WEBVTT

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Oh

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I

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We continue on with week 4 of APL kickoff.

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It's time for Asia and time to qualify a team to the major as well, because we've got ourselves

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three big matches today. Of course, for this particular sub region within APL, they get

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the two slots, which means our upper bracket final today will confirm one team from APL

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to the major. Yeah, and look, the storyline that we have

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set throughout Asia has been that it's Wayvo plus one and potentially we get an answer to

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that today if we are successful against team orchid and of course plenty of actions throughout

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that little bracket as well. So most likely determine who's going to join them or at least

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get one step closer to potentially joining them. Of course, last night we had all of

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the email action which they themselves qualified their remaining teams to the major emails

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done now. They've got their four teams G2 versus pro and joining them Falcons twisted

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minds who got the job done against shifters. Set it on the show when we close they pack

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goal of our Skype does it would be good to see them return to the major international scene happy

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that they're going to be in Salt Lake City. Yeah I think the way that email's wrapped is pretty I

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guess expected in many regards as to who actually made it in the end of course a little unfortunate

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for likes and shifters and of course secret I've not quite been able to make that project click

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just yet. But yeah, I think they have very, very strong representation at Salt Lake and

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yeah, excited to see how ML ends up performing. Of course, the tickets that you can get for Salt

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Lake City, QR code down below. Make sure you get your tickets as that is on the horizon. So let's

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go to the eight pack North bracket, though we have that matchup yesterday or that play date

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yesterday, which had some again, big results. So CIG booked their place into the grand final

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After their 2-0 win over KineTrip, it was the day of 2-0s.

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It was kind of a long 2-0 day, guys, in some ways, because of the server issues that were

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beholden to us. But D-plus KIA continued their run in the low bracket. It almost feels destined

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that we'll get D-plus KIA and CAG in that grand final. That's not to put anything against KineTrip.

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They've had a really good stage. But just the way that D-plus responded after losing to CAG

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is what we expected from them.

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Yeah, I think I'm very much leaning towards that being a strong possibility again when

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you consider, DeFosque has formed throughout the level bracket so far, they've made a phenomenal

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run and it feels like they might be peaking at the right time yesterday, they've performed

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exceptionally well and I think they themselves are actually admitting that the last match

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against CIG in that upper semi, they had a bit of an off day and so provided they could

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take down Kindertrop carry that form into the grand final, we should be in for a bit

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of the bank. Now we have our feature replay from yesterday which ended up

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featuring Muzie and the newest addition to the D plus Kia roster that a

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significant performance against helper Salafo now as we know in his later

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match against guys maybe not his greatest but he was really on form when it

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came to this game against helper Salafo and some of his highlight moments here.

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Yeah he set the tempo really early in that series this was a good example of

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of some of the anchor work that he was able to do.

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We just showed really good composure

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under a lot of pressure.

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And yeah, as I said, a bit of a tempo set

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for them in that matchup.

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And yeah, the vibes are very good

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in the Divos camp early,

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which I think set them up for success.

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A little preview for tomorrow

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as Ose will do battle on the Sunday enterprise.

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Still awaiting their opponent,

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Manila Foto and Shaq Khadimi will battle it out

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to see who gets that honor.

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And then for the lower end of things,

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It is chiefs and shy Academy. Actually, if I'm correct, I'm pretty sure I mean it.

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So I've already been shy Academy. Did they not? Isn't that the other final?

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That's already been booked in. This might be a an older graphic, if you will,

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because there's no way of playing four matches tomorrow.

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Yeah, man. Yeah, but I haven't seen themselves in the other finals.

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That's again, not much has changed.

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AP favorites and the rest of those playing catch up.

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All righty, let's go to our bracket for today for Asia.

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and again to qualify a team to the major it's the one and only region within a pl

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that gets the two slots and so for weibo and team orchid and that up the final win and you are in lose

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and you'll have to then win that lower final elevate day start which we will kick things off with

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proves to be an all-important series day start over the last you know 12 months or so they've

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not finished outside the top four. If they lose to elevated it'll be their worst result

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for a number of years or pretty much goes as far back as to when the organization came

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in. So they'll be looking to get that win. And then of course, Sol's heart, that'll be

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the last match of the day. They'll play the winner of elevating Daystar as we look at the

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schedule ahead. But it's the way bone or game for me, guys, that that's where I've really got

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that circle. Then it's going to be hopefully a really good one. It's always interesting when

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when we get to watch Weibo, they're just so dominant,

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they're so consistent.

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Yes, they too can have an off day here or there,

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but that's very rare.

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Yeah, it is rare.

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Sometimes we do see them trip up

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on their first moment to qualify.

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If I pass them back, I feel like that has happened

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certainly in the past, but it's important to note

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that Weibo having a quote unquote off day,

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probably still good enough, even if it's a little off

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to take down anyone else in this region

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because they are such a juggernaut.

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So I think for all good,

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we're gonna have to see the very best from them.

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And yeah, fingers crossed that's a competitive match and we got an interesting little tweet here as well from day start now earlier in the

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Campaign we a couple of days ago put out a tweet for the battle for second

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That's the way we've come to labeled things within Asia, which I think is rightfully so considering how good Weber have been

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They're the best team really in all of a pack

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So within this region itself no surprise and considering this region has the two slots

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I think the battle for second is the right way to go about it, but they start the organization reply back

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with an act to elevate GG and a cat, you know, gift that I got. No idea what it really means.

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I'm not sure how to interpret it, but good to see that Teystar had something to say.

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Yeah, I think probably conveying a bit of the third factor for that second slot, because it is so competitive.

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And at the end of today, only one of those teams may be eligible to scrape that second spot.

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And that's not even factoring in Sol's heart, who they themselves have actually looked fairly competitive as well.

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So let's have a look at that day star roster though who for me go into this matchup as the favorites so much experience

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Such a well-liked roster things have a quite gone probably as they expected here in kickoff with a rough start that 1-2 loss

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Against Sol's heart means that they have to go all the way through this little bracket

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But they showed good signs against fury a very swift 2-0 to get that result across I was a 7 1 7 2 as we look back at that replay package

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So they go into this match with a bit of confidence, a bit of form, and yeah, for me, I think they're just a little more well-rounded

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in comparison to their opposition. They should have a little bit more depth, provided they have the firepower,

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because as we probably jump across the LV8 discussion in a little bit, that may be a factor that actually LV8 can lean into a little more so than they start on their day.

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Yeah, it's interesting you say that, and I don't really mean this to contradict what you said, but to maybe

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throw a spanner in that conversation regarding depth right now as things stand coming into today.

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Azuki's the seventh rated player in the region, EPS-wise with a 120. Then after him, it's three

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elevate players in Barco, Shiba and N.I. Kel. So you talk about the depth of that and it's like,

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well, you got the number one, I guess in today's series, they don't have one player. Then the next

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three are on one team. Then after that, it goes Seals, Sufley and Pika. And then it's Momo and

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Joe Gore. So it's an interesting kind of dynamic where will it be a case of reliance on someone

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like an azuki to play and overexceed expectations as we go to the elevate roster and the fun part

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of this as well for today. Of course, Joe Gore versing his old team. Yeah, that's a very exciting

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story that hitting into this one. And Joe Gore when he freshly came onto the tier one scene was

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raising eyebrows turning heads for all the right and wrong reasons, I suppose. And while he's been

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a bit of a cooler more recently he's still been posting some decent numbers. As you kind

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of are looking to individually I think they've been rather strong but one thing that does

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stand out is being maybe a bit of a marvel on their record so far here in kickoff is

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their attacking win rate. So the 18 attacks that they've had so far in kickoff they've

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only been able to claim 7 which puts them third last in the region and of course some

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of that has been skewed by that orchard result but I think it's important to highlight it

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and unfortunately it was a day that really didn't go their way.

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BG Man and Crypt J were able to kind of run around and farm.

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And over the course of those two maps,

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as we looked at this replay package,

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they were really finding it tricky to mount rounds.

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Only four rounds were found total across those two maps.

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So I think I'll have made a good team.

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And to be respected, I don't want them to be going into this match.

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I was massive underdogs because that's certainly not the case.

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But I just think they probably lack a bit of a polish

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the experience that Daystar have in their corner.

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But again, on their day elevate,

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they probably have maybe a bit of extra factor

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about them that Jogor activates

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or whoever may be able to step up

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and have a good day.

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Maybe then we see Daystar struggle

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to shut that down.

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There is that possibility for sure.

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Yeah, I think that for me, this is a game

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where it's going to just come down to who

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performs better on the day.

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I mean, I know that sounds simple,

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but a good example would be

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Waybo probably don't have to be the team

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team that performs better on the day, like if they were in this matchup, they'd just

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be the favorites.

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So even if they're slightly off, they're still going to probably win in the series and make

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up such as this though.

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I don't think there's a really big golf between a day star and this new look, elevate roster.

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Elevate obviously would be concerned that they got demolished by team Auckland 7371.

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And so we're actually going to get the first chance to see the response from them after

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that loss, which was a week ago that what have they learned from that and how can they

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respond coming into this series.

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And on the flip side for day start, you know, they lost pretty early in the campaign back in the first round of the upper bracket

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Since then they got rid of fury pretty comfortably and then we haven't seen them since and that's been

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14 days. So it's been two weeks since we've seen day star as well

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So they've had some time to kind of stew on probably what's not been the greatest of stages compared to the heights that we saw from them

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At the back end the last year, I guess technically the start of this year with their size

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We go to the videos for this series a lot on the line, but these two teams at the end of the day

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Realistically every single team that remains in Asia the most important including these two has a chance to make the major as night heaven labs

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Le and cafe will be our maps. We just can't seem to escape le because it is

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Becoming a very prominent map, but funnily enough in Asia. It actually hasn't been all that prominent neither has cafe

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both of these two have been picked once before. The other map is Fortress picked once. Everything

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else has been picked a couple of times as Nighthaven Lives Returns is one of the more

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featured maps in the region.

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Yeah, and the map Voodoo has shown how elevated, at least as an organisation, has really evolved.

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Both Lair and Cafe for them historically as an org have been very, very unfavourable in

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terms of being frequently by them, but clearly this new roster, more comfortable heading

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to those maps, backtracking all the way to labs for Daystar. Since October as an org,

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is there a three record, but never banned by them. So they're seemingly comfortable

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playing it. They've had quite a few close results on it that didn't quite go their

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way. It's probably a case of they being chipping away at it, looking to refine it. They haven't

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touched it in a couple of months. So we'll see how that then translates into the game

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today.

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Well, it seems like the game is going to be a little bit delayed from taking off. It's

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one of the players is having some issues with their internet.

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So I think it's going to be a case of a little bit of tension

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to be built before we can get this one going,

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which is a shame because, I mean, I literally just pointed it out.

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But for Daystar, it's been two weeks for Alivay,

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of course, naturally being a week.

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I'm sure both of these teams are itching and ready to go and get in

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and see what they've been able to learn over their little break period

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from their recent games, especially for Daystar.

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Two weeks is a long time.

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It's like a little mini bootcamp, if you will.

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and the other factor is whoever wins this plays later again today. And it's a conversation

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that we've been having over really, I guess last week and this week does in terms of playing

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the back to back, well, not so much back to back, but two best of threes within a given

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day, the warm up fatigue. So far, I would say largely the warm up has been the deciding

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factor that has been the better option where the teams don't really seem to fatigue. If

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anything, the first series seems to help within the next series.

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Yeah, I think a lot of that has been aided by the fact that generally speaking the first

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series of all those teams has been pretty swift and big confidence building, you think

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about the majority of them being pretty one sided 2-0s, that's kick-side of their momentum,

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it means that they go into the second series maybe a little warmer, especially if they're

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sliding out on attack on the opening map as well, I think that's served them pretty well.

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They can then catch the other team off guard, maybe a little cold and then it's very difficult

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to find their way back into the series, so it's going to be interesting to see if that

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dynamic does continue all righty well we are gonna go to a short break while we

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get this game started up at the background but before the break let's

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go in here from James about tier 2

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hey APAC Siege fans the Sieges 10 year anniversary behind us and looking at the

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10 years ahead we're making some very exciting changes to the APAC tier 2

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ecosystem that will better unify what is already the most exciting league region

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in the world. Introducing the APL Challenger Circus. Let's start with our format. All teams

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will compete in an online Best of One Single Elimination Bracket with Pink. Just kidding.

30:04.180 --> 30:10.620
The APL Challenger Circuit is composed of the OCE Rivals, the SEA Bootcamp Community Series

30:10.620 --> 30:16.060
and North Rebellion. Each tournament will have two stages, with stage one starting in

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May and Stage 2 starting in August. Each stage is broken down into three distinct phases.

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Let's start with Phase 1, Play-Ins. Play-Ins are comprised of four single elimination best-of-one

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Play-Days with best-of-three qualification games. Each day we qualify two teams. Get

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knocked out? It's no stress. You can compete in every play-in day until you qualify.

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The regular stage will take out eight qualified teams from players and put them up against

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each other in the best of one single round robin to decide who are our top 14s per region.

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Finally, our stages culminate in a 14 double elimination and best of three bracket to decide

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who will be the stages champion and take home the lion's share of the prize pool and perhaps,

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More importantly, Challenger Circuit Points.

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What are Challenger Circuit Points, you heart?

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These points are the lifeline of the APL Challenger Circuit and will be used to qualify

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teams into the Challenger Series in 2027, where teams will have the opportunity to qualify

31:30.500 --> 31:37.620
into the APL as well as the culmination of APL Challenger Circuit, the Gauntlet in OCE,

31:37.620 --> 31:43.060
Elite Community Series in SEA and the Rebellion Finals in North.

31:43.060 --> 31:44.920
So what are you waiting for?

31:44.920 --> 31:52.920
Start your path to pro now and sign up for the Stage 1 Play-Ins and start your ascending scene to becoming pro.

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I

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guys which one do you want let's go good news well the good news is the game is

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starting and we're getting underway with nine haven labs and the bad news but the

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bad news is one of these two teams will be going home and their timing kickoff

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will come to an end at the conclusion of this series for day star and elevate

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this is it you've got to run the lower bracket and it starts right now I feel

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you're gonna say that the bad news is we almost had Harambe inside of the server

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But I think that will actually be the case, that was the possibility of it.

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That would have been the great news.

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Exactly, the bad news is he won't even be in the same box.

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It seems like everything has been resolved and we can kick this little series off into

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the lab as we go, elevate, begin on defense, the map selection of Daystar, a map that, again,

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And there's naturally limited data for this particular map.

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But again, four days, so it's a map

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that they don't typically ban.

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They're actually pretty happy to let it through.

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Unfortunately, 0-3 record for this organization on this map.

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That being said, we haven't seen it for a little while.

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Last played 67 days ago by Daystar

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where they lost narrowly against D plus K of 5-7.

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Yeah, I mean, excited for this one

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because I think again, both of these two teams,

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Daystar will come into this very feeling

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Like, they're the more experienced roster that been together a longer period of time.

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Whereas this new look, Elevate Roster, was put together last second.

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I still think when you kind of look at the core of this Elevate Roster,

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there is some stacked talent and probably came into the stage

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not really having a whole lot of expectations.

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We're going straight into a technical pause.

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We love that.

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Which means we're probably going to get a rehosting, I'm assuming.

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I didn't even say the message so no no all good but good yeah yeah well they

44:37.040 --> 44:46.160
typed well P and PP which is obviously for pause I don't know how that's you

44:46.160 --> 44:52.920
know pause but anyway I think that's a post-access a tech anyway we're gonna

44:52.920 --> 44:58.400
I elevate on the defense is night Haven lives for day stars map pick later follow up to this

45:00.400 --> 45:05.880
I still think they start probably get the edge in terms of the favoritism coming into the series

45:05.880 --> 45:09.400
But it probably isn't as large as it maybe would have been in the

45:10.480 --> 45:12.480
You know if this were the case maybe this time

45:12.520 --> 45:17.400
Maybe the end of last year for example where they start really got on a roll that had a very solid 2025

45:17.760 --> 45:19.760
That was of course with Joe Gore in the roster

45:22.920 --> 45:29.560
I do wonder what the future for Joe Gore will look like whether he stays within the APL

45:29.560 --> 45:35.160
region does he look to go to China League and certainly might be on the cards for him

45:35.160 --> 45:43.880
in the near future it wouldn't surprise me and speaking of Joe Gore as he is already

45:43.880 --> 45:48.680
in a good position to maybe net and hope in him kill and he hits that shot onto Pika I

45:48.680 --> 45:52.360
thought momentarily he was just going to back out at the wrong time and allow Pika to take

45:52.360 --> 45:57.360
that space, but you just held the angle long enough that people walked right in.

45:57.360 --> 46:11.360
There's an advantage, Eleve, pretty solid start to the round, but Seale's patience is

46:11.360 --> 46:18.360
well rewarded and she day falls. And I call under a bit of pressure currently over the

46:18.360 --> 46:27.300
It's a good structure here from Daystar in the opening round and they're being very

46:27.300 --> 46:28.300
patient on Flankwatch.

46:28.300 --> 46:34.500
And it may well be rewarded again here if we see J.Gorr push forward but he hesitates

46:34.500 --> 46:39.140
and that ends up being the correct decision in the meantime Barcode finds the pill.

46:39.140 --> 46:43.780
So it's a 3-3 score, there's so many isolated picks early in this round, I tell you what.

46:43.780 --> 46:46.780
Jogor, straight 1v1s and I'll fight now at the event.

46:48.780 --> 46:53.780
Jogor running rampant against his old team, he's picked up three early kills, leaves...

46:53.780 --> 46:56.780
What is I guess the new star for this day-star roster?

46:56.780 --> 46:58.780
Azuki in a 1v2.

47:00.780 --> 47:08.780
Azuki really is the new blood that you would imagine would look to be the fragger for this roster.

47:08.780 --> 47:12.700
He spots out Jogor, this could be interesting.

47:12.700 --> 47:16.980
A little 1v1 action but he doubles up with barcodes so they can play together.

47:16.980 --> 47:20.940
40 seconds remaining in the round as if he does still need to get the kit just to offer

47:20.940 --> 47:23.140
a different point.

47:23.140 --> 47:29.020
Being able to win this round, he even has time to open up the hatch with the secondary

47:29.020 --> 47:35.460
hardflake ult drop and just run straight into Jogor who picks up a 4k against his old

47:35.460 --> 47:43.700
team of the open ground and he's pumped. Yeah, it seems that the five is pretty good in the

47:43.700 --> 47:48.180
elevate camp early on as I was saying before though, so many isolated picks around the map.

47:48.180 --> 47:53.060
It's quite interesting in how it actually did end up playing out of course, beheaded by elevator

47:53.060 --> 47:57.140
defense who are playing rather aggressive around the map and based on again, their structure is

47:57.140 --> 48:02.180
pretty good in catching a lot of these jewels, but ultimately the raw gunplay and firepower from

48:02.180 --> 48:07.620
Malibu was actually enough to propel them over the finish line in that round so yeah some good work

48:07.620 --> 48:12.340
and maybe a bit of an insight as to how they are going to try and approach labs instead of playing

48:13.460 --> 48:18.580
more structured on the objective itself they'll look to exploit one of their strengths which is

48:18.580 --> 48:22.660
gunplay, gunfights, their ability to play maybe a little bit more dynamically around them up.

48:24.980 --> 48:28.660
Well I mean the fact that yeah you go basement first stop you play the roam game

48:28.660 --> 48:33.560
Daystar will happen to play into that, elevate back themselves in, and Jokor just went absolutely nuts.

48:33.560 --> 48:35.060
I mean that was the difference in the round.

48:36.260 --> 48:45.360
And we saw it kind of throughout that round where it was that back and forth, a lot of trades got to a 3v3, then a 2v2, but it's just throughout that whole trade game.

48:45.360 --> 48:47.560
It's just Jokor winning right off the bat.

48:50.260 --> 48:51.460
Ten seconds remaining.

48:52.360 --> 48:55.760
The attackers have discovered the location of Jokor.

48:55.760 --> 49:01.760
I mean, and more interesting just kind of the way that elevator and choosing to rotate the sides here and not electing to go

49:02.160 --> 49:04.160
Top floor for the second round either

49:05.000 --> 49:07.000
I mean if you were to go through

49:07.520 --> 49:12.040
the records of this map and say how many times is the team

49:12.640 --> 49:16.320
Not gone to command server inside the first two rounds

49:18.480 --> 49:20.480
It's got to be less than 1%

49:23.520 --> 49:25.520
Yeah, it's pretty low

49:25.760 --> 49:34.200
The nature of these slides though, I do think naturally probably favours the structure of

49:34.200 --> 49:38.000
elevator a little bit more, they're more open and a bit more dynamic, you're not forced

49:38.000 --> 49:42.560
into anchoring on the site, you can play the third above or below on this objective, there's

49:42.560 --> 49:48.360
even the ability to horizontally extend as well, whereas PopFloor can be a bit more constricted

49:48.360 --> 49:50.360
in what you're actually able to achieve.

49:50.360 --> 49:56.960
So you can see that in terms of the positioning from the defence at the moment.

49:56.960 --> 50:03.200
For one split, Tuck's position from Jogor, Asuki doesn't know all of it and Jogor doesn't

50:03.200 --> 50:05.320
reveal himself there.

50:05.320 --> 50:10.040
A position that's unlikely to be checked.

50:10.040 --> 50:15.120
Jogor just needs to be patient here and Barko needs to relay the information correctly and

50:15.120 --> 50:16.120
there we go.

50:16.120 --> 50:19.560
That's the kill, last little play there for Malibu.

50:21.220 --> 50:28.120
So far playing this map really well, Jogor does lose his life and suitably hits the headshot onto Shubait.

50:29.720 --> 50:37.820
His day start now, the advantage of the fact that Jogor's in the grave doesn't hold by there is Pika gets his second kill into the round, headshot into Anaheim, Carl.

50:38.460 --> 50:43.940
Poor old barco just one of those kind of rounds where the class just couldn't get involved got stuck over towards rafters and a lot of pressure

50:44.580 --> 50:47.920
Coming in through on the meeting side electrical side just sweeping through Serba

50:47.920 --> 50:54.460
And he just couldn't really get involved the clash not having any influence and as soon as joke literally as soon as Jogor went down

50:54.780 --> 50:56.780
Out of a just fell apart

51:00.160 --> 51:02.160
Yeah, I really love this little

51:02.740 --> 51:04.740
set play at the beginning there work

51:05.140 --> 51:07.140
clearly drawing a zoo key in

51:07.820 --> 51:12.620
Unfortunately, they're in pretty advanced positions later on in the round and Daystar didn't mess around,

51:12.620 --> 51:18.700
didn't stall out, took that space really, really quickly and never afforded Elevate the opportunity to take any

51:19.260 --> 51:22.620
fair fights from that point onwards, or certainly not any of that road advantageous.

51:24.620 --> 51:29.100
Clean look there from Daystar, nice little recovery effort from them doing a good job of testing that roam.

51:30.780 --> 51:34.460
I'll be now having a greater sense as to how Elevate are going to try and play this map

51:34.460 --> 51:40.380
as a whole. We do finally now see the top floor played out here in the third round before the

51:40.380 --> 51:47.180
bends get adjusted before the additional bends get added. And so an opportunity to elevate,

51:47.180 --> 51:51.420
to exploit the mirror if that is to be taken off the board, these armies are also available,

51:51.420 --> 51:55.340
like they do have a very strong operator still available for this top foreshore,

51:55.340 --> 52:01.100
they use out of the kite band and so Harpich will be pretty simple to deploy here outside of

52:01.100 --> 52:08.100
but generally speaking it's a lot of the onsite mutil here that makes this site difficult to break down.

52:15.100 --> 52:21.100
The first look at the top floor, four elevators, even though the prison is kind of played out in a similar nature,

52:21.100 --> 52:27.100
it is always quite fascinating to really look at command server versus storage and control.

52:27.100 --> 52:32.300
They're actually kind of defended in a similar nature around that command server area

52:34.060 --> 52:40.620
But because of the fact is that first four where it's where the site is you better control a little bit more that defense

52:40.620 --> 52:46.220
Isn't able to stack as close together and be as compact on that top floor

52:46.220 --> 52:48.900
And it just creates the gaps and that's what we saw in the previous round

52:48.900 --> 52:51.660
But that's not going to be afforded today star in this round

52:51.660 --> 52:58.480
I mean, NiKal will have the license to roam a little bit on the solos with the position

52:58.480 --> 52:59.480
towards cargo.

52:59.480 --> 53:03.440
Two nitrosols available for Shiba and Joko.

53:03.440 --> 53:05.640
Early logic bomb for Piki here.

53:05.640 --> 53:11.640
What do you like the, the only triple eye connectors that have been placed?

53:23.640 --> 53:27.640
Yeah, at this side, just looking at your boy, this utility not taking too great of a risk.

53:27.640 --> 53:30.640
I'm not sure they're going to just be caught in the crossover, it's electrical here.

53:30.640 --> 53:33.640
There's nitro that can be lobbed over towards this window, still position.

53:33.640 --> 53:40.040
so sealable. No doubt they're conscious of that and the Grim actually can force Shibae back

53:40.040 --> 53:44.040
into board server and say with that you can see on the player cards the positions of this defense

53:44.040 --> 53:49.240
they are pretty stacked in sight and Huckle has out of the lurk factor he'll play below on the

53:49.240 --> 53:55.320
solo so I like that. Impacts as well can be pretty influential in tonight's plant bait as well if

53:55.320 --> 54:01.080
it ends up finding us all in that particular position. Shibae Naito finally deployed and

54:01.080 --> 54:06.040
And that doesn't quite find its mark in the meantime IT push from day start with Joe Gore

54:06.560 --> 54:08.800
The shop shot onto slew flay will find the open up

54:10.080 --> 54:14.060
Yeah, I mean he's the difference right now they're on when he's getting these early kills

54:14.720 --> 54:21.100
It been finds a nice pick on the barcode. It just provides a little bit of his head over what's rafters and that down becomes a susceptible

54:21.900 --> 54:27.580
Position for the defense and Bimbing can now take this more aggressive angle block off the ability

54:27.580 --> 54:31.580
It's kind of swing that rafter's position and holding IT.

54:31.580 --> 54:33.580
Not as comfortable as the defense. 30 seconds.

54:33.580 --> 54:35.580
There is that swing though from Momo.

54:35.580 --> 54:38.580
Binbin just temporarily trying to look through that four way through IT.

54:38.580 --> 54:40.580
Up goes headshot from Shiba.

54:40.580 --> 54:42.580
Pika gets a double but he needs two more.

54:43.580 --> 54:45.580
He's got 20 seconds. Slows himself down.

54:45.580 --> 54:46.580
Still has the flash.

54:46.580 --> 54:49.580
Throws it in and goes for the move.

54:49.580 --> 54:53.580
It's con and electrical for Joko and Shiba.

54:53.580 --> 54:59.360
Nice peek up. He's gonna get pinched, got swayed, Jogor gets the final kill and

54:59.360 --> 55:03.980
elevate to fan top floor successfully.

55:06.260 --> 55:13.040
Yeah, smiles all around again for elevate. As we enter the additional ban phase

55:13.040 --> 55:18.840
they'll find themselves in the lane in a pretty comfortable position. I'm quite a

55:18.840 --> 55:22.260
trick to see actually what does get banned out here. More so from the

55:22.260 --> 55:27.460
perspective of Daystar, if they go to the Azami, if they go to Mira, maybe there's a,

55:27.460 --> 55:30.500
maybe something else in the mix that they're wanting to deal with that's causing them issues

55:30.500 --> 55:35.060
at the moment. So it will be the Azami that's pretty expected again as we return back to

55:35.060 --> 55:38.540
Top 4, that's where typically she's most influential and that should maybe free them

55:38.540 --> 55:43.020
up on that re-attempt to have a little more influence and maybe just take away from some

55:43.020 --> 55:48.300
of the util clearance that will be required on that side in particular. Of course she's

55:48.300 --> 55:52.780
useful ulcer as well. Doc will be taking out more of the side of the attack which we're

55:52.780 --> 55:57.660
going to use a little bit brighter, so that's a farm. 4-4 seconds on the clock and there's

55:57.660 --> 56:03.020
just some good timings found from elevating on these swings. And while Pika showed a bit

56:03.020 --> 56:07.740
of fire backlight, positionally elevate, we were able to vacate the site, did a really

56:07.740 --> 56:12.340
good job in identifying that as a good wind condition, played off on another three-corn

56:12.340 --> 56:20.220
an electrical and so given the early site choices from alivate from round 4 we return

56:20.220 --> 56:25.260
back to storage.

56:25.260 --> 56:30.580
There's two operators that haven't been selected in this Asia League so far for kickoff guys

56:30.580 --> 56:33.020
you want to have a guess?

56:33.020 --> 56:34.500
Just the two operators?

56:34.500 --> 56:36.660
Two operators that have not been selected?

56:36.660 --> 56:37.980
That's correct.

56:37.980 --> 56:38.980
In Asia?

56:38.980 --> 56:39.980
Yep.

56:39.980 --> 56:41.980
Thunderbird Rook

56:43.580 --> 56:45.580
Thunderbird and Cav

56:46.140 --> 56:49.060
No, Cav. Okay, that's that's a little surprising

56:50.020 --> 56:54.060
Rook I don't know where Rook was played but it was a loss

56:56.660 --> 57:00.460
Typically you can actually click the if you click the is how many rounds was it played one round?

57:00.780 --> 57:04.620
That's the one round if you click that it will actually tell you what match that was from. Oh, yeah

57:04.620 --> 57:08.100
If you know it was a souls hard versus way bow. There you go

57:09.980 --> 57:26.540
2-1 here, sending a pretty normal scoreline so far for defence by Haven Labs through the

57:26.540 --> 57:31.960
opening three rounds.

57:31.960 --> 57:39.260
The only sightling for Daystar was the Territory Site in control storage, so three rounds gone

57:39.260 --> 57:44.120
by the van stock to be his army so far running half of the course in this

57:44.120 --> 57:49.100
matchup but joker is running absolutely right at 7 and 1 it's so go versus

57:49.100 --> 57:52.940
peaker at the moment who's also six and two

57:56.060 --> 57:59.900
aggressive like position peaker has been allowed but all of that space over

57:59.900 --> 58:03.580
what's left is being good in the meantime also finds one in this oh it's not a default as

58:03.580 --> 58:14.460
Well, it's like I just walked in the front door. Yeah, I mean they put more focus, I think on just having the five stack of players

58:15.460 --> 58:21.420
aggressively going in to deal with the top floor Rome and try and outnumber elevate who are more spread around the map

58:22.260 --> 58:28.340
In anticipation, I think that I'm the wrong and alert, but if they start just kind of go a bit more brute force well

58:28.340 --> 58:39.340
Yeah, that's just gonna be more than enough bodies to overwhelm the defense and kicked off from Pika and then the rest followed suit and poor old Momo now by himself and won't be flying.

58:39.340 --> 58:43.340
The second attacking round acquired for a day start. Huge flawless round.

58:45.340 --> 58:53.340
That was the first opening kill, by the way, that wasn't Jogor. Jogor got the first three round opening kills until just then from Pika and really doubles down.

58:53.340 --> 58:56.340
I said before, it feels like Pika versus Jogor.

58:58.340 --> 59:03.340
I'm at the base star, wow.

59:03.340 --> 59:08.860
Yeah, in peculiar decision, I suppose, maybe they're really looking to hone in on the next

59:08.860 --> 59:10.720
specific rotation of sights.

59:10.720 --> 59:15.740
I don't imagine or envision that there's too much to say constructively, at least about

59:15.740 --> 59:20.420
the last round, because they did a good job in identifying warehouses pretty clear to that

59:20.420 --> 59:26.340
space and then were able to launch attacks elsewhere and pretty quickly overwhelm the

59:26.340 --> 59:27.340
defense.

59:27.340 --> 59:39.340
Definitely framing this as a bit of a preemptive timeout from Harambe, probably just using this opportunity of calm and confidence to relay his vision for the next couple of sites.

59:39.340 --> 59:49.740
I guess it does afford an opportunity to elevate, to respond, and maybe just identify why and

59:49.740 --> 59:54.460
how they're allowing these attacks to be spearheaded in areas of the map that they don't

59:54.460 --> 59:57.500
similarly have the information required or they're not relaying it efficiently enough

59:57.500 --> 59:59.000
to then be able to react.

59:59.000 --> 01:00:04.340
I think Basement's going to be quite interesting as to the approach.

01:00:04.340 --> 01:00:09.940
will probably be another elevated room rather aggressive around the map. They bring the

01:00:09.940 --> 01:00:14.660
Valkyrie to facilitate that. They bring the Solos again to facilitate that. With the mirror

01:00:14.660 --> 01:00:20.220
unbanned, they can have an anchor play on site. And then obviously on the side of the

01:00:20.220 --> 01:00:23.500
attack for days, so it's a question then of how they want to try and break that down

01:00:23.500 --> 01:00:26.940
or do they navigate a way that's a little more direct towards the objective?

01:00:26.940 --> 01:00:32.020
Yeah, I mean, I do wonder if the timeout is just in response to kind of what Joghurt's

01:00:32.020 --> 01:00:38.260
doing and maybe in relation to the way they're entering the building and that almost a positive

01:00:38.260 --> 01:00:41.940
reinforcement angle of hey that was so much better we did this right these are the things

01:00:41.940 --> 01:00:46.020
we weren't doing right let's shape this up let's we've got a good opportunity now to attack

01:00:46.020 --> 01:00:51.620
around we know that we'll probably play default defense night haven labs we've already done

01:00:51.620 --> 01:00:55.540
have to tinker too much there so let's try and see if we can steal a couple more attacking

01:00:55.540 --> 01:01:00.660
rounds and I don't mind it I think more often than not you know timeouts in siege for the most part

01:01:00.660 --> 01:01:07.260
I think it's fair to say they're usually reactive so when things are going wrong and you've lost a couple of rounds that's when

01:01:08.420 --> 01:01:10.420
statistically the majority of timeouts are taken

01:01:11.180 --> 01:01:16.700
You don't typically see it at a 2-2 score line after you just want around but I kind of like that in terms of the

01:01:17.780 --> 01:01:22.980
mindset of positive reinforcement and positive thinking moving ahead before things get out of hand

01:01:23.540 --> 01:01:28.580
And we'll see if it works out for Daystar and what they can kind of muster up in this fifth round off the back of that time

01:01:28.580 --> 01:01:33.680
I'm out heading into basement knowing that elevator going to want to play aggressive in a Joe goes towards con

01:01:33.680 --> 01:01:35.680
He gets tracked by the land

01:01:36.360 --> 01:01:39.940
So they now already have an idea of the room employed by elevate

01:01:41.000 --> 01:01:45.740
There's a pretty big round they start getting a third attacking round. It's going to set them up nicely for the second half

01:01:45.740 --> 01:01:58.640
Well second four vacated the defenses reposition and repostured in through first four they've

01:01:58.640 --> 01:02:03.880
got four lot positions vending side in through round etc. Double third potential though from

01:02:03.880 --> 01:02:09.520
day star so they may look to flush out this defense more so using that those tools from

01:02:09.520 --> 01:02:15.920
above. It'll be a little more low risk of placement while on sample clear. Now on display

01:02:15.920 --> 01:02:23.160
now, Nitro's sold from Momo. Unsuccessful and Barco will pre-rep his. In the meantime

01:02:23.160 --> 01:02:31.360
Bid Bid finds a kill as Jogo finds a trade also onto Azuki. That's a pretty even trade.

01:02:31.360 --> 01:02:37.120
Jogo in an advanced position vending. He doesn't want to give this up freely with the

01:02:37.120 --> 01:02:38.800
deployable shield infested.

01:02:38.800 --> 01:02:41.300
Elvete, do you have the advantage now?

01:02:41.300 --> 01:02:49.960
As soon as the day started, very, very split on the attack.

01:02:49.960 --> 01:02:52.960
Free solo positions, not grouped up, not really playing together.

01:02:52.960 --> 01:02:54.960
They look like they're a little disjointed.

01:02:54.960 --> 01:03:01.560
I mean, that's just a little bit more than a peak up.

01:03:01.560 --> 01:03:03.680
He already knows that NiKal's right there at the window.

01:03:03.680 --> 01:03:09.860
I guess he's frame of thinking is he maybe doesn't know that he's out there, but and I call was pretty clued on leave still in one

01:03:09.860 --> 01:03:15.520
Beat three. I mean, these are the concerns that you take the time out after you won around now. You lose this in this fashion

01:03:16.600 --> 01:03:22.240
Probably some of the same issues that we saw in the first couple of rounds of this half rearing

01:03:22.240 --> 01:03:24.340
It's ugly head once again here in the fifth. Just the

01:03:25.440 --> 01:03:27.440
inability to break out the base star

01:03:27.560 --> 01:03:33.520
Take space together push together fight together just a lot of solo plays and elevate will punish

01:03:33.520 --> 01:03:38.160
that so it feels very counterintuitive when you call that timeout and you have to then wonder well

01:03:38.160 --> 01:03:43.440
what did you guys speak about because the the round that you won that was a very clean conscience

01:03:43.440 --> 01:03:48.240
attack looks very coordinated you take the time out and then you just go back to solo place

01:03:50.560 --> 01:03:55.760
yeah the playing into the hands of alvo I think they saw as I was kind of framing this matchup

01:03:55.760 --> 01:04:00.400
they they're the team that have they should have on paper the better synergy in the experience of

01:04:00.400 --> 01:04:06.800
to play with one another and so formulating plans that actually can leverage that is their

01:04:06.800 --> 01:04:13.080
way to win this matchup. I don't think taking a huge volume of solo kills, especially early

01:04:13.080 --> 01:04:16.440
in the round, if you want to split attacks late, sure, that's more than fine, but I think

01:04:16.440 --> 01:04:20.040
these entries need to be a little bit more succinct and then they can reap the benefits

01:04:20.040 --> 01:04:23.640
of that later if they have a man advantage and then they can go a little more aggro.

01:04:23.640 --> 01:04:27.280
But yeah, playing into a lot of these solo battles on the fringe of the map or entry

01:04:27.280 --> 01:04:32.000
the map is going to play around if I hand them Elevate. They have strong individual players,

01:04:32.000 --> 01:04:36.400
they've got JorGor firing, which is a great tool to be able to exploit.

01:04:39.760 --> 01:04:42.960
We'll see if they're able to change their fortune here on the top floor.

01:04:43.520 --> 01:04:45.840
I feel like they don't want to frame this in too much of a negative life today,

01:04:45.840 --> 01:04:48.640
Star. They already have their their benchmark two round attacking half.

01:04:50.800 --> 01:04:54.400
They certainly be looking to equalize their scoreline and give themselves a bit of foundation

01:04:54.400 --> 01:04:59.040
playoff for the second half. Yeah 100% I mean I guess in some ways they're already in pretty good

01:04:59.040 --> 01:05:02.480
position getting the two attacking rounds under their bell I mean there's probably not a lot of

01:05:02.480 --> 01:05:09.920
stress if you daystar that's for sure. They do probably have some concerns with the way the

01:05:09.920 --> 01:05:20.880
Joghurt is just doing whatever he wants 8 and 2 now. And I cal though with the three kills in that

01:05:20.880 --> 01:05:24.960
round where he's first three kills all of the match.

01:05:24.960 --> 01:05:30.200
Main server, it will be difficult.

01:05:30.200 --> 01:05:34.920
Looking like a blue side hit at the moment, that may change, can't you have a place though

01:05:34.920 --> 01:05:35.920
from Peacock?

01:05:35.920 --> 01:05:42.720
I've thought mine's being quite a nuisance.

01:05:42.720 --> 01:05:44.880
It's Azuki there that finds the opening kill.

01:05:44.880 --> 01:05:49.280
He is down so a trade will be confirmed by an high kill.

01:05:49.280 --> 01:05:55.620
We know that it's a very difficult position to push through and legs are showing and I can't punish it

01:05:55.960 --> 01:06:01.100
Headshot doesn't quite land on the peak. I thought it would have I think and I can't thought for a second

01:06:01.100 --> 01:06:05.420
It might have flashback as pika retreats back outside 3d3

01:06:09.420 --> 01:06:11.100
Jago still alive

01:06:11.100 --> 01:06:17.140
He's been so dangerous barcode with his pulse scan could feed it quite a lot of information across a day start

01:06:17.140 --> 01:06:24.140
I do look a little vulnerable in this position and I can spot it out on Drone Warehouse.

01:06:24.140 --> 01:06:30.640
He's actually been able to fill that space with the reinforcement in the pocket of the defense.

01:06:30.640 --> 01:06:34.940
Another layer of complexity for Daystar to try and break down they themselves.

01:06:34.940 --> 01:06:39.540
Blind scan, flash, grenade, and that's Salma can actually expose.

01:06:39.540 --> 01:06:42.040
What's the A-objective?

01:06:42.040 --> 01:06:45.440
They do have the utility required to get a meaningful clear going,

01:06:45.440 --> 01:06:47.720
but it has to be pretty precise here from the attack.

01:06:47.720 --> 01:06:49.640
Time's not the big concern.

01:06:49.640 --> 01:06:52.180
Here's just about execution.

01:06:53.760 --> 01:06:55.320
And I felt spotted out.

01:06:55.320 --> 01:06:58.720
And they still have a pretty good read to play with here.

01:06:58.720 --> 01:06:59.560
They have a good play with that.

01:06:59.560 --> 01:07:00.400
Yeah, I was hoping though.

01:07:00.400 --> 01:07:01.240
Yeah.

01:07:01.240 --> 01:07:02.920
Alibaba's got the information for barcode.

01:07:02.920 --> 01:07:03.760
Yeah.

01:07:03.760 --> 01:07:04.600
I'm reloading.

01:07:04.600 --> 01:07:05.920
Put in the heartbeat sensor to good use

01:07:05.920 --> 01:07:07.960
over all what's electrical.

01:07:07.960 --> 01:07:09.720
Thinks about the natural sound.

01:07:13.000 --> 01:07:13.840
It's gonna rip it.

01:07:13.840 --> 01:07:14.680
Yeah, yeah.

01:07:15.440 --> 01:07:20.480
Doesn't quite get the kill on the surface. He'll then push in at the exact same time and got the kill on to barcode

01:07:21.680 --> 01:07:24.640
So advantage for day start heading into last 30 seconds

01:07:24.640 --> 01:07:30.160
This would be a huge way to close the half to take top floor and get their third attacking around as the blank going down inside

01:07:30.160 --> 01:07:36.200
A server joke or still alive into their full elevator got a chance is it stand shot onto pika and instant trade though from seal

01:07:36.560 --> 01:07:38.880
Successful plant 1v2 now for n high Cal

01:07:39.440 --> 01:07:41.440
It's a year off from the game

01:07:41.440 --> 01:07:48.440
In his prime at his peak, he was one of the top fraggers in this region.

01:07:48.440 --> 01:07:54.280
He knows this is a very difficult task, takes the 1v1, but a good swing from Soufflé to

01:07:54.280 --> 01:08:01.280
help out as Daystar will get three attacking rounds on Nighthaven Labs in the first half.

01:09:41.440 --> 01:10:11.240
No, the second half coming up 3-3 at the break as they start now going to the

01:10:11.240 --> 01:10:20.080
defense and elevate a solid half for largely courtesy of Joe Gore especially the first couple of rounds as we got into the last three rounds of that first

01:10:20.080 --> 01:10:26.240
after the opening kill started to go the way they started to get into the game that took an early tactical time out as well goes at the two to

01:10:27.240 --> 01:10:35.240
scoreline in the end I guess it's benefited them getting three attacking grounds and labs is a good result and they're well set up now in the second half on their map pick.

01:10:35.240 --> 01:10:50.240
Yeah, I would largely agree. I think they've done an okay job across the board to sort of strike a balance between meeting the aggression of elevator, but also not playing into it too sporadically.

01:10:50.240 --> 01:10:56.240
They'd probably be a little disappointed off the back of the tack time out. They weren't able to convert a fourth round into a win.

01:10:56.240 --> 01:11:01.240
But again, you take three any day of the week and they do really good job in closing out that half.

01:11:01.240 --> 01:11:06.240
of the way that they're able to get the knight down over the woods pillar and cover that accordingly in the post.

01:11:06.240 --> 01:11:18.240
See how they're fair on defence. I'm expecting a pretty erratic elevate here in terms of map lurks and trying to exploit entries as much as possible

01:11:18.240 --> 01:11:24.240
and maybe playing a little bit of a unique flair of labs. We'll see if that ends up being the case.

01:11:24.240 --> 01:11:32.640
In terms of the band, it's grim, ying, and as anticipated it's the kind of band combination.

01:11:32.640 --> 01:11:35.880
So they should actually favorite the likes of Jago if he is to stick with their mind

01:11:35.880 --> 01:11:39.960
here, he can deploy that utility earlier and then just go do his own thing.

01:11:39.960 --> 01:11:43.560
In combination with the Damos on the third floor, they start loading.

01:11:43.560 --> 01:11:47.720
So they need to be conscious of the additional dimensions that the attack may be able to

01:11:47.720 --> 01:11:54.120
to introduce here, especially if pressure can blow in and if Jogor also looks to lurk

01:11:54.120 --> 01:12:02.120
late, they need to ensure that they're disciplined here in defense.

01:12:02.120 --> 01:12:13.000
3-0 on the entries for Jogor, no one else for Alivite has an entry kill.

01:12:13.000 --> 01:12:17.580
He's being the fire start-up for his team and now as they go into the attack, the expectation

01:12:17.580 --> 01:12:23.820
will probably be for him to be that guy again as he gets right to open up or at

01:12:23.820 --> 01:12:26.460
this one's to it.

01:12:26.460 --> 01:12:31.740
I'll do so comfortably. No K8. No, banned it.

01:12:31.740 --> 01:12:55.180
They're just poshling at the moment.

01:12:55.180 --> 01:12:58.780
Seems like Con is a starting point for this attack.

01:12:58.780 --> 01:13:08.780
Interestingly, in Hikaru, he's playing this horizontal as opposed to the vertical, expecting him to be below the testing server from the safety of games.

01:13:09.780 --> 01:13:16.780
But presumably spearheading horizontally at no end, that could just be for the initial clearance and aiding these guys and getting some map control.

01:13:16.780 --> 01:13:19.780
We'll have to wait and see how that does actually conclude.

01:13:19.780 --> 01:13:24.780
They've done a good job in fighting for this Kong control and pretty safely they're already

01:13:24.780 --> 01:13:27.780
being able to posture him.

01:13:27.780 --> 01:13:31.780
What an attempt to day start here defensively to overpeak.

01:13:31.780 --> 01:13:35.780
Five deathmark targets are available to the Deimos.

01:13:35.780 --> 01:13:37.780
And I call though, yeah he'll go below.

01:13:37.780 --> 01:13:39.780
He spots the clash.

01:13:39.780 --> 01:13:43.780
I know that their best bet in dealing with that efficiently is a combination of the Deimos

01:13:43.780 --> 01:13:48.780
and probably some Frag grenades have plenty still remaining here on the side of the attack.

01:13:48.780 --> 01:13:50.780
Don't have a lot of time left though, it's just the one minute.

01:13:51.660 --> 01:13:53.420
Don't need a lot of time on this top floor.

01:13:54.780 --> 01:13:55.280
Gosh.

01:13:55.900 --> 01:13:57.020
Annoying for Sheevae.

01:13:57.900 --> 01:14:00.660
And then getting flamed down as well, he gets pushed all the way back.

01:14:00.660 --> 01:14:01.400
This'll be...

01:14:01.820 --> 01:14:02.320
A lot of...

01:14:02.860 --> 01:14:03.520
...delay.

01:14:03.660 --> 01:14:06.940
N.I.K.L did his job though, from below and found a kill on to Bimbin.

01:14:06.940 --> 01:14:09.440
This is a loud barcode to just slip on through the server.

01:14:09.860 --> 01:14:14.060
As they start turning through Henshin North, Rafters elevate, they just hit the go button and went in.

01:14:14.060 --> 01:14:20.260
As soon as a zoo key and souffle tried to put pressure on to that Monty elevate and just storm the building

01:14:20.920 --> 01:14:24.280
Huge attacking round Valovate to kickstart the second half

01:14:24.840 --> 01:14:31.860
And they retake the lead and that is not a good sign for Daystar losing top floor like that in that fashion as well

01:14:36.380 --> 01:14:41.340
Yeah, though they over-invested the passion to dealing with the black beard and they ended up getting burnt

01:14:41.340 --> 01:14:47.920
Elevate then saw that it was clear and sure you have to add into the equation

01:14:47.920 --> 01:14:51.420
that the Deimos was more than likely going just operation that clash at some

01:14:51.420 --> 01:14:54.220
point in time so it wasn't going to be as simple as just posting up the clash in

01:14:54.220 --> 01:14:57.740
that same position and you know playing static it would have still been a

01:14:57.740 --> 01:15:02.900
challenge for Deistar but Elevate they made it difficult and they exploited

01:15:02.900 --> 01:15:06.000
that over-investment Deistar trying to do with Blackbeard was particularly

01:15:06.000 --> 01:15:10.380
effective and all the all the Blackbeard really did was just take 10 steps back

01:15:10.380 --> 01:15:16.680
And in the meantime, Elevate were like, okay, Science Glare is just running in plant and there's no meaningful denial available to day-stars.

01:15:16.680 --> 01:15:19.940
So yeah, there's actually really really good teamwork there from Elevate.

01:15:20.580 --> 01:15:26.380
Again, I was expecting probably a little more solid play, more of a reliance on the lurk, etc.

01:15:26.380 --> 01:15:33.780
But no, they actually formulated a really good push, Info, Con, they identified when the clash had vacated and then they didn't hesitate to take that opportunity.

01:15:33.780 --> 01:15:43.180
I like the way that they won the round as well, where N.I. Carl gets their opening kill,

01:15:43.180 --> 01:15:48.260
they flood together, everyone is pretty clearly in good coordination and the fact that they

01:15:48.260 --> 01:15:53.700
used almost Sheebae as a red herring, where it's like, well, usually you want the Monty

01:15:53.700 --> 01:15:57.460
pushing in and that's the sign of, let's go.

01:15:57.460 --> 01:16:02.260
As he gets forced back, deep rafters, that's when they're like, well, they're focused on

01:16:02.260 --> 01:16:03.540
the Monty, let's go in.

01:16:03.540 --> 01:16:07.500
essentially doing his job but it's the Monty that's not aggressing but getting

01:16:07.500 --> 01:16:11.700
aggressed upon and seeing that clash extend deep out towards rafters they're

01:16:11.700 --> 01:16:15.540
like well the clash is engaged with the Monty so let's take the space they found

01:16:15.540 --> 01:16:20.180
the pick courtesy of NLK from below so they knew they had the numbers

01:16:20.180 --> 01:16:26.700
so good read for another 8. Seals gonna get back to bending stairs it seems like

01:16:26.700 --> 01:16:32.540
it'll be a fallback. Hegevon is still top blue, can't rotate home, can't bring him comfortably.

01:16:34.220 --> 01:16:37.500
I'm judging by the lineup, I don't think Daystar will want to contest the run for too long.

01:16:39.260 --> 01:16:43.020
No, it should be a peelback. Trying to support drone economy, thank his site.

01:16:45.180 --> 01:16:52.140
Toy, that was an overpeg from Seal. Got away with it though. Didn't beat a dozen as Azuki trades in.

01:16:52.140 --> 01:17:01.140
So 4-4 going down, losing the doggy hurts, and Seel's overpeaking that massively. That was never a favourable fight.

01:17:02.140 --> 01:17:07.140
Jogler probably knowing his ex teammate well and just thinking if I just halted so he would just keep peeking me.

01:17:07.140 --> 01:17:10.140
Jogler's the benefit, now 11-3.

01:17:12.140 --> 01:17:15.140
There must be some concern creeping in for Daystar.

01:17:15.140 --> 01:17:23.020
All vs. Serious Elevate have looked so far very good on the attack here on Nighthaven

01:17:23.020 --> 01:17:24.020
Labs.

01:17:24.020 --> 01:17:27.340
The map pick of day start and the door to elimination game.

01:17:27.340 --> 01:17:33.380
There's enough talent on this Elevate roster that this what I quote second spot in the Asia

01:17:33.380 --> 01:17:35.380
region is achievable.

01:17:35.380 --> 01:17:41.940
All of the teams that remain, the Sufley hits a much needed headshot on Dishive.

01:17:41.940 --> 01:17:50.060
So heading into the final minute now, it's all evened up, 3v3, Jogor still alive, Pika

01:17:50.060 --> 01:17:53.220
still alive, the two big frags for their respective teams.

01:17:53.220 --> 01:18:02.300
And so is Azuki though, 7th highest rated player in the region through kickoff so far.

01:18:02.300 --> 01:18:06.940
There should still be a really good window here for the player, and then one Gaspabe,

01:18:06.940 --> 01:18:09.620
no Nitro, they still lack the Platinum here.

01:18:09.620 --> 01:18:13.200
this expires, Alvate should be able to make their move.

01:18:13.200 --> 01:18:16.400
And we get the headshot, courtesy of Joe Gore, Barcode.

01:18:16.400 --> 01:18:19.880
Now Barcode is doing a decent job of putting the pressure on the Razurki, then just pulls

01:18:19.880 --> 01:18:23.880
the gun out of Pika, comes in a little late in the flank, at least deals with Joe Gore.

01:18:23.880 --> 01:18:30.080
Well Barcode is planting, who gets off, maybe to now fight 2v1, reposition is the play.

01:18:30.080 --> 01:18:31.560
Inside a tank, Momo to cover.

01:18:31.560 --> 01:18:35.400
At the doorway, Pika needs to hit a quick headshot, but Momo's got the better angle.

01:18:35.400 --> 01:18:40.800
elevate back-to-back attacking round wins and it also means it's four of the

01:18:40.800 --> 01:18:44.520
last five rounds of Nine Haven Lambs where the attack has been successful.

01:18:44.520 --> 01:18:48.400
It doesn't bode well for Daystar considering they have already used

01:18:48.400 --> 01:18:52.680
their time out as well. They have no real way of halting this momentum. Now find

01:18:52.680 --> 01:19:00.000
themselves two rounds down. Just seeing some mistakes creeping in from Daystar

01:19:00.000 --> 01:19:04.800
the most obvious one in that round being the seal over Pete Vending. It's a

01:19:04.800 --> 01:19:10.640
position where all the if you had his time over he'd instead invest his time and resources

01:19:10.640 --> 01:19:15.680
into dealing with drones and then fall back towards the side.

01:19:15.680 --> 01:19:19.760
Alvator capturing these opportunities, taking them with both hands though and actually executing

01:19:19.760 --> 01:19:21.200
really well across the board.

01:19:21.200 --> 01:19:25.360
I've been quite impressed with these couple of attacks that we've seen so far.

01:19:25.360 --> 01:19:33.000
They're mounting pressure against A-Star who have taken this opportunity now to rotate

01:19:33.000 --> 01:19:39.160
to the tertiary side as opposed to maybe re-attempting above immediately or blow the back up.

01:19:39.160 --> 01:19:45.520
So, see if this pays dividends, trap heavy line up from them in this particular round,

01:19:45.520 --> 01:19:51.040
probably in response to the shield play and it will be double that shield play.

01:19:51.040 --> 01:19:55.040
At least it was initially, and okay, even with the swaps it will be, so blitz, blackbeard,

01:19:55.040 --> 01:19:56.040
lion.

01:19:56.040 --> 01:19:59.040
Do we see Elevate maybe step up the tempo here?

01:19:59.040 --> 01:20:06.360
kind of foot on the throat mentality maybe from elevate thinking that they've got

01:20:06.360 --> 01:20:12.840
daystar on the ropes and especially going into the tertiary site all control

01:20:12.840 --> 01:20:18.220
storage daystar not opting to go back top floor they're not repeating basement

01:20:18.220 --> 01:20:25.920
they're gonna just continue their side through and it's another round as well

01:20:25.920 --> 01:20:30.160
where elevate will bring double shield first time they bring out the blitz though with barcode

01:20:32.560 --> 01:20:36.800
back in the seventh round it was the blackbeard and monty combination that worked for them

01:20:36.800 --> 01:20:42.800
they brought the blackbeard again the barcode sops it out for the blitz but she maybe will now

01:20:42.800 --> 01:20:44.160
take on the blackbeard roll

01:20:47.920 --> 01:20:50.240
because the band's the grim year you can't really

01:20:50.240 --> 01:20:54.640
hard focus the shield pan here because if you ban out of the montee or the

01:20:54.640 --> 01:20:58.000
blackbeard then you're still going to have a combination of the two available

01:20:58.000 --> 01:21:01.280
for alivine they're abusing it

01:21:02.000 --> 01:21:05.640
barcode's got a plane inside of control they're gonna go for a different strategy

01:21:05.640 --> 01:21:09.800
other than going for a storage side hit barcode though shut down by bin bin

01:21:09.800 --> 01:21:15.800
try it for the sneaky here it didn't work and so alivine down a plan they lose

01:21:15.800 --> 01:21:19.920
one of their shield players and that's kept over towards control and they start

01:21:19.920 --> 01:21:26.680
I can move bodies around defensively to cover this well. I just do he knows it's pretty clear in through games

01:21:28.040 --> 01:21:31.840
He can sneak his way into sign. Wow big clear from Jogor

01:21:33.960 --> 01:21:38.520
Finally enough this might actually open the story for the go to go get the kid Jogor gets another big kill

01:21:38.520 --> 01:21:42.900
He's now 14 and 4 she has acquired the kit by the way over towards control

01:21:42.900 --> 01:21:49.520
Will he offer a rotate storage which is where Jogor was holding he can't get there denied from bin bin bin bin

01:21:49.520 --> 01:21:57.000
Two crucial kills in this round from above denying the plant inside of control. He's been the difference here for Daystar

01:21:57.880 --> 01:22:03.220
Jogor has quietly been able to pick up the kit. There's no way surely on this health that this man

01:22:04.360 --> 01:22:06.360
Can win this round

01:22:07.760 --> 01:22:13.280
If you get the plant down and then exploit radar here, it could get very very tricky for Daystar

01:22:14.080 --> 01:22:16.080
Takes it once he's got a lot of time

01:22:16.080 --> 01:22:24.420
I don't think he'll hear this though, I don't think he'll be able to plant now, he probably

01:22:24.420 --> 01:22:26.280
had to stick it on that first opportunity.

01:22:26.280 --> 01:22:32.720
I wonder if he goes back towards control at the very last second, bait a little bit of

01:22:32.720 --> 01:22:35.240
presence, yeah there you go slips back in.

01:22:35.240 --> 01:22:40.040
20 seconds here on the clock, this time you've got to stick it, you have to just commit and

01:22:40.040 --> 01:22:47.040
Jogor will. Now he'll play the post plant. Where is he going to position for this needs

01:22:47.040 --> 01:22:51.880
to find an angle where you can take ones. I'm now just holding expecting the repeat

01:22:51.880 --> 01:22:57.680
and he has read bin bin to perfection. The game sense now expecting for seal to push

01:22:57.680 --> 01:23:05.000
through directly. Jogor is just that guy haunting his old team and you can see what

01:23:05.000 --> 01:23:08.000
What it means to him!

01:23:08.000 --> 01:23:12.000
Wow!

01:23:12.000 --> 01:23:17.360
Difficult to blame him being so hyped after that round.

01:23:17.360 --> 01:23:23.720
It's three attacks from Elevate that have looked so devastating and it's the clutch

01:23:23.720 --> 01:23:29.940
of the cherry on top which not only is going to hype up Elevate but really going to damage

01:23:29.940 --> 01:23:34.280
the mental for Daystar who's now very much got their backs against the ball.

01:23:34.280 --> 01:23:38.280
was a wonderfully played clutch from Jogo and it wasn't even just the post plant that he played

01:23:39.240 --> 01:23:43.000
wow it was the the ability for him to even fight his way into the objective and make a

01:23:43.000 --> 01:23:48.520
plant cross squad the first place which was impressive thought it's been been in that round

01:23:48.520 --> 01:23:55.560
with two impactful kills though should have been enough for daystar but Jogo has looked so comfortable

01:23:55.560 --> 01:24:04.800
so far today here on lives up to 16 kills doesn't seem like really much can stand in

01:24:04.800 --> 01:24:10.800
his way at the moment and you know jay goll is fucked up you're in for a ride yeah jay

01:24:10.800 --> 01:24:15.680
goll it doesn't feel like he's had any massive pop off games to this significance for a little

01:24:15.680 --> 01:24:20.560
bit of time this seems personal but but this yeah there may be an element of that in this

01:24:20.560 --> 01:24:22.560
I discovered the location of the bomb.

01:24:24.240 --> 01:24:26.640
16-4, clearly the best player in the server.

01:24:29.680 --> 01:24:31.680
Now, Jogor has had an interesting career.

01:24:32.000 --> 01:24:34.160
You touched on it earlier in the pre-match discussion.

01:24:34.160 --> 01:24:36.160
You kind of came into the scene and just...

01:24:37.360 --> 01:24:38.160
made waves.

01:24:38.960 --> 01:24:39.760
And then I would say,

01:24:40.480 --> 01:24:41.280
you cooled off.

01:24:41.760 --> 01:24:43.840
He got to a point where he was actually quite average.

01:24:44.400 --> 01:24:45.680
And the whole time we're sitting there like,

01:24:45.680 --> 01:24:46.640
what happened to Jogor?

01:24:47.200 --> 01:24:48.400
And then I'd say over the last...

01:24:48.400 --> 01:24:54.440
maybe six to eight months. He's kind of back to his best. And we saw that with the fact

01:24:54.440 --> 01:25:00.040
that Daystar were able to make the six invitation. And Jogor ended up being a big part of that.

01:25:00.040 --> 01:25:04.280
And they had a very solid core. Jogor, Azuki, Pika. And there's no surprise they ended

01:25:04.280 --> 01:25:08.600
up the second best team in the Asia region. But Jogor was still a big part of that. You

01:25:08.600 --> 01:25:16.080
lose him. And you can clearly see that Daystar had dropped off a little bit because of that.

01:25:16.080 --> 01:25:23.880
And now three rounds in the back pocket to try and secure.

01:25:23.880 --> 01:25:27.240
Daystar's not pick.

01:25:27.240 --> 01:25:31.920
It's the old friend that's now turned to enemy doing the vast majority of the damage

01:25:31.920 --> 01:25:35.680
pick up while they needed something from their superstar and they get it.

01:25:35.680 --> 01:25:38.880
Henhei-Kul is down, big opening kill for Daystar.

01:25:38.880 --> 01:25:43.520
Yeah, that guy's picker is really not trailing by it.

01:25:43.520 --> 01:25:47.880
Too much against Odor and well it might be a battle for supremacy here.

01:25:47.880 --> 01:25:51.880
Who could top frag in this match up to 14 kills?

01:25:51.880 --> 01:25:57.760
Chasing a 15th here onto Sheebe and the Montague is now isolated.

01:25:57.760 --> 01:25:59.760
I mean a tricky 1v1.

01:25:59.760 --> 01:26:01.480
Does Sheebe win it out? No!

01:26:01.480 --> 01:26:04.280
Oh he actually does!

01:26:04.280 --> 01:26:07.640
Surprised from that position he was able to make it work but some good composure from

01:26:07.640 --> 01:26:10.160
Sheebe and now Giz elevate.

01:26:10.160 --> 01:26:11.800
A gasp.

01:26:11.800 --> 01:26:16.040
in this map point round that an opportunity to maybe get the job done, especially with

01:26:16.040 --> 01:26:18.800
the hot frag of the start now in the grave.

01:26:18.800 --> 01:26:26.000
Still with the player advantage, I mean, these are still the rounds you've got to close out

01:26:26.000 --> 01:26:27.000
of your day style.

01:26:27.000 --> 01:26:28.000
Let's make sure you're on.

01:26:28.000 --> 01:26:30.200
Jigglecancel, two players at least right now.

01:26:30.200 --> 01:26:35.160
Well, right now maybe, yeah, but it's top four, Labs, defense, just over a minute left.

01:26:35.160 --> 01:26:38.640
You just saw the Monty and Jiggle, so you're right in the sense that, hey, Elevator's not

01:26:38.640 --> 01:26:43.360
out of this but these are at the base that you've got to be closing out. You've got good

01:26:43.360 --> 01:26:48.400
positions Everett, isn't the right spot, Seal still with Akiva Barrier in the pocket. How

01:26:48.400 --> 01:26:56.560
does Azuki get picked? Over the wards, blue. Down below. Good pressure from Barco.

01:26:56.560 --> 01:26:59.040
Barco's really like that, they're going for the raise. They might try and actually action

01:26:59.040 --> 01:27:00.040
off this.

01:27:00.040 --> 01:27:01.040
Or Jago's best man.

01:27:01.040 --> 01:27:05.840
So, a sweep by Tuck in the corner of the wards, commanding with the shield, so he's

01:27:05.840 --> 01:27:09.840
10th one to cancel burning the clash, not getting aggressive if she finds an angle with the pistol.

01:27:09.840 --> 01:27:11.780
It's the Monty that gets the next kill, the Tractor.

01:27:11.780 --> 01:27:17.440
They look scared, they are trapped as Jogor hunts them down, holding the angle as Barcode.

01:27:17.440 --> 01:27:22.240
Now in the 1v1 he lost his superstar teammate, it's Barcode versus Binbin.

01:27:22.240 --> 01:27:27.140
30 seconds, so he's out the drone, now we'll use it to scout for information.

01:27:27.140 --> 01:27:29.440
Finds out there's Binbin, he's now spotted.

01:27:29.440 --> 01:27:34.940
Barcode, lower, on health, and he hit the headshot, no on the first attempt, doesn't have the kit.

01:27:34.940 --> 01:27:38.780
He knows exactly where bin bin is located wants to try and find a different angle

01:27:39.500 --> 01:27:42.420
Prefire doesn't work and now with 10 seconds left more

01:27:42.900 --> 01:27:50.540
Plant to force bin bin out double impacts available for bin bin and he's been able to get him off the plant three seconds

01:27:50.540 --> 01:27:56.660
He will hide barcode will run and bin bin will clock for daystar not done yet here on that haven labs

01:27:57.060 --> 01:27:59.060
He just did enough I

01:27:59.540 --> 01:28:04.420
Know I said impact the loud invention, but I was screaming it in my head get that impact out

01:28:04.940 --> 01:28:08.140
And ultimately it did work out.

01:28:09.260 --> 01:28:11.620
It looked so sketchy though for Daystar.

01:28:11.620 --> 01:28:16.260
The way that Elevate rubber to position the Blackbeard,

01:28:16.260 --> 01:28:18.660
pardon me, the Monty and exploit that

01:28:18.660 --> 01:28:20.060
and then had really good information

01:28:20.060 --> 01:28:22.540
over towards airlock, they were able to trap that defense,

01:28:22.540 --> 01:28:24.780
back them into a corner, the clash dive prior to that

01:28:24.780 --> 01:28:26.860
as well, it really crumbled towards the end there.

01:28:26.860 --> 01:28:28.900
It was a very sketchy round for Daystar.

01:28:29.780 --> 01:28:31.780
Credit to Elevate, they're doing a phenomenal job,

01:28:31.780 --> 01:28:33.460
much better than I honestly expected.

01:28:33.460 --> 01:28:37.460
into this series in terms of mounting pressure and they're being able to convert it pretty clinically.

01:28:37.460 --> 01:28:40.460
Attackers need to locate and keep bombs.

01:28:40.460 --> 01:28:43.460
Yeah, quite enjoyable to observe so far.

01:28:44.460 --> 01:28:48.460
That one falls just short of the mark. It's a brilliant early in the round for Pika.

01:28:49.460 --> 01:28:51.460
We've got two kills uncontested.

01:28:52.460 --> 01:28:54.460
Did he overplay his hand though? On to Shiba.

01:28:54.460 --> 01:28:58.460
That launched the attack going forward and the Monty was a key tool in the late round

01:28:58.460 --> 01:29:02.460
for getting barcode in a position where he could go through this clutch attempt.

01:29:03.460 --> 01:29:11.100
Barco did, honestly a really good job there considering he had no flash and no air jab.

01:29:11.100 --> 01:29:12.100
That was really tough.

01:29:12.100 --> 01:29:14.860
If he had even a single piece of utility there, it could have played out very differently

01:29:14.860 --> 01:29:20.020
in flushing out that pillar position, but not to be.

01:29:20.020 --> 01:29:22.140
They start to basement 4 round 11.

01:29:22.140 --> 01:29:25.740
Now the bad thing is though now for base star is you're not going to get the comfort of

01:29:25.740 --> 01:29:27.660
top 4 from here on out.

01:29:27.660 --> 01:29:31.460
going to have to basement and then control storage.

01:29:31.460 --> 01:29:40.560
I've done a better job in the last two rounds at least getting some early frags and putting

01:29:40.560 --> 01:29:45.820
themselves in a good early position, but even still, you know, you lost one of those because

01:29:45.820 --> 01:29:50.980
of the Jokor 4K 1v2 clutch, you almost lost the other one in the 1v1, so even with these

01:29:50.980 --> 01:29:57.380
early advantages, they're not having strong leads, they're not looking confident here

01:29:57.380 --> 01:30:09.380
I don't think it elevates the kind of team you look to and be like yeah they're not gonna lose Lairn, it's a newly put together roster.

01:30:09.380 --> 01:30:15.380
But if Jogor continues this form coming in to Lairn, it's gonna be...

01:30:15.380 --> 01:30:20.380
Not too indision based up, potentially getting back into the series unless Jogor calls off.

01:30:20.380 --> 01:30:23.380
Getting close to the 20 bomb.

01:30:23.380 --> 01:30:28.380
might just go direct glass here. This could work.

01:30:28.380 --> 01:30:38.380
So logic bomb and utility thrown out. Barcode will go deep into assembly. This plant he

01:30:38.380 --> 01:30:43.080
is now in a gas main forced to get off it. Jogor goes down so does Barcode and a really

01:30:43.080 --> 01:30:50.980
strong hold from Souffle. Shebae pushed in though with the SMG, finds two kills. Yeah,

01:30:50.980 --> 01:30:54.900
I mean, that's that's souffle's round right there. Did his job on the smoke. You got one job

01:30:55.060 --> 01:31:00.300
Denied potential rush attempt laid his gaspaves nicely. It wasn't conservative. Just use them

01:31:00.620 --> 01:31:06.660
Pika holds tucked in on the corner. She was dead here, and it's gonna be five six days

01:31:06.660 --> 01:31:08.860
Now fighting back big round from souffle

01:31:09.740 --> 01:31:14.340
Do you want it single out an individual he wins them that round? Yeah

01:31:15.140 --> 01:31:20.180
Yeah, it does a good job to stay alive not overexposed to the glass gets the utility deployed and then

01:31:20.980 --> 01:31:24.920
It was a position where Alvay had already committed the smoke, so they

01:31:25.420 --> 01:31:31.320
weren't realistically pushed too far out of the positions that they wanted to play and well clearly they couldn't sit in them and that

01:31:31.740 --> 01:31:34.660
was to their demise. Alvay called their

01:31:35.260 --> 01:31:36.940
time out

01:31:36.940 --> 01:31:39.600
as we prepare for the final round of regulation.

01:31:41.620 --> 01:31:46.520
Yeah, I mean I feel like how often do you see those rushes through breach on basement work?

01:31:46.520 --> 01:31:53.640
work. It's not often. Every now and then, don't get me wrong, you'll catch a team by

01:31:53.640 --> 01:31:59.280
surprise that may be over-invest in the Rome, the solo smoke player doesn't quite lay the

01:31:59.280 --> 01:32:07.840
gas babes properly or overpeaks and loses their life. That can happen. There's Harambe

01:32:07.840 --> 01:32:15.320
giving final instructions as well. Of course, he used the timeout very early on, did Daystar.

01:32:15.320 --> 01:32:19.840
And that was a long time ago when things weren't looking too bad.

01:32:19.840 --> 01:32:22.580
By the way, it feels weird, but that was the first time

01:32:22.580 --> 01:32:25.680
Daystar actually won two rounds in a row.

01:32:25.680 --> 01:32:28.920
Really struggled to kind of string together some form,

01:32:28.920 --> 01:32:31.560
despite the fact that they did get two relatively early

01:32:31.560 --> 01:32:32.960
attacking rounds in the first half.

01:32:32.960 --> 01:32:35.440
And with that, usually is a pretty good notion.

01:32:35.440 --> 01:32:37.080
And the fact that they got three attacking rounds

01:32:37.080 --> 01:32:41.440
in the first half, it's been a lot of attacking rounds

01:32:41.440 --> 01:32:52.520
here on this night haven labs actually interestingly enough in the Asia region

01:32:52.520 --> 01:33:04.400
this site is attack aside or so this map is like a 50-percent but to add an

01:33:04.400 --> 01:33:08.560
asterisk there's a lot of that are actually attack aside and in this region

01:33:08.560 --> 01:33:29.760
that not really supposed to be. So data storage then for number 12.

01:33:29.760 --> 01:33:37.280
Elevate will double dip with info, solid snake and the day must be deployed both have shown

01:33:37.280 --> 01:33:42.880
quite a bit of value to Solid Snake specifically. That radar and kit and Jogor has looked very

01:33:42.880 --> 01:33:46.480
comfortable on the F2 as well being so many jewels.

01:33:46.480 --> 01:33:53.920
He goes on to look a bit of play, two bits of info, down to the aggressive peak from

01:33:53.920 --> 01:33:59.440
Daystar! Jogor ready for it, wins it, and Vantage Elevate.

01:33:59.440 --> 01:34:04.880
Yeah, I mean like that's not a bad idea from Daystar thinking about a percentage of the

01:34:04.880 --> 01:34:08.880
Hang a perimeter, even if you lose one, surely you get a kill.

01:34:08.880 --> 01:34:13.680
But there wasn't enough room at the window, and Pika kind of over swung it, and over committed.

01:34:13.680 --> 01:34:18.240
And so he dies, Jogo gets away, and that's the worst possible result for Daystar when you lose

01:34:18.240 --> 01:34:23.040
your top player, and their top player gets away. And then Sheephead catches Bin Bin trying to get

01:34:23.040 --> 01:34:29.360
out of electrical. Two players down for Daystar. And let's be honest, so far on this map of labs

01:34:29.360 --> 01:34:34.240
they haven't shown the capability of getting back into these kind of rounds, certainly without Pika.

01:34:34.880 --> 01:34:38.480
Now you got three players left up now that are going negative.

01:34:38.480 --> 01:34:42.520
Tzu-Flai was big in the previous round, gets the kill onto Joko who was low health from

01:34:42.520 --> 01:34:46.080
that first engagement and Shiba is also low on health as well.

