WEBVTT

05:00.000 --> 05:01.000
You know man

05:02.000 --> 05:05.000
The job to keep me low, good, red, cheap, but not that I'm living

05:05.000 --> 05:07.000
There's no man, I'm not that I'm losing

05:07.000 --> 05:09.000
I ain't working tonight

05:09.000 --> 05:11.000
I ain't good at all, he was bad, bad

05:12.000 --> 05:14.000
I never hit a ring when I'm working

05:14.000 --> 05:16.000
Cause I told my phone off

05:16.000 --> 05:18.000
Phone off, yeah

05:18.000 --> 05:20.000
I'm a bad fuck killer, killer

05:20.000 --> 05:22.000
Like a song that's dying, killer

05:23.000 --> 05:26.000
I can dance, dance, dance, let it my dance

05:26.000 --> 05:28.000
I'm a sweet with dance vibes, now I'm lovin'

05:28.000 --> 05:30.760
I don't need lies

05:30.760 --> 05:33.320
I don't want to tell you I don't want to tell you

05:33.320 --> 05:38.720
I'll make my own value

05:38.720 --> 05:40.240
Tick tock, tick tock

05:40.240 --> 05:41.480
I don't want to

05:41.480 --> 05:44.000
This is amazing

05:44.000 --> 05:45.440
Tick tock, tick tock

05:45.440 --> 05:46.680
I don't want to

05:46.680 --> 05:49.000
I'm going slowly

05:49.000 --> 05:51.600
I'm doing something, doing something

05:51.600 --> 05:54.400
I'm not going to do anything

05:54.400 --> 05:55.640
I'm going to go, I'm going to go

06:25.640 --> 06:28.340
You and me, we're not strangers

06:28.340 --> 06:30.940
You know, you're never the key

06:30.940 --> 06:34.140
No matter who you are, you don't know

06:34.140 --> 06:36.140
Does it feel so right?

06:36.140 --> 06:38.540
You're the one I want to be with

06:38.540 --> 06:40.740
Like a real person

06:40.740 --> 06:43.740
I'll give you my whole life in the back

06:43.740 --> 06:45.340
Tick tock, tick tock

06:45.340 --> 06:46.640
I can't take it anymore

06:46.640 --> 06:49.140
This feels so nice

06:49.140 --> 06:50.640
Tick tock, tick tock

06:50.640 --> 06:51.740
I can't even send you off

06:51.740 --> 06:54.140
Tick tock, tick tock

06:54.140 --> 06:56.860
Something is missing, tell me something

06:56.860 --> 06:59.540
I'm not going to let you know

06:59.540 --> 07:02.180
I'm not going to find you anywhere

07:02.180 --> 07:04.520
I'm just going to try to find you

07:04.520 --> 07:06.600
This is the moment

07:06.600 --> 07:08.560
I'm so not a fan, so don't worry

07:08.560 --> 07:09.600
Can't let you know

07:09.600 --> 07:10.500
Hey, listen to me

07:10.500 --> 07:11.480
Don't do it right

07:11.480 --> 07:14.140
You're the one that's been with me for a moment

07:14.140 --> 07:16.100
I'm not a fan, I'm not a fan

07:16.100 --> 07:17.300
I'm not a fan, I'm not a fan

07:17.300 --> 07:19.100
You're the one who's been with me for a while

07:19.100 --> 07:20.140
I'm not a fan, I'm not a fan

07:20.140 --> 07:21.260
I'm never here to create

07:21.260 --> 07:21.940
I'm not a fan, I'm not a fan

07:21.940 --> 07:23.440
Cause it's on the phone, no

07:23.440 --> 07:25.440
Oh

09:53.440 --> 10:22.260
We return for another week of APL kickoff, it is APAC North and we're getting towards

10:22.260 --> 10:29.540
the busy end of the section, because the major is on the horizon and for A-back not only the one

10:29.540 --> 10:36.340
slot, and certainly remains to be seen who's going to claim that one slot. It's been up for grabs

10:36.340 --> 10:43.060
in this region. I think what we've seen so far is there's probably not a true dominant team that

10:43.060 --> 10:47.460
we can look at. In Asia, you've got Wavevo and also you've got Enterprise. Yeah, I think that's

10:47.460 --> 10:49.460
that's only the case. That

10:49.460 --> 10:51.460
being said, they're Jake. I

10:51.460 --> 10:53.460
think we might walk away from

10:53.460 --> 10:55.460
today with an answer. Potentially

10:55.460 --> 10:57.460
a lot of that does hinge though

10:57.460 --> 10:59.460
on how CG play today if they can

10:59.460 --> 11:01.460
assert themselves as the top team.

11:01.460 --> 11:03.460
Yeah, I think CG probably the team

11:03.460 --> 11:05.460
that's maybe in the soft position,

11:05.460 --> 11:07.460
but they're not a hard lock by any

11:07.460 --> 11:09.460
means. Of course, last night we had

11:09.460 --> 11:11.460
some eml action and certainly some

11:11.460 --> 11:13.460
big results that went down there as

11:13.460 --> 11:15.460
well, Gus. Yeah, a couple of

11:15.460 --> 11:22.960
in that last playday at G2, marching forward to their spot at the Salt Lake City Major, taking down Twisted Minds.

11:22.960 --> 11:29.960
And Virtus Pro, surprisingly, I think for me that stands out as being a little bit of a shock result, a clean 2-0 for them.

11:29.960 --> 11:33.960
And it seemingly feels like the new look G2 is better than ever.

11:33.960 --> 11:39.460
It means for secret Falcons, win and you're in, lose and you're out.

11:39.460 --> 11:43.960
The new look Falcons, of course, with June losing to Virtus Pro 2-0.

11:43.960 --> 11:49.600
I thought the tail end of that series before I went to bed and Jeff that is probably looking pretty strong

11:49.600 --> 11:55.520
But obviously G2 getting the better of them shifters twisted mines will battle it out for that last spot

11:55.520 --> 11:58.020
Which would be really good for twisted mines to see them

11:59.400 --> 12:02.600
Representing the men a portion of the ML getting back on the main stage

12:03.720 --> 12:09.440
Yeah, it would be really cool to see them have that run of form and well, I honestly I'm looking at that other game

12:09.440 --> 12:15.040
I'm hoping that Falcons can make it through. I think it has a lot to prove at an even higher level and so yeah

12:15.040 --> 12:17.040
You know shaping up quite interesting

12:17.200 --> 12:20.880
And of course the Salt Lake City Major probably not too far away at this point

12:20.880 --> 12:27.000
It feels like it's creeping up on a standby day, especially as we get towards the end of the kickoff and with that

12:27.000 --> 12:33.720
It means that these teams that miss out now around this week and next week have a bit of time off before stage

12:33.720 --> 12:36.880
Well, I like I'll have a bit of a break and look to read jig

12:36.880 --> 12:40.960
and it's the best time probably for those teams to have a break, because you're not going to have

12:40.960 --> 12:46.880
those roster shuffle mania moments that you saw after SI, so that'll be the time for the teams

12:46.880 --> 12:52.000
to sort of recalibrate their backs to the drone board prepare for stage one. Yeah, absolutely. I mean,

12:52.000 --> 12:56.880
we often see teams develop over this kind of period pretty rapidly, and so heading into,

12:57.680 --> 13:02.160
obviously, the major, but then beyond that with stage one, we could see things continue to shift

13:02.160 --> 13:06.240
around. A lot of the other regions, especially outside the APL sub regions, are very, very

13:06.240 --> 13:12.480
competitive towards the very top. Let's go to our impact North Bracket that we've got for today

13:12.480 --> 13:17.360
and where we stand heading into this week's action of week four, Kinitropes CIG in the upper

13:17.360 --> 13:21.840
final. That will be played today to determine who will book their place in the grand final. Of

13:21.840 --> 13:25.440
course, under the one spot, you've got to win the grand final. Firstly, you've got to get in there.

13:25.440 --> 13:31.920
D-plus help us out of foe in the quarter final. We will get that too. And that's a big match for a

13:31.920 --> 13:37.420
a D plus Kia roster that certainly has aspirations to make major scars will await the winner

13:37.420 --> 13:40.540
on that. So we're set for some really big games today, Gus.

13:40.540 --> 13:44.740
Yeah, absolutely. Again, that KineTrap CAG match sandwiched in the middle, the up or

13:44.740 --> 13:50.940
final on offer today. I'm looking at it at that as an opportunity potentially for CAG

13:50.940 --> 13:55.860
to really concrete themselves and solidify themselves as top team in the region. Best

13:55.860 --> 13:59.780
shot to take the major slot. But I tell you what, there's still a very strong chance

13:59.780 --> 14:05.180
to be very, very competitive in that matchup. If it flips the other way, then this bracket

14:05.180 --> 14:10.460
is going to be in absolute shambles, and that one and only slot will be so, so competitive.

14:10.460 --> 14:17.540
Of course, for those unfamiliar, help us out of the remnants of the XPSG Talon roster.

14:17.540 --> 14:21.740
So, you know, the teams that we have left, I think in APAC North by this point are the

14:21.740 --> 14:26.060
teams we expected to be here at this point, guys. I don't think there's really been any

14:26.060 --> 14:33.260
surprise packets, maybe Kynotrop being in that up of bracket final considering they actually took

14:33.260 --> 14:39.020
down Helbus being XPSG talent and then took down Skars, both of those two ones though. So it says

14:39.020 --> 14:44.940
to me there's not a big gap when it comes to Kynotrop and maybe the others, whereas CAG their

14:44.940 --> 14:53.260
opponent slated today, 2-0 and then 2-0 against E-Blas and on top of that it was a 7172. As we

14:53.260 --> 14:57.260
said, I think CIG is certainly leading the pack right now, but as we know with CIG, they're

14:57.260 --> 15:02.060
not always the team that you want to rely on. Let's be honest. We'll go to our matchup

15:02.060 --> 15:08.380
floor today though that begins. It is D plus care and help us LFO. The D plus care though,

15:08.380 --> 15:12.860
look, made it made a slight change. They bring music in, bullet leaves the team, but the

15:12.860 --> 15:18.340
same core for beyond that just haven't really hit the same strides as that we saw from them

15:18.340 --> 15:19.340
from last year.

15:19.340 --> 15:25.180
Yeah, not yet. I still think there's a warden which they can make a strong run through the

15:25.180 --> 15:30.060
level bracket. They started off particularly V2-0 victory over Can You Be My Enemy. That

15:30.060 --> 15:34.020
was an expected result. I think they'll obviously be quite disappointed in that CIG match. I'm

15:34.020 --> 15:38.660
not only did they fail to take a map, but they were struggling to win rounds over the

15:38.660 --> 15:43.300
course of both lair and border. They only accumulated a total of three rounds and we

15:43.300 --> 15:47.540
casted this game and they just, nothing went their way. It was one of those instances where

15:47.540 --> 15:50.320
COD were playing very very well and shutting down a lot of the playmaking

15:50.320 --> 15:54.560
pretend you're from D plus there was also just an element of it just wasn't

15:54.560 --> 15:57.740
their day and that can sometimes happen even in a best of three it's very

15:57.740 --> 16:01.460
difficult to recover when it slips out of your grasp as quickly as it did in

16:01.460 --> 16:05.660
this series and so I walked away from that a little disappointed on D plus's

16:05.660 --> 16:10.500
behalf but not I wasn't too concerned I still think that their potential was

16:10.500 --> 16:13.700
obviously way higher than what we saw just by the server I'm hoping that that

16:13.700 --> 16:17.380
was kind of just a one-off in isolation and they can lock back in in this

16:17.380 --> 16:21.300
level bracket and then I guess potentially go on to maybe rematch them for a spot at the major.

16:21.300 --> 16:24.900
That would be a really cool storyline if D-Post aren't able to make that run back

16:25.540 --> 16:31.460
and then take down COG in response. But yeah, they definitely need to step up their polish compared

16:31.460 --> 16:37.060
to their last outing because it was far below their standard. Now their opponents for today help us

16:37.060 --> 16:42.740
Alepho. They lost their opening match against Kiritrope in a 2-1 where they got pre-smashed

16:42.740 --> 16:48.280
actually on their two map losses seven three seven two and one when they got was fortress in an eight seven

16:48.420 --> 16:53.280
So I haven't really shone a lot in that but they did take down the new look fear at seven four seven five in a win

16:53.280 --> 16:58.100
I'm not long bracket to kick start their gauntlet run so they can take some form into this

16:58.100 --> 17:01.260
But it's been well a hot minute since we've seen them in fact

17:01.260 --> 17:06.560
It's been two weeks guys since we've seen this roster since they're win against fear X

17:06.660 --> 17:10.380
They've had two weeks off to sort of recalibrate a little bit

17:10.380 --> 17:13.780
It's almost like a mini bootcamp within the kickoff itself.

17:13.780 --> 17:17.380
It'll be their last opportunity to have such an extended break.

17:17.380 --> 17:20.380
Win or lose today, well, I mean, I technically, if they lose,

17:20.380 --> 17:23.460
they'll have a very exciting race if they win.

17:23.460 --> 17:25.700
If they wish, it's going to be all systems go.

17:25.700 --> 17:27.580
And certainly for today, because the winner of this

17:27.580 --> 17:31.420
will have to play the two Vesta Threes today alone.

17:31.420 --> 17:34.260
Is that a benefit then for them that they've had two weeks off?

17:34.260 --> 17:36.420
They're now going to look at the good and the bad

17:36.420 --> 17:39.940
and be mentally sharp and ready to go for what could be a long day

17:39.940 --> 17:42.140
if they aren't to beat D plus?

17:42.140 --> 17:44.060
It's so tricky to say.

17:44.060 --> 17:45.260
Given their team dynamic,

17:45.260 --> 17:47.740
I think I would probably actually lean into more,

17:47.740 --> 17:48.580
maybe more Rikindo.

17:48.580 --> 17:49.700
I feel like they're definitely the kind of team

17:49.700 --> 17:50.540
where if they're in form,

17:50.540 --> 17:51.620
they just want to play their games,

17:51.620 --> 17:54.220
get out there and not go cold.

17:55.020 --> 17:56.940
But if they haven't taken a more strategic angle,

17:56.940 --> 17:58.620
then obviously I'd be able to sit back and watch.

17:58.620 --> 18:01.860
I'm sure we'll aid in their preparations for today.

18:01.860 --> 18:03.380
You look at their numbers across the board

18:03.380 --> 18:05.020
and again, limited data set pool,

18:05.020 --> 18:05.860
but they're attacking winner.

18:05.860 --> 18:08.300
It's actually been relatively strong at 58%

18:08.300 --> 18:09.660
that's second in the league.

18:09.660 --> 18:12.860
And in terms of defense, again, they're up there at third.

18:12.860 --> 18:15.860
So I don't know if they're really good enough

18:15.860 --> 18:19.940
to take that next step to make it to the Salt Lake Major,

18:19.940 --> 18:22.740
the Salt Lake City Major, but they're not that far behind.

18:22.740 --> 18:24.260
And so maybe over the last couple of weeks,

18:24.260 --> 18:27.140
they've been up a tweak enough to find that edge.

18:27.140 --> 18:29.420
Well, we've got a special pre-match interview

18:29.420 --> 18:32.580
with someone who's done it all quite literally in siege.

18:32.580 --> 18:34.420
PJ, hey, welcome on in.

18:34.420 --> 18:35.740
You've been a cast, you've been a coach,

18:35.740 --> 18:38.540
you've been an analyst, you've retired, you've come back.

18:38.540 --> 18:40.060
You quite literally have done it all.

18:40.060 --> 18:40.900
Welcome in.

18:40.900 --> 18:41.780
It's good to have you here.

18:41.780 --> 18:44.460
How are you traveling these days?

18:45.380 --> 18:46.500
Hello, Genex and Goss.

18:46.500 --> 18:48.500
Thank you for being here.

18:48.500 --> 18:52.140
And yeah, I mean, the last year

18:52.140 --> 18:54.260
with the working with the Brazilian guy was amazing.

18:54.260 --> 18:59.100
And I'm also happy to be a commentator and streamers

18:59.100 --> 19:01.140
as a Korean sees, right?

19:01.140 --> 19:03.340
So yeah, I'm happy these days.

19:04.500 --> 19:05.340
Cool.

19:05.340 --> 19:06.900
It's good to hear that you're happy

19:06.900 --> 19:08.500
and happy to have you in here.

19:08.500 --> 19:21.500
What I wanted to ask you first up was sort of the Korean scene in general, it's been a talking point, certainly across APL, but even from those outside that predominantly watch NAL, EML, SAL, etc.

19:21.500 --> 19:30.500
When we get to the international events, I think the Korean teams that we've been able to see internationally haven't been able to stack up the region itself seems like it's lacking players.

19:30.500 --> 19:34.500
How do you view the region at the moment and where it sits?

19:34.500 --> 19:43.560
As you said, right before the lack of the player pool is the biggest problem in Korean

19:43.560 --> 19:50.020
seas, and plus most of the Korean grown men have to go to the military service.

19:50.020 --> 19:55.780
So they think about the future of their own life, like what if we lost some international

19:55.780 --> 19:56.780
matches?

19:56.780 --> 20:02.180
I have to go to the military service before I made up Gray's career, the opportunity

20:02.180 --> 20:03.660
to get a new team.

20:03.660 --> 20:07.460
So they always have a lot of things about their lives.

20:07.460 --> 20:11.140
I think that's a matter of like lack of experience

20:11.140 --> 20:14.900
or like they're getting a great, making a Korean siege.

20:14.900 --> 20:16.980
So like in real life,

20:16.980 --> 20:20.900
problem affects the gaming career, in my opinion.

20:22.300 --> 20:23.140
Yeah, for sure.

20:23.140 --> 20:24.620
PJ H, thank you for joining us.

20:24.620 --> 20:28.140
I'd love to get your insights on obviously D plus KIA.

20:28.140 --> 20:30.340
What was your experience like peraching them?

20:30.340 --> 20:32.980
And maybe what were some of the challenges that you faced

20:32.980 --> 20:35.740
and having a Brazilian team integrate into APL.

20:37.220 --> 20:40.660
Like first, I was an analyst, not a coach.

20:40.660 --> 20:44.340
So basically, Meet, Meet has a lot of things

20:44.340 --> 20:46.300
in throughout the last year.

20:46.300 --> 20:49.780
Like he was the IGL, he was playing coach.

20:49.780 --> 20:53.820
He made some great strategy, he watched all the replays.

20:53.820 --> 20:58.660
So like first, like I want to say he's a great mentor.

20:58.660 --> 21:02.300
I had a lot of things from him, not only in games,

21:02.300 --> 21:06.620
but also out of the games, such as mindset, motivation,

21:08.020 --> 21:10.700
yes, and working with the boys was amazing.

21:10.700 --> 21:13.980
Like when I talked about small detail ideas,

21:13.980 --> 21:17.180
they immediately accepted and just played right away,

21:17.180 --> 21:18.300
right throughout the screen.

21:18.300 --> 21:21.740
So it was fun to watch and fun to work with them.

21:23.300 --> 21:25.300
I do wanna ask, obviously,

21:25.300 --> 21:27.600
you'll always have an eye on the Korean teams

21:27.600 --> 21:29.660
in terms of the Korean players.

21:29.660 --> 21:32.060
When it comes to help us LFO,

21:32.060 --> 21:37.460
being the ex-PSU talent roster, they're the last Korean team left that has a chance to make the major.

21:37.460 --> 21:41.060
How do you view that roster and where they're at at the moment on their journey?

21:42.500 --> 21:48.820
Oh, like first, like finding organization is the biggest problem for them, right?

21:48.820 --> 21:52.700
So I think they can find all the organization these lists.

21:52.700 --> 21:59.060
So they are potential players, like fully experienced, like Amy, Hapho, Eunseong, Ryder, Soja.

21:59.060 --> 22:01.340
All the they are the Korean superstars.

22:01.340 --> 22:07.300
So, I mean, finding organization for the win, for the salary, you know?

22:08.140 --> 22:09.380
So I think they can manage it.

22:09.860 --> 22:11.260
Also, Dongguk is a great step.

22:13.420 --> 22:18.300
Obviously, one of these two teams is going to go on and play stars later today.

22:18.300 --> 22:19.620
How do you view that matchup?

22:19.620 --> 22:23.540
Do you think stars are the favorite or could one of these two teams take them down?

22:24.980 --> 22:28.820
First, I want to say about the previous DK versus CH in match.

22:28.820 --> 22:31.940
Like the reason why DK lost was like,

22:31.940 --> 22:35.300
CHE sniped their strategy so well.

22:35.300 --> 22:39.620
So in the terms of the high competitive matches,

22:39.620 --> 22:41.380
such as like the international matches

22:41.380 --> 22:44.820
or like the greatest team strong against strongest team

22:44.820 --> 22:49.180
matches, you have to prep well about their opponent strategy.

22:49.180 --> 22:54.020
So DK repeat their same strategy as SI.

22:54.020 --> 22:55.580
So like the layer,

22:55.580 --> 23:06.580
Every attack strategy was like made by me and Mithy, so the CAG already knew their attacking positions, movement, strategy, operator pool, everything.

23:06.580 --> 23:20.580
So, in terms of that, when you have to prepare in the Scarge match, you have to watch all the replays of the Scarge with previous matches, everything, drone work, drone position, operator combination, everything.

23:20.580 --> 23:23.580
So, you need to play well and then play well.

23:23.580 --> 23:32.220
it's been fantastic to have you on and kind of get your insights into the region, into the teams.

23:32.220 --> 23:36.220
Is there anything that you want to say I guess while we have you here and before we let you go?

23:38.060 --> 23:48.300
Oh I mean I want to say like every Korean players have a struggling their own lives

23:48.300 --> 23:58.300
So everyone is really doing hard work, not only for the players, but also staffs.

23:58.300 --> 24:03.300
So I want you guys to know they're really hardworking in these days.

24:03.300 --> 24:04.300
Yeah, that's it.

24:04.300 --> 24:06.300
Well, we appreciate that, PJ.

24:06.300 --> 24:10.300
Thank you so much for coming on, having a chat with us and indeed the Korean region.

24:10.300 --> 24:11.300
Always hardworking.

24:11.300 --> 24:16.300
Moving on, of course, the match not too far away from start in Korea's last hope.

24:16.300 --> 24:22.220
last hope. Thank you again to PJ. It's the Korean roster versus the Korean organization,

24:22.220 --> 24:26.540
really. You know, you've got the players versus an org that has Brazilians. One of them will play

24:26.540 --> 24:32.140
stars later today. The other, while their time is done. Yeah, it's a big moment for the region.

24:32.140 --> 24:39.020
It's such a brutal position to now find themselves in with only one major slot on the line. I think

24:39.020 --> 24:44.700
that I tend to agree with the sentiment that provided the preparation has been good enough,

24:44.700 --> 24:49.420
either of these two teams can then go on and beat Scars. I think there's weakness to be exploited there,

24:49.420 --> 24:52.860
and so for one of these two teams, it's going to be a big day potentially.

24:53.740 --> 24:58.860
Yeah, certainly will be. And I will say, I think whoever wins this is certainly a chance against

24:58.860 --> 25:04.460
Scars. I mean, Scars themselves as a roster haven't really been that notable in kind of

25:04.460 --> 25:08.940
smashing their opponents. They're always a little bit gettable. They can have lapses themselves.

25:08.940 --> 25:13.420
And we saw that in the loss against Keynetra where they won the first map and then just kind of went

25:13.420 --> 25:18.620
to sleep and just allowed KineTrope to run all over them in the next two maps. And so they're not

25:18.620 --> 25:22.860
really exactly coming into this with hot form either. They sit and they wait and they're not sure.

25:22.860 --> 25:29.180
And what we've seen so far is you can have teams that win this series that then just get that

25:29.180 --> 25:34.700
motivation. And we saw it as well. I think it was in OCE where the team won and then won again.

25:35.580 --> 25:39.580
Obviously there's been a lot of instances of that actually in the Six Invitational for instance

25:39.580 --> 25:45.380
So the last couple of years where teams have had to play multiple best of threes in a given day and we had what was it?

25:45.380 --> 25:49.900
The warm-up or fatigue and a lot of the time the warm-up does actually end up working out

25:49.900 --> 25:53.700
I think when we spoke to machine he even kind of attributed that and said yeah

25:53.700 --> 25:57.900
Why we just kind of felt like warmed up and and took the momentum into the next series

25:58.620 --> 26:04.660
Yeah, again, I think as a provider you've done the correct groundwork and respected your opponents enough

26:04.660 --> 26:09.220
and if you have gone that step further like EJ was kind of alluding to and really detailing

26:09.220 --> 26:12.940
out a lot of the strategy and being ready, maybe that's maybe that actually is the more

26:12.940 --> 26:18.740
favorite approach. I know there's kind of been a more self-centered approach from a lot of

26:18.740 --> 26:23.020
teams in recent years where they mainly focus on themselves and then play reactivity, but

26:23.020 --> 26:27.140
I don't mind the idea of also throwing some good solid prep work and it just aids you

26:27.140 --> 26:30.220
and propels you forward and probably gives you a bit more confidence that you have a stronger

26:30.220 --> 26:35.180
read on your point and then you can worry about adjusting later. So yeah, in terms of

26:35.180 --> 26:39.340
the discussion as to hindering or favoring, if you have to play the backpack series or

26:39.340 --> 26:43.300
not, the caveat will be being the length of the first series, right? I think that is up

26:43.300 --> 26:47.300
being a massive, cruelling, three-mapper. You're really having to expend a lot of energy and

26:47.300 --> 26:51.140
using your brain. Well, I can't help but feel that probably does give you, especially if

26:51.140 --> 26:55.940
the second series is prolonged, but I don't know, both of these days I'll probably want

26:55.940 --> 27:00.020
to rush to this first one quickly. Unfortunately though, I don't really see that happening.

27:00.020 --> 27:03.380
I think it's going to be a bit of a grind as both teams get a feel for one another.

27:04.260 --> 27:10.860
Let's go to the Vitos for the series and see which maps will be played out in a door die elimination game.

27:11.300 --> 27:18.020
The first map will be left, all that is Shallay if required, Bank the Decider.

27:18.460 --> 27:19.780
Early thoughts on this one guys.

27:21.100 --> 27:27.060
Yeah, having a look at in terms of like preferences over the last couple of months for both of these two teams.

27:27.060 --> 27:33.580
Up first, the selection of Hellboss LFO is actually quite intriguing given that there's

27:33.580 --> 27:37.820
not much history on this specific roster, if you tap into PSG, I'm sure there's some

27:37.820 --> 27:42.860
playtime in there, but on the flip side, actually, D plus, strong record, but low preference,

27:42.860 --> 27:46.660
so they don't typically want to go to this map all too often, but they've had some strong

27:46.660 --> 27:51.300
wins here and a 5-1 record overall, so it would be very, very interesting to see how

27:51.300 --> 27:53.260
they're able to translate that into the server.

27:53.260 --> 27:59.220
Shallay, the selection of D-Post up next, very strong preference map for them. Not a ton of play time

27:59.220 --> 28:04.960
and in fact they haven't touched it recently. Their last play was against Wave-O two months ago.

28:04.960 --> 28:09.660
They lost a couple of days or a week prior to that at 6th invitation.

28:09.660 --> 28:13.560
They actually did take down Shopify Rebellion 7-1.

28:13.560 --> 28:17.700
So that one's a little bit more up to me here for me, but should still be very strong for D-Post.

28:17.700 --> 28:20.260
And then if required, thank the decider.

28:20.260 --> 28:23.980
number one preference for D plus again we put a caveat on the four and all the

28:23.980 --> 28:27.180
preferences because some of us are a little wonky teams frequently banned

28:27.180 --> 28:32.820
against them and so hapus LFO have left it through who again have had it banned

28:32.820 --> 28:36.820
against them once very limited in terms of the data pool for this team in this

28:36.820 --> 28:41.060
new addition so I think it sets us up for a pretty exciting series large

28:41.060 --> 28:46.380
maps particularly there and bank and so that prep work and the depth of that

28:46.380 --> 28:49.820
That may be brought into the spotlight for this matchup.

28:49.820 --> 28:56.300
It does also mean this will be the third series straight for D-plus kit, where Lair is the

28:56.300 --> 29:01.700
opening map, but this time it's been picked by their opponent.

29:01.700 --> 29:07.260
And I guess that's kind of where it does kind of strike me as a confusing selection by Help

29:07.260 --> 29:09.020
or Salafo.

29:09.020 --> 29:13.020
Maybe they're looking at it in a short-sightedness approach, where CHE just completely demolished

29:13.020 --> 29:14.020
them, 7-1.

29:14.020 --> 29:18.980
we spoke to PJ, you know, he's kind of talking about the fact that CIG were able to put the

29:18.980 --> 29:25.140
time in and see what D-plus like to do on Lair and use their strategies against them to help

29:25.140 --> 29:31.220
us out of the foe having two weeks off. And I'm assuming, hoping, put the work in to see

29:31.220 --> 29:35.860
how D-plus here like to play on these sort of maps, or maybe Lair is something they'll feel

29:35.860 --> 29:40.420
comfortable to try and take into account, but D-plus did win this 7-2 back on the opening play

29:40.420 --> 29:42.420
day. We go to it regardless.

29:42.420 --> 29:44.420
For the past year, it's familiar territory.

29:44.420 --> 29:46.420
It's rare once again to kick start a series.

29:46.420 --> 29:51.420
In both of those maps, it was a seven to seven one

29:51.420 --> 29:54.420
result. So like demolition job one way or the other

29:54.420 --> 29:57.420
for the past year, big game, big elimination match.

29:57.420 --> 30:01.420
It's the last remaining Korean roster team versus

30:01.420 --> 30:04.420
the last remaining Korea organization.

30:04.420 --> 30:07.420
Now let's jump in.

30:07.420 --> 30:11.660
plus Kia will start on the comfort of defense.

30:11.660 --> 30:14.020
And they'll be looking to establish an early advantage

30:14.020 --> 30:15.980
in this one.

30:15.980 --> 30:17.180
I think the question will be,

30:17.180 --> 30:19.700
have the Hupasalafo done their homework?

30:19.700 --> 30:21.300
You would only be picking this map

30:21.300 --> 30:24.220
if you have picked apart that VOD, surely.

30:24.220 --> 30:26.620
They have scraped through that replay file

30:26.620 --> 30:28.820
and found absolutely every key piece of information

30:28.820 --> 30:31.060
that they need to feel confident.

30:31.060 --> 30:32.860
And so then for D plus Kia themselves

30:32.860 --> 30:34.380
to have let it through the video,

30:34.380 --> 30:37.560
especially given how the CIG matchup did play out,

30:38.740 --> 30:39.980
probably make a fair assumption

30:39.980 --> 30:41.560
that they've looked to adjust a couple of things

30:41.560 --> 30:45.120
in the background as well as we jump into the band phase

30:45.120 --> 30:49.040
or the conclusion of it, at least Monty Grimm banded Azami.

30:51.900 --> 30:53.860
I mean, the only thoughts for me as D-Plots,

30:53.860 --> 30:57.260
probably the team that should be winning this series,

30:57.260 --> 30:59.460
but that's not to take away anything from Helper Salafo.

30:59.460 --> 31:02.420
What we've seen, I think in terms of peak gameplay

31:02.420 --> 31:07.420
from Helper Salafo, probably maybe back in the Fabian era,

31:07.580 --> 31:10.060
is they do have the capabilities,

31:10.060 --> 31:11.940
they do have the quality.

31:11.940 --> 31:14.300
It's just all about can they get to click on the right day,

31:14.300 --> 31:17.140
the right moments, win the big plays,

31:17.140 --> 31:18.940
make the best plays in the smart plays.

31:18.940 --> 31:22.140
And at times they can pick one or two of those categories,

31:22.140 --> 31:25.020
but then just fall apart in a lot of the other ones.

31:25.020 --> 31:26.580
They can make a sick mechanical play

31:26.580 --> 31:28.220
and then just do something very silly.

31:28.220 --> 31:29.980
Or they can make the right strategical play,

31:29.980 --> 31:31.620
but don't hit the right shots.

31:31.620 --> 31:48.020
And that's the beauty of Siege is that there are so many different elements and so many different layers that go into the game where the best teams can usually pretty much cover all elements and the best and the worst teams will usually do none of them and then it's just all about figuring out in the middle.

31:48.020 --> 31:52.840
But for D-plus here, I think, again, at their best, they can cover a lot of those categories

31:52.840 --> 31:56.600
and should be more consistent in that against Helper-Sell-A-Foe.

31:56.600 --> 32:00.720
They get to start on the defense as well, which I think is going to set them up nicely.

32:00.720 --> 32:06.160
We haven't really seen, probably, at least when it comes to Lair, D-plus, well, they

32:06.160 --> 32:12.120
got the five attacking rounds in the opening, but then we go back to the match against CIG

32:12.120 --> 32:14.840
and they just could not break through CIG's defensive wall.

32:14.840 --> 32:19.360
It was a 5-1 half and I think I'm envisioning deep plus we'll do something similar here in this half

32:19.360 --> 32:22.560
I think this would be rather defend decided. I don't know if help a cell of foe

32:22.640 --> 32:26.120
How the attack quality to break down a lot of these fancy grounds

32:27.120 --> 32:30.040
Yeah, man, I definitely should have I could said

32:31.360 --> 32:36.400
But as a highlight before actually then I can limited off but they're attacking win rates if I don't kick off

32:36.400 --> 32:41.480
It's number two. So definitely not as bad as you's gonna buy with this. I'll say sometimes t to the like

32:41.480 --> 32:48.280
40% dish at times and it was certainly a killer's heel for them. Maybe that's

32:48.280 --> 32:51.760
something that they've been able to chip away at and we'll see that translate

32:51.760 --> 32:57.280
into this particular game. Right down below on the day more students might

32:57.280 --> 33:01.120
targets available and in the meantime Ops and Demers control for the rest of the

33:01.120 --> 33:05.600
attack but it's momentary. Muzie, long-angle, clean headshot, first pick

33:05.600 --> 33:14.080
it goes the way of the plus key up. No response from the plus L or foe. It's also the Karli

33:14.080 --> 33:17.560
of the board. So some of these longer lines of sight difficult to contest and any ability

33:17.560 --> 33:23.920
to clear the util with Lance is now also being taken off the board. It's a big stack of

33:23.920 --> 33:26.960
lobby at the moment from the attack.

33:26.960 --> 33:33.360
Now, isn't the Carly at this point down a player?

33:33.360 --> 33:36.680
You haven't got the mezz control that you would like, only just now Demik can maybe

33:36.680 --> 33:38.200
get in there.

33:38.200 --> 33:40.400
Take that space.

33:40.400 --> 33:42.840
Next kill, pretty much critical right now if you help a cellar foe.

33:42.840 --> 33:45.480
They've got to find the next pick to open up this side a little bit.

33:45.480 --> 33:47.040
You still got two nitrous cells, two gas babes.

33:47.040 --> 33:49.080
You've got the clash to deal with.

33:49.080 --> 33:51.000
Everything is set up for D plus here in this round.

33:51.000 --> 33:52.320
Now it's all about the execution.

33:52.320 --> 33:53.960
Now, they're in the driver's seat.

33:53.960 --> 33:59.380
got best position and help us LFO needs to try and get quite fortunate. Yeah, can they

33:59.380 --> 34:04.700
get a clean headshot as they end up trying to avoid this clash as much as possible. Love

34:04.700 --> 34:08.860
this reposition from this. He goes over towards mask. Now they can try and flush him out pushing

34:08.860 --> 34:12.900
back. That's the best thing. They want to go for that mask plant later in the round.

34:12.900 --> 34:17.420
Gas bait thrown out only 30 seconds. Help us LFO have to start getting into this room.

34:17.420 --> 34:19.420
not get it into the site.

34:19.420 --> 34:24.420
Well, they go for default, the nitro is going to pretty easily deny.

34:24.420 --> 34:26.420
Oh, that's a bit aggressive.

34:26.420 --> 34:28.420
Love it. Double kill.

34:28.420 --> 34:32.420
Very nice conversion, and this should be pretty straightforward from here.

34:32.420 --> 34:37.420
It may well be a flawless open up for D plus Kiyot.

34:37.420 --> 34:40.420
A cheap opening kill, and it compounded from there.

34:40.420 --> 34:44.420
Big stack from the attack was pretty easily dealt with.

34:44.420 --> 34:48.900
Yeah, I mean you could see the stall out once that D plus got that opening kill. It's a lot

34:48.900 --> 34:53.940
more difficult to help us all afford to play that flood game. So, you know, mask and R6 comes

34:53.940 --> 34:58.180
down to a few factors. Firstly, can you get mask opened up, get mes control, ops control?

34:58.980 --> 35:03.780
It's typically what you'll see the most of in terms of how teams will attack into it. And from

35:03.780 --> 35:07.940
there, it's like, can you get a nice headshot through a doorway angle peak? And then it's like,

35:07.940 --> 35:11.620
okay, well, now we're five four on the attack, and then we can start to flood. We know they're

35:11.620 --> 35:15.660
they're going to throw a lot of utility towards mask and it's almost like kind of waited out

35:15.660 --> 35:16.980
and go for that last second hit.

35:16.980 --> 35:21.940
But when you lose that opening death, it just becomes so much more difficult and the Kali

35:21.940 --> 35:24.460
as well, which can hold some longer angles.

35:24.460 --> 35:28.980
I would like to see attacking teams experiment a little bit more when it comes to that site.

35:28.980 --> 35:33.060
It does seem like it's really settled into that meta and that same kind of attacking

35:33.060 --> 35:34.460
hit time and time again.

35:34.460 --> 35:39.060
And a good example is probably bank as a comparison in terms of basement where it's just that

35:39.060 --> 35:43.700
server hits over here and we see that the best teams will offer different points where they might go vault

35:43.860 --> 35:47.800
Yeah, they go put pressure garage. They'll go and put main stairs pressure

35:47.800 --> 35:51.340
So it's not just a five-stack in through server for a CC plant. I think

35:52.020 --> 35:54.500
This top floor and layer has turned into a real

35:55.020 --> 35:59.380
Strong defensive side the good news for help for cell opposed that's locked away for the next two rounds

35:59.380 --> 36:04.940
And so they've got an opportunity over towards basement and then later the tertiary is it these are the rounds on the attack

36:04.940 --> 36:07.580
You've got to find results. Don't worry about top four that much

36:09.060 --> 36:31.500
Yeah, top floor is not critical, it's probably the easiest way to describe it, but again it's

36:31.500 --> 36:35.540
more so I think the way in which they attacked it and then the the struggles that they face

36:35.540 --> 36:40.580
it's not going to be as simple as relying on help as LFO to make mistakes. I'm sure that would have

36:40.580 --> 36:43.860
been a massive talking point for them, especially up at COG match. Yes, the counter play was good

36:43.860 --> 36:49.460
from COG, but the volume of mistakes that they lost here quite clearly made in that series was

36:50.580 --> 36:54.500
pretty noticeable, and I'm sure that they'll be looking to correct that here.

36:54.500 --> 37:05.680
The attacking win rates for comparison as well over the last couple of weeks globally

37:05.680 --> 37:16.100
second floor 43% basement is 45.6 so slightly edging out but still overall quite a depend

37:16.100 --> 37:27.900
decided that it's number four for defense of the nine map pool you know the

37:27.900 --> 37:36.020
most offended side it is in this region or this is global since the first of

37:36.020 --> 37:45.380
April I mean it's like fortress might be the easy answer otherwise I'm thinking

37:45.380 --> 37:49.380
I don't know if I should pitch either.

37:49.380 --> 37:51.380
Is it Consulate?

37:51.380 --> 37:52.380
Yeah, it's Consulate.

37:52.380 --> 37:57.380
That's 63% and then in Cafe it's 60%.

37:57.380 --> 38:01.380
Midi with the opening kill at the one minute mark remaining.

38:01.380 --> 38:08.380
It's been a slow burn for Halperzell LFO and has finally got some pressure horizontally here towards basement.

38:08.380 --> 38:12.380
They've lost them again and now again it's similar to that opening round.

38:12.380 --> 38:14.940
That's a good pick up from you and saying, that's one door for that.

38:14.940 --> 38:16.860
Biting his headshot angle through the doorway.

38:16.860 --> 38:21.940
Soldier got one onto Muzie and leaves us now 3v3 to the close of this second round.

38:21.940 --> 38:24.580
Very winnable for both teams.

38:24.580 --> 38:29.980
And even more so now with me is finding that next pick and the clash still alive as well for D plus Kier.

38:29.980 --> 38:34.340
Throw in the knife yourself or Levy and it's going to be very difficult for Ryder and Soldier.

38:36.900 --> 38:41.740
Twenty seconds, still a bit of a view tool to play around and Soldier does net one.

38:41.740 --> 38:47.740
But time is lacking. The CLEF shield up levees should be able to play off that position known.

38:48.740 --> 38:51.740
Did he use good isolate? They could maybe make this work if Ryder can cover.

38:52.740 --> 38:57.740
It just kind of leaves falls by himself, but he can just play behind the shield anyway. Ryder trying to get involved.

38:57.740 --> 39:03.740
Soldier will go for the plant, but they will be able to collapse on him. He wants to save the KD, gets off D+, with a 2-0 start.

39:03.740 --> 39:09.240
a bit of a slow round for help of Salafo didn't really do much for the first two minutes.

39:09.240 --> 39:12.620
And then eventually it just ended up kind of being that horizontal push in that we saw

39:12.620 --> 39:13.820
towards the end of the round.

39:13.820 --> 39:17.980
And they did have a little bit of first floor pressure, D plus another opening kill.

39:17.980 --> 39:23.180
It can then bank on that clash when it's like so late in the round when it's like 30 seconds

39:23.180 --> 39:26.100
left, you still got a clash up, you still got nitrocell, there's no panic.

39:26.100 --> 39:30.140
They have to still push into site, go for the plant.

39:30.140 --> 39:31.140
You just increase control.

39:31.140 --> 39:33.660
So I'm pretty comfortable around, I think, the D plus K.

39:33.660 --> 39:34.820
Yeah, there's that opening pick.

39:34.820 --> 39:35.620
We're at the minimak.

39:35.620 --> 39:38.620
And that's the worst time possible for Salafo.

39:38.620 --> 39:42.020
They did a decent job to get back to even numbers.

39:42.020 --> 39:45.140
But then you're spending quite a bit of time

39:45.140 --> 39:47.300
taking these gunfights and not really progressing

39:47.300 --> 39:50.300
in terms of the objective and getting kicked down,

39:50.300 --> 39:51.580
clearing out the right positions.

39:51.580 --> 39:53.500
You're essentially just playing TDM.

39:53.500 --> 39:55.460
And so when it all kind of then settles down

39:55.460 --> 39:56.860
into this 2v2, guess what?

39:56.860 --> 39:58.100
There's 10 seconds left.

39:58.100 --> 39:59.300
And it's like, oh, we're attacking.

39:59.300 --> 40:00.220
We're gonna do the plant down.

40:00.220 --> 40:04.220
So you're just kind of behind, and that's why that opening pick is so important for the defensive team,

40:04.220 --> 40:07.220
of which D-plus has been able to do now in the opening two rounds.

40:10.220 --> 40:17.220
Yeah, one number I'm looking across at now that I actually didn't know prior was the average time at entry.

40:17.220 --> 40:24.220
And so the lower that number is the deeper into the round that is.

40:24.220 --> 40:31.180
And you know help us out if I currently are the the slowest team that average time that entry is a minute 27

40:31.420 --> 40:37.620
For comparison, can you be my enemy of the fastest at a minute 41? So that's already

40:38.820 --> 40:44.320
About it on average about a 10 to 15 second gap of time that

40:45.980 --> 40:47.980
Is lessened for the rest of the round

40:47.980 --> 40:53.020
That's been pretty notable in the every couple of rounds just how slow that they have been

40:53.060 --> 40:55.420
It's not it's not inherently a negative

40:55.420 --> 41:00.180
But it is them relying on you having the key piece of utility up for late kids and layering utility and playing

41:00.700 --> 41:04.660
Off one another as a team and they haven't traded that

41:05.140 --> 41:10.700
Efficiently they were often seen the covering until late ready to play it down or liking some key utility and the positioning is not great

41:10.700 --> 41:13.820
So the trade-off hasn't hasn't been there at the moment for them

41:13.820 --> 41:21.940
So if they have better luck on the tertiary of dorms, line-up suggesting that they want

41:21.940 --> 41:29.560
to clear up above, it is unlikely to be direct with no sense in play, and unlikely spearhead

41:29.560 --> 41:34.100
with a double shield here and try and flush out these defenders on the vert.

41:34.100 --> 41:40.060
The only thing tonight as well in the D plus CAG game, it was only the two rounds that

41:40.060 --> 41:46.380
we got to see the plus on defense, but the mirror was banned away by CAG. It's been left

41:46.380 --> 41:50.420
up this time around and they've started to really utilize that throwing the clash and

41:50.420 --> 41:54.700
you can already start to see if they all hang on balls got very aggressive and writer is

41:54.700 --> 42:00.380
quick to react. This is going to help them on this top floor clear. Finally get their

42:00.380 --> 42:06.460
first opening kill. The double shield certainly have been helping them be able to push in

42:06.460 --> 42:10.500
take space but they lose Yoon Sang to the natural cell of midi.

42:10.500 --> 42:15.300
You don't have any more natural cells lefty plus VZ just going nuts towards me as good

42:15.300 --> 42:19.540
headshot onto Ryder takes the long battle against soldier but the shield is up on the

42:19.540 --> 42:25.820
blackbeard wants to recollect that kit which has been lost by helper seller foe really

42:25.820 --> 42:30.660
for the third round straight it's a disadvantage position for the attack guard break musi a

42:30.660 --> 42:33.940
wonderful headshot well played on for the blackbeard.

42:33.940 --> 42:39.220
He has started this very hot. He's got three in the round. He's got six from the opening three rounds

42:40.140 --> 42:43.220
Music does not want his campaign to end early

42:44.020 --> 42:50.940
On his new team he makes a big statement in the third round and it's the clean sweep in the opening three for D plus

42:53.220 --> 42:58.260
Starting to feel like this is going to be a very one-sided opening map

42:58.900 --> 43:02.860
Rich what that makes them that fear very concerning

43:03.940 --> 43:07.940
Fortunately for Hopper Sellefo, unable to leverage the shields properly in that round,

43:07.940 --> 43:13.340
Musa did a really good job after falls agressed to just play a safe position in the backline,

43:13.340 --> 43:15.980
stalled out the first shield, enabled the night show.

43:15.980 --> 43:19.660
And then off the back of that, that was his Q to then push forward, because that pocket

43:19.660 --> 43:22.740
of space wasn't filled immediately by the attack.

43:22.740 --> 43:29.020
He's able to get free and like right here, they kill him to rider, bang.

43:29.020 --> 43:32.780
And then to play this correctly against so much pressure with the blackbeard layered and

43:32.780 --> 43:40.700
Cross covered by the glass. He's done a phenomenal job there. That's a very difficult position to play and quite easy to be overwhelmed on

43:42.560 --> 43:48.940
He's looking at red hot here on a layer so far and there's really not too much

43:49.340 --> 43:52.960
It's a vault D plus four in that first rotation

43:54.380 --> 43:56.380
Tactical timeout called

43:56.380 --> 44:06.380
Correction, it's a tech pause. I thought that perhaps it would be a tech from out of a cell phone, but that's not the case. A technical pause.

44:06.380 --> 44:13.380
I suppose an opportunity for them to just stew over what has been a pretty difficult first few rounds.

44:13.380 --> 44:19.380
Yeah, I mean, difficult in the sense that they haven't really had, I guess, too many opportunities. First round flawless.

44:19.380 --> 44:26.480
non-factor second round at least got it to a 3v3 but the time was always against them and

44:27.300 --> 44:30.000
Then in the previous round you get the open kill great

44:30.120 --> 44:34.880
You think that's that's the perfect start our first pick well guess what you don't get another kill for the rest of the round

44:35.280 --> 44:42.220
Leaving for alive for the defense and music so far with already two 3k rounds one in the first and one in the third

44:42.620 --> 44:44.980
So he's six and one one zero on the entry

44:44.980 --> 44:54.060
Really good start from D plus kid. They put the foot down. They've come to play today and you know kind of in the pre match discussion

44:54.060 --> 44:57.880
We spoke about you can have an off date like the loss against CAG's

44:58.420 --> 45:05.260
Multitude of factors number one maybe being the fact that yeah, obviously CAG as we spoke to PJ did a really good job of counter-stradding

45:05.260 --> 45:08.620
It took away a lot of the strength of their opponents and D plus kill

45:08.620 --> 45:13.100
couple that with maybe a bad day not hitting your right shots not able to

45:13.100 --> 45:17.140
clutch up not making the best decisions and just ends up being a yeah okay a

45:17.140 --> 45:21.700
bit of a beat down but it's about how you respond more than anything you can

45:21.700 --> 45:24.980
have a bad day in a double elimination bracket as long as it's in the upper

45:24.980 --> 45:30.940
bracket have that bad day come down here switch on learn recover respond and

45:30.940 --> 45:33.940
they've done that so far to begin three rounds in they look sharp they look

45:33.940 --> 45:37.740
really clean and this is what we've seen from D plus in this region against the

45:37.740 --> 45:40.320
less the teams, they can really dominate.

45:45.480 --> 45:50.060
If we can have this issue resolved promptly, from what I understand, that has been a moss

45:50.080 --> 45:50.920
crash.

45:53.600 --> 45:56.000
So I think moss could be annoying at the best time.

45:56.040 --> 45:58.600
So hopefully it's a pretty quick resolution.

46:00.720 --> 46:04.440
And if you're destroying us, it was a very quick reminder that it is three zero,

46:04.440 --> 46:06.640
kindly in favour of the plus Kia.

46:08.520 --> 46:13.040
The map selection of the opposition though, who have struggled on attack so far, very slow,

46:13.040 --> 46:18.720
not gaining a lot of value on the entry, finding it then tricky to translate the control that

46:18.720 --> 46:21.040
they do get onto meaningful pressure on the site.

46:21.280 --> 46:26.120
And then even last round, really unable to get to the objective at all, not leveraging shields

46:26.320 --> 46:27.320
as well as level of light.

46:27.320 --> 46:28.520
So it's been rough.

46:28.520 --> 46:35.080
Not two rounds really is the only benchmark that they do need to hit.

46:35.080 --> 46:39.360
The additional bands as we enter round four, the ace and the clash.

46:39.360 --> 46:46.840
The clash band is good, I mean the clash has been a nuisance for Alba Salafo.

46:46.840 --> 46:51.840
If played correctly the clash is just so strong and if it's mispositioned or it doesn't get

46:51.840 --> 46:58.240
in the right positions, yeah it can very much be circumnavigated but so far it's been

46:58.240 --> 47:02.880
played really well. Twice by Niers, once by Falls, that was on Basement and that had large

47:02.880 --> 47:08.080
impact and really controlled the site. And I think it's a really solid ban considering

47:08.080 --> 47:12.360
they don't have access to the Monty. The shield play that we saw in the previous round when

47:12.360 --> 47:16.120
they bought the Blitz and the Blackbeard just wasn't really that effective either. So if

47:16.120 --> 47:20.280
you don't really want to play into the shield game, or you're not that strong at it, take

47:20.280 --> 47:24.640
away the clash and you can just go, you know, 10 guns up in the server, which is what we're

47:24.640 --> 47:28.960
going to see in this fourth round. The bad news is, you're going back to Master in R6,

47:28.960 --> 47:35.040
very strong site defensively, and with or without the clash, D plus will be well set

47:35.040 --> 47:40.120
up. And this time, instead of having a clash, defending towards mask, you just bring the

47:40.120 --> 47:44.840
Dechenka, sit back to master, hit the long angle, and the Shamiko launcher does the rest.

47:44.840 --> 47:50.000
Yeah, it's pretty textbook selection, but when you've identified that your opponent

47:50.000 --> 47:55.060
on attack is quite slow, then it's best to just play that, uh, that area in all late.

47:56.060 --> 47:59.980
And it means that, how possible if I need to introduce a different element to this attack,

47:59.980 --> 48:03.980
whether it be this vert down below from the bark or some kind of pressure on the sixth side,

48:04.900 --> 48:09.420
it's only to alleviate the pressure that's going to come their way towards that default plant position.

48:09.420 --> 48:15.340
Otherwise, it can't help but feel the basic attack here is likely to fall apart.

48:15.340 --> 48:27.020
That's very aggressive, you have to catch your timing but it doesn't quite work out.

48:27.020 --> 48:30.020
Maybe this is the difference though, as you mentioned it is the buck they didn't bring

48:30.020 --> 48:31.020
it in the opening round.

48:31.020 --> 48:34.980
They had the Deimos but the buck is certainly more effective on first floor putting the

48:34.980 --> 48:36.820
pressure with the actual vert.

48:36.820 --> 48:40.100
The Deimos is better in the sense that if someone comes roaming you can probably win

48:40.100 --> 48:42.100
those battles quickly with the vendetta.

48:42.100 --> 48:45.620
You can obviously get the death marks as well for more information as to where people are

48:45.620 --> 48:52.580
positioned but I think the bark is just overall a stronger operator when it comes to putting

48:52.580 --> 48:53.580
pressure on that first floor.

48:53.580 --> 48:56.740
Still going to open up this wall.

48:56.740 --> 48:59.460
Linsang will help with that.

48:59.460 --> 49:05.300
I did swap out the ace as well for the Hibana giving themselves more opportunities in case

49:05.300 --> 49:08.660
the Salmas get dealt with than you got the backup.

49:08.660 --> 49:12.100
first I mean the call did not get dealt with on that wall and he's out of lances

49:13.140 --> 49:18.020
so that's quite unfortunate for the attack and I can't help but feel that this is going to make

49:18.020 --> 49:23.060
things very very tricky unless it's been dealt with from down below now what's I'm thinking well

49:23.060 --> 49:28.660
you've got the bark as the as the backup to help with that anyway 40 seconds remaining in the route

49:29.860 --> 49:34.100
naturally this side is always going to come down to the last 20 30 seconds over given

49:34.100 --> 49:38.340
and they still haven't really been able to push in

49:38.340 --> 49:39.860
because you just don't get the opportunities

49:39.860 --> 49:42.140
until mask is opened up and then you can go for that plant

49:42.140 --> 49:43.380
but you're still gonna deal with the gas babes,

49:43.380 --> 49:45.780
the Shamika launcher, last gas babes going out

49:45.780 --> 49:47.620
and you still got two nitrocells as well

49:47.620 --> 49:49.340
and Yinseng's outside battling in the window

49:49.340 --> 49:51.380
because help us out if I'm more concerned

49:51.380 --> 49:53.960
about the fact that they're getting aggressed on

49:53.960 --> 49:55.420
through these window positions

49:55.420 --> 49:57.340
rather than pushing in towards the site.

49:57.340 --> 49:59.140
Big battle over towards display

49:59.140 --> 50:00.940
as falls hits the headshot onto Ryder.

50:00.940 --> 50:02.220
Mini has gone down.

50:02.220 --> 50:03.700
There's not a lot of time left in this round.

50:03.700 --> 50:05.700
Demik still needs to get the

50:05.700 --> 50:07.700
kit. He's now on the floor and

50:07.700 --> 50:09.700
they all fall apart as soldiers

50:09.700 --> 50:11.700
the last one. It's for nothing.

50:11.700 --> 50:15.700
D plus here. Wow, that was

50:15.700 --> 50:17.700
very impressive from the defense

50:17.700 --> 50:19.700
again. D plus K just adjusting

50:19.700 --> 50:21.700
enough that they needed to after

50:21.700 --> 50:23.700
the additional bands were

50:23.700 --> 50:25.700
layered. How about cellophane

50:25.700 --> 50:27.700
having some issues there with

50:27.700 --> 50:29.700
hard breach which made it tough

50:29.700 --> 50:31.700
and then force the filter inside.

50:31.700 --> 50:36.740
and the overall plan was really all that bad, but Neutral Larian could have done a bit of

50:37.460 --> 50:40.260
could have done with a bit of improvement. They were playing into some really strong

50:40.260 --> 50:44.100
anchor positions that were clearly very difficult to clear. They didn't win any of their straight-up

50:44.100 --> 50:48.500
gunfights, which compounded some of the problems that they did face. And so

50:50.580 --> 50:55.780
this it does start to feel like this match is spiraling out of control a little bit.

50:56.820 --> 51:01.380
You will soften the blow by saying again it is top floor, so take from that what you will,

51:01.380 --> 51:05.140
But these next two rounds essentially now are teed up as

51:05.940 --> 51:11.060
As muscle we was all very close to it for for help us all of them. I think you can definitely

51:12.260 --> 51:14.260
Coin it as must win when we get

51:15.780 --> 51:19.700
Maps like left when you've got a super strong defensive side top floor, right?

51:19.700 --> 51:25.460
You can almost just kind of chalk up two rounds typically for the defense is almost an automatic win, but the other

51:25.460 --> 51:28.300
the four rounds are the gettable rounds.

51:28.300 --> 51:32.940
Yeah, where if I'm not saying again, you're not going to see a four to attacking half all

51:32.940 --> 51:36.580
that often. I'm not saying they're given, but they're the ones where you're going to

51:36.580 --> 51:42.300
have more of a more of an ability to pinch around you. And so you get to this four zero

51:42.300 --> 51:46.460
position and you can say, wow, they're getting absolutely smashed and they are none of these

51:46.460 --> 51:50.500
rounds have really been that close. But you still got two opportunities where if you pinch

51:50.500 --> 51:56.180
these two, it's a normal half, like it's fine, like there's no issue. So they've just got

51:56.180 --> 52:00.300
to lock in, but it's really difficult to then just kind of go from four rounds of a beatdown

52:00.300 --> 52:06.100
and just suddenly flip that and go too straight on the attack. It's hard to envision that happening.

52:06.100 --> 52:11.820
Basement here and then obviously Bunkton briefing the site after that. And I don't think one's

52:11.820 --> 52:15.980
going to be enough either. I think five one half sets up D plus Q very nicely. They had

52:15.980 --> 52:25.660
a very very strong attacking showing on this map back on the opening playday.

52:25.660 --> 52:30.300
I'm surprised they don't bring the solid snake in this round, it is available and what we've

52:30.300 --> 52:34.460
seen a lot of teams start to do now guys is they go like Dokka B, Deimos and the solid

52:34.460 --> 52:40.580
snake in really just making sure they can complete this roam nice and quick and maybe

52:40.580 --> 52:41.580
even find a kill or two.

52:41.580 --> 52:46.200
Oh, I'm gonna say it don't feel like it's been too slow for them with the clears being clean

52:46.200 --> 52:48.200
But there is still like

52:48.360 --> 52:54.480
Offs yeah, and yeah, that's what they've gone completely first floor clear right. It was pretty fortunate to survive that

52:55.080 --> 52:57.080
Midi now aiding over what's front door?

52:57.760 --> 53:02.720
So much still to clear but the pressure at the room is defense, but Levy does fall

53:04.160 --> 53:09.720
And so it's advantage help us out before a sentence that hasn't really been uttered throughout this half just yet

53:09.720 --> 53:12.840
Look at the health and three of their players, right?

53:12.840 --> 53:17.480
So like already a bit of damage done from these rumors you and sang now taking the half health

53:17.480 --> 53:21.680
Like there's only one player that's healthy right now, which is soldier. He's basement on the black beards

53:21.680 --> 53:28.180
He's not really helping with a lot of this first floor roaming pressure that we're seeing right now from deep last gear and

53:28.760 --> 53:29.800
It's not his fault

53:29.800 --> 53:31.680
But they've got to make a decision at this point

53:31.680 --> 53:37.440
Do you go in for the direct hit when there's only two defenders on site and you go for a 5-8 to flog

53:37.440 --> 53:42.240
try and kill those guys quickly even if it means that to mid and nears they can play first floor retake

53:42.880 --> 53:46.480
Like these are the decisions that are gonna be made quickly. Oh, you got a fight quickly and you've got a nice clutch

53:46.960 --> 53:53.920
This is horrible for help a seller for they just sit they don't make the decisions in a timely manner. What do you soldier looking at?

53:54.880 --> 53:56.880
this is an absolute

53:58.080 --> 54:03.760
Be brutal beat down to the end of the round considering they got the opening kill and they just sat around did nothing and deep

54:03.760 --> 54:05.760
What's ksa? Thank you very much. Yeah

54:05.760 --> 54:09.440
Yeah, I think they got a little bit spooked by the Roam there.

54:09.440 --> 54:14.720
And so they went for the filtration stack, which again, I didn't think that's really the worst idea.

54:14.720 --> 54:20.080
But when you you have to commit someone to the flank watch, they had a like a soft flank watch up above,

54:20.080 --> 54:26.600
but that was only really going to be effective with a little bit of luck if D plus overplayed their hand,

54:27.680 --> 54:29.520
like over the world's up weapon maintenance position.

54:29.520 --> 54:35.240
But the actual most direct flank opportunity there, especially sitting top floor as well was never cleared either,

54:35.240 --> 54:41.440
was yes, not being hard watched. And so it was a pretty straightforward

54:41.440 --> 54:45.680
prank for me to just gift it on a silver platter. Really good work.

