WEBVTT

00:00.000 --> 00:02.060
you

00:30.000 --> 00:32.000
Thank you for joining us.

00:32.000 --> 00:34.000
Thank you.

00:34.000 --> 00:36.000
Thank you.

00:36.000 --> 00:40.000
Thank you.

02:30.000 --> 02:37.000
I

02:37.000 --> 02:40.000
I

02:40.000 --> 02:42.000
I

02:42.000 --> 02:44.000
I

02:44.000 --> 02:46.000
I

02:46.000 --> 02:48.000
I

02:48.000 --> 02:50.000
I

02:50.000 --> 02:52.000
I

02:52.000 --> 02:54.000
I

02:54.000 --> 02:57.000
I

10:27.000 --> 10:56.960
Hello everybody and welcome back to S.A.L.

10:57.000 --> 11:02.520
We're so happy to have you with us to start off our final weekend and not only are we going to be

11:02.520 --> 11:08.920
qualifying four teams over the next two days, but we're also ending all of kickoffs, I guess,

11:09.560 --> 11:16.200
international, national plays here for SAL and awaiting our final regions to lock in CNL

11:16.200 --> 11:24.440
and NAL to have all of our teams ready to go. And my, I guess, but my co-host today

11:24.440 --> 11:32.200
is the one and only AlphamaR6 who somehow has teleported himself across Europe from the EML studio

11:32.200 --> 11:39.000
just like that and he's joining us all nice and fresh how you doing? Good, good. I remember

11:39.000 --> 11:42.440
something Jack told me when we were going to the studio yesterday and he was like,

11:42.440 --> 11:48.600
you know what Leo? I feel like I live in Siege. I just go to the studio, I watch EML, I do my prep,

11:48.600 --> 11:52.840
after EML, I do my prep for the day after, I go to sleep, I dream about Siege, I wake up,

11:52.840 --> 11:57.640
I create content about Siege and somehow I feel I can relate to that today.

12:00.200 --> 12:05.240
It's part of it. You know, we're people and you've done from the competitive point of view as well.

12:05.240 --> 12:10.840
So that's on a different scale compared to me, but you've lived Siege in more ways than one and

12:10.840 --> 12:16.200
for a game that has been able to, I guess, change our lives in the way that it has and

12:16.200 --> 12:21.160
give us 10 plus years of excitement, it is a privilege to continue being part of it

12:21.160 --> 12:26.840
after so many years and today to spend the day with you. I said that I am to not have laxing

12:26.840 --> 12:34.040
by my side. I'm always happy to be here with Al Fama. But we have a busy day today because

12:34.680 --> 12:39.880
there's three matches as you can see and the focus will be on the winners of our

12:39.880 --> 12:47.000
two first matches because those are the teams that will qualify to be Salt Lake City Major.

12:47.000 --> 12:51.880
So those will be the first two out of four that will represent the region on site.

12:51.880 --> 12:53.960
Now lastly, it'll be the upper bracket final.

12:53.960 --> 12:57.480
The winners of the two matches that comes down to the seeding one or two.

12:57.480 --> 13:00.360
It's going to impact how their phase two might look.

13:00.360 --> 13:02.040
Which opponents are going to be facing?

13:02.040 --> 13:04.520
Something to look forward to in the future.

13:04.520 --> 13:08.040
But team Liquid Alienware NIP is where we're going to kick things off

13:08.040 --> 13:12.440
and go to Furia versus Fluxo W7M.

13:12.440 --> 13:14.120
And this is the bracket.

13:14.120 --> 13:15.720
This is how we got here.

13:15.720 --> 13:19.680
And I don't know if you got to watch anything from our last playday on Tuesday, Leo

13:19.680 --> 13:22.400
I know you had a very very busy week with EML

13:22.760 --> 13:26.360
But those two matches went by really fast and low bracket. Yeah

13:26.680 --> 13:30.880
Yeah, I'm not surprised because you know when I was looking at the matchup from today

13:30.880 --> 13:34.120
You usually it's supposed to be the matchups of the biggest teams in the league, you know

13:34.120 --> 13:40.840
And and there was one big missing component in there where was phase in that top four and I think well

13:40.840 --> 13:47.340
I think I understand why we had such a one-sided quarter-final in the other bracket when you know that phase is there and

13:47.520 --> 13:51.640
That they play against the team that they 7-0ed at the end of the kickoff group stage

13:51.640 --> 13:54.720
I just did not expect it to be anywhere closer

13:54.720 --> 13:58.600
So a 7-1-7-1 for phase not a big surprise loss

13:58.600 --> 14:04.280
I think it was a team that had the most potential after the roster mania that didn't belong in the top five

14:04.280 --> 14:08.600
So I'm not surprised to see them advance all the way only one B or three away from

14:08.600 --> 14:15.440
So like city but the main thing remains a middle. What is there to gain for the twins in the upper semi-final here on your screen?

14:15.960 --> 14:19.500
Which will be in the good anywhere an IP theory a fox or w7n

14:19.960 --> 14:26.900
Basically if you win that be a three you guarantee yourself a spot at a subject city major in phase two directly

14:27.960 --> 14:34.240
$8,000 and a hundred seventy five a site points. So that is a lot. So you you want to get that way

14:34.240 --> 14:39.880
It'll be something that will propel you forward and in the lower bracket that's where things

14:39.880 --> 14:45.720
kind of flip. If you lose in the upper semi-final, so let's say TL Alienware and NIP, the loser

14:45.720 --> 14:50.260
of that match is going to drop down to the lower bracket, then we're playing against FaZe

14:50.260 --> 14:55.640
Clan, where as the loser of FURIO Fox 2 W7M plays a loss. And at the end, in the final

14:55.640 --> 15:00.120
of the lower bracket, that'll be tomorrow, you will have two teams that are both qualified

15:00.120 --> 15:04.800
to the Salt Lake City Major. However, only the winner of that match will advance directly

15:04.800 --> 15:10.000
into phase two, whereas the loser of the game will have to play from phase one, which means

15:10.000 --> 15:15.240
adding more, I guess, potential for things to go wrong. You've got upper-low bracket

15:15.240 --> 15:19.200
in it and seeing which will be the four teams from the eight that actually qualify into

15:19.200 --> 15:23.640
phase two. They'll have the lowest seed really compared to everybody else, qualifying

15:23.640 --> 15:28.240
into that second phase. And in Swiss, in this Buchholz system also, it's going

15:28.240 --> 15:32.880
get very complicated really really fast about winning those three matches but

15:32.880 --> 15:37.040
that's in the future not long from now around three weeks or so but it is in

15:37.040 --> 15:42.800
the future regardless but there's teams that have already made it Leo to the

15:42.800 --> 15:51.000
Salt Lake City Major for EML teams going there and G2 VP Falcons and my boys

15:51.000 --> 15:58.320
most importantly you just mentioned it if you're the fourth seed in your region

15:58.320 --> 16:02.160
which means that you make it to the select city major through the lower

16:02.160 --> 16:06.480
bracket final but you lose that very bad record final right you are sent to the

16:06.480 --> 16:10.600
phase one of the major where only four teams out of the eighth qualified to

16:10.600 --> 16:17.560
face two Falcons Falcons is the worst seed of eml so they will have to

16:17.560 --> 16:22.200
star the major through phase one. So all the teams that barely get their tickets

16:22.200 --> 16:26.120
scrapped their way to the Seoul Lake City Major, they're gonna find themselves

16:26.120 --> 16:32.240
facing Falcons on day one of the major. Isn't that insane? That's incredible. I

16:32.240 --> 16:37.000
mean, it's to say that the one player change is something big obviously for

16:37.000 --> 16:43.000
Falcons slash G2 in their own right, but still Virtus Pro had a very, very

16:43.000 --> 16:47.400
big change, a very core change I would say, going into the stage. I don't

16:47.400 --> 16:52.040
many were expecting them to come out as number two in the entire region. That's something

16:52.040 --> 16:58.060
pretty exciting in its own. Twisted Minds brand new, we finally have an actual MENA team

16:58.060 --> 17:03.160
in the EML, the Europe MENA League, and they are third place in the region. Of course,

17:03.160 --> 17:07.000
Twisted Minds being the old Falcons, well the Falcons of old a couple of years ago

17:07.000 --> 17:12.600
or a year and a half ago, their team and players that are incredibly talented. It's

17:12.600 --> 17:17.120
probably the best of the best from the entire region. And so seeing them performing despite

17:17.120 --> 17:22.560
like ping differences all that it's clear that they have a lot more to show and the back-to-back

17:22.560 --> 17:26.720
best of threes that they had especially that game versus shifter just the comeback story from

17:26.720 --> 17:32.640
to submits is beautiful everything from to turn like the victory the victory over static even that

17:32.640 --> 17:37.840
loss against g2 they are the team that puts them the most pressure on g2 by the way they are the

17:37.840 --> 17:41.600
only ones that made it close in one map that border game i thought that g2 was going to go into

17:41.600 --> 17:47.760
over time. And then after that, to take down shifters, yes, it's a fit in itself, but take

17:47.760 --> 17:54.880
down Falcons, what a way to do it. Honestly, completely reworked over EML, but I like it.

17:54.880 --> 18:00.640
G2, super team makes it with the first seed, VP, great roster overall, a team that plays the mix

18:00.640 --> 18:06.000
of the firepower of the Russians, of Dan, of Pasha, of Florik, and then all of the

18:06.000 --> 18:11.040
IGL-ing and vision from the Frenchies and from the coach Dark, and then twisted minds who

18:11.040 --> 18:14.420
to come in swinging with a super entertaining playside,

18:14.420 --> 18:15.680
super aggressive.

18:15.680 --> 18:18.520
And then Falcons, despite starting the major in phase one,

18:18.520 --> 18:20.280
I'm not too worried about them.

18:20.280 --> 18:22.720
As I said on the desk yesterday, I will say this again,

18:22.720 --> 18:25.880
I think that we're sending four of the best possible teams

18:25.880 --> 18:27.320
we could have sent from EML.

18:27.320 --> 18:29.680
It might be the best EML has looked

18:29.680 --> 18:31.240
at an international event, I think,

18:31.240 --> 18:34.000
at least in terms of potential that we're sending.

18:34.000 --> 18:36.480
Thank God, because I think a couple of events ago,

18:36.480 --> 18:38.560
the things were quite different.

18:38.560 --> 18:40.960
We're really unsure of how EML would be,

18:40.960 --> 18:44.800
But I don't want us to dig into EML because that's the second best region in the world,

18:44.800 --> 18:45.800
not the best one.

18:45.800 --> 18:48.680
The best one is right here in SAO and we're locking things in.

18:48.680 --> 18:52.200
I know we can talk about EML all day every day, but that's not what we're doing here.

18:52.200 --> 18:57.960
Let's talk about our first matchup team liquid Alienware going up against Ninjas in pajamas.

18:57.960 --> 19:05.160
We'll focus in on team liquid Alienware in this matchup because they have had a

19:05.160 --> 19:06.400
huge change.

19:06.400 --> 19:10.800
Obviously, this is a huge name in the region and globally as well.

19:10.800 --> 19:17.040
You bring in the four of the ex-ferial players, you put them in with Maya, and according at

19:17.040 --> 19:23.120
least to their steam, to Felly Pox and to Igor their coach, things have completely shifted.

19:23.120 --> 19:25.080
Everybody's in different roles pretty much.

19:25.080 --> 19:29.320
Things have completely been flipped on their heads, and Maya is leading the team in

19:29.320 --> 19:30.320
stats everywhere.

19:30.320 --> 19:34.240
He's the only one left where we're from the old team, you're Quiddilling or

19:34.240 --> 19:39.600
roster really really spearheading the team pushing them across every one that they had

19:39.600 --> 19:46.960
but this is their first challenge in a BO3 league. Yeah it is a tricky one because they started with

19:46.960 --> 19:52.720
pressure I feel like joining a new organization making such a huge roster overhaul, four new

19:52.720 --> 19:57.680
players integrating Maya, changing all of the roles and so it started off the wrong way they lost

19:57.680 --> 20:02.880
to Black Dragons as a reminder the same teams that lost 7-0, 7-1 and 7-1 to Faze.

20:02.880 --> 20:09.880
And despite all of this, after this, they recovered, I think, beating most convincingly, beating phase to me.

20:09.880 --> 20:15.880
In group stage was a big one, 7-4. And after that, a statement 7-0 victory over Imperial eSports.

20:15.880 --> 20:21.880
That's a team that has looked very confident. As you can still do on the far right of your screen right now,

20:21.880 --> 20:27.880
JV was one of the best rated player on the roster at SI, and then he was changed to a more flexible role,

20:27.880 --> 20:32.880
role, a bit more of a support role, and so far he's still adjusting to that.

20:32.880 --> 20:38.880
However, on the left side, the two guys to highlight, Maya and KZ, still there, still performing very well.

20:38.880 --> 20:43.880
What a replacement for Herds for Maya, who seems to slot right in with the new lineup.

20:43.880 --> 20:49.880
But like you said, it can be tricky for them because it will be the first BO3 as a team ever.

20:49.880 --> 20:54.880
They've not played one yet as a team. So an IP on the other hand, they've already had to warm up.

20:54.880 --> 20:58.880
they had to go through quarterfinals, they had that experience and that confidence of their

20:58.880 --> 21:03.840
weighing against their loss on Tuesday. So it's a different setup here. They need to be one that

21:03.840 --> 21:09.760
already going into this matchup. And looking at the last game that Ninjas Bajamas had against loss

21:09.760 --> 21:14.480
and I feel super comfortable in that game. I think they should have won it even better than

21:14.480 --> 21:19.920
they did. I believe it was 7473 in the two match that they played and they put in a lot of

21:19.920 --> 21:23.840
effort in there. The entire team was working together and this is what we want to see.

21:23.840 --> 21:29.200
the central putting in numbers, Pino always doing the impact that he's supposed to and then of course

21:29.200 --> 21:33.280
Fancy trying to keep up with him is kind of a tough job for any player out there

21:33.280 --> 21:39.440
but this man in front of you is definitely a dream come true. It's not gonna be easy I think for

21:39.440 --> 21:45.920
Team Liquid Alienware to deal with NIP maybe for those that haven't been watching SAL regularly

21:45.920 --> 21:50.960
enough. Let me tell you this is a squad that you should definitely never underestimate.

21:50.960 --> 22:11.960
No, definitely not. I think it's a well-built roster, by the way. Many teams were, I think, not really writing them off, but at least saying that they were weakened, because they had lost Colm's to Flux at W7M, they had lost their IGL, and that they recruited Bassetto, who's supposed to be a bit more passive, who came from loud, a team that was known to be very passive, and so most people were doubting them.

22:11.960 --> 22:17.080
but I think that Vasectov is a great fit. Yes, he brings another vision, but that vision is not

22:17.080 --> 22:21.000
necessarily worse than this one. And I think that for the rest, Pinot, Wizard, Hite is still

22:21.000 --> 22:25.480
performing really well. The most important thing with fantasy that does not appear on his stats

22:25.480 --> 22:31.800
right now is the opening engagements for me. He's been involved in 17 opening kills and 10

22:31.800 --> 22:37.720
opening deaths. That's 27 opening engagements, three times more than any office teammates,

22:37.720 --> 22:42.360
by the way. So he's been really the big spearhead of that team. It does not look like he's

22:42.920 --> 22:47.320
succeeded in that much in the statistics, but I think he's been the key player for their entry

22:47.320 --> 22:54.120
line. And I think that Pino without haters, they all benefit from it. Absolutely. Now,

22:54.120 --> 23:00.040
we're looking at these two teams in their own little bubble, but we can talk about individual

23:00.040 --> 23:05.800
players. And I want to take our head-to-head of Maya versus Fantasy, two players that if

23:05.800 --> 23:10.520
If anything, you want them to play at their tapety top today.

23:10.520 --> 23:11.360
It's a big challenge.

23:11.360 --> 23:14.120
They both need to show up at their best in order

23:14.120 --> 23:18.000
to push their specific teams across the line layoff.

23:18.000 --> 23:18.880
Yeah, they do.

23:18.880 --> 23:21.280
I think I want to see the consistency of Maya so far.

23:21.280 --> 23:23.880
After what we've seen from him during the groups

23:23.880 --> 23:26.160
and being like, I think he dropped double digits

23:26.160 --> 23:28.200
on almost every single match.

23:28.200 --> 23:30.640
If you look at 44 kills, he paid four matches.

23:30.640 --> 23:33.440
So that's more than double digits every game.

23:33.440 --> 23:34.840
The cost is very important.

23:34.840 --> 23:40.480
EPS also leading the charts for the one player that was brought on from the previous liquid

23:40.480 --> 23:44.920
roster. I think it's very important for him to keep that star role. It's a very difficult

23:44.920 --> 23:50.040
thing to come in and replace herds who was by many, you know, seen as the face of the

23:50.040 --> 23:56.200
former Fiora roster. And I think he's done so in such a way that I just love he, you

23:56.200 --> 23:59.960
know, listening to Igor and interviews or Feli Pocs telling us like, you know,

23:59.960 --> 24:03.240
Maya is not only there in the game, he's also there like in terms of energy in

24:03.240 --> 24:05.960
in terms of shot goals, in terms of carrying the team again,

24:05.960 --> 24:07.360
and that's what we needed.

24:07.360 --> 24:09.120
And like to do that, to be that guy,

24:09.120 --> 24:10.400
the hype man of your team.

24:10.400 --> 24:12.580
And on top of that, also be the best rated.

24:12.580 --> 24:13.840
I mean, what could you ask more?

24:13.840 --> 24:15.800
So if there's one player I want to look at today

24:15.800 --> 24:19.080
in that victory, a single BF3 to make it to the select city

24:19.080 --> 24:20.480
is Maya.

24:20.480 --> 24:23.080
But this is the front line of these two teams.

24:23.080 --> 24:25.680
What if we looked deeper back from an IGL

24:25.680 --> 24:28.880
or support standpoint, who are we really pushing

24:28.880 --> 24:32.320
to see today to get that victory?

24:32.320 --> 24:33.760
So that fight will be different, right?

24:33.760 --> 24:36.880
It will be Bassetto versus FeliPox, two very different styles.

24:36.880 --> 24:41.280
However, with the recent world changes on the side of Team Liquid Alienware, FeliPox

24:41.280 --> 24:44.920
has said himself he's been put back on a hard bridge, on shields.

24:44.920 --> 24:46.960
So it basically Bassetto's role.

24:46.960 --> 24:50.440
So there will be the two calling the shots from the back line.

24:50.440 --> 24:53.040
Let's be real in terms of achievements and pay-gree.

24:53.040 --> 24:56.600
FeliPox is supposed to win that head-to-head.

24:56.600 --> 25:02.160
But again, Siege is never made on paper, NIP, they showed great consistency throughout

25:02.160 --> 25:07.120
all of the kickoffs so far. I mean, they only dropped to 3R. Let's remind everyone,

25:07.120 --> 25:12.800
this team beat Fluxo WCNN in the B01. So they had that confidence for them. And like I said,

25:12.800 --> 25:16.720
they are warmed up. They played a B0 3R AD. They work on the league against us.

25:16.720 --> 25:20.000
And to me, that is an advantage that Tim Liquid and Lignin where it doesn't have.

25:21.120 --> 25:25.520
Well, my friends, let's move on to our map veto and see where this will take us.

25:25.520 --> 25:32.080
Team Liquid Alienware versus Ninjas in pajamas. Winner makes it to Salt Lake City,

25:32.080 --> 25:38.120
Loser drops a lower bracket to play phase and that is going to be a tough match no matter how you

25:38.520 --> 25:43.060
Cut this be a three first up night even lab and that is the liquid

25:43.560 --> 25:50.800
Pick layer for NIP and we'll move on to bank should this go the distance the night even laughs thought on that

25:50.800 --> 25:52.800
We're bringing our casters leave

25:53.320 --> 25:58.200
Weird one to me because an IP's family that's come up because they don't like them and laps

25:58.200 --> 26:03.840
At least I haven't played it since Copa's with America last year which was against the former Freya roster by the way

26:03.840 --> 26:09.200
Which they did but since then it's been a perm a band 19 times. They banned it by the last six months

26:09.600 --> 26:13.920
So I'm assuming if they let it through you're cooking something and if there is one match where you want to cook something

26:13.920 --> 26:15.920
It's the one qualified Newton major

26:16.400 --> 26:20.860
It's been a while since you've seen this team liquid the Alienware roster

26:21.240 --> 26:25.840
Being online. I wonder if that's gonna be an extra bit of pressure on them to get across the line

26:25.840 --> 26:31.240
I mean, yeah, maybe that has to do with the organization itself.

26:31.240 --> 26:35.680
I think, I think, yeah, I think looking at that roster, you know, I'm not too worried

26:35.680 --> 26:39.600
of one of the most experienced roster in the world.

26:39.600 --> 26:43.520
Even when it comes to my ass, so like, I wouldn't be too afraid of that.

26:43.520 --> 26:47.480
Just looking at Lair for the set of an IP, it was such a crutch map for these guys.

26:47.480 --> 26:50.480
I don't know if you remember, but like, we saw them crushing on it during a meeting

26:50.480 --> 26:52.080
major that played so much.

26:52.080 --> 27:00.580
I remember them 7-0ed space station on the map and this crazy 15 round game against shifters, which was absolutely insane.

27:00.580 --> 27:07.380
And then bank to finish it, I'm excited. We've seen Timbukulaniya were played recently in kickoff, he had a really good result on it.

27:07.380 --> 27:12.380
So a balanced map pool, but not having laps is where my question mark is.

27:12.380 --> 27:15.380
The Parabana-Fanatici.

27:15.380 --> 27:39.980
Then let's call in our casters demo and extra trucker joining us today. Our first couple matches here demo Oli. How you doing? We got a big game on our hands today. Oli, it's team liquid alien. We're playing NIP and winner goes to Salt Lake City. Simple as we certainly do. I'm really looking forward to getting stuck into it. It's it's a play day that obviously as we're getting closer to kickoff and I'm sat there the other night watching

27:39.980 --> 27:45.860
I'm thinking toward next week about NaL concluding with SAO concluding over the next couple of

27:45.860 --> 27:46.860
days as well.

27:46.860 --> 27:50.340
We're really starting to get close now to find out who is going to be making it to the

27:50.340 --> 27:51.340
major.

27:51.340 --> 27:55.740
And I think that SAO in itself is one of the maybe more exciting ones for me.

27:55.740 --> 27:59.540
You know, former world champions in the lower bracket, like there's a bit of a gap

27:59.540 --> 28:02.540
potentially for a team to sneak in and for FaZe to miss out.

28:02.540 --> 28:06.020
Obviously, we've already had the almost upset inside of Europe.

28:06.020 --> 28:09.020
So I guess it's just about, you know, seeing if these upsets are going to come

28:09.020 --> 28:11.020
I'm sure you're on it.

28:13.020 --> 28:16.020
So I'm surprised he hasn't said anything that he's casting me today.

28:16.020 --> 28:18.020
I thought that would have been straight in his mind.

28:18.020 --> 28:19.020
We're bringing it back.

28:19.020 --> 28:22.020
We're bringing it back to you know, while since I've had this guy,

28:22.020 --> 28:26.020
especially back to Brazil, which is really where we started.

28:26.020 --> 28:29.020
There's still companionship only, so it could be back.

28:29.020 --> 28:32.020
Just want to also bring up about Leo's point, he's talking about labs.

28:32.020 --> 28:35.020
I mean, this is also deep and liquid alienware.

28:35.020 --> 28:38.020
I'm not really very curious. I never played this map either.

28:38.020 --> 28:43.020
So for both sides, it's a map that they don't play. So I really don't have a clue what we're expecting here.

28:43.020 --> 28:48.020
I looked at the maps and I honestly think that NIP have really tried in this map ban.

28:48.020 --> 28:55.020
Because if you look at what they've taken away, okay, so Consulate is just Team Liquid Alienware's permanent ban, that's fine.

28:55.020 --> 28:59.020
Shall I come in as the next one? It's not a map that NIP like.

28:59.020 --> 29:06.020
Border is where it gets interesting for me because I think there's a world where Team Liquid Alienware were expecting NIP to pick border

29:06.020 --> 29:11.380
border and to ban the labs potentially and then bang coming in as the decider is it's

29:11.380 --> 29:17.140
like an IP's favorite map so I feel like they've really tried quite a lot of these and a solid

29:17.140 --> 29:21.140
snake been on top of it to kick things off that's exactly what I wanted to see my friends

29:21.140 --> 29:26.660
all yours demo extra drinker enjoy oh it's been a while since we've heard that hasn't it demo

29:27.300 --> 29:33.940
back on the cast again back in Brazil I'm not in place for the reunion to take place

29:36.020 --> 29:47.460
Yeah, it's, you know, it's the three best of three days. So we have a team of cast, one game, one game only. Yeah, we've literally back for one, back for one last show, like a band getting back together.

29:48.180 --> 29:58.020
That's it. This is, oh well, well, you never know, it might turn out like the like kiss where it's just constant reunions until, you know, it keep going for it. But who knows, ever say never.

29:58.020 --> 30:05.080
I think coming into this series, obviously I think that the favorites you have to look

30:05.080 --> 30:06.580
at team Liquid Alienware.

30:06.580 --> 30:12.020
I think just with the prestige that this team has, it's still that core of the fury team

30:12.020 --> 30:15.220
we know are just so darn good.

30:15.220 --> 30:17.260
They should be the expected winners here.

30:17.260 --> 30:22.900
But I think aside from NIP, it's certainly been my most improved team from last year.

30:22.900 --> 30:25.060
I thought they did really well to get themselves back

30:25.060 --> 30:29.100
connected to the outside inside of SAL.

30:29.100 --> 30:31.220
And again, I think so far this stage

30:31.220 --> 30:32.580
they've done a really good job.

30:32.580 --> 30:34.940
I would agree with you.

30:34.940 --> 30:38.140
And NIP is a team that I want to do well as well.

30:38.140 --> 30:39.980
You know, it's, I feel like because we only cover

30:39.980 --> 30:42.700
a little bit of SAL, you can almost be a little bit more

30:42.700 --> 30:45.020
biased than we are in our airport.

30:45.020 --> 30:48.180
And I feel like this NIP side is a side

30:48.180 --> 30:49.980
that I want to see succeed.

30:49.980 --> 30:51.300
I like what we're trying to do here

30:51.300 --> 30:53.900
with the team, with the players that they've got.

30:53.900 --> 30:57.220
And I think that they play a really exciting brand of Siege.

30:57.220 --> 31:00.540
Obviously Team Liquid Alienware kind of speaks to themselves.

31:00.540 --> 31:04.340
And yeah, this is a team that's star studded SI winners.

31:04.340 --> 31:08.020
You've got a very serious core of players.

31:08.020 --> 31:10.500
And then with now the introduction of Maya over the last,

31:10.500 --> 31:13.220
you know, whatever it is, kick off however many weeks

31:13.220 --> 31:15.100
that's been going on, we're slowly

31:15.100 --> 31:16.260
starting to see this build.

31:16.260 --> 31:19.140
But again, it's quite a seismic shift

31:19.140 --> 31:21.100
that they've gone through in that roster.

31:21.100 --> 31:24.480
speaking in the pre-show about JV's roles and I mean look at what he's playing in the

31:24.480 --> 31:28.380
thermite now it's not unusual to see JV on a hard breach but it is stats

31:28.380 --> 31:33.300
certainly have suffered as to where we're used to seeing on other roles so

31:33.300 --> 31:37.340
this more flex role it's it's something that's you know it's brand new for

31:37.340 --> 31:42.500
Team Liquid Alienware. Yeah I think for the side it's just adjusting to their

31:42.500 --> 31:47.420
new home in the new colors and certainly I think for the side the fact

31:47.420 --> 31:53.180
that they're playing one of their perma bands that they've had over the past year is very

31:53.180 --> 31:56.540
surprising. They don't know if that's because Maya's here and Maya's going to try and teach

31:56.540 --> 32:00.540
them a few things, but I think for anyone in the world, I mean, if Team Liquid Alienware

32:00.540 --> 32:05.180
have added another map into their arsenal, it just makes it a much more scary to go

32:05.180 --> 32:09.460
up against. At the moment, it is just this pressure in towards Rafters. Very standard

32:09.460 --> 32:12.820
take here from Team Liquid Alienware. They put the hard breaches in and opened

32:12.820 --> 32:15.740
up, and now they're starting the assault. And Rafters, down goes with their first

32:15.740 --> 32:16.740
player dead.

32:16.740 --> 32:24.940
Yeah, there's army is always gonna be a high target there on rafters a very tricky position to play and something that team liquid alien

32:24.940 --> 32:26.940
We've dealt with quite nicely there

32:27.260 --> 32:31.120
He's still gonna be up on the clash though, and that's gonna be a little bit of a problem

32:31.380 --> 32:38.060
We all know clash can just be an immovable object at times with the pressure that team liquid alien where I've got right now

32:38.060 --> 32:42.320
But not looking in too bad a shape because I will find one back onto JV

32:42.320 --> 32:46.040
But they are really knocking on the side door case. He's gonna go down as well

32:46.040 --> 32:50.160
And what about that for a flank coming in from fancy eventually taken down

32:50.200 --> 32:57.400
But damage already done for leaps now left in the one versus one low health diffuser in hand nose

32:57.760 --> 33:03.480
C4 for seto needs to play this carefully, but he's giving him the space demo. He's letting this diffuser down

33:03.720 --> 33:07.360
That's not the play inside of the 1v1 but seto now has to act

33:07.360 --> 33:13.500
He's the two hard supports going up against each other this was the head-to-head that Leo and Millish are talking about

33:13.800 --> 33:18.040
And there's only gonna be one winner for Epox there a plant and a kill to seal the deal

33:18.760 --> 33:24.360
Oh, he's robbed that rounds. I really should not have been allowed to get that plant in

33:24.900 --> 33:26.900
but somehow

33:26.900 --> 33:31.720
He's made it work and that's because the cell just just stood off. He was in connector

33:31.720 --> 33:33.560
He didn't want to move he didn't want to go for it

33:33.560 --> 33:38.640
It's probably down to a lack of information. Obviously from the settle. He just want to try and run the clock down

33:38.640 --> 33:45.200
He wasn't expecting fully box to go for the plant, but he did I mean for team liquid earlier where a very slow

33:45.360 --> 33:47.360
Kind of start wasn't it the first few minutes

33:47.360 --> 33:51.520
It was just kind of doing your general basis of getting those walls open setting up

33:51.520 --> 33:53.960
They don't a really good job good entry in towards rafters

33:53.960 --> 33:58.960
They were also able to pick off the clash, but then they let a retake happen in towards rafters

33:58.960 --> 34:00.680
That was one of the main issues for them

34:00.680 --> 34:16.680
and they lost a lot of bodies from it. And yeah, for Leapox being able to clutch up. I mean, that is around to kick things off. And it's got to get team liquid alien. We're out for it now. Absolutely. The top floor is where you go as a defending team on night Haven labs to pick up an early round.

34:16.680 --> 34:29.680
It's the reason that a lot of the rotations will start up there. And I'm going to go straight down to the basement, not fancy in another attempt, even though it only came down to a one V one, obviously feeling like the flank from fancy maybe isn't too much.

34:29.680 --> 34:38.680
maybe isn't something that's necessarily repeatable and it might be something that Team Liquid Alienware are going to get a little bit wise to as the game develops.

34:38.680 --> 34:45.680
Still, no cause for panic just yet, but definitely the start that Team Liquid Alienware would have wanted here.

34:45.680 --> 34:52.680
Hates, he's going to be way out of town at the moment, all the way upstairs inside of meeting for this basement defense.

34:52.680 --> 34:59.240
I'm not really liking what I'm seeing here, a glass is always a big nightmare especially

34:59.240 --> 35:03.920
when these walls get opened. Nothing's trying to deny this breach. Obviously the bandit is

35:03.920 --> 35:08.920
banned but Cade and Tuber are both available. And then I appear just sort of giving this

35:08.920 --> 35:12.960
away for free. You must have some sort of a strategy but I'm not really seeing a warden

35:12.960 --> 35:16.360
or anything there Demo. And the plan's going down already. Oh they are here for

35:16.360 --> 35:23.640
one thing and one thing only. Burn off the Leapox Astor reposition on very low HP on the edge of

35:23.640 --> 35:29.320
the smoke and Hates for Love can take him down. Yeah not checking the Goyo canister and that was

35:29.320 --> 35:34.440
enough to stop that push from happening and it should just be a lockout from NIP. Obviously for

35:34.440 --> 35:39.880
Team Liquid Alienware on this strategy you basically go all in and if you well if you don't

35:39.880 --> 35:44.360
get the hand you're not gonna not gonna win the pot. That is certainly the case here for Team

35:44.360 --> 35:47.880
Team Liquid Alienware. You know, if they're gonna be trying to resmoke and...

35:48.760 --> 35:54.560
...for the Glaz, that's really their only wing con, as if Maya can maybe try and get some kills here through the smoke, but...

35:55.260 --> 36:00.060
...for NIP, they'll be fully aware of what they're up against, they'll be aware of the Glaz.

36:00.360 --> 36:02.160
So as long as they don't peek the smoke, it should be fine.

36:08.660 --> 36:11.660
Oh, you've got a tech issue, alright. I'll keep it rolling then, but...

36:11.660 --> 36:20.160
And the point still stands, I think, for Team Liquid Alienware, if they are able to win this round, it will be down to NIP, giving away bullish kills.

36:20.160 --> 36:24.660
If he's upstairs, actually going to say he's going to try and ping off. I believe that's going to be one of the echo cameras.

36:24.660 --> 36:29.160
I'm going to try a replant now. He's going to go and pick up the diffuser. Is he going to go for it? Yes he is.

36:29.160 --> 36:34.160
Again, the echo camera has been disabled. And surely not. Surely there's no way they're going to get away with this.

36:34.160 --> 36:38.660
And yes they are. Somehow the plant goes in. It was beautifully played by Team Liquid Alienware.

36:38.660 --> 36:43.220
Look at the two people on the breach. There's solo HP and one of them goes down Nate

36:43.220 --> 36:46.500
I am self in his JV to rotate down with him to

36:47.080 --> 36:52.860
This planted in a really good position to try and hold the cross Nate able to find one here comes JV

36:52.860 --> 36:54.660
But it's gonna be the full retake here from that IP

36:54.660 --> 36:59.260
But the need to start working on that diffuser in goes the oryx able to find one the diffuser

36:59.660 --> 37:06.780
Should get stuck get it will do Pino is there on IP just had more bodies and team liquid a England where they just threw it

37:06.780 --> 37:12.100
right at them and yeah for liquids just couldn't get through it.

37:15.100 --> 37:20.980
Granted there's fairly low HP on the attacker but still outside already

37:20.980 --> 37:25.780
detected very narrow angle always the danger there when you get in the plan

37:25.780 --> 37:31.660
down in a I was a three versus five planter than dies two versus five you

37:31.660 --> 37:36.740
should have the bodies to throw at the problem. NIP did just exactly that

37:36.740 --> 37:43.740
something I've noticed in demo and obviously I didn't see a good portion of that last round but in the in the early portion of the

37:43.740 --> 37:50.740
Round the intention is so crystal clear at the moment from Team Liquid Alien where they just want to get in and they want to get that

37:50.740 --> 37:59.740
Diffuser down which whilst that's not unusual isn't necessarily something that we've seen them do tons of throughout the course of the

37:59.740 --> 38:06.260
If not being there, you know, no diffuser planted at all, but we're looking at three diffusers

38:06.260 --> 38:12.060
planted throughout the course of kickoff so far, and already in the first two rounds of

38:12.060 --> 38:14.060
labs we've seen two.

38:14.060 --> 38:18.420
So you can very safely assume that over the course of the day, we're going to get them

38:18.420 --> 38:23.260
planting more times today than we have done throughout the entirety of kickoff.

38:23.260 --> 38:27.980
So definitely a different strategy coming out here, Team Liquid.

38:27.980 --> 38:33.360
We'll tell if it is a winning one or not round number three back upstairs. We go

38:35.080 --> 38:38.380
Happy you're gonna be giving it another attempt up on that top floor

38:41.060 --> 38:45.620
Yeah, we'll see what the change up is gonna be for NIP I mean immediately

38:45.620 --> 38:49.960
I'm seeing that the the clash is no longer with us. They've switched off that operator

38:50.620 --> 38:55.580
I'm to say though. He has went down the first pick does go in favor here if team look at Alienware

38:55.580 --> 39:00.060
I mean, that's a really good start considering you've been able to pick off a player and you

39:00.060 --> 39:05.340
haven't lost anyone as of yet. I always think for the top floor, you need your hard preachers

39:05.340 --> 39:10.980
to stay alive. As if you are kind of situation where you don't have the heart breach. I mean,

39:10.980 --> 39:14.380
this bomb site is really difficult.

39:14.380 --> 39:22.580
Henry have fallen. Cade now being employed this time. Breaches have typically been

39:22.580 --> 39:27.340
something that haven't been so hardly fought over, hates, brilliant murder hole there through

39:27.340 --> 39:34.220
the floor and IT. That's a really big problem now for Team Liquid. They need to deal with

39:34.220 --> 39:38.580
this Cade. They do have some EMPs on KZ, but they're going to need to get a little bit of

39:38.580 --> 39:43.300
a visual as to where that is as we all know the range and the radius on those secondary

39:43.300 --> 39:48.020
EMPs. It ain't that much. You need to be in the vicinity to disable that K-Club.

39:48.020 --> 39:50.860
Of course you've got the shock drone as well, but it looks as though Nade has

39:50.860 --> 39:55.980
spent both of his. Unless one is watching a flank, that would maybe be a little bit unusual.

39:55.980 --> 39:59.900
Another kill coming in for Hayes. He's feeling it this round and the last.

39:59.900 --> 40:03.540
I mentioned there that he'd hit a worthy in the last round and he started this round off

40:03.540 --> 40:11.340
with two for himself as well. Ooh, nice angle. Found by Meyer. Hayes eventually just overreaching

40:11.340 --> 40:16.180
a little bit. T4 sends out close range with the shotgun, Bissetto. Tryna make something

40:16.180 --> 40:19.260
happen here on the IT breach, but he's going to get stunned again.

40:19.260 --> 40:23.480
Well, this is the danger player though. If your team look at Alienware, that's the player

40:23.480 --> 40:29.040
that you need to try and kill. But every has a shotgun closest. Very difficult to deal with

40:29.040 --> 40:34.040
and that time is slowly ticking away. Pino has used another smoke, he still has one left.

40:34.040 --> 40:38.400
In goes the final flashbang here from IA. Is he going to make the push off of it? No,

40:38.400 --> 40:42.620
he's going to get caught out. Wizard goes aggressive to settle with that shotgun. Able

40:42.620 --> 40:47.520
find full Epox and this should be a lockout here for NIP. Unless Nade can do something

40:47.520 --> 40:52.260
Unholy but no not going to be the case wizard shots him down and I pee that's two in a row

40:53.880 --> 40:59.000
Talk about how impactful opening picks can be and the pick inside of that round on to fancy

40:59.000 --> 41:04.760
It didn't really mean too much because the impactful kill came when JV died on the Deimos

41:04.920 --> 41:07.560
That was the win come that was the way that team liquid

41:07.560 --> 41:09.160
We're going to get that wall open

41:09.160 --> 41:15.080
They were gonna shoot open the floor destroy the cave claw and then move on from there get the wall open and start to work

41:15.080 --> 41:19.800
with the round instead they're not able to do that they have to pivot they have to go through

41:19.800 --> 41:24.040
connector they managed to open up that side obviously half of it's usually already left open

41:24.040 --> 41:29.320
anyway looking in arms pillar into the site but it just wasn't enough it wasn't enough space to work

41:29.320 --> 41:34.680
with an nip feeling no pressure from the vertical nobody in through fish no one really in through

41:34.680 --> 41:40.440
rafters either very easily able to just hold on that and the fact that hate's picked up a couple

41:40.440 --> 41:47.680
really nice kills for himself and IP fight back and respond with a round of their own on that top floor

41:47.680 --> 41:51.160
As such can take us into their third choice site

41:51.160 --> 41:57.720
We go to the mid floor and we've also had our final round of bands for this half a clash and a

41:57.720 --> 42:03.800
Deimos both taken out nothing too surprising there, but the clash. I mean it's been played in one round demo

42:04.640 --> 42:06.000
Yeah

42:06.000 --> 42:13.320
If your team look at any where maybe it's just the wall out what if they do bring it again, so it is you're trying to cover themselves as best as they can

42:15.280 --> 42:20.720
In terms of that demos I mean yeah, thanks all second demos that has been that the name of the stage hasn't it those two operators

42:20.720 --> 42:28.080
Also for a doko be my nose free in terms of the information you can gather on attacks is it's a lot to deal with and

42:29.040 --> 42:32.480
Yeah, it's what I like to call. It's the Shinko show isn't it those operators?

42:32.480 --> 42:39.400
Yeah, I mean, you're obviously not the biggest Shaco fan in the world, but it's your favorite

42:39.400 --> 42:41.600
player and now on your favorite team.

42:41.600 --> 42:44.600
I mean, Benches, I don't forget.

42:44.600 --> 42:46.600
Yeah, but I'm in.

42:46.600 --> 42:47.600
What are you?

42:47.600 --> 42:48.600
Come on.

42:48.600 --> 42:53.400
We all know you're a Shaco fan.

42:53.400 --> 42:54.400
It's okay.

42:54.400 --> 42:55.400
Sorry, Pengu.

42:55.400 --> 43:02.400
Well, I mean, that would have been a throwback, wouldn't it?

43:02.400 --> 43:06.240
They're like, hold the timer, back in the day.

43:06.240 --> 43:11.800
Look at this from Hates, very aggressive standpoint, inside a garage, I mean this is where NIP, they're

43:11.800 --> 43:17.360
looking to take risk and try and catch this team liquid alienware side by surprise, which

43:17.360 --> 43:22.120
I mean, I'm kind of a fan of, I think against this side, you need to try and hit them

43:22.120 --> 43:23.120
where it hurts.

43:23.120 --> 43:25.840
I mean, I think for team liquid alienware, they're always going to have clutch potential

43:25.840 --> 43:27.640
with the players that are on this team.

43:27.640 --> 43:30.960
But at least make it so they have to try and clutch and go for these aggressive

43:30.960 --> 43:38.400
place don't allow them to have this set up. So, okay, tricking. That's your though is up so it will

43:38.400 --> 43:43.680
cause a bit of an issue for him. And yet easy enough for the factor to remove both the cave

43:43.680 --> 43:48.800
walls and allows the firm might be a very easy breach. Again, pretend we're here, Ollie.

43:48.800 --> 43:53.440
It's just running for the motions again. It is. I do just worry a little bit about the

43:53.440 --> 43:57.840
time. We're at the halfway point. Two kills for Maya though is going to speed things up

43:57.840 --> 44:04.360
beautifully but it's responded JV and KZ both down for the count but Maya isn't

44:04.360 --> 44:11.640
finished yet very well net himself another two here I see for is gonna

44:11.640 --> 44:17.600
bring things level for a time being Pino shot the C4 quite early there in the

44:17.600 --> 44:21.200
context of the round there's still a minute and nothing else to try and hold

44:21.200 --> 44:25.560
on to space with got fully pox on the bees Pino is gonna be able to give

44:25.560 --> 44:30.920
great information, but Hates is less than half HP. He's asking a lot of his teammate

44:30.920 --> 44:36.960
here to try and hold on to the whole site, fortunately. Allway camera's still up so doesn't

44:36.960 --> 44:42.040
need to swing and give his location away at the moment and just waste the time here.

44:42.040 --> 44:45.720
Team Liquid Alienware, they've got 40 seconds of it to play with and I feel like that's

44:45.720 --> 44:47.720
probably going to be enough.

44:47.720 --> 44:54.720
You know, we've just formed an OC4, and I'm going to go for 4 vines.

44:54.720 --> 44:56.720
We're good.

44:56.720 --> 45:00.720
Just also, I think, if you look by himself, if you look at Alienware,

45:00.720 --> 45:03.720
maybe try to isolate that 1v2 engagement.

45:03.720 --> 45:06.720
That'd be pretty good.

45:06.720 --> 45:07.720
EMP.

45:07.720 --> 45:11.720
Just stop that razor bloom from Activate and get rid of the Banshee too.

45:11.720 --> 45:13.720
And you need to try and go for the plant here,

45:13.720 --> 45:15.720
but surely this is where Pina's going to come in big with the shotgun from below.

45:15.720 --> 45:21.200
Yeah, the leapbox has to scour now but elsewhere and I just have to try to hold on. He's gonna go for the button the death

45:21.200 --> 45:24.240
That's perfect right right into his line of sight

45:25.520 --> 45:29.800
NIP had it covered team liquid alien where none the wiser of that pulse I

45:32.160 --> 45:37.520
Can't help but feel the team liquid alien where I've just bottled that and there it is the timeout

45:38.920 --> 45:45.640
They had so much time all they had to do was take two separate two versus one

45:45.720 --> 45:55.000
It's beyond belief. Okay, you've got the pulse. I get that. So there is a good chance the NIP are

45:55.000 --> 45:57.760
going to know where you're coming from. There's a good chance the HACES has got that information.

45:57.760 --> 46:02.360
But you've still just got to roll the dice. We didn't see the bees used. Not that they would

46:02.360 --> 46:05.400
have done too much, but it might have given you a little bit of an inkling. It could have

46:05.400 --> 46:09.760
at least zoned off a few areas that you then know that you necessarily don't have to watch.

46:09.760 --> 46:18.820
Poor old Maya, three kills in the round for pretty much nothing.

46:18.820 --> 46:22.840
Alarm bell's starting to ring there, if those sort of attacks are going awry, where you've

46:22.840 --> 46:27.320
got one player getting three massive kills to open it up and sure you ended in 2v2, that's

46:27.320 --> 46:28.320
fine.

46:28.320 --> 46:32.120
But it's a fairly straightforward sight to get a plant down on.

46:32.120 --> 46:37.320
Pick your poison, go and flush out the pulse from below, or deal with the thorn

46:37.320 --> 46:38.320
in the site.

46:38.320 --> 46:42.400
It really is just that simple. It's one or the other and you have to take one engagement.

46:42.400 --> 46:46.080
You can't afford to just do nothing and just hope to get the plant down instead.

46:53.760 --> 46:58.400
This is about worrying for Team Liquid Alienware as this is not the half that they would have

46:58.400 --> 47:03.600
wanted. I mean this is always going to be the worry though from a side going to a map which

47:03.600 --> 47:08.160
which was one of their permabands, you know, this in Consulate, this is the maps that the

47:08.160 --> 47:13.680
Furia Core never played. I mean, same as I suppose could be said with

47:13.680 --> 47:19.760
NIP, because they don't play this map either. Certainly for Team Liquid Alienware, they're

47:19.760 --> 47:23.600
the ones who have went for the choice of playing their permaband, you know, they've

47:23.600 --> 47:28.040
went for it. I mean, you mentioned, I mean, Border, maybe could have been what they

47:28.040 --> 47:31.080
are at, but I think for NIP, you're not going to take this side to Border. I

47:31.080 --> 47:35.100
I mean, it was like one of the best maps that they have, um, in Furious.

47:35.100 --> 47:38.160
So I think it was always going to be difficult if you did go there.

47:38.280 --> 47:40.280
But I mean, I think just Leo kind of summed up.

47:40.280 --> 47:41.320
He just wasn't expecting this.

47:41.320 --> 47:42.360
I don't think any of us was.

47:42.360 --> 47:45.760
And that's a weird game at the moment, but maybe it kind of shows why

47:45.760 --> 47:47.720
Team Liquid Alienware just don't play this map.

47:47.720 --> 47:48.640
Maybe there's not that good on it.

47:52.760 --> 47:53.640
Happy to bring it out.

47:53.640 --> 47:56.320
You know, you can have bands, you can have maps that you don't prefer

47:56.320 --> 47:59.160
and you can have maps that you, I quote, it's permanently banned.

47:59.160 --> 48:02.460
But it doesn't mean that you're not putting the work in, it doesn't mean that you've not

48:02.460 --> 48:03.980
got a good handle of it.

48:03.980 --> 48:05.480
Now granted, it's the defence.

48:05.480 --> 48:08.600
I don't think the bands are necessarily leaning one way or another.

48:08.600 --> 48:11.480
We've got Snake in there for goodness sake, he's brand new.

48:11.480 --> 48:15.760
There's plenty more siege without Snake from where they're at this point, so that's

48:15.760 --> 48:18.880
not really tipping the scale in either direction.

48:18.880 --> 48:23.200
There's a fair shot at the moment for an IP to get round, it doesn't seem like

48:23.200 --> 48:26.360
we're dealing with it to get rounds on the board and they're kind of just letting

48:26.360 --> 48:27.860
it slip through the fingers.

48:27.860 --> 48:32.860
We're back to a little bit of Blitz action here as Fully Pox is going to be picking up that shield.

48:32.860 --> 48:38.860
And a lot more destruction along with the couple of globals in there as well. You've got the dokebeat and the lion.

48:38.860 --> 48:43.860
The good ol' Factory Firmite combo to try and get open. Those walls.

48:43.860 --> 48:47.860
For NIP I feel that they can afford to be very loose at the moment.

48:47.860 --> 48:51.860
And even Francis positioning right now is all the way over inside the kitchen.

48:51.860 --> 48:55.860
I think he knows that the drones have worked ahead of him. He knows that there's people going to be pushing in that corridor.

48:55.860 --> 49:01.300
or he also knows obviously that he's getting pushed from kitchen window and be rapid engagement

49:01.300 --> 49:04.340
so that's for sure. Picks the first onto JV that's the fact you're down.

49:07.780 --> 49:10.660
That's trying to get out of there and he has the impact to make it happen.

49:11.460 --> 49:16.260
Aitz is also trying to get out of there so the roamers are in full retreat.

49:17.700 --> 49:21.940
In looking earlier though, so they've got great control of that mid floor and they've only

49:21.940 --> 49:26.900
got themselves into the kitchen that's really it. Storage is what you want to try and eye up.

49:28.500 --> 49:31.460
Or it's upstairs inside of storage and if they want to try and go for

49:32.180 --> 49:36.260
your plants in this site you will have to take this room at some point and maybe that's where

49:36.260 --> 49:42.020
Nades is going to try and see if he can clear it up. No, hey, it's a cracking shot onto the head

49:42.020 --> 49:46.820
of the Fermite and another one for Hates! They're defeating him! Let's try to come in.

49:47.380 --> 49:51.060
Finally he goes down but for Hates he's done the job he's got too.

49:51.940 --> 49:53.940
Absolutely!

49:53.940 --> 49:55.940
Flee Pucks and Maya now have got to make it work

49:55.940 --> 49:57.940
and they've got less than ideal kit for taking

49:57.940 --> 49:59.940
multiple engagements here.

49:59.940 --> 50:01.940
Ooh, the fire.

50:01.940 --> 50:03.940
That's gonna keep him out of the sight for a time being forced

50:03.940 --> 50:05.940
and just to push back all of a

50:05.940 --> 50:07.940
Oh, the teacher's here! Close range!

50:07.940 --> 50:09.940
Bissetto! Finish him with the revolver!

50:09.940 --> 50:11.940
Come on, get your kill!

50:11.940 --> 50:13.940
Eventually taking down Maya!

50:13.940 --> 50:15.940
Credits him with another two there as he grabs Wizard!

50:15.940 --> 50:17.940
Oh no!

50:17.940 --> 50:19.940
Four seconds!

50:19.940 --> 50:28.600
If you use that Myers got it, needs to get himself into a position fancy, has to play this perfectly, dodges out of the way, but turns his back to the Blitz.

50:29.480 --> 50:35.460
Doesn't matter how much HP the Blitz has, if you turn your back, that is the opportunity.

50:36.060 --> 50:38.460
Rebooks very well versed on those shields.

50:39.460 --> 50:45.360
Team Liquid Alienware snatching around there out of absolutely nowhere. I wouldn't know how Wizard died.

50:45.760 --> 50:48.760
It's another steal, isn't it? It's the same as the first round.

50:48.760 --> 50:55.720
would you dare say that the two rounds of team liquid Alienware of one it's not

50:55.720 --> 51:00.400
from great sage it's from getting the punch factor but what did I say about this

51:00.400 --> 51:08.200
side they're always gonna have the players who can clutch I agree and I

51:08.200 --> 51:12.480
don't think you're wrong there have been a couple of rounds for NIP now that

51:12.480 --> 51:17.720
you think back on anything actually their rounds the NIP have you know had

51:17.720 --> 51:23.660
the risk of being clutched on they're not not in clear court have they it feels

51:23.660 --> 51:27.220
like one of those games then we could be sat here at like a we honestly could be

51:27.220 --> 51:31.100
sat at the end of this round with like a 5-1 in a slightly different world where

51:31.100 --> 51:35.020
just a couple of different shots go a different direction it really is a very

51:35.020 --> 51:39.860
tight game and often the scoreline is is giving it entire justice at the

51:39.860 --> 51:44.900
moment it could be so one-sided

51:44.900 --> 51:54.900
I think whatever you look at the labs and the kind of win rates that we've had, it does lean a little bit defender sided. It's not a master. I think it's maybe 6% in it.

51:54.900 --> 52:04.900
But that is kind of what we're looking at based on the stats at the moment inside the current meta. Labs is leaning to more of the defenders having more kind of run of the green.

52:04.900 --> 52:12.900
But I still think it even has been pretty common too. I think for Team Liquid Alienware, if you get that even half, it's not a bad showing all in all.

52:12.900 --> 52:17.900
I don't know how some of the rounds have went, but I have been pretty decisive in NIP's favor.

52:20.900 --> 52:24.900
We go back to this top floor again.

52:24.900 --> 52:29.900
This has certainly been the bomb site that we've seen the most so far in this map.

52:31.900 --> 52:36.900
We have seen it one once by Team Liquid Alienware and also one once by NIP, so...

52:37.900 --> 52:39.900
And that has been a mixed bike for both sides.

52:39.900 --> 52:45.320
But again, for Team Liquid Alienware, pretty much the exact same setup again here, Ollie.

52:45.320 --> 52:46.820
Just getting the walls open.

52:46.820 --> 52:50.520
I'll be honest, I'm really surprised that they're not playing the Maverick.

52:50.520 --> 52:54.260
Because the Maverick's something that you kind of need in this sort of lineup.

52:54.260 --> 52:59.180
NIP have kind of held the ace up their sleeve for this final round and they're now bringing

52:59.180 --> 53:03.940
out the K-2 Brow combination, which is just a nightmare for getting the wall open.

53:03.940 --> 53:07.660
Obviously, you've got the Thatcher, but that 2 Brow is just going to slow things

53:07.660 --> 53:08.660
down.

53:08.660 --> 53:13.840
It expedites it, it speeds things right back up again.

53:13.840 --> 53:21.380
Still the minigame going on here, next to thermic, frozen once again.

53:21.380 --> 53:23.540
One shot left for the Thatcher here.

53:23.540 --> 53:27.720
If you're interested to see if this wall does end up getting open, you can hear it sent

53:27.720 --> 53:31.780
out there now and I believe that was the wall getting opened.

53:31.780 --> 53:33.580
A minute and ten?

53:33.580 --> 53:36.380
You typically want that open in the first fifty seconds.

53:36.380 --> 53:40.620
I know, I know, but I was anxious for the ban jab, the kick in the top like you mentioned.

53:40.620 --> 53:45.820
Idjuz is gonna kind of take your time, but still for Team Liquid Alienware, they've got the breach of them,

53:45.820 --> 53:49.020
that's the main thing, and they've also got the opening pick as Hates.

53:49.020 --> 53:54.780
Hates a bit of a peek, he gets punished, KZ goes big alongside. Maya, Team Liquid Alienware, flooding in with kills.

53:55.980 --> 54:01.340
Fancy, we'll find one back in response, Bissetto, and him after putting a big old shift now.

54:01.340 --> 54:04.940
Filippox has the kit in hand and they know that they've got players pinned down.

54:04.940 --> 54:11.820
down. Where is it? Where is it? It's going to be fancy moving up through there, trying

54:11.820 --> 54:16.700
his trademark flying, but it isn't going to work this time. Bissetto taking down inside

54:16.700 --> 54:23.060
a connector. Team Liquid Alienware there proving they didn't need a lot of that clock because

54:23.060 --> 54:28.580
once that wall was opened, they would just go, go, go. Might only be a minute and 10

54:28.580 --> 54:33.820
seconds on the clock, but they didn't even need all of it. Even half after the siege

54:33.820 --> 54:39.860
that we've seen. Very surprising. I'm interested to hear what our wonderful desk has to hear

54:39.860 --> 54:43.460
about these first couple of rounds.

54:43.460 --> 54:48.180
Thank you, Ollie. Thank you, Demo. And if I'm not mistaken here, Leo, it seems like Team

54:48.180 --> 54:53.700
Liquid Alienware are able to get entries, but not always really convert them into a

54:53.700 --> 54:58.860
round win. What's been going on here? And how did we end up getting, I guess, a different

54:58.860 --> 55:01.500
result at the end of the sixth one?

55:01.500 --> 55:06.660
Yeah, I think the word that was used by Demo, which I agree with, is just stealing the way around.

55:06.660 --> 55:08.180
Look at this, look at this situation.

55:08.180 --> 55:13.540
20 seconds left, Philippox has a sliver of HP, he's a 1v2, somehow he grabs the kill on Pino,

55:13.540 --> 55:18.580
and then grabs the kill on Bassett, like that one already should have been for free around 4 and IP.

55:18.580 --> 55:25.100
That was another 3v1, by the way. Maya gets a double kill here, raises his teammate with 6 seconds left,

55:25.100 --> 55:40.100
One goes for the plant, the Blitz is then sent to chase fantasy away and look at this, once again, because he's playing for the time of year, another still, and only round six really is an actual one where they win the advantage and really convert it.

55:40.100 --> 55:43.100
But you know, it should be a 5-1 for an AP right now.

55:43.100 --> 55:51.100
So, Team Liquid, they can be really happy about how they got away with this, and I think it goes back to what we said in the pre-game match.

55:51.100 --> 55:54.200
If there is one guy that steps up on the side of Tim Liquid,

55:54.200 --> 55:56.320
one guy that we want to see play in a B3.

55:56.320 --> 55:57.520
It has to be Maya.

55:57.520 --> 55:59.920
Well, Maya is here because Maya is the one that saves the round

55:59.920 --> 56:02.760
here with the DKB that gets the triple kill on that wall,

56:02.760 --> 56:04.720
the triple kill on the fence.

56:04.720 --> 56:07.000
And then he's the one that gets three opening engagements

56:07.000 --> 56:08.160
as well.

56:08.160 --> 56:10.880
My memory was, if you get that opening engagement,

56:10.880 --> 56:13.560
somehow you need to find a way to snowball on it.

56:13.560 --> 56:14.720
And I think that's not something

56:14.720 --> 56:15.820
that we've seen in Tim Liquid.

56:15.820 --> 56:17.920
I didn't work with it so far in attack.

56:17.920 --> 56:19.880
So there needs to be a reaction to play better

56:19.880 --> 56:21.460
as a team when they're in defense.

56:21.460 --> 56:23.460
Keep that composure, keep that advantage,

56:23.460 --> 56:26.660
because so far in IP they're not giving it back.

56:26.660 --> 56:28.180
The question is, will Team Liquid Alienware

56:28.180 --> 56:30.500
get more aggressive on the second half on the defense

56:30.500 --> 56:33.020
and really push NIP to the edge?

56:33.020 --> 56:35.060
Will it be a different result?

56:35.060 --> 56:36.860
We'll see NIP on their attacking side.

56:36.860 --> 56:39.580
Now, is there half time, is it kicking off

56:39.580 --> 56:41.900
in our first bans, in our ace,

56:41.900 --> 56:44.780
and do you want to have a chat about this, Leo?

56:45.860 --> 56:48.140
Get out of the casters right for a second.

56:48.140 --> 56:51.380
I think that they want to, you know, the NIP, they don't want to be bothered.

56:51.380 --> 56:56.220
They've just abused a hell of Kaid and Woldenayle, the entirety of their defense.

56:56.220 --> 56:59.420
And they even paired it with Tubero on the last round, didn't look so good for them.

56:59.420 --> 57:03.140
So they want to take it the safe way, remove the two Woldenayle parters.

57:03.140 --> 57:05.780
In my opinion, I think that's a waste, because when you do that,

57:05.780 --> 57:07.820
you look for the lineup that you see on the screen,

57:07.820 --> 57:11.980
the stronger parters like Mirar, like Azami, they're all available for the opponents.

57:11.980 --> 57:16.180
And that makes it so much harder after you bridge the wolf to actually bridge the bomb site.

57:16.180 --> 57:31.220
Thank you very much Japs. Enjoying the little insight on the bands there as well. You can

57:31.220 --> 57:36.400
almost think of it as just sort of delaying making something. You know you delay in the

57:36.400 --> 57:40.020
hard work really. Yeah okay you can ban the wall now, you can get the wall open easily

57:40.020 --> 57:43.860
but end of the day you've still got barriers to go up against, you've still got as armies

57:43.860 --> 57:49.820
to go up against, we've still got all of those toys at the defender's disposal. Of course

57:49.820 --> 57:56.820
with the advantage of having a slightly longer angle onto that from outside to in. I don't

57:56.820 --> 58:01.500
think the LAPP are going to be too concerned though given that line up demo. It looks fairly

58:01.500 --> 58:02.500
aggressive.

58:02.500 --> 58:07.420
I think what Leah was saying, you know, where yes you're going to speed things up certainly

58:07.420 --> 58:12.140
with you know with the electrifications, but again as you mentioned too, you have

58:12.140 --> 58:17.340
the mirror you have the exam and when it gets those two operators you almost need to bring in the

58:17.340 --> 58:20.860
specialized counters like you're going to start bringing an ash into the lineup you may need to

58:20.860 --> 58:25.740
bring a floras into the lineup whereas if you're just dealing with the electrifications that you

58:25.740 --> 58:31.020
will be able to kill both of them you know so i think that's a little bit of an issue for it

58:31.820 --> 58:36.620
also what if we think of it in a different way then oh sorry i need to cut you off in the

58:36.620 --> 58:40.620
flow what are we thinking in a different way we ban the electrification but we still bring

58:40.620 --> 58:46.380
the facture. Are we thinking about that decision? I mean Leo may have an issue with it but facture

58:46.380 --> 58:49.100
is still going to get a lot of value. Whenever there's still a lot of traps in the matter,

58:49.100 --> 58:53.580
you're still going to get some good stuff out of that. However, not going to get the most

58:53.580 --> 58:58.060
out of this lineup. You know, we're not seeing the kind of classic form, which is being

58:58.060 --> 59:06.780
everywhere, even Ella to an extent too. Henry. Yeah, I mean you search now like

59:06.780 --> 59:12.420
like, banshees and new jammers at this point. Maybe a BP if you're going that specific,

59:12.420 --> 59:15.900
but we don't need to be bringing a whole operator just for that.

59:15.900 --> 59:19.980
Hey, let's try and get a little bit of value out of those shock drones. The wall has been

59:19.980 --> 59:22.260
opened and in fairly tidy time.

59:22.260 --> 59:28.140
You should be able to destroy a good portion of these Vulcan packs. It's got at least

59:28.140 --> 59:34.500
two so far. They're going to be key for players like Bissetto. Notice his lineup

59:34.500 --> 59:39.900
when he gets out of his drone he's actually rocking the 6-12 shotgun so he's looking for close-range engagements there with that

59:41.020 --> 59:43.800
He's gonna be trying to take full advantage

59:43.980 --> 59:51.020
What the facture is nice you can destroy inside of electrical disable that vanishing that is gonna speed up a little bit

59:51.380 --> 59:53.980
The ability for your Ying to move through fancy

59:55.180 --> 59:57.900
Making sure that that floor is indeed lava and

59:58.820 --> 01:00:00.820
distracting those defenders eyes

01:00:00.820 --> 01:00:06.340
It's the time where they've got to be careful. Can hear the Candela's going out now. That should be the cue to call for Bissetto

01:00:06.580 --> 01:00:13.220
Be looking to try and move through. He's got himself into electrical now for Leapox first to fall. Fancy making good on that vert

01:00:14.020 --> 01:00:16.700
Feeling the pressure on the catwalk as well Bissetto

01:00:17.340 --> 01:00:22.060
She's bad in this time. I just send the candela get yourself around the corner KZ falls as well

01:00:22.060 --> 01:00:27.180
Oh look at the shot when at close range and I beat her in a party demo

01:00:27.180 --> 01:00:34.180
Oh, Nate in the 1v5, thought about the clutch gene to look at Alienware do possess, but I

01:00:34.180 --> 01:00:37.620
don't think this is going to happen for him. Just too many players to deal with, and you

01:00:37.620 --> 01:00:43.140
have flawless for NIP. I just want to highlight that Deimos in that round has essentially

01:00:43.140 --> 01:00:49.180
got two kills and also an assist because he went below and just played the very

01:00:49.180 --> 01:00:53.420
simple role of track somebody downstairs and light them up through the floorboards.

01:00:53.420 --> 01:00:59.740
he was able to get one kill. And then whenever the Ying swung electrical into sight, did you

01:00:59.740 --> 01:01:03.340
notice that the player that they killed was looking down the verges trying to fight that

01:01:03.340 --> 01:01:07.660
demo? Was he even aware that somebody was inside electrical? That's the power that

01:01:07.660 --> 01:01:08.860
Daimler's brings to that site.

01:01:08.860 --> 01:01:15.340
It just distracts the attention. As a defender, you cannot look everywhere. You're getting

01:01:15.340 --> 01:01:18.460
shot through the floor. The breach is open. There's drones running around your feet.

01:01:18.460 --> 01:01:21.980
You're hearing candelas go off. You've got teammates asking for a bit of assistance

01:01:21.980 --> 01:01:27.100
here or there or can you watch this? There's just so much to do in that moment that yeah you are

01:01:27.100 --> 01:01:33.180
just gonna get swung by somebody with a 6-12 shoving it into your face and it is in inevitability.

01:01:34.060 --> 01:01:41.340
Fancy. A great player at finding that space. That surely got to be the band.

01:01:41.340 --> 01:01:48.540
Team Liquid Alienware and muster. And we get to that next portion. Until then the two rounds

01:01:48.540 --> 01:01:53.580
yet to play this being one of them we're going to be headed downstairs to the basement for it

01:01:55.260 --> 01:01:58.860
it's like a slightly different lineup on both sides really we've got

01:01:59.580 --> 01:02:04.380
Valkyrie being brought by Team Liquid Alienware here KZ looking for information that is going to be

01:02:04.380 --> 01:02:11.980
the aim of their game in addition of the book for Pino so far less direct than the

01:02:11.980 --> 01:02:16.780
attempts that we saw Team Liquid Alienware have downstairs and they were very focused on getting

01:02:16.780 --> 01:02:21.180
in that wall open, we can try and leverage the glass and utilize those smokes and really

01:02:21.180 --> 01:02:26.540
quickly get a plan down. This to me speaks much more of a, well it's going to be a format

01:02:26.540 --> 01:02:28.040
clear at this rate, isn't it?

01:02:28.040 --> 01:02:32.300
Yeah, you got the top down. You have the Monty. You've also got the Buck. So you've got that

01:02:32.300 --> 01:02:38.060
little bit of soft destruction, which certainly not what we've really seen from Team Liquid

01:02:38.060 --> 01:02:42.260
Alienware. Whenever they were attacking into this basement, they didn't bring

01:02:42.260 --> 01:02:46.980
any soft breachers whatsoever. So they just really couldn't play that kind of traditional

01:02:46.980 --> 01:02:52.280
playstyle I suppose you could say. Already with a minute gone. Not a lot has happened

01:02:52.280 --> 01:02:55.820
here for NIP. I think it's just they kind of drone phase for them to get themselves

01:02:55.820 --> 01:02:59.420
into the building. Well there is quite a few roamers. We've got KZ in towards the top

01:02:59.420 --> 01:03:03.660
floor here now. Quickly drops down to the safety of his teammates as that Monty

01:03:03.660 --> 01:03:09.820
did. Straight in towards them. Yeah it's just slow and steady here for NIP. This

01:03:09.820 --> 01:03:13.980
This is where the Romers' Routine Liquid Alienware just need to be very careful because, I mean,

01:03:13.980 --> 01:03:18.440
it's also the Monty is going to be there, is the potential threat that's going to kill

01:03:18.440 --> 01:03:19.440
you.

01:03:19.440 --> 01:03:21.820
He's going to feed the information to everyone else who will kill you.

01:03:21.820 --> 01:03:22.820
Yeah, absolutely.

01:03:22.820 --> 01:03:28.580
It's fancy and, and Pino on the book behind the Monty, it's going to be the real deadly

01:03:28.580 --> 01:03:30.580
force in this lineup.

01:03:30.580 --> 01:03:31.580
Vassetto.

01:03:31.580 --> 01:03:35.140
He managed to take quite a lot of ground quite quickly and shoved these defenders

01:03:35.140 --> 01:03:37.420
around knowingly or not.

01:03:37.420 --> 01:03:42.020
Gathering some key information right here, it's gonna assume that somebody's on

01:03:42.020 --> 01:03:46.660
those cargo stairs and I'm sure the drone will confirm it if he doesn't. With that

01:03:46.660 --> 01:03:50.380
hatch being open, maybe look even to try and beta out a little bit of utility at

01:03:50.380 --> 01:03:56.380
this early stage in the round. The team are pretty much free to go now and start

01:03:56.380 --> 01:04:00.460
opening up this floor. We've got Animus hatch open and rotate round over

01:04:00.460 --> 01:04:05.020
toward Exo as well. So it's a good place to send them on to you down

01:04:05.020 --> 01:04:11.340
later on into the round. The key for this now is information and I think that what we've just seen

01:04:11.340 --> 01:04:16.980
there happens Pino, drone going into the Mute Jammer. You just feel like they're a little bit starved of

01:04:16.980 --> 01:04:22.220
it. Those Mute Jammer's going to be very well placed down there and Maya, still unaccounted for upstairs,

01:04:22.220 --> 01:04:26.540
is going to pick up the opener for round number eight. And he's got a low and he's got a friend

01:04:26.540 --> 01:04:30.580
with him for Epox also looking to try and go for a flank. You can see that if you look at

01:04:30.580 --> 01:04:36.100
Alienware are all trying to hit these angles at the same time even made on that smoke walking up in towards cargo

01:04:36.100 --> 01:04:40.000
And they're just wasting time here being 15 seconds that I think need to get a move on

01:04:40.000 --> 01:04:43.540
They need to try and get themselves into the bomb site by Sophie that's gonna happen

01:04:43.580 --> 01:04:47.320
They are now gonna go for the plant there should be the response to 15 looking alien

01:04:47.320 --> 01:04:53.180
Whereas they will try and retake a pop peanut holds his ground upstairs into the fusion when down the smoke was too late

01:04:53.980 --> 01:04:59.500
However, the Monty does go down. It's gonna be a slaughterhouse in towards Adam. It's another player above Maya

01:04:59.500 --> 01:05:05.560
takes down Pino and our wizards and the one V for the fuser is gonna try and get

01:05:05.560 --> 01:05:11.200
stuck made those go down is it how it's towards the player upstairs in the

01:05:11.200 --> 01:05:16.060
fuser gonna be stuck again have to go bodies in front oh JP goes down if the

01:05:16.060 --> 01:05:20.660
stick it to the Alienware just about get it over the line

01:05:20.660 --> 01:05:28.960
whoa almost a catastrophe there for team like an Alienware what a game what

01:05:28.960 --> 01:05:33.280
What a game this is turning out to be. I knew it was going to be a good one, I just didn't

01:05:33.280 --> 01:05:38.960
realise it was going to be like this from map number one. I can't breathe. What a clutch

01:05:38.960 --> 01:05:48.640
there. Fantastic positioning from KZ. Had no choice. Had to go for the opposite angle.

01:05:48.640 --> 01:05:53.400
Had to tuck himself into the corner, hide away from the window and just hope that

01:05:53.400 --> 01:06:03.180
his team through bodies at the problem. The problem of course being wizard. Incredible

01:06:03.180 --> 01:06:09.940
stuff 4-4 as well by the way. I can't believe that the plant even went down that round demo.

01:06:09.940 --> 01:06:12.380
I feel like I just want to watch that round over and over. Probably need to watch it

01:06:12.380 --> 01:06:18.180
six times. I think the issue was is that they obviously called the snook to go aggressive

01:06:18.180 --> 01:06:21.840
to get in. But the time he

01:06:21.840 --> 01:06:22.440
got back, yes, he was able to

01:06:22.440 --> 01:06:23.680
nail the smoke onto the monkey,

01:06:23.680 --> 01:06:25.680
but the fuser already went down.

01:06:25.680 --> 01:06:27.680
So it was just the case of they

01:06:27.680 --> 01:06:28.680
maybe overextended their site

01:06:28.680 --> 01:06:29.680
player who maybe should have

01:06:29.680 --> 01:06:31.680
been. And I think it okay. There's

01:06:31.680 --> 01:06:33.680
15 seconds left. They're going

01:06:33.680 --> 01:06:34.680
to have to try and flood free

01:06:34.680 --> 01:06:35.680
animals. That's all they have.

01:06:35.680 --> 01:06:36.680
Maybe I should say I'm saying

01:06:36.680 --> 01:06:38.680
go for the smoke spot. Suppose

01:06:38.680 --> 01:06:40.680
where the call gets made, you

01:06:40.680 --> 01:06:41.680
just have to trust, you know,

01:06:41.680 --> 01:06:43.680
your team and say, okay, I'm

01:06:43.680 --> 01:06:44.680
going to go for it. You know,

01:06:44.680 --> 01:06:45.680
if you're dating that scenario.

01:06:45.680 --> 01:06:50.600
area. I mean, NIP were dreadfully slow. Like, I don't think that that's an unfair

01:06:50.600 --> 01:06:53.600
assessment. There's 15 seconds left and they didn't really have much to go on.

01:06:53.600 --> 01:06:58.560
That multi-plant is a Hail Mary. And the amount of bodies that were laid on that

01:06:58.560 --> 01:07:03.720
plant spot just went to show that it wasn't, you know, plant A, B, C, D, or

01:07:03.720 --> 01:07:08.400
E. It was way down the alphabet in terms of plans for that round and how

01:07:08.400 --> 01:07:14.520
it could go. But I don't think that we can criticize Team Liquid Alienware

01:07:14.520 --> 01:07:20.420
too much for the way that they dealt with it, but again another round that's far closer than it really needed to be.

01:07:21.040 --> 01:07:25.140
Round number nine, the Seto is going to be on a different shield this time, going to be on the black bit.

01:07:27.160 --> 01:07:28.920
Going to use some nades now to...

01:07:29.460 --> 01:07:30.820
...and destroy...

01:07:31.420 --> 01:07:35.660
...some of these uh, new jammers and other gadgets that are going to be on that breach wall.

01:07:36.160 --> 01:07:36.660
Was it?

01:07:37.460 --> 01:07:41.220
Now use one of Monty's three exteriors to get that open.

01:07:41.220 --> 01:07:47.060
We've got sight wall, oh sorry we've got upstairs open, nice and quickly sight of course being mid-floor

01:07:47.940 --> 01:07:50.940
But IT is usually a pretty good place to start fancy

01:07:51.300 --> 01:07:53.300
This time on Snake

01:07:53.420 --> 01:07:58.140
The surprise is taking us this long to round the nine to see, obviously it was banned for the first six rounds

01:07:58.260 --> 01:08:00.540
There's been on the Deimos up until this point

01:08:01.020 --> 01:08:07.580
Maybe this is one of those classic round nine bates where you play a little bit of Snake and hope that they ban that instead of your beloved Deimos

01:08:07.580 --> 01:08:10.940
But for me snakes just as good if not better in some situations

01:08:11.760 --> 01:08:15.360
Yeah, it could be the case off. They've kind of noticed okay. We've been too slow

01:08:15.440 --> 01:08:19.340
Let's get this all snake to kind of amp up things and try and get the speed and speak the speed off

01:08:19.340 --> 01:08:22.900
Let's see tries to go for a quick little slip into sight

01:08:22.900 --> 01:08:28.740
But Nate is ready for it. You know gone the hard preacher, but one of the hard preachers is dead

01:08:29.220 --> 01:08:31.220
I think the main worries would be best out of it

01:08:31.780 --> 01:08:34.780
Probably kind of isolate it away from his team, but has our rotators

01:08:34.780 --> 01:08:40.540
Hates is inside of IT right now, but has to kind of pull himself out, I mean it's not

01:08:40.540 --> 01:08:43.960
affordable starting from that idea, they still be able to get killed back, but the Blackbeard

01:08:43.960 --> 01:08:48.540
now just got to go for it, I mean 40 seconds, surely there's got to be a response here

01:08:48.540 --> 01:08:51.540
from people looking at Alienware, but no, they're getting slaughtered, Casey, they're

01:08:51.540 --> 01:08:55.300
able to find Wizard, Defuser gets planted and no one's above, one's going to be inside

01:08:55.300 --> 01:09:00.500
the site, oh no the Blackbeard, they've still lost the engagement, Hates, does

01:09:00.500 --> 01:09:01.860
Does he have the angle?

01:09:01.860 --> 01:09:04.860
Well, if he does, the retake's gonna happen from upstairs.

01:09:05.740 --> 01:09:10.380
They're trying to hold it with the flashbang, but he doesn't know who does he go for, does he go for the guy defusing?

01:09:10.380 --> 01:09:12.220
Does he challenge him for the guy in the afters?

01:09:12.220 --> 01:09:14.220
He comes up from a gaze-y!

01:09:14.740 --> 01:09:17.740
Oh, or Rufflin' for Hates, caught between a rock and a hard place.

01:09:18.940 --> 01:09:22.180
Hates was on that BP for the entirety of the round.

01:09:22.180 --> 01:09:24.900
Everything that was going on, all the kills that he got, the lot.

01:09:24.900 --> 01:09:27.020
There was just nothing that he could do about it.

01:09:27.020 --> 01:09:30.100
He just had too much distance between him and the BP.

01:09:30.100 --> 01:09:36.260
as the ram what have you got you've got nothing to deal with it at range you need to get that side on angle to shoot it

01:09:36.260 --> 01:09:38.760
Or you need to get up close and personal and hit the melee

01:09:39.820 --> 01:09:47.260
Tim look really and we're gonna take their first lead of this matchup. It is a very narrow lead indeed

01:09:48.100 --> 01:09:50.100
thermite to round out our

01:09:51.260 --> 01:09:53.260
Round 10 bands

01:09:53.260 --> 01:09:55.260
along with a mirror

01:09:55.300 --> 01:09:58.460
Nip I'm gonna choose now to take their tactical time out

01:09:58.460 --> 01:10:03.660
Now, feel the last couple of rounds, whilst they've made a really good showing of it,

01:10:03.660 --> 01:10:06.220
and it's exciting siege to watch.

01:10:06.220 --> 01:10:09.460
I don't think that they're going to be happy with the way that they've transpired, are they?

01:10:09.460 --> 01:10:10.460
They're quite scrappy.

01:10:10.460 --> 01:10:19.260
Yeah, I guess one of those games for NIP were, obviously, they looked really good in that

01:10:19.260 --> 01:10:23.460
defensive half, but you have to, again, go and do it on the attacks, you know,

01:10:23.460 --> 01:10:27.460
and this was maybe the worry whatever you're dealing with NIP who equally same as Team

01:10:27.460 --> 01:10:32.140
liquid Alienware. It's also a map which has been a perma ban. And you know, typically it's

01:10:32.140 --> 01:10:38.100
the attacking side, which we see teams struggle with a lot more, uh, on, on labs, cause it

01:10:38.100 --> 01:10:42.700
is, uh, defender sided. And this is maybe just the consequence of that. But I will

01:10:42.700 --> 01:10:48.220
say though, for NIP, that's twice now where the diffuser has been able to go down and

01:10:48.220 --> 01:10:52.180
they've not been able to hold it. That's two retakes coming in from team liquid Alienware.

01:10:52.180 --> 01:10:55.620
So obviously they're doing the right thing all the, to get these plants down, but

01:10:55.620 --> 01:11:00.380
They just cannot hold the way that Team Liquid Alienware are playing for the retakes.

01:11:00.380 --> 01:11:02.780
I think that's one way of looking at it, isn't it?

01:11:02.780 --> 01:11:06.100
But then the other side is, do you look at Team Liquid Alienware and think this is such an

01:11:06.100 --> 01:11:09.980
experienced team, they may be playing for a bit of a retake and they're going, yeah,

01:11:09.980 --> 01:11:10.980
you know what?

01:11:10.980 --> 01:11:11.980
Let them get the plant down.

01:11:11.980 --> 01:11:12.980
They've wasted the entire...

01:11:12.980 --> 01:11:15.940
I mean, we've seen every second of these rounds at the moment.

01:11:15.940 --> 01:11:18.380
The last two rounds have really come down to the wire.

01:11:18.380 --> 01:11:22.340
And I don't think that NIP are getting the plant down through anything other than

01:11:22.340 --> 01:11:26.740
just a bit of determination at that point and Team Liquid either way just like yeah cool like we're

01:11:26.740 --> 01:11:31.060
not going to overreact we're gonna we're gonna just gently play this retake because we we know how

01:11:31.060 --> 01:11:35.860
to play them we've been in that position so many times now so I think it's maybe a bit you know

01:11:35.860 --> 01:11:42.260
six and two threes almost certainly a good portion for Team Liquid to take the lead in this

01:11:42.260 --> 01:11:48.740
matchup and IP's timeout will be coming under question over the next couple of minutes as to

01:11:48.740 --> 01:11:54.740
whether it's had sufficient effect or not. Mirror was removed by them at the start of round number 10.

01:11:55.860 --> 01:12:00.260
Something that we've seen played a little bit is mainly going to be used as a wall denial tool,

01:12:00.820 --> 01:12:06.340
strange as that sounds. Get the mirror on the wall and open it up and you're able to impact C4,

01:12:06.340 --> 01:12:11.860
whatever you like really, through that opening. It does make breaching the wall a little bit

01:12:11.860 --> 01:12:15.060
of a pain. So that isn't going to be a factor now. There's pretty much nothing standing in

01:12:15.060 --> 01:12:19.780
in the way of these walls now being opened. I guess the only thing standing in the way

01:12:19.780 --> 01:12:23.140
is maybe the small matter of an ace in a third might bomb, but we know that there are ways

01:12:23.140 --> 01:12:27.700
and means around that now as well. Although no secondary hard breach has been brought and

01:12:27.700 --> 01:12:31.300
Pino is going to be doing all of the hard breaching duties with Hibana.

01:12:31.300 --> 01:12:36.620
Yes, a little bit of risk here having the one hard breach, I'm always worried just

01:12:36.620 --> 01:12:43.260
in case that Hibana gets picked off. But nobody from Team Liquid Alienware looking

01:12:43.260 --> 01:12:48.620
the play aggressive, happy enough to let them use the Habana. The Habana is all out of the

01:12:48.620 --> 01:12:55.020
palace now too. So what's open is open, that's the way it's going to be. NIP, last time they

01:12:55.020 --> 01:12:59.420
were up here they played with that Daemons downstairs. That worked really well for them,

01:12:59.420 --> 01:13:03.700
so a little bit shocked that they don't have it here again. It has still got that ying

01:13:03.700 --> 01:13:09.900
shotgun though, which was pretty strong swinging in towards electrical. NIP again

01:13:09.900 --> 01:13:14.780
this is slow and steady approach, picking off little bits of util here and there. I wonder

01:13:14.780 --> 01:13:18.020
maybe if team look at Alienware, if they got the spare reinforcement, looks as though they

01:13:18.020 --> 01:13:22.260
do. I mean, a little bit risky to go for it, but if they are able to maybe block up that

01:13:22.260 --> 01:13:27.260
site wall, that could be pretty big. You can see two players around that position now,

01:13:27.260 --> 01:13:31.860
one to hold, one to maybe reinforce JV with the first kill onto Pino. Maybe they

01:13:31.860 --> 01:13:34.220
want to keep it open, maybe they're going to win the round through. It puts the

01:13:34.220 --> 01:13:38.820
damage in onto Pezzetto as well. You can hear those candelas going off, but

01:13:38.820 --> 01:13:41.740
Nothing really coming of it at the moment.

01:13:41.740 --> 01:13:44.420
Fasetto crying out for help at the moment.

01:13:44.420 --> 01:13:46.300
So much so that JV's even looking for where

01:13:46.300 --> 01:13:48.660
this next man's coming from, but he's got no option

01:13:48.660 --> 01:13:51.060
but just to swing it blind himself.

01:13:51.060 --> 01:13:53.620
Pates is gonna make good with the shotgun,

01:13:53.620 --> 01:13:56.380
but it's likely not gonna be enough here.

01:13:56.380 --> 01:13:58.340
Rizzard chunked down, taken out,

01:13:58.340 --> 01:14:00.860
three kills for JV, one for Maya.

01:14:01.940 --> 01:14:04.420
Team Liquid Alienware, map point.