01:34:46.080 --> 01:34:51.680
So still a chance here for day stars, if they can lock in, overtime could still beckon.

01:34:51.680 --> 01:34:56.640
And it seems like she repositioned immediately back over towards second floor as Tzu-Flai

01:34:56.640 --> 01:35:02.480
finds a pick in the meantime, so 3-3 and the big hitters for both rosters are down.

01:35:02.480 --> 01:35:06.760
So who's going to be the one to now step up, have impact on that scoreboard?

01:35:06.760 --> 01:35:09.880
Seel's position revealed.

01:35:09.880 --> 01:35:14.320
Elevate though, not with the best tools in hand really to actually play in against this

01:35:14.320 --> 01:35:15.840
little mirror window setup.

01:35:15.840 --> 01:35:20.720
So Seel, whether he knows it or not, is actually in a very, very good spot here to continue

01:35:20.720 --> 01:35:21.720
this contest top four.

01:35:21.720 --> 01:35:25.640
There's really no pressing means to move.

01:35:25.640 --> 01:35:28.640
He's also got Sufe below, who has a nitro cell.

01:35:28.640 --> 01:35:33.340
anyone steps in to try and challenge this mirror seal doesn't even need to peek it or fight it

01:35:33.340 --> 01:35:38.180
He just has to call out even yellow ping and souffle can throw the nitro from below inside of control

01:35:38.180 --> 01:35:43.380
They're really well set up right now here. They start if elevate go and try and clear out seal now

01:35:43.380 --> 01:35:49.360
They go storage site. It is a little bit more vulnerable today start 35 seconds left

01:35:50.360 --> 01:35:51.980
Zicky watching below as well

01:35:51.980 --> 01:35:57.580
They feel like they got a decent amount covered of course souffle keeping an eye towards storage too and I tell is

01:35:57.580 --> 01:36:02.920
over to Ward's warehouse and they, I think, might opt still for a storage side hit with

01:36:02.920 --> 01:36:07.360
20 seconds remaining. Smoke throwing out from barcode. He's the one that's got the diffuser

01:36:07.360 --> 01:36:10.840
in hand. Asiel did get the kill on to Enhye and Cal. Now they're just going to go straight

01:36:10.840 --> 01:36:17.120
into a storage right to the trap set though by Daystar and overtime is required. Three

01:36:17.120 --> 01:36:22.560
rounds straight for Daystar, seemingly out of nowhere. And the biggest thing for me is

01:36:22.560 --> 01:36:29.180
it's off the back of that huge clutch from Jogel, who is out of his chair, literally

01:36:29.180 --> 01:36:36.780
beating his chest to put them up 6-3, and Deystar from that moment onwards locked in.

01:36:36.780 --> 01:36:47.420
Well, we've only had a small sample of overtime so far over the course of this kickoff bracket

01:36:47.420 --> 01:36:51.540
at a very quick glance, just the two of all the maps that we've seen played out over the

01:36:51.540 --> 01:37:00.720
last couple of weeks combined. Tepo's called as we enter OT. And some good resilience shown

01:37:00.720 --> 01:37:04.020
there from Daystar, a match that at times really did feel like it was against them.

01:37:04.020 --> 01:37:10.620
Alvay had some cracking attacks of the course of that half and look even in that most recent

01:37:10.620 --> 01:37:14.260
round the the start was not great but the recovery was good. I love that little mirror

01:37:14.260 --> 01:37:20.540
set up they had top floor I think that did throw off Alvay a little bit. The pivot was

01:37:20.540 --> 01:37:27.700
The right call from them in the end, but unfortunately losing a player didn't help in their ability to then trade out on the site

01:37:29.940 --> 01:37:32.540
As we now enter as I mentioned this tech pause phase

01:37:35.460 --> 01:37:40.020
And a little breather I guess for all of the players to be honest because it's actually turned into a

01:37:40.580 --> 01:37:43.740
Pretty dramatic not haven labs again these two teams fighting to

01:37:44.420 --> 01:37:47.460
Get to the major. You know, while this game is in a qualifier

01:37:47.460 --> 01:37:52.460
you're in a position where you know you can run this bracket.

01:37:52.460 --> 01:37:56.460
There's Waybo gap and then there's everyone else.

01:37:56.460 --> 01:37:59.460
And it just comes down to who's better on the day

01:37:59.460 --> 01:38:03.460
and that could be the difference between you and a spot in Salt Lake City.

01:38:03.460 --> 01:38:05.460
And I think that for this Elevate roster,

01:38:05.460 --> 01:38:10.460
I wonder if they go a little too hyped, a little too overconfident after that joggle clutch.

01:38:10.460 --> 01:38:13.460
You saw the rush attempt in Basement, for instance,

01:38:13.460 --> 01:38:15.460
like those kind of plays screamed to me,

01:38:15.460 --> 01:38:18.300
We just want to finish it. We just want to get it over and done and

01:38:19.420 --> 01:38:22.140
Look it could have worked didn't but then it's like well

01:38:22.140 --> 01:38:25.440
That's a bit of a round wasted you could have just played a little bit more of your

01:38:25.980 --> 01:38:32.420
Fundamentals let Joe Gord just kind of move through the map take these gunfights hold these angles that we saw them quite literally do

01:38:32.860 --> 01:38:36.540
Earlier on in that second half and on the flip side today star

01:38:36.700 --> 01:38:40.580
You know probably going three six down and Joe Gord popping off might have just kicked

01:38:40.580 --> 01:38:44.820
kicked you into gear. There's two ways you can go in that moment as you drop your

01:38:44.820 --> 01:38:48.740
heads, you feel a little bit sorry for yourselves, your ex teammate is absolutely

01:38:48.740 --> 01:38:52.660
putting you to bed but maybe they actually went the opposite direction and

01:38:52.660 --> 01:38:56.620
thought yeah no we're not gonna let this happen we're gonna stand up to this and

01:38:56.620 --> 01:39:00.340
if that was the case all power to them I mean they got the results so maybe it

01:39:00.340 --> 01:39:04.420
was and if it was that case I mean it speaks volumes to this day-star roster

01:39:04.420 --> 01:39:07.300
that they're not gonna give in they're not gonna just you know quit they're not

01:39:07.300 --> 01:39:10.900
going to give up and just saying, all right, we'll get him on where they're fought back

01:39:10.900 --> 01:39:14.900
here and we go OT and they got double defense. So they're in a really strong position now.

01:39:14.900 --> 01:39:19.820
And, and that's where the mental games for elevate. And certainly Jogor is a little deflated

01:39:19.820 --> 01:39:24.740
going into this, you know, rehosts going into this technical time out. Can they find a way

01:39:24.740 --> 01:39:30.580
to lock back in reinvigorate because it can't just be all Jogor absolutely has to get a

01:39:30.580 --> 01:39:34.420
little bit of help from the rest of his team. Rehosts taking a little longer than anticipated.

01:39:34.420 --> 01:39:38.420
it so we will go to a short break when we come back though it is going to be this overtime on

01:39:38.420 --> 01:39:40.420
Night Heaven Labs that plays out.

01:55:34.420 --> 01:55:41.520
Ladies and gentlemen, it's been a pretty long map as we head into overtime six to six if they were a day star kind of a recap

01:55:41.520 --> 01:55:46.820
It was a 6-3 lead for elevate after a 4k and a 1v2 clutch from Joe Gore since then

01:55:48.780 --> 01:55:54.940
To get themselves back into the right frame of mind stream together three rounds straight and force overtime

01:55:55.820 --> 01:55:59.940
For what's shaping up to be a pretty hotly contested series

01:55:59.940 --> 01:56:04.380
No surprise considering what's on the line and what's at stake for these two teams

01:56:04.420 --> 01:56:13.100
Yeah, there's very much a momentum breaker and it feels like we basically reset as we

01:56:13.100 --> 01:56:19.300
head into overtime day start naturally with, as you would expect the advantage being on

01:56:19.300 --> 01:56:24.140
defense but attack seems to have actually been pretty successful on this, not just this

01:56:24.140 --> 01:56:26.940
map but quite a few maps in the pool so far in Asia.

01:56:26.940 --> 01:56:31.620
So it's far from a given and elevate so far.

01:56:31.620 --> 01:56:33.460
I've actually shown some pretty good attacks.

01:56:33.460 --> 01:56:37.100
They started out the second half of the three round streak.

01:56:37.100 --> 01:56:39.300
Daystar though, were able to answer

01:56:39.300 --> 01:56:42.220
three of their own to push OT

01:56:42.220 --> 01:56:45.100
and maybe put a good pressure back on to elevate.

01:56:45.100 --> 01:56:47.900
Stats have reset, but there's a bit of a recap

01:56:47.900 --> 01:56:49.260
and it's an important one.

01:56:49.260 --> 01:56:51.980
Joke or currently 18 and seven,

01:56:51.980 --> 01:56:54.460
he's been so deadly, especially on the snake.

01:56:54.460 --> 01:56:56.780
Beaker though, on the side of Daystar also

01:56:56.780 --> 01:56:59.460
has been pretty deadly, 15 and nine for him,

01:56:59.460 --> 01:57:06.460
but the entry battle, very much in favor of Jogor 4-1 on the entry and 92% cost so he

01:57:06.460 --> 01:57:10.460
hasn't just been farming 3 kills, he's been very impactful across almost every round.

01:57:10.460 --> 01:57:17.460
Yeah and clutches as well and having a say in a lot of the round wins for Alivay, they

01:57:17.460 --> 01:57:19.460
typically win when he has a big round.

01:57:19.460 --> 01:57:22.460
You can hear that from him.

01:57:22.460 --> 01:57:26.460
Basement to begin the first round in overtime.

01:57:33.460 --> 01:57:39.460
I mean you said it best I think momentum break for both teams. It's a complete blank slate. I don't know who that benefits.

01:57:39.460 --> 01:57:49.460
Probably neither to be honest. They started slow but obviously back into it. They're on defense so they probably want to continue that momentum.

01:57:49.460 --> 01:57:53.980
him elevate probably have to have the break but also starting so while I

01:57:53.980 --> 01:58:00.820
just wanted to rectify things it's like a whole new game and I tell the

01:58:00.820 --> 01:58:06.260
swing from a zoo key he goes for it again and I tell not over investing

01:58:06.260 --> 01:58:11.700
he'll hold the tight angle so you can might just get this one more go he

01:58:11.700 --> 01:58:14.900
doesn't really need you to be honest it's just over a minute left juggles

01:58:14.900 --> 01:58:25.300
though the one that snipes out Binbin and pulls him back. For four minute on the clock,

01:58:25.300 --> 01:58:29.100
two targets available here for N-High-Colour who's been locked out of the building pretty

01:58:29.100 --> 01:58:35.940
comprehensively by the defence. In the meantime, looks like Exo is the next point of pressure

01:58:35.940 --> 01:58:43.380
for the attack. Su-Flay, gas babes that will stall out the push, still has two remaining

01:58:43.380 --> 01:58:47.360
And if I love it, commit to this push, that will leave little time for the final portion

01:58:47.360 --> 01:58:48.360
of the execute.

01:58:48.360 --> 01:58:51.600
There's also a Nitro song, fuck it, late here for Daystar, so the defense is actually quite

01:58:51.600 --> 01:58:52.600
a good spot.

01:58:52.600 --> 01:59:01.640
Well, a Nitro song from Seal, unsuccessful, close by the Joghurtz and Haikal, finds his

01:59:01.640 --> 01:59:06.240
way into the building and collects the kill onto a Zuki, finally wins that battle, felt

01:59:06.240 --> 01:59:10.240
like a little stalemate for the last 40-50 seconds.

01:59:10.240 --> 01:59:15.180
How long have they started to come out on top? Are they aware of Sufley's position here tucked inside of Exo?

01:59:15.180 --> 01:59:18.940
Barcode in towards the corner, Sufley has not made a move.

01:59:18.940 --> 01:59:20.940
Does still have a gaspabe as well.

01:59:20.940 --> 01:59:26.640
And I kill with the kill on to seal. The only way they win this round now is if Sufley can go absolutely massive,

01:59:26.640 --> 01:59:29.240
holds his position, holds his nerves.

01:59:29.240 --> 01:59:31.640
Got a big crucial kill on to Jokor.

01:59:31.640 --> 01:59:37.440
The over one peeker, and Shippe is getting the plant down. Sufley desperately trying to see if he can find an angle.

01:59:37.440 --> 01:59:39.280
He will not. The plan will be successful.

01:59:39.280 --> 01:59:41.680
Shipei team kill on to Ani-Kel though.

01:59:41.680 --> 01:59:43.840
Does now stocked here in two plate.

01:59:43.840 --> 01:59:46.960
A small chance here to begin overtime.

01:59:46.960 --> 01:59:48.640
Dashing on through Nano.

01:59:48.640 --> 01:59:52.880
Trying to find an angle on to Shibank or a Rambarko to leave him till last.

01:59:52.880 --> 01:59:54.160
And he hasn't found it.

01:59:54.160 --> 01:59:56.000
He cannot find this position.

01:59:56.000 --> 01:59:57.760
And as Shipei hits the headshot,

01:59:57.760 --> 02:00:01.440
Elevate will get themselves map point once again.

02:00:02.640 --> 02:00:06.480
Yeah, really well formulated attack again from Elevate.

02:00:06.480 --> 02:00:12.540
very much echoing the beginning of that second half for them where they would

02:00:12.540 --> 02:00:17.700
well manipulate the map. They leveraged the Monte quite nicely. We saw that on a

02:00:17.700 --> 02:00:24.540
couple of occasions, whether it be that or the blackbeard, back in those round

02:00:24.540 --> 02:00:29.300
wins. It's like clean work. Job not done, though, critically. That's the most

02:00:29.300 --> 02:00:32.260
important part. It's about refocusing and being able to recompose for the roll

02:00:32.260 --> 02:00:40.660
swap now onto defense. They too also electing to go to that basement site for context elevate

02:00:40.660 --> 02:00:47.700
did defend it successfully on both occasions in that first half round one and round five

02:00:48.900 --> 02:00:55.860
and say of course looking to replicate that success here. Both of those rounds were decently close

02:00:55.860 --> 02:01:02.340
2 players surviving in round 1 where Jorkel got the open up and then in round 5 3 left

02:01:02.340 --> 02:01:06.900
up and Hickel got a 3k. Both of those rounds actually there were multi kills on off of

02:01:06.900 --> 02:01:13.380
Jorkel, went on to find 4 actually in that very first round. He was able to run around

02:01:13.380 --> 02:01:20.140
on his army pretty freely. So we'll see what they have to offer here for this crucial round

02:01:20.140 --> 02:01:27.140
to kickstart this series, win this, and then in a really good stead for Lair.

02:01:27.140 --> 02:01:34.140
And Hunts really kind of get grasp on how Lair's going to play out.

02:01:34.140 --> 02:01:46.140
So Fire is only being played the one time here in Asia League, we'll kick off.

02:01:46.140 --> 02:01:51.140
He goes on to the noob.

02:01:51.140 --> 02:02:00.300
I'm seeing a Zuki on to the zero which we haven't seen as much of, I think, in kickoff.

02:02:00.300 --> 02:02:16.220
and trap utility for elevating the round as well. Double soft breech with a back and

02:02:16.220 --> 02:02:22.420
sledge for day start means they're very much going to play top down, get the vert, try and

02:02:22.420 --> 02:02:26.500
put pressure on these elevate players. Mermo's going to be one to watch. He said quiet game

02:02:26.500 --> 02:02:34.340
hasn't really been all that effective unfortunately for elevator 311. You're playing the echo,

02:02:34.340 --> 02:02:38.500
you don't have to kill anyone, just make sure you deny that plane from going down, that's your

02:02:38.500 --> 02:02:46.580
wonder on the job. Fucking somewhere, avoid being seen and get the yokais to get information,

02:02:46.580 --> 02:02:51.380
keep one for denial and that might be the difference between a map one or a big swing

02:02:51.380 --> 02:02:57.620
Man I go gets aggressive and azuki will find the opening kill for day start. That's a really good way

02:02:58.860 --> 02:03:04.140
Them down to have the numbers pushing towards the side of she may want it to double down. Well, he gets tagged up

02:03:04.140 --> 02:03:11.100
He's on drone as well. He goes again. Oh, hang on. What is he doing? They're just throwing their lives away here at the window

02:03:13.860 --> 02:03:19.700
Yeah, they tried to go for a chamber that kind of approach when you already a player down is very high-risk

02:03:19.700 --> 02:03:26.980
risk. Clearly doesn't pay off. And so now Alivate will be looking to try and scrap their way back

02:03:26.980 --> 02:03:33.220
into the round. Strong advantage to Daystar. Double vert in flight. Zero can gain info.

02:03:33.220 --> 02:03:37.860
Quite literally everything is in their corner at the moment to make this work.

02:03:39.860 --> 02:03:43.300
Alivate's denial utility as well as being chipped away at...

02:03:43.300 --> 02:03:52.140
Honestly, my eyes are already going towards Joko, first for he needs to find a big multi

02:03:52.140 --> 02:03:53.140
in this round.

02:03:53.140 --> 02:03:55.140
Yeah, he's the one.

02:03:55.140 --> 02:03:59.340
I mean, Momo can try and deny it later in the round.

02:03:59.340 --> 02:04:03.140
They've lost barcode, at least he got the kill into a Zuki, Joko, Porto.

02:04:03.140 --> 02:04:05.340
Yeah, we're going all 15 rounds required.

02:04:05.340 --> 02:04:10.340
Momo does get the headshot on to peek up, unless he does something absolutely spectacular.

02:04:10.340 --> 02:04:16.180
He's not going to be able to deny this plan. Impact to open up, trying to create the 1v1.

02:04:16.180 --> 02:04:22.380
He can't even beat out Bin Bin. So Daystar also went on the attack. It's been an attacking

02:04:22.380 --> 02:04:27.500
onslaught here on Nighthaven Labs. Neither team really able to defend all that well,

02:04:27.500 --> 02:04:30.860
which might mean bad news for Daystar, but you would imagine they're going to go top

02:04:30.860 --> 02:04:42.060
floor. Yeah a big overkill hit there from Alamok in the mid round. A good catch from

02:04:42.060 --> 02:04:51.660
Daystar into Jogor. 7-7 the score line. Top floor will be the final site of choice here

02:04:51.660 --> 02:04:57.740
on Nighthaven Labs. Daystar very eager to close out their map. It's been a bit of a grueling one

02:04:57.740 --> 02:05:05.900
for them and elevate and you get a snatch one off their opponent. I really don't feel too fierce,

02:05:05.900 --> 02:05:09.580
feared for elevate. Again, their attacks generally speaking have been pretty good. I love the fact

02:05:09.580 --> 02:05:15.260
that at least initially they may well commit here to the double shield. They've been leveraging that

02:05:15.260 --> 02:05:21.180
utility quite well over the course of these attacks and Daystar at times have struggled

02:05:21.980 --> 02:05:25.900
in responding to that. So we'll see if elevate commit to it and then if that is to be the case,

02:05:25.900 --> 02:05:32.900
They had to be then try and stole that out.

02:05:32.900 --> 02:05:46.820
Yeah, I mean, it's an interesting one because usually, as you see it, you know, saying this

02:05:46.820 --> 02:05:52.420
is now very likely the day-star command server, top floor defense, you can usually put a pin

02:05:52.420 --> 02:05:56.340
in it but with the way that this match has played anything can happen.

02:05:56.340 --> 02:06:02.420
Cannot be understated again, the reliance of Jogor for elevators is a piece of difference

02:06:02.420 --> 02:06:03.420
to make up.

02:06:03.420 --> 02:06:09.300
Don't get me wrong, others are certainly capable of finding kills and having impact

02:06:09.300 --> 02:06:16.420
but it's going to be the one usually to lead from the front, 1-2 in overtime whereas

02:06:16.420 --> 02:06:27.220
peak is 3-2 in overtime. 5-1 on the entry as well for elevate. That's for Jogor.

02:06:27.220 --> 02:06:35.500
A little bit more tricky here on command server, but if it does find another opening kill here

02:06:35.500 --> 02:06:39.660
in this round, in the final round of this map, it might just be enough to elevate.

02:06:50.060 --> 02:06:54.300
So Anhyker, again, will attack in the horizontal. Last time, out when he went for this approach,

02:06:54.300 --> 02:06:59.420
he then spotted the clash pivoted below. The clash, though, not selected this time around from

02:06:59.420 --> 02:07:03.900
Daystar, and so we may actually see him commit more such a horizontal, trying to flush out Khan.

02:07:05.500 --> 02:07:07.780
Deal with some of these anchors and pressure with death marks

02:07:08.520 --> 02:07:11.760
Could also be a good tool against the pulse as well trying to keep that a bit late

02:07:11.760 --> 02:07:14.280
Oh, I'll be nitro through electrical

02:07:15.320 --> 02:07:17.320
particularly successful

02:07:17.320 --> 02:07:19.320
dodge there from elevate

02:07:19.320 --> 02:07:21.320
oh a chance now for N.I.K.L

02:07:22.600 --> 02:07:28.140
Just doesn't quite make the most of it putting the pressure on to Binbin. Binbin might get up close with a shotgun and he does

02:07:28.140 --> 02:07:35.100
Because my elevation proves to be successful against Enhiel, Carl, open a kill for Daystar.

02:07:35.100 --> 02:07:42.180
And now on the verge of maybe escaping from labs with the map win despite 1.363 down all

02:07:42.180 --> 02:07:43.180
the timing.

02:07:43.180 --> 02:07:49.940
It then looks away for a split second and allows Barco to slip on into electrical and he avoids

02:07:49.940 --> 02:07:50.940
the natural cell.

02:07:50.940 --> 02:07:56.860
Could that be a pivotal moment for this map in this round with 60 seconds left?

02:07:56.860 --> 02:08:00.840
Yeah, it feels like the defense is running low on you to azuki can only still outside my face

02:08:00.840 --> 02:08:03.920
But seal pushes forward and it works out well

02:08:04.720 --> 02:08:09.800
To be kills Momo got one at least on to souffle, but it's now advantage again for daystar

02:08:09.840 --> 02:08:12.240
Just have to hold their positions in sight

02:08:12.840 --> 02:08:18.280
Momo's not exactly being a top fragger. You know on this map barcode long on health

02:08:19.360 --> 02:08:23.860
Thinking about the plant to Momo to then cover slips on over to the right side

02:08:23.860 --> 02:08:26.100
So Momo has got back to coverage here.

02:08:26.100 --> 02:08:28.020
He's a little bit worried, too many angles.

02:08:28.020 --> 02:08:29.980
The Flames as well for the Shamiko launch out,

02:08:29.980 --> 02:08:33.300
and they're up in Flames as Daystar complete the comeback

02:08:33.300 --> 02:08:38.300
on their map pick from 6-3 down.

02:08:38.300 --> 02:08:42.180
An hour and 40 minutes to decide this map of Nighthaven

02:08:42.180 --> 02:08:46.620
Lads and Daystar come out the other side

02:08:46.620 --> 02:08:50.700
by the skin of their teeth as they take the lead heading

02:08:50.700 --> 02:08:51.300
into Lair.

02:11:53.860 --> 02:11:57.860
I'm already tired of calling you

02:11:57.860 --> 02:12:01.860
Hold my hand

02:12:02.860 --> 02:12:07.860
It's a little painful, but I'll keep it up

02:12:07.860 --> 02:12:09.860
I'm magic

02:12:12.860 --> 02:12:14.860
You're right

02:12:14.860 --> 02:12:19.860
This is everything I need

02:12:19.860 --> 02:12:24.860
You smile with a smile

02:12:24.860 --> 02:12:29.860
You smile with a smile

02:12:31.860 --> 02:12:35.860
You smile with a smile

02:12:35.860 --> 02:12:37.860
Darn it!

02:15:35.860 --> 02:15:57.900
While an all-timer on the 8-haber labs went the distance, all 15 rounds required.

02:15:57.900 --> 02:16:03.620
Back and forth, Elevate had a 6-3 lead that they ultimately squandered.

02:16:03.620 --> 02:16:10.980
They had a pretty good handle, I think, on the map, for the most part, led by Joe Gore.

02:16:10.980 --> 02:16:15.460
Once we got to round 10, five out of the next six rounds went the way of Daystar as they

02:16:15.460 --> 02:16:18.180
completed the comeback and took back their map pick.

02:16:18.180 --> 02:16:23.700
Yeah, it's not really due to swing around in roundabouts and it ended up being a bit

02:16:23.700 --> 02:16:28.500
of an endurance test in itself, just the one map so far.

02:16:28.500 --> 02:16:35.060
went for about an hour and a half, an hour 40 in the end, of course max 15 rounds added to that.

02:16:35.060 --> 02:16:38.660
A couple of the tech causes that were required of course of this one and even just getting into it

02:16:38.660 --> 02:16:45.060
in the first place. So certainly testing the concentration for both teams and ultimately

02:16:45.060 --> 02:16:51.380
I will make just fell short of the mark. A good big solid play from Seal, really was the

02:16:51.380 --> 02:16:58.340
sealer of that 15th and final round as we have a look across at that summary and looking across at

02:16:58.340 --> 02:17:06.180
the MVPs for both rosters it was such a close battle between both Pika and Jogor. It did feel like

02:17:06.180 --> 02:17:13.060
overall Jogor had the edge but that did taper off right at the very end where Jogor's cost was

02:17:13.060 --> 02:17:19.780
through the roof. Pika was able to just find that edge that additional gear towards the very very end

02:17:19.780 --> 02:17:24.420
of that map and it ended up being a pretty big difference maker. You can kind of see the numbers

02:17:24.420 --> 02:17:29.860
here between the two of them for Joe Gore just edging out for the vast majority of the statistics

02:17:29.860 --> 02:17:34.980
except for the actual kills where they were equal and had a very solid game the both of them for

02:17:34.980 --> 02:17:41.700
Joe Gore I mean I will say he didn't have the same level of influence towards the end and certainly

02:17:41.700 --> 02:17:48.260
in overtime itself and probably a big reason why elevate couldn't go on and actually win that game

02:17:48.260 --> 02:17:53.300
but that's too much reliance on one individual on one player and Pika got some pretty decent help

02:17:53.300 --> 02:17:58.740
in the end from Binbin who went positive 12 and 10, Seal went positive 2, had some big moments

02:17:58.740 --> 02:18:02.900
and certainly Souffle, which I think is the reason why they ended up winning the map that

02:18:02.900 --> 02:18:08.340
that rush attempt that we saw faced him, which was back in the 11th round, Souffle was the big

02:18:08.340 --> 02:18:12.900
reason why they won that because of his gas paid usage, we may see it here in the replay

02:18:12.900 --> 02:18:18.260
pilot package shortly, but I think what is most important is this moment there, Jogor put

02:18:18.260 --> 02:18:24.420
not 6-3 off that clutch. And I thought the game was done. He just looked so animated.

02:18:24.420 --> 02:18:28.860
The Daystar then said, no, we're not done, and we're going to get ourselves back into

02:18:28.860 --> 02:18:32.980
this series. And it's a good test to the mental fortitude of the roster and that they weren't

02:18:32.980 --> 02:18:36.140
going to give up. Lair's going to be very fascinating. I'm not too sure what to make

02:18:36.140 --> 02:18:40.180
of it in terms of the map and in terms of whose favorites, you know, who's more likely

02:18:40.180 --> 02:18:44.740
to win it. What I will say though is if that was so hotly contested on labs, I'm kind of

02:18:44.740 --> 02:18:49.940
expected in the same going into Lair. Yeah, in terms of structure, the kind of

02:18:49.940 --> 02:18:54.420
operators that you are able to bring in exploit, they do mirror in a lot of regards,

02:18:55.140 --> 02:18:59.940
our lives to be Lair kind of comparison like for like, so yeah, I don't think I've seen much to

02:18:59.940 --> 02:19:04.420
really change the storyline that this isn't going to be a close second map. I hope we see a little

02:19:04.420 --> 02:19:08.500
bit more fight from Elevate. I was really impressed with the attacks that we saw, the ones that did

02:19:08.500 --> 02:19:12.580
pay off. I guess it's just about maybe finding a little bit more consistency and I think that could

02:19:12.580 --> 02:19:17.140
actually be the defining factor in this matchup can elevate just squeeze out

02:19:17.140 --> 02:19:21.700
another attacking round or two really when it counts and ensure that they

02:19:21.700 --> 02:19:25.740
put jagoid positions to make plays and to be effective and leverage that tool when

02:19:25.740 --> 02:19:29.440
required but if he doesn't quite hit his mark if he does die or whatever may

02:19:29.440 --> 02:19:32.620
happen in the round you can't be fully reliant on him where's backup where's the

02:19:32.620 --> 02:19:37.220
second line of attack where's that plan B coming from if they can find that tap

02:19:37.220 --> 02:19:40.500
into it then they can mount that pressuring edge day start and sustain

02:19:40.500 --> 02:19:43.780
it because they had dazed up well at show the ropes in that match up but it

02:19:43.780 --> 02:19:46.820
still wasn't enough yeah I mean that's the thing man when you go six three up

02:19:46.820 --> 02:19:50.860
and you got three opportunities to close out and for what ended up being

02:19:50.860 --> 02:19:54.180
actually a rather attack aside at night haven labs in the end I think

02:19:54.180 --> 02:19:57.700
elevate would have thought now heading into land they should have probably been

02:19:57.700 --> 02:20:01.020
one nil up so it'll be curious to see what their mentality is going to be like

02:20:01.020 --> 02:20:05.380
heading into the next map because they can't just sort of feel as if they can't

02:20:05.380 --> 02:20:09.260
feel sad for themselves or feel sorry for themselves we also did have the rather

02:20:09.260 --> 02:20:13.500
big delay, especially once we went into overtime, I think that reset things a little bit, which I

02:20:13.500 --> 02:20:17.740
thought actually they might have favored elevate because they start had all the momentum going in

02:20:17.740 --> 02:20:23.020
to that overtime. And in the end, elevate then go and put themselves seven, six up. But I'm probably

02:20:23.020 --> 02:20:28.780
thinking, yeah, that might be the case. But once again, they start showed that they've got that

02:20:28.780 --> 02:20:34.140
mental strength to not be worried about being at that disadvantage being, you know, the opposite of

02:20:34.140 --> 02:20:40.140
map point and so they offset it in regulation and then they did so again in overtime which now

02:20:40.140 --> 02:20:43.820
means going into the lair they're going to have so much confidence they use their time out if you

02:20:43.820 --> 02:20:48.940
go back in the fourth round so like they they they use to that very early on you go into the league

02:20:48.940 --> 02:20:53.980
and all this meh man so you'll have your time out once again that you can use early if need be or

02:20:53.980 --> 02:20:58.860
hold it to a little bit later whereas for elevate it's like is it just jogorra bust yeah and nai

02:20:58.860 --> 02:21:02.940
kel was the only other member on the side of elevate that actually got an open killer he got

02:21:02.940 --> 02:21:07.980
2, he went 2-3. No one else got an opening kill. Joko got the fast majority. So again,

02:21:07.980 --> 02:21:12.060
it's like, if he's not getting the opening pick, if he's not getting a multi-kill round,

02:21:12.860 --> 02:21:15.100
it's pretty clear then Daystar's the better team.

02:21:17.900 --> 02:21:24.620
Yeah, absolutely. That depth or maybe lack thereof did eventually end up exposing them as that

02:21:24.620 --> 02:21:31.100
match did eventually, but the weight is no longer. Leia is ready to go. Let's jump in

02:21:31.100 --> 02:21:37.660
to map number two of this closely contested Festa3. Is the world in which days I can get

02:21:37.660 --> 02:21:44.060
the job done in a 2-0 fashion or to elevate and have something up their sleeve? Can they

02:21:44.060 --> 02:21:49.740
contest this series? Can they push us to a third? Don't forget we got stole two more

02:21:49.740 --> 02:21:53.020
best of three so get through later today. We're still going to get through this one as well.

02:21:53.020 --> 02:21:59.340
It's going to be a long one here for Asia as we've still got a lot of teams fighting for that spot of the major.

02:21:59.340 --> 02:22:06.900
The big game later to come after this way, but awkward when it goes to the major user drops down and then another huge elimination game.

02:22:06.900 --> 02:22:11.660
The fact that souls are waiting in the wings that will play one of these two teams later today.

02:22:11.660 --> 02:22:15.620
So it's like the first challenger day start elevate.

02:22:15.620 --> 02:22:16.900
You think this is the big one.

02:22:16.900 --> 02:22:17.940
Maybe you get through this.

02:22:17.940 --> 02:22:18.420
You're fine.

02:22:18.420 --> 02:22:22.620
No, souls are waiting for one of these two as we head into lead.

02:22:22.620 --> 02:22:30.720
day start one off in the series. It is the map pick of elevate cafe, the third and final map if required as we head into the bands.

02:22:35.940 --> 02:22:47.760
They started on defense. I'm pretty intrigued actually to see what kind of approach the the bandfos will go here in the first half. What kind of tools elevate especially take off the bottom the defense. So it's the clash.

02:22:47.760 --> 02:22:53.340
and it's the Izami and with all the shields remaining up for them to exploit

02:22:53.340 --> 02:22:57.540
the anticipation will be elevated to heavily into having at least one shield

02:22:57.540 --> 02:23:03.480
maybe even two into the lack of clash. I mean initially that's why I actually

02:23:03.480 --> 02:23:06.900
got the selection for this cycle floor so we'll see how that does develop over the

02:23:06.900 --> 02:23:13.080
course of the half. They don't have the Ying and the Glaze available to exploit

02:23:13.080 --> 02:23:16.360
interestingly that does mean that the likes of the Sobbered Snake will be

02:23:16.360 --> 02:23:21.640
available the Deimos as well and Elevate did not shy away from that back on labs

02:23:21.640 --> 02:23:27.360
they're both effective here on the layer and Snicks specifically was exploited

02:23:27.360 --> 02:23:33.080
frequently by Jocor it's very comfortable with the F2 leveraged it for entry

02:23:33.080 --> 02:23:38.360
was then able to lurk mid-round and so we'll see if that is a tool that gets

02:23:38.360 --> 02:23:42.920
exploited here on map 2. The other thing as well that's going to be interesting is

02:23:42.920 --> 02:23:47.980
sort of the defensive side of this series because these two teams were pretty good on the attack

02:23:47.980 --> 02:23:51.620
they're about Haven Labs and we know Lair can be difficult to crack at the best of time certainly

02:23:51.620 --> 02:23:57.860
on the top floor akin to like Command Server or not Haven Labs. I wonder how vulnerable will these

02:23:57.860 --> 02:24:03.300
two teams be on the defense. Typically if you sit here and say oh they start to start defense you

02:24:03.300 --> 02:24:09.940
know four to half kind of territory but it's so difficult to predict and kind of look at the way

02:24:09.940 --> 02:24:14.180
that elevate and being on their attacks as well very very deadly they're able to

02:24:14.180 --> 02:24:19.660
just kind of really abuse any holes in the defense take space get those

02:24:19.660 --> 02:24:24.140
opening picks flood site like they've got all of those tools but then on defense

02:24:24.140 --> 02:24:28.780
they kind of have the same flaws as daystar anyway and they saw themselves

02:24:28.780 --> 02:24:33.700
in pika azuki have got strength to two really strong attacking teams so

02:24:33.700 --> 02:24:37.500
defense might be the determining factor who can just kind of hold on to these

02:24:37.500 --> 02:24:42.740
side to play a little bit better, latent these defensive rounds, on top floor you would imagine

02:24:42.740 --> 02:24:45.140
he will play rather slow pace.

02:24:45.140 --> 02:24:50.140
I say that, Joko has already crept up and taken men's control and will find the opening

02:24:50.140 --> 02:24:51.140
kill.

02:24:51.140 --> 02:24:52.140
Oh, Seal!

02:24:52.140 --> 02:24:53.140
Oh my goodness!

02:24:53.140 --> 02:24:54.140
Look at that!

02:24:54.140 --> 02:25:00.740
Quick reaction headshot from Seal, probably should have been dead, stays alive.

02:25:00.740 --> 02:25:03.940
Now, while he is low on health, I don't think that matters.

02:25:03.940 --> 02:25:07.380
gotten rid of the Senz, but you've also gotten rid of Jogor.

02:25:07.380 --> 02:25:10.580
Yeah, they keep taking that trade every day of the week.

02:25:10.580 --> 02:25:16.900
So a little bit of luck going the way of Daystar early here on Lair.

02:25:16.900 --> 02:25:20.580
Certainly though, no guarantee that this is a round win, still a lot of work to be done

02:25:20.580 --> 02:25:24.340
here by the defense to shut down this elevate push.

02:25:24.340 --> 02:25:29.820
They have the tools, the hard breach available to navigate into a default plant position.

02:25:29.820 --> 02:25:34.820
day start elected not to bring the Tachanka and that could compromise them somewhat in

02:25:34.820 --> 02:25:41.460
their ability to deny default. I want though to highlight that the smoke is available at

02:25:41.460 --> 02:25:45.420
the minute 20 mark and so without a ton of pressure and towards objective at the moment

02:25:45.420 --> 02:25:53.420
front, I'll allow Vota to fear for their ability to attack default at this point in time. Bar

02:25:53.420 --> 02:25:58.760
code to flame elsewhere though. Elevate fighting for mezz control.

02:25:58.760 --> 02:26:08.160
I mean, the back kill from Bin Bin onto Anhyte Calv, Parker had low on health. There should

02:26:08.160 --> 02:26:11.280
be a top floor, and it's successfully defended by Daystar.

02:26:11.280 --> 02:26:18.680
In the context of the series, it's a really big result for them too, because Drogor was

02:26:18.680 --> 02:26:22.640
threatening. He probably could have and should have gotten that kill onto Seal. Then you

02:26:22.640 --> 02:26:26.840
get mezz control and then it's a whole different round but that one killed that

02:26:26.840 --> 02:26:32.960
one moment you know proving again to be the big storyline developing in the

02:26:32.960 --> 02:26:36.720
series that it isn't really just to go or a boss for elevate well the first round

02:26:36.720 --> 02:26:43.200
here on there seems to be the case and as soon as he went down there wasn't

02:26:43.200 --> 02:26:49.080
really much to happen for elevate they start strong to start on there

02:26:49.080 --> 02:26:54.560
Yeah, that one's gonna be a bit of a pill to swallow for Elevate, they really should

02:26:54.560 --> 02:26:56.760
have won that opening engagement.

02:26:56.760 --> 02:27:02.040
They start a little bit fortunate to win that duel and then they do consolidate from there,

02:27:02.040 --> 02:27:08.040
Elevate didn't try and force that push that we did see them attempt the pivot and ultimately

02:27:08.040 --> 02:27:10.040
that did force up as well here.

02:27:10.040 --> 02:27:11.040
Huh.

02:27:11.040 --> 02:27:15.880
Feel very, very fortunate to get away with that one.

02:27:15.880 --> 02:27:19.680
They've been done in the action as well, some good decisive action over towards

02:27:19.680 --> 02:27:24.800
bathroom is quite useful in disrupting the capital use and the plan push

02:27:24.800 --> 02:27:28.360
there from the attack so it wasn't all luck for them starting that round but it

02:27:28.360 --> 02:27:31.320
is a round win nonetheless.

02:27:31.320 --> 02:27:45.200
just go goes second opening death of the series

02:27:45.200 --> 02:27:49.880
engagement has been a big strength that means

02:27:49.880 --> 02:27:53.200
you can start the IQ and bring the solid snake here for basement

02:27:53.200 --> 02:27:55.360
not really a surprise

02:27:55.360 --> 02:28:05.260
And the utility brought around the day side though, and I like to change up here for the

02:28:05.260 --> 02:28:06.260
selections.

02:28:06.260 --> 02:28:10.840
I don't need the Deimos as much, they're going to be bromeing, bring more pressure, the

02:28:10.840 --> 02:28:15.640
doccaby and the snake combined, double shields with finger, so they've got the ability to

02:28:15.640 --> 02:28:20.360
play into the brome game and then also have the ability to have a pretty strong execute

02:28:20.360 --> 02:28:21.360
lineup.

02:28:21.360 --> 02:28:28.360
I do like though is certainly the ability to get that first floor control play the floorboards. There's no Ram. There's no bark. There's no sledge.

02:28:30.360 --> 02:28:41.360
So I think the hope for elevate will be that they can win the Rome game or win the direct battle in site later in the round, hoping that they've done a decent job in clearing the rumors and days are all on site.

02:28:42.360 --> 02:28:46.360
And to be fair, there's not really a heavy investor's way from Daystar. They've kept it rather direct.

02:28:46.360 --> 02:28:50.560
It's only at the moment, Izuki, on that first floor.

02:28:50.560 --> 02:28:54.200
I wonder if Daystar have kind of just baited in, elevated a little bit, showed presence

02:28:54.200 --> 02:28:57.960
around the map, get drone down, force the switches, and then go back, play sight, play

02:28:57.960 --> 02:29:05.560
the trap utility, which is going into the double shield setup, the Sheavey and Barcode.

02:29:05.560 --> 02:29:10.040
And it kind of then just invalidates, you don't need the snake as much then.

02:29:10.040 --> 02:29:13.040
And the doccabee is a little bit less useful.

02:29:13.040 --> 02:29:19.560
I like the pink spell on the seal. Yeah, I mean if it's over while I'm sealed completely

02:29:19.560 --> 02:29:23.080
and then Momo, he's the benefit. He gets the two kills, peek, it's time to get involved

02:29:23.080 --> 02:29:28.560
with the trade. And Daystar, I don't think we're ready for that kind of five-man stack

02:29:28.560 --> 02:29:32.000
directness and they just get punished. They're too split around the site and the elevator

02:29:32.000 --> 02:29:39.440
just completely circumnavigated what Daystar wanted to do in this round. The super direct,

02:29:39.440 --> 02:29:43.520
both shields together. And then what are you meant to do against this? Shoot the feed out.

02:29:43.520 --> 02:29:46.960
That works, but a little too late in the round. Momo's picked up three. He's already

02:29:46.960 --> 02:29:51.600
matched his kill total from the OPTI map. Not having labs here, and he got the five kills.

02:29:51.600 --> 02:29:55.360
He's already on four and elevate. We'll steal the second round. Well, that went exactly to the

02:29:55.360 --> 02:30:00.640
plan for elevate. Go direct, play the shields. If there is a heavy roam game, that's fine.

02:30:00.640 --> 02:30:04.400
We can go clear it later with the snake and the docker bee. But otherwise, play and I worked.

02:30:04.400 --> 02:30:09.360
And for the day start, I think just got completely caught off guard. I don't think they look like

02:30:09.360 --> 02:30:13.920
they were ready for a big stack. It was like a four man stack pushed into one player. It was a

02:30:13.920 --> 02:30:20.480
4v1, overwhelm, seal, and the round was done. It's probably a sign of things to come though.

02:30:20.480 --> 02:30:24.640
I expected with the clash band that even in the opening round we'd see heavy shield play.

02:30:25.920 --> 02:30:30.400
Talking about round number two though with the blitz and the blackbeard combination.

02:30:31.520 --> 02:30:37.200
You had immediately applied pressure onto that front line of the defense. Seal got caught in

02:30:37.200 --> 02:30:42.760
two mines he was a needs a kill the trade attempt as well was well dealt with by the

02:30:42.760 --> 02:30:48.280
attack of elevate Momo was put in a position to find a couple of pretty

02:30:48.280 --> 02:30:54.120
straightforward picks and ultimately is well exploited in the end and probably

02:30:54.120 --> 02:30:59.480
again a sign of things to come shield play into clash band typically equates

02:30:59.480 --> 02:31:04.800
to an easier time and dealing with some of these map clears despite the

02:31:04.800 --> 02:31:09.680
unsuccessful attempt there though. Daystar will not go through the tertiary selection

02:31:09.680 --> 02:31:14.800
of bunks and instead double down here on Daystar.

02:31:14.800 --> 02:31:22.440
The attackers must locate and defuse a bomb, we're doing it the right way, okay for you

02:31:22.440 --> 02:31:23.440
say Redhummer.

02:31:23.440 --> 02:31:34.360
It just shows the quality though of the elevate that it's not just a TDM lost on, it's not

02:31:34.360 --> 02:31:38.520
just a frag heavy roster put together five guys right in and yeah there's actually some

02:31:38.520 --> 02:31:43.160
decent strategy behind this team.

02:31:43.160 --> 02:31:48.800
to test them into the work that they've put in since Elevate picked up these guys after

02:31:48.800 --> 02:31:53.840
the absolutely important team came to an end.

02:31:53.840 --> 02:31:56.080
Yeah, big round from Momo.

02:31:56.080 --> 02:31:59.840
Five kills on Nighthaven Labs and four kills already in two rounds.

02:31:59.840 --> 02:32:09.840
As I said, they look to abuse the shield plate, Ryora being brought into the round as well.

02:32:09.840 --> 02:32:16.400
Every attempt for Daystar and kind of pretty similar in terms of their approach, the only

02:32:16.400 --> 02:32:20.320
real change is they dropped the Echo and the Warden, they brought the Smoke and the

02:32:20.320 --> 02:32:25.820
Rooney.

02:32:25.820 --> 02:32:29.560
But it's a massive chain-dropping strategy for Alivate, and now it's like, well, we

02:32:29.560 --> 02:32:33.040
probably can't do what we just did to them in the previous round, we'll have to play

02:32:33.040 --> 02:32:36.680
it a little bit at a slow pace, they're going to play really stacked, they'll play a bit

02:32:36.680 --> 02:32:42.600
more together, so we'll take the first four controller, we'll use the ram and the fuse.

02:32:42.600 --> 02:32:48.440
And then you've got the Captain Tower and the Monty for the late round hit into sight.

02:32:48.440 --> 02:32:57.120
You know, if they have a system of clear blue stairs or if they go to completely avoid it

02:32:57.120 --> 02:33:01.600
and they dump the util sight and they're worried about the retake attempt, it's possible.

02:33:01.600 --> 02:33:06.240
The big stack from day start, two players here, Zuki and Seal, and they've drawn out a bit

02:33:06.240 --> 02:33:13.080
utility Joe Gord did get caught some sharp shot from Sioux Play. Sioux Play think of

02:33:13.080 --> 02:33:19.360
a more trusting in the VMI of the Aruni. They kill onto Joe Gord and I was gonna say as well

02:33:19.360 --> 02:33:24.960
with the with the bookie I don't preach that you can cut off that player blue stairs almost

02:33:24.960 --> 02:33:29.120
akin to to bank when you open up the square hatch and then it's hard for them to run back down

02:33:29.120 --> 02:33:33.280
if you're watching the floorboards when they come back down blue stairs they can be vulnerable

02:33:33.280 --> 02:33:36.280
I think this is going to go to the drop.

02:33:36.280 --> 02:33:41.280
Straight into the drop, Sufley was ready for it, he had shot off the barcode.

02:33:41.280 --> 02:33:45.280
He was not quite set there on the Monty.

02:33:45.280 --> 02:33:50.280
A little bit vulnerable and down blue she may come as late knowing that they're giving up this position.

02:33:50.280 --> 02:33:54.280
Good trade again though from Sufley, he's found three critical kills in the round.

02:33:54.280 --> 02:33:59.280
And it seems like for Daystar, all this be given from the second round, they've learned their lessons.

02:33:59.280 --> 02:34:04.240
As the repeat on basement seems like it will pay dividends

02:34:05.120 --> 02:34:10.760
Not an age of siege. We don't see a lot of repeat sites, but it pays off a day-style

02:34:12.880 --> 02:34:14.480
Yeah, that's

02:34:14.480 --> 02:34:16.360
now another

02:34:16.360 --> 02:34:22.520
Really nice around for city play over the course of this series a player that typically doesn't have massive impact on the the scoreboard

02:34:22.520 --> 02:34:23.280
but

02:34:23.280 --> 02:34:25.280
can find impact kills and

02:34:25.400 --> 02:34:31.740
There's a good job there to find the first kill on to Joe Gore disrupted a lot of that vert plant from elevate it stored out the drop

02:34:32.580 --> 02:34:35.120
Also found a kill during the drop itself

02:34:35.340 --> 02:34:40.500
He did a lot of really really good work and critically valued his life as well didn't overpeak those instances

02:34:40.940 --> 02:34:42.940
Didn't allow elevate to drop for free

02:34:43.500 --> 02:34:48.600
And so I don't think the game plan there from elevate was really particularly poor

02:34:48.600 --> 02:34:53.380
Unfortunately, though, the execution did fall short a little bit, but the util layering

02:34:53.380 --> 02:34:56.900
left a bit to be desired as well, and you could probably disrupt the defence in terms

02:34:56.900 --> 02:35:02.460
of line of sight, or send the positions maybe as much as they intended, and they started

02:35:02.460 --> 02:35:09.100
able to flex their muscles on the anchor work, but they now have the lead as we enter the

02:35:09.100 --> 02:35:15.100
second phase of the half, Grim and Kaiyid off the board, and we will return to the top

02:35:15.100 --> 02:35:17.100
Oh

02:35:45.100 --> 02:35:49.100
It looks like they're just gonna run it back in terms of a similar lineup for Elevate.

02:35:49.100 --> 02:35:54.100
Now, they don't have the Grim this time around after that gets banned away.

02:35:54.100 --> 02:35:59.100
Same for Daystar, don't have access to the Kaiyeds, so they just bring the Bandit.

02:35:59.100 --> 02:36:03.100
There is still a looking lineup for them to go to the ground.

02:36:03.100 --> 02:36:08.100
They did drop the Thorn as well, so obviously the Kaiyeds banned away.

02:36:08.100 --> 02:36:11.100
They drop the Thorn, and they go New Bandit.

02:36:11.100 --> 02:36:15.100
Again, we want to try and play the same kind of style, keep the wall three and fours,

02:36:15.980 --> 02:36:18.700
stay pretty much bunked in towards the site and

02:36:19.820 --> 02:36:22.020
for Elevate not having the Grim available,

02:36:22.500 --> 02:36:25.940
they're kind of just gone and decided to bring the Striker.

02:36:27.780 --> 02:36:29.980
But with the Blackbeard, so they've got at least

02:36:31.020 --> 02:36:36.500
maybe a little bit of cover for Joko when they go for this Ops mezzanine push, try and open up Mask.

02:36:36.500 --> 02:36:43.380
Now I like the black bit switch up for elevate playing into the shield play has been a big

02:36:43.380 --> 02:36:48.420
strength of theirs so far in the series and we saw that in the second round.

02:36:48.420 --> 02:36:54.940
Oh, immediately, Anhy-Kell is just dead and that's your Capitao gone as well.

02:36:54.940 --> 02:36:55.940
That's a crucial pick.

02:36:55.940 --> 02:37:02.540
Yeah, see, Flair's gonna be able to hit it today, which is ironic considering that the

02:37:02.540 --> 02:37:13.560
be able to connect to the games. Be positive for Daystar that he has been able to play

02:37:13.560 --> 02:37:18.280
today and he's had some hugely impactful moments so far in the meantime. Barcode and

02:37:18.280 --> 02:37:23.080
a joke or both taking a chunk of damage. Mermo will look main stairs, does catch Bimbin.

02:37:23.080 --> 02:37:27.040
There's a point of difference now in this attack if Mermo is able to push forward and

02:37:27.040 --> 02:37:31.280
get some mezz control. That's a big kill. I mean you don't have the gas babes down,

02:37:31.280 --> 02:37:34.280
I can really calm down, elevate later in the round if they can get masked.

02:37:34.280 --> 02:37:35.280
But that doesn't help.

02:37:35.280 --> 02:37:37.280
Nitrocell immediately to finish him off.

02:37:37.280 --> 02:37:38.280
There goes Barcode.

02:37:38.280 --> 02:37:39.280
No Blackbeard.

02:37:39.280 --> 02:37:40.280
Another Nitrocell.

02:37:40.280 --> 02:37:42.280
That one gets shot.

02:37:42.280 --> 02:37:44.280
So no more Nitrocell left.

02:37:44.280 --> 02:37:47.280
They had three available in the Roundtid Daystart.

02:37:47.280 --> 02:37:51.280
One of them, by the way, did tag up Barcode earlier along with Jogor.

02:37:51.280 --> 02:37:53.280
Sheep Ailou says out to Azuki.

02:37:53.280 --> 02:37:54.280
Overward's masked.

02:37:54.280 --> 02:37:56.280
And it seems I can elevate this round's falling apart.

02:37:56.280 --> 02:37:59.280
You do still have Jogor alive, but on sites such as this,

02:37:59.280 --> 02:38:03.780
This is this 2v4, even for Jogor and he's high level of play.

02:38:03.780 --> 02:38:07.780
This will prove to be quite difficult heading into the final 50 seconds.

02:38:07.780 --> 02:38:10.280
They start well set up to take a 3-1 lead.

02:38:14.280 --> 02:38:20.780
Nice Jogor can show some magic, but walking into this cross will be very difficult, the sense may assist.

02:38:20.780 --> 02:38:22.780
Oh no, I'm gonna start shingling.

02:38:22.780 --> 02:38:25.280
Oh, not quite.

02:38:25.280 --> 02:38:28.280
He's the one to do the catching. Can you cover the plant though?

02:38:28.280 --> 02:38:36.480
Yeah, I'm in a good rush in knowing that the RAU would likely force out the Zotto caster from a zuki to utility for utility

02:38:36.480 --> 02:38:43.120
So Joe welfare is it out sends Momo in now? They've got the ability to play at this point can go down the Maestro cam is the only thing left

02:38:43.120 --> 02:38:44.720
and I'm this

02:38:44.720 --> 02:38:51.320
All seconds left is played that while so if like a seal then it gets going to play will come up with the Maestro cam

02:38:51.440 --> 02:38:53.840
3-1 lead for day star solid teamwork

02:38:53.840 --> 02:39:02.500
work, as they've taken a pretty decent lead to begin on Lair, at no point did they really

02:39:02.500 --> 02:39:06.840
ever have a lead back on Knighthaven Labs.

02:39:06.840 --> 02:39:11.840
Elevate were the ones kind of in control for the vast majority of that opening map.

02:39:11.840 --> 02:39:16.840
Bunks and briefing will get tested for the first time in the half.

02:39:16.840 --> 02:39:22.440
There are decent glimpses there from Elevate, the fight back there after losing to Capitao

02:39:22.440 --> 02:39:28.080
earlier was not particularly poor, and they tried his best to make a play in through Mez

02:39:28.080 --> 02:39:29.580
and then aiding Jogoers.

02:39:29.580 --> 02:39:34.080
They tried to enter in towards the site, but some sharp shooting there from the side at

02:39:34.080 --> 02:39:40.840
the end around able to capitalize on that top floor.

02:39:40.840 --> 02:39:46.920
So, now begs the question, can they defend the tertiary of thorns, a very volatile side

02:39:46.920 --> 02:39:50.360
and then equally up, elevate up to the tiles in terms of attacking it, because it's not

02:39:50.360 --> 02:39:54.800
certainly not a side that you can just walk through the front door typically.

02:39:54.800 --> 02:39:59.120
It seems like they are going to lean into the sands once again, which is pretty typical

02:39:59.120 --> 02:40:06.440
for this side, go to the green side, control, use the sands to counter the war in terms

02:40:06.440 --> 02:40:07.960
of that initial entry.

02:40:07.960 --> 02:40:13.480
So as they add a component where it can be very difficult to get the plant down and so seal will need to value his life

02:40:16.040 --> 02:40:19.200
So they should be some yet intriguing counterplay on both teams

02:40:19.200 --> 02:40:39.920
I mean, the one thing that has kind of followed there from the Vanya Delaxis, the rental jacoit

02:40:39.920 --> 02:40:44.180
doesn't have, you know, big impact, it's had two opening deaths, elevators don't have as

02:40:44.180 --> 02:40:46.240
much of that firepower.

02:40:46.240 --> 02:40:51.740
Momo that's actually the one who stood up. He's already passed his kill total from the first map which went all 15 rounds

02:40:53.140 --> 02:40:57.340
But they probably need a little bit more from barcode and then high color especially those two in particular

02:40:57.440 --> 02:41:01.060
Just the one kill between them three four rounds played on there

02:41:06.420 --> 02:41:10.500
Where souffle has stood up massively he was the the peek a show

02:41:11.420 --> 02:41:16.020
19 kills back on that today got the one so far get the lead three once so there's still more room

02:41:16.240 --> 02:41:18.240
to improve for Daystar.

02:41:18.880 --> 02:41:20.880
Infintely a decent start as well.

02:41:23.320 --> 02:41:28.560
They just don't look as aggressive and fluid on there on the attack compared to Lance as well.

02:41:33.220 --> 02:41:37.960
Just felt like Daystar are playing a lot, a lot of this map better in terms of their positioning,

02:41:38.200 --> 02:41:44.620
not really giving away picks for free to elevate, elevate at spending a little bit more time searching and poking and potting.

02:41:46.240 --> 02:41:49.240
The lab's felt very hot and heavy, and it lost pace.

02:41:52.740 --> 02:41:55.740
Yeah, midpoint of the round, and it's a bit of a standoff at the moment.

02:41:56.240 --> 02:42:01.240
Do elevate OTSU go direct here, or are they going to wait until they apply a bit more pressure?

02:42:01.240 --> 02:42:02.240
I'll...

02:42:04.740 --> 02:42:10.240
It's a tricky decision to make, but it's a fully-invested in a bug from days like typically releasing it on site,

02:42:10.240 --> 02:42:11.240
elevate...

02:42:11.240 --> 02:42:12.240
Actually complicate?

02:42:12.240 --> 02:42:13.240
Is this a fake?

02:42:13.240 --> 02:42:14.740
Yeah, totally a fake.

02:42:14.740 --> 02:42:22.040
And I think it may have just drawn the attention of Daystar below, even at just temporary.

02:42:22.040 --> 02:42:24.140
Zuki falling as well.

02:42:24.140 --> 02:42:28.940
A lot happening and it's a spray and pray moment for him to play and Fragurete was perfectly placed.

02:42:28.940 --> 02:42:32.140
Four kills from Shiba in the round. Jogor goes down the seal.

02:42:32.140 --> 02:42:36.540
And he can play this really, he doesn't have to go and take the direct gunfight.

02:42:36.540 --> 02:42:38.940
Oh my goodness, maybe he can!

02:42:38.940 --> 02:42:41.940
But he's on the Solar Scars! 40 seconds!

02:42:41.940 --> 02:42:47.780
Force barcode to play the plate game and go below. You're on the soulless. You still have impacts

02:42:48.380 --> 02:42:53.340
For all intents and purposes. He should be winning this round now seal is in the best position to win this round

02:42:53.860 --> 02:42:57.940
Barcode has to go above. He cannot plant on site. He's too vulnerable

02:42:57.940 --> 02:43:03.860
He will be running though into that double impact seal in prime position got the yellow ping information

02:43:03.860 --> 02:43:06.620
So they know the whereabouts of seal repositions away though

02:43:06.620 --> 02:43:09.700
And now barcode has to think about either going hunting or going to the plant

02:43:09.700 --> 02:43:14.940
He will go for the drop into the plant seal slow to react the plant will be successful

02:43:14.940 --> 02:43:18.100
But he should know roughly where he is and still will well

02:43:18.100 --> 02:43:24.220
I thought he thought about the drop hesitated and seals given a good a huge opportunity now especially on the black

02:43:24.820 --> 02:43:27.540
What's the creative? More of a line of sight?

02:43:28.180 --> 02:43:31.360
Trying to find out roughly where he is, but he gets a bit of a misinformation

02:43:32.460 --> 02:43:36.060
He's playing this really slow. He knows he's susceptible to the drop

02:43:36.060 --> 02:43:41.060
And Impact could still do a world of damage shotgun from afar!

02:43:41.060 --> 02:43:44.060
The seal completes the ace and the counter defuse!

02:43:44.060 --> 02:43:47.060
Daystar will go 4-1 up!

02:43:48.060 --> 02:43:52.060
Wow, a lot of read there from the seal to get the job done.

02:43:54.060 --> 02:43:58.060
It looked a little slow, but I think it was actually more so calculated.

02:43:58.060 --> 02:44:01.060
He was really trying to hone in on where Barco could have gone.

02:44:01.060 --> 02:44:05.060
He had a little bit of auditory info to play off prior to that.

02:44:05.060 --> 02:44:09.060
I need to do that position absolutely perfectly.

02:44:09.060 --> 02:44:14.060
I love the attack setup though from Elevate, the little half of the fake plant.

02:44:14.060 --> 02:44:19.060
They dropped the defuser trying to draw the attention of the solo, so they moved up a barb into a planted position.

02:44:19.060 --> 02:44:26.060
Then they completely wound it on a barb, still got left in a 1v2 hit a sharp shot initially,

02:44:26.060 --> 02:44:32.060
and then was able to find that black bit and land those critic shots from up above.

02:44:32.060 --> 02:44:35.380
It's a 4-1 lead to Daystar.

02:44:35.380 --> 02:44:36.900
Attackers need to locate them.

02:44:36.900 --> 02:44:39.140
How to elevate losing their group on this series?

02:44:39.140 --> 02:44:44.180
Well, I mean, he's played that really well because, as you said, he didn't rush, and it

02:44:44.180 --> 02:44:46.420
did seem like it was taking a little bit of time.

02:44:46.420 --> 02:44:52.100
About 20 or so seconds after the plant had gone down, which that in itself was also somewhat

02:44:52.100 --> 02:44:57.060
a little bit surprised that he kind of gave so much time and space to Barco to get that

02:44:57.060 --> 02:44:58.620
down considering the plant is all his.

02:44:58.620 --> 02:45:00.660
But then it goes through the process of elimination.

02:45:00.660 --> 02:45:02.740
Well, he's not here and he's not there.

02:45:02.740 --> 02:45:06.340
So he must be just standing and watching the hatch expecting me to drop down because it's

02:45:06.340 --> 02:45:10.380
the best way to really go from top floor to bottom floor so quickly.

02:45:10.380 --> 02:45:12.140
He's expecting the hatch drop.

02:45:12.140 --> 02:45:15.540
And so then he shoots out the angle that he's checked everything else.

02:45:15.540 --> 02:45:16.620
He must be there.

02:45:16.620 --> 02:45:17.740
Start shooting with a shotgun.

02:45:17.740 --> 02:45:18.740
Bam.

02:45:18.740 --> 02:45:19.740
Finds him.

02:45:19.740 --> 02:45:20.740
Ace.

02:45:20.740 --> 02:45:21.740
Secure.

02:45:21.740 --> 02:45:24.980
And something that will get lost in that round, unfortunately, for all of that shit may

02:45:24.980 --> 02:45:25.980
go to 4k.

02:45:25.980 --> 02:45:30.780
He was really good pushing into that top floor for that execute once they dropped the case

02:45:30.780 --> 02:45:31.820
throughout the ROUs.

02:45:31.820 --> 02:45:37.820
He was the first one to push forward and picked up quite a few of those kills for Alivate.

02:45:37.820 --> 02:45:43.180
Goes unrewarded as we get to the close to this half, it's been dazed on the defense.

02:45:43.180 --> 02:45:46.860
And again, typically we'd be kind of saying, well this is kind of normal, Alivate just

02:45:46.860 --> 02:45:52.820
need to get one more round and it's the pass mark, but in this series with these two kind

02:45:52.820 --> 02:45:57.860
of attacking orientated teams, I'm not too sure. But it's Barco that finds the opening

02:45:57.860 --> 02:46:03.980
pick onto Seal. After all of those heroics in the previous round with an ace clutch and

02:46:03.980 --> 02:46:10.740
a Zuki with a wonderful reaction to hit that headshot onto Barco, brings it back to a 4v4.

02:46:10.740 --> 02:46:15.940
And to be fair, it's Goyo for Dockabee. Dock and Canister's placed versus no logic bombs

02:46:15.940 --> 02:46:16.940
now around.

02:46:16.940 --> 02:46:21.500
Yeah, Seals of course been very very sharp over the course of the series, but purely on a

02:46:23.060 --> 02:46:28.460
Utility basis it ends up being a net win there for the defensive day star

02:46:30.140 --> 02:46:33.620
And we're playing a far less extensive

02:46:35.820 --> 02:46:40.360
Position as a defensive unit this time out compared to last time despite that though

02:46:40.360 --> 02:46:45.560
So, M.I.E. Aleph is at March 4th, traded plate with Joe Gore, finds Bin Bin.

02:46:45.560 --> 02:46:48.880
So, Elevate retain advantage and they still have the Blitz.

02:46:48.880 --> 02:46:52.760
Unit 30 on the clock, three gas babes, four day start.

02:46:52.760 --> 02:46:56.480
DMR, four Sioux Flayers being clutched over the series as well.

02:46:56.480 --> 02:47:01.560
Not impossible, but it is a tricky position that they start now find themselves in.

02:47:01.560 --> 02:47:02.560
Attack is dropped.

02:47:02.560 --> 02:47:14.480
Siltory gas bay is available for Azuki. Sufley has been very sharp so far here on

02:47:14.480 --> 02:47:19.920
Lair. I love this setup for Alive heading into the last 60 seconds. You still got two

02:47:19.920 --> 02:47:24.040
adrenaline surges, you got the RAU sends that you can play off and then Shiba on the blitz

02:47:24.040 --> 02:47:28.720
and Shiba was very good in that previous round. Frag grenade, smoke, a lot of utility here

02:47:28.720 --> 02:47:35.000
for Alive. Had in the fact that they got Jogo up and an extra play up. Very good chance

02:47:35.000 --> 02:47:41.400
in this round. Oh, the timing though. Jogo, how does he survive the shotgun to the face?

02:47:41.400 --> 02:47:46.360
Oh, well, that's just a spray, spray moment to fly. Turn around, Sean. A bit of help from

02:47:46.360 --> 02:47:51.320
the Vulcan counter stuff, but it's Momo who comes up big for Alive. They desperately needed

02:47:51.320 --> 02:47:56.680
that one. A huge half from Momo. It's still though a 4-2 lead to Daystar.

02:49:56.680 --> 02:50:24.480
So we head back in for the second half, the Raw Talk timeout coming to an end into the

02:50:24.480 --> 02:50:33.360
bands and then into a tactical timeout as well. Difficult one to kind of envision how this is

02:50:33.360 --> 02:50:38.640
going to go and play out now. Big round from Momo clutching up at the end of the half. Otherwise,

02:50:38.640 --> 02:50:43.520
it was almost stolen back for Daystar. 5-1, I would have probably penciled them in to close

02:50:43.520 --> 02:50:51.040
the series out, but I love they have the reprieve. And now the bands confirmed. Kaede and Bandit,

02:50:51.040 --> 02:51:09.680
capital and sends the bands. So, bunks and briefing will seemingly be the site of choice.

02:51:11.920 --> 02:51:14.320
I'll let one of the tick that box early.

02:51:14.320 --> 02:51:22.240
They'll probably still be riding the momentum of putting that final round came down to a

02:51:22.240 --> 02:51:27.560
very close 1v1 but Momo had to stand up and win that duel.

02:51:27.560 --> 02:51:34.560
He's now up to 8 and 4 over the course of this series and whilst his cost is only at

02:51:34.560 --> 02:51:40.280
67% the impact that he has had has been quite notable so far.

02:51:40.280 --> 02:51:45.880
Clearly Elevate have invested very heavily in being able to win out this site with the

02:51:45.880 --> 02:51:47.600
Capitao and the Sense game.

02:51:47.600 --> 02:51:53.400
Both of those operators are particularly useful on this site, not exclusively to this site,

02:51:53.400 --> 02:51:58.720
but probably a little more so, comparatively to top and bottom four.

02:51:58.720 --> 02:52:04.560
So this is, again, it's not, must win, but when you're putting such a large emphasis

02:52:04.560 --> 02:52:09.240
on this specific site like this, when, with your games are targeting them in this fashion,

02:52:09.240 --> 02:52:16.240
We need to be winning this one and setting this off up.

02:52:32.160 --> 02:52:35.240
I know we played quite a bit of stage in this series, but it's 10, 10

02:52:35.240 --> 02:52:47.720
multi-kill rounds. It's been absolutely entertaining to watch. Everyone's kind of taking turns having

02:52:47.720 --> 02:52:53.400
big pop-off rounds for moments. He's pop-off map so far. Well, Jogor is taking a bit of a breather

02:52:53.400 --> 02:52:58.440
here on Lair. He's stood up. Barcode has stood down and 1-6 now for Barcode. Lost at the solace

02:52:58.440 --> 02:53:04.280
early. Binbin does his job on the snake and gets an open and kill. He may be low, but this is what

02:53:04.280 --> 02:53:11.480
what you want if you taste it. The Joko activates and shuts down the Hibana.

02:53:11.480 --> 02:53:19.240
Azuki, 5'6 and 5 has had a bit of a neutral sort of layer so far. Bin bin again despite

02:53:19.240 --> 02:53:23.520
being long held against a Hedge Sword and a Hanna. Hi, Cal. Maybe a little overaggressive

02:53:23.520 --> 02:53:28.600
pushing into the server. No more sense, thank you very much. Shippei will get rid of Pika

02:53:28.600 --> 02:53:31.360
And this is shaping up to be a very fast Punks Creeping.

02:53:33.800 --> 02:53:41.000
The enemy is trying to switch up the tempo, maybe not feeling particularly comfortable attacking into this site without the Santander capitao. It's unsettled them a little bit.

02:53:42.600 --> 02:53:44.480
Suflate has found space Punks.

02:53:44.480 --> 02:53:50.240
They catch a tiny bit of slow land by Jogle. They look like a slow peep, but I honestly think it was a hitting but...

02:53:50.240 --> 02:53:56.280
still now in a one versus three in the big investment from Alivay and taking off the

02:53:56.280 --> 02:54:01.880
capsule and the sense as their bands for the first three rounds of defense seemingly is

02:54:01.880 --> 02:54:02.880
going to pay off it.

02:54:02.880 --> 02:54:11.520
I think the only site where those bands may backfire for Alivay is Basement.

02:54:11.520 --> 02:54:14.920
It's probably the site now that they need to be winning.

02:54:14.920 --> 02:54:18.880
It's kind of flipped a little bit from Bong's briefing, typically being that kind of site

02:54:18.880 --> 02:54:20.880
to probably basement

02:54:24.080 --> 02:54:26.080
We'll see all give himself a chance

02:54:26.320 --> 02:54:31.420
He's been playing so far. Well, he had the one we want opportunity against Joko who hits a quick headshot

02:54:32.800 --> 02:54:36.580
And so elevate wall kicks out their defense in a winning fashion

02:54:37.160 --> 02:54:41.520
Make it two rounds straight. I'll trade for one start for day start

02:54:42.120 --> 02:54:44.120
It's now four to three

02:54:44.120 --> 02:54:52.280
But both of these two teams have shown real good comeback potential, a 6-3 lead on Night

02:54:52.280 --> 02:54:57.000
Haven Labs for Alivate, Daystar brought it back, 4-1 lead for Daystar here on Lair, Alivate

02:54:57.000 --> 02:55:00.240
now bringing it back as we go top floor and again they don't have the capitao of the

02:55:00.240 --> 02:55:07.240
the sense

02:55:13.920 --> 02:55:16.120
all word yet jay go

02:55:16.120 --> 02:55:19.880
and said another dimension

02:55:19.880 --> 02:55:20.960
it's looking sharp here

02:55:20.960 --> 02:55:24.520
to kick off defense full alvo

02:55:24.520 --> 02:55:28.160
i certainly share the uh... sentiment of basing toy could be more impacted

02:55:28.160 --> 02:55:33.160
by the vans as opposed to the top floor where they sense it's sure it can be okay to cap it out especially

02:55:33.160 --> 02:55:39.160
some of the positions that you may want to clear like masters or if you want to go for the back hit our six side

02:55:39.160 --> 02:55:44.160
plushing out that some those particular positions like the server hold or the display hold

02:55:44.160 --> 02:55:50.160
cap it out can be quite useful on that side of the map as well and so without those tools available

02:55:50.160 --> 02:55:53.160
we'll see what they are able to produce

02:55:53.160 --> 02:56:03.160
They are going to expectably go double shield in response with both the Monty and the Blackbeard.

02:56:23.160 --> 02:56:37.640
The barcode entrusted on the clash and it's had a rather rough layer so far.

02:56:37.640 --> 02:56:40.420
Cannot afford to go down further than this round especially with the double shield set

02:56:40.420 --> 02:56:45.080
up for Daystar on the attack.

02:56:45.080 --> 02:56:48.640
My concern with Daystar is kind of a little on the lack of firepower.

02:56:48.640 --> 02:57:01.640
They'll be able to get the space, they'll be able to get up some mezz control courtesy of their shields, but when it comes time to actually push into the site, it's going to be intriguing to see how that does eventually.

02:57:01.640 --> 02:57:06.120
I'm gonna go, oh, there's a big nitrocell.

02:57:06.120 --> 02:57:09.120
I mean, pink has done a very good job to avoid that, not go down at all.

02:57:09.120 --> 02:57:14.280
Yeah, it takes a little bit of damage, but I think you'd be very happy with the overall

02:57:14.280 --> 02:57:17.040
result as MoMo continues to feel the confidence flowing.

02:57:17.040 --> 02:57:21.640
You either in front of him or close to double digits, he'll unlead nitrocell in hand now

02:57:21.640 --> 02:57:22.640
for shit mate.

02:57:22.640 --> 02:57:23.640
He threw his one out.

02:57:23.640 --> 02:57:26.640
That one's just gone completely off the mark.

02:57:26.640 --> 02:57:33.980
Oh, hell no minute 30. I mean that's all good today star being able to draw out this utility is a little risk

02:57:35.040 --> 02:57:37.040
What?

02:57:39.240 --> 02:57:44.840
Good goodness Pika Momo and Jogor both overwhelmed and it's a damaged day star

02:57:44.940 --> 02:57:48.240
Yeah, I can kind of understand the Momo killer after they

02:57:49.760 --> 02:57:54.960
Surprised you got Jogor. He was usually quite snappy and the pistol just continued to connect

02:57:56.640 --> 02:57:59.600
This could be a very big round with Shibae.

02:57:59.600 --> 02:58:02.960
He too, having a much better lair in comparison with the opening map.

02:58:04.320 --> 02:58:08.320
Now I can't barcode if you're slow to get going, but I've still got Shibae up.

02:58:08.960 --> 02:58:12.720
He puts in the chamber, sweet for two-flade, but it's barcode with SMG.

02:58:12.720 --> 02:58:16.480
Binds his second kill at the map, and big advantage now for Alivate.

02:58:18.720 --> 02:58:22.160
From 4v3, Daystar have kind of let this one slip.

02:58:22.160 --> 02:58:26.160
They've borne a little bit too much on the hunt for the kills, less focused on the objective.

02:58:26.160 --> 02:58:30.860
It's back on him. And he can just go trap beer. What is that? What are they doing?