54:49.280 --> 54:53.520
And this series is this series is just shaping up to being so one side. I mean,

54:53.520 --> 54:56.080
I feel like this might end up in the most one sided maps that we've covered

54:56.080 --> 55:01.400
all kickoff. And we've had some pretty brutal breakdown so far at the moment.

55:01.400 --> 55:03.080
D plus is just absolute demolition.

55:04.200 --> 55:06.520
It's all about the decision making there at the end, though,

55:06.520 --> 55:10.520
if a helper sell a toy, they just looked like they didn't know what to do.

55:10.920 --> 55:15.520
And as you said, then you have fundamental breakdowns when you don't have the flank watch.

55:15.560 --> 55:18.080
So you know there's Rome is, but you're not flank watching.

55:18.080 --> 55:21.160
You know there's Rome is, so there's less on site, but you're not pushing site.

55:21.160 --> 55:22.760
You're in decisive.

55:23.320 --> 55:25.520
Indecisiveness has cost you that round.

55:26.240 --> 55:28.200
The filtration stack is fine.

55:28.200 --> 55:30.920
And I think pushing into site and trying to take the fight force,

55:30.920 --> 55:34.600
issue. 30 seconds left as well. It's not like there was a minute and a half left. If there was

55:34.600 --> 55:39.000
more time on the clock, you play that very differently. Oh, this is a good opportunity for

55:39.000 --> 55:46.280
Levy and Ryder is not even watching reopening kills. D-plus during the search for a flawless half.

55:49.960 --> 55:54.920
And there has been a lot of beatdowns, because you're right. But I think in a lot of those one-sided

55:54.920 --> 56:01.160
matches, we kind of, or at least I try and frame it as maybe the scoreboard not truly reflective.

56:01.160 --> 56:06.200
You know, a lot of, maybe in a 7-1, there's two or three rounds that were clutchable,

56:06.200 --> 56:11.800
but it just all went one way. And a good example is that, is probably D-plus and CAG, like as

56:11.800 --> 56:17.000
much as D-plus got absolutely torn to shreds last week, they probably still had some winnable rounds

56:17.000 --> 56:21.000
and some clutch moments that they just couldn't capitalize upon, but there's been nothing of the

56:21.000 --> 56:27.240
saw in this half help us on the phone living up to their name they need some help

56:34.600 --> 56:39.020
Hopper does a spawn there here in round six and there's an opportunity to help us

56:39.020 --> 56:42.680
on the phone to at least hit the scoreboard on one occasion on the

56:42.680 --> 56:46.840
tertiary site give themselves an opportunity to hail married them out

56:46.840 --> 56:53.880
but at the moment it looks highly unlikely. Midpoint of the round, decent information in towards

56:53.880 --> 56:59.960
sight. They do have the Ying sense combo to layer and go for the direct green hit if they so choose

56:59.960 --> 57:05.640
and so their position accordingly for that. Fenrir may give some insight though that this is the

57:05.640 --> 57:12.280
play for the defense. Then it can work some additional hard bridge to expose in towards

57:12.280 --> 57:14.280
that pillar position.

57:14.280 --> 57:20.780
He's still in play, but with the util set here on the side of the attack, they don't have to be as concerned about this.

57:20.780 --> 57:25.280
I just gotta find that window of opportunity, that pocket of space to actually exploit.

57:28.280 --> 57:30.780
Oh, he's in a good position for the catch.

57:30.780 --> 57:32.780
Yeah, he doesn't need to push forward.

57:32.780 --> 57:36.280
I like the fact that he did push back, lost the battle to falls, he got tagged up,

57:36.280 --> 57:41.780
wanted to try and draw falls out to a bit more of an aggressive position so that the soldier could help.

57:41.780 --> 57:47.300
help up green stairs. He just lost his life as well. Demic at the exact same moment too.

57:47.300 --> 57:52.660
Goes down double for falls. Harper now by himself and the flawless half now is looking

57:52.660 --> 57:57.940
all bit assuredly 30 seconds for Harper in the 1v3 doesn't have the kit tagged up by the razor

57:57.940 --> 58:04.020
bloom shell only a little bit. But as he makes his way through the hallway, you would imagine it's

58:04.020 --> 58:10.900
only death that awaits him. D plus Kia with a six nothing demolition job on land. The game is not

58:10.900 --> 58:12.900
Well done, but ah ha, certainly is.

58:40.900 --> 58:47.900
I can make the sun come out, I can make the blind sun go, show you what it's all about,

58:47.900 --> 58:53.900
I can make all your beds in school, I can make all these runs come true.

58:53.900 --> 59:02.900
Just like a field time, wherever you are, man, I'm here for you.

59:32.900 --> 59:37.900
I can make it possible, I can make the sharpest cuts

59:37.900 --> 59:42.900
I can make it possible, I can make the sharpest cuts

59:42.900 --> 59:49.900
I can let you into paradise, I can make it all just seem alright

59:49.900 --> 59:56.900
Just like a filter, when everyone wants me, I'm a man, I'm a man

59:56.900 --> 01:00:24.540
Well, typically we have a halftime break, I think we may as well have just skipped

01:00:24.540 --> 01:00:34.180
to the map breaker. We're six nothing up here for D plus here. Help us out if I just look,

01:00:34.180 --> 01:00:38.900
I think we always try and find positives or angles and spins and things like that. They

01:00:38.900 --> 01:00:44.100
just they got taught a lesson in that half. Nothing worked for them. There wasn't a lot

01:00:44.100 --> 01:00:50.340
that went right. I think they made a lot of fundamental mistakes themselves. But if you're

01:00:50.340 --> 01:00:54.600
going to make fundamental mistakes, you certainly cannot be doing that against the top level

01:00:54.600 --> 01:00:59.820
team like D plus here, they will absolutely punish you. And we saw that in that fifth

01:00:59.820 --> 01:01:05.620
round, the basement, the stack filtration, you know, in that, that moment, you put better

01:01:05.620 --> 01:01:09.200
decision making in place, you maybe could walk away with a round win and you can maybe

01:01:09.200 --> 01:01:13.800
make that argument for a couple of rounds. By and large, though, D plus here were just

01:01:13.800 --> 01:01:19.080
far, far better in the half. Didn't make any mistakes themselves. Just clinical in all

01:01:19.080 --> 01:01:24.040
faster to the game, they got the majority of the open kills, they got multiple, multi-kill

01:01:24.040 --> 01:01:30.200
rounds, so in the half six rounds played four rounds, they had a player that got a 3k or

01:01:30.200 --> 01:01:34.340
more. So they always had at least someone that could pop off, Muzi with nine in six

01:01:34.340 --> 01:01:40.920
rounds, like, this is pretty one-sided. And so if I help a solo foe, picking this map,

01:01:40.920 --> 01:01:44.960
they're going to be kicking themselves, I think, for going here.

01:01:44.960 --> 01:01:57.960
Yep. Yeah, it definitely does then get marked as a very intriguing map video selection for them and one that has ultimately grew very, very, very costly.

01:01:58.960 --> 01:02:08.960
Again, for D plus, this map is not particularly bad for them. You look back all the way back to October 2025 to now. Again, they've got a 5-1 record.

01:02:08.960 --> 01:02:13.580
record they were very respectable record on this map and maybe half past LFO were

01:02:13.580 --> 01:02:18.120
lured in a little bit by the CIG result and maybe saw something there that they

01:02:18.120 --> 01:02:22.880
could try and continue with and exploit but we haven't even got into that point

01:02:22.880 --> 01:02:25.560
where there's gotta play an offer because there's been a lot of just

01:02:25.560 --> 01:02:30.320
fundamental breakdowns from on attack so yeah they'll be kicking themselves a

01:02:30.320 --> 01:02:36.200
little bit with how that has played out and they go top floor to defend for round

01:02:36.200 --> 01:02:42.080
Number seven, it's very very just stock standard comp lineup in terms of the

01:02:42.080 --> 01:02:47.120
double-planet denial. I've got the additions of the mirror, with that double

01:02:47.120 --> 01:02:51.080
nitro alongside the warden. I think D plus K are probably going to go for a

01:02:51.080 --> 01:02:56.120
pretty consolidated opposite cross maybe then split the push bathroom side as well

01:02:56.120 --> 01:02:58.480
and that's kind of the structure you can see deployed at the moment.

01:02:58.480 --> 01:03:03.280
Deimos is walking low clobby. That's a very very basic stuff here from both

01:03:03.280 --> 01:03:06.640
teams as D5 is trying to get the job done.

01:03:06.640 --> 01:03:12.760
Derek does get the first pick and there is a chance that they can avoid the 7-0, courtesy

01:03:12.760 --> 01:03:15.120
of the defensive nature of this top floor.

01:03:15.120 --> 01:03:19.760
It helps as well when you get rid of the ace early on.

01:03:19.760 --> 01:03:30.240
Just the one tin can opener now from the capitol of 4-2-8 and 1.

01:03:30.240 --> 01:03:36.200
It's a shame they couldn't help themselves because on the defensive flair, they probably

01:03:36.200 --> 01:03:40.480
could have strung together a decent amount of rounds, built up confidence, and I think

01:03:40.480 --> 01:03:42.920
starting on the attack did not help them at all.

01:03:42.920 --> 01:03:47.280
This would have been a very different game had they, I think the gun on defense, certainly

01:03:47.280 --> 01:03:51.400
judging by the start here, they're bringing the right line-up composition, they get the

01:03:51.400 --> 01:03:54.360
early pick, they can be a little bit more settled.

01:03:54.360 --> 01:03:59.400
Flash has pushed hard back temporarily to the R6 room, 60 seconds left, C plus Kirt,

01:03:59.400 --> 01:04:01.400
I started to get mezz control

01:04:01.440 --> 01:04:08.480
They find it a pick on to you insane and nears as well headshot on to Demi music does his job on the Demos

01:04:08.880 --> 01:04:13.520
And suddenly now T plus kill they got the numbers and they can start to push in right I got the trade

01:04:13.520 --> 01:04:15.520
But still the numbers remain with the plus kill

01:04:17.000 --> 01:04:23.760
Yeah, getting overwhelmed at the moment music takes a ton of damage bits of ice falls for plant writer for a sharp swing

01:04:23.760 --> 01:04:25.760
And now writer all I'm on V2

01:04:25.760 --> 01:04:34.960
I like the job down there for me is he just making sure he's safe on the rotate back up main stairs the swing against falls

01:04:34.960 --> 01:04:41.240
Knowing he's still close by and that's all done seven nothing just like that from D plus care. They make quick work

01:04:41.880 --> 01:04:49.640
For half a second. I didn't even realize that technically that actually is over, but it certainly is D plus care in a speedrun performance

01:04:50.640 --> 01:04:55.360
Brutal beat down help us LFO are gonna need all the help they can get on shall a

01:05:25.760 --> 01:05:35.760
I'm Kenzumi Saitama.

01:05:35.760 --> 01:05:40.760
It's the first time I've met a PS4 player in a series called Rainbow Six Siege.

01:05:40.760 --> 01:05:42.760
That's the reason.

01:05:42.760 --> 01:05:46.760
The reason I started playing Siege was because my brother loved the game,

01:05:46.760 --> 01:05:49.760
and I was influenced by it, and I loved the game.

01:05:49.760 --> 01:06:00.260
The game I played with my brother was COD's BO2, and I played it in the back space for the first time in my life.

01:06:00.260 --> 01:06:08.140
It was a lot of fun to play the game in a pure way, unlike the current one.

01:06:08.140 --> 01:06:11.760
When I was young, I still loved playing with people.

01:06:11.760 --> 01:06:18.520
Yes, I've always liked to compete with people since I was a kid.

01:06:18.520 --> 01:06:23.680
I've been doing a lot of middle school and high school.

01:06:23.680 --> 01:06:27.840
But I've given up.

01:06:27.840 --> 01:06:37.040
I've been playing games for a long time, and I've always wanted to win more than just having fun.

01:06:37.040 --> 01:06:41.640
And gradually, I became a professional.

01:06:41.640 --> 01:06:43.160
I became a professional fighter.

01:06:43.160 --> 01:06:47.400
That's right. I started from middle school.

01:06:47.400 --> 01:06:52.840
I left the result a little and went to high school like a water line.

01:06:52.840 --> 01:06:56.600
That's right. I think that's where the reflection is.

01:06:56.600 --> 01:06:59.200
I think that's what makes it so great.

01:06:59.200 --> 01:07:01.200
I started from a long time ago.

01:07:01.200 --> 01:07:05.040
I started from a young age, but I was very good at sports.

01:07:05.040 --> 01:07:10.880
At that time, I was a junior high school student, and there was a group battle.

01:07:10.880 --> 01:07:16.480
I think it was the most memorable moment for me to be in the KEN3 and be in the Kanto Taikyo.

01:07:16.480 --> 01:07:25.600
The first reason I came here was because the team that I went to was very active and strong.

01:07:25.600 --> 01:07:28.400
And we all started from middle school.

01:07:28.400 --> 01:07:33.000
We had a goal to win the first time we were young.

01:07:33.000 --> 01:07:35.240
It was very interesting.

01:07:35.240 --> 01:07:36.440
That's why we started.

01:07:55.600 --> 01:07:57.600
I'm breaking next and I'm robbing out

01:07:57.600 --> 01:08:00.100
Though I don't know what's up with my money now

01:08:00.100 --> 01:08:03.100
Cause I can't make it down so I'm strutting up

01:08:03.100 --> 01:08:06.100
I'ma keep it going so I ain't nothing left

01:08:10.100 --> 01:08:13.100
I'ma keep it going, I'ma keep it going

01:08:13.100 --> 01:08:16.100
I'ma keep it going so I ain't nothing left

01:11:25.600 --> 01:11:50.000
Well a brutal showing from D plus gear has seen them run over the 7 nothing results on

01:11:50.000 --> 01:11:55.200
the opening map of layer their third time on the map goes to one over the three series played

01:11:56.080 --> 01:12:01.200
on that map. Disappointing from help of seller foe you can't help but say of course D plus played

01:12:01.200 --> 01:12:06.960
incredibly well made a lot of really good decisions made pretty much no mistakes sharp in the gunplay

01:12:06.960 --> 01:12:12.240
music was sensational balls had a big game as well ultimately it's a case of a team that was

01:12:12.240 --> 01:12:17.040
switched on versus a team that well didn't really come to the table. Yeah had them coveted so many

01:12:17.040 --> 01:12:21.360
facets of the game. Outside of I guess you could say opening kills that were

01:12:21.360 --> 01:12:25.440
three occasions where Hell plus LFO were able to find that opening duel and then

01:12:25.440 --> 01:12:30.000
still went on to lose the round and unlike maybe some of the other very

01:12:30.000 --> 01:12:34.480
ones one sided on paper results that we've seen throughout kickoff whether

01:12:34.480 --> 01:12:39.520
over here in APN or elsewhere this one doesn't have the saving grace for the

01:12:39.520 --> 01:12:42.480
losing team of maybe having closely contested rounds or overall having

01:12:42.480 --> 01:12:45.840
the vibe that maybe they got a little unlucky. No, you look at the

01:12:45.840 --> 01:12:51.840
Survival rate across the vast majority of these rounds and they were super dominant. You also look at the opening time of these

01:12:53.000 --> 01:12:57.880
Engagements happening early and happening first in the round and those were typically quite deep as well

01:12:57.880 --> 01:13:03.720
Which leans into the storyline that in the first half on attack half a cell or foe were very slow and slows

01:13:03.720 --> 01:13:06.720
Okay, when you're able to set yourself up for the execute

01:13:07.360 --> 01:13:10.840
Unfortunately, they did look a little lost on most of those pushes

01:13:10.840 --> 01:13:14.200
unfortunately, and a deep-host Kia, a team that's really switched on every

01:13:14.200 --> 01:13:18.600
exploit weakness, kicked into gear, closed out these rounds, and the match was honestly

01:13:18.600 --> 01:13:26.280
over before it really even got going. Interesting in the end, it was a 4-3 split in terms of the

01:13:26.280 --> 01:13:30.680
opening kills, so it's not like Helper's LFO didn't have opportunities when they had the

01:13:30.680 --> 01:13:36.520
5-on-4 advantages, they just couldn't capitalize, and in one of those rounds, that was the only

01:13:36.520 --> 01:13:40.040
kill they got was the opening kill, and another one, they only got two kills in that round,

01:13:40.040 --> 01:13:45.920
So they weren't able to string together rounds where they got a good early start and then we're able to compound on that

01:13:45.920 --> 01:13:49.480
Get a couple more kills and then have the numbers up in the gunfights

01:13:49.480 --> 01:13:53.040
It was always D plus care that even if they got the opening death

01:13:53.240 --> 01:13:59.840
The response was swift and pretty quick and on the flip side when they got the opening kill the round was basically done from there

01:13:59.840 --> 01:14:06.240
I had no point was helpers. I'll go able to get back into that given round. It was a very dominant round finish

01:14:06.240 --> 01:14:11.520
Ultimately, whenever you have the 7-0, you cannot really find a lot of positives to the

01:14:11.520 --> 01:14:12.520
team that lost.

01:14:12.520 --> 01:14:15.640
You didn't get a single round, you didn't get a single plant down, you didn't get a

01:14:15.640 --> 01:14:20.480
single clutch, you didn't get any multi-kill, so you got beaten up pretty badly.

01:14:20.480 --> 01:14:23.760
You make the case again where D-plus played incredibly well and sometimes you've got to

01:14:23.760 --> 01:14:28.000
tip your hat to your opponent, but you can lose games where your opponent played incredibly

01:14:28.000 --> 01:14:33.200
well, but you still got at least two to three rounds and held a bit more of your own composure,

01:14:33.200 --> 01:14:35.960
but I just don't think they had any composure in the map.

01:14:35.960 --> 01:14:40.500
This was very brutal and it's a big wake up call for Helper Salafo going into the next

01:14:40.500 --> 01:14:43.880
map of Chalet, which is a map that actually played.

01:14:43.880 --> 01:14:47.960
So again, when we went back to that map, Vito, you've picked a map that your opponent

01:14:47.960 --> 01:14:51.900
has already played twice and dominated at least once him on.

01:14:51.900 --> 01:14:57.640
Then finally enough, the team in which picked against you, Chalet, well, you've played Chalet

01:14:57.640 --> 01:14:58.640
and they haven't.

01:14:58.640 --> 01:15:03.240
Now, KineTrope beat Helper Salafo, 7-3 back from the opening, played out of Chalet.

01:15:03.240 --> 01:15:07.480
person who got one defensive round in that first half and that set it up then they go and beat

01:15:08.040 --> 01:15:09.800
BRX on it seven five

01:15:09.800 --> 01:15:15.560
They got four attacking rounds in the first half that set them up again defense was a little bit shaky gave up three three

01:15:15.560 --> 01:15:20.160
Half that's still won the map, but BRX as we saw with the new little lineup

01:15:20.280 --> 01:15:26.360
Weren't really too strong and so now against the class going over to Chalet. I'm very worried with help with cello phone

01:15:27.480 --> 01:15:33.040
Yeah, I'm super concerned as well man on screen now like moosey who is absolutely popping off on that

01:15:33.040 --> 01:15:40.680
That's our first map, finished 11-12, 86% past here is just all across the board.

01:15:40.680 --> 01:15:41.680
Just amazing.

01:15:41.680 --> 01:15:46.320
Had a phenomenal start round line over the kill, back that up with what was at least

01:15:46.320 --> 01:15:50.120
a triple and here's his little replay package on that particular map.

01:15:50.120 --> 01:15:51.960
It just felt like, where do you put him?

01:15:51.960 --> 01:15:55.520
He would have impact throughout the three really good examples, get under pressure from

01:15:55.520 --> 01:16:00.480
the shield glass lineup from, help us out of the foe and I would just pick them apart

01:16:00.480 --> 01:16:02.720
And so, yeah, did a phenomenal job.

01:16:02.720 --> 01:16:05.480
Feels like the vibes for the D plus are much more positive,

01:16:05.480 --> 01:16:07.280
which I mean, goes without saying,

01:16:07.280 --> 01:16:08.800
they just have their opponents,

01:16:08.800 --> 01:16:10.360
so they're going to be pretty pleased with themselves.

01:16:10.360 --> 01:16:14.200
But yeah, if they can carry even a semblance of this form

01:16:14.200 --> 01:16:18.200
onto map number two, we haven't had a 14-0 yet,

01:16:18.200 --> 01:16:22.200
at least not that we've casted, but maybe this will be a lot.

01:16:22.200 --> 01:16:23.040
Yeah, that's true.

01:16:23.040 --> 01:16:26.520
I mean, I think that when you bring someone into a lineup,

01:16:26.520 --> 01:16:28.600
such as music, they've got to have impact.

01:16:28.600 --> 01:16:29.880
And he certainly had impact.

01:16:29.880 --> 01:16:35.880
I'll use the CAG game as a reference point where they got absolutely torn to shreds. 7-1 loss on Lair, which is quite...

01:16:37.080 --> 01:16:41.640
Their Lair games have been wild. They had a 7-2 win, then a 7-1 loss, and now a 7-0 win.

01:16:41.640 --> 01:16:45.080
Like, none of the Lair's that D-plus have been involved in have been close.

01:16:45.080 --> 01:16:49.240
They didn't have the 7-2 loss on Border. That music actually performed really well in that series.

01:16:49.240 --> 01:16:55.240
He was the only one that didn't go negative. He went 14-14. He went 1-0 on Entry, and he had a 71% cost.

01:16:55.240 --> 01:17:00.840
actually went positive EPS wise in that series loss. We've only got three round wins. Like that's

01:17:00.840 --> 01:17:05.400
actually quite staggering that you can have a performance such as that when your team has just

01:17:05.400 --> 01:17:12.040
been obliterated. And then we see now on the opposite side of that with a 7-0 win, he doesn't just

01:17:12.040 --> 01:17:17.320
kind of then fall back, but he's leading from the front. So he gets even more that goes his way.

01:17:17.320 --> 01:17:21.800
He's been a really big pick up, really big addition for D plus care. No surprise there.

01:17:21.800 --> 01:17:26.600
and he's a big reason why I think this team can still go all the way and make the major.

01:17:26.600 --> 01:17:30.600
They're a really solid team, they've just got to get it all to click in to gear and

01:17:31.160 --> 01:17:35.720
I'm sure they would have learned a lot from that CAG loss and they'd love to get a rematch in the grand final.

01:17:38.280 --> 01:17:42.360
Oh absolutely, we did have word a few minutes ago that there has been a

01:17:42.360 --> 01:17:46.680
re-host and as you can all quite clearly see in the background a couple of the D-plus players

01:17:46.680 --> 01:17:52.960
are restarting their clients at the moment and we are currently waiting on them to join

01:17:52.960 --> 01:17:58.080
the lobby which is ready to go so shouldn't it be a couple of moments away from map number

01:17:58.080 --> 01:17:59.080
two?

01:17:59.080 --> 01:18:04.280
Chalet of course in this best of three if required although that feels a long way away

01:18:04.280 --> 01:18:09.520
at the moment Bank will be the decider in this best of three the numbers on Chalet look

01:18:09.520 --> 01:18:17.040
a little bit more favourable for D plus, they'd probably help us out if I would like, but

01:18:17.040 --> 01:18:23.160
that's probably subsequent due to the depth that D plus does have to offer in this kind

01:18:23.160 --> 01:18:28.440
of series, and so it's always going to be very tricky to navigate this particular video.

01:18:28.440 --> 01:18:34.480
There's not a ton of data for D plus KIA, especially given the sheer amount we do have

01:18:34.480 --> 01:18:38.480
for them, at least here on Shallow, so I don't know what help us out if what I've seen here

01:18:38.480 --> 01:18:42.480
to allow it through, but let's find out.

01:18:42.480 --> 01:18:45.280
Well, D-plus are going to start on the defense once again,

01:18:45.280 --> 01:18:47.480
and they'll be very difficult to break down

01:18:47.480 --> 01:18:48.780
to help us sell a foe.

01:18:48.780 --> 01:18:51.440
They've got to find a wing here on Chalet,

01:18:51.440 --> 01:18:53.480
or their timing kickoff comes to an end,

01:18:53.480 --> 01:18:56.280
and the hands of D-plus here must wing territory for them now,

01:18:56.280 --> 01:19:00.080
here and then on bank to follow if required,

01:19:00.080 --> 01:19:02.780
if they can get back into this.

01:19:02.780 --> 01:19:05.380
7-0's aren't great, mentally.

01:19:05.380 --> 01:19:07.480
And I think that's the biggest thing

01:19:07.480 --> 01:19:10.920
now moving forward for helper cell info is cast your minds away from what happened on

01:19:10.920 --> 01:19:17.380
that obedient map back yourselves in and don't shy away from aggression and trying to make

01:19:17.380 --> 01:19:22.440
things happen and being scared of making mistakes coming into Chalet. You've got to go into

01:19:22.440 --> 01:19:27.400
that do or die mode and hope that that does enough to get you this result. And the good

01:19:27.400 --> 01:19:31.560
news about when you lose seven zero is it's irrelevant going into the second map. It's

01:19:31.560 --> 01:19:35.240
the same as if you lost eight seven. There's no difference. Map is done. Move on onto the

01:19:35.240 --> 01:19:42.240
second one. The bands Monty and Gring band away from Halpa Salafo and they'll take off

01:19:42.240 --> 01:19:45.240
the board the Asami and the mirror.

01:19:45.240 --> 01:19:59.740
Alright, so top four for the first site of choice. The Ryoura is an intriguing addition.

01:19:59.740 --> 01:20:06.380
I do anticipate we see some interesting radar stats brought into play, especially in her

01:20:06.380 --> 01:20:07.700
buffed state.

01:20:07.700 --> 01:20:11.340
The range of her launch is now actually pretty significant.

01:20:11.340 --> 01:20:13.860
You can do some pretty crazy lineups these days now.

01:20:13.860 --> 01:20:18.340
So unfortunately, we're not going to say it actually locked in for round number one, but

01:20:18.340 --> 01:20:21.900
certainly something to note going forward.

01:20:21.900 --> 01:20:24.420
The sensor is introduced into the lineup.

01:20:24.420 --> 01:20:31.780
So, suggesting that we'll see some kind of play centered around that later in the round.

01:20:31.780 --> 01:20:36.460
As for the defense, very denari-heavy here, so a lot of Trapp U-Tool has been deployed

01:20:36.460 --> 01:20:41.540
on the solar side push in the training edition, bringing the Rune as well with, of course,

01:20:41.540 --> 01:20:45.340
the strength of the DMR and then the ability to introduce more Trapp U-Tool as well, even

01:20:45.340 --> 01:20:49.820
the cast as well, to soak up some of the explosives, so it's a little experimental for both teams

01:20:49.820 --> 01:20:51.900
at the moment.

01:20:51.900 --> 01:20:55.660
positioning from the position of the attack though, suggesting we actually

01:20:55.660 --> 01:21:00.620
see a bit of activity on this solo side of the map and playing into this setup.

01:21:04.620 --> 01:21:09.180
Well, the opening map of last started with a flawless, so how do you do that first half

01:21:09.180 --> 01:21:12.620
has a flawless half as well.

01:21:13.820 --> 01:21:16.940
Alpha solo throw will be eager to get around on the board just for the

01:21:16.940 --> 01:21:19.820
confidence boost.

01:21:19.820 --> 01:21:25.340
But they can't think about getting it all back in one round.

01:21:25.340 --> 01:21:31.060
Just play the fundamentals, treat each round as if it's 0-0, in this case it is.

01:21:31.060 --> 01:21:32.900
Bring the Blackbeard off for a soldier.

01:21:32.900 --> 01:21:38.380
And a pretty heavy stack over towards Bathroom right now for D-plus Keir with Muzie and Nia's

01:21:38.380 --> 01:21:41.420
double stacking together.

01:21:41.420 --> 01:21:45.420
Which does lock down this position when you've got Levy over towards Piano as well.

01:21:45.420 --> 01:21:50.720
So that kind of balcony area for herpicella foe isn't really going to be all that strong

01:21:50.720 --> 01:21:52.620
for them if they stay tucked in.

01:21:52.620 --> 01:21:57.740
D plus offer them nothing that's going to force them at library side and solar side,

01:21:57.740 --> 01:22:01.100
which is what D plus want.

01:22:01.100 --> 01:22:04.980
Where the site really gets opened up is if the attack can clear out positions like bathroom

01:22:04.980 --> 01:22:09.220
and piano and then start to put pressure around the site.

01:22:09.220 --> 01:22:16.220
and he's putting his own sense of pressure right now from top library and he's saying

01:22:16.220 --> 01:22:17.220
all four.

01:22:17.220 --> 01:22:21.720
Here's Gats the pick over towards bathroom, a soldier is in towards solar, you can just

01:22:21.720 --> 01:22:26.740
see how open it is, the blackbeard is very strong in this area, for the head shot, a

01:22:26.740 --> 01:22:31.940
soldier was trying to find the pick and I love this strategy set up there by D plus

01:22:31.940 --> 01:22:37.060
Kier, open up the footholds, force them into solar, once they get into solar it's like

01:22:37.060 --> 01:22:41.140
walking into a trap. They're just completely opened up. They got no cover themselves and

01:22:41.140 --> 01:22:43.460
very difficult to hit the shots onto the bathroom holders.

01:22:44.740 --> 01:22:48.340
Yeah, there's a lot of different layers to that defense and going for the old school direct

01:22:48.340 --> 01:22:53.380
solar there is so high risk. I really don't think that's the most optimal way to approach that.

01:22:53.380 --> 01:22:57.620
You need a little bit more pressure down below, more util clearance, more explosives.

01:22:59.060 --> 01:23:02.260
Unfortunately, the spearhead there is very low percentage and

01:23:02.260 --> 01:23:09.260
And, well, ultimately, how Bacelofo get the result that was probably expected in that round,

01:23:09.260 --> 01:23:13.260
maybe even more of the whole website against them, of course, a flawless open up.

01:23:13.260 --> 01:23:18.260
What they needed, though, I think, is pressure library. Bring more bodies on the library side,

01:23:18.260 --> 01:23:22.260
and then once you've gotten control, get a couple to rotate off and go for a pinch.

01:23:22.260 --> 01:23:26.260
Instead, they just go for a stack push and it just falls right into the trap.

01:23:26.260 --> 01:23:35.700
And floorless again to start the second map as we did on the first map too so I mean when

01:23:35.700 --> 01:23:40.580
you lose the first map 7-0 started with the floorless going to the second map and it's

01:23:40.580 --> 01:23:45.700
flawless again and it's an 8-0 start to the series in favor of D plus Kia that's where

01:23:45.700 --> 01:23:51.700
mentally it's like very difficult even for the best to play as one of the most upmost

01:23:51.700 --> 01:23:58.700
professionals to kind of keep your head in the right frame of mind that you can still

01:23:58.700 --> 01:24:02.700
win because there's got to be naturally I think it's only human the thoughts in your

01:24:02.700 --> 01:24:05.420
back in mind can get you know we're probably not going to win this and as soon as that

01:24:05.420 --> 01:24:10.980
happens you're definitely not going to win it.

01:24:10.980 --> 01:24:14.740
I like Ryder going into the state, I haven't really seen that from help of Salafo, I changed

01:24:14.740 --> 01:24:23.620
up a little bit. But he's by games the site in which you need to bring it maybe against

01:24:23.620 --> 01:24:37.500
midi on the solar so if you can go hunt him down. And then if that's the goal, then that's

01:24:37.500 --> 01:24:38.500
the goal.

01:24:38.500 --> 01:24:40.500
Why not just bring the demos?

01:24:40.900 --> 01:24:42.900
Yeah

01:24:43.540 --> 01:24:45.540
Let's say let's say

01:24:45.780 --> 01:24:50.020
I'm really just holding on the time management here in this attack. It was a big sore point everyone layer

01:24:50.860 --> 01:24:57.060
It's something that will need to be addressed here on shall I am at that naturally should open itself up a little bit more once you're able to grind in

01:24:57.780 --> 01:25:01.800
In that initial map control. Well, there's some some presents on the map

01:25:01.800 --> 01:25:07.320
We've got that it on display now over to what's solid they can spearhead this bit of range half bridge to expose levy

01:25:07.320 --> 01:25:14.840
the peak with Muzie, Solider's under pressure but Halfer has his back. Good cross and we'll

01:25:14.840 --> 01:25:22.640
spot the second. Run out below while played for Midi, 4-4 and probably a net win for the

01:25:22.640 --> 01:25:26.480
defense however given that the active twitch is off the board and Lovie's already placed

01:25:26.480 --> 01:25:31.520
his U-Tool. Yeah, 100% and Ryna's not hunting Midi so Midi's under no pressure right now.

01:25:31.520 --> 01:25:37.080
It's a full solo side sweep across to help us LFO which is going to limit the impact

01:25:37.080 --> 01:25:44.080
of the solid snake in this round.

01:25:44.080 --> 01:25:48.240
The soldier's going to get places there, Jadson's going to play around with the Rateros.

01:25:48.240 --> 01:25:51.880
So it kind of leaves Damik and Ryder as the remaining two to hold some angles, see if

01:25:51.880 --> 01:25:54.440
they can push, drone out.

01:25:54.440 --> 01:25:57.600
And it's going to slow this round down massively.

01:25:57.600 --> 01:25:59.360
You've still got to clear out these Lyrid players.

01:25:59.360 --> 01:26:02.640
Funnily enough, the site itself is completely vacant.

01:26:02.640 --> 01:26:06.640
But such is the nature of bar games, if you don't clear a library, where are you going

01:26:06.640 --> 01:26:11.840
really get this plant down. There's just too many angles that you can cover from above and then

01:26:11.840 --> 01:26:16.960
Midi's still down boy watching anyway and he actually gets the kill on to Ryder so he beats

01:26:16.960 --> 01:26:23.520
out the solid snake. He does get traded though by Demik over towards Office and a lovely headshot

01:26:23.520 --> 01:26:28.240
from Soldier and gives Helper Salafo a big lead. They're just winning the gunfights in this round.

01:26:28.800 --> 01:26:33.520
D plus Kier instead of opting to fall back play side safe positions like Barstock.

01:26:33.520 --> 01:26:40.760
They wanted to keep taking the gunfights leaves falls in 1v3 and help a cell of foe that streak finally comes to an end

01:26:40.760 --> 01:26:42.760
They're on the board for the first time in the series

01:26:43.200 --> 01:26:48.940
Maybe a little bit of over aggression from deep last gear gave them the pathway and they took advantage

01:26:51.880 --> 01:26:56.680
Well, it seems like the 14-0 dream is now dead and buried

01:26:57.680 --> 01:26:59.240
some

01:26:59.240 --> 01:27:03.320
Assemblance of confidence now for help by Salafo who have actually been able to win

01:27:04.000 --> 01:27:06.920
Around with primarily gunfights there a lot of it

01:27:07.280 --> 01:27:13.160
Taking place overall towards the top four the opening trade wasn't super favorable for them losing the twitch for the Goya

01:27:13.160 --> 01:27:17.560
Didn't put them in the best position that then had to play so like a two-man frontline, but

01:27:18.600 --> 01:27:20.600
Now I'm able to back themselves

01:27:20.880 --> 01:27:24.840
I mean there's fights a couple of which are pretty awkward, but I'm gonna get the job done

01:27:24.840 --> 01:27:33.000
And so now they have a little bit of a base to play off over to dining for round three,

01:27:33.000 --> 01:27:34.500
the selection D plus Kiyo.

01:27:34.500 --> 01:27:41.720
And help us all play well, we'll just be looking I think slowly build on that round, try to

01:27:41.720 --> 01:27:45.800
take again a little bit of confidence from that, try to continue to chip away at their

01:27:45.800 --> 01:27:51.120
tempo and their timings, which wasn't too bad in that last round, try and set that as

01:27:51.120 --> 01:27:55.240
the expectation are going forward they need to be the ones initiating players

01:27:55.240 --> 01:28:00.280
and getting in the face of this defense a little earlier.

01:28:09.320 --> 01:28:15.120
And curious to see if helpers can kick on from that as a result and use that as a

01:28:15.120 --> 01:28:22.120
a group of confidence and provide them with a little bit more vigor and spark and desire

01:28:22.120 --> 01:28:26.080
to push in, take the gunfights, look what we can do, we can hit the shots, we can hold

01:28:26.080 --> 01:28:31.560
these angles, we can beat these guys and so if that can fill the coffers of confidence

01:28:31.560 --> 01:28:35.320
well they'll find a way to get themselves back into this series.

01:28:35.320 --> 01:28:40.080
We know again they're a talented group of players, they can hit some good shots mechanically

01:28:40.080 --> 01:28:46.000
their sound and at the very best of what we've ever seen from these guys it's you know major

01:28:46.000 --> 01:28:52.640
level qualifications it should never be in the territory of 7071 destroyed by D plus out of

01:28:52.640 --> 01:28:57.760
out of kickoff that's not their their past mark at all if you're going to lose the D plus at least

01:28:57.760 --> 01:29:04.400
make it competitive i'm usually i like him now going on to the mozzie just to keep that pressure

01:29:04.400 --> 01:29:09.280
up and doubling down alongside the solders where they maybe get the sense that okay help us alifoe

01:29:09.280 --> 01:29:13.980
We're gonna start to try and be more aggressive. Let's match that night yourself almost gets rid of soldier

01:29:14.740 --> 01:29:16.120
But even it doesn't kill him

01:29:16.120 --> 01:29:22.600
It's still down hinders his ability to push into solar and be aggressive. Oh, yeah, false is over the wood starting with impacts

01:29:22.600 --> 01:29:25.980
I think the cool would go out that soldier may be low

01:29:27.100 --> 01:29:28.860
after that night shirt

01:29:28.860 --> 01:29:33.840
And force will be ready and waiting to catch soldier who's known a very compromised position

01:29:34.240 --> 01:29:36.320
So force will heavily contested

01:29:36.320 --> 01:29:43.320
Help us all if I've invested quite a big chunk of utility and haven't gained a lot from it.

01:29:43.320 --> 01:29:48.320
People's game is still going to be pretty active here on the second floor.

01:29:48.320 --> 01:29:52.320
Neers gets caught though. Good catch from Demik.

01:29:52.320 --> 01:29:57.320
Minute on the clock, now time starts to slowly become a concern.

01:29:57.320 --> 01:30:04.440
The music knows though he's now getting pinch pressure, hasn't had to deal with that.

01:30:04.440 --> 01:30:08.400
So he wanted to swing Ryder and take the 1v1, lost that good job from Ryder but he got taken

01:30:08.400 --> 01:30:11.040
low and a lot of other fights haven't gone their way either.

01:30:11.040 --> 01:30:16.600
Leaves us in this awkward predicament, there's still 40 seconds so they can try and salvage

01:30:16.600 --> 01:30:19.360
this if you help us out of the foe but they're very low on health.

01:30:19.360 --> 01:30:23.360
Yeah, Balls had the extra health advantage, took a bit of damage, got the immediate kill

01:30:23.360 --> 01:30:24.360
on to Ryder.

01:30:24.360 --> 01:30:28.840
is low impact getting pressured though by soldier. He's still very low and he knows

01:30:28.840 --> 01:30:32.280
he needs to try and keep the shield up at all times, especially with midi and falls

01:30:32.280 --> 01:30:39.480
pushing together and D plus respond. At least though what we're getting on charley is more

01:30:39.480 --> 01:30:45.160
competitiveness. Certainly it feels a little more competitive and then cup our cell phone

01:30:45.160 --> 01:30:49.480
the structure here on a map like charley that's a little more compact and a little easier to

01:30:49.480 --> 01:30:53.480
establish crosses is making their life a bit more comfortable that they could play some

01:30:53.480 --> 01:30:57.140
more static positions and don't feel as much pressure, whereas on Lair they have to be a

01:30:57.140 --> 01:31:01.380
little bit more mobile and that's where they were getting caught out. To be fair, through

01:31:01.380 --> 01:31:04.340
the mid-portion of that round, D plus K has started to look pretty unsettled and we're

01:31:04.340 --> 01:31:09.100
playing very ultra aggressive into those positions as opposed to maybe sitting back and draining

01:31:09.100 --> 01:31:15.820
more utility. So perhaps an element of impatience there from the defense. Although it wasn't

01:31:15.820 --> 01:31:19.420
terribly played, they're ultimately able to capture a good advantage there towards the

01:31:19.420 --> 01:31:25.100
and once in a key fight. They're doing a lot of utility as well from the attack and with that their health as well.

01:31:26.380 --> 01:31:31.580
Right here. It's a moody over-aggressing a little bit but then yeah some big picks went their way elsewhere

01:31:32.460 --> 01:31:36.460
and Soldier who was so low for the entirety of that round there's

01:31:36.460 --> 01:31:40.700
wasn't a whole lot that he could do in terms of playmaking so yeah good work there from D plus K

01:31:40.700 --> 01:31:47.600
certainly more competitive than lair. It's a long way to go if I help us on the

01:31:47.600 --> 01:31:52.000
phone to have a half that's actually competitive.

01:32:01.100 --> 01:32:04.620
One thing they've been able to do though is just not allow music to

01:32:04.620 --> 01:32:08.060
kind of do what he wants back on lair. He was just kind of running around and

01:32:08.060 --> 01:32:13.060
Having a bit of a free time got a lot of killings and now zero two is having to work a bit more for it

01:32:13.060 --> 01:32:17.260
You saw that in the previous round with the pinch pressure from bathroom and then piano window

01:32:18.320 --> 01:32:23.580
But they're making people us work for it a little bit more which is the good good news and good signs to help

01:32:23.580 --> 01:32:25.580
Help us out of both

01:32:26.960 --> 01:32:31.220
They're in the game, you know, it's it's to one that obviously the wider

01:32:31.860 --> 01:32:37.460
Picture of it is that they lost the first map so convincingly, but that's a relevant now and they should feel like

01:32:38.060 --> 01:32:42.060
They're a good chance here on Chalet off of what we've seen in the opening three rounds.

01:32:43.060 --> 01:32:48.060
But just because you're in the game and you're competitive doesn't mean it's suddenly going to mean you're going to just get wins for free.

01:32:48.060 --> 01:32:50.060
D-plus will step their own game up.

01:32:51.060 --> 01:32:53.060
And so that's going to be the bigger issue.

01:32:56.060 --> 01:33:02.060
And like already the aggression is kind of library extension with the mess hall just making sure that help a cell phone.

01:33:02.060 --> 01:33:07.060
No, they're not going to get free entry and they're really relying on this black bit and they'll use it for the remainder of this half.

01:33:07.060 --> 01:33:12.660
I don't know why they banned away the solid snake. I would have just taken the blackbeard off the floor and forced them maybe into Blitz

01:33:13.060 --> 01:33:16.480
Which is then a bit more hyper aggression compared to the safer blackbeard

01:33:17.260 --> 01:33:20.700
And so credit to help us all of her. They're making full advantage of that

01:33:22.020 --> 01:33:25.900
And they're very pretty decent pressure at the moment so they're playing the front line of the blackbeard

01:33:25.900 --> 01:33:29.740
But midi elsewhere drops Demik trying to support his shield

01:33:29.740 --> 01:33:33.740
They're not particularly eager to peel.

01:33:33.740 --> 01:33:35.740
I like this aggression, they're not backing down.

01:33:35.740 --> 01:33:40.740
They're forcing these placement with that comes the risk of the clear and Nears the victim of that.

01:33:40.740 --> 01:33:43.740
Midi still has not peeled back.

01:33:43.740 --> 01:33:45.740
Okay, finally forced out.

01:33:45.740 --> 01:33:48.740
I mean, it's a good sand ship on offer for both teams in this round.

01:33:48.740 --> 01:33:52.740
So in the most competitive round we've had so far and a good patch down below.

01:33:52.740 --> 01:33:54.740
Onto Midi for Munseung.

01:33:54.740 --> 01:33:55.740
This is better for me, help us.

01:33:55.740 --> 01:34:01.420
Again, really much better and there wasn't really much for Niers to do. That's just a wonderful shot from Levy

01:34:01.420 --> 01:34:05.360
Niers was like well he got fragmented, but then he's gonna be forced down to the open and probably dead

01:34:05.740 --> 01:34:11.060
So just one of those kind of predicaments and then Jinsen catches the timing on Mini pushing down library stairs

01:34:11.060 --> 01:34:13.900
It's because they're just more active and involved so far on charlotte

01:34:13.900 --> 01:34:19.540
Which is why we're seeing these rounds look far more competitive 3v3 under a minute left winnable for both teams

01:34:19.980 --> 01:34:21.980
And these are gonna be the moments now where?

01:34:21.980 --> 01:34:28.460
Your life in kickoff is determined. You drop these sort of rounds, help us LFO, then you're 3-1 down, and then

01:34:29.060 --> 01:34:32.200
Again, the doubt starts to creep back in. They've got to find a way to convert here

01:34:35.300 --> 01:34:43.580
The fuser in the hands of Soldier, Harper in support, essentially a 1v3 if this plant attempt is to go down

01:34:44.220 --> 01:34:48.180
And you can see he's in an awkward spot trying to progress, trying to find a pep

01:34:48.180 --> 01:34:53.500
U2 Dump Deep will allow the plant to go down, but Soldier and Hopper both so low on HP.

01:34:55.180 --> 01:34:58.860
They're just gonna allow them to get the plant, knowing that Hopper's gonna be covering.

01:34:58.860 --> 01:35:01.380
Falls then pushes up with extra numbers.

01:35:01.380 --> 01:35:04.980
Soldier got a kill. It cannot give him the 1v1 skill, especially in the Blackbeard.

01:35:04.980 --> 01:35:07.820
Trying to find a way to corral him in the corner, and as he went to pop up,

01:35:07.820 --> 01:35:10.820
the numbers prevail for D-plus, because Soldier hit his shots.

01:35:10.820 --> 01:35:15.460
It will be 3-1. Again, more competitiveness and better from Hopper's LFO.

01:35:15.460 --> 01:35:20.740
But it's not netting them the round wins in the last two rounds and but this is where you can look at the scoreboard and say

01:35:20.740 --> 01:35:22.580
What's three ones D plus?

01:35:22.580 --> 01:35:27.220
Probably could have been three one to help us out of phone. You couldn't say that on the opening map

01:35:29.380 --> 01:35:31.820
No, yeah, these are the competitive round

01:35:31.820 --> 01:35:38.340
I think again probably in that transition period towards plant they may have played a little differently where they routed the diffuser

01:35:38.820 --> 01:35:44.780
They carried a pretty high risk taking that early engagement as opposed to forcing plant and then maybe playing for retake

01:35:44.780 --> 01:35:50.380
straight off the bat. I like what we saw there on the library clear though. Again, D plus

01:35:50.380 --> 01:35:55.180
key error. I don't want to frame it as disrespectful, but they are playing maybe a little more

01:35:55.180 --> 01:35:59.900
aggressive against this attack than they would against a stronger opponent in the sense that

01:35:59.900 --> 01:36:04.420
they're not healing with a lot of conviction. They're willing to kind of hold their ground

01:36:04.420 --> 01:36:09.740
until the very last minute when they are, you know, 99% confident they absolutely must

01:36:09.740 --> 01:36:12.700
move. But up to that point, they're like, okay, I'm playing here and I'm like giving up this

01:36:12.700 --> 01:36:18.100
position at all costs. And that has obviously worked well for them generally over the course

01:36:18.100 --> 01:36:22.080
of the series, but it carries a bit of risk and Hapasello Fuego would eventually break

01:36:22.080 --> 01:36:30.580
that down, but in the late round, unfortunately, letting them down back in round number four.

01:36:30.580 --> 01:36:36.420
And so into the fifth, it feels like once more, I mean, two more opportunities now for

01:36:36.420 --> 01:36:41.580
Hapasello Fuego to find that second round and to remain competitive here in Chalet in

01:36:41.580 --> 01:36:42.580
the series as a whole.

01:36:42.580 --> 01:36:58.860
My concern is though you go back to that KineTrope game and help us LFO and they got

01:36:58.860 --> 01:37:02.700
the one defensive round themselves so they were very susceptible on the defense.

01:37:02.700 --> 01:37:07.780
Again it's a different series, a different day, it might be different today but it's

01:37:07.780 --> 01:37:13.300
It's still a reference point to make note of.

01:37:13.300 --> 01:37:16.800
And even against BRX, they gave up three attacking rounds.

01:37:16.800 --> 01:37:21.840
So where we already now sit with this 3-1 scoreline suggests to me that D-plus will

01:37:21.840 --> 01:37:25.720
be very difficult to beat in the second half, and they'll get attacking rounds.

01:37:25.720 --> 01:37:27.800
Big opening kills from half-up.

01:37:27.800 --> 01:37:31.160
And again, they've had a lot of opening kills in the series as a whole.

01:37:31.160 --> 01:37:32.460
They had the three back on land.

01:37:32.460 --> 01:37:33.960
This will be their third on Chalet.

01:37:33.960 --> 01:37:38.660
They just don't have the ways to convert lovely double kill low again for D plus

01:37:39.780 --> 01:37:42.380
It just keeps happening. It's just time and time again

01:37:43.020 --> 01:37:48.340
They get the opening pick help us all a vote and they don't have any ways then to compound on that advantage

01:37:52.420 --> 01:37:56.620
And the rest of the attack sure only to follow up from that early pressure in the meantime

01:37:56.620 --> 01:37:56.980
Love you

01:37:56.980 --> 01:38:02.060
He did a really phenomenal job staying alive earlier and backing it towards closer opening up that opportunity for boozy

01:38:02.060 --> 01:38:10.060
of those players now have been able to escape, essentially unharmed.

01:38:10.060 --> 01:38:14.560
There'll now be an opportunity for the defense to anchor on the side, they have

01:38:14.560 --> 01:38:19.060
nitro to play up, hence this McGoy-Youtzel midi-confirmed info.

01:38:19.060 --> 01:38:25.060
Not immediately of course, I'll hold to a buff for now, and look to exploit this

01:38:25.060 --> 01:38:28.060
man advantage that they afforded themselves with that really nice extension

01:38:28.060 --> 01:38:32.840
attention over what's sold on a cell phone now, minute on the clock. Again, their problem

01:38:32.840 --> 01:38:36.280
solving is going to be under the microscope.

01:38:36.280 --> 01:38:53.360
Oh, that's a good hold from Demik to just be patient. And Levy provides the opportunity.

01:38:53.360 --> 01:39:02.720
But then every time something goes right for help as LFO, they just lose someone else.

01:39:02.720 --> 01:39:07.520
And I like the patience here for help, there was time on the clock, there still is.

01:39:07.520 --> 01:39:12.700
They had a chance to just play it slow, see if someone presents, they got that with Levy.

01:39:12.700 --> 01:39:16.640
Then losing Yin Sang means that they don't go into this 3v3, had they been able to do

01:39:16.640 --> 01:39:21.480
so, you can flood this site, you can split off Midi who's not inside, double bar stock

01:39:21.480 --> 01:39:22.480
hold.

01:39:22.480 --> 01:39:26.040
You've got Capitao, you've got Smokes, they had the Flash, but in a 2v3 it's a lot more

01:39:26.040 --> 01:39:27.440
difficult to do that.

01:39:27.440 --> 01:39:32.160
Now they've completely run out of time, they get surrounded, they had to worry about the

01:39:32.160 --> 01:39:36.680
solace coming in from dining, they knew that if they pushed in they're going to get pinched,

01:39:36.680 --> 01:39:42.080
they can't really get and clear out Barstock for free, they didn't have a lot of options,

01:39:42.080 --> 01:39:46.520
and it's 4-1 in favour of D-plus gear, 3 rounds away from knocking out Hulk Percelli

01:39:46.520 --> 01:39:47.520
Fo.

01:39:47.520 --> 01:39:55.720
Yeah, so close yet so far in a couple of rounds here on chalet tactical timeout has been called

01:39:55.720 --> 01:40:06.760
presumably by half a cell if I may be the most logical prediction. Yeah, they just continue to

01:40:06.760 --> 01:40:10.880
find themselves in okay positions. I wouldn't say that at least not last time we're particularly

01:40:10.880 --> 01:40:14.640
strong. The map clear was a little inefficient and then they're playing from a player down,

01:40:14.640 --> 01:40:17.440
they showed some good patience, it's a pretty good result in the mid-round and then

01:40:18.000 --> 01:40:22.080
unfortunately as they then transition in towards execute where they had the smokes to play off,

01:40:22.080 --> 01:40:26.080
it had some flashes, they had several options available to them, they could have tried to split

01:40:26.080 --> 01:40:30.000
backstories, you were kind of alluding to, but being a player down meant that they didn't kind of

01:40:30.000 --> 01:40:35.360
have that extra body to throw and with the kind of composure and structure that D plus Kio have

01:40:35.360 --> 01:40:43.360
been playing with today, it's been very difficult to unsettle them and so playing at a disadvantage

01:40:43.360 --> 01:40:47.120
makes it really tough late-round when those strong positions are being held to

01:40:47.120 --> 01:40:52.600
force a mistake and force their hands so look full credit to D plus K up then

01:40:52.600 --> 01:41:00.360
doing what they need to and as we enclose towards the the roll swapped

01:41:00.360 --> 01:41:04.200
there in such a good position once again

01:41:13.360 --> 01:41:27.480
I've already kind of pointed out I mean there's even getting the second attacking around it

01:41:27.480 --> 01:41:35.880
still doesn't quite well unless suddenly today help us become a defensive juggernaut on on

01:41:35.880 --> 01:41:41.880
chalet which I just struggled to see that happening chalet is a good map for attacking

01:41:41.880 --> 01:41:46.480
teams you get plenty of opportunities on pretty much all the sites like again

01:41:46.480 --> 01:41:51.640
defense will usually statistically be more likely but the opportunities there

01:41:51.640 --> 01:41:55.360
and I think D plus care they're kind of team that will be able to take the most

01:41:55.360 --> 01:42:01.800
of those opportunities. Go back to kitchen and dining for the final time this

01:42:01.800 --> 01:42:09.280
half. My basement, basement is a site that you're probably seeing a little bit

01:42:09.280 --> 01:42:15.080
less and less of it's I would consider it like a flex sight some teams like it

01:42:15.080 --> 01:42:19.600
and set up well on it how the teams prefer to avoid it

01:42:21.760 --> 01:42:25.160
yeah it's only been played six times globally in the last couple of weeks

01:42:25.160 --> 01:42:32.000
bad to high 50s to 60s for most of the other sites so compared to where it

01:42:32.000 --> 01:42:36.600
probably used to sit I think in the metaphor shall I say it's also been

01:42:36.600 --> 01:42:42.600
1-5 out of the six times by attack. So it's pretty poor to defend at the moment.

01:42:48.600 --> 01:42:51.600
Just not one target available for Yunsang.

01:42:51.600 --> 01:42:56.600
Ryder is going to look up library stairs and they're going to try and see if they can pinch someone,

01:42:56.600 --> 01:43:01.600
but there's no one really there. They credit to D plus in the way that they've kind of set up in this round.

01:43:01.600 --> 01:43:05.600
They're not going to provide a lot of opportunities and then Demi is just down immediately.

01:43:06.600 --> 01:43:19.000
Again, they're just so proactive and so aggressive on the front-line of your D-plus

01:43:19.000 --> 01:43:22.260
key and not shying away from these fights and they're not wanting to fall from the ground

01:43:22.260 --> 01:43:23.260
all too easily.

01:43:23.260 --> 01:43:25.780
We'll see if that does change a little bit here.

01:43:25.780 --> 01:43:30.220
Given the early advantage, and they can play a safe backline position over the board, solo

01:43:30.220 --> 01:43:31.900
as you can see currently, it is a freeze.

01:43:31.900 --> 01:43:37.980
who to split from the defense and they do need to be cautious of the black bid

01:43:37.980 --> 01:43:43.740
especially in this round. Leverie in office, half wall position and his exit

01:43:43.740 --> 01:43:48.340
is covered. Well played. 45 seconds though on the clock and so immediately the

01:43:48.340 --> 01:43:51.980
discussion quickly pivots towards the clock once again and can help us

01:43:51.980 --> 01:44:08.940
Salafo from a position that looks decent actually convert around 25 seconds left for v3 been

01:44:08.940 --> 01:44:13.820
in this position before helpers Salafo haven't had the capabilities of winning rounds such

01:44:13.820 --> 01:44:19.340
as this legs shot out of soldier nears will fall back and they can very much now just

01:44:19.340 --> 01:44:23.480
play the site itself because help us out of phone if you keep one above you're

01:44:23.480 --> 01:44:27.420
gonna have the two inside you just completely outnumbered soldier goes

01:44:27.420 --> 01:44:31.460
down that's get on the floor for the half is coming to an end at least it's

01:44:31.460 --> 01:44:37.100
not six nothing but five one isn't a whole lot better for help us LFO is D

01:44:37.100 --> 01:44:41.060
plus care two rounds away from knocking them out

01:44:49.340 --> 01:44:54.140
more like a halo my conscious punish me for the past while I was out there trying to ball bet

01:44:54.140 --> 01:44:58.780
you seen through the mask hope I ain't being brash if I say you could have split it with me girl you

01:44:58.780 --> 01:45:02.780
with see riches with me if you stuck around through the brass my motivation is that it's

01:45:02.780 --> 01:45:07.420
different I mostly be to myself and I want to spoil a couple things I prayed for and was gifted

01:45:07.420 --> 01:45:11.500
just keep the drive see how I stayed in my lane when they shipped it I knew that time cannot erase

01:45:11.500 --> 01:45:16.140
what my destiny's written right there next to these written in my skin in my DNA like the one

01:45:16.140 --> 01:45:19.140
I'm not that brave and I'm what life is the only decision

01:45:19.140 --> 01:45:22.140
I'm not alone in my plate, I want you alone for the flight

01:45:22.140 --> 01:45:24.140
About to take off in a minute

01:45:24.140 --> 01:45:26.140
Black dream little, changed by my lifestyle

01:45:26.140 --> 01:45:29.140
New money, nice house, I claim it up

01:45:29.140 --> 01:45:31.140
Yeah, that seems a little, oh I'm game really

01:45:31.140 --> 01:45:34.140
Only I'm thinking of, that my sleep

01:45:34.140 --> 01:45:37.140
I see new scenes of a, just you need to breathe

01:45:37.140 --> 01:45:40.140
No strings to cut, but I don't know what you want

01:45:40.140 --> 01:45:43.140
You taking off, it makes me wrong

01:45:43.140 --> 01:45:44.520
Man, is it been too long?

01:45:44.520 --> 01:45:46.100
Yeah, yeah, still I got my eyes on the ground

01:45:46.100 --> 01:45:47.940
and they'll see cycles turn to vision

01:45:47.940 --> 01:45:50.300
If I got comas missing, I don't know who might come up missing

01:45:50.300 --> 01:45:51.860
I don't know who gon' be there through it

01:45:51.860 --> 01:45:54.580
Thought you were that one time that got proven not to be so true

01:45:54.580 --> 01:45:57.340
I got left halfway out, my mind had to get to some things

01:45:57.340 --> 01:46:00.020
Rearranging what really matter, cute casual fleas

01:46:00.020 --> 01:46:02.740
Set the goal and some netting that they had to take a risk

01:46:02.740 --> 01:46:04.140
Bet on me, cause that's what it will

01:46:04.140 --> 01:46:06.900
Before you fantasize it on you should dream of a better self

01:46:06.900 --> 01:46:07.740
And that's for real

01:46:07.740 --> 01:46:10.460
I dream, bitch, I'm a tank, I'm a lifestyle

01:46:10.460 --> 01:46:12.460
I

01:46:40.460 --> 01:46:47.420
I'm not too sure. There's much longer to go in this one. D plus Kier 5-1 up on the second map and making pretty quick work of

01:46:47.820 --> 01:46:53.020
their opponents, Helper-Salo-Fo, have looked more competitive. I think you can confidently say that, guys.

01:46:53.540 --> 01:46:59.260
Again, they split the opening kills 3-3 in the half. They got the plant down once. They had a multi-kill round.

01:47:00.340 --> 01:47:06.200
But I don't know if it's worth. It's still four rounds straight to D plus, 5-1 in the half.