01:14:04.420 --> 01:14:12.780
You picked up all I you look at the blackbeard by himself is nobody gonna help the guy. It

01:14:12.780 --> 01:14:20.060
just felt so disjointed from NIP. Whenever they're already gonna be limited in terms

01:14:20.060 --> 01:14:24.220
of what they can do, based on the fact that they don't have an ace and they don't have

01:14:24.220 --> 01:14:28.860
a firm, I don't think you have the options to try and open up everything. You almost

01:14:28.860 --> 01:14:32.540
just have to try and commit to one side, which I know it's gonna be really difficult.

01:14:32.540 --> 01:14:34.540
But I think there's ways around it

01:14:35.300 --> 01:14:41.580
Whenever you've kind of got players jumping in rafters window whenever it's blatantly all of your pressures coming in from connector

01:14:41.700 --> 01:14:47.140
It's a little bit strange. You know that blackbeard sat there by himself as soon as he lost that Habana

01:14:47.460 --> 01:14:51.540
Somebody should rotate around said okay. We need to help the shield here in the current meta

01:14:51.540 --> 01:14:57.520
We know that shields are a win condition and they're a big win condition if that shield can get himself into position

01:14:57.520 --> 01:15:14.520
the cross a bomb site safely and go for a diffuser plant. That's all it takes to win around these days, but you need to try and support back shield. And to be fair, credit to JV, he assessed that situation like, okay, this will black be by himself. I'm not going to let him get anywhere near me.

01:15:14.520 --> 01:15:18.360
He played it perfectly. He played it absolutely perfectly. He's so worried about there being

01:15:18.360 --> 01:15:22.280
somebody behind it and I think as soon as he realized hang on, this planet's on their own.

01:15:22.840 --> 01:15:27.640
Right now we can focus on this engagement and it kept kept great distance like you say and

01:15:27.640 --> 01:15:32.520
just made it awkward. Something for me as well like obviously you've got the BB being out there

01:15:32.520 --> 01:15:38.040
on the on their own but Deimos was such a big factor. Last time that we saw NIP attack that

01:15:38.040 --> 01:15:44.280
top floor and the combination of Deimos and the Ying working together it was devastating

01:15:44.520 --> 01:15:49.940
And we didn't see that either so NIP just and it's frustrating because we've seen it before

01:15:49.940 --> 01:15:53.600
It's not like we're asking him to do something that we haven't seen we're just asking him to do something again

01:15:55.780 --> 01:15:58.940
Unfortunately that is the way it goes sometimes

01:15:59.680 --> 01:16:03.420
Team Liquid Alienware now in with a shot of taking map number one

01:16:05.980 --> 01:16:07.980
Again a bit of a strange map to be

01:16:08.640 --> 01:16:11.100
first choice in this best of three is

01:16:11.100 --> 01:16:18.100
Not necessarily a top favourite for either team, but given the job dough when it matters.

01:16:18.100 --> 01:16:21.100
Ooh, Windi potentially upstairs, KZ.

01:16:21.100 --> 01:16:24.100
Just going to get himself out of the breeze.

01:16:24.100 --> 01:16:28.100
Got a bit of information, only a few shots going awry.

01:16:28.100 --> 01:16:32.100
A couple of nades spent so far as well by NIP.

01:16:32.100 --> 01:16:36.100
They need to be a little bit cautious because there are going to be some goreos to get through.

01:16:36.100 --> 01:16:41.540
You can see he'd be banking on himself getting a couple of kills and being able to collect

01:16:41.540 --> 01:16:45.100
a couple of those needs for use at a later point in the round.

01:16:45.100 --> 01:16:49.820
Another switch up though from NIP, they're not bringing in the soft breach, which I mean

01:16:49.820 --> 01:16:55.620
the really good work at just limiting what kind of team liquid anywhere can do in this

01:16:55.620 --> 01:17:00.740
site and I mean, JV's went to the swing, but that F2 is very powerful of that grip

01:17:00.740 --> 01:17:02.380
being attached to it now.

01:17:02.380 --> 01:17:12.380
Quite the favourite, not only just on Soul State, but even the Ryzen Twitch players using it, even the Wizard will tell us otherwise, but it's a lot damaged on the fantasy so he has to be very, very careful.

01:17:12.380 --> 01:17:22.380
But this loose Romer, AZ, going to go all the way upstairs now. Don't forget about KZ, he has got two impacts so he can make himself rotate if needed.

01:17:22.380 --> 01:17:27.500
He's the loose player at the moment isn't he, he's the player that really NIP needs

01:17:27.500 --> 01:17:31.580
to be conscious of but you don't really know that he exists at the moment and especially

01:17:31.580 --> 01:17:36.100
being on the solace and destroy those flank cams as he goes.

01:17:36.100 --> 01:17:41.060
Time again really starting to creep by, 40 seconds or so left in this round and another

01:17:41.060 --> 01:17:44.940
switch over onto the drones for a little bit more information.

01:17:44.940 --> 01:17:48.780
Very different approach here and maybe a lack of soft breach starting to rear its

01:17:48.780 --> 01:17:53.480
ugly head because there's just not very many angles that Pino can start to work with here

01:17:53.480 --> 01:17:57.380
as opposed to when we've seen play this angle on the book.

01:17:57.380 --> 01:18:02.740
Pissetto will get himself into sight though, but KZ that danger man will be found out here.

01:18:02.740 --> 01:18:06.700
I'm sure the impact was attempting there maybe destroying an air jab but he's got to

01:18:06.700 --> 01:18:11.140
try and make this challenge and Pissetto continuing to get this plant down will

01:18:11.140 --> 01:18:12.140
be successful.

01:18:12.140 --> 01:18:14.500
Two kills for Nade though in the response.

01:18:14.500 --> 01:18:17.340
Full HP for both Pino and Wizard.

01:18:17.340 --> 01:18:22.380
vertical angle sufficient it isn't even going to matter the kit never got put on the floor

01:18:22.380 --> 01:18:28.540
team liquid alien where they're going to be successful on map one here fantastic from made

01:18:28.540 --> 01:18:32.620
knowing that his teammates upstairs are going to try and attempt the retake it's going to

01:18:32.620 --> 01:18:37.900
drag those players who were playing on the verge he should be there covering the blitz covering

01:18:37.900 --> 01:18:42.620
the solid snake and what happens nobody's to cover they can just walk across the bomb site

01:18:42.620 --> 01:18:47.580
and kills both of them. Unbelievable for me to make that happen and from there round stun and

01:18:47.580 --> 01:18:52.700
dust it but Team Liquid Alienware just thriving on the defenses. I think there was some really big

01:18:52.700 --> 01:18:56.700
individual performances as well from Team Liquid Alienware. We had it on the side of NIP. I think

01:18:56.700 --> 01:19:00.780
Hates has to get a bit of a mention there of how we played inside of map number one but as you say

01:19:00.780 --> 01:19:06.940
Maya made some of those really big late round plays. It really came out from Team Liquid Alienware.

01:19:06.940 --> 01:19:10.140
We're going to have a very short break after these messages. We'll be back with our desk

01:19:10.140 --> 01:19:14.140
to break down map number one and set us up for map number two.

01:19:40.140 --> 01:19:42.140
No, wait a minute.

01:19:42.140 --> 01:19:46.140
I think we got 64 of them.

01:19:46.140 --> 01:19:48.140
I think it was a good presentation.

01:19:48.140 --> 01:19:50.140
I think he was pretty wrong.

01:19:50.140 --> 01:19:52.140
Because he cut some of them.

01:19:52.140 --> 01:19:53.140
He cut some of them.

01:19:53.140 --> 01:19:54.140
But it was 64 of them in 3 years.

01:19:54.140 --> 01:19:55.140
I think it's okay.

01:19:55.140 --> 01:19:56.140
It's okay.

01:19:56.140 --> 01:19:59.140
It will appear in the VLOG of Liquid in 1964.

01:20:05.140 --> 01:20:06.140
We are Nemmar from N6.

01:20:06.140 --> 01:20:07.140
Nemmar from N6.

01:20:07.140 --> 01:20:08.140
Nemmar from N6.

01:20:08.140 --> 01:20:09.140
Nemmar from N6.

01:20:09.140 --> 01:20:12.140
I think Neymar is the best.

01:20:12.140 --> 01:20:13.140
What's the best?

01:20:13.140 --> 01:20:14.140
Ordina is the best.

01:20:14.140 --> 01:20:15.140
Virula is the best.

01:20:15.140 --> 01:20:16.140
A lot of media.

01:20:16.140 --> 01:20:17.140
And now a little soccer?

01:20:17.140 --> 01:20:18.140
Ordina?

01:20:18.140 --> 01:20:19.140
I don't know.

01:20:19.140 --> 01:20:21.140
All the developments, the controversy, the things.

01:20:21.140 --> 01:20:22.140
I think it's the best.

01:20:22.140 --> 01:20:23.140
He's always hurt.

01:20:23.140 --> 01:20:25.140
There's always a lot of things there.

01:20:25.140 --> 01:20:26.140
Ordina.

01:20:26.140 --> 01:20:30.140
Balladero plays a lot, but he's not in the world cup.

01:20:30.140 --> 01:20:32.140
And what about these yellowbacks?

01:20:32.140 --> 01:20:33.140
He's the best.

01:20:33.140 --> 01:20:35.140
Bicha Firulento kills Paparambu and does the best.

01:20:35.140 --> 01:20:37.140
I think Messi is very good,

01:20:37.140 --> 01:20:39.140
But he has a lot of titles.

01:20:39.140 --> 01:20:42.140
He was the 4th, because he started very well.

01:20:42.140 --> 01:20:45.140
He had a big house, but he fell into the fire.

01:20:45.140 --> 01:20:46.140
Guardialder 6-0.

01:20:46.140 --> 01:20:47.140
He's a striker.

01:20:47.140 --> 01:20:48.140
He's a striker, right?

01:20:48.140 --> 01:20:49.140
My partner is the 4th.

01:20:49.140 --> 01:20:50.140
His nickname is a striker.

01:20:50.140 --> 01:20:51.140
His nickname is Guardialder.

01:20:51.140 --> 01:20:52.140
He already got it.

01:20:52.140 --> 01:20:53.140
Because it's a chicken.

01:20:53.140 --> 01:20:54.140
It's a chicken.

01:20:54.140 --> 01:20:55.140
He's Guardialder.

01:20:55.140 --> 01:20:56.140
It's his nickname.

01:20:56.140 --> 01:20:57.140
I think it's Igor Skidja, Guardialder.

01:20:57.140 --> 01:20:58.140
Igor Skidja.

01:20:58.140 --> 01:20:59.140
The father.

01:21:00.140 --> 01:21:01.140
Me.

01:21:01.140 --> 01:21:02.140
A lot, a lot.

01:21:02.140 --> 01:21:03.140
A lot of land.

01:21:03.140 --> 01:21:04.140
You can play against him.

01:21:04.140 --> 01:21:05.140
I'm not going to play against him.

01:21:05.140 --> 01:21:12.140
Ah, the guy who plays with his title in the ring, because Rafael is coming next to me, but I think by the number there will be the ring

01:21:15.140 --> 01:21:17.140
Look, I'm going up to the base, the little hole

01:21:19.140 --> 01:21:20.140
Alright, Bas, alright

01:21:21.140 --> 01:21:22.140
2, alright, alright

01:21:23.140 --> 01:21:24.140
Get up to the base

01:21:25.140 --> 01:21:27.140
No, no, no, no, no, no, no, no, no

01:21:28.140 --> 01:21:29.140
Stop it, man

01:21:29.140 --> 01:21:32.140
Take it, my God, calm down guys, this is a good one

01:21:32.140 --> 01:21:34.140
What the hell is this, Viado?

01:21:34.140 --> 01:21:36.140
What the hell is this, Viado?

01:21:36.140 --> 01:21:38.140
What the hell is this, Viado?

01:21:38.140 --> 01:21:40.140
What the hell is this, Viado?

01:21:40.140 --> 01:21:42.140
What the hell is this, Viado?

01:21:42.140 --> 01:21:44.140
It's ridiculous, the other guy doesn't know

01:21:44.140 --> 01:21:46.140
what he's waiting for.

01:21:46.140 --> 01:21:48.140
He's trying to get up.

01:21:48.140 --> 01:21:50.140
It's ridiculous.

01:21:56.140 --> 01:21:58.140
166?

01:21:58.140 --> 01:22:00.140
166.

01:22:00.140 --> 01:22:01.140
What's your name?

01:22:01.140 --> 01:22:03.140
The man, the only one with 107.

01:22:03.140 --> 01:22:04.140
KGS.

01:22:04.140 --> 01:22:06.140
You got me, man.

01:22:06.140 --> 01:22:08.140
He doesn't perform in all the important games.

01:22:08.140 --> 01:22:10.140
He says he has 107, 106, 106 for his ego.

01:22:10.140 --> 01:22:12.140
I'm going to put the lights.

01:22:12.140 --> 01:22:14.140
It's always present in the titles too,

01:22:14.140 --> 01:22:16.140
because he can be Cristiano Ronaldo,

01:22:16.140 --> 01:22:18.140
the guy very dedicated there when he wants.

01:22:18.140 --> 01:22:20.140
I don't think it's the same, I think it's KZ.

01:22:20.140 --> 01:22:21.140
KZ is Cristiano Ronaldo, 106.

01:22:21.140 --> 01:22:22.140
Flamengo, 106.

01:22:22.140 --> 01:22:24.140
Flamengo, 106.

01:22:24.140 --> 01:22:26.140
Flamengo, 106, no?

01:22:26.140 --> 01:22:28.140
Flamengo, 106, no?

01:22:28.140 --> 01:22:30.140
I don't know, I don't know.

01:22:30.140 --> 01:22:36.140
I think it's not a good time to talk about Esfúria,

01:22:36.140 --> 01:22:38.140
but now it's in the nether.

01:22:38.140 --> 01:22:39.140
Because before it wasn't very relevant,

01:22:39.140 --> 01:22:42.140
Flamie had her situation not so relevant.

01:22:42.140 --> 01:22:44.140
There was no time to talk about it,

01:22:44.140 --> 01:22:46.140
everything started to get better and that gave me a lot of trouble.

01:22:46.140 --> 01:22:48.140
I think it's W7.

01:22:48.140 --> 01:22:50.140
I think it's W7,

01:22:50.140 --> 01:22:51.140
I think it's W7,

01:22:51.140 --> 01:22:53.140
because we broke the BR there and that's it.

01:22:53.140 --> 01:22:54.140
With the national competition it's a big deal.

01:22:54.140 --> 01:22:57.140
I think he had a very good chance too.

01:22:57.140 --> 01:22:59.140
It's a great thing to get a title, that's it.

01:22:59.140 --> 01:23:01.140
Change of technique all the time.

01:23:01.140 --> 01:23:03.140
The beautiful one comes the other.

01:23:03.140 --> 01:23:05.140
Go live, go change technique.

01:23:05.140 --> 01:23:06.140
It's not the same.

01:23:06.140 --> 01:23:07.140
Liquid!

01:23:07.140 --> 01:23:09.140
I'm talking about D6.

01:23:09.140 --> 01:23:11.140
Only BR, only Brazilians.

01:23:11.140 --> 01:23:12.140
I'm talking about G.

01:23:12.140 --> 01:23:13.140
Go there.

01:23:27.140 --> 01:23:31.600
and think whoa liquid really ran away with this once the half swapped it's not

01:23:31.600 --> 01:23:35.180
really the case and we're able to dive into it before we set you up for map

01:23:35.180 --> 01:23:43.240
number two I'm not Leo watching all of this falling apart for NIP it looked

01:23:43.240 --> 01:23:48.800
like liquid was finally fixing their entry game and then NIP would just

01:23:48.800 --> 01:23:51.920
struggle to close it at the end. Yeah I mean the entry game was always there

01:23:51.920 --> 01:23:54.680
right there were always dominating opening engagements I feel like they

01:23:54.680 --> 01:23:59.160
just managed to keep on that man advantage most of the time. Obviously looking at the few rounds

01:23:59.160 --> 01:24:04.200
and the highlights here we'll see the first side which was honestly still from Team Liquid like

01:24:04.200 --> 01:24:09.080
they win the first round when they shouldn't. They will win eventually around five when they

01:24:09.080 --> 01:24:14.840
shouldn't as well. You know overall I thought that NIP's game plan in defense at least was solid

01:24:15.480 --> 01:24:19.400
but I think the main thing to me is that whenever they switched to the defense side where

01:24:19.400 --> 01:24:24.860
where they could really abuse this time the opening engagements they were getting by just

01:24:24.860 --> 01:24:29.620
falling back and abusing the real weakness of the way an IP had been playing, which in

01:24:29.620 --> 01:24:33.960
my opinion is, I don't know if it's due to Bassetto or I don't know if it's due to

01:24:33.960 --> 01:24:39.780
the playstyle he used to have on loud, but it was very slow, very step by step,

01:24:39.780 --> 01:24:44.740
and which means very predictable. So, they were not afraid of actually letting

01:24:44.740 --> 01:24:48.580
an IP take control, they were not afraid of fighting a little bit and peeling off

01:24:48.580 --> 01:24:53.060
and play of time and in fact if you look at the opening kills, whenever the switch happens,

01:24:53.060 --> 01:24:59.300
whenever Tim Liquid switches to defense, the opening kills happen with less than one minute

01:24:59.300 --> 01:25:04.900
left in a timer in most of the rounds. It's actually insane for a region that is supposed

01:25:04.900 --> 01:25:10.740
to be super aggressive. We ended up with opening kills super super light into the round and

01:25:10.740 --> 01:25:16.700
And a very slow-paced labs still, even though it's a small map.

01:25:16.700 --> 01:25:18.940
And yeah, just looking at this, it's

01:25:18.940 --> 01:25:23.160
a mix of Maya performing well, of the opening engagements

01:25:23.160 --> 01:25:27.700
going in their way seven times out of 12.

01:25:27.700 --> 01:25:30.380
And then the last thing is NIP.

01:25:30.380 --> 01:25:31.780
They could just not pull it off.

01:25:31.780 --> 01:25:34.740
Whenever they had the plan down, they would still lose

01:25:34.740 --> 01:25:35.380
around.

01:25:35.380 --> 01:25:37.580
So the biggest strength, I think, really

01:25:37.580 --> 01:25:40.100
showing for Team Liquid here is their ability

01:25:40.100 --> 01:25:41.880
to consistently find the opening engagements,

01:25:41.880 --> 01:25:43.580
but this time really convert on it.

01:25:44.980 --> 01:25:48.060
That's where I guess the question of,

01:25:48.060 --> 01:25:51.440
is the pressure of this being a qualification match

01:25:51.440 --> 01:25:53.740
getting to either one of the two teams,

01:25:53.740 --> 01:25:55.060
just why things are slowing down,

01:25:55.060 --> 01:25:59.820
but especially for NIP is a lot for them

01:25:59.820 --> 01:26:01.620
because they have been looking at

01:26:01.620 --> 01:26:04.060
trying to get back into the swing of things,

01:26:04.060 --> 01:26:07.180
an actual event for a bit now,

01:26:07.180 --> 01:26:08.980
having ended 2025,

01:26:08.980 --> 01:26:12.860
the way that they did in Munich, you want to see them back and I know they want that

01:26:12.860 --> 01:26:13.860
for themselves.

01:26:13.860 --> 01:26:17.020
That'd be something extra to think about here for them.

01:26:17.020 --> 01:26:21.620
But Team Liquid Alienware, at the end of the day, great performance, managing to slow

01:26:21.620 --> 01:26:24.860
things down, managing to play around things themselves.

01:26:24.860 --> 01:26:28.780
There was the question at some point that we raised, and Leo where in the second

01:26:28.780 --> 01:26:34.220
half NIP banned both the Clyde and the bandit really to get them out of the way.

01:26:34.220 --> 01:26:38.340
And yet the Thatcher was still in play just to try to deal I guess with the mirror

01:26:38.340 --> 01:26:42.660
window with any nitros like that? Yeah, I think the plan was simple for them was just like, okay,

01:26:42.660 --> 01:26:46.820
let's get the bridges going as quickly as we can. And then let's just try and really work

01:26:46.820 --> 01:26:51.220
on to the bomb site. The problem was, and it's exactly what we anticipated when you do that,

01:26:51.220 --> 01:26:56.740
then you're facing Azami, you're facing Fenrir, you're facing Taun, you're facing Mira. And so

01:26:56.740 --> 01:27:00.740
cracking the bomb site is not as easy as it seems. They did try to do it by bringing

01:27:00.740 --> 01:27:05.620
message on the shelf as much as possible. And actually, you know, if we take a look

01:27:05.620 --> 01:27:10.740
at round 8 and round 9. They eventually managed to do that, you know? They managed to get in,

01:27:10.740 --> 01:27:16.900
they managed to push, and yet they're still missing something. So like looking back at those rounds,

01:27:16.900 --> 01:27:23.540
I'm like, you know, you can clearly see that Team Liquid are trying to give as much space as possible,

01:27:23.540 --> 01:27:29.380
but even though the diffuser is planted and everything is there, the map control is always

01:27:29.380 --> 01:27:32.980
nowhere to be seen, like Team Liquid are just surrounding the bomb site, and they can go and

01:27:32.980 --> 01:27:35.380
going to retake it easily and just win the right gunfight.

01:27:35.380 --> 01:27:37.740
Eventually, we got almost one man round, by the way.

01:27:37.740 --> 01:27:41.740
But I think the game plan, as such a Simliquid Allerware,

01:27:41.740 --> 01:27:44.060
switch to defense was so obvious.

01:27:44.060 --> 01:27:45.340
We're just let them burn time.

01:27:45.340 --> 01:27:47.020
Let's just burn their burn time.

01:27:47.020 --> 01:27:48.900
Let's build up as much as possible,

01:27:48.900 --> 01:27:50.260
especially because most of the time,

01:27:50.260 --> 01:27:51.340
they had the advantage.

01:27:51.340 --> 01:27:53.260
Here, once again, plan goes down.

01:27:53.260 --> 01:27:55.220
Good retake from Simliquid Allerware.

01:27:55.220 --> 01:27:57.060
They know the players upstairs.

01:27:57.060 --> 01:27:58.420
And they're just playing it together.

01:27:58.420 --> 01:27:59.180
One is coordinated.

01:27:59.180 --> 01:28:00.500
One stays on the diffuser here.

01:28:00.500 --> 01:28:01.980
The other one is retaking garage.

01:28:01.980 --> 01:28:12.480
They are fooling fool because of the VP, the VP of the all the time, and then all he has to do here is just cut the swing, make sure this guy doesn't cross back, and look at this, beautiful play.

01:28:12.480 --> 01:28:21.280
It's a bit of panic on the side of an IP like you said, maybe because of the stakes I don't know, but at least the experienced team is working right now, they are the one winning.

01:28:21.280 --> 01:28:28.480
and a lot's coming down to Maya. There's the round 8 replay that I just saw once more, but

01:28:28.480 --> 01:28:33.200
we'll take you into that Maya profile to really focus up on the spire once he's

01:28:33.200 --> 01:28:37.120
been ringing. This is something that in the beginning we thought, well, you're bringing

01:28:37.120 --> 01:28:44.560
the Xferia roster in here. He's just gonna be a slot in that roster where KZ was in the past.

01:28:44.560 --> 01:28:52.040
That's not at all what's happened. The entire team has been reformed around him

01:28:52.040 --> 01:28:56.080
and he's putting in the numbers when they need it. And this is definitely a game that is

01:28:57.000 --> 01:28:59.240
Important to show up in Leo. Yeah, absolutely

01:29:00.640 --> 01:29:06.040
Honestly looking at this player we just saw him in the pregame 44 kills in four games, right?

01:29:06.040 --> 01:29:11.200
So double digits every time. We were saying he's the one that we're gonna be looking at in terms of consistency

01:29:11.200 --> 01:29:15.760
consistency in terms of driving the team, not only does he get another double digits,

01:29:15.760 --> 01:29:21.560
he goes 12 and 7 on the first map, but he has 4 opening kills and 0 opening deaths.

01:29:21.560 --> 01:29:26.360
It's like the guy cannot be less consistent and he's got KZ on his team.

01:29:26.360 --> 01:29:30.520
The one player that I would call the most consistent in the world, and despite that,

01:29:30.520 --> 01:29:31.920
Maya is still the best one.

01:29:31.920 --> 01:29:36.480
Honestly, if it wasn't for him, I think the game would have been so much closer.

01:29:36.480 --> 01:29:41.680
actually very impressive to see him perform that well for so long. Every single matchup is there.

01:29:43.920 --> 01:29:47.760
We consistently glaze this man because every time he's bringing in the numbers that are needed,

01:29:47.760 --> 01:29:52.560
no matter who's on here, no matter who's discussing him, we always get a Maia glaze at the end of

01:29:52.560 --> 01:29:58.320
it. We'll see if Team Liquid Alienware can bring it across the line and qualify for Salt Lake City

01:29:58.320 --> 01:30:03.520
by winning two maps in a row. Let's bring up the map veto one more time. Maybe we'll get

01:30:03.520 --> 01:30:10.320
get to a third map? Maybe not. Because if things don't improve real quick, we might have

01:30:10.320 --> 01:30:14.280
a problem here for NIP because their next game in the lower bracket will be against

01:30:14.280 --> 01:30:18.280
face clan. That's not a game anybody wants to play in either Team Liquid nor NIP nor

01:30:18.280 --> 01:30:23.080
anybody else. And that's going to go now to a layer. The NIP pick, they're starting

01:30:23.080 --> 01:30:27.920
on the attacking side with TLNWR and defense Leo. How are things looking? What's the

01:30:27.920 --> 01:30:28.920
pronostic?

01:30:28.920 --> 01:30:34.200
It's tricky for many reasons, right? There was a huge difference in level and an overall team

01:30:34.200 --> 01:30:37.960
play and cohesion when they switched to attack. They will have to start attack on Lair. The second

01:30:37.960 --> 01:30:41.640
thing is, yes, it is a map that they like. Yes, it is the map that they've played a lot

01:30:41.640 --> 01:30:46.120
in international events before, last year. But despite all of that, the last time they played

01:30:46.120 --> 01:30:51.240
it against Furia was during SL finals, former Furia roster obviously, and they lost it

01:30:51.240 --> 01:30:57.080
7-2. And then before that, you know, Furia, the ex Furia roster, they loved the map.

01:30:57.080 --> 01:31:03.240
They played it three times at SI, one every single time, be Daystar, Weboo, and Falcons on the map,

01:31:03.240 --> 01:31:06.200
so it is a really big gamble for NIP to go on it.

01:31:07.800 --> 01:31:12.840
Layer then is the one we'll go for, that would be the question, can NIP take it to a map 3,

01:31:12.840 --> 01:31:18.280
or a Stimulco to Alien, we're going to close it out right here, and just go, get set and ready

01:31:18.280 --> 01:31:21.640
for the final on the upper bracket, we'll leave it to Demo and I start Troika to take you

01:31:21.640 --> 01:31:22.840
through the action, enjoy it.

01:31:22.840 --> 01:31:30.520
Milosh Leal, thank you very much. Indeed, a wise person once said that whoever wins

01:31:30.520 --> 01:31:36.320
map two in the best of three usually takes the whole series. And is that going to be

01:31:36.320 --> 01:31:39.640
the case here today?

01:31:39.640 --> 01:31:45.640
Brilliant.

01:31:45.640 --> 01:31:57.800
I mean, the start of a game will always lean into the data, because the data is the only

01:31:57.800 --> 01:31:59.440
thing that we have going into the start of a game.

01:31:59.440 --> 01:32:02.960
We are not privy to every single stream that goes on between all the different teams across

01:32:02.960 --> 01:32:04.400
all the different regions.

01:32:04.400 --> 01:32:08.920
So with that caveat, we only have the data ready to go off.

01:32:08.920 --> 01:32:12.640
And the data for NIP and LAIR doesn't look great.

01:32:12.640 --> 01:32:23.640
And I'm starting to scratch my head as to how and why we have ended up here because they have an abysmal 30% win rate on the attack.

01:32:23.640 --> 01:32:38.640
Now, as I'm sure you're going to tell me in a minute, the players on Team Liquid Alienware, even though Team Liquid Alienware themselves haven't got the most amount of data on there, the players themselves love it demo.

01:32:38.640 --> 01:32:45.560
Yeah, whenever we kind of look at teams like with Alienware, there's still that Fury Accord.

01:32:45.560 --> 01:32:50.940
So obviously this is the first time, this is their first time as this organization.

01:32:50.940 --> 01:32:55.680
So all the data, again, you're still kind of basing it off how they were, whenever they

01:32:55.680 --> 01:32:56.680
were Fury.

01:32:56.680 --> 01:32:58.920
But for the additional money, you kind of treat it like a new pickup, isn't it?

01:32:58.920 --> 01:33:03.040
It's still the majority of that team has made that move.

01:33:03.040 --> 01:33:07.920
And yeah, if we look at the Fury Accord, how they performed over the past year

01:33:07.920 --> 01:33:15.040
on a map like layer. The stats are absolutely terrifying if you're NIP. They have got a record

01:33:15.040 --> 01:33:21.680
of 13 to 2. That's the record. They've put it 15 times over the past year. They've lost

01:33:21.680 --> 01:33:28.560
it twice and they want it 13. That's insane. And the attack stats is 61% and the defense

01:33:28.560 --> 01:33:34.240
stats is 67. They can do it all. It's a map that they were early adopters

01:33:34.240 --> 01:33:40.560
to and obviously Larry's still relatively early if we're talking about all the maps in our competitive

01:33:40.560 --> 01:33:44.880
pool inside a siege they were an early adopter to the map and I think they had a very good understanding

01:33:44.880 --> 01:33:51.680
of it early on and that continued so it makes sense for from a team liquid team liquid alien

01:33:51.680 --> 01:33:56.000
where perspectives to why we're here but we do sort of scratch our heads or at least for the

01:33:56.000 --> 01:34:01.920
first few rounds we will because there is a lot for nip to prove on this map we're gonna be

01:34:01.920 --> 01:34:05.640
kicking things off attacking into that top floor again going with that trademark

01:34:05.640 --> 01:34:10.600
band that was it did a little bit of work for them over on labs but it didn't do

01:34:10.600 --> 01:34:13.800
the most amount of work. They've banned the cave, they've banned the bandit, so they're

01:34:13.800 --> 01:34:19.080
looking to get in these walls open nice and easy. However you think about what

01:34:19.080 --> 01:34:23.720
that leaves open on a map like there things like the tachanka, things like

01:34:23.720 --> 01:34:29.000
the goyo, massive time denial and that's where attacks seem to live or

01:34:29.000 --> 01:34:35.320
Die if time is a factor well, we can we can already tell you we already know from what's happened in the last half an hour

01:34:35.960 --> 01:34:42.640
NIP have struggled with the time on their attacks often coming down into those final 20 seconds

01:34:43.400 --> 01:34:48.960
And it looks like this is gonna be no different hates bottom of rocket stairs pretty low shotguns out now

01:34:49.120 --> 01:34:51.960
Bissetto finds one where's it backs it up

01:34:53.080 --> 01:34:56.980
Sled shotgun putting in a little bit of work there and a bit of teamwork as well

01:34:56.980 --> 01:35:01.980
Well, Mr. Chanke is the ace up Team Liquid Alienware's sleeve.

01:35:01.980 --> 01:35:04.980
I think we'll lose in two players if you're NIP.

01:35:04.980 --> 01:35:10.980
You could also just avoid the Chanke and try and find your picks towards the other side in towards server.

01:35:10.980 --> 01:35:12.980
And I think that's where the Blitz is maybe eyeing up.

01:35:12.980 --> 01:35:16.980
I think for eights, maybe the HP is kind of putting them off going for these aggressive plays.

01:35:16.980 --> 01:35:18.980
I mean, there is still a lot of clashing.

01:35:18.980 --> 01:35:23.980
He needs to be very careful off, but also for NIP, this, I mean, it could still go either which way.

01:35:23.980 --> 01:35:31.380
Which way and it's a big engagement the cover is going to be there is fancy able to pick off Philippe box and JV all by himself

01:35:31.380 --> 01:35:36.180
Now is a clean sweep for NIP after that disaster

01:35:36.700 --> 01:35:42.340
Over-toward bathroom NIP just grab that round by the cover this neck and say you're coming with me

01:35:43.940 --> 01:35:47.820
Really well played there from NIP obviously though they've got to the wall now

01:35:47.820 --> 01:35:53.020
So that really isn't a conversation point in any of these rounds. We know these walls are going to be getting opened

01:35:53.020 --> 01:35:58.140
But the way that they navigated around the clash and around the Chanker in particular,

01:35:58.140 --> 01:36:02.300
because you look at the lineup, the team that Kudaili Mera are bringing, they're not done.

01:36:02.300 --> 01:36:04.500
They know exactly how to beat NIP.

01:36:04.500 --> 01:36:08.940
They just need to burn the clock, and they are bringing the best operators in the game

01:36:08.940 --> 01:36:09.940
to do that.

01:36:09.940 --> 01:36:12.820
And NIP didn't get dragged into the trap.

01:36:12.820 --> 01:36:14.980
They were able to reset.

01:36:14.980 --> 01:36:18.100
When they got the advantage, they didn't try and press it too soon.

01:36:18.100 --> 01:36:23.700
worked the clock really well and they were able to execute without any casualty at that point.

01:36:25.460 --> 01:36:30.660
Brilliant first round, great gap finding and it's so different to the previous attempts demo

01:36:30.660 --> 01:36:35.140
you know and our reference labs because it's it's most recent it's what we've just seen.

01:36:35.140 --> 01:36:39.700
On labs we had shields playing out on their own, we had you know very disjointed sort of setup

01:36:39.700 --> 01:36:46.580
going on. That just looked like the whole team pulling together. I mean I also find that

01:36:46.580 --> 01:36:50.180
just very puzzling from Team Liquid Alienware. If you looked at the lineup that they had,

01:36:50.180 --> 01:36:56.020
they had about four win conditions. And for some reason, they've decided to go aggressive. Whenever

01:36:56.020 --> 01:37:01.700
they could easily have just played very passive, whenever you know he gets NIP, who are already

01:37:01.700 --> 01:37:08.100
like fairly slow, give them a two man lead in the kill department. That's just not going to

01:37:08.100 --> 01:37:11.380
help you. What's up? And there's just too many things you have to try and watch. So I think

01:37:11.380 --> 01:37:15.380
from a Team Liquid Alienware perspective, it's going to be a lot better if you bring them

01:37:15.380 --> 01:37:19.740
that line up. You have to play that certain way of wanting to stall the round out instead

01:37:19.740 --> 01:37:25.620
of finding the kills. And if you look at Alienware, same again. You've got win conditions. You've

01:37:25.620 --> 01:37:29.940
got a clash. You've got a Goyo. You've got ways of slowing down this NIP slot side.

01:37:29.940 --> 01:37:34.580
But I do think this is an element where maybe they're respecting that shield a heck

01:37:34.580 --> 01:37:41.860
of a lot more because you've got the foreign and the Ella to great answers to a blitz.

01:37:41.860 --> 01:37:45.640
But you've got the blitz you've got the clash as well which is a brilliant counter to the blitz

01:37:45.640 --> 01:37:50.580
You just saw the engagement there not wanting to walk down the stairs because you've got nade at the bottom of it

01:37:50.580 --> 01:37:52.580
Just toggling electrification

01:37:53.540 --> 01:37:57.960
It's gonna take fancy pushing down and chucking a nade out there to really displace him

01:37:58.460 --> 01:38:01.140
And they will perform two duties

01:38:01.940 --> 01:38:06.380
We'll destroy the barbed wire as well just freeing that open for a little bit later in the round

01:38:06.900 --> 01:38:09.500
Ram can now come in start throwing in those boogie drones

01:38:09.500 --> 01:38:14.500
Hades is starting to see a little bit of value out of their utility as well.

01:38:14.500 --> 01:38:20.500
Classic from NIP in terms of time, half way through the round and they're fairly well situated.

01:38:20.500 --> 01:38:25.500
They don't really rush to get to this point, but you can't really blame them because it's not really cost them anything.

01:38:25.500 --> 01:38:30.500
They haven't paid with it with their life just yet, just a bit of HP that Fancy's had taken away from him.

01:38:30.500 --> 01:38:35.500
The Leapox attempted for a bit of a walk up here on these blue stairs.

01:38:35.500 --> 01:38:41.000
He knows that he's got a very good chance of picking up a kill, especially with the shotgun at the sort of range.

01:38:46.500 --> 01:38:50.000
Well kills, as of yet, that is good news.

01:38:50.000 --> 01:38:54.500
If your team looked at Alienware, oh, missed air jab from Wizards.

01:38:54.500 --> 01:38:56.500
That's not going to help him out.

01:38:56.500 --> 01:39:04.000
Now for NIP, have to try and go pretty fast using that blitz and we'll see if the traps are going to be in place.

01:39:04.000 --> 01:39:07.800
looks like it is, I mean KZ's work for the retake, the fuse are gonna go down, anyone

01:39:07.800 --> 01:39:10.160
from Team Liquid A we're gonna respond.

01:39:10.160 --> 01:39:16.560
There's nobody home, Paseo gets it down for free, they've still got a vert control as well.

01:39:16.560 --> 01:39:20.640
Pase might be low but he should be able to watch this from above, Fancy finds one onto

01:39:20.640 --> 01:39:21.640
Maya.

01:39:21.640 --> 01:39:25.560
Nade, you can walk up and get on to that diffuser but I don't think he's gonna be

01:39:25.560 --> 01:39:29.600
able to disable it from there, for Leapox, he's taken out as well, ESC4 in his hand

01:39:29.600 --> 01:39:31.440
was trying to pull a fast one.

01:39:31.440 --> 01:39:36.880
JV eventually finds one, Pissetto takes down the clash and the final.

01:39:38.160 --> 01:39:43.200
Blitz drawing for the pistol to bring us to a conclusion for round number two.

01:39:44.520 --> 01:39:46.040
Oh, how wrong we were.

01:39:46.640 --> 01:39:50.560
We were dangling a 30% statistic in front of you all at the start of this match.

01:39:50.840 --> 01:39:55.160
And NIP have come out of the gate and won the first two attacking rounds on layer.

01:39:55.160 --> 01:40:07.780
It's very sloppy from Team Liquid Alienware on both of those rounds.

01:40:07.780 --> 01:40:14.680
I just don't think that Naid was expecting the Blitz just to plant right in front of him.

01:40:14.680 --> 01:40:15.680
No.

01:40:15.680 --> 01:40:19.360
That was a just... well there's no way they're gonna go for that are they?

01:40:19.360 --> 01:40:20.360
They just smoked the door.

01:40:20.360 --> 01:40:23.240
They're probably gonna try and see if they can sprint in and take the bomb site but

01:40:23.240 --> 01:40:24.240
no.

01:40:24.240 --> 01:40:29.860
I think he was expecting him to sprint him wasn't he and I think that there was maybe an expectation that the clashes

01:40:30.360 --> 01:40:36.360
Electrification would would be enough. Well as we could see on the on the overview the range. It was just a little bit too far away

01:40:37.880 --> 01:40:43.160
Planting them in the small like that always a mega risky move because where do you see for the cloud of smoke?

01:40:43.160 --> 01:40:46.760
Where do you throw smoke canister the cloud of smoke? Where do you prefer the cloud of smoke?

01:40:46.760 --> 01:40:53.400
They're in the cloud of smoke. It's not that big right? It's always a mega risky move to make a play inside the smoke

01:40:54.240 --> 01:40:58.240
Maybe that's why it's a little bit unpredictable sometimes.

01:40:58.240 --> 01:41:04.240
NIP have already over-performed here on their previous records for all that.

01:41:04.240 --> 01:41:08.240
They are doing better than we expected them to on this attacking side.

01:41:08.240 --> 01:41:14.240
And again, maybe it's bringing into the reason as to why we ended up here in the first place.

01:41:14.240 --> 01:41:18.240
Kind of just goes to show them all that both these teams are really pulling out all the stops

01:41:18.240 --> 01:41:22.240
to avoid a playing phase in that lower bracket.

01:41:22.240 --> 01:41:27.920
Just get the job done now. Make sure you can get to the state safe and sound.

01:41:28.800 --> 01:41:34.440
I'll have to play against, again, as you mentioned, FaZe. Nobody wants to try and go up against me now,

01:41:34.440 --> 01:41:37.840
I guess that side is, despite maybe the woes that they've had as of late.

01:41:38.840 --> 01:41:44.240
The last matter for a Team Liquid alien where they've got the opening pick and they've done a heck of a lot of damage here to the Black Room,

01:41:44.240 --> 01:41:47.640
but Sett was having an absolute nightmare, he goes down, JV!

01:41:47.640 --> 01:42:02.640
This shit's his feet off the center though, able to get a nade on the JV beforehand, I don't know what happened there, KZ's also been downed, what's going on, another one is gone, it's like Hase was trying to walk into the bomb site, what a weird opening minute.

01:42:02.640 --> 01:42:13.640
This is very uncharacteristic for a game between these two teams at the moment, NIP have been kind of slow in their approach and it's not been a bad thing, we've been, you know, sort of praising them for it.

01:42:13.640 --> 01:42:20.640
We get the Mart Stumb grenade onto JV, KZ falls, the advantage at the moment naturally is with

01:42:20.640 --> 01:42:27.280
Team Liquid Alienware, they have three bodies left standing, one toxic babe, a C4, plenty

01:42:27.280 --> 01:42:28.280
of Keeber barricades.

01:42:28.280 --> 01:42:33.680
An IP though, are they going to be able to whittle them off one by one?

01:42:33.680 --> 01:42:41.280
Nade, first player to fall, no mega-overreaction from Team Liquid Alienware at the moment,

01:42:41.280 --> 01:43:04.200
What a funny old round that was, eh?

01:43:04.200 --> 01:43:05.200
I mean.

01:43:05.200 --> 01:43:10.360
team like an either just like headloss full headloss

01:43:14.360 --> 01:43:20.040
I don't think I've ever seen that side play that way. I don't think I've ever seen that side play out that way

01:43:20.040 --> 01:43:25.440
Oh, we gotta get the side open you need that. Oh, I think we'll get the time out after the buns

01:43:26.240 --> 01:43:28.240
No

01:43:28.240 --> 01:43:32.760
Okay, okay, we're there. We're not there. We're in we're in the thick of it

01:43:32.760 --> 01:43:39.880
I mean would it be would it be the bomb back getting back together if we didn't lose our head

01:43:40.520 --> 01:43:42.520
SL

01:43:44.520 --> 01:43:46.520
What we need to do is just

01:43:46.520 --> 01:43:49.160
We just need to catch your mind but you just need to imagine that this is like

01:43:49.880 --> 01:43:54.040
NIP versus MIBR from like five years ago. Oh, no

01:43:54.920 --> 01:43:56.920
Take me back

01:43:56.920 --> 01:44:03.920
I mean, the only person who would still be on that side is, you know?

01:44:03.920 --> 01:44:05.920
Uh, Fully Pucks.

01:44:05.920 --> 01:44:06.920
Yeah.

01:44:06.920 --> 01:44:07.920
Is that it?

01:44:07.920 --> 01:44:08.920
Is that anything?

01:44:08.920 --> 01:44:09.920
Playing on a controller.

01:44:09.920 --> 01:44:10.920
Broken shoulder.

01:44:10.920 --> 01:44:14.920
Broken shoulder, so playing on a controller.

01:44:14.920 --> 01:44:16.920
Still absolutely frying.

01:44:16.920 --> 01:44:20.920
Yeah, actually once, which was insane.

01:44:20.920 --> 01:44:22.920
Weird old round.

01:44:22.920 --> 01:44:29.040
round. First three rounds for NIP. No timeout at the start of round four, which is the next

01:44:29.040 --> 01:44:33.360
round of bands. Again, it's a little bit of an elongated pause in proceedings, so teams

01:44:33.360 --> 01:44:38.880
tend to like to use that just to gain a few more seconds out of their tack. It's the

01:44:38.880 --> 01:44:45.200
clash and the thermite that both get removed. The clash makes a lot of sense. That's

01:44:45.200 --> 01:44:49.080
been something that has been a bit of a problem, but I mean NIP, they could have

01:44:49.080 --> 01:44:52.400
kind of banned anything because everything that they've been coming up against has

01:44:52.400 --> 01:44:57.400
been dealt with. He's not lost a round yet.

01:44:57.400 --> 01:45:08.640
This is a big round. Team Liquid Alienware. They need to try and get their first round

01:45:08.640 --> 01:45:13.120
on the board. They will go back upstairs and I mentioned it last time. They had a

01:45:13.120 --> 01:45:18.280
lot of win conditions. Look, the clash is off the board. They don't have that luxury

01:45:18.280 --> 01:45:24.000
of that operator to not only slow down the round but counter through the shields. Whenever

01:45:24.000 --> 01:45:29.800
you've got the smoke, you've got them to chunk it. That's your wincon. Play around that.

01:45:29.800 --> 01:45:35.280
That's always going to be the issue for NIP. I mean, for NIP right now, it's, what about

01:45:35.280 --> 01:45:38.960
that demo that's down there, just pestering these players and also look at all the Bs

01:45:38.960 --> 01:45:43.520
being sent in too that's getting a lot of value. A lot of information being fed

01:45:43.520 --> 01:45:46.640
for the NIP but sadly no picks for them as of yet.

01:45:46.640 --> 01:45:51.740
And it's all about breaching these walls though isn't that's what they need to try and focus

01:45:51.740 --> 01:45:55.940
on making sure they can get away into that default plant position in through that interior

01:45:55.940 --> 01:45:56.940
breach.

01:45:56.940 --> 01:46:02.440
Now mirror window is there to make things a little bit awkward and oh no a misty nade.

01:46:02.440 --> 01:46:07.040
When I get the salva I think we still have one more though but I'm just making a viscous

01:46:07.040 --> 01:46:08.040
impact trick.

01:46:08.040 --> 01:46:09.040
Oh no.

01:46:09.040 --> 01:46:10.040
Okay.

01:46:10.040 --> 01:46:13.040
Oh, no, no, no, we're, we're in Balder.

01:46:14.040 --> 01:46:19.040
Yeah, this is where alarm bells really start to ring, isn't it? You're in a single doorway, push into sight.

01:46:19.040 --> 01:46:21.040
Maya picks the first onto Fancy.

01:46:21.040 --> 01:46:26.040
Vassetto, what a great game so far. Five and one at the minute.

01:46:26.040 --> 01:46:30.040
You might need another five here if you're going to try and pull this round out of the bike.

01:46:30.040 --> 01:46:34.040
Primed and waiting to hop in on that Blackbeard.

01:46:34.040 --> 01:46:36.040
and

01:46:36.040 --> 01:46:39.040
you know and wizard both yet to die in this map by the way I

01:46:40.040 --> 01:46:45.040
Feel like it's only a matter of time in this one wizard will find one Maya in with the trade

01:46:45.040 --> 01:46:50.940
There is a flank up rocket as well, and it will be successful JVs three. Oh

01:46:51.320 --> 01:46:53.320
Line them up and he'll knock them down

01:46:53.840 --> 01:46:58.160
It must have been a cracking lineup for him to get that Wow

01:46:58.160 --> 01:47:06.160
I mean, for NIP, it just shows how punishing that top floor is if you just have that one slight slip up.

01:47:06.160 --> 01:47:16.160
And look, the slip up was the nade going on for the Selma, having only one Selma remaining, and then that gets impact trick, and they've got no way into the bomb site except through the door.

01:47:16.160 --> 01:47:23.160
And I also noticed too, we had a minute left, and all of the util from NIP was gone.

01:47:23.160 --> 01:47:26.820
They had no nades no flashes all the all the bees were used

01:47:28.580 --> 01:47:31.840
They're using utile and they're not following up kills with it

01:47:32.340 --> 01:47:38.220
I mean the grim was just firing the bees into her slot mess and nobody really looked as though that you're interested in playing off

01:47:38.220 --> 01:47:41.380
I mean sure the day moves to maybe downstairs playing with the vertical

01:47:41.380 --> 01:47:45.980
But he'll have to be careful himself. He can also get shot and die, which you know, he wants being challenged

01:47:46.460 --> 01:47:50.260
Then something as simple as somebody coming up rocket stairs. Yeah, I

01:47:50.260 --> 01:47:55.180
I think for me it was the deployable shield. You know that just stopped the hole push there

01:47:56.940 --> 01:48:00.420
Yeah, because you can't throw your cell phones because you don't know if they're gonna get impacted

01:48:00.420 --> 01:48:04.580
You can't push down on the blackbeard or the mark or the blitz or whatever you're playing just because you know that

01:48:05.140 --> 01:48:09.580
Someone could swing out at any second and it just took so long to deal with that shield

01:48:09.980 --> 01:48:15.140
The everything had already been spent and often that everyone else kind of knew that that was the main hold up

01:48:15.140 --> 01:48:19.980
That should have been the main focus to try and get rid of I mean that and the fact that breaching was always gonna be

01:48:19.980 --> 01:48:24.340
difficult, the thermite has been taken away, and NIP, I'm not going to sit here and say

01:48:24.340 --> 01:48:28.300
they've got a problem with breaching, but they really do try and make it as easy as possible

01:48:28.300 --> 01:48:33.220
for themselves. I say that, in this round, they haven't brought a single primary hard

01:48:33.220 --> 01:48:38.820
breacher, instead we've just got a couple of tin openers on Basetto. So, who knows

01:48:38.820 --> 01:48:42.020
how this is going to go, because last round it all came down to the hard breach, or

01:48:42.020 --> 01:48:45.860
the lack thereof. Now okay, you're attacking Basement, so you need a little bit less

01:48:45.860 --> 01:48:50.660
of it and previously when we've seen them successful down here it's come down to a

01:48:50.660 --> 01:48:54.220
bit of a flood into sight and get the plant down under the cover of some smoke

01:48:54.220 --> 01:48:57.900
that isn't going to be an option this time and much more heavy in the nade

01:48:57.900 --> 01:49:03.180
department maybe there isn't the same level of extension going on from Team

01:49:03.180 --> 01:49:07.620
Liquid Alienware there's only a couple of silhouettes upstairs that we can

01:49:07.620 --> 01:49:16.800
say but again quite a horizontal approach right now from NIP. A bit of a scattershot I mean

01:49:16.800 --> 01:49:20.680
you enter in through a garage and now they're looking to rotate the shield upstairs I think

01:49:20.680 --> 01:49:25.040
it's just a case of trying to get that shield into position to challenge onto those roamers.

01:49:25.040 --> 01:49:32.080
What's the lion though? C4 and oh no the Grim 2. So a lot of util operators gone straight

01:49:32.080 --> 01:49:36.640
away you've lost your grim, grim information equally can be the same for lion. Really

01:49:36.640 --> 01:49:42.800
get information. The thing is now with with NIP you still have rumours upstairs and now

01:49:42.800 --> 01:49:51.280
you have two men who can help you with that. Team Liquid Alienware dug in at the moment.

01:49:51.280 --> 01:49:57.280
Maya on the stairs, a favorable angle as always. You've got the high ground on the

01:49:57.280 --> 01:50:03.200
shield. You are winning a flawless round for Team Liquid Alienware. Pretty much out

01:50:03.200 --> 01:50:06.360
I know where this game has swung in the balance

01:50:06.720 --> 01:50:13.760
We've seen three rounds in a row go the favor of NIP and then a very quick response no timeout either

01:50:14.160 --> 01:50:17.240
From team liquid Alienware and they've chained two together themselves

01:50:17.880 --> 01:50:23.720
Again shaping up for a flawless half a between these two teams have NIP run out of steam already demo

01:50:23.720 --> 01:50:25.720
Have they only got three good attacks in him?

01:50:26.680 --> 01:50:30.240
It's still not bad though. I think three attacks. It's okay

01:50:30.240 --> 01:50:46.240
Okay. Certainly on on on layer. I think you can work with that and for an IP getting onto the defense and it will be a lot more comfortable so still for team liquid Alienware probably why they didn't call the time out only because they want to try and keep that for the kind of tougher side as you'd say on the attacks.

01:50:46.240 --> 01:50:51.240
the game. I mean, certainly

01:50:51.240 --> 01:50:53.240
for Team Liquid Alienware. If

01:50:53.240 --> 01:50:55.240
they can get the even half here.

01:50:55.240 --> 01:50:56.240
It really does open up the game

01:50:56.240 --> 01:50:57.240
and it's a good kind of recovery

01:50:57.240 --> 01:50:59.240
process would be in three old

01:50:59.240 --> 01:51:00.240
down all of a sudden. Now it's

01:51:00.240 --> 01:51:02.240
free free. You've got the

01:51:02.240 --> 01:51:04.240
momentum and I and I fear going

01:51:04.240 --> 01:51:05.240
to be thinking. Well, we've

01:51:05.240 --> 01:51:06.240
kind of like this slip a little

01:51:06.240 --> 01:51:07.240
bit. We sort of really well

01:51:07.240 --> 01:51:08.240
now look at them. We've gave

01:51:08.240 --> 01:51:10.240
them confidence. And obviously

01:51:10.240 --> 01:51:11.240
for team liquid Alienware,

01:51:11.240 --> 01:51:12.240
we've seen what what they

01:51:12.240 --> 01:51:13.240
were able to do on live

01:51:13.240 --> 01:51:15.240
server. They got just a

01:51:15.240 --> 01:51:20.600
On lab so it just shows it aside and very quickly snowball our control

01:51:22.640 --> 01:51:24.640
Yeah, it really doesn't take much does it

01:51:25.720 --> 01:51:30.000
Doesn't say much from to put the afterburners on leave their opponent in the dust

01:51:30.680 --> 01:51:35.560
Kind of feels what happened on labs. It kind of feels again. What's happening here on

01:51:36.560 --> 01:51:37.760
layer

01:51:37.760 --> 01:51:42.480
This was the weird round for me. Oh good bit of damage there, but another successful impact trick

01:51:42.480 --> 01:51:50.640
He's going to be mindful, and that second placement is a lot better though, because at least

01:51:50.640 --> 01:51:55.360
can you get something open, but you've got one cell on the left, and you still need to

01:51:55.360 --> 01:52:00.840
get something meaningful open on that wall, can it be a really difficult task?

01:52:00.840 --> 01:52:06.360
This was the round where we sort of looked to get in and questioned, was it worthy for

01:52:06.360 --> 01:52:10.120
Team Liquid Alienware to take the time out at the end of round number three because

01:52:10.120 --> 01:52:15.480
of how poorly it went. I just don't get the impression that that's going to happen again

01:52:15.480 --> 01:52:22.080
here. Another attempt at the Selma on the wall. Finally, this time they're both going

01:52:22.080 --> 01:52:28.440
to go off. I think there's going to be something able to be worked over on that breach. This

01:52:28.440 --> 01:52:33.380
time with two opening kills for Fancy. One on to Nade, one on to KZ. It's already

01:52:33.380 --> 01:52:38.680
looking a lot more reminiscent of what we saw in round number three.

01:52:38.680 --> 01:52:43.280
pressure now Team Liquid Alienware and Saito is still alive. He's going to be the main key

01:52:43.280 --> 01:52:48.600
component for getting this plant off for LIP. He can just sense off the entirety of the bomb

01:52:48.600 --> 01:52:53.760
site and just simply walk in, avoid those vertical holes. We'll see if Team Liquid Alienware are

01:52:53.760 --> 01:52:58.840
going to be really snapping onto that, but looking at the lineup, don't really have much

01:52:58.840 --> 01:53:02.400
apart from the one C4 who could deal with that. It is going to have to be Team Liquid

01:53:02.400 --> 01:53:07.040
Alienware on the back foot, having to try and recover this round, but this feels

01:53:07.040 --> 01:53:12.000
I can say a matter of time before NIP are going to make this happen, however, for Leapox

01:53:12.000 --> 01:53:17.120
with a cheeky kill, peeps down for the green stairs and able to pick off fantasy.

01:53:17.120 --> 01:53:22.360
So that is a kill back, but still for NIP, just try and go for the plug-back, so they

01:53:22.360 --> 01:53:23.760
should be focused on right now.

01:53:23.760 --> 01:53:27.120
I think you're right, but I know that it's going to be difficult to get down.

01:53:27.120 --> 01:53:31.040
If they've not taken sufficient vertical, it's going to be a nightmare.

01:53:31.040 --> 01:53:35.960
You've got direct lines onto the doorways going into sight here, but two massive kills

01:53:35.960 --> 01:53:42.020
there with the taking full epochs down that's what they needed the doorway being

01:53:42.020 --> 01:53:45.920
watched there was only one conclusion there and it needed to come through some

01:53:45.920 --> 01:53:53.840
kills whether it was one two or all three and IP there choosing the kill route

01:53:53.840 --> 01:54:00.880
as opposed to play in that diffuser grab themselves around back and throw over to

01:54:00.880 --> 01:54:05.280
our wonderful desk and they're gonna break down the first six rounds

01:54:05.960 --> 01:54:12.760
Oh, apologies, I was told we're not going to the desk.

01:54:12.760 --> 01:54:13.760
Yeah.

01:54:13.760 --> 01:54:15.360
My bad, they're not ready for us.

01:54:15.360 --> 01:54:16.360
My bad.

01:54:16.360 --> 01:54:20.520
Well, maybe we're not ready for them, though, I was about that.

01:54:20.520 --> 01:54:26.200
Oh, well, so we'll have to entertain it.

01:54:26.200 --> 01:54:31.440
Oh, now he said, oh, don't worry, I'll have a go now.

01:54:31.440 --> 01:54:33.640
Oh, no, you missed your opportunity.

01:54:33.640 --> 01:54:35.640
You missed the booking.

01:54:35.640 --> 01:54:45.920
Well, four rounds for an IP overperformed, I think, as far as I'm concerned, on that attack

01:54:45.920 --> 01:54:49.760
inside. I really feel like we've got a game on our hands in our demo. There's a massive

01:54:49.760 --> 01:54:55.000
opportunity for them. They've done nearly all of the hard work inside of this fixture.

01:54:55.000 --> 01:54:59.000
I think the benefit that Team Liquid Alienware have got going into this second half is,

01:54:59.000 --> 01:55:01.960
of course, going to be that they've got their tactical timeouts still because they

01:55:01.960 --> 01:55:07.740
chose not to use it. But it kind of felt like they weren't too worried about whatever

01:55:07.740 --> 01:55:11.620
this split was going to be because in their mind isn't an insurmountable task.

01:55:11.620 --> 01:55:22.860
Tell me you've got me as well, don't know. No, no, no, I'm not. I mean, this is where

01:55:22.860 --> 01:55:29.740
I think for NIP, they have to have the confidence now to say, you know what, this is our

01:55:29.740 --> 01:55:34.740
We chose the go here. We've had a fantastic attack enough, which is kind of unlike them.

01:55:34.740 --> 01:55:40.740
You know, we're going to mention how the attacking win percentage on layer for NIP hasn't been great.

01:55:40.740 --> 01:55:47.740
This is where they want to be on the defense. This is where it can be absolutely stellar on their side.

01:55:47.740 --> 01:55:50.740
And for Team Liquid Alienware, they kind of know they're up against it.

01:55:50.740 --> 01:55:55.740
You know, they also would have looked at layer and said, OK, if they're going to, we're going to leave it open.

01:55:55.740 --> 01:56:00.960
They can pick it if they want because we know we're going to have that defense start and we can really ramp up the rounds

01:56:00.960 --> 01:56:06.820
That hasn't happened for them. They start off really sloppy. They lost rounds down to not playing their win conditions

01:56:07.780 --> 01:56:11.480
So this is it for an IP to try and push us into that third map. I

01:56:12.120 --> 01:56:17.700
Think this first round is gonna be really important because we ever go with team look at a we're getting the first attack

01:56:17.700 --> 01:56:23.840
They're gonna be feeling confident. They bring it back to one round difference between them or an IP are gonna have a free round gap

01:56:25.740 --> 01:56:32.740
Well, there is potential for a bit of a gap to start developing here if NIP get a bit

01:56:32.740 --> 01:56:34.860
of a run on this defense.

01:56:34.860 --> 01:56:38.820
We could very well be seeing Bank.

01:56:38.820 --> 01:56:43.140
And I opened this map demo with the old, you know, the team that wins the second map

01:56:43.140 --> 01:56:44.900
usually wins the series.

01:56:44.900 --> 01:56:48.700
And the reason that I did it, obviously, I think it's funny nobody else does, but

01:56:48.700 --> 01:56:49.700
I enjoy it.

01:56:49.700 --> 01:56:53.100
But the reason that I did it is Bank's NIP's favorite map.

01:56:53.100 --> 01:56:59.780
Now, I understand that Team Liquid Alienware, the old Fury Accord, they're no stranger to Bank either.

01:57:00.500 --> 01:57:02.500
But it's a very good map for NIP.

01:57:03.220 --> 01:57:10.340
I think that if they have the sufficient tank on them today, if they've got it in their lock and to go all three,

01:57:10.740 --> 01:57:17.420
there's a very real possibility that they move on this upper bracket and we send Team Liquid Alienware down into that lower.

01:57:17.420 --> 01:57:23.920
But a lot depends on this next half of layer because, you know, I'm talking like it's already done.

01:57:23.920 --> 01:57:25.920
It is by no means over yet.

01:57:31.920 --> 01:57:32.920
Here we go.

01:57:34.920 --> 01:57:39.420
First defense for NIP, setting up in towards that top floor.

01:57:39.420 --> 01:57:42.420
And the extension in towards operation, using it as a me.

01:57:42.420 --> 01:57:46.420
So, off of the idea here for NIP, it's waste a lot of time early on.

01:57:46.420 --> 01:57:52.260
such as using the exam and using the clash to try to hold in towards ups and also in towards mess

01:57:52.260 --> 01:57:55.060
And then you try and hit them in the light game using the smoke

01:57:55.060 --> 01:57:59.080
I will say I think they maybe could have brought in a little bit more

01:57:59.260 --> 01:58:06.180
Plunk denial this I make the chunk is having like the staple pick hasn't he so I don't think it's a massive amount

01:58:06.180 --> 01:58:08.660
The team look at a limb need to be worried about based on time

01:58:09.060 --> 01:58:13.320
They've tried to force him with a shield now. However, you've got the ally you've got the four

01:58:13.320 --> 01:58:15.320
You've got ways to counter this shield

01:58:16.420 --> 01:58:19.000
Or for Leapox.

01:58:19.000 --> 01:58:21.420
I'm sure he's shield counted.

01:58:21.420 --> 01:58:23.420
So the shield disorientated.

01:58:23.420 --> 01:58:26.940
The screen only just starting to let up now.

01:58:26.940 --> 01:58:30.620
He doesn't need much visual to see that the kills are starting to come in in that top

01:58:30.620 --> 01:58:31.980
right of his screen.

01:58:31.980 --> 01:58:34.420
Casing the only casualty at the moment.

01:58:34.420 --> 01:58:38.420
Aside from that a very successful first attempt.

01:58:38.420 --> 01:58:40.420
We've lost the smoke.

01:58:40.420 --> 01:58:41.420
Yeah.

01:58:41.420 --> 01:58:43.420
Part of time denial here.

01:58:43.420 --> 01:58:45.420
Well, overpeaking.

01:58:45.420 --> 01:58:48.500
My only guess is that he was shot through side door.

01:58:50.500 --> 01:58:53.000
So weird one to see the smoke go down.

01:58:53.000 --> 01:58:56.600
I don't know, were they playing the smoke aggressive in towards rock? I'm not too sure.

01:58:57.160 --> 01:59:00.160
But if he was just on site then yeah, certainly an over peek.

01:59:02.000 --> 01:59:04.600
Off for NIP now. He don't have the denial.

01:59:05.100 --> 01:59:07.520
They also got the man advantage and you look at the time.

01:59:07.520 --> 01:59:10.720
A minute fifteen, that's more than enough for Team Liquid Aliyah here.

01:59:10.720 --> 01:59:15.440
maybe after a bit of a pivot here only they're going to go and try and hit the green side of things.

01:59:17.840 --> 01:59:20.560
Well they've got the clash to try and dance around a little bit haven't they?

01:59:21.280 --> 01:59:24.880
I think they feel like the job's kind of done over in ops they can maybe leave that to a bit

01:59:24.880 --> 01:59:29.680
of a lurk roll later on. They've still got 55 seconds and there's loads of information

01:59:29.680 --> 01:59:35.760
that can be gathered here by full epochs. These remaining players for NIP need to be super

01:59:35.760 --> 01:59:41.880
cautious. No hard breach active in this line up either as KZ did fall. Hates finds one onto

01:59:41.880 --> 01:59:48.480
Nade, make it a second. His double kills tonight have been so impactful. Wizard is down though.

01:59:48.480 --> 01:59:54.480
Maia will be recovered. JV can find the space and the time to get that done. Finish is

01:59:54.480 --> 02:00:01.080
off wizard. The Settle and Hates. Not beyond the realms of possibility here. 25 seconds

02:00:01.080 --> 02:00:05.480
and a clash to go up against is no mean feat when you've got zero util.

02:00:06.400 --> 02:00:10.600
The lion and the glass, two DMRs going up in this battle.

02:00:10.840 --> 02:00:13.160
Maya gonna start to try and get that plant down.

02:00:13.160 --> 02:00:16.040
Bissetto is able to navigate around successfully.

02:00:16.040 --> 02:00:19.240
Hey, he's just missing out on his shots and that's going to be the diffuser.

02:00:19.240 --> 02:00:22.360
Confirm Bissetto, the shield pulls out of the pistol.

02:00:22.600 --> 02:00:24.800
Maya has to hold on.

02:00:24.800 --> 02:00:27.600
He's got a great angle outside from him, but you've got the clash.

02:00:27.600 --> 02:00:33.200
Bissetto surely can just block up this rotate and give an angle for hates to work with

02:00:33.920 --> 02:00:39.500
My solo surely can't be going for it on his own, but no Bissetto with the time

02:00:40.800 --> 02:00:42.540
Perfectly played

02:00:42.540 --> 02:00:46.760
He might have lost to one versus one clutch on labs, but he's not losing one on there

02:00:47.320 --> 02:00:50.160
Yeah, very important that he clutches that one up

02:00:50.160 --> 02:00:54.680
We could see that the glass he knew what he was up against

02:00:54.680 --> 02:00:57.960
He made the right call where he needed to kill the second player

02:00:57.960 --> 02:01:02.240
You know let the clash have the diffuser for a little bit went for the jump in but

02:01:02.920 --> 02:01:08.760
You're gonna get one and then straight away the clash just knows that they kind of get off go for the easy pick

02:01:08.760 --> 02:01:10.960
But yeah that shield the real kicker

02:01:11.880 --> 02:01:15.680
For NIP or team liquid Alienware. I mean it was a 4v3

02:01:15.680 --> 02:01:19.080
They did have the advantage and they went for that ever and it didn't really work

02:01:19.080 --> 02:01:25.540
I just think that they rotated that clash really well, you know, it nullified that Blitz.

02:01:25.540 --> 02:01:30.720
Blitz also had a nightmare to deal with Alamines with the forums, I'm sure too.

02:01:30.720 --> 02:01:36.600
It was really, really tricky lineup, I think, with what Team Liquid Alienware went for.

02:01:36.600 --> 02:01:40.360
Whereas, I think if they went a little bit more hard breach-orientated, a little bit

02:01:40.360 --> 02:01:44.000
kind of plant-focused, they would have had a better time because we've seen the lineup

02:01:44.000 --> 02:01:45.000
from NIP.

02:01:45.000 --> 02:01:48.120
It wasn't screaming, we're going to kind of stall the round out here.

02:01:48.120 --> 02:01:50.120
It was much more aggressive

02:01:51.060 --> 02:01:55.300
Well, there was only really a smoke wasn't there a smoke in a clash and a clash kind of falls

02:01:55.600 --> 02:01:59.720
It falls on the line between the two doesn't it because you can play it in either sort of style

02:01:59.720 --> 02:02:03.860
You can either play quite aggressive or you can play for a little bit more sort of area denial

02:02:04.160 --> 02:02:08.120
There was only really the smoke that was the big signal of like this is the you know

02:02:08.120 --> 02:02:12.400
The denial portion of the round and well, I got taken out in the first what 30 seconds

02:02:12.400 --> 02:02:14.400
So it never really became a factor either

02:02:14.400 --> 02:02:20.820
Alarm bell starting to ring now, is it really going to leave it until the end of round 8

02:02:20.820 --> 02:02:21.820
to take that time off?

02:02:21.820 --> 02:02:30.400
That risk leaving NIP on a map point here, that's very strange in Team Liquid Alienware.

02:02:30.400 --> 02:02:33.320
Certainly no time being wasted here in round 8 however.

02:02:33.320 --> 02:02:38.660
KZ straight in clearing that top floor on the blitz, Maya going to be moving through

02:02:38.660 --> 02:02:47.620
as well just behind. As all of that is being called as clear, we can start to work through.

02:02:47.620 --> 02:02:53.700
Full top down as well with JV on the sledge, made on the ram so Soft Breach is in abundance

02:02:53.700 --> 02:02:59.140
this round. And the sledge's job is really trying to flood some of these defenders around

02:02:59.140 --> 02:03:04.260
from this mid-floor, but it doesn't look to me as though anybody is home, and I think

02:03:04.260 --> 02:03:07.260
you've been very quick to rotate as soon as they've realised what's been going

02:03:07.260 --> 02:03:11.660
only players now hold in half positions I peed up on these blue stairs

02:03:16.140 --> 02:03:21.860
Think for NIP they're very swiftly realized, you know, they kind of set up here the team look at anywhere

02:03:22.100 --> 02:03:24.500
I've never kind of hear the blitz as well

02:03:25.980 --> 02:03:29.940
Clang around the map. You want to just try and get back to the bomb site and in the arm

02:03:30.620 --> 02:03:34.420
Leashing some C4s up to see if they can try and pick off some players, but that's both of them

02:03:34.420 --> 02:03:38.020
They're going to absolutely knock it all away like one of your fishing trips

02:03:39.980 --> 02:03:41.980
Don't remind me

02:03:42.420 --> 02:03:44.420
They're very unsuccessful recently

02:03:45.500 --> 02:03:48.140
Need a new lucky token or something

02:03:49.260 --> 02:03:51.260
Not sure what it might be yet, but

02:03:51.740 --> 02:03:54.060
Willing to take any ideas if you got idea call in

02:03:54.940 --> 02:03:56.460
Not enough for a bit

02:03:56.460 --> 02:04:03.260
You'll catch on now going out as that's the setto and you starting to know the turd these attackers a little bit. I

02:04:03.260 --> 02:04:10.700
I mean that's a trade but it's a trade that I would take as NIP. You've lost you know playing in aggressive position

02:04:10.700 --> 02:04:15.620
But what have you taken out? You've taken out KZ. That was your key into the bomb site

02:04:15.620 --> 02:04:20.300
Okay, you've still got some candelas from Maya so you can still make a bit of impact there

02:04:20.300 --> 02:04:25.900
But it's not quite the same as a blitz. Maybe we can start to work his way down these blue stairs now

02:04:25.900 --> 02:04:31.780
But you've got no idea fancy is gonna be sitting just enough angle in front of the reinforcement

02:04:31.780 --> 02:04:38.860
And that's likely going to be the first of another three players here to fall or team liquid alien where the seto

02:04:39.380 --> 02:04:42.140
Still with yokai drones in play

02:04:42.760 --> 02:04:46.240
He's tucked you can deny anything that's going on here

02:04:46.240 --> 02:04:49.400
There's not a good read on where that plant's going down though and is instead gonna come off

02:04:49.400 --> 02:04:53.540
That's gonna open the door and allow fully pox to get it on but no stopped in the nick of time

02:04:53.680 --> 02:04:57.880
Nine seconds left if you use a cold fully pox picks it up again for another reattempt

02:04:57.880 --> 02:05:02.040
He's on super low HP, Haste doesn't need to land much, but it's the head anyway.

02:05:02.040 --> 02:05:06.600
Two versus two as this is going to be scrappy, but time's going to do the job.

02:05:06.600 --> 02:05:10.280
NIP, taking it there on time.

02:05:10.280 --> 02:05:14.120
Oh my word. I thought Team Liquid Alienware were going to get away with one.

02:05:14.760 --> 02:05:18.920
Planting in the midst of the smoke, but the Echo forces them off.

02:05:19.800 --> 02:05:22.120
It was very, very close.

02:05:22.120 --> 02:05:26.120
I mean, they've went for the

02:05:26.120 --> 02:05:28.120
time out, but is it a little bit

02:05:28.120 --> 02:05:30.120
too late here, Ollie? I think

02:05:30.120 --> 02:05:32.120
it is. We're smoking about it a

02:05:32.120 --> 02:05:34.120
few times. I was even doubting

02:05:34.120 --> 02:05:36.120
myself at the start of the last

02:05:36.120 --> 02:05:38.120
round, and I was thinking, are

02:05:38.120 --> 02:05:40.120
we sure they've not used it,

02:05:40.120 --> 02:05:42.120
but are we this? There's so

02:05:42.120 --> 02:05:44.120
many breaks now. We've got

02:05:44.120 --> 02:05:46.120
the halftime break. We've got

02:05:46.120 --> 02:05:48.120
the time out for each team. Oh,

02:05:48.120 --> 02:05:50.120
are we sure we've maybe

02:05:50.120 --> 02:05:55.640
team. Are we sure we've maybe not? No, we didn't miss it. It has been saved from that point.

02:05:57.400 --> 02:06:04.680
Now, the value at this point in proceedings, I guess, is that you've seen what two of the

02:06:04.680 --> 02:06:09.240
defenses are going to look like. So you can discuss two defenses instead of just one.

02:06:10.360 --> 02:06:14.600
I kind of get it, but it just puts a heck of a lot of pressure on you. But then again,

02:06:14.600 --> 02:06:17.640
that's sort of accounting for the fact that we're thinking a timeout is going to be really

02:06:17.640 --> 02:06:20.880
valuable anyway and sometimes there's just not too much you can do you've got to

02:06:20.880 --> 02:06:25.980
try and figure it out yourselves in the round so maybe Team Liquid Alienware I'll

02:06:25.980 --> 02:06:30.920
go in with that sort of line of thinking but whichever way you slice it

02:06:30.920 --> 02:06:44.400
and I appear on that point and we are barreling towards a bank this is gonna

02:06:44.400 --> 02:06:49.920
be a big part of soul searching here from Team Liquid Alienware to try and get themselves out of this

02:06:51.760 --> 02:06:57.680
has not went to plan. NIP though credit to them. They've played it very very well I mean obviously

02:06:57.680 --> 02:07:02.960
that opening half that was the key for NIP and I mean they've had a pretty comfortable time here I feel

02:07:04.560 --> 02:07:11.840
on their defense and this is where now we go into the tertiary bomb site into our bunk

02:07:11.840 --> 02:07:17.840
So what we have at our disposal, not for a team look at Alienware, I mean this is like the lineup you expect to see.

02:07:17.840 --> 02:07:22.840
You've got that sense coming in, so I don't expect them to try and go above.

02:07:22.840 --> 02:07:25.840
I think that would, would that be the greatest of the idea?

02:07:25.840 --> 02:07:30.840
I don't think they've got the best lineup to kind of deal with a lot of that room presence upstairs.

02:07:30.840 --> 02:07:32.840
So I think maybe this direct insight could be key.

02:07:32.840 --> 02:07:35.840
However, NIP, they do have the solace.

02:07:35.840 --> 02:07:39.840
So even though the sense is going to be used to try and block off all those lines of sight,

02:07:39.840 --> 02:07:44.260
sight, the sense can still check to see which is the real diffuser being planted. Speaking

02:07:44.260 --> 02:07:48.660
of them, finds Fully Pox, Monty's going down, how's that happened?

02:07:48.660 --> 02:07:55.340
It's a disaster for the lineup that you've got ahead of you. You're thinking that Monty

02:07:55.340 --> 02:07:59.360
is going to be a big portion of your pushing power in this round. You've chosen not to

02:07:59.360 --> 02:08:02.700
bring the Ying, you've chosen not to bring a Capita, you've chosen not to bring

02:08:02.700 --> 02:08:07.940
a Blitz, a Blackbeard, you chose the Monty. That's the first thing to fall.

02:08:07.940 --> 02:08:13.340
KZ sends the nade in, destroys the barbed wire for later, the diffuser will be recoverable.

02:08:13.340 --> 02:08:19.940
It's called on the ground but outside so not as big a problem as what you have lost in the process.

02:08:19.940 --> 02:08:26.140
I think this is just going to spiral Team Liquid Alienware into a secondary plan and one that

02:08:26.140 --> 02:08:30.740
you've not really got the kit for. You need to go for this vertical clear.

02:08:30.740 --> 02:08:33.340
They haven't got the safety of the Monty to plant behind.

02:08:33.340 --> 02:08:37.540
Sure they've got a couple of smokes, sure they've got the ROU projectors.

02:08:37.540 --> 02:08:41.900
I think even they know that that isn't going to be enough.

02:08:41.900 --> 02:08:44.580
Are you prepared to get sent into site?

02:08:44.580 --> 02:08:46.100
Nade has the kit.

02:08:46.100 --> 02:08:50.420
He can try and work his way in, but it's vertical.

02:08:50.420 --> 02:08:52.060
It's just got to be too powerful.

02:08:52.060 --> 02:08:53.060
You've got the solace.

02:08:53.060 --> 02:08:57.820
There's no way that this goes down without an IP knowing about it.

02:08:57.820 --> 02:09:00.780
Now they're going to have to go now or never.

02:09:00.780 --> 02:09:04.300
I said they're not going to have the utility to try and challenge these players above,

02:09:04.300 --> 02:09:07.420
so it's all in, using that sense.

02:09:07.420 --> 02:09:12.520
So now we have to kind of look towards Hates. He's the player who needs to make this happen

02:09:12.520 --> 02:09:19.640
for NIP. All pressure on him. In goes the util, in goes the smokes, up goes the sense,

02:09:19.640 --> 02:09:24.420
in goes the plump, or gadget, or takes the damage. Just gonna stick it though. Any solo

02:09:24.420 --> 02:09:27.700
fates, where are you? Never mind, just kill them.

02:09:27.700 --> 02:09:32.820
Well, yeah, Wiz is gonna do the job anyway. Warden, almost as good as a soloist in

02:09:32.820 --> 02:09:37.560
In that situation, JV and Nade left to try and pick up the pieces.

02:09:37.560 --> 02:09:39.660
30 seconds though, we will find one.

02:09:39.660 --> 02:09:43.880
It's a great start, but with the diffuser cold and still players upstairs, the face

02:09:43.880 --> 02:09:49.440
for that impossible task of challenging the vertical from down to up, Nade has recovered

02:09:49.440 --> 02:09:53.560
the diffuser, maybe starts trying to get it down, but I come back to the same old

02:09:53.560 --> 02:09:54.560
point.

02:09:54.560 --> 02:09:55.560
You've got the Solace.

02:09:55.560 --> 02:09:57.060
This should be known right now.

02:09:57.060 --> 02:10:01.100
I mean, the stats were against

02:10:01.100 --> 02:10:03.100
them and all the metrics. But

02:10:03.100 --> 02:10:04.100
they have done so well. I mean,

02:10:04.100 --> 02:10:05.100
it's that opening half was that

02:10:05.100 --> 02:10:07.100
that was the scary half. We knew

02:10:07.100 --> 02:10:09.100
the defense was going to be

02:10:09.100 --> 02:10:11.100
fine. It was the attacks. We

02:10:11.100 --> 02:10:13.100
had question marks with NIP, but

02:10:13.100 --> 02:10:15.100
they really showed us how it was

02:10:15.100 --> 02:10:17.100
on a 4 to 1. So, you know,

02:10:17.100 --> 02:10:19.100
the defense was going to be

02:10:19.100 --> 02:10:21.100
fine. It was the attacks. We

02:10:21.100 --> 02:10:23.100
had question marks with NIP,

02:10:23.100 --> 02:10:25.100
but they really showed us how

02:10:25.100 --> 02:10:29.420
really showed us that was on a four to half and they just cruise in the defences.

02:10:30.700 --> 02:10:35.340
I mean, this is why NIP for me is one of the more exciting teams to watch inside of SL.

02:10:35.340 --> 02:10:39.420
I know there's the big names. I know there's the players that have been there and done it.

02:10:39.420 --> 02:10:44.620
I like watching the players that could be next up. And for me, NIP feel like they're on the edge

02:10:44.620 --> 02:10:48.700
of being that team at the moment. This series though, it is still not done.

02:10:48.700 --> 02:10:52.380
We have bank as a decider map and it's going to be coming up just after this.

02:10:52.380 --> 02:10:59.220
Everyone's talking about it.

02:10:59.220 --> 02:11:02.460
What's up with the R6 Competitive Calendar?

02:11:02.460 --> 02:11:06.820
The structure of our Competitive Calendar has changed a bit.

02:11:06.820 --> 02:11:14.260
That means more tournaments, and a slightly different path to the 6th invitation.

02:11:14.260 --> 02:11:16.420
But let's break it down.

02:11:16.420 --> 02:11:24.340
First of all, we now have a brand new addition to Siege, the CN League, the Chinese League.

02:11:24.340 --> 02:11:31.660
That brings us to five regions total, all following pretty much the same structure.

02:11:31.660 --> 02:11:37.860
Now let's focus on what matters most to us, how things will work in the South America

02:11:37.860 --> 02:11:38.860
League.

02:11:38.860 --> 02:11:46.460
Before anything else, it's important to remember that the 20-26 season actually started way back

02:11:46.460 --> 02:11:52.700
with the Challenger series, where Rising Teams fought for a shot at the top tier and secured the

02:11:52.700 --> 02:12:00.060
final two spots in the SAL. Then, and that's where we are right now, we have the kickoff.

02:12:00.060 --> 02:12:09.940
Now, think of it as a Stage 0 for the SA-L, shorter, faster, but still super important.

02:12:09.940 --> 02:12:17.100
It awards 4 major spots and distributes 970 SA- points.

02:12:17.100 --> 02:12:25.140
Next up, in May, we've got the first major of the year, 20 teams, over 30,000 SA- points

02:12:25.140 --> 02:12:32.900
on the line, live from Salt Lake City, USA. After that, between June and July, we officially

02:12:32.900 --> 02:12:41.240
kick off Stage 1 of the SAO. Same classic format you already know. One group of 10 teams,

02:12:41.240 --> 02:12:48.220
round robbing matches, and the top 6 advanced to the Double Elimination Playoffs.

02:12:48.220 --> 02:12:54.540
This time though, the 4 available spots are for the Esports World Cup, taking place

02:12:54.540 --> 02:13:04.380
in Saudi Arabia. Plus, we've got another 1,695 aside points of photographs. Speaking of that,

02:13:04.940 --> 02:13:14.220
the eSports World Cup kicks off in August, with 22 teams competing for a $2 million prize pool.

02:13:15.180 --> 02:13:21.340
No aside points here, but the winner gets a straight ticket to SI 2027.

02:13:21.340 --> 02:13:29.500
Then, between September and October, we move on to stage 2 of the SAL.

02:13:29.500 --> 02:13:39.180
Same format again, 10 teams, round robbing, playoffs, 4 major spots, and another 1,695 S-I

02:13:39.180 --> 02:13:40.940
points in play.

02:13:40.940 --> 02:13:47.740
In November, we'll see the debut of the final international event of the year.

02:13:47.740 --> 02:13:58.400
the first major ever hosted in Japan, 20 teams and 13,650 SI points on the line.

02:13:58.400 --> 02:14:06.060
Finally, closing out the calendar between December and January, we've got the last chance qualifiers

02:14:06.060 --> 02:14:08.080
in each region.

02:14:08.080 --> 02:14:14.000
This is the final shot at making it to the biggest tournament in Siege, and those five

02:14:14.000 --> 02:14:22.700
15 will join the top 14 teams from the SI Points ranking, plus the EWC champion, making

02:14:22.700 --> 02:14:30.000
a total of 20 teams qualified for the 6th Invitational in February, the tournament that

02:14:30.000 --> 02:14:32.760
always wraps up the season.

02:14:32.760 --> 02:14:37.880
And by the way, it's happening right here in Brazil again.

02:14:37.880 --> 02:14:39.440
Simple enough, right?

02:14:39.440 --> 02:14:41.360
So let's get into it.

02:14:41.360 --> 02:14:43.480
The kickoff is ready.

02:14:43.480 --> 02:14:47.920
set and now it's time to sit back and enjoy the games.

02:14:47.920 --> 02:14:50.480
Thanks for watching everyone, see you next time!

02:15:13.480 --> 02:15:17.800
for NIP that bring it back and tie it up and take us into the third map.

02:15:17.800 --> 02:15:24.480
Before we talk about that, we have to dig into Hive Haven and what happened NIP looked on another level here.

02:15:24.480 --> 02:15:29.800
Yeah, it's basically like they didn't change their core playstyle compared to labs.

02:15:29.800 --> 02:15:32.600
It is still very slow. It is still methodical and step-by-step.

02:15:32.600 --> 02:15:36.280
What I do not understand is the game plan on the side of Team Liquid and anywhere.

02:15:36.280 --> 02:15:39.000
I think they were trying to play and peel off like they were on labs.

02:15:39.000 --> 02:15:42.600
The reality was NIP just attacked much more efficiently on that map.

02:15:42.600 --> 02:15:47.000
And I think by not going for full extended rooms, they can have shot themselves in the foot here.