02:58:31.260 --> 02:58:36.940
Yeah, I mean, that's the risk that you run when you if you're only double shield and haven't banned out the clash

02:58:36.940 --> 02:58:42.800
You need to be expecting that to be the the main counter pull from the defense and

02:58:44.440 --> 02:58:47.360
It proved to be a little overwhelming that again

02:58:47.360 --> 02:58:51.000
It's difficult because you want to double down take high banded off the ball. That's understandable

02:58:51.000 --> 02:58:53.000
You want to enable a bit more hard breach play

02:58:53.000 --> 02:59:03.000
But that trade-off going away, you know, we now have to get into established a little bit of a streak here and building some meaningful momentum.

02:59:03.000 --> 02:59:09.000
There was a nice little trouble there from Pika, but it unrivaled pretty quickly.

02:59:09.000 --> 02:59:15.000
They start unable to then transition into the wincon of getting a plant down.

02:59:15.000 --> 02:59:21.000
A little messy across the board. 4-4 scoreline. It's three straight for Elevate.

02:59:21.000 --> 02:59:29.400
It's probably been some of the sloppier siege that we've probably seen, I'm not going to lie in terms of kickoff so far.

02:59:31.960 --> 02:59:38.520
Which probably isn't too surprising because we've been, for the most part, been seeing some pretty decent attacks,

02:59:38.520 --> 02:59:44.760
but Leia has now turned into the defensive juggernaut. It's flipped completely to what we kind of saw on Nighthaven Labs.

02:59:44.760 --> 02:59:47.880
Neither of these two teams really having a lot of success on the attack.

02:59:51.000 --> 02:59:56.360
And it puts elevate now in a very comfortable position because you two rounds into the heart you got a free round winstreet

02:59:56.720 --> 03:00:01.920
You're getting a pretty clear picture of like yeah, these guys don't really know what they're doing on the attack with clearly

03:00:02.280 --> 03:00:04.280
Got a good job in terms of the bends

03:00:04.920 --> 03:00:10.480
Just the lack of utility not having the cap attack not having the send which are two very strong operators on this map

03:00:10.480 --> 03:00:13.360
And helping with the top floor and tertiary

03:00:14.320 --> 03:00:18.220
This is the test I said it before after the first round does at basement

03:00:18.220 --> 03:00:21.780
You probably don't need the capitao in the sense as much

03:00:22.700 --> 03:00:26.700
And so you kind of get it should get the operators that you want

03:00:29.420 --> 03:00:31.780
Okay, we're on capitao is very very good

03:00:32.980 --> 03:00:34.980
typically is on any slide on any map, but

03:00:36.460 --> 03:00:38.460
Definitely don't need the sense

03:00:39.700 --> 03:00:44.020
My wife's gonna play the extensive room on the scope of says he's gotten to double digits

03:00:44.020 --> 03:00:46.340
Why not put him on the confident operator?

03:00:48.220 --> 03:01:03.620
Oh, that is a very aggressive search, that's creepy for Daystar to open up around 9, losing

03:01:03.620 --> 03:01:05.780
the solace as well.

03:01:05.780 --> 03:01:10.740
We'll starve this defensive info, and Daystar needed the counseling of action in terms of

03:01:10.740 --> 03:01:16.820
trying to apply some pressure in towards the objective not messing around.

03:01:16.820 --> 03:01:23.820
very good dead as well. Daystar looking to respawned.

03:01:23.820 --> 03:01:27.820
Well they're just set up now. Like that death of barcode, what is he going to do?

03:01:27.820 --> 03:01:33.820
Daystar already got so much basement control. They're already just completely filtered around the site.

03:01:33.820 --> 03:01:40.820
And the Momo top floor lurk, completely ineffective because his teammates are just dying so easily.

03:01:40.820 --> 03:01:46.740
And then he goes back to basement. It's too late in the round. It's been completely given up. It's flawless from day start a

03:01:47.820 --> 03:01:49.940
Lot of that though hinges on n i cal

03:01:50.780 --> 03:01:56.260
Swinging that window with the start as soon as he goes down the gaps now open up because what we're seeing from elevate

03:01:56.260 --> 03:01:59.300
You got one on the top floor and how n high cal dies

03:01:59.340 --> 03:02:02.900
Guess what now if your day starts so we can go 5v3 in sight

03:02:02.900 --> 03:02:09.860
You got the numbers they get the opening kill in that you know push into the site now to 5v2 one guys still top floor

03:02:09.860 --> 03:02:11.860
It just completely unravels.

03:02:12.860 --> 03:02:14.860
Unfortunately for Alivate, big round for Daystar.

03:02:14.860 --> 03:02:17.860
And now they've gone through the tough part.

03:02:17.860 --> 03:02:23.860
No more clash available for the defensive Alivate when you consider top floor and also bunks and briefing.

03:02:23.860 --> 03:02:30.860
Yes, they lose the Monty, but you do still have access to the Blitz and the Blackbeard if you want to double down on shield play.

03:02:30.860 --> 03:02:40.260
Now, we'll see if Elevate are able to just mentally reset a little bit after that round.

03:02:40.260 --> 03:02:50.660
Can't be the most comfortable feeling now trailing and losing that round quite comprehensively.

03:02:50.660 --> 03:02:56.620
Back to first floor, Elevate understandably are looking to double down on this objective

03:02:56.620 --> 03:03:03.720
successful back in round number seven day start finding it's quite tricky to

03:03:03.720 --> 03:03:09.220
navigate around this capitel sense ban on that particular occasion

03:03:09.620 --> 03:03:14.980
drone call a 3k back on my the tempin been be find the opener for day start

03:03:14.980 --> 03:03:22.900
but I failed to convert so days I go for pretty early tempo in that round the

03:03:22.900 --> 03:03:27.540
that open kill as I mentioned coming in the first 45 seconds of the round. We'll see if

03:03:27.540 --> 03:03:30.820
they're a bit more composed and try to select them this time instead go for maybe map clear

03:03:30.820 --> 03:03:35.180
and flush out up above. Direct really shouldn't be the most optimal strategy here for the

03:03:35.180 --> 03:03:36.180
attack.

03:03:36.180 --> 03:03:49.420
Now first flawless round since the fourth round on my Haverlands which was also from

03:03:49.420 --> 03:03:50.420
day stop.

03:03:50.420 --> 03:04:04.420
There's a lot of shots going off in the background, geez, so the fire works.

03:04:04.420 --> 03:04:14.220
I'll also say one thing about Daystar though is at least here on Lair, it's a pretty even

03:04:14.220 --> 03:04:17.940
team performance and probably enough the player who's got the least amount of kills is Pico,

03:04:17.940 --> 03:04:23.140
who was the clear standout on Nine Haven Labs, and a big reason why they ended up winning

03:04:23.140 --> 03:04:26.980
that map with the 19 kills, but you kind of looked across Bimbing, Nizuki, Suflay,

03:04:26.980 --> 03:04:31.940
and sealed all seven and eight kills, they're getting a real solid team performance, we

03:04:31.940 --> 03:04:36.940
have to elevate our barcode, N.I. Kelk, kind of struggling a little bit, they show a bit

03:04:36.940 --> 03:04:41.180
of sign of life in the last couple of rounds.

03:04:41.180 --> 03:04:46.700
As they sweep clear across down on the little pumps on BimBim with the Blitz.

03:04:46.700 --> 03:04:51.860
But in the pressure at the moment, pretty much direct to sight.

03:04:51.860 --> 03:04:55.780
They haven't really put a lot of emphasis in clearing this top floor, which is surprising

03:04:55.780 --> 03:04:57.380
because they don't have the sense.

03:04:57.380 --> 03:05:01.820
The only time you'll ever see teams go fully direct is when they complain about the ROUs

03:05:01.820 --> 03:05:05.060
to block off the line of sight.

03:05:05.060 --> 03:05:09.620
Maybe banking on the smokes, but there is a warden on the board for Alivate.

03:05:09.620 --> 03:05:12.620
But even that is confusing to me.

03:05:13.620 --> 03:05:14.620
Hmm.

03:05:18.620 --> 03:05:23.620
It's a tricky sight for a reason with those two bands. You need to get a little experimental.

03:05:23.620 --> 03:05:28.620
They start seemingly are going to commit to a more direct approach, still no cap, no sense.

03:05:28.620 --> 03:05:30.620
How do they go about covering this plant?

03:05:30.620 --> 03:05:37.620
The Thatcher could be a useful tool, maybe in disrupting the source in the warden, but that doesn't feel like a guaranteed bet.

03:05:37.620 --> 03:05:39.620
It's gonna just run straight in.

03:05:39.620 --> 03:05:40.620
Very, very tough.

03:05:40.620 --> 03:05:41.620
It's so hard.

03:05:41.620 --> 03:05:43.620
Jogor's gone first floor now.

03:05:43.620 --> 03:05:47.620
So usually you might, if it's a Firestack 2nd floor, you run in,

03:05:47.620 --> 03:05:49.620
lay the smokes and just go for an immediate plant.

03:05:49.620 --> 03:05:53.620
It's a lot harder to do that if Jogor's also playing Briefing.

03:05:53.620 --> 03:05:56.620
And they get to leave themselves pretty much no time on the clock.

03:05:56.620 --> 03:05:59.620
So if they rush in, let's say Bimbin dies pretty quickly,

03:05:59.620 --> 03:06:03.620
then it becomes like scrambled trying to fake out one of the smokes.

03:06:03.620 --> 03:06:05.620
Oh, I mean, Seal has caught Jogor.

03:06:05.620 --> 03:06:07.620
So that would be some of that horizontal pressure.

03:06:08.500 --> 03:06:12.380
And if you do have the option now of actually just running in and getting Binbin straight under the plant

03:06:12.380 --> 03:06:16.520
into Bunkz and they're gonna try and go for that default plant, but I mean that's a spot that's easily,

03:06:17.020 --> 03:06:22.620
usually covered, or reload, the timing hasn't been really good at all for Barco and he couldn't stop the plant at all.

03:06:23.520 --> 03:06:28.320
He was the one that needed to stop that plant. Binbin's now still alive with the Blitz and it's a 5v2 retake.

03:06:28.320 --> 03:06:30.620
This seems now very winnable for Daystar.

03:06:30.620 --> 03:06:36.060
Huge battle one has walked through the hatch and it's the pistol from Binbin that connects

03:06:36.060 --> 03:06:37.060
onto Shipeh.

03:06:37.060 --> 03:06:38.060
Barcode.

03:06:38.060 --> 03:06:39.060
Is it a 1v5?

03:06:39.060 --> 03:06:46.060
It's about to be 6-4 as Daystar have cracked bunks in briefing even without the sends.

03:06:46.060 --> 03:06:51.340
It will not be flawless, but it will be around when you would imagine indeed it's Binbin

03:06:51.340 --> 03:06:56.700
with the hero play in this round as Daystar have got two match and series points.

03:06:56.700 --> 03:07:04.700
Wow, that play from Daystar took a lot of confidence and conviction, there's been a fundamental breakdown for Elevate in that round.

03:07:04.700 --> 03:07:16.700
The last two operators standing, the Warden and the Solace, and despite that, still unable to deny the plant, which was in a default position as well.

03:07:16.700 --> 03:07:23.700
That is a difficult, difficult position now for Elevate to recover from.

03:07:23.700 --> 03:07:28.500
Suddenly not impossible, but I mean the question I'd be immediately posing is are they actually

03:07:28.500 --> 03:07:30.860
going to re-attempt that site?

03:07:30.860 --> 03:07:34.100
It seems like they're confident on it, but the fact they've just been slammed may really

03:07:34.100 --> 03:07:41.300
throw that into question when it's a tactical timeout to chat things over.

03:07:41.300 --> 03:07:47.460
Well now the brush is on, it's been a fun series to watch, you know when you go 15 rounds

03:07:47.460 --> 03:07:51.660
on the opening map and it's been a pretty good contest here on the layer where it's

03:07:51.660 --> 03:07:55.580
It's been back and forth with momentum swings of all one lead for Daystar, then three straight

03:07:55.580 --> 03:07:59.180
for Alivate going into their defensive half at 4-4.

03:07:59.180 --> 03:08:06.620
I can't help but feel that it was Alivate's game to probably now go on and win.

03:08:06.620 --> 03:08:12.200
And then since that moment, Daystar have gone and gotten the two rounds to force two match

03:08:12.200 --> 03:08:15.380
and series points as the timeout will expire.

03:08:15.380 --> 03:08:19.580
Elevate and now facing elimination from APL kickoff

03:08:27.260 --> 03:08:31.740
Elevate electing not to reattempt Bunk's briefing they'll go back to top four

03:08:31.740 --> 03:08:36.940
That's now the only site remaining that they have a perfect record on winning a back on

03:08:38.060 --> 03:08:40.060
Number eight

03:08:40.580 --> 03:08:42.580
Basement being unavailable. It's the most logical

03:08:42.580 --> 03:08:43.580
I'm real.

03:08:43.580 --> 03:08:47.580
Sight of choice.

03:08:47.580 --> 03:08:51.660
So they dropped the Blackbeard because the clash is no longer available, so they probably

03:08:51.660 --> 03:08:52.660
don't feel like they need it.

03:08:52.660 --> 03:08:53.660
Oh, never mind.

03:08:53.660 --> 03:08:56.660
I think they actually expected it to be playing it.

03:08:56.660 --> 03:08:57.660
Yeah.

03:08:57.660 --> 03:08:58.660
Yeah, they should be playing it.

03:08:58.660 --> 03:09:05.380
So they bring the Blackbeard because the clash is banned, so this is a smart choice.

03:09:05.380 --> 03:09:10.940
I was going to say that I wouldn't have mind to have seen, maybe, the Deimos or the Snake,

03:09:10.940 --> 03:09:11.940
but the bug does the same role.

03:09:11.940 --> 03:09:15.940
There you go, first floor, just to be able to keep the pressure on. They don't have the clash.

03:09:16.940 --> 03:09:19.940
And despite that, it's still looking like a five-stack for a relevate anyway.

03:09:19.940 --> 03:09:21.940
So Pika can kind of get to work from below.

03:09:21.940 --> 03:09:24.940
Binbin on the black bit to get mezz control.

03:09:25.940 --> 03:09:27.940
And Suflay with the Selmas to open up the walls.

03:09:27.940 --> 03:09:40.940
the walls.

03:09:40.940 --> 03:09:43.780
But the way the mismatch is going, I'm not counting out all the way.

03:09:43.780 --> 03:09:48.980
We saw a Daystar 6-3 down on Labs and I thought that they looked pretty cooked and that was

03:09:48.980 --> 03:09:51.540
after Joe Gaw with the massive 4k clutch.

03:09:51.540 --> 03:09:56.820
It feels like a lifetime ago when he got off his chair, big clutch, 4 kills in the round,

03:09:56.820 --> 03:10:02.260
to beating his chest having an all-time Jogor kind of map.

03:10:02.260 --> 03:10:08.500
But as Jogor has probably been, probably over the last two years, I'd say he can have

03:10:08.500 --> 03:10:09.500
the inconsistency.

03:10:09.500 --> 03:10:14.020
And now 6-8 here on LAN, a dual-dialimitation game, he hasn't been able to have that same

03:10:14.020 --> 03:10:15.020
level of impact.

03:10:15.020 --> 03:10:19.580
Had a bit of fairness, neither has Pika, so the two standouts from the first one have

03:10:19.580 --> 03:10:22.940
been far quieter here on the second, as Zerchie, test-core.

03:10:22.940 --> 03:10:25.620
He'll get at least the climbing trade on Tobacco.

03:10:25.620 --> 03:10:29.620
Not a lot lost in terms of the striker, or the Fenderer.

03:10:29.620 --> 03:10:30.460
Big up.

03:10:30.460 --> 03:10:31.460
I'm getting to work down below.

03:10:31.460 --> 03:10:33.820
Pressure on a she-bait, completely overwhelmed.

03:10:33.820 --> 03:10:35.260
But there's the trade from Anhykel,

03:10:35.260 --> 03:10:38.260
but this leaves the site incredibly vulnerable.

03:10:38.260 --> 03:10:40.460
There's only one site, it's only Momo.

03:10:40.460 --> 03:10:43.500
He's just gone sprinting across to try and stay alive,

03:10:43.500 --> 03:10:47.700
but it gives up even more of the site control to Daystar.

03:10:47.700 --> 03:10:49.620
Provided they walk in and take it.

03:10:49.620 --> 03:10:50.460
Yeah, they have to take it,

03:10:50.460 --> 03:10:52.620
that there's been a small window they haven't

03:10:53.180 --> 03:10:59.100
instead consolidate drone to be fair probably unaware just how open the objective actually was

03:10:59.100 --> 03:11:02.860
minute on the clock and they just want to safely leverage the black bit here get this space

03:11:03.420 --> 03:11:05.900
Momo is low they'll know that after lighting him up before

03:11:08.140 --> 03:11:11.420
it's the key moment for day start to seal this series

03:11:11.420 --> 03:11:15.260
three three 45 seconds they have time and utility on their side

03:11:15.260 --> 03:11:17.260
Oh

03:11:17.380 --> 03:11:19.380
All at the window

03:11:19.380 --> 03:11:24.920
That was Joe Gore, but a bit of help from Binbin as he'll is down to they try and maybe fall back go for the res

03:11:24.920 --> 03:11:28.240
Binbin says yes to that, but he is gonna come play in how Carl

03:11:29.500 --> 03:11:34.200
To play not even close they might have to just go to me to from here my most like very low

03:11:34.200 --> 03:11:39.720
So it's now souffle Binbin 23 seconds go make the decision which is in does get the kill and to end high call

03:11:40.680 --> 03:11:44.080
Bormo has to class or elevate out to kickoff

03:11:45.260 --> 03:11:48.000
And he's so low on health, but there is so little time remaining.

03:11:48.000 --> 03:11:51.520
Bimbin at some point needs to go over the plant to cover his low health, Sufley.

03:11:51.520 --> 03:11:52.880
Momo making a run.

03:11:52.880 --> 03:11:55.460
He gets off the plant. Bimbin's got to re-stick it.

03:11:56.300 --> 03:11:58.300
Momo inside of display.

03:11:58.300 --> 03:12:08.720
One swing, one chance, and Sufley cuts him off as Daystar will eliminate Elevate from APL Asia kickoff in a 2-0 fashion.

03:12:09.020 --> 03:12:12.380
Elevate's new look roster. Their time comes to an end.

03:12:12.380 --> 03:12:20.380
These stars dream run continues here with another 2-0 in the lower bracket.

03:12:20.380 --> 03:12:24.380
They had to fight really, really hard to get this result across the line.

03:12:24.380 --> 03:12:26.380
Alivate throwing everything they had at them.

03:12:26.380 --> 03:12:32.380
But I think experience and level-headedness has been able to prevail in the end.

03:12:32.380 --> 03:12:39.380
And one of the most liked and lovable teams in Asia will continue their run for now.

03:12:39.380 --> 03:12:49.380
A fascinating series from a 6-3 lead on the opening map to elevate. They then fall on layer 7-4 as well.

03:12:49.380 --> 03:12:55.380
A lot of back and forth, a lot of really good plays, a lot of good clutches, none better than that one from Seal.

03:12:55.380 --> 03:12:58.380
Maybe only the Jogor won back on Nighthaven Labs.

03:12:58.380 --> 03:13:03.380
And it sets up Daystar for their run. They will play again later today. Don't forget about that.

03:13:03.380 --> 03:13:10.600
and Daystar that matchup will be confirmed and what a matchup that promises to be. It's still a decent trek

03:13:10.820 --> 03:13:15.560
for Daystar to qualify for the major does by no means are they

03:13:16.320 --> 03:13:21.140
even close to it, but they're one step closer. They've gotten through the first hurdle, which is elevate.

03:13:21.140 --> 03:13:25.880
Then you got to get through Solstar, then you've got to get through the loser of Orchid and Weibo.

03:13:25.880 --> 03:13:31.080
So there's still a couple more series to play out, but I think they'll be very happy. They escaped on

03:13:31.080 --> 03:13:39.180
They got the job done on lair and they did so where it wasn't just the peak of show as great as he was on night Haven labs

03:13:39.180 --> 03:13:44.620
You saw others step up on lair in seal and certainly from being being heard a very high impact game

03:13:45.760 --> 03:13:51.000
Yeah, absolutely. I mean then on the side of alivar. I don't really walk away feeling massively disappointed on their behalf

03:13:51.000 --> 03:13:57.880
I think overall they played pretty well and provided that heading into stage one Asia retains two slots at the major given a more traditional

03:13:57.880 --> 03:14:05.520
Additional qualification format. I think that those guys will still be very much in the discussion to finish in that second place

03:14:06.960 --> 03:14:10.020
Yeah, I was pretty impressed. I of course maybe some shortfalls though

03:14:10.020 --> 03:14:15.520
It has maybe Joe Gord doesn't have a massive match and maybe the lack of depth on the team then got exposed a little bit

03:14:15.520 --> 03:14:18.120
But it certainly wasn't a shocking result by any stretch

03:14:18.480 --> 03:14:21.600
Daystar were very very good today and showed some good resilience

03:14:21.600 --> 03:14:25.880
I think you could definitely say that you know, maybe on a different day couple of different rounds here or there

03:14:25.880 --> 03:14:32.540
Certainly could have been elevate series still to be one, but on this day it was stay start that were better

03:14:32.540 --> 03:14:37.580
We've got a wonderful fan favorite and a lovely friend of ours in Harambe in for a chat Harambe

03:14:38.300 --> 03:14:42.020
Whoo-whoo guys wonderful guys wonderful result a

03:14:43.460 --> 03:14:49.220
Bit of a heart-stopping kind of series especially night haven labs going all 15 rounds you guys were six three down

03:14:49.220 --> 03:14:52.060
I do want to kind of bring it back even earlier than that

03:14:52.060 --> 03:14:57.740
At the very beginning of Nighthaven Labs, a tactical timeout was called, I think it was a 2-2 scoreline.

03:14:57.740 --> 03:15:02.940
Can you just talk us through sort of why that tactical was called and what was spoken about?

03:15:04.060 --> 03:15:12.860
Um, because I feel like we needed that point in the first half so much, so I decided to call it a tactical timeout.

03:15:12.860 --> 03:15:15.660
To deploy some, you know, counters.

03:15:16.540 --> 03:15:18.540
And it didn't work the first map, but it worked.

03:15:18.540 --> 03:15:20.540
So, I think we did.

03:15:20.540 --> 03:15:22.540
And it says out to be really useful

03:15:22.680 --> 03:15:26.140
Yeah, yes on the topic of maybe not working out the first time

03:15:26.140 --> 03:15:30.300
They're trying to make it work the second you do have this rematch now against souls heart

03:15:30.720 --> 03:15:33.500
The last time you faced them. It was very very close. So it came down

03:15:33.500 --> 03:15:39.620
I think it's seven five on the final map like very very close to what were the some of the key takeaways for you and the team in

03:15:39.620 --> 03:15:43.620
That matchup that you're going to try and use later today. Obviously don't reveal too much

03:15:43.620 --> 03:15:45.620
But did it feel very close on the day? I

03:15:46.900 --> 03:15:49.900
Mean simply just enough they like to see

03:15:50.540 --> 03:15:58.740
First, in today's first round, I mean first map, and the match against Solzhaar at the first map, we all played like Christmas on our team.

03:15:58.740 --> 03:16:04.780
So, it cost us a lot. I mean, we won today, but that's fine, we just didn't go well.

03:16:06.460 --> 03:16:11.820
You guys have been running the lower bracket after losing, of course, that match to Solzhaar ever since.

03:16:11.820 --> 03:16:18.780
I think, what have you kind of taken away from the run so far, considering, you know, you've beaten Fury, you've now beaten Elevate,

03:16:18.780 --> 03:16:24.860
you've got Solzha up next. Is it really a good testament to the mental fortitude of the team

03:16:24.860 --> 03:16:29.180
where everyone just feels locked in now? Do you feel like you're playing the best seed you've played

03:16:29.180 --> 03:16:36.300
for a little while? I mean we still need some experience especially for a gamebin and we did

03:16:36.300 --> 03:16:45.180
a lot of like road swap after we came back from the fight so I did not tell them like as we need

03:16:45.180 --> 03:16:50.780
to make it to the measure. I just simply told them, hey, just focus on every round, do every

03:16:50.780 --> 03:16:57.660
place and just be good. Alright, Harambe, we'll let you go. Best of luck, of course, in your

03:16:57.660 --> 03:17:01.980
series leader today against Souls Heart and hopefully we can speak to you again. See ya.

03:17:04.700 --> 03:17:08.780
Harambe, always a character to have on for an interview. We love having him on for a

03:17:08.780 --> 03:17:14.140
ChatterStay star. Got the job done 2-0. Funnily enough, it actually keeps us on schedule now,

03:17:14.140 --> 03:17:18.080
because it's as if it were a

03:17:18.080 --> 03:17:18.580
three map with the delays that

03:17:18.580 --> 03:17:21.120
we had earlier on. It does

03:17:21.120 --> 03:17:21.720
mean that for Waybo and team

03:17:21.720 --> 03:17:24.880
orchid coming up soon. We

03:17:24.880 --> 03:17:25.720
draw our attention from an

03:17:25.720 --> 03:17:27.720
elimination game now to a

03:17:27.720 --> 03:17:29.720
qualification game. The winner

03:17:29.720 --> 03:17:31.220
of Waybo and team orchid will

03:17:31.220 --> 03:17:32.760
go to the major. So that in

03:17:32.760 --> 03:17:34.400
itself is exciting that we get

03:17:34.400 --> 03:17:36.260
to qualify our first team from

03:17:36.260 --> 03:17:39.140
a pack. Yeah, massive match up

03:17:39.140 --> 03:17:42.140
next. Um, way, but they should

03:17:42.140 --> 03:17:43.640
get the job done. But we've

03:17:43.640 --> 03:17:50.640
So I decided to see if they can get a clean result across the line now and as you mentioned be the first team from APL to book their ticket to Salt Lake City.

03:17:50.640 --> 03:17:57.640
Well a small break for Daystar as they'll prepare for their Souls heart game later today but after the break it's the big one.

03:17:57.640 --> 03:18:00.640
Up a bracket final spot the major wayboats in Walker.

03:19:13.640 --> 03:19:15.840
I play for Webo Gaming in APL.

03:19:15.840 --> 03:19:18.840
Hello, I speak easy and I profit in the APL for Webo Gaming.

03:19:18.840 --> 03:19:23.840
Hi, I'm Todd. I play in the APL and the Asia Subdivision for Webo Gaming.

03:19:23.840 --> 03:19:30.440
I think what makes us good is that internally I will trust and I think just friendship in the team is what helps I guess.

03:19:30.440 --> 03:19:36.240
Like through conflicts and stuff we just talk it out and there's really no beef in between us, you just trust.

03:19:36.240 --> 03:19:40.400
For me, I want an actual winning event, a still event.

03:19:40.400 --> 03:19:49.400
I've seen everyone is the same, we as a team want to win a still event and prove that we are not bad in this game.

03:19:49.400 --> 03:19:54.880
I think going into stage 1 and like, can I EWCI kind of pair it together?

03:19:54.880 --> 03:19:58.240
We wanted to test ourselves and see if we were capable of.

03:19:58.240 --> 03:20:02.520
So getting top 8 at our first event together was just a good sign for the year to come really.

03:20:02.520 --> 03:20:06.840
just like really prove shots kind of what we already knew from scrims and stuff like that

03:20:06.840 --> 03:20:12.600
that we have potential to be the best. When we play EWC we didn't expect we would get top A

03:20:12.600 --> 03:20:19.880
at first yeah because it's the first big event and we the team just formed three months so we just

03:20:19.880 --> 03:20:28.040
think we should do our best to improve ourselves and end up top A which is I think is a good result

03:20:28.040 --> 03:20:29.040
for us.

03:20:29.040 --> 03:20:31.360
We faced EU and NA both in BO3s and 1 BO3s.

03:20:31.360 --> 03:20:35.680
I think it was like BO3 experience internationally in two different regions and obviously winning

03:20:35.680 --> 03:20:39.880
them was nice but since I was League it was like all BO1s and then BO3s in the playoffs

03:20:39.880 --> 03:20:43.760
and we just faced other A-PAC teams.

03:20:43.760 --> 03:20:48.840
It's not the best experience so getting a lot of good reps, you know, we played four

03:20:48.840 --> 03:20:53.960
maps against international teams and BO3s was really nice and prepared us for major

03:20:53.960 --> 03:20:56.440
play, A-Slide play and stuff like that.

03:20:56.440 --> 03:21:00.440
for me I think we have the potential to make it further and hopefully with the

03:21:00.440 --> 03:21:04.520
new changes we made and the new practice and the new coaching staff like we hope

03:21:04.520 --> 03:21:07.880
that if we do met with the same challenges we have new answers for it

03:21:07.880 --> 03:21:13.880
now. We lost to Sikwe which is the e-tourism champion so actually it's really

03:21:13.880 --> 03:21:17.520
really fast yeah. Definitely working a lot harder this year than in the

03:21:17.520 --> 03:21:21.320
previous years having a good old like way more to support us as well really helps

03:21:21.320 --> 03:21:24.840
just let us focus on the game fully which is really nice and apart from that I

03:21:24.840 --> 03:21:29.800
I think our floor is also higher than most of the other APAC teams' floors.

03:21:29.800 --> 03:21:35.520
So even if we're playing a bad tournament, I think we're still going to perform better than most of the other APAC teams in the several life event.

03:21:35.520 --> 03:21:36.680
We're set up for success.

03:21:36.680 --> 03:21:39.440
For me, for this literally, I say there's no challenge.

03:21:39.440 --> 03:21:44.120
I say if we just play our best, I don't think any team in the APAC will stop us.

03:21:44.120 --> 03:21:45.320
Just bring me CIG again.

03:21:45.320 --> 03:21:46.440
That's a very much.

03:21:46.440 --> 03:21:47.960
Obviously, CAG is going to be a hard match.

03:21:47.960 --> 03:21:50.880
We're probably expecting to burst them in the grand finals.

03:21:50.880 --> 03:21:52.280
So that'll be something to look forward to.

03:21:52.280 --> 03:21:54.600
Like everyone else, they're probably just going to cruise past.

03:21:54.600 --> 03:21:59.300
I would say that we just need to lock in and we've just tried to play our best in the essay.

03:21:59.300 --> 03:22:01.600
So we use up everything we've learned throughout the year.

03:22:02.000 --> 03:22:05.400
And yeah, I think we are aiming for top 1 for the 37th.

03:22:05.400 --> 03:22:07.800
I want to get to the main stage of S.I., so top 6.

03:22:07.800 --> 03:22:10.300
I've never played at the main stage of S.I. before.

03:22:10.300 --> 03:22:12.400
I'm going to be amazing to play there.

03:22:12.400 --> 03:22:15.800
And even if we don't get there, I just want our games to be competitive.

03:22:15.800 --> 03:22:18.500
You know, I don't want anyone to look back at our games and think,

03:22:18.500 --> 03:22:21.000
oh, you know, Wavewood didn't have a chance at winning that game.

03:22:21.000 --> 03:22:26.000
We have to go all out, we have to put 200% in order to make it in S.I.X.P.

03:27:51.000 --> 03:27:53.000
I

03:29:21.000 --> 03:29:27.000
So we say goodbye to elevate

03:29:27.000 --> 03:29:29.000
which I know attention now to

03:29:29.000 --> 03:29:31.000
an open bracket funnel with a

03:29:31.000 --> 03:29:33.000
lot on the line. That's right.

03:29:33.000 --> 03:29:34.000
It's spot in the major up for

03:29:34.000 --> 03:29:37.000
grab since Asia has two slots.

03:29:37.000 --> 03:29:39.000
That being the winner of the

03:29:39.000 --> 03:29:41.000
grand final and the winner of

03:29:41.000 --> 03:29:42.000
well, well, technically actually

03:29:42.000 --> 03:29:43.000
the winner of the other final

03:29:43.000 --> 03:29:44.000
and the win of the law final

03:29:44.000 --> 03:29:45.000
make a grand final and it's

03:29:45.000 --> 03:29:47.000
kind of sorry. Yeah, you just

03:29:47.000 --> 03:29:48.000
play the aside points and a bit

03:29:48.000 --> 03:29:49.000
of money, but it's still

03:29:49.000 --> 03:29:50.000
important. Nevertheless, for

03:29:50.000 --> 03:29:55.660
We know that we all know that if you follow seeds, you know that the final ascent is that team walk with

03:29:55.920 --> 03:30:01.720
It's David versus go Arthur in this case a little man with his sword and a shield versus the big dragons of the region

03:30:02.280 --> 03:30:05.560
Yeah, and on the other side of waiting them the salt lake city

03:30:06.160 --> 03:30:12.040
Major there is as we are alluded to every world in which both of these two teams eventually do qualify

03:30:12.320 --> 03:30:19.960
For the major, but this is a huge matchup to decide who gets their first as we have a look at the rosters for

03:30:20.000 --> 03:30:25.360
this matchup up first. It's the underdogs team or should I say underdogs? I guess most teams

03:30:25.360 --> 03:30:29.680
they probably wouldn't be given that label given just how many big teams are actually on this day.

03:30:30.240 --> 03:30:35.520
Yeah, I mean, Chris J is the highest rated player in the region, which is not really a surprise,

03:30:35.520 --> 03:30:40.240
all things considered. I think that he's the kind of player that has usually either held that mental

03:30:40.240 --> 03:30:46.240
or been in contest in holding that mental usually maybe against someone like a reaps, for instance.

03:30:46.240 --> 03:30:50.000
And so when you've ever got someone of his quality, you're a chance, right?

03:30:50.200 --> 03:30:52.240
The other aspect I think of this team,

03:30:52.440 --> 03:30:54.480
Morgan roster is is play called peeps.

03:30:54.680 --> 03:30:56.120
And we kind of came into the scene.

03:30:56.120 --> 03:31:00.040
It was like, OK, this guy is clearly going to join the best Thailand team.

03:31:00.040 --> 03:31:01.160
And that ended up happening.

03:31:01.360 --> 03:31:03.560
And he's continuing to show improvement.

03:31:03.760 --> 03:31:06.960
It's not a case of a superstar born who's

03:31:06.960 --> 03:31:10.080
immediately taken over the scene immediately now becomes the best player.

03:31:10.280 --> 03:31:10.880
You look at the stage.

03:31:10.880 --> 03:31:13.520
He's had so far as the fifth rated player in the region.

03:31:13.720 --> 03:31:15.640
You know, he's he's actually performing very well.

03:31:15.640 --> 03:31:21.820
It's also a six zero on entry. He hasn't lost a single entry battle. There's a lot of statistics that he's improved on

03:31:21.820 --> 03:31:26.620
He's gotten better and that's all you really want from young players coming through and it's helped elevate

03:31:26.620 --> 03:31:32.760
I don't technically re elevate this all can roster from the years gone by where they were competing

03:31:32.760 --> 03:31:36.960
They kind of had a bit of a lull and back competing once again their opponents though

03:31:36.960 --> 03:31:38.200
They're the best in the business

03:31:38.200 --> 03:31:45.080
I mean this way vote team is the best team in the entire wider a pack region you can make the argument that they are easily a top 10 team

03:31:45.080 --> 03:31:51.940
globally and certainly have been placing in top 8 finishes in global events.

03:31:51.940 --> 03:31:57.860
There's not really a weak link in this roster, it just comes down I think sometimes to mentality

03:31:57.860 --> 03:31:58.860
that can cost them.

03:31:58.860 --> 03:32:04.300
Yeah as you mentioned, top 8 and the power of 6 in Guitare Edition, all of these guys

03:32:04.300 --> 03:32:07.620
are not to be taken lightly.

03:32:07.620 --> 03:32:12.460
They every now and again on the rarity, on their worst days can stumble in high pressure

03:32:12.460 --> 03:32:13.460
situations like this.

03:32:13.460 --> 03:32:16.580
I think they did have one point down or a bit of a reputation for being a team that makes

03:32:16.580 --> 03:32:21.140
us troll in these situations. But I think that's one thing they've really actually

03:32:21.140 --> 03:32:26.100
earned in Hong Kong more recently over the last 12 months is absolutely not lifting the

03:32:26.100 --> 03:32:32.100
foot in these situations, being absolutely brutal and unforgiving in these matches.

03:32:32.100 --> 03:32:38.020
And so, going into today, Wayvo will be looking to do that once again. And I think

03:32:38.900 --> 03:32:42.500
the following and the continuation from that is going into this matchup,

03:32:42.500 --> 03:32:47.380
treating Asia like a region that has one slot like this is the game to just get the job done. Let's not mess around

03:32:47.660 --> 03:32:53.060
Let's not worry about there being a second opportunity. Let's again assert ourselves as the best in the region

03:32:53.460 --> 03:32:57.660
Absolutely has said it's always locked in doesn't really show a lot of emotion

03:32:57.660 --> 03:33:03.060
We go to the vetoes and what maps will be played between these two teams a spot in the major on the line

03:33:03.060 --> 03:33:09.100
Shall I first start following that will be console selected by a way boat and then clubhouse if required dare

03:33:09.100 --> 03:33:15.100
I say may not be required way, but is that good they usually win into they don't mess around you cool

03:33:15.100 --> 03:33:20.500
Look at the run through so far. Seven one seven one of a fury seven four eight seven over salt start

03:33:20.500 --> 03:33:24.300
That was their real test as they head into this year's team orchid

03:33:24.300 --> 03:33:30.420
They run through unreal nightmare seven three seven four and then he gets elevate seven three seven ones a pretty similar form lines coming into this

03:33:31.900 --> 03:33:35.860
Yeah, consulate could be intriguing way both they handed out frequently

03:33:35.860 --> 03:33:41.460
But if they are to of course get this done in the Tuesday will be required at the tone in on map one. Shall I

03:33:41.980 --> 03:33:44.040
Can wave or get off to that dream start?

03:33:45.260 --> 03:33:51.800
Well, I'm also afraid it as can team all could get off to the dream start here on shall a they played it back and you know

03:33:51.800 --> 03:33:54.420
Can you play at a 7-3 result over on real nightmare?

03:33:54.420 --> 03:33:58.620
They had a 3-3 first half before winning four straight their console

03:33:58.620 --> 03:34:01.800
It's an interesting one there because wave of also actually played it in both of their series, too

03:34:01.800 --> 03:34:08.200
and they won it, 7-1 over Fury, but the Consulate against Sol's heart was an 8-7.

03:34:08.200 --> 03:34:13.880
That one was incredibly close back and forth and could have easily gone the way of Sol's

03:34:13.880 --> 03:34:17.080
heart and maybe they would have been the first team to take a map off Weibo.

03:34:17.080 --> 03:34:21.480
But as it stands for both of these two teams, undefeated, coming into this matchup for a

03:34:21.480 --> 03:34:25.240
spot in the major 4-0 in their map score results.

03:34:25.240 --> 03:34:29.040
So if your team orchard, this is no better time than to get a shot at Weibo.

03:34:29.040 --> 03:34:34.880
You've actually quite literally I think over the last couple years wouldn't have a better chance to not only qualify for all intents and purposes

03:34:35.240 --> 03:34:38.400
In years gone by this would be a grand final to get

03:34:38.920 --> 03:34:41.880
You know a qualification into the major and you wouldn't get a second chance

03:34:41.880 --> 03:34:45.500
The beauty of this is you get a free swing at Wayboat and if you win

03:34:45.500 --> 03:34:50.800
Yeah, you go to the major if you lose you get another chance to go to the major in that series

03:34:50.800 --> 03:34:56.840
So often will have this series and if they lose they'll have the lower final where winner of that force goes to the major

03:34:56.840 --> 03:35:00.480
They're in the best position possible. So we'll see how they stack up against the mess

03:35:01.160 --> 03:35:02.440
Yeah

03:35:02.440 --> 03:35:06.200
We'll see that I don't think they'll want to take any second chances though the wall pocket

03:35:06.200 --> 03:35:12.040
I don't know I get the impression that they start could make a bit of a splash and soul's heart and not to be underestimated

03:35:12.840 --> 03:35:18.440
Either so we'll see how it develops the bands though for the first half here of map one

03:35:18.440 --> 03:35:23.440
It's as army very typical and shall a mirror of course a staple on the map as well

03:35:23.440 --> 03:35:25.440
I'm sorry attack a little more intriguing

03:35:25.440 --> 03:35:30.800
Very much emphasis on info, both the Grim and the solid snake off the board

03:35:30.800 --> 03:35:35.360
And you think about the nature of Chalet and how working has really developed on this map

03:35:35.360 --> 03:35:40.760
It's good at the best of times and if you have solid snake in that position it can be quite annoying to do it

03:35:47.680 --> 03:35:50.800
It might be one of the rare times that it's kind of a pressure-free

03:35:50.800 --> 03:35:56.200
qualification game because even way but even if they were to have the shock loss and lose this

03:35:56.200 --> 03:36:02.560
that'd be incredibly confident against whatever if going in in the world you'd want to be in that

03:36:02.560 --> 03:36:08.440
position same for all good having the kind of double chances and nice feeling as I call us through

03:36:08.440 --> 03:36:13.200
bastard on the blitz making the battle against reaps good pinch with peeps and a great start for

03:36:13.200 --> 03:36:18.400
team walk it don't that little set play clearing reaps position on Rome overall fast

03:36:18.400 --> 03:36:22.500
Well, drop down from R-Paint, unsuccessful, like goalie's with the pistols.

03:36:22.500 --> 03:36:24.720
We can easily get the headshot on to BG, man.

03:36:26.080 --> 03:36:28.720
But a fast start here on Chalet, inside the first minute.

03:36:30.000 --> 03:36:32.480
Well, it's never over until it's over against Wabo.

03:36:32.480 --> 03:36:34.080
I feel like we've set that count this time.

03:36:34.800 --> 03:36:37.800
Even in a 5v3, for instance, actually converting the rank

03:36:37.800 --> 03:36:39.120
will still be a challenge in there.

03:36:39.120 --> 03:36:42.640
Hard hitters still up for Wabo.

03:36:43.320 --> 03:36:44.760
Hovering over towards Light, restairs,

03:36:44.760 --> 03:36:48.000
Oh, he's a ground smoke misses

03:36:49.200 --> 03:36:53.880
And that's exactly why I said what I said because we have been able to equalize 33

03:36:53.960 --> 03:37:01.360
What's the time for the attack but not much in the way of HP and that will compromise like Coles's ability specifically on that blitz to play make

03:37:04.240 --> 03:37:07.600
Ultraman available for peeps full belt of utility as well for crit J

03:37:07.600 --> 03:37:17.600
And the round slows down naturally after a flurry of kills to begin.

03:37:17.600 --> 03:37:19.600
3v3, just over a minute.

03:37:19.600 --> 03:37:22.600
Right now I think this probably suits Wayvote.

03:37:22.600 --> 03:37:24.600
I hope it does fall back, play Scythe, speak easy,

03:37:24.600 --> 03:37:27.600
you can play the shotgun on Scythe with the nitrocell leadage.

03:37:27.600 --> 03:37:32.600
If possible, the warden glass is strong as well against the utility that remains with Team Orchid.

03:37:32.600 --> 03:37:36.600
With the low on health as you mentioned.

03:37:36.600 --> 03:37:41.280
Wave I probably feel as if yeah, they got through that flurry great start orchid

03:37:41.280 --> 03:37:47.360
But we find the shot back and and now sit in the pretty solid position and turn is just kind of sitting trophy protecting the backside

03:37:47.360 --> 03:37:51.000
So Holvin and speak easy fully focused on where orchid are pushing from

03:37:55.680 --> 03:37:57.880
Little low on utility though this defense

03:37:58.800 --> 03:38:02.340
Speakers will need to make this nitro count 30 seconds

03:38:02.340 --> 03:38:08.460
and spots good info to outside and will call the rotation of peeps who's likely to go over

03:38:08.460 --> 03:38:13.140
parallel over towards that double window position nitro cell does fuck my plane gets caught.

03:38:13.140 --> 03:38:17.740
Not a good reposition.

03:38:17.740 --> 03:38:21.540
And Turner's also pushed in towards Piano, doubled up with the Holvon.

03:38:21.540 --> 03:38:26.460
It's turned that ended up flying into two kills and an Holvon lovely reaction to the

03:38:26.460 --> 03:38:30.220
creeping attacker in his face as Waybo get the opening round.

03:38:30.220 --> 03:38:35.900
a fast start from team awkward, but it doesn't net them the opening round. He would have been very

03:38:35.900 --> 03:38:42.060
happy with that. That pinch clear over towards bar stock onto reefs, but credit to way put,

03:38:42.060 --> 03:38:46.060
they were just able to get bodies over, get the trades needed, bring it back to a three

03:38:46.060 --> 03:38:51.020
V three four back place site. And awkward didn't really then stand much of a chance.

03:38:52.060 --> 03:38:54.780
And as by games is up next in the second round.

03:38:54.780 --> 03:39:02.540
Yeah, pretty classic wave around there where sure the early portion may have not been great

03:39:02.540 --> 03:39:06.300
from them, but the Corvier was really clean.

03:39:06.300 --> 03:39:11.580
Reaps fell early, courtesy of Peeps, R-P trying to trade, it was a pretty low percent, dropped

03:39:11.580 --> 03:39:12.580
through the hatch.

03:39:12.580 --> 03:39:17.340
We then saw the transition with only three, like rotation over towards main breach, now

03:39:17.340 --> 03:39:21.580
the main window rather was just up to nicely by turd and then allowed the anchor work on

03:39:21.580 --> 03:39:23.180
the site to be pretty forward focused.

03:39:23.180 --> 03:39:28.300
And there's a pretty straightforward cleanup job there in the end for Waybo.

03:39:28.300 --> 03:39:33.980
And a nice way for them to start their campaign here in this best of three over the bar for

03:39:33.980 --> 03:39:34.980
round two.

03:39:34.980 --> 03:39:50.660
Yeah, and while Orca don't win the round, I think they'll take the takeaways from that,

03:39:50.660 --> 03:39:56.380
Oh look, we can play fast aggression against these guys, but we just got to keep it up for the probably the whole round and

03:39:59.260 --> 03:40:02.620
Gasped all and have to kind of keep it maybe at 100

03:40:04.140 --> 03:40:09.100
But the composure from turd and I think it's become a good quality of his over the last couple of years

03:40:09.780 --> 03:40:15.100
He doesn't throw his life away. He's pretty cautious place safe positions. He's pretty

03:40:16.340 --> 03:40:20.460
Calculated with when he pushes in and what positions he takes and we saw it in the previous round

03:40:20.460 --> 03:40:26.780
He didn't opt to really get involved in the fray kept that sort of trophy solar side under lock and key for way boat

03:40:26.780 --> 03:40:32.820
Then he uses that to his advantage pushes into piano knowing full while they're coming in from the library side and we get two kills

03:40:34.420 --> 03:40:38.780
He's got an important role this round over the walls basement on the solace to try and get some information

03:40:40.260 --> 03:40:45.240
So calls me to the entry in towards piano rather swiftly it's reach though that gets the open kill and it's onto crit J

03:40:45.240 --> 03:40:52.240
The lack of a twist down one ideal, Flash attack towards the piano position and up it does a tremendous job of battling the blitz.

03:40:52.240 --> 03:40:58.240
Getting heavily pressured. Reaps another headshot as well as he has bedroom on the lock and key.

03:40:58.240 --> 03:41:00.240
That's his closet and no one's allowed in.

03:41:00.240 --> 03:41:03.240
And Wabo will make quick work at this second round.

03:41:08.240 --> 03:41:10.240
Oh my goodness.

03:41:11.240 --> 03:41:14.240
Sit back down. Sit back and enjoy that one, my word.

03:41:15.240 --> 03:41:21.800
should be full of safe from way back right on the peeps here comes Robin

03:41:21.800 --> 03:41:25.280
and they're all hungry to kill

03:41:28.160 --> 03:41:35.840
just navigating like a minefield of way more defenders it does actually get the

03:41:35.840 --> 03:41:39.200
kill on to Robin and try to buy a turn yeah they're just completely ready his

03:41:39.200 --> 03:41:45.960
movement exactly where it was rotating around. And so to nothing for Weber and

03:41:45.960 --> 03:41:50.000
that's kind of what they can do. I feel like Weber if you start well against

03:41:50.000 --> 03:41:54.080
them and you know you're in the game and it's it's mentally pleasing. Weber might

03:41:54.080 --> 03:41:58.120
then feel as if this is going to be one of those kind of games. But if Weber start

03:41:58.120 --> 03:42:00.880
well and get like a four zero lead, they're not the kind of team that really

03:42:00.880 --> 03:42:04.880
gives that up. They can really beat their opponent into submission and that's

03:42:04.880 --> 03:42:09.200
That's why they're the kind of team that can get a lot of 7-1s and 7-2s.

03:42:09.200 --> 03:42:13.040
And like all of us there is very just shaking his head thinking, how have I not killed that

03:42:13.040 --> 03:42:14.040
guy?

03:42:14.040 --> 03:42:15.040
You know, it's those little moments, those little battles.

03:42:15.040 --> 03:42:18.560
It's a lot of thinking, my god, what a swing.

03:42:18.560 --> 03:42:20.560
People are under so much pressure.

03:42:20.560 --> 03:42:25.240
And so immediately even after just two rounds, well, all could you just, you're getting that

03:42:25.240 --> 03:42:29.080
sense of feeling of like, yeah, these guys are great, they're not good, they're great.

03:42:29.080 --> 03:42:32.240
And it's going to be a tough thing in the office.

03:42:32.240 --> 03:42:33.240
Yeah.

03:42:33.240 --> 03:42:39.440
It's tough, but yeah, I don't even know how you begin to face that as the

03:42:39.440 --> 03:42:44.300
hundred-odd team against Wave-O. It's gonna be so challenging to maintain your

03:42:44.300 --> 03:42:51.380
composure and try to feel confidence. It's really tough.

03:42:51.660 --> 03:42:56.700
All type-so is a couple of moments here or there. Problem being though that Wave-O

03:42:56.700 --> 03:43:05.180
doesn't present many of them. It makes it difficult to convert chances, so the more

03:43:05.180 --> 03:43:08.460
you will need to get as active as possible to try and create those openings up in the

03:43:08.460 --> 03:43:13.340
1T here for round number three.

03:43:15.900 --> 03:43:21.300
I like the inclusion of the Twitch this round, there's a lot of util on the side of the defense

03:43:21.300 --> 03:43:28.780
that can be interrupted here from the shock drone of Crypt J. So critical that he leverages

03:43:28.780 --> 03:43:38.660
that accordingly. You deal with the traps, the catch, etc. and that will aid in the rest

03:43:38.660 --> 03:43:46.620
of the clear. Not super contested by besides from Wabo for this dining defense. I'd expect

03:43:46.620 --> 03:43:49.500
pretty stiff resistance on this top floor not wanting to forfeit the verbe.

03:44:07.260 --> 03:44:11.740
And slowly now into the third round but the pace that probably Orchard wanted to bring on

03:44:11.740 --> 03:44:15.740
a shot lay on especially in the attacking half has just been slowed down

03:44:15.740 --> 03:44:20.740
probably feeling as if well if we go this kind of horse in the wall

03:44:20.740 --> 03:44:23.740
fast-paced star wave has got us countered but if we slow it down

03:44:23.740 --> 03:44:28.740
the wave is just so sharp and we kind of play into what they want you to do anyway

03:44:28.740 --> 03:44:33.740
all nothing start to search, we'll tag on a PG man like all this is trying to be aggressive

03:44:33.740 --> 03:44:37.740
hitting towards the half wall but turd just finds the angle onto peeps

03:44:37.740 --> 03:44:44.260
He's having a very good kicking off stage, here's Turd, getting battled up by Lekolas

03:44:44.260 --> 03:44:45.780
and the pink from BG man.

03:44:45.780 --> 03:44:49.580
They finally deal with him, but the numbers still prevail for Waybo and Speakeasy was

03:44:49.580 --> 03:44:51.060
there for the trade.

03:44:51.060 --> 03:44:55.460
And Harvon can go for a rotate from below.

03:44:55.460 --> 03:45:00.180
As Lekolas has got off his control, Selotic in the hallway, Lekolas now extends through

03:45:00.180 --> 03:45:01.180
past Piano.

03:45:01.180 --> 03:45:06.060
I've got to recall that they do need to still drop get plant in 50 seconds time in a 2v3

03:45:06.060 --> 03:45:08.060
That's full first-law control for Weibo.

03:45:10.180 --> 03:45:12.060
It's about trying to isolate one of these defenders

03:45:12.060 --> 03:45:15.220
and leverage the input-gathering potential of the Monty,

03:45:15.220 --> 03:45:19.940
but Weibo would equally try and position tradable places

03:45:19.940 --> 03:45:21.540
around and in the objective.

03:45:23.060 --> 03:45:24.660
Overnascapes the third.

03:45:24.660 --> 03:45:26.060
It's a nice shot.

03:45:26.060 --> 03:45:26.900
Wow.

03:45:26.900 --> 03:45:28.260
Straight on to like-hole.

03:45:28.260 --> 03:45:31.060
So with the shield down, Saladik has three for five.

03:45:36.060 --> 03:45:45.740
The way that this match has shaped up so far, it's a lot of not going to win it, and it's

03:45:45.740 --> 03:45:47.060
throwing nothing to Wayboat.

03:45:47.060 --> 03:45:53.660
And just off this three rounds alone, Terp now has become the highest rated player in

03:45:53.660 --> 03:45:57.260
the region for kickoff, overtaking Crit J.

03:45:57.260 --> 03:46:02.220
A testament to the player that he is is that, you know, for so long, many felt like he was

03:46:02.220 --> 03:46:03.220
a problem on the team.

03:46:03.220 --> 03:46:09.460
And when I say many, even people within the team felt like he had either issues or wasn't

03:46:09.460 --> 03:46:15.420
a fit or didn't have a good enough operator, Paul, whatever it may be, but he's just continued

03:46:15.420 --> 03:46:21.500
to improve year after year and, you know, Reeps is the face of this team, especially

03:46:21.500 --> 03:46:26.400
at the international level, but Turd is so consistent and so good that he might be the

03:46:26.400 --> 03:46:31.980
best of them all.

03:46:31.980 --> 03:46:40.700
awkward tactical time out. They've had some small glimpses of success on this map, but

03:46:40.700 --> 03:46:45.300
overall it's been a struggle. It's been really difficult for them to find Winkons.

03:46:45.300 --> 03:46:55.180
Soaring down the barrel of a growing streak of losses. First rotation entirely goes against

03:46:55.180 --> 03:46:58.940
them. So if anything a good opportunity to quickly reflect on what's happened and how

03:46:58.940 --> 03:47:03.840
going forward into what's the expected side of second floor next what the plan

03:47:03.840 --> 03:47:09.200
is to try and get some momentum back it's around on the board

03:47:09.200 --> 03:47:13.460
unfortunate thing for them is just no one on the team's really been activated as

03:47:13.460 --> 03:47:18.560
an individual and then on a team level way bower superior so

03:47:18.560 --> 03:47:19.560
Wait, Tom?

03:47:19.560 --> 03:47:23.560
I think I tagged him up last time as he was talking about Turd and parking him up, understandably.

03:47:23.560 --> 03:47:28.560
So he did a really good job here, hit a couple of Nali's shots, and quickly kept them on to get Bay,

03:47:28.560 --> 03:47:33.560
and bought time then for the rest of the team to either assist and then on to the field back.

03:47:33.560 --> 03:47:38.560
There's really good discipline seed for him with some mechanical flair.

03:47:39.560 --> 03:47:41.560
So well done to Turd.

03:47:41.560 --> 03:47:43.560
Well, you can see where it's going.

03:47:43.560 --> 03:47:49.480
One for orchid so they want crit j in the early engagement flights and rightfully so he's actually

03:47:49.640 --> 03:47:53.480
statistically the best entry player in the region 13-3 coming into today

03:47:54.080 --> 03:47:59.740
So based on those numbers you get him in your entry battles more often than not you're gonna get

03:48:00.480 --> 03:48:01.880
Good result

03:48:01.880 --> 03:48:04.600
Well, he's been in all three of the opening battles

03:48:05.000 --> 03:48:08.560
He got the opening kill and then it's open get open get and that's gonna be

03:48:08.560 --> 03:48:13.200
kind of the win or lose I think for Orc, it is based a little bit around how his

03:48:13.200 --> 03:48:16.160
Cretj could have performed as he's getting these opening kills as he's taking players

03:48:16.160 --> 03:48:20.280
like Turd and and reaps off the board early. In the years, they're a good

03:48:20.280 --> 03:48:23.720
chance to go on a win round. It's a chance, no guarantees we saw in the opening round.

03:48:23.720 --> 03:48:28.880
If he loses these battles, well Team Orc could have not used to having Cretj down

03:48:28.880 --> 03:48:35.920
early. His 1-3 is usually a clear cut standout, their best frag up, and certainly

03:48:35.920 --> 03:48:39.160
where a lot of their firepower comes from and so then you're losing quite a lot

03:48:39.160 --> 03:48:45.520
against the best team in the region and it makes it very difficult. The

03:48:45.520 --> 03:48:50.640
Chalets are a map as well that's being played almost the most in the region only

03:48:50.640 --> 03:48:55.640
beaten out by Consulate funnily enough incredibly attack-asided 61% does and

03:48:55.640 --> 03:49:04.360
so far orchid unsuccessful in three attempts and it's their map pick.

03:49:05.920 --> 03:49:10.920
Same to round 4, back attack.

03:49:10.920 --> 03:49:15.920
Oh, the Denarrion is going to expand out.

03:49:15.920 --> 03:49:21.920
Monty's actually been pretty useful in finding some of the space for Orkut and so by extracting back towards

03:49:21.920 --> 03:49:24.920
now I'm really going to test the firepower here of Orkut and Delfelf.

03:49:24.920 --> 03:49:27.920
Pivot onto the black beard and that may alleviate it a little bit,

03:49:27.920 --> 03:49:29.920
but I still think overall it's going to make things more challenging.

03:49:29.920 --> 03:49:34.920
In the meantime, Arpe has fallen over towards Office.

03:49:34.920 --> 03:49:39.720
So it's a net win early here for team or good, but often is able to get the res

03:49:41.040 --> 03:49:44.920
I'll pay low for the remainder of the round, but at least it's still five guns up for wayboat

03:49:55.160 --> 03:50:01.160
This is better start in terms of what they've been able to do damage rides on the ribs and up paying just kind of force

03:50:01.360 --> 03:50:03.480
Wayboat just slightly off the game of beer

03:50:04.920 --> 03:50:10.920
And it reaps as though still West Vane, so even though he has been tagged up to half health, he still wants to get aggressive on the roam.

03:50:10.920 --> 03:50:14.920
Or could have got a minute, their focus is straight towards the site.

03:50:14.920 --> 03:50:16.920
This might be the round though, or Hobbit.

03:50:16.920 --> 03:50:18.920
Oh, he's done a very good job here.

03:50:18.920 --> 03:50:20.920
Jeez, he's done an incredible job.

03:50:20.920 --> 03:50:25.920
Into the flames, avoided the frag, and it doesn't die to like, oh, they're still alive. Gaspe will go out? No.

03:50:25.920 --> 03:50:26.920
It will not.

03:50:26.920 --> 03:50:27.920
Let's shot out.

03:50:27.920 --> 03:50:28.920
Next one will be successful.

03:50:28.920 --> 03:50:30.920
And like, oh, so we've lost back.

03:50:30.920 --> 03:50:35.260
I mean, they might have to lose this round and Hobbit might go down what you will but

03:50:35.260 --> 03:50:39.760
he still did a decent job in that situation and they've lost far too many. Finally, all

03:50:39.760 --> 03:50:44.100
get hit in their shots and get surprise, surprise, Grinch and Beeps combined. Finally,

03:50:44.100 --> 03:50:46.220
they break through Waybro's defense.

03:50:46.220 --> 03:50:53.460
Well, you definitely can't fault what we saw. If it's towards the office position, Hobbit

03:50:53.460 --> 03:50:59.100
was absolutely fighting for his life and he did his job so well in keeping the Blackbeard

03:50:59.100 --> 03:51:05.700
at bay, but every other gunfight also on the map did go favorably towards the attack and

03:51:05.700 --> 03:51:11.020
so Team Walker able to finally hit the scoreboard.

03:51:11.020 --> 03:51:14.060
We'll see though if they can actually build upon this now one round is great but you need

03:51:14.060 --> 03:51:19.900
at least two preferably three on Charley and Weber going to be no slashes on attack so

03:51:19.900 --> 03:51:20.900
the more the merrier.

03:51:20.900 --> 03:51:27.020
Over to Bar, again successful defend once so far by Weber and they'll be looking to double

03:51:27.020 --> 03:51:37.820
down here. As you see BG man hitting the scoreboard with a little more oomph now as well. He's

03:51:37.820 --> 03:51:45.420
now up to 3-4 probably looking to hit him and crit JV. Big hitters in this match up.

03:51:45.420 --> 03:51:50.980
Unfortunate reality is that Wayvo have 5 big hitters on their brain that can pop off in

03:51:50.980 --> 03:51:57.540
any given moment so I'd just be completely focusing in on individuals but I think it's

03:51:57.540 --> 03:52:01.820
a good starting step for those guys to have some impact than the others can follow.

03:52:01.820 --> 03:52:09.860
I think they'll know that it's still going to be a difficult ask on this map of Chalet

03:52:09.860 --> 03:52:13.660
giving out so many defensive rounds already but you've got to just fight for it now can

03:52:13.660 --> 03:52:17.300
you get a couple rounds in a row and even though the 3-3 half yes that's still a good

03:52:17.300 --> 03:52:21.940
half away boat but in the context that would be three straight for off good and a bit of

03:52:21.940 --> 03:52:29.860
confidence and momentum then going into the second half still work to be done but much

03:52:29.860 --> 03:52:33.060
better in that previous round of the fact that they walked out of that round with the

03:52:33.060 --> 03:52:40.420
win and full of life. A good domination against way but it must be good. Reeps, killing the

03:52:40.420 --> 03:52:44.380
pressure here. I wanted the window here inside the bedroom and push up like God let's just

03:52:44.380 --> 03:52:48.060
got so aggressive. Well, if Rips wasn't gonna kill him, he might have actually got team

03:52:48.060 --> 03:52:55.100
killed anyway, from BG Man. And Solotic does get the kill on to Holmen elsewhere, and that's

03:52:55.100 --> 03:53:00.540
to smoke down. Oh, that BG Man caught by the headshot of Rips. Rips did get the trade.

03:53:00.540 --> 03:53:06.660
But this is not bad for Orc, and you want this. You want these rounds to be chaotic,

03:53:06.660 --> 03:53:13.660
even if it's 3v3s and 2v2s. You don't want Wabur getting 1 to 2 player advantages and

03:53:13.660 --> 03:53:18.380
using that space and time. Bargames now gets a little bit opened up. There are gaps here.

03:53:19.500 --> 03:53:22.860
Yeah, certainly great. I think being overly predictable is going to play right as the hands

03:53:22.860 --> 03:53:26.060
of Waybo who will just inherently have better structure. So if you could throw that off with

03:53:26.060 --> 03:53:30.940
a bit of unpredictability, it's good. That's not to dismiss, though, the ability of Waybo to

03:53:31.820 --> 03:53:37.740
quickly adapt that to his strength of them. Either way, though, 3-3, even at 20. Lots of

03:53:37.740 --> 03:53:44.300
time lots of utility, Weber have repositioned turd, top floor alongside

03:53:44.300 --> 03:53:48.660
arpe, his deeper library is turd holds the shield top library stairs, Fizzoto

03:53:48.660 --> 03:53:52.860
can assist as well here from turds so he may be able to use that to his advantage

03:53:52.860 --> 03:54:01.740
and still out the push. You can dump it as the attack tries to push forward. A good

03:54:01.740 --> 03:54:05.660
frag grenade will pressure turd backs, that's a good utility for multi.

03:54:05.660 --> 03:54:07.660
I want to get caught, okay.

03:54:08.660 --> 03:54:11.660
It's a big pick. Ted's been very good so far.

03:54:11.660 --> 03:54:13.660
It gives them the numbers now.

03:54:13.660 --> 03:54:17.660
And it also means that for Speak Easy, he can't probably play as much into the yokais.

03:54:18.660 --> 03:54:22.660
Ted's on a little push up towards library stairs to help out Arpe.

03:54:22.660 --> 03:54:26.660
They want to really take the fight here on this top floor.

03:54:27.660 --> 03:54:32.660
And Speak Easy losing his battle. Arpe gets the kill on to Crit J to 1v2 now.

03:54:32.660 --> 03:54:38.580
He's going to drop, try to get back to site in time. Has been able to do so successfully.

03:54:38.580 --> 03:54:43.940
What a swing from peeps as he starts to activate sodas. All good. It's too straight for the

03:54:43.940 --> 03:54:44.940
underdogs. Yeah.

03:54:44.940 --> 03:54:51.340
Yeah. So good signs in that round. Love the tempo that they're able to present in the

03:54:51.340 --> 03:54:56.660
first half of the round and catching Waibo out. Good flush on to turd. Another good

03:54:56.660 --> 03:55:00.460
cross was covered. Big fight that we didn't quite see was on to speak easy of it was this

03:55:00.460 --> 03:55:03.220
stairs as well as a little concern with speakeasy retaking the stairs that

03:55:03.220 --> 03:55:06.620
that may have been enough to then disrupt the push above. So that's what that

03:55:06.620 --> 03:55:10.660
was dealt with and then Alpey was ultimately forced down below and a

03:55:10.660 --> 03:55:16.060
sharp shot from Peeps was able to land that final blow with a round.

03:55:16.060 --> 03:55:21.940
Wave-Aura is certainly making him work for it, but Team Alpen not going down without a fight.

03:55:21.940 --> 03:55:27.460
Two rounds, decent benchmark, a third here would make things quite interesting heading into the second half.

03:55:30.460 --> 03:55:38.020
right around a half and now all good to their credit and being able to respond

03:55:38.020 --> 03:55:47.860
pretty swiftly and three came from peeps in a big game for him as well

03:55:49.060 --> 03:55:56.340
again didn't burst onto the scene but definitely made enough waves where

03:55:56.340 --> 03:55:58.980
everyone kind of took notice at the start of last year.

03:56:01.980 --> 03:56:05.540
We started with a rival seven back in stage one.

03:56:05.540 --> 03:56:07.820
They didn't have a great finish.

03:56:07.820 --> 03:56:11.300
Certainly that team itself didn't really have a great year.

03:56:12.500 --> 03:56:16.020
But it was always on the cards that he was going to join one of the top teams

03:56:16.020 --> 03:56:18.980
in the region did so at the start a couple of months ago,

03:56:19.100 --> 03:56:21.980
joining this team, awkward roster, and he's paying the faith.

03:56:21.980 --> 03:56:29.820
That's what this, I think, team always needed. Just someone else who could offer some really

03:56:29.820 --> 03:56:34.780
good firepower alongside Crit J. In these kind of matches, it's proven to be notable,

03:56:34.780 --> 03:56:39.980
as he, while speaking about him, finds the open kill on to hold them.

03:56:39.980 --> 03:56:49.100
Now, it's a matter of conversion. Can they make this opportunity count and set themselves

03:56:49.100 --> 03:56:59.460
up with the prospect of a competitive map here for the second half. Maybe I will have

03:56:59.460 --> 03:57:07.580
to now aggress the creeps for peeking for info over the woods and I slide into library.

03:57:07.580 --> 03:57:11.060
New tool to be laid over the woods half wall. I call this again having issues on the shield

03:57:11.060 --> 03:57:13.060
trying to find an entry point.

03:57:13.060 --> 03:57:14.500
As Rizz does fly back.

03:57:16.500 --> 03:57:19.460
My colis gets hit, but does survive.

03:57:19.460 --> 03:57:20.920
Nice from my colis.

03:57:22.260 --> 03:57:23.940
As you said, got hit.

03:57:23.940 --> 03:57:26.060
Turned the shield nicely, then came back in

03:57:26.060 --> 03:57:27.900
with the pistol up, and Orc could have a chance

03:57:27.900 --> 03:57:30.100
to make a three straight to close the half.

03:57:31.340 --> 03:57:32.940
Push this game back up for Grabs,

03:57:32.940 --> 03:57:34.300
heading into the second half.

03:57:35.860 --> 03:57:39.060
Red started six and two, zeroed two in the last two rounds,

03:57:39.060 --> 03:57:41.820
and Orca are taking advantage of that.

03:57:43.220 --> 03:57:45.100
While Reeps are still alive inside of the server,

03:57:45.100 --> 03:57:47.380
Waypro always have their trump card and Speakease,

03:57:47.380 --> 03:57:49.540
he's always good for a clutch hero there.

03:57:51.220 --> 03:57:54.020
Hachi Bomb still available for Peef, still 60 seconds.

03:57:54.020 --> 03:57:55.900
Orca can take their time, think through this

03:57:55.900 --> 03:57:59.340
and how they want to advance towards Kitscherman Dining.

03:57:59.340 --> 03:58:01.100
And it's Crachay that just hits the Hatch on

03:58:01.100 --> 03:58:02.740
on to half by Orca and they're just winning

03:58:02.740 --> 03:58:04.560
all the gun battles right now.

03:58:09.060 --> 03:58:10.820
And it was like something special from here.

03:58:10.820 --> 03:58:12.500
Reeps is good, but this is a challenge.

03:58:12.500 --> 03:58:15.140
And Speakeasy is isolated down below.

03:58:15.140 --> 03:58:18.220
Orc could have so much time and the shield to work with.

03:58:18.220 --> 03:58:21.180
They overplayed their hand though, like Holos.

03:58:21.180 --> 03:58:22.660
What's he looking at?

03:58:22.660 --> 03:58:24.820
And Speakeasy!

03:58:24.820 --> 03:58:26.580
Well, let's quickly flip back to a 2-2.

03:58:26.580 --> 03:58:29.340
That transition towards site has really fallen apart for Orc.

03:58:31.860 --> 03:58:35.300
I wonder if, like, Holos thought maybe it was a potential solar trophy

03:58:35.300 --> 03:58:38.540
stairs pinch that maybe Speakeasy was just sitting in the corner,

03:58:38.540 --> 03:58:41.020
just kind of looked to the right side that gave up the angle the reaps

03:58:42.300 --> 03:58:44.380
and that is only 12 seconds left 2v2.

03:58:44.380 --> 03:58:45.980
BG man critical shot though.

03:58:47.020 --> 03:58:53.740
The reaps looking to deny a potential plant and he gets completely cornered though as Orcid

03:58:53.740 --> 03:58:59.260
they didn't care for the plant at all they went hunting and they got their target as Orcid take

03:58:59.260 --> 03:59:02.140
the last three rounds of the half we're all tied.

04:01:08.540 --> 04:01:15.240
Oh, what a first half scintillating. It was three nothing to waybo and maybe we were both

04:01:15.240 --> 04:01:18.480
sitting back thinking it was going to be one of those days guys were waybo just do their

04:01:18.480 --> 04:01:24.360
thing. Tim Orkid said absolutely not. There's a spot at the major on the line. They bring

04:01:24.360 --> 04:01:29.000
it back all tied up three rounds straight and they get to go defense and at this point

04:01:29.000 --> 04:01:32.560
it's only have a three, three half. Who's to say what's going to happen from here? We

04:01:32.560 --> 04:01:39.060
No way, but we'll be very strong on the attack, but now orchid is smiling the happy good vibes

04:01:39.460 --> 04:01:42.580
Waco is just a little sensitive at the moment in the play cams

04:01:44.900 --> 04:01:46.260
That's interesting

04:01:46.260 --> 04:01:50.340
There's good little fight back over the second portion of that half

04:01:50.340 --> 04:01:53.660
We all could be able to look and actually make some pretty good set plays at the cost that half

04:01:54.020 --> 04:01:58.220
Nice impression away though. This shield play generally was actually pretty good as well

04:01:58.220 --> 04:02:02.220
Look back at that last round, like I almost had good discipline.

04:02:02.220 --> 04:02:07.220
They missed that here and it got brought pretty swiftly back to the two versus two.

04:02:07.220 --> 04:02:11.220
That's a big easy call out and Reef's in position seemingly known.

04:02:11.220 --> 04:02:14.220
It was a pretty easy clean up job there.

04:02:14.220 --> 04:02:19.220
Still had pretty high expectations on whether here in the second half the bands Grimm, Blackbeard,

04:02:19.220 --> 04:02:24.220
Azami and Allot, I think they're going to have major concerns with how those bands are played out.

04:02:24.220 --> 04:02:33.620
They have to come play the skill to back themselves in without really the need of those two attacking operators dining is an interesting selection up first here

04:02:33.660 --> 04:02:36.020
This is a real test for the structure of the defense

04:02:36.740 --> 04:02:38.740
Wave it will probably be pretty well measured in

04:02:39.060 --> 04:02:45.380
How they want to invest up above and ensuring that this complicated against the dead etc. I can say all people be kept honest in this one

04:02:45.380 --> 04:02:56.660
That's all you can really try to do against them, to keep them on us.

04:02:56.660 --> 04:02:57.660
Back yourselves in.

04:02:57.660 --> 04:03:02.320
You can't shy away from the contest, you can't shy away from, you know, entry battles, whether

04:03:02.320 --> 04:03:08.340
they work or don't work, make sure you've got the numbers, because Labor certainly will.

04:03:08.340 --> 04:03:11.020
Interestingly enough, I think there's one multi-kill round so far in that half, which

04:03:11.020 --> 04:03:13.740
was Peeps in the fifth round with a 3k.

04:03:13.740 --> 04:03:18.180
But pretty much everyone's getting involved, which is good to see. Not really a surprise.

04:03:18.660 --> 04:03:23.060
This Crit J gets involved with the OP pick on the outplay. He doesn't even make it through the door.

04:03:23.260 --> 04:03:25.540
That's a good start for Orc and on the defense.

04:03:28.460 --> 04:03:31.740
Actually take the leap now in terms of opening kill, apartment.

04:03:31.740 --> 04:03:44.900
two best teams by the way in the region when it comes to the opening kills both

04:03:44.900 --> 04:03:56.060
sitting at a 71% rate the conversion for awkward is a little bit higher than

04:03:56.060 --> 04:04:03.060
way above 82 compared to 76. Let's see how that goes in this round.

04:04:08.060 --> 04:04:11.060
A minute thirty then on the clock.

04:04:11.060 --> 04:04:16.060
A good light show, lands, way goes around. Likely will be nice if we put into question

04:04:16.060 --> 04:04:20.060
Reaps does a good job avoiding that one over the walls of the window cross. BG may now

04:04:20.060 --> 04:04:24.060
find himself in a position where he much needs to commit. Escaping from here would be

04:04:24.060 --> 04:04:26.060
Pretty fortunate.

