WEBVTT

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you

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You

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I

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Hello my friends and welcome back to SAEL.

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There are weeks where nothing happens and really months in that case and there are days

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where entire months can really be shown and today is one of those days.

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As we've already qualified two teams from SAL, there are two more slots left.

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The Salt League City Major today, there's only two that can take him out of the four

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teams that we have in our lower bracket and I think at least one of those games is going

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to blow your mind, but I can guarantee you that as always NSAL, you are welcome to expect

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the best. They usually always is delivered. Hi, welcome to this. I'm Elsh. By my side

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is the one and only Alphama. We spent the entire day yesterday, Leo, going through our

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upper bracket. How are you feeling after all of that?

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Very good. I think I'm feeling re-energized. I had time to sleep after some incredible

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games. I mean, we ended it really late last night, but also it was worth it. I think Furiya

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that felt unstoppable the entire time.

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I think also the first game sending Team Liquid Alienware

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to phase, phase clan in the lower brackets,

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I think got us hyped for today.

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This will be an incredible matchup.

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This will be also the end of something

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that is somewhat nearer of domination

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from one of those teams at least at the international level.

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So a lot to play for today.

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As a reminder also to everyone,

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the final two teams qualified

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won't have the same stakes in the major

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because one team will make it third seed,

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which means that they will make it to Phase 2 of the Major directly.

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One team, the last seed of SAI, will have to go into Phase 1,

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where only 8 teams will be sent, and only 4 will make it out to Phase 2 of the Major.

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So half of the team sent to Phase 1 will be eliminated,

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and Falcons is going to wait for you in Phase 1.

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So it is a very tricky position to be in.

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Very much so. For that visual, let's pull up the bracket here and really make it really clear for everybody out there.

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the lower bracket is where we're focused on today is the last three matches you'll see.

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Now yesterday, that grand final match was for seeding, right, is to see who comes in as seed one

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and two, but both in phase two, you get to skip the first elimination, I guess, Challengers phase

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one at Salt Lake City. However, in the lower bracket, you want to win that grand final. You want to

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to have a twisted mind story for fans of other regions out here because that gives you that

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skip as Leo was just explaining. The focus will be on our last remaining four teams.

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For that, let's pull up our schedule for today. Clear as day, very simple. Three matches.

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The last three you'll be seeing of SAL during kickoff, of course, that it's all in preparation

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for the Salt Lake City Major, Los will play Fuxo W7M, Face Clan plays Team Liquid Alienware.

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Straightforward shot, you win, you qualify to the Major, but then if you want to be with

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the very best in Phase 2, then you have to win the lower bracket final.

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And I think that adds even more stakes to this because, well, it was already difficult

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enough trying to figure out who makes it out of these and who gets the crown here in the

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low bracket, but who also gets to go the difficult route in the past?

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Team Liquid before there were no in a stickling team liquid Alienware and the current roster

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that they had.

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That was really the last event they played.

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That was the Manchester Major back in 2024.

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They barely squeezed through in the playoffs.

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They made it to phase one and they made it all the way to the main stage, which was incredible.

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But those are stories that don't always happen.

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And I'm wondering which one of these four will be in that situation, if at all, that's

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the beauty of sports and esports in general, because you're always on your toes.

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You can analyze and theorize and put numbers on everything, but it doesn't matter once

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you get into the server.

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Then the people just have to play and do better.

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Now let's focus on our first game, a loss for Fox2W7M.

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Fox2W7M is first up on the block.

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And very quickly here, Leo.

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How did Foxy W7M get to this situation that they're in in the lower bracket?

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Because for all the times, the purposes, they were doing great before that.

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Yeah, to me, it's really a consistent story of them facing hard opponents early on into

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kickoff.

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Even in their group stage, they had difficult losses to NIP, to Furia, which basically was

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a big setback.

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They eventually made it to the upper bracket after beating, quote, unquote, the weaker

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teams in their group, INGZ, Loud 7072, with a strong round potential, which basically

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helped them go to the upper bracket.

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Now, when they really made waves,

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was at the start of the upper bracket,

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they faced face plant directly.

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And so what did they do?

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They actually managed to beat them

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in a very close three mapper, two different overtime,

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and they still managed to take them down.

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So that's why face plant is sent to the lower bracket.

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And that's why Flux to WCNM were expected to be a part

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of the two teams that would directly

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prolify to the major yesterday.

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However, on their path was Furia.

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It was a very close game.

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And even though it was a 2-0 for Furia,

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I'd like to say and to think that in any other day,

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Fluxor W7M could also have won.

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Furia, you know, in 7-5-7-5, very close games,

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most of the time could have went to overtime,

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some incredible clutches, multi-kills from Volbs,

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from DS as well, from honestly,

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almost every individual on Furia,

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which took down Fluxor W7M.

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I do think that the teams were very close in skill,

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and that means that basically,

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thanks to this path, Milosh,

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because they've played face-ban already,

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they're basically guaranteed that Fluxor W7M,

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When the bracket flipped, when they arrived into the lower bracket, they would not directly

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have a rematch against FaZe Clan.

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And that means that all of the five big teams of FACL, when two are already qualified and

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three remain in lower bracket, they were given the weakest opponent on paper, which is loss.

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And so they should really seize this moment, because if you look at the other side, Team

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Liquid Alienware, FaZe Clan, I mean, it's a battle to death and one is going to miss

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the major.

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For these guys, they're fortunate to face a team that did not exist two months ago.

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a team composed of five players from five different rosters.

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So there's no excuse now.

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They should have learned from their defeat against Furia yesterday.

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And like I said, I don't think it was so much of an alarm bell to be rang

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because I do think that their game against Furia was super close.

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And if you look at how unstoppable Furia were yesterday,

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making it close was already a statement in my opinion.

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Yeah, that momentum. We talked about it so many times.

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Furia going all the way and getting the number one seat out of it just because

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the way they played against Fluxo and then turned it into a win against NIP. But Fluxo now here,

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as this roster, they have not missed an STRC event in 703 days. That is all the way back

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in Copenhagen now, almost three years ago. Manchester Major. Manchester 2024, correct?

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Yeah. Couldn't see it. But that is still, that is still very far ago, you know, we're in April

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So that's almost two years, two years of making events consistently Milosh, a team that was built to win championship.

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After all, a team that was a major champion a couple months before missing that event.

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And if you look at the addition of Paloo last year, which made that roster very consistent,

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and then the addition of Colm's replacing Volp's, adding a little bit more vision to the team.

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Dots recruited to be the IGL and the main show player.

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and you look at a team that has went through the ages, through the eras of Rainbow Six Siege,

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and have basically modified their team to be closer to the modern meta,

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without keeping their best performers on the team.

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So they're expected to be one of the, not only best teams in SL, but also in the world.

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And so for them to miss an event would be the end of such a huge streak of domination.

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I know last year was disappointing for them because not only did they expect to make every event,

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but they expected to actually go in a semi-hour grand final.

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And I don't think that we saw that from Fluxo W7M speaking to Lobin about it. He was very transparent

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It was just not good enough, especially after having recruited a star like Palu. So today if they lose

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It's not only the end of a really long story

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It would be such a blow to what they thought was the best way to rebuild this team by recruiting cons

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Absolutely could not have said it any better and regardless they still had a good run over the past two years

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they just want to keep going at it and not stop here at this point. We saw the performance

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in Montreal. This is back in 2024 since things really started looking up and up for Fluxer W7M

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and look at them now. They already performed excellently at SI 26 in Paris. Can this continue

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into Salt Lake City is the big question. However, loss on the other side, I think we've really set

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things up here as Fluxer W7M being the team that has every single advantage, right? We've seen

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everything that they have to offer. They have been challenged by the big teams and yesterday was

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that big game against Fiora. Before that was their game against FaZe. I don't think it can

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really get any more difficult than that here in SAL being online Vesta3s. That's kind of the best

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case scenario of difficulty that you can get. They triumphed over one and gave it a hell of a shot

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against Fiora. Loss though on the other side. This is a team that you mentioned Leo has not,

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did not exist two months ago. They are all put together and yet you still find them here in the bracket competing for a spot.

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Clearly, they have something to show for that. Beating INTZ, the way that they did, a bit close on the second map.

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But still, they're showing that there's glimmers, that there's diamond and rough here that can be worked with for future big performances.

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I think it was the best possible team to come up with during the roster mania

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when all of the big five teams of SL were being built.

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Because they got Daphne from Liquid who was in my opinion one of the most consistent frags of the middle of the table teams

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before that he was on Lord and he was a standout player, I remember at reload he was the best rated player for loud.

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Paris was the one guy that was always so consistent with that roster.

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Dark was the young rookie that started his journey with loss in stage 2 and I thought was really promising as well as an entry fragger.

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Dash coming back from Wildcard, coming back from NA, having played in so many Esther tournaments,

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having crushed in so many situations as the strong backline, and then Nuxgaard who was brought back who had played a little bit of tier 1 before,

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but never in a big team, it was basically his big short opportunity.

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So on paper, the lineup made sense, the real problem with this lineup and with SEL in general, it's the best region in the world.

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And so we're set up when we will build a team like this one in a situation when you have phase, you have Furia, you have Team Liquid, you have an IP, you have Fluxo W7M, that's five teams.

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And you only have four spots to the major.

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So that means that you have already so many incredible contenders stopping you from maybe making an international event.

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Then rebuilding a team from scratch is always going to be a massive challenge.

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For them, it's been a consistent story in their past to come here, Milosh, of being

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the best team out of the worst teams of S.A.L.

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Basically, S.A.L. being known as very top heavy with the five rosters that I mentioned.

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This team, I thought, was put together and was doing so well at beating the other team,

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beating ANTZ comfortably to zero, beating Black Dragons, beating Imperial.

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That's fine.

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came down to facing one of the big teams, a 0% win rate, lost to face plan, lost to team liquid,

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lost to NIP. They are not close yet. They can make some plays close, some game close, but they

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are not ready yet to beat some big teams. And so today, I want them to prove me wrong. It's a

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BO3. They have more opportunities to take down one of the big giants. Also, they can abuse the

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vats that I've seen yesterday from Fluxo WCNM and how to really fit it then. Is that enough to

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take them down, I'm not sure, but they are clearly the David Renault in the David vs Goliath match.

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We all love an underdog story in this case. Los is clearly the underdog,

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statistically, numerically. We mentioned only a bit ago, you saw the graphic come up,

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where Flux with W7M have not missed an S tier Siege tournament in 703 days,

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getting all the way back to the Manchester Major. And Los on the other side, they don't have any of

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that. There's individuals, your dash in here, for example, but aside from individuals, there's not

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really much in terms of long term event experience. Now, is that going to translate into something

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maybe better today? Maybe they don't have as much pressure, maybe they have a lot more pressure on

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them. Nobody really knows. That's why we're here to experiment and tell and hope that they take

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this day also as a way to just develop themselves and learn more about themselves through this

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match because it doesn't mean if you're playing Fox 7m they're just gonna lose by default your

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preparation and your in-game focus. We saw that yesterday from Furia the way that they've been

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acting as a cohesive unit that's the way that they were able to deal with Fox 7m and have lost

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have been able to learn from that and it's something they can apply today. Though from our

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rosters like to move into our map veto because again all of our games now all three left our best

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of threes everything here in the playoffs bracket is that way now first pick is going to be lost

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they'll start off on attack on fortress obviously flexo gets the the starting side pick their second

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one is cafe to end on consulate leo thoughts here for brianor casters um i'm not surprised to see

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fortress being picked it's one map that lost wanted to play for a long time they were never

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batting it but it was always getting batted against them during kickoff they've stated for a very

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very special moment, maybe to buy their ticket to the major.

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I do think it is a ballsy move because yes,

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Fluxo W7M did not want to play too much.

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They were forced to show it yesterday against Furia.

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And still they made it close.

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It was a 570 feet against a Furia that was full of momentum.

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And also they're going to start on the easier side.

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They're going to start on defense.

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So you're giving them the stronger side

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to start off the match.

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It is a gamble.

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And then Café is opened.

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And although I'd like to think that Los

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maybe have something prepped on it.

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We haven't seen this new roster play it yet.

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For Fluxo WNF7M, it is by far in my opinion,

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one of their best map,

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it's not their best map officially,

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because in terms of record so far,

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they had an incredible six different wins in a row.

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And before that, before that game yesterday,

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they were, you know, on a hundred percent,

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really, since December, having, you know,

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beaten FaZe, having beaten Secret,

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Space Station on the map,

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they just lost it again yesterday against Furia,

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seven, five, very close.

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For me, for them to go back to the exact two maps where they lost against Furia,

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means a statement. They don't think they lost it because of the game plan or because of the

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playstyle. They think they lost it because of Furia's momentum. And I think that,

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eventually, I think that strategically, they won both maps yesterday. So if they can apply the

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same thing against, quote unquote, weaker opponents individually, I think they will have a good time.

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And then Consulate is a map where they thrive. They beat FaZe Clan on it at the beginning of

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of the upper bracket. They have all the reasons to feel comfortable. Even before that, during

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kickoff, they had 7-0, the INTZ on the map. On the side are Flux. They did play it during

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kickoff. They beat Black Dragons. It was very close, 7-5. So a weaker opponent and a closer

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game. Whereas on the side of Flux, they defeated better opponents. So overall, even in this

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map, you can still see the advantage clearly for Flux, W7M.

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and statistics here are pointing towards Fluxo W7M. If anything, you might say, hey,

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Los, you really got to pull it out of a hat for Fortress, and then maybe your chances are going

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to go up dramatically. But maybe at that point, you enrage Fluxo, like some sort of anime boss,

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and then they turn into a way more complicated opponent to deal with. But that is something

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to see later on. In terms of, I guess, how entry games have been going, because that's

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something that we talked about a lot yesterday, Leo, where a very specific team would get entries

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and then fail to convert into a round win pretty much constantly. How are things looking up for

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Loser? Well, I'd like to think that they have the potential to beat a huge giant. I think for me,

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the main thing that they have to fix is their opening engagements, because so far in this

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competition in the playoffs, they are the worst team at it. They have a 40% entry win

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rate. That is terrible at a high level because it means that, you know, out of the 90 rounds

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that they played, 36 were opening kills, and the rest was opening death. This is a huge

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issue you want to fix, especially playing a team like Foxo W7M, because when you play

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teams that have that experience, they will be incredibly good at retaining a man advantage

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if they get one, their discipline is really good because they have so much experience.

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So if you give them an opening kill, most of the time the opposing team will be converting

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it.

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And so I'd love to see them try and really fix that, maybe try and double up on some

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players early on in a round.

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Make sure that if you want to get aggressive, you have a trade potential.

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Because if you do that and you offer too many given opening kills to Flux or the M7M, the

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match has already ended for you.

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Well Leo, thank you very much for that.

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we're going to have to go

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to the next round. Let's call

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in our bad boys. At least our

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bad boys with the bad, uh, bad

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boy styling hair. Of course,

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does an ace joining us today.

28:13.440 --> 28:15.440
Gentlemen. How are we doing?

28:15.440 --> 28:17.440
You're going to Sunday physical

28:17.440 --> 28:19.440
canoe. What means about buzzing

28:19.440 --> 28:21.440
because you're in sound check

28:21.440 --> 28:23.440
our football teams won their

28:23.440 --> 28:25.440
games. We were both like, yes,

28:25.440 --> 28:27.440
San Francisco. I'm all warmed up.

28:27.440 --> 28:29.440
I'm not right. I'm sure Tim

28:29.440 --> 28:34.240
the game. It's not a big

28:34.340 --> 28:36.180
difference. It's the 101st

28:36.340 --> 28:36.780
minute or so. It doesn't get

28:36.900 --> 28:38.780
better than that against a big

28:38.900 --> 28:40.880
rival is so so, yeah, I'm good.

28:41.000 --> 28:42.800
I'm ready to go. Um in terms

28:42.940 --> 28:43.580
of the games. I think you know

28:43.700 --> 28:45.300
that the big story for losses,

28:45.440 --> 28:46.000
they haven't be anybody above

28:46.140 --> 28:47.080
them. That's that's the top and

28:47.200 --> 28:49.080
bottom of it for them to kick

28:49.200 --> 28:49.940
off. Interesting life looks

28:50.080 --> 28:51.200
actually finished in third as

28:51.340 --> 28:52.840
well. So who knows how that

28:52.980 --> 28:53.840
plays out, but I think it looks

28:53.980 --> 28:55.840
so come in as heavy favorites.

28:55.980 --> 28:57.500
Absolutely do. There's a lot to

28:57.500 --> 29:01.700
we're bringing them from so many different places and different, I guess, orgs that they

29:01.700 --> 29:07.340
were on in the past to try to hope to put them together and work out very quickly because

29:07.340 --> 29:13.180
kickoff is a much more reduced stage as we were used to in previous times. How do you

29:13.180 --> 29:17.940
even fathom with that? They've advanced so deep into the bracket this height that sort

29:17.940 --> 29:20.740
of extra hurdle did have to overcome, Derek?

29:20.740 --> 29:24.980
It's a tough one, isn't it? And I think this kind of applies to both. Like, for losses,

29:24.980 --> 29:28.220
now feels like it came about that way through is still here and now you've got a face off

29:28.220 --> 29:31.940
against fluke. So who have only really struggled against fury when you look at their results

29:31.940 --> 29:36.100
so far throughout things. I think it looks so don't come over to zero here. They're

29:36.100 --> 29:39.820
going to be kicking themselves, but I also think the best chance of them losing a map

29:39.820 --> 29:42.540
here to loss is going to be on that first map, which is why for me, Fortress is the

29:42.540 --> 29:45.380
best one to look forward to.

29:45.380 --> 29:51.380
Definitely so. Definitely so. Fortress still, I guess an opportunity for either one of or

29:51.380 --> 29:57.940
to teams here, loss, like you said, they're looking forward to it. And so are we. If anything,

29:57.940 --> 30:02.180
a challenge for both of us, squads, the winner of this match, the total qualifiers,

30:02.180 --> 30:05.620
Salt Lake City Major. But in what shape we'll see that later on tonight,

30:05.620 --> 30:08.500
Lost Fox, your W7M, all yours as an ace. Enjoy.

30:08.500 --> 30:13.060
Well, thank you very much, Milosh. Yes, let's get into it, Tim. A nice little best of treats,

30:13.060 --> 30:17.140
warm us up and out in the final week on a Sunday. And one that, as we said,

30:17.140 --> 30:22.140
it's going to be a two zero.

30:22.240 --> 30:24.040
Yeah, I think I think this is

30:24.140 --> 30:26.040
the role of the dice, isn't it?

30:26.140 --> 30:27.040
This is the one you've got to

30:27.140 --> 30:29.040
come away with if you want to

30:29.140 --> 30:30.040
get anything out of the game.

30:30.140 --> 30:32.040
So let's see how it goes for

30:32.140 --> 30:35.040
loss and. I'm going to get

30:35.140 --> 30:37.040
things underway. Kicking us off

30:37.140 --> 30:39.040
on the attack, which can be a

30:39.140 --> 30:41.040
little bit tough here, but

30:41.140 --> 30:43.040
I think it's going to be a

30:43.140 --> 30:45.040
little bit tough here. I think

30:45.040 --> 30:49.040
the game. So we're going to

30:49.140 --> 30:51.040
attack, which can be a little

30:51.140 --> 30:53.040
bit tough here on fortress. It's

30:53.140 --> 30:55.040
still a new map. We always say

30:55.140 --> 30:57.040
the same things off new maps.

30:57.140 --> 30:59.040
Attack intakes time to get used

30:59.140 --> 31:02.240
to when you come to it. So. We'll

31:02.340 --> 31:03.840
see how they do. But these

31:03.940 --> 31:04.940
opening rounds going to be

31:05.040 --> 31:06.940
particularly important for them.

31:07.040 --> 31:08.940
Of course, flux or W seven and

31:09.040 --> 31:10.940
will start as a as expected out

31:11.040 --> 31:12.940
in command and bathroom. So

31:12.940 --> 31:14.940
you're going to want to see

31:14.940 --> 31:15.940
the attack. What's going to

31:15.940 --> 31:16.940
happen? You need to look at the

31:16.940 --> 31:18.940
rooms right in front of you the

31:18.940 --> 31:20.940
minute. Dorms and games. Generally

31:20.940 --> 31:21.940
we'll see a lot of action around

31:21.940 --> 31:23.940
there. I'd expect Flux of abuse

31:23.940 --> 31:24.940
seven M to have one or two

31:24.940 --> 31:25.940
players out there to prevent

31:25.940 --> 31:27.940
that push coming in from the old

31:27.940 --> 31:28.940
tower drop. So you're going to

31:28.940 --> 31:29.940
want to work kind of bottom of

31:29.940 --> 31:30.940
the map up if you're the

31:30.940 --> 31:32.940
attackers without him to see too

31:32.940 --> 31:33.940
much action from courtyard,

31:33.940 --> 31:35.940
which is a top down will be the

31:35.940 --> 31:37.940
top right of the screen or the

31:37.940 --> 31:39.940
area we're looking at now Eagle

31:39.940 --> 31:41.940
and white stairs. We do see a

31:41.940 --> 31:47.380
more horse central stairs and games and doors. Yeah, it's just a really interesting scraps on

31:47.380 --> 31:50.580
this map. You know, not just to the day we have Falcon's secret throwing down this map as well.

31:50.580 --> 31:55.780
And it was an absolute masterclass by Falcons overall, always forcing out 3v1s, making great

31:55.780 --> 32:00.340
use of the Intel operators that of course we've now seen expand with the addition of Snake. And

32:00.340 --> 32:05.140
interestingly on these teams, we do have two players that basically main our Intel operators

32:05.140 --> 32:09.140
looking on one team into was lobin on the other looking in towards nooks. They play a lot of

32:09.140 --> 32:12.540
a lot of themos and a lot of

32:12.540 --> 32:13.740
snakes and much look forward to

32:13.740 --> 32:15.140
there. So we'll see when those

32:15.140 --> 32:16.340
operators start coming online.

32:16.340 --> 32:17.340
Of course the snake being banned

32:17.340 --> 32:18.140
away. You won't see too much of

32:18.140 --> 32:19.340
it in this half, but that could

32:19.340 --> 32:22.140
that could change.

32:22.140 --> 32:23.340
Okay, then let's see who gets

32:23.340 --> 32:24.540
that entry with something that

32:24.540 --> 32:27.140
we all put on the desk there

32:27.140 --> 32:28.540
and it's going to be an important

32:28.540 --> 32:31.540
one loss have seen themselves

32:31.540 --> 32:35.140
struggle a little bit with with

32:35.140 --> 32:37.740
that start. Let's see if they can

32:37.740 --> 32:38.940
do something a little bit better

32:38.940 --> 32:40.040
that are here on the attack.

32:40.040 --> 32:43.280
The the onus is with them really to go in and create space.

32:43.280 --> 32:46.680
Exactly as I suggested, we've gotten up to working on that Monday,

32:46.680 --> 32:49.080
going towards the south side of the map.

32:49.080 --> 32:51.980
He's going to be trying to work his way in towards games to begin with.

32:51.980 --> 32:53.920
He's got a little bit of support there from Perez.

32:53.920 --> 32:55.820
I think it was on the Maverick as well.

32:55.820 --> 32:57.580
He's taken the old tower drop.

32:57.580 --> 33:01.220
So that is where the initial fights are going to come to.

33:01.220 --> 33:02.420
There you go. There's your first entry.

33:02.420 --> 33:05.340
You heard Leo speaking on the desk about the importance of daffo

33:05.340 --> 33:06.680
and how he's going to frag it for this team.

33:06.680 --> 33:10.920
you know, one of the stars previously as well. It's going to start things out here with an entry

33:10.920 --> 33:15.080
on towards Loven who I've often said is a very, very aggressive player. He has got the most entry

33:15.080 --> 33:20.520
engagements on this team too. Even though his role has changed a little bit, Judge Palympat hasn't

33:20.520 --> 33:24.360
transformed massively. By the way, starting to get ourselves lined up. The shield, of course,

33:24.360 --> 33:28.120
being the one to watch out for. Nux is the one who's got that shield in back pocket. Of course,

33:28.120 --> 33:32.600
being challenged at the same time as we start moving in here towards meeting, very often that

33:32.600 --> 33:36.360
is the main battleground on this top floor. You can control a meeting. You can do whatever you want,

33:36.360 --> 33:39.480
but until you've wrestled it away from the defenders, it can be quite tough sometimes.

33:39.480 --> 33:43.480
For the most part, they've opted to largely go around it though to me. See, horses to big focus

33:43.480 --> 33:47.320
to try and work their way through. Now, Paolo knows about this too, asking questions down

33:47.320 --> 33:51.160
towards that side of the map, but that's three or four of them all now bearing around that

33:51.160 --> 33:54.520
horse side, but also rotating back down to the meeting. So they've got what they need,

33:54.520 --> 33:59.160
except time. We're down to the last 25. Yeah, that's the problem here. They're going to have

33:59.160 --> 34:03.240
to push in and get aggressive, five versus four. So they do have a slight man advantage,

34:03.240 --> 34:07.760
But there is still utility to play for cons has one toxic babe left in pocket

34:07.760 --> 34:09.040
He has sent that out

34:09.040 --> 34:15.160
Not sure if he's detonated it yet ten seconds left to go and the gunfights do start rolling parlor managers to find

34:15.160 --> 34:21.480
Dot dash got dots along the ways for my teammate taken down three versus two two seconds left to go

34:21.480 --> 34:26.840
There's no opportunity really is they to put this the fuse it down. Yes, the Monty managers to find a bit of space

34:26.840 --> 34:30.560
Oh, I was just about to say but here comes cons

34:30.560 --> 34:34.500
to get a good start for them.

34:34.600 --> 34:35.160
How you what I thought for a

34:35.260 --> 34:36.200
second. That was a golden

34:36.300 --> 34:36.860
opportunity for cons. He gets

34:36.960 --> 34:38.500
the second chance of the

34:38.600 --> 34:39.500
player inside a bathroom. There's

34:39.600 --> 34:41.500
only the Monty left. And that

34:41.600 --> 34:43.100
makes it sound easy. There's

34:43.200 --> 34:44.100
only a Monty left like, Yeah,

34:44.200 --> 34:46.100
Wow. We get to play the shield

34:46.200 --> 34:47.600
bashing game for days, guys,

34:47.700 --> 34:48.600
but it came really close and I

34:48.700 --> 34:49.200
was worried because I thought

34:49.300 --> 34:51.200
fluke. So manage them on the

34:51.300 --> 34:51.700
clock down enough there. The

34:51.800 --> 34:53.200
loss would struggle to get the

34:53.300 --> 34:55.200
diffuser down. But because they

34:55.300 --> 34:56.800
had meeting because they had

34:56.900 --> 34:58.240
this pressure around the

34:58.240 --> 35:02.040
had meeting because they had

35:02.040 --> 35:02.640
this pressure around horse.

35:02.640 --> 35:03.240
It didn't actually bother

35:03.240 --> 35:04.240
we're trying to go for command

35:04.240 --> 35:05.240
control. Get the small bits

35:05.240 --> 35:06.240
that needed. Make sure they

35:06.240 --> 35:07.240
have enough to be able to

35:07.240 --> 35:08.240
influence bathroom itself and

35:08.240 --> 35:09.240
get that diffuser down. It was

35:09.240 --> 35:10.240
a good effective execute. They

35:10.240 --> 35:12.240
pulled off. Just my liking

35:12.240 --> 35:13.240
left it a little bit close to

35:13.240 --> 35:15.240
the wire. However, job is job

35:15.240 --> 35:17.240
done is job done. They're at

35:17.240 --> 35:19.240
one zero.

35:19.240 --> 35:20.240
This is a great start. It's a

35:20.240 --> 35:21.240
great start on the attack. Like

35:21.240 --> 35:22.240
said, any attacking rounds that

35:22.240 --> 35:24.240
you can take on fortress are

35:24.240 --> 35:25.240
going to be big moments for

35:25.240 --> 35:27.240
you. This time we'll be

35:27.240 --> 35:32.740
to the next site of choice for

35:32.740 --> 35:33.340
Flux or W7M, which will be

35:33.340 --> 35:34.340
Games and Dorms. The area

35:34.340 --> 35:35.340
we're talking about last time.

35:35.340 --> 35:36.340
So much like we used to on

35:36.340 --> 35:37.340
Villa, really, you will see a

35:37.340 --> 35:38.340
little bit of an inverse here.

35:38.340 --> 35:39.340
So, you know, to give you that

35:39.340 --> 35:40.340
comparison on Villa, we used to

35:40.340 --> 35:41.340
have over on the area aside, you

35:41.340 --> 35:42.340
then see the push coming in

35:42.340 --> 35:43.340
from maybe master bedroom and

35:43.340 --> 35:44.340
when you're in Master, you'd

35:44.340 --> 35:45.340
see push coming in from

35:45.340 --> 35:46.340
studying aviator. So we're going

35:46.340 --> 35:47.340
to see a little bit of that

35:47.340 --> 35:48.340
here. We'll see that push

35:48.340 --> 35:49.340
coming in from the attack is

35:49.340 --> 35:50.340
on that top side looking to get

35:50.340 --> 35:51.340
meeting control in particular.

35:51.340 --> 35:52.340
So we're going to see a little

35:52.340 --> 35:53.340
bit of that here. We'll see

35:53.340 --> 35:54.340
that push coming in from the

35:54.340 --> 35:55.340
attack is on that top side

35:55.340 --> 35:57.340
you can get a little bit of

35:57.340 --> 35:58.340
pressure, but you can get

35:58.340 --> 36:00.340
a little bit of pressure from

36:00.340 --> 36:01.340
that old tower side. It's

36:01.340 --> 36:03.340
not a very good idea to get

36:03.340 --> 36:04.340
meeting control in particular.

36:04.340 --> 36:06.340
Maybe a little bit of bathroom

36:06.340 --> 36:08.340
work their way in from there.

36:08.340 --> 36:09.340
However, we would usually

36:09.340 --> 36:10.340
expect to see a little bit of

36:10.340 --> 36:11.340
pressure from that old tower

36:11.340 --> 36:12.340
side as well. So this one is if

36:12.340 --> 36:13.340
I had to like it to anything,

36:13.340 --> 36:14.340
maybe a little bit of church

36:14.340 --> 36:15.340
and Arsenal. There's no

36:15.340 --> 36:16.340
vertical there. But if you

36:16.340 --> 36:17.340
think of that clubhouse site,

36:17.340 --> 36:18.340
there's a number of angles that

36:18.340 --> 36:21.340
you want to attack from here.

36:21.340 --> 36:22.340
You're thinking central stairs.

36:22.340 --> 36:23.340
You're thinking old tower drop,

36:23.340 --> 36:24.340
which is what we're looking at

36:24.340 --> 36:29.380
backstab out from Eagle side, see what you can do. This is one where you really want to put pressure

36:29.380 --> 36:33.460
on multiple sides and get those defenders turning around. Look at this, they're putting

36:33.460 --> 36:36.580
their duckabee calling, immediately they're starting moving on forward here, trying to bypass a lot

36:36.580 --> 36:41.300
of the defense, but no! It's going to be one of the main spearheads for this round, but now with

36:41.300 --> 36:45.460
Hingo and down on the Blitz, that's a little bit of a starve away. That was their surprise, that was

36:45.460 --> 36:49.380
the element of surprise they had to play within this round, so now they've lost a shield, I think

36:49.380 --> 36:53.380
it starts to fall apart from here. Angles being held with Dark is also being taken down there,

36:53.380 --> 36:57.460
bearing in mind is on the dockerby. That's no second call to come online for them. Paris walks

36:57.460 --> 37:02.020
into an easy death and Fluxo can just very calmly play this one out now and they're in a three versus

37:02.020 --> 37:06.900
two. Yeah, that kill on to dark was a big loss there for us because he was the backstab. He was

37:06.900 --> 37:11.300
the one who'd worked into bathroom as I was suggesting. So he was the one that was causing

37:11.300 --> 37:17.060
Fluxo W7M to have to look around as it is now. It's all coming kind of from one side. So Fluxo

37:17.060 --> 37:21.060
W7M will know that they don't need to worry about command, don't need to worry about meeting,

37:21.060 --> 37:24.620
don't need to worry about bathroom. They can just front up to these two players, one

37:24.620 --> 37:30.080
old tower and one central stairs. Both lower health should be an easy mop up now for Flux

37:30.080 --> 37:34.840
OWU 7M realistically. There's a ton of time left on the clock, so that is something that

37:34.840 --> 37:39.060
loss can use maybe, but I don't think it's going to do them too much good.

37:39.060 --> 37:42.860
And that was the gamble they took on this one, right? Wipass the entire set up towards the

37:42.860 --> 37:47.180
northwest side of the top floor, focus everything on at the southeast around Old Tower, like

37:47.180 --> 37:50.460
you say. Because that's failed, they're going to really have to clutch up big to come back

37:50.460 --> 37:55.500
can win this one and dash could be on to do it. It's found two, two more to go, but

37:55.500 --> 37:57.900
both him and Dafo are a single bullet from death.

37:57.900 --> 38:03.620
I mean, they've managed to find the first, so not the end of the world, and let's not

38:03.620 --> 38:10.180
pretend Flux OWU 7M aren't in difficult positions themselves, HEW-wise, but Dode's managing to

38:10.180 --> 38:15.060
find dash. That is a big moment for Flux OWU 7M here. 30 seconds left to go. Dafo does

38:15.060 --> 38:19.220
have the fuser in hand, so he does have the opportunity to play around with that audio

38:19.220 --> 38:23.980
a little bit, maybe beat them out into a challenge, but the problem that he's got is I think it's

38:23.980 --> 38:27.700
Dodez who's closer to, I know it's actually not, it's Lobin who's closer to him who's

38:27.700 --> 38:32.100
lower health, but Lobin has decided to get himself out of there. He knew the fight wasn't

38:32.100 --> 38:37.180
one he wanted to take, leaves it to his teammate, Dodez mobs it up, looks like W7M to round

38:37.180 --> 38:38.180
two.

38:38.180 --> 38:41.060
Completely understand why he didn't want to commit to the defuse, but that probably could

38:41.060 --> 38:44.500
have worked out best for him at the end of the round. So he really gave a chance there

38:44.500 --> 38:49.020
was the clock to become a third man there in that one versus two and ultimately give

38:49.020 --> 38:52.940
fluke so the round. So one a piece so far, Tim, not too bad. Now we're going to find ourselves

38:52.940 --> 38:57.820
heading downstairs to waiting and cafe or not. We're going to retry upstairs.

38:57.820 --> 39:05.700
Yeah, so the density of size is a bit of a funny one at the minute on fortress. It's

39:05.700 --> 39:09.060
actually got quite a good defender win rate. I'm surprised that flux on the B seven and

39:09.060 --> 39:13.340
having come down there or at least they did. I'm talking about stats after a sad to be

39:13.340 --> 39:17.340
the game. I'm not sure if

39:17.340 --> 39:19.340
I'm going to be able to get

39:19.340 --> 39:21.340
that. Maybe it's changed and

39:21.340 --> 39:23.340
kick off. Um I will have a lot

39:23.340 --> 39:25.340
but historically teams have

39:25.340 --> 39:26.340
struggled to attack onto that

39:26.340 --> 39:27.340
side and there's a couple of

39:27.340 --> 39:28.340
good reasons for that. What

39:28.340 --> 39:29.340
are the pressure? Tense to just

39:29.340 --> 39:30.340
focus through the hatch that

39:30.340 --> 39:33.340
we're seeing now in meeting,

39:33.340 --> 39:34.340
but. There's not a lot of

39:34.340 --> 39:35.340
verticality. There is a lot of

39:35.340 --> 39:36.340
verticality, but there's not a

39:36.340 --> 39:38.340
lot of verticality that seems

39:38.340 --> 39:39.340
to do too much for the

39:39.340 --> 39:40.340
attackers. Teams will go up

39:40.340 --> 39:41.340
there with the Ram with the

39:41.340 --> 39:42.340
book will open things up. It

39:42.340 --> 39:44.340
the game. They're not

39:44.340 --> 39:45.340
going to be able to get back

39:45.340 --> 39:46.340
up to the top floor. They're

39:46.340 --> 39:47.340
going to be able to get back

39:47.340 --> 39:48.340
up to the top floor. You know,

39:48.340 --> 39:49.340
and this was a big thing at

39:49.340 --> 39:50.340
six invitation always so a lot

39:50.340 --> 39:52.340
of teams back passing that

39:52.340 --> 39:53.340
top floor. They didn't bother

39:53.340 --> 39:54.340
attacking up there. They

39:54.340 --> 39:55.340
didn't bother trying to take

39:55.340 --> 39:56.340
the ground or use the verticals.

39:56.340 --> 39:58.340
They just went direct to site

39:58.340 --> 39:59.340
horizontally instead. And so

39:59.340 --> 40:00.340
it's a little bit of an

40:00.340 --> 40:01.340
interesting one, and we saw the

40:01.340 --> 40:02.340
defenders definitely having some

40:02.340 --> 40:04.340
joy there. So I think with

40:04.340 --> 40:06.340
commanding bathroom open

40:06.340 --> 40:07.340
absolutely go back there again,

40:07.340 --> 40:08.340
give it another track. The

40:08.340 --> 40:09.340
thing that it does make

40:09.340 --> 40:10.340
interesting is if they win

40:10.340 --> 40:11.340
here, we will have to see that

40:11.340 --> 40:15.100
you know, whether that happens and if it does how they go about holding onto it.

40:16.540 --> 40:21.180
Absolutely. It was good last time, like you say, so I'm not really to press something going back here.

40:21.180 --> 40:24.380
I think it's probably a good idea downstairs can be a bit chaotic at the best of times.

40:24.940 --> 40:28.300
I'm looking at what loss of throttle on this time around to try and mix things up a little bit as

40:28.300 --> 40:33.740
well, rather than the slower approach we have coming out of the Monty is extremely execute focus.

40:33.740 --> 40:37.340
So still finding a way to focus on getting the plants down even without the glass on side.

40:37.340 --> 40:42.380
They are the top planting team that we have about 30% out compared to the average of about

40:42.380 --> 40:47.100
13 or so. They love going for the objective. But here yet again, they've lost the shield

40:47.100 --> 40:50.660
as their entry team. You can't keep on doing that as a blitz. The twice start that's been

40:50.660 --> 40:55.060
nuts going down. Perez falls just after. Parlor into a third. This is full in the parts in

40:55.060 --> 40:57.260
before they can even say the world go.

40:57.260 --> 41:03.420
Yeah, I think round one was a good steadier. It was a good opener, a good foundation for

41:03.420 --> 41:15.420
we're starting to see a little bit more of, I think, what we may be expected out of this match-up, and, you know, and that's not to say that loss can't be competitive here, but Flux OWU 7M know what's at stake.

41:15.420 --> 41:27.420
The winner of this goes through to the Salt Lake City Major. It's a big, big deal, and they are now starting to real stretch their legs here in round three. We see the natural come in and get the final kill, and as you said, there's quite rightly easy.

41:27.420 --> 41:33.820
easy. Flux OW 7M just mopping them up without too much of a difficulty there and doing really,

41:33.820 --> 41:39.260
really well. So Flux OW 7M, they get the advantages that we might have expected. They've got themselves

41:39.260 --> 41:44.220
a couple of rounds in a row, so we'll now have to go to that bottom floor site. But they're

41:44.220 --> 41:48.620
only going to play it once. Good chance of that. If they play it here in round four, they can then

41:48.620 --> 41:53.660
cycle through the other two in round five and six. You know, they get to ban an operator that's

41:53.660 --> 41:58.780
going to be a particular news since the Monty we've seen that being relied upon by loss. So yeah,

41:58.780 --> 42:03.340
I think good ideas here from OxoW7M and as predicted they'll be downstairs.

42:04.540 --> 42:08.460
I do start to worry a little bit for loss because across those two rounds we've seen them

42:08.460 --> 42:12.780
glib up to the name and losing them, losing them if you want to say it that way. It has been very

42:12.780 --> 42:15.980
reliant on the shield being the main entry point. It's had a documentary normally in behind them for

42:15.980 --> 42:21.260
the information and then everyone else has been focused on the execute and it's just not words

42:21.260 --> 42:45.260
It's out soon. They keep on trying the same thing. And the thing at this point, folks. Oh, no. Well, this is how they like to play. We know that they love play. All nuts will play his shields. It's all we've ever seen him really play so far throughout kickoff to this point. We know that they love trying to get you to get the bomb down. So we know everything is going to be a very, very focused round on the site itself. It's not going to be a hyper aggressive, very clear style round. And that is why I think throughout kickoff we've seen them with this awful entry record that Leo was speaking about.

42:45.260 --> 42:51.140
30%, it has been ugly. Teams win by tripping them up early on. But when loss do get the

42:51.140 --> 42:55.300
entry because it's part of an execute, they've got the highest win percentage of any team

42:55.300 --> 42:59.780
in Kakao so far, but actually going on to convert the round. So then the constant trick

42:59.780 --> 43:03.020
is if you can trip them up early round and stop them getting towards an execute, you're

43:03.020 --> 43:06.020
going to come out on top and you've seen that from the lineup. So folks have kept on bringing

43:06.020 --> 43:11.180
along lots of trap operators, information and little like obstacles they put before them.

43:11.180 --> 43:14.260
Here it's things like Azami and Castle on looking towards Solis and Ella for the more

43:14.260 --> 43:18.060
that. I think they've got to

43:18.160 --> 43:19.360
try and find a way through

43:19.460 --> 43:21.160
this. Otherwise they're done.

43:21.260 --> 43:22.160
And like I said earlier on the

43:22.260 --> 43:23.160
other wind fortress and it

43:23.260 --> 43:24.360
maybe goes to one. Maybe they

43:24.460 --> 43:26.160
went to one or fluxo into one.

43:26.260 --> 43:28.160
If we see fluxo in this map, I

43:28.260 --> 43:29.660
think it's two zero personally.

43:30.460 --> 43:31.360
I'm not sure about the

43:31.460 --> 43:32.860
necessity for the Monty band.

43:32.960 --> 43:34.660
And so they brought them on to

43:34.760 --> 43:36.160
consistently and they've actually

43:36.260 --> 43:37.560
dealt with it really well.

43:37.660 --> 43:38.660
They've got the kills on it.

43:38.760 --> 43:39.560
It's not been too much of a

43:39.660 --> 43:41.560
problem. And now they've forced

43:41.660 --> 43:43.060
nukes onto the new was going to

43:43.160 --> 43:44.160
continue bringing shields.

43:44.260 --> 43:47.520
it was going to be black be a

43:47.520 --> 43:48.260
no blitz. He's chosen to go

43:48.260 --> 43:49.560
blitz this time, but I would

43:49.560 --> 43:51.260
you know, obviously class

43:51.260 --> 43:52.260
Blitz and black did as the

43:52.260 --> 43:53.260
more aggressive shields. They've

43:53.260 --> 43:55.260
got the ability to enter facts

43:55.260 --> 43:57.260
a lot easier. Monty is heavy

43:57.260 --> 43:58.260
Intel is about pushing and

43:58.260 --> 44:00.260
gaining space, but he's not

44:00.260 --> 44:01.260
necessarily a lethal threat.

44:01.260 --> 44:02.260
And if you've been dealing

44:02.260 --> 44:03.260
with him without too much of a

44:03.260 --> 44:05.260
problem, I'd keep an eye on

44:05.260 --> 44:07.260
Nuxia because you don't want to

44:07.260 --> 44:08.260
accidentally level somebody up.

44:08.260 --> 44:09.260
You know, if they're bringing

44:09.260 --> 44:10.260
a shield, they've been

44:10.260 --> 44:11.260
struggling to get kills on and

44:11.260 --> 44:13.260
struggling to make an impact.

44:13.260 --> 44:18.260
they have to get more aggressive, low and behold, Nox gets the entry. Could have created

44:18.260 --> 44:20.260
their own problem here for the B7M.

44:20.260 --> 44:23.900
I'd argue the reverse will see how the round plays out first and foremost because at this

44:23.900 --> 44:27.980
point they've got themselves in and asking a couple of questions inside a medical, but

44:27.980 --> 44:31.220
they've actually got to step forward and get a couple more kills off the back of it. They've

44:31.220 --> 44:35.540
lost the sense of the actual go to execute isn't quite there, but there is tons of utility

44:35.540 --> 44:39.220
in the back pocket of Dash here that he can make use of to smoke out his key doorways,

44:39.220 --> 44:42.580
his bottlenecks inside of the site and make an execute happen. Still loads of time to

44:42.580 --> 44:46.780
play with as well. No rush here. They need to take their time.

44:46.780 --> 44:51.780
Nux is getting aggressive and look at that. Just takes the attention as Dash comes over the top rope,

44:51.780 --> 44:55.380
drops onto Doris with a big elbow, dropping 39. Oh, too easy.

44:55.380 --> 45:00.580
And Nux have just got their number absolutely everywhere. Second kill coming in possibly for Nux.

45:00.580 --> 45:04.680
No lobbing manager to take him down, put surely the damage is done.

45:04.680 --> 45:08.880
Perez knows where he is and takes him down. Nux get another round and honestly,

45:08.880 --> 45:13.340
keep an eye on nuts for the next couple of rounds. He was very quiet. One kill through

45:13.340 --> 45:19.800
the first three gets the entry in round four. And Adam maybe left him on the Monti. We'll

45:19.800 --> 45:23.840
see how five and six play out here. I put it this hard to talk about this as well. So

45:23.840 --> 45:28.320
I put it down to look back at round one. That was the only round the attackers managed to

45:28.320 --> 45:33.200
win with the Monty on side. They then lost the next two rounds playing the blitz because

45:33.200 --> 45:37.160
it was easy to deal with him. I think actually what we've seen flux of knowledge is when

45:37.160 --> 45:41.400
they've got the Monty on side, they can afford to be a bit slower. We can't trip them up as easily

45:41.400 --> 45:44.920
because the Monty will step in and feed information to his team. They'll find a slower,

45:44.920 --> 45:48.840
yet more comfortable way to get the entry in those rounds. So I think forcing the Monty in the

45:48.840 --> 45:53.720
demands more aggression like the Blitz is a good idea. I'd probably put round four more down to the

45:53.720 --> 45:57.320
site. However, they did make great use of the Blitz there. It was more like a Monty in terms of the

45:57.320 --> 46:01.080
intel it was feeding from that doorway. There were less chances there for Fluxo to trip them up,

46:01.080 --> 46:05.640
I think because you saw loss playing so bunched together. And that was a really smart thing.

46:05.640 --> 46:08.680
I'd like to see them play more as a team in these next couple of rounds.

46:10.680 --> 46:14.920
Okay, then back up to the top floor. We go, it's going to be dorms and games.

46:14.920 --> 46:19.480
Last time around, Los did try a bit of a split push here, so there was pressure

46:20.040 --> 46:22.760
where you're seeing on your screen now, down towards that old tower drop.

46:22.760 --> 46:25.880
We had the door could be wandering to bathroom quite freely.

46:26.440 --> 46:30.520
Didn't really get anything from there, and then we had a little bit of pressure from central

46:30.520 --> 46:35.000
stairs as well. So as I suggested, that kind of, you know, approach of surrounding them.

46:35.640 --> 46:40.640
the ball or constrictor as it

46:40.640 --> 46:41.640
was as it was christened at

46:41.640 --> 46:43.640
six invitation when we're

46:43.640 --> 46:44.640
casting with us basically

46:44.640 --> 46:45.640
about surrounding your enemies

46:45.640 --> 46:47.640
and then closing the next

46:47.640 --> 46:48.640
tightening in tightening in

46:48.640 --> 46:50.640
forcing them together and

46:50.640 --> 46:51.640
picking them off as you do.

46:51.640 --> 46:53.640
It didn't work out for us last

46:53.640 --> 46:54.640
time they attacked on to this

46:54.640 --> 46:56.640
side. So they need a little bit

46:56.640 --> 46:58.640
more success if they do go for

46:58.640 --> 47:00.640
that. So W seven preparing just

47:00.640 --> 47:02.640
to play a little bit more

47:02.640 --> 47:03.640
aggressively out towards old

47:03.640 --> 47:04.640
tower as well. Maybe not give

47:04.640 --> 47:06.640
to the left. We'll be down to

47:06.640 --> 47:08.640
the right. So it's going to be

47:08.640 --> 47:10.640
the right side. So it's going to

47:10.640 --> 47:12.640
be downed up quite as easily.

47:12.640 --> 47:14.640
So we'll see how they approach

47:14.640 --> 47:16.640
it, she said. The bow

47:16.640 --> 47:17.640
constrictor might be the go-to.

47:17.640 --> 47:18.640
That's where they've been

47:18.640 --> 47:19.640
falling short a little bit.

47:19.640 --> 47:20.640
That for me, at least is what

47:20.640 --> 47:21.640
needs to change.

47:21.640 --> 47:22.640
But now that isn't changing too

47:22.640 --> 47:23.640
much. You need to see this

47:23.640 --> 47:24.640
triangular players that is

47:24.640 --> 47:25.640
set up.

47:25.640 --> 47:26.640
One off himself up towards

47:26.640 --> 47:27.640
the north two down towards the

47:27.640 --> 47:28.640
south east and then two

47:28.640 --> 47:29.640
players you're seeing on your

47:29.640 --> 47:30.640
screen now.

47:30.640 --> 47:31.640
Grouping down towards the

47:31.640 --> 47:32.640
south side instead.

47:32.640 --> 47:33.640
They try to make it try

47:33.640 --> 47:37.400
get horse control and then that's our ticket to get the plant down and it worked out wonderfully.

47:37.400 --> 47:41.440
However, as you will remember, it was a very, very close round. It did come down to the

47:41.440 --> 47:45.560
dying couple of seconds for nuts to start getting that diffuser down inside the bathroom.

47:45.560 --> 47:49.200
So there is going to be work to do and I don't think Luke's going to make it as easy. Especially

47:49.200 --> 47:52.560
now they've warmed up and won a couple of rounds of their own.

47:52.560 --> 47:59.280
Ashley's just holding a long angle at the moment. I'm hoping to catch somebody on a

47:59.280 --> 48:19.280
I'm not going to grace him with such an easy opportunity and we do see the bedroom will be in open here. So again pressure is mounted in a number of locations towards central stairs as well. So you've got this kind of work towards meeting towards command in towards bathroom.

48:19.280 --> 48:23.060
from the back of the back

48:23.180 --> 48:25.260
room. They've largely for gone

48:25.380 --> 48:27.260
all tower this time, which is

48:27.380 --> 48:29.220
an interesting choice. Not sure

48:29.360 --> 48:31.260
Nux is aware of the plate. Yes,

48:31.380 --> 48:32.260
he is aware of the player off to

48:32.380 --> 48:34.160
the left. He's missed the

48:34.280 --> 48:35.960
shocks. He had the opportunity

48:36.080 --> 48:38.580
in Loving cuts him down. The

48:38.720 --> 48:40.560
trade is there, but the blitz

48:40.680 --> 48:42.180
being gone is a big loss and

48:42.320 --> 48:44.180
Nux. It's the shaky said after

48:44.320 --> 48:45.180
that one should have been

48:45.320 --> 48:47.460
picking up the entry for

48:47.460 --> 49:06.900
shield operation. That's fine by us. That's the third time now that he's died very, very early and around. If not, it's the entry. And I'd argue it's cost him lost a little bit. Part of it, yes, is part of execute. So tried to get away with. But I was thinking this round here. That was the reason why they've all the part. They've lost them in entry point. They hadn't got that information. They'll play inside to the left. That's unforgivable.

49:08.660 --> 49:13.060
He's got to hit his shots. He goes through in there, gets the flash. He's got to hit his shots. Simple as that.

49:13.060 --> 49:18.060
I don't understand why you lock yourself into a bolt on him when they could smoke you out.

49:18.060 --> 49:22.060
There could be a C4 coming your way. There could be a thorn above that. You just don't

49:22.060 --> 49:25.060
know. There's so many things that can upset you. And I'm just like, why not pushing, for

49:25.060 --> 49:28.060
example, Dan Museum, go down the side and towards the art hall, whatever you want to

49:28.060 --> 49:32.060
call it and pushing from there to ask questions around that doorway itself. But that like

49:32.060 --> 49:37.060
a real lack of prep on losses side. I think there I think it's I think a little bit. It's

49:37.060 --> 49:40.060
wanting to play with confidence. I think it's wanting to play with confidence and take

49:40.060 --> 49:41.820
to play with confidence. I

49:41.820 --> 49:42.960
think it's one of them to play

49:42.960 --> 49:44.060
with confidence and take the

49:44.060 --> 49:45.560
fight to right back. We knew

49:45.560 --> 49:47.160
he's there. There's nobody else

49:47.160 --> 49:48.160
to challenge. You can. It's

49:48.160 --> 49:49.660
going to be one V one going and

49:49.660 --> 49:51.160
get that kill, you know, but it

49:51.160 --> 49:53.000
should have in a close range.

49:53.000 --> 49:54.960
One V one massive advantage. The

49:54.960 --> 49:56.560
fact is, nox has lost the fight

49:56.560 --> 49:58.660
and lob into a headshot. I think

49:58.660 --> 50:00.660
you know they've wanted to play

50:00.660 --> 50:02.660
with confidence. The problem is

50:02.660 --> 50:05.760
that they failed and it becomes

50:05.760 --> 50:07.460
a big blot of confidence at

50:07.460 --> 50:09.760
that point, So what play from

50:09.760 --> 50:11.760
this is the attack of fortress.

50:11.760 --> 50:13.740
If they can come away with three

50:13.740 --> 50:15.060
rounds, there's a good chance to

50:15.060 --> 50:16.460
win this. You know, there's a

50:16.460 --> 50:17.660
good chance that they go onto

50:17.660 --> 50:18.340
the defense. We do see

50:18.340 --> 50:19.460
defenders have such as here and

50:19.460 --> 50:21.140
we will do for a little while

50:21.140 --> 50:23.140
yet, I would say until it's not

50:23.140 --> 50:24.840
considered kind of, you know,

50:24.840 --> 50:26.540
quote unquote new map anymore,

50:26.540 --> 50:28.740
and we will continue to see the

50:28.740 --> 50:30.540
defenders have a little bit of

50:30.540 --> 50:32.700
fun. So, uh, yeah, I think a

50:32.700 --> 50:33.580
three three half absolutely

50:33.580 --> 50:35.620
fine for loss of four two half

50:35.620 --> 50:38.020
minimum for fluxor W 7.

50:38.020 --> 50:46.140
Minimum so it looks so to be seven. Yeah, they get away with the three three here fantastic because there might mean a way of G2 here loss

50:46.140 --> 50:49.420
Which sounds weird to say, but the thing I would say about G2 is either

50:50.020 --> 50:54.280
They come out on top and it looks like a genius game plan or it falls apart and they just look bad

50:54.280 --> 50:59.060
And that is the kind of high risk playstyle that you run when you're trying to play this kind of surround style the bokeh

50:59.060 --> 51:04.240
It's worth speaking about it's very execute focus whether it's onto the site or into different parts of the map when it comes out

51:04.240 --> 51:05.240
you look like a genius when it

51:05.240 --> 51:06.240
doesn't you look like you look

51:06.240 --> 51:08.240
awful as a team I think. But

51:08.240 --> 51:09.240
if you can get away with the

51:09.240 --> 51:10.240
three three who cares how you

51:10.240 --> 51:11.240
winning or losing rounds you'll

51:11.240 --> 51:12.240
still have the three three at

51:12.240 --> 51:13.240
the half that's what they're

51:13.240 --> 51:14.240
looking for. So we'll see if

51:14.240 --> 51:15.240
they can get away with it or if

51:15.240 --> 51:16.240
you so get the four so you'd

51:16.240 --> 51:18.240
argue on the on the on the

51:18.240 --> 51:19.240
build of it so far they probably

51:19.240 --> 51:20.240
deserve to have that kind of

51:20.240 --> 51:25.240
outcome. But time will tell.

51:25.240 --> 51:26.240
Taking the fight here with the

51:26.240 --> 51:28.240
blackbeard nukes can't find his

51:28.240 --> 51:29.240
man not going to give anything

51:29.240 --> 51:31.240
away from him behind that meeting

51:31.240 --> 51:33.240
door door there's already low

51:33.240 --> 51:37.180
the right to the left. But

51:37.240 --> 51:38.640
he's not. He's not. The

51:38.740 --> 51:39.240
law health doesn't want to give

51:39.340 --> 51:40.840
himself away too cheap. I think

51:40.940 --> 51:42.240
he is in a very dangerous

51:42.340 --> 51:43.240
position at the minute, though.

51:43.340 --> 51:44.240
Might need to back away because

51:44.340 --> 51:47.240
he's going to find himself

51:47.340 --> 51:49.240
challenged. Oh, he does run

51:49.340 --> 51:51.240
back into the need that door

51:51.340 --> 51:54.240
does through. Sorry that nucks

51:54.340 --> 51:56.240
through but manages to take the

51:56.340 --> 51:58.240
black. That's that's a trade.

51:58.340 --> 51:59.240
You'll take all day to be honest.

51:59.340 --> 52:01.340
It's the thorns. So no active

52:01.340 --> 52:05.980
through the door because obviously the backup is going to kill in any way. So he took the

52:05.980 --> 52:09.260
shield off. Perfect. Brilliant play from Doros.

52:09.260 --> 52:14.860
Well, I don't get, Nooks is one and four and entry this half now, leaning in on shields.

52:14.860 --> 52:19.060
And in one of those rounds, have we seen a trade kill come off the back of it? And that

52:19.060 --> 52:22.620
was in the previous one with that little run onto the breaching hole inside a command to

52:22.620 --> 52:26.380
get the count of the player that just killed Nooks. Like, yeah, okay, cool. But where's

52:26.380 --> 52:30.580
the rest of the team? If we're making these all in place, let's do it as a team, right?

52:30.580 --> 52:40.580
We go big or we go home. And at this point they're not making it look too good. Darkies at least getting one bat. That's not too bad. So now into a 4v3.

52:40.580 --> 52:54.580
It's still winnable for them to admittedly. We can fluke so hold on because they've only got 30 seconds to play. Those C4s to work with those smokes. This is looking good for last, but I'm always nervous about the time Tim. No, it's too easy.

53:24.580 --> 53:30.900
over to you. Thank you very much gentlemen and yes you're seeing it four two at the half for

53:30.900 --> 53:37.860
flux of W7M not bad though two attacking rounds for loss here on fortress how are things breaking

53:37.860 --> 53:45.220
down from a side perspective here Leo do you have any examples to hammer points in? Yeah I do want

53:45.220 --> 53:49.620
to praise loss I do think that it was a decent attack side I think that they got punished a

53:49.620 --> 53:53.860
little bit once again I will say this by the opening engagements they keep on losing them

53:53.860 --> 53:56.100
Next guy, especially, is supposed to play the shield,

53:56.100 --> 53:58.020
supposed to play the support role.

53:58.020 --> 54:01.020
He's got four opening deaths already in six rounds.

54:01.020 --> 54:02.540
But when they take things slowly,

54:02.540 --> 54:04.220
let's take a round at round four, for example.

54:04.220 --> 54:05.500
Let's take a look at round four.

54:05.500 --> 54:06.860
When they take things slowly,

54:06.860 --> 54:08.620
and they don't go for full clear.

54:08.620 --> 54:10.220
They hit site directly here,

54:10.220 --> 54:11.860
that was on the basement bomb site.

54:11.860 --> 54:13.900
They take the initial control here in medic,

54:13.900 --> 54:16.100
and then they will abuse that position

54:16.100 --> 54:18.620
to just make sure to have cover

54:18.620 --> 54:19.980
on anyone that goes down the stairs

54:19.980 --> 54:21.060
or gets aggressive on them.

54:21.060 --> 54:22.820
And look, they're not moving, right?

54:22.820 --> 54:25.780
They are just waiting for movement on the side of Fluksu.

54:25.780 --> 54:30.860
That gives them the initial edge, and after this, it is a really easy and step-by-step take.

54:30.860 --> 54:35.920
Taking the advantage that they have, they take only what they need, which we call a limited take here.

54:35.920 --> 54:37.720
Don't go for a full room clear.

54:37.720 --> 54:39.620
And then isolate the gunfights.

54:39.620 --> 54:43.080
So this first player that you see on the stairs, boom, great coordination.

54:43.080 --> 54:47.120
The Blitz is there to bait him, the other goes from dropper and gets a free kill.

54:47.120 --> 54:50.620
Kons, who's been spotted in Medic, look, another one that they get for free.

54:50.620 --> 54:57.100
So Fluxo eventually at this point start thinking, okay, it's due to we're giving them rounds

54:57.100 --> 55:00.980
away because we're moving too much. And what I love to see is the adaptation. If we take

55:00.980 --> 55:05.380
a look at the other round, it's around five that follows this one, they bring all the

55:05.380 --> 55:11.820
utility to slow everything down. So the asami, the smoke, the so on. And instead of giving

55:11.820 --> 55:15.580
their bodies too far away, they choose one checkpoint, which will be horse and around

55:15.580 --> 55:20.180
here, bunks. And then they start to play aggressive at the one minute mark. When all of the guys

55:20.180 --> 55:24.020
on the low side just utility in hand trying to still get to the bomb site.

55:24.020 --> 55:29.520
They fight around the meeting, they get aggressive together and this time whenever they pick

55:29.520 --> 55:32.560
they do so together and that's the biggest difference.

55:32.560 --> 55:35.960
Play behind utility and abuse the natural short points of the map.

55:35.960 --> 55:38.400
I think that it was really good read on their side.

55:38.400 --> 55:41.980
Now switching to attack, I'm not surprised to see loss removing your shields.

55:41.980 --> 55:47.320
It's been very, very big crutch for dots so they will have to find a way to attack differently.

55:47.320 --> 55:54.040
I'm assuming bringing things like the solid snake the day most the lion and as you can see it's starting to come on the lineup

55:54.560 --> 56:01.240
From the attacking side that you always want to try to form your own natural quote-unquote natural angles the unnatural one that you

56:01.280 --> 56:04.320
Bring with your own ops and it's gonna be a tough one to break through

56:04.320 --> 56:09.000
We'll see what flux so can bring to deal with the loss on the defense will send it back

56:09.040 --> 56:12.000
It doesn't ace to take us through the action in the second half enjoy

56:12.000 --> 56:17.500
you. Thank you very much,

56:17.500 --> 56:19.500
boys. Thank you for the

56:19.500 --> 56:21.500
breakdown as well. Much more

56:21.500 --> 56:23.500
standard in terms of the bands

56:23.500 --> 56:24.500
that have come out in this half

56:24.500 --> 56:25.000
as well. So you've heard

56:25.000 --> 56:26.500
Liar dispension there. The two

56:26.500 --> 56:28.000
shields being taken away really

56:28.000 --> 56:29.000
a target in towards dot

56:29.000 --> 56:30.500
stairs. He's been there. Go to

56:30.500 --> 56:32.000
shield player, but happily

56:32.000 --> 56:34.000
everyone to be ink. He's going

56:34.000 --> 56:36.000
to like this place up. We'll

56:36.000 --> 56:38.000
see how nice that is going to

56:38.000 --> 56:39.000
go on to one remaining shield.

56:39.000 --> 56:41.000
You see you got you got a bit

56:41.000 --> 56:43.000
you're going to have to go

56:43.000 --> 56:45.000
back to the right side of the

56:45.000 --> 56:47.000
right side of the shield

56:47.000 --> 56:49.000
player is going to hold on to

56:49.000 --> 56:51.000
those shields until they

56:51.000 --> 56:53.000
forcibly remove all three of

56:53.000 --> 56:55.000
them, which I think will

56:55.000 --> 56:57.000
probably come and at the end of

56:57.000 --> 56:59.000
the first three men over

56:59.000 --> 57:01.000
infuse for us. Almost

57:01.000 --> 57:03.000
and then he eyes a run through

57:03.000 --> 57:04.000
should he'll find a way one

57:04.000 --> 57:05.000
way or another. He will find

57:05.000 --> 57:07.000
a way to have a big piece of

57:07.000 --> 57:09.000
metal in front of his face

57:09.000 --> 57:19.000
I often leave it till round eight, nine to discuss this, but here it's round seven because if loss don't come away with a successful first defense and flux or the B7M go five to up.

57:19.000 --> 57:30.000
I think they're really on the back foot at that point and flux or the B7M will feel like they can get this done on the attack. As I've said previously, the defenders do have a pretty good time of things here on fortress.

57:30.000 --> 57:34.560
the minimum needs to be 4 to 4 loss at the minute and get themselves to overtime. Given

57:34.560 --> 57:38.120
that it's their map pick, you'd be hoping that they think they can get a bit more than

57:38.120 --> 57:42.880
that, but looks like W7M not going to be messing about. They've got the glass, they've got

57:42.880 --> 57:47.000
the blackbeard, they've got the grin, the execution kind of writes itself.

57:47.000 --> 57:51.440
It does, but the gridlock really helps them lock down this sort of thing because the three

57:51.440 --> 57:54.840
Romans are looking at the side of loss right now in terms of the form and of course the

57:54.840 --> 58:00.600
for Paris. They're looking to make things happen. But I don't know. Is that enough force? We have to

58:00.600 --> 58:03.560
really stop the other side. I don't think it is. They'll be able to stiff you out. They'll be able to

58:03.560 --> 58:07.240
lock you over the gridlock, for example, and then everything else gets focused on the sides itself.

58:07.240 --> 58:11.400
And sure enough, there's the entry. Nooks, one and five. This game is worth stressing again.

58:11.400 --> 58:15.480
The two kills come through. Loven and Khan's both going down. That certainly isn't too bad,

58:15.480 --> 58:18.040
because the crucial operator that is gone is that glass.

58:18.040 --> 58:25.160
Yes. Smoke is offline as well. White Stairs have now been secured for Fluxo W7M, but

58:25.160 --> 58:31.080
Mann Count does not favour them. Three versus four. No pressure over dorms and games. So

58:31.080 --> 58:36.720
you've got defenders now who can fall back to site to provide a little bit of extra manpower.

58:36.720 --> 58:41.480
You've got the diffuser down cold as well. This is now going to be just a recollector.

58:41.480 --> 58:46.080
You see Floss 2 on that tower drop. That is not ideal from Guns and Lobbyn to leave their

58:46.080 --> 58:51.220
team short handed when there's a clash onside as well. How do you know deal with the shield

58:51.220 --> 58:56.100
beautifully comes through. You can see with the outlines that dash was just waiting and

58:56.100 --> 59:01.140
the info is just being fed to him by Dodgers. Yeah, that's where they are. Just a couple

59:01.140 --> 59:04.580
of meters to your left, you know, a couple of meters to your right as you swing round

59:04.580 --> 59:07.860
and he just gets around and gets a beautiful peak four versus three loss looking pretty

59:07.860 --> 59:13.300
comfortable. Yeah, much less speaking about not being 100% sure about the lineup on the

59:13.300 --> 59:16.540
the side. I'm a little bit wary of fluke, so to be fair, like it's like it's a little

59:16.540 --> 59:20.300
bit of direction. I poking in with a black beard and you're putting all your eggs onto

59:20.300 --> 59:24.220
the glass basket. What happens when he falls apart? And now they're kind of trying to recover.

59:24.220 --> 59:27.900
And yes, with the help of a Palu here, they managed to get something back at least into

59:27.900 --> 59:31.540
a kill onto the vigil, but we'll happily throw away that vigil for the opportunity of free

59:31.540 --> 59:35.660
a cheese killer thing, especially when time is now as low as it is. The stepping in, the

59:35.660 --> 59:39.620
impact CMP coming out on towards the clash. Everything is now on Palu. He's had a great

59:39.620 --> 59:43.620
to be the first to go into the

59:43.620 --> 59:44.620
next round. He's going to be

59:44.620 --> 59:45.620
the first to go into the

59:45.620 --> 59:47.620
tournament so far, but he's got

59:47.620 --> 59:48.620
to go absolutely massive into

59:48.620 --> 59:49.620
one more into a second. Now he's

59:49.620 --> 59:50.620
going to go for the plan. It's

59:50.620 --> 59:51.620
just out to dark is all by

59:51.620 --> 59:54.620
himself. A ball went it out

59:54.620 --> 59:57.620
again. He cannot stop clutching

59:57.620 --> 01:00:00.620
this stage. Huge huge loss for

01:00:00.620 --> 01:00:02.620
loss in that round. As I said,

01:00:02.620 --> 01:00:03.620
he's going to be very, very

01:00:03.620 --> 01:00:05.620
important for them to get that

01:00:05.620 --> 01:00:06.620
one on the board. What sort of

01:00:06.620 --> 01:00:12.220
you see coming out with that clutch as well. They were you know short-handed through most of that round

01:00:12.220 --> 01:00:17.100
but they've still just got in there taking the gunfights and also presented them with opportunities.

01:00:17.100 --> 01:00:23.900
Big, big mistakes, big, big loss of loss and that is I feel going to cost them heavily.

01:00:26.300 --> 01:00:32.860
Oh wow those are the moments of magic when you come back and look at this and it was to be a

01:00:32.860 --> 01:00:36.460
close map, but you just feel like it's going to be. You look at that and say,

01:00:36.460 --> 01:00:41.820
Palu's gone and done it again and Los really shouldn't be letting that situation go.

01:00:41.820 --> 01:00:47.260
But this is what I mean. It feels so weird and isolated in terms of watching. Yeah,

01:00:47.260 --> 01:00:50.700
we've got a lot of EML this stage, Tim, right? And I'm looking at this game here. The number

01:00:50.700 --> 01:00:55.500
of fights that we've seen come down to being extremely isolated, 1v1s, is absolutely crazy.

01:00:55.500 --> 01:00:58.700
The Blackbeard asking questions on towards the Clash of the Turtles. Okay, where are your teammates

01:00:58.700 --> 01:01:02.700
to support you on trying to

01:01:02.700 --> 01:01:03.700
aggress on towards this wall

01:01:03.700 --> 01:01:05.700
here. I want to round the

01:01:05.700 --> 01:01:06.700
vigil all by himself. I want

01:01:06.700 --> 01:01:07.700
around the clash and trying to

01:01:07.700 --> 01:01:08.700
hold down the very end of that

01:01:08.700 --> 01:01:10.700
round. What else around it was

01:01:10.700 --> 01:01:11.700
just very, very bizarre. I'll

01:01:11.700 --> 01:01:12.700
just might there only be in two

01:01:12.700 --> 01:01:14.700
players that on the side of

01:01:14.700 --> 01:01:16.700
Fluxo. Loafson really seem to

01:01:16.700 --> 01:01:17.700
get the memo and have everyone

01:01:17.700 --> 01:01:18.700
in the right positions at the

01:01:18.700 --> 01:01:20.700
right time to stop that execute

01:01:20.700 --> 01:01:22.700
going off. Really weird.

01:01:22.700 --> 01:01:24.700
Let's see if this one's a little

01:01:24.700 --> 01:01:26.700
bit less weird, shall we? And

01:01:26.700 --> 01:01:33.340
allow Flux OW7M to escape scot-free from a difficult position again or not so they're going to move

01:01:33.340 --> 01:01:39.500
sites it's going to be dorms and games this time around so that sort of south-sided site

01:01:40.060 --> 01:01:45.660
and Flux OW7M what are you going to go for last time around they went for a little bit of an

01:01:45.660 --> 01:01:51.580
unconventional push they didn't bother with this side of the map instead just went a little bit

01:01:51.580 --> 01:01:58.140
more direct. This time they're kind of opening up that central stairs area wall and so that's

01:01:58.140 --> 01:02:02.460
immediate pressure on to site to begin with and then there's the rest of the pressure going to

01:02:02.460 --> 01:02:07.500
overcome in the but themselves onto the old tower stairs rather than the drop can't move forward

01:02:07.500 --> 01:02:12.700
at this point and they're going to get an absolute freebie. No, no they are not. No, there's thought

01:02:12.700 --> 01:02:17.820
he saw his opportunity there but not quite and the Nomad I think he's just going to dip away for

01:02:17.820 --> 01:02:23.580
the time being. Yeah, it's a close one again. Keep going back to the entry staff for Los,

01:02:23.580 --> 01:02:27.020
entry staff for Los as well. They get the entry, they do tend to find a way to push

01:02:27.020 --> 01:02:31.420
her to the end of the round. So that is some risk running through fire and flames quite literally.

01:02:31.420 --> 01:02:36.700
Cons still suddenly speak at this point, but no, open it towards one. Cons a second. Los,

01:02:36.700 --> 01:02:41.740
crumbling once again here, a fantastic start. Cons taking the risk, coming away with a kill.

01:02:41.740 --> 01:02:46.740
the next game will both

01:02:46.740 --> 01:02:47.740
qualify for the Salt Lake City

01:02:47.740 --> 01:02:49.740
Major. Um so the flux or W7M

01:02:49.740 --> 01:02:51.740
or loss will go through the other

01:02:51.740 --> 01:02:53.740
will be eliminated from kickoff

01:02:53.740 --> 01:02:55.740
and then the same for the phase.

01:02:55.740 --> 01:02:57.740
There you go. I say easy floor

01:02:57.740 --> 01:02:59.740
with flux or W7M. The other

01:02:59.740 --> 01:03:01.740
matchup we've got absolutely huge

01:03:01.740 --> 01:03:03.740
team liquid alien where

01:03:03.740 --> 01:03:05.740
against phase one of those teams

01:03:05.740 --> 01:03:07.740
will make the major the other

01:03:07.740 --> 01:03:09.740
will be eliminated. So I think

01:03:09.740 --> 01:03:13.540
the other will be eliminated.

01:03:13.540 --> 01:03:15.540
So only one of those rosters can

01:03:15.540 --> 01:03:17.540
make it to the major, which is

01:03:17.540 --> 01:03:19.540
already massive news in itself.

01:03:19.540 --> 01:03:21.540
Doesn't matter which one. It is

01:03:21.540 --> 01:03:23.540
really the headlines still the

01:03:23.540 --> 01:03:25.540
same. But the third game of the

01:03:25.540 --> 01:03:27.540
day also not want to watch. It's

01:03:27.540 --> 01:03:29.540
really important because we've

01:03:29.540 --> 01:03:31.540
got one to watch Tim. It is want

01:03:31.540 --> 01:03:33.540
to watch. It's not what it's

01:03:33.540 --> 01:03:35.540
definitely not want to watch

01:03:35.540 --> 01:03:37.540
or I was like, I don't know

01:03:37.540 --> 01:03:40.580
to watch because the two winners will play each other.

01:03:40.580 --> 01:03:41.820
And the reason that's important,

01:03:41.820 --> 01:03:43.620
there's a few SI points difference as well,

01:03:43.620 --> 01:03:44.900
which is an important factor,

01:03:44.900 --> 01:03:48.060
but the main thing is the winner of that winners game,

01:03:48.060 --> 01:03:49.460
the lower bracket final,

01:03:49.460 --> 01:03:52.860
will go straight through to phase two of the major,

01:03:52.860 --> 01:03:54.140
straight into the swiss stage.

01:03:54.140 --> 01:03:58.020
The loser of that game goes into phase one

01:03:58.020 --> 01:03:59.900
until the play-ins knock out stage.

01:03:59.900 --> 01:04:03.460
And that is a big, big deal because already,

01:04:03.460 --> 01:04:05.380
that is shaping up to be a tough phase one.

01:04:05.380 --> 01:04:09.180
you've got Falcons in there from

01:04:09.180 --> 01:04:11.180
EML somewhat unexpectedly

01:04:11.180 --> 01:04:13.180
twisted minds actually grabbing

01:04:13.180 --> 01:04:17.180
the first two spot. So big big

01:04:17.180 --> 01:04:19.380
games all round today.

01:04:19.380 --> 01:04:22.380
And this one unfortunately looks

01:04:22.380 --> 01:04:24.380
to be one of the two big for the

01:04:24.380 --> 01:04:26.380
side of most of course still got

01:04:26.380 --> 01:04:27.380
other maps to go. But as I was

01:04:27.380 --> 01:04:29.380
saying earlier on, this to me

01:04:29.380 --> 01:04:30.380
was the best chance they had at

01:04:30.380 --> 01:04:31.380
finding a way we're going to have

01:04:31.380 --> 01:04:32.380
a Rio's coming in by the looks

01:04:32.380 --> 01:04:33.380
of it. So we'll get back into

01:04:33.380 --> 01:04:34.380
things in just the second one's

01:04:34.380 --> 01:04:41.380
But to come back onto this map in particular, this is Fluxo's perma-band. They don't like playing it. They've lost a phase on it. They've lost a furrier on it.

01:04:41.380 --> 01:04:50.380
All the games were close to Mitterley, like 7575. This has been a map that has been perma-band away from Loos consistently. They really want to play this map.

01:04:50.380 --> 01:04:57.380
No one ever lets them, and this sounds a little bit rude, but I'm sat here watching this and wondering, why are teams afraid of you on this map?

01:04:57.380 --> 01:05:03.380
Because that first half wasn't good, and in the second one, they've been battered. Absolutely battered.

01:05:03.380 --> 01:05:08.900
I mean, you've got to ban something, Des. You've got to ban, you know, you've got to ban something if

01:05:08.900 --> 01:05:13.620
everyone else is banning it. You know, if you, maybe if you're just confident you can beat them

01:05:13.620 --> 01:05:20.260
anyway, then, you know, why not just keep piling on? Yeah, keep taking fortress away. But, yeah,

01:05:20.260 --> 01:05:25.380
whilst I haven't been up to speed so far, we've got to call it as we see it. We'll get everybody

01:05:25.380 --> 01:05:31.300
rehosting back into the lobby just as soon as we can. But yeah, things going, I think, largely as

01:05:31.300 --> 01:05:37.620
expected so far with Flux OW7M kind of heavily on top and heavily favored now they only need

01:05:37.620 --> 01:05:43.780
to pick up one more round it is 6-2 and a few solemn faces across the side have lost their

01:05:43.780 --> 01:05:48.980
I think as they know that they've got a lot of work to do to come back into this one if we have

01:05:48.980 --> 01:06:01.180
have a look at cafe. Very good record for flux or W7M 61 over 64.9 and 64.1% attacking

01:06:01.180 --> 01:06:10.940
and defending win rate. Um, it ain't gonna be easy for us. Yeah. Yeah. You kind of saw

01:06:10.940 --> 01:06:14.300
it all day down the play spaces. They knew that this map was their chance to get something

01:06:14.300 --> 01:06:18.860
here is their favorite map. It's a map that they've obviously seen and know that Flukes

01:06:18.860 --> 01:06:22.540
have lost in over the last few days, 12 last couple of months really. They lost it recently,

01:06:22.540 --> 01:06:27.340
of course, during kickoff and then also lost it during SI as well. This was your opportunity,

01:06:27.980 --> 01:06:31.580
but it is crumbling before them. I think through being a bit too predictable. Like I said, back

01:06:31.580 --> 01:06:35.420
in that first half, although buying them onto your way might look a little bit strange. I think

01:06:35.420 --> 01:06:39.340
it's because they knew exactly what they would get for every other round and the results vote

01:06:39.340 --> 01:06:42.860
for themselves, right? One on four and entry for Nooks. The shield going down in every single

01:06:42.860 --> 01:06:48.420
around as the first death. That can't really be happening. You need a player to make a place

01:06:48.420 --> 01:06:53.380
somewhere to enable the shields capitalise on the chaos and it looks a bit too one dimensional

01:06:53.380 --> 01:06:57.260
in that first half and in the second granted they've come up with very, very good attacking

01:06:57.260 --> 01:07:01.740
flukes so W7N2 death, but two attacks so far have been excellent. It still just looks

01:07:01.740 --> 01:07:04.380
a little bit limp on the defence overall unfortunately.

01:07:04.380 --> 01:07:10.420
Yeah, definitely a lot of work for loss to do and the problem that they've got is it's

01:07:10.420 --> 01:07:14.660
a short space of time to do it. They don't get to go away. They don't get to go back to the drawing

01:07:14.660 --> 01:07:18.660
board. They don't get to go and fix these things. They've got to do it here on now. You know,

01:07:18.660 --> 01:07:23.540
all kickoff is over and they're looking towards stage one. There will be no major for them. So

01:07:24.340 --> 01:07:28.900
it is, this is, this is where leaders in teams really come into their own. You know, this is

01:07:28.900 --> 01:07:33.540
where having a good IGL who can pick the team up, who can fix these things on the fly. Obviously,

01:07:33.540 --> 01:07:38.500
you know, between games, it's on the coach, it's on the, you know, the analysis team, there's,

01:07:38.500 --> 01:07:43.220
you know all that back room staff can come into it but during the match when it's there in front of you

01:07:43.220 --> 01:07:47.500
This is where the IGLs really earn their money to be able to say well this isn't working

01:07:47.500 --> 01:07:50.500
This is why and to be able to make those changes on the fly

01:07:51.700 --> 01:07:55.160
That's exactly it right being able to make those changes when you know things are going this wrong

01:07:55.160 --> 01:07:57.500
It's simply because why you want to coach to get involved at that point

01:07:57.780 --> 01:08:03.140
You were speaking earlier about the potential band coming in in the third round being another shield to try and really put dots on the back foot

01:08:03.140 --> 01:08:07.340
I don't even think we'll get to that point through for that. I think you're valid. We're here six and two

01:08:07.340 --> 01:08:11.020
you. That's it. Like, is the shield been the reason they've won or lost those rounds?

01:08:11.020 --> 01:08:15.460
No, like, they'll be completely fine without it, I can guarantee you.

01:08:15.460 --> 01:08:20.500
That's it. I think it's another one of them that you look at it. And even if we do get

01:08:20.500 --> 01:08:26.420
there, I think sometimes teams get locked into a banning order that's almost been predecided.

01:08:26.420 --> 01:08:30.140
It's, yeah, dots is a problem on shields. Okay, we'll take the three shields away. I

01:08:30.140 --> 01:08:33.580
think sometimes I'm not saying this is the case or lost. Sometimes you've got to be a

01:08:33.580 --> 01:08:36.740
a little bit more flexible, a little bit more adaptable than that.

01:08:36.740 --> 01:08:40.220
Is there something else that's got, you know, that's what we've started out with,

01:08:40.220 --> 01:08:44.380
but we're actually finding that this last thing, you know, maybe doccaby, maybe snake,

01:08:44.380 --> 01:08:48.580
maybe, you know, whatever it might be at the minute, it's actually causing us a lot of problems.

01:08:48.580 --> 01:08:50.220
So we're going to take that away instead.

01:08:51.140 --> 01:08:55.420
But, you know, whether we even get there or not is another question like you said,

01:08:55.580 --> 01:08:57.660
all sites are open to loss at the minute.

01:08:57.660 --> 01:08:59.260
They've lost their first two defences.

01:08:59.420 --> 01:09:02.580
So I think we will see them go back to a top floor site.

01:09:02.580 --> 01:09:03.580
to me like we're going to be

01:09:03.580 --> 01:09:04.580
getting in there. We've got

01:09:04.580 --> 01:09:05.580
this all around. So we'll be

01:09:05.580 --> 01:09:06.580
heading back in, but I think

01:09:06.580 --> 01:09:07.580
we will be going back to a

01:09:07.580 --> 01:09:09.580
top floor site. I don't think

01:09:09.580 --> 01:09:10.580
that they will risk that

01:09:10.580 --> 01:09:11.580
bottom floor when the game

01:09:11.580 --> 01:09:12.580
depends on it. They will have

01:09:12.580 --> 01:09:14.580
to at a point and, you know,

01:09:14.580 --> 01:09:15.580
they're going to have to win

01:09:15.580 --> 01:09:17.580
everywhere now. But I mean, on

01:09:17.580 --> 01:09:18.580
that basis, I guess you could

01:09:18.580 --> 01:09:21.580
go down there, but, um, no,

01:09:21.580 --> 01:09:22.580
they're going to go to the top

01:09:22.580 --> 01:09:24.580
floor. So you could go down

01:09:24.580 --> 01:09:25.580
there. You've got to win

01:09:25.580 --> 01:09:27.580
everywhere. But I guess for me,

01:09:27.580 --> 01:09:28.580
I think go to your strongest

01:09:28.580 --> 01:09:30.580
site. So get a couple of rounds

01:09:30.580 --> 01:09:31.580
under your belt and then

01:09:31.580 --> 01:09:33.580
and then worry about that the choice.

01:09:35.580 --> 01:09:37.580
Well, they're going to try the primary site, Tim.

01:09:38.580 --> 01:09:41.580
And they really, really need a result here.

01:09:41.580 --> 01:09:45.580
But I do worry that the fluke side, this is going to be a little bit of a walk in the park for them.

01:09:46.580 --> 01:09:48.580
On the defensive side, looking at what they're bringing along.

01:09:48.580 --> 01:09:50.580
It's kind of more to say what we've already seen earlier,

01:09:50.580 --> 01:09:53.580
but they said they thought having the vigil on cyber now got the Izami in place instead.

01:09:53.580 --> 01:09:55.580
And I think what they had before wasn't an awful idea.

01:09:55.580 --> 01:09:58.580
You know, the vigil being the one that was challenging them around the entry,

01:09:58.580 --> 01:09:59.580
not looking to die,

01:09:59.580 --> 01:10:04.580
a little bit of time. Ask a

01:10:04.580 --> 01:10:05.580
few questions and then you had

01:10:05.580 --> 01:10:07.580
a really good dug in set up

01:10:07.580 --> 01:10:09.580
behind the mute a smoke and a

01:10:09.580 --> 01:10:11.580
clash. On paper. It was great

01:10:11.580 --> 01:10:12.580
and it was going great until

01:10:12.580 --> 01:10:13.580
they all thought the class is

01:10:13.580 --> 01:10:14.580
entirely fine by themselves

01:10:14.580 --> 01:10:15.580
inside of command against the

01:10:15.580 --> 01:10:16.580
last two players in the side of

01:10:16.580 --> 01:10:18.580
fluke. So there's nothing to

01:10:18.580 --> 01:10:20.580
worry about. Except there was

01:10:20.580 --> 01:10:22.580
because we saw parlor do parlor

01:10:22.580 --> 01:10:24.580
things. Unfortunately, so here

01:10:24.580 --> 01:10:25.580
I get it. We can still play on

01:10:25.580 --> 01:10:26.580
the road. We've just got to be

01:10:26.580 --> 01:10:27.580
very, very conscious what

01:10:27.580 --> 01:10:31.580
in. We can't afford to be losing two players early in the round either because this these

01:10:31.580 --> 01:10:35.340
I want really cool question architect but in the same way like she's made a mobile like wall

01:10:35.340 --> 01:10:39.340
you can of course move around in the same way that an army can be quite flexible where she puts

01:10:39.340 --> 01:10:43.100
the keepers down. That is your win con in this round is playing behind your utility.

01:10:45.900 --> 01:10:49.980
Let's not forget they have brought that clash along previously we saw it back in

01:10:49.980 --> 01:10:57.020
round seven on this very site. It didn't really get the job done from we saw almost I do like

01:10:57.020 --> 01:11:02.540
the change they've made it's almost the exact same lineup but the adaptation here is switching away

01:11:02.540 --> 01:11:07.580
from the vigil on to this army. I'll be honest I don't know why you'd ever play a vigil on this

01:11:07.580 --> 01:11:12.300
top floor so I just don't think you're ever going to gain something from it. Vigil has got to be brought

01:11:12.300 --> 01:11:18.620
for a very specific roam rounds otherwise he's less than useless at times, very selfish operator

01:11:18.620 --> 01:11:22.620
in terms of not bringing anything for the team and that's why I say you're not going to have a

01:11:22.620 --> 01:11:23.860
a big roam on this side. You

01:11:23.860 --> 01:11:24.660
know, what are you going to do?

01:11:24.660 --> 01:11:29.420
You play the vigil underneath, so easily dealt with, um, you know, or what are you going

01:11:29.420 --> 01:11:33.540
to do? You play him over in Game and Dorms. They expect somebody to be there anyway. There's

01:11:33.540 --> 01:11:38.100
no real benefit to the vigil, keeping himself up camps. I think, you know, you can definitely

01:11:38.100 --> 01:11:43.380
bring Larkin as army, way more powerful operator who's going to offer a lot more on the site.

01:11:43.380 --> 01:11:47.900
So I'm really glad to see them do that. And, you know, already paying dividends, Paris gets

01:11:47.900 --> 01:11:51.980
a kill with his army. That's the entry five versus four.

01:11:51.980 --> 01:11:56.220
good one to find as well. Taking that Grim offline. Yes, the minor nerf coming through.

01:11:56.220 --> 01:12:00.500
Not enough that you're going to see Grim being leveled down in power or teams no longer

01:12:00.500 --> 01:12:03.580
bringing him. This means you have a chance to defend and to be able to respond to what's

01:12:03.580 --> 01:12:07.180
going on around you and destroy those canisters. You can't fire them in for free. But this

01:12:07.180 --> 01:12:10.940
is what you pair them up with something like a Damos or a Dockopee or a solid stake. And

01:12:10.940 --> 01:12:14.780
the Intel game just goes absolutely wild for the team. Not a fact, nor in all the droves

01:12:14.780 --> 01:12:18.820
they've got onside with cons and dots also running around in the forest and the Twitch

01:12:18.820 --> 01:12:23.020
to be able to get back to the

01:12:23.020 --> 01:12:24.520
side of the map. I think that's

01:12:24.520 --> 01:12:26.520
going to be the end of the look.

01:12:26.520 --> 01:12:28.520
Shut down at the end of things.

01:12:28.520 --> 01:12:30.520
Beautiful stuff from flux. So W7M.

01:12:30.520 --> 01:12:32.520
It was a good start from loss in

01:12:32.520 --> 01:12:34.520
the round, but ultimately flux

01:12:34.520 --> 01:12:36.520
so W7M get it done and take map

01:12:36.520 --> 01:12:38.520
what's going to happen. Yeah,

01:12:38.520 --> 01:12:40.520
that's going to happen. Yeah,

01:12:40.520 --> 01:12:42.520
that's going to happen. Yeah,

01:12:42.520 --> 01:12:44.520
that's going to happen. Yeah,

01:12:44.520 --> 01:12:50.020
in the round, but ultimately

01:12:50.020 --> 01:12:50.520
I'm really sorry to be so

01:12:50.520 --> 01:12:52.020
brutal here, but these guys

01:12:52.020 --> 01:12:52.520
played this map on this site

01:12:52.520 --> 01:12:54.520
before. They just lost it

01:12:54.520 --> 01:12:55.520
almost essentially twice in the

01:12:55.520 --> 01:12:56.520
same way. Yeah, that wasn't a

01:12:56.520 --> 01:12:57.520
hard push that was coming in.

01:12:57.520 --> 01:12:58.520
Two players inside a meeting

01:12:58.520 --> 01:13:00.520
call. We're getting back stab

01:13:00.520 --> 01:13:01.520
up through eagle. Like we should

01:13:01.520 --> 01:13:03.520
know how to deal with this.

01:13:03.520 --> 01:13:05.520
But they just absolutely folded

01:13:05.520 --> 01:13:06.520
the bathroom player looked lost

01:13:06.520 --> 01:13:07.520
to what was going on. I don't

01:13:07.520 --> 01:13:08.520
understand why that's your

01:13:08.520 --> 01:13:09.520
favorite map, but you've been

01:13:09.520 --> 01:13:10.520
running over twice in the same

01:13:10.520 --> 01:13:12.520
way by fluke. So that was

01:13:12.520 --> 01:13:15.720
that was just weird. This

01:13:15.720 --> 01:13:16.320
could be a very quick series

01:13:16.320 --> 01:13:17.320
and if they keep on playing

01:13:17.320 --> 01:13:19.320
like this. I think for your

01:13:19.320 --> 01:13:21.320
sanity, it is a very good

01:13:21.320 --> 01:13:23.320
thing that flux or W7M just

01:13:23.320 --> 01:13:25.320
won that round. Yeah, I

01:13:25.320 --> 01:13:27.320
couldn't keep watching that

01:13:27.320 --> 01:13:29.320
anymore. I feel bad going on

01:13:29.320 --> 01:13:30.320
because I we've watched these

01:13:30.320 --> 01:13:31.320
guys over the years play. Don't

01:13:31.320 --> 01:13:32.320
forget a bunch of these guys

01:13:32.320 --> 01:13:33.320
used to play on loss together

01:13:33.320 --> 01:13:34.320
as well. We've seen them be

01:13:34.320 --> 01:13:35.320
they've had a fantastic run

01:13:35.320 --> 01:13:36.320
at a few tournaments

01:13:36.320 --> 01:13:37.320
historically, but that wasn't

01:13:37.320 --> 01:13:39.320
the sign of a team that is

01:13:39.320 --> 01:13:41.320
going to come anywhere near

01:13:41.320 --> 01:13:45.320
making it to the major plane

01:13:45.320 --> 01:13:45.860
like that. Unfortunately, I

01:13:45.860 --> 01:13:46.360
would agree with you. And they

01:13:46.360 --> 01:13:49.320
would just mouse off the

01:13:49.320 --> 01:13:49.820
pace. They're realistic. Like

01:13:49.820 --> 01:13:51.320
you say for a quote unquote

01:13:51.320 --> 01:13:52.320
best map. They would just know

01:13:52.320 --> 01:13:53.320
any and you know, taking

01:13:53.320 --> 01:13:54.320
unnecessary risks leaving

01:13:54.320 --> 01:13:56.320
themselves exposed and folks

01:13:56.320 --> 01:13:57.320
over the abuse of them only too

01:13:57.320 --> 01:13:58.320
happy to punish him at every

01:13:58.320 --> 01:14:00.320
turn. Well, hopefully they're

01:14:00.320 --> 01:14:01.320
concerned things around. We

01:14:01.320 --> 01:14:02.320
already said about us going into

01:14:02.320 --> 01:14:03.320
our second map, which is

01:14:03.320 --> 01:14:04.320
going to be cafe. We had a bit

01:14:04.320 --> 01:14:05.320
of a conversation about that.

01:14:05.320 --> 01:14:06.320
It's another fantastic looks

01:14:06.320 --> 01:14:08.320
so map it's one on the score

01:14:08.320 --> 01:14:10.320
line for them. Do you feel good

01:14:10.320 --> 01:14:15.320
I think that's probably gonna be a two zero done and over a very, very quickly.

01:14:15.320 --> 01:14:25.320
Yeah, it certainly looks like it lost his opportunity to get themselves as always. It's a major is hanging by a thread at the minute, and it is a very fine thread indeed.

01:14:25.320 --> 01:14:35.320
Yes, yes, hopefully it turns around as well. I'm not sure I'm ready for our break just yet. In fact, we are going to break now. And then when we come back, I guess we'll break it down for you ahead of cafe. We'll see you.

01:14:35.320 --> 01:14:37.320
I'll be able to go this way

01:15:05.320 --> 01:15:06.320
Horrifying!

01:15:06.320 --> 01:15:08.320
No, let's talk! Who was the worst?

01:15:08.320 --> 01:15:09.320
Let's talk!

01:15:09.320 --> 01:15:10.320
Who?

01:15:10.320 --> 01:15:11.320
Because I saw that...

01:15:11.320 --> 01:15:12.320
Oh my God!

01:15:12.320 --> 01:15:13.320
And I die?

01:15:13.320 --> 01:15:14.320
I don't know what happened!

01:15:14.320 --> 01:15:15.320
I don't know what happened!

01:15:15.320 --> 01:15:16.320
What happened?

01:15:16.320 --> 01:15:17.320
You can't play at the beginning!

01:15:17.320 --> 01:15:18.320
Do you want to do it again? Do you want to do it again?

01:15:18.320 --> 01:15:19.320
Because it was the river!

01:15:21.320 --> 01:15:23.320
Okay, I'll tell you what to play!

01:15:23.320 --> 01:15:24.320
We have a back-up here!

01:15:24.320 --> 01:15:26.320
Let the student have a back-up!

01:15:26.320 --> 01:15:27.320
No, go!