02:15:47.000 --> 02:15:50.760
Let's take a look at round two, for example. If you look at the lineup on the side of

02:15:50.760 --> 02:15:53.560
Team Liquid anywhere, you know, they bring the clash, they bring the goalie, they bring the

02:15:53.560 --> 02:15:59.320
warden. They are trying to basically play against an execution, but they gave the whole map.

02:15:59.320 --> 02:16:03.640
So, every 50 seconds, let's look at this. The execution is perfect. You've got Hades,

02:16:03.640 --> 02:16:09.080
who's coloring the plant from above and kills the Romer. The clash is completely used

02:16:09.080 --> 02:16:13.080
They have no idea, no denial, nothing to deny the plant.

02:16:13.080 --> 02:16:15.080
Warden didn't even use a C4.

02:16:15.080 --> 02:16:18.080
Mind you that the plant went down inside a smoke.

02:16:18.080 --> 02:16:20.080
Where's the warden when that happens, you know?

02:16:20.080 --> 02:16:23.080
So it feels like they're just trying to play a weird wind condition

02:16:23.080 --> 02:16:25.080
and not even committing to it.

02:16:25.080 --> 02:16:27.080
And on the other side, you can see an IP.

02:16:27.080 --> 02:16:30.080
If you give them too much space, they will take that space

02:16:30.080 --> 02:16:32.080
and they will coordinate the perfect execute.

02:16:32.080 --> 02:16:35.080
I mean, in this position, there's nothing JV can do at this point.

02:16:35.080 --> 02:16:38.080
What's beautiful is, if you look at this, honestly,

02:16:38.080 --> 02:16:42.080
So smart take on it. Not that many teams would go through stock to actually plan the diffuser.

02:16:42.080 --> 02:16:45.080
Most teams are used to the plan going down on filtration side.

02:16:45.080 --> 02:16:48.080
So I think it was a great bit of innovation.

02:16:48.080 --> 02:16:52.080
We were having doubts, I think, about an IP and this map in general.

02:16:52.080 --> 02:16:55.080
Also because an ethic demo pointed in that as well.

02:16:55.080 --> 02:16:59.080
Team Liquid previously, as for you, had a crazy win streak on that map.

02:16:59.080 --> 02:17:02.080
But I love the innovation that we've seen.

02:17:02.080 --> 02:17:05.080
And now you might ask me, Lush, okay, that's cool.

02:17:05.080 --> 02:17:09.460
Great attacks, but how do they do it in defense? How do they do it in defense then Leo?

02:17:10.060 --> 02:17:13.480
Well, if we look at the round 8 for example, right?

02:17:14.020 --> 02:17:18.900
It's exactly the same game plan that you liquid any other where I put again. It's the same one

02:17:18.900 --> 02:17:20.740
So we're gonna burn time, right?

02:17:20.740 --> 02:17:25.400
And if you look at around it, it's the same thing this time they bring it to brawl

02:17:25.400 --> 02:17:30.080
They bring a code they try to slow down so you know, it's it's I don't know

02:17:30.080 --> 02:17:35.160
It just feels like it was a game of who waits and who stares in the eyes the most possible

02:17:35.160 --> 02:17:36.760
and who has the best composure.

02:17:36.760 --> 02:17:42.120
And at that game, I think that Basseto, who was the king of that gameplay or that playstyle

02:17:42.120 --> 02:17:48.320
could be the previous loud roster, I think it just so worked so well for him.

02:17:48.320 --> 02:17:53.520
One thing during this second round especially I know our good friend Davo was talking about

02:17:53.520 --> 02:17:56.280
is like, yeah, here's all these stats, all these things that you need to keep

02:17:56.280 --> 02:17:57.280
in mind.

02:17:57.280 --> 02:18:01.120
And yet at the end of it, look at what happened.

02:18:01.120 --> 02:18:03.520
That win streak really did not last long

02:18:03.520 --> 02:18:06.240
against the way that NIP were playing their tack.

02:18:06.240 --> 02:18:08.680
And this is your round eight here, Leo.

02:18:08.680 --> 02:18:11.360
Yeah, it's just a great example of that denial

02:18:11.360 --> 02:18:12.320
that I spoke about, right?

02:18:12.320 --> 02:18:14.080
We're more chaotic on the side of Team Liquid

02:18:14.080 --> 02:18:15.240
for some execution.

02:18:15.240 --> 02:18:19.280
The UK road to diffuses, the defenders,

02:18:19.280 --> 02:18:20.440
they're running around the boom side.

02:18:20.440 --> 02:18:22.160
Look, this way is retaking from filtration.

02:18:22.160 --> 02:18:26.320
The cover is not as clear, not at all as thin as with NIP.

02:18:26.320 --> 02:18:28.160
And then the Bassetto just spins the round,

02:18:28.160 --> 02:18:29.760
sitting on UK runs here.

02:18:29.760 --> 02:18:31.120
So same win condition, right?

02:18:31.120 --> 02:18:32.760
Burn time, denied of net.

02:18:32.760 --> 02:18:34.840
And I just felt like one team was just better at it.

02:18:34.840 --> 02:18:36.360
And I think it comes from,

02:18:36.360 --> 02:18:38.760
or it stems from Bassetto's all based on love.

02:18:40.480 --> 02:18:43.280
It's beautiful to see that despite Maya's best effort,

02:18:43.280 --> 02:18:45.840
and my God, did he put in a lot of effort in this round,

02:18:45.840 --> 02:18:46.840
this game in general,

02:18:46.840 --> 02:18:48.000
there's not enough to win the round,

02:18:48.000 --> 02:18:50.200
there's not enough to pull the game back

02:18:50.200 --> 02:18:53.120
from the clutches of what ends up being

02:18:53.120 --> 02:18:56.000
a massive loss for Team Liquid Alienware,

02:18:56.000 --> 02:18:59.400
especially compared to how map 1 went on Naive Labs,

02:18:59.400 --> 02:19:02.200
with a very clearly one-sided layer,

02:19:02.200 --> 02:19:04.400
Naive and IP outplaying on the attack,

02:19:04.400 --> 02:19:07.680
and the defense wants the halftime swap came in,

02:19:07.680 --> 02:19:11.240
and this does not bode well for Team Liquid Alienware.

02:19:11.240 --> 02:19:13.040
However, both teams, they ended up winning

02:19:13.040 --> 02:19:15.400
their own map picks, Leo.

02:19:15.400 --> 02:19:17.520
That's something that we're gonna at least think about

02:19:17.520 --> 02:19:19.840
as maybe this is the ultimate equalizer,

02:19:19.840 --> 02:19:21.840
now we can actually go to a map 3

02:19:21.840 --> 02:19:25.000
that might fit the two of them in their own way.

02:19:25.000 --> 02:19:29.680
You'll see Maia, Beceto, everybody on the board, but I want to talk about our map veto, because

02:19:29.680 --> 02:19:34.280
our third and final map for this series, and a reminder, whoever wins this map, effectively

02:19:34.280 --> 02:19:38.040
a B01, just qualifies to Salt Lake City.

02:19:38.040 --> 02:19:42.320
It is simple as that, though, we're playing for seeding later on versus the winner of

02:19:42.320 --> 02:19:48.240
Fluxo W7M and their opponent, Saphuria, but for now the focus is on this one specific

02:19:48.240 --> 02:19:50.920
map, and that is Bank Money in the Bank.

02:19:50.920 --> 02:19:56.400
This is the game on it, but statistically speaking, what's going on here, Leo?

02:19:56.400 --> 02:19:59.240
Well, let's celebrate one thing.

02:19:59.240 --> 02:20:03.840
It is the first map where Maya doesn't drop double digits out of the whole of Kikaf, and

02:20:03.840 --> 02:20:05.600
then he was just one kilo away from it.

02:20:05.600 --> 02:20:08.160
This guy is still losing 7-2, so how crazy is that?

02:20:08.160 --> 02:20:11.160
And then on top of that, I just want to point out one player that is Bassetto.

02:20:11.160 --> 02:20:13.240
I just want to mention it again.

02:20:13.240 --> 02:20:16.920
The IGL, many teams were saying that NIP would be weaker with them as an IGL.

02:20:16.920 --> 02:20:19.000
I thought that was going to mean to him.

02:20:19.000 --> 02:20:26.120
Yes, he has a slower vision of the game, but look at this place the shields place all of this and he's still the best rated player on the roster

02:20:26.120 --> 02:20:29.680
It's not often that we see that from an HL and it was worth pointing it out now

02:20:29.680 --> 02:20:30.880
You've stated yourself

02:20:30.880 --> 02:20:37.800
Bank is an X map and whoever wins it makes it to not only phase two of the so they see the major but also guarantees a hundred seventy five

02:20:38.080 --> 02:20:40.080
aside points guarantees

02:20:40.320 --> 02:20:45.920
$8,000 of cash price and that's from kickoff only so this is a massive one right if you look at bank

02:20:45.920 --> 02:20:52.480
Most teams would say that three on bank, you know, we're really good team on it initially that would carry on onto team liquid

02:20:52.480 --> 02:20:58.080
I'm not aware that makes a lot of sense one thing that most people don't for now or tend to forget is that actually

02:20:58.560 --> 02:21:00.640
An IP have a pretty good record on it

02:21:00.760 --> 02:21:06.920
They played it during kickoff and beat loss seven three at SI they played it twice and they beat both team meritics

02:21:06.920 --> 02:21:11.680
But also a matey on the map that to me is a huge statement and during a sale finals

02:21:11.680 --> 02:21:18.040
they had beaten Liquid on this as well. So it's by no means one of the flashiest map of the map pool.

02:21:18.040 --> 02:21:23.880
However, they're still a forward streak and a forward streak against teams like MAT, teams like Liquid, you know,

02:21:23.880 --> 02:21:30.360
big international teams. So it's not to completely rule them out here. I actually believe it is a strong map of them.

02:21:30.360 --> 02:21:35.240
And with the momentum they've had so far, they could very much carry it into the decider.

02:21:35.240 --> 02:21:42.240
The main thing to me is, it is a very slow-paced game all over, from laps to lair, both teams

02:21:42.240 --> 02:21:46.880
are very, it feels like both teams are trying, not to lose rather than trying to win, just

02:21:46.880 --> 02:21:51.240
how slow they are playing, and I'm very worried, especially for the side of Team Liquid

02:21:51.240 --> 02:21:56.240
LL where they have the form of Fury, a core roster, I know you lost herds, I know you

02:21:56.240 --> 02:21:59.040
lost the most aggressive player on your team, but you're still supposed to have

02:21:59.040 --> 02:22:03.000
some of the best gunners, so I'm just wondering, is there maybe a way to win this by changing

02:22:03.000 --> 02:22:08.600
the playstyle a little bit, taking a bit more risk, trying to play to win?

02:22:08.600 --> 02:22:11.640
That's something that I definitely don't want to see on the final map, where both teams

02:22:11.640 --> 02:22:17.560
are slowing down even further, I don't know if it does not give it maybe a less enjoyable

02:22:17.560 --> 02:22:22.860
viewing experience from our end, but you also don't want the game to ground to a halt

02:22:22.860 --> 02:22:27.740
where either one really wants to take the, it really takes the first step into doing

02:22:27.740 --> 02:22:32.600
something more creative, because this is the moment to get things done and creative.

02:22:32.600 --> 02:22:36.040
If you lose this, you're going to have a tough time against FaZe.

02:22:36.040 --> 02:22:41.640
You really have to throw out all your stops just to get the position through.

02:22:41.640 --> 02:22:44.680
You can argue that the final game that you'll be playing today,

02:22:44.680 --> 02:22:48.440
should you win this game, that you can kind of conserve your strategies.

02:22:48.440 --> 02:22:52.120
It gives you a seeding, but it's not the most important thing in the world.

02:22:52.120 --> 02:22:57.120
Sure, but for now, show up and show up as a team to Liquid Alienware.

02:22:57.120 --> 02:22:58.520
We need that for you.

02:22:58.520 --> 02:23:01.400
NIP right now, they are looking hot after lane.

02:23:01.400 --> 02:23:04.040
like you said Leo, that momentum is dribbled way

02:23:04.040 --> 02:23:06.840
to the formula later, they carry it through.

02:23:06.840 --> 02:23:08.320
Depending on the starting sign of the bands

02:23:08.320 --> 02:23:11.400
that can get really complicated for Team Liquid Alienware.

02:23:11.400 --> 02:23:15.680
They're at some point held, I guess, a lot of esteem

02:23:15.680 --> 02:23:18.880
and respect for their qualification potential.

02:23:18.880 --> 02:23:21.120
Though that is it, from us we'll give it to Demo

02:23:21.120 --> 02:23:24.360
and extra trucker to Karius, all through the action of bank.

02:23:27.400 --> 02:23:30.560
Melishly, I'll thank you both very much indeed.

02:23:30.560 --> 02:23:35.880
We are going to be headed into our third and final map for our first best of three of the

02:23:35.880 --> 02:23:44.360
night here, Team Liquid Alienware, NIP, On Bank, little bit of a classic demo and a big

02:23:44.360 --> 02:23:51.640
old prize at the end of it, direct qualification to the Salt Lake City Major starting in May,

02:23:51.640 --> 02:23:59.120
175 SI points guaranteed and of course a cash prize as well and maybe the bigger

02:23:59.120 --> 02:24:05.040
prize out of it all is that you don't have to play a phase that is currently scorned in that

02:24:05.040 --> 02:24:10.880
lower bracket because let me tell you they are going to be on a warpath to get themselves to

02:24:10.880 --> 02:24:16.240
Salt Lake City and I would not want to be the team stood in their way. So a heck of a lot to play

02:24:16.240 --> 02:24:25.280
for over this next map. I think overall that the map is really good for both sides. I mean

02:24:25.280 --> 02:24:30.700
I mean, for LIP, it's their most preferred map, you know, that is the map where they have really good success on.

02:24:30.700 --> 02:24:37.500
If only we're lost at once, it's a team that, or it's a map that's always going to get banned against them.

02:24:37.500 --> 02:24:44.500
And I think you kind of look on the side, though, team like an area where, again, it's, for that kind of period of core,

02:24:44.500 --> 02:24:49.000
it's also always a good map, you know, they, they're definitely the world for this map.

02:24:49.000 --> 02:24:57.000
What a way to kick things off of Boschie!

02:24:57.000 --> 02:24:58.000
It's over.

02:24:58.000 --> 02:25:01.640
It's quite simply over.

02:25:01.640 --> 02:25:07.200
You've lost your Hibana and yeah you've got some 10 Openers on Maya.

02:25:07.200 --> 02:25:10.040
Oh boy, oh boy.

02:25:10.040 --> 02:25:11.760
What a way for round one to kick off.

02:25:11.760 --> 02:25:12.760
I was going to make a...

02:25:12.760 --> 02:25:18.240
I had it in my mind to talk about Fancy in this map and it feels a little bit early

02:25:18.240 --> 02:25:24.360
to be jumping the gun and diving into that topic of conversation. And there it is. He's

02:25:24.360 --> 02:25:30.480
taken out by JV. Coming into today, the only person that had more opening engagements than

02:25:30.480 --> 02:25:36.200
him inside of the whole SAO was Cyber. He has an insane amount of opening engagements.

02:25:36.200 --> 02:25:40.900
Now this opening engagement hasn't really opened around for his team. What it has

02:25:40.900 --> 02:25:44.160
done though is removed the Hibana, which means that these hatches are going to be

02:25:44.160 --> 02:25:54.160
bit of a nightmare. Well, if it doesn't look as though that's really bothered in Liquid

02:25:54.160 --> 02:26:00.200
Alienware in the slightest, is now with half the round still applied, it's a 2v4 in the

02:26:00.200 --> 02:26:04.560
basement. Bizzards! No one's going to have to try and go aggressive and find a kill

02:26:04.560 --> 02:26:14.720
go back. Yes, people can do that. See now if NIP can try and weather the storm, look

02:26:14.720 --> 02:26:18.360
at the utils still on the side of Team Liquid Alienware, they've got the Dope Recall Olly,

02:26:18.360 --> 02:26:22.160
they've got the bees, they've got the nades from the Blackbeard too, they've got everything

02:26:22.160 --> 02:26:27.160
that they need to make this a success and you can see KZ has baited out another smoke

02:26:27.160 --> 02:26:34.000
canister hates down just just the one but really for NIP they just you know

02:26:34.000 --> 02:26:36.520
that they're actually are they just they don't know what they have to watch just

02:26:36.520 --> 02:26:41.600
so much I mean this just feels like an open goal right now team liquid alien

02:26:41.600 --> 02:26:45.160
where all we've got to do is tap it into the back of the net they've got the

02:26:45.160 --> 02:26:49.000
man advantage they've got positional advantage and they have a utility

02:26:49.000 --> 02:26:52.600
advantage they've still got a dope because they've still got four bees

02:26:52.600 --> 02:26:57.720
and they still have Blackbeard and that horrible shield.

02:26:57.720 --> 02:27:01.200
Wizard and Hates are both going to have to hit some pretty serious shots.

02:27:01.200 --> 02:27:06.040
They are doing their best to try and pace out what little utility they have but as the bees

02:27:06.040 --> 02:27:09.160
start to come in now the dole can be called is threatened.

02:27:09.160 --> 02:27:15.480
As we've said, they should be fairly straightforward to convert, but NIP are really making them

02:27:15.480 --> 02:27:16.480
work for it.

02:27:16.480 --> 02:27:18.840
15 seconds, Final Toxic Babe canister goes out.

02:27:18.840 --> 02:27:23.700
The diffuser is in the hands of the leapbox. He's waiting for that to dissipate before making his play.

02:27:23.700 --> 02:27:29.380
Hates. He played beautifully up until that moment, but just overheated ever so slightly.

02:27:29.380 --> 02:27:32.100
Felt like he had to try and make something happen.

02:27:32.100 --> 02:27:35.300
And as such, he left Wizard in a similar spot.

02:27:35.300 --> 02:27:41.180
An inevitable end, but one that Team Liquid weren't taking any chances about converting.

02:27:42.180 --> 02:27:45.440
I think the two remaining players knew as soon as that doggly call came in.

02:27:45.440 --> 02:27:50.160
that's whenever Team Liquid Alienware were gonna make their maneuver and you know that they've tried to

02:27:50.720 --> 02:27:54.000
go aggressive, tried to challenge, but the hatch cover is just too strong.

02:27:54.960 --> 02:28:00.080
You can see that that last Goyle canister, it wasn't going to really affect the Blackbeard because

02:28:00.080 --> 02:28:04.640
he could sidestep it and plant on the long angle. So that's why the smoke was kind of thrown at

02:28:04.640 --> 02:28:09.680
the 15 second mark, but once that was going to dissipate, the NIP knew they were beaten and

02:28:09.680 --> 02:28:13.360
they had to try and go for aggressive play. But yeah, overall for Team Liquid Alienware,

02:28:13.360 --> 02:28:19.360
They just suck the life out of that round, didn't they? As soon as they had that man advantage, they just kept on to it. They knew they had the U-Tile.

02:28:19.360 --> 02:28:23.360
And they were just never going to be, you know, out of sorts to lose that.

02:28:23.360 --> 02:28:28.360
So for Team Liquid Alienware, they get the first round. They set the tone. They set the pace.

02:28:28.360 --> 02:28:31.360
Red IP, they're actually going to run it back.

02:28:31.360 --> 02:28:40.360
I don't mind them run it back, mostly because if you're looking at the lineup, you're spec-ing, okay, kind of traditional bike baseman, Goyo smoke, all of that.

02:28:40.360 --> 02:28:45.780
Whatever you lose three people with inside the first half of the round you're thinking what we doing

02:28:46.900 --> 02:28:48.160
Yeah

02:28:48.160 --> 02:28:51.080
For me it was a weird one because you get fancy with the opening pick

02:28:51.720 --> 02:28:55.220
but then instead of doing like a

02:28:55.960 --> 02:28:59.400
Retraction and sort of saying show we've got an opening pick we can just sit deep

02:28:59.400 --> 02:29:02.460
You know we just get ourselves back to the site we can challenge on blue stairs

02:29:02.460 --> 02:29:05.120
We can challenge on main stairs, but we don't need to work too hard for it

02:29:05.120 --> 02:29:09.560
We can even hold inside of elevator and drop off at a point once we've shot a few drones or whatever

02:29:10.360 --> 02:29:13.920
Then for three people go for two other people to die after fancy did

02:29:14.240 --> 02:29:15.880
For me it was just a bit of an alarm bell

02:29:15.880 --> 02:29:19.920
It was like why are we why we put ourselves in that kind of position like we've got the opening pill

02:29:19.920 --> 02:29:22.200
We just need to we just need to chill out a little bit

02:29:22.200 --> 02:29:26.400
We just need to work this advantage and they kind of just gave it right back to seem liquid Alienware

02:29:26.400 --> 02:29:30.840
So we'll see how it goes round number two is a bold attempt to try and run it back

02:29:30.840 --> 02:29:31.760
But again, I agree

02:29:31.760 --> 02:29:38.080
I think it's worth doing and it's bank is baseman is the best site on the map arguably one of the best sites in the

02:29:38.080 --> 02:29:41.880
the game. Why wouldn't you

02:29:41.980 --> 02:29:43.080
want to play it back again

02:29:43.180 --> 02:29:44.980
another time already differences?

02:29:45.080 --> 02:29:45.980
Well, it's a little bit slower.

02:29:46.080 --> 02:29:47.980
Fancy is being a lot more

02:29:48.080 --> 02:29:49.980
reserved with the boss G. This

02:29:50.080 --> 02:29:51.980
time isn't getting himself into

02:29:52.080 --> 02:29:54.980
as much bother.

02:29:55.080 --> 02:29:58.980
It's better from an IP. Make

02:29:59.080 --> 02:29:59.980
sure you can keep everyone

02:30:00.080 --> 02:30:01.980
alive. I think if you are

02:30:02.080 --> 02:30:02.980
defending side in this

02:30:03.080 --> 02:30:04.980
basement, you kind of want the

02:30:05.080 --> 02:30:05.980
525 execute because you've got

02:30:06.080 --> 02:30:06.980
a lot bodies that you can

02:30:06.980 --> 02:30:12.740
Hope that you can try and stop the plant going down which I'm sure is going to be the game plan here for Team Liquid Alienware

02:30:13.060 --> 02:30:14.580
once more

02:30:14.580 --> 02:30:17.820
These agents need to be careful as a player inside the elevator

02:30:18.620 --> 02:30:21.580
Doesn't know which one. It's like a game show. All right, what's behind door number one?

02:30:22.340 --> 02:30:26.800
Well, you can pretty safely assume that there's gonna be somebody behind door number one

02:30:27.540 --> 02:30:29.420
Ace will drop off

02:30:29.420 --> 02:30:31.420
Just take a bit of damage for it though

02:30:31.420 --> 02:30:37.420
NIP are really making Team Liquid Alienware work for this map control at the moment.

02:30:37.420 --> 02:30:40.420
A minute, and they've got it. So fair play.

02:30:40.420 --> 02:30:44.420
But there's hatches to be opened. They still serve it to clear.

02:30:44.420 --> 02:30:50.420
Main Stairs, Garage, all of these are areas that NIP are going to be looking to try and hold.

02:30:50.420 --> 02:30:55.420
Vulcum Pack detonated at the top of blue. That's just going to buy a little bit of time for Bissetto.

02:30:55.420 --> 02:31:00.420
He's in a prime position though. Playing on the mute. He's placed his utilities, doing his job.

02:31:00.420 --> 02:31:04.000
More time and if he can burn a body here, even better.

02:31:04.500 --> 02:31:05.740
Caught out fancy.

02:31:05.740 --> 02:31:08.300
Finds one. Make it two. Where is he getting these kills from?

02:31:08.300 --> 02:31:09.800
Tucked in on the server.

02:31:09.800 --> 02:31:12.080
Oh, he's directly underneath the hatch as well.

02:31:12.080 --> 02:31:13.680
How's he getting away with this?

02:31:13.680 --> 02:31:16.180
Full white flashed and still there for the challenge.

02:31:16.180 --> 02:31:19.240
Bissetto able to back him up a little bit on the stairs as well.

02:31:19.240 --> 02:31:22.280
Eventually will be taken out, but fancy can just get back.

02:31:22.780 --> 02:31:24.980
Get himself in behind the server rack.

02:31:24.980 --> 02:31:26.820
Feed this information across.

02:31:26.820 --> 02:31:31.520
And Nade takes for Leapox down! Oh, it's beautiful! Pino!

02:31:31.520 --> 02:31:35.880
He comes in to join on to the action and Nade smoked out.

02:31:35.880 --> 02:31:40.800
Ten seconds, and all he can see is a cloud of yellow.

02:31:40.800 --> 02:31:44.520
The final touch of wave canister from Pino gets sent out there.

02:31:44.520 --> 02:31:48.560
And he's little to do, but pre-fire hoping for a miracle.

02:31:48.560 --> 02:31:51.520
NIP quite right to run back to the basement.

02:31:51.520 --> 02:31:56.520
Hey, Miracles on Black Dragons, Ollie, did you get them out?

02:31:56.520 --> 02:31:58.520
Oh, you get home.

02:31:58.520 --> 02:32:02.520
He doesn't play for this team.

02:32:02.520 --> 02:32:05.520
He's in another team.

02:32:05.520 --> 02:32:07.520
You need that.

02:32:07.520 --> 02:32:09.520
Oh, he's already taken.

02:32:09.520 --> 02:32:11.520
You've been training a long time for that, Miracle.

02:32:11.520 --> 02:32:15.520
There's also a Miracle in CNL2 as well, by the way.

02:32:15.520 --> 02:32:16.520
There's another one.

02:32:16.520 --> 02:32:18.520
There's two Miracles running around.

02:32:18.520 --> 02:32:19.520
Is that?

02:32:19.520 --> 02:32:20.520
There is.

02:32:20.520 --> 02:32:27.020
America and cnl. Yeah. Brilliant. I mean, one guy has just won them that round because

02:32:27.020 --> 02:32:32.880
he swung the hatch. And that just shows it's the confidence. I mean, look, you remember

02:32:32.880 --> 02:32:38.300
ever like whenever fantasy first came onto the scene, never. He was on the old furious

02:32:38.300 --> 02:32:42.380
side. You're beloved. And remember, he hit the back to back gazes. We were thinking

02:32:42.380 --> 02:32:45.900
always he's next up. He's going to be the next world be here, but he never got

02:32:45.900 --> 02:32:49.340
himself onto a big side. And that was always weird because we've seen the drop

02:32:49.340 --> 02:32:54.340
He was kind of in like a limbo phase. We're just kind of it just a player who played in the stages

02:32:54.340 --> 02:32:56.340
We've never really seen him in the international level

02:32:56.620 --> 02:33:00.600
That's the soul for the NIP and you can start to see him have that ignition again

02:33:01.100 --> 02:33:05.520
Yeah, I mean don't forget he's super young like he started playing at 18

02:33:05.660 --> 02:33:09.040
So in terms of you know time

02:33:09.540 --> 02:33:14.920
It's on his side at the moment to find himself on that you know more powerful stronger

02:33:14.920 --> 02:33:20.920
a better team in a lot of senses. And he's finding himself in that position right now.

02:33:20.920 --> 02:33:27.560
He really does fulfil that cyber-esque role for me, where, let's be honest, quite separate

02:33:27.560 --> 02:33:31.440
from the rest of the squad. And that's very similar to the way that you'll see cyber-play

02:33:31.440 --> 02:33:36.280
on FaZe, is very much out on Nylon, very much out on their own, but a lot of the

02:33:36.280 --> 02:33:42.800
team does a lot of things to enable that as well. Oh, good opportunity spotting. Hates.

02:33:42.800 --> 02:33:48.720
You will have wished you checked the garage. Unfortunately they let the door open.

02:33:48.720 --> 02:33:54.280
It's a big door, big shutter, isn't it? I can't understand it, I bet it's a pain to

02:33:54.280 --> 02:33:57.960
close. And there's also a police car in the way.

02:33:57.960 --> 02:34:00.120
A nightmare. Who's parked that police car there?

02:34:00.120 --> 02:34:03.320
You can't park there mate. You can't park there. I think for a team

02:34:03.320 --> 02:34:05.320
that opening pick. It's kind of

02:34:05.320 --> 02:34:06.320
monitoring things. Yes, it's

02:34:06.320 --> 02:34:07.320
great that you've got the pick.

02:34:07.320 --> 02:34:09.320
However, you have shown the

02:34:09.320 --> 02:34:11.320
Amaris, which I expected would

02:34:11.320 --> 02:34:12.320
have been used to maybe try and

02:34:12.320 --> 02:34:14.320
target the echo inside of

02:34:14.320 --> 02:34:15.320
elevator because that's a very

02:34:15.320 --> 02:34:16.320
classic position. You have an

02:34:16.320 --> 02:34:18.320
echo inside of elevator. You'll

02:34:18.320 --> 02:34:20.320
sit in his drones and because

02:34:20.320 --> 02:34:21.320
he sat on his drones, you'll

02:34:21.320 --> 02:34:22.320
lean down the wiser that

02:34:22.320 --> 02:34:24.320
somebody. Gara hooks right

02:34:24.320 --> 02:34:25.320
beside him and we get the kill.

02:34:25.320 --> 02:34:26.320
We've seen that time and time

02:34:26.320 --> 02:34:27.320
again. That's the only maybe

02:34:27.320 --> 02:34:28.320
slight issue, but still a

02:34:28.320 --> 02:34:29.320
kill is the kill and that

02:34:29.320 --> 02:34:30.320
sort team liquid Alien where

02:34:30.320 --> 02:34:32.320
we're looking for.

02:34:32.320 --> 02:34:37.320
Wizards somehow managed to get himself out of position there. He was getting heavily flashbanged.

02:34:37.320 --> 02:34:41.320
Couple of kills coming in here. I mean it's not gonna stop the plant from going down.

02:34:41.320 --> 02:34:43.320
I don't think I'll stay again. Nate comes off.

02:34:43.320 --> 02:34:47.320
Maybe the Yoke Hydro on there has stood him off the plant.

02:34:47.320 --> 02:34:49.320
Three versus four now.

02:34:49.320 --> 02:34:51.320
Veseto and Fancy both low.

02:34:51.320 --> 02:34:53.320
And Wizards and Fancy taken out.

02:34:53.320 --> 02:34:57.320
Veseto is down to the revolver. This is not ideal.

02:34:57.320 --> 02:35:00.320
The recoil on that is a nightmare.

02:35:00.320 --> 02:35:05.180
back into your kidro peanuts try and stop this plant from going down that all

02:35:05.180 --> 02:35:09.340
push up no now's not the time you don't comment all this body's everywhere

02:35:09.340 --> 02:35:13.780
did liquid alien west scrapping for that last scale and it's gonna be JV

02:35:13.780 --> 02:35:20.700
credited with it oh well that is around where a lot of big engagements just

02:35:20.700 --> 02:35:24.420
went in favor of team liquid Alienware I mean imagine if that cave was able to

02:35:24.420 --> 02:35:27.860
get one though then it really would have been interesting I just think

02:35:27.860 --> 02:35:34.360
that one V3 just a little bit too much or for Pino the deal with. I mean, I think you kind

02:35:34.360 --> 02:35:41.660
of look at the time there, 14 liquid Alienware, they gave himself enough. So even if there was

02:35:41.660 --> 02:35:46.300
going to be an echo, you know, they had enough time to kind of re-plan, challenge him, whatever

02:35:46.300 --> 02:35:49.660
they needed to do. It wasn't as though they were going to lose based on time. So you

02:35:49.660 --> 02:35:53.660
really simply picked up the pace and they went for that free to one exit very, very

02:35:53.660 --> 02:36:00.660
I mean, the Echoes are only showing the one time and it was for that top floor and straight away it's gone.

02:36:00.660 --> 02:36:02.660
It's a big ban, isn't it?

02:36:02.660 --> 02:36:04.660
Attackers have located a bomb.

02:36:04.660 --> 02:36:08.660
That's a big ban from Team Liquid. I think it shows their intention though.

02:36:08.660 --> 02:36:14.660
I mentioned it in NightAven Labs. They've only planted three times throughout the entirety of kickoff until today.

02:36:14.660 --> 02:36:19.660
Dancing has been on the cars. It's been something that they've been looking for that opportunity.

02:36:19.660 --> 02:36:22.660
If there's an opportunity to get the defuser down, they're going to take it.

02:36:22.660 --> 02:36:30.900
Now is that because this is where it really matters, this is the qualification series,

02:36:30.900 --> 02:36:32.740
so they're pulling out all the stops?

02:36:32.740 --> 02:36:38.380
I don't think there's going to be a big fundamental change on the team.

02:36:38.380 --> 02:36:41.500
The Echo player is certainly going to assist them getting that plant down if they find

02:36:41.500 --> 02:36:43.220
themselves in a similar position again.

02:36:43.220 --> 02:36:44.720
Did you think about it?

02:36:44.720 --> 02:36:49.540
If that Echo player had been a bit more tucked, had been away in Narnia, then it would

02:36:49.540 --> 02:36:51.540
have become maybe a little bit of a problem.

02:36:51.540 --> 02:36:55.540
Obviously there was enough time to do it, there was no bodies, you would have shot here but

02:36:55.540 --> 02:36:58.540
under slightly different circumstances could have been a round winner.

02:36:58.540 --> 02:37:01.540
Again, I agree, it just seemed like a big bang.

02:37:01.540 --> 02:37:04.540
Who threw to the mid-floor? Round number four.

02:37:06.540 --> 02:37:11.540
It seemed like we're dealing well with success on both sides played so far.

02:37:11.540 --> 02:37:15.540
We have seen basement twice, hence NIP with a round of their own.

02:37:16.540 --> 02:37:20.540
You don't have to wait a little bit until we can go back down there, at least to the end of this one.

02:37:21.540 --> 02:37:26.220
I think a lot of it is going to hinge on them holding control of this upstairs.

02:37:26.220 --> 02:37:27.220
Oh, hello.

02:37:27.220 --> 02:37:35.180
I mean, that's one of the downsides about going for a run out in 2026 on bank windows.

02:37:35.180 --> 02:37:37.700
It's not the same as it used to be, is it, Demo?

02:37:37.700 --> 02:37:43.460
It's like that, I think he's kind of lucky not to get a kill, look at my HP.

02:37:43.460 --> 02:37:47.140
You know, it's a rough one, I think, for Hates to take in there.

02:37:47.140 --> 02:37:49.140
But you dragged out of the ADS.

02:37:49.140 --> 02:37:50.140
Yeah, I get that.

02:37:50.140 --> 02:37:55.400
I get that. I get that you should have got the kill, but you're asking a lot for a spray on a hip fire.

02:37:55.400 --> 02:37:57.640
I mean, either way, it was always going to be a one for one.

02:37:57.640 --> 02:38:04.840
That is the best case scenario. Hates was never going to make it back into the building again once he went for that jump back, so...

02:38:04.840 --> 02:38:06.440
But, yeah, it just hasn't worked.

02:38:06.440 --> 02:38:09.440
Oh, look at this. Really good information here from the drone.

02:38:09.440 --> 02:38:15.340
The leapbox. Call out that there's a prone player with a shotgun, but Jamie makes a bit.

02:38:15.340 --> 02:38:17.940
However, he's been down for the hatch!

02:38:17.940 --> 02:38:19.940
Oh, my word!

02:38:19.940 --> 02:38:22.240
That's something you don't see every day.

02:38:22.240 --> 02:38:27.140
I mean surely he'll be in a position to get revived here Ollie, he's got to be, he's in the middle of onsite.

02:38:28.140 --> 02:38:30.640
Ground floor's like an onion, there's layers to it!

02:38:33.440 --> 02:38:36.640
Half of that bled out at the moment but he is gonna get up.

02:38:38.340 --> 02:38:40.840
This only comes back on 20 HP.

02:38:41.540 --> 02:38:45.640
It's still a body that you've got for this final 55 seconds, fancy.

02:38:45.640 --> 02:38:47.240
Finds one onto Maya.

02:38:47.940 --> 02:38:49.540
It's an important kill.

02:38:49.940 --> 02:38:55.940
Not really for the Twitch, but mainly just to remove Maia from that F2, Bissetto back

02:38:55.940 --> 02:39:02.180
from the dead, takes KZ down, even wishing that he was finished off, speaking about kills

02:39:02.180 --> 02:39:08.820
that go unfinished, Alepox falls, Nade might find himself too here, certainly gets the

02:39:08.820 --> 02:39:14.420
down on Topino, he's put himself in a fairly winnable position, but he's still asking

02:39:14.420 --> 02:39:21.300
quite a lot. One versus two, no defuser and everybody on the server knows exactly where

02:39:21.300 --> 02:39:26.540
he is. Shot through the soft, reaching charge isn't going to help you mate. You've got

02:39:26.540 --> 02:39:32.420
one HP and you've got no time. A sniff of a bullet here and you are going to be gone.

02:39:32.420 --> 02:39:37.700
Hold out the bearing nine. Means to hit some live shots there to make it happen and isn't

02:39:37.700 --> 02:39:42.740
going to be given the space. Fancy top through bottom here on bank has been a

02:39:42.740 --> 02:39:50.180
star performer but NIP are holding firm. Oh he has he has been the reason why the

02:39:50.180 --> 02:39:58.160
NIP are sat with two rounds he's got eight kills inside of four rounds and also

02:39:58.160 --> 02:40:03.700
dominating in the entries two and oh in the entries and for Team Liquid Alienware

02:40:03.700 --> 02:40:06.780
you think okay I'm pretty good standing they kind of get gifted freebie at the

02:40:06.780 --> 02:40:11.060
start able to down that smoke even though JV did lose it but they just

02:40:11.060 --> 02:40:17.700
could not convert to kill. But I don't know, it was, it's not what I was expecting. I mean,

02:40:17.700 --> 02:40:22.100
whenever you kind of look at the lineup, you would, you would straight away expect, okay,

02:40:22.100 --> 02:40:28.100
you're bringing the Habana, so you're probably going to be iron up using that Habana to open up

02:40:28.100 --> 02:40:32.020
the kind of angles in towards the quad war. But they never really went for that. They tried to

02:40:32.020 --> 02:40:35.540
kind of flood in through lobby in through the kind of horizontal take that we see.

02:40:36.260 --> 02:40:39.940
But it just didn't work. I think for NIP, they double up really well, they will

02:40:39.940 --> 02:40:44.860
the trade kills back and forth then the time just got away from me and also I

02:40:44.860 --> 02:40:47.680
think it was a tough one you know considering what he was up against two

02:40:47.680 --> 02:40:54.100
kind of DMR shot under the ACOGs, not fun to play against. But here is what it is,

02:40:54.100 --> 02:41:00.640
NIP, maybe we'll get another defense. I mean I think in terms of like I think it's an

02:41:00.640 --> 02:41:05.020
attacker side of the map so the fact that NIP have got the two defenses is pretty good.

02:41:05.020 --> 02:41:10.700
I really like this lineup that they're showing us now as well. An IP of entirely switched gear,

02:41:10.700 --> 02:41:15.860
whereas they've had fancy just let off the leash like a loose dog. He's now playing the

02:41:15.860 --> 02:41:23.820
two brown. Ooh, I'm telling you, this garage! Get a tow truck, move the police car and close

02:41:23.820 --> 02:41:29.900
the door. Two times now that we've seen Team Liquid Alienware opening pick just by walking

02:41:29.900 --> 02:41:36.900
down into that garage. PC didn't even get really into it, it was just outside, but still,

02:41:36.900 --> 02:41:42.060
the point remains. I really hope that Wizard of Guts placed down all of those Vulcan packs.

02:41:42.060 --> 02:41:51.340
Because as I mentioned, the lineup very different, NIP, much more soak orientated. Not only have

02:41:51.340 --> 02:41:56.140
they got the Goyo, but they've also got the T'Chanka and the Smoke. Two C4s, they

02:41:56.140 --> 02:41:59.740
are going for denial they're not going to map control here they'll contend and

02:41:59.740 --> 02:42:04.780
they'll contest on half stairs but not with any sort of vigor instead it's all

02:42:04.780 --> 02:42:08.020
going to be down to the cave close it's all gonna be down to this techie

02:42:08.020 --> 02:42:14.180
utility game forcing out the Maverick to get those hatches open and hope that

02:42:14.180 --> 02:42:18.260
they've got enough time denial to really make it happen a C4 sent out

02:42:18.260 --> 02:42:21.940
through the hatch that was very ambitious didn't come anywhere near

02:42:21.940 --> 02:42:23.140
Yeah, JV-92.

02:42:24.740 --> 02:42:27.340
Now we'll be able to get this hatch opened up.

02:42:28.340 --> 02:42:30.440
Not much that really hates can do here.

02:42:32.340 --> 02:42:34.440
Listen as that site hatch goes.

02:42:34.440 --> 02:42:35.840
Blind in behind that bomb chassis,

02:42:35.840 --> 02:42:37.540
there's not gonna be a thing.

02:42:39.940 --> 02:42:42.440
Just take the side, try to save us what you can.

02:42:42.440 --> 02:42:44.040
He did, I think he's in the hat, but...

02:42:45.240 --> 02:42:47.540
If you saw what you can really do, there is.

02:42:47.540 --> 02:42:48.840
That's gonna be opened up.

02:42:48.840 --> 02:42:50.040
Doesn't have the C4 though,

02:42:50.040 --> 02:42:52.040
So he can't really leash that back back brick

02:42:53.240 --> 02:42:56.840
A few bits and aids as well being tossed in but in really net much

02:42:56.840 --> 02:42:59.340
Still for Team Liquid Alienware though Wally

02:42:59.340 --> 02:43:01.340
They've got what they wanted, they've got the hatch open

02:43:01.340 --> 02:43:04.340
So now they can start eyeing up, moving in towards blue

02:43:04.340 --> 02:43:07.340
In towards server, start eyeing up that plant

02:43:07.340 --> 02:43:09.840
They're popping the goya's too in the bomb site but

02:43:09.840 --> 02:43:11.840
This was the issue last time we hear though Wally, wasn't it?

02:43:11.840 --> 02:43:12.840
It was getting into server

02:43:14.340 --> 02:43:16.840
Server was the big problem, Pinoe gonna play aggressively now

02:43:16.840 --> 02:43:19.340
He wasn't expecting it to be a Black Bear Doa

02:43:19.340 --> 02:43:27.060
Beats into the ground and takes him out of the situation five versus three now and a successful take of server is

02:43:27.440 --> 02:43:32.360
Likely gonna be the key for setto. You've got 20 to me cuz you need to get firing them

02:43:32.360 --> 02:43:37.380
And you need to get firing them now. There's 20 seconds left to hold on smokes getting sent into the site

02:43:37.380 --> 02:43:43.160
Oh box gonna move in deep KZ now down for the count Maya provide an overwatch

02:43:43.160 --> 02:43:46.100
This unique is good enough to force fully box off once

02:43:46.100 --> 02:43:50.020
Are they gonna force him up again trying his best to find an offside?

02:43:50.020 --> 02:43:55.780
But just left in the middle of the site, but his team floats through and picks up the kills required. I

02:43:57.000 --> 02:44:03.160
Feel like with the time that was the only way that that round was gonna conclude safely because Flee Pogs didn't have the HP

02:44:03.160 --> 02:44:08.420
To be tanking fire at his feet. He wasn't a great spot and it was really good reaction

02:44:08.420 --> 02:44:11.680
I think from team look at Alienware to I can't realize. Oh, no

02:44:11.680 --> 02:44:16.880
No, our guy is getting absolutely smoked, we need to get in there and try and find these

02:44:16.880 --> 02:44:17.880
kills.

02:44:17.880 --> 02:44:24.100
It was a flood come, a serious flood come, flood the site, take him, get him alive, we

02:44:24.100 --> 02:44:29.600
need him gone, there's nowhere to plant the floor, his lava, save me.

02:44:29.600 --> 02:44:34.600
And obviously the issues with the chanker, you even have your chemical launcher out

02:44:34.600 --> 02:44:38.320
from the dial but then you don't have a gun, that's always going to be the disadvantage

02:44:38.320 --> 02:44:42.840
that they're trying to get. I've said it plenty of times before. If you know he's got the launcher

02:44:42.840 --> 02:44:49.540
out, you just rush him because he doesn't have a gun. Did I have a gun? Just kill him.

02:44:49.540 --> 02:44:56.480
Chance here for NIP to get an equal half. And another rounder. I mean, it came down quite

02:44:56.480 --> 02:45:00.620
close there. Obviously, we saw it from the PRV of Fullypox trying to plant the defuser.

02:45:00.620 --> 02:45:05.160
We don't know how close those gunfights really were. And that was all from NIP

02:45:05.160 --> 02:45:10.640
getting basically from the start with a man behind. They lost that early kill so early

02:45:10.640 --> 02:45:16.080
on from the garage bush. Team Liquid earlier were definitely switched on over the course

02:45:16.080 --> 02:45:21.600
of this series and they've only held a lead for what two or three points throughout the

02:45:21.600 --> 02:45:28.520
whole thing so far. It's been very hotly contested. Round number six, another round

02:45:28.520 --> 02:45:33.960
and another DMR in the hands of Fancy. He's going to be looking at trying to

02:45:33.960 --> 02:45:39.420
contest some of those longer angles onto the repel.

02:45:39.420 --> 02:45:46.800
Teamplay the two brow, teamplay the Aruni. The reason is the same, both have a DMR. The

02:45:46.800 --> 02:45:53.280
utility is very much secondary. Although those laser gates are very nice for CEO, it is just

02:45:53.280 --> 02:45:58.520
going to be one more thing that the attackers have to burn. And I don't think the Team

02:45:58.520 --> 02:46:02.620
Liquid Alienware are going to be too concerned for the epochs of the minute. Just heading

02:46:02.620 --> 02:46:08.160
up onto the rappel. Couple of players joining them out here and with the launcher in hand

02:46:08.160 --> 02:46:13.540
usually speaks of something that's about to happen. Nade has got the kit. Maybe a bit

02:46:13.540 --> 02:46:17.900
unsure which line of utility we want to be going for here. KZ needs to make a bit of

02:46:17.900 --> 02:46:22.740
progress up square before they go for anything on the windows.

02:46:22.740 --> 02:46:29.140
I think Sloane's down here. Four team Liquid Alienware. It seems to be a much more traditional

02:46:29.140 --> 02:46:32.840
kind of attack where you're looking to prioritize getting that plant in, for the

02:46:32.840 --> 02:46:38.540
third might, make that breach now. In terms of denial, 1c4, that's it. So all they

02:46:38.540 --> 02:46:41.620
have to try and get through, so this is gonna be quite easy, but you can look at

02:46:41.620 --> 02:46:45.580
Alienware, and they go also to the Baturalee to deny the c4, but H just

02:46:45.580 --> 02:46:51.140
sprays through the smoke and finds the kill of the player going for the plant.

02:46:53.140 --> 02:46:56.540
Xotel is all the time, where's he planting? Probably in the smoke where you

02:46:56.540 --> 02:46:59.660
can't see him just spray the smoke even with the fact that they get the job

02:46:59.660 --> 02:47:06.220
KZ's having to go nuclear to close this round out three kills so far you know

02:47:06.220 --> 02:47:11.620
fancy still just about in the fight draws for the pistol Maya with the trade

02:47:11.620 --> 02:47:20.180
Pino tucked inside of meeting 50 seconds and three players who are gonna be

02:47:20.180 --> 02:47:24.060
baying down on swim the only advantage that he has at the moment is the

02:47:24.060 --> 02:47:28.380
diffuser is called inside and there are eyes on it but he has now just been

02:47:28.380 --> 02:47:32.580
droned player on the window just gonna push in it through janitor as well little

02:47:32.580 --> 02:47:36.620
pre-fire through the wall picks the first he can separate these out he's got a

02:47:36.620 --> 02:47:40.740
very good chance this needs to be a hell of a pistol shot though to try and win

02:47:40.740 --> 02:47:45.420
the round it looks as though KZ thinks better of it retreats well epochs has

02:47:45.420 --> 02:47:49.100
now made his way in picked with a diffuser can look to try and guarantee

02:47:49.100 --> 02:47:52.980
this round instead of separating instead of giving one versus ones this

02:47:52.980 --> 02:47:56.420
This is Pino's time to shine though, he needs to nail this kill and he needs to do it now.

02:47:57.300 --> 02:48:02.380
He's able to take KZ down whilst it was 1v1, land some shots, but both players trade.

02:48:02.380 --> 02:48:05.580
The leapbox is better on the second chance though.

02:48:06.580 --> 02:48:10.660
A narrow end, that felt much more like Night Avenlabs do than a big bank.

02:48:12.060 --> 02:48:15.820
Those rounds haven't been close for a while in this series demo.

02:48:16.940 --> 02:48:18.820
Oh boy, oh boy, we're gonna take a breather.

02:48:18.820 --> 02:48:22.620
And we are gonna let you hear from our wonderful desk as they break down the halfway point.

02:48:22.980 --> 02:48:29.700
Yes indeed my friends we are at the halfway point with very close round that would have gone the way of

02:48:30.420 --> 02:48:33.540
NIP at some point and it kept flip-flopping between them

02:48:33.820 --> 02:48:38.340
Tactically speaking team liquid Alienware are winning pretty much every single round

02:48:38.940 --> 02:48:45.380
But there's something that's keeping NIP in this and keeping liquid Alienware from running away with every single one of them here on

02:48:45.380 --> 02:48:46.620
Ben Cleo

02:48:46.620 --> 02:48:48.620
Something Minosh or someone

02:48:48.620 --> 02:48:54.380
I think looking at it, looking at what you've seen it, right, you've seen fantasy, he's

02:48:54.380 --> 02:48:59.260
nine and five right now, and for me it starts with this, first kill, first kill of the map,

02:48:59.260 --> 02:49:04.100
a one time with a boss G, when Tim and Ligunelli were trying to attack server, look at this

02:49:04.100 --> 02:49:10.300
guy, he's on vitro in server, picking the hatch, everyone would die here, instead fantasy,

02:49:10.300 --> 02:49:15.540
he gets a triple kill somehow, and that's just, that is the only guy keeping NIP

02:49:15.540 --> 02:49:21.460
in the race because if it's not for him going crazy and pulling these kills out of nowhere honestly

02:49:21.460 --> 02:49:25.460
an IP wouldn't send a chance that was the impact on the Blackbird by the way that figure later

02:49:25.460 --> 02:49:31.540
and then that's the infantasy 8 and 3 here getting the final kill on to the round the 4 on open area

02:49:31.540 --> 02:49:37.060
now honestly I look at this and I think okay it's all great that's it no it's not the slow

02:49:37.060 --> 02:49:41.220
pace team that we expected an IP they've changed things they tried to go on the room

02:49:41.220 --> 02:49:46.420
They try to have the vigil and then was it together, but it just doesn't work because on the side of team liquid

02:49:46.660 --> 02:49:51.260
You have a team that plays behind the black girl of Feddipox that goes through the motions

02:49:51.260 --> 02:49:57.380
That has some direct takes with the glass the ying and the amaru and another fight to do it all this the last round

02:49:57.380 --> 02:50:01.000
For example around six. It's exactly what they do and even when that fails

02:50:01.140 --> 02:50:07.220
They have KZ to unlock the situation. So they've made the most out of the out of the attack side the weakest side

02:50:07.220 --> 02:50:13.600
for Ben Kelly in my opinion his defense so NIP was still not weak side and we'd

02:50:13.600 --> 02:50:17.480
love for fantasy to continue being this aggressive when he switched to attack

02:50:17.480 --> 02:50:20.680
and for the rest of the team to wake up a little bit alongside him because right

02:50:20.680 --> 02:50:24.620
now he's the only player keeping them in a race. Everybody should be checking

02:50:24.620 --> 02:50:27.980
their monitors here to see if they're up and awake and ready NIP

02:50:27.980 --> 02:50:32.080
collecting two rounds on their defense like said Leo the tougher side but

02:50:32.080 --> 02:50:38.520
what happens when you swap it and will that teamwork that we saw in map to come

02:50:38.520 --> 02:50:43.520
back and play will have to see we'll hand it over to XR Turcan demo to get us

02:50:43.520 --> 02:50:46.640
to do the action. Enjoy.

02:50:49.080 --> 02:50:55.720
Milagio thank you both very much indeed we joined back round number seven here.

02:50:55.720 --> 02:51:00.280
I agree I think we always hit the nail on the head.

02:51:00.280 --> 02:51:06.600
Fancy his main force. Well, I mean, it is kind of his job, isn't it? Yeah, we're actually

02:51:06.600 --> 02:51:11.720
we're talking about yesterday. You know the way that he's, you know, we kind of teach

02:51:11.720 --> 02:51:14.400
him to say words, you know what I'm saying? Well, you teach like a like a five year old

02:51:14.400 --> 02:51:17.880
like a word that they shouldn't be saying. Anyway, you've kind of taught him a lot of

02:51:17.880 --> 02:51:22.600
words. You've got any new ones for him that he doesn't know yet. Oh, like sayings.

02:51:22.600 --> 02:51:26.720
Yeah. You know, you taught him like Nackery. He loves Oh, you're completely. Yeah. He

02:51:26.720 --> 02:51:31.920
love that one. Yeah. She's usually like more northern England sort of slang words, isn't

02:51:31.920 --> 02:51:38.320
it? Nothing rude or anything, but I don't know. They just sort of come out. But phrases

02:51:38.320 --> 02:51:42.560
can be one as well. Cam on the pigeons is a favourite of mine, and I won't guess it.

02:51:42.560 --> 02:51:51.080
I don't know if he does. Leo and he cats amongst the pigeons. They probably sound quite good

02:51:51.080 --> 02:52:02.120
in french as well that you can be still you're fun you can be careful okay turn them off turn off

02:52:02.120 --> 02:52:09.800
the boxes he's gave us a translation and chat and me lude the pigeons yeah I think it was the same

02:52:09.800 --> 02:52:15.720
you know I've got a new I've got no saying what is it there it there is to do you've been saying

02:52:15.720 --> 02:52:22.160
that for a while though. No, that's recent. Listen to anyone. No, it's not. Like, you

02:52:22.160 --> 02:52:26.800
were pulling that one out last night when we used to cast together. No, no, no, no.

02:52:26.800 --> 02:52:31.400
I've had it before. It's not new to me. You got to get up earlier than that to catch

02:52:31.400 --> 02:52:37.280
me out with a new saying. Round number seven then. A grim and a ying band that counted

02:52:37.280 --> 02:52:44.760
with a castle and a goreo. Yeah. And happy again. I think they recognize their weakness,

02:52:44.760 --> 02:52:50.040
It is the time. They are a very slow team and it's not necessarily a bad thing and is it necessarily a weakness?

02:52:50.040 --> 02:52:56.240
But they just try and make that late round a little bit easier for themselves and the go-yo removal is going to do just exactly that

02:52:57.080 --> 02:53:00.200
Kind of surprised to not see this chanky here, but we move

02:53:00.920 --> 02:53:05.760
It is available for a later point. Bissetto is going to be allowed a shield to play around at the moment though

02:53:05.760 --> 02:53:07.040
But that shield

02:53:07.040 --> 02:53:12.920
It's going to be getting harassed a little bit the roaming Yo-kai good pinch onto Maedo

02:53:12.920 --> 02:53:19.720
brilliant cover and a great cutoff from Pino. As with Habana and that DMR now you can hold

02:53:19.720 --> 02:53:25.640
some of these really long nasty angles and have a great effect especially with that Monty shoving

02:53:25.640 --> 02:53:31.200
the players around. That is going to be the C4 gone out of this lineup. So in terms of what

02:53:31.200 --> 02:53:36.320
you've got to chew through later on, yes you have the clash and yes you've got KZ with

02:53:36.320 --> 02:53:40.480
only one toxic bait canister. You've given yourself a little bit of an easier option later.

02:53:40.480 --> 02:53:47.280
I mean look at the time, minute remaining, still have yet to clear out these players in mid-floor

02:53:47.280 --> 02:53:52.720
KZ, enable a fine wizard, the Monty is there to try and feed out the information, they hasn't

02:53:52.720 --> 02:53:58.280
dropped just yet, JV goes down as he was challenging onto that Monty and gets picked

02:53:58.280 --> 02:54:03.000
off from quad wall, in 40 seconds you've still got a clash up, more importantly you've

02:54:03.000 --> 02:54:06.200
got the Echo, I mean the Okai drone is obviously going to be the kicker that can

02:54:06.200 --> 02:54:11.960
maybe win them the round or not. But NIP, they really need to start moving 30 seconds remaining.

02:54:11.960 --> 02:54:14.760
Where are they going to go?

02:54:14.760 --> 02:54:17.880
I mean, as far as I can tell, the Yo-Kai drone's in the square, so that's going to need to be

02:54:17.880 --> 02:54:22.200
moved across. You're not going to be able to deny the plant from there unless you've

02:54:22.200 --> 02:54:26.840
got a worldy angle through the hatch. Anthony knows that there's a player inside a server

02:54:26.840 --> 02:54:32.040
right now, and a trade going to come out. Leapox takes Pino, but Hates is there

02:54:32.040 --> 02:54:37.280
for KZ. This is where you need to find that value out of the Monty. Big kill coming in from

02:54:37.280 --> 02:54:41.560
Nade though. Takes Hates down. Assetto, you might have the kit, but you've got to do a

02:54:41.560 --> 02:54:45.920
bit more than that. You've been left in the 1v1 by your teammate and it's Shield V Shield

02:54:45.920 --> 02:54:52.400
for the showdown. Zero, zero, Plank going down. Well, Assetto isn't going to give

02:54:52.400 --> 02:54:57.600
Nade the satisfaction of grabbing that kill and patting the stats. Instead, he's going

02:54:57.600 --> 02:55:01.680
going to come off and time will do the rest.

02:55:01.680 --> 02:55:05.960
NIP, I'd love to see what they're capable of with an extra 15 seconds, like they could

02:55:05.960 --> 02:55:09.680
just buy 15 seconds at the start of the round.

02:55:09.680 --> 02:55:13.720
Like where do they lose it because that's all it takes, that's all they need.

02:55:13.720 --> 02:55:15.120
They just need a little bit more.

02:55:15.120 --> 02:55:19.640
I'll be honest with you, they've kind of bought an extra 30 seconds with the Goyal

02:55:19.640 --> 02:55:20.640
Bump.

02:55:20.640 --> 02:55:22.760
And they still can't do it.

02:55:22.760 --> 02:55:26.120
Like it's not even like they're unaware of it, they know it's a weakness, they

02:55:26.120 --> 02:55:30.280
know it's a problem so they banned appropriately and then it still bites them

02:55:30.280 --> 02:55:39.440
you imagine that round with an echo but with a go-yo in play I mean taken mid

02:55:39.440 --> 02:55:44.000
floor with a minute remaining it you need to be snappier yes we know there's

02:55:44.000 --> 02:55:47.800
gonna be hold in towards open area but you just need to run through the motions

02:55:47.800 --> 02:55:52.160
and there's what maybe two players upstairs and that was it

02:55:52.160 --> 02:56:00.440
Oh well, I mean for NIP it is a heavy round to lose because similar to what I kind of

02:56:00.440 --> 02:56:05.360
mentioned whenever we seen NIP 4-2-2 up against Team Liquid Alienware and we came

02:56:05.360 --> 02:56:10.640
in to that kind of side switch, you had a situation where you could either

02:56:10.640 --> 02:56:16.080
drop the game back one round apiece or you've gave Liquid now the free

02:56:16.080 --> 02:56:20.000
round extension similar to what Liquid did with NIP.

02:56:22.160 --> 02:56:24.160
Yeah, it feels like exactly that

02:56:25.920 --> 02:56:33.140
For me big round round 8 must win at the moment for an IP you can't give team liquid alien wear that match and series point

02:56:33.840 --> 02:56:37.000
At what feels like quite an early point in bank as a map

02:56:38.840 --> 02:56:40.840
Gonna be attacking up to that top floor

02:56:42.080 --> 02:56:47.040
Side that we've seen successfully attacked by team liquid alien wear today

02:56:49.880 --> 02:56:51.880
And they successfully defend it

02:56:52.160 --> 02:56:57.580
Bit of information gathering here as Fancy is going to be below.

02:56:57.580 --> 02:57:01.680
Often finds himself in these vertical positions.

02:57:01.680 --> 02:57:04.560
Very rarely will play like a typical VR operator there.

02:57:04.560 --> 02:57:08.160
Game of Snake, it's time to go could be.

02:57:08.160 --> 02:57:12.080
All of which can do the job just in slightly different ways, a bit more pinpoint accurate

02:57:12.080 --> 02:57:15.960
when you haven't got the skeleton key to rip open everything.

02:57:15.960 --> 02:57:16.960
Crazy.

02:57:16.960 --> 02:57:17.960
Daisy.

02:57:17.960 --> 02:57:20.400
In good position to put it up with Filippox here.

02:57:20.400 --> 02:57:25.520
Team Liquid Alienware aren't leaving massive gaps between each other at the moment.

02:57:25.520 --> 02:57:28.360
They're not giving that opportunity for players to just walk in.

02:57:28.360 --> 02:57:29.360
Dokebycourt comes out.

02:57:29.360 --> 02:57:33.400
Once he might find something vertically off the back of that, that DMR will rip the floor

02:57:33.400 --> 02:57:34.400
open.

02:57:34.400 --> 02:57:35.400
Big C4 attempted.

02:57:35.400 --> 02:57:38.880
It's going to put Puzetto down low.

02:57:38.880 --> 02:57:40.040
Immediately down as he moves in.

02:57:40.040 --> 02:57:44.640
Fancy has to make a big play now in through Janitor, the diffuser, going down.

02:57:44.640 --> 02:57:45.640
Pino.

02:57:45.640 --> 02:57:50.800
to be successful with this. It should be holdable from the windows. Get yourself outside. The

02:57:50.800 --> 02:57:57.320
post plant is on the repel. Pino in position. Fancy. Another logic on phone call. Chance

02:57:57.320 --> 02:58:02.520
to kill onto the player inside a stock and doesn't waste any opportunity. Ripping Meyer

02:58:02.520 --> 02:58:08.480
to shreds. Fully pox. Next on the chopping block. Chunk down to just less than 20 HP.

02:58:08.480 --> 02:58:16.000
This is advantage. Further favours NIP, Nade with one. Shuts fancy down but the rest of

02:58:16.000 --> 02:58:20.600
the players are external. They're on the roof, they're on the repels. You haven't got the

02:58:20.600 --> 02:58:27.440
angles to challenge onto that. JV, a long rotate, up spiral. Six seconds. We all know

02:58:27.440 --> 02:58:33.320
that time is too short in padded stats, but the round will be given to NIP.

02:58:33.320 --> 02:58:38.100
They're nice from NIP, the Wing Kong or Team Liquid Alienware.

02:58:38.100 --> 02:58:42.580
They were hoping their main form of denial was going to be the Maestro cameras.

02:58:42.580 --> 02:58:44.540
But what do NIP have?

02:58:44.540 --> 02:58:46.660
They have the Doka B.

02:58:46.660 --> 02:58:51.020
So as the player goes in for the plant, you use the Doka B call, you force the Maestro

02:58:51.020 --> 02:58:56.940
off the cameras and there's no denial from Team Liquid Alienware.

02:58:56.940 --> 02:59:02.100
So overall for NIP they assess the situation, they see the defense and they counter it

02:59:02.100 --> 02:59:03.100
perfectly.

02:59:03.100 --> 02:59:11.740
The theory and the strategy behind it, second to none, the execution, second to none.

02:59:11.740 --> 02:59:14.400
They did exactly what they needed to do.

02:59:14.400 --> 02:59:15.900
Nobody overcommitted to the building.

02:59:15.900 --> 02:59:20.540
I think it was Fancy and Pino, the only two players that actually made it inside the

02:59:20.540 --> 02:59:23.620
building because that was all that was required.

02:59:23.620 --> 02:59:26.420
Let's be honest, you need Fancy to go in and get some kills and you need Pino to

02:59:26.420 --> 02:59:28.260
go in and put the plon down.

02:59:28.260 --> 02:59:31.300
After that, everything else is done from externally.

02:59:31.300 --> 02:59:36.660
Get yourself on the rappel get yourself on the skylight find the pics pics are gonna come to you

02:59:36.660 --> 02:59:38.660
You can see the diffuser. You know where the post plant is

02:59:40.580 --> 02:59:41.980
Brilliant stuff

02:59:41.980 --> 02:59:46.220
I'm surprised we didn't see more of a challenge onto those players that were on the rappel

02:59:46.300 --> 02:59:49.620
There was no aggressive run out. There was no one playing downstairs in ATMs

02:59:50.340 --> 02:59:54.900
Nothing really from Team Liquid Alienware as soon as they knew that that was gonna be the game plan

02:59:54.900 --> 02:59:59.140
I would have expected them to play a little bit more aggressively for that control

02:59:59.140 --> 03:00:03.560
And we just didn't really see it. I'm not saying that they rolled over and let the plank go down

03:00:04.060 --> 03:00:09.000
Their version of what the plant denial was going to be was very different to what actually transpired

03:00:09.580 --> 03:00:13.140
As an IP as you say demo just circumnavigated it

03:00:13.660 --> 03:00:18.280
Oh, they've got a maestro. Oh, you might need to play the problem. Nope. We'll just play the okabe

03:00:18.280 --> 03:00:20.280
We'll get them off the cameras one way or another

03:00:22.700 --> 03:00:26.780
I mean there is a one-man army on an IP right now isn't it?

03:00:26.780 --> 03:00:36.780
And that's honestly the only reason why they're stolen this game is because this one guy, he is miles clear from anyone else in the server.

03:00:37.780 --> 03:00:44.780
He's got 14 and 7. Remember I said he was what, 8 and 4 earlier? He's still on a 2KD.

03:00:44.780 --> 03:00:53.800
Big performance from Fancy, but this is why you need those players that have got the big

03:00:53.800 --> 03:00:56.480
performances in them sometimes.

03:00:56.480 --> 03:01:02.400
Speaking of big performances, great opening pick, Wizard, tasteful Epox down, Epox playing

03:01:02.400 --> 03:01:05.640
on the YMI upstairs, ooh another down as well.

03:01:05.640 --> 03:01:09.960
Oh dear this is going from bad to worse, this is going to be a flawless demo.

03:01:09.960 --> 03:01:14.480
Fancy, Presetto, Wizard, all contributing here in round number nine.

03:01:14.480 --> 03:01:20.320
fire. Just headless. Doesn't know whether to run in the site or rotate back upstairs.

03:01:20.320 --> 03:01:25.520
Nade with just less than half the round is now getting Damos tracked. Don't could be

03:01:25.520 --> 03:01:29.840
called. Full white flashed. Pushed by a shield. Finds two.

03:01:29.840 --> 03:01:36.600
I mean the end was written on the wall from the start but I'm surprised he got two. One

03:01:36.600 --> 03:01:41.320
was a razor bloom granted. But it wasn't looking great.

03:01:41.320 --> 03:01:44.760
almost a flawless round for N. I. P.

03:01:44.760 --> 03:01:45.720
You think back to a couple of

03:01:45.720 --> 03:01:46.760
rounds ago when I said that was

03:01:46.760 --> 03:01:48.220
a must win round for N. I. P.

03:01:48.220 --> 03:01:49.720
They have taken that and ran with

03:01:49.720 --> 03:01:52.220
it. They are now within one of

03:01:52.220 --> 03:01:53.820
leveling up with team liquid

03:01:53.820 --> 03:01:55.620
Alienware. I mean, that was a

03:01:55.620 --> 03:01:58.120
whitewash of around, wasn't it?

03:01:58.120 --> 03:01:59.880
And just everyone flooding in

03:01:59.880 --> 03:02:01.620
through the top floor in

03:02:01.620 --> 03:02:02.620
liquid Alienware of trying to

03:02:02.620 --> 03:02:03.620
fight against it. They've lost

03:02:03.620 --> 03:02:05.980
their engagements. I mean,

03:02:05.980 --> 03:02:08.580
going to the bands.

03:02:08.580 --> 03:02:10.580
Capital as the ban

03:02:11.340 --> 03:02:13.340
haven't played it once

03:02:13.420 --> 03:02:18.800
Running the the doka be and the blitz down the past few rounds, which has been successful for it might be

03:02:19.100 --> 03:02:22.180
That's allowed to stay up. Maybe it's the fact that they think okay

03:02:22.740 --> 03:02:28.700
We know that we're going into a basement. Oh, maybe try and use that operator for the basement

03:02:29.380 --> 03:02:32.060
They have a weird one. I think it's just more of a preemptive ban

03:02:32.060 --> 03:02:36.100
it's not enough to attack a

03:02:36.100 --> 03:02:38.100
band is that. Because there's

03:02:38.100 --> 03:02:40.120
so many good attackers at the

03:02:40.120 --> 03:02:43.060
moment. You spoil for choice.

03:02:43.060 --> 03:02:48.100
You can really just go in any

03:02:48.100 --> 03:02:52.100
direction with it. You know,

03:02:52.100 --> 03:02:54.100
snake Game. Us. Both of those

03:02:54.100 --> 03:02:56.100
are just not enough to attack

03:02:56.100 --> 03:02:58.100
a band. You know, you can

03:02:58.100 --> 03:03:03.580
you know snake game us both of those are going to be fantastic pics

03:03:03.580 --> 03:03:07.220
don't be has already proved to be a huge operator

03:03:07.220 --> 03:03:11.100
but what nip want to play for how nip want to play

03:03:11.100 --> 03:03:14.940
in this series don't think you could have made it

03:03:14.940 --> 03:03:18.940
bad choice really with the band but you just not got enough of them to

03:03:18.940 --> 03:03:22.100
you know close every avenue down and it's

03:03:22.100 --> 03:03:24.980
you basically left with just picking what your most comfortable playing

03:03:24.980 --> 03:03:29.860
against or maybe what you're least comfortable playing with and that's the

03:03:29.860 --> 03:03:36.020
way that you've got to make your decision. Team Liquid Alienware again slightly

03:03:36.020 --> 03:03:41.900
different approach. Cade isn't available. It's a forced onto the two brow. Banshee.

03:03:41.900 --> 03:03:44.500
Might be looking to try and make something happen a bit quickly here.

03:03:44.500 --> 03:03:49.140
He's gonna send the Nade into dirt tunnel, potentially just trying to burn a

03:03:49.140 --> 03:03:52.660
little bit of utility. Might not fully know what's down there at the

03:03:52.660 --> 03:03:58.260
moment, but he's not going to make his approach there. Instead, quickly get himself out there

03:03:58.260 --> 03:04:05.700
onto safety. Zipino once again trying to play this cutoff angle. We've already seen him have

03:04:05.700 --> 03:04:06.700
success with this.

03:04:06.700 --> 03:04:14.620
I mean first minute gone, but the NIP really got the show for it. Guests have been able

03:04:14.620 --> 03:04:18.940
to take spot four, but that was always going to happen. Look at Alienware are interested

03:04:18.940 --> 03:04:22.540
in that part off the map, they want to try and hold in towards open area.

03:04:23.840 --> 03:04:28.440
To be fair, I mean they dropped off a lot earlier than they did last time.

03:04:28.440 --> 03:04:32.840
They still got Maya upstairs, but I don't think it's going to be too long until he also goes down.

03:04:34.240 --> 03:04:38.440
After I'm gone, NIP just have to try and get out the last player,

03:04:38.440 --> 03:04:40.840
which they have done now as Maya has dropped.

03:04:41.640 --> 03:04:44.240
So at least they've got themselves into open area now.

03:04:44.240 --> 03:04:46.140
That just is going to be open to them too.

03:04:46.140 --> 03:04:51.140
That's that blue stairs. That's the next minigame. That's the next fight that we're going to be eyeing up.

03:04:51.140 --> 03:04:55.140
I mean dealing with full epochs on the 4 and with a shot gone as well to boot.

03:04:59.140 --> 03:05:03.140
They must call. Form. Position known. Bissetto.

03:05:03.140 --> 03:05:10.140
Has to try and make this work along with Fancy and they can go in. That's likely going to force them back down the stairs.

03:05:10.140 --> 03:05:13.140
Fancy not really in a position to try and hold that angle.

03:05:13.140 --> 03:05:22.140
He knows how powerful this hatch can be. We've already seen how capable he can be played on the reverse and just has to show a little bit of patience here and now.

03:05:22.140 --> 03:05:32.140
The Sector will clean that kill up. An opening kill coming at around the 45 second mark. The trademarkly slow round here for NIP.

03:05:32.140 --> 03:05:39.500
They are not leaving turned, but as such, Nade still has two toxic babe canisters.

03:05:39.500 --> 03:05:43.620
They're going to choke out a lot of this round from that server side.

03:05:43.620 --> 03:05:47.300
As such, players like JV92 can turn their attention.

03:05:47.300 --> 03:05:49.780
He needs to be worried about a gold drop.

03:05:49.780 --> 03:05:53.100
Where is the second element of pressure going to be coming from?

03:05:53.100 --> 03:05:56.460
Feet shots in onto Maya as Bissetto is trying to get this defuse down.

03:05:56.460 --> 03:05:57.980
I think he's got a pocket there.

03:05:57.980 --> 03:05:58.980
The smoke's been missed.

03:05:58.980 --> 03:06:01.180
Wizard finds one, dodges out of the way.

03:06:01.180 --> 03:06:07.820
The C4 beautifully. That's the only one. The cover now has to be perfect. And it's all down to JV92.

03:06:07.820 --> 03:06:12.820
He's getting shot left, right and center. And eventually, Wizards finishes him off.

03:06:12.820 --> 03:06:20.420
A flawless round and a plant. NIP using every second, but using it to perfection.

03:06:20.420 --> 03:06:29.820
I. P. with three in a row. They've been able to win the full rotation. Against Team Liquid

03:06:29.820 --> 03:06:37.660
Alienware who were cruising at five to they've called the timeout because momentum. It's been

03:06:37.660 --> 03:06:41.940
taken away from them and I. P. on cloud nine right now.

03:06:41.940 --> 03:06:49.420
And for NIP, all that you look at that last round, the difference was, team Liquid Alienware

03:06:49.420 --> 03:06:53.900
kind of left a little bit maybe too soon. I don't know, I feel as though they could have

03:06:53.900 --> 03:06:59.220
maybe stuck up there for a little bit longer. You kind of leave at what, a minute 30? NIP

03:06:59.220 --> 03:07:02.660
are thinking, you know what, we got the extra 30 seconds, all he was talking about,

03:07:02.660 --> 03:07:03.660
we have it now.

03:07:03.660 --> 03:07:11.340
And it's incredible to see how they can perform when they've got it.

03:07:11.340 --> 03:07:13.860
And from Team Liquid earlier in my point of view, what do you do?

03:07:13.860 --> 03:07:15.740
Do you risk the roam?

03:07:15.740 --> 03:07:18.100
Or do you just try and double down onto the site?

03:07:18.100 --> 03:07:23.860
You've lost the go-yo, so you've lost a lot of that ability to double down on the site.

03:07:23.860 --> 03:07:27.020
But that's the direction that they're going to go in.

03:07:27.020 --> 03:07:28.500
They're going downstairs.

03:07:28.500 --> 03:07:30.300
They're bringing the clash.

03:07:30.300 --> 03:07:32.180
They're bringing the T'Chank.

03:07:32.180 --> 03:07:36.020
bring in the smoke again.

03:07:36.020 --> 03:07:41.500
NIP get a good read on this and recognise, hey, they're doing it again, maybe they've

03:07:41.500 --> 03:07:45.460
got KZ out on the road, maybe they'll leave KZ as like the unknown entity.

03:07:45.460 --> 03:07:49.060
Fenrir, it could be fairly self sufficient out there.

03:07:49.060 --> 03:07:52.180
Maybe you can waste some time, maybe you can shoot some drones.

03:07:52.180 --> 03:07:55.900
Might be enough, but when you've still got the Monty available, and NIP have already

03:07:55.900 --> 03:08:01.100
just so masterfully showed us that they're capable of taking that control and really

03:08:01.100 --> 03:08:06.100
carefully dealing with people. I was so worried when we had the fancy engagement on blue stairs

03:08:06.100 --> 03:08:11.100
and we've got Bissetto on the Monty. Like how many times today have we seen a Monty go

03:08:11.100 --> 03:08:15.100
a little bit too far on their own from NIP? It's not been so often but it's happened,

03:08:15.100 --> 03:08:18.380
hasn't it? You know, there's been a couple of really key occasions that you can think

03:08:18.380 --> 03:08:21.100
of. I genuinely don't think they could have played it better.

03:08:21.100 --> 03:08:29.100
Another thing as well that I think we need to take note of is the opening kills. The

03:08:29.100 --> 03:08:35.580
past five rounds, NIP have had the first pick and it has not been traded back. If our team

03:08:35.580 --> 03:08:39.340
look at Alienware, that is certainly something that they have to look at as the entry engagements.

03:08:40.060 --> 03:08:43.980
They're constantly going into these rounds at a man disadvantage.

03:08:45.900 --> 03:08:51.260
But we run it back into the basement as where we go. More focus, of course, on that denial,

03:08:51.260 --> 03:08:55.980
we'll have to check it being brought in alongside the clash too. For NIP,

03:08:55.980 --> 03:09:03.860
I wouldn't say they have a great line up though to really deal with the clash specifically.

03:09:03.860 --> 03:09:07.500
They've got one Nade and that's it.

03:09:07.500 --> 03:09:11.380
Even then, if you have to get the clash to put the shield down before you get the value,

03:09:11.380 --> 03:09:17.460
so I certainly think that shield is going to be a kicker here for Team Liquid Alienware.

03:09:17.460 --> 03:09:18.460
N.I.P.

03:09:18.460 --> 03:09:20.180
They're always working against the clock.

03:09:20.180 --> 03:09:23.780
There's the first minute gone and once more.

03:09:23.780 --> 03:09:27.680
not quick enough to get in the build and I fear early yeah not too much has

03:09:27.680 --> 03:09:32.720
happened you've got the hatch open toward gold that's a big tick in a box

03:09:32.720 --> 03:09:36.480
like you say with the position that Maya's playing at the moment on that

03:09:36.480 --> 03:09:42.280
clash it can be fairly safe in there gave you gonna get called in the garage

03:09:42.280 --> 03:09:47.680
as is the rest of Team Liquid Alienware fancy trying to make something

03:09:47.680 --> 03:09:52.360
happen in through server he's gonna smoke himself off an attempt try and

03:09:52.360 --> 03:09:56.540
work through that. The toxic babe kind of state is just going to force him out briefly

03:09:56.540 --> 03:10:01.000
a very important engagement but doesn't finish it off. Maya in the right place at the right

03:10:01.000 --> 03:10:05.940
time stops Filippox from getting finished and there's a chance that Filippox can be

03:10:05.940 --> 03:10:12.220
picked up here. There's nobody from NIP to secure that kill onto the blue player at

03:10:12.220 --> 03:10:16.720
the moment. Hates just going to be playing the hatch inside of open. Filippox picked

03:10:16.720 --> 03:10:26.760
up and more importantly with it two toxic babes. Oh and I think up against it I mean

03:10:26.760 --> 03:10:33.520
unless somebody can appear big old double or triple kill to really turn this

03:10:33.520 --> 03:10:36.320
round on its head I just think it's gonna be the lockout here for Team Liquid

03:10:36.320 --> 03:10:40.360
Alienware and so they've been able to stop the bleeding it was what's

03:10:40.360 --> 03:10:44.120
happened on this half currently well there's percent one but oh no it's a

03:10:44.120 --> 03:10:49.980
Clash that he's looking at who can easily rotate their way back into the bombsite never mind my actually gonna go for the

03:10:50.340 --> 03:10:54.680
Server take instead. I'm gonna try and hold his ground as long as he can and waste time

03:10:54.680 --> 03:10:56.600
He will get finished off 15 seconds

03:10:56.600 --> 03:11:00.920
But we know that the chanke is still up in the life after the global shield and I can you're gonna have to try and go

03:11:00.920 --> 03:11:06.360
Deep now using the smoke, but surely the flames are gonna ricochet. They're gonna bounce the cell gets it off

03:11:06.440 --> 03:11:08.960
No, Casey stop sick

03:11:09.360 --> 03:11:12.520
We'll point second ago. It finds a double two

03:11:12.520 --> 03:11:17.520
I almost was worried there.

03:11:17.520 --> 03:11:20.520
At the chanker. Maybe not doing

03:11:20.520 --> 03:11:22.520
enough. I don't think the

03:11:22.520 --> 03:11:24.520
chanker did enough. And if

03:11:24.520 --> 03:11:26.520
Casey misses a couple of bullets

03:11:26.520 --> 03:11:28.520
there. It's matching series point

03:11:28.520 --> 03:11:30.520
the opposite direction, isn't it?

03:11:30.520 --> 03:11:32.520
Team liquid alien where holding

03:11:32.520 --> 03:11:34.520
on when it matters most. And

03:11:34.520 --> 03:11:36.520
you just get the feeling that

03:11:36.520 --> 03:11:38.520
NIP bought it. Whereas the

03:11:38.520 --> 03:11:40.520
momentum gone that they've had

03:11:40.520 --> 03:11:48.240
see it. There wasn't as much confidence. There wasn't as much team play. Very individual solo

03:11:48.240 --> 03:11:55.520
pushes and none of it really transpiring. It got close towards the end. But again, you're

03:11:55.520 --> 03:12:00.240
planting in the smoke like you kind of need to still have control of upstairs in open

03:12:00.240 --> 03:12:03.120
area. And the only reason that they don't is because they've already lost too many bodies.

03:12:03.120 --> 03:12:06.280
and there's only so many places that the remaining players can be.

03:12:08.660 --> 03:12:10.860
NIP, a late timeout.

03:12:12.280 --> 03:12:15.360
It's just got to be good for one round to take him into an OC.

03:12:16.680 --> 03:12:20.420
They've had the run of their teeth so far on this attacking side of bank.

03:12:22.060 --> 03:12:25.220
And it'd be a shame for them now to let that slip.

03:12:26.560 --> 03:12:28.260
Team Liquid Alienware.

03:12:28.260 --> 03:12:30.660
I don't think they're necessarily going to be pinching themselves demo,

03:12:30.660 --> 03:12:32.860
but they're going to be breathing a sigh of relief.

03:12:33.120 --> 03:12:38.480
that they've got themselves within a shot here and overtime is at least guaranteed for them.

03:12:44.320 --> 03:12:47.760
NIP, that last round slipped, but if

03:12:48.800 --> 03:12:52.720
Dave could roll back over to Team Liquid Alienware, who because though they want to try and finish

03:12:52.720 --> 03:12:57.680
it here on that top floor. However, last time they were at the top floor, I mean NIP had a great

03:12:57.680 --> 03:13:01.520
lockout, really good plant position using the skylight to make it so easy to hold.

03:13:31.520 --> 03:13:33.520
I'm looking forward to it.

03:13:33.520 --> 03:13:35.520
Where's the shields?

03:13:35.520 --> 03:13:39.520
The shields have been the big thing, I think, for NIP winning.

03:13:39.520 --> 03:13:41.520
Where are they? They've gone.

03:13:41.520 --> 03:13:43.520
The last round, they didn't have one.

03:13:43.520 --> 03:13:46.520
Just look at the sheer amount of soft destruction as well.

03:13:46.520 --> 03:13:50.520
We've got the ash, there's the fear, and the flores.

03:13:50.520 --> 03:13:53.520
What are they expecting to have to go through?

03:13:53.520 --> 03:13:55.520
There's not even an employable.

03:13:55.520 --> 03:13:58.520
Yeah, that's what I mean. They've banned the capsules.

03:13:58.520 --> 03:14:01.520
Do you look at anyone that aren't playing me as army?

03:14:05.520 --> 03:14:11.520
They've got the ace to open up the wall instead of the thermite, which works so well. I mean, it's a choice, isn't it?

03:14:11.520 --> 03:14:12.520
Bancy.

03:14:12.520 --> 03:14:15.520
He's making his choice right now and he's spotted a gap.

03:14:15.520 --> 03:14:19.520
There is going to be a player just tucked into canto right now.

03:14:19.520 --> 03:14:21.520
He's on the nook.

03:14:21.520 --> 03:14:23.520
Creeping his way up there.

03:14:23.520 --> 03:14:26.520
There is allegiance. There could be a goomite up at the top here.

03:14:56.520 --> 03:15:02.800
got another one. So it is going to be all square. NIP, where do they go now without

03:15:02.800 --> 03:15:07.240
honestly leading the charge? It's up to these three players now to try and make a

03:15:07.240 --> 03:15:11.120
success Team Liquid Alienware. I'm sure they've still got the information from

03:15:11.120 --> 03:15:14.560
the Echo that they can have and also that BP. So I think in terms of the

03:15:14.560 --> 03:15:18.080
information game it should be Team Liquid Alienware on top. They've got a

03:15:18.080 --> 03:15:23.440
minute left. They've got two C4s still that they can utilize. NIP, it just

03:15:23.440 --> 03:15:27.600
feels a little bit of a slower paced time here for them. We're almost waiting to see

03:15:27.600 --> 03:15:31.640
a Team Liquid Alienware going to expose themselves and get them some kills. Obviously, you have

03:15:31.640 --> 03:15:37.920
to also wait out the top two as they try to open up those breaches. 40 seconds, NIP,

03:15:37.920 --> 03:15:40.960
need to start iron up the bombsite and go in for a plant soon.