01:47:06.700 --> 01:47:09.580
So they're a couple of those rounds. I think Helper-Salo-Fo

01:47:10.460 --> 01:47:15.740
had far more of an opportunity to get some wins on the board. And if everything had have gone

01:47:15.740 --> 01:47:20.780
absolutely right for them, maybe a three, three half could have been on the cards. And we would

01:47:20.780 --> 01:47:25.820
have been talking about the second half very differently. But fair to say this one is looking

01:47:25.820 --> 01:47:34.220
pretty much done. Yeah, I can't help but shake the same feeling. It feels like this is a formality

01:47:34.220 --> 01:47:41.340
from this point onwards, D plus Kia will be looking onwards to that next match of the day

01:47:41.340 --> 01:47:47.600
for the winner of these two in the form of SCARs and I think of D plus Kia complete this

01:47:47.600 --> 01:47:51.380
level of aggression and confidence against SCARs and something that's going to translate

01:47:51.380 --> 01:47:56.220
to as dominant of a result but I certainly think it's going to be a tough game for SCARs

01:47:56.220 --> 01:48:02.860
actually and I'm excited for that one later in the day. Of course we are speaking on the

01:48:02.860 --> 01:48:08.140
assumption that D plus K or D go on to win this match but I think it would be a pretty bold prediction to

01:48:08.780 --> 01:48:13.980
think otherwise based on what we have seen so far. My helpers Alaphaux have just not quite

01:48:13.980 --> 01:48:20.780
been able to click inside all the servers so far today. They now have defense. We'll see if they can

01:48:20.780 --> 01:48:27.420
do something special here and bring this one back. Its office as the first site of choice and the bands

01:48:27.420 --> 01:48:30.060
for the second half mirror denari grim and yin

01:48:40.700 --> 01:48:44.780
and we have the two maps in combined 18 and two

01:48:45.740 --> 01:48:48.060
are falls two deaths wow

01:48:48.060 --> 01:48:58.720
Well, music has obviously not been as impactful on Shenlai as he was on Le'er where he had

01:48:58.720 --> 01:49:06.420
11 and 2 on the map of Le'er, but Falls has been sensational across both of the maps.

01:49:06.420 --> 01:49:10.660
There's not a lot of positivity when you kind of look at the numbers for the helper cell

01:49:10.660 --> 01:49:17.460
of the players, the best has been Soldier 811-00 entry, but still only a 38% cost.

01:49:17.460 --> 01:49:22.860
So here's the defense, can they string a couple of rounds together to start the second half

01:49:22.860 --> 01:49:29.700
and see if they can fight to the end.

01:49:29.700 --> 01:49:34.780
Everything though, statistically across previous maps and what we've seen in this series does

01:49:34.780 --> 01:49:40.060
suggests that they're very unlikely to come back and win this map.

01:49:40.060 --> 01:49:48.500
Clear from you, the same music continues to shuggle here on Chalet 25 now for what was

01:49:48.500 --> 01:49:52.780
the standout back on layer and the standout in their loss against CAG.

01:49:52.780 --> 01:49:57.460
This has been his his worst map for a while and maybe even his worst map since joining

01:49:57.460 --> 01:49:58.460
this team.

01:49:58.460 --> 01:50:03.460
Luckily he's got very competent team mates though to carry the load.

01:50:03.460 --> 01:50:06.460
Neers is in towards library on the Monty.

01:50:09.460 --> 01:50:12.460
And half past now, we'll begin to appeal back.

01:50:12.460 --> 01:50:16.460
It's not as contesting maybe as heavily as we've seen from D plus K.O. who have

01:50:16.460 --> 01:50:20.460
typically been really forced out of position, whereas this time half past on the foe.

01:50:20.460 --> 01:50:27.460
Again with the main advantage that's understandably so, we'll appeal back a little more cautiously.

01:50:27.460 --> 01:50:33.380
In the meantime, Levy's been able to pivot below three targets available for him on the

01:50:33.380 --> 01:50:34.380
Deimos.

01:50:34.380 --> 01:50:38.820
He looks like a bit of a wild card in this round, so he's down below it on the tube around

01:50:38.820 --> 01:50:42.620
Nitro in pocket.

01:50:42.620 --> 01:50:46.100
Maybe in anticipation for a late solo pivot or perhaps something of a what's true.

01:50:46.100 --> 01:50:49.180
If he's in the meantime, Niers does tease Plant.

01:50:49.180 --> 01:50:53.380
Forstoff though, last gasp, last gasp, from Soldier, used and Niers has been able to find

01:50:53.380 --> 01:50:55.620
a pocket of space to maybe get the kit down.

01:50:55.620 --> 01:50:56.620
No contest.

01:50:56.620 --> 01:50:58.620
Oh, you're nitrousized by the yellow.

01:50:58.620 --> 01:50:59.620
Yeah, I get it.

01:50:59.620 --> 01:51:04.620
Big from Harper, but still, you're nitrousized not anywhere close to this, so it's still going to go up anyway.

01:51:04.620 --> 01:51:10.620
At least they got the kill off the falls, and Levy 2 goes down to you insane because it came up from Basement.

01:51:10.620 --> 01:51:13.620
I think he's completely caught Levy off guard.

01:51:13.620 --> 01:51:21.620
And so it's a 2v5 post-plant retake, but everyone's low on health to help us out of the fight, except for Demik, and Demik's the one that dies.

01:51:21.620 --> 01:51:27.540
This might be the most winnable 2v5 retake attempt that I've ever seen for the attacking

01:51:27.540 --> 01:51:28.540
team.

01:51:28.540 --> 01:51:32.460
Cause you can't just throw your bodies here, blindly, in a rush.

01:51:32.460 --> 01:51:36.420
They do get the kill on Taneer's midi, does he have an angle?

01:51:36.420 --> 01:51:40.900
One up close, Harper's on for the kit and they just got enough bodies to throw.

01:51:40.900 --> 01:51:45.100
All that was still close for help of Salafo, and they do get their second round.

01:51:45.100 --> 01:51:50.900
Yeah, a little dicey, I think they composed themselves really, really nicely.

01:51:50.900 --> 01:51:54.700
Planted our I think and good stall out the first was

01:51:55.140 --> 01:51:59.960
Exercise by the smoke that was good a good job from him at the gaspabe and then the follow-up

01:51:59.960 --> 01:52:03.940
Allo as well just brought it in addition a bit of time and maybe unsettled the attack a little bit and

01:52:04.280 --> 01:52:06.800
They didn't just sit there and still out the defense

01:52:06.800 --> 01:52:10.080
They then got proactive found a couple of picks and yes, sure the plant went down

01:52:10.080 --> 01:52:15.640
But they had that a strong man count to have it a flood overwhelm and retake down below our shadows

01:52:15.640 --> 01:52:17.640
What's he you didn't say in playing that sir?

01:52:17.640 --> 01:52:21.900
Awkward position below he was able to hit a good flank and have impact in the round as well

01:52:22.560 --> 01:52:26.920
And so yeah overall the playmaking there from help us a little foe was I get some of the better

01:52:26.920 --> 01:52:28.920
We have seen throughout this series

01:52:28.920 --> 01:52:33.760
And so there might be a bit of life in this second half as they continue their march on defense

01:52:39.400 --> 01:52:44.240
Yeah, and immediately half it just goes over the clash they know the D plus are gonna want to play into the Monty

01:52:47.640 --> 01:52:55.720
And it's a bar game for the eighth round. Interesting lineup. They've got the catch

01:52:55.720 --> 01:53:03.160
utility with the ADSes from Ryder. Yunsang will play pulse in basement. It does mean

01:53:03.160 --> 01:53:07.960
though that when you bring a lineup such as this, it's not that full, anchor heavy sort

01:53:07.960 --> 01:53:13.680
of lineup. Not a lot of real trap utility. In fact, there's not really any kind of trap

01:53:13.680 --> 01:53:17.240
utility in contrast to what we saw in the D-plus gear on the same site. They've brought

01:53:17.240 --> 01:53:21.080
the goya they put the ally they thought the lesion put a lot more of that trap

01:53:21.080 --> 01:53:25.520
utility they could be a little susceptible here if they catch a good

01:53:25.520 --> 01:53:29.560
timing they get an early pick you and sang stuck in basement

01:53:29.560 --> 01:53:34.080
Demik will need to be very cautious with how he uses a lot of this gas babe

01:53:34.080 --> 01:53:38.600
utility he's he's sitting bastard this needs to be saved late round can't use it

01:53:38.600 --> 01:53:42.640
early the rider trying to contest drops down immediately gets nothing a big

01:53:42.640 --> 01:53:45.880
window so when you kind of look at library it's already completely

01:53:45.880 --> 01:53:51.160
vulnerable. Soldiers playing mezz, and so it's like, well, can you deal with the clash?

01:53:51.160 --> 01:53:54.840
If you get on, there you go, perfect. I mean, almost got the kill opportunity on to Harpo.

01:53:54.840 --> 01:53:59.160
He's back for showing. Now he can sit tucked in. It's a small little win for Halper cell

01:53:59.160 --> 01:54:02.200
of focus. He probably should have been dead there, and that would have just given the round over.

01:54:04.200 --> 01:54:07.400
Yeah, we'll see if they can dump the utility required to clear the clash.

01:54:07.400 --> 01:54:11.000
Actually, Harpo will drop in the meantime, so probably not wanting to take that risk.

01:54:11.000 --> 01:54:19.500
There enough is posed and fortify a position now in towards the objective with that shield or

01:54:19.500 --> 01:54:27.000
even rotate it elsewhere. Maybe just respecting the utility ability of DPSC here and wanting to

01:54:27.000 --> 01:54:32.280
prioritize that for the later on. There's one gas pipe left there guys, no nitrosols, no utility.

01:54:32.280 --> 01:54:34.560
So they're a little susceptible to big window

01:54:39.920 --> 01:54:44.520
Especially at the rest of the factor onto the clash and say half his position now is pretty compromised to fly

01:54:49.160 --> 01:54:54.160
Still a minute to good amount of time looking to clear out mez from a different angle of approach

01:54:54.160 --> 01:54:58.920
Demik though gets the kill on the call soldier can't win his battle wonderful pistol from niz

01:54:58.920 --> 01:55:05.360
He's just a 2v3 after the exchanging gunfights, the clash and Monty both dealt with, but the

01:55:05.360 --> 01:55:07.760
numbers are with help with Salafo.

01:55:07.760 --> 01:55:10.400
And you'd say he's actually a piano, he can get a good backwards flank here.

01:55:10.400 --> 01:55:15.080
I don't think D plus are aware of this at all, and he does indeed get the headshot on

01:55:15.080 --> 01:55:17.360
to Muzie, and that should be the round.

01:55:17.360 --> 01:55:20.800
That's going to make it too straight for help with Salafo, and let's let him pull

01:55:20.800 --> 01:55:21.800
off the 1v3.

01:55:21.800 --> 01:55:24.120
He's got 30 seconds to do so.

01:55:24.120 --> 01:55:32.640
should be a pretty simple clean up here for the defense and there we go help

01:55:32.640 --> 01:55:37.560
us a lot for able to get the job done over towards barb yeah well played round

01:55:37.560 --> 01:55:42.040
Harper especially I think it was a little risky for him to pivot as early as he

01:55:42.040 --> 01:55:45.920
did from the library tuck position but he was able to then reestablish control

01:55:45.920 --> 01:55:48.600
over its top library stairs and then despite being hard counted by the

01:55:48.600 --> 01:55:52.480
Thatcher and he should actually having limited impact in that regard he was

01:55:52.480 --> 01:55:57.120
still able to value it to the point where he finds that multi and ultimately

01:55:57.120 --> 01:56:00.720
yeah sure traded out but he afforded his team the advantage made that clear

01:56:00.720 --> 01:56:05.640
really awkward for D plus Kiyot as we catch the tail end of that little

01:56:05.640 --> 01:56:10.680
double from him and it was critical because the Monty was on a bit of a

01:56:10.680 --> 01:56:14.600
rampage that round but yeah he did a really really good job enabled that

01:56:14.600 --> 01:56:17.320
flight potential as well if it was needed but ultimately not the case with

01:56:17.320 --> 01:56:24.360
good anchor work on the objective. So it's back to back for help us have a

01:56:24.360 --> 01:56:28.640
vote. Tertiary site though given the context of the scoreboard is a necessity

01:56:28.640 --> 01:56:35.320
so let's see if this is a serious comeback or if it's going to wane here on

01:56:35.320 --> 01:56:40.800
round up now. Yeah I mean I think that they started really well in the second

01:56:40.800 --> 01:56:45.240
half and that's all you can really ask of them. I'm opposed to the questions

01:56:45.240 --> 01:56:49.680
regarding their defensive capabilities, just based on their previous matches of

01:56:49.680 --> 01:56:54.480
Chalet, against Kienatrope and DRX. And so they've already kind of improved upon

01:56:54.480 --> 01:56:59.800
those games. At least it's a good showing, it's a good sign. But they've also had the

01:56:59.800 --> 01:57:03.240
the early advantages in both of these two rounds. So what happens if someone gets

01:57:03.240 --> 01:57:07.320
picked early and then what happens if it becomes a 5v3, they're very susceptible.

01:57:07.320 --> 01:57:10.920
So you've got to stay locked in. You don't have margin for error because you gave

01:57:10.920 --> 01:57:14.760
up the five rounds in the first half. You still two rounds behind D-plus. D-plus

01:57:14.760 --> 01:57:19.240
still in a need one more round, but at least just book in overtime. So they're still in

01:57:19.240 --> 01:57:24.000
a pretty comfortable position where they can just go for a fast hit, try an over one, help

01:57:24.000 --> 01:57:28.440
us out a little bit on the side, and that's what they're going to do here. Pinch is right

01:57:28.440 --> 01:57:32.040
in the blitz, straight into kitchen for Niers. He's done really well to survive for this

01:57:32.040 --> 01:57:35.520
long, and he's getting the benefit of that now because his teammates are helping and

01:57:35.520 --> 01:57:38.400
getting kills. Midnight then gets rid of Harper. Niers can go for the point inside

01:57:38.400 --> 01:57:42.800
a kitchen, the fast kit, early on in this night's round. Seems like it'll pay off for

01:57:42.800 --> 01:57:45.200
D-class care help us all if it weren't ready for it

01:57:45.200 --> 01:57:46.400
They wanted to play their game

01:57:46.400 --> 01:57:51.580
They wanted to play the delay game and hope that D-plus would play into it and D-plus just gone through the front door

01:57:52.240 --> 01:57:53.920
Yeah

01:57:53.920 --> 01:58:01.320
Love that approach leveraging the blitz to the five post plant position. It is looking almost impossible

01:58:02.320 --> 01:58:04.320
And it should be flawless

01:58:06.920 --> 01:58:12.240
Yunsang has been pretty decent here on shall a but this is absolutely beyond his limit

01:58:13.440 --> 01:58:15.280
D plus Kia

01:58:15.280 --> 01:58:20.580
One step closer to winning the series. I love the shot call here on the tertiary site

01:58:21.120 --> 01:58:25.420
And help us out of foe their slow start in the first half is coming back to bite them

01:58:25.580 --> 01:58:30.640
Yeah, I mean, that's a really good round from D plus K and as you said, it's just a call. It's a set play

01:58:30.640 --> 01:58:35.560
We're gonna do this. We're gonna execute it and they've done it really well. That was a

01:58:36.760 --> 01:58:42.400
Really solid round from D plus kid because they and then they got kind of forced into playing and doing something like that

01:58:42.400 --> 01:58:45.280
where they had to go into the strap book and say, all right, let's let's try this.

01:58:45.640 --> 01:58:47.960
Because the first two rounds just weren't working, playing the more

01:58:47.960 --> 01:58:51.000
conventional default kind of style, playing into what help us, other fellow

01:58:51.000 --> 01:58:54.120
were doing, help us, other fellow were matching it, matching them and

01:58:54.920 --> 01:58:56.480
coming up better in the first two rounds.

01:58:56.480 --> 01:59:01.160
So they kind of try to dictate the round themselves because they were losing

01:59:01.840 --> 01:59:03.800
based on what the defense was providing.

01:59:04.080 --> 01:59:06.200
So this time they're like, we're going to do what we want to do.

01:59:06.280 --> 01:59:07.040
If it works great.

01:59:07.040 --> 01:59:10.560
If it doesn't, well, it is what it is, but we're going to try to be the ones

01:59:10.560 --> 01:59:12.280
to change the course of the round.

01:59:12.400 --> 01:59:14.980
the solace in the lion bands master bedroom and

01:59:15.760 --> 01:59:21.840
Office coming up for what could be the final round of this series six three lead for D plus they get three series points

01:59:21.960 --> 01:59:23.960
To knock out help us all a foe

01:59:25.320 --> 01:59:29.560
And and kind of came out of nowhere too because we haven't seen blitz play

01:59:30.320 --> 01:59:37.320
In the series except for a single round back on there, which was from help us a little so it wasn't even from D plus

01:59:37.320 --> 01:59:39.320
Kia they haven't played blitz at all

01:59:39.400 --> 01:59:42.380
so the I think that catches help

01:59:42.400 --> 01:59:47.000
to help us all a throw off guard, a deep loss of lent more into the Monty game, a little

01:59:47.000 --> 01:59:51.240
bit more of that slower pace they haven't, they themselves either being all that aggressive

01:59:51.240 --> 01:59:54.080
and fast paced and going for a set play like that.

01:59:54.080 --> 01:59:58.400
So when you don't do it at all, you finally bring it out and you execute it so quickly

01:59:58.400 --> 02:00:01.720
and there's no time to help us all a throw to really figure out what's going on and

02:00:01.720 --> 02:00:03.560
how we counter this.

02:00:03.560 --> 02:00:08.200
And then add in what was, you know, a really good play as well from Niers on the Blitz

02:00:08.200 --> 02:00:13.460
to just survive the amount of content coming his way, the guard breaks, the shots, that

02:00:13.460 --> 02:00:17.900
solidified the round and well deservedly the D plus kill.

02:00:17.900 --> 02:00:29.500
Well, can they get the job done here?

02:00:29.500 --> 02:00:30.500
Round ten.

02:00:30.500 --> 02:00:35.020
It certainly feels like an inevitability at this point.

02:00:35.020 --> 02:00:41.340
Also a case of when not if D plus Ki can book that ticket against scars in the

02:00:41.340 --> 02:00:46.620
lower bracket semi-final for what should be a very competitive match. Maybe not a

02:00:46.620 --> 02:00:49.420
soldier can have something to say about it finds the opener Harper as well

02:00:49.420 --> 02:00:54.060
getting on the action of Niez is low on HP on the side D plus Ki up.

02:00:54.060 --> 02:00:59.220
Does still find a kill on the inside and the soldier is low on HP. Niez has the

02:00:59.220 --> 02:01:04.020
protection of his shield as well which keeps this round a little interesting.

02:01:04.020 --> 02:01:16.420
susceptible to the smoke of course and so Nia's has to be patient again it's the

02:01:16.420 --> 02:01:19.780
one takeaway for helpers on this map they've been really good in the opening

02:01:19.780 --> 02:01:23.540
kills D plus have been a bit careless with their entries on the attack and

02:01:23.540 --> 02:01:27.980
they were a little susceptible on the defense too giving up three opening

02:01:27.980 --> 02:01:32.660
kills to the opposition if there's something to take away from this map

02:01:32.660 --> 02:01:36.940
Yeah, we don't lose with the D plus care certainly gonna be their entries

02:01:38.980 --> 02:01:41.440
With a lot of time remaining in this round though

02:01:41.440 --> 02:01:46.180
So they can slow the pace down trying to keep me as up on the Monty allowing to push forward later in the round

02:01:46.620 --> 02:01:48.620
That's a lot this wing from music

02:01:48.940 --> 02:01:50.980
He stays alive as well one HP

02:01:51.580 --> 02:01:53.940
Quite literally retreats back in towards library

02:01:54.420 --> 02:01:59.580
He and me is very low on health heads all over from music is exquisite. He started to five

02:01:59.580 --> 02:02:03.240
He's now six and six. He's come alive late in the PC on Chalet

02:02:03.640 --> 02:02:05.960
The nears will fall so no more Monty

02:02:06.560 --> 02:02:12.320
Falls who's been the MVP of the series though still alive and full health but music has come back to life

02:02:12.680 --> 02:02:14.680
right up by himself

02:02:15.000 --> 02:02:17.840
To keep helper Salafo in kickoff

02:02:18.320 --> 02:02:21.860
He's only got the two kills to his name so far on Chalet

02:02:21.860 --> 02:02:27.840
But he needs to double it up with 40 seconds left to push you'll get aggressive catches music prone up close

02:02:27.840 --> 02:02:29.980
So falls will not miss you shots

02:02:31.360 --> 02:02:39.480
Helper cell if oh are out of kickoff as deep plus care will book their date against scars later this evening

02:02:39.840 --> 02:02:41.840
In the quest of running the lower bracket

02:02:44.200 --> 02:02:49.240
Well, that's the the deep plus care that we've come to know a lot of here in

02:02:49.840 --> 02:02:53.400
The APL a much better return to form from them

02:02:53.400 --> 02:02:58.120
and then I think again tying in with the storyline that their earlier performance against CIG

02:02:58.120 --> 02:03:02.360
not a reflection of where this team is really at and I think they've now set themselves

02:03:02.360 --> 02:03:07.720
up with a really strong platform to go on through this lower bracket, make a run and

02:03:07.720 --> 02:03:12.680
that matchup against SCARZ later today I'm sure is going to be a really, really competitive

02:03:12.680 --> 02:03:13.680
one.

02:03:13.680 --> 02:03:14.680
Yeah, it certainly will be.

02:03:14.680 --> 02:03:15.680
I can't wait for that.

02:03:15.680 --> 02:03:18.880
Of course we'll have the upper bracket final before it.

02:03:18.880 --> 02:03:24.080
The D plus Kia, I think they'll be very happy with the series as a whole. They were incredibly

02:03:24.080 --> 02:03:30.360
dominant on layer seven, nothing, zero mistakes, gave help us out of very little look in shall

02:03:30.360 --> 02:03:34.720
I. Okay, a little bit more of a contest, but that was more towards the end of the map.

02:03:34.720 --> 02:03:40.480
They started with that five one lead exquisite defense in that first half. And again, a little

02:03:40.480 --> 02:03:44.800
shake you when it came to maybe their entries. And that was the pathway. I think we'll help

02:03:44.800 --> 02:03:48.480
the seller flow to be competitive in the rounds was getting those early picks and then playing

02:03:48.480 --> 02:03:54.160
off the numbers advantage, but I think the 7-3 scoreline is still the fairest result

02:03:54.160 --> 02:03:57.600
in favour of D-plus. They were far and away the better team in the series, deserve to

02:03:57.600 --> 02:04:03.160
win it out pretty comfortably and for Halper Salafo. Well, an extended break once again

02:04:03.160 --> 02:04:05.560
heading into stage one, they've got some work to do.

02:04:05.560 --> 02:04:11.160
Yeah, unfortunately, it now means that, sure, we still have a South Korean organisation

02:04:11.160 --> 02:04:16.960
in the bracket, but in terms of players inside of the server with Fear X eliminated even

02:04:16.960 --> 02:04:22.420
before help us a little photo. That's now unfortunately South Korea's run done here in the bracket,

02:04:22.420 --> 02:04:27.420
which was a big storyline heading into this match up and a reflection on where the where

02:04:27.420 --> 02:04:30.940
that part of the world is at right now when it comes to Rainbos 6. It's been a really

02:04:30.940 --> 02:04:35.140
rough run for them over the last few months and it seems like that pain is going to continue

02:04:35.140 --> 02:04:40.820
for a little while longer. So hopefully they can bounce back and stage one could be a little

02:04:40.820 --> 02:04:43.820
bit of a different storyline for those guys.

02:04:43.820 --> 02:04:49.740
for D plus now looking ahead. They get the match up against scars later this afternoon.

02:04:49.740 --> 02:04:55.300
Of course, they've not played so far in kickoff, but scars themselves again. I don't think

02:04:55.300 --> 02:05:01.840
they've been C AG level. If that makes sense, right? So I think that they've got every opportunity

02:05:01.840 --> 02:05:05.940
to go into that. It's maybe even the favorites, to be honest. We've got D plus kids coach

02:05:05.940 --> 02:05:12.100
held coming in for a quick chat after their result win against held for cello photo. Welcome

02:05:12.100 --> 02:05:22.100
Congratulations on the win, very dominant on Lair. Were you surprised that they picked that map into you guys after what you've shown on it so far, CAG Results us to you?

02:05:24.100 --> 02:05:37.100
Yeah, we're just... first, hello. And yeah, we're surprised that they picked the map. It's not our worst map, and even after we lost to Kaga, it's not our bad map, you know?

02:05:39.100 --> 02:05:40.100
Yeah, for sure.

02:05:40.100 --> 02:05:44.980
Yeah, cool. I want to look ahead at the the scars matchup that you guys have later today

02:05:45.460 --> 02:05:51.520
How much have you looked into their play style? Do you guys feel like you're well equipped to take down scars?

02:05:53.620 --> 02:05:59.240
Yeah, we're shooting like scars really good and the guys here already play against them

02:05:59.240 --> 02:06:01.240
So they know how to play

02:06:01.540 --> 02:06:05.740
They know their play style too. So I think it will be a good game. I

02:06:05.740 --> 02:06:12.780
I did want to dive a little into that CAG match-hole, especially from a coach's perspective.

02:06:12.780 --> 02:06:17.380
When you lose the way that you guys did, now I felt like a lot of the rounds were still

02:06:17.380 --> 02:06:22.020
competitive and the score lines maybe weren't quite indicative as to how the series really

02:06:22.020 --> 02:06:23.220
played out.

02:06:23.220 --> 02:06:27.740
We spoke to PJ H in an interview earlier today and his view on it was kind of the counter-strattling

02:06:27.740 --> 02:06:28.740
from CAG.

02:06:28.740 --> 02:06:30.740
Is that how you viewed it?

02:06:30.740 --> 02:06:39.060
Yeah, 100% they do a lot of counters, but it happens and it's not our day at this day.

02:06:39.060 --> 02:06:40.900
So that helped them.

02:06:40.900 --> 02:06:43.740
So we're going to have our rematch soon.

02:06:43.740 --> 02:06:45.820
Well, you very well might.

02:06:45.820 --> 02:06:48.660
I'll give you the floor here.

02:06:48.660 --> 02:06:51.980
Anything that you want to say before we let you go?

02:06:51.980 --> 02:06:57.660
Just say thanks to the fans, the people who support us and you can expect a better team

02:06:57.660 --> 02:06:59.660
for us every match.

02:06:59.660 --> 02:07:05.220
Well, we'll see if we can have another chat later this afternoon, hopefully we can chat

02:07:05.220 --> 02:07:06.220
again.

02:07:06.220 --> 02:07:07.220
Howl, thanks for coming on.

02:07:07.220 --> 02:07:08.700
Thank you, thank you guys.

02:07:08.700 --> 02:07:15.900
So, D-plus Kia will have a little break, guys, a couple of hours, I would imagine.

02:07:15.900 --> 02:07:21.820
KineTrope COG will be up next, and then SCARS will now play D-plus Kia later tonight.

02:07:21.820 --> 02:07:29.620
Yeah, we've got a big headline match up next in terms of the two teams from Japan,

02:07:29.620 --> 02:07:35.440
I feel like I've framed a couple of matches over the course of kickoff as maybe be the game of the day and then be flat out

02:07:35.440 --> 02:07:37.880
Wrong, so I want to be very careful given that label

02:07:37.880 --> 02:07:40.980
But I really am hoping that it's going to be a competitive match

02:07:40.980 --> 02:07:47.160
It will surely be more competitive than our first game of the day and APL is a tricky beast to try and predict

02:07:47.160 --> 02:07:48.660
We've all been there before all right

02:07:48.660 --> 02:07:53.620
We're gonna go to a short break when we come back. It's the upper bracket final again a trope versus CAG

02:08:29.620 --> 02:08:58.620
The first team I joined was a team called Sengoku Gaming, which I've been famous for a long time.

02:08:58.620 --> 02:09:02.620
When I was in the first place, I was a famous player.

02:09:02.620 --> 02:09:07.620
I used to say that when I was in the first place and I was going to make my own debut,

02:09:07.620 --> 02:09:09.620
I was very pressured.

02:09:09.620 --> 02:09:15.620
I thought that I could fight, but I did my best.

02:09:15.620 --> 02:09:23.620
The result was a little bad, but I was able to learn a lot from people.

02:09:23.620 --> 02:09:28.620
When I was in Z, I was playing in the amateur league.

02:09:28.620 --> 02:09:32.620
I was having fun, and I felt like I could compete there.

02:09:32.620 --> 02:09:35.620
But because of the RJC competition,

02:09:35.620 --> 02:09:38.620
I was able to fight with myself.

02:09:38.620 --> 02:09:40.620
I was able to become a professional.

02:09:40.620 --> 02:09:42.620
I was impressed.

02:09:42.620 --> 02:09:46.620
I was inspired to become a professional like this.

02:09:46.620 --> 02:09:50.620
Originally, when I was in the RJC, I was working.

02:09:50.620 --> 02:09:53.260
I didn't want to be a pro.

02:09:53.260 --> 02:09:56.180
I thought I'd end up working normally.

02:09:56.180 --> 02:09:58.340
But thanks to the RGAC,

02:09:58.340 --> 02:10:01.740
I was able to win the Guts Gaming that I was good at at the time,

02:10:01.740 --> 02:10:04.100
and I was able to do it in the CIG.

02:10:04.100 --> 02:10:05.020
I was thinking,

02:10:05.020 --> 02:10:08.020
I'd end up living my normal life,

02:10:08.020 --> 02:10:11.140
but I thought I'd just live my life like this.

02:10:11.140 --> 02:10:13.860
But thanks to that result,

02:10:13.860 --> 02:10:16.900
I thought I'd really become a pro.

02:10:16.900 --> 02:10:18.900
I'm not like that to my parents,

02:10:18.900 --> 02:10:20.500
but I'm the opposite.

02:10:20.500 --> 02:10:27.000
I was told that I was going to be an idiot, but I was told that I was going to be a real idiot.

02:10:27.000 --> 02:10:34.000
I was told that I was going to be an idiot, but I was told that I was going to be an idiot.

02:10:34.000 --> 02:10:37.500
But that was the reason I became a pro.

02:10:37.500 --> 02:10:40.000
I realized that the world was the best side.

02:10:40.000 --> 02:10:44.000
If I hadn't been in the RGAC, I wouldn't have been a pro.

02:10:44.000 --> 02:10:47.500
That was a huge off-line performance.

02:10:47.500 --> 02:11:01.300
Compared to the first World Cup, the second time after that was a pressure, but I felt like I had to win.

02:11:01.300 --> 02:11:06.300
It was an Atlanta or a Brazil or an England major.

02:11:06.300 --> 02:11:13.300
It was all about the atmosphere of the first time I saw it.

02:11:13.300 --> 02:11:19.300
It was about the pressure and the excitement.

02:11:19.300 --> 02:11:25.300
I felt like I was doing it with a smile.

02:12:01.300 --> 02:12:09.300
Yes, the pressure, the expectations from fans, and the performance of myself were great.

02:12:09.300 --> 02:12:15.300
The pressure was great, and I wanted to make Japan a new country.

02:12:15.300 --> 02:12:20.300
I couldn't understand how to enjoy the pressure.

02:12:20.300 --> 02:12:23.300
That's when I became very famous.

02:12:23.300 --> 02:12:36.300
We lost in the RGL league, and we lost a lot of things that we didn't believe in, but we still want to fight because of the RGAC.

02:12:36.300 --> 02:12:40.300
We want to go to the world as a professional team, and it's getting really high.

02:12:40.300 --> 02:12:45.300
We really want to quit our job immediately.

02:12:45.300 --> 02:12:52.300
We really wanted to quit our job at that time, and we really wanted to go to the world.

02:12:52.300 --> 02:12:58.300
I was happy and excited.

02:12:58.300 --> 02:13:02.300
I felt really strong.

02:13:02.300 --> 02:13:07.300
The difference is that the team is the same, and the communication is the same.

02:13:07.300 --> 02:13:14.300
We have the team power, so we can say what we think.

02:13:14.300 --> 02:13:19.300
I think it's better to have other teams in the team than that.

02:13:19.300 --> 02:13:27.800
We all have our own teams, and we don't want to be in a corner.

02:13:27.800 --> 02:13:33.800
But we were in a corner and we were in a corner until the night.

02:13:33.800 --> 02:13:36.300
I think that's why we were able to play in a team.

02:13:36.300 --> 02:13:41.300
There was a player named Shiro Neko who didn't have one at the time,

02:13:41.300 --> 02:13:49.800
and I contacted him and told him that I would like to play with him.

02:13:49.800 --> 02:13:55.800
At the time of the Zephyr, I was told that I was a family member,

02:13:55.800 --> 02:13:57.800
but it was really difficult.

02:13:57.800 --> 02:14:01.800
I was told that I was like a family member.

02:14:01.800 --> 02:14:05.800
In the war, my friends were playing games with each other.

02:14:05.800 --> 02:14:09.800
It was really fun, like we were playing together.

02:14:09.800 --> 02:14:14.800
I can't say anything that I want to say,

02:14:14.800 --> 02:14:19.800
but I don't want to hide it, or tell it to others.

02:14:19.800 --> 02:14:22.800
I feel like the current Skars are like family.

02:14:22.800 --> 02:14:25.800
I can't say anything easy,

02:14:25.800 --> 02:14:28.800
so I'll just talk to them if I find a good place to play.

02:14:31.800 --> 02:14:33.800
You

02:19:01.800 --> 02:19:09.300
from the lower bracket we return to the upper bracket it's time for the upper

02:19:09.300 --> 02:19:15.200
bracket final Kina troating on the CAG for a spot in the grand final and the

02:19:15.200 --> 02:19:19.320
best position to try and get yourself to a major it's not on automatic

02:19:19.320 --> 02:19:23.720
qualification you've still got to win the grand final but better to do so today

02:19:23.720 --> 02:19:28.240
booking your place in that very spot than having to go to lower bracket and

02:19:28.240 --> 02:19:33.320
potentially play D plus early where they're going all scars yeah again this

02:19:33.320 --> 02:19:37.880
bracket it doesn't feel near a certain as the other sub regions of course CAG

02:19:37.880 --> 02:19:42.720
probably still stand tall as the favorite but I feel like D plus Kia really

02:19:42.720 --> 02:19:45.880
gonna close the gap today before they've shown and I don't think that that match

02:19:45.880 --> 02:19:50.040
up would be super straightforward and I guess I'm not discounting KineTrip I

02:19:50.040 --> 02:19:53.800
still very much feel as if they have a strong dark horse potential here if they

02:19:53.800 --> 02:19:57.760
have a really good pop-off day in CAG off the mark then maybe they could find

02:19:57.760 --> 02:20:01.680
themselves in the grand final immediately. Let's get a key in a trope. First up, guys,

02:20:01.680 --> 02:20:07.440
I know for you and I, we haven't really got to see them up close and personal. This actually

02:20:07.440 --> 02:20:12.160
be our first time casting them so far in this split for kickoff. But we know, of course,

02:20:12.160 --> 02:20:16.480
these guys have been around a long, long time and they've always kind of felt very competitive

02:20:16.480 --> 02:20:21.600
within the region. Absolutely stacked, really good diamonds. They've just never really had

02:20:21.600 --> 02:20:26.560
that edge, I think on the strategic level to beat out the likes of CAG and D plus the

02:20:26.560 --> 02:20:31.320
old beer X roster, but this might be their time with a shake up within the region, the

02:20:31.320 --> 02:20:35.240
toss in the lower bracket, you never know what you're going to get from CAG in a given

02:20:35.240 --> 02:20:39.320
day. This is a really good opportunity. Maybe the best opportunity they've had in a long

02:20:39.320 --> 02:20:40.320
while.

02:20:40.320 --> 02:20:46.320
Yeah, they certainly feel pretty rejuvenated so far because of kickoff and comparison to

02:20:46.320 --> 02:20:51.440
you know, 2025 for instance, where it felt like they really had begun to derail and you

02:20:51.440 --> 02:20:57.600
know change was needed but you know in terms of roster structure etc so yeah I'm excited for them.

02:20:58.480 --> 02:21:04.720
In terms of their run up to this point it's it's been a point it hasn't been the most decisive

02:21:04.720 --> 02:21:11.520
right that the 2-1 help us a lot of foe and of course losing part of it beating out stars again

02:21:11.520 --> 02:21:17.200
2-1 so it's been solid certainly not as convincing though as CIG so that's kind of the storyline

02:21:17.200 --> 02:21:19.200
going to have to see another

02:21:19.200 --> 02:21:20.200
level and another dimension

02:21:20.200 --> 02:21:23.200
from these guys this afternoon.

02:21:23.200 --> 02:21:26.200
So their opponents in C AG. I

02:21:26.200 --> 02:21:28.200
mean, what a team within this

02:21:28.200 --> 02:21:30.200
region. So historic, maybe the

02:21:30.200 --> 02:21:32.200
most historic team up to date

02:21:32.200 --> 02:21:34.200
where we currently sit in 2026

02:21:34.200 --> 02:21:36.200
and there's obviously been a

02:21:36.200 --> 02:21:37.200
lot of talk about DD's

02:21:37.200 --> 02:21:39.200
inclusion in the roster.

02:21:39.200 --> 02:21:41.200
So we're going to have to see

02:21:41.200 --> 02:21:43.200
what's going to happen.

02:21:43.200 --> 02:21:47.640
There's obviously been a lot of talk about DD's inclusion in the roster, whether they

02:21:47.640 --> 02:21:52.480
were trying to get a new fifth in after he stepped in, and he's been holding his own

02:21:52.480 --> 02:21:55.880
and they feel like they get a lot of value from him and they've got enough firepower

02:21:55.880 --> 02:22:01.000
from the likes of Sharif and Jippetsu that they can continue with this Core 5 that has

02:22:01.000 --> 02:22:04.720
seen success over the last 12 months.

02:22:04.720 --> 02:22:10.280
Especially for, I think, when it comes to CAG, they're the kind of team where when you

02:22:10.280 --> 02:22:12.080
doubt them, they rise.

02:22:12.080 --> 02:22:17.560
And when you have the expectations, they fall. It's just time and time again, this ever-evolving

02:22:17.560 --> 02:22:21.800
cycle and you can never know which version of CIG is going to show up.

02:22:21.800 --> 02:22:27.000
Yeah, absolutely. I mean, that was the storyline heading into the D-Pulse matchup, right? It

02:22:27.000 --> 02:22:32.760
was very much a case of CIG having expectation on the not super duper-firm favourites. It

02:22:32.760 --> 02:22:36.960
means it's made that to be a lot more close than it was in the end. But CIG, I think the

02:22:36.960 --> 02:22:40.400
big takeaway for me was in that matchup, they put themselves in strong positions and then

02:22:40.400 --> 02:22:44.800
they were able to convert. There was not a single point over the course of that particular

02:22:44.800 --> 02:22:49.920
series where they went back to old habits, choking, throwing, and creeping, you know,

02:22:49.920 --> 02:22:53.760
mistake creeping and allowing a match to become a necessary post-note. They were decisive.

02:22:53.760 --> 02:22:58.120
They got the job done, 7-1, 7-2. They didn't mess around. They got out of the server quickly.

02:22:58.120 --> 02:23:02.640
Didn't show as much as probably other teams would have liked in terms of prepping going

02:23:02.640 --> 02:23:07.120
forward in the bracket. And so they go into this match in a strong position. But again,

02:23:07.120 --> 02:23:13.760
just about meeting that expectation. Do we see maybe those mistakes and those cracks begin to form

02:23:13.760 --> 02:23:19.120
today or can they continue to truly get better for? We had the benefit of speaking to PJH. We had

02:23:19.120 --> 02:23:23.440
the even greater benefit of speaking to hell and getting the information up close. Plus their

02:23:23.440 --> 02:23:29.760
result against D plus KIA last week was so dominant, 7172. And it was counter-stradding that

02:23:29.760 --> 02:23:35.520
those two kind of spoke about was the big strength for CAG and they've now had the ability

02:23:35.520 --> 02:23:40.800
to look at a KineTrip roster that's performed well, beating stars, beating up a solo foe.

02:23:40.800 --> 02:23:46.240
Both of those series, 2-1. So there's a bit of strength in the little bit of weakness that

02:23:46.240 --> 02:23:50.080
certainly CAG will have looked at and said, well, can we exploit them here? They struggled in this

02:23:50.080 --> 02:23:54.320
department. They were really strong in this area. Can we take that away from them? There's no better

02:23:54.320 --> 02:23:58.320
team within the region when it comes to counter-straining than CAG. They'll be prepped, they'll be

02:23:58.320 --> 02:24:03.760
ready to go. And it will be something that for KineTrip, they've got to be mindful of.

02:24:03.760 --> 02:24:09.760
to KineTrip have extra tricks up their sleeve that they can bring out today that maybe CIG won't be

02:24:09.760 --> 02:24:13.600
prepared for. I think that's where for me, a difference could be had.

02:24:14.480 --> 02:24:18.640
Yeah, absolutely. And actually, one of the key take-points to not looking back at the two last

02:24:18.640 --> 02:24:24.560
series played by KineTrip, they played Labs, Border, Bank, Chalet, Fortress, Cobb. So they played

02:24:24.560 --> 02:24:30.240
six unique maps over the course of those two series. And if CIG's prep work is to be as few as

02:24:30.240 --> 02:24:35.240
the game. And so, um, hopefully

02:24:35.240 --> 02:24:36.240
for the track sake, they've made

02:24:36.240 --> 02:24:37.240
some adjustments because you see

02:24:37.240 --> 02:24:39.240
a G done. They do diligence

02:24:39.240 --> 02:24:41.240
once again, and it really hit

02:24:41.240 --> 02:24:43.240
that crap work and I've really

02:24:43.240 --> 02:24:45.240
well prepared and ready to go

02:24:45.240 --> 02:24:48.240
and know the fine details. Maybe

02:24:48.240 --> 02:24:49.240
there's a world in which we see

02:24:49.240 --> 02:24:51.240
another result that's very

02:24:51.240 --> 02:24:53.240
dominant from them. We're going

02:24:53.240 --> 02:24:55.240
to special little graphic before

02:24:55.240 --> 02:24:56.240
this match that was going to be

02:24:56.240 --> 02:25:01.280
from them. But we got a special little graphic before this match that we'll go to. It's about

02:25:01.280 --> 02:25:07.360
Gator and a Gator and the way that they've been, I guess, together for such a long time,

02:25:07.360 --> 02:25:13.040
or not together, but starting playing for such a long time, two players that when they

02:25:13.040 --> 02:25:18.000
came into the region, they were the young gunners, guys, they were the new hope for

02:25:18.000 --> 02:25:23.200
the eight pack North region at the time when they kind of made their way in. And now we're

02:25:23.200 --> 02:25:29.360
the mid 20s. Is this their peak? Are they going to start to fall off of cliff? Where

02:25:29.360 --> 02:25:34.040
do things go for these two, which are no longer now the young gunners within the region, but

02:25:34.040 --> 02:25:41.040
the older heads? No, and both of these teams are of course under the CHE banner and years

02:25:41.040 --> 02:25:47.360
gone by. And yeah, I think they'll be pretty comfortable in this position. Probably more

02:25:47.360 --> 02:25:51.960
say a Gator as opposed to to Gatorado who's been a bit of a hiatus, but it's good to see

02:25:51.960 --> 02:25:56.960
He's been firing like it and he doesn't feel like he's missed too much of a beat, at least from what we've seen so far.

02:25:56.960 --> 02:26:01.960
So excited to see these guys inside of the server and again, this is a big tester for them today.

02:26:01.960 --> 02:26:09.960
I think that Aged especially is going to have the spotlight on him today to probably be the one to be a big playmaker for Kinnotrope.

02:26:09.960 --> 02:26:12.960
He's the kind of player you want in your corner, clutching up rounds.

02:26:12.960 --> 02:26:18.960
That's the sort of potential that he brings to the roster and if he taps into that, then they can start to apply pressure back onto CIGI.

02:26:18.960 --> 02:26:22.800
Yeah, I think that's going to be the strength of of a kinetropically out of fine success

02:26:22.800 --> 02:26:29.560
You know can they get the fracking power out of those two it almost you probably not gonna beat CIG the mental and

02:26:29.840 --> 02:26:37.920
Strategical side of things but can you beat them in the server guns up and who can frag out better and play into that kind of strength

02:26:37.920 --> 02:26:39.920
Which kind of then makes it well

02:26:40.280 --> 02:26:42.600
What are the maps that are probably going to help you with that?

02:26:42.600 --> 02:26:47.440
I'm gonna be in the likes of border for instance might be to go to this for something like a kinetro

02:26:47.440 --> 02:26:50.440
They played it against scars. They won that seven five

02:26:51.040 --> 02:26:56.400
The other maps though that they've played and again showing a really deep map or as you kind of touched on before

02:26:56.800 --> 02:27:04.200
Like they can play the more conventional club houses fortresses as well in terms of that more structures

02:27:04.200 --> 02:27:06.960
We do go to the map readers will get a bit of an eye on it

02:27:09.000 --> 02:27:12.080
Now the maps that I've come through bank layer concerts

02:27:12.080 --> 02:27:15.840
So it's structure and scale and choke points,

02:27:15.840 --> 02:27:18.440
especially when you look towards console on the tail end.

02:27:18.440 --> 02:27:22.080
So these maps are really, really going to test

02:27:22.080 --> 02:27:23.840
attacking for us.

02:27:23.840 --> 02:27:26.960
Bank can lend itself into being a little more open

02:27:26.960 --> 02:27:28.720
and I'm sure CIG will try to exploit that.

02:27:28.720 --> 02:27:32.200
Maybe try and find pockets of space up the tempo,

02:27:32.200 --> 02:27:34.200
try and find more route one approaches.

02:27:34.200 --> 02:27:36.760
Don't see that being as viable though on the lights

02:27:36.760 --> 02:27:39.840
and especially there and to an extent concert,

02:27:39.840 --> 02:27:40.680
but not so much.

02:27:40.680 --> 02:27:45.560
I think this video is going to be a real good test for these two teams. Straight away from

02:27:45.560 --> 02:27:49.800
the more compact options like your Chalets and your Borders for example, which I personally

02:27:49.800 --> 02:27:53.160
probably actually did expect to see in this series, but they've gone a different route

02:27:53.160 --> 02:27:54.160
at Tyler.

02:27:54.160 --> 02:27:57.400
Well, unfortunately, we're going to have to let the tension simmer here for this upper

02:27:57.400 --> 02:28:02.160
bracket final in a big game here for A-Pak. North we will take short break while we get

02:28:02.160 --> 02:28:05.920
the game ready. When we return though, these two will go head to head for a spot in the

02:28:05.920 --> 02:28:06.920
grand final.

02:28:06.920 --> 02:28:20.520
Hi, my name is Rikuli and I'm a player for CIG Osaka for APL.

02:28:20.520 --> 02:28:25.360
We look for us, it was a surreal experience because it was our first time ever in a main

02:28:25.360 --> 02:28:28.680
stage on an international event so yeah it was amazing.

02:28:28.680 --> 02:28:34.600
It definitely motivated us to play better and just the confidence boost really.

02:28:34.600 --> 02:28:38.100
I was happy to be honest, but I wanted to win.

02:28:38.100 --> 02:28:44.600
Everyone was honest, so I was able to do it easily.

02:29:04.600 --> 02:29:14.600
Well, I was confident, but I thought I'd practice more and more, so I increased the number of times I ranked.

02:29:14.600 --> 02:29:24.600
I don't think it's going to change, but when I played badly, I was able to make fun of my teammates.

02:29:34.600 --> 02:29:44.600
A big part of that was that we couldn't scream for like a week, out of practice was definitely very, it really impacted us.

02:29:44.600 --> 02:29:50.600
We didn't know what we were doing at first, and by the time we knew it, we were already out.

02:29:50.600 --> 02:29:57.600
I mean, in the 6th round, if I won the 1v1 against Alamo, on him in 1T, then yeah, it could have been a 6th round.

02:29:57.600 --> 02:30:00.600
It could have just won easily, but it is what it is.

02:30:00.600 --> 02:30:10.880
I was a coach, Ken, so I was personally busy, but I think I got a simple, practical defect.

02:30:10.880 --> 02:30:11.880
I think I got a random defect.

02:30:18.960 --> 02:30:27.400
Well, it doesn't really change much, but the coach hasn't decided yet, so it doesn't really change much, but it's better than before.

02:30:30.600 --> 02:30:41.600
Massacre, SI, main stage is probably the minimum, and winning is the maximum.

02:30:41.600 --> 02:30:47.600
Let's start with winning the game.

02:30:47.600 --> 02:30:54.600
Let's start with the way it's called.

02:31:17.600 --> 02:31:30.600
Well, to be honest, I wasn't aware of it, so I didn't really like it, but it's a little bit of a nuisance.

02:31:30.600 --> 02:31:37.800
Honestly speaking, I was working on the building,

02:31:37.800 --> 02:31:42.520
and I didn't want to use a bulldozer, but I was working on a bulldozer.

02:31:42.520 --> 02:31:47.600
I didn't think it was cool when I started working on it, so I used a bulldozer.

02:31:47.600 --> 02:31:52.040
I didn't want to use it, and I didn't like it.

02:31:52.040 --> 02:31:57.160
I think the bulldozer style is more popular now.

02:31:57.160 --> 02:32:06.160
The reason is that the CIG in me is getting higher and the enemy doesn't like it.

02:32:06.160 --> 02:32:10.160
So I think the name Bulldozer is a bit strange.

02:32:10.160 --> 02:32:14.160
I think it's a very smart Bulldozer.

02:32:27.160 --> 02:32:29.960
a scrap, but the whole king of a scrap, Pino.

02:32:29.960 --> 02:32:31.760
If he goes uncontested and the kit goes cold,

02:32:31.760 --> 02:32:32.600
that'll be devastating.

02:32:32.600 --> 02:32:34.800
The grenade goes through that this way.

02:32:34.800 --> 02:32:37.200
Cyber and Bullet are able to get one apiece with the kit

02:32:37.200 --> 02:32:39.880
so far away, and Canadian down upstairs.

02:32:39.880 --> 02:32:43.000
Cyber, wow, that was special.

02:32:43.000 --> 02:32:45.040
It's a one, but it's three to hold,

02:32:45.040 --> 02:32:46.480
and they're pushing from behind.

02:32:46.480 --> 02:32:47.560
He's found one.

02:32:47.560 --> 02:32:49.360
He's got to get the vertical as well.

02:32:49.360 --> 02:32:51.560
They get pulled off six, but down to the last three

02:32:51.560 --> 02:32:54.000
and four seconds, Reinhardt's got another.

02:32:54.000 --> 02:32:55.000
He's held on.

02:32:55.000 --> 02:32:59.000
He's going to do it, but he has to take the 2-1 win.

02:32:59.000 --> 02:33:03.000
Both players spotted, but the Rams can be made successfully here.

02:33:03.000 --> 02:33:05.000
Oh!

02:33:05.000 --> 02:33:08.000
Another one for Salter. Information from the Bs.

02:33:08.000 --> 02:33:09.000
He goes dead.

02:33:09.000 --> 02:33:10.000
Shocking!

02:33:11.000 --> 02:33:13.000
Valio, Salter ends.

02:33:13.000 --> 02:33:19.000
They cement themselves as one of the greatest of all time.

02:33:19.000 --> 02:33:21.000
He's starting to get cooked alive, Ollie,

02:33:21.000 --> 02:33:22.000
but he's using the stem pencils.

02:33:22.000 --> 02:33:23.000
Look at this from the dark.

02:33:23.000 --> 02:33:24.000
Surely not.

02:33:24.000 --> 02:33:29.960
Really it let's play the year in my book place the game hits the old buddy didn't quite catch it

02:33:34.040 --> 02:33:36.440
He's going back he's not quite sure he

02:33:41.360 --> 02:33:44.600
This is an angle that he might be able to contest no unfortunately

02:33:44.600 --> 02:33:46.720
He takes just a bit of damage here a walk

02:33:46.720 --> 02:33:50.600
I guess the second one eclipse though we'll get one turning it into a 2v2 and I they push it on the side

02:33:50.600 --> 02:33:52.400
The defendant will lose out on this.

02:33:52.400 --> 02:33:54.760
Eclipse the last alive on the ally.

02:33:54.760 --> 02:33:56.800
Spots the head and takes the base.

02:33:56.800 --> 02:33:59.400
The ace for Waka.

02:33:59.400 --> 02:34:02.120
He will down BC, Canadian positioning to kick off,

02:34:02.120 --> 02:34:04.680
but that's going to result in a double base from Vertical.

02:34:04.680 --> 02:34:06.680
That's the core for him in the round.

02:34:06.680 --> 02:34:09.040
Necrox, the final defender against Vertical.

02:34:09.040 --> 02:34:11.680
The ace, absolute domination.

02:34:11.680 --> 02:34:14.080
We all believe in Magic, Michael.

02:34:14.080 --> 02:34:17.560
Team one does, as they win the Mexico Major.

02:34:50.600 --> 02:34:56.600
What's the difference between you and the world?

02:34:57.600 --> 02:35:00.600
We have experienced this in many countries,

02:35:01.600 --> 02:35:08.600
like we have noticed new things in our life.

02:35:09.600 --> 02:35:14.600
I think it's difficult to believe that evolution is the key to a new world,

02:35:14.600 --> 02:35:18.600
but we have to practice in the communication part of the world.

02:35:18.600 --> 02:35:23.600
I don't have any mistakes in communication with Zepto,

02:35:23.600 --> 02:35:28.600
and I've lost a lot of mistakes.

02:35:28.600 --> 02:35:31.600
When I was a beginner,

02:35:31.600 --> 02:35:38.600
I couldn't feel anything when I was playing with the players I only saw on the screen.

02:35:38.600 --> 02:35:41.600
I've always liked the players,

02:35:41.600 --> 02:35:43.600
and I've always liked the team I've always been in front of,

02:35:43.600 --> 02:35:45.600
and I've seen the players fight,

02:36:15.600 --> 02:36:20.600
I think we will be able to fight more in the world.

02:36:20.600 --> 02:36:25.600
We are in Japan, but we can only leave the result without a doubt.

02:36:25.600 --> 02:36:28.600
If we can meet a person who can hurt us more,

02:36:28.600 --> 02:36:31.600
I think it would be appropriate to win.

02:36:31.600 --> 02:36:40.600
Yes, Japan's A-PAC team is quite popular.

02:36:40.600 --> 02:36:44.600
I think there are times when the result doesn't come out,

02:36:44.600 --> 02:36:48.600
and I think there are times when the result doesn't come out,

02:36:48.600 --> 02:36:53.600
but honestly, it's not a good idea to say it's frustrating,

02:36:53.600 --> 02:36:57.600
but this year, I want to leave the result and leave the results

02:36:57.600 --> 02:37:01.600
to make sure that the result is strong.

02:37:01.600 --> 02:37:05.600
Yes, I think everyone has to lose,

02:37:05.600 --> 02:37:08.600
and I think there is a way to learn,

02:37:08.600 --> 02:37:14.600
I think the most important thing is to change the direction of losing and to stop the next one.

02:37:14.600 --> 02:37:19.600
Even if the world championship or Japan championship is lost, it's okay to lose.

02:37:19.600 --> 02:37:22.600
I think the most important thing is to not fall down there.

02:37:30.600 --> 02:37:33.600
There are a lot of changes in the meta.

02:38:38.600 --> 02:38:40.600
I

02:39:38.600 --> 02:39:40.600
I

02:43:08.600 --> 02:43:15.600
Thank you.

02:45:38.600 --> 02:45:40.600
I

02:46:08.600 --> 02:46:12.100
Shout out to people who love the red jeep on the top of the hill

02:46:12.100 --> 02:46:14.100
Then I fall back, I can't fall back

02:46:14.100 --> 02:46:16.100
I ain't like you tonight

02:46:16.100 --> 02:46:19.100
I ain't good to fall out of you and die back

02:46:19.100 --> 02:46:21.100
I never hit a ring when I work

02:46:21.100 --> 02:46:23.100
Cause I took my phone off

02:46:23.100 --> 02:46:25.100
Phone off, ay ay ay

02:46:25.100 --> 02:46:27.100
I'm a bad boy but killer killer

02:46:27.100 --> 02:46:30.100
Like a sob, I need killer killer

02:46:30.100 --> 02:46:32.600
I can dance, dance, dance in my dance

02:46:32.600 --> 02:46:35.100
I can dance, dance, dance, dance in my dance

02:46:35.100 --> 02:46:37.860
I don't need any lies

02:46:37.860 --> 02:46:40.500
I won't tell you that I don't want to

02:46:40.500 --> 02:46:43.020
The value of human is

02:46:43.020 --> 02:46:45.500
I don't want to be myself

02:46:45.500 --> 02:46:47.340
Tick tock, tick tock

02:46:47.340 --> 02:46:48.580
I don't know

02:46:48.580 --> 02:46:51.140
That's the way it is

02:46:51.140 --> 02:46:52.580
Tick tock, tick tock

02:46:52.580 --> 02:46:53.820
I can't turn it

02:46:53.820 --> 02:46:56.140
I'm slowly going

02:46:56.140 --> 02:46:58.780
I don't know what the mirror is

02:46:58.780 --> 02:47:01.420
I don't know if it's a coincidence

02:47:01.420 --> 02:47:02.980
I don't care, I don't worry

02:47:32.980 --> 02:47:35.620
You and me was my vision line

02:47:35.620 --> 02:47:38.020
You know you'll ever be here

02:47:38.020 --> 02:47:41.060
But I'm not going to be able to do anything

02:47:41.060 --> 02:47:43.220
Cause if it's all right

02:47:43.220 --> 02:47:45.700
You gotta use your mind time

02:47:45.700 --> 02:47:48.020
Like a real person

02:47:48.020 --> 02:47:50.900
I'll put it on you, give it all you got

02:47:50.900 --> 02:47:52.580
Tick tock tick tock

02:47:52.580 --> 02:47:53.940
I can't take it

02:47:53.940 --> 02:47:56.260
This feels so amazing

02:47:56.260 --> 02:47:57.780
Tick tock tick tock

02:47:57.780 --> 02:47:58.980
I can't take it

02:47:58.980 --> 02:48:01.380
I'm so calm

02:49:31.380 --> 02:49:34.180
Oh, I'm sure you can't notice

02:49:34.180 --> 02:49:37.880
It's not pink, it's not white

02:49:39.380 --> 02:49:41.580
I'm the light of the night

02:49:41.580 --> 02:49:43.980
Jesus, I'm the love of soul

02:49:43.980 --> 02:49:46.580
Jesus, I'm the love of soul

02:49:48.580 --> 02:49:51.180
You're right

02:49:51.180 --> 02:49:56.180
Tell me everything I need

02:49:58.180 --> 02:50:00.780
You smile

02:50:00.780 --> 02:50:06.280
I still can't get over it

02:50:08.280 --> 02:50:12.280
Now, I don't know

02:50:12.280 --> 02:50:14.280
the name

02:54:14.280 --> 02:54:21.280
I

02:54:21.280 --> 02:54:24.280
I

02:54:24.280 --> 02:54:26.280
I

02:54:26.280 --> 02:54:28.280
I

02:54:28.280 --> 02:54:30.280
I

02:54:30.280 --> 02:54:32.280
I

02:54:32.280 --> 02:54:34.280
I

02:54:34.280 --> 02:54:36.280
I

02:54:36.280 --> 02:54:38.280
I

02:54:38.280 --> 02:54:40.280
I

02:54:40.280 --> 02:54:42.280
I

02:57:10.280 --> 02:57:12.280
I

03:00:40.280 --> 03:00:42.280
I can't be

03:00:42.280 --> 03:00:45.280
This is the last time I'm here

03:00:47.280 --> 03:00:50.280
I don't care if it's a lie

03:00:50.280 --> 03:00:54.280
I don't care if it's a lie

03:01:40.280 --> 03:01:43.280
I want to go back to the old days

03:01:44.280 --> 03:01:47.280
The lost voice is born in the city

03:01:48.280 --> 03:01:52.280
People who are far away from the past

03:01:52.280 --> 03:01:55.280
Even the distance between us is sweet

03:01:55.280 --> 03:01:59.280
Even a little bit of it is weak in this night

03:02:02.280 --> 03:02:05.280
The dawn that melts away

03:02:05.280 --> 03:02:09.280
This is the last wish

03:03:10.280 --> 03:03:38.520
I don't know, well apologies for the delay, we only had some sort of an outage issues which

03:03:38.520 --> 03:03:44.280
fortunately have now been resolved which means we can get underway with the upper bracket final or

03:03:44.280 --> 03:03:48.520
again thanks for sticking with us and we can get the straight bracket on the road guys.

03:03:50.120 --> 03:03:57.800
Now let's jump in to this best of three it's Bank, Blair and Consulate if required expectations

03:03:57.800 --> 03:04:03.640
or at least I hope that this will be a competitive matchup. CAG though still the firm

03:04:03.640 --> 03:04:10.520
favorites as we finally jump into this match. Again apologies as you said for the delay but it

03:04:10.520 --> 03:04:17.880
seems like all has been resolved. CAG to start out on attack and the bands as follows it's the

03:04:17.880 --> 03:04:24.280
mirror and Monty in the first wave and so we may well see double shield bands here nothing from

03:04:24.280 --> 03:04:26.080
from Kinitrope here on the defense.

03:04:28.200 --> 03:04:30.980
And in fact, no, it's the Echo and the Ying.