01:15:27.320 --> 01:15:28.320
Our communication is bad!

01:15:28.320 --> 01:15:30.320
But we have a back-up here!

01:15:30.320 --> 01:15:31.320
Cracknetto?

01:15:31.320 --> 01:15:32.320
Cracknetto 10-6

01:15:32.320 --> 01:15:33.320
Cracknetto?

01:15:33.320 --> 01:15:34.320
Cracknetto 10-6 is the reason!

01:15:34.320 --> 01:15:35.320
I'm not a racist.

01:15:35.320 --> 01:15:36.320
Fuck you, you're a fucking racist.

01:15:36.320 --> 01:15:37.320
You're not a racist, are you?

01:15:37.320 --> 01:15:38.320
I'm a racist.

01:15:38.320 --> 01:15:39.320
He is.

01:15:39.320 --> 01:15:40.320
He has to be him.

01:15:40.320 --> 01:15:41.320
Yeah, he's funny.

01:15:41.320 --> 01:15:43.320
So, it's a fucking racist.

01:15:43.320 --> 01:15:44.320
Who's the racist?

01:15:44.320 --> 01:15:45.320
He's a fucking racist, bro.

01:15:45.320 --> 01:15:47.320
He's already been put on the spot, and he's just been criticizing the shit out of me.

01:15:47.320 --> 01:15:48.320
What the fuck?

01:15:48.320 --> 01:15:49.320
What the fuck?

01:15:49.320 --> 01:15:50.320
Fuck.

01:15:50.320 --> 01:15:51.320
Fuck.

01:15:51.320 --> 01:15:52.320
What the fuck?

01:15:52.320 --> 01:15:53.320
A fucking gay.

01:15:53.320 --> 01:15:54.320
A fucking gay from R6?

01:15:54.320 --> 01:15:55.320
A fucking gay from R6?

01:15:55.320 --> 01:15:56.320
It's hard.

01:15:56.320 --> 01:15:57.320
A fucking gay from R6?

01:15:57.320 --> 01:15:58.320
I can't believe it.

01:15:58.320 --> 01:15:59.320
JV92.

01:15:59.320 --> 01:16:00.320
No.

01:16:00.320 --> 01:16:01.320
What the fuck is this?

01:16:01.320 --> 01:16:03.320
A fucking gay.

01:16:03.320 --> 01:16:04.760
You have to be a player?

01:16:04.760 --> 01:16:05.760
You can be a 192.

01:16:05.760 --> 01:16:06.760
I'm home.

01:16:06.760 --> 01:16:07.760
You have to be an addition, dad.

01:16:07.760 --> 01:16:08.760
Good night.

01:16:08.760 --> 01:16:10.760
I'm a little baby on the weekend.

01:16:10.760 --> 01:16:12.760
I'm a little loud on the weekend.

01:16:12.760 --> 01:16:15.260
It's because it's night all day, right?

01:16:15.260 --> 01:16:18.260
It's presented from the back, but always a walk on the street.

01:16:18.260 --> 01:16:19.260
I'm going to put the ESC.

01:16:19.260 --> 01:16:22.260
He never played anything, talks a lot and is crazy.

01:16:22.260 --> 01:16:25.260
My commentator now, there's no other name, man.

01:16:25.260 --> 01:16:26.260
Who fits?

01:16:26.260 --> 01:16:27.260
And Nejuner?

01:16:27.260 --> 01:16:28.260
He has to be at the top, right?

01:16:28.260 --> 01:16:30.260
The Villager of the R6 Wizards, because...

01:16:30.260 --> 01:16:31.260
Reng.

01:16:31.260 --> 01:16:33.260
Who is a guy who is at the top, you're helping a lot.

01:16:33.260 --> 01:16:35.600
It's slow, and when he needs it, he can solve it.

01:16:35.600 --> 01:16:37.100
7, 9, 10, 6.

01:16:37.100 --> 01:16:37.940
7, 9, 10, 6.

01:16:37.940 --> 01:16:38.800
7, 9, 10, 6.

01:16:38.800 --> 01:16:39.600
10, 6.

01:16:39.600 --> 01:16:42.440
Well, Zagheiro is going to have that 10, he's going to let it stay on the map.

01:16:42.440 --> 01:16:44.000
It's a lot of Zagheiro, but it's very good.

01:16:44.000 --> 01:16:44.800
It's a soldier, right?

01:16:44.800 --> 01:16:45.460
It can be.

01:16:45.460 --> 01:16:47.560
Zagheiro is very solid there, very good at defense.

01:16:47.560 --> 01:16:50.660
It's Zaga, but it's too good, and there are several titles there.

01:16:52.600 --> 01:16:53.240
What happened?

01:16:53.240 --> 01:16:55.300
Oh, there's one that you can pass.

01:16:55.300 --> 01:16:56.100
It's empty.

01:16:57.740 --> 01:16:58.240
Come on.

01:16:59.440 --> 01:17:00.640
It's not there, it's not there.

01:17:00.640 --> 01:17:01.240
It's...

01:17:01.740 --> 01:17:02.740
Oh, it's...

01:17:02.740 --> 01:17:03.740
He's dead, man.

01:17:05.740 --> 01:17:06.740
Hey!

01:17:08.740 --> 01:17:09.740
One.

01:17:11.740 --> 01:17:13.740
He's got a head, he's got a head.

01:17:17.740 --> 01:17:19.740
I think I left a little bit of desire there, too.

01:17:20.740 --> 01:17:21.740
The train is being played on the flight.

01:17:22.740 --> 01:17:24.740
Man, the train is very strong, man.

01:17:24.740 --> 01:17:25.740
The train is very strong, man.

01:17:25.740 --> 01:17:26.740
I don't do that.

01:17:26.740 --> 01:17:27.740
It's not strong, man.

01:17:27.740 --> 01:17:28.740
The ball is full, it's not good.

01:17:29.740 --> 01:17:31.740
I think we left a little bit of desire there on the train.

01:17:32.740 --> 01:17:37.740
I'm not gonna stop.

01:17:37.740 --> 01:17:42.740
So, Nemar of R6.

01:17:42.740 --> 01:17:45.740
Man, I think Nemar is the best.

01:17:45.740 --> 01:17:46.740
What's the best?

01:17:46.740 --> 01:17:49.740
Orginal of R6, a lot of media, and apparently not enough soccer.

01:17:49.740 --> 01:17:52.740
Orginal, I don't know, all the developments are in controversy,

01:17:52.740 --> 01:17:54.740
I think it's the best.

01:17:54.740 --> 01:17:57.740
I'm being hurt, a lot of things there, orginal.

01:17:57.740 --> 01:18:02.740
Balladero plays a lot, but he's not on the top of the world.

01:18:02.740 --> 01:18:07.740
But these little becks, because the guy is slow, he kills a lot and it's funny.

01:18:07.740 --> 01:18:11.740
I think it's a mess, he's very good, but he doesn't have a lot of titles.

01:18:11.740 --> 01:18:17.740
I'd say it was Pastro, because he started very well, he had a great outage, but he went down to the top.

01:18:17.740 --> 01:18:18.740
Guardiola is 6 years old.

01:18:18.740 --> 01:18:19.740
He's a striker.

01:18:19.740 --> 01:18:24.740
My partner is Guardiola, his nickname is already Guardiola, he's already caught.

01:18:24.740 --> 01:18:27.740
He's a guard. He's his hero.

01:18:27.740 --> 01:18:53.160
I think he's a

01:18:53.160 --> 01:18:58.040
And my was it a quick flight over from Morocco, Leo.

01:18:58.040 --> 01:19:03.120
So where it ends, because Fox 2 W7M absolutely take it full response here 72.

01:19:03.120 --> 01:19:07.800
The second half did not look much better than our first one and actually look worse.

01:19:07.800 --> 01:19:12.480
But we have to dive into at least worse for loss because Fox 2 W7M looked to be in control

01:19:12.480 --> 01:19:15.160
and then something that we definitely were expecting.

01:19:15.160 --> 01:19:20.240
Yeah, honestly, looking at at the end, you know, already you have a thought to speak

01:19:20.240 --> 01:19:21.360
that one that's going to help you.

01:19:21.360 --> 01:19:28.360
the attacks man that it was just it felt like there was no no fight back from from us like

01:19:28.360 --> 01:19:33.080
they should have went on the easier side and despite this I still saw the same mistakes

01:19:33.080 --> 01:19:36.800
being made again and again and again as we watched here the attack side which I thought

01:19:36.800 --> 01:19:42.560
was giving us some promises about those they like this is just one example by the way of

01:19:42.560 --> 01:19:47.680
this guy extending you with his this aiming at something for no reason no one is behind

01:19:47.680 --> 01:19:51.200
no one can trade him, he's out there trying to gun out something.

01:19:51.200 --> 01:19:54.800
Like, there's no reason to do this, right? And those are like small mistakes.

01:19:54.800 --> 01:19:57.600
But like, when you play a team like Fuxolo, Lucian, and like these small mistakes,

01:19:57.600 --> 01:20:02.480
they're going to get punished instantly. And you don't expect that from players that are supposed

01:20:02.480 --> 01:20:06.320
to be of experience. Obviously, Nugs has a little bit less of that, but like,

01:20:07.120 --> 01:20:11.200
guys like Peres, guys like Dash, for example, they've played at the highest level.

01:20:11.200 --> 01:20:14.560
But this is another one as well, like, where he gets in and he plays the gun fight.

01:20:14.560 --> 01:20:23.360
I don't think he needs to do that. In so many of these rounds, if he just flashes the player in front of him and lets one of his teammates take the gunfire, then he can trade.

01:20:23.360 --> 01:20:34.960
In so many of these rounds, he's taking unnecessary risk, and as soon as he falls, the rest of their attacks were crumbling, because if they lose the shield, they had no other solution as to how to take map control.

01:20:34.960 --> 01:20:40.880
And then there's this part where like this was a 4v2 on the side of Lost by the way.

01:20:40.880 --> 01:20:44.880
And even that one, they just somehow lose it.

01:20:44.880 --> 01:20:47.640
And that to me was just like the end in terms of mental.

01:20:47.640 --> 01:20:49.760
And after this, they were completely crushed.

01:20:49.760 --> 01:20:53.080
Fluke's also then walking in from like 5 different entry points,

01:20:53.080 --> 01:20:57.880
and not a single awareness on the side of Lost despite playing some Tram operators,

01:20:57.880 --> 01:21:00.360
despite playing The Clash, no one was playing around The Clash.

01:21:00.360 --> 01:21:04.160
So it felt like they had the right blue point, but never executed it the right way.

01:21:04.160 --> 01:21:18.160
And this is one of its where you can fear craft all you want in the background have whatever sports staff whatever preparation you have but applying it on the servers always very difficult something that teams with less experience struggle with we've talked about in the past

01:21:18.160 --> 01:21:24.960
remember Leo on EML when it's you and Fresh and Fresh will be talking about how it was when he was

01:21:24.960 --> 01:21:30.080
coaching a team in the past trying to prepare them for big games that they have ahead of them,

01:21:30.080 --> 01:21:34.160
but you can do all the fear crafting around dealing with Shaco or any equivalent player,

01:21:34.160 --> 01:21:38.880
any strategy, but applying it on the day is difficult. Then maybe one of those cases today

01:21:38.880 --> 01:21:45.120
of Nervs, you're up against a very high wall of Flux of W7M, you're a team that already made it

01:21:45.120 --> 01:21:51.760
deep enough for your experience level, for the fact that you did not exist only a few weeks ago.

01:21:51.760 --> 01:21:57.520
You're put together, you're doing well, but can you breach that wall? The difficulty is there.

01:21:57.520 --> 01:22:01.840
We talked about Fortress that it needed to be the map that Lost take control of. They need to take

01:22:02.480 --> 01:22:08.000
those early gunfights, win them. That's why we're so happy. We're relatively happy with the first half

01:22:08.000 --> 01:22:13.360
that playing on their attack, they're doing well. Can they apply that in the second half?

01:22:13.360 --> 01:22:19.280
did not happen. They're maybe a bit too afraid, maybe a bit too respectful of Fluxo W7M on the

01:22:19.280 --> 01:22:23.680
other side of the team that has not missed an event in over 500 days. That's something that might

01:22:23.680 --> 01:22:28.880
get into your head when you face those big names in such a high quality situation, though.

01:22:29.520 --> 01:22:34.640
One of the players that were mentioned, Leo. Yeah, I do think it might matter more or less

01:22:34.640 --> 01:22:38.800
for players to have less experience, right? So a player like that, for example, but maybe a player

01:22:38.800 --> 01:22:44.080
like Noxca. If you look at the statistics here, one and five in the entry, I mean that's just

01:22:44.080 --> 01:22:48.640
not possible. On a map where you only have played nine rounds, you're telling me this guy, he has

01:22:48.640 --> 01:22:54.240
five opening deaths out of nine rounds. That's just like, that's just way too much. And not playing

01:22:54.240 --> 01:23:00.320
as an entry, playing as the main shield player. Monty blitz four times, Blackbird another time.

01:23:00.320 --> 01:23:05.600
And so if we look at his performance throughout the whole of kickoff, you'll see that, you know,

01:23:05.600 --> 01:23:10.840
So, there's the KD problem, there's the EPS lacking, he is there in terms of plants.

01:23:10.840 --> 01:23:15.320
The problem is when you look at the entry kills, it's a big issue to have your backline

01:23:15.320 --> 01:23:19.440
being somewhat the biggest weakness you have in terms of opening engagements.

01:23:19.440 --> 01:23:24.280
I think, come to Nate James, come to Café, he needs to step up in terms of performance.

01:23:24.280 --> 01:23:28.040
It's not necessarily the fact that he needs to frag more, it's fine, he's on the backline

01:23:28.040 --> 01:23:31.000
and he plays the shields, he's not expected to be the one fragging.

01:23:31.000 --> 01:23:33.360
To me it's more so a question of survival.

01:23:33.360 --> 01:23:38.200
He applies a lot more pressure by staying alive, by not un-extending, by pushing away

01:23:38.200 --> 01:23:42.680
the players and creating movement, by trying to get kills.

01:23:42.680 --> 01:23:46.640
And that to me is just the main thing that he needs to fix comes next game.

01:23:46.640 --> 01:23:52.120
The next test, as you say in the next game, the next map, the test is, can you forget

01:23:52.120 --> 01:23:54.840
about map number one and what happened on it?

01:23:54.840 --> 01:24:00.600
Say, okay, whatever, we need a fortress to warm up, we messed up, sure, but we cannot

01:24:00.600 --> 01:24:01.600
stay in that mindset.

01:24:01.600 --> 01:24:06.560
have to move on to Kafe. It's our opponent's big share, but we're starting on defense. That's

01:24:06.560 --> 01:24:12.000
our preferred side on this. We should want to play this as best as possible, rack up four or

01:24:12.000 --> 01:24:17.360
five rounds in defense and see where we go from there once the half switch comes in. That is

01:24:17.360 --> 01:24:22.000
another level of test of your mental resilience, right? There's a lot of teams, even some of the

01:24:22.000 --> 01:24:29.120
best ones in the world, that will fail in their opening game, fail miserably also, and yet once

01:24:29.120 --> 01:24:33.680
Once they swam to the next map, had the time to rest and relax and throw it all behind

01:24:33.680 --> 01:24:38.820
them and then get into it in a fresher head.

01:24:38.820 --> 01:24:41.020
Is that going to be the case for Caffe?

01:24:41.020 --> 01:24:45.960
Difficult to tell because Fluxo W7M right now seem to have hit that flow state that

01:24:45.960 --> 01:24:47.920
we've been talking about so often.

01:24:47.920 --> 01:24:51.060
Well, the problem is they had no problems to solve.

01:24:51.060 --> 01:24:53.840
Like literally, I felt like the rest of the rounds, especially when they're attacking

01:24:53.840 --> 01:24:55.280
or given away by loss.

01:24:55.280 --> 01:25:00.160
The only round where they had to fight was round 7, when they had to go and win a 4v2,

01:25:00.160 --> 01:25:07.400
which was again an example of losses and experience, completely blind to gaps or not able to regroup

01:25:07.400 --> 01:25:10.080
together, make sure they use that man advantage.

01:25:10.080 --> 01:25:13.480
One thing that worries me is that, I don't know if you remember the game on Café that

01:25:13.480 --> 01:25:18.680
FW7M lost to 3A yesterday, they didn't lose it on the weaker side.

01:25:18.680 --> 01:25:22.320
They started attack because they picked Café and their attack side was actually really

01:25:22.320 --> 01:25:23.320
good.

01:25:23.320 --> 01:25:29.320
And honestly, it should have been 4-2 if it wasn't for an incredible logical on the side of Fiora on the reading moment side.

01:25:29.320 --> 01:25:30.320
That's impressive.

01:25:30.320 --> 01:25:33.320
They actually were very impressive on the attack.

01:25:33.320 --> 01:25:35.320
Right now, they have hit the flow step, like you said.

01:25:35.320 --> 01:25:38.320
They are going to attack first on the cafe.

01:25:38.320 --> 01:25:41.320
They showed us that they're really good on that side.

01:25:41.320 --> 01:25:45.320
And then comes this, they have the defense, which is supposed to be the strongest side.

01:25:45.320 --> 01:25:48.320
So I'm thinking here, I need a reaction from us.

01:25:48.320 --> 01:25:52.320
But as we expected, Goliath is just too strong for David right now.

01:25:52.320 --> 01:25:59.320
right now. Well, if I may remind you, Leo, that the story does not end with Goliath winning,

01:25:59.320 --> 01:26:04.000
right? So that has to come down, though, to a lot of changes. What is the secret weapon

01:26:04.000 --> 01:26:08.560
that lost have in store for us? Let's bring in our casters. They are our secret weapon

01:26:08.560 --> 01:26:14.440
for this moment here, Mr. Ace and Mr. Des. Look, you both were coming into this with

01:26:14.440 --> 01:26:20.000
a very positive flight. You both said that your respective football teams had one, so

01:26:20.000 --> 01:26:26.800
all happy to go, can that joy be carried into a second map or loss somehow are able to recover

01:26:26.800 --> 01:26:32.560
and really use an abuse that defensive look man I'm this is a joke's me laugh she make me laugh

01:26:32.560 --> 01:26:41.120
mr. 30 man uh I am what people say scraping the barrel uh to to really try to get it the best

01:26:41.120 --> 01:26:47.040
out of this year because as has been repeated time and time again there was not much for fluxo

01:26:47.040 --> 01:26:54.320
W7M to solve in terms of problems on map one. How do you create a problem for Flexo if you're lost

01:26:54.320 --> 01:26:58.720
starting on cafe defense? What's that secret sauce you got to bring out?

01:26:59.520 --> 01:27:02.800
I mean, hopefully it's not trying to do the same thing six times in a row and pray that you get

01:27:02.800 --> 01:27:06.400
a different outcome meal off for me. At least on defensive side, they should have a little bit of

01:27:06.400 --> 01:27:10.240
solace on that, I think. Not just the operator, but maybe a bit of the operator would be good too.

01:27:10.240 --> 01:27:13.520
But I just want to see them be able to take the fights out a little bit more. They couldn't

01:27:13.520 --> 01:27:15.520
I couldn't decide if they want

01:27:15.520 --> 01:27:16.520
to try and play full turtle

01:27:16.520 --> 01:27:17.520
behind things like Goyo along

01:27:17.520 --> 01:27:19.520
with the clash and slow things

01:27:19.520 --> 01:27:20.520
down or if they really wanted

01:27:20.520 --> 01:27:21.520
to get out on the road and

01:27:21.520 --> 01:27:22.520
trying to aggressive towards

01:27:22.520 --> 01:27:23.520
fluke. So I slowed them down

01:27:23.520 --> 01:27:24.520
in the early round. That's

01:27:24.520 --> 01:27:25.520
what the defense is. Look limp

01:27:25.520 --> 01:27:26.520
and God knows what's going to

01:27:26.520 --> 01:27:27.520
have to happen on the attack

01:27:27.520 --> 01:27:28.520
inside. So it was very, very

01:27:28.520 --> 01:27:30.520
one dimensional last time. I do

01:27:30.520 --> 01:27:31.520
hope they could spin it around,

01:27:31.520 --> 01:27:32.520
but you're going into that way.

01:27:32.520 --> 01:27:33.520
You've seen so much recent

01:27:33.520 --> 01:27:34.520
successor fluke so that I'm

01:27:34.520 --> 01:27:35.520
just wondering if you're going

01:27:35.520 --> 01:27:39.520
to find any. Yeah, look, you

01:27:39.520 --> 01:27:41.520
know, I'm very positive Milosh.

01:27:41.520 --> 01:27:42.520
You know me to be a very

01:27:42.520 --> 01:27:50.520
optimistic person, but I have zero for loss. Honestly, I think coming into the end times,

01:27:50.520 --> 01:27:55.520
say you find a price, Tim is not going to be a positive. I'm done. I'm out. No, look,

01:27:55.520 --> 01:28:00.560
I think FluxRWB7 and we're just too good for them. They're too strong, they're too good.

01:28:00.560 --> 01:28:04.160
And I think that the same mistakes that we've also been making on Fortress are going to

01:28:04.160 --> 01:28:08.920
be punished heavily on Cafe and big trouble for them. Big trouble.

01:28:08.920 --> 01:28:18.120
I don't look at this here flexors running off on the attack. What? Yeah, yeah, even worse

01:28:18.120 --> 01:28:23.840
for them even worse. Why? What makes us so good on the attack? What? Tim, Tim, you're

01:28:23.840 --> 01:28:28.840
the one that's going to come in. They're going to get a fantastic start on the attack. And

01:28:28.840 --> 01:28:34.480
then what? Los have to do it on the attack in the second half on a 60% defender sided

01:28:34.480 --> 01:28:38.800
cafe, the slugs are off. Yeah, this ain't gonna go well.

01:28:41.360 --> 01:28:42.800
Well, I know you're going to say something.

01:28:43.360 --> 01:28:46.840
No, no, but it's just that to me, I've just seen yesterday, I've just seen

01:28:46.880 --> 01:28:50.880
folks who are using them take on a Phyria that was like thriving on momentum,

01:28:50.880 --> 01:28:53.800
where literally you could have put face time in front of them, Phyria would have

01:28:53.800 --> 01:28:58.040
beat them, right? And folks who still made it post on cafe by starting attack,

01:28:58.280 --> 01:29:01.720
they abuse Solid Snake like crazy on the map because they get so much

01:29:01.720 --> 01:29:05.640
information just from out of the windows. They know how to clear half of the top floor just with

01:29:05.640 --> 01:29:10.040
solid stake. Then they have dots on the shield which pushes everyone away and they have people

01:29:10.040 --> 01:29:14.200
rappelling everywhere on the bomb site to kill anyone who's moving. My problem with LOST right

01:29:14.200 --> 01:29:18.440
now is that it seems that they have zero situational awareness. If you look at their defense side on

01:29:18.440 --> 01:29:23.640
Fortress they are never aware of someone coming to backstab them. You're telling me that these guys

01:29:23.640 --> 01:29:29.080
are going to be able to face the same Fluxo W7M that I saw demolish the defenses of Furia yesterday.

01:29:29.080 --> 01:29:36.280
I'm sorry. Just let me blood blood and Lee and realistically I just don't see it happen. I just don't feel bad now. I

01:29:36.840 --> 01:29:41.020
Feel bad now. I just feel like even Tim's piled in Leo's pile

01:29:41.020 --> 01:29:44.320
I've got a nice guy for once and be like I'm right hang on guys

01:29:46.320 --> 01:29:50.280
How many rounds we saying they get that's my last question all you Leo how many rounds did they get?

01:29:51.360 --> 01:29:54.320
Honestly, I don't want to get into that. I just want to say that

01:29:59.080 --> 01:30:06.080
I want an answer. Come on. Let's tell you what, whoever gets this wrong, the person gets it right, the other person has to buy them a beer when we get to the major.

01:30:06.080 --> 01:30:09.080
Alright, so now the question to you is, what do you think the scoreline is?

01:30:09.080 --> 01:30:23.080
I would be surprised if Los gets more than three rounds on that map, but I will back this up by saying that they think they should be proud of already being that team that's been about of the top six of SAEL, despite existing for only two months.

01:30:23.080 --> 01:30:25.080
There you go. I

01:30:25.080 --> 01:30:29.120
This is what I'm saying like gotta be gotta find the positivity somewhere, right?

01:30:32.880 --> 01:30:38.440
It just so happens that cons have to restart his PC as we're going through all of this so it's not like

01:30:38.960 --> 01:30:40.960
We're here like

01:30:41.040 --> 01:30:43.200
Grasping and straws and a pull something off of it

01:30:43.200 --> 01:30:47.880
Well, I am because you guys are clearly gone off the rails about it very dedicated for it

01:30:47.880 --> 01:30:53.320
I completely understand this the the facts have been laid out quite bare at this point

01:30:53.720 --> 01:30:58.580
But our lobby should be ready in a second here to get into it's not like we enjoy the like

01:30:59.520 --> 01:31:00.920
driving that

01:31:00.920 --> 01:31:05.460
That knife in our back just in the meantime, though Dary you might enjoy it. I know

01:31:06.680 --> 01:31:09.560
However, what his score prediction is? Yeah

01:31:11.160 --> 01:31:13.160
72

01:31:13.160 --> 01:31:15.160
I'm going 7-4

01:31:15.160 --> 01:31:16.160
Thanks, 7-2

01:31:16.160 --> 01:31:21.160
You guys had this picture just so you could do that, that's actually really...

01:31:21.160 --> 01:31:25.160
So one guy just has one round above me and the other one has one round below

01:31:25.160 --> 01:31:27.160
You guys are just...

01:31:27.160 --> 01:31:35.160
Leo, how many rounds do you think there are? There's not like 50 rounds and see, it's not like there's much variance

01:31:35.160 --> 01:31:37.160
What's the score line? Tell me

01:31:37.160 --> 01:31:39.160
I'll say 7-2, I think that's pretty fair

01:31:43.160 --> 01:31:45.160
I cannot believe that

01:31:45.160 --> 01:31:47.160
7-2 full loss baby

01:31:47.160 --> 01:31:50.160
No, it's the most optimistic about loss of performance in the next map

01:31:50.160 --> 01:31:52.160
No, I know

01:31:52.160 --> 01:31:56.160
It's not like it is, if you hit the bottom, the only way you can go is up

01:31:56.160 --> 01:32:01.160
You can go lower, they only lost 7-2

01:32:01.160 --> 01:32:03.160
They lost 7-2, it could be 7-0 brother

01:32:03.160 --> 01:32:07.160
So he will believe that, but no, they can get better than what they did last map

01:32:07.160 --> 01:32:09.160
I can guarantee you with that

01:32:09.160 --> 01:32:12.160
I look forward to the day when she will be buying me

01:32:13.920 --> 01:32:21.800
Can you wait Salt Lake City is not how how cheap is Salt Lake City in terms of buying no idea

01:32:23.960 --> 01:32:25.160
No idea

01:32:25.160 --> 01:32:29.600
Well good thing that it wasn't in Paris. We can go through then they can buy me a beer there

01:32:29.600 --> 01:32:36.440
That feels like that would have been Paris you already missed it because Leo would have been out like 20 euros for a tiny little

01:32:37.200 --> 01:32:39.200
little thing to enjoy

01:32:39.200 --> 01:32:44.760
Rocks Leo that's that's the objective. There are plenty of cool things that are tiny for 20 years and very to enjoy

01:32:48.840 --> 01:32:50.800
I will say nothing I will say nothing

01:32:52.640 --> 01:32:55.460
He just he just gave up on me he just left

01:33:01.040 --> 01:33:05.720
I like my job, I don't fancy losing it anytime soon, so I think I'll turn on that one

01:33:05.720 --> 01:33:08.520
Oh, come back, Milosz.

01:33:08.520 --> 01:33:11.640
Would you mind doing your host job, Milosz, please?

01:33:11.640 --> 01:33:13.480
I don't think I should be doing this.

01:33:13.480 --> 01:33:16.640
No, get us all fired.

01:33:16.640 --> 01:33:19.640
I'm going to get fired if I continue.

01:33:19.640 --> 01:33:22.480
I'm just waiting for the lobby to start at this point, brother.

01:33:22.480 --> 01:33:26.160
Usually the question turns into what operator can I bring to really make this one happen?

01:33:26.160 --> 01:33:28.680
Which player needs to really shine a situation like this?

01:33:28.680 --> 01:33:29.680
What's...

01:33:29.680 --> 01:33:30.680
All of the term.

01:33:30.680 --> 01:33:38.800
Well, see, that's where my problem is, because that's not a discussion piece to deeply get

01:33:38.800 --> 01:33:39.800
into.

01:33:39.800 --> 01:33:41.600
Oh, I know what was it.

01:33:41.600 --> 01:33:42.760
Shouldn't play though.

01:33:42.760 --> 01:33:44.440
Nooks shouldn't play Blitz.

01:33:44.440 --> 01:33:45.440
Oh, he does.

01:33:45.440 --> 01:33:48.240
And ADS in the middle of a hallway.

01:33:48.240 --> 01:33:52.680
He needs to learn not to ADS to actually use the shield to push people away and have someone

01:33:52.680 --> 01:33:54.520
behind him take the gunfight.

01:33:54.520 --> 01:33:59.920
That's the main thing, especially when you're going minus 23 in a two weeks long stage.

01:33:59.920 --> 01:34:04.920
I think you should take that into account before trying to ADS people across the whole room.

01:34:04.920 --> 01:34:06.720
That's just my take on it, though.

01:34:06.720 --> 01:34:09.920
I bat the confidence. I rate that confidence big time.

01:34:09.920 --> 01:34:12.720
It does take some huge cahonists to say,

01:34:12.720 --> 01:34:20.520
I am on Fortress, a map known for long-ass hallways and rooms that are strewn about here and there.

01:34:20.520 --> 01:34:25.520
I'm gonna ADS with a P9 across that hallway,

01:34:25.520 --> 01:34:30.960
on a blitz not use my main gadget the shield it can only be worse where he'll just say you know what i

01:34:30.960 --> 01:34:34.640
don't need the shield just put it on my back and i'm going to run around with the pistol solid

01:34:35.680 --> 01:34:40.640
and that'll be another level that's a hundred percent of the shots you don't take

01:34:40.640 --> 01:34:47.760
i'd be i could be zero and ten and i've still been adsing down along the blitz yeah exactly

01:34:47.760 --> 01:34:51.680
if i was zero and ten i'd still be doing it so i'm a stubborn idiot so you know what i don't

01:34:51.680 --> 01:34:53.860
I'm not sure he's an idiot, but he's probably very stupid about it.

01:34:53.860 --> 01:34:54.860
Chill.

01:34:54.860 --> 01:35:02.840
Well, the lobby is not ready, just so you know, by the way, for those who are asking,

01:35:02.840 --> 01:35:04.460
we're not here for the fun of it.

01:35:04.460 --> 01:35:07.600
We're here because, oh my god, game ready?

01:35:07.600 --> 01:35:12.140
We are eight minutes delayed, but we're ready to go.

01:35:12.140 --> 01:35:15.720
Fluxo W7M vs. Lost, get lost, bring this one back.

01:35:15.720 --> 01:35:20.480
CatFoxo W7M advanced into the lower bracket grand final, only one way to find out.

01:35:20.480 --> 01:35:25.480
Cafe Dostoyevsky. It's

01:35:25.480 --> 01:35:26.480
Thank you very much, Milosh. I

01:35:26.480 --> 01:35:27.480
hope you all brought your best

01:35:27.480 --> 01:35:28.480
black outfits for this one because

01:35:28.480 --> 01:35:30.480
we are going to a funeral. If

01:35:30.480 --> 01:35:32.480
you listen to Tim Leo or Milosh,

01:35:32.480 --> 01:35:33.480
I actually kind of back him a

01:35:33.480 --> 01:35:34.480
little bit. So I think on the

01:35:34.480 --> 01:35:35.480
defense they will have a better

01:35:35.480 --> 01:35:37.480
time on cafe. I think they just

01:35:37.480 --> 01:35:39.480
kind of like outgained themselves

01:35:39.480 --> 01:35:40.480
a little bit back on there and

01:35:40.480 --> 01:35:41.480
that way they've got a lot more

01:35:41.480 --> 01:35:44.480
experience on like cafe. I'm

01:35:44.480 --> 01:35:45.480
somewhat optimistic.

01:35:45.480 --> 01:35:50.480
I'm not sure if you can see

01:35:50.480 --> 01:35:51.480
the number of people who have

01:35:51.480 --> 01:35:54.480
been in the ring. Flux, W W seven

01:35:54.480 --> 01:35:58.480
have a 64.9% attacking win rate

01:35:58.480 --> 01:36:00.480
on cafe. I am no longer

01:36:00.480 --> 01:36:03.480
optimistic. And that is a cross

01:36:03.480 --> 01:36:06.480
37 rounds, so we've got a serious

01:36:06.480 --> 01:36:08.480
sample size there. They are six

01:36:08.480 --> 01:36:11.480
and one on this map. If you look

01:36:11.480 --> 01:36:13.480
back to the beginning of

01:36:43.480 --> 01:36:45.480
is it impossible? No, I don't

01:36:45.480 --> 01:36:47.480
want to write loss off. I don't

01:36:47.480 --> 01:36:48.480
want to make out that there's,

01:36:48.480 --> 01:36:50.480
you know, already decided it is

01:36:50.480 --> 01:36:52.480
not, but they have to come out

01:36:52.480 --> 01:36:54.480
strong. They need a couple of

01:36:54.480 --> 01:36:56.480
defences to start the fall. So

01:36:56.480 --> 01:36:57.480
fortunately for them, there's

01:36:57.480 --> 01:36:58.480
they've gone to one of the

01:36:58.480 --> 01:37:00.480
strong. Oh no, wait, it's the

01:37:00.480 --> 01:37:02.480
weakest defensive side on the

01:37:02.480 --> 01:37:04.480
map. Top floor.

01:37:04.480 --> 01:37:06.480
Your favorite and the holding

01:37:06.480 --> 01:37:07.480
it in a way that I haven't seen

01:37:07.480 --> 01:37:08.480
help for quite a while. Actually

01:37:08.480 --> 01:37:10.480
his army playing inside a piano

01:37:10.480 --> 01:37:11.480
looking to be aggressive.

01:37:11.480 --> 01:37:16.280
of course the DMR, the ruling at long range likely playing around cocktail for the majority

01:37:16.280 --> 01:37:20.040
of this round, and quite a bit of information coming out from the bulk. Remember the good

01:37:20.040 --> 01:37:22.840
old days when you get bulkery cameras outside the building?

01:37:22.840 --> 01:37:29.360
I miss those days heavily guys. Two cameras, and you could see the entirety of cafe, it

01:37:29.360 --> 01:37:30.360
was beautiful.

01:37:30.360 --> 01:37:40.360
Happy feet, happy feet. Art Lewis is half his HP. Not super ideal. I've been playing

01:37:40.360 --> 01:37:43.960
that's a good deal. Have a

01:37:43.960 --> 01:37:44.960
couple extra bullets. Well,

01:37:44.960 --> 01:37:45.960
couple less bullets required

01:37:45.960 --> 01:37:46.960
in the next engagement that he

01:37:46.960 --> 01:37:48.160
gets into. But I was dancing

01:37:48.160 --> 01:37:49.160
around the bottom of white

01:37:49.160 --> 01:37:50.560
there with the C for in hand as

01:37:50.560 --> 01:37:52.160
well. No doubt like keeping the

01:37:52.160 --> 01:37:53.160
hold of that start trying to

01:37:53.160 --> 01:37:54.760
out towards white stairs on the

01:37:54.760 --> 01:37:55.960
window. But the kills have come

01:37:55.960 --> 01:37:57.160
in at very, very quick. No,

01:37:57.160 --> 01:37:58.160
there's the one to fall on one

01:37:58.160 --> 01:37:59.160
side, but on the other they got

01:37:59.160 --> 01:38:01.160
ready to team but Paris and

01:38:01.160 --> 01:38:03.160
darker fall here. Good start.

01:38:03.160 --> 01:38:05.160
Fluxo. Yeah, they've tried to

01:38:05.160 --> 01:38:07.160
get aggressive like you say a

01:38:07.160 --> 01:38:09.160
very aggressive set up as army

01:38:09.160 --> 01:38:13.200
like I'm not sure what to do

01:38:13.260 --> 01:38:14.800
with the normal. I would have

01:38:14.860 --> 01:38:16.100
expected a minute and a half

01:38:16.160 --> 01:38:17.300
into the round. It was better

01:38:17.360 --> 01:38:18.560
minute when he died that

01:38:18.640 --> 01:38:20.240
doders should've got those air

01:38:20.300 --> 01:38:22.080
jabs out onto the staircases,

01:38:22.140 --> 01:38:23.200
so I would have thought that

01:38:23.280 --> 01:38:25.200
job should be done. If not,

01:38:25.280 --> 01:38:27.280
then yes, a bit of a loss, but

01:38:27.340 --> 01:38:28.780
still very, very winnable for

01:38:28.840 --> 01:38:30.280
Fulco W7M from here. Four

01:38:30.340 --> 01:38:32.280
versus three control of Piano

01:38:32.340 --> 01:38:33.680
and can start pushing

01:38:33.760 --> 01:38:35.760
towards site.

01:38:35.760 --> 01:38:41.280
Sure, of course this is long range guns are still pretty dangerous, you've actually got

01:38:41.280 --> 01:38:43.880
to find a shot onto someone there, you've got to take a head clean up somewhere and I

01:38:43.880 --> 01:38:47.480
was going to say Nux is a massive riskier, but that's why making you to his own long

01:38:47.480 --> 01:38:51.120
range gun with a DMR will find one back, that's it, so they're going to get recovered here

01:38:51.120 --> 01:38:54.480
as well, but that was a need coming in actually, which putting down on his backside, there

01:38:54.480 --> 01:38:58.320
is one left, partly could do the funniest thing here, he could do the funniest thing

01:38:58.320 --> 01:39:01.720
if he was in the right spot with that last aid that is going back pocket, but I think

01:39:01.720 --> 01:39:05.040
he's going to miss his opportunity unfortunately and that is the last lion scan coming out

01:39:05.040 --> 01:39:09.040
to be fair, Paul, who sends an

01:39:09.040 --> 01:39:11.040
aid into freezing not going to

01:39:11.040 --> 01:39:13.040
catch anybody does find his

01:39:13.040 --> 01:39:15.040
first one be to become to one V1

01:39:15.040 --> 01:39:17.040
can he continue that stat does

01:39:17.040 --> 01:39:19.040
not mean that he's not going to

01:39:19.040 --> 01:39:21.040
be able to do that. That's a

01:39:21.040 --> 01:39:23.040
great shot from nukes to be fair.

01:39:23.040 --> 01:39:25.040
Paul who sends an aid into

01:39:25.040 --> 01:39:27.040
freezing not going to catch

01:39:27.040 --> 01:39:29.040
anybody does find his first one

01:39:29.040 --> 01:39:31.040
V2 becomes a one V1 can he

01:39:31.040 --> 01:39:33.040
continue that stat does not

01:39:33.040 --> 01:39:35.040
that's that does not have

01:39:35.140 --> 01:39:37.040
right diffuser in hand. It's

01:39:37.140 --> 01:39:39.040
stracker versus century. There's

01:39:39.140 --> 01:39:41.040
recruits on recruits who's going

01:39:41.140 --> 01:39:43.040
to come away with the wind does

01:39:43.140 --> 01:39:45.040
get himself away. He's decided

01:39:45.140 --> 01:39:47.040
it's time to run wins out the

01:39:47.140 --> 01:39:49.040
round. Paul, who can't get it

01:39:49.140 --> 01:39:51.040
done and lost yet what could be

01:39:51.140 --> 01:39:54.040
an essential first defense.

01:39:54.140 --> 01:39:56.040
One of two until we start pushing

01:39:56.140 --> 01:39:58.040
past your scoreline prediction.

01:39:58.140 --> 01:40:00.040
Baby. I'm already thinking about

01:40:00.140 --> 01:40:02.040
that sweet Salt Lake beer.

01:40:02.040 --> 01:40:04.580
side to be fair. One fluke. So

01:40:04.580 --> 01:40:05.840
clear very, very well early on

01:40:05.840 --> 01:40:07.720
getting rid of his army didn't

01:40:07.720 --> 01:40:08.920
really have much support inside

01:40:08.920 --> 01:40:10.720
a piano. It was relatively

01:40:10.720 --> 01:40:12.320
inevitable. Getting rid of dark

01:40:12.320 --> 01:40:13.920
down below as soon as he started

01:40:13.920 --> 01:40:15.120
taking shots through the drone

01:40:15.120 --> 01:40:17.120
hole, he had to know that fluke

01:40:17.120 --> 01:40:18.120
so we're going to start pilot

01:40:18.120 --> 01:40:19.120
pressure on it. They'd have a

01:40:19.120 --> 01:40:20.320
couple of players on swing that

01:40:20.320 --> 01:40:21.320
they have drones around and to

01:40:21.320 --> 01:40:22.320
figure out where he is where he's

01:40:22.320 --> 01:40:23.560
moving to. That probably would

01:40:23.560 --> 01:40:24.600
have been a high time to get

01:40:24.600 --> 01:40:25.760
back up towards site there or

01:40:25.760 --> 01:40:26.760
get yourself around a second

01:40:26.760 --> 01:40:28.160
player so you can play around

01:40:28.160 --> 01:40:29.000
trades because that's the one

01:40:29.000 --> 01:40:30.000
thing that I said back on the

01:40:30.000 --> 01:40:31.640
last map trades between these

01:40:31.640 --> 01:40:35.240
have a really seen an awful

01:40:35.240 --> 01:40:35.800
lot. One player will die and

01:40:35.800 --> 01:40:36.640
there's no trade coming back

01:40:36.640 --> 01:40:37.240
the other way. We need to see

01:40:37.240 --> 01:40:37.640
a little bit more of that

01:40:37.640 --> 01:40:39.640
build up.

01:40:39.640 --> 01:40:40.640
Round two all the way down to

01:40:40.640 --> 01:40:41.640
that bottom floor, then it's

01:40:41.640 --> 01:40:43.640
going to be kitchen that lost

01:40:43.640 --> 01:40:44.640
the side to hold on to nox and

01:40:44.640 --> 01:40:46.640
next and no great surprises

01:40:46.640 --> 01:40:49.640
there as Leo discussed. Lobby

01:40:49.640 --> 01:40:51.640
is going to be bringing along

01:40:51.640 --> 01:40:53.640
the snake. No surprise to see

01:40:53.640 --> 01:40:55.640
that here from Fox O W seven

01:40:55.640 --> 01:40:57.640
m so efficient at clearing

01:40:57.640 --> 01:40:59.640
those top two floors and we

01:40:59.640 --> 01:41:06.040
will likely see plenty of gadget use to do that. I'm having a look. I'm not actually seeing too much

01:41:06.040 --> 01:41:11.480
in terms of destructibility for the verticals. It looks like they're going to ignore them. There's

01:41:11.480 --> 01:41:16.600
no soft breach charges. There's no wrap. There's no book. Instead, there's cons on the rower.

01:41:16.600 --> 01:41:23.720
So I would expect to see maybe a bakery push here. They've got no hard breach to speak of.

01:41:23.720 --> 01:41:28.600
They've got no hard breach at all. So I just really don't see how they can

01:41:28.600 --> 01:41:31.480
do anything freezes side of it. It's going to have to be big.

01:41:33.160 --> 01:41:35.320
Well, at least that way it starts out. That's a big loss.

01:41:35.320 --> 01:41:39.400
Yeah, a big loss, but also a trade quite crucial. The one thing I really want to see a little bit

01:41:39.400 --> 01:41:43.080
more of, you've taken the sense off the other side and you've lost the mozzie. I think you'll

01:41:43.080 --> 01:41:47.000
take that every single day of the week because again, it's crucial execute utility that has

01:41:47.000 --> 01:41:51.000
been denied. Now really looking into wars, the Rauer and into wars, the police to make something

01:41:51.000 --> 01:41:55.160
happen. Did I speaking about the solid state can we saw a lot of it in the day from team Balkans

01:42:25.160 --> 01:42:30.160
to get a little bit of a trade

01:42:30.160 --> 01:42:32.160
3v2 loss hanging in there though

01:42:32.160 --> 01:42:34.160
as they managed to find a kill

01:42:34.160 --> 01:42:36.160
on to Lobin as well. Dots law

01:42:36.160 --> 01:42:38.160
health very, very little chance

01:42:38.160 --> 01:42:40.160
that the blitz can find anything

01:42:40.160 --> 01:42:42.160
here realistically. 1v3 now cut

01:42:42.160 --> 01:42:44.160
down by the last man, and that

01:42:44.160 --> 01:42:46.160
is going to be lost getting two

01:42:46.160 --> 01:42:48.160
days and you might just be on to

01:42:48.160 --> 01:42:50.160
something. Like I said, the

01:42:50.160 --> 01:42:51.160
defensive side of this map, I

01:42:51.160 --> 01:42:52.160
think you'll find them on a map

01:42:52.160 --> 01:42:53.160
that's much more established

01:42:53.160 --> 01:42:54.160
feel a hell of a lot more

01:42:54.160 --> 01:42:55.160
comfortable. I'm not super

01:42:55.160 --> 01:42:56.160
optimistic about the attacks

01:42:56.160 --> 01:42:57.160
granted, but I think the

01:42:57.160 --> 01:42:58.160
defense you will see them

01:42:58.160 --> 01:42:59.160
coming out and performing quite

01:42:59.160 --> 01:43:00.160
well, which is what they've

01:43:00.160 --> 01:43:01.160
done so far. And it's not to

01:43:01.160 --> 01:43:02.160
say the flukes that haven't

01:43:02.160 --> 01:43:03.160
played well through these two

01:43:03.160 --> 01:43:04.160
rounds. They've certainly got

01:43:04.160 --> 01:43:05.160
some parts of the round right.

01:43:05.160 --> 01:43:06.160
It's just a loss of showing a

01:43:06.160 --> 01:43:07.160
little bit of fight when it

01:43:07.160 --> 01:43:08.160
comes down to the sharp end of

01:43:08.160 --> 01:43:10.160
things and have got themselves

01:43:10.160 --> 01:43:12.160
up to that two zero. Brilliant

01:43:12.160 --> 01:43:13.160
start then. Let's see how they

01:43:13.160 --> 01:43:15.160
fare for the third site here,

01:43:15.160 --> 01:43:16.160
whether or not they can crack

01:43:16.160 --> 01:43:17.160
on and potentially imagine

01:43:17.160 --> 01:43:19.160
they push us to a third

01:43:19.160 --> 01:43:20.160
back, Tim. That would not be

01:43:20.160 --> 01:43:22.160
on my bingo card for today.

01:43:22.160 --> 01:43:27.160
I didn't expect to see much

01:43:27.160 --> 01:43:28.160
coming out of loss in the second

01:43:28.160 --> 01:43:30.160
map so far. They've started

01:43:30.160 --> 01:43:31.160
very well. Do I think it's the

01:43:31.160 --> 01:43:33.160
end of the story? No, I

01:43:33.160 --> 01:43:35.160
absolutely do not. But I think

01:43:35.160 --> 01:43:37.160
after the way they've been pushed

01:43:37.160 --> 01:43:38.160
around and bullied on fortress

01:43:38.160 --> 01:43:40.160
to come in and get the first two

01:43:40.160 --> 01:43:42.160
defensive rounds, they've

01:43:42.160 --> 01:43:43.160
actually been well coordinated

01:43:43.160 --> 01:43:45.160
as well. We saw that in the last

01:43:45.160 --> 01:43:46.160
round. Trade trade trade kept

01:43:46.160 --> 01:43:48.160
themselves at man advantage,

01:43:48.160 --> 01:43:49.160
even when they were losing

01:43:49.160 --> 01:43:51.160
bodies. Great stuff from those.

01:43:51.160 --> 01:43:53.160
I'm I'm really impressed to us couple of rounds

01:43:55.480 --> 01:44:00.220
A couple of hours has not been you a match to a press on now and keep on building on this advantage and get this

01:44:00.220 --> 01:44:04.500
I was into a good position for that second half because the attacks is what is going to make me nervous is said to him

01:44:04.840 --> 01:44:07.840
At least four here. I think is mandatory

01:44:08.040 --> 01:44:13.300
He has to be a beard also gets them into a pretty comfortable position looks like they're gonna turn over towards the Monty here

01:44:13.300 --> 01:44:17.220
And of course it's water around for the vertical race to see in that by now for this site

01:44:17.220 --> 01:44:18.780
really the game folks be getting

01:44:18.780 --> 01:44:20.220
inside a top red with the Monty

01:44:20.220 --> 01:44:22.020
getting control of piano and then

01:44:22.020 --> 01:44:23.620
rick in those floorboards up until

01:44:23.620 --> 01:44:24.520
they've got all the control they

01:44:24.520 --> 01:44:26.020
decide to stealth and then looking

01:44:26.020 --> 01:44:27.620
probably for the execute or of course

01:44:27.620 --> 01:44:29.320
going direct by our window key

01:44:29.320 --> 01:44:30.520
difference in this round though look

01:44:30.520 --> 01:44:31.720
across the two operators in the far

01:44:31.720 --> 01:44:33.020
left of your screen I'm looking at

01:44:33.020 --> 01:44:34.620
the Nomad and the gridlock they want

01:44:34.620 --> 01:44:36.120
to stop this Rome game the craziness

01:44:36.120 --> 01:44:37.220
coming out a loss they really want

01:44:37.220 --> 01:44:38.820
to slow things down here and that's

01:44:38.820 --> 01:44:40.220
going to be their attempt doing it

01:44:42.220 --> 01:44:44.220
this time they do have the ram on

01:44:44.220 --> 01:44:45.820
the side as well where a signal

01:44:45.820 --> 01:44:49.820
the last round. They were kind

01:44:49.820 --> 01:44:51.820
of foregoing the option of

01:44:51.820 --> 01:44:53.820
verticality. This time they are

01:44:53.820 --> 01:44:55.820
signaling that they will be

01:44:55.820 --> 01:44:57.820
looking towards taking that top

01:44:57.820 --> 01:44:59.820
floor. As you say, stop any

01:44:59.820 --> 01:45:01.820
flanks with the gridlock and

01:45:01.820 --> 01:45:03.820
Nomad as well. Give themselves

01:45:03.820 --> 01:45:05.820
control and start working from

01:45:05.820 --> 01:45:07.820
piano. Don't get over excited.

01:45:07.820 --> 01:45:09.820
Paris is actually in pixel spot.

01:45:09.820 --> 01:45:11.820
He was not behind that keeper

01:45:11.820 --> 01:45:13.820
barricade. Despite his outline

01:45:13.820 --> 01:45:19.820
as the unrelenting march of Monty begins across that top floor.

01:45:19.820 --> 01:45:21.380
This is what is so good at doing, right?

01:45:21.380 --> 01:45:23.020
It's taking Spanish-feeding information,

01:45:23.020 --> 01:45:25.100
and then really on the top floor, that is enough.

01:45:25.100 --> 01:45:27.260
Once you start pressing into a cocktail

01:45:27.260 --> 01:45:29.660
and being that information across the rest of your team,

01:45:29.660 --> 01:45:31.420
they have no choice but to back away.

01:45:31.420 --> 01:45:33.260
We saw twisted minds over an hour the other day.

01:45:33.260 --> 01:45:34.300
He refused to back away.

01:45:34.300 --> 01:45:35.380
They held that position.

01:45:35.380 --> 01:45:37.980
They lost three players on the top floor from a player

01:45:37.980 --> 01:45:40.500
to simply walking at white, like you're seeing Donas doing now,

01:45:40.500 --> 01:45:41.300
and killing two of them.

01:45:41.300 --> 01:45:43.220
They were sitting inside of the suite, inside the site,

01:45:43.220 --> 01:45:46.020
I think it's a good idea that

01:45:46.020 --> 01:45:47.220
chose to back away here, but

01:45:47.220 --> 01:45:48.220
this is why you see in the power

01:45:48.220 --> 01:45:49.220
of that Monty coming online,

01:45:49.220 --> 01:45:50.220
right? And why I think maybe

01:45:50.220 --> 01:45:51.220
sort of band away a little bit

01:45:51.220 --> 01:45:52.220
back on fortresses. He does give

01:45:52.220 --> 01:45:53.220
teams the ability to move through

01:45:53.220 --> 01:45:55.220
a map, but quite some pace

01:45:55.220 --> 01:45:56.220
might be in a very soft rate

01:45:56.220 --> 01:46:00.220
for himself.

01:46:00.220 --> 01:46:01.220
I'm going to be running through

01:46:01.220 --> 01:46:02.220
trying to take out any utility

01:46:02.220 --> 01:46:03.220
that it can. At this point, we

01:46:03.220 --> 01:46:04.220
see dash just getting bullied

01:46:04.220 --> 01:46:05.220
back down those white stairs

01:46:05.220 --> 01:46:06.220
taking out as well by lobbing,

01:46:06.220 --> 01:46:07.220
but nox on a big double. I tell

01:46:07.220 --> 01:46:08.220
you what, he's on a real

01:46:08.220 --> 01:46:10.220
a big double. I tell you what,

01:46:10.220 --> 01:46:12.220
he's on a real resurgence after

01:46:12.220 --> 01:46:14.220
the performance on fortress going

01:46:14.220 --> 01:46:16.220
big for his team at the minute

01:46:16.220 --> 01:46:18.220
of double in this round. Paris

01:46:18.220 --> 01:46:20.220
manages to get one. There isn't

01:46:20.220 --> 01:46:22.220
that for finishing off loss three

01:46:22.220 --> 01:46:24.220
nil. Is this the same loss that

01:46:24.220 --> 01:46:26.220
we saw on fortress?

01:46:26.220 --> 01:46:28.220
It just looks so much more

01:46:28.220 --> 01:46:30.220
comfortable, don't they? And what

01:46:30.220 --> 01:46:32.220
I really like about it is how

01:46:32.220 --> 01:46:34.220
control that round was down from

01:46:34.220 --> 01:46:36.220
when they bounce away from the

01:46:36.220 --> 01:46:39.900
once we have fluke so moving forwards. That's we saw a little bit of the loss that we know

01:46:39.900 --> 01:46:44.060
coming to life there. The aggression coming out the willingness to swing and go for the gunfights

01:46:44.060 --> 01:46:49.260
and take the fight to fluke so, but it was on losses terms. Really good first courses so far.

01:46:49.260 --> 01:46:52.540
Now we get into the band coming out. Surely the Monty has to go. I was going to say

01:46:52.540 --> 01:46:56.460
it doesn't matter the other shields haven't gone. It's how much freedom that I think the Monty was

01:46:56.460 --> 01:46:59.900
giving in that round. That was really the only thing the fluke so I think have shown is a real

01:46:59.900 --> 01:47:04.300
strength throughout this half that being gone. I now wonder how the hell fluke so fight their

01:47:04.300 --> 01:47:06.300
they're going to be able to

01:47:06.300 --> 01:47:08.300
get their way back in. No

01:47:08.300 --> 01:47:09.300
surprise to take attack time

01:47:09.300 --> 01:47:10.300
out. They need to figure this

01:47:10.300 --> 01:47:13.300
out now. They really do 65%

01:47:13.300 --> 01:47:15.300
nearly attacking win rate is

01:47:15.300 --> 01:47:17.300
gone out of the window so far

01:47:17.300 --> 01:47:19.300
for flux or W seven M zero and

01:47:19.300 --> 01:47:21.300
three unable to secure an attack.

01:47:21.300 --> 01:47:22.300
Well, I think they need to come

01:47:22.300 --> 01:47:24.300
back and win the next three

01:47:24.300 --> 01:47:26.300
rounds. They need to put loss,

01:47:26.300 --> 01:47:28.300
you know, back against the wall

01:47:28.300 --> 01:47:30.300
here and say this is our game.

01:47:30.300 --> 01:47:32.300
This is our spot at the major.

01:47:32.300 --> 01:47:33.300
We're going to take this if they

01:47:33.300 --> 01:47:38.660
game in favor of Fluxo W7M again, you know, they get onto the defensive cafe. I think

01:47:38.660 --> 01:47:43.860
loss will struggle more in the second half. So I think, uh, yeah, uh, three, three is

01:47:43.860 --> 01:47:46.340
is essential now really for Fluxo W7M.

01:47:46.340 --> 01:47:50.380
Yeah. Builds your wall chest up now. If you're low, it's right. Cause I keep on saying that

01:47:50.380 --> 01:47:53.420
I am nervous about that second half. I really hope they've figured it out and it's not so

01:47:53.420 --> 01:47:58.140
one dimensional, but time will tell when we get there, Luke. So still going to stick with

01:47:58.140 --> 01:48:01.460
the shield, the black beer coming along for this time around and I'm looking into what

01:48:01.460 --> 01:48:04.800
I hope they don't change away from these two because I think this is where they seem real

01:48:04.800 --> 01:48:05.800
success throughout the stage.

01:48:05.800 --> 01:48:09.680
You look back at their numbers, the both teams really, they have a player that leans very

01:48:09.680 --> 01:48:12.200
heavily into playing in self-focused operates.

01:48:12.200 --> 01:48:15.120
I'm talking about the doccaby, I'm talking of course about the solid snake and about

01:48:15.120 --> 01:48:16.120
Deimos.

01:48:16.120 --> 01:48:18.680
We haven't seen loads of those combos of operators.

01:48:18.680 --> 01:48:21.720
They've seen quite a bit of doccaby but not really too much of the others.

01:48:21.720 --> 01:48:24.680
And I think I would like to see maybe for Fluxo side, if you know that you're running

01:48:24.680 --> 01:48:28.880
into a spot where loads are looking to get aggressive, just calm them down, tempt them

01:48:28.880 --> 01:48:33.440
a little bit by making use of something like a duck would be cool coming out with that not on side

01:48:33.440 --> 01:48:37.120
it just invites loads to kind of say yeah we'll we'll challenge your air jabs we'll challenge

01:48:37.120 --> 01:48:41.040
on towards your gridlock tracks that problem at all we'll take the fight to you we've got to find a

01:48:41.040 --> 01:48:53.520
way to curb that yeah palu is gonna be a little bit of a a focus for me here he's been one of the

01:48:53.520 --> 01:49:00.520
the big names in SAO, not just

01:49:00.520 --> 01:49:02.520
through pick off, but through

01:49:02.520 --> 01:49:04.520
the last five years more. And

01:49:04.520 --> 01:49:06.520
so he's one of the players that

01:49:06.520 --> 01:49:07.520
looks so to be seven and we're

01:49:07.520 --> 01:49:08.520
going to need a big performance

01:49:08.520 --> 01:49:10.520
from three and two so far, not

01:49:10.520 --> 01:49:12.520
going bad. Could definitely do

01:49:12.520 --> 01:49:14.520
with more bringing the snake is

01:49:14.520 --> 01:49:15.520
an interesting one. Top floor,

01:49:15.520 --> 01:49:17.520
of course, not going to be really

01:49:17.520 --> 01:49:19.520
a Rome clearance operation. It's

01:49:19.520 --> 01:49:20.520
going to give them the Intel,

01:49:20.520 --> 01:49:22.520
at least based on, you know,

01:49:22.520 --> 01:49:24.520
I don't know how much that the

01:49:24.520 --> 01:49:26.520
game from that. Well, there's

01:49:26.520 --> 01:49:28.520
maybe a little bit of lost

01:49:28.520 --> 01:49:30.520
utility they could have

01:49:30.520 --> 01:49:32.520
benefited from normal. No

01:49:32.520 --> 01:49:34.520
normal. No gridlock. For

01:49:34.520 --> 01:49:36.520
example, which we would usually

01:49:36.520 --> 01:49:38.520
see as you know, top floor

01:49:38.520 --> 01:49:40.520
regulars for an attacking team.

01:49:40.520 --> 01:49:42.520
You can see how much more

01:49:42.520 --> 01:49:44.520
cautious to be in right the

01:49:44.520 --> 01:49:46.520
lion scan coming out with the

01:49:46.520 --> 01:49:48.520
IQ checking out where these

01:49:48.520 --> 01:49:50.520
battle camps are where the

01:49:50.520 --> 01:49:54.960
to see is what the Solid Snake on side. They aren't taking any chances. They're slowing

01:49:54.960 --> 01:49:59.640
things down a lot. And Milly Amonso, like I said, back in the first few rounds, he has

01:49:59.640 --> 01:50:03.160
that effect too, like he helps slow things down because he's very slow as an operator.

01:50:03.160 --> 01:50:06.200
He's good at taking ground by himself. But I think slowing things down here to not get

01:50:06.200 --> 01:50:09.880
caught out by any surprises is a good shout. You don't think it makes me nervous, really.

01:50:09.880 --> 01:50:13.560
It's when it comes to actually hitting the site as well, we've tended to see Loose explode

01:50:13.560 --> 01:50:16.600
and Dark's in a pretty good spot here. Little does he know, there's a freebie waiting for

01:50:16.600 --> 01:50:20.400
him around the museum. It's hard on looking out here, but that's still to find the entry

01:50:20.400 --> 01:50:25.400
to get the kill. I'm not

01:50:25.400 --> 01:50:26.400
sure if he's in. He manages to

01:50:26.400 --> 01:50:28.400
double down on that with a

01:50:28.400 --> 01:50:29.400
nitro as well. Paul who does

01:50:29.400 --> 01:50:30.400
find the one underneath that's

01:50:30.400 --> 01:50:31.400
going to be the Valkyrie gone

01:50:31.400 --> 01:50:33.400
and a nitro threat with it

01:50:33.400 --> 01:50:34.400
may be, but there is still

01:50:34.400 --> 01:50:36.400
nuts with explosives in

01:50:36.400 --> 01:50:38.400
hand dash on a gender find a

01:50:38.400 --> 01:50:40.400
third in the round going

01:50:40.400 --> 01:50:42.400
phenomenally well so far on

01:50:42.400 --> 01:50:44.400
the wooden still active looking

01:50:44.400 --> 01:50:45.400
to challenge into freezer. He

01:50:45.400 --> 01:50:47.400
can't get the kill because

01:50:47.400 --> 01:51:03.400
What has happened? What has happened at the two teams loaded in on the wrong sides under the wrong team names or something because this looks like it's just a complete mirror reversal of what we saw on Fortress.

01:51:03.400 --> 01:51:11.400
I just dropped Nox to DM and said, mate, I've got a beer on this game. You need at least four rounds. They can go all the rest now. It's not a problem. I've got no concerns about it after this point.

01:51:11.400 --> 01:51:13.400
It's not like it was it though, does it?

01:51:13.400 --> 01:51:17.400
No, they can go on a win or six here because Fluxo haven't come close.

01:51:17.400 --> 01:51:19.400
Like I said during the first couple,

01:51:19.400 --> 01:51:21.400
there were a couple of moments where Fluxo looked good

01:51:21.400 --> 01:51:23.400
in terms of their deal with Romas for example

01:51:23.400 --> 01:51:25.400
and collapsing onto individual players, it was great.

01:51:25.400 --> 01:51:27.400
But what have those changed since then?

01:51:27.400 --> 01:51:29.400
They've acknowledged, okay, they're going to pin us on to see if we play all by ourselves.

01:51:29.400 --> 01:51:33.400
So we'll keep on falling back, we'll keep on making them chase shadows through the map essentially

01:51:33.400 --> 01:51:36.400
and then spring on them at a time that is most convenient to us.

01:51:36.400 --> 01:51:40.400
The best chance I'd say Fluxo have got of winning around is down here in Kitchen

01:51:40.400 --> 01:51:44.680
Because getting top Florence and second floor control tends to be I don't want to say easy

01:51:44.840 --> 01:51:49.600
But far easier than many of the other hurdles have come up against so far then the question comes

01:51:49.600 --> 01:51:51.040
How do you worry about the execute?

01:51:51.040 --> 01:51:53.920
But I feel that downstairs is very very well understood at this point

01:51:53.920 --> 01:51:57.940
There's not too much craziness that you can do once you've got a gridlocker or a nomad locking down the stairs

01:51:57.940 --> 01:52:01.540
You know where the players gonna be there are only so many places. They could possibly be otherwise

01:52:01.640 --> 01:52:05.080
And I don't think you're gonna see loads pull out anything too crazy for mental here

01:52:05.200 --> 01:52:07.920
Try otherwise like enable flux so to be

01:52:07.920 --> 01:52:12.920
to be. Disturbed so we'll see

01:52:12.920 --> 01:52:13.920
how it goes. Keep it on the

01:52:13.920 --> 01:52:14.920
system that comes out of those

01:52:14.920 --> 01:52:15.920
because they move the other

01:52:15.920 --> 01:52:16.920
ones really going to have to

01:52:16.920 --> 01:52:17.920
try and find a way to trick

01:52:17.920 --> 01:52:18.920
fluke. So otherwise I do think

01:52:18.920 --> 01:52:19.920
fluke so it can get this one

01:52:19.920 --> 01:52:21.920
over the line. I am glad to see

01:52:21.920 --> 01:52:22.920
Flux or bringing the line up

01:52:22.920 --> 01:52:24.920
that is this time aimed towards

01:52:24.920 --> 01:52:26.920
that verticality. I commented

01:52:26.920 --> 01:52:27.920
on that last time they were

01:52:27.920 --> 01:52:28.920
attacking this side. There's

01:52:28.920 --> 01:52:30.920
nothing on side for them to do

01:52:30.920 --> 01:52:32.920
that it was all going to be

01:52:32.920 --> 01:52:33.920
sort of brute force direct to

01:52:33.920 --> 01:52:34.920
side. So I think this is

01:52:34.920 --> 01:52:36.920
definitely better for them. But

01:53:06.920 --> 01:53:09.320
But really, their dash would have had a dead to rights.

01:53:10.920 --> 01:53:15.480
You've got to start asking as well, if this continues to go in the favour of loss,

01:53:15.480 --> 01:53:22.520
is there a world where we are genuinely discussing Flux OW7M not making the major?

01:53:22.520 --> 01:53:27.400
Could we find ourselves going to Salt Lake City with two?

01:53:27.400 --> 01:53:32.040
Because if Flux OW7M don't make it, but there's also Team Liquid Alienware,

01:53:32.040 --> 01:53:39.040
that. Yeah. All fair is not

01:53:39.040 --> 01:53:41.040
making it with two of the

01:53:41.040 --> 01:53:43.040
biggest Brazilian teams not

01:53:43.040 --> 01:53:45.040
there. Well, let's not get to

01:53:45.040 --> 01:53:47.040
ahead of ourselves, Tim. I know

01:53:47.040 --> 01:53:48.040
it's exciting, but the boost of

01:53:48.040 --> 01:53:50.040
the rest of the world that it

01:53:50.040 --> 01:53:51.040
be. I wouldn't it just Yeah,

01:53:51.040 --> 01:53:52.040
what I do like in this round is

01:53:52.040 --> 01:53:53.040
so moving at really good pace

01:53:53.040 --> 01:53:55.040
like a minute 50. They had to

01:53:55.040 --> 01:53:56.040
hatch open and then the site

01:53:56.040 --> 01:53:57.040
asking questions already making

01:53:57.040 --> 01:53:58.040
use of the fuse to destroy

01:53:58.040 --> 01:53:59.040
utility below. Looks like in a

01:53:59.040 --> 01:54:00.040
bad spot here, though, inside a

01:54:00.040 --> 01:54:01.040
bunker on the class like that

01:54:01.040 --> 01:54:05.600
They just moved everyone over on the attacking side to try and go through Bakery instead and they completely crumbled.

01:54:05.600 --> 01:54:08.560
Under trying to take a side of the map they weren't prepared to push into.

01:54:08.560 --> 01:54:14.160
So now the question is if Luke said we're going to hold firm here and try and push it towards Nux or are they going to rotate away?

01:54:15.120 --> 01:54:20.160
Oh, don't get away with this. Bro, bro, bro!

01:54:21.040 --> 01:54:23.040
How? How?

01:54:23.040 --> 01:54:25.040
Obviously got away with it.

01:54:25.040 --> 01:54:32.040
He's been allowed up to top floor, and that now poses a further flank risk as well.

01:54:32.040 --> 01:54:34.040
That thought with a double nitro.

01:54:34.040 --> 01:54:38.040
What's that you were saying about let's not get carried away?

01:54:38.040 --> 01:54:40.040
Because I think nobody told us.

01:54:40.040 --> 01:54:42.040
Four versus one.

01:54:42.040 --> 01:54:46.040
Dark gets another brilliant stuff from them so far.

01:54:46.040 --> 01:54:49.040
Look, SW7M, they're not even at the races.

01:54:49.040 --> 01:54:51.040
They don't know what day it is right now.

01:54:51.040 --> 01:54:53.040
They're in a spin cycle.

01:54:53.040 --> 01:54:55.040
This is the last time I've

01:54:55.040 --> 01:54:58.040
ever seen a flag drone.

01:54:58.040 --> 01:55:03.040
Brother. That is embarrassing.

01:55:03.040 --> 01:55:05.040
So embarrassing. Loebid has got

01:55:05.040 --> 01:55:07.040
two air jabs left in back pocket

01:55:07.040 --> 01:55:09.040
when they've cleared the top of

01:55:09.040 --> 01:55:11.040
the map so fast. I was saying

01:55:11.040 --> 01:55:12.040
I was praising them 150 on the

01:55:12.040 --> 01:55:13.040
clock. You've got the hatch

01:55:13.040 --> 01:55:14.040
open. You're running around

01:55:14.040 --> 01:55:15.040
second floor like you are in

01:55:15.040 --> 01:55:16.040
the place. No bother. Let's

01:55:16.040 --> 01:55:17.040
get some air jobs down. They

01:55:17.040 --> 01:55:18.040
can't come on us. Great. A

01:55:18.040 --> 01:55:19.040
flamethrower true. That will

01:55:19.040 --> 01:55:20.040
help out wonderfully as well.

01:55:20.040 --> 01:55:21.040
But no, what do we do? No

01:55:21.040 --> 01:55:23.280
Like that is, this is bad.

01:55:23.280 --> 01:55:26.120
I'm getting whiplash from how fast I've gone from saying,

01:55:26.120 --> 01:55:28.240
my God, loads of terrible to now saying,

01:55:28.240 --> 01:55:30.720
my God, Fluxo, look terrible.

01:55:30.720 --> 01:55:32.280
That's the kind of round they can't be losing.

01:55:32.280 --> 01:55:33.560
Fair credit to Loso.

01:55:33.560 --> 01:55:35.640
Two players there go pushing up white,

01:55:35.640 --> 01:55:38.040
one pushing up red and getting two kills off the back of it.

01:55:38.040 --> 01:55:40.040
Wonderful stuff, well done for taking that chance

01:55:40.040 --> 01:55:41.800
and coming away with a kill that he did.

01:55:41.800 --> 01:55:43.400
But Fluxo as a team,

01:55:43.400 --> 01:55:46.640
but as we said have not missed an event since Manchester,

01:55:46.640 --> 01:55:48.760
cannot be letting that happen at this level.

01:55:48.760 --> 01:55:49.760
Just cannot.

01:56:19.760 --> 01:56:23.700
to play into it at all. They

01:56:23.800 --> 01:56:25.700
weren't able to clear them out

01:56:25.800 --> 01:56:27.800
and loss would would wildly on

01:56:27.900 --> 01:56:29.800
top of it, as I remember from

01:56:29.900 --> 01:56:31.800
last time they played this round

01:56:31.900 --> 01:56:33.800
and so folks are to be seven

01:56:33.900 --> 01:56:35.800
and they need to. They need to

01:56:35.900 --> 01:56:36.800
shock them here. They need to

01:56:36.900 --> 01:56:37.800
change things up. I think in

01:56:37.900 --> 01:56:38.800
order to try and do that,

01:56:38.900 --> 01:56:39.800
they've got lobbing into the

01:56:39.900 --> 01:56:41.800
mountain very, very quickly

01:56:41.900 --> 01:56:43.800
has been in 15, 20 seconds into

01:56:43.900 --> 01:56:45.800
the round. But again, he's

01:56:45.900 --> 01:56:46.800
missed his opportunity. The

01:56:46.900 --> 01:56:47.800
player that was bottom one

01:56:47.800 --> 01:56:51.800
opportunity. The player that

01:56:51.800 --> 01:56:53.800
was bottom wide has now returned

01:56:53.800 --> 01:56:55.800
back up towards site and that's

01:56:55.800 --> 01:56:57.800
it. Your chance has gone. What

01:56:57.800 --> 01:56:59.800
has it?

01:56:59.800 --> 01:57:01.800
Well.

01:57:01.800 --> 01:57:03.800
Well, well, well.

01:57:03.800 --> 01:57:05.800
Oh, but lots of words still

01:57:05.800 --> 01:57:07.800
I'm still reeling.

01:57:07.800 --> 01:57:09.800
I'm around five. I'm surprised

01:57:09.800 --> 01:57:11.800
you had to get away with that

01:57:11.800 --> 01:57:13.800
side switch on my score prediction

01:57:13.800 --> 01:57:15.800
to be honest. Hey, you can take

01:57:15.800 --> 01:57:19.800
I thought 7-4 was being kind. I thought, yeah, I'll chance it, I'll chance it.

01:57:19.800 --> 01:57:22.800
Oh ho ho ho ho ho! Alright, okay.

01:57:22.800 --> 01:57:25.800
Okay, Faff with shot. Nice, nice.

01:57:25.800 --> 01:57:27.800
Now, what do we do with the entry, Tim? That's the big question.

01:57:27.800 --> 01:57:30.800
We're already trying to take a fight off the back of it downstairs.

01:57:30.800 --> 01:57:33.800
It's dark, trying to hold on against Lobin, who's being given the runaround here.

01:57:33.800 --> 01:57:35.800
I managed to escape with his life as well.

01:57:35.800 --> 01:57:39.800
Good escape by dark, his phone call comes out hard to be a little bit too late.

01:57:39.800 --> 01:57:41.800
I tell you what, there's shots coming out everywhere here,

01:57:41.800 --> 01:57:46.000
But that's how it's the deck before it gets rained on by two or three players on the side of Los.

01:57:46.000 --> 01:57:49.200
A good coming together, a bit of teamwork there, trying to even out the scoring.

01:57:49.200 --> 01:57:52.600
And they get rid of a crucial operator team that snake offline.

01:57:53.880 --> 01:57:59.520
Yeah, big loss there. Big loss of looks, so W7M in terms of that way around execute.

01:57:59.520 --> 01:58:02.280
Look at that. Even when they're opening up the vertical angles,

01:58:02.280 --> 01:58:05.520
you also just like, yeah, open it. See what happens.

01:58:05.520 --> 01:58:07.920
All you're doing is giving me more ways to kill you.

01:58:07.920 --> 01:58:10.560
And they managed to find it. They get the reverse shot.

01:58:10.560 --> 01:58:14.340
they take comes out there will be no more verticals opened up from float so

01:58:14.340 --> 01:58:18.680
they are now locked in and stuck with whatever they have lopin manages to use

01:58:18.680 --> 01:58:22.320
them though takes down the man think that was probably through the hatch or

01:58:22.320 --> 01:58:27.560
just around it so that's gonna be the malusia taken offline 3 versus 3 40

01:58:27.560 --> 01:58:32.160
seconds left to go first just both of avoiding every bullet coming his way

01:58:32.160 --> 01:58:37.120
but also somehow just exploding out of walls that people guess what but it

01:58:37.120 --> 01:58:42.320
looks like fluke so might finally have got a bit of a reprieve. Nox after not having a fantastic time

01:58:42.320 --> 01:58:47.200
on fortress has a golden opportunity to give his team a six zero half team.

01:58:49.520 --> 01:58:53.840
It's not going to be easy though, but as you say, the performance is with him at the minute.

01:58:53.840 --> 01:58:59.680
Ivan one. Oh boy. Just waiting for this push. It's going to be going down. This is his opportunity.

01:58:59.680 --> 01:59:01.680
What a prefire

01:59:08.680 --> 01:59:12.120
In the doorway was clairvoyant wonderful

01:59:14.680 --> 01:59:17.680
That is spectacular truly spectacular

01:59:17.680 --> 01:59:22.640
I've got wit lash from how different that half has been compared to being back on fortress

01:59:22.960 --> 01:59:28.320
But I think it's about time Tim that we get me Losh and Leo and some sure they've got plenty to say about this one

01:59:29.680 --> 01:59:37.480
Honestly, Des you and I are on the same wavelength because the entire time I'm watching the game and the only word I could think of was whiplash

01:59:37.760 --> 01:59:42.160
It's the word of the day at least for this match. Just the way of things happen now

01:59:42.560 --> 01:59:49.060
What's our up six? So here on cafe Dostoevsky huge contrast to what we got on map one on Fortress

01:59:49.560 --> 01:59:54.800
Question is Leo. How did that happen them being able to abuse that defense?

01:59:54.800 --> 01:59:59.240
So well compared to the relatively lackluster fortress that we got from them

01:59:59.680 --> 02:00:10.680
I think they finally understood that the biggest strength that there is is getting close to each other and actually being in a situation where you can use the time and a map that is heavily decided at your advantage.

02:00:10.680 --> 02:00:17.680
On on fortress, they were giving up way too many picks and whatever they went winning the opening engagements, they would throw bodies individually.

02:00:17.680 --> 02:00:22.680
They would be unaware of the gaps. What do we see here? What's the adaptation? They brought Valkyrie almost every round.

02:00:22.680 --> 02:00:27.120
every round they had intel on where the players were moving and then they brought traps,

02:00:27.120 --> 02:00:31.160
go you, stuff to slow down their opponent and really play around it.

02:00:31.160 --> 02:00:36.120
If we look at some of the rounds, for example round 4 or round 5, or even round 3,

02:00:36.120 --> 02:00:40.840
it's rounds where they're staying close to each other, they're well aware of what's going to happen.

02:00:40.840 --> 02:00:46.520
Here look at how much time they've burned, 5v5, 1 minute left, and still they get close to each other,

02:00:46.520 --> 02:00:51.160
they force Flux and W7 into chalk points, they make sure there's a trade potential,

02:00:51.160 --> 02:00:53.040
And what a game from Nux.

02:00:53.040 --> 02:00:56.560
It's one of the players that we said needed to step up going into the game.

02:00:56.560 --> 02:00:59.560
And he gets a double kill here because Flux will receive them.

02:00:59.560 --> 02:01:00.560
They have no control.

02:01:00.560 --> 02:01:04.080
They just spent five players going into reading and down the white stairs.

02:01:04.080 --> 02:01:06.480
In this situation in round two, same issue.

02:01:06.480 --> 02:01:08.000
They try to do one floor take.

02:01:08.000 --> 02:01:09.280
Look at the control they have.

02:01:09.280 --> 02:01:11.480
All they have is the main entrance.

02:01:11.480 --> 02:01:12.280
That's it.

02:01:12.280 --> 02:01:15.440
So all of those can just play close to each other, try to each other,

02:01:15.440 --> 02:01:18.920
and basically play it to be one and look here.

02:01:18.920 --> 02:01:20.160
It's another crossfire.

02:01:20.160 --> 02:01:23.360
And so I look at rounds where yes, no, it's doing better.

02:01:23.360 --> 02:01:27.000
But on the other hand, folks will be certain they have zero map control to to use it.

02:01:27.000 --> 02:01:29.400
And most of the time they even get the opening engagement.

02:01:29.400 --> 02:01:32.280
But after this, they keep on burning players away.

02:01:32.280 --> 02:01:37.360
And then on the very last moment, this one, if there was one time where he needed to step up

02:01:37.360 --> 02:01:40.680
after such a lackluster kickoff, it was this game.

02:01:40.680 --> 02:01:42.760
And finally, I think no one believed in him.

02:01:42.760 --> 02:01:45.600
He gets up and seven and one.

02:01:45.600 --> 02:01:48.040
I just need to see this continue in the attack.

02:01:48.040 --> 02:01:53.960
They just need one one attack to do it. They should exactly exactly that is the next challenge

02:01:53.960 --> 02:01:57.720
Can you get over the hump of not being at 6 so this is not a best of one?

02:01:57.720 --> 02:02:01.480
You need to advance further than this and that's the next challenge

02:02:01.480 --> 02:02:05.680
Can you close this map and take it to a map 3? We'll send it back to our casters. That's nice. Take it away

02:02:09.560 --> 02:02:11.560
Well, well

02:02:12.360 --> 02:02:14.920
I'm not entirely sure what to expect coming in here Tim

02:02:14.920 --> 02:02:22.720
I'm really glad to know. And the only way we find out, of course, is by seeing how these rounds play out. We're going to start down inside a kitchen.

02:02:22.720 --> 02:02:27.120
Fluke, so if they get seven zeroed here, then God knows what happens on map three.

02:02:30.120 --> 02:02:36.420
You just feel like it's anybody's at that point. I was looking at the stats of console. I was kind of looking towards it.

02:02:36.420 --> 02:02:41.420
and it is not by any means a favorite map of either team.

02:02:41.700 --> 02:02:44.860
Sixth preference for loss, fifth preference for Flukesaw.

02:02:44.860 --> 02:02:46.380
But again, Flukesaw, I've got a,

02:02:46.380 --> 02:02:48.140
like they have in most places to be fair,

02:02:48.140 --> 02:02:51.420
a good record on it, four and one recently,

02:02:51.420 --> 02:02:54.620
but loss have only played it once in the same space of time,

02:02:54.620 --> 02:02:55.460
but they've won it once.

02:02:55.460 --> 02:02:59.960
So it really honestly, it's anybody's,

02:02:59.960 --> 02:03:02.980
it's anybody's if we get to the third map.

02:03:02.980 --> 02:03:06.980
I don't see any way that we

02:03:06.980 --> 02:03:07.980
don't, you know, I, I, I, I

02:03:07.980 --> 02:03:08.980
think, so to be seven and I

02:03:08.980 --> 02:03:10.980
will be better on defense than

02:03:10.980 --> 02:03:11.980
they have been on the attack

02:03:11.980 --> 02:03:12.980
because quite frankly, they

02:03:12.980 --> 02:03:14.980
look clueless on attack. And so

02:03:14.980 --> 02:03:15.980
I think they will be better

02:03:15.980 --> 02:03:16.980
now, but.

02:03:16.980 --> 02:03:18.980
Sure, it's too little too

02:03:18.980 --> 02:03:20.980
ways. How often do we see

02:03:20.980 --> 02:03:21.980
six year old come back? You

02:03:21.980 --> 02:03:23.980
know, they're so rare for a

02:03:23.980 --> 02:03:24.980
reason.

02:03:24.980 --> 02:03:25.980
I think the last one I remember

02:03:25.980 --> 02:03:28.980
seeing probably was.

02:03:28.980 --> 02:03:30.980
Sandbox being up six oh one

02:03:30.980 --> 02:03:37.580
up 601 consulate and losing the map 86. Forget it, I lost it too. It was an event, but that's

02:03:37.580 --> 02:03:43.660
the last one that I can recall. It was ridiculous. I think let's do this and I think we get to

02:03:43.660 --> 02:03:45.420
a map. I think we have to go to consulate.

02:03:45.420 --> 02:03:49.220
I think you're right. I think you're right. I think we are going to get treated to that

02:03:49.220 --> 02:03:53.780
last one and it's going to be a big decided because like I said, there is a world quite

02:03:53.780 --> 02:03:59.480
easily and it's not, you know, it's not to discount losses, a Brazilian team. But if

02:03:59.480 --> 02:04:03.240
you think about the Brazilian teams going to the major, you know, with the recent roster switch,

02:04:03.240 --> 02:04:10.600
you expect Team Liquid Alienware, FaZe, Flux, OW7M and one other. That is the realistic expectation.

02:04:11.800 --> 02:04:15.640
And we're in a world where we might actually have two of those not making it.

02:04:17.160 --> 02:04:20.840
If you said that to me at the beginning of kickoff, you're like, oh yeah, two out of those three

02:04:20.840 --> 02:04:24.920
aren't going to be there. And I laughed and I said, absolutely not a chance.

02:04:24.920 --> 02:04:30.840
All right, we're halfway through the rounds and this is about the sort of timeline we

02:04:30.840 --> 02:04:34.600
tend to see often say 1.30 is that point where you've got to be asking questions to the downstairs.

02:04:34.600 --> 02:04:37.920
You've got to be swinging hammers or in this case, putting rounds across the top floor,

02:04:37.920 --> 02:04:38.920
you've got to start looking towards the hatch.

02:04:38.920 --> 02:04:43.160
It isn't as quick as what we saw on the flute, so with that speed arguably costing us a lot

02:04:43.160 --> 02:04:46.560
of time around as we start with players coming up from the white stairs and red stairs and

02:04:46.560 --> 02:04:52.040
biting them on the backside, I've shown a lot of confidence with having none of the

02:04:52.040 --> 02:04:56.200
watch themselves no gridlock on

02:04:57.400 --> 02:05:00.520
so come up and start asking questions and no doubt the drones are also doing

02:05:00.520 --> 02:05:04.200
a hell of a lot of work for them down to the last 52nd here though

02:05:04.200 --> 02:05:09.800
let's see how the execute starts to come together. A lot of work being done we could see utility after

02:05:09.800 --> 02:05:15.320
utility being dumped down those vertical holes to try and create the space to get in there and

02:05:15.320 --> 02:05:20.760
have somewhere to put the diffuser down. We've got Perez on the sense he's going to likely be used I

02:05:20.760 --> 02:05:24.260
I would have thought at bottom

02:05:24.260 --> 02:05:26.260
like it's theirs to maybe get the

02:05:26.260 --> 02:05:28.260
sense go gadget rolled across

02:05:28.260 --> 02:05:33.260
here. They've got the play on

02:05:33.260 --> 02:05:36.260
dots there, but two shotgun

02:05:36.260 --> 02:05:38.260
pumps did not get it done and

02:05:38.260 --> 02:05:40.260
they lose dark along the way.

02:05:40.260 --> 02:05:42.260
That is a big, big loss loss

02:05:42.260 --> 02:05:44.260
managed to get one on to

02:05:44.260 --> 02:05:46.260
lobbing. At least as effectively

02:05:46.260 --> 02:05:48.260
four versus three here. Look so

02:05:48.260 --> 02:05:50.260
could still be in trouble.

02:05:50.260 --> 02:05:55.260
to get to the very end.

02:05:55.260 --> 02:05:56.260
After another rains in flux over

02:05:56.260 --> 02:05:58.260
to be seven and stand up for

02:05:58.260 --> 02:05:59.260
their first defense. You know,

02:05:59.260 --> 02:06:00.260
this is going to be Tim. It's

02:06:00.260 --> 02:06:02.260
going to be again that goes six

02:06:02.260 --> 02:06:03.260
five and then you're just going

02:06:03.260 --> 02:06:05.260
to see loads for the last one in

02:06:05.260 --> 02:06:06.260
the most ridiculous way is seven

02:06:06.260 --> 02:06:08.260
five. They couldn't close out

02:06:08.260 --> 02:06:09.260
and make it easy seven zero.

02:06:09.260 --> 02:06:10.260
They've got a really drag us

02:06:10.260 --> 02:06:11.260
over hot calls to get to the

02:06:11.260 --> 02:06:12.260
very end. Honestly, that

02:06:12.260 --> 02:06:13.260
rounds to be the one that

02:06:13.260 --> 02:06:14.260
should have had done that for

02:06:14.260 --> 02:06:16.260
I think a little bit held upon

02:06:16.260 --> 02:06:17.260
brown there dealing with the

02:06:17.260 --> 02:06:19.260
barbed wire. Otherwise using

02:06:19.260 --> 02:06:23.020
trying to recover. They had a second player going into was going to help him at the same time.

02:06:23.020 --> 02:06:25.820
And I was a little bit about sorry on the side. They're trying to record the players

02:06:25.820 --> 02:06:29.660
sort of VIP and the second player was in there with him. That's the perfect cut.

02:06:29.660 --> 02:06:32.380
Neither play could get back towards site. They were very much isolated.

02:06:33.020 --> 02:06:36.940
Well, I think he's a little bit too late to the action gets swung on dies to it anyway.

02:06:36.940 --> 02:06:40.380
And on site, the rest of the fluke. So manage to clean up anyway. So it was a good recovery by

02:06:40.380 --> 02:06:43.660
them. But I did feel like loads were pretty close then to getting that done in seven.

02:06:43.660 --> 02:06:54.540
I'm going to be really annoyed if it's 7-2 and I was right with the score line. I'm just

02:06:54.540 --> 02:06:59.900
wrong with the teams. I'm going to have flux OW7 and moving on to the mid-float. It's going

02:06:59.900 --> 02:07:06.820
to be mining and this, I think, opens up an opportunity. It feels like a little bit of

02:07:06.820 --> 02:07:13.020
a gamble of a sight here. I mean, it's usually fairly similar in win ratio to reading, but

02:07:13.020 --> 02:07:20.160
I just feel like reading is a slightly more secure site and the reason that I say that is you have to take less control for mining

02:07:20.600 --> 02:07:25.920
Piano is really hard to hold on to that gives you your verticals directly into site

02:07:25.920 --> 02:07:29.960
You've got that external window that opens up straight onto it as well

02:07:29.960 --> 02:07:35.760
Not to mention the other one at red stairs that you can then get you know lines of sight through the wall as well

02:07:35.760 --> 02:07:37.760
and so

02:07:37.920 --> 02:07:40.720
Feels like a bit of a risk to me just taking mining

02:07:40.720 --> 02:07:46.940
Well, we'll see if maybe they know something that we don't and given the fact we've got a pulse on side

02:07:46.940 --> 02:07:49.220
It just screams that C4 is gonna be the name of the game

02:07:49.220 --> 02:07:52.300
We've got two of those to play with in this round along with the soulless

02:07:52.660 --> 02:07:55.900
That is a lot of denial. They're looking to try and make work here as well

02:07:56.540 --> 02:08:01.080
Even the pop is starting up on the top floor. It's a lot for those to work their way through at the same time

02:08:01.080 --> 02:08:06.500
So I've been taking this one nice and careful looking in towards the Monty primarily in Spain that as well again

02:08:06.500 --> 02:08:09.500
They want to rush him with a

02:08:09.500 --> 02:08:10.500
Monty. What have you seen this

02:08:10.500 --> 02:08:11.500
before? They're in for a puck.

02:08:11.500 --> 02:08:12.500
Already Tim's going down this

02:08:12.500 --> 02:08:13.500
spot here is one of the stuff

02:08:13.500 --> 02:08:14.500
and just yet can that pulse and

02:08:14.500 --> 02:08:15.500
the soul is getting spot. Yes,

02:08:15.500 --> 02:08:16.500
they can as they're dealt with

02:08:16.500 --> 02:08:18.500
no see taking off light and so

02:08:18.500 --> 02:08:19.500
is the pulse. They're carrying

02:08:19.500 --> 02:08:20.500
on the team. They ain't pulling

02:08:20.500 --> 02:08:21.500
back here and getting on drones

02:08:21.500 --> 02:08:22.500
to figure out where to go. No,

02:08:22.500 --> 02:08:24.500
they're carrying on that in

02:08:24.500 --> 02:08:25.500
spot. But every time that

02:08:25.500 --> 02:08:26.500
diffuser tries to go down there

02:08:26.500 --> 02:08:29.500
is a response fluke. So slam

02:08:29.500 --> 02:08:31.500
that door shut dots in the big

02:08:31.500 --> 02:08:33.500
round and they hold on for what

02:08:33.500 --> 02:08:34.500
could have been a very, very

02:08:34.500 --> 02:08:38.100
the game. I think it was worth

02:08:38.100 --> 02:08:38.600
the I think it was worth a try.

02:08:38.600 --> 02:08:39.700
Definitely. There was a little

02:08:39.700 --> 02:08:41.300
bit of space there, but it feels

02:08:41.300 --> 02:08:42.900
like folks are to be seven and

02:08:42.900 --> 02:08:43.700
we're ready for that. I don't

02:08:43.700 --> 02:08:44.500
know whether they've you know,

02:08:44.500 --> 02:08:45.600
maybe sing loss through it

02:08:45.600 --> 02:08:47.100
previously, maybe in scrims,

02:08:47.100 --> 02:08:48.700
maybe in, you know, matches,

02:08:48.700 --> 02:08:50.500
but it felt like they were kind

02:08:50.500 --> 02:08:51.900
of prepped and ready for that.

02:08:51.900 --> 02:08:53.300
That natural came out quickly

02:08:53.300 --> 02:08:54.500
onto the Monty. The pulse will

02:08:54.500 --> 02:08:55.700
have really helped them with

02:08:55.700 --> 02:08:56.900
that as well. But then even the

02:08:56.900 --> 02:08:58.300
second time that that diffuser

02:08:58.300 --> 02:08:59.500
started going back down, they

02:08:59.500 --> 02:09:00.700
were straight back onto it.

02:09:00.700 --> 02:09:02.100
Another kill show. You know, I

02:09:02.100 --> 02:09:03.300
don't think that's going to be

02:09:03.300 --> 02:09:08.300
I don't think that the future ever got past about two seconds towards behind a bit.

02:09:08.300 --> 02:09:11.300
So really, really good from Tuxedo W7M.

02:09:11.300 --> 02:09:12.300
Well prepared.

02:09:12.300 --> 02:09:16.300
And I tell you what, where I said we don't often see 6-0 comes back.

02:09:16.300 --> 02:09:17.300
Come back.

02:09:17.300 --> 02:09:18.300
So I'm looking at now and thinking,

02:09:18.300 --> 02:09:21.300
loss of that look too sharp on the attack so far.

02:09:21.300 --> 02:09:24.300
This is back to what we saw on Fortress.

02:09:24.300 --> 02:09:26.300
Don't turn off.

02:09:26.300 --> 02:09:28.300
Don't go anywhere is what I'll say.

02:09:28.300 --> 02:09:32.300
Because you might be about to see something really special.

02:09:33.300 --> 02:09:36.340
This could become an all-timer that is for sure.

02:09:36.340 --> 02:09:39.460
No one thought Matzi would go this way given how the first one went.

02:09:40.460 --> 02:09:43.060
But where we are is where we are.

02:09:43.060 --> 02:09:44.660
We'll find out if Lois can get it over the line.

02:09:44.660 --> 02:09:46.700
And they've got to do some his path one round.

02:09:46.700 --> 02:09:48.900
I say it all the time, like they only have to be right once.

02:09:48.900 --> 02:09:51.620
Fluxo have got to be right in every single decision,

02:09:51.620 --> 02:09:54.420
in every gunfight, in every single round from this point forward

02:09:54.420 --> 02:09:55.940
that they want to be able to hold on.

02:09:55.940 --> 02:09:57.980
They have to be perfect.

02:09:57.980 --> 02:09:59.900
There's no second chances.

02:09:59.900 --> 02:10:00.740
It's over and done with them.

02:10:00.740 --> 02:10:06.180
to go to that third map if they get it wrong even once. So far so good across two and they're

02:10:06.180 --> 02:10:13.060
going to make it happen in their first.

02:10:13.060 --> 02:10:20.720
Cons going to be working down those red stairs. He is tasked with preventing any sneaky bottom

02:10:20.720 --> 02:10:25.500
floor entrants and work your way up the stairs but that doesn't look like it's going to be

02:10:25.500 --> 02:10:34.460
the game plan for Fluxor W7M looking across their position. They've got cons, sorry,

02:10:34.460 --> 02:10:39.980
third loss. They've got cons now working his way back up. He was looking for the jump out.

02:10:39.980 --> 02:10:43.820
He is punished. Does manage to take down Dash though, big loss actually. That's the

02:10:43.820 --> 02:10:48.140
ram that he's managed to get. Again, you don't get to choose those, but it's worked out perfectly

02:10:48.140 --> 02:10:49.580
for Fluxor W7M.