03:15:40.960 --> 03:15:44.520
Yeah, timing space isn't something that you want to be given Team Liquid Alienware

03:15:44.520 --> 03:15:50.720
right now. Hates going to take Maya's time away from him and KZ's for Lepox tries

03:15:50.720 --> 03:15:55.160
to deny the plan, but Bissetto is able to reposition. There's nobody to shut him down

03:15:55.160 --> 03:15:59.760
and Pino from the window seals the deal. Overtime confirmed.

03:15:59.760 --> 03:16:08.160
Oh, it's fitting that we see the OT come in. There's been one heck of a map. I mean, what

03:16:08.160 --> 03:16:15.600
if you think about just how this game has went? It's kind of been dominated in large

03:16:15.600 --> 03:16:19.160
portions by one another, hasn't it? We had seen Liquid going a good run, NIP,

03:16:19.160 --> 03:16:24.560
little bit back and forth for the start back and forth now, but for two splits. I mean,

03:16:24.560 --> 03:16:30.360
it is bank. I think this is what we expected. It's four to an attacks and who gets the attack.

03:16:30.360 --> 03:16:35.800
Well, you look at alien where they get the favored side.

03:16:35.800 --> 03:16:43.480
That could be defining for this series. It really could. I don't think the NIP's

03:16:43.480 --> 03:16:47.960
performance on the attack can be stressed enough. I understand that team liquid alien

03:16:47.960 --> 03:16:53.720
where it came away with exactly the same split, but the sheer dominance in that opening kill

03:16:53.720 --> 03:17:01.680
statistic, every single round, bar one, NIP got the opening pick on attack. It really

03:17:01.680 --> 03:17:08.280
controlled the pace, I think with a bit more time and with a little bit more speed, there

03:17:08.280 --> 03:17:13.360
going to be a devastating team on that attacking side, but it just felt like they weren't

03:17:13.360 --> 03:17:20.800
there yet. They are in some rounds, but not in all of them. This is where it really starts

03:17:20.800 --> 03:17:26.840
to get tested. Now if that isn't a signal, then I don't know what is demo, but Fancy

03:17:26.840 --> 03:17:32.960
is on the clash. He's 18 and 10 and he's on the clash. Now is this because they just

03:17:32.960 --> 03:17:36.200
want him to stay and play inside and they don't want him on the vigil roaming around

03:17:36.200 --> 03:17:39.360
all over the place? Surely, I mean he's going to play in open and he's got the

03:17:39.360 --> 03:17:44.880
hatched a drop so needs to burn a little bit of time that's a big statement for

03:17:44.880 --> 03:17:50.340
your best fragger of the series not that clash is particularly bad in that

03:17:50.340 --> 03:17:53.520
department but it's just not what you think of when you think of the clash

03:17:53.520 --> 03:18:02.200
player big risk David pays off for them and look at Alienware one for the

03:18:02.200 --> 03:18:05.000
motions and I mean look at the difference between the two teams look

03:18:05.000 --> 03:18:09.880
quickly Team Liquid Alienware in the building could NIP in their attacks, you

03:18:09.880 --> 03:18:14.520
know, and also if you look at the kind of setup here from NIP they've got a

03:18:14.520 --> 03:18:21.680
clash in open by himself that's it nobody else so should be pretty simple for

03:18:21.680 --> 03:18:25.160
Team Liquid Alienware to gain control of this mid-floor and goes to the clash.

03:18:25.160 --> 03:18:29.600
She look at the difference 30 seconds quicker than what we've had NIP in

03:18:29.600 --> 03:18:37.400
these attacks. Two left over reinforcements as well. I mean not that it's going to be

03:18:37.400 --> 03:18:41.800
you know the biggest thing that elevator hatch isn't reinforced, because there's an option

03:18:41.800 --> 03:18:46.160
that someone can open if fancy and needed it at a point in the round, but something to

03:18:46.160 --> 03:18:53.440
take note of. Hatches now can start to be opened. Davy92 is just going to need a

03:18:53.440 --> 03:18:58.120
little bit more time on the maverick to get that job done. As we know he's very

03:18:58.120 --> 03:19:01.440
proficient with that blowtorch so it isn't going to be a massive problem.

03:19:01.440 --> 03:19:07.240
Assetto, a very crucial part to play. They start to get droned here on these

03:19:07.240 --> 03:19:11.260
blue stairs. Fortunately this time for him there's no shield that he's going to

03:19:11.260 --> 03:19:15.000
swing around into so anyone that is going to try and challenge him is going

03:19:15.000 --> 03:19:20.160
to have to face the full wrath of the shot when at close range. His players

03:19:20.160 --> 03:19:23.840
almost lining up right now to be that person.

03:19:23.840 --> 03:19:31.440
Bully pox, Maya, and KZ joining this action. Banshee can feed away that information, but

03:19:31.440 --> 03:19:34.840
the air jabs are just going to force him back to side.

03:19:34.840 --> 03:19:39.360
Well they need to try and prop in and see if they can find the guy in blue stairs, but

03:19:39.360 --> 03:19:44.280
KZ is ignoring that. The shotgun swings, it misses though. Bias take a lot of damage,

03:19:44.280 --> 03:19:48.240
show us KZ. I mean Basel is still fighting for his life. Oh he's fully blind but he

03:19:48.240 --> 03:19:53.240
finds the shotgun. However, Maya's been able to kill him before KZ was finished

03:19:53.240 --> 03:19:58.660
off. You still have this clash, though, that's up. They need to try and deal with fantasy,

03:19:58.660 --> 03:20:03.460
but he's going to try and make his heels in as best as he can. The smokes are being panically

03:20:03.460 --> 03:20:07.020
frowned and Pino only has one more remaining.

03:20:07.020 --> 03:20:13.780
This Twitch drone sent in as a last ditch attempt. Naya, Nade, both desperately pre-fire

03:20:13.780 --> 03:20:17.740
and trying to make something happen. Fully pox is down. He's usually in the Fuse carrier.

03:20:17.740 --> 03:20:22.540
Two for the Toxic Babe canisters and two for Wizard. Naya might have the kit,

03:20:22.540 --> 03:20:31.260
He's got a second to work with and with two defenders left alive. It's gonna be impossible and happy. No, just how big around that was

03:20:32.980 --> 03:20:34.980
What was that?

03:20:35.900 --> 03:20:39.700
To people dying to the smoke and only do I think it was

03:20:41.220 --> 03:20:44.940
Because they'd used their own smokes for the glass

03:20:44.940 --> 03:20:52.160
I didn't know they run they run in deep so that they didn't know that what they were going into it was it was it was bad smoke

03:20:52.160 --> 03:20:54.160
It was bad smoke

03:20:54.800 --> 03:20:57.120
The second-hand smoke that's what it was

03:20:59.780 --> 03:21:01.780
Oh

03:21:03.280 --> 03:21:08.200
Keep looking alien where it was the sort of like the one of them fell for two of them fell for

03:21:09.440 --> 03:21:11.440
Well, they didn't really have much choice

03:21:11.440 --> 03:21:19.000
the time was so low like you know you can understand the mistake but it was in

03:21:19.000 --> 03:21:28.840
part due to the lack of time I'll tell you what this has been a hell of a series

03:21:28.840 --> 03:21:34.860
we have seen a lot of these rounds like we've regularly been in the last 10

03:21:34.860 --> 03:21:39.700
seconds we've regularly been in red time I know about a seven four and a seven

03:21:39.700 --> 03:21:44.740
but to finish off with an OT I think it is fitting especially for what's on the

03:21:44.740 --> 03:21:54.820
table here a spot at the Salt Lake City Major guaranteed 175 SI points and a

03:21:54.820 --> 03:22:01.220
seeding match to play later on between the winner of course of our second best

03:22:01.220 --> 03:22:04.420
of three of the day.

03:22:04.420 --> 03:22:14.060
area versus fluxo. So whoever wins today, I mean, they're not out of the fire necessarily.

03:22:14.060 --> 03:22:16.620
They're not, you know, they're jumping out of the frying pan and straight into a fight

03:22:16.620 --> 03:22:19.100
because they're gonna have a best of three. Obviously they've got to wait for that best

03:22:19.100 --> 03:22:23.220
three to happen. It's gonna have plenty of time to rest up. There is still some siege

03:22:23.220 --> 03:22:24.220
going to be played.

03:22:24.220 --> 03:22:34.740
That's for now. NIP onto this favorite side. Could be. Big window of opportunity for him.

03:22:34.740 --> 03:22:42.740
They need to get it done here and now. I mean, does it smell like a Team Liquid Alienware

03:22:42.740 --> 03:22:49.460
versus FaZe? Do we smell red on blue? I know. I know. I could be on the way. Oh my

03:22:49.460 --> 03:23:01.500
Oh no no no! Hates pulls off a double that he has no right binding. I think that's it.

03:23:01.500 --> 03:23:06.180
Is that the nail? Is that the final nail in the coffin?

03:23:06.180 --> 03:23:10.700
It's either the nail or the hammer that's hitting it.

03:23:10.700 --> 03:23:16.220
This is now a massive task. Oh and then I appear flooding. Hates, he's hit the third.

03:23:16.220 --> 03:23:21.220
IGL, what have you got to show us?

03:23:21.220 --> 03:23:26.220
A massive extension into that top floor that hasn't paid off.

03:23:26.220 --> 03:23:31.220
Fancy to finish things off and to wrap up the flawless for NIP.

03:23:31.220 --> 03:23:36.220
They have confirmed Salt Lake City, they will be at the major.

03:23:36.220 --> 03:23:39.220
They will be at the major.

03:23:39.220 --> 03:23:41.220
They will be at the major.

03:23:41.220 --> 03:23:46.100
They've confirmed Salt Lake City, they will be at the major.

03:23:46.100 --> 03:23:48.100
And they deserve it.

03:23:48.100 --> 03:23:52.860
I said MIP last year were my team that just went from strength to strength and proved

03:23:52.860 --> 03:23:57.660
and proved and proved and it was coming into this year, having a roster change.

03:23:57.660 --> 03:23:59.820
How was that going to impact the side?

03:23:59.820 --> 03:24:03.420
Ollie, I dare say I think they look better than what they did last year.

03:24:03.420 --> 03:24:05.300
Yeah, I would totally agree.

03:24:05.300 --> 03:24:09.340
They've ironed out a lot of the creases that we were seeing inside of this roster

03:24:09.340 --> 03:24:13.540
and the for me they've moved from call you know I don't even I don't really call

03:24:13.540 --> 03:24:17.220
them that young roster anymore they're getting that experience they are gaining

03:24:17.220 --> 03:24:21.340
that exposure and I think it's beautiful to see as a team they are really

03:24:21.340 --> 03:24:25.740
starting to come together I mean a bit of a one-man show on bank at times from

03:24:25.740 --> 03:24:30.060
fancy what hates is certainly at his moment in the sun today as well some

03:24:30.060 --> 03:24:32.900
of those rounds on night even labs were massive I understand it's a map

03:24:32.900 --> 03:24:37.460
that they lost but the point still remains and IP have done an incredible

03:24:37.460 --> 03:24:42.980
job today, securing their spot at the Salt Lake City Major and sending Team Liquid into

03:24:42.980 --> 03:24:47.640
that lower bracket. We're going to jump over and hear from our wonderful desk, but we have

03:24:47.640 --> 03:24:51.140
got plenty more siege still yet to be played today. Stay tuned.

03:24:51.140 --> 03:25:00.420
I'm a bit speechless, Leo. I'm a bit speechless. Oh my god!

03:25:00.420 --> 03:25:02.940
I am as well. Hello, Kanen.

03:25:02.940 --> 03:25:07.940
I think she speaks this as well. She's restless because she's like, how did

03:25:07.940 --> 03:25:15.620
Team Liquid Alienware throw that away? They had it all! So, so many rounds and the first

03:25:15.620 --> 03:25:20.740
half we glazed the hell out of TL Alienware. We're talking about them as, wow, this

03:25:20.740 --> 03:25:25.940
looking great. You go to the second half and NIP just keep rolling. It's not just a fantasy show,

03:25:25.940 --> 03:25:32.420
it's the entire NIP show. It's my mic. Absolutely destroying people's ears right now.

03:25:33.460 --> 03:25:40.740
I feel like I'm the only one that hear you properly. So I'll just take over on this. But

03:25:40.740 --> 03:25:45.060
you remember when we said a half time? We remember when we said that overall I felt like

03:25:45.060 --> 03:25:49.220
Tim Liquid was in control of the attack. One player, the one on your screen, fantasy,

03:25:49.220 --> 03:25:54.100
was the one keeping NIP in the race. In defense he was the one that pulled the crazy triple kills

03:25:54.100 --> 03:25:58.660
on the VGO. He was the one that tried and retained as many defense rounds as possible

03:25:58.660 --> 03:26:03.300
because let's be real at the highest level of siege this map will always be at the side of

03:26:03.300 --> 03:26:09.540
actually that's what we thought. And so whenever Timberlake goes and gets 4-2 on their side

03:26:09.540 --> 03:26:15.060
you think that you know there may be another advantage? Well I thought that if NIP got

03:26:15.060 --> 03:26:21.060
their stuff together and managed to really, I guess, leverage the advantage that was,

03:26:21.060 --> 03:26:25.780
the fantasy was creating every single time. They was a space for them to come back.

03:26:25.780 --> 03:26:31.140
And as soon as they switch to the attack, it's exactly what happened. Fantasy, once again,

03:26:31.140 --> 03:26:37.700
either finds the opening engagements, either finds the critical kills in so many moments,

03:26:37.700 --> 03:26:43.300
and based from that, they manage to snowball. I mean, honestly, incredible game from him.

03:26:43.300 --> 03:26:48.180
I think he's got more than 18 kills in the end, but also props to the rest of the team,

03:26:48.180 --> 03:26:55.300
you know, that knew how to react, that won five, four different attacks and continued then in the

03:26:55.300 --> 03:27:03.220
defense. It's not a given to take down the liquid, especially when you know the scale that was

03:27:03.220 --> 03:27:09.300
there. And I think in a very obvious way, I believe that the fact that they had played the

03:27:09.300 --> 03:27:15.220
the BF3 on Tuesday that they want that they played more official games really helped them,

03:27:15.220 --> 03:27:19.060
especially because they have a new RGL and Timnick could have changed all of their roles.

03:27:19.060 --> 03:27:23.140
So there you remember what I told you about getting punished because you were top of the

03:27:23.140 --> 03:27:28.020
roof and you were only playing one BF3? That's exactly what I feel has happened here to Timnick

03:27:28.020 --> 03:27:36.260
with Alienware. We saw how NIP played in their upper bracket match and they looked very comfortable

03:27:36.260 --> 03:27:42.020
against loss even more comfortable than the score even lets on to if you ask me but

03:27:43.300 --> 03:27:49.780
going into this match is that this is the first real test for team liquid Alienware the first

03:27:49.780 --> 03:27:55.060
time they see it and that's the first time that we're seeing against a tough opponent in that

03:27:55.060 --> 03:28:00.740
setting other than the bo1 that they had against face and that themselves they knew that it's

03:28:00.740 --> 03:28:02.300
It's just the B01 and good.

03:28:02.300 --> 03:28:04.540
It doesn't really say much or do anything.

03:28:04.540 --> 03:28:07.780
That's out of Team Liquid Alienware themselves.

03:28:07.780 --> 03:28:11.100
Kudos to NIP for playing it the way that they did.

03:28:11.100 --> 03:28:14.180
Fantasy at 20 kills to Will and Death.

03:28:14.180 --> 03:28:17.140
Insane performance in this map.

03:28:17.140 --> 03:28:18.980
Insane performance in the entire series, right?

03:28:18.980 --> 03:28:21.900
But especially in this map where it really mattered

03:28:21.900 --> 03:28:24.660
to get NIP across the line.

03:28:24.660 --> 03:28:26.540
Beautiful, that is no longer a fantasy.

03:28:26.540 --> 03:28:28.620
It is real what you're seeing here.

03:28:28.620 --> 03:28:35.900
NIP have the team liquid Alienware 2 to 1 8 to 6 on bank and they qualify to the Salt Lake City

03:28:36.140 --> 03:28:42.340
Major what seed that'll be a question for later depending on who they'll end up facing the team liquid Alienware

03:28:42.340 --> 03:28:48.180
They're gonna drop in that bracket. They're gonna play face time. That's gonna be an insane match a lower bracket game

03:28:48.180 --> 03:28:50.780
Or only one of them can qualify to Salt Lake City

03:28:51.420 --> 03:28:57.360
If that doesn't get you watching on Sunday, I don't know what will a best of three like that

03:28:57.360 --> 03:29:02.680
But I'll tell you we got Pino on the line and I hope that today he's very excited and

03:29:03.760 --> 03:29:07.680
Happy and there he is. I'm seeing a smile from Pino. How's he doing?

03:29:09.360 --> 03:29:11.360
Very well, it was a

03:29:11.800 --> 03:29:17.360
Very pressure match like when we got 5-2 on bank it was really difficult to come back like

03:29:17.480 --> 03:29:21.480
On labs it was our first time if we were not playing it, we were hiding it

03:29:21.480 --> 03:29:26.240
And we played really bad because we don't have much experience on tournaments yet

03:29:26.240 --> 03:29:33.540
I feel like we could have won 2-0 if we won lads, we trolled many rounds on difference.

03:29:33.540 --> 03:29:36.740
I think that the match should have started 5-0 for us.

03:29:36.740 --> 03:29:45.240
On bank it was really hard that at the beginning of the comeback 5-2 we have trolled some close rounds as well.

03:29:45.240 --> 03:29:52.240
But yeah, proud of the team with the resilience, with the job done and free zone, did a really good prep for this game.

03:29:52.240 --> 03:29:55.240
And yeah, hope to do well for the major.

03:29:55.240 --> 03:29:58.520
And what's the game from fantasy by the way that that and one with the on bank

03:29:58.520 --> 03:30:01.560
I don't know if he I don't know if he was getting crazy in the voice comes

03:30:01.560 --> 03:30:06.920
But like the shots that he was eating did you say anything after the first skill not very first round with the boss G?

03:30:07.480 --> 03:30:09.480
I want to know

03:30:09.480 --> 03:30:12.040
No, he didn't say anything. He just he just said that he would have and

03:30:13.160 --> 03:30:15.160
And then

03:30:15.960 --> 03:30:19.080
It was a great shot for him. I didn't see where where he came

03:30:19.960 --> 03:30:21.880
He was tough. Yeah, okay

03:30:21.880 --> 03:30:29.480
and then Hibana is rappelling main, he just quick-speak main and through the window, just one taps with the bodge, he's straight in the head and then goes back down.

03:30:29.480 --> 03:30:30.480
It's just...

03:30:30.480 --> 03:30:33.880
In between the bars on the window, he's sitting in the cat, it's insane.

03:30:33.880 --> 03:30:39.480
That was one of the rounds we tried, we killed Hibana and didn't fall back, so yeah.

03:30:39.480 --> 03:30:44.280
It was good, the open kill, but really frustrated those after it.

03:30:44.280 --> 03:30:47.880
Yeah, but I mean the end result is the one that matters.

03:30:47.880 --> 03:30:55.880
you made it to select CT, you're guaranteed to go to phase 2, you're guaranteed to be at least top 2 seed of SEL,

03:30:55.880 --> 03:31:03.880
and 175 SI points as well. I think I'm wondering, is this victory tasting even better,

03:31:03.880 --> 03:31:07.880
because you're sending two of your biggest rivals to face each other,

03:31:07.880 --> 03:31:12.880
and you know that either phase or Team Liquid are not going to make the major because of you.

03:31:12.880 --> 03:31:19.320
Yeah, it feels really great because last year we qualified for all tournaments, but in the

03:31:19.320 --> 03:31:25.960
qualifier matches we played low tier teams, but this time we beat one of the top dogs.

03:31:25.960 --> 03:31:27.640
So yeah, it feels really great.

03:31:27.640 --> 03:31:33.200
The way we did it with the resilience, with the adaption, with the strats and mid-hounds.

03:31:33.200 --> 03:31:36.880
So yeah, it feels even better than the last year.

03:31:36.880 --> 03:31:41.000
And yeah, for sure, we are playing better as a team with you.

03:31:41.000 --> 03:31:47.000
And then I guess one last question for me, Pino, I think when we talk to other players from other teams,

03:31:47.000 --> 03:31:53.000
they seem to think that because you had lost cons and you got Bassetto instead, that you would be weaker.

03:31:53.000 --> 03:31:59.000
And I think that the results has proven them wrong. What would you say to these guys now that you have Bassetto?

03:32:00.000 --> 03:32:08.000
I think most of these comments is because loud performance, but the team there was not playing well for a long time

03:32:08.000 --> 03:32:11.160
and they had a wrong impression of him.

03:32:11.160 --> 03:32:12.000
He's really good.

03:32:12.000 --> 03:32:16.720
He's helping us a lot with coordination on the attacks.

03:32:16.720 --> 03:32:20.080
And yeah, we proved all these people wrong

03:32:20.080 --> 03:32:24.940
and we hope to keep proving them wrong at the major.

03:32:27.400 --> 03:32:29.560
Today an incredible day that you've had here at Pino

03:32:29.560 --> 03:32:31.600
for yourself and for the entire team.

03:32:31.600 --> 03:32:33.120
Like we said, you dropped him liquid in,

03:32:33.120 --> 03:32:35.440
we're to lower bracket to face face plan,

03:32:35.440 --> 03:32:37.040
but you still have one more match to go.

03:32:37.040 --> 03:32:39.960
It is a seeding match, and that's for later.

03:32:39.960 --> 03:32:43.000
Fiora plays Fluxo W7M in just a bit.

03:32:43.000 --> 03:32:47.920
Who do you think is taking that match and qualifying directly to Salt Lake City

03:32:47.920 --> 03:32:50.680
and playing you today for number one seed?

03:32:51.960 --> 03:32:53.960
Sorry, which matchup you asked?

03:32:54.680 --> 03:32:56.680
Fiora, Fluxo W7M.

03:32:57.880 --> 03:33:04.920
I think that if Fluxo knows how to play against the fast pace at the start of the round,

03:33:04.920 --> 03:33:07.440
that's where it has, they should have an advantage.

03:33:07.440 --> 03:33:10.200
I think there may be learns from the last bar

03:33:10.200 --> 03:33:12.280
that they played in the best of one.

03:33:12.280 --> 03:33:14.280
I think that they triggered the adults

03:33:14.280 --> 03:33:17.280
that the pace that we are placed,

03:33:17.280 --> 03:33:19.680
it could be so I think they have an advantage.

03:33:21.320 --> 03:33:22.160
Very good.

03:33:22.160 --> 03:33:24.040
Thank you very much for your input, your insight

03:33:24.040 --> 03:33:27.120
and for I guess an incredible matchup

03:33:27.120 --> 03:33:29.320
that we just had Pino, congratulations to you

03:33:29.320 --> 03:33:31.200
and NIP anything like to end with

03:33:31.200 --> 03:33:33.240
to the NIP fans out there

03:33:33.240 --> 03:33:37.240
that are excited to see you at yet another event, Pino.

03:33:39.540 --> 03:33:43.240
Yeah, the NAP fans can expect always the best from us.

03:33:43.240 --> 03:33:46.180
We are dedicating very hard.

03:33:46.180 --> 03:33:48.740
We are playing better as a lineup

03:33:48.740 --> 03:33:51.240
and we are coming for more than last year

03:33:51.240 --> 03:33:52.740
as we are going to be better.

03:33:52.740 --> 03:33:57.640
Hope to make some more large runs of the playoffs.

03:33:59.640 --> 03:34:01.140
Very good. Thank you very much, Pino.

03:34:01.140 --> 03:34:05.340
And I'm sure Bob is going to be very proud and happy of you in the entire team.

03:34:05.340 --> 03:34:07.480
I'll let you go, rest up before your matchup.

03:34:07.480 --> 03:34:09.480
We'll be seeing you later this evening.

03:34:09.640 --> 03:34:10.440
Have a good rest of it.

03:34:11.540 --> 03:34:11.840
Thank you.

03:34:13.240 --> 03:34:13.540
Bye bye.

03:34:15.640 --> 03:34:18.440
And there it is, the man of the hour that is Pino.

03:34:18.440 --> 03:34:23.140
Of course, we've been hearing from him and about him for many years.

03:34:23.540 --> 03:34:27.540
And on the NIP side, they've managed to beat expectations in more ways than

03:34:27.540 --> 03:34:33.180
one and qualify to the Salt Lake City Major to defeating Team Liquid Alienware. A huge

03:34:33.180 --> 03:34:40.740
comeback on Bank to bring it home. A big, big performance on Lair. Everybody's playing well

03:34:40.740 --> 03:34:45.100
really to their best fantasy in terms of the kills department. Excellent, but he is not

03:34:45.100 --> 03:34:52.460
the MVP in numbers because Hates overall in the series has put in an even better performance.

03:34:52.460 --> 03:34:59.740
It's just crazy to think of Leo, because you just saw what fantasy and Pino have been doing in this game.

03:34:59.740 --> 03:35:02.060
This team has it all.

03:35:02.060 --> 03:35:30.380
He just kept on playing, not all the operters, but like roles and play style that are entirely

03:35:30.380 --> 03:35:37.380
either very passive, either very aggressive and doing so in such a way that he was consistently getting fries.

03:35:37.380 --> 03:35:40.380
You know, I think that I think I'd be really proud of that lineup.

03:35:40.380 --> 03:35:44.380
Remember when many people say that, you know, they had lost cons and they would be weaker.

03:35:44.380 --> 03:35:48.380
I think in most of these moments, many teams would see this as a setback.

03:35:48.380 --> 03:35:53.380
I think this is an opportunity to bring in an IGL that would bring them a fresh vision.

03:35:53.380 --> 03:35:57.380
And I think that so far what I've shown shows that it works, you know.

03:35:57.380 --> 03:36:03.860
You know and and I like what Pino said with confidence here. We think we're gonna be better than next year than last year

03:36:04.160 --> 03:36:10.060
Yes, we made every event, but let's be real Pino is the guy that has an and won an SI, you know

03:36:10.060 --> 03:36:14.380
So I think I think in terms of ambition you can't really get higher than that

03:36:14.380 --> 03:36:17.220
So for him to say that you know, they're gonna do better this time

03:36:17.380 --> 03:36:22.340
I'm quite confident on it and especially now that either team liquid all phase are gonna miss the event

03:36:22.340 --> 03:36:27.000
So this will a huge huge blow to to their chances

03:36:27.380 --> 03:36:35.300
The conversations around Salt Lake City are going to be huge, especially for SAO.

03:36:35.300 --> 03:36:41.180
If you're a fan of like any big NA or EU team or whatever it is, really any other region,

03:36:41.180 --> 03:36:44.580
then you're thinking, oh, either FaZe or Team Liquid Alienware are going to get knocked

03:36:44.580 --> 03:36:49.620
out and not play at Salt Lake City, you're probably going to be extremely happy because

03:36:49.620 --> 03:36:53.140
that maybe gives your region a slightly higher chance.

03:36:53.140 --> 03:36:58.140
honestly looking at had an IP play today I'm not really sure that you're

03:36:58.140 --> 03:37:04.660
getting an easier game at the Salt Lake City which is great for us good to see

03:37:04.660 --> 03:37:09.580
we're talking about big dogs right that's an IP but we got a big dog joining

03:37:09.580 --> 03:37:14.900
us later on that's links swapping in on the commentary because we have match

03:37:14.900 --> 03:37:18.960
number two of three today is a longer day as well tomorrow as will be

03:37:18.960 --> 03:37:25.760
tomorrow and now we get to decide who plays against NIP in that grand final

03:37:25.760 --> 03:37:32.440
for seeding Furia versus Fluxo W7M. A game that I expect to go really really

03:37:32.440 --> 03:37:36.840
quick in the rounds. We'll talk about that after the break.

03:37:48.960 --> 03:37:50.960
No, it's just my will, it's just my will

03:37:56.960 --> 03:37:58.960
Man, I got it, Viadu!

03:37:59.960 --> 03:38:00.960
You guys are wrong!

03:38:01.960 --> 03:38:02.960
I'm terrible!

03:38:02.960 --> 03:38:03.960
Horrible!

03:38:03.960 --> 03:38:05.960
No, let's talk here, who was the worst?

03:38:05.960 --> 03:38:07.960
Let's talk there, because I saw that...

03:38:07.960 --> 03:38:08.960
Ah, I saw that!

03:38:09.960 --> 03:38:10.960
I'm dead?

03:38:10.960 --> 03:38:11.960
No, I'm not dead!

03:38:11.960 --> 03:38:12.960
I'm dead!

03:38:12.960 --> 03:38:13.960
I'm dead!

03:38:14.960 --> 03:38:16.960
I want to do it again, I want to do it last, because it was horrible

03:38:18.960 --> 03:38:20.960
It's a good thing we're here.

03:38:20.960 --> 03:38:22.960
We're here to get back!

03:38:22.960 --> 03:38:24.960
It's a good thing we're here!

03:38:24.960 --> 03:38:26.960
It's a good thing we're here!

03:38:26.960 --> 03:38:28.960
We're here to get back!

03:38:48.960 --> 03:38:50.960
Jogging

03:39:18.960 --> 03:39:24.960
We practice in the office, and we play like 50, 60, every day.

03:39:24.960 --> 03:39:27.960
Here I think the game is not really helpful.

03:39:27.960 --> 03:39:29.960
And the box, the box is not very good.

03:39:29.960 --> 03:39:32.960
But that's it. The inside of the box is made.

03:39:48.960 --> 03:39:53.960
I'm not sure what I'm doing here.

03:39:53.960 --> 03:39:58.960
I'm just going to go back to the room and get some water.

03:39:58.960 --> 03:40:03.960
I'm just going to get some water.

03:40:03.960 --> 03:40:08.960
I'm just going to get some water.

03:40:08.960 --> 03:40:13.960
I'm just going to get some water.

03:41:13.960 --> 03:41:15.960
I

03:41:43.960 --> 03:42:03.960
Welcome back, my friends, to

03:42:03.960 --> 03:42:05.960
S. A. L. Leo. We just had a

03:42:05.960 --> 03:42:08.960
wonderful match number one.

03:42:08.960 --> 03:42:10.960
That really changes things or

03:42:10.960 --> 03:42:12.960
conversations of the team liquid

03:42:12.960 --> 03:42:18.320
and FaZe Clan, they'll be playing in that lower bracket, but now we have to see who

03:42:18.320 --> 03:42:24.800
plays NIP in the upper bracket final. That is a seeding match who gets seed one

03:42:24.800 --> 03:42:30.160
and two going into phase two of the Salt League City Major. You get to skip the

03:42:30.160 --> 03:42:35.000
first step that has eight teams divided into two groups and four of them will

03:42:35.000 --> 03:42:40.360
be able to survive in advance into the Swiss Buchholz system. Everybody's

03:42:40.360 --> 03:42:45.700
playing everyone and seeing who gets to make it out and into the main event.

03:42:45.700 --> 03:42:50.520
That comes down now to Furia vs. Fluxo W7M.

03:42:50.520 --> 03:42:55.840
So remind everybody, Fluxo W7M, that game they had against FaZe was super tight,

03:42:55.840 --> 03:43:01.520
you flip a coin and it's FaZe still in this upper bracket, not Fluxo, which is

03:43:01.520 --> 03:43:06.840
pretty scary if you ask me, Leo.

03:43:10.360 --> 03:43:20.360
I think it's a good idea to do

03:43:20.360 --> 03:43:21.360
this.

03:43:21.360 --> 03:43:26.360
Mm-hmm.

03:43:26.360 --> 03:43:32.360
It's so against face clan, the two

03:43:32.360 --> 03:43:34.360
times as I champions and beat them.

03:43:34.360 --> 03:43:36.360
In that opinion, that is the only

03:43:36.360 --> 03:43:38.360
more experienced also is more

03:43:38.360 --> 03:43:44.980
matches for the 0-1s have not played a BO3 yet as a roster, an entirely new team that

03:43:44.980 --> 03:43:49.780
yes has players of experience, but still players that don't have a lot of experience together.

03:43:49.780 --> 03:43:54.660
In my opinion, once again, I think it's Favour's Flux of the W7M, because when I look at this

03:43:54.660 --> 03:43:59.580
career roster, I look at the team that is made of superstars, but that has, they still

03:43:59.580 --> 03:44:01.780
have to prove that they can do well together.

03:44:01.780 --> 03:44:06.420
I think topping their group was a big statement, and I think doing so in the way they

03:44:06.420 --> 03:44:10.700
they did it by dominating loud by 7-1 in Fluxo WCNM,

03:44:10.700 --> 03:44:13.660
by beating NIP was such a statement,

03:44:13.660 --> 03:44:16.020
but also a proof of inconsistency.

03:44:16.020 --> 03:44:18.900
How can you do that and then lose to INCZ, for example?

03:44:18.900 --> 03:44:21.900
And to me, it speaks a lot about what Pino

03:44:21.900 --> 03:44:23.700
just told us about them.

03:44:23.700 --> 03:44:26.660
If Fluxo WCNM is ready for their aggression,

03:44:26.660 --> 03:44:27.940
then they will win.

03:44:27.940 --> 03:44:31.540
Because we all knew that if one roster was gonna be built

03:44:31.540 --> 03:44:34.660
around Hertz's play style, it would be relentless aggression.

03:44:34.660 --> 03:44:39.340
You take Volps, the most aggressive player on the side of Fluxolomu7M, last year.

03:44:39.340 --> 03:44:43.380
You take Boxzera, the most aggressive player on the side of ENX, last year.

03:44:43.380 --> 03:44:47.940
You take Loira, arguably the most aggressive player on the side of G2, and then you bring

03:44:47.940 --> 03:44:52.500
the backline that was holding everything together with Liquid previously, which is DS.

03:44:52.500 --> 03:44:56.260
And I look at this and I think, yeah, they have one clear vision for the game.

03:44:56.260 --> 03:45:01.460
That vision is aggression, it's chaos, it's being unpredictable, however, if

03:45:01.460 --> 03:45:04.900
If you expect it, then it's not a surprise anymore.

03:45:04.900 --> 03:45:08.500
And if you know how to control it, then it becomes a weakness.

03:45:08.500 --> 03:45:09.340
Absolutely.

03:45:09.340 --> 03:45:12.180
And Diaz has been around the block,

03:45:12.180 --> 03:45:13.860
quite experienced player at this point.

03:45:13.860 --> 03:45:16.100
So has the lawyer, but Heard's has been someone

03:45:16.100 --> 03:45:18.340
who's grinded a lot after SI.

03:45:18.340 --> 03:45:20.340
I think at that point he had already known

03:45:20.340 --> 03:45:22.940
that things were gonna change after the Invitational

03:45:22.940 --> 03:45:24.820
and they would split.

03:45:24.820 --> 03:45:26.780
Basically, he would remain on Fioria.

03:45:26.780 --> 03:45:28.100
The rest of the squad would go over

03:45:28.100 --> 03:45:29.780
to Team Liquid Alienware

03:45:29.780 --> 03:45:33.920
and he grinded for the entire month right after SI.

03:45:33.920 --> 03:45:36.340
Basically the moment he landed back in Brazil,

03:45:36.340 --> 03:45:39.940
just because he knows that this team has a lot of potential,

03:45:39.940 --> 03:45:41.380
but they have to work together

03:45:41.380 --> 03:45:43.340
and they have to play as much as possible,

03:45:43.340 --> 03:45:46.860
scrim and play the game on their own and together.

03:45:46.860 --> 03:45:48.940
And so far, they've done well.

03:45:48.940 --> 03:45:49.860
This is a big test.

03:45:49.860 --> 03:45:51.500
Flex to W7M on their end,

03:45:51.500 --> 03:45:54.740
they are not gonna give them any quarter.

03:45:54.740 --> 03:45:58.180
We talked so much about this roster

03:45:58.180 --> 03:46:00.740
and how high it will go.

03:46:00.740 --> 03:46:03.180
You're seeing some incredible players on here.

03:46:03.180 --> 03:46:05.460
Conjure the one, of course, that the conversations

03:46:05.460 --> 03:46:06.940
kind of surfaced around.

03:46:06.940 --> 03:46:10.020
But Loeb and Palu are also two that have really

03:46:10.020 --> 03:46:13.700
put up numbers when it was necessary, especially Palu.

03:46:13.700 --> 03:46:14.860
Yeah, definitely.

03:46:14.860 --> 03:46:17.140
I think looking at the statistics that we'll see later,

03:46:17.140 --> 03:46:18.900
you'll see what we're speaking about.

03:46:18.900 --> 03:46:21.460
I think in terms of records with that team,

03:46:21.460 --> 03:46:22.900
I think they had a slow start

03:46:22.900 --> 03:46:25.480
and maybe got punished a little bit by the format

03:46:25.480 --> 03:46:27.700
in the sense that they were in a group with Feria,

03:46:27.700 --> 03:46:32.760
They were in a group with an IEP and so when they had to play them, you know, it was rough.

03:46:32.760 --> 03:46:37.820
They had two regulation loss, 1-7 to Furia, 5-7 to an IEP.

03:46:37.820 --> 03:46:42.260
It really hurts their chances to make it into the upper bracket.

03:46:42.260 --> 03:46:46.860
Eventually because of their dominant victories over LL and IETZ, they still managed to

03:46:46.860 --> 03:46:47.860
do it.

03:46:47.860 --> 03:46:51.340
But I think when a really redemption happened and you spoke about it, Milosh, that was

03:46:51.340 --> 03:46:56.300
a 2-1 victory in our face plan, taking them down in the B03, doing so in a very

03:46:56.300 --> 03:47:02.140
close fashion but also dominating. I'm looking at this roster, I like what I see here. Because

03:47:02.140 --> 03:47:07.860
the main thing that Flux.0.7m was lacking last year was direction. Dots became the AGL and

03:47:07.860 --> 03:47:12.820
on top of that they got cons, was the AGL of NIP who can then shot call from the flex

03:47:12.820 --> 03:47:18.420
slash front line. So now not only do you have strong players like Palu, Lobin, Dodes

03:47:18.420 --> 03:47:22.420
in terms of fragging power, you have cons that's able to shot call in a flex position

03:47:22.420 --> 03:47:26.100
and dots who can both play the shield and IDR at the same time.

03:47:26.100 --> 03:47:30.340
To me, that's a roster that works on paper, is it enough to take down Furia?

03:47:30.340 --> 03:47:33.540
I think so, I think I have more experience together.

03:47:33.540 --> 03:47:39.460
It's just overall a question of can they punish the aggression on the other side?

03:47:39.460 --> 03:47:44.020
Well then, that is a big question for us to try to solve in this one.

03:47:44.020 --> 03:47:49.220
How can you adapt and kind of guess how your opponents are going to go,

03:47:49.220 --> 03:47:51.220
In the sense that

03:47:51.860 --> 03:47:53.500
Furia can be predictable

03:47:53.500 --> 03:47:54.700
Flux so adaptable

03:47:54.700 --> 03:47:58.260
But is that enough in a game with so many stakes on it?

03:47:58.260 --> 03:48:03.300
We saw the pressure getting to other teams though in this head-to-head between Paolo and Vulp's both

03:48:03.660 --> 03:48:08.780
Leading their teams in performance both gonna need to keep that up today Leo

03:48:09.020 --> 03:48:12.580
And most importantly this one has special emotional meaning

03:48:12.740 --> 03:48:15.980
Not only is it for Vulp's he stick it to the soul like CD major

03:48:15.980 --> 03:48:21.660
It is him leaving his former roster, a roster that, in the Munich Major, for example, was

03:48:21.660 --> 03:48:25.320
looking up to him to find solutions whenever they were getting eliminated.

03:48:25.320 --> 03:48:30.540
A roster that demoted him from being the IGL and sent dots to be the IGL in this place

03:48:30.540 --> 03:48:31.760
when they played at SI.

03:48:31.760 --> 03:48:37.660
A roster that meant a lot for him because it was representing the W7M colors.

03:48:37.660 --> 03:48:40.820
It was playing with a roster that achieved so much in the past.

03:48:40.820 --> 03:48:44.980
And a roster that he left to join Ferian on a whole new project and rebuild everything

03:48:44.980 --> 03:48:50.820
from scratch. For him, it's more than just the ticket to the major. For him, it's proving

03:48:50.820 --> 03:48:55.700
that he made the right career choice, that he chose the best project in this huge Ross

03:48:55.700 --> 03:49:00.820
Germania. So four Volbs especially, this must feel emotional. And for his foremost teammates,

03:49:00.820 --> 03:49:01.940
it's the same story.

03:49:01.940 --> 03:49:06.620
Well then, Armand Vito, what do we have for this best of three series? This is the

03:49:06.620 --> 03:49:11.140
second out of three that we're going to get today. And with our first four bands,

03:49:11.140 --> 03:49:16.260
We're going to go to Fortress, alright, that is the Furia pick in this case, they played

03:49:16.260 --> 03:49:20.260
against Loud only a week or so ago.

03:49:20.260 --> 03:49:26.100
How deep does this go, Cafe and Night Haven, Leo, thoughts before bringing our casters?

03:49:26.100 --> 03:49:30.380
Yeah, I think there's a little bit of contrast writing involved, I think that, you know,

03:49:30.380 --> 03:49:34.140
Foxy Little 7M, they played it against Faze, they lost it against Faze, that gives

03:49:34.140 --> 03:49:36.060
Furia a blueprint to play it.

03:49:36.060 --> 03:49:43.400
Feria who were already comfortable at SI, the old roster showing it, but the current one

03:49:43.400 --> 03:49:47.240
have played it also and managed to be loud on it during kickoff.

03:49:47.240 --> 03:49:51.960
It was a close one, closer than expected, and it was very heavily defecated, which is

03:49:51.960 --> 03:49:56.000
not always a good sign for Feria, we will be starting in attack.

03:49:56.000 --> 03:50:04.880
And then looking at Café, it is a map that I think we have seen Feria play recently,

03:50:04.880 --> 03:50:09.440
twice in Geek-Off, including a victory over NIP, which I think is a statement victory.

03:50:09.440 --> 03:50:12.160
However, it's also the one they lost against ANTZ.

03:50:12.160 --> 03:50:18.600
But, most importantly, on the side of Flux2WCNM, it's a map that no one want to play against

03:50:18.600 --> 03:50:19.600
them.

03:50:19.600 --> 03:50:23.440
They're so used to being so good on it, no one wants to play against them.

03:50:23.440 --> 03:50:26.360
They didn't even have a choice to show it yet in Geek-Off.

03:50:26.360 --> 03:50:27.680
That's how good they are on it.

03:50:27.680 --> 03:50:29.600
And then Labs was one of their favourites.

03:50:29.600 --> 03:50:35.560
Yeah, we'll leave the in-depth conversation about labs if we need to get to it later on.

03:50:35.560 --> 03:50:39.320
For now the focus on fortress, let's bring in our commentators and have a quick chat

03:50:39.320 --> 03:50:42.840
before we dive into our live matchup.

03:50:42.840 --> 03:50:47.600
Joining us now live, our ex Sartreka, of course back at it again, and Lynx, my friend.

03:50:47.600 --> 03:50:48.600
How are you doing?

03:50:48.600 --> 03:50:51.880
What did you get to see so far from our previous match?

03:50:51.880 --> 03:50:54.160
Did it get you fired up for now?

03:50:54.160 --> 03:50:56.720
Who can go up and face an IP in the final?

03:50:56.720 --> 03:50:59.320
Oh, I mean, obviously it gets me fired up.

03:50:59.320 --> 03:51:02.840
fun thing and I'm sure all I can speak to this like when you're casting a really long match

03:51:02.840 --> 03:51:07.960
you have to balance both like excitement and also just like the fatigue of like being actively

03:51:07.960 --> 03:51:12.440
engaged in that casting process the whole time. The benefit of not casting watching a match like

03:51:12.440 --> 03:51:16.520
that is I feel like a fan all over again is like I get to appreciate everything I don't have the

03:51:16.520 --> 03:51:21.720
strain of casting it I just get to be like wow this rules so now I had a great time watching

03:51:21.720 --> 03:51:25.400
the last series and while I'm excited for this one I too am also just thinking about

03:51:25.400 --> 03:51:29.960
team liquid Alienware versus phase tomorrow. So I'll be a bit distracted by that thought the whole time.

03:51:31.160 --> 03:51:35.560
I think everyone's going to be thinking about the El Classico that is going to be happening tomorrow.

03:51:36.360 --> 03:51:40.760
Looking to this one, honestly, I looked at the bands and obviously the series that we've just

03:51:40.760 --> 03:51:45.480
been through was a very good series and I look at this and I think it's going to be a three

03:51:45.480 --> 03:51:53.080
mapper again. I genuinely do. I agree. The odds are just stacked against one another at the

03:51:53.080 --> 03:51:56.600
the right point to really round it out.

03:51:56.600 --> 03:51:58.000
Maybe I'm speaking into existence.

03:51:58.000 --> 03:51:59.640
I don't know, Milesh.

03:51:59.640 --> 03:52:01.880
It's the cast of Curse, as some would call it.

03:52:01.880 --> 03:52:03.920
We heard it from Pino in our interview.

03:52:03.920 --> 03:52:07.280
He's thinking that Fluxo W7M have an advantage,

03:52:07.280 --> 03:52:10.360
but it comes down to shutting down Furia's early round

03:52:10.360 --> 03:52:10.880
aggression.

03:52:10.880 --> 03:52:13.520
That is from the horse's mouth, in this case,

03:52:13.520 --> 03:52:14.760
former world champion.

03:52:14.760 --> 03:52:16.600
Of course, how does it actually play out

03:52:16.600 --> 03:52:17.200
on Fortress?

03:52:17.200 --> 03:52:19.600
That's the question that we look to discover here.

03:52:19.600 --> 03:52:20.280
I'll leave it to you.

03:52:20.280 --> 03:52:22.800
Link, Senex, or Turica, take it away.

03:52:22.800 --> 03:52:24.200
Thank you very much, Milosh.

03:52:24.200 --> 03:52:26.840
And straight from the horse's mouth is what Pino,

03:52:26.840 --> 03:52:29.720
or is not what Pino said, but we heard from Pino earlier

03:52:29.720 --> 03:52:32.280
that potential strategy that Fluxo W7M could win.

03:52:32.280 --> 03:52:34.720
We'll see how it pays off.

03:52:34.720 --> 03:52:36.600
As Ali, we have our first set of bands

03:52:36.600 --> 03:52:38.360
come through on fortress.

03:52:38.360 --> 03:52:41.400
My first time casting the map that I've watched it play before.

03:52:41.400 --> 03:52:43.000
And what do you know?

03:52:43.000 --> 03:52:44.600
Cade and banded band, might be a new map,

03:52:44.600 --> 03:52:46.160
but usually the same old defensive rotation

03:52:46.160 --> 03:52:47.600
we've seen quite a bit.

03:52:48.600 --> 03:52:50.440
So I was thinking about this.

03:52:50.440 --> 03:52:53.280
Are you sure we haven't cast a fortress?

03:52:53.280 --> 03:52:56.680
I am actually very sure that you might have,

03:52:56.680 --> 03:52:59.520
I don't know, I have not casted Fortress.

03:52:59.520 --> 03:53:03.680
I am, I don't know who I would have done it with though.

03:53:03.680 --> 03:53:04.920
So that is the interesting thing.

03:53:04.920 --> 03:53:05.760
I don't know.

03:53:05.760 --> 03:53:08.520
And we went through a whole stage of NAL without casting it?

03:53:08.520 --> 03:53:11.280
We have not cast Fortress in any of the games for NAL

03:53:11.280 --> 03:53:12.120
that you've not casted.

03:53:12.120 --> 03:53:13.520
I say a whole, we've cast like,

03:53:13.520 --> 03:53:15.200
we've cast a few days of kickoff.

03:53:15.200 --> 03:53:16.200
I don't know.

03:53:16.200 --> 03:53:18.640
A whole kickoff without Fortress.

03:53:18.640 --> 03:53:22.720
We've got the whole three games, yeah, I mean, who knows.

03:53:22.720 --> 03:53:25.200
All we know is that we are here now.

03:53:25.200 --> 03:53:27.840
Furia and Flux O W7M, as Leo was putting it,

03:53:27.840 --> 03:53:31.160
there's a little bit more between these two rosters

03:53:31.160 --> 03:53:33.480
that maybe first meets the eye.

03:53:33.480 --> 03:53:35.840
Obviously, there's the vaults angle,

03:53:35.840 --> 03:53:39.040
the vault storyline that is gonna be woven through

03:53:39.040 --> 03:53:41.240
these two teams going against one another.

03:53:42.600 --> 03:53:45.080
I think that that in itself is always a nice thing

03:53:45.080 --> 03:53:47.400
to pick upon when you've got two teams that,

03:53:47.400 --> 03:53:53.660
Let's face it, either one of them is going to make it to Salt Lake over the course of the next three maps.

03:53:54.320 --> 03:54:00.400
It just depends on how well either of those two teams play as to how many of those maps we end up seeing.

03:54:00.400 --> 03:54:05.680
But at least for now, we'll be starting off on Fortress, period, on that attacking side.

03:54:06.040 --> 03:54:10.560
As you've mentioned, they have made the breaching nice and straightforward.

03:54:11.060 --> 03:54:14.700
That's demonstrated there. We've only seen around 30 seconds of play and already

03:54:14.700 --> 03:54:22.540
of key walls being opened. On the flip side, it's a little bit of the outside to end. There's been targeted.

03:54:22.540 --> 03:54:30.780
Glass removed. Last thing you want if your walls are going to be weak and vulnerable is somebody being able to sit out there in a cloud of smoke with glasses

03:54:30.780 --> 03:54:37.660
scope, picking you off through it. Of course, the ying taken away some of those more quick disrupts of plays.

03:54:37.660 --> 03:54:47.660
But both those bands mean the absence of any shield bands whatsoever and so what will still bring some explosiveness with the blitz in down through the old tower.

03:54:47.660 --> 03:54:55.660
I look and progress deeper through the second floor though of course with that early bit of control established in the first minute hesitant to press their advantage upstairs instead.

03:54:55.660 --> 03:55:05.660
It will isolate the lone defender down below about as clean as a press as you can get in the first half of a round of rainbow six spot the player down below the shield goes into push and back.

03:55:05.660 --> 03:55:10.620
the gun not too far behind to close in for the kill. Minimal effort extended by Fioria to get this

03:55:10.620 --> 03:55:14.060
5v4 advantage and now they continue their march across the top floor.

03:55:17.500 --> 03:55:19.820
All off the back of vaults on that shield as well.

03:55:21.420 --> 03:55:25.580
Shouldn't have too much of a difficult time of things right now as they start to move through.

03:55:26.220 --> 03:55:30.620
As you mentioned with loading going down, with benefit of going down as the Valkyries

03:55:30.620 --> 03:55:35.100
you can at least man your own cameras, but it's not as if there's a C4 to make good on

03:55:35.100 --> 03:55:40.920
on any of that information. The sheer amount of smokes that are getting sent around. No

03:55:40.920 --> 03:55:45.720
surprise that it's going to be a difficult job to really pinpoint any of these attackers

03:55:45.720 --> 03:55:52.620
at the moment. Fury aren't rushing into this. They're moving very cautiously throughout

03:55:52.620 --> 03:55:56.400
this map so far. Talks to a big caster on the window that a slow box area is approached

03:55:56.400 --> 03:55:59.180
down somewhat and the clash is starting to make a play.

03:55:59.180 --> 03:56:03.980
And she's got to make a play as now that the smoke canister is gone and two bodies

03:56:03.980 --> 03:56:08.940
down. The clash is really the only tool left to stall out this Fiora aggression. And well,

03:56:08.940 --> 03:56:14.220
she's not seen the fall soon after I make note of her presence. Kansan Dodez in a 2v4. As Laura,

03:56:14.220 --> 03:56:18.460
the first player to bleed on the side of the attack and it seems herds, he'll bleed at the last

03:56:18.460 --> 03:56:24.460
second but not before Fiora take victory in round one. As you mentioned, they moved very

03:56:24.460 --> 03:56:27.980
slowly throughout the top floor and then the moment they find their opportunity, they launch.

03:56:27.980 --> 03:56:35.220
And often they needed to rush in to things really did they had everything nice and open

03:56:35.220 --> 03:56:38.500
obviously the ban the hard breachers so that isn't going to be too much of a factor and

03:56:38.500 --> 03:56:43.720
they can just start to move through the map and especially with the power and the proficiency

03:56:43.720 --> 03:56:48.460
that Volps can play the shield with it just makes things a heck of a lot easier when you

03:56:48.460 --> 03:56:49.980
start to move on through.

03:56:49.980 --> 03:56:50.980
and defuse barbwire.

03:56:50.980 --> 03:56:57.520
Random one chalked up for Furia there, isn't going to force too much of a reaction out of

03:56:57.520 --> 03:57:02.800
Fluxo W7M, it's still going to be running that clash, it's still going to be running a little

03:57:02.800 --> 03:57:05.720
bit of information, this time instead of the Valkyrie we're going to be switching things

03:57:05.720 --> 03:57:07.240
over onto the pulse.

03:57:07.240 --> 03:57:15.040
I'm not sure about you Lynx, but do you think that Fluxo W7M have enough barbwire?

03:57:15.040 --> 03:57:18.160
You know I think it's an excellent question one we might be considering long after this

03:57:18.160 --> 03:57:23.200
map ends however it goes. Eight different sets of barbed wire being brought and on top of that

03:57:23.200 --> 03:57:29.920
I'll leave the clash again. It's just a bit jobless isn't it? I mean how much more could you possibly

03:57:29.920 --> 03:57:35.120
slow the attack? Anyways it's ironic because we just commented that Furia didn't I mean did they have

03:57:35.120 --> 03:57:40.880
quick like bursts of speed and pace? Yes. Were they particularly fast to necessitate eight pairs

03:57:40.880 --> 03:57:46.240
of barbed wire and a clash? I don't know about that. For about eight minutes into a best of three

03:57:46.240 --> 03:57:52.860
You drop in the jobless comp. I mean, it's literally it's four sets of barbed wire in a clash and in a zombie

03:57:52.860 --> 03:57:54.860
I didn't mention that I

03:57:54.860 --> 03:57:59.780
Mean at least it's all been used. I will can see that they have found a huge for every piece

03:57:59.780 --> 03:58:03.280
They've actually managed to find enough space. You've had to put an extension on though

03:58:04.140 --> 03:58:06.140
to get

03:58:08.180 --> 03:58:13.920
They rework the map so fluxive every seven of them could put this farbed wire down. Yeah, I heard that. Yeah

03:58:13.920 --> 03:58:15.920
I heard that myself as well

03:58:16.240 --> 03:58:22.400
I mean, it's a play, isn't it? I think we focus quite a bit on secondary utility sometimes

03:58:22.400 --> 03:58:27.680
because it genuinely does interest me. Obviously, the primary utility gadget is so important,

03:58:27.680 --> 03:58:33.520
but that secondary utility equally so, and so many rounds come down to AC4 or information

03:58:33.520 --> 03:58:38.560
that A-Bulletproof camera provides, when you do see a real hefty investment onto one

03:58:38.560 --> 03:58:44.000
particular type of that utility, it is always worth a bit of a mention. At least for the

03:58:44.000 --> 03:58:49.560
moment and causing too many problems. Flora should see to it that a lot of that barbed

03:58:49.560 --> 03:58:55.320
wire is destroyed and if the barbed wire on the stairs will go, dots. These are the places

03:58:55.320 --> 03:59:00.800
to shield down for a time being and I can try and challenge off the back of that. Lobin,

03:59:00.800 --> 03:59:05.560
coming over to join him as well. Asferia, again, not over-committing. They're just

03:59:05.560 --> 03:59:08.760
poking and prodding at the building right now.

03:59:08.760 --> 03:59:12.040
So they found much less success than they did before.

03:59:12.040 --> 03:59:15.560
Herds and Volbster able to hop in for a quick 5v4 down below.

03:59:15.560 --> 03:59:20.560
But as the defensive here is much more consolidated on the old tower side, they've yet to find that same gap.

03:59:20.560 --> 03:59:23.200
There's a quick trade as you pass the halfway point of the round.

03:59:23.200 --> 03:59:27.240
Bok will reveal some kind of lurk on this side by the Razor Bloom, but no, a lobin.

03:59:27.240 --> 03:59:30.360
Self-focused on the front side, Bok still goes unnoticed.

03:59:30.360 --> 03:59:34.920
Herds really making up for those poor stats we saw at the beginning as Loira!

03:59:34.920 --> 03:59:39.420
4 F2 kills by two separate players. Here we get their second in a row.

03:59:40.420 --> 03:59:47.920
And that's what we talk about, or at least that's what Leo was talking about when he was saying that this fury aside can be very aggressive.

03:59:47.920 --> 03:59:54.920
Not that there was loads of aggression being demonstrated there, but just the ability to perform in the gap that you spot.

03:59:54.920 --> 03:59:58.420
Everybody on the side of fury hitting those crucial shots.

03:59:58.420 --> 04:00:04.980
Couple of them thrown in there as well and Flux OW7M. They look so flat footed at the moment

04:00:05.100 --> 04:00:10.480
Like they know that this is an aggressive side. We made the joke about the barbed wire that they're trying to stop people

04:00:10.480 --> 04:00:14.500
From just walking in and all fury of do is they just play floras

04:00:14.620 --> 04:00:19.980
They just destroy the barbed wire open up the open up the corridor open up that lane and all of a sudden

04:00:19.980 --> 04:00:22.280
You've got people walking down picking up kills off the back of it

04:00:22.280 --> 04:00:28.160
really straightforward stuff when you look at the furious side of things and for

04:00:28.160 --> 04:00:32.820
Flux on not to be able to find solutions in all of that it feels like there's a

04:00:32.820 --> 04:00:36.860
bit of an alarm bell starting to ring I think this is why we're seeing Fortress

04:00:36.860 --> 04:00:41.820
as map one in the series and again it sort of furthers my thought that there's

04:00:41.820 --> 04:00:45.020
a very good chance this goes to all three because there are some very good

04:00:45.020 --> 04:00:50.900
Flux on W7M maps coming up. I've also got to acknowledge I mean the herds making it look easy

04:00:50.900 --> 04:00:54.820
so far throughout these first couple rounds. Obviously the 4k in round one, but a double in

04:00:54.820 --> 04:01:00.100
round two in which case it seemed to be that that sort of weird quality Herds has where everything

04:01:00.100 --> 04:01:04.420
he does just looks like the easiest thing on the planet when he's playing well. It looks like the

04:01:04.420 --> 04:01:08.260
shot like anybody could hit those shots and obviously that's not true. He just makes it

04:01:08.260 --> 04:01:11.300
look that way when he's performing well and that energy seemed to carry through with both

04:01:11.300 --> 04:01:15.140
Moira and Box here. I think it would be Moira in that round as well. Perhaps it's just

04:01:15.140 --> 04:01:18.260
the quality of the new F2 feeling particularly smooth. Who knows? But either way,

04:01:18.260 --> 04:01:19.360
coming out to play.

04:01:19.360 --> 04:01:22.860
Fiora moving to the map quite nicely and clearly with a lot of comfort.

04:01:22.860 --> 04:01:26.740
Snake also helping gather a lot of early information on these defenders.

04:01:26.740 --> 04:01:30.100
Fiora multiple times has gone up to a wall, activated the scanner and

04:01:30.100 --> 04:01:34.060
tried to spot what possibilities might be involved in this defensive setup and

04:01:34.060 --> 04:01:35.780
who might be playing close.

04:01:35.780 --> 04:01:37.780
Unclear if they know Loven's exact position but

04:01:37.780 --> 04:01:39.900
he'll take some damage as the barricade falls.

04:01:41.580 --> 04:01:43.260
Much defensive presence on this top floor.

04:01:43.260 --> 04:01:46.260
Three different defenders spread out along its length.

04:01:46.260 --> 04:01:51.180
Once again enters their I suppose normal positions in the beginning of these rounds probing for any weaknesses

04:01:51.180 --> 04:01:55.220
But again, they start off in the deficit dots spraying through cuts down box Zera

04:01:55.820 --> 04:02:02.500
We'll see if a trade falls furious way like it did in round three, but it seems the defense might just have got away

04:02:04.020 --> 04:02:08.020
That's the benefit of just that gentle roam on the top floor

04:02:08.380 --> 04:02:14.420
So when the sights downstairs if you can get a kill and get out of there, you are gonna benefit quite considerably from that

04:02:14.420 --> 04:02:18.940
The worry that I have for Furia in this line up is a bit of a lack of soft bridge.

04:02:18.940 --> 04:02:22.980
Oh great kill from Lobin up the hatched lawyer just suffering some really

04:02:22.980 --> 04:02:27.300
unfortunate time in there. He had to read on the Solotone scanner as well so

04:02:27.300 --> 04:02:33.340
even more unlucky to not come away with a kill off that. The soft bridge is

04:02:33.340 --> 04:02:37.740
really where I start to worry. Three smokes. Yeah you've got ace but I mean

04:02:37.740 --> 04:02:42.020
the hatch is already open like they've ever reinforced walls. You can bear down

04:02:42.020 --> 04:02:47.620
with this Monty with a brilliant crossfire being held. Don't expect some to close out the round.

04:02:48.740 --> 04:02:54.820
Furia, fight back. It's amazing what a little bit more space is going to give them here in this

04:02:54.820 --> 04:02:59.700
matchup. That top floor has been really punishing for them just because of how much or how easy

04:02:59.700 --> 04:03:04.820
I should say it is for attackers to quite literally just walk in as soon as they just

04:03:04.820 --> 04:03:07.460
just get given a little bit more space,

04:03:07.460 --> 04:03:10.700
they find a bit more confidence.

04:03:10.700 --> 04:03:14.460
Clash and a snake removed at the start of round four.

04:03:14.460 --> 04:03:15.820
I don't think there's too much surprise there

04:03:15.820 --> 04:03:17.620
with the snake ban a-links.

04:03:17.620 --> 04:03:18.940
No, I don't think there's too much surprise

04:03:18.940 --> 04:03:20.020
with the clash ban either.

04:03:20.020 --> 04:03:21.600
I mean, sure she wasn't played in round three,

04:03:21.600 --> 04:03:23.780
but it was a focal point of both

04:03:23.780 --> 04:03:26.020
of Fluxer W7M's primary defenses,

04:03:26.020 --> 04:03:27.460
so it makes sense to take her down,

04:03:27.460 --> 04:03:31.100
and that's even ignoring the intrinsic weight

04:03:31.100 --> 04:03:32.340
she can bring to a defensive lineup.

04:03:32.340 --> 04:03:33.420
But to your point about the snake,

04:03:33.420 --> 04:03:36.100
I mean, it's obviously the Salaton scanner has proven

04:03:36.100 --> 04:03:40.140
quite invaluable and not strictly speaking necessary.

04:03:40.140 --> 04:03:43.980
They highly valued tool in the attackers overall box.

04:03:43.980 --> 04:03:45.580
And as we've seen with Loire,

04:03:45.580 --> 04:03:47.460
just walking out to the outskirts,

04:03:47.460 --> 04:03:49.300
gaining in for quite a lot of information

04:03:49.300 --> 04:03:50.740
for whole segments of fortress

04:03:50.740 --> 04:03:52.420
by triggering that scanner.

04:03:52.420 --> 04:03:54.780
It's enabled Furia to, at least in theory,

04:03:54.780 --> 04:03:56.220
be a bit more decisive on their attacks.

04:03:56.220 --> 04:03:58.580
And you can see that in the way they move for control.

04:03:58.580 --> 04:04:01.060
And even though Fluxer W7M were able to kind of

04:04:01.060 --> 04:04:05.540
Leave them in and then cut them off either individually or through crossfires.

04:04:05.540 --> 04:04:10.960
That skater still gave Fiora a lot of comfort in moving through and trying to acquire that control.

04:04:10.960 --> 04:04:16.000
So it makes quite a lot of sense why even though it didn't really stun Flux or W7M that much in the last round,

04:04:16.000 --> 04:04:19.240
it's still a powerful tool that won work twice and two,

04:04:19.240 --> 04:04:24.320
but definitely a lot give Fiora a lot more confidence moving through these rounds, win or lose.

04:04:24.320 --> 04:04:32.440
So to be said I'm still hammering on that information game. I like the addition of the

04:04:32.440 --> 04:04:43.480
Lucy. Something that is going to be crucial. And something they brought before. Something

04:04:43.480 --> 04:04:47.280
that they are going to need to just stop this walk-in that they seem to be suffering

04:04:47.280 --> 04:04:52.440
from when defending upstairs. Do you have a little bit more space to work with this

04:04:52.440 --> 04:04:56.080
time though. Nice thing that Fury have got going for them at the moment is that because

04:04:56.080 --> 04:04:59.720
they played a little bit of clash and it's been enough to attract a ban, they've got

04:04:59.720 --> 04:05:04.760
a mirror available. So Dots is going to be able to play those black mirrors in some really

04:05:04.760 --> 04:05:10.680
good, powerful positions. Again, just stopping that horizontal approach. Parker

04:05:10.680 --> 04:05:16.360
Kammer's now getting spot out by Herds. Herds always a fan, never needs too much

04:05:16.360 --> 04:05:22.920
of an excuse to jump over onto the IQ. And there's quite a liking for the gun there for

04:05:22.920 --> 04:05:31.000
Hertz. Ooh, mirror window place, but both sides of the panel fully reinforced. That is a horrible

04:05:31.000 --> 04:05:36.720
place, George. How is that on this? That's maybe more of a visual thing. This is the problem

04:05:36.720 --> 04:05:41.480
with the mirror. Not only does it give you great information, also a vessel for a bit

04:05:41.480 --> 04:05:46.120
of impact trekking. Unfortunately for Fluxo the Weaver 7, they only brought one set, and

04:05:46.120 --> 04:05:48.320
voters has used both.

04:05:48.320 --> 04:05:54.200
DS has one more Selma at least, so could get some additional form of hard breaching, but

04:05:54.200 --> 04:06:00.080
the remaining supplies are growing minimal. So with that remaining hard breach charge,

04:06:00.080 --> 04:06:05.560
the Volts probably the slowest round I've had so far despite the presence of both these

04:06:05.560 --> 04:06:09.520
shields yet. The one that's gained prominence in this round is the Monty slowly moving

04:06:09.520 --> 04:06:14.800
their way out from old tower into the broader setup. Moira taking a fight spotting one player but

04:06:14.800 --> 04:06:18.320
not knowing that there's two around the corner loses the fight against the one he's aware of.

04:06:18.880 --> 04:06:24.400
In fury again the very lengthy deficit only compounded by a double from both dots in the

04:06:24.400 --> 04:06:29.760
late round a triple overall and Diaz often finding themselves in these clutch positions.

04:06:29.760 --> 04:06:35.120
No one for winning them but being quite expert at navigating them. A 1v4 on 50 HP seems a bit

04:06:35.120 --> 04:06:42.480
it beyond the pale for the moment. The barrier is in his way. The fuser on the opposite side

04:06:42.480 --> 04:06:47.360
of quite a few rooms. We'll still try with 30 seconds remaining, sending out one of these

04:06:47.360 --> 04:06:52.360
two flashbangs and finally Dots puts an end to it. Believe it, that's a 4k from Dots in

04:06:52.360 --> 04:06:56.400
round 4, and it's all tied up for Fluxo W7M.

04:06:56.400 --> 04:07:03.320
Oh, Fluxo W7M back in the fight here. I don't know if it's timeout worthy just

04:07:03.320 --> 04:07:07.440
yet from either of these two teams. Oh, there it is. It was timeout worthy. I was on the

04:07:07.440 --> 04:07:10.920
edge links. I had my little spider senses of tingling on whether the timeout was going

04:07:10.920 --> 04:07:15.560
to get called or not. But I think for how straightforward, I kind of want to say, that

04:07:15.560 --> 04:07:20.000
the first couple of rounds went for Furia, it makes sense that after coming up against

04:07:20.000 --> 04:07:23.600
that much opposition, struggling on the first floor site, struggling on the second

04:07:23.600 --> 04:07:27.440
floor site, again after going back to it, it makes sense that they bring out

04:07:27.440 --> 04:07:32.880
that timeout now. The landscape hasn't changed too much. The bands aren't drastically

04:07:32.880 --> 04:07:37.920
different. They've removed the snake. These players know how to play without a snake. So

04:07:37.920 --> 04:07:43.440
it should be a fairly straightforward correction here. And I don't think they need to do anything

04:07:43.440 --> 04:07:47.960
that's like world changing. They just need to alter a couple of little pointers, a little

04:07:47.960 --> 04:07:51.880
bit more of that teamwork, a little bit more of that coordination, isolating those players

04:07:51.880 --> 04:07:56.920
out there on the roam. But likewise, as the game's gone on, Flux O W7M have started

04:07:56.920 --> 04:08:00.240
playing a lot better. They've started giving less of those options available.

04:08:00.240 --> 04:08:04.880
Yeah, I think that's the big thing, isn't it, is that Flux of W7M have made a good adaptation

04:08:04.880 --> 04:08:06.080
they realized.

04:08:06.080 --> 04:08:09.560
It's not that they were playing too spread out in terms of the relation between the off-site

04:08:09.560 --> 04:08:11.460
positions and the on-site positions.

04:08:11.460 --> 04:08:14.920
They were playing too spread out in terms of each player's relationship with their

04:08:14.920 --> 04:08:16.600
other players.

04:08:16.600 --> 04:08:18.640
There are a lot of gaps in between their positions.

04:08:18.640 --> 04:08:21.760
There were some roamers who were solo on the bottom floor going back to the first

04:08:21.760 --> 04:08:22.760
round.

04:08:22.760 --> 04:08:26.160
And once they started actively denying those positions or when they were there, they

04:08:26.160 --> 04:08:30.960
a quick retreat. Fury have completely lacked not only the kinds of opening kills but also just

04:08:30.960 --> 04:08:35.840
openings for map control that they had in the first couple rounds. But really if you think about it

04:08:35.840 --> 04:08:40.000
only majorly in the first, even in the second they went down in the opening pick,

04:08:40.000 --> 04:08:44.720
they also were trading that out and needing to rely on some mid-round blurks which often you have

04:08:44.720 --> 04:08:49.520
to in Siege. That strategy was a quick read by Flux with W7M1 that's continued to pay it off

04:08:49.520 --> 04:08:54.000
and one that Fury will need to work around as now. They again go with a double shield like they

04:08:54.000 --> 04:08:58.880
they did in the prior round but now this time going with the Monty and the Blitz

04:08:58.880 --> 04:09:07.680
we've not seen since the first. Back on the pulse in the tent to gather that

04:09:07.680 --> 04:09:12.160
information and as you mentioned double shield being brought here for round five

04:09:12.160 --> 04:09:16.680
it was for the top of the time out play around that shield and really bully

04:09:16.680 --> 04:09:21.960
these defenders around a little bit. Nothing really to deal with these shields

04:09:21.960 --> 04:09:24.740
I mean, you've got the razor blooms, I guess.

04:09:24.740 --> 04:09:26.260
I've got a couple of C4s this time

04:09:26.260 --> 04:09:27.600
where we've only really seen them bring one.

04:09:27.600 --> 04:09:30.040
Oh, the great kill there from Lobin.

04:09:30.920 --> 04:09:32.880
I don't know if Heads was assuming

04:09:32.880 --> 04:09:34.600
that wall was reinforced or not,

04:09:34.600 --> 04:09:36.680
but that's hardly each gone.

04:09:36.680 --> 04:09:38.320
Yeah, Vulture's got a little bit of secondary,

04:09:38.320 --> 04:09:40.640
but you're lacking the thermite now.

04:09:42.800 --> 04:09:44.360
And also just lacking a player who,

04:09:44.360 --> 04:09:46.240
well, he's been quiet for a couple rounds now.

04:09:46.240 --> 04:09:49.520
You still always have to worry about a gun,

04:09:49.520 --> 04:09:51.680
the exothermics, massive loss for Fioria,

04:09:51.680 --> 04:09:55.760
We've only hit a minute in it feels like so much is happening in the first minute of this round

04:09:55.760 --> 04:10:00.120
We have C4 is going up don't be calls being used the shield's trying to find greater initiative

04:10:00.120 --> 04:10:03.640
The Monty by himself at the moment is a blitz with the other two attackers

04:10:03.920 --> 04:10:08.160
You can see Flux W7. I'm wondering if maybe they can bounce but no not the moment

04:10:08.280 --> 04:10:13.160
They're continuing to employ the lessons they learned from that first round playing a lot more stable playing a lot more together

04:10:13.160 --> 04:10:16.200
You're gonna pocket mirror window to keep that position intact

04:10:16.200 --> 04:10:20.960
The Selma charts will end up getting Palu another angle from which he can peek around that black mirror

04:10:20.960 --> 04:10:25.240
And so again, even when Fury of 8 progress, they're still in the same position

04:10:26.960 --> 04:10:31.740
It almost feels like two shields is too many for this map in this style of play

04:10:32.700 --> 04:10:37.540
Boxer a great kill there on Topalo off the back of the information gathered by Volves

04:10:37.840 --> 04:10:40.360
Maybe I'm about to eat my words about the shields, but

04:10:41.400 --> 04:10:45.320
It's not getting the same level of value. Yeah, they're able to bully these defenders around

04:10:45.320 --> 04:10:49.080
But because of where they've been defending because of the slight extension

04:10:49.080 --> 04:10:51.720
into areas like bathroom and briefing.

04:10:51.720 --> 04:10:54.040
You've just got a little bit more room to move.

04:10:54.040 --> 04:10:56.760
Dodez takes a ton of damage through the drone hold

04:10:56.760 --> 04:10:59.960
and Toxic Babes can now start to force off that doorway.

04:10:59.960 --> 04:11:02.440
D.A.S. great kill there onto cons.

04:11:02.440 --> 04:11:05.760
That finally gives a bit of an advantage here for Furia.

04:11:07.760 --> 04:11:10.120
Oh, and you could see D.A.S. sensed his opportunity

04:11:10.120 --> 04:11:11.880
with Dodez on low HP,

04:11:11.880 --> 04:11:13.680
but the Azami ready with that pre-fire.

04:11:13.680 --> 04:11:15.000
Furia maintains their lead,

04:11:15.000 --> 04:11:18.440
not over yet as the last bit of toxic canister is detonated.

04:11:18.440 --> 04:11:23.760
Not any more utility to delay, so must be one with guns and lobin trapped in the corner.

04:11:23.760 --> 04:11:28.800
Two shields just enough to get the job done for Fyria, meeting plenty of obstacles by

04:11:28.800 --> 04:11:32.800
the defense, but countering them at every single turn.

04:11:32.800 --> 04:11:35.640
Well, here I am to eat my words.

04:11:35.640 --> 04:11:36.640
Fyria did make it work.

04:11:36.640 --> 04:11:41.200
They had 30 seconds left on the clock as well when the final kill happened.

04:11:41.200 --> 04:11:44.880
So the double shield play, clearly working for them and they're going to run it

04:11:44.880 --> 04:11:45.880
back.

04:11:45.880 --> 04:11:46.880
They are going to run that again.

04:11:46.880 --> 04:11:50.040
It would be a different landscape this time though.

04:11:50.040 --> 04:11:56.760
I think it's okay for that top floor where they are able to open up a couple of the walls.

04:11:56.760 --> 04:11:59.480
They are able to really navigate through.

04:11:59.480 --> 04:12:04.160
I mean that was after losing the thermite as well, don't forget.

04:12:04.160 --> 04:12:08.000
For this first floor, it was kind of the soft destruction that they really struggled

04:12:08.000 --> 04:12:09.000
with.

04:12:09.000 --> 04:12:12.200
So I wouldn't be surprised to see a couple of six-picks here, but the moment

04:12:12.200 --> 04:12:16.040
He has just switched over onto the ace, really doubling down on that.

04:12:17.320 --> 04:12:22.320
Again, two shields, it doesn't matter which two, it's just gonna be two that are played

04:12:22.820 --> 04:12:26.240
to the Monty and the Blitz, it's looking like the Blackbeard and the Monty.

04:12:27.160 --> 04:12:28.800
Same sort of sentiment though.

04:12:30.720 --> 04:12:34.040
Shuri looking to recreate the success they found in round five.

04:12:34.040 --> 04:12:41.680
And it felt like Slim's success at every turn until at the end they were able to move

04:12:41.680 --> 04:12:43.160
beyond that 3v3.

04:12:43.160 --> 04:12:48.280
Bucks at W7M did a good job at keeping them at bay, but when you have those two shields,

04:12:48.280 --> 04:12:49.960
it's probably one of the best tools to break it.

04:12:49.960 --> 04:12:53.480
Just barrel on through a ying would be great, but of course she's banned, so can't rely

04:12:53.480 --> 04:12:55.800
on that nearly as much.

04:12:55.800 --> 04:13:02.320
Lobin running around over by the museum's side very early on trying to gather some

04:13:02.320 --> 04:13:03.320
information.

04:13:03.320 --> 04:13:06.960
What they might find as you mentioned, all of the vertical destruction can be very important.

04:13:06.960 --> 04:13:10.680
It's something that Fluxor W7M will have a mind to as they pick this site.

04:13:10.680 --> 04:13:14.240
The part of the reason they bring the castle, either to allow them to extend or give them

04:13:14.240 --> 04:13:17.920
some greater cover, not from the vertical necessarily, but allow them to play in greater

04:13:17.920 --> 04:13:22.240
areas in the horizontal to avoid any vertical angles that might be created closer to the

04:13:22.240 --> 04:13:23.240
site.

04:13:23.240 --> 04:13:24.240
Heard spots one.

04:13:24.240 --> 04:13:28.560
And so we'll look towards the area we saw Loeb and running earlier.

04:13:28.560 --> 04:13:32.640
Museum, the bedroom to try and see if in either of these rooms the aid of a

04:13:32.640 --> 04:13:38.480
blitz out front. They can clear this position and get another 5v4 like they did right at the start.

04:13:39.520 --> 04:13:44.720
Smoke grenade will go out, and yet they buy their time. Bucks at W7M doing a good job at the moment

04:13:44.720 --> 04:13:48.880
of destroying a lot of the information gathering devices on this side of the map. You can clearly

04:13:48.880 --> 04:13:53.280
see it's halting fury a little bit. Next, smoke canister goes out and Fulves loses quite a bit

04:13:53.280 --> 04:13:57.600
of HP. When he tries to run down the central stairs, spotting another, these stairs always

04:13:57.600 --> 04:14:02.160
so difficult for attackers. Your shield attacker specifically to run down exposes the feet

04:14:02.160 --> 04:14:06.400
or the head, but still gives Volts the information and Herds moves in for the kill.

04:14:08.080 --> 04:14:11.920
Dot's gonna be the first player to fall there. Herds takes a good chunk of damage.

04:14:12.640 --> 04:14:19.120
Clown the beeper. That isn't gonna give him up just yet. Still well and truly in the fight.

04:14:20.800 --> 04:14:25.520
Tuck is gonna be holding on for another here. Lobin isn't too far away on that solace.

04:14:25.520 --> 04:14:32.400
Like Heads, that second life that he seems to have gained might just go hunting or at

04:14:32.400 --> 04:14:36.440
least hold the angle and stop this backstab from materialising.

04:14:36.440 --> 04:14:40.360
Furia, all but ignore the top floor here.

04:14:40.360 --> 04:14:42.400
All we've done is just move through it.

04:14:42.400 --> 04:14:46.800
There's the kill on to Lobe and the backstab has been stopped and Heads can now just

04:14:46.800 --> 04:14:50.760
move on and look to pressure onto the site with the rest of the team.

04:14:50.760 --> 04:14:55.360
Continue to be the thorn in the side, but no, Palu rips it out.

04:14:55.360 --> 04:15:00.360
gonna buy a little bit of relief here for Fluxo.

04:15:00.360 --> 04:15:01.360
There's Army.

04:15:01.360 --> 04:15:03.360
Doing a great job at keeping those shields at bay.

04:15:03.360 --> 04:15:06.360
Is it gonna be enough?

04:15:06.360 --> 04:15:11.360
The barrier's doing okay work, but Kahn's ends up framing himself perfectly for Boxera to take that fight.

04:15:11.360 --> 04:15:15.360
Volts will fall off the defused plant where this is Army effectively pinned down.

04:15:15.360 --> 04:15:19.360
I was about to say the only hope remaining is Dodez and it seems that one's vanished as well.

04:15:19.360 --> 04:15:23.600
So you got four total finds the next one now with box Zara

04:15:24.040 --> 04:15:29.640
Apparently lower HP both impact to cut off the approach another one detonated this pollute himself force out

04:15:29.800 --> 04:15:32.860
Might just give box era enough time to get this diffuser down

04:15:32.860 --> 04:15:36.160
Yes, it will and move back up in full shield in the process

04:15:36.560 --> 04:15:42.240
No impact grenades to speak up but one key but a cover and box there a full shield and keep him at bay pull the

04:15:42.240 --> 04:15:48.640
Vita King special and secure the four to half for feria firing some shots, but box Zara

04:15:49.360 --> 04:15:53.860
What decision does he make with safety behind the wall?

04:15:53.860 --> 04:15:57.860
He overheats and Palu burns him alive.

04:15:59.360 --> 04:16:05.860
I've never seen a more blatant multiplayer in all of my life.

04:16:07.360 --> 04:16:14.360
I've been watching and playing this game for 10 years and I've never seen anything that incriminating.

04:16:14.360 --> 04:16:17.360
Look at the range he's deshielding on.

04:16:17.360 --> 04:16:19.360
Oh

04:16:22.600 --> 04:16:27.980
He has a big moment every single series and he's already in map one desk

04:16:27.980 --> 04:16:30.860
I mean we got to send it to the desk the desk needs to take over. I need a breather

04:16:34.800 --> 04:16:41.920
Let's just say that that was probably one of the worst things that you can do in a situation like that obviously

04:16:41.920 --> 04:16:50.840
P9 great pistol for ranged combat. Anyways, I almost lost my cool there, but it's clear

04:16:50.840 --> 04:16:56.600
though strategically, Leo, if we peel back the layers here, that there is a bit of a

04:16:56.600 --> 04:17:01.400
Testudo that's being forming here, a Fabian strategy, as one would call it historically,

04:17:01.400 --> 04:17:06.600
starving out your opponents the way that Furia have been closing everything in with

04:17:06.600 --> 04:17:08.400
some very specific operators.

04:17:08.400 --> 04:17:10.520
Yeah, two different ways to do it, right?

04:17:10.520 --> 04:17:13.240
For them, and let's take a look at one of the first rounds, right?

04:17:13.240 --> 04:17:15.560
Let's take a look at round two, for example.

04:17:15.560 --> 04:17:17.200
You don't see a single shoulder in line up.

04:17:17.200 --> 04:17:19.120
What they're trying to do with Solid Snake

04:17:19.120 --> 04:17:20.600
is trying to get a gap somewhere.

04:17:20.600 --> 04:17:22.320
If they find a gap somewhere, look

04:17:22.320 --> 04:17:24.560
at how everyone is split around the map.

04:17:24.560 --> 04:17:27.000
But everyone is ready to react to a first gap.

04:17:27.000 --> 04:17:29.280
As soon as someone dies, they know the movement will create

04:17:29.280 --> 04:17:29.780
move.

04:17:29.780 --> 04:17:32.240
Well, the first guy dying will create movement.

04:17:32.240 --> 04:17:33.600
And because the first guy is dead,

04:17:33.600 --> 04:17:34.520
everyone moves around.

04:17:34.520 --> 04:17:36.720
And three to one, the rest of the team executes.

04:17:36.720 --> 04:17:40.040
Now, that's the aggressive theory we spoke about in the pregame.

04:17:40.040 --> 04:17:42.640
If you leave them a gap, they're going to exploit it.

04:17:42.640 --> 04:17:45.600
Now, let's take a look at the adaptation on the side of Fuxo.

04:17:45.600 --> 04:17:47.680
Let's take a look at one of the round in defense.

04:17:47.680 --> 04:17:50.480
When this time, they choose to close the gaps.

04:17:50.480 --> 04:17:52.240
Round four, what do they do?

04:17:52.240 --> 04:17:54.280
They decide to go back to their roots,

04:17:54.280 --> 04:17:56.160
closer to the bomb site, bring the mirror,

04:17:56.160 --> 04:17:58.320
bring the melozy, break top operators,

04:17:58.320 --> 04:18:00.240
and the valkyries, so you have information.

04:18:00.240 --> 04:18:03.280
And then, instead of just letting yourself get picked,

04:18:03.280 --> 04:18:05.600
you swing the guys, because they're isolated,

04:18:05.600 --> 04:18:07.600
because that's the way FURIA has been playing

04:18:07.600 --> 04:18:10.360
entirely split around the map without trade potential.

04:18:10.360 --> 04:18:12.280
Now, so far, you think this is a great comeback

04:18:12.280 --> 04:18:15.240
from Fluxo W7M, but then, then,

04:18:15.240 --> 04:18:17.880
if we go out and play out the last two rounds,

04:18:17.880 --> 04:18:22.120
what do we see Fluxo W7M are struggling

04:18:22.120 --> 04:18:23.600
to contain the double shields,

04:18:23.600 --> 04:18:25.800
and that is the adaptation on their own for FURIA.

04:18:25.800 --> 04:18:27.280
They bring out the double shields,

04:18:27.280 --> 04:18:28.800
they bring the Blackbird and Monty,

04:18:28.800 --> 04:18:30.520
or they bring the Blitz and the Monty,

04:18:30.520 --> 04:18:32.680
and that is the testudo you spoke about.