03:04:33.120 --> 03:04:35.000
Okay, I gotta build this one back up a little bit,

03:04:35.000 --> 03:04:36.840
but for Kinitrope, you know,

03:04:36.840 --> 03:04:38.880
this is a really good opportunity

03:04:38.880 --> 03:04:42.040
that the Disrosta probably haven't had

03:04:42.040 --> 03:04:43.680
a lot of opportunities to, you know,

03:04:43.680 --> 03:04:46.080
make a major and make a name for themselves

03:04:46.080 --> 03:04:48.840
and get over the tops of your CAGs,

03:04:48.840 --> 03:04:50.560
your D pluses in recent times,

03:04:50.560 --> 03:04:56.360
fear acts is over the course of last few years, an upper bracket final spot in the grand final

03:04:56.360 --> 03:04:59.560
where anything can happen on that given day. Then it's just one series to get a little

03:04:59.560 --> 03:05:04.000
break. Everyone has to then fight to even just get there to challenge you. I think

03:05:04.000 --> 03:05:09.200
CIG come into this as favorites, but I don't look at it as overwhelming favorites. I spoke

03:05:09.200 --> 03:05:14.000
it about before in the pre-match discussion, which that was a while ago now, but CIG is

03:05:14.000 --> 03:05:18.000
the kind of team that on a given day, well, I could see as you could win this seven one

03:05:18.000 --> 03:05:25.040
and they can go to 3 maps. It's a completely unknown territory in a series like this which

03:05:25.040 --> 03:05:29.440
makes it fascinating and exciting because we're not sure what we're going to get.

03:05:29.440 --> 03:05:37.000
I totally agree with that sentiment. I'm not going to be shocked if CIG went away with

03:05:37.000 --> 03:05:41.160
this match. Equally not going to be shocked if we see them take a little while to find

03:05:41.160 --> 03:05:47.640
their footing. As for the opening round, I like the belt of utility that they have on

03:05:47.640 --> 03:05:51.880
off to here here. The Monty banned out but of course the Blitz has made it through. They

03:05:51.880 --> 03:05:57.000
then have the Klaas, they can lay a pressure and then they go pretty old school with the

03:05:57.000 --> 03:06:00.840
Habana and the Thatcher combination to do with the hatches on this particular site.

03:06:00.840 --> 03:06:08.200
Defensively it's very much an anchor and a bunker down on the objective. The only real

03:06:08.200 --> 03:06:12.320
caveat to that being that a Claire over the wood blue stays on the Denari. The rest of

03:06:12.320 --> 03:06:17.040
the team that will bunker down with catch, they have the Maestro's Walfa, play Denar

03:06:17.040 --> 03:06:22.480
late and then so the old-school tools of the the smoke and the mute as well so

03:06:22.480 --> 03:06:27.600
yeah show me up to be a bit more of an old-school bank here as the CIG quite

03:06:27.600 --> 03:06:31.280
quickly worked their way through map control

03:06:32.120 --> 03:06:39.340
oh wow that's nice. That is so nice. Well quickly taking control it's definitely the

03:06:39.340 --> 03:06:43.200
goal and being able to achieve that that's already blue stairs under there

03:06:43.200 --> 03:06:48.400
belt. The gate does get a trade onto DD, man, so the faster it goes down.

03:06:50.720 --> 03:06:57.360
I do have a gate applying tucked in close CCTV. And typically in terms of the denial,

03:06:57.360 --> 03:07:03.120
you know, you'll have the Goyo didn't bring it. Obviously Echo banned down. So it's the three gas

03:07:03.120 --> 03:07:09.360
players of Aokaiu and Klaus, Maestrocams. That's pretty much what they've got in terms of denial.

03:07:09.360 --> 03:07:15.360
minute 30 on the clock. So COG's in a really solid position even though they did lose DD man and it's a 4v4.

03:07:20.080 --> 03:07:25.040
Hello this comes down to the util layering here for the attack, ensuring those smokes are in

03:07:25.040 --> 03:07:29.360
good positions to cover the lights of red and then Sharip can be given the license to peek through

03:07:29.360 --> 03:07:35.600
that. They still have a total of four available then plus the capital. So COG will just need to be

03:07:35.600 --> 03:07:39.840
disciplined here. Treet likely would actually drop a go for the back pinch but in the meantime

03:07:39.840 --> 03:07:45.600
Anderson does fall that does complicate things a little bit. Treet may consider actually a faker

03:07:45.600 --> 03:07:50.160
and then reconnect with the rest of the push and that seems to be the case. Our colleague goes for

03:07:50.160 --> 03:07:55.200
the first plant attempt but probably forced off. They've been able to draw out the utility though

03:07:56.320 --> 03:07:59.760
so it's all quick for CIG being played down but they're not in the worst position.

03:07:59.760 --> 03:08:07.080
isolation, the name of the game for Sharif and he loses that jewel, Arcali immediately

03:08:07.080 --> 03:08:14.280
to go for the plant and the cover does not land, somehow he gets the plant down but 1v4

03:08:14.280 --> 03:08:20.120
will quickly be dismissed. Good work from KineTrope and CAG, a couple of mistakes early

03:08:20.120 --> 03:08:23.120
in that initial round. Yeah I mean considering they got the opening

03:08:23.120 --> 03:08:27.760
pick, got the blue stairs under their control nice and early, I expected a little bit more

03:08:27.760 --> 03:08:33.200
from CAG and credit though has to go to Kinnichoke. They don't panic. They don't over invest. Obviously

03:08:33.200 --> 03:08:37.760
got that big kill onto DD man. So they're not going to get flooded in terms of the uneven numbers.

03:08:37.760 --> 03:08:42.240
They brought it back to 4v4. They lacked a little bit of that denial, but they made up with it with

03:08:42.240 --> 03:08:46.640
a little bit more of that forward aggression. So, you know, typically baseman bank, you'll see

03:08:46.640 --> 03:08:51.040
the defensive team just kind of go through the Utah game as their main source of defense. And

03:08:51.600 --> 03:08:55.840
the Kinnichoke kind of just got on the front foot. I mean, a lovely clear from Zaka.

03:08:55.840 --> 03:09:03.560
And unfortunately, Shariq just couldn't find the right angle in the glass and I think at that moment then the round probably went away from CAG

03:09:03.560 --> 03:09:07.760
Basement Bank is difficult to attack into the best of times and then they just lost too many bodies

03:09:08.000 --> 03:09:10.880
And credit has to get a kid atrop though. They just got active

03:09:10.960 --> 03:09:15.240
They didn't just kind of sit back and wait for CAG to make the most of the advantage

03:09:15.440 --> 03:09:22.360
Unfortunately, we've just lost a player so we're gonna get a technical pause which because the game just like just started just

03:09:22.840 --> 03:09:24.840
We now turn this through a rest

03:09:25.840 --> 03:09:32.400
Yeah, such is the case, yeah, I mean, a fingers crossed that's more so isolated to one player

03:09:32.400 --> 03:09:39.040
and isn't a sign that the servers have degraded again, but yeah, I like the fight back that

03:09:39.040 --> 03:09:43.360
we saw in that first initial round there from KineTrope, again, the blue clear was really

03:09:43.360 --> 03:09:48.540
nice from the attack we saw the, the Thatcher leverage to deal with any utility that then

03:09:48.540 --> 03:09:54.140
forced the anchor back down the stairs and clean shot followed. But unfortunately, then

03:09:55.340 --> 03:09:59.420
CIG had to prepare themselves properly for that final push. They had a lot of smoke utility,

03:09:59.420 --> 03:10:03.660
that a total of six smokes that they could play into, and then try to leverage the

03:10:03.660 --> 03:10:06.860
Glaz. And I think the ultimate plan was for Glaz to drop over towards

03:10:06.860 --> 03:10:10.380
elevator and provide that pinch pressure and make it very difficult for the backline to

03:10:11.740 --> 03:10:17.580
deny the default plan. But then Habana died, I believe, I don't tend in that round if I'm not

03:10:17.580 --> 03:10:23.580
mistaken and then we saw that initiate a bit of a pivot from CAG and in an unoptimal position

03:10:23.580 --> 03:10:31.020
they're unable to really leverage that belt of utility correctly so only a couple of minor areas

03:10:31.020 --> 03:10:34.860
but that's generally the case of basement it doesn't take too many things to go against you

03:10:34.860 --> 03:10:40.620
on this side of attack and it starts to look a little bit messy so hopefully for their sake

03:10:40.620 --> 03:10:46.540
that's just a bit of a one-off it'd be limited to that site and then they can look to reset going

03:10:46.540 --> 03:10:51.540
forward into what is expected to be top-floor up next.

03:10:51.540 --> 03:10:57.340
Well, just to cross all the eyes and make sure things don't delay too long, unfortunately

03:10:57.340 --> 03:11:00.940
for this re-host with the other ongoing issues, we will take a very short break, but hopefully

03:11:00.940 --> 03:11:02.340
it is indeed very short.

03:13:46.540 --> 03:13:48.540
I

03:15:16.540 --> 03:15:18.540
I

03:16:46.540 --> 03:16:48.540
I

03:21:16.540 --> 03:21:42.060
Welcome back, ladies and gentlemen. It's just one of those days where it seems like we're

03:21:42.060 --> 03:21:45.780
going to be running into maybe an issue here or there, but fortunately in this case it

03:21:45.780 --> 03:21:51.220
has been resolved to win get back underway and hopefully goes this could be the the last one

03:21:51.940 --> 03:21:56.500
but you never know with these things. It's awesome. Well, yeah, I mean, there's always one more.

03:21:57.380 --> 03:22:00.820
I think when it's one of those days, there's usually one more and it's not just a one-off thing,

03:22:00.820 --> 03:22:05.540
but yeah, hopefully it can now get underway because it's we've only played the one round,

03:22:05.540 --> 03:22:09.460
which was a good route from Keena Trap, of course, for CAG. They got the opening pick,

03:22:09.460 --> 03:22:13.860
they got the good clear of the wards, blue says, but Keena Trap switched on defense and

03:22:13.860 --> 03:22:15.380
I've got themselves off to a good start.

03:22:17.220 --> 03:22:20.660
Yeah, just before we jumped into the rehearse, the tracker that we have access to was actually

03:22:20.660 --> 03:22:24.180
showing archives as the site of choice that I just thought at the time that was

03:22:26.900 --> 03:22:30.820
a case of it was selected before the rehearse and it wasn't actually going to be committed to,

03:22:30.820 --> 03:22:36.580
but it seems like KineChip are going to be sending us to Teller's archives here for round number two.

03:22:36.580 --> 03:22:47.320
and if these numbers are to be exact this site has only been played one time globally in April

03:22:47.320 --> 03:22:53.140
2026 so that's interesting it was won by the attack I don't know the exact details as to where or

03:22:53.140 --> 03:22:57.620
when that did take place but this is very much a niche selection from the defense.

03:22:57.620 --> 03:23:04.100
You know, it's the one that you see as often. I mean, it's, it's, I'm trying to think of

03:23:05.380 --> 03:23:10.260
outside of April and how often it really does kind of get played. And again, it's like, uh,

03:23:10.260 --> 03:23:14.740
probably kind of like baseman chalet and that niche selection. You got some teams that

03:23:15.300 --> 03:23:18.580
I'm more than happy to play it. It'll feature very much on that top floor.

03:23:18.580 --> 03:23:27.180
deny the vert to the attack and this is actually where I think I mentioned it

03:23:27.180 --> 03:23:30.220
sort of pre-show when it comes to Kinatrop against CAG you're gonna have

03:23:30.220 --> 03:23:32.860
to have tricks up your sleeve well here's one of them right like these are

03:23:32.860 --> 03:23:35.980
the the little battles that I think are gonna determine this upper practice

03:23:35.980 --> 03:23:40.220
line or how they got the capabilities of showing things to CAG that CAG aren't

03:23:40.220 --> 03:23:47.860
gonna be ready for. On the last year 50 times basement for instance for reference

03:23:47.860 --> 03:23:54.260
This is the most played at 800, so we've been playing a fraction of the percent as much

03:23:54.260 --> 03:23:59.980
as those more popular in this particular site, and over the course of those 51 attempts,

03:23:59.980 --> 03:24:11.620
it's essentially a 50-50 site, 49% in favour of the attack, making it the second most attack

03:24:11.620 --> 03:24:17.140
decided, pardon me, the second most defender-sided objective on the map, but again, the frequency

03:24:17.140 --> 03:24:23.360
is so low. We'll see how KineTrap look to contest up above Agate is looking rather aggressive

03:24:23.360 --> 03:24:28.140
currently over the boards. Sack and flow is a 3-2 split from the defense. Agate with

03:24:28.140 --> 03:24:33.860
a really, really positive read here. A double swing from the defense onto Sharip, but he's

03:24:33.860 --> 03:24:38.940
clued in. Lose pretty conservatively, he's survived. Oh, and in fact, that's the kill.

03:24:38.940 --> 03:24:42.240
So he regresses at the right moment, finds a good opportunity to do D as well elsewhere.

03:24:42.740 --> 03:24:44.040
Taps in for C.A.G.

03:24:44.840 --> 03:24:45.740
We now go for the flank.

03:24:49.140 --> 03:24:53.140
Obviously got the plant down in the opening round as well, but we're unable to follow it up in the post.

03:24:53.140 --> 03:24:55.140
Why there should be a different story altogether.

03:24:55.540 --> 03:25:00.040
And maybe a good reason why this is a site that doesn't really see a whole lot of play.

03:25:00.840 --> 03:25:03.440
In contrast to the other sites on this map.

03:25:03.440 --> 03:25:07.240
And the thing is you don't need to play archives on bank.

03:25:07.240 --> 03:25:11.040
I think really, when you kind of think about the sides that do get played, I don't know

03:25:11.040 --> 03:25:15.920
really what you're thinking is that you're replacing is going to make this better.

03:25:15.920 --> 03:25:20.600
So, yeah, look, they went through something and you know what, I'll stand by it.

03:25:20.600 --> 03:25:25.120
I think it's good that they've tried something and then want to bring that sort of ace up

03:25:25.120 --> 03:25:26.120
the sleeve mentality.

03:25:26.120 --> 03:25:28.320
But boy, has it not worked in this round.

03:25:28.320 --> 03:25:33.840
Yeah, much better from CAG, more on the side of things that they capitalized.

03:25:33.840 --> 03:25:37.520
And they got the opening pick in the first round as well and then credit to kina trope

03:25:37.520 --> 03:25:40.760
But yeah, it's easier you could have done a lot more this time they follow through

03:25:41.480 --> 03:25:43.480
yeah good composure on the

03:25:43.840 --> 03:25:51.880
Can't a repel from Sharipi was able to buy his moment to find that open kill kickstart things and that pressure onto that top floor position

03:25:53.480 --> 03:25:57.920
Somewhat detracted from the rest of the defense that allowed the slip in and over towards the objective

03:25:57.920 --> 03:25:59.720
The plant was pretty simple to go down

03:25:59.720 --> 03:26:03.520
Kinechope weren't able to leverage a lot of that top-floor control in the end anyway.

03:26:04.520 --> 03:26:09.320
And so I don't think we are going to see that objective played again in this matchup.

03:26:09.320 --> 03:26:14.020
We go over to open area 4, round number 3.

03:26:14.820 --> 03:26:19.920
This being the more traditional tertiary sites selection.

03:26:23.120 --> 03:26:27.020
And based on the composition and the other positions here in the south,

03:26:27.020 --> 03:26:30.340
Kinechope, there should be a bit of an emphasis here on the top floor. They don't have the

03:26:30.340 --> 03:26:34.340
mirrorness, so they supplement the jam hold, but I think they'll still try and find a

03:26:34.340 --> 03:26:36.740
way to contest against that, but...

03:26:46.740 --> 03:26:52.340
It's also a series that has had, well, under two rounds played, there's been a lot of disruption,

03:26:52.340 --> 03:26:58.740
pre-series and then also between the rounds as well. So there's been zero opportunity for

03:26:58.740 --> 03:27:04.820
either of these two teams to really get their feet set and build momentum. That's a lovely

03:27:04.820 --> 03:27:10.820
kill for me. Okay, that shuts down the Sharip who's been arguably the best for CAG.

03:27:12.980 --> 03:27:18.580
I say arguably Chipitsu has been rated higher, but you just get the feeling Sharip is the

03:27:18.580 --> 03:27:25.340
Lifeline of this roster streams it ns. I don't think it's more a case of nice shot. It's more of a case of nice positioning

03:27:29.140 --> 03:27:31.140
You know I tend to agree

03:27:32.620 --> 03:27:37.860
So advantage for kina choke now and we'll see how they were to actually convert this position

03:27:38.780 --> 03:27:42.060
They should have a wealth of information available with the maestro up and maybe

03:27:43.660 --> 03:27:45.900
The pests as well from got a right to connect info

03:27:45.900 --> 03:27:50.380
Then have the freedom of the vigil to lurk around and roam around.

03:27:50.380 --> 03:27:53.900
So the top floor presence here from the defense.

03:27:53.900 --> 03:27:56.820
CIG looking to contest through square.

03:27:56.820 --> 03:28:03.780
Got her either under the pump, still has nitro, won't want to die with that in pocket.

03:28:03.780 --> 03:28:12.540
Take Hater again, oh he's putting the vigil to good use so far in his third round.

03:28:12.540 --> 03:28:17.980
The boss G has been impactful and it's taken down the two big heavy hitters for CAG.

03:28:19.140 --> 03:28:26.100
Well, if there's a statistic of CAG's wind percentage, the Jibitsu and Sharip being the first two dead in the 3v5 from here,

03:28:26.500 --> 03:28:28.540
I can't imagine it would be all that high.

03:28:31.700 --> 03:28:35.180
And so far, to begin, through the three rounds,

03:28:35.500 --> 03:28:38.540
I've had a bit back and forth. Both teams have had good moments.

03:28:38.540 --> 03:28:41.100
Hey, Gator, can you just drop?

03:28:42.540 --> 03:28:45.580
Big kill from Zaka though, on to Gatorada.

03:28:45.580 --> 03:28:47.580
Gorsaka is Akali.

03:28:48.700 --> 03:28:52.140
And I like the name Zaka, and he does go down though to Kawhi.

03:28:52.140 --> 03:28:53.740
Two player advantage for KineTrip.

03:28:53.740 --> 03:28:55.740
Hads is getting pressure from behind.

03:28:55.740 --> 03:28:57.740
Are they able to watch archives?

03:28:58.060 --> 03:29:00.780
Is Deity trying to follow in and play with this shield?

03:29:01.580 --> 03:29:02.700
There's just too many bodies.

03:29:02.700 --> 03:29:05.740
KineTrip has been very, very active on the defensive bank.

03:29:08.220 --> 03:29:10.220
It's not over just yet.

03:29:10.220 --> 03:29:14.580
Anaten could pack a punch on the Blitz, but he is pretty limited on HP.

03:29:15.080 --> 03:29:16.680
Should be pretty straightforward shutdown.

03:29:16.680 --> 03:29:19.880
There's Maestro in-fop as well, in towards the site.

03:29:19.880 --> 03:29:23.820
So even a 2v2 is going to be a challenge for COG.

03:29:28.020 --> 03:29:30.920
Kaeyuu gets the kill on the GD man, leaves it all down to Anaten.

03:29:30.920 --> 03:29:33.020
Oh, he hits the headshot, went onto a clear.

03:29:33.220 --> 03:29:36.020
Kaeyuu gets flashed and Anaten goes nuts!

03:29:36.420 --> 03:29:39.720
Wines back the clock as Anaten can usually do.

03:29:40.220 --> 03:29:46.140
and just have that moment where he flexes both outside the server and inside the server.

03:29:48.060 --> 03:29:53.180
Wow. Well, he's known as being one of the best in the world on the Blitz, and that's another

03:29:53.180 --> 03:30:01.340
really good example of just how strong he can be. It was Roland Chewley-Kinitrape's round to lose

03:30:01.340 --> 03:30:07.820
in a strong position, late man advantage, maestro info up, and even at the end, it was still a two

03:30:07.820 --> 03:30:13.500
versus one, but he just put himself in a position where he was able to isolate those players

03:30:13.500 --> 03:30:17.820
and back himself with really, really clean mechanical skill.

03:30:17.820 --> 03:30:23.980
They were still tricky opportunities to convert, but he was able to do so.

03:30:23.980 --> 03:30:30.020
So for KineTrope, it's about doing a better job going forward and just dealing with that.

03:30:30.020 --> 03:30:33.660
And then here, 3v2, K'A'Ow caught out.

03:30:33.660 --> 03:30:40.160
2 vs 2 looks rough with information, but then a Claire also presented an opportunity and then you can't really follow up with Kairi there.

03:30:41.160 --> 03:30:43.960
Gets caught up close, not a ton that he could do.

03:30:44.460 --> 03:30:50.660
And it's a big moment for CAG that will inject a bit of energy into this matchup, again, given its disrupted nature.

03:30:51.160 --> 03:30:54.960
They're the first team really to find some comfort inside of the server.

03:30:56.460 --> 03:31:03.260
And with that first rotation, now Don, we return to the top floor, it's Kairi and Capital to be benched.

03:31:03.660 --> 03:31:15.180
Make sure to be disappointed that probably should have been able to go on and win that

03:31:15.180 --> 03:31:16.180
round.

03:31:16.180 --> 03:31:24.900
It's 2v4 and again found the early kills on a Sharip and Chibbets to courtesy of Aya Gader

03:31:24.900 --> 03:31:27.020
and did a good job on that vigil.

03:31:27.020 --> 03:31:32.380
The 4 kills in the round from Anton and wins the 1v2 clutch.

03:31:32.380 --> 03:31:37.740
of the differences and that's usually what the best teams have in the arsenal is certain individual

03:31:37.740 --> 03:31:46.300
players that can win rounds off just sheer ability whereas if you play that round out and bring in

03:31:47.740 --> 03:31:51.260
many other teams if they don't have that kind of player they probably lose that round and

03:31:51.260 --> 03:31:57.420
aditons just that player in this region. Sharib can do that, Chibetsu can do that,

03:31:57.420 --> 03:31:59.420
That's the strength of the CIG roster

03:32:00.320 --> 03:32:04.760
Witnesses they can find themselves in those positions that they need to plant those big plays

03:32:09.940 --> 03:32:13.700
This is of course kinetrope's map pick so far CIG lead

03:32:20.420 --> 03:32:22.420
Kali and played for round four

03:32:22.420 --> 03:32:27.780
countering the castle and down below are Kali doing quite a bit of damage and

03:32:27.780 --> 03:32:32.780
disrupting those on site allows Chibisu to find the catch and that's some good

03:32:32.780 --> 03:32:37.540
work earlier here from CHE to Leia. Some really nice pressure uncontested, there's

03:32:37.540 --> 03:32:44.140
no one really in a position for Kinatro to go down below and take on the buck. So

03:32:44.140 --> 03:32:46.460
that now leaves them in quite a vulnerable position where they're a player

03:32:46.460 --> 03:32:49.860
down and no one's really able to make a response or produce a response in the

03:32:49.860 --> 03:32:56.360
Meantime if IU also falls and it feels like CAG are really beginning to lock in here on bank

03:32:57.100 --> 03:33:02.780
And again, we know what they're best and at their most dangerous. They are probably the best in the region

03:33:02.820 --> 03:33:04.820
so KineTrope will need to try and

03:33:05.860 --> 03:33:11.460
Find a response that's unlikely in this run, but at least going forward because at the moment CAG have a really good read

03:33:19.860 --> 03:33:25.600
It's going to come from anyone down this round for KineTrope, it's Aya Gader, especially after what we saw in the previous round on the vigil.

03:33:25.600 --> 03:33:30.780
Now on the runes, got the DMI, can certainly hit some pretty good shots from front desk position.

03:33:31.700 --> 03:33:38.220
When the entry for CIG is made late in the round, you know, time starting to dwindle, Gatorada's closed up this open area position.

03:33:38.220 --> 03:33:42.860
So they have a pretty good sense, you would imagine for the trio, how CIG are going to play this.

03:33:42.860 --> 03:33:46.140
It comes down to Aya Gader, can he catch a timing, but Shariq, this is smart.

03:33:46.740 --> 03:33:47.900
Yeah, wonderful.

03:33:47.900 --> 03:33:53.480
And even with 30 seconds on the clock, it's a 5v3. They know they still have the time and the numbers

03:33:53.600 --> 03:33:57.580
To clear out a deadly position such as aya gator love that from CAG

03:33:58.540 --> 03:34:03.220
Get around it does find an archers hull from down below in archives as the Claire is getting freshened up with Bob

03:34:03.220 --> 03:34:07.580
He's low on health needs to help forget a runner. They do get the kill on the gibbets who plant will go down

03:34:08.180 --> 03:34:11.700
Once you know in this site can be difficult to retake, but it's not at the window position

03:34:11.700 --> 03:34:16.060
So into the post plant and it's in we'll be able to bring that shield up with a black beard

03:34:16.060 --> 03:34:22.540
it has to hit the headshot long range here with the UMP and he does on to Sharip.

03:34:22.540 --> 03:34:25.900
30 seconds of Clare will make his vault in.

03:34:25.900 --> 03:34:27.220
Katerina needs to follow suit.

03:34:27.220 --> 03:34:28.220
Can they get the pinch?

03:34:28.220 --> 03:34:32.660
Did he able to win his battle up close and leaves Katerina by himself now?

03:34:32.660 --> 03:34:34.460
Little time remaining.

03:34:34.460 --> 03:34:36.340
They've got the pinch over towards long desk.

03:34:36.340 --> 03:34:39.860
A CAG will now make it a three to one lead.

03:34:39.860 --> 03:34:45.860
You know, a bad little fight back there in terms of the retake attempts, but you were

03:34:45.860 --> 03:34:50.420
doing a good job by sliding over to top square and a couple of neat shots to try and get

03:34:50.420 --> 03:34:54.260
back into the side, but when you're retaking into the black beard, it's always going to

03:34:54.260 --> 03:34:59.100
be a pretty stiff challenge, you know, and again trying good discipline in his shield

03:34:59.100 --> 03:35:00.100
play so far.

03:35:00.100 --> 03:35:05.500
Yeah, a three-on-score line, especially on the side of attack.

03:35:05.500 --> 03:35:11.180
Sun, Felix, CAG, have a bit of ascendancy here on map 1 of this series. We played package of that last round.

03:35:12.060 --> 03:35:16.860
Really loved the element of the Kali in this particular attack as well.

03:35:16.860 --> 03:35:20.140
Did good work on the castle early, put a lot of pressure on site, and then,

03:35:20.140 --> 03:35:24.780
had that look factor late, and there's the tail end of the package where Anerton was able to

03:35:26.220 --> 03:35:26.860
get that kill.

03:35:28.380 --> 03:35:31.580
Based on a good test of that, almost this round feels critically important.

03:35:31.580 --> 03:35:38.300
COG with this particular site, it makes the path forward for KineTrip for very, very volatile.

03:35:38.940 --> 03:35:43.100
The expectation will be the defence takes this, but if it does go astray,

03:35:44.540 --> 03:35:49.420
I think the lambos are beginning to ring a little bit here for KineTrip.

03:35:49.420 --> 03:36:05.660
I was looking at some of the numbers for APAC North and kickoff so far and the entry department

03:36:05.660 --> 03:36:10.220
and the agator is the best for Keenishope but only a plus two.

03:36:10.220 --> 03:36:14.780
He's gone eight and six in a lot of his entry battles.

03:36:14.780 --> 03:36:19.260
They probably need a little bit more out of Gatorada in that.

03:36:19.260 --> 03:36:20.260
He's only 1-1.

03:36:20.260 --> 03:36:24.300
He's only had two entry engagements so far this stage.

03:36:24.300 --> 03:36:26.380
You might get one here.

03:36:26.380 --> 03:36:30.540
The Tethamite, though, will dissuade him and force him back down main stairs.

03:36:30.540 --> 03:36:31.540
Come on, Cully.

03:36:31.540 --> 03:36:39.500
In terms of the highest rated player, actually, this kickoff stage, it's Chippetsu at a 136

03:36:39.500 --> 03:36:40.500
EPS.

03:36:40.500 --> 03:36:44.640
following him is Anitin and Sharit, closely tied together.

03:36:47.380 --> 03:36:50.740
Inetrop, it's only Kuao that's the highest

03:36:50.740 --> 03:36:53.620
as our colleague gets the kill onto Aya Gator.

03:36:53.620 --> 03:36:56.100
That's then Kuao falling to Chibitsu.

03:36:56.100 --> 03:36:58.780
Two quick kills for CHE at the two-minute mark,

03:36:58.780 --> 03:37:02.860
sees them in a similar position to the previous round.

03:37:02.860 --> 03:37:03.700
Yeah, Inetrop.

03:37:03.700 --> 03:37:04.540
Getting the early advantages.

03:37:04.540 --> 03:37:06.140
Inetrop are panicking for a bit of info there.

03:37:06.140 --> 03:37:07.340
Just before those two kills,

03:37:07.340 --> 03:37:09.060
the two or three members flicking cams,

03:37:09.060 --> 03:37:10.100
they didn't have a very good read

03:37:10.100 --> 03:37:15.060
to what COG was doing. The attack was patient. This could be a potential catch over to what's

03:37:15.060 --> 03:37:22.180
Garage and it is converted so it's okay but COG is still in a commanding position.

03:37:24.820 --> 03:37:28.500
Again, none of the benefit of information but with Anitin still on shield, you have the Damo

03:37:28.500 --> 03:37:33.540
Staff flyers, you have a ton of Grimm and Sons utility. The U-Tool here from COG will be able to

03:37:33.540 --> 03:37:35.540
So in the counterbalance that

03:37:38.740 --> 03:37:40.740
Well feels like a pivotal round in the map

03:37:41.980 --> 03:37:47.540
Cannot fear forwarding the loss on lockers CCTV catcher at winning it in the first round

03:37:48.220 --> 03:37:51.200
Even though the plant did successfully get put down by our colleague

03:37:51.880 --> 03:37:53.880
Okay, is that cut?

03:37:55.900 --> 03:38:01.040
Do the night so we've got her out of a he's over the woods chatted and we'll collect the kill on to chip it

03:38:01.040 --> 03:38:06.620
I should have been aware of the fact that he was still top-floor and had the information from the Deimos

03:38:07.360 --> 03:38:13.480
It even does get the trade and it means no nitrosol for the planted Nile. There is an impact available for Caillou

03:38:14.480 --> 03:38:18.520
Nitro cams as well, and he will be able to deny the tin can opener

03:38:19.040 --> 03:38:23.840
That is a big success here for the duo of Keenotro and may just force the SG through the doorway

03:38:23.840 --> 03:38:25.840
They do have the ROU's up from the SENS

03:38:31.040 --> 03:38:38.040
and it's in, blood deep, and you're out, plant down, and it gets crunched though, and DD's

03:38:38.040 --> 03:38:40.700
very long HP, it's a bit of a bull.

03:38:40.700 --> 03:38:45.100
I'm just gonna play this forward, the bottom chassis though, there was a prime player,

03:38:45.100 --> 03:38:52.380
DD and Alkayu, both very low on health, impact does nothing, DD man stood back and DD man

03:38:52.380 --> 03:38:57.140
stands up to win the clutch for CAG.

03:38:57.140 --> 03:39:00.580
a 4 to 1 lead.

03:39:00.580 --> 03:39:09.900
Wow, and again, I really didn't expect it to happen in terms of CAG being able to attack

03:39:09.900 --> 03:39:16.740
successfully on Basement, but that now really poses a difficult task for Kinnotrope losing

03:39:16.740 --> 03:39:23.140
the primary side in that fashion, sure it was close, but it's penciled in as a loss,

03:39:23.140 --> 03:39:28.620
It's in a tricky spot now, we get back to open area, another side in which they've been

03:39:28.620 --> 03:39:35.220
successful, 3-3 here with 50 seconds on the clock, Gatorade though, he gets caught, little

03:39:35.220 --> 03:39:40.540
over aggressive there on the drop, Anatnag would have lay some pressure through red,

03:39:40.540 --> 03:39:48.060
that was actually quite well dealt with by Kinetro, but then Akai fails to pre-fire around

03:39:48.060 --> 03:39:54.620
the corner loses that jewel that's a well city man's been the MVP yeah he has

03:39:54.620 --> 03:39:58.780
been the best player so far for CAG right the number one read a player inside

03:39:58.780 --> 03:40:02.860
of the server but most importantly for his team it's not even just the numbers

03:40:02.860 --> 03:40:06.300
team at that round in particular you get shot in the back got a right of drops

03:40:06.300 --> 03:40:11.660
down hatching towards admin and then he's able to then quickly turn around

03:40:11.660 --> 03:40:15.620
pistol kill him then he gets plant down and then in the post plate gets a kill

03:40:15.620 --> 03:40:23.020
then wins the 1v1 at the end but he's done quite a lot in just one round to get

03:40:23.020 --> 03:40:27.260
CIG into the best position possible and and prior to that he's gone plant down

03:40:27.260 --> 03:40:31.380
twice so he's gotten plenty on three times in five rounds which means he's

03:40:31.380 --> 03:40:34.340
staying alive is getting into the best positions to you know keep that kid in

03:40:34.340 --> 03:40:43.340
the good spot the highest survival rate in the server and goes six and two so

03:40:43.340 --> 03:40:47.340
He's fragging out. Yeah, he's six and two. I think that was...

03:40:48.740 --> 03:40:51.740
We lost a bit of the numbers after the first round.

03:40:56.580 --> 03:41:00.580
So Agate on the vigil here, round six, and an interesting fact regarding him.

03:41:02.220 --> 03:41:06.420
KineTrap have a 90% round win rate when he gets two or more kills, which makes sense.

03:41:06.420 --> 03:41:09.540
But critically, 32% if you get zero.

03:41:09.540 --> 03:41:15.220
So Aged it needs to continually have impact here to help his team on these rooms

03:41:16.560 --> 03:41:23.340
As shown the visual areas shown Pro-S so far and being able to do that. It's about trying to strike some consistency now

03:41:25.060 --> 03:41:31.020
During that of course, top 4 control is being chipped away by a CAG speed headed by a black beard

03:41:31.500 --> 03:41:33.500
Aged it though will

03:41:33.540 --> 03:41:35.180
Resume his room

03:41:35.180 --> 03:41:39.320
But on that note, we will actually chop down so top four now fake head

03:41:42.860 --> 03:41:47.460
And clear on the move but you know towards square, but things better off it

03:41:53.860 --> 03:41:56.980
Okay, so far with two open kills in the half is

03:41:57.900 --> 03:42:03.080
Leading in that department against ever and else and it's been four to one in favor of CIG as a whole

03:42:05.180 --> 03:42:09.520
of course didn't capitalize in the opening round which is so far the only

03:42:09.520 --> 03:42:18.720
round that they've lost and shriek goes hunting down below needs to be careful

03:42:18.720 --> 03:42:21.520
because he might be getting hunted from behind as they get a slip down bot main

03:42:21.520 --> 03:42:25.960
stairs it might just be a timing if he wants to push it but actually by the

03:42:25.960 --> 03:42:29.360
way he's holding this angle I imagine it's more to deny the push up towards

03:42:29.360 --> 03:42:35.960
Beepers rather than to go chasing below, but 35 seconds left in the round means for CAG

03:42:35.960 --> 03:42:41.360
They really need to start hitting the site and shrimp is actually double-backed and will take this fight against a your gator

03:42:42.400 --> 03:42:46.160
So culley gets the opening kill they got the pinch on him the cleared out main stars

03:42:46.160 --> 03:42:52.060
They can come through beepers get a riders point himself up and this is another 5v3 advantage for CAG

03:42:52.060 --> 03:42:58.820
It doesn't connect to DD man will get the plant down for the fourth time in the half as CAG are going to book at a 5-1

03:42:59.260 --> 03:43:06.900
Attacking half to kickstart the upper bracket final. There's being delays, but it's all swift inside of the server for CAG

03:43:22.060 --> 03:43:51.980
I'm just gonna call you now and tell you how I feel

03:43:51.980 --> 03:43:55.440
Baby, I'll get lucky somehow

03:43:55.440 --> 03:43:58.020
And you'll come on tonight

03:43:58.020 --> 03:44:02.740
And let your wildestiros do

03:44:02.740 --> 03:44:05.620
Come on tonight, and baby

03:44:05.620 --> 03:44:09.240
I just need to lose

03:44:09.240 --> 03:44:10.800
Come on tonight

03:44:10.800 --> 03:44:15.140
Oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh

03:44:15.140 --> 03:44:16.740
The love is gone

03:44:16.740 --> 03:44:21.920
Oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh

03:45:21.920 --> 03:45:28.320
from the break as CAG 5-1 up here on the opening map, which is KINATRIP's map as well as the concern

03:45:28.320 --> 03:45:34.160
and CAG Go defense. The wider concern to me is the series as a whole, not even the map.

03:45:35.040 --> 03:45:39.680
For me, Bank is a must win. After what we saw CAG do on Lair last week against D-plus KIA,

03:45:39.680 --> 03:45:46.320
where they absolutely routed them 7-1, very strong map pick for them, and Paul's troubled

03:45:46.320 --> 03:45:49.760
troubled after Kinetrop in the series as a whole?

03:45:49.760 --> 03:45:55.960
Yeah, I mean, I know we've had a couple of series that we've covered across APL in kickoff

03:45:55.960 --> 03:46:02.920
where maybe one team wins the opposition's map pick, and then we see the reversal, again,

03:46:02.920 --> 03:46:10.000
it could happen here, but it feels highly unlikely. I think that they look absolutely almost unstoppable

03:46:10.000 --> 03:46:16.280
on Lair and Shaw maybe can a trope of being able to review that for and take you know

03:46:16.280 --> 03:46:19.440
have some takeaways whatever I still think the gap on that map could be pretty substantial

03:46:19.440 --> 03:46:27.360
so to be walking away from the first half of Bank and that too being dominant it it

03:46:27.360 --> 03:46:32.040
makes it feel like this could be wrapped up pretty quickly pretty swiftly by CIG which

03:46:32.040 --> 03:46:37.200
is exactly the kind of result that these guys would have been gunning for being able to

03:46:37.200 --> 03:46:40.920
convert that inside of the server has to be a pretty positive feeling so far.

03:46:40.920 --> 03:46:46.320
Of course it's not done just yet, but it does feel like a bit of a formality at

03:46:46.320 --> 03:46:51.400
this point. They were dominant in that first half just across the board, able

03:46:51.400 --> 03:46:55.760
to activate their key players, playing some really good Siege, about four and six

03:46:55.760 --> 03:47:01.880
opening kills as a course of that half as well. I'm really outside of the first

03:47:01.880 --> 03:47:05.480
basement side again and objectively you're not expected to produce consistency.

03:47:05.480 --> 03:47:07.480
They were pretty good, so...

03:47:09.480 --> 03:47:12.480
It's only a challenge for Kinatrack to bring this one back.

03:47:24.480 --> 03:47:27.480
I mean, if you see it, you're just very happy with this half overall.

03:47:27.480 --> 03:47:29.480
Even the first round that you lost,

03:47:29.480 --> 03:47:34.480
probably could have been played out a little bit better after getting that opening kill.

03:47:34.480 --> 03:47:38.460
Locust in CCTV is not always that easy and that's really only been

03:47:40.420 --> 03:47:45.700
The site that had issue with and obviously did he was able to clutch up get them to win on that site

03:47:45.700 --> 03:47:52.140
The only other one was the staff open area where a gator got the if you recall that the two kills on the Chibitzu and

03:47:52.140 --> 03:47:58.340
Sharif and that opened up that particular and and then Anderson just went nuts all the other rounds pretty one-sided

03:47:58.340 --> 03:48:04.580
We'll remind her again, we did lose the data from the opening round inside the server due

03:48:04.580 --> 03:48:05.580
to the rehost.

03:48:05.580 --> 03:48:08.740
Wow, it's actually a 4-5, for instance.

03:48:08.740 --> 03:48:14.940
Deity is actually a 6-2, and, well, everyone per se, they add one death to their overalls,

03:48:14.940 --> 03:48:15.940
etc.

03:48:15.940 --> 03:48:16.940
There's a solid snake over here.

03:48:16.940 --> 03:48:22.140
Gator is going to look to push through archives once past the Grismoot mine.

03:48:22.140 --> 03:48:23.620
Two more in pocket for Sharipo.

03:48:23.620 --> 03:48:24.620
No, never mind.

03:48:24.620 --> 03:48:25.620
He's got no more.

03:48:25.620 --> 03:48:29.060
I was at Gator Ripsy's head off, he'll get the open and kill.

03:48:29.060 --> 03:48:31.540
He's looked the most lively for KineTrope

03:48:31.540 --> 03:48:33.380
in the early portion of rounds.

03:48:41.180 --> 03:48:44.300
I midpointed around and DD will elect a whole blue stairs

03:48:44.300 --> 03:48:46.560
instead of retreating to site.

03:48:47.500 --> 03:48:49.060
So I probably will drop elevator

03:48:49.060 --> 03:48:52.460
and so with that all four members basement

03:48:52.460 --> 03:48:55.140
with the asterix of DD ban.

03:48:55.620 --> 03:49:00.260
You will play Life Blue, and I presume Ketetrop will eventually try and shape up to clear him,

03:49:00.260 --> 03:49:03.620
then Default will have Secretary Hardbridge as well, 4-server.

03:49:04.740 --> 03:49:09.780
There is a one in which they can back here, they have the util layer for that potentially as well.

03:49:10.900 --> 03:49:13.980
But I mean at the moment, all signs pointing towards a server drop,

03:49:13.980 --> 03:49:16.100
and it's trying to support DD, but it gets caught.

03:49:16.780 --> 03:49:17.340
Yeah, timing.

03:49:17.340 --> 03:49:20.260
Guess maybe in hand, that was some bad timing on his part.

03:49:20.900 --> 03:49:24.780
Yeah, I think he was sensing the pressure of the Square Hatch drop,

03:49:24.780 --> 03:49:29.360
So he wanted to time it where he'd blow the gas babe and then push up blue stairs and hopefully get in their face

03:49:29.360 --> 03:49:31.360
And they wouldn't expect it, but they swung early

03:49:33.160 --> 03:49:39.300
You can see the the cops turning for DD man, but it just didn't work out a stupid suit at least shots down solid snake in

03:49:39.300 --> 03:49:41.300
Are you gator?

03:49:41.980 --> 03:49:46.980
Well, this is a big moment here but towards fault if our colleague can land this nitrocell

03:49:48.420 --> 03:49:50.420
And kill the gutter out of drop

03:49:50.420 --> 03:49:54.440
then you've got vault locked down and it's just server side that you got to

03:49:54.440 --> 03:49:58.400
worry about clouds pushing towards bot main stairs jibisu wants to get in his

03:49:58.400 --> 03:50:02.040
face oh it's a headshot well don't worry about the shield

03:50:02.040 --> 03:50:05.880
Gatorada still has to drop here and credit to Akali on the patience never

03:50:05.880 --> 03:50:08.920
might gives up on it with seven seconds remaining in the round Gatorada now has

03:50:08.920 --> 03:50:12.320
the freedom to drop and shoot him from behind that is some unfortunate timing

03:50:12.320 --> 03:50:16.560
jibisu can deny the plan Akali got off the Gatorada ends up winning the round

03:50:16.560 --> 03:50:23.680
our colleague would be kicking himself. I would ball be in that situation in any FPS

03:50:23.680 --> 03:50:28.640
game where you just watch you wait, you sit there for 30, 40 seconds, nothing humming your

03:50:28.640 --> 03:50:32.640
way. You're thinking, all right, I'm going to get off it and then immediate drop down

03:50:32.640 --> 03:50:39.200
and you're dead on the timing. I'd love to see our colleagues cam reaction when you get shot

03:50:39.200 --> 03:50:46.240
in the back for a gold he would have been massive I roll he waited so long there's

03:50:46.240 --> 03:50:49.640
the perfect rate it just the guinea-trick attack took so long that it

03:50:49.640 --> 03:50:56.280
actually thank you and the thing is right from the perspective and this is

03:50:56.280 --> 03:50:59.240
where it's really good to kind of get this across is if he keeps holding that

03:50:59.240 --> 03:51:03.640
and nothing ends up coming that way and then his teammates are dying on the more

03:51:03.640 --> 03:51:06.640
direct flights probably what are you doing you know you're sitting back doing

03:51:06.640 --> 03:51:12.040
Nothing so it's like you're kind of damned if you do damned if you don't on the timing nature of it

03:51:12.040 --> 03:51:14.040
This is that had the right read

03:51:14.040 --> 03:51:17.400
There's scrappy round, but credit to Keenicha they come into the second half

03:51:17.400 --> 03:51:22.560
I'm up to getting beaten down 5-1 in the first half and they take lock of CCTV to kick-start an attacking half

03:51:23.840 --> 03:51:25.160
It comebacks can happen

03:51:25.160 --> 03:51:28.160
That's certainly one way to do it if you're if you're gonna start it off

03:51:28.160 --> 03:51:31.080
You take that basement side on bank as the attacking team

03:51:36.640 --> 03:51:43.340
It was always going to be an uphill battle, but evidently off to a decent start, Kino

03:51:43.340 --> 03:51:46.340
Cho.

03:51:46.340 --> 03:51:50.220
So the question we'll now be, are they able to make that count?

03:51:50.220 --> 03:51:55.860
Can they start mounting any kind of pressure onto CIG again given their historical troubles

03:51:55.860 --> 03:51:58.660
and closing out close games?

03:51:58.660 --> 03:52:03.580
I'm sure that's certainly something Kino Cho will be trying to explore and potentially

03:52:03.580 --> 03:52:08.540
exploit in this matchup but there's still a long way away from getting to that point.

03:52:08.540 --> 03:52:12.940
Not need to grind out a couple more wins here on this initial rotation.

03:52:14.380 --> 03:52:17.500
As for this round top four, IQ lurk below.

03:52:20.620 --> 03:52:25.340
There you go, looking for these devices on site. There's a bit of catch on off to protect

03:52:25.340 --> 03:52:32.300
Jan, Malusianti lurk. The bandit of course that's rather predictable and even the solos as well

03:52:32.300 --> 03:52:36.300
could be an interesting interaction. Seems like there's good read and good information as well

03:52:36.300 --> 03:52:42.860
with Dread's onsite here for KineTrip. So the early round is, I guess I'm not going in their favor.

03:52:42.860 --> 03:52:46.300
I think they'd be pretty pleased with their position at the moment.

03:52:46.300 --> 03:53:06.160
It's pretty default setup for CAG, which might lead into the line up that Kierna trip important

03:53:06.160 --> 03:53:07.160
to this round.

03:53:07.160 --> 03:53:08.160
They don't have to worry about the mirror.

03:53:08.160 --> 03:53:09.160
They banned that away.

03:53:09.160 --> 03:53:13.640
The guy you can then put pressure with the ball, so towards Janitor, try and see if Gatorada

03:53:13.640 --> 03:53:18.440
can find a pick towards front desk here on the rappel. It's going to be a patient kind of round

03:53:18.440 --> 03:53:21.960
for Kino Trope. I know there's only a minute and 10 seconds left, but it's all about the patients

03:53:21.960 --> 03:53:27.080
here. Can you find a pick? See if someone from CIG makes a misstep. And there you go. It's there,

03:53:27.080 --> 03:53:30.920
you got it. He's been given the time and space to warp stop square. And it's him again. He's got

03:53:30.920 --> 03:53:35.560
an all three of the opening kills for Kino Trope here on this map of bank. And now you can start

03:53:35.560 --> 03:53:42.040
to see the layering of the utility from Kino Trope. And what's that going to try and do is force CIG

03:53:42.040 --> 03:53:47.080
in a response, put them into again bad positions where they've got everyone on the attack in a

03:53:47.080 --> 03:53:53.560
good angle to deal with it. The credit to CIG, they haven't over-invested here in the response,

03:53:53.560 --> 03:53:59.320
they've still got both their nitrocells, they've still got long desk control and can deny any kind

03:53:59.320 --> 03:54:04.680
of pushing over the wall. Oh, that's a lovely upside down repel though from Kawao. And that

03:54:04.680 --> 03:54:09.480
should be the round. In fact, this is very clinical right now from Kiena trip and Boardswell

03:54:09.480 --> 03:54:14.360
for this half in a comeback attempt. So far, I haven't put a foot wrong. It's flawless.

03:54:14.360 --> 03:54:21.360
And I just wonder if that might force a tie-up out from CAG. Haven't come out of the half

03:54:21.360 --> 03:54:22.360
at all.

03:54:22.360 --> 03:54:29.200
No, they haven't. I would anticipate that they wait one more round, at least play out

03:54:29.200 --> 03:54:35.680
the first rotation and they can think things forward from there. But yeah, it has been

03:54:35.680 --> 03:54:42.640
rather dominant, more so that round as opposed to Basement, that's kind of the natural progression

03:54:42.640 --> 03:54:47.360
of the site. They've done a really good job there to put their playmakers in a position to apply

03:54:47.360 --> 03:54:53.760
pressure early on to CAG and then they've split the attack in such a way that it's difficult then

03:54:53.760 --> 03:54:59.760
for them to fight back positionally into the balance. So credit to Kinitro, they've put their

03:54:59.760 --> 03:55:06.080
best foot forward but the question will then be what's CAG's resilience like and are they able to

03:55:06.880 --> 03:55:12.320
quickly switch on here. Next slide will be again essentially another muscle infecinitrate. I think

03:55:12.320 --> 03:55:16.000
they need to put themselves in the best position before we see the the reattempts of these sites

03:55:16.000 --> 03:55:21.920
where CAG should be able to probably correct or adjust based on what they've seen so far.

03:55:21.920 --> 03:55:30.560
the side of a good side is that they don't panic. The benefit of having someone like

03:55:30.560 --> 03:55:36.200
D.D. who's been in that sort of coaching role before and can even just talk the team through

03:55:36.200 --> 03:55:38.200
things a little bit.

03:55:47.200 --> 03:55:49.200
It's the ninth round we go.

03:55:50.200 --> 03:55:54.200
Well the tails are up, they're for Gennetro. They've got the momentum.

03:55:55.200 --> 03:55:58.200
They may only be two rounds, but it's the way in which they've won the rounds.

03:55:58.200 --> 03:56:01.200
They've got the opening kills, Gatoradas starting to get involved.

03:56:01.200 --> 03:56:05.200
Now three kills in that previous round, flawless as well on the top floor.

03:56:05.200 --> 03:56:08.080
And it will be repeat so they don't take the time out

03:56:08.400 --> 03:56:13.920
But they will repeat lockers and cctv and this is when I do have to concern though guys because if you lose this

03:56:14.000 --> 03:56:17.520
It's five four. You've lost basement twice. Then you take the time out, but

03:56:18.320 --> 03:56:20.400
What what's the discussion going to be then?

03:56:21.120 --> 03:56:24.960
Do you go lockers and cctv again? They what how do you frame it?

03:56:25.600 --> 03:56:30.240
Now they had to take the time out and off the back of that gorm basement and the boss charif again

03:56:30.240 --> 03:56:35.960
That's his third opening down to so far here on bank and jippus who's very very low

03:56:38.480 --> 03:56:45.020
They're misplaying this massively for a lockers and CCTV if you've lost one this early on and jippus who's this low

03:56:45.680 --> 03:56:51.560
Huge advantage for KineTrope absolutely massive start here in the night and it's instead as well. What what is going on?

03:56:51.560 --> 03:57:00.880
And they seem eager to take a lot of these aggressive fights on the fringe of the map

03:57:00.880 --> 03:57:06.120
and a lot of kind of trope of meeting fire at the moment and they're a mechanically gifted

03:57:06.120 --> 03:57:11.240
team really capitalizing upon those opportunities.

03:57:11.240 --> 03:57:18.000
So Chibisu low, it's five versus sort of two and a half here for CHE.

03:57:18.000 --> 03:57:21.400
It's going to take some pretty big clutch work here otherwise they're going to find themselves

03:57:21.400 --> 03:57:26.980
over one pretty quickly here down below. Chibisu is going to make a play. It's such high risk

03:57:26.980 --> 03:57:34.400
but it doesn't have too many options at this point. Hatch open above. Chibisu will need

03:57:34.400 --> 03:57:39.520
to retreat. Now they're boxed in this defense.

03:57:39.520 --> 03:57:44.440
And you can't do much, but wait

03:57:46.200 --> 03:57:48.840
That's the concern you kind of have to let them

03:57:49.480 --> 03:57:55.960
Get set up for the execution the capitao bolts the candelas from the ying flash dumps as well available

03:57:56.080 --> 03:57:59.600
There's so much utility and with the extra two players again to choke

03:57:59.600 --> 03:58:02.940
This would have to be a massive through even on lockers and CCTV

03:58:03.240 --> 03:58:07.800
Factory in that that chip is so low on health and needs to be a bit of a frontman target

03:58:07.800 --> 03:58:09.880
Cast my turn out from DD man

03:58:13.080 --> 03:58:21.680
And wow immediate drop down from main stairs easy kill onto our Kali and it's falling apart CG have already called a tactical time now

03:58:24.400 --> 03:58:27.560
Wow, kina trip that is such a statement round

03:58:28.680 --> 03:58:35.480
They make it three straight on the attack and you have that wonder where did this come from there has not been a defensive

03:58:35.480 --> 03:58:42.480
round win on bank since the opening round.

03:59:05.480 --> 03:59:08.680
getting caught out and not being allowed to retreat towards side and then play more of

03:59:08.680 --> 03:59:15.580
a util focused game late. So credit goes to Kinatrack for enabling these entries. The

03:59:15.580 --> 03:59:21.620
entries have been absolutely snappy from them. That's a very straight-fag. That is an impressive

03:59:21.620 --> 03:59:30.320
streak and critically they've been able to convert them. So I think for Sparky and the

03:59:30.320 --> 03:59:35.360
boys on CAG. It's a case of let's refocus, let's try and formulate a plan to better withstand

03:59:35.360 --> 03:59:44.640
the pressure in the early round and then let the late round come to us.

03:59:44.640 --> 03:59:50.520
So out of the time out into the bands, the Ying tanking off along with the Goyo. No lockers

03:59:50.520 --> 03:59:55.440
CCTV again for CAG. They go staff in open area for the first time in the second half

03:59:55.440 --> 03:59:59.560
and hope that the new site choice will be a lot of success.

03:59:59.560 --> 04:00:02.720
It's been a testament to Key in a trope though, because they looked a little down and out

04:00:02.720 --> 04:00:06.960
and a little sorry for themselves after a 5-1 half that ended on a flawless.

04:00:06.960 --> 04:00:15.040
I mean, CHE were just at the top of their game, but Ayagata has, I mean, he's been

04:00:15.040 --> 04:00:16.040
sensational.

04:00:16.040 --> 04:00:17.560
He's gotten all four of their opening kills.

04:00:17.560 --> 04:00:21.360
Yes, he had a lot of opening deaths in the first half as well, but I think it's a testament

04:00:21.360 --> 04:00:24.800
to someone who is just knowing his role.

04:00:24.800 --> 04:00:29.400
He needs to take the early battles and he's been able to come out the other side down

04:00:29.400 --> 04:00:31.960
this second half on top.

04:00:31.960 --> 04:00:35.520
He's had seven opening engagements in nine rounds.

04:00:35.520 --> 04:00:38.760
That is a huge amount.

04:00:38.760 --> 04:00:42.640
If you would have put that into a percentile, that's at the higher end, like seven out of

04:00:42.640 --> 04:00:43.640
nine.

04:00:43.640 --> 04:00:50.720
I hope this isn't what I think it is.

04:00:50.720 --> 04:00:52.960
I feel like maybe the servers died again, but

04:00:54.400 --> 04:00:58.520
They are continuing on from that point. It really has been a massive difference maker

04:00:58.520 --> 04:01:01.520
Not just it not just the opening kills and isolation

04:01:01.520 --> 04:01:06.640
But I think more so than the ability of kinetrope to not allow the repunish from CAG who naturally will then

04:01:07.920 --> 04:01:12.080
Lean into a grassy and we'll try to take that space back or finding another flank or play a

04:01:12.360 --> 04:01:16.460
Opportunity also can a job is said nope, and they've very definitively been able to win out

04:01:17.440 --> 04:01:19.440
all three of these rounds

04:01:20.720 --> 04:01:25.520
the first one. I'll tell you what, KinoTrip don't want is if we are to have another delay,

04:01:25.520 --> 04:01:29.440
this is the worst time for them because they're hot right now. Yeah, I know for sure.

04:01:35.040 --> 04:01:37.360
This is where you type in chat, who's got the potato PC?

04:01:41.920 --> 04:01:47.440
Someone from CAG's. Someone's warming up the toaster.

04:01:50.720 --> 04:01:56.920
I think CIG more than happy to just kind of sit here and take a tiny little breather back in under way

04:01:57.920 --> 04:01:59.920
out of the time and honestly

04:02:00.600 --> 04:02:02.600
This is where

04:02:02.640 --> 04:02:05.200
That's a solid two and a half three minutes

04:02:05.200 --> 04:02:11.400
Maybe for CIG after that previous round loss when you factor in the tactical time out into the bands into a small little delay

04:02:11.520 --> 04:02:17.980
Just enough time to have that rebreather less pressure coming at you because Kina Trevor bought the pressure in these rounds

04:02:17.980 --> 04:02:19.980
And I think

04:02:20.380 --> 04:02:25.020
Anatom going on to the clash now is a huge change-up in strategy for CAG

04:02:25.420 --> 04:02:29.420
Didn't show it in the first three rounds. Maybe in fear of it being banned away

04:02:29.420 --> 04:02:33.900
I doubt it considering if you had three rounds to probably win the map

04:02:33.900 --> 04:02:37.900
You would have played it. I think this is more of an in response to what we've seen from KineTrop

04:02:37.900 --> 04:02:41.420
CAG probably didn't want to play the clash. They probably wanted to play aggressive

04:02:41.900 --> 04:02:47.420
Now it's a factor of okay. Well, KineTrop's hitting some good shots. Agate is getting free opening kills. Let's bring the clash

04:02:47.420 --> 04:02:53.020
Let's try and straw up the defense and they brought a lot of trap utility as well with the dadarian thorn

04:02:54.140 --> 04:02:56.540
You got plenty of barbed wire everywhere

04:02:59.300 --> 04:03:00.500
But anti

04:03:00.500 --> 04:03:05.460
The strut let's make as low as difficult as possible. I mean that said he's already still in a pretty commanding position

04:03:05.460 --> 04:03:08.460
I put a woods blue and then see a G maybe force to invest the clash

04:03:09.740 --> 04:03:14.940
Inti dealing with that for now. I zero in play as well here for round 10

04:03:14.940 --> 04:03:21.680
Pretty low pick rate but six cams available and so if you can manage that correctly a bank is a really good example of a map

04:03:21.680 --> 04:03:22.680
Word

04:03:22.680 --> 04:03:27.680
Actually quite useful. There's also a bunch of you to them up. You have to disrupt as well on top of

04:03:28.160 --> 04:03:33.660
The information and you can see the whole suite of that as you fix to I love this setup though from CAG

04:03:33.660 --> 04:03:35.260
Although Sharib is

04:03:35.260 --> 04:03:37.940
Good enough to get one and he's not gonna get a second

04:03:37.940 --> 04:03:40.540
But with an intense position bottom square he denies

04:03:40.540 --> 04:03:46.660
he's aegated the ability to push up from first floor to second floor through square.

04:03:46.660 --> 04:03:50.900
That means that for the second floor hold, which is very extensive,

04:03:50.900 --> 04:03:54.580
I see that you were only playing and still only playing one on the side.

04:03:54.580 --> 04:03:57.540
In Aniston's position, yes, he may be on the quote-unquote first floor,

04:03:57.540 --> 04:04:00.180
but what he's doing is denying the ability for

04:04:00.180 --> 04:04:03.020
Kienetrot to push up and pressure from square side.

04:04:03.020 --> 04:04:06.700
So you only have to watch the hallway angle rather than worrying about,

04:04:06.700 --> 04:04:09.540
is someone going to push up from first floor.

04:04:09.540 --> 04:04:13.120
And he's really denying a lot of space here for Kinnotrope.

04:04:13.120 --> 04:04:17.920
Now that's why Ayaget has now gone over to War's Main Stairs.

04:04:17.920 --> 04:04:19.680
They do find the kill onto Didi, man.

04:04:19.680 --> 04:04:20.680
He was the one inside.

04:04:20.680 --> 04:04:25.160
He was the only one inside.

04:04:25.160 --> 04:04:27.520
And so, Kinnotrope got another big advantage.

04:04:27.520 --> 04:04:31.760
And the power of the clash is just so much stronger when you have bodies around you.

04:04:31.760 --> 04:04:34.960
If you're playing it by yourself, you're a little bit more weaker, you're gonna have

04:04:34.960 --> 04:04:36.200
to spend more time with the shield.