02:10:49.580 --> 02:10:55.580
It's again just numbers of answers right there is keep on coming out on top in these confines

02:10:55.580 --> 02:10:57.580
They've been very very good when things get chaotic through fair

02:10:57.580 --> 02:11:02.580
I'll give them that they've responded very very well, but it could be very very easy to kind of back off and think what the hell is going on

02:11:02.580 --> 02:11:04.580
Sure enough now the

02:11:04.580 --> 02:11:11.580
You will onslaught is here boys. Yeah, you get C4 down here nox, but just about hangs on by the skin of his teeth

02:11:11.580 --> 02:11:16.580
But that monsee is a matter how much HP is got can still drop down the old shield and still be an accident

02:11:16.580 --> 02:11:20.880
move. That's what he's got to

02:11:21.980 --> 02:11:23.840
off the shields baby. Is that

02:11:23.940 --> 02:11:25.440
a possibility because yeah, it

02:11:25.540 --> 02:11:27.520
didn't go well for him on

02:11:27.620 --> 02:11:28.920
Fortress on the shields. He's

02:11:29.020 --> 02:11:32.320
at an absolute stormer of the

02:11:32.420 --> 02:11:34.260
first half here on cafe played

02:11:34.360 --> 02:11:36.360
brilliantly goes back on the

02:11:36.460 --> 02:11:38.760
shields and just gets impacted

02:11:38.860 --> 02:11:40.260
to the ground on the Monty

02:11:40.360 --> 02:11:41.860
loses his life and doesn't do

02:11:41.960 --> 02:11:43.760
much for versus. Now it's

02:11:43.860 --> 02:11:45.360
labing managers to get another

02:11:45.360 --> 02:11:49.660
the top. There's one out

02:11:50.160 --> 02:11:52.360
So it will be an ace clutch

02:11:52.360 --> 02:11:53.960
if he makes it one versus three.

02:11:53.960 --> 02:11:55.160
They are spread out a little bit.

02:11:55.160 --> 02:11:56.360
There's one up on the top floor.

02:11:56.360 --> 02:11:58.660
There's one out towards White

02:11:58.660 --> 02:11:59.460
Stairs. There is maybe an

02:11:59.460 --> 02:12:01.360
opportunity to ask the couple of

02:12:01.360 --> 02:12:03.360
1B ones for him here. Best

02:12:03.360 --> 02:12:04.360
chance would have been that one

02:12:04.360 --> 02:12:05.360
there, but no dots is ready with

02:12:05.360 --> 02:12:07.360
the shotgun. They pick him off.

02:12:07.360 --> 02:12:11.360
No questions asked. That's three

02:12:11.360 --> 02:12:12.360
in a row Tim. We're really going

02:12:12.360 --> 02:12:14.360
to see this goes six six.

02:12:14.360 --> 02:12:20.120
honest it, I think we might because it looks like lots are attacking about as well as Fluxo W7M did.

02:12:21.000 --> 02:12:26.840
They're not taking any ground, they're not isolating players, they're never giving themselves

02:12:26.840 --> 02:12:32.200
man advantage, if they get a kill there's always a trade there and Fluxo W7M are defending every bit

02:12:32.200 --> 02:12:39.480
as well as Lusted. So we see the bands coming in for the second quarter, the second half of this

02:12:39.480 --> 02:12:44.360
attack if you will and it's going to be unsurprising with the pulse being taken away because that pulse

02:12:44.360 --> 02:12:50.600
has really done them some damage. Alright, I mean the time that doesn't surprise me we saw a very

02:12:50.600 --> 02:12:54.280
similar thing coming out during the first half as well after that third round a bit more time after

02:12:54.280 --> 02:12:59.480
the operator band comes in just to have a conversation about how the hell we get this one done because

02:12:59.480 --> 02:13:04.760
again most only have to find one they only have to be right once they've tried the rush plant

02:13:04.760 --> 02:13:08.760
in towards mining, they've tried these slow rounds, they've tried everything it feels

02:13:08.760 --> 02:13:12.800
like, but Flukesl have just always had the answer. And so now that's where a coach has

02:13:12.800 --> 02:13:15.560
to step in and really start offering some advice here on how they can turn this around

02:13:15.560 --> 02:13:18.960
because the boys clearly can't quite find an answer by themselves.

02:13:18.960 --> 02:13:26.560
Now, there needs to be some serious input. We can see Dash just having his say as well.

02:13:26.560 --> 02:13:32.280
So a little bit of a collaborative effort between RGL and Coach. Just trying to redirect

02:13:32.280 --> 02:13:35.320
the other band that came in.

02:13:35.320 --> 02:13:41.920
So, Fluxo W7M not wanting to deal with those shields, blitz and anti-taking away.

02:13:41.920 --> 02:13:45.280
So, there is still a bit available, but like I said in all honesty,

02:13:45.280 --> 02:13:48.160
Nuts hasn't had too much joy on the shields yet.

02:13:48.160 --> 02:13:49.760
So, we're going to see them move across the grid,

02:13:49.760 --> 02:13:52.560
which I don't think is a bad thing for them.

02:13:52.560 --> 02:13:55.320
And Fluxo W7M will take us down to the bottom floor.

02:13:55.320 --> 02:13:57.120
They are a team after my own heart.

02:13:57.120 --> 02:13:58.920
There is no top floor being played.

02:13:58.920 --> 02:14:03.920
is kitchen, mining and reading is their rotation of sites.

02:14:05.400 --> 02:14:07.240
Right.

02:14:07.240 --> 02:14:09.240
For at least so far, it's our approach again.

02:14:09.240 --> 02:14:11.200
I'm glad to see the solid state coming out

02:14:11.200 --> 02:14:12.200
in this round as well for loads

02:14:12.200 --> 02:14:14.600
because I spoke about this back at the start of the show.

02:14:14.600 --> 02:14:16.000
On either side, we've got one,

02:14:16.000 --> 02:14:18.320
we've got two players that actually love playing shields

02:14:18.320 --> 02:14:19.360
and we've got a couple of players,

02:14:19.360 --> 02:14:21.160
if not four players, I'll give you that love playing

02:14:21.160 --> 02:14:22.720
Intel focus operators.

02:14:22.720 --> 02:14:24.880
And we've seen the state band away in this series.

02:14:24.880 --> 02:14:27.120
We saw it earlier on coming out from Fluxo.

02:14:27.120 --> 02:14:28.160
They have set to be hitting,

02:14:28.160 --> 02:14:35.400
They're going for a bit more of a focus, I think, around the glass and trying to be a little bit cheeky, still have that intel capability with the daemons, which is also fine.

02:14:35.400 --> 02:14:40.640
You know, I think it's no could be daemons and steak are the three most played operators of the art throughout kickoff so far.

02:14:40.960 --> 02:14:42.320
Upper effects between the three of them.

02:14:42.840 --> 02:14:45.480
I just come back to what we said earlier on about steak on a map like cafe.

02:14:45.480 --> 02:14:47.360
It's perfect because of how the size of it works.

02:14:47.880 --> 02:14:49.920
Almost a freebie coming in there on to a spawn.

02:14:49.920 --> 02:14:52.200
People know just about getting away with it.

02:14:52.200 --> 02:15:00.040
you. I'm going to get you.

02:15:00.040 --> 02:15:02.140
Spawn Pete feed to try backing

02:15:02.140 --> 02:15:04.140
your right games there. Just

02:15:04.140 --> 02:15:06.180
shooting the wall area. I am

02:15:06.180 --> 02:15:08.180
encouraging him. And the reason

02:15:08.180 --> 02:15:09.180
the reason that it works is

02:15:09.180 --> 02:15:10.180
because you're not shooting out

02:15:10.180 --> 02:15:12.180
the glass. If you notice the

02:15:12.180 --> 02:15:13.180
shot at the wall where the

02:15:13.180 --> 02:15:15.180
second little plank of the

02:15:15.180 --> 02:15:16.180
barricade was it just drops

02:15:16.180 --> 02:15:18.180
that one and it doesn't quite

02:15:18.180 --> 02:15:20.180
give that same audio cue that

02:15:20.180 --> 02:15:22.180
the attackers might be cautious

02:15:22.180 --> 02:15:32.180
you're right to what you get anyway, moving on with the rest of this round. That for is going to be looking to get that.

02:15:32.180 --> 02:15:43.180
Boogie drawn in through that window, but he's been very cautious about doing it because he knows that there is a presence there. He knows that he could be challenged.

02:15:43.180 --> 02:16:09.180
I'm not sure what Lobin was doing there. He didn't even pre-fire around the corner.

02:16:39.180 --> 02:16:43.020
you know, the first half of

02:16:43.040 --> 02:16:44.220
this. I honestly thought it

02:16:44.220 --> 02:16:44.820
was going to be too little

02:16:44.820 --> 02:16:45.780
flux. I'll hold my hands up.

02:16:45.780 --> 02:16:46.260
You know, I thought that's

02:16:46.260 --> 02:16:47.780
what we were going to be

02:16:47.780 --> 02:16:48.320
seeing. They'd qualify

02:16:48.320 --> 02:16:48.880
themselves. No problem on

02:16:48.880 --> 02:16:49.820
they go, but loss making a

02:16:49.820 --> 02:16:50.760
real match up of this. And

02:16:50.760 --> 02:16:51.460
that's what we love to see.

02:16:51.460 --> 02:16:52.860
We want to see it be

02:16:52.860 --> 02:16:57.700
competitive. Realized. That's

02:16:57.700 --> 02:17:07.700
I'm not sure. I'm not sure.

02:18:27.700 --> 02:18:52.820
And it's official, the Kingdom Hearts of FPS games is real.

02:18:52.820 --> 02:18:58.820
Okay, okay, that's obviously a joke, but unless you've been hiding in a cave for the past few months,

02:18:58.820 --> 02:19:04.100
you already know that the main character from the Metal Gear franchise is now on a mission

02:19:04.100 --> 02:19:12.180
inside Rainbow Six, the legend himself, Solid Snake. So let's break it down and see what this

02:19:12.180 --> 02:19:19.780
iconic creation of Hideo Kojima can actually do in the world of Siege. Snake is a brand new attacking

02:19:19.780 --> 02:19:26.740
operator introduced in Operation Silent Hunt and his stats is got 1 health and 3 speed.

02:19:26.740 --> 02:19:33.300
His loadout is just as spicy, the beautiful F2 has his primary weapon and the exclusive

02:19:33.300 --> 02:19:40.500
tacit 0.45 as his secondary, which by the way is basically the same suppress pistol he uses

02:19:40.500 --> 02:19:47.300
in his own games. Now, when it comes to secondary gadgets, you've got options, a lot of options.

02:19:47.300 --> 02:19:53.220
Frag grenades, stuns, impacts, smokes, and even breathe charges.

02:19:53.220 --> 02:20:00.020
But the real highlight here is his signature gadget, the Salaton Raider MK3.

02:20:00.020 --> 02:20:03.380
This thing doesn't just reveal defender positions.

02:20:03.380 --> 02:20:06.460
It also shows which direction they are facing.

02:20:06.460 --> 02:20:08.860
But don't get too excited.

02:20:08.860 --> 02:20:12.460
Charges are limited and enemies will know when you activate it.

02:20:12.460 --> 02:20:15.300
So yeah, timing is everything.

02:20:15.300 --> 02:20:16.300
And that's not all.

02:20:16.300 --> 02:20:20.780
Snake can also pick up secondary gadgets from eliminated defenders,

02:20:20.780 --> 02:20:24.980
giving him even more of that ability as the round goes on.

02:20:24.980 --> 02:20:29.220
Now, to me, everything sounds pretty solid,

02:20:29.220 --> 02:20:32.020
maybe a little too solid, if I'm being honest.

02:20:32.020 --> 02:20:37.580
But what do the pros think about this new and very famous operator?

02:20:37.580 --> 02:20:40.040
They only snake a very versatile predator.

02:20:40.040 --> 02:20:42.680
I think they can use it in two different ways.

02:20:42.680 --> 02:20:43.780
One aggressive way.

02:20:43.780 --> 02:20:45.340
It's activating the cell phone,

02:20:45.340 --> 02:20:47.040
giving the enemy a chance to enter the map.

02:20:47.040 --> 02:20:48.340
Or a more defensive way,

02:20:48.340 --> 02:20:49.540
to use the plonk guides there.

02:20:49.540 --> 02:20:51.280
You can use it to see if it's large enough to take the face off

02:20:51.280 --> 02:20:52.580
and get shit just by passing the tail.

02:20:52.580 --> 02:20:54.680
Well, the snake is a very good predator.

02:20:54.680 --> 02:20:57.740
It's been a while since they've released such a different doll.

02:20:57.740 --> 02:20:58.740
A different idea.

02:20:58.740 --> 02:21:00.540
I think it's a sophisticated doll, because, like,

02:21:00.540 --> 02:21:02.780
the problem for me is when you look at it,

02:21:02.780 --> 02:21:05.140
I dragged it, the guy knows you're coming.

02:21:05.140 --> 02:21:09.520
But at the same time, you're going to get a V1 Ace, as if you were a demon, but even worse.

02:21:09.520 --> 02:21:11.140
For the 4x4s, I don't think it's good.

02:21:35.140 --> 02:21:42.000
Whiplash, you've just had here one of the most defensive sided Kaffee Dostoevsky's I have seen in a long time

02:21:42.000 --> 02:21:45.960
probably not since Wrencher was still competing in a pro play because

02:21:46.880 --> 02:21:48.880
really drives it home how

02:21:50.320 --> 02:21:54.040
Unusual this is nowadays, but we still got it and we got a

02:21:54.680 --> 02:22:00.340
Huge huge upset. At least if you're looking only at Fortress, you're watching again thinking whoa, this is done

02:22:00.340 --> 02:22:04.500
Flexor W7M have it in the back, but no they did not because the loss

02:22:05.000 --> 02:22:10.120
We're ready for it. They're start on the defense side Leo. We're discussing it before we got into the game

02:22:10.120 --> 02:22:17.300
How can they abuse it? They absolutely played it beautifully and well W7M. Vuxo almost played it like that on their side

02:22:17.940 --> 02:22:21.600
I love Kingdom Hearts as well, but I think it is not time for it right now

02:22:22.280 --> 02:22:23.980
There you go

02:22:23.980 --> 02:22:25.980
Simple and clean. Yeah, it'll be back to us

02:22:26.740 --> 02:22:29.900
However, Leo it happened we have a map three on our hands

02:22:30.340 --> 02:22:35.100
Yes, yes, we have and honestly if it wasn't for an incredible starting defense

02:22:35.100 --> 02:22:37.420
I do think that folks who could have had the comeback

02:22:37.420 --> 02:22:40.220
I think was just a question of how many more can they save

02:22:41.380 --> 02:22:49.980
They can really hate themselves about this because Dodders had six opening kills in that in that map six opening kills and despite this

02:22:50.620 --> 02:22:52.980
Not not a single attack one

02:22:53.420 --> 02:22:57.380
Four of the the attacks. They had the man advantage. They could have snowballed from it

02:22:57.380 --> 02:23:03.220
They have their supposed to have the discipline, they're supposed to have the more the most experience and you despise all of this

02:23:03.700 --> 02:23:07.380
They cannot win a single attack. I don't know what has happened from

02:23:07.820 --> 02:23:11.180
Between yesterday where they were really good against furia and today

02:23:11.180 --> 02:23:17.820
I think it's two very different play styles where furia were giving them gunfights and fighting for every inch of the map early on

02:23:17.820 --> 02:23:19.820
I felt like loss given care

02:23:19.980 --> 02:23:26.940
We're not afraid of giving up and only you know get aggressive at certain moments like you see here with dark and in that round

02:23:26.940 --> 02:23:31.900
where like they didn't fight head-on, they gave them space and then started to get aggressive or

02:23:32.420 --> 02:23:36.500
actually just fell back to the bombsite and just held through to a total bombsite. Now

02:23:37.100 --> 02:23:42.700
it is a different bombsite, a completely different playstyle. However, I still don't believe

02:23:43.140 --> 02:23:50.180
how Fluxo could not just like, you know, fully exploit the fact that they got a lot of map control for nothing and

02:23:50.460 --> 02:23:54.780
then just execute. There were things that I thought were, you know,

02:23:54.780 --> 02:24:00.340
So a fundamental level for a team that wishes to be part of the top of SAL, that was just

02:24:00.340 --> 02:24:02.260
not there today.

02:24:02.260 --> 02:24:07.900
And then eventually led to that round, the round where, you know, round 10 where you

02:24:07.900 --> 02:24:15.780
have this heavy room for those, and they finally managed to pick the rumors apart on the attack.

02:24:15.780 --> 02:24:18.300
It was just a question of time, really.

02:24:18.300 --> 02:24:22.300
I want to hide Nux, because I think he's got an incredible job in defense.

02:24:22.300 --> 02:24:27.700
I think it was the one winning the 1v1 clutch in a round one and then the 1v2 in the last round of defense.

02:24:27.700 --> 02:24:29.700
Two rounds that went his way.

02:24:29.700 --> 02:24:36.700
If it wasn't for these clutches, we may have looked at a very different café and already Fluxo could have made it to the major.

02:24:38.000 --> 02:24:41.600
That's not the case here. Lost continued to fight back, as you said, Nux.

02:24:41.600 --> 02:24:44.600
And I think Ace highlighted it especially during the game.

02:24:44.600 --> 02:24:51.200
Gamm off the shield. He was off the shield and things went really, really well for him and lost to be able to close the game out.

02:24:51.200 --> 02:24:57.620
they exploited the little spaces that the fuck so we're trying to abuse to try to cut off those long sight lines

02:24:57.620 --> 02:25:01.840
It took a few rounds to get it the end of the day lost successful on

02:25:02.720 --> 02:25:08.320
This second map in the series what you're seeing now are stats from this specific map

02:25:08.320 --> 02:25:13.240
But you can zoom in a bit further and take a look at the entire series so far as things

02:25:13.520 --> 02:25:19.560
Kind of even out more between them Dores Palou playing really well a lot of stats coming in from Fortress

02:25:19.560 --> 02:25:24.660
And then on the other side, there's a complete resurgence on Cafe Dostoevsky.

02:25:24.660 --> 02:25:27.160
So there are still questions that are hovering.

02:25:27.160 --> 02:25:34.160
And maybe, Leo, more questions that we have at the end of Cafe than we did before we started it.

02:25:34.160 --> 02:25:41.460
Absolutely. Do you remember the biggest weakness I said about those converting opening kills?

02:25:41.460 --> 02:25:44.760
Well, not converting opening kills, getting opening kills.

02:25:44.760 --> 02:25:47.060
It's actually great at converting opening kills.

02:25:47.060 --> 02:25:48.660
The problem is that they're struggling to get them.

02:25:48.660 --> 02:25:56.780
If we just look at the entries right now, you have 14 opening kills for Fluxor W7M and 6 on the side of loss

02:25:57.380 --> 02:26:03.940
Over the whole of the two maps and yet it is 1-1 and here's my biggest issue

02:26:04.620 --> 02:26:07.700
Fluxor W7M, they have the most experienced players in that lineup

02:26:07.700 --> 02:26:13.100
They should know how to snowball from a man advantage and I just don't understand how in that position

02:26:13.780 --> 02:26:17.340
You know, they're not able to do it. Now one key thing

02:26:17.340 --> 02:26:23.200
with the new rules of the system of kickoff is the starting side of the decider

02:26:23.200 --> 02:26:27.380
map is defined by the round difference of the two previous maps. What that mean

02:26:27.380 --> 02:26:34.220
is because Flux to W7M172 and they lost 7-3 they have a one round more in

02:26:34.220 --> 02:26:37.580
round difference compared to loss that means that they got to choose the

02:26:37.580 --> 02:26:43.100
starting side on Consulate and that is a pivotal point a very important one

02:26:43.100 --> 02:26:52.100
because Consulate is heavily differentiated and if we go to the side, let's pull the map Vito,

02:26:52.100 --> 02:26:58.100
let's pull the map Vito, but you'll see who's starting on this map on defense later on Consulate?

02:26:58.100 --> 02:27:03.100
So it will be Flux of W7M because they have the better round difference, because they won 7-2,

02:27:03.100 --> 02:27:10.100
they get to choose because they lost 7-3, so they have one more round that's what I was explaining basically with the new rules of kickoff.

02:27:10.100 --> 02:27:16.020
Because of this they can start defense and I would assume that the defense I don't know if they did but I would assume so they did

02:27:16.620 --> 02:27:21.700
I'm looking at the the vetoes in here and the decider fluxes of 7m is defending

02:27:22.340 --> 02:27:23.900
Okay, that's what we got

02:27:23.900 --> 02:27:31.580
So from this point of view what can we see is that the biggest weakness of both teams has to be the attacks right now?

02:27:32.900 --> 02:27:36.500
For some reason, I don't know why the discipline the collision is not there for fluxo anymore

02:27:36.500 --> 02:27:42.220
but it doesn't seem to work after what we've seen six attacks failed in a row on cafe for them to start back on defense

02:27:42.220 --> 02:27:46.740
On the most defend the salad map in the meta that will be a tremendous help for these guys to close it out

02:27:49.180 --> 02:27:52.860
Well, well, well, well we get to a point where I don't think

02:27:53.500 --> 02:27:57.340
before the start of this matchup you would have even been able to

02:27:58.300 --> 02:28:02.100
Just predict a result that we have here at this point

02:28:02.100 --> 02:28:07.220
But let's remind everybody that Fluxor W7M, this is very important for them to win.

02:28:07.220 --> 02:28:11.220
Because winning this guarantees that they'll play at the Major in Salt Lake City,

02:28:11.220 --> 02:28:17.860
they have not missed a singular F-Steer Siege event in 703 days.

02:28:17.860 --> 02:28:19.780
That is just under two years.

02:28:19.780 --> 02:28:24.500
Of course in the Manchester Major, that would be two years by the time we hit Salt Lake City.

02:28:24.500 --> 02:28:27.860
That's a lot of pressure Fluxor W7M, just on its own.

02:28:27.860 --> 02:28:32.420
Not counting the fact that this is a team that is expecting to qualify to every single event,

02:28:32.420 --> 02:28:38.260
that they see themselves as in the top four minimum of Brazil, if not even in the top two,

02:28:38.260 --> 02:28:40.500
if you ask them when they're having those good days.

02:28:41.140 --> 02:28:44.420
So now with that pressure, extra high on top of them, Leo.

02:28:45.460 --> 02:28:48.180
How do you clear your head and set up for Consulate,

02:28:48.180 --> 02:28:50.500
knowing that you're starting on the preferred side of the events?

02:28:51.220 --> 02:28:54.420
I think it's fine. I think they need to hit the reset button.

02:28:54.420 --> 02:28:58.980
Just like Loss was about to do it, if Loss was able to do it, they can't do it as well.

02:28:58.980 --> 02:29:02.420
Realistically, because of that round difference, they will be happy to start defense.

02:29:02.420 --> 02:29:03.460
That's a strong side.

02:29:03.460 --> 02:29:05.380
They can use this as a confidence boost.

02:29:05.380 --> 02:29:08.660
At the same time, I think they were starting to build up some momentum on cafe,

02:29:09.940 --> 02:29:11.460
especially when it switched to the defense.

02:29:11.460 --> 02:29:14.420
And if it wasn't for that room that got picked up by Loss,

02:29:15.140 --> 02:29:16.660
theoretically, who knows?

02:29:16.660 --> 02:29:21.620
Maybe they could have went perfect and actually win six defense in a row and maybe make it through the time.

02:29:21.620 --> 02:29:26.780
So I do think that the momentum is back with them. I think they can have all of the experience in this roster

02:29:27.460 --> 02:29:28.500
to

02:29:28.500 --> 02:29:31.380
Bounce back again, and they have players of confidence

02:29:31.380 --> 02:29:38.580
You know Paulo do this these guys have been consistent for years and years these guys are mentors lots of experience on that roster

02:29:38.580 --> 02:29:43.900
If there's one team that can do it bounce back. It has to be them especially in this in this matchup

02:29:44.500 --> 02:29:48.860
Well, I want to look at it from from this point of view then we put the honest on loss

02:29:48.860 --> 02:29:53.660
They're the ones that needed to bring it back. They did it. They completely put fortress behind them

02:29:53.660 --> 02:29:56.660
They didn't think about it. They focused up. They played a

02:29:57.460 --> 02:30:00.100
Kafe-Do-Sevsky to his advantages where they started off on defense

02:30:00.180 --> 02:30:06.340
They played more passively, but they exploited every angle every maneuver that they can pull off in it

02:30:06.340 --> 02:30:09.940
And they were able to close it off in very confident manner though

02:30:10.620 --> 02:30:16.580
How do they continue with that into a map number three when you're in this comeback situation?

02:30:16.580 --> 02:30:22.540
I think the main thing to me is that they are going to start attack, which is really

02:30:22.540 --> 02:30:23.540
rough for them.

02:30:23.540 --> 02:30:27.260
It has been rough for every map, for Kafe as well.

02:30:27.260 --> 02:30:30.700
I want to understand, are they able to really fix their entries again?

02:30:30.700 --> 02:30:34.700
Because I don't know, maybe it seems to work for them to lose players and somehow find a

02:30:34.700 --> 02:30:38.620
way back into the rounds, but it seems to be a consistent issue for them.

02:30:38.620 --> 02:30:43.860
They keep on losing them early on in the round and I just, either it is a question of not

02:30:43.860 --> 02:30:47.880
having enough intel, either it is a question of not being able to trade it, but either

02:30:47.880 --> 02:30:53.720
way, I think that their overall idea in defense on Cafe to stay close to each other and try

02:30:53.720 --> 02:30:57.080
and abuse the fact that most of them flukes with split is something that they could use

02:30:57.080 --> 02:31:02.040
in attack as well. If it means that on Contulates, you know, if they do a CEO take to have everyone

02:31:02.040 --> 02:31:07.640
on the same side, and, and, and, you know, switch it to admin later on, I don't care,

02:31:07.640 --> 02:31:12.120
but I think that having the manpower with them is going to be something very important.

02:31:12.120 --> 02:31:17.320
point that you mentioned in the middle and after at the end of Fortress where there was Nux the

02:31:17.320 --> 02:31:21.960
shield player in that case all alone there's nobody backing him up there's nobody behind him to try to

02:31:21.960 --> 02:31:25.800
at least push for the kill or refrag in case something really bad happens

02:31:26.520 --> 02:31:32.120
fix that adapt that for your attack on Consulate and maybe we'll have a different result in that

02:31:32.120 --> 02:31:37.320
case small little changes Fluxo can pounce on them whenever especially when they're starting off on

02:31:37.320 --> 02:31:44.760
I do however want to welcome back our casters Ace and Dez because it seems like we were all wrong and

02:31:45.480 --> 02:31:48.260
none of us believed hard enough Derek and

02:31:49.800 --> 02:31:52.480
Lost were able to pull it across line

02:31:54.160 --> 02:31:56.440
Should have believed more. I wasn't

02:31:57.440 --> 02:32:01.140
I didn't see it was gonna be a 7-3. You didn't see who would win

02:32:01.140 --> 02:32:08.140
you. You take it a leaf out of

02:32:08.240 --> 02:32:11.140
my book. Yeah, I'm just

02:32:11.240 --> 02:32:13.140
shooting. I'm just turncoats

02:32:13.240 --> 02:32:15.140
the area. Honestly, your your

02:32:15.240 --> 02:32:17.140
book ace throughout this is

02:32:17.240 --> 02:32:18.140
get nukes off of the shield,

02:32:18.240 --> 02:32:19.140
and they get him off of it, and

02:32:19.240 --> 02:32:21.140
things work out. Lucky puts the

02:32:21.240 --> 02:32:22.140
numbers up when given the

02:32:22.240 --> 02:32:24.140
opportunity. The shields

02:32:24.240 --> 02:32:25.140
haven't been working out for

02:32:25.240 --> 02:32:27.140
him. I'd say, you know, maybe

02:32:27.240 --> 02:32:28.140
maybe drop and maybe try a

02:32:28.240 --> 02:32:30.140
different angle for this last

02:32:30.140 --> 02:32:35.740
both teams have won it in the last few days. You know, we've had loss beating Black Dragons there,

02:32:35.740 --> 02:32:42.380
Flux or W7, I'm a beat phase there. So it really is going to be, I think, a tight matchup. I'd like

02:32:42.380 --> 02:32:46.700
to see them both give it a good go. I don't want it a stomp either way. You know, let's see this go

02:32:46.700 --> 02:32:52.220
the distance now. I want the only stomp to be stomping, not a stomp of a match. That's what

02:32:52.220 --> 02:33:01.840
One day when Stompin really becomes the go to he'll move to Brazil. That'll be how it goes mark my words

02:33:02.000 --> 02:33:07.700
My friends however, it seems like our game is almost set and ready. It is it is there's a swipe out

02:33:07.780 --> 02:33:11.940
We'll leave it then to our casters ace and there's my friends

02:33:11.940 --> 02:33:18.380
Who gets to qualify to Salt Lake City off the lower bracket our first team decided right here right now enjoy

02:33:18.380 --> 02:33:24.380
way. Thank you very much.

02:33:24.380 --> 02:33:27.460
What felt like the impossible at the start of the day is very much a reality and that

02:33:27.460 --> 02:33:32.660
is the fluke. So W7M do not make it to their first event in a couple of years now. It's

02:33:32.660 --> 02:33:36.780
going to be absolutely chaotic if that's the way it goes. But what a series it will have

02:33:36.780 --> 02:33:41.540
been if loads can get the job done. They start on the attack here, fluke. So on the defense,

02:33:41.540 --> 02:33:45.140
the bands have come on through Tim. They're just they're laying it out to nibble aren't

02:33:45.140 --> 02:33:49.140
that he didn't have a good time

02:33:49.140 --> 02:33:51.140
on back on that one. I don't

02:33:51.140 --> 02:33:53.140
know. It's going to work twice.

02:33:53.140 --> 02:33:55.140
Chief will see. Well, lost

02:33:55.140 --> 02:33:57.140
don't seem to be taking the

02:33:57.140 --> 02:33:59.140
bit. There's at the minute he is

02:33:59.140 --> 02:34:01.140
at least picking grim. We'll see

02:34:01.140 --> 02:34:03.140
whether that changes or not.

02:34:03.140 --> 02:34:05.140
Um, but he had a good last round

02:34:05.140 --> 02:34:07.140
on grim. So why not? I think

02:34:07.140 --> 02:34:09.140
it's a good shot. And in most

02:34:09.140 --> 02:34:11.140
cases, I think it's probably

02:34:11.140 --> 02:34:13.140
going to be more valuable for

02:34:13.140 --> 02:34:17.140
the floor. We've got the book

02:34:17.140 --> 02:34:19.140
being brought along. Interesting

02:34:19.140 --> 02:34:21.140
to see where that's going to be

02:34:21.140 --> 02:34:22.140
used. Are they going to try and

02:34:22.140 --> 02:34:24.140
go underneath and open up the

02:34:24.140 --> 02:34:26.140
floor in meeting and the floor

02:34:26.140 --> 02:34:28.140
in CEO create a little bit of

02:34:28.140 --> 02:34:29.140
space inside of sight or not.

02:34:29.140 --> 02:34:31.140
We'll keep an eye on that as it

02:34:31.140 --> 02:34:33.140
progresses. And Paul who bringing

02:34:33.140 --> 02:34:35.140
the bandit is solely down to

02:34:35.140 --> 02:34:37.140
wanting to electrify that

02:34:37.140 --> 02:34:39.140
meeting wall. And it's an

02:34:39.140 --> 02:34:41.140
interesting one. We don't always

02:34:41.140 --> 02:34:43.140
always see it done up on this

02:34:43.140 --> 02:34:45.140
top floor, but this time we

02:34:45.140 --> 02:34:47.140
will maybe like to see them even

02:34:47.140 --> 02:34:49.140
play out in copy the electrified

02:34:49.140 --> 02:34:51.140
wall into admin trying to keep

02:34:51.140 --> 02:34:53.140
themselves safe and prevent the

02:34:53.140 --> 02:34:55.140
admin push for a little while,

02:34:55.140 --> 02:34:57.140
but I don't think we're going to

02:34:57.140 --> 02:34:59.140
get too much of that from fluxor.

02:34:59.140 --> 02:35:01.140
Don't know if we'll lie there, but

02:35:01.140 --> 02:35:03.140
we'll see what plays out. See how it

02:35:03.140 --> 02:35:05.140
goes. I thought I was going to

02:35:05.140 --> 02:35:07.140
go on this admin side between the

02:35:07.140 --> 02:35:09.140
two, typically speaking about

02:35:09.140 --> 02:35:10.140
easier at the start, a little

02:35:10.140 --> 02:35:11.340
bit harder later pushing it

02:35:11.340 --> 02:35:12.380
from the admin side a bit

02:35:12.380 --> 02:35:13.300
harder to begin with, but make

02:35:13.300 --> 02:35:14.240
sure like the hell of a lot

02:35:14.240 --> 02:35:16.100
easier later. And then especially

02:35:16.100 --> 02:35:17.640
on the top floor admin starts

02:35:17.640 --> 02:35:18.940
do tend to be the go to thing

02:35:18.940 --> 02:35:20.080
that we see these days unless

02:35:20.080 --> 02:35:21.540
someone's going for a sickly

02:35:21.540 --> 02:35:22.640
insane, you know, rushing

02:35:22.640 --> 02:35:24.040
towards bathroom and top yellow

02:35:24.040 --> 02:35:24.880
while trying to go in the window

02:35:24.880 --> 02:35:26.680
for a plan, at least all kinds

02:35:26.680 --> 02:35:28.080
of craziness which can make

02:35:28.080 --> 02:35:29.040
the man's very unpredictable.

02:35:29.040 --> 02:35:30.140
So I think a more like steady

02:35:30.140 --> 02:35:31.140
Eddie road is always going to

02:35:31.140 --> 02:35:32.900
be going by admin as well as

02:35:32.900 --> 02:35:33.800
to got most of their players

02:35:33.800 --> 02:35:34.500
starting off.

02:35:34.500 --> 02:35:44.500
that. Let's see if they can

02:35:44.500 --> 02:35:46.500
disrupt anybody over that way.

02:35:46.500 --> 02:35:48.500
We've got door days and dots

02:35:48.500 --> 02:35:50.500
currently in position over

02:35:50.500 --> 02:35:52.500
there. Dots will be downed and

02:35:52.500 --> 02:35:54.500
taken out and it's by that man

02:35:54.500 --> 02:35:56.500
getting off the shields. Nooks

02:35:56.500 --> 02:35:58.500
getting the entry with the

02:35:58.500 --> 02:36:00.500
grim. We need some times that

02:36:00.500 --> 02:36:02.500
it seems to be all right. She

02:36:02.500 --> 02:36:08.740
was one and five on the entry, makes sense now. There's one and zero on the entry here

02:36:08.740 --> 02:36:11.900
because he's taken down none other than the smoke as well, so that's going to be three

02:36:11.900 --> 02:36:19.020
tops at Babe Tannister's loss. Big, big damage done to the lineup. We do see the last second

02:36:19.020 --> 02:36:22.860
bandit trick coming in from Paolo though. Nooks just being caught out with that would

02:36:22.860 --> 02:36:28.060
suggest maybe they were unaware of Paolo's position inside of the closet, just waiting

02:36:28.060 --> 02:36:32.940
for exactly that. In goes the book though. I was questioning where is this going to be

02:36:32.940 --> 02:36:38.620
used and one of those areas has been on that cause at Walters to try and back Palu up which

02:36:38.620 --> 02:36:43.420
looks like it has been successful. Now we can start pushing up to put a little bit of

02:36:43.420 --> 02:36:46.460
pressure top yellow create multiple areas of attack here.

02:36:46.460 --> 02:36:51.100
Yeah, they've got that early entry and since then it's been more about posturing and making

02:36:51.100 --> 02:36:54.540
sure they've got the right levels that need to tell you all that's a free one, isn't it?

02:36:54.540 --> 02:37:00.280
Paris removing parley we can do nothing but just wait to die there Paris into a second he is blown as one one open

02:37:00.280 --> 02:37:03.920
There is a third notice we'll get free spins for the second, but no it's a shield up in his face

02:37:03.920 --> 02:37:07.160
Just don't drop it man. Let everyone else get the kills that's fine

02:37:07.520 --> 02:37:14.100
Does respect Australian himself there the rest of his team flood in most take round once in a crucial attack on consulate

02:37:15.360 --> 02:37:19.160
Oh, do you flip so is this the beginning of the end?

02:37:19.200 --> 02:37:22.400
We are only one round in but as a reminder for everybody

02:37:22.400 --> 02:37:29.360
this is map three of the best of three. The winner of which qualifies to the Salt Lake City

02:37:29.360 --> 02:37:35.600
Major by making the lower bracket final, the loser of which is eliminated, will not qualify,

02:37:35.600 --> 02:37:44.160
has no other route to get to the Major. I cannot make it any clearer. And Fluxo W7M are one of

02:37:44.160 --> 02:37:49.840
those three teams, particularly one of those three rosters that we expect from Brazil to be

02:37:49.840 --> 02:37:54.840
making every major event as

02:37:54.840 --> 02:37:56.840
they have done since the

02:37:56.840 --> 02:37:58.840
Manchester Major way back when.

02:37:58.840 --> 02:38:01.840
It's certainly got them on the

02:38:01.840 --> 02:38:03.840
back foot now with loss taking

02:38:03.840 --> 02:38:05.840
that first attack one zero

02:38:05.840 --> 02:38:07.840
things kick off and I can tell

02:38:07.840 --> 02:38:09.840
you that console is generally

02:38:09.840 --> 02:38:11.840
if I decided so flux or need to

02:38:11.840 --> 02:38:13.840
be having a good start here in

02:38:13.840 --> 02:38:15.840
the first half. It hasn't gone

02:38:15.840 --> 02:38:17.840
like that after round one. We're

02:38:17.840 --> 02:38:22.840
right. No, it looks like

02:38:22.840 --> 02:38:23.840
Yeah, in the fact that they

02:38:23.840 --> 02:38:24.840
were talking on things like

02:38:24.840 --> 02:38:25.840
the pulse, he definitely

02:38:25.840 --> 02:38:26.840
pushed into war. It's the

02:38:26.840 --> 02:38:28.840
first floor. It's pretty good.

02:38:28.840 --> 02:38:29.840
Castle downstairs would have

02:38:29.840 --> 02:38:30.840
been a bit confusing. It would

02:38:30.840 --> 02:38:31.840
have been like why castle

02:38:31.840 --> 02:38:32.840
downstairs? I've never really

02:38:32.840 --> 02:38:33.840
seen castle run down in the

02:38:33.840 --> 02:38:35.840
basement. So it does make sense

02:38:35.840 --> 02:38:36.840
that it is here on this first

02:38:36.840 --> 02:38:37.840
floor instead. Now low business

02:38:37.840 --> 02:38:39.840
key things busy upstairs as

02:38:39.840 --> 02:38:41.840
is parlor to players for

02:38:41.840 --> 02:38:42.840
loads to have to work their

02:38:42.840 --> 02:38:44.840
way through on this top floor.

02:38:44.840 --> 02:38:45.840
And on the map as bottleneck

02:38:45.840 --> 02:38:46.840
is this, you know, seeing the

02:38:46.840 --> 02:38:50.440
you see in the meeting. It's

02:38:50.440 --> 02:38:51.640
been awful lot like this game

02:38:51.640 --> 02:38:52.240
because there are so many

02:38:52.240 --> 02:38:53.640
single doorways to have to

02:38:53.640 --> 02:38:54.640
push your way through your

02:38:54.640 --> 02:38:55.640
jammers are so effective in

02:38:55.640 --> 02:38:56.640
peding information game for

02:38:56.640 --> 02:38:58.640
the other side. Let's expose

02:38:58.640 --> 02:38:59.640
themselves a little bit too

02:38:59.640 --> 02:39:02.640
easy C four. Haha. He dropped

02:39:02.640 --> 02:39:04.640
away at the smallest litter of

02:39:04.640 --> 02:39:06.640
a rip sound coming out and

02:39:06.640 --> 02:39:07.640
still lost three quarters of

02:39:07.640 --> 02:39:09.640
his life. Yeah, good job done

02:39:09.640 --> 02:39:10.640
by lobin there just to soften

02:39:10.640 --> 02:39:13.640
up a fight for later on in

02:39:13.640 --> 02:39:16.640
the round. Heavy holding sad

02:39:16.640 --> 02:39:21.560
looking to get aggressive, he hears them out there, we will have his form being

02:39:21.560 --> 02:39:26.160
run by Dockabee so he decides that's his time to say goodbye, Dona's taking a

02:39:26.160 --> 02:39:30.040
ton of damage along the way there as well, five versus five still, no entry

02:39:30.040 --> 02:39:34.880
kill has been found yet and Fluxo W7M just struggling to get themselves

02:39:34.880 --> 02:39:38.520
inside of the map, don't need to though, as they found a kill through the windows,

02:39:38.520 --> 02:39:43.440
Perez onto Lobin, takes down Stryker, that is five versus four, centric

02:39:43.440 --> 02:39:45.440
I said five versus four

02:39:45.920 --> 02:39:49.380
Well, it's the back in the first round admin is typically one of the harder parts to take that

02:39:49.380 --> 02:39:52.120
You need to force utility in to make a plan moving so they can then die

02:39:52.240 --> 02:39:55.240
They haven't had to do that there lobin is very much given himself up

02:39:55.240 --> 02:39:59.600
But it's now a couple of times now across both rounds that we've seen players on the side of fluke

02:39:59.600 --> 02:40:05.280
So just go down to a player being sat in the window waiting for them to run by so making it a bit too easy at times

02:40:05.280 --> 02:40:07.080
I feel here fluke so for Los

02:40:07.080 --> 02:40:12.280
We are down to that last 75 here then certainly not looking too bad still got a phone calling back pocket with dark

02:40:12.280 --> 02:40:15.400
that's going to come out now as dots disappears down into the basement.

02:40:16.360 --> 02:40:18.640
It should really be the time when lost start to take some ground.

02:40:20.920 --> 02:40:22.520
Yeah, you would have expected so.

02:40:22.600 --> 02:40:26.480
And five versus four, they've got themselves a good advantage,

02:40:26.480 --> 02:40:30.280
got themselves inside of the map now, all established.

02:40:30.800 --> 02:40:34.480
And we can see here, flux, so to be seven M a being kind of pushed from pillar to post

02:40:34.480 --> 02:40:38.760
at the minute, the line underneath cons is inside of site.

02:40:38.760 --> 02:40:40.920
He's the one that I would expect to be downstairs.

02:40:40.920 --> 02:40:47.640
Paulu does have nitro in hand so he can affect things from down there but it was him and Dots that were downstairs.

02:40:47.640 --> 02:40:49.800
Paulu has made his way back up.

02:40:51.080 --> 02:40:53.080
I would expect them to get this one.

02:40:53.640 --> 02:41:00.120
They are aware of his position but just not wanting to fight it too heavily. I'm not sure they are convinced actually.

02:41:01.720 --> 02:41:04.280
They must know surely or you at least hope so.

02:41:04.280 --> 02:41:06.280
to go over the one that's still

02:41:06.280 --> 02:41:07.280
trying to move around the trying

02:41:07.280 --> 02:41:08.280
every possible thought they can

02:41:08.280 --> 02:41:09.280
think of here is sure enough

02:41:09.280 --> 02:41:11.280
cons and Palu are rewarded dots

02:41:11.280 --> 02:41:12.280
is also struck he was the one

02:41:12.280 --> 02:41:13.280
that had to make something

02:41:13.280 --> 02:41:14.280
happen he gets rid of the decay

02:41:14.280 --> 02:41:15.280
be underneath that's the crucial

02:41:15.280 --> 02:41:17.280
kill they need and now there's

02:41:17.280 --> 02:41:18.280
only two left this one looks

02:41:18.280 --> 02:41:20.280
pretty cuts those were the great

02:41:20.280 --> 02:41:21.280
spots maybe close this round

02:41:21.280 --> 02:41:24.280
out a fluke so they battle back

02:41:24.280 --> 02:41:25.280
Tim coming out of the woodwork

02:41:25.280 --> 02:41:26.280
there to bring down players.

02:41:26.280 --> 02:41:28.280
Yeah it was a five versus three

02:41:28.280 --> 02:41:30.280
there in favor of loss but flux

02:41:30.280 --> 02:41:32.280
or W7M getting it done another

02:41:32.280 --> 02:41:34.280
to the left of the map. They

02:41:34.280 --> 02:41:36.280
were getting aggressive through

02:41:36.280 --> 02:41:38.280
the windows and you just thought

02:41:38.280 --> 02:41:40.280
it was going to be another one

02:41:40.280 --> 02:41:42.280
and it becomes a slippery slope

02:41:42.280 --> 02:41:44.280
for flux, so W seven and them,

02:41:44.280 --> 02:41:46.280
but. If dug in deep, they've got

02:41:46.280 --> 02:41:48.280
a toe hold on the cliff face

02:41:48.280 --> 02:41:50.280
as slippery as it might feel at

02:41:50.280 --> 02:41:52.280
the minute they've got themselves

02:41:52.280 --> 02:41:54.280
into this one. It's one one and

02:41:54.280 --> 02:41:56.280
they are this time going to

02:41:56.280 --> 02:41:58.280
have a little bit of a

02:41:58.280 --> 02:42:00.280
little bit of a little bit of a

02:42:00.280 --> 02:42:05.280
one one and they are this time

02:42:05.280 --> 02:42:06.280
going to play behind the

02:42:06.280 --> 02:42:08.280
clash downstairs. All right,

02:42:08.280 --> 02:42:09.280
one a piece always nice way to

02:42:09.280 --> 02:42:10.280
start out. We're not going to

02:42:10.280 --> 02:42:11.280
have any roll overs, Tim.

02:42:11.280 --> 02:42:12.280
It's going to be the concern

02:42:12.280 --> 02:42:13.280
like you see in our last two

02:42:13.280 --> 02:42:14.280
maps when a team starts out

02:42:14.280 --> 02:42:15.280
particularly strong, so I just

02:42:15.280 --> 02:42:16.280
never really gets going and

02:42:16.280 --> 02:42:17.280
ended up in the kind of six

02:42:17.280 --> 02:42:18.280
zero that we saw. You kick off

02:42:18.280 --> 02:42:19.280
that first half of the last

02:42:19.280 --> 02:42:20.280
game. Now says was an

02:42:20.280 --> 02:42:21.280
interesting one and truthfully,

02:42:21.280 --> 02:42:22.280
I can't think of the last time

02:42:22.280 --> 02:42:23.280
I've seen a team go for like

02:42:23.280 --> 02:42:24.280
an aggressive hold this deeply

02:42:24.280 --> 02:42:25.280
maybe out towards here. So

02:42:25.280 --> 02:42:26.280
see we've got a mirror

02:42:26.280 --> 02:42:27.280
sometimes you'll see a mirror

02:42:27.280 --> 02:42:28.280
place on the wall that it is

02:42:28.280 --> 02:42:32.040
sometimes you'll see a mirror placed onto the wall that it is to oversee what's going on inside a server

02:42:32.040 --> 02:42:35.000
but doubling up for a clash and a mirror could be really interesting.

02:42:39.880 --> 02:42:46.760
That's just going to be got and maybe just going to prevent that reassided push a little bit or at

02:42:46.760 --> 02:42:57.240
least any designs or ideas. Yeah a little bit of a switch up I think it's just going to be a deterrent

02:42:57.240 --> 02:43:00.960
you. So, now, we're going to

02:43:00.960 --> 02:43:03.000
get into the game. So, first

02:43:03.000 --> 02:43:03.800
of all, it's the point here.

02:43:03.800 --> 02:43:06.060
Hatches are closed out barbed

02:43:06.060 --> 02:43:08.040
by is in place. Clashes kind of

02:43:08.040 --> 02:43:08.900
being seen over there. Mirror

02:43:08.900 --> 02:43:11.460
windows. So no surprise. You

02:43:11.460 --> 02:43:13.060
see all the attention coming

02:43:13.060 --> 02:43:14.560
towards front and clashes

02:43:14.560 --> 02:43:15.960
reoccuated. So smart play from

02:43:15.960 --> 02:43:17.760
fluxo W 7 M on the defense. How

02:43:17.760 --> 02:43:19.260
about this? That's already going

02:43:19.260 --> 02:43:20.760
down. Probably manages to find

02:43:20.760 --> 02:43:22.260
one on to dash, but it's not

02:43:22.260 --> 02:43:23.400
going to matter. They've got the

02:43:23.400 --> 02:43:25.260
cover of the glass. Nox has

02:43:25.260 --> 02:43:29.260
But this is, as it always has

02:43:29.260 --> 02:43:30.260
been, one of the toughest

02:43:30.260 --> 02:43:31.260
retakes in all of Siege.

02:43:31.260 --> 02:43:32.260
What I'm going to say is, Noxie's

02:43:32.260 --> 02:43:33.260
taking a little bit of a leaf

02:43:33.260 --> 02:43:34.260
out of the book there, and

02:43:34.260 --> 02:43:35.260
what Dash has done. That's how

02:43:35.260 --> 02:43:36.260
you make use of the Blitz. When

02:43:36.260 --> 02:43:37.260
there's an execute going down,

02:43:37.260 --> 02:43:38.260
there's things to focus on that

02:43:38.260 --> 02:43:40.260
isn't you trying to go in one VX,

02:43:40.260 --> 02:43:41.260
because this has been a wonderful

02:43:41.260 --> 02:43:43.260
execute so far. This is a big

02:43:43.260 --> 02:43:44.260
recovery effort. They've got the

02:43:44.260 --> 02:43:45.260
clash of play behind. They're

02:43:45.260 --> 02:43:46.260
going to try and make use of

02:43:46.260 --> 02:43:47.260
the keywords, but look what's

02:43:47.260 --> 02:43:48.260
going on upstairs. Perish is

02:43:48.260 --> 02:43:49.260
going to floor bang on towards

02:43:49.260 --> 02:43:51.260
Kong's. Spins for a second on

02:43:51.260 --> 02:43:53.260
towards Lobin. Loves to really

02:43:53.260 --> 02:43:55.980
as he's playing with. So

02:43:56.280 --> 02:43:57.700
I really put one out the back

02:43:57.780 --> 02:43:58.900
hits in Paris. It's good for

02:43:59.000 --> 02:44:00.000
three trying to get the diffuse

02:44:00.100 --> 02:44:01.540
going down. I can't they see

02:44:01.660 --> 02:44:03.180
the play. Yes, they can Paris

02:44:03.280 --> 02:44:05.220
makes it four and lowest go up

02:44:05.320 --> 02:44:06.660
two to one. There is. It's just

02:44:06.760 --> 02:44:08.220
one that round for them. Quick

02:44:08.320 --> 02:44:09.920
thinking get the glass upstairs.

02:44:10.020 --> 02:44:11.820
Use the sniper rifle to open up

02:44:11.920 --> 02:44:13.520
the floor gets a kill as he's

02:44:13.620 --> 02:44:16.020
doing it nicely done and just

02:44:16.120 --> 02:44:17.500
manages to hold on. There was

02:44:17.600 --> 02:44:18.900
one fight where it could have

02:44:19.000 --> 02:44:20.360
been tricky flip to the second

02:44:20.360 --> 02:44:24.320
the ball. They're going to be

02:44:24.460 --> 02:44:26.420
able to do that opened up whole

02:44:26.520 --> 02:44:28.320
but he manages to win it and

02:44:28.420 --> 02:44:30.260
then close out the round big

02:44:30.360 --> 02:44:32.260
big place from Paris and what

02:44:32.360 --> 02:44:34.260
a rush round from loss seeing

02:44:34.360 --> 02:44:36.260
the opportunity. Love a bit of

02:44:36.360 --> 02:44:38.260
opportunity spotting and they've

02:44:38.360 --> 02:44:40.260
gone in and got the job done

02:44:40.360 --> 02:44:41.260
brilliant stuff. Great use of

02:44:41.360 --> 02:44:43.260
the smoke. Great use of the

02:44:43.360 --> 02:44:45.260
Blitz created that space, but

02:44:45.360 --> 02:44:47.260
only as much as they needed and

02:44:47.360 --> 02:44:49.260
they also draw the tactical

02:44:49.260 --> 02:44:51.980
It feels like a car crash because this is a map. I think as we've all seen as you said

02:44:51.980 --> 02:44:56.620
at the very start team is one of it for our most defender side in that that we know because

02:44:56.620 --> 02:45:00.460
it's very botanical because there are so many rules to walk through. There are so many opportunities

02:45:00.460 --> 02:45:04.700
to defend is to trip you up as we've seen flukes. We're trying to do one sort twice back in round

02:45:04.700 --> 02:45:08.140
two. We're having a couple of players dancing around our stairs. The Paul's feeding a lot

02:45:08.140 --> 02:45:12.780
of information around but most are actually fine in their very, very sight and objective

02:45:12.780 --> 02:45:17.380
focus gameplay is working. Absolute wonders for them. The focus heavily unknown for the

02:45:17.380 --> 02:45:19.380
execute less on the kills outside

02:45:19.380 --> 02:45:21.380
around one and they're being

02:45:21.380 --> 02:45:23.380
rewarded for it fluke. So I don't

02:45:23.380 --> 02:45:25.380
think right now they've got a

02:45:25.380 --> 02:45:27.380
super super coherent game plan and

02:45:27.380 --> 02:45:29.380
I think that's why attack time out

02:45:29.380 --> 02:45:31.380
has come in so soon. They cannot

02:45:31.380 --> 02:45:33.380
let this continue. Yeah, I think

02:45:33.380 --> 02:45:35.380
definitely needed. We're going to see

02:45:35.380 --> 02:45:37.380
them back up to the top floor next

02:45:37.380 --> 02:45:39.380
bands coming. It's going to be

02:45:39.380 --> 02:45:41.380
Denara and Grimm. Um so

02:45:41.380 --> 02:45:43.380
nukes did bring the Grimm along

02:45:43.380 --> 02:45:45.380
in round one for this particular

02:45:45.380 --> 02:45:51.620
had to see we've seen shields played twice so far for loss and both of them have been brought by

02:45:51.620 --> 02:45:57.060
dash so Nux has been moved off the shields for this whether it's map specific whether that's

02:45:57.060 --> 02:46:01.540
always the plan or whether it's based on you know what we've seen through the day I don't know but

02:46:01.540 --> 02:46:06.900
either way the change seems to be working for him he's got kills he's got a plant he's really doing

02:46:06.900 --> 02:46:12.260
some great work for the team which has been a little bit of a struggle for him through the first

02:46:12.260 --> 02:46:16.260
the first half in map two, of

02:46:16.260 --> 02:46:16.860
course, but I think getting away

02:46:16.860 --> 02:46:18.260
from the shield has definitely

02:46:18.260 --> 02:46:20.260
helped a little bit. So we go

02:46:20.260 --> 02:46:22.260
back up to the top floor. We've

02:46:22.260 --> 02:46:24.260
got that to chanker in place.

02:46:24.260 --> 02:46:26.260
Again, cons wasn't able to really

02:46:26.260 --> 02:46:28.260
impact on the round too much. I

02:46:28.260 --> 02:46:30.260
didn't feel with that operator

02:46:30.260 --> 02:46:32.260
last time. So again, let's watch

02:46:32.260 --> 02:46:34.260
that through this round and see

02:46:34.260 --> 02:46:36.260
just exactly what impact is

02:46:36.260 --> 02:46:37.260
found from those shimika

02:46:37.260 --> 02:46:40.260
canisters.

02:46:40.260 --> 02:46:42.660
As long as they should go towards nuts playing on the Capitale.

02:46:42.660 --> 02:46:45.060
Both of these teams quite big uses of Capi actually.

02:46:45.060 --> 02:46:47.660
I was looking through all the operators that these teams have played throughout kickoff.

02:46:47.660 --> 02:46:53.260
You've got a couple of their, I'd say, Capitale mains on the side of loss inside their top three.

02:46:53.260 --> 02:46:58.460
I mean, this side it was just a one player for the side of Luke Sobel, granted, an extremely powerful operator.

02:46:58.460 --> 02:47:01.060
How much utility carries with him while being decent?

02:47:01.060 --> 02:47:04.260
Gun, three speed, hard breaches, you know, there's an awful lot for a team.

02:47:04.260 --> 02:47:08.060
But the only one I want to see on the side is because they've got a part of the map they really want to control of.

02:47:08.060 --> 02:47:13.060
So keep an eye on that when those bolts are used, where the smokes are going down, where the fire is being placed,

02:47:13.060 --> 02:47:17.060
because I'll really indicate there's a bit of a step piece of play coming out from the side of the attackers.

02:47:17.060 --> 02:47:23.060
Just see the panic keeper there, I think it was intended to close up the window like that one does,

02:47:23.060 --> 02:47:27.060
but given that there was an upside down repellency port his head out, he thought,

02:47:27.060 --> 02:47:33.060
bit back and then ended up with the keeper at 90 degrees to where it was supposed to be.

02:47:33.060 --> 02:47:37.420
and that need does not do the job. He actually sends it too far and then just

02:47:37.420 --> 02:47:42.740
says, I'll just now lay the barbwire and take it out. But the minute losses, the

02:47:42.740 --> 02:47:46.460
attack is doing a good job here of clearing utility and setting themselves

02:47:46.460 --> 02:47:51.100
up for that admin side and push. The idea of respect from Dota is there. The main

02:47:51.100 --> 02:47:53.700
thing I spoke about in the first couple rounds is how they lost players to

02:47:53.700 --> 02:47:57.420
Windows with seemingly no contest. Players running past these Windows and

02:47:57.420 --> 02:48:00.300
being shot on their way through because of pressure coming in behind them. Making

02:48:00.300 --> 02:48:02.300
the

02:48:02.400 --> 02:48:04.400
team.

02:48:04.500 --> 02:48:06.300
And now you can see Paris has

02:48:06.400 --> 02:48:07.300
taken over that space where he

02:48:07.400 --> 02:48:08.300
was earlier on, but it means

02:48:08.400 --> 02:48:09.300
there is still that extra gun on

02:48:09.400 --> 02:48:10.300
Cypher Fluke, so it's not the end

02:48:10.400 --> 02:48:12.300
of the world.

02:48:12.400 --> 02:48:13.300
First two Shemeaker canisters do

02:48:13.400 --> 02:48:15.300
come out, and we can see that

02:48:15.400 --> 02:48:16.300
they are being focused towards

02:48:16.400 --> 02:48:18.300
that meeting door. At this point,

02:48:18.400 --> 02:48:20.300
if you play them, can't be quietly

02:48:20.400 --> 02:48:21.300
through the round. We're here

02:48:21.400 --> 02:48:23.300
three more go there. I think it

02:48:23.400 --> 02:48:25.300
was actually just two. If you just

02:48:25.400 --> 02:48:27.300
focus on towards that meeting door,

02:48:27.400 --> 02:48:29.300
it should be a good idea to do

02:48:29.300 --> 02:48:34.100
meeting Dory should be able to burn out the majority of the rest of the round. So I like this play if they can keep

02:48:34.100 --> 02:48:39.380
Conn safe there and just allow him to continue doing that. It's going to mean that Los have to find another way in.

02:48:39.380 --> 02:48:44.260
And that other way at the minute is blocked by a toxic smoke. So good stuff from the defense.

02:48:46.740 --> 02:48:50.100
Sorry, it's back coming in for now but it's still waiting for the fire to burn out and the smoke to

02:48:50.100 --> 02:48:54.900
dissipate which it has now done. Nash taking a hell of a lot of damage actually as he eats himself

02:48:54.900 --> 02:48:58.940
of one of those and a gadgets loses a lot of HP and finally goes down for the parents.

02:48:58.940 --> 02:49:05.140
He's on an absolute tennis game. Tim inside four rounds, 70 to could have made 11, but

02:49:05.140 --> 02:49:09.460
it doesn't matter because nox. We can't get his name out of our mouth today, Tim, but

02:49:09.460 --> 02:49:14.340
on this map, he's having an impact. Low, scared another round. They're three and one on the

02:49:14.340 --> 02:49:19.420
attack and now I'm starting to be very, very worth the flu. So that they will not be joining

02:49:19.420 --> 02:49:20.820
us in Salt Lake City.

02:49:20.820 --> 02:49:22.820
the game. They're not

02:49:22.820 --> 02:49:24.820
playing their own game. They're

02:49:24.820 --> 02:49:26.820
not playing to the standard we

02:49:26.820 --> 02:49:28.820
would normally see from them,

02:49:28.820 --> 02:49:30.820
unless you can see, you know,

02:49:30.820 --> 02:49:32.820
the same thing, but in reverse

02:49:32.820 --> 02:49:34.820
they are absolutely buzzing

02:49:34.820 --> 02:49:36.820
right now, jumping out of their

02:49:36.820 --> 02:49:38.820
seats, celebrating every kill,

02:49:38.820 --> 02:49:40.820
and they are rolling on

02:49:40.820 --> 02:49:42.820
confidence. They could be rolling

02:49:42.820 --> 02:49:44.820
all the way to Salt Lake City

02:49:44.820 --> 02:49:46.820
at this rate because it is going

02:49:46.820 --> 02:49:48.820
phenomenally well for them. So

02:49:48.820 --> 02:49:51.820
to be able to do that. It's

02:49:51.920 --> 02:49:53.120
going to be a very good

02:49:53.220 --> 02:49:54.720
tournament. It's going to be

02:49:54.820 --> 02:49:56.720
phenomenal. It will for them.

02:49:56.820 --> 02:49:58.720
So we're moving to round five

02:49:58.820 --> 02:50:00.720
three one on the scoreboard.

02:50:00.820 --> 02:50:03.720
It's going to be. Piano They're

02:50:03.820 --> 02:50:05.720
going to continue that rotation

02:50:05.820 --> 02:50:07.720
that we saw last time around.

02:50:07.820 --> 02:50:08.720
And don't blame them for not

02:50:08.820 --> 02:50:10.720
being too keen to go down to

02:50:10.820 --> 02:50:11.720
basement to be honest, given

02:50:11.820 --> 02:50:13.720
the difficulty that they had

02:50:13.820 --> 02:50:15.720
holding onto it last time. So

02:50:15.820 --> 02:50:16.720
again, it's going to be a bit

02:50:16.820 --> 02:50:18.720
of a fight over top floor. I

02:50:18.820 --> 02:50:24.420
But yeah, it's all about this screams clear in top floor, especially their jobs as well.

02:50:24.420 --> 02:50:30.180
Hi, we're going back in time here to him back to Matt one. Whereas again, this earlier on

02:50:30.180 --> 02:50:34.500
the biggest issue was nooks on the blitz will often go in and try and do something one V1

02:50:34.500 --> 02:50:39.220
or one VX whatever, and they would pay the price for it. I think that's sort of an individual

02:50:39.220 --> 02:50:42.840
nooks issues, which is like a team issue. They're not all being on the same page. I

02:50:42.840 --> 02:50:46.740
think fortress they'll look at and kind of say, yeah, whatever, that's fine. Consulate

02:50:46.740 --> 02:50:48.740
I think here with the combining

02:50:48.740 --> 02:50:50.740
of the snake along with the

02:50:50.740 --> 02:50:52.740
Blitz they can get a hell of a

02:50:52.740 --> 02:50:54.740
lot done here. So I really want

02:50:54.740 --> 02:50:56.740
to see how they do with him in

02:50:56.740 --> 02:50:58.740
this round. How nukes

02:50:58.740 --> 02:51:00.740
approaches around in particular.

02:51:00.740 --> 02:51:02.740
See they're just using that

02:51:02.740 --> 02:51:04.740
scanner Perez on the F2 by the

02:51:04.740 --> 02:51:06.740
way with the way he's playing is

02:51:06.740 --> 02:51:08.740
absolutely terrifying right now.

02:51:08.740 --> 02:51:10.740
Nukes scores dashing him. They

02:51:10.740 --> 02:51:12.740
know that this one to be dealt

02:51:12.740 --> 02:51:14.740
with. He knows where the fight

02:51:14.740 --> 02:51:18.740
to do damage here. Dot's is

02:51:18.740 --> 02:51:20.740
down unlikely to be collected

02:51:20.740 --> 02:51:22.740
because it's too much of a risk.

02:51:22.740 --> 02:51:24.740
It leaves you so exposed. If user

02:51:24.740 --> 02:51:26.740
goes down, it's now two versus

02:51:26.740 --> 02:51:28.740
three. They knew they had the

02:51:28.740 --> 02:51:30.740
opportunity while they would go

02:51:30.740 --> 02:51:32.740
for the X fill into those post

02:51:32.740 --> 02:51:34.740
plant positions. Dot's manager

02:51:34.740 --> 02:51:36.740
to take down that four, but one

02:51:36.740 --> 02:51:38.740
versus two. Still so much work

02:51:38.740 --> 02:51:40.740
and so little health.

02:51:40.740 --> 02:51:42.740
Nothing he can do to save this

02:51:42.740 --> 02:51:47.640
he is and his pants absolutely pulled down flashed out as well. Should be dead to rights

02:51:47.640 --> 02:51:51.000
but even down chance to the gunfire and that wants him because Paris is there. You know

02:51:51.000 --> 02:51:54.200
what that is the second killing that round by the way that Paris has got off the back

02:51:54.200 --> 02:51:57.880
of Nox is playing. This is what I meant about playing as a team and not trying to go constant

02:51:57.880 --> 02:52:01.680
one v one. Even the back of the vaulting in a little bit of team play you saw come out.

02:52:01.680 --> 02:52:05.160
Paris first drops down the scans to know exactly where a player is and then calling him like

02:52:05.160 --> 02:52:09.320
a hound. Nox just comes charging in on the shield. But the most important thing is Paris

02:52:09.320 --> 02:52:11.320
to the left of the map. It's

02:52:11.320 --> 02:52:13.320
the right side of the map.

02:52:13.320 --> 02:52:15.320
It stays right behind him, gun

02:52:15.320 --> 02:52:17.320
up and at the ready. So nuts

02:52:17.320 --> 02:52:19.320
goes in, draws attention,

02:52:19.320 --> 02:52:21.320
flashes, forces to smoke back.

02:52:21.320 --> 02:52:22.320
It's a free kill to Paris over

02:52:22.320 --> 02:52:23.320
his shoulder. You just didn't

02:52:23.320 --> 02:52:24.320
happen there again at the end

02:52:24.320 --> 02:52:25.320
of the round flashes to final

02:52:25.320 --> 02:52:27.320
player and Paris and gets to

02:52:27.320 --> 02:52:28.320
kill with the F two. Pairing up

02:52:28.320 --> 02:52:29.320
like that has been absolutely

02:52:29.320 --> 02:52:30.320
wonderful for them. It's what

02:52:30.320 --> 02:52:31.320
they're missing back in that

02:52:31.320 --> 02:52:33.320
one. It's delivering results,

02:52:33.320 --> 02:52:34.320
Tim. They're out four and one

02:52:34.320 --> 02:52:36.320
on the attacking side of

02:52:36.320 --> 02:52:40.320
the last four or five months,

02:52:40.320 --> 02:52:42.320
six months. So it's not a you

02:52:42.320 --> 02:52:44.320
know, an ideal start because

02:52:44.320 --> 02:52:46.320
it's a small sample size, but

02:52:46.320 --> 02:52:48.320
defensive win rate. They won

02:52:48.320 --> 02:52:50.320
five out of six rounds that day

02:52:50.320 --> 02:52:52.320
in that matchup. And it was

02:52:52.320 --> 02:52:54.320
against Black Dragons 12 days

02:52:54.320 --> 02:52:56.320
ago, so we're not looking a

02:52:56.320 --> 02:52:58.320
million miles ago. They were

02:52:58.320 --> 02:53:00.320
very, very good on the

02:53:00.320 --> 02:53:02.320
defense here. Almost the clean

02:53:02.320 --> 02:53:04.320
sweep. But sort of took a

02:53:34.320 --> 02:53:39.040
Well, I'm not usually no and I don't think flux order we use 7m will be

02:53:41.200 --> 02:53:45.760
Well, Tim and echo do you like it or not because all you get in here is a hell of a lot of crumble

02:53:45.760 --> 02:53:50.880
They are falling apart for our very eyes now. I don't really use the time out. This could have been a five one half

02:53:51.720 --> 02:53:56.920
That is bruising for anyone today's the prospect of going on to their attacking side of consulate

02:53:56.960 --> 02:54:00.480
Maybe though we have the craziness of a very very tackling in constant today

02:54:00.480 --> 02:54:04.280
I don't know. We'll find out what we see and when we get into that second half and now

02:54:04.320 --> 02:54:08.520
I was very very focused on the gadgetry in this round looking at what they've brought along lots of vertical play

02:54:08.520 --> 02:54:11.360
Look at the arc here. It's got a leafy. That's you know problem at all

02:54:11.600 --> 02:54:15.660
Everyone's so focused on what could be a potential plan coming on through it can add a little bit of words

02:54:15.660 --> 02:54:18.480
I've got things below. There's no grim to make use of but there are flushes

02:54:18.480 --> 02:54:21.280
They can make use of and I think that space game is main game plan here

02:54:21.280 --> 02:54:26.180
It's a strapped nose that I sat trying to contest a potential plan going on through that's why a factor is in place

02:54:27.120 --> 02:54:29.120
See him just

02:54:30.480 --> 02:54:34.480
I was just about to praise the

02:54:34.480 --> 02:54:36.480
book play underneath. You don't

02:54:36.480 --> 02:54:38.480
always see too much of it like

02:54:38.480 --> 02:54:40.480
that. That was real old school

02:54:40.480 --> 02:54:42.480
out and out getting open up the

02:54:42.480 --> 02:54:44.480
ceiling above you. That's books

02:54:44.480 --> 02:54:46.480
great strength, Ram and sledge

02:54:46.480 --> 02:54:48.480
can do downwards vertical work

02:54:48.480 --> 02:54:50.480
books. The only one that gets it

02:54:50.480 --> 02:54:52.480
going on like that above and I

02:54:52.480 --> 02:54:54.480
love that from them to kick

02:54:54.480 --> 02:54:56.480
things off a great pick up as

02:54:56.480 --> 02:54:58.480
possible. I'm not going to be

02:54:58.480 --> 02:55:01.920
that. And the other thing is

02:55:01.980 --> 02:55:03.020
the other thing is that they

02:55:03.080 --> 02:55:04.520
don't kick things off a great

02:55:04.580 --> 02:55:06.520
pick up as well. We've seen

02:55:06.580 --> 02:55:08.220
that Ella used repeatedly to

02:55:08.280 --> 02:55:09.780
stop plant attempts, keeping

02:55:09.860 --> 02:55:11.660
those good smart minds in

02:55:11.720 --> 02:55:13.360
pocket. Send them in when the

02:55:13.420 --> 02:55:14.560
plant's going in and prevent

02:55:14.620 --> 02:55:16.160
it from happening, but they do

02:55:16.220 --> 02:55:17.160
have a bit of a problem now.

02:55:17.220 --> 02:55:19.700
How do they deal with this to

02:55:19.760 --> 02:55:21.060
Chanka? Oh God. They're going

02:55:21.140 --> 02:55:22.500
into the fire as well. Cons

02:55:22.560 --> 02:55:24.340
in front of good for one.

02:55:24.400 --> 02:55:25.840
Arlum in for a second to Paris

02:55:25.900 --> 02:55:27.400
gets one, but he's out by the

02:55:27.400 --> 02:55:32.360
it a little bit too simplistic for the other side to deal with it. Yeah, that was definitely a,

02:55:32.360 --> 02:55:36.120
you know, this hasn't worked. Let's throw everything at the wall and see what sticks

02:55:36.920 --> 02:55:42.280
from loss there. It definitely was. So W7M doing well to stand up to that. They recognize the

02:55:42.280 --> 02:55:47.880
problems. I think the hinge there on that round was the book underneath. If the book could have

02:55:47.880 --> 02:55:51.560
continued doing more work, I think as soon as they lose the book, they've got big problems

02:55:51.560 --> 02:55:55.960
because they can't deal with the tachanka. I think if the book can continue doing work and

02:55:55.960 --> 02:55:58.600
and causing problems, it would have been a different outcome.

02:56:00.600 --> 02:56:02.360
Oh, OK, I agree.

02:56:02.360 --> 02:56:03.960
I think the second one will be massive for them.

02:56:03.960 --> 02:56:06.520
But of course, you need to go and hear what our best thing about that first

02:56:06.520 --> 02:56:07.440
off is to be an entertainer.

02:56:07.440 --> 02:56:08.760
One, be Lush and Leo.

02:56:08.760 --> 02:56:10.120
What did you make of that?

02:56:10.120 --> 02:56:11.800
Well, it absolutely has been.

02:56:11.800 --> 02:56:15.240
There's a loss now up four to four rounds in the attack.

02:56:15.440 --> 02:56:18.040
Great performance, definitely improving from before.

02:56:18.200 --> 02:56:24.120
Leo, what has been or who has been the X factor in this lost comeback?

02:56:24.120 --> 02:56:27.120
I think Paris is really reading the charts here.

02:56:27.120 --> 02:56:29.120
I think in most of the rounds,

02:56:29.120 --> 02:56:31.000
he's the one that's the most involved,

02:56:31.000 --> 02:56:33.560
but he just won two rounds in a row just for them.

02:56:33.560 --> 02:56:36.120
If you look at the round three, for example,

02:56:36.120 --> 02:56:37.920
he's the one that manages to get all of the kills

02:56:37.920 --> 02:56:40.240
after the diffuser is planted.

02:56:40.240 --> 02:56:44.800
It was a decent retake attempt,

02:56:44.800 --> 02:56:47.480
but he's the one that cuts him off by playing the right way.

02:56:47.480 --> 02:56:52.600
Then here, we're just showing the same round,

02:56:52.600 --> 02:56:55.840
but in round four, the run afterwards,

02:56:55.840 --> 02:56:58.960
he also goes crazy and gets a crazy 4K.

02:56:58.960 --> 02:57:02.400
Overall, I think that the game plan from most,

02:57:02.400 --> 02:57:04.720
trying to be as objective oriented as possible,

02:57:04.720 --> 02:57:06.080
is the right play.

02:57:06.080 --> 02:57:08.400
I'm sure willing to see or recognize

02:57:08.400 --> 02:57:09.680
Fluxor of Descendant here.

02:57:09.680 --> 02:57:13.040
I don't see why there is no reaction from this.

02:57:13.040 --> 02:57:14.560
Most of the rounds, they're just trying to play

02:57:14.560 --> 02:57:17.640
the objective denial, and they just don't do it.

02:57:17.640 --> 02:57:19.680
Like they have Tachanka, they have Smoke,

02:57:19.680 --> 02:57:22.520
and exactly like the last round, for once it works,

02:57:22.520 --> 02:57:25.960
But for the rest, how many more rounds can they play and try to defend like this?

02:57:26.280 --> 02:57:30.320
It happens multiple times where they just went to the CEO bombsite three times,

02:57:30.400 --> 02:57:34.120
played the exact same strat three times, and eventually it worked because

02:57:35.000 --> 02:57:37.840
Lost did just a simple CEO window take.

02:57:37.880 --> 02:57:42.240
But like the two rounds before that, it's an admin take or it's a skylight take,

02:57:42.320 --> 02:57:43.640
and there's no reaction from them.

02:57:44.000 --> 02:57:46.640
It feels really weird that they're one map away from the major,

02:57:46.760 --> 02:57:51.280
and you expect a team that have that experience to be able to adapt on the fly

02:57:51.280 --> 02:57:56.240
come up with different strategies and instead all I see is just the same thing played over and over

02:57:56.240 --> 02:58:00.720
again with very small adjustments that just don't seem to work. Now they're on the back foot, back

02:58:00.720 --> 02:58:05.920
against the wall, if Los Wins 3 rounds that's it, it's gone for their major dream, it's the end of

02:58:05.920 --> 02:58:11.280
a two-year streak and they have to do so on the attack. It is incredible comeback from Los, but

02:58:11.280 --> 02:58:17.520
also what is going on in the heads of Foxo WCNM? We need a reaction here. They gotta focus up and

02:58:17.520 --> 02:58:29.720
If you ask me, just look at Paloose Cam during the game, and I probably should give you all the info you need on if this comeback is happening or not, but if you're going to hear it anyways from Ace and Dez, take it away.

02:58:29.720 --> 02:58:32.620
Thank you very much. We lost yet

02:58:32.620 --> 02:58:34.920
trying to focus up and lock in

02:58:34.920 --> 02:58:37.320
could find yourself denied here

02:58:37.320 --> 02:58:38.720
a chance from goes what a chance

02:58:38.720 --> 02:58:39.720
goes to major this is your last

02:58:39.720 --> 02:58:40.720
chance ready for fluke. So they've

02:58:40.720 --> 02:58:42.920
got three lives to play with him

02:58:42.920 --> 02:58:45.920
close are in the driving seat if

02:58:45.920 --> 02:58:46.920
they could pull off the kind of

02:58:46.920 --> 02:58:48.320
the fences that we saw come out of

02:58:48.320 --> 02:58:50.620
them previously and this one could

02:58:50.620 --> 02:58:52.320
be over and then look before you

02:58:52.320 --> 02:58:54.320
know it's let's see what happens

02:58:54.320 --> 02:58:56.320
how things shape up our bands that

02:58:56.320 --> 02:58:57.120
have come on through have been the

02:58:57.120 --> 02:58:58.920
grim and the blitz so a lot of

02:58:58.920 --> 02:59:04.200
will be a surprise to anybody.

02:59:04.600 --> 02:59:05.760
Yeah, I think largely is

02:59:05.760 --> 02:59:07.800
expected with the is army in

02:59:07.800 --> 02:59:09.600
the grim at least, um, it's no

02:59:09.600 --> 02:59:11.360
surprise either. And the

02:59:11.360 --> 02:59:13.200
denari has been brought along

02:59:13.200 --> 02:59:14.800
denari actually drew upon in

02:59:14.800 --> 02:59:16.800
the last half. So we do see

02:59:16.800 --> 02:59:18.800
some some pretty interesting

02:59:18.800 --> 02:59:20.800
and pretty effective denari

02:59:20.800 --> 02:59:22.800
setups around this admin side,

02:59:22.800 --> 02:59:24.000
especially we're going to have

02:59:24.000 --> 02:59:25.720
the bandit batteries as I asked

02:59:25.720 --> 02:59:26.960
for in the first round, it's not

02:59:26.960 --> 02:59:30.000
in the first round. It's not

02:59:30.000 --> 02:59:31.020
say Apollo didn't do it. We

02:59:31.020 --> 02:59:33.020
didn't really see what happened

02:59:33.020 --> 02:59:34.060
there. Um although he did have

02:59:34.060 --> 02:59:35.000
one in pocket to be able to

02:59:35.000 --> 02:59:36.960
bandit tricks, it would

02:59:36.960 --> 02:59:38.020
suggest maybe not. Um but

02:59:38.020 --> 02:59:40.020
they've got them applied on

02:59:40.020 --> 02:59:42.060
that side of things. Um so

02:59:42.060 --> 02:59:43.100
they can make it difficult to

02:59:43.100 --> 02:59:45.100
get through admin into that

02:59:45.100 --> 02:59:47.100
break room wall and just again

02:59:47.100 --> 02:59:49.100
give them the opportunity to

02:59:49.100 --> 02:59:50.100
stay in there a little bit

02:59:50.100 --> 02:59:51.100
longer than they might

02:59:51.100 --> 02:59:52.100
otherwise and make it

02:59:52.100 --> 02:59:53.100
difficult for Flux O W 7 and

02:59:53.100 --> 02:59:56.100
to take that side of the map.

02:59:56.100 --> 02:59:59.300
slow them down when they get there. That's a really speed is of the essence.

03:00:00.180 --> 03:00:02.900
This is it starts it as far as you can see. 30 seconds in.

03:00:02.900 --> 03:00:05.860
Let's do a shout out how about, but they are getting their focus in on the side of the map

03:00:05.860 --> 03:00:09.460
that we spoke about earlier on. It had been a bit harder to take at the start, but it does let

03:00:09.460 --> 03:00:12.900
you move through quite aptly after that. But then on loads of side, they obviously want to

03:00:12.900 --> 03:00:17.220
try and delay here and just try and waste as much time as they can. So it means the pot becomes

03:00:17.220 --> 03:00:19.460
that enemy from fluke. So the later into the round that we go.

03:00:49.460 --> 03:00:51.460
as he manages to find the

03:00:51.460 --> 03:00:53.460
entry. They do deal with those

03:00:53.460 --> 03:00:55.460
trip connectors pretty easily,

03:00:55.460 --> 03:00:57.460
but not the swing. It's Perez.

03:00:57.460 --> 03:00:59.460
He continues to run all over them

03:00:59.460 --> 03:01:01.460
15 and three. He is single

03:01:01.460 --> 03:01:03.460
handedly in some ways dragging

03:01:03.460 --> 03:01:05.460
his team towards the major

03:01:05.460 --> 03:01:07.460
at the minute. I love to see

03:01:07.460 --> 03:01:09.460
this.

03:01:09.460 --> 03:01:11.460
Got more kills than the rest of

03:01:11.460 --> 03:01:13.460
his team combined at this point,

03:01:13.460 --> 03:01:15.460
Tim. He is absolutely frying.

03:01:15.460 --> 03:01:17.460
It was a nice attempt from Flug.

03:01:17.460 --> 03:01:21.900
music nades to ensure they weren't swung on but as we saw the first one so that

03:01:21.900 --> 03:01:25.420
says Paris gets an easy swing on one escapes and then manages to come back

03:01:25.420 --> 03:01:29.500
for the second absolutely miraculous stuff now fluke's gonna be scratching

03:01:29.500 --> 03:01:33.300
their heads how the hell do we recover a two versus four here is that gap is

03:01:33.300 --> 03:01:37.020
about to widen to three rounds tries you might in goes partly for what

03:01:37.020 --> 03:01:39.540
they're gonna play behind the bedding I'm not sure they did that first in for

03:01:39.540 --> 03:01:44.100
another I've been on for a 4k the round has told us that a single point of HP to

03:01:44.100 --> 03:01:49.100
his name. That fire suddenly

03:01:49.100 --> 03:01:50.100
started to increase in the

03:01:50.100 --> 03:01:52.100
deadly tip. Yeah, it really

03:01:52.100 --> 03:01:53.100
does. And I thought that

03:01:53.100 --> 03:01:54.100
lost it actually opened the

03:01:54.100 --> 03:01:55.100
door for him a little bit. The

03:01:55.100 --> 03:01:57.100
player at long desk and vending

03:01:57.100 --> 03:01:58.100
didn't really be act to what

03:01:58.100 --> 03:02:00.100
was going on in front of them.

03:02:00.100 --> 03:02:01.100
Dodez now knows exactly where

03:02:01.100 --> 03:02:03.100
the to janker is. It won't come

03:02:03.100 --> 03:02:04.100
as a massive surprise, but it

03:02:04.100 --> 03:02:05.100
doesn't matter because the

03:02:05.100 --> 03:02:07.100
crossfire was established and

03:02:07.100 --> 03:02:09.100
that man was there again on the

03:02:09.100 --> 03:02:11.100
cover. Perez takes him down.

03:02:11.100 --> 03:02:13.100
First defense is successful for

03:02:13.100 --> 03:02:16.140
two more rounds there's just to

03:02:18.580 --> 03:02:19.820
have a couple of Paris three case

03:02:19.820 --> 03:02:21.420
that's him. I think it'll be enough.

03:02:21.420 --> 03:02:23.100
No problem.

03:02:23.100 --> 03:02:24.700
Just a cakewalk for him.

03:02:24.700 --> 03:02:26.740
So it's been

03:02:26.740 --> 03:02:29.020
literally it's been scary how good he's

03:02:29.020 --> 03:02:30.740
been today because otherwise again,

03:02:30.740 --> 03:02:32.460
I thought so's idea was good there.

03:02:32.460 --> 03:02:33.500
Push up visa stairs.

03:02:33.500 --> 03:02:34.860
Right idea.

03:02:34.860 --> 03:02:36.660
Just they came up against someone

03:02:36.660 --> 03:02:38.180
that's a bit more switched on in the moment.

03:02:38.180 --> 03:02:40.380
Unfortunately, Paris absolutely deleted them

03:02:40.380 --> 03:02:42.180
and there is no recovering from there.

03:02:42.180 --> 03:02:58.180
I don't want to say it's simpler, but they are arguably a little bit simpler. It's often very, very objective focused. The only real control that you need upstairs is going to be inside a piano. Very rarely do you see this full, like, massive, full map room clear all the way from top floor down.

03:02:58.180 --> 03:03:06.180
So there is an option here, I think, for Flux, so to be able to find anything on the board and just stabilize a little bit.

03:03:06.180 --> 03:03:21.180
I think we might be a bit beyond the stabilization opportunity. You know, the time has come and gone now. It's about doing anything you can. This is about getting everything. They can't afford to let

03:03:21.180 --> 03:03:27.600
I can't afford to let laws have another round in the next three. I don't think fluxo W 7m need to bring this back to five five

03:03:27.760 --> 03:03:31.680
Because otherwise laws get to that point where they just need one successful defense

03:03:31.680 --> 03:03:36.420
They just need that one side that they can hold down and right now I would back them to do it

03:03:36.420 --> 03:03:41.880
So I honestly think this is three essential rounds to fluxo W 7m on the attack

03:03:43.400 --> 03:03:48.260
I think what's out there is just for a second ago behind the shield. So they've got even these little spots rather not they can play behind

03:03:48.260 --> 03:03:52.380
behind. Lots to choose from the side of Fluke, so a number of problems that have then got

03:03:52.380 --> 03:03:56.180
unraveled. It's like a bunch of minigames all taking place across the map. They have

03:03:56.180 --> 03:04:00.060
to unravel and deal with before they can even think about actually executing in the first

03:04:00.060 --> 03:04:03.380
place. Things like MOTI certainly not going to help in terms of the incel denial around

03:04:03.380 --> 03:04:06.660
the map itself. While the looks of it seem they're even going to check everything upstairs

03:04:06.660 --> 03:04:11.860
and as I say that, well I was drawn to Lobin who's 0 and 7 on this map. That's some real

03:04:11.860 --> 03:04:15.180
stinger because he's been quite a force for them on a couple of maps throughout the playoff

03:04:15.180 --> 03:04:17.180
that. I don't know if I've

03:04:17.180 --> 03:04:21.180
seen that in the past, but

03:04:21.180 --> 03:04:23.180
here largely visible. It's

03:04:23.180 --> 03:04:24.180
certainly been a tough start

03:04:24.180 --> 03:04:26.180
for him on console and you

03:04:26.180 --> 03:04:28.180
look at the you know what

03:04:28.180 --> 03:04:29.180
what's the 10% that this team

03:04:29.180 --> 03:04:31.180
need to get around? So what's

03:04:31.180 --> 03:04:32.180
the 20% performance increase

03:04:32.180 --> 03:04:33.180
that's going to help them? And

03:04:33.180 --> 03:04:35.180
right now on this map, it

03:04:35.180 --> 03:04:36.180
certainly would be loving

03:04:36.180 --> 03:04:38.180
getting himself involved on

03:04:38.180 --> 03:04:40.180
that kill feed. But there is

03:04:40.180 --> 03:04:41.180
able to or not. We'll see

03:04:41.180 --> 03:04:42.180
contrast just downstairs. I

03:04:42.180 --> 03:04:43.180
think he sees maybe an

03:04:43.180 --> 03:04:44.180
opportunity takes out a razor

03:04:44.180 --> 03:04:46.180
and that man, just as we asked

03:04:46.180 --> 03:04:47.180
for it, he delivers.

03:04:47.180 --> 03:04:49.180
Lobin manages to find the entry,

03:04:49.180 --> 03:04:50.180
but who else?

03:04:50.180 --> 03:04:52.180
Perez is there with a response.

03:04:52.180 --> 03:04:54.180
This feels like Perez versus Flux

03:04:54.180 --> 03:04:55.180
or W7.

03:04:55.180 --> 03:04:57.180
Have at the minute and Perez is

03:04:57.180 --> 03:04:59.180
coming out on top 18 and three

03:04:59.180 --> 03:05:01.180
in just seven rounds.

03:05:01.180 --> 03:05:02.180
There's.

03:05:03.180 --> 03:05:05.180
He's just flowing and he is not

03:05:05.180 --> 03:05:07.180
literally team liquid, but he is

03:05:07.180 --> 03:05:10.180
liquid, making it look so easy.

03:05:10.180 --> 03:05:11.180
They can't contain him.

03:05:11.180 --> 03:05:12.180
They can't stop him.

03:05:12.180 --> 03:05:17.300
stop them even just seems to find a way in every single round to have an enormous impact.

03:05:18.420 --> 03:05:21.540
Besides getting nervous here, this could be another multi-kill building or probably is that

03:05:21.540 --> 03:05:26.740
three in the game so far, two 4Ks and a 3K and that's even ignoring Consist 2K, which doesn't

03:05:26.740 --> 03:05:30.740
really seem to have done much for the Mary's again Tim, on for a second, the shield drops on

03:05:30.740 --> 03:05:36.820
through but yet again Fluke so far in themselves 2v4 and seconds away from being one round away

03:05:36.820 --> 03:05:41.620
from not making it to the major and one of those is a shield and I often talk

03:05:41.620 --> 03:05:45.180
about this as you get to lower man count the shield becomes less and less

03:05:45.180 --> 03:05:49.140
powerful because of course they have to drop to ADS they have to use a pistol

03:05:49.140 --> 03:05:53.060
it's not ideal really what you want is multiple options of guns that can fight

03:05:53.060 --> 03:05:57.180
along with them but how about this they start fighting back they managed to turn

03:05:57.180 --> 03:06:03.260
it around if looks like W7M ever needed a 2v4 does it was now I said they needed

03:06:03.260 --> 03:06:06.420
three rounds back to back I didn't think they were gonna get the first but they

03:06:06.420 --> 03:06:08.460
their team, but the only

03:06:08.560 --> 03:06:09.360
player left in the back of

03:06:09.460 --> 03:06:12.360
the game is. They lock it out

03:06:12.460 --> 03:06:14.560
and they keep on fighting for

03:06:14.660 --> 03:06:15.560
their spot. It's just enormous

03:06:15.660 --> 03:06:17.560
to turn that one around

03:06:17.660 --> 03:06:19.500
because. I mean, in a way, I'm

03:06:19.600 --> 03:06:20.540
half not surprised because

03:06:20.640 --> 03:06:22.540
there's one player that was

03:06:22.640 --> 03:06:23.580
left alive in that two v four

03:06:23.680 --> 03:06:24.500
that has done it time and time

03:06:24.600 --> 03:06:26.240
again. It was parley dot just

03:06:26.340 --> 03:06:26.840
baiting. We're trying to get

03:06:26.940 --> 03:06:28.240
the diffuser down as well, and

03:06:28.340 --> 03:06:29.880
it was off the back of parley

03:06:29.980 --> 03:06:30.820
one being in a great spot to

03:06:30.920 --> 03:06:31.980
get the first couple of kills,

03:06:32.080 --> 03:06:32.740
but then the his beets, cut the

03:06:32.840 --> 03:06:34.020
third off the back of it was

03:06:34.120 --> 03:06:35.520
all of dots just baiting a lot

03:06:35.520 --> 03:06:40.240
that was a massive 3k coming up from parley there to save the ground for his team. We now go into

03:06:40.240 --> 03:06:44.800
what we often described him as the most crucial round in a game. Round nine and the score is five

03:06:44.800 --> 03:06:51.040
and three. Why is it so crucial? Because it's what you face on the back of it. You're either in

03:06:51.040 --> 03:06:56.880
touching distance there's if you flip to W7M and you win this one, you are back within one round.

03:06:56.880 --> 03:07:02.320
You've got some momentum. You can start fighting your way back in, it seems possible. Whereas if

03:07:02.320 --> 03:07:10.160
If you've lost with this, you face three match points in this case. Three points to qualify

03:07:10.160 --> 03:07:16.940
to the Major, one after another after another. Los only need to be right once. It is a huge

03:07:16.940 --> 03:07:23.440
ask to come back from that. I think mentally the difference in score between 6-3 and 5-4

03:07:23.440 --> 03:07:28.740
is possibly the biggest gulf that you will find between two different scores. So let's

03:07:28.740 --> 03:07:32.740
that. We're going to see who

03:07:32.740 --> 03:07:34.740
comes out on top of it. We've

03:07:34.740 --> 03:07:36.740
got Paris still going crazy.

03:07:36.740 --> 03:07:38.740
Nineteen and four if he gets

03:07:38.740 --> 03:07:40.740
20 here, we often see, you

03:07:40.740 --> 03:07:42.740
know, great performances from

03:07:42.740 --> 03:07:43.740
players with overtime rounds

03:07:43.740 --> 03:07:45.740
that don't get 20 kills. I

03:07:45.740 --> 03:07:47.740
don't know for a fact, but it

03:07:47.740 --> 03:07:49.740
wouldn't surprise me if this is

03:07:49.740 --> 03:07:51.740
the or at least one of the

03:07:51.740 --> 03:07:52.740
fastest games we've ever seen

03:07:52.740 --> 03:07:54.740
somebody hit 20 kills if he

03:07:54.740 --> 03:07:56.740
gets one in this round. I

03:07:56.740 --> 03:08:00.740
that. Let's match that best

03:08:00.740 --> 03:08:01.740
of one on a good record. I

03:08:01.740 --> 03:08:02.740
think it was actually was on a

03:08:02.740 --> 03:08:03.740
green one of the player that

03:08:03.740 --> 03:08:04.740
hit 27 once upon a time. Oh,

03:08:04.740 --> 03:08:06.740
it's policy. Back at the J

03:08:06.740 --> 03:08:08.740
pit minor in 2019. Wouldn't

03:08:08.740 --> 03:08:10.740
that be one hell of a story?

03:08:10.740 --> 03:08:14.740
Especially if it is. If that's

03:08:14.740 --> 03:08:16.740
the way that parlor doesn't

03:08:16.740 --> 03:08:17.740
make it to the first major

03:08:17.740 --> 03:08:19.740
since Manchester. Um you know,

03:08:19.740 --> 03:08:21.740
yeah, absolutely crazy stuff,

03:08:21.740 --> 03:08:22.740
but at the minute the mute is

03:08:22.740 --> 03:08:24.740
taking a little bit of damage

03:08:24.740 --> 03:08:29.860
he's 20 I'll have to look back at the onigiri round and see how

03:08:46.180 --> 03:08:51.700
Paris is here 3k! Of course he has! Of course he has!

03:08:51.700 --> 03:08:57.700
Oh, I thought he could make it a fourth baby. He's still got a chance to do just that's him. He's going to keep on cooking cons

03:08:57.700 --> 03:09:03.300
There's got a lot to save here in this one versus four twenty two kills, man

03:09:04.740 --> 03:09:06.740
One first. It's just absolutely madness

03:09:07.620 --> 03:09:10.260
It won cons. Let's just give it to him at this point. Just give it to him

03:09:11.700 --> 03:09:17.860
Perez is on the verge of qualifying for the major and he's going to take his four friends along with him very kind of him

03:09:17.860 --> 03:09:19.860
and because right now this is

03:09:19.860 --> 03:09:21.860
absolutely the Paris show. You can see

03:09:21.860 --> 03:09:23.860
why the Denari gets brought along on this site next.

03:09:23.860 --> 03:09:25.860
It's so difficult to push up those stairs

03:09:25.860 --> 03:09:27.860
or through admin. Daffod finds the final kill

03:09:27.860 --> 03:09:29.860
and those stairs, they are

03:09:29.860 --> 03:09:31.860
in the driving seat.

03:09:31.860 --> 03:09:33.860
A number of chances now.

03:09:33.860 --> 03:09:35.860
A number of rounds to lock

03:09:35.860 --> 03:09:37.860
in their position at Salt Lake City

03:09:37.860 --> 03:09:39.860
and to create

03:09:39.860 --> 03:09:41.860
what will undoubtedly be

03:09:41.860 --> 03:09:43.860
the biggest upset I think

03:09:43.860 --> 03:09:45.860
of kickoff around the world,

03:09:45.860 --> 03:09:50.860
I will say. Team Secret, not

03:09:50.860 --> 03:09:53.860
making it was big. This is so

03:09:53.860 --> 03:09:56.860
much bigger. Fluxo W7M not

03:09:56.860 --> 03:09:59.860
making the major will be

03:09:59.860 --> 03:10:01.860
seismic.