04:04:27.060 --> 04:04:35.060
So if the lair of utility and drones being sent forward into his position, well, it could be hard, but no, he doesn't escape.

04:04:35.060 --> 04:04:39.060
Still blow to a boat, so what he does fall.

04:04:39.060 --> 04:04:44.060
And so a four versus four, good amount of time still on the clock here for Wayboat.

04:04:44.060 --> 04:04:55.980
And Weber is the kind of team that can just flick that switch even with 20-30 seconds

04:04:55.980 --> 04:05:00.660
left into a round and just collapse into sight.

04:05:00.660 --> 04:05:06.780
Turn was desperate to find that kill onto Peeps and catches him, trying to push back

04:05:06.780 --> 04:05:10.860
down West Main Stairs and gives Weber the slight advantage now heading into the dire

04:05:10.860 --> 04:05:12.860
stages of this seventh round.

04:05:12.860 --> 04:05:17.860
Kripp Jay holding patience that someone will peak that floorboard.

04:05:17.860 --> 04:05:26.860
The Geese has got a good angle into walking tight as well.

04:05:26.860 --> 04:05:30.860
Why are they really leaving the clock down to the last seconds?

04:05:30.860 --> 04:05:33.860
This is going to go into red time and it may come against them here.

04:05:33.860 --> 04:05:35.860
Yeah, Kripp Jay gets one, but to it there for the trade.

04:05:35.860 --> 04:05:36.860
Well, one hell.

04:05:36.860 --> 04:05:38.860
So he will fall pretty comfortably.

04:05:38.860 --> 04:05:46.260
And then Sota's Reeps 1v1, speak easy, rush us in, because there was so little time left and like Colus gets the kill.

04:05:46.260 --> 04:05:51.560
The time management backfires for Waybo as Orc could will take the lead.

04:05:52.860 --> 04:06:06.860
Wow, it started to get a little more serious now. What started out as a little bit of a recovery effort now for Team Orc could has quite quickly started to develop into a strong position now leading on defense.

04:06:06.860 --> 04:06:13.060
and they've kicked off a nice round there where Waybo probably lacking some of their cut-off ability in that round

04:06:13.340 --> 04:06:15.420
They failed to capitalize really on the main window

04:06:15.420 --> 04:06:18.380
They failed to capitalize over what's trophy window and they pushed this top floor out

04:06:18.980 --> 04:06:23.180
One of those issues started the compounding that has little time remaining here

04:06:23.580 --> 04:06:28.140
Just having to buy heads up siege in the end and ultimately they're losing out on that trade game

04:06:28.140 --> 04:06:38.180
That's beer from Auckland. It's, again, it's just about trying to maintain this level of

04:06:38.180 --> 04:06:42.860
intensity and consistency. It won't take much for way red fight, they're way back into the map,

04:06:42.860 --> 04:06:51.060
and so it's about maintaining this for as long a period as they can. Barbed side of choice here,

04:06:51.060 --> 04:06:55.020
4 round 8 with the heavy investment above here from the defense

04:07:01.420 --> 04:07:06.120
It's gotta be real considerate after you wave over because you've given up three of the last four opening kills

04:07:06.700 --> 04:07:11.620
You've given up four rounds straight not a lot's working. You haven't had a lot of these rounds on your terms

04:07:11.620 --> 04:07:14.020
I mean, maybe a small market previous

04:07:15.020 --> 04:07:19.500
Yeah, I mean now you're just forcing a vault in that's just not there. That's just turd getting a little bit

04:07:19.500 --> 04:07:24.240
probably frustrated that to me just looks like a frustration plate you're

04:07:24.240 --> 04:07:28.100
trying to force the issue because I'm a good game not really anyone else on

04:07:28.100 --> 04:07:31.620
waybo is so that's probably one of the weaknesses of toad when he's having a

04:07:31.620 --> 04:07:37.860
good game he can come he can sometimes overdo it I just that was just never on

04:07:37.860 --> 04:07:40.820
I don't know what that was

04:07:43.420 --> 04:07:47.820
anyway they're limit testing here at the moment but team awkward is seemingly up

04:07:47.820 --> 04:07:58.060
to the task. That's now three opening kills in favor of Orca, the last two they have been

04:07:58.060 --> 04:08:03.740
able to convert as well. So they're in good stead here. Maybe I will go through there,

04:08:03.740 --> 04:08:08.540
get two checklist and ensure that they're still getting value from the Rhetaris here.

04:08:08.540 --> 04:08:13.140
The creeps will be able to call that.

04:08:13.140 --> 04:08:19.140
And there's outside of that ADS device is clear.

04:08:19.140 --> 04:08:23.480
And Wayboat critically need an efficient flush out here at the top floor to stand a chance

04:08:23.480 --> 04:08:24.480
in this round.

04:08:24.480 --> 04:08:31.780
Yeah, they just look like a team that's a bit annoyed that a team that they would consider

04:08:31.780 --> 04:08:34.780
lesser than them is challenging.

04:08:34.780 --> 04:08:39.980
We clear from Hoven, BG man doing a decent job over towards Library, holding his composure

04:08:39.980 --> 04:08:45.700
to at least get one kill then drop down, 3v3, but the space finally in control for Wayboot

04:08:45.700 --> 04:08:48.700
in Library, double stack Barstock, 4 team walker.

04:08:48.700 --> 04:08:54.020
So again, Wayboot will be in this kind of position where they've got a decent amount

04:08:54.020 --> 04:08:58.220
of time to abuse this vert control, but Orc got a more than half bit of just sit back,

04:08:58.220 --> 04:08:59.220
BG man over towards Barstock.

04:08:59.220 --> 04:09:03.020
I wouldn't mind seeing Peebs play that position now with the Nitro Cell available.

04:09:03.020 --> 04:09:07.020
I think he got awkward for him.

04:09:07.020 --> 04:09:08.020
We're drone below.

04:09:08.020 --> 04:09:11.020
So they should know we're going to go to site.

04:09:11.020 --> 04:09:14.020
Wow, okay, his reposition works.

04:09:14.020 --> 04:09:16.020
He can just hold.

04:09:16.020 --> 04:09:18.020
It's only Hoven left.

04:09:18.020 --> 04:09:22.020
It's about to be five rounds straight for Team Orchid.

04:09:22.020 --> 04:09:24.020
Hoven will back himself in.

04:09:24.020 --> 04:09:25.020
He's very low.

04:09:25.020 --> 04:09:27.020
Free fire, spray, swing would be enough.

04:09:27.020 --> 04:09:28.020
Hoven gives up on it.

04:09:28.020 --> 04:09:31.020
Just sprints through the smoke to hopefully catch these guys off guard.

04:09:31.020 --> 04:09:36.740
Kind of did somewhat work swinging it towards BT man the pistol strong enough. It's five straight

04:09:38.620 --> 04:09:45.420
Waybo have just dropped off a cliff, but in all honesty, it's just orchid have just stepped up their game. Yeah

04:09:46.220 --> 04:09:51.980
I think it's definitely more so the latter of orchid have really locked in here

04:09:52.700 --> 04:09:56.140
tactical timeout called waybo will be pretty

04:09:56.620 --> 04:09:58.620
Yeah

04:09:58.620 --> 04:10:03.620
Unsatisfied with how the last handful of rounds have been playing out.

04:10:03.620 --> 04:10:13.620
It's been rough for them. In the last five rounds they could have been able to claim they've had the opening kill on four of those occasions.

04:10:13.620 --> 04:10:22.620
And then the one which Reap's found back in round five, they further to convert X fighting a 3K on that occasion and there's been quite a few mouldies over the course of the last five rounds.

04:10:22.620 --> 04:10:27.620
Fiji man finding a 3k as well. Back in that 8th round.

04:10:28.620 --> 04:10:36.620
It's a good tester for Waybo. Probably the most they've been tested domestically for quite a significant period of time.

04:10:36.620 --> 04:10:38.620
Yeah, let's see how they go.

04:10:42.620 --> 04:10:47.620
I think they're just going to kind of sit back and say, you know what, we've got to respect this a little bit more.

04:10:47.620 --> 04:10:50.900
A lot of these open kills are also inside of the first minute.

04:10:52.100 --> 04:10:55.380
2 minutes 15, 2 minutes 22, 2 minutes 27, 2 minutes 41.

04:10:55.380 --> 04:10:59.140
So we're seeing a lot of these early aggressive plays from Rainbow League

04:10:59.140 --> 04:11:04.100
as we just saw in the replay package that jumping from turn was just not...

04:11:04.100 --> 04:11:06.500
Like, it just wasn't there. Like, this is not the kind of play.

04:11:07.140 --> 04:11:09.700
And if you had a vaulted in and you got that kill,

04:11:10.660 --> 04:11:16.580
it's a 1 in 100 miracle play that goes into the Highlight Rail, sure, but it's just not necessary.

04:11:16.580 --> 04:11:22.380
I think Weber kind of need to go back to the team fundamentals first and play the strategic

04:11:22.380 --> 04:11:25.780
elements rather than trying to play into the gunplay where you're trying to go over these

04:11:25.780 --> 04:11:31.980
hero plays and push in and even if they have to slow the pace down, even if it's a 5v5

04:11:31.980 --> 04:11:35.660
with 30 seconds to go, but they've done the checklist stuff as we see the hiding in the

04:11:35.660 --> 04:11:42.660
Kuzy. Hold the coyote down too, Ronald.

04:11:42.660 --> 04:11:48.660
Entering an office. Flying straight, flying straight to Z Wolfe good.

04:11:48.660 --> 04:11:55.660
It is that map picked up at the point shelly really, really nicely.

04:11:55.660 --> 04:12:09.100
In inclusion to Monty here for the night, Fran will be interesting, you can see the

04:12:09.100 --> 04:12:17.820
shield can play as a forward waibo, a little bit more space, we get to see the play shields

04:12:17.820 --> 04:12:24.980
over the course of this half just yet, expected to see the blackbeard or the blitz at some

04:12:24.980 --> 04:12:32.460
point in time especially with the blackbeard. Flowscans in a positive

04:12:32.460 --> 04:12:35.740
inclusion, Reeps will come for you on the DMR and is helping with some of the

04:12:35.740 --> 04:12:40.580
util clearance at the moment elsewhere. Demos for turn three targets available and that

04:12:40.580 --> 04:12:45.460
could be a pretty useful tool in disrupting horizontally for the first

04:12:45.460 --> 04:12:51.860
four and it seems like that may be the game plan for him at the moment. Impact

04:12:51.860 --> 04:12:56.100
EMP for the played claw. Not entirely sure if that has been a success.

04:12:57.300 --> 04:13:00.740
There's like a bit of a grind to open up the hard bridge up the vault here at the moment for

04:13:01.380 --> 04:13:07.540
Weibo. As we encroach on the midpoint of the round it's been easy face-checking Piano.

04:13:12.660 --> 04:13:18.260
I mean it has slowed it down and probably because they brought the Monty a little bit of shield play

04:13:18.260 --> 04:13:22.980
for the first time in the half for Waybo. Slow the pace down. Let's see if we can catch a look

04:13:22.980 --> 04:13:27.300
at making a mistake, but look at it probably read this and just thought, yeah, Waybo gonna slow it

04:13:27.300 --> 04:13:33.300
down. They're expecting us to be aggressive, so let's just hold back and then let go of just a

04:13:33.300 --> 04:13:39.220
little overstep and leaves quietly gets the patience rewarded. Gives Waybo their first

04:13:39.220 --> 04:13:45.540
open kill of the half and first opportunity on the attack to break through this awkward defense,

04:13:45.540 --> 04:13:47.540
which has been so good so far.

04:13:47.540 --> 04:13:50.040
Speakeasy into office to get the plant peeps.

04:13:50.040 --> 04:13:52.540
Could he be a deciding factor?

04:13:52.540 --> 04:13:55.540
And Speakeasy will be successfully able to get this plant down.

04:13:55.540 --> 04:13:58.040
So far though, the retake has started perfectly.

04:13:58.040 --> 04:13:59.540
14 orchid.

04:13:59.540 --> 04:14:01.540
Reeps, though, gets the double.

04:14:01.540 --> 04:14:03.040
He's got three in this round.

04:14:03.040 --> 04:14:07.040
He starts to awaken as Reeps enters beast mode.

04:14:07.040 --> 04:14:09.040
Out of the tactical time out,

04:14:09.040 --> 04:14:12.540
it's the Reeps show that has now finally come to the table,

04:14:12.540 --> 04:14:20.540
table as PG man has got to get on the move. I really don't think as much you'll be able

04:14:20.540 --> 04:14:25.740
to do. Reeps sits and waits. He will be patient. He'll play off the melee attempt to go on

04:14:25.740 --> 04:14:31.900
to speak easy. He drops the shield and with no time remaining, Weibo finally hit the board

04:14:31.900 --> 04:14:38.900
and Reeps is well and truly alive. He gets the ace. He gets all five. They got the plant

04:14:38.900 --> 04:14:46.320
down. It was scrappy. The retake attempt from Orchard was on. It was a 4v2. And it just

04:14:46.320 --> 04:14:51.660
takes a monster effort from Reeves and a quick reminder is to the talent of his caliber.

04:14:51.660 --> 04:14:59.860
He is a top tier player worldwide. And Wayberg desperately needed that one as they finally

04:14:59.860 --> 04:15:05.340
halted this streak of team Orchard up to five rounds straight. They finally put it into

04:15:05.340 --> 04:15:13.740
it and that monty which definitely helped is immediately banned away yeah well

04:15:13.740 --> 04:15:17.460
there's a good opportunity for orca but another example of it's never over until

04:15:17.460 --> 04:15:22.700
it's over when it comes to Wayboat looking back at the replay package like

04:15:22.700 --> 04:15:26.860
a plant and I'll prove closely and then Reeves was able to find some very sharp

04:15:26.860 --> 04:15:35.860
shots onto every single part of that retake attempt. Nothing that Orchid could do in the

04:15:35.860 --> 04:15:40.940
face of Reaps. I mentioned before that he was looking for the comfort of the DMR, of

04:15:40.940 --> 04:15:44.660
course not actually the case there but still showing that he's versatile no matter what's

04:15:44.660 --> 04:15:50.160
in his hand. Down the dining for round 10 it's crunch time now for both of these two

04:15:50.160 --> 04:15:55.980
teams. Orchid will be very eagerly trying to at least secure OT and away though it's

04:15:55.980 --> 04:16:01.980
about carrying that momentum forward from the last round and ensuring it wasn't a one-off.

04:16:15.980 --> 04:16:20.980
So three straights to Wave Mode, then five straights to Orchard, and Wave Mode finally break that.

04:16:20.980 --> 04:16:22.980
Five-four, the score line heading into the tenth round.

04:16:22.980 --> 04:16:31.740
I mean, no surprise, there's a spot in the major on the line and not just a spot as well

04:16:31.740 --> 04:16:37.700
as something that maybe we didn't clarify, but it's the spot you want between the two

04:16:37.700 --> 04:16:39.980
slots in Asia.

04:16:39.980 --> 04:16:45.860
The winner of this gets to go past the planes and straight to the playoffs, whereas the

04:16:45.860 --> 04:16:48.980
other slot will be in planes.

04:16:48.980 --> 04:16:56.720
I was right, Spines be open to kill, Pons are like all of us, he goes suddenly to 12 kills,

04:16:56.720 --> 04:17:07.220
he's going from 6 kills to 12 kills in the span of about a couple of minutes.

04:17:07.220 --> 04:17:23.980
So Waybo then find themselves in a commanding position for the 10th round.

04:17:23.980 --> 04:17:28.220
So much time still to work with and the ability to gain really valuable information for this

04:17:28.220 --> 04:17:29.220
vert clear.

04:17:29.220 --> 04:17:34.220
Could Jail be spotted out and I'm presuming that this position will also be known.

04:17:34.220 --> 04:17:38.760
Reep seems pretty eager to dump you over towards Sol and he does just that.

04:17:38.760 --> 04:17:43.680
Trying to solo clear it by himself, almost potentially catches a rotation, second flame

04:17:43.680 --> 04:17:45.680
to follow.

04:17:45.680 --> 04:17:47.200
Doesn't get the timing though.

04:17:47.200 --> 04:17:49.520
If anything, it's still a clear.

04:17:49.520 --> 04:17:54.880
And at 20, the rest of the team are now progressing forward on this second floor.

04:17:54.880 --> 04:18:04.700
As I said though, he gets the clear forces in the way, knows now that Solot is safe and

04:18:04.700 --> 04:18:06.200
watched Trophy.

04:18:06.200 --> 04:18:12.540
There is still a minute in the round so play the time here for Wayboat.

04:18:12.540 --> 04:18:16.000
Pushed up to try and deal with Solot, he's over the wards closet, and he's behind the

04:18:16.000 --> 04:18:17.000
mirror window.

04:18:17.000 --> 04:18:20.760
Oh, Alvin though, just goes for peeking towards the site, BG Man was ready for it and so far

04:18:20.760 --> 04:18:22.760
all the kills go in the way of Orcid.

04:18:22.760 --> 04:18:33.760
Judd got one before he went down, the trade going away, all the defences outbid down on the 1v3, and Orca are on for a map point scenario, or map point scenario.

04:18:35.760 --> 04:18:39.760
This outbid can pull off a 1v3, which will be so difficult with two players still above.

04:18:40.760 --> 04:18:44.760
Even if he does find the kill onto BG, man, I don't know how he can win this round.

04:18:45.760 --> 04:18:51.760
But she finds the kill onto Peeps funnily enough to actually drop down. He was top floor, made his way back down.

04:18:52.760 --> 04:19:00.760
It's still a little time remaining. It doesn't have the kit and doesn't really have the chance and the opportunity to actually go for the kills

04:19:00.760 --> 04:19:09.760
Because they split second and first floor. BG man puts an end to the round. Two opportunities for Team Alkaid to get the map of Shalay

04:19:09.760 --> 04:19:13.760
In this upper final against Weibo Gaming

04:19:13.760 --> 04:19:15.760
For

04:19:19.320 --> 04:19:21.320
Pressure mounting now

04:19:21.920 --> 04:19:25.320
For both teams I think to be fair or awkward rule again

04:19:25.320 --> 04:19:29.180
But we have to show the same sentiment as us that it really is not truly over until so

04:19:29.180 --> 04:19:32.880
We've seen these positions before where we can still recover and go on to win the map

04:19:33.200 --> 04:19:36.160
So they'll be sensing a little bit of pressure. Can we close this out?

04:19:36.160 --> 04:19:39.560
Are we able to get this done? We don't want to have to worry about stressing through over time

04:19:39.560 --> 04:19:46.360
We want to get our map pick over and done with and we'll see what happens on consulate on the flip side for waiver

04:19:47.360 --> 04:19:50.720
Maybe that pressure mounting a little bit. I don't think I'll be overly stressed consulate

04:19:50.720 --> 04:19:54.360
I think we're still here very strong map for them in the series and they should be able to get the chopper on the club as well

04:19:54.360 --> 04:19:56.360
but still you just don't want to be

04:19:56.480 --> 04:20:01.560
putting yourself in that compromised position and I think if they're true to themselves I'll probably sense that

04:20:02.080 --> 04:20:07.520
The vast majority of this map they've actually been outplayed by their opposition then the game plan has quite

04:20:07.520 --> 04:20:13.760
translated as they would have wished. That's an interesting position that we

04:20:13.760 --> 04:20:19.680
now find ourselves in over the bar for this first map point round, which should

04:20:19.680 --> 04:20:26.680
we'll back ourselves in the next split. I want to catch you two and they're gonna force three from way back.

04:20:37.520 --> 04:20:45.760
Okay, neither of these two teams dropped the map coming into this up a final, and it would

04:20:45.760 --> 04:20:52.280
be Waybear's first map loss of the kickoff stage and leave Orchid as the remaining undefeated

04:20:52.280 --> 04:20:53.280
team going into Consulate.

04:20:53.280 --> 04:20:56.960
And the good news for Waybear is of course Consulate is their map pick and they've been

04:20:56.960 --> 04:21:03.480
able to win it both times in the earlier matches that they've played so far this stage.

04:21:03.480 --> 04:21:10.240
You all get, all could be full of confidence going into that second map.

04:21:10.240 --> 04:21:14.560
Knowing that there'd only be one map away from the major.

04:21:14.560 --> 04:21:18.440
Global Shell Top Lab is dealt with easily by the Retaro of REAPS.

04:21:18.440 --> 04:21:23.440
Still has three more available, so it's going to be solar across through Benjamin Office

04:21:23.440 --> 04:21:24.440
for Wayboat.

04:21:24.440 --> 04:21:40.040
I mean this ram will likely really come alive, otherwise top library stay is clear, it's

04:21:40.040 --> 04:21:47.400
heavily invested in by the defense, two shields brought in pocket, Kutcher will play box and

04:21:47.400 --> 04:21:49.400
the patch from the...

04:21:49.400 --> 04:21:51.400
...yagelaid.

04:21:51.400 --> 04:21:56.400
Okay, Chet doesn't find much of an initial effect, so I think it's in a bit of a compromised position

04:21:56.400 --> 04:22:00.400
over towards Library 30, but he directly contests.

04:22:00.400 --> 04:22:03.400
And so that's actually the cue for Chet to bail.

04:22:03.400 --> 04:22:08.400
Team Orchard taking little risk in actually contesting this, I probably expected a little bit more fierce contest.

04:22:08.400 --> 04:22:12.400
Chet finds two in the meantime, he's just watched Chet into sight.

04:22:12.400 --> 04:22:17.400
He's got three of them rolling around before he eventually does get down.

04:22:17.400 --> 04:22:22.400
And Zalotic has managed to just barely stay alive as Hobban gets rid of like Colas.

04:22:22.400 --> 04:22:26.400
Seems all rounds of regulation will be needed here on Chalet.

04:22:26.400 --> 04:22:32.400
Zalotic low on hold with the pistol shot from Speakeasy will do the job.

04:22:32.400 --> 04:22:38.400
Cool Karma collected for Wayboat, facing the potential map loss here on Chalet.

04:22:38.400 --> 04:22:40.700
they force round 12.

04:22:43.140 --> 04:22:52.860
Well, turn able to find some form towards the tail end then of regulation finds that gap over towards dining hall and exploits it very, very nicely.

04:22:53.460 --> 04:22:57.660
Got to then the third to the wall and all but sealed the round.

04:22:58.940 --> 04:23:03.620
Ultimately, maybe needed a play like this given the complete back to the walk in.

04:23:03.620 --> 04:23:09.620
Now we're not going to find anything on the top floor. It was relying on that play on the horizontal one.

04:23:10.620 --> 04:23:13.620
Toad was able to make a count. Big round for Wayboat.

04:23:14.620 --> 04:23:19.620
And a big decisive round here on Shalaya. Orchard able to get the job done here.

04:23:20.620 --> 04:23:23.620
Do we see overtime turn the two?

04:23:33.620 --> 04:23:45.620
It's such a long time between drinks with the core of this Orc and Rostock.

04:23:45.620 --> 04:23:49.620
Last time they played at an international event was Six Invitational 2024.

04:23:49.620 --> 04:23:54.620
They had a good one in that event too, making Copenhagen, making Atlanta.

04:23:54.620 --> 04:23:58.620
That was really the primary error, that was back on the Fury Rostock.

04:23:58.620 --> 04:24:02.700
since then and mainly talking about like all the speech event in crit jay

04:24:02.700 --> 04:24:09.260
that now added in peeps so lots of who's being sobbed and now call they look

04:24:09.260 --> 04:24:16.740
reinvigorated desperately searching to make a reappearance at an international

04:24:16.740 --> 04:24:23.220
event first time in two years so have a map point opportunity it could go such

04:24:23.220 --> 04:24:27.980
a long way helping them achieve that goal and they close it out here in

04:24:27.980 --> 04:24:36.820
regulation and take a one-nothing lead into consulate. No surprise though it's Reeps and

04:24:36.820 --> 04:24:41.540
Turd that have been the best for Waybridge, 25 kills between them. I can believe this

04:24:41.540 --> 04:24:44.860
day if it feels like it's up to them, let's try and force O.T.

04:24:44.860 --> 04:24:51.420
Oh Reeps gets the first. Reeps has been so good over the last few rounds of the palling

04:24:51.420 --> 04:24:58.620
way back into this position. And could Jayden not afforded that opportunity to go back to

04:24:58.620 --> 04:25:05.740
his second shell and that could pretty quite costly. Reap's now able to maintain pressure

04:25:05.740 --> 04:25:12.060
with his Explosive U-Tilt. That's worth Hoven and Speakeasy, drone elsewhere. Arpe as well

04:25:12.060 --> 04:25:17.340
gets in on the action so a lot of drone work taking place here at the moment for the attack.

04:25:17.340 --> 04:25:20.860
Placing the friend to play clock positions, advancing forward and getting a read on the

04:25:20.860 --> 04:25:28.620
hold here from defense and they're pretty satisfied with what they've seen.

04:25:28.620 --> 04:25:33.340
Terry can really leverage this advantage and look down below on the Demos, four targets

04:25:33.340 --> 04:25:36.300
all available for him.

04:25:36.300 --> 04:25:42.780
It's feels at the moment like a very strong position for Wave-O. Deathmark on to Peeps.

04:25:42.780 --> 04:25:45.220
Try to keep that warden at bay.

04:25:45.220 --> 04:25:52.220
two stacked piano, the BGM and it's called with the shotgun in hand.

04:25:52.660 --> 04:25:57.460
And still two nitrosols available as well for orchid, so Weber can't just opt for

04:25:57.460 --> 04:26:00.460
you know, a rush half wall plant, they probably do need to clear out, there's one of the nitrosols

04:26:00.460 --> 04:26:03.060
that actually peeps, he's one of the close,

04:26:03.060 --> 04:26:07.220
like all of us through here's out as well from pianos, REAPS again, having impact.

04:26:07.220 --> 04:26:09.100
It's all falling apart.

04:26:09.100 --> 04:26:13.620
Peeps will opt to drop down,

04:26:13.620 --> 04:26:15.940
which is an interesting move, because at least, like, Colus now,

04:26:15.940 --> 04:26:19.420
what the Rocks do here from Piano got down onto Reeps,

04:26:19.420 --> 04:26:24.300
and that's it. It's now overtime that's required as Webo, bring it back.

04:26:25.740 --> 04:26:29.100
Seeing off two map point opportunities,

04:26:29.700 --> 04:26:32.900
it's the dynamic duo that locked in towards the end.

04:26:33.460 --> 04:26:35.620
You kind of look at the last four rounds, guys.

04:26:35.620 --> 04:26:39.260
Reeps, Reeps, Turd, and Reeps for the opening kills in terms of multi-kills.

04:26:39.260 --> 04:26:43.420
Reeps and Turd, in terms of the two best players on the team with the most kills.

04:26:43.420 --> 04:26:50.860
14 apiece for Reeps and Turd. That being the reason why Weibo have forced overtime and now it's a whole new game.

04:26:52.460 --> 04:26:52.960
Yep.

04:26:55.900 --> 04:27:01.500
You dare to account Weibo out and this is a good demonstration as to why sure they'll be attacking

04:27:01.500 --> 04:27:05.580
into overtime but I don't think that's going to blow them off all too much.

04:27:05.580 --> 04:27:13.160
Dining then for the first site choice of Team Orchid. It was their first

04:27:13.160 --> 04:27:16.520
election back in round 7, they doubled down in round 10 and they were

04:27:16.520 --> 04:27:21.760
successful on both of those occasions. Being able to win out the round, the

04:27:21.760 --> 04:27:27.480
first one was rather close with only one player remaining. The second attempt though,

04:27:27.480 --> 04:27:31.200
in that 10th round they were able to survive a few plays up despite the

04:27:31.200 --> 04:27:37.200
on that occasion actually getting the kills. So this is really a sight choice that's been a strength for them so far today

04:27:37.200 --> 04:27:40.340
and the onus now is on wave vote and finding a way to break it down.

04:27:40.840 --> 04:27:47.040
Yeah, I mean I think that they've shown in the last couple of rounds. It's three of the last four round was the wave bone.

04:27:47.040 --> 04:27:50.560
Of course three of those on the attack. So coming into overtime now

04:27:50.560 --> 04:27:54.960
it's the best time for them to probably be on attack at least. If all could have gonna have double defense

04:27:55.520 --> 04:27:58.960
you're taking now attacking form into OT

04:27:58.960 --> 04:28:04.200
And if you can win this round you go back and try and close it out in the next

04:28:04.880 --> 04:28:09.480
But maybe a double attack here on Charlie might be the answer. It's hard to say because when you have the three-three halves

04:28:10.920 --> 04:28:15.080
There hasn't really been one side or the other that's been stronger for both teams

04:28:16.720 --> 04:28:18.720
It's been a run of form

04:28:20.080 --> 04:28:25.780
Three three straight for way both five straight for awkward and then way both close out with three of the last four

04:28:25.780 --> 04:28:32.780
been back and forth in terms of who's gaining control of this match.

04:28:32.780 --> 04:28:40.780
We get a little bit more from Critch A though here in Overtime.

04:28:40.780 --> 04:28:43.780
If all could have to win this map, they need more out of their superstar.

04:28:43.780 --> 04:28:49.780
The superstar outside of Weber is definitely the best player.

04:28:49.780 --> 04:28:52.780
And he's 8 and 9 at the moment.

04:28:52.780 --> 04:28:57.880
speaking of and he will deliver open a kill on top pay with a good angle in from

04:28:57.880 --> 04:29:03.080
bathroom this is the deployable shield more fights elsewhere but it was West

04:29:03.080 --> 04:29:08.160
main back down the stairs goes like call us but the start the orchid

04:29:08.160 --> 04:29:13.160
desperately needed their first opening kill since the 8th round

04:29:15.200 --> 04:29:19.560
midpoint of the round Holman taking no prisoners looking to push forward and

04:29:19.560 --> 04:29:25.500
Crit J. Doesn't get the support he needs. Four, four, half a push, just through, and

04:29:25.500 --> 04:29:30.800
Waveboat in a really good position here. Oh, power play from Holven. Well, if it wasn't

04:29:30.800 --> 04:29:36.900
going to be turned or read someone else had to step up, it was Holven in this case.

04:29:36.900 --> 04:29:43.880
Despite the opening kill from Crit J, Waveboat had a really good pinch on that top floor.

04:29:43.880 --> 04:29:50.580
And Halvin leading the way. Good angle from above. The patience pays off for Tern as Waybo

04:29:50.580 --> 04:29:53.860
now on the verge of getting their own map point.

04:29:53.860 --> 04:30:00.220
Halvin completes his earlier work with four in the round as Waybo gaming have now made

04:30:00.220 --> 04:30:06.620
it three straight themselves and a seven to six lead gives them two opportunities to close

04:30:06.620 --> 04:30:13.620
out this map pick of Orkut on Chalet. They turned it against them.

04:30:13.620 --> 04:30:18.460
Oh, it has to be such a deflating feeling now for Team Orkut to get smashed on that

04:30:18.460 --> 04:30:22.900
side as well. One again where they've had success throughout the day, but Holvun said,

04:30:22.900 --> 04:30:28.220
alright, I'm not letting that happen again. March is forward and goes on an absolute ramp

04:30:28.220 --> 04:30:35.020
page in that round and Orkut get overwhelmed. Replay package. Five part of two minutes

04:30:35.020 --> 04:30:39.820
on the clock, Creej does find the opener. Then Hovind takes him for himself to push forward.

04:30:40.380 --> 04:30:45.900
Plans two. Pistol out. Actually the third on rotation as well, that is a phenomenal solo play from him.

04:30:48.380 --> 04:30:51.180
Wabbe themselves down to dining then to close this one.

04:30:51.180 --> 04:31:09.180
As I said before, it's been a game of massive swings, is there one last swing here on Charley?

04:31:09.180 --> 04:31:11.680
We'll wave over, finish this one off.

04:31:11.680 --> 04:31:20.680
You get the feeling that he's going into Consulate, they'll be having the favourite, having played it twice already, really good result back on the opening game.

04:31:20.680 --> 04:31:23.680
bit of comatability, they're not picked.

04:31:23.680 --> 04:31:27.680
Usually you back in Wavo when they choose their map selections.

04:31:27.680 --> 04:31:31.680
They've got a good amount of work that goes into these things analytically.

04:31:33.680 --> 04:31:39.680
And also just the escape factor, a little sense of relief when you kind of win these sort of games.

04:31:39.680 --> 04:31:43.680
Wavo is such a class team and they get tested and challenged.

04:31:43.680 --> 04:31:49.680
And when they come out of those games, it's like, alright, they took their best punch.

04:31:49.680 --> 04:31:53.760
like we we counted we'll get them on the next one pretty comfortably and that

04:31:53.760 --> 04:31:57.840
usually is what happens but we could have got to find a way to fire back

04:31:57.840 --> 04:32:00.080
here

04:32:01.840 --> 04:32:06.960
i'm almost now looking towards peeps on the docker beat

04:32:06.960 --> 04:32:22.040
Let me surround the entry, peeps will get active early here.

04:32:22.040 --> 04:32:26.320
It's a 4-1 split from Weibo, as you would expect.

04:32:26.320 --> 04:32:30.320
Heavy investment coming off, they'll want to contest this likely.

04:32:30.320 --> 04:32:31.320
To the bitter end.

04:32:31.320 --> 04:32:34.560
The inclusion of the Twitch here, aiding a little bit, including some of this trap

04:32:34.560 --> 04:32:41.480
util from Weber and that may free up like holes on that list just a little bit

04:32:41.480 --> 04:32:47.600
more because the Aller is potentially a key piece of utility that the defense can

04:32:47.600 --> 04:32:53.840
look to exploit with that shield the crash as well maybe no slouch 30 remaining

04:32:53.840 --> 04:32:58.560
in the round after under pressure takes a bit of damage flash to follow I don't

04:32:58.560 --> 04:33:01.960
know they can actually play off this utility I should be able to just post up

04:33:01.960 --> 04:33:06.920
I mean, you can also just fall back. You could just try to give up office for now

04:33:06.920 --> 04:33:10.600
I'm gonna go retake Lake Holliswem for the pistol headshot from Reeves traded there by peeps

04:33:11.600 --> 04:33:13.400
And he pushes back down fire place

04:33:13.400 --> 04:33:17.800
They might try and draw their attention over towards the site feeling like they've created up pressure up above

04:33:17.960 --> 04:33:20.840
Could chair at the mezzanine hasn't made a move just yet

04:33:22.680 --> 04:33:24.680
Could opt to drop

04:33:24.680 --> 04:33:29.680
Still a logic bomb available from Peeps on the docker beat.

04:33:29.680 --> 04:33:31.680
No clash, no creeps, no warden.

04:33:31.680 --> 04:33:33.680
It feels as if...

04:33:33.680 --> 04:33:35.680
Will this be the round that Hoven can activate again?

04:33:35.680 --> 04:33:39.680
Or will it be down a turn holding a big angle over towards bathroom?

04:33:39.680 --> 04:33:41.680
So lotik fighting with Hoven.

04:33:41.680 --> 04:33:43.680
May get surprised by Turd.

04:33:43.680 --> 04:33:45.680
Never mind, Turd will opt to fall back.

04:33:45.680 --> 04:33:46.680
40 seconds left.

04:33:46.680 --> 04:33:48.680
They want to draw their attention towards the site.

04:33:48.680 --> 04:33:50.680
Because Kretche has dropped down from mezz.

04:33:50.680 --> 04:33:52.680
So Kretche and Peeps.

04:33:52.680 --> 04:33:55.480
He's already deep-dining by the way, and ringed up the logic bomb.

04:33:56.360 --> 04:34:01.080
Speck easy to re-take up above 30 seconds for Orchid to make this hit work. Plank going down.

04:34:01.880 --> 04:34:12.880
That is so far looking to be successful, and it looks as if Orchid are gonna force all 15 rounds as Turb finds himself in a 1 vs 4 post-plant scenario.

04:34:12.880 --> 04:34:20.180
and not able to hit any of the initial shots means that for Team Orchid they'll get one more opportunity

04:34:20.180 --> 04:34:25.480
to take their map pick against Weibo it's going 7 to 7.

04:34:25.480 --> 04:34:32.480
Third hits one shot but still needs to clear up the bar which is where BGMad is but it's Cricce

04:34:32.480 --> 04:34:38.480
to finish off the round. All 15 required on Chalet.

04:34:38.480 --> 04:34:41.480
Massive round there from Orchid.

04:34:41.480 --> 04:34:46.760
Phenomenal clear up above and then shut down the retake attempt as well from

04:34:46.760 --> 04:34:52.040
Speakeasy towards the late round. Well deserving of that win but it's not the

04:34:52.040 --> 04:34:54.280
job done yet it goes to a 15th round.

04:34:56.680 --> 04:35:01.800
Here and over time and a critical decision now to be made by team Orchid they elect

04:35:01.800 --> 04:35:07.720
to go to bar which has been a 1-1 split for them so far they won it back around 8.

04:35:07.720 --> 04:35:12.560
Raven spawned it in the 11th but as for this round the 14th that just took place

04:35:13.960 --> 04:35:17.320
It's clean and clinical upper bar and turd got left on an island

04:35:17.880 --> 04:35:22.400
It's a good siege on offer for both of these two teams so far. It's going to feel super harsh

04:35:23.160 --> 04:35:25.880
To whichever roster walks away from this at the deficit

04:35:27.920 --> 04:35:29.920
It's a qualification match for a reason

04:35:30.440 --> 04:35:35.080
It's interesting as well 75% opening kill conversion in regulation

04:35:35.080 --> 04:35:41.520
We go to overtime and both open kills are not converted. It's a whole different game once you get to OT

04:35:41.920 --> 04:35:48.640
Or could go back on to the defense and and finally enough as well. I mean, it's now full straight attacking rounds

04:35:50.000 --> 04:35:54.600
33 first half 33 second half, but it's the attacks that's now starting to

04:35:55.000 --> 04:36:02.400
Really rise so does that play the way both coming into this overtime match point that they themselves now on to the attacks

04:36:02.400 --> 04:36:11.000
CritChain is going to go onto the Clash, which we haven't really seen the Clash brought out from Team Orca.

04:36:11.000 --> 04:36:15.400
This will be the first time that we see them play the Clash.

04:36:15.400 --> 04:36:29.880
Can I make it count though?

04:36:29.880 --> 04:36:34.000
Reaps immediately, looking for utility on site, want that work.

04:36:34.000 --> 04:36:36.960
Just dropped some degree of utility that could be influential later on.

04:36:36.960 --> 04:36:41.280
Now turd last time out and they did win this objective, had a huge solo play horizontally

04:36:41.280 --> 04:36:45.120
here and exploded a lot of the distraction that way everywhere I'm going to make on

04:36:45.120 --> 04:36:50.320
top floor. So I do wonder if he'll try and introduce a similar flare this time around.

04:36:50.320 --> 04:36:55.360
Maybe Hovland can aid through Lobby. I might be able to hack some of the Banshee U-Tool here

04:36:55.360 --> 04:37:00.480
from the Maluus and you'll see that. So that does open around now a little bit for Turd in that

04:37:00.480 --> 04:37:08.080
position. That'll be relayed across to him. I still anticipate though that the main part of

04:37:08.080 --> 04:37:11.440
the attack will be spearhead atop Library stairs, but at the moment it seems that progress on that

04:37:11.440 --> 04:37:17.120
is being a little harder to come by. Maybe the Mute is just compromising that a little bit.

04:37:18.080 --> 04:37:24.000
There is the clash though in that top livery stairs position and Crypto it's absolutely crucial

04:37:24.640 --> 04:37:30.000
that he maintains that shield and that pressure for as much of this round as possible.

04:37:30.560 --> 04:37:35.040
Yeah the Mute's definitely been in use since with the Jammers against the Brava and the Flores.

04:37:35.040 --> 04:37:41.280
They're somewhat navigating this. It's taking a lot of time though for Waybo. Can't help but

04:37:41.280 --> 04:37:46.800
feel like on bar games if you don't really get library control by this point like around the

04:37:46.800 --> 04:37:52.240
minute mark yeah your win rates does certainly drop a little bit they're certainly trying to push

04:37:52.240 --> 04:37:57.600
krije back but he's doing a good job of just holding space taken out and this is super aggressive

04:37:57.600 --> 04:38:02.080
right now for wayboat but they have the numbers he's not pushed into the flames now that he's

04:38:02.080 --> 04:38:05.760
actually just kind of decent job of kind of dancing around it he gets taken down a half health

04:38:05.760 --> 04:38:11.280
and has fallen back but could just stay alive as a big win for Orcid. Yeah and I

04:38:11.280 --> 04:38:14.640
can't, hasn't been able to push down yet either way, but it does take space. 45

04:38:14.640 --> 04:38:18.800
seconds. It feels like Team Orcid have done a good job and we're standing at

04:38:18.800 --> 04:38:23.120
least that first wave of pressure and utility.

04:38:23.120 --> 04:38:27.360
Lavo need to go for essentially a faultless push at this point. Toad gives up on the work.

04:38:27.360 --> 04:38:32.080
He might go hit main window. So a couple of smokes available here for

04:38:32.080 --> 04:38:37.200
speak easy here need to make this count as well 25 seconds on the clock remaining in this particular match

04:38:37.600 --> 04:38:41.680
Yeah, not a lot of time left. We're gonna get a bar side here considering the presence over

04:38:42.000 --> 04:38:46.280
Towards mezzanine in the drop down from fireplace through the smokes flash throw it in from leaps as well

04:38:46.280 --> 04:38:49.920
They're all just gonna try and funnel through the doorway still a bit of pressure over the walk library side

04:38:49.920 --> 04:38:55.400
By the way crit jake is in top library could look to deny from above and indeed will now need to deny this plant

04:38:55.400 --> 04:38:59.760
I'll take inside a bar though. They've got a good position. Here's the retake from crit jake reaps has got his cover

04:38:59.760 --> 04:39:03.200
speak easy goes down I'll make any confirm the point against a lot of key

04:39:03.200 --> 04:39:08.360
can and reeks and gets the final kill an absolute blood bath inside a bar

04:39:08.360 --> 04:39:14.400
way boat got pushed to the absolute limit by team orchid all 15 rounds were

04:39:14.400 --> 04:39:19.240
required but as they do best they win out

04:40:29.760 --> 04:40:33.040
I think the team is getting more and more full-time.

04:40:33.040 --> 04:40:38.040
And it's getting more and more time to practice in the afternoon, in the afternoon, in the morning.

04:40:38.040 --> 04:40:41.640
At that time, I thought that the team would have more resources.

04:40:41.640 --> 04:40:47.040
But actually, in the first few lines that I had with Feewee,

04:40:47.040 --> 04:40:50.680
I didn't really know how many times I lost to each team.

04:40:50.680 --> 04:40:56.320
I got the lowest score, so I had to change a lot of things.

04:40:56.320 --> 04:41:08.320
While I've been playing for free, I have a problem with my teammates.

04:41:08.320 --> 04:41:14.320
But I didn't talk much, so I kept it to myself.

04:41:14.320 --> 04:41:18.320
The problem is about my dad.

04:41:48.320 --> 04:41:54.320
I had to work at home because other people had to work.

04:41:54.320 --> 04:41:56.320
It was not convenient.

04:41:56.320 --> 04:41:58.320
I had to practice at home.

04:41:58.320 --> 04:42:01.320
So I took care of my father and my sister.

04:42:01.320 --> 04:42:05.320
It was a time when I was tired from work.

04:42:05.320 --> 04:42:07.320
I had to work at home.

04:42:07.320 --> 04:42:09.320
I had to work at home.

04:42:09.320 --> 04:42:11.320
I had to work at home.

04:42:11.320 --> 04:42:13.320
I had to work at home.

04:42:13.320 --> 04:42:15.320
I had to work at home.

04:42:15.320 --> 04:42:19.320
It's been a tiring time for me.

04:42:19.320 --> 04:42:23.320
I've been practicing and improving my team.

04:42:23.320 --> 04:42:28.320
I got a new line-up for I9 and BGman.

04:42:28.320 --> 04:42:35.320
I've been practicing with the team and taking care of my dad.

04:42:35.320 --> 04:42:40.320
I have to say that in the second stage of the year,

04:42:40.320 --> 04:42:42.320
when I9 and BGman came to help,

04:42:42.320 --> 04:42:44.320
we got better results.

04:42:44.320 --> 04:42:54.320
And in the last stage of the year, I had to say that my dream came true, and I was able to compete.

04:42:54.320 --> 04:43:03.320
The sad thing about that year was that I was able to lose my father in the first place.

04:43:33.320 --> 04:43:36.320
It's the same as what I'm doing now.

04:43:36.320 --> 04:43:41.320
I think I can share this with my friends.

04:43:41.320 --> 04:43:44.320
I'm worried that we might not be able to make it.

04:43:44.320 --> 04:43:48.320
But it's a shame that my dad didn't see me.

04:43:52.320 --> 04:43:54.320
My dad is like one of my friends.

04:43:54.320 --> 04:43:59.320
I treat him like a friend more than my dad.

04:43:59.320 --> 04:44:04.320
It's not like we're close, but we're really close.

04:44:04.320 --> 04:44:09.320
It's just that I'm a kid who doesn't like to go to school.

04:44:09.320 --> 04:44:12.320
They just keep watching and following me.

04:44:12.320 --> 04:44:14.320
It's just that we're close.

04:44:14.320 --> 04:44:16.320
We're friends.

04:44:16.320 --> 04:44:18.320
We can talk.

04:44:18.320 --> 04:44:21.320
I'm sure my parents will be happy because

04:44:21.320 --> 04:44:24.320
my mom has told me that

04:44:24.320 --> 04:44:27.320
she's been telling me that she's happy

04:44:57.320 --> 04:44:59.320
I asked him a lot of questions.

04:44:59.320 --> 04:45:03.320
I thought he would come to my dream.

04:45:03.320 --> 04:45:07.320
I was asked a lot of questions until he came to my mind.

04:45:07.320 --> 04:45:12.320
I had a dream that was good and sad.

04:45:12.320 --> 04:45:17.320
I felt like I didn't know Thai, but it was like a lucid dream.

04:45:17.320 --> 04:45:19.320
Because I know it's a dream.

04:45:19.320 --> 04:45:22.320
But I remember it.

04:45:22.320 --> 04:45:26.320
I walked in the room and met my father.

04:45:26.320 --> 04:45:30.800
But it's still a normal feeling.

04:45:30.800 --> 04:45:35.400
I can't remember what I said to him.

04:45:35.400 --> 04:45:38.000
But his dream came to me and asked me how it was.

04:45:38.000 --> 04:45:42.800
I just hugged him and it was a dream that I felt good about.

04:45:42.800 --> 04:45:47.200
I talked to him like I was from the back of my heart.

04:45:47.200 --> 04:45:53.280
It's a dream that doesn't really exist.

04:45:53.280 --> 04:45:54.920
It's a good dream.

04:45:56.320 --> 04:46:06.820
This is like one of my friends. I treat him more like a friend than a father.

04:46:06.820 --> 04:46:10.820
We are close, but we are close.

04:46:26.320 --> 04:46:32.840
Lakers 8-7 they got absolutely tested all the way and I was a big credit to awkward

04:46:32.840 --> 04:46:36.880
I thought they played tremendous, but at the end of the day way, but they just know how to win

04:46:36.880 --> 04:46:39.040
And that was the separated factor now

04:46:39.040 --> 04:46:42.600
They go to their map picker consulate as well, and it doesn't go long the challenges

04:46:42.840 --> 04:46:46.080
No, it's not it's not quite a foregone conclusion

04:46:46.080 --> 04:46:49.280
but the fight that way by whoever showed back here on

04:46:49.280 --> 04:46:55.400
And they got a cement a pretty big seeded out now for all to do felt like they had it in their fingertips

04:46:55.400 --> 04:47:01.600
And as is always the case with my though it seems they let it slip away vote were able to

04:47:01.960 --> 04:47:06.840
Capitalize and I guess in terms of looking ahead now for the series on slip up next

04:47:06.840 --> 04:47:09.040
It's a pretty short map for way vote

04:47:09.040 --> 04:47:12.160
Um, they actually don't typically playing it a whole lot

04:47:12.160 --> 04:47:16.440
So they've been quite quite a frequently, but their record is actually pretty good on that

04:47:16.440 --> 04:47:21.500
So I don't know it's so tricky now. I think to see a path forward. I kind of go into the second

04:47:21.500 --> 04:47:25.480
I've expected this to be the moment where we both start running away with things a little bit

04:47:26.600 --> 04:47:30.500
Never quite know how there was a good amount of white shade here on this person

04:47:30.500 --> 04:47:33.720
I guess and worried that maybe that tank has been depleted for

04:47:34.480 --> 04:47:40.280
Yeah, I mean, I'm not worried per se. I don't think that's maybe the right way that I would frame it

04:47:40.280 --> 04:47:42.560
I think coming into console it certainly

04:47:42.560 --> 04:47:49.000
the way both after escaping Chalet, sigh of relief, probably feel as if, you know, and

04:47:49.000 --> 04:47:51.960
I'm sure Gohan will tell them that you guys can play so much better and you could have

04:47:51.960 --> 04:47:56.520
done a lot of different things to maybe close that out in a better fashion. But what they'll

04:47:56.520 --> 04:47:59.880
do going into console is they'll respect their opponents, I think a little bit more. I think

04:47:59.880 --> 04:48:03.360
all could clearly are a very, very strong team within this region and are shaping up

04:48:03.360 --> 04:48:06.760
to maybe be the team that could certainly challenge Waybo moving forward.

04:48:06.760 --> 04:48:11.320
Heaps continues to improve throughout his career. Benjamin had a great game. They probably

04:48:11.320 --> 04:48:15.480
still didn't get, you know, as much as maybe what you would usually see out of Crip J.

04:48:15.480 --> 04:48:20.040
So there's room for improvement, but against the team like Wayboat, you know, so, I don't

04:48:20.040 --> 04:48:23.800
know, Consulate certainly not a foregone conclusion by any means, Wayboat will go into their map

04:48:23.800 --> 04:48:28.600
pick as favorites, but what I saw from Orcid is enough to suggest it will be competitive

04:48:28.600 --> 04:48:33.640
and they will push Wayboat all the way. That's the hope at the very least, but it does mean

04:48:33.640 --> 04:48:40.200
for Wayboat, they're now one map away. This map on Consulate from booking their place in the major

04:48:40.200 --> 04:48:47.320
in Salt Lake City. Yeah, it feels like we're a little split in terms of how we think this one will go.

04:48:47.320 --> 04:48:52.600
I'm quite convinced that Weibo are going to start running away with this map and therefore the series,

04:48:52.600 --> 04:48:57.480
but we're seeing maybe all could tend to be mighty competitive here on the second map and maintain

04:48:57.480 --> 04:49:03.800
pace with Weibo. Potentially, who knows, maybe go on and force the third map of Clubhouse. Weibo

04:49:03.800 --> 04:49:08.120
certainly got a bit of a scare on a wake-up call back there on a chalet, and I think that they'll

04:49:08.120 --> 04:49:12.920
want to get through this second map as quickly and cleanly so that they can immediately start

04:49:12.920 --> 04:49:17.960
to pay attention to what's bearing for the major as for the bands in the second half,

04:49:17.960 --> 04:49:21.800
probably the first half. Orchid starting on a defense, it's the Grim, Ying,

04:49:22.520 --> 04:49:28.520
out of play alongside the Tchenka and the Solos. Yeah, I mean, ultimately,

04:49:29.880 --> 04:49:35.000
for me, it's like, you can look at it and say, well, you know, you can obviously always find the

04:49:35.000 --> 04:49:40.120
appeal for Weber moving into Consulate, their map pick, they kind of probably could have

04:49:40.120 --> 04:49:44.440
played better on Chalet, but I think what I saw from Orchid leaves me with confidence

04:49:44.440 --> 04:49:49.320
in what they can still do coming into Consulate, and it's less about the map. I'm kind of taking

04:49:49.320 --> 04:49:53.480
the map out of this and just sort of what we saw on Chalet and the competitive thirst,

04:49:53.480 --> 04:49:56.560
I thought they looked really good at times, especially in the early portion of rounds

04:49:56.560 --> 04:50:02.080
in the first half, but then they lost a lot of that. They just were not getting open kills

04:50:02.080 --> 04:50:08.080
from rounds 9 to 5th damn they only got one opening kill and funnily enough they actually

04:50:08.080 --> 04:50:13.120
didn't even convert in that particular round. They also lacked in multi kills that's where

04:50:13.120 --> 04:50:17.440
we had our strength was and then also the strength of awkward was that they had a good

04:50:17.440 --> 04:50:23.040
spread performance from multiple players and not overly reliant on just crit jay they had

04:50:23.040 --> 04:50:27.760
a lot starting crit jay top you know drop 20 and no one else could you know get above 8 i probably

04:50:27.760 --> 04:50:32.480
would come into this very concerned in terms of that over-reliance because that's always been

04:50:32.480 --> 04:50:36.800
the strength of Wabo is as good as Reaps is they don't over rely on him as good as Turdy's they

04:50:36.800 --> 04:50:41.920
don't over rely on him speak easy can be very strong in the clutch and so forth so it's going

04:50:41.920 --> 04:50:47.040
to be an interesting one here on Orcid I do wonder how also despite the fact that Wabo has won the

04:50:47.040 --> 04:50:51.920
OP map and they will respond they started so hard on Chalet maybe they'll keep things a little bit

04:50:51.920 --> 04:50:55.600
more cool in the first half on the attack of console it is we can't play

04:50:58.000 --> 04:51:00.960
up a on the capitol just outside

04:51:02.880 --> 04:51:06.960
see our meeting of course the sights of the capitol very very strongly trying to flush out

04:51:08.400 --> 04:51:09.600
towards co but

04:51:11.680 --> 04:51:18.400
i have to really gauge how way but want to play this round i would imagine it'll be admin across

04:51:21.920 --> 04:51:28.920
of

04:51:28.920 --> 04:51:31.920
death

04:51:31.920 --> 04:51:35.920
of

04:51:35.920 --> 04:51:38.920
death

04:51:38.920 --> 04:51:41.920
of

04:51:41.920 --> 04:51:46.920
death

04:51:46.920 --> 04:51:50.920
of

04:51:50.920 --> 04:51:56.920
I think he's going out.

04:52:00.920 --> 04:52:02.920
Alright, second, it's remaining.

04:52:09.920 --> 04:52:13.920
There's an amount of information there, I think. Why am I the radar on Hovland?

04:52:13.920 --> 04:52:19.920
Good job trying to battle against the Blackbeard, Oscar Geesey is the natural solo from Peeps.

04:52:19.920 --> 04:52:25.920
They got the kill, one for one trade to be, but there's still Witt Orcid after getting the opening pick.

04:52:25.920 --> 04:52:31.920
60 seconds left, this is so far so good for Orcid on the defense of C.O.M.E.

04:52:31.920 --> 04:52:36.920
BGM holding towards Spiral, up-aid down below, hoping he overpeaks it.

04:52:36.920 --> 04:52:41.920
E-E-1-T, all turn activated, blind scan, rings out.

04:52:41.920 --> 04:52:52.620
And now I'm trying to make the move up spiral. Alpha's got to be mindful though, and he is not as BG man catches him then turns his attention behind to get the kill on to turn and reaps big round from BG man is all good.

04:52:52.920 --> 04:52:54.420
We'll take the opening round on consulate.

04:52:55.920 --> 04:52:57.220
Well, after a clean start.

04:52:58.120 --> 04:53:03.820
Again, I was getting a little concerned for them early round with way better able to get that admin side control.

04:53:03.820 --> 04:53:11.220
Trap Util with the Denari etc had limited impact vending was vacated and they set themselves up with a lot of time in that round

04:53:11.220 --> 04:53:14.120
I had a good amount of util to lay that late

04:53:14.740 --> 04:53:17.700
Start absorbing the counter util from the defense

04:53:17.700 --> 04:53:21.040
But the disruption factor from Auckland is actually really positive in that round

04:53:21.040 --> 04:53:22.300
They did a good job to

04:53:22.300 --> 04:53:24.860
Agress to an extent but not overplay their hand

04:53:25.900 --> 04:53:30.460
Nitro really helped kickstart things and short crit J. Well, he was one of the best to work with

04:53:30.460 --> 04:53:33.420
Then the rest of the team did a really good job to put themselves in favourable positions

04:53:33.820 --> 04:53:49.460
and consulate by the way the most defender sided map in the region need to add that

04:53:49.460 --> 04:53:55.380
as a little note and it's also been played the most in the region too the consulates

04:53:55.380 --> 04:53:58.020
being a big favorite map within Asia.

04:53:58.020 --> 04:54:02.500
City got a 67% defensive win rate.

04:54:02.500 --> 04:54:06.020
I mean, technically, Fortress is at 70%,

04:54:06.020 --> 04:54:09.420
but it's been played once. It was a 73% result.

04:54:09.420 --> 04:54:12.420
So, I mean, I'm not really going to be bringing that into the sample size.

04:54:21.860 --> 04:54:24.420
Last time that we saw Waybone play this map was

04:54:25.380 --> 04:54:29.220
against Sol's heart, it was an 8-7 then as well.

04:54:29.220 --> 04:54:32.420
So could we be on the cards for back-to-back 8-7s?

04:54:32.420 --> 04:54:36.580
Maybe we got pushed then by Sol's heart, which means in theory actually it's

04:54:36.580 --> 04:54:39.780
already been back-to-back 8-7s for Weibo, the 8-7

04:54:39.780 --> 04:54:44.260
second map against Sol's heart into the 8-7 first map here against Team Orca.

04:54:44.260 --> 04:54:48.900
It just kind of says to me, like you know, we kind of talk about Weibo as this

04:54:48.900 --> 04:54:53.020
juggernaut, which they are, but maybe some of the other teams in Asia

04:54:53.020 --> 04:54:59.200
just starting to close that gap so it's high 8-7 team orchid 8-7 but maybe the

04:54:59.200 --> 04:55:02.780
gap isn't as large as it once was

04:55:08.620 --> 04:55:15.640
so the death lock on to Fenrir as speaking is is searching over towards

04:55:15.640 --> 04:55:21.800
bench we're going to be right this map control and they've been successful in

04:55:21.800 --> 04:55:23.720
in crushing out the defense.

04:55:23.720 --> 04:55:25.640
Now all five members,

04:55:25.640 --> 04:55:27.040
over to its basement,

04:55:27.040 --> 04:55:29.440
or could we be leaning into the triple nitro

04:55:29.440 --> 04:55:32.080
that have available, plus the smoke.

04:55:32.080 --> 04:55:33.680
They have F-NOTs on site as well.

04:55:33.680 --> 04:55:34.640
That will be useful.

04:55:34.640 --> 04:55:36.640
There's a lot of utility here

04:55:36.640 --> 04:55:38.320
in the defense supply.

04:55:38.320 --> 04:55:40.280
And one that may force a situation

04:55:40.280 --> 04:55:43.400
where we don't really have the option to go for plant

04:55:43.400 --> 04:55:44.680
or if they do a tight risk,

04:55:44.680 --> 04:55:46.480
that there's maybe that world

04:55:46.480 --> 04:55:49.160
in which they're forced to go into the floor.

04:55:49.160 --> 04:55:50.720
Not that that will phase in there too much,

04:55:50.720 --> 04:55:52.720
to something that they'll have to consider.

04:56:00.720 --> 04:56:04.720
Tell me, yeah, not giving themselves a lot of breathing room when it comes to the time leading the round.

04:56:05.720 --> 04:56:10.720
You do have the blitz, which can help, but you kind of pointed out the three nitros are going to be very, very

04:56:11.720 --> 04:56:15.720
strong in dealing with that blitz, and speaking easy, already getting pressure by the gaspaves of like,

04:56:15.720 --> 04:56:20.200
of, like, Colas, happy to use that utility early. The plane going down inside a garage now is Ape,

04:56:20.200 --> 04:56:23.720
that did deal with the plane, and it wasn't even the nitro cell was actually on my Colas,

04:56:23.720 --> 04:56:28.520
but the plane is successful. Too much reliance on the gas page. He still had a nitro cell,

04:56:28.520 --> 04:56:31.800
the pigeon name was over towards Conn, he could have easily thrown that one out and got into a

04:56:31.800 --> 04:56:37.720
position, and Ape was immediately able to then escape outside of the garage breach, leaves now

04:56:37.720 --> 04:56:44.600
awkward. Yes, it a 43, but in an awkward post-plane. Yeah, very, very tricky even with this player

04:56:44.600 --> 04:56:51.920
advantage. Turd can sweep it above light, rips up Kloros, gets one. They need to immediately

04:56:51.920 --> 04:56:52.920
get on this diffuser.

04:56:52.920 --> 04:56:56.800
Oh well yeah they are now definitely going to have the numbers. Turd has to win the battle

04:56:56.800 --> 04:57:01.280
and he does. Fiji man's on it. Turd just has to get a bit of damage and he does. Now he

04:57:01.280 --> 04:57:05.680
can just run against Zalotic. There's no time remaining as Turd clotches up massively for

04:57:05.680 --> 04:57:10.200
Wavebow. They steal the second round.

04:57:10.200 --> 04:57:14.840
breaking and entering as they were able to get into garage get the plant down

04:57:14.840 --> 04:57:20.840
uncontested only the gaspaves which were slightly off from the bomb chassis plant

04:57:20.840 --> 04:57:27.120
and that they was able to escape outside of breach walk it did a lot right in the

04:57:27.120 --> 04:57:30.400
round leading up to that point but despite the setup the utility that they

04:57:30.400 --> 04:57:33.800
had they couldn't deny the plant and that really was the deal breaker and even

04:57:33.800 --> 04:57:38.640
still then it was 3v1 standing up late at the end of the round the turtle was

04:57:38.640 --> 04:57:45.120
able to do enough to hold on and big fire down to 3j and then doesn't panic

04:57:45.120 --> 04:57:49.980
against bg to find the bird not full victim to the trade attempt there from

04:57:49.980 --> 04:57:55.120
Salotic that's a big individual moment from turd the lexidaisical in terms of

04:57:55.120 --> 04:58:00.720
the denial there from the defense of orchid and my boat as they so often do

04:58:00.720 --> 04:58:07.280
they punish that they capitalize and they have equalized the score line

04:58:07.280 --> 04:58:14.920
tertiary site of choice now in play over towards expo piano and I wonder if we

04:58:14.920 --> 04:58:19.760
see a bench directive from Waybo given the lineup here it's pretty unlikely

04:58:19.760 --> 04:58:24.400
it's more than likely gonna be a map there across and I'll try and leverage

04:58:24.400 --> 04:58:27.560
that black bit for a bit of space

04:58:27.560 --> 04:58:36.560
full set of fragments for the attack in this round

04:58:36.560 --> 04:58:47.560
the mission formed a heartbeat sensor for crit shade

04:58:47.560 --> 04:58:49.560
it's about the early nitrocell

04:58:49.560 --> 04:58:54.560
it would be a big kill if you can get a heartbeat on the finkdon or adrenaline source to help

04:58:54.560 --> 04:58:57.040
He's attacking us as they look to push in, but

04:58:57.800 --> 04:58:59.800
Hopes against it holds it for now

04:59:00.680 --> 04:59:05.180
And he's prepped for a throw through the skylight, but he will get off this position

04:59:05.680 --> 04:59:08.560
So he gets tagged out by the radar of Hoven

04:59:15.840 --> 04:59:17.840
This is gonna be

04:59:18.240 --> 04:59:22.520
Push in now off the back of the adrenal surgeon. He gets down very nicely

04:59:22.520 --> 04:59:26.260
He really wants to play for Speakeasy and then gets the second as well a

04:59:26.820 --> 04:59:28.900
Swift reminder of the talent of this player

04:59:30.780 --> 04:59:32.780
Once he easily one of the best in the region

04:59:33.700 --> 04:59:38.440
Well, he doesn't have to be the best on this team. He's still got big moments as a lot tick

04:59:39.360 --> 04:59:43.360
Does get the down but up I get himself back up with the adrenal surge

04:59:44.200 --> 04:59:46.200
Way post still with the numbers

04:59:47.120 --> 04:59:49.120
90 seconds left in the 3v2

04:59:49.120 --> 04:59:56.120
The speakeasy did enough in the entry towards top yellow to set up Wapo in the third round.

04:59:56.120 --> 05:00:03.080
Yeah, so much time now for this attack to posh for themselves at a good position.

05:00:03.080 --> 05:00:08.120
May presents a chance then for peeps or bgmed to think about the recontest up above or

05:00:08.120 --> 05:00:13.920
any of the guys that have enough of a read to realistically go for that, instead they'll

05:00:13.920 --> 05:00:14.920
anchor the site.

05:00:14.920 --> 05:00:21.560
Oh I say that, Pete Saz actually found an opportunity here.

05:00:21.560 --> 05:00:24.760
Hard of timing but missed his chance, he'll need to now go back down below and that's

05:00:24.760 --> 05:00:25.760
a win for Weibo.

05:00:25.760 --> 05:00:29.440
And he might not get that chance again, Vichyman as well.

05:00:29.440 --> 05:00:31.880
Two opportunities there for Orcid.

05:00:31.880 --> 05:00:39.560
To salvage this round, now is just a question of will they or won't they get another opportunity.

05:00:39.560 --> 05:00:43.880
Double push through the corridor to gather Vape and Hoven as Ted will sit above inside

05:00:43.880 --> 05:00:48.840
The CEO blank going down inside a piano holding the cover all the losing out to people

05:00:48.840 --> 05:00:55.880
It's gonna make an impact here, and they lost up a as well BG man huge double kill turd couldn't get the angle to protect

05:00:58.520 --> 05:01:00.520
20 seconds for turd

05:01:00.800 --> 05:01:02.800
to win the 1v2

05:01:03.720 --> 05:01:06.120
Certainly not shy of moments such as this

05:01:07.000 --> 05:01:09.460
While it might not be reaps caliber

05:01:09.460 --> 05:01:18.100
He was a chance until peeps shot him down. It's a big round win for orchid because they looked a little gone in that third round

05:01:20.700 --> 05:01:24.940
Yeah, we'll be a little frustrated unable to convert that opportunity

05:01:25.620 --> 05:01:32.260
Really good, but pressure to initially flush outside, but then BG man found a timing to be able to push back forward and

05:01:32.860 --> 05:01:37.900
Turn on the verb was unable to cover very tricky and challenging position, but

05:01:39.460 --> 05:01:47.080
Nonetheless, it doesn't work out. Orc could find themselves in the lead as we enter the round 4 ban phase.

05:01:47.080 --> 05:01:49.680
It's the Snake and the Azami to be benched.

05:01:51.420 --> 05:01:57.180
I mean, the Snake has been definitely solid for Waybo. They're getting a lot of use out of it.

05:01:57.180 --> 05:02:02.500
Certainly the Raider on a map like Consulate just getting a lot of information, but the ground start is so well for Waybo.

05:02:02.500 --> 05:02:08.340
And they're opening two kills. It was a 5v3. So it's a big round win for Orc.

05:02:09.460 --> 05:02:18.500
I can't really question too much from Weber's perspective, I don't think, you know, it's

05:02:18.500 --> 05:02:22.180
a three versus two, you want to probably keep one above.

05:02:22.180 --> 05:02:26.180
You've got the cover, the cover just dies and at that point then the plant is left vulnerable

05:02:26.180 --> 05:02:31.420
and unfortunately just Turd didn't have the right angle.

05:02:31.420 --> 05:02:41.380
It's just a really, really good round from Orcid as they retake the lead here on Consulate.

05:02:41.380 --> 05:02:45.740
We go back to C.O.N. meeting, which can very much set up Orcid for a 3-1 lead.

05:02:45.740 --> 05:02:50.260
It's a very difficult sight to take.

05:02:50.260 --> 05:02:53.300
Teams now know as well that C.O.N. rushed through the window.

05:02:53.300 --> 05:02:57.340
It's just not viable in this era of C.O.N. ever since Consulate came.

05:02:57.340 --> 05:03:00.900
The consulate first came back in because I felt like we saw it almost attempted every

05:03:00.900 --> 05:03:05.260
time and then slowly but surely it's like now you just very rarely see it.

05:03:05.260 --> 05:03:11.060
Admin across is typically more the case, a big battle towards long death, spiral, vending.

05:03:11.060 --> 05:03:13.340
That's usually how it now plays out.

05:03:13.340 --> 05:03:16.340
Loading new magazine.

05:03:16.340 --> 05:03:22.940
Yeah, I wonder if you really had too many problems last time out for when it came to

05:03:22.940 --> 05:03:25.660
Clearing admin, getting vending control

05:03:27.020 --> 05:03:34.060
Just as they started to set up for the XC, that's where team awkward were able to find a couple of decent times playing their shots

05:03:34.060 --> 05:03:36.140
and pressure back onto that attack

05:03:37.180 --> 05:03:41.340
And so that'll be a focal point for Waco in this round provided they are able to go for this clear

05:03:41.340 --> 05:03:43.340
It's a similar setup from the defense with this

05:03:43.700 --> 05:03:45.700
Denari setup

05:03:45.700 --> 05:03:52.340
They like not to invest the shield over to vending this time around there. So a slight differentiation

05:03:52.940 --> 05:03:59.940
That's where they get boots on the ground, picking their progress forward.

05:03:59.940 --> 05:04:04.940
There's a checklist with a hard breach.

05:04:04.940 --> 05:04:08.820
Reaps will look to play all four if he's with Taros, but in the meantime, Turd gets caught

05:04:08.820 --> 05:04:11.940
over towards that yellow stairs.

05:04:11.940 --> 05:04:13.940
Presumably going for a lurk.

05:04:13.940 --> 05:04:19.180
He gets exposed and that way they'll need to fight with the player down.

05:04:19.180 --> 05:04:23.820
It's a big kill as well because on this site, defense probably don't need those early kills

05:04:23.820 --> 05:04:25.140
so it's just an added benefit.

05:04:25.140 --> 05:04:29.180
I mean that's just a huge win for Orcid and Crit J finally gets his first kill.

05:04:29.180 --> 05:04:33.860
Can't believe I'm saying that into the 4th round and saying that with Orcid having good

05:04:33.860 --> 05:04:38.340
results in the first couple of rounds too.

05:04:38.340 --> 05:04:42.340
We know that Turd has obviously been very impactful in the series.

05:04:42.340 --> 05:04:49.340
This is much more, way more difficult now for Waybo.

05:04:49.340 --> 05:04:53.860
They just don't have the numbers to be able to play.

05:04:53.860 --> 05:04:55.260
They have to find a pit.

05:04:55.260 --> 05:04:59.300
As long as all kids, there's only, what, 50 seconds left to sit back.

05:04:59.300 --> 05:05:00.820
Now you can throw out these gaspades.

05:05:00.820 --> 05:05:04.740
It's easy, desperate, desperate to find this kill.

05:05:04.740 --> 05:05:06.740
A little too desperate.

05:05:06.740 --> 05:05:10.660
Overnote does get rid of, like, golless, and now this opens up the side a little bit.

05:05:10.660 --> 05:05:15.520
Solotic out into the middle of meeting whether it crit jay's down below in the first floor

05:05:17.940 --> 05:05:22.980
Fortune it to be alive. He's forced back in and this might just open up the space now for waybo to get the plant down

05:05:23.100 --> 05:05:29.420
Yeah, they should get me get this plant uncontested crit jay down below is having no impact at no impact plants secured

05:05:29.860 --> 05:05:33.180
This has been played very poorly by the defense and waybo are exploiting

05:05:33.460 --> 05:05:35.500
Well because crit jay was down below though

05:05:35.500 --> 05:05:40.260
They were susceptible so so what it felt like you have to push out and try and deny the ability to get into default

05:05:40.260 --> 05:05:44.740
And then he got calls back and Chris chase now stuck bottom of service stairs BG man

05:05:44.740 --> 05:05:50.660
Who continues to step up and I'll pay sharp shot and they know exactly where Chris J is surely can't lose this one

05:05:50.660 --> 05:05:56.020
They do know as Weber will take CEO and meeting after losing out on the first floor

05:05:56.100 --> 05:06:00.460
They go top floor and they are successful. We're tired again at two to two

05:06:02.220 --> 05:06:05.660
Yeah, they've sold that round but that probably goes down as one of the bigger throws

05:06:05.660 --> 05:06:09.680
we've seen over the course of the series here, Orca did such strong position after catching

05:06:09.680 --> 05:06:17.400
speakeasy. A lurk down below, not quite sure the theory behind that put way too much pressure

05:06:17.400 --> 05:06:22.200
then on those on the objective and Waybow were given an opportunity to get plant down

05:06:22.200 --> 05:06:28.800
and come up. As well played by Waybow, pretty much has played the structure presented in

05:06:28.800 --> 05:06:34.360
front of them perfectly but the fact that it was like that is unfortunately a big question

05:06:34.360 --> 05:06:36.360
Marco that round for Orcid.

05:06:38.360 --> 05:06:43.360
That is in 2 to 3 though, over towards the split site for round 5.

05:06:55.360 --> 05:06:57.360
We had a little bit of a...

05:06:57.360 --> 05:07:02.120
kind of guess each about how this one would play out you were a little bit

05:07:02.120 --> 05:07:06.120
out of it that way but would be too good on consulate felt like for me that what

05:07:06.120 --> 05:07:10.920
we saw in show a my policy it's been back and forth to begin doesn't mean

05:07:10.920 --> 05:07:17.920
that's how it's gonna end but not much to separate these two teams two rounds

05:07:17.920 --> 05:07:22.520
each two open kills each two plants though from way but maybe the concern

05:07:22.520 --> 05:07:35.240
for awkward moving into last two rounds one multiple round each so split for the

05:07:35.240 --> 05:07:40.700
first time servers and talos this is the big ask now for team awkward they've

05:07:40.700 --> 05:07:48.080
chosen to go here they've chosen to test wayboat on the ultra tertiary site here

05:07:48.080 --> 05:07:53.420
on console it. No, it pay off or will it backfire and then it does backfire three

05:07:53.420 --> 05:07:57.600
attacking rounds for Weibo puts them in a very commanding position heading into

05:07:57.600 --> 05:08:00.240
the second half.