04:04:36.200 --> 04:04:39.720
the cloud a good angle fight onto Chippis who went hunting

04:04:41.000 --> 04:04:47.560
once another one over towards stalk and that's our kali and genotrope on the verge of tying this map up

04:04:53.720 --> 04:04:57.240
okay i mean cg just don't know what to do defensively at the moment

04:04:57.800 --> 04:05:03.560
yeah at the moment genotrope just have a full read on them they're doing a really good job

04:05:03.560 --> 04:05:05.560
even into that kind of setup to just

04:05:06.200 --> 04:05:10.080
Agata in a put a gator in position where he's still able to pressure

04:05:10.080 --> 04:05:12.720
He's not necessarily going to be one netting big kill count in that round

04:05:12.720 --> 04:05:16.840
But he's still doing enough questioning the the castle set up there

04:05:17.120 --> 04:05:24.360
Sorry, the clash set up there in that round and the big investment that was made from CAG and it still doesn't work for them

04:05:25.960 --> 04:05:31.640
So it's a 5-5 scoreline in probably the most attack decided bank I think I have

04:05:31.640 --> 04:05:38.920
literally ever casted, which is saying a lot. Based on though, the test on CAG

04:05:38.920 --> 04:05:45.600
absolutely need to win this side. They're going aggressive. Rotations first

04:05:45.600 --> 04:05:50.680
floor, hatches open. Instead of going into the defensive and going into their

04:05:50.680 --> 04:05:54.200
shells, they're getting on even more on the front foot here. They want to try and

04:05:54.200 --> 04:05:59.520
kill Ayugator and contest him as early as possible. Then I'm taking any second

04:05:59.520 --> 04:06:15.520
and

04:06:15.520 --> 04:06:20.520
and this is do or die now for the C A G

04:06:20.520 --> 04:06:28.520
and a single defensive round is separating these two teams right now

04:06:28.520 --> 04:06:33.520
is really pushing it now considering what we've seen from Kierna Troupe. Even just down the way,

04:06:33.520 --> 04:06:37.520
just nonchalantly was pushing in towards Bop, Blue Stairs.

04:06:38.520 --> 04:06:43.520
And Chipposu watching over the ward staff though to make sure no one pushes through Electrical.

04:06:43.520 --> 04:06:45.520
Got Arata on the Nook.

04:06:46.520 --> 04:06:51.520
And Kierna Troupe, you've got to just say, have been so exceptional in the second half.

04:06:51.520 --> 04:06:52.520
half.

04:06:52.520 --> 04:06:57.640
Got one adding in the opening kills, they've had multiple multi-kills from Aeya Gator,

04:06:57.640 --> 04:07:03.320
Gatorada, Akayu, they're getting early picks around the two-minute mark quite often.

04:07:03.320 --> 04:07:09.040
But this time it goes the other way, as Anerton fires the shot and shuts down the Blackbeard.

04:07:09.040 --> 04:07:13.160
They did get the opening kill in the previous round, but this one might have more effect.

04:07:13.160 --> 04:07:18.720
No Blackbeard basement on Bank and puts a lot of pressure on Gatorada to probably get

04:07:18.720 --> 04:07:25.360
this kill and an over peek from our cully you have to beg the question of why why do you need to

04:07:25.360 --> 04:07:34.400
over peek that yeah makes it awkward when the road's now going to be under immediate pressure

04:07:34.400 --> 04:07:40.320
and similar response there's a big owner some responsibility on katarata again in this round

04:07:40.320 --> 04:07:45.040
having impacts his position of course is known so he's lost that element of surprise

04:07:45.040 --> 04:07:52.420
you just don't have to feed him yeah it's a difficult position and it prompts the

04:07:52.420 --> 04:07:55.620
rotate understandably so but the options here are now pretty limited for

04:07:55.620 --> 04:08:01.420
kinitro shereep also in archives so keep that in mind there's a rotate as well

04:08:01.420 --> 04:08:09.100
well surely this is around the cg can tuck away 60 seconds left shereep

04:08:09.100 --> 04:08:15.520
lovely just didn't over swing didn't over play his position waited for the

04:08:15.520 --> 04:08:21.220
opportune time until Koal would walk into his sightlight and gets his reward

04:08:21.220 --> 04:08:26.100
and the downside for Gatorade he was so deep over in garage that by the time he

04:08:26.100 --> 04:08:29.280
actually gets out of garage makes his way back into the building through lobby

04:08:29.280 --> 04:08:33.220
there's only 40 seconds left in a 2v4 for all the good work of Kina Trevor

04:08:33.220 --> 04:08:38.440
bringing this game back it is still gonna end up in a map point scenario for

04:08:38.440 --> 04:08:46.160
CAG finally it's taking them some time but they secure overtime at minimum and

04:08:46.160 --> 04:08:52.720
finally able to get their first defensive round in the half as a Clare

04:08:52.720 --> 04:08:58.920
cannot win out against Sherry as CAG return to the winning side of things

04:08:58.920 --> 04:09:03.120
for the first time since the sixth round stopping a full round win streak of

04:09:03.120 --> 04:09:05.360
Kinatro 65 map point

04:09:06.800 --> 04:09:13.560
Yeah, and puts to end a nine round streak on the side of attack shed across both teams it was

04:09:14.360 --> 04:09:20.960
quite remarkable just how how strong and how well both teams were able to attack in quick succession, but

04:09:22.440 --> 04:09:27.420
As kind of expected finally basement sees success for the defense

04:09:28.440 --> 04:09:31.520
Anatomaphir can kill and then conversion from the others

04:09:33.120 --> 04:09:38.280
and got a rather unfortunate, they were unable to have meaningful impact in that

04:09:38.280 --> 04:09:45.600
round outside of the singular kill garage. Back to the top floor and this

04:09:45.600 --> 04:09:51.080
will pose a challenge for the defense. It seems like the clash is going to once

04:09:51.080 --> 04:09:55.560
again be introduced, hitting over towards elevator, so you have to try to

04:09:55.560 --> 04:09:58.280
leverage that previously. And it was actually dealt with pretty well by

04:09:58.280 --> 04:10:01.720
Kenneth Trope who you look across at the lineup are gonna have a pretty big

04:10:01.720 --> 04:10:05.440
bulk of utility explosives on sixes potentially as well.

04:10:05.440 --> 04:10:08.840
So, Addison's gonna have a lot to juggle in his regard,

04:10:08.840 --> 04:10:11.000
and I don't think they can necessarily fully rely

04:10:11.000 --> 04:10:14.600
on that clash being sort of a permanent fixture in the round

04:10:14.600 --> 04:10:16.480
in terms of that shield being available

04:10:16.480 --> 04:10:18.200
and actually being in a playable area.

04:10:18.200 --> 04:10:23.240
It's gonna be a task to juggle that.

04:10:23.240 --> 04:10:25.280
And then you consider it with the mirror band out

04:10:25.280 --> 04:10:27.160
that there's Janvonricle.

04:10:29.160 --> 04:10:31.000
It's gonna be quite a tricky round

04:10:31.000 --> 04:10:37.000
for the defense, so we'll see how they try and look at that.

04:10:37.000 --> 04:10:40.000
Madden the pressure as well.

04:10:40.000 --> 04:10:49.000
We're able to avoid the match point scenario for so long, Cunichord.

04:10:49.000 --> 04:10:52.000
And in 7 now for Gatorada's been their best.

04:10:52.000 --> 04:10:56.000
And Iigata's 9 and 7, including the opening round.

04:11:01.000 --> 04:11:05.000
It's interesting, he's after that 7 out of 9 straight for Iigata in the opening engagements.

04:11:05.000 --> 04:11:12.000
It's the last two rounds that he hasn't been as involved, and most importantly in the previous round they lost.

04:11:12.000 --> 04:11:14.000
And Iigata goes on to the Blackbeard.

04:11:14.000 --> 04:11:18.200
for the first time we see shield play from a gator and you just have to wonder

04:11:18.200 --> 04:11:23.440
will that potentially limit his ability to have an impact early in the round

04:11:24.840 --> 04:11:30.320
oh good angle from a car you guess really good damage into add-on I think

04:11:30.320 --> 04:11:35.320
it's a shoot as well right so again that's what I mean about before actually

04:11:35.320 --> 04:11:38.800
retaining the shield is in we such a challenge into that lineup and yeah

04:11:38.800 --> 04:11:40.800
on Q, KineTrap has done a good job dealing with him.

04:11:42.800 --> 04:11:43.800
It's gonna stay without the shield.

04:11:44.800 --> 04:11:49.800
He's probably still a big factor, but now while on health and only SMG, yeah, he's easily dealt with.

04:11:49.800 --> 04:11:51.800
And it is, Ayaketa, that finds the opening kill.

04:11:51.800 --> 04:11:53.800
That's a good omen for KineTrap.

04:11:57.800 --> 04:12:01.800
Every single time Ayaketa's got the opening pick in this half, they've gone on to win the round.

04:12:01.800 --> 04:12:06.800
And with DD-Man down on the soloist, it's a 5v3 and becomes theirs to lose.

04:12:08.800 --> 04:12:14.220
They have double nitrope, but actually leveraging that is going to be very difficult

04:12:14.860 --> 04:12:16.860
Getting a trip in such a good position

04:12:18.400 --> 04:12:20.400
Hang on a second

04:12:20.680 --> 04:12:23.160
CIG haven't gone for the revival of DD man

04:12:23.160 --> 04:12:26.840
But he is in a revival position potentially towards long-test depending on the angles

04:12:27.040 --> 04:12:30.540
She was trying to fight over what stock has got her out of caught over the wall spiral

04:12:31.000 --> 04:12:38.100
The class what about the plane side of CEO the cheapest who catches Koel that will they've tried to make a lot of different entries in different positions

04:12:38.100 --> 04:12:41.220
They're just feeding 1v1s, but Eklat wins that one.

04:12:41.220 --> 04:12:47.300
They do get the revive on a DD man, which keeps the advantage with CAG 3v2 in the last 30 seconds.

04:12:47.300 --> 04:12:49.580
Eklat and Akayu are split.

04:12:49.580 --> 04:12:54.100
They're just solo, Shirit watching towards the Janitor doorway position.

04:12:54.100 --> 04:12:57.020
They still remain with two nitrocells available too.

04:12:57.020 --> 04:13:00.460
If Akayu is to make his way in, they don't have any smokes.

04:13:00.460 --> 04:13:07.700
He's caught towards top square, and this might be map done despite what looked like a great start to their outfakina trope.

04:13:07.700 --> 04:13:11.700
It comes to a close with CAG taking their map pick.

04:13:11.700 --> 04:13:14.700
A strange old map of Bank.

04:13:14.700 --> 04:13:16.700
It was a 5-1-1 to CAG.

04:13:16.700 --> 04:13:19.700
It seemed like it was going to be an easy ride.

04:13:19.700 --> 04:13:22.700
But like a rollercoaster with ups and downs,

04:13:22.700 --> 04:13:24.700
it still ends with the same result.

04:13:24.700 --> 04:13:26.700
CAG, get the win.

04:14:07.700 --> 04:14:20.420
I'm a support player in the team.

04:14:20.420 --> 04:14:30.380
At first, I started playing as a battleground, but there were too many hacks in the battleground, so I looked for a game with my friends and went to the restaurant.

04:14:30.380 --> 04:14:38.580
Battleground was not like a game that was just a game, so I liked to move the strategy.

04:14:38.580 --> 04:14:43.780
And that's why I think it was fun to play the same way.

04:14:43.780 --> 04:14:53.140
There are certainly both fun, but since I'm a little job-oriented, I'm fun, but I had a sense of pressure.

04:14:53.140 --> 04:14:55.140
I only have 4 years of age difference between me and you.

04:14:55.140 --> 04:14:57.140
Well, you and I...

04:14:58.140 --> 04:15:00.140
I don't really know you.

04:15:00.140 --> 04:15:03.140
I think I went to the PC room the most.

04:15:03.140 --> 04:15:08.140
I think I went to the middle school the most.

04:15:08.140 --> 04:15:10.140
I think I went to the most.

04:15:10.140 --> 04:15:16.140
The season of Nomad came about 4 years ago.

04:15:16.140 --> 04:15:18.140
I was just ranking.

04:15:18.140 --> 04:15:25.020
I was nervous because it was so different from the regular rank test.

04:15:25.020 --> 04:15:29.620
I was nervous and a little bit difficult to play with the people I met for the first time.

04:15:29.620 --> 04:15:35.140
I didn't know much about it, but I wasn't nervous about the competition scene.

04:15:35.140 --> 04:15:41.020
I was a little bit shy, so I didn't get nervous with the people.

04:15:41.020 --> 04:15:42.820
I think there was a little pressure.

04:15:42.820 --> 04:15:47.740
I felt like I had to do well because I was the first pro player in the tournament.

04:15:47.740 --> 04:15:50.740
18th Floor Calculance

04:18:17.740 --> 04:18:20.740
The one who will make the way to the faraway world.

04:18:20.740 --> 04:18:23.740
Even if it's a long distance, it's sweet.

04:18:23.740 --> 04:18:28.740
Even if it's a little bit, let me call you in this world.

04:18:30.740 --> 04:18:37.740
You're the last hope to melt away.

04:18:38.740 --> 04:18:41.740
It doesn't matter if it's a lie.

04:18:41.740 --> 04:18:44.740
It's the only thing I don't need.

04:18:47.740 --> 04:18:49.740
You're the only one I need

04:18:49.740 --> 04:18:52.740
This is the last big thing

04:18:52.740 --> 04:18:54.740
I don't care what you say

04:18:54.740 --> 04:18:57.740
I don't care if it's a lie

04:18:57.740 --> 04:19:01.740
I don't care if it's a lie

04:19:01.740 --> 04:19:02.740
You're so

04:19:02.740 --> 04:19:04.740
Oh, oh, oh

04:19:04.740 --> 04:19:06.740
That I don't care

04:19:06.740 --> 04:19:08.740
Oh, oh, oh

04:19:08.740 --> 04:19:10.740
That I don't care

04:19:10.740 --> 04:19:12.740
Oh, oh, oh

04:20:12.740 --> 04:20:34.720
Well, a turbulent bank which led with a 5-1-1-1 for CAG ended up being a 7-5 result.

04:20:34.720 --> 04:20:36.220
That was a good fight back from Keenatrope.

04:20:36.220 --> 04:20:40.620
They strung together four rounds straight to tie it up 5-5, but CAG come out the other

04:20:40.620 --> 04:20:41.900
side for the better.

04:20:41.900 --> 04:20:47.360
They get the result that they were searching for, which is taking away KineTrips' map and

04:20:47.360 --> 04:20:50.800
putting themselves in the best position to qualify for the Grand Final now on the layer

04:20:50.800 --> 04:20:51.800
to follow.

04:20:51.800 --> 04:20:54.880
Yeah, I mean, it's what I was volatile to say the least.

04:20:54.880 --> 04:20:58.160
It was an incredibly attack-assided map across the board.

04:20:58.160 --> 04:21:00.560
That was true in both halves.

04:21:00.560 --> 04:21:02.760
COG kickstarted quite nicely.

04:21:02.760 --> 04:21:07.440
They were able to kickstart some serious momentum after that big clutch from Aniston, and then

04:21:07.440 --> 04:21:10.120
able to kind of roll that forward.

04:21:10.120 --> 04:21:14.400
But then as we transitioned into the second half, Kinatrapra was able to dip into some

04:21:14.400 --> 04:21:16.720
expertise of their own.

04:21:16.720 --> 04:21:21.760
They were very strong, particularly on the basement site, in keeping CIG on us, off the

04:21:21.760 --> 04:21:24.120
objective and then being able to convert.

04:21:24.120 --> 04:21:31.520
But eventually the Danwall did end up breaking and CIG were good enough to just get the job

04:21:31.520 --> 04:21:32.520
done.

04:21:32.520 --> 04:21:34.800
It was suddenly very, very close.

04:21:34.800 --> 04:21:39.920
but ultimately they were too good in the end in terms of setting up the series.

04:21:39.920 --> 04:21:44.880
Well, that was the selection of Kinatrop, so for COG, it's looking pretty rough from here.

04:21:45.840 --> 04:21:50.960
We had the hands ahead earlier with Agada and Garada, even though they're on the same team.

04:21:53.200 --> 04:21:57.600
I think that for these two, it was pretty clear cut, wasn't it, on Bank, that if they were going

04:21:57.600 --> 04:22:02.240
to get the job done, it was going to come from them. Agada with the opening kills and his ability

04:22:02.240 --> 04:22:06.320
to impact the game early on in rounds and then probably get Arata at times towards maybe the

04:22:06.320 --> 04:22:11.840
latter stages of the round. So he ended up with eight opening engagements across the 12 rounds

04:22:11.840 --> 04:22:16.400
played, which is still a significant margin. He went 5-3. So I mean, that's a win. That's a good

04:22:16.400 --> 04:22:21.520
result. But it also meant that if he did get those opening deaths, which we saw quite more of in the

04:22:21.520 --> 04:22:26.160
first half, they were very susceptible without him. And they lost a lot of firepower. Got Arata,

04:22:26.160 --> 04:22:30.640
got a 3k in the eighth round, which was on the top floor. He had a big involvement. That was a

04:22:30.640 --> 04:22:36.520
a flawless round. They both went to 10-8, 0 opening engagements from Gatorada. So maybe

04:22:36.520 --> 04:22:41.440
wanted to see them actually split that workload a little bit more in the early portions off

04:22:41.440 --> 04:22:45.480
the round, but different roles. And certainly the way that Agator was playing, he took the

04:22:45.480 --> 04:22:50.240
full onus on himself to get into the building in the second half, find the early picks and

04:22:50.240 --> 04:22:55.160
he did a really good job of that picking up 4 opening kills in the second half, but no

04:22:55.160 --> 04:22:59.880
opening deaths. So he went 4-0 in that second half on the Attacked Bank. That was a big,

04:22:59.880 --> 04:23:05.800
after him. Not enough though clearly to get the job done and so Gatorados is just going over some

04:23:05.800 --> 04:23:11.640
notes of play. Yeah, they're in a Discord screen share at the moment so clearly they've got some

04:23:12.440 --> 04:23:18.840
ideas brewing here on the second map and so fingers crossed ends up being a decently

04:23:19.720 --> 04:23:25.320
competitive outfit. I struggled to do the visual one which is near as attack aside as what we

04:23:25.320 --> 04:23:31.480
we saw back on bank, I think that that would surely be a bit of a one-off, but you know,

04:23:31.480 --> 04:23:38.520
I think we've come to expect the unexpected here in APL. But yeah, I think we'll be jumping

04:23:38.520 --> 04:23:43.800
in pretty soon. So excited. Heading over to Leather, there's got to be concerns now for Kierna

04:23:43.800 --> 04:23:49.080
Troek considering what CIG did to V-plus last time. But if I did want to add a spin to it,

04:23:49.080 --> 04:23:55.160
the result that CIG got against V-plus Kier as we spoke to Howlard, spoke to PJ was largely

04:23:55.160 --> 04:24:01.240
in result to counter-stradding. So it was more a case of what CAG did to not only stop what D-plus

04:24:01.240 --> 04:24:06.040
would like to do there, but also the best ways to play against how D-plus play, which does lead

04:24:06.040 --> 04:24:09.800
then to the conversation, well, they're not playing D-plus today. They're playing KineTrip.

04:24:09.800 --> 04:24:14.360
And KineTrip's going to play there very differently to how D-plus played it. And so it might not be

04:24:14.360 --> 04:24:19.480
a case of, oh, well, CAG, you know, beat a very good team 71 on it, therefore, to translate across

04:24:19.480 --> 04:24:23.240
to KineTrip. It very well may not. You know, the way that KineTrip, like, maybe want to enter the

04:24:23.240 --> 04:24:27.600
the building, all the strategies they bring to this map will very much differ, you would

04:24:27.600 --> 04:24:29.760
imagine, to what D-plus did.

04:24:29.760 --> 04:24:34.360
So I'm not going to completely just talk this up as like guaranteed, Bang on, CJ 100%

04:24:34.360 --> 04:24:35.360
going to win it.

04:24:35.360 --> 04:24:37.760
They're going to go in as favourites, it's their map, they clearly had a good result

04:24:37.760 --> 04:24:38.760
in the last time.

04:24:38.760 --> 04:24:43.800
But I'm curious to see what KineTrip are going to do to offer a point of difference.

04:24:43.800 --> 04:24:53.120
Yeah, based on what we've seen so far, I think there's a very strong chance that they try

04:24:53.120 --> 04:24:58.760
and really leverage Aegator specifically on entry, put him on the likes of the Snake or

04:24:58.760 --> 04:25:04.560
the Deimos or some kind of info gather, Dokka B, et cetera, something in that realm, and

04:25:04.560 --> 04:25:11.240
have the pre-placed or droning live in front of him to try and facilitate that entry battle.

04:25:11.240 --> 04:25:14.760
it was clearly very successful back on bank and I don't see Levin massively

04:25:14.760 --> 04:25:18.760
indifferent in that sense that he'll be able to have that license maybe try and

04:25:18.760 --> 04:25:22.880
isolate a couple of picks or whatever the case may be so I think it's gonna be a

04:25:22.880 --> 04:25:28.400
big you know potential win condition for them but equally CAG now probably

04:25:28.400 --> 04:25:32.640
I've clued into that a little bit more and maybe on Levin especially being their

04:25:32.640 --> 04:25:35.560
selection they'll probably be a little bit more comfortable I think in actually

04:25:35.560 --> 04:25:38.800
countering that back on bank but I think we did see them be a little bit

04:25:38.800 --> 04:25:42.560
half-hearted in some of the ways that they do try and counter and eventually it clicked but

04:25:43.360 --> 04:25:47.440
Yeah, I think the expectation will be that it's a little more refined here on the second map

04:25:48.560 --> 04:25:56.280
To the second map we go. Lea is calling as CAG one map away from booking their place in the grand final for kickoff

04:25:56.280 --> 04:26:00.160
Forget a reminder when it comes to APAC north there's only be one slot

04:26:00.840 --> 04:26:06.400
And they have to win the grand final to book their place in solid lake city

04:26:06.400 --> 04:26:25.400
The better news for A-Pack North as well is that their one slot, when we kind of talk about the slots, is that whoever the team that does go into the Major, best performing from the A-Pack regions can potentially then get an extra slot for the next coming stage.

04:26:25.400 --> 04:26:29.840
So, you know, CIG here in hot form, I think they're the kind of team that again, they

04:26:29.840 --> 04:26:33.280
could either go dead last to the major or probably get a top eight finish.

04:26:33.280 --> 04:26:38.680
So, I think A-Pack North would probably like to see CIG actually go over there to have

04:26:38.680 --> 04:26:40.960
the best chance of maybe getting a second slot in stage one.

04:26:43.720 --> 04:26:45.800
Yeah, certainly a possibility.

04:26:46.720 --> 04:26:49.440
Well, I mean, unless you'd like to go yourself, though, of course.

04:26:53.000 --> 04:26:53.520
No doubt.

04:26:53.520 --> 04:27:00.340
the bands for the first half it's the bandit mirror and a double shield so the

04:27:00.340 --> 04:27:04.440
monty and the Blitz taken out clearly kinetrope feeling and sensing that the

04:27:04.440 --> 04:27:09.720
pressure that anitton was able to create especially back on bank on the Blitz

04:27:09.720 --> 04:27:15.240
specifically several clutch moments as well they don't want to deal with that

04:27:15.240 --> 04:27:19.280
here on Lair and you think about some of the hallway straight points etc that

04:27:19.280 --> 04:27:22.680
this map has to offer I kind of prefer the Blitz or the Monty would have been

04:27:22.680 --> 04:27:27.640
very very strong selection so and it's a really force to pivot like the answer

04:27:27.640 --> 04:27:32.100
the likes of the the glass maybe even before some type of hard bridge in the

04:27:32.100 --> 04:27:35.600
sense of the case for the second round

04:27:44.880 --> 04:27:50.280
and the fact that Q-na-trupe at least get to start defense is is probably a

04:27:50.280 --> 04:27:55.080
a good saving grace coming into CAG's map pit. But it means you still got to get the

04:27:55.080 --> 04:27:59.000
round wins. And if you do give up quite a few attacking rounds in this first half, then

04:27:59.000 --> 04:28:04.120
it's going to be a long way back. Well, surprise, surprise. No surprises. Aya Gator opening

04:28:04.120 --> 04:28:11.840
kill on to Sharip. He has been sensational. Five zero technically in the last five. So

04:28:11.840 --> 04:28:17.640
he started one three in the first half from bank. And then since then five straight to

04:28:17.640 --> 04:28:23.780
Aya Gator and in his opening opening battles and and what a perfect way to start here on land you get rid of the doccabee

04:28:23.780 --> 04:28:25.780
Sharib's obviously a top player and

04:28:26.140 --> 04:28:29.020
You can just go back play site fortify up and

04:28:29.780 --> 04:28:32.700
Cg it's just very unlikely to get much from this round now

04:28:36.780 --> 04:28:43.180
Can change quickly and they do still have I guess all of the pieces needed to probably take this site still up

04:28:47.640 --> 04:28:57.760
Yeah, it's not the end of the world territory just yet for this round, but it's gonna be

04:28:57.760 --> 04:28:58.760
a grind.

04:28:58.760 --> 04:28:59.880
They have the key pieces.

04:28:59.880 --> 04:29:04.540
They can still open the two primary heart breaches, try and activate the glass and cut

04:29:04.540 --> 04:29:10.360
off some lines of sight, no med for a bit of crack control as well.

04:29:10.360 --> 04:29:15.520
Having a holding the docker bee is nice, but it's not essential in this particular site.

04:29:15.520 --> 04:29:17.520
That's it, he's at the plant there initially.

04:29:18.720 --> 04:29:27.220
Oh, and Tibius is the big one. If they're gonna win this round, it's off of the back of him, and he does at least get a kill onto a Clare.

04:29:28.320 --> 04:29:32.920
Now, there isn't a Nitro Cell available for Kierna Troupe, but they don't have the smoke.

04:29:32.920 --> 04:29:39.020
So no gas babes, there's not really long-range denial towards Mask, and they don't have the clash.

04:29:39.020 --> 04:29:43.880
Defensively, Kierner trope, I'm missing quite a few pieces here and denying the ability for

04:29:43.880 --> 04:29:47.720
C.A.G. to just, you know, lay a smoke, get plant down in mask, and allow Chippus to then

04:29:47.720 --> 04:29:48.720
hold the angle.

04:29:48.720 --> 04:29:52.880
Chippus is going to be very careful though here, overwars Armory.

04:29:52.880 --> 04:29:53.880
He needs to stay alive.

04:29:53.880 --> 04:29:57.400
He's a big piece to the puzzle for C.A.G. if they are to win this round.

04:29:57.400 --> 04:29:59.200
Kanarana keeping him at bay.

04:29:59.200 --> 04:30:04.520
There's only 40 seconds left as DD man takes mezz control, slips down server, maybe sensing

04:30:04.520 --> 04:30:07.320
that there's a gap here in the defense, and boy, is there ever.

04:30:07.320 --> 04:30:12.840
I'm an awards display. He's able to clean out a lot of information, but Chibisu dies to the nitrosault

04:30:12.840 --> 04:30:16.000
Akali is dead to Akali and Didi man

04:30:16.200 --> 04:30:21.200
Well, he got his job done in terms of infiltrating from behind. Anatoin will go for the play inside of R6

04:30:21.200 --> 04:30:26.240
This is certainly not the conventional way that you'll attack into this round more often than not and Koua

04:30:26.360 --> 04:30:29.920
Is able to shut down Anatoin as Kinoshita will take top floor

04:30:31.600 --> 04:30:37.040
Yeah, I think CEG if they had their time over would have better formulated a plan to play you

04:30:37.320 --> 04:30:42.760
around DD and I'm sure it was being communicated and they're kind of in positions where it was a

04:30:42.760 --> 04:30:48.360
little tricky given where the diffuser was to actually pivot that quickly, play off here,

04:30:48.360 --> 04:30:54.520
maybe go for a late pivot to the R6 room position. So it was a little tough and the

04:30:54.520 --> 04:30:57.320
round certainly played out in a fashion that was pretty unconventional.

04:30:58.440 --> 04:31:05.080
It's also top four. So again, it's expected that defense will be very successful there and

04:31:05.080 --> 04:31:08.520
It's a similar storyline that will translate towards basement as well

04:31:09.480 --> 04:31:12.840
but for me the key takeaway really was the beginning of that round.

04:31:12.840 --> 04:31:18.920
Aeya Gator, again, he's been absolutely stacking kills on entry at the moment,

04:31:18.920 --> 04:31:21.000
really setting his team up nicely.

04:31:21.000 --> 04:31:38.280
I'm just around though that CIG is probably not too fast about losing it is master and

04:31:38.280 --> 04:31:42.560
R6 for that basement.

04:31:42.560 --> 04:31:48.520
Then last time out we saw CIG on there was last week and it was a 5-1 defensive half

04:31:48.520 --> 04:31:55.800
that really set them up against D plus Kia and I won 2-0 in the attacking half

04:31:55.800 --> 04:32:02.600
to close it out 7-1. Technically, Kinetro has already done better than D plus

04:32:02.600 --> 04:32:09.200
did on the defense against CAG even if it did get a little bit messy. So alt is all

04:32:09.200 --> 04:32:16.080
that matters. And considering the sledge and the ramp had been brought in the

04:32:16.080 --> 04:32:22.240
second round you have to expect that for COG it's not going to be a direct hit they will go for the top down clear

04:32:24.760 --> 04:32:27.360
And Jimmy's who will aid in that with the doccaby calls

04:32:34.920 --> 04:32:37.680
The KineTrip pressing some questions all which

04:32:38.520 --> 04:32:44.600
And again, hey guys, I mean it's ounces out of nowhere finds our culley and with that

04:32:44.600 --> 04:32:46.600
It's advantage KineTrip again.

04:32:49.760 --> 04:32:52.000
I'll tell you what, KineTrip lose this series.

04:32:52.000 --> 04:32:53.600
Agate is gonna sit back and lie.

04:32:53.600 --> 04:32:55.600
Well, I've done everything I possibly can for these guys.

04:32:55.600 --> 04:32:56.600
I don't know what else you want me to do.

04:32:56.600 --> 04:32:59.600
He sits nothing straight in terms of opening kill engagements

04:32:59.600 --> 04:33:01.600
from the second half of Bank to the start of Lair.

04:33:04.600 --> 04:33:06.600
Generado is pinched.

04:33:06.600 --> 04:33:09.600
That's a really good play for C.A.G. though to catch him.

04:33:09.600 --> 04:33:18.120
But a Clare able to shut down Shereepe.

04:33:18.120 --> 04:33:24.500
It's been a serious to forget for Shereepe, he's a high impact player on his best days

04:33:24.500 --> 04:33:30.480
but last thing stands he's got the lowest percentage cost, he's got the worst entry

04:33:30.480 --> 04:33:38.420
differential at least in terms of the KD department now only 910 but it's been trending

04:33:38.420 --> 04:33:39.420
downwards.

04:33:39.420 --> 04:33:52.980
Oh, again, he survives, that was an opportunity, maybe presenting itself for CAG.

04:33:52.980 --> 04:33:59.940
There's a lot of, uh, quite a bit of utility here, uh, full bottle of flashes.

04:33:59.940 --> 04:34:04.980
Oh, I thought that was catch out, Koal, that was a big overpeak.

04:34:04.980 --> 04:34:09.980
What an angle though to be fair, it's a very tight angle for Titi to hit that shot.

04:34:09.980 --> 04:34:12.980
He has connected onto Koal, and it's a taken low on the Blackbeard.

04:34:12.980 --> 04:34:15.980
Jip is still fighting over towards Lab, he's got two different fights though going on at once.

04:34:15.980 --> 04:34:18.980
Claire was knocked, he is down at the moment.

04:34:18.980 --> 04:34:22.980
Akai can not go for that raise, he's getting aggressed upon, it leaves it down at Eagator.

04:34:22.980 --> 04:34:24.980
The man who starts it all now needs to finish it.

04:34:24.980 --> 04:34:30.980
As Titi goes to the plant, and that impacts, that's like when you're trying to throw a punch in your dreams,

04:34:30.980 --> 04:34:32.980
it just didn't go far at all.

04:34:32.980 --> 04:34:34.980
And that's it

04:34:34.980 --> 04:34:39.780
No, he says just hold create an angle create space for DD met. Oh my goodness. Hey a gator

04:34:40.960 --> 04:34:48.780
Gets rid of anitin with ease and creates the 1v1 against DD and clutched up earlier on bank in they said 1v1

04:34:48.780 --> 04:34:50.780
It does it again. Wow

04:34:51.160 --> 04:34:56.180
It's the clutch master apparently versus the opening engage king

04:34:57.020 --> 04:35:00.960
But in that moment, it's on DD's battleground. He clutches up again

04:35:00.960 --> 04:35:03.960
And C.A.G. are on the board on there.

04:35:03.960 --> 04:35:05.960
He's like, not bad for a coach.

04:35:05.960 --> 04:35:08.960
That's not a coach anymore.

04:35:08.960 --> 04:35:10.960
That's two really composed 1v1s.

04:35:10.960 --> 04:35:14.960
And I mean, A.Gate is clearly the most dangerous

04:35:14.960 --> 04:35:16.960
and the scariest man inside of the server at the moment.

04:35:16.960 --> 04:35:18.960
And despite being very pinged,

04:35:18.960 --> 04:35:21.960
he was able to hold his nerve and win out that fight.

04:35:21.960 --> 04:35:23.960
He's a recovery effort from C.A.G.

04:35:23.960 --> 04:35:25.960
They were able to, in the three versus four,

04:35:25.960 --> 04:35:27.960
I was like, very nasty shot.

04:35:27.960 --> 04:35:28.960
They covered the round.

04:35:28.960 --> 04:35:34.560
Look, DD finished the round, but he also opened it up, the opportunity there by finding that kill, assisting on the flood.

04:35:34.560 --> 04:35:39.360
And while there's nothing he could do, yeah, there's nothing he could do to help Anatoin, but yeah.

04:35:39.360 --> 04:35:42.960
On the red ping, he wins that fight, really well timed swing.

04:35:42.960 --> 04:35:47.960
And so, well, Kinnotrape again, they're leveraging agate really nicely.

04:35:47.960 --> 04:35:54.960
You can't turn into a situation where it's him or nothing. There needs to be a little more structure around him.

04:35:54.960 --> 04:35:59.960
You look at the numbers here so for CAG across again looking at both maps here

04:35:59.960 --> 04:36:05.000
But like did he's actually the highest dragon with 11 kills the lowest is shoot with nine

04:36:05.080 --> 04:36:08.980
But you've got three players that have got nine and then obviously anitin then with ten

04:36:08.980 --> 04:36:10.800
So like you can clearly see that for CAG

04:36:10.800 --> 04:36:12.800
This is just a full spread team effort

04:36:13.040 --> 04:36:18.440
Then you go to Kinect route and a gay has got 14 the kai's got seven and then you get the so there's a gap

04:36:18.440 --> 04:36:20.440
So it's not quite as

04:36:20.440 --> 04:36:28.160
even a CAG. It really is kind of Aya Gator of Bust at the moment. As Kali finds a very

04:36:28.160 --> 04:36:32.520
early opening kill and stops this streak for Aya Gator, even if Aya Gator is not the one

04:36:32.520 --> 04:36:37.120
who died, he's also not the one who got the opening kill. And again that puts the pressure

04:36:37.120 --> 04:36:41.160
though. It almost is like, oh well look at that, someone else got into an early engagement,

04:36:41.160 --> 04:36:45.880
they die. Aya Gator then probably senses that he has to do it and the concern for me will

04:36:45.880 --> 04:36:50.840
be what happens is if he overaggresses in that department. If CIG streams together a couple

04:36:50.840 --> 04:36:56.600
of rounds, he may then put too much emphasis on having to be the one to get that opening kill

04:36:56.600 --> 04:37:00.200
and might put himself in actually disadvantaged positions.

04:37:00.200 --> 04:37:22.540
so the sense he's the only one that's got an unopened kill for kinectro the sense in

04:37:22.540 --> 04:37:30.700
play for CAG this round so I'll be going to mitigate the need to clear the vert and instead

04:37:30.700 --> 04:37:34.300
can be a little bit more of a direct approach here. They've also alleviated some pressure

04:37:34.300 --> 04:37:38.260
by finding the first one to come out and they'll spend some time now being able to prepare

04:37:38.260 --> 04:37:43.740
themselves on green side. I have the XO-Femex as well to expose the objective and it should

04:37:43.740 --> 04:37:48.620
be pretty straightforward with the Nome to cut off the flanks. This should be a pretty

04:37:48.620 --> 04:37:52.320
Scrim style round for CAG where they're able to have the freedom to set up

04:37:52.320 --> 04:37:56.140
They can shot calls synchronize and just execute upon the play that they've probably done

04:37:57.960 --> 04:37:59.960
Dozens of times at this point

04:37:59.960 --> 04:38:01.960
It's an 80% execution base from here

04:38:02.600 --> 04:38:06.240
80% plant rate as well for CAG in this series on their attacks

04:38:06.880 --> 04:38:10.000
So that's something to be concerned about for Kena Troat

04:38:10.000 --> 04:38:14.520
Yeah, they're just finding it too easy to get the plants down and that's a big kill perfectly timed

04:38:14.520 --> 04:38:19.680
Now DD man has been doing a tremendous job in being able to grab kick get it on the ground

04:38:20.480 --> 04:38:22.480
Getting into the right positions

04:38:23.680 --> 04:38:29.480
Well, they've lost. Yeah, not just the sense that lost to even that's a big death. It's a 3d4 40 seconds left

04:38:29.480 --> 04:38:31.480
This is winnable for kineshrae

04:38:31.760 --> 04:38:36.800
There is a lot pressure up above that for the attacks at your business should be able to find a good time in here and disrupt 30 seconds

04:38:38.880 --> 04:38:43.600
To see if he catches this at the right time doorway is being held and they've just lost our Kali

04:38:43.600 --> 04:38:48.420
Flash is it effective at D it is lands on to a clear helps him clear out storage

04:38:48.940 --> 04:38:53.220
15 seconds. Hey get a still up. He's been a little bit more quiet and he's on this top floor

04:38:53.220 --> 04:38:55.900
What's a try and find the kid? He's got all of this information

04:38:55.980 --> 04:39:01.540
But the most important one is found and secured it is just down there you get up

04:39:01.540 --> 04:39:08.320
But he's on the solace the best operator in this position to deny the plant and he should be able to from above

04:39:08.320 --> 04:39:10.480
Hey, you get a clutch as the kina trope

04:39:13.600 --> 04:39:18.080
Wow, he has played that absolutely perfectly.

04:39:19.440 --> 04:39:23.040
C.A.G. electing to alleviate the pressure up above.

04:39:23.520 --> 04:39:26.040
And that meant that the Souls was unchecked.

04:39:26.040 --> 04:39:29.480
So I can't help but shake the feeling if they had their time again.

04:39:29.760 --> 04:39:31.040
Chibusi would have stayed above.

04:39:31.040 --> 04:39:35.080
He was in a position even if just to disrupt, but instead he tries to pivot down green

04:39:35.080 --> 04:39:37.160
and maybe aid on a clearance on the side.

04:39:37.560 --> 04:39:41.160
I'm guessing is the theory that I have a bit more body on the objective.

04:39:41.160 --> 04:39:45.680
But if they knew that Soles was in play, I can assume that they did.

04:39:45.680 --> 04:39:48.200
You have to, if you've got man advantage, stick someone above there.

04:39:48.200 --> 04:39:52.080
You don't necessarily have to find a kill, but you have to do just enough to prevent the plant and all.

04:39:53.000 --> 04:40:01.240
And so a gate, of course, under the microscope in that moment, had to be composed and did exactly that right here.

04:40:01.240 --> 04:40:06.000
So 3 vs 2, 20 seconds, and she was to just be right down towards green stairs.

04:40:06.000 --> 04:40:11.280
Maybe more conscious of the horizontal flank, I don't know, the exact theory behind that.

04:40:11.280 --> 04:40:14.400
Again, if you know the soul is up, the soul is going to be above, so...

04:40:15.840 --> 04:40:21.120
I think that was a combination of one, a bit of an oversight from CAG, but then, of course, really good conversion from...

04:40:21.600 --> 04:40:26.080
...Aya Gator, who, again, if Gator went to lose this game, he's...

04:40:26.800 --> 04:40:30.240
I don't think he's the one to blame, he's had a very, very good time inside of the server.

04:40:30.720 --> 04:40:32.000
Well, if you want to add in...

04:40:32.000 --> 04:40:36.260
reasonings as to how he's been allowed in that position I have to maybe ask the

04:40:36.260 --> 04:40:39.080
question if they actually straight up just didn't know he's up there simply

04:40:39.080 --> 04:40:43.880
basing the fact a getter actually was very quiet in that round and didn't

04:40:43.880 --> 04:40:48.720
really show anything until the last second so there is a part of me that

04:40:48.720 --> 04:40:52.760
maybe thinks he's just lost track and lost side of him towards the end and

04:40:52.760 --> 04:40:56.240
then when you add in the time factor they lost DD man who is usually their

04:40:56.240 --> 04:41:00.360
planter I think that there's a lot of things happening even if it's a lot of

04:41:00.360 --> 04:41:04.680
little things, you can lose sight of something and maybe just lost sight of the solar saygator

04:41:04.680 --> 04:41:08.440
up on the top floor and what he can do to deny late into the round.

04:41:08.440 --> 04:41:14.600
Clearly, I mean, if they knew he was there, surely there's no warden which should be so

04:41:14.600 --> 04:41:16.320
he goes back down green stairs.

04:41:16.320 --> 04:41:24.800
So I'm going to go with the assumption that they didn't actually know he was there.

04:41:24.800 --> 04:41:27.480
Whether they should know or shouldn't, all of the shoulds are different.

04:41:27.480 --> 04:41:30.200
Who cares about shoulds and woods and whatnot?

04:41:30.200 --> 04:41:36.860
just dealing with the reality in that round. To one lead for KineTrip. As we head back to

04:41:36.860 --> 04:41:58.340
the top floor, Master and R6. Yeah, return to the top floor. More gypsy always getting

04:41:58.340 --> 04:42:06.320
got and elsewhere our colleague does so oh it's gonna kill yeah for someone not

04:42:06.320 --> 04:42:12.220
a gator for kina trope in the series uncharted territory for kina trope but

04:42:12.220 --> 04:42:17.620
honestly one of the best ways possible showing that load a little bit and again

04:42:17.620 --> 04:42:25.220
it's the sense of the board so they lose that key piece of execute you till minute

04:42:25.220 --> 04:42:27.620
30 dd strikes elsewhere

04:42:33.620 --> 04:42:39.660
Yeah, just need to see Sharip and that it's in probably wake up a little bit and get more involved on there

04:42:40.420 --> 04:42:45.220
Chibis is doing his best. Didy man's doing his best. Our colleague's being active and Sharip goes down again

04:42:45.220 --> 04:42:47.260
It's been a it's been a rough series for Sharip

04:42:47.700 --> 04:42:50.300
Didy meant to cover does get the trade onto a gator

04:42:50.300 --> 04:42:53.820
Leason in the 3v3 heading into the last minute of this fourth round and

04:42:53.820 --> 04:42:59.740
And for a top floor site, I mean this is this is actually not too bad for C AG

04:43:03.020 --> 04:43:08.900
No, it's definitely doable they've lost the vert element though with the day most and so it's a lot of horizontal now

04:43:09.660 --> 04:43:13.220
In you tool would be pretty critical on the clear of the words display

04:43:13.900 --> 04:43:15.900
Hi, I'm king

04:43:15.940 --> 04:43:17.940
push for the rush

04:43:17.940 --> 04:43:23.940
I don't know about that one and we went bailiff trying to maybe catch off Akayu through the gaspade.

04:43:23.940 --> 04:43:27.940
Let's go out now on a 1v2 to try and solidify this top floor.

04:43:27.940 --> 04:43:30.940
As Anatoly will get the point down over towards R6, Tupac will cover up.

04:43:30.940 --> 04:43:34.940
Kawhi just tried to pre-fire check a couple of these corners.

04:43:34.940 --> 04:43:38.940
He's obviously not quite sure where these two are located to the left of you.

04:43:38.940 --> 04:43:43.940
They're in R6 and he gets chunked down massively on his move over towards display.

04:43:43.940 --> 04:43:45.940
He wants to come around the other side. Anatoly's watching.

04:43:45.940 --> 04:43:50.940
We had a teammate to watch the back anyway, so he could just turn around and watch both sides.

04:43:50.940 --> 04:43:56.940
Two to two, two attacking rounds for CAG. One of them on the top floor of Master R6.

04:43:56.940 --> 04:44:03.940
Four rounds through. The scoreline might be equal, but can't help but feel like CAG with that round win.

04:44:03.940 --> 04:44:05.940
Now slightly in the better position.

04:44:05.940 --> 04:44:11.940
Yeah, definitely with not only reaching the two round benchmark, but factoring in top floor as well.

04:44:11.940 --> 04:44:20.460
a big win for CED. DD doing a good job in that round to find that trade of world of

04:44:20.460 --> 04:44:24.980
this lobby, but this was sort of the key moment in the round. I didn't dislike that from DD,

04:44:24.980 --> 04:44:28.580
the rush forward, they had their third bodies in that position in response to the utility

04:44:28.580 --> 04:44:32.100
that they outlined and so it wasn't a case of he just ran in solo, the rest of the team

04:44:32.100 --> 04:44:36.060
was able to then cover the line and find the trade on that space. So there's actually

04:44:36.060 --> 04:44:42.140
are pretty well formulated there by CAG, they've been out the round and they now find themselves

04:44:42.140 --> 04:44:48.380
in a pretty decent position here. It's entering a bit of an interesting phase here of Lair.

04:44:49.020 --> 04:44:52.620
Kinetrope will be no doubt disappointed but they can correct course here with a win down below.

04:44:54.220 --> 04:44:57.980
Yeah it's one of those positions now where if Kinetrope can just win the next two rounds we

04:44:57.980 --> 04:45:02.860
probably walk away and go into the second half. All things pretty much as expected

04:45:02.860 --> 04:45:06.460
But it means that the CAG, the pressure's off a little bit.

04:45:06.460 --> 04:45:09.020
Yeah, you've got two rounds now to go for a free hit.

04:45:09.020 --> 04:45:13.260
See if you can extend your margin and take as many rounds as possible going into your

04:45:13.260 --> 04:45:21.540
defense in the second half and set yourselves up for what could be a grand final position.

04:45:21.540 --> 04:45:27.020
And Anitzen was a big factor at the close of that round as well.

04:45:27.020 --> 04:45:32.740
Getting a couple of crucial kills.

04:45:32.740 --> 04:45:36.020
enough in terms of that open and kill discussion there are three of the four

04:45:36.020 --> 04:45:42.860
rounds have not been converted clearly not that the B and all when it comes to

04:45:42.860 --> 04:45:49.300
let it almost catches the timing on a gator it's it hasn't really been his day

04:45:49.300 --> 04:45:52.940
not that he did anything wrong there in fact you get a lot right it just doesn't

04:45:52.940 --> 04:45:55.980
get a reward for it when it's not your day sometimes you can do a lot right and

04:45:55.980 --> 04:46:00.940
not get rewarded and sometimes you can do a lot right and you still end up

04:46:00.940 --> 04:46:07.060
dying you just you get flanked or the timings or whatever it may be and that

04:46:07.060 --> 04:46:11.740
might just be the data shrieks having but he can turn it around

04:46:13.060 --> 04:46:18.020
all gay wait on let's tell you what I was getting caught he was very hungry for

04:46:18.020 --> 04:46:22.860
that drink I'm gonna cut cloning a pinch because he has lost that opportunity

04:46:22.860 --> 04:46:30.900
now to escape cleanly that's just calms that's just teamwork that's

04:46:30.900 --> 04:46:36.020
about understanding how you can swing that bridge safely. And that's twice now that CAG

04:46:36.020 --> 04:46:40.340
around that Skybridge area have been able to win those sort of battles and get that pinch from

04:46:40.340 --> 04:46:44.740
both sides, catching someone from KineTrip by themselves deeply by through the bridge and

04:46:44.740 --> 04:46:51.460
I'm able to kind of get back to safety. So that's happened twice now. So player advantage for CAG

04:46:51.460 --> 04:46:56.900
on this basement site, you still got quite a bit of a run game employee here for KineTrip as well.

04:46:56.900 --> 04:47:00.180
And it works out for a you gay that's what's medical shunts down shippetsu

04:47:00.580 --> 04:47:06.260
And the clown though goes down to the bailiff as an it's in has just suddenly woken up started one three. He's got four kills straight

04:47:07.380 --> 04:47:10.700
And we'll call to an it's in a shriek stand up and one of them has

04:47:11.580 --> 04:47:15.020
Yeah, it's an I think maybe just a little uncomfortable with the double shield band

04:47:15.020 --> 04:47:17.900
But he's been able to find a little bit of form towards the tail end now of this

04:47:18.740 --> 04:47:21.220
attacking half advantage cag and

04:47:21.220 --> 04:47:26.540
And this round if they're able to double down on the primary and secondary sites here,

04:47:26.540 --> 04:47:31.820
Kinitro finds this one's in such an awkward position. This is a really big moment for CAG as they drop.

04:47:31.820 --> 04:47:35.440
And they go over the drop, they go straight towards the site, and it's Aniston finds yet another kill.

04:47:35.440 --> 04:47:37.960
This one onto AE Gator, who's been the most lively for Kinitro.

04:47:37.960 --> 04:47:43.160
He's got four who's on for the Yaze, he just has to find a Kairi, who's over towards Reception on the first floor.

04:47:43.160 --> 04:47:49.380
And now that they've located him, Aniston's probably going to get on the sprint and go and try and find him to get this A-Secured.

04:47:49.380 --> 04:47:54.220
They'd be more worried about securing the roundwind though as they get the plant successfully down through DD man

04:47:55.220 --> 04:47:57.400
And it's in now on the first floor is hunting

04:48:00.180 --> 04:48:05.540
He's just patiently lurking waiting for a car you to rotate down the hatch. It's coming. This is the ace. Oh

04:48:06.900 --> 04:48:11.140
I mean, honestly from a car you that's uh a decent job to just

04:48:12.380 --> 04:48:14.420
Almost tired of the barbed wire and the razor bloom

04:48:14.420 --> 04:48:21.500
And and honestly it takes attitude could have stayed there and tried to go for the ace

04:48:21.500 --> 04:48:25.500
But he makes the team play just fall back now. It's you know, no time left now

04:48:25.500 --> 04:48:30.040
Can he get the ace okay? He probably doesn't want to drop gets the kill into DD man

04:48:32.920 --> 04:48:38.440
Yeah, I mean I like that from attitude he doesn't really care about the ace he's had plenty of those in his career

04:48:39.440 --> 04:48:42.480
I'm guessing in long career. I'm sure he has

04:48:44.420 --> 04:48:51.020
Yeah, good from CIG. The last two rounds could end up being pretty definitive in the context

04:48:51.020 --> 04:48:57.060
of this series to win our top and below. I think it's taken the sting out of this defensive

04:48:57.060 --> 04:49:02.980
half for KineTrope, securing at least an equal footing, heading into the second half for CIG

04:49:02.980 --> 04:49:07.500
in a very strong series winning position. KineTrope, well, like, doubled down.

04:49:07.500 --> 04:49:11.380
Yeah, and instead of retempting a buff, it's one choice.

04:49:11.380 --> 04:49:24.620
So if CAG get three attacking rounds, they'll get another opportunity to try and get a fourth

04:49:24.620 --> 04:49:27.140
and they're very good on the defensive layer.

04:49:27.140 --> 04:49:33.260
They've set this up a bracket funnel up now to go their way, it's all about just how they

04:49:33.260 --> 04:49:34.260
close it out.

04:49:34.260 --> 04:49:41.580
You've said it before, you know, Aya Gator or Boston probably has been the case.

04:49:41.580 --> 04:49:42.580
He hasn't clapped.

04:49:42.580 --> 04:49:46.940
In the last three rounds, he hasn't found an opening kill and in the last three rounds

04:49:46.940 --> 04:49:49.060
it's been two to one in favour of CAG.

04:49:49.060 --> 04:49:54.200
I think this will be a case of Aya Gator will just set his vaulting canisters and desperately

04:49:54.200 --> 04:49:58.260
search for the first pick of the round to give his team the best chance to win.

04:49:58.260 --> 04:49:59.260
It's actually the Okaeyu.

04:49:59.260 --> 04:50:01.620
And it's on to Sharif.

04:50:01.620 --> 04:50:03.620
This man can not catch a break!

04:50:06.620 --> 04:50:07.620
No.

04:50:07.620 --> 04:50:09.620
I'm pretty rough.

04:50:15.620 --> 04:50:17.620
What? That's rough. What?

04:50:17.620 --> 04:50:19.620
Hang on. What?

04:50:22.620 --> 04:50:24.620
That was...

04:50:25.620 --> 04:50:29.620
Did it catch the gas pipe? Is that what...

04:50:31.620 --> 04:50:33.620
I'm not but I'm aware of...

04:50:36.620 --> 04:50:38.620
Either way, it's a...

04:50:38.620 --> 04:50:41.620
It's all the way to equalize the man count!

04:50:42.620 --> 04:50:45.620
GVC's just sending it through here over to security.

04:50:45.620 --> 04:50:47.620
Yeah, that's what I'm gonna get her out of.

04:50:47.620 --> 04:50:49.620
So that's the, uh...

04:50:49.620 --> 04:50:50.620
Out of the room dealt with.

04:50:50.620 --> 04:50:51.620
In fact, that's both parts.

04:50:51.620 --> 04:50:52.620
The Claire falls as well.

04:50:52.620 --> 04:50:55.620
A Kai, Aya Gator, 2v4.

04:50:55.620 --> 04:51:04.040
Yeah, well, I was completely wrong about a gator maybe trying to just go for broken finding an early pick is down

04:51:04.820 --> 04:51:10.300
Midway through this final round of the half and needs to bring get at least the next two kills takes a little breather

04:51:11.380 --> 04:51:13.380
Adjusts the hair as he locks in

04:51:16.340 --> 04:51:20.380
Incredibly CG though because they were getting challenged to start here on land and

04:51:21.100 --> 04:51:25.520
Bank itself what was the challenge to I mean Kea trip have been very competitive

04:51:25.620 --> 04:51:29.620
But C.A.G. has just always had that one little step forward, that one little answer.

04:51:32.460 --> 04:51:34.140
Replace from Akayu.

04:51:36.020 --> 04:51:38.580
As any guy that sees himself come back down the basement.

04:51:40.060 --> 04:51:42.860
As much as you want to find the positive as a kind of trap, you do have to ask the question,

04:51:42.860 --> 04:51:44.860
why you've gone back to labs again?

04:51:47.940 --> 04:51:51.180
It could be a costly decision for the minute to go in the round.

04:51:52.180 --> 04:51:53.860
So much agility for C.A.G.

04:51:53.860 --> 04:51:57.100
There's so many entry points that they now need to be aware of.

04:52:00.940 --> 04:52:02.940
Well, this one's done, you'd think.

04:52:04.440 --> 04:52:10.240
Just swings into the double stack there of CAG, leaving Agator in the 1v4 with a death mark,

04:52:10.240 --> 04:52:17.100
floating around. It's a 4-2 half for CAG as they take an extensive lead,

04:52:17.100 --> 04:52:20.200
heading into defense there on their map pick.

04:52:20.200 --> 04:52:23.700
They're three rounds away from booking their place in the grand final.

04:54:23.860 --> 04:54:36.500
Well, the man on our screen really showed up towards the back end of that first half

04:54:36.500 --> 04:54:41.040
as Anerton got going, so did C.A.G. and from there, four to half, three rounds straight

04:54:41.040 --> 04:54:46.380
leads them to the defense on Lair and only needing now three more rounds to book their

04:54:46.380 --> 04:54:51.500
place to the Grand Final, shaping up easily as the favorites to head to the major from

04:54:51.500 --> 04:54:55.980
the APAC North region, it can all change, though, even from here.

04:54:55.980 --> 04:55:00.300
Genotrope have been competitive. And the one thing that's not lost on the guys is when

04:55:00.300 --> 04:55:06.060
we were sitting at the half from bank at 5-1, thinking maybe that one was going to be over.

04:55:06.060 --> 04:55:10.260
And then Genotrope put four rounds on the board. Who's to say what will happen here

04:55:10.260 --> 04:55:16.860
in the second half? We kind of have to keep our eyes peeled for things because CIG, they

04:55:16.860 --> 04:55:25.340
do like to keep their fans guessing. Yeah, that can certainly be the case. And I think

04:55:25.340 --> 04:55:34.540
we got a glimpse of that over back on Bank. I still have faith like CIG can consolidate

04:55:34.540 --> 04:55:39.220
this position. We play package of about six and sure, it's just not being his day. I don't

04:55:39.220 --> 04:55:44.780
know how much of that is in his fault. Just maybe a string of bad luck. That's how for

04:55:44.780 --> 04:55:49.140
that point I would say that you are very competent in dealing with the dual roam and then able

04:55:49.140 --> 04:55:55.180
to collapse onto the objective pretty confidently.

04:55:55.180 --> 04:56:00.260
So into round seven it's Monty, Ying, Mira and Smoke, unavailable top floor site of

04:56:00.260 --> 04:56:01.260
choice.

04:56:01.260 --> 04:56:08.700
And so with the smoke off the board we'll see CIG get a little more creative, they'll

04:56:08.700 --> 04:56:13.980
persist with the Tachanka, they'll then look to play Azami on site to hold on to control

04:56:13.980 --> 04:56:19.140
as much as possible and it's going to be an emphasis on those nitro cells as well from

04:56:19.140 --> 04:56:21.180
CAG landing as a form of plant to know.

04:56:21.180 --> 04:56:26.340
There's a 1 and 3 staffer and it says well he's egg nothing, he's egg zip, he's just

04:56:26.340 --> 04:56:32.660
really locked in towards the back end of the half.

04:56:32.660 --> 04:56:36.580
No bigger round than of course the 4k and the 5th round got plant down the round before

04:56:36.580 --> 04:56:41.660
that so really after the first 3 rounds he just locked in and put together a really good

04:56:41.660 --> 04:56:44.860
display in the final three rounds of the half and and no surprise.

04:56:44.860 --> 04:56:46.960
Finally enough, C.H.G. one or three of those rounds.

04:56:47.820 --> 04:56:51.260
He is always a big barometer for the team.

04:56:51.260 --> 04:56:53.560
Vanityen's playing well, usually C.H.G. too.

04:56:55.300 --> 04:56:57.900
What's really helped them though in this series as well as D.D.'s

04:56:58.000 --> 04:56:59.060
been really, really good.

04:56:59.060 --> 04:57:01.340
Chippers who's continued, he's top form this stage.

04:57:01.940 --> 04:57:06.900
So even if it's been one to forget, I think for Sharip's standards,

04:57:06.900 --> 04:57:08.700
he's still 10-13 across the series.

04:57:08.700 --> 04:57:11.560
It's still an awful game, but it's 2-5 in the end.

04:57:11.660 --> 04:57:17.620
44% cost, yeah. To his standards he's definitely a little bit below, but the

04:57:17.620 --> 04:57:22.140
power of CAG is they've just got so many weapons.

04:57:22.140 --> 04:57:28.460
An A-Gate is gonna be entrusted on the Deimos to provide early opportunity for

04:57:28.460 --> 04:57:35.060
Keen and Trope. He'll be on that first floor. I'm contested as well.

04:57:41.660 --> 04:57:51.900
So I'm going to close on the midpoint then all this round and Kino trait just putting

04:57:51.900 --> 04:57:53.820
in the final pieces of groundwork.

04:57:53.820 --> 04:57:59.580
Amitun looking to be pretty aggressive here on the band at this turn in denying the pressure

04:57:59.580 --> 04:58:00.580
to site.

04:58:00.580 --> 04:58:04.140
Sharip with big responsibility, Mez.

04:58:04.140 --> 04:58:08.060
He'll be looking to change his fortune for this map.

04:58:08.060 --> 04:58:12.540
Xanaten retreats from his position and Sharip as well will also fall back.

04:58:12.540 --> 04:58:18.460
So CIG not afraid to forfeit some of this control of Kinetrape Force to work for it.

04:58:18.460 --> 04:58:23.500
And as a clear, the die elsewhere, CIG advantage.

04:58:23.500 --> 04:58:29.820
So Akai you go searching at the doorway towards Mez to just see if you can cut off an angle.

04:58:29.820 --> 04:58:32.380
They still have an opened up mask, that's the concern for me.