03:10:01.860 --> 03:10:03.860
There'll be something else. I

03:10:03.860 --> 03:10:04.860
was speaking to a couple of the

03:10:04.860 --> 03:10:05.860
other guys that we worked with

03:10:05.860 --> 03:10:06.860
yesterday saying, oh, you know,

03:10:06.860 --> 03:10:07.860
we've worked four days this

03:10:07.860 --> 03:10:09.860
week. Like we've worked three at

03:10:09.860 --> 03:10:10.860
the time. Cast four games like

03:10:10.860 --> 03:10:12.860
the last two that we've had. The

03:10:12.860 --> 03:10:13.860
opposing teams that lost those

03:10:13.860 --> 03:10:20.860
I think it was 7 1 7 0 and 1 and then like 7 3 7 0 and the other also barely got a close game. And today we're coming into fluks over this is

03:10:20.860 --> 03:10:33.860
Lowe's. I think we're going to find this might be like the quickest we've ever cast across three separate days in history. I really thought fluks this day would come in and to zero this

03:10:33.860 --> 03:10:41.360
maybe a push to one game we were going to fortresses that first map. I did not expect to walk into what we have got here

03:10:41.360 --> 03:10:43.360
This is turning into one hell of an upset

03:10:43.360 --> 03:10:48.140
But you can't say it's one that isn't deserved given the resilience we've seen coming out a loss

03:10:48.140 --> 03:10:50.140
They were battered and bruised after fortress

03:10:50.760 --> 03:10:52.760
Well cafe and concert

03:10:52.800 --> 03:10:58.800
They've set up a kingdom and they love ready to don that crown and walk into that major heads held high

03:10:59.160 --> 03:11:03.260
The pilot and fluke so there will be a lot of questions after this game

03:11:03.860 --> 03:11:07.860
absolutely, you know, no

03:11:07.860 --> 03:11:09.860
question that loss will have

03:11:09.860 --> 03:11:12.860
their spot, you know, through

03:11:12.860 --> 03:11:14.860
sheer grit, determination and

03:11:14.860 --> 03:11:16.860
willpower who have got them

03:11:16.860 --> 03:11:18.860
there and over the line that

03:11:18.860 --> 03:11:21.860
and 22 kills from Perez so far.

03:11:21.860 --> 03:11:23.860
Looks like it's the sort of

03:11:23.860 --> 03:11:26.860
game that could could deliver

03:11:26.860 --> 03:11:28.860
a new best of one kill. Well,

03:11:28.860 --> 03:11:30.860
not best of all, but one map

03:11:30.860 --> 03:11:32.860
kill record, but I think he's

03:11:32.860 --> 03:11:39.380
his kills per round right now is 2.44. He's killing literally half the enemy team every

03:11:39.380 --> 03:11:45.180
single round by himself. His cost is 100%. He's had an impact in every... Impact is

03:11:45.180 --> 03:11:51.620
understating it, I feel, Tim. It has been mortifying, must be, as a Fluxo fan, to see

03:11:51.620 --> 03:11:53.500
what he is doing to them right now.

03:11:53.500 --> 03:11:59.380
It's certainly a tough one to take. I think it's an easy job for the observers, just press

03:11:59.380 --> 03:12:03.700
number four and leave it on Paris the whole because you're going to see every single killing

03:12:03.700 --> 03:12:10.260
more trends. We do have an opener. It's not good for Flux, OW7M, Dodez is taking down

03:12:10.260 --> 03:12:15.540
Nitro, goes out, does no damage, five versus four, lost, find themselves one step closer.

03:12:15.540 --> 03:12:21.860
They've become the journeydesk and they are just about seeing the end of it. Could they do this?

03:12:21.860 --> 03:12:28.580
Just a few more steps, one minute 45 and they could make a small piece of history here in

03:12:28.580 --> 03:12:29.780
in SAO kickoff.

03:12:32.140 --> 03:12:35.140
I want to say there's no rush for terrorism, but the rush really starts to build up for fluke.

03:12:35.140 --> 03:12:37.980
So now we're at the half, nearly took out two roads, the single.

03:12:37.980 --> 03:12:42.340
Now, that could have been a little bit of a discerning moment, given the two of the last

03:12:42.340 --> 03:12:44.060
drones they have available on the entire team.

03:12:44.460 --> 03:12:47.100
Ferris gets the down or get that completed and collect the 23rd.

03:12:47.100 --> 03:12:50.700
No doubt by someone at some point, but still being diligent and worried about where the

03:12:50.700 --> 03:12:51.980
next push is going to come in from.

03:12:52.260 --> 03:12:54.580
Complete start and steps behind the vending machine.

03:12:54.580 --> 03:12:56.940
I wonder if they know that is there maybe some on the Twitch drone.

03:12:56.940 --> 03:12:59.420
it depends if they were being attentive.

03:12:59.420 --> 03:13:02.700
Surely the downed player would have known where the kill was from,

03:13:02.700 --> 03:13:06.940
but right now you don't bank on anything when it comes to Flux or W7M.

03:13:06.940 --> 03:13:10.340
They've really struggled to keep their heads in this one, it feels.

03:13:10.340 --> 03:13:13.140
The pressure has maybe just got a little bit too much for them,

03:13:13.140 --> 03:13:15.820
waiting for the push coming from top spiral.

03:13:15.820 --> 03:13:18.980
They know that he's there, they decide to dip away 50 seconds.

03:13:18.980 --> 03:13:23.740
They're going to play back onto site and try to hold them from there.

03:13:23.740 --> 03:13:26.260
It's very, very diligent, I think that as well.

03:13:26.260 --> 03:13:28.620
I've seen a smoke come on through and knowing that the glass is going to follow.

03:13:28.620 --> 03:13:31.300
Don't hang around and go for the challenge. You haven't got to be agitistical.

03:13:31.300 --> 03:13:34.100
I know you run 23 kills, but we can be a little bit chill.

03:13:34.100 --> 03:13:37.300
One, two kills, come back. Perez gets one back in the mix, though, Tim.

03:13:37.300 --> 03:13:42.140
Darts on towards dash. It's a two versus two to decide that major.

03:13:42.140 --> 03:13:47.100
This is so, so close right now, Toss. It's just edging his way in towards site.

03:13:47.100 --> 03:13:48.900
He's going to start putting that diffuser down.

03:13:48.900 --> 03:13:51.820
Dips off, looking like he might just be trying to beat out a challenge.

03:13:51.820 --> 03:13:55.140
Goes for it again. Now that the cover's in place, this is your chance.

03:13:55.140 --> 03:13:58.140
Paris does it for Horn, but the trade is there.

03:13:58.140 --> 03:14:00.540
1B1, 10 seconds left, Dez.

03:14:00.540 --> 03:14:02.140
They've got to go for the plant, though.

03:14:02.140 --> 03:14:03.140
They've got no choice.

03:14:03.140 --> 03:14:05.740
Daphne can be absolutely enormous for his team here.

03:14:05.740 --> 03:14:06.860
5-0 go over the top.

03:14:06.860 --> 03:14:07.860
Dot's going to stick it.

03:14:07.860 --> 03:14:11.940
He comes off after a study, but Daphne finds it first.

03:14:11.940 --> 03:14:13.860
Paris will sit on 25.

03:14:13.860 --> 03:14:14.860
We're lost.

03:14:14.860 --> 03:14:16.980
Have him grab his fluke so today,

03:14:16.980 --> 03:14:19.060
and it got a very much deserved score

03:14:19.060 --> 03:14:21.100
at the Salt Lake City Major.

03:14:21.100 --> 03:14:23.660
I think that the action we saw at the end of the game

03:14:23.660 --> 03:14:27.340
just shows it all. There's Flux or W7 and a heartbroken.

03:14:27.340 --> 03:14:31.460
Gotts leaving the game before that diffuser was disabled.

03:14:31.460 --> 03:14:33.860
He's singing up. He knows what's happening.

03:14:33.860 --> 03:14:36.740
It's over. Los Art, your winners.

03:14:36.740 --> 03:14:40.420
They go through to the Salt Lake City Major.

03:14:40.420 --> 03:14:41.980
What an upset.

03:14:41.980 --> 03:14:45.660
Hugsword and the team doing a phenomenal job

03:14:45.660 --> 03:14:48.660
to turn over one of the biggest teams in Brazil.

03:14:49.780 --> 03:14:52.460
Are we speaking about this at the Major, no doubt, Tim?

03:14:52.460 --> 03:14:57.460
I agree. Maybe we'll see some

03:14:57.460 --> 03:14:58.460
crazy games at the major, but

03:14:58.460 --> 03:14:59.460
that could still some Easter

03:14:59.460 --> 03:15:00.460
because one that we look back

03:15:00.460 --> 03:15:01.460
on and go, man, remember that

03:15:01.460 --> 03:15:03.460
crazy game in SL kickoffs. That

03:15:03.460 --> 03:15:05.460
will be the one. I agree. I

03:15:05.460 --> 03:15:06.460
mean, you know, we're going to

03:15:06.460 --> 03:15:07.460
lose. Let's not forget. Don't

03:15:07.460 --> 03:15:09.460
go anywhere. There's more big

03:15:09.460 --> 03:15:10.460
games coming up. We're going to

03:15:10.460 --> 03:15:12.460
lose phase or team liquid

03:15:12.460 --> 03:15:13.460
alien where, yeah, but at

03:15:13.460 --> 03:15:15.460
least you know one of them is

03:15:15.460 --> 03:15:17.460
going to lose, but it's not

03:15:17.460 --> 03:15:18.460
like, oh, I'm going to lose

03:15:18.460 --> 03:15:19.460
the game. I'm going to lose

03:15:19.460 --> 03:15:20.460
the game. I'm going to lose

03:15:20.460 --> 03:15:21.460
the game. I'm going to lose

03:15:21.460 --> 03:15:25.460
the team. It's not like, Oh, my

03:15:25.560 --> 03:15:27.060
gosh, as if they've lost the

03:15:27.160 --> 03:15:28.660
phase or as if they've lost the

03:15:28.760 --> 03:15:30.260
team liquid Alienware, but here

03:15:30.360 --> 03:15:31.860
we came in early expecting.

03:15:31.960 --> 03:15:34.260
Gotta be honest. Flux or W7M to

03:15:34.360 --> 03:15:36.260
get the win and move on and loss

03:15:36.360 --> 03:15:38.260
of Doug Deep and shown that they

03:15:38.360 --> 03:15:40.060
can go toe to toe with the big

03:15:40.160 --> 03:15:41.460
boys through so far through

03:15:41.560 --> 03:15:42.660
kickoff. They haven't beaten

03:15:42.760 --> 03:15:43.860
anybody who you would consider

03:15:43.960 --> 03:15:45.660
to be a team above them and

03:15:45.760 --> 03:15:46.660
they've just done it when it

03:15:46.760 --> 03:15:48.260
mattered the most brilliant

03:15:48.360 --> 03:15:50.460
stuff. What more can we say

03:15:50.460 --> 03:15:54.460
to say about that game. Let's go to Leo and Milosh now.

03:15:54.460 --> 03:16:01.020
Well thank you very much my friends. I find it very cool that you'll think we'll be saying a lot of

03:16:01.580 --> 03:16:08.060
glazing things about Pada as well in this matchup. How many kills 25 in this last map?

03:16:08.060 --> 03:16:16.780
25 and 5. 25 and 5. He literally played 10 rounds, dropped 25 kills. So effectively mathematically

03:16:16.780 --> 03:16:22.700
right now, 2.5 KPR, which means exactly like they said that he killed half of the enemy team

03:16:23.420 --> 03:16:30.460
every round. I've never seen that before. I really want to ask this, maybe he will know,

03:16:30.460 --> 03:16:35.580
but I think I've never seen after a game finished, I've never seen a KPR that high.

03:16:35.580 --> 03:16:40.460
I don't think you can beat that. I just maybe in a 7-0 where you have less round,

03:16:40.460 --> 03:16:46.460
then the kill per round is higher, but at this level, for a game to qualify to a major or two,

03:16:46.460 --> 03:16:51.460
I just I've never seen that 2.5 is just higher than than

03:16:52.340 --> 03:16:57.460
Than all like much more than normal. I don't know that is Snoop Dogg high levels of numbers

03:16:57.460 --> 03:17:00.500
That's what we're saying. That is quite high incredible

03:17:00.500 --> 03:17:07.060
Imagine if your teammate was getting two and a half or half of the enemy team every single round two to three kills

03:17:07.260 --> 03:17:12.760
Every single round you take them out on a steak dinner lobster dinner really at the end of that matchup

03:17:12.760 --> 03:17:16.440
just to thank them for the extra elo that they gave you at the end of it.

03:17:16.440 --> 03:17:18.440
Great performance by Pettus.

03:17:18.440 --> 03:17:20.200
Fantastic performance by Los.

03:17:20.200 --> 03:17:22.360
Be it on their defense or on their attack.

03:17:23.400 --> 03:17:24.600
What happened to Fluxo?

03:17:24.600 --> 03:17:29.240
That is a question that is kind of left up to time to decide,

03:17:29.240 --> 03:17:30.920
but Los brought it back.

03:17:30.920 --> 03:17:34.200
They got smashed Leo on Fortress.

03:17:34.200 --> 03:17:37.640
And here they bring it back on map two.

03:17:37.640 --> 03:17:40.040
The cafe, they bring it back on Consulate.

03:17:40.040 --> 03:17:42.200
They look better and better and better.

03:17:42.200 --> 03:17:45.880
Yeah, honestly, it's... I think it was a team effort on Café.

03:17:45.880 --> 03:17:47.960
I think that the defense side was really important.

03:17:47.960 --> 03:17:49.880
The team got together, they played really well.

03:17:49.880 --> 03:17:52.840
Nox stepped up especially in some of the most important kills.

03:17:52.840 --> 03:17:55.160
And Consulate, we all had our doubts, right?

03:17:55.160 --> 03:17:57.560
They had to start attack. It was a rough one.

03:17:57.560 --> 03:18:01.560
But when you have a player like this that drops, you know, a 4K in round 3,

03:18:01.560 --> 03:18:04.760
a 3K in round 4, that carries the rest of the team together,

03:18:05.880 --> 03:18:09.880
the objective-oriented siege as well that Loos played, I think,

03:18:09.880 --> 03:18:15.040
I played a big part in their results in that like I think that you know the fact that they managed to plan twice as well

03:18:16.000 --> 03:18:20.980
Started them the right way, but then the defense. I mean, I don't know what else to say 38 kills

03:18:22.200 --> 03:18:27.840
Confuses like how did this happen? I don't know 25 25 kills on the map alone is just a completely insane

03:18:28.440 --> 03:18:36.360
He like I said, so four kills around three triple kill around four triple four kills around seven triple kill around nine triple kill on

03:18:36.360 --> 03:18:42.520
mountain like I don't I and he's got three opening kills in that in that map alone I mean what's a

03:18:42.520 --> 03:18:47.080
way to do it and I think it just shows the perfect moment where they were one map away from the

03:18:47.080 --> 03:18:53.240
major if there is one where you have a live game it has to be this one it absolutely is the one

03:18:53.240 --> 03:18:59.960
that qualifies you to the major not personally for Foxo W7M that means that their 700 plus day

03:18:59.960 --> 03:19:07.720
streak of making it to every single S tier event now goes back to zero. We all hate it when the

03:19:07.720 --> 03:19:15.080
streak gets reset to zero and here loss performed to their best. Pérez again the Glacier continues,

03:19:15.080 --> 03:19:19.240
Davo played really really well and despite Paolo's best effort but really the rest of the

03:19:19.240 --> 03:19:25.080
just all playing together still was not enough. It looked like Fluxo halfway through cafe and

03:19:25.080 --> 03:19:30.920
on Consulate looked a bit lost and lost and that's not a play on words but they did look

03:19:30.920 --> 03:19:35.960
defeated and that's not the flux of W7M that we got uses definitely not the one we saw yesterday

03:19:35.960 --> 03:19:41.000
Alia. No, no, definitely not. I don't know what happened. I think maybe was it the mental pressure

03:19:41.000 --> 03:19:48.440
of trying to make the event? Was it the being completely stunned after clearly having a convincing

03:19:48.440 --> 03:19:54.440
victory on Fortress moving on to cafe and then getting slapped in the face C0? I think that really

03:19:54.440 --> 03:20:01.800
had huge mental impact on them and I'm surprised to see them like make so many obvious mistakes.

03:20:01.800 --> 03:20:05.080
I just remember that round where I told you I'm just I don't understand what's going on,

03:20:05.640 --> 03:20:11.800
where admin were going for an admin take and you know they didn't even drone admin,

03:20:11.800 --> 03:20:15.000
one player rappelled in paper and just died. So this is the kind of things that

03:20:16.600 --> 03:20:21.960
you know I just did not think we would see missing from from W7 for Fluxo W7.

03:20:21.960 --> 03:20:29.600
Still, again, we'll remind everybody we can take a look maybe at our bracket here in the

03:20:29.600 --> 03:20:33.520
meantime as we're waiting for our interview to be set up.

03:20:33.520 --> 03:20:37.560
That is NIP and Furia qualifying to the Salt Lake City Major.

03:20:37.560 --> 03:20:43.880
We saw that yesterday, Furia, the champions of the region, then in our third match of

03:20:43.880 --> 03:20:50.120
four, lost beating Flux with W7M, 2-1 coming back after a devastating loss on map one to

03:20:50.120 --> 03:20:55.600
Qualified for Salt Lake City. Now the question still for us is can they keep this up and

03:20:56.400 --> 03:20:59.540
Go straight into phase two because if you're in the final

03:20:59.540 --> 03:21:04.920
Yes, it guarantees your Salt Lake City in the lower bracket, but it doesn't guarantee you phase two

03:21:04.920 --> 03:21:09.040
You'll have to go through phase one seven other teams wait for you there

03:21:09.040 --> 03:21:13.080
And only half of you will advance into the Swiss bracket in there

03:21:13.160 --> 03:21:18.200
So a lot of pressure still yet, but they can at least breathe and say look

03:21:18.200 --> 03:21:25.100
We made it to the major. That's the big achievement. We were talking about this maybe a couple hours ago that hey

03:21:25.240 --> 03:21:30.000
Lost maybe just being in the top five or six is already huge achievements for their first ever

03:21:30.680 --> 03:21:33.220
Stage quote-unquote being here and kickoff

03:21:33.220 --> 03:21:40.220
They were not even in the realm of existence less than two months ago and look at them now and turns out they're defying

03:21:40.880 --> 03:21:46.620
Expectations game after game Lee when I can't wait to see them on land at Salt Lake City

03:21:46.620 --> 03:21:51.320
Yeah, it's honestly going to be amazing to see them perform at the event.

03:21:51.320 --> 03:21:55.420
I don't think many people expected it, like you said, we had, and I announced it before right in the pre-game,

03:21:55.420 --> 03:22:03.720
we had five big teams in SL after the roster mania, NIP, Furia, Fluxo W7M, Team Liquid Alienware, FaZe Clan.

03:22:03.720 --> 03:22:11.220
No one expected one of these teams to miss it, but most importantly, no one expected that another team could make it into the top four.

03:22:11.220 --> 03:22:15.580
So, honestly, I think there's a bit of everything.

03:22:15.580 --> 03:22:18.740
There's a bit of choking moment from Fluxo W7M.

03:22:18.740 --> 03:22:21.500
There's a bit of mental pressure getting behind them.

03:22:21.500 --> 03:22:25.140
And then there's one hero that he respares, carrying it on to the last map.

03:22:25.140 --> 03:22:31.380
It's a series of, I would call it, unfortunate events for Fluxo W7M, fortunate event follows.

03:22:31.380 --> 03:22:34.100
And I just hope that they won't waste this opportunity.

03:22:34.100 --> 03:22:37.100
I'd love to see them thrive at an international event.

03:22:37.100 --> 03:22:39.300
It is still a completely brand new team.

03:22:39.300 --> 03:22:44.820
So it will be, I think the first real test of that will be in about a few hours after

03:22:44.820 --> 03:22:49.780
the Team Liquid Alienware and FaceTime game, whoever they faced in the final, I would be

03:22:49.780 --> 03:22:53.540
very inclined to see loss play at the same level that we've seen today, and not only

03:22:53.540 --> 03:22:57.780
rely on the momentum of having won the second map, you know, how good can they actually

03:22:57.780 --> 03:23:01.740
play consistently and how much of the victory today was due to momentum.

03:23:01.740 --> 03:23:07.240
And see, everything that we've said so far is not even the full story because Fimla

03:23:07.240 --> 03:23:11.240
could alienate our face. Only one of them can qualify. That's a conversation for later.

03:23:11.240 --> 03:23:16.380
However, our interview is ready. Let's bring in the actual man of the hour, warning us

03:23:16.380 --> 03:23:25.100
Perez, congratulations, insane match, insane performance. What was that? How do you do that?

03:23:25.100 --> 03:23:30.960
I don't know. This map on Brazil with some players, Drogka, this is my best map. Every

03:23:30.960 --> 03:23:37.880
time on FPL or screens I always killed 20 so just I just killed everyone I don't

03:23:37.880 --> 03:23:43.560
know what happened yeah I was not playing really good before the other two

03:23:43.560 --> 03:23:48.880
maps but this one I don't know the I was just going I was just kidding

03:23:48.880 --> 03:23:54.560
everyone honestly do you think it's do you think it has to do with the fact

03:23:54.560 --> 03:23:57.720
that you're in a brand new roster and they're giving you the space for you to

03:23:57.720 --> 03:24:07.400
express yourself fully? Kind of. I mean, it's a lot of roles that I'm doing right now, sometimes

03:24:08.520 --> 03:24:15.560
talking more than I was used to. So it's been a little bit different. I'm still adapting, but

03:24:15.560 --> 03:24:24.520
this match happens everything the way I wish. I mean, I don't think I've ever seen that before.

03:24:24.520 --> 03:24:31.520
I think it's the first time ever. I think for me it's not only 25 kills. You are two kills away by the way from the B1 record. I don't know if you knew.

03:24:31.520 --> 03:24:41.520
Yeah, I think 22 kills was the record. Let's go, let's go. I was so happy to just kill everyone there.

03:24:41.520 --> 03:24:51.520
I was not thinking about play like the 3v1 on the way that should be played. I just wanted to kill everyone.

03:24:51.520 --> 03:24:58.520
It was on the... I don't know, it's really good to do that.

03:24:59.520 --> 03:25:03.520
Look, how did you reset after the first map on Fortress?

03:25:03.520 --> 03:25:06.520
Because that looked very tough for you as a team.

03:25:06.520 --> 03:25:11.520
What happened that you could forget about that map, go into cafe, play a really good defense,

03:25:11.520 --> 03:25:13.520
and make it even better on console, if it is?

03:25:13.520 --> 03:25:18.520
To be honest, after the first map, we talked that we played really bad,

03:25:18.520 --> 03:25:26.460
And we knew because it was your pick we knew everything they were going to do and we still like to do some gunfights we played

03:25:26.620 --> 03:25:27.800
like

03:25:27.800 --> 03:25:33.040
Bad some some some team plays so on the next map. We just say guys

03:25:34.240 --> 03:25:36.240
Reset your mind. It's already

03:25:37.360 --> 03:25:44.400
Happened we can't do nothing about that. So let's focus on cafe. That's a little bit different to the attacks the defense

03:25:44.600 --> 03:25:46.880
So let's just focus and do your best

03:25:46.880 --> 03:26:04.880
And you talked about roles, do you think that your role and everybody else on the team is now set in stone or will you still be tweaking and changing who's doing what from now until Salt Lake City because I saw nooks being brought on and off shields and everybody swapping around?

03:26:04.880 --> 03:26:12.960
Yeah, we have like Dash and Nuzga both play shields, so we have this advantage, so the

03:26:12.960 --> 03:26:17.680
way that I said the roles is not just in game roles, but sometimes off-game or sometimes

03:26:17.680 --> 03:26:20.720
in game, just to say, guys, calm down.

03:26:20.720 --> 03:26:24.240
These things, I was not used to do, and right now I'm used to it.

03:26:24.240 --> 03:26:25.880
It's more things like that.

03:26:25.880 --> 03:26:30.080
But in game roles, I think we are really fit.

03:26:30.080 --> 03:26:33.520
Very good, very good.

03:26:33.520 --> 03:26:37.620
You still have one more game before we close things out. You are qualified for Salt Lake City

03:26:37.620 --> 03:26:44.220
But we won't know if you're gonna be in number one or two, which means if it's phase one or two

03:26:44.520 --> 03:26:49.140
What do you think now team liquid and phase? Who do you think you'll face in the grand final?

03:26:49.540 --> 03:26:54.640
To be honest, I think phase they are the back-to-back champions. So I

03:26:55.420 --> 03:26:59.160
Think it's the the most reasonable choice

03:26:59.960 --> 03:27:01.960
Not choice, no

03:27:01.960 --> 03:27:08.960
Yeah, it's a reasonable one. We'll see what happens. I think it's got to be a cool game regardless. I'm definitely going to watch.

03:27:10.960 --> 03:27:16.960
Very good. We're expecting it. That's something for everybody to learn. Pettus, anything you'd like to say to the Lost fans before we take a little break here?

03:27:17.960 --> 03:27:28.960
Just to thank everyone, especially Lost, who believed in me when I was on Loud. They buy me from Loud. It was not a cheap value.

03:27:28.960 --> 03:27:35.360
value so really thanks to them because of them we are capable of qualify to this

03:27:35.360 --> 03:27:40.800
major so that's it yes say thank you all the the fans and the organization

03:27:40.800 --> 03:27:48.680
think they're happy about the investment yeah thank you very much good luck in

03:27:48.680 --> 03:27:56.400
the low bracket thank you guys see you later see you later bye there we go we

03:27:56.400 --> 03:28:01.040
We love seeing player and personal growth, and this is one that really settles in for

03:28:01.040 --> 03:28:06.520
Pettis, Leo, last words before we go to a break here, we have a big game coming up in

03:28:06.520 --> 03:28:07.520
a bit.

03:28:07.520 --> 03:28:10.960
Yeah, I think I'm still trying to recover from what we've just seen.

03:28:10.960 --> 03:28:16.760
I was not expecting to be close to a kill record for that last map.

03:28:16.760 --> 03:28:20.720
I was not expecting most to create the upset, and honestly, that's why we love Siege for

03:28:20.720 --> 03:28:21.920
this kind of upsets.

03:28:21.920 --> 03:28:25.600
I think it will be a big, big alarm bell for FW7M.

03:28:26.480 --> 03:28:29.040
I'm sad for them, like you said, it's the end of a two-year streak.

03:28:29.560 --> 03:28:34.200
And I am very excited because we're about to see the end of another two-year streak,

03:28:34.360 --> 03:28:36.920
whatever happens, whether it's FaZe or whether it's in Liquid.

03:28:37.160 --> 03:28:40.160
One of these teams that I've made every event in the past two years,

03:28:41.080 --> 03:28:42.960
they're not going to come today.

03:28:42.960 --> 03:28:45.960
And thankfully, we'll have something to show for everybody out there.

03:28:45.960 --> 03:28:49.840
I think it'll be time to screenshot things and post them on the subreddit for the free karma.

03:28:49.840 --> 03:28:51.840
though Leo, you and I are going to take a quick break.

03:28:51.840 --> 03:28:54.340
When we get back with a fresh pair of casters,

03:28:54.340 --> 03:28:56.560
we'll be ready for the one and only

03:28:56.560 --> 03:28:58.840
Eddie Galassico, Team Liquid vs. Face Clan.

03:28:58.840 --> 03:28:59.840
See you in a bit.

03:29:01.840 --> 03:29:05.840
Everyone's talking about it.

03:29:05.840 --> 03:29:08.840
What's up with the R6 Competitive Calendar?

03:29:08.840 --> 03:29:12.840
The structure of our Competitive Calendar has changed a bit.

03:29:12.840 --> 03:29:15.840
That means more tournaments,

03:29:15.840 --> 03:29:21.240
in a slightly different path to the 6th invitation.

03:29:21.240 --> 03:29:23.400
But let's break it down.

03:29:23.400 --> 03:29:31.280
First of all, we now have a brand new addition to Siege, the CN League, the Chinese League.

03:29:31.280 --> 03:29:38.600
That brings us to 5 regions total, all following pretty much the same structure.

03:29:38.600 --> 03:29:42.120
Now let's focus on what matters most to us.

03:29:42.120 --> 03:29:49.160
things were worked in the South America League. Before anything else, it's important to remember

03:29:49.160 --> 03:29:56.280
that the 2026 season actually started way back with the Challenger series, where Rising

03:29:56.280 --> 03:30:03.640
Teams fought for a shot at the top tier and secured the final two spots in the SA-L. Then,

03:30:03.640 --> 03:30:10.360
and that's where we are right now, we have the kickoff. Think of it as a stage zero for

03:30:10.360 --> 03:30:19.080
the SAL. Shorter, faster, but still super important. It awards four major spots and

03:30:19.080 --> 03:30:28.440
distributes 970 S.I. Points. Next up, in May, we've got the first major of the year. 20 teams,

03:30:29.400 --> 03:30:38.200
over 30,000 S.I. Points on the line, live from Salt Lake City, USA. After that, between June

03:30:38.200 --> 03:30:43.440
In July, we officially kick-off stage 1 of the SAL.

03:30:43.440 --> 03:30:46.420
Same classic format you already know.

03:30:46.420 --> 03:30:53.520
One group of 10 teams, round robin matches, and the top 6 advanced to the double elimination

03:30:53.520 --> 03:30:55.200
playoffs.

03:30:55.200 --> 03:31:01.680
This time, though, the 4 available spots are for the Esports World Cup, taking place in

03:31:01.680 --> 03:31:12.080
Saudi Arabia. Plus, we've got another 1,695 SI points up for grabs. Speaking of that,

03:31:12.080 --> 03:31:20.840
the eSports World Cup kicks off in August, with 22 teams competing for a $2 million prize

03:31:20.840 --> 03:31:30.080
pool. No SI points here, but the winner gets a straight ticket to SI 2027. Then, between

03:31:30.080 --> 03:31:36.420
In September and October, we move on to stage 2 of the SAL.

03:31:36.420 --> 03:31:45.500
Same format again, 10 teams, round robbing, playoffs, 4 major spots, and another 1,695

03:31:45.500 --> 03:31:47.860
SI points in play.

03:31:47.860 --> 03:31:55.420
In November, we'll see the debut of the final international event of the year, and the first

03:31:55.420 --> 03:31:58.740
major ever hosted in Japan.

03:31:58.740 --> 03:32:05.460
20 teams, and 13,650 SI points on the line.

03:32:05.460 --> 03:32:13.040
Finally, closing out the calendar between December and January, we've got the last chance qualifiers

03:32:13.040 --> 03:32:15.060
in each region.

03:32:15.060 --> 03:32:20.300
This is the final shot at making it to the biggest tournament in Siege.

03:32:20.300 --> 03:32:28.260
And those 5 teams will join the top 14 teams from the SI points ranking, plus the EWC

03:32:28.260 --> 03:32:36.060
champion, making a total of 20 teams qualified for the 6th Invitational in February, the

03:32:36.060 --> 03:32:39.740
tournament that always wraps up the season.

03:32:39.740 --> 03:32:46.420
And by the way, it's happening right here in Brazil again, simple enough, right?

03:32:46.420 --> 03:32:52.460
So let's get into it, the kickoff is ready, everything set, and now it's time to sit

03:32:52.460 --> 03:32:54.900
back and enjoy the games.

03:32:54.900 --> 03:32:57.180
Thanks for watching everyone, see you next time!

03:32:58.260 --> 03:33:14.100
Welcome back, my friend G, it is time.

03:33:14.100 --> 03:33:17.700
Face Clan versus Team Liquid Alienware is upon us.

03:33:17.700 --> 03:33:21.340
We've already qualified one team to date, Assault League City Major.

03:33:21.340 --> 03:33:27.060
We have to see who gets to play against loss in that lower bracket grand final for a spot

03:33:27.060 --> 03:33:31.500
in phase two of the major, the question is now Leo.

03:33:31.500 --> 03:33:36.500
El Clásico, a phase versus team Liquid,

03:33:36.540 --> 03:33:38.980
who takes this match?

03:33:38.980 --> 03:33:41.340
Let's bring up our team's team Liquid Alienware,

03:33:41.340 --> 03:33:44.540
is up first, they dropped to the lower bracket yesterday

03:33:44.540 --> 03:33:46.980
in, I guess, precarious fashion.

03:33:48.180 --> 03:33:50.500
Yeah, it was a difficult game.

03:33:50.500 --> 03:33:52.980
I think, you know, we still have to remember

03:33:52.980 --> 03:33:55.580
that booking regards about this team,

03:33:55.580 --> 03:33:57.780
They mentioned that not only did they pick up Maya,

03:33:57.780 --> 03:33:59.820
but also they had to rearrange all of the roles,

03:33:59.820 --> 03:34:01.780
which meant that a lot of adjustments

03:34:01.780 --> 03:34:03.540
would have to be made with this roster.

03:34:03.540 --> 03:34:05.260
Therefore, creating maybe some disturbance

03:34:05.260 --> 03:34:07.260
at the beginning in the short term.

03:34:07.260 --> 03:34:09.460
But when speaking to Igor, they've made these chances

03:34:09.460 --> 03:34:12.580
because they think they need that to go in the long run

03:34:12.580 --> 03:34:15.660
and win majors.

03:34:15.660 --> 03:34:19.260
Obviously, it was a really tense game against NIP yesterday.

03:34:19.260 --> 03:34:21.860
I think that the consistency of NIP,

03:34:21.860 --> 03:34:26.740
I think probably overcame them in the BF3.

03:34:26.740 --> 03:34:29.560
I think that we're still looking at one of the best things

03:34:29.560 --> 03:34:31.520
in the world, the elements are clearly there.

03:34:31.520 --> 03:34:34.200
I just look at the lineup and I just obviously see

03:34:34.200 --> 03:34:37.000
some kind of improvements needed from certain players.

03:34:37.000 --> 03:34:39.680
I think of JV, for example, who's been put aside

03:34:39.680 --> 03:34:42.520
more as a flex player, less of an aggressive role,

03:34:42.520 --> 03:34:45.960
but you can really see the toll it's taking on his statistics.

03:34:45.960 --> 03:34:50.000
And the players are very consistent on the side of my KZ.

03:34:50.000 --> 03:34:53.920
I do think that they're missing something with that lineup, at least.

03:34:53.920 --> 03:34:58.200
And I don't know if it is a question of getting adjusted to these new roles,

03:34:58.200 --> 03:35:02.120
or if there is a longer, deeper problem.

03:35:02.120 --> 03:35:06.720
It is tough to judge because they only had this one B03 against NIP.

03:35:06.720 --> 03:35:09.680
But today is the chance for them to prove that these roster changes

03:35:09.680 --> 03:35:14.080
were the right solution to make it to the major.

03:35:14.080 --> 03:35:15.760
Absolutely is the time for it.

03:35:15.760 --> 03:35:17.800
And classical is one that we look at.

03:35:17.800 --> 03:35:22.480
But Leo, look, these two played against one another and a best of one in the group stage.

03:35:22.840 --> 03:35:24.280
That was another classical, right?

03:35:24.280 --> 03:35:27.120
And Tim LaCotte-Alenier won, but that's a best of one, right?

03:35:27.240 --> 03:35:32.280
When was the last time that LaCotte-Alenier in any of its forms beat FaZe in a classical?

03:35:32.680 --> 03:35:38.880
Yeah, and the classical really was rejuvenated when the X-Feria roster got picked up, really,

03:35:38.880 --> 03:35:45.520
because since the last two years, Liquid had never defeated FaZe in the inside of SAO.

03:35:45.520 --> 03:35:49.160
And on top of that, the last time Team Liquid as an organization had

03:35:49.160 --> 03:35:54.360
been in a phase in a VO3, was at the Copenhagen Major in May 2023,

03:35:54.640 --> 03:35:56.920
more than three years ago.

03:35:57.800 --> 03:36:01.440
So it would be massive for the organization, for the liquid fans

03:36:01.440 --> 03:36:05.640
out there. And we know there are many to see them take down phase.

03:36:06.400 --> 03:36:10.560
And there would be some kind of, I think, iconic moments, because not

03:36:10.560 --> 03:36:13.600
only would they take down phase to make it to the major, they would take

03:36:13.600 --> 03:36:19.480
down the two-time SI champions and also preventing FaZe,

03:36:19.480 --> 03:36:21.880
the two-time SI champions, to make the major at the same time.

03:36:21.880 --> 03:36:28.200
So it is a very, very emotional matchup that we're about to see.

03:36:28.200 --> 03:36:32.320
So we were expecting both teams to pull out all the stops in this.

03:36:32.320 --> 03:36:36.960
You mentioned the old roster of Team Liquid that was playing at the Copenhagen major.

03:36:36.960 --> 03:36:40.720
It took down FaZe, it took down G2, also in the quarters of that event.

03:36:40.720 --> 03:36:44.120
They had had a resurgence, but that was three years ago.

03:36:44.120 --> 03:36:48.200
And people still to this day even look back at 2018,

03:36:48.200 --> 03:36:50.040
eight years ago and say, oh yeah, Liquid,

03:36:50.040 --> 03:36:51.880
look at them, they won pro league.

03:36:51.880 --> 03:36:53.280
That is all behind us now.

03:36:53.280 --> 03:36:55.440
The focus is on the future and this match

03:36:55.440 --> 03:36:56.680
is a huge part of it.

03:36:56.680 --> 03:37:00.200
An inflection point might I add for this roster.

03:37:00.200 --> 03:37:02.440
Let's bring in face plan.

03:37:02.440 --> 03:37:04.960
You said it already, two time world champions.

03:37:04.960 --> 03:37:07.360
They found themselves in the lower bracket here.

03:37:07.360 --> 03:37:09.920
Thanks or no thanks to a difficult match

03:37:09.920 --> 03:37:15.520
that they had against Fluxo W7M, and since then, they smashed, like, absolutely made Black

03:37:15.520 --> 03:37:22.040
Dragons look like chumps in their games. 7-1, 7-1, and this is an animal that's backed up

03:37:22.040 --> 03:37:25.640
against the wall. They are going to give it their all today, 100%.

03:37:25.640 --> 03:37:30.720
Yeah, I do think for FaZe, it's been an unusual turn of events, and unfortunate really due

03:37:30.720 --> 03:37:36.280
to the format. As a reminder, FaZe was expected going into their group, obviously, to top

03:37:36.280 --> 03:37:40.080
their group and they ended up not doing it because they had lost Team Liquid Alienware

03:37:40.080 --> 03:37:45.000
on Clubhouse that 7-4 that they had lost during the group stage, that basically cost them

03:37:45.000 --> 03:37:50.600
first seed and then cost them in advancing directly to the upper semi-finals.

03:37:50.600 --> 03:37:55.160
Now they've had a tricky kickoff in the sense that whenever they play against weaker teams

03:37:55.160 --> 03:37:57.320
of SAL, there's no question.

03:37:57.320 --> 03:38:03.240
A 7-3 loss, 7-1 Imperial Esports, 7-0 Black Dragons the first time, 7-1 and 7-1 in that

03:38:03.240 --> 03:38:10.240
But whenever they faced a team of the big four, whenever it is Flux or W7 or Liquid, they drop the maps.

03:38:10.240 --> 03:38:15.240
And that is because we were testing the quality of that team, I think, coming back from SI.

03:38:15.240 --> 03:38:19.240
Talking to JP, he told us that they took a shoulder break than the last years.

03:38:19.240 --> 03:38:23.240
They were anticipating that, like every year, when they win a SI, there's going to be a slump.

03:38:23.240 --> 03:38:26.240
They didn't make the same mistake. They sacrificed it.

03:38:26.240 --> 03:38:30.240
These guys, after winning two 6-inputations all in a row, instead of going for a long vacation,

03:38:30.240 --> 03:38:35.400
They made it shorter just today. They would be better playing at kickoff that to me screams dedication

03:38:35.400 --> 03:38:41.980
It screams it seemed that is not ready to stop and that absolutely wants to make every event including this major and now

03:38:42.180 --> 03:38:46.760
Their classical rivals are back with the New Jersey

03:38:46.760 --> 03:38:52.180
New colors and facing them to stop them going to the major the reason we say this as we had before

03:38:52.640 --> 03:38:56.580
Team liquid Alienware is 4 5th of the old fury Arrasta plus Maya

03:38:56.580 --> 03:39:03.020
But this is the gate the final one 666 gate for those that are in the 90s and early 2000s

03:39:03.020 --> 03:39:07.540
Remember that old disco that I guess not disco, but the old EDM music of the time

03:39:08.220 --> 03:39:10.220
518 days

03:39:11.020 --> 03:39:14.300
The gates are open. It's a great song by the way

03:39:14.940 --> 03:39:19.340
Anyways since November 2024 the major in Montreal

03:39:19.340 --> 03:39:26.680
That was the last time that we had been seeing this core roster that back then was known as feria now

03:39:26.680 --> 03:39:29.980
Tim liquid Alienware not make it to an event face clan

03:39:30.700 --> 03:39:38.020
1,428 days Leo. I don't think I'm mistaken in saying this when you think

03:39:38.340 --> 03:39:41.360
Rainbow six your first thing is face clan

03:39:41.360 --> 03:39:47.860
Right that is the initial reaction to anybody that knows this game at any level and clearly

03:39:47.860 --> 03:39:50.860
It's here. The streak has been going on for four years.

03:39:50.860 --> 03:39:55.360
Whatever happens in three maps, we will witness history.

03:39:55.360 --> 03:40:03.860
Either we witness the former core of Furia, the first roster to even go on our Grand Slam, win multiple major NDSI in a row,

03:40:03.860 --> 03:40:11.360
not make it to an event, or the first time in four years that FaZe, the two times world champions in a row,

03:40:11.360 --> 03:40:14.860
not make the event following that. Whatever happens, history is being made.

03:40:14.860 --> 03:40:19.020
This is going to be, I think, the most entertaining game that I've watched in a sale for a long time,

03:40:19.020 --> 03:40:23.260
just because of the stakes of it, just the pure stakes and emotional and the historical part

03:40:23.260 --> 03:40:29.820
of CG Sports that we all know and love. It will be an incredible one, and whoever comes out of this

03:40:29.820 --> 03:40:33.740
will have an enormous boost of confidence going into the solid city major.

03:40:34.460 --> 03:40:39.660
It's not an easy match for any one of these two teams. They've been evenly matched over times

03:40:39.660 --> 03:40:45.580
and really phase beating the the Fuhrer roster, the X-Fuhrer roster, back in the BR6 finals that we had

03:40:45.580 --> 03:40:51.100
in December and that was a big moment for phase. They have a lot of love and care for winning their

03:40:51.100 --> 03:40:57.020
regional match and this one is not only for them as if it were a grand final but it's the gate

03:40:57.020 --> 03:41:02.300
to the next major though. We'll take a look at our vetoes, what maps are we going to see from this

03:41:02.300 --> 03:41:08.300
and we're expecting very deep level preparation from both of these squads. They have pretty much

03:41:08.300 --> 03:41:13.660
Unlimited people behind the scenes trying to organize things. We'll go to fortress first. We've been seeing a lot of fortress Leo

03:41:14.100 --> 03:41:19.500
Yeah, I'm not surprised. Honestly for fortress was one of the the map that phase really abused early on

03:41:19.500 --> 03:41:24.660
They were one of the early adopters phase unknown to be one of the best teams when it comes to coordination and simple

03:41:24.660 --> 03:41:30.140
And so we're having the same core for so many years their ability to adopt a new map that comes into the map pool is incredible

03:41:30.140 --> 03:41:35.080
And they were one that abused it during si for example, you know, they be G2 on it

03:41:35.080 --> 03:41:40.840
They beat Fuxo W7M on it, and then they gave us one of the most interesting maps of recent history.

03:41:40.840 --> 03:41:48.000
You know, I think it was 11-9 loss against Team Secret, which was incredible on that map.

03:41:48.000 --> 03:41:50.840
It is still very much a map that they love.

03:41:50.840 --> 03:41:57.320
We've not seen it played so far by the new Team Liquid, so I'm quite excited to see it on the side of Clubhouse.

03:41:57.320 --> 03:42:00.360
I understand the big 4 Team Liquid that they know.

03:42:00.360 --> 03:42:04.080
Obviously, they're hoping to repeat the same thing that happened during the group stage.

03:42:04.080 --> 03:42:09.080
They had vacant FaZe on the map, they beat them 7-4, I will say this, we both watched that game,

03:42:09.080 --> 03:42:12.080
it was full of multi kills on the 7th of Team Liquid.

03:42:12.080 --> 03:42:17.080
If it wasn't for some incredible individual players, honestly FaZe could have won it as well,

03:42:17.080 --> 03:42:20.080
so they will have to repeat that miracle, and then in the end they are going to Lair,

03:42:20.080 --> 03:42:26.080
Lair which is making one of Team Liquid's anywhere best map initially with Furia, they absolutely loved it,

03:42:26.080 --> 03:42:31.080
they were one of the early adopters as well, but FaZe, they are not afraid of the map either.

03:42:31.080 --> 03:42:34.240
as a reminder, they had the Falcons at SI on it.

03:42:34.240 --> 03:42:35.240
It was a crazy game.

03:42:35.240 --> 03:42:37.560
They had 7-0ed them on the map.

03:42:37.560 --> 03:42:40.600
So it's a map that they know how to play very well.

03:42:40.600 --> 03:42:43.240
Whatever happens, I think we're on three incredible maps

03:42:43.240 --> 03:42:46.640
with two incredible teams and with incredible stakes.

03:42:46.640 --> 03:42:48.840
Leo, all I'm hearing from you is that we have a lot

03:42:48.840 --> 03:42:49.760
to celebrate today.

03:42:49.760 --> 03:42:51.040
And I want to celebrate one more thing.

03:42:51.040 --> 03:42:54.720
Let's bring in our casters and all sing together

03:42:54.720 --> 03:42:57.640
for our one and only Jesse J. Chick,

03:42:57.640 --> 03:43:00.800
celebrating his 22nd birthday.

03:43:00.800 --> 03:43:03.520
Happy birthday to you.

03:43:03.520 --> 03:43:05.120
Happy birthday, Jesse.

03:43:05.120 --> 03:43:07.320
Thank you, you look 27th.

03:43:07.320 --> 03:43:08.320
You can believe it.

03:43:08.320 --> 03:43:12.440
I know I look like I'm 12, but 27 actually makes me older

03:43:12.440 --> 03:43:12.940
than him.

03:43:12.940 --> 03:43:13.760
This is a real stat.

03:43:13.760 --> 03:43:16.600
98% of the South America League.

03:43:16.600 --> 03:43:19.120
So yeah, we're getting some crazy up here.

03:43:19.120 --> 03:43:24.800
Even on his birthday, I can't believe you made that stat.

03:43:24.800 --> 03:43:25.880
Why not, right?

03:43:25.880 --> 03:43:27.840
Should be a fun day today.

03:43:27.840 --> 03:43:30.040
Well, Parker, what did you bring your wonderful

03:43:30.040 --> 03:43:32.680
co-caster as a gift today.

03:43:32.680 --> 03:43:33.680
I was just having him work.

03:43:33.680 --> 03:43:36.240
I think that's exactly what he deserves.

03:43:36.240 --> 03:43:38.720
When it was my birthday last time,

03:43:38.720 --> 03:43:41.120
Jesse made a really wonderful thread

03:43:41.120 --> 03:43:44.600
mocking all of the different, I guess,

03:43:44.600 --> 03:43:47.240
fashions that I've worn.

03:43:47.240 --> 03:43:49.200
Button ups to turtlenecks, to being bald,

03:43:49.200 --> 03:43:51.480
to long hair, to looking homeless,

03:43:51.480 --> 03:43:53.320
I think was the last one that he did.

03:43:53.320 --> 03:43:56.520
And yet, Jesse chose to work with me.

03:43:56.520 --> 03:43:58.360
So when you see those kind of threads,

03:43:58.360 --> 03:44:02.280
You have to wonder how much honesty there is behind it.

03:44:02.280 --> 03:44:03.840
I just flat out don't care about Jesse

03:44:03.840 --> 03:44:05.120
enough to go digging for pictures from him.

03:44:05.120 --> 03:44:08.000
So that was super easy on my part.

03:44:08.000 --> 03:44:10.160
I trolled him for most of the morning

03:44:10.160 --> 03:44:12.040
and then wished him a happy birthday

03:44:12.040 --> 03:44:13.680
shortly before the cast.

03:44:13.680 --> 03:44:16.440
I don't think you will find much of a difference

03:44:16.440 --> 03:44:17.560
between the photos of Jesse,

03:44:17.560 --> 03:44:20.480
even if you go back a couple of decades in the past.

03:44:20.480 --> 03:44:22.800
So might as well be the same photo,

03:44:22.800 --> 03:44:24.720
just recreated four times in a row.

03:44:24.720 --> 03:44:26.720
I don't know why we're continuing with things here.

03:44:26.720 --> 03:44:28.920
We got a classic on our hands, Jesse.

03:44:28.920 --> 03:44:31.680
Stats aside, let's talk about the emotional side

03:44:31.680 --> 03:44:32.560
of Mr.

03:44:32.560 --> 03:44:33.440
which, quote on here,

03:44:33.440 --> 03:44:36.920
it's the Team Liquid Alienware face clan classical.

03:44:36.920 --> 03:44:38.040
Yeah, exactly, Nilesh.

03:44:38.040 --> 03:44:40.080
I don't think I could have asked for a better game

03:44:40.080 --> 03:44:41.560
to cast on my birthday.

03:44:41.560 --> 03:44:44.720
I mean, we've got two of the best teams in Siege history,

03:44:44.720 --> 03:44:47.080
three of the last three world championships,

03:44:47.080 --> 03:44:50.960
of course, being played, being won by these two rosters.

03:44:50.960 --> 03:44:53.400
So it really should be a great game coming out here.

03:44:53.400 --> 03:44:55.760
You've got the brothers with Nate and Handy

03:44:55.760 --> 03:45:01.120
up against each other. Only one of them can make it to Salt Lake City. You just couldn't write a

03:45:01.120 --> 03:45:04.640
better story than a game like this. And I am not going to have a prediction. I don't know what's

03:45:04.640 --> 03:45:09.440
going to happen. I'm just excited. I won't trouble you with that. I think it would be very unfair.

03:45:09.440 --> 03:45:13.760
But that's what I'm going to ask Parker. Why do you think phases are going to lose today,

03:45:13.760 --> 03:45:18.760
I don't know what phase is going to lose today.

03:45:18.760 --> 03:45:23.760
I hear deafening music.

03:45:23.760 --> 03:45:25.760
I don't know if you guys hear that.

03:45:25.760 --> 03:45:26.760
Nope.

03:45:26.760 --> 03:45:27.760
No?

03:45:27.760 --> 03:45:30.760
Well, I was quite the jump scares as long as the

03:45:30.760 --> 03:45:31.760
you're all right.

03:45:31.760 --> 03:45:32.760
All that matters.

03:45:32.760 --> 03:45:34.760
It's like a tornado of noise.

03:45:34.760 --> 03:45:37.760
I honestly have no idea who's going to win today.

03:45:37.760 --> 03:45:38.760
I say this a lot.

03:45:38.760 --> 03:45:40.760
He's smart money would go in phase plan.

03:45:40.760 --> 03:45:41.760
Right.

03:45:41.760 --> 03:45:44.000
the game. I mean, it's a

03:45:44.000 --> 03:45:45.000
great game. I mean, it's a

03:45:45.000 --> 03:45:46.640
great game. I mean, it's a

03:45:46.640 --> 03:45:48.240
great game. It's an event in

03:45:48.240 --> 03:45:49.840
four years, which is about half

03:45:49.840 --> 03:45:51.880
Jesse's life expectancy so far.

03:45:51.880 --> 03:45:53.480
Um. But I mean, this team

03:45:53.480 --> 03:45:55.480
liquid Alienware roster. They

03:45:55.480 --> 03:45:57.080
carry the mantle of team

03:45:57.080 --> 03:45:58.480
liquid before the Alienware

03:45:58.480 --> 03:45:59.480
partnership, which has

03:45:59.480 --> 03:46:01.480
unfortunately been always kind

03:46:01.480 --> 03:46:02.920
of a history of not quite

03:46:02.920 --> 03:46:04.520
making it. But then they decide

03:46:04.520 --> 03:46:05.560
what if we bring in one of the

03:46:05.560 --> 03:46:07.160
best rosters that's ever played

03:46:07.160 --> 03:46:08.720
this game and maybe make a

03:46:08.720 --> 03:46:11.600
slight improvement by adding

03:46:11.600 --> 03:46:15.520
up against quite possibly one of the best rosters ever assembled in face clan

03:46:15.520 --> 03:46:18.120
themselves. I honestly don't know, but you know what I do know?

03:46:18.120 --> 03:46:23.600
Yes, he gets a solid birthday gift because we have one hell of a match ahead of us.

03:46:25.600 --> 03:46:31.320
Well, it should be a fantastic one Parker coming in. I messaged you before this game began and I told you,

03:46:31.320 --> 03:46:38.120
the one thing I want for my birthday is 45 rounds of face clan versus team Liquid Alienware and I'm hoping

03:46:38.120 --> 03:46:43.560
that's what we can get in this matchup. Of course, starting on Fortress, the Desk wrote it down

03:46:43.560 --> 03:46:47.720
beautifully. Leo gave you all the stats. This has been a very comfortable map for FaZe Clan,

03:46:47.720 --> 03:46:52.680
played it a ton at the Six Invitational. Probably should have gone undefeated at SI,

03:46:54.280 --> 03:46:58.680
but Jume kind of did Jume things, and so of course that didn't end up going that way, but

03:46:59.400 --> 03:47:03.320
yeah, realistically, this is going to be a tough first map for Team Liquid Alienware. They're going

03:47:03.320 --> 03:47:07.400
They're gonna have their hands full up against the space clan squad, but we're starting on

03:47:07.400 --> 03:47:12.440
the defense to boot, which against good teams, it's not a hand-lean attack or sometimes.

03:47:12.440 --> 03:47:16.800
Like to boot is in like a boot, or like a Valder, what do you do?

03:47:16.800 --> 03:47:19.560
You're also Canadian, what are you trying to make fun of my accent for here?

03:47:19.560 --> 03:47:24.640
Except the difference is that I don't sound Canadian.

03:47:24.640 --> 03:47:29.600
You sound American, which is worse.

03:47:29.600 --> 03:47:33.280
I think it's technically like I will group up.

03:47:33.280 --> 03:47:40.280
This is my first time casting this Team Liquid Alienware roster since changing the branding

03:47:40.280 --> 03:47:41.280
on the name.

03:47:41.280 --> 03:47:43.920
This is still the same Team Liquid organization that you know and love.

03:47:43.920 --> 03:47:47.000
They've just picked up a sponsorship with Alienware, potentially a partnership.

03:47:47.000 --> 03:47:49.120
I don't know the full details of it.

03:47:49.120 --> 03:47:51.480
But T-Law is how they are often pronounced.

03:47:51.480 --> 03:47:57.160
If you were wondering who T-Law is, it's Team Liquid Alienware.

03:47:57.160 --> 03:47:59.080
Phase on the other side, completely unchanged.

03:47:59.080 --> 03:48:03.680
This is the back-to-back world championship winning squad.

03:48:03.680 --> 03:48:12.840
Insane to think that they might not make it to the major, nothing happening through this

03:48:12.840 --> 03:48:13.840
first minute.

03:48:13.840 --> 03:48:14.840
They just looked like they were going to try to breach the wall.

03:48:14.840 --> 03:48:18.880
I don't know if Maya really wanted to engage there and then he falls off.

03:48:18.880 --> 03:48:26.080
Yeah, it's going to be a little bit awkward to kind of make that happen now at this point.

03:48:26.080 --> 03:48:35.080
This bottom floor control coming through as well from FaZe Clan, they're going to have a good bit of space to be able to take this from themselves, starting to deal with the traps.

03:48:35.080 --> 03:48:45.080
You will see most teams go for one of these kind of self over pushes to try and make themselves a little bit easier entry into the building, give themselves this map control, and I love Vitaking on the Monty.

03:48:45.080 --> 03:48:48.080
I have often called Vitaking the best Monty in the world.

03:48:48.080 --> 03:48:55.900
He's had his ups and downs for sure, but I think he still holds on to that title such a strong passive support player doesn't play as much of the blitz blackbeard

03:48:55.900 --> 03:48:59.060
As we see from other shield players, but so powerful on the Monty

03:49:01.480 --> 03:49:03.460
You didn't cast the matchup with me yesterday

03:49:03.460 --> 03:49:08.500
I got to cast with links which was really quite a treat and we saw the fortress matchup of nip versus

03:49:08.820 --> 03:49:15.340
Versperia and the Monty wasn't really that much of a factor because it was banned out most of the round

03:49:15.340 --> 03:49:20.460
So we saw the Blitz and the Blackbeard get employed quite often, coupled with a lot of Intel ops.

03:49:20.460 --> 03:49:22.820
And face cleans going with sort of the same thing here.

03:49:22.820 --> 03:49:25.220
You know, you need some kind of hard breach, whether it be ace or thermite.

03:49:25.220 --> 03:49:26.900
So thermite is obviously being brought by souls.

03:49:27.460 --> 03:49:28.340
That's not abnormal.

03:49:28.940 --> 03:49:31.300
And then they brought the Snake-Demos combo.

03:49:31.820 --> 03:49:33.580
DokaBee is not a bad operator to bring here.

03:49:33.580 --> 03:49:34.900
You can see some lie into.

03:49:35.260 --> 03:49:38.420
We've switched from it being more about shields and more to information.

03:49:38.420 --> 03:49:41.460
I don't know if either of those players had Intel, but they perfectly trade.

03:49:41.460 --> 03:49:43.060
So hey, I guess that's good for something.

03:49:43.060 --> 03:49:51.060
and with 30 seconds left this round, gone in the blink of an eye, neither team closer to a conclusion.

03:49:51.060 --> 03:49:56.060
Maya, who was looking for maybe an early engagement, had waited a little bit farther back.

03:49:56.060 --> 03:50:02.060
He's taken out by Cyber KZ is on the board. We are still no closer to a resolution.

03:50:02.060 --> 03:50:05.500
Leapox has gone undone and he's let the Montego right past him.

03:50:05.500 --> 03:50:09.420
He could easily pop up and do some serious damage and he'll do just that.

03:50:09.420 --> 03:50:15.500
Completely defanging the offense and T-Law wins round number one.

03:50:15.500 --> 03:50:17.780
Brilliant play coming out from the captain of team.

03:50:17.780 --> 03:50:22.060
Look at Alienware, fully pox, up to his old tricks, hiding in the bathtub.

03:50:22.060 --> 03:50:23.060
Why not?

03:50:23.060 --> 03:50:26.020
It ended up being a really close round up until that point, Parker.

03:50:26.020 --> 03:50:28.100
I loved the push coming out from FaZe Clan.

03:50:28.100 --> 03:50:30.820
The Montego was getting them space, Saber was winning flights.

03:50:30.820 --> 03:50:37.820
They shut down Maya, which is going to be a huge factor in this game, stopping the best player on Team Liquid Alienware from doing what he does best.

03:50:37.820 --> 03:50:42.520
But in the end, it's just that little bit of a lack of information, lack of time as they pushed in there.

03:50:42.520 --> 03:50:47.320
Didn't quite have the read on to where FleeFox would be, which not worth necessarily their fault.

03:50:47.320 --> 03:50:50.320
How would you expect the player to be sitting in the bathtub?

03:50:50.320 --> 03:50:57.120
But it's important to note as well, he's only able to take that position and hold on to it because they killed KDS so early in that round.

03:50:57.120 --> 03:51:03.080
KDX was on the snake. If he's alive and not dying on the horse door as he did to JV92,

03:51:03.080 --> 03:51:07.120
that's an easy read to spot out that position. There would have been no chance for FleePox

03:51:07.120 --> 03:51:12.000
to survive in that spot. So important early picks enable that play and then FleePox really

03:51:12.000 --> 03:51:15.120
nice to recognize that and be able to take advantage of it.

03:51:15.120 --> 03:51:20.600
I'm surprised with all the information that they had that he went undrown, Jesse. That's

03:51:20.600 --> 03:51:25.080
the most astonishing thing. They had the Flores as well. And I mean, I know that Flores is

03:51:25.080 --> 03:51:29.960
mostly for destructive work, but when you've got so many intel ops and you've got extra

03:51:29.960 --> 03:51:35.280
drone ops expect to see a flores or a twitch through a lot of these rounds because of the

03:51:35.280 --> 03:51:40.120
value that they're they provide from their gadgets, but also the information they provide.

03:51:40.120 --> 03:51:44.120
It is crazy to me that you would not bother to drone out the actual site.

03:51:44.120 --> 03:51:46.960
Oh, I mean, every team is going to make mistakes.

03:51:46.960 --> 03:51:48.680
That is a pretty big oversight by FaZe Clan.

03:51:48.680 --> 03:51:52.480
Admittedly, they didn't have a ton of time left and T-Law had done a very good job of

03:51:52.480 --> 03:51:54.560
getting rid of most of their information.

03:51:54.560 --> 03:51:58.300
So it's one of those things where handled well by the defenders, answered really well

03:51:58.300 --> 03:52:01.760
by the defenders when the attackers tried to change things up and ultimately they paid

03:52:01.760 --> 03:52:02.760
for it.

03:52:02.760 --> 03:52:04.800
But who's expecting somebody to be hiding in the, in the tub?

03:52:04.800 --> 03:52:05.800
I can't believe it.

03:52:05.800 --> 03:52:08.400
Well, listen, it's the first round of the series.

03:52:08.400 --> 03:52:10.080
We've got 44 more to go Parker.

03:52:10.080 --> 03:52:11.440
So we'll forgive it for now.

03:52:11.440 --> 03:52:15.440
They've got lots of time to pull this one back on the side of face plan and frankly,

03:52:15.440 --> 03:52:16.800
the strat hasn't changed too much.

03:52:16.800 --> 03:52:18.200
We've still got bit of king on the Monty.

03:52:18.200 --> 03:52:20.280
We still got KDS here on the snake.

03:52:20.280 --> 03:52:25.000
So these core operators to the push are still remaining true and they're again clearing

03:52:25.000 --> 03:52:28.720
the top floor on the opposite side of where the bomb site is very standard stuff coming

03:52:28.720 --> 03:52:29.840
up for these pushes.

03:52:29.840 --> 03:52:33.120
Cyber up in the glass is a bit of a neat one of course.

03:52:33.120 --> 03:52:37.520
Received a very small buff over the last couple of days so we're seeing a bit more

03:52:37.520 --> 03:52:41.080
glass play but it's always been a strong operator so not a surprise to see that come

03:52:41.080 --> 03:52:42.080
through.

03:52:42.080 --> 03:52:45.760
Meta King taking horse control now and the bathroom players will start to engage with

03:52:45.760 --> 03:52:47.760
this roam clear.

03:52:47.760 --> 03:52:52.400
He's the Vita King being a lot more careful about the angles.

03:52:52.400 --> 03:52:56.160
He's checking, checking it once, checking it twice, almost like Xanaclaus gonna make

03:52:56.160 --> 03:53:01.040
sure that a T-Law is maybe a little bit less naughty, a little bit more nice.

03:53:01.040 --> 03:53:06.000
So any information hoping that the rest of his team can follow up on it, you see more

03:53:06.000 --> 03:53:07.840
F2 usage as of late.

03:53:07.840 --> 03:53:10.440
It's been touched on by some of the other commentators.

03:53:10.440 --> 03:53:14.640
The chains that came out to that gun when Solid Snake was announced has made it far more

03:53:14.640 --> 03:53:15.640
viable.

03:53:15.640 --> 03:53:20.600
Both operators you don't see the 417 brought as readily on twitch the addition of that grip

03:53:21.160 --> 03:53:26.040
Obviously really really helping here vittacombe after his scouting mission earlier on has now fallen way back

03:53:26.680 --> 03:53:31.160
jv92 involved in the first interaction yet again this time no trade to be had

03:53:31.640 --> 03:53:35.640
Tim versus handy handy walks away with the kill just a little bit under a minute to go

03:53:35.640 --> 03:53:40.120
You already see the gas going out kz's got one remaining in pocket and the tuber out juggle now

03:53:40.120 --> 03:53:44.840
will stop the advance from the hard breach all the while Jesse cyber has

03:53:44.840 --> 03:53:49.040
gotten into position as this class and do some serious damage clocks the real

03:53:49.040 --> 03:53:52.560
problem though part with 35 seconds till toxic babes and Zoto canisters to

03:53:52.560 --> 03:53:56.000
stall this breach so if they aren't fast on the side of phase then this could be

03:53:56.000 --> 03:54:01.000
really devastating hard to get the plant off the chunk of there too if they do

03:54:01.000 --> 03:54:04.440
some fireworks get cyber out of this position he was hoping to take care of

03:54:04.440 --> 03:54:06.960
the ball proof camera can't get the job done Nate on the board traded back by

03:54:06.960 --> 03:54:10.720
face immediately final 20 seconds of this round. And I don't know honestly

03:54:10.720 --> 03:54:14.120
who's got the upper hand. It seems like phase clear is marching into their

03:54:14.120 --> 03:54:18.920
death. Yet again for leap Hawks, a big player here now sitting with four kills

03:54:18.920 --> 03:54:23.680
still very much alive. HP low on the side of T law, winnable for phase. They

03:54:23.680 --> 03:54:27.600
just need to get in diffuser going down. Vitaking being watched by souls. Souls

03:54:27.600 --> 03:54:31.640
only good enough for one and Vitaking is left to founders. Maya cleans up giving

03:54:31.640 --> 03:54:36.760
team liquid alien where the second round and really Parker things are all

03:54:36.760 --> 03:54:40.840
going according to plan for T-Law, everything that they want to do is working for them.

03:54:40.840 --> 03:54:43.520
Look how much stall there was committed to that defense.

03:54:43.520 --> 03:54:47.620
They had Goyo stalling, they had Smoke stalling, they had Tuberhouse stalling, they had DeChonka

03:54:47.620 --> 03:54:48.620
stalling.

03:54:48.620 --> 03:54:52.940
Almost every single operator on that defensive lineup from Team Liquid Alienware was designed

03:54:52.940 --> 03:54:56.700
to waste time off the clock, and that's exactly what they did.

03:54:56.700 --> 03:55:00.780
Very similar to round number one, they recognized that FaZe Clan are going to take their time

03:55:00.780 --> 03:55:01.780
clearing through the map.

03:55:01.780 --> 03:55:03.820
They've got the Monty, their FaZe.

03:55:03.820 --> 03:55:08.300
kind of expect them to be a slow team when it comes to clearing things out. This has long

03:55:08.300 --> 03:55:12.460
been their identity and Team Liquid Alienware are doing a great job taking advantage of that.

03:55:12.460 --> 03:55:16.220
Whilst the rounds are getting close, while the mancounters are getting low and while

03:55:16.220 --> 03:55:21.180
maybe it's looking a bit scrappy, I'd actually argue that that's exactly how Team Liquid Alienware

03:55:21.180 --> 03:55:25.980
want these rounds to end. They want things to get down to the last couple of seconds. They know as

03:55:25.980 --> 03:55:30.700
long as there's 20 seconds or less on the clock, they've got kind of a big advantage. It's going

03:55:30.700 --> 03:55:35.700
going to be really tough for FaZe Clan to walk in and plant the diffuser like they always like to.

03:55:35.700 --> 03:55:37.700
I mean, this is a very objective focused team.

03:55:37.700 --> 03:55:41.700
So, I think it comes back down to the familiarity of these two squads.

03:55:41.700 --> 03:55:45.700
They have come up against each other so many times over the last three, four years.

03:55:45.700 --> 03:55:48.700
The history goes back very deep and Team Liquid Alienware, I think,

03:55:48.700 --> 03:55:52.700
have just done a great job of reading their opponents so far through the first two.

03:55:52.700 --> 03:56:00.500
I don't know if people tuned in to the first matchup of the series that Fluxa W7M versus

03:56:00.500 --> 03:56:05.740
Lost Match, but my God, what an absolute roller coaster that was after map one.

03:56:05.740 --> 03:56:11.380
A lot of us were saying, well, okay, Fluxa W7M is going to, you know, sleepwalk, I suppose,

03:56:11.380 --> 03:56:13.220
is the correct way of putting it to the major.

03:56:13.220 --> 03:56:16.700
And then while spoilers, Lois had something to say about that.

03:56:16.700 --> 03:56:18.900
What an incredible run for Dash, in particular.

03:56:18.900 --> 03:56:22.020
I know a lot of people are talking about Perez, and I think for good reason, he's been a terrific

03:56:22.020 --> 03:56:24.020
the top teams were. Yeah, had

03:56:24.020 --> 03:56:25.260
a bit of a rough go of it

03:56:25.260 --> 03:56:26.060
through the first couple days

03:56:26.060 --> 03:56:26.820
of kickoff. People are saying

03:56:26.820 --> 03:56:27.460
well, why don't they pick up

03:56:27.460 --> 03:56:28.700
press? Why didn't they pick up

03:56:28.700 --> 03:56:29.660
press? He's the one laughing

03:56:29.660 --> 03:56:30.460
now. He's one of these on one

03:56:30.460 --> 03:56:32.300
of the three teams now

03:56:32.300 --> 03:56:33.900
qualified. Or the major one

03:56:33.900 --> 03:56:36.860
spot remains. These two teams

03:56:36.860 --> 03:56:38.900
fighting for it. Team liquid

03:56:38.900 --> 03:56:40.500
playing on defense on fortress,

03:56:40.500 --> 03:56:41.900
a very favorable defender map

03:56:41.900 --> 03:56:43.100
at the present moment, picked

03:56:43.100 --> 03:56:44.140
by phase claim, but because

03:56:44.140 --> 03:56:45.580
Team Liquid Alienware have the

03:56:45.580 --> 03:56:46.940
upper hand when it comes to

03:56:46.940 --> 03:56:49.620
sides, we expect a four to

03:56:49.620 --> 03:56:51.180
first half. The question is,

03:56:51.180 --> 03:56:55.700
first half. The question becomes what can phase do to change this up? As you said, this

03:56:55.700 --> 03:57:00.940
team Liquid Alienware roster is handling this map very effectively. Phase really not been

03:57:00.940 --> 03:57:05.820
as good through the mid to late round. The start of the round, okay. But beyond that,

03:57:05.820 --> 03:57:09.860
things get a little tough. They're bucking the trend here now though, FLEEPOX. Unkillable

03:57:09.860 --> 03:57:15.060
so far until I speak and Cyber takes them down. So phase will regain the numbers advantage

03:57:15.060 --> 03:57:18.700
as half of the round is still left, but it was a good start for T-Law.

03:57:18.700 --> 03:57:21.860
Yeah, they've sped things up on the side of FaZe Clan and that's been good for them.

03:57:21.860 --> 03:57:25.020
You can see just the signal of viticaing changing from one shield to another.

03:57:25.020 --> 03:57:28.460
The Blitz signals a speed of pace, a change of pace to speed things up,

03:57:28.460 --> 03:57:30.620
but they have to sacrifice something for that Parker.

03:57:30.620 --> 03:57:34.460
They didn't take top floor control, they've gone direct to site and without that map control,

03:57:34.460 --> 03:57:37.260
it might set themselves up awkwardly for this late round push.

03:57:37.260 --> 03:57:40.860
Now their kills are still working in their favor, they've dealt with those players up above.

03:57:40.860 --> 03:57:44.940
It leaves Maya and Nate alone in the site and there is now way more time on the clock

03:57:44.940 --> 03:57:46.300
than what they've dealt with previously.

03:57:46.300 --> 03:57:49.900
this looks far better for phase clan by it means night and day

03:57:55.900 --> 03:57:59.580
it's just made now plotting inside of uh inside a cafeteria

03:58:01.580 --> 03:58:05.740
here in the smg-11 going off as the shield encroaches as vidikine gets in

03:58:09.500 --> 03:58:14.780
we've got a good read on this roughly about 30 seconds left my my feet is completely dead

03:58:14.780 --> 03:58:19.040
Well, I'm gonna go for a bit of a rotate here, actually 30 seconds,

03:58:19.040 --> 03:58:20.840
Bidiking is gonna run over towards Medbay,

03:58:20.840 --> 03:58:23.720
trying to put pressure on the other side of this bombsite parker,

03:58:23.720 --> 03:58:25.800
hoping to be able to get in for a different plant spot.

03:58:25.800 --> 03:58:28.320
Now, Maya's recognized that, but he loses the gunfight,

03:58:28.320 --> 03:58:30.040
all three players looking at him.

03:58:30.040 --> 03:58:31.720
Now he's trying to find the last two, okay?

03:58:31.720 --> 03:58:33.560
He's the last one alive in the 1v2,

03:58:33.560 --> 03:58:35.720
trying to find Bidiking and Cyber.

03:58:35.720 --> 03:58:37.160
10 seconds left on the plant,

03:58:37.160 --> 03:58:39.880
but it's Cyber with the headshot, takes down Maya,

03:58:39.880 --> 03:58:43.560
and gives FaZe Clan their first round win here,

03:58:43.560 --> 03:58:45.200
Making things a little bit safer for them.

03:58:45.200 --> 03:58:48.200
3-0 avoided, and they bring this game close.

03:58:50.400 --> 03:58:52.480
I mean, through three rounds, you've got to win one, right?

03:58:52.480 --> 03:58:55.400
You're very rare that a team will win a full rotation

03:58:55.400 --> 03:58:57.160
on just about any map.

03:58:57.160 --> 03:58:58.520
Yesterday we saw it a few times.

03:58:58.520 --> 03:59:01.600
Today, of course, we saw it once or twice as well.

03:59:01.600 --> 03:59:04.840
It would not surprise me if it happens in this matchup

03:59:04.840 --> 03:59:07.200
against FaZe and T-Law, but it just,

03:59:07.200 --> 03:59:09.320
it comes down to the map.

03:59:09.320 --> 03:59:12.360
Here, FaZe Clan will have some familiarity on Fortress.

03:59:12.360 --> 03:59:15.120
They ultimately picked this map.

03:59:15.120 --> 03:59:16.920
They played it a long time ago

03:59:16.920 --> 03:59:19.440
and it was against Team Secret in the grand finals.

03:59:19.440 --> 03:59:22.440
Their victory over Fluxer W7M was also hard earned.

03:59:22.440 --> 03:59:23.960
It went full 12 rounds.

03:59:23.960 --> 03:59:26.480
So for Faze, this is a comfortable map,

03:59:26.480 --> 03:59:30.920
but no team really tends to dominate on Fortress.

03:59:30.920 --> 03:59:32.680
I would not be surprised

03:59:32.680 --> 03:59:36.200
if this Team Liquid Alienware roster surprises us,

03:59:36.200 --> 03:59:37.760
given they don't have any recorded showing

03:59:37.760 --> 03:59:40.360
under this banner granted the organization,

03:59:40.360 --> 03:59:53.360
that number will be a bit deceiving, but fundamentally, I like what we saw out of Tlaw like a lot of teams on this map. You want to knock the defend or you want to knock the attackers off there to strides, their strides, the defenders tend to be a little bit more aggressive.

03:59:53.360 --> 04:00:03.360
We saw yesterday, we've seen it through most of the best they all we've even seen in other regions where teams will engage if they have DMRs or if they have high rate of fire weapons, or the very common entry spots.

04:00:03.360 --> 04:00:06.720
If you get an opening pick and that opening pick ends up being a hard breacher

04:00:07.240 --> 04:00:11.440
You're in great shape trying to fight through this map with no follow-up

04:00:11.440 --> 04:00:17.640
Hard breach is a real nightmare to be had and if you look at the lineup that a lot of teams bring here on Fortress

04:00:17.640 --> 04:00:24.360
They often don't double up on hard breach. Take a look at the top left of your screen face clan have bring who have brought

04:00:24.840 --> 04:00:26.840
entirely throwables

04:00:27.280 --> 04:00:32.320
Resets of maids two sets of flashes. There is nothing if this thermite dies

04:00:32.320 --> 04:00:37.320
You are just going to have to hope that you can either do enough caliber based destruction or your opponents

04:00:37.320 --> 04:00:43.540
I've opened up some of the access points to this bomb set or else the defenders should they have not reinforced everything off can

04:00:43.540 --> 04:00:45.040
Just do it mid-round

04:00:45.040 --> 04:00:51.520
So an early pick on the souls or an early pick on to any hard breach is really strong on most maps

04:00:51.520 --> 04:00:57.040
But is this especially so on a map like fortress? I agree Parker, but I'm also not worried about that at all

04:00:57.040 --> 04:00:58.480
We're talking about souls here

04:00:58.480 --> 04:01:04.000
He's one of the most passive players in the South America League currently the highest rate of player in the South America League as well

04:01:04.000 --> 04:01:07.360
So he's very good at playing his life. He knows how important he is

04:01:07.360 --> 04:01:12.480
He's not gonna get into those early fights, especially not when you got guys like cyber and KDS in front of you

04:01:12.600 --> 04:01:16.600
Plus if it a king on a shield, there's no reason for him to be in those early engagements

04:01:17.200 --> 04:01:22.600
Little worried about these footholds, but I don't believe anybody is immediately challenging him. Maya is on the other side of that wall

04:01:22.600 --> 04:01:25.160
He's inside of dorms, but he gets away with it with his life

04:01:25.160 --> 04:01:28.000
And I believe can pop that wall unless it just got shot off

04:01:28.480 --> 04:01:34.640
Popped it now if I'm not mistaken. So that should be a little bit of ground being taken by FaZe Clan

04:01:37.520 --> 04:01:43.440
Still this roam clear such an important part of the defense and they're having some trouble forcing it out despite the information

04:01:43.440 --> 04:01:45.440
They're getting with the demos and with the snake

04:01:48.640 --> 04:01:52.000
No, black beard getting ever closer with the Monty banned out

04:01:52.000 --> 04:01:56.080
You gotta get creative and Vittacang will immediately make his presence known cyber traded off

04:01:56.080 --> 04:02:00.460
this team has been very good at equalizing numbers. Neither of these

04:02:00.460 --> 04:02:04.260
squads actually been able to run away with this man count. So positioned well,

04:02:04.260 --> 04:02:08.060
greeting each other at their fury. KDS on the board will give FaZe Clan a

04:02:08.060 --> 04:02:13.940
numbers advantage, but for how long will that last? You got passive gadgets

04:02:13.940 --> 04:02:16.980
presumably from the Ella, assuming those Guzhmats have been thrown out, and then

04:02:16.980 --> 04:02:21.980
of course the dreadnines that have been used by Filippox. Three offensive

04:02:21.980 --> 04:02:27.180
players still left on the side of T-Law. That's pretty good. JV92s had a rough go of it so far,

04:02:27.180 --> 04:02:30.860
but role changes have necessitated that. When you bring in a guy like Maya to do some killing,

04:02:31.580 --> 04:02:37.500
you can make some changes. So, another kill from FaZe Clan, 40 seconds left. They've got

04:02:37.500 --> 04:02:41.100
Defuse Kid in the hands of Vitaking, but there's some low HP on the side of FaZe.

04:02:41.820 --> 04:02:45.980
Yeah, this is really awkward. Another one falls. It's just Nate in the 1v4. He's one of the best

04:02:45.980 --> 04:02:51.260
clutch players that we have in the league. He swings with the shots on Undy for KDs. Almost gets

04:02:51.260 --> 04:02:56.800
It's it Parker, but not quite enough the plant will finish from viddicking and now he's got an impossible task in front of them

04:02:57.140 --> 04:03:04.760
You say impossible, but replayers on phase at such low HP with a shotgun and SMG 11 crazier things have happened

04:03:04.760 --> 04:03:10.460
I don't have much hope because of where Nate is though as they are completely pinched him

04:03:10.460 --> 04:03:12.600
He does take out what little remains of Katie. Yes

04:03:13.260 --> 04:03:18.180
So it's bouncing off of the shield of the black beard as viddicking is now taking some damage from the gas

04:03:18.180 --> 04:03:20.180
another gas canister will go out.

04:03:20.180 --> 04:03:21.860
Does it find any success?

04:03:21.860 --> 04:03:23.620
Maybe obscuring the position of

04:03:23.620 --> 04:03:26.260
made, but he is running out of time.

04:03:26.260 --> 04:03:28.380
Heroic effort marching into the bomb site,

04:03:28.380 --> 04:03:30.260
but only a couple seconds to go and

04:03:30.260 --> 04:03:32.860
he'll have to stick this with two players left.

04:03:32.860 --> 04:03:34.540
Yeah, it wasn't happening at all.

04:03:34.540 --> 04:03:35.780
Blindly firing away,

04:03:35.780 --> 04:03:37.620
face clean, don't need to give him anything.

04:03:37.620 --> 04:03:40.900
Andy will take down his brother and with it,

04:03:40.900 --> 04:03:42.500
they will tie things up.

04:03:43.860 --> 04:03:45.500
Nice little push to come through again.

04:03:45.500 --> 04:03:47.020
I was worried about the clock, right?

04:03:47.020 --> 04:03:52.360
That was really what was being used as the game plan from Team Liquid Alien, where at least for those first two rounds,

04:03:52.360 --> 04:03:54.520
but they got a little bit more aggressive in that one, Parker.

04:03:54.520 --> 04:04:00.520
They tried to take those early gunfights, but with all the information that FaZe Clan had, they were just really tough fights to take.

04:04:00.520 --> 04:04:03.780
You had the Snake, you had the Shield, you had the Deimos.

04:04:03.780 --> 04:04:11.520
I mean, information was abundant for FaZe Clan, and they used it to get those early numbers advantages and then nicely converted that into a plant.

04:04:11.520 --> 04:04:21.520
Again, tough round to come through from Maid. He maybe could have used those Toxic Babes a little bit earlier to try to stall the plants, but there just wasn't a whole lot he could do with the numbers disadvantage that he was in.

04:04:21.520 --> 04:04:26.520
Ends up in a 1v4, pulls it back to a 1v2 before being shut down by his brother.

04:04:26.520 --> 04:04:37.520
It's not just me who's in a bit of a birthday spirit. I should mention the Ferrera twins are just five days away from their own birthday, Parker, turning 23 years old on April 24th.

04:04:37.520 --> 04:04:44.400
And I imagine that'll be an awkward birthday party is one of the brothers will be headed to Salt Lake City and the other will have just been denied I

04:04:47.480 --> 04:04:53.640
Heard both both ace and Dez say this on the broadcast a number of times before we went live

04:04:53.640 --> 04:04:59.120
And it's it's imagined saying at the start of this stage that Los would make it and fluxes up W7M would not

04:04:59.640 --> 04:05:01.880
Yeah, but I mean this said the same thing has said here

04:05:02.440 --> 04:05:07.320
And I believe to their credit they did mention it a couple times as well that could you imagine that one?

04:05:07.520 --> 04:05:10.640
of Team Liquid Alienware and FaZe Clan don't make it.

04:05:10.640 --> 04:05:12.280
And for many people, while they are competing

04:05:12.280 --> 04:05:16.440
under the horse banner, this Team Liquid Alienware roster

04:05:16.440 --> 04:05:19.040
is still the furrier roster in so many's minds.

04:05:19.040 --> 04:05:20.200
Hell, if you haven't watched for a while,

04:05:20.200 --> 04:05:22.680
this is still a W7M roster that you saw

04:05:22.680 --> 04:05:24.400
go and win every single thing.

04:05:24.400 --> 04:05:27.120
So it doesn't matter what organization they're playing for,

04:05:27.120 --> 04:05:30.080
it's the matter that these players might not qualify.

04:05:30.080 --> 04:05:33.280
Now, admittedly, this has happened before,

04:05:33.280 --> 04:05:36.240
so it's not like they haven't missed an event.

04:05:36.240 --> 04:05:42.000
face clan. It would be almost world ending four years since they have missed an event.

04:05:42.000 --> 04:05:45.160
I believe the last one that they didn't make was Charlotte or they'd made every event since

04:05:45.160 --> 04:05:50.760
Charlotte. That is a crazy run for this team. And I mean, you just want a world championship.

04:05:50.760 --> 04:05:55.520
You got to make the next major. Yeah, this is a pretty big game for face

04:05:55.520 --> 04:05:59.720
clan. They know how important it is to make it in after the success that they've had over

04:05:59.720 --> 04:06:04.840
the last couple of years. It's all a journey, of course, I've been very impressed with them

04:06:04.840 --> 04:06:08.760
so far on this kickoff. They've really bounced right back into the season. They haven't

04:06:08.760 --> 04:06:11.480
slown down since becoming world champions for the second time.

04:06:12.360 --> 04:06:16.360
They have gone back to the kitchen, the cafeteria bombsite I should say here for Team Liquid Alien,

04:06:16.360 --> 04:06:19.960
where a bit of an awkward choice. You wouldn't expect that if you're FaZe Clan, just because

04:06:20.600 --> 04:06:25.000
top floor sites are both unlocked, but feeling like it is going to be their best opportunity to try

04:06:25.000 --> 04:06:31.080
to regain this lead once again. There's 2-0 earlier in the series. They haven't hard contested

04:06:31.080 --> 04:06:35.080
the top floor and you actually see this a lot from ProTemps Parker where they maybe start top

04:06:35.080 --> 04:06:39.720
floor but they're not willing to die for it. The vert is good up here and Cyber's getting some

04:06:39.720 --> 04:06:44.360
value from it but it's not like an insoluse as it is on some other bomb sites. You can still hold

04:06:44.360 --> 04:06:48.360
on to this site as long as you're holding on to infirmary. That's where Filippox is now with

04:06:48.360 --> 04:06:57.720
the Azami. You cannot clear this out from vert. Oh a tough position to be in. One of the slower

04:06:57.720 --> 04:06:59.640
rounds that we see now as well. Jesse

04:07:00.360 --> 04:07:02.360
meant left on the clock. Everybody

04:07:02.360 --> 04:07:04.600
still alive. First two rounds went in

04:07:04.600 --> 04:07:05.880
the way of the horseman.

04:07:07.720 --> 04:07:09.720
Ace Clan very quickly closed that gap and

04:07:10.440 --> 04:07:12.200
well I honestly think if they'd

04:07:12.200 --> 04:07:13.640
drone down for Leapox round number one

04:07:13.640 --> 04:07:16.200
goes towards phase as well. JV92

04:07:16.200 --> 04:07:18.600
feeding souls his own thoughts. That is

04:07:18.600 --> 04:07:20.440
a hell of a play as he pops up and guns

04:07:20.440 --> 04:07:22.040
him down. Advantage now for team

04:07:22.040 --> 04:07:24.600
Liquid Alienware. Leapox next one

04:07:24.600 --> 04:07:27.000
in line of fight and Vita Vita King

04:07:27.000 --> 04:07:31.260
is pushed off of this infirmary position and Abe goes out of Leapox is finished as it's

04:07:31.260 --> 04:07:36.040
a joint effort by FaZe Clan to swing through infirmary. Andy and VitaKing working side

04:07:36.040 --> 04:07:41.960
by side but they don't know there's one over by the door. KZ gets both. Suddenly what was

04:07:41.960 --> 04:07:49.160
a stalemate has now swung so much in favor of T-Law, ADS all by his own, acted by the

04:07:49.160 --> 04:07:54.840
washing machine now moving over towards infirmary. He's the one that's checking in for a doctor's

04:07:54.840 --> 04:07:58.840
visit. Maybe the morgue I guess would be better because it's Team Liquid Alienware to bury him

04:07:58.840 --> 04:08:04.120
and regain the lead. Again it's these little rat positions in the late round Parker face

04:08:04.120 --> 04:08:08.840
Team Liquid Alienware. They love wasting time off that clock. They're winning rounds when they're

04:08:08.840 --> 04:08:12.920
not giving these fights early. Just like in rounds one and two they don't engage much with the Rome

04:08:12.920 --> 04:08:17.880
Clear. They fall off. They let you have this space. They deny as much time as possible. Now they do

04:08:17.880 --> 04:08:21.640
take a couple fights around Hamam. They take a couple fights around Infirmary. Those don't always

04:08:21.640 --> 04:08:26.160
go their way but then it's KZ this time who's in that kind of cheeky spot that

04:08:26.160 --> 04:08:30.600
corner these tucked into on the door they don't expect it that 2k turns the

04:08:30.600 --> 04:08:34.200
round around and you kind of go back to that information game from FaZe Clan

04:08:34.200 --> 04:08:38.080
it's like these late-round information moments aren't going their way they

04:08:38.080 --> 04:08:41.880
don't have that same info and it's it's interesting I'm not saying it's bad but

04:08:41.880 --> 04:08:45.600
it's interesting that KDS is always the guy playing the snake because snake is

04:08:45.600 --> 04:08:48.560
by far the best information operator that we have in the game right now at

04:08:48.560 --> 04:08:51.460
at least on certain maps, now I would say Fortress is one of them.

04:08:51.460 --> 04:08:54.160
Historically, this has been Cybers operator.

04:08:54.160 --> 04:08:57.860
No player in the South America League has played more Snake than Cybers.

04:08:57.860 --> 04:09:01.760
His most played operator, he's got really nice wind count on it as well.

04:09:01.760 --> 04:09:04.460
But they've shifted KDS to the operator in this matchup.

04:09:04.460 --> 04:09:07.160
And I don't know if that's maybe just based on how scrims have gone.

04:09:07.160 --> 04:09:09.260
Maybe that's because of the map they're playing.

04:09:09.260 --> 04:09:10.160
Maybe it's the opponent.

04:09:10.160 --> 04:09:11.360
I'm not sure.

04:09:11.360 --> 04:09:14.960
But the information clearly isn't good enough in the late round for FaZe Clan.

04:09:14.960 --> 04:09:16.460
Something to think about on future maps.

04:09:16.460 --> 04:09:18.340
This is their final attack, of course, Parker,

04:09:18.340 --> 04:09:20.060
and they will not have the snake on the board.

04:09:20.060 --> 04:09:22.100
So I don't know, just something I've noticed

04:09:22.100 --> 04:09:23.900
and something to think about going forward

04:09:23.900 --> 04:09:26.660
if they continue to struggle in these later on pushes.

04:09:28.060 --> 04:09:31.340
Snake has really seen quite an explosion in play.

04:09:31.340 --> 04:09:34.620
So I mean, he's, if you can gain as much intel with him

04:09:34.620 --> 04:09:37.740
as you need, then he has a huge impact on the round.

04:09:37.740 --> 04:09:40.140
Really no intel ops present from FaZe Clan.

04:09:40.140 --> 04:09:41.580
It's not even just, I know you spent a lot of time

04:09:41.580 --> 04:09:45.940
talking about snake, but it's more than just that.

04:09:45.940 --> 04:09:47.520
There's no Demos to be had, either.

04:09:47.520 --> 04:09:49.220
No Doka be available.

04:09:49.220 --> 04:09:50.380
Well, I mean, I guess they're available.

04:09:50.380 --> 04:09:52.160
They're just not being used at this point in time.

04:09:52.160 --> 04:09:56.020
So instead, it's more of a concealed lineup.

04:09:56.020 --> 04:09:58.940
You've got the smokes, you've got those sends walls.

04:09:58.940 --> 04:10:01.560
You'll be able to deal with this, this T-Law defense,

04:10:01.560 --> 04:10:04.300
but I like what's being brought from T-Law as well.

04:10:04.300 --> 04:10:06.860
The Frost might be a bit of an abnormal pick here,

04:10:06.860 --> 04:10:08.980
first time that we're seeing her so far today,

04:10:08.980 --> 04:10:09.940
and no,

04:10:09.940 --> 04:10:13.260
I'm almost fell victim to it, Jesse.

04:10:13.260 --> 04:10:15.260
Earth's frost down at the top of white stairs.

04:10:17.180 --> 04:10:20.020
I like this fall off, good for phase 10 to not suffer to that.

04:10:20.020 --> 04:10:21.820
They will waste a good bit of time once again,

04:10:21.820 --> 04:10:24.420
that's always the game plan for Team Liquid Alienware.

04:10:24.420 --> 04:10:25.980
You're right, they've changed up the operators,

04:10:25.980 --> 04:10:27.620
not just the frost, but a couple new ops

04:10:27.620 --> 04:10:30.380
coming in for this lineup, and still the goal is the same.

04:10:30.380 --> 04:10:32.860
Waste as much time, reinforce these walls,

04:10:32.860 --> 04:10:35.860
force them to breach, force them to go slowly.

04:10:35.860 --> 04:10:38.020
You're at 90 seconds now in this round,

04:10:38.020 --> 04:10:40.260
and the map control for phase plan is not the greatest.

04:10:40.260 --> 04:10:42.580
They're worried about a player in office, no one's here.

04:10:42.580 --> 04:10:46.580
no one's home they do not want to give up early fights against uh... if team

04:10:46.580 --> 04:10:49.220
liquid alienware this is how they lose rounds

04:10:49.220 --> 04:10:52.540
so they're wasting this utility they're wasting this time and now you see a

04:10:52.540 --> 04:10:58.420
fortune of key barriers which will put even more pause into face plan

04:10:58.420 --> 04:11:02.020
take a deep breath of your fan of t-laws jv ninety two will now

04:11:02.020 --> 04:11:04.780
get flushed out of his position and they will follow up but

04:11:04.780 --> 04:11:07.620
if you're a fan of the horsemen they have luckily gotten out of there alive jv

04:11:07.620 --> 04:11:10.500
ninety two will not though he gets caught by souls became on the board as

04:11:10.500 --> 04:11:15.940
well and phase sweeping through this team at Liquid Alienware Defense.

04:11:15.940 --> 04:11:17.820
Only two remain on the side of T-Law.

04:11:17.820 --> 04:11:19.140
They find their first frag, though.

04:11:19.140 --> 04:11:23.540
Fullypox throwing out that nitro cell, and he'll do work with the gun as well.

04:11:23.540 --> 04:11:27.660
He has been a one man show so far, leading the way from his position on this squad.

04:11:27.660 --> 04:11:31.620
Seven kills now, more work to be done as Diffuse Kid is going down.

04:11:31.620 --> 04:11:33.700
Surely Fullypox knows this, right?

04:11:33.700 --> 04:11:37.500
In KZ, trying to get ever closer to this bomb site, completely blinded.

04:11:37.500 --> 04:11:40.020
KZ gets one, Fullypox finds a third.

04:11:40.020 --> 04:11:42.380
A quad kill will need to be had.

04:11:42.380 --> 04:11:45.380
He's been down though now, so it's KZ to do all of the work

04:11:45.380 --> 04:11:48.620
in a 1v1 up against Riddick King in the Blitz,

04:11:48.620 --> 04:11:51.420
waiting for that shield to go down.

04:11:51.420 --> 04:11:52.540
He'll charge on in.

04:11:52.540 --> 04:11:55.740
Oh my goodness, KZ gets the job done

04:11:55.740 --> 04:12:00.020
and Team Liquid Alienware will win a nail biter

04:12:00.020 --> 04:12:02.420
and take the first half four-two.

04:12:02.420 --> 04:12:05.420
He's just fantastic, isn't he, Parker?

04:12:05.420 --> 04:12:09.420
KZ, the former SIMVP with a couple of huge rounds

04:12:09.420 --> 04:12:11.580
in this first half on Fortress.

04:12:11.580 --> 04:12:14.260
They will tie the game three apiece face clean

04:12:14.260 --> 04:12:17.980
looking red hot on that final push coming through.

04:12:17.980 --> 04:12:19.900
I think we've got a desk now to break down

04:12:19.900 --> 04:12:22.620
how we've seen these first six rounds unfold.