05:08:03.680 --> 05:08:07.920
So Weibo will leverage the Monty for the map, there go horizontal alongside

05:08:07.920 --> 05:08:12.920
turd and I'll pair that with some pressure on the first floor for that

05:08:12.920 --> 05:08:20.120
horizontal push with Hauvern spearheading that and I looked at that by some point made

05:08:20.120 --> 05:08:25.520
in front of in the middle make a play from there and then on what awkward elect to is

05:08:25.520 --> 05:08:35.600
that to split to above two below one in the middle which is so long it's got the big

05:08:35.600 --> 05:08:41.120
way to be done if a waiver here she's all about can you get numbers and maybe even

05:08:41.120 --> 05:08:46.180
just clearing below up might be the play really reducing as much of the vertical pressure as

05:08:46.180 --> 05:08:49.180
much as possible because there's not much solid it can really do to help those two down below

05:08:49.180 --> 05:08:54.020
and then you're left with two above but it peeps has now started to make his way down yellow

05:08:54.020 --> 05:09:00.380
stairs sensing that for Weber a lot of the pressure is you know actually bottomed then up as

05:09:00.380 --> 05:09:06.260
Hoven pushes through Talos and maybe catches out like Hollis wasn't ready for at the polls who can

05:09:06.260 --> 05:09:10.660
get the info, has no info. Being open to kill from Hodgdon, wanted to try and hold

05:09:10.660 --> 05:09:14.580
fast, be easy, pushing through server, taking the battle with BG man who goes down,

05:09:14.580 --> 05:09:19.780
turned with a vendetta, gets the cleanup and so far this push down in basement

05:09:19.780 --> 05:09:23.940
has been successful for Weibo. You've still got Crit J on the top floor, talk

05:09:23.940 --> 05:09:27.300
about no impact in the previous round, he's had no impact in this round as well,

05:09:27.300 --> 05:09:32.500
he's one and five, went down far too easy, the plant getting put down inside a server,

05:09:32.500 --> 05:09:37.540
But it's the retake from Peebs and Selotic that has kept this round alive for Team Orchid.

05:09:37.540 --> 05:09:41.940
2v2 into the post-plan. Pistol happens, big easy. A little too aggressive.

05:09:41.940 --> 05:09:47.300
Fault the pressure and collapsed upon it. But Reeps opens up a good opening to see that kit.

05:09:47.860 --> 05:09:48.740
A good drone as well.

05:09:50.660 --> 05:09:55.860
Reeps now into 1 vs 2. He desperately wants to hold this vert and Team Orchid desperately wants to contest.

05:09:55.860 --> 05:10:13.960
I don't know if he felt like he either got offered or that the pressure was too much

05:10:13.960 --> 05:10:19.840
from Solotic down the hallway that he didn't have a chance to swing and deny, but even

05:10:19.840 --> 05:10:26.940
And if it's your last resort guzz, you try and kill him, even if you then die and get

05:10:26.940 --> 05:10:29.620
traded you probably still win the round.

05:10:29.620 --> 05:10:33.820
Like there's not enough time to probably get to that kit and get the counter defuse.

05:10:33.820 --> 05:10:36.420
Yeah, I'd want to see the replay.

05:10:36.420 --> 05:10:40.060
I think he was thrown off a little bit because he didn't get one aside, it was a really long

05:10:40.060 --> 05:10:42.260
arm onto that counter defuse.

05:10:42.260 --> 05:10:47.120
Speakeas is well going to pistol out there, it's very high risk.

05:10:47.120 --> 05:10:49.600
Garnet's ultimate landed up landing.

05:10:49.600 --> 05:10:53.440
Looked well played by Orc in the end of it, it was a tricky position.

05:10:53.440 --> 05:10:59.080
Now Reek's found himself in, it's a bit of a lose-lose, either way though, Team Orc

05:10:59.080 --> 05:11:05.760
could now back in the lead, top floor we go, praying for the final round of the half,

05:11:05.760 --> 05:11:08.440
and it certainly has been much more recese-sort than I anticipated.

05:11:08.440 --> 05:11:24.620
Yeah, 4 rounds would be really good for Team Wolkett, you know, they just haven't really

05:11:24.620 --> 05:11:31.820
looked at their app up most best today, and in this region, there are enough quality teams

05:11:31.820 --> 05:11:37.680
that can punish Wabu, Wolkett is one of them, Sol's heart's another day-style, maybe even

05:11:37.680 --> 05:11:41.680
on their day and if they're having a really good day away but are slightly off.

05:11:41.680 --> 05:11:45.680
Asia is easily the best sub-region within APL.

05:11:45.680 --> 05:11:49.680
However, of course, leads from the front.

05:11:49.680 --> 05:11:53.680
But mainly the gap is closing.

05:11:53.680 --> 05:11:57.680
Just across Chalet and now Consulate made a few little

05:11:57.680 --> 05:12:01.680
micro errors and orchid are exploiting.

05:12:01.680 --> 05:12:05.680
It's dull despite all that.

05:12:05.680 --> 05:12:11.000
Can secure a third attack around while they're probably in the better position going into the next half

05:12:22.000 --> 05:12:24.720
Yeah, once again, we'll see the admin across posture here from way bow

05:12:24.720 --> 05:12:29.160
I don't think I know look to change anything up too much fundamentally

05:12:30.160 --> 05:12:33.200
Consider introduce a bit of more of a lurk factor on the opposing side of the map

05:12:33.200 --> 05:12:49.200
But even that might be a little up in the air given the ability that they've shown so far to trade through some pretty tricky positions through the late round here, where they've been able to stack on this admin side and sort of forcefully brute force, I suppose, that way in towards the objective.

05:12:51.200 --> 05:12:53.200
Midpoint all of the round.

05:12:57.200 --> 05:13:00.200
And this BG man keeps the closest to contest.

05:13:03.200 --> 05:13:08.160
impact there for BJ man to try and find the air jab and maybe just open up an

05:13:08.160 --> 05:13:13.440
opportunity for aggression. Hovind has no air jabs remaining. Well this Nitro

05:13:13.440 --> 05:13:18.760
sell below from CritJay. Now CritJay has been lurking an obscene amount in the

05:13:18.760 --> 05:13:23.180
last few rounds and has had zero impact so he needs to find something in this

05:13:23.180 --> 05:13:26.640
round and I think that lands. It does. That's better.

05:13:26.640 --> 05:13:28.640
Oh, there's a player right in front of him as well.

05:13:28.640 --> 05:13:30.640
Over the doors, Visa.

05:13:30.640 --> 05:13:32.640
Outplay, one, it's the Swing.

05:13:32.640 --> 05:13:34.640
Cret J.

05:13:34.640 --> 05:13:36.640
Speak about the lack of impact in the previous rounds

05:13:36.640 --> 05:13:38.640
in URAP, the nitrous are getting a bit of reefs.

05:13:38.640 --> 05:13:40.640
Big impact.

05:13:40.640 --> 05:13:44.640
All the sackers left in the round is Wayvo.

05:13:44.640 --> 05:13:46.640
On the verge of giving up a two-round lead

05:13:46.640 --> 05:13:48.640
to Orc and hitting into the second half.

05:13:48.640 --> 05:13:50.640
Cret J stays tucked in towards Talos.

05:13:50.640 --> 05:13:52.640
Getting his breast over by Hobbit and Outplay

05:13:52.640 --> 05:13:54.640
and Cret J ready for the battle.

05:13:54.640 --> 05:13:59.620
battle not ready 0-4 Hovind you can now push back up they've dealt with that

05:13:59.620 --> 05:14:03.740
first-floor lurker 3-3-4 outnumber pushing towards the site speech easy

05:14:03.740 --> 05:14:07.780
still has to show repping into all that gets to go on the Lycolas and they know

05:14:07.780 --> 05:14:11.060
that for while peeps is sitting in the middle of the site duck back into

05:14:11.060 --> 05:14:15.620
what's catering better double triple in the round from Hovind he's it down to

05:14:15.620 --> 05:14:19.820
speak easy he's gonna have to keep this gun largely in front of him but he's

05:14:19.820 --> 05:14:24.220
pinched between two August defenders as they take a two-round advantage heading

05:14:24.220 --> 05:14:26.220
into the second half.

05:14:54.220 --> 05:14:57.020
I just want to make it to the end

05:14:57.020 --> 05:15:00.020
But I hate it

05:15:00.020 --> 05:15:03.020
But I'm gonna give it to you again

05:15:03.020 --> 05:15:05.520
Can't I get any help?

05:15:05.520 --> 05:15:11.020
Then I'll just enjoy doing that

05:15:11.020 --> 05:15:13.520
We're just friends forever

05:15:13.520 --> 05:15:16.020
Whatever needs my help

05:15:16.020 --> 05:15:18.020
But if you don't give it all

05:15:18.020 --> 05:15:19.820
We ain't got it

05:15:19.820 --> 05:15:21.820
We can grab on to trouble

05:15:24.220 --> 05:15:26.220
We can crack the door

05:15:30.220 --> 05:15:32.220
We can crack the door

05:15:35.220 --> 05:15:37.220
We can crack the door

05:15:42.220 --> 05:15:44.220
We can open the door

05:15:44.220 --> 05:15:46.220
But baby you're pulling out

05:15:47.220 --> 05:15:49.220
We've got to the next door

05:15:49.220 --> 05:15:51.220
We're coming from now

05:16:21.220 --> 05:16:38.360
All righty, so Tim Orkin not wanting to head to that little bracket.

05:16:38.360 --> 05:16:44.400
They want that major spot right here today for two lead on Consulate as they head on

05:16:44.400 --> 05:16:45.400
to the attack.

05:16:45.400 --> 05:16:46.900
It's not going to be easy for them.

05:16:46.900 --> 05:16:51.740
Definitely get the feeling that defense is going to be stronger as per the statistics in this region, but

05:16:52.340 --> 05:16:57.580
I'll tell you what guys they continue to be just ultra competitive against Waybo. They're really making Waybo work for it

05:16:57.900 --> 05:17:03.620
Yeah, they're being they're being tests in this match up and I'm making it easy for Waybo and doing enough to

05:17:04.180 --> 05:17:10.140
Just throw them off the bands for the second half Goyo, Alar, Ying and Blitz

05:17:10.660 --> 05:17:14.500
As we look at the repackage the last time, QJ5 there, but had an impact on these low spots

05:17:14.500 --> 05:17:19.500
Double down on a sack, a very difficult position, whilst he was ultimately traded.

05:17:19.500 --> 05:17:22.500
For 20 seconds it was always going to be tough.

05:17:22.500 --> 05:17:26.500
And then those anchors on site, some really sharp shots.

05:17:26.500 --> 05:17:32.500
Timings against the Weibo that were flustered, trying to break their way in towards the site.

05:17:32.500 --> 05:17:38.500
So we'll see now if Weibo have enough on defense to close out the map and the series.

05:17:38.500 --> 05:17:44.740
But they don't go in to the half with the lead down to Expo for their first defense.

05:17:57.060 --> 05:18:04.340
Again it was a 3-3 half back on Chalet, had it been a 4 or 2 half to Alka they would have

05:18:04.340 --> 05:18:07.400
walked away with the map.

05:18:07.400 --> 05:18:10.100
Well, that one finished 8-7.

05:18:10.100 --> 05:18:12.580
Technically, had they been able to close that one out,

05:18:12.580 --> 05:18:16.780
he could have been just three rounds away from a spot in the major.

05:18:16.780 --> 05:18:19.140
Now, as it stands, Clubhouse could be on the card.

05:18:19.140 --> 05:18:22.620
Surprisingly, maybe he wasn't anticipated in this series.

05:18:25.980 --> 05:18:29.060
Still a lot of work to be done, though, for Tim Orcott.

05:18:29.060 --> 05:18:36.660
man that's really led to charge though bgman 25 14 across the two maps 2-0 on

05:18:36.660 --> 05:18:43.340
entry highest rated player inside of the server this crit jay has been a little

05:18:43.340 --> 05:18:47.340
bit like today's until here on consulate maybe this will be the half on the attack

05:18:47.340 --> 05:18:50.700
where he could just get aggressive have more of an impact to have a bit more of

05:18:50.700 --> 05:18:56.860
a say in the rounds so they finished strong did crit jay and speaking of

05:18:56.860 --> 05:19:03.860
him. That's how his first logic bombed.

05:19:14.420 --> 05:19:21.420
Yeah so they're going to be in the 7th round. That such is the nature of cons.

05:19:21.420 --> 05:19:25.580
Michael's getting active over towards Lange at the moment with that Monty bit.

05:19:25.580 --> 05:19:29.860
Potentially susceptible to the vert here and that's really the name of the game for this defense

05:19:30.300 --> 05:19:32.980
Three players up above on the second floor

05:19:34.500 --> 05:19:40.180
And my calls now will ping that out question will be I don't really know if all to do a great position to

05:19:40.460 --> 05:19:43.620
Really can test this now that they've committed pretty hard to the first floor clue

05:19:44.980 --> 05:19:49.300
Limited bodies up above the ping foe does peeps no of reaps. I

05:19:50.340 --> 05:19:53.160
Don't think so. This should be a free kill for reaps

05:19:55.580 --> 05:19:58.580
Oh, maybe not, got the gun.

05:19:58.580 --> 05:20:00.580
Oh, we got a kid out.

05:20:00.580 --> 05:20:04.580
Wasn't free and into expert ghostly colors for the plan.

05:20:04.580 --> 05:20:10.580
Denied by Arping, quick response from Weibo and that kid now out in an island.

05:20:10.580 --> 05:20:19.580
No one really close by to retrieve and a big part of your attacking plan with the Monty and the Clip towards Vending.

05:20:19.580 --> 05:20:23.020
and no longer available for Orc at Leaves.

05:20:23.020 --> 05:20:25.940
The remaining three in a very difficult proposition

05:20:25.940 --> 05:20:26.780
late into this round.

05:20:26.780 --> 05:20:29.540
There's Cretche just thinking about trying to push in

05:20:29.540 --> 05:20:31.180
towards the area of a bar,

05:20:31.180 --> 05:20:34.300
but holding up close behind the Pagano itself.

05:20:34.300 --> 05:20:35.660
Lovely head shot.

05:20:35.660 --> 05:20:39.020
DJ was able to infiltrate and get that kid inside of X-Pose.

05:20:40.020 --> 05:20:41.420
And as soon as these walls come down,

05:20:41.420 --> 05:20:42.900
his life comes to an end.

05:20:42.900 --> 05:20:45.480
Weboo, hot start here in the second half.

05:20:45.480 --> 05:20:54.120
Yeah, pretty snappy work there from Way Boat, making Orc could really fight for that map

05:20:54.120 --> 05:21:00.040
control, the divert angle that they were able to play as well in that round, the vertical

05:21:00.040 --> 05:21:01.240
dimension that they introduced.

05:21:01.240 --> 05:21:05.600
It would have been quite difficult to take down, and they weren't really able then to

05:21:05.600 --> 05:21:09.680
be in a position to leverage the Monty, which I think they're going to look towards quite

05:21:09.680 --> 05:21:10.680
a lot in this first half.

05:21:10.680 --> 05:21:17.160
He moves to the nice shot as they open up like holes, took it upon himself to push forward,

05:21:17.160 --> 05:21:21.520
lack support and then the rest of that attack with some fills in one by one and it's pretty

05:21:21.520 --> 05:21:27.240
simple and straightforward for Wayberg to seal the deal and take off that tertiary sight

05:21:27.240 --> 05:21:33.040
and they now go above where it should be a little more comfy.

05:21:33.040 --> 05:21:43.580
I wonder if we're going to get another overtime here on console, it would be very straight

05:21:43.580 --> 05:21:48.440
for Waybo if that were to eventually...

05:21:48.440 --> 05:21:59.520
I feel like it's either going to be a Waybo master class defensively over the next few

05:21:59.520 --> 05:22:04.480
rounds where they just string together quite a few rounds straight or ends up

05:22:04.480 --> 05:22:08.880
being overtime. I don't know if our kid will be able to close this in regulation

05:22:08.880 --> 05:22:14.720
quickly. I don't think that's going to be how Consulate will play out. So they're

05:22:14.720 --> 05:22:20.680
gonna have to know they're in for a grind here in the second half of the attack.

05:22:20.680 --> 05:22:25.960
Can't panic, can't worry too much about getting it all run in a single round. Take

05:22:25.960 --> 05:22:29.860
things slowly if needed you know that they were gonna really spread the map at

05:22:29.860 --> 05:22:35.140
times play into the Rome games play into the flanks

05:22:38.980 --> 05:22:46.360
the DJB has been very good and so has Pete time to crit J to get going

05:22:55.960 --> 05:23:04.320
common with the contacts and it's a double kill start for Wayboot

05:23:04.320 --> 05:23:08.280
common just doing enough to offset over to all its managers and that now is

05:23:08.280 --> 05:23:12.320
gonna make this a very difficult round for Orcid

05:23:13.440 --> 05:23:18.360
all good catch there on the turn a little fortunate there for Selotic but

05:23:18.360 --> 05:23:23.240
able to make it work and now it's at least achievable from this position but

05:23:23.240 --> 05:23:29.720
still very tricky especially with such a stronghold established all the way through

05:23:29.720 --> 05:23:35.800
break that's been largely undisrupted. My calls can help feed info on the

05:23:35.800 --> 05:23:40.200
zero but actually actioning off that is very tough and whether they take too

05:23:40.200 --> 05:23:44.280
many chances they'll begin to peel back, hoven sticks around coffin for a little

05:23:44.280 --> 05:23:49.600
while longer than he's able to escape and so they'll anchor site two gas babes

05:23:49.600 --> 05:23:53.600
the default. I've raised the bloom as well and the pocket of speakeasy.

05:23:53.600 --> 05:23:59.600
Waybo, you've done a hard job now. I've contested that entry, finding an advantage

05:23:59.600 --> 05:24:02.600
and now it's all about converting.

05:24:10.600 --> 05:24:14.600
It's all too gaspable so I'll pay those over the time ticking down.

05:24:14.600 --> 05:24:21.400
There will be even more stallout opportunities for Waybo's BG man gets caught.

05:24:21.400 --> 05:24:25.560
He's down, but he's not out and he did have the diffuser as well and that's a significant

05:24:25.560 --> 05:24:29.040
delay now for Team Orcid.

05:24:29.040 --> 05:24:31.800
Like Hollis certainly not in a position to go and hold bounce so Solotik will have to

05:24:31.800 --> 05:24:32.800
do the job.

05:24:32.800 --> 05:24:38.320
He gets him back up 25 seconds, that just wasted a good 15 seconds on the clock of which they

05:24:38.320 --> 05:24:41.640
didn't really have a lot of time to begin with.

05:24:41.640 --> 05:25:11.360
And Fist in the air, speak easy, he's feeling...

05:25:11.360 --> 05:25:16.280
comfortable and confident at the moment and feels like Waybo just starting to

05:25:16.280 --> 05:25:22.760
turn the momentum in this series in their favor with successful back-to-back

05:25:22.760 --> 05:25:28.380
wins on defense and basement. If they were able to convert that it'd be a perfect

05:25:28.380 --> 05:25:35.080
first rotation and we'll give them the lead. They were very much in control so far in

05:25:35.080 --> 05:25:39.260
the second half back-to-back opening kills four Reefs and two Reefs, four

05:25:39.260 --> 05:25:43.900
live rats set to a live round A. It's been pretty decisive from them so far. They're manipulating

05:25:43.900 --> 05:25:51.500
the map really nicely, showing strength here on their pick. All good. At least not yet.

05:25:52.140 --> 05:25:56.460
I think it will happen at some point. At least not yet having been particularly inspired on these attacks.

05:25:56.460 --> 05:26:09.620
It doesn't help that Reeps has got the opening kill on the Peeps in both rounds as well,

05:26:09.620 --> 05:26:14.620
who, you know, Peeps is a pretty solid player and I think he's the kind of player that can

05:26:14.620 --> 05:26:21.220
provide a spark to Team Orchid, certainly on the attack when he's been probably tasked

05:26:21.220 --> 05:26:25.420
with, and hoping to facilitate the entry with the lion.

05:26:27.420 --> 05:26:29.620
I was down pretty early on in those rounds.

05:26:31.220 --> 05:26:32.420
And he goes onto the sledge.

05:26:34.220 --> 05:26:36.720
It's still not really getting enough out of Critch A3A.

05:26:36.720 --> 05:26:41.220
And it's not to put the spotlight on him based on the current performance.

05:26:41.320 --> 05:26:45.420
It's to put the spotlight on the number one ranked player in the region.

05:26:47.220 --> 05:26:49.820
In a big game to qualify for the major.

05:26:49.820 --> 05:26:52.340
That's when the best players rise to the occasion

05:26:53.340 --> 05:26:57.840
Beachman certainly stood up and taken on a lot of the load, but

05:26:58.900 --> 05:27:01.180
4-4 scoreline with way more two rounds away

05:27:03.700 --> 05:27:09.260
Come on that happened. Yeah the trader media from peeps, but again, they lose crit jake the snake taken off the board

05:27:15.460 --> 05:27:18.900
Easy kill for Reeps as well catching out peeps completely unaware

05:27:19.820 --> 05:27:26.780
of the top yellow stairs positioning from the master as webo now have the

05:27:26.780 --> 05:27:31.700
player advantage soon it may be the map advantage

05:27:32.260 --> 05:27:37.580
BG, big kill, jumps down to Reeps, bottom yellow. It's been like some days ago there

05:27:37.580 --> 05:27:42.900
from Reeps it does get caught on a timing so six players up for your piece

05:27:42.900 --> 05:27:50.920
midpoint of the round. Still a nitro up here for Wavo and the solos. So a lot of

05:27:50.920 --> 05:27:56.160
could be the X factor in this round. He's gone for the backlok. We'll try and buy

05:27:56.160 --> 05:28:01.500
his time. His BG man like, of course, stacking towards the site with the help of

05:28:01.500 --> 05:28:06.420
the Thatcher. The wall's easy to open up and in fact that Thatcher could be a crucial tool in dealing with any nitro

05:28:06.420 --> 05:28:13.100
assault as well if the backstab is unsuccessful. Don't know if Wayvo have the

05:28:13.100 --> 05:28:20.500
best of reads on that back here. They are potentially. There is a smith on the echo but he's been

05:28:20.500 --> 05:28:29.180
killed. Oh no! Oh no! No! The reaction from Turd is exquisite that he should have been dead.

05:28:29.180 --> 05:28:37.420
And that is a huge difference maker in this round and he also has a nitrocell

05:28:39.180 --> 05:28:43.900
40 seconds left and that's just put a hold a little hold here on like all the

05:28:43.900 --> 05:28:47.580
BT men to the little tattoo from turn on to like all this

05:28:49.580 --> 05:28:57.900
and does finally get that kill on to turn no nitro to speak of haven't been seeing up a click

05:28:57.900 --> 05:29:02.300
any yokai's I don't know if there's any available with 15 seconds remaining.

05:29:03.660 --> 05:29:07.900
I call this will opt for the plant as BG meant to cover he's being their best fragger

05:29:08.860 --> 05:29:11.660
and he covers onto Hoven the plant is successful.

05:29:13.580 --> 05:29:18.540
Up they push us forward and shuts down the top fragger like Kola's his position known

05:29:18.540 --> 05:29:21.660
up in the 1v1 and he hits a clean headshot.

05:29:21.660 --> 05:29:28.660
Sire relieved for Waybo and they take the lead here on Consular.

05:29:28.660 --> 05:29:33.660
Big moment there from Arpo to stand up.

05:29:33.660 --> 05:29:37.660
Oh wow, Organs will feel so hard done by in that round.

05:29:37.660 --> 05:29:44.660
Not only does Arpoe clutch up, but you think back to the insane shot that did hit him that round.

05:29:44.660 --> 05:29:46.660
That was wild.

05:29:46.660 --> 05:29:49.660
Cannot believe you hit the 180 there.

05:29:49.660 --> 05:29:52.500
You lose that the row is wide open there for orchid

05:29:53.740 --> 05:29:55.740
And to be honest they probably should have

05:29:58.860 --> 05:30:02.980
So into the bands and following this will be a tactical timeout as well

05:30:06.100 --> 05:30:08.100
You and Grimm

05:30:08.500 --> 05:30:10.140
Have been

05:30:10.140 --> 05:30:12.700
Taken off the board orchid to talk things over

05:30:12.700 --> 05:30:18.700
Waybo, two rounds away from a spot in the major.

05:30:18.700 --> 05:30:20.700
And not just any spot, but a playoff spot too.

05:30:20.700 --> 05:30:24.700
Again a reminder that the two slots in Asia are not the same guys.

05:30:24.700 --> 05:30:27.700
The second one is in Plains.

05:30:33.700 --> 05:30:35.700
Waybo won't truly have ascendancy at the moment.

05:30:35.700 --> 05:30:38.700
The last three rounds are being very, very decisive.

05:30:38.700 --> 05:30:42.300
decisive I mean sure it was a clutch there from arpe but it just feels like

05:30:42.300 --> 05:30:48.700
overall and absolutely in that first rotation web have looked in control

05:30:48.700 --> 05:30:55.580
their own destiny so far all could still play and catch up pack time now

05:30:55.580 --> 05:30:59.380
offering an opportunity for them to chat that rotation over formulate a plan

05:30:59.380 --> 05:31:05.540
going forward of course though really not that far behind just trailing by the

05:31:05.540 --> 05:31:12.540
one round at the moment. As you said, Waybo, just two rounds away, it's going to be tantalisingly

05:31:12.540 --> 05:31:17.340
close for them with the back at the 9th round, speak easy. Disrupted first kill, retreated

05:31:17.340 --> 05:31:24.460
out, Reaps got caught, 3-3, and that's the moment right there. Turd hits the 180,

05:31:24.460 --> 05:31:31.140
Solotic falls, and it ended up being 8 difference makers, Arpe.

05:31:31.140 --> 05:31:35.480
bearing nine hand, pushed forward, found two and clutches up big time for Weibo.

05:31:35.980 --> 05:31:38.880
Yeah. I mean, he could have easily lost that and it's not on him at all.

05:31:38.880 --> 05:31:40.380
They won the two post plan.

05:31:40.380 --> 05:31:44.320
He's got to push forward two sets of eyes on him and where he's coming from.

05:31:44.320 --> 05:31:47.560
So to hit the clean head shot, create the 1v1 and most importantly,

05:31:47.560 --> 05:31:52.560
to get rid of BG man first of the two, hasn't quite been like Hollis's day.

05:31:52.600 --> 05:31:56.280
And so that leaves him in a 1v1 clutch where he's probably a little bit

05:31:56.280 --> 05:32:00.800
stressed. Poor old like Hollis six 21 today.

05:32:01.140 --> 05:32:04.140
So, probably wasn't the man for the clutch.

05:32:06.440 --> 05:32:10.340
Although funnily enough, he did win a 1v3 clutch back on Chalet.

05:32:10.340 --> 05:32:12.840
There was a long time ago at round 7.

05:32:17.640 --> 05:32:22.340
3 straight open, he kills the swath away by 3 straight round conversions.

05:32:22.340 --> 05:32:34.460
Just have to think back to Chalet, we could be able to rattle off 5 rounds straight.

05:32:34.460 --> 05:32:39.140
They've got the ability to string rounds together.

05:32:39.140 --> 05:32:43.820
But what they have shown is the ability to get a round win on the attack side of Concealed

05:32:43.820 --> 05:32:44.820
so far.

05:32:44.820 --> 05:32:45.820
That's been the concern.

05:32:45.820 --> 05:32:55.220
two attacking round wins in the nine rounds played and it's been a solid team

05:32:55.220 --> 05:32:59.020
effort from Weibo. I played with the lost amount of kills with six, reached the

05:32:59.020 --> 05:33:02.620
highs with eight, now the three was seven so a good spread performance from the

05:33:02.620 --> 05:33:08.380
group. On the flip side the reliance on BG men to get the majority of the kills

05:33:08.380 --> 05:33:13.820
for Hawker is proving that it's not enough right now for them. 10th round

05:33:13.820 --> 05:33:18.700
coming up. Wevo two rounds away from securing a spot in the major.

05:33:26.780 --> 05:33:30.300
So the Valken player then for the 10th round in combination with the solos

05:33:31.100 --> 05:33:34.220
where we're looking to lay as much into as possible here that could also potentially

05:33:34.220 --> 05:33:40.380
enable the double nitro here to counteract the admin across take.

05:33:40.380 --> 05:33:46.420
From Orchid, you can see that vault cam in particular is in the position that's potentially

05:33:46.420 --> 05:33:49.420
a little threatening.

05:33:49.420 --> 05:33:54.820
In it down in the brown, and it's a double special or strong work here, actually triple

05:33:54.820 --> 05:34:00.100
rather here from Team Orchid with the grammar, or Flora's Antwich, and Holver Peppering away

05:34:00.100 --> 05:34:02.940
down below with those impacts.

05:34:02.940 --> 05:34:09.940
Just trying to maintain pressure, make this clear a little uncomfortable for Team Orchid.

05:34:09.940 --> 05:34:15.980
In the meantime those Reteros are getting to work trying to find key pieces of utils,

05:34:15.980 --> 05:34:19.300
BPC, banshees, etc.

05:34:19.300 --> 05:34:24.300
Now control is slowly going the way that we've teamed.

05:34:24.300 --> 05:34:29.740
Although it's not being super heavily contested and the shock drone means that hard breach

05:34:29.740 --> 05:34:34.980
will likely follow here through this main entrance position.

05:34:34.980 --> 05:34:37.980
Once that's exposed, then Waybo will need to respond.

05:34:37.980 --> 05:34:41.980
There's only a minute left.

05:34:41.980 --> 05:34:43.980
I mean, this round is just...

05:34:43.980 --> 05:34:44.980
Oh, my.

05:34:44.980 --> 05:34:48.980
There's just not much that's really happened.

05:34:48.980 --> 05:34:53.980
You've still got a decent amount of defenders up on this top floor for Waybo, adding into

05:34:53.980 --> 05:34:56.980
the last 50 seconds, and Anorka haven't cleared them out.

05:34:56.980 --> 05:35:00.980
Pretty heavily focused actually, you know, coming through Visa and Talos, and maybe a

05:35:00.980 --> 05:35:02.980
direct hit towards Expo and Piano.

05:35:02.980 --> 05:35:05.980
But I just don't see how that's going to work in this setup.

05:35:05.980 --> 05:35:08.980
Hold them down below, you can get information from the solos.

05:35:08.980 --> 05:35:10.980
Still got plenty of bodies up above.

05:35:10.980 --> 05:35:13.980
Waybo can play the vert, as Arpe gets the kill on the BG man.

05:35:13.980 --> 05:35:17.980
That is a critical kill in favour of Waybo to shut down the enemy star player.

05:35:17.980 --> 05:35:22.980
J2, no impact again, it's like Kola's losing out Arpe.

05:35:22.980 --> 05:35:26.980
And so lots it goes to the Nitrosolospeak, easy and all too easy for Waybo.

05:35:26.980 --> 05:35:31.980
That was the most clinical round I think we've seen, because maybe in the series,

05:35:31.980 --> 05:35:38.980
series, or at least for a long while, Waybo making quick work of a slow moving, slow

05:35:38.980 --> 05:35:43.980
acting orchid, and have now got themselves two major points.

05:35:43.980 --> 05:35:51.580
Well, they can almost see the end of the tunnel. It's been a little up and down for them so

05:35:51.580 --> 05:35:58.860
far this afternoon, but I'll be pretty satisfied with how they've been able to compound this

05:35:58.860 --> 05:36:06.860
advantage on Consulate so far. Four rounds in a row seeking a fifth to get the job done

05:36:06.860 --> 05:36:13.660
to seal the deal and to book that ticket to the Salt Lake City Major. It's been a good

05:36:13.660 --> 05:36:20.140
team performance overall here on Cons. If my numbers have updated every single member

05:36:20.140 --> 05:36:23.780
from the team at the moment on 8 kills, it's been that even of a spread. Again, a testament

05:36:23.780 --> 05:36:29.960
to the dynamic nature of this team, they essentially just pick whatever up or role they feel most

05:36:29.960 --> 05:36:34.000
comfortable on on the day on the on the side of choice, etc.

05:36:34.000 --> 05:36:39.160
And that kind of flexibility, versatility that they have really helped set them apart

05:36:39.160 --> 05:36:42.600
from the rest of the competition.

05:36:42.600 --> 05:36:45.040
And yeah, there's numbers, certainly accurate.

05:36:45.040 --> 05:36:51.360
Eight kills across the board for all five members of Weibo, truly a well-rounded team

05:36:51.360 --> 05:36:56.040
performance from them so far now it's just about getting the job done it is a

05:36:56.040 --> 05:37:01.120
30 bomb for BGM and by the way and it didn't get one in the last round but 14

05:37:01.120 --> 05:37:08.760
kills Kia 16 on the first map he's done as best as he possibly can for his team

05:37:08.760 --> 05:37:14.760
but as of right now it may not be enough I mean it's it's it's only two rounds

05:37:14.760 --> 05:37:19.480
I say only but they haven't actually won a single round on the attack so far so to

05:37:19.480 --> 05:37:30.280
go from zero to two maybe feels like a stretch maybe the air is going out of

05:37:30.280 --> 05:37:34.200
the tires of team orchid they've put up a solid effort against the best team and

05:37:34.200 --> 05:37:38.320
the team that's been the best team in the region for a while now 8-7 on

05:37:38.320 --> 05:37:41.680
Chalet that felt like the one they probably needed to win and that was the

05:37:41.680 --> 05:37:46.080
one that was just so wholly contested they had opportunities and console it

05:37:46.080 --> 05:37:54.320
you know a good first half or two up but four straight down for Wayboat just

05:37:54.320 --> 05:37:58.400
solid on the defensive console it not making any errors they've got the open

05:37:58.400 --> 05:38:02.360
kill every single round they won the clutch round the one round that all

05:38:02.360 --> 05:38:09.080
could have they won that maybe it's a different story maybe it's by a five so

05:38:09.080 --> 05:38:14.280
they go double shield blackbeard Monty just help with the entry make life a

05:38:14.280 --> 05:38:19.280
little simpler, a little easier, gasp aim of arpe throwing out round the early, so a lot

05:38:19.280 --> 05:38:30.280
of upside down, now I'm going for the vault in, never mind, I think better of it, yeah

05:38:30.280 --> 05:38:35.280
a lot of luck with the sumpings off and they're playing straight into the arms here of arpe

05:38:35.280 --> 05:38:41.280
on the smoke, could be looking to anchor this position for as long as possible, looking to

05:38:41.280 --> 05:38:46.240
the Monty by an opportunity maybe for reinforcements from the rest of Wayboat.

05:38:46.240 --> 05:38:50.040
Speak easy, we'll play a backline position, the Shameeka launcher can then lay a more

05:38:50.040 --> 05:38:55.360
utility top yellow. Or could we fully invest here for this play and that's

05:38:55.360 --> 05:38:59.760
where the defeats of Citroën are currently. They'll need to be patient and wait out all of this utility.

05:39:05.760 --> 05:39:09.560
I can only wait for so much longer though. There's a minute left again. They like the previous round.

05:39:09.560 --> 05:39:13.240
They're just a little bit slow around the map and just getting packing in the gun play

05:39:13.880 --> 05:39:17.600
I mean I'll be expecting of course one to push behind the shield

05:39:17.600 --> 05:39:22.480
But it ended up being at the shield player and so straight into the black beard did a lot of those shots go

05:39:23.440 --> 05:39:27.840
That was finally net Tim Ork at the opening kill in this half

05:39:29.440 --> 05:39:34.200
This is their last line of defense on the attack and speaking so he gets rid of the black beard

05:39:34.680 --> 05:39:36.680
He will fall though in the trade

05:39:36.680 --> 05:39:42.480
But it equals back up to the 3v3, the creeps then falls, Orc could maintain the advantage

05:39:42.480 --> 05:39:47.400
to have done a decent job pushing towards the site and taking these battles as Lycolos

05:39:47.400 --> 05:39:49.360
on the Monty has certainly had an impact.

05:39:49.360 --> 05:39:51.200
Oh, do they know about Turd?

05:39:51.200 --> 05:39:55.560
He's the X factor in this round here, he'll remain completely silent.

05:39:55.560 --> 05:39:56.560
It's the kill!

05:39:56.560 --> 05:39:57.560
No, he doesn't!

05:39:57.560 --> 05:39:59.560
Turd would love to have his time again!

05:39:59.560 --> 05:40:01.880
And misses the shot onto peeps!

05:40:01.880 --> 05:40:04.000
Is Holford now to do it all?

05:40:04.000 --> 05:40:08.320
I thought my callus would have been dead to rights and let's be honest had he got that kill

05:40:08.440 --> 05:40:11.360
They're off to the major and they may still be

05:40:11.800 --> 05:40:18.880
No, they will not as orchid survive for at least one more round. How did how did turn on get that killed?

05:40:21.600 --> 05:40:24.300
I want to slide my replay of that right now

05:40:24.800 --> 05:40:28.640
Did he even damage the Monty? I don't think he did. I think it was a clean whiff

05:40:29.200 --> 05:40:31.200
She's remarkable. I thought it landed

05:40:31.200 --> 05:40:37.200
If it was so much time, it was completely unknown.

05:40:37.200 --> 05:40:41.200
And even they don't always still believe in my clutch.

05:40:41.200 --> 05:40:43.200
The big round for Orchid.

05:40:43.200 --> 05:40:45.200
Now we go one more.

05:40:45.200 --> 05:40:47.200
At least.

05:40:47.200 --> 05:40:49.200
Oh, I tell you what.

05:40:49.200 --> 05:40:55.200
If they don't win this series, this right here.

05:40:55.200 --> 05:40:57.200
Oh my word.

05:40:57.200 --> 05:40:59.200
How is that going to end?

05:40:59.200 --> 05:41:05.320
He gets that kill. It's a 2v2 kid on the ground. He probably then doesn't have to swing

05:41:06.240 --> 05:41:09.800
It's a whole different game. He because he probably doesn't have to swing

05:41:09.800 --> 05:41:12.520
He could have even just gone back prone and just let hold and hold the angle

05:41:12.920 --> 05:41:15.780
That's just round done and that's that major secured

05:41:16.300 --> 05:41:19.480
Could you imagine the unthinkable if it were to happen after that?

05:41:23.920 --> 05:41:25.920
I mean

05:41:29.200 --> 05:41:31.200
He's crossing, he was on the shield.

05:41:32.200 --> 05:41:33.200
Okay.

05:41:33.200 --> 05:41:36.200
I've asked the replay to get cubed one more time, so we may be able to watch him here again.

05:41:36.200 --> 05:41:38.200
I'm confused, he's hitting the shield here.

05:41:39.200 --> 05:41:41.200
Yeah, the first shot has gone over the shoulder.

05:41:41.200 --> 05:41:43.200
The first shot goes over the shoulder.

05:41:44.200 --> 05:41:45.200
And then the shield...

05:41:45.200 --> 05:41:48.200
Oh yeah, yeah, I guess. It was so close.

05:41:50.200 --> 05:41:53.200
And then he with the seven inch hits in a second.

05:41:53.200 --> 05:41:54.200
Oh, turd.

05:41:54.200 --> 05:42:02.200
Anyway, down the basement, it's just one player that isn't fazed by that, it's third.

05:42:02.200 --> 05:42:05.200
Oh man, that's just another daily office.

05:42:05.200 --> 05:42:09.200
Just chew that gum.

05:42:09.200 --> 05:42:15.200
Yeah, I mean, that's probably a pretty good temperament to have when those kind of situations happen,

05:42:15.200 --> 05:42:17.200
because they can throw you off and frustrate you.

05:42:17.200 --> 05:42:20.200
Anyone be able to walk back in pretty quickly here, down the basement?

05:42:20.200 --> 05:42:27.800
basement. Lots of info gathering here from Weibo with the pulse and the echo

05:42:27.800 --> 05:42:37.680
combo. Nitro! Misses. Okay. Okay they're getting a chance here. Yeah the mistakes started just

05:42:37.680 --> 05:42:46.920
creeping a little bit at the final hurdle for Weibo. Just the little things. Just

05:42:46.920 --> 05:42:50.480
This is the very minute things are going in the way of all good here to get them, still

05:42:50.480 --> 05:42:52.040
a chance to force overtime.

05:42:52.040 --> 05:43:07.640
It's been a big switch up, they've found success with the Monty play.

05:43:07.640 --> 05:43:11.800
This is where R8 needs to be more careful with his yo-kai's because I'm convinced he

05:43:11.800 --> 05:43:15.000
completely must, all three of them must have been dealt with last time.

05:43:15.000 --> 05:43:21.880
turned big. Nitrosoul onto peeps. They just delay things for Orcid. They're still gonna

05:43:21.880 --> 05:43:26.920
get Breach opened up as well. Cripshame from above can still find a pit. Certainly with

05:43:26.920 --> 05:43:31.920
the sledges who'll open up the floorboards. Transphon over. 60 seconds. You still have

05:43:31.920 --> 05:43:37.160
the Monty, the Sledge of Barb and the Breach getting opened up. Information from Arpe.

05:43:37.160 --> 05:43:43.440
Do you still have another Nitrosoul? But Reeps doesn't elect to throw it. He was a little

05:43:43.440 --> 05:43:48.560
bit too late off the plate that you're okay. I think he's in a position where he can still

05:43:49.840 --> 05:43:55.200
deny a chassis or send a pillar from this position though so Reeps may be able to maintain

05:43:55.200 --> 05:44:00.640
that nitro little later into the ground but it's advantage Waybo and Orchard are under the pump

05:44:00.640 --> 05:44:08.320
to push over time. Waybo are 30 seconds away from booking their place for the Salt Lake City Major

05:44:08.320 --> 05:44:14.200
Zodiac has a turn out for Reeps, he has one more available too, like Hollis just feeling

05:44:14.200 --> 05:44:19.320
the pressure pushing out of Bot Yellow, Kajay can't really find anything from above, potential

05:44:19.320 --> 05:44:23.720
angle, now going to the plant inside a garage is like Hollis, Nitro Sulfur Reeps is available,

05:44:23.720 --> 05:44:28.320
where's this Yo-Kai, it was not needed, like Hollis got off it anyway, Upay sets it up,

05:44:28.320 --> 05:44:33.000
bang, that's gonna disrupt, that should be enough, as like Hollis falls, Waybo will indeed

05:44:33.000 --> 05:44:36.360
look their place in the Salt Lake City Major.

05:44:36.360 --> 05:44:38.480
It's another international event

05:44:38.480 --> 05:44:40.920
for the APL's best team in the region.

05:44:41.760 --> 05:44:44.960
Definitely got pushed to their very limit in this series,

05:44:44.960 --> 05:44:48.800
eight, seven, seven, five, respect to Team Orchid.

05:44:48.800 --> 05:44:52.240
But it's Wavo who are still the kings of the jungle.

05:44:55.560 --> 05:44:58.360
Yeah, certainly wasn't for a lack of trying from Team Orchid.

05:44:58.360 --> 05:45:01.000
They kept Wavo honest in this matchup,

05:45:01.000 --> 05:45:06.440
But at the end of the day, the superior team was able to get the result and with that they

05:45:06.440 --> 05:45:09.800
acceded into the favorable position for the major.

05:45:09.800 --> 05:45:14.760
They get the drop done, they had a couple of trials and tribulations to navigate both

05:45:14.760 --> 05:45:19.640
here on the second map of the concert, but also back on Chalet as well, where they're

05:45:19.640 --> 05:45:24.800
looking somewhat fortunate really to walk away, the win after 15 rounds, but again they

05:45:24.800 --> 05:45:29.280
walk away to serve the victors in this matchup and well, our prediction was ultimately correct,

05:45:29.280 --> 05:45:33.760
that it was the hardest prediction I've ever made, but Waybo do take top spot in Asia.

05:45:34.320 --> 05:45:38.880
I mean, I feel pretty happy in saying that it was going to be competitive again on Consulate,

05:45:38.880 --> 05:45:43.760
and it certainly was. Anytime you go to all 12 rounds in regulation, I think Orchid can walk

05:45:43.760 --> 05:45:47.600
away holding their heads high with that performance. They drop to the lower bracket,

05:45:47.600 --> 05:45:52.640
they'll get another opportunity, and in that final guzz, you win that, you go to the major,

05:45:52.640 --> 05:45:57.920
get it. We'll be playing spots, so it's not quite the same result as to what Waybo just achieved,

05:45:57.920 --> 05:46:02.920
to go to playoffs and what it

05:46:02.920 --> 05:46:03.920
means as well for the Asia

05:46:03.920 --> 05:46:05.920
region with Weber now confirmed

05:46:05.920 --> 05:46:07.920
Salt Lake City and taking that

05:46:07.920 --> 05:46:09.920
playoff spot. That if they

05:46:09.920 --> 05:46:11.920
perform well, then Asia will

05:46:11.920 --> 05:46:13.920
maintain the two slots going into

05:46:13.920 --> 05:46:16.920
stage one. Yeah, absolutely. If

05:46:16.920 --> 05:46:18.920
you're in the Asia region, you

05:46:18.920 --> 05:46:20.920
can now officially cheer for

05:46:20.920 --> 05:46:22.920
Weber. It's at the major itself

05:46:22.920 --> 05:46:24.920
and hope that they do well and

05:46:24.920 --> 05:46:26.920
in doing so will no maintain

05:46:26.920 --> 05:46:31.360
Here is the match, well the map summary rather, for Plymouth's RPG man players have absolute

05:46:31.360 --> 05:46:32.360
heart out today.

05:46:32.360 --> 05:46:36.520
I think you mentioned here total 30 kills over the course of the series and so Credits

05:46:36.520 --> 05:46:40.480
are human having a strong individual effort, but you look across at the kill count for

05:46:40.480 --> 05:46:44.520
Waybo and just the impact that each player has over having their respective roles, util

05:46:44.520 --> 05:46:48.520
clearance, drone work, etc, it was really phenomenal across the board and critically

05:46:48.520 --> 05:46:52.640
that layer on top of them all being able to contribute in terms of kill count as well

05:46:52.640 --> 05:46:54.720
consistently across both maps.

05:46:54.720 --> 05:46:57.360
It's a testament to how strong and how deep their team really is

05:46:59.480 --> 05:47:04.600
All righty, well we're going to an interview. I'm not too sure who it's with we'll find out when we when we get there

05:47:06.840 --> 05:47:13.520
Well, we got hollown. Hello. How are we? Welcome on congratulations on making the major

05:47:14.200 --> 05:47:20.000
Big result and certainly pushed to the limit in that series. Obviously for orchid. They had a very good game

05:47:20.000 --> 05:47:21.840
I do have to ask from your perspective

05:47:21.840 --> 05:47:26.960
How did you view the way that they played, considering pushed you to 8-7-7-5 as well?

05:47:26.960 --> 05:47:31.580
Clearly, they stepped up their performance, and it seems like the Asia region as a whole

05:47:31.580 --> 05:47:33.480
to kick off has stepped up their performance.

05:47:34.480 --> 05:47:40.600
Yeah, they definitely played good today, but also we are very shaky today.

05:47:40.600 --> 05:47:44.160
We hesitated a lot on the decision.

05:47:44.160 --> 05:47:47.200
Yeah, definitely helped them to win their hands.

05:47:47.200 --> 05:47:53.280
I mean looking to the major already I suppose, and in Paris you guys played really well as

05:47:53.280 --> 05:47:56.240
a good result, top 8 finish.

05:47:56.240 --> 05:48:01.360
Is this next event finally going to be the one where we see Wave go on top 4?

05:48:01.360 --> 05:48:03.360
Is that the goal for the team?

05:48:03.360 --> 05:48:06.360
Hopefully, of course that's our goal.

05:48:06.360 --> 05:48:14.240
Not Paris our goal, but hopefully we can win it too.

05:48:14.240 --> 05:48:20.440
Is that a realistic goal though? Or how do you actually approach that event? Is that a big discussion?

05:48:20.440 --> 05:48:23.840
Do you guys talk about that stuff at all? Or is it more so just a case if you got a cup of tea?

05:48:24.340 --> 05:48:24.840
Yeah?

05:48:24.840 --> 05:48:26.040
Ah, no, no, no. Yeah.

05:48:26.540 --> 05:48:32.440
Definitely want to make top 4 and also the org wants us to get top 4.

05:48:33.440 --> 05:48:33.940
Yeah.

05:48:34.840 --> 05:48:37.840
Well, you better make top 4 then otherwise the orgs not gonna be happy.

05:48:37.840 --> 05:48:54.840
What were the goals coming in to kick off then for you guys as a team, was it just kind of following on from SI and last year which was a good year, was it maybe to try and adapt on a couple of things and find new ways to continue to improve?

05:48:54.840 --> 05:49:01.040
Yeah, actually we're trying new stuff like horse new strats and the rolls

05:49:01.800 --> 05:49:03.000
one

05:49:03.000 --> 05:49:04.320
said like

05:49:04.320 --> 05:49:07.000
We're changing the rules, but I can't say it on stream here

05:49:07.600 --> 05:49:09.600
Yeah, that's okay

05:49:09.800 --> 05:49:15.040
You're not you don't have to say that right? Well, obviously you're into the grand final for next week

05:49:15.040 --> 05:49:18.680
You've qualified for the major and obviously we wish you guys the best of luck over there

05:49:19.680 --> 05:49:21.680
Thank you. Thank you. Bye

05:49:21.680 --> 05:49:26.520
Thank you to Halvin for coming on and having a chance. I do want to clarify that I'm pretty

05:49:26.520 --> 05:49:29.320
sure I've been wrong this whole time, guys. Of course, they do technically need to win

05:49:29.320 --> 05:49:32.600
the Grand Final to get that playoff spot, but they are in the Major and that's the

05:49:32.600 --> 05:49:36.760
main takeaway for Weber. And I mean, let's be honest, they're going to be the dead set

05:49:36.760 --> 05:49:41.720
favorites in the Grand Final against whoever they play, which is going to be fascinating

05:49:41.720 --> 05:49:45.720
to see who they play because we're down to technically now three teams for that race

05:49:45.720 --> 05:49:49.160
for second or the battle for second as we've been coining it.

05:49:49.160 --> 05:49:56.560
They start souls heart orchid. Those are the three teams that are left. It's going to be down to two after our next series to follow

05:49:56.840 --> 05:49:58.520
Of the three

05:49:58.520 --> 05:50:02.840
Who have you got you had to just pick one before even seeing day start souls heart?

05:50:03.120 --> 05:50:07.200
Who have you got you have to pick one right now? If you hadn't have directly asked me my

05:50:07.880 --> 05:50:12.000
Immediate follow-up point was going to be I don't know which team to pick of the three remaining

05:50:12.000 --> 05:50:15.880
So that's a little bit if I had to pick one team. I

05:50:15.880 --> 05:50:23.200
I think I actually believe in the Daystar run in terms of what we've seen from them as a team the depth they have on offer some of the ideas

05:50:23.200 --> 05:50:28.240
They've brought in I'm quite hopeful about them, but equally and we're gonna answer in our next matchup

05:50:28.240 --> 05:50:32.980
Thankfully it souls hard they seem to be having a bit of a resurgence as well at the moment

05:50:32.980 --> 05:50:34.980
So for me, it's probably between those two

05:50:34.980 --> 05:50:39.700
I don't know if all could have enough depth on offer and so yeah with all of that said

05:50:39.700 --> 05:50:43.400
I'm probably backing in Daystar to make that run actually land

05:50:43.400 --> 05:50:49.760
I'm going to go with Orcid. Just simply off what we saw in their match against Weibo,

05:50:49.760 --> 05:50:55.600
which I know is probably an easy answer considering 8-7, 7-5. And I do agree. I think that, you

05:50:55.600 --> 05:50:59.880
know, whether it is Daystar or All Souls Heart that Orcid will eventually face next week

05:50:59.880 --> 05:51:04.520
in the LL or Final in a big game, it's not probably going to play the same as to what

05:51:04.520 --> 05:51:08.440
we just got there. Sometimes teams actually play up to their opponent. When you go and

05:51:08.440 --> 05:51:12.440
playing Weibo, you kind of have to know you're going to need to play your absolute superstar

05:51:12.440 --> 05:51:16.260
A game and if you don't they're gonna just destroy you. It could be a little different

05:51:16.260 --> 05:51:19.840
if you go up against a day start who are gonna play differently or a soul's heart who are

05:51:19.840 --> 05:51:24.060
gonna play differently. Of course that series though we've still got four today. Definitely

05:51:24.060 --> 05:51:28.340
you don't want to be going too far at all guys because a day start in souls are coming

05:51:28.340 --> 05:51:33.580
up very shortly. That's a difficult one. I guess technically you gave away your prediction

05:51:33.580 --> 05:51:38.900
right because you're expecting day start to win it. But I don't think it would be comfortable.

05:51:38.900 --> 05:51:43.540
hard obviously a very very solid team so we're going to go to a short break of course on the other

05:51:43.540 --> 05:51:49.060
side we continue then back down to the lower bracket in the quest for the second spot to the

05:51:49.060 --> 05:51:51.540
major day star souls heart after the break

05:52:38.900 --> 05:52:45.900
the

05:52:45.900 --> 05:52:48.900
the

05:52:48.900 --> 05:52:51.900
the

05:52:51.900 --> 05:52:54.900
the

05:52:54.900 --> 05:52:57.900
the

05:52:57.900 --> 05:53:00.900
the

05:53:00.900 --> 05:53:02.900
the

05:53:02.900 --> 05:53:04.900
the

05:53:04.900 --> 05:53:06.900
I was 7 years old.

05:53:06.900 --> 05:53:08.900
I'm still a kid.

05:53:08.900 --> 05:53:10.900
I'm still a kid.

05:53:10.900 --> 05:53:12.900
I'm still a kid.

05:53:12.900 --> 05:53:14.900
I'm still a kid.

05:53:14.900 --> 05:53:16.900
I'm still a kid.

05:53:16.900 --> 05:53:18.900
I'm still a kid.

05:53:18.900 --> 05:53:20.900
I was already a kid.

05:53:20.900 --> 05:53:22.900
I was a kid.

05:53:22.900 --> 05:53:24.900
I started playing games every day.

05:53:24.900 --> 05:53:26.900
I didn't like that.

05:53:26.900 --> 05:53:28.900
I was always angry.

05:53:28.900 --> 05:53:30.900
I was always upset.

05:53:30.900 --> 05:53:32.900
I was always upset.

05:53:32.900 --> 05:53:45.900
I'm sure he's angry and he's always on the phone, I'm on the internet, he's always like that, because I've never explained why I'm playing the internet.

05:53:45.900 --> 05:54:01.900
At that time, my mom was already sick at that time. My mom was diagnosed with liver disease, that's why I wanted to be a pro player because I wanted to help her.

05:54:01.900 --> 05:54:05.900
I was looking for money to make money and so on.

05:54:05.900 --> 05:54:07.900
It was very drastic.

05:54:07.900 --> 05:54:10.900
Because at that time, I started...

05:54:10.900 --> 05:54:12.900
After that time, I was in Wanet.

05:54:12.900 --> 05:54:15.900
I rarely talked to my mom.

05:54:15.900 --> 05:54:18.900
I prefer to play games.

05:54:18.900 --> 05:54:24.900
Because I think that's the most important thing at that time.

05:54:24.900 --> 05:54:27.900
Because what I was looking for was the money.

05:54:27.900 --> 05:54:30.900
But I never explained that to my mom.

05:54:30.900 --> 05:54:38.900
I was angry, always angry, I get scolded every day, why go to school, and blah, blah, blah, blah, how can I ...

05:54:39.900 --> 05:54:44.900
I almost every day play, almost every day, how can I get money?

05:54:44.900 --> 05:54:49.900
That's why maybe the luck is not on my side.

05:54:49.900 --> 05:54:57.900
At that time, the story of my mom getting back and at that time my life changed.

05:54:57.900 --> 05:55:07.900
I was very sad.

05:55:09.900 --> 05:55:20.900
I chose to spend my time with the game because I think that's what helped me to forget about bad things.

05:55:20.900 --> 05:55:27.900
I forgot about the time, and I had to go back to sleep after playing the game.

05:55:27.900 --> 05:55:31.900
I was just like that.

05:55:31.900 --> 05:55:40.900
Not long after, maybe 6 months, one of my friends reached out.

05:55:40.900 --> 05:55:48.900
At that time, I started my career as a pro player.

05:55:48.900 --> 05:56:14.900
And from that, my career became very legit, I can say it, because I can go out and create my own world, which I think doesn't mean anything anymore because my mom is gone, so I'm gone.

05:56:18.900 --> 05:56:21.900
My main purpose is to play games.

05:56:25.900 --> 05:56:28.900
For me, motivation doesn't come from that.

06:00:18.900 --> 06:00:23.900
Oh baby, say it, baby

06:00:23.900 --> 06:00:26.900
You tell me what it is

06:00:29.900 --> 06:00:32.900
I like it, I just wanna, wanna, wanna

06:00:32.900 --> 06:00:36.900
Oh baby, it's alright to be right

06:00:36.900 --> 06:00:39.900
Cause I've been on and on

06:00:39.900 --> 06:00:41.900
Yeah, I did tour, I'm happy

06:00:41.900 --> 06:00:43.900
The day I told you

06:00:43.900 --> 06:00:46.900
The special wish that I hoped for

06:00:46.900 --> 06:01:15.900
I don't care what they say, I like it, I just want it all, oh baby, say it, and I need it all,

06:01:15.900 --> 06:01:24.900
I like it, I just wanna, wanna, wanna, wanna

06:01:24.900 --> 06:01:28.900
I'm ready to try right to be right

06:01:28.900 --> 06:01:32.900
Cause I'm in a, in a, in a, in a, in a

06:01:34.900 --> 06:01:39.900
I'm afraid that I'll disappear

06:01:40.900 --> 06:01:44.900
To make you stay just fine, yeah, yeah

06:01:45.900 --> 06:01:52.900
I like it, I go la la la la la I like it, I just fall, fall, fall

06:01:52.900 --> 06:02:00.900
Oh baby, say, baby, baby, baby Take it from me, take it from me

06:02:00.900 --> 06:02:10.900
I like it, I just fall, fall, fall Oh baby, it's all right to be right

06:02:10.900 --> 06:02:14.500
Cause I'm in love, in love, in love

06:03:40.900 --> 06:03:44.900
So I don't know

06:03:44.900 --> 06:03:46.900
Yeah, no

06:03:55.900 --> 06:03:58.900
My promise is

06:03:59.900 --> 06:04:03.900
I laugh at the times

06:04:05.900 --> 06:04:08.900
But it's okay if it's like us

06:05:08.900 --> 06:05:10.900
I

06:06:08.900 --> 06:06:18.900
the next week. So we return for

06:06:18.900 --> 06:06:20.900
our last series of the day,

06:06:20.900 --> 06:06:22.900
guys. It's Daystar versus souls

06:06:22.900 --> 06:06:24.900
heart in the lower bracket and

06:06:24.900 --> 06:06:26.900
elimination game, but also an

06:06:26.900 --> 06:06:28.900
opportunity to move to the lower

06:06:28.900 --> 06:06:30.900
final to get a chance to go to

06:06:30.900 --> 06:06:32.900
the major next week against him

06:06:32.900 --> 06:06:34.900
awkward day star, making the run

06:06:34.900 --> 06:06:36.900
through the lower bracket. The

06:06:36.900 --> 06:06:43.540
or not they've got the means to stop the Daystar Roster. Well the Daystar Roster, they have made

06:06:43.540 --> 06:06:48.980
this run work very impressively so far throughout the level bracket. The question now remains,

06:06:48.980 --> 06:06:55.780
do they run out of steam towards the tail end or can they get this job done? I truly believe

06:06:55.780 --> 06:07:01.140
that they have what it takes to go all the way and potentially then actually snatch the second spot

06:07:02.020 --> 06:07:06.500
to the Salt Lake City Major but a lot of that will hinge on how they are able to perform

06:07:06.500 --> 06:07:13.460
Today, of course, playing earlier, does it give them an advantage? Is it hinder? Well, the stats and the historical undone it.

06:07:13.460 --> 06:07:18.340
I actually suggest it could be a bit of a boost for that performance here in the second series.

06:07:18.340 --> 06:07:25.980
Here's the replay package of that match earlier today against Alivay, where they were comprehensively able to get that win.

06:07:25.980 --> 06:07:30.260
Of course, lives to the opening map in that series was pretty close.

06:07:31.060 --> 06:07:33.620
But yeah, they were able to walk away with the dub in the end.

06:07:33.620 --> 06:07:39.300
It's a big moment. I think SEAL for me probably was the player, the four-day star in that matchup.

06:07:39.300 --> 06:07:41.300
Inbind as well, having some good moments.

06:07:41.300 --> 06:07:44.300
Yeah, SEAL in particular was absolutely insane.

06:07:44.300 --> 06:07:46.800
And probably, actually, it's too late, to be honest, as well.

06:07:46.800 --> 06:07:50.160
A player that is typically a little quieter, had big impact moments,

06:07:50.160 --> 06:07:52.560
whether it be with Darn or U-Tool over the course of that series.

06:07:52.560 --> 06:07:56.600
So, I just think that overall, these guys have just enough depth

06:07:56.600 --> 06:08:00.600
and the experience as a mixed job to get the job done.

06:08:00.600 --> 06:08:04.840
Well, their opponent, Solzhaar, of course, already beat them in the upper bracket, which

06:08:04.840 --> 06:08:07.000
was quite a bit of time ago.

06:08:07.000 --> 06:08:10.080
And it was I9 who was best performed in that series.

06:08:10.080 --> 06:08:14.000
He drops 37 kills, he went 90 on the entry with 131 EPS.

06:08:14.000 --> 06:08:17.560
He was the main man at the start for Solzhaar that day.

06:08:17.560 --> 06:08:19.800
And of course, that series goes one to three maps.

06:08:19.800 --> 06:08:21.800
It was 75, 74, 75.

06:08:21.800 --> 06:08:25.960
So clearly not really much of a difference between the two rosters.

06:08:25.960 --> 06:08:30.560
And back on that day, Solzhaar getting that win, I think would have been seen as a very

06:08:30.560 --> 06:08:36.060
to really be performance considering what Daystar were able to do, getting to 6-invitational,

06:08:36.060 --> 06:08:40.660
maybe taking that mantle as the second team in the region that gave them the opportunity

06:08:40.660 --> 06:08:45.620
to test themselves against Wavebot and test themselves they did. They lost at 7-4 on Flabs

06:08:45.620 --> 06:08:50.620
and then pushed them on Consulate 8-7. And which as we've seen Wavebot been a little

06:08:50.620 --> 06:08:55.580
bit shaky with their win against TeamWalker also being pushed as well. So that gives me

06:08:55.580 --> 06:08:59.100
good confidence for SoulSight coming into the series. They've already beaten their opponent

06:08:59.100 --> 06:09:04.100
in Daystar and they were quite competitive against Waverly.

06:09:04.100 --> 06:09:09.900
Yeah absolutely, it's about replicating that success from the earlier matchup against

06:09:09.900 --> 06:09:10.900
Daystar.

06:09:10.900 --> 06:09:14.100
How much you want to take away from the Waver loss, well it's pretty limited, I think they're

06:09:14.100 --> 06:09:19.900
ability to rebound and sort of had that opportunity to now prepare themselves really deeply for

06:09:19.900 --> 06:09:20.900
this matchup.

06:09:20.900 --> 06:09:25.580
Also, well Salt's hard, I've kind of researched a little bit over the last six or so months,

06:09:25.580 --> 06:09:29.180
being able to tap into a bit of that old-school form that they had back in the day and

06:09:29.180 --> 06:09:34.700
yeah, again, they're not to be taken lightly. I just feel, I just have this innate feeling

06:09:34.700 --> 06:09:38.020
that days that are going to be able to grind a result out, but it's going to be top souls

06:09:38.020 --> 06:09:44.100
harder. They're very difficult to read sometimes and actually translating that into Brown Winds,

06:09:44.100 --> 06:09:48.940
it can be even more difficult because that team has such a dynamic nature about them.

06:09:48.940 --> 06:09:52.460
So last time at the Astute team's play with Lair, Consul at Chalet, we've got the Vidos

06:09:52.460 --> 06:09:58.220
for this series today and whether or not we go to the same maps or simple off its bank

06:09:58.220 --> 06:10:03.900
consulate and land. So two of the three maps that were played in the previous series will return

06:10:04.540 --> 06:10:09.740
the key difference being instead of Chalet which was a loss for Daystar they've been able to get

06:10:09.740 --> 06:10:15.020
bank into the pool ended up banning Chalet after Consulate was picked of course that was one actually

06:10:15.020 --> 06:10:20.620
sorry Consulate was one by Daystar in that series funnily enough and so Solzhan had selected the

06:10:20.620 --> 06:10:26.420
map in which Daystar beats Solzhardt on, Bank comes in with the new map, Lair the Decider

06:10:26.420 --> 06:10:31.760
caused one by Solzhardt 75 in that previous series. So a strange selection there in theory

06:10:31.760 --> 06:10:35.960
I guess if you're Solzhardt considering you picked the map against your opponent that

06:10:35.960 --> 06:10:40.900
beat you on the map last time out. Yeah, I don't know. I guess they've done their

06:10:40.900 --> 06:10:44.540
proc work, they've done their homework. They're ready to play something different at that

06:10:44.540 --> 06:10:49.700
map but it is Bank first up. This is a map that Daystar over the last couple of videos

06:10:49.700 --> 06:10:54.600
have let through, but was banned out before the decided whether that be against Elevate

06:10:54.600 --> 06:10:59.520
or Fury before that. So I'm confident that they have something up their sleeve here on

06:10:59.520 --> 06:11:03.080
Bank. They're ready to go. They're locked in for this first map.

06:11:03.080 --> 06:11:07.320
So elimination game, Daystar on the run through the low bracket, which was at the hands of

06:11:07.320 --> 06:11:11.960
SoulSart now seeking that revenge here in the low bracket semifinal with and you go to the

06:11:11.960 --> 06:11:17.560
low bracket final next week and an opportunity against Team Orchard. And again, reiterate

06:11:17.560 --> 06:11:22.840
I apologize. I was very much wrong guys when I was saying about the playoff play and that is decided in the grand final

06:11:22.840 --> 06:11:24.440
Which is where we both sit

06:11:24.440 --> 06:11:30.640
That's me of course for countless they are off to the major way both securing their place the first team to do so as well

06:11:30.640 --> 06:11:34.720
By the way in a pack because of the two slot shenanigans

06:11:35.200 --> 06:11:41.680
Let's they start looking to see if they can potentially join them and if I'm gonna be honest as well guys

06:11:41.680 --> 06:11:47.120
For Orchid, Souls Heart and Daystar, I don't really think they would care about whether

06:11:47.120 --> 06:11:50.240
it's playoff or play-in determined by the grand final.

06:11:50.240 --> 06:11:52.240
I think they just want to get there.

06:11:52.240 --> 06:11:53.240
Yeah.

06:11:53.240 --> 06:11:57.080
No, I would certainly agree with that sentiment.

06:11:57.080 --> 06:11:59.080
For the Cav.

06:11:59.080 --> 06:12:01.080
That was mentioned, was it that today?

06:12:01.080 --> 06:12:02.080
I did.

06:12:02.080 --> 06:12:03.080
Yes, I feel like I'm measuring that today.

06:12:03.080 --> 06:12:04.080
It was today.

06:12:04.080 --> 06:12:05.080
It was.

06:12:05.080 --> 06:12:07.160
It was about three centuries ago that you mentioned it, but this will be the first appearance

06:12:07.160 --> 06:12:08.880
of Cav in Asia, correct?

06:12:08.880 --> 06:12:09.880
Yep.

06:12:09.880 --> 06:12:15.840
He's a Thunderbird was a Thunderbird the only one left. Yeah. Yeah chef Jeff were to come over for a day

06:12:20.040 --> 06:12:23.400
Or shift the only shift is was the only other team globally that are playing

06:12:24.680 --> 06:12:29.900
Actually, it was a sale the other day that I was on with mr. Dev Mada and we saw some Thunderbird I

06:12:30.480 --> 06:12:37.000
Yeah, I think I'm the first person that has ever said the word chef Jeff on the South America's like broadcast. I

06:12:37.000 --> 06:12:42.880
I gave him a shout out in the reference, maybe in the background.

06:12:42.880 --> 06:12:43.880
Could be.

06:12:43.880 --> 06:12:45.680
SoulsHeartDefense, first up on the bank.

06:12:45.680 --> 06:12:56.880
This is what SoulsHeart can do sometimes, they have this aura about them at times, they

06:12:56.880 --> 06:13:02.040
can perform strange feats and go for unusual plays, maybe bringing some of that old-school

06:13:02.040 --> 06:13:04.040
A-Pack flare into the server.

06:13:04.040 --> 06:13:08.600
It can serve a lot of time if their opponents are caught off-guard, but at the same time

06:13:08.600 --> 06:13:11.840
if Daystar switched on and can start reading these style of players and they could find

06:13:11.840 --> 06:13:18.640
themselves being punished, and this bunch will not commit to the whole garage, instead

06:13:18.640 --> 06:13:26.880
given the license to roam, it has four Daystar double shield into this basement attack, the

06:13:26.880 --> 06:13:30.880
The bands as well took quickly note, Kaede, Mira, Ace and Grimm.

06:13:38.880 --> 06:13:42.880
I was just looking at some of the numbers coming in today.

06:13:42.880 --> 06:13:47.880
And Daystar actually, I guess probably because of the lower bracket run,

06:13:47.880 --> 06:13:51.880
they're actually a head attack and defence win rate over Sol's heart.

06:13:51.880 --> 06:13:54.880
Big pinch actually over to Wart's talk.

06:13:54.880 --> 06:13:57.360
Well, there goes the cab that was pretty easily dealt with

06:13:58.920 --> 06:14:02.560
Clearly knew about the punch and he's location over to one stalking

06:14:02.840 --> 06:14:07.260
It does not pay off if you're gonna go for something a little bit fun a little bit silly

06:14:07.520 --> 06:14:12.080
One one of not one of the best at three is maybe the one area. I'd be like, yeah

06:14:12.080 --> 06:14:14.960
Why not have a bit of fun see if you can get something but it is

06:14:17.440 --> 06:14:21.040
This side like this should be the free beside you give this

06:14:21.040 --> 06:14:27.040
It is the one-side way that 4-5 is not unwinnable.

06:14:27.040 --> 06:14:28.040
No.

06:14:28.040 --> 06:14:37.040
Oh, shots landing onto the boob in, but you'll flip the shield in time and in the meantime,

06:14:37.040 --> 06:14:39.040
because you'll be able to take space in through open.

06:14:39.040 --> 06:14:44.040
You've got to force the hand to this defense, and the flash will follow.

06:14:44.040 --> 06:14:47.040
Nice shot from Seal.

06:14:47.040 --> 06:14:51.380
It gives them a significant advantage, poor old DCH over the wall to blue stairs, he's

06:14:51.380 --> 06:14:57.780
playing the default position, isn't really going to be able to probably feel us safe

06:14:57.780 --> 06:15:02.940
now playing blue stairs, especially if Square Hatch gets opened up, it can easily get pinched

06:15:02.940 --> 06:15:07.860
pressured and it won't have anywhere near as much help.

06:15:07.860 --> 06:15:12.980
If that's not what they can go pretty direct here, but they've got double shield, they've

06:15:12.980 --> 06:15:19.980
got time as well to still deal with this utility that does remain from Sol's heart. And yeah,

06:15:19.980 --> 06:15:23.860
DCH is getting completely overwhelmed over towards Blue Stats. And it seems like it's

06:15:23.860 --> 06:15:28.540
going to be almost flawless. Mark, can he at least find a kill? He will not flawless

06:15:28.540 --> 06:15:34.740
from Daystar. The sting of the round was probably completely zapped out as soon as Mr. Punch

06:15:34.740 --> 06:15:38.180
went down in stock on the curve and that really just gave Sol's heart a good opportunity

06:15:38.180 --> 06:15:45.860
sealed then getting that headshot just before the Scatman drop down hatch pretty much solidified

06:15:45.860 --> 06:15:48.500
things as they start get a freebie to start on bank.

06:15:55.780 --> 06:16:00.020
Yeah, never a great feeling as a defensive team to lose bank basement up first, especially in

06:16:00.020 --> 06:16:04.180
that kind of fashion where it's pretty comprehensive around the map didn't help themselves with the

06:16:04.180 --> 06:16:11.020
the ineffective PAV, forfeited a lot of space open area pretty easily as well, and then the

06:16:11.020 --> 06:16:18.140
collapse on site, pretty much up and down resistance there from the defense.

06:16:18.140 --> 06:16:22.900
So not the most optimal start, but again very very early days in the context of this particular

06:16:22.900 --> 06:16:31.980
series, Sol's Heart Pivot that will go top floor now in response for the second round.

06:16:31.980 --> 06:16:37.980
The other comp here from Daystar is pretty intriguing. It's seemingly going to be inclusive of the Kali.

06:16:38.980 --> 06:16:43.980
The ranged hard breach of the Habana is still available, so they'll look to leverage that as well.

06:16:46.980 --> 06:16:50.980
So the Mirri is banned out, so that's the primary purpose of the Kali here.

06:16:50.980 --> 06:16:54.980
There could be a castle in play, whether that's in anticipation or it's being spotted out.

06:16:54.980 --> 06:17:00.980
The Kali will be a very useful tool in combination with, so figure as well, funnily enough, to deal with those barricades.

06:17:01.980 --> 06:17:14.420
And just a reminder, I mean it's been the common kind of talking point from last weekend

06:17:14.420 --> 06:17:18.460
and I guess following into this weekend too about the warm up fatigue of having to play

06:17:18.460 --> 06:17:24.580
the two best detours in a given day and so far we didn't, at least APL, the team that's

06:17:24.580 --> 06:17:30.020
played the two series has typically had the better result.

06:17:30.020 --> 06:17:33.760
That's something to keep in the back of the mind as they start of course a playing their second series today

06:17:33.760 --> 06:17:36.160
This their first match started

06:17:37.640 --> 06:17:39.640
Almost six hours ago

06:17:40.280 --> 06:17:45.600
And so it may end up being a you know a nine to ten hour kind of day for them

06:17:46.360 --> 06:17:49.360
There is a bit of fatigue in that that's why it's warm up versus fatigue

06:17:49.360 --> 06:17:52.560
But so far so good and I think if they start well when their map of bank

06:17:53.360 --> 06:17:55.120
the consulate

06:17:55.120 --> 06:18:01.240
They'll feel like they will have a very good opportunity even if it is souls hearts map pick they did win it last time did they start

06:18:01.840 --> 06:18:04.840
And I just sitting blue stairs trying to get some information on the solos

06:18:05.880 --> 06:18:09.360
This top floor CEO executive the site for the second round

06:18:10.000 --> 06:18:12.000
Really just trying to scout out

06:18:12.840 --> 06:18:14.840
Drones maybe where the kid is

06:18:25.120 --> 06:18:31.040
Rato is able to deal with some of that U-Tool as well.