04:18:32.680 --> 04:18:41.280
It is a moving core unit that creates movement because of the shield and then the rest of the players like Harrods can get punished or they can get free kills.

04:18:41.680 --> 04:18:48.480
I wish the players that are moving too much and that was with accounting for Palu Hayes and what was that out there?

04:18:49.080 --> 04:18:52.180
Why do you extend there? Why do you extend? That was crazy.

04:18:52.580 --> 04:18:54.880
Anyway, yeah, speak of shields.

04:18:55.080 --> 04:18:58.080
Monty comes out, Fury I know that there's going to be adaptation.

04:18:58.080 --> 04:19:03.140
Flux overbending out the clash from their own side. Maybe we'll have a bit more of an even set here

04:19:03.140 --> 04:19:07.260
But it's not us casting it. That's links and extra Durika all yours my friends

04:19:08.940 --> 04:19:13.500
Thank you very much. Oh, no Ali. Sorry. That was Milo. She's entirely different person

04:19:13.500 --> 04:19:18.660
I don't be honest. I still I still am frozen right after he like that guy ADS'd

04:19:19.200 --> 04:19:21.200
I'm still living that moment

04:19:21.960 --> 04:19:25.740
like Leo's analysis was great and I was paying attention but like

04:19:25.740 --> 04:19:30.740
like, Jesus, that's just, it's a rough play to end on.

04:19:32.820 --> 04:19:35.940
It's a rough play for the sides to switch on, isn't it?

04:19:35.940 --> 04:19:39.060
That's gonna sit pretty heavy on,

04:19:39.060 --> 04:19:40.900
well, the professional players aren't they?

04:19:40.900 --> 04:19:42.940
At the end of the day, it's a mistake.

04:19:42.940 --> 04:19:44.420
It happens, doesn't it?

04:19:44.420 --> 04:19:49.420
I think from the standards that we hold these players to,

04:19:49.980 --> 04:19:51.580
which we can hold that standard

04:19:51.580 --> 04:19:55.020
because all we're here to do is lend a voice to the game,

04:19:55.020 --> 04:19:56.820
We look at it and we call it what it is

04:19:56.820 --> 04:19:59.740
I think in the heat of the moment when you are on the team and play in the game

04:19:59.780 --> 04:20:02.320
You've kind of just got to chalk it up and you know

04:20:02.320 --> 04:20:05.040
It'll come out in a debrief at a bit of a later point

04:20:05.040 --> 04:20:09.300
You can't really let it define or you definitely can't let it define the way that you day goes

04:20:10.180 --> 04:20:14.560
But this I mean this should be 40 absolutely should be 40

04:20:14.820 --> 04:20:18.880
Give him probably that little bit of an option. He doesn't need too much of an invitation

04:20:18.880 --> 04:20:22.900
They were the only five kills that he got by the way in those first six cons

04:20:22.900 --> 04:20:28.900
A little bit of a slow start from a main player and a star player on the side of Fluxo to be 7m.

04:20:39.900 --> 04:20:46.900
Early kill, dots the blitz going down, unfortunate batch of I believe a C4 tossed out by Fioria.

04:20:46.900 --> 04:20:55.380
So looking to recover very quickly from that lost momentum on at the end around six good pinched by flux of W7 good follow through as well

04:20:55.660 --> 04:21:01.620
Notice might be on low HP, but a 4v3 advantage is flux of W7m can spot some gaps of their own

04:21:03.060 --> 04:21:09.540
Vertical control seems well and established as the first side being defended by fear as you can see waiting room and cafeteria

04:21:10.260 --> 04:21:12.060
And with the vertical positions controlled

04:21:12.060 --> 04:21:16.720
They can throw down these bookie drones create some new angles and like to take a bit of a reset in the mid-round

04:21:16.720 --> 04:21:22.900
I think about what to do next box era currently has all four of his keep a barrier stocked up likely waiting for the actual push

04:21:22.940 --> 04:21:27.580
The local also taking a lot of damage from beneath this might be a 3d4

04:21:27.580 --> 04:21:32.100
But you're not kind of fury adjust yet still plenty of tools to throw against the attack

04:21:34.140 --> 04:21:38.900
Logan Dota is both a little bit low at the moment, but a four versus three nonetheless

04:21:38.900 --> 04:21:43.840
Solt on scanner is going to provide some crucial information right now

04:21:45.000 --> 04:21:48.220
Flobin can make good on that or feed it through to the rest of his team

04:21:48.860 --> 04:21:55.000
Might be able to leverage this advantage right now. They have a man cat advantage, but certainly not a HP advantage

04:21:55.840 --> 04:21:59.540
Sometimes that's really what matters big kill there from parlor

04:21:59.720 --> 04:22:04.880
You can only hope and only think that that was information gained from that salt on scanner

04:22:04.880 --> 04:22:09.640
see for their from Diaz intentionally placed on the frame I think he's just

04:22:09.640 --> 04:22:14.960
trying to deter anyone from trying to push in at the moment still time here

04:22:14.960 --> 04:22:19.000
fluxo to be so known to work this advantage salt and scana again coming

04:22:19.000 --> 04:22:23.800
into its own this pinpoint information in the fall versus to it might not be

04:22:23.800 --> 04:22:27.840
enough no I might not you can see the feed holes oh but Diaz who's not an

04:22:27.840 --> 04:22:32.520
initial opportunity and then walking under the vertical holes yours for the

04:22:32.520 --> 04:22:38.120
The briefest of moments of 2v2 within his grasp, and just the moment slips by.

04:22:38.120 --> 04:22:42.560
Boxterra, another 1vx down below, this one falls short, but in a much more expected way.

04:22:42.560 --> 04:22:44.520
Not much you can do in that position.

04:22:44.520 --> 04:22:48.360
Boxo W7M, two rounds in a row, finally realized their lead.

04:22:48.360 --> 04:22:55.960
I feel like Fluxo W7M are on the precipice of chaining a few rounds together here.

04:22:55.960 --> 04:23:00.520
Purio have used their tactical timeout and they used it at the end of round four.

04:23:00.520 --> 04:23:04.580
then they've only been good for one round. Likewise Fury are only good for two

04:23:04.580 --> 04:23:07.720
in his early days. We've got a side swap thrown in there as well so it's a very

04:23:07.720 --> 04:23:12.280
turbulent point in the game. But you do just feel as though they're starting to

04:23:12.280 --> 04:23:17.560
slowly but surely come alive. Vesta 3 it's a long occasion you don't want to

04:23:17.560 --> 04:23:21.940
peek too soon. You equally don't want to fall behind the pace.

04:23:21.940 --> 04:23:27.220
Now Fury are came out of the gate pretty much swinging and we get to see

04:23:27.220 --> 04:23:32.200
that same level of aggression from them. Now granted they have swapped over onto the defence

04:23:32.200 --> 04:23:35.800
so it's going to be a different type of aggression as to what we were used to seeing in rounds

04:23:35.800 --> 04:23:38.800
1 and 2 on the attack but still the sentiment remains.

04:23:38.800 --> 04:23:45.680
So it's going to be so an M, round number 8 looking to make it 5-3 now. Now they're

04:23:45.680 --> 04:23:49.920
going to be getting rid of the snake or at least swapping it off for another equally

04:23:49.920 --> 04:23:53.720
as annoying operator. It wasn't going to be the doggie, now it's the daemons.

04:23:53.720 --> 04:23:59.320
point still stands. Just insert awkward operator on Zalobin and you've pretty much got the full picture.

04:24:00.040 --> 04:24:03.640
Whether it's the Deimos or the Snake, you know that it's going to be a nightmare. The thing that I

04:24:03.640 --> 04:24:08.440
like in this lineup is I love the addition of the Rora because there are so many doors,

04:24:08.440 --> 04:24:13.960
so many windows on this map and so many corridors that all it takes is for a couple of those

04:24:13.960 --> 04:24:17.880
to be blocked off and you've pretty much got a highway right to where you need to be.

04:24:17.880 --> 04:24:26.620
Just a direct line to your destination, but of course by the same token, sometimes the

04:24:26.620 --> 04:24:32.560
door can end up boxing the attack in, both can be true, and sometimes even despite your

04:24:32.560 --> 04:24:35.360
best intentions luck might have completely different plans for you.

04:24:35.360 --> 04:24:38.160
We'll see what it might have in store for cons today.

04:24:38.160 --> 04:24:41.680
So with the solid snake, you should be able to get some good information where these

04:24:41.680 --> 04:24:45.920
positions are and then place the doors accordingly and mitigate some of those downsides

04:24:45.920 --> 04:24:50.400
it a bit or at least more effectively. Dot's breaking the barbed wire, moving up the barricade,

04:24:50.400 --> 04:24:55.520
you can see it's in quick acquisitions by Flux or W7M, but one just around the corner.

04:24:55.520 --> 04:25:00.800
Doral block them off, and so Dot's it backs out. As I said, they look to the opposite side,

04:25:00.800 --> 04:25:06.240
more towards old power. The C-Ware to effectuate their push, Breach is going out,

04:25:06.800 --> 04:25:10.880
but despite how close the attack has come, the Roardor is just saving any kind of conflict

04:25:10.880 --> 04:25:11.880
like it's occurring.

04:25:11.880 --> 04:25:15.080
Just keeping everyone safe, isn't it?

04:25:15.080 --> 04:25:18.240
It's keeping everyone in their own lane, keeping the defender safe.

04:25:18.240 --> 04:25:20.280
It's also keeping the attacker safe.

04:25:20.280 --> 04:25:23.240
But at a point, we are going to have to see a clash.

04:25:23.240 --> 04:25:25.280
We're going to have to see a little bit of violence.

04:25:25.280 --> 04:25:28.320
That's kind of what these rounds are all about.

04:25:28.320 --> 04:25:30.560
Dias going to kick things off, takes dots down.

04:25:30.560 --> 04:25:34.400
And I think the Selma's have already been placed.

04:25:34.400 --> 04:25:37.120
It's not too much of a concern.

04:25:37.120 --> 04:25:38.840
There's an opening pick that you don't want to lose.

04:25:38.840 --> 04:25:42.720
trying to make good on that Soliton scanner. Lobin taking down to low HP, we've got

04:25:42.720 --> 04:25:46.560
Hertz tucked in behind the desk. He's got a great angle here for the ACOG.

04:25:46.560 --> 04:25:50.440
It just depends on how long he holds on.

04:25:53.120 --> 04:25:57.800
Spotted position on that Soliton scanner. Again the attack so close to the

04:25:57.800 --> 04:26:01.720
rest of the defense. Oh just spotting one behind the shield as he really

04:26:01.720 --> 04:26:04.200
goes out to take the fight from the opposite position.

04:26:04.200 --> 04:26:07.400
Notice this is a bit of an opportunity. Polly good for that one. Just straight

04:26:07.400 --> 04:26:12.840
up 1v1. There's the trade from DS. So on point so far in this round for Furia.

04:26:12.840 --> 04:26:17.420
Run down the Keebas, great a new forward position. Bringing outside the breach as

04:26:17.420 --> 04:26:22.640
Box Zera joins at his right flank. Spotted by Loben with two deathmark trackers

04:26:22.640 --> 04:26:28.020
remaining. Thirty seconds. As the final bit of these Keebas go out to block,

04:26:28.020 --> 04:26:31.520
DS spots one on the other side, can fire through the soft wall. It has all

04:26:31.520 --> 04:26:35.280
been DS for Furia at the moment. He might be able to find five.

04:26:35.280 --> 04:26:42.460
DeLobin on such low HP and Dota's worse for rare 2. He's looking directly at the position, but now his numbers up

04:26:42.620 --> 04:26:47.080
How to be spotted by the Deimos and turns around, rides the Deimos, swings, but on such low HP

04:26:47.220 --> 04:26:51.580
He knows and Loven does too that if one bullet hits him, that'll be the end

04:26:51.580 --> 04:26:55.420
But Dota is off that information. He's able to mitigate any damage with such low time.

04:26:55.620 --> 04:27:02.740
DS by his sacrifice might have just given the round to Furia. Unless Bot can find him around the corner

04:27:02.740 --> 04:27:07.540
He dies all tied up for the third time. No for the second time this series

04:27:08.380 --> 04:27:11.060
The timing on that was atrocious wasn't it?

04:27:11.060 --> 04:27:15.380
Diaz just looks do like just the tall opposite way just all scaring at the wall

04:27:15.380 --> 04:27:20.460
I'm just thinking. Oh, no, like this is the time strike lobin swing the corner

04:27:21.380 --> 04:27:23.380
so close

04:27:23.380 --> 04:27:25.060
Are you never know?

04:27:25.060 --> 04:27:28.220
If it was both Aaron the one versus one who knows what might happen

04:27:29.020 --> 04:27:31.540
Maybe D shields on the Monty from a hundred yards away

04:27:32.740 --> 04:27:37.900
I wouldn't like to predict what would happen next.

04:27:37.900 --> 04:27:42.260
Furia do level it up though, four rounds apiece.

04:27:42.260 --> 04:27:49.180
A very hotly contested fortress on our hands at the minute.

04:27:49.180 --> 04:27:56.340
Able to hold on to that top floor and now going to transition into that bottom floor.

04:27:56.340 --> 04:28:00.660
This is, I think the lineup that Flux O W7 ever bring in, it's much more what I would

04:28:00.660 --> 04:28:01.660
expect.

04:28:01.660 --> 04:28:05.220
So for this sort of a bomb site where you're going to want to take control upstairs

04:28:05.220 --> 04:28:06.660
You're going to use the black bit to do that

04:28:06.660 --> 04:28:10.540
And then you've got the sledge element to really rip open the floor

04:28:10.540 --> 04:28:16.660
The vert just wasn't something that we saw furia do when they were attacking on to these first floor bomb sites and

04:28:17.540 --> 04:28:19.500
You know it didn't go terribly well

04:28:19.500 --> 04:28:22.980
It didn't go terribly wrong for them, but it was a bit of a gap

04:28:22.980 --> 04:28:26.540
It was something that you looked at and thought there's maybe a bit of a missed opportunity there

04:28:26.580 --> 04:28:31.580
because they were just trying to bang there and against the site and they would have been successful and

04:28:31.660 --> 04:28:38.080
Obviously, had it not been for the dreaded one versus one, but I just like this a little bit more from fluxo to username

04:28:38.080 --> 04:28:41.280
It just feels a little bit more stable. It feels a little bit more predictable

04:28:46.600 --> 04:28:52.840
Creatability surely makes our jobs a bit easier able to foretell the consequences a lot better or even the possible benefits

04:28:53.480 --> 04:28:55.920
But as consequence is not inherently negative concept

04:28:55.920 --> 04:28:59.880
On consequence of this native, it lands at the feet of that defender, will be de-forced

04:28:59.880 --> 04:29:03.360
amount of position, but it seems especially not with any guns to the follow-up, it would

04:29:03.360 --> 04:29:06.680
be more like a null event rather than anything impactful.

04:29:06.680 --> 04:29:10.920
Very strange to see a note creeping up a staircase with a DMR one-handed in the process, but

04:29:10.920 --> 04:29:16.840
I will say, probably brought the right tool for the job, lobin, massacring DS at the

04:29:16.840 --> 04:29:21.160
top of the central stairs, now looking deeper into the bunk's position, but the rotate

04:29:21.160 --> 04:29:23.080
hole has already been reinforced off.

04:29:23.080 --> 04:29:29.880
It's no easy kill like you just found cons up with the next looks so w7m confident the first minute 10

04:29:30.040 --> 04:29:35.720
Swinging around the corner as an aid and impact trains trade positions the lawyer the only one to deal any damage

04:29:35.720 --> 04:29:43.280
Detonates the Vulcan in response likely needs to start contemplating an exit two players bearing down in his position a Selma charge opening up

04:29:43.280 --> 04:29:46.840
The wall he will retreat to the single door for a bit more conservative of an angle

04:29:46.840 --> 04:29:55.900
two brown Zoto kind of just freezing out that Selma briefly it's gonna stop the initial

04:29:55.900 --> 04:30:02.260
flow at the moment for fluxo dots takes a sniff of damage as it eventually detonates

04:30:02.260 --> 04:30:05.540
couple of needs getting sent through there that's going to do a good job of moving these

04:30:05.540 --> 04:30:10.600
players on the top floor but nobody knows about box there at the moment say again

04:30:10.600 --> 04:30:12.600
Oh, brilliant shot there!

04:30:13.360 --> 04:30:16.360
Dodez, no flies on him at all!

04:30:16.720 --> 04:30:19.480
You don't think that was a sound call or maybe even a drone, but...

04:30:19.800 --> 04:30:24.600
The fight isn't over, just there! Lawyer for two, eventually taken down!

04:30:25.000 --> 04:30:26.840
But damage already done!

04:30:27.240 --> 04:30:27.960
Herds!

04:30:28.720 --> 04:30:31.120
Left in the clutches right now, Dodez.

04:30:31.240 --> 04:30:34.840
Getting that plant down quite early on, still over 40 seconds left in the round.

04:30:34.840 --> 04:30:40.680
And now another 45 seconds as we enter the post, herds moving in deeper, no C4 to rely

04:30:40.680 --> 04:30:47.400
on, but a DMR always a lethal weapon, and especially in the hands of him, we might need to reload

04:30:47.400 --> 04:30:49.180
at some point.

04:30:49.180 --> 04:30:50.500
His first goal is the information.

04:30:50.500 --> 04:30:52.300
Where is this diffuser?

04:30:52.300 --> 04:30:56.600
Better question might have been where is Dota's on a long angle on Overwatch watching

04:30:56.600 --> 04:30:58.200
that exact position.

04:30:58.200 --> 04:31:02.040
We'll take him down and Fluxo W7M reestablished their lead.

04:31:02.040 --> 04:31:10.360
on their narrow lead but a lead nonetheless. Round 10 sees our final round of bands for fortress.

04:31:11.880 --> 04:31:17.720
Even if we do venture into an overtime, bands will remain dependent on the sides that the

04:31:17.720 --> 04:31:24.040
team sit on of course. What is it going to be Ace and an Azami?

04:31:25.720 --> 04:31:30.760
Makes sense. I think that the Ace is maybe a weird one because Fury have done a really good job

04:31:30.760 --> 04:31:35.160
of impact tricking and sort of fighting against that a little bit and it is going to force the

04:31:35.720 --> 04:31:40.120
it forces the thermite play. His army always a good thing to get away from.

04:31:42.600 --> 04:31:46.040
Downstairs to wait and room we go then for round number 10.

04:31:47.400 --> 04:31:52.440
Fluxo. There's not been a serious like chain together of rounds so far it's been

04:31:53.160 --> 04:31:58.120
very stop start from both teams. Couple of rounds for Furia, couple of rounds for Fluxo,

04:31:58.120 --> 04:32:05.420
couple of rounds again for Fluxo with one from Furia just sandwiched in the middle, a little bit

04:32:05.420 --> 04:32:10.740
swingy in terms of the opening pick as well I mean for a large portion of the game W7M had that

04:32:10.740 --> 04:32:16.580
up a hand they got four in a row it only netted them two rounds though likewise with Furia the

04:32:16.580 --> 04:32:21.220
opening pick hasn't always meant that that round has been won it's a stat that's been struggled

04:32:21.220 --> 04:32:27.300
to be converted on. It's held true for the last few rounds though but without big pop-off

04:32:27.300 --> 04:32:31.580
performances from... although it doesn't parlor.

04:32:31.580 --> 04:32:34.740
Tuxedo W7M would be way out of the fight here today.

04:32:34.740 --> 04:32:38.220
They're really relying on these big solo pop-offs.

04:32:38.220 --> 04:32:42.060
Not necessarily solo, but just chaining a couple of kills together in quick succession.

04:32:42.060 --> 04:32:44.380
And that is the playstyle that Fury are going to give up against you.

04:32:44.380 --> 04:32:48.620
They're not going to come at you one at a time. They're just going to flood.

04:32:48.620 --> 04:32:51.100
They're not playing right.

04:32:51.100 --> 04:33:03.900
Well, long way away from a flood, but I can imagine Flux W7M always ready for that kind

04:33:03.900 --> 04:33:06.220
of play style, especially when you're going to be moving in with a blitz.

04:33:06.220 --> 04:33:10.260
You've got to be careful getting overwhelmed by a shield if you're too overwhelmed as the

04:33:10.260 --> 04:33:13.020
shield if you're too isolated.

04:33:13.020 --> 04:33:18.180
And so the attack, taking a lot of these standard exterior positions, especially we've

04:33:18.180 --> 04:33:22.180
seen saw a lawyer holding this exact position with the soliton scanner trying to gather information

04:33:22.180 --> 04:33:25.940
on the interior. Hertz will likely be the number one target they're looking to find.

04:33:26.580 --> 04:33:29.060
There's going to be anybody by themselves. It'll probably be him.

04:33:30.660 --> 04:33:33.540
Can he hear the shield drop across the way or is he detonating?

04:33:34.580 --> 04:33:37.700
We'll give Hertz double information as the blitz position.

04:33:38.420 --> 04:33:41.060
So the smoke goes down to cover the angle. Wolves the first to fall.

04:33:41.620 --> 04:33:44.740
Go very fast trade. No defies any impact brought.

04:33:44.740 --> 04:33:48.820
though with the loss of the capital some active utility that looks at every seven

04:33:48.820 --> 04:33:52.980
I might otherwise desire spotted lobin ripping up the wall in front of him to

04:33:52.980 --> 04:33:57.380
get at his target and a lot of individual performances from fury and some of these

04:33:57.380 --> 04:34:00.860
rounds herds on attack deus on defense and how lawyer as well getting

04:34:00.860 --> 04:34:05.320
involved finally an advantage breaks their way three to two my dodez and

04:34:05.320 --> 04:34:13.100
Polly remain on the top floor uncontested within the disadvantage the

04:34:13.100 --> 04:34:15.420
The round has sort of happened in reverse, hasn't it?

04:34:15.420 --> 04:34:18.220
We've seen a bit of a side-execute attempted in,

04:34:18.220 --> 04:34:20.540
yet we're now only getting Boogie Jones

04:34:20.540 --> 04:34:22.860
sent out onto that top floor parlor.

04:34:22.860 --> 04:34:25.500
He's gonna fall, get shot through the soft wall there.

04:34:27.260 --> 04:34:31.020
Lawyer hits him with the business.

04:34:31.020 --> 04:34:32.180
I don't think it was Lawyer on the swing.

04:34:32.180 --> 04:34:33.860
I think it was, actually Diaz.

04:34:34.780 --> 04:34:37.220
Dota is now in a bit of a do or die.

04:34:37.220 --> 04:34:38.460
I has to find three kills.

04:34:38.460 --> 04:34:40.420
He's got tons of time.

04:34:40.420 --> 04:34:41.980
And I don't think he's got too much information

04:34:41.980 --> 04:34:44.180
given that none of his team are sat there watching the drone,

04:34:44.180 --> 04:34:47.300
but default cameras are flashing all over the place.

04:34:47.300 --> 04:34:50.080
Oxera and I saw Crouch Pete to seal the deal.

04:34:51.060 --> 04:34:53.980
Inferior tie things up once again.

04:34:57.860 --> 04:34:59.540
As close to games you could probably get

04:34:59.540 --> 04:35:00.940
on Fortress so far.

04:35:00.940 --> 04:35:03.780
I mean, I think the leads at one point in time

04:35:03.780 --> 04:35:05.780
were two rounds and that was all the way

04:35:05.780 --> 04:35:06.620
at the beginning of the game.

04:35:06.620 --> 04:35:08.140
Since then it has been very tit for tat

04:35:08.140 --> 04:35:09.460
between these two teams.

04:35:09.460 --> 04:35:16.140
And for Fluxo W7M in particular, that might favor them because they are in the lead.

04:35:16.140 --> 04:35:21.460
It's also evidence that Furia, if they just start making the right adjustment or make

04:35:21.460 --> 04:35:26.220
the right play or even just get lucky once, that lead is a whole lot more fragile and

04:35:26.220 --> 04:35:27.540
you might otherwise think.

04:35:27.540 --> 04:35:31.380
And as we move up to the second floor, of course, turning our attention back to that

04:35:31.380 --> 04:35:35.500
ace in the Azami ban, how did Furia adapt to those defenses?

04:35:35.500 --> 04:35:38.940
Well, bringing the presence of a bit more trap operators, you've got the introduction

04:35:38.940 --> 04:35:42.580
of the Fenrir of course, but in tandem with the Ella,

04:35:42.580 --> 04:35:44.680
finds a lot of information for what Fluxo W7M

04:35:44.680 --> 04:35:47.420
are going for, and if you're going to bring those shields,

04:35:47.420 --> 04:35:49.100
the possibility of running into one of those

04:35:49.100 --> 04:35:50.900
could end up stalling your approach,

04:35:50.900 --> 04:35:53.300
could end up delaying a lot of time

04:35:53.300 --> 04:35:54.900
and providing information to the defense

04:35:54.900 --> 04:35:57.500
as well as disvanaging you in any kind of gunfight.

04:35:57.500 --> 04:36:00.300
Fluxo W7M will stick with that strategy in this round.

04:36:00.300 --> 04:36:02.340
They will bring the shield again,

04:36:02.340 --> 04:36:03.860
though it's a last second change

04:36:03.860 --> 04:36:05.900
from the Blitz to the Blackbeard.

04:36:05.900 --> 04:36:07.100
The presence of those traps now,

04:36:07.100 --> 04:36:10.460
razor blooms instead of the Gershmots is going to be a factor they'll have to contend with again.

04:36:14.220 --> 04:36:21.980
Thorn increasingly popular at the moment. Great gun, really in gadget, something that can be really

04:36:21.980 --> 04:36:27.340
good at not only dealing with shields but sort of forcing attackers into really less than

04:36:27.340 --> 04:36:32.380
favorable positions. You trigger a razor bloom, you're left with one option and if you just

04:36:32.380 --> 04:36:37.380
just hopped in a window. Turning round and hopping back out isn't really one of them.

04:36:37.380 --> 04:36:41.380
You're likely just going to have to firm it and push through and hope that you find a

04:36:41.380 --> 04:36:47.620
pocket. Notice, quickly dealing with one of the Castle Barricades that Volpe has popped

04:36:47.620 --> 04:36:52.060
out there. It's going to be a plethora of nades, so there's not going to be too much

04:36:52.060 --> 04:36:56.740
of a problem in round 11. It feels like a really big round, just through the back

04:36:56.740 --> 04:37:02.100
and forth nature that Forged has been so far. The first team to guarantee that

04:37:02.100 --> 04:37:06.420
over time. It's going to give themselves a heck of an advantage here.

04:37:06.420 --> 04:37:12.700
Otis, I'm going to try and blank off. Those treksing is getting sent out there, box

04:37:12.700 --> 04:37:16.700
aira. Trying to challenge onto some of that vert as well. One of the razor blooms can

04:37:16.700 --> 04:37:21.780
be heard there going off. That's enough of a reason as any both herds and box aira

04:37:21.780 --> 04:37:26.540
to dip out and just retreat back into command.

04:37:26.540 --> 04:37:29.900
You see the idea from Fluxo W7M there, use the nade and then cut them off through

04:37:29.900 --> 04:37:33.820
that vertical angle. Unfortunately, CAG's up herds doesn't end up finding any kills,

04:37:33.820 --> 04:37:38.500
but we'll push the defense back. Second half around to secure this minimal control as Orchard

04:37:38.500 --> 04:37:45.660
W7 never made progress. They are a bit claustrophobic at the moment, just outside of command.

04:37:45.660 --> 04:37:50.180
Loven taking down the first, from neither side gaining a lead. They continue to find

04:37:50.180 --> 04:37:54.820
their advantage and the defense seems to be holding strong! Oh, Dodez! Sides to reload,

04:37:54.820 --> 04:37:56.840
the exact moment that Fenrir crosses.

04:37:58.840 --> 04:38:00.420
Here you're keeping them at bay quite effectively.

04:38:00.420 --> 04:38:01.580
A quick swing around the corner

04:38:01.580 --> 04:38:03.620
as Volts with a better positioning.

04:38:03.620 --> 04:38:04.500
It's his furious pick.

04:38:04.500 --> 04:38:05.940
Taking the lead wouldn't be a surprise,

04:38:05.940 --> 04:38:07.340
but holding this strong.

04:38:07.340 --> 04:38:09.580
Taking the lead away from Flux or W7M

04:38:09.580 --> 04:38:12.680
as they started out so strong on the second half.

04:38:12.680 --> 04:38:15.020
It's a must win at the moment.

04:38:15.020 --> 04:38:17.780
It's now Doad as the only one left.

04:38:17.780 --> 04:38:21.180
No needs to speak of 45 seconds sometime.

04:38:21.180 --> 04:38:23.380
The moment he swings one, the others will go next,

04:38:23.380 --> 04:38:27.020
but Lawyer takes him down, very narrowly cost his life,

04:38:27.020 --> 04:38:29.260
but finally somebody gets to in a row

04:38:29.260 --> 04:38:31.500
and it's Furia one round away from their pick.

04:38:32.500 --> 04:38:33.940
It's been a while since that's happened,

04:38:33.940 --> 04:38:36.700
but Furia managed to cement that OT

04:38:37.660 --> 04:38:40.180
on a chatter in the old chat there.

04:38:41.420 --> 04:38:43.740
Sounds like this that I wish I understood.

04:38:45.180 --> 04:38:49.100
Look, so gonna choose now to take their tactical time out,

04:38:49.100 --> 04:38:51.660
try and give themselves a little bit of clarity

04:38:51.660 --> 04:38:59.580
the move into what could be the last round here on Fortress into hold off.

04:38:59.580 --> 04:39:04.060
Curia, they're really successful round.

04:39:04.060 --> 04:39:05.900
And again, a round where they open and pick.

04:39:05.900 --> 04:39:09.820
Lobans had the opening pick in the last three rounds, links.

04:39:09.820 --> 04:39:14.860
And Fluxo W7M, they've been able to convert one of them.

04:39:16.140 --> 04:39:19.500
And I think part of it is based on what you can see from the shift in

04:39:19.500 --> 04:39:25.580
strategy. It's we saw this shift a bit earlier on from Flux of W7M when they were on the defenses,

04:39:25.580 --> 04:39:31.340
but when you have an attack that is generally good at well in Flux of W7M's case using the shields

04:39:31.340 --> 04:39:35.420
to kind of break through and create gaps and isolate engagements, a natural solution is to

04:39:35.420 --> 04:39:40.460
bring those trap operators, which if you look at the sort of lineups we saw, we had one maybe

04:39:40.460 --> 04:39:44.860
in the lineups from Furia, but then since I would say around 10, we've seen double both

04:39:44.860 --> 04:39:48.180
times, Ella then Fenrir and then Thorne then Fenrir.

04:39:48.180 --> 04:39:49.460
And now is actually the first time

04:39:49.460 --> 04:39:51.260
where we don't see that straight up,

04:39:51.260 --> 04:39:52.940
but it comes in an important moment.

04:39:52.940 --> 04:39:55.140
When Fluxor W7 are taking that tactical time out,

04:39:55.140 --> 04:39:57.300
they're thinking, okay, we want to use the shield,

04:39:57.300 --> 04:39:58.460
we want to break that control,

04:39:58.460 --> 04:40:00.140
they're going to bring traps, what we can do.

04:40:00.140 --> 04:40:02.060
So if you rotate to a kind of operator

04:40:02.060 --> 04:40:03.460
that honestly I'm kind of surprised

04:40:03.460 --> 04:40:06.220
we've seen so little of this half,

04:40:06.220 --> 04:40:07.340
which is the hard breach denial.

04:40:07.340 --> 04:40:09.140
We saw the K last round,

04:40:09.140 --> 04:40:11.560
but that was basically the first time outside of mute,

04:40:11.560 --> 04:40:13.580
or I guess Tuber Al as well,

04:40:13.580 --> 04:40:26.780
Now we're seeing the full and electrified hard bridge now despite the fact both of them were banned in the first go around so you can see Fioria rotating to a new play style anticipating some kind of response from Flux or W7M instead moving to something entirely different.

04:40:26.780 --> 04:40:31.780
Of course, tackles can be picked. We'll see what Flux or W7M's counter is and the Thatcher gives us a clue.

04:40:31.780 --> 04:40:38.980
The Thatcher is going to be required here if you want to try and get this wall open.

04:40:38.980 --> 04:40:42.740
Of course you've got so much more that you can do with that Thatcher.

04:40:42.740 --> 04:40:48.340
The Grismo mind you can disable, play for C4s, you can also deal with Warden and stop

04:40:48.340 --> 04:40:49.740
those glasses.

04:40:49.740 --> 04:40:55.260
And here a C4 already ripped, pretty early for that to be a Factor, but it makes Lobin

04:40:55.260 --> 04:40:58.300
think twice before just walking in main door.

04:40:58.300 --> 04:41:04.300
I think he'll settle for the default camera for now and just cautiously back himself away.

04:41:04.300 --> 04:41:08.300
I'm not giving any options open heads.

04:41:08.300 --> 04:41:10.300
Trying for a bit of a rat play.

04:41:10.300 --> 04:41:15.300
Just took him there to tower, maybe hoping he could catch someone unawares unprepared.

04:41:15.300 --> 04:41:20.300
I'm gonna bandit trick attempt there and it's gonna work to a degree.

04:41:20.300 --> 04:41:26.300
Still 12 pellets for cons though, so shouldn't be too much of a concern about getting these walls open.

04:41:26.300 --> 04:41:30.460
open. You just don't really want to be stacking up in that position when you've got the single

04:41:30.460 --> 04:41:35.980
window that looks onto the breach. Maybe this vert play is going to be the key that opens

04:41:35.980 --> 04:41:39.500
the lock for Fluxo.

04:41:39.500 --> 04:41:43.900
It certainly unlocks the first kill. The third who's riding at the beginning, not

04:41:43.900 --> 04:41:48.660
necessarily right then, but goes down to the attacking team making watch of that angle

04:41:48.660 --> 04:41:54.980
Oopalu with the flank watch reveals Vulp's flank who is none the wiser to that information

04:41:56.180 --> 04:42:03.300
Lot of damage done to these attackers so Dots, Dota's and Palu quite susceptible to enemy fire

04:42:03.860 --> 04:42:08.740
but Dots knows it's got the warden's exact position figured out well bait him in but

04:42:08.740 --> 04:42:13.540
it's getting revealed in the process and so the warden wisely retreats well I'm not sure that

04:42:13.540 --> 04:42:18.740
he will know just how close he came to death. We certainly won't have the impact that he might have

04:42:18.740 --> 04:42:23.780
otherwise because of that information. That being said though, only a minute remaining and Fluxer

04:42:23.780 --> 04:42:27.860
W7M have not made much progress in the game for an scheme of things. One of the only full health

04:42:27.860 --> 04:42:31.700
members of their attack has now gone down and they've not made too much progress beyond that.

04:42:33.540 --> 04:42:38.180
It's still struggling to get this wall open. It's still causing them a lot of concern.

04:42:38.180 --> 04:42:41.620
50 seconds left on the clock and they're gonna be attempting it again.

04:42:42.900 --> 04:42:44.820
A couple of Thatcher's getting sent out there.

04:42:46.420 --> 04:42:48.180
Plenty of Xcaros pellets.

04:42:49.860 --> 04:42:55.460
As you say, the HP advantage, it just isn't there for Flux OW7M Furia.

04:42:55.460 --> 04:42:57.220
They just need to play patiently right now.

04:42:58.020 --> 04:43:01.620
This is gonna be a very flat push when it eventually happens.

04:43:01.620 --> 04:43:04.500
A low HP blitz is not really where you want to be.

04:43:04.500 --> 04:43:06.980
There's not too much that you're gonna be able to do to mount off the back of it.

04:43:06.980 --> 04:43:10.860
A C4 burn out, but still toxic babes remain.

04:43:12.540 --> 04:43:14.660
And one will choke dots even further,

04:43:14.660 --> 04:43:15.940
Lawyer at getting the next kill,

04:43:15.940 --> 04:43:17.900
Codds crushed to fall,

04:43:17.900 --> 04:43:19.820
Furia just not even,

04:43:19.820 --> 04:43:23.140
not even phased by Fluxo W7M's attack.

04:43:23.140 --> 04:43:24.940
A known quantity and a constant

04:43:24.940 --> 04:43:28.260
around which Furia have ensnared.

04:43:28.260 --> 04:43:31.340
Seven to five, three defensive wins in a row

04:43:31.340 --> 04:43:34.100
and Fortress is certainly Furia's map.

04:43:34.100 --> 04:43:39.100
the defensive side in particular.

04:43:39.100 --> 04:43:54.100
Looking fantastic and equal split on the attack. I don't I don't think you can ask for much more. They did everything. They played at different levels. They knew when to turn it on the new one to dial it back a little bit. The new ones play time. They even were able to fight back from losing the man advantage so many times.

04:43:54.100 --> 04:43:59.100
Those last three rounds that they won. They lost the opening picking every single round.

04:43:59.100 --> 04:44:01.740
one they lost the opening picking every single round

04:44:02.700 --> 04:44:09.020
v7m just off the pace at the moment and if the ultra has anything to go by i think that furia

04:44:09.020 --> 04:44:14.460
would given it the biggin in there as well despite the little bit of a whoopsy that we saw at the

04:44:14.460 --> 04:44:18.940
end of round number five they've walked away with map number one we're gonna hit very short

04:44:18.940 --> 04:44:23.660
break and after that we will be back excuse me with map number two which is gonna be cafe in

04:44:23.660 --> 04:44:28.460
in this series.

04:44:28.460 --> 04:44:29.460
And it's official!

04:44:29.460 --> 04:44:32.860
The Kingdom Hearts of FPS games is real!

04:44:32.860 --> 04:44:38.060
Okay, okay, that's obviously a joke, but unless you've been hiding in the cave for the past

04:44:38.060 --> 04:44:43.140
few months, you already know that the main character from the Metal Gear franchise is

04:44:43.140 --> 04:44:50.180
now on a mission inside Rainbow Six, the legend himself, Solid Snake.

04:44:50.180 --> 04:44:56.540
So let's break it down and see what this iconic creation of Hideo Kojima can actually do in

04:44:56.540 --> 04:44:58.120
the world of Siege.

04:44:58.120 --> 04:45:04.320
Snake is a brand new attacking operator introduced in Operation Silent Hunt, and his stats is

04:45:04.320 --> 04:45:06.960
got 1 health and 3 speed.

04:45:06.960 --> 04:45:13.480
His loadout is just as spicy, the beautiful F2 has his primary weapon and the exclusive

04:45:13.480 --> 04:45:20.140
Tassid.45 has this secondary, which by the way is basically the same suppress pistol he

04:45:20.140 --> 04:45:21.920
uses in his own games.

04:45:21.920 --> 04:45:26.160
Now, when it comes to secondary gadgets, you've got options.

04:45:26.160 --> 04:45:27.640
A lot of options.

04:45:27.640 --> 04:45:33.360
Frag grenades, stunts, impacts, smokes and even breathe charges.

04:45:33.360 --> 04:45:40.160
But the real highlight here is his signature gadget, the Salaton Raider MK3.

04:45:40.160 --> 04:45:43.080
This thing doesn't just reveal defender positions.

04:45:43.080 --> 04:45:48.920
It also shows which direction they are facing, but don't get too excited.

04:45:48.920 --> 04:45:52.600
Charges are limited and enemies will know when you activate it.

04:45:52.600 --> 04:45:55.400
So yeah, timing is everything.

04:45:55.400 --> 04:45:56.400
And that's not all.

04:45:56.400 --> 04:46:02.480
Snake can also pick up secondary gadgets from eliminated defenders, giving him even more

04:46:02.480 --> 04:46:05.200
adaptability as the round goes on.

04:46:05.200 --> 04:46:11.760
Now to me, everything sounds pretty solid, maybe a little too solid if I'm being

04:46:11.760 --> 04:46:12.760
honest.

04:46:12.760 --> 04:46:17.760
to the bros think about this new and very famous operator.

04:46:42.760 --> 04:46:45.840
I dragged him and he knows what you're doing.

04:46:45.840 --> 04:46:47.680
At the same time, you're going to get a gun, that's it.

04:46:47.680 --> 04:46:49.680
But if you give him a gun, it's going to get worse.

04:46:49.680 --> 04:46:51.180
I don't think the guy 4-1 is good, isn't it?

04:46:51.180 --> 04:46:55.340
Perfect, efficient, adaptable, and with an easy-to-use gadget.

04:46:55.340 --> 04:46:57.180
Nothing to complain about.

04:46:57.180 --> 04:46:59.520
Editor, go ahead and stamp it.

04:46:59.520 --> 04:47:00.680
Approved!

04:47:00.680 --> 04:47:02.520
But what about you guys?

04:47:02.520 --> 04:47:03.980
Do you like the new operator?

04:47:03.980 --> 04:47:05.760
Do you think he's going to be meta?

04:47:05.760 --> 04:47:07.460
Drop your thoughts in the comments.

04:47:07.460 --> 04:47:09.660
I'm out for now. Thanks for watching, everyone.

04:47:09.660 --> 04:47:10.820
See you next time!

04:47:10.820 --> 04:47:11.520
I'm IBS?

04:47:11.520 --> 04:47:12.220
IBS?

04:47:12.220 --> 04:47:13.520
IBS is easy, man.

04:47:13.520 --> 04:47:14.720
Worst team in the world.

04:47:14.720 --> 04:47:15.820
IBS is 6.

04:47:15.820 --> 04:47:17.620
Wow, I have a special activity.

04:47:17.620 --> 04:47:19.620
Wow, how boring it is, right?

04:47:19.620 --> 04:47:21.320
I think it's very cool.

04:47:21.320 --> 04:47:22.120
I'm going to put BD.

04:47:22.120 --> 04:47:23.520
The old NTC.

04:47:23.520 --> 04:47:26.020
Wow, what a bad team, man.

04:47:26.020 --> 04:47:26.820
It's BD, I think.

04:47:26.820 --> 04:47:27.820
I don't know.

04:47:27.820 --> 04:47:29.920
A lot of tradition, a small team.

04:47:29.920 --> 04:47:31.320
It's true, I think it's the same, man.

04:47:31.320 --> 04:47:33.620
But these guys are very bad, it's hard, man.

04:47:33.620 --> 04:47:35.320
The players themselves, the team,

04:47:35.320 --> 04:47:38.220
they say we're in BD, to the minus-prez, I don't know.

04:47:38.220 --> 04:47:40.800
Who is from outside, it's not like I'm from a different place.

04:47:40.800 --> 04:47:42.460
But you always remember the name.

04:47:42.460 --> 04:47:43.760
Flutin, you know what I mean?

04:47:43.760 --> 04:47:46.260
The guys managed to compete in the old Flutin.

04:47:46.260 --> 04:47:48.860
Now there's no respect for this tag.

04:47:48.860 --> 04:47:50.260
I'm a Capetinha, bro.

04:47:50.260 --> 04:47:51.420
I'm a Capetinha, bro.

04:47:51.420 --> 04:47:52.060
Wow.

04:47:52.060 --> 04:47:54.960
Look at these guys with no humility.

04:47:54.960 --> 04:47:55.560
Holy shit.

04:47:55.560 --> 04:47:56.960
I'm a Capetinha, bro.

04:47:56.960 --> 04:47:58.660
I think I'm the 16th Capetinha.

04:47:58.660 --> 04:48:00.300
I'm Dina.

04:48:00.300 --> 04:48:01.000
I don't know.

04:48:01.000 --> 04:48:02.160
Bro, you have a better idea, bro.

04:48:02.160 --> 04:48:02.700
Good?

04:48:02.700 --> 04:48:03.200
Good player?

04:48:03.200 --> 04:48:03.660
I'm Alemão.

04:48:03.660 --> 04:48:05.700
He's always playing with the other guys.

04:48:05.700 --> 04:48:07.000
It's just a few problems now.

04:48:07.000 --> 04:48:08.000
I'm in the R6.

04:48:08.000 --> 04:48:10.000
I was already playing No. 2.

04:48:10.000 --> 04:48:12.000
You were playing all the problems you talked about.

04:48:12.000 --> 04:48:14.000
You wanted to play PVV, being in spools.

04:48:14.000 --> 04:48:16.000
Because the guy is a pro player, he's a problem,

04:48:16.000 --> 04:48:17.000
but he still plays a lot.

04:48:17.000 --> 04:48:19.000
He talks a lot, he already had his target,

04:48:19.000 --> 04:48:21.000
but today he doesn't.

04:48:38.000 --> 04:48:43.880
won the map. Yeah, in the grand scheme of things it was bait. At the end of it we

04:48:43.880 --> 04:48:49.840
still got a victory for Furia 7-5 hard fought here on map 1. Fortress, how do we

04:48:49.840 --> 04:48:54.560
get to this point here? Because Furia were locking things in that the

04:48:54.560 --> 04:48:58.520
Studo was playing well. We had the 3-3-1 half and then on the swap things

04:48:58.520 --> 04:49:03.320
just were not flowing well for Flexi-7-7. Yeah, they just look in the

04:49:03.320 --> 04:49:06.960
defense which is in theory where the play style of a team like Furia that

04:49:06.960 --> 04:49:11.280
that thrives on the individual players holding individual areas is just going to thrive.

04:49:11.280 --> 04:49:13.880
I think that's just where it's going to work.

04:49:13.880 --> 04:49:18.800
For them to already achieve a 3-3 side, on full trust that's a little bit different

04:49:18.800 --> 04:49:24.280
as I said right now in the meta was already in my opinion the best heads out possible.

04:49:24.280 --> 04:49:28.120
As soon as I saw 3-3 I was like okay it's probably in their hands now to just take

04:49:28.120 --> 04:49:29.120
it 7-5.

04:49:29.120 --> 04:49:32.840
Like if they have a full 3-3 defense it's very doable.

04:49:32.840 --> 04:49:37.280
It was a game that we expected, you know, when we expected that this to have some crazy

04:49:37.280 --> 04:49:40.600
multi-kill, some crazy moments, I think we got what we wanted.

04:49:40.600 --> 04:49:41.600
I think we got what we wanted.

04:49:41.600 --> 04:49:46.040
I think some crazy individual plays from there and here and there.

04:49:46.040 --> 04:49:51.240
Lobin gets a 3k on that one, by the way, in round 4, just the round before.

04:49:51.240 --> 04:49:55.080
And then finally, the round after that, by the way, the round 6, this was one

04:49:55.080 --> 04:50:00.040
of the cleanest attacks, the round 6 here, oh my god, like, it's a 5-3-3-1, everything

04:50:00.040 --> 04:50:04.680
and then there's the execute. Here comes the execute, 3v1,

04:50:04.680 --> 04:50:08.400
probably gets the first kill here, there was a triple kill, fourth kill,

04:50:08.400 --> 04:50:14.840
and then, oh, the extension of the shield. Why? This should have been a 4 to speak.

04:50:14.840 --> 04:50:17.640
This is why I think that strategically Feria won the game. I think first and

04:50:17.640 --> 04:50:20.440
foremost they attacked way better.

04:50:21.600 --> 04:50:26.680
Beginning to adapt to the way that Flux of the Shield was playing, I thought

04:50:26.680 --> 04:50:30.660
It's smart on their side, you know, to bring the solid snake consistently, bring a demo's

04:50:30.660 --> 04:50:35.660
or a shield, try to gain the advantage early on when you thought that Feria was going to

04:50:35.660 --> 04:50:36.660
be aggressive.

04:50:36.660 --> 04:50:37.660
It was.

04:50:37.660 --> 04:50:41.220
Feria, yes, some of the players are aggressive, but they also know how to peel really well.

04:50:41.220 --> 04:50:44.820
And so as soon as they had the advantage, they knew how to abuse it.

04:50:44.820 --> 04:50:46.700
This is a perfect example, by the way.

04:50:46.700 --> 04:50:52.500
This was a 4v2 round, and obviously they made it back to a 2v2.

04:50:52.500 --> 04:50:54.300
That's the problem in the way that Feria plays.

04:50:54.300 --> 04:50:57.260
That's what the 5v3 that they brought back and they won it by the way.

04:50:57.260 --> 04:51:00.860
That's the problem when you face Ximac Feria, is that every single player on that lineup

04:51:00.860 --> 04:51:05.820
can go and get a crazy 3k and make a round that was seemingly impossible to win, suddenly

04:51:05.820 --> 04:51:07.380
become possible to win.

04:51:07.380 --> 04:51:12.220
And that's how, if you look at the last few rounds, consistently Fox 2.0 and Ximac

04:51:12.220 --> 04:51:16.460
win the opening engagement, and yet despite that man advantage, Feria will always find

04:51:16.460 --> 04:51:20.220
a double kill, a triple kill here and there to bring back the man advantage.

04:51:20.220 --> 04:51:25.340
It is so frustrating for Flux to lose to them because they do the first step well, but then

04:51:25.340 --> 04:51:27.020
get punished afterwards.

04:51:27.020 --> 04:51:30.820
And I just want to praise Lobbyn here because he's playing against some of the best guns

04:51:30.820 --> 04:51:34.340
in the world, and he goes 5-1 in the entry.

04:51:34.340 --> 04:51:38.020
And yet despite that, his team is just full shot because they are unable to have the

04:51:38.020 --> 04:51:40.860
discipline to shut down the aggression from Furia.

04:51:40.860 --> 04:51:45.780
Yeah, losing, like gaining that entry kill, which is why you're highlighting Lobbyn

04:51:45.780 --> 04:51:49.820
in this case, 5-1 on entries, you're getting entries, it's working great, and then

04:51:49.820 --> 04:51:52.960
you're not able to capitalize on top of it and the reason why we mention it is

04:51:52.960 --> 04:51:56.260
that statistically speaking and this is not new this is over the entire

04:51:56.260 --> 04:52:00.940
existence of statistics in Rainbow Six we're going back to the times where you

04:52:00.940 --> 04:52:06.980
have to manually track everything by hand the entire point was you get the

04:52:06.980 --> 04:52:11.460
opening kill and suddenly your potential to win the round spikes to 70

04:52:11.460 --> 04:52:16.580
to 80 percent which is huge so there is always the chance of get the

04:52:16.580 --> 04:52:20.900
opening kill, slow it down, solidify your position, and then play after that.

04:52:20.900 --> 04:52:24.380
That's where attackers, you see them always ganging up at one player in the

04:52:24.380 --> 04:52:28.340
beginning on the roam, or maybe a bit off position. There was a lot of that for

04:52:28.340 --> 04:52:32.600
Furia, but what Furia were doing so well is lurking in little spots the

04:52:32.600 --> 04:52:36.900
whole time. Is that yeah, you take out one, but on the other side you got two

04:52:36.900 --> 04:52:42.540
or three others that are lined up as if using that player's bait to shred

04:52:42.540 --> 04:52:46.620
through whatever frontline you have and by the time you get to the point where

04:52:46.620 --> 04:52:50.780
you're pushing for a site you're going for a plant you have a very limp attack

04:52:50.780 --> 04:52:54.580
going into the site because you've lost all the utility and the manpower that

04:52:54.580 --> 04:52:59.300
you need for it that's where fury are really really shine that Panther that

04:52:59.300 --> 04:53:03.620
represents the team it's there for a reason because they know exactly when to

04:53:03.620 --> 04:53:06.820
strike and they hide all around the jungle that is whatever map they're

04:53:06.820 --> 04:53:09.820
on they'll jump on you when the opportunity comes

04:53:09.820 --> 04:53:18.460
strong for them. Like, to be honest, they were the second best team in the all-of-kickoff

04:53:18.460 --> 04:53:24.860
and group stage in defense win rate, 65% when most of them. And I think it's just because

04:53:24.860 --> 04:53:29.820
of just the talent on the roster. Like I said, most of that defense relies on the individual

04:53:29.820 --> 04:53:34.300
initiatives. One guy holding one area, another one holding one area and calling to each other.

04:53:34.300 --> 04:53:37.900
Those macro plays, they know how to do it perfectly. That's why they're not worried

04:53:37.900 --> 04:53:42.940
than 4v5 because they know that they can still get aggressive and grab that man at his edge back.

04:53:42.940 --> 04:53:47.900
Now why is it a problem? Let's take a look at the map veto again. And why is it a problem for

04:53:47.900 --> 04:53:53.100
FuxxLW7M? Because right now, three are just on their map pick, which meant they were starting

04:53:53.100 --> 04:53:57.740
in attack all good. Now they're headed to cafe. Cafe again, one of the most different

04:53:57.740 --> 04:54:02.700
selling map in the meta. A map that they know very well. And they're going to start defense.

04:54:02.700 --> 04:54:09.420
So the main thing for me is, I'm sure they're going to continue on that momentum, you know,

04:54:09.420 --> 04:54:14.420
the fallback idea, the traps of use, and the idea that whatever happens, your backline

04:54:14.420 --> 04:54:18.580
will be able to fight themself, you know, around the bomb site, even if you're in the

04:54:18.580 --> 04:54:20.460
heavy man disadvantage.

04:54:20.460 --> 04:54:24.900
For the side of Fluxor 7M, what I need to see change is the discipline once you get

04:54:24.900 --> 04:54:25.980
that man advantage.

04:54:25.980 --> 04:54:28.460
You know that, Fiora, they're going to go and aggress you.

04:54:28.460 --> 04:54:31.900
Most of the time, it's around the 1 minute, 1 minute 30 mark.

04:54:31.900 --> 04:54:34.860
When you're just preparing for the execute, you have utility in their hands.

04:54:34.860 --> 04:54:36.460
That's when Feria gets aggressive.

04:54:36.460 --> 04:54:38.460
So they should be expecting that.

04:54:38.460 --> 04:54:42.820
As soon as you get that injury kill, you've done half of the job, stay close to each other,

04:54:42.820 --> 04:54:48.140
have great discipline and punish the aggression because it's going to be coming.

04:54:48.140 --> 04:54:50.220
I am very fearful here.

04:54:50.220 --> 04:54:54.100
There's going to be something that the Flux of W7 have to bring out on their attack.

04:54:54.100 --> 04:54:58.300
thing is you might be thinking oh well they can run the same Testudo Roman

04:54:58.300 --> 04:55:02.460
set up that Furia were running on fortress right a lot of things are

04:55:02.460 --> 04:55:07.660
translating for fortress into cafe pretty well but you think Furia are not

04:55:07.660 --> 04:55:11.580
gonna actually just be ready for that and immediately fight back against you

04:55:11.580 --> 04:55:15.060
they're gonna ban the big shield that you might rely on maybe it'll be the

04:55:15.060 --> 04:55:19.620
Monty maybe it'll be a Blackbeard or the Blitz it's gonna be a tough time

04:55:19.620 --> 04:55:20.620
time.

04:55:20.620 --> 04:55:21.620
Yes.

04:55:21.620 --> 04:55:25.020
Could also be, you know, I think you have two options on the setup area.

04:55:25.020 --> 04:55:28.860
It's either you remove the shields and you make dots blind, basically, and it becomes

04:55:28.860 --> 04:55:33.180
really impossible for them to get into the building and its struggles to IGL from there.

04:55:33.180 --> 04:55:36.780
Either remove the solid snake and the Deimos, because those are the ones that have made

04:55:36.780 --> 04:55:41.300
it really hard for the guys to roam and to win the initial opening engagements.

04:55:41.300 --> 04:55:45.220
This is something we talked about once the, I think a couple rounds into the second

04:55:45.220 --> 04:55:54.480
where you're seeing the the demos the snake and the ducati come out just to try to help out with or without a lion depending on the

04:55:54.480 --> 04:56:01.800
situations where the three operators together are meant to corner in a different way it's like a sidegrade to playing shields when none are

04:56:01.800 --> 04:56:09.460
available in a situation like that. I like the idea execution unfortunately did not go well in the attack for Flux of W7M I wonder if

04:56:09.460 --> 04:56:14.580
they're gonna replay that and bring it back here for cafe if not at least have

04:56:14.580 --> 04:56:19.060
something that's that's solid now I'm not gonna discount anybody because we saw it

04:56:19.060 --> 04:56:25.220
in game one and Tim liquid Tim liquid Alienware and an IP how map one went

04:56:25.220 --> 04:56:29.660
and wrote a map to and things were completely flipped on its head each team

04:56:29.660 --> 04:56:34.700
won their own map pick and I would say that map to went in very distinct

04:56:34.700 --> 04:56:39.820
fashion for the Ninjas and Pajamas. Can it be recreated here in a completely different

04:56:39.820 --> 04:56:48.340
scenario? I'm not sure yet. I'm not saying yet also that Pino has maybe I guess cursed

04:56:48.340 --> 04:56:57.420
the Fuxxer W7M but that's just all a theory in here Leo. So from a comeback

04:56:57.420 --> 04:57:02.860
perspective what do you got to lock in for the attacking side on cafe even if

04:57:02.860 --> 04:57:05.300
This is your map pick as fuck, so they're 7-M.

04:57:05.300 --> 04:57:07.540
Well, I think I've already explained the blueprint for me,

04:57:07.540 --> 04:57:11.340
is that you know that Friya have a very unique playstyle,

04:57:11.340 --> 04:57:12.580
but it's very readable.

04:57:12.580 --> 04:57:14.220
As soon as you will get an advantage,

04:57:14.220 --> 04:57:16.940
they will try and find a way either to conflict you,

04:57:16.940 --> 04:57:19.260
either when you try to go for the execute,

04:57:19.260 --> 04:57:22.020
to have someone hidden somewhere and go for a crazy kill.

04:57:22.020 --> 04:57:24.460
So the easiest thing to go about this is,

04:57:24.460 --> 04:57:28.300
as soon as you get an opening engagement and you win it,

04:57:28.300 --> 04:57:29.940
you hit that reset button,

04:57:29.940 --> 04:57:31.460
and you make a clear win condition.

04:57:31.460 --> 04:57:32.740
We're gonna take this pace,

04:57:32.740 --> 04:57:37.540
we're going to execute here, everyone stays close to each other, and someone sits on flank

04:57:37.540 --> 04:57:38.860
drones the whole time.

04:57:38.860 --> 04:57:43.700
So long as you have that, and you play anti-Roma parryters such as Dian, such as the KAD, Evan

04:57:43.700 --> 04:57:46.440
Deimos, or even Soul Snake, whatever is open.

04:57:46.440 --> 04:57:50.660
So long as you have one dedicated flank watch, I can assure you, especially on a map like

04:57:50.660 --> 04:57:54.460
Café where Gridlock has played a lot, that you will get free kills from just sitting

04:57:54.460 --> 04:57:57.040
on drones and waiting for Phyria to come to you.

04:57:57.040 --> 04:58:00.900
Because that is the one way, the one trick thing, the best way for them to

04:58:00.900 --> 04:58:01.900
just win rounds.

04:58:01.900 --> 04:58:03.900
So they abuse it as much as they can

04:58:04.620 --> 04:58:10.640
Well, that's from us. Let's bring it to casters here and have a quick chat as I believe our game is almost set

04:58:10.640 --> 04:58:16.100
Oh, no, it is it is. Oh my god. We hear it in the back. We've summoned it links Olly

04:58:16.100 --> 04:58:21.180
I'm not gonna ask you much going into this, but are we believing and a comeback for map three? Yes or no

04:58:21.840 --> 04:58:23.260
now

04:58:23.260 --> 04:58:25.260
Oh nice

04:58:31.900 --> 04:58:40.080
Literally I get asked a question. I answer the question because we are low on time and I am getting flack for it

04:58:41.440 --> 04:58:43.440
Assaulted for my opinion

04:58:46.080 --> 04:58:49.680
But in all seriousness in all seriousness, I actually think

04:58:50.080 --> 04:58:52.860
To give Leo the credit he did not extend to me with that answer

04:58:52.860 --> 04:58:56.260
I actually think the last point that Leo brought up is a particularly good one

04:58:56.260 --> 04:58:58.260
on specifically playing the

04:58:58.260 --> 04:59:00.260
flank watch operators on not

04:59:00.260 --> 04:59:02.260
only against Furia Ali, but on

04:59:02.260 --> 04:59:04.260
cafe. I mean how many times over

04:59:04.260 --> 04:59:06.260
the past year I feel like have

04:59:06.260 --> 04:59:08.260
we talked about gridlock's

04:59:08.260 --> 04:59:10.260
importance on this map and while

04:59:10.260 --> 04:59:12.260
she's never important enough to

04:59:12.260 --> 04:59:14.260
get banned. She's always

04:59:14.260 --> 04:59:16.260
important enough to get played.

04:59:16.260 --> 04:59:18.260
Yeah, I mean, it's just too

04:59:18.260 --> 04:59:20.260
popular contested, isn't it?

04:59:20.260 --> 04:59:22.260
Attacker bands are a real hot

04:59:22.260 --> 04:59:24.260
commodity and you have got to

04:59:24.260 --> 04:59:29.060
They'll play the, you know, they'll play the Nomad, Frankin's still difficult anyway.

04:59:29.060 --> 04:59:34.060
It just doesn't attract the right amount of attention, but it sits on that precipice.

04:59:34.060 --> 04:59:39.100
Because as you say, we will see games where somebody only ever plays that gridlock.

04:59:39.100 --> 04:59:42.460
Um, as it stands, looks like Loeb is going to be switching off.

04:59:42.460 --> 04:59:45.460
He is going to be going over to Rora.

04:59:45.460 --> 04:59:50.860
As I imagine that it's a bit of a surprise that Fury have chosen to go downstairs to

04:59:50.860 --> 04:59:52.340
kick things off.

04:59:52.340 --> 04:59:58.720
From the flux of W7M, we're maybe expecting something a little bit different. Maybe one of the middle floor sites

04:59:59.400 --> 05:00:03.320
Reading and mining or of course reading and dining. However

05:00:04.000 --> 05:00:06.560
Doesn't seem to be the case downstairs. We go

05:00:07.520 --> 05:00:11.180
Herds, very ambitious C4 right off the rip

05:00:11.880 --> 05:00:16.840
Four of them so we can afford to be pretty loose with the first. Oh, yeah

05:00:16.840 --> 05:00:20.520
I think we can see from the outlines. It ain't gonna net too much if he lets it sling

05:00:22.340 --> 05:00:29.540
There's a, oh, we actually threw a completely different C4 out of a window.

05:00:29.540 --> 05:00:33.820
This one's sent out of dining more towards where the attack actually spawned, but similarly

05:00:33.820 --> 05:00:37.700
does not meet any kind of success, unfortunately.

05:00:37.700 --> 05:00:42.540
But with that surplus, with the presence of an additional three after the fact, I don't

05:00:42.540 --> 05:00:47.020
think anybody, including Fyria, will really feel all that bothered by the loss of it,

05:00:47.020 --> 05:00:49.500
seems like we got a bit of a setup nearly around here.

05:00:49.500 --> 05:00:55.100
How long did the deathmark tracker goes out with some smokes already prepped to be sent through the VIP double window?

05:00:55.860 --> 05:01:03.300
Another another c4 goes out, but this one also doesn't meet anything early trade between these two teams

05:01:04.260 --> 05:01:07.940
Collie's 1v1 that might be something that makes it a little more decisive

05:01:08.260 --> 05:01:12.540
But if he wins in the backside where the fury holds him off just by their presence

05:01:12.540 --> 05:01:18.260
They have the warden that did what the hell dots is in the site dots has walked in through bakery in the prep

05:01:18.260 --> 05:01:22.940
is halfway to getting the defuser down and the defense has no answer for this.

05:01:22.940 --> 05:01:27.940
The war doors blocked them off perfectly. He's denied every single angle and now

05:01:27.940 --> 05:01:31.660
it's a retake that Fiora have to effectuate. Dott's holding inside of the

05:01:31.660 --> 05:01:35.380
site will bait in a defender as Dodez on the cross takes him down.

05:01:35.380 --> 05:01:39.940
Diaz, waiting in the smoke with one player just on the opposite side will

05:01:39.940 --> 05:01:43.100
look to buy his time and land his opportunity but Loeb in ready for that

05:01:43.100 --> 05:01:46.500
one as well. Every eventuality considered but Dott's floored by one

05:01:46.500 --> 05:01:53.220
Bob of the M five nine still an elegant cross held from Bakery has heard so little ammo in that p-10 Rony

05:01:53.220 --> 05:01:58.620
I've got to land a lot of shots only three seconds ago door pops up and what a beautiful round to start

05:01:59.580 --> 05:02:06.700
Right was on the wall ever ever since looks out chose their lineup ever since that six pick where they picked up the Rora

05:02:06.700 --> 05:02:11.660
It was always going to be a direct to site push. They had no soft breeze. They didn't have a sledge

05:02:11.660 --> 05:02:15.020
They didn't have the RAM they had no intention of Roman

05:02:15.020 --> 05:02:20.720
No intention of doing a Rome clear. They just wanted the site little bit of pressure in the bottom of white

05:02:21.240 --> 05:02:27.860
Brilliant Raurador at the bottom of red stairs cutting off wedding and just a stroll on in the defenders

05:02:28.180 --> 05:02:33.800
Scattered to the wind more concerned with throwing seafoes out of windows and really what was going on

05:02:33.800 --> 05:02:38.160
I think at the point where you don't get pushed on the top floor in the first 30 40 seconds

05:02:38.160 --> 05:02:40.560
You've maybe got to think hang on a minute

05:02:40.560 --> 05:02:46.080
are they just going direct because if you know where they aren't you can guess where they are

05:02:46.080 --> 05:02:56.080
and Fluxo W7M have just stolen around in broad daylight here on cafe and this attack is statistically

05:02:56.080 --> 05:03:02.960
the hardest side of the coin here so getting around on the board nice and early is only

05:03:02.960 --> 05:03:08.160
going to be a good thing for Fluxo especially seeing is that they are fighting this series

05:03:08.160 --> 05:03:09.160
warm-up down.

05:03:38.160 --> 05:03:42.480
you time to really think out the plan you want to do and surprise Fiora much later in the game as

05:03:42.480 --> 05:03:47.280
it appears at the moment. I should know flank watch operators at least the stereotypical ones that

05:03:47.280 --> 05:03:51.120
we talk about you know Nomad of course but specifically the gridlock on this map. You have

05:03:51.120 --> 05:03:55.440
the doki though who will give that anti-roam information that the desktop particularly important

05:03:55.440 --> 05:03:58.880
and with players like Herds and Lawyer are roaming around the map it's something you

05:03:58.880 --> 05:04:05.280
have to consider but at the same time Ollie well before I say that seems low bin oh it's

05:04:05.280 --> 05:04:07.660
It's just found somebody going for a little bit of a walk.

05:04:07.660 --> 05:04:12.780
And unfortunately for Laura, he's not that sneaky today.

05:04:12.780 --> 05:04:19.680
Volts takes Doris down, as you say, not before Laura falls.

05:04:19.680 --> 05:04:21.360
What can we call answered box error?

05:04:21.360 --> 05:04:24.640
Just playing on those cocktail windows.

05:04:24.640 --> 05:04:28.400
A little bit of a stalemate at the moment for Fluxo there.

05:04:28.400 --> 05:04:30.040
They've got a good amount of information.

05:04:30.040 --> 05:04:31.880
They know where a couple of players are.

05:04:31.880 --> 05:04:34.000
I mean, they've got Polly on the salt on the scanner.

05:04:34.000 --> 05:04:38.320
know exactly where at least a few are you know move through and take box error down

05:04:39.600 --> 05:04:45.040
he knows that somebody's in the vicinity in piano he's not got the quite not quite got the pin

05:04:45.040 --> 05:04:52.080
point just yet but all it takes jump into the salt on see where they are assuming someone's

05:04:52.080 --> 05:04:56.800
on the bar but we know this looks into shop the dangerous angle right now and he's has to

05:04:56.800 --> 05:04:59.180
Hey, shut up, but no, Kong's gonna fall.

05:05:01.000 --> 05:05:03.540
Kong's falls and it's herds.

05:05:03.540 --> 05:05:05.120
The next body for Fyria.

05:05:05.120 --> 05:05:06.720
Not, I do not know how Paul,

05:05:06.720 --> 05:05:07.800
who made it out of that crossfire,

05:05:07.800 --> 05:05:10.280
but he somehow evades it entirely.

05:05:10.280 --> 05:05:12.720
Lopes forced back down as DS

05:05:12.720 --> 05:05:15.040
with one press of a button levels things.

05:05:16.580 --> 05:05:18.880
Paul was weaving his way through the top floor

05:05:18.880 --> 05:05:20.640
will not ever see the middle.

05:05:20.640 --> 05:05:21.960
Instead it's a lobe and he tried to pick up

05:05:21.960 --> 05:05:23.680
some of that same success.

05:05:23.680 --> 05:05:25.440
Tucked in Z, a very difficult position

05:05:25.440 --> 05:05:27.960
Given that defender, he turns around at just the right time,

05:05:27.960 --> 05:05:31.240
and now might be DS who's trapped, locks on the low bin.

05:05:31.240 --> 05:05:32.760
No C4.

05:05:32.760 --> 05:05:34.720
Since this will have to be a gunfight, he wins.

05:05:34.720 --> 05:05:36.440
Can God duck down?

05:05:36.440 --> 05:05:39.240
Start playing as defuser, and instead he pushes deeper.

05:05:39.240 --> 05:05:42.280
Looks to take the fight, or make it behind the reinforcement.

05:05:42.280 --> 05:05:44.440
He's checking quite a bit.

05:05:44.440 --> 05:05:46.080
The two foes spot each other.

05:05:46.080 --> 05:05:47.560
God's still looking for the angle,

05:05:47.560 --> 05:05:49.520
but DS is keeping him at bay,

05:05:49.520 --> 05:05:51.840
and ready for it when he peeks through the fireplace,

05:05:51.840 --> 05:05:54.560
perfectly framed in the other site.

05:05:54.560 --> 05:05:56.560
one round for Furia.

05:05:56.560 --> 05:05:59.800
Furia look up for the fight today.

05:05:59.800 --> 05:06:02.160
That's the second round of map two.

05:06:02.160 --> 05:06:05.640
We've got people out of their chair.

05:06:05.640 --> 05:06:08.160
These guys are firing.

05:06:08.160 --> 05:06:11.480
Reading room and fireplace going to be round number three

05:06:11.480 --> 05:06:12.640
for us.

05:06:12.640 --> 05:06:16.960
Again, another round that comes down to a one versus one.

05:06:16.960 --> 05:06:22.040
Been a fairly consistent theme of the game so far.

05:06:22.040 --> 05:06:28.240
There was a couple of wanders, wand thrown into the mix.

05:06:28.240 --> 05:06:34.280
It seems as though Cafe is going to be no different.

05:06:34.280 --> 05:06:38.280
From Flutto's side of things, I think they did a really good job on the roam clear, but

05:06:38.280 --> 05:06:43.440
there was just that little bit of de-sync with Polly like, I was watching him and I

05:06:43.440 --> 05:06:46.240
was expecting to pull out that scanner at any moment.

05:06:46.240 --> 05:06:51.160
Like, that was one of the real key moments that you should be using the salt on scanner

05:06:51.160 --> 05:06:53.500
because you don't quite know where somebody is.

05:06:54.760 --> 05:06:56.520
And we just didn't see it.

05:06:56.520 --> 05:06:58.600
I don't know, it just really confused me.

05:07:00.200 --> 05:07:01.040
Five seconds remaining.

05:07:01.040 --> 05:07:03.520
It was a bit strange, definitely just one of those moments

05:07:03.520 --> 05:07:05.080
that like, narratively you're like,

05:07:05.080 --> 05:07:06.200
okay, this will appear, right?

05:07:06.200 --> 05:07:07.840
This is like, solid snake, it's a snake.

05:07:07.840 --> 05:07:10.080
But no, it didn't, and unfortunately ends up,

05:07:10.080 --> 05:07:11.440
I think just impacting.

05:07:11.440 --> 05:07:13.920
Flux of W7M in a pretty critical way.

05:07:15.880 --> 05:07:17.040
So these will be looked to what fury

05:07:17.040 --> 05:07:18.200
it could possibly do on this side

05:07:18.200 --> 05:07:20.480
as they tied things up quickly.

05:07:20.480 --> 05:07:28.680
Fluxer W7M rotates to the presence of a shield, something we saw in round one, which they were able to sneak.

05:07:28.680 --> 05:07:33.700
Ho-ho-ho! Loyra probably could have killed Dota's right there.

05:07:33.700 --> 05:07:39.460
Decides to make the safer play. Maybe the Nomad was ready, but just misses an opportunity.

05:07:39.460 --> 05:07:41.860
Founds with his Quicksilver.

05:07:41.860 --> 05:07:46.100
It is second floor, so maybe could get a rush, but I don't think it'll be any sneaky play like we saw in round one.

05:07:46.100 --> 05:07:50.920
We'll see a lot of time expender fluxer W7M earlier on into information of these extremities

05:07:53.660 --> 05:07:55.660
Yeah, I don't know if I mean to

05:07:56.660 --> 05:07:58.660
Overplay the hand of gap spotting

05:07:59.420 --> 05:08:03.060
It's cafe. It's going to be difficult attacks are gonna be hard for

05:08:04.100 --> 05:08:06.100
Know that

05:08:06.700 --> 05:08:09.100
Nice little angle just trying to cut off the bottom of those browns

05:08:10.100 --> 05:08:12.100
Oh my goodness

05:08:12.340 --> 05:08:14.420
birds

05:08:14.420 --> 05:08:17.420
Prefire, Intuition, Information.

05:08:18.420 --> 05:08:22.420
Any of the above credited him with that kill on to Loving.

05:08:23.420 --> 05:08:28.420
Loving no slouch either at the start of this map at 5 and 2, that's only the second time he's been taken out.

05:08:30.420 --> 05:08:33.420
You've lost a big portion of that soft breach.

05:08:34.420 --> 05:08:39.420
So many times we see these mid-4 rounds and that soft breach.

05:08:39.420 --> 05:08:47.360
Have you got in upstairs in time to destroy sufficient of the floor to then transition into a plant are you able to move the defenders out?

05:08:47.860 --> 05:08:49.860
successfully into cries

05:08:49.860 --> 05:08:51.860
Announced that both those

05:08:52.000 --> 05:08:54.000
Should gonna be dull here

05:08:54.300 --> 05:09:00.440
Not only because look what time's gonna start to be a factor. We still got three players out on the repell

05:09:00.440 --> 05:09:06.180
There are about three players out on the rappel as the E1D goes out.

05:09:06.180 --> 05:09:09.600
I was able to get some good impact on the flank watch from this position.

05:09:09.600 --> 05:09:12.860
Now the shields need to be a little bit out of the shield.

05:09:12.860 --> 05:09:15.640
Singular needs to be a little bit active.

05:09:15.640 --> 05:09:22.420
Moving their way through the top, on space checking at every single angle.

05:09:22.420 --> 05:09:27.320
Of course finally, securing complete control of that position.

05:09:27.320 --> 05:09:32.280
What's better success than he was before, or what do you know?

05:09:32.280 --> 05:09:37.680
One guy sitting right there on the opposite side, the Foxy are riding on this position.

05:09:37.680 --> 05:09:39.600
We know what Furia were going to do.

05:09:39.600 --> 05:09:44.480
We know their game plan entirely, so as the next one crosses the corner, it's an easy

05:09:44.480 --> 05:09:46.120
one for Valk to figure out.

05:09:46.120 --> 05:09:49.640
Furia up three to one, as Polly finally making his way to the inside.

05:09:49.640 --> 05:09:56.640
He's got to pick up all the pieces of an attack that is dead and gone.

05:09:56.640 --> 05:10:02.640
Well, in classic parley fashion, he'll get himself an exit frag, but that's all it will

05:10:02.640 --> 05:10:03.640
be.

05:10:03.640 --> 05:10:10.480
Heards again out of his seat, letting his team know just how much it means to him, hyped

05:10:10.480 --> 05:10:12.640
up and ready for the fight.

05:10:12.640 --> 05:10:15.640
This is a qualification match, don't forget.

05:10:15.640 --> 05:10:22.560
directly qualifies to Salt Lake City. Loser drops down into the lower bracket.

05:10:22.560 --> 05:10:28.720
Winner of course plays against NIP later on tonight. It's a three best of three day

05:10:28.720 --> 05:10:35.400
here, may I say I'll broadcast. There is plenty of siege yet to come.

05:10:35.400 --> 05:10:40.120
Round four we see the Mirror and the Nomad are both taken out and I don't

05:10:40.120 --> 05:10:43.160
think it's too much surprise to see Fluxo use that time out here.

05:10:43.160 --> 05:10:47.300
regardless attacks always going to be difficult and I don't think they feel

05:10:47.300 --> 05:10:50.800
like they need to save it for that defensive side.

05:10:50.800 --> 05:10:56.520
No, I don't think they certainly don't and I think when this is your pick when

05:10:56.520 --> 05:10:59.800
Fury have clearly shown they're starting to gain momentum in the series and you

05:10:59.800 --> 05:11:02.800
came out the gates swinging with that creep in a bakery but now since then

05:11:02.800 --> 05:11:08.400
it's been not one side I mean Brown two is a 1v1 but it's like Fury have had

05:11:08.400 --> 05:11:11.840
the upper hands their rat plays are working the flank watch is not having

05:11:11.840 --> 05:11:15.840
success that we thought it would though really was only somewhat noticeably

05:11:15.840 --> 05:11:19.360
present in round two it's not been a factor I mean there's no mad in that

05:11:19.360 --> 05:11:24.480
round but when when you're controlling the flanks but the defenders are ratting

05:11:24.480 --> 05:11:28.000
in positions you haven't cleared especially in positions you don't really

05:11:28.000 --> 05:11:33.120
air jab there's clearly got to be some other thought put into this strategy

05:11:33.120 --> 05:11:40.560
now what it might be so it looks at W7M decide to rotate towards

05:11:41.840 --> 05:11:47.600
of course, the rest of this round, the rest of this half.

05:11:47.600 --> 05:11:51.400
Here we'll start repeating their sight, start learning on these improvements and for what

05:11:51.400 --> 05:11:56.400
there at least pre-adjustment has been, seen a lot of mazzi being brought in, not banned

05:11:56.400 --> 05:12:00.760
out by Flux of W7M, but drops away and quite a heavy utility setup.

05:12:00.760 --> 05:12:05.040
Of course you have some traps in some intel, but this screams to me like nobody wants

05:12:05.040 --> 05:12:07.880
to move an inch out of the first floor.

05:12:07.880 --> 05:12:14.160
I mean that was well which first floor we're talking American first floor or

05:12:14.160 --> 05:12:17.120
European first that's a that's a good point that's actually a very good point

05:12:17.120 --> 05:12:22.280
sorry first floor I think American first floor yeah so we would we would call

05:12:22.280 --> 05:12:27.120
ground floor okay okay because I was saying the fact that they didn't move

05:12:27.120 --> 05:12:30.720
out of the first floor which you would call the second floor is that it was

05:12:30.720 --> 05:12:33.600
the problem inside around number one right because they just let everyone

05:12:33.600 --> 05:12:38.880
walk in and take the site. I agree I think they need to well I mean they're

05:12:38.880 --> 05:12:43.220
still gonna try and play the C4s out of the windows. It's sad maybe successful as

05:12:43.220 --> 05:12:48.000
well. I don't know if Boxerra lets it go or not but on the outlines it at least

05:12:48.000 --> 05:12:52.260
looked like it was possible. At the time in the moment has passed now though.

05:12:52.260 --> 05:12:56.100
The lineup it's much more typical isn't it from Fluxo W7M. They know,

05:12:56.100 --> 05:12:58.920
it's like you said in round two, they know that they're not gonna get away

05:12:58.920 --> 05:13:02.120
with just walking into site again. Instead they're gonna go for their

05:13:02.120 --> 05:13:05.960
alternate approach and it's an approach that Furia haven't seen yet. It's a full map clear,

05:13:05.960 --> 05:13:10.680
it's drone the top floor, it's get in, work the skeleton key on the book, utilise those

05:13:10.680 --> 05:13:15.160
track stingers on the stairways and really just take full control of the map from that

05:13:15.160 --> 05:13:19.680
point. There's only two spots, I say only. There are two C4s to contend with, that can

05:13:19.680 --> 05:13:23.760
be devastating but it all depends on the information that they've got to go off,

05:13:23.760 --> 05:13:25.720
depends on the box, black eye cameras I guess.

05:13:25.720 --> 05:13:55.240
I don't know if you can get to a worst start to flux a W7M, some intended flank watch and

05:13:55.240 --> 05:13:59.160
mean Dots couldn't spot him that was the Deimos's job but I mean nobody with the

05:13:59.160 --> 05:14:05.080
follow-up that is just continued to decline for Flux Rw7m.

05:14:05.080 --> 05:14:09.040
Con's gonna at least move in and start getting the vert going now but what she

05:14:09.040 --> 05:14:12.760
says that's a big portion of your pushing power and brilliant swing time

05:14:12.760 --> 05:14:17.520
there just as the f***ing name it was the Freezer War thought this end of the

05:14:17.520 --> 05:14:21.280
world trying to shoot through that we got to deal with the player inside of

05:14:21.280 --> 05:14:29.600
the IP. That's true, but we find one on to hurt and get himself up alive. I think of

05:14:29.600 --> 05:14:35.120
as well, not a bad trade by any stretch, though there's still this player inside of

05:14:35.120 --> 05:14:40.800
Christmas at the minute, so nobody at the bottom of the Branstad's, nobody on Branstad's

05:14:40.800 --> 05:14:41.800
Search.

05:14:41.800 --> 05:14:42.800
Go look.

05:14:42.800 --> 05:14:44.800
He's pretty much free.

05:14:48.800 --> 05:14:51.800
I don't know, HP, there might be a cost to this at some point.

05:14:52.800 --> 05:14:54.800
There's always a risk you have to keep in mind.

05:14:54.800 --> 05:14:57.800
A Vulcan Pax detonated, some important utility destroyed.

05:14:59.800 --> 05:15:01.800
There's lawyer rates.

05:15:01.800 --> 05:15:02.800
There's weights.

05:15:02.800 --> 05:15:04.800
There's an oncoming push.

05:15:04.800 --> 05:15:06.800
A lot of damage being shot.

05:15:06.800 --> 05:15:08.800
The hole's outside of code check.

05:15:08.800 --> 05:15:12.580
that's still no progress by

05:15:12.580 --> 05:15:13.800
Fluxer W7M. Halted at the

05:15:13.800 --> 05:15:14.800
immediate entrance to the site

05:15:14.800 --> 05:15:15.800
facing quite a lot of

05:15:15.800 --> 05:15:16.800
difficulties as they

05:15:16.800 --> 05:15:18.800
progress downward. Shots fired

05:15:18.800 --> 05:15:20.800
in turn. Finally, Laura might

05:15:20.800 --> 05:15:21.800
find one. It's a huge amount of

05:15:21.800 --> 05:15:23.800
kills flying curious way around.

05:15:23.800 --> 05:15:24.800
Pretty much goes. Let's be

05:15:24.800 --> 05:15:27.800
honest how it we all expected

05:15:27.800 --> 05:15:29.800
when Fluxer W7M couldn't even

05:15:29.800 --> 05:15:35.800
make it down a staircase.

05:15:35.800 --> 05:15:37.800
I think that the insinuation

05:15:37.800 --> 05:15:44.280
was that they have them in their pocket and I would agree. I would wholeheartedly agree.

05:15:44.280 --> 05:15:51.240
At the moment, Flux OW7M are falling flat and it's such a shame because that first attacking

05:15:51.240 --> 05:15:55.280
round you look at it on the balance of things, it was everything that you could hope for in

05:15:55.280 --> 05:16:00.440
attacking round. It was opportunity spotting, it was a clear call obviously inside of the prep

05:16:00.440 --> 05:16:05.240
phase which resulted in a six pick and then everybody just did their job and the round

05:16:05.240 --> 05:16:10.000
was one everyone knew exactly where they needed to be and since then we've just

05:16:10.000 --> 05:16:16.160
seen a level of disjointedness that I've not really been familiar with with this

05:16:16.160 --> 05:16:20.600
flux of W7 and roster so far don't forget this is the team that we casted

05:16:20.600 --> 05:16:27.640
last week that did fantastically well against phase and not phase into the

05:16:27.640 --> 05:16:34.780
bracket well and like and look very good doing it like you know obviously it

05:16:34.780 --> 05:16:39.980
wasn't perfect but you have to be get the on the ball that day to not phase

05:16:39.980 --> 05:16:46.780
games are always gonna go to overtime that is just a rule that God made it's

05:16:46.780 --> 05:16:51.020
the seven days in a week phases games go to overtime it's not news you know

05:16:51.020 --> 05:16:56.940
to me seven that we're able to dig that deep that often and yet we see them

05:16:56.940 --> 05:17:03.020
day against his furious side? It kind of looks like a shell.

05:17:03.660 --> 05:17:07.220
Well certainly, certainly on cafe they have which given that this is their map

05:17:07.220 --> 05:17:11.140
pick it is the last place I mean Ollie kind of, or not Ollie, why don't you call

05:17:11.140 --> 05:17:15.540
him Leo Ollie for some reason. Leo alluded to it on the desk you know there's

05:17:15.540 --> 05:17:21.860
a bit of a defender sided map in in Brazil in the SAO so if Fluxo W7M

05:17:21.860 --> 05:17:28.060
picket odds are that they'll end up playing the attack. This is not some crazy possibility

05:17:28.060 --> 05:17:33.260
that they're encountering. The fact that they are struggling this hard is worrying to say

05:17:33.260 --> 05:17:37.140
the least. But still could win two rounds in a row and tie the hat. So it is not doom

05:17:37.140 --> 05:17:43.740
and gloom yet. They lose this one. Free one is recoverable, but five one starts looming

05:17:43.740 --> 05:17:49.900
in the mind and for everybody involved, that is a much too scary thought to contemplate.