04:12:24.300 --> 04:12:25.900
Yes indeed you do my friends.

04:12:25.900 --> 04:12:28.860
We were looking at a very tactical half here Leo

04:12:28.860 --> 04:12:30.700
where both teams are trading blows,

04:12:30.700 --> 04:12:32.900
trading shots sight after the next,

04:12:32.900 --> 04:12:34.060
operas how they're playing.

04:12:34.060 --> 04:12:37.580
And then Team Liquid also hit us with big plays.

04:12:37.580 --> 04:12:40.900
We got a mix of everything happening at the same time, Leo.

04:12:40.900 --> 04:12:43.220
Yeah, and honestly, what a way to do it.

04:12:43.220 --> 04:12:46.460
I mean, I think on one side, first and foremost,

04:12:46.460 --> 04:12:49.580
what a tactical way to do this, like this matchup,

04:12:49.580 --> 04:12:52.940
in terms of strategy, it's just far beyond the first matchup

04:12:52.940 --> 04:12:53.700
that we've seen.

04:12:53.700 --> 04:12:56.700
Both teams going blow for blow.

04:12:56.700 --> 04:13:00.060
If we look at this from a tactical standpoint,

04:13:00.060 --> 04:13:01.980
let's take a look at one of the first round

04:13:01.980 --> 04:13:03.340
on the side of Team Liquid, right?

04:13:03.340 --> 04:13:05.720
The way they did defend it is trying

04:13:05.720 --> 04:13:10.560
You peel off as much as possible, and you know, in round one, the best example is FediPox

04:13:10.560 --> 04:13:15.400
hiding there in his bathtub and getting rid of the plant, right?

04:13:15.400 --> 04:13:22.120
I think smart way to go about it, trying to punish this like you can see towards the late

04:13:22.120 --> 04:13:24.080
round, really nice play.

04:13:24.080 --> 04:13:28.240
On the side of phase though, if you don't get that control, if we switch now to round

04:13:28.240 --> 04:13:32.440
four for example, and we look at the way they do it, if they can get successfully control

04:13:32.440 --> 04:13:38.960
of the map, they will snowball and you know, it is actually very impressive to see their

04:13:38.960 --> 04:13:42.960
abuse of solid snake. In this round in particular, for example, they're room clearing, right?

04:13:42.960 --> 04:13:45.880
They're trying to get rid of this meeting player. Look at Handy putting pressure on

04:13:45.880 --> 04:13:49.240
the window here, making sure that there is a trade potential. On the other side, the

04:13:49.240 --> 04:13:53.280
movement created by this is punished by KDS who's on the horse door. When someone tries

04:13:53.280 --> 04:13:56.560
to rotate towards horse, he gets the pick. And remember that first player that we're

04:13:56.560 --> 04:14:01.200
trying to room clear here? They're still on this and they will still work on it together.

04:14:01.200 --> 04:14:03.880
So as you can see, the Blackbird slowly advances,

04:14:03.880 --> 04:14:06.520
Handy is ready on the window to go and punish the player.

04:14:06.520 --> 04:14:08.100
So as soon as that guy gets knitted,

04:14:08.100 --> 04:14:10.680
Handy jumps in the window and will take that gunfight

04:14:10.680 --> 04:14:11.920
and actually win it.

04:14:11.920 --> 04:14:15.040
Boom, we've just went from 4v4 to a 4v2.

04:14:15.040 --> 04:14:17.340
So you can see both theories here.

04:14:17.340 --> 04:14:19.000
On one side, Team Liquid Alienware

04:14:19.000 --> 04:14:21.640
who's trying to peel off slowly without giving bodies.

04:14:21.640 --> 04:14:24.440
On the other hand, FaZe Clan who's taking things slowly.

04:14:24.440 --> 04:14:26.240
And if it wasn't for this incredible clutch

04:14:26.240 --> 04:14:28.520
from, I think it was Casey in the last round,

04:14:28.520 --> 04:14:30.040
we would be in a 3-3 split

04:14:30.040 --> 04:14:32.140
where both teams are playing such a good game.

04:14:32.140 --> 04:14:34.340
But right now, and it's exactly like on the clubhouse

04:14:34.340 --> 04:14:36.280
when Team Liquid only wear a big faceclamp,

04:14:36.280 --> 04:14:39.140
it is down to individual pros to set them apart.

04:14:41.040 --> 04:14:45.680
Tactical play compensated by individual pros,

04:14:45.680 --> 04:14:48.220
when the moment requires that we're getting a hell of a match

04:14:48.220 --> 04:14:52.200
on the side switch, can FaZe recreate this on their defense?

04:14:52.200 --> 04:14:55.320
We'll have to see over to Ontario and Jesse.

04:14:55.320 --> 04:14:57.200
Oh, thank you so, so very much.

04:14:57.200 --> 04:14:58.800
I mean, obviously it's a good start

04:14:58.800 --> 04:14:59.960
for Team Liquid Alienware,

04:14:59.960 --> 04:15:11.080
I think it is fair to say that with all the commentary we can do, this is pretty much where you want to be right starting on the better side of your opponent's map a 4-2 scoreline is about as common as well the

04:15:12.200 --> 04:15:14.200
Common cold I suppose

04:15:16.280 --> 04:15:18.280
Something else is more common

04:15:18.680 --> 04:15:25.080
But I think the common cold fits here. So, I mean we're kind of I don't want to say we're tripping over ourselves to give credit to this team liquid alienware roster

04:15:25.080 --> 04:15:32.080
here. Hux doesn't go undrown and FaZe Clan wins that and you get a 3-3 first half on

04:15:32.080 --> 04:15:37.480
your own map on the side that you didn't choose. Hey, that's really great. So I honestly

04:15:37.480 --> 04:15:42.600
think despite what the score line looks, FaZe Clan has the slight edge in my eyes and I

04:15:42.600 --> 04:15:46.800
am happy for people who are both smarter and dumber than me to disagree, but ultimately

04:15:46.800 --> 04:15:50.440
I think FaZe Clan is in a pretty good position. These next two rounds are really going to

04:15:50.440 --> 04:15:55.040
tell me the whole story. In all reality FaZe Clan should tie things up by round number

04:15:55.040 --> 04:15:56.720
the start of round number nine.

04:15:56.720 --> 04:15:58.160
Are we gonna get there?

04:15:58.160 --> 04:15:59.000
Let's find out.

04:15:59.840 --> 04:16:02.040
I think this is an insanely close game.

04:16:02.040 --> 04:16:03.360
There's no other real way to cut it.

04:16:03.360 --> 04:16:05.760
You can make arguments over who's in the better position,

04:16:05.760 --> 04:16:06.840
but at the end of the day,

04:16:06.840 --> 04:16:09.960
this is still wide open for either team to take.

04:16:09.960 --> 04:16:11.960
Team Liquid Alienware slight advantage of the score,

04:16:11.960 --> 04:16:13.680
now four or two to be clear on that

04:16:13.680 --> 04:16:16.040
face-man slight advantage on the side.

04:16:16.040 --> 04:16:17.680
So we'll have to see how this one goes.

04:16:17.680 --> 04:16:20.240
I don't think Fortress is especially defender

04:16:20.240 --> 04:16:21.080
or attacker-sided.

04:16:21.080 --> 04:16:22.060
Again, I think it really,

04:16:22.060 --> 04:16:24.760
This depends on how the teams are playing it on the day.

04:16:25.960 --> 04:16:28.160
Double shield band from FaZe Clan this time around.

04:16:28.160 --> 04:16:30.460
So they're trying to take those tools away from FleeFoC.

04:16:30.460 --> 04:16:31.560
We'll still find one.

04:16:31.560 --> 04:16:34.360
The Blackbeard is this operator of choice for round seven

04:16:34.360 --> 04:16:36.760
to try to bring it into this round.

04:16:36.760 --> 04:16:40.660
Try to create some space for the players to take that and run with it.

04:16:40.660 --> 04:16:43.360
KZ, again, has been fantastic so far throughout this game.

04:16:43.360 --> 04:16:47.960
Him on the entry alongside Maya has been really one of the strongest points

04:16:47.960 --> 04:16:49.960
for Team Liquid Alienware so far this season.

04:16:49.960 --> 04:16:56.580
53% opening pick success rate for this squad and they're hoping to make that even higher in this game against phase clan

04:16:57.520 --> 04:17:02.200
Not as much of a presence on the roam clear like what we saw from phase clan Parker

04:17:02.200 --> 04:17:04.880
They're instead taking a little bit of control below their pressuring horse

04:17:04.880 --> 04:17:07.960
But a lot of the focus is directly on the bomb site

04:17:11.640 --> 04:17:17.960
Now if we through the round and I mean we saw the first couple rounds of this map for oh, hey look

04:17:17.960 --> 04:17:19.400
but they're actually going through the windows.

04:17:19.400 --> 04:17:23.160
They're trying for early aggression, early pressure.

04:17:23.160 --> 04:17:24.320
And I talked about it,

04:17:24.320 --> 04:17:26.400
and then it has completely fallen apart.

04:17:26.400 --> 04:17:28.200
Now, with more of a sluggish execute,

04:17:29.200 --> 04:17:31.280
KZ is hoping to get somebody now over by a horse,

04:17:31.280 --> 04:17:33.240
as he advances in that direction.

04:17:33.240 --> 04:17:34.840
They found Cyber and Vitteking

04:17:34.840 --> 04:17:36.520
is hope farming on the window,

04:17:36.520 --> 04:17:38.880
hoping to get somebody can't find anybody just yet.

04:17:38.880 --> 04:17:40.360
KDS is down with the Count Cyber,

04:17:40.360 --> 04:17:41.440
still bleeding out handy.

04:17:41.440 --> 04:17:43.400
The only kill at this point in time.

04:17:43.400 --> 04:17:44.800
Cyber finished off by a nade.

04:17:44.800 --> 04:17:47.880
It's the advantage, porting liquid alienware,

04:17:47.880 --> 04:17:53.880
and he will need more now as he's lost Vita King souls on the board. Maya falls. There wasn't

04:17:53.880 --> 04:18:02.880
there much to him, so not a big deal. Now it's KZ and JV 92 has the last standing and they will get the job done with a kill apiece and Team Liquid Alienware continue their winning game.

04:18:02.880 --> 04:18:05.880
And he will need more now as he's lost to Vita King.

04:18:05.880 --> 04:18:08.880
Sol's on the board, Maya falls.

04:18:08.880 --> 04:18:11.880
There wasn't much to him, so not a big deal.

04:18:11.880 --> 04:18:13.880
Now it's KZ and JV92 has the last standing

04:18:13.880 --> 04:18:15.880
and they will get the job done with a kill, a piece,

04:18:15.880 --> 04:18:18.880
and Team Liquid Alienware continue their winning ways.

04:18:18.880 --> 04:18:20.880
They're up 5-2, and I said a phase claim

04:18:20.880 --> 04:18:22.880
couldn't win the next two rounds.

04:18:22.880 --> 04:18:23.880
That would tell us a lot.

04:18:23.880 --> 04:18:25.880
Well, they've dropped one so far,

04:18:25.880 --> 04:18:28.880
and it was a pretty triumphant entry from T-Law.

04:18:28.880 --> 04:18:30.880
Yeah, I mean, close round again.

04:18:30.880 --> 04:18:37.880
comes down to the 1v2, but notice how Team Liquid Alienware didn't fall into the same pitfalls that FaZe Clan did on their first couple of attacks.

04:18:37.880 --> 04:18:42.580
Instead of trying to full clear the map and waste a bunch of time, they more or less went direct to site.

04:18:42.580 --> 04:18:46.380
They were pushing up white stairs, they had new tower control, they were pushing in through horse.

04:18:46.380 --> 04:18:50.880
They were taking relatively short paths to get to the bomb site from outside the building,

04:18:50.880 --> 04:18:55.380
and it kind of allowed them to spend a lot more time working fights on those anchors.

04:18:55.380 --> 04:19:00.380
One of the biggest things about Fortress is there's not a ton of great positions to play as the defense.

04:19:00.380 --> 04:19:06.780
You kind of have to work your way into awkward positions, use Keebas or other family utility to give yourself advantage in a lot of these fights.

04:19:06.780 --> 04:19:08.980
But FaceClan couldn't do that in that previous round.

04:19:08.980 --> 04:19:11.380
Team Liquid Alienware had a really nice push coming together.

04:19:11.380 --> 04:19:14.180
Again, the snake play was excellent from KZ.

04:19:14.180 --> 04:19:16.580
He continues to be my MVP throughout this match.

04:19:16.580 --> 04:19:22.980
Now 9-3, a 3.0 KDR has been really impressive, especially against the two-time world champions.

04:19:22.980 --> 04:19:25.780
And JB9 too, getting a bit more active as well.

04:19:25.780 --> 04:19:29.380
There's been a lot of talk about him on his roles and how he's performed.

04:19:29.380 --> 04:19:32.580
He has not gone positive in a map since February 8th.

04:19:32.580 --> 04:19:35.280
He has not had a statistically great start to the season.

04:19:35.280 --> 04:19:37.980
And yes, that has come with empowering guys like Maya,

04:19:37.980 --> 04:19:40.180
but you still want to see him popping off

04:19:40.180 --> 04:19:41.980
when he came from time to time.

04:19:41.980 --> 04:19:43.580
And that round, I think, was a good example

04:19:43.580 --> 04:19:45.580
of how strong he could be as an individual.

04:19:48.980 --> 04:19:51.580
Somebody has got to be bottom frag on this team.

04:19:51.580 --> 04:19:54.180
You got five players, just as when you have two combatants

04:19:54.180 --> 04:19:55.980
enter a matchup, one of them has to be the loser.

04:19:55.980 --> 04:19:58.080
Somebody on the team is going to be at the bottom.

04:19:58.080 --> 04:20:03.080
I mean, if it's JV 92, then that means everybody else is doing their job exceptionally well.

04:20:03.080 --> 04:20:12.080
I will say again, JV 92's role for some of these rounds and some of kickoff has been less at the forefront than when he was on that old Furious Squad.

04:20:12.080 --> 04:20:21.080
Maya has picked up a lot more fragging duties and the Leapox, while he is capable of fragging, has never really been that player on this particular team.

04:20:21.080 --> 04:20:26.080
I know that people might want to correct me because of a particular series here, but he's been doing very well too.

04:20:26.080 --> 04:20:33.080
So I feel like the whole team is performing a bit better as a unit, even if your individual stats are going to go down.

04:20:33.080 --> 04:20:36.080
Nade, punishing Cyber, Cyber died early in the previous round.

04:20:36.080 --> 04:20:38.080
He will find himself in the same perilous spot this time.

04:20:38.080 --> 04:20:42.080
Andy, the only one on the board is T-Law sweeping through FaZe Clan.

04:20:42.080 --> 04:20:45.080
A minute 50 still on the clock, and Handy is last man standing.

04:20:45.080 --> 04:20:47.080
What happened to FaZe here?

04:20:47.080 --> 04:20:51.080
T-Law marching their way towards match points.

04:20:51.080 --> 04:20:57.220
If you use planted and now handy will have to retake his own bomb site there strips through made

04:20:58.280 --> 04:21:00.760
LMG's mean you can just spam bullets through the door

04:21:00.760 --> 04:21:06.800
But it's shabby 92 on the flank who gets the final kill and match point on phases map for team liquid alien learn

04:21:07.160 --> 04:21:12.600
Yeah, this has turned into a level of dominance. We were not expecting Parker. Well, it's just a few minutes ago

04:21:12.600 --> 04:21:16.040
We were saying it's anyone's game now. I'm inclined to say that this is

04:21:16.720 --> 04:21:18.260
Desperate for phase plan, of course

04:21:18.260 --> 04:21:25.220
They've got to win four straight easy to see that but even the way these attacks have gone again the plan doesn't change much for Team Liquid Alienware

04:21:25.220 --> 04:21:28.060
They're not dealing with these roamers. Handy is across the map

04:21:28.060 --> 04:21:32.820
And he's the last one to die because Team Liquid Alienware didn't care about handy. They were focused on the site

04:21:32.820 --> 04:21:35.540
They were getting in with the glass they were getting them with lion charges

04:21:35.540 --> 04:21:41.540
They were getting with doka be calls all of this information that they had the triple combo of doka be plus

04:21:41.540 --> 04:21:48.660
Damolus plus lion plus snake. It's a really quad combo of intel there coming through from Team Liquid Alienware

04:21:48.660 --> 04:21:54.040
Just made that bombsite impossible to play in and when you have demand advantage because the roamers are off-site

04:21:54.040 --> 04:21:58.700
They're not really part of that fights. I mean, it's just so advantageous for Team Liquid Alienware

04:21:58.700 --> 04:22:03.220
I've loved the way they put together these pushes. They clearly have a great read on FaZe Clan

04:22:03.300 --> 04:22:08.080
We said FaZe were favorites on this map because they played so well at it back at SI

04:22:08.080 --> 04:22:12.280
But I think Team Liquid Alienware, they've dug into that a little bit, they've clearly

04:22:12.280 --> 04:22:16.760
practiced this map a lot, and they're looking excellent to steal their opponent's pick and

04:22:16.760 --> 04:22:19.840
put themselves in an amazing spot in the series.

04:22:19.840 --> 04:22:24.400
This FaZe Clan team is a little bizarre to me, Jesse, because everything you said is

04:22:24.400 --> 04:22:25.800
spot on.

04:22:25.800 --> 04:22:30.920
And yet, even during their run at SI, there were times where it just felt like FaZe Clan

04:22:30.920 --> 04:22:35.120
weren't really doing much, and then all of a sudden they win three rounds, barely breaking

04:22:35.120 --> 04:22:40.240
a sweat and oh suddenly it's a competitive match again. This team has been you know a bit of a

04:22:40.240 --> 04:22:44.160
mystery here and I mean they haven't had as dominant a run in their region as they would

04:22:44.160 --> 04:22:49.360
have liked. I mean look at some of the rosters across all of the main regions. Some teams are

04:22:49.360 --> 04:22:53.840
really good domestically others flourish internationally. One in North America that we

04:22:53.840 --> 04:22:59.360
talk about quite a lot is Wildcard. But FaZe Clan has usually been able to beat up their region and

04:22:59.360 --> 04:23:03.920
then also dominate internationally. Admittedly they lived in the shadow of the W7M Fury roster for

04:23:03.920 --> 04:23:07.360
for a little bit of time, but this has been such a consistent team, you know,

04:23:07.480 --> 04:23:11.240
of over a thousand days since they missed their last major.

04:23:11.240 --> 04:23:15.480
It is, it is crazy for me to see the way that FaZe Clan is currently being

04:23:15.480 --> 04:23:17.120
manhandled in this best of three.

04:23:19.320 --> 04:23:20.640
Bit of a sneaky strat here, Parker.

04:23:20.640 --> 04:23:23.800
The Mute Jammer is keeping Cyber safe in this wrap position.

04:23:23.800 --> 04:23:26.760
He cannot be seen by Solid Snake or Dokopy, of course.

04:23:27.040 --> 04:23:29.680
None of these ops have actually been brought by Team Liquid Alienware,

04:23:29.680 --> 04:23:32.960
but this is the game plan for FaZe Clan wrapped behind this Mute Jammer,

04:23:32.960 --> 04:23:34.040
and it still works perfectly.

04:23:34.040 --> 04:23:35.440
They have no clues, he's here.

04:23:35.440 --> 04:23:37.880
Pops up for a free kill on a JV92,

04:23:37.880 --> 04:23:39.360
and now he's a big problem

04:23:39.360 --> 04:23:41.720
that Team Liquid Alienware needs to deal with.

04:23:41.720 --> 04:23:44.080
Stiber taking out early in the previous two rounds,

04:23:44.080 --> 04:23:46.280
getting to live towards the tail end of this round

04:23:46.280 --> 04:23:47.640
would be a huge boon for his team.

04:23:47.640 --> 04:23:48.680
He's good enough for one kill.

04:23:48.680 --> 04:23:53.200
FleePox takes a brave measure of dropping the shield

04:23:53.200 --> 04:23:54.200
and doing things himself.

04:23:54.200 --> 04:23:56.800
10 kills for FleePox on the fuse shield,

04:23:56.800 --> 04:23:58.560
trailed only by KZ.

04:23:58.560 --> 04:24:01.120
On his team, top two fraggers right now,

04:24:01.120 --> 04:24:03.640
in the lobby, both on the side of the horseman.

04:24:03.640 --> 04:24:05.000
And there's a chance for those numbers

04:24:05.000 --> 04:24:07.360
to continue to tick upwards through the remainder

04:24:07.360 --> 04:24:09.280
of this round, you'd need face clan to win

04:24:09.280 --> 04:24:11.120
to see it go higher than that.

04:24:11.120 --> 04:24:12.560
Face clan in a bit of a hole.

04:24:12.560 --> 04:24:15.080
Only two rounds so far, Vidicang,

04:24:15.080 --> 04:24:18.040
low line of defense staring at that bomb chassis

04:24:18.040 --> 04:24:19.320
inside a cafeteria.

04:24:19.320 --> 04:24:21.920
He's not far removed from handy playing in kitchen,

04:24:21.920 --> 04:24:25.080
but they will need some help from these offsite players.

04:24:25.080 --> 04:24:26.440
Has souls been droned out?

04:24:26.440 --> 04:24:28.680
What are the rest of these mid round players

04:24:28.680 --> 04:24:30.400
from Team Liquid Alienware doing?

04:24:30.400 --> 04:24:37.220
Where are they finding the offsite players and are they able to find them fast enough 45 seconds to go you don't have a numbers advantage

04:24:37.220 --> 04:24:39.220
But you got the diffuse kitten you got to get to the site quickly

04:24:40.000 --> 04:24:44.640
Definitely box holding it just behind KZ so if these sense walls come out this will prop the start to the push

04:24:44.640 --> 04:24:50.040
But no they won't be able to get raised as swells domes KZ and puts them into an even more awkward position

04:24:50.040 --> 04:24:53.760
The smoke is there we box takes a bit of damage as he gets into site

04:24:53.980 --> 04:24:59.320
They take down KDS now made looking to strike as fully pox dies. That's diffuser surrender

04:24:59.320 --> 04:25:01.420
This is very bad for Team Liquid Alienware.

04:25:01.420 --> 04:25:05.520
The advantage for FaZe Clan is they just need to ride out these final 15 seconds.

04:25:05.520 --> 04:25:07.120
YNAID working together.

04:25:07.120 --> 04:25:09.420
Nade shooting as much of the vending machine as he can,

04:25:09.420 --> 04:25:12.620
but will get caught in a crossfire, chasing the mirror on the ground.

04:25:12.620 --> 04:25:16.920
Sol's a huge moment in the final 30 seconds,

04:25:16.920 --> 04:25:21.020
claiming so many heads on the side of T-Law.

04:25:21.020 --> 04:25:23.520
FaZe Clan will survive for another round,

04:25:23.520 --> 04:25:28.020
but still match point for Team Liquid Alienware.

04:25:28.020 --> 04:25:34.460
This cafeteria bomb site continues to be such a mystery to me Parker because it is the tertiary site for essentially every team

04:25:34.740 --> 04:25:39.060
Defending teams don't really love to play it, but the win rate continues to be very high

04:25:39.060 --> 04:25:44.540
We've seen team after team fine success on this bottom floor bomb site and you can see maybe a little bit of unfamiliarity

04:25:44.660 --> 04:25:50.700
A little bit of uncomfortableness from team liquid Alienware in that push they get old tower really quickly they get top control

04:25:51.260 --> 04:25:55.260
Relatively quickly. It's a bit shaky with cyber, but he only goes for the 1v1

04:25:55.260 --> 04:25:57.780
I don't think cyber does that much to help them in that rounds

04:25:57.780 --> 04:26:01.940
They have all the space that they could want but they're not able to really clear out those key positions

04:26:01.940 --> 04:26:07.580
It takes them a while to get a control of infirmary the bomb site being played with thorn traps and mirror windows is something

04:26:07.580 --> 04:26:12.300
They don't have great answers to they didn't bring a much vert to that push either on the side of team look at alien

04:26:12.300 --> 04:26:17.500
Where so tripping up a little bit and a couple of small gunfights not going their way makes the difference

04:26:17.500 --> 04:26:20.440
And it gives the round over to face plan keeping them alive

04:26:20.820 --> 04:26:22.900
I'm not surprised to see its act time out here

04:26:22.900 --> 04:26:27.060
of course, from FaZe, RaphaBell will have to talk to his team and get them back on track.

04:26:27.060 --> 04:26:31.540
They can't play cafeteria again until round 12, and getting to round 12 is going to be a real

04:26:31.540 --> 04:26:36.820
problem for them because Liquid's attacks were excellent on the top floor. I don't know how you

04:26:36.820 --> 04:26:40.820
stop them. I don't know how you adapt to those pushes coming through, but they've got to find

04:26:40.820 --> 04:26:47.540
an answer. It starts with the snake ban. I have really good operative a ban on most maps, obviously.

04:26:47.540 --> 04:26:52.660
Yes. Showing a lot of prominence. You saw Snake a lot in that first half played by KZ and

04:26:52.660 --> 04:26:57.460
Maya now in the second half. So you're going to take away one of the best Intel operators

04:26:57.460 --> 04:27:02.740
in the game from Team Liquid. I mean, you've taken out the other shields as well. So you

04:27:02.740 --> 04:27:06.340
eliminate the shields, put them in a position where they can only play Blackbeard or Fuse.

04:27:06.340 --> 04:27:10.340
You saw the adaptation from Fully Pox as he played the Fuse shield in the previous round.

04:27:10.340 --> 04:27:14.820
He didn't lie in the round before that, opting to go without a shield in round eight. It actually

04:27:14.820 --> 04:27:19.780
worked very effectively. This time, unless there's some operator changes coming in in the next 20

04:27:19.780 --> 04:27:24.100
seconds it'll be a black beard play for Filippox and why not? I mean he's

04:27:24.100 --> 04:27:27.100
feeling himself from a fragging department black beard usually allows you

04:27:27.100 --> 04:27:30.780
to frag better than a few shield and if it's a linear execute those those

04:27:30.780 --> 04:27:35.060
buster charges from fuse really don't find an awful lot of value so bring an

04:27:35.060 --> 04:27:38.920
operator that is better at attracting attention better at fragging and you can

04:27:38.920 --> 04:27:43.060
still call off of it with a good gun that's a smart play to lock in the black

04:27:43.060 --> 04:27:47.380
beard and that's for Intel you're not really bringing all that much beyond the

04:27:47.380 --> 04:27:51.880
And this is where I think a distinction needs to be made here when we usually talk about intel ops

04:27:51.880 --> 04:27:57.640
At least when I talk about them on attack, you're looking at solid snake. You're looking at demos. Don't could be lion jackal

04:27:58.080 --> 04:28:00.080
Usually played in that order

04:28:00.640 --> 04:28:05.480
You've also what are you laughing at jackals like an honorable mention like you're right

04:28:06.820 --> 04:28:10.360
Yes, he is jackal. He's gonna show up in pro play as much as I am Jesse

04:28:11.160 --> 04:28:17.140
Okay, you're right. You're right, but people often forget that these drone ops are not just good for

04:28:17.380 --> 04:28:19.380
They're good for Intel as well.

04:28:19.380 --> 04:28:22.380
And yes, while there is a fuse charge on those

04:28:22.380 --> 04:28:25.380
Ratero drones that lasts for, you know, 10 seconds,

04:28:25.380 --> 04:28:27.380
you've still got four as gaining information.

04:28:27.380 --> 04:28:30.380
You're still going to have information from the Twitch drones as well.

04:28:30.380 --> 04:28:32.380
So you might not have active operators to do it,

04:28:32.380 --> 04:28:33.380
but you've got extra drone work.

04:28:33.380 --> 04:28:36.380
And with the way that this Team Liquid Alienware squad plays,

04:28:36.380 --> 04:28:38.380
extra drones is always a good thing.

04:28:38.380 --> 04:28:41.380
Yeah, they're going to try to use as much information as they can.

04:28:41.380 --> 04:28:43.380
And they're switching their attack up a little bit as well here.

04:28:43.380 --> 04:28:45.380
They are going to clear it through the top floor.

04:28:45.380 --> 04:28:49.860
floor. This hasn't been so successful in this game in particular, but of course it is still a

04:28:49.860 --> 04:28:54.340
meta way to attack this site. So we're expecting to see some big things coming out from Team Liquid

04:28:54.340 --> 04:28:58.980
Alienware. It's the battle on horse, which claims the first victim, the Nade nearly finishes off

04:28:58.980 --> 04:29:04.820
handy. Another one comes through and that'll do it. KZ jumps himself up now even higher on the kill

04:29:04.820 --> 04:29:10.020
feed to take down handy and give themselves that man advantage. That's a bit of an awkward pick too,

04:29:10.020 --> 04:29:14.340
because he was one of those more southward-facing players. The rest of the roam game has really

04:29:14.340 --> 04:29:17.660
fallen off they've kind of come back towards the bomb site I say that KDS is

04:29:17.660 --> 04:29:20.940
sticking around and briefing so he'll be in a gunfight soon but without his

04:29:20.940 --> 04:29:24.540
teammate what can he do in this position?

04:29:24.540 --> 04:29:30.220
Well he's gonna ban a trick. Well you asked what he was gonna do that was

04:29:30.220 --> 04:29:35.020
literally his immediate response no damage done to Team Liquid Alienware just yet.

04:29:35.020 --> 04:29:38.740
Allowing that information from the drones to be relayed to these players

04:29:38.740 --> 04:29:41.580
the first couple of years.

04:29:41.580 --> 04:29:44.620
Lee Pox had one caught inside of this map room.

04:29:44.620 --> 04:29:47.460
He's a little concerned as he now ponders his next move.

04:29:47.460 --> 04:29:50.420
Art breach going off in the hands of JV 92 in some

04:29:50.420 --> 04:29:52.420
warning shots fired up by Fully Pox.

04:29:52.420 --> 04:29:54.420
He doesn't know if there's one on the rotate.

04:29:54.420 --> 04:29:56.420
He's still unsure if there's one by the door.

04:29:56.420 --> 04:29:58.420
They don't know how many drones there are to rely on,

04:29:58.420 --> 04:30:00.420
but at this point in time, you were well past the discovery phase.

04:30:00.420 --> 04:30:02.420
Yes, you have a small numbers advantage,

04:30:02.420 --> 04:30:04.420
but there's only 40 seconds to pull this off.

04:30:04.420 --> 04:30:06.420
Yeah, I'm worried about the time, Parker.

04:30:06.420 --> 04:30:08.420
This is what we saw in the first couple rounds

04:30:08.420 --> 04:30:11.460
team liquid alien where need to find an answer that their opponents just could

04:30:11.460 --> 04:30:18.140
not souls almost had a golden opportunity with the shield reflecting

04:30:18.140 --> 04:30:23.460
those bullets leapbox stays alive still charging forward wanting to dance with

04:30:23.460 --> 04:30:29.100
death with the phone out dual jb92 almost gets him in times full crushes to

04:30:29.100 --> 04:30:34.380
still very much capable but no shredded now it's all up to the king in a 1v2

04:30:34.380 --> 04:30:39.420
eliminating my it's him and KZ now fighting to the death only five seconds

04:30:39.420 --> 04:30:43.620
to go diffuse kid not in hand what an ego play from vina king he could have ran

04:30:43.620 --> 04:30:48.300
but he decided to go for it to in a row for phase clan as they mount to come

04:30:48.300 --> 04:30:52.740
back there are two round wins they're not necessarily confident but they're two

04:30:52.740 --> 04:30:57.780
round wins nonetheless they continue to survive on fortress and once again this

04:30:57.780 --> 04:31:01.780
stall was just such a big problem for Team Liquid Alienware the one thing that

04:31:01.780 --> 04:31:06.240
gave them any life in that round, was the man we've been talking about since the beginning.

04:31:06.240 --> 04:31:11.460
KZ continues to be the star here on the map, coming through from Team Liquid Alienware.

04:31:11.460 --> 04:31:15.520
His push through horse not only got that opening pick, got a couple of more picks as his teammates

04:31:15.520 --> 04:31:17.600
were all struggling over towards the briefing.

04:31:17.600 --> 04:31:19.360
He gets down to a 1v1.

04:31:19.360 --> 04:31:22.600
If he predicts the right angle, he absolutely could have won that.

04:31:22.600 --> 04:31:26.720
Unfortunately, he just doesn't predict the right spot, doesn't have the information.

04:31:26.720 --> 04:31:28.440
He did all that he could, frankly.

04:31:28.440 --> 04:31:32.280
He's had a fantastic game here, but it's just not quite good enough.

04:31:32.280 --> 04:31:36.120
That stall game, really powerful coming through from FaZe Clan, Team Liquid Alienware, not

04:31:36.120 --> 04:31:38.040
able to take that space fast enough.

04:31:38.040 --> 04:31:42.000
I do think in part due to not having the snake, I mean it was one of the things that our

04:31:42.000 --> 04:31:44.800
Analyst Desk highlighted in our halftime, right?

04:31:44.800 --> 04:31:48.720
Round four, how good was that push from FaZe Clan with the snake clearing that southern

04:31:48.720 --> 04:31:49.720
roam?

04:31:49.720 --> 04:31:52.560
Liquid are trying the same thing, they don't have the snake, they go up against a lot of

04:31:52.560 --> 04:31:53.560
utility.

04:31:53.560 --> 04:31:56.440
There's the Thorn Shield, there's the Bandit who's tricking on the briefing wall, there

04:31:56.440 --> 04:32:00.400
There is a lot to deal with, but in the end it's too much for Liquid to get past.

04:32:00.400 --> 04:32:05.220
They're not able to get that space and time and with the clock, could have been a win

04:32:05.220 --> 04:32:06.220
on time for Vinikin.

04:32:06.220 --> 04:32:09.760
He go challenges and wins it anyways, but either way you cut it, that's going to be

04:32:09.760 --> 04:32:12.360
FaceTime staying alive still.

04:32:12.360 --> 04:32:13.360
What did I say?

04:32:13.360 --> 04:32:16.560
Right before they mounted this two-round comeback, their time throw will look at FaceTime, and

04:32:16.560 --> 04:32:18.800
be like, ah, they don't really look that good, they don't look that formidable, they're

04:32:18.800 --> 04:32:22.640
just kind of doing stuff and getting beat, and then all of a sudden they just, business

04:32:22.640 --> 04:32:25.800
is usual, and they kill everybody, it's not.

04:32:25.800 --> 04:32:28.680
These are not particularly pretty rounds from FaZe Clan.

04:32:28.680 --> 04:32:30.000
These are very scrappy.

04:32:30.000 --> 04:32:33.560
These are desperation rounds, but a round's a round.

04:32:33.560 --> 04:32:37.400
And as long as you can get that victory, it doesn't really matter how cute or how ugly

04:32:37.400 --> 04:32:40.680
your overall play is right now, it's about staying alive.

04:32:40.680 --> 04:32:46.240
FaZe Clan through two of the last rounds have mounted quite a comeback and it still continues,

04:32:46.240 --> 04:32:47.240
by the way.

04:32:47.240 --> 04:32:49.160
FaZe Riding Defense here on Fortress.

04:32:49.160 --> 04:32:54.040
It has been the statistical better side between these two teams, but the danger here, Jesse,

04:32:54.040 --> 04:32:56.800
is that Team Liquid Alienware just needs a single round,

04:32:56.800 --> 04:32:59.280
just one more round and that's it.

04:32:59.280 --> 04:33:02.360
And then we move on to Clubhouse as the second map

04:33:02.360 --> 04:33:03.760
and that's Team Liquid Alienware's choice.

04:33:03.760 --> 04:33:06.480
So still been worrying for phase in their fans

04:33:06.480 --> 04:33:09.160
because their major is on the line

04:33:09.160 --> 04:33:10.880
as it is for Team Liquid Alienware

04:33:10.880 --> 04:33:12.880
but it's T-Law right now with the lead.

04:33:13.720 --> 04:33:16.360
There was any organization to choke out a lead

04:33:16.360 --> 04:33:20.320
that like this, 6-2, I'm just saying.

04:33:20.320 --> 04:33:22.960
Don't. Different core, it's a different core.

04:33:22.960 --> 04:33:27.220
And frankly, when it comes to comebacks and throws between these two teams, it's been

04:33:27.220 --> 04:33:29.800
FaZe Clan who have had the worst of it, historically.

04:33:29.800 --> 04:33:33.320
With all the kendals coming in, this should prompt the push.

04:33:33.320 --> 04:33:37.200
The logic bomb as well, and the opening gunfight for KZ takes down Cyber.

04:33:37.200 --> 04:33:42.440
It gets traded back as it's a believe it tenari trip, which happens upfinding Nate.

04:33:42.440 --> 04:33:43.440
Fair enough.

04:33:43.440 --> 04:33:45.640
Smoke throw, and you still pick on the belief box.

04:33:45.640 --> 04:33:48.240
You just keep on going without the guns.

04:33:48.240 --> 04:33:52.400
the law killing everybody with their weapons face-clan killing everybody with their gadgets

04:33:52.400 --> 04:33:54.600
it goes to show you the nice uh...

04:33:54.600 --> 04:34:02.600
the dual nature of this game because siege is not just a shooter

04:34:02.600 --> 04:34:05.100
what's actually going on there

04:34:05.100 --> 04:34:08.100
the gadget is not there for 10

04:34:08.100 --> 04:34:11.840
oh

04:34:11.840 --> 04:34:15.600
uh... still plenty of time for Team Liquid Alienware to get into the building and more

04:34:15.600 --> 04:34:17.880
importantly retrieve the defuse kit

04:34:17.880 --> 04:34:19.880
which got dropped when FullyPox was killed earlier.

04:34:19.880 --> 04:34:23.080
KZ has now leapt over FullyPox for most kills on this squad.

04:34:23.080 --> 04:34:24.200
He's still alive.

04:34:24.200 --> 04:34:26.400
He's still got utility for the record.

04:34:26.400 --> 04:34:29.000
One logic bomb, two flashes, and a gun in hand.

04:34:30.120 --> 04:34:31.360
You can do some serious damage.

04:34:31.360 --> 04:34:33.360
But FaceClan's got their traps set about.

04:34:33.360 --> 04:34:34.600
You mentioned Genari earlier.

04:34:34.600 --> 04:34:36.780
You've also got a Fenderer and a Thorn on the board.

04:34:36.780 --> 04:34:39.720
And with the gas canisters now fully used with 20 seconds left.

04:34:39.720 --> 04:34:41.400
This is actually looking pretty good for FaceClan.

04:34:41.400 --> 04:34:43.160
I like what we're seeing.

04:34:43.160 --> 04:34:45.440
They're in rat positions, dedicated in particular.

04:34:45.440 --> 04:34:46.680
He's used all of his gas canisters.

04:34:46.680 --> 04:34:50.720
Now he just needs to wait as T-Law will take him down.

04:34:50.720 --> 04:34:52.120
They read him very effectively.

04:34:52.120 --> 04:34:54.000
Now player on the pillar, Sol's running out.

04:34:54.000 --> 04:34:55.720
Oh my, he bottles the kill.

04:34:55.720 --> 04:34:58.960
KDS last man standing, defuse, kit, nod, and hand.

04:34:58.960 --> 04:35:01.400
JB92 will take the fight to him.

04:35:01.400 --> 04:35:04.680
And T-Law will take AZA's map.

04:35:04.680 --> 04:35:08.760
In this series, a must win to make the major.

04:35:08.760 --> 04:35:12.640
Oh, Parker, that is a devastating round to lose.

04:35:12.640 --> 04:35:13.860
They had every advantage.

04:35:13.860 --> 04:35:15.640
The time was on their side.

04:35:15.640 --> 04:35:17.540
They had all of the positions they needed to,

04:35:17.540 --> 04:35:19.580
but then it's a couple of awkward moments there.

04:35:19.580 --> 04:35:21.260
We're trying to rotate or sprinting

04:35:21.260 --> 04:35:22.380
when you need to be gun up,

04:35:22.380 --> 04:35:24.980
and it just gets a little bit messy.

04:35:24.980 --> 04:35:26.780
You had to think, eventually,

04:35:26.780 --> 04:35:28.980
one of those rounds was gonna break in Liquid's favor,

04:35:28.980 --> 04:35:30.460
and eventually it does.

04:35:30.460 --> 04:35:33.300
They steal such an important map pick in this series

04:35:33.300 --> 04:35:36.340
and put FaZe Clan into an awkward position now,

04:35:36.340 --> 04:35:39.100
down 1-0 against their biggest rivals.

04:35:39.100 --> 04:35:41.060
We did see a reverse sweep yesterday.

04:35:41.060 --> 04:35:42.140
Anything is possible,

04:35:42.140 --> 04:35:43.420
and for a team like FaZe Clan,

04:35:43.420 --> 04:35:45.040
you can never count them out.

04:35:45.040 --> 04:35:46.880
But yeah, a reverse sweep will need to be had here.

04:35:46.880 --> 04:35:48.560
You're going to have to win your opponent's map

04:35:48.560 --> 04:35:50.120
and then win the tiebreaker.

04:35:50.120 --> 04:35:53.640
That is a real onerous task for this FaZe Clan squad.

04:35:53.640 --> 04:35:55.360
If they weren't world champions,

04:35:55.360 --> 04:35:56.720
we'd be very, very worried.

04:35:56.720 --> 04:35:59.600
But they're back-to-back and defending world champions.

04:35:59.600 --> 04:36:01.080
So if anybody's going to be able to pull it off,

04:36:01.080 --> 04:36:02.440
surely it must be them.

04:36:02.440 --> 04:36:03.440
They certainly have their hands full

04:36:03.440 --> 04:36:05.320
against a great opponent.

04:36:05.320 --> 04:36:07.600
And that great opponent, Team Liquid Alienware,

04:36:07.600 --> 04:36:09.920
one map away from making it to the Salt Lake City Major

04:36:09.920 --> 04:36:11.680
and being the last team in Brazil

04:36:11.680 --> 04:36:13.480
to qualify through the SAL kickoff.

04:36:13.480 --> 04:36:14.720
Will they get it done?

04:36:14.720 --> 04:36:16.720
We'll find out on clubhouse after the break.

04:36:44.720 --> 04:36:46.720
I think it's more intimate, it's very bad.

04:36:46.720 --> 04:36:47.720
We know better than we know.

04:36:47.720 --> 04:36:49.720
The guy there was from the base of São Paulo,

04:36:49.720 --> 04:36:50.720
we can't say that.

04:36:50.720 --> 04:36:52.720
There's a lot of people going to the base there.

04:36:56.720 --> 04:36:57.720
It's normal, there's no problem.

04:36:57.720 --> 04:36:59.720
We don't care, we're going to play football.

04:38:14.720 --> 04:38:18.720
It was a good presentation, I think he recorded it wrongly because he cut some of them.

04:38:18.720 --> 04:38:19.720
He cut some of them.

04:38:19.720 --> 04:38:22.720
I think it's good that he cut 64 of them.

04:38:22.720 --> 04:38:25.720
He will appear in the game of Liquid Legion 64.

04:40:14.720 --> 04:40:25.440
My friends, we are back on the desk to debrief what happened on map number one, Fortress

04:40:25.440 --> 04:40:31.520
in el clasico, Team Liquid Alienware vs. FaZe Clan, a game that I guess started very

04:40:31.520 --> 04:40:37.000
much Team Liquid Alienware heavy, started to tip to the side of FaZe and then closed

04:40:37.000 --> 04:40:43.360
out by I guess the challengers in this case of T-Law, the open covers that want to overtake

04:40:43.360 --> 04:40:46.160
can really take that throne for themselves, Leo.

04:40:46.160 --> 04:40:47.480
We talked about it at the half-time,

04:40:47.480 --> 04:40:50.480
and I think it continued throughout that entire map,

04:40:50.480 --> 04:40:53.920
where tactically speaking, both teams incredibly sound,

04:40:53.920 --> 04:40:55.880
and then you have one big player here and there

04:40:55.880 --> 04:40:58.040
making a big play to close out a game

04:40:58.040 --> 04:41:01.440
or to bring the round back for their team.

04:41:01.440 --> 04:41:02.640
Yeah, I do think that however,

04:41:02.640 --> 04:41:04.480
if we look at the highlights here,

04:41:04.480 --> 04:41:05.720
when we switched to attack,

04:41:05.720 --> 04:41:08.600
that Team Liquid was actually the team in control

04:41:08.600 --> 04:41:09.440
in most of the rounds,

04:41:09.440 --> 04:41:11.200
and it was in fact on the face side

04:41:11.200 --> 04:41:12.880
that you were relying on some individuals

04:41:12.880 --> 04:41:15.160
going crazy to salvage some rounds.

04:41:15.160 --> 04:41:16.760
If it wasn't for Vyta King's 1v2,

04:41:16.760 --> 04:41:19.400
we would have ended the match a bit earlier.

04:41:19.400 --> 04:41:22.960
Very surprised at the quality of play from Team Liquid

04:41:22.960 --> 04:41:25.440
and in were from a map that they hadn't shown before,

04:41:25.440 --> 04:41:28.480
that in theory was not that high in terms of preference,

04:41:28.480 --> 04:41:31.640
or at least to keep it hidden all the way

04:41:31.640 --> 04:41:35.360
until the very last BO3 that could qualify them to the major.

04:41:35.360 --> 04:41:37.920
I thought that their game plan was really sounding defense.

04:41:37.920 --> 04:41:40.280
And yes, it rely on some big moments,

04:41:40.280 --> 04:41:42.640
like the first triple kill from Pellipops

04:41:42.640 --> 04:41:49.200
from the bathtub or the clutch from KZ all the way at the very last moment, but you know,

04:41:49.200 --> 04:41:54.560
overall I do think that in terms of strategy as well, they're winning. It's not by noticing

04:41:54.560 --> 04:41:58.400
the phase, I'm not saying well, I do think that their attacks were really good. I love

04:41:58.400 --> 04:42:02.280
how we're seeing the abuse of Sonic Snake on the map once again, most of the time around

04:42:02.280 --> 04:42:07.200
Core Child or around Horst because you get so much information from outside, but when

04:42:07.200 --> 04:42:12.120
And as soon as I saw Team Liquid play in the attack, I was like, wow, okay.

04:42:12.120 --> 04:42:16.040
It's clearly map that they've practiced, clearly map that they own really well.

04:42:16.040 --> 04:42:21.180
All of the steps, whether it is an extended room, whether it was a direct take, they showed

04:42:21.180 --> 04:42:24.680
us a lot of versatility as well on the way that we're attacking the map.

04:42:24.680 --> 04:42:29.040
So to me, it screams tactical depth, it screams a team that hasn't worked hard, and are putting

04:42:29.040 --> 04:42:33.560
in their all to make it to the major, defeating FaZe.

04:42:33.560 --> 04:42:42.560
Clearly so. Clearly so. At the end of it, Faze were able to grab a couple of rounds, but throughout them, as you've mentioned Leo, Team Liquid had the advantage.

04:42:42.560 --> 04:42:47.560
It was kind of only a matter of time before Team Liquid and Alienware closed it out there.

04:42:47.560 --> 04:42:58.560
In the last seconds of the final round, things were getting hairy. You know Team Liquid and Alienware. They're activated. They're rushing into their enemies and they're taken down, even the bailiff in the last few seconds to bring it.

04:42:58.560 --> 04:43:05.920
7-4 on Fortress, KZ on top, Felly Punks putting in the numbers, we're all good effort, it's

04:43:05.920 --> 04:43:11.000
a good day when it's not Maya that has to put in all the numbers for TLN where at least

04:43:11.000 --> 04:43:15.360
not on this specific map, the team effort is what we got and we need to see it against

04:43:15.360 --> 04:43:18.200
an opponent of the grand caliber of Faze.

04:43:18.200 --> 04:43:24.720
Yeah, KZ is still pulling the work out, I'll say this, when it's not my 18, generally very

04:43:24.720 --> 04:43:29.680
very impactful. Not always the shiniest player in terms of how he didn't get that many multi-kills

04:43:29.680 --> 04:43:33.960
in China of rounds. He actually only got a 3k at some point, but most of the time, you

04:43:33.960 --> 04:43:38.080
know, always delivering the kills, dropping double digits, three opening kills for his

04:43:38.080 --> 04:43:44.800
teammates as well. You know, it seems to me that Maya has really filled the role of JV

04:43:44.800 --> 04:43:49.800
in terms of fragging power and that now alongside KZ we have two of the most consistent players

04:43:49.800 --> 04:43:56.120
of SAO, playing for the same team. And once again, very, I guess, happily surprised at

04:43:56.120 --> 04:43:59.680
the tactical depth seen from Team Liquid at how well they played together compared to

04:43:59.680 --> 04:44:03.040
yesterday in their games against NIP, where I thought they were really tested.

04:44:03.040 --> 04:44:09.320
I think we should refocus on this here, because remember, if you lose this best of three,

04:44:09.320 --> 04:44:14.720
you're not going to the major. Both of these teams have at least Team Liquid Aligner before

04:44:14.720 --> 04:44:18.600
they were known for the core of them, the four out of the five as Furia. Now, face

04:44:18.600 --> 04:44:24.040
Clan, two time world champions, they've been at it now for four years making it to every single

04:44:24.040 --> 04:44:32.440
Astier event. That is huge, but the continuation of it, how does it go? Players that are putting in

04:44:32.440 --> 04:44:38.440
the effort, but then those that are not doing as hot on the team that needs to step up to hold on

04:44:38.440 --> 04:44:43.720
to that pedigree leo. Yeah, it does seem that the back line as well is there for phase, but I'm just

04:44:43.720 --> 04:44:49.160
question in KDS and Cyber, you know, the entry line. KDS has been playing Solid Snake, one of the

04:44:49.160 --> 04:44:54.360
most broken operator in most of the rounds in attack, and he's still struggling to find

04:44:54.360 --> 04:44:58.600
opening kills. The two of them combine. It's one opening kill for four opening deaths.

04:44:58.600 --> 04:45:07.000
It's 4-10 and 4-11. 0.3 KD. The main fragger is the one that we saw carry face plant to a victory

04:45:07.000 --> 04:45:11.880
in multiple events, including 2SIs. They're struggling right now. If I need to look at players

04:45:11.880 --> 04:45:16.680
to really bring back the performance collectively for FaceTime. I'm looking at KDS and Cyber.

04:45:16.680 --> 04:45:18.520
They are the ones that need to step up right now.

04:45:19.880 --> 04:45:24.280
They have to. They have to in a match like this. Everybody's going to get even given their 100%.

04:45:25.000 --> 04:45:29.160
You can't just rely on the one player to bring it in, although we saw what Pettas did in the game

04:45:29.160 --> 04:45:34.600
before this. It cannot happen in a classical where there's so much at stake for both of these teams

04:45:34.600 --> 04:45:39.720
face to continue their running streak and Tim liquid alienated to prove that despite

04:45:39.720 --> 04:45:43.480
Despite the change, despite what's happened after the Invitational, they're still ready

04:45:43.480 --> 04:45:46.160
to compete at the top level of Siege.

04:45:46.160 --> 04:45:50.960
Now Map 2 is Clubhouse, that is Team Liquid Alienair's pick, they're starting off on

04:45:50.960 --> 04:45:51.960
the attack.

04:45:51.960 --> 04:45:54.320
Clubhouse, we know, this is the basics of Siege.

04:45:54.320 --> 04:45:58.640
You need to know how to play Clubhouse to compete in this level and both teams should

04:45:58.640 --> 04:46:00.960
be incredibly comfortable on it.

04:46:00.960 --> 04:46:03.920
Yeah, by default it suits the Team Like phase, right?

04:46:03.920 --> 04:46:07.600
They're supposed to be the staple of Fundamental Siege, they're supposed to be the ones that

04:46:07.600 --> 04:46:12.960
played the best and yet the last time they played it on Krabaus it was against Team Liquid

04:46:12.960 --> 04:46:18.080
and Alienware and they got defeated in 7-4. The main thing was they kept on losing to big individual

04:46:18.080 --> 04:46:21.920
moments. Can they finish the aggression on the side of Team Liquid and Alienware? That's the question

04:46:21.920 --> 04:46:27.200
for this final map. It absolutely is. That was the best of one. Igor from Team Liquid and Alienware

04:46:27.200 --> 04:46:32.480
told us it doesn't matter it's a B-1. Here this is the real test of the trial. Have FaZe learned

04:46:32.480 --> 04:46:36.320
or does it continue and become a 2-0 for Team Lakota Alienware?

04:46:36.320 --> 04:46:39.760
Only time will tell. Our casters, Jesse and Taro, take it away.

04:46:41.040 --> 04:46:47.200
Greatly appreciated and thank you for laying the groundwork for us to do our jobs here as we

04:46:47.200 --> 04:46:52.960
head into Clubhouse. A map that was picked by T-Law, but honestly, Jesse has excellent numbers

04:46:52.960 --> 04:46:57.440
for both of these squads. This really isn't a weak map for either team.

04:46:57.440 --> 04:47:03.040
No, I mean, this is clearly a map that T-Law choose because of the earlier results in the group stage.

04:47:03.040 --> 04:47:09.240
Of course, we've touched on it a lot, but 7-4 in groups when these two teams did meet up, that was the difference maker.

04:47:09.240 --> 04:47:14.940
That's the reason why Team Liquid Alienware finished first overall in the group and FaZe Clan finished second overall in the group.

04:47:14.940 --> 04:47:20.940
It didn't matter much in the end. They both end up here in the lower bracket where they will be fighting tooth and nail.

04:47:20.940 --> 04:47:26.640
Only one of them can move on, but there's a bit of history between these two teams on this matchup.

04:47:26.640 --> 04:47:30.480
and it's more recent than really any of the other maps that we could go back and look at.

04:47:30.480 --> 04:47:34.080
So you've got to think that gives the edge to Team Liquid Alienware on the other hand,

04:47:34.080 --> 04:47:40.080
but of course we do often see rematches go the other way. It's a common thing in Siege where

04:47:40.080 --> 04:47:44.880
just because you won last time does not guarantee you'll be winning it the next time. So really

04:47:44.880 --> 04:47:48.880
going to be on face clan to adapt to change things up a little bit. And I think they're already

04:47:48.880 --> 04:47:53.280
starting to do that Parker. Down here on the bottom floor, Cyber on this Valkyrie. He was

04:47:53.280 --> 04:47:58.640
hiding it through the prep base. It's not something that he was playing much before on this map,

04:47:58.640 --> 04:48:02.080
so it should be able to do something to catch Team Liquid Alienware off guard.

04:48:04.720 --> 04:48:10.160
This is a spot that the Izami would usually play up on rafters on the top floor bomb sites,

04:48:10.160 --> 04:48:15.120
but instead is now over by this position often referred to as secret, but it's top blue.

04:48:15.120 --> 04:48:24.340
always makes my head swing when the cam goes from made to handy because it's

04:48:24.340 --> 04:48:27.960
like that's the same guy and now one where it's blue and one where it's red

04:48:27.960 --> 04:48:31.360
and it's like way well there's not the same guy what's going on here

04:48:31.360 --> 04:48:34.860
giving us one of the obviously the best stories that we've seen in siege which

04:48:34.860 --> 04:48:39.640
was him and his brother fighting for the hammer on home soil just one of the

04:48:39.640 --> 04:48:43.740
many reasons why you can easily consider that fury versus phase clan matchup to

04:48:43.740 --> 04:48:51.540
the, uh, role. One of the greatest games of all time. At least that we saw. You don't

04:48:51.540 --> 04:48:55.180
have to say one of them. Really, it was W7M that they were playing under at the time,

04:48:55.180 --> 04:49:00.460
too. So I mean, I just, the orgs are interchangeably, what do you mean? You don't need to say one

04:49:00.460 --> 04:49:05.100
of the, you can still easily make the call that Pente EG was the greatest game of all

04:49:05.100 --> 04:49:09.260
time. You absolutely could. I mean, you could make that argument. I wouldn't, but you could

04:49:09.260 --> 04:49:13.820
make it. You could make plenty of arguments. Like your like your province is currently

04:49:13.820 --> 04:49:17.440
making an argument for independence, Jesse. Sometimes things that you argue for are very

04:49:17.440 --> 04:49:22.540
silly. So first killed by the way. Don't let me in with that. Yeah, I mean, you're one

04:49:22.540 --> 04:49:27.660
of them. You're out there every day protesting. I see you. KDS first casualty. KZ dies shortly

04:49:27.660 --> 04:49:31.580
thereafter. He was the one that killed KDS. So you will pay for his crimes right away.

04:49:31.580 --> 04:49:34.980
No grim bees to lock down these defenders. Still a little bit over a minute to go here

04:49:34.980 --> 04:49:36.980
in the first round of Clubhouse.

04:49:36.980 --> 04:49:38.260
Yeah, it feels relatively even.

04:49:38.260 --> 04:49:40.260
It's not a heavy room set up for face-clans,

04:49:40.260 --> 04:49:42.260
so they're kind of happy just going one-for-one,

04:49:42.260 --> 04:49:43.780
although losing the Fenrir and the ability

04:49:43.780 --> 04:49:45.140
to turn those mines on and off

04:49:45.140 --> 04:49:47.140
certainly could come back to bite them.

04:49:47.140 --> 04:49:49.060
Over 60 seconds for Team Liquid Alienware

04:49:49.060 --> 04:49:50.100
to work with this Fert,

04:49:50.100 --> 04:49:51.380
they're going to be happy with that as well.

04:49:51.380 --> 04:49:52.820
They should be able to get all the hatches open

04:49:52.820 --> 04:49:54.020
with J.B. on this Habana.

04:49:54.020 --> 04:49:56.260
They've got good U2 clear for the Goyos as well.

04:49:56.260 --> 04:49:58.740
You see that Nade going out from Nade.

04:49:58.740 --> 04:50:00.500
So, definitely lots of opportunity

04:50:00.500 --> 04:50:03.060
for Team Liquid Alienware to build the push

04:50:03.060 --> 04:50:09.300
as they want it to craft their perfect executes the question is how well can they perform it in a 4v4

04:50:09.300 --> 04:50:13.700
it is no guarantee that things are going to go to plan how can they adapt the face start when done fights

04:50:17.140 --> 04:50:21.380
i was losing some hp doesn't really gain all that much for it and will now need to rotate with just 30

04:50:21.380 --> 04:50:26.900
seconds left my god this round is just gone i mean teams know how hard it is to attack this bottom

04:50:26.900 --> 04:50:31.860
floor bomb site even when everything is going well maya suffering through that razor wire now

04:50:31.860 --> 04:50:36.440
dealing with the gas canisters, out with the nades, both flashes and just regular explosives.

04:50:36.440 --> 04:50:41.020
He's hunting for a kill, he'll find it traded back by Cyber immediately 10 seconds left

04:50:41.020 --> 04:50:43.880
and over half of the lobby is still alive.

04:50:43.880 --> 04:50:46.760
Cyber in a great spot, he's got all the kills from FaZe so far.

04:50:46.760 --> 04:50:51.320
Borsed off this position by a flashbang, JV will slaughter him one second left.

04:50:51.320 --> 04:50:52.320
Where's the defused kid?

04:50:52.320 --> 04:50:53.820
Nowhere to be found!

04:50:53.820 --> 04:50:59.720
FaZe Clan gets the kills of the final second and take the lead on round one.

04:50:59.720 --> 04:51:08.720
and sold one of the best support duos in the entire world locking down the site as things got messy in the end for Team Liquid Alienware Parker again

04:51:08.720 --> 04:51:13.720
They had so much time to play with they used that time certainly they were clearing utility they were taking different positions

04:51:13.720 --> 04:51:16.720
But in the end just a couple of gunfights that don't go their way

04:51:16.720 --> 04:51:22.720
It's the long angle from cyber inside of blue which is able to trade out that pick on the Maya and that's couple more gunfights

04:51:22.720 --> 04:51:24.720
They're trying to force their way in through church

04:51:24.720 --> 04:51:30.360
church. It looked like they were setting themselves up to go in through ash wall to get that plant down the main stairs and inside of

04:51:30.360 --> 04:51:35.680
Armory, but for one reason or another they called that off. They decided they didn't want to go for it and Flea Pox took that

04:51:35.680 --> 04:51:41.960
a fuse kit through memo in towards through moto, I should say in towards the bombsite that way just kind of set

04:51:41.960 --> 04:51:46.960
things up really nicely for souls and bit of king to get the lion's share of those last couple kills after cyber stir

04:51:46.960 --> 04:51:53.160
things off so nicely. So very close round could have gone either way depending on the gunfight with face clan edge things

04:51:53.160 --> 04:51:55.500
out and prove that they're not out of the series just yet.

04:51:55.500 --> 04:51:56.500
Yeah, I think it's remaining.

04:51:56.500 --> 04:52:03.720
No, I mean, they obviously chose to start defending on this map.

04:52:03.720 --> 04:52:09.160
If they had immediately lost, say, the first second, even the third round to T-Lod, then

04:52:09.160 --> 04:52:11.840
I mean, what a forker she's done, right?

04:52:11.840 --> 04:52:14.240
But this team, you're never going to be able to count them out.

04:52:14.240 --> 04:52:18.640
Even with FaZe not making the major, something part of it is still like, well, what if they

04:52:18.640 --> 04:52:21.240
win the major, even not being there?

04:52:21.240 --> 04:52:29.760
Well, yeah, obviously a joke for those that are unaware of humor, maybe a bad joke, but

04:52:29.760 --> 04:52:30.760
no one's on me.

04:52:30.760 --> 04:52:32.840
Either way, Face Clan will never give up.

04:52:32.840 --> 04:52:35.480
You saw their spirit had come back back on map number one.

04:52:35.480 --> 04:52:40.360
Leo did correctly point out that map could have been over quicker for T-Law, but I mean,

04:52:40.360 --> 04:52:45.280
whether it be the organization of Team Liquid or its history, or whether it be these players

04:52:45.280 --> 04:52:50.680
on various rosters before, they have shown that they can suffer through some really big

04:52:50.680 --> 04:52:56.120
moments. They didn't suffer through map number one and honestly it wasn't a terrible execute

04:52:56.120 --> 04:53:01.720
on round one here on map two but obviously nowhere near as formidable as some of their

04:53:01.720 --> 04:53:07.480
executes back in fortress. So whether it be about managing the entry on this big map it can take

04:53:07.480 --> 04:53:11.560
a while to drone out clubhouse and it was a bit of an unorthodox roam from face clan team liquid

04:53:11.560 --> 04:53:16.920
alienware are gonna have to be a little better through the mid-route. Some really weird breaching

04:53:16.920 --> 04:53:22.760
from JV92. He's just set up these footholds with the Habana. He went just the 2x1 pellets twice

04:53:22.760 --> 04:53:27.480
in the bottom right and I was like is this some brand new tech to trick the wall that I've not seen?

04:53:27.480 --> 04:53:32.520
But no, the wall still mostly reinforces just for the angle. It makes it really awkward now for

04:53:32.520 --> 04:53:37.000
FaZe Clan to run past that if they're trying to deny a push. He does have the breach more fully

04:53:37.000 --> 04:53:42.200
open towards the left so they can enter the breach. So it's just to try to hold things down. The focus

04:53:42.200 --> 04:53:47.960
of course 14 liquid alienware is going to be rafters. So will my magnet set up? Try to stop this from happening.

04:53:47.960 --> 04:53:52.920
They banned out the capitol as well. So it's really going to come down to these air jabs and the flash grenades.

04:53:52.920 --> 04:53:58.360
What can you do to stop this player and rafters? I believe that's going to be KDS from stopping your entire push.

04:54:00.600 --> 04:54:06.040
That's just going out. Rafters control. Oh, so important when it comes to this execute. How long

04:54:06.040 --> 04:54:11.800
will it take them to be able to get it? Well, very quickly. Leapox will take matters into his own

04:54:11.800 --> 04:54:16.760
hands traded back immediately by handing in these two teams whether it's

04:54:16.760 --> 04:54:24.720
unfortress or here there is never a huge gap in man-capped I mean it always

04:54:24.720 --> 04:54:28.600
seems so close when these two teams meet inside of a round once again four

04:54:28.600 --> 04:54:32.600
before once again low time do you look at Alienware have good positioning they

04:54:32.600 --> 04:54:35.600
got rafters and they got the main breach opening but there's still two

04:54:35.600 --> 04:54:37.960
Who nitro's inside a base plant? I'm very worried about it.

04:54:37.960 --> 04:54:39.760
One nitro, I'm very worried about it.

04:54:39.760 --> 04:54:42.040
Ha ha ha ha ha!

04:54:42.040 --> 04:54:45.640
Maya taking no prisoners, his team's taking their lumps, though,

04:54:45.640 --> 04:54:48.080
and suddenly there's only one left,

04:54:48.080 --> 04:54:52.600
JB92 and a 1v1 up against SoulSouls, not far away.

04:54:52.600 --> 04:54:54.760
And now playing inside a construction, my god,

04:54:54.760 --> 04:54:56.960
I don't know if that was just a prophetic shot or not,

04:54:56.960 --> 04:55:00.680
but he seemed to have a good idea as to where SoulS was.

04:55:00.680 --> 04:55:02.560
Leapox now back from the dead,

04:55:02.560 --> 04:55:04.000
JB92 getting the plant down,

04:55:04.000 --> 04:55:08.800
It will push souls into a position where he has to be engagement head-on good coverage for Flee Pox

04:55:08.920 --> 04:55:12.280
But souls is just so much better all the while

04:55:13.040 --> 04:55:19.520
Nate bleeding out JB 92 taken down in souls with an incredible clutch

04:55:19.840 --> 04:55:21.840
my goodness

04:55:22.720 --> 04:55:28.860
Souls good Lord. He has been holding things down for phase clan a miraculous start to this game

04:55:28.860 --> 04:55:35.860
He continues to be the number one rated player in the South America League. He has not gone negative in eight straight

04:55:35.980 --> 04:55:39.260
Maps this will be his ninth if he can maintain his

04:55:39.900 --> 04:55:41.900
Plus plus four Katie at the moment

04:55:41.940 --> 04:55:47.060
Just absolutely dominating throughout kickoff and having so much impact for phase clan

04:55:47.060 --> 04:55:51.260
And I really thought JV was doing everything to win that round Parker 10 seconds left

04:55:51.260 --> 04:55:57.380
He makes the call to pick up his teammate make it a 2v1 gets the fuse get down the ground. He's doing everything right

04:55:57.380 --> 04:56:01.460
I think every decision he makes is corrects there, but Schultz just gets some crazy shots.

04:56:01.460 --> 04:56:05.700
He wins out those gunfights. He remains perfect in this game now 4-0.

04:56:06.420 --> 04:56:10.980
And FaZe Clan, it's the tightest of margins, but they hate the two-round lead.

04:56:12.500 --> 04:56:15.300
Obviously round one was a more dominant FaZe Clan finish,

04:56:15.300 --> 04:56:17.620
but this could very easily be a 1-1 here right now.

04:56:17.620 --> 04:56:21.140
And if you go back to Fortress, it ended up being a little bit closer than I think

04:56:21.140 --> 04:56:26.580
we had originally thought, but these two teams are just so, so well matched.

04:56:26.580 --> 04:56:33.260
I will say yet again, because this is Team Liquid Alienware's map and because they are starting on what

04:56:33.660 --> 04:56:39.620
Some people consider to be the weaker side. You expect face-clans take the lead through this first half or they don't there's obviously

04:56:40.300 --> 04:56:42.100
trouble

04:56:42.100 --> 04:56:44.100
Approaching and trouble present

04:56:44.500 --> 04:56:49.060
I don't know. The mid-round was significantly better for Team Liquid Alienware

04:56:49.060 --> 04:56:53.820
They didn't spend too much time droning and roaming or droning and pushing out the roamers early on

04:56:53.820 --> 04:56:58.160
It was a very straightforward execute. They got an early engagement with face clean that they ended up winning

04:56:58.560 --> 04:57:04.380
It was the tail end of the round and sometimes this is gonna sound like I'm not doing my job properly

04:57:04.380 --> 04:57:08.900
But I gotta say it sometimes souls just decides to win around and face clean have relied on that

04:57:09.260 --> 04:57:12.180
More than they probably should have over the last four years

04:57:12.180 --> 04:57:17.840
But hey if he can do that and steal you a round or two you're gonna let him do it and he did it just there

04:57:17.840 --> 04:57:23.040
We're not in too much danger still for Team Liquid Alienware, I've liked their looks

04:57:23.040 --> 04:57:26.600
through the first two rounds, even though they haven't gotten a round win out of it.

04:57:26.600 --> 04:57:30.840
They now get to attack onto their third bomb site, this will be gym, bedroom as they start

04:57:30.840 --> 04:57:35.040
to breach a lot of these walls, they're working on both the community and CC at the same time.

04:57:35.040 --> 04:57:39.040
Kind of giving up on the CC clear as I say that, they got the wall open, they put a little

04:57:39.040 --> 04:57:42.440
pressure in towards top red, but now it looks like it's going to be a more direct to site

04:57:42.440 --> 04:57:45.800
push, like they're not so interested in clearing out that roam game.

04:57:45.800 --> 04:57:50.800
The wall nice and open, nice and big from that thermite, they've got a lot of great opportunity to walk in there.

04:57:50.800 --> 04:57:55.100
They've got the Logi hatch open, of course, and they've got the Conwall open too.

04:57:55.100 --> 04:58:01.000
It's going to be a little awkward to play these windows just because you have not secured control over CZ.

04:58:01.000 --> 04:58:10.100
There's always a risk of that flank coming through, but in the end, team Liquid Alienware, I think have said we're okay getting up some of that space, we're okay maybe letting them have some of that.

04:58:10.100 --> 04:58:13.300
Ah, it's actually been given up. Okay, they've got it too. They've got everything they want, Parker.

04:58:13.300 --> 04:58:19.300
Never mind, let me walk in and take his mind.

04:58:19.300 --> 04:58:23.500
So a fall-off from FaZe Clan at this point in time, half of the round to go, again Clubhouse

04:58:23.500 --> 04:58:27.460
is a big map, every bomb site is going to play up very differently, Handy starting things

04:58:27.460 --> 04:58:32.460
off, gunning down KZ, KZ was I believe the first casualty back in round number one, now

04:58:32.460 --> 04:58:37.980
the floor is gone, so destruction from those drones, no more information from those drones.

04:58:37.980 --> 04:58:38.980
Also no more.

04:58:38.980 --> 04:58:47.380
It's also a devastating loss, KZ was the top frag on this team, on Fortress, so you got that depth on T-Law?

04:58:47.380 --> 04:58:48.880
You better see it for the next minute.

04:58:48.880 --> 04:58:57.380
Yeah, KZ was just trying to take control down below the site and he gets intro on that somehow and goes down to be able to take it back for his team.

04:58:57.380 --> 04:59:00.380
Now they're pushing in through Khan, now they know there's players inside of Lodgy.

04:59:00.380 --> 04:59:02.880
How did they get this plant down hunting for picks?

04:59:02.880 --> 04:59:07.580
There's no good spot, they can get inside of Jin, that'd be ideal, but it's tough to take that control.

04:59:08.980 --> 04:59:11.980
Face Clan is dummying them right now.

04:59:11.980 --> 04:59:14.940
The image is being done, but blinded, T-Law,

04:59:14.940 --> 04:59:17.260
not really sure of where to go.

04:59:17.260 --> 04:59:18.980
It said on Fortress that it was unlikely

04:59:18.980 --> 04:59:21.620
that you would see a full site rotation

04:59:21.620 --> 04:59:23.460
with any regularity, and of course,

04:59:23.460 --> 04:59:26.020
it was Face Clan who blunted T-Law's momentum.

04:59:26.020 --> 04:59:27.220
It likely won't happen here.

04:59:27.220 --> 04:59:28.060
No, it won't.

04:59:28.060 --> 04:59:31.180
Soul's the man of the hour.

04:59:31.180 --> 04:59:33.060
Final moment monster himself.

04:59:33.060 --> 04:59:34.260
Soul's with the final two kills,

04:59:34.260 --> 04:59:35.500
and Face Clan will start off

04:59:35.500 --> 04:59:36.820
with that perfect site rotation,

04:59:36.820 --> 04:59:43.680
going three and oh, that round, not quite so strong for T law compared to the previous

04:59:43.680 --> 04:59:44.680
two.

04:59:44.680 --> 04:59:49.500
Yeah, it's a 7-0 stat line now for souls and we are on pace to see the same score line

04:59:49.500 --> 04:59:54.900
at the top of the screen too with FaZe Clan perfect here on their opponent's pick of Clubhouse.

04:59:54.900 --> 04:59:58.300
They look so strong in these late rounds Parker and that's what it comes down to time and

04:59:58.300 --> 04:59:59.300
time again.

04:59:59.300 --> 05:00:02.700
You go to the last 60 seconds over the first three rounds and I don't think there's been

05:00:02.700 --> 05:00:06.840
a heavy advantage for FaZe Clan ever heading into the last minute of their

05:00:06.840 --> 05:00:10.560
round. It always feels either very even, maybe even a slight edge team Liquid

05:00:10.560 --> 05:00:14.440
Alienware, but the site play from the anchors in particular has been so good

05:00:14.440 --> 05:00:18.480
for FaZe. They've been consistent in being able to pull these rounds back

05:00:18.480 --> 05:00:21.600
despite not getting some of the opening picks. It was actually Team Liquid

05:00:21.600 --> 05:00:25.280
Alienware who got the first frags in rounds one and two. KDS the opening

05:00:25.280 --> 05:00:28.840
death and back-to-back rounds to start this game, but it didn't matter. FaZe

05:00:28.840 --> 05:00:32.340
Clan have just got such a strong site presence they play around the utility so

05:00:32.340 --> 05:00:36.900
well they trade their teammates so well and they were doing it with really strong information as well

05:00:36.900 --> 05:00:42.060
even that last opening gunfight that did go the way of faceplan it's handy going down below and

05:00:42.060 --> 05:00:47.580
reacting to the information that he has finding KZ giving that advantage to his teammates it's still

05:00:47.580 --> 05:00:51.980
that information which seems so much stronger for faceplan and team with an alien with despite

05:00:51.980 --> 05:00:59.460
some good chances I've not been able to break it. One of those things where we said you know sometimes

05:00:59.460 --> 05:01:03.140
the score line is not the best reflection of how competitive this match has been.

05:01:03.140 --> 05:01:05.700
You know, you look at a 3-0 and you think to yourself, yeah, you know,

05:01:05.700 --> 05:01:07.540
face clean has been dominating and you just pointed it out.

05:01:07.540 --> 05:01:09.740
Like T-Law has had some really good looks here.

05:01:09.740 --> 05:01:12.580
This very easily could have a round or two going in their way.

05:01:13.660 --> 05:01:19.700
But face clean or face clean, ask Team Secret what it's like to feel like a round or two could go your way.

05:01:19.700 --> 05:01:22.100
You still don't win the championship, right?

05:01:22.100 --> 05:01:25.540
So T-Law can sit there and go, yeah, you know, round two might have gone our way.

05:01:25.540 --> 05:01:28.780
Yeah, maybe we had a better look on round number three than we thought we should have.

05:01:28.780 --> 05:01:36.180
But basically it's still the team that is in the driver's seat here and it's making this decider look far more likely

05:01:36.180 --> 05:01:42.540
I would love to see layer between these two teams basically and always is just a such a dynamite team on that map

05:01:42.540 --> 05:01:46.460
But if you're a fan of Team Liquid Alienware, you're desperately hoping it doesn't get to that point

05:01:47.780 --> 05:01:52.380
Well, they got a start turning things around sooner rather than later. Oh, it's messy here on the mid floor

05:01:52.380 --> 05:01:54.380
But cyber is the better

05:01:54.380 --> 05:02:00.780
JV92 caught sprinting out of kitchen, and it's just a little peek up from cyber on those main stairs to punish that movement.

05:02:00.780 --> 05:02:06.180
There was a bit of a real game from phase that started this round, but you can see how quickly they've been able to fall off.

05:02:06.180 --> 05:02:10.060
They get the opening pick on to the hard bridge, or the primary hard bridge, or I should say,

05:02:10.060 --> 05:02:15.980
Flee Puck still on the ace, but those hatches are going to be a little bit slower, a little bit more awkward to open now that you've lost the Habana.

05:02:15.980 --> 05:02:22.780
And they can play site with Kiba Barrier, Fender Remind, the Smoke Grenades, with the Goyo Canisters, and then Handy on the Warden.

05:02:22.780 --> 05:02:24.780
This is really an anchor strategy.

05:02:24.780 --> 05:02:27.280
FaZe Clan would be happy defending this 5v5.

05:02:27.280 --> 05:02:31.480
The fact that they get to defend this 5v4, I mean, I hate to be a downer,

05:02:31.480 --> 05:02:36.280
but this is going to be the most dominant start to a round that FaZe Clan had since the game begins.

05:02:44.480 --> 05:02:46.880
One of a lot of action given the timer, Jesse.

05:02:47.680 --> 05:02:48.780
Just a minute to go.

05:02:48.780 --> 05:02:54.780
JV on that thankless roll yet again. First casualty on the side of T-Law. At least it's not KZ.

05:02:54.780 --> 05:02:59.780
You don't want to lose to Ying that early on. Your hope is that all the hard destruction has gone from the Hibana.

05:02:59.780 --> 05:03:04.780
You still do have backup. I mean, look at how much you have. You've got the Ying with the secondary hard breach.

05:03:04.780 --> 05:03:07.780
You've got Ace with still one Soman pocket.

05:03:07.780 --> 05:03:11.780
Yeah. I mean, it hurts. It slows them down, but they get everything they eventually wanted.

05:03:11.780 --> 05:03:15.780
They have to make something happen with these Kendoes now. It's the only advantage they have.

05:03:15.780 --> 05:03:19.540
really all they have going for them right they've still got Nades Maya was by

05:03:19.540 --> 05:03:23.460
this moto doorway but the warden of handy is placed perfectly and they're

05:03:23.460 --> 05:03:28.380
not expecting this they weren't expecting Maya's swing either Andy is absolutely

05:03:28.380 --> 05:03:33.220
dominated in that position that a king tears through fully pox and now it's

05:03:33.220 --> 05:03:39.100
tealaw staring down the wrong side of a 3v4 Maya hoping for something over

05:03:39.100 --> 05:03:42.900
towards blue KZ finding is putting down those vitticam an opportunity on to the

05:03:42.900 --> 05:03:47.460
Fenrir Maya will claim him hoping to secure more than that. Dancing around

05:03:47.460 --> 05:03:51.620
those soft walls. Diffuse kid going down. KZ pulls it off well. Nate and Maya now

05:03:51.620 --> 05:03:54.980
to cover as Cyber gets quite aggressive towards the bottom of the stairs.

05:03:54.980 --> 05:03:58.260
Finding the flag. KZ dies. The coverage from Nate was not good enough.

05:03:58.260 --> 05:04:03.740
Cyber now moving over towards blue. Punished by Maya. Maya has a quiet kill

05:04:03.740 --> 05:04:10.660
available. Will he find souls 7 and 0 for souls? Make that 8 and 0. In a 1v1

05:04:10.660 --> 05:04:15.040
against Nade. Is there a position for him to long arm here? He's going to attempt. Nade

05:04:15.040 --> 05:04:21.320
now slowly encroaching upon this diffuser. Solz is sticking. Solz off! Oh my Jesus! Solz

05:04:21.320 --> 05:04:29.260
does it again and again and again! Three rounds in a row! Phase Clan firing on all cylinders!

05:04:29.260 --> 05:04:35.540
There are no words, Parker. Nothing can be said about Solz. Despite every advantage that

05:04:35.540 --> 05:04:39.020
a fuse kit has planted, they have numbers. They're pushing in with really good space.

05:04:39.020 --> 05:04:43.260
time is on their side, it doesn't matter what Team Liquid Alienware do for the first

05:04:43.820 --> 05:04:50.380
2 minutes and 50 seconds in those last 10, Solz is showing up and putting his foot down.

05:04:50.940 --> 05:04:59.100
9 and 0, this is a ridiculous start for Lucas Shinkie. He's just so insane on FaZe Clan.

05:04:59.100 --> 05:05:04.940
One of the longest standing members of FaZe, been with this organization since March of 2021

05:05:04.940 --> 05:05:10.540
and frankly parker on pace to have his best game ever wearing the red and black he's just been

05:05:10.540 --> 05:05:16.700
absolutely a nightmare i thought para's earlier in this day was going to be putting up the best

05:05:16.700 --> 05:05:22.140
performance anyone's ever seen at least through this kickoff but now sol's giving him a run for

05:05:22.140 --> 05:05:27.260
his money that should have been team liquid alienware maya did everything in that round he killed

05:05:27.260 --> 05:05:32.300
the warden he got the multi kill he got the space with his nades but who cares when sol's is still

05:05:32.300 --> 05:05:34.300
to be a factor. I mean, I

05:05:34.300 --> 05:05:35.300
hate to point fingers here,

05:05:35.300 --> 05:05:37.300
but honestly, a lot of it was

05:05:37.300 --> 05:05:38.300
on the sledge at the bottom of

05:05:38.300 --> 05:05:40.300
main stairs. You're supposed to

05:05:40.300 --> 05:05:42.300
be preventing a flank through

05:05:42.300 --> 05:05:44.300
the main hallway, but you're

05:05:44.300 --> 05:05:46.300
just a bit too passive and it

05:05:46.300 --> 05:05:48.300
ultimately costs you the round.

05:05:48.300 --> 05:05:50.300
I mean, a need obviously does

05:05:50.300 --> 05:05:52.300
not. Need is not owed

05:05:52.300 --> 05:05:54.300
anything and made is not the

05:05:54.300 --> 05:05:56.300
only one that was a problem

05:05:56.300 --> 05:05:58.300
there. But I mean, if you hold

05:05:58.300 --> 05:06:00.300
that flank and you kill him,

05:06:00.300 --> 05:06:04.940
that flank and you kill him. Worst case scenario, you die on the bottom of main stairs case he can

05:06:04.940 --> 05:06:10.140
then pivot and try to get the kill as well. But Maid was just a bit too passive in that position.

05:06:10.140 --> 05:06:14.380
I don't know what they were expecting. I don't think they were anticipating souls to maneuver like that.

05:06:15.820 --> 05:06:20.700
Sometimes Jesse fate just decides that you don't make it. And that's three rounds in a row where

05:06:20.700 --> 05:06:26.540
souls has one at four phase plan and you can make an incredible argument that at least two of those

05:06:26.540 --> 05:06:33.740
rounds should have gone to T law maybe three but two of them for sure were T law rounds until they

05:06:33.740 --> 05:06:39.180
weren't yeah and it's just sometimes it's just one guy sometimes one guy just wakes up and chooses

05:06:39.180 --> 05:06:44.620
violence and there is nothing you can do to stop it I loved the structure of that T law take the

05:06:44.620 --> 05:06:49.820
way that they were able to distract the warden Maya swinging they were expecting the ying to run through

05:06:49.820 --> 05:06:55.020
with something that base plan was not accounting for then immediately pushing up to blue taking

05:06:55.020 --> 05:07:00.540
the engagement with the Fenrir, like that was excellent. It was really well done by T-Law and

05:07:00.540 --> 05:07:05.500
then one guy just runs circles around you, kills three players and that's it for the round. And then

05:07:05.500 --> 05:07:08.300
what a devastating position it would be and no wonder they called their timeout.

05:07:08.860 --> 05:07:13.100
And it's crazy that it's happening against Team Liquid Alienware, in particular Parker,

05:07:13.100 --> 05:07:19.180
throughout kickoff. They have been the most clutch team in South America, winning 19% of their 1vx

05:07:19.180 --> 05:07:22.780
situations. Basically, they've been somewhat middle of the pack, they've been fine on the

05:07:22.780 --> 05:07:27.020
entry are on the on the clutches don't get me wrong but the fact that Team Liquid Alienware have

05:07:27.020 --> 05:07:33.260
now let a 1v3 and a 1v2 get away from them and go in favor of souls it's just been devastating to

05:07:33.260 --> 05:07:39.980
watch four fans of this organization how does the mental remain high how does the mental remain

05:07:39.980 --> 05:07:44.060
strong i guess if anyone's mental could stay strong after her first four rounds like that

05:07:44.060 --> 05:07:49.500
it's probably the guys on Team Liquid Alienware but man that is a rough couple of rounds i hope

05:07:49.500 --> 05:07:53.340
They've been able to calm their nerves over in that track timeout now on the attack

05:07:53.340 --> 05:07:56.860
They're going over to the top floor once again Parker. They start with a breach in

05:07:58.940 --> 05:08:02.300
Defuser going down really early on jv92 surviving

05:08:03.020 --> 05:08:08.220
To the halfway point handy as the warden. He was not successful in the previous round this time

05:08:08.220 --> 05:08:13.660
He has turned things around viticking now on the board. It was a rush strap that was cooked up by that t-law timeout

05:08:13.740 --> 05:08:19.420
I have to imagine it does not pay off viticking very low on hp handy bleeding out

05:08:19.500 --> 05:08:23.560
which makes it more winnable for these two guys left on Team Liquid Alienware,

05:08:23.560 --> 05:08:27.180
but Nate and Mai are trapped outside of the building right now. No defuse to be

05:08:27.180 --> 05:08:32.780
had, still a minute left and Handy has been retrieved, so I'm not sure how this

05:08:32.780 --> 05:08:35.760
one is gonna play out. This might be one of the more dominant rounds that we've

05:08:35.760 --> 05:08:40.260
seen, which after the last one is heartbreaking for the horsemen, the

05:08:40.260 --> 05:08:43.260
razor bloom will go off giving information to the defenders. Now a phase

05:08:43.260 --> 05:08:48.460
clan and a bit of a reflex test as Nate ascends up towards Catwalk, takes out KDS.

05:08:48.460 --> 05:08:54.100
KDS get to find a single kill. My almost gets a double from that position, but the collateral is not to be had.

05:08:54.620 --> 05:08:58.680
Now it's made in a very precarious spot. He goes to vault over,

05:08:58.680 --> 05:09:04.120
he'll be exposed. It managed to tag him with one of those gas canisters, the very last one in pocket for Vitteking.

05:09:04.700 --> 05:09:10.060
Final 30 seconds now made up red stairs. Three pairs of eyes from FaZe will be staring in his direction.

05:09:10.060 --> 05:09:12.420
He gets hit by the Razorbloom and Vitteking gets the job done.

05:09:13.700 --> 05:09:15.700
Start five nothing!

05:09:15.780 --> 05:09:17.780
Four FaZe Clan!

05:09:17.780 --> 05:09:23.200
All hell is broken loose in the server and thank God Parker. I could go for a post round

05:09:23.200 --> 05:09:28.160
But I don't have to be glazing souls. All right. It really didn't have anything required of him that time

05:09:28.160 --> 05:09:33.260
It all came back down to handy. I'm amazed how much value handy got in the midst of that round

05:09:33.260 --> 05:09:36.220
He's playing the warden. He's playing at top red in that position

05:09:36.220 --> 05:09:43.780
He gets pinged by a lion scan as soon as that rush starts. They know exactly where he is at and then instead of just playing

05:09:43.780 --> 05:09:47.780
passive and trying to cover the plant, but Leapox makes the call to push in

05:09:47.780 --> 05:09:52.480
through the smoke and take the 1v1 against the warden. I believe if he didn't see it

05:09:52.480 --> 05:09:56.180
from his POV so I can't say for certain, but because he's the one pushing into

05:09:56.180 --> 05:10:00.740
that angle, his scope likely had less ability to see through the smoke, putting

05:10:00.740 --> 05:10:05.060
him at a disadvantage, letting handy kind of win that duel of the two operators on

05:10:05.060 --> 05:10:08.300
each side that can see through the smoke. As soon as he kills the glass, he has

05:10:08.300 --> 05:10:11.980
free reign to kill the guy planting inside the smoke and he just stops that

05:10:11.980 --> 05:10:17.660
rush as soon as it started. Gets one more kill late round for the triple total on the round. Andy

05:10:17.660 --> 05:10:23.420
really does everything to shut down that rush and you start to think, hey man, so we'll start this

05:10:23.420 --> 05:10:30.460
game 7-0. KDS might go 0-7 but in the end 7-0 looks like it's going to be the end of the score line

05:10:30.460 --> 05:10:33.740
if Team Liquid Alienware cannot find some answer better than that.

05:10:33.740 --> 05:10:42.580
She was in free fall. This is your own map. This was supposed to be the, this was supposed

05:10:42.580 --> 05:10:46.940
to be your victory lap. This was supposed to be, you took phases map. And now you're

05:10:46.940 --> 05:10:54.140
in terrific position to be able to close this out and make your case for why you, you deserve

05:10:54.140 --> 05:11:00.300
and warrant that final spot at Salt Lake City. And yet that's just, that's not there. I

05:11:00.300 --> 05:11:03.540
I mean, obviously there's still plenty.

05:11:03.540 --> 05:11:05.860
There's two sides to siege number one and number two.

05:11:05.860 --> 05:11:09.500
There's plenty more siege to be played,

05:11:09.500 --> 05:11:11.060
even if you bought them out on Clubhouse.

05:11:11.060 --> 05:11:13.920
Mentally reset prep for later as your decider.

05:11:15.460 --> 05:11:17.580
But any celebration that was had on Fortress

05:11:17.580 --> 05:11:19.100
after that stunning result,

05:11:20.540 --> 05:11:22.140
part of me sees stuff like this and I always wonder,

05:11:22.140 --> 05:11:23.580
you know, did we get the map bans wrong?

05:11:23.580 --> 05:11:25.580
I know we did not get them wrong.

05:11:25.580 --> 05:11:28.740
But you just have to wonder just a little bit.

05:11:28.740 --> 05:11:32.580
So, but early for Team Liquid Alienware now,

05:11:32.580 --> 05:11:34.980
Jesse, two minutes up, and oh my, there goes Vinikin.

05:11:34.980 --> 05:11:36.500
The warden was a thorn in the side,

05:11:36.500 --> 05:11:38.060
immediately traded back, soul's answer.

05:11:38.060 --> 05:11:40.340
So, at least basically I know that this could be

05:11:40.340 --> 05:11:41.340
a quick one from T-Law.

05:11:41.340 --> 05:11:42.540
Cyber goes down now too.

05:11:42.540 --> 05:11:44.780
They certainly have information.

05:11:44.780 --> 05:11:47.940
Here, excuse me, handy break dancing on the ground.

05:11:47.940 --> 05:11:49.660
KDS trapped over by weight room,

05:11:49.660 --> 05:11:52.220
some heavy lifting now to be done by KDS.

05:11:52.220 --> 05:11:54.580
Inside of construction, slaughtered by JV92.

05:11:54.580 --> 05:11:57.760
Finally, Team Liquid Alienware on the board.

05:11:57.760 --> 05:12:03.040
size of relief on the player cams as they hope to get this ball rolling. Well it took six rounds

05:12:03.040 --> 05:12:09.840
for the first time KDS gets a kill and for the first time Souls gets a death. It's nice it prevents

05:12:09.840 --> 05:12:14.320
the flawless half but this has still been dominant from FaZe Clan. Let's hear what our desk has to

05:12:14.320 --> 05:12:20.160
say about what we've seen so far. Thank you very much gentlemen. Yeah it seems like Leo we have a

05:12:20.160 --> 05:12:25.760
flip of our very first map here on Fortress when it comes to Clubhouse. How the performance has been

05:12:25.760 --> 05:12:30.720
and really the souls glazesh that has been going on so far.

05:12:31.440 --> 05:12:36.960
I mean when someone goes 10-1 in one side, in six rounds I think you have to praise him.

05:12:36.960 --> 05:12:42.160
It's also the kills, it's right, it's the 10 kills at the last moment in the round.

05:12:42.160 --> 05:12:46.000
It's not like if he was going in entry, it's literally this kind of rounds where

05:12:46.000 --> 05:12:51.040
in a round 1, 3v3, very winnable for Team Liquid Island where it was actually a 3v2

05:12:51.040 --> 05:12:56.040
and it gets a double kill. In this one, it's a 1v3, one guy's injury gets the kill here

05:12:56.040 --> 05:13:01.040
and gets to play aggressive or against one of the last guy covering the diffuser

05:13:01.040 --> 05:13:06.040
and manages to win that one. And you're like, okay, that's two rounds, he's just saved two,

05:13:06.040 --> 05:13:10.040
he cannot save more, alright? And it just kept on going. I felt like in general,

05:13:10.040 --> 05:13:14.040
FaZe did a great job at playing towards the late round. You can see it in many of these rounds.

05:13:14.040 --> 05:13:19.040
It's down to a 4v4, a 3v3 in the last 20 seconds. It's clearly the game plan from Team Liquid,

05:13:19.040 --> 05:13:29.040
But the problem is, they are not at the advantage here, the defense is, and when you have such a good player, like Souls 1, in the backline, he will keep on delivering the right kills.

05:13:29.040 --> 05:13:38.040
And in this one as well, man, like, that's just another clutch, like you should not get away with this. Incredible, like, just a perfect player, a perfect backline player.

05:13:38.040 --> 05:13:48.040
And honestly, Timbukit must be hating themselves because they play things properly and should these clutches go in a different way, not only could this be 3-3, it could actually be 4-2 on their side.

05:13:48.040 --> 05:13:55.040
Instead, they're switching to the defense here, and they're 1 and 5 down.

05:13:55.040 --> 05:13:58.960
Well this is the moment to try to bring this back from Team Liquid Alienware.

05:13:58.960 --> 05:14:02.440
Maybe we'll get a map through out of this, which I'm just going to put my hands up and

05:14:02.440 --> 05:14:03.440
say it.

05:14:03.440 --> 05:14:07.080
I really hope that it'll be the case, but I'd like to have a closer clubhouse.

05:14:07.080 --> 05:14:08.080
We talked about it before.

05:14:08.080 --> 05:14:09.080
We started a clubhouse.

05:14:09.080 --> 05:14:10.480
It's all about fundamentals.

05:14:10.480 --> 05:14:12.240
Go back to them, Team Liquid Alienware.

05:14:12.240 --> 05:14:13.240
Show us what you got.

05:14:13.240 --> 05:14:17.880
Well, Phaze are going to run away with a gentleman on the cast back to you.

05:14:19.840 --> 05:14:20.680
Much appreciated.

05:14:20.680 --> 05:14:24.160
I mean, every match up is anybody's guess as to who will come out on top.

05:14:24.160 --> 05:14:28.000
You've got the defending world champions in here, two time world champions

05:14:28.000 --> 05:14:30.800
and back to back world champion finalists, technically.

05:14:30.800 --> 05:14:34.600
The road that has been paid by Phaze Clan is quite long

05:14:34.600 --> 05:14:37.160
and is littered with trophies and accolades along the way.

05:14:37.760 --> 05:14:42.080
Obviously qualifying for a major should be low hanging fruit for this team.

05:14:42.080 --> 05:14:43.920
and yet they find themselves in the lower bracket

05:14:43.920 --> 05:14:45.620
with their very final opportunity

05:14:45.620 --> 05:14:47.440
to make it to Salt Lake City Major,

05:14:47.440 --> 05:14:48.600
hanging in the balance.

05:14:48.600 --> 05:14:49.980
As you can see from the top of your screen,

05:14:49.980 --> 05:14:51.520
Team Liquid took map number one.

05:14:51.520 --> 05:14:53.140
That was FaZe's map.

05:14:53.140 --> 05:14:55.840
So Team Liquid Alienware in excellent position,

05:14:55.840 --> 05:14:58.600
heading into Clubhouse, their own choice.

05:14:58.600 --> 05:15:00.600
And yet the score line shows you what has happened.

05:15:00.600 --> 05:15:02.920
Now again, it's one of those score lines, Jesse,

05:15:02.920 --> 05:15:05.960
where the five one does not necessarily show

05:15:05.960 --> 05:15:07.560
total dominance from FaZe Clan.

05:15:07.560 --> 05:15:08.760
I do think there is a world

05:15:08.760 --> 05:15:11.160
where this could have been a three, three first half.