06:18:31.040 --> 06:18:35.920
There's so much layering of that with the Castle and there's Army in play, as they could

06:18:35.920 --> 06:18:42.560
do this barbed wire entry point as well now and towards that soft breach dealt with.

06:18:42.560 --> 06:18:46.480
None of the smokes have been used just yet by the attack and that's likely because they

06:18:46.480 --> 06:18:50.240
want to live through just the glass, this is a classic for my 9 and I think he's been

06:18:50.240 --> 06:18:51.240
drained either.

06:18:51.240 --> 06:18:54.080
Yeah, I like his position though as well.

06:18:54.080 --> 06:18:57.840
Yeah, I mean, he's never going to be aware of that and then Vin Vin started to push out.

06:18:57.840 --> 06:18:58.840
Okay, I can't.

06:18:58.840 --> 06:18:59.840
And that's a bit much.

06:18:59.840 --> 06:19:00.840
That's a bit much.

06:19:00.840 --> 06:19:01.840
That's a bit much.

06:19:01.840 --> 06:19:04.240
That's a heat check from Y9.

06:19:04.240 --> 06:19:05.920
But he's done his job.

06:19:05.920 --> 06:19:06.920
He got the two kills.

06:19:06.920 --> 06:19:10.840
He completely disrupts the attack, got rid of the glass, so you can't play.

06:19:10.840 --> 06:19:12.360
That is now a power play later in the round.

06:19:12.360 --> 06:19:17.360
They could have gotten the smokes out and let the glass do his thing.

06:19:17.360 --> 06:19:18.360
He can easily win this battle.

06:19:18.360 --> 06:19:20.440
and he dives against Mr. Punch down the hallway.

06:19:21.720 --> 06:19:26.840
It's back to a 3v3. Lying to position a seal, maybe having expected for Scatman to swing out

06:19:26.840 --> 06:19:31.880
Janitor to go for the trade onto Pika, he had it covered. And then in the end, Pika just opted

06:19:31.880 --> 06:19:36.280
to swing himself. Fortunately, Seal was there to the trade, but he gets caught as well on the push

06:19:36.280 --> 06:19:41.560
up towards Square from Mark, so he played by himself to that side of the building,

06:19:41.560 --> 06:19:46.360
and his soul's heart had locked in in the second round. Smoke out, repel in,

06:19:46.360 --> 06:19:52.400
Prefier spray unsuccessful from DCH but he recovers and Sol's heart do confirm the round

06:19:54.480 --> 06:19:57.360
Yeah, again, they just made that a little more difficult for themselves

06:19:57.360 --> 06:20:01.520
that I probably needed to be with the I9 jump out and some shenanigans also but

06:20:01.960 --> 06:20:05.560
They had afforded themselves the advantage there to be a

06:20:06.720 --> 06:20:10.200
Risk-taking a little more than what was ideal on the way though

06:20:10.200 --> 06:20:14.080
They walk away with the round win. He is that low play from I9

06:20:14.080 --> 06:20:19.920
This little trigger discipline up so you can feel his position early and there's a pretty

06:20:19.920 --> 06:20:21.760
simple line up between the two.

06:20:21.760 --> 06:20:25.600
The rest of the day start did an okay job in keeping steady.

06:20:25.600 --> 06:20:32.360
Some good trades into the two-two, but then my position down below was pretty unpredictable.

06:20:32.360 --> 06:20:39.720
Leaving Suflight on a bit of an island and so the Skull-O-Ness sits one apiece over two

06:20:39.720 --> 06:20:40.720
open areas.

06:20:40.720 --> 06:20:42.720
your bombs from being defused by attackers.

06:20:54.480 --> 06:20:59.080
I mean, obviously the jump out from my nine was a little bit silly, but that was the difference.

06:20:59.080 --> 06:21:04.120
Last time between these two teams was his aggressive plays early on, nine two on the entry.

06:21:04.120 --> 06:21:11.520
37 kills of course it was a three-mapper that played in almost close to 40 rounds

06:21:11.520 --> 06:21:16.320
close to they're not quite just a little bit below

06:21:16.320 --> 06:21:26.400
interesting enough in that series pick up was the most rare player in the server

06:21:26.400 --> 06:21:32.000
but he's been performing really really well today so you kind of think about

06:21:32.000 --> 06:21:35.920
What are the differences between two teams that I think are largely similar in skill?

06:21:36.800 --> 06:21:40.560
It has a good day. Maybe I'm done is a little off. That's maybe all it takes

06:21:47.320 --> 06:21:49.320
Off an open area

06:21:53.280 --> 06:21:55.680
I'm at the bottom of the cabin left ground and

06:21:56.880 --> 06:21:59.040
It seems like now we are very much

06:21:59.720 --> 06:22:01.520
playing your business

06:22:01.520 --> 06:22:03.760
Pick it in towards square on the black bit

06:22:05.280 --> 06:22:08.440
Has been taken what a scat man getting pressured by the flash over the wood stock

06:22:09.040 --> 06:22:14.060
There's gonna be another one thrown in tried to get aggressive and seal was ready and waiting

06:22:14.720 --> 06:22:20.760
That's a lovely clear over the world stock nice and early into the round as well for day start to clear back get its control deal with scat man

06:22:31.520 --> 06:22:38.100
So we give the girl onto DCH as well and so far it's Daystar that have started better

06:22:38.100 --> 06:22:40.600
here in this third round.

06:22:40.600 --> 06:22:50.240
Yeah, very much so now there's Saluz been a pretty comprehensive clear from them.

06:22:50.240 --> 06:22:54.360
Miss a bunch of Main Stairs elsewhere at Mark, targeted by the Daenos.

06:22:54.360 --> 06:23:00.160
So tricky to envision these two being able to clutch up the round.

06:23:00.160 --> 06:23:05.840
I did find one, but in the meantime, Mr. Ponsh fell, so at least it didn't want to be four.

06:23:07.680 --> 06:23:10.000
Lots of time now remaining to stay stuck.

06:23:10.000 --> 06:23:12.000
That should be a simple really...

06:23:12.000 --> 06:23:14.480
It's getting Pika in a position to scout on the Blackbeard.

06:23:15.200 --> 06:23:17.600
And then the rest of the team to react off that info.

06:23:19.520 --> 06:23:22.160
Let's get the damage to Suflate and the kill onto Pika.

06:23:23.680 --> 06:23:28.160
It's a 1v2, two minutes, it was there with a minute to go, and becomes winnable now for Mark.

06:23:28.160 --> 06:23:34.700
Zeke is still just gonna make sure they think they're way through this because you know you you want to double stack together

06:23:34.700 --> 06:23:38.660
But then that gives him the capabilities of getting the two quick kills

06:23:38.660 --> 06:23:40.860
But you also don't want to split up and create the 1v1s

06:23:45.860 --> 06:23:49.340
I'm trying to migrate it but I haven't cleared the position by the way kit left behind the boss

06:23:49.340 --> 06:23:51.020
So they need to go over the kills

06:23:51.020 --> 06:23:53.020
Had a chance there mark

06:23:53.020 --> 06:23:55.020
Okay further push back

06:23:55.100 --> 06:24:01.260
Can he create the 1v1s gets tagged up and no as soon as he pushed out seal walls ready and waiting day start

06:24:01.260 --> 06:24:03.260
Do not let that opportunity slip

06:24:04.260 --> 06:24:10.620
Yeah, I got a little scary there, but mr. Punch was unable to vacate that position fast enough and the drone was

06:24:10.820 --> 06:24:15.500
able to confirm that he hadn't moved double frag grenade meant that it was pretty simple to dislodge

06:24:16.260 --> 06:24:18.260
Is why don't you in the bathroom?

06:24:19.620 --> 06:24:21.620
I didn't say not sure

06:24:23.020 --> 06:24:24.020
Maybe.

06:24:27.020 --> 06:24:29.020
We're heading to the bands.

06:24:33.020 --> 06:24:38.020
It's the clash in the Blackbeard, and no one is surprised as we see the shields take it away.

06:24:38.020 --> 06:24:45.020
Clash of course wasn't played in the first three rounds, but it's always one of those cases where they're going to ban the Blackbeard,

06:24:45.020 --> 06:24:49.940
And if they do that, there's a word in which they may want to then start playing the clash

06:24:49.940 --> 06:24:53.540
We're just gonna not allow them to be able to use that as a fullback option

06:24:59.260 --> 06:25:01.260
A nice clutch jump there from Mark, but

06:25:03.020 --> 06:25:05.020
Cleaned from Daystar in the end

06:25:05.580 --> 06:25:10.540
Let's say 2-1 the score line and we return to basement

06:25:10.540 --> 06:25:16.100
Last time I saw us like trolling a bit on this site. They had the cat picked I'd early rest of the hold was

06:25:17.620 --> 06:25:19.220
unfortunately

06:25:19.220 --> 06:25:21.660
Not particularly substantial

06:25:22.940 --> 06:25:27.060
And so yeah interested to see how a more consolidated hold here will

06:25:28.620 --> 06:25:30.620
Stack up

06:25:31.180 --> 06:25:33.980
It was actually a wall this last time out from day start

06:25:35.780 --> 06:25:39.180
The anticipation will be that this time around it's a little more competitive between the two

06:25:40.540 --> 06:26:09.980
I mean, this is quite aggressive still from Sol's heart, it's clearly not as extreme as

06:26:09.980 --> 06:26:15.500
what we saw previously, but big presence offside, second floor presence, open area hatch is open.

06:26:17.420 --> 06:26:21.020
I guess I'm looking to go direct lobby, so maybe indicative that we see a gold drop or

06:26:21.020 --> 06:26:25.420
play that main elevator. Yeah, I mean, it's interesting because they've essentially swapped

06:26:25.420 --> 06:26:30.300
the cap for the Legion and then dropped the castle for the smoke. So the smoke will very

06:26:30.300 --> 06:26:35.180
much just play basement, but I imagine they do still want to have some kind of aggression

06:26:35.180 --> 06:26:44.500
and above basement just not clear a little bit, oh no it was almost a walk into the wallbang

06:26:44.500 --> 06:26:46.540
over the ward's main stairs.

06:26:46.540 --> 06:26:52.820
Obviously the leashing can be a big nuisance for the Monty as Pikett did step on one of

06:26:52.820 --> 06:26:55.460
the goo mines, it's DCH Top Square.

06:26:55.460 --> 06:26:58.780
This is the same position that I and I got an earlier kill on and it will work against

06:26:58.780 --> 06:26:59.780
the Zookie.

06:26:59.780 --> 06:27:09.780
Clearly they are aware of the way the souls are playing this but you can be aware it doesn't mean you know exactly what positions they're holding.

06:27:09.780 --> 06:27:17.780
But that's twice now in that position. They say I've lost a player to a defender. From here on out the remainder of this half we've got to be very cautious of that square.

06:27:17.780 --> 06:27:23.780
Doesn't matter they still got a 4v3 advantage and I now slips into the world's archives to try and catch Binbin and we'll do so.

06:27:23.780 --> 06:27:28.780
Binbin a little bit careless as well.

06:27:28.780 --> 06:27:32.860
Yeah, but the blinders seem to be on

06:27:36.540 --> 06:27:39.700
Oh my god, only I know

06:27:40.540 --> 06:27:42.540
Do that in this series? Oh

06:27:43.060 --> 06:27:46.140
Heddy's absolutely next level and

06:27:47.220 --> 06:27:50.500
Made us haught Daystar after what he did to them last time

06:27:51.340 --> 06:27:55.380
He should have been dead to rights. It should have been really a day start 3-1 lead

06:27:58.780 --> 06:28:06.760
There's a time here for Sufly, has a drone, sense you till, we can't him out, but Mr.

06:28:06.760 --> 06:28:11.700
Punch we had to space him with the gas canisters, there's also a VPC on site, so this is really

06:28:11.700 --> 06:28:12.700
tricky.

06:28:12.700 --> 06:28:24.780
One more gas babe after this, the issue as well is if he does want to opt for a right

06:28:24.780 --> 06:28:27.400
It's gonna eat up clock massively and

06:28:28.740 --> 06:28:33.140
Really, it's either what I pushed out main stairs or a hatch drop as the option

06:28:33.140 --> 06:28:37.960
It seems like it'll be hatched up with the hour of you the good thing with a hatch drop is if it gets maybe starting out

06:28:37.960 --> 06:28:39.960
There's a bit more space

06:28:40.340 --> 06:28:46.780
Yes, it's just completely ruined his plan here and a drop down as mr. Pines gets the free kill that he's I-9s around

06:28:47.340 --> 06:28:52.300
It's all down to this man right here, and he does look like that's a bathroom. Isn't it? That's a shower. He's in the

06:28:54.780 --> 06:28:56.780
There's a lot between the maps

06:28:58.580 --> 06:29:00.580
Yeah

06:29:01.180 --> 06:29:05.000
Good little play over the world's archives and then the regress was definitely the right decision

06:29:05.620 --> 06:29:10.100
To back up what DC H you kind of laid out in front of them with the the pick top square

06:29:11.260 --> 06:29:13.260
Binds that one

06:29:13.460 --> 06:29:18.180
So I'll start have advantage momentarily gets caught but the 995 is pocketed space

06:29:19.020 --> 06:29:21.820
It's the first probably could have tried to do that at that point but

06:29:21.820 --> 06:29:27.100
It's the wall bang and the second arrow is the one to you.

06:29:27.100 --> 06:29:32.980
That's a little play from him and that was a good opportunity for Daystar to win basement

06:29:32.980 --> 06:29:34.500
two times in a row.

06:29:34.500 --> 06:29:38.220
But they don't confer and score on SS to a piece.

06:29:38.220 --> 06:29:40.460
Yeah, I mean, yeah, good opportunity.

06:29:40.460 --> 06:29:43.900
It's very un-understated and they really shouldn't.

06:29:43.900 --> 06:29:50.340
The Monty pushing into Archive's eye lines position is pretty much strapped and Daystar

06:29:50.340 --> 06:29:54.780
didn't do as much wrong as it was more so just an insane play from I9. Like even getting

06:29:54.780 --> 06:30:00.340
that first headshot kill, he probably should have then got traded at least by the Monty

06:30:00.340 --> 06:30:04.380
but then the absolute quick reaction flick headshot. I mean what are you meant to do

06:30:04.380 --> 06:30:17.860
against that? Poor Pika. Just got his head ripped off so quick. And the irony is is that

06:30:17.860 --> 06:30:23.860
After I9, I mean it wasn't really much utility left to Sol's heart, so they were just so vulnerable.

06:30:23.860 --> 06:30:25.860
It was just the gas babes.

06:30:25.860 --> 06:30:31.860
And it's pretty easy at that point when you have the Monty who can kind of push deep and just create a new position to plant.

06:30:31.860 --> 06:30:34.860
You can't then lay at the whole site.

06:30:34.860 --> 06:30:37.860
Two rounds to go in the half, it's been a fun one.

06:30:37.860 --> 06:30:41.860
One of these two teams will progress to the next two, it's lower final than the other.

06:30:41.860 --> 06:30:43.860
They're time done, isn't it?

06:30:43.860 --> 06:30:51.360
That's the reality is Asia is a very competitive sub region within APL. These two teams are both capable of making the major.

06:30:57.360 --> 06:31:04.860
Yeah, absolutely. This should end up being a very close match between the two and so far it is delivering.

06:31:05.360 --> 06:31:10.360
I9, conference flowing after that last round always been spotted out though.

06:31:10.360 --> 06:31:16.360
I think, or maybe not actually. Either way, it won't be pushed through there immediately anyway.

06:31:17.360 --> 06:31:20.360
As elsewhere, top square days like get to work.

06:31:22.360 --> 06:31:27.360
Wall open. Why not continuing to buy his time here?

06:31:28.360 --> 06:31:35.360
Don't know if Pika on Repel is aware of his position. Doesn't seem to be the case.

06:31:35.360 --> 06:31:40.360
Is Sufley aware of his position? I don't think so.

06:31:40.360 --> 06:31:43.360
Please stand and check, and they must be aware of the fact that someone-

06:31:43.360 --> 06:31:46.360
Oh, they spotted him.

06:31:49.360 --> 06:31:51.360
I mean, they're probably-

06:31:51.360 --> 06:31:53.360
Oh! Oh!

06:31:53.360 --> 06:31:57.360
Off the repel goes Pika, big kill for Mr. Punch towards Front Desk.

06:31:57.360 --> 06:32:02.360
And that's a big play down for Sol's heart, with Iron Iron still sitting towards Talos.

06:32:02.360 --> 06:32:04.360
They need to clear him.

06:32:04.360 --> 06:32:08.080
There's only a minute left and there goes the glasses.

06:32:08.080 --> 06:32:14.720
Mr. Punch has gotten another one pushing out from front desk, playing the hallway position.

06:32:14.720 --> 06:32:19.480
It's just moving around just enough to offset the attack of Daystar and hits the headshot

06:32:19.480 --> 06:32:21.640
onto Souffle.

06:32:21.640 --> 06:32:27.560
Mr. Punch three big kills in this round and essentially gives this one over.

06:32:27.560 --> 06:32:32.680
You would imagine it to soles hard and allows the space for I-9 to push ATMs.

06:32:32.680 --> 06:32:36.840
see too much outside. I mean, Seal is out on the repel now in towards top square.

06:32:37.960 --> 06:32:43.560
So he'll make his way back in to fortify towards the site and needs to do so now in a hurry because

06:32:43.560 --> 06:32:47.880
they've been able to find two quick kills back half day start. Seal not quite sure where he's

06:32:47.880 --> 06:32:53.960
getting shot from. A little panic. Mark will shut down Azuki. And Seal's got 20 seconds and no,

06:32:53.960 --> 06:32:58.520
zero seconds. As Mark gets the final two kills, I want to serve roundwind for Sol's heart off the

06:32:58.520 --> 06:33:04.600
the back of mr punch yeah there's some sharp shots being here in such a server at the moment i tell you what

06:33:06.040 --> 06:33:11.640
there's some wild trades going either way both of these two teams are looking very sharp

06:33:11.640 --> 06:33:17.560
it's sure strategically it may not be the deepest game ever played but mechanically it's been a bit

06:33:17.560 --> 06:33:25.240
of a treat so far and so sol's heart now with the slight advantage the first team to win back to

06:33:25.240 --> 06:33:31.560
back rounds here on Bank so far. Staff open next, one out last time by the

06:33:31.560 --> 06:33:36.600
attack of Daystar. The early portion of that round was incredibly one-sided. It

06:33:36.600 --> 06:33:42.560
goes down on paper as a close one in the end in 1v2 but overall it was

06:33:42.560 --> 06:33:46.000
pretty dominant from Daystar and it looks like they're gonna bring a similar

06:33:46.000 --> 06:33:49.560
tool set to try and deal with this side of Stubbush fret top floor and then

06:33:49.560 --> 06:33:55.560
wash out the objective and as for Sol's heart they too are going to bring a

06:33:55.560 --> 06:34:03.000
pretty similar lineup as well it would seem on paper. They've got the Goyo though on this occasion.

06:34:03.000 --> 06:34:08.920
And I'll actually introduce the exhaling into the lineup so maybe since then they need a little more coverage

06:34:08.920 --> 06:34:12.040
whether that be a bomb for the contestant down below on the side.

06:34:19.560 --> 06:34:26.720
I mean, do you think about the fact that the opening round itself was a little bit of a

06:34:26.720 --> 06:34:28.720
throwaway round two from Sol's heart?

06:34:28.720 --> 06:34:31.080
I mean, I'm not gonna say they should be for one.

06:34:31.080 --> 06:34:36.120
We don't know what that round could have played like had they not gone into the whole

06:34:36.120 --> 06:34:42.280
calf thing, but obviously it's been a good contest.

06:34:42.280 --> 06:34:47.880
As I said, it's a sharp shooting time reserve up, but most of the really sharp shooting

06:34:47.880 --> 06:34:49.400
has actually come from Sol's heart.

06:34:49.400 --> 06:34:54.900
Mark's got a 3k, and I've got a 3k, so the punch is built in a 3k, so 3 rounds straight, Sol's hard.

06:34:54.900 --> 06:34:57.900
I've been able to get good multi-kills.

06:35:00.900 --> 06:35:05.400
And to me, that's more of a highlighter, you know, who's really playing well right now,

06:35:05.400 --> 06:35:08.400
and it's clearly a couple of the members of Sol's heart.

06:35:12.400 --> 06:35:15.400
And also, fire straight, open and kill conversions from both teams.

06:35:15.400 --> 06:35:21.240
as we get underway in this final round and there's it another open kill for

06:35:21.240 --> 06:35:26.920
souls heart they'll make it 3 in a row 2 to dch in the half just down bing bing

06:35:26.920 --> 06:35:31.000
but suflate and seal able to find two quick bits something we haven't

06:35:31.000 --> 06:35:34.800
probably seen a lot of from daystar and around this portion of the round you

06:35:34.800 --> 06:35:37.960
know when they lose an opening player it just seems like it slowly but surely

06:35:37.960 --> 06:35:43.240
falls apart this time they just walk quickly now have the advantage

06:35:45.400 --> 06:35:53.360
Okay, well can they convert this time around? It's certainly more competitive on the side

06:35:53.360 --> 06:35:58.240
of Sol's heart and their ability to have disrupted this push a little bit, but now the entire

06:35:58.240 --> 06:36:03.440
team is forced back into sight and there's so much time remaining for Daystar. They'll

06:36:03.440 --> 06:36:08.600
be able to finish and complete this hard breach. Still got a branded pocket lion scan, the

06:36:08.600 --> 06:36:13.880
Monty of Pika can now push forward and squeeze out this archived hold for Mark.

06:36:18.040 --> 06:36:24.040
There's like a good position at the moment. Yellow ping. Mark is surely dead in the corner.

06:36:24.040 --> 06:36:30.280
Yep, good call. CLA but a capture coming out of archiveds. And Daystar might just be able to get

06:36:30.280 --> 06:36:38.120
that third attacking round. And this is where you've got to get Pika on the Monty to be the one

06:36:38.120 --> 06:36:41.960
to take the next point of contact and they'll do that. With Soothlade above watching, it's

06:36:41.960 --> 06:36:47.080
safe whether Pika can kind of push them into the more open areas, open area.

06:36:47.080 --> 06:36:52.440
But Pika just going really deep to get as much info as possible and Soothlade finally

06:36:52.440 --> 06:36:55.960
gets the angle that he was searching for through the hatch and leaves Scatman by himself in

06:36:55.960 --> 06:37:02.680
Talos. And 3-3 is going to be locked in all tied at the half. Nothing separating these

06:37:02.680 --> 06:37:03.520
two teams.

06:37:38.120 --> 06:38:00.120
I can't let you go I can't let you go

06:38:30.120 --> 06:38:54.760
For my head, understand, for my head, understand

06:39:00.120 --> 06:39:19.600
So all tied at the half three a piece in this lower bracket semi final a little back and

06:39:19.600 --> 06:39:24.400
forth but I mean they start never able to string two rounds together souls heart we're

06:39:24.400 --> 06:39:28.360
at least able to do that I think what we've seen from souls heart so far is maybe looked

06:39:28.360 --> 06:39:34.440
a little better in a 3-3 game and maybe the one difference being that cab playing the

06:39:34.440 --> 06:39:39.880
first round and that's the determining factor as to kind of why this half may be tied. Now

06:39:39.880 --> 06:39:43.640
interestingly enough in the final round of half it was DC H who got the opening kill but it was

06:39:43.640 --> 06:39:49.480
the first round where the opening kill did not get converted so that's who being a little

06:39:49.480 --> 06:39:56.040
separating factor as we head into the bands after the Raw Swap timeout so far Ace and Smoke

06:39:56.040 --> 06:40:03.200
smoke and joining those two bands will be Abana and T'Chanka, which is a good band for

06:40:03.200 --> 06:40:08.120
lockers and CCTV. In fact, the smoke and T'Chanka band to me indicates that Solzhardt

06:40:08.120 --> 06:40:11.000
really want to win lockers and CCTV.

06:40:11.000 --> 06:40:18.080
Yeah, it's an all in investment from Solzhardt and Baseman and I guess equally Daystar as

06:40:18.080 --> 06:40:24.800
an investment on top floor as well by taking away the range heart breach. His breakdown

06:40:24.800 --> 06:40:28.560
all that last round. It's been a political across the board from day side. The ability to map the

06:40:28.560 --> 06:40:35.360
clear has been really good on this objective and solves hard finding a trick to recontest those

06:40:35.920 --> 06:40:42.960
key areas of the map as we get ready for basement. Best player inside of the server

06:40:42.960 --> 06:40:51.360
so far is SEAL136 EPS7 kills from the dark gates and flashes of series remains in the

06:40:51.360 --> 06:40:53.360
nearly a series today against Alivate so

06:40:53.940 --> 06:40:57.120
Obviously that he's been able to carry that momentum forward into

06:40:57.520 --> 06:40:59.520
banks so far

06:40:59.520 --> 06:41:04.000
On the flip side it's a slightly more even spread I suppose it's on the guy to mark leading the charge

06:41:04.720 --> 06:41:08.520
Six kills to four DCH whilst negative three five

06:41:09.160 --> 06:41:13.560
and actually being their best on entry at a two zero so he's

06:41:14.160 --> 06:41:17.160
Been okay in the early round probably just looking for a bit more impact background

06:41:21.360 --> 06:41:36.840
Big second half coming up, who can take the overview map for this series?

06:41:36.840 --> 06:41:40.700
They start mapping.

06:41:40.700 --> 06:41:46.280
And it's the one map of the three that we have that is different from the last time

06:41:46.280 --> 06:41:50.200
these two teams play. Interesting, Denarii TRIPWIRE connectors everywhere to serve up.

06:41:53.640 --> 06:41:59.560
It really highlights the amount of viable options that you have on defense, even for

06:41:59.560 --> 06:42:03.480
a side like LOKAS and CCTV, where you take away the smoke and the Chanka, which are

06:42:04.040 --> 06:42:10.120
very good operators in denial. So then Daystar just go full trap heavy. So you're going to have

06:42:10.120 --> 06:42:15.880
to waste your own time in dealing with a lot of the utility that has been set by Daystar.

06:42:15.880 --> 06:42:17.880
And throwing a mirror to good measure

06:42:25.800 --> 06:42:29.420
Yeah, the code is gonna make the light run tough especially

06:42:30.600 --> 06:42:32.600
that's also how to like thing not to bring a

06:42:33.240 --> 06:42:36.920
Twitch a twitch or a problem the floor is

06:42:37.720 --> 06:42:39.720
Yeah, yeah, I

06:42:39.960 --> 06:42:42.900
Think they're very very committed to the the sandstrap here that

06:42:42.900 --> 06:42:47.220
seemingly seems to be their best bet and I'll go for maybe a flood if required it

06:42:47.220 --> 06:42:51.980
if the plan is not on it's outside of that I really don't know if their options

06:42:51.980 --> 06:42:57.660
are really that expensive it's pretty pretty limited at the moment

06:42:57.860 --> 06:43:02.020
sort of canisters delaying the admin hash from being opened up as mr. punch

06:43:02.020 --> 06:43:06.980
just shows a little bit of face over the walled frame stairs

06:43:12.900 --> 06:43:21.400
And Daystar, right now, more than happy to also kind of put that vault presence and also around elevator because they've still got a hold in server.

06:43:21.400 --> 06:43:26.400
So they know full well that with a minute remaining, if there's no server control, it may be back here.

06:43:26.400 --> 06:43:31.900
So Daystar are ready for this, even with the drop elevator from Mr. Punch. They're well positioned.

06:43:33.900 --> 06:43:38.400
Oh, that was a chance for Azuki just to have a little timing where Mr. Punch turned around.

06:43:38.400 --> 06:43:41.400
You can see immediately turns his attention towards that vault drop.

06:43:42.900 --> 06:43:45.420
But it's been been that falls early to Scatman

06:43:45.420 --> 06:43:49.140
And that's down main stairs. He can now offer a bit of help with Mr. Punch.

06:43:49.140 --> 06:43:52.060
We've cleared them from Mizuki to go past the Monty.

06:43:52.060 --> 06:43:54.380
That's Mark falling inside the elevator.

06:43:54.380 --> 06:43:57.460
So if Wade gets rid of I-9, he can't help out.

06:43:57.460 --> 06:44:00.820
Right now Mr. Punch has drawn the attention of Mizuki.

06:44:00.820 --> 06:44:04.940
And has kept him at bay, but eventually overwhelms him.

06:44:04.940 --> 06:44:06.340
Mizuki does a great job.

06:44:06.340 --> 06:44:08.740
And he's got this fault area now locked down.

06:44:08.740 --> 06:44:11.740
The push coming in from main stairs and loading.

06:44:11.740 --> 06:44:16.060
three in the round for a zookeeper gets the last one a very solid hold from

06:44:16.060 --> 06:44:22.420
Daystone a really good read yeah it's not a really good jump to sort of break

06:44:22.420 --> 06:44:26.460
down that round defensively expecting the unexpected to an extent especially

06:44:26.460 --> 06:44:30.020
when you factor in those bands they've been able to respond pretty pretty well

06:44:30.020 --> 06:44:33.700
I don't think the souls heart attack was particularly poor probably just needed a

06:44:33.700 --> 06:44:37.620
little bit more assistance on to the back push with Monty he got left on an

06:44:37.620 --> 06:44:41.580
island then some of the other moving parts didn't quite find their mark I

06:44:41.580 --> 06:44:47.580
And so it unraveled a little bit for them in that round. Positive start though for Daystar.

06:44:47.580 --> 06:44:54.820
And so now that's their first back-to-back round streak here on Bank.

06:44:54.820 --> 06:45:00.260
And heading over to second floor, they'll be looking to replicate the success from Sol's

06:45:00.260 --> 06:45:07.260
heart, who were successful on both of their attempts for top floor. So 100% defensive win

06:45:07.260 --> 06:45:12.900
rate for the opposition. You're going to replicate something here and again when you consider

06:45:12.900 --> 06:45:19.700
the fans of the smoke and the Tachanka, it's not a basement. Those operators are not going

06:45:19.700 --> 06:45:24.580
to be as influential on the other side. So I think that actually puts the outside of

06:45:24.580 --> 06:45:26.580
a very strong position.

06:45:26.580 --> 06:45:33.260
I agree with that. I mean smoke, you can make the argument, you can definitely play it on

06:45:33.260 --> 06:45:38.060
the other side certainly on top floor but the chanker is really a basement one

06:45:38.060 --> 06:45:42.220
hit isn't it and in the end you don't take the side anyway and when you're

06:45:42.220 --> 06:45:45.580
factoring in that you're banning out the smoke the chanker you kind of need to

06:45:45.580 --> 06:45:51.180
then actually put stock into winning outside Danny basement these days are

06:45:51.180 --> 06:45:56.260
pretty decent leg up and on flip side as well for souls heart no ace no Havana

06:45:56.260 --> 06:46:01.860
means you can't open up canton whereas those two bands are actually funnily

06:46:01.860 --> 06:46:07.060
enough, least effective down below in basement. So you've got one team that's tried to give

06:46:07.060 --> 06:46:10.140
themselves a boost basement and the other team that's trying to give themselves a boost

06:46:10.140 --> 06:46:16.380
top floor. So it's a big win right now for Daystar in terms of the ban mind game. Still

06:46:16.380 --> 06:46:18.340
gotta have us to get the job done.

06:46:18.340 --> 06:46:26.080
Well, that'd be pretty solidified now. The Echo for the late game, Pika would be pretty

06:46:26.080 --> 06:46:29.860
comfortable over towards that sort of long desk, front desk position, he can rotate square

06:46:29.860 --> 06:46:36.180
of needed. This would be a pretty locked down top floor for Daystar.

06:46:46.180 --> 06:46:52.500
This punch looking to tap away at Util from below on the IQ and he's potentially

06:46:52.500 --> 06:46:58.180
going to have an influential role later on in dealing with most notably the Echo.

06:46:58.180 --> 06:47:02.740
And you can see Suflate proactively playing that over towards Lobby at the moment.

06:47:02.740 --> 06:47:06.220
It doesn't seem too much on the rappel, and I think

06:47:06.220 --> 06:47:10.940
this much satisfied with the info he's found will now go over towards Square.

06:47:10.940 --> 06:47:15.620
In the meantime, Scatman below for Deathmark's battle, trying to contest this mirror window.

06:47:15.620 --> 06:47:17.540
And it's absolutely spot on.

06:47:17.540 --> 06:47:21.820
Binbin gets caught flat footed and Sol's heart with the advantage.

06:47:21.820 --> 06:47:23.820
Yeah, not a good start for Binbin right now.

06:47:23.820 --> 06:47:25.820
I mean, I thought he was really good in the last series,

06:47:25.820 --> 06:47:33.200
especially on the second map. Luckily they don't allow Scatman to run Riot on the

06:47:33.200 --> 06:47:37.660
Daymoss and Azuki has really stood up in this series because he was maybe

06:47:37.660 --> 06:47:41.880
quieter than usual in their previous series win.

06:47:41.880 --> 06:47:46.820
Again the ability of Kento closed and no pressure on those repelers. You can move around that front desk.

06:47:46.820 --> 06:47:51.980
Gary and Cleo with his high nine just walks in, gets two towards stock. It's only Azuki left.

06:47:51.980 --> 06:47:57.620
He got another one onto mark, but they just lost too many bodies too quickly to that quick aggression from i9

06:47:57.820 --> 06:48:01.060
And the rat is done and it is i9 that gets the last one

06:48:01.060 --> 06:48:04.900
Well, that's the kind of player that he is i9 can be so flashy

06:48:06.100 --> 06:48:10.700
Another big multi kill from i9 as they take the 8th round

06:48:10.940 --> 06:48:17.260
So they win on top floor where we probably felt like daystar would be a bit stronger after daystar one bottom floor

06:48:17.260 --> 06:48:19.700
where they would maybe be a bit more susceptible and

06:48:19.700 --> 06:48:23.620
And it's a repeat attempt for days, though

06:48:24.180 --> 06:48:26.180
for my games

06:48:27.340 --> 06:48:35.860
Yeah, so I repeat sir a rarity these days. I think days that probably evaluate that round is

06:48:36.140 --> 06:48:42.800
Being a little unfortunate and again not leveraging the clash probably as much as they would have liked allowing I-9 to fairly walk forward and

06:48:43.180 --> 06:48:48.080
Find that double through stock was pretty devastating for them. They really shouldn't be allowed to happen

06:48:49.700 --> 06:48:52.700
That's now at least the second that comes to mind for me.

06:48:52.700 --> 06:48:55.700
Second big moment for I9 in this suit.

06:48:55.700 --> 06:49:00.700
He's had that big impactful multi-kill that's changed the trajectory of the round.

06:49:00.700 --> 06:49:07.700
And so with that, he's propelled himself to the highest rated on the team so far.

06:49:07.700 --> 06:49:13.700
The overall structure and the lead up to that for Daystar specifically actually looked quite positive.

06:49:13.700 --> 06:49:21.060
So the breakdown there at the end is so that they can tidy up and hence why they're probably

06:49:21.060 --> 06:49:25.060
elected to go back upon two years of what they came with.

06:49:25.060 --> 06:49:26.060
They're smoking the Chanker Band.

06:49:26.060 --> 06:49:29.260
They have so many really strong tools on this site.

06:49:29.260 --> 06:49:34.340
If the mirror is here, probably all the traps to have the design you can establish on site

06:49:34.340 --> 06:49:35.340
as well.

06:49:35.340 --> 06:49:39.420
You know, just going to be super careful of the Daemons down below we just saw last time

06:49:39.420 --> 06:49:44.940
that would be a reappearance here in round 9. You still have to be conscious of the

06:49:44.940 --> 06:49:48.380
utilaring from the capitol which is a tool that has been brought this time.

06:49:56.140 --> 06:50:01.420
So back to where we were at the half-dime break all tied up. Just two rounds extra added on.

06:50:01.420 --> 06:50:13.260
5 open and kill straight is not ideal if you're a day star.

06:50:13.260 --> 06:50:19.580
It's always hard to be very dominant in the early stages of these rounds.

06:50:19.580 --> 06:50:30.500
You can see him has to be so careful if he wants to think about peaking towards stock

06:50:30.500 --> 06:50:32.620
considering what's been happening.

06:50:32.620 --> 06:50:38.660
Mark's going to go old school here, right side of top square has been opened up, he'll

06:50:38.660 --> 06:50:40.460
go left side as well.

06:50:40.460 --> 06:50:47.900
Honestly with the double shields it really could just be used in capitar utility, wash

06:50:47.900 --> 06:50:50.900
Janitor forced him back, long death side, go for a plant.

06:50:54.900 --> 06:50:57.900
There's that utility that's now being laid out.

06:50:57.900 --> 06:51:01.900
Push in through stalk as well as scatman, and it's gonna be the attack now set by Sol-Sah.

06:51:01.900 --> 06:51:05.900
They get another open and killed courtesy of Mr. Punch. Mark going for that plant.

06:51:05.900 --> 06:51:09.900
Where's the response from Daystar? They do have an Idris Elba, Zuki's in the hallway.

06:51:09.900 --> 06:51:12.900
Plant goes down, that should be the route. Let's be honest.

06:51:12.900 --> 06:51:16.900
That's a plant that can be easily denied from a rappel position where I9 is still outside.

06:51:17.900 --> 06:51:19.900
need to retake and retake quickly.

06:51:19.900 --> 06:51:22.900
A double kill for Mr. Punch on the blitz.

06:51:22.900 --> 06:51:24.900
He's gotten three in the round.

06:51:24.900 --> 06:51:26.900
It's only Bin Bin.

06:51:26.900 --> 06:51:28.900
He has to push Mark as soon as possible.

06:51:28.900 --> 06:51:30.900
Mark will give him the benefit,

06:51:30.900 --> 06:51:32.900
but Mark will get the kill.

06:51:32.900 --> 06:51:35.900
Solzhaar, take the lead.

06:51:35.900 --> 06:51:40.900
A wonderful set play on the top floor of bank.

06:51:40.900 --> 06:51:50.500
Yeah, a big execute there from Sol's heart and they hold it on in the post that it got

06:51:50.500 --> 06:51:54.340
very chaotic and I almost thought that there was a moment there where Daystar could actually

06:51:54.340 --> 06:51:57.460
make it work. Sol's heart weren't necessarily able to retreat outside of the building, which

06:51:57.460 --> 06:52:03.100
is typically the most favored position in the post for the attack, but they went about

06:52:03.100 --> 06:52:13.900
difficult way. I would win those jewels. So a 5-4 lead as these teams continue to trade

06:52:13.900 --> 06:52:20.980
round similean pairs at the moment. Down to basewood though. They start shut that down

06:52:20.980 --> 06:52:26.580
really nicely last time despite this mate to change the bands. And as a replay of the

06:52:26.580 --> 06:52:32.380
post it'll be pretty short lived. He'd been almost won that fight. Could have been very

06:52:32.380 --> 06:52:39.600
intriguing a 1v1 there would have put him under the pump but not to beat

06:52:39.600 --> 06:52:43.820
excited to see how Basin now develops so Sol's heart will have a better read as

06:52:43.820 --> 06:52:47.700
to what this extension will look like from Daystar

06:52:52.540 --> 06:52:55.820
either of these two teams have been able to stream together three rounds in a

06:52:55.820 --> 06:53:00.980
row though so it's been a very tight game and Sol's heart beat the first and

06:53:00.980 --> 06:53:04.980
get themselves a map point position on Daystar's map pick.

06:53:09.980 --> 06:53:13.980
Three players on Solzhaar with 8 kills now, I9, Mark and Mr. Punch.

06:53:14.980 --> 06:53:19.980
Scamming and DCH are being supported nicely with a couple of assists to their name.

06:53:22.980 --> 06:53:27.980
First time, by the way, that a plant has successfully gone down here on paint.

06:53:27.980 --> 06:53:34.500
9 rounds play and it's 6 opening kills straight to Sol's heart.

06:53:34.500 --> 06:53:37.460
There's real concern right now for Daystar.

06:53:37.460 --> 06:53:41.580
Fortunately the scoreboard doesn't look so bad, it's only 4 to 5, but there are a lot

06:53:41.580 --> 06:53:45.340
of other factors that are concerning.

06:53:45.340 --> 06:53:47.980
Still time and still chances to turn it around.

06:53:47.980 --> 06:53:50.460
Better start to go to the lockers and CCTV.

06:54:08.960 --> 06:54:10.960
I'm not sure I saw what I did in a fight.

06:54:12.560 --> 06:54:16.400
That won't have impacts, though. Well, it's nipped out there by the attack.

06:54:17.980 --> 06:54:22.140
As they can now progress on their map clear and i9

06:54:23.060 --> 06:54:25.820
Slamged to the flight who did not see that coming

06:54:27.060 --> 06:54:33.020
Advantage souls heart as i9 continues his rampage the numbers that look that impressive. Yes, it's not in six

06:54:33.020 --> 06:54:38.940
But I think he's just had so many massive moments in this map. Yeah three opening kills. He's had two multi-kill rounds

06:54:39.500 --> 06:54:42.880
Yeah, when he's hitting the scoreboard it it's being powerful

06:54:42.880 --> 06:54:50.880
Well, the cost numbers aren't high for Sol's heart, it's because they're kind of taking turns, like everyone is having a sort of round where they drop a 3k.

06:54:50.880 --> 06:55:00.880
And so therefore there's less rounds where you're getting one, and getting one, and getting one. It's kind of like they're just shuffling as to who dominates a particular round.

06:55:00.880 --> 06:55:07.880
You're right, in terms of, we've seen impact, big rounds from Mr. Punch, we saw it last round with a 3k, big rounds from Mark.

06:55:07.880 --> 06:55:10.880
We had a 3k in the first. Oh, that's not good.

06:55:10.880 --> 06:55:18.080
Oh, team kill, but fortunately they did get the clearing kill on Topeka.

06:55:18.080 --> 06:55:24.200
And Mark is kind of somewhat done his job anyway, with flaming out Serba.

06:55:24.200 --> 06:55:27.720
Now they're just going to deal with the Volcan canisters.

06:55:27.720 --> 06:55:32.920
One Nitrosault from Azuki, and then they came up for the planters.

06:55:32.920 --> 06:55:35.840
Ciel creeps up main stairs.

06:55:35.840 --> 06:55:36.840
This is the big play.

06:55:36.840 --> 06:55:43.800
As you said, Scatman watching and Seal should be pretty much dead here and he is and it's

06:55:43.800 --> 06:55:46.000
going to be 64 in favour of Sol's heart.

06:55:46.000 --> 06:55:49.120
Then being low on health goes blown up close with the bailiff.

06:55:49.120 --> 06:55:51.840
I9 who started it all will finish it off with a round.

06:55:51.840 --> 06:55:54.760
Cool and calm inside of the shower for I9.

06:55:54.760 --> 06:55:57.800
Two map point opportunities for Sol's heart.

06:55:57.800 --> 06:56:03.960
Yeah, they did a lot better that time in deconstructing the extension.

06:56:03.960 --> 06:56:11.160
got that snap kill onto Soufflé and yeah better read overall in execution probably I probably

06:56:11.160 --> 06:56:14.120
should have done a better job on the first attempt given the bands that they outlined but

06:56:14.680 --> 06:56:20.040
certainly a good recovery and lessons learned from that first attempt. Day start,

06:56:21.080 --> 06:56:24.680
backs against the ball, time out, that needs to be too straight to push 18.

06:56:28.520 --> 06:56:32.040
Yeah pressure on, a little bit tense because it's their map pick as well.

06:56:33.960 --> 06:56:39.080
But if I'm going to be honest, this is a very deserved scoreline for Sol's heart, that

06:56:39.080 --> 06:56:40.880
being far and away better.

06:56:40.880 --> 06:56:45.240
And Daystar closed and opened around that sort of halftime break really nicely.

06:56:45.240 --> 06:56:49.160
That was the last time they really had any form of momentum, around by just giving some

06:56:49.160 --> 06:56:52.240
words of encouragement.

06:56:52.240 --> 06:56:56.160
Again though, guys, it's the strange one in the sense that following this, which is Consulate,

06:56:56.160 --> 06:57:02.120
that was where Daystar got the win against Sol's heart and to dive a little bit deeper

06:57:02.120 --> 06:57:08.120
just to add some extra layer of information regarding that, it was a 4-2 half to Solzhaar

06:57:08.120 --> 06:57:12.960
on their defensive half, and then they start one fire straight on the defensive console.

06:57:12.960 --> 06:57:17.320
It's a very defender-sided console, and maybe there's a world in which, as I said, Solzhaar

06:57:17.320 --> 06:57:21.440
have kind of gone back to that map and figured out ways in which they can get more attacking

06:57:21.440 --> 06:57:23.640
rounds, and that be then the difference.

06:57:23.640 --> 06:57:35.180
Obviously taking the risk by picking it and getting at least you know the if they can

06:57:35.180 --> 06:57:40.720
get bank then the risk well certainly becomes worth the reward if they're at least one nothing

06:57:40.720 --> 06:58:03.080
up in the series. So the third appearance then of basement and it's a must win for

06:58:03.080 --> 06:58:12.280
day start if they are to stay alive here on bank it's their map pick and look I

06:58:12.280 --> 06:58:16.480
clearly came into this in their ability at the moment I'm I'm a quite lost

06:58:16.480 --> 06:58:21.880
faith but it's it's shaky at the moment it's been well played by souls harder who

06:58:21.880 --> 06:58:24.640
I think have evolved a little more so over the course of this series and just

06:58:24.640 --> 06:58:29.160
a little bit more of an edge in some of the bigger moments when these days are

06:58:29.160 --> 06:58:35.760
just fallen short of the mark into this round we go then last time out Sioux

06:58:35.760 --> 06:58:42.800
they got caught in open area it's difficult once I strike the balance

06:58:42.800 --> 06:58:47.400
I've been fighting drones and slowing down this attack but it's critical that

06:58:47.400 --> 06:58:48.400
He doesn't die.

06:58:50.400 --> 06:58:51.400
Drop down.

06:58:52.400 --> 06:58:54.400
There's always an option.

06:58:55.400 --> 06:58:57.400
He can himself or rotate.

06:58:59.400 --> 06:59:01.400
He'll hold firm for now.

06:59:02.400 --> 06:59:06.400
As Sol's heart begin their progression on that second full position.

06:59:06.400 --> 06:59:09.400
The introduction to the clash as well is pretty interesting this round.

06:59:10.400 --> 06:59:12.400
Haven't seen it on base with the base style yet.

06:59:12.400 --> 06:59:15.400
And I currently deployed over towards blue.

06:59:17.400 --> 06:59:21.560
Let's put it out by Soulsheart. I wonder if this ends up prompting maybe a back hit from the attack.

06:59:21.560 --> 06:59:22.360
I9!

06:59:22.360 --> 06:59:23.360
I9!

06:59:23.360 --> 06:59:27.960
Slam's Sufley, who once again, unable to peel down below.

06:59:28.680 --> 06:59:34.840
And this is why, like, sometimes you don't always follow the numbers, but I mentioned I9 was the difference last time.

06:59:34.840 --> 06:59:36.840
He's the difference again this time too.

06:59:37.080 --> 06:59:41.960
And what did you say before? It's only 9-6. Well, that's 12-6. You should quickly get out of hand.

06:59:42.120 --> 06:59:47.120
And it's the entry kills again where he's been so dominant. He went 9-2 in the series last time across the 3 maps.

06:59:47.120 --> 06:59:53.200
Hold up straight. He's three nothing here, but you got I'm holding it. I think he's on here for at least one

06:59:55.200 --> 06:59:58.560
He does get my nine and he almost got Mark as well

06:59:59.200 --> 07:00:03.880
We're gonna be honest actually considering the shots that he landed. He maybe should have got him in the end that he falls

07:00:05.000 --> 07:00:10.880
Only getting I nine and so the advantage remains still with souls hard heading into the last minute of

07:00:10.880 --> 07:00:17.700
potentially the map. The Daystar can not hold on. Down Main Stairs goes Mr. Punch.

07:00:17.700 --> 07:00:22.060
Another Ken Teller to ring out from Scatman as the plant from Mark seems to be

07:00:22.060 --> 07:00:26.760
successful. There's just no utility to deny it. It will be successful. He did

07:00:26.760 --> 07:00:31.400
give his life for it. 3v3 post plan. Mr. Punch looks to cover up. He's getting

07:00:31.400 --> 07:00:36.080
some help towards Beepers. 30 seconds left. A Solve Sardar on the verge of

07:00:36.080 --> 07:00:45.520
I'm stealing this map pick against Daystar, gone up for Mr. Punch, back down trying to keep BimBin at bay as Azuki's on the kit.

07:00:45.520 --> 07:00:50.880
Will he be successful? It seems as if he's going to snatch it. They completely forgot about the kit.

07:00:50.880 --> 07:00:53.600
Daystar, stay alive on bank.

07:00:53.600 --> 07:00:59.840
Poor. That is a volatile round of everything you've seen one. I don't know how Daystar

07:00:59.840 --> 07:01:06.760
have made that one work. Sol's heart should be there. Probably a little

07:01:06.760 --> 07:01:10.160
fortune to even get the plan. They sent one player down below, laid all the

07:01:10.160 --> 07:01:13.800
U2, everyone else stayed first four. Mike gets the diffuser down, then dies about

07:01:13.800 --> 07:01:18.200
point one seconds later. So that was already close enough. And despite having

07:01:18.200 --> 07:01:21.600
that presence on the first four, they still weren't able to cover the diffuser

07:01:21.600 --> 07:01:25.720
effectively. That's a little concerning that in the post plant they've actually

07:01:25.720 --> 07:01:29.440
not been able to convert there. They made it very difficult for Daystar to fight

07:01:29.440 --> 07:01:34.320
back up onto that first floor and despite that they still weren't able to hold on in the post plant

07:01:35.280 --> 07:01:43.280
here's a replay package i9 early slam peek up local electrical well unlucky not to find a second

07:01:43.280 --> 07:01:51.360
he too fell and right here the zuki jumps on the diffuser and scatman who was up on the hatch got caught

07:01:51.360 --> 07:01:59.640
And that was round over, they start, they gasp and they find that pocket of air, but

07:01:59.640 --> 07:02:02.800
one more required to go to AT.

07:02:02.800 --> 07:02:14.200
They still haven't solved a couple of things though, I mean the plant goes down and I got

07:02:14.200 --> 07:02:16.280
another opening kill.

07:02:16.280 --> 07:02:20.120
So that streak has continued now to 7 rounds straight.

07:02:28.040 --> 07:02:29.400
Or it's 8 rounds straight.

07:02:30.440 --> 07:02:31.720
Which is even worse.

07:02:35.160 --> 07:02:42.280
But again, as I kind of said, I think when it was like maybe 4-4 or 4-5 or something like that, it's like...

07:02:42.280 --> 07:02:48.600
The scoreboard hasn't maybe reflected a lot of what's all sort of done in terms of

07:02:49.680 --> 07:02:51.680
Clearly a lot of good

07:02:52.120 --> 07:02:56.640
Dominating rounds they're hitting a lot of good shots. They're ready to win a lot of the gunfights

07:02:57.480 --> 07:03:03.360
What they start have been able to do that is just scrape together some rounds and just stay in it's a scrap for them

07:03:03.960 --> 07:03:07.520
They're kind of playing behind but they have this one round where they can maybe pop off

07:03:08.160 --> 07:03:11.680
We haven't seen them do that since the opening of the first half

07:03:12.280 --> 07:03:18.880
And this map is still alive, just to punch in towards top square.

07:03:18.880 --> 07:03:23.000
We see the OSSA not really used that much these days, but back in the old days of Bank

07:03:23.000 --> 07:03:36.960
when OSSA first came in, it was a heavy favorite.

07:03:36.960 --> 07:03:41.440
So again, it's the same setup here from Sol's part with the Thermite, but you're right,

07:03:41.440 --> 07:03:45.920
The introduction of the OSSA here is an old-school element.

07:03:45.920 --> 07:03:50.880
Just the one nitro for denial here from the side of Daystar and if that isn't effective

07:03:50.880 --> 07:03:56.040
and the impact from a Zuki doesn't land then maybe there's a world in which Salshark can

07:03:56.040 --> 07:03:58.200
transition one of those towards the side.

07:03:58.200 --> 07:04:01.040
Flames for my nitro and isolate the clash.

07:04:01.040 --> 07:04:03.000
See, I'm under pressure.

07:04:03.000 --> 07:04:05.240
That's a good job.

07:04:05.240 --> 07:04:10.360
EMP, but not really the ability to play up that, unless he jumps in he goes for the punch.

07:04:10.360 --> 07:04:15.360
There's also holes over the wood stock that's preventing this push.

07:04:15.360 --> 07:04:20.360
Suzuki finds one in the meantime. 5-3, they start pushing over time.

07:04:20.360 --> 07:04:25.360
They're a good confidence team. They've only had the two opening picks but converted in both of those rounds.

07:04:25.360 --> 07:04:28.360
We'll see if they can do so here to force over time.

07:04:28.360 --> 07:04:36.360
There was the killback onto Suzuki who's been their best performer as the logic bomb has been sent out by Scatman.

07:04:36.360 --> 07:04:38.780
Oh, clear up close though, it's I-9.

07:04:38.780 --> 07:04:40.780
He's just always made for big moments.

07:04:40.780 --> 07:04:44.620
Has he got a read though on this play over to what's the hallway in SEAL?

07:04:44.620 --> 07:04:49.740
As Sufley's down at front as that opens up good spacing out for Solzha and the extra numbers advantage.

07:04:49.740 --> 07:04:53.420
Peek is now forced to go for the revive, but he walks into the trap.

07:04:53.420 --> 07:04:59.700
As SEAL by himself reveals his position, then this will allow for Mark to go for the play inside of CEO.

07:04:59.700 --> 07:05:01.020
It will be successful.

07:05:01.020 --> 07:05:04.860
I-9 sitting inside of Janitor, up close, is SEAL ready for this.

07:05:04.860 --> 07:05:09.340
It seemed as if he was, but A9 is just better in these clutch moments.

07:05:09.840 --> 07:05:16.560
He was a difference maker once again for Sol's heart as they take Daystar's map pick

07:05:17.540 --> 07:05:20.860
and they won nothing up in this Elimination series.

07:05:34.860 --> 07:05:36.860
I

07:06:04.860 --> 07:06:34.700
I'm here in Tokyo, Japan for FPS Day X.

07:06:34.700 --> 07:06:40.980
We've got the APAC Cup, the 1v1 nows, and of course the grand finals of the Tier 2 North Rebellion,

07:06:40.980 --> 07:06:47.100
plus stacks of community awards and fashion shows that the Japanese crowd have been unbelievable.

07:06:47.100 --> 07:06:50.060
This event is a whole, the location, the people, everyone's been super nice.

07:06:50.060 --> 07:06:52.540
The food of course here in Japan, absolutely amazing.

07:06:52.540 --> 07:06:57.180
Great to be back for a second time and yeah, hopefully can make it a third at some point.

07:06:57.180 --> 07:07:02.300
We really need a major back in Japan so hopefully we can get that at some point in time.

07:07:02.300 --> 07:07:05.540
it's been an absolute privilege to be a part of this event

07:07:05.540 --> 07:07:08.020
and certainly can't want to do more of it in the future.

07:07:08.020 --> 07:07:10.340
The view here is absolutely insane

07:07:10.340 --> 07:07:11.940
here in this amazing tower.

07:07:11.940 --> 07:07:14.340
We just racked up the rebellion Grand Final,

07:07:14.340 --> 07:07:17.660
the tier two event here for APAC North, absolutely bangin'.

07:07:17.660 --> 07:07:19.100
Very far, we're actually, Jake and I,

07:07:19.100 --> 07:07:22.020
really surprised that the quality of siege on offer

07:07:22.020 --> 07:07:24.940
and very excited to get ready for the Grand Final,

07:07:24.940 --> 07:07:26.220
which again, should be really, really good

07:07:26.220 --> 07:07:29.100
if I like some quality APAC siege.

07:07:29.100 --> 07:07:34.340
Of course, yesterday Jake and I casted a really big upset, Soulsheart taking down Fear X.

07:07:34.340 --> 07:07:37.500
Didn't anticipate them to win that match and they got it done in true,

07:07:37.500 --> 07:07:40.220
which was really awesome to see from their perspective.

07:07:40.220 --> 07:07:42.820
The Japanese crowd have been unreal.

07:07:42.820 --> 07:07:46.460
I can't wait to see if CAG can deliver for the Japanese fans

07:07:46.460 --> 07:07:49.420
against Soulsheart in an 8th act up grand final.

07:07:49.940 --> 07:07:51.780
Josh, the bomb site didn't just keep doing it.

07:07:51.780 --> 07:07:53.660
An ant or a doppler, now it's out of blue.

07:07:53.660 --> 07:07:56.420
And it's time to send it deep for I9.

07:07:56.420 --> 07:08:01.420
And this time he's straight to the bomb site, he takes a few Tana bullets from MOTO

07:08:01.420 --> 07:08:05.420
Ah, Killing, trying to beat a hero for CHE when his team needs him

07:08:05.420 --> 07:08:11.420
But D.D. is the last one standing, and a flawless round is one hell of a way to do it

07:08:11.420 --> 07:08:19.420
Three years since their last appearance on international stage, and souls hard are champions here at APAC

07:09:56.420 --> 07:09:58.420
I

07:11:26.420 --> 07:11:28.420
You

07:12:26.420 --> 07:12:35.640
Well, no surprise another close map between these two teams guys going right down to the final round of

07:12:36.360 --> 07:12:40.860
Regulation I mean to cross the four maps that we've seen them played so far back in the upper bracket

07:12:40.860 --> 07:12:42.860
757 475 755

07:12:43.100 --> 07:12:46.780
It's a trend, but it's a trend that is in souls hearts

07:12:47.140 --> 07:12:53.180
Favour they keep just finding a way to get the edge over they start and puts they start now in an awkward position

07:12:53.180 --> 07:12:59.420
They need to win the next two maps or their timing kickoff comes to an end and it will not be a repeat international appearance

07:12:59.620 --> 07:13:05.820
Yeah, I'm starting to feel a little less confident in my prediction that they start would have what it takes in this series

07:13:05.820 --> 07:13:09.020
Soulsheart have come out of the gates swinging

07:13:09.540 --> 07:13:15.500
Very much a seesaw. Both teams taking quite a while to find even back to back rounds

07:13:15.500 --> 07:13:21.540
It was up until the fifth round where Soulsheart were the first to break that drought and then heading into their attacks

07:13:21.540 --> 07:13:26.980
they were super, super efficient. The key player really over the course of this map was i9,

07:13:26.980 --> 07:13:35.060
walks away 15 and 7, 3-0 on entry. And despite the costs across the board, as you were mentioning,

07:13:35.060 --> 07:13:41.220
being actually quite low, i9, leading the time to 60-70 others in the 50s, mid-50s,

07:13:41.860 --> 07:13:46.340
they all pitched in at the right moment and had big impact, and that's kind of what propelled them

07:13:46.340 --> 07:13:48.340
Over the finish line here, I think

07:13:50.140 --> 07:13:53.020
Well the last time that a couple of these

07:13:53.980 --> 07:13:58.960
Soldiers are players were able to actually play in an international event. You don't have a guess Gus

07:14:00.260 --> 07:14:02.260
Last international event

07:14:02.260 --> 07:14:05.140
Yeah, and I'm talking images and your s eyes

07:14:07.340 --> 07:14:09.340
22

07:14:10.060 --> 07:14:14.140
Close to the six invitation of 2023 so it's been three years

07:14:14.140 --> 07:14:20.420
Okay, um, you know is mentioning of course in the awkward webo series for awkward. It's been awkward. It's been two years

07:14:20.740 --> 07:14:25.120
But I and I and also two years of course. He was on that fury roster that made SI 24

07:14:25.440 --> 07:14:31.540
But 75 victory against day star sees them one meal up and heading to their map pick

07:14:31.540 --> 07:14:37.360
Which again is a contentious one to and if you day star and your Harambe you probably not feeling

07:14:37.540 --> 07:14:42.280
You know completely out of it. You did beat souls heart last time out on consulate

07:14:42.280 --> 07:14:47.080
was a defensive masterclass really from both teams and so I think going into that series

07:14:47.080 --> 07:14:51.160
it'll be a case of two things kind of number one we've got to find a way to shut down

07:14:51.160 --> 07:14:56.040
iron nine and just not allow him to get as many opening kills as he obviously has been getting

07:14:56.040 --> 07:15:00.760
but also these high impact moments it happened last series it's happened again here you've got

07:15:00.760 --> 07:15:04.360
it now also if you're going to something to happen again let's get a win on consulate

07:15:04.360 --> 07:15:13.040
Well let's jump into it then, Ponsulate, map 2 of this best of 3s and interesting historical

07:15:13.040 --> 07:15:17.520
data between these two but it just feels like Davy Sol's heart.

07:15:17.520 --> 07:15:23.000
The better of the two right here, right now, unless something can change on the side of

07:15:23.000 --> 07:15:26.920
Daystar, that'll be on defense first and if that other series as you were mentioning is

07:15:26.920 --> 07:15:31.240
anything to go by, they should be on a far more favourable side.

07:15:31.240 --> 07:15:35.800
So the owners will be on them stacking as many rounds as possible here across the first

07:15:35.800 --> 07:15:36.800
six.

07:15:36.800 --> 07:15:37.800
Yeah.

07:15:37.800 --> 07:15:42.160
And, and defense here being as strong as it was, then that comes with the pressure.

07:15:42.160 --> 07:15:43.600
Funnily enough, right?

07:15:43.600 --> 07:15:45.120
It's like the catch 22.

07:15:45.120 --> 07:15:48.480
So you probably want to start defense because that's where it was stronger last time.

07:15:48.480 --> 07:15:49.480
It's a bit more comfortable.

07:15:49.480 --> 07:15:52.400
And that's the pressure of, well, you've got to get the defensive rounds.

07:15:52.400 --> 07:15:57.320
And last time out, they actually started on the attack for this consulate matchup between

07:15:57.320 --> 07:15:58.320
these two.

07:15:58.320 --> 07:16:00.000
They went defense in the second half.

07:16:00.000 --> 07:16:03.200
And so then that's when they strung together the five round straight.

07:16:03.200 --> 07:16:06.840
This time they actually begin this time on defense.

07:16:06.840 --> 07:16:14.400
And so the bands Ying, Grim, Smoke and Goyo pretty similar bands to actually what played

07:16:14.400 --> 07:16:15.400
out last time.

07:16:15.400 --> 07:16:18.400
So you're meeting the opening site.

07:16:18.400 --> 07:16:24.360
It's actually identical bands.

07:16:24.360 --> 07:16:26.480
I'll just, I'll just say it.

07:16:26.480 --> 07:16:28.480
That's the exact same bits.

07:16:28.480 --> 07:16:30.480
Yep.

07:16:32.480 --> 07:16:34.480
Alright, let's jump in.

07:16:36.480 --> 07:16:38.480
75 back on bank.

07:16:38.480 --> 07:16:44.480
Will we see something similar in terms of closeness and competitiveness here on the second...

07:16:46.480 --> 07:16:48.480
...port first?

07:16:48.480 --> 07:16:54.480
The Chanka available they start going to try and leverage that early powerful tool, not only against the CEO plant, which is

07:16:54.480 --> 07:17:01.480
More unfavorable at the moment in the current meta, but also strong against pushes on the opposing side, Admin across as well.

07:17:01.480 --> 07:17:10.480
On the side of Sol's heart, probably the most notable addition would be the Amos, and the ability to scout manchimile with it.

07:17:10.480 --> 07:17:20.480
He tests vertically down below, trying to find that additional dimension, and try to aid Sol's heart as they go for that clear, most likely having it across.

07:17:24.480 --> 07:17:40.200
Just got to find a way to probably manage the balance between aggression here on the

07:17:40.200 --> 07:17:45.920
defense for Teystar so you don't want to allow I9 to be able to infiltrate through the map,

07:17:45.920 --> 07:17:49.600
play an opening, PX creates space for clearly the last time between these two teams.

07:17:49.600 --> 07:17:53.840
This map was very difficult to attack into, so again all the expectation on Teystar to

07:17:53.840 --> 07:17:56.700
probably just do what they did last time. They don't have to change up the strategy

07:17:56.700 --> 07:18:01.940
all that much. But then you say that, and what happens if Sol's heart of clearly counter-strattled,

07:18:01.940 --> 07:18:05.900
they picked this for a reason. So they probably put the work in, you'd have to give them the

07:18:05.900 --> 07:18:09.580
credit and say, that's what they've gone and done, and they want to rectify that, give

07:18:09.580 --> 07:18:14.540
themselves another go at this. It was a close map. It was not like it was a stomp. So they

07:18:14.540 --> 07:18:17.860
just kind of have to probably fine tune a few things, understand the way that they start

07:18:17.860 --> 07:18:21.940
like to play this defensively. I tell you what, this round actually ends up being quite

07:18:21.940 --> 07:18:26.260
Important I don't usually say that for an opening round, but it's all start win this that there's that confidence

07:18:26.260 --> 07:18:29.900
We picked it we get an attacking round, which is something we couldn't manage last time

07:18:29.900 --> 07:18:33.060
And then that just puts the doubt in the minds of Daystar as well

07:18:33.620 --> 07:18:39.260
So this is a big opening round scat man already half health, but been been low as well. So a couple of early battles

07:18:41.940 --> 07:18:43.940
Yes, and in the case the

07:18:44.780 --> 07:18:46.780
Approach the midpoint of the round

07:18:47.100 --> 07:18:49.100
I know it on the shock drone

07:18:49.100 --> 07:18:51.380
I think front line scout at the moment

07:18:52.900 --> 07:18:57.420
Looking for a reinstall some limited amount of information they in through meeting

07:18:58.660 --> 07:19:01.020
In the meantime exterior hard breach from mark

07:19:02.380 --> 07:19:07.180
That will hit its particular position pretty effectively

07:19:09.460 --> 07:19:16.060
And so now an opportunity for Solzheidt to consolidate that a good job up until this point to take pretty low risk and a lot of this map control

07:19:16.060 --> 07:19:24.640
Here's the chanker coming into play stalling out time making this push now a little more complicated

07:19:24.640 --> 07:19:34.920
Skatman down below that's my call to peek up. He has a good job in escaping in the meantime

07:19:34.920 --> 07:19:40.080
has the punch going to planet number one it began to the opening kill

07:19:40.080 --> 07:19:47.360
You see it's trade and so far playing out in favour of a day start they like to play

07:19:47.360 --> 07:19:51.240
this trade game. Good shot from Mark as he covers the kit. Again the Shamiko launcher

07:19:51.240 --> 07:19:57.160
proving to be a new set and out in the hallway they're a little susceptible to the swing.

07:19:57.160 --> 07:20:01.920
Fortunately DCH ready for the trade. They cannot just continue to go for this default

07:20:01.920 --> 07:20:06.960
point where the Zuki still up. 9 in the chamber for the Shamiko launcher. Even with I9 covering

07:20:06.960 --> 07:20:09.480
over to a catering, Nigel Sal doesn't work in suit,

07:20:09.480 --> 07:20:11.160
Blake DCH has got to stick this plan,

07:20:11.160 --> 07:20:14.440
but the Semeca launcher should be able to push him off.

07:20:14.440 --> 07:20:16.840
My nine to cover, again, there's that Semeca launcher,

07:20:16.840 --> 07:20:19.200
there's the down, and there's Sol's heart

07:20:19.200 --> 07:20:21.320
that have taken the round at the death,

07:20:21.320 --> 07:20:23.520
quite literally at the death.

07:20:23.520 --> 07:20:26.520
That is a huge round win for Sol's heart.

07:20:26.520 --> 07:20:29.920
Sets the tone early on here on the second map,

07:20:29.920 --> 07:20:31.920
and Guzz was gonna mention it,

07:20:31.920 --> 07:20:33.560
but there wasn't enough time.

07:20:33.560 --> 07:20:40.140
It was the exact same lineup composition from Daystar and the same opening site choice as

07:20:40.140 --> 07:20:42.640
the last time these two teams played.

07:20:42.640 --> 07:20:47.800
So if you are going to keep everything exactly the same, Sol's Heart, I'm very happy with

07:20:47.800 --> 07:20:48.800
that.

07:20:48.800 --> 07:20:49.800
Yeah.

07:20:49.800 --> 07:20:50.800
Wow.

07:20:50.800 --> 07:21:01.440
That was a really cool play, as you were saying, at the death there by Sol's Heart.

07:21:01.440 --> 07:21:05.600
It's a great way to kick off their campaign here on console.

07:21:05.600 --> 07:21:10.040
It's really prepared for basement as a follow up for Daystar.

07:21:10.040 --> 07:21:11.520
Even this is exactly the same.

07:21:11.520 --> 07:21:18.760
So they last time won CO meeting, they then made basement, exact same lineup.

07:21:18.760 --> 07:21:22.280
Now in contrast, Solzat did change things up.

07:21:22.280 --> 07:21:26.440
This time around on CO meeting they elected to bring the Blackbeard, they brought the

07:21:26.440 --> 07:21:27.440
Damo.

07:21:27.440 --> 07:21:31.160
So they clearly thought through the strategy, they thought the Barc, they completely changed

07:21:31.160 --> 07:21:35.560
up their lineup. They didn't bring a single, so they brought one operator which was the same,

07:21:35.560 --> 07:21:40.760
the Twitch, that was it. That was the only single operator that remained the same.

07:21:40.760 --> 07:21:48.920
Now last time out, Solzha opted for Glazz, Blitz, Lyon, and I'm assuming based on that lineup with

07:21:48.920 --> 07:21:54.920
the Thermite too, they clearly went for the Breach play. This time similar, but they don't bring

07:21:56.040 --> 07:22:00.920
the Glazz. So they're not going to put all their eggs in that Breach basket

07:22:00.920 --> 07:22:05.320
I'll bring the Daimus. So immediately the Daimus is something that Soulsheart have identified as a...

07:22:06.520 --> 07:22:10.440
No one's surprised, the very strong operator and consulate and they're now bringing it this time around.

07:22:24.840 --> 07:22:28.440
It's gonna be intriguing to see as the match develops, if a lack of change or...

07:22:28.440 --> 07:22:34.440
flexibility from Daystar ends up being their downfall.

07:22:34.440 --> 07:22:38.440
It's top 4 star for this Daystar defense.

07:22:38.440 --> 07:22:40.440
Peek had presented an opportunity on a bit of a

07:22:40.440 --> 07:22:43.440
golden platter, a silver platter on it, but unfortunately it doesn't quite work out.

07:22:43.440 --> 07:22:46.440
In the meantime, Mr. Punch will throw a shotgun from BIMBIN.

07:22:46.440 --> 07:22:48.440
Oh, BIMBIN! Oh!

07:22:48.440 --> 07:22:50.440
I don't know how he's been able to achieve that.

07:22:50.440 --> 07:22:52.440
That's a massive platter.

07:22:52.440 --> 07:22:53.440
I mean, that's a perfect pinch.

07:22:53.440 --> 07:22:56.440
And then just dies at yellow stairs, but Mark falls to Peek

07:22:56.440 --> 07:23:00.920
beaker anyway, he was still just running around on the top floor, and I'm the upside down repel.

07:23:00.920 --> 07:23:05.720
Well, this is better for Daystar, so they've brought more of their roam pressure. It's also

07:23:05.720 --> 07:23:10.920
clearly going to switch things up, they would have been famous. But Daystar, even if it's a

07:23:10.920 --> 07:23:15.720
similar lineup, I should add by the way, the one difference, funnily enough, was actually Pika goes

07:23:15.720 --> 07:23:20.520
under the mozzie instead of going onto the capcan. That was the only change in the lineup that they

07:23:20.520 --> 07:23:25.320
brought for this second round. And so clearly that also is then probably a change in mindset and

07:23:25.320 --> 07:23:29.640
philosophy into how they want to play it. Play more into that roam game, challenge Sol's heart.

07:23:29.640 --> 07:23:32.520
You know they want to be aggressive, they're going to bring the Deimos. Okay, we've

07:23:32.520 --> 07:23:36.760
moved on to change things up. We know that, that's why they picked it. And it's a good round from

07:23:36.760 --> 07:23:40.600
Daystar in response. You don't lose Daystar.

07:23:44.200 --> 07:23:51.720
What do you think, Sam? Does anyone want to do it? It's I9. I'm very impressive. There's a lot of

07:23:51.720 --> 07:23:58.400
time to try and solve this one. There's information up on the Maestro cam so you

07:23:58.400 --> 07:24:04.720
can imagine this round is over. They play very very deep safe positions at the moment.

07:24:07.040 --> 07:24:16.720
What is that? What is that? I thought I was seeing it for a second. What was that? It's been a long day.

07:24:16.720 --> 07:24:20.280
These obviously just trying to bait it out again. Good little flick turn around from

07:24:20.280 --> 07:24:25.400
to play now it gets a little deeper and those are obviously playing back over towards security

07:24:28.600 --> 07:24:31.160
just trying to get into an angry justices it's got

07:24:32.680 --> 07:24:37.160
just don't stop moving around and the ad just walks in towards security

07:24:37.160 --> 07:24:39.560
and they start to get the second round that they deserve

07:24:42.520 --> 07:24:49.000
that solid work there got it to bin bin massive little multi for him at the opening of the round

07:24:49.000 --> 07:24:54.000
set his team up it was to be fair pretty low percentage you probably should have

07:24:54.000 --> 07:25:00.040
gotten pinched there and had no impact in the round but you get a swift double and

07:25:00.040 --> 07:25:02.800
then the rest of the team able to do their job also in the replay of that

07:25:02.800 --> 07:25:09.040
little package bang on to mr. Punch there's that first shot shield and then

07:25:09.040 --> 07:25:14.400
the second against the trade attempt I know and try this best a problem solved

07:25:14.400 --> 07:25:19.800
there with a minute to go but they start with very very disciplined in the one

07:25:19.800 --> 07:25:24.720
v3 and I look away with the round win

07:25:24.720 --> 07:25:50.740
So, meeting for the third round.

07:25:50.740 --> 07:25:59.320
Obviously not a repeat, but going back to the top floors, they, as soon as possibly good

07:25:59.320 --> 07:26:06.040
after going and winning out in basement, rather than going ex-go-piano.

07:26:06.040 --> 07:26:09.620
And they double down on the mozzie, they probably feel like that roam gameplay might

07:26:09.620 --> 07:26:13.620
suit them here on console, just the way that maybe Sol's heart want to play and change

07:26:13.620 --> 07:26:15.860
their adaptation from the last one.