04:58:32.380 --> 04:58:37.020
If you're not going to have mask opened up, your ability to kind of get in through this

04:58:37.020 --> 04:58:43.660
is always so difficult. Now, Akali has been pushed out from behind that key barrier. Okay,

04:58:43.660 --> 04:58:47.740
let's see if Akali with the flame bolt from the capitol and he has been taken low. But

04:58:47.740 --> 04:58:51.740
that's it. They haven't really been able to do much else with it. And the air gator then falls

04:58:51.740 --> 04:58:57.260
to Sharif. Akali does slip in and then immediately gets shot. And again, it's like walking into

04:58:57.260 --> 04:59:03.180
the Hornets nest. So difficult if you don't open up mask. Let's get a rubber trade with the super

04:59:03.180 --> 04:59:07.180
shorty. It's not going to

04:59:07.180 --> 04:59:09.180
work out a CAG. Make it four

04:59:09.180 --> 04:59:11.180
rounds straight. Perfect way to

04:59:11.180 --> 04:59:13.180
kickstart the second half as

04:59:13.180 --> 04:59:15.180
they go. Five two up two more

04:59:15.180 --> 04:59:17.180
rounds required to book their

04:59:17.180 --> 04:59:21.180
place in the grand final. Yeah,

04:59:21.180 --> 04:59:23.180
very, very solid effort there in

04:59:23.180 --> 04:59:26.180
that round. Kind of try failing

04:59:26.180 --> 04:59:28.180
to flush out that site

04:59:28.180 --> 04:59:30.180
efficiently. Hard bridge

04:59:30.180 --> 04:59:37.060
effect towards the tail end of that round and see a G aren't going to screw that up so I could

04:59:37.060 --> 04:59:44.100
start for them they tick off the top floor and the beauty of their position after the first half is

04:59:46.660 --> 04:59:53.380
they can tick off baseman again expected to then they're only on series point and they have

04:59:53.380 --> 04:59:58.740
that that bubbles to then play around so if it's gonna choke it's a tricky position we'll see if

04:59:58.740 --> 05:00:05.460
if they can continue to fight here into the eighth round on the B contending with the Skopos

05:00:05.460 --> 05:00:11.940
in this particular occasion. And so Sharip has been given the license to roam around

05:00:11.940 --> 05:00:18.060
a little bit now, able to flip his fortune with some picks in the last round. I'll be

05:00:18.060 --> 05:00:24.620
intrigued to see actually how much, how eager he is to stay off site, or if it's going to

05:00:24.620 --> 05:00:26.620
K is appealing back pretty quickly.

05:00:32.300 --> 05:00:38.460
Yeah, and just happy really for Sharip to finally have a round where it all just kind of came together for him

05:00:38.460 --> 05:00:42.980
That's the kind of player he is you can get those multi-kill rounds. You can go pop off get three four K's

05:00:43.700 --> 05:00:47.500
It's a 3k in that previous round and suddenly the map of it doesn't look so bad

05:00:47.500 --> 05:00:49.500
You go from one five four five just like that

05:00:54.620 --> 05:01:00.960
And KineTrip must now be thinking though they've got a lot of work to be done if they're going to get back into this series

05:01:02.780 --> 05:01:08.080
They were in a very similar position back on Bank it was a 5-1 deficit. This is 5-2

05:01:08.540 --> 05:01:11.340
They got it back to 5-5 just couldn't hold on and

05:01:12.620 --> 05:01:20.740
Actually CAG got the map done. This is going to be a difficult and more difficult task considering they're attacking into layer against CAG

05:01:20.740 --> 05:01:29.100
And again it in towards Lockers nice good position early on here for baseman by himself

05:01:29.100 --> 05:01:33.300
and kind of just over towards Stark they're gonna go rather direct they catch up Kali on the drop

05:01:33.300 --> 05:01:39.740
and Kinnitrope will they all funnel in behind these players and just go direct towards Scythe

05:01:39.740 --> 05:01:52.220
30 and it's equalized with Kawhi falling. There you go, that has been so patient. It's

05:01:52.220 --> 05:01:58.060
a half swing from Anderson and punished accordingly. Good advantage. Now for KineTrope plant going

05:01:58.060 --> 05:02:01.260
down DD manifold. And there should be Kierter Troops.

05:02:06.100 --> 05:02:09.820
And to be three post plant should be Kierter Troops 100%

05:02:11.500 --> 05:02:16.600
should be suit. And the rest of the barb just susceptible to

05:02:16.600 --> 05:02:19.820
that slipping. They found the gap courtesy of a Gator and the

05:02:19.820 --> 05:02:21.880
solid snake really showing off the power of the radar and

05:02:21.880 --> 05:02:26.820
should read big kill on to a clip. Was it sure it time if you

05:02:26.820 --> 05:02:30.900
We can win this next battle and it might be more of a chance, but it's Ayaketa that closes it out.

05:02:30.900 --> 05:02:34.660
10 seconds quickly for Chippetsu to either go for the kit.

05:02:34.660 --> 05:02:38.340
He actually doesn't even have the time to really get there and get on it.

05:02:38.340 --> 05:02:40.820
Ayaketa already just says, yeah, GG.

05:02:40.820 --> 05:02:45.500
He'll swing, there's no time, and Kiritro.

05:02:45.500 --> 05:02:49.220
We'll take this basement site, four in the round for Chippetsu, but it won't matter.

05:02:49.220 --> 05:02:50.860
It's the round win that goes the way of Kiritro.

05:02:50.860 --> 05:02:56.140
They make it five-three, and they stop the CAG streak at four rounds straight.

05:02:56.820 --> 05:03:03.820
as they did have a 2-1 lead. They've now finally gotten their third round.

05:03:03.820 --> 05:03:08.820
But I think a lot of that round actually is still off of Aya Gator. He doesn't get the open kill.

05:03:08.820 --> 05:03:14.820
That's Akayu, but the solid state, being able to slip in towards site, get deep position towards lockers,

05:03:14.820 --> 05:03:21.820
have a good cut off of this hallway position, and facilitate the ability for the rest of the team to follow in,

05:03:21.820 --> 05:03:27.180
follow in, get plant down and not even have to worry about that first four as a big reason

05:03:27.180 --> 05:03:30.220
why Kinetrape win the round.

05:03:30.220 --> 05:03:35.780
Well they stay like for a little while longer, sure you could provide an opportunity to close

05:03:35.780 --> 05:03:41.420
that gap even further over to dorms for the ninth round.

05:03:41.420 --> 05:03:43.980
Again they're doing a good job in leveraging AyoGator.

05:03:43.980 --> 05:03:50.100
I think Solid Snake is an operator that's particularly favours his play style and being

05:03:50.100 --> 05:03:55.620
able to lurk into positions, be patient, and it's obviously difficult to ascertain how

05:03:55.620 --> 05:03:58.980
much of the information he's gathering. Is that just for his sole purpose? Is that being

05:03:58.980 --> 05:04:05.780
related to the rest of the team? It's probably an element of both.

05:04:05.780 --> 05:04:12.100
And so as expected on this side, there's an emphasis on the top floor from defense with

05:04:12.100 --> 05:04:16.740
Fert. Going to try to elect him not to go the sense route though. Their lineup is probably

05:04:16.740 --> 05:04:20.820
actually without the capitao, without the sense, etc, suggesting it's going to be a proper

05:04:20.820 --> 05:04:24.460
flash out of above.

05:04:24.460 --> 05:04:36.220
It just keeps this alive, doesn't it?

05:04:36.220 --> 05:04:41.860
I mean, two rounds is in touching different and touching distance for Kynetro.

05:04:41.860 --> 05:04:45.640
reliance on a gator to continue to perform to the level that he has been

05:04:45.640 --> 05:04:50.540
sure but it seems like he's up for the task

05:04:52.180 --> 05:04:56.380
good news for cg those shrieks come to the party and and it's in continuous

05:04:56.380 --> 05:05:00.720
his strong form of course wasn't much he could do against a gator he was pre-

05:05:00.720 --> 05:05:05.860
lined up for about 40 seconds and didn't know it all clear on the radar as a

05:05:05.860 --> 05:05:10.860
a gate successfully through basement can now make his way up yellow.

05:05:20.860 --> 05:05:25.860
The Aminifoy has gotten pretty good ground here with low risk and investment,

05:05:25.860 --> 05:05:29.860
but now comes the hard part of especially with that his army in play,

05:05:29.860 --> 05:05:32.860
there's going to be a lot of utility clearance required,

05:05:32.860 --> 05:05:36.660
And there's a lack of heartbreak shot off to here as well.

05:05:36.660 --> 05:05:44.160
That being said, some of the pills being forced as DD will fall back down to the side, Chibisi.

05:05:44.160 --> 05:05:52.160
Ah, Kully, Anerton, well they were a second fall, but they too have also at least teased the retreat initially.

05:05:52.160 --> 05:05:55.160
Chibisi is in a position to play for life though, it would appear.

05:05:55.160 --> 05:06:01.400
Now, Koli's in quite a high-risk position as well, despite that, Shibusy lands the shot

05:06:01.400 --> 05:06:07.260
up to 13, drops down for a second, and CAG have been able to pass big time in this round.

05:06:07.260 --> 05:06:09.060
It's flawless for CAG.

05:06:09.060 --> 05:06:12.140
Wow, that was quick.

05:06:12.140 --> 05:06:17.380
And that whole time, I'm sitting and I'm actually watching Aya Gator because he was playing

05:06:17.380 --> 05:06:24.500
Snake's first floor security and using that radar constantly to try and get information

05:06:24.500 --> 05:06:32.780
to aid his team. But he wasn't able to really get involved. He wasn't going for a push

05:06:32.780 --> 05:06:37.260
to those inside Bunk's briefing and trying to take the fight with them while that second

05:06:37.260 --> 05:06:42.060
floor push was happening. So he never really got a chance to be involved. And while what

05:06:42.060 --> 05:06:48.300
he was necessarily doing wasn't bad, is he the kind of player that you want sitting back

05:06:48.300 --> 05:06:52.460
doing nothing while all of this is going on? I'd rather see how you get it be on the front

05:06:52.460 --> 05:06:57.820
line if that's how you're going to play it rather than being the one only providing information he's

05:06:57.820 --> 05:07:02.300
been your best gunner he's gotten all your opening kills he's the reason why you're winning rounds

05:07:02.300 --> 05:07:05.580
and if he's sitting there playing that role feeding information and you can't play off of that

05:07:06.540 --> 05:07:10.700
well yeah there's a reason why at six three and three match points and series points for cag

05:07:10.700 --> 05:07:14.780
but they played that really well i mean jib is so back himself in played for life got a sick head

05:07:14.780 --> 05:07:20.860
shot dropped down and they just had kina trope read like a book that whole round flawless from cag

05:07:22.460 --> 05:07:27.160
It's their second of the series. Kinetra got one back on bank as well

05:07:29.860 --> 05:07:32.740
As Chibisuga's 14 and 4

05:07:33.660 --> 05:07:36.740
2113 across the two maps 3-0 on the entry

05:07:36.980 --> 05:07:44.580
He's statistically been the highest-rated player in the server and he's been the highest-rated player for the stage guys averaging a 136 EPS

05:07:52.460 --> 05:08:05.260
Well, can CAG now put the cherry on top?

05:08:05.260 --> 05:08:11.260
It should be pretty straightforward from here, but time will tell.

05:08:11.260 --> 05:08:18.460
CAG of course have a pretty notable reputation of sometimes prolonging the closure of games.

05:08:18.460 --> 05:08:23.700
But I feel like maybe we're seeing the other side of that, at least the recent form was

05:08:23.700 --> 05:08:27.940
anything to go by where they're doing a much better job of closing out strong, advantageous

05:08:27.940 --> 05:08:28.940
positions.

05:08:28.940 --> 05:08:32.940
And we'll see if this one is to be an exception or not.

05:08:32.940 --> 05:08:38.180
About 40 seconds into this round and we have a lurk employed from Sheree Pulse where the

05:08:38.180 --> 05:08:41.660
rest of the team focusing their efforts to sack into the floor and as for the attack

05:08:41.660 --> 05:08:49.540
of kinetropids. Purely on the exterior at the moment, gaining info on drones. Deimos

05:08:49.540 --> 05:08:55.940
and the solid state combination for the best round will hopefully offer them a lot of information.

05:08:55.940 --> 05:09:01.780
IQ for the side of electronics as well. And now I'm able to chip away at a little bit

05:09:01.780 --> 05:09:10.780
of ground. That flank though could be dangerous if Sherry pits the right timing here. Kowak

05:09:10.780 --> 05:09:12.780
who would find himself in a world of hurt

05:09:14.620 --> 05:09:17.120
One for one at the very least keeps things equal

05:09:17.900 --> 05:09:21.700
But that's what you wanted to get a truck. You want to get a getting involved nice and early

05:09:23.140 --> 05:09:29.020
One the majority of the rounds when he's got in the opening picks and look the best as well

05:09:31.420 --> 05:09:33.180
Listen to crimp

05:09:33.180 --> 05:09:37.700
Versus the is army. I'd probably rather have the is army to be honest, but it's a bit

05:09:38.460 --> 05:09:40.460
however, you feel like

05:09:40.780 --> 05:09:50.860
The Grim can be decent of course heading into Master and R6 to get some information, clear

05:09:50.860 --> 05:09:55.740
out certain positions, but the Islamic just as strong with the keeper barriers.

05:09:55.740 --> 05:10:04.260
55 seconds remaining, declare the patience and it does pay off, catches Sarip down below.

05:10:04.260 --> 05:10:09.420
It gives Kienetro the extra number, he does go on to that front line now.

05:10:09.420 --> 05:10:16.100
He goes for a flank here last second wants to reevaluate where he wants to enter get more information off the radar

05:10:19.540 --> 05:10:21.540
And wants to go through ops

05:10:23.980 --> 05:10:26.700
30 seconds, there's a lot of utility for Kino track

05:10:26.700 --> 05:10:32.420
They just need to make sure they deploy it correctly here. I get it could hit the backstab and they should be in a good spot

05:10:32.420 --> 05:10:38.920
They are leaving themselves low on time though.

05:10:38.920 --> 05:10:41.600
Akai is going to have to get this planned down uncontested.

05:10:41.600 --> 05:10:44.660
There's a clan lost to his battle against Shipputsu.

05:10:44.660 --> 05:10:45.660
Ayagata.

05:10:45.660 --> 05:10:50.440
Nitrosol from DD Man shuts him down and that will be the end of the map and therefore the

05:10:50.440 --> 05:10:58.280
series as CAG will book their place in the 8 pack North kickoff grand final.

05:10:58.280 --> 05:11:06.040
drops Keenotrope to the lower bracket. They will get reprieved. They will get a second

05:11:06.040 --> 05:11:11.200
chance. But who knows if it will be against CAG in the grand final. They've still got

05:11:11.200 --> 05:11:16.200
to get through either scars or D plus, which will be up next. But for CAG, one more best

05:11:16.200 --> 05:11:21.760
of three away from the major. Yeah, well, CAG putting in another really

05:11:21.760 --> 05:11:27.800
strong result. Truly didn't expect to two zero in this series. I think we saw a good

05:11:27.800 --> 05:11:31.960
amount of fight from Kintro, but CG overall a little more well rounded in this team obviously

05:11:31.960 --> 05:11:36.680
with a world of experience behind them at this point. They got pushed, they got tested on a

05:11:36.680 --> 05:11:42.040
couple of occasions whether it be back on map 1 or here on lair, but ultimately I think they just

05:11:42.040 --> 05:11:47.320
had a little more depth and their strategy here on lair seems to be very difficult to take down

05:11:47.880 --> 05:11:52.920
despite whatever counter work Kintro may have done heading into it. So now it's on performance for

05:11:52.920 --> 05:11:58.200
them all round and it didn't come at the end. He had a bit of a rough start there on

05:11:58.200 --> 05:12:01.200
Blair. I think the double shield bounce only didn't help him in terms of feeling comfortable,

05:12:01.200 --> 05:12:06.240
but when he was able to get going, the rest of the team followed. In terms of, I guess,

05:12:06.240 --> 05:12:09.560
if there was another player to highlight as well, Didi, he had two massive flushes over

05:12:09.560 --> 05:12:12.600
the course of this series, which were actually pretty pivoted moments of both respective

05:12:12.600 --> 05:12:18.520
maps and overall did a really good job. I think CIGs are the vibes are strong and I

05:12:18.520 --> 05:12:21.640
I think, yeah, as a very small preview to the Grand Final,

05:12:21.640 --> 05:12:23.800
they're probably going in as the favorite,

05:12:23.800 --> 05:12:25.400
unless we see something super dramatic

05:12:25.400 --> 05:12:27.200
throughout this little bracket.

05:12:27.200 --> 05:12:30.360
We're gonna go and have a chat with Sparky from CIG,

05:12:30.360 --> 05:12:31.400
fresh off of that win.

05:12:31.400 --> 05:12:32.840
Sparky, congratulations,

05:12:32.840 --> 05:12:36.880
the spot in the Grand Final won away from the Major.

05:12:36.880 --> 05:12:39.400
We had a couple of interviews earlier today,

05:12:39.400 --> 05:12:42.040
one with PJH, one with Hell from Deep Plus,

05:12:42.040 --> 05:12:43.480
and they're talking about CIG's

05:12:43.480 --> 05:12:47.400
counter-stradding of Deep Plus in that series last week.

05:12:47.400 --> 05:12:53.000
Coming into today though, how much work was kind of put into Kino Trope and what they've been doing so far this stage a kickoff?

05:12:54.200 --> 05:12:55.480
Yeah, hi everyone.

05:12:56.480 --> 05:13:00.440
Yeah, so not as heavy as the D-plus game for sure.

05:13:02.200 --> 05:13:03.520
Not as heavy as the D-plus game.

05:13:03.960 --> 05:13:15.160
I think Kino Trope is a hell of a team in terms of their playstyle, which I think encompasses and sort of shows

05:13:15.160 --> 05:13:24.760
like what the APAC region is all about pretty much, especially in the last few years.

05:13:24.760 --> 05:13:31.080
So yeah, I mean, I don't have much to say about, they're just a weird team, like I'm

05:13:31.080 --> 05:13:38.600
going to be honest, they just do weird things, like for example, on Lair, we never played

05:13:38.600 --> 05:13:40.160
smoke, right?

05:13:40.160 --> 05:13:42.720
So it's not a counter ban, it's a comfort ban.

05:13:42.720 --> 05:13:44.720
Like, how to smoke a comfort band?

05:13:44.720 --> 05:13:47.720
Like, some things just don't make sense to me.

05:13:47.720 --> 05:13:51.720
I cannot comprehend what they're doing.

05:13:51.720 --> 05:13:54.720
But some of the things they do actually do make sense,

05:13:54.720 --> 05:13:57.720
because they're like, they're nonsense,

05:13:57.720 --> 05:13:59.720
but it's the nonsense that works.

05:13:59.720 --> 05:14:01.720
Like, that also the top teams do.

05:14:01.720 --> 05:14:03.720
Like, those kind of unpredictable things.

05:14:03.720 --> 05:14:05.720
But some things I'm just, I'm just, I don't know,

05:14:05.720 --> 05:14:08.720
I don't know what to say.

05:14:08.720 --> 05:14:10.720
On the topic of nonsense, actually,

05:14:10.720 --> 05:14:14.920
bank briefly because that was probably one of the most attack-asided banks I

05:14:14.920 --> 05:14:19.000
think I've ever seen in my life. What the hell was going on there for both teams?

05:14:19.000 --> 05:14:28.120
Yeah, bank has to go. Everyone's got to figure it out, especially in the last

05:14:28.120 --> 05:14:33.560
stage. It's just two attacker sides, it's too static, it's just figured out by the attack.

05:14:33.560 --> 05:14:38.160
It has to go. It was a classic, like last couple years it's classic, now it's become

05:14:38.160 --> 05:14:43.840
like too much of a classic, like it's too figured out. What was going on? I have no idea. We didn't

05:14:43.840 --> 05:14:49.680
adapt properly to what they were doing. We didn't really counter start that heavy this game and it

05:14:49.680 --> 05:14:54.240
was my fault because like they're a very heavy, they're a team you need to counter start like

05:14:54.240 --> 05:14:58.320
heavily but at the same time I was like this is a new team so I wasn't really sure what they were

05:14:58.320 --> 05:15:02.960
gonna do because like first game they played in the league, they played totally different from

05:15:02.960 --> 05:15:07.600
the second game and so I didn't really know what they were gonna bring up so I just sort of like

05:15:07.600 --> 05:15:13.600
Just sort of train more, stay flexible and gradually work out.

05:15:15.100 --> 05:15:17.600
Sparky, before we let you go, I just want to ask one last question.

05:15:17.600 --> 05:15:19.600
You guys are in the grand final now.

05:15:19.600 --> 05:15:22.600
Obviously, a week until that gets played.

05:15:22.600 --> 05:15:26.600
Just talk us through what's the next week going to be like for you and the team.

05:15:27.600 --> 05:15:30.600
Another day in the office. Another week in the office.

05:15:31.600 --> 05:15:33.600
That's the best answer, Sparky.

05:15:33.600 --> 05:15:36.600
Congratulations again on making the grand final the best of luck next week.

05:15:37.600 --> 05:15:39.600
Thank you. Thank you very much. Bye

05:15:41.320 --> 05:15:49.120
So CAG in another grand final in a pack daughters canetry tried their best seven five seven three the map results

05:15:49.120 --> 05:15:51.120
Hey again, it certainly did trace best us

05:15:54.360 --> 05:16:00.360
Yeah, honestly, it's really interesting in the thoughts of that matchup as a whole it seems like CAG and I mean spiking

05:16:00.360 --> 05:16:05.440
We're specifically kind of walking away from that with mixed feelings gonna try maybe catching them off in some parts

05:16:05.440 --> 05:16:11.840
But then also being a pretty predictable and easy to read in others. And so, yeah, ultimately they walk away with the wind on the less and

05:16:12.600 --> 05:16:17.160
Yeah, in terms of looking at that summary as a whole there was some some big names firing inside of the server

05:16:17.160 --> 05:16:20.720
So sets us up for an exciting grand final

05:16:20.720 --> 05:16:27.120
But the ultimate question will be who joins them and that lower bracket is still very much up in the air as to how that will develop

05:16:27.920 --> 05:16:30.480
Well, we're kind of on schedule today despite the

05:16:30.480 --> 05:16:36.120
the two two zeroes that we had due to the earlier delays, but short break and on the

05:16:36.120 --> 05:16:41.800
other side back to the long bracket and a dual dive match between D plus KIA and SCARS.

05:18:00.480 --> 05:18:12.840
It's been a long time since I've played a game like this, so I'm really happy.

05:18:12.840 --> 05:18:16.360
It's fun to play a game outside of the game.

05:18:16.360 --> 05:18:26.860
I really like the gun, even if it's not the most popular gun in Korea, I use it as if it's in a top 3.

05:18:26.860 --> 05:18:31.460
I think it's a gun that's really impossible to shoot.

05:18:31.460 --> 05:18:42.220
In the past, I thought it was just a gun, but I think it's a gun that's really good at shooting.

05:18:42.220 --> 05:18:48.380
I think I'm a deeper player than the language.

05:18:48.380 --> 05:18:54.580
I don't know if you're actively playing.

05:18:54.580 --> 05:18:58.060
What should I say about you?

05:18:58.060 --> 05:19:03.060
If you're a player, you can't defend your opponent well.

05:19:03.060 --> 05:19:05.580
If you're a player, you're really good.

05:19:05.580 --> 05:19:13.580
I didn't think you were winning the first game, because you were a very good player.

05:19:13.580 --> 05:19:21.580
I didn't think you were winning the first game, but I was happy that you won the NIP.

05:19:21.580 --> 05:19:30.580
I didn't think you were using the Rage Seizure at all, so I didn't think you were using it.

05:19:30.580 --> 05:19:34.180
I think it was fun to set up some of those things.

05:19:34.180 --> 05:19:36.740
First of all, I was really happy.

05:19:36.740 --> 05:19:39.340
SNS, too.

05:19:39.340 --> 05:19:47.020
When we came up here and saw the best team, I couldn't feel it.

05:19:47.020 --> 05:19:52.940
I definitely have to work harder because I'm representing Korea.

05:19:52.940 --> 05:19:55.860
I kept getting those emotions.

05:19:55.860 --> 05:20:04.860
I was thinking, let's play some more, but it didn't work out.

05:21:25.860 --> 05:21:31.860
I think it's time for me to go back to my old days.

05:21:31.860 --> 05:21:39.860
I'm not sure if there are any people who are working out with their muscles because of all the sports.

05:21:39.860 --> 05:21:45.860
Of course, you have a lot of personality and personality.

05:21:45.860 --> 05:21:51.860
I learned a lot from the mind of the game I play.

05:21:51.860 --> 05:22:01.860
My parents didn't like pro games, so I think I didn't know how to play them.

05:22:01.860 --> 05:22:13.360
But Faker showed me how to play pro games, so I think I know how to play pro games.

05:22:13.360 --> 05:22:35.360
If you don't play a lot of games, you only know League of Legends, so I'm here at the LCK team, so I asked for autographs.

05:22:35.360 --> 05:22:41.360
Thank you for giving me the opportunity to compete in the tournament.

05:22:41.360 --> 05:22:46.360
I think I'm doing better because my name is so big.

05:22:46.360 --> 05:22:52.360
The first international tournament was just a big goal.

05:22:52.360 --> 05:23:00.360
But the second international tournament was a little bit of a success, so I got a goal.

05:23:00.360 --> 05:23:09.000
I haven't won any international tournaments in the past year or two.

05:23:09.000 --> 05:23:12.160
I haven't won any international tournaments in the past year or two.

05:23:12.160 --> 05:23:21.360
I think there's still a way to win the tournament.

05:23:21.360 --> 05:23:25.360
I don't think there's a lot of impact on the tournament.

05:23:25.360 --> 05:23:33.760
We have a lot of strategy, and we have a lot of hard work to do.

05:23:33.760 --> 05:23:43.280
I think we have a top team, but we also have a team that needs to compete for the top.

05:23:43.280 --> 05:23:47.240
Except for our team, I think it's all a team that needs to compete for the top.

05:23:47.240 --> 05:23:54.200
If our team doesn't make it to the top, then we won't be able to eat it all.

05:23:54.200 --> 05:24:01.600
I think I kept trying hard to win the national championship and to retire.

05:29:24.200 --> 05:29:26.200
I

05:32:54.200 --> 05:33:21.820
I think that would be good idea.

05:33:21.820 --> 05:33:25.820
I don't think we can all make it.

05:33:25.820 --> 05:33:40.820
We have a lot of experience like us, so we'll do our best.

05:33:40.820 --> 05:33:42.820
I'm looking forward to the game.

05:33:42.820 --> 05:33:48.820
What are your expectations for the game?

05:33:48.820 --> 05:33:58.820
The game itself has changed, so I'm looking forward to it the most, and I'm looking forward to the results of the other tournaments.

05:33:58.820 --> 05:34:10.820
The potential of the individual is high, so it's a little scary when it explodes.

05:34:10.820 --> 05:34:26.820
The players who play in Asia are not in their own region, and there is a reason why they are in Asia.

05:34:26.820 --> 05:34:40.820
I don't want to disappoint my fans, but DPLUSGIA is our team.

05:34:40.820 --> 05:34:48.820
I just want to be a player who reminds me of Korea.

05:34:48.820 --> 05:34:55.380
I personally hope that in the whole world,

05:34:55.380 --> 05:35:02.420
I will be the best support player in the world.

05:35:18.820 --> 05:35:21.140
This region has got to up up!

05:35:25.540 --> 05:35:29.380
Well, a slightly extended break there due to ongoing server issues,

05:35:29.380 --> 05:35:33.660
but hopefully we can get underway for our final series of the night.

05:35:33.660 --> 05:35:37.740
Scars and D plus Kier, do a diet elimination game in the low bracket.

05:35:37.740 --> 05:35:39.900
Winner will play Kierner trope next week,

05:35:39.900 --> 05:35:43.060
because in what would be a big low bracket final,

05:35:43.060 --> 05:35:44.660
because Kierner trope had been looking very good.

05:35:44.660 --> 05:35:47.420
They did lose out close to CIG in our previous matchup,

05:35:47.420 --> 05:35:54.320
But they were very competitive to these two teams scars and deep whilst editing short of a major you think is value on the stage

05:35:54.500 --> 05:35:58.160
Certainly the D plus here a team with big aspirations in the region

05:35:58.980 --> 05:36:02.900
Yeah, absolutely. They obviously got locked down a peg after that devastating

05:36:03.500 --> 05:36:08.620
smacking against Cyclops who have gone on to prove that well, maybe they are the real deal and

05:36:09.340 --> 05:36:14.860
Contributed anyone in this region, but yeah, honey, you know D plus here that didn't start to the day

05:36:14.860 --> 05:36:18.980
A, eased into it quite nicely with a pretty confident win over Halba Salah Foe

05:36:18.980 --> 05:36:22.820
and heading into this game, I feel like I have a pretty decent read on D-Post Keeo

05:36:22.820 --> 05:36:26.900
in terms of how they can play, what the potential is, and they can certainly go

05:36:26.900 --> 05:36:30.940
into this match and I think be very, very confident. But that's if they ever

05:36:30.940 --> 05:36:34.420
could read on their opposition in Scarsworth, where truthfully, I haven't

05:36:34.420 --> 05:36:38.300
really seen enough of them this stage to have a great read on where they're at

05:36:38.300 --> 05:36:42.820
specifically right here right now. So for D-Post Keeo, I think it's more so about

05:36:42.820 --> 05:36:46.860
just internalizing, focusing on themselves, refining what they've got on offer, and activating

05:36:46.860 --> 05:36:51.100
some of the key players that they know have so much skill, and I think we actually saw

05:36:51.100 --> 05:36:55.900
a pretty good demonstration of that in the series earlier today, where Muzie in particular

05:36:55.900 --> 05:37:00.820
stood out as a player that really came alive, the replay package of the mofo, you know,

05:37:00.820 --> 05:37:05.380
supporting that where he got to a little slow start on Chalet, but he here was phenomenal

05:37:05.380 --> 05:37:08.940
over the course of that series, but it was also a team-wide effort where they're all

05:37:08.940 --> 05:37:12.820
They're all on the same page. They minimise mistakes. They didn't really hesitate off

05:37:12.820 --> 05:37:16.420
all over the course of that series. And I think that's what really led to that dominant

05:37:16.420 --> 05:37:17.420
result.

05:37:17.420 --> 05:37:22.980
Yeah, I think the D plus kids, it was probably a little case of back to the drawing board

05:37:22.980 --> 05:37:27.380
after they lost the CIG and it's been spoken at length that how they kind of took them

05:37:27.380 --> 05:37:32.420
apart. But it seems like they were pretty quickly from that. And for scars, it was their loss

05:37:32.420 --> 05:37:37.940
against Keener truck getting back in the bracket semifinal that sent them to the law bracket.

05:37:37.940 --> 05:37:43.400
they then beat LFO, no name, but again, wasn't really all that easy for them. They got a

05:37:43.400 --> 05:37:47.680
seven one, but then they lost eight seven and had to go to that third map on fortress,

05:37:47.680 --> 05:37:52.440
which we felt at the time going into that third map, anything could happen, but they

05:37:52.440 --> 05:37:56.760
were just way too good on the defense in that, in that map of Fortress ended up winning

05:37:56.760 --> 05:38:02.360
it seven threes. We look at the scars roster for this matchup. I can't help but get the

05:38:02.360 --> 05:38:08.360
feeling that they come into this as ever so slight underdogs. But if not that pretty equal

05:38:08.360 --> 05:38:12.760
margin, I think with where D plus Kira at the moment, they still got some really talented players

05:38:12.760 --> 05:38:17.080
rack and Nina are clearly having a very good stage themselves. Certainly Nina, when you look at the

05:38:17.080 --> 05:38:23.000
EPS numbers, but they couple that with his cost percentage plus four entries, they've got themselves

05:38:23.000 --> 05:38:29.240
a very solid roster. And it's always been a case of just trying to get it all to work together

05:38:29.240 --> 05:38:34.520
at the right time and what has many consider not really the strongest of the regions when it comes

05:38:34.520 --> 05:38:39.480
to even a pack level in comparison to Asia, but a very competitive region when you consider the

05:38:39.480 --> 05:38:44.920
teams that we've got. You're like Qnatrox, CAG, the last previously fear axe who were at the top of

05:38:44.920 --> 05:38:50.120
that list. Scars have just never been able to really kind of leapfrog a couple of those and put

05:38:50.120 --> 05:38:57.640
themselves in a major contention position. No, they've definitely dropped off the radar a little

05:38:57.640 --> 05:39:02.400
bit but I think that you know kickoff offers an opportunity for somewhat of a

05:39:02.400 --> 05:39:05.840
surge is from them they still have a very skilled experienced roster and I

05:39:05.840 --> 05:39:09.720
think it's about finding confidence I don't think the meadow is really going

05:39:09.720 --> 05:39:14.120
to do them too many favors I think they're actually in a pretty good

05:39:14.120 --> 05:39:20.160
position and so far they've looked solid 52% attacking win rate 68%

05:39:20.160 --> 05:39:24.840
defensive win rate the numbers they've been posting over the last few months

05:39:24.840 --> 05:39:31.080
have been quite positive and it's actually been a pretty fair spread in terms of EPS as well for

05:39:31.080 --> 05:39:34.680
the team looking at some of the numbers like Nina's leading the charge 122 but fish likes at the

05:39:34.680 --> 05:39:39.160
bottom 90 like he's actually stepped up a bit that quite a lot in that regard offering quite a bit

05:39:39.160 --> 05:39:45.880
of value to the team and so I'm hoping that this match really does offer some good back and forth

05:39:45.880 --> 05:39:50.760
from a strategic standpoint as well we've seen too many games that have blown out of being one-sided

05:39:50.760 --> 05:39:54.200
and I'm really hoping that this one does have a bit of back and forth about it.

05:39:54.200 --> 05:39:59.000
It's kind of funny. You say that with scars their last two series both two ones with deep loss here

05:39:59.000 --> 05:40:00.280
They've been in the blowout

05:40:00.280 --> 05:40:04.720
So you've got one team that's been in these kind of close series and then you've got the other one which has been

05:40:05.000 --> 05:40:11.720
Either for them or against them a blowout and I don't know. I guess does that then favor deep loss care that they've probably got the

05:40:12.000 --> 05:40:13.760
capabilities of just blowing out of a team

05:40:13.760 --> 05:40:19.120
So I think that the me if you come into a table cars are kind of struggled even in their wins

05:40:19.120 --> 05:40:22.240
They've kind of struggled.

05:40:22.240 --> 05:40:26.920
Their last time that they had a very easy time was against VRX7274 back on the opening

05:40:26.920 --> 05:40:27.920
playday.

05:40:27.920 --> 05:40:32.040
Again, new look, VRX roster, tried some different things, couple of new players, clearly a big

05:40:32.040 --> 05:40:33.040
shake up.

05:40:33.040 --> 05:40:37.320
And so they were very vulnerable to this stage, hence why they just went lost, lost.

05:40:37.320 --> 05:40:41.960
But outside of that one result, then even against other for no name, the fact that that

05:40:41.960 --> 05:40:45.800
goes three maps, but they had a 7-1, scars are like an enigma.

05:40:45.800 --> 05:40:47.400
They're kind of like COG light.

05:40:49.400 --> 05:40:50.360
Yeah, sure.

05:40:50.360 --> 05:40:53.720
I think in some respects, that's a pretty fair assessment.

05:40:53.720 --> 05:40:56.120
I think on a bad day, then sometimes it does bring

05:40:56.120 --> 05:41:00.000
D plus kids mental resolution into question

05:41:00.000 --> 05:41:01.200
under the microscope a little bit.

05:41:01.200 --> 05:41:03.640
I think we saw them shut down very quickly

05:41:03.640 --> 05:41:05.160
in that one-sided COG matchup.

05:41:05.160 --> 05:41:06.000
But then on the flip side,

05:41:06.000 --> 05:41:07.560
looking at it from a positive perspective,

05:41:07.560 --> 05:41:09.200
I think their momentum based nature

05:41:09.200 --> 05:41:10.480
means that they come out of the gate super strong

05:41:10.480 --> 05:41:11.800
in a series and they're feeling themselves

05:41:11.800 --> 05:41:14.000
and they're playing well and they kind of find a play state.

05:41:14.000 --> 05:41:18.460
It's very difficult for teams to wrangle back. So let's see where this series will take place

05:41:18.460 --> 05:41:22.120
Of course best of three map Vito and we'll see how it has

05:41:23.040 --> 05:41:27.880
Transplied I don't really have too many specific expectations for this series

05:41:28.080 --> 05:41:31.280
It ends up being club, lair and cafe

05:41:31.760 --> 05:41:34.480
Interestingly fortress was allowed through

05:41:35.120 --> 05:41:39.160
D plus Kia I presume would probably have the strategic depth to play it

05:41:39.160 --> 05:41:43.440
But ultimately, Scarlet will sidestep and Caffe ends up being the decider.

05:41:43.440 --> 05:41:46.160
So we see three maps that have seen a lot of playtime through appeal so far.

05:41:46.160 --> 05:41:48.160
And D-plus get there there again.

05:41:48.160 --> 05:41:54.160
It means they will play every single series thus far up to this point, including this match now.

05:41:54.160 --> 05:41:59.160
Clubhouse comes in, it's kind of middle of the park, near-back north region for selection.

05:41:59.160 --> 05:42:06.160
Lair has, well, probably thanks to D-plus here, become the most played map this day to kickoff.

05:42:06.160 --> 05:42:12.160
kickoff cafe is the least played but if we do get there and it does get played

05:42:12.160 --> 05:42:16.160
in the series it'll then therefore be tied as the least played with Nine Haven Labs

05:42:16.160 --> 05:42:20.920
for whatever reason Nine Haven Labs is just not a big map in this

05:42:20.920 --> 05:42:25.280
particular sub-region and and certainly Lair again courtesy of Div Lascair being

05:42:25.280 --> 05:42:29.160
the most played just seems like a map where a lot of teams feel comfortable to

05:42:29.160 --> 05:42:32.480
go because I guess from Skars perspective I mean they picked clubhouse

05:42:32.480 --> 05:42:36.920
But they have allowed Lair by not banning it away. They wanted to get rid of Chalet and Bank

05:42:37.200 --> 05:42:40.840
More so than allowing D plus the opportunity to play Lair again

05:42:42.120 --> 05:42:47.380
Yeah, I think the stage is then set pretty clearly right if scars fail to win their map selection. I

05:42:48.560 --> 05:42:54.260
Don't know what the path forward from there is given just how formidable D plus have looked on Lair

05:42:54.260 --> 05:42:57.520
Their ability to break it down what they've been able to show so far their response

05:42:57.520 --> 05:43:05.520
I think it makes it very very tricky, and I definitely do not take D plus lightly on that first map of clubhouse

05:43:05.520 --> 05:43:11.640
They will know the structures in and out and more more more importantly than that the flow of the team play that they had on off

05:43:11.640 --> 05:43:18.760
Earlier today, which is really strong you could transpose that over the world's club where you already know kind of the basic structures

05:43:18.760 --> 05:43:22.000
Etc. It's just about implementing that on the day then yeah

05:43:22.000 --> 05:43:27.560
I think it's going to be a tough little matchup for Skars and hopefully we again we see that that fight back and forth

05:43:27.560 --> 05:43:33.760
I want to see these two teams battle it out a little more strategically than maybe some of the other series that we've had so far

05:43:35.040 --> 05:43:37.000
Yeah, I mean clubhouse as I agree with you

05:43:37.000 --> 05:43:42.760
I think will be the deciding factor in a series like this where if Skars can win it then this has the potential of

05:43:43.040 --> 05:43:47.640
Going all three maps or and maybe then giving them the confidence boost to going into land which

05:43:48.240 --> 05:43:51.600
Whenever you allow a map like that through you do have to take the note

05:43:52.000 --> 05:44:00.420
the notable takeaways from D plus's loss on that map to C AG, but it's very difficult to just sort of emulate what C AG did

05:44:00.420 --> 05:44:04.260
And we saw that in the earlier series today where of course D plus beat out helper cell phone

05:44:04.260 --> 05:44:06.400
They beat them seven nothing on that map

05:44:06.760 --> 05:44:12.600
So clubhouse for me needs to be must win for scars if they lose this map D plus will go very confidently

05:44:13.000 --> 05:44:20.280
Into their map pick up layer puts the pressure on nice and early. It is a lower bracket elimination game all bracket semi-final

05:44:20.280 --> 05:44:26.220
Scars D plus winner will take on kina trope next week in the lower bracket final

05:44:26.640 --> 05:44:28.640
The loser is done

05:44:31.700 --> 05:44:35.840
Well, let's see if we finally get the close game that we have been I

05:44:36.280 --> 05:44:40.920
So is begging for it. He had this point kick it off over towards clubhouse

05:44:40.920 --> 05:44:45.380
But pick of scars and as such they will start out on attack. I

05:44:45.380 --> 05:44:51.880
I want to say D-Post have the comfort of defense, but with the way that clubhouse sometimes can play out the way it can get broken down,

05:44:52.380 --> 05:44:54.380
it's part of that, of course, dependent on the bands.

05:44:54.880 --> 05:45:00.380
It may not necessarily translate to the most comfortable of positions for them.

05:45:00.880 --> 05:45:04.380
The bands, as I have played out, it is the Monte Grimm combination.

05:45:04.380 --> 05:45:09.880
So two operators that are particularly strong on this map, especially when you think about strongholds such as Rafters.

05:45:09.880 --> 05:45:16.240
And then as we typically see teams want to alleviate pressure on the hard breach and so the kite and the bandit will be benched as well

05:45:18.360 --> 05:45:21.640
Church and Arsenal the site choice no surprises there

05:45:24.320 --> 05:45:26.320
Excited this one though

05:45:26.760 --> 05:45:31.880
Again, I think outside of like 50 plus they they come into this with overall overall good form

05:45:31.880 --> 05:45:33.880
They just had the one slip up against

05:45:34.280 --> 05:45:37.640
Cag but outside of that they've been very dominant against everyone else

05:45:37.640 --> 05:45:43.320
And so I'm a little worried for Scars if Scars brings some of the inconsistencies that we

05:45:43.320 --> 05:45:46.800
saw from their matches, including even in their wins.

05:45:46.800 --> 05:45:50.720
You can't help but then feel as if they pass with too strong for them and too aggressive

05:45:50.720 --> 05:45:55.760
and and certainly from a strategic level, the Brazilians are next level when it comes

05:45:55.760 --> 05:45:56.760
to that.

05:45:56.760 --> 05:46:01.560
When they get to start on defense on your map pick, like they can get a pretty hefty

05:46:01.560 --> 05:46:04.920
lead if it's five one-half territory then it's sort of like oh boy this is

05:46:04.920 --> 05:46:10.440
nervous times you know we see it's gonna start basement but Levy's gonna go on

05:46:10.440 --> 05:46:14.280
to the scope horse and with a lot of activity on the second floor right now

05:46:14.280 --> 05:46:19.080
I just wonder if D plus want to kick things off with a nice aggressive early

05:46:19.080 --> 05:46:29.080
own. Yeah, certainly it looks that way.

05:46:29.080 --> 05:46:38.040
A lot of presence around the map here at the moment for D plus Kiga.

05:46:38.040 --> 05:46:47.960
This could be Deroz. It could be. Maybe. They're investigating.

05:46:47.960 --> 05:46:54.680
like might give the call here but it's clear. Yeah that delays, that just delays. Falls is already

05:46:55.640 --> 05:47:00.600
retreated back to the site just to prevent that from being an easy route one attack.

05:47:02.200 --> 05:47:08.200
It's still going to emphasis though. Yeah it's playing out very standard for a dirt tease.

05:47:08.200 --> 05:47:11.160
Oh levy though, it takes a big chunk of damage courtesy of Nino.

05:47:11.160 --> 05:47:16.160
I'll say he just can't swap back.

05:47:16.160 --> 05:47:24.520
Look, I don't think this is, well, this is now a win for D plus Ki, again, in the opening

05:47:24.520 --> 05:47:25.520
kill.

05:47:25.520 --> 05:47:26.520
It's going to save her.

05:47:26.520 --> 05:47:28.600
We've either seen a bit of a stalemate start, but the fact that scars are put, you know,

05:47:28.600 --> 05:47:34.960
the double stack over towards with with Wreck and, um, also Dino, I can't remember his name,

05:47:34.960 --> 05:47:36.440
sorry, but Midi gets another one.

05:47:36.440 --> 05:47:42.640
to view kids and everyone's lounge midi has completed the trifecta and it is now

05:47:42.640 --> 05:47:45.440
indeed just the double stack towards dirt that's all that's left and this is

05:47:45.440 --> 05:47:49.680
the thing is that for these two in dirt that kind of just been sad here doing

05:47:49.680 --> 05:47:52.680
really not a whole lot

05:47:57.120 --> 05:48:05.800
yeah it's just good stall out yeah but a snake a plant no okay Nizi will line

05:48:05.800 --> 05:48:08.880
them up and D plus Keele confidently take round one.

05:48:08.880 --> 05:48:14.640
Yeah, but Bodgy's also doing is of course fish like they love their name changes sometimes

05:48:14.640 --> 05:48:18.320
a pack players.

05:48:18.320 --> 05:48:23.520
So yeah, I mean, it's the kind of round where if if D plus arts which don't have the right

05:48:23.520 --> 05:48:28.160
utility, there is a chance that the dirt push could have been on for scars.

05:48:28.160 --> 05:48:34.620
But as soon as that first ball can canister pops and you get the scope was to to shell

05:48:34.620 --> 05:48:40.000
transfer back you've got to give up on that and just go for whatever is you

05:48:40.000 --> 05:48:43.560
know your plan B but I wonder with that lineup did they even really have a plan

05:48:43.560 --> 05:48:49.400
B that's a disappointing start for scars I mean I always say it when it comes to

05:48:49.400 --> 05:48:53.280
base with globhouse you don't need to win it but you want to be competitive

05:48:53.280 --> 05:48:57.200
and I certainly wasn't competitive that's it's pretty comfortable in the

05:48:57.200 --> 05:49:12.280
the end for D-plus kill. So I'm over to CacheCCTV and D-plus I think they typically do this

05:49:12.280 --> 05:49:16.800
bring the castle for the vert hold down below through lounge, try to alleviate some pressure

05:49:16.800 --> 05:49:21.440
that can be generated by the attack either from directly verting or up the main stairs

05:49:21.440 --> 05:49:25.440
And I'll also bring the clash as a second layer of defence.

05:49:25.440 --> 05:49:35.440
Of course it's important to note that the Monty and Grim are banned out and so Muzie and Gavraj should have a little bit better of a time defending over towards rafters,

05:49:35.440 --> 05:49:40.440
but the Capitao is still available, still a good chunk of utility that can be dumped into that position.

05:49:40.440 --> 05:49:48.440
Raterios as well can have impact, so it's not exactly a free place to contest.

05:49:48.440 --> 05:49:54.560
The high boots they should be pretty free and pretty straightforward, and I was already

05:49:54.560 --> 05:49:55.560
opened up.

05:49:55.560 --> 05:50:01.920
I'm chipping away some of the Castle Utility down below as well as his Skars, before I show

05:50:01.920 --> 05:50:06.800
that first grenade to me to quite hit the mark.

05:50:06.800 --> 05:50:10.600
I'm intrigued to see how Skars look to break this one down, how they ultimately want to

05:50:10.600 --> 05:50:11.880
deal with the clash as well.

05:50:11.880 --> 05:50:19.160
going to be a tricky part of this defense to deal with. They've given themselves

05:50:19.160 --> 05:50:22.200
lots of different routes, I think they've also done a good job investing in to

05:50:22.200 --> 05:50:25.000
deal with the castle down below as well. Maybe they're eager to activate the

05:50:25.000 --> 05:50:29.520
Deimos, trying to reckon a playmaking position. Whether they know the lot as

05:50:29.520 --> 05:50:33.960
well, maybe in the garage, could be quite exposed here if they can open in

05:50:33.960 --> 05:50:38.520
through secret. Maybe get a bit of a foothold over the front door, he could get caught in a

05:50:38.520 --> 05:50:46.040
crunch, Barwashoi, he falls. He needed some help there, he was kind of pinched on the

05:50:46.040 --> 05:50:49.680
right side of that and was a little bit trapped to the swing of Midi. What they needed to

05:50:49.680 --> 05:50:54.320
do is have someone on that left side of the opening so that if he did go for the swing,

05:50:54.320 --> 05:50:58.120
and again it's the same thing has happened. What's needed doing there, he's got to help

05:50:58.120 --> 05:51:01.660
out. Now he's trying to take a 1v1. Finally they get the pinch pressure coming in from

05:51:01.660 --> 05:51:06.720
secret but Midi's already gotten two kills when he shouldn't have even gotten one. They

05:51:06.720 --> 05:51:10.680
could have easily gotten some help over to a shoy he could have tucked in get

05:51:10.680 --> 05:51:15.400
someone on the left side of that if mitty swings that you get the kill and

05:51:15.400 --> 05:51:19.840
they're gonna draw your attention back over towards site and you still got to

05:51:19.840 --> 05:51:24.400
deal with this clash music just sits rafters he hasn't been cleared out you

05:51:24.400 --> 05:51:30.280
also wasted one of your flame bolts as well in dealing with midi so he's gonna

05:51:30.280 --> 05:51:33.080
They're not going to be able to clear here unless Musi gives his life away

05:51:41.640 --> 05:51:47.900
And Musi's done a very good job in valuing his life and eventually does get caught by fish like so three three

05:51:48.400 --> 05:51:50.700
30 seconds wreck has cross

05:51:52.320 --> 05:51:57.120
Skars don't find themselves in the worst position right now falls with double gas baby. Is that enough to

05:51:57.120 --> 05:52:01.400
To stall out this push. Yeah, I mean with 20 seconds. It is when you couple it with the clash

05:52:01.400 --> 05:52:09.040
I think it is enough and I haven't got any presence down below lounge up through red. So it's all gonna be rather direct

05:52:09.900 --> 05:52:13.840
Well, hang on. It's now a 1v2, but it's still gonna get the kid onto the ground

05:52:13.840 --> 05:52:20.820
Let me complete a time a little bit Rex been able to reacquire it. He is very very low trying to play off the pings

05:52:20.820 --> 05:52:26.260
Unsuccessfully because it's planted towards default the other side of the server, right? That's one down

05:52:26.760 --> 05:52:31.200
Nina is very low. This is so winnable for levy and he converts. Yeah job done

05:52:33.900 --> 05:52:35.400
That's nice

05:52:35.400 --> 05:52:39.640
I love the way that he is just immediately sprung into action

05:52:39.640 --> 05:52:46.700
No hesitation has a clear plan and by by doing that and by not messing around both players who are lower to HP

05:52:46.700 --> 05:52:53.020
Get trapped in a position. That's a readable that he doesn't allow someone to escape outside or someone to go deep rafters or jump out

05:52:53.460 --> 05:52:59.860
The vent window for example, he crunches them into a position. That's predictable and readable and able to move them down

05:52:59.860 --> 05:53:03.740
That's a really really good clutch attempt in conversion

05:53:04.460 --> 05:53:09.140
And D plus K off to you know flying start at the moment here on defense club

05:53:09.140 --> 05:53:14.540
I think scars did a good job though of getting themselves into a winnable winnable position in that round

05:53:14.540 --> 05:53:19.240
You know, it was what three three twenty seconds left you mentioned the two gas babes that should be enough usually

05:53:19.980 --> 05:53:26.080
To at least delay like a default plant. I mean it depends on how safe you are in being able to throw those out

05:53:26.080 --> 05:53:30.880
But falls just kind of goes down a little too easy right there Nina just pushes through plans to kill and

05:53:31.680 --> 05:53:35.000
They dealt with me is on the clash pretty comfortably

05:53:35.280 --> 05:53:40.540
The downside was that they had little time and the players that were left alive were pretty low on health

05:53:40.540 --> 05:53:48.240
So it gave Levy a really good opportunity in a 1v2 where he wasn't totally without a world's chance.

05:53:48.240 --> 05:53:51.240
It was probably a pretty even 1v2, all things considered.

05:53:51.240 --> 05:53:58.240
You know, in that situation, if you have one person outside, you know, repel Kennels, it's very different.

05:53:58.240 --> 05:54:02.740
Because getting the crossover towards the bomb chassis is far more difficult, but they were double stacked together.

05:54:02.740 --> 05:54:05.740
So he had space to push into CCTV.

05:54:06.380 --> 05:54:11.020
To nothing start for D plus care though so far so good getting the jobs on on the defense

05:54:11.020 --> 05:54:13.440
And it just means for scars got to be mindful of the fact that

05:54:14.380 --> 05:54:18.180
Yeah clubhouse can certainly favor defense, but

05:54:19.160 --> 05:54:23.860
You need to get at least your two rounds. It's it's the one that where it's like yeah

05:54:23.860 --> 05:54:27.480
You probably having some good opportunities, especially cash and CCTV

05:54:28.260 --> 05:54:32.940
But you got to convert and they didn't on that opportunity now Jim bedroom for D plus to go around the world

05:54:32.940 --> 05:54:36.940
get a 3-0 and start it is up next.

05:54:47.580 --> 05:54:52.140
So the mirror available it's going to be exploited this round by D plus kill 1,

05:54:52.140 --> 05:54:56.700
orange QZ and the second follow up towards Barthun that adds two layers of

05:54:56.700 --> 05:55:01.700
of Hard Bridge's disruption against this attack.

05:55:01.700 --> 05:55:05.340
I like to just bring the solid primaries on W'shoi,

05:55:05.340 --> 05:55:07.220
but there are secondaries of course,

05:55:07.220 --> 05:55:10.340
a plethora of them available across both Breck and Fischleck.

05:55:12.660 --> 05:55:14.300
The false task of holding this position

05:55:14.300 --> 05:55:16.300
has perhaps to assist,

05:55:17.620 --> 05:55:20.780
and say with one impact left to be trying to ensure

05:55:20.780 --> 05:55:24.100
that that lands if additional Hard Bridge is used on the wall

05:55:24.100 --> 05:55:29.100
and then the rest of these catch-all swimming middies looking for information,

05:55:29.100 --> 05:55:35.100
if it was Lodgy in nears as well, with a bit of a shoulder peek over towards Rafters.

05:55:35.100 --> 05:55:40.100
You'll fall for that position, peel back towards the side as the Lodgy bomb rains out.

05:55:42.100 --> 05:55:46.100
And so both teams will be pretty content at this point of the round.

05:55:46.100 --> 05:55:50.100
I think D-Post key though, for the low risk that they've had to play this round,

05:55:50.100 --> 05:55:53.100
they've been able to absorb quite a bit of time.

05:55:53.100 --> 05:55:56.540
That being said though, a minute's plenty to work with when the entire defence has

05:55:56.540 --> 05:56:00.380
squeaked back towards the side as opposed to maybe holding Lodgy or holding

05:56:00.380 --> 05:56:05.100
into its con. I say Lodgy, but midi actually is there as well with Nitro.

05:56:05.100 --> 05:56:09.260
And then with these army onsite, these bank positions might not be

05:56:09.260 --> 05:56:13.900
actually that weak. Nina falls, and D plus Kiya get the first down.

05:56:13.900 --> 05:56:17.780
It can get this res on Nina, but it's going to be a time investment.

05:56:17.780 --> 05:56:22.380
40 seconds left in the round, so you haven't got a lot of it. He's not parking, someone will go get the res.

05:56:22.380 --> 05:56:29.180
I mean, you would imagine someone is taking a while and all they've got is cash. That's it

05:56:29.180 --> 05:56:31.460
That's the only bit of control inside of the building right now for scars

05:56:31.460 --> 05:56:37.020
So they've been completely kept out away from the site. You've still got impacts. Not yourself for midi hauling towards logistics

05:56:37.020 --> 05:56:42.300
This is gonna have to be a red time rush from scars as the logic bomb rings out for the new kids after they got Nina

05:56:42.300 --> 05:56:47.300
Backed up its knees that gets to open the kill under which way midi and let me both fall at the same time looking for that

05:56:47.300 --> 05:56:53.140
Pressure over towards the balcony with a jump out of 10. Yuki's goes down 2v2 7 seconds wreck inside a gym

05:56:53.140 --> 05:56:56.940
Has to go for the plant behind wait as near as good shot though onto Nina

05:56:57.060 --> 05:57:00.060
Rec then got off kit. No time left and the rounds done

05:57:00.060 --> 05:57:04.300
You could just run at him and rec will get off to save the KDs D plus go three straight

05:57:05.820 --> 05:57:07.100
D plus

05:57:07.100 --> 05:57:09.100
Looking red hot at the moment

05:57:09.620 --> 05:57:12.780
And that's even despite scars themselves actually looking pretty sharp

05:57:12.780 --> 05:57:16.940
that's now back-to-back rounds where they've been able to fight themselves into a pretty

05:57:16.940 --> 05:57:21.740
winnable position. I think that their ability to snap there on the execute back in that third

05:57:21.740 --> 05:57:26.780
round was actually pretty impressive. But yeah, the race absorbed quite a bit of time

05:57:27.500 --> 05:57:31.180
and some of those anchor positions proved difficult to deal with as well. The Izami was

05:57:31.180 --> 05:57:36.620
offering a lot of value. It was definitely a tricky round to try and break down on

05:57:36.620 --> 05:57:41.300
and E plus Kia with a couple of big individual efforts

05:57:41.300 --> 05:57:44.400
mechanically have done a good job here

05:57:44.400 --> 05:57:47.340
in establishing a good clean first rotation.

05:57:48.420 --> 05:57:50.300
And as we enter round number four,

05:57:50.300 --> 05:57:53.600
it's the Deimos and the Mirror that have been panned out.

05:57:56.260 --> 05:57:58.600
Attackers need to locate and diffuse bombs.

05:58:03.220 --> 05:58:04.740
Look at the replays of the previous round.

05:58:04.740 --> 05:58:06.140
Again, just setting the scars,

05:58:06.140 --> 05:58:13.420
himself so little time on the clock and this didn't help either having to go and get Nina back up,

05:58:13.420 --> 05:58:18.060
which just forced her to execute time down to the last 20 seconds. They did a decent job though,

05:58:18.060 --> 05:58:23.340
to be fair, of actually getting quite a few kills. At one point, technically it was a 2v4,

05:58:24.540 --> 05:58:28.780
there's a technicality, I think it was a down play or two, and then again there was only like

05:58:28.780 --> 05:58:35.740
10 seconds left in the round, you're scrambling at that point. Just D plus K in good positions,

05:58:35.740 --> 05:58:40.940
set up very nicely and we head back to basement and this is going to be a big test now for scars

05:58:40.940 --> 05:58:44.540
you know you're three hill down they've gone around the world you're going to get a second

05:58:44.540 --> 05:58:49.500
opportunity on each of these sites most likely and unless you maybe win here they might repeat but

05:58:49.500 --> 05:58:53.260
nevertheless you've got to get you two rounds you've got three opportunities to do so

05:58:55.820 --> 05:59:01.340
and there hasn't been a whole lot to show so far right now as to why clubhouses and map pick was

05:59:01.340 --> 05:59:09.420
the the right call that they're not breaking through this defense of D plus and last time

05:59:09.420 --> 05:59:14.460
now it was the wasted time towards dirt this time around fish like goes dirt immediately again

05:59:15.420 --> 05:59:17.580
they have dropped the glass for the solid snake

05:59:23.980 --> 05:59:27.180
yeah we'll save that in combination with the lion canada it's some intel gathering

05:59:27.180 --> 05:59:34.180
They seem pretty eager though to again have fish like working on the blitz over towards

05:59:34.180 --> 05:59:35.180
dirt.

05:59:35.180 --> 05:59:40.420
Probably in an attempt to force some of that defense actually back to the site which isn't

05:59:40.420 --> 05:59:47.300
inherently the worst idea ever.

05:59:47.300 --> 05:59:53.060
Still a big investment offside here from D plus Kia.

05:59:53.060 --> 05:59:55.260
Still roars cash kitchen stage.

05:59:55.260 --> 06:00:00.380
He is in a pretty aggressive position over to what's kitchen currently.

06:00:00.380 --> 06:00:02.180
I wonder if Skars can catch him.

06:00:02.180 --> 06:00:07.460
I don't know what he's doing.

06:00:07.460 --> 06:00:11.700
That is bamboozling to say the least, but they at least open up the opportunity for

06:00:11.700 --> 06:00:12.700
the trade.

06:00:12.700 --> 06:00:13.700
That's not the end of the log.

06:00:13.700 --> 06:00:18.860
I mean, if you're going to lose that early defender, it's certainly into his army, which

06:00:18.860 --> 06:00:20.700
is so strong on basement.

06:00:20.700 --> 06:00:22.780
He's got to get that trade and really he's done a good job.

06:00:22.780 --> 06:00:27.620
He's been so active in the server at the moment and I love his position.

06:00:27.620 --> 06:00:33.420
A little late though to react Nina just wide swings it and Mitty just lets him get quite

06:00:33.420 --> 06:00:37.820
a bit of a gap on the swing a little late to fire.

06:00:37.820 --> 06:00:44.580
You're going to play that aggressive in a 4v4 baseman side clubhouse a minute left.

06:00:44.580 --> 06:00:46.660
You could opt to just go back down main stairs.

06:00:46.660 --> 06:00:49.620
You've got to really hit your shot.

06:00:49.620 --> 06:00:52.700
Again, another trade music.

06:00:52.700 --> 06:00:55.980
And that's what D-plus can do a good job of, is if they lose the player, they'll double

06:00:55.980 --> 06:01:01.100
down and they'll try and get either the advantage back, or to even it back up.

06:01:01.100 --> 06:01:05.260
3v3, still the blitz up though for Fishlight, in towards Arsenal, along with Moushoy.