05:15:11.160 --> 05:15:13.680
So you have to mentally overcome that.

05:15:13.680 --> 05:15:16.120
And now you hope that you go on to the better side.

05:15:16.120 --> 05:15:18.200
You just saw what FaZe Clan could do defending.

05:15:18.200 --> 05:15:20.240
Now it's time for you to do the same.

05:15:20.240 --> 05:15:23.320
Yeah, I'm worried still for Team Liquid Alienware, though.

05:15:23.320 --> 05:15:25.640
FaZe Clan, they've played twice on Clubhouse

05:15:25.640 --> 05:15:27.680
throughout this kickoff so far.

05:15:27.680 --> 05:15:29.440
Once, of course, against Team Liquid Alienware,

05:15:29.440 --> 05:15:30.520
where they did lose.

05:15:30.520 --> 05:15:32.520
But in both of their games, they really

05:15:32.520 --> 05:15:34.040
found success on the attack.

05:15:34.040 --> 05:15:36.520
They played 12 offensive rounds on Clubhouse

05:15:36.520 --> 05:15:38.000
since the season began.

05:15:38.000 --> 05:15:40.440
They won 75% of those.

05:15:40.440 --> 05:15:45.160
So they've had a lot of success nine and three attacking on clubhouse since the season started

05:15:45.640 --> 05:15:51.720
Certainly gonna be a tall cast a bit of a small sample size you could argue and that's taken the one string of hope that team liquid Alienware

05:15:51.720 --> 05:15:53.720
we'll hold on to but

05:15:53.960 --> 05:15:56.840
We have to play the games out. We can't just look at the stats. Of course

05:15:56.840 --> 05:16:01.080
We've got to find some way for team liquid Alienware to break through on this game

05:16:01.640 --> 05:16:07.640
Starts with a very heavy roam here on the bottom floor lots of cool stuff coming out from the goya canisters to the mirror windows

05:16:07.640 --> 05:16:12.360
the Castle Bear Cades as well. Not all that brand new, but certainly some of it, showing a bit of a

05:16:12.360 --> 05:16:15.480
different look that we haven't really seen before from Team Liquid Alienware.

05:16:18.600 --> 05:16:24.840
It says, you tell me that a round starts off with a Goyo canister being shot out by a yin

05:16:24.840 --> 05:16:30.280
shotgun on an unreinforced air tunnel and I would go, huh? That's exactly what we saw.

05:16:30.280 --> 05:16:31.280
Oh my.

05:16:31.280 --> 05:16:38.520
Yeah, Cyber on the Snake, we could kind of talk and go to back on map number one, Parker.

05:16:38.520 --> 05:16:41.680
He's played more Snake than any other player here in the South America League.

05:16:41.680 --> 05:16:45.640
In my opinion, he is the best Snake player in South America, maybe the world.

05:16:45.640 --> 05:16:46.640
You can see it.

05:16:46.640 --> 05:16:47.640
He's calling for his teammates.

05:16:47.640 --> 05:16:50.600
He's trying to work these picks despite the fact that Souls ends up as the opening

05:16:50.600 --> 05:16:51.600
death.

05:16:51.600 --> 05:16:55.960
Unbelievable that run that Souls has gone on, breaking 10 kills before the sideswap even

05:16:55.960 --> 05:16:56.960
came in.

05:16:56.960 --> 05:17:02.240
was the standout performer for T-Law in the previous map and well it's taken him

05:17:02.240 --> 05:17:07.800
some time to put the kills on the board. He's done two so far, KADS knocked over,

05:17:07.800 --> 05:17:15.200
this is a suffocating defense by T-Law. Andy now in a 1v5 with a minute and a

05:17:15.200 --> 05:17:19.240
half to go. This is certainly not the phase clan that we thought would show up

05:17:19.240 --> 05:17:24.080
on this side of the map, it's also not the T-Law that we saw, pop up on this

05:17:24.080 --> 05:17:25.880
side of the map.

05:17:25.880 --> 05:17:28.480
Andy runs riot through the bathroom now at the bottom of the stairs.

05:17:28.480 --> 05:17:30.480
He will have to worry about what is down below.

05:17:30.480 --> 05:17:32.180
What is above?

05:17:32.180 --> 05:17:34.380
You just need to waste as much time as possible.

05:17:34.380 --> 05:17:35.880
Handy on a single point of HP.

05:17:35.880 --> 05:17:37.080
They're going to throw impacts at him.

05:17:37.080 --> 05:17:38.880
They're going to fire both through the floor.

05:17:38.880 --> 05:17:40.280
All it takes is one, right?

05:17:40.280 --> 05:17:41.680
Nade gunning down handy.

05:17:41.680 --> 05:17:42.380
Oh my goodness.

05:17:42.380 --> 05:17:46.480
This is, I mean, everything is winnable.

05:17:46.480 --> 05:17:47.880
But a single point of HP for Handy.

05:17:47.880 --> 05:17:50.380
Three targets defined and TLR are going to be a lot more passive.

05:17:50.380 --> 05:17:51.580
I have to imagine.

05:17:51.580 --> 05:17:52.480
They've already fallen back.

05:17:52.480 --> 05:17:55.200
They're holding the crossfire at the top of the stairs.

05:17:55.200 --> 05:17:55.920
They know he's coming.

05:17:55.920 --> 05:17:58.120
They heard him shoot the default can.

05:17:58.120 --> 05:18:00.040
I'll smoke off one of the angles.

05:18:00.040 --> 05:18:03.160
Very limited munitions left in that sidearm.

05:18:03.160 --> 05:18:03.960
Candela's will go.

05:18:03.960 --> 05:18:06.160
I love this attempt by Handy as we talk for it.

05:18:06.160 --> 05:18:09.680
I don't think it will ultimately work.

05:18:09.680 --> 05:18:11.560
Oh, no.

05:18:11.560 --> 05:18:12.920
Way too close for comfort though.

05:18:12.920 --> 05:18:13.960
Yeah.

05:18:13.960 --> 05:18:17.280
Three players dragged in the depths of hell as well.

05:18:17.280 --> 05:18:18.920
It was a great try, but he lost.

05:18:18.920 --> 05:18:20.360
Still wins the round.

05:18:20.360 --> 05:18:25.340
I fear the mental would have been absolutely shocked had he clashed up the 1v5.

05:18:25.340 --> 05:18:29.860
It should not have been possible, thankfully for Liquid fans it was not.

05:18:29.860 --> 05:18:34.240
But a great round that starts things off, likely coming off the back of KZ's 2k there.

05:18:34.240 --> 05:18:38.860
He managed to get the opening pick onto Solz and it was a bit of a solo push from Solz.

05:18:38.860 --> 05:18:41.740
He ended up dropping the Logi hatch by himself on that Grim.

05:18:41.740 --> 05:18:44.300
A common strat when it comes to that roam clear.

05:18:44.300 --> 05:18:48.820
KZ recognizes that, takes the 1v1, wins it, gets a couple more then finding Cyber out

05:18:48.820 --> 05:18:49.940
on the windows.

05:18:49.940 --> 05:18:54.180
takes things into his own hands and that's important after a team goes down 5-1. After

05:18:54.180 --> 05:18:58.500
they have such a frankly embarrassing first half for the standards at least of Team Liquid

05:18:58.500 --> 05:19:02.580
Alienware, the confidence is not shaken. They know this FaZe Clan team, they've played them

05:19:02.580 --> 05:19:06.900
a million times, they know how good they can be, but they also know that hey they've got

05:19:06.900 --> 05:19:11.700
a decent record against these guys especially over the last year or two. So still have confidence

05:19:11.700 --> 05:19:15.380
here stealth, go for these aggressive plays. The sidewalk can make a big difference and

05:19:15.380 --> 05:19:19.580
KZ certainly was feeling that getting back up to even now six and six in this

05:19:19.580 --> 05:19:22.480
contest they're gonna need a lot more out of him if they want to pull this game

05:19:22.480 --> 05:19:29.540
back but one round's a good start it's the saying that we use quite a lot in

05:19:29.540 --> 05:19:33.140
laxing it started saying too that I really appreciate is that all it takes

05:19:33.140 --> 05:19:37.280
is is one round one round it's the start of every single comeback and I mean that's

05:19:37.280 --> 05:19:41.220
a confidence inspiring run for for key law yeah obviously they lost three to

05:19:41.220 --> 05:19:47.700
you the impactless frags of handy but I mean you never really were in much doubt

05:19:47.700 --> 05:19:50.660
and I think if they were playing more seriously they wouldn't have kept

05:19:50.660 --> 05:19:54.220
engaging the way that they did granted a yin can really cause some chaos inside

05:19:54.220 --> 05:19:58.380
of a site but I mean just leave them to flounder 90 seconds to go you don't

05:19:58.380 --> 05:20:02.420
really need to do too much this is a nice strategy here from T-Law they were

05:20:02.420 --> 05:20:06.620
trying to get rid of those secondary hard breach gadgets they ultimately fail

05:20:06.620 --> 05:20:11.020
they lose one of those mirror windows in the process it does force this phase

05:20:11.020 --> 05:20:15.780
clan team to wrap around to the site now. I do believe that main breach is open, but

05:20:15.780 --> 05:20:24.860
it costs them a fair bit to get there. Oh, no way. He's trying it. Oh my god, it gets

05:20:24.860 --> 05:20:34.260
it. Surely? Yeah, it is eventually. You laughed. Oh, he left. That's the shield down. My goodness,

05:20:34.260 --> 05:20:39.100
a devastating blow for face clan. A really important picture will take down the captain.

05:20:39.100 --> 05:20:41.720
Now you're putting yourself under another great advantage.

05:20:41.720 --> 05:20:45.840
It's KZ that opened things up in round 7 to give them that lead and he does it again in

05:20:45.840 --> 05:20:49.440
round 8 even if it's a little bit more of a cheeky strategy.

05:20:49.440 --> 05:20:53.520
That will do and maybe puts a bit more pause into the minds of FaZe Clan.

05:20:53.520 --> 05:20:56.840
Do they still want to try to go for this direct push into the site?

05:20:56.840 --> 05:20:58.560
Clearly the focus is on construction.

05:20:58.560 --> 05:21:02.440
That's where we find Cyber and Soul starting to make this back push happen.

05:21:02.440 --> 05:21:05.640
KDS is going to be the one with the fused kit with Vitteking now taken down.

05:21:05.640 --> 05:21:08.520
They're wasting a lot of time having to recover that.

05:21:08.520 --> 05:21:11.480
still more youth so they have to deal with two nitrocells in the pocket of

05:21:11.480 --> 05:21:15.120
Team Liquid Alienware. We're gonna have maybe some Keebas still up as well. The

05:21:15.120 --> 05:21:19.080
two Brow canisters from Maya, there is a lot to work with. They've got to find

05:21:19.080 --> 05:21:21.720
some way to get the man count back because I fear the positioning and the

05:21:21.720 --> 05:21:26.540
time does favor the defense. Oh, absolutely. You have to imagine that

05:21:26.540 --> 05:21:30.160
Vitaking leading this team in was the main focus and now they've completely

05:21:30.160 --> 05:21:34.760
blown that up. It'll take out the Castle Barricade at the hands of Cyber. Now

05:21:34.760 --> 05:21:38.760
Now you touted him as being one of the best solid snakes in the world.

05:21:38.760 --> 05:21:42.260
And here he is, coming for two separate players, my goodness.

05:21:42.260 --> 05:21:44.360
What a shot on the KZ.

05:21:44.360 --> 05:21:48.660
And the Castle right now might be trapped inside of stock, tracking him as best they

05:21:48.660 --> 05:21:51.960
can double reinforced wall on stage will keep him alive for the time being.

05:21:51.960 --> 05:21:54.040
Cyber will have his hands full.

05:21:54.040 --> 05:21:55.040
He doesn't have enough information.

05:21:55.040 --> 05:21:57.560
He needs to worry about somebody pushing down those red stairs.

05:21:57.560 --> 05:21:58.560
He cannot get bogged down.

05:21:58.560 --> 05:22:01.840
There's also a bulletproof camera in that position to assist him.

05:22:01.840 --> 05:22:07.840
The castle just needs to time up for the next 25 seconds and they all die in the span of a second. Wow.

05:22:07.840 --> 05:22:13.120
Nitro cells bullets all hitting their marks and this gap between the two teams has closed in a hurry.

05:22:13.120 --> 05:22:17.840
T-Law still trailing by two, but the comeback now, very real.

05:22:17.840 --> 05:22:21.840
Yeah, good close out of a round. They should have won. Again, we were watching Cyber down below.

05:22:21.840 --> 05:22:25.520
The brunt of that push was coming in through construction. That's where we saw Handy.

05:22:25.520 --> 05:22:29.440
We saw the push coming in from Solz and KZ. They actually were in the bomb site.

05:22:29.440 --> 05:22:33.840
They were maybe in a plant position, but as soon as they took that space the guns came alive

05:22:33.840 --> 05:22:36.160
I have all of the anchors really having big moments there

05:22:36.160 --> 05:22:43.320
Nade in particular picking up a big double kill in order to help his team out go from four kills up to seven or up to six

05:22:43.680 --> 05:22:46.000
So nice anchor play coming out from Nade

05:22:46.600 --> 05:22:50.560
Really does come back down to that spawn peak as well from KZ if you can call it maybe a run out

05:22:50.560 --> 05:22:55.840
I guess is a better term a crawl out if I may get that opening frag onto Bittaking

05:22:55.840 --> 05:23:01.920
It's back-to-back ground wins. I think they're wins you can shake off at your phase clan just because you didn't win the entries

05:23:01.920 --> 05:23:03.920
You weren't going to get spot going for those executes

05:23:03.920 --> 05:23:05.920
You kind of lost them early and you weren't able to recover

05:23:06.160 --> 05:23:10.900
They can just get a good start they can get the opening pick if they can work themselves an early advantage

05:23:10.960 --> 05:23:14.120
They should be able to close out two more rounds in the second half

05:23:14.720 --> 05:23:18.400
It's been a big if though. They got to find a way to shut down KZ and so far they haven't

05:23:20.240 --> 05:23:25.120
I mean you found a way to just shut down souls just wait for this side swap I guess

05:23:25.120 --> 05:23:31.000
At this point I don't know if that's really something that team liquid figured out here, but at the same time, you know

05:23:32.280 --> 05:23:35.520
You still managed to make him go a little cold the rest of the team

05:23:36.280 --> 05:23:42.000
Finding some chills here and there handy getting on the board having some pretty decent looks cyber as well and now

05:23:42.760 --> 05:23:49.480
Well, you hope that souls doesn't bounce back because if they do they're a single round away from moving to match point

05:23:49.480 --> 05:23:54.480
Two rounds away from stealing this map and sending us to Lair, it's only a couple minutes.

05:23:54.480 --> 05:23:59.480
Only a couple minutes for one player to get Red Hot, and Sol's was Red Hot for what, over 10 minutes before?

05:23:59.480 --> 05:24:06.480
Obviously attacking is a lot more challenging, and Team Liquid Alienware look infinitely more comfortable on this side of the map.

05:24:06.480 --> 05:24:12.480
So I don't suspect we're going to see a ton of pop-off moments, but every time I say stuff like that, it ends up happening shortly thereafter.

05:24:12.480 --> 05:24:23.480
They've got a difficult bombsite to try to crack Parker, there's going to be the clash coming out from Nade, this is not a strategy that he ran so far throughout the kickoff so this might be unexpected on the side of FaZe Clan.

05:24:23.480 --> 05:24:36.480
He's definitely run it on clubbos in the past in his career, but of course not suddenly we've seen recently to come out from him, they've also got the mirror windows to deal with from Maya, lots of stall with the Zodo canisters and the Goyo canisters as well.

05:24:36.480 --> 05:24:42.280
So plenty to try to work through if your base plan. They've also not really cared too much with the cache side

05:24:42.280 --> 05:24:44.160
They've started by opening the jacuzzi wall

05:24:44.160 --> 05:24:46.560
They've got this logi hatch open and they do have players down below

05:24:46.800 --> 05:24:50.940
But really it's not a lot of map control that they've been able to take through the first 90 seconds

05:24:50.940 --> 05:24:55.260
They're instead hoping that with the utility they can force themselves into some kind of a pick

05:24:56.280 --> 05:25:01.940
Wine charge coming through this might signal to start some aggression, but it ends up being hey. Yes the first of all

05:25:01.940 --> 05:25:05.860
I'm curious as to where he went down.

05:25:05.860 --> 05:25:07.940
Is that over by the breach?

05:25:07.940 --> 05:25:09.400
They know there's one coming up main stairs.

05:25:09.400 --> 05:25:11.300
They've also got the Goyle Canister by Jacuzzi pinged

05:25:11.300 --> 05:25:13.940
in case they need to stop a Jacuzzi push.

05:25:13.940 --> 05:25:15.220
Should it get opened up?

05:25:16.440 --> 05:25:17.780
You might have to use this line charts

05:25:17.780 --> 05:25:18.780
to get over to KDS.

05:25:18.780 --> 05:25:20.580
He stopped bleeding, so he's being recovered.

05:25:20.580 --> 05:25:21.720
He was outside on highway.

05:25:21.720 --> 05:25:24.900
All right, that's where he was by the AC machine.

05:25:25.740 --> 05:25:26.980
Events, whatever you want to call it,

05:25:26.980 --> 05:25:28.060
depending on where you live.

05:25:28.060 --> 05:25:29.060
So they've got him back up.

05:25:29.060 --> 05:25:31.180
But the problem with the Blackbeard is that a single bullet

05:25:31.180 --> 05:25:32.700
that hits you outside of your shield,

05:25:32.700 --> 05:25:34.220
wheel down him at this point.

05:25:35.620 --> 05:25:36.860
He's still in a very favorable spot.

05:25:36.860 --> 05:25:37.740
Now, looking at the hatch,

05:25:37.740 --> 05:25:39.540
over Lodgy Nade taking off a lot of damage.

05:25:39.540 --> 05:25:41.580
He's actually lower HP than KDS,

05:25:41.580 --> 05:25:43.860
and there's handy finding a blind spot,

05:25:43.860 --> 05:25:46.420
pushing up the stairs, charging on in,

05:25:46.420 --> 05:25:48.940
traded back, cyber-kill to eliminate KZ.

05:25:48.940 --> 05:25:51.700
Faze Clan coming out ahead here, still trading.

05:25:51.700 --> 05:25:53.700
The clash though of Nade entrenched in bath

05:25:53.700 --> 05:25:55.220
and fighting back.

05:25:55.220 --> 05:25:57.700
KDS, what little remains of him and Vidiking

05:25:57.700 --> 05:25:58.780
to clutch out against Nade.

05:25:58.780 --> 05:26:00.540
They've got him trapped in this position.

05:26:00.540 --> 05:26:02.180
He'll break his own shield.

05:26:02.180 --> 05:26:03.580
You have to wonder who you're going up against.

05:26:03.580 --> 05:26:05.020
It's Fedeking and he doesn't miss.

05:26:05.020 --> 05:26:07.900
Match point, or well, map point, technically.

05:26:07.900 --> 05:26:10.620
Four phase clan as they stop the bleeding,

05:26:10.620 --> 05:26:13.020
maybe permanently, but at least momentarily,

05:26:13.020 --> 05:26:14.500
here on Clubhouse.

05:26:14.500 --> 05:26:16.260
And I think it's a really great example

05:26:16.260 --> 05:26:18.500
of how an entry duo can work together

05:26:18.500 --> 05:26:20.380
to crack around wide open Parker.

05:26:20.380 --> 05:26:21.460
It's cyber and handy.

05:26:21.460 --> 05:26:23.220
The primary entry players for phase clan

05:26:23.220 --> 05:26:25.220
that work their way up the main stairs.

05:26:25.220 --> 05:26:26.580
Usually when you're pushing gym bedroom,

05:26:26.580 --> 05:26:28.540
it's rare to have one player on the bottom floor

05:26:28.540 --> 05:26:29.380
pushing up main.

05:26:29.380 --> 05:26:35.040
2 was completely unexpected so it starts with handy he gets that initial frag he opens the door

05:26:35.040 --> 05:26:37.780
He does get traded out as he tries to push into logi

05:26:37.780 --> 05:26:44.460
But they have no idea that cyber is right behind him gets two critical kills in the midst of that push to tilt the

05:26:44.460 --> 05:26:49.720
Man advantage over in favor of phase plan does eventually die to the clash, but he's drawn enough attention

05:26:49.720 --> 05:26:55.560
He's gotten enough damage down onto the defenders that his teammates are able to clean things up nice little frag at the end

05:26:55.560 --> 05:27:02.480
there from Politox, you said it not missing those frags they come on through,

05:27:02.480 --> 05:27:06.160
Vidiking the other captain getting a really big final frag and it puts

05:27:06.160 --> 05:27:10.120
themselves in a comfy position. We're now at the next three rounds. We'll be

05:27:10.120 --> 05:27:13.240
rotating through three different bomb sites and they just have to win one of

05:27:13.240 --> 05:27:20.440
them to force a third map. And Lair will await us and Lair obviously having quite

05:27:20.440 --> 05:27:25.280
the history with this phase clan team. It will potentially now determine whether

05:27:25.280 --> 05:27:31.520
they missed their first major in four years time? That would be insane to think about.

05:27:32.400 --> 05:27:37.680
But let's not kid ourselves. Both of these organizations, huge in the gaming world, huge

05:27:37.680 --> 05:27:43.200
in eSports, huge in our scene. They've been here since basically that first gold rush occurred

05:27:43.200 --> 05:27:48.480
back in 2018 when all the big orgs started to take over from the smaller ones that had supported

05:27:48.480 --> 05:27:52.400
Siege through its first year and a half. They have supported their teams in Brazil,

05:27:52.400 --> 05:27:57.360
and FaZe Clan in particular has kept this roster for so long without making many changes.

05:27:58.480 --> 05:28:03.360
He looked at Alienware admittedly just as loyal to Nesk, keeping him on that

05:28:03.360 --> 05:28:07.440
roster for the entire run until he retired now picking up what used to be the W7M,

05:28:07.440 --> 05:28:12.880
then became Furia roster and just keeping Maya on board as herds opted to stay with Furia.

05:28:12.880 --> 05:28:17.200
And hey, if you're a fan of Furia the organization, congratulations. They've made it

05:28:17.200 --> 05:28:21.200
to the Salt Lake City Major. They qualified yesterday or just a couple days ago,

05:28:21.200 --> 05:28:26.000
depending on when you're watching this. So kudos to them. Now it comes down to these two giants.

05:28:26.000 --> 05:28:30.560
One of them makes it, one of them doesn't. FaZe Clan looking to take T-Law's map as T-Law had

05:28:30.560 --> 05:28:36.240
done to FaZe Clan about an hour ago in Team Liquid Alienware. Mount this comeback. Three rounds is

05:28:36.240 --> 05:28:40.080
what it will take. Three consecutive rounds, so they have to double their current total.

05:28:40.080 --> 05:28:46.320
That's a lot, Jesse, but it's happened before. We've seen crazier comebacks from these players.

05:28:46.320 --> 05:28:52.920
Don't need to remind anyone of the Southwallow SI Grand Finals. They're against the same opponent and in the same city

05:28:52.920 --> 05:28:54.920
So it could happen again

05:28:55.840 --> 05:29:01.840
It doesn't it have an embarrassment with their old organization of fury a qualifying and then missing things out

05:29:01.840 --> 05:29:04.160
They would desperately like to avoid such a fates

05:29:04.680 --> 05:29:08.240
It's always tough when you're up against the world championship or the world champions

05:29:08.240 --> 05:29:09.560
I should say I'm

05:29:09.560 --> 05:29:15.620
Blabbering a bit because it's a very passive hold from team the pavilion where they're not really interested in engaging in these early

05:29:15.620 --> 05:29:19.040
roam clear operators and deciding listen. Despite the fact that we got the better of

05:29:19.040 --> 05:29:23.360
cyber previously, we don't want to challenge him on this snake. They've given up this control

05:29:23.360 --> 05:29:27.360
and they're happy to play the 5v5 post that they hold because they've got so much utility.

05:29:27.360 --> 05:29:31.600
They've got baffertumas, they've got goyos, they've got kibas. They have an opportunity

05:29:31.600 --> 05:29:34.960
there for the warden to make a play but if he finds a Monty he's just going to rotate

05:29:34.960 --> 05:29:39.720
on back. There's no effect there with the space just being taken for free by Vidikang.

05:29:39.720 --> 05:29:44.720
Final 60 seconds and they can really go for any push they'd like.

05:29:44.720 --> 05:29:50.720
This is where you take a deep breath for fans of both teams and you just wait and hope for the best, right?

05:29:50.720 --> 05:29:57.720
Handing out sidearm, walking his way through escape tunnel, doing the opposite of what the name of the tunnel would suggest.

05:29:57.720 --> 05:30:05.720
He doesn't want to get out. He wants to get in so that his team can then escape this map, head on over to Lair and hopefully escape the series.

05:30:05.720 --> 05:30:11.160
series. Elko the candela is KZ reads that one so well. He's got JV92 side by side and KZ will now

05:30:11.160 --> 05:30:15.720
take those smart glasses on the warden. Look towards where the execute might be unfolding. The

05:30:15.720 --> 05:30:21.080
bottom of main stairs over on church side. Solid state of cyber giving information as KDS gets on

05:30:21.080 --> 05:30:25.000
the board. He hasn't had a lot of kills so far in this series, but he's making up for lost time now,

05:30:25.000 --> 05:30:30.760
finding high impactful kills. Vidicom in finds made, gets the down, can't do much more than that.

05:30:30.760 --> 05:30:33.800
a 3v3 time running out at any point,

05:30:33.800 --> 05:30:36.040
Vidicang, you need to get that diffuser down.

05:30:36.040 --> 05:30:37.320
He'll attempt it.

05:30:37.320 --> 05:30:39.880
Still two players watching from phase

05:30:39.880 --> 05:30:42.000
and they force him off of it.

05:30:42.000 --> 05:30:44.520
T-Law surviving for another round,

05:30:44.520 --> 05:30:47.800
drawing us ever closer to overtime.

05:30:47.800 --> 05:30:51.320
And just barely able to deny that plant.

05:30:51.320 --> 05:30:52.480
I'm checking who it was.

05:30:52.480 --> 05:30:54.320
I think it was Maya.

05:30:54.320 --> 05:30:57.440
No, it might have been JB92 actually with the TCSG.

05:30:57.440 --> 05:30:59.320
Just barely getting enough damage.

05:30:59.320 --> 05:31:05.000
She was the one playing inside of escape tunnel comes out stops the king from getting that plant down just under the kitchen

05:31:05.000 --> 05:31:08.240
Hatch it is a matter of seconds, but in the end

05:31:08.240 --> 05:31:14.160
It's good enough for team liquid Alienware to stay alive in this game bring themselves up through the 6-4 stat line and

05:31:14.320 --> 05:31:18.960
Force attack timeout out of the side of face plan. They're still in a dominant position here Parker

05:31:18.960 --> 05:31:21.000
I would say they're still the favorites to win this map

05:31:21.040 --> 05:31:26.200
But clearly feeling a bit of the pressure that push got very low on time

05:31:26.200 --> 05:31:29.640
We said they were happy to defend that 5v5 on the side of Team Liquid Alienware.

05:31:29.640 --> 05:31:33.800
They did just that, but FaZe Clan deciding it wasn't good enough and

05:31:33.800 --> 05:31:37.320
wanting to talk with their coach before they move into these final two rounds of regulation.

05:31:40.040 --> 05:31:46.360
Crazy, crazy stuff here. I mean, Elclasico is a title that is used for a lot. Let's be honest

05:31:46.360 --> 05:31:52.200
here. Elclasico appears in a lot of other media, a lot of other sports, but when it's FaZe versus

05:31:52.200 --> 05:31:59.800
team liquid whether with Alienware at the end of their name or not this is always a match to watch

05:31:59.800 --> 05:32:06.520
and when you get four of the five potentially best Brazilian players to ever play this game and you

05:32:06.520 --> 05:32:13.640
keep Maya a player who has always been good and with somebody you sought out when that old iteration

05:32:13.640 --> 05:32:18.600
of the team liquid roster with Nesca on it and still hoping to compete well good things can happen

05:32:18.600 --> 05:32:21.180
and this is a very, very competitive series.

05:32:21.180 --> 05:32:24.880
Scoreline shows you that FaZe Clan has been better,

05:32:24.880 --> 05:32:27.560
but again, and I hate to harp on this point,

05:32:28.840 --> 05:32:31.200
there are at least two rounds in that first half

05:32:31.200 --> 05:32:35.360
that really could have gone the way of T-Law,

05:32:35.360 --> 05:32:37.480
and that would make such a big difference here

05:32:37.480 --> 05:32:39.600
in this series, but you don't play in hypotheticals,

05:32:39.600 --> 05:32:42.500
you don't play on Shedakuta Wuda, you play on what is,

05:32:42.500 --> 05:32:46.000
and right now FaZe Clan is on that point.

05:32:46.000 --> 05:32:47.800
Layer the tiebreaker, of course,

05:32:47.800 --> 05:32:50.360
and then if Team Liquid Alienware is able to

05:32:50.360 --> 05:32:52.840
post a view on Clubhouse, which still remains possible,

05:32:52.840 --> 05:32:55.320
they get the final Salt Lake City major spot

05:32:55.320 --> 05:32:57.900
in the SA-L kickoff, and they will be the fourth team

05:32:57.900 --> 05:33:00.640
from Brazil to make it to American soil.

05:33:00.640 --> 05:33:02.280
Ace Clan hoping for the reverse sweep,

05:33:02.280 --> 05:33:03.840
and they are one round away from getting

05:33:03.840 --> 05:33:06.040
half of that job done.

05:33:06.040 --> 05:33:07.920
So it's time for the roof here on Clubhouse,

05:33:07.920 --> 05:33:10.000
and it is worth mentioning Parker.

05:33:10.000 --> 05:33:13.480
He starts this game 10 and 0 on the kill feed,

05:33:13.480 --> 05:33:16.160
10 and five now after 10 rounds have concluded.

05:33:16.160 --> 05:33:19.360
So you're starting to see that slowdown since the sideswap.

05:33:19.360 --> 05:33:24.800
He's not found even a single frag, and he's the only reason FaZe Clan are even in this series still.

05:33:24.800 --> 05:33:30.240
If he doesn't pop off, I think there's no doubt that Liquid Alienware would have already won this 2-0.

05:33:30.880 --> 05:33:33.280
The fact that he's gone quiet, I don't think it's a coincidence,

05:33:33.280 --> 05:33:36.320
with Team Liquid Alienware's comeback through this second half.

05:33:37.040 --> 05:33:38.720
On the Sledge here, he's got the Diffuser.

05:33:38.720 --> 05:33:40.520
He's opening up these Castle Barricades.

05:33:40.520 --> 05:33:43.520
His goal here, Parker, is to get a plant down just inside a gym.

05:33:43.520 --> 05:33:49.720
He eats a bunch of damage from a nitro cell, and that could be devastating as he does eventually want to go for this play.

05:33:49.720 --> 05:33:54.080
At the same time, his teammate, Handy, will die to FleeFox down on the basement.

05:33:54.080 --> 05:33:58.840
So this push, while it started off with some strong ideas, has started to lose a lot of its teeth,

05:33:58.840 --> 05:34:03.000
they got to find some way to get this man count back where not even 90 seconds deep.

05:34:03.560 --> 05:34:06.840
I mean, we can think of your point at Souls a lot. I also think part of it is his roles.

05:34:06.840 --> 05:34:12.200
I mean, the reason why he was getting all those kills back in that first round was because he's the guy who's usually last alive on his team.

05:34:12.200 --> 05:34:15.560
Defending is going to clutch. It's usually going to be him and that's exactly what he did on attack

05:34:15.560 --> 05:34:18.360
It's a lot harder to be in the position with the deployment that he has

05:34:18.520 --> 05:34:22.600
The guy that you expect to clutch out just based on their roles still would be souls

05:34:22.600 --> 05:34:29.320
But clutching out as an attacker on clubhouse a lot more challenging to do when the map is actively working against you when you're defending on clubhouse

05:34:29.560 --> 05:34:32.040
You're gonna have a you're gonna have an easier time

05:34:32.360 --> 05:34:37.680
Based to your point though have not really recovered after losing handy here and most of souls HP in the process

05:34:37.680 --> 05:34:42.280
and they are just burning in time Jesse a minute to go. Souls kills Maya he heard

05:34:42.280 --> 05:34:44.760
you talking and he's here to avenge himself.

05:34:44.760 --> 05:34:48.320
Stiburdize the hands of Filippox. This is a great angle and they get the drop in

05:34:48.320 --> 05:34:52.680
the sledge as well. KZ picked apart by Vidicang. Currently obscured by that

05:34:52.680 --> 05:34:56.880
f-mine. Inside a weight room it's him and KDS to try and hold this round together.

05:34:56.880 --> 05:35:01.080
They still hold the lead but T-Laws come back very real. They're hoping for a

05:35:01.080 --> 05:35:05.760
fifth round. Replayers outnumbering phase by one. Slow peek. Blackbeard

05:35:05.760 --> 05:35:13.200
marching up nice play by Filipox as he hits the quad. Will he find Vidiking as well? Vidiking

05:35:13.200 --> 05:35:18.720
getting down JV92 30 seconds to go and ace to be had for Filipox. They'll run into Nade first

05:35:18.720 --> 05:35:24.880
around the corner. I don't think they care who gets to kill. Kill Vidiking! Oh my goodness! What

05:35:24.880 --> 05:35:32.720
happened? Phase Clan pulling round after round after round out of nowhere and they take map 2 to

05:35:32.720 --> 05:35:40.640
tie this up. I am in shock at the rounds that we have just washed face clan win Parker in no

05:35:40.640 --> 05:35:46.720
universe. Should they have won that game but the clutch potential is out of this world.

05:35:46.720 --> 05:35:52.240
Vidicang the captain their best player at the start of the kickoff comes back alive on clubhouse

05:35:52.240 --> 05:35:57.280
manages to put the final male in the coffin. I was looking up the stats to talk about the ace

05:35:57.280 --> 05:36:02.320
coming through from uh from Philippox but it's the captain on the other side who ends up being the

05:36:02.320 --> 05:36:06.040
the MVP of the final round and we're getting there, baby.

05:36:06.040 --> 05:36:10.000
How many times did FaZe Clan win down in numbers?

05:36:10.000 --> 05:36:13.040
Three, maybe four of their seven rounds

05:36:13.040 --> 05:36:15.000
came with their backs against the wall,

05:36:15.000 --> 05:36:19.800
improbable odds and almost impossible task.

05:36:19.800 --> 05:36:21.240
And the two-time world champions are just like,

05:36:21.240 --> 05:36:22.240
yeah, we can do it.

05:36:22.240 --> 05:36:25.800
Again, speaks to how calm and collected this squad is.

05:36:25.800 --> 05:36:28.560
What an unbelievable series so far.

05:36:28.560 --> 05:36:32.640
And we are treated to one more map between them.

05:36:32.640 --> 05:36:35.840
A best of one on layer all waits us.

05:36:35.840 --> 05:36:40.440
Winner goes to the major last spot in Brazil

05:36:40.440 --> 05:36:41.840
to make it through kickoff.

05:36:41.840 --> 05:36:44.320
Is it Team Liquid Alienware or FaZe Clan?

05:36:44.320 --> 05:36:46.120
We'll find out in a couple of minutes.

05:36:47.880 --> 05:36:51.520
It is go time.

05:36:51.520 --> 05:36:53.000
We are finally back.

05:36:54.400 --> 05:36:55.680
All right, everyone.

05:36:55.680 --> 05:37:01.680
The stage is back and it comes with a brand new competition, South America Kick-Out.

05:37:01.680 --> 05:37:08.480
Now, hold on, hold on, don't worry, this time there's no crazy format or weird events.

05:37:08.480 --> 05:37:15.320
This is basically an extra opening split, but it matters a lot because this is where teams

05:37:15.320 --> 05:37:21.240
will fight for their spots at the Salt Lake City Major, and yes, they'll still have two

05:37:21.240 --> 05:37:24.040
more stages in S.A.L.

05:37:24.040 --> 05:37:28.120
But, that's a story for another video.

05:37:28.120 --> 05:37:30.600
Now, first things first.

05:37:30.600 --> 05:37:35.320
We've got two new teams joining the top tier of Brazilian Siege.

05:37:35.320 --> 05:37:42.000
INTZ is back after a three-year break and Imperial is making their debut in the same.

05:37:42.000 --> 05:37:47.920
Both earned their spots through the Challenger series, so now we've got 10 teams battling

05:37:47.920 --> 05:37:49.600
it out in this kickoff.

05:37:49.600 --> 05:37:54.360
But the format for this opening stage is a little different.

05:37:54.360 --> 05:38:00.680
We have two groups of five teams facing each other in the best of one matches.

05:38:00.680 --> 05:38:02.400
Same system as always.

05:38:02.400 --> 05:38:10.080
Three points for a clear win, two for an overtime win, one for an overtime loss, and zero points

05:38:10.080 --> 05:38:13.680
if you get completely shut down.

05:38:13.680 --> 05:38:18.800
After five fast-paced days of matches, the top 14 from each group move on to the double

05:38:18.800 --> 05:38:22.880
elimination playoffs, played in a best of three series.

05:38:22.880 --> 05:38:27.520
In the end, the two finalists from the upper bracket and the two finalists from the lower

05:38:27.520 --> 05:38:30.960
bracket will secure the spots at the Major.

05:38:30.960 --> 05:38:36.160
All of this happens across just 9 play days, spread over 20 days.

05:38:36.160 --> 05:38:43.640
And stay sharp, matches aren't just on weekends, we've got games on Tuesdays as well.

05:38:43.640 --> 05:38:48.760
And don't forget, besides the Major spots, teams are also fighting for the Major.

05:38:48.760 --> 05:38:55.760
those crucial and side points, just like we're seeing on your screen, pretty easy to follow,

05:38:55.760 --> 05:39:03.040
right? Still, some people are really excited for this kick-up, while others are still trying

05:39:03.040 --> 05:39:05.040
to figure it all out.

05:39:18.760 --> 05:39:21.760
I don't know what we're waiting for, I don't know, but it's time, guys.

05:39:21.760 --> 05:39:29.760
K-Coffee is a split, but it's a shorter period, because we have two groups, five teams,

05:39:29.760 --> 05:39:32.760
a few with a few MD1s, and then we have the playoffs.

05:39:32.760 --> 05:39:37.760
Cranão is also a split of focus for Meija, so it's an important tournament,

05:39:37.760 --> 05:39:44.760
but I think the format, it really ends up being able to catch for those teams

05:39:44.760 --> 05:39:48.760
They are the best in the Md1, they are the best in the playoffs, they are the best in the playoffs.

05:39:48.760 --> 05:39:53.760
It's not my taste, it's just two groups, but I understand that I'm the fastest person in the team.

05:39:53.760 --> 05:39:57.760
And because I also have a lot of practice, I'm going to keep it like this.

05:39:57.760 --> 05:40:00.760
But I think it's a good format. I don't want to.

05:40:00.760 --> 05:40:05.760
Because it's a fast format, two groups, two groups that in my opinion are good.

05:40:05.760 --> 05:40:08.760
They were very equal in the split, until now.

05:40:08.760 --> 05:40:12.760
I'm the championship that I think can be a surprise,

05:40:12.760 --> 05:40:19.760
It's going to be a lot of surprises because there's going to be a semi-d1, a group, it's short, basically two weeks that we're going to be in the playoffs.

05:40:19.760 --> 05:40:25.760
So I think it's not the right championship, but it's a kickoff, so there's no time really to do it all the time.

05:40:25.760 --> 05:40:32.760
So I think it's going to be a championship of the time for us to see how it's going to be, all the teams, the changes, everyone is very excited.

05:40:32.760 --> 05:40:35.760
Basically I think it's just done, it's not moved, the rest of the world has changed.

05:40:35.760 --> 05:40:39.360
So, this is going to be a great championship to see the whole world.

05:40:39.360 --> 05:40:41.360
And the main thing is to go slow to the medium,

05:40:41.360 --> 05:40:43.360
because after the Reload, after it's over,

05:40:43.360 --> 05:40:45.360
nothing was worth it, I don't know what it was,

05:40:45.360 --> 05:40:47.360
jinkers, shit.

05:40:47.360 --> 05:40:49.860
So now, going from the point, going from everything,

05:40:49.860 --> 05:40:51.860
let's see how it goes.

05:40:51.860 --> 05:40:53.860
And that's for sure, my man, Aver.

05:40:53.860 --> 05:40:55.860
You'll see how it plays out.

05:40:55.860 --> 05:40:57.860
But one thing's certain,

05:40:57.860 --> 05:41:01.860
this kickoff might be a brand new start for the season.

05:41:01.860 --> 05:41:05.860
But the best seed in the world is still right here.

05:41:10.860 --> 05:41:13.860
Welcome back my friends, we are all tied up.

05:41:13.860 --> 05:41:18.860
You wanted an exciting match, you wanted a classical, bad god, you're gonna get it.

05:41:18.860 --> 05:41:21.860
Leo, we got all the action on Clubhouse.

05:41:21.860 --> 05:41:25.860
Second half, the comeback from FaZe to close it out.

05:41:25.860 --> 05:41:29.860
What a final kill, also what a final play from the king himself.

05:41:29.860 --> 05:41:35.140
The last time we saw these two play on that map, it ended up in a 7-4 victory, a 14 Liquid Alienware.

05:41:35.140 --> 05:41:40.900
It's used a 7-4, but this time 4 phase 10. What was the win condition last time? Incredible individual plays.

05:41:40.900 --> 05:41:45.620
What was the win condition this time? Incredible individual plays, but this time on Phases side.

05:41:46.260 --> 05:41:53.460
How many clutches can we see? Three of them. Absolutely crazy. An incredible start possible

05:41:53.460 --> 05:41:57.860
was one of the first seed rounds, but after that, after that the rest of the team picked it up.

05:41:57.860 --> 05:42:06.260
I want to praise Team Liquid anywhere. I feel like this time again, they're in control. They are the better team overall, but they just kept on getting clutched on.

05:42:06.760 --> 05:42:18.660
That map has such a different meaning. If they don't throw away a 1v3, a 1v2, and another 1v3, we're looking at a 7v4 on the other side.

05:42:18.660 --> 05:42:26.240
That's just it, you know, like it did. That's it. Two zero faced them and their streak four years of attending every major

05:42:26.240 --> 05:42:29.440
All of that is gonna be done. If it wasn't for three glitches

05:42:30.000 --> 05:42:36.900
Yeah, and it shows you that both teams this is not just about like big plays because those are like clearly there, right?

05:42:37.000 --> 05:42:44.200
But there's a lot of tactics and strategy behind the moves that are happening behind every position that is being taken and then

05:42:44.200 --> 05:42:49.780
to save you from a tactically lost situation, somebody is gonna go mental.

05:42:49.780 --> 05:42:53.280
They outplay everybody else. It's not like somebody's making a big mistake.

05:42:53.280 --> 05:42:56.840
They're just you're being outplayed and they're doing it to one another

05:42:56.840 --> 05:43:03.280
constantly and consistently. This is what makes these two teams so fun to watch.

05:43:03.280 --> 05:43:07.960
These are one of the games that as a player but also as a viewer on our

05:43:07.960 --> 05:43:14.960
end, it's what makes you realize how much and why you love Proceeds so much.

05:43:14.960 --> 05:43:17.640
Because this is what we live to see, Leo.

05:43:17.640 --> 05:43:18.640
This caliber of play.

05:43:18.640 --> 05:43:19.640
Yeah.

05:43:19.640 --> 05:43:24.640
I mean, some of these rounds, I think, you know, if you had to keep one round for this

05:43:24.640 --> 05:43:26.200
game, just look at the last one.

05:43:26.200 --> 05:43:28.480
I think it summarizes everything.

05:43:28.480 --> 05:43:31.960
Team Liquid in the lead because they are the better team strategically because they're

05:43:31.960 --> 05:43:36.320
in control because they do everything the right way up until the very last moment where

05:43:36.320 --> 05:43:37.600
look at this.

05:43:37.600 --> 05:43:43.120
skill, second kill, third kill, FaZe Clan comes back with an incredible van with 1v3 on the

05:43:43.120 --> 05:43:49.040
back of an incredible gunplay. I mean this is one of the reasons why this team won 2SIs, right?

05:43:49.920 --> 05:43:55.040
They have some incredible players. Souls 1 and Vyta King by the way, the two best performer on

05:43:55.040 --> 05:43:58.880
that roster for the entirety of Kikov, Vyta King for the longest time was the best-readed player

05:43:58.880 --> 05:44:04.960
on the roster, then Souls 1 took over. The backline still performs the best way, but look at the bottom

05:44:04.960 --> 05:44:09.840
of the scoreboard on both sides by the way. What did we mention in the pre-game? JV on

05:44:09.840 --> 05:44:14.240
that fixed role is struggling to adapt, is struggling to find the kills, is yes playing

05:44:14.240 --> 05:44:18.560
more utility beta operators, but at the same time I'm not sure that is enough of an excuse

05:44:18.560 --> 05:44:25.520
to drop that significantly in terms of statistics. On the side of faceplant, KD is still struggling

05:44:25.520 --> 05:44:30.880
really hard on both of the maps, still struggling both on the entry and in the fragging department.

05:44:30.880 --> 05:44:36.320
If we look at the overall of the first two maps, you can see them 7 and 20 right now.

05:44:36.320 --> 05:44:40.320
And despite all of this, it's still 1-1 for JV also struggling, the two of them.

05:44:40.320 --> 05:44:43.200
If I'm looking at Lair, Gilesh, I'm looking at these two to step up.

05:44:44.240 --> 05:44:50.000
Absolutely. And as you see, mirror results for both teams on both maps, Fortress and Clubhouse.

05:44:50.000 --> 05:44:55.520
7-4, 4-7, and Lair is to close things out. Now statistically speaking,

05:44:55.520 --> 05:45:00.720
is there a team with a bigger advantage going into Lair? I will be checking also.

05:45:00.880 --> 05:45:07.880
be starting side for both of our teams, if not mistaken, it should be Team Liquid starting on defense on Lair.

05:45:08.880 --> 05:45:14.880
Yeah, I was just wondering what is, I need to check the rule book because both of these teams have the same round differential.

05:45:14.880 --> 05:45:19.880
So I don't know how maybe it was a coin toss or maybe it was produced head to head results, I'm not sure.

05:45:19.880 --> 05:45:24.880
What and how they decide the side now.

05:45:24.880 --> 05:45:29.880
I'm not entirely sure to be honest that starting defense is such a big advantage on Lair.

05:45:29.880 --> 05:45:32.280
I do think that both of the teams love to attack it.

05:45:32.280 --> 05:45:35.800
They have proven very efficient on it throughout the last year.

05:45:35.800 --> 05:45:38.280
So I'm not too worried about the starting side.

05:45:38.280 --> 05:45:40.520
The main thing to me is on the side of phase,

05:45:40.520 --> 05:45:44.840
I would love for them to rely less on some incredible miracles

05:45:44.840 --> 05:45:49.560
to clutch their way into the game and more into their strong suits,

05:45:49.560 --> 05:45:52.840
which basically is team play, cohesion strategy.

05:45:53.960 --> 05:45:58.200
And I'm very surprised that they end up crushing on this as the win condition

05:45:58.200 --> 05:46:01.960
when you look at the roster in front of them, because that should be more of the Team Liquid

05:46:01.960 --> 05:46:05.720
Alienware side that rely more on big moments from their individual players.

05:46:06.920 --> 05:46:11.960
I'm very excited to take a look at this layer once we dive into it. But before that,

05:46:11.960 --> 05:46:16.920
I would like to bring in, actually, do we do that? Let's bring up the bracket one more time.

05:46:16.920 --> 05:46:21.960
I really want to solidify this idea for everybody in their minds. Here's where it's happening.

05:46:21.960 --> 05:46:28.600
We already qualified three teams, NIP, Furia and LOS. However, there is still one more team

05:46:28.600 --> 05:46:34.520
that can join the other three at the Salt Lake City Major. But only one of Team Liquid Alienware

05:46:34.520 --> 05:46:41.240
and FaZe Clan can do so. And even then, Leo, making it to the final doesn't mean that you get

05:46:41.240 --> 05:46:46.600
an easy time in Salt Lake City. Yeah, so two things to note exactly. First thing first,

05:46:46.600 --> 05:46:51.160
obviously you want to make sure you win that map and make it to the Major. That is obviously

05:46:51.160 --> 05:46:54.920
the ticket. Now the main thing is, when you do that, you not only secure the ticket,

05:46:54.920 --> 05:46:59.000
you also secure a certain amount of SI points. Now, why does this final

05:46:59.000 --> 05:47:03.720
final matter in the lower bracket? Well, should you lose that final, you become the fourth

05:47:03.720 --> 05:47:09.160
seed of SEL, the worst team of SEL going into the major, you will start the major in phase one,

05:47:09.160 --> 05:47:14.040
which means that you will start with seven other teams, and out of the eight teams in phase one,

05:47:14.040 --> 05:47:18.680
only four are making it to the phase two of the major, half of the teams are eliminated early,

05:47:18.680 --> 05:47:25.160
And directly coming from EML, the multiple four times Grand Finalist of many majors

05:47:25.160 --> 05:47:31.640
Falcons are waiting for you, 3CNL teams will be waiting for you, so there will be some challenge in Phase 1.

05:47:31.640 --> 05:47:36.520
So you do want to make sure that after you win this match, you also win the lower bracket Final,

05:47:36.520 --> 05:47:41.080
four side points, but also to guarantee yourself a spot in Phase 2 of the Major directly.

05:47:41.720 --> 05:47:46.440
And that is a conversation for after this match because then we'll be focused up on that final.

05:47:46.440 --> 05:47:52.040
One final map, though, to determine the fourth team that qualifies to the Salt Lake City Major.

05:47:52.040 --> 05:47:56.920
Our game is all set and ready. Both teams excited to get lucked into Lair.

05:47:56.920 --> 05:48:00.920
We'll send it to our casters then, and Tarot Jesse, my friends, please enjoy.

05:48:03.240 --> 05:48:08.760
Well, we're going to enjoy it. I have no doubt. I've enjoyed the first two maps so far, my good

05:48:08.760 --> 05:48:15.240
friend Gasson, and I have a feeling that old birthday boy here is very happy that he's getting

05:48:15.240 --> 05:48:21.360
quite the gift. That is an L Classico Classico because

05:48:21.920 --> 05:48:25.260
ain't nobody expecting the end of that second map. Here we go

05:48:25.260 --> 05:48:28.140
to layer. Jesse, what are your expectations for our tiebreaker?

05:48:28.700 --> 05:48:31.800
I really have no clue Parker and I know the answers you're

05:48:31.800 --> 05:48:35.360
looking for. But with the way this series has gone so far, it's

05:48:35.360 --> 05:48:38.460
tough to call. I will agree with the deaths. But I think liquid

05:48:38.460 --> 05:48:41.760
and liquid anywhere have been the better team as the whole I

05:48:41.760 --> 05:48:44.680
think strategically they played them on map one and frankly,

05:48:44.680 --> 05:48:47.880
outplayed them on many respects in map 2 and 12.

05:48:47.880 --> 05:48:50.080
FaZe Clan though, they've been the difference maker.

05:48:50.080 --> 05:48:53.680
They've had those last second clutches coming up from their support duos,

05:48:53.680 --> 05:48:57.480
particularly Souls and Vidicang, the star players of FaZe Clan

05:48:57.480 --> 05:49:00.680
who've been able to step up and keep them alive in this series.

05:49:00.680 --> 05:49:04.480
So you really don't know if more of that's going to come out, especially here on Lair.

05:49:04.480 --> 05:49:06.880
A map that has been historically dominant for FaZe Clan,

05:49:06.880 --> 05:49:11.480
a map that Liquid got 7-2'd on to NIP earlier in the season,

05:49:11.480 --> 05:49:13.480
probably their worst loss that they've suffered

05:49:13.480 --> 05:49:18.480
since joining this liquid organization, so it's really a toss-up in my mind partner.

05:49:18.480 --> 05:49:25.480
I liked Liquid more today than I liked FaZe Clan, but all of that could change here on our final map.

05:49:25.480 --> 05:49:31.480
I mean, I know that no team ever deserves a spot, and sometimes the better team just doesn't win, you know?

05:49:31.480 --> 05:49:36.480
Some people disagree with that phrasing, and some people say, well, the better team is the team that always won,

05:49:36.480 --> 05:49:39.480
because objectively they won, therefore they're better.

05:49:39.480 --> 05:49:41.280
And it's like, yeah, I can understand where you're coming from.

05:49:41.280 --> 05:49:43.540
Maybe they were objectively better in the round sense,

05:49:43.540 --> 05:49:47.580
but there exists a scenario where if this goes into overtime

05:49:47.580 --> 05:49:50.360
and phase clan perseveres, depending on the caliber

05:49:50.360 --> 05:49:53.920
of this match, the better team, if it was team Liquid Alienware,

05:49:53.920 --> 05:49:55.240
could honestly lose.

05:49:55.240 --> 05:49:58.100
And the team that just had a couple bigger,

05:49:58.100 --> 05:50:01.400
more fortunate moments that are not things

05:50:01.400 --> 05:50:02.800
that you can easily replicate.

05:50:02.800 --> 05:50:06.040
A lot of those clutches do not happen half the time

05:50:06.040 --> 05:50:09.000
that we saw on Clubhouse if you give that opportunity

05:50:09.000 --> 05:50:15.160
it to happen yet again. So there is a possibility that one of these two teams losing could absolutely

05:50:15.160 --> 05:50:18.040
say well we were the better team. You can say you're the better team all you want when you're

05:50:18.040 --> 05:50:22.040
sitting at home on your couch and your opponent plays in Salt Lake City to try and be that major

05:50:22.040 --> 05:50:29.320
champion. Either way it has been a pretty even contest so far who comes out ahead on layer.

05:50:29.320 --> 05:50:32.920
There's a map that has a lot of history for both of these squads. Of course the Team Liquid Alien

05:50:32.920 --> 05:50:40.920
back when they were known as Furia, and of course Faze Clan, and oh my goodness, Cyber takes out two, only felled by the Nitro Cell.

05:50:40.920 --> 05:50:44.920
Throwing up, but Maya and Filippox are gone.

05:50:44.920 --> 05:50:50.920
The beautiful entry from the duo of Faze Clan is Andy and Cyber, who have worked well together all series long.

05:50:50.920 --> 05:50:56.920
Now they put them into an awkward spot on the side of Fila, and KB feeling the pressure, gets backed by the bees,

05:50:56.920 --> 05:51:01.920
and tosses us to those toxic faves to relieve just a bit of it. Information continues to flow though.

05:51:01.920 --> 05:51:06.560
though. Handy has got this track onto the smoke this late, will force him even farther back onto

05:51:06.560 --> 05:51:11.520
the stairs. He's got all three of his toxic babes. There's over a minute left on the clock.

05:51:11.520 --> 05:51:18.320
KZ has so much more work to do. From bees going out, KZ taking matters into his own hands,

05:51:18.320 --> 05:51:24.560
stopping KDS in his tracks. Now his soul is marching up. Still got one pocket,

05:51:24.560 --> 05:51:28.720
there's still got one of those bees in pocket. Nade takes one down, traded out immediately,

05:51:28.720 --> 05:51:33.860
Lee is viticking in in a perfect trade nobody survives that encounter KZ on the swing they've

05:51:33.860 --> 05:51:41.280
got souls lined up on the stairs surely surely he doesn't do it again souls with some absurd

05:51:41.280 --> 05:51:50.960
moments if he pulls off a 1v2 here I will eat my hat I'm not specifying which hat and

05:51:50.960 --> 05:51:55.160
I really don't want this to happen 30 seconds to go he's got plenty of time here's the drone

05:51:55.160 --> 05:52:05.640
out no way oh my god he's shitting me man oh no here what do you even say here how does it happen

05:52:07.720 --> 05:52:13.960
so this is the the most clutch player on planet earth right now parker i don't know how he does it

05:52:13.960 --> 05:52:21.480
over and over and over again but somehow even in the most unwinnable of situations solz finds the

05:52:21.480 --> 05:52:25.240
He's won in 10 million universes where he comes out with the win.

05:52:25.240 --> 05:52:29.280
That should never be happening, but he's got good information, he knows exactly what

05:52:29.280 --> 05:52:32.920
book players are on the pings, and he brings up the secondary because he knows that he's

05:52:32.920 --> 05:52:36.680
going to have to get quick gunfights, he won't have time to transfer the spray.

05:52:36.680 --> 05:52:38.920
The bailiff is genius there.

05:52:38.920 --> 05:52:42.800
You definitely could make the argument that KZ and GB92 did not need to take that fight

05:52:42.800 --> 05:52:43.800
right there.

05:52:43.800 --> 05:52:47.680
There was 30 seconds left and the diffuse kit was downed.

05:52:47.680 --> 05:52:50.840
Souls maybe could have gone and picked it up, you could make debates, it was dropped over

05:52:50.840 --> 05:52:55.040
an ops though so he would have had quite a ways to go take it you maybe could

05:52:55.040 --> 05:52:59.000
have gotten a better gunfight but probably still a 2v1 close quarters

05:52:59.000 --> 05:53:03.480
you've got a smoke shotgun on one hand and then the secondary from JB and the

05:53:03.480 --> 05:53:07.000
thorn on the other they should not have been losing that but Solz just does

05:53:07.000 --> 05:53:10.040
things that nobody else can do he just wins rounds that should not be

05:53:10.040 --> 05:53:14.680
mathematically possible and despite how Team Liquid Alienware played that it

05:53:14.680 --> 05:53:20.720
really comes down to Solz just doing ridiculous shit I mean you said it

05:53:20.840 --> 05:53:34.120
I have been broken. I need to reboot. Like I don't

05:53:34.120 --> 05:53:38.240
Can I can I say can I say we've come to a million times with the clutches

05:53:38.240 --> 05:53:41.760
They also had really good entry and that was something that had well on clubhouse as well

05:53:41.760 --> 05:53:48.600
Beside from the clutches cyber and handy worked really well to clear ops. You saw cyber walking in handy played the damos down below

05:53:48.600 --> 05:53:52.200
It was a really cool strat to get that control, get that opening 2k.

05:53:52.200 --> 05:53:55.880
I thought KZ made all of it irrelevant with his play over towards Lobby stairs,

05:53:55.880 --> 05:53:59.880
but there are really strong fundamentals in the early game that are setting themselves

05:53:59.880 --> 05:54:03.320
up for these clutches that are giving the opportunity over towards Souls,

05:54:03.320 --> 05:54:06.760
even if it is his miraculous play that closes things out in the end.

05:54:10.040 --> 05:54:13.640
It's a remarkable, remarkable day for Souls so far.

05:54:13.640 --> 05:54:19.880
any deficiencies that he had attacking on clubhouse papered over by the defenses he had before that

05:54:19.880 --> 05:54:24.600
and now the moment that he had in that previous round attacking. I did like the double swing

05:54:24.600 --> 05:54:29.560
from T-Law. I don't think it was strategically a poor idea. It's just a bailiff at such close range.

05:54:30.280 --> 05:54:34.120
You think a bailiff is going to kill two people? What are you insane? And obviously the answer is

05:54:34.120 --> 05:54:40.120
yes, souls with his third clutch today in a situation where he shouldn't have any of them.

05:54:40.120 --> 05:54:44.560
And yet he has all of them just really incredible stuff and again

05:54:44.560 --> 05:54:48.040
This is the type of thing that makes you champions when you have players that can do that

05:54:48.560 --> 05:54:52.320
That is what makes you the best of the best. There are just these things that we can't explain

05:54:52.320 --> 05:54:56.140
You can talk about strategy talk about drone work talk about entries

05:54:56.140 --> 05:55:02.560
But sometimes a guy just eats his weedies and kills everybody face clan making up the lost time on map number two

05:55:02.560 --> 05:55:04.560
Obviously wanting to layer much faster

05:55:04.560 --> 05:55:08.760
They'll start off with a pair of kills and it's the same two suspects on T-Law

05:55:09.000 --> 05:55:14.640
Maya and Fully Pox have not been able to play this game very much here on layer. They'll have to wait till the third round

05:55:15.200 --> 05:55:21.140
Yeah, really nice. Let's play to get that space coming out from vittacombe at the same time KDS finds a pick over towards reception

05:55:21.360 --> 05:55:27.200
KDS is one of those guys the desk wanted to see stepping things up and he does finally get our opening pick now here in the map

05:55:27.440 --> 05:55:33.880
Five to two is handy finds another one onto KZ. It will be all on to Nade to clutch the 1v5

05:55:33.880 --> 05:55:38.560
He got damn close on clubhouse, but this one also seems very unlikely Parker

05:55:40.120 --> 05:55:42.120
Yeah, I mean, oh

05:55:42.760 --> 05:55:47.680
Helped in a little canister nearly stopped that almost. Yeah almost stopped it

05:55:49.160 --> 05:55:55.080
Those didn't really know where he is at least the suppressed shots will hide his position for the time being but they're just gonna

05:55:55.080 --> 05:56:02.360
Dog pile him handy killing his brother some sibling rivalry and phase clan off to a terrific 2 and 0 start

05:56:02.360 --> 05:56:17.360
Pace has been really impressive from FaZe Clan in both rounds. They've started off with really nice entry picks, whether that was Cybert taking the space over towards Opps, or whether that was just going to be Vidicang rushing in with the Blitz to take down FleePox early in that second round.

05:56:17.360 --> 05:56:27.360
The Pace has been really, really impressive to try to deal with from Team Liquid Alienware, and despite some mid rounds going their way, it definitely feels like things aren't exactly working out the way they wanted to.

05:56:27.360 --> 05:56:35.360
I will say, 35 seconds on the clock, if that go-yo-cancer, it's popped a fraction of a second earlier from Maid,

05:56:35.360 --> 05:56:41.360
he's got echo-cams in sight, he's got all the information, I'm never favoring a player to win a 1v5,

05:56:41.360 --> 05:56:47.360
but that was one of the more winnables, if he's just able to stop that plant, it's a shame it goes a second too late

05:56:47.360 --> 05:56:52.360
and he's not able to pull that one through, but, in any case, it's two-over-phase-clan,

05:56:52.360 --> 05:56:57.680
And the miraculous play that we saw back on club seemingly has continued here into our decider map

05:56:59.840 --> 05:57:04.680
Phase clan woke up and chose violence compelled to buy individual performances souls

05:57:05.720 --> 05:57:11.240
Obviously a huge part of map number two carried round number one with that incredible moment

05:57:12.560 --> 05:57:13.920
actually

05:57:13.920 --> 05:57:18.120
Right where KZ just was on your screen very coincidental timing there

05:57:18.120 --> 05:57:25.120
Question for me will be what of Maya and Filippox? You noted it. A terrific entry for FaZe Clan so far.

05:57:25.120 --> 05:57:30.120
They've been able to enter as quickly as they have. It looks like we're going to get a re-host here.

05:57:30.120 --> 05:57:38.120
So I'm not sure what exactly was going on, but maybe a bit of a benefit timing-wise for this T-Law roster

05:57:38.120 --> 05:57:41.120
as those first two rounds have not gone the way that they were hoping for.

05:57:41.120 --> 05:57:47.360
Yeah, it'll take a bit of time to reset things. Some kind of a tech issue clearly with the lobby,

05:57:47.360 --> 05:57:52.240
so we'll get things sorted. And it's notable as well that they were going back towards that top

05:57:52.240 --> 05:57:56.960
floor. We were watching KZ on the smoke, set things up around the missile stairs. That's where he

05:57:57.600 --> 05:58:02.880
nearly won the round for Liquid earlier on, back in round number one. And it's kind of crazy to

05:58:02.880 --> 05:58:08.000
think about, because when you talk about KZ as an individual, you really don't think about the smoke

05:58:08.000 --> 05:58:14.800
play that he very rarely does bring out. But on Lair I should say in that one spot he is one of the

05:58:14.800 --> 05:58:19.600
best players in the world to play with that utility. It's how he often likes to play that spot.

05:58:19.600 --> 05:58:23.840
Close with the shotgun with the toxic babes with the barbed wire. It is really tough to force him

05:58:23.840 --> 05:58:28.640
out of that position. You really need like a miracle play with Grim in the bailiff in order to

05:58:28.640 --> 05:58:33.200
shut him out in that spot. That is exactly what FaZe Clan had in round one. It's clearly something

05:58:33.200 --> 05:58:37.600
they still think can work for them as they were setting up that exact same strategy for round number

05:58:37.600 --> 05:58:44.600
three, but I do think this might give a little bit, maybe an edge to FaZe Clan, just in the

05:58:44.600 --> 05:58:48.500
fact that like this mental is going to stew for Team Liquid Alienware. It's really hard

05:58:48.500 --> 05:58:53.000
to read into like the mental of teams, but like, if they get into their heads a little

05:58:53.000 --> 05:58:57.840
bit too much, could this even be an opportunity for them to overthink those two rounds that

05:58:57.840 --> 05:59:03.120
they just lost in, I don't know, potentially end up coming out of this tech pause even

05:59:03.120 --> 05:59:05.120
worse than they entered it?

05:59:05.120 --> 05:59:14.720
Yeah, I mean it really just depends on I think your leadership in the team mental some players will take this the quiet moments between rounds and they can easily spiral if.

05:59:14.720 --> 05:59:20.720
Yeah, I think it mental resiliency is the is the term that we usually use for it. I think that honestly plays.

05:59:20.720 --> 05:59:31.360
The the single biggest part here because some players will will see that adversity and go okay, we can level up. Let's get back in and use it as motivation. Other teams will crumble and just stew.

05:59:31.360 --> 05:59:33.340
I don't think you win a world championship,

05:59:33.340 --> 05:59:34.760
which four fifths of this team,

05:59:34.760 --> 05:59:36.400
liquid alienware roster has done,

05:59:36.400 --> 05:59:38.340
albeit under another organization,

05:59:38.340 --> 05:59:39.640
without being mentally resilient.

05:59:39.640 --> 05:59:41.780
And moreover, on this map in particular,

05:59:41.780 --> 05:59:43.960
we saw some of the single greatest mental resiliency

05:59:43.960 --> 05:59:46.780
we've ever seen in the history of this game.

05:59:46.780 --> 05:59:49.340
It was under another banner that four fifths

05:59:49.340 --> 05:59:52.780
of this tealaw roster came back on map five

05:59:52.780 --> 05:59:54.900
and ultimately won the hammer on home soil here.

05:59:54.900 --> 05:59:57.420
So I don't think it's gonna be a mental issue

05:59:57.420 --> 05:59:59.780
for this liquid alienware squad,

05:59:59.780 --> 06:00:01.500
but they certainly have their hands full

06:00:01.500 --> 06:00:03.700
and I don't know what they do.

06:00:03.700 --> 06:00:05.420
Also, I imagine that there is a delay

06:00:05.420 --> 06:00:08.820
because I am now getting an incomprehensible amount

06:00:08.820 --> 06:00:11.060
of DMs telling me I need to eat my hat.

06:00:11.060 --> 06:00:13.920
So I imagine that that Souls Clutch just went live.

06:00:13.920 --> 06:00:16.140
So I appreciate all of you.

06:00:16.140 --> 06:00:17.500
If somebody gets me an edible hat,

06:00:17.500 --> 06:00:19.860
I will actually gladly eat it on camera.

06:00:19.860 --> 06:00:21.260
I'm not eating a real hat.

06:00:22.340 --> 06:00:24.260
Oh, so we're lying on broadcast now.

06:00:25.260 --> 06:00:27.060
Because we're only up to our promises.

06:00:27.060 --> 06:00:28.740
There's other edible forms of clothing.

06:00:28.740 --> 06:00:31.140
I'm certain that there's edible hats out there somewhere.

06:00:31.140 --> 06:00:33.380
Sorry, I'm just gonna read back the message.

06:00:33.380 --> 06:00:35.500
I will eat my hats.

06:00:35.500 --> 06:00:36.340
Did it say-

06:00:36.340 --> 06:00:38.260
And I specified what kind of hat it was.

06:00:38.260 --> 06:00:40.340
Exactly, you specified it was your hat.

06:00:40.340 --> 06:00:42.400
And if you don't already own an edible hat,

06:00:42.400 --> 06:00:44.100
then frankly, that means you gotta eat

06:00:44.100 --> 06:00:45.260
whatever hat you have.

06:00:45.260 --> 06:00:48.220
There are some pitas here in a drawer that I have.

06:00:48.220 --> 06:00:49.860
You could easily put that over your head

06:00:49.860 --> 06:00:51.820
and to help yourself from the sun.

06:00:51.820 --> 06:00:54.820
Not everything that you put over, no, that's not a hat.

06:00:54.820 --> 06:00:56.980
That would cost you a hat.

06:00:56.980 --> 06:01:00.180
No, no, no, it's something if I went and said to you, hey,

06:01:00.180 --> 06:01:01.020
can you go get my hat?

06:01:01.020 --> 06:01:02.460
It's in the other room and you want to go to the room

06:01:02.460 --> 06:01:05.020
and all there is is a Pita sitting on the table.

06:01:05.020 --> 06:01:06.100
You're not going to crack that.

06:01:06.100 --> 06:01:06.740
What's that happen?

06:01:06.740 --> 06:01:07.300
No, you're not.

06:01:07.300 --> 06:01:09.340
You're going to come back and say there's no hat in that room.

06:01:09.340 --> 06:01:11.300
There's just some pita bread.

06:01:11.300 --> 06:01:13.380
It's not a hat.

06:01:13.380 --> 06:01:15.820
Anything that you could wear snugly on your head

06:01:15.820 --> 06:01:17.620
that keeps the sun out of your eyes is a hat.

06:01:17.620 --> 06:01:18.100
That's it.

06:01:18.100 --> 06:01:22.060
As long as it covers the top of your head and isn't like a visor.

06:01:22.060 --> 06:01:25.260
You think a pita bread is going to fit snugly on your head

06:01:25.260 --> 06:01:34.780
and block out the sun. I think it depends on what you mean. I have the degree of heat that

06:01:34.780 --> 06:01:38.780
is coming off the sun and how much sunlight there is. I think absolutely it could be.

06:01:40.140 --> 06:01:43.180
I don't think that's going to hold up a big public court of twist yet. I'm just saying that.

06:01:45.500 --> 06:01:49.820
I remember one time saying that if space station, this is back under the dipole and if

06:01:49.820 --> 06:01:54.260
Space Station 1, I think it was the whole qualifiers.

06:01:54.260 --> 06:02:00.140
I would chug a full glass of milk or something like that, and they did it.

06:02:00.140 --> 06:02:04.980
And then I got back to my place in Poland at 7 in the morning and realized that the

06:02:04.980 --> 06:02:11.100
only thing I had was soy milk that I was using for a specific recipe because I didn't want

06:02:11.100 --> 06:02:12.100
to use regular milk.

06:02:12.100 --> 06:02:13.100
I don't know.

06:02:13.100 --> 06:02:15.260
I was in this process of maybe being vegan.

06:02:15.260 --> 06:02:20.060
And I had to chug an entire glass of soy milk on stream.

06:02:20.060 --> 06:02:24.180
And let me tell you, it was a very unpleasant experience.

06:02:24.180 --> 06:02:28.580
Now I have to eat a hat.

06:02:28.580 --> 06:02:31.980
I'll take the glass of soy milk any day of the week.

06:02:31.980 --> 06:02:35.380
Yeah, that frankly doesn't sound like a challenge at all.

06:02:35.380 --> 06:02:36.380
What do you mean you lost it?

06:02:36.380 --> 06:02:37.380
Soy milk is gross!

06:02:37.380 --> 06:02:38.380
Soy milk is gross!

06:02:38.380 --> 06:02:44.060
But even the basis for that whole thing, that doesn't make any sense at all.

06:02:44.060 --> 06:02:46.460
I would chug glass of milk just on a Wednesday.

06:02:50.460 --> 06:02:52.960
I have Wednesdays, what's wrong with the other days?

06:02:53.560 --> 06:02:56.460
I've been on a day's two, but like Wednesday's usually my milk day.

06:03:01.860 --> 06:03:05.160
Not like Monday, not for some alliteration, it's like Monday milk day.

06:03:06.460 --> 06:03:08.560
No, Wednesday's always been milk day.

06:03:08.560 --> 06:03:13.660
Cyber having his milk today takes down Maya for the opening pick and he has been so good

06:03:13.660 --> 06:03:18.860
With the entries today, Parker, he did it in round number one, walking in through Ops and he does it again.

06:03:18.860 --> 06:03:22.560
Handy down below, gets the intel, Cyber gets that pick. It's beautiful.

06:03:25.860 --> 06:03:29.160
I will eat an edible hat if somebody can get me one, by the way.

06:03:29.160 --> 06:03:35.460
If in Salt Lake City we can find like a baker that makes like a hat out of like something edible, I will 100% eat it.

06:03:35.460 --> 06:03:37.760
I'm not eating a real fabric hat.

06:03:37.760 --> 06:03:39.460
What if it's a soy milk hat?

06:03:40.260 --> 06:03:43.360
That's a weird mixing of two separate things, but I'm gonna try it.

06:03:43.660 --> 06:03:47.160
Cyber, by the way, is killing everybody. This time-out has not really helped any.

06:03:47.160 --> 06:03:49.860
I mean, it wasn't a time-out. It was a tech issue that was now resolved,

06:03:49.860 --> 06:03:52.360
but I mean, it certainly hasn't helped T-Law one bit.

06:03:52.360 --> 06:03:54.260
Maya's still unable to play this game.

06:03:54.260 --> 06:03:57.860
He's been one of the first frags on T-Law through three rounds in a row.

06:03:57.860 --> 06:04:00.060
Leapock's still upright, though.

06:04:00.060 --> 06:04:02.060
Fire in the hands of both of their operators.

06:04:02.060 --> 06:04:03.660
Only one of them will have an active gadget,

06:04:03.660 --> 06:04:06.460
so you have to hope that Leapock stays alive and there's some flames in front,

06:04:06.460 --> 06:04:09.060
but I believe that's from the Glyokanister.

06:04:09.060 --> 06:04:13.540
Uh, Dave's not watching the right angle.

06:04:13.540 --> 06:04:19.380
Parker, he gets taken down and leaves JV92 now in a 1v3.

06:04:19.380 --> 06:04:22.980
Finish off the down player, then it exactly where he's at, flashing him out and forcing

06:04:22.980 --> 06:04:27.380
him into a really awkward gunfight, still over 75 seconds to go as well.

06:04:27.380 --> 06:04:29.180
There's no way he wins this, right?

06:04:29.180 --> 06:04:30.180
No, of course not.

06:04:30.180 --> 06:04:32.580
Cyber finishing him off, a huge two-piece to start the round.

06:04:32.580 --> 06:04:37.500
Cyber closes out this third round and it's another perfect rotation for FaZe.

06:04:37.500 --> 06:04:41.140
He did it as defenders, this time they'll do it on attack.

06:04:41.140 --> 06:04:43.980
It has been quite a miserable last hour

06:04:43.980 --> 06:04:46.700
for these Team Liquid Alienware players.

06:04:47.700 --> 06:04:50.980
I mean, it shows the skill that us 27-year-olds still have

06:04:50.980 --> 06:04:53.060
in a game like Rainbow Six Siege.

06:04:53.060 --> 06:04:55.740
He is the oldest player in the South America League,

06:04:55.740 --> 06:04:58.700
but he still looks like one of, if not the best.

06:04:58.700 --> 06:05:00.740
His entry game is ridiculous.

06:05:00.740 --> 06:05:03.140
He continues to show that early gunfight pressure

06:05:03.140 --> 06:05:04.640
that is so strong.

06:05:04.640 --> 06:05:07.460
It's what he's been known for his entire career.

06:05:07.460 --> 06:05:13.940
Cyber still doing it at 27, making sure that everybody knows his name, 3 and 0 for FaZe Clan.

06:05:13.940 --> 06:05:18.500
They will ban up the Monty. I don't feel like that has been the big problem for them this game, Parker.

06:05:20.260 --> 06:05:26.740
No, I mean, they've had a lot of problems and I don't think a single ban is going to save them here.

06:05:26.740 --> 06:05:32.180
There's some structural issues that this T-Law roster has. The entry for FaZe Clan has just been

06:05:32.180 --> 06:05:39.060
unstoppable. They've been dominating the first 90 seconds of all three of these rounds and T-Law's

06:05:39.060 --> 06:05:45.380
basically had to play a 3v5 for most of the action, right? Because obviously you spawned it's a 5v5,

06:05:45.380 --> 06:05:49.940
that's fine. But when that rubber hits the road at about the minute to 90 second mark and that's

06:05:49.940 --> 06:05:55.780
when action starts happening, T-Law crumbles. And without Maya and often without Fullypox,

06:05:55.780 --> 06:06:01.700
you are down two incredible threats. And the thing about Maya and Fullypox, Fullypox in particular,

06:06:01.700 --> 06:06:10.100
is that you are playing a very high value utility operator. Sure, Fully Pox can frag well,

06:06:10.100 --> 06:06:16.980
but his gadgetry is usually an active gadget, and when he dies, those gadgets die with him. Now he's

06:06:16.980 --> 06:06:20.820
playing more of a passive operator, so he's got thorn. Some teams will keep those razor

06:06:20.820 --> 06:06:25.060
balloons in back pocket, so if Fully Pox dies early, you hope that he's put his gadgetry down,

06:06:25.060 --> 06:06:29.860
but I mean the idea here is that none of them die early. Why is T-Law in a position where

06:06:29.860 --> 06:06:31.380
where they are getting traded out.

06:06:31.380 --> 06:06:33.260
So, or they're not getting traded out.

06:06:33.260 --> 06:06:35.340
Why are they just giving themselves up?

06:06:35.340 --> 06:06:37.700
Through these three rounds, it might happen again.

06:06:37.700 --> 06:06:41.620
As Cyber on that operator, you said he's known for so well.

06:06:41.620 --> 06:06:42.820
Shooting through the wall,

06:06:42.820 --> 06:06:45.660
doesn't really do much damage, almost loses his life.

06:06:45.660 --> 06:06:48.940
But it could have been another great entry for FaZe Clan.

06:06:48.940 --> 06:06:50.980
Wait, I didn't quite out of the angle he was looking for.

06:06:50.980 --> 06:06:53.260
But again, Cyber's so good on this snake.

06:06:53.260 --> 06:06:55.740
And you say, why are we giving up these opening picks?

06:06:55.740 --> 06:06:57.700
It's tough when Cyber's on the other side of things.

06:06:57.700 --> 06:06:58.900
You really gotta look to Maya.

06:06:58.900 --> 06:07:04.420
He has by far been the best entry player, not just for Team Liquid Alienware, but inside the South America League.

06:07:04.420 --> 06:07:07.660
15 and 6 on opening duels coming into this game.

06:07:07.660 --> 06:07:11.900
It was the best entry differential of any player before the series started.

06:07:11.900 --> 06:07:15.340
And now, I mean, he's really just not had that early round impact.

06:07:15.340 --> 06:07:18.580
If anything, KZ has been the best entry player for Team Liquid today.

06:07:18.580 --> 06:07:26.140
And even he in this map of Lair has been really struggling a little bit to get active to find those opening gun fights.

06:07:26.140 --> 06:07:28.940
It has been the cyber show. It was KDS in round two.

06:07:29.740 --> 06:07:33.040
You're right, they've got to find some answer to this, but so far it's not coming.

06:07:33.040 --> 06:07:35.540
A lot of space taken by FaceClean early in this one.

06:07:35.840 --> 06:07:39.340
They haven't really pressured the talk for much KDS's in that, that direction,

06:07:39.340 --> 06:07:43.840
but really it has been all horizontal coming in from the garage, handy up here as well.

06:07:46.240 --> 06:07:46.740
Careful.

06:07:48.040 --> 06:07:50.740
Still so much intel being gleaned from this operator.

06:07:50.740 --> 06:07:53.640
If you're not playing Solid Snake, by the way, you really should.

06:07:53.640 --> 06:07:59.400
he's a terrific and selfish operator in solo queue because while we watch this game from a pro

06:07:59.400 --> 06:08:03.560
perspective, we know that the dozens of people that watch this broadcast will also turn around

06:08:03.560 --> 06:08:08.920
and play casual, quick play, ranked, whatever game mode you choose to play. That F2 plus the

06:08:08.920 --> 06:08:14.040
Gadgetree Solid Snake is a terrific operator and very good if you're solo queued so you can play

06:08:14.040 --> 06:08:20.520
him and play him very well. Down goes JB92 so FaZe still doing very well in those early moments.

06:08:20.520 --> 06:08:22.200
They find a different target this time.

06:08:22.200 --> 06:08:25.760
The Goya will have his canisters down to do some damage.

06:08:25.760 --> 06:08:27.880
Casey on the board, eliminating KDS.

06:08:27.880 --> 06:08:29.540
So back to even numbers.

06:08:29.540 --> 06:08:32.160
Handy trades it, Faze just dominating though.

06:08:32.160 --> 06:08:33.720
What can slow them down?

06:08:33.720 --> 06:08:37.400
Two remain, one remain, T-Law imploding

06:08:37.400 --> 06:08:39.480
in front of our very eyes.

06:08:39.480 --> 06:08:42.240
Only KDS dying on the side of Faze Clan.

06:08:42.240 --> 06:08:45.720
Handy seals the deal and nothing is slowing down

06:08:45.720 --> 06:08:48.120
the assault of the defending major champions.

06:08:48.120 --> 06:08:51.120
now up for nothing, screaming their way

06:08:51.120 --> 06:08:53.720
towards the final major spot.

06:08:53.720 --> 06:08:55.760
Brilliant pushing through the garage side Parker

06:08:55.760 --> 06:08:57.120
and it comes off the back of that wonderful

06:08:57.120 --> 06:08:59.320
Blackbeard play being run by souls.

06:08:59.320 --> 06:09:01.420
He does a really great job of taking that space

06:09:01.420 --> 06:09:03.260
and you could tell team with an alien wear

06:09:03.260 --> 06:09:04.620
were worried about the shields.

06:09:04.620 --> 06:09:06.960
It's why they banned the Monty after the first three rounds

06:09:06.960 --> 06:09:09.660
despite the fact that it hadn't been played at all

06:09:09.660 --> 06:09:11.720
from face clan through the first quarter.

06:09:11.720 --> 06:09:13.560
It's the Blackbeard that ends up coming their way.

06:09:13.560 --> 06:09:16.320
They have so many shield counters in that round too Parker.

06:09:16.320 --> 06:09:19.440
They've brought out the Ella and kept the mines in pocket.

06:09:19.440 --> 06:09:23.760
They've got the Goyo, they've got Banshees, they've got Bidinari tripwires, even the Thorn.

06:09:23.760 --> 06:09:28.080
Keeping gadgets again in pocket to deal with that Blackbeard to slow down that shield.

06:09:28.080 --> 06:09:31.760
But does it matter? Absolutely not. That space gets taken for free.

06:09:31.760 --> 06:09:36.480
He finds the opening. Pip Solz does. They manage to take that space and then even when a couple

06:09:36.480 --> 06:09:40.960
kills go back, even when we see KZ get active and start to get some kills on the board for his team,

06:09:40.960 --> 06:09:45.760
they're immediately traded out because everyone on Faceman is on the same page for that push.

06:09:45.760 --> 06:09:51.060
It has been really, really tough for Team Liquid Alienware to hold on in a lot of these bottom floor rounds.

06:09:51.060 --> 06:09:54.860
This has been by far the best sight that we've seen from FaZe Clan so far.

06:09:54.860 --> 06:09:59.860
The top floor has been, I would say, better, but even then, miracles are giving it the way to FaZe Clan.

06:09:59.860 --> 06:10:03.360
And the opening picks have still been very good for FaZe in that respect.

06:10:03.360 --> 06:10:06.460
So, I don't know what the answer is for Team Liquid Alienware.

06:10:06.460 --> 06:10:13.760
I hope that Igor does head coach of the squad will try to do something in his last hack time out of the series down 4-0.

06:10:13.760 --> 06:10:15.460
It's got to be now or never.

06:10:15.460 --> 06:10:20.460
It is ventured over to twitch chat to see what they were talking about and they are talking about me eating the hat

06:10:20.460 --> 06:10:22.460
So I fear this is something I cannot outrun. I

06:10:23.940 --> 06:10:25.940
Like the idea of a soy milk hat

06:10:26.940 --> 06:10:32.920
So what's okay looking like milk cake and stuff like exists if they here's what I here's why I will agree to

06:10:34.040 --> 06:10:37.080
Obviously we say stuff on broadcast usually is silly little comments

06:10:37.080 --> 06:10:41.520
I will gladly eat like if we can find a baker in Salt Lake City

06:10:41.520 --> 06:10:47.960
that can make like a hat-shaped cake. I will eat, I'll eat the entire thing as a

06:10:47.960 --> 06:10:53.440
diabetic, it was not a good idea, but I will eat the entire thing and I will do it on

06:10:53.440 --> 06:10:57.200
camera. We can gladly make a bit of it. I'm not obviously, I'm not gonna eat a

06:10:57.200 --> 06:11:02.600
real hat and chat can get as angry as they want, but I'm not, look, we are

06:11:02.600 --> 06:11:06.360
already full of microplastics. I don't want macroplastics just going straight

06:11:06.360 --> 06:11:11.000
into my bloodstream, so we will, we will find a compromise if I have to pay for it

06:11:11.000 --> 06:11:16.600
in Salt Lake City. I will gladly do that. And we will eat the hat as a bit at the

06:11:16.600 --> 06:11:22.520
nature. A leather hat wouldn't have any big replacements. It would just be... Not eating

06:11:22.520 --> 06:11:31.080
leather! You could though. Cut it up into small enough pieces. It's not about the practicality

06:11:31.080 --> 06:11:40.880
of it. It's for me. We can make it into a good bit here. Anyway, I thought... I was gonna

06:11:40.880 --> 06:11:42.100
to say for those that are wondering,

06:11:42.100 --> 06:11:44.840
FaZe Clan is driving the bus to Salt Lake

06:11:44.840 --> 06:11:45.840
at the present moment.

06:11:45.840 --> 06:11:50.160
Team Liquid Alienware have not really shown up for this map.

06:11:50.160 --> 06:11:52.960
Granted, they had a bit of a backbreaker in round number one,

06:11:52.960 --> 06:11:54.600
which is why we're even talking about eating the hat

06:11:54.600 --> 06:11:56.040
in the first place.

06:11:56.040 --> 06:11:57.600
But it's been a team effort after that.

06:11:57.600 --> 06:11:59.760
Souls got things kickstarted and since then,

06:11:59.760 --> 06:12:02.240
the rest of the team has taken over full control.

06:12:02.240 --> 06:12:04.240
Hazy in his favorite spot on the map though, Parker.

06:12:04.240 --> 06:12:06.600
He was so good in this position back in round one.

06:12:06.600 --> 06:12:08.680
He was very, very tough to force out,

06:12:08.680 --> 06:12:10.680
even though Souls eventually did it.

06:12:10.680 --> 06:12:14.200
Once again have souls on the other side, but he's actually pressuring up inside of the ops right now

06:12:14.200 --> 06:12:19.700
Not taking this same direction despite his utile giving information over towards his teammate a bit of king

06:12:19.760 --> 06:12:23.720
Most of this push is coming either in through the bathroom here or over towards ops

06:12:23.720 --> 06:12:29.320
But a lot of pressure and different angles being played by phase clan still fishing for that first opening pick

06:12:31.080 --> 06:12:37.600
One of the bitters slower rounds here just by timing wise. Flee Pox almost died early. That's not what you want from him on his role

06:12:37.600 --> 06:12:44.040
still got those active gadgets in pocket. Kasey's used all of his smokes in a minute to go. That means

06:12:44.040 --> 06:12:48.760
that this shield of Vitteking should have no problem finding his way towards the bombsite. Now

06:12:48.760 --> 06:12:53.360
on the top floor going through the old Deimos office, and he'll have a shotgun pointed at him,

06:12:53.360 --> 06:13:00.680
just waiting ever so patiently. Makes a lot of noise. Logic bomb's going off, so he'll all

06:13:00.680 --> 06:13:06.400
have their hands full with some counter intel that's used by the attackers. A fall off down

06:13:06.400 --> 06:13:11.120
from pittaking as he circles around and will go through the corridor hiding his feet for the

06:13:11.120 --> 06:13:16.480
time being he doesn't team may not far removed. I'm really involved in the altercation just yet.

06:13:16.480 --> 06:13:21.280
Nade goes down. Flee Pox almost losing his life as well. Phase Clan continuing with the trend line

06:13:21.280 --> 06:13:27.120
that we have seen dominating on these entries. Maya showing some life. KZ as well. KZ finds two

06:13:27.120 --> 06:13:31.680
in fact and now it's Cyber to try and get the plant down with Andy watching over top of him.

06:13:31.680 --> 06:13:33.980
Then he's shut it down, down goes Maya.

06:13:33.980 --> 06:13:36.020
Plant not gone down, 10 seconds left.

06:13:36.020 --> 06:13:38.320
CYBER will need to find an opening.

06:13:38.320 --> 06:13:39.480
Maybe he's done it.

06:13:39.480 --> 06:13:42.820
JV92 getting rid of his chaperone.

06:13:42.820 --> 06:13:44.620
CYBER hoping for a kill in the midst of the fire.

06:13:44.620 --> 06:13:45.720
He's not going to get the job done.

06:13:45.720 --> 06:13:48.160
T-Law on the board, finally.

06:13:48.160 --> 06:13:51.360
It's a scrappy one, but a round's around.

06:13:51.360 --> 06:13:52.760
They get the job done, Parker.

06:13:52.760 --> 06:13:55.000
It comes off of KZ's fantastic play.

06:13:55.000 --> 06:13:57.200
It was holding down those missile stairs with the smoke

06:13:57.200 --> 06:13:59.140
that gave it up relatively quickly.

06:13:59.140 --> 06:14:00.740
Of course, the bombsite wasn't up above

06:14:00.740 --> 06:14:04.580
as it was the last time he played on that smoke, it was one floor below trying to hold

06:14:04.580 --> 06:14:08.980
down Bunsen briefing and I think for FaZe kind of didn't get as much out of that top clear

06:14:08.980 --> 06:14:13.540
as they wanted. They spent a lot of time trying to break into the floor above the bomb site.

06:14:13.540 --> 06:14:16.740
They had the Blitz up there, they had the Grim up there, they had a bunch of utility

06:14:16.740 --> 06:14:21.620
dedicated clearing top floor but they never really got it. KZ was able to step up and take

06:14:21.620 --> 06:14:26.420
a lot of important gunfights to keep the man count advantage favorable for Team Liquid Alienware

06:14:26.420 --> 06:14:31.300
Even though they lost that opening pick, even though Cyber got yet another entry in this game,

06:14:31.300 --> 06:14:35.620
they battle back really nicely and as long as you hold top floor control, that is such a difficult

06:14:35.620 --> 06:14:40.500
bomb site to try to get the plant down. If you're going to plant on that site without the vert,

06:14:40.500 --> 06:14:46.420
you kind of need to go all in with a shield and a sense and a ying and anything you can to enable

06:14:46.420 --> 06:14:50.820
that plant to go down without the utility and without top floor control. It just wasn't really

06:14:50.820 --> 06:14:54.820
in the cards for face plant. They nearly planted on a gaiokianus there for god's sakes. It was

06:14:54.820 --> 06:15:00.580
Not the push they were looking for, but in the ends, still driving this match, still up 4-1.

06:15:00.580 --> 06:15:05.460
So in a good spot, I'm able to take a 5-1-1-2 because their pushes on this site have been very good.

06:15:06.260 --> 06:15:11.060
And then all you do is get through this and then you get the benefit of defending on this map.

06:15:11.060 --> 06:15:16.740
Of course, while most maps skew towards the defender side, Lair has gone all over the place.

06:15:16.740 --> 06:15:22.020
For most teams, they tend to favor that defender side, but with the way FaZe is playing, I don't

06:15:22.020 --> 06:15:24.680
I don't think they really care what side they're on, Jesse.

06:15:24.680 --> 06:15:27.380
They have played with tons of confidence.

06:15:27.380 --> 06:15:29.300
And there's been mistakes here from T-Law

06:15:29.300 --> 06:15:32.260
on these roams that have been exploited very well.

06:15:32.260 --> 06:15:33.880
Ace Clan are not gonna have the benefit

06:15:33.880 --> 06:15:35.620
of exploiting that when they're defending.

06:15:35.620 --> 06:15:38.980
They will be at the mercy of the advance from T-Law.

06:15:38.980 --> 06:15:41.700
How will Team Liquid Alienware go about it?

06:15:41.700 --> 06:15:43.940
Well, if they show even this,

06:15:43.940 --> 06:15:45.940
even half of what we saw from Ace Clan,

06:15:45.940 --> 06:15:47.660
then I see no reason why the horsemen

06:15:47.660 --> 06:15:49.120
can't pick up a couple of rounds.

06:15:49.120 --> 06:15:50.420
I think at this point in time,

06:15:50.420 --> 06:15:52.740
The goal is try to pick up this final round,

06:15:52.740 --> 06:15:54.940
emerge with that gap as close as possible

06:15:54.940 --> 06:15:57.460
and give yourself some mental momentum.

06:15:57.460 --> 06:15:58.460
It's gonna be a little harder

06:15:58.460 --> 06:16:01.580
losing the Echo early made picked off by Cyber.

06:16:01.580 --> 06:16:05.660
Cyber's woken up in this map in handy,

06:16:05.660 --> 06:16:09.940
combining for 11 kills more than all of T-Law combined

06:16:09.940 --> 06:16:12.620
and that's not including the other players on face plan.

06:16:12.620 --> 06:16:14.500
It really has been quite a dominant first half

06:16:14.500 --> 06:16:15.700
for the defending major champs

06:16:15.700 --> 06:16:17.020
to lose Cyber to a nitrocell.

06:16:17.020 --> 06:16:18.980
So things right back and even footing

06:16:18.980 --> 06:16:20.820
with about half of the round to go.

06:16:20.820 --> 06:16:22.300
That's all right, Parker, job's done.

06:16:22.300 --> 06:16:24.140
You get the opening pick onto the Echo.

06:16:24.140 --> 06:16:26.820
That could not have been a better operator to take down.

06:16:26.820 --> 06:16:29.180
Cyber, you said it, he's got five kills.

06:16:29.180 --> 06:16:31.500
Four of those now have been opening kills

06:16:31.500 --> 06:16:32.660
throughout this first half.

06:16:32.660 --> 06:16:34.660
He has been so good on these entries.

06:16:34.660 --> 06:16:37.260
I've said it a million times, but it's still true.

06:16:37.260 --> 06:16:39.140
He's been phenomenal in this aspect.

06:16:39.140 --> 06:16:40.260
Now that cleared out the roam,

06:16:40.260 --> 06:16:42.700
now they've forced these players back towards the site,

06:16:42.700 --> 06:16:44.780
they still have good time to work with as well.

06:16:44.780 --> 06:16:45.980
These Echo cans, of course,

06:16:45.980 --> 06:16:47.340
could have still been used for vision,

06:16:47.340 --> 06:16:49.140
even if they couldn't be used to deny the plant,

06:16:49.140 --> 06:16:50.740
so they'll clear those out.

06:16:50.740 --> 06:16:52.620
Information being gathered by souls,

06:16:52.620 --> 06:16:54.060
of course, since the Thatcherry work,

06:16:54.060 --> 06:16:56.940
you can find those gadgets as well as disable them,

06:16:56.940 --> 06:16:59.420
which has been really, really helpful for FaZe Clan

06:16:59.420 --> 06:17:02.420
throughout this push to try to get some of these picks.

06:17:02.420 --> 06:17:04.340
Bit unconventional, but two Thermite Charges

06:17:04.340 --> 06:17:06.500
will open two hatches, no problem.