07:26:15.860 --> 07:26:20.720
So they drop the form, they bring the mozzie, worked out well for peeker in the previous

07:26:20.720 --> 07:26:29.000
round on basement and he'll just have the license I imagine to play off-site and be

07:26:29.000 --> 07:26:33.120
given the chance to find and nearly kill or two offset the attack and disrupt them so

07:26:33.120 --> 07:26:39.440
they don't get fully set. Funnily enough those all start to drop the

07:26:39.440 --> 07:26:47.880
Deimos this time around in favor of the docker bee which then in itself actually helps them

07:26:47.880 --> 07:26:54.880
maybe deal with Pika. So the mind games are beginning here on Consulate.

07:27:04.120 --> 07:27:07.820
Miming into this round, locked position for I-9 and it's a ground taking over towards

07:27:07.820 --> 07:27:14.820
admin for Mark. It's contested but only momentarily by Daystar. He will kill all the way back to

07:27:14.820 --> 07:27:22.820
All the way back to the objective and so it leaves that third of the map completely vacant, no threat below, no threat vending.

07:27:22.820 --> 07:27:25.820
It's very much going to be a case of leaning into the double night show.

07:27:25.820 --> 07:27:29.820
And the Tachanka here for Daystar.

07:27:29.820 --> 07:27:35.820
It should really come down to a 5v5 execute, I'd be pretty shocked.

07:27:35.820 --> 07:27:38.820
Anything transpires here.

07:27:38.820 --> 07:27:41.820
That's very things when they prepare themselves for the exit.

07:27:41.820 --> 07:27:49.520
The only thing would be maybe Pika if he wants to kind of move around yellow stairs and and try and do something but outside of him

07:27:49.520 --> 07:27:53.780
I don't think anyone else would move if you're looking out of a day starts perspective

07:27:53.780 --> 07:27:58.260
But if he gets perspective like if he's gonna go first what it might be for a nitro

07:27:58.260 --> 07:28:00.340
That's been been actually gets to kill him to mr. Punch

07:28:00.820 --> 07:28:05.940
I know I'm creeping over towards spiral and just catches out seal not really watching

07:28:05.940 --> 07:28:09.980
That's a strange angle for Sylvie holding.

07:28:09.980 --> 07:28:16.760
His job there is to deny the long desk position, watch the spiral, watch vending, watch anything

07:28:16.760 --> 07:28:23.580
but whatever he was watching.

07:28:23.580 --> 07:28:27.180
That's opened up a lot of space now for Solzah, even without the Blackbeard, you probably

07:28:27.180 --> 07:28:30.180
don't even need it right now.

07:28:30.180 --> 07:28:38.280
He'll be throwing as well, 5 below, Pika wins out, 30 seconds on the clock, still double

07:28:38.280 --> 07:28:40.760
Nitro up here, 4 day star.

07:28:40.760 --> 07:28:43.060
This makes it tricky for Solzhard to go for the plant.

07:28:43.060 --> 07:28:47.140
Yeah, and 1 below now because Pika normally gets that kill but he's got the first floor

07:28:47.140 --> 07:28:48.640
pressure with the Nitro cell.

07:28:48.640 --> 07:28:50.920
Actually just used it.

07:28:50.920 --> 07:28:54.080
And there is a Nitro though from Sufley that does connect.

07:28:54.080 --> 07:28:58.360
Two versus one, Scatman's got 10 seconds to try and win this one, Hedgehog wants a Sufley,

07:28:58.360 --> 07:29:02.680
onto that kit immediately, Pika running, sprinting up spiral stairs.

07:29:02.680 --> 07:29:08.600
Scatman will get a small chance, a very small window, and he hits it quite literally through the window.

07:29:09.640 --> 07:29:17.240
Oh, that is such quick reaction from Scatman, and he is stone cold in the face, maybe a very small

07:29:17.240 --> 07:29:24.760
right smile. Big clutch for Solzhard as they secure another attacking round. Again, because they didn't

07:29:24.760 --> 07:29:27.760
didn't get a single attack last time against Daystar.

07:29:28.760 --> 07:29:33.760
No, I've already reached a very, very critical benchmark in the two rounds.

07:29:33.760 --> 07:29:36.760
This has been a strong start for them.

07:29:38.760 --> 07:29:39.760
Wow.

07:29:40.760 --> 07:29:46.760
I think Daystar will be starting to feel the pressure building time out early.

07:29:46.760 --> 07:29:48.760
So Harambe agrees. It's time to lock in.

07:29:48.760 --> 07:29:52.760
And Skull Dive from this point, the next few rounds absolutely critical for their chance

07:29:52.760 --> 07:29:56.200
at making the major or continuing that route towards the major?

07:29:56.200 --> 07:30:01.320
Yeah, and they've done a lot right too, in the sense that they've adapted. I mean, the first round

07:30:01.320 --> 07:30:04.920
clearly just went straight back to the Strapbook of what they did last time and

07:30:04.920 --> 07:30:09.240
got a little bit of a surprise wake-up call. Cool, responded in basement. Cool,

07:30:09.240 --> 07:30:12.760
changed it up again in the third round. They put Pika on the mossy and his

07:30:12.760 --> 07:30:17.160
late-flame first floor actually was successful, got the kill, then was able to play the Nitro from

07:30:17.160 --> 07:30:22.360
below. So again, a lot went right. They've also gotten three opening kills straight from Binbin.

07:30:22.360 --> 07:30:28.400
So that's three straight advantages early in the rounds four days are on defense consulate, which last time out

07:30:28.400 --> 07:30:31.600
They got five straight round wins against this team in souls hot

07:30:32.320 --> 07:30:36.320
Obviously, there's got to be then concerns hence why the timeouts been called by her umbe

07:30:43.560 --> 07:30:48.320
Watch it back here this moment here though guys. Yeah, I mean seal has just left the back door open

07:30:48.320 --> 07:30:55.320
Yeah, the Skyman though still had some hard work ahead of him.

07:30:55.320 --> 07:31:00.320
That's a big shot shot for the end.

07:31:00.320 --> 07:31:05.320
So that was a tough build to swallow for Daystar.

07:31:05.320 --> 07:31:10.320
I think good opportunity for a tucked timeout to be taken, not even really from a strategic standpoint.

07:31:10.320 --> 07:31:14.320
More so just being able to re-focus the team after that disappointing round.

07:31:14.320 --> 07:31:21.520
Looking forward to the rest of the half, speaking of Dokka B and the Mozzy would ban that.

07:31:21.520 --> 07:31:26.220
Mozzy's certainly a left to field ban, but clearly one that's all started by the head.

07:31:26.220 --> 07:31:29.220
Identified as being important.

07:31:29.220 --> 07:31:34.220
Alright, it's top four, again.

07:31:34.220 --> 07:31:46.700
Yeah, so this is the most significant change up that they've made though, they bring the

07:31:46.700 --> 07:31:51.820
Azami in the Mew, it's going to be ultra locked down, maybe not wanting to play as much into

07:31:51.820 --> 07:31:58.580
the, into the roam.

07:31:58.580 --> 07:32:02.920
I like the Azami into the Monty. I mean, I think that the Monty selection here

07:32:03.920 --> 07:32:09.100
Is an intriguing choice from Sol's heart. They've been playing right here predominantly

07:32:09.100 --> 07:32:14.060
They brought the Blitz in the second round as well. So now they flexed the Monty for the first time

07:32:16.140 --> 07:32:18.140
And they did try

07:32:18.300 --> 07:32:24.220
Monty last time out on this slide when they met previously on Consulate and they did lose that round

07:32:25.020 --> 07:32:26.700
pretty convincingly

07:32:26.700 --> 07:32:31.360
So I should have a slight worry for Solis hard that maybe the Monty's gonna slow them down

07:32:31.360 --> 07:32:36.220
couples with the banks of Daystar and bringing the Azami, the Mew, they're gonna play largely site

07:32:36.220 --> 07:32:40.540
They're not gonna give them an opportunity by having someone flank and roam first floor

07:32:43.580 --> 07:32:47.700
Keen to see how this one plays out in the fourth round out of a tactical time out for Daystar

07:32:48.460 --> 07:32:52.820
Didn't mean three from three in terms of opening kills. We'll see if we can make it four straight

07:32:56.700 --> 07:33:08.300
So I'm in a cross and DCH is the one to work below Scatman, also on the first floor so

07:33:08.300 --> 07:33:13.020
they may look to do some kind of link up here or Scatman at least in the position of Flankwatch

07:33:13.020 --> 07:33:17.780
if they start sending somebody maybe down below to contest this buck eventually.

07:33:17.780 --> 07:33:24.500
In the meantime though the defence fully positioned up above on the second floor, DCH spots one,

07:33:24.500 --> 07:33:29.500
I don't want to give away his position though, it's a trigger discipline.

07:33:29.500 --> 07:33:33.500
Now though, it shots fire and he wins the fight on to Binbin.

07:33:33.500 --> 07:33:39.500
Well I mean, 4 from 4, just in the wrong side of it this time for Binbin.

07:33:39.500 --> 07:33:47.500
That's a big opportunity now, heading into the bottom end of this fourth round for Solzat, Daystar, out of the time out.

07:33:47.500 --> 07:33:51.980
Well now they are up against it here.

07:33:51.980 --> 07:33:57.220
The souls are proving more incapable of getting the attack of grounds and justifying this

07:33:57.220 --> 07:34:03.900
map selection and DCH creating so much pressure from below and because they start off to play

07:34:03.900 --> 07:34:09.100
full site and again not have that mozzie go down and flank there's no pressure on DCH

07:34:09.100 --> 07:34:10.100
at all.

07:34:10.100 --> 07:34:13.900
It gets to play for free and the Monty by getting that kill into Bimbing can now push

07:34:13.900 --> 07:34:17.200
out at some meeting creating some really good space opportunities for the plant

07:34:17.200 --> 07:34:22.540
later in the afternoon. That should make the launchers running low on ammo as well.

07:34:22.540 --> 07:34:28.420
20 seconds, Mr. Punch just goes deeper and deeper and Daystar just looks absolutely

07:34:28.420 --> 07:34:33.900
in a world of hurt. Souls heart, too loose to though. Come on get this plant down.

07:34:33.900 --> 07:34:38.140
Not just I'll throw him, blow him, doesn't get anything. Plant will be successful.

07:34:38.140 --> 07:34:42.140
Mr. Punch on one HP, but that is still shield up.

07:34:42.140 --> 07:34:44.140
Seal needs to go big.

07:34:44.140 --> 07:34:47.140
And one versus two hits the kill.

07:34:47.140 --> 07:34:49.140
Onto Scatman and onto Mr. Punch!

07:34:49.140 --> 07:34:52.140
Seal clutches up massively!

07:34:52.140 --> 07:34:56.140
That could be match defining for Daystar!

07:34:56.140 --> 07:34:59.140
Holy moly, what a clutch.

07:34:59.140 --> 07:35:04.140
Everyone was so low in the post for Sol's heart.

07:35:04.140 --> 07:35:12.140
and despite showing really, really good grit and determination to push through, they leveraged the Monty nicely to get the plant down.

07:35:13.140 --> 07:35:22.140
It looked like it was going all the way to Sol's heart. They started tripping away in the background and it was still to get that job done.

07:35:24.140 --> 07:35:32.140
He's been on fire today and a good demonstration of his skill here in round number four. It looks so good at this point for Sol's heart.

07:35:34.140 --> 07:35:40.380
But then Scatman, it means the punch was so low on HP, still had a reed, able to convert

07:35:40.380 --> 07:35:45.580
quad in the round, and 2-2 the scoreline.

07:35:54.380 --> 07:35:57.180
That's what they're fighting for, it's not like City Major.

07:35:57.180 --> 07:36:04.140
And while, of course, you don't qualify off this game, you will qualify off the next one

07:36:04.140 --> 07:36:06.420
if you can win this.

07:36:06.420 --> 07:36:13.900
I mean, one round is never going to definitively decide a map, guys, but I think we can both

07:36:13.900 --> 07:36:14.900
agree.

07:36:14.900 --> 07:36:18.940
If Sol's like, get that third attacking round, then and there, in that fashion, and almost

07:36:18.940 --> 07:36:24.180
looking quite dominant and doing so, you can probably say at that point it's looking

07:36:24.180 --> 07:36:29.180
It's very difficult for Daystar, but Seal clutches up. It's a whole different story. It's all tied.

07:36:29.180 --> 07:36:34.180
They win the next two rounds in a 4-2-1 half. Doesn't look so bad in the grand scheme of things.

07:36:34.180 --> 07:36:56.840
I've disappointed them for so long, but I think they'll still have the confidence flowing

07:36:56.840 --> 07:37:02.180
that in general playing in general scenarios they are doing a good job, but I think particularly

07:37:02.180 --> 07:37:07.220
playing around the Monty and all the other tool available still for the next two rounds.

07:37:08.660 --> 07:37:13.060
As we head over to expo for the fifth and Mr. Punch will

07:37:15.140 --> 07:37:18.980
start his march over towards the Vizor side of the map to fuse above the hands of Mark.

07:37:21.380 --> 07:37:24.900
Elsewhere, soft breach in place in DC, so once they get full control they can get to

07:37:24.900 --> 07:37:31.220
We're flushing out the objective and our Scatman will continue his play on the Deimos

07:37:32.640 --> 07:37:38.960
It's been a bit of a staple so far here in the first half played on three

07:37:39.820 --> 07:37:41.820
Occasions as being the third

07:37:42.020 --> 07:37:44.780
That's been Scatman every single time he'll like basement at the moment

07:37:47.100 --> 07:37:49.100
Forward split from the defense

07:37:49.820 --> 07:37:52.820
Pinker first for the rest of Daystar up above

07:37:54.900 --> 07:38:06.380
It's been a strength of theirs really in this half as well today's start just getting

07:38:06.380 --> 07:38:09.180
these early picks, didn't do it in the last round thoughtfully enough though they won

07:38:09.180 --> 07:38:10.180
it.

07:38:10.180 --> 07:38:15.380
In fact, though the early picks haven't mattered in this game so far, in the three of the four

07:38:15.380 --> 07:38:18.380
rounds they haven't even been converted.

07:38:18.380 --> 07:38:22.580
It's this next kill I think that's actually even more important.

07:38:22.580 --> 07:38:26.420
And Bin Bin so close trying as hard as he can over towards Long Desk.

07:38:26.420 --> 07:38:28.980
And Seal gets pressured from below.

07:38:28.980 --> 07:38:32.500
Back onto the Demos for Sol's heart and Scatman.

07:38:32.500 --> 07:38:35.700
Up close Bin Bin, gonna win this and he does.

07:38:35.700 --> 07:38:37.220
Holds his composure.

07:38:37.220 --> 07:38:42.020
Now getting depth mark, very low on health, will just sprint on out, gives up the Long Desk position.

07:38:45.780 --> 07:38:48.580
I don't know a lot of time left in this round for Sol's heart.

07:38:48.580 --> 07:38:53.700
It would be on the verge of giving two rounds straight over to Daystar, and with that kill

07:38:53.700 --> 07:38:59.900
from being given to Mr. Punch, the Monty falls, and it seems as if Daystar maybe has been able

07:38:59.900 --> 07:39:05.780
to avert a crisis, there could have been 3-1 down, now there might be 3-2 up.

07:39:05.780 --> 07:39:13.220
Yeah, this round has unraveled 15 seconds on the clock, and a chance of victory here

07:39:13.220 --> 07:39:15.220
is very minuscule.

07:39:15.220 --> 07:39:24.820
I charge forward, 10 seconds, still clearing site, Scatman falls, unfortunately for Mark

07:39:24.820 --> 07:39:31.820
he follows close by, good work from Peaker, good work from Daystar and there's still another

07:39:31.820 --> 07:39:34.980
twist in this one as they take the lead.

07:39:34.980 --> 07:39:39.780
And it's two straight rounds now since the timeout that was called by Harumbe and even

07:39:39.780 --> 07:39:44.780
though they almost lost round four, they almost don't matter, it's either we or lose and they

07:39:44.780 --> 07:39:48.580
And now they're three two up going into the final round of the half basement comes calling and

07:39:49.300 --> 07:39:55.180
Souls hard felt like they were looking on pretty good track to get more than two attacking grounds

07:39:55.180 --> 07:39:58.840
They might have to just settle for that and look it still ultimately might be enough

07:39:59.380 --> 07:40:01.580
Or at the very least enough to get them

07:40:02.780 --> 07:40:08.020
Into a position where four to themselves in the second half it gets over time

07:40:08.580 --> 07:40:12.820
So I know it means we're four to half a day start put them in a

07:40:12.820 --> 07:40:20.220
A commanding lead, as a 4-2 lead may suggest, that would just kind of be job done, especially

07:40:20.220 --> 07:40:24.220
after giving up a 2-man lead.

07:40:24.220 --> 07:40:28.300
Still think a 3-3 half for Sol's heart actually does put them in a pretty good position going

07:40:28.300 --> 07:40:31.420
to the second half, so still a big round here in the sixth round.

07:40:31.420 --> 07:40:36.620
You see the vigil for the first time that gets played here on Consulate, as peek is

07:40:36.620 --> 07:40:42.460
8 and 3 doing as best as he can.

07:40:42.460 --> 07:40:46.940
across the series though are kind of interesting because it's 19 and 11 for i9 and then after that

07:40:47.740 --> 07:40:53.260
it's kind of around the 10 and 12 mark for scatman and after dch and look at daystar though

07:40:53.260 --> 07:40:56.540
the pika skill and azuki are all around that kind of 16 kill margin

07:40:58.940 --> 07:41:05.820
so somewhat reflecting that i9's brilliance is really holding up sol's heart but then if he falls

07:41:05.820 --> 07:41:10.540
a little bit away well daystar i've got the numbers there to take advantage and maybe get back into

07:41:10.540 --> 07:41:30.080
the series.

07:41:30.080 --> 07:41:35.100
So a 3-2 split from defense this time out, interestingly, Pika on the vigil is the one

07:41:35.100 --> 07:41:38.380
actually inside of garage currently as opposed to

07:41:38.380 --> 07:41:43.700
aggressing off-site, rather than getting to work on the objective, the clodstone

07:41:43.700 --> 07:41:52.820
hacking that maestro information and I could make things a little spicy, especially

07:41:52.820 --> 07:41:57.500
late round if that's not factored in, that could be to the detriment of the

07:41:57.500 --> 07:42:03.780
defense and then the impacts near the, well there are no impacts near the

07:42:03.780 --> 07:42:07.700
objective any impacts actually still in the board to deal with that is CLR's fault.

07:42:09.460 --> 07:42:11.300
I think that one's been near court as well. This is...

07:42:12.100 --> 07:42:15.220
I mean, look, the ham, but they've lost Scatman.

07:42:16.980 --> 07:42:19.380
The trading cameras were played, so I think you'd be happy to be here.

07:42:19.380 --> 07:42:20.100
It'd just be trade dynamic.

07:42:21.540 --> 07:42:27.060
If you daystar, I mean, they'd rather be 5 versus 4 up and lose a couple of cans.

07:42:27.060 --> 07:42:36.060
I mean absolutely dominated the opening close to this half, have day start 5 to 1, I mean

07:42:36.060 --> 07:42:41.300
that is a very dominant figure.

07:42:41.300 --> 07:42:45.620
Despite that though, 5 to 1, opening kill half, but 3 plants successfully possoles heart

07:42:45.620 --> 07:42:46.620
as well.

07:42:46.620 --> 07:42:50.980
There's a big battle.

07:42:50.980 --> 07:42:52.980
Pika and Mr Punch.

07:42:52.980 --> 07:42:59.980
Mr. Punch falls back and peeking maybe thinking he's gone a little bit too deep and maybe in a little bit too much of the enemy territory.

07:42:59.980 --> 07:43:03.980
And yeah, indeed, he had the right suspicion that he was getting lured into a trap.

07:43:03.980 --> 07:43:08.980
I think he realized it just ever so slightly too late, but you could almost see it in even just the character model.

07:43:08.980 --> 07:43:11.980
It was like, hang on, I've gone way too deep here.

07:43:11.980 --> 07:43:13.980
And now Sol's heart flipped it.

07:43:15.980 --> 07:43:17.980
40 seconds.

07:43:18.980 --> 07:43:20.980
Shield play, this is a bubble.

07:43:20.980 --> 07:43:23.580
I need a watch and it doesn't work out

07:43:24.340 --> 07:43:31.640
Wow, it's completely capitulated at the end there day star tape the round as we enter the roll swap timeout

07:43:50.980 --> 07:43:53.980
Get it out of your system

07:43:53.980 --> 07:43:56.980
Come back when you're older

07:43:56.980 --> 07:44:00.980
Go find a place where you can't be the victim

07:44:00.980 --> 07:44:03.980
And come back when you're older

07:44:03.980 --> 07:44:07.980
Throw a pack of storm

07:44:07.980 --> 07:44:10.980
Within your broken bones

07:44:10.980 --> 07:44:12.980
And be what I am

07:44:12.980 --> 07:44:15.980
What I am

07:44:15.980 --> 07:44:19.980
What I am

07:45:20.980 --> 07:45:45.420
So 4-2-1 for Daystar, but a very entertaining half, because as we saw quite a lot of intriguing

07:45:45.420 --> 07:45:50.780
rounds and back and forth within the rounds, rounds that maybe Soulsheart had advantages

07:45:50.780 --> 07:45:54.620
in or Daystar had advantages in and at times neither maybe being able to

07:45:55.500 --> 07:46:00.220
capitalize upon said advantages again a five to one opening kill metric in favor of

07:46:01.020 --> 07:46:04.940
Daystar really kind of set them up for success. Yeah, I didn't convert on all of them, but it just

07:46:04.940 --> 07:46:09.420
always gave them the best possibility within the rounds. So I was like clearly still having

07:46:09.420 --> 07:46:14.380
some issues on the tack, but at least this time they were able to get two rounds versus zero.

07:46:14.380 --> 07:46:21.340
Yeah, absolutely. Look, I think we walk away from that half and it feels pretty, pretty

07:46:21.340 --> 07:46:29.100
even at the moment. I think it's positives to be taken away for both sides. I think the

07:46:29.100 --> 07:46:33.300
question though for me immediately is what did they start have to offer on attack because

07:46:33.300 --> 07:46:37.100
it's all one of the good stuff, the lead heading into the half. But if you have the same teething

07:46:37.100 --> 07:46:41.060
issues and struggle here, maybe in the claim, let's say the one attacking round, well, obviously

07:46:41.060 --> 07:46:44.060
that's not going to be enough to at minimum push AT, so yeah.

07:46:46.060 --> 07:46:48.060
Still plenty of hard work ahead of them.

07:46:48.060 --> 07:46:51.060
We go top floor, straight off the rip.

07:46:51.060 --> 07:46:54.060
Bands, Warden, Solace, Grim and Ying.

07:46:55.060 --> 07:46:56.060
Freeze up, it's Chakra.

07:46:56.060 --> 07:46:58.060
It's both critical on this top floor site.

07:46:58.060 --> 07:47:00.060
You've found the Goya as well.

07:47:00.060 --> 07:47:03.060
And time management will be absolutely critical for Daystar.

07:47:05.060 --> 07:47:08.060
And what it does, you know, as I mentioned before,

07:47:08.060 --> 07:47:12.920
going into the first half, the pressure probably having to be the team on defense to

07:47:12.920 --> 07:47:16.700
get the results because last time it was so defend the side between these two

07:47:16.700 --> 07:47:20.820
teams. Well, you're in a position now for Sol's heart where you fall too down and

07:47:20.820 --> 07:47:26.860
now you're the one that has to actually be very clean on defense and Daystar, at

07:47:26.860 --> 07:47:31.420
least for maybe the first two rounds, kind of get a bit of a free swing. If it

07:47:31.420 --> 07:47:35.260
gets to like 4-4 and Daystar are clearly struggling to attack, well then maybe the

07:47:35.260 --> 07:47:38.940
pressure relieves a little bit. I mean, souls aren't at least have the first map in the bank anyway.

07:47:38.940 --> 07:47:40.260
No pun intended.

07:47:40.260 --> 07:48:08.680
it. Yeah, I wonder how aggressive souls her to wanting to contest this half of the map.

07:48:08.680 --> 07:48:18.680
Especially when you're leaning into heavy plant in all utility, the more time you do waste here, the more effective that ends up being, and there's everybody at which Daystar do get stalled out.

07:48:18.680 --> 07:48:26.680
So as I don't mind this from them, you have to be careful. You don't fall too easily.

07:48:26.680 --> 07:48:35.680
Minion does just that. He's the only advantage to Daystar, and well Mark's calling for help because he's going to be under pressure in a moment's time as well.

07:48:38.680 --> 07:48:45.640
And that's going to be a real big concern if it ends up being a situation that they start continue to keep in these open kills even going on to the attack

07:48:46.520 --> 07:48:49.700
It's one thing if it's on defense. Maybe you can kind of do the same thing

07:48:50.080 --> 07:48:55.420
Okay, Mark just caught the up on the counterfeits has been been having a really good damn on console

07:48:55.420 --> 07:48:58.220
This is a wonderful start to the half for Daystar. I

07:48:59.360 --> 07:49:04.800
Wonder if this might force time out from Solis R5 to down if they lose this it seems as if they will

07:49:05.620 --> 07:49:07.620
absolutely just torn apart

07:49:08.680 --> 07:49:15.360
They were 2-1 up and now find themselves 2-5 down.

07:49:15.360 --> 07:49:17.760
It's going to be four straight rounds for Daystar.

07:49:17.760 --> 07:49:21.680
Well, that's one way to make a statement to begin the second half.

07:49:21.680 --> 07:49:26.800
Yeah, it sure is statement made.

07:49:26.800 --> 07:49:27.800
Good map clear.

07:49:27.800 --> 07:49:32.400
Punished Solzhard for the over-aggress early and then swiftly converted.

07:49:32.400 --> 07:49:37.600
It really did then detract from a lot of that area denial and late-round play that I think

07:49:37.600 --> 07:49:44.800
Solzhard ultimately aiming for. So good identification there from Daystar, a great way to start there.

07:49:44.800 --> 07:49:49.040
Half as we look back at the replay package right now, and he'd already fallen at this point.

07:49:49.040 --> 07:49:54.240
Mark then gets caught off with timing. Rest of the defense trying to address, and nothing is

07:49:54.240 --> 07:49:58.160
really going there in terms of gunfights. And they start in that opening defense.

07:49:58.160 --> 07:50:05.200
Flawless for Daystar. I don't want to go too soon, but maybe I do back in later.

07:50:05.200 --> 07:50:07.200
I'm sorry

07:50:08.480 --> 07:50:14.580
At least got enough them to a good start here in the second half, but it can definitely be crying so it's just about taking one

07:50:18.080 --> 07:50:20.080
Attacters have located a bomb

07:50:24.000 --> 07:50:28.760
Where waits after this if required if they start can continue this

07:50:29.760 --> 07:50:31.440
onslaught on consulate

07:50:31.440 --> 07:50:38.000
So I won that one last time 7-5 it doesn't really change too much. It's still gonna be a difficult map

07:50:43.320 --> 07:50:49.440
But a three round advantage now put souls on the position where they need to be very very strong on the defense

07:50:54.920 --> 07:51:01.320
Just wanted to say though at least the on consulate compared to bank a lot more multi kills to coming from daystar

07:51:01.440 --> 07:51:07.440
Pika, Seal, Bindin, have all had a multi-kill round. None of them got any over on Bank.

07:51:08.440 --> 07:51:12.440
There's finally an open kill for Sol's heart.

07:51:13.440 --> 07:51:20.440
Charlestown Pika, who was running ramp at 10 and 4, he started to really get going as this map of Consulate has progressed.

07:51:21.440 --> 07:51:25.440
Mark was 1-7 prior to that kill.

07:51:31.440 --> 07:51:36.680
That's also how much is fine a little bit of comfort now with less attackers available as DCH

07:51:37.400 --> 07:51:41.000
We need to open up an angle towards the window actually almost been

07:51:41.760 --> 07:51:43.760
inadvertently a kill on to a zoo key

07:51:46.480 --> 07:51:48.480
Hmm

07:51:49.000 --> 07:51:52.720
So two minutes remaining on the clock and this round not looking at it

07:51:53.240 --> 07:51:54.920
quite as convincing as

07:51:54.920 --> 07:51:58.440
The last one for the attack of days sauce hard. I've done a better job

07:51:58.440 --> 07:52:01.280
but I think he's consoling for this map control,

07:52:01.280 --> 07:52:02.860
and they'll start peeling back towards

07:52:02.860 --> 07:52:04.440
this console side of the map.

07:52:05.960 --> 07:52:07.080
Can they start cut off?

07:52:07.080 --> 07:52:07.920
That's the question.

07:52:07.920 --> 07:52:10.120
It seems like they are in closing.

07:52:10.120 --> 07:52:11.280
Big fight for Mark.

07:52:12.520 --> 07:52:13.360
Is he aware?

07:52:14.520 --> 07:52:15.840
Hard right for Binbin.

07:52:15.840 --> 07:52:16.880
Flushed out.

07:52:16.880 --> 07:52:17.720
Mark wins it.

07:52:17.720 --> 07:52:19.280
Wow, that's a sharp shot.

07:52:20.800 --> 07:52:21.680
And Sol's hard.

07:52:21.680 --> 07:52:23.760
Should now go on to convert this round.

07:52:24.680 --> 07:52:27.120
Well, we say should, doesn't mean they will.

07:52:27.120 --> 07:52:29.120
Markets low, drops in towards Piano.

07:52:32.000 --> 07:52:34.400
I definitely agree with the should sentiment, but

07:52:34.880 --> 07:52:37.880
I think they start to complain that just don't give up on any of these rounds.

07:52:37.880 --> 07:52:41.200
They're being better in the clubs that had higher chances of

07:52:41.880 --> 07:52:43.600
individuals fighting multiple kills.

07:52:44.600 --> 07:52:46.440
Still a bit of time as well for them to work this out.

07:52:47.200 --> 07:52:48.600
Appetail utility available.

07:52:51.600 --> 07:52:55.520
And interesting still, a lot of that first floor presence for SawSaw.

07:52:57.120 --> 07:53:07.440
They start near you start moving quickly though. I cannot allow this to

07:53:08.480 --> 07:53:12.640
play late into the round when you're down a player desperate to find the next kill but it's

07:53:12.640 --> 07:53:17.360
going to be the next death instead. It's still goes down at the same moment so does Suzuki.

07:53:18.240 --> 07:53:22.720
Soon they play himself certainly no chance in this round and finally Solzhaar will stop the

07:53:22.720 --> 07:53:28.880
straight. It was all straight rounds to Daystar. But Solz-Hart have finally got back into the

07:53:28.880 --> 07:53:31.280
winner's seat.

07:53:31.280 --> 07:53:37.760
Yeah, it's taken a little while, but finally that streak has been broken. It was, you know,

07:53:37.760 --> 07:53:44.880
four in a row, nine to fifth would have given it Daystar the map point. Better work there,

07:53:44.880 --> 07:53:48.480
though, around the map from Solz-Hart. Mark able to win that opening duel, and then his

07:53:48.480 --> 07:53:55.280
peeled back was able to double that count. They start struggling to catch that defense on the

07:53:55.280 --> 07:54:01.440
the peeled back towards the objective. And again what I mentioned before sure second

07:54:01.440 --> 07:54:06.160
four great attack but the rest of the half could still be at a difficult grind in terms of being

07:54:06.160 --> 07:54:13.360
able to find these round wins. We'll see how they fare on the next objective as we head over to

07:54:13.360 --> 07:54:20.440
expert and we'll see a pretty trap-heavy lineup here from Sol's heart again they're

07:54:20.440 --> 07:54:24.600
gonna actually bring that to Janker and Smoke combination I wonder how they're

07:54:24.600 --> 07:54:28.720
going to look to employ Bath. It could be strong planted or potential against

07:54:28.720 --> 07:54:32.620
anything like a bench plant for instance we do see Dacer initially bringing the

07:54:32.620 --> 07:54:36.120
ace which can sometimes indicate a little bit more of a direct approach.

07:54:36.120 --> 07:54:40.360
I don't think we haven't seen one of those tanks for a little while so it'd be a pretty

07:54:40.360 --> 07:54:47.080
big call for Daystar to make that here round nine and what is it another key

07:54:47.080 --> 07:54:51.960
round but it's certainly a possibility

07:55:10.360 --> 07:55:20.040
Other Digit kills were bigger and sealed, Bimbian not far behind with N9N.

07:55:20.040 --> 07:55:23.120
Lex is back onto the Black Pit that we saw from him in the opening round on C.O.

07:55:23.120 --> 07:55:24.120
Meeting.

07:55:24.120 --> 07:55:33.160
The first time seeing this first floor expo piano, there's the punch very low and just

07:55:33.160 --> 07:55:40.160
one and eight

07:55:41.160 --> 07:55:48.160
thirty-nine EPS for Mr. Punch so far

07:55:48.160 --> 07:55:53.160
he's not really now, just needs to be sit back and when you need, when we call for your gaspives throw them out, that's your job

07:55:53.160 --> 07:55:59.160
yeah

07:55:59.160 --> 07:56:03.280
Service, so, it's a low-risk U-Tour, a critical late round.

07:56:03.280 --> 07:56:07.200
In the meantime though, they start beginning to enclose on the top floor.

07:56:08.200 --> 07:56:12.600
Still four members of this defence on said top floor.

07:56:14.800 --> 07:56:16.800
Sol's heart won't want to forfeit this too freely.

07:56:16.800 --> 07:56:18.800
They want to lean into the verve plant tomorrow.

07:56:20.680 --> 07:56:23.800
Maybe trying to force that more direct style from Daystar,

07:56:23.800 --> 07:56:26.720
but I don't really think that that is going to be the end goal.

07:56:26.720 --> 07:56:33.720
20. Pika goes searching.

07:56:33.720 --> 07:56:42.240
There's no keeping this rather composed, hoping that Sol's heart will make a mistake. They're

07:56:42.240 --> 07:56:45.680
playing on this second floor, so at some point you imagine they're going to want to retreat,

07:56:45.680 --> 07:56:50.560
can we capture them while they're retreating? BimBim will push up, that's not mine. Just

07:56:50.560 --> 07:56:54.880
blocks a bit of the vision, forces them to shoot that out. Flames for I9.

07:56:54.880 --> 07:57:01.880
Ironic onto the chain cut.

07:57:01.880 --> 07:57:09.040
Ceil's going to walk back out and more flames onto I9 as well.

07:57:09.040 --> 07:57:12.080
This is now allowed Azuki to go for the plant inside the expo.

07:57:12.080 --> 07:57:14.560
He's just gone completely unnoticed.

07:57:14.560 --> 07:57:16.000
No one's going to be able to stop him.

07:57:16.000 --> 07:57:17.000
Plant will be successful.

07:57:17.000 --> 07:57:21.080
Mr. Punch was able to get the kill, but he lost another teammate.

07:57:21.080 --> 07:57:23.920
It's only he and Scatman that remain up for Sol's hardest.

07:57:23.920 --> 07:57:28.640
Daystar now on the verge of securing three map points.

07:57:28.640 --> 07:57:33.360
Sparring a big clutch, which is not gonna come from Mr. Punch.

07:57:33.360 --> 07:57:38.320
Scatman in 1v3 with a time expiring, lovely headshot onto Pika.

07:57:38.320 --> 07:57:42.040
But so much more work needs to be done with both players up above.

07:57:42.040 --> 07:57:44.520
And with the floorboards showing his possession,

07:57:44.520 --> 07:57:48.080
Daystar have got a six to three lead on Consulate.

07:57:48.080 --> 07:57:58.480
Yeah, they buy back really, really clean work there, Sol's heart, their win cons and their

07:57:58.480 --> 07:58:00.720
win opportunities in that round.

07:58:00.720 --> 07:58:04.600
They eroded pretty quickly, they started a good job to snap into action when they found

07:58:04.600 --> 07:58:10.600
that particular trigger point on the top floor and then the beauty of being able to exploit

07:58:10.600 --> 07:58:17.040
that was once a plant goes down they can use the very vert intended to deny it so they

07:58:17.040 --> 07:58:24.640
to play in the post. So good work from Daystar. Three opportunities to close this one out in

07:58:24.640 --> 07:58:32.960
regulation. It feels like we might be calling. In the last stage attempt to keep this map

07:58:32.960 --> 07:58:38.520
alive though souls heart will call their attack timeout. Yeah, it's a little too little too

07:58:38.520 --> 07:58:42.320
late though. That's the thing. I mean, the beauty of winning out on bank means that they

07:58:42.320 --> 07:58:47.160
they had, you know, at least a bit of breathing room coming into Consulate, but they chose

07:58:47.160 --> 07:58:52.840
this map. They thought that they could perform a little bit better than last time. So far

07:58:52.840 --> 07:58:56.720
as it seems, it's actually proven to be a little bit worse than last time. Harambe looks

07:58:56.720 --> 07:59:01.880
pretty composed. It's just probably the words of, alright, you guys are doing well, just

07:59:01.880 --> 07:59:07.000
focus on this. I'm not showing too much emotion.

07:59:07.000 --> 07:59:15.480
Look, I'm not a lit reader, but I'm pretty sure it's just a bunch of, at the end, let's

07:59:15.480 --> 07:59:20.640
go, come on, you got this sort of chat there from Harambe as they end the tactical time

07:59:20.640 --> 07:59:21.640
out for Sol's heart.

07:59:21.640 --> 07:59:24.320
Of course, Harambe does get to talk as well as the Bay Star.

07:59:24.320 --> 07:59:29.200
Yeah, look, I mean, it's been Daystar's map well and truly, all of the numbers suggest

07:59:29.200 --> 07:59:31.720
it.

07:59:31.720 --> 07:59:38.480
And funnily enough, if this were to end 7-3, it'd be the most one-sided map between these

07:59:38.480 --> 07:59:43.080
two teams across the two-series plate here in kickoff and...

07:59:43.080 --> 07:59:50.560
I'm really afraid there's a spanner in the works going into there.

07:59:50.560 --> 07:59:53.560
That's also how long defense certainly had the capabilities out of the time out to go

07:59:53.560 --> 07:59:54.560
on the run.

07:59:54.560 --> 08:00:00.560
Absolutely wouldn't discount them from being able to still force overtime from this position.

08:00:00.560 --> 08:00:02.560
And as it stands, must now be perfect.

08:00:08.560 --> 08:00:16.560
Absolutely, it feels like Daystar has just been able to find something here in this second map.

08:00:16.560 --> 08:00:20.560
Making things very interesting. It's going to be a long day for them.

08:00:20.560 --> 08:00:27.800
Sol's heart, can they show a little bit of fight top floor, good opportunity to respond

08:00:27.800 --> 08:00:32.920
to and keep this day star attack honest.

08:00:32.920 --> 08:00:36.360
Speaking of the attack, we're going to see the brava deploy once more, that'll be good

08:00:36.360 --> 08:00:43.400
counter play into the milusi and the double BPC and off of here from defense.

08:00:43.400 --> 08:00:47.320
The lineup here, there is maybe an off chance that they go for something more direct than

08:00:47.320 --> 08:00:52.840
that they can find the exterior, but we've been a long shot at this point.

08:00:52.840 --> 08:00:56.840
Matt Cluess should be the name of the game.

08:00:56.840 --> 08:01:19.680
So with the capitol no longer available to see a meeting which is where they start one

08:01:19.680 --> 08:01:30.400
out back in the seventh round they bring the brava instead minute gone by so far

08:01:30.400 --> 08:01:36.360
a lot really has transpired except the bin bin into a copy

08:01:39.280 --> 08:01:43.160
I know I'm showing a little aggression here towards the bottom of server stairs

08:01:43.160 --> 08:01:46.760
and actually he's going for a bit of a walk about bin bin takes a big chunk of

08:01:46.760 --> 08:01:52.260
damage and I now in towards Lobby

08:01:52.760 --> 08:01:58.300
I mean for I9's standards he's been a little quiet so far on Consulate maybe

08:01:58.300 --> 08:02:07.820
came to get noisy maybe as they start continue to chip away at this map

08:02:07.820 --> 08:02:15.020
control and try to set themselves up for a map winning play Binbin's taken a

08:02:15.020 --> 08:02:21.900
chunk of damage, but it's critically valued his life.

08:02:21.900 --> 08:02:25.900
Sol's heart now will start to deploy this denied utility.

08:02:25.900 --> 08:02:30.700
First cast made for Mr. Punch, pretty shallow though, over towards Vendy, maybe in early

08:02:30.700 --> 08:02:36.500
anticipation all of that pushed through, but for now, Daystar will be patient.

08:02:36.500 --> 08:02:39.700
All smokes now to be laid.

08:02:39.700 --> 08:02:43.700
The bin beam gets caught.

08:02:43.700 --> 08:02:46.700
Good start for Sol's heart. 40 seconds down on the clock.

08:02:46.700 --> 08:02:50.700
And his days start to enter recovery mode.

08:02:50.700 --> 08:02:56.700
He did recover very quickly as C.O.L.T. then catches I.9 trying to push back up server stairs.

08:02:56.700 --> 08:02:59.700
No impact from the Sol's heart. Superstar.

08:02:59.700 --> 08:03:03.700
DCH got one, but Suflay was in a good position towards default.

08:03:03.700 --> 08:03:07.700
He'll get pushed out by that gas pipe. That was the last one that Mr. Punch had.

08:03:07.700 --> 08:03:15.200
So default now up a plantable position, if Daystar want that, Stuflade will go for the plant, Pika can then hold the cover.

08:03:15.700 --> 08:03:19.200
And that's the way that it's going to be set up heading into last 10 seconds of this round.

08:03:19.200 --> 08:03:24.200
There's nothing that they've got to be able to deny this from distance and so Pika is set up perfectly

08:03:24.200 --> 08:03:27.200
and Daystar will take the map of Consulate.

08:03:28.200 --> 08:03:35.700
They do it for the second time straight against Sol's heart, who will now be questioning their decision to choose that map.

08:03:35.700 --> 08:03:40.500
It all comes down to Lair. One more map to decide these two teams.

08:05:35.700 --> 08:05:37.700
I

08:08:05.700 --> 08:08:12.700
I'll be here to meet you, my love, I'll be here to meet you

08:08:12.700 --> 08:08:17.700
Yeah, you're right

08:08:17.700 --> 08:08:22.700
Tell me everything I need

08:08:24.700 --> 08:08:32.700
Yes, my, you're my light, yeah

08:09:02.700 --> 08:09:07.700
Hmm, it's different from not letting go

08:09:08.700 --> 08:09:12.700
Even if it's the last day, let's end it

08:09:13.700 --> 08:09:16.700
Hold my hand

08:09:18.700 --> 08:09:22.700
It's a little painful, but it's not too bad

08:09:23.700 --> 08:09:25.700
I love you a little bit

08:09:25.700 --> 08:09:27.700
Yeah!

08:09:27.700 --> 08:09:30.700
You're right!

08:09:30.700 --> 08:09:35.700
Tell me everything I need

08:09:35.700 --> 08:09:37.700
Everything I need

08:09:37.700 --> 08:09:39.700
Smile!

08:09:39.700 --> 08:09:45.700
Why don't you open your eyes?

08:09:45.700 --> 08:09:47.700
Yeah!

08:09:47.700 --> 08:09:51.700
Time for no!

08:09:51.700 --> 08:09:53.000
Dane

08:10:10.260 --> 08:10:12.680
Toketekuyo wakeni

08:10:12.860 --> 08:10:17.000
Kure ga saigo no negai me

08:10:17.000 --> 08:10:17.820
Let's go!

08:10:51.700 --> 08:10:53.400
Cause you're watching me

08:10:53.400 --> 08:10:57.700
This is the last day of my life

08:10:57.700 --> 08:10:58.700
What the hell?

08:10:58.700 --> 08:11:01.400
Who is going to believe that I

08:11:01.400 --> 08:11:06.000
You're the only one I want to be with

08:11:06.000 --> 08:11:06.700
Let's go

08:11:36.700 --> 08:11:38.700
I got it

08:11:38.700 --> 08:11:40.700
I can't take you

08:11:40.700 --> 08:11:42.700
I can't leave

08:11:42.700 --> 08:11:44.700
This is the last wish

08:11:44.700 --> 08:11:46.700
Wait

08:11:46.700 --> 08:11:48.700
I don't care if I'm going to lose

08:11:48.700 --> 08:11:50.700
I don't want to see you

08:11:50.700 --> 08:11:52.700
I don't want to see you

08:11:52.700 --> 08:11:54.700
I don't want to see you

08:11:54.700 --> 08:11:56.700
The lost voice

08:11:56.700 --> 08:11:58.700
I was born in the town

08:11:58.700 --> 08:12:00.700
The person who makes the smile

08:12:00.700 --> 08:12:02.700
I'm going to be far away

08:12:02.700 --> 08:12:04.700
The distance between us

08:12:04.700 --> 08:12:10.700
Sweet, even if it's real, I'll let you say it tonight.

08:13:04.700 --> 08:13:11.700
I

08:13:11.700 --> 08:13:14.700
I

08:13:14.700 --> 08:13:18.700
I

08:13:18.700 --> 08:13:22.700
I

08:13:22.700 --> 08:13:27.700
I

08:13:27.700 --> 08:13:31.700
I

08:14:31.700 --> 08:14:50.980
So all three maps required in this low bracket semi-final as DASA and Solzha can not be separated

08:14:50.980 --> 08:14:56.620
each taking each other's map pickers Solzha thinking that they could rectify what happened

08:14:56.620 --> 08:15:01.620
last time I console it, well, no matter what the fuck it is, it actually got worse.

08:15:01.620 --> 08:15:06.620
Yeah, they're going for a bit of a rude awakening over the course of this series.

08:15:06.620 --> 08:15:10.620
Look, I think there are certainly moments of competitiveness shared between the two,

08:15:10.620 --> 08:15:15.620
but it was really shortly of Daystar overall having the edge.

08:15:15.620 --> 08:15:18.620
That was an overall in every facet of the game.

08:15:18.620 --> 08:15:23.620
I think most notably, Soulsheart actually got the open kill in the last three rounds.

08:15:23.620 --> 08:15:28.340
inverted one of those opportunities, but then Solzheim crossed the board while while round.

08:15:28.340 --> 08:15:33.940
A more while round, if CLP could bin bin, absolutely popping off on Collins 15-12-11

08:15:33.940 --> 08:15:37.140
respectively, those guys were hard hitting and unfortunately Solzheim didn't have that

08:15:37.140 --> 08:15:42.940
same depth on their side, it proved costly and as you can kind of see, I don't have to

08:15:42.940 --> 08:15:47.380
spell it out, see the numbers on the page reflect it, it ultimately ended up being pretty

08:15:47.380 --> 08:15:51.860
one sided and that has rekindled my faith that they start to become a winner in this

08:15:51.860 --> 08:15:58.780
Yeah, I certainly has rekindled it, but again, as I was probably thinking coming into Consulate

08:15:58.780 --> 08:16:02.140
that I wouldn't count Daystar out, I'm certainly not counting our Heidateam going into the

08:16:02.140 --> 08:16:06.660
last map. I think this is the genuine 50-50 heading into Lair and no better reference

08:16:06.660 --> 08:16:10.980
point was Losson when they played it being a 7-5, right? There's every world in which

08:16:10.980 --> 08:16:16.020
this could go OT, hard to split them. The matter of the fact is, one of them, their

08:16:16.020 --> 08:16:21.020
timing kickoff will come to an end at the conclusion of Lair. For the other, they progress

08:16:21.020 --> 08:16:27.340
to an all-important lower final next week against Orchard for a potential spot at the Major.

08:16:27.340 --> 08:16:32.140
Let's be honest, both of these two teams could probably beat Orchard. I'm not saying that they

08:16:32.140 --> 08:16:37.260
would go in his favourites, Gus, but they start all soul-side. You wouldn't be surprised to see

08:16:37.260 --> 08:16:41.260
either of these two at the Major. The reality is that one of them definitely can't go.

08:16:43.820 --> 08:16:48.380
No, I certainly agree. It's going to be bitterly disappointing for the teams that do eventually

08:16:48.380 --> 08:16:55.660
go on and miss out and no exception will be the team that loses out of this one as we jump in

08:16:55.660 --> 08:17:01.980
they start defense for lair and i don't want to get i don't want to get quoted but i'm fairly

08:17:01.980 --> 08:17:07.020
certain that given they've uh had the the amount of differential advantage that has been their

08:17:07.020 --> 08:17:12.540
selection of choice and that makes perfect sense for a map like lair and the bands played out as

08:17:12.540 --> 08:17:15.340
Grim Cap to Chenka and Bandit.

08:17:18.540 --> 08:17:20.940
So Daystar will begin on defense.

08:17:20.940 --> 08:17:25.340
So looking at some of the numbers from last time out, which I mean, I guess in some ways,

08:17:25.340 --> 08:17:30.220
what we saw from console last time ended up painting a pretty similar picture

08:17:31.180 --> 08:17:36.220
in terms of lineup composition and even almost the same results in for last time, 7-3 this time.

08:17:36.220 --> 08:17:41.980
So on land, it was 7-5. It was the defense of Daystar that probably let them down a little bit.

08:17:41.980 --> 08:17:47.520
It was a 3-3 first half and that kind of opened the door then for Sol's heart and they ended up getting up in there

08:17:47.620 --> 08:17:51.460
Second half on defense. It's three straight. So they took a six three lead

08:17:51.460 --> 08:17:55.340
They start kind of brought it back brought it back to six five and then

08:17:56.020 --> 08:17:58.720
Unfortunately, I nine did I nine things in the last round

08:17:59.680 --> 08:18:03.480
So for me, it's yeah, they start what if they learn from last time on layer?

08:18:03.480 --> 08:18:08.280
What can they do a little bit differently? Yeah, master and R6 probably you won't want to change up

08:18:08.840 --> 08:18:10.840
you would imagine all too much but

08:18:10.840 --> 08:18:17.340
Based on the bands taking away the Dachanka, they don't have access to that now. They had access to it last time

08:18:17.460 --> 08:18:22.940
So last time the bands from Sol's Heart, at least the first two, were the Bandit and the Smoke

08:18:23.100 --> 08:18:27.840
So you're kind of replacing the Dachanka for the Smoke, so Binbin will play that role

08:18:28.340 --> 08:18:31.340
And what on this site where they had actually the worst issues done?

08:18:31.340 --> 08:18:33.340
The master and arctic fight

08:18:33.840 --> 08:18:36.840
They actually didn't want to be...

08:18:40.840 --> 08:18:58.280
Let's lock in then for this first round.

08:18:58.280 --> 08:19:02.920
I think Soltar will be particularly eager to leverage the glas in this round.

08:19:02.920 --> 08:19:05.520
We know how powerful he can be at times.

08:19:05.520 --> 08:19:11.920
I'm thinking about the positions that he's able to exploit, whether that be a more so

08:19:11.920 --> 08:19:16.680
late round for the plant coverage or even the immediate control over the wardops, it's

08:19:16.680 --> 08:19:18.180
pretty versatile.

08:19:18.180 --> 08:19:22.240
They must as well not to be discounted and DCH will start his march through Warehouse,

08:19:22.240 --> 08:19:28.360
or put him either through Blue Stairs rather than up through Armory, and then he'll be

08:19:28.360 --> 08:19:33.080
quite critical late round in contesting some of the anchor points here from the defense.

08:19:33.080 --> 08:19:37.360
If they start interestingly doing elect to bring the his army despite being available

08:19:37.360 --> 08:19:39.360
We know she's pretty popular on this side

08:19:40.280 --> 08:19:43.060
I'm also relying on actual the hard breach denial

08:19:43.720 --> 08:19:45.720
with the kite and

08:19:45.720 --> 08:19:47.320
tube around available

08:19:47.320 --> 08:19:49.560
It's giving a bit of a grim pretty place without the

08:19:50.360 --> 08:19:55.480
Start of this round has played out making this hard breach a challenge for souls heart

08:19:57.240 --> 08:20:01.560
Well, let us end up. Okay, this is the punch though ready for it

08:20:03.080 --> 08:20:09.580
Can a man get rid of seal and more concern for daystar on this top floor?

08:20:09.580 --> 08:20:13.080
Again, last time not winning it once.

08:20:13.080 --> 08:20:22.080
Which typically, it should be the other way around and not losing it once if you really want to have success defensively on land.

08:20:22.080 --> 08:20:27.580
This is Urki in a tough position, that's just been absolutely torn to shreds. This is a bad start for daystar.

08:20:27.580 --> 08:20:32.080
This is not what you want. At least it's not flawless, but in the grand scheme of things that's irrelevant.

08:20:32.080 --> 08:20:34.880
It means nothing whether it's four alive or five alive

08:20:35.040 --> 08:20:39.840
It's souls heart that due to day start what they did last time on this map and they absolutely

08:20:40.720 --> 08:20:43.920
Decimate them on master and R6. Yeah, that was a

08:20:44.720 --> 08:20:49.540
Oh, that was a pretty wild round. Oh, it really did feel like they start had a strong advantage at the beginning

08:20:50.120 --> 08:20:53.540
Good combo of the two brown the Coyote main breach. They had that under control

08:20:53.540 --> 08:20:58.840
But unfortunately they kind of left their backside exposed and souls. I didn't hesitate

08:20:58.840 --> 08:21:04.680
hesitate, they marched forward, charged through mezz, and then they start cool and play catch-up

08:21:04.680 --> 08:21:11.800
over the course of that round. So, a disappointing start to their defense. Basement has clearly

08:21:11.800 --> 08:21:14.280
been their second choice and we'll head there now.

08:21:14.280 --> 08:21:17.280
Defenders, protect your bombs from being diffused by attackers.

08:21:17.280 --> 08:21:22.440
That's a lot of days I've been in the series. Like, it's actually, I feel very fortunate

08:21:22.440 --> 08:21:26.600
that they're able to kind of reference back to the series that played out last time between

08:21:26.600 --> 08:21:33.260
Obviously, Bank wasn't in that series, but it being a 7-5 in this one, they matched what

08:21:33.260 --> 08:21:34.260
happened last time.

08:21:34.260 --> 08:21:40.220
Clearly, there's not a lot of difference between the two teams, but it just seems like based

08:21:40.220 --> 08:21:44.100
on that series and kind of where we're at here, it's also had to do kind of have the

08:21:44.100 --> 08:21:50.540
edge for the Consulate Map being the one separating factor.

08:21:50.540 --> 08:21:55.740
Basement last time was much better, at least for Daystar, where they were able to win it

08:21:55.740 --> 08:22:02.420
successfully both attempts they very much struggled in the opening kill

08:22:02.420 --> 08:22:07.620
department on the map of lair which is in contrast to consulate so for whatever

08:22:07.620 --> 08:22:11.280
reason consulate is just a really good map for day stuff they get the opening

08:22:11.280 --> 08:22:15.300
kills they they're pretty good when it comes to defense they can certainly get

08:22:15.300 --> 08:22:20.500
the attacking grounds but on bank all the open kills souls heart and last time

08:22:20.500 --> 08:22:24.500
on there all the opening kills soles hard

08:22:27.060 --> 08:22:30.380
it has to change quickly because the first thing you got to win this site

08:22:30.380 --> 08:22:33.040
because if you lose this site well then the confidence is going in the bin

08:22:33.040 --> 08:22:37.100
because then you're not even getting the the one thing that you actually got

08:22:37.100 --> 08:22:40.500
successfully to wear for you last time

08:22:41.380 --> 08:22:46.980
you know we tend to agree we'll see how they look to play out this round it's

08:22:46.980 --> 08:22:53.100
It's looking like a pretty simple 4-1 split, the single everywhere is blue stairs, it's

08:22:53.100 --> 08:22:59.960
pretty old school on this side but it's quite reliable and relatively low risk and shouldn't

08:22:59.960 --> 08:23:07.500
leave maybe the big holes to exploit that we kind of saw last time out on that top floor.

08:23:07.500 --> 08:23:14.160
Early contest over toward Warehouse, with the Goyo in support they are now able to ship

08:23:14.160 --> 08:23:23.040
away at that. And it's likely going to force a pivot from this attacking pattern. Mr. Puncher

08:23:23.040 --> 08:23:31.040
will make his way over towards Breach. And this blue says I'll now reveal it. So Aynan

08:23:31.040 --> 08:23:36.560
can relay that. But there's not really a ton that Assault Sight can directly do about that

08:23:36.560 --> 08:23:40.720
at the moment. Azuki will likely go pretty uncontested at least at this portion of the

08:23:40.720 --> 08:23:46.720
round. Elsewhere, Pico has been targeted by the death mark on the Demos.

08:23:46.720 --> 08:23:52.720
He's very, very aggressive inside of Warehouse, and Sol's hard at trying to hunt him down.

08:23:58.720 --> 08:24:01.720
Mr. Punch might just lose his patience here and go for a swing.

08:24:01.720 --> 08:24:04.720
There were Michael and Pico, the one who pushed forward.

08:24:04.720 --> 08:24:06.720
Good trade from Mark.

08:24:06.720 --> 08:24:10.480
Keep this a contest for Sol's Heart, but stay stuck now with the advantage.

08:24:10.480 --> 08:24:11.480
Reloading!

08:24:14.120 --> 08:24:18.680
Still, three gaspapes available as well for Azuki, Razorbloom, Shell, Placed by Binbin

08:24:18.680 --> 08:24:22.240
late in the round two, may get missed by Sol's Heart.

08:24:22.240 --> 08:24:25.080
Hanai, desperately searching for a buff, but is eventually going to have to push his

08:24:25.080 --> 08:24:26.320
way down the yellow stairs.

08:24:26.320 --> 08:24:29.960
Deathmarks are available for Scatman, opting not to use them right now.

08:24:29.960 --> 08:24:35.280
Doesn't want to probably reveal his prone position towards Missile.

08:24:35.280 --> 08:24:39.960
gather with I-9 he's activated the radar triple ping on the bin bin souffle and seal

08:24:39.960 --> 08:24:45.480
Gragren had thrown out the Scatman pushes forward into that razor bloom that was placed late by bin bin

08:24:46.840 --> 08:24:52.800
Mark coming through lockers big kill from I-9 he got the second one as well Scatman just got the front row view

08:24:52.800 --> 08:24:59.400
of what I-9 can do best but he needs two more can't get that one onto a Zuki and Daystar do solidify the second round

08:24:59.400 --> 08:25:06.840
Yeah, better there from Daystar. I love that initial hold over towards Warehouse. It was

08:25:06.840 --> 08:25:11.440
pretty aggressive and there was almost an opportunity for Solzhaar to actually break

08:25:11.440 --> 08:25:17.120
it down quite cleanly, but there's some big moments there from Daystar, able to hit some

08:25:17.120 --> 08:25:23.000
key, key fights and some key shots. Those landed, decided to break things down. The

08:25:23.000 --> 08:25:28.560
second wave of the attack wasn't all that bad either though from Solzhaar. Mr. Pusher

08:25:28.560 --> 08:25:34.160
slam he could do a phenomenal job over towards where he has to find kills or find that kill

08:25:34.160 --> 08:25:39.200
but also value his life as I mentioned the second wave is still pretty deadly but the back line

08:25:40.000 --> 08:25:47.280
more fortified by day start go on to win that round it's funks to follow

08:25:47.280 --> 08:25:48.280
Hello?

08:25:48.280 --> 08:25:56.280
The elder sign is pointing towards this being a very, very close look.

08:25:56.280 --> 08:26:04.280
Oh, the issues top floor, I mean, you're just then giving too many rounds over to Sol's

08:26:04.280 --> 08:26:06.440
heart that they probably shouldn't be getting.

08:26:06.440 --> 08:26:12.720
It's kind of an intriguing development, really, for those guys on this map, how they are just

08:26:12.720 --> 08:26:16.280
so susceptible on what is the strongest site defensively.

08:26:16.280 --> 08:26:22.160
Otherwise, if they had actually worked out Master in R6, well, that might be the difference.

08:26:22.160 --> 08:26:25.000
You lose that last time 7-5.

08:26:25.000 --> 08:26:28.240
That's the only side you could have just flipped around the other way and you probably win

08:26:28.240 --> 08:26:29.240
the map.

08:26:29.240 --> 08:26:33.120
It has to happen that they obviously don't seem confident.

08:26:33.120 --> 08:26:37.240
If they're going bunks and briefing over Master in R6, there's a lack of confidence there

08:26:37.240 --> 08:26:42.000
in the team about their ability to win that side.

08:26:42.000 --> 08:26:46.840
Now they might want to just wait until they can get an extra band.

08:26:46.840 --> 08:26:49.040
What that may be I'm not sure.

08:26:49.040 --> 08:26:50.120
Do you take away the glass?

08:26:50.120 --> 08:26:51.280
Do you take away the damos?

08:26:51.280 --> 08:26:54.600
The damos is going to be more utilized across all three sites.

08:26:54.600 --> 08:26:59.720
The glass may be though a strength at least on Master and our Sith's.

08:26:59.720 --> 08:27:00.720
So that's going to be interesting.

08:27:00.720 --> 08:27:03.720
So therefore I don't hate the idea of just going from briefing now.

08:27:03.720 --> 08:27:04.720
We get an extra band in.

08:27:04.720 --> 08:27:05.960
Yes, we'll lose one.

08:27:05.960 --> 08:27:22.880
And I would imagine the smoke.

08:27:22.880 --> 08:27:26.640
This round really should be determined by the final 45 seconds if it's also likely to get

08:27:26.640 --> 08:27:28.600
themselves in an execute position.

08:27:28.600 --> 08:27:36.320
So Daystar seemingly are eager to maybe disrupt that.

08:27:36.320 --> 08:27:40.680
Some teams do opt to have a single anchor down below on the objective as they start

08:27:40.680 --> 08:27:44.680
going for the opposite approach.

08:27:44.680 --> 08:27:49.440
All five members second floor are fully invested in being able to deny the plant attempt from

08:27:49.440 --> 08:27:50.440
above.

08:27:50.440 --> 08:27:56.840
They do have the solace and so SEAL has a very critical job here in making sure that

08:27:56.840 --> 08:27:59.240
They know if and when the plant goes down.

08:28:02.000 --> 08:28:03.360
Probably just my attempt there, but...

08:28:04.800 --> 08:28:05.520
There's a stray.

08:28:05.960 --> 08:28:07.120
Maybe try to keep this...

08:28:07.480 --> 08:28:08.480
Sol's at bay.

08:28:10.480 --> 08:28:12.760
Unless he'll play a very safe position at the moment.

08:28:13.360 --> 08:28:14.760
He's got, he's prompted to drop.

08:28:16.240 --> 08:28:17.440
Since he's still deployed,

08:28:17.920 --> 08:28:20.920
and Sol's heart will, in a moment's time, start thinking about this plant.

08:28:23.480 --> 08:28:24.440
60 seconds left.

08:28:24.800 --> 08:28:25.760
RU's go out.

08:28:26.840 --> 08:28:34.240
still no real contact and and that's typically unlike this series

08:28:34.240 --> 08:28:38.300
Sufley cooking up here has got double griswold mines for the double push-off

08:28:38.300 --> 08:28:41.480
spots the Monty walking through maybe has lost him in the smoke though Mr.

08:28:41.480 --> 08:28:44.840
Punks just kept on going Mr. Punks getting tagged up he's gonna commit to it

08:28:44.840 --> 08:28:47.680
but it's the night yourself a Mizuki that is able to connect open a kill for

08:28:47.680 --> 08:28:52.000
Daystar rush through the smoke a well-placed peek up the rush through

08:28:52.000 --> 08:28:57.460
is so far unsuccessful for Sol's heart. I mean they've just absolutely played

08:28:57.460 --> 08:29:00.540
into the strength of the operators that they have especially with the Solus,

08:29:00.540 --> 08:29:05.300
the utility that was still remaining. And Sol's heart just kind of went for it and

08:29:05.300 --> 08:29:11.060
hoped that maybe the SENS RAUs would work out. Just don't see a way back into

08:29:11.060 --> 08:29:14.820
this round for Scout, Man and TCH. His face start will take the lead now on

08:29:14.820 --> 08:29:20.380
there. But what comes next is the big round because they're going Master and R6.

08:29:20.380 --> 08:29:26.140
The site that they've still not been able to beat souls are on defensively

08:29:29.500 --> 08:29:31.500
Yeah, certainly so

08:29:32.900 --> 08:29:36.800
Yeah, this big this next round does feel massive

08:29:37.660 --> 08:29:42.140
If they start can build a streak of three straight that souls harder under the pump

08:29:43.180 --> 08:29:46.100
Last time out though. They started did leave some big

08:29:46.100 --> 08:29:51.700
vulnerabilities to that defense that Sol's heart were able to exploit.

08:29:51.700 --> 08:29:56.220
Well, I backed them in to be the kind of team that would know that pretty quickly

08:29:56.220 --> 08:29:59.100
themselves and then be able to implement the system to prevent that last time.

08:29:59.100 --> 08:30:03.620
Of course on that top four defense they let's mess super exposed, a lot of

08:30:03.620 --> 08:30:07.340
deep push and there's a bit of a mess. I'll repeat the package of that last round.

08:30:07.340 --> 08:30:12.180
They committed five above for the majority of the round, P could drop to late.

08:30:12.180 --> 08:30:19.100
I would have levied the souls for good information and unfortunately for souls heart the player

08:30:19.100 --> 08:30:25.780
just did not work out and able to translate that map control into water plant which to

08:30:25.780 --> 08:30:28.540
be fair can be very tricky on that site.

08:30:28.540 --> 08:30:33.340
The top floor all focus this feels like a massive round in the context of the map and

08:30:33.340 --> 08:30:34.340
therefore the series.

08:30:34.340 --> 08:30:46.320
3 from 3 on the opening kill conversions, it's maybe something that day-star needs to try

08:30:46.320 --> 08:30:47.320
and look for.

08:30:47.320 --> 08:30:52.860
Maybe you don't just play 5 site, maybe you do try and get something in terms of a roam

08:30:52.860 --> 08:30:57.020
even if it's just one individual, maybe lurking basement, it doesn't seem like they're going

08:30:57.020 --> 08:31:03.340
to play out that way.

08:31:03.340 --> 08:31:09.020
I'm not too surprised by the glass band as I spoke about it before but I do feel like the Daemos is

08:31:09.500 --> 08:31:15.660
More a bit effective band for the half as a whole, you know, like the glass is probably only going to get played on this top floor

08:31:17.100 --> 08:31:23.500
And we see a lot of teams can usually deal with it nicely and you do actually still have the smoke available, which is a good counter

08:31:28.140 --> 08:31:32.540
And considering they're not sending anyone on the first floor, well the Daemos is just going to have the license again

08:31:32.540 --> 08:31:36.580
So I'm still somewhat worried the day start based on the history of them on the site

08:31:40.540 --> 08:31:44.380
Yeah, yeah, I'm a little concerned as well, but wait and see

08:31:47.860 --> 08:31:52.860
Consoles hard find a weakness to exploit this time out

08:31:54.900 --> 08:32:00.260
I mean early signs indicating towards a shape up with a monty over towards skybridge and maybe indicative the arsex room is

08:32:00.260 --> 08:32:08.740
the plan point to finalize this attack as opposed to Ops across and with

08:32:08.740 --> 08:32:12.220
silence on that side of the map at the moment it should be relayed by day stuff

08:32:12.220 --> 08:32:17.420
pretty quickly here that it's gonna be a nice excite here the rest of the team is

08:32:17.420 --> 08:32:27.700
currently posturing all attention now over towards the likes of storage

08:32:27.700 --> 08:32:32.980
and the return is the hard one for the YouTube fans onto the banchees here from

08:32:32.980 --> 08:32:35.820
some plate first pick to pick up that's a big one

08:32:35.820 --> 08:32:41.540
Clark falls advantage day start yeah a massive pick for them and as I said

08:32:41.540 --> 08:32:45.340
before so far all the rounds we get the open kill you convert so far on this map

08:32:45.340 --> 08:32:49.620
of where and it allows them to just fully focus on side defense but there's

08:32:49.620 --> 08:32:53.380
the pressure from Stapman like I mentioned earlier you add that in with

08:32:53.380 --> 08:32:59.140
what the fuck can do, and they get rewarded. That first floor pressure nets Sol's heart a big kill.

08:33:00.020 --> 08:33:04.100
You don't really need Mark for the executing towards site. Not that you really need Sufla

08:33:04.100 --> 08:33:09.220
either, but it brings it back to a 4v4 negating the impact of that opening kill.

08:33:11.460 --> 08:33:17.700
60 seconds left, and Sol's heart still backing in that first floor pressure to get them rewarded,

08:33:17.700 --> 08:33:24.000
They do go rewarded and this allows for mr. Punch to start poking your product his way towards the site

08:33:28.920 --> 08:33:35.300
And 40 seconds I know with the fears of shots don't quite land but eventually it's like a peek at that

08:33:36.740 --> 08:33:41.940
It's just walked into it like he's still firing you just could have easily stayed tucked in behind

08:33:41.940 --> 08:33:46.020
I don't know if it was a sense of pressure or panic the picket just gives his life away

08:33:46.020 --> 08:33:53.140
Because he came towards R6 able to at least no longer allow I9 to do his thing in this

08:33:53.140 --> 08:33:55.260
fourth round as the time starts to expire.

08:33:55.260 --> 08:34:00.020
Now I'm expecting it to be probably Scatman as he pushes deep into R6 with a kit, they

08:34:00.020 --> 08:34:01.020
lose VCH.

08:34:01.020 --> 08:34:05.820
Mr. Punch needs to stay up, but they've lost Scatman as well so he has to go pistol five

08:34:05.820 --> 08:34:06.820
seconds.

08:34:06.820 --> 08:34:10.380
You can't go for the plant at this point, there's not enough time remaining, up close,

08:34:10.380 --> 08:34:12.740
no time to even get the kills.

08:34:12.740 --> 08:34:19.140
Daystar that finally went out on the top floor of there is that a circuit breaker for this team

08:34:19.140 --> 08:34:21.140
They take a three to one lead

08:34:21.920 --> 08:34:23.360
for

08:34:23.360 --> 08:34:30.160
It felt like it was once again going to go the way of their opposition, but they were able to lock in late in the round

08:34:31.020 --> 08:34:34.220
Just do enough to sustain the pressure required to win out that round

08:34:35.420 --> 08:34:37.420
And so with that a 3-1

08:34:37.420 --> 08:34:40.700
one score line. It's a big round to win,

08:34:40.700 --> 08:34:44.260
finding success on the reattempt of that objective.

08:34:45.760 --> 08:34:47.000
Sol's heart now.

08:34:48.420 --> 08:34:50.420
Left to scramble a little bit.

08:34:50.420 --> 08:34:52.100
It's basement to follow.

08:34:53.600 --> 08:34:55.700
Do they have what it takes to break this momentum

08:34:55.700 --> 08:34:57.420
that's now been built by Daystar?

08:34:57.420 --> 08:34:59.900
Again, it's three straight of the back of three opening kills.

08:35:00.460 --> 08:35:03.300
Attackers need to locate and defuse as many bombs as they can.

08:35:03.300 --> 08:35:04.800
Some of the key players on the side of Daystar

08:35:04.800 --> 08:35:05.800
really starting to come alive.

08:35:05.800 --> 08:35:12.600
Pika Azugi bin did four kills each. Solzhardt not necessarily lacking in terms of the fragging

08:35:12.600 --> 08:35:17.720
department but just probably lacking the edge when it comes to teamwork at the moment.

08:35:21.800 --> 08:35:26.040
Let's see what they've got here for this basement re-attempt. Last time out on this site

08:35:26.680 --> 08:35:31.000
there's a little slow going. We saw the extension over towards Warehouse from Daystar which took

08:35:31.000 --> 08:35:36.520
a long time to break down. Everybody killed Cam at the one minute mark of that particular round.

08:35:37.240 --> 08:35:40.680
I anticipate that Source Heart will probably go for a different approach and not play into that.

08:35:44.120 --> 08:35:48.120
Three straight for Daystar. They couldn't manage that last time on this map of Lass. It's a

08:35:49.160 --> 08:35:53.720
real big performance, especially after they lost the opening round of Master in R6 and you wonder

08:35:53.720 --> 08:36:01.960
of that might have opened up old scars, old wounds, but it didn't knuckle down, got to work.

08:36:02.680 --> 08:36:07.000
They win the next rotation and now they've got two more opportunities.

08:36:12.200 --> 08:36:16.840
Still a long way to go in this though. I mean, it can be very defender sided at the best of times.

08:36:16.840 --> 08:36:28.680
I have a feeling there's at least another twist to come in this series.

08:36:28.680 --> 08:36:33.640
Still persisting with the shield play though if this holds hard.

08:36:33.640 --> 08:36:37.920
Blackbeard then into three rounds straight on the Monty for Mr. Punch.

08:36:37.920 --> 08:36:44.160
Not that he's been an issue, but it does kind of just slow them down a little bit, more

08:36:44.160 --> 08:36:50.920
leaning into the Monty rather than the Blackbeard. All basements stacked for

08:36:50.920 --> 08:36:56.360
Daystar does give up this first floor so the DC H on the ramp, the three boogie

08:36:56.360 --> 08:37:01.880
auto breaches, we're going to get to work as they'll let to create a pressure.

08:37:01.880 --> 08:37:08.840
Zuki holding towards blue stairs, peek at just poking his head around yellow.

08:37:08.840 --> 08:37:16.320
We'll see if that play from Taker is able to be translated.

08:37:16.320 --> 08:37:22.480
He's able to have success on like a Zuki, though next to be on the pressure more, so

08:37:22.480 --> 08:37:25.200
here from Daystar with the smoke.

08:37:25.200 --> 08:37:26.200
Anchor position.

08:37:26.200 --> 08:37:35.640
He's life more than likely a key tool in countering the Monty, so we encourage place

08:37:35.640 --> 08:37:41.600
That's one minute mark where he saw the opening kill. Wow, big play again, and that's a massive play from mr

08:37:41.600 --> 08:37:44.560
Punch. There's the last gasp a from azuki mr

08:37:44.560 --> 08:37:48.200
Punch's time there nicely just must have thought I'm committing I don't care

08:37:48.200 --> 08:37:53.520
He can throw another one I'm pushing through and he catches him quite literally as Azuki has just thrown the gasp

08:37:53.520 --> 08:37:58.160
So can't get the gun up in time big pistol kill for mr. Punch opens up blue stairs

08:37:59.920 --> 08:38:02.360
Unfortunately gets hit by the razor-pillard

08:38:02.360 --> 08:38:07.360
which will slow him at the moment.

08:38:07.360 --> 08:38:14.360
But it's an entry point established now for the attack of Sol's heart.

08:38:14.360 --> 08:38:21.360
He'll play close contact, Scatman and the Kindellas go out, but he's lost his life.

08:38:21.360 --> 08:38:26.360
Plank going down for Mr. Punch desperately needed and it's denied at the last second.