05:17:49.900 --> 05:17:52.860
waiting on the repel, seeing if anybody might run out of the white position.

05:17:53.500 --> 05:17:54.860
Not finding anybody just yet.

05:17:54.860 --> 05:18:00.300
Spherian, the first minute 15, have not looked to test Flux or W7M all that drastically.

05:18:00.300 --> 05:18:03.980
Said holding these power positions on the top floor, contesting around bathroom and so on.

05:18:05.020 --> 05:18:06.460
No presence of a mirror as she's banned.

05:18:07.340 --> 05:18:10.700
You can't really peek out as aggressively as zombie can push forth.

05:18:10.700 --> 05:18:14.220
Ooh, folks will be able to find one of those Selma charts before he makes his way back.

05:18:14.220 --> 05:18:19.340
folks just hanging around inside a pixel there

05:18:19.340 --> 05:18:23.900
lobin lets try and move through can just destroy the deployable

05:18:23.900 --> 05:18:27.140
camera and get himself a line

05:18:27.140 --> 05:18:31.300
in onto freezer there's the potential for a run out there we've got a great pit

05:18:31.300 --> 05:18:36.260
players on repel need to be careful this is cafe

05:18:36.260 --> 05:18:39.260
that sort of thing is very common

05:18:39.260 --> 05:18:42.460
we've already seen players throwing themselves out of the window

05:18:42.460 --> 05:18:44.460
Boxer we're looking at you

05:18:45.100 --> 05:18:49.180
That time it was lawyer just dressed in at the bottom of white stairs instead. It's Diaz to find

05:18:51.020 --> 05:18:53.400
Response here notice going down

05:18:54.660 --> 05:18:57.300
Mobile is flying as low bins put super low

05:18:58.900 --> 05:19:04.440
For so maintain a brief advantage again not a HP one. We're still in advance nonetheless

05:19:08.260 --> 05:19:10.260
Something they can push forward and build off of

05:19:12.460 --> 05:19:15.820
with a DMR still in play, nevermind, by DMR.

05:19:15.820 --> 05:19:17.660
Dot's able to move in, put this defuser down.

05:19:17.660 --> 05:19:20.460
All the angles should be covered, not quite sure

05:19:20.460 --> 05:19:21.600
how the defense might fight back.

05:19:21.600 --> 05:19:22.960
C4 goes around the corner,

05:19:22.960 --> 05:19:25.180
but Diaz has a tap, he's hot on his heels.

05:19:25.180 --> 05:19:27.540
What a flick onto the bathroom rotate.

05:19:27.540 --> 05:19:28.940
But, I mean, Dot's arning it,

05:19:28.940 --> 05:19:30.020
Polly on the corner,

05:19:30.020 --> 05:19:33.500
blocks a W7M, only need two rounds to tie things up.

05:19:33.500 --> 05:19:35.220
Must improve in the first.

05:19:36.900 --> 05:19:38.700
This is more what we were expecting out of Flux

05:19:38.700 --> 05:19:39.740
on W7M.

05:19:39.740 --> 05:19:42.140
This team has a six map win streak,

05:19:42.140 --> 05:19:45.940
or a six game win streak, should I say, on this map.

05:19:45.940 --> 05:19:49.540
That's not over a crazy long time period either.

05:19:49.540 --> 05:19:51.700
That's over the last four months.

05:19:51.700 --> 05:19:54.980
So that's been played at, well, majority SI,

05:19:54.980 --> 05:19:59.540
and then, I guess, in SAO finals,

05:19:59.540 --> 05:20:01.340
the 4th of December, result against phase,

05:20:01.340 --> 05:20:04.540
it's a 7-2 lead phase on this map, way back when.

05:20:04.540 --> 05:20:07.220
So four months ago, it's relevant data.

05:20:07.220 --> 05:20:09.140
It's recent.

05:20:09.140 --> 05:20:11.260
67% win on the attack.

05:20:11.260 --> 05:20:16.460
69% defence win. That's the sort of standard that's the quality that we're

05:20:16.460 --> 05:20:20.820
holding Fluxo W7M2 on cafe they've picked this map they need to be coming out with

05:20:20.820 --> 05:20:24.140
at least a favourable split I mean that's all that they can hope for at this

05:20:24.140 --> 05:20:28.980
point you can hope for that equal 3-3. Would that be classed as favourable?

05:20:28.980 --> 05:20:34.540
I mean it's 50-50 it's not as good as their 76% win rate that you know the

05:20:34.540 --> 05:20:37.940
data would suggest but as we know we can't always trust the data we can

05:20:37.940 --> 05:20:42.820
Just use it as a guide to lead us to where we end up.

05:20:42.820 --> 05:20:46.020
Sometimes it leads us a little bit astray.

05:20:46.020 --> 05:20:46.820
Period.

05:20:46.820 --> 05:20:48.860
Clearly want to try and lock this last round down

05:20:48.860 --> 05:20:51.860
as Vultz is going to pull out a bit of an old favorite.

05:20:51.860 --> 05:20:53.780
We're looking to try and play the clash.

05:20:53.780 --> 05:20:56.580
I imagine he's going to try and play that inside the cigar

05:20:56.580 --> 05:20:57.900
here.

05:20:57.900 --> 05:21:00.060
I don't think he'll play too aggressive on the piano.

05:21:00.060 --> 05:21:03.340
Maybe for the opening portion, see if he can get a little

05:21:03.340 --> 05:21:05.820
bit of aggression or just make players think twice before

05:21:05.820 --> 05:21:07.460
a quote in the building.

05:21:07.460 --> 05:21:10.980
If you can back himself up and play White Corridor a little bit in pixel,

05:21:10.980 --> 05:21:13.980
I'm always the one to watch right now, though, primed and ready.

05:21:13.980 --> 05:21:20.980
Tempted for a jump out, he's got, yes, in tow as well, just on the other side of the soft wall.

05:21:20.980 --> 05:21:25.480
I feel like Furia, they're sort of tempted by it, aren't they?

05:21:25.480 --> 05:21:28.480
But they're holding their nerve, they're not jumping the gun too early.

05:21:28.480 --> 05:21:36.520
The thing for Fury, exercising by that discipline, is always good just because they can be so

05:21:36.520 --> 05:21:41.000
quick with it and so ready to take that course of action, that I think just tempering it ever

05:21:41.000 --> 05:21:47.280
so slightly makes them probably the more lethal team than just letting it run wild.

05:21:47.280 --> 05:21:50.280
So hiding behind these reinforcements, playing these power positions on the defense, but

05:21:50.280 --> 05:21:54.080
most importantly, biasing it towards the cocktail side, sure, it's going to allow

05:21:54.080 --> 05:21:57.000
dots in the first minute ten to put down some of those boogie drums, gets some

05:21:57.000 --> 05:22:01.480
important vertical control. But now that he has to push up, not only can you hold down to the

05:22:01.480 --> 05:22:06.440
comps outside, birds can jump out, oh, but, well, he spots low, but he's clearly on the ADS the whole

05:22:06.440 --> 05:22:12.440
time, and I suppose inadvertently facilitates some of these retreat down white stairs, but as

05:22:12.440 --> 05:22:18.600
here you decide to activate, it just does not work. We saw the same on Banker earlier,

05:22:18.600 --> 05:22:23.720
obviously the new changes jumping out and thrown out of that ADS animation,

05:22:23.720 --> 05:22:26.440
you're relying so much more on hip-fire to get the job done.

05:22:27.080 --> 05:22:32.120
And it's much more seldom now that we actually see those kills or those attempts to be worthwhile.

05:22:32.120 --> 05:22:34.360
Got to get a little bit lucky as a defender to make it work.

05:22:35.800 --> 05:22:40.600
Maybe a little bit of a throwaway there from her gives an advantage over to Fluxo,

05:22:40.600 --> 05:22:42.040
and they desperately need it.

05:22:43.000 --> 05:22:46.600
Palu, just hanging outside of red window.

05:22:46.600 --> 05:22:51.000
It's a lawyer, quite literally a meter and a half away on the other side of the wall.

05:22:51.000 --> 05:23:02.000
And I just feel like Palu knows, we're not in the best position right now, especially if someone starts to walk down those red stairs, but I don't know, he might find a kill there onto Conn's sake.

05:23:02.000 --> 05:23:11.000
And Palu takes him out as the kill starts to flood in here for Fluxo, and the Gears left to try and hold the line as he's been so many times.

05:23:11.000 --> 05:23:19.640
Fluxo W7M, a flawless round. It was a slow burn, but they finally got up to speed on the attacks here for cafe

05:23:20.840 --> 05:23:24.320
I want to know what Leo and Milosh have to say about the first six rounds

05:23:26.640 --> 05:23:31.940
Question here my friends because before we got into map number two in the series

05:23:31.960 --> 05:23:33.600
we were talking about

05:23:33.600 --> 05:23:39.080
what does Fluxo W7M need to bring this game back on their attacking start here and

05:23:39.080 --> 05:23:50.080
And Leo said very carefully and very promptly there was about playing together as a cohesive unit and with discipline Leo has that been the case so far?

05:23:50.080 --> 05:24:08.080
Yeah, I think that if you really focus on a few rounds where they do a direct take,

05:24:08.080 --> 05:24:09.520
I think it works really well.

05:24:09.520 --> 05:24:13.640
If you take an example of round one, for example, they hit bakery instead of going for

05:24:13.640 --> 05:24:17.200
a full clear all the way up top and getting all of the things, giving a lot of space

05:24:17.200 --> 05:24:18.200
for the rumors.

05:24:18.200 --> 05:24:19.200
What do they do?

05:24:19.200 --> 05:24:22.560
take onto the bomb site, sneak dots in with a black bird,

05:24:22.560 --> 05:24:24.000
rear-eye execute here.

05:24:24.000 --> 05:24:27.320
With the new rear-eye above, it takes ages for the rear door

05:24:27.320 --> 05:24:28.280
to open up.

05:24:28.280 --> 05:24:29.880
And then as soon as they have control,

05:24:29.880 --> 05:24:31.280
there's nothing for you I can do.

05:24:31.280 --> 05:24:33.480
That was just one example of those direct takes.

05:24:33.480 --> 05:24:36.680
The last two rounds in attack are examples of direct takes.

05:24:36.680 --> 05:24:38.080
They take limited control.

05:24:38.080 --> 05:24:39.920
On the top floor, they just take cigar and piano,

05:24:39.920 --> 05:24:41.960
go straight for the freezer execute at the door

05:24:41.960 --> 05:24:43.240
and go for the bent.

05:24:43.240 --> 05:24:46.000
The less control you take, the more you can maneuver

05:24:46.000 --> 05:24:47.920
exactly where the aggression is coming for.

05:24:47.920 --> 05:24:49.920
And I think that's exactly the right plan.

05:24:49.920 --> 05:24:52.920
Take limited control, make sure you have what you need.

05:24:52.920 --> 05:24:55.240
Because if we look at another round where they don't do that,

05:24:55.240 --> 05:24:57.920
if we look at the same exact same onsite, right,

05:24:57.920 --> 05:25:00.800
of the ground floor, we go and look at round four.

05:25:00.800 --> 05:25:03.440
This time, they decide to go for a full round clear.

05:25:03.440 --> 05:25:04.600
What do we see here?

05:25:04.600 --> 05:25:06.920
An opportunity, four buck to get aggressive,

05:25:06.920 --> 05:25:08.840
jump out, get a kill on two dots,

05:25:08.840 --> 05:25:11.160
and then even later, what do we see here?

05:25:11.160 --> 05:25:12.800
They have information on these restrooms players

05:25:12.800 --> 05:25:14.480
and they just let him go away.

05:25:14.480 --> 05:25:15.920
They have 20 seconds left,

05:25:15.920 --> 05:25:17.400
four players are still alive,

05:25:17.400 --> 05:25:19.540
And in this situation, honestly, there's nothing

05:25:19.540 --> 05:25:21.320
Futsu can do to win this convincingly.

05:25:21.320 --> 05:25:23.280
Yes, you're good, you take control,

05:25:23.280 --> 05:25:26.120
but in the end, Furia is still in a winning position.

05:25:26.120 --> 05:25:27.680
And so they take you apart.

05:25:27.680 --> 05:25:29.920
And so I thought that, in general,

05:25:29.920 --> 05:25:33.080
their idea of hitting side directly,

05:25:33.080 --> 05:25:36.400
as directly as possible, was such a good comeback

05:25:36.400 --> 05:25:38.040
to the way that Furia has been playing.

05:25:38.040 --> 05:25:39.600
And now it's still free.

05:25:39.600 --> 05:25:41.640
They will three attacks on the hardest side.

05:25:41.640 --> 05:25:43.280
They can go and get the defense

05:25:43.280 --> 05:25:46.680
and make sure they get the remaining rounds.

05:25:46.680 --> 05:25:50.020
I would say great results for the attacking side of Fluxer W7M.

05:25:50.020 --> 05:25:53.400
Last round being incredibly important to turn it into a 3-3.

05:25:53.400 --> 05:25:56.640
Now on the defense, can they play in the same way?

05:25:56.640 --> 05:26:01.240
Can they use these shields and defense positions to their advantage?

05:26:01.240 --> 05:26:04.040
We'll see how they fare against Furia who's already bringing out the Montes.

05:26:04.040 --> 05:26:07.200
I'm very excited to hand this back to Lynx and Xeratroica. Enjoy.

05:26:09.400 --> 05:26:10.720
Thank you very much, Milosh.

05:26:10.720 --> 05:26:13.680
And I think as Leo mentioned with the direct takes and

05:26:13.680 --> 05:26:17.980
enabling a tie game between Fluxer W7M and Furia.

05:26:17.980 --> 05:26:19.860
Now we will of course look to the opposite sides,

05:26:19.860 --> 05:26:22.260
but I also think of just some important,

05:26:22.260 --> 05:26:24.700
I think slight differences in the band base

05:26:24.700 --> 05:26:28.380
to start snake band out of the gate of course.

05:26:28.380 --> 05:26:30.380
But then of course the mirror also getting taken out

05:26:30.380 --> 05:26:32.580
early by Furia.

05:26:32.580 --> 05:26:34.100
Some important tools, not only in general,

05:26:34.100 --> 05:26:36.300
but especially on cafe.

05:26:36.300 --> 05:26:38.060
Make things a bit harder

05:26:38.060 --> 05:26:39.960
for both these respective sides going forward.

05:26:39.960 --> 05:26:40.800
And then of course,

05:26:40.800 --> 05:26:42.300
Kahn's bringing out the clash and operator

05:26:42.300 --> 05:26:48.120
that I believe we only saw once at the very tail end of a half from Furious Defenses we

05:26:48.120 --> 05:26:50.680
brought up immediately with Luxo W7M.

05:26:50.680 --> 05:26:56.080
Yeah, some slight differences there. I think that the Snakeman is just going to attract

05:26:56.080 --> 05:27:02.700
so much attention, isn't it? Especially for Cafe because attacks pressed anyway at the

05:27:02.700 --> 05:27:08.360
best of times. Anything that's going to keep you out of your drone or enable you

05:27:08.360 --> 05:27:12.480
to be a little bit more self-sufficient or feed information over to your team, it is going

05:27:12.480 --> 05:27:20.200
to be targeted. We know that Fury are a team to, you know, crush on to that a little bit.

05:27:20.200 --> 05:27:24.600
So a couple of players really like the F2 as well, there was a couple of rounds over

05:27:24.600 --> 05:27:31.400
on Fortress where both F2s would be in one, both the Snake and the Twitch really lens

05:27:31.400 --> 05:27:36.840
into their playstyle. As it stands, they have to do without it as they have gone

05:27:36.840 --> 05:27:44.000
for so long, Loire. Really punishing dots. Sentry. Maybe going for something at the bottom

05:27:44.000 --> 05:27:50.280
of those white stairs, I think. Loire's just got some really nice timing on him. He's taking

05:27:50.280 --> 05:27:55.880
him out as he was attempting to challenge onto the windows. Again, it's part and parcel

05:27:55.880 --> 05:27:59.320
of playing on cafe, isn't it? You know there's an attack of it. You are never safe out

05:27:59.320 --> 05:28:03.440
there on the Repel. There's always an angle that can be challenged. You can have

05:28:03.440 --> 05:28:10.440
I love this from Volbs at DMR is going to be super effective through that sort of a pixel.

05:28:10.440 --> 05:28:11.440
And he's not too worried about the clash.

05:28:11.440 --> 05:28:15.440
I mean, Collins is literally just operating inside of cigar right now, but there's not really

05:28:15.440 --> 05:28:21.440
much that any of the defenders can do anything about the players on the windows.

05:28:21.440 --> 05:28:22.440
No one is it? That's always the case on tap.

05:28:22.440 --> 05:28:24.440
There's something you kind of have to deal with.

05:28:24.440 --> 05:28:27.440
I mean, you know, Mira can be brought to deal with it.

05:28:27.440 --> 05:28:31.440
Of course, she's banned alternatively in a zombie, but not an option that Furia or Fluxor W7M,

05:28:31.440 --> 05:28:33.240
excuse me when I go for in this round.

05:28:33.240 --> 05:28:35.120
So it's more passive defensive style.

05:28:35.120 --> 05:28:37.760
Don't need to take these early gunfights.

05:28:37.760 --> 05:28:39.920
Just hope that the clash and maybe just the general vibe

05:28:39.920 --> 05:28:41.920
of cafe is enough to keep them at bay

05:28:41.920 --> 05:28:43.920
and stall any kind of entrance.

05:28:43.920 --> 05:28:44.920
It's only a minute 10 seconds

05:28:44.920 --> 05:28:48.600
before DS actually steps foot into Christmas

05:28:48.600 --> 05:28:50.320
in behind the brown bar.

05:28:51.320 --> 05:28:52.360
It's only a minute remaining

05:28:52.360 --> 05:28:54.720
and they have not made much progress beyond that.

05:28:54.720 --> 05:28:56.320
That being said, one kill earlier,

05:28:56.320 --> 05:28:57.880
lawyer with a quick swing in,

05:28:57.880 --> 05:29:01.040
catches Loeb and ratting outside of snow door.

05:29:01.040 --> 05:29:06.680
So even though you are low on time with these couple frags you've gathered just over the course of the preceding round

05:29:06.920 --> 05:29:08.920
It's gonna make this a lot more workable

05:29:08.920 --> 05:29:14.260
Especially if it ends up being low time a two-body lead will making so much better lawyer a spotted on the cam

05:29:14.480 --> 05:29:20.520
One defender around the corner behind the cocktail bar need to be ready for this engagement because 3-3 might just come

05:29:20.520 --> 05:29:25.200
If he ends up losing this fight Dota has focused on the long angle not looking to his right

05:29:25.200 --> 05:29:29.240
the ball. He's not going to

05:29:29.340 --> 05:29:30.980
win. It's Paul, who instead the

05:29:31.080 --> 05:29:32.680
one to even things out. Finally

05:29:32.780 --> 05:29:34.480
the player falls and instead

05:29:34.580 --> 05:29:35.380
it's all left up to the

05:29:35.480 --> 05:29:38.880
thorn. Quick swing as he cuts

05:29:38.980 --> 05:29:41.480
down all of them. Paul who's

05:29:41.580 --> 05:29:43.380
second ace of the series. My

05:29:43.480 --> 05:29:47.500
goodness. Not even we expected

05:29:47.600 --> 05:29:48.300
him to win that. There's

05:29:48.400 --> 05:29:49.400
nothing more iconic than a

05:29:49.500 --> 05:29:51.400
parlor ace and then seeing the

05:29:51.500 --> 05:29:52.400
player comes and that laugh

05:29:52.500 --> 05:29:53.400
that he does after it because

05:29:53.400 --> 05:30:03.900
He'll laugh his face off for like 10 seconds as the rest of the team are just like, oh my goodness, thank god we've got Barlow in our team again to pull us out of the shit when it all goes south.

05:30:04.900 --> 05:30:18.400
Another ace, two rounds entirely off Barlow's back in this series. Now this time it's a little bit different. He got the ace over on Fortress and then with the first five kills he got on the map and I think it happened in like round three, round four.

05:30:18.400 --> 05:30:24.320
This time he's at least 11 and 3 so he's firing. He's having a great game so far. Barely dying.

05:30:24.960 --> 05:30:29.440
He's only died in the three rounds that Furia have won or at least that's the story line that

05:30:29.440 --> 05:30:36.720
sounds good. He might have died in a few of them but who knows. The big performance from him on an

05:30:36.720 --> 05:30:41.360
attack that it was hanging in the balance wasn't it Lynx? I think it was a time where you thought

05:30:41.360 --> 05:30:46.480
okay two kills for Loira. Still not looking terrible. But sort of you said I'm still

05:30:46.480 --> 05:30:49.920
still have the clash, they still can work around that in some way. And then all of a sudden

05:30:49.920 --> 05:30:55.160
Lover jumps in towards New balcony and you think, hang on a minute, you can now challenge

05:30:55.160 --> 05:30:58.920
him to cocktail, we've got the cocktail player super distracted, posh posh a couple of kills

05:30:58.920 --> 05:31:03.920
go elsewhere, and then a tail is all the time, where's the last defender? Well, they're

05:31:03.920 --> 05:31:07.120
usually in the freeze, they're tucked in, and in this instance it just happened

05:31:07.120 --> 05:31:10.280
to be Pahlo, and he had the bullets for business.

05:31:10.280 --> 05:31:19.160
Second ace in two maps is quite impressive, but at the same time, Flux 7 down, 1-0 in the

05:31:19.160 --> 05:31:24.680
series, but up 4-3 on their pick. Starting to chain together rounds. That was their third

05:31:24.680 --> 05:31:31.240
in a row, now they look to acquire their fourth. So, as Polly moves to the clash,

05:31:31.240 --> 05:31:36.040
a really action-packed operator when it comes to the gunplay might be a bit more

05:31:36.040 --> 05:31:38.920
passive for the majority of the round, but I think that's a good role for him

05:31:38.920 --> 05:31:41.780
to be on in a place that you will feel very, very comfortable.

05:31:41.780 --> 05:31:45.900
A lot of utility, station around this bakery side, some Rooney Gates of course, and the

05:31:45.900 --> 05:31:48.340
clash can rotate to any of these outward positions.

05:31:48.340 --> 05:31:52.140
There's two different players, or three different players I guess in total.

05:31:52.140 --> 05:31:54.620
Station around bakery and small bake, utility goes in.

05:31:54.620 --> 05:31:57.980
We're going to get an angle through this smoke as the glass pushes through.

05:31:57.980 --> 05:32:03.460
Some shots will land inside of the small bake but not hit any of the actual attackers.

05:32:03.460 --> 05:32:07.100
Birds pushing deeper will cut down Dode as the clash must fall back.

05:32:07.100 --> 05:32:10.520
with supportive dots from behind will not fall today.

05:32:10.520 --> 05:32:12.960
There's one player pushing into the VIP side as well.

05:32:12.960 --> 05:32:15.680
Furia looking to surround this defense.

05:32:15.680 --> 05:32:17.880
The Flux of W7M have warded off the pressure

05:32:17.880 --> 05:32:19.960
for the moment and aided by this information.

05:32:19.960 --> 05:32:22.320
The glass is prone behind Small Vic.

05:32:22.320 --> 05:32:24.480
There was nobody covering that window.

05:32:24.480 --> 05:32:27.560
Perhaps Furia getting a little too comfortable in this round

05:32:27.560 --> 05:32:31.280
as Loven walks up against the freest kill of his career.

05:32:31.280 --> 05:32:32.680
Speaking of free kills,

05:32:34.160 --> 05:32:36.200
seems like Fluxo could just shoot at a wall

05:32:36.200 --> 05:32:42.820
pick one up at the minute. Valken herds last two remaining attackers. I mean that's, it's

05:32:42.820 --> 05:32:46.240
a choice way to try and deal with the Glaz, isn't it? Just smoke them off and hop in.

05:32:46.240 --> 05:32:50.380
Where was the cut off from Brownstairs? Where was the cut off from Coachek? Where was the

05:32:50.380 --> 05:32:56.140
cut off coming in from the bottom of red? That killer go down as a trade, leaves

05:32:56.140 --> 05:33:02.500
a chance for Valk. We all know what that DMR can do. When one of them's a clash,

05:33:02.500 --> 05:33:07.900
always going to be up against it isn't going to find the first not time to worry

05:33:07.900 --> 05:33:11.020
about the class she's going to get through cons first and isn't going to do

05:33:11.020 --> 05:33:16.060
so it looks like the B7M breathe a sigh of relief they've chained two rounds

05:33:16.060 --> 05:33:21.020
together here they've now got a two-round buffer

05:33:21.020 --> 05:33:24.780
furia just as good a time as any they're going to take that tactical time

05:33:24.780 --> 05:33:28.980
out and two rounds by the way in which fury I have started with the

05:33:28.980 --> 05:33:33.740
opening pick. We've kind of had the the shoe swap between maps one and two. Map one, it

05:33:33.740 --> 05:33:38.540
was a lot of Lobin early round impact and Fluxor W7 and failing to convert. Now it's

05:33:38.540 --> 05:33:43.820
Furia who she would be struggling to implement any kind of like consistent plan on their

05:33:43.820 --> 05:33:49.580
attacking side. I mean, you go back to round seven. We had a 3v5, right? Lawyer

05:33:49.580 --> 05:33:53.860
was able to get two kills, but they were within the first two minutes and all seemed

05:33:53.860 --> 05:33:58.660
a little bit haphazard, particularly that kill over on Lobin outside of snow or

05:33:58.660 --> 05:34:01.380
inside a snow door. Obviously it was quite nice,

05:34:01.380 --> 05:34:03.940
but it didn't really necessarily seem part of some like,

05:34:03.940 --> 05:34:05.780
coherent overall strategy, right?

05:34:05.780 --> 05:34:08.860
Found a good opportunity, but it was an isolated one at that.

05:34:08.860 --> 05:34:11.300
Then you have that round and like you pointed out, Oli,

05:34:11.300 --> 05:34:13.980
I mean, on the small big position, we have an entry,

05:34:13.980 --> 05:34:15.820
we have a plan to acquire control,

05:34:15.820 --> 05:34:17.860
but to keep it, to hold the crosses

05:34:17.860 --> 05:34:19.500
and to make sure your players are covered,

05:34:19.500 --> 05:34:22.500
that's where Fury elected it just gave Fluxer W7M

05:34:22.500 --> 05:34:25.100
an immediate and easy avenue back into the round

05:34:25.100 --> 05:34:28.020
and just continue stacking on top of their victory

05:34:28.020 --> 05:34:31.540
so far, four in a row, two on the attacking side and two on the defense.

05:34:31.540 --> 05:34:35.860
And if they win their third choice site on, well, on the defense,

05:34:35.860 --> 05:34:39.580
it'll be five in a row, and they'll be one round away from sending us tonight, Haven.

05:34:42.580 --> 05:34:45.500
I said at the start of the series, you look at the balance of the maps,

05:34:45.500 --> 05:34:48.140
you look at the way that the veto played out,

05:34:48.140 --> 05:34:52.820
you look at the evidence, both of these teams, past performances,

05:34:52.820 --> 05:34:55.940
things that we've seen recently only last week,

05:34:55.940 --> 05:34:58.780
but like a free map from the start

05:34:58.780 --> 05:35:02.460
is that timeout gonna be enough from Furious point of view

05:35:02.460 --> 05:35:04.260
to get it done in two

05:35:04.260 --> 05:35:06.420
still a chance for a 7-5

05:35:06.420 --> 05:35:10.580
I was the scoreline on Fortress

05:35:10.580 --> 05:35:13.060
equally, there's a chance for a 7-3

05:35:13.060 --> 05:35:19.780
but so haven't shown any signs of letting up on the defense

05:35:19.780 --> 05:35:21.220
nice thorn

05:35:21.220 --> 05:35:23.380
that's just never gonna get found

05:35:23.380 --> 05:35:24.900
ooh, the one as well

05:35:24.900 --> 05:35:31.900
I like changing them to that because you kind of run from one point before you know it, you've had to push it all the way up to what awesome thing you can do.

05:35:31.900 --> 05:35:35.900
Well, then we're hoping to like play on the piano for a second or two.

05:35:35.900 --> 05:35:41.900
Well, also just kind of human nature generally indicates, you know, that you're going to cover a lot of areas horizontally.

05:35:41.900 --> 05:35:46.900
So if you hit one in that area, your first instinct is going to be there's probably not another one over here.

05:35:46.900 --> 05:35:47.900
Yeah, exactly.

05:35:47.900 --> 05:35:48.900
Surely there's not another.

05:35:48.900 --> 05:35:51.900
Yeah, sure, no, exactly. You think surely there's not another.

05:35:51.900 --> 05:35:54.300
the same logic of when you see somebody spawn peek and they evade, you're like

05:35:54.300 --> 05:35:57.940
surely they're not gonna do it again. And most of the time it's correct but when

05:35:57.940 --> 05:36:00.620
you see kind of these little those little bits like that take advantage of

05:36:00.620 --> 05:36:02.900
that human reasoning it can be quite difficult. Not saying those razor

05:36:02.900 --> 05:36:05.780
blooms will like literally define the round but is an interesting little thing

05:36:05.780 --> 05:36:09.980
to note. Hertz by the way is on very low HP already to start. He's got some

05:36:09.980 --> 05:36:12.540
important utility he'll bank off the corner but I was about to say if

05:36:12.540 --> 05:36:15.940
somebody gets a nice vertical angle, Hollywood or even Dodes might have a

05:36:15.940 --> 05:36:19.580
shot at taking him down early. He'll force the acre out of position but

05:36:19.580 --> 05:36:21.740
Just rotate over to pallets as next to Goyo

05:36:23.300 --> 05:36:27.560
Tracked by the death mark and her it's needing to perform double duty not only apply pressure

05:36:27.560 --> 05:36:29.860
But also worry about the player on his white window

05:36:30.540 --> 05:36:37.580
As flexor W7m are facing a lot of heat but not really taking any damage dots hops out of the window gets herds in the process

05:36:37.580 --> 05:36:40.960
A nice clean one-for-one on a player who already seemed marked for death

05:36:41.700 --> 05:36:46.200
It really felt like that's what fury we're trying to pay out that it would try to help over reaction

05:36:46.200 --> 05:36:49.340
and they are getting a serious reaction right now.

05:36:49.340 --> 05:36:53.020
Loebing gonna drop down right into Lawyer's lap.

05:36:53.020 --> 05:36:55.520
Beside Dan Repel at the moment for Bock.

05:36:55.520 --> 05:36:57.520
Gonna be on that reading door.

05:36:57.520 --> 05:37:00.220
Big advantage right now for Furia.

05:37:00.220 --> 05:37:02.500
Not only in the time, but also in the man count.

05:37:02.500 --> 05:37:06.520
Collins, just no business being in that position

05:37:06.520 --> 05:37:09.000
with that gun looking in that direction.

05:37:10.100 --> 05:37:12.520
Punishment is severe right now.

05:37:12.520 --> 05:37:19.320
period just kind of let them undo themselves in a lot of ways the plant

05:37:19.320 --> 05:37:23.640
now starting to go down parley we've seen him perform miracles already

05:37:23.640 --> 05:37:29.520
tonight there's no room for another notice last remaining player the diffuser

05:37:29.520 --> 05:37:32.720
did get stopped from going down but there's nothing likely that's gonna stop

05:37:32.720 --> 05:37:37.320
it this time say again box there is gonna come off just for a brief time

05:37:37.320 --> 05:37:40.960
why is this diffuser not been put down I mean there's still 30 seconds there's

05:37:40.960 --> 05:37:46.560
still plenty of time, but every second it takes by, it's a little bit of opportunity the stun is going to miss.

05:37:47.560 --> 05:37:49.760
Surely it doesn't pick up all three right now.

05:37:51.260 --> 05:37:59.760
Now, just the one for the moment. Just the one and impactless frag as Fiora win an important round and break Fluxo W7M's streak.

05:37:59.760 --> 05:38:05.760
As you pointed out, just looking to bait out some reactions from the defense and they are more than willing to oblige.

05:38:05.760 --> 05:38:09.960
Very understandable jump out on the white window side. See people do that all the time.

05:38:09.960 --> 05:38:13.960
No worries, even though you die to a claymore, that's just kind of the risk you take in that position.

05:38:13.960 --> 05:38:17.960
You take out the sledge in the process, he was applying some pressure on the cocktail window.

05:38:17.960 --> 05:38:19.960
So it's all a normal beginning of the round.

05:38:19.960 --> 05:38:25.960
But then you see Lora creep into pillar with that doka b call and you're thinking, well surely he's not going to run into the site.

05:38:25.960 --> 05:38:27.960
It's much too early for that. And no, he's not.

05:38:27.960 --> 05:38:33.960
He's able to throw that doka b call and that is what kind of signals to the defense, oh, we need to fall back.

05:38:33.960 --> 05:38:36.960
It's about half the round, they're applying more and more pressure to cocktail.

05:38:36.960 --> 05:38:40.200
I need to drop them in the pillar to make sure that I can get back to the site safely

05:38:40.200 --> 05:38:42.600
It's a very logical human reaction

05:38:42.960 --> 05:38:47.080
But by working himself into that position while clearly lobin was expecting it in some way

05:38:47.080 --> 05:38:49.080
I think spotted him as he was falling

05:38:49.800 --> 05:38:55.440
Lobin's able to get that care or lawyer excuse me. He's able to get that kill and just a mid-round call by fury

05:38:55.440 --> 05:39:02.560
It works out perfectly again taking an advantage of kind of what Flux of W7m are used to with the rhythm of these rounds

05:39:02.560 --> 05:39:07.360
early pressure, mid-round retreat, hold out in the late round. By realizing that

05:39:07.360 --> 05:39:11.280
pattern and kind of taking advantage and breaking it, Furia get a very important

05:39:11.280 --> 05:39:15.200
round to at least narrow Fluxor W7M's lead.

05:39:15.200 --> 05:39:21.800
Well the only trail by one now, that's to feel very doable. Fluxor W7M don't watch it,

05:39:21.800 --> 05:39:26.600
they continue to overreact and continue to overagress. Furia are a team that

05:39:26.600 --> 05:39:32.360
don't need a lot of the clock to be able to operate in. They're not going to be too worried about spending a little bit of the

05:39:32.360 --> 05:39:40.240
round just trying to bait out something from the defense. Pay that time for the

05:39:40.240 --> 05:39:45.200
possibility of reward. The reward definitely paid off in round nine. Time will tell

05:39:45.200 --> 05:39:49.360
if it pays off here in round number ten cons. You can be downstairs just playing

05:39:49.360 --> 05:39:56.080
on red. Cautious of somebody maybe trying a bit of a walk up. What gonna be

05:39:56.080 --> 05:40:03.040
happening on this cocktail side once again lobin taking down volts DMR's they

05:40:03.040 --> 05:40:09.840
pack a serious punch with lobin down I should be piano fairly easy to take but

05:40:09.840 --> 05:40:13.680
you look into all that as army to really hold that ground play inside a pixel

05:40:13.680 --> 05:40:17.360
seeing a lot of utility burn as well this could be quite a quick move right

05:40:17.360 --> 05:40:23.400
now from fury after they've got that opening before stota is to move a

05:40:23.400 --> 05:40:28.920
little bit but is able to withstand the explosiveness of that frag grenade loses a lot of health but

05:40:29.480 --> 05:40:33.880
that dmr packs enough of a punch that might be able to make up for the lost hp the pulse down

05:40:33.880 --> 05:40:38.040
below relaying this information to him but the courterist has a bit more active intel or at least

05:40:38.040 --> 05:40:43.400
a better ability to capitalize off of it so what thoughts can relay the cons it's still a 5v3 for

05:40:43.400 --> 05:40:48.360
fury off spotting another cons letting his shin show for just a second punishing so much of

05:40:48.360 --> 05:40:51.400
to the attack at the moment, taking another fight at it.

05:40:51.400 --> 05:40:52.840
Cons looking to get aggressive.

05:40:52.840 --> 05:40:55.320
One more, going for the prone as well.

05:40:55.320 --> 05:40:57.800
Fluxer W7M know they need to bring this main count back,

05:40:57.800 --> 05:40:59.000
but with Foxxerra going down,

05:40:59.000 --> 05:41:01.240
I think the pressure's off them a little bit.

05:41:01.240 --> 05:41:03.640
You know the two players are offside at the moment,

05:41:03.640 --> 05:41:05.640
and you know that two players are downstairs.

05:41:05.640 --> 05:41:10.040
Cons, Dots, trying to play in and around this white window.

05:41:10.040 --> 05:41:12.960
Flux is just there to capitalize on this.

05:41:12.960 --> 05:41:14.240
Herds has dropped off the window,

05:41:14.240 --> 05:41:17.120
but the pressure is equally being applied from above

05:41:17.120 --> 05:41:22.000
made that's surely going to send at least one of them down there but Herds has moved elsewhere.

05:41:22.000 --> 05:41:28.800
Prowling finds a kill on Topalu and comes and dots now. We've given up that white stairs position

05:41:28.800 --> 05:41:35.120
playing on 90. Is he able to find sufficient frags? He's able to find the one and the next two

05:41:35.920 --> 05:41:42.400
lasers on to Herds. Doesn't exactly have two 1v1s isolated but until the diffuser goes down

05:41:42.400 --> 05:41:48.120
He's only DS on the cover will send an eight round the corner impact goes out, but oh he walks into it. Oh

05:41:49.000 --> 05:41:53.120
I got a feel bad for cons there of the indicator was barely even on his screen

05:41:53.800 --> 05:41:59.560
Possibly the worst timing you could possibly have as a result. It completely ties the game

05:42:00.480 --> 05:42:06.640
It just goes to show how important that secondary utility can be throwing the nade just to zone off the area

05:42:06.640 --> 05:42:10.720
Just so that if somebody pushes through they're either going to take damage or die

05:42:10.720 --> 05:42:16.500
It just it's just another thing like it's not that you don't count or back yourself in the gunfight

05:42:16.720 --> 05:42:21.760
It's just double security. So I'm just gonna make this even easier for myself. I've got a nade left over

05:42:21.760 --> 05:42:27.660
I know I'm gonna throw it toward the direction that they're coming from because they've got one job and that is to swing me

05:42:27.660 --> 05:42:32.440
If you kill the guy planting and I miss him then I'm the one that's left with egg on my chin

05:42:33.280 --> 05:42:36.120
I think it was bugzera that was playing on the line

05:42:36.120 --> 05:42:42.560
I think that was playing online so Vulps is made quite possibly to close that last one

05:42:42.560 --> 05:42:51.400
but we got a brilliant round from Furia 2 in a row and they now let the carries.

05:42:51.400 --> 05:42:58.920
Two maps starts to become quite a real pod head and stairs to the basement and of course

05:42:58.920 --> 05:43:05.080
been here before. Last round, looks like some of you said they're on there.

05:43:06.120 --> 05:43:11.720
I don't know where Hertz got an open pick again, but always those open picks converted on.

05:43:13.160 --> 05:43:17.720
I think there's a big dot 3k to really seal the deal and pull it out of the bag, but this

05:43:17.720 --> 05:43:24.040
time it looks a lot more certain, doesn't it? We've got a very solid lineup, soft breach,

05:43:24.040 --> 05:43:32.360
times two. Ridlock always a good pick in the Monty to really pivot it all around.

05:43:33.860 --> 05:43:37.160
It can be quite good to march through that first floor. I mean we often see it

05:43:37.160 --> 05:43:41.880
moving up that white hallway. I imagine you can see folks contemplating that

05:43:41.880 --> 05:43:45.580
position later on in the round as they will weigh their options over the

05:43:45.580 --> 05:43:49.400
course of the first minute and a half. Stunned a little bit at the beginning

05:43:49.400 --> 05:43:53.200
on a whole lot to worry about just yet as Fury opening up the castle

05:43:53.200 --> 05:43:57.560
barricades ascertaining the nature of flux of W7M's defense and it's pretty

05:43:57.560 --> 05:44:01.320
standard so far as we can tell from the operator lineup. There will be a full hold

05:44:01.320 --> 05:44:04.800
of the bottom floor spread out to white stairs in the code check position.

05:44:04.800 --> 05:44:10.240
Castle barricades will deny some visibility, will deny some angles, but the nature of the site will allow

05:44:10.240 --> 05:44:14.840
everybody to hop in through that top floor. No ram will mean that the

05:44:14.840 --> 05:44:18.040
vertical destruction will be a bit more tedious as you mentioned. Two options,

05:44:18.040 --> 05:44:21.520
but no boogie drones. Requires it to be a little more manual, thankfully for them.

05:44:21.520 --> 05:44:26.580
Only one C4 in the process, but still something to consider you can't just throw the boogie drones and walk away

05:44:26.580 --> 05:44:28.580
It'll be we have to be a bit more work

05:44:28.660 --> 05:44:31.540
There's required attention active attention from fury up

05:44:32.900 --> 05:44:37.260
And while I agree I think you can be a little bit more pinpoint with the skeleton key and the sledge

05:44:37.260 --> 05:44:41.020
So if you know that you've got key angles to get rather than just a long strip

05:44:41.420 --> 05:44:48.060
Maybe can be a good position to be in currently fury or try dial in on this player down inside of VIP

05:44:48.060 --> 05:44:53.020
instead it's going to be Godas first in that firing line. Mission successful then in getting

05:44:53.020 --> 05:44:58.140
that opening pick and now just wait for the Monty to push down and really open this up a little bit

05:44:58.140 --> 05:45:03.020
and shoot out a lot of that soft wall. Do you still have a player inside of Christmas

05:45:03.020 --> 05:45:08.220
and a couple of players at the bottom of Red or maybe even Longbar, Zotto Canister?

05:45:08.220 --> 05:45:13.260
Gonna slow things down a bit but you can't help but feel that Dox's moments are numbered

05:45:13.260 --> 05:45:17.660
in his current position. Time is going to be a factor though and it's going to be the hand

05:45:17.660 --> 05:45:21.580
pressing on the backs of Furia forcing them to push down these white stairs.

05:45:24.620 --> 05:45:29.660
They have to move at some point. They feel their impetus, feel the wind at their backs. They'll

05:45:29.660 --> 05:45:34.060
have to start making progress, especially only 30 seconds to go. A lot of secondary utility to

05:45:34.060 --> 05:45:38.380
rely on. Pholps has made his way into the site. Never dealt with dots though, but most

05:45:38.380 --> 05:45:42.940
importantly dots still has that C4. If he can rotate around and find the right position,

05:45:43.260 --> 05:45:44.980
could have massive impact.

05:45:44.980 --> 05:45:46.700
Volts shielding the defuse plant

05:45:46.700 --> 05:45:48.460
as the guns behind them go alive.

05:45:48.460 --> 05:45:49.660
Boxer are good for one.

05:45:49.660 --> 05:45:51.740
Volts somehow making it through.

05:45:51.740 --> 05:45:54.020
Flawless for Furia.

05:45:54.020 --> 05:45:56.780
Completely lethal on the execute.

05:45:56.780 --> 05:45:58.660
Just march their way in

05:45:58.660 --> 05:46:00.820
and the defuse plant is merely a bait

05:46:00.820 --> 05:46:03.020
for an inevitable outcome.

05:46:03.020 --> 05:46:05.940
They have no business being that well coordinated

05:46:05.940 --> 05:46:08.180
when they've been together for as long as they have.

05:46:08.180 --> 05:46:09.860
They look like a team that has been together

05:46:09.860 --> 05:46:12.500
for years at this stage.

05:46:12.500 --> 05:46:19.420
Well, everything seems to be clicking beautifully to get the open and pick they're able to push themselves into side

05:46:19.420 --> 05:46:24.460
There's a bit of a diffuser juggle and there's a plan to get a plant down behind the Monty as soon as that plan

05:46:25.000 --> 05:46:28.820
Changes it's not that it fails. The objectives just changes a little bit

05:46:28.820 --> 05:46:32.900
It's like oh, we now know where two people are Monty can call out all of that information

05:46:33.060 --> 05:46:36.700
And the rest of the team is in such a brilliant position to collapse

05:46:36.700 --> 05:46:42.220
You can go through the match replay and watch the POV for every one of these

05:46:42.220 --> 05:46:47.380
Furia players for that last round and it just like a synchronized dance with how

05:46:47.380 --> 05:46:53.140
in touch and how linked up they were with one another. A real fine display of

05:46:53.140 --> 05:46:57.060
attacking onto Bakery and a fine display of attacking overall on

05:46:57.060 --> 05:47:00.140
Catherine with the way that some of these rounds have transpired. Matching

05:47:00.140 --> 05:47:05.340
series point now for Furia. The guaranteed overtime here if they aren't

05:47:05.340 --> 05:47:10.340
able to convert it in this round. Got chances, Lynx.

05:47:10.340 --> 05:47:17.700
They've got chances, specifically one right now. There's one round of Plexo W7M need to

05:47:17.700 --> 05:47:22.060
win to bring us to OT to get another shot at this. It's the same Razor Blooms we observed

05:47:22.060 --> 05:47:27.820
before from Loven. These dual layers that the attack might have to walk through should

05:47:27.820 --> 05:47:30.580
they choose to repel in through the Christmas window.

05:47:30.580 --> 05:47:41.580
Cousin Barricades also present the Vulcan Packs placed on the door, who, but an early kill by Loira, no active utility loss but is an important presence.

05:47:41.580 --> 05:47:51.580
It's the Loira to go down next as already almost to the Red Hallway, getting very quick with things, either out of step the rest of the attacker, maybe just trying to latch onto a gap.

05:47:51.580 --> 05:47:59.580
Make things and even trade early on in, any bit of momentum Fury could have acquired from that will likely be halted a little bit by the loss of the Ash.

05:47:59.580 --> 05:48:05.500
They continue looking forward as they know that the thorn is below new hatch. No nades for

05:48:05.500 --> 05:48:10.380
vulps to deal with her. It does our deathmark tracker to fill a similar purpose. Crossfire

05:48:10.380 --> 05:48:15.100
on the skylight as well as the thorn goes down immediately the moment that deathmark begins

05:48:15.100 --> 05:48:21.340
buzzing around her head. Oh, bug's error there. Explaining a little bit of trigger discipline,

05:48:21.340 --> 05:48:25.660
but also jumping the gun at the same time, herds. It's trademark angle. We've seen

05:48:25.660 --> 05:48:30.720
him upside down repellent why it's so many times so far cons now the next

05:48:30.720 --> 05:48:37.700
target for that deathmark players on the side of fluxo left with not really too

05:48:37.700 --> 05:48:41.140
much to hold on to on this top floor we do have a player tucked into cocktail

05:48:41.140 --> 05:48:46.300
still birds really best attempt to bait in things out there is now gonna get

05:48:46.300 --> 05:48:50.820
himself upside down on that reading door they're a dangerous position for

05:48:50.820 --> 05:48:52.580
bolts to find himself in.

05:48:52.580 --> 05:48:54.860
He'll have Vendetta in the middle of a brilliant pre-fire

05:48:54.860 --> 05:48:55.980
through the wall.

05:48:55.980 --> 05:48:58.420
Thodes will fall in the process, but it leaves the advantage

05:48:58.420 --> 05:49:00.340
firmly with Furia.

05:49:00.340 --> 05:49:03.620
Only for the moment, though, is Fluxor W7M

05:49:03.620 --> 05:49:04.900
able to cut him down for a moment,

05:49:04.900 --> 05:49:07.500
but now it all lands on cons.

05:49:07.500 --> 05:49:09.380
They qualify in a few more rounds

05:49:09.380 --> 05:49:11.740
over where they fall to the lower bracket right here.

05:49:11.740 --> 05:49:13.060
Spotted around the corner, trying

05:49:13.060 --> 05:49:16.740
to land the pre-fire of the pistol, only has so much ammo.

05:49:16.740 --> 05:49:20.260
12 rounds apiece, but only two maps necessary.

05:49:20.260 --> 05:49:27.260
team to qualify to Salt Lake

05:49:27.260 --> 05:49:29.260
City. You can see just exactly

05:49:29.260 --> 05:49:32.260
what that means to this team.

05:49:32.260 --> 05:49:34.260
Team built with the sole purpose

05:49:34.260 --> 05:49:36.260
of achieving majors at their

05:49:36.260 --> 05:49:38.260
first opportunity. They will be

05:49:38.260 --> 05:49:41.260
headed to Salt Lake City.

05:49:41.260 --> 05:49:43.260
Guaranteeing themselves some SI

05:49:43.260 --> 05:49:46.260
points as well. And if that

05:49:46.260 --> 05:49:48.260
wasn't a surprise, they have

05:50:18.260 --> 05:50:23.220
we do have it. Fioria are locked and loaded. They're going to Salt Lake City as the second

05:50:23.220 --> 05:50:30.580
representative from the SAL region. The way it all came down to though Leo was beautiful to witness

05:50:30.580 --> 05:50:36.900
because at some point it looked like it would slip away from them. Yeah, I think we all had doubts

05:50:36.900 --> 05:50:40.740
at the moment where they switched to attack. I think it's really the moment where we were all

05:50:40.740 --> 05:50:45.940
wondering is there really a chance for these guys to go into attack on different sided map

05:50:45.940 --> 05:50:48.900
and show us something else than just the Relentless Aggression.

05:50:48.900 --> 05:50:51.940
Is there something else in that team? And I think we saw it today because

05:50:53.620 --> 05:50:58.820
they showed that, no, it's not just purely skill. There is cohesion, there is team play.

05:50:59.860 --> 05:51:06.100
That last round, you know, the demo striker on Lobin who's playing Shaiiko that creates movement.

05:51:06.100 --> 05:51:10.020
At the same time, we have a rappel heaven to punish him. At the same time,

05:51:10.020 --> 05:51:14.260
then the most used is that pressure to go in. You know, those are preset plays.

05:51:14.260 --> 05:51:21.160
Yes from outside the map but like step-by-step takes you know that that's like full on coordinated full room clear

05:51:21.500 --> 05:51:26.380
Attacks that are fundamentally at the highest level of what you can get

05:51:26.780 --> 05:51:30.000
On on on products on on on cafe, you know

05:51:30.260 --> 05:51:34.300
So I'm looking at a team that does not solely rely rely on the visual play

05:51:34.380 --> 05:51:38.360
It's very easy to dismiss fury as it has this big TDM team

05:51:38.500 --> 05:51:41.280
Well, I think they just showed us today that they had more in them

05:51:41.280 --> 05:51:47.680
They absolutely did, they absolutely didn't. We saw, like even from Fluxo, the attempts that

05:51:47.680 --> 05:51:53.000
Aura that was brought in, walking down certain locations that they might want to play with,

05:51:53.000 --> 05:51:57.680
the Silent Snake or Silent Snake, sorry, that was brought in multiple rounds from both teams,

05:51:57.680 --> 05:52:03.680
abusing the FAMAS all the way to the edge. Falu who played a game out of his mind also,

05:52:03.680 --> 05:52:08.120
but all of that is still not enough. And I want to bring everybody back to the start of

05:52:08.120 --> 05:52:11.720
kickoff where the conversation around free area was how the hell do you make a

05:52:11.720 --> 05:52:15.760
team like this work you're bringing players from all of the world and yes

05:52:15.760 --> 05:52:19.360
you have herds there in the center but you're bringing back the Brazilians that

05:52:19.360 --> 05:52:23.760
went abroad had experienced in other teams and other regions you put them

05:52:23.760 --> 05:52:29.440
together and you're always asking can this actually function or not and it

05:52:29.440 --> 05:52:34.760
does it does it just takes a bit of time but beating fluxo and the way

05:52:34.760 --> 05:52:39.400
that they have in this game. After Fluxo played an excellent game against FaZe earlier in the

05:52:39.400 --> 05:52:45.800
bracket, I think that if anything solidifies Furia as despite the fact that they are not the same

05:52:45.800 --> 05:52:51.880
Furia that we knew a couple months ago, they are still a team to be reckoned with and the legacy

05:52:51.880 --> 05:52:59.880
of the organization that is Furia continues on even though there is a brand new roster,

05:52:59.880 --> 05:53:03.040
a brand-new set of cavalry that are representing it.

05:53:03.040 --> 05:53:05.240
Yeah, I just saw the round 11 again.

05:53:05.240 --> 05:53:07.400
That was just one more example that Basement take,

05:53:07.400 --> 05:53:11.520
that was a flawless round with Volbs leading the charge with the Monsi,

05:53:11.520 --> 05:53:13.320
and all of his teammates playing the right way,

05:53:13.320 --> 05:53:16.600
having the right vertical play and the angles to punish anyone moving.

05:53:16.600 --> 05:53:19.480
Thanks to Volbs getting into the bomb site.

05:53:19.480 --> 05:53:23.400
Those are the layers of strategy depth that I was, I guess,

05:53:23.400 --> 05:53:25.880
I don't think many people were expecting from a team like this.

05:53:25.880 --> 05:53:28.720
It goes to show that in a very similar to G2,

05:53:28.720 --> 05:53:33.840
It's not because you have big gunners on a team that necessarily you can't have strategic depth.

05:53:33.840 --> 05:53:37.040
You can see that these guys also know how to play fundamentally well.

05:53:37.040 --> 05:53:40.640
It's just that sometimes they're just ready to take more risk than others.

05:53:40.640 --> 05:53:45.440
And that makes them a very, very scary team because Fiora is one of the only teams that

05:53:45.440 --> 05:53:49.600
can change that pace pretty quickly. From a heavy rush with full on fire power,

05:53:49.600 --> 05:53:53.200
getting super aggressive with herds, for example, who jumps out or a buck

05:53:53.200 --> 05:53:58.080
who jumped out in the last game, to a full on direct take that is step by step and

05:53:58.080 --> 05:54:02.800
way closer to a default tech, but really well executed as well, it is very surprising I think

05:54:02.800 --> 05:54:07.840
for many teams to see a liner that was composed of five different players, come in and in a span

05:54:07.840 --> 05:54:14.240
of a few weeks already reach a level of cohesion that defeats a team that has just beaten FaZe for

05:54:14.240 --> 05:54:22.240
example. Keep in mind neither FaZe nor Team Liquid and Alienware are yet to be confirmed for

05:54:22.240 --> 05:54:25.960
No, no, literally the top three.

05:54:25.960 --> 05:54:28.020
Oh my god.

05:54:28.020 --> 05:54:33.760
This just shows you that the up and comers in this region can on good days, definitely

05:54:33.760 --> 05:54:34.960
hang with the best.

05:54:34.960 --> 05:54:36.200
This is not cut and dry.

05:54:36.200 --> 05:54:41.200
This is not, I guess, your Spanish football league, where you know where the top two are

05:54:41.200 --> 05:54:43.840
going to be pretty much all the time, or your top three.

05:54:43.840 --> 05:54:45.240
It's not the case.

05:54:45.240 --> 05:54:50.400
This is the Premier League of Siege, where you have no idea of the equivalent of a

05:54:50.400 --> 05:54:55.360
crystal palace is going to make it into a final someday somehow. That's the beauty of

05:54:55.360 --> 05:55:02.960
SAEL is it's always in constant movement and in constant manner of reinventing itself

05:55:02.960 --> 05:55:09.840
with fresh blood with different rosters that in theory shouldn't work and yet they do.

05:55:09.840 --> 05:55:15.120
That's what I love about watching this region and being a fan of Brazilian teams for all those

05:55:15.120 --> 05:55:21.080
year 10 years plus now going on it every time they never cease to blow my mind

05:55:21.080 --> 05:55:25.560
with what they do however one that has done quite a bit is the man of the hour

05:55:25.560 --> 05:55:29.720
Diaz Lucas joining us on the call all the way from Brazil representing

05:55:29.720 --> 05:55:35.840
FURIA Diaz congratulations you've made it to Salt Lake City how you feel it

05:55:35.840 --> 05:55:40.720
I'm feeling great feeling great it's been a while I see a smile I see a smile

05:55:40.720 --> 05:55:46.720
Finally, I've been seeing focused up Diaz for all of these weeks and now he's happy, he's proud.

05:55:48.720 --> 05:55:49.720
Yep, yeah, I'm happy.

05:55:50.720 --> 05:55:53.720
Last time I qualified for a major was Atlanta.

05:55:54.720 --> 05:56:03.720
Last LAN I played was reload, before that was Boston Invite, so it's been away from international events for quite some time and I'm happy to be back.

05:56:03.720 --> 05:56:05.420
Happy to be back.

05:56:05.420 --> 05:56:10.840
Speaking about this for you, I was just looking at your stats from kickoff and I was thinking

05:56:10.840 --> 05:56:15.440
it feels like when you're on liquid you're already one of the standout players alongside

05:56:15.440 --> 05:56:18.400
my eye statistically, you know, despite being on the back line.

05:56:18.400 --> 05:56:23.800
I feel like with this new roster though, you reach a whole new level where one that

05:56:23.800 --> 05:56:27.480
I did not see on the OXG, I just feel like you keep on progressing, do you feel

05:56:27.480 --> 05:56:33.480
I feel like you're in this roster specifically, you get really strong in the role you're in

05:56:33.480 --> 05:56:37.480
because I feel like I've never seen you that consistent with an roster.

05:56:39.480 --> 05:56:41.480
Yeah, the roster plays a big part in it.

05:56:41.480 --> 05:56:45.480
I feel like every roster I played for I improved a little bit

05:56:45.480 --> 05:56:48.480
and this one by far is the one I've improved the most.

05:56:48.480 --> 05:56:52.480
But mainly, I feel like the main thing was coming to Brazil.

05:56:52.480 --> 05:56:55.480
The level here is just on another level.

05:56:55.480 --> 05:57:01.480
Every team here is good, the scrims are very good, and it just forces you to improve, you know.

05:57:01.480 --> 05:57:10.480
And when you have nasty teammates surrounding you, a crazy staff, it's a perfect environment, it's almost impossible to not improve in 60.

05:57:10.480 --> 05:57:17.480
Speaking of that competition in Brazil, I was feeling the same thing and I was like, you guys just got like five different roles.

05:57:17.480 --> 05:57:23.480
a few weeks ago to build this project, you had to wait till after I say basically to rebuild everything.

05:57:23.480 --> 05:57:31.480
And in the most competitive region in the world, you get at least guaranteed top two of SAL when teams like FaZe,

05:57:31.480 --> 05:57:37.480
like the former Fiori, Iros, Turing, now Team Liquid, you know, like Fluxor W7M now that you've sent to the low bracket.

05:57:37.480 --> 05:57:44.480
All three of these teams who have been together for much longer than you guys are sent to the lower bracket and will be lower seed than you guys.

05:57:44.480 --> 05:57:51.120
Did you expect that? How do you explain that that you managed to get there in just a couple of weeks compared to these teams?

05:57:53.440 --> 05:57:57.640
Yeah, I definitely did expect that before even before our first

05:57:58.560 --> 05:58:06.280
Practice I knew that we're gonna do good, you know, it's impossible to not too good with with the lineup with all these names and

05:58:07.600 --> 05:58:10.720
Our practice is perfect. Everyone is good in their roles

05:58:10.720 --> 05:58:14.940
Like it's I don't know it's almost impossible to not succeed in this in this roster

05:58:15.640 --> 05:58:21.940
Well, yes, you're talking about the kind of the success of the roster, but there's I feel like with every team

05:58:21.940 --> 05:58:24.180
There's always the one person on it

05:58:24.180 --> 05:58:30.700
That is the glue that keeps everybody together and keeps them motivated and set and focused on their goal

05:58:30.700 --> 05:58:32.700
Who is that for you on furia?

05:58:34.780 --> 05:58:35.420
Oh

05:58:35.420 --> 05:58:38.740
It definitely has to be our coach reduct. He uh

05:58:38.740 --> 05:58:46.700
Yeah, he's very good at being a leader inside and outside of the cyber and all the personalities

05:58:46.700 --> 05:58:55.860
and game styles all mesh very well so then everyone plays their part in their own kind

05:58:55.860 --> 05:58:56.860
of way.

05:58:56.860 --> 05:58:58.540
Makes a lot of sense, Redacted.

05:58:58.540 --> 05:59:04.700
Of course, a person that has been in and around the scene in Brazil for what, eight

05:59:04.700 --> 05:59:09.500
years at this point since the very beginning of the Brazilian siege that

05:59:09.500 --> 05:59:12.420
push internationally so good to hear here but

05:59:12.420 --> 05:59:16.460
Diaz with your victory like I said you solidified Salt Lake City you're going

05:59:16.460 --> 05:59:17.100
there

05:59:17.100 --> 05:59:20.380
anything like to say to the furia fans and the Diaz fans out there

05:59:20.380 --> 05:59:22.020
rooting for you

05:59:22.020 --> 05:59:24.300
the MVP of this matchup

05:59:24.300 --> 05:59:25.580
as well

05:59:25.580 --> 05:59:26.380
and

05:59:26.380 --> 05:59:31.860
what do you'd like to say to NIP before your match up against them

05:59:31.860 --> 05:59:34.460
I honestly didn't understand anything, you said everything's freezing.

05:59:35.660 --> 05:59:36.660
I think he's out.

05:59:36.660 --> 05:59:38.460
Well, I'm gonna repeat it for you.

05:59:38.460 --> 05:59:39.460
Can you hear us now?

05:59:39.460 --> 05:59:40.460
We can now.

05:59:42.060 --> 05:59:43.060
No.

05:59:43.060 --> 05:59:44.060
You're gone, you're all robotic.

05:59:47.260 --> 05:59:48.260
I would say just congratulate you.

05:59:48.260 --> 05:59:49.860
They called me a bot, but yeah.

05:59:51.660 --> 05:59:52.860
Yeah, we'll leave it at that.

05:59:52.860 --> 05:59:54.260
You have another match to play.

05:59:54.860 --> 05:59:56.060
You have another match to play.

05:59:56.060 --> 05:59:58.060
Go rest up, DS, go rest up.

05:59:58.060 --> 05:59:59.660
These are MVP in the matchup.

05:59:59.660 --> 06:00:10.000
Corez now my friend, 114 APS, 19-3 MVP of the matchup, great to see from DS who's obviously

06:00:10.000 --> 06:00:14.560
told us a bit about his story and how he got to this point and the experiences he's had

06:00:14.560 --> 06:00:19.340
all over the different rosters in the past, the events he's been to and now Leo is adding

06:00:19.340 --> 06:00:20.340
yet another one.

06:00:20.340 --> 06:00:23.300
He's gone to more international events than you have.

06:00:23.300 --> 06:00:25.300
Yeah, yeah, probably.

06:00:25.300 --> 06:00:30.740
probably. I would be surprised to be honest. I mean, he competed for longer than I did.

06:00:30.740 --> 06:00:36.860
And honestly, has been on better teams than I've ever been to, I think. I mean, he's a

06:00:36.860 --> 06:00:40.900
better player overall, but I have to compare myself to him. I think, really, I think the

06:00:40.900 --> 06:00:45.860
growth from the player that we saw start in NA to where he's been here in Brazil

06:00:45.860 --> 06:00:50.340
is actually impressive. Because I thought that was he was a stand up player in NA,

06:00:50.340 --> 06:00:54.260
but he was amongst the top few teams. And it's not really like, what's not like,

06:00:54.260 --> 06:00:59.620
that superstar player in NA, right? I think when you reached Liquid, you started really being seen

06:00:59.620 --> 06:01:04.900
as like that layer of backline that is always so consistent alongside Maya, even in a roster that

06:01:04.900 --> 06:01:10.340
did not work well. And I think that now with Furia, around all of kickoff, he's been the most

06:01:10.340 --> 06:01:15.460
consistent player alongside Ropes, but on very different roles. Like, you know, he plays most

06:01:15.460 --> 06:01:23.380
of the flex support one. So if you need a balance between a team that is overly aggressive

06:01:23.380 --> 06:01:30.500
and inconsistent results, then you need a back line that can pull rounds off when they've lost

06:01:30.500 --> 06:01:34.820
a bad advantage. Because the entry line is going to take risk. You need the back line to be good

06:01:34.820 --> 06:01:39.380
enough to be able to save rounds. And I think that's why I think he really shines in his roster.

06:01:39.380 --> 06:01:44.020
I think overall, like, he's also in a position where he knows he needs to frag at some point,

06:01:44.020 --> 06:01:48.020
because they will be at a managed advantage, and he does it consistently.

06:01:48.020 --> 06:01:53.220
Leo, you broke her stats. The scoreboard is dead just because of how exciting

06:01:53.220 --> 06:02:00.220
Well, Mega Mind, thank you very much for our first two matchups and our night is not done

06:02:00.220 --> 06:02:01.220
yet.

06:02:01.220 --> 06:02:06.220
I'd like to take a look at our bracket, I guess the second to last time, of today because

06:02:06.220 --> 06:02:08.220
unlike the usual that we have here.

06:02:08.220 --> 06:02:09.220
What?

06:02:09.220 --> 06:02:10.220
You're not going to break it?

06:02:10.220 --> 06:02:11.220
No, no, no.

06:02:11.220 --> 06:02:12.220
No, you're not.

06:02:12.220 --> 06:02:13.220
No, you're not.

06:02:13.220 --> 06:02:14.220
You know who already broke the bracket?

06:02:14.220 --> 06:02:19.860
It's our two finalists, NIP and Furia because look at what's happening in the semis.

06:02:19.860 --> 06:02:25.780
So W7M, Team Liquid Alienware, Faceplan, and Lost. All four of the teams, but really the first three.

06:02:26.420 --> 06:02:33.100
Only two of them are gonna make it to Salt Lake City, and only one of them is gonna play in Phase 2.

06:02:33.100 --> 06:02:39.160
The other one is gonna have to trudge through the swamp of Phase 1 before qualifying to the actual,

06:02:39.160 --> 06:02:45.500
I guess, group stage that leads you into the main event. That is Insane Leo.

06:02:45.500 --> 06:02:49.500
SAL always finding ways to top itself from stage to stage.

06:02:49.500 --> 06:03:05.500
Yeah, and that I think is another statement of just how good this region is, you know, they have so much talent that if you put them all together in five different roasters like the roster mania created, then you get an opportunity where I stated at the beginning.

06:03:05.500 --> 06:03:11.340
there's only four spots for the major for SAO. Yet you have NIP, Team Liquid, FURIA,

06:03:11.340 --> 06:03:17.340
Fluxor WCNM, and FaZe. One of them will have to miss it. And the problem is, with the fact that

06:03:17.340 --> 06:03:23.180
Fluxor WCNM defeated FaZe, we're now in a scenario where either Team Liquid, either FaZe is

06:03:23.180 --> 06:03:28.380
going to miss it. And these two were not, well, they were amongst probably the first and second

06:03:28.380 --> 06:03:34.700
seed of SAO in everyone's mind. And that will be a huge, huge disappointment to whoever

06:03:34.700 --> 06:03:41.420
doesn't make it on the one side. Two-time SI hammers, SI champions, another one,

06:03:41.420 --> 06:03:47.740
Furia, the one team that had the biggest after-phase. One of these two, the streak stops here.

06:03:49.580 --> 06:03:55.820
Well, well, if anything, do you mind thinking because FANDA doesn't really get to watch

06:03:55.820 --> 06:04:02.700
CL that often, it may be the best opportunity for NAL and EML to really telling you it is not

06:04:02.700 --> 06:04:07.900
not getting easier with MLP and fear to qualify, not with the quality of games that we've seen

06:04:07.900 --> 06:04:14.860
out of anything that just promises that Salt Lake City a super fun major to win. We're not

06:04:14.860 --> 06:04:22.620
even done with teams from SAL or from NAL from CNL and APL. So cannot wait to see the final results

06:04:22.620 --> 06:04:26.380
will be make sure you're grabbing your tickets if especially you're in North America who like to

06:04:26.380 --> 06:04:28.720
to be part of Siege history.

06:04:28.720 --> 06:04:32.660
But, Leo, we just have two teams that just played their game.

06:04:32.660 --> 06:04:34.460
So we're gonna give them a little break.

06:04:34.460 --> 06:04:36.340
Now when we get back, so we're gonna be like

06:04:36.340 --> 06:04:38.300
around 40 or so minutes when we get back,

06:04:38.300 --> 06:04:40.820
we'll prepare you for the pre-match,

06:04:40.820 --> 06:04:45.340
the grand final of SAL's upper bracket story.

06:04:45.340 --> 06:04:48.860
Fiora versus Ninjas and Pajamas after the break.

06:04:48.860 --> 06:04:50.860
I

06:05:18.860 --> 06:05:25.860
I'ma keep it going, I'ma keep it going, I'ma keep it going, so I won't let you go.

06:07:18.860 --> 06:07:20.860
I

06:09:18.860 --> 06:09:20.860
I

06:11:18.860 --> 06:11:20.860
I

06:12:48.860 --> 06:12:50.860
I

06:17:48.860 --> 06:17:50.860
I

06:21:48.860 --> 06:21:50.860
I

06:22:18.860 --> 06:22:20.860
I

06:25:18.860 --> 06:25:20.860
Oh

06:29:18.860 --> 06:29:20.860
I

06:31:18.860 --> 06:31:20.860
I

06:34:18.860 --> 06:34:20.860
I

06:36:18.860 --> 06:36:20.860
I

06:37:18.860 --> 06:37:20.860
I

06:41:18.860 --> 06:41:45.820
Hello, everybody, and welcome back to, you know, a quick break, we're needed to reset

06:41:45.820 --> 06:41:51.240
before we go into our final match for Grand Final that is here in the upper bracket.

06:41:51.240 --> 06:41:53.740
This is NIP vs. Syria.

06:41:53.740 --> 06:41:58.780
If you all have at the beginning of the three minutes during the page, this would be our

06:41:58.780 --> 06:41:59.780
final win.

06:41:59.780 --> 06:42:02.300
I don't think there are many people that will be able to do this.

06:42:02.300 --> 06:42:03.300
At least the NIP part.

06:42:03.300 --> 06:42:06.300
Syria was a very different beat back then.

06:42:06.300 --> 06:42:09.940
Now with a completely different period, they're doing great.

06:42:09.940 --> 06:42:12.020
NIP, they're doing great.

06:42:12.020 --> 06:42:20.020
It's a hell of a situation for these fighters.

06:42:20.020 --> 06:42:24.500
That's what happened when you put the most competitive region in the world into a massive

06:42:24.500 --> 06:42:31.900
vs Romania and somehow 5 super teams come out of it and you only have 4 spots for a major.

06:42:31.900 --> 06:42:37.500
You arrive in a situation where, you know what, both 2DG and FACEC are in the lower

06:42:37.500 --> 06:42:41.620
bracket and we're in the gap with this upper final that was closer to the degree

06:42:41.620 --> 06:42:46.820
unexpected. A team that was made of five players that went from five different

06:42:46.820 --> 06:42:52.140
rosters has managed to do a better job as some of the most consistent teams in

06:42:52.140 --> 06:42:58.380
the world. Welcome to SAEL. This is Siege Esports.

06:42:58.780 --> 06:43:09.500
Are you alright? I'm alright. I feel great. I feel amazing right now. I'm happy to hear, you know.

06:43:09.500 --> 06:43:15.500
We should always be wanting things for our friends and this makes me really happy Leo

06:43:15.500 --> 06:43:20.580
There I be for dear yet is a big big matchup. I'm gonna have to talk about it here

06:43:20.580 --> 06:43:23.180
Yeah, we'll bite to all the new coming gear

06:43:23.740 --> 06:43:29.180
Context of what happened in the matchup prior to this one here. I play fuck so Debbie's have an M

06:43:29.660 --> 06:43:31.100
They looked

06:43:31.100 --> 06:43:33.100
Very good despite how tough the game was

06:43:33.100 --> 06:43:39.360
1. Aferia on the individual level, on the teamwork, on the strategy, knowing from the

06:43:39.360 --> 06:43:44.260
ice story, individual players on drone, and they're on the attack, knowing what operators

06:43:44.260 --> 06:43:50.740
to bring to really intense all that resistance and to spot that completely at the moment.

06:43:50.740 --> 06:43:57.500
It was a beautiful win. W7M certainly gets the best Kudos to Paolo on that, but it

06:43:57.500 --> 06:43:59.460
was not enough.

06:43:59.460 --> 06:44:05.340
Yeah, and honestly if you look at Furia, I think you have a core that basically creates

06:44:05.340 --> 06:44:11.140
the core playstyle and that is Hertz and alongside him you put Loira and you put Volps and in

06:44:11.140 --> 06:44:16.860
that scenario you have three of the most aggressive players in the world creating the most relentless

06:44:16.860 --> 06:44:19.140
chaotic playstyle you could think of.

06:44:19.140 --> 06:44:22.940
Now many things we think that or many people would have thought that that would be the

06:44:22.940 --> 06:44:26.580
only label to that team, the only playstyle they would be able to play and I think

06:44:26.580 --> 06:44:31.580
proved everyone wrong. Like we said, just a few rounds before Serena

06:44:31.580 --> 06:44:35.300
match before they just played, there's more to that team. There's more to that

06:44:35.300 --> 06:44:40.300
team with the back line supported by Dias, by Buxia playing the shields, by a

06:44:40.300 --> 06:44:44.940
team that is able to play fundamentals really well. It's a team that is

06:44:44.940 --> 06:44:49.140
somewhat complete and like I said, as soon as I saw the team on paper, I knew

06:44:49.140 --> 06:44:53.020
we were going to perform even before starting the scrims and I think so far

06:44:53.020 --> 06:44:59.740
they threw it on the other side while looking at NIP. NIP was being consistent throughout the whole year

06:44:59.740 --> 06:45:04.220
who've, you know, they had waited one year and a half to go back to the international tournament.

06:45:04.220 --> 06:45:10.140
They had it really back deep after winning C-Tational. They were struggling to really make it back to

06:45:10.140 --> 06:45:15.100
the top international level and it found their solution last year. However, they did not

06:45:15.100 --> 06:45:21.100
perform like they wanted to. No semi-final, no grand final for these guys and it was just not

06:45:21.100 --> 06:45:26.100
And like Pino said in his interview, he feels that with that team, with Bassetto as the lead now,

06:45:26.100 --> 06:45:32.100
after Constip, the barter, they feel like they're ready for another year of not only making every international event,

06:45:32.100 --> 06:45:38.100
but this time actually going further and for all the fans maybe attending a new Grand Final.

06:45:38.100 --> 06:45:42.100
And I think they would start today by storing things and winning SAL.

06:45:42.100 --> 06:45:50.100
That is such a strong statement to going to the Major and doing so by being the best team out of the best region.

06:45:50.100 --> 06:46:06.100
Fancy putting up numbers alongside Wizard, Hades has been kind of this underground pick that we're seeing really rise in the right moments and actually snatch MVP positions quite often, more often than one would even think.

06:46:06.100 --> 06:46:19.100
And one person that Pino specifically talked about in multiple interviews, but especially our last one that we had, Bassetto is really playing it up here on the team and providing a lot of backline support to give this team some support.

06:46:19.100 --> 06:46:24.140
this team successful rounds and really help them achieve those spots.

06:46:25.820 --> 06:46:32.300
Yeah, he's the one that plays games and I think he proved today especially that he could only play

06:46:32.300 --> 06:46:36.860
the shields and lead this team in a different way than Bones did, but also took the shots because

06:46:36.860 --> 06:46:41.500
he was for the first time ever the best really player on one of the maps in that tier three.

06:46:41.500 --> 06:46:47.580
And I think one of those staple players that made them win their game against a very tough

06:46:47.580 --> 06:46:52.740
opponent I mean it's no no huge no small feature to literally send some

06:46:52.740 --> 06:46:57.780
liquid and you count on top of it that Bessetto entering in this position

06:46:57.780 --> 06:47:03.980
and IP being I guess having this breath of fresh air put back into them getting

06:47:03.980 --> 06:47:07.300
to the grand final position that they're already qualified to Salt Lake

06:47:07.300 --> 06:47:13.060
City right that applies in the same way to their opponents in fury but winning

06:47:13.060 --> 06:47:16.540
here puts you as number one the top dog that everybody's gonna look at in

06:47:16.540 --> 06:47:24.020
SAO as high points of plenty cash money at the end of it and a higher seed going into Salt Lake City

06:47:24.340 --> 06:47:30.700
That is really big and I would say the most important part would be the morale the momentum of the bragging rights

06:47:30.700 --> 06:47:35.160
And you say hey you underestimated us for so long and look at us now

06:47:36.120 --> 06:47:37.900
The main thing has to be the SA points though

06:47:37.900 --> 06:47:42.620
Like it has to be that like I mean if you're top two right now if you lose this you you've got a hundred seventy five

06:47:42.620 --> 06:47:49.620
If you win 240, that is massive, that is way too much math for me, 25 plus 40, 65 SAI points.

06:47:49.620 --> 06:47:57.620
I'm able to do that math, 65 SAI points that you win more than the 7th one, so very important one.

06:47:57.620 --> 06:48:01.620
And then also 4,000 USD more than the top two.

06:48:01.620 --> 06:48:06.620
Looking at this, I'm very interested to look at the maps.

06:48:06.620 --> 06:48:09.620
I think that both of these teams have invaded a lot of things.

06:48:09.620 --> 06:48:14.620
I think for Furia especially, they were going through SAO with such a massive advantage

06:48:14.620 --> 06:48:18.120
because they were a brand new team, no one really knew what their map pool was.

06:48:18.120 --> 06:48:20.620
They've been able to abuse it as much as possible.

06:48:20.620 --> 06:48:22.620
We saw it today on Fortress for example.

06:48:22.620 --> 06:48:26.620
So, can I get interested to see Milo's where we're headed at right now?

06:48:26.620 --> 06:48:29.620
Yeah, let's bring on the map, Vito. Why not?

06:48:29.620 --> 06:48:32.620
We'll see what we get out of this one here.

06:48:32.620 --> 06:48:33.620
What do we have for this BO3?

06:48:33.620 --> 06:48:37.940
three chalet consulate night haven and club removed bank is gonna be the first

06:48:37.940 --> 06:48:41.720
and for dirt way way way way way way way we're getting some repeats here and we

06:48:41.720 --> 06:48:46.540
go to border I okay I know it's past midnight for myself and my wife is

06:48:46.540 --> 06:48:59.820
probably gonna hate me for saying my life but I hope to God

06:48:59.820 --> 06:49:07.100
How do we see a border in this series?

06:49:07.100 --> 06:49:08.860
And we see it, Minash, we see it.

06:49:08.860 --> 06:49:09.860
And that will be honesty.

06:49:09.860 --> 06:49:13.000
Honesty, if we go all the way through, it will be a banger of a map.

06:49:13.000 --> 06:49:14.380
But before that, we have to go through bank.

06:49:14.380 --> 06:49:15.380
We have to go through Fortress.

06:49:15.380 --> 06:49:20.540
Two maps that we saw today, bank, we've not seen it played by Furia yet.

06:49:20.540 --> 06:49:24.180
A brand new team, like I said, they will be able to surprise, however it was a map

06:49:24.180 --> 06:49:28.500
that I heard Sloth to play, but yeah, like we said, it is a map that has banned

06:49:28.500 --> 06:49:33.660
a lot so far so pretty low priority however we did see an IP a bit lost on it

06:49:33.660 --> 06:49:37.280
during the playoffs they were really confident on it not a big surprise to see

06:49:37.280 --> 06:49:43.500
them pick it fortress we've just seen it play today by an IP as well I found

06:49:43.500 --> 06:49:50.280
a mistake and load a lot also won it 7-5 during the playoffs oh period lost

06:49:50.280 --> 06:49:57.300
one in the game yeah close matchup yeah 7-5 between them and then if we go to

06:49:57.300 --> 06:50:00.380
border honestly will be about burner because you have such big fighters on

06:50:00.380 --> 06:50:03.800
both sides I just want to see fantasy play concerns I think in terms of

06:50:03.800 --> 06:50:07.060
explosiveness and like an aggression think we'll reach something that is

06:50:07.060 --> 06:50:11.820
really cool this is a proper test for both of these lineups we already said

06:50:11.820 --> 06:50:16.980
it ahead of the semi-finals of the upper bracket this final here is gonna be

06:50:16.980 --> 06:50:21.860
studied very very closely by every team that's going into Salt Lake City

06:50:21.860 --> 06:50:28.980
preparing for these two monsters once they get to the major. But we're here, we're chatting about

06:50:28.980 --> 06:50:35.700
what maps we can get. I want to say hi and chat to our casters for today. Please, on our grand final,

06:50:35.700 --> 06:50:43.540
it's Lynx and Interil. Lynx, welcome back, Interil. Hey, welcome to SAL, my friend. How you doing?

06:50:44.980 --> 06:50:50.740
Thanks. I picked a great day for Leo to be high energy. It would seem. I enjoyed the

06:50:50.740 --> 06:50:56.580
the Borat reference. I was supposed to work SAL weeks ago, but Emmy had like a, I don't

06:50:56.580 --> 06:51:01.100
know, something. So now here I am. And I get to work with Lynx again, which is always delightful.

06:51:01.100 --> 06:51:05.100
So it should be a good day and we got, we got a grand final. Well, upper bracket final

06:51:05.100 --> 06:51:06.100
to go through, I suppose.

06:51:06.100 --> 06:51:07.100
That is the grand final.

06:51:07.100 --> 06:51:10.620
Why did we speak in the constant of grand final? I mean, like, it's, you know, it's

06:51:10.620 --> 06:51:15.780
the two, like based on the leaderboards, like the best teams, they're not going

06:51:15.780 --> 06:51:19.020
to the lower bracket after this. Like, it doesn't really matter. It's like, it's,

06:51:19.020 --> 06:51:22.080
grand final we can ignore the labels I mean I'm sorry it says upper bracket finals

06:51:22.080 --> 06:51:33.620
not grand finals I think we have the lawyer and the pedant how do you say

06:51:33.620 --> 06:51:39.300
that's called the lawyers that's the same thing you said the links is not a

06:51:39.300 --> 06:51:46.340
lawyer yet that is true I am at some point the whole two years well look

06:51:46.340 --> 06:51:51.060
great look both of you have guitars only one of you has a cat so I'm giving this

06:51:51.060 --> 06:51:56.180
over to a part did you just change classes

06:51:57.620 --> 06:52:04.620
gaslighting me anyways it's magic man and well magic man what do you think of

06:52:04.620 --> 06:52:08.340
this here going into it were you expecting nip fury with the all the

06:52:08.340 --> 06:52:12.780
roster changes and all to be the grand final the region if you were just

06:52:12.780 --> 06:52:16.140
looking at kickoff without any context of matches?

06:52:16.140 --> 06:52:19.060
I mean, in all seriousness, Nip, no, Furia, sure.

06:52:19.060 --> 06:52:21.620
I think that the Furia team on paper is quite scary,

06:52:21.620 --> 06:52:23.620
and I think that their potential is very, very high.

06:52:23.620 --> 06:52:25.260
I mean, the one thing you'll see from the Flux

06:52:25.260 --> 06:52:28.140
at W7M game, particularly the Fortress game,

06:52:28.140 --> 06:52:29.620
is that there's ample mistakes

06:52:29.620 --> 06:52:31.620
that both of these teams are going to commit, right?

06:52:31.620 --> 06:52:33.340
And it's all about punishing that.

06:52:33.340 --> 06:52:36.300
I think Nip maintained and kept their core identity.

06:52:36.300 --> 06:52:37.420
They look like they're a little bit better.

06:52:37.420 --> 06:52:39.300
They had a great run through stage two last year,

06:52:39.300 --> 06:52:40.500
if you recall.

06:52:40.500 --> 06:52:41.780
But I think for Furia,

06:52:41.780 --> 06:52:44.900
I think the potential is still even higher than what we've seen them achieve so far.

06:52:44.900 --> 06:52:46.500
I could have seen them making the grand final.

06:52:46.500 --> 06:52:48.260
I'm a little surprised that FaZe isn't there.

06:52:48.260 --> 06:52:51.380
I'm a little surprised that Team Liquid Alienware isn't there, but I mean, we'll see them

06:52:51.380 --> 06:52:52.380
in action tomorrow.

06:52:52.380 --> 06:52:54.500
Those two teams in particular, so.

06:52:54.500 --> 06:52:58.660
That's going to be a sick game, and, well, that might be a grand final quality on its

06:52:58.660 --> 06:52:59.660
own.

06:52:59.660 --> 06:53:01.900
However, we have our grand final right here.

06:53:01.900 --> 06:53:03.780
Two have earned their positions.

06:53:03.780 --> 06:53:07.300
We start off with our first map on Bank, Fira, NIP.

06:53:07.300 --> 06:53:08.300
Time to catch it in.

06:53:08.300 --> 06:53:09.300
Interl, inlinks.

06:53:09.300 --> 06:53:10.300
Have fun.

06:53:10.300 --> 06:53:13.260
I'll thank you so so very much.

06:53:13.260 --> 06:53:15.940
Lynx will be joining me to do some color commentary.

06:53:15.940 --> 06:53:18.660
It's been quite a while since we last worked together.

06:53:18.660 --> 06:53:23.060
I think we worked Brazil together last time.

06:53:23.060 --> 06:53:25.260
I can't remember the last time we actually did cast together,

06:53:25.260 --> 06:53:26.340
but this will be good.