06:17:06.500 --> 06:17:08.860
Make it start to work exactly the push they're looking for.

06:17:08.860 --> 06:17:11.220
As long as it doesn't get tricked, which it says not,

06:17:11.220 --> 06:17:12.820
they're in a great spot to go for a plant

06:17:12.820 --> 06:17:14.860
just inside of offices.

06:17:14.860 --> 06:17:16.480
I mean, it was a good attempt.

06:17:16.480 --> 06:17:18.780
It was just a little bit off of the mark.

06:17:18.780 --> 06:17:23.460
And because of that now, some easier way in for FaZe Clan,

06:17:23.460 --> 06:17:25.420
but Fiddicking bites off more than he can chew.

06:17:25.420 --> 06:17:28.780
KZ is really the man keeping this team in it.

06:17:28.780 --> 06:17:31.180
He was in this position on a clubhouse.

06:17:31.180 --> 06:17:34.300
He top frag all the way back on map number one on Fortress.

06:17:34.300 --> 06:17:37.460
And now he's putting in some serious work here.

06:17:37.460 --> 06:17:40.660
He found almost a second life for this T-Law team now.

06:17:40.660 --> 06:17:43.820
As they outnumber FaZe Clan two to one,

06:17:43.820 --> 06:17:47.740
Andy lets one escape on by KZ dies at the hands of KDS.

06:17:47.740 --> 06:17:49.900
You've still got two terrific players on phase

06:17:49.900 --> 06:17:51.460
and now with the gap ever closer

06:17:51.460 --> 06:17:53.060
and there are no active gadgetry remaining

06:17:53.060 --> 06:17:54.900
on the side of T-Law, this is winnable

06:17:54.900 --> 06:17:57.300
but the time just might be a bit too much.

06:17:57.300 --> 06:17:59.180
Andy will have to march in, get the diffuser down

06:17:59.180 --> 06:18:00.340
with three seconds to go.

06:18:00.340 --> 06:18:02.460
He's not even in the bomb sights

06:18:02.460 --> 06:18:05.020
and he won't even begin to give it an attempt.

06:18:05.020 --> 06:18:06.820
Two in a row for T-Law.

06:18:06.820 --> 06:18:10.740
As they close the gap, it's still a lead for FaZe Clan

06:18:10.740 --> 06:18:12.340
but they've set themselves up nicely

06:18:12.340 --> 06:18:14.260
and are hopeful that this layer

06:18:14.260 --> 06:18:17.500
will skew towards the attackers in the second half.

06:18:17.500 --> 06:18:20.460
Handy, with two more seconds, could have found Maya.

06:18:20.460 --> 06:18:21.940
He was not far.

06:18:21.940 --> 06:18:24.140
They were both in the lab bomb site,

06:18:24.140 --> 06:18:25.980
but unfortunately there's just a little bit too much

06:18:25.980 --> 06:18:28.740
of the equipment, too many of those barricades

06:18:28.740 --> 06:18:29.860
that stops the push from happening.

06:18:29.860 --> 06:18:31.980
We got our desk jumping in now.

06:18:31.980 --> 06:18:33.020
Thank you very much gentlemen.

06:18:33.020 --> 06:18:36.260
Yes, at the halftime point, faceclanner up four two.

06:18:36.260 --> 06:18:38.620
We talked about this before we got into the map, Leo,

06:18:38.620 --> 06:18:42.060
that layer is not really that defense-sided map.

06:18:42.060 --> 06:18:48.540
people have figured it out and FaZe definitely has on the attack, including sometimes having

06:18:48.540 --> 06:18:50.380
individuals popping off.

06:18:50.380 --> 06:18:53.980
Yeah, it was always going to be a question, are they going to be able to carry on the

06:18:53.980 --> 06:18:58.860
momentum that they built on the clubhouse and I think the very first round started giving

06:18:58.860 --> 06:19:01.700
us hope of the same thing.

06:19:01.700 --> 06:19:03.500
An incredible clutch from Souls 1.

06:19:03.500 --> 06:19:05.260
I just want to rewatch it here.

06:19:05.260 --> 06:19:08.060
It was absolutely insane.

06:19:08.060 --> 06:19:10.100
How many more can they do?

06:19:10.100 --> 06:19:14.660
Bayley found a double kill, he's so good at this. And then after this, honestly, I'm just looking at

06:19:14.660 --> 06:19:18.660
so many rounds where I can see Team Liquid either trying to play the save game, either trying to

06:19:18.660 --> 06:19:23.380
play the room game, and despite that, look at this. How many times does FaZe Clan get the

06:19:23.380 --> 06:19:28.260
opening pick? It just keeps on happening. Whether Team Liquid are in the heavy room, whether they're

06:19:28.260 --> 06:19:33.060
close to the bomb site, no matter what happens, no matter how late, look at how many times in the

06:19:33.060 --> 06:19:38.020
last 30 seconds, last minute of the round, FaZe Clan gets the opening kill and manages to snowball

06:19:38.020 --> 06:19:43.380
from there it is incredible because basically you want to give up some space

06:19:43.380 --> 06:19:46.660
to face plan you want to play the time but if you do that face plan will go

06:19:46.660 --> 06:19:49.940
through all of the motions go through all the steps perfectly they don't leave

06:19:49.940 --> 06:19:53.900
any gaps and they are just so perfect as it seemed right now it feels like team

06:19:53.900 --> 06:19:57.460
liquid they're trying to play the time but it just doesn't work they need to

06:19:57.460 --> 06:20:02.220
fight more and the problem is it just doesn't work on our side consistently

06:20:02.220 --> 06:20:05.820
face pick up the opponent kill consistently from that then retain that

06:20:05.820 --> 06:20:10.900
man advantage phase right now in flow mode. Now of course Team Liquid managed to win two

06:20:10.900 --> 06:20:14.940
the two last rounds and even these ones were super close you could see it with the last

06:20:14.940 --> 06:20:20.820
one V1 now with Maya remaining on the last round but honestly I still see Faze taking

06:20:20.820 --> 06:20:24.860
this they're in their driver's seat they have the best moment too you can feel it from the

06:20:24.860 --> 06:20:29.180
cans of the players on the side of Team Liquid pressure is on them.

06:20:29.180 --> 06:20:34.420
Now all on Team Liquid Alienware try to bring this one back from the dead four rounds of

06:20:34.420 --> 06:20:39.140
attack maybe they can pull that off and really take us to overtime I'm rooting

06:20:39.140 --> 06:20:44.620
for that one though so it happens in the reality of things that's on to Jesse

06:20:44.620 --> 06:20:51.020
and Terrell. Thank you very very much. FaZe Clan showed up on layer stronger than

06:20:51.020 --> 06:20:55.900
what we'd imagined especially given that clubhouse scoreline right? We did

06:20:55.900 --> 06:20:59.740
trip over ourselves a few times to say well if one or two rounds go a little

06:20:59.740 --> 06:21:03.500
but differently. T-Lock probably emerge 2-0,

06:21:03.500 --> 06:21:04.720
but I don't know what it is.

06:21:04.720 --> 06:21:06.660
It's just this, this, this org,

06:21:06.660 --> 06:21:09.580
it doesn't matter what players seem to compete on it.

06:21:09.580 --> 06:21:13.100
This org is just like almost cursed at this point in time

06:21:13.100 --> 06:21:16.260
in siege or a team liquid alien where, you know,

06:21:16.260 --> 06:21:20.140
it's the, it's same ish a different day for them.

06:21:20.140 --> 06:21:22.420
Still, there is a possibility of a comeback here.

06:21:22.420 --> 06:21:24.900
If T-Lock can win this third round in a row,

06:21:24.900 --> 06:21:26.140
the first of the second half,

06:21:26.140 --> 06:21:27.740
I honestly think we got ourselves a ball game

06:21:27.740 --> 06:21:32.140
it's very likely that we do go to overtime. And of course, when you call it El Clasico,

06:21:32.140 --> 06:21:35.180
you need a classic match between these two. Can't be disappointed, Jesse.

06:21:36.060 --> 06:21:40.380
Absolutely not, Parker. It needs Team Liquid Alienware to be strong on these attacks, though,

06:21:40.380 --> 06:21:43.660
and that's going to be my biggest issue with this potential comeback. Remember,

06:21:43.660 --> 06:21:48.700
they already played Lair up against the NIP earlier on in kickoff, and that was a fast game.

06:21:48.700 --> 06:21:53.180
They only ended up playing three rounds on the attacking side, but in those three rounds,

06:21:53.180 --> 06:21:59.180
They got not one, not two, not three, but zero round wins. They didn't want a single offensive round.

06:21:59.180 --> 06:22:04.380
So there's a little bit of footage. They've certainly got new strats that they can bring out onto this map,

06:22:04.380 --> 06:22:07.660
but there is definitely a trend of them struggling on the offensive side,

06:22:07.660 --> 06:22:10.700
and they have to be able to turn that around now that they're against FaZe Clan.

06:22:14.700 --> 06:22:16.300
There could have been some quick action there too.

06:22:16.300 --> 06:22:21.580
Cyber won a piece of this Team Liquid Alienware squad and pays for it quite dearly.

06:22:21.580 --> 06:22:26.780
still alive, still as Kratos in pocket, still as MP7 as main rider, still as Nitros on pocket as well.

06:22:26.780 --> 06:22:32.700
So, good thing that Cybert didn't die and well, Cybert has been instrumental in Phase Clan

06:22:32.700 --> 06:22:40.300
overcoming the TL Alienware hurdle that we've seen. Again, he and Handy had been terrific for

06:22:40.300 --> 06:22:45.580
this squad, finding so many really good moments. There's a bit of a shame that we lost some of

06:22:45.580 --> 06:22:50.300
the stats with that Rehost after, was it the second round, I believe it was? The Rehost happening

06:22:50.300 --> 06:22:54.540
between rounds two and rounds three because it would give us a better picture of these numbers.

06:22:55.980 --> 06:23:01.260
Obviously the souls clutch not visible on these numbers. KZ now doing some serious work down

06:23:01.260 --> 06:23:04.620
below almost at the halfway point of the round trying to track them with the death mark and

06:23:04.620 --> 06:23:08.780
he's using the sidearm and nades to good effect but hasn't been able to find really all that much.

06:23:08.780 --> 06:23:14.220
He's taking a couple shots in the process just. That's been a little bit tough to clear up this

06:23:14.220 --> 06:23:18.780
position 90 seconds deep now Parker and they're still just trying to get control of ops. This

06:23:18.780 --> 06:23:22.260
mirror window yet to be dealt with they didn't bring any utility cleared out and

06:23:22.260 --> 06:23:26.340
they're gonna lose Maya early here as they push on through handy with a second

06:23:26.340 --> 06:23:30.420
known one now playing in that mess position he gets a third look at the

06:23:30.420 --> 06:23:35.580
floorboards to KZ goes down and everything is falling apart for team

06:23:35.580 --> 06:23:40.740
liquid Alienware the first task of this push get control of ops has fallen flat

06:23:40.740 --> 06:23:44.180
on its face they now need to pivot to a different style of push

06:23:44.180 --> 06:23:48.260
Nade grabs the kit JV is over here in storage hall but Parker this push has

06:23:48.260 --> 06:23:51.260
just been dismantled before they even get to the bomb site.

06:23:53.620 --> 06:23:58.600
Down goes Nade to an Itro style. Phase is in complete and total control and it is a

06:23:58.600 --> 06:24:04.040
drubbing right now that is being done to T-Law. Sol's on the ground, he'll

06:24:04.040 --> 06:24:12.680
send the round away. That two round run for T-Law ends at the hands of Phase

06:24:12.680 --> 06:24:17.240
Clay and in the sideswap. Two rounds away from Phase being the final team from

06:24:17.240 --> 06:24:19.780
Brazil to clutch a major spot.

06:24:20.360 --> 06:24:23.840
What is JV even doing all by himself on the flora is there?

06:24:23.840 --> 06:24:26.920
He decides he wants to use his utile, but then he's in a 1v4.

06:24:26.920 --> 06:24:29.040
So he says, never mind has to shoot the drone.

06:24:29.040 --> 06:24:32.960
I mean, it's not the thing that lost in that round, but maybe shows a little bit

06:24:32.960 --> 06:24:36.480
of the chaos, potentially going on the team liquid alien wear columns.

06:24:36.680 --> 06:24:38.840
They're not well, they're not on the same page.

06:24:38.840 --> 06:24:41.560
They're not bringing the right utility that they, that they need to try to

06:24:41.560 --> 06:24:44.760
clear out some of these important positions that had a damos down below.

06:24:44.760 --> 06:24:46.640
And they still couldn't get that mirror window popped out.

06:24:46.640 --> 06:24:49.080
They had an ace trying to pressure into ops as well.

06:24:49.080 --> 06:24:51.240
But the mirror window continued to persist.

06:24:51.240 --> 06:24:53.040
It was great, you'd still play from FaZe Clan

06:24:53.040 --> 06:24:54.080
to enable all of that.

06:24:54.080 --> 06:24:56.680
And it was amazing shots from Handy as well,

06:24:56.680 --> 06:25:00.240
who's been stepping up so fantastically all day today.

06:25:00.240 --> 06:25:04.240
He is now 13 and two, including the rounds before the re-host.

06:25:04.240 --> 06:25:06.240
So 11 and one on your screen.

06:25:06.240 --> 06:25:07.800
The stats will be phenomenal,

06:25:07.800 --> 06:25:10.280
no matter which way you look at it for him.

06:25:10.280 --> 06:25:12.640
It just feels like FaZe have complete control

06:25:12.640 --> 06:25:14.360
over this map from top to bottom.

06:25:14.360 --> 06:25:15.520
They know how they want to play it.

06:25:15.520 --> 06:25:18.680
and they know how Team Liquid Alienware wants to play it.

06:25:18.680 --> 06:25:20.440
They're not letting Liquid do what they want to do.

06:25:20.440 --> 06:25:21.960
They have been really dominating

06:25:21.960 --> 06:25:23.560
this map from start to finish.

06:25:24.560 --> 06:25:26.080
They really haven't been a lot of good looks here.

06:25:26.080 --> 06:25:28.120
I do wonder if maybe the tides turn

06:25:28.120 --> 06:25:29.860
if that first round goes a different way.

06:25:29.860 --> 06:25:32.520
Let's say that Solz isn't able to clutch out.

06:25:32.520 --> 06:25:36.120
You just had to go through an entire map on Clubhouse

06:25:36.120 --> 06:25:40.480
where the impossible happened more often than you'd imagine.

06:25:40.480 --> 06:25:43.120
The unthinkable, well, they thought of it.

06:25:43.120 --> 06:25:45.160
Here then to start off map number three,

06:25:45.160 --> 06:25:47.720
I do have to wonder if it breaks your mental a little bit.

06:25:47.720 --> 06:25:49.640
We did say that mental resiliency is something

06:25:49.640 --> 06:25:54.000
that this Team Liquid Alienware roster has handled before,

06:25:54.000 --> 06:25:56.000
but still, it's a new day.

06:25:56.000 --> 06:25:56.840
It's a new meta.

06:25:56.840 --> 06:25:57.920
It's a new roster.

06:25:57.920 --> 06:25:59.560
There's more on the line here.

06:26:00.800 --> 06:26:02.760
Just I imagine that it kind of breaks your back

06:26:02.760 --> 06:26:03.880
after that very first round

06:26:03.880 --> 06:26:07.560
and a lot of good teams will not be able to recover from that.

06:26:07.560 --> 06:26:08.480
It could be the culprit here.

06:26:08.480 --> 06:26:09.320
Oh my.

06:26:10.160 --> 06:26:11.000
Parker, is this not?

06:26:11.000 --> 06:26:12.720
Let's put it professionally.

06:26:12.720 --> 06:26:14.960
Why is it a stinker of a layer so far?

06:26:14.960 --> 06:26:20.040
He has very limited impact. He's what one kill so far on this map. Yes

06:26:20.040 --> 06:26:26.920
He's one in seven now Parker. He's really been struggling and in a game where face plan now have eight opening picks in a row

06:26:26.960 --> 06:26:31.960
Your primary entry going one in seven is not a coincidence now. They're bringing things back

06:26:31.960 --> 06:26:34.520
They get a couple of kills and from inside of stock

06:26:34.520 --> 06:26:40.600
They're bandaging to work these picks the push actually looks pretty good all things considered the drops coming back in from the roamers

06:26:40.600 --> 06:26:42.280
and they can try to bring this one back.

06:26:42.280 --> 06:26:44.000
Do not count out Soles and Vitteking.

06:26:44.000 --> 06:26:47.240
They've clutched so many rounds like this before.

06:26:47.240 --> 06:26:50.320
Vitteking clutched to send us away on Clubhouse.

06:26:50.320 --> 06:26:53.280
Soles got them into that position.

06:26:53.280 --> 06:26:54.880
Or two clutches, three clutches,

06:26:54.880 --> 06:26:57.800
and then one round number one here clutching again.

06:26:57.800 --> 06:26:59.240
If there's two guys on FaZe Clan

06:26:59.240 --> 06:27:02.160
that you want to be in this position, it's both of them.

06:27:02.160 --> 06:27:04.000
Hazy and Fleepox have their hands full.

06:27:04.000 --> 06:27:05.360
They've eliminated one of the big bads.

06:27:05.360 --> 06:27:08.960
Now it's up to the king to prove that he's earned that crown.

06:27:08.960 --> 06:27:14.720
Sweeping now through, finds KZ, Filippox has to stop the plant because he has no coverage anymore.

06:27:14.720 --> 06:27:18.480
He was mere moments away from throwing this round into a post-plant.

06:27:18.480 --> 06:27:22.880
He'll attempt it yet again, one minute left on the clock, and guess what?

06:27:22.880 --> 06:27:26.160
The crown well earned on top of his head!

06:27:26.160 --> 06:27:31.360
Bay's clan win yet another, and they're a single round away from Salt Lake City!

06:27:32.160 --> 06:27:36.800
Genuinely baffled, Parker. How do they keep on doing it?

06:27:36.800 --> 06:27:38.880
Clutch after clutch after clutch after clutch.

06:27:38.880 --> 06:27:48.280
It doesn't stop! This phase clan team, it's written in the stars that they must go to every single event over the last four years, thousand days.

06:27:48.280 --> 06:27:50.080
I forget what the stat was.

06:27:50.080 --> 06:27:57.480
Vitaking plays it oh so perfectly in the 1v2. They try to get that plant down from liquid alienware, but it's not quite good enough.

06:27:58.680 --> 06:28:04.680
Oh, it's just chaos in the midst of things. And the worst thing, Parker, they had a drone inside of Toxin.

06:28:04.680 --> 06:28:08.820
They had a drone in Toxin in the 1v1 that is exactly the path that

06:28:08.820 --> 06:28:11.260
Bidikings tries to take to make that play happen.

06:28:11.260 --> 06:28:13.860
And despite the fact that I think he would have been seen on the drone,

06:28:13.860 --> 06:28:15.860
I don't know exactly where it was.

06:28:15.860 --> 06:28:18.980
There's no reaction, there's no call, nobody's on that drone,

06:28:18.980 --> 06:28:23.560
and it ends up just being a free 1v1 from Bidikings to stop that plant

06:28:23.560 --> 06:28:26.960
and get Ceres Point for FaZe Clan one away from the Major.

06:28:28.960 --> 06:28:33.340
I was really hoping for a more competitive third map here,

06:28:33.340 --> 06:28:39.380
And I mean, it it just doesn't look like it's going to materialize.

06:28:39.540 --> 06:28:43.220
It's possible there is there there is the comeback potential here.

06:28:43.220 --> 06:28:47.180
But I'm not going to say anything because I don't want to have to eat another hat.

06:28:47.180 --> 06:28:50.980
Jesse, I just one's quite enough at this point in time.

06:28:51.500 --> 06:28:54.300
Yeah, I mean, you look you look at this matchup on paper and you think,

06:28:54.300 --> 06:28:57.620
damn, this is for a major spot. This is remarkable.

06:28:57.900 --> 06:29:02.260
These are the Titans that are having to face off.

06:29:02.260 --> 06:29:05.420
And I mean, yeah, you can say that, oh, this is a really competitive region.

06:29:05.460 --> 06:29:06.500
These kind of things happen.

06:29:06.500 --> 06:29:10.900
But frankly, there are more than four excellent teams in Brazil.

06:29:11.220 --> 06:29:15.540
That means just by process of elimination, one, maybe two really damn good

06:29:15.540 --> 06:29:17.100
rosters are not going to make it.

06:29:17.700 --> 06:29:18.540
Welcome to the show.

06:29:18.580 --> 06:29:22.220
Every team in Brazil has to deal with this exact same set of circumstances.

06:29:22.500 --> 06:29:24.940
It's up to you to prove that you are one of the four best.

06:29:24.940 --> 06:29:28.700
And frankly, you could sit there and say, oh, yeah, you know, the better

06:29:28.700 --> 06:29:31.660
team lost today or, oh, it should have been a two, oh, for team liquid.

06:29:31.660 --> 06:29:34.060
And you know what? I'm sympathetic to that line of thinking.

06:29:34.700 --> 06:29:38.620
But at the end of the day, you being better on paper, you being better in theory,

06:29:38.620 --> 06:29:41.980
that's not what's going to get you a ticket to the major, being the better team

06:29:42.860 --> 06:29:47.740
objectively and practically. That's what will. And right now it's FaZe Clan in that position.

06:29:47.740 --> 06:29:50.780
Jesse, two minutes away from the defending major champs,

06:29:50.780 --> 06:29:53.100
being the final team from Brazil to Clincha spot.

06:29:53.980 --> 06:29:56.780
Well, I said last time they really struggled to clear this top floor.

06:29:56.780 --> 06:30:00.220
It was actually a really strong defense that we saw before the side swap.

06:30:00.220 --> 06:30:03.420
Now, Team Liquid Alienware, they're going to just completely ignore the top floor.

06:30:03.420 --> 06:30:06.060
They've got the Sen's setup. They've got the shield from Nade.

06:30:06.060 --> 06:30:07.660
They've got Airjabs and Gridlock.

06:30:07.660 --> 06:30:11.580
I mean, they've got everything that they could want to stop a flank to get back down to the site.

06:30:11.580 --> 06:30:14.380
They have no intention of clearing up above.

06:30:14.380 --> 06:30:16.060
Watch for these Sen's walls to come out.

06:30:16.060 --> 06:30:18.620
Once they come through, once the Flash gets tossed,

06:30:18.620 --> 06:30:21.180
that's going to prompt the idea of her phase kind of,

06:30:21.180 --> 06:30:22.460
this plant's going to come out.

06:30:22.460 --> 06:30:24.540
They've expected it. They've got good tools for it.

06:30:24.540 --> 06:30:27.100
The Soul is up above. There's Chonka up above.

06:30:27.100 --> 06:30:29.180
They've got ways to deny this plant,

06:30:29.180 --> 06:30:32.300
even if they can't see it, even if those Sen's walls are coming through.

06:30:36.540 --> 06:30:40.140
A lot of pressure now on the shoulders of this T-Law team with one minute to go,

06:30:40.140 --> 06:30:44.300
FaZe getting moved out of these positions, Nades dropped on their heads like anvils.

06:30:45.820 --> 06:30:49.020
First kill will go to Fully Pox, his number's underwater, he's at a rough day.

06:30:50.540 --> 06:30:54.140
Maya's still alive, he's at a rough day too. If these two can make some serious noise,

06:30:54.140 --> 06:30:58.380
anything is possible. Nade is there for support if need be on the Blackbeard,

06:30:58.380 --> 06:31:03.580
his numbers not very pretty either and these kill totals reflecting the score

06:31:03.580 --> 06:31:07.380
line very effectively still coverage from above is now you see those molotovs

06:31:07.380 --> 06:31:12.740
shot out by handy through that shumiko launcher sends wall obscuring them but

06:31:12.740 --> 06:31:16.180
made now taking some damage right call from handy as he tries to find his

06:31:16.180 --> 06:31:20.700
brother amidst the chaos down below KZ now watching handy dropped made dropped

06:31:20.700 --> 06:31:24.860
as well this is a desperate attempt as the diffuser gets picked back up KZ will

06:31:24.860 --> 06:31:28.660
immediately get right back on to that, the numbers helping team liquid alien

06:31:28.660 --> 06:31:33.220
layer but vittacan still holds corn above. If user goes back down again it

06:31:33.220 --> 06:31:37.700
will need to be retrieved by somebody on tlaw that'll be felipox to do that. In

06:31:37.700 --> 06:31:41.660
my last two standing now the numbers benefiting phase clan time running out

06:31:41.660 --> 06:31:46.340
for lepox attempting it stopped at the last second. The king polishing that

06:31:46.340 --> 06:31:53.260
crown to incredible back to back rounds and phase clan will make their mark the

06:31:53.260 --> 06:31:59.140
last team from Brazil to make it to Salt Lake, and they are all smiles, Chessie.

06:32:00.700 --> 06:32:04.620
The late round is just too good for FaZe, then Parker, the top four for

06:32:04.620 --> 06:32:09.380
patrol, fantastic, convicting he and I's three straight plants in the exact same

06:32:09.380 --> 06:32:13.620
position. There is no change coming up from Liquid Alienware. They cannot put a

06:32:13.620 --> 06:32:17.340
push together in that final map, and it really does come back to bite them. We've

06:32:17.340 --> 06:32:20.660
talked a lot about who's the better team in this series, and you can make your

06:32:20.660 --> 06:32:24.500
argument to both have one and two, but there is no debate who the better team

06:32:24.500 --> 06:32:29.220
was on that third map. Parker face clan from start to finish with every opening

06:32:29.220 --> 06:32:33.700
pick prove that they are the team that deserve to be in Salt Lake. Now, I mean, I

06:32:33.700 --> 06:32:37.540
don't know if Team Liquid Alienware knew what was coming. I don't know if they

06:32:37.540 --> 06:32:40.820
thought, okay, if we don't make this a two, oh, we are doomed. That's something

06:32:40.820 --> 06:32:44.020
we'd have to ask them if we got to talk to them, but we won't get that

06:32:44.020 --> 06:32:50.180
opportunity. This was just a drubbing from phase clan looking as terrifying as

06:32:50.180 --> 06:32:55.620
ever. And again, this FaZe Clan team doesn't make it look flashy. They are just so by the books,

06:32:55.620 --> 06:33:01.060
they are calculating, they are domineering, and they beat you even if it's not heroics. I mean,

06:33:01.060 --> 06:33:06.100
outside of, of course, Vita King and Souls with their flashy clutches. And outside of that, this

06:33:06.100 --> 06:33:10.980
is a team that can win world championships, can win majors, and they barely break a sweat

06:33:10.980 --> 06:33:15.620
in the process. Congratulations to FaZe Clan. They will be the fourth team representing Brazil

06:33:15.620 --> 06:33:19.540
at the Salt Lake City Major. Over half of the combatants have been locked in at this point

06:33:19.540 --> 06:33:24.140
in time across all regions, still waiting for North America to send their their representatives

06:33:24.140 --> 06:33:29.460
next week. But boy, oh boy, the first two maps were terrific. Layer a bit of a snoozer

06:33:29.460 --> 06:33:33.860
unless you're a fan of FaZe Clan, you're probably doing some celebrations here. Let's

06:33:33.860 --> 06:33:36.900
hear what the desk has to say about this, by the way, Jesse, because we've still got

06:33:36.900 --> 06:33:44.060
another best of three after this one. Yes, indeed, we do. And before we get to that,

06:33:44.060 --> 06:33:50.380
got a debrief what just happened here Leo because FaZe ran away with their rat spots.

06:33:50.380 --> 06:33:56.340
They're constantly in the perfect positions to deny plants even when in those moments

06:33:56.340 --> 06:34:00.100
you're thinking my god Tim liquid alien where they have it they have what it takes they

06:34:00.100 --> 06:34:05.420
breach the site finally they have an opportunity to plant oh look at that it's Vita who's just

06:34:05.420 --> 06:34:10.220
standing up top with a tiny little big hole that he can just spot exactly where you're

06:34:10.220 --> 06:34:15.320
planting in, beautifully executed. There's a reason why they're the two time, but still,

06:34:15.320 --> 06:34:19.680
they're not coming in from the upper bracket. That just shows how competitive this region

06:34:19.680 --> 06:34:20.680
is.

06:34:20.680 --> 06:34:24.800
Yeah, honestly, what a matchup and what a way to finish it as well, you know, as much

06:34:24.800 --> 06:34:29.800
as we can say that Tabas was on the back of incredible coaches. I think this one really

06:34:29.800 --> 06:34:34.600
deeply debater team in general, you know, opening kills up in the air. You thought you

06:34:34.600 --> 06:34:37.800
thought that, you know, you would be closer than that out of nine rounds. They win eight

06:34:37.800 --> 06:34:41.700
opening kills they got in the lead every single time whether it was an attack and

06:34:41.700 --> 06:34:45.640
in defense and honestly the attacks that could have been flawless like most of

06:34:45.640 --> 06:34:49.840
their attacks were like I said it's not flashy it's by the book but they play so

06:34:49.840 --> 06:34:54.040
perfectly it's so annoying to play against them because you never know

06:34:54.040 --> 06:34:57.340
what you should do should you try and play too aggressive towards the the

06:34:57.340 --> 06:35:01.080
other side of the of the map and try to deny their entry points but then you

06:35:01.080 --> 06:35:04.400
lose someone and they will have an even quicker the opening kill should you try

06:35:04.400 --> 06:35:07.360
to fall back and peel off and play towards the site but then you give them

06:35:07.360 --> 06:35:13.840
too much ground and it sees it and it executes perfectly. It seems like this team is so special.

06:35:13.840 --> 06:35:20.000
I think in modern history, I've never heard of a team that dominates so much for so long.

06:35:20.000 --> 06:35:25.280
We spoke about that streak, that streak that will stay alive after this victory. It's a

06:35:25.280 --> 06:35:32.280
four-year-long streak of qualifying every single S-tier event. It's a roster that some

06:35:32.280 --> 06:35:36.720
of the core players have won the major all the way in Sweden. Then after that, this roster

06:35:36.720 --> 06:35:41.920
built together with two SIs and even back against the wall having lost the first map of this BO3

06:35:42.720 --> 06:35:48.160
they come back and I just want to praise the two guys on your screen here by taking in handy

06:35:48.160 --> 06:35:54.320
also want to praise those one the backline of this roster really because this backbone is the one

06:35:54.320 --> 06:35:59.280
that gave hope to that roster especially on the second map and where they really came alive

06:35:59.280 --> 06:36:04.000
was on lair and I think it's it's it's you know because of these guys handy on on the Dokebi on

06:36:04.000 --> 06:36:10.780
Odemus was absolutely instrumental on the attack and then for the rest the clutches Vyta came the last two rounds

06:36:10.840 --> 06:36:12.840
He dropped seven kills and a 1v2

06:36:13.480 --> 06:36:17.280
This guy is incredible on top of IGL in what a lineup

06:36:17.280 --> 06:36:22.640
I'm very sorry for Tim liquid Alienware because I do believe they had what he takes to make it so lexity

06:36:22.720 --> 06:36:28.080
It will feel horrible for them to miss that event, but that's the half-no of this this format

06:36:28.080 --> 06:36:33.840
absolutely and if anything they don't have to wait much until they start

06:36:33.840 --> 06:36:40.240
playing and preparing for stage one and for qualifications into EWC there's

06:36:40.240 --> 06:36:43.680
gonna be a lot for them to still work through in the summer and that's at least

06:36:43.680 --> 06:36:48.920
something to look forward to if you're a TL Alienware fan to see in the future

06:36:48.920 --> 06:36:52.360
but this is specific stats for Lair let's zoom out a bit and take a look at

06:36:52.360 --> 06:36:57.440
the entire best of three that thankfully did go to all three maps even

06:36:57.440 --> 06:37:02.600
Even though the last one was a bit of a dud in the way that it has, and Vita still up

06:37:02.600 --> 06:37:09.680
their souls with incredible saves that we saw in handy, putting up numbers that I want

06:37:09.680 --> 06:37:13.560
to say like no other, but we've seen some greater numbers even today.

06:37:13.560 --> 06:37:18.000
We're shattering all those records themselves, or at least coming close to them Leo.

06:37:18.000 --> 06:37:19.240
Yeah, absolutely.

06:37:19.240 --> 06:37:23.360
And see what I meant about the backbone by the way, Vita King souls one, the two more

06:37:23.360 --> 06:37:28.360
flex support players of the lineup, the shields players, smoke player and anchor that are

06:37:28.360 --> 06:37:33.360
carrying the team in terms of EPS, in terms of clutches, and also in terms of KD. Incredible,

06:37:33.360 --> 06:37:38.080
handy, the four of reflex players still carrying strong. It goes to show that even when your

06:37:38.080 --> 06:37:44.520
best fighters are not performing to the top level, this roster, it has it all. I can never

06:37:44.520 --> 06:37:48.720
get tired of watching them, honestly. It feels like a perfect team that plays all the time.

06:37:48.720 --> 06:37:49.720
It's really incredible.

06:37:49.720 --> 06:37:52.480
I'm going to stir the pot a bit here.

06:37:52.480 --> 06:37:55.680
Heardz makes it to the Major with a new Furia,

06:37:55.680 --> 06:38:00.120
but his old teammates don't on a new Team Liquid Alienware.

06:38:00.120 --> 06:38:04.800
That I know is going to be a conversation piece once things hit stage one.

06:38:04.800 --> 06:38:09.160
For now, I'm going to leave that hanging in the air as we take a call from

06:38:09.160 --> 06:38:13.400
our well-respected and beloved,

06:38:13.400 --> 06:38:17.040
there he is, our Adelaus from face clan,

06:38:17.040 --> 06:38:23.360
the one and only JP. I didn't even have to say his name. The description itself was enough. JP, welcome.

06:38:23.360 --> 06:38:30.500
Congratulations on this massive win. How are you feeling? Your streak survives now for over four years as

06:38:30.500 --> 06:38:32.560
FaZe making it to each S tier event.

06:38:34.040 --> 06:38:42.240
I mean, I feel amazing. Play against Liquid. Now with their roster, it's different. Like, I can say, I can say

06:38:42.240 --> 06:38:47.800
everything but it gets emotional when we play against Liquid when you have

06:38:47.800 --> 06:38:51.720
something on the line mainly like today's game we have like this spot on

06:38:51.720 --> 06:38:57.800
the major on the line it gets a little bit emotional we can't we can't say that

06:38:57.800 --> 06:39:04.240
it didn't because it was but yeah we are very very happy we have another game

06:39:04.240 --> 06:39:11.120
now to decide the third in the fourth seed let's go you lost the best of one

06:39:11.120 --> 06:39:18.480
to win the best of three was it worth it? Yeah of course. The most important game was won,

06:39:18.480 --> 06:39:25.200
that's all that matters. Speaking of that JP, I want to go back to a very critical moment,

06:39:25.200 --> 06:39:32.080
I think also for you as a staff behind the players, what happened after the first map?

06:39:32.080 --> 06:39:35.600
What happened after the first map to reset mentally to try and get the team together?

06:39:35.600 --> 06:39:44.880
I mean our team have like a very strong mental. I mean we want back-to-back aside so it's not

06:39:44.880 --> 06:39:54.080
a new thing but we just like talk like okay we throw away one rounds now we didn't want to let

06:39:54.080 --> 06:40:00.560
them to win like the impossible rounds again and it was it and on clubhouse those are winning the

06:40:00.560 --> 06:40:09.500
impossible around like the souls colleges was basically it yeah I was

06:40:09.500 --> 06:40:12.980
figuring out like when you have these kind of players on a roster that are

06:40:12.980 --> 06:40:16.700
able to pull out like a crazy one every three Evan Evan Vitakings won V3 by the

06:40:16.700 --> 06:40:22.140
way the last one that was completely insane how much impact does it have on

06:40:22.140 --> 06:40:26.060
the team momentum because I feel like after these clutches the whole team

06:40:26.060 --> 06:40:30.460
started waking up. Yeah, I mean, when you have a quarter of

06:40:30.460 --> 06:40:33.380
everything, like the five players can win a one before one

06:40:33.380 --> 06:40:37.620
between, it gives confidence to everyone. Like, if cyber wasn't

06:40:37.620 --> 06:40:42.500
in his days of being crazy and shooting everyone, like souls

06:40:42.500 --> 06:40:45.620
can pull a clutch, Vita can pull a clutch, KGS can pull a

06:40:45.620 --> 06:40:48.700
clutch, everyone can pull a clutch. So it gives us

06:40:48.700 --> 06:40:49.620
confidence, basically.

06:40:52.020 --> 06:40:54.780
The confidence was showing you qualify to the major. The next

06:40:54.780 --> 06:41:01.180
Like you mentioned JP is to make it directly into phase two. It means you'll have to go up against loss in

06:41:01.620 --> 06:41:03.620
in that matchup and

06:41:03.820 --> 06:41:08.860
That that is something that you're kind of more used to as an opponent with loss more used to

06:41:09.900 --> 06:41:12.100
Really dissecting easier than others

06:41:12.820 --> 06:41:15.260
What would you say to loss ahead of that matchup?

06:41:17.140 --> 06:41:19.140
Expect them to be ready because you are ready

06:41:20.260 --> 06:41:24.340
Yeah, the momentum the good demand momentum is probably gonna be on your side. I think

06:41:24.780 --> 06:41:31.920
Yeah, I'm sure yeah preferring to to play and then take a short break and then immediately into the next match

06:41:31.920 --> 06:41:36.500
Then having to wait a few hours before you get into the final match. Well JP if anything

06:41:36.500 --> 06:41:39.540
I want to thank you very much for having given us some incredible

06:41:40.340 --> 06:41:46.300
Clutches today that I'm sure gonna live on for quite a while in the frag movies for kickoff

06:41:46.780 --> 06:41:51.480
I'm gonna let you go rest up and get ready for the final match up here in the lower bracket and

06:41:51.480 --> 06:41:54.640
and maybe we have a chat afterwards.

06:41:54.640 --> 06:41:56.240
Have a good night, my friends. See you soon.

06:41:56.240 --> 06:41:57.440
See you soon, guys.

06:42:01.000 --> 06:42:03.840
And here we are. That is our bracket. It's all set.

06:42:03.840 --> 06:42:06.880
Leo, we qualified our four teams. We did it ourselves.

06:42:06.880 --> 06:42:08.600
We're the ones. We picked it.

06:42:08.600 --> 06:42:10.880
We got those four teams. We wrote the script.

06:42:10.880 --> 06:42:13.640
There it is. Furia loss, NIP phase.

06:42:13.640 --> 06:42:15.480
If I told you those would be the four teams

06:42:15.480 --> 06:42:18.920
that would qualify to Salt Lake City from SAL

06:42:18.920 --> 06:42:26.360
three and a bit weeks ago before the start of SAO you probably would have thought that I'm the losing my mind a bit big though

06:42:27.680 --> 06:42:34.800
No, I think I think the biggest surprise is there as much as as as as they had proven to be a great team was

06:42:35.640 --> 06:42:42.140
Obviously an IP. I think that many people were saying that they were weaker after they had lost cons to fluxor the blue 7m

06:42:42.840 --> 06:42:48.640
And and the global sentiment of the community was we don't know if an IP is gonna survive this while everyone was wrong

06:42:48.920 --> 06:42:52.600
NIP made it, and if you look at loss, loss is the biggest surprise of them all.

06:42:52.600 --> 06:42:56.600
Everyone expected them to lose to Fluxo W7 and got easily.

06:42:56.600 --> 06:43:01.080
I mean, they had lost convincingly against any team of the top 4 before.

06:43:01.080 --> 06:43:05.720
And so, to see them make the major is a huge, huge upset for all the other ones.

06:43:05.720 --> 06:43:08.360
And that means that Palu is going to miss the major.

06:43:08.360 --> 06:43:11.800
That means that Feddy Pox is going to miss the major, KZ is going to miss the major.

06:43:11.800 --> 06:43:17.640
You know, we're speaking of like 10 of the most iconic Brazilian players missing the major,

06:43:17.640 --> 06:43:22.360
so that teams like Lost, teams like New, teams like Furia, players like Bogzira, for example,

06:43:22.360 --> 06:43:27.720
making their first major, these guys are going to take the spots of some of the legends of

06:43:27.720 --> 06:43:34.600
Brazilian Narcissists, and we'll see if they have it in them to fulfill that heritage and somehow

06:43:35.480 --> 06:43:39.080
Google even crazier than their ancestors, basically.

06:43:39.720 --> 06:43:45.720
Yeah, the transition from SI into kickoff, especially in SAL, saw a consolidation of the

06:43:45.720 --> 06:43:52.680
best Brazilian talent that went to other regions in the world coming back home and being divided

06:43:52.680 --> 06:43:57.960
up against so many different teams within this region and we're seeing fresh blood that's able

06:43:57.960 --> 06:44:03.880
to compete brand new setups that in combinations of players that you couldn't even imagine six

06:44:03.880 --> 06:44:08.920
months ago and this is what we're getting if anything it just shows the level of quality

06:44:08.920 --> 06:44:15.080
that we see again from SAO because nothing is granted in this region you have to earn

06:44:15.080 --> 06:44:18.620
Every single position every single match and point that you get

06:44:19.220 --> 06:44:22.600
Going into playoffs and even beyond that. That's

06:44:23.640 --> 06:44:29.260
That's really something to be afraid of but also maybe teams from other regions that are watching the

06:44:29.980 --> 06:44:33.820
SAL maybe not too closely. We'll see. Oh, these are not the teams that we're expecting

06:44:34.020 --> 06:44:38.660
Maybe the other teams messed up. Maybe we'll have an easier chance at the Salt Lake City

06:44:38.860 --> 06:44:40.260
That's all to be determined

06:44:40.260 --> 06:44:45.000
But I don't think it's gonna get any easier just because you're not seeing the same big names that you had

06:44:45.080 --> 06:44:49.200
back of the invitation. Well, it's changed a lot here in SAL. And I think they're going

06:44:49.200 --> 06:44:53.920
to give it an even better shot. The moment that you see FaZe on there, it's already scary

06:44:53.920 --> 06:45:00.320
enough Leo. But that does mean that we have one more match to go. Loss versus face clan

06:45:00.320 --> 06:45:04.840
to determine who makes it into phase two. We're going to talk about that after this

06:45:04.840 --> 06:45:09.480
long ish break, because we're going to take around 35, 40 minutes, make sure that our

06:45:09.480 --> 06:45:14.560
players are well rested. And so are we to give you all the info that you need for that

06:45:14.560 --> 06:45:21.360
grand final in the lower bracket and how things will be seated after that. Leo, let's have for a break. We'll be back in a bit.

06:46:44.560 --> 06:46:46.560
I

06:48:44.560 --> 06:48:46.560
I

06:54:14.560 --> 06:54:16.560
I

07:01:14.560 --> 07:01:16.560
I

07:08:14.560 --> 07:08:16.560
I

07:09:44.560 --> 07:09:46.560
I

07:19:14.560 --> 07:19:16.560
I

07:21:44.560 --> 07:21:53.560
Hello, everybody. Welcome back to SAO. We took our quick break just to get really refreshed

07:21:53.560 --> 07:21:58.000
and ready to go out. Some water had a little banana to get that energy flowing for the

07:21:58.000 --> 07:22:02.000
last couple hours of the show. Make sure you're drinking water. It's late at night for Leo

07:22:02.000 --> 07:22:07.320
and I here at 1 a.m., but we live for these sorts of nights where now we have our grand

07:22:07.320 --> 07:22:11.840
final. Let's take a look at our bracket real quick just to refresh everybody's minds.

07:22:11.840 --> 07:22:17.840
How, Leo, did we end up in this fashion where it's both loss and face clan playing in the

07:22:17.840 --> 07:22:19.480
grand final of all bracket?

07:22:19.480 --> 07:22:24.400
Yeah, I think a lower bracket final that we did not really expect right, especially

07:22:24.400 --> 07:22:29.360
you see loss within that top four after an incredible upset victory against Fluxo W7M

07:22:29.360 --> 07:22:30.360
today.

07:22:30.360 --> 07:22:31.920
A comeback story.

07:22:31.920 --> 07:22:37.400
They had lost the first map quite convincingly and after that some crazy, some crazy clutches

07:22:37.400 --> 07:22:44.360
happened on the map 2. And on map 3, a crazy game from Paris. We've got 25 kills to make it to the

07:22:44.360 --> 07:22:49.400
Scythe Lake City Major. I would say mission accomplished for us. Whereas for FaZe Clan,

07:22:49.400 --> 07:22:55.560
it was a very narrow victory at first, as we thought, because they struggled on the first map,

07:22:55.560 --> 07:23:00.600
they got destroyed, and then after that, the match started back again. Clutches from Souls 1,

07:23:00.600 --> 07:23:06.840
Clubhouse was close, but the third map, sorry, was not close anymore. FaZe was started, the machine

07:23:06.840 --> 07:23:11.480
was unstoppable, and that's it. FaceTime made it a major. They retained their four-year streak

07:23:11.480 --> 07:23:16.920
of making it to every tier event, and now we are in the low bracket final. So the main stakes are

07:23:16.920 --> 07:23:21.080
you want to make it, you want to win it because you win more side points, because you win more

07:23:21.080 --> 07:23:26.120
cash price, but certainly because you will qualify directly to phase two of the major

07:23:26.120 --> 07:23:30.680
instead of going through phase one with all the other teams and avoiding to go through that phase.

07:23:31.800 --> 07:23:36.520
And there's going to be teams that from from CNL, for example, that you've never faced off against,

07:23:36.520 --> 07:23:42.640
You don't really know what to expect you really want to make it through interface to to avoid the unknown and the extra

07:23:43.040 --> 07:23:48.360
Effort that you have to go through in those multiple upper lower bracket that we have for phase one

07:23:48.360 --> 07:23:50.040
I want to challenge chat right now

07:23:50.040 --> 07:23:53.600
How many of you were expecting these four teams to be here help?

07:23:53.600 --> 07:23:59.040
How many of you were expecting a loss to be one of the four teams to qualify to the Salt Lake City Major?

07:23:59.440 --> 07:24:02.920
Be honest with me. You cannot lie my friends

07:24:02.920 --> 07:24:11.400
But let's then turn it back to this final matchup loss versus face clan loss and their lineup. They played incredibly well against fluxo

07:24:11.720 --> 07:24:18.520
W7M especially coming back from I guess a time in this game where they were not looking good at all

07:24:18.600 --> 07:24:26.120
And they were just then out playing fluxo constantly and consistently consistently two maps in a role

07:24:27.160 --> 07:24:27.960
Yeah

07:24:27.960 --> 07:24:29.240
I don't want to be that guy

07:24:29.240 --> 07:24:42.240
But let's be real, it was an incredible upset, but the main reasons were on Tefe, they were given the defense side and had just to play close to the map, close to the bomb side and won 6 defenses in a row because Fuxo could not attack.

07:24:42.240 --> 07:24:46.240
And on a certain map, they had one of the player drops 25 kills within 10 rounds.

07:24:46.240 --> 07:24:53.240
Now, I'm not saying that those are not, let's just say, replicable win conditions to every map,

07:24:53.240 --> 07:25:02.240
but that's basically what it means. You can't have someone go win 25 gunfights and drop 2.5 KPR every single round,

07:25:02.240 --> 07:25:09.240
and at the same time, you can't expect to be able to abuse a heavily defended side and win 6 defenses in a row on every map.

07:25:09.240 --> 07:25:14.240
So, they will have to come back with a new win condition, especially facing a team like FaceClam,

07:25:14.240 --> 07:25:19.920
them for his safety interview he expected to play against these guys Milosh and he knows this is

07:25:19.920 --> 07:25:24.960
going to be an even tougher matchup than the one against Dukes of W7M. It absolutely will be and

07:25:24.960 --> 07:25:31.520
like you said Leo you cannot rely on the quote-unquote win condition of Paris go kill which is what

07:25:31.520 --> 07:25:36.720
ended up happening in the last couple maps in the series Paris going with and this is crazy for me to

07:25:36.720 --> 07:25:46.480
even think about, let alone say, two and a half kills per round on average. That is insane.

07:25:46.480 --> 07:25:52.400
The man has put up incredible, incredible kills. He's past. He's at 111 right now. That's

07:25:52.400 --> 07:25:57.240
incredible performance for someone that we didn't know really what to expect out of.

07:25:57.240 --> 07:26:01.880
And that is the story for this entire lost team. So at the start of this kickoff stage,

07:26:01.880 --> 07:26:05.640
you did not know what to expect out of them. And I think even less people expected them

07:26:05.640 --> 07:26:11.400
to be in the space that they are. We said they're in the lower bracket as semis. That's

07:26:11.400 --> 07:26:16.560
already a great place to be if they get knocked out. That's fine, but they persevered. That's

07:26:16.560 --> 07:26:21.120
something on top of it. You should be very proud of their achievement. Now comes the

07:26:21.120 --> 07:26:26.880
actual very, very, very incredibly difficult match playing against FaZe. And let's bring

07:26:26.880 --> 07:26:31.320
up FaZe here. I don't think there's two ways around it as a team that stand excellently.

07:26:31.320 --> 07:26:35.660
They've mentioned that before in their matchup against Team Liquid Alienware that they've

07:26:35.660 --> 07:26:43.000
attended every single event over the past 1,434 days and at this point it's 35 days

07:26:43.000 --> 07:26:45.300
at least an hour time, John Bego.

07:26:45.300 --> 07:26:51.220
Yeah, I mean they are the kings of consistency and you cannot even deny the fact that it's

07:26:51.220 --> 07:26:53.600
the best teams from a six of all time.

07:26:53.600 --> 07:26:55.340
No one has done it like they've done it.

07:26:55.340 --> 07:26:59.300
No one has won two SI in a row and they're not here to stop.

07:26:59.300 --> 07:27:03.260
many people will call it that you have your sidecures, you have the slump after winning

07:27:03.260 --> 07:27:08.180
one. JP said it best. They didn't, they took a shorter break so that they could compete

07:27:08.180 --> 07:27:12.640
at the highest level directly and come back with a strong, you know, a strong momentum

07:27:12.640 --> 07:27:17.860
into kickoff. I think they showed it. It was a difficult one. They had lost against FWCNM.

07:27:17.860 --> 07:27:21.320
They were sent to the lower bracket. They did not top their group, but the most important

07:27:21.320 --> 07:27:26.520
thing today, they beat Team Liquid Alienware. They came back from initially losing the first

07:27:26.520 --> 07:27:32.360
map on Fortress, they came back with an incredible amount of clutches on Clubhouse and then after

07:27:32.360 --> 07:27:38.760
that really a display of incredible quality on there. What's very interesting to notice is,

07:27:38.760 --> 07:27:43.320
as you can see on the left side of your screen, once again the top performer on this roster,

07:27:43.320 --> 07:27:50.680
Souls 1, Vyta King, literally support and IGL. The backline of this roster is really what sticks

07:27:50.680 --> 07:27:56.440
them together, what makes them perform and JP said it also. Anyone on this roster can catch a 1v3

07:27:56.440 --> 07:28:02.520
on 1v4 that's what makes their strength and this is why it will be the biggest open and ever for

07:28:02.520 --> 07:28:08.680
us trying Faze in a sale here tonight. Faze are definitely looking like the favorites in the series.

07:28:08.680 --> 07:28:14.040
I mean I probably would not be wrong in saying that no matter the series that Faze entered they're

07:28:14.040 --> 07:28:21.800
probably seen as the team ahead, the team to win it all. There's probably no team in the world that

07:28:21.800 --> 07:28:26.920
you can apply that rule to other than FaZe and they've stuck to it, they've shown it no matter how

07:28:26.920 --> 07:28:31.160
difficult games get, they're always able to bring it back. And we saw it in the last game tonight,

07:28:31.160 --> 07:28:37.240
I think it was a very, very good example of, yeah, sure, things might go a bit dark for a second,

07:28:37.240 --> 07:28:43.000
but in a Vesa3 series, their experience, their resilience really gets tested and every time

07:28:43.000 --> 07:28:49.160
they come out on top, it's really a wonder how this team keeps going and doing things the way

07:28:49.160 --> 07:28:54.680
that they do. However our map veto for this series is a final best of three here in kickoff for SAO.

07:28:54.680 --> 07:28:59.960
It's kind of sad to say it at the same time that it's going to end no matter what after this match

07:28:59.960 --> 07:29:05.000
up, but I'm sure both of our squads will give us their best plays here. Night Haven Labs is up first,

07:29:05.000 --> 07:29:10.360
there's losses picked, then Chalet and then to Consulate should we need it. Leo thoughts on our maps.

07:29:11.400 --> 07:29:15.480
No surprise when we look at the bands obviously lost removing clubhouse and layer the two maps that

07:29:15.480 --> 07:29:18.040
that phase used to beat Timnick with Alienware.

07:29:18.040 --> 07:29:20.080
We're now landing onto Night Heaven Labs,

07:29:20.080 --> 07:29:24.040
a map that Los have not played, if I recall.

07:29:24.040 --> 07:29:25.680
Oh, actually, they did during kickoff,

07:29:25.680 --> 07:29:26.520
during the group stage.

07:29:26.520 --> 07:29:29.320
They had beaten the Imperial eSports on it.

07:29:29.320 --> 07:29:32.320
And on the side of phase, it is a map that they like.

07:29:32.320 --> 07:29:33.920
It is a map that is traditional,

07:29:33.920 --> 07:29:35.480
very similar to Clubhouse.

07:29:35.480 --> 07:29:38.040
They played it twice already during kickoff,

07:29:38.040 --> 07:29:39.000
three times actually,

07:29:39.000 --> 07:29:41.040
7-1 victory against Imperial eSports,

07:29:41.040 --> 07:29:43.000
7-5 against Flux of W7M,

07:29:43.000 --> 07:29:49.080
7-1 vs. Black Dragons, I mean this is the problem when you pick a map against FaZe,

07:29:51.080 --> 07:29:53.800
you know they're always going to have an incredible track record on it.

07:29:54.840 --> 07:29:59.240
And then obviously going to Shalei, that's a map that used to be a perfect map for FaZe a long time

07:29:59.240 --> 07:30:05.800
ago. They added it to their map pool throughout 2025. It is quite low preference for us who barely

07:30:05.800 --> 07:30:10.600
managed to beat INTZ on it, but most importantly they want to rematch because they did play

07:30:10.600 --> 07:30:16.280
face clan in their group on that map and face time absolutely destroyed them 7-3 and if we go to

07:30:16.280 --> 07:30:21.480
the decider I am super excited remember what Paris told us about control it and loss he said every

07:30:21.480 --> 07:30:25.880
single time he plays that map he drops 20 kills the last time we saw Paris play on control it he

07:30:25.880 --> 07:30:32.520
dropped 25 so should we get to the decider I'd be excited to see him attempt a 20 kill a 20 kill

07:30:32.520 --> 07:30:35.520
will be a one against face

07:30:35.520 --> 07:30:39.520
pairs versus souls that is

07:30:39.520 --> 07:30:42.520
a game and I'm so glad t

07:30:42.520 --> 07:30:42.560
to see it tonight and rea

07:30:47.520 --> 07:30:49.960
have a quick chat before w

07:30:49.960 --> 07:30:50.000
start off with our last m

07:30:56.240 --> 07:30:58.280
the other lower bracket f

07:30:58.280 --> 07:30:58.300
about this one here. Phase

07:31:02.520 --> 07:31:04.520
the team to be it in town.

07:31:08.520 --> 07:31:10.520
Trip over ourselves to say in the previous matchup.

07:31:10.520 --> 07:31:12.520
It was an absolute aura game. It was a god game.

07:31:12.520 --> 07:31:14.520
This phase team looked like there were so many rounds

07:31:14.520 --> 07:31:16.520
that we're going to go Team Liquid Alienware's way

07:31:16.520 --> 07:31:18.520
and then phase just clutched and clutched and clutched

07:31:18.520 --> 07:31:20.520
and clutched and clutched. And I have no idea

07:31:20.520 --> 07:31:22.520
if this is something that they've structured the teams on

07:31:22.520 --> 07:31:24.520
but like phase is just on a whole other level here.

07:31:24.520 --> 07:31:27.520
You know, I feel for anybody that has to go up against them.

07:31:27.520 --> 07:31:29.520
Whether it be Team Liquid Alienware, whether it be Nip,

07:31:29.520 --> 07:31:31.520
whether it be Fury or whether it be Loves right now

07:31:31.520 --> 07:31:34.560
right now for any of the international teams. I'll see it's all like sitting this phase

07:31:34.560 --> 07:31:39.240
team sure feels inevitable. Yeah, I mean this low squad, all credit

07:31:39.240 --> 07:31:44.000
to them. They beat Flux of W7M to make it to the major. That is a huge victory for them

07:31:44.000 --> 07:31:50.120
already. If they cap that off with also beating FaZe Clan, I will be floored. It'll be a tough

07:31:50.120 --> 07:31:54.960
game for them. I think much tougher than their first match today. But regardless, I mean,

07:31:54.960 --> 07:31:58.360
hopefully they can give us a good show. It is very important to be able to get past that

07:31:58.360 --> 07:32:04.040
first phase of the major. I mean, NAL has not had as big upset in lower bracket yet,

07:32:04.040 --> 07:32:07.400
like EML did with the way twisted mines and Vulcans going through.

07:32:07.400 --> 07:32:13.040
Well, five spheres in the upper bracket, well, one of thirty space stations, one of

07:32:13.040 --> 07:32:16.760
these three teams will make it to the major. I mean, Miloš in my hand. NAL already has

07:32:16.760 --> 07:32:24.160
his upsets. Self-affirming fans right now in the dirt thinking about how things could

07:32:24.160 --> 07:32:29.920
be better but yes Los have shown all of it how this is the million dollar question I've been

07:32:29.920 --> 07:32:34.640
asking it to everybody this casted a game of any team versus face how do you beat phase when

07:32:34.640 --> 07:32:42.560
they're on a roll dancing um what if you what if okay they're all in soft follow you could you could

07:32:42.560 --> 07:32:46.880
drive to their team house unplug the internet cords and then they can't show up for the match

07:32:46.880 --> 07:32:47.880
actually get a forfeit win.

07:32:50.560 --> 07:32:52.720
You got a working theory here.

07:32:52.720 --> 07:32:56.600
It's actually a $2 million question, even more so.

07:32:56.600 --> 07:32:59.400
Parker, who do you hire?

07:32:59.400 --> 07:33:03.040
Does it a cat, a dog that will go and unplug the LAN cable,

07:33:03.040 --> 07:33:05.440
the power cables, what's the plan?

07:33:05.440 --> 07:33:08.240
I think you hope for a natural disaster

07:33:08.240 --> 07:33:11.120
that wipes out all power in a very localized spot,

07:33:11.120 --> 07:33:13.080
São Paulo, so that they're unable to play

07:33:13.080 --> 07:33:16.120
or that they all develop carpal tunnel very, very quickly.

07:33:16.880 --> 07:33:21.400
Or that Thanos snaps roughly 50% of the team into the ether

07:33:21.400 --> 07:33:26.500
I think those are really the only options at this point in time and you know as a professional does that's my opinion

07:33:27.720 --> 07:33:29.080
Very good. Look

07:33:29.080 --> 07:33:35.760
You and I have had the experience of Brazil games late at night when actual natural disasters

07:33:35.760 --> 07:33:37.720
Well, I'm not much natural disasters

07:33:37.720 --> 07:33:41.480
But so I'm flooding and go under storms that like cause like 10 rehouse in one game

07:33:41.480 --> 07:33:47.680
It was actually FaZe persisting liquid in that match that kept getting postponed that when we back worked in Europe

07:33:48.080 --> 07:33:54.080
Yeah, and we've had the nights of multiple hours of waiting or canceled the nights just because of that and

07:33:54.480 --> 07:33:57.520
Thankfully, that's not gonna be the case. So we are not in that time of year

07:33:57.800 --> 07:34:06.280
Anyways, that looks like FaZe are yeah, very very happy about it. No, we're looking at map one in in this series, right?

07:34:06.280 --> 07:34:13.160
In this case, we are going to a night Haven lab. So that's the attacking start side for loss

07:34:13.680 --> 07:34:17.000
What are the positives looking at it here, Jesse?

07:34:18.360 --> 07:34:21.940
Um, I mean the big one is Perez, right?

07:34:21.940 --> 07:34:24.340
I mean earlier today just a few hours ago

07:34:24.340 --> 07:34:28.600
He posted the single best performance that we've seen of the season so far

07:34:28.720 --> 07:34:34.400
Even if you include last season stats Perez performance earlier today that one map EPS of two

07:34:34.400 --> 07:34:40.180
30 or whatever it was was the highest EPS that we saw all of last season excluding a pack

07:34:40.180 --> 07:34:42.620
So I mean he's got to show up and do that again

07:34:42.620 --> 07:34:48.460
It's not costly at least not for the first two maps, but hey if you can replicate even anything close to that they've got a chance

07:34:49.420 --> 07:34:53.540
Absolutely do what sort of beverage are you partaking in and terrible for we get into this game?

07:34:54.080 --> 07:34:55.920
It's called Copa Cola

07:34:55.920 --> 07:35:00.460
It's what Jesse is also drinking to suggest that this is gonna be anything other than a phase win

07:35:00.460 --> 07:35:07.340
And so I mean, I appreciated Jesse an awful lot, but this, I mean, yeah, you can make

07:35:07.340 --> 07:35:10.260
an argument that this match isn't as important now for FaZe Clan.

07:35:10.260 --> 07:35:14.020
So maybe they don't try as hard, but they should sleepwalk their way through this.

07:35:14.020 --> 07:35:15.020
Don't count out Los.

07:35:15.020 --> 07:35:16.020
Los is a great team.

07:35:16.020 --> 07:35:19.620
They're going to the major for good reason, but I mean, let's be serious here.

07:35:19.620 --> 07:35:21.020
FaZe should win this match.

07:35:21.020 --> 07:35:22.020
Yeah, exactly.

07:35:22.020 --> 07:35:25.740
I don't think that FaZe Clan, I don't think that Los are a bad team by any means.

07:35:25.740 --> 07:35:29.580
I mean, people were kind of counting them out in that game versus Fluxo W7M.

07:35:29.580 --> 07:35:33.660
They proved everybody wrong, they were a very strong team in that matchup, and I'm excited

07:35:33.660 --> 07:35:38.340
to see what they do when they assault Lake City, but this is just an unbeatable opponent

07:35:38.340 --> 07:35:39.340
in my mind.

07:35:39.340 --> 07:35:43.260
We'll find out, we'll see, I don't want to write the story before it happens, but that's

07:35:43.260 --> 07:35:45.940
definitely the expectations I have coming into this game.

07:35:45.940 --> 07:35:50.620
I'll also say, the loser of this matchup has to play phase one of the major.

07:35:50.620 --> 07:35:55.580
I think we can realistically say that it would be a huge upset if whoever loses this

07:35:55.580 --> 07:35:58.260
doesn't make phase two of the major as well.

07:35:58.260 --> 07:36:03.940
mostly APAC or China teams down in phase one, which Chinese teams are brand new.

07:36:03.940 --> 07:36:07.900
We have no idea really how well they'll compete at an international level, but

07:36:07.900 --> 07:36:12.500
South America is the best region in the world, full stop. Doesn't really matter

07:36:12.500 --> 07:36:15.900
in my mind what other regions are participating in phase one. I would

07:36:15.900 --> 07:36:19.540
expect to lose here in this game, do still make it to phase two without any problems,

07:36:19.540 --> 07:36:24.540
but you don't want to have to rub that risk. No, I completely agree here. I mean,

07:36:24.540 --> 07:36:29.300
I mean, what this matchup will be is a good test for this Lose Roster as well, you know,

07:36:29.300 --> 07:36:35.540
when you look at the landscape of the, you know, SAL, you expected teams like T-Law and

07:36:35.540 --> 07:36:37.540
the Flux O W7M roster to make it.

07:36:37.540 --> 07:36:39.180
They did not, obviously.

07:36:39.180 --> 07:36:43.220
So for a team like Lose to be able to have that statement match and surprise people,

07:36:43.220 --> 07:36:46.020
they need to kind of prove that they're the real deal if we're going to completely honest.

07:36:46.020 --> 07:36:50.620
And there are a lot of naysayers that will see this roster and go, well, that Dash guy

07:36:50.620 --> 07:36:52.260
wasn't good enough for Wildcard.

07:36:52.260 --> 07:36:53.980
Now he's back, how did he make a major?

07:36:53.980 --> 07:37:00.220
I barely heard of Darker Nuxka. How are they making a major? Well, just as we've seen with Countless teams,

07:37:00.220 --> 07:37:04.300
W7M was one of those teams when nobody even heard the name Herds or KZ.

07:37:07.980 --> 07:37:13.340
Well, no, I forget everything I just said.

07:37:13.340 --> 07:37:19.260
Oh, brother, that is a tough way to lose the game.

07:37:19.260 --> 07:37:23.260
Oh, brother! Like, what is that? What are you doing?

07:37:23.260 --> 07:37:37.260
They have no other hard breach either, that was the only breacher that they brought to this lineup, and Parker I don't know if you know this, but IT wall is the most important wall in all of Rainbow Six Siege, that is probably GG on the route.

07:37:37.260 --> 07:37:45.380
I mean, the mirror window is open, there are bullets going through it, your teammate is

07:37:45.380 --> 07:37:51.040
just engaged in a gunfight and then you try to upside down and repel it and the only part

07:37:51.040 --> 07:37:55.980
that's visible is the part where you can shot you die in one bullet.

07:37:55.980 --> 07:37:59.660
He was there for a minute too, Cyber took a second to register it, wait is that the

07:37:59.660 --> 07:38:04.140
head of a thermite and was like, okay, I guess I'll take it.

07:38:04.140 --> 07:38:11.340
I think because of that it means I don't have to eat the hat.

07:38:11.340 --> 07:38:16.900
I think that's really what, I think that undoes the eating the hat thing.

07:38:16.900 --> 07:38:19.180
Alright well, Phas could do a bit of trolling themselves.

07:38:19.180 --> 07:38:22.820
We're swinging in front of the clash and they actually lose man advantage.

07:38:22.820 --> 07:38:25.020
His soul will also go down in the midst of this.

07:38:25.020 --> 07:38:27.900
So we got a scrappy first round Parker.

07:38:27.900 --> 07:38:32.980
I mean Cybers coming back to the site now, up, oooh, up the stairs, dark is ready for

07:38:32.980 --> 07:38:35.540
That's, it almost gets another as well.

07:38:35.540 --> 07:38:42.100
Vittacke, you know, one v. four phase got the kill on to Dash, a Sacrificial Lame, and

07:38:42.100 --> 07:38:48.260
the rest of the four, Lerish, those will take the first round and it's one of the more confusing

07:38:48.260 --> 07:38:49.740
ones we've seen so far today.

07:38:49.740 --> 07:38:51.220
Sure, brilliant.

07:38:51.220 --> 07:38:52.660
Top to bottom, brilliant.

07:38:52.660 --> 07:38:59.000
The tactical death to come out from Dash there, to bait FaZe into a false sense of security,

07:38:59.000 --> 07:39:03.240
To make them in that 5v4 feel so confident that we're just swinging the Aqua door, we're

07:39:03.240 --> 07:39:07.680
getting hype or aggro, everybody dies before the clash really has a chance to even look

07:39:07.680 --> 07:39:09.000
at anyone.

07:39:09.000 --> 07:39:11.640
Just top level strategy coming up from Loos in that round.

07:39:11.640 --> 07:39:15.720
They do everything right, no mistakes, no notes, and they win a very strong top round

07:39:15.720 --> 07:39:16.720
push.

07:39:16.720 --> 07:39:21.680
Great stuff, and I mean you pointed it out, that IT wall, very, very important.

07:39:21.680 --> 07:39:24.880
If you don't get IT wall open, it usually means you funnel through two positions, that

07:39:24.880 --> 07:39:29.600
catwalk position or you have to go through the back of the map which usually goes through that

07:39:29.600 --> 07:39:34.160
electrical like lounge area. You can go through fish but usually that's you know littered with

07:39:34.160 --> 07:39:39.520
danger. They decided to go through that fish door and it was the clash that was backing up that

07:39:39.520 --> 07:39:45.120
defense and dark slaughtered them in that position and never relinquished control of it and caught

07:39:45.120 --> 07:39:50.320
cyber off guard because honestly who's gonna think that a guy's just gonna be thrown at the doorway

07:39:50.320 --> 07:39:54.400
of fish but who also thinks you're gonna go for an upside down you know

07:39:54.400 --> 07:39:59.360
exothermic sway and that's exactly what happens again of course confusing

07:39:59.360 --> 07:40:03.000
things happening but Los capitalizes off of it and anybody who thinks that this

07:40:03.000 --> 07:40:07.320
is gonna be just a you know a 717 0 for face game will probably have their

07:40:07.320 --> 07:40:11.320
expectations dashed here most is one of the four best teams statistically in

07:40:11.320 --> 07:40:15.400
Brazil that's why they made it to the major for Salt Lake City a couple hours

07:40:15.400 --> 07:40:18.640
ago so don't don't just credit them this still will be a good learning

07:40:18.640 --> 07:40:23.360
opportunity for them but they will have to recover after a pretty tough first round.

07:40:23.360 --> 07:40:26.800
I do want to give a little bit of credit just to go a whole lot, we're rushing to the left

07:40:26.800 --> 07:40:29.840
side of the park here, the smokes are coming out, the glass is here, the plant, sure to

07:40:29.840 --> 07:40:34.080
follow quickly from Nuxka as well.

07:40:34.080 --> 07:40:38.040
Sitting there looking through the smoke, getting a glimpse of the yellow outline, Nitro cell

07:40:38.040 --> 07:40:41.320
will go, it gets shot!

07:40:41.320 --> 07:40:44.640
Amazing work and Nuxka gets out of there alive!

07:40:44.640 --> 07:40:47.440
Very well done, no explosion to be had.

07:40:47.440 --> 07:40:53.000
players now alive as handy takes down Dash. Dash again has been the sacrificial land, the

07:40:53.000 --> 07:40:58.160
only player on Loast to die so far. Will the rest of them follow him into the afterlife

07:40:58.160 --> 07:41:03.240
or will they situate themselves waiting ever so patiently? Down goes Peressa, the great

07:41:03.240 --> 07:41:06.560
player from earlier today. There will be no more Dark Joins shortly. They're after the

07:41:06.560 --> 07:41:12.840
Nuxka and this might end up being a flawless round. It will be all five players from FaZe

07:41:12.840 --> 07:41:17.040
Clan surviving the test of time as they get the counter disabled down and it's an answer

07:41:17.040 --> 07:41:22.080
back from the defending world champions to tie it up all right well beautiful post plan it was

07:41:22.080 --> 07:41:26.480
actually the faster emp that catches the nitrocell in the midst of that and i'm thinking okay great

07:41:26.480 --> 07:41:29.920
they get the plant down that's everything that they really need now they play post plan on the

07:41:29.920 --> 07:41:35.520
breach but ridiculous comeback in that post plan the key barriers from souls so important to deny

07:41:35.520 --> 07:41:40.000
that top floor they didn't have storage control because it was a rush and then covering your teammate

07:41:40.000 --> 07:41:44.880
while they go for the while they go for the disable that was popped the bottom flawless in the post

07:41:44.880 --> 07:41:49.760
plant from FaZe Clan. I do want to say going back to round 1 because I didn't quite get

07:41:49.760 --> 07:41:54.880
to say it before that rush came through. The mirror window from FaZe Clan on IT breach

07:41:54.880 --> 07:41:59.440
was placed higher than it usually is. Generally you put it at crouch height, he put it at

07:41:59.440 --> 07:42:05.120
head height, he put it at a standing mirror so that could explain why Dash repelled down

07:42:05.120 --> 07:42:09.880
too far. Of course it had it, maybe you don't realize that the mirror is as high up on the

07:42:09.880 --> 07:42:15.480
wall as you expected so your head is exposed more than you're realizing? I don't know. Thought

07:42:15.480 --> 07:42:18.840
I had. It gives a little bit more sense to the play that we saw out of Dash there, but

07:42:19.720 --> 07:42:20.680
about one-one either way.

07:42:27.080 --> 07:42:30.200
It'd be a little confused if you haven't watched Rainbow Six in the last year as to why the heck

07:42:30.200 --> 07:42:36.600
there's a pulse shot done on the board because the pulse shot done you'd think would be about as

07:42:36.600 --> 07:42:41.640
common is seeing what peanut butter and ketchup on a sandwich but the addition of the MK2 Reaper

07:42:41.640 --> 07:42:47.720
that small SMG sidearm has allowed the shotgun to be played on place in place of the UMP and a

07:42:47.720 --> 07:42:52.120
lot of teams now will run the pulse down below and whereas before they would just rely solely on a

07:42:52.120 --> 07:42:59.000
nitro cell now a lot of them would use that FBI shotgun first or in conjunction with the nitro

07:42:59.000 --> 07:43:04.600
cell. It's just like it did to me when he got the SMG-11 the addition of an automatic sidearm really

07:43:04.600 --> 07:43:08.360
does free up certain operators to use different weaponary pulses. One of them

07:43:08.360 --> 07:43:12.040
and information for phase clean will be used effectively providing that cyber

07:43:12.040 --> 07:43:16.040
can stay alive. He's been playing a lot of the solid snake on attack so pulse

07:43:16.040 --> 07:43:19.480
the another intel operator on defense does not surprise me in the slightest.

07:43:19.480 --> 07:43:22.920
We'll see what he's able to do with it. Same thing applies to sledge. You also

07:43:22.920 --> 07:43:25.960
go up that reaper secondary and now we see the shotgun coming out as the

07:43:25.960 --> 07:43:29.880
primary from the dark as well. So everybody knows how close range the

07:43:29.880 --> 07:43:33.560
gunfights can get on this bomb site if you're barreling in through the cargo

07:43:33.560 --> 07:43:38.040
hall or trying to push through that top floor around the electrical the shotgun can be a very

07:43:38.040 --> 07:43:43.240
good tool to try and take that space. I'm 100% sure what those want to do with this push. They've

07:43:43.240 --> 07:43:47.560
got a lot of other players still up on top either on the roof or outside the building.

07:43:47.560 --> 07:43:52.520
One player who's in is Dash who's about to be in a gunfight here with Handy. Feels good damage,

07:43:52.520 --> 07:44:00.120
but doesn't find the kill yet. And he will find the follow-up. You almost cast or cursed him here

07:44:00.120 --> 07:44:07.960
and we could have yet another now as Salt Snake is in front of him handy getting very brazen all

07:44:07.960 --> 07:44:13.160
the while the rest of us coming on in handy the only one to die losing his duel and Perez

07:44:13.160 --> 07:44:18.040
caught off that kill will now find himself in a 1v4 yeah that first round was a little bit

07:44:18.040 --> 07:44:22.840
baffling but everything else has been phased all the way down now they just have to find Rainbow

07:44:22.840 --> 07:44:29.560
Six Sieges newest operator and the round and the lead is theirs a reminder for those unaware of

07:44:29.560 --> 07:44:32.520
the stakes both of these teams have qualified for the Salt Lake City Major.

07:44:32.520 --> 07:44:34.800
So for the most part, the job is done.

07:44:35.360 --> 07:44:39.720
Now you're in the lower bracket final, which of these two teams will emerge victorious?

07:44:40.600 --> 07:44:43.400
Reds still trying to scope them out now, moving over towards fish.

07:44:43.400 --> 07:44:45.800
And Vitaking will get the job done.

07:44:45.800 --> 07:44:48.600
Faceclame two in a row, they get the lead.

07:44:48.600 --> 07:44:50.320
Nice little attempts coming from Lois there.

07:44:50.320 --> 07:44:53.360
They had a lot of pressure kind of over towards the Aqua stairs.

07:44:53.360 --> 07:44:55.600
That's where the blitz was trying to come in on the side of Nuxco.

07:44:55.600 --> 07:44:58.600
But it just gets stalled out by Vitaking on that smoke.

07:44:58.600 --> 07:45:01.480
toxic babe to do their work cyber hits a nitro you were

07:45:02.200 --> 07:45:03.600
foreshadowing that a little bit as well

07:45:03.600 --> 07:45:07.040
He was of course playing that pulse inside of storage and so was able to get a great

07:45:07.080 --> 07:45:10.200
C4 which was able to take down daffo in the mix of that too

07:45:10.200 --> 07:45:14.160
So really the utile game coming in big for phase clan in that third round

07:45:14.600 --> 07:45:20.720
Get some off to a really hot start now two and one definitely could have been a 3 and 0 start for phase here as well

07:45:20.720 --> 07:45:26.280
And I really do question the the map choice coming out from Los here today Parker

07:45:26.280 --> 07:45:31.000
I know the desk touched on it, but 3-0 this season, FaZe Clan are on Nighthaven Labs.

07:45:31.000 --> 07:45:35.000
This is one of their best maps, beating Imperial, Fluxo, and Black Dragons.

07:45:35.000 --> 07:45:40.120
Sure, it's a good map for those two. They won it in groups, but you won it against the worst team in groups.

07:45:40.120 --> 07:45:44.360
I don't know if that's exactly a confidence-inspiring game, even if it was a strong victory for them.

07:45:44.360 --> 07:45:49.720
So it's always tough when you run up against FaZe. There's maybe no easy map to play,

07:45:49.720 --> 07:45:54.920
but I do worry with FaZe Clan starting on the stronger side, defense on Nighthaven Labs.

07:45:54.920 --> 07:45:59.240
they might be able to run up a really fast win here on their opponent's pick.

07:46:03.000 --> 07:46:10.040
That's a late night for our European counterparts, just hitting 115 in the morning for both

07:46:10.040 --> 07:46:17.960
Gaston and our good friend Leo. I'm going to show you the Miloš and Alfama for those that are not

07:46:17.960 --> 07:46:20.960
on a first-name basis. Jesse, what's your real name?

07:46:21.960 --> 07:46:24.960
My first name is actually Eugene.

07:46:25.960 --> 07:46:27.960
I don't want people to know that.

07:46:27.960 --> 07:46:29.960
That's a really awful name.

07:46:29.960 --> 07:46:31.960
Well, I go by Jesse.

07:46:31.960 --> 07:46:33.960
Makes a lot of sense. Sorry to the Eugene's watching this.

07:46:33.960 --> 07:46:35.960
Obviously, it was just for the joke. I don't actually hate your name.

07:46:35.960 --> 07:46:39.960
By the way, I'll be for a quick resolution for those that have an early bedtime.

07:46:39.960 --> 07:46:43.960
I'm here for the matchup. I don't care if this goes all three maps.

07:46:43.960 --> 07:46:50.360
to that third map earlier in your, in our game earlier and of course that was quite the best of

07:46:50.360 --> 07:46:55.320
three this time this round not really giving us a ton of confidence. Vidikang eliminating Dark

07:46:55.960 --> 07:46:58.840
and an early lead for FaZe Clan with still over two minutes left.

07:47:00.040 --> 07:47:05.800
Yeah I believe is that just over towards connector. Dark had walked in the door top lobby just under

07:47:05.800 --> 07:47:09.880
that default cam we were watching and Vidikang swings out into the hallway takes a lot of damage

07:47:09.880 --> 07:47:14.840
for it, but ultimately with the kill you are going to take that every day of the week if you're

07:47:14.840 --> 07:47:20.280
been a king now four and one year after the first three and a half rounds. Starts to start,

07:47:20.280 --> 07:47:24.520
we start to open things up here on the breach, Daphnele gets the IT wall actually opened this

07:47:24.520 --> 07:47:29.320
time around, so no worries about the mirror windows shenanigans, they even bans the mirror,

07:47:29.320 --> 07:47:33.640
so they would have literally zero problems on this wall, the only thing may be being brought

07:47:33.640 --> 07:47:38.840
with the emutes, but at this level basically every team can get around a mute trying to stop a wall

07:47:38.840 --> 07:47:43.960
from being opened up. Albana gets the pellets out and the control's not bad. I mean they at least

07:47:43.960 --> 07:47:48.200
have this wall open. They can start to look towards Connector to try to take this space now,

07:47:48.200 --> 07:47:51.160
hopefully not to push in from there with their Capitow and Grimm utile.

07:47:55.160 --> 07:48:00.040
A very familiar spot for Cyber. He'd eliminated Dash from this position earlier on, Dash.

07:48:00.040 --> 07:48:03.400
But on the support ops, still searching for a kill at this point in time.

07:48:03.400 --> 07:48:07.860
hustling with a familiar spot but it's Nuxka right now that's got his hands full

07:48:07.860 --> 07:48:12.820
with Cyber. Cyber's been on one today a terrific matchup earlier against Team

07:48:12.820 --> 07:48:17.180
Liquid Alienware and is now looking to do the exact same here towards Lois as

07:48:17.180 --> 07:48:23.420
Daphos made his way into connector. Cyber not just a gun he's getting calls from

07:48:23.420 --> 07:48:27.180
the pulse right next to him and label to be able to handle any flashes or

07:48:27.180 --> 07:48:30.980
smokes that come in due to the fact he's got those smart goggles. Nuxka makes his

07:48:30.980 --> 07:48:37.880
He's going into IT, he's gone, Daphos gone, another Follis round, incoming for phase clan,

07:48:37.880 --> 07:48:40.760
issuing a correction.

07:48:40.760 --> 07:48:46.280
Four still alive for phase, the cyber gets taken down, Dash on the board, 30 seconds

07:48:46.280 --> 07:48:51.040
left, a very unfavorable position for Dash to be in, he might be able to pick off one

07:48:51.040 --> 07:48:57.080
more but this will be a test of reflexes now as he sees the mute of Vittacan eliminates

07:48:57.080 --> 07:48:58.600
him.

07:48:58.600 --> 07:49:00.440
He's bought himself some time, but not very much.

07:49:00.440 --> 07:49:03.440
20 seconds on the board now for him to vault on over.

07:49:03.440 --> 07:49:04.640
He does not have the diffuse kit,

07:49:04.640 --> 07:49:06.960
trying for the fake out to run towards the door

07:49:06.960 --> 07:49:08.600
and they do not buy it whatsoever.

07:49:08.600 --> 07:49:10.800
Good patience from FaZe Clan souls.

07:49:10.800 --> 07:49:12.040
The final kill of the round,

07:49:12.040 --> 07:49:13.440
we've said that a few times today

07:49:13.440 --> 07:49:14.880
and it's three in a row.

07:49:14.880 --> 07:49:16.280
Four FaZe.

07:49:16.280 --> 07:49:18.360
Comes around late, but that's a flawless rotation

07:49:18.360 --> 07:49:20.120
for FaZe Clan through three bomb sites.

07:49:20.120 --> 07:49:23.080
And I think a confidence inspiring round from Cyber.

07:49:23.080 --> 07:49:25.760
He is often called the most aggressive player

07:49:25.760 --> 07:49:27.060
here in the South America League.

07:49:27.060 --> 07:49:29.180
maybe fights with fantasy a bit for that title.

07:49:29.180 --> 07:49:32.380
But as the only player in the league older than me

07:49:32.380 --> 07:49:36.340
on my 27th birthday, you gotta hand it to him

07:49:36.340 --> 07:49:39.300
for going for these aggressive swings over towards IT reach

07:49:39.300 --> 07:49:41.580
and more or less coming out with the lion's share

07:49:41.580 --> 07:49:43.780
of those kills is a really big round

07:49:43.780 --> 07:49:46.060
to help his team in that one.

07:49:46.060 --> 07:49:48.260
Player I kinda wanna focus on as well Parker is Dash.

07:49:48.260 --> 07:49:50.340
Obviously dead zero kills going into that round

07:49:50.340 --> 07:49:51.780
had a lot of early deaths.

07:49:51.780 --> 07:49:53.820
And it's kind of odd seeing Dash

07:49:53.820 --> 07:49:55.220
with so many early deaths.

07:49:55.220 --> 07:49:59.420
There's something I mentioned on my last cast actually with Emmy earlier in the playoffs

07:49:59.420 --> 07:50:04.420
where Dash is so consistently involved in these opening gunfights and sometimes it doesn't

07:50:04.420 --> 07:50:09.060
really play to Lose's strengths, they've got some really, I think, great gunners on

07:50:09.060 --> 07:50:12.100
their team, Dark and Perez as the main entry duo.

07:50:12.100 --> 07:50:15.460
I'd like to see them finding a little bit more success, getting a little bit more active

07:50:15.460 --> 07:50:17.540
in those early games or early fights.

07:50:17.540 --> 07:50:22.780
I know he wasn't really in the early gunfight that time, but even still, I feel like on Lose's

07:50:22.780 --> 07:50:25.180
side of things, if you can get guys like Dark and Perez at least.

07:50:25.180 --> 07:50:28.540
bit more involved if you can support them a little bit the same way that that pulse was

07:50:28.540 --> 07:50:32.620
supporting cyber you might be able to like work yourself into the damage that we haven't

07:50:32.620 --> 07:50:35.060
really seen so far from Los.

07:50:35.060 --> 07:50:37.260
Yeah, an excellent point there.

07:50:37.260 --> 07:50:41.860
I mean Los is fighting some pretty big pretty good adversity at this point in time and I

07:50:41.860 --> 07:50:46.260
mean flexor W7M was a terrific opponent that they had to face off against earlier but face

07:50:46.260 --> 07:50:50.620
clean is a whole other beast entirely I don't think anybody would put them on the exact

07:50:50.620 --> 07:50:54.980
same footing here so Los will have it their work cut out for them I will say the same

07:50:54.980 --> 07:50:59.380
that we said during that tealaw phase matchup earlier and something that we

07:50:59.380 --> 07:51:03.340
tend to say in most broadcasts which is that most being on their map will start

07:51:03.340 --> 07:51:08.380
on the less favorable side that's pretty conventional wisdom here so if you see

07:51:08.380 --> 07:51:14.700
Los losing early don't panic if anything it would be more concerning if you were

07:51:14.700 --> 07:51:19.060
a fan of phase clan and Los was racking it up here the idea is is that you don't

07:51:19.060 --> 07:51:22.940
let this first half get too far away from you and then you start to put some

07:51:22.940 --> 07:51:26.380
rounds on the board. Once it changes, it's very common for teams to be at a deficit and

07:51:26.380 --> 07:51:31.420
then win the first two rounds of that second half. And suddenly we are even at a 4-4. Can

07:51:31.420 --> 07:51:36.220
Lois accomplish that? I think it's going to be mighty tough with the way phases playing,

07:51:36.220 --> 07:51:40.020
but anything is possible. You are a top four team in the region. You should be able to

07:51:40.020 --> 07:51:41.940
keep it close against all opponents.

07:51:41.940 --> 07:51:47.860
Conversation with Huggsworth there during attack timeouts. He's a very experienced coach who

07:51:47.860 --> 07:51:52.580
hopefully can try to get them back on track. Of course, former coach for Team Liquid before

07:51:52.580 --> 07:51:57.540
last season they ended up letting him go, went down to A-back to play with Elevate for a bit to

07:51:57.540 --> 07:52:03.700
coach Steg, and now of course back here in Brazil to play and coach alongside Loos. Very early

07:52:03.700 --> 07:52:09.460
downs in the dark through the drone hole over by storage by the way. He takes about 90% HP off

07:52:09.460 --> 07:52:14.420
of him and that's going to be a bit of a tough spot to play from now as the Lion. Still playing

07:52:14.420 --> 07:52:19.220
the DMR, it's a one shot headshot game so it's not to say he can't still frag out, but another

07:52:19.220 --> 07:52:22.340
early advantage for faceclamps even if it's not a direct kill.

07:52:24.740 --> 07:52:28.340
They'll open up and immediately go off to the races. The Blitz sprinting on in,

07:52:28.340 --> 07:52:34.660
Nuxka using Dark's EE1D to try and gain ground, but he's stopped in his tracks by a Goyo canister.

07:52:34.660 --> 07:52:39.300
So 20 seconds, those flames from Vedic King will continue in front of him. You can't really

07:52:39.300 --> 07:52:44.660
soldier through it. You will take a lot of damage, maybe not enough to outright kill the Blitz,

07:52:44.660 --> 07:52:48.060
but it's gonna be really close.

07:52:48.060 --> 07:52:50.620
It also just had a good read there that you saw

07:52:50.620 --> 07:52:53.580
that they might be able to capitalize off of.

07:52:53.580 --> 07:52:56.180
Another E1D will go, it is capitalized off of,

07:52:56.180 --> 07:52:57.540
but maybe in the opposite direction.

07:52:57.540 --> 07:52:59.460
Gaffo dies at the hands of FaZe Clan.

07:52:59.460 --> 07:53:01.860
FaZe Clan been very good with their opening picks so far today.

07:53:01.860 --> 07:53:04.340
Jesse, they will lose handy in trade,

07:53:04.340 --> 07:53:06.900
so Lose draws even with a minute to go.

07:53:06.900 --> 07:53:08.180
Brutal that it goes one for one,

07:53:08.180 --> 07:53:09.700
despite being hard on a drone,

07:53:09.700 --> 07:53:11.100
that's still gonna suck for Lose.

07:53:11.100 --> 07:53:13.500
They've got now 60 seconds to try to convert this push.

07:53:13.500 --> 07:53:17.560
They have cleared out most of the roamers, souls is actually still above inside command.

07:53:17.560 --> 07:53:22.440
So it's not like they have nothing to watch out for on their backside, they know he exists,

07:53:22.440 --> 07:53:26.400
but just the fact that he's up here Parker, it means that they can't focus all their attention

07:53:26.400 --> 07:53:27.960
towards the anchors on the site.

07:53:27.960 --> 07:53:31.500
They have to constantly be worried about what souls is going to do, like downing Gash

07:53:31.500 --> 07:53:33.500
through the softwall.

07:53:33.500 --> 07:53:36.500
Guys, he is retrievable, Jesse.

07:53:36.500 --> 07:53:37.500
No.

07:53:37.500 --> 07:53:38.500
Oh no.

07:53:38.500 --> 07:53:39.500
No way.

07:53:39.500 --> 07:53:41.500
Oh, it's a freebie from souls!

07:53:41.500 --> 07:53:44.260
collat on the dark and dash.

07:53:44.260 --> 07:53:46.860
Souls has been so terrific today.

07:53:46.860 --> 07:53:48.460
He's hoping for one on the main floor,

07:53:48.460 --> 07:53:50.780
but the last two seem to be in the basement,

07:53:50.780 --> 07:53:53.580
and he will need to drop even further.

07:53:53.580 --> 07:53:55.300
They are getting fed to the phase machine.

07:53:55.300 --> 07:53:58.020
Peress will need to clutch out in a 1v2.

07:53:58.020 --> 07:53:59.820
He starts by eliminating KDAS Cyber,

07:53:59.820 --> 07:54:00.860
and Soul's still in front of him,

07:54:00.860 --> 07:54:03.420
and you know Soul's is miles away.

07:54:03.420 --> 07:54:04.700
Rest does hold the diffuse kit.

07:54:04.700 --> 07:54:06.540
Running out of time, Cyber will seal the deal,

07:54:06.540 --> 07:54:10.420
and Phase are unstoppable cruising right now.

07:54:10.420 --> 07:54:14.420
a victory. Yeah, I mean, what can you say on every aspect of the game?

07:54:14.420 --> 07:54:17.780
FaZe Clan are beating out on Los. You're trying to rush into the site.

07:54:17.780 --> 07:54:19.940
Well, they have an answer to that because the Kings already set up the

07:54:19.940 --> 07:54:22.260
Goyo canister and you'll stop that rush from coming.

07:54:22.260 --> 07:54:24.740
You're trying to drone out and clear the roamers. Well, they've got an answer to

07:54:24.740 --> 07:54:27.940
that despite being on drone. Handy's going to win his gunfight and end up

07:54:27.940 --> 07:54:31.060
your team in a four before anyways. And then you're also not going to be able to

07:54:31.060 --> 07:54:34.900
catch souls off guard. And I mean, it just feels so bad.

07:54:34.900 --> 07:54:38.660
You commit to picking up your teammate, right? They get dash up off the ground.

07:54:38.660 --> 07:54:46.420
But the person who picked up that was dark dark the guy who lost 90% of his HP to the drone hole at the very start of the game

07:54:46.420 --> 07:54:52.460
So it ends up being a free easy as hell push up from souls to get that 2k inside of rafters

07:54:52.460 --> 07:54:58.260
I can say that's a easy kill for him because he has done some impossibly difficult things so far today

07:54:58.260 --> 07:55:03.460
So an easy 2k he'll take that after the that matches that he has played so far, but

07:55:03.460 --> 07:55:08.500
But, yeah, FaZe Clan, it just looks like a very simple game to them so far, Parker,

07:55:08.500 --> 07:55:10.300
dominating this low squad through five rounds.

07:55:10.300 --> 07:55:14.940
Yeah, I mean, I don't want to say that they're not taking Losus seriously as they should,

07:55:14.940 --> 07:55:18.820
but there's a looseness to this FaZe team that I didn't really see against T-Law.

07:55:18.820 --> 07:55:23.380
Maybe it's just they think it matches up better to the structure of Losus overall attacks.

07:55:23.380 --> 07:55:27.180
Maybe they think if they can knock this team off stride, they're not exactly a skilled

07:55:27.180 --> 07:55:31.060
enough roster to be able to make a pivot down on numbers.

07:55:31.060 --> 07:55:36.380
One would obviously suggest otherwise because they lost dash they lost their hard breacher and then los still turned the round

07:55:36.700 --> 07:55:42.260
Around and one without suffering any more casualties, but through the other four rounds that we've seen

07:55:42.260 --> 07:55:45.660
I think it's been pretty spot-on so a phase can strike first which again

07:55:45.660 --> 07:55:49.260
They've done very well today both now against los and against tealaw earlier

07:55:49.580 --> 07:55:54.720
They can get under the skin of their opponents and there's not really a lot of options for los to course correct

07:56:24.720 --> 07:56:28.720
is open connector is open and it's got two shields to try to work themselves some

07:56:28.720 --> 07:56:32.040
grounds here on the mid-floor there is the opening pick they've been hunting

07:56:32.040 --> 07:56:37.720
for Parker finally Andy takes a step too far Paris the MVP from their qualifying

07:56:37.720 --> 07:56:41.720
game steps up for his fifth now face clan find themselves an unfamiliar

07:56:41.720 --> 07:56:47.200
territory they're down in numbers off of the rip he's been able to overcome

07:56:47.200 --> 07:56:50.480
deficits through their entire series here but very rarely do they find

07:56:50.480 --> 07:56:54.680
themselves down early early of course being the halfway point of this round

07:56:54.680 --> 07:56:58.600
around, Rez will immediately get out of the building, start to use some hard destruction

07:56:58.600 --> 07:57:02.920
to open up lines of sight, and they seem to work against him as he's now been dropped.

07:57:02.920 --> 07:57:07.440
Daffo, eliminating Cyber, will give the numbers officially to Lois by two.

07:57:07.440 --> 07:57:10.320
Eras needs to be retrieved at this point in time.

07:57:10.320 --> 07:57:12.320
They'll flush souls out of his position on Rafters.

07:57:12.320 --> 07:57:15.600
Next one up is Daffo to sweep through this part of the map.

07:57:15.600 --> 07:57:19.800
Vidikin drops, and his top four's been a bit of a tricky one for FaZe.

07:57:19.800 --> 07:57:25.400
KDS in a 1v5, res still bleeding out, but recoverable.

07:57:25.400 --> 07:57:28.840
That leaves four bodies up with guns in hand.

07:57:29.800 --> 07:57:31.160
He's got dark's attention.

07:57:33.480 --> 07:57:36.040
Looks the wrong way. He gets siege timing. Brutal stuff!

07:57:36.680 --> 07:57:39.480
A recovery from Loach's. They win the first round.

07:57:39.480 --> 07:57:41.240
They win the last round of this half.

07:57:41.800 --> 07:57:44.760
And Jesse, we have the desk to talk about those six rounds.

07:57:44.760 --> 07:57:49.960
Well, it's not the physical desk, but we'll give it a shot regardless.