08:38:26.360 --> 08:38:30.360
And it was a trade and another follow-up from I9.

08:38:30.360 --> 08:38:36.360
to be able to do that. D C. H

08:38:36.360 --> 08:38:38.360
is going to have to drop ended

08:38:38.360 --> 08:38:39.360
up flashing himself as we headed

08:38:39.360 --> 08:38:40.360
towards the red time. It's two

08:38:40.360 --> 08:38:42.360
meter. This is a pivotal round

08:38:42.360 --> 08:38:43.360
the red scheme all this series

08:38:43.360 --> 08:38:45.360
up close. It's again. It's I

08:38:45.360 --> 08:38:47.360
nine and with a combination of

08:38:47.360 --> 08:38:50.360
DC age souls heart will confirm

08:38:50.360 --> 08:38:52.360
the round. Desperately needed

08:38:52.360 --> 08:38:54.360
that one to stop the streak of

08:38:54.360 --> 08:38:58.360
Daystar. Big round from souls

08:38:58.360 --> 08:39:04.680
found a key kill with shield in hand to help propel his team forward. Just at the point where

08:39:04.680 --> 08:39:10.360
it started to feel like there was maybe a bit of stall out creeping in there for the attack.

08:39:10.360 --> 08:39:16.280
He stepped up and was successful in getting the job done. Help propel them forward and again

08:39:16.280 --> 08:39:20.920
sure playing tonight didn't really matter in the end. I would overwhelm the objective.

08:39:20.920 --> 08:39:32.520
They start elect not to re-attempt and instead head to Bunk's 4 round 6. Very successful last time

08:39:32.520 --> 08:39:39.320
out. Solzhaar didn't have many answers for this side. Deisar had 4 players still left standing at

08:39:39.320 --> 08:39:44.120
the end of that round and the first pick of said round came at the 42nd mark as well so it was slow

08:39:44.120 --> 08:39:49.480
going for Solzhaar. They tried to prep for the green push, ignored the vert, didn't work. I wonder

08:39:49.480 --> 08:39:53.040
of that now forms a change of thinking from the attack this time where they go

08:39:53.040 --> 08:39:58.520
ops across try and flush out top floor or do they they double down in terms of

08:39:58.520 --> 08:40:01.960
that the attack and composition probably suggesting that they do go for that

08:40:01.960 --> 08:40:07.600
first option they drop the sense they bring less in terms of XZU tool and

08:40:07.600 --> 08:40:09.600
And more for the map though.

08:40:13.600 --> 08:40:15.600
Oh no. What's up? No.

08:40:16.600 --> 08:40:17.600
Hello?

08:40:18.600 --> 08:40:23.600
I don't know if it wasn't a bug, you can't call it Rehost. What? What happened?

08:40:23.600 --> 08:40:28.600
But if it was a bug, can you call the Rehost? I haven't seen anything like that. I mean, peek is calling a bug.

08:40:28.600 --> 08:40:29.600
I've never seen that.

08:40:29.600 --> 08:40:34.600
But it has to be confirmed by admins that it was a bug, and Rehost has been confirmed.

08:40:34.600 --> 08:40:36.600
I've never seen that before.

08:40:37.600 --> 08:40:39.600
I don't know if we have any replays or for less.

08:40:39.600 --> 08:40:40.600
Do we have a replay?

08:40:40.600 --> 08:40:41.600
Yeah.

08:40:41.600 --> 08:40:42.600
I don't know.

08:40:42.600 --> 08:40:43.600
What has happened there?

08:40:43.600 --> 08:40:44.600
That is absolutely bizarre.

08:40:44.600 --> 08:40:45.600
That's the first for me.

08:40:45.600 --> 08:40:46.600
But yeah.

08:40:46.600 --> 08:40:50.600
Reha is confirmed and we'll have to wait a little longer.

08:40:50.600 --> 08:40:51.600
Sure.

08:40:51.600 --> 08:40:52.600
Yeah.

08:40:52.600 --> 08:40:54.600
That's a strange one.

08:40:54.600 --> 08:40:55.600
Yeah.

08:40:55.600 --> 08:40:59.600
I mean, every now and then, I should even say every now and then.

08:40:59.600 --> 08:41:00.600
Maybe once a year.

08:41:00.600 --> 08:41:01.600
No, no.

08:41:01.600 --> 08:41:04.600
I'm saying like once a year you might see some kind of bug.

08:41:04.600 --> 08:41:10.140
I still remember like the rap shell in the air vent in clubhouse for example, you know, someone getting stuck on a repel or whatever

08:41:11.160 --> 08:41:13.600
So incredibly rare. I've never seen that

08:41:17.160 --> 08:41:24.040
I kind of wish I was like on YouTube just crop back just to double check obviously we're gonna get the rehost underway

08:41:25.600 --> 08:41:27.300
In a pretty big game

08:41:27.300 --> 08:41:33.240
It does provide a little moment to just kind of breathe and think their way through things of course

08:41:33.240 --> 08:41:49.400
they can't communicate, as they stand, 3 to 2 lead, 4 day start.

08:41:49.400 --> 08:41:53.720
Still difficult to kind of envision where this one's going to end up and this next round

08:41:53.720 --> 08:41:55.360
obviously very important.

08:41:55.360 --> 08:42:01.800
So again, using the last time out as a reference point, the first half day start were on defense.

08:42:01.800 --> 08:42:07.160
It was a 3-3 half-guess. Now in that half of Lair they couldn't actually get Master

08:42:07.160 --> 08:42:13.480
in R6 once. They were able to finally achieve that here in the fourth round. And in that

08:42:13.480 --> 08:42:16.600
half they're never even strung together two rounds in a row. This time they strung together

08:42:16.600 --> 08:42:20.800
three rounds in a row. But if it ends up being a 3-3 half, it's the exact same results as

08:42:20.800 --> 08:42:25.360
last time. It doesn't matter where the sides are won and lost. In the grand scheme of things,

08:42:25.360 --> 08:42:30.760
it's irrelevant. And if it does end up 3-3 again, well then what ended up happening?

08:42:30.760 --> 08:42:34.760
Sol's heart just went three straight on defense, 6-3 lead, there you go.

08:42:34.760 --> 08:42:39.200
So there's probably right now in the thoughts in the back of the minds of the day-star players

08:42:39.200 --> 08:42:43.760
to get this next round's really important and we have to now end a little longer.

08:42:43.760 --> 08:42:50.040
Well, it seems like this break is going to be somewhat extended, so we'll send it to

08:42:50.040 --> 08:42:53.760
a quick break and we'll be back to resume it on the other side.

08:43:00.760 --> 08:43:02.760
I

08:43:30.760 --> 08:43:32.760
I

08:44:00.760 --> 08:44:02.760
I

08:44:30.760 --> 08:44:52.780
get back into the sixth round,

08:44:53.820 --> 08:44:57.820
they start leading three to two.

08:44:57.820 --> 08:45:02.300
the site choice of course, re-selected once again, and everything remains.

08:45:04.020 --> 08:45:06.860
Well, actually does everything remain the same in terms of the operators?

08:45:06.860 --> 08:45:09.780
And I think technically they don't have to select the same operators.

08:45:09.780 --> 08:45:12.660
Yeah, so they can change it, and it seems as if they have.

08:45:14.460 --> 08:45:15.660
And into the reverse.

08:45:15.940 --> 08:45:16.220
Cool.

08:45:19.420 --> 08:45:20.140
Why just the one?

08:45:20.140 --> 08:45:21.140
I mean, why do I double down?

08:45:21.980 --> 08:45:26.860
I mean, for clarification, we can confirm that it was indeed a bug.

08:45:26.860 --> 08:45:31.860
We won't go too much further into it than that, but just one of those unfortunate things that can occur.

08:45:33.160 --> 08:45:39.060
Yeah, as I said there, like once a year, it's very rare those things happen, but the days that...

08:45:39.060 --> 08:45:46.860
Yeah, I mean, well actually, Primal for souls hard, I don't know, I don't think this really matters too much in terms of the time spent outside of the server right now,

08:45:46.860 --> 08:45:51.060
but it is an important game, like these are stressful moments and stressful times.

08:45:51.060 --> 08:45:59.540
It's 3-2 final map first half like you one more round and then you get to have the roll swap time out where you can actually talk more tactically

08:46:00.480 --> 08:46:04.640
Technically they're not supposed to be able to talk in a tactical sense here

08:46:04.640 --> 08:46:10.500
So like you're not really able to discuss things. I think that it's just for both teams right now

08:46:10.500 --> 08:46:12.820
Just get to the half but for souls heart

08:46:12.820 --> 08:46:17.940
They still want to get that extra round wins so that they can get that 3-3 score line just like last time

08:46:17.940 --> 08:46:24.640
But day star 4 2 they'll they'll probably feel like is necessary so it doesn't end up like last time this sixth round is

08:46:25.080 --> 08:46:29.080
Very important for both of these two teams for different reasons

08:46:32.400 --> 08:46:35.400
Yeah, I've yeah, I certainly agree with that sentiment

08:46:35.980 --> 08:46:37.480
well, I think

08:46:37.480 --> 08:46:42.620
Probably approaching the rest of the match with more so just a one-round at a time approach is is going to be

08:46:43.380 --> 08:46:45.380
best outcome

08:46:45.380 --> 08:46:49.220
But concluding the half and in a strong fashion is yet naturally going to be

08:46:50.240 --> 08:46:52.240
way to go about it

08:46:54.180 --> 08:46:56.500
We should only take a couple of moments so

08:46:57.660 --> 08:46:59.660
there with us

08:46:59.940 --> 08:47:01.460
so I chose to be

08:47:01.460 --> 08:47:03.460
Bunks and briefing and

08:47:04.580 --> 08:47:08.960
As we are quickly covered before the the second rehearsed teams do have the

08:47:08.960 --> 08:47:13.640
the window of opportunity to to change up their compositions etc they're not

08:47:13.640 --> 08:47:19.760
necessarily locked into what it was before the rehearsal that's of course to

08:47:19.760 --> 08:47:25.400
offset the the defense a little bit because the attacks had full opportunity to scout

08:47:25.400 --> 08:47:31.760
the attack setup of the composition of the defense so it had a bit of a unfair advantage

08:47:33.920 --> 08:47:38.240
terms of a snap shot as well as to how things played out so far some of the key

08:47:38.240 --> 08:47:46.480
players to watch for the remainder of this 3rd and final map, Pika currently number one for

08:47:46.480 --> 08:47:55.920
Daystar, number two in the lobby, 6'5 KB, 1'1 Entry, 83% Cost and the man on screen now, I9,

08:47:55.920 --> 08:48:03.600
number one for Soulsheart and number one overall in the lobby, 6'3 83% Cost, he's been very influential

08:48:03.600 --> 08:48:07.520
here on Lair but influential across the series a little bit quieter back on

08:48:07.520 --> 08:48:12.320
Consulate where he went 5-8 but back on Bank he was an absolute standout top

08:48:12.320 --> 08:48:19.800
player in the server for that one as well went 15 and 7. Seel actually while

08:48:19.800 --> 08:48:23.320
he's on screen now probably a good opportunity to praise his performance so

08:48:23.320 --> 08:48:29.680
far today 9-8 on Bank Consulate 15 and 6 he was essentially unstoppable. A bit

08:48:29.680 --> 08:48:33.240
quieter here though on Lair actually the lowest performing player in the lobby at

08:48:33.240 --> 08:48:37.240
the moment so he'll be looking to find a little bit of form of his own?

08:48:37.240 --> 08:48:43.080
I mean, while we have the time and we've seen quite a lot more out of these two teams,

08:48:43.080 --> 08:48:49.240
I pose that question to you after the Weibo orc game between Orc and Solzhard, Deistar,

08:48:49.240 --> 08:48:55.400
who do you think is going to get that proverbial second spot potentially for us, but now that

08:48:55.400 --> 08:48:59.280
you've seen Solzhard, Deistar, how do you think they'd stack up against the likes of

08:48:59.280 --> 08:49:01.280
Crit Jane peeps as we're getting back underway.

08:49:03.000 --> 08:49:07.840
Oh, yeah, I think it's gonna be a challenge.

08:49:08.360 --> 08:49:09.520
Look, I still back.

08:49:09.760 --> 08:49:12.040
They start in right here right now to go.

08:49:12.600 --> 08:49:16.160
Okay, I think they still have the potential to take that second slot,

08:49:16.160 --> 08:49:17.720
but it's certainly not going to be easy.

08:49:18.120 --> 08:49:22.800
Um, they may wave us wet a little bit in that series.

08:49:22.800 --> 08:49:23.320
They all good.

08:49:23.320 --> 08:49:27.040
So they may even actually go into that matches.

08:49:27.040 --> 08:49:28.600
Very slight underdogs to be fair.

08:49:29.280 --> 08:49:34.780
Either way, they still have to get the job done here to hook that ticket in the lower

08:49:34.780 --> 08:49:42.960
bracket final and we resume back on the ground of assist, storm side of the choice, and we'll

08:49:42.960 --> 08:49:46.360
be seeing even half, or can Daystar walk away with the lead?

08:49:46.360 --> 08:49:52.620
Yeah, and that's the important thing, if it's 3-3, as we know from previous times on this

08:49:52.620 --> 08:49:56.040
map, Sol's heart, then probably take the advantage going into second half on defense.

08:49:56.040 --> 08:50:01.500
So it's 4-2 the day-star maybe take the advantage because they do have the ability to attack

08:50:03.160 --> 08:50:08.040
They just need that extra buffer in case I was not get on a bit of a roll defensively

08:50:11.440 --> 08:50:13.440
And a big final round of the half coming up

08:50:15.240 --> 08:50:17.040
Big momentum

08:50:17.040 --> 08:50:21.880
Reset for both teams to which is kind of funny because you play this one round

08:50:21.880 --> 08:50:25.640
and then you go into the Rollswap timeout, small little break again and then into the

08:50:25.640 --> 08:50:31.400
bands and then straight into the second half where again it would probably be that reset.

08:50:37.560 --> 08:50:42.120
It's been a real good contest though and I think that's again what you always want to see.

08:50:42.120 --> 08:50:47.800
There's nothing more disappointing than beatdown to the two zeroes at a seven one seven two and

08:50:47.800 --> 08:50:51.480
they happen and they usually happen earlier in the playoffs but I think we've been pretty

08:50:51.480 --> 08:51:00.480
I'm very fortunate that all of the remaining teams are clearly pretty close in skill.

08:51:00.480 --> 08:51:12.480
So I'm in it down there in round 6 and so Solzhark will commit to dropping the sense

08:51:12.480 --> 08:51:17.480
of go for the map sweep as opposed to a direct approach this time out on this site. Last time

08:51:17.480 --> 08:51:22.920
didn't work and so they're looking to switch things up directly attacking

08:51:22.920 --> 08:51:30.320
theirs. No matter for a bit of space in the instant flank watch and Daystar

08:51:30.320 --> 08:51:35.760
defense react by falling back. There's a lot of space taken pretty aggressively

08:51:35.760 --> 08:51:40.360
here from Sol's heart but still unaccounted for up close with the

08:51:40.360 --> 08:51:46.280
shotgun lands the first blow for Daystar. And it's been a whole minute but just to

08:51:46.280 --> 08:51:50.240
remind everyone it's five straight opening kill conversions that could be

08:51:50.240 --> 08:51:55.840
very influential for Daystar. The team that's gotten that opening kill has gone

08:51:55.840 --> 08:52:01.400
on and won every single round. With Mr. Punch low, Scatman low, even though it's a

08:52:01.400 --> 08:52:06.600
4v4 as they kind of work their way to eliminate Pika, they're still not in a

08:52:06.600 --> 08:52:09.960
comfortable position on the attack heading into the last minute of this round.

08:52:09.960 --> 08:52:16.980
they start look pretty well set up they look like they're in a pretty good

08:52:16.980 --> 08:52:20.340
position to close this out but we know with souls heart and certainly with i9

08:52:20.340 --> 08:52:25.540
full health they can change it quickly just got them will rotate over and jump

08:52:25.540 --> 08:52:29.460
at the top of the doorway they're continuing to try and put as much

08:52:29.460 --> 08:52:33.660
pressure on this second floor but they've also got mark and i9 on the first

08:52:33.660 --> 08:52:37.500
floor they're gonna go for a 2-2 split here souls heart will just work out for

08:52:37.500 --> 08:52:42.820
Yeah, maybe I think they're finding it difficult to dislodge above despite having info off the solid snake

08:52:42.980 --> 08:52:47.740
So they'll be patient don't wait for day start to make a mistake try and force their hand

08:52:48.140 --> 08:52:50.900
The fuser gets rotated 15 seconds

08:52:51.420 --> 08:52:52.980
Can they make it work?

08:52:52.980 --> 08:52:54.340
Gotta go over the plant now

08:52:54.340 --> 08:52:59.780
Binbin was able to shut down iron nine as mr. Punch falls Mark gets off the plant seven seconds left in the round

08:52:59.860 --> 08:53:03.220
And it's looking like that you start should be on the verge of securing

08:53:03.220 --> 08:53:09.500
during round number four and to be then three rounds away from knocking out Sol's heart,

08:53:09.500 --> 08:53:15.780
as Mark, yes indeed, does not get the ability to get the plant down, Daystar will take it

08:53:15.780 --> 08:53:18.260
two round advantage heading into the second half.

08:54:33.220 --> 08:54:40.220
I

08:54:40.220 --> 08:54:43.220
I

08:54:43.220 --> 08:54:45.220
I

08:54:45.220 --> 08:54:47.220
I

08:54:47.220 --> 08:54:49.220
I

08:54:49.220 --> 08:54:51.220
I

08:54:51.220 --> 08:54:53.220
I

08:54:53.220 --> 08:54:55.220
I

08:54:55.220 --> 08:54:57.220
I

08:55:27.220 --> 08:55:31.540
of Lair and it's Daystar that lead. They better their performance from last time out against

08:55:31.540 --> 08:55:36.820
Solzat on this map instead of a 3-3 half. They take the edge 4-2 going into their attack,

08:55:38.020 --> 08:55:42.660
but it does still leave Solzat's heart on the defense. Last time that goes,

08:55:42.660 --> 08:55:48.580
they strung together three straight defensive rounds as the bands come through Bandit Kayi,

08:55:48.580 --> 08:55:50.020
Grimm and the Blitz.

08:55:50.020 --> 08:55:58.580
Yeah, certainly anyone's game at the moment, 4-2 scoreline, defence, trailing, it's a pretty

08:55:58.580 --> 08:56:03.500
classic comp siege at this point in time.

08:56:03.500 --> 08:56:08.220
As much as I've been riding the Daystar train, it's still very difficult to confidently assert

08:56:08.220 --> 08:56:11.020
that they will go on to win this matchup.

08:56:11.020 --> 08:56:16.260
Second floor, first site of choice, both the Tchenka and the smoke available.

08:56:16.260 --> 08:56:21.180
and we are going to see Sol's hide double down in terms of that areas and I'll forward the opening round

08:56:21.780 --> 08:56:25.340
probably in anticipation for the default hit from a star

08:56:28.580 --> 08:56:36.180
Be paid and the band advanced meaning that's a hard breach would naturally be much more achievable here for the attack and

08:56:36.740 --> 08:56:40.040
May allow them to open a couple more avenues into wards the objective

08:56:40.040 --> 08:56:46.280
I'm excited to see how this does play out.

08:56:46.280 --> 08:56:52.080
This actually will re-pick onto the sense.

08:56:52.080 --> 08:56:54.240
So I wonder if that's a good idea to give it a kind of play that they're going to make

08:56:54.240 --> 08:56:55.240
late round.

08:56:55.240 --> 08:57:00.280
It could open the opportunity for a slightly different plant position, maybe that's to

08:57:00.280 --> 08:57:05.000
try and negate the smoke in the tanker line up, or when it sees sometimes it allows you

08:57:05.000 --> 08:57:07.000
to play more aggressively.

08:57:07.000 --> 08:57:13.120
to get that ops control to both the graphs and towards the side. So we'll see how things

08:57:13.120 --> 08:57:15.260
start with delivered to us.

08:57:38.140 --> 08:57:40.360
Well, is there a bit of I-9 magic?

08:57:40.360 --> 08:57:44.360
can't help but feel like that's maybe the key to success for Soulsheart.

08:57:44.360 --> 08:57:50.360
And here's the difference back on Bank, which didn't look like a lifetime ago.

08:57:50.360 --> 08:57:58.360
I mean, of course, having access to the T'Chanka was

08:57:58.360 --> 08:58:01.360
banned out in the first half of the day, so they didn't have access to it for Soulsheart.

08:58:01.360 --> 08:58:05.360
And they'll play off of that. I'm more than happy to just play a lockdown defense.

08:58:05.360 --> 08:58:10.440
scatman will just like medical in anticipation of a battle I imagine with

08:58:10.440 --> 08:58:17.720
Pika. Pika will need to be mindful or at least aware of his surroundings.

08:58:17.720 --> 08:58:22.960
Certainly does look like he is being mindful and well fortunately for him

08:58:22.960 --> 08:58:26.280
scatman's going back up fast.

08:58:26.280 --> 08:58:33.960
Midpoint of the round. People waiting for information to play this

08:58:33.960 --> 08:58:40.840
verb. Interesting little stack from Daystar at the moment and it's springing into action

08:58:40.840 --> 08:58:49.000
but I9 slams pager and bibbin. Nice swift double Sol's heart. Now with the advantage

08:58:49.000 --> 08:58:53.720
it's all about consolidation from this point to follow up. Daystar's been weak, being stored

08:58:53.720 --> 08:58:59.400
out by the Tachanka, Silver Triangle, which fought the Green Force now on the Wartar 6.

08:58:59.400 --> 08:59:00.880
Does find a pick.

08:59:00.880 --> 08:59:02.840
Four more to five.

08:59:02.840 --> 08:59:05.400
They're all set up now.

08:59:05.400 --> 08:59:08.600
Well, drilled defense here on the top four.

08:59:08.600 --> 08:59:15.800
No mistakes, no errors, able to capitalize, and still can't really go anywhere, stuck

08:59:15.800 --> 08:59:16.800
in the corner.

08:59:16.800 --> 08:59:21.480
Two more gaspades still for Mark, you've got the Shanooka launcher still with six bullets

08:59:21.480 --> 08:59:23.480
in the chamber.

08:59:23.480 --> 08:59:28.720
And Scatman ready and waiting to pounce you on Sioux Flay if he tries to make entry into his display

08:59:31.880 --> 08:59:33.880
Easy swing

08:59:33.880 --> 08:59:35.880
Let's wrap this one up. It's 4-3

08:59:36.000 --> 08:59:42.180
So it's not far too good on this top floor. Seal will try and make the most of an opportunity. He's gotten four kills

08:59:42.920 --> 08:59:44.920
Since the restart since the rehost

08:59:45.680 --> 08:59:51.100
And he needs three more in this round. It is gonna pull off the absolute improbable the impossible

08:59:51.100 --> 08:59:58.300
I needed someone to peek, but it's not going to happen as Solzhaar do lock up the round.

08:59:58.300 --> 08:59:59.900
4 to 3.

08:59:59.900 --> 09:00:06.060
The tension continues to build in the final series today for APL Asia.

09:00:06.060 --> 09:00:13.260
Yeah, that was a big moment in the round with the I9 double and he's getting peppered from

09:00:13.260 --> 09:00:14.260
below.

09:00:14.260 --> 09:00:15.260
Bang!

09:00:15.260 --> 09:00:20.060
Slam's the sec and Bindi tries to trade, but I9 finds the double.

09:00:20.060 --> 09:00:26.860
can add back to the portfolio of moments he's had so far today where he's finding big meaningful

09:00:26.860 --> 09:00:34.300
kills or in that case and akin to the others Maltes, that's really really good composure from him

09:00:34.300 --> 09:00:39.100
under a lot of pressure and a key position on the map. Then pretty simple for the follow-up

09:00:39.100 --> 09:00:48.780
you tilt to do the rest of the work for the defense. Now go down to basement.

09:00:50.060 --> 09:00:54.700
We tried a 50-50 win rate in that fair south, similarly to the top floor.

09:00:58.060 --> 09:01:01.020
It's all hard electing to bring the scopepost this time around.

09:01:01.020 --> 09:01:07.460
I don't believe we saw that back from the east though, and indeed we did not.

09:01:07.980 --> 09:01:11.180
And so maybe there'll be a pretty heavy roam element here to the defense.

09:01:20.060 --> 09:01:41.180
I say these kind of big games it comes down to the defining moments and you know what I've

09:01:41.180 --> 09:01:45.420
played seven rounds to see Joe and I don't think there's really been any big moments

09:01:45.420 --> 09:01:49.920
there hasn't been a single clutch no single rounds come down to one alive a couple at

09:01:49.920 --> 09:01:56.400
come down to two but a lot of the rounds themselves have been pretty one-sided. That's a big knockdown

09:01:56.400 --> 09:02:05.840
onto I9 and the flush from Pika, Nets an opening kill for Daystar. Again so far 100% conversion rate

09:02:05.840 --> 09:02:12.800
here on Lair and could need now their first opportunity to secure an attacking round win.

09:02:12.800 --> 09:02:20.280
And what this might do as well is force Sol's heart to get a little bit more on the front

09:02:20.280 --> 09:02:22.040
foot here and search for a kill back.

09:02:22.040 --> 09:02:24.040
Not DCH though, on radar.

09:02:24.040 --> 09:02:28.000
Surely it doesn't hold that line, it would be very very risky.

09:02:28.000 --> 09:02:31.200
But it is getting pressured from above.

09:02:31.200 --> 09:02:33.200
Oh my...

09:02:33.200 --> 09:02:34.200
Big shot.

09:02:34.200 --> 09:02:35.200
What?

09:02:35.200 --> 09:02:36.200
That's a really good read.

09:02:36.200 --> 09:02:39.640
It also means it doesn't have to go back to the other shell immediately as well.

09:02:39.640 --> 09:02:46.120
So that's a big, big, big bite back from Sol's heart in the round, and just will slow down

09:02:46.120 --> 09:02:53.800
that progress of Daystar a little bit.

09:02:53.800 --> 09:02:58.640
Essentially shoots out a pixel, and the TCH is just going to walk his way back down the

09:02:58.640 --> 09:03:03.800
yellow stairs with company courtesy of Mr. Punch.

09:03:03.800 --> 09:03:08.800
This could be a big round for Sol's heart, if they be the first team to have an opening

09:03:08.800 --> 09:03:13.920
death but turn it into a round win tie it up 4-4 as well at the same time just

09:03:13.920 --> 09:03:18.160
then put pressure back on today's star nitrosoul a little bit of damage but

09:03:18.160 --> 09:03:21.440
doesn't find the cure is the only one that they have left two gaps they've still

09:03:21.440 --> 09:03:28.680
for mark the boogie auto breacher now makes its way over the floor once still

09:03:28.680 --> 09:03:31.600
one more for seal

09:03:31.600 --> 09:03:39.080
Both teams looking to book their place in a lot of final next week to fight for a spot

09:03:39.080 --> 09:03:42.040
at the major.

09:03:42.040 --> 09:03:48.680
Daystar previously making the most recent 6th Invitational.

09:03:48.680 --> 09:03:54.480
Sol's heart has been many years since their last international event.

09:03:54.480 --> 09:03:58.640
30 seconds left in the 8th round.

09:03:58.640 --> 09:04:04.720
change up from Pika to come through lockers on the solid snake. The one-for-one trade that

09:04:04.720 --> 09:04:10.320
leaves is still evened up in terms of numbers. Two stack down for Lowes. DCH stays on the first

09:04:10.320 --> 09:04:15.120
floor. The push through from Pika. Successful. What a great second shot as well. Allowing the

09:04:15.120 --> 09:04:21.120
plant to go down but it's not even required. Daystar will take the round and it's still

09:04:21.120 --> 09:04:26.480
a 100% conversion rate. They have got themselves their first attacking round in the half.

09:04:28.640 --> 09:04:35.300
Yeah, back to a two-round margin now. Lovely work from Daystar there. As he

09:04:35.300 --> 09:04:42.400
mentioned, that conversion continues. It's been a massive determining factor here

09:04:42.400 --> 09:04:48.880
on the replay package. Pika was perhaps a little fortunate to win that fight and

09:04:48.880 --> 09:04:52.720
ultimately it ended up going on to be a very big determining factor in the

09:04:52.720 --> 09:04:57.040
round. In the last 20 seconds he was the one to march forward through

09:04:57.040 --> 09:05:02.040
find the double and seal covered up above against the vert.

09:05:02.040 --> 09:05:05.040
So we get some good little individual player there from

09:05:05.040 --> 09:05:10.040
Hiko who's had overall a strong series 26-22.

09:05:14.040 --> 09:05:19.040
And so we now prepare for dorms as the final round of this initial rotation.

09:05:27.040 --> 09:05:44.480
Just push the pressure back into the camp of souls hop

09:05:44.480 --> 09:05:55.400
Of course we've had many rehers for those that have maybe only just chewed in recently

09:05:55.400 --> 09:06:01.400
the current leaders in terms of KD. No surprise, I9, 9 and 5.

09:06:09.400 --> 09:06:14.400
And it's very equal for Daystar across the board, most around the 6 kill mark.

09:06:25.400 --> 09:06:36.640
Yeah, two minutes remaining still in this round, and it's also pretty eager to contest

09:06:36.640 --> 09:06:37.640
the green take here.

09:06:37.640 --> 09:06:43.000
Pretty egressed out there from the likes of Mike on that stage position, has some human

09:06:43.000 --> 09:06:44.240
barriers and assistance.

09:06:44.240 --> 09:06:48.680
Matt's made the cross from day start, they're going to contest against the Virginile here

09:06:48.680 --> 09:06:52.120
on offer from the defense.

09:06:52.120 --> 09:06:55.800
It's a 3-2 split with like 3 and a half split when he gets to the mark's position.

09:06:56.920 --> 09:06:59.240
Just missed the punch to anchor on the objective itself.

09:07:02.120 --> 09:07:03.160
I9 spotted.

09:07:04.200 --> 09:07:06.280
The solos key for planting in the wrong.

09:07:08.360 --> 09:07:12.840
It seems like the defense is starting to come under quite a bit of pressure at the moment.

09:07:13.160 --> 09:07:14.840
They start winding up nicely here.

09:07:16.520 --> 09:07:18.360
I think he literally looks like he's winding up.

09:07:18.920 --> 09:07:19.880
Right is swing.

09:07:22.120 --> 09:07:32.120
This is a big round for Soul's Heart. You win this, you go back top floor after this, so 5-5 could be on the cars, but you lose it and you give up 3 serious points to Daystar.

09:07:32.120 --> 09:07:43.120
Pivotal, vital minute in this fight round. I9 wants to get on the move. One to the left side though. Who reacts perfectly? The hit fire spray connects onto Pika.

09:07:43.120 --> 09:07:51.120
Still the advantage with Soul's Heart, even after Mark's death. But now it's 2-3 in favour of Daystar.

09:07:51.120 --> 09:07:58.120
Watch him, didn't you? It's flipped completely, but they still have I9 alive. They call upon him once again.

09:08:01.120 --> 09:08:06.120
Man, Lion Scan, 40 seconds. A little bit of use is still available for Daystar.

09:08:07.120 --> 09:08:12.120
Oh, he gets the trade! And Seal is very low! One bullet will do it!

09:08:12.120 --> 09:08:19.120
But he can't find, from that angle, the shots to land slips in towards the corridor.

09:08:19.120 --> 09:08:27.120
Double Red King, he could just breathe them both down as it's one more play for I9 when they need him most.

09:08:27.120 --> 09:08:32.820
The man with the experience and the clutches, but he cannot do it again.

09:08:32.820 --> 09:08:36.120
Daystar have got three series points.

09:08:36.120 --> 09:08:41.120
Holy moly, that was such a stressful end to the round.

09:08:41.120 --> 09:08:48.120
I9 so close, he did a really good job in making that competitive.

09:08:49.120 --> 09:09:04.320
They start getting red things, spammed in desperation from the rest of that defense, but they're able to clutch up and now three opportunities to send Solzhard packing.

09:09:08.720 --> 09:09:10.800
Well, that doesn't get any more stressful than this.

09:09:11.720 --> 09:09:18.720
Facing elimination from kickoff, three straight required for Solzhard.

09:09:19.120 --> 09:09:25.200
And the irony is last time on there. It was the first three defensive rounds that they got three straight

09:09:25.800 --> 09:09:31.760
They now need to do it in the last three rounds of this second half as we look back at the replay

09:09:34.320 --> 09:09:38.740
They started bang bang bang got back into the round and mr. Punch was flooded

09:09:39.960 --> 09:09:45.960
And left the I9 in an awkward clutch attempt the BPC in bunks feeding live intel

09:09:45.960 --> 09:09:56.640
to him that ultimately Daystar would just be able to find the trade and doing so as

09:09:56.640 --> 09:10:02.760
mentioned now three chances to close this out I think Sal's heart are going to

09:10:02.760 --> 09:10:08.720
make them work for it but Daystar in a really good position now

09:10:15.960 --> 09:10:22.400
If there's one side that you can be confident on, typically in this map it is Master R6,

09:10:22.400 --> 09:10:29.040
they won it in the 7th round, did the soul top.

09:10:29.040 --> 09:10:35.920
This is what you play for, these kind of moments, you gotta relish the opportunity and not be

09:10:35.920 --> 09:10:40.760
fearful of facing elimination.

09:10:40.760 --> 09:10:44.920
Restraight to force overtime, Daystar just did one more round and they'll book their

09:10:44.920 --> 09:10:52.440
plays in the lore final next weekend against him orchid to fight in that match for a spot in the major

09:10:53.240 --> 09:10:54.360
alongside weibo

09:11:02.120 --> 09:11:03.400
you have to check it's my combo

09:11:07.080 --> 09:11:11.720
and so in terms of the this up here for defense again it's going to be very centered around the

09:11:11.720 --> 09:11:15.680
the default denial. I don't mind this element that they've introduced with

09:11:15.680 --> 09:11:20.000
Scatman double exception, you can play Ella Trap. We'll be trying to prevent the

09:11:20.000 --> 09:11:25.240
take-off the staircase here in an attempt to protect mezz.

09:11:25.240 --> 09:11:31.800
In terms of day-star though, hey, bring out the glass. First appearance of glass in the

09:11:31.800 --> 09:11:35.320
half and it comes with critical juncture.

09:11:35.320 --> 09:11:42.620
does put a maybe a few too many eggs in the basket when you do bring the glass

09:11:42.620 --> 09:11:49.580
if you lose that glass it's like well sometimes some teams put too much focus

09:11:49.580 --> 09:11:55.140
on that and they're attacking set off and it's like okay what's plan B

09:11:55.140 --> 09:11:59.780
this is very aggressive from being right into the face of mark mark wondering

09:11:59.780 --> 09:12:04.340
what is he doing oh and a shot oh well there is the glass through the smoke big

09:12:04.340 --> 09:12:08.140
kill at least and it's on to the smoke

09:12:08.940 --> 09:12:12.660
the way the last round was the first round at the opening kill was not

09:12:12.660 --> 09:12:16.980
converted so that straight finally comes to an end 4v4 heading into the last

09:12:16.980 --> 09:12:21.900
minute does still know of scatman's position down below either way he

09:12:21.900 --> 09:12:29.340
rotates off crocodile income 60 seconds on the clock they start trying to draw

09:12:29.340 --> 09:12:33.340
out this utility from the defense. If he was in the hands of a Zuki, he'd push it forward

09:12:33.340 --> 09:12:38.060
and catch the skech. Going deep, he wants more, Pico went down though, his I-9 was able

09:12:38.060 --> 09:12:43.820
to then shut down a Zuki. It's a whole start able to re-establish the numbers advantage.

09:12:43.820 --> 09:12:51.340
Seal and Sufley. And a disadvantage, but they've got three opportunities, so they can play with

09:12:51.340 --> 09:12:55.180
a little bit of freedom and a sense of confidence that they know they can just go for this. They

09:12:55.180 --> 09:12:56.500
They don't have to worry

09:12:56.500 --> 09:13:02.100
It's got me that found the angle seal another one. Can you cause a bit of heartbreak? No, not this round and not on this site

09:13:02.100 --> 09:13:03.540
Says souls heart

09:13:03.540 --> 09:13:06.220
I'll live to fight at least another round

09:13:06.940 --> 09:13:10.060
But that is the end of master in r6 in regulation

09:13:11.020 --> 09:13:14.900
The defensive stronghold in layer is no more

09:13:14.900 --> 09:13:20.780
It will have to be basement and Bunk's briefing the souls heart if they had a force over time

09:13:20.780 --> 09:13:27.780
Yeah, got off to an awkward beginning with Bin Bin going for the charge. Didn't land.

09:13:27.780 --> 09:13:31.780
Higa did eventually trade and DCH got caught sprinting inside.

09:13:31.780 --> 09:13:35.780
As he could try to capitalize but then got caught on the cross.

09:13:35.780 --> 09:13:40.780
Suflay found nothing and it left Seal in the 1 vs 3. Good disciplined.

09:13:40.780 --> 09:13:44.780
Crosses established still from Sol's heart. Was enough to...

09:13:44.780 --> 09:13:48.780
...pull them over the line.

09:13:48.780 --> 09:13:50.780
down to basement

09:13:52.460 --> 09:13:59.340
Three players alive last time out for Daystar on their successful attack a lot of that was leveraged from Pika

09:13:59.340 --> 09:14:02.500
He was able to sweep in late did some good work early in the round and

09:14:03.420 --> 09:14:07.200
Then did a free cape plus one of those being the opening kill

09:14:09.420 --> 09:14:12.020
So snake boat banned out so he'll need to pivot

09:14:12.980 --> 09:14:15.940
The big thing for me as well is how we're

09:14:15.940 --> 09:14:23.220
So far now I'm gonna want to play this now master in R6 you're forced into largely playing that site defense

09:14:23.220 --> 09:14:26.660
But with basement you can play the roam game to be aggressive

09:14:27.460 --> 09:14:35.060
Are they gonna play within themselves within their shells or will they explore the map hope to find early kills be more aggressive at the

09:14:35.060 --> 09:14:38.740
Entry positions and try and get a good little head start in the round

09:14:38.740 --> 09:14:44.980
in pretty obvious in this map of layer that you know if you can get the first

09:14:44.980 --> 09:14:51.340
couple of pics say you're success rate just skyrocket massively only a single

09:14:51.340 --> 09:14:55.120
round that the opening kill hasn't been converted and also if the soul side if

09:14:55.120 --> 09:14:58.100
you kind of just sit back too much you might provide too many opportunities

09:14:58.100 --> 09:15:03.240
and today start to exploit that so they're not sitting back I 9 on the

09:15:03.240 --> 09:15:09.320
the Azami level of Skybridge, it's an impact outside the map, close by where BimBin is

09:15:09.320 --> 09:15:10.320
located.

09:15:10.320 --> 09:15:16.960
But I get the sense this is just going to be a showing presence kind of play, but I

09:15:16.960 --> 09:15:18.880
don't know, it does still linger.

09:15:18.880 --> 09:15:21.080
Okay, one more trade.

09:15:21.080 --> 09:15:25.920
Smokes off behind the ground, that's the rough to be the trade I suppose as well, but if

09:15:25.920 --> 09:15:28.960
a strange one to take place as the opening engagement.

09:15:28.960 --> 09:15:31.640
I guess that...

09:15:31.640 --> 09:15:32.640
I mean honestly?

09:15:32.640 --> 09:15:41.160
I think that is I'd rather be in day-style's position because like getting that kill so like you lose the smoke and

09:15:41.640 --> 09:15:43.960
It's a four every four and they've all retreated back to site

09:15:44.160 --> 09:15:48.800
So the docker bees then not really that needed right the smoke actually will be more

09:15:49.800 --> 09:15:54.800
Needed well there. Yeah, I guess there isn't scope also depends on how aggressive souls up when we get on the room here

09:15:55.840 --> 09:16:01.000
They shouldn't off to fall back. I mean they double down here, and that's exactly what I know it's gonna do

09:16:01.000 --> 09:16:03.000
Yeah, this is the right play.

09:16:06.000 --> 09:16:07.000
Oh, the timing.

09:16:08.000 --> 09:16:10.000
Oh, final impact.

09:16:11.000 --> 09:16:13.000
I9 is playing a little too over-aggressive.

09:16:16.000 --> 09:16:18.000
Hits the headshot, as he usually does.

09:16:19.000 --> 09:16:27.000
Down blue stairs, he had the slight high ground advantage and used it to his benefit, and now they very well can't fall back, but he just wants more.

09:16:27.000 --> 09:16:29.000
I9 is not done!

09:16:31.000 --> 09:16:37.000
One more round of regulation is required.

09:16:37.000 --> 09:16:45.000
And no one is surprised as these two teams once again go the distance.

09:16:45.000 --> 09:16:52.000
I9 has really found some form towards the tail end here of Lair.

09:16:52.000 --> 09:16:57.000
But the day as a whole for him has certainly been a success.

09:16:57.000 --> 09:17:00.000
Big moment now for Daystar.

09:17:00.000 --> 09:17:04.400
Harambe will call their tactical time out. He'll talk to the team.

09:17:05.200 --> 09:17:08.800
And this is crunch time. This is where he earns his keep

09:17:09.520 --> 09:17:12.800
in making the shot call here for what they do for the next round.

09:17:16.160 --> 09:17:23.760
In terms of what the likely sight will be, anticipation is probably Bonsai, naturally I suppose.

09:17:23.760 --> 09:17:28.760
Let's see what ends up shaping up.

09:17:28.760 --> 09:17:36.760
I think Haribo just wants to add another lanyard to the collection behind him.

09:17:36.760 --> 09:17:41.760
Keep that stack growing.

09:17:41.760 --> 09:17:46.760
This is tense now for Daystar, just as much as it is for Soul's heart.

09:17:46.760 --> 09:17:50.760
When you're 6-3 up, there probably is a release of that pressure.

09:17:50.760 --> 09:17:56.960
Well, we got OT secured and we've got a good couple of rounds here where we know they're gonna be feeling under the pump

09:17:57.560 --> 09:18:01.280
But again, I know and he it's like he's running towards the challenge

09:18:02.080 --> 09:18:04.080
He's not afraid of it

09:18:04.680 --> 09:18:06.680
and taking on

09:18:08.560 --> 09:18:14.580
The role of the leader within this team that says I'll be the one to do the heavy lifting

09:18:14.580 --> 09:18:18.040
You guys just have to follow my lead and and that's kind of what's happening

09:18:18.040 --> 09:18:21.560
And, you know, again, you kind of look at the series as a whole.

09:18:22.440 --> 09:18:24.280
I9's 33-23.

09:18:24.280 --> 09:18:28.200
Last series between these two teams, he was 37-23.

09:18:29.840 --> 09:18:31.040
He's just done it again.

09:18:31.760 --> 09:18:32.800
Against A-Star.

09:18:33.280 --> 09:18:34.120
He's their boogeyman.

09:18:37.720 --> 09:18:39.160
But they still need one more.

09:18:39.520 --> 09:18:41.640
Two souls heart to force overtime.

09:18:48.040 --> 09:18:54.500
That's actually a fun step, a stat really across the six maps played for these two teams and kick off

09:18:54.920 --> 09:18:58.040
Got a single overtime. They're both wild for daystar

09:19:07.000 --> 09:19:10.480
Tertiary, side of choice, Bunk's briefing

09:19:10.480 --> 09:19:18.800
Confirm base start is being map clear, I'll go ops across, try to flush out, try to contest

09:19:18.800 --> 09:19:26.360
the solos, deal with the mirror, plant will be the secondary wind condition for them if

09:19:26.360 --> 09:19:31.160
there's an opportunity at all, try and act upon it but it's not the primary objective

09:19:31.160 --> 09:19:33.160
at the moment.

09:19:33.160 --> 09:19:39.160
It's all about grinding away at this map control and for Sol's heart, it's about

09:19:39.160 --> 09:19:44.560
one of that like balance between pressure but also maintaining presence

09:19:44.560 --> 09:19:49.160
off above. Can't be losing picks for free in such a crucial round.

09:19:49.160 --> 09:19:55.160
They have to be super calculated in how they try and disrupt this attack.

09:19:55.160 --> 09:20:00.160
And as you can see from the play positions, the 4-1 split has expected heavy investment

09:20:00.160 --> 09:20:02.160
up on the second floor

09:20:04.080 --> 09:20:10.620
I just can't help it keep putting my eyes towards I9 where he's playing how he's moving is he getting involved he goes down early

09:20:10.620 --> 09:20:12.620
I can't help but feel

09:20:12.960 --> 09:20:16.260
That's gonna be the way in the day start flash done push in logic bomb

09:20:16.260 --> 09:20:18.780
It's the double kill combination of scatman and I9

09:20:19.300 --> 09:20:21.860
They start crumbling here towards the end of regulation

09:20:21.860 --> 09:20:28.100
But they do find the reprieve through peeka and bin bin and I9 is in the grave that should fill them with the confidence

09:20:28.100 --> 09:20:35.220
the boogie man is put to bed DC H market mr. Punch

09:20:36.220 --> 09:20:42.700
Well, there's a dynamic duo they go a long way back against sealed bin bin and peek out 60 seconds 3v3

09:20:43.380 --> 09:20:45.380
for a spot in the lower final

09:20:47.940 --> 09:20:52.180
Yeah, the problem is gonna be trying to trade out our six room someone needs to be the sacrificial lamb

09:20:52.180 --> 09:20:57.380
They can't all expect to stay alive here for the portion of the ground somebody needs to send forward and the other two follow

09:20:58.100 --> 09:21:04.100
Especially under the shotgun up close. This is a key fight. This is bust win. Must train.

09:21:04.100 --> 09:21:08.100
Must win for TC Hatch. Gets the headshot. Second swing. A little bit to lay, but it's there.

09:21:08.100 --> 09:21:13.100
Seal got the kill. Down to one. It's Seal in a 1v2. And he cannot make it happen.

09:21:13.100 --> 09:21:23.100
As Soulsheart claw their way back, three rounds straight confirmed that overtime is needed to settle this lower semi-final.

09:21:23.100 --> 09:21:34.500
The first overtime between these two in six maps, three maps played in the upper bracket.

09:21:34.500 --> 09:21:40.420
It went the way of Solzhaar, three maps played here in the lower bracket.

09:21:40.420 --> 09:21:46.220
As Solzhaar go double defense, are they about to break the hearts of Daystar?

09:21:46.220 --> 09:21:52.720
Yeah, that's a big statement from Sol's heart.

09:21:52.720 --> 09:21:58.100
Now a defense as well, four overtime.

09:21:58.100 --> 09:22:03.840
Three round streak is theirs and they've looked pretty decisive and I think a good example

09:22:03.840 --> 09:22:09.000
there are those zillions that they're able to find with I-9 dropping early, it was good

09:22:09.000 --> 09:22:10.000
clear by Daystar.

09:22:10.000 --> 09:22:15.200
They didn't still let that opportunity slip positionally really, really good there on

09:22:15.200 --> 09:22:23.200
that top floor extension played that well. The day star though on the flip side unfortunately

09:22:23.200 --> 09:22:30.800
it's another tactical timeout that hasn't resulted in a direct conversion and now they

09:22:30.800 --> 09:22:37.440
need to attack, continue to attack here and try and find success. They've had success

09:22:37.440 --> 09:22:41.240
on attacks so far. They took down basement, they took down bunks, one of those are going

09:22:41.240 --> 09:22:47.600
I don't work here at least here in overtime. You would imagine provided they provide against that 15th round, of course

09:22:50.960 --> 09:22:54.040
So there should be two stress necessarily about this opening round, but

09:22:54.900 --> 09:22:57.760
maybe more so than nature how the matches transpired will be

09:22:58.600 --> 09:23:00.600
challenging to mentally

09:23:11.240 --> 09:23:13.240
I'm not gonna die.

09:23:14.240 --> 09:23:16.240
Nothing new, magazine!

09:23:23.240 --> 09:23:27.240
My 9 by the way is 17 and 9.

09:23:27.240 --> 09:23:32.240
I don't forget we had rehosts earlier on this map.

09:23:32.240 --> 09:23:36.240
Leading Fraga for Daystiles Peak at 12.

09:23:36.240 --> 09:23:39.240
12, Seal also 10, 8.

09:23:41.240 --> 09:23:45.500
And certainly a tense finish here coming up.

09:23:45.500 --> 09:23:51.760
Our final series of the day for APL.

09:23:51.760 --> 09:23:55.780
Those who missed probably a couple of hours ago went for a push to their place in the

09:23:55.780 --> 09:23:56.780
grand final.

09:23:56.780 --> 09:23:59.120
They will be off to the major.

09:23:59.120 --> 09:24:03.640
The grand final to determine of course who goes directly to playoffs or play ends regardless

09:24:03.640 --> 09:24:07.640
of you going.

09:24:07.640 --> 09:24:13.640
where this will play awkward in the lower final to determine the second team next week.

09:24:13.640 --> 09:24:15.640
Minute 40 on the clock.

09:24:15.640 --> 09:24:18.640
Solzant and Trosti, Mr. Ponshander to Czanko to hit.

09:24:18.640 --> 09:24:21.640
The Shamiko launcher just right late in this round.

09:24:21.640 --> 09:24:24.640
First pick pivotal for Daystar.

09:24:24.640 --> 09:24:27.640
There's only been a single round.

09:24:27.640 --> 09:24:34.640
That set opening pick has not been converted to a round when it is proving to be very vital here on Lair.

09:24:34.640 --> 09:24:38.900
He helps control the Daystar, a lot of utility though being laid in response to smoke, the

09:24:38.900 --> 09:24:45.240
Chank combo missed a punch, cops some damage, but it's not much.

09:24:45.240 --> 09:24:49.880
Splitting this attack proven to be a bit of a challenge for Daystar at the moment.

09:24:49.880 --> 09:24:54.800
60 seconds and it's just been a lot of posturing with Suflay on the opposing side.

09:24:54.800 --> 09:25:05.640
a big upstack with little movement at the moment from Daystar.

09:25:05.640 --> 09:25:08.760
Just trying to spray through the smoke, expecting someone to be in there but it's marked out

09:25:08.760 --> 09:25:12.920
falls down. The opening kill does go the way of Daystar. They've taken some damage, they

09:25:12.920 --> 09:25:16.720
are still susceptible, they still need to get into a good plant position later in the

09:25:16.720 --> 09:25:18.400
round as well.

09:25:18.400 --> 09:25:22.760
ChamecoLauncher11 bullets in the chamber, impact still up to the DCH and all I9s still

09:25:22.760 --> 09:25:26.600
alive. So even with the opening gap for Sol, Sol still not in the bad position. There he is,

09:25:26.600 --> 09:25:31.880
he gets involved. The impact made. Bimpin does get the kill on to Scatman. It doesn't change too

09:25:31.880 --> 09:25:37.000
much in this round. You've still got to get into the plant position. DCH had a wonderful spot to

09:25:37.000 --> 09:25:41.720
deny entry. Hence the importance of Bimpin on the Blackbeard. Drone down, that's fine. The new

09:25:41.720 --> 09:25:47.080
area was anyway. Five bullets left for Mr. Punch with that Shamika launcher. I9 holding close inside

09:25:47.080 --> 09:25:51.080
of this play, but it's too late. That rips his head off. They start to make the entry in.

09:25:51.080 --> 09:25:55.120
Azuki still at the mess and he's got to get into the site and start sticking this kit inside a mask

09:25:55.120 --> 09:26:01.360
He does this one up. Mr. Punch can't find an angle. Daystar is stormed top floor and have got

09:26:01.720 --> 09:26:03.720
match-in series point

09:26:03.960 --> 09:26:07.480
Well, that was so close one second on the clock

09:26:08.480 --> 09:26:13.920
And they were able to get that diffuser or at least begin that plant

09:26:13.920 --> 09:26:22.520
So close fine margins even despite having a strong man advantage. It was almost the clock that lost them the round but not to be

09:26:23.560 --> 09:26:26.720
Souls hard they're not in a position to deny

09:26:27.960 --> 09:26:33.840
And a surprise attacking win on top floor now sets them back up for success

09:26:35.480 --> 09:26:39.880
But what's to say souls hard can't do it right back to them. Yeah, I mean, that's the thing, right?

09:26:39.880 --> 09:26:45.120
It's and it's interesting they start to go master and R6 when they've had troubles on this site

09:26:48.440 --> 09:26:52.000
They of course did successfully defend it once back in the opening half

09:26:52.000 --> 09:26:57.760
But it was the opening round where they got absolutely stormed in a somewhat similar fashion to what

09:27:04.760 --> 09:27:08.280
Here we go, they say I've got two opportunities

09:27:08.280 --> 09:27:15.560
Sol's heart must now win two rounds straight, which is definitely in their wheelhouse.

09:27:15.560 --> 09:27:24.920
They strung together three straight to close regulation.

09:27:24.920 --> 09:27:28.160
Here is to see how they start going to play this, and again I remind you that the Tachanka

09:27:28.160 --> 09:27:29.160
is bent.

09:27:29.160 --> 09:27:32.080
It was a great bend selection for Sol's heart.

09:27:32.080 --> 09:27:37.000
I mean, we have seen, of course, its influence on this side time and time again.

09:27:37.000 --> 09:27:40.600
So it's not available for Daystart.

09:27:40.600 --> 09:27:47.680
They opted to bat away the glass which left up the Deimos, so I'm envisioning DCH will

09:27:47.680 --> 09:27:50.400
go first floor, put pressure below.

09:27:50.400 --> 09:27:54.680
The Daystart send anyone to go and try and deal with him is the question.

09:27:54.680 --> 09:27:56.680
I don't think they will.

09:28:07.000 --> 09:28:15.240
You know, a lot of big decisions to be made by Sol's heart in this round is to sort of

09:28:15.240 --> 09:28:19.440
how they want to approach it, more positions they wish to play, going to be opposite cross,

09:28:19.440 --> 09:28:21.880
so they go more to the display side.

09:28:21.880 --> 09:28:26.680
How do they integrate Daymos into this play?

09:28:26.680 --> 09:28:29.160
Is DCH given the license to lurk down below the base?

09:28:29.160 --> 09:28:31.800
Would maybe make a playout main lobby through Mez?

09:28:31.800 --> 09:28:35.560
I feel like that's probably a pretty likely outcome for him.

09:28:37.640 --> 09:28:43.600
Now on the flip side, for Daystar, just how aggressive do they feel comfortable playing here on this match point round?

09:28:46.840 --> 09:28:51.000
And seeming as if they're going to lean into the late rounds now of the smoke and the maestro.

09:28:51.000 --> 09:28:57.080
They've also got the Azami in play to offer a little bit more playability and objective as well.

09:28:57.080 --> 09:29:05.080
and seal currently being very conservative with that utility probably just waiting for the floorers to

09:29:05.080 --> 09:29:11.080
do his thing once those retires are deployed then those keeper barriers will be strengthened.

09:29:11.080 --> 09:29:16.080
In the meantime it is ops control, four souls heart, midpoint all of the round,

09:29:18.080 --> 09:29:22.080
will open up and starts to get serious now in this round.

09:29:27.080 --> 09:29:48.500
I'm peeking, I can see the opening pick though, and it's on to I-9.

09:29:48.500 --> 09:29:55.800
Even though DCH dogs get a kill back, he and the rest on Soul's Heart will now need to channel

09:29:55.800 --> 09:30:07.240
their own in an i9. Elida in the grave heading into the dire stages. Oh no, DCH hasn't been

09:30:07.240 --> 09:30:11.240
able to make the impact that he would like from below until then just at that moment.

09:30:12.440 --> 09:30:15.480
They take the advantage heading into the final 30 seconds.

09:30:17.000 --> 09:30:21.320
Last gasp, I abused my day star. There's going to be an opportunity to hear from the default

09:30:21.320 --> 09:30:48.600
plant for Solzhard, 27th.

09:30:51.320 --> 09:31:00.820
We need all 15 rounds to decide which of these two teams will play next week in the lower bracket final.

09:31:03.320 --> 09:31:06.820
That was a super clean attack there from Sol's heart.

09:31:08.320 --> 09:31:12.820
Absolutely landing the crucial pieces of utility that were needed at the end, DCH.

09:31:12.820 --> 09:31:17.320
Finally found something with the Daymoss and once all that smoke util had been expired,

09:31:17.320 --> 09:31:21.220
That's where the Tachanka ban really comes into play. There was no tools

09:31:21.220 --> 09:31:27.740
No, you tool available to the defense to be able to deny that default plant Tinker certainly didn't help but regardless

09:31:27.740 --> 09:31:33.780
It would have taken some miracle shots to the land for day start to be able to deny that plant

09:31:35.060 --> 09:31:41.440
Good work from soul type proving they don't necessarily always need to be reliant as well on I9 he died early in the piece

09:31:41.440 --> 09:31:43.440
They now have defense and

09:31:47.320 --> 09:31:55.000
Oh my goodness master in R6 which is pretty typically the strongest defensive site so far

09:31:55.000 --> 09:31:59.400
has been cracked twice in overtime.

09:31:59.400 --> 09:32:10.440
Man, what a series and to take a short moment here guys I already feel heartbroken for one

09:32:10.440 --> 09:32:11.440
of these two.

09:32:11.440 --> 09:32:14.240
I don't even know who it's going to be right now I'll find out in a couple of minutes

09:32:14.240 --> 09:32:18.240
This is the same with everyone else, but I just will feel for the loser.

09:32:23.240 --> 09:32:28.240
Yeah, absolutely. Probably two of the most prolonged teams in APL.

09:32:28.240 --> 09:32:31.240
And one of them is going to unfortunately be sent home,

09:32:31.240 --> 09:32:36.240
hacking empty handed after this one outside of a bit of prize pool and some outside points.

09:32:37.240 --> 09:32:39.240
I won't be going to the major.

09:32:39.240 --> 09:32:47.320
And for the winner, they'll stay alive a little while longer.

09:32:47.320 --> 09:32:53.000
Massive decision from Sol's heart, they opt to go to the second floor.

09:32:53.000 --> 09:32:59.320
Reattempts of a rarity at the moment, but they take the gamble here in round 15 of the final

09:32:59.320 --> 09:33:02.960
map in this best of three.

09:33:02.960 --> 09:33:09.680
day start and replicate their success on attack or can Sol's heart dig deep here and get this

09:33:09.680 --> 09:33:15.440
result across the line. It's been a 10 hour day for day start. They must be burning low on energy

09:33:15.440 --> 09:33:21.840
but they have to dig deep into the tank here and what is the final round? What have us left in the

09:33:21.840 --> 09:33:32.800
tank? This is it do or die. Keeping your focus on the attack. Sol's heart will just bank on

09:33:32.800 --> 09:33:37.920
the fact that Daystar will not be able to break through the defensive hold again.

09:33:40.880 --> 09:33:46.160
They bring a different strategy. They don't go to Chenka. They don't go to Yala.

09:33:47.200 --> 09:33:52.960
All of his army. Instead they bring the Echo Thorn and Goya more trapped utility

09:33:52.960 --> 09:33:58.400
that Daystar needs to deal with. And therefore can't just rush into the site.

09:33:58.400 --> 09:34:01.400
Yeah, it does die.

09:34:01.400 --> 09:34:05.400
Could that yokai have a say, late in the round?

09:34:05.400 --> 09:34:06.400
Yeah, potentially.

09:34:06.400 --> 09:34:09.400
In terms of chat, I think they actually had a pretty decent read.

09:34:09.400 --> 09:34:12.400
They've been scouting a lot of utility.

09:34:12.400 --> 09:34:13.400
It's the go button though.

09:34:13.400 --> 09:34:16.400
Off the back of the cap, you tilt.

09:34:16.400 --> 09:34:18.400
Sunnest control now available to Daystar.

09:34:18.400 --> 09:34:21.400
Temporarily, though, will be sought out by their own flames.

09:34:21.400 --> 09:34:23.400
I think they need to pull back on this.

09:34:23.400 --> 09:34:24.400
There's still a minute.

09:34:24.400 --> 09:34:25.400
They don't have to over-commit.

09:34:25.400 --> 09:34:31.360
It gets denied by the gas babes of which there are no more left. You still have smokes. Well technically three

09:34:32.000 --> 09:34:38.540
That that's if they can play off of so you've had a second go still available logic bomb available smokes available

09:34:38.540 --> 09:34:43.680
For the glance of suit flight you've eaten out all those gas babes as well and they get the opening pick onto scatman

09:34:44.280 --> 09:34:50.640
VPC still in a bad spot come up from bin bin and he shuts down DCH and as it stands eyes

09:34:51.160 --> 09:34:52.920
online

09:34:52.920 --> 09:35:00.120
Stay on this man. I do not let go because he's probably the only chance for souls heart now with 30 seconds left

09:35:00.360 --> 09:35:04.440
Tries to find the angle onto the black beard and inside of master plan will go down

09:35:04.680 --> 09:35:09.440
I know he needs to get aggressive using teammates low left right in the center

09:35:09.440 --> 09:35:14.020
Let's a good tag plant successful and it's only mark as day star

09:35:15.080 --> 09:35:19.560
Look as if they're finally going to overcome their demon in souls heart

09:35:19.560 --> 09:35:27.320
At the final death in the final round and after an onslaught of 10 hours of siege, Daystar

09:35:27.320 --> 09:35:32.720
move on to the lower bracket final, eliminating Sol's heart.

09:35:32.720 --> 09:35:41.880
That was a massive gutsy effort from Daystar and a phenomenal attack to seal the deal.

09:35:41.880 --> 09:35:47.360
You can see how much it means to these guys who've been grinding away all day and I mean

09:35:47.360 --> 09:35:53.360
certainly at least an aspect of it or armbay, an element of disbelief that they were able

09:35:53.360 --> 09:36:00.040
to get the job done and unfortunately while there's two sides to every tail and for Sol's

09:36:00.040 --> 09:36:05.360
heart the disappointment at the moment will be high but they'll look to return bigger

09:36:05.360 --> 09:36:07.640
and better in stage one.

09:36:07.640 --> 09:36:14.000
What an entertaining series, what quality from both of these two teams make in this

09:36:14.000 --> 09:36:22.200
Congratulations, Sol's heart, that's common base, base 8-7, and we continue the trend in APAC of the team that plays

09:36:22.560 --> 09:36:29.380
the two best of threes in a given day, guys, that they go on and win them borrows, but boy was it hard for it for Daystar

09:36:30.640 --> 09:36:32.640
Oh my goodness, just

09:36:33.400 --> 09:36:36.480
Look, I'll be honest, I think my faith in Daystar was definitely

09:36:37.200 --> 09:36:42.040
put into question a couple of times, especially over the course of that third and final map when

09:36:42.040 --> 09:36:47.640
And Solzhaar built that streak at the end of regulation, it looked so dialed.

09:36:47.640 --> 09:36:52.160
And then having to head on to attack for overtime was mighty concerning.

09:36:52.160 --> 09:36:57.200
I really didn't feel confident that they'd get the job done, but they grinded away and

09:36:57.200 --> 09:37:01.720
to double down on the top floor site from Solzhaar, that was a big call.

09:37:01.720 --> 09:37:04.600
Daystar was successful, of course, on both occasions.

09:37:04.600 --> 09:37:09.400
And yeah, looking forward to seeing if they could maybe go maybe one step further.

09:37:09.400 --> 09:37:11.400
Do they have it in them?

09:37:11.400 --> 09:37:17.240
They've got to get past here market now who put in a really good display Garzilla today against waybo didn't they?

09:37:17.240 --> 09:37:23.620
So I mean like it's not as if they I mean they're one step closer, but it's another big roadblock in their way

09:37:23.620 --> 09:37:27.600
It's not going to be easy. I think that's a day start though. They've got the quality

09:37:27.600 --> 09:37:31.360
They've clearly been able to run the bracket this far. Why not one more series?

09:37:31.360 --> 09:37:37.400
Let's go to Harambe as we have another chat with one of the APAC legends and we got a dance. Yes

09:37:37.400 --> 09:37:45.400
Congratulations! Firstly, what's the heart feeling like right now for you?

09:37:45.400 --> 09:37:51.400
Ah, I mean, it's a long day. I just want to take a rest and eat my dinner. I'm so hungry.

09:37:51.400 --> 09:37:53.400
Me too. Me too. I haven't slept!

09:37:55.400 --> 09:38:01.400
Me neither! Me neither! It's been a long day for all of us! We've been playing Harambe!

09:38:01.400 --> 09:38:03.400
Oh my god!

09:38:03.400 --> 09:38:10.520
Well, what was the difference for you guys on lair this time around and also just in general the maps outside of bank

09:38:10.520 --> 09:38:15.000
Of course consulate and and lair played you guys played them on those maps last time

09:38:15.000 --> 09:38:17.520
Did you put a lot of work on in those two maps?

09:38:17.760 --> 09:38:21.560
Particularly to kind of go back and fix some fix some things up

09:38:23.000 --> 09:38:27.840
Yeah, I've spent a lot of time doing counters and figuring out what works against us

09:38:27.840 --> 09:38:37.840
It works perfect in Consulate but in Lair we just now follow the game plan and we start losing like three rounds straight.

09:38:37.840 --> 09:38:42.840
Holy moly, I was so curious.

09:38:42.840 --> 09:38:48.840
Yeah, actually talk us a little bit about the mental. It was a very very stressful game, not just Lair.

09:38:48.840 --> 09:38:54.840
Honestly, every map had stressful moments. How do you think that the team handled the stress inside of the server today?

09:38:54.840 --> 09:38:58.400
It's definitely not it when we are when we are on this dress

09:38:58.400 --> 09:39:04.280
We couldn't mention our man advantage and also we start to win solo plays and which I

09:39:05.720 --> 09:39:09.400
Told them like hundreds of time don't do it

09:39:10.960 --> 09:39:12.960
But you know we win

09:39:16.200 --> 09:39:21.140
I remember I'm sure many people told you in your career don't do something and you probably still did it as well

09:39:21.140 --> 09:39:23.140
I think these things just happened

09:39:24.840 --> 09:39:33.560
Um, so before we let you go, is there anything that you would say the fans watching on Daystar, of course, has become a beloved organization in the APAC region?

09:39:35.080 --> 09:39:39.880
Uh, definitely tune in, uh, next week. No, it's gonna be a banger.

09:39:41.400 --> 09:39:47.160
It certainly is. I agree with that. Thank you, Harambe. Congratulations and best of luck in the lower bracket final against Orca next week.

09:39:47.160 --> 09:39:49.880
Hopefully, we can get another Harambe dance.

09:39:51.320 --> 09:39:53.320
See you guys. Bye.

09:39:54.840 --> 09:40:05.840
always love chatting with Harambe getting to talk to him twice in a day as well. It's a delight. But for Sol's heart, it's a bittersweet ending to the stage girls.

09:40:05.840 --> 09:40:13.840
Once again, they fall short. Once again, their quest to make an international event will have to wait at least for a couple more months.

09:40:13.840 --> 09:40:27.840
Yeah, unfortunate for them and excited to say how that bounced back in Stage 1, but we do have our MVP for what has been quite a long day once sent out player being good old Reeps96.

09:40:27.840 --> 09:40:33.840
28 kilos over the course of the day, massively influential as is typically the case.

09:40:33.840 --> 09:40:41.840
And yeah, just another one onto the ballot for Reeds. I don't know how many MVP's he's got at this point, but I assume that's quite a few.

09:40:41.840 --> 09:40:44.480
I don't think I've ever heard you call him Reeps 96.

09:40:44.480 --> 09:40:46.200
I mean, it's the full respect.

09:40:46.200 --> 09:40:49.480
It's the full name ordeal when he puts on a performance

09:40:49.480 --> 09:40:50.760
the way that he did.

09:40:50.760 --> 09:40:53.560
And to be fair, he did so in a game that was evidently

09:40:53.560 --> 09:40:54.320
very close.

09:40:54.320 --> 09:40:56.000
I mean, we all could play really well today

09:40:56.000 --> 09:40:58.720
and really tested way, but that was the ace round that he got.

09:40:58.720 --> 09:41:00.640
And yeah, he just went absolutely nuts.

09:41:00.640 --> 09:41:04.840
And again, he's 18 and 10, clutches up in a 7-7 on Chalet.

09:41:04.840 --> 09:41:08.480
It's not like he's just farming and doing the Reeps special

09:41:08.480 --> 09:41:10.040
against a less off position.

09:41:10.040 --> 09:41:16.200
He's doing it in a match that was. Yeah, absolutely. Again, a lot of it was impact based, not just

09:41:16.840 --> 09:41:20.840
had studying or start padding or doing anything, you know, ridiculous in that regard,

09:41:20.840 --> 09:41:24.440
it was a genuinely really strong performance. Um, and not too far behind it was actually

09:41:24.440 --> 09:41:28.360
told, like those two had a really, really stand out performance today for Weibo and the testament

09:41:28.360 --> 09:41:33.320
to just had dangerous. That team is already let's go to the bracket as we've got everything

09:41:33.320 --> 09:41:38.600
shaped up heading into the final weekend next weekend. Me and you and I guys will be fortunate

09:41:38.600 --> 09:41:45.160
that we get to cover Asia next Saturday. So Wayboe Gaming in the grand final, their opponent will be either

09:41:45.160 --> 09:41:51.480
Team Orchid or Daystar. Daystar have run the entire lower bracket to get to that lower final. Orchid

09:41:51.480 --> 09:41:55.960
putting up a really solid performance in that upper final as well, guys. Like I know it says 2-0,

09:41:55.960 --> 09:42:01.400
but it was 8-7-7-5 against Wayboe. So they'll be feeling confident, you would imagine, going into

09:42:01.400 --> 09:42:06.680
that lower final. And just to reiterate, the winner of the lower final will go to the major. There are

09:42:06.680 --> 09:42:12.280
two slots for Asia and then the grand final guys will determine who gets the playoff spot and who

09:42:12.280 --> 09:42:18.520
gets the playing spot plus SI and money and all of that likes of that. Yeah absolutely two massive

09:42:18.520 --> 09:42:24.680
matches that lower final really does feel like probably the hardest game to predict that we've

09:42:24.680 --> 09:42:30.280
had maybe over the entirety of APL so far. I'm still riding the day-star train I truly do actually

09:42:30.280 --> 09:42:34.120
genuinely believe they can make this magical run through the lower bracket all the way back from

09:42:34.120 --> 09:42:36.840
from that very, very first round where they took down Fury.

09:42:36.840 --> 09:42:39.720
But Orchard could deserve a lot of respects.

09:42:39.720 --> 09:42:41.480
They were very, very competitive today.

09:42:41.480 --> 09:42:43.520
They've been quite competitive over the course

09:42:43.520 --> 09:42:44.920
of the bracket so far.

09:42:44.920 --> 09:42:47.280
And I think they certainly deserve a win as well,

09:42:47.280 --> 09:42:49.640
provided they played well on the day.

09:42:49.640 --> 09:42:52.840
Then, as he said, Grand Final also pretty impactful,

09:42:52.840 --> 09:42:54.960
big differential in terms of their side points.

09:42:54.960 --> 09:42:56.240
And that could be a big factor

09:42:56.240 --> 09:42:58.240
towards the tail end of the year as well.

09:42:58.240 --> 09:43:00.040
You know, it's been a long day when someone in Twitch

09:43:00.040 --> 09:43:02.240
asked why the stream has been up for so long.

09:43:02.240 --> 09:43:06.880
Well, we'll go down for a little bit of time, but we'll go to the SAO bracket because they'll be up soon and

09:43:07.360 --> 09:43:10.040
In a couple of hours and some big matches over there

09:43:10.840 --> 09:43:15.720
Yeah, a couple of qualification matches as well on offer over in SAO

09:43:15.720 --> 09:43:19.560
I can only assume that probably starts about two three hours given week for so long today

09:43:19.720 --> 09:43:23.920
So yeah, be sure to tune in and see how that does shape up

09:43:24.440 --> 09:43:29.160
I think if I was to pick one team to keep an eye on it's probably a team liquid alien

09:43:29.160 --> 09:43:32.700
We're excited to see if they can produce a result there against an IP

09:43:33.480 --> 09:43:37.660
We don't have a graphic for this one, but guess what after SL is gonna be Oates

09:43:38.440 --> 09:43:40.440
It's just nonstop see each action

09:43:40.640 --> 09:43:49.400
Of course, Oceania also will be happening tomorrow for the APL fans as they'll continue to get through their bracket and for Asia

09:43:49.400 --> 09:43:52.500
Well, next weekend will prove to be a big one

09:43:52.500 --> 09:43:56.600
You won't want to miss it. Thanks to everyone for tuning in today as you can see down below

09:43:56.600 --> 09:44:01.940
I roughly two and a half hours SL will be back on the main channel. So come tune in have fun

09:44:01.940 --> 09:44:04.340
And well, they mean you guys we'll see you next weekend

09:44:07.280 --> 09:44:09.280
Where you can take ones

09:44:09.280 --> 09:44:13.800
I'm just holding expecting the repeat and he has read been been to perfection

09:44:14.400 --> 09:44:20.320
The game sense now expecting for seal to push through directly. Oh, he's just that guy. Oh

09:44:23.400 --> 09:44:25.400
My goodness

09:44:26.600 --> 09:44:28.600
I'm going for the vaulting.

09:44:31.600 --> 09:44:32.600
And my...

09:44:32.600 --> 09:44:34.600
He's the X-Factor in this round.

09:44:34.600 --> 09:44:35.600
Here's your mate.

09:44:36.600 --> 09:44:37.600
It's the Guild!

09:44:37.600 --> 09:44:40.600
He doesn't turn with love to have his time again!

09:44:40.600 --> 09:44:42.600
And misses the shot up to peeps!

09:44:42.600 --> 09:44:44.600
I think this is the moment.

09:44:44.600 --> 09:44:45.600
I'm sure I'm trying to get there now.

09:44:45.600 --> 09:44:47.600
Oh my woaah!

09:44:47.600 --> 09:44:49.600
God, hardly high nine!

09:44:49.600 --> 09:44:51.600
I could do that in this series!

09:44:51.600 --> 09:44:53.600
I mean, I mean, effectively.

09:44:53.600 --> 09:44:54.600
Oh!

09:44:54.600 --> 09:45:01.100
I'm off to a powerhouse, peeking up in the world, showing that we might work out in the meantime as the kind of wolf that's very shotgun-proof.

09:45:01.100 --> 09:45:03.600
Oh, BIM BIM, look at Ho Ho!

09:45:03.600 --> 09:45:05.600
But he's getting pressured from above.

09:45:07.600 --> 09:45:08.600
Oh my god.

09:45:08.600 --> 09:45:10.600
That's a really good raid.

09:52:24.600 --> 09:52:26.600
I