06:53:26.340 --> 06:53:27.780
Bank is a great map for Brazil.

06:53:27.780 --> 06:53:29.580
These are some strong teams,

06:53:29.580 --> 06:53:32.260
and I expect to see some fireworks here.

06:53:32.260 --> 06:53:33.740
And not only is it a great map for Brazil,

06:53:33.740 --> 06:53:35.100
I think it's just a great map in general.

06:53:35.100 --> 06:53:37.780
One of my personal favorite maps in the whole pool.

06:53:37.780 --> 06:53:39.140
I don't know if it's like number one.

06:53:39.140 --> 06:53:40.100
I think that might go to Shele.

06:53:40.100 --> 06:53:43.840
But I love bank in general, but I agree that I think for Brazil in particular

06:53:43.840 --> 06:53:50.260
This is a really really really strong map of course we saw and I P play earlier and it was exceptionally good quality

06:53:50.260 --> 06:53:56.820
It was an 8-6 victory for NIP against team liquid Alienware in the map that I'm still think is probably the most impactful of the day

06:53:57.780 --> 06:54:01.660
Necessitating a team liquid Alienware and phase match in the lower bracket

06:54:01.740 --> 06:54:04.940
At least for now with our two qualified teams to the Salt Lake City Major

06:54:04.940 --> 06:54:09.460
We'll have a read you a bank for one of them starting off on the first site

06:54:09.460 --> 06:54:15.860
We will have a defense of basement as a typically the case and a bit of an extension into the open area position

06:54:15.860 --> 06:54:17.780
As you can see a bit of a looser set up

06:54:17.780 --> 06:54:20.580
This will not surprise anybody's paying attention to my pee today

06:54:20.900 --> 06:54:25.820
See on that visual is going to be the player who usually will go for any kind of solo roam

06:54:25.860 --> 06:54:29.860
He's got a bit of a fortress he can fall back to maybe not necessarily in terms of you know

06:54:29.860 --> 06:54:35.020
Strong utility like Castle Barricades, but a bit of a looser setup and he's dead because he hopped out of the map at the start

06:54:35.140 --> 06:54:37.420
So I'm just to hand it over to you

06:54:38.220 --> 06:54:44.020
I mean everybody knows that the best way to use a vigil ability is to hop off the top rope and engage it outside the building

06:54:44.020 --> 06:54:46.740
I've always said that I've always said that you said that so many times

06:54:46.740 --> 06:54:52.660
I want to say that you are a trendsetter. You are always ahead of the curve. I really am quite something. What can I say?

06:54:53.300 --> 06:54:56.540
Well, you really are quite something but that doesn't necessarily mean it's a compliment

06:54:56.540 --> 06:55:01.820
Um, well, I like to think so. I mean, you know, if Josh Lyman says something, it's got to be positive

06:55:05.180 --> 06:55:10.940
To go to any start for fantasy nips identity adding to set out of this roster has changed things around quite a bit

06:55:10.940 --> 06:55:13.740
And it's also made them a little bit less reliant on fantasy

06:55:13.740 --> 06:55:19.580
I recall the staff that we brought up frequently from SI and and the competing matches before that was that so goes fantasy

06:55:19.580 --> 06:55:21.900
So goes this nip team if fantasy dies early

06:55:21.900 --> 06:55:26.680
Usually this team's chances are in the mud. This nip is a bit more well-rounded this time

06:55:26.680 --> 06:55:28.660
You see guys like hates putting in better performances

06:55:28.660 --> 06:55:33.200
Pino's even had some better numbers than we're used to so they will have their hands full against a feria team that is

06:55:33.540 --> 06:55:38.260
Bangin' on all cylinders they'll trade things back with Pino getting down Loira with half the round to go

06:55:38.260 --> 06:55:40.260
We're at a 4v4

06:55:40.380 --> 06:55:43.860
Matt was trying to probe for some more more control around the garage position

06:55:43.860 --> 06:55:45.980
But given that Diaz Lucas is on such low HP

06:55:45.980 --> 06:55:52.620
It's got to be careful how hard he presses that advantage. It'll be volks with an X kill, 4v3 acquired for Phyria.

06:55:53.260 --> 06:55:57.500
Especially good timing to use that soliton scanner. You've got pretty much most of the defenders

06:55:57.820 --> 06:55:59.420
forced back towards the site.

06:55:59.420 --> 06:56:04.620
So if you're on the same level as if you're gonna be able to figure out a lot of these late-round positions that odds are,

06:56:04.620 --> 06:56:09.100
NIP simply do not have the like the bandwidth or the time to move outside of.

06:56:09.500 --> 06:56:11.820
Even then you still have a minute to reset, find these drones.

06:56:11.820 --> 06:56:17.980
We've got three nades and two flashbangs for Fyria as well only issue. I could see is with the lack of smokes

06:56:18.500 --> 06:56:20.820
There's gonna be a lot of difficulty getting that glass

06:56:21.140 --> 06:56:25.160
Properly activated to like look through an angle and well with wizard getting aggressive like that

06:56:25.160 --> 06:56:29.280
It's like NAP stole some fight left in them. I mean you're right looking through an angle

06:56:29.340 --> 06:56:36.580
That's a hell of a shot from wizard Fyria will regain the lead they gunned down fantasy much earlier on and then these teams drawing blows

06:56:36.580 --> 06:56:43.260
I believe Furia in a 3v2 and there was good patience from Hates that we saw as he was watching the cross into the bomb site

06:56:43.940 --> 06:56:48.740
He had to reposition as his besetto to smoke canisters in pocket for besetto as well

06:56:48.740 --> 06:56:54.860
So we can blanket whatever entry point Hates actually hasn't moved links still holding in the same position watching

06:56:55.180 --> 06:56:57.360
Over towards stairs and watching over towards garage

06:56:57.860 --> 06:57:00.820
Furia all the while go for a plant in the back of the site

06:57:00.820 --> 06:57:05.740
Nehates gets down so besetto left to do it all himself. They managed to pull off the plant

06:57:06.580 --> 06:57:11.900
Right in front of Bissetto's very eyes, and he will have no choice but to get hates up. All right

06:57:11.900 --> 06:57:17.300
I like what they're cooking here 30 seconds left on that diffuse kit. Volts and herds are both hurt

06:57:17.740 --> 06:57:19.740
They'll allow Bissetto to take from upstairs

06:57:21.620 --> 06:57:24.460
Just got to make sure they play this clock so effectively

06:57:25.460 --> 06:57:27.540
Can't cook the nades you just keep it in hand

06:57:28.380 --> 06:57:33.540
Yep, struggling on this clock there goes Bissetto watch from Volts could coverage from Furia hates back from the dead

06:57:33.540 --> 06:57:37.120
He's still got time against the soft wall. He'll attempt it. Oh

06:57:39.540 --> 06:57:41.860
Hurry to get the final kill inferior takes the round I

06:57:43.540 --> 06:57:45.420
Think we got a credit to deus Lucas there

06:57:45.420 --> 06:57:50.740
And I mean talk about a I said that you ought to be careful not to press that advantage too far because of the low HP

06:57:50.740 --> 06:57:53.540
And if there's a player you want to make the cautious decision

06:57:53.540 --> 06:57:58.340
It's got to be deus Lucas out of everybody in this lobby probably one of the most patient players

06:57:58.340 --> 06:58:01.980
I think we generally see in the SAO and when he was in North America

06:58:01.980 --> 06:58:10.060
He had a similar reputation the downside of that you can you can often find yourselves in unwinnable 1v3 and 1v4 positions

06:58:10.300 --> 06:58:16.780
But in cases like that when you want somebody just to passively hold an angle and more so focus on the

06:58:17.060 --> 06:58:20.300
Passive pressure applied rather than actively taking any fights

06:58:20.420 --> 06:58:24.980
that's the exact kind of position that Diaz Lucas thrives in and that he's really good at calculating in and

06:58:25.220 --> 06:58:27.880
Obviously in that round as you saw not only does he get the first pick

06:58:27.880 --> 06:58:34.600
But once the smokes fall back he understands that the best position is to kind of hold passive and firm and while he ended up losing that fight to

06:58:34.600 --> 06:58:40.960
Hates, I think you have to understand that even though he might have not gotten a lot of kills, the fact that that garage angle was such a

06:58:41.160 --> 06:58:47.320
constant threat makes the defense a lot more hesitant to move and forces them to take a fight in the process and as you can see

06:58:47.720 --> 06:58:52.160
Hates got softened up enough that the setter had to take time to go revive him

06:58:52.160 --> 06:58:57.040
It affected the retake in the late round and there's a lot of work done just by DS Lucas holding one position

06:58:57.880 --> 06:59:03.440
There was some finger pointing at Diaz Lucas when he was picked up by this Furious Squad

06:59:03.440 --> 06:59:09.000
because, well, he was a good player in North America and he was fine on Team Liquid before

06:59:09.000 --> 06:59:11.560
they were on a Steam Liquid Alienware, of course.

06:59:11.560 --> 06:59:15.920
But I do think there was some commentary about what he could provide for this roster

06:59:15.920 --> 06:59:17.320
given some of the heavy hitters.

06:59:17.320 --> 06:59:21.400
Everybody knows Volps, everybody knows Herds, you know, you see a guy like Loira and

06:59:21.400 --> 06:59:25.960
what he was able to accomplish on that G2 roster even before he went across to

06:59:25.960 --> 06:59:26.960
Europe.

06:59:26.960 --> 06:59:30.960
Lucas might be the odd man out here, so it's good to see him being able to compete with some real heavyweights.

06:59:31.460 --> 06:59:33.460
Fantasy now finding himself in familiar territory.

06:59:33.460 --> 06:59:35.460
There were 30 seconds into this second round.

06:59:35.460 --> 06:59:40.460
This was the window that if you recall, he jumped out of in the previous round and died almost immediately.

06:59:40.460 --> 06:59:43.960
He watched as some of those barricades went in front of him and was prepped in nitro cell.

06:59:43.960 --> 06:59:48.460
Just in case this Furia team decided to get a bit aggressive, but they will hold right now.

06:59:48.460 --> 06:59:51.960
A little bit patient on that window repel looking into this top floor bomb site.

06:59:52.960 --> 06:59:55.960
Oh, I mean, doesn't get more standard of prefire than that.

06:59:55.960 --> 07:00:00.960
It'll be a one-for-one trade though, and all things considered probably one that actually favors NIP

07:00:00.960 --> 07:00:04.640
The setter's already placed a lot of his HP and you're not really relying on him to be a heavy hitter

07:00:04.720 --> 07:00:08.300
Not only is Heard's one of the main players you want to open up, you know

07:00:08.520 --> 07:00:15.440
Lurks or gaps and exploit them. He also is bringing those five grimby's very active utility kind of an odd position to see Heard's in

07:00:15.640 --> 07:00:19.200
Normally we see him on operators like IQ where the utility is a bit more passive

07:00:19.400 --> 07:00:24.240
Not necessarily as like super impactful execute utility. So that one-for-one trade

07:00:24.240 --> 07:00:29.600
It's a nice prefire from Furia, but it probably ends up cutting against them because the player and utility lost

07:00:29.760 --> 07:00:33.160
They still have the ying and the glass can see through those smokes

07:00:33.160 --> 07:00:38.160
But not having that trifecta, especially the intel gathering capabilities of herds will be a bit of a problem

07:00:38.160 --> 07:00:43.700
And as they look to gear up for their push in through square a lot will need to come down to these smokes and these

07:00:43.760 --> 07:00:46.520
Candelas, but specifically these smokes to get DS activated

07:00:46.520 --> 07:00:50.920
Oh, there was another one from Furia.

07:00:50.920 --> 07:00:56.240
Nip, full-core press now towards that skylight, well, part of this map.

07:00:56.240 --> 07:00:58.240
Gates is looking for some more.

07:00:58.240 --> 07:01:01.240
Now Diaz taking some damage and he's been dropped in the midst of his own smoke.

07:01:01.240 --> 07:01:02.760
Furia coming up almost empty-handed.

07:01:02.760 --> 07:01:07.480
If it wasn't for that Becedo kill earlier, this would be a devastating round for Furia.

07:01:07.480 --> 07:01:10.560
Still salvageable, though not a ton of time for them to work with.

07:01:10.560 --> 07:01:14.520
The perks of having Becedo dead is that he gets to watch all of the cameras that

07:01:14.520 --> 07:01:17.240
Nip has strewn about this map in particular.

07:01:17.240 --> 07:01:18.320
Osyokai drones.

07:01:18.320 --> 07:01:19.320
Good patience by Louris.

07:01:19.320 --> 07:01:20.520
Fantasy gets a bit too aggressive.

07:01:20.520 --> 07:01:21.920
He's gunned down.

07:01:21.920 --> 07:01:23.480
There's very limited time with now

07:01:23.480 --> 07:01:25.880
for this Furia squad to work with.

07:01:25.880 --> 07:01:27.320
They don't have any hard destruction,

07:01:27.320 --> 07:01:28.400
so they're just going to have to go through

07:01:28.400 --> 07:01:29.920
what soft destruction has been done

07:01:29.920 --> 07:01:32.240
using what limited gadgetry they have

07:01:32.240 --> 07:01:33.840
at their disposal candle is to go out

07:01:33.840 --> 07:01:36.000
and now Loura will follow in a death mark.

07:01:36.000 --> 07:01:38.800
Furia sweeping through this site.

07:01:38.800 --> 07:01:41.200
It's all up to Pino in a 1v3.

07:01:41.200 --> 07:01:43.600
Things were looking mighty good for Nip.

07:01:43.600 --> 07:01:52.600
You know, finds one turns towards the other, but Diaz, who was involved earlier downed, but still not dead, picked up to be the saviour for Feria.

07:01:54.280 --> 07:01:56.560
That's the name of your podcast, right? Down but still not dead?

07:01:58.000 --> 07:02:00.840
That is spot on. You are so good. How do you do this?

07:02:01.460 --> 07:02:12.520
So the really, the really, the thing that I really loved in that round that Feria did, obviously you have the initial loss and a bit of a mist round down in archives, you know, those things happen, but it's definitely something that Feria will want to keep an eye on.

07:02:12.520 --> 07:02:18.660
Making sure that, ironic considering I'm talking about that, the T-Fence doesn't end up finding a gap and hitting a flank.

07:02:18.660 --> 07:02:21.860
Something Furia are quite well known for on their defensive side.

07:02:21.860 --> 07:02:27.960
But as they get that 3v3 with Fancy potentially getting a little too aggressive as, I mean, he would have known the attack was in square,

07:02:27.960 --> 07:02:32.960
maybe just betting that they were already committing to the janitor push and fortunately the timing doesn't go his way.

07:02:32.960 --> 07:02:37.560
You still see Furia take that time to reset and fully use all of their utility.

07:02:37.560 --> 07:02:39.760
You can see him works in experienced team,

07:02:39.760 --> 07:02:41.320
they'd be getting a bit disconnected,

07:02:41.320 --> 07:02:43.880
not making full use of the candles or the glass,

07:02:43.880 --> 07:02:46.960
but no, Fury, pause in the 3D3, use all of that,

07:02:46.960 --> 07:02:49.680
and also activate the Daemons by pushing him up,

07:02:49.680 --> 07:02:51.720
vending machine to get a completely different angle

07:02:51.720 --> 07:02:52.560
of the situation.

07:02:52.560 --> 07:02:53.960
So just a really well thought out late round

07:02:53.960 --> 07:02:55.960
that came together really fast.

07:02:58.040 --> 07:03:00.080
There is a reason why Fury made it to the finals,

07:03:00.080 --> 07:03:01.360
same with Nipple, it's not.

07:03:01.360 --> 07:03:03.520
Count them out by any stretch of the imagination,

07:03:03.520 --> 07:03:04.880
but I mean, both of these teams are here

07:03:04.880 --> 07:03:06.680
for good reason and we expect them

07:03:06.680 --> 07:03:10.700
show off their dominance. Fury has ability to pivot and for what looked like a devastating

07:03:10.700 --> 07:03:16.620
round so you so succinctly just put into words there is exactly why this team could very easily

07:03:16.620 --> 07:03:20.840
top SA-L and let's not kid ourselves. I know that we trip over ourselves all the time to

07:03:20.840 --> 07:03:25.640
say oh you know SA-L is the most competitive region, it's the most, oh it's the strongest

07:03:25.640 --> 07:03:28.520
region if we want to be completely honest. Sorry.

07:03:28.520 --> 07:03:33.520
I said you're tripping right now.

07:03:33.520 --> 07:03:39.520
You disagree? You think that there's a better region than SAO?

07:03:39.520 --> 07:03:44.520
No, I was just trying to make a joke.

07:03:44.520 --> 07:03:46.520
Trying to make a joke for you?

07:03:46.520 --> 07:03:47.520
Oh my god!

07:03:47.520 --> 07:03:52.520
Yeah well, Boxer's going to lava that nitro cell. I'll give him a little bit of tickle.

07:03:52.520 --> 07:03:55.520
That was funny, see? Because he didn't die. He only got tickled with it.

07:03:55.520 --> 07:04:00.940
I just offened out the window just a little bit of damage, not too much too much not not a whole lot to write home about

07:04:01.940 --> 07:04:03.240
But to your point

07:04:03.240 --> 07:04:06.580
There was a lot of talk that people talk about s.d. All being the best team in the region

07:04:06.580 --> 07:04:08.600
But I think even what we've seen in the finals so far

07:04:08.600 --> 07:04:11.320
I mean might at least based off these first three rounds here

07:04:11.320 --> 07:04:17.520
I certainly making a good run at the best in the league title to an arel and Laura might just have a good angle on

07:04:17.520 --> 07:04:22.160
The site itself. Oh cuts wizards head clean off inside of the small office. And what do you know? That's the site

07:04:22.160 --> 07:04:28.520
The set-o surviving by a hair finished off by herds from above, and now Lara has control.

07:04:28.520 --> 07:04:32.440
Pino finds himself on an island. Half of the round is still to go.

07:04:32.440 --> 07:04:36.520
Nip don't want to be too static inside of this map. That's why you see them being really

07:04:36.520 --> 07:04:39.700
aggressive on the windows. Two rounds for fantasy. Hates upstairs was quite aggressive

07:04:39.700 --> 07:04:43.880
as well, and now it really falls on these anchor players. Because if you don't succeed

07:04:43.880 --> 07:04:47.640
from those first few outbursts and you trade off, then your anchor players, your support

07:04:47.640 --> 07:04:50.040
players, on-site players, they're going to be feeling it.

07:04:50.040 --> 07:04:56.040
You know, felt it in the previous round, infamiliar territory, same result, dies at the hands of Furia yet again.

07:04:56.040 --> 07:05:00.040
And the Panthers, man, they look indomitable so far here on Bank.

07:05:01.040 --> 07:05:10.040
And again, when you have these late-round moments when Furia have a very clear advantage in terms of man count, utility, map control, everything,

07:05:10.040 --> 07:05:18.040
they're not throwing them away. It's a small detail to praise, just like converting a 2v1 when you've got like four candelas in your pocket.

07:05:18.040 --> 07:05:21.980
But it's a moment in which they're not letting the small things go unnoticed again

07:05:21.980 --> 07:05:27.720
You could easily see the player in cafeteria moving too quickly because for a brief moment there as

07:05:28.320 --> 07:05:30.280
Pino was rotating behind the cubicle

07:05:30.280 --> 07:05:35.920
You saw that player face check and that for the briefest moment was a 1v1 that likely could not have been traded

07:05:35.920 --> 07:05:40.680
But Firae instead of reset pause and make use of all of their remaining utility

07:05:41.140 --> 07:05:45.100
To win a round that was basically already gonna probably gonna go their way anyway

07:05:45.100 --> 07:05:49.180
And that's just really good to see for three rounds in a row there are attacks and they're calling have looked really clean

07:05:49.180 --> 07:05:52.060
They've been very well coordinated and not leaving anything unnoticed

07:05:52.060 --> 07:05:57.460
And thank you have no choice at that point to take a tactical timeout for your NIP and also your down three to zero

07:05:58.940 --> 07:06:00.940
Obviously not an not an ideal

07:06:01.340 --> 07:06:06.060
Place for you to be on your own map starting of course on defense of bank

07:06:06.060 --> 07:06:13.220
It bank is a bit of a weird one right long long considered a relatively friendly territory for the attackers because of how open it is

07:06:13.220 --> 07:06:22.740
And if you can pull off a successful entry in your drone work and communication or our top tier, then you can easily isolate any loan roamers playing on this map.

07:06:22.740 --> 07:06:30.980
And as you've seen from Nip, they've deployed fantasy and a few times hates depending on the site, largely by themselves with limited support.

07:06:30.980 --> 07:06:36.020
If you're playing up against a well coordinated team with tons of Intel, you might not be long for this earth.

07:06:36.020 --> 07:06:42.500
We seem to oscillate links between whether you go real shield heavy and you bring a lot of that cheese or whether you go real Intel heavy, right?

07:06:42.500 --> 07:06:45.940
You get your Deimos, you get your solid snake, you get your Dokubis, you get your lions on the board.

07:06:46.660 --> 07:06:52.180
Well, so far it's been intel for Furio. We've seen an awful lot of solid snake. We've seen

07:06:52.180 --> 07:06:57.780
Deimos be played, and information is incredibly important. When you back it up with a ying or

07:06:57.780 --> 07:07:03.460
a glass, that information almost always leads to somebody's untimely death. Whether it be

07:07:03.460 --> 07:07:08.420
Baxera on that ying, whether it was Diaz on the glass for two rounds, you can use those very

07:07:08.420 --> 07:07:11.860
effectively. And Nip, I don't know if they have an answer, right? Whether they're expecting

07:07:11.860 --> 07:07:15.360
shields where they're expecting intel, they are playing too solo, they're getting picked

07:07:15.360 --> 07:07:18.860
off and dead now they're in a hole and had to burn a timeout very early.

07:07:18.860 --> 07:07:25.500
I think you could see the adjustment, the adjustment by NIP here, I mean I don't know what he just

07:07:25.500 --> 07:07:30.340
got hit by, I think it was a DMR shot from Fancy, that is unfortunate to start.

07:07:30.340 --> 07:07:34.260
But I think the pivot you see NIP making is they won't necessarily be all starting

07:07:34.260 --> 07:07:36.860
on the site because you generally want to have a little bit of presence in open

07:07:36.860 --> 07:07:40.380
area within the first minute, as you can see that right now is there I believe

07:07:40.380 --> 07:07:43.940
One player tucked already close to the hatch and I think two others closer to elevator

07:07:44.100 --> 07:07:50.000
If you're not trying to let this even slight bit of aggression go unpunished will force them back immediately

07:07:50.320 --> 07:07:53.760
You've still got this double stack inside of elevator at the moment

07:07:54.260 --> 07:07:59.600
Even somebody else on marble stairs as well. It'll spot two of them, but the third will go unnoticed

07:08:00.240 --> 07:08:04.500
Obviously the defense will make note of that fact that maybe one of them has slipped beyond the radar

07:08:04.500 --> 07:08:15.040
When I say about bringing cheese, how long do you think Fantasy Lab lives for here?

07:08:15.040 --> 07:08:16.440
That long.

07:08:16.440 --> 07:08:17.760
You are so good at your job.

07:08:17.760 --> 07:08:21.200
I really am, you know, speaking of good at your job.

07:08:21.200 --> 07:08:23.440
What did I say, right, about these solo robes?

07:08:23.440 --> 07:08:26.880
These, they're playing without much help, and I have to imagine that Fantasy was

07:08:26.880 --> 07:08:29.760
hoping to get his way out of that position and drop down the hatch into the waiting

07:08:29.760 --> 07:08:30.760
arms of Hades.

07:08:30.760 --> 07:08:38.560
What you've now found is two of your best fraggers are now gone. You have gained nothing. You didn't even really waste that much time all told

07:08:38.840 --> 07:08:40.840
Really effective entry for Furia

07:08:41.760 --> 07:08:47.240
It is a very effective Furia entry, but I also think I think it's important to note

07:08:47.240 --> 07:08:50.280
It wasn't necessarily a solo roam as much as it was

07:08:50.280 --> 07:08:53.360
I think just a little bit of an over commitment to the roam generally

07:08:53.360 --> 07:08:59.280
I think they expected Furia to maybe not catch the player prone and that way you'd have somebody baiting in the fight

07:08:59.280 --> 07:09:01.280
and that way the shotgun could get the kill.

07:09:01.280 --> 07:09:03.280
But Fury are clearly playing very patiently.

07:09:03.280 --> 07:09:05.280
We've seen that with the way they're converting these late rounds.

07:09:05.280 --> 07:09:08.280
We've seen the fact that they're still running the solid snake.

07:09:08.280 --> 07:09:11.280
I think that IP just thought maybe they could cheese a team that so far through three rounds

07:09:11.280 --> 07:09:14.280
has proven that they are being exceptionally thorough.

07:09:14.280 --> 07:09:16.280
And for a player on Blue Stairs in the 3D5,

07:09:16.280 --> 07:09:18.280
I think they're going to treat him the same way.

07:09:19.280 --> 07:09:20.280
Any spot on here?

07:09:23.280 --> 07:09:25.280
By Bezado, lots of ones on the board.

07:09:25.280 --> 07:09:27.280
Four kills from this nip team.

07:09:27.280 --> 07:09:33.760
Sputtering and strategy to sputtering on offense. They'll try to waste some time now popping those goya canisters and honestly 50 seconds left

07:09:33.760 --> 07:09:37.380
You'll be able to slow down this the juggernaut that is this furia offense

07:09:37.380 --> 07:09:42.840
But I mean the only real damage that was done was to the blackbeard much earlier in the round

07:09:42.840 --> 07:09:48.360
You'll have to wait through the flames and the gas as you still got those two anchor operators buying you more time

07:09:50.320 --> 07:09:56.080
This is a full-in execute though onto that server so if you're Pino you have to rotate there

07:09:56.080 --> 07:10:00.100
he goes he heard that somebody dropped an easy pick but he's all by himself yet

07:10:00.100 --> 07:10:04.040
again Pino last alive three rounds in a row all three with the exact same

07:10:04.040 --> 07:10:11.980
conclusion Furia keeping his body warm 4-0 at time out not paying off and dare I

07:10:11.980 --> 07:10:14.880
say it that was one of the more dominant rounds we've seen so far from

07:10:14.880 --> 07:10:18.720
Furia absolutely and arguably one of the more impressive ones in my opinion

07:10:18.720 --> 07:10:22.400
because as we were looking with 30 seconds left it was a 2v5 but based

07:10:22.400 --> 07:10:26.040
Just on the utility we had, it was actually very close.

07:10:26.040 --> 07:10:29.880
You had three toxic canisters going in with about 35 seconds remaining.

07:10:29.880 --> 07:10:32.300
You still had Vulcan Packs on the server doors.

07:10:32.300 --> 07:10:36.320
Those are normally cleared way before then, but there was no Twitch.

07:10:36.320 --> 07:10:39.520
There were not a whole lot of nades either left for this side or not a whole leads

07:10:39.520 --> 07:10:42.440
brought, period, so that Fury could actually clear them.

07:10:42.440 --> 07:10:45.760
So even though it was a 2v5, you had some of those powerful utility to burn out

07:10:45.760 --> 07:10:50.000
with very little time remaining, but Fury just looks so sharp right now in the

07:10:50.000 --> 07:10:51.200
way that they're calculating.

07:10:51.200 --> 07:10:56.000
what do they do? They see all the smoke, they see the Vulcan packs, and immediately they pivot to

07:10:56.000 --> 07:11:00.400
with somebody dropping down gold, people flooding down the main stairs, going down elevator,

07:11:00.400 --> 07:11:05.120
and hitting the remaining two NIP players from all sides. They immediately realize the situation

07:11:05.120 --> 07:11:11.440
and reacted and pivoted within about 10 seconds. That is clear enough evidence that Furia are

07:11:11.440 --> 07:11:15.920
really critically and actively engaging with the situations in front of them and are just

07:11:15.920 --> 07:11:20.620
not letting up off the gas

07:11:20.620 --> 07:11:24.660
the teams that especially teams that feel a little bit cocky and

07:11:24.660 --> 07:11:28.580
confident let's not get ourselves any team that volks and herds is on will

07:11:28.580 --> 07:11:30.520
have a level of swagger that

07:11:30.520 --> 07:11:32.620
and maybe sometime betrays them

07:11:32.620 --> 07:11:33.840
sought on

07:11:33.840 --> 07:11:37.220
those older teams whether it be the the old team liquid roster whether be the

07:11:37.220 --> 07:11:40.940
old w seven m roster that volks was on sought with herds whether he was on

07:11:40.940 --> 07:11:42.700
w seven m or fury up

07:11:42.700 --> 07:11:44.640
Sometimes these guys get a little too cocky, right?

07:11:44.640 --> 07:11:46.600
They get a little too ahead of themselves.

07:11:46.600 --> 07:11:48.800
What we've seen from this FURIA team,

07:11:48.800 --> 07:11:50.240
even with the mistakes that they did commit

07:11:50.240 --> 07:11:52.200
in their previous matchup against Flux or W7M,

07:11:52.200 --> 07:11:54.080
this FURIA team seems a little bit more composed

07:11:54.080 --> 07:11:56.280
and really more business-like

07:11:56.280 --> 07:11:59.240
and not so much as vibes-based.

07:11:59.240 --> 07:12:00.880
And I mean, it's working out very effectively.

07:12:00.880 --> 07:12:02.200
Good patience from them.

07:12:02.200 --> 07:12:03.520
They're finding their frags.

07:12:03.520 --> 07:12:05.280
They realize, what's at stake?

07:12:05.280 --> 07:12:07.200
You know, they've qualified for the Salt Lake City Major.

07:12:07.200 --> 07:12:09.200
You wanna be the best in Brazil?

07:12:09.200 --> 07:12:10.200
All right, and here's your chance.

07:12:10.200 --> 07:12:11.560
You gotta knock out Nip.

07:12:11.560 --> 07:12:16.060
And so far, on Nip's map, a 4-0 start is pretty damn good.

07:12:16.060 --> 07:12:20.180
All things so far for Fyria, going according to plan.

07:12:20.180 --> 07:12:20.900
I agree with that.

07:12:20.900 --> 07:12:23.100
I also like this roll spot we see on the attacking side.

07:12:23.100 --> 07:12:24.820
You don't have herds bringing the Grim anymore.

07:12:24.820 --> 07:12:26.060
Instead, he's going to the snake.

07:12:26.060 --> 07:12:27.820
I think that lends a lot more to his play style,

07:12:27.820 --> 07:12:31.220
a lot more of what he likes to do on the attacking side,

07:12:31.220 --> 07:12:32.860
especially if this gets to the late round

07:12:32.860 --> 07:12:35.340
and the defense is focused on fending off a square push,

07:12:35.340 --> 07:12:39.100
sending him off something like marble could be really good.

07:12:39.100 --> 07:12:40.580
Ironic, coincidentally, I guess.

07:12:40.580 --> 07:12:43.360
The Grim will still be the first to go down despite him changing positions.

07:12:43.360 --> 07:12:46.400
Though this time, BugZera used all that utility though,

07:12:46.400 --> 07:12:49.180
unfortunately not acquiring a whole lot with it.

07:12:49.180 --> 07:12:51.620
There are some new angles opened by the Fiora attack,

07:12:51.620 --> 07:12:54.620
getting direct lines of sight onto both the CEO positions

07:12:54.620 --> 07:12:57.120
and the broader two sites as a whole.

07:12:57.120 --> 07:12:59.520
But they still are lacking that immediate way in.

07:12:59.520 --> 07:13:02.120
NIP can play a bit aggressive in this position.

07:13:02.120 --> 07:13:03.760
They've got the Castle Barricade for support.

07:13:03.760 --> 07:13:05.020
They've got these long angles.

07:13:05.020 --> 07:13:06.640
Hurts ready for the cutoff.

07:13:06.640 --> 07:13:07.860
That's all well and good.

07:13:07.860 --> 07:13:10.120
But the broader side structure is still not disrupted.

07:13:10.120 --> 07:13:12.000
That kill, though.

07:13:12.000 --> 07:13:16.120
That changes things with checkers now completely gone.

07:13:16.120 --> 07:13:18.400
Gies can contemplate, maybe even realize,

07:13:18.400 --> 07:13:19.660
a flank up spiral.

07:13:21.800 --> 07:13:25.720
Grim position to be in now for this nip squad.

07:13:25.720 --> 07:13:27.520
Still have some ability to buy time

07:13:27.520 --> 07:13:28.840
with those castle barricades up

07:13:28.840 --> 07:13:31.080
and all the gas canisters in pocket for a besetter.

07:13:31.080 --> 07:13:33.040
That'll certainly help as well.

07:13:33.040 --> 07:13:35.480
45 seconds left, three gas canisters.

07:13:35.480 --> 07:13:38.640
Say 15-ish seconds on each canister.

07:13:38.640 --> 07:13:43.360
That's not bad though, I suppose Becedo won't be using them all in the same direction.

07:13:43.360 --> 07:13:44.640
Nice read from Diaz.

07:13:44.640 --> 07:13:49.000
He's been getting these readies, links, and almost has another now looking over towards

07:13:49.000 --> 07:13:50.840
conference, smoke getting targeted.

07:13:50.840 --> 07:13:55.160
Diaz has a blind spot to his right here at the last second.

07:13:55.160 --> 07:13:59.080
Not a lot of ammo in that Type 89, but you only need a few bullets to kill somebody

07:13:59.080 --> 07:14:00.080
in this game.

07:14:00.080 --> 07:14:02.160
Becedo dies at the hands of Herds.

07:14:02.160 --> 07:14:05.120
Hey, at least it wasn't Pino the last to die.

07:14:05.120 --> 07:14:07.040
Still same result, Pyrrhea.

07:14:07.040 --> 07:14:12.980
rolling and they are speed-running nips map I have nothing not not to state the

07:14:12.980 --> 07:14:17.300
obvious but this isn't even close right now this is not even a competition

07:14:17.300 --> 07:14:23.320
obviously 5 and 0 that's very obvious for me I know right it's who could

07:14:23.320 --> 07:14:27.820
believe it but with what Diaz was capable of on that lurk is frankly

07:14:27.820 --> 07:14:32.300
ridiculous sure sometimes you're in the checkers position you're taking a long

07:14:32.300 --> 07:14:35.420
angle you're gonna forget that somebody might be on the main lobby

07:14:35.420 --> 07:14:39.420
Sure, okay, that happens. It was a particularly nice kill from DS.

07:14:39.420 --> 07:14:44.420
But really, when you see somebody walking up the spiral side like that, I mean, doesn't even see the drone,

07:14:44.420 --> 07:14:47.420
DS barely even had to try on that lurk.

07:14:47.420 --> 07:14:52.420
He got all the information he wanted for free, and IP were giving opening after opening,

07:14:52.420 --> 07:14:58.420
and a lot of it unintentional, just unaware of either the player's position or, in the second case, the intel.

07:14:58.420 --> 07:15:02.420
The fact that DS was able to get away with so much is frankly incredible,

07:15:02.420 --> 07:15:07.620
and very real possibility of a 6-0 start to, and I just want to make sure we're all clear on this,

07:15:07.620 --> 07:15:13.860
NIP's pick, that they won earlier against Team Liquid Alienware and sent them to the Larbracket

07:15:13.860 --> 07:15:16.340
could be a flawless half to start for the opposing team.

07:15:21.940 --> 07:15:25.700
I know that it's the upper bracket finals, but for people watching this obviously the grand finals.

07:15:25.700 --> 07:15:31.980
So you don't want to blow down the grand finals.

07:15:31.980 --> 07:15:35.420
Nip has had some problems in these tougher matches, though, over the last year.

07:15:35.420 --> 07:15:37.780
This is something that has plagued this organization.

07:15:37.780 --> 07:15:43.660
I mean, Team Liquid Alienware has the same problems, and I actually can't believe they

07:15:43.660 --> 07:15:45.260
ended up losing their best of three earlier.

07:15:45.260 --> 07:15:48.140
I was like, man, is this organization cursed?

07:15:48.140 --> 07:15:54.420
It's all like, say, though, if you're in this match, so congratulations to Nip.

07:15:54.420 --> 07:15:58.060
Leo really did outline the stakes in the analyst desk about the money and the SI points

07:15:58.060 --> 07:16:03.220
and all that jazz and how much they matter to a team like Nip, but you're not going

07:16:03.220 --> 07:16:05.720
to make it into this match and just give up.

07:16:05.720 --> 07:16:07.700
So you can't really say, oh, they don't really care.

07:16:07.700 --> 07:16:09.540
It's just the, you know, the upper bracket finals.

07:16:09.540 --> 07:16:13.140
No, this is just very a taking full advantage of Nip's weaknesses.

07:16:13.140 --> 07:16:14.900
Nip does get the leadoff picked us.

07:16:14.900 --> 07:16:15.900
That's excellent.

07:16:15.900 --> 07:16:18.320
One minute off of the board and Volps is gone.

07:16:18.320 --> 07:16:20.020
Very different from on Volps was on that Blackbeard.

07:16:20.020 --> 07:16:23.940
You saw the damage that he did getting two kills and cracking the round wide open.

07:16:23.940 --> 07:16:27.940
You got no blitz to contend with. Fury is actually much weaker now because of this.

07:16:29.940 --> 07:16:35.940
Not having the main force of the attacking side, no opportunities for a trade either because of how conservative NIP are playing.

07:16:35.940 --> 07:16:40.940
And I mean, if you want to track the trajectory of their defenses or their basement defenses over the course of this half,

07:16:40.940 --> 07:16:45.940
it's been a story of defending less in less space as these rounds have gone on.

07:16:45.940 --> 07:16:47.940
The first one, we got people hopping out of CEO.

07:16:47.940 --> 07:16:51.940
The second one, we got one guy on the open area hatch, but two in the elevator.

07:16:51.940 --> 07:16:58.340
This time, not we're cating everything. We're sitting on the bottom floor. We're playing T'Chonka, Vulcan Paks, Smoke Canisters.

07:16:58.340 --> 07:17:03.240
They are leaning fully into one style of play, and it's working out so far. Obviously,

07:17:03.420 --> 07:17:06.360
Vulp's died. That's not necessarily part of that strategy.

07:17:06.620 --> 07:17:13.900
The actual part we're seeing is the fact that Fury are just now getting these hatches open and destroying some of these Vulcan Paks with a minute remaining.

07:17:13.900 --> 07:17:16.660
They have a Twitch this time, so they can do it a lot earlier, and well,

07:17:16.660 --> 07:17:19.300
I think just do it a lot more than they even were able to before.

07:17:19.300 --> 07:17:24.660
But they might need to start adding another dimension and that's why you start seeing this focus on the garage side

07:17:24.660 --> 07:17:27.800
Wizard needs to go big here if he's gonna hold this push

07:17:28.500 --> 07:17:30.500
Oh, he's got his hands full now was

07:17:30.820 --> 07:17:34.780
There's some smoke to obscure him, but guess what there's no glass on the board instead

07:17:34.780 --> 07:17:39.620
He'll just play instinctively to the information. He had no real follow-up no help whatsoever tries to do it all himself

07:17:39.620 --> 07:17:41.460
It's punished for it inferior

07:17:41.460 --> 07:17:44.380
Levels the man count with 35 seconds left

07:17:44.380 --> 07:17:50.380
Good time for the fire to go out. Bissetto refusing to allow herds in right into the waning arms of hate.

07:17:50.380 --> 07:17:55.380
He will go nip with an advantage and it will continue to grow. The best look we've seen from nip.

07:17:55.380 --> 07:18:00.380
This entire first half and it comes in round six. Yee-haw.

07:18:00.380 --> 07:18:04.380
It's all up to Diaz down to clutch out a 1v3. It won't happen.

07:18:04.380 --> 07:18:10.380
Nip gets on the board. A 5-1-1-1-1 for Furia is about as good as you could hope for.

07:18:10.380 --> 07:18:14.380
Really, really damning position for Nip for the remainder of this map.

07:18:14.380 --> 07:18:18.380
Yeah, really, really rough position for NIP at the moment.

07:18:18.380 --> 07:18:22.380
I mean, obviously going on 5-1 isn't great, but I'm sure the desk has a lot to say,

07:18:22.380 --> 07:18:25.380
but I feel like Furiel laughing after losing a round, says it all.

07:18:27.380 --> 07:18:33.380
Yeah, exactly. We got smiles, Lora is all over the place, he's happy with this.

07:18:33.380 --> 07:18:41.140
Leo, running away with this half 5-1 on the attack is a great result for Furia.

07:18:41.140 --> 07:18:45.500
It seems like they're just keeping up that energy from having just played a game and

07:18:45.500 --> 07:18:48.180
isolating picking off everybody from NIP.

07:18:48.180 --> 07:18:49.180
What's happening?

07:18:49.180 --> 07:18:53.500
Yeah, it's one of the teams with the most momentum driven plays that I feel like.

07:18:53.500 --> 07:18:58.100
I just feel like watching Twisted Minds beating Falcons all over again yesterday in

07:18:58.100 --> 07:19:03.140
the EML after just having played W3, just continuing keeping the same momentum.

07:19:03.140 --> 07:19:08.140
These guys are hyped, they're warmed up, they're ready to take on another team, and you can

07:19:08.140 --> 07:19:09.980
see it in the way they play.

07:19:09.980 --> 07:19:14.180
It's the same things over and over again, the same place to hide the abuse of the Solis

07:19:14.180 --> 07:19:17.300
State to try and find some opportunities.

07:19:17.300 --> 07:19:19.700
They're splitter on the map, most of the time completely split.

07:19:19.700 --> 07:19:22.420
If one finds a gap, then everyone collapses.

07:19:22.420 --> 07:19:24.780
If we take an example to round three, it's exactly this.

07:19:24.780 --> 07:19:29.700
You've got these first exchanges of firepower here at the top floor, and then Loira

07:19:29.700 --> 07:19:31.380
uses that as a bait.

07:19:31.380 --> 07:19:36.100
He scans with his solo snake, finds an opportunity on one of the anchor, slams these guys down

07:19:36.100 --> 07:19:39.740
all the way as he's dropping, and then the guys up top, they use this, they know that

07:19:39.740 --> 07:19:43.500
one is down, one just drop on open space, everyone can get aggressive onto the bomb

07:19:43.500 --> 07:19:44.500
side.

07:19:44.500 --> 07:19:46.000
And at this point, it's a 3v1.

07:19:46.000 --> 07:19:50.580
Eventually they lose one of the players to Pinot, the first that got in, which

07:19:50.580 --> 07:19:52.180
was Loyalite, that's fine.

07:19:52.180 --> 07:19:56.220
And then, that's when you see the experience on these players, the discipline here, to

07:19:56.220 --> 07:20:00.860
just wait, regroup, Boxer has utility, he can abuse the ying so that the gaze

07:20:00.860 --> 07:20:04.780
flashed, the Ascensis flashes as well. Let's make sure this guy is blind and

07:20:04.780 --> 07:20:09.580
let's play 2v1. Now that is what makes Furia so good right now. They're playing

07:20:09.580 --> 07:20:13.660
the same way as G2 is playing for example. Very split, find the right

07:20:13.660 --> 07:20:17.940
opportunity as soon as the gap is there you seize it. And now switching to the

07:20:17.940 --> 07:20:21.180
defense it's a bit more of a playstyle they can play to be honest

07:20:21.180 --> 07:20:24.380
because it's the one where they can just peel off have one or two guys

07:20:24.380 --> 07:20:27.380
play aggressive as soon as the man advantage is there they will use the

07:20:27.380 --> 07:20:31.840
the same discipline they showed here in attack in this 2v1, to just keep them at advantage

07:20:31.840 --> 07:20:34.860
and secure the rounds.

07:20:34.860 --> 07:20:40.820
Really reminds me of that old school phase with that, I guess, start-stop-start kind of

07:20:40.820 --> 07:20:42.260
gameplay that they used to have.

07:20:42.260 --> 07:20:45.820
We'll see if NIPVIL can bring it back on the second half of the attacking side, a

07:20:45.820 --> 07:20:53.660
more favored on bank, we'll leave it back to Lynx and Intero, enjoy.

07:20:53.660 --> 07:20:58.340
the ability for analysts to weigh in during these these half times that we

07:20:58.340 --> 07:21:03.660
have and allows teams to also talk. I mean for Furia what more is there to say

07:21:03.660 --> 07:21:07.220
they likely knew exactly how they would approach just offending half whether

07:21:07.220 --> 07:21:11.780
they were in a hole or not they find themselves in a great place. Five rounds

07:21:11.780 --> 07:21:16.060
through that first attacking half if you consider that usually the scoreline

07:21:16.060 --> 07:21:20.260
for both halves on bank is 4-2, Furia just needs to basically wait it out and

07:21:20.260 --> 07:21:22.780
if they can take this first round right here they'll be in an excellent

07:21:22.780 --> 07:21:26.420
spot to real momentum mechanics in Rainbow Six Siege.

07:21:26.420 --> 07:21:28.020
It's pretty much all just in your head.

07:21:28.020 --> 07:21:29.700
And I think you pointed out perfectly,

07:21:29.700 --> 07:21:31.580
Lynx, the fact that Feria, we're all smiles

07:21:31.580 --> 07:21:32.940
and we're giggling after the fact.

07:21:32.940 --> 07:21:34.660
I think that really tells you the whole story here.

07:21:34.660 --> 07:21:38.500
So this team in great spirits looking to snipe Nip's map

07:21:38.500 --> 07:21:40.940
away from them in only two rounds.

07:21:40.940 --> 07:21:44.020
And this could be a very quick 2-0 shaping up

07:21:44.020 --> 07:21:46.700
if Feria keeps things up.

07:21:46.700 --> 07:21:48.180
That's true, but I do think, you know,

07:21:48.180 --> 07:21:50.540
is it important to apply some good context

07:21:50.540 --> 07:21:55.300
If you or the Royal Youth review, which

07:21:55.300 --> 07:21:58.780
that's a specific amount of care, so earlier in the game

07:21:58.780 --> 07:22:00.900
against NIP and Team Liquid Alienware,

07:22:00.900 --> 07:22:02.860
NIP went down 2-4 on their defenses,

07:22:02.860 --> 07:22:04.940
but they were able to win 4-2 on their attacking side

07:22:04.940 --> 07:22:06.620
and then of course close out the game in OT.

07:22:06.620 --> 07:22:10.020
So NIP are no stranger today of all days

07:22:10.020 --> 07:22:12.800
to attackers cited banks and being

07:22:12.800 --> 07:22:15.700
on the advantageous position in that situation.

07:22:15.700 --> 07:22:17.380
Now, of course, we'll have to see

07:22:17.380 --> 07:22:18.620
how that actually pans out.

07:22:18.620 --> 07:22:22.620
as you see the bands that Furia have opted to put forth.

07:22:22.620 --> 07:22:25.120
The shield is immediately gone, and it's something that

07:22:25.120 --> 07:22:28.620
NIP used quite a lot of on their attacks on the bank.

07:22:28.620 --> 07:22:31.620
A lot more of the blitzes and the blackbeards.

07:22:31.620 --> 07:22:36.120
And this moment, actually zero shields whatsoever in NIP's lineup.

07:22:36.120 --> 07:22:38.620
So we'll see if they're planning on changing things a little bit,

07:22:38.620 --> 07:22:42.620
as Ying was not a factor whatsoever in the earlier game against Team Liquid Alienware,

07:22:42.620 --> 07:22:45.620
and someone who was certainly a factor was fancy.

07:22:45.620 --> 07:22:49.460
20 kills on that bank game against Team Liquid Alienware.

07:22:49.460 --> 07:22:52.120
Basically, one of the reasons they even won 8-6

07:22:52.120 --> 07:22:53.520
in that nail-biter of a game.

07:22:54.880 --> 07:22:57.680
And amazingly, I started off this matchup

07:22:57.680 --> 07:23:00.080
by talking about how for a long time

07:23:00.080 --> 07:23:02.120
it was a fantasy show and Hades as well.

07:23:02.120 --> 07:23:04.520
These are two of the lowest rated players

07:23:04.520 --> 07:23:06.360
on this NIP team coming into this matchup.

07:23:06.360 --> 07:23:09.740
So far more kills being spread around,

07:23:09.740 --> 07:23:11.320
Pino and Wizard in particular,

07:23:11.320 --> 07:23:13.760
Pino topping the charts from an EPS perspective,

07:23:13.760 --> 07:23:15.440
which is something you haven't seen from him.

07:23:15.440 --> 07:23:16.440
And actually quite some time.

07:23:16.440 --> 07:23:17.760
Good to see him returning to form

07:23:17.760 --> 07:23:19.280
and good to see Nip making these changes

07:23:19.280 --> 07:23:20.320
after picking up Beceto.

07:23:20.320 --> 07:23:22.960
I know that losing cons was a devastating position

07:23:22.960 --> 07:23:24.600
for them to be in.

07:23:24.600 --> 07:23:26.080
And at the offset, people were wondering

07:23:26.080 --> 07:23:27.680
if Beceto was the answer.

07:23:27.680 --> 07:23:29.200
So far, look at Mighty Good.

07:23:29.200 --> 07:23:31.960
I mean, you don't make it to a grand finals in your region

07:23:31.960 --> 07:23:34.280
if you made a big mistake.

07:23:34.280 --> 07:23:35.920
So great changes for Nip here.

07:23:35.920 --> 07:23:37.320
And now Furia finds themselves in a hole

07:23:37.320 --> 07:23:38.720
with half the round to go.

07:23:38.720 --> 07:23:43.720
Still quite heavily committing to a roam on the middle floor.

07:23:43.720 --> 07:23:46.720
We've got people roaming around archives and tellers very late into the game.

07:23:46.720 --> 07:23:53.720
One of them spotted and into that NIP are prepared to pull the pieces away on this specific kind of defense.

07:23:53.720 --> 07:23:56.720
You've got Pino looking in later in the round. Hates also providing him support.

07:23:56.720 --> 07:23:59.720
Fancy is the initial gun in the face of it.

07:23:59.720 --> 07:24:05.720
You got to admire the confidence from Furia, but if they were hoping to catch NIP off guard or thought

07:24:05.720 --> 07:24:12.720
Well, the defenses were evidence of lethargic attacks, well, they made a very sorry mistake.

07:24:12.720 --> 07:24:17.720
Herds in a 1v4 down below on the site, actively trapped by the Deimos.

07:24:17.720 --> 07:24:18.720
Should be it.

07:24:18.720 --> 07:24:21.720
With a super shorty around the corner, maybe finds one?

07:24:21.720 --> 07:24:22.720
Okay.

07:24:22.720 --> 07:24:24.720
We'll get fancy, that's all well and good.

07:24:24.720 --> 07:24:25.720
At least to the...

07:24:25.720 --> 07:24:28.720
Well, in Parker, there are two of them on low HP.

07:24:28.720 --> 07:24:31.720
I was gonna say, Bissetto just got brought back from the dead.

07:24:31.720 --> 07:24:33.720
Pino and Bissetto are single the little way,

07:24:33.720 --> 07:24:40.440
but they see him before birds can do any more damage far more winnable than a 1v3 would suggest.

07:24:40.440 --> 07:24:44.200
So kudos to herds for playing that one so cool, especially with a super shorty in hand,

07:24:44.200 --> 07:24:48.200
you know how unreliable that gun can be. The walls are closing in on him and no lethargy

07:24:48.200 --> 07:24:53.960
there whatsoever from Nip as you pointed out. A very poignant entry for them, very strong

07:24:55.320 --> 07:25:01.880
spot map control quickly. Bravo, Peria still hanging on for the time being, no real concerns

07:25:01.880 --> 07:25:06.220
just yet that bottom floor bomb set has been a fruitful position for the

07:25:06.220 --> 07:25:11.380
attackers on this bank map so now you go somewhere else somewhere you go middle

07:25:11.380 --> 07:25:15.500
floor if nip can keep up that pace it does kind of concern me for feria this

07:25:15.500 --> 07:25:20.180
is a map that can go quite quick and this bomb set in particular is prone

07:25:20.180 --> 07:25:23.140
to rushes whether you go through that electrical wall whether you hop in

07:25:23.140 --> 07:25:25.980
through the printer window whether you immediately take control from above

07:25:25.980 --> 07:25:29.820
and have somebody drop hatch amidst candelas and smoke there's a lot of

07:25:29.820 --> 07:25:36.340
tools here that the attackers can use. Right now though, most of those tools are absent from

07:25:36.340 --> 07:25:42.900
Nip. This operator lineup very intel heavy and nope. I fear I spoke too soon because here

07:25:42.900 --> 07:25:48.820
comes the Blitz and here comes the Ying. Oh no. I don't like this is going. I'm very

07:25:48.820 --> 07:25:54.300
nervous. Blitz, Ying and then Intel Ops? I mean not only could this be like really

07:25:54.300 --> 07:25:57.660
good for a rush, but that being got the information, I mean you're not going to

07:25:57.660 --> 07:26:01.620
feel bad whatsoever about aborting a rush like if you throw all those

07:26:01.620 --> 07:26:06.500
candelas and you don't get anything for them you've still got quite a lethal

07:26:06.500 --> 07:26:10.940
lineup to just do a normal full clear of the map and also just hunt for any gaps

07:26:10.940 --> 07:26:14.740
in the defensive setup with that stolaton scanner so I don't think we'll

07:26:14.740 --> 07:26:17.860
see a rush based on the positions at the moment you see a lot of energy

07:26:17.860 --> 07:26:21.340
gearing up for a full clear that still makes this lineup really dangerous I

07:26:21.340 --> 07:26:24.780
mean the thought of candelas flying in there is a warden

07:26:24.780 --> 07:26:29.780
Yes, Lucas could really stun to a lot of that momentum depending on what position he's playing.

07:26:29.780 --> 07:26:32.780
This is a really scary line of men up here right now.

07:26:32.780 --> 07:26:35.780
I think indicative of just the state that the attack is in at the moment.

07:26:35.780 --> 07:26:38.780
They have so many tools of so many different categories,

07:26:38.780 --> 07:26:42.780
and they want to try to replicate some of the successes they had previously

07:26:42.780 --> 07:26:47.780
using the Deimos and the Snake to isolate both Volts and Loyra on these positions.

07:26:47.780 --> 07:26:50.780
Well, it's actually neither of them fancy and then beset out.

07:26:50.780 --> 07:26:51.780
I don't even know how Volts got.

07:26:51.780 --> 07:26:53.780
Did he just swing the window?

07:26:53.780 --> 07:26:59.140
I mean, Vulps was in this position, and Wizard knew that, right?

07:26:59.140 --> 07:27:03.900
He was prepped and ready for it, but Vulps did not present himself through that rotate

07:27:03.900 --> 07:27:04.900
in the wall.

07:27:04.900 --> 07:27:09.660
Nip have completely tripped up, and Vulps now with three kills through this round.

07:27:09.660 --> 07:27:10.660
What is going on?

07:27:10.660 --> 07:27:12.700
Still in a very favorable position.

07:27:12.700 --> 07:27:14.700
Wizard is on a sliver of HP.

07:27:14.700 --> 07:27:18.260
Vulps with a quadra kill at his fingertips.

07:27:18.260 --> 07:27:21.380
He won't get the ace though as Lawyer is on the board, and Lawyer will actually

07:27:21.380 --> 07:27:27.460
get boats or fall us round, we'll give Theria map point on Nip's map.

07:27:27.460 --> 07:27:33.580
I don't even know that hap- I mean like I have an idea of that happen but like I don't

07:27:33.580 --> 07:27:40.860
know how this- how that happens. So what I believe occurred is that the Blitz with

07:27:40.860 --> 07:27:45.780
a gun behind him did something very normal just to be clear. Runs in I think through

07:27:45.780 --> 07:27:49.380
the square double door and tries to put pressure on the player and janitors which

07:27:49.380 --> 07:27:53.400
again is is like a very normal thing to do

07:27:53.400 --> 07:27:57.840
don't know how they get so wrapped around

07:27:57.840 --> 07:28:01.960
not only can both get an angle on the bullets

07:28:01.960 --> 07:28:06.600
but also the gun behind him and get the killed to the point is no trade what so

07:28:06.600 --> 07:28:08.040
ever

07:28:08.040 --> 07:28:11.120
if you want to get like there's a trade and then like

07:28:11.120 --> 07:28:13.920
lawyer swings out from stock it's a uh...

07:28:13.920 --> 07:28:15.840
forty three favoring feria

07:28:15.840 --> 07:28:18.200
you know that would be unfortunate that at least be like

07:28:18.200 --> 07:28:23.020
I would say a logical consequence of those positions and where the defenders and the attackers are respectively.

07:28:23.020 --> 07:28:31.640
I don't even know how that went so well for Vols, but given the fact that he gets a double kill on the immediate square push and everyone else is stuck outside the building,

07:28:31.640 --> 07:28:37.040
I don't really know what you do at that point. You just, you really just are not losing these rounds.

07:28:37.040 --> 07:28:41.320
Uh, when you're, when you're getting modded like that, I think you just die and I think that's what happened, isn't it?

07:28:41.320 --> 07:28:45.760
Yeah, I think I, yeah. I think I, yeah.

07:28:45.760 --> 07:28:47.760
I don't even know what I just thought.

07:28:49.440 --> 07:28:51.440
I mean, this has been a real drumming, Lynx.

07:28:51.440 --> 07:28:56.760
Just a fantastic map from Furia so far.

07:28:56.760 --> 07:28:59.360
Nip, not able to win their ones.

07:28:59.360 --> 07:29:01.560
Furia picking them apart, doubling up on the entry,

07:29:01.560 --> 07:29:03.640
using great tools when they were on attack,

07:29:03.640 --> 07:29:06.360
yet the shields or the intel or both in conjunction with him.

07:29:06.360 --> 07:29:08.480
Oh my goodness, fantasy!

07:29:08.480 --> 07:29:11.120
Why do you win that engagement?

07:29:11.120 --> 07:29:14.120
Kurt should have walked away with a clean kill.

07:29:14.120 --> 07:29:18.280
He loses his head, fantasy cracks this open. Alright, Nip, I see you, I see you.

07:29:19.400 --> 07:29:24.960
I mean, you know, you know, and I've just taken it seriously, because that was absolutely all chat worthy right there.

07:29:25.400 --> 07:29:28.680
I mean, the fact that Fancy gets away with that is insane.

07:29:29.440 --> 07:29:30.040
Good kill, though.

07:29:30.520 --> 07:29:33.800
And now they have an advantage to target the rest of these looser defenders.

07:29:34.040 --> 07:29:38.520
Volt was spotted by the Deathmark tracker, playing around the marble stairs though, so he can pretty easily fall back.

07:29:39.000 --> 07:29:43.280
The person that's extended out the farthest, I believe, is the lawyer on the Goyo at the moment.

07:29:43.280 --> 07:29:47.840
You can see moving around. Oh, I think it's just trapped himself inside of electrical

07:29:48.000 --> 07:29:53.800
And I think we wear this can Bella will go out instead of finds the next kill as lawyers got a fall

07:29:53.800 --> 07:29:58.940
But no actually escapes into open area. So if you are losing bodies progressively, I

07:29:59.520 --> 07:30:03.760
I was gonna say ironic that the main target of the realm has fallen or has not fallen yet

07:30:03.760 --> 07:30:08.120
But he does soon after and well Volts and Dia somehow have to figure a way out of this one

07:30:08.120 --> 07:30:13.100
Both of these round wins for Nip on attack and I'm gonna put this one on the win

07:30:13.100 --> 07:30:17.200
column because I just do not see a way in which Fury is able to prevail. I mean

07:30:17.200 --> 07:30:19.760
maybe they're gonna make me look foolish here but both of them have just been

07:30:19.760 --> 07:30:25.480
fearless entries by Nip and then a swiftness that here I was caught out

07:30:25.480 --> 07:30:29.800
for hold on. Volts making this one winnable he just needs to survive the

07:30:29.800 --> 07:30:35.440
blast. He'll do just that. Ten kills for Volts as he's hit the drop. He's been

07:30:35.440 --> 07:30:36.440
spotted by the death mark.

07:30:36.440 --> 07:30:38.760
He was hoping to catch them off guard.

07:30:38.760 --> 07:30:39.680
If they thought he dropped,

07:30:39.680 --> 07:30:41.040
they might push to that elevator

07:30:41.040 --> 07:30:43.020
and end up dying his hands.

07:30:45.160 --> 07:30:46.760
God didn't tell with a minute to go.

07:30:48.760 --> 07:30:50.060
Looks like it'll be an A take.

07:30:50.060 --> 07:30:51.520
So both of these members from curious,

07:30:51.520 --> 07:30:53.240
sitting farther back now over by the elevator,

07:30:53.240 --> 07:30:54.520
over by the B bomb site.

07:30:55.760 --> 07:30:56.960
A default plant from Nip.

07:30:56.960 --> 07:31:00.120
Most likely I would say 45 seconds in the round.

07:31:00.120 --> 07:31:00.960
I mean, I would say so,

07:31:00.960 --> 07:31:02.480
but while Nip has some good utility,

07:31:02.480 --> 07:31:03.320
we got those yanks.

07:31:03.320 --> 07:31:07.960
The fact that Volpz gets back alive, he can directly counter one of Wizard's main strategies

07:31:07.960 --> 07:31:12.500
and Diaz still has so many Schumikas, instead Volpz is going for the flank, gets spotted

07:31:12.500 --> 07:31:16.160
on a drone, he's got to make the decision playside to look through the candelars or

07:31:16.160 --> 07:31:18.880
go for a lurk and it looks like he might choose the latter.

07:31:18.880 --> 07:31:23.040
He's got one body upstairs, I'll go to Schumikas, you've got to use them if you're Diaz

07:31:23.040 --> 07:31:26.400
at this point, you are running out of time, 15 seconds left on the clock, Nip might

07:31:26.400 --> 07:31:30.200
wander into their doom, it really does hinge on this Volpz flank.

07:31:30.200 --> 07:31:35.800
Spots at the most, down he goes, this is winnable for Fury of Volps, keeping this round intact

07:31:35.800 --> 07:31:40.000
and he'll now head for the blue flank, all the while Diaz closing and trying to give

07:31:40.000 --> 07:31:44.400
intel, shut off from the Rororidor, so both of them will now pivot over towards Volps.

07:31:44.400 --> 07:31:48.840
This is bad, Diaz will have to give him an opening, Spots a sliver of a player on ninjas

07:31:48.840 --> 07:31:53.560
and pajamas and now Diaz will have to get active.

07:31:53.560 --> 07:31:58.920
Volps in this position, got one in server, almost jiggle peeps him, Diaz takes one

07:31:58.920 --> 07:32:04.520
down he just needs to be wizard in a 1v1 he might be able to long this one a long arm this one

07:32:04.520 --> 07:32:09.400
wizard attempting to shake him off Diaz now finally frees himself into the fuse kit wizard in a position

07:32:09.400 --> 07:32:18.360
where he comes into jump and Diaz gets the job done oh my god making me look foolish nip should

07:32:18.360 --> 07:32:28.760
have won that round but furious snag it away and win map one with ease how do you make a 2v5

07:32:28.920 --> 07:32:32.000
Look, that uncomplicated.

07:32:32.000 --> 07:32:35.200
I mean, it looked about the simplest protocol on the planet.

07:32:35.200 --> 07:32:40.280
Volpz just isolates a 1v1 with a crazy flick on the player peeking through beepers.

07:32:40.280 --> 07:32:41.920
Somehow, it makes his way back.

07:32:41.920 --> 07:32:44.760
When you see him put the nitro cell in front of him on the hatch, you're like, oh, he's

07:32:44.760 --> 07:32:45.760
going to blow himself up.

07:32:45.760 --> 07:32:47.800
And this is like, this is going to be very funny.

07:32:47.800 --> 07:32:51.360
But no, and even down to firing the guy behind the roar door, I mean Parker,

07:32:51.360 --> 07:32:52.920
that was beyond impressive.

07:32:52.920 --> 07:32:53.920
Incredible.

07:32:53.920 --> 07:32:55.560
Incredible retake from Fyria.

07:32:55.560 --> 07:32:58.680
Just, there's not enough glaze we have for this Fyria team, frankly.

07:32:58.680 --> 07:33:02.800
I ran out. I'm depleted of the glaze.

07:33:02.800 --> 07:33:08.660
Nip showed up to their own map, but absolutely beaten on both sides.

07:33:08.660 --> 07:33:14.240
That looked like such a good attack. They did everything right at the beginning and then they bottled the final 25, 30 seconds.

07:33:14.240 --> 07:33:19.960
A great read by Fury of Volps showing why he might be one of the smartest players in this region,

07:33:19.960 --> 07:33:22.020
which then makes him one of the smartest players in the world.

07:33:22.020 --> 07:33:24.120
Just unthinkable that Fury was able to do this.

07:33:24.120 --> 07:33:29.680
I'm not sure really what else you can say for being honest.

07:33:29.680 --> 07:33:32.800
I do believe we have a break coming up though, and I definitely need a break after that one

07:33:32.800 --> 07:33:42.800
because the fact that if you're able to clutch a 2v5, I mean, I just need to go take a nap.

07:33:42.800 --> 07:33:45.200
Everyone's talking about it.

07:33:45.200 --> 07:33:48.440
What's up with the R6 competitive calendar?

07:33:48.440 --> 07:33:52.800
The structure of our competitive calendar has changed a bit.

07:33:52.800 --> 07:34:00.240
That means more tournaments, and a slightly different path to the Six Invitation.

07:34:00.240 --> 07:34:02.400
But let's break it down.

07:34:02.400 --> 07:34:10.300
First of all, we now have a brand new addition to Siege, the CN League, the Chinese League.

07:34:10.300 --> 07:34:17.600
That brings us to five regions total, all following pretty much the same structure.

07:34:17.600 --> 07:34:21.120
Now let's focus on what matters most to us.

07:34:21.120 --> 07:34:27.740
things will work in the South America League. Before anything else, it's important to

07:34:27.740 --> 07:34:34.740
remember that the 2026 season actually started way back with the Challenger series, where

07:34:34.740 --> 07:34:40.300
Rising Teens fought for a shot at the top tier and secured the final two spots in the

07:34:40.300 --> 07:34:47.260
SA-L. Then, and that's where we are right now, we have the kickoff. Think of it

07:34:47.260 --> 07:34:55.900
It has a Stage 0 for the SA-L, shorter, faster, but still super important.

07:34:55.900 --> 07:35:03.060
It awards 4 major spots and distributes 970 SI points.

07:35:03.060 --> 07:35:11.100
Next up, in May, we've got the first major of the year, 20 teams, over 30,000 SI points

07:35:11.100 --> 07:35:16.060
on the line, live from Salt Lake City, USA.

07:35:16.060 --> 07:35:22.440
After that, between June and July, we officially kick-off Stage 1 of the SAL.

07:35:22.440 --> 07:35:25.420
Same classic format you already know.

07:35:25.420 --> 07:35:32.420
One group of 10 teams, round robin matches, and the top 6 advanced to the double elimination

07:35:32.420 --> 07:35:34.180
playoffs.

07:35:34.180 --> 07:35:40.480
This time, though, the 4 available spots are for the Esports World Cup, taking place

07:35:40.480 --> 07:35:41.980
in Saudi Arabia.

07:35:41.980 --> 07:35:49.100
Plus, we've got another 1,695 aside points of programs.

07:35:49.100 --> 07:35:57.540
Speaking of that, the eSports World Cup kicks off in August, with 22 teams competing for

07:35:57.540 --> 07:36:01.300
a $2 million prize pool.

07:36:01.300 --> 07:36:07.580
No aside points here, but the winner gets a straight ticket to SI 2027.

07:36:07.580 --> 07:36:15.460
Then, between September and October, we move on to Stage 2 of the SAL.

07:36:15.460 --> 07:36:25.100
Same format again, 10 teams, round robbing, playoffs, 4 major spots, and another 1695 S-Site

07:36:25.100 --> 07:36:26.900
points in play.

07:36:26.900 --> 07:36:33.860
In November, we'll see the debut of the final International Event of the Year, and the

07:36:33.860 --> 07:36:43.860
First major ever hosted in Japan, 20 teams and 13,650 SI points on the line.

07:36:43.860 --> 07:36:52.860
Finally, closing out the calendar between December and January, we've got the last chance qualifiers in each region.

07:36:52.860 --> 07:36:58.860
This is the final shot at making it to the biggest tournament in Siege.

07:36:58.860 --> 07:37:08.540
And those 5 teams will join the top 14 teams from the SI Points ranking, plus the EWC champion,

07:37:08.540 --> 07:37:15.580
making a total of 20 teams qualified for the 6th Invitational in February, the tournament

07:37:15.580 --> 07:37:18.740
that always wraps up the season.

07:37:18.740 --> 07:37:25.420
And by the way, it's happening right here in Brazil again, simple enough, right?

07:37:25.420 --> 07:37:27.340
So let's get into it.

07:37:27.340 --> 07:37:33.900
The kickoff is ready, everything set, and now it's time to sit back and enjoy the games.

07:37:33.900 --> 07:37:45.100
Thanks for watching everyone, see you next time!

07:37:57.340 --> 07:38:03.460
up in their own sense, because Furia, and especially that last round, my goodness, Gracious Leo,

07:38:03.460 --> 07:38:05.940
that is a way to get your blood pumping in the middle of the night.

07:38:05.940 --> 07:38:12.560
For us, it's 1 AM, and I can tell you that End of Round really fired it up for us here.

07:38:12.560 --> 07:38:13.800
Beautiful performance from Furio.

07:38:13.800 --> 07:38:19.380
We talked about it where, you know, just because they had played their best of three

07:38:19.380 --> 07:38:23.780
right before this game, they're able to continue that momentum and that energy

07:38:23.780 --> 07:38:28.780
straight into NIP's game, and they're starting off on bank.

07:38:28.780 --> 07:38:31.140
That's what they're going to be comfortable in anyways.

07:38:31.140 --> 07:38:33.500
Yeah, it was a question that we had about this team.

07:38:33.500 --> 07:38:36.580
Obviously, they had not shown bank before with this new roster.

07:38:36.580 --> 07:38:39.860
We all knew that the former Fury roster loved that map,

07:38:39.860 --> 07:38:43.220
but it was going to be a question about the rest of the team.

07:38:43.220 --> 07:38:46.260
And I think they've answered that question quite convincingly.

07:38:46.260 --> 07:38:48.020
Obviously, I think they were in a floating state,

07:38:48.020 --> 07:38:52.260
which stated before, when you reached 5-1 in your attacking side.

07:38:52.260 --> 07:38:55.860
Honestly, even the last round couldn't have went their way.

07:38:55.860 --> 07:38:57.020
It is a statement.

07:38:57.020 --> 07:39:00.020
I think to me it's also the pacing on some of these rounds.

07:39:00.020 --> 07:39:01.460
You know, they are always in control.

07:39:01.460 --> 07:39:02.820
They're always proactive.

07:39:02.820 --> 07:39:05.220
They are the one that are creating movement on a set of NIP

07:39:05.220 --> 07:39:06.620
and punishing them.

07:39:06.620 --> 07:39:08.900
The abuse of Vemos and Solid Snake, I don't know.

07:39:08.900 --> 07:39:12.940
It just feels illegal to have like herds, lawyer,

07:39:12.940 --> 07:39:15.660
all of these guys with these operators.

07:39:15.660 --> 07:39:18.340
I'm like, surely this has to be a target ban

07:39:18.340 --> 07:39:20.420
at some point on these guys.

07:39:20.420 --> 07:39:21.580
And that's the problem, right?

07:39:21.580 --> 07:39:26.380
At this moment you have a very clear meta between the Shields meta and the Anti-Rome meta.

07:39:26.380 --> 07:39:32.880
And either get rid of all three Shields, either you're gonna be getting rid of the Soul Snake, Dukai, the Lion, Teemo's thing.

07:39:32.880 --> 07:39:37.180
But whatever is gonna happen, you're gonna struggle to roam, especially against such a strong team.

07:39:37.180 --> 07:39:39.180
And that's what's made this room strong.

07:39:39.180 --> 07:39:45.380
When you start 5-1 at some point, you can only throw away so many rounds, you will close the game eventually.

07:39:45.380 --> 07:40:09.380
Yeah, there's only so many operators, also you can ban, that Fury able to not abuse them, but play them properly, and not just as an individual operator and individual player, but all together in a cohesive team where things are making sense of why XY action are happening, blocking off isolating players on their own from NIP and then completely collapsing on them.

07:40:09.380 --> 07:40:13.700
on them. You see multiple rounds from Furia on their attacking side where they end up with

07:40:14.500 --> 07:40:18.660
having dismantled the rest of the team with only one player completely cornered and they're all

07:40:18.660 --> 07:40:25.780
collapsing at the same time. This was so beautiful. It's saved that at the top. You lose this one

07:40:25.780 --> 07:40:31.700
fight here. Wizard does a good job of it but then too late on the retreat back into server

07:40:31.700 --> 07:40:35.940
and unfortunately the Junk is able to do it. Unfortunately for NIP that is because Furia

07:40:35.940 --> 07:40:42.100
we're incredibly happy with that result. That is VULPS. You're saying it feels illegal.

07:40:42.100 --> 07:40:47.140
I don't want to quote Pig Panthers in the middle of the night, but I will say it does indeed

07:40:47.140 --> 07:40:51.140
feel illegal the way that things went down for Furia.

07:40:52.900 --> 07:40:58.420
To me, what's even more beautiful is that the 2v5 is DS and VULPS. And I feel like a lot of

07:40:58.420 --> 07:41:02.020
people were looking at this team and were looking at the the frag line, right? Lavera,

07:41:02.020 --> 07:41:05.220
I heard the big names, PogZera is the rookie that came in.

07:41:05.220 --> 07:41:07.900
But I do think that what makes this teamwork

07:41:07.900 --> 07:41:10.740
is the back line there, it's Diaz and Volpz.

07:41:10.740 --> 07:41:13.780
Volpz that has always had a very aggressive style

07:41:13.780 --> 07:41:18.260
of idealing and then Diaz who's always been so successful

07:41:18.260 --> 07:41:20.580
at playing for himself in these situations

07:41:20.580 --> 07:41:23.260
and at, you know, in the very last one with Tachenka,

07:41:23.260 --> 07:41:26.500
for example, once again, he just isolated the players

07:41:26.500 --> 07:41:29.020
using the Riora at his advantage.

07:41:29.020 --> 07:41:34.620
such a smart player. I just feel like everything clicks within the lineup and it's always gonna

07:41:34.620 --> 07:41:38.780
be a question is it because of momentum and is it because they're rich flow state or can they

07:41:38.780 --> 07:41:45.020
actually do that consistently? And my eyes turn toward fortress here and I do think that

07:41:45.020 --> 07:41:49.100
it is a very good sign for them that they beat their opponent on their map pick.

07:41:50.220 --> 07:41:56.620
What is that a good sign? Yeah, what is it tell me. Well, we've just seen Firiya win against

07:41:56.620 --> 07:42:07.480
It's the last time we've seen an AP play that map that was all the way at SI against

07:42:07.480 --> 07:42:13.020
Fyrex, mind you, and they lost that map to Fyrex.

07:42:13.020 --> 07:42:14.020
So you're telling me?

07:42:14.020 --> 07:42:18.880
Yeah, well, yeah, they had time to rework it and they have a new IGL.

07:42:18.880 --> 07:42:22.540
But I will say this, it still favors Fyrex, I believe, especially if they can kill this

07:42:22.540 --> 07:42:24.620
momentum.

07:42:24.620 --> 07:42:30.260
And if we pull up the map ends here just to show them one more time you'll see map one

07:42:30.260 --> 07:42:36.020
bank just finished that was a starting side of defense for an IP did not work out well

07:42:36.020 --> 07:42:42.500
Fortress furious map pick they're the ones to start off on defense so wait furious map

07:42:42.500 --> 07:42:53.660
and an IP picked attack on fortress and IP is attack yeah yeah it is I'm just checking

07:42:53.660 --> 07:43:04.300
like the eternal sheet and yeah okay that's yeah what could be the reason

07:43:04.300 --> 07:43:08.980
behind picking attack on Fortress let's try to analyze this between us I think

07:43:08.980 --> 07:43:11.900
in general hold on to that question in your head in the meantime go ahead I

07:43:11.900 --> 07:43:15.140
think in general playing against Furia in the way they're playing they're the

07:43:15.140 --> 07:43:18.660
kings of the split theory right they love to have players in different

07:43:18.660 --> 07:43:23.180
spots poking around there's very annoying to play against and honestly if

07:43:23.180 --> 07:43:28.340
If you're getting bullied on that side, it might seem an impossible task to come up with

07:43:28.340 --> 07:43:30.460
a way to problem solve this.

07:43:30.460 --> 07:43:34.580
So what better way than to switch and go to attack yourself so that you can choose how

07:43:34.580 --> 07:43:36.180
to best attack the map.

07:43:36.180 --> 07:43:37.380
You can be the one proactive.

07:43:37.380 --> 07:43:39.140
You choose on which side you attack.

07:43:39.140 --> 07:43:44.140
Maybe you can regroup and force them into a utility-based game.

07:43:44.140 --> 07:43:48.060
That would be the only thing, I think, because I do think that Fortress is still

07:43:48.060 --> 07:43:50.060
the funnest side right now, overall.

07:43:50.060 --> 07:43:51.060
Statistically, there's...

07:43:51.060 --> 07:43:52.060
Don't quote me on this.

07:43:52.060 --> 07:43:57.580
this I know you're gonna fact check this I'm pretty sure that is true and and that

07:43:57.580 --> 07:44:00.980
would be my only guess it's like when you're an attack you're proactive you

07:44:00.980 --> 07:44:04.900
choose the way the that that you're reacting to the defense and I believe

07:44:04.900 --> 07:44:09.660
that that may be the main reason why they chose this but it is still gamble it

07:44:09.660 --> 07:44:13.180
is it is I'd like to bring in our casters here links and entero and

07:44:13.180 --> 07:44:18.300
chat about that has some fact-checking been done in the meantime links to

07:44:18.300 --> 07:44:25.820
check if Leo is indeed correct? Yeah, in the STL, Fortress is Defender-Sided right now, it's about 55-56%,

07:44:26.540 --> 07:44:30.140
which I also, you know, I think newer maps typically start Defender-Sided earlier on,

07:44:30.700 --> 07:44:36.540
but I think to Leo's point as well, well, I do like your argument and I am kind of persuaded

07:44:36.540 --> 07:44:40.940
by it. I think maybe just like trying to maybe set the pace and like create actively and create

07:44:40.940 --> 07:44:45.980
the game rather than like reacting to it. I also just think that like taking chances against a team

07:44:45.980 --> 07:44:50.220
like Furia right now is an unfortunate thing where it's at the same time kind of necessary

07:44:50.220 --> 07:44:55.420
and also just makes me really nervous and I don't think that's MIP's fault. I think it's just Furia

07:44:55.420 --> 07:45:01.580
making it difficult for them. Parker, your thoughts as their game is almost set. It's not

07:45:01.580 --> 07:45:08.300
under control when we're launching it. I think just the phrase that was said very objectively

07:45:08.300 --> 07:45:13.100
by Alfamo, which is like the last time they played this, they lost to BNX and BNK Furia X

07:45:13.100 --> 07:45:17.340
is frankly one of the most devastating insults you could say about any team at any point.

07:45:17.340 --> 07:45:18.660
Oh wow.

07:45:18.660 --> 07:45:20.980
And I really think that's all that needs to be said here.

07:45:20.980 --> 07:45:22.540
I don't even think we need to cast the game.

07:45:22.540 --> 07:45:25.180
I think we can just stay silent for about 60 minutes.

07:45:25.180 --> 07:45:26.660
I've closed up a lot of them.

07:45:26.660 --> 07:45:30.460
I don't think it's going to last 60 minutes, but sure, go ahead, buddy.

07:45:30.460 --> 07:45:31.460
Of course, I'm just kidding.

07:45:31.460 --> 07:45:34.100
Let's kick off this second map.

07:45:34.100 --> 07:45:38.740
What might be the penultimate map in this series, or might actually just be the ultimate

07:45:38.740 --> 07:45:39.740
map?

07:45:39.740 --> 07:45:45.080
one that we see get played dyspheria wrap it up in a nice bow a 2-0 victory to

07:45:45.080 --> 07:45:50.360
claim first overall in SAO heading to Salt Lake City major for those that are

07:45:50.360 --> 07:45:53.720
unaware of the stakes both of these teams have already qualified for the

07:45:53.720 --> 07:45:57.840
Salt Lake City major they are the only two teams from Brazil to have done

07:45:57.840 --> 07:46:02.480
that so far there are still four teams that are in the hunt those

07:46:02.480 --> 07:46:08.440
matches will be tomorrow you've got fluxo w7m up against Loos and then by

07:46:08.440 --> 07:46:13.440
my god team liquid alienware versus phase clan.

07:46:13.880 --> 07:46:16.800
Only one of those squads makes it to the major.

07:46:16.800 --> 07:46:21.520
It's been four years since phase failed to qualify

07:46:21.520 --> 07:46:25.560
for a major, something crazy like that does their run.

07:46:25.560 --> 07:46:28.560
And at the hands of the new look of team liquid alienware,

07:46:28.560 --> 07:46:30.000
those matches will be tomorrow.

07:46:30.000 --> 07:46:33.560
For here, SI points on the line, prize pool money

07:46:33.560 --> 07:46:36.320
on the line, both these teams have made it to the major.

07:46:36.320 --> 07:46:40.320
So job done, we will see them in Salt Lake next month, a dyspheria.

07:46:40.320 --> 07:46:45.320
Win 2-0, or does Nip steal their opponent's map as Phyria just did Nip?

07:46:45.320 --> 07:46:51.320
Let's answer that question. Well, over the course of this map, I don't have a definitive answer right now, but I do have some questions.

07:46:51.320 --> 07:46:56.320
I refuse, actually. I like to think I set my own destiny. Oh, hello, Boxera.

07:46:56.320 --> 07:47:00.320
He's starting to get a little bit aggressive on the initial play.

07:47:00.320 --> 07:47:03.320
But I do have some comments to start things out.

07:47:03.320 --> 07:47:06.980
uh... earlier when we saw if you're a play fortress uh... it's kind of interesting

07:47:06.980 --> 07:47:10.200
that on their defenses uh... no hard breach for

07:47:10.200 --> 07:47:12.500
uh... deniers band what's a lever against them

07:47:12.500 --> 07:47:14.960
and they really only brought out in the latter half of the game in an

07:47:14.960 --> 07:47:18.500
adaptation against a flexor w seven

07:47:18.500 --> 07:47:22.040
it's been out the gate by nip so definitely i think that i think

07:47:22.040 --> 07:47:23.180
really don't wanna

07:47:23.180 --> 07:47:26.820
don't want to play against because it was not a core element of your strike

07:47:26.820 --> 07:47:28.280
furious strategy

07:47:28.280 --> 07:47:29.320
on fortress

07:47:29.320 --> 07:47:30.180
earlier

07:47:30.180 --> 07:47:34.140
In fact, it was kind of a lot of the stuff you would normally expect from Fury, you know.

07:47:34.140 --> 07:47:38.140
Birds playing the Mazi, playing it a bit more loose, obviously right now, he's on the Tuber out,

07:47:38.140 --> 07:47:41.460
but also an operator he was playing earlier on this site.

07:47:41.460 --> 07:47:46.780
So, some NIP trying to set the kind of field they want to play against,

07:47:46.780 --> 07:47:49.740
and Fury are playing, I think, remarkably conservative at the moment.

07:47:49.740 --> 07:47:52.580
I mean, they are already falling back towards the site.

07:47:52.580 --> 07:47:55.580
And if you look at the line that they have, you understand why.

07:47:55.580 --> 07:47:59.020
You've got the Keybus to play around, but more importantly, you've got the Vulcan Packs,

07:47:59.020 --> 07:48:06.500
Zodokanisters and Gershmoth's all to either stun, burn, or just slow down the attack through and through.

07:48:06.500 --> 07:48:08.920
You do not need to play aggressive with this kind of lineup.

07:48:11.600 --> 07:48:13.100
Low and steady wins the race.

07:48:14.260 --> 07:48:14.760
Or...

07:48:15.360 --> 07:48:15.860
...the round.

07:48:16.460 --> 07:48:17.360
I suppose.

07:48:18.100 --> 07:48:19.740
First kill, still something we're searching for.

07:48:19.740 --> 07:48:23.780
Halfway through round number one on a nitrous cell, expended by Herds will not find his target.

07:48:23.780 --> 07:48:29.260
Volps is does though, Becedo down for the count to his credit herds had done some damage beforehand

07:48:29.260 --> 07:48:31.640
So it was a joint effort and now a swing by Volps

07:48:33.140 --> 07:48:36.900
Sensational in the previous map. He still started things off well here

07:48:36.900 --> 07:48:39.700
But not enough as now it's a 4v4 with a minute to go

07:48:40.060 --> 07:48:45.220
Well, we'll trade that one right back advantage slings in favor of here. Yeah, and it will continue to grow links

07:48:46.700 --> 07:48:50.420
They've got such a good I just matrix and trading set up right here

07:48:50.420 --> 07:48:56.140
You'd be hard-pressed to find an NIP advantage, that is like, realistically achievable.

07:48:56.140 --> 07:48:58.880
And I think they're doing a good job fighting back, don't get me wrong.