06:01:05.260 --> 06:01:09.180
They're the last two up now, falls with a big pick, but he gets traded by the pistol.

06:01:09.180 --> 06:01:12.500
They've got more time on the clock, this is better, they've got 30 seconds.

06:01:12.500 --> 06:01:16.860
And that's a lovely shot from Moushoy on to Buzi, and it leaves Levy now on the 1v2, coming

06:01:16.860 --> 06:01:18.100
in from blue.

06:01:18.100 --> 06:01:24.660
His fish light gets off the plant, repositions inside of Arsenal to a safer location away

06:01:24.660 --> 06:01:28.220
from this church angle all levy and the plant will be successful.

06:01:28.220 --> 06:01:33.340
And he'll immediately get that shield back up in his face and certainly looks like now

06:01:33.340 --> 06:01:37.460
scars should be able to find their first attacking round win unless they absolutely

06:01:37.460 --> 06:01:38.460
butcher it from here.

06:01:38.460 --> 06:01:40.980
Trying to find the shoulder shot which would get the down.

06:01:40.980 --> 06:01:41.980
Foot shot will do the job as well.

06:01:41.980 --> 06:01:46.260
Doesn't know where we're sure he is and walks a little too close to the sun as he's blinded

06:01:46.260 --> 06:01:49.260
by the shield of the Blitz. Scars are on the board.

06:01:52.260 --> 06:02:01.760
Good work from Scars. The final portion of the round there was really impressive. Doing a good job to get the defuser safely on the ground.

06:02:03.260 --> 06:02:15.260
Despite winning the round, Scars will actually take their tactical time out. Sensing that this is an opportunity probably for them to build a little bit of momentum,

06:02:15.260 --> 06:02:20.780
maybe try to hit the scoreboard a couple more times in the half and then sort of

06:02:20.780 --> 06:02:26.340
make up for a bit of a slow start. They continue to levitate the blitz nice nicely.

06:02:26.340 --> 06:02:31.940
I've been enjoying that. I think D plus Kib probably doing it a poor job that

06:02:31.940 --> 06:02:36.500
time around and dealing with that. We saw some oddities off the site with Nikkis

06:02:36.500 --> 06:02:39.580
getting completely caught out of Doors Kitchen and whilst that was traded I

06:02:39.580 --> 06:02:43.500
think it did fell off their structure a little bit. I'm kind of playing on the

06:02:43.500 --> 06:02:45.500
back foot for the majority of that ground but

06:02:45.980 --> 06:02:50.780
Probably one they can pretty easily chalk down to being some big mistakes that they can correct going for

06:02:53.780 --> 06:02:56.260
Cush and a CCTV on this yeah

06:02:56.260 --> 06:03:01.500
I mean you don't have to go flawless if you do plus keep you be a little bit annoyed and concerned that you did give up church

06:03:01.500 --> 06:03:03.500
I still be able to get the credit to scars

06:03:04.540 --> 06:03:11.060
But I also do question a little bit of the philosophy of D plus in that round just a little too aggressive at times and certainly

06:03:11.060 --> 06:03:18.180
Some of the holds I think were overly aggressive and gave good opportunities for scars to get picks on a basement site where at times

06:03:18.180 --> 06:03:22.900
You'll see plenty of teams just thought for a five stack down below to give the attacking team absolutely no chance

06:03:22.980 --> 06:03:27.020
the downside of that is you then give yourself pretty much no chance of finding an early pick and

06:03:27.980 --> 06:03:31.660
Usually pretty high win rate if you can get a 5v4 advantage as the defense

06:03:31.660 --> 06:03:36.260
So it has merit to why you would want to play that aggressive style

06:03:36.260 --> 06:03:43.500
I just wanted they over invested a little bit and the other factor in all of this is scars time management was far better

06:03:43.940 --> 06:03:48.160
So you get the 1v2 situation or in their case 2v1 you have 30 seconds

06:03:48.160 --> 06:03:50.380
So you're not rushed you're you know rushing around

06:03:50.980 --> 06:03:56.720
If it was like eight seconds to go well, I could have played out very differently. They just gave themselves some breathing room

06:03:59.900 --> 06:04:05.180
And happy to see scars get a little reward for effort because yeah, it was a three nothing started

06:04:05.180 --> 06:04:07.180
but that had good moments.

06:04:11.180 --> 06:04:13.180
Yeah, they certainly have.

06:04:15.180 --> 06:04:18.180
I might find that magical second round though in the half,

06:04:18.180 --> 06:04:21.180
open the sense for round number five.

06:04:22.180 --> 06:04:28.180
And again, uncontested, pretty simple in terms of opening up these exterior hard breach positions.

06:04:29.180 --> 06:04:31.180
I mean, just to know what the four behind the sense is,

06:04:31.180 --> 06:04:36.380
it's typically used for util dump on con side here so you can then dash across and get the plan on

06:04:36.380 --> 06:04:42.700
the table or... it's all got a safer position, it's out of cash itself I presume. We'll see something

06:04:42.700 --> 06:04:46.860
similar here as well. It's probably versus whole enough that you can make it work over towards

06:04:46.860 --> 06:04:51.260
kennels as well and we'll show it's currently cooking that up. You can block some of the lines

06:04:51.260 --> 06:04:56.460
aside from red or for cash itself, maybe you can go for a tough plan. May mean they try and

06:04:56.460 --> 06:05:02.240
short cut the garage clue as well but I feel that is very high risk very aggressive also

06:05:02.240 --> 06:05:07.880
midi down below he'll need to be contested otherwise that plant is not going down well

06:05:07.880 --> 06:05:10.000
utils cooking up here so scars might be going

06:05:10.000 --> 06:05:24.280
oh again well midi is down I did lose wreck midi's been pretty active on the defense so

06:05:24.280 --> 06:05:33.080
so far in this half largely to a lot of success, but I don't think they're going to be able

06:05:33.080 --> 06:05:34.680
to get him back up to be honest.

06:05:34.680 --> 06:05:43.760
Muzie probably would want to just sit rafters and not have any risk.

06:05:43.760 --> 06:05:48.320
I think at this point, Midi's just going to be the live down drone to get some information

06:05:48.320 --> 06:05:53.320
below rafters for musi and that's his role for the next 10 seconds

06:05:56.860 --> 06:05:59.500
the seconds that are pretty crucial for scars right now

06:06:01.100 --> 06:06:06.300
so 4v4 45 seconds and you still haven't cleared out rafters and nearsaw has a

06:06:06.300 --> 06:06:07.980
nitro cell over towards cash

06:06:09.100 --> 06:06:12.180
you got a couple of flashes you can dump into the site along with the sends r u so

06:06:12.180 --> 06:06:13.740
they can get away in

06:06:14.620 --> 06:06:17.460
but they're pushing in late again with time

06:06:18.320 --> 06:06:20.960
Lovely clear though, onto muzie.

06:06:22.200 --> 06:06:24.200
And now they've opened up rafters.

06:06:24.200 --> 06:06:26.920
With the play red Vantage, this becomes oh so winnable.

06:06:29.440 --> 06:06:32.920
I'm nervous about that plant and I'll potentially down below those 15 seconds.

06:06:32.920 --> 06:06:34.600
Have scars accounted for it.

06:06:34.600 --> 06:06:37.120
Oh, how's that from Niers?

06:06:37.120 --> 06:06:38.240
Does it move a muscle?

06:06:38.240 --> 06:06:40.680
Just tap tap finds the kill onto Fishlight.

06:06:40.680 --> 06:06:44.240
Traded to site and this is where it's a big moment from Levy.

06:06:44.240 --> 06:06:47.280
Outside gets the kill through CC window.

06:06:47.280 --> 06:06:53.080
And nothing that Nina can do is the time expires. It's another round win for D plus kids. They go for one up

06:06:55.880 --> 06:07:00.840
Yeah, another really good plan to lay around a couple of key positions a hell really clean shot

06:07:00.840 --> 06:07:03.720
Overwards rafters to disrupt the default plant scars

06:07:04.120 --> 06:07:08.760
No, there's no I think there's an element there too much fluffing around when they had really good belt of utils still remain

06:07:08.760 --> 06:07:11.480
They could have made that count at least consider the tuck plant

06:07:11.480 --> 06:07:18.280
They had coverage down below in lounge and there's some never got in any kind of position to force the hand force that plant

06:07:18.280 --> 06:07:20.280
And I'll out from D plus Kia

06:07:21.200 --> 06:07:26.500
It was a clean shot the jump out was well timed falls to his job of the back line as well

06:07:28.640 --> 06:07:35.080
That's a good half from D plus Kia and it quickly flips into a great half provided they win this next round

06:07:41.480 --> 06:07:47.760
I mean, this is the pivotal round now. It's not make or break, it never is. No game of siege comes down to a single round, but

06:07:48.480 --> 06:07:52.280
The difference between a 5-1 and a 4-2 can go such a long way

06:07:56.680 --> 06:07:58.680
4 map pick as well

06:07:59.040 --> 06:08:06.360
So Jim Bedford corner round of the half, E plus stop, Nearset marker 4 round, Nearset 1 away from Nearset marker 2

06:08:06.360 --> 06:08:13.340
It's been a good contest, I mean, for a 4-1 scoreline, again, the rounds have been pretty

06:08:13.340 --> 06:08:16.920
lively, they've been pretty close back and forth, certainly in a lot of the early-round

06:08:16.920 --> 06:08:17.920
engagements.

06:08:17.920 --> 06:08:29.840
Midi started incredibly hot, but they've started to clue onto what he's doing now.

06:08:29.840 --> 06:08:34.240
Yuki's is going to go one during through the map with a strip side entrance

06:08:49.360 --> 06:08:55.680
Yeah, the solid snake is an interesting addition for the sixth round. Yuki's will be pretty eager to try and hit that scoreboard

06:08:55.680 --> 06:09:00.000
a little harder just the one pick for him so far, but he can like the low and give

06:09:00.000 --> 06:09:04.200
information at the moment. What we're gonna be more useful if and when he can

06:09:04.200 --> 06:09:10.000
transition up main, give info late round. I don't think he's really expecting to be

06:09:10.000 --> 06:09:15.440
able to deliver much at this portion of the round. Yeah clearly the defense all

06:09:15.440 --> 06:09:19.840
staggered on the second floor at the moment and so unless it's a drop or a

06:09:19.840 --> 06:09:24.840
rotation. He's not going to find a lot of value from the radar.

06:09:24.840 --> 06:09:28.840
Early U2 belt, minute 40. Skars at the go button.

06:09:28.840 --> 06:09:32.840
They're going to pick up the pace. It's been a slow-pacing half, but it's going to work

06:09:32.840 --> 06:09:35.840
out for D-plus in their favor right now. What should we do? Give him the plant down inside

06:09:35.840 --> 06:09:39.840
of the gym. Hello, up close. Music gets the knife. He gets the knife kill onto a

06:09:39.840 --> 06:09:44.840
shoot, traded immediately by U-Kiss, but it disrupts the attack quite a lot.

06:09:44.840 --> 06:09:48.840
U-Kiss getting that trade from below, so no one inside of the building with the kit

06:09:48.840 --> 06:10:15.840
gym. That's a big win for D plus Kia. They'll be very happy that they've been able to offset that rush attempt by scars. And for scars, when you go for those kind of rushes, usually that's your plan A and your only plan. Your plan B now is to, I don't even know, you've got no candles left. You've got no real utility. You're going to have to just drone and just hope that you can win your 1D1s. Try and force D plus out of sight. Force them out of these tucked in positions.

06:10:18.840 --> 06:10:19.340
Yeah.

06:10:21.220 --> 06:10:22.020
It's got all...

06:10:22.260 --> 06:10:22.760
What? Nears?

06:10:22.760 --> 06:10:23.760
That's exactly what you need.

06:10:24.720 --> 06:10:27.680
That's another fat, badly calculated play from Nears.

06:10:27.680 --> 06:10:32.180
Unfortunately that we've captured only the grasses and bring it back to a 33.

06:10:32.680 --> 06:10:34.720
30 seconds on the clock and scars.

06:10:35.720 --> 06:10:38.820
It's still rough from here, but they couldn't block it at patience.

06:10:39.120 --> 06:10:40.820
Oh my goodness, from Wreck.

06:10:41.260 --> 06:10:45.560
He sat waiting at Jacuzzi, hoping they'd forget all about him, and they certainly did.

06:10:45.560 --> 06:10:52.160
Big play from Rex steals the round for Scars. It should have been 5-1, but a massive play

06:10:52.160 --> 06:10:56.160
sees Scars get the second round at the end of the half.

06:11:15.560 --> 06:11:19.560
Yeah, yeah, I got what you need.

06:11:19.560 --> 06:11:26.560
Yeah, under the night sky, I want your eyes so long.

06:11:26.560 --> 06:11:33.560
Don't tell me last now, I always get mad.

06:11:33.560 --> 06:11:35.560
Don't leave me.

06:12:05.560 --> 06:12:07.560
And you will see it

06:12:07.560 --> 06:12:11.560
Oh, I got you wrong

06:12:11.560 --> 06:12:15.560
I got you wrong

06:12:15.560 --> 06:12:19.560
I got you wrong

06:12:19.560 --> 06:12:23.560
I got you wrong

06:12:23.560 --> 06:12:27.560
I know there's nothing wrong

06:12:27.560 --> 06:12:31.560
Get to the stars where you want it all

06:12:31.560 --> 06:12:34.120
Oh, the best stuff you can do

06:12:34.120 --> 06:12:36.660
Don't let the fool you know

06:12:36.660 --> 06:12:38.160
Oh, neah, neah

06:12:38.160 --> 06:12:39.160
How about you?

06:12:39.160 --> 06:12:41.160
Won't you try it?

06:12:41.160 --> 06:12:43.860
Oh, no, it's a nice guy

06:12:43.860 --> 06:12:46.060
I want your eyes

06:12:46.060 --> 06:12:49.160
So hold me in

06:12:49.160 --> 06:12:51.760
Go and tell me your lies

06:12:51.760 --> 06:12:54.160
I always get mine

06:12:54.160 --> 06:12:55.960
And nothing with me

06:12:55.960 --> 06:12:57.960
So do you want it?

06:12:57.960 --> 06:12:59.960
Do you want it?

06:12:59.960 --> 06:13:14.360
All righty, well four to half in the end half of the course for both of these two teams cars getting a

06:13:14.360 --> 06:13:20.600
reprieve courtesy of a big play from Racky just suck outside balcony of jacuzzi for

06:13:21.480 --> 06:13:25.720
I mean a good 40 seconds he just kind of kept himself and just waited and waited until someone

06:13:25.720 --> 06:13:31.800
came to fight it the whole way, really nicely done from Skars to get that last round. Otherwise,

06:13:31.800 --> 06:13:38.360
there was daring down the barrel of a pretty big deficit. Look at the bands, Kaeyid, Mirak,

06:13:38.360 --> 06:13:44.840
Grima, and Thermite. We go basement to begin, and it feels like it's game on now. That was a

06:13:44.840 --> 06:13:48.040
big round needed for Skars and just resets things a little bit.

06:13:48.040 --> 06:13:55.920
Yeah, it certainly helps their cause.

06:13:55.920 --> 06:14:03.360
B plus Ki are just a couple loose moments there, particularly in the last round.

06:14:03.360 --> 06:14:06.400
They'll be looking to tidy up.

06:14:06.400 --> 06:14:10.600
Certainly positive signs though, because cars are being able to punish those opportunities

06:14:10.600 --> 06:14:11.600
and capitalize.

06:14:11.600 --> 06:14:17.040
They're able to have their Ki hitters work inside of the server.

06:14:17.040 --> 06:14:23.460
Basement first up, big investment in terms of Tenari utility interestingly here from

06:14:23.460 --> 06:14:30.860
Skars and so see how impactful that ends up being, hatches will remain closed and despite

06:14:30.860 --> 06:14:36.420
that it seems like there may be an investment offsite with utility with Wreck over towards

06:14:36.420 --> 06:14:42.540
the second floor position so we'll see if that's actually going to persist like I doubt

06:14:42.540 --> 06:14:43.540
it.

06:14:43.540 --> 06:14:50.780
It's always a little tricky sometimes to read the game plan of Scars and how much they

06:14:50.780 --> 06:14:53.320
want to actually commit offsite.

06:14:53.320 --> 06:14:56.100
As for T-Poskea, they have the solid snakes to deal with that.

06:14:56.100 --> 06:15:01.100
They can, for example, unvert the bark as well, and so, I mean, Wreck does have Kettles

06:15:01.100 --> 06:15:05.900
reinforced, so if he commits to this position, it's vivid all in play.

06:15:05.900 --> 06:15:15.760
I don't think you'll fully commit considering the God was shown over the war secret he has

06:15:15.760 --> 06:15:20.740
the ability to go down red stairs and yeah it's pretty much already he's done that.

06:15:20.740 --> 06:15:24.740
Oh yeah five stack down below four scars.

06:15:24.740 --> 06:15:29.940
I'll keep it safe, I'll keep it comfortable, not trying to do anything too tricky and certainly

06:15:29.940 --> 06:15:33.340
from D plus aside they're not going to go for any dirt shenanigans so we should get

06:15:33.340 --> 06:15:38.540
a pretty streamlined default look in Basel Clubhouse.

06:15:38.540 --> 06:15:41.740
Midi on the Bark will open up over towards Bar and Kitchen.

06:15:41.740 --> 06:15:45.660
Another one Nitro Sallow for this Bunker Defense.

06:15:45.660 --> 06:15:49.700
Three Gas Babes from Fish Life will be important later in the round.

06:15:49.700 --> 06:15:51.740
There are options for D-plus Kear as well.

06:15:51.740 --> 06:15:54.540
They can go Hadstrop Potential with the Candela's Blackbeard.

06:15:54.540 --> 06:15:59.060
They can get Nears to push either Down Main or even Blue.

06:15:59.060 --> 06:16:02.380
But I really do like this lineup for D-plus Kear.

06:16:02.380 --> 06:16:07.380
The interesting thing for me will be how does music play the solid snake in this room?

06:16:07.380 --> 06:16:14.380
Yeah, currently maybe drop soil works, could go secret as well.

06:16:14.380 --> 06:16:18.380
I think either would work.

06:16:18.380 --> 06:16:21.380
Red, I'll spot one blue, one dummies.

06:16:21.380 --> 06:16:28.380
That is a pretty easy relay but also equally pretty predictable positions, it's certainly a snake for that.

06:16:28.380 --> 06:16:31.380
and say 60 seconds on the clock, 4 cannelles left

06:16:32.380 --> 06:16:36.380
there's a belt of utile also as well with the grenades and the flashes from the nears and minions respectively

06:16:37.380 --> 06:16:39.380
and first pick, tamuzi

06:16:40.380 --> 06:16:43.380
will that open up the round enough here for D plus Keo?

06:16:43.380 --> 06:16:46.380
yeah, it's always an interesting philosophy with the solid state

06:16:46.380 --> 06:16:49.380
you know they're going to be there, but you just get that guaranteed information

06:16:49.380 --> 06:16:52.380
there is that drop down as well with the blackbeard from the hatch

06:16:52.380 --> 06:16:55.380
nitrocell doesn't really do enough

06:16:55.380 --> 06:16:58.840
Like it does get near as low, but he's still gonna be in a black position now

06:16:58.840 --> 06:17:03.560
You're gonna get up close and personal nice little swing though from washoi to get the kill under the black beard

06:17:03.920 --> 06:17:11.000
Can you get another one? He can headshot lands onto miti and it almost got one more falls wins that battle

06:17:11.160 --> 06:17:13.540
But it does get taken low 3v2

06:17:13.540 --> 06:17:18.140
Let me's got the cross main stairs and then just caught Nina who did not even pay attention

06:17:18.720 --> 06:17:24.480
To his left and his right. He just ran across the hallway through his life away and D plus gear on the attack

06:17:24.480 --> 06:17:30.080
to do now. It's not

06:17:30.080 --> 06:17:34.080
baseman is always, uh, yeah,

06:17:34.080 --> 06:17:37.280
a big positive for any attacking

06:17:37.280 --> 06:17:41.280
team. Big effort. I'm gonna

06:17:41.280 --> 06:17:43.280
seal the deal there. D plus

06:17:43.280 --> 06:17:45.280
key up. Not necessarily the

06:17:45.280 --> 06:17:47.280
seal for the map just yet, but

06:17:47.280 --> 06:17:49.280
it puts them in prime position

06:17:49.280 --> 06:17:51.280
on this first rotation to maybe

06:17:51.280 --> 06:17:53.280
even get themselves in a

06:17:53.280 --> 06:18:00.480
and then really apply the blowtorch to Skars who it feels like are being outmatched slightly at

06:18:00.480 --> 06:18:07.920
the moment and as we as we painted the picture during the map video honestly lair is very very

06:18:07.920 --> 06:18:13.280
scary and i don't really see their fortune changing around dramatically on that second map

06:18:13.280 --> 06:18:18.320
something that's impossible but i really don't see Skars showing more fight on that second map

06:18:18.320 --> 06:18:23.440
compared here to club so we'll see if they can tidy things up now onto the tertiary and then they

06:18:23.440 --> 06:18:29.440
can bring 10 pairs from if it's a quiet. We'll hide the clash this round, try to get value from

06:18:29.440 --> 06:18:32.960
fish like who's actually had a pretty good day today and in terms of numbers overall it's actually

06:18:32.960 --> 06:18:39.040
pretty consistent. I'm in a more consistent band compared to what we would typically see from them

06:18:39.040 --> 06:18:47.040
in terms of that spread. So let's see how it goes on the side of D plus they'll actually bring the

06:18:47.040 --> 06:18:53.900
Carly into play this round and the Mavericks a couple of intrigue interesting pocket picks on this occasion

06:18:54.440 --> 06:18:56.440
If the thing might bend up

06:18:57.480 --> 06:19:00.860
Not bring the Reterra as well on the floor as to help counter these on me

06:19:08.440 --> 06:19:12.920
I'm just kind of undoes a little bit of the good way to close to the first half as well for scars

06:19:12.920 --> 06:19:17.740
It's almost as if it was a five one half. They're back on the back foot now and

06:19:19.040 --> 06:19:23.260
A confidence pill of a two to three plus to get that first attacking round

06:19:27.480 --> 06:19:31.420
I like this like on the clash though very good shield player

06:19:33.200 --> 06:19:37.460
You know you got the one and only nitrous out you're gonna make the most of it and gets nothing from it

06:19:38.120 --> 06:19:40.280
You have to miss early on in the round for stars

06:19:40.280 --> 06:19:47.280
It falls, like what's happening back to work with the blowtorch on the Maverick.

06:19:57.280 --> 06:20:04.280
Sounds like Midi's been able to get pretty good value from the floor this round, lost her terror out and deployed.

06:20:04.280 --> 06:20:10.780
hopefully for his sake hello he's on his main counter yeah I like the side to

06:20:10.780 --> 06:20:15.660
become they're trying to call me in here as a as a counter combo for the double

06:20:15.660 --> 06:20:22.460
punch it could work it's pretty volatile it's not super consistent I'll just try

06:20:22.460 --> 06:20:25.100
and keep the clash at bay for now it's a double suck outside the site as well in

06:20:25.100 --> 06:20:29.380
the meantime they may be in a position of pro about main good swing from me no

06:20:29.380 --> 06:20:37.940
trade yeah that's rid of the Kali his did find a kill on to wreck but I think

06:20:37.940 --> 06:20:42.340
getting into the Kali from that balcony is a good result for scars a little bit

06:20:42.340 --> 06:20:45.620
more for safety blanket as well fish like you kids ready to swim they're

06:20:45.620 --> 06:20:49.780
never getting pressured up top main stairs midi down that was a bit of a

06:20:49.780 --> 06:20:53.620
non-contest for midi and didn't really have a lot of hole behind that nears is

06:20:53.620 --> 06:20:59.340
more so concerned about Jim there's not much you can do though with the

06:20:59.340 --> 06:21:03.340
clash and so far fish lake has been quite a nuisance for the attack of T plus

06:21:03.340 --> 06:21:07.020
Kier. Midi's called his way all the way outside towards jacuzzi and he is

06:21:07.020 --> 06:21:11.740
will step back in towards top main stairs notice this one in logi. Let me

06:21:11.740 --> 06:21:15.420
losing his life to Nina means that for scars now in the best position to win

06:21:15.420 --> 06:21:23.900
this round. So 20 seconds on the clock midi low stranded falls as well buying

06:21:23.900 --> 06:21:27.980
his time outside and I'm so reliant on that kill everyone's a lot jibbered it

06:21:27.980 --> 06:21:33.120
doesn't quite land and Scars have done a good job to hold out this round.

06:21:34.360 --> 06:21:36.840
Falls has made his way into the building and he does find two.

06:21:37.880 --> 06:21:42.000
I'm not going to get too excited as it's forced to go for the plant straight on

06:21:42.000 --> 06:21:46.480
camp. Scars look it out and a better defense there over to what's bedroom.

06:21:46.960 --> 06:21:52.040
Yeah, much better, much better from Scars. And I think again, it's been quite

06:21:52.040 --> 06:21:56.160
competitive. I mean, there's not too much separating these two teams.

06:21:56.160 --> 06:22:09.160
I think D plus at times have shown certainly a couple of weaknesses whether they're over investing or they're getting caught from some aggression from scars and sort of untimely situations where they're maybe not expecting it.

06:22:09.160 --> 06:22:17.160
Music on the balcony just gets completely caught unaware of a potential swing from the bedroom window.

06:22:17.160 --> 06:22:21.960
Well, D plus will know this is not going to be an easy half to close out and they haven't

06:22:21.960 --> 06:22:26.520
really got anyone. Well, there's no one really inside of the server that's ultra dominating

06:22:26.520 --> 06:22:32.560
either. You know, the highest KD is eight kills for me and eight for music. But yeah,

06:22:32.560 --> 06:22:37.720
midi's eight and eight muses eight, five. And then there's also no one under fracking.

06:22:37.720 --> 06:22:43.040
Everyone's had a minimum five kills. Like it is an incredibly even game. When you look

06:22:43.040 --> 06:22:48.200
at these metrics, but it's a fire through the score line so it's just been a

06:22:48.200 --> 06:22:53.360
couple of rounds where maybe scars have not been able to close out or D plus have

06:22:53.360 --> 06:22:57.080
stolen one and that's about it there's not a lot of difference so if your scars

06:22:57.080 --> 06:23:01.880
right now thinking well we're on defense here we play this round out make it

06:23:01.880 --> 06:23:04.840
5-4 we take a band away from them maybe we get rid of the black beard

06:23:04.840 --> 06:23:09.040
force them on to maybe a more passive Monty and we could really still take

06:23:09.040 --> 06:23:15.600
this map. They're in this game well and truly. But it's close enough that Deed plus could

06:23:15.600 --> 06:23:20.320
just run away with it if they just switch on for two rounds and play to their very, very

06:23:20.320 --> 06:23:21.320
best.

06:23:21.320 --> 06:23:36.840
We're slowly probing over towards Pigeon. This is pretty high risk for the smoke to

06:23:36.840 --> 06:23:40.280
He's also been drained out and instead of backing away, he's gonna double down.

06:23:44.280 --> 06:23:49.080
We'll see if that pays off, but there's certainly a risk from him elsewhere.

06:23:49.080 --> 06:23:53.240
Again, Mav in play and Nina with the line-up Nitro.

06:23:53.240 --> 06:23:56.040
We'll see if he's able to make this one count.

06:23:57.880 --> 06:23:59.160
Yeah, bang, perfect.

06:24:00.840 --> 06:24:03.240
That's why we don't really see a whole lot of Mav play these days.

06:24:03.240 --> 06:24:05.080
He's quite vulnerable.

06:24:06.840 --> 06:24:12.840
jump out okay I'm liking this from scars at the moment by D plus Kira

06:24:12.840 --> 06:24:17.880
fighting back midi has been so strong in the frag department today outside of

06:24:17.880 --> 06:24:21.680
his leadership skill qualities as well but he's been it's so impactful in the

06:24:21.680 --> 06:24:27.240
scoreboard is they're taking charge play hard left Nina in the talk is it cleared

06:24:27.240 --> 06:24:36.480
by D plus Kira yes maybe no oh it's got to get that one completely caught knees

06:24:36.480 --> 06:24:42.560
off guard, got the guard break but just couldn't connect the shots enough, Nears gets a little

06:24:42.560 --> 06:24:46.800
bit of a fright but he gets away with his life. In fact Nears don't want to shot though onto Levy.

06:24:46.800 --> 06:24:51.040
Levy just went for the peek but I don't think he was ever prepared to really shoot.

06:24:52.560 --> 06:24:55.280
The scars now on the verge of picking up their fourth round.

06:25:01.120 --> 06:25:06.160
Good shot though from Nears. I don't think Wreck was expecting him to just be holding

06:25:06.160 --> 06:25:11.280
the angle of the gun up. Maybe was expecting the Blackbeard with the shield up. Still a lot of

06:25:11.280 --> 06:25:16.160
time in this round. 50 seconds for a 2v2 and then Nina just catches the side of Nias. The Blackbeard

06:25:16.160 --> 06:25:22.800
goes down. Mitty knows where U-Kizz is but doesn't quite know where Nina is. Gets a bit of an idea

06:25:22.800 --> 06:25:27.920
though with that shot that just rings by. Chapped in the corner. Great headshot onto U-Kizz. 30

06:25:27.920 --> 06:25:36.080
seconds to the 1v1. But Nina repositions beautifully. 5 to 4 as Skars are bringing her back here.

06:25:36.160 --> 06:25:45.800
on Clubhouse. Good work there from Scarz. I was able to just hold on in what was a pretty

06:25:45.800 --> 06:25:55.440
decent clutch attempt. Now trailing by one round 5-4 the score line. Additional bands

06:25:55.440 --> 06:26:01.640
now to come in to play for, yeah, what it shaped up to be a very close competitive Clubhouse

06:26:01.640 --> 06:26:10.280
so far, D-plus Kea unable to run away with it. It's the bandit to accompany the Kaedas,

06:26:10.280 --> 06:26:17.160
Walden, Arbencht, and then the Ying also dealt with back down to basement, which D-plus Kea

06:26:17.160 --> 06:26:30.840
were surprisingly able to win out last attempt.

06:26:30.840 --> 06:26:36.600
It just feels like they got the momentum now, two rounds to the row.

06:26:36.600 --> 06:26:40.200
And what's been working for them is they're happy to play the trade game, they're happy

06:26:40.200 --> 06:26:45.960
to play into the gun skill department against D plus Kier, not overthink things, they're

06:26:45.960 --> 06:26:48.400
Happy to swing, take gunfights.

06:26:49.340 --> 06:26:52.120
The deep waters just need to be a little bit more aware

06:26:52.120 --> 06:26:54.200
of that, a little bit more switched on

06:26:54.200 --> 06:26:57.000
when they're getting close to the site

06:26:57.000 --> 06:26:58.400
that scars like to be active,

06:26:58.400 --> 06:27:00.320
they like to swing, they like to get in your face,

06:27:00.320 --> 06:27:01.520
they're not just gonna sit back,

06:27:01.520 --> 06:27:04.200
play the default defensive positions.

06:27:05.760 --> 06:27:08.600
I say that and last time on this side of the basement,

06:27:08.600 --> 06:27:11.720
they very much did, they just kinda kept it five on site.

06:27:11.720 --> 06:27:14.720
and caution only when the mission calls for it.

06:27:15.720 --> 06:27:20.120
I'm curious to see just how aggressive Wreck will choose to get on the Skopos.

06:27:21.920 --> 06:27:25.020
Sometimes it really is a case of just getting a couple of drones

06:27:25.020 --> 06:27:27.920
and then transfer back, don't have to over invest.

06:27:29.520 --> 06:27:33.680
But the way he's shaping up towards Rafters right now is he'll at least

06:27:34.380 --> 06:27:36.080
deny a little bit of this map space.

06:27:36.080 --> 06:27:42.720
You know, UKIS towards lounge and then Nina's cash, so I mean, that's three players that

06:27:42.720 --> 06:27:45.160
are pretty invested in this area of the map.

06:27:45.160 --> 06:27:49.720
Again, very easy to rotate back down secret and get to site and into position.

06:27:49.720 --> 06:27:54.680
So just because they're there now, it takes about five seconds and they're all back to

06:27:54.680 --> 06:27:55.680
site.

06:27:55.680 --> 06:28:09.840
Well, they're not all back to site.

06:28:09.840 --> 06:28:15.240
And I'll see if Nina's able to have impact over towards Lodgy.

06:28:15.240 --> 06:28:20.120
In a position where if he hits the timing it can be impactful and levee on the snake

06:28:20.120 --> 06:28:21.960
with radars all the way down into basement.

06:28:21.960 --> 06:28:29.000
Nina's position should be pretty unsighted and unheard outside of maybe the logic bomb

06:28:29.000 --> 06:28:36.120
from Nia's which we'll refresh in a moment. This attack is though enclosing over towards

06:28:36.120 --> 06:28:39.480
Blue side midpoint of round. Nia's finds the first.

06:28:41.560 --> 06:28:48.200
And Nina's still Lodgy. And that's a war. Wow. Okay. Well, Levy's very unfortunate to not win

06:28:48.200 --> 06:28:50.800
in that battle what a shot from Vishlak.

06:28:50.800 --> 06:28:54.120
Again, Nina's still lodging and it's a 3v3.

06:28:54.120 --> 06:28:57.040
So they've done all of this without Nina.

06:28:57.040 --> 06:28:59.520
He'll get to go for a late flank,

06:28:59.520 --> 06:29:01.400
but he needs to make sure it's not too late

06:29:01.400 --> 06:29:03.560
because the plant is going down at the moment.

06:29:03.560 --> 06:29:06.600
It looks like it will actually be a successful plant

06:29:06.600 --> 06:29:08.080
and the color was there as well

06:29:08.080 --> 06:29:09.400
to help out falls from kitchen.

06:29:09.400 --> 06:29:11.480
That was Musi with the shots from above.

06:29:11.480 --> 06:29:13.760
He caught Nina as well who was rotating.

06:29:13.760 --> 06:29:15.280
So he was quick to flick around

06:29:15.280 --> 06:29:16.880
and catch him in the hallway.

06:29:16.880 --> 06:29:22.640
to scars. I've given up basement again. That's been the determining factor here on clubhouse.

06:29:22.640 --> 06:29:27.280
Is this basement site that D plus Kia just continued to win and have now got two map

06:29:27.280 --> 06:29:34.000
points? It's going to be a bit appeal to swallow for scars if map two doesn't go their way

06:29:34.000 --> 06:29:39.040
and the determining factor of the first map of club is not being able to successfully

06:29:39.040 --> 06:29:44.640
defend that basement site. Again, it's never a given sites never are in siege, but certainly

06:29:44.640 --> 06:29:48.180
certainly gonna be winning it on at least one occasion if you want to look

06:29:48.180 --> 06:29:55.260
competitive on a map that is bitterly disappointing for them now it's about a

06:29:55.260 --> 06:29:59.580
recovery effort on the on bedroom and then I suppose put them in an awkward

06:29:59.580 --> 06:30:04.740
position if they are going to decide whether to reattempt that or not again

06:30:04.740 --> 06:30:10.860
for context over the last couple weeks basement clubhouse has been 51% in favor

06:30:10.860 --> 06:30:15.120
of attack going pretty much 50-50 across the board. So again you've got to be taking one

06:30:15.120 --> 06:30:19.680
of those home. The fact that D plus K have been able to break it down times. I'm pretty

06:30:19.680 --> 06:30:25.160
convincing on both versions as well, mind you, is I'm going to be frustrating for Scars

06:30:25.160 --> 06:30:27.640
and it could result in a bit of a boil over here.

06:30:27.640 --> 06:30:42.400
The scars have shown the ability to win two rounds in a row back in rounds 8 and 9.

06:30:42.400 --> 06:30:44.320
In bedroom, cash and CCTV.

06:30:44.320 --> 06:30:51.120
I'll have to replicate that now and on arguably those two sites, I just don't see them going

06:30:51.120 --> 06:30:55.720
back to basement for the remainder of this half.

06:30:55.720 --> 06:31:05.800
And it's been a really entertaining match, as I said, it's been very competitive.

06:31:05.800 --> 06:31:09.680
Multiple clutches, a lot of 3Ks apiece.

06:31:09.680 --> 06:31:14.520
Both teams have been able to successfully get at least one plant down, in their respective

06:31:14.520 --> 06:31:19.080
attacking arms.

06:31:19.080 --> 06:31:21.740
This has definitely been one factor though, that Skylar's been pretty good at with an

06:31:21.740 --> 06:31:28.060
nitro-cell usage and the biggest concern is the scars of the opening kill

06:31:28.060 --> 06:31:33.840
department. They've only picked up two opening kills this entire match.

06:31:40.120 --> 06:31:44.960
T-plus also historically have a very high conversion rate when it comes to

06:31:44.960 --> 06:31:51.360
opening kills. I think it's at 92% the last intro I got

06:31:51.360 --> 06:31:58.800
heading to this game for kickoff so very rarely do they lose after finding that opening pick and

06:31:58.800 --> 06:32:07.360
it's been a strength for them in some of these key rounds. Fishlight targeted on the Azami's

06:32:07.360 --> 06:32:15.040
Nina postures for a peek outside. All of this comes down to timing he's being watched from

06:32:15.040 --> 06:32:21.840
Kennells though, D plus Kea are trying their best to be patient. Levy, does he land the shot?

06:32:22.640 --> 06:32:25.520
Can't be too patient for too long though. There's a minute 15 left in the round.

06:32:26.080 --> 06:32:28.480
He's still got a bit of work to do over towards the side as well.

06:32:30.640 --> 06:32:35.600
I mean Levy can sit here as long as the other four are active and you know kind of getting to work

06:32:35.600 --> 06:32:42.560
but man 60 seconds left and it's starting to rotate towards this jacuzzi position Nina.

06:32:42.560 --> 06:32:46.540
I mean Levy can pretty much sit here the whole time. He's going to expect at some point

06:32:46.540 --> 06:32:52.000
Maybe for someone to rotate to that CC window, and he'll be ready for it right gets the kill on to midi

06:32:53.460 --> 06:32:55.400
Let me it's still holding kennels

06:32:55.400 --> 06:32:59.160
He's finally going on up and he'll look to push in from that

06:32:59.360 --> 06:33:02.440
Kettle's position. Oh music wins the battle below against Nina

06:33:03.200 --> 06:33:05.360
Anticipating potential nitrous all up through the hatch

06:33:05.920 --> 06:33:12.120
Big kill from a short low on health inside a bedroom needed that kill for scars heading into the last 30 seconds still time for D

06:33:12.120 --> 06:33:18.200
plus. The one-for-one trade. Lovely vault in though from Muzie. Leads it down to Yuki's

06:33:18.200 --> 06:33:22.920
and there's still time here for Muzie and Falls to navigate the end of this round.

06:33:22.920 --> 06:33:27.560
They want to go for the plant they can. He's cut off towards construction.

06:33:27.560 --> 06:33:31.720
As Falls is navigated over towards Gym now, he'll have to start thinking about the plant.

06:33:31.720 --> 06:33:39.080
Muzie will cover as the smoke dissipates Yuki's at the doorway. Muzie in a great tucked-in position,

06:33:39.080 --> 06:33:45.880
catches him off guard up close and D plus care will steal the map pick of scars.

06:33:45.880 --> 06:33:52.280
A hot and heavy battle on Cloudhouse that it's the Brazilians representing the Korean organization

06:33:52.280 --> 06:33:55.000
that will take the first map.

06:35:09.080 --> 06:35:16.080
I'm a keep it going, I'm a keep it going, I'm a keep it going, I'm a keep it going...

06:35:26.680 --> 06:35:33.680
They've come out windmilling like an Englishman looking for a scrap, a talking of a scrap!

06:35:33.680 --> 06:35:37.520
An Englishman looking for a scrap, the whole king of a scrap, Pino!

06:35:37.520 --> 06:35:40.080
If he goes uncontested, the kicker is called, that'll be devastating.

06:35:40.080 --> 06:35:42.080
And there he goes, here, that's the swing!

06:35:42.080 --> 06:35:47.320
Cyber and Bullet are able to get one apiece with the kick so far away, and Canadian down upstairs.

06:35:47.320 --> 06:35:50.120
Hyper, wow, that was special.

06:35:50.120 --> 06:35:53.880
It's a one, there's this three to hold, and that person is from behind.

06:35:53.880 --> 06:35:56.760
He's found one, he's gotta get the vertical as well,

06:35:56.760 --> 06:35:59.920
they get pulled off, sit, put down to the last three and four seconds,

06:35:59.920 --> 06:36:03.600
Ryder's not a nether! He's held on! He's gonna do it!

06:36:03.600 --> 06:36:06.800
And B is here! Take the 2-1 win!

06:36:06.800 --> 06:36:10.320
Both players spotted, but the Reds can be made 6-0 for him.

06:36:10.320 --> 06:36:12.320
Oh!

06:36:12.320 --> 06:36:15.360
Ryder has the search of information from the Bs!

06:36:15.360 --> 06:36:17.360
It goes in!

06:36:18.880 --> 06:36:21.120
Now he has 7-0 ends!

06:36:21.120 --> 06:36:26.720
They cement themselves as one of the greatest of all time!

06:36:26.720 --> 06:36:30.560
He's starting to get cooked alive only but he's using his stem pistols. Look at this from the dark.

06:36:30.560 --> 06:36:32.560
Surely not. Brilliant!

06:36:32.560 --> 06:36:34.560
Let's play the year in my book.

06:36:34.560 --> 06:36:37.560
He plays the game, hits the old body, doesn't quite catch it.

06:36:37.560 --> 06:36:39.560
Oh my god, Seth!

06:36:39.560 --> 06:36:41.560
He does it after all!

06:36:41.560 --> 06:36:43.560
He's going back. He's not quite sure.

06:36:43.560 --> 06:36:45.560
He's going to go.

06:36:45.560 --> 06:36:47.560
A few seconds stick it, Nass. He'll stick it.

06:36:47.560 --> 06:36:51.560
This is an angle that he might be able to contest.

06:36:51.560 --> 06:36:53.560
No, unfortunately, he takes just a bit of damage here.

06:36:53.560 --> 06:36:56.000
Walker gets the second one. Eclipse though. Wilkhead one.

06:36:56.000 --> 06:36:57.960
Turning it into a 2v2 9-day pushin' on the side.

06:36:57.960 --> 06:36:59.600
The bandit will lose out on this.

06:36:59.600 --> 06:37:01.960
Eclipse the last alive on the Ella.

06:37:01.960 --> 06:37:04.000
Spock the head and take the ace.

06:37:04.000 --> 06:37:06.560
The ace for Walker.

06:37:06.560 --> 06:37:08.000
He will down BC.

06:37:08.000 --> 06:37:09.360
Canadian positioning to kick off,

06:37:09.360 --> 06:37:11.160
but that's gonna result in a double-take.

06:37:11.160 --> 06:37:12.760
Vertical, let's go for it.

06:37:12.760 --> 06:37:13.960
For Havons around.

06:37:13.960 --> 06:37:16.360
Necrox, the final defender against Vertical.

06:37:16.360 --> 06:37:18.760
The ace. Absolute domination.

06:37:18.760 --> 06:37:21.360
I don't believe it's Magic, Michael.

06:37:21.360 --> 06:37:25.360
Team War does as they win the Mexico Major.

06:40:51.360 --> 06:41:08.100
Well, D-plus Kia are one map away from the lower bracket final next week against KineTrope

06:41:08.100 --> 06:41:12.780
as they take the map pick of Skars on Clubhouse and look, it was a hotly contested one a little

06:41:12.780 --> 06:41:14.180
bit back and forth.

06:41:14.180 --> 06:41:18.300
The one dominating factor certainly was the opening kill department, 9-2 in favour of

06:41:18.300 --> 06:41:19.300
D-plus Kia.

06:41:19.300 --> 06:41:24.980
a lot of the rounds there were actually incredibly close and you make the argument that yeah maybe

06:41:24.980 --> 06:41:29.380
on a different day scars could have actually won this map had they just been a maybe a little

06:41:29.380 --> 06:41:33.940
sharper and a little cleaner they kind of just came down to maybe even the first three rounds

06:41:33.940 --> 06:41:38.660
deep shot out of the gates they got out to a three nothing leave from that moment on it was

06:41:38.660 --> 06:41:45.860
back and forth maybe even slightly edging in favorite scars yeah sure i think i largely agree

06:41:45.860 --> 06:41:50.580
with that big determining factor though ended up being that in that second half back-to-back

06:41:50.580 --> 06:41:54.100
basement attacking round wins for D plus Q and you never want to

06:41:54.820 --> 06:41:58.900
filter a win all the way down to just maybe a round or two or a specific side or whatever

06:41:58.900 --> 06:42:03.460
and really did feel like a big difference maker in this matchup with typically the

06:42:03.460 --> 06:42:07.300
standard is for D defense to win at least one of those attempts which are false on

06:42:07.300 --> 06:42:12.180
both occasions and if my memory serves me correctly they were both pretty convincing

06:42:12.180 --> 06:42:18.020
3 players alive with both of those attacks ended up splitting heads in the end 7-4 victory

06:42:18.020 --> 06:42:23.080
and the second map of lair we've pitched it as being very strong, the D plus key and the

06:42:23.080 --> 06:42:28.240
path forward now for scars and their time here in kickoff now looks like it may be

06:42:28.240 --> 06:42:29.240
expiring.

06:42:29.240 --> 06:42:34.920
I mean we'll see and if you can happen going into this map, next map of lair but what we

06:42:34.920 --> 06:42:39.240
do know is it's a map, the D plus have got a lot of history on every single series so

06:42:39.240 --> 06:42:43.960
So far a kickoff, this map has featured for D+, and well they've only lost at once which

06:42:43.960 --> 06:42:50.200
was to CAG, who of course are sitting in the grand final for good reason, they're a quality

06:42:50.200 --> 06:42:54.920
outfit, they counter-strategied D+, well and truly, just because they did, doesn't mean

06:42:54.920 --> 06:42:58.580
SCARS have the ability to do the same as well.

06:42:58.580 --> 06:43:04.720
Big test now for SCARS, they do get to begin on the defense of Lair, which may, may aid

06:43:04.720 --> 06:43:10.880
them. But can you be my enemy? Well, they gave up the 5-1 first half to D plus when D plus

06:43:10.880 --> 06:43:17.520
were on the attack to help us LFO. It was a six nothing on defense. So therefore not even being

06:43:17.520 --> 06:43:26.080
tested on D pluses attack either. So I mean, I think what we're going to look at this is just

06:43:26.080 --> 06:43:30.640
again, will we see the same competitiveness that we saw on clubhouse? It was seven four was closed a

06:43:30.640 --> 06:43:35.600
a bit back and forth. I just need to see that from scars. And if they can string together

06:43:35.600 --> 06:43:38.960
a couple of rounds, you've got to be winning your master and R six is on defense. That

06:43:38.960 --> 06:43:43.760
should be at least two rounds in the bank, win basement, at least once there's three.

06:43:43.760 --> 06:43:47.800
Can you get to that three or four round mark in this first half and you might have a shot

06:43:47.800 --> 06:43:52.800
Attackers need to locate and defuse as many bombs as they can.

06:43:54.800 --> 06:43:59.800
So it's Kai Bandit alongside Grim and Ying to be banned.

06:43:59.800 --> 06:44:03.800
Outs is similarly to CobbHouse. We're going to see the hard breach excel here,

06:44:03.800 --> 06:44:09.800
and then a lot of the late rounds are going to come down to Displacement and Clearing Utility, etc.

06:44:09.800 --> 06:44:15.800
Top Floor especially. We're going to see how Ducos Quizz endgame is tested with both the smoke

06:44:15.800 --> 06:44:21.960
both the smoke and the Tachanka up default plants are a rarity. They certainly come in a premium,

06:44:21.960 --> 06:44:27.080
they have to typically work very hard to kill at least one of the smoke of the Tachanka and

06:44:27.880 --> 06:44:32.280
typically that's going to be very, very hard. So we'll see how they go about approaching this site.

06:44:33.560 --> 06:44:37.480
The inclusion of the Zofia is quite intriguing and I do wonder if that's for some kind of

06:44:37.480 --> 06:44:40.680
additional utility influence in combination with the Ash.

06:44:40.680 --> 06:44:51.760
for the side of defense for scars. Again, I'm somewhat concerned about their depth here

06:44:51.760 --> 06:44:57.440
on this map of lead. Do they have what it takes to bite back in this series? And we've

06:44:57.440 --> 06:45:03.240
only seen them play this map once, and that started dating all the way back to October

06:45:03.240 --> 06:45:10.240
last year. It was just the one appearance. I haven't banned it themselves though, typically

06:45:10.240 --> 06:45:18.240
band against them. So, we'll see. That last result of course was three weeks ago.

06:45:18.240 --> 06:45:25.240
Comfort of win over fear axe? How much do you want to put into that way and see? It was a 70 victory.

06:45:25.240 --> 06:45:28.240
And now we're looking to replicate something similar here today.

06:45:28.240 --> 06:45:43.200
and it's all on the line as well for scars now as they come into this map you know the

06:45:43.200 --> 06:45:49.600
pressure is is going to be high they're a really good organization good team this is

06:45:49.600 --> 06:45:57.280
the big test though they would maybe feel as if the unit could be gettable and that

06:45:57.280 --> 06:46:01.600
was a 2-1 series where they lost it last time, but it was a close series, so they made me

06:46:01.600 --> 06:46:06.240
feel as if we can just get past D plus that spot in the grand final and we know we could

06:46:06.240 --> 06:46:13.160
catch CAG on one of their bad days. So far, proving to get past D plus proves to be tricky

06:46:13.160 --> 06:46:15.840
for Krek with the open kill on Teneirz.

06:46:15.840 --> 06:46:20.040
I think that's the third. I don't want to negatively highlight too much, but Teneirz

06:46:20.040 --> 06:46:24.680
has had some very, very poor moments over the course of this series today. I don't know

06:46:24.680 --> 06:46:29.080
what's going on. Some strange, strange moments that I play that typically Ashley is very,

06:46:29.080 --> 06:46:33.600
very good. Maybe just sensing that someone has to make a bit of a Hail Mary play. Somebody

06:46:33.600 --> 06:46:36.440
needs to try and find an opening. We don't really have enough going elsewhere. So he

06:46:36.440 --> 06:46:38.160
kind of steps up and says, all right, I'll take one.

06:46:38.160 --> 06:46:41.200
I mean, he's, he's probably won on entry. I wouldn't be too happy.

06:46:41.200 --> 06:46:44.760
His entry has been, his entry has been okay, but there's also been about three, four moments

06:46:44.760 --> 06:46:49.200
where he's done some of the worst plays we've seen inside the seven today. So I don't know

06:46:49.200 --> 06:46:50.200
what's going on there.

06:46:50.200 --> 06:46:55.840
doesn't help when it's not like this but falls will make up for it by getting rid of

06:46:55.840 --> 06:46:59.600
wreck and they're straight into master now they can actually push in the shumiko

06:46:59.600 --> 06:47:05.000
launchers to try and block off the push from mezzanine with delay a little bit

06:47:05.000 --> 06:47:08.960
the falls can continue to push forward and now the path is open up but the

06:47:08.960 --> 06:47:13.600
right side angle was still there for the defense falls gets another one he's

06:47:13.600 --> 06:47:17.240
only got midi left for company but midi is a great player to have in terms of

06:47:17.240 --> 06:47:24.760
still being alive and you kids will shut down the rampaging falls and maybe has 10 seconds to find

06:47:24.760 --> 06:47:29.800
three lovely little pre-fire check swing from Nina and scars were on the board as they take master

06:47:29.800 --> 06:47:37.320
and r6 yeah better clear overall there kick started by finding the opener and allowing the sneak

06:47:37.320 --> 06:47:42.520
in through sight from the Zofia eventually the pressure did begin to compound a little bit from

06:47:42.520 --> 06:47:46.600
the exterior breach but again I had enough Utah that they could play off as pretty straightforward

06:47:47.240 --> 06:47:54.720
They would hit the scoreboard and they'll be pretty pleased with opening their account, but again hot-float defense

06:47:55.000 --> 06:47:57.000
you want to be

06:47:57.680 --> 06:48:01.180
Closing that round out naturally anyway, and that's a specific site

06:48:02.160 --> 06:48:05.000
Now as we go down below for round number two scope post

06:48:05.800 --> 06:48:11.460
Intriguing addition here. So you kids is being given the license to probably work around on that first floor position then can

06:48:11.460 --> 06:48:16.060
and pivot back onto the second shell on site.

06:48:16.060 --> 06:48:18.420
And then in terms of that on site hold,

06:48:18.420 --> 06:48:23.060
it's actually very trap slash stall heavy.

06:48:23.060 --> 06:48:26.780
When you have the Denari and the Goyo combination,

06:48:26.780 --> 06:48:28.700
that can stall out and waste quite a bit of time

06:48:28.700 --> 06:48:30.580
in utility, have Washui as well,

06:48:30.580 --> 06:48:35.260
who may play the Yokois actively as well to an extent,

06:48:35.260 --> 06:48:37.660
and then can have a couple of position

06:48:37.660 --> 06:48:39.260
double load basement as well.

06:48:39.260 --> 06:48:44.360
And then in combination with the smoke as well, this is a lot of good story on offer here from Skars.

06:48:44.360 --> 06:48:47.960
D plus on the flip side, they'll be looking to exploit map clearance.

06:48:47.960 --> 06:48:51.460
They've got the Daemons and the Blitz to facilitate that.

06:48:51.460 --> 06:48:56.560
And then maybe late round they can try to cook out something unique here, the Rayora in play.

06:48:57.560 --> 06:49:01.760
I've seen limited Rayora today, I'll probably anticipate it a little bit more.

06:49:01.760 --> 06:49:07.760
But I think teams are gonna have to probably have a bit more time with her to really exploit her new state.

06:49:09.260 --> 06:49:25.420
I mean, I really do like this lineup for scars so they can just bank on the fact that D plus

06:49:25.420 --> 06:49:30.860
will take a little too long on their clear above, you know, get down to basement with

06:49:30.860 --> 06:49:35.740
maybe 30, 40 seconds for the execute, but then you got to deal with gas babes, you know,

06:49:35.740 --> 06:49:38.460
gokais, have you cleared all the vaults and canisters,

06:49:38.460 --> 06:49:41.340
tripwire connectors, and it's actually really smart from Rek.

06:49:41.340 --> 06:49:44.860
He's kept two of them in pocket because he knows it's going to take a while for the clear.

06:49:45.340 --> 06:49:49.340
They want to give them up freely and then place them late in the round that they're still going to be active.

06:49:50.700 --> 06:49:54.460
And so they place them in the right positions as to where D-Post are going to be attacking from.

06:49:55.660 --> 06:49:59.340
Comes with that, the risk of course, if he dies won't they don't get used but

06:50:01.020 --> 06:50:05.020
you're not really ever going to be in a position where if you're pretty much sitting basement here

06:50:05.020 --> 06:50:09.540
here on lead to die.

06:50:09.540 --> 06:50:13.020
Finally Sacken's in the round and I think so far Skars will be very happy with the way

06:50:13.020 --> 06:50:15.020
this round's playing out.

06:50:15.020 --> 06:50:18.020
This would be going to their plan.

06:50:18.020 --> 06:50:25.660
Well, Rektor's first blood midi falls.

06:50:25.660 --> 06:50:30.700
That's back to back opening kills for Skars.

06:50:30.700 --> 06:50:32.020
Successful conversion last round.

06:50:32.020 --> 06:50:34.060
They'll be looking to find the same here.

06:50:34.060 --> 06:50:37.560
Yuki's are still above the second full flank position.

06:50:42.560 --> 06:50:48.860
So if he's able to make this count, could find a timing.

06:50:50.360 --> 06:50:52.560
Oh, he's going to get one here. Oh, it's being watched.

06:50:54.560 --> 06:50:55.060
Four.

06:50:55.160 --> 06:50:57.560
Levy just kind of hesitated on that swing a little bit.

06:50:57.560 --> 06:51:00.560
If he had it just fully committed, I think he gets that kill onto Yuki.

06:51:00.560 --> 06:51:10.560
Yuki's can transfer if he wants, but I think he may actually just enjoy the fact that he can actually push him from behind.

06:51:12.560 --> 06:51:18.560
30 seconds left and the push coming through down from D plus Kier, 4v4. Yuki's still on that first floor.

06:51:18.560 --> 06:51:20.560
Levy as well over to Watt's Armory.

06:51:20.560 --> 06:51:25.560
Muzi can't quite hit the headshot onto Nina. Yuki does go down to Levy, so he wins the battle towards Armory.

06:51:25.560 --> 06:51:30.180
Plank are down from falls, they lose music, plant will be successful, the yokai a little

06:51:30.180 --> 06:51:35.800
bit delayed, the falls has been downed close by to the kit, nearsome levy vs Nina and washoi.

06:51:35.800 --> 06:51:41.920
We're trying to find some information with the yokai, Nina watching above of course that's

06:51:41.920 --> 06:51:45.680
where both nears and levy are located on that first floor.

06:51:45.680 --> 06:51:47.920
You've got to go for the retake and do so quickly.

06:51:47.920 --> 06:51:49.920
They haven't really done that.

06:51:49.920 --> 06:51:53.480
They've taken way too long trying to find information so they'll play the low percentage

06:51:53.480 --> 06:51:55.480
of sickage at the log cover.

06:51:55.480 --> 06:52:01.440
Levy will win his battle against Nina and then get the second on to a show is D plus Kia are on the board

06:52:03.200 --> 06:52:06.560
Yeah, I mean really solid attack from D plus Kia

06:52:06.560 --> 06:52:10.040
But you have to kind of make the question that you the yokai burst too late

06:52:10.040 --> 06:52:14.160
And if that tonight's plant we saw that falls went down pretty quickly thereafter

06:52:14.200 --> 06:52:19.460
There would have been a whole different round and then the hesitation in the post plant by not going for the retake up above

06:52:19.640 --> 06:52:23.720
Yeah, I think the order of my rotation that round again

06:52:23.720 --> 06:52:25.720
Yeah, more small margins, but it was a little bit off

06:52:26.880 --> 06:52:31.160
You heard the end of that yo guys who picked up falls down on the ground and then Nina was low

06:52:31.160 --> 06:52:35.560
So he's hesitating and we'll show you made the call or find info. I had the time again

06:52:35.560 --> 06:52:37.560
I think you just send them up above the Nina place bait

06:52:37.560 --> 06:52:39.720
We're sure you can try and trade it back to a 1v1 and then

06:52:40.800 --> 06:52:42.800
You take the coin flip at that point, but

06:52:43.680 --> 06:52:46.400
That wasn't because not meant to be D plus Kia

06:52:47.760 --> 06:52:50.600
He would grind their way through round number two

06:52:50.600 --> 06:52:57.520
And now it's time for the tertiary over the walls doors, which can sometimes be a defining factor as to how this much

06:52:57.720 --> 06:52:59.720
Or how this math rather can play up

06:53:05.080 --> 06:53:07.080
Attackers have discovered the location of a bomb

06:53:08.480 --> 06:53:09.880
I

06:53:09.880 --> 06:53:12.120
Think you keep played that well on the scope also

06:53:12.120 --> 06:53:17.960
It's a it's a very fun operator in terms of the decision-making that you have as a team and certainly as the operator, but

06:53:17.960 --> 06:53:23.500
You know, it's kind of like, well, he didn't get cleared, he's left up a bar so he can

06:53:23.500 --> 06:53:27.420
play the pinch, but then if they do try to clear him, it wastes time and they don't get

06:53:27.420 --> 06:53:30.900
the kill, he can then transfer back down below, so it's kind of a dammed if you do, dammed

06:53:30.900 --> 06:53:36.420
if you don't, if played right, you know, if you're unable to get the kill, or if you're

06:53:36.420 --> 06:53:41.420
unable to watch the flank, but they ended up watching the flank, that was the difference,

06:53:41.420 --> 06:53:45.180
and that's kind of what halted him from having impact in that round, and then Levy wins the

06:53:45.180 --> 06:53:46.180
1v1.

06:53:46.180 --> 06:53:52.080
Big Nitro from wreck that's three straight opening kills from wreck by the way all three of his kills have been opening

06:53:52.440 --> 06:53:57.000
And then nothing thereafter and it's on to music music being shot down here

06:53:57.600 --> 06:54:03.820
To begin on layer. We know how good he's been as a player since joining this roster. He's not been able to get going

06:54:16.180 --> 06:54:22.300
Not your soul?

06:54:22.300 --> 06:54:28.980
What, that's unfortunate for Levy, that one has had quite the range on it there.

06:54:28.980 --> 06:54:35.340
I'm sorry, this attack is a full upon entirely for D-PUS key, which is a big, big boost for

06:54:35.340 --> 06:54:41.060
scars on this site unless there's a fight back on offer, maybe it does.

06:54:41.060 --> 06:54:43.580
Isolate with Shui.