07:48:58.880 --> 07:49:03.060
But because Furia fell back so quickly, the moment that players like Hades started walking in,

07:49:03.060 --> 07:49:06.340
they were always going to have to deal with players just around the corner who could refrag,

07:49:06.340 --> 07:49:09.220
or walking or hopping straight into a crossfire.

07:49:09.220 --> 07:49:10.540
It's not unwinnable, though.

07:49:10.540 --> 07:49:15.400
Was it still us two sets of Bs to find any information on these players tucked on the inside of doorways?

07:49:15.400 --> 07:49:19.900
DS is playing a bit with his life right now, and he's got to be careful he doesn't step too far because Pino's ready for it.

07:49:19.900 --> 07:49:21.720
Ooh! That's a big moment.

07:49:21.720 --> 07:49:23.720
Lawyer trying to catch him on the off angle.

07:49:23.720 --> 07:49:25.920
Pino doesn't commit, ends up getting the information,

07:49:25.920 --> 07:49:26.880
and now it's a 2v2.

07:49:26.880 --> 07:49:30.280
It's only 15 seconds, but maybe they can find something.

07:49:30.280 --> 07:49:32.960
I mean, hey, we've seen crazier things already.

07:49:32.960 --> 07:49:35.600
A 1v1 diffuser needs to get planted.

07:49:35.600 --> 07:49:36.880
Wizard finally grabs it.

07:49:36.880 --> 07:49:38.640
Diaz now in the homerun position.

07:49:38.640 --> 07:49:40.240
You just need to wait that timer out.

07:49:40.240 --> 07:49:42.320
Go, go, go, go, go!

07:49:42.320 --> 07:49:43.600
Pass the point of no return.

07:49:43.600 --> 07:49:44.960
Clock will give it to Furia.

07:49:44.960 --> 07:49:47.560
Excellently played by the defenders.

07:49:47.560 --> 07:49:52.320
Inferior keeping up just as they did on map one off to a hard start here on map two

07:49:52.680 --> 07:49:59.800
Just not making incorrect moves on a macro level and even if you look at moments like loyera prone around the corner

07:49:59.800 --> 07:50:01.080
Those are always gambles

07:50:01.080 --> 07:50:06.560
You're acknowledging the possibility that it won't work out when you're literally prone in the middle of a doorway because it's an off

07:50:06.560 --> 07:50:08.280
Angle and you think you might catch them off guard

07:50:08.280 --> 07:50:11.280
There's the possibility that they might quick peek and check it and then you get killed

07:50:11.520 --> 07:50:16.160
It's not necessarily a wrong thing to do made a gamble. You didn't pay off in the broader level

07:50:16.160 --> 07:50:23.160
Fury didn't do a wrong thing whatsoever. All of it looked really, really good, and especially their strategy of falling back very quickly.

07:50:23.160 --> 07:50:28.160
They had perfect utility to back that up and to keep MIP out and stall out time.

07:50:29.160 --> 07:50:37.160
And every single time one of those attackers, whether it was a shield, somebody hopping in a window, whatever it was, there was an immediate answer.

07:50:37.160 --> 07:50:42.160
C4s for the Blitz. Crossfires and trading potential galore for Fury.

07:50:42.160 --> 07:50:47.460
Everyone was on the same page. It was a very clear intention behind their strategy in that round and it worked out really well

07:50:47.460 --> 07:50:50.580
Because his MIP played slow and tried to push into them directly

07:50:50.580 --> 07:50:56.640
There were no alternative angles to break that and so period just kept basically trading and swinging from every position

07:50:56.640 --> 07:50:58.640
They had already thought of at the beginning of the round

07:51:03.000 --> 07:51:08.160
So impressed with this furious squad as we see them improving time and time again just

07:51:09.320 --> 07:51:11.320
Here are the weaknesses here

07:51:11.320 --> 07:51:16.840
where are the weaknesses I already saw the box era play was clipped on the

07:51:16.840 --> 07:51:21.400
subreddit I understand there was a bit of a head scratcher and Paul who picked up

07:51:21.400 --> 07:51:26.640
a second ace of the day off of that play it's out please that was the first ace

07:51:26.640 --> 07:51:36.680
today sorry my apologies I'm incapable of keeping track of when his aces were

07:51:36.680 --> 07:51:40.520
I'd watch the game. Frankly, we've had a terrific day of matches.

07:51:42.000 --> 07:51:45.640
This one, though, is not lived up to the billing.

07:51:45.680 --> 07:51:49.080
You know, I was I was hopeful that our first time back in the saddle

07:51:49.080 --> 07:51:53.280
and so long would be a competitive endeavor.

07:51:53.280 --> 07:51:55.720
It has not been that so far. Still time.

07:51:55.720 --> 07:51:57.880
You're on fortress.

07:51:57.880 --> 07:52:00.400
I feel badly if we don't get a border as our third map as the analysts

07:52:00.400 --> 07:52:01.680
talked about how much they wanted to see that.

07:52:01.680 --> 07:52:03.560
But sometimes it's just out of our control.

07:52:03.560 --> 07:52:05.320
One minute off the board, Furia!

07:52:05.320 --> 07:52:11.560
Standing pat, first line of contact now will likely be Beceto on this Blackbeard, and Box Zera is in the line of fire.

07:52:13.320 --> 07:52:18.360
Ooh, unfortunate. Smoke gets caught on the ledge there. Now it'll force out the Blackbeard.

07:52:18.360 --> 07:52:22.040
All of Box Zera's utility used within the first minute, 20 seconds of the round.

07:52:22.040 --> 07:52:25.640
That could be big for the attack later.

07:52:25.640 --> 07:52:27.720
Dan's able to get the initial pick, though.

07:52:27.720 --> 07:52:29.720
So neither clear advantage, oh!

07:52:29.720 --> 07:52:34.720
Foxyra missing two opportunities right now, and it's traded soon after!

07:52:34.720 --> 07:52:40.720
Alright, well my fortress certainly is not over because that was a bit of a painful start for Fioria.

07:52:40.720 --> 07:52:45.720
Foxyra not only using all this utility, has an opportunity on the Blackbeard, misses it,

07:52:45.720 --> 07:52:49.720
and now NIP have a full minute and 15 seconds to reset.

07:52:49.720 --> 07:52:53.720
There's one player tucked around the corner on the second floor, you can see this right here.

07:52:53.720 --> 07:52:58.020
Doesn't get missed drone. They're ready for it. I mean, they're doing everything right, Parker.

07:52:58.020 --> 07:53:02.720
That nip's not making any mistakes here whatsoever. Nothing for anybody on Furia to exploit.

07:53:02.720 --> 07:53:08.720
Diaz now, as the last man standing, does have a shot with how low on HP both Wizard and Bissetto are,

07:53:08.720 --> 07:53:13.720
but drone work has been so good for Nip through the closing moments of this round,

07:53:13.720 --> 07:53:17.720
they will use it effectively punishing the last two players on Furia and drawing evens

07:53:17.720 --> 07:53:25.480
so already a significantly better start for Nip than we saw on Bank. Granted, Bank was a 5-0 start

07:53:25.480 --> 07:53:30.520
for Furia, so literally any round in the first five rounds for Nip is a better start. But honestly,

07:53:30.520 --> 07:53:35.000
I think it's more about confidence too. This Nip team is playing very, very well. Even in the

07:53:35.000 --> 07:53:39.160
previous round, they're poised on their entry, they were droning effectively, they were walking

07:53:39.160 --> 07:53:42.920
in well together. They weren't expecting the double night, double night for SL, which ultimately

07:53:42.920 --> 07:53:46.840
blew with their chances sky high at the very beginning of round number one but

07:53:47.560 --> 07:53:51.640
not much you can do to plan that I suppose especially if you think you have the confidence

07:53:51.640 --> 07:53:57.720
of two separate shields running in this time around though Nip made almost no mistakes on

07:53:57.720 --> 07:54:03.720
that round and Furia felt it so now Furia will hold out hope that this round goes a little bit

07:54:03.720 --> 07:54:07.400
better but Nip already showing more promise and maybe just took them a map to settle down.

07:54:07.400 --> 07:54:15.200
It's possible. It is entirely possible. I also just think that I think that particular position

07:54:15.200 --> 07:54:18.480
I don't think was quite the winner that fury I thought it was you know it might delay time

07:54:18.480 --> 07:54:21.560
early but especially was you know the ability to hop out the window right behind

07:54:21.560 --> 07:54:26.800
I don't think it just had the impact that fury we're hoping for. As we go into the next round

07:54:26.800 --> 07:54:32.840
the first four defense or a first four defense from fury up to some big adjustments by an AP and

07:54:32.840 --> 07:54:35.920
the attacking lineup dropped the shield that they've had in the first two rounds the blitz

07:54:35.920 --> 07:54:40.960
than the Blackbeard. Now not present whatsoever. Instead, going for probably the most standard

07:54:40.960 --> 07:54:45.040
line you can think of. I mean we got two sources of hard breach, some vertical destruction,

07:54:45.040 --> 07:54:50.720
some anti-Rome with the Doka V, and of course the Twitch to get some of these traps. I mean,

07:54:50.720 --> 07:54:55.120
I don't know, really if you could get anything more basic than that. I say that in a complimentary

07:54:55.120 --> 07:54:57.840
way. I mean, you've got all your bases covered, you should be able to do a lot.

07:54:57.840 --> 07:55:00.360
Of course you don't have a lot of the cheese that's available. You don't have

07:55:00.360 --> 07:55:04.440
the ying, grim, nothing like that. And as you see, there we go. More good

07:55:04.440 --> 07:55:11.280
Johnny from NIP not letting any gaps form in their attacking strategy and now fancy who might have otherwise lurked through that position

07:55:11.400 --> 07:55:14.680
We'll just calm that maybe we can see NIP set up for a pinch

07:55:16.840 --> 07:55:22.880
They're swinging for the fences here fury a feeling very confident lawyer and wizard dueling against one another logic

07:55:22.880 --> 07:55:28.280
Bond's now being used to try to pin these players down. It's used successfully unbox era down. He goes with the hands of eights

07:55:28.280 --> 07:55:29.280
HATES!

07:55:29.280 --> 07:55:32.680
The player manages to survive, which is really quite astounding.

07:55:32.680 --> 07:55:37.240
Link, what do you think about how aggressive this nip push was onto him?

07:55:37.240 --> 07:55:39.400
The player now has backup with herds not far removed.

07:55:39.400 --> 07:55:42.680
The herds yet to get on the board through these two rounds.

07:55:42.680 --> 07:55:46.280
He's a sleeping giant, waiting to be woken up.

07:55:46.280 --> 07:55:49.440
Almost halfway point of this round and advantage for nip.

07:55:49.440 --> 07:55:52.360
Looking more like round two than round number one, but right as I say that Diaz gets

07:55:52.360 --> 07:55:55.960
active, down goes HATES, down goes the twitch, and the previous round those drones

07:55:55.960 --> 07:55:56.960
were so integral.

07:55:56.960 --> 07:55:59.080
Is nip going to function without that Intel?

07:56:01.040 --> 07:56:04.680
You have to require more the network either grows or it dies with that dopedy call

07:56:05.000 --> 07:56:09.320
Yes, he almost loses life in the process, but we'll finally hunt down loyra

07:56:09.600 --> 07:56:14.000
Another one could go their way of alps around the corner tangling with I believe it's the ace of the setto

07:56:14.840 --> 07:56:18.800
I'm saying needs to get aggressive in the 3d4 you can't get passive in a position like this

07:56:18.800 --> 07:56:21.040
Especially with two attackers as we know on low HP

07:56:21.040 --> 07:56:27.120
It could easily be a 2v2 if NIP are not careful and a triple crossfire bolt's gotta find his

07:56:27.120 --> 07:56:30.040
way out with the flashbangs going in, and he's not long for this world.

07:56:30.040 --> 07:56:33.040
Oh my goodness.

07:56:33.040 --> 07:56:37.040
S-Furia team just has no answer for NIP.

07:56:37.040 --> 07:56:41.040
This is the team that we saw here that's bonded on bank.

07:56:41.040 --> 07:56:44.040
I don't know if we're already in fortress at this point in time.

07:56:44.040 --> 07:56:50.040
Pino swings onto herds down, he goes, and it's a trade, but it favors NIP because they've still got bodies upright.

07:56:50.040 --> 07:56:53.160
to lead in this series till this exact moment.

07:56:53.160 --> 07:56:56.600
Ninjas grab a one-round lead on Furia's map.

07:56:59.160 --> 07:57:03.480
And whereas in the first round you had a, you know, basically just everybody playing right next

07:57:03.480 --> 07:57:08.360
to each other on or around the site with NIP not able to break it whatsoever,

07:57:08.360 --> 07:57:13.960
since then you've seen a much stronger tendency for Furia, especially in round three,

07:57:13.960 --> 07:57:19.880
to play a bit more spread out and I think NIP have read very well into it.

07:57:19.880 --> 07:57:24.360
For the first, I was going to say the first rabble, I was going to say the first one on the NIP-1, so round two.

07:57:24.360 --> 07:57:31.160
You have Box 0 playing, not super far away from the cycle, playing outside in a bit of an isolated position that

07:57:31.160 --> 07:57:35.880
the attacker reads pretty quickly, sees he's not having a whole lot of impact, and they just decide to go elsewhere.

07:57:35.880 --> 07:57:41.640
So this smoke we've put so much focus on, used all that utility early, doesn't end up mattering.

07:57:41.640 --> 07:57:47.720
In round three, similar position you have with Loira on the opposite side. Does he have a defender he can join?

07:57:47.720 --> 07:57:55.720
Yes, absolutely. But NIP are still able to get a foothold in the map and because of these constant crossfires that we're holding via the exterior angles

07:57:55.720 --> 07:58:00.720
combined with some in the building pressure, they're not actually able to get complete.

07:58:00.720 --> 07:58:07.720
I guess get a complete read on what NIP are doing, but more importantly, really get in a strong enough position to counter anything that's actually going on.

07:58:07.720 --> 07:58:11.720
NIP are constantly able to communicate, constantly able to rework their setup around the defense.

07:58:11.720 --> 07:58:16.520
And once they have an actual gaps or a bit more length and breadth in furious play,

07:58:16.520 --> 07:58:17.820
MIP have filled it quite nicely.

07:58:17.820 --> 07:58:20.820
So, timeout now taken.

07:58:20.820 --> 07:58:23.820
So, Perius hoping to settle themselves down a little bit.

07:58:23.820 --> 07:58:27.120
I don't know if they'll be able to find the answers for Nip.

07:58:27.120 --> 07:58:33.920
And just a short period of time reminder that there will be another timeout taken in three rounds.

07:58:33.920 --> 07:58:37.220
Once we get to the halfway point, we'll likely bring in our analysts to talk about that

07:58:37.220 --> 07:58:43.540
show some of the more pivotal moments through those first six rounds. Nip really have been able to

07:58:43.540 --> 07:58:48.740
move their pieces around this map and succeed, whether it be intel from the drones, whether it

07:58:48.740 --> 07:58:52.500
be intel from the operators themselves. The shields that we saw back in round number one,

07:58:52.500 --> 07:58:57.700
not really quite as successful as maybe Nip had hoped, but it does really follow a trend

07:58:57.700 --> 07:59:02.100
line in links that we've seen across all regions that shields are nowhere near as oppressive

07:59:02.100 --> 07:59:09.060
as they used to be. And if you watch the SI reveal just a couple months ago, a rumored shield

07:59:09.060 --> 07:59:13.940
buster was confirmed. I think they're called Operation Firecracker or something like that.

07:59:13.940 --> 07:59:18.580
It was unveiled in the video. Don't know when they'll arrive sometime later this year, but

07:59:18.580 --> 07:59:21.460
you don't even need an operator necessarily to counter them. Outside of Blackbeard,

07:59:21.460 --> 07:59:25.700
shields have not had the same impact that we've seen. And look at Furious Bands.

07:59:25.700 --> 07:59:28.740
They took care of the Monty. Alright, fine. That's why we saw the operators we did

07:59:28.740 --> 07:59:32.900
back in round number one, doubling up. With that Blitz in round one, the Blackbeard in

07:59:32.900 --> 07:59:39.620
round number two, since then no shields present for this Nip team. Take up Intel next, and

07:59:39.620 --> 07:59:43.300
I'll be interested to see how Nip does without Snake and Doku. He's still Damos on the board,

07:59:43.300 --> 07:59:47.460
he's still lying on the board, so while shields are not in play here, you've still got Intel

07:59:47.460 --> 07:59:50.500
ops and still those drone ops that Nip has been using so well.

07:59:53.220 --> 07:59:56.660
It is going to alter probably how you end up using the Damos. You could obviously

07:59:56.660 --> 08:00:01.140
use them to gain intel on some of those roamers and hunt them down but you also

08:00:01.140 --> 08:00:04.500
want to consider whether or not maybe saving them to put pressure to players

08:00:04.500 --> 08:00:08.780
in power positions directly on the site like must win fights or must win bits

08:00:08.780 --> 08:00:11.420
the map you have to control you don't have the flexibility you do when you have

08:00:11.420 --> 08:00:15.060
the soliton scanner or the doka be called balls to hunt down some of those

08:00:15.060 --> 08:00:17.740
other players and you can maybe use the death marks whatever you want now

08:00:17.740 --> 08:00:21.060
you've got to be very particular with it. Zami also still on the board as

08:00:21.060 --> 08:00:24.940
NIP trip down the Goyo so focusing really on those site ops.

08:00:24.940 --> 08:00:28.860
The strategy theory I seem to be going for is still spreading out, but for some, this

08:00:28.860 --> 08:00:31.460
council barricades hopefully with a bit more protection.

08:00:31.460 --> 08:00:35.980
And with the traps to bolster that, also maybe just catching anybody on an AP who might go

08:00:35.980 --> 08:00:36.980
for that lurk.

08:00:36.980 --> 08:00:40.780
In the first deathmark track of Go Out, Gains a brief fit of information, Razor Blum triggered,

08:00:40.780 --> 08:00:44.380
but I don't think anybody really on this side of the map to hear it all that well.

08:00:44.380 --> 08:00:46.580
So I don't know how much impact it'll have.

08:00:46.580 --> 08:00:49.780
Beasts flooding in the museum, but finally with one player creeping up, the Grimlock

08:00:49.780 --> 08:00:53.940
is triggered and they're aware of Fancy's behind them.

08:00:53.940 --> 08:00:59.940
And he outlines in front of Diaz. Does he tempt fates?

08:00:59.940 --> 08:01:02.940
Now he backs away. Allows Volps to get active.

08:01:02.940 --> 08:01:04.940
Gallagher goes wizard. Lawyer traded right out.

08:01:04.940 --> 08:01:07.940
One minute left. The first two minutes of this round

08:01:07.940 --> 08:01:09.940
just blew by at this point in time.

08:01:09.940 --> 08:01:12.940
In terms of HP, Furia with the advantage.

08:01:12.940 --> 08:01:16.940
Bissetto debuffed by that razor bloom as he found himself

08:01:16.940 --> 08:01:18.940
triggering the trap of the Irish operator.

08:01:18.940 --> 08:01:20.940
No more available as Lawyer died.

08:01:20.940 --> 08:01:26.420
Late reinforcement. I like this keep one in pocket for fury and make the job a little bit harder for nip

08:01:26.420 --> 08:01:33.420
You see they've got no more hard breach utility available. So anything that's been used by the ace at this point finally going off

08:01:35.540 --> 08:01:39.660
That box era line throne oh my you gotta go

08:01:40.460 --> 08:01:43.660
How on earth is box era walk away alive?

08:01:43.660 --> 08:01:49.100
Volts on the board as well and nip out number two to one furious need to write

08:01:49.100 --> 08:01:53.900
out these final 15 seconds or pick up hates and beseto the last two standing

08:01:53.900 --> 08:01:59.820
from nip that's hates jumped out on and hers and Diaz will clean up a tie game

08:01:59.820 --> 08:02:04.500
now's the time out working effectively fury of finding their footing and no

08:02:04.500 --> 08:02:10.980
team now with the lead no team with a lead and I think we kind of we have a

08:02:10.980 --> 08:02:15.980
a little bit of a trend developing that is indicative of when Furia have been successful

08:02:15.980 --> 08:02:20.780
and it's been when they've been able to, of course, like deny a lot of time for NIP,

08:02:20.780 --> 08:02:26.420
you know, keep things really slow, don't let the attack any control, but also I think

08:02:26.420 --> 08:02:31.420
just play more together and not actively get in their face. The opening picks when NIP

08:02:31.420 --> 08:02:36.700
have won the round were at two minutes and a minute forty seconds respectively for Furia.

08:02:36.700 --> 08:02:39.580
They were both below the halfway point in the round and that one, that was the

08:02:39.580 --> 08:02:43.420
slowest one we saw, not happening until almost the minute mark. Furia were not

08:02:43.420 --> 08:02:47.060
giving any openings whatsoever. They were playing very close to each other,

08:02:47.060 --> 08:02:52.100
but more importantly, with a lot of utility to facilitate rotations, even if

08:02:52.100 --> 08:02:55.820
they were playing spread out. That castle barricades to dodge behind, keep

08:02:55.820 --> 08:03:00.020
the barriers to block off windows or doors, as opposed to playing that same

08:03:00.020 --> 08:03:04.140
loose style without the kind of reinforcements or vision blocking utility.

08:03:04.140 --> 08:03:07.260
This time they had it, so if they wanted to play loose, they could rotate

08:03:07.260 --> 08:03:12.460
back effectively and still play their trades. If Furia can keep the time low when that opening

08:03:12.460 --> 08:03:18.060
pick happens and keep that IP at bay for long enough, they are, well, so far in the two rounds,

08:03:18.060 --> 08:03:20.060
they've won, succeeding quite well.

08:03:20.060 --> 08:03:26.900
Pull up some of these map stats here. And I mean, they are skewed a little bit. Again,

08:03:26.900 --> 08:03:32.540
NIP should not necessarily be the strongest team on this map. Numbers are significantly

08:03:32.540 --> 08:03:38.780
better for Furia. What concerns me is that Furia's defender win rate on this map is very,

08:03:38.780 --> 08:03:44.180
very high, nearing 60%. Granted they've only played 12 rounds, so it's not a huge sample

08:03:44.180 --> 08:03:48.700
size here, but if you think that the conventional wisdom on fortress is that for the time being

08:03:48.700 --> 08:03:52.540
it's a defender sided map as it starts to get more favorable to the attackers, then

08:03:52.540 --> 08:03:58.260
Furia should be doing okay. But keep in mind, Furia picked this map, Nip opted to

08:03:58.260 --> 08:03:59.780
to start on attack.

08:03:59.780 --> 08:04:01.020
There's some theory that goes on here.

08:04:01.020 --> 08:04:02.620
Do you start on the harder side

08:04:02.620 --> 08:04:04.220
or do you give yourself a leg up?

08:04:05.260 --> 08:04:07.380
I mean, I don't speak for these teams.

08:04:07.380 --> 08:04:08.220
I wouldn't want to.

08:04:08.220 --> 08:04:09.980
You're more the expert currently than I am,

08:04:09.980 --> 08:04:14.980
but just based on the numbers, the underlying numbers here,

08:04:15.260 --> 08:04:17.260
theory of, should in theory be walking away

08:04:17.260 --> 08:04:18.780
with a minimum of three rounds?

08:04:18.780 --> 08:04:21.180
That's within reach, but it has been a slog

08:04:21.180 --> 08:04:22.620
for them to get these two rounds

08:04:22.620 --> 08:04:23.940
with the exception of round number one.

08:04:23.940 --> 08:04:25.180
So up the last two rounds,

08:04:25.180 --> 08:04:27.140
Nip has looked mighty, mighty good.

08:04:27.140 --> 08:04:33.060
Now just biting time plugging holes and keep a barriers waiting for the advance of nip as we get very close to the halfway point of the round

08:04:36.020 --> 08:04:39.920
This is a good win condition for fury there was to try and delay time as much as possible

08:04:39.920 --> 08:04:46.100
I mean we've even tacked on to the strengths we had the previous round bringing in a mirror alongside the castle and the

08:04:46.100 --> 08:04:46.820
Azami

08:04:46.820 --> 08:04:52.420
Oh, okay. Wow. That's his brutal for Laura the moment he tried the moment he tries to take some kind of

08:04:52.420 --> 08:04:57.980
initiative, slapped down by Pino in brutal fashion. The broader structure is still solid,

08:04:57.980 --> 08:05:01.340
not having the key buzz will suck, but you still have mirror windows and castle barricades,

08:05:01.340 --> 08:05:04.860
but down a body, that's what you have to worry about. Volts with some effective fight

08:05:04.860 --> 08:05:08.340
back, though fancy spots won very quickly around the corner, but as they win that trade,

08:05:08.340 --> 08:05:11.780
Fiora are back in the exact position that they've won, the two rounds they've won

08:05:11.780 --> 08:05:16.460
so far. All in arms length of each other, all in strong positions, all can play

08:05:16.460 --> 08:05:21.020
for these trades, and NIP, and look at their lineup. Floor is twitching, ace

08:05:21.020 --> 08:05:28.020
are not breaking through with any of that.

08:05:51.020 --> 08:05:52.720
time of the Munich Major.

08:05:52.720 --> 08:05:54.980
Pino will reduce this to a 3v3.

08:05:54.980 --> 08:05:57.660
So more winnable than Nip just mere seconds ago,

08:05:57.660 --> 08:05:59.360
but there goes Becetto.

08:05:59.360 --> 08:06:01.220
Wizard and Pino need to get through the doors to the bomb

08:06:01.220 --> 08:06:01.720
site.

08:06:01.720 --> 08:06:04.900
That seems quite easy, but just like running a football, 100

08:06:04.900 --> 08:06:05.700
yards.

08:06:05.700 --> 08:06:07.420
It's not necessarily as easy as it looks.

08:06:07.420 --> 08:06:08.360
It's about the defenders.

08:06:08.360 --> 08:06:10.700
And period, their defense might be good on that round.

08:06:10.700 --> 08:06:12.580
They regain the lead.

08:06:12.580 --> 08:06:14.580
Not really an exciting round.

08:06:14.580 --> 08:06:17.260
Lynx, they just were steady as she goes.

08:06:17.260 --> 08:06:18.740
Beat them every step of the way.

08:06:18.740 --> 08:06:19.580
Beat them to the punch.

08:06:19.580 --> 08:06:24.340
You know, you find Fury in a position where they could presumably end this first half or two.

08:06:24.900 --> 08:06:29.940
The issue we have is that the way Fury needs to win is by playing just stone cold boring,

08:06:29.940 --> 08:06:32.180
just literally not doing anything in these rounds.

08:06:32.180 --> 08:06:37.700
And I say that kind of as a bit, but actually as a very serious statement on like how they are winning these rounds.

08:06:38.140 --> 08:06:46.220
The most action we had initiated by Fury, like initiated as in they were the ones trying to push things,

08:06:46.220 --> 08:06:51.220
Trying to get in the face of the attack, actually trying to like create some kind of energy in the round,

08:06:51.220 --> 08:06:54.220
was when Lawyer peeked the window and immediately died.

08:06:54.220 --> 08:06:58.220
The moment Lawyer tried to deviate even slightly from the plan, fate was like,

08:06:58.220 --> 08:07:00.220
no, that's not how you're gonna win this game.

08:07:00.220 --> 08:07:03.220
And so Furio were like, okay, and they fell back on their strategy.

08:07:03.220 --> 08:07:09.220
That mirror window separating the two sites, that had feed holes on it for half the round.

08:07:09.220 --> 08:07:15.340
That guy was still playing the mirror window the entire time even as he was

08:07:15.340 --> 08:07:21.100
that exposed. That is how dedicated Furia are to holding these positions and not

08:07:21.100 --> 08:07:25.660
getting an NIP space. They are just trying to play trades, just trying to

08:07:25.660 --> 08:07:30.940
waste time, and it's worked in all three rounds they've won so far.

08:07:30.940 --> 08:07:34.380
this is that something else

08:07:34.380 --> 08:07:37.780
run out from lawyer with the

08:07:37.780 --> 08:07:40.660
the DMR ACOG

08:07:40.660 --> 08:07:44.860
maybe soft made an announcement this week there'd be a host of mid-season changes

08:07:44.860 --> 08:07:48.340
one of the operas we actually did see in the previous map that was Aurora but

08:07:48.340 --> 08:07:52.900
there was some teasing about whether or not ACOGs on defense would be

08:07:52.900 --> 08:07:53.700
revisited

08:07:53.700 --> 08:07:56.820
or not I don't know how you feel about it but

08:07:56.820 --> 08:08:00.300
I mean I'm of the opinion there shouldn't be any ACOGs on defense

08:08:00.300 --> 08:08:07.260
At all I know that will anger some people and I say this is somebody used to play a cog on dock and Rook all the time

08:08:07.820 --> 08:08:11.220
I uh, I don't know. I'm a few minds about it

08:08:11.220 --> 08:08:16.460
I get part of the point, but also I kind of like the long-angle play you get with some a cogs on the defense

08:08:16.460 --> 08:08:20.780
I think the bigger issues just like DMR is plus a cognitive defense can give it problematic, but

08:08:24.860 --> 08:08:28.740
Yes, of course, so I always you know my favorite position defense love the fence

08:08:30.300 --> 08:08:31.100
uh...

08:08:31.100 --> 08:08:34.540
he's being offenses after you're not going out of the park in round six me

08:08:34.540 --> 08:08:37.460
flawless round it seems like we'll have to end this half as well there's

08:08:37.460 --> 08:08:41.540
literally zero fight from n i p at the end of that game

08:08:41.540 --> 08:08:46.780
ironic to every single point i made up until round six

08:08:46.780 --> 08:08:50.300
uh... you have to reacon testing basically every point of entry in around

08:08:50.300 --> 08:08:53.020
that i think is more field like you go to anything printed out in the

08:08:53.020 --> 08:08:57.780
strap book

08:08:57.780 --> 08:08:59.180
pretty fair

08:08:59.180 --> 08:09:02.460
scheduled and made it point in time out and that means

08:09:02.460 --> 08:09:08.060
we're bringing in our beautiful analysts to talk about what they saw

08:09:08.060 --> 08:09:12.180
well and there were so beautiful we're gonna be uh... not show

08:09:12.180 --> 08:09:15.500
on the halfway point here at least face-wise because we've got a lot to

08:09:15.500 --> 08:09:16.620
talk about here

08:09:16.620 --> 08:09:20.680
fury a all looking incredibly focused up here

08:09:20.680 --> 08:09:21.800
carrying over

08:09:21.800 --> 08:09:25.100
the same things that we were talking about a map one bank which is playing

08:09:25.100 --> 08:09:26.780
as a team as one

08:09:26.780 --> 08:09:27.500
focused

08:09:27.500 --> 08:09:33.340
unit. Yeah, I think it goes because without saying it's also because NIP are playing much better.

08:09:33.340 --> 08:09:38.300
I think NIP are putting much more of a fight. I think the hit the reset button. As a reminder to

08:09:38.300 --> 08:09:42.620
everyone that didn't check their semifinal earlier today, they had lost the first map

08:09:42.620 --> 08:09:48.220
quite convincingly and went on to win the two next ones. They are a team that thrives on

08:09:48.220 --> 08:09:53.260
momentum and they're completely able to hit that reset button when it comes to mental. They

08:09:53.260 --> 08:09:58.780
They showed it because I do think that to a certain degree, they would have deserved to

08:09:58.780 --> 08:10:01.100
make this a bit closer, even 33.

08:10:01.100 --> 08:10:04.180
I do, however, believe that Furia found the right solution.

08:10:04.180 --> 08:10:06.460
You guys highlighted it multiple times.

08:10:06.460 --> 08:10:11.140
They figured that if they stopped losing bodies early on, they would finally just

08:10:11.140 --> 08:10:13.460
be able to be behind the utility.

08:10:13.460 --> 08:10:16.820
And then if you look at round five, it's basically what happens, right?

08:10:16.820 --> 08:10:22.860
You see the utility on the lineup, 20 seconds left, Smoke, Mira, Ella, still all alive,

08:10:22.860 --> 08:10:25.620
and play close to the bomb site and try each other.

08:10:25.620 --> 08:10:28.260
Now why are they able to play these operators?

08:10:28.260 --> 08:10:31.500
Because NIP for some reason that I still don't quite understand

08:10:31.500 --> 08:10:34.180
decided to remove all world in a operators.

08:10:34.180 --> 08:10:35.140
Kaid and Bandit.

08:10:35.140 --> 08:10:36.740
Oh that's all good, great for you.

08:10:36.740 --> 08:10:38.260
The reality is if you do that,

08:10:38.260 --> 08:10:41.100
Mira, Azami, Castle, Ella, Thorn,

08:10:41.100 --> 08:10:42.900
all will be available against you.

08:10:42.900 --> 08:10:44.820
And so finally, Furia understood.

08:10:44.820 --> 08:10:47.100
Let's just not try to play too aggressively.

08:10:47.100 --> 08:10:50.600
Let's just play, set up with loads of utility,

08:10:50.600 --> 08:10:52.820
play behind it, close to each other,

08:10:52.820 --> 08:10:58.240
Yes, we can get aggressive, but in a position where our utility will make our gunfights more at our advantage.

08:10:58.240 --> 08:11:01.360
And if someone loses his gunfight, the trading will happen.

08:11:01.360 --> 08:11:08.660
Very last round, what do we see? An extension upstairs with all the traps in the castle, where a vault gets aggressive, but it has great potential behind them.

08:11:08.660 --> 08:11:10.100
And that's how they win it.

08:11:10.100 --> 08:11:14.900
Really good adaptation from Fiora. It's not just blanded aggression, it's also a good game plan.

08:11:14.900 --> 08:11:22.900
Hmm? Very much so. Now we'll see the game plan of Furia on the attack where we just talked about it

08:11:22.900 --> 08:11:29.460
percentage-wise. The defense is winning more often here in SAO during kickoff on this map.

08:11:29.460 --> 08:11:35.940
Send it back to our casters and see how things develop from this back to our people on the ground.

08:11:37.300 --> 08:11:40.580
For the record you have no idea if I'm levitating or not so you can't say I'm on the

08:11:40.580 --> 08:11:42.340
ground. That's just not how it works.

08:11:42.340 --> 08:11:48.300
Actually, in all seriousness, I was completely reclined in my chair. Nothing, nothing, no

08:11:48.300 --> 08:11:53.660
part of my person was touching the ground, like actually. So that was, for me, literally

08:11:53.660 --> 08:11:58.260
true. I was not on the ground. So I just want the record straight on that one.

08:11:58.260 --> 08:11:59.420
Doted.

08:11:59.420 --> 08:12:04.020
And for those that are keeping score, please put that in the official registry here.

08:12:04.020 --> 08:12:08.540
Please don't put in the paper that I was on the ground.

08:12:08.540 --> 08:12:10.440
I'm not on the ground.

08:12:10.440 --> 08:12:14.940
Do not print in the paper that I was on the crack.

08:12:14.940 --> 08:12:16.700
By the way, HATES hiding the clash,

08:12:16.700 --> 08:12:17.820
as you can see out the gate.

08:12:17.820 --> 08:12:20.580
This is a common hiding spot for people just

08:12:20.580 --> 08:12:24.020
wanting to generally hide operators, not get them spotted.

08:12:24.020 --> 08:12:25.820
Furia also, Leo probably, I actually

08:12:25.820 --> 08:12:28.340
can hear them all the way from France freaking out

08:12:28.340 --> 08:12:28.840
right now.

08:12:28.840 --> 08:12:31.980
Furia decided to ban all the wall denial as well.

08:12:31.980 --> 08:12:36.700
Though I will say it's more objectionable than,

08:12:36.700 --> 08:12:38.380
or it's less objectionable than when NIP did it

08:12:38.380 --> 08:12:39.940
Because I'm of a similar mind.

08:12:39.940 --> 08:12:41.860
It was not a facet of Fioria strategy earlier.

08:12:41.860 --> 08:12:45.420
And I am all for generally like, you try to make yourself

08:12:45.420 --> 08:12:47.580
comfortable, but it was kind of strange, given the fortress

08:12:47.580 --> 08:12:48.500
we saw earlier.

08:12:48.500 --> 08:12:51.580
Here, though, Fioria banned both wall banile operators

08:12:51.580 --> 08:12:52.740
earlier on fortress.

08:12:52.740 --> 08:12:54.260
It worked out reasonably well.

08:12:54.260 --> 08:12:55.540
Who knows if MIP played them or not.

08:12:55.540 --> 08:12:58.460
But Fioria just recreating the bands they had earlier.

08:13:02.860 --> 08:13:05.140
Great to have the analysis of the desk join us.

08:13:05.140 --> 08:13:06.460
I've been enjoying it in all of the regions

08:13:06.460 --> 08:13:07.340
that we've heard so far.

08:13:07.340 --> 08:13:13.060
I mean, you don't get to work with Leo as often as I'd like, and with Milosh, frankly,

08:13:13.060 --> 08:13:16.060
but I mean, I've worked with Milosh for almost a decade at this point.

08:13:16.060 --> 08:13:17.060
Kind of locked.

08:13:17.060 --> 08:13:18.060
Always get back.

08:13:18.060 --> 08:13:19.060
I mean, close proximity.

08:13:19.060 --> 08:13:20.060
Very close.

08:13:20.060 --> 08:13:24.620
Actually, just, we used to live just across the street from each other when we were, when

08:13:24.620 --> 08:13:25.620
you're up together.

08:13:25.620 --> 08:13:32.620
Now, speaking of close, not just me and Milosh, Furia, to this particular bombsite,

08:13:32.620 --> 08:13:37.980
Using in with two shields now the clash of hates as you mentioned hidden will now find

08:13:37.980 --> 08:13:44.820
some extreme value here players looking for the jump in he sees a couple pairs of eyes

08:13:44.820 --> 08:13:49.700
staring in his direction so fury very wisely chasing away from the position that they were

08:13:49.700 --> 08:13:54.740
on and will now swing over towards that used to be known as the cannon side herds

08:13:54.740 --> 08:13:59.340
getting deep by wizard you best know herds is going to be mad about that one.

08:13:59.340 --> 08:14:02.280
i have to imagine he would be especially as i think he retained their

08:14:02.280 --> 08:14:03.520
advantage

08:14:03.520 --> 08:14:07.380
were also quite furious as he wants to get that barbed wire to run up the stairs

08:14:07.380 --> 08:14:08.280
and we hit set

08:14:08.280 --> 08:14:11.260
shotgun comes hunting down from behind

08:14:11.260 --> 08:14:13.900
so i get to wait the s has three kills

08:14:13.900 --> 08:14:16.960
i have no idea how this is a card the center gets the next one

08:14:16.960 --> 08:14:20.180
i was a lawyer and bulbs entirely separate

08:14:20.180 --> 08:14:23.460
spicy lawyer rotating around to join the monty who has been basically

08:14:23.460 --> 08:14:27.180
locked in a dual with this class for the entire round up until this point

08:14:27.180 --> 08:14:29.380
Oh, and it's about to get pinched from behind, I think.

08:14:29.380 --> 08:14:32.060
That is... well, that's just unfortunate to say it'll be a bit

08:14:32.060 --> 08:14:34.900
trade by Loire though, because we're now in the weird 1v1.

08:14:35.400 --> 08:14:36.600
Very, very bizarre.

08:14:36.600 --> 08:14:42.060
And I mean, Furia has gone back and forth, if I'm sure, through this round.

08:14:43.660 --> 08:14:45.160
It's a nice spot for them to plant on.

08:14:45.160 --> 08:14:49.500
The clash will have no choice but to get really present here.

08:14:49.500 --> 08:14:51.980
And you gotta go quickly!

08:14:51.980 --> 08:14:52.780
Oh my goodness!

08:14:52.780 --> 08:14:55.300
Could you imagine Loire had bottled that one?

08:14:55.780 --> 08:14:56.980
My God!

08:14:57.180 --> 08:15:02.220
That's a position that everybody kind of know they clench I'm not gonna say why you clench

08:15:02.220 --> 08:15:07.780
But you definitely clench period take the round and extend their lead off of a nail biter

08:15:09.900 --> 08:15:10.420
Oh

08:15:10.420 --> 08:15:13.140
When I saw how far away the clash was I was like, oh no

08:15:13.140 --> 08:15:16.060
He's definitely gonna get this plant down great by great by Laura

08:15:16.060 --> 08:15:20.900
Honestly all things considered just running in hot immediately hopping up on the table knows what kind of plan to make and

08:15:21.140 --> 08:15:26.540
I don't know exactly what the right call is there because it's not like Monty where you know

08:15:26.540 --> 08:15:36.540
The recoil is a bit lower than it is with the Clash, because if that was the Monty, you just keep backing up, you get hit, they've got to do this weird jiggle peek to get you in the shoulder.

08:15:36.540 --> 08:15:38.540
A bit different when you're in Clash, it's not nearly as strong.

08:15:38.540 --> 08:15:45.540
So I don't know exactly what the greatest call by the center there was, so I'm not going to claim to any kind of objective analysis in that situation.

08:15:45.540 --> 08:15:49.540
Either way, it was awkward. It was very awkward for the back half of that round.

08:15:49.540 --> 08:15:51.540
And Fury just continued to widen their lead off the back of it.

08:15:51.540 --> 08:15:58.820
at NIP. Sure, did they lose? Yeah, but one of us at 1v1 and two, the clash hiding was very effective.

08:15:58.820 --> 08:16:03.060
It was very clear that Furia were not ready for and Beceda will try to do it again.

08:16:03.060 --> 08:16:07.940
It might very well work. Volb is bringing the Monty a second time. That stalled the push on

08:16:07.940 --> 08:16:12.260
that side of the map for quite a long period. Furia will double down with a different kind

08:16:12.260 --> 08:16:16.580
of shield though. And so while the Monty might face trouble, Furia won't be pigeonholed

08:16:16.580 --> 08:16:19.860
quite like they were before. They have some flexibility with this additional shield.

08:16:21.540 --> 08:16:30.140
Plenty of time for them to do some setup now as we're into live action here.

08:16:30.140 --> 08:16:33.340
If the shields are working for you continue to bring them, right?

08:16:33.340 --> 08:16:37.860
And I mean, both of these shields function differently.

08:16:37.860 --> 08:16:41.260
Blackbeard is going to be likely more involved in the frame.

08:16:41.260 --> 08:16:44.660
Volts is going to be more passive by giving information and with Volts being able to

08:16:44.660 --> 08:16:49.900
give calls and the strength that he has in those calls, very advantageous spot

08:16:49.900 --> 08:16:51.520
for him to be in.

08:16:51.520 --> 08:16:53.860
Oxera's already got a read on Beceto.

08:16:53.860 --> 08:16:56.560
He's hoping that somebody on the side of Nip

08:16:56.560 --> 08:16:57.640
will reveal themselves,

08:16:57.640 --> 08:17:00.100
but for the time being nothing yet,

08:17:00.100 --> 08:17:02.320
Lawyer, I'm able to do what Herds could not,

08:17:02.320 --> 08:17:03.920
and I will go with an aid to move the clash

08:17:03.920 --> 08:17:05.320
from this position.

08:17:05.320 --> 08:17:07.200
Lawyer finds one, out comes the sidearm,

08:17:07.200 --> 08:17:08.440
turns around expecting a flank,

08:17:08.440 --> 08:17:09.280
but there's nobody there.

08:17:09.280 --> 08:17:12.040
A great opening gambit for Fury in the first minute.

08:17:14.840 --> 08:17:16.480
I just really love Lawyer's read there.

08:17:16.480 --> 08:17:17.840
The barbed bar is way too far away

08:17:17.840 --> 08:17:18.680
to give any effectives.

08:17:18.680 --> 08:17:23.680
Sound cue and the L is so focused on protecting the clash and just contesting the players in museum

08:17:23.680 --> 08:17:25.820
That it goes very differently than it was with her

08:17:25.820 --> 08:17:30.900
It's because there was nothing distracting that clash and what a shot by Bob. What the hell

08:17:43.840 --> 08:17:48.000
There are no words that could do justice for that particular moment

08:17:48.680 --> 08:17:53.500
If Diaz clutches the round and that was all for naught, then my goodness, what do you do

08:17:53.500 --> 08:17:54.500
here?

08:17:54.500 --> 08:17:56.240
The clash off of the shield so Becetta will get active.

08:17:56.240 --> 08:18:00.640
I don't know if the Summel will get taken care of.

08:18:00.640 --> 08:18:03.640
I am dumbfounded.

08:18:03.640 --> 08:18:06.240
How did he, like, how did he even hit that?

08:18:06.240 --> 08:18:10.600
They weren't even all lined up.

08:18:10.600 --> 08:18:13.040
Like I literally don't care what's happening right now.

08:18:13.040 --> 08:18:17.000
Like if Diaz clutches this 1v2, I will start caring.

08:18:17.000 --> 08:18:19.800
I am literally stunned by how that even happened.

08:18:19.800 --> 08:18:21.800
This should end, by the way, for NIP.

08:18:21.800 --> 08:18:23.600
I mean, you've got the shotgun around the corner.

08:18:23.600 --> 08:18:25.000
You have the class chasing DS.

08:18:25.000 --> 08:18:27.300
I mean, no plan is this work, and there we go.

08:18:27.300 --> 08:18:29.600
So how the hell did that happen?

08:18:29.600 --> 08:18:31.800
You had a guy in front of him, a guy to his right,

08:18:31.800 --> 08:18:33.400
and a guy all the way to the left.

08:18:33.400 --> 08:18:37.300
Now, they weren't like completely split up, 90, 90, 90,

08:18:37.300 --> 08:18:40.400
but like they were not on top of each other.

08:18:40.400 --> 08:18:42.500
And he did that with one magazine.

08:18:43.500 --> 08:18:45.700
How has he killed all of those guys?

08:18:47.000 --> 08:18:50.440
Do we have an instant replay of it?

08:18:50.440 --> 08:18:51.800
I don't know.

08:18:51.800 --> 08:18:53.240
I desperately need one.

08:18:53.240 --> 08:18:55.240
I don't even know how that's possible.

08:18:56.740 --> 08:18:57.740
Yeah, I mean.

08:18:57.740 --> 08:19:00.640
Attackers need to locate and diffuse as many bombs as they can.

08:19:00.640 --> 08:19:03.640
They are the experts.

08:19:03.640 --> 08:19:06.280
You're supposed to be the experts.

08:19:06.280 --> 08:19:08.080
And we can't describe what happened.

08:19:09.380 --> 08:19:10.840
Sometimes you must see plays.

08:19:10.840 --> 08:19:12.140
Sometimes you must see plays like that

08:19:12.140 --> 08:19:13.440
and you just kind of shake your head and you go,

08:19:13.440 --> 08:19:14.840
okay, the stars align.

08:19:14.840 --> 08:19:22.840
You know, seeing a miracle 3K from fantasy to completely save the round and obliterate any hopes of Fyuria going to match point

08:19:22.840 --> 08:19:29.840
is about as unlikely as, I don't know, Fyuria clutching the final round of bank to go up 1-0 in the round or 1-0 in the series.

08:19:29.840 --> 08:19:31.840
But I mean, we've seen the unthinkable happen.

08:19:31.840 --> 08:19:33.840
Paul, you've got two aces today.

08:19:33.840 --> 08:19:34.840
Two words.

08:19:34.840 --> 08:19:35.840
We're playing out loud.

08:19:35.840 --> 08:19:36.840
Two words.

08:19:36.840 --> 08:19:38.840
It has been a wild day of siege.

08:19:38.840 --> 08:19:40.840
And again, the matches that preceded this were excellent.

08:19:40.840 --> 08:19:42.840
This one has been a bit more one-sided.

08:19:42.840 --> 08:19:45.680
But it's still a good showing of the potential that these teams have.

08:19:45.680 --> 08:19:54.200
Furia in particular continuing to improve their gameplay and doing it while Herds is really not having the best series so far.

08:19:54.200 --> 08:20:00.440
So again, for these teams, depth has been terrific, Nip no longer relying on just fantasy and hates.

08:20:00.440 --> 08:20:09.340
Whereas Furia, they're not just relying on a player like Herds, Diaz right now, leading the way it was, I believe, Volpz top-fragged back in map number one, so...

08:20:09.340 --> 08:20:14.340
That one's not that abnormal, Volpe's is a terrific player, but me oh my.

08:20:14.340 --> 08:20:18.340
It's been a great match. I do want all three maps at this current point in time.

08:20:18.340 --> 08:20:23.340
It seems unlikely that we will go to border, but crazier things have happened.

08:20:24.340 --> 08:20:27.340
Crazier things have occurred. We've seen them in the series.

08:20:27.340 --> 08:20:32.340
And today, overall. So, it would honestly be a bit more normal, all things considered.

08:20:32.340 --> 08:20:37.340
We're already trying to use the South Dawn scanner that is used quite effectively so far throughout this series.

08:20:37.340 --> 08:20:39.340
Got this map as well

08:20:39.740 --> 08:20:43.060
I don't really find any initiative from leasing that moment, but as

08:20:44.060 --> 08:20:50.540
Volts moves over towards the central staircase trying to actually recreate some of that play from lawyer who ran through this barbed wire earlier

08:20:50.660 --> 08:20:54.100
The big question is how focused is nip on other positions?

08:20:54.100 --> 08:20:59.060
And are they far enough away for the for the sound cue not really to matter right here?

08:20:59.060 --> 08:21:04.220
They're a lot closer to central stairs than lawyer was but we'll make his way up as sound goes out

08:21:04.220 --> 08:21:09.540
I'm not quite sure that anybody knows what will put the first though as the next kill who creeps up from behind

08:21:10.140 --> 08:21:17.540
Bulbs wants that one back Diaz has his hand and there's ten kills for Diaz on that support roll

08:21:17.900 --> 08:21:23.900
Not too bad. They got eleven as he removes hates from the equation following up on his Selmas

08:21:24.340 --> 08:21:27.660
They're gonna continue to tear through them wizard in a winnable position

08:21:27.660 --> 08:21:30.180
But we'll need to overcome the two remaining players from Furia

08:21:30.180 --> 08:21:36.220
What can Wizard do? Will he find a blind spot here sweeping through? If he's getting the

08:21:36.220 --> 08:21:41.480
hands of Herds, Wizard making an awful lot of noise, getting ever closer. Does he have

08:21:41.480 --> 08:21:46.580
a read on this? Does he know which door it is? Here's the F2 going through. Still got

08:21:46.580 --> 08:21:51.820
the QB for protection. Wizard can easily win this. He just needs to pick his fights.

08:21:51.820 --> 08:21:58.300
carefully doesn't, earns with the kill at its series point, championship point, Fyria.

08:22:01.420 --> 08:22:07.020
And I mean, Diaz Lucas just performing extremely well in this series so far. Obviously up to 11 kills

08:22:07.020 --> 08:22:11.740
there, but extremely lethal as a backline player. And just highlighting what Leo was talking about

08:22:11.740 --> 08:22:18.540
earlier, Volts and Diaz on this roster have been so, so impressive. Even despite a lot of the,

08:22:18.540 --> 08:22:23.340
I would say their name players that are there, they are still the two highest rate of players

08:22:23.340 --> 08:22:25.420
on this map and throughout this series so far.

08:22:25.420 --> 08:22:30.620
Lawyer is not that far behind in this map, don't get me wrong, but these a bit slower players have

08:22:30.620 --> 08:22:35.580
been the stars of the show for Fyria in the final series of the night and Diaz in particular

08:22:35.580 --> 08:22:39.020
really really solid performance. That round honestly is not super complicated.

08:22:39.820 --> 08:22:45.660
It's a kind of a lot of what Fyria have been doing so far and I believe, yes, that

08:22:45.660 --> 08:22:56.340
I know how that happened, I was hoping we could see the three kills, but we weren't able to.

08:22:56.340 --> 08:22:58.540
We just got teased, that was so mean.

08:22:58.540 --> 08:22:59.540
That was so mean.

08:22:59.540 --> 08:23:00.540
That was so mean.

08:23:00.540 --> 08:23:01.540
That was so mean.

08:23:01.540 --> 08:23:02.540
Hey!

08:23:02.540 --> 08:23:06.020
Everybody likes a good tease, maybe not like that.

08:23:06.020 --> 08:23:08.460
Hey, but you know what I will say?

08:23:08.460 --> 08:23:15.460
Honestly, I think it's arguably more poignant because, you know, faith is believing

08:23:15.460 --> 08:23:20.740
in what's not readily observable, right? And for something as magical as divine as that

08:23:20.740 --> 08:23:25.900
3k, I think you just have to like accept the fact that it happened and accept the fact

08:23:25.900 --> 08:23:29.940
that you can't always see it. They're not always easy answers to life. So then you just

08:23:29.940 --> 08:23:37.340
have to put, you know, faith in the grander plan. That'll all be okay.

08:23:37.340 --> 08:23:43.140
One one said that faith is something that common sense tells you not to believe in.

08:23:43.140 --> 08:23:44.140
Well,

08:23:44.140 --> 08:23:47.140
Awesome. There's something different than that. I don't have to ask my mother.

08:23:49.140 --> 08:23:54.140
I wonder what you would think about that Bessetta spawnpeek. I'm sure Interim Mom would have an abundance of thoughts.

08:23:55.140 --> 08:23:59.140
Oh, so they have a lot of thoughts that you would immediately hop in after that point is hot.

08:23:59.140 --> 08:24:05.140
Oh, and he does. Thankfully it has the barrier to protect him, so not completely punished for that.

08:24:05.140 --> 08:24:10.140
We'll just trigger it and immediately back off, but it seems like they might- Oh, Bessetto!

08:24:10.140 --> 08:24:13.140
I'm not letting Furia take anything for granted.

08:24:13.140 --> 08:24:19.140
Arguably stays much longer than he probably should have, but continues to just play in that position fancy, surely not.

08:24:19.140 --> 08:24:21.140
I mean, what is happening right now?

08:24:21.140 --> 08:24:26.140
Bog's there is not having a great run of playing shields on this map today. Let's put it that way.

08:24:26.140 --> 08:24:30.140
Sad that their follow-up Volts will die in a very similar fashion.

08:24:30.140 --> 08:24:34.140
Excellent crossfire by Nip, and I really do like how active this defense is from them.

08:24:34.140 --> 08:24:39.140
It's knocked Furia off of their stride, and Nip really hasn't given up all that much in the process.

08:24:39.140 --> 08:24:44.140
8th is having a terrible day, by the way, 2 and 10 so far here on Fortress.

08:24:44.140 --> 08:24:47.140
Fantasy gunning down her is immediately traded out.

08:24:47.140 --> 08:24:54.140
Furia is such a sticky team and it will leave their two best players in this map as the final two to stand against Nip.

08:24:54.140 --> 08:24:57.140
With the matchup on the line for the championship,

08:24:57.140 --> 08:25:01.140
Loira and Diaz looking to be the best team in Brazil with the rest of Furia.

08:25:01.140 --> 08:25:05.140
All they got to do is put away Wizard and Beceto in the next 90 seconds.

08:25:05.140 --> 08:25:09.340
I think I was going to say with these two, these Razor Blooms remaining, there is a bit

08:25:09.340 --> 08:25:10.940
of later on information you could gather.

08:25:10.940 --> 08:25:13.300
Oh, the Z ping around the corner too.

08:25:13.300 --> 08:25:15.300
It's got to be all on DS.

08:25:15.300 --> 08:25:20.740
He's been here before and he can't pull it off, but Nip has looked like a very different

08:25:20.740 --> 08:25:22.020
team on this map.

08:25:22.020 --> 08:25:27.820
Their defense is much stronger than anything that they really mustered on Bank.

08:25:27.820 --> 08:25:30.900
They're very patient, very, very patient.

08:25:30.900 --> 08:25:33.300
Wizard's got the angle now directly to the right of Diaz and it looks like

08:25:33.300 --> 08:25:36.820
like he might walk in that direction with his back turned,

08:25:36.820 --> 08:25:38.260
knows now where the thorn is.

08:25:38.260 --> 08:25:39.900
Bissetto can reposition.

08:25:40.940 --> 08:25:43.140
He's got that C-75 in hand.

08:25:46.420 --> 08:25:48.300
Son of a bulletproof camera that whole time, Lynx.

08:25:48.300 --> 08:25:49.140
Yeah.

08:25:51.140 --> 08:25:52.300
Got a read on Ella.

08:25:52.300 --> 08:25:55.420
So for Bissetto almost gets his head.

08:25:55.420 --> 08:25:57.260
Just needs to shoot out the camera.

08:25:57.260 --> 08:25:59.740
Can't really do too much until he handles that.

08:25:59.740 --> 08:26:01.380
set a repositioning.

08:26:01.380 --> 08:26:05.020
Diaz could do it again.

08:26:05.020 --> 08:26:08.420
A very similar position for Furia.

08:26:08.420 --> 08:26:09.780
Diaz has been a miracle worker.

08:26:09.780 --> 08:26:11.580
Miracles don't even always happen once.

08:26:11.580 --> 08:26:13.260
Could it happen twice?

08:26:13.260 --> 08:26:15.620
He's walked his way close to the bomb site,

08:26:15.620 --> 08:26:17.740
angle being held still by this thorn.

08:26:17.740 --> 08:26:20.220
A reposition from Wizard 15 seconds left.

08:26:20.220 --> 08:26:21.340
Diaz going for the kill.

08:26:21.340 --> 08:26:22.780
He fails.

08:26:22.780 --> 08:26:28.180
Wizard coming out ahead almost two for two for Furia.

08:26:28.180 --> 08:26:33.320
A heart-stopping round for Ninjas and Pajamas, and there stands Furia, still with the lead,

08:26:33.320 --> 08:26:36.880
but one more round needed to see if Furia can put it away.

08:26:38.160 --> 08:26:42.680
Uh, the fact that things still come so close there is profoundly impressive for Furia, and

08:26:42.680 --> 08:26:46.560
not even necessarily indicative of anything wrong with NIP, it's just a show of

08:26:46.560 --> 08:26:49.600
how strong Furia are and have felt in this matchup.

08:26:50.160 --> 08:26:51.640
Throughout that round, I mean...

08:26:52.460 --> 08:26:53.200
Listen.

08:26:54.040 --> 08:26:57.460
It was not a great start for Furia, obviously.

08:26:57.460 --> 08:27:00.420
There were quite a lot of gaps in their information.

08:27:00.420 --> 08:27:03.940
I think the confidence and the ego starting to get to them a little bit and to be fair

08:27:03.940 --> 08:27:08.020
when you always, when you speed things up you are always going to trade information for

08:27:08.020 --> 08:27:12.340
time so they're inherently going to be a lot more gaps when you go for a rush like that

08:27:12.340 --> 08:27:16.300
but it definitely happened in this case in which every place they were going to go there

08:27:16.300 --> 08:27:21.020
was somebody from NIP routing obviously a Beceto still contesting that window you have fancy

08:27:21.020 --> 08:27:24.820
sitting up on the opposite side of not the door I guess but the entrance where

08:27:24.820 --> 08:27:28.980
the Monty walked through, and that was both shields taken down by rat plays right there.

08:27:28.980 --> 08:27:33.740
So literally two cornerstones of that attacking strategy were taken down in places where just

08:27:33.740 --> 08:27:37.820
even a little bit of information, especially on the latter kill on the Monty, would have

08:27:37.820 --> 08:27:38.820
gone a long way.

08:27:38.820 --> 08:27:43.940
So working out great for MIP, still two more rounds to go, and even with that rough start

08:27:43.940 --> 08:27:49.620
for Furia, it still came down to a 1v1 that it really felt like Diaz could win.

08:27:49.620 --> 08:27:56.620
But ultimately, these rounds that we've seen through both of these maps have been way too close for Nip.

08:27:56.620 --> 08:28:00.620
They do look like a better team on Fortress. I mean, obviously the scoreline will tell you that right away,

08:28:00.620 --> 08:28:05.620
but sometimes the scorelines don't tell the full story. We've seen maps that will go like 7-2 or 7-3

08:28:05.620 --> 08:28:12.620
and still be exceptionally close where a more accurate scoreline could have been, say, 7-5 or something along those lines.

08:28:12.620 --> 08:28:16.980
How really the case so far with this bout, the scoreline has been pretty much bang-on

08:28:16.980 --> 08:28:20.140
and Nip will continue this full-court press as defenders.

08:28:20.140 --> 08:28:21.940
They gun down Herds.

08:28:21.940 --> 08:28:25.180
Herds is having a rough game, just matching HATES' contributions.

08:28:25.180 --> 08:28:29.060
Herds is maybe a tiny bit better, but Nip hitting you with the drive-by question marks

08:28:29.060 --> 08:28:31.140
in the chat.

08:28:31.140 --> 08:28:32.140
Devastating stuff.

08:28:32.140 --> 08:28:35.820
Drive-by question marks and the bot speaker.

08:28:35.820 --> 08:28:39.820
It sounds like fancy smoked Herds, so I'm going to have a go at it.

08:28:39.820 --> 08:28:42.940
Herds was standing there alive and then Herds was on the ground dead

08:28:44.780 --> 08:28:46.780
Alive and then dead

08:28:47.620 --> 08:28:52.380
One shot headshot. Oh, well, you don't need you don't need to be you don't need to be a bodyologist to know that

08:28:52.380 --> 08:28:54.380
That's not how you want to end up

08:28:59.140 --> 08:29:01.380
Intel ops three Intel ops for fury by the way

08:29:01.380 --> 08:29:06.280
Yeah, they've lost the lion but there's still a demo since still a joke of the first logic bomb has gone off

08:29:06.280 --> 08:29:11.400
still waiting for the other one to finish generating and it'll be a jiggle peak here from the mirror of

08:29:11.400 --> 08:29:17.240
fantasy and he wins it volts missed his mark that is a tough one box error we'll trade that one right

08:29:17.240 --> 08:29:21.560
back hates has been a bit of a target time so far in this matchup he will have very limited impact

08:29:21.560 --> 08:29:27.160
here in this 11th round here hoping that this lead doesn't end up with them going to overtime

08:29:27.160 --> 08:29:32.360
but it is getting increasingly likely with how strong this defense has been from ninjas of

08:29:32.360 --> 08:29:35.800
of the jammers and nips still holding on to a number's advantage in the final minute.

08:29:36.920 --> 08:29:40.680
Well, especially because NIP having so confident against Pyrrha, you feel the momentum slightly

08:29:40.680 --> 08:29:43.960
starting to change, but Pyrrha keeping it competitive. They've lost the doke,

08:29:43.960 --> 08:29:48.280
being the process, but now as they've taken the advantage, Oxera's got three deathmark

08:29:48.280 --> 08:29:52.520
trackers and Pyrrha have a whole 50 seconds to reset. There are not enough smoke canisters in

08:29:52.520 --> 08:29:58.360
the world to stall out the rest of this round. Utility's great, but Beceto will need to

08:29:58.360 --> 08:30:03.080
hold these close angles with a shotgun and Pino's gotta hold the long. Something has to give for

08:30:03.080 --> 08:30:09.960
Furia, but with these trackers in the time, surely they can divert this one. So we'll go out,

08:30:09.960 --> 08:30:14.440
Pino, on the run, downstairs. You know that Beceto is the only one that you have to deal with,

08:30:14.440 --> 08:30:22.120
or rather there's Boxera downstairs. On the run, now closing in. Excuse me? Can Diaz clutch out?

08:30:22.120 --> 08:30:25.960
His vision on the final player of Beceto, obscured by the gas, thrown out just moments

08:30:25.960 --> 08:30:32.840
before, so Diaz will wrap around 15 kills for Diaz. He came up empty-handed in his clutch just a couple

08:30:32.840 --> 08:30:39.400
rounds ago. How does he do this time? He has to wait out the shotgun. He sees him, but Seto doesn't,

08:30:39.400 --> 08:30:45.960
Nick doesn't again. Oh, for two for Diaz here on this map, and Nick stays alive.

08:30:49.080 --> 08:30:54.040
And it's easy to see why, even though in the 1v1 with Bob Zara and a shotgun in such a

08:30:54.040 --> 08:30:59.880
close quarters position, there's no bad gunfight for him to take. The only reason he couldn't

08:30:59.880 --> 08:31:02.980
take the gunfight on the rotate was because of the track stingers, but no matter where

08:31:02.980 --> 08:31:07.680
D.S. Lucas could peek, there was no way or with that low time remaining for him to get

08:31:07.680 --> 08:31:12.520
in a position that would have been advantageous. Additionally, because of that low time and

08:31:12.520 --> 08:31:16.880
how close the smoke was, there was no good option to even attempt a plant whatsoever.

08:31:16.880 --> 08:31:22.000
I believe there was still some smoke utility as well. So Wizard, excuse me, could

08:31:22.000 --> 08:31:27.920
even still just evade the gunfight entirely and burn 10 seconds off the utility alone.

08:31:27.920 --> 08:31:33.040
It's not all ideas for losing these two 1DXs, and Furia might have been an advantage for

08:31:33.040 --> 08:31:37.080
a moment, but I gotta give a lot of credit to Fancy in particular, and obviously like

08:31:37.080 --> 08:31:40.880
Bissetto and Wizard are doing great, but Fancy has really been setting the pace

08:31:40.880 --> 08:31:42.640
these past few rounds.

08:31:42.640 --> 08:31:46.960
Of course getting that big double, of course getting the big triple earlier, but just

08:31:46.960 --> 08:31:51.200
has really been the one that seemed to have dashed Furia's confidence the hardest,

08:31:51.200 --> 08:31:56.560
has made them put in a position where they are constantly fighting from behind, even if he doesn't get the opening kick.

08:31:59.640 --> 08:32:08.300
When alive at the right time for his team, and now Nip are either three minutes away from a longer series, or yet again,

08:32:08.300 --> 08:32:16.100
three minutes away from being done, Furia has watched this lead that they built up over Ninjas and Pajamas evaporate.

08:32:16.100 --> 08:32:20.800
It started with that cheese play, the rat play, to knock the shields off their stride.

08:32:21.200 --> 08:32:24.460
And then, an incredible play in the previous round.

08:32:24.460 --> 08:32:28.180
Diaz, the star for so much of this series

08:32:28.180 --> 08:32:30.620
will now need to be picked up as he's bleeding out.

08:32:30.620 --> 08:32:33.180
Yet again, Nip taking to these windows,

08:32:33.180 --> 08:32:36.960
taking to these doors, forcing Fury to fight from behind.

08:32:38.500 --> 08:32:40.020
I don't even know how that happened.

08:32:40.020 --> 08:32:41.700
I mean, I can reasonably intuit,

08:32:41.700 --> 08:32:43.260
like you said, somebody peed to the door,

08:32:43.260 --> 08:32:45.540
but you beg to show that angle,

08:32:45.540 --> 08:32:48.180
that seems like a kind of a weird fight to take.

08:32:48.180 --> 08:32:51.180
MIP just not letting Fury get comfortable whatsoever.

08:32:52.180 --> 08:32:57.180
I don't think I really expected the full-court press to work against Fury of all teams, but it really is.

08:32:57.180 --> 08:32:59.180
The Monty of it separated from Resta's team right now.

08:32:59.180 --> 08:33:03.180
Ooh, walking to a Gershmott as well. Hates with one.

08:33:03.180 --> 08:33:08.180
It was that pocket. It will land in front of the Monty, so it wards him off more than actually traps him.

08:33:08.180 --> 08:33:11.180
The rest of Fury had joined this push.

08:33:11.180 --> 08:33:15.180
It was likely calming the presence of not only the Ella, but the Gershmott mine as well.

08:33:15.180 --> 08:33:19.100
But again, really nothing you can do. He can trigger it then back up and now he'll push forward

08:33:19.100 --> 08:33:23.980
But again, there's no gun behind this Monty. He's quite separate from the rest of his team

08:33:23.980 --> 08:33:27.600
He's got to be careful in this position. But as he ADS's he domes them

08:33:28.940 --> 08:33:34.660
Rough go of it for hates and it will continue besetto trades out lawyer of fantasy again leveling up

08:33:34.660 --> 08:33:37.600
But he gets paid for by that besetto down now to

08:33:38.100 --> 08:33:42.620
Furia with the numbers advantage. They've been here three times and failed to convert

08:33:42.620 --> 08:33:44.620
How will this round go?

08:33:44.620 --> 08:33:46.620
Wizard and Pino to clutch out.

08:33:46.620 --> 08:33:48.620
Last round, you thought it might be over.

08:33:48.620 --> 08:33:50.620
Their fans might have thought it was over,

08:33:50.620 --> 08:33:52.620
but their players said completely otherwise.

08:33:52.620 --> 08:33:54.620
Difference is though,

08:33:54.620 --> 08:33:56.620
Lynx, there's a shield still on the board.

08:33:56.620 --> 08:33:58.620
Box there, if he plays this one right,

08:33:58.620 --> 08:34:00.620
you will watch all those bullets just bounce off of him.

08:34:00.620 --> 08:34:02.620
There's not much that an Aruni and a Smoke can do,

08:34:02.620 --> 08:34:04.620
especially a Smoke with just a single gas canister

08:34:04.620 --> 08:34:06.620
and a minute to go.

08:34:06.620 --> 08:34:08.620
You are hoping that those remaining Boyle canisters

08:34:08.620 --> 08:34:10.620
are enough to slow down the advance

08:34:10.620 --> 08:34:15.340
down the advance of this period team or else that's it for this series but

08:34:15.340 --> 08:34:18.460
conversely on the side of the attack you've still got a smoke grenade you've

08:34:18.460 --> 08:34:22.220
got the two flashbangs it also 39 seconds which in this position is not a

08:34:22.220 --> 08:34:25.660
lot of time but still enough to get some good information but the Blackbeard

08:34:25.660 --> 08:34:29.300
to speed things up I mean it's possible again this you have some good

08:34:29.300 --> 08:34:33.460
long-range and close-quarters weapons here you have the utility that got the

08:34:33.460 --> 08:34:39.620
manpower he doesn't take a lot to knock this house of cars over and

08:34:39.620 --> 08:34:44.980
And there's the first domino, only one remains, wizard to clutch up.

08:34:44.980 --> 08:34:45.980
Can he work?

08:34:45.980 --> 08:34:49.060
Some kind of secret magic to keep his team in this?

08:34:49.060 --> 08:34:52.780
Or will Fury of the Organization known being towards the top?

08:34:52.780 --> 08:34:56.660
Pull this off, they manage to stop the plant, can anybody recover in time?

08:34:56.660 --> 08:35:01.540
Heards goes for the kill, quiet most of this match, but loud when it matters.

08:35:01.540 --> 08:35:09.020
Furyah, dominate ninjas and pajamas 2-0 and they are the best in Brazil.

08:35:09.020 --> 08:35:12.980
I just want to say that end there was way too close for comfort.

08:35:12.980 --> 08:35:16.920
I mean, a shotgun around the corner right as two of them walking up,

08:35:16.920 --> 08:35:21.080
I almost fell out of my chair and got really scared for a second.

08:35:21.080 --> 08:35:23.080
But Furia just have enough.

08:35:23.080 --> 08:35:27.160
With Diaz getting that kill especially in a 3v1, even with the Blackout going down,

08:35:27.160 --> 08:35:29.320
they've got the players who can move in for the trade.

08:35:29.320 --> 08:35:34.040
It's a much closer game on Fortress, but I mean, when you have the momentum created earlier

08:35:34.040 --> 08:35:38.700
from that dominant bank victory ending with a 2v5, it felt inevitable for Furia.

08:35:38.700 --> 08:35:42.700
I gotta give more props to NIP, though, for really bleeding them quite heavily on Fortress.

08:35:43.200 --> 08:35:47.000
I mean, Bank obviously was them sleepwalking through most of that matchup.

08:35:47.000 --> 08:35:49.700
Fortress, they woke up, and they were far better.

08:35:49.700 --> 08:35:51.700
They were better on attack, they were better on defense.

08:35:51.700 --> 08:35:55.200
In fact, most of their defenses, especially the early rounds, were terrific.

08:35:55.200 --> 08:35:58.200
They were able to knock Fury off-stride so many times.

08:35:58.200 --> 08:36:00.200
But Fury are just a well-oiled machine.

08:36:00.700 --> 08:36:03.700
And again, Lens' credibility, this matchup in particular,

08:36:03.700 --> 08:36:07.200
to how much better Fury is getting very quickly over time.

08:36:07.200 --> 08:36:09.600
I think the sky is the limit for this team.

08:36:09.600 --> 08:36:13.200
And if you're going to Salt Lake City and you're looking at whether Nip or this

08:36:13.200 --> 08:36:17.120
Furia team, you're scared to face both of them, but you're probably most scared to

08:36:17.120 --> 08:36:19.760
face Furia. They're the best team in the region.

08:36:19.760 --> 08:36:23.200
They win the upper bracket finals, which is the grand finals, and they will be

08:36:23.200 --> 08:36:26.800
very happy turning their eyes now towards Utah in just a couple weeks.

08:36:27.440 --> 08:36:29.680
Yeah, and I mean, we don't have to say much more than that.

08:36:29.680 --> 08:36:32.960
We've got Leo and Agasson on the other side to talk about Furia now

08:36:32.960 --> 08:36:34.480
fishly being the best in Brazil.

08:36:34.480 --> 08:36:43.840
much entero links yes it is done and dusted furio the hell of a furious little

08:36:43.840 --> 08:36:47.360
shot that they've done here they will to close it out against an ip despite nip's

08:36:47.360 --> 08:36:53.480
best efforts to bring this one back here leo we almost saw an overtime but

08:36:53.480 --> 08:36:59.360
there's this guy deus lupus who just was so activated today we heard of him

08:36:59.360 --> 08:37:05.680
and from him in the first interview and when he smiles when he's pumped up and active

08:37:06.360 --> 08:37:08.360
It's gonna happen and it did

08:37:08.720 --> 08:37:14.840
Yeah, I mean 16 kills to close out the day the guest the guys are celebrating you could see it all the way

08:37:14.840 --> 08:37:16.880
You know in there in their camps

08:37:16.880 --> 08:37:19.520
I think it must feel really special for a team that was put together

08:37:19.840 --> 08:37:24.760
You know only after a sign goes to show that when you put the right people together at the right rules

08:37:24.760 --> 08:37:34.760
it sticks and it works. Very interesting to see them play at Tuta in a city against the best teams in the world.

08:37:34.760 --> 08:37:40.760
I'll have to say this, I think in IP they had it in them. I think that if they had warmed up the same way,

08:37:40.760 --> 08:37:45.760
if they were the ones that played the semi-final, the last ones to play the semi-final,

08:37:45.760 --> 08:37:48.760
maybe the matchup would have been entirely different.

08:37:48.760 --> 08:37:51.760
Despite that though, every single round was half for Peria.

08:37:51.760 --> 08:37:57.260
Even when NID was in a heavy man advantage, Feria was almost able to bring it back every single time.

08:37:57.260 --> 08:37:59.760
That just speaks to the sheer talent on that roster.

08:37:59.760 --> 08:38:05.760
And as we see some of these rounds here, I think we also saw improvements from AP.

08:38:05.760 --> 08:38:13.260
I felt like I felt a consistency from that roster that I did not see in a few stages of SCL last year.

08:38:13.260 --> 08:38:16.760
I'm hoping that they finally get to breach that top 8, make it to main stage,

08:38:16.760 --> 08:38:19.760
because that's something that they've been missing for a while.

08:38:19.760 --> 08:38:24.760
Yes, they've made events consistently, but I think they've been missing this part.

08:38:24.760 --> 08:38:27.880
And on the side of Furia, honestly, they can be really happy with themselves because they

08:38:27.880 --> 08:38:32.960
walk away not only with the bragging rights of being the best SEL teams out of two months

08:38:32.960 --> 08:38:38.920
of practice, but actually 240 SA points during the lead right now, and they can

08:38:38.920 --> 08:38:42.040
even make more at the major having secured phase two of the major.

08:38:42.040 --> 08:38:48.360
So from their standpoint right now, it only looks at the next few weeks to prepare.

08:38:48.360 --> 08:38:54.760
even a bootcamp who knows if they will go to the USC for that but what a gamble for the

08:38:54.760 --> 08:38:59.160
organization as a whole to come up with this roster and a gamble that so far seems to pay off.

08:39:00.200 --> 08:39:05.720
It's not an easy set of shoes to fill that's for sure right. Aside from

08:39:07.960 --> 08:39:17.320
for sure it is not an easy thing it reminds me if you help me make the analogy here Leo

08:39:17.320 --> 08:39:26.120
of when Falcons picked up the old BDS roster, right, this is a big shift, of course now after

08:39:26.120 --> 08:39:33.320
that change you had BDS now shifters that came in, big shoes to fill a big gamble to get through.

08:39:33.320 --> 08:39:39.080
However, this is a similar one, Fiora bringing in big players that have been all over the

08:39:39.080 --> 08:39:45.400
world at this point from Brazil, brought them all together and put in a lot of work in

08:39:45.400 --> 08:39:49.880
the support staff and the players all between them to get to this point and have indeed been

08:39:49.880 --> 08:39:55.160
successful. They celebrate at the end of this hard fought victory especially on map 2 against

08:39:55.160 --> 08:40:00.840
NIP but they celebrate because they proved a point not just to themselves and to one

08:40:00.840 --> 08:40:07.000
another as a team but to their organization as well to say hey we are a worthwhile pick

08:40:07.000 --> 08:40:12.360
up we'll only get better from here so all the way up from this point as entero mentioned

08:40:12.360 --> 08:40:18.520
Of course, the bragging rights to say, in our first time together, not only did we break these expectations,

08:40:18.520 --> 08:40:25.680
but we became the number one team in SAO and what a run they had, Fiora, to get to this point.

08:40:25.680 --> 08:40:36.400
Tough opponents that they faced. I would very much say that there have been upsets in the matches for them to get to this here point,

08:40:36.400 --> 08:40:42.720
either in the groups where they top the group, or being able to beat Fluxed W7M and continue on

08:40:42.720 --> 08:40:48.320
in the upper bracket tier that they had. Our match summary you'll see. DS Lucas, again MVP of the

08:40:48.320 --> 08:40:54.800
matchup, no two ways around it here put up all the numbers. This is someone that has been very

08:40:54.800 --> 08:41:01.360
much hyped no matter what part of the world he's been in really, but here he's really

08:41:01.360 --> 08:41:08.280
finding his footing, he's putting it all also not just on the team all matching together but also on the support staff of

08:41:08.920 --> 08:41:15.760
Furia for helping them get to this point and we talked to him probably won't unfortunately get to talk to him again

08:41:15.760 --> 08:41:18.080
But he was focused on Reduct

08:41:18.680 --> 08:41:21.900
Who is someone with a lot of experience as a player in his coach?

08:41:22.520 --> 08:41:29.440
To pull the entire team together and get them to focus up and learn from their mistakes and you're seeing the results of that right here

08:41:29.440 --> 08:41:36.880
Yeah, definitely an incredible match for him. I was also going to sell it by SETO because you know support player IGL

08:41:36.960 --> 08:41:42.680
Best really won on the side of NIP and and now we have of two first teams from a sale making it

08:41:42.680 --> 08:41:46.760
So we have six teams may making it to the major and looking forward to tomorrow

08:41:46.760 --> 08:41:50.480
I want to see you know the schedule. I want to see what's gonna happen here

08:41:50.480 --> 08:41:55.640
We have fluxo w7m versus loss loss being obviously right now probably the biggest

08:41:55.640 --> 08:42:01.040
small challenger right the one that has the least expectation on himself another

08:42:01.040 --> 08:42:04.360
team that was built entirely from scratch from players that didn't know

08:42:04.360 --> 08:42:08.600
each other or we're coming from five different roster at the time and then

08:42:08.600 --> 08:42:12.600
the big one that that one will be massive team liquid Alienware versus

08:42:12.600 --> 08:42:18.400
face clan one of this team from El Clasico is gonna miss the major this

08:42:18.400 --> 08:42:22.280
is gonna be epic I just wonder what is it gonna be the first time it's a

08:42:22.280 --> 08:42:27.640
game. I want to know tomorrow. Look and look at the schedule, but just to confirm it for you.

08:42:27.640 --> 08:42:32.920
But Team Liquid Alienware phase is the second matchup. So I'm telling you, Sunday night,

08:42:32.920 --> 08:42:38.440
you do not want to miss this game. Only one of them. It's already been touted as a phase liquid

08:42:38.440 --> 08:42:41.800
from both phase and liquid in our interviews. They're saying this is we're back to El

08:42:41.800 --> 08:42:46.600
Classico between these two huge organizations in the sense that they're actually on equal

08:42:46.600 --> 08:42:52.360
footing, but only one of them can make it to Subluxity, and both of them are hungry.

08:42:52.360 --> 08:42:58.440
FaZe hate the fact that they got dropped into the lower bracket by Flux with W7M,

08:42:58.440 --> 08:43:02.600
and they are not leaving any survivors left. We've seen in the last game they absolutely

08:43:02.600 --> 08:43:07.960
demolished by Dragon 7171. Now against Team Liquid Alienware, that they themselves would be very

08:43:07.960 --> 08:43:12.600
disappointed. If Team Liquid Alienware lose this match, and it's not going to be an easy

08:43:12.600 --> 08:43:17.960
one to win regardless. I'm just gonna put it up here and say maybe the curse is

08:43:17.960 --> 08:43:22.480
somewhere in the name or something because it just could not believe it

08:43:22.480 --> 08:43:26.120
at that point. But if you move with Elinor or make it to the major then

08:43:26.120 --> 08:43:29.520
face clan the world champions the back-to-back league are not there and I

08:43:29.520 --> 08:43:33.400
know the analyst conversation is gonna be well you see whenever you win an

08:43:33.400 --> 08:43:37.400
invitational you're gonna not qualify to the next major or if you do

08:43:37.400 --> 08:43:41.480
you're gonna play like ass and not make it deep enough into it right

08:43:41.480 --> 08:43:43.480
That's how it usually goes.

08:43:43.480 --> 08:43:49.480
Well, the reality is that, you know, they would get hard punished by the format itself.

08:43:49.480 --> 08:43:55.480
It is a three weeks long, really short, very impactful, really intense stage.

08:43:55.480 --> 08:43:57.480
So like, you know, I wouldn't play them too hard.

08:43:57.480 --> 08:44:00.480
They had lost one B03 against Flux of W7M.

08:44:00.480 --> 08:44:03.480
The bracket makes it that they would have to play against Team Liquid Alienware afterwards.

08:44:03.480 --> 08:44:05.480
Two very strong opponents.

08:44:05.480 --> 08:44:10.480
One might say that if they had been on the other side of the bracket, they would have made it easily.

08:44:10.480 --> 08:44:14.700
So I wouldn't blame them too much. It would be a huge, huge blow because they've been

08:44:14.700 --> 08:44:20.080
at S tier events consistently for so many years, but at the same time, if it's a lesson

08:44:20.080 --> 08:44:25.120
they need to learn to go and grind their way to win a third SI Hammer in a row, no one

08:44:25.120 --> 08:44:27.120
will care at this point.

08:44:27.120 --> 08:44:35.840
Simple as that. Then that's our day. I mean, what a day it was. I know it's late

08:44:35.840 --> 08:44:41.600
for you and me right now and still in the morning and you have been working for like

08:44:41.600 --> 08:44:47.320
what the past six days or so back to back to back to back to back to back so you had to

08:44:47.320 --> 08:44:51.160
stay off but it's an off to prepare for the other day so we're gonna call it an off to

08:44:51.160 --> 08:44:56.680
anaheutist you're in a in a in a garden reading a book but actually you were thinking about

08:44:56.680 --> 08:44:59.800
how do you prepare something new for the show I know you will

08:44:59.800 --> 08:45:05.360
It was pretty weird. It was pretty much it because every day we need to prep for the next day anyway

08:45:05.360 --> 08:45:11.720
And I was doing a cell as we come Saturday and then travel to Copenhagen and then email and then back here

08:45:11.720 --> 08:45:13.600
And then I see oh and they say oh tomorrow and

08:45:14.320 --> 08:45:19.640
SAL tomorrow exactly you and I are back here tomorrow. We've already prepped our stuff for tomorrow

08:45:19.640 --> 08:45:24.880
We have some fresh graphics that are being cooked up by our team just to make a few hard-hitting points

08:45:24.880 --> 08:45:26.520
I make them really clear for everybody out there

08:45:26.520 --> 08:45:31.160
So I want to thank you Leo for an incredible day that we've had together. I know you are completely fried

08:45:31.560 --> 08:45:34.760
It's late. It's stuffy, but we've done an excellent

08:45:35.480 --> 08:45:42.680
Show today. We've had an excellent day to get through these three wonderful matches which guarantees us nip and their

08:45:43.480 --> 08:45:47.720
opponents here furia both qualified salt lake city and the top seed is

08:45:48.360 --> 08:45:53.160
Furia they are the number one team in s.a.l. In brazil and tomorrow two games will decide

08:45:53.160 --> 08:45:58.560
the last two teams to qualify to Salt Lake City. And then in the grand final of

08:45:58.560 --> 08:46:03.960
the lower bracket, we'll see who actually makes it into phase one. That's a tough

08:46:03.960 --> 08:46:10.440
sell. And then into phase two of the major. Anyways, Leo, thank you again. Thank

08:46:10.440 --> 08:46:12.840
you to your production team and for those watching at home. I wish you a

08:46:12.840 --> 08:46:16.440
wonderful night. We love you. Bye.

08:46:23.160 --> 08:46:41.160
Thanks for watching guys!