06:54:43.580 --> 06:54:49.440
3-1 split control above for the defense, D-plus key with these U2 belt can't go direct, the

06:54:49.440 --> 06:54:56.680
divert will shred them and they need to clear second floor and so they will commit, need

06:54:56.680 --> 06:55:05.100
to leverage the blackfield here, okay, ooh clean shot, betrayed 2-2 and getting rid of

06:55:05.100 --> 06:55:10.720
the race of them shell too as well, not bad in that little moment, still a minute, so

06:55:10.720 --> 06:55:14.960
Amidium falls one they can kind of dictate the last 60 seconds

06:55:15.320 --> 06:55:20.560
Try and find some information for Stina and fish like down below. I

06:55:21.880 --> 06:55:28.040
Think if you possibly can't can you get the two on one pinch on one of these two defenders now

06:55:28.040 --> 06:55:31.660
That's gonna be the goal whether it be first floor site whether that be second interesting

06:55:31.660 --> 06:55:32.560
Need has gone back up

06:55:32.560 --> 06:55:36.800
So they're gonna try and play the denial where D plus actually gonna try and see if they can get the plant down

06:55:36.800 --> 06:55:41.760
And the wink on here for D plus is really if you can just successfully get that plant down keep two players up

06:55:42.160 --> 06:55:46.420
Probably go on and win this round because it falls the scars there and have to play into the drop and

06:55:47.140 --> 06:55:48.140
So far

06:55:48.140 --> 06:55:52.460
You know and and I was gonna say I thought I gave them maybe the plant

06:55:52.460 --> 06:55:55.220
But it just got tonight at the last second Mini will capture

06:55:55.220 --> 06:56:00.220
He's got 20 seconds will go for a rotate away and fish last gonna hope he can deny from above

06:56:00.820 --> 06:56:03.060
Me trying to play mind games one fake

06:56:03.740 --> 06:56:05.740
Can fish like find the angle easy

06:56:06.800 --> 06:56:12.240
It gets off it again. Flash does nothing into the warden glasses, which have been activated. It does

06:56:12.240 --> 06:56:15.920
just kind of maybe disorientate him in terms of where meeting is planting in terms of sound cue,

06:56:15.920 --> 06:56:21.600
but fish like does not get disorientated plays that perfectly. And there was so little time remaining.

06:56:21.600 --> 06:56:26.560
I think I'm going to be honest. Mini's probably overcooked that ever so slightly. You can tell

06:56:26.560 --> 06:56:31.920
what he's trying to do. And he's doing a great job. But just one of the earlier points you've

06:56:31.920 --> 06:56:38.800
you gotta commit. Left it too late. Yeah, I think he's end goal was there to try and

06:56:38.800 --> 06:56:44.520
force the draw up at least on the first few attempts, but fish like remain composed, didn't

06:56:44.520 --> 06:56:50.600
fall into that trap. And so scars, straw came down to one versus one, but a lot of the groundwork

06:56:50.600 --> 06:56:55.160
there on the tertiary side was actually pretty clean in dealing with the early portion of

06:56:55.160 --> 06:56:57.960
that push music fall first, let me follow it on repel.

06:56:57.960 --> 06:57:03.400
Delivered the Blackbeard pretty well at this point of the round, minute 20 remaining.

06:57:03.400 --> 06:57:06.080
And then Midi.

06:57:06.080 --> 06:57:11.800
He's absolutely hardest to force Fish-like down, and well, Fish-like eventually did take

06:57:11.800 --> 06:57:12.800
the bait.

06:57:12.800 --> 06:57:20.320
But he was able to quite easily get that final kill and win the round for Scars.

06:57:20.320 --> 06:57:24.720
That's the first rotation complete to Chanker.

06:57:24.720 --> 06:57:28.640
out alongside Daemur so that opens up the default site now a little more for the attack

06:57:29.360 --> 06:57:32.640
then we'll see if D plus Kier and find success this time around

06:57:39.440 --> 06:57:44.000
either way it's been a good start for stars compared to the opening two rounds in clubhouse

06:57:44.000 --> 06:57:49.920
where they gave up the first three rounds to D plus Kier but they were attacking in that first

06:57:49.920 --> 06:57:54.000
half on club and they're defending here on layer so it's hard to really use it as a full

06:57:54.000 --> 06:58:00.160
comparison point, but so I think starting defense here on land was always going to be really big

06:58:00.160 --> 06:58:09.120
for them just to get off to a good start, get some rounds on the board. Borschti plus to have to

06:58:09.120 --> 06:58:13.600
really think their way through this first half. Now D-plus probably only need the two attacking

06:58:13.600 --> 06:58:20.160
rounds if we're being honest, but so far again the competitiveness of scars that we saw on

06:58:20.160 --> 06:58:26.800
clubhouse is certainly translated into Lair as well they've been very good three from three in

06:58:26.800 --> 06:58:32.240
terms of opening kills as well all from wreck there he is on picture

06:58:32.240 --> 06:58:54.040
So I'm up to control now for D plus Kia again expectation being a fully and default with

06:58:54.040 --> 06:58:58.920
the Tachanka ban that's the most logical game plan in the meantime Moosey has got a

06:58:58.920 --> 06:59:04.520
foot hold main stairs as well somewhat conscious of the flank but as we can see

06:59:04.520 --> 06:59:08.440
it's all second floor for Skars

06:59:11.160 --> 06:59:16.280
patience at the moment you can see the plan here with D plus key maybe try and

06:59:16.280 --> 06:59:22.200
debate the flank attempt in from the defense but Skars not biting just yet

06:59:22.200 --> 06:59:27.920
Nina did drop below security so keep that in mind if he can make his move at the

06:59:27.920 --> 06:59:31.440
right time it could be devastating but if D plus key are disciplined on flank watch then

06:59:32.320 --> 06:59:34.560
it's difficult to see him having much of an impact.

06:59:36.560 --> 06:59:40.240
I'm ticking though and I think for Skylar that's probably their best wing condition at this point

06:59:40.240 --> 06:59:46.960
but there's Racky does get caught. That's four from four in the opening in Gatron's but the bad

06:59:46.960 --> 06:59:52.240
news is this time it was an opening death. Core opens up now mezz control is there for D plus

06:59:52.240 --> 06:59:56.400
key up they can start to kind of keep Skylar towards the back of the site or what is what should

06:59:56.400 --> 07:00:01.240
We're doing funnily enough. It's news that gets to free being it's those kind of moments that news has had at times

07:00:01.240 --> 07:00:06.340
This time is on the right side of it and now it's a must they can get the plant down force the gas babes out nice and early

07:00:06.340 --> 07:00:11.660
Reposition from falls your kids does get one onto midi, but the plant will be successful. So it's irrelevant

07:00:11.680 --> 07:00:18.720
Yeah, you're in a 3v4 post plant retake the casp a little too late from fish Lake. It's already down and the timer goes yellow

07:00:19.240 --> 07:00:25.560
And it does have the nitrocell over towards blue stands now through armory, but that time is ticking scars get to get on the move

07:00:25.560 --> 07:00:34.520
Time is ticking. Big disadvantage and levy. Puts off you, kids. There's no way.

07:00:34.520 --> 07:00:39.440
This guy's gonna be able to win this round. Flames on the Fuse off-prone position for Nears.

07:00:39.440 --> 07:00:44.680
Big round from Nears. Holy. Yeah, he really turned it on. I think it may have been our

07:00:44.680 --> 07:00:48.320
falls that I caught out previously. I definitely was actually talking about Nears in terms of

07:00:48.320 --> 07:00:52.880
some of the weird moments that he's had over the course of this series, but the big positive.

07:00:52.880 --> 07:00:58.040
No, you definitely said nears. Okay, there you go. All right, so I definitely did mistake earlier

07:00:58.880 --> 07:01:01.880
I was right. He's a strange moments today

07:01:03.280 --> 07:01:05.480
But that one's strange for all the right reasons

07:01:06.040 --> 07:01:10.240
Yeah, I think a couple of strange moments here or there but largely has been very very good

07:01:10.680 --> 07:01:13.960
Outside of those strange moments and we saw that back in clubhouse

07:01:15.160 --> 07:01:22.180
It would with 5-1 on the on the entries and I think that's just kind of where his game is being is like on the line

07:01:22.180 --> 07:01:26.400
Where it's like it can be great when it's great and when it's bad. It looks quite bad

07:01:26.400 --> 07:01:32.880
But I think sometimes you want that on the team and just because you can get rounds like that from this huge huge round

07:01:34.760 --> 07:01:41.400
And especially on that top floor like just getting that pick on direct gets rid of the Azami and who's playing that more

07:01:41.960 --> 07:01:44.800
Forward space is one of the most important roles on that site

07:01:45.240 --> 07:01:50.280
You're just kind of blocking off that mezzed doorway position. You get a little bit of vision over towards mask

07:01:50.280 --> 07:01:57.760
And as soon as you get that pick everyone else on the defense is just so far back and can't really then deny the plant from going down

07:02:01.760 --> 07:02:08.560
Well, there's the two rounds for deep plus here on the attack of lair already acquired be helping hand from nears with the four kills

07:02:10.360 --> 07:02:12.860
And now they get kind of two free punches here at scars

07:02:16.840 --> 07:02:18.840
Yes, so

07:02:18.840 --> 07:02:26.760
I think D plus cable feel like they're in a good position at the moment, but I don't want to convert this

07:02:31.160 --> 07:02:33.560
There's a bit of a lock-in cheer over towards weapons side

07:02:35.320 --> 07:02:39.880
Quickly try and get control and open up hatches with second cart bridge and he will

07:02:40.840 --> 07:02:42.440
do just that

07:02:42.440 --> 07:02:44.440
as for the defense, it's a

07:02:44.440 --> 07:02:51.920
4-1 split, the Scopos left to his own devices, that's Yuuki's top small storage hall, and

07:02:51.920 --> 07:03:01.400
the rest of that defense down towards the basement.

07:03:01.400 --> 07:03:06.280
And the more and more the D-plus can put scoreboard pressure on scars, the more likely they'll

07:03:06.280 --> 07:03:10.640
eventually just kind of fall with so much on the line.

07:03:10.640 --> 07:03:13.840
Interesting return just to force Fish like a little bit back up the stairs, but his gas

07:03:13.840 --> 07:03:21.920
was still active. We're sure it would be the one to watch in the Echo this time. Last time

07:03:21.920 --> 07:03:29.640
out just wasn't able to get the Yokai burst, you know, used in time and the plant was successful,

07:03:29.640 --> 07:03:38.240
but they did still win the round. Sorry, 3 plus 1 the round because of that. And it's

07:03:38.240 --> 07:03:55.240
that gets the opening kill. Falls, battling very nicely against Bish Lake. That's not an easy fight to win when you're going up against a smoke who's playing the close angle with the shotgun. Even if you are on the blitz, you've got to make sure you hit that flash perfectly, pull the pistol out, time it all.

07:03:55.240 --> 07:03:58.380
It's a wonderful kill from falls. It's been very good this series

07:03:58.900 --> 07:04:04.220
60 seconds to play advantage for T plus but wreck gets involved. He's been their best so far on layer and

07:04:04.860 --> 07:04:06.860
Just then okay

07:04:06.860 --> 07:04:12.500
Back to a winnable position still for scars needed that one before they eventually would have got flooded and outnumbered

07:04:14.140 --> 07:04:16.140
They're 45 falls of kit

07:04:16.940 --> 07:04:21.100
Filtration site here bit of it now being established by D plus

07:04:21.100 --> 07:04:28.740
flash layering as well falls will likely just go to the total plant immediately in the doorway

07:04:28.740 --> 07:04:36.540
impacts are waiting for rep this is a big moment if he can land this you can't see anything though

07:04:36.540 --> 07:04:43.180
just desperately throws out an impact and hope and pray again no success from the echo plant

07:04:43.180 --> 07:04:48.940
will be successful big kill though on to music to clear out his position you kiss up close hollow

07:04:48.940 --> 07:04:51.300
It's the blitz, but it's a bit of help from washoi

07:04:52.260 --> 07:04:54.620
That's some lovely cover and scars

07:04:55.420 --> 07:05:01.580
Need to get the next two kills quickly and we're back in his position again with you kids and washoi not going up above

07:05:01.580 --> 07:05:07.380
We're sure it this time though actually figured it out. We have to clear above you kids to stay below

07:05:07.380 --> 07:05:11.460
He gets caught in the hallway and that's gonna be it. They didn't learn from last time guys

07:05:14.500 --> 07:05:16.500
No

07:05:16.500 --> 07:05:24.500
Like it's always tough. I actually think that regardless that they probably lose that D plus key had really actually really strong angles and positions

07:05:24.500 --> 07:05:30.500
They're up above in anticipation. Like they're ready. I'm waiting. They're like guys, right? You're not gonna put it down below

07:05:30.500 --> 07:05:34.500
You're gonna come up and fight us and I'll do it. There's a bit of a half cooked effort there from scars

07:05:34.500 --> 07:05:42.740
from Skars and so D plus Kia again they win out down below a basement they've

07:05:42.740 --> 07:05:45.780
they've ticked off the one of two attempts on Master like this has been a

07:05:45.780 --> 07:05:49.140
strong attacking half from them at the moment even from some of these

07:05:49.140 --> 07:05:52.820
challenging positions they're still fighting win-cons and they're still

07:05:52.820 --> 07:05:58.980
finding plants as well which I think they should be commended for and ever

07:05:58.980 --> 07:06:03.620
since trucks come off that Hito in terms of the OP kill metric of course

07:06:03.620 --> 07:06:10.620
firstly rounds went his way. Maybe that's just disrupting the star's structure a little

07:06:10.740 --> 07:06:17.740
bit and it's beginning to reflect that if there's a word in which D plus gear can top

07:06:18.060 --> 07:06:22.540
this off with a top four win, they are in such a commanding position.

07:06:22.540 --> 07:06:27.380
I mean I think they're in a good position. You win this round, go full two in the second

07:06:27.380 --> 07:06:31.820
half, switch into defense, yeah commanding position well and truly. This is the must

07:06:31.820 --> 07:06:36.620
win round now for Skars. It backs up against the wall, cannot allow D-plus Kier to get

07:06:36.620 --> 07:06:40.340
a two round advantage heading into their own defensive half where they've been very, very

07:06:40.340 --> 07:06:48.460
good on this map. And what's interesting as well is D-plus Kier winning this half and

07:06:48.460 --> 07:06:53.180
Musi still hasn't found the kill. He's gotten a couple of assists, he's been active, but

07:06:53.180 --> 07:06:57.660
yeah, he's been one of their best players since joining this roster and hasn't found

07:06:57.660 --> 07:07:03.180
kill yet they're still beating out scars who are getting quite a bit from wreck and everon is

07:07:03.180 --> 07:07:10.380
performing at a pretty similar level fish legs had some good moments and scars were two one up

07:07:10.380 --> 07:07:18.220
and de plus have now just gone back to background wins his nears we'll just kind of look at fish

07:07:18.220 --> 07:07:35.920
like for a little bit. And so if you like will retreat with the

07:07:35.920 --> 07:07:40.020
uh calculate decision if he hangs around too much longer he's susceptible to quite a lot

07:07:40.020 --> 07:07:44.080
of utility from the attack and he's better served having the the shield

07:07:44.080 --> 07:07:53.400
available late round. Love you in the meantime, he's got control bathroom. In the face of

07:07:53.400 --> 07:07:58.860
the clash though, it's tricky for him to make progress without assistance also. So he'll

07:07:58.860 --> 07:08:05.280
just posture for now. I think we're just established. I'm intrigued in his choice of position here

07:08:05.280 --> 07:08:10.320
on the Goliaths. He could lay a utility and actually try and unlock this position by pushing

07:08:10.320 --> 07:08:15.880
forward through the smokes. We don't even hold the cross a little more passively in

07:08:15.880 --> 07:08:20.480
terms of plantar here. It doesn't feel like it was here too far away from

07:08:20.480 --> 07:08:25.800
tempting plan or at least drawing out utilities. We've got three gas babes up and nitro, so it

07:08:25.800 --> 07:08:31.440
shouldn't be a straightforward plan. So final minute of the half.

07:08:31.440 --> 07:08:36.200
He's like doing his best dancing around on the flash. Wreck gets the opening kill and he

07:08:36.200 --> 07:08:41.240
gets a second as well to double down the advantage. He's probably been their best

07:08:41.240 --> 07:08:44.320
and certainly most impactful in this art for scars.

07:08:44.320 --> 07:08:50.640
Now, Dillers' Nina. Deepest kiss. They'll need to get past this clash, but Levy allowed

07:08:50.640 --> 07:08:54.400
to swing in and get the kill on to Wreck. Not much that Nina could, sorry, not much

07:08:54.400 --> 07:08:58.760
that Fishlight could do to really help. He needed to keep the shield up, and full steps

07:08:58.760 --> 07:09:03.680
in towards Mask gives it a little bit of a look. He gets downed. They can get this revived.

07:09:03.680 --> 07:09:08.800
huge nitro though from washoi and that should solidify the round.

07:09:08.800 --> 07:09:13.640
Musi, yet to find a kill this half can he get at least one on the board slips in towards

07:09:13.640 --> 07:09:18.840
mask expecting that fish like will maybe peek it but fish like is composed he doesn't need

07:09:18.840 --> 07:09:21.360
to go past that shield.

07:09:21.360 --> 07:09:26.360
Skars will tie it up at the half it will be three to three but is that going to be enough

07:09:26.360 --> 07:09:28.840
for them heading into the second half?

07:09:28.840 --> 07:09:37.420
music desperately desperately searching for his first he won't find it all tied at the half three to three

07:09:37.420 --> 07:09:40.740
D plus will go defense after the Raw Swap timeout

07:11:28.840 --> 07:11:56.840
the

07:11:56.840 --> 07:12:04.280
on a winning notes, but it's going to be difficult times ahead. De Plasco defense, they're four

07:12:04.280 --> 07:12:08.440
rounds away from progressing to the lower bracket final as the bands come through its

07:12:08.440 --> 07:12:16.600
Monty Grimm, Kaid and Bandit. And Bung's briefing first off. I was wondering where you were going

07:12:16.600 --> 07:12:22.520
with that and then I spotted the objective. Yeah, I mean, not the most absurd selection ever.

07:12:22.520 --> 07:12:27.920
and deep boss care maybe trying to just catch scars off kilt her a little bit

07:12:27.920 --> 07:12:32.480
without having the opportunity elsewhere in the sort of the free punch maybe

07:12:32.480 --> 07:12:35.360
that top floor can deliver sometimes for the attack to sort of just get into a

07:12:35.360 --> 07:12:38.320
little bit of the swing of things you kind of get thrown into the deep end

07:12:38.320 --> 07:12:43.600
where you need to deliver here first attack straight off the reel

07:12:43.960 --> 07:12:48.800
we'll see how our scars look to approach it what kind of operators they want to

07:12:48.800 --> 07:12:53.720
the bands of course to note Monty Grimm, Kai Bandit, so leaves up the

07:12:53.720 --> 07:12:57.860
capital which is initially selected, we probably might see some sense play here

07:12:57.860 --> 07:13:03.320
from Skars, really just depending on what kind of approach they want to go for

07:13:03.320 --> 07:13:07.640
themselves. They've definitely got some good joins, one in particular actually

07:13:07.640 --> 07:13:12.880
inside of Briefing, so they have that read and they've changed their ops as a

07:13:12.880 --> 07:13:16.240
result. The sense in play gridlock as well for me to find quite a trip above in

07:13:16.240 --> 07:13:18.240
in combination with the Nomad as well.

07:13:32.880 --> 07:13:38.240
A real statement for Skars would be probably winning Top Floor, so maybe there's a sense

07:13:38.240 --> 07:13:43.760
of let's not give them that opportunity to get off to a good start, one for one trade,

07:13:43.760 --> 07:13:47.600
Most importantly though, it's the uh, what's the high brief for the clash?

07:13:50.780 --> 07:13:54.020
I'd say you'd probably want the clash a little bit more and

07:13:54.260 --> 07:13:58.400
Here's is it being impactful, but yeah loses his life early on in this round

07:13:59.520 --> 07:14:04.720
Fish like himself has also been you know, very prominent force guards. That's a big loss for them

07:14:04.720 --> 07:14:06.720
So we'll play out the rest of this round 4v4

07:14:13.760 --> 07:14:21.040
We'll see how many issues they encounter without that hard breach, I don't think it's

07:14:21.040 --> 07:14:22.040
the end of the world.

07:14:22.040 --> 07:14:28.340
The rest of the patch is probably going to be more of a relief for Skars.

07:14:28.340 --> 07:14:32.960
Midi down below giving us some really good info as to Nina's position currently on that

07:14:32.960 --> 07:14:36.120
repellent of some of the U2 that's being deployed up above.

07:14:36.120 --> 07:14:41.240
Meanwhile, on site, Lennon will lock that down and Midi's rotated down below Barrels

07:14:41.240 --> 07:14:42.880
as we saw him previously.

07:14:42.880 --> 07:14:45.880
It leaves just the two above of Muzi Falls.

07:14:45.880 --> 07:14:51.880
Have a pretty key role in contesting up above and forcing the more direct hit here from the attack.

07:14:51.880 --> 07:14:57.880
As Levy, a sole player on the site, has been able to let the advantage for D-plus kill.

07:15:03.880 --> 07:15:07.880
And just as much as it would have been bigger, stars could have come in first round on the attack, win at top floor.

07:15:07.880 --> 07:15:12.600
floor well it's pretty big at d-plus can go and straight up win bent bunks briefing to start the

07:15:12.600 --> 07:15:16.280
half and then you probably go top four after this and you could be standing down five three and

07:15:17.240 --> 07:15:22.760
that's a long way back then for scars and let me take a bit of contact towards bunks is going to

07:15:22.760 --> 07:15:30.520
get flamed out by Nina who's got no flame bolts left and see the area is gone but he does still

07:15:30.520 --> 07:15:32.520
have the smokes.

07:15:32.520 --> 07:15:38.840
Pregnades for you kids, flashes for Vashoy, they still have an air jam, track stingers,

07:15:38.840 --> 07:15:39.840
but 30 seconds.

07:15:39.840 --> 07:15:43.520
A lot of this utility now isn't going to help them except for the smokes from Nino.

07:15:43.520 --> 07:15:48.360
It's probably just banking on the fact, layer the smokes, dump a couple of flashes, go for

07:15:48.360 --> 07:15:49.360
the plant.

07:15:49.360 --> 07:15:53.360
Layers the smokes, doesn't go for the plant.

07:15:53.360 --> 07:15:57.120
And he hits the handshot onto Midi.

07:15:57.120 --> 07:15:58.120
There's a pile.

07:15:58.120 --> 07:16:00.120
Interesting, actually.

07:16:00.400 --> 07:16:03.960
Everybody doesn't feel like he, well, he probably didn't feel like he could get the plant.

07:16:04.360 --> 07:16:08.960
No, not the board. The thing is now you have to. Oh, let me not expect it. Double n triple drop!

07:16:09.280 --> 07:16:15.120
Wow, Skars will take Bunk's briefing. I was a strange old round.

07:16:15.920 --> 07:16:19.360
I mean credit to Skars though, because if he had to just run into Wardsite,

07:16:19.360 --> 07:16:23.920
and if they didn't put pressure on that top floor, they probably don't get that plant down.

07:16:23.920 --> 07:16:27.160
So they know that they have to go clear above. Even though he's got kit,

07:16:27.160 --> 07:16:32.480
He still wants to add extra bodies to that and then you can always just drop go plant last second

07:16:32.480 --> 07:16:34.480
That's a really well worked around for scars

07:16:35.440 --> 07:16:40.640
Yeah, it looks a bit goofy, but it was actually pretty well thought out going for plant directly there and

07:16:41.400 --> 07:16:46.080
Having maybe a low percent chance of winning the fights above leaves you very vulnerable to the warden

07:16:46.080 --> 07:16:51.760
And so by flooding above then going for the the triple drop down below

07:16:52.480 --> 07:16:56.520
Sure, it looked a little weird, but some yeah actually really really well

07:16:57.160 --> 07:17:03.680
It also helps though, I guess in the positioning sense of Levy at the end, if he's actually

07:17:03.680 --> 07:17:10.040
in a position where he can maybe get that first kill, tuck in high, there's only seven,

07:17:10.040 --> 07:17:11.800
eight seconds left.

07:17:11.800 --> 07:17:14.880
Maybe it could have played out a little differently, but because technically he was out in the

07:17:14.880 --> 07:17:20.760
open from where the hatch was, a lot easier for them to just get that triple drop to work.

07:17:20.760 --> 07:17:23.200
Longest briefing goes to my scars. They take the lead

07:17:23.700 --> 07:17:30.320
Here on where and attacking round to kickstart the second half top floor will be a different beast altogether

07:17:31.040 --> 07:17:36.320
But you can see from just their cameras alone how much it meant to them is all wreck pumped up

07:17:37.200 --> 07:17:39.760
So they do get that opening attack round

07:17:40.600 --> 07:17:42.980
Just get themselves a good confidence booster

07:17:50.760 --> 07:17:57.760
It was the tertiary side of the show, so there's a dash of jokes over that round, but yeah,

07:17:57.760 --> 07:18:02.080
clearly the overall strategy for D plus Q in terms of selecting that side hasn't quite

07:18:02.080 --> 07:18:03.080
paid off.

07:18:03.080 --> 07:18:08.320
I do wonder if D plus could go on tilt if they lose this round, this one right here.

07:18:08.320 --> 07:18:13.120
5-3 down, things aren't working out, they'll probably call time out.

07:18:13.120 --> 07:18:16.560
While they're not on the ropes, I do think on the ropes, potentially they're being

07:18:16.560 --> 07:18:20.000
tilted and that could affect them going forward.

07:18:20.000 --> 07:18:23.560
You can see in the camera reactions in the previous round, a couple of players kind of

07:18:23.560 --> 07:18:27.520
threw in the head back a little bit, it's like, oh my god, how did they get that one?

07:18:27.520 --> 07:18:30.400
And there's been a couple of rounds like that from Skars too.

07:18:30.400 --> 07:18:41.880
I think I may have mentioned that in the earlier portion of the day, maybe that if you get

07:18:41.880 --> 07:18:44.920
the impression, at least from what we see body language wise, etc., that D-Block are

07:18:44.920 --> 07:18:48.800
pretty momentum based and that goes strongly both ways when they're up and about, they're

07:18:48.800 --> 07:18:54.640
playing well. They're very happy and that confidence serves them well but equally.

07:18:54.640 --> 07:18:57.500
When things start to get a little frustrating sometimes it looks like they

07:18:57.500 --> 07:19:02.520
do go a bit quiet inside of the server and that's something we saw in Cyclops

07:19:02.520 --> 07:19:08.200
game. And I'll be hoping that they don't fall victim to that here in this matchup

07:19:08.200 --> 07:19:14.080
as Falls finds the first. He's going for a cross country dirty outside as

07:19:14.080 --> 07:19:17.440
Levy finds one in the meantime and unfortunately for Scarves this round

07:19:17.440 --> 07:19:20.880
has essentially already fallen apart in the first two minutes.

07:19:20.880 --> 07:19:24.480
Yeah. Yeah. I mean, it's the one site though, where you can probably say it's acceptable

07:19:24.480 --> 07:19:28.320
for it to fall apart and you don't, and you probably don't get a lot of success.

07:19:28.320 --> 07:19:33.360
Not that they'll give up on the round. Still, if you can find the next two kills, it's back on.

07:19:33.360 --> 07:19:38.400
I'll have to do so quickly. Do you still have some decent utility? There's a couple of smokes.

07:19:38.400 --> 07:19:42.320
Got the incendiary. You got a death mark for I grenade. If you kids can maybe do something here

07:19:42.320 --> 07:19:45.920
from the first floor, this will be another death mark going out onto the mirror.

07:19:45.920 --> 07:19:48.320
Oh, Muzie, who by the way, gets to find a kill.

07:19:50.840 --> 07:19:53.960
Gaspay thrown out from midi. They do still have the Nitro from falls.

07:19:57.240 --> 07:19:59.080
So far, one to forget for Muzie.

07:20:01.160 --> 07:20:02.520
Oh, that's the opportunity.

07:20:02.520 --> 07:20:04.080
Niaz just goes wide peeking.

07:20:04.080 --> 07:20:07.840
I don't know why he just walks into the middle of the room and swings that.

07:20:07.840 --> 07:20:10.160
You can just hold, wait for them to flood in.

07:20:10.160 --> 07:20:23.360
and then falls, and the round is done. Musi gets a second at the end of it as well. D-plus

07:20:23.360 --> 07:20:29.080
gear tied up for four comfortably in the end, able to defend the top floor.

07:20:29.080 --> 07:20:38.960
Yeah, but it'll look down pretty, uh, concisely in the end, some big plays early in the round,

07:20:38.960 --> 07:20:44.480
ultimately working out nicely there for D plus Kee up and so the school now sits

07:20:44.480 --> 07:20:51.320
for a piece as we enter the ninth round basement will be the site of choice

07:20:51.320 --> 07:20:59.780
again this is a match that's so tricky at the moment to call either way this

07:20:59.780 --> 07:21:04.080
first rotation thrown off a little bit by the initial site selection D plus

07:21:04.080 --> 07:21:07.400
Kee right towards dorms that didn't pay off but they've been able to respond

07:21:07.400 --> 07:21:12.400
nicely top-floor basing another opportunity for them to reclaim the lead.

07:21:18.400 --> 07:21:25.400
So the tight one here 4-4, SCARs fighting to stay alive and kick off D-plus, just want to get this one done.

07:21:25.400 --> 07:21:29.400
Looked their place into next week's finals, I guess.

07:21:29.400 --> 07:21:34.400
Lower bracket against KineTrope awaits and then a grand final against CAG.

07:21:37.400 --> 07:21:44.760
Levy's been magnificent so far on let 12 and 4.

07:21:44.760 --> 07:21:51.000
It's been a very even spread performance across the two maps from both teams.

07:21:51.000 --> 07:21:54.920
The highest kill leader is at 16 kills, which is Rakan Niers.

07:21:54.920 --> 07:21:59.040
7 and 2 on the entry for Niers as well.

07:21:59.040 --> 07:22:03.280
I mean, I know Niers has certainly had some goofy moments, even actually one in the previous

07:22:03.280 --> 07:22:05.480
round with the wide swing on site.

07:22:05.480 --> 07:22:08.080
But he has statistically been the best player in the server

07:22:19.520 --> 07:22:21.520
Rec with the basement workers

07:22:22.760 --> 07:22:26.200
Not your bomb available now for you kids if they want to get some information

07:22:27.320 --> 07:22:32.760
Need to be mindful of the EDDs placed by nears as many days a big chunk of damage thing

07:22:32.760 --> 07:22:35.760
I think that was from Washoi or maybe U-Piece.

07:22:40.760 --> 07:22:42.760
A bit of a question in this lineup though for Skars.

07:22:42.760 --> 07:22:45.760
The DokkaVity Ash, the Snake, the Blackbeard to help.

07:22:48.760 --> 07:22:53.760
A lot of Traputility in this round as well for D-Plus is kind of the perfect counter.

07:22:57.760 --> 07:22:58.760
Emphasis on a lot.

07:23:02.760 --> 07:23:10.200
Looks like they'll shape up for a horizontal creep and then he'll stay above for now.

07:23:10.200 --> 07:23:19.640
A couple of targets still potentially await him on this first floor.

07:23:19.640 --> 07:23:23.480
Skars will drone forward further deeper in towards the objective, Nina.

07:23:23.480 --> 07:23:28.080
I still get to use his radar here to confirm the positions of any one above, but the logic

07:23:28.080 --> 07:23:32.000
bomb might give him a sound cue to play off.

07:23:32.000 --> 07:23:36.060
Here's them to the right, can he land the shot?

07:23:36.060 --> 07:23:39.560
Oh, he's being watched.

07:23:39.560 --> 07:23:41.060
Oh, he is.

07:23:41.060 --> 07:23:44.060
Oh, and he shoots the body for good measure.

07:23:44.060 --> 07:23:47.060
I think he's putting your face on the body there.

07:23:47.060 --> 07:23:51.060
Being critical of some of his sloppy moments, he's been really...

07:23:51.060 --> 07:23:56.060
Hey, like you said, he's also had some very good moments, so it's one of the other.

07:23:56.060 --> 07:23:59.860
40 seconds of the round, by the way, as the time has just completely dwindled away from

07:23:59.860 --> 07:24:03.340
scars and then they've lost Nina now it's just gonna have to be a flood into

07:24:03.340 --> 07:24:10.300
sight through basement direct Rex gonna lead the charge he's just kind of

07:24:10.300 --> 07:24:14.020
also been forced back his D plus a plan the hiding game there they've got three

07:24:14.020 --> 07:24:18.060
on this first floor so if scars do go fully direct here getting this plant

07:24:18.060 --> 07:24:21.940
down is not gonna be easy and they're coming in very late and you still got to

07:24:21.940 --> 07:24:27.020
do with falls and music playing the site directly heading into red time this is

07:24:27.020 --> 07:24:29.020
very, very late for scars.

07:24:29.520 --> 07:24:34.680
Wreck is just sitting and hoping he can catch some of these defenders that will be looking to come in horizontally.

07:24:34.680 --> 07:24:38.120
Plant going down and it looks like it will be successful from Fish Lake.

07:24:38.120 --> 07:24:41.600
It will be a post plant and they got the kill on to Midi. Big battle here.

07:24:41.600 --> 07:24:45.160
Let me win against U-Kiss. We'll get the quick revival on to Nears.

07:24:45.320 --> 07:24:47.560
Now, of course, they've already got players on this first floor.

07:24:47.560 --> 07:24:52.420
So you've got a little bit of the vert control, but you do need to get some bodies in the site itself.

07:24:52.420 --> 07:24:58.740
This now becomes very winnable for scars wreck more worried about the vert falls able to swing

07:24:58.740 --> 07:25:05.780
And now they get the next shot as well 1v2 against the black bit of fish like and it's music for a distance

07:25:06.300 --> 07:25:08.980
The man who couldn't buy a kill in the first half

07:25:09.940 --> 07:25:15.860
Clotches up in the ninth round as deep lost here make it too straight and go take the lead five to four

07:25:15.860 --> 07:25:21.380
Well, that was an impressive retake. What a string of shots landing there for D plus

07:25:21.380 --> 07:25:26.860
key on most of them at a medium long range. Didn't really miss a beat there.

07:25:26.860 --> 07:25:32.260
A little chaotic, especially with the lurk over towards first floor lobby that was being

07:25:32.260 --> 07:25:38.060
employed there by Skars, but they were able to find the kill, hit the rez,

07:25:38.060 --> 07:25:43.260
transition that into what's sight some really good comms, especially with like the drop slash

07:25:43.260 --> 07:25:47.580
swing combination that we saw from Falls, a good example of that, and then swiftly dealt with the

07:25:47.580 --> 07:25:52.620
Blackbeard. If that first initial shot doesn't land, there may be a world of which Scars could

07:25:52.620 --> 07:25:55.900
actually play for time there in the post with the Blackbeard even in the 1v2, so...

07:25:58.940 --> 07:26:03.980
Nice. Little run of form for T-plus key of 5 for the Skullline.

07:26:06.860 --> 07:26:10.380
They get one step closer towards knocking out Scars.

07:26:13.260 --> 07:26:20.260
Two more rounds needed for D-plus kill.

07:26:26.960 --> 07:26:31.940
And again, one of the strengths of D-plus kill have been the opening kills for them.

07:26:31.940 --> 07:26:33.660
We brought up the statistic earlier.

07:26:33.660 --> 07:26:39.820
It was the first three rounds, when we called back, it was Wreck that was able to get the

07:26:39.820 --> 07:26:44.220
The first air-opening kills and scars were 2-1 off that.

07:26:44.220 --> 07:26:51.020
And then Wreck got a fourth one later on to close the first half, which they converted on that.

07:26:51.020 --> 07:26:58.620
So they only failed to convert on one open kill round for scars, but they just haven't got enough of them.

07:26:58.620 --> 07:27:02.320
That's kind of being the issue. They're not really getting these early advantages now.

07:27:02.320 --> 07:27:05.720
It's been five out of last six rounds.

07:27:05.720 --> 07:27:10.880
D plus have gotten these early advantages so long behold in the five out of last six rounds that one

07:27:11.840 --> 07:27:14.520
Well the vast majority of the rounds and now take the lead

07:27:19.700 --> 07:27:24.580
Do or die now for scars every round from here must win super critical

07:27:26.880 --> 07:27:28.880
We started Bunk's briefing

07:27:29.040 --> 07:27:33.280
To kickstart this second half, which was a strange decision by D plus didn't pay off

07:27:33.280 --> 07:27:36.540
They lost it to scars and scars will now get a second go at it

07:27:36.860 --> 07:27:40.260
See if they can win it again and tie this up 5-5 if they don't

07:27:41.960 --> 07:27:43.960
Up floor unlocks after this round

07:27:49.100 --> 07:27:53.360
Two minutes on the clock and scars need to step it up here

07:27:54.840 --> 07:27:59.280
Top floor clear first on the agenda trying to flush out those above defense

07:28:03.280 --> 07:28:07.100
It's a 2-2-1 split. So two top floor currently for D plus Keo.

07:28:08.440 --> 07:28:15.360
Muzie and Nia's first floor medieval work at barrels that seemingly in a position that he likes. We've seen that previously from him.

07:28:16.200 --> 07:28:19.720
From it is she being able to really information then being in a position of flank late as well.

07:28:22.520 --> 07:28:24.520
Also in a very

07:28:24.960 --> 07:28:27.440
progressive position over the woods skydrages. Wow.

07:28:28.560 --> 07:28:30.560
The Fuki's contests

07:28:30.560 --> 07:28:36.060
I'm to levee and they'll kind of court in all good spots. Regardless those cars will take this control.

07:28:36.060 --> 07:28:40.060
Seemingly undeterred. 70 seconds now remain.

07:28:40.060 --> 07:28:44.060
Right, watching the flank over towards lobby. Again, there needs to be a mouth of Skybridge.

07:28:44.060 --> 07:28:47.060
Falls is still in that position.

07:28:48.060 --> 07:28:55.060
I think D-Boss K are probably going to play for the Colots back onto the second floor, if time permits.

07:28:55.060 --> 07:29:02.060
And for Scarves, they're trying their best to flush out the objective and set up this plan.

07:29:08.060 --> 07:29:14.060
Oh, Midi does deny the plan. He gets traded immediately, but the job done, and now it's forcing us into action.

07:29:14.060 --> 07:29:19.060
Picks it up inside of the smoke, which will begin to dissipate shortly, but they're winning battles elsewhere.

07:29:19.060 --> 07:29:24.520
elsewhere courtesy of fish like it's a night kill there from nears and that

07:29:24.520 --> 07:29:28.560
means that for scars they're gonna go down and get this kid 20 seconds at

07:29:28.560 --> 07:29:34.840
least one has to drop maybe even both have to go down to take on nears and

07:29:34.840 --> 07:29:39.000
musi especially with a clash still up 10 seconds this is dual die right now for

07:29:39.000 --> 07:29:42.280
scars you've got to be quick in your decision-making at this point you got to

07:29:42.280 --> 07:29:45.800
go for the kills there's only six seconds left I'll look for a last second

07:29:45.800 --> 07:29:50.520
dropped in three seconds literally on the last second and music shots wrecked out this third time

07:29:51.160 --> 07:29:54.280
It's now matching series point to D plus here

07:29:56.680 --> 07:30:03.000
Wow, they've done a really good job in sustaining a lot of pressure in that round they they looked in control

07:30:04.200 --> 07:30:08.440
And for scars that time really coming back to bite them

07:30:09.400 --> 07:30:13.480
And now their backs are well and truly up against the wall

07:30:14.120 --> 07:30:15.640
It's gonna be tough

07:30:15.640 --> 07:30:21.360
tactical timeout called by stars in the last ditched attempt to stay alive here in kickoff.

07:30:21.360 --> 07:30:29.080
Yeah, I mean they've had opportunities and it's been competitive. At the very least,

07:30:29.080 --> 07:30:33.720
I think I said pre-match, I know we had a couple of delays, I can't even remember at what point

07:30:33.720 --> 07:30:40.000
we actually had pre-match discussions, but it needs to be competitive. You can't just get

07:30:40.000 --> 07:30:44.880
absolutely smashed here by D+, if you lose it, it's got to be close. And at the very least for

07:30:44.880 --> 07:30:48.400
of them, you know, the takeaway is it has been close. It has been competitive.

07:30:48.400 --> 07:30:52.520
Deep plus have had to fight for this. And that's good signs moving forward for the

07:30:52.520 --> 07:30:56.080
rest of the year for this guy's roster. The bad news is, though, you're now facing

07:30:56.080 --> 07:31:01.000
elimination from kickoff. It's going to be, you know, essentially a fourth place

07:31:01.000 --> 07:31:07.560
finish, which means you're, you know, behind Kina Troat, which is maybe not ideal.

07:31:08.240 --> 07:31:12.240
It's just a reality, the bracket and the way things shaped up. I mean, scars had

07:31:12.240 --> 07:31:18.040
their their chance they could have beaten kinnich open that upper bracket semi-final they won the first map in that all the way back then

07:31:19.040 --> 07:31:25.480
They so they had an opportunity to have a maybe at least minimum secure top three still being alive, but

07:31:26.160 --> 07:31:30.860
Two rounds straight needed to try and force overtime to then try and force cafe

07:31:32.720 --> 07:31:34.440
Out of the time out

07:31:34.440 --> 07:31:37.880
But into the top floor. That's now the concern

07:31:37.880 --> 07:31:43.680
for Scars. They've not been able to win top floor. They only had the one crack at it, but

07:31:43.680 --> 07:31:48.780
it was a pretty clean defense for D plus here. They had the four players alive. Falls got

07:31:48.780 --> 07:31:52.500
the opening kill on the Wachoi and from there, everything just fell apart for the attack

07:31:52.500 --> 07:31:59.960
of Scars. But outside of that site, outside of this site, two alive in there, in there,

07:31:59.960 --> 07:32:04.320
win on Bunk's Briefing, two alive, two alive in the other two losses, basement and Bunk's

07:32:04.320 --> 07:32:11.320
briefing. Again, the competitive this has been there for scars.

07:32:18.280 --> 07:32:21.400
I need the first kill or they probably lose this site.

07:32:21.400 --> 07:32:28.400
Taking into account the statistics for D-Plus but also this site.

07:32:34.320 --> 07:32:41.160
I was there, another gear to be found here for Skars or are they going to peter out?

07:32:41.160 --> 07:32:46.560
D plus Kav looked the better of the two so far today but Skars have showed some pretty

07:32:46.560 --> 07:32:48.880
good resilience here on there so far.

07:32:48.880 --> 07:32:55.600
I've got the right tools to deal with the lineup here from the defence which is very

07:32:55.600 --> 07:32:56.600
util heavy.

07:32:56.600 --> 07:32:58.600
Yeah, Malusie

07:32:58.600 --> 07:33:03.080
The Azami and the castle you kids has to prioritize that utility correctly

07:33:03.800 --> 07:33:05.800
And it's so much he can do and there's a

07:33:06.000 --> 07:33:10.480
lack of explosives also as well a couple gone sixes, but still it's gonna be a

07:33:11.320 --> 07:33:18.080
net negative for the attack in terms of what they can and can't actually clear and so that utility could certainly come into play later

07:33:18.080 --> 07:33:22.160
It's also a plethora of pop while so there's shortage of

07:33:23.080 --> 07:33:25.080
Utah level stall at this push of late round

07:33:26.600 --> 07:33:33.840
midpoint and Skar's still peppering around fish like with control over to

07:33:33.840 --> 07:33:38.720
what skybridge and Nina in ops that's bad yet at the moment

07:33:40.560 --> 07:33:44.360
it's concerned for me there's the timing I mean I'm also around six will play

07:33:44.360 --> 07:33:47.240
slow naturally but the one round that they've won in this half was the opening

07:33:47.240 --> 07:33:50.760
kill of the two and a half inner mark that was against them but it just meant

07:33:50.760 --> 07:33:54.200
that the action kind of floated a little earlier since then it's just been all

07:33:54.200 --> 07:34:00.020
a minute and below or Nina he's desperately searching desperately trying

07:34:00.020 --> 07:34:03.260
to find that kill they're on to midi barbed wire just keeps him at bay as

07:34:03.260 --> 07:34:07.300
midi can hold the close angle at the corner levy with a drive by a shot

07:34:07.300 --> 07:34:12.060
we're short now very very low still has for Ken dollars down the last 50 seconds

07:34:12.060 --> 07:34:19.700
of the round here the flashes Ken we're sure find value of his army continues to

07:34:19.700 --> 07:34:26.420
to stall him out. Now just over 30 seconds remain, Gen D plus Kea hold on and lock out

07:34:26.420 --> 07:34:27.420
the series.

07:34:27.420 --> 07:34:31.260
We've got the two smokes as well from W'shoi that are going to have to be thrown out along

07:34:31.260 --> 07:34:35.900
with these Gendellas to help facilitate for Wreck. They need to try and combine together,

07:34:35.900 --> 07:34:39.340
get that glass into a power position. W'shoi is just going to send it, forget about the

07:34:39.340 --> 07:34:44.540
smokes. He just got a shotgun mode and picks up the pace and with a bit of help as well

07:34:44.540 --> 07:34:49.020
from Fishlight they got the first two kills in the round. But the response is swift from

07:34:49.020 --> 07:34:54.500
D plus Kia and low on time you need the kills because now Nina needs to get the kit down

07:34:54.500 --> 07:35:00.540
he's by himself it's a 1v1 but as the time expires Musi will get the freest of kills

07:35:00.540 --> 07:35:05.740
surely but he's slow to react he'll get off the plant he might get a chance it's over

07:35:05.740 --> 07:35:12.540
Musi clutches it up Nina had one chance one shot and he couldn't land it D plus Kia will

07:35:12.540 --> 07:35:18.540
move forward to the lower bracket final next week on that quest for the major

07:35:18.540 --> 07:35:26.340
spot it's still alive the scars their time in kickoff comes to an end

07:35:26.860 --> 07:35:31.700
really impressive start from D plus Kia throughout the course of the day they

07:35:31.700 --> 07:35:35.660
lick their wounds after that loss against Cyclops in the upper bracket

07:35:35.660 --> 07:35:40.020
send me to respond firstly against Hopperfeller phone and backing it up

07:35:40.020 --> 07:35:48.660
against Scarb with another comprehensive performance and I still can't help but shake the feeling that they might be the team.

07:35:48.660 --> 07:35:53.300
There is that possibility that they can make this run count in the Lollabrackup.

07:35:53.940 --> 07:35:55.940
And it's another team

07:35:56.100 --> 07:36:02.980
guys that we've had throughout kickoff where they've had to play the two best of threes in a given day and they've won both of them.

07:36:03.540 --> 07:36:08.340
It's the warm-up versus fatigue factor that again the warm-up seems to be

07:36:10.020 --> 07:36:16.420
the one side that comes out on top. You've got to take into account it's D plus Kier, they're a strong team,

07:36:16.420 --> 07:36:20.740
and certainly would have come in as favorites regardless having played that earlier series,

07:36:20.740 --> 07:36:24.740
but it's still a very, very long day for these guys. We're talking about an eight hour long day,

07:36:25.300 --> 07:36:31.620
and you can see what it meant to them after that win against Skars. They'll take on Kierna Trope gaming

07:36:31.620 --> 07:36:35.380
next week in the lower bracket final, and they'll have to do back to back best threes again

07:36:35.380 --> 07:36:39.440
to win that one and then win the grand final too.

07:36:39.440 --> 07:36:41.480
But they'd rather be in that position

07:36:41.480 --> 07:36:44.220
than be in Skars position who have been knocked out.

07:36:44.220 --> 07:36:45.840
For middle ball from Skars,

07:36:45.840 --> 07:36:48.980
certainly as I've kind of reiterated a few times,

07:36:48.980 --> 07:36:50.860
competitive and I thought you wanted from Skars.

07:36:50.860 --> 07:36:53.520
You didn't want this to be a one-sided affair.

07:36:53.520 --> 07:36:56.520
And at least for their case, they went down fighting.

07:36:56.520 --> 07:36:57.360
Yeah, for sure.

07:36:57.360 --> 07:37:01.060
I think naturally they're going to be very disappointed.

07:37:01.060 --> 07:37:03.860
I think they probably viewed kickoff as a real opportunity

07:37:03.860 --> 07:37:09.780
to start reclaiming a little bit of form and unfortunately it didn't quite go their way

07:37:09.780 --> 07:37:10.780
right?

07:37:10.780 --> 07:37:15.060
Losing to Kinatrop set themselves up for this low bracket position where it looked very

07:37:15.060 --> 07:37:20.380
likely that D plus was an eventual opponent after that CAG result and so they probably

07:37:20.380 --> 07:37:25.940
looked at this match as a real opportunity to take down what is arguably one of the top

07:37:25.940 --> 07:37:30.660
two teams I suppose that are currently in APN and they fall short of the mark so Fiskars

07:37:30.660 --> 07:37:35.940
about picking themselves back up for stage one. Yeah, I think for D plus care, though,

07:37:35.940 --> 07:37:39.900
they know for a while, they should be making the grand final. Kinectro should be just the

07:37:39.900 --> 07:37:45.180
team that's in their way. They'll respect them. They'll put the work in and they'll

07:37:45.180 --> 07:37:50.020
know that Kinectro have had a good kickoff stage so far. But really, it's at the very

07:37:50.020 --> 07:37:54.500
least for the likes of, I think just two teams in this APAC, North region in C, G and D plus

07:37:54.500 --> 07:38:00.460
care. It's grand final minimum because only one of them can actually go to the grand final,

07:38:00.460 --> 07:38:04.700
So at least grand final minimum has to be for both of those two

07:38:05.020 --> 07:38:09.720
We'll go to out MVP for the day which ends up being music now

07:38:09.780 --> 07:38:15.660
The way this works is kind of just based on the three series matchups that we had you pick an MVP

07:38:15.820 --> 07:38:18.900
Across the three of those and he's performance earlier today

07:38:19.500 --> 07:38:26.180
Against helpers other though, maybe not so much the series that we just had but in that series he walks away as the MVP

07:38:26.940 --> 07:38:28.940
Yeah, it's pretty solid across the board

07:38:28.940 --> 07:38:37.520
He was only narrowly edged out by falls in terms of full APS in that matchup, but I mean certainly probably had some higher impact moments

07:38:38.940 --> 07:38:44.100
18-9 KD 1-1 entry and across the board was just really clean and consistent, which is kind of what you want

07:38:44.620 --> 07:38:47.500
This play right here for me is probably one of the better of the day

07:38:47.500 --> 07:38:49.460
But he was able to withstand the pressure of the black bin

07:38:49.460 --> 07:38:55.100
This is quite early in the series where they plus key were then able to go on and sort of establish a little bit of dominance in that regard

07:38:55.100 --> 07:38:59.100
So they're credit-taking, put-outting, shallow levels are too indifferent, though.

07:38:59.100 --> 07:39:04.100
Yeah, again, it was kind of one of those series where there were a couple of players in contingent,

07:39:04.100 --> 07:39:07.100
but MVP, for instance, right? Like, Fallen wasn't far behind, yeah.

07:39:07.100 --> 07:39:10.100
Two Clutches, a plant, a disable in that series as well.

07:39:10.100 --> 07:39:14.100
So, yeah, you could kind of roll the dice a little bit between a couple of them,

07:39:14.100 --> 07:39:19.100
because they're from D plus K, but a good highlight of a player and a team by extension

07:39:19.100 --> 07:39:21.100
that kickstarted momentum.

07:39:21.100 --> 07:39:24.540
The start was strong in that series and then there were kind of the better factors of having

07:39:24.540 --> 07:39:27.980
two best of three's in the day where they were never confident, they were sharp, they

07:39:27.980 --> 07:39:31.340
were ready to go and then that translated across to the Scars match as well.

07:39:31.340 --> 07:39:32.340
Yeah, 100%.

07:39:32.340 --> 07:39:36.620
I think that his addition to this roster has been a solid one.

07:39:36.620 --> 07:39:39.900
Loss of bullet, who I think is a really good player as well, doesn't help but you bring

07:39:39.900 --> 07:39:43.100
in someone with a lot of experience and certainly a lot of quality.

07:39:43.100 --> 07:39:46.180
Maybe it wasn't that he's very, very best against Scars, certainly on Lair where I

07:39:46.180 --> 07:39:50.260
think he started 0-6, but once he got going, well, no surprise to me, plus Kib were able

07:39:50.260 --> 07:39:55.620
close it out and book their place in the lower bracket final guys what a day though for APL kickoff

07:39:55.620 --> 07:40:00.260
APAC North here on the Friday and all it does is kick off the weekend ahead as well so i'm looking

07:40:00.260 --> 07:40:05.940
forward to some more action to come if it's anything like today uh once you get down to the tail end

07:40:05.940 --> 07:40:11.060
of the tournament you get some really fun games with a lot on the line we saw that and again

07:40:11.060 --> 07:40:15.460
unfortunate for scars but it was just a little bit better we'll go to the bracket as we shape up

07:40:15.460 --> 07:40:22.180
where we sit now going into what will be next week's last week, our last day for kickoff APAC North.

07:40:22.180 --> 07:40:26.580
CAG, they sit in the grand final spot after beating Kinetrope earlier today.

07:40:26.580 --> 07:40:31.220
D-plus Kia continue their run in the low bracket, defeating Helper Sella Foe,

07:40:31.220 --> 07:40:35.860
and then defeating Scars. Now they book their place in the low final against Kinetrope next weekend.

07:40:36.420 --> 07:40:43.140
Yeah, it very much feels to me like the most likely outcome is a D-plus Kia victory over Kinetrope

07:40:43.140 --> 07:40:50.140
and then we see a rematch of that upper semi-final. Yeah, actually, I almost lost it for the upper semi-final.

07:40:51.140 --> 07:40:56.140
And the hope will be that if that is the case, D plus key at play, better to their potential,

07:40:56.140 --> 07:41:00.140
probably respect the prep work, maybe that's CG going to do a little bit more heading into that matchup,

07:41:00.140 --> 07:41:04.140
and then going, well, okay, do we see a three-map belter for the major qual?

07:41:04.140 --> 07:41:08.140
And that's not to disrespect Kinectrope by any stretch. They showed some positive science today,

07:41:08.140 --> 07:41:14.120
today but I just think when the pressure really mounts and the margins close D plus

07:41:14.120 --> 07:41:18.220
KIA the me have shown enough to probably win that series. I have they shown

07:41:18.220 --> 07:41:23.020
enough to actually take down CAG. I would hesitate to say yes I think it's

07:41:23.020 --> 07:41:28.860
still pretty marginal and CAG are still favourites to take that slot at the

07:41:28.860 --> 07:41:32.820
major but again and we had this discussion at the start of the day it

07:41:32.820 --> 07:41:38.060
still doesn't quite feel as clear top as maybe Asia and post-it.

07:41:38.060 --> 07:41:42.800
We've got Falls in for an interview fresh off of the win.

07:41:42.800 --> 07:41:46.640
Hello Falls, thank you so much for coming in and having a chat with us pretty much straight

07:41:46.640 --> 07:41:47.640
off to the game.

07:41:47.640 --> 07:41:53.800
I did want to ask you one question here which is maybe a bit tongue in cheek, but do you

07:41:53.800 --> 07:41:56.440
think that's the last time you're going to get to play Lair for the rest of this kickoff

07:41:56.440 --> 07:41:57.440
stage?

07:41:57.440 --> 07:42:06.760
I don't know, I think it depends on the other teams to be honest and thank you for your

07:42:06.760 --> 07:42:12.480
You're welcome, to be honest, I think I miss you guys, I miss you in interviews and all of it.

07:42:12.480 --> 07:42:14.880
But yeah, it's going to depend on the other teams.

07:42:16.160 --> 07:42:18.800
I mean, on the team, let's jump straight into it, right?

07:42:18.800 --> 07:42:25.040
You have a big run ahead of you. If you are to make it to the Major, give us your thoughts on your path to the Major.

07:42:25.040 --> 07:42:29.120
How confident you guys can make it, I guess, to the Grand Final first and foremost.

07:42:29.120 --> 07:42:34.080
And then, CAG, unfortunately, you guys had a very rough game against them last time.

07:42:34.080 --> 07:42:38.380
And if we do see that very much, how do you adjust your game plan and your style to try

07:42:38.380 --> 07:42:40.580
to take them down on that second attempt?

07:42:40.580 --> 07:42:43.500
Yeah, I feel that we are pretty confident.

07:42:43.500 --> 07:42:47.580
We are still in the process like we put Musee on the lineup.

07:42:47.580 --> 07:42:53.380
So we're still like learning a lot, like adapting how we play with him in the core.

07:42:53.380 --> 07:42:58.140
So there is like this tournament is like a learning thing for us, it's the first tournament

07:42:58.140 --> 07:42:59.140
together.

07:42:59.140 --> 07:43:09.640
And I can see, of course we're gonna do some adjustments, but when you wake up and it's not your day, there's not much you can do.

07:43:09.640 --> 07:43:16.140
So I think we just need to be more prepared for a matchup with them, and I think it will be fine.

07:43:17.140 --> 07:43:21.640
Fools, you guys have now been in the APAC region for quite a bit of time now.

07:43:21.640 --> 07:43:25.960
Now, where do you kind of view it going into 2026, quality-wise?

07:43:25.960 --> 07:43:29.840
Do you feel like it's improving about the same as last year?

07:43:29.840 --> 07:43:32.840
How do you kind of view the APAC North region?

07:43:34.040 --> 07:43:38.040
Like, I'm liking it, like the same way I like it last year.

07:43:38.040 --> 07:43:44.040
I think we did a lot of improvement, like as a team, you know, like last year we are the new team on the block.

07:43:44.040 --> 07:43:49.040
And now the team already kind of knows what we are capable of.

07:43:49.040 --> 07:43:56.040
And I really believe that we have like some improvements on APL and NERF teams also.

07:43:56.040 --> 07:44:00.040
Actually, CAC, for example, I think they're better than last year.

07:44:00.040 --> 07:44:05.040
So yeah, I'm pretty hyped and I think it's good to have a challenge, you know?

07:44:05.040 --> 07:44:11.040
The last one before I let you go, obviously when it comes to the slots for majors, etc.

07:44:11.040 --> 07:44:18.040
The team that performs the best at those international events can then help their own region get an extra slot.

07:44:18.040 --> 07:44:25.080
lot, does that give you motivation to see the APAC North region improve so you go from say one

07:44:25.080 --> 07:44:31.160
slot to two for potential future majors? Yeah, definitely. But first of all, we need you to

07:44:31.160 --> 07:44:37.880
make it to the major. Our first step, like, have the opportunity to do this for a technology is

07:44:37.880 --> 07:44:43.080
pretty cool. If you have the chance, I'll be really honored. Awesome. Thank you so much,

07:44:43.080 --> 07:44:47.240
Forse, for having a chat and best of luck next week for what is going to be your run to the

07:44:47.240 --> 07:44:52.940
the major. Hopefully for your

07:44:53.140 --> 07:44:54.140
sake. Hopefully. Thank you, guys.

07:44:54.240 --> 07:44:55.940
Bye. Bye. See you. Big Thank you

07:44:56.040 --> 07:44:57.240
to falls for coming on. We've

07:44:57.340 --> 07:44:59.140
got the schedule ahead for the

07:44:59.240 --> 07:45:01.140
action on the mainstream. EML

07:45:01.240 --> 07:45:03.140
will be starting a good couple

07:45:03.240 --> 07:45:05.140
of hours time and big matches

07:45:05.240 --> 07:45:06.140
there, guys, especially in that

07:45:06.240 --> 07:45:08.140
little bracket for the four

07:45:08.240 --> 07:45:10.140
teams that remain to, of course,

07:45:10.240 --> 07:45:12.140
will make it to the major two

07:45:12.240 --> 07:45:15.140
will not. Yeah, two big games

07:45:15.240 --> 07:45:17.140
in the lower bracket semi

07:45:17.240 --> 07:45:23.460
As well towards the major so you're very exciting for a ML which is producing my interesting results

07:45:23.460 --> 07:45:24.960
So it's a big roster changes over there as well

07:45:24.960 --> 07:45:30.260
So if you are from APL and for whatever reason you're awake in three and a half hours, which to be fair

07:45:30.260 --> 07:45:32.260
We probably will be then go check it out

07:45:33.580 --> 07:45:38.620
Alrighty well, we're gonna close up for today's action here for a pack north. It's been an absolute pleasure

07:45:38.620 --> 07:45:43.180
We returned though of course tomorrow for Asia guys are looking forward to that one

07:45:43.180 --> 07:45:48.920
We'll save way more can continue on their juggernaut run again, three and a half hours time email. I got a break come back

07:45:48.920 --> 07:45:50.920
We'll see you in a few hours

07:48:43.180 --> 07:48:45.180
I

07:50:13.180 --> 07:50:15.180
You

07:51:43.180 --> 07:51:45.180
I

07:53:13.180 --> 07:53:15.180
Oh