07:57:49.960 --> 07:57:52.480
4-2 at the half-year phase and the advantage.

07:57:52.480 --> 07:57:55.320
They had control up until that last round, Leo.

07:57:55.320 --> 07:58:01.440
What are some of those pivotal moments that really show off basic skills and controlling their defense?

07:58:01.440 --> 07:58:03.400
I mean, it's other domination.

07:58:03.400 --> 07:58:08.480
It's 5 opening kills out of 6, and let's just take Basement Mom site as an example, right?

07:58:08.480 --> 07:58:09.600
You take a look at round 2.

07:58:09.600 --> 07:58:12.600
You have Loss going for Rush.

07:58:12.600 --> 07:58:17.440
So they're trying to surprise, catch them off guard because it's a room set up on the

07:58:17.440 --> 07:58:18.440
side of Faze.

07:58:18.440 --> 07:58:19.440
Faze doesn't care.

07:58:19.440 --> 07:58:23.880
You can take the bomb site, you can go for the plant, you can try to defuse, it's alright.

07:58:23.880 --> 07:58:26.360
They will always have the right reaction.

07:58:26.360 --> 07:58:28.280
So you see how they're well composed here.

07:58:28.280 --> 07:58:32.000
First you see 4 to buy a bit of time, it's fine, it's been touched, it's okay, the plant

07:58:32.000 --> 07:58:33.000
goes down.

07:58:33.000 --> 07:58:38.800
Most importantly, look at the rest of the team just collapsing all together, retaking

07:58:38.800 --> 07:58:43.200
The turret first, getting the first kill, and then after this, you look at the situation,

07:58:43.200 --> 07:58:48.360
most of them will just start to run out of the bridge, here, they are waiting, passionately.

07:58:48.360 --> 07:58:52.920
They have exactly what they need, Azami is preventing the retake on the top floor, the

07:58:52.920 --> 07:58:56.480
rest can then go and get aggressive on the bridge, and now they can start diffusing.

07:58:56.480 --> 07:58:57.680
Look how perfect this is.

07:58:57.680 --> 07:59:03.560
It feels like you're watching another sports site or where retakes are usual.

07:59:03.560 --> 07:59:05.240
This is just perfect setup.

07:59:05.240 --> 07:59:09.380
And then the same bomb site, this time it's the same extended room, but this time Losa

07:59:09.380 --> 07:59:11.420
are trying to do a full clear and look at this.

07:59:11.420 --> 07:59:13.420
They can't roam clear properly.

07:59:13.420 --> 07:59:18.140
At first hand he was upstairs, had the vert, he got traded out, but then Solzwon retakes

07:59:18.140 --> 07:59:22.380
upstairs as well, guarantees that control, whatever you do against FaZe, they will have

07:59:22.380 --> 07:59:23.380
a solution.

07:59:23.380 --> 07:59:28.820
The only thing that worked was the very last round, send all 5 players to roam clear up

07:59:28.820 --> 07:59:34.520
top and make sure you have that 5v3 mana advantage in one area when the defender is spread out.

07:59:34.520 --> 07:59:39.360
was the only comeback possible for us. However, this is for now after a domination from Faze

07:59:39.360 --> 07:59:40.360
as we expected.

07:59:40.360 --> 07:59:46.480
So, two rounds on their attacking side. Once we swap things around, do they remain the

07:59:46.480 --> 07:59:52.600
same for loss or can they come back in here and take it? Have the advantage early on against

07:59:52.600 --> 07:59:57.400
the two-time back-to-back world champions in the Silverback final? Send back to Inter

07:59:57.400 --> 07:59:59.720
on Jesse, live from the action.

07:59:59.720 --> 08:00:06.960
Thank you very, very much quite a bit of action, obviously occurring in this server.

08:00:06.960 --> 08:00:09.520
And that was a very crucial round for Los Jesse.

08:00:09.520 --> 08:00:13.200
If it would have been a five one for half first half for phase, I would be saying, that's

08:00:13.200 --> 08:00:15.680
probably all she wrote.

08:00:15.680 --> 08:00:19.760
But if we were just going off of the first third of the previous matchup, then team liquid

08:00:19.760 --> 08:00:23.200
Alienware would be in this match and would be going to Salt Lake City.

08:00:23.200 --> 08:00:25.440
So let's not get ahead of ourselves here.

08:00:25.440 --> 08:00:27.160
Anything can happen when the science swap comes in.

08:00:27.160 --> 08:00:31.760
There's some underlying issues that I see for Los at this point in time that might not be a big issue for them.

08:00:31.760 --> 08:00:33.400
Number one, opening duels.

08:00:33.400 --> 08:00:37.000
FaZe Clan, sensational in opening duels on both attack and defense.

08:00:37.000 --> 08:00:39.040
Can FaZe keep it up on this side?

08:00:39.040 --> 08:00:45.440
It is a lot harder to attack this map than it is to defend it, especially if you aren't as comfortable as your opponent.

08:00:45.440 --> 08:00:49.800
Now, obviously FaZe Clan knows this map really, really well.

08:00:50.640 --> 08:00:54.240
But Los have a lot of offensive threats.

08:00:54.240 --> 08:00:58.320
They've got the ability to roam and they can make so much noise.

08:00:58.320 --> 08:01:01.160
The thing I need to see is more depth from these fraggers.

08:01:01.160 --> 08:01:03.320
It cannot be the Perez show all the time.

08:01:03.720 --> 08:01:05.760
And so far, if you look in the bottom left of your screen,

08:01:05.760 --> 08:01:06.840
Loos is accomplishing that.

08:01:06.840 --> 08:01:09.080
There's just not enough killing to spread around,

08:01:09.080 --> 08:01:11.160
even though there is some depth.

08:01:11.160 --> 08:01:13.640
When Loos won this map earlier in the kickoff parker,

08:01:13.640 --> 08:01:16.320
it was up against Imperial and it was really their defenses

08:01:16.320 --> 08:01:18.920
that saw them through to the end of the game.

08:01:19.080 --> 08:01:21.040
They were flawless defending on the top floor

08:01:21.040 --> 08:01:23.120
and they were flawless defending on storage.

08:01:23.120 --> 08:01:29.520
They have to be able to rely on those two bombsites to get the job done and build back this advantage up against FaZe Clan.

08:01:29.520 --> 08:01:35.840
They will start top floor as basically every team will try to give themselves the best chance to win this first round of the half and

08:01:36.080 --> 08:01:40.600
Close the gap to be within one. What a FaZe Clan cooked up to try to counter it.

08:01:40.600 --> 08:01:44.520
Well, they brought Viddiking in my opinion the best launch in the world up onto the Monty.

08:01:44.560 --> 08:01:49.520
They've also got the smoke coming through from the Kapitsao in the glass and an opening.

08:01:49.520 --> 08:01:55.240
Handy just walks his way up the aqua stairs daffodils investigating. He says I wonder what could be over here

08:01:55.520 --> 08:01:58.360
It is unfortunately a bullet straight from handy

08:01:58.360 --> 08:02:05.560
So that's now a mad advantage plus strong utility and a bull from handy taking down the one player on most is really been impressive today

08:02:06.000 --> 08:02:13.600
Well as a cucumber Jesse is handy picks up to and walks in asserts himself and he guns down Perez as well

08:02:13.600 --> 08:02:15.900
That is a very important kill

08:02:15.900 --> 08:02:19.140
You eliminated one of the nitro cells,

08:02:19.140 --> 08:02:21.060
still some explosions for Nuxka.

08:02:21.060 --> 08:02:25.880
And Handy's got great drones over on this aqua slash fish side as well.

08:02:25.880 --> 08:02:28.960
Top of those stairs, you saw the late barricade.

08:02:28.960 --> 08:02:32.720
And if he gets in that position, the other four players from phase clan can

08:02:32.720 --> 08:02:35.700
isolate dark and dash and figure out next steps.

08:02:35.700 --> 08:02:39.940
There is so much time remaining in this round because of how quick Handy was.

08:02:39.940 --> 08:02:44.380
A minute 40 still on the clock, only three players from Loast for phase to find.

08:02:44.380 --> 08:02:47.260
But it definitely does look like they want to come to this Aqua Side Parker.

08:02:47.260 --> 08:02:49.800
They've got Viddikings starting to open things up around here.

08:02:49.800 --> 08:02:52.900
Corpus Handys already made that space.

08:02:52.900 --> 08:02:54.780
The IT breach was a bit of an issue for them.

08:02:54.780 --> 08:02:56.940
I know they were impact tricking outside the mirror window.

08:02:56.940 --> 08:02:59.460
I'm not sure if they were able to get that fully opened up.

08:02:59.460 --> 08:03:03.780
You have to imagine Cyber using three of those telmas likely was successful and indeed it's

08:03:03.780 --> 08:03:07.340
been patched up by the Azami, but they've got some angles at the very least to go through

08:03:07.340 --> 08:03:08.340
that wall.

08:03:08.340 --> 08:03:12.740
Viddikings top rafters now, he forces Dark to fall back into the bombsite and just three

08:03:12.740 --> 08:03:15.540
B-Bodies, Steve, they've got a lot of different angles to worry about.

08:03:19.820 --> 08:03:23.420
This is that point in the mid-round where things get a little bit tricky if you don't have good map control.

08:03:23.420 --> 08:03:27.080
They're doing some damage, and two separate players from Loos are over on that fish side.

08:03:27.080 --> 08:03:32.080
Nuxka, the only one with a kill so far, and now, Soles is getting called into action!

08:03:32.080 --> 08:03:35.420
He's expecting the warden to swing, a bit of a messy fight.

08:03:35.420 --> 08:03:38.100
He takes down Dash, cannot get Nuxka.

08:03:38.100 --> 08:03:41.380
This is very good for Loos, they're rebuffing this advance.

08:03:41.380 --> 08:03:43.020
They are pinned down in the A bomb site.

08:03:43.020 --> 08:03:45.340
So B bomb site control is full for FaZe Clan.

08:03:45.340 --> 08:03:47.140
There will be a late flank from Nuxka,

08:03:47.140 --> 08:03:49.100
leaving Dark in a position upstairs,

08:03:49.100 --> 08:03:52.460
watching rafters, dropped, and it all comes down to Nuxka.

08:03:52.460 --> 08:03:54.180
He had gone for that late flank.

08:03:54.180 --> 08:03:56.940
He thinks otherwise, now back up top to Fish,

08:03:56.940 --> 08:04:00.260
and he slaughtered by KDS with those final two kills.

08:04:00.260 --> 08:04:01.460
Five to the score line.

08:04:01.460 --> 08:04:03.380
FaZe still in control.

08:04:03.380 --> 08:04:05.260
Yeah, tough round for Lois Parker.

08:04:05.260 --> 08:04:08.100
I liked what they were thinking in that 2v1,

08:04:08.100 --> 08:04:10.900
because they saw that Vidikin was going over towards Pillar

08:04:10.900 --> 08:04:14.740
to try to force that plant down, and that puts them in a really awkward spot.

08:04:14.740 --> 08:04:18.620
You said it, every player was over on the A bomb site, every player was in command, so

08:04:18.620 --> 08:04:19.620
what does Nuxka do?

08:04:19.620 --> 08:04:23.460
He says, listen, I've got a shotgun, I'm just going to go down below, stop this plant from

08:04:23.460 --> 08:04:26.740
the verts, and then at least I can put my team into position where we're not playing into

08:04:26.740 --> 08:04:27.740
a post plant.

08:04:27.740 --> 08:04:32.060
Unfortunately, right as he does that, somehow the info goes the way a phase clan would have

08:04:32.060 --> 08:04:34.620
got a drone or whether they just recognize that movement.

08:04:34.620 --> 08:04:38.460
Vidikin actually pulls off the plants, and then they get aggressive to focus Dark Eyes.

08:04:38.460 --> 08:04:39.860
It ends up being a 1v3.

08:04:39.860 --> 08:04:44.900
They get that good pick on to the Azami and it just puts them into such a dominant position,

08:04:44.900 --> 08:04:48.580
recognizing the movements from Loos, not just defaulting into a plant because they think

08:04:48.580 --> 08:04:52.780
it might be safe, but understanding the different win cons that Loos have in that round and

08:04:52.780 --> 08:04:57.580
really playing around them nicely brings them up to a very beautiful 5-2 buffer and I think

08:04:57.580 --> 08:05:01.900
that round is so telling Parker because that was the bomb site where Loos were undefeated.

08:05:01.900 --> 08:05:06.140
That was their best bomb site putting their best foot forward here in the second half

08:05:06.140 --> 08:05:11.420
If you can't win that one for the rest of the map, it's only going to get harder.

08:05:11.420 --> 08:05:15.300
I don't think things get any easier here, and then you have to go to Chalet as well.

08:05:15.300 --> 08:05:16.300
So for Los...

08:05:16.300 --> 08:05:17.300
Oh, Los...

08:05:17.300 --> 08:05:19.300
I mean, they made it.

08:05:19.300 --> 08:05:20.300
They made the major.

08:05:20.300 --> 08:05:24.100
And again, that, for a lot of these teams, is really the main goal.

08:05:24.100 --> 08:05:29.740
I'm certain the SI points, I'm certain the seeding, I'm certain the higher payout is

08:05:29.740 --> 08:05:31.180
all that is top of mind.

08:05:31.180 --> 08:05:34.820
And of course, for Los, you want to get your game day reps in against strong opponents,

08:05:34.820 --> 08:05:37.540
when you go to Salt Lake, you're going to be playing the best of the best from all across

08:05:37.540 --> 08:05:42.960
the globe. This Loast team doesn't really have a wealth of international experience.

08:05:42.960 --> 08:05:46.180
Some of these players will be fighting up against international opponents for the first

08:05:46.180 --> 08:05:50.940
time, so you want to be in a position where you are as prepared as possible. Phase is

08:05:50.940 --> 08:05:54.940
a great litmus test. If you can bring the heat through the defending world champions,

08:05:54.940 --> 08:06:01.460
they can feel a little confident about your chances when you get to America. Oh my. Speaking

08:06:01.460 --> 08:06:06.820
chances. Perez and Vitaking coming to blows. Vitaking almost walked away with a very important kill.

08:06:07.700 --> 08:06:12.260
Yeah, Perez obviously wants to get active. He's been confident throughout the day so far,

08:06:12.900 --> 08:06:18.500
put up the strongest performance of any individual on any map all season long just a few hours ago

08:06:18.500 --> 08:06:22.500
as they secured their spot to go to Salt Lake City. So he wants to play with that confidence,

08:06:22.500 --> 08:06:26.980
but hasn't found the same success on Night Haven Labs. It's not going to be a full map clear

08:06:26.980 --> 08:06:30.900
from FaZe Clan. They're just going direct down through the vending stairs. They've of course

08:06:30.900 --> 08:06:34.340
taking the correct measures to make sure that there can be nobody inside of storage.

08:06:34.340 --> 08:06:37.220
Gaffidil is still inside of there, so they're actually going to go a little bit deeper.

08:06:37.220 --> 08:06:40.660
They're inside of Nano. They're starting to take good space in the basement because they can't go

08:06:40.660 --> 08:06:47.620
for a default plant without that top control. Got the attention of the Blackbeard. What a shot

08:06:47.620 --> 08:06:52.500
by Perez. My god, there's a good reason why so many people talk about him. Nuxka as well,

08:06:52.500 --> 08:06:56.660
trying to deal with the Blackbeard of Solz. Most of those bullets bouncing away. Cyber might be

08:06:56.660 --> 08:07:01.260
retrievable. It's hard to say, but Solz has found himself in the site with the

08:07:01.260 --> 08:07:06.380
diffuse kit. He's got to read on one. Elko's the name's given his position away.

08:07:06.380 --> 08:07:10.020
There's no way he gets the Azami, right? How many clutches can Solz pull off?

08:07:10.020 --> 08:07:14.340
That is the real question. Isolates the Azami with an aid, expecting Dark to get

08:07:14.340 --> 08:07:19.580
a little bit closer all the while. Nixka's being very patient far back. There

08:07:19.580 --> 08:07:22.420
is a drone watching that point, and I'm sure somebody's watching it. You see the

08:07:22.420 --> 08:07:28.060
things go out. A minute to go for Solz. Is Los about to find out what team Liquid had

08:07:28.060 --> 08:07:33.220
to endure through multiple maps? No, Naxca reads that one well, not a lot of intel for

08:07:33.220 --> 08:07:37.580
Solz and he was the one that had to bring the heat to Los. Los keeping things going

08:07:37.580 --> 08:07:40.700
and preventing FaZe from moving to match point.

08:07:40.700 --> 08:07:45.380
We're not panicking inside of Los. It's a really nice reaction to that bottom floor

08:07:45.380 --> 08:07:49.020
push that FaZe Clan had going where they didn't really respect the roam game. They decided

08:07:49.020 --> 08:07:52.580
to ignore it, trying to just get themselves down bending stairs, and frankly they got

08:07:52.580 --> 08:07:56.940
a lot of space in the basement, but Lois didn't panic. They had Perez pushing back in through

08:07:56.940 --> 08:08:01.860
the vending hall, taking up space from above, Nuxka pushed down cargo, you had Dark and

08:08:01.860 --> 08:08:06.900
Daft pushing around the warehouse as well, trying to pressure that animus hatch. Anywhere

08:08:06.900 --> 08:08:10.860
that you went on the side of FaZe Clan, there was somebody from Lois up above you fighting

08:08:10.860 --> 08:08:15.500
those vert angles, making your life miserable, making things difficult inside the site. So

08:08:15.500 --> 08:08:26.500
Even though the site control was quite good from FaZe there, Lowe still had the better positioning, and they didn't overreact, they didn't panic, they managed to do exactly what they had to do, which was just play calm and go for their easy flanks.

08:08:26.500 --> 08:08:35.500
Really nicely done from them, they will survive through this one, avoid that map point, and they go back towards the top floor, clearly confident that this bomb site can work for them, Parker.

08:08:35.500 --> 08:08:42.500
If they lose it here again, then it gets a little bit awkward, because they will only be able to play it, if they win, it's once through the fourth quarter.

08:08:45.500 --> 08:08:51.540
map does play a little similarly to clubhouse so you saw the clubhouse that

08:08:51.540 --> 08:08:57.780
was phase t-law matchup earlier base clan still doing just as well

08:08:57.780 --> 08:09:02.380
strategic wise though I was surprised with how little rafters on that clubhouse

08:09:02.380 --> 08:09:06.860
match was played on both of these teams seem to avoid it for the most part

08:09:06.860 --> 08:09:10.860
rafters play on this map is really unavoidable for the most part especially

08:09:10.860 --> 08:09:14.460
when a zombie is on the board and what would you look at that dark playing in

08:09:14.460 --> 08:09:16.620
this powerful position on rafters above.

08:09:17.900 --> 08:09:19.100
Very aggressive.

08:09:19.100 --> 08:09:21.300
Keeping that door open is a smart idea.

08:09:21.300 --> 08:09:23.220
And for people that aren't the most familiar with this game,

08:09:23.220 --> 08:09:24.660
you might think it's counterintuitive,

08:09:24.660 --> 08:09:26.220
but it actually works very well.

08:09:26.220 --> 08:09:27.860
Because if you leave that door open,

08:09:27.860 --> 08:09:30.740
the attackers will be reluctant to engage.

08:09:30.740 --> 08:09:33.860
They cannot push up and take that outdoor map control

08:09:34.700 --> 08:09:36.340
because at any moment,

08:09:36.340 --> 08:09:38.420
you can get swung from that spot.

08:09:38.420 --> 08:09:40.620
IT is open, now the connector wall is open.

08:09:40.620 --> 08:09:42.580
Vicks are going very well for FaZe Clan

08:09:42.580 --> 08:09:44.100
as they set themselves up for this execute.

08:09:44.100 --> 08:09:46.420
And both of those things get done in less than a minute.

08:09:46.420 --> 08:09:49.060
Yeah, really nice breaching coming through from Cyber there.

08:09:49.060 --> 08:09:52.700
Of course, on the Thermite, one exothermic charge to spare probably won't get used through

08:09:52.700 --> 08:09:54.340
this round, but that's okay.

08:09:54.340 --> 08:09:57.860
So that's Selma charges and can openers to play with too, just in case there have been

08:09:57.860 --> 08:10:01.620
some mirror tricking shenanigans, but they didn't really have to worry about that at

08:10:01.620 --> 08:10:02.620
all.

08:10:02.620 --> 08:10:06.040
Now they can start building towards this push, and there are certainly a lot of players over

08:10:06.040 --> 08:10:11.220
on the meeting side of the map, but they haven't necessarily committed to it just yet.

08:10:11.220 --> 08:10:15.460
connector is sold so I think this is likely to be where the push tries to come through means that

08:10:15.460 --> 08:10:19.380
they're going to have to deal with some of these toxic babes. Nuxka here on the smoke is actually

08:10:19.380 --> 08:10:23.940
the only change in operator that Lose have brought coming through from the seventh round so if that

08:10:23.940 --> 08:10:28.020
can make the difference that that extra little bit of stall can have an impact it could be exactly

08:10:28.020 --> 08:10:36.100
what was missing for this hole. Upside down repel that a king knows this area phase knows this area

08:10:36.100 --> 08:10:40.380
decently well. Daffa with the leadoff pick, down goes handy. Along with the flames, the

08:10:40.380 --> 08:10:46.700
gasps will go out. Answered by a smoke that will obscure the advance in electrical. Cyber

08:10:46.700 --> 08:10:51.060
is not far removed with souls standing next to him. Vitteking still guarding that position

08:10:51.060 --> 08:10:55.700
and there goes Dark. Who thought he was playing relatively secure on rafters? No, that will

08:10:55.700 --> 08:11:00.500
not come to pass. Perez will die shortly thereafter. FaZe now with the numbers advantage. Vitteking

08:11:00.500 --> 08:11:05.140
has taken full control of rafters, likely no intel for loss. So this could be quite

08:11:05.140 --> 08:11:10.180
a surprise for them. Souls goes down to Nuxka. Nuxka with that SMG paying off very effectively.

08:11:10.180 --> 08:11:14.820
Vittakings and KDS doubling up. And Nuxka will be the last man standing.

08:11:14.820 --> 08:11:19.780
I am impressed with seven kills on the team. Make that eight a beautiful shot on the KDS.

08:11:20.820 --> 08:11:26.180
A second just out of reach. Cyber getting the defuse kit down as Vittakings covers.

08:11:26.180 --> 08:11:31.380
Usually it's the other way around, but hey, the king's been fragging today, so why not keep him

08:11:31.380 --> 08:11:34.980
in that spot. The user doesn't need to go down. Final kill comes in phase wins the round.

08:11:36.020 --> 08:11:40.100
Nice try from that guy. I said he was the only one to change his operator through the

08:11:40.100 --> 08:11:44.500
seventh and ninth round and he did seemingly have more of an impact. Unfortunately, nobody else

08:11:44.500 --> 08:11:49.220
really able to stand Paul. Dark, a questionable death in my mind. Just over towards Rafters was

08:11:49.220 --> 08:11:54.660
playing really aggressive in that 5v4 position. Him going down kind of equalizes that man count.

08:11:54.660 --> 08:11:58.900
At the same time, Perez ends up eating a head shot from Cyber who's just pushing that connector

08:11:58.900 --> 08:12:03.140
side of the map, so it gets kind of awkward at the end there as they lose that man advantage.

08:12:03.140 --> 08:12:07.620
They're not able to capitalize on that great opening pick that Daffodil was able to get

08:12:07.620 --> 08:12:13.220
onto handy, so makes things a little bit awkward here is now FaZe Clan will have three opportunities

08:12:13.220 --> 08:12:19.380
to lock things down and win their opponent's pick. Can I say something kind of controversial here,

08:12:19.380 --> 08:12:25.460
Parker? You may. You may. You may. If I'm Loves, I'm a brand new team here in South America. I got

08:12:25.460 --> 08:12:28.940
five players who have never played with each other. We're going to our first international

08:12:28.940 --> 08:12:36.020
event no matter what. Is it almost arguably better to lose this game, go to Salt Lake

08:12:36.020 --> 08:12:40.740
City, play in phase one against the weaker international teams, right? There's still

08:12:40.740 --> 08:12:43.820
international teams, there's still some of the best of their regions, but they're not

08:12:43.820 --> 08:12:48.420
as good as the phase two teams. Just to get some international reps in, just to have a

08:12:48.420 --> 08:12:53.660
little bit of time under your belt before you move into phase two and play against some

08:12:53.660 --> 08:12:58.060
of the other best teams in the world. Obviously it's an if, you're not guaranteed phase two, but

08:12:58.620 --> 08:13:02.860
is there not maybe an argument that it would be nice to get some of those early reps in and

08:13:02.860 --> 08:13:09.020
even play in phase one for some teams? I mean I think your theory is not wrong, but I think a

08:13:09.020 --> 08:13:14.700
lot of these competitors might not be looking at it that way because you're also in danger of going

08:13:14.700 --> 08:13:19.820
home if you screw up, right? Like you don't have any saving grace and we see this in traditional

08:13:19.820 --> 08:13:25.580
sports where teams will either, I don't want to say we'll throw their games, but they might bench

08:13:25.580 --> 08:13:29.740
some good players, they might not take the end of their season very seriously so that their best

08:13:29.740 --> 08:13:35.420
players can get some rest and maybe have the added benefit of drawing a more favorable match up in

08:13:35.420 --> 08:13:40.380
their first round of the playoffs. Could be the NBA, could be the NFL, could be hockey, doesn't

08:13:40.380 --> 08:13:44.940
matter the sport, we see it all the time. It would not surprise me if that is something that is at

08:13:44.940 --> 08:13:49.420
least considered by the players here in eSports because the competition ultimately is the same.

08:13:49.420 --> 08:13:56.020
If you have an easier path to the finals, it just means maybe doing a little bit worse and maybe not winning so many games.

08:13:56.520 --> 08:14:06.920
What team is going to say no to that pride aside, the ultimate goal is to be a champion and most teams I have to imagine will take the easiest path that's available to them.

08:14:07.220 --> 08:14:13.920
I just don't know if this low steam is thinking through that right now because there's an entire possibility that they didn't think they'd be here at the start of today.

08:14:13.920 --> 08:14:18.820
Yeah, certainly. I don't think that they're trying to lose this game or anything, but

08:14:18.820 --> 08:14:23.080
it might be a silver lining if they can't pull this one back. Still a big if. They could

08:14:23.080 --> 08:14:28.220
win these next three rounds and force us all to be wrong on our assumptions. So far on

08:14:28.220 --> 08:14:32.200
this defense, I'd say it's gone pretty well. You've wasted almost 90 seconds and hey, you

08:14:32.200 --> 08:14:36.600
even got the opening pick. Daphos swings off of that fender in mind, a takedown, Vittacang,

08:14:36.600 --> 08:14:41.200
all alone on the ram and you lose your captain in a bit of a brutal fashion. They drop the

08:14:41.200 --> 08:14:44.280
use getting there desperately trying to get this pick back but so far Parker the

08:14:44.280 --> 08:14:48.760
players on Lowe's have been too hard to find. Well they've been finding them they

08:14:48.760 --> 08:14:53.280
just haven't been killing them and last I checked there's no hitbox in the end of

08:14:53.280 --> 08:14:56.880
a shotgun try as you might handy. I'm sure those bullets would do some damage to your

08:14:56.880 --> 08:15:01.240
hands but not enough to kill you. Another kill will come in from Lowe's souls also

08:15:01.240 --> 08:15:05.480
potentially living on borrowed time KDS is gone cyber pivoting getting the first

08:15:05.480 --> 08:15:08.580
kill for his team.

08:15:08.580 --> 08:15:13.060
Eee, a strong gust of wind would knock over the two remaining players.

08:15:13.060 --> 08:15:15.380
On phase, Jesse, this is not an ideal spot to be in.

08:15:15.380 --> 08:15:16.980
Loose will very likely take this round.

08:15:16.980 --> 08:15:18.580
FaZe Clan still sitting on that point.

08:15:18.580 --> 08:15:21.340
They've got plenty of time to make this work.

08:15:21.340 --> 08:15:23.900
He's got to get through this round.

08:15:23.900 --> 08:15:27.020
Looks like it'll come sooner rather than later.

08:15:27.020 --> 08:15:29.500
Cyber last man standing now is a great crossfire from Loose.

08:15:29.500 --> 08:15:32.420
Catches souls and Cyber looking to puncture from behind.

08:15:32.420 --> 08:15:34.660
Hold on a second here.

08:15:35.660 --> 08:15:38.300
Re kills for cyber with 30 seconds left.

08:15:38.300 --> 08:15:40.300
He needs to find Nuxka and needs to find dark.

08:15:40.300 --> 08:15:43.100
That is going to be a challenge, especially given one of them is a pulse.

08:15:43.700 --> 08:15:47.600
If you play this correctly, Nuxka, you just need to find where cyber is coming from.

08:15:48.440 --> 08:15:51.640
Feed that information to dark shotgun and hand for Nuxka.

08:15:51.640 --> 08:15:53.740
Two shots right now with no reload.

08:15:53.740 --> 08:15:55.880
So Nuxka cannot miss this.

08:15:55.880 --> 08:15:57.940
Cyber doesn't know that they're both to his left.

08:15:58.180 --> 08:16:00.120
You might actually get the Azami here.

08:16:00.120 --> 08:16:02.160
No, dark, the better shot.

08:16:02.160 --> 08:16:05.520
Lowes survived the scare. They are still very much in this map.

08:16:06.400 --> 08:16:11.200
Big round to come through from dark, the 22 year old on Lowes who has never been to an international

08:16:11.200 --> 08:16:16.800
event is stepping up and really starting to show exactly what he's capable of. Very talented player

08:16:16.800 --> 08:16:21.600
going plus two throughout the regular season just before his best of three here today and of course

08:16:21.600 --> 08:16:27.760
only improved that with their victory up against Fluxo W7M. Keeps things going for now for Lowes,

08:16:27.760 --> 08:16:32.080
definitely a strong round where he's able to move quite a bit. You'll often notice

08:16:32.080 --> 08:16:38.360
if you're watching dark is that he loves to move around the map. He sometimes finds himself in positions that end up getting hard punished

08:16:38.360 --> 08:16:42.840
We saw that in the rounds just before last where he's inside of rafters and things get a little bit messy

08:16:42.840 --> 08:16:49.520
But for the most part he does a really good job of maintaining his positioning getting himself in spots if the attackers don't expect

08:16:49.560 --> 08:16:53.960
You can get some really nice picks off of it. His aim absolutely doesn't hurt either. So

08:16:54.560 --> 08:17:00.080
Nice to see dark stepping things up ties his teammate of Paris for the top frag here on Loos

08:17:00.080 --> 08:17:04.620
try to spin that into even more rounds, build a bit of confidence up against this

08:17:04.620 --> 08:17:10.620
phase clamp team as you try to force OT. OT is definitely possible here. I mean just

08:17:10.620 --> 08:17:14.940
the basic number suggests it's improbable. All phase clamp needs to do is win one more

08:17:14.940 --> 08:17:17.900
round through the next two. I think that's very doable with the way that they've played,

08:17:17.900 --> 08:17:22.380
but again attacking on this map can be a little bit trickier than it may seem. And if there is,

08:17:22.380 --> 08:17:27.860
you know, any credibility to the fact that phase is playing a little bit more loose and maybe not

08:17:27.860 --> 08:17:30.920
not as pronounced and practiced as they could.

08:17:30.920 --> 08:17:34.500
Those could very much be in this, but again,

08:17:34.500 --> 08:17:38.160
you have to ask yourself, are they thinking about

08:17:38.160 --> 08:17:40.200
what this means for the actual major?

08:17:40.200 --> 08:17:42.360
What part of the major do you play in?

08:17:42.360 --> 08:17:44.560
Phases in their name, they're probably thinking

08:17:44.560 --> 08:17:47.300
about the phases of the major, maybe not.

08:17:49.600 --> 08:17:51.280
Clara, I got you to laugh on your birthday.

08:17:51.280 --> 08:17:54.200
By the way, everybody, a happy birthday, Jesse.

08:17:54.200 --> 08:17:55.040
Thank you, thank you.

08:17:55.040 --> 08:17:57.200
We've been over it, but we did have an hour-long break,

08:17:57.200 --> 08:18:01.200
So, very likely people who were not here in the stream earlier didn't know.

08:18:01.200 --> 08:18:03.200
So, thank you.

08:18:03.200 --> 08:18:06.200
Again, we did see the Miraband coming through from FaZe Clan.

08:18:06.200 --> 08:18:10.200
That was used by Nuxka last time they played this bombsite down on the bottom floor.

08:18:10.200 --> 08:18:13.200
He switches over to the Valkyrie trying to get a little bit more aggressive.

08:18:13.200 --> 08:18:17.200
It's a very heavy Romsaw floor dash trying to get aggressive here.

08:18:17.200 --> 08:18:18.200
Dark as well inside a command.

08:18:18.200 --> 08:18:20.200
Takes the first fight with Cyber.

08:18:20.200 --> 08:18:22.200
No kills just yet from it.

08:18:22.200 --> 08:18:24.200
Hiding behind that Kiba barrier for safety.

08:18:24.200 --> 08:18:37.700
some damage there, he goes, finished off by kds cybersStill in a very advantageous spot,

08:18:37.700 --> 08:18:42.740
another could quickly follow and if that's the case, is gone very bad for loss, souls

08:18:42.740 --> 08:18:46.300
is hoping to explode all of the chaos and he might just find it, look at this patience,

08:18:46.300 --> 08:18:51.640
the castle might have an idea, he sure does now handy in souls with two kills, dapo with

08:18:51.640 --> 08:18:54.640
still the numbers favor fa

08:18:54.680 --> 08:18:57.780
with a minute 30 to go. B

08:18:57.820 --> 08:19:00.180
doing pretty all right fro

08:19:00.220 --> 08:19:02.120
will have to deal with a

08:19:02.160 --> 08:19:06.160
escorts very wisely. That

08:19:06.180 --> 08:19:07.960
more low looking like it

08:19:08.000 --> 08:19:10.520
and consolidate downstairs

08:19:10.560 --> 08:19:12.200
of outcams here on the m

08:19:12.220 --> 08:19:14.860
can guide a nitro cell. Th

08:19:14.900 --> 08:19:17.140
but it can should hear th

08:19:17.160 --> 08:19:19.300
now takes about half HP, b

08:19:19.300 --> 08:19:23.020
with the last C4 off the board and both positions known for FaZe Clan.

08:19:26.140 --> 08:19:27.660
He's taken some damage.

08:19:29.660 --> 08:19:30.900
Don't want to stack up too much.

08:19:30.900 --> 08:19:35.220
Down goes Nux, get a KDS, and oh boy, Jesse, I do not feel very good about this.

08:19:35.220 --> 08:19:37.980
A great effort from Lois, that's for sure.

08:19:37.980 --> 08:19:42.940
And all rests on Daphne, pulling off a 1v3 clutch or else they lose their map to FaZe Clan.

08:19:42.940 --> 08:19:44.140
And he's not able to do it.

08:19:44.140 --> 08:19:46.140
Vitikin gets the job done

08:19:46.620 --> 08:19:50.580
Night even labs in the books for phase and look how excited they are

08:19:53.340 --> 08:20:01.040
Well that is for no on the season now for phase clan on night Haven clearly one of their strongest maps despite it being the selection of

08:20:01.040 --> 08:20:04.120
Loose it will be a strong victory to start this series

08:20:04.380 --> 08:20:07.200
Taking the pick away from Loose some good moments

08:20:07.200 --> 08:20:10.880
I think no doubt both dark and Paris having some really nice rounds there

08:20:10.880 --> 08:20:13.460
But in the end the world champions just a little bit better today

08:20:14.140 --> 08:20:19.660
Yeah, and I mean that's what we come to expect right especially after their matchup against a team like with Alienware

08:20:19.780 --> 08:20:22.540
It seemed like maybe they just need some time to find their footing

08:20:22.540 --> 08:20:29.020
And then of course some really opportune clutch moments some great plays from from both Vita king and from souls is enough to inspire a lot of

08:20:29.020 --> 08:20:30.940
Confidence and those guys look like they were just you know

08:20:30.940 --> 08:20:36.260
They were doing their Sunday shopping and look like they were browsing the internet for I don't know household equipment

08:20:36.260 --> 08:20:39.060
I did not seem like they were in the middle of a very important match

08:20:39.060 --> 08:20:44.940
They still got one more map to go and it happens to be their map so phase very well situated to go up to

08:20:44.940 --> 08:20:46.940
Well, we'll find out what happens after the break

08:21:09.060 --> 08:21:11.060
I think it's better than a lot of bad guys.

08:21:11.060 --> 08:21:12.060
We didn't know that.

08:21:12.060 --> 08:21:14.060
The guy there was from the São Paulo base,

08:21:14.060 --> 08:21:15.060
we didn't know that.

08:21:15.060 --> 08:21:17.060
I'm going to take the base and play.

08:21:17.060 --> 08:21:19.060
It's normal, it's okay, there's no problem.

08:21:19.060 --> 08:21:21.060
We don't care, because we're really good at football.

08:21:39.060 --> 08:21:40.060
What's up, WIBS?

08:21:40.060 --> 08:21:41.060
WIBS?

08:21:41.060 --> 08:21:42.060
WIBS is easy, man.

08:21:42.060 --> 08:21:43.060
Worst team in the world?

08:21:43.060 --> 08:21:44.060
WIBS is 6.

08:21:44.060 --> 08:21:46.060
Wow, there's a lot of activity.

08:21:46.060 --> 08:21:48.060
Wow, that's annoying.

08:21:48.060 --> 08:21:50.060
I think it's BNG.

08:21:50.060 --> 08:21:51.060
I'm going to put BD.

08:21:51.060 --> 08:21:52.060
The old NPC.

08:21:52.060 --> 08:21:54.060
Wow, what a bad team, man.

08:21:54.060 --> 08:21:55.060
It's BD, I think.

08:21:55.060 --> 08:21:56.060
I don't know what they're doing.

08:21:56.060 --> 08:21:58.060
A lot of tradition, a small team.

08:21:58.060 --> 08:22:00.060
It's true, it's a lot of fun.

08:22:00.060 --> 08:22:02.060
But these guys are very bad, it's hard to do that.

08:22:02.060 --> 08:22:05.060
For the players of the team, we are in BD,

08:22:05.060 --> 08:22:07.060
Pajá, Minus Press, Baigulo,

08:22:07.060 --> 08:22:09.660
Who is from outside, it's not a problem, I'm not different from this one.

08:22:09.660 --> 08:22:11.300
But it's always well remembered by the name.

08:22:11.300 --> 08:22:15.060
Flux is MTS, these guys managed to compete in the old Flux,

08:22:15.060 --> 08:22:17.700
but now there's no one to respect this tag.

08:22:17.700 --> 08:22:19.060
Flux is a cappettinha.

08:22:19.060 --> 08:22:20.220
Flux is a cappettinha?

08:22:20.220 --> 08:22:20.860
Wow.

08:22:20.860 --> 08:22:23.780
Just with these guys who are not friends, it's not...

08:22:23.780 --> 08:22:24.340
Poor thing.

08:22:24.340 --> 08:22:25.780
I'm a cappettinha, Flux.

08:22:25.780 --> 08:22:27.460
I think I'm a god of 16.

08:22:27.460 --> 08:22:28.380
I'm a dina.

08:22:29.140 --> 08:22:29.820
I don't know.

08:22:29.820 --> 08:22:30.980
No, you have no idea, man.

08:22:30.980 --> 08:22:31.460
Good?

08:22:31.460 --> 08:22:31.980
Good player?

08:22:31.980 --> 08:22:32.460
It's a good hand.

08:22:32.460 --> 08:22:34.540
He's always playing fireball with the others.

08:22:34.540 --> 08:22:35.780
It's only the controversy now?

08:22:35.780 --> 08:22:36.780
In my case, it's R6.

08:22:36.780 --> 08:22:37.780
It's a R6, right?

08:22:37.780 --> 08:22:38.780
It's a JTB9-2.

08:22:38.780 --> 08:22:41.780
You put your problems on the ballads, you have to prevent them, you're exposed.

08:22:41.780 --> 08:22:45.780
Ah, because the guy likes to provoke, it's a problem, but it still plays a lot.

08:22:45.780 --> 08:22:48.780
He's in a lot of trouble, he had his target, but today he's not anyone.

08:22:50.780 --> 08:22:51.780
What the hell, what the hell?

08:22:51.780 --> 08:22:53.780
What the hell, what the hell are you doing?

08:22:53.780 --> 08:22:54.780
It's R6.

08:22:55.780 --> 08:22:56.780
Come on!

08:22:57.780 --> 08:22:58.780
What the hell?

08:22:58.780 --> 08:22:59.780
It's R6.

08:22:59.780 --> 08:23:00.780
It's R6.

08:23:00.780 --> 08:23:01.780
It's R6.

08:23:01.780 --> 08:23:02.780
It's R6.

08:23:02.780 --> 08:23:09.780
I think I left a little bit of desire there too.

08:23:09.780 --> 08:23:20.780
The guy is sitting and playing volleyball.

08:23:20.780 --> 08:23:29.780
I think we left a little bit of desire there.

08:23:59.780 --> 08:24:07.780
A lot of money, but I don't get the titles, I don't have titles like Madrid, but I think that's it.

08:24:07.780 --> 08:24:08.780
Pelé.

08:24:08.780 --> 08:24:09.780
Pelé?

08:24:09.780 --> 08:24:10.780
Nah, man.

08:24:10.780 --> 08:24:11.780
Damn.

08:24:11.780 --> 08:24:12.780
Pelé.

08:24:12.780 --> 08:24:13.780
Damn.

08:24:13.780 --> 08:24:15.780
I think Pelé is from R6, you need to know him.

08:24:15.780 --> 08:24:16.780
Got it.

08:24:16.780 --> 08:24:19.780
I'm gonna put the Cyber there.

08:24:19.780 --> 08:24:22.780
Pelé would have to be a Pengo if it was for the logic.

08:24:22.780 --> 08:24:23.780
I think it's a Pengo, right?

08:24:23.780 --> 08:24:25.780
There's a great story there in the CIS.

08:24:25.780 --> 08:24:32.780
I've been working on this since the beginning, I've kept my goal in the last 10 years and everyone remembers me as a goalie.

08:24:32.780 --> 08:24:34.780
There's no way, there's no way.

08:24:34.780 --> 08:24:35.780
It's just a matter of time.

08:24:55.780 --> 08:25:03.620
that the whole thing to get the top seed in this lower bracket. They did. I do think however that

08:25:04.180 --> 08:25:09.940
you know I was happy and surprised about the defense side from us. It wasn't it wasn't by any

08:25:09.940 --> 08:25:14.900
means weak. I thought that you know it was very back and forth. As soon as face switched with

08:25:14.900 --> 08:25:20.900
the attack it was one round won, one round lost. Obviously most of the efforts were made in the

08:25:20.900 --> 08:25:24.740
defense. I think it took a long time for us to come up with solutions to face against face.

08:25:25.780 --> 08:25:35.780
I think that, after experimenting a little bit, they finally figure out the solution a little bit too late when they go on these deep rooms like they did on the last round.

08:25:35.780 --> 08:25:44.780
You take all the manpower you can get, you get behind the shield and you actually make sure you isolate the two to three players that are roaming and you get the man advantage that way.

08:25:44.780 --> 08:25:53.780
But fundamentally, the fact is, they play in such a perfect way that it becomes really hard to beat them out of their own game, so doing that consistently is really tough.

08:25:53.780 --> 08:25:58.820
And so as you can see here, on the very, on the round six is the one where I mentioned

08:25:58.820 --> 08:26:01.300
like, you know, they actually problem solve it pretty well.

08:26:01.300 --> 08:26:04.300
And that's the only one where they actually managed to do it.

08:26:04.300 --> 08:26:08.300
When it comes to the attack though, or to the different sides, sorry for loss, I actually

08:26:08.300 --> 08:26:11.980
thought that, you know, Facebook cannot get hindered by their own bands.

08:26:11.980 --> 08:26:16.300
I think that World Denial bands are not the biggest, you know, thing you can get out of

08:26:16.300 --> 08:26:17.300
Night Heaven Labs.

08:26:17.300 --> 08:26:20.580
The Team Blackface Clan should be able to problem solve a Kaido or a bandit trick.

08:26:20.580 --> 08:26:25.580
And so they ended up facing Miraf, facing Azami every round, facing Fenrir.

08:26:25.580 --> 08:26:29.580
And I thought it was really annoying for them, resulting in a couple of losses.

08:26:29.580 --> 08:26:33.580
Overall, still faced the boss consistent, the better team, and full of momentum.

08:26:33.580 --> 08:26:37.580
However, by no means was it a completely easy stomp.

08:26:37.580 --> 08:26:41.580
I do think that loss has it in them to cause problems to face them.

08:26:41.580 --> 08:26:44.580
And this is a good sign for their stint, as it's a lexity major.

08:26:44.580 --> 08:26:49.580
Now, like you said, the second half lost really got things rolling for themselves.

08:26:49.580 --> 08:26:54.220
There will be a bunch of extra rounds to really help their case in the matchup.

08:26:54.220 --> 08:26:59.420
It's not easy for any team to face off against FaZe Clan, and loss to a team that will remind

08:26:59.420 --> 08:27:04.220
everybody that hasn't been keeping up with kickoff for the past three weeks, loss did

08:27:04.220 --> 08:27:07.340
not exist just under two months ago.

08:27:07.340 --> 08:27:11.540
This is a team that's just put together to start off here in kickoff, and they're doing

08:27:11.540 --> 08:27:16.840
excellent, qualifying to the Major, and now pushing FaZe Clan, they're not folding over

08:27:16.840 --> 08:27:21.400
teams on their level, i.e. your Black Dragons, for example, that played against FaZe, they

08:27:21.400 --> 08:27:29.240
demand last long, 7-1, 7-1, even 7-0 before that. So this is a testament that loss has

08:27:29.240 --> 08:27:35.480
a lot more to give in the future. Now really, the future is probably and possibly in the

08:27:35.480 --> 08:27:40.840
near one, because there is a second and potentially a third map in the series, Leo. Let's pull

08:27:40.840 --> 08:27:47.960
up our map veto one more time to refresh things for our viewers at home. We're able to tell we

08:27:47.960 --> 08:27:54.600
went map number one on night haven labs that was of course a pick for loss lost it sure

08:27:54.600 --> 08:27:59.480
starting off in the attack but now in chalet that is phases pick and they're on the defense as

08:27:59.480 --> 08:28:04.680
loss has picked attack clear what are the chances here on chalet how are loss bringing this one back

08:28:05.560 --> 08:28:10.360
it's gonna be hard i'm not gonna lie these two have faced on it recently it was a stomp

08:28:10.360 --> 08:28:16.680
73 for face very clean. It's a map that phase have learned to love since the first I say they won

08:28:17.720 --> 08:28:21.520
Which was the first time we really saw them play the map before it was the perfect department

08:28:21.640 --> 08:28:26.200
Since then, you know, just looking at the performance throughout the last few months that are on the map

08:28:26.200 --> 08:28:29.280
They have an incredible record on it played it 11 times 1 8 9

08:28:29.840 --> 08:28:36.840
Against teams like white card and 80 flux of W7 and Shopify rebellion, you know, some of the best use in the world

08:28:36.840 --> 08:28:40.980
with convincing fashion as well and the last time they played it was against

08:28:40.980 --> 08:28:45.740
by Braggans in the lower bracket, 7-1 victory super clean so they're looking

08:28:45.740 --> 08:28:49.820
right at home he's very comfortable and like I said with the side of loss it is

08:28:49.820 --> 08:28:53.460
a map that they did play that they did beat INTZ on it it was very close it

08:28:53.460 --> 08:28:59.540
went to overtime so I'm hoping that you know the work that they put in going

08:28:59.540 --> 08:29:03.100
into the playoff will be enough realistically though face-climbing is still

08:29:03.100 --> 08:29:05.980
the heavy favorite they're going back to their map it's gonna be a difficult

08:29:05.980 --> 08:29:15.980
I want to praise Nusgar and Paris, these two are the standard players. Nusgar had a really, really rough start of kick-off, and I think he was amongst the players in that lineup.

08:29:15.980 --> 08:29:24.980
He was the one that was maybe lesser known, a player that had played in some of tier 1 teams before, but always at the bottom of the leaderboard of SAL, which will be his first major.

08:29:24.980 --> 08:29:33.980
Oh, not as just Major, I think he was in Montreal Major actually, but you know, it will be one of the first one where he actually gets to play with the team that has chances to perform.

08:29:33.980 --> 08:29:44.980
It's great for him that he manages finally to put some numbers on the board, especially after a rough tough, and especially after Des and I speaking about him on the shield.

08:29:44.980 --> 08:29:51.980
Very much so. And when he was off the shield and things worked out and you are correct. He did play the R6 Major in Montreal.

08:29:51.980 --> 08:29:58.120
He plays for Black Dragons back then under that banner in the group stage got eliminated fairly early on

08:29:58.120 --> 08:30:05.100
We're talking about what one and a half years ago at this point being able to come back to an event

08:30:05.100 --> 08:30:11.140
This time of the roster that is doing my opinion better than what Black Dragons were doing back then is pretty impressive

08:30:11.540 --> 08:30:18.420
Very good for him. Let's see what happens though coming into Shelling would like to take a moment here to bring our wonderful

08:30:18.420 --> 08:30:25.940
castors along with us on the ride as we see how things will turn out we go to

08:30:25.940 --> 08:30:31.200
Chalet my friends Jesse happy birthday one one more time I think big

08:30:31.200 --> 08:30:36.980
celebration we're celebrating every single time it's just every map we're

08:30:36.980 --> 08:30:40.740
celebrating Jesse for just another bit here but we're seeing how Phaser

08:30:40.740 --> 08:30:44.260
performing loss definitely showed that they have what it takes we talked about

08:30:44.260 --> 08:30:48.100
it we saw them bring in those four rounds and I haven't labs which is pretty

08:30:48.100 --> 08:30:52.980
darn impressive against the team the caliber of phase can this happen on

08:30:52.980 --> 08:30:58.900
chalet what's the guess what's the wavelength here for this one I'll eat

08:30:58.900 --> 08:31:04.820
my hat if Los can win this chalet another had eating man oh my god what is it

08:31:04.820 --> 08:31:09.500
with him we should like can I at least like kind of get out of this like let's

08:31:09.500 --> 08:31:13.540
let it 50-50 yeah I think that's fair it's good enough for me I'm happy with

08:31:13.540 --> 08:31:20.140
that. Fair enough. Well, hatch shenanigans aside, our game is ready to go. And I'm not

08:31:20.140 --> 08:31:25.860
sure what sort of specific hat they wear in a region that where chalet is in the French

08:31:25.860 --> 08:31:29.900
Alps will have to ask Lee over that one day. Though I'll leave it up to our casters. Please

08:31:29.900 --> 08:31:37.700
Jesse and Sarah take it away. This is a question. Oh, I mean, it's got to be like a winter hat.

08:31:37.700 --> 08:31:41.820
I guess like I don't really know. I'm not even not actually eating a hat. Call me a

08:31:41.820 --> 08:31:46.140
a coward in Twitch Chat all you want. I'm not eating the hat. I'm a coward. I said this.

08:31:46.140 --> 08:31:47.620
What? Coward.

08:31:47.620 --> 08:31:53.340
I didn't mean you and I didn't mean literally.

08:31:53.340 --> 08:31:54.340
And yet I am.

08:31:54.340 --> 08:31:59.620
I am. And yet here you are. On your birthday, having to talk about eating hats, watching

08:31:59.620 --> 08:32:06.300
the incredible Loose vs. FaZe Clan matchup, that might now be reaching its screaming conclusion.

08:32:06.300 --> 08:32:10.840
The desk doesn't seem super hot on Loose, but again, I think the story for these teams

08:32:10.840 --> 08:32:15.800
is that one is about the world beaters continuing to beat the world and the other is about a

08:32:15.800 --> 08:32:20.480
younger inexperienced team not only finding themselves as a team because it's been addressed

08:32:20.480 --> 08:32:25.280
by across all of the cast that's been done with this low steam. They are a new team assembled

08:32:25.280 --> 08:32:29.440
here and yet they have made it to a major that is cause for celebration. But they are

08:32:29.440 --> 08:32:33.960
also an inexperienced team that needs time to gel. Kickoff is really not very long.

08:32:33.960 --> 08:32:37.360
You're not getting a lot of game day reps. You're really not gaining a lot of experience.

08:32:37.360 --> 08:32:41.700
You've been screaming, you've been practicing, that's good, but game day reps are most important.

08:32:41.700 --> 08:32:44.240
No amount of screaming can replace that.

08:32:44.240 --> 08:32:50.540
So Los, even if they lose this series against FaZe Clan, I think the more rounds they play,

08:32:50.540 --> 08:32:54.820
the more they see on Chalet, potentially even console if it's needed, the better this team

08:32:54.820 --> 08:32:56.820
will be for Salt Lake City.

08:32:56.820 --> 08:32:58.820
Yeah, I have to agree.

08:32:58.820 --> 08:33:02.860
I think the more practice, the better to come through from Los Parker, and that's exactly

08:33:02.860 --> 08:33:06.860
what they're going to get through at least seven rounds here on Chalet.

08:33:06.860 --> 08:33:09.740
I mean, you could still have 30 rounds ahead of us, to be fair.

08:33:09.740 --> 08:33:12.420
We are not necessarily close to the end of our knife.

08:33:12.420 --> 08:33:16.940
It just depends what loaths can you show, now that they're on their opponent's map pick.

08:33:16.940 --> 08:33:23.900
I like the Azami ban, very powerful operator here on Shalei, of course, and one that Handy will run if he ever gets the opportunity to.

08:33:23.900 --> 08:33:29.220
He does not have that choice now, so we'll fall back onto the Thorn instead, as he so often does.

08:33:29.220 --> 08:33:32.020
We've got the information operators already coming out big.

08:33:32.020 --> 08:33:34.300
It's going to be dark on this Deimos once again,

08:33:34.300 --> 08:33:37.820
his favorite off that he likes to play here in the SAL.

08:33:37.820 --> 08:33:39.420
Very good Deimos player.

08:33:39.420 --> 08:33:41.580
And he's got Nuxa here on the Blackbeard as well

08:33:41.580 --> 08:33:43.940
to try to enable his hop in to games.

08:33:43.940 --> 08:33:45.460
They're going to be hunting down the players

08:33:45.460 --> 08:33:46.940
that are roaming on this bottom floor.

08:33:46.940 --> 08:33:49.660
Cybler has a lot of eyes his way.

08:33:49.660 --> 08:33:52.940
And Solz will start things off clearing Gaffo again.

08:33:52.940 --> 08:33:54.940
These opening picks for FaZe have been terrific

08:33:54.940 --> 08:33:55.780
across the board.

08:33:55.780 --> 08:33:57.500
Handi has his hands full.

08:33:57.500 --> 08:34:00.260
He somehow manages to beat the Blackbeard.

08:34:00.260 --> 08:34:05.260
He's got cyber not too far off so their attention from most is in multiple directions out will

08:34:05.260 --> 08:34:08.700
go a death mark and it'll hunt down handy in his position.

08:34:08.700 --> 08:34:10.700
That's just one player you need to be aware of.

08:34:10.700 --> 08:34:15.420
Perez has been the star of the show for most so far, can he follow up on any of this intel?

08:34:15.420 --> 08:34:17.860
No, he sees souls does not win the engagement.

08:34:17.860 --> 08:34:21.660
Mira 8, look at that Jesse, still over 75% of her HP.

08:34:21.660 --> 08:34:27.060
It was a heck of a place to be and now it's up to Dash and Dark with 90 seconds to go.

08:34:27.060 --> 08:34:30.140
The good thing about those death marks Jesse, they work both ways.

08:34:30.140 --> 08:34:32.460
The Cyber knows exactly where Dark is.

08:34:32.460 --> 08:34:37.720
He finds Dash though, leaving Dark all alone inside of games.

08:34:37.720 --> 08:34:39.820
Everybody's still up right for FaZe Clan.

08:34:39.820 --> 08:34:42.420
It could very easily be a flawless round.

08:34:42.420 --> 08:34:45.780
The question is, does Dark take his time?

08:34:45.780 --> 08:34:48.300
Loads could definitely use some more strategizing.

08:34:48.300 --> 08:34:53.340
They might have the next minute and 20 seconds to settle it down.

08:34:53.340 --> 08:34:57.500
He's hoping FaZe will swing into him, but they've been very cautious so far.

08:34:57.500 --> 08:35:01.900
As I say at cybers is oh, what the heck what the heck let's go for a little swing

08:35:01.900 --> 08:35:06.940
We got the scorpion it's his favorite gun shall a and he will complete the flawless for phase clan

08:35:06.940 --> 08:35:12.740
So it doesn't start much better than that I think Los they got that initial drone into cyber inside of games

08:35:12.740 --> 08:35:18.180
And they thought to themselves okay, this is a player off the bomb site site was top floor if you didn't catch that

08:35:18.260 --> 08:35:23.900
We got a player off site. We can maybe go rushing. We got a black beard. We got a game. Oh, this is gonna be an advantageous fight

08:35:23.900 --> 08:35:28.340
But then Handy was also there and Souls was also there and the whole team kind of collapsed around cyber

08:35:28.340 --> 08:35:30.780
And they never actually did clear him out of game

08:35:30.780 --> 08:35:35.500
So kind of funny how that one works a little bit rough on the roam clear from Loos, but

08:35:35.900 --> 08:35:40.540
Plenty still to build from it's only the first round on Chalet and they did choose to start on the attack

08:35:40.540 --> 08:35:45.380
So faceclan on the vest defense aside, maybe not a surprise that they walk away with that first round

08:35:45.380 --> 08:35:53.900
It surprised me at all. This is a map that is familiar for FaZe Clan. Part of the downside

08:35:53.900 --> 08:35:58.060
of being a new roster is that you might not have set strategies or an idea of how to go

08:35:58.060 --> 08:36:03.340
about certain maps. It stands to reason that while the inexperience brought from everybody,

08:36:03.340 --> 08:36:08.300
the collective experience on a team might be strong, it's about the cohesiveness of

08:36:08.300 --> 08:36:14.300
an actual team. You might have five players who know Shelly very well, but do they know

08:36:14.300 --> 08:36:19.100
how to do it together. FaZe Clan chose this map. The familiarity is going to be there. There's no

08:36:19.100 --> 08:36:24.060
denying that. What happens? With a brand new team trying to finger things out, they might have

08:36:24.060 --> 08:36:27.820
their hands full. The calculus might have been, we come in, we win our map, we get blown out in

08:36:27.820 --> 08:36:33.340
Chalet, and then we see what the tiebreaker is. If that was the calculus. Oh boy, are those numbers

08:36:33.340 --> 08:36:38.620
not looking very good for you right now. So, if you're FaZe Clan, just stay steady. And again,

08:36:39.340 --> 08:36:43.900
if what we saw, some of on map one holds true for map two here, FaZe might not be playing at full

08:36:43.900 --> 08:36:49.900
strength. Well someone's in library, Dirk can tell that and I can tell you it's just

08:36:49.900 --> 08:36:54.380
the mezz player KDS that was likely showing up on that tracker. He will get scans now

08:36:54.380 --> 08:36:59.980
by the solid snake so they'll know his position. Just playing on the other side of things here

08:36:59.980 --> 08:37:05.460
is relatively alone. Of course has some players in the hallway beside him but we'll have to

08:37:05.460 --> 08:37:09.740
fight this incursion all by himself there as the jump in comes from the blackbeard he

08:37:09.740 --> 08:37:13.780
He wins the first fight, and also the teammate from below.

08:37:13.780 --> 08:37:16.580
Vitaking's got the vert angle to make sure it is no more than that.

08:37:16.580 --> 08:37:19.740
They take down KDS Parker, but they pay heavily for that.

08:37:19.740 --> 08:37:20.740
Oof.

08:37:20.740 --> 08:37:25.540
Perez with that 417 while you don't see the Twitch run this gun anymore.

08:37:25.540 --> 08:37:30.380
You forget that it's still an absolute powerhouse of a weapon, and I mean, Cyber finds that

08:37:30.380 --> 08:37:32.580
out as he thought he was safe.

08:37:32.580 --> 08:37:33.580
Hi, Chimney.

08:37:33.580 --> 08:37:34.580
Goodbye to him.

08:37:34.580 --> 08:37:36.780
Dash and Perez will now need to work together.

08:37:36.780 --> 08:37:45.040
E1D will go off still to those ROU units in hand or Perez or ROU projectors so he can wall off some of this bomb site

08:37:45.040 --> 08:37:47.700
He could cleave this a bomb site right in half

08:37:49.620 --> 08:37:54.700
And have control of above dash does though so they've been able to push these phase players away

08:37:54.700 --> 08:37:59.460
I actually kind of like this setup for Los. It's not as bad as the numbers would suggest

08:38:00.220 --> 08:38:05.540
This one day could do wonders for them if they can clear out the back bar position could be huge

08:38:05.540 --> 08:38:09.300
It's just a bit of king standing back there on the smoke. He's got one more toxic babe

08:38:09.340 --> 08:38:15.460
They want to coordinate this with Paris jumping in if they can manage to get this space force that it can move it could work a pick

08:38:16.660 --> 08:38:18.660
They save the life

08:38:19.300 --> 08:38:21.140
Outside the building they are

08:38:21.140 --> 08:38:26.180
Two separate at this point in time and they know exactly where these two remaining players on Los are

08:38:26.420 --> 08:38:29.940
45 seconds for Los to figure this one out dashes the diffuse kit

08:38:30.020 --> 08:38:33.020
So at some point being on that top floor he will need to drop

08:38:33.020 --> 08:38:37.540
They're really hinges on Perez winning this engagement, but they're both rats. They're fighting on the ground

08:38:38.380 --> 08:38:43.480
Handy wins that because he is the m8 70 in hand a perplexing weapon to deal with at a pro level

08:38:44.100 --> 08:38:46.100
Very seldom seen

08:38:46.100 --> 08:38:51.820
Out will come the sidearm. Can he find his third kill against dash dash knocking at this bar door?

08:38:52.380 --> 08:38:58.980
This lost team might need a drink after this matchup Jesse and while dash is staring down the place to get it if needed

08:38:59.580 --> 08:39:01.580
This along in the inevitable

08:39:01.580 --> 08:39:04.840
Faceclan with three players none of them really moving an inch and a king pops up

08:39:04.840 --> 08:39:07.160
There we go two in a row to start for face

08:39:08.280 --> 08:39:12.160
Yeah, it's off-round. I mean it all comes back to that library push once again Parker

08:39:12.160 --> 08:39:17.120
They try to catch faceclan off guard by quickly jumping in with the blackbeard and the snake scan

08:39:17.120 --> 08:39:20.800
But unfortunately that push in through library was more blatant than Muta

08:39:20.800 --> 08:39:27.680
So in the end faceclan are able to lock that one down looking confident only allowing two kills through two rounds

08:39:27.680 --> 08:39:33.360
Yeah, I mean, this might be too early for a timeout, but I wouldn't have been surprised

08:39:33.360 --> 08:39:38.160
if we saw it get busted out. This low steam is kind of floundering here. But I mean, they're

08:39:38.160 --> 08:39:42.160
bringing information. They're bringing shields. They're bringing all the operators that you

08:39:42.160 --> 08:39:50.000
are used to seeing on a shallow a execute. It's just not working. And again, attacking

08:39:50.000 --> 08:39:55.360
is a little difficult. This is phases map. You presumably chose the easier side and you are

08:39:55.360 --> 08:40:02.000
still struggling with it. So I think for Los, this might be something where they bit off a bit

08:40:02.000 --> 08:40:05.760
more than they could chew. And again, they're a newer team. This is going to happen. But this is

08:40:05.760 --> 08:40:11.280
an issue that will resurface at the Major. If the map pool of Los is still quite small,

08:40:12.000 --> 08:40:17.680
they might have qualified for this Major a little bit earlier than they expected, and they are going

08:40:17.680 --> 08:40:21.360
to have their hands full against opponents that might be a bit more experienced. The potential

08:40:21.360 --> 08:40:25.040
here on this Los team is high. They've got some really extraordinary players on the roster,

08:40:25.040 --> 08:40:30.160
and they can definitely compete at the top of this region, just maybe not after being

08:40:30.160 --> 08:40:35.080
a team for a month and a half. They're going to need some more time to cook. They've got

08:40:35.080 --> 08:40:39.040
a couple weeks now until they ship off for Salt Lake City. They might even boot camp

08:40:39.040 --> 08:40:44.120
somewhere in North America. Who knows? All of that will help them a lot. And of course,

08:40:44.120 --> 08:40:47.920
getting to play FaZe in an official match, a team that they probably know well from

08:40:47.920 --> 08:40:50.960
scrimming in the region, this will help them prepare for the major.

08:40:50.960 --> 08:40:56.360
Wow, Parker, I am seeing a Ying, I'm seeing an Amaru, the Snake, the Doke, the Glass.

08:40:56.360 --> 08:40:59.880
This is gonna be a fun execute, that's all I can tell you.

08:40:59.880 --> 08:41:03.840
They're gonna be likely trying to get up that main hatch to get into dining, that's likely

08:41:03.840 --> 08:41:07.800
gonna be where Dark tries to push with this at the same time with these Candelas and the

08:41:07.800 --> 08:41:08.800
Smokes.

08:41:08.800 --> 08:41:11.520
They're gonna cause Chaos, try to make sure that they can kill these Scythe players.

08:41:11.520 --> 08:41:14.880
They likely won't have top floor control, but it doesn't matter.

08:41:14.880 --> 08:41:18.320
They can disorient their opponent enough, make some Chaos, they can still get a Plant

08:41:18.320 --> 08:41:19.320
Down.

08:41:19.320 --> 08:41:26.880
Oh here he comes and there he goes right through the hatch and goodbye handy punishing dark read that one like a book

08:41:27.240 --> 08:41:32.040
It really just comes down to jewels too. They are missing most of their shots again strategy wise

08:41:32.040 --> 08:41:36.900
You need to be able to land your shots daffo understood that he picks up two kills

08:41:38.240 --> 08:41:40.240
hugely important for his team

08:41:40.520 --> 08:41:42.520
into a 3v3 now

08:41:43.640 --> 08:41:48.300
KDS on the move dash on the move dash down below still searching for his very first kill

08:41:49.320 --> 08:41:53.700
Slow's team is very close to the bomb site. Are they able to make anything with it? That is the question.

08:41:53.700 --> 08:41:58.580
Daffod died, so now Nuska will be the only one to watch Dash should that diffuse kick get planted.

08:41:58.860 --> 08:42:03.740
Ace Clan still have control from above, so it's been a bit of a role reversal. Dash on the board. Nuska's gone.

08:42:04.340 --> 08:42:07.440
Vidicking. Having a terrific day, my goodness.

08:42:08.700 --> 08:42:10.740
Ace Clan continue their winning ways.

08:42:11.540 --> 08:42:16.780
They didn't really do Parker a solid first quarter to come out from FaZe Clan. You look back at that rush,

08:42:16.780 --> 08:42:18.960
It definitely gets read nicely, but it's not

08:42:20.220 --> 08:42:24.280
Unsalvageable from Los and that 3v3, you know, it's kind of a small thing

08:42:24.280 --> 08:42:28.900
But I was a bit curious to see Daphne bring can openers on the ying rather than a second set of smokes

08:42:28.980 --> 08:42:31.440
It really made it difficult to get a plant down and yes

08:42:31.440 --> 08:42:36.160
There was a ward on the other side, but they managed to take down KDS eventually with the midst of that if they have a

08:42:36.160 --> 08:42:38.980
Second set of smokes in that maybe you can do something with the glass

08:42:38.980 --> 08:42:44.420
Maybe you can do something with the plants, but they're just out of utility on that first set once they go for that rush

08:42:44.420 --> 08:42:48.420
It doesn't work out. They don't get the plant down. They kind of struggle to recover it.

08:42:48.420 --> 08:42:51.060
Sure, they have site control, but with full top-down control,

08:42:51.540 --> 08:42:54.180
FaZe Clan are just way too strong in that position.

08:42:54.180 --> 08:42:58.100
Vidiking eats up those last couple of kills, puts his team into a strong position.

08:42:58.100 --> 08:43:03.220
Now, 5 and 0 from the captain of FaZe Clan, and an early tack timeout from Huxor,

08:43:03.220 --> 08:43:08.820
desperate to get his team back on track. Only four rounds will separate them from the first phase of the major.

08:43:08.820 --> 08:43:17.220
He kills in that round more than what they'd accomplished in the two previous so things

08:43:17.220 --> 08:43:22.420
are definitely trending in the right direction but structuralized I mean phase are just running

08:43:22.420 --> 08:43:25.580
around playing with their food.

08:43:25.580 --> 08:43:31.380
I liked the attempt from the from the emmerter to slingshot through that hatch it just it

08:43:31.380 --> 08:43:36.540
was read by phase clan and I mean it's unless you've seen this in a scrim there's no they're

08:43:36.540 --> 08:43:40.700
Probably not in a VOD footage to know that that's coming from a relatively new team.

08:43:41.300 --> 08:43:46.800
So, I mean, FaZe Clan are just prepared for about everything, and it's working mighty good.

08:43:46.800 --> 08:43:50.300
I don't really know what more there is to say about this facing that we didn't say in the T-Law,

08:43:50.300 --> 08:43:51.580
and now here in this low smash.

08:43:51.580 --> 08:43:53.980
This team is just, they're everything.

08:43:54.220 --> 08:43:55.860
All the players are doing well.

08:43:55.860 --> 08:43:58.780
There's really nobody underperforming on FaZe Clan,

08:43:58.780 --> 08:44:00.660
either in the kills department or the utility department.

08:44:00.660 --> 08:44:01.500
Strategy's been good.

08:44:01.500 --> 08:44:04.940
They've been fragging really, really well in the opening rounds.

08:44:04.940 --> 08:44:10.980
I mean constantly getting first bloods was a huge reason why they were able to overcome T-Law in the match that preceded this so

08:44:11.380 --> 08:44:17.820
If they can continue this if FaZe Clan can continue to hold map control as well as they have because they're not really giving up any

08:44:17.820 --> 08:44:21.260
Crucial parts of the map then they're gonna be mighty fine defending

08:44:22.700 --> 08:44:25.220
Kind of surprised to see a mirror band come out

08:44:25.220 --> 08:44:27.220
I mean, I don't know if there's anything

08:44:27.260 --> 08:44:32.060
Necessarily a lot stronger they could have banned you could maybe say the thorn yellows can play it a lot of smoke

08:44:32.060 --> 08:44:37.820
I don't know they had a lot of options, but the mirror was only brought for this top-floor defense from FaZe Clan

08:44:37.820 --> 08:44:45.400
And if you remember we didn't even really see the mirror windows being used because all the action happened down inside of bar down inside of games

08:44:46.240 --> 08:44:49.580
In any case it won't be available to souls anymore

08:44:49.580 --> 08:44:53.900
And he flexes over towards the mausie as the rest of his team's lineup does stay the same

08:44:54.300 --> 08:44:59.980
Could allow him to get a little bit more aggressive and maybe even support the roam of cyber even better down inside of bar

08:44:59.980 --> 08:45:05.900
He's just below the site in dining to start this rounds. The players on lows will have once again the same task

08:45:05.900 --> 08:45:11.460
How do you roam clear these players out of their positions? How do you get yourself into a strong spot to attack this top floor?

08:45:11.860 --> 08:45:15.780
It seems like at least early their answer is we're not even gonna worry about the room

08:45:15.780 --> 08:45:17.900
We're just gonna push from solar, but we'll see

08:45:22.900 --> 08:45:24.900
Bit more patience here from this lows team

08:45:24.900 --> 08:45:30.740
I know that they wanted to or at least maybe I don't know this but it seemed like they wanted to set a quicker tempo attacking

08:45:30.740 --> 08:45:33.360
Chalet maybe to overwhelm this phase defense

08:45:33.360 --> 08:45:38.060
But it has not worked out and really a lot of it just does boil down to Jesse about them missing their shots

08:45:38.340 --> 08:45:40.300
The previous round was a great example of it

08:45:40.300 --> 08:45:45.140
They actually had the read and the jump on face clan, but they could not land their shots and sometimes that's all that matters

08:45:45.140 --> 08:45:47.740
Look at they do here dash exploiting a weakness

08:45:47.740 --> 08:45:50.380
But Vittacombe has been the king of this top four

08:45:50.380 --> 08:45:52.400
or the bomb site's actually up here,

08:45:52.400 --> 08:45:55.000
so it stands to reason that he'd be in this position.

08:45:55.000 --> 08:45:56.480
Perez taking up map control quickly,

08:45:56.480 --> 08:45:58.400
but again, Faze Clan have not really given up

08:45:58.400 --> 08:46:01.720
any parts that are of incredible importance.

08:46:01.720 --> 08:46:02.880
Souls is looking for a flank,

08:46:02.880 --> 08:46:05.440
but there's two pairs of eyes from Loos in that direction.

08:46:05.440 --> 08:46:07.800
That means that there's only one player from Loos

08:46:07.800 --> 08:46:09.440
looking elsewhere.

08:46:09.440 --> 08:46:10.520
That's great for Faze Clan.

08:46:10.520 --> 08:46:13.760
Have two of the remaining opponents tied up on one guy

08:46:13.760 --> 08:46:16.160
that allows the other three to find themselves

08:46:16.160 --> 08:46:18.680
in more favorable positions.

08:46:18.680 --> 08:46:46.680
is just so good. Daffo will give Lowes the advantage. This time out is working so effectively and now souls the player who was isolated downstairs. No real impact on the round. We'll have to stop this. Good news for him. Nuxkin Perez very low on HP that Rony doesn't do a lot of damage, but one or two bullets will be all it takes. The problem is, is that the cross is being held in the window to his right. And that is enough. Daffo locking down the split, not allowing him past and low since finally on the board.

08:46:46.680 --> 08:46:52.980
Kind of a messy round, Parker. They end up just walking in through the office balcony and it gets a little bit scary.

08:46:52.980 --> 08:46:56.880
They lose the man advantage, but again, they don't lose their head in the midst of that, you know,

08:46:56.880 --> 08:47:00.380
they're happy to kind of re-aggress in towards those top floor players.

08:47:00.380 --> 08:47:05.120
They bide their time a little bit. Perez, I think, by far the most important player in that round.

08:47:05.120 --> 08:47:09.740
It wasn't really finding success before round four, but was able to step up in through solar.

08:47:09.740 --> 08:47:14.880
He gets a beautiful shot onto Vidicang, handing him his first death here on Chalet.

08:47:14.880 --> 08:47:18.720
at the same time cyber goes down too so they start to really work back that

08:47:18.720 --> 08:47:22.000
main counter advantage the window position was perfect from daffodil

08:47:22.000 --> 08:47:27.560
maxi of course just inside of inside of master as well coming up kind of through

08:47:27.560 --> 08:47:32.200
solar is a really important player too so everything comes together in the low

08:47:32.200 --> 08:47:35.360
main cancer situation from lowest they make things panic they make things

08:47:35.360 --> 08:47:39.320
scary to come out from their side and face clean and the chaos can't really

08:47:39.320 --> 08:47:40.320
hold on to that round.

08:47:42.820 --> 08:47:44.660
More thought out and more deliberate

08:47:44.660 --> 08:47:47.600
executing, maybe not quite as quick.

08:47:48.300 --> 08:47:51.260
And Huxord is a great coach and he's a seasoned

08:47:51.260 --> 08:47:53.040
former player as well.

08:47:53.040 --> 08:47:55.860
If he can read what FaZe Clan is doing, an

08:47:55.860 --> 08:47:59.540
inexperienced team like Los is might not be

08:47:59.540 --> 08:48:01.640
able to diagnose it, but Huxord has been here

08:48:01.640 --> 08:48:03.740
before he's played against FaZe Clan tons of

08:48:03.740 --> 08:48:06.220
times across different rosters, different

08:48:06.220 --> 08:48:08.780
teams, both as a competitor and as a coach.

08:48:08.780 --> 08:48:14.440
Yeah, he might be able to get a pretty good vantage point on this and relay that information to a younger team

08:48:14.440 --> 08:48:17.260
That is trying to do more than you know

08:48:17.260 --> 08:48:21.820
Just figure out their opponents if you don't really know chalet, which maybe Los doesn't

08:48:22.300 --> 08:48:24.660
There's a thousand things going through their mind right now

08:48:25.100 --> 08:48:26.660
They might not be

08:48:26.660 --> 08:48:31.940
Processing all of the small moves that phase makes and more importantly each players only seeing their own perspective hugs

08:48:31.940 --> 08:48:37.340
Ord likely sees everybody's perspectives and will have a better read on what phase is doing and how to respond to it

08:48:37.340 --> 08:48:43.180
So if that was hugzord kudos to him, they still had surrendered the opening picks two rounds in a row

08:48:43.180 --> 08:48:47.220
But the trades have been much quicker for Lois and they will do it again this round KDS dying

08:48:47.400 --> 08:48:50.300
Jew and Nade but not before dash has been taken off the board

08:48:50.620 --> 08:48:54.260
Yeah, that's an important pick frankly both ways you do hate to lose the sends

08:48:54.260 --> 08:48:59.220
But you've gotten control of really library now after that pick onto KDS you can take this space

08:48:59.220 --> 08:49:00.740
They haven't jumped in just yet

08:49:00.740 --> 08:49:06.460
There is a potential for someone to retake but this top floor is a lot less threatening now that KDS has been removed from it

08:49:06.460 --> 08:49:13.020
Cyber still here playing on the ego window, Mez. He's the player above him, doesn't really have a great escape route.

08:49:13.020 --> 08:49:19.100
Cyber loves playing the position he has often found himself on this window. It was a big spot for him back at SI.

08:49:19.100 --> 08:49:27.940
Continuing to swing and we'll get away. The cover on the window, I think Nuxka just using his crossbow, so he gets a bit of a timing there and Cyber does escape.

08:49:27.940 --> 08:49:36.340
The King's been sensational, but he just stands still as he gets assassinated by Nuxka.

08:49:36.340 --> 08:49:40.980
That visual inside of the lobby and Los is finding so much value here.

08:49:40.980 --> 08:49:41.980
Now goes Handy.

08:49:41.980 --> 08:49:43.860
He's a bit troubling for FaZe Clan.

08:49:43.860 --> 08:49:51.020
They had a terrific start, but the last round and a half has been abnormally poor for them.

08:49:51.020 --> 08:49:55.380
Sol's in Cyber now, the last two standing outnumbered by FaZe Clan, and on the ground

08:49:55.380 --> 08:49:58.700
their souls controlling that scorpion really well expecting a quicker follow-up

08:49:58.700 --> 08:50:03.140
on the door does not come to be and now rotate into bar staring at the hatch he

08:50:03.140 --> 08:50:07.900
hears them above down goes cyber souls will need to clutch out another

08:50:07.900 --> 08:50:12.540
beautiful play he has no real real these last two players he still knows one is

08:50:12.540 --> 08:50:15.860
upstairs the other should be by the front door right that's where he heard

08:50:15.860 --> 08:50:20.100
them before but never got confirmation now he'll know exactly where Perez is

08:50:20.100 --> 08:50:24.980
going down the library stairs a bit of a delayed reaction impact will go off it

08:50:24.980 --> 08:50:29.340
It does not connect onto Perez, they are double stacked, but keep in mind the sidearm from

08:50:29.340 --> 08:50:33.260
the demo does so much damage trapped from the back, Solstice has to fight his way out

08:50:33.260 --> 08:50:38.020
of this one, Perez has the defuse kit but does it himself with gun in hand.

08:50:38.020 --> 08:50:42.700
Two in a row for Lois, the gap between these teams now just one round.

08:50:42.700 --> 08:50:46.220
Beauty, and honestly Parker, it feels like they've calmed down.

08:50:46.220 --> 08:50:50.140
That seems to be the biggest thing after that tack timeout, after that chat with Huggsord.

08:50:50.140 --> 08:50:53.220
They're just taking things one at a time, they're clearing mezz, then they're pushing

08:50:53.220 --> 08:50:56.520
through to that top floor, they're pressuring cyber off the building, they're getting a

08:50:56.520 --> 08:50:58.660
pick inside the site, why not?

08:50:58.660 --> 08:51:02.580
They're really just taking things step by step, they're not panicking, they're not going

08:51:02.580 --> 08:51:06.500
too quickly into some of these roamers, they're isolating these fights, they're making sure

08:51:06.500 --> 08:51:10.820
the picks that they get cannot get traded back, that's the biggest thing, getting their

08:51:10.820 --> 08:51:13.980
own trades and denying trades to their opponents.

08:51:13.980 --> 08:51:17.400
You said it yourself, the picks are still, the entries are still being found by FaZe

08:51:17.400 --> 08:51:21.700
Clan a lot of the time, but there's immediately an answer back from Loos, if somebody is dying,

08:51:21.700 --> 08:51:24.900
dying for a reason. You're getting something out of that depth, you're getting a pickback,

08:51:24.900 --> 08:51:28.180
or you're at least getting some space or something, you're wasting some utility.

08:51:28.180 --> 08:51:32.340
It's been really nice to see low spouts back these last couple of rounds. They've been far and

08:51:32.340 --> 08:51:36.100
away better than their first three pushes. Just seems like the team is a bit more on the same

08:51:36.100 --> 08:51:39.940
page. They're a bit calmer. They're managing to work themselves into positions where they're

08:51:39.940 --> 08:51:44.900
capitalizing off this face-clan aggression. I think there's no doubt face-clan it will leave

08:51:44.900 --> 08:51:48.980
themselves to be the better team in this matchup. I think there's no doubt that face-clan expected

08:51:48.980 --> 08:51:54.140
to 2-0 this matchup and if you can catch them maybe playing a little over aggro maybe not

08:51:54.140 --> 08:51:57.100
respecting some of the angles that you're pushing or the angles that you're holding

08:51:57.100 --> 08:52:01.740
well it can absolutely work out for you so far. Los have done a good job battling this

08:52:01.740 --> 08:52:05.340
one back. Yeah I mean the problem with playing fast

08:52:05.340 --> 08:52:09.260
and loose if that is what phase is doing and it seems like you are somewhat agreeing to

08:52:09.260 --> 08:52:14.980
that point is that if your opponent starts to overcome your abilities then you're gonna

08:52:14.980 --> 08:52:18.580
have to tighten things up pretty quickly but at that point in time you've allowed confidence

08:52:18.580 --> 08:52:23.380
motivation to build up in your opponent's minds. Don't kid yourself, most is a newer team. They are

08:52:23.380 --> 08:52:28.340
inexperienced. They are statistically not as successful as the other three teams that are

08:52:28.340 --> 08:52:32.900
going to the major. But they are still major qualifiers and they are still five great players.

08:52:32.900 --> 08:52:40.500
You cannot allow them to get back into this game. Well, he just had to fall off the other way,

08:52:40.500 --> 08:52:47.700
Parker. I don't think he expected that fall to kill him to be fair. I mean, that's a very common.

08:52:47.700 --> 08:52:51.140
I feel like every new player in Siege walks off that roof at least once and

08:52:51.860 --> 08:52:53.700
His face was like what have I done? So

08:52:55.220 --> 08:52:56.740
Again, I really

08:52:56.740 --> 08:53:03.700
Cooker do keep in mind that if these players woke up this morning not thinking they had a chance to make the major some of these players are

08:53:04.100 --> 08:53:06.740
Probably still super psyched about making it

08:53:06.740 --> 08:53:10.740
They might have other things on their mind and might still be grappling with the

08:53:11.300 --> 08:53:13.300
situation they find themselves in so

08:53:13.300 --> 08:53:17.140
We cut them a little bit of slack, but yeah, that's a bit of a sloppiness from Paris

08:53:17.700 --> 08:53:23.420
Ends up being kill credit for a handy in the midst of that so he was the one to get the down. He will get credit for it

08:53:24.340 --> 08:53:28.260
Souls captured two drones on Mozzie by the way. He's been playing with those a little bit

08:53:28.260 --> 08:53:30.380
It's not good information for face plan

08:53:30.380 --> 08:53:36.180
Especially as you see him switching around one in solar one on the mid floor that different that intel could be a difference maker

08:53:36.180 --> 08:53:39.060
Lots of intel for those two the grim pings are coming out

08:53:39.060 --> 08:53:43.460
And of course this still got dark here on the dough could be no more logic bombs to play with but

08:53:43.460 --> 08:53:47.580
But you can get a kill on an isolated player who might use the hacks and cans, let's do

08:53:47.580 --> 08:53:50.460
a little something with this.

08:53:50.460 --> 08:53:54.140
Trying to find this space 60 seconds to go and they're yet to find a frag here in round

08:53:54.140 --> 08:53:55.140
six.

08:53:55.140 --> 08:54:03.100
Side down repel now is, oh my they come to blows, face claim still with the lead, that's

08:54:03.100 --> 08:54:06.740
KDS and Dapo off of the board, they trade, there's been a lot of trades here and bail

08:54:06.740 --> 08:54:09.100
if kills, don't even get me started.

08:54:09.100 --> 08:54:14.100
the hands of Nuxka, who along with Dark will need to win the round to tie things up

08:54:14.100 --> 08:54:19.100
or loose. Or this comeback will have been good enough for two rounds to maybe situate themselves

08:54:19.100 --> 08:54:24.100
on the other side of Chalet in a favorable spot. Dark gets caught out by Sol,

08:54:24.100 --> 08:54:30.100
Cyber grabs Nuxka and the first half is in the book with FaZe Clan regaining their two round lead.

08:54:30.100 --> 08:54:34.100
Very strong first half from FaZe Clan. Now they get to move on to the better side,

08:54:34.100 --> 08:54:38.100
but we don't have to ramble ourselves. We've got Milo Shinofama to break down that first

08:54:38.100 --> 08:54:41.100
to break down that first half.

08:54:41.100 --> 08:54:43.560
Rambling on your behalf, Jesse, don't worry about it here.

08:54:43.560 --> 08:54:48.140
Phrase Clan in the advantage 4-2 on their defensive half.

08:54:48.140 --> 08:54:53.380
And Leo, looking at the way that Phrase were playing, they seemed quite comfortable.

08:54:53.380 --> 08:54:58.020
They didn't really have like this sort of all put together strategy that they have to

08:54:58.020 --> 08:55:01.980
apply this 1-2 timing, whatever that they're doing.

08:55:01.980 --> 08:55:05.860
Do you think they're hiding something for the future, hiding their power levels and

08:55:05.860 --> 08:55:06.860
keeping it down?

08:55:06.860 --> 08:55:10.700
I think they don't need... Honestly, I think it's very simple.

08:55:10.700 --> 08:55:15.420
The strategy is put VyTaking on a shield, on a shotgun, putting him on smoke.

08:55:15.420 --> 08:55:17.580
He's going to make all the rotates, he's going to make everything,

08:55:17.580 --> 08:55:21.020
and then put the rest of the team either on information denial, on Mozzie,

08:55:21.020 --> 08:55:22.140
and the rest on traps.

08:55:22.140 --> 08:55:24.540
And they just run around the map, they have extended setups,

08:55:24.540 --> 08:55:26.940
and they fight for every entry into the building.

08:55:26.940 --> 08:55:29.900
That makes them very stretched, but the thing is they win every gunfight.

08:55:29.900 --> 08:55:34.620
So if you look at the rounds that happen, almost every single round in defense,

08:55:34.620 --> 08:55:36.140
they win the opening engagements.

08:55:36.140 --> 08:55:38.940
And whenever they get traded, they get traded again.

08:55:38.940 --> 08:55:42.860
So you look at this, every single entry point is getting contested instantly.

08:55:42.860 --> 08:55:46.140
Look at this, this was a trade, an instant trade afterwards, 4v3.

08:55:46.140 --> 08:55:50.300
Once again, here this was a rush, they're ready for the rush as well, although they're spread out.

08:55:50.300 --> 08:55:54.220
It's a consistent issue that loss have had,

08:55:54.220 --> 08:55:57.340
was to find a way to get in the building without losing a player.

08:55:57.340 --> 08:56:01.740
And that's just the way they still haven't been playing the entirety of the defense.

08:56:01.740 --> 08:56:03.740
I think that loss had certain good ideas,

08:56:03.740 --> 08:56:08.140
whether it was the rush, whether it was the direct take onto Solarium to try and avoid the roamers,

08:56:08.140 --> 08:56:12.700
that was the right play, but after two rounds that just stops working. And on the set of phase,

08:56:12.700 --> 08:56:17.100
when you just have the best gunners and the best individuals, your heavy roam with traps is just

08:56:17.100 --> 08:56:21.180
going to be enough. And so that's how they won the first side. Now going through the attack,

08:56:21.180 --> 08:56:26.380
they will be proactive, they will have I think much more of a strategy depth as loss. They can

08:56:26.380 --> 08:56:31.020
vary the pace, the rushes, the full takes, the limited takes on the one side. So I'm not too

08:56:31.020 --> 08:56:35.660
to worry about them. But yeah, so far, very difficult for us to get into the building.

08:56:35.660 --> 08:56:37.100
Six opening deaths in a row.

08:56:37.100 --> 08:56:42.860
Well, now going to this attacking side phase with a veritable cornucopia of choice that

08:56:42.860 --> 08:56:48.940
they can really pluck from. What do they want to play? How do they want to play it? And what

08:56:48.940 --> 08:56:53.580
strategies they want to hide? All in a more we explore. We'll see if loss can bring this

08:56:53.580 --> 08:56:58.100
one back just in a tarot. All yours.

08:56:58.100 --> 08:57:03.540
Thank you very, very much. Yeah, this could be a defining moment for this Los team. They've

08:57:03.540 --> 08:57:07.220
already had one pretty big defining moment earlier today, qualifying for the Salt Lake

08:57:07.220 --> 08:57:14.620
City Major. That means no Fluxo W7M, that means no Team Liquid Alienware, representatives

08:57:14.620 --> 08:57:20.260
Ninjas and Majamas, Furia's new roster, FaZe Clan, and this Los team assembled just a

08:57:20.260 --> 08:57:25.340
couple weeks ago. And I mean, what a run it has been. Kickoff is a bit of a truncated

08:57:25.340 --> 08:57:28.740
stage if you could call it that I don't really want to call it a season here

08:57:28.740 --> 08:57:32.600
because you basically got a couple play days and then that's it either you make

08:57:32.600 --> 08:57:37.400
it or you don't and honestly I kind of like that I know people go back and

08:57:37.400 --> 08:57:41.240
forth on the setup but sometimes it's like you have a single day to show up

08:57:41.240 --> 08:57:45.800
you don't show up that day too bad that's the way she goes good arguments I

08:57:45.800 --> 08:57:48.560
think for it being a best of three the whole way through good arguments for

08:57:48.560 --> 08:57:51.760
best of ones whatever you want to say I think it's entertaining and ultimately

08:57:51.760 --> 08:58:00.760
great teams from this region have made it. We've seen all of EML qualify. APAC is still finding its footing as is the new Chinese League.

08:58:00.760 --> 08:58:09.760
They've sent a couple representatives. North America will be starting things off tomorrow as they will be the final of the regions to send their teams to the major.

08:58:09.760 --> 08:58:16.760
And then by about this time in five days, we should have a pretty good idea of everybody that will be competing. I for one am very excited to see.

08:58:16.760 --> 08:58:22.060
see, it'll be our first spring major in two years because reload occurred last spring.

08:58:22.060 --> 08:58:27.720
This one will be a little bit different than reload qualification process. Obviously for

08:58:27.720 --> 08:58:32.240
reload didn't exist, it was just teams invited. So here, at least we get to see what teams

08:58:32.240 --> 08:58:36.940
can potentially do what in the shootout that is the kickoff. So second half now, phase

08:58:36.940 --> 08:58:40.400
clan on attack, Loose, defending operator bands Jesse Lockton.

08:58:40.400 --> 08:58:46.240
Yeah, and very odd not to see it as a army, I have to say. By far the most commonly banned

08:58:46.240 --> 08:58:51.700
Defender here on Chalet. I mean it's not the first time we've ever seen her get left up

08:58:51.700 --> 08:58:57.160
But it certainly has been a rare occurrence. So we'll see dark jump on that for round 7

08:58:57.160 --> 08:59:01.120
I expect we'll see that every round until it likely gets banned after round 9

08:59:01.120 --> 08:59:05.960
But only time will tell makes this library position very difficult to clear out

08:59:05.960 --> 08:59:09.640
Of course you can start building up some of these defenses. They've brought a ton of DMRs

08:59:09.640 --> 08:59:14.200
I'll have to say on the side of FaZe Clan to break that through even bit of king on the brawba bringing this out

08:59:14.200 --> 08:59:18.320
Souls not opting for the F2 on Twitch instead wanting those those DMRs

08:59:18.320 --> 08:59:23.680
And I think that is largely because they knew a zombie would be played here by Losin this first round

08:59:24.720 --> 08:59:27.460
Dealing with much the same problems that Loser on their attacks, right?

08:59:27.460 --> 08:59:29.960
The bomb sites up above but there's a rumor down here in games

08:59:29.960 --> 08:59:35.020
And this has really been the first point of contacts Perez struggling to stay alive but finds the opening pick

08:59:37.320 --> 08:59:39.320
This thorn mighty mighty good

08:59:39.320 --> 08:59:45.280
pick rate up quite high and look at that Intel gain from this solid snake so

08:59:45.280 --> 08:59:50.280
cyber will have to jump on in and hope that the thorn is not as accurate as

08:59:50.280 --> 08:59:54.200
could be. Down goes Dash to Vitteking. Dash's having a bit of a rough day but again on the

08:59:54.200 --> 08:59:58.180
roll you expect that. The remainder of Prez now finished off Vitteking clearing

08:59:58.180 --> 09:00:02.800
the way for cyber to get into the map. Vitteking still holding court now inside

09:00:02.800 --> 09:00:08.880
a lobby staring at the double door also at the kitchen door. Davos not that far

09:00:08.880 --> 09:00:11.780
away. Softball could go in

09:00:11.820 --> 09:00:13.820
And there we go over toi

09:00:13.860 --> 09:00:16.620
is in hot pursuit. Daph

09:00:16.660 --> 09:00:21.660
My goodness, a two V two

09:00:21.700 --> 09:00:23.700
standing tall for phase c

09:00:23.740 --> 09:00:25.940
caught in a corner who ha

09:00:25.960 --> 09:00:28.500
out. He manages to do jus

09:00:28.540 --> 09:00:31.380
the F two for the 4 17. A

09:00:31.400 --> 09:00:33.380
two kills earlier will ne

09:00:33.400 --> 09:00:36.980
tally. Phase clan hoping

09:00:37.020 --> 09:00:38.580
gaining any ground here at

09:00:38.580 --> 09:00:45.220
second half. 45 seconds remain in the round. If you get upstairs and Gaffo is

09:00:45.220 --> 09:00:50.060
going to walk ever closer to these players Jesse. Who's the best player

09:00:50.060 --> 09:00:54.380
before today started I believe he lost that title to Perez but still is an

09:00:54.380 --> 09:00:59.780
extremely capable young man. PCSG in hands and then a good spot to isolate

09:00:59.780 --> 09:01:05.520
these pitch frankly. No exactly where he is now just do not double stack you're

09:01:05.520 --> 09:01:07.380
giving him individual plays.

09:01:07.380 --> 09:01:08.940
Gaffo shredding through KDS

09:01:08.940 --> 09:01:10.340
and now he has to deal with souls.

09:01:10.340 --> 09:01:11.940
I like Gaffo's chances here.

09:01:11.940 --> 09:01:13.580
I like him an awful lot.

09:01:14.460 --> 09:01:16.100
EMR versus slug shotgun.

09:01:16.100 --> 09:01:17.640
Which one comes out ahead?

09:01:17.640 --> 09:01:19.580
Sidearm in, pistol out.

09:01:19.580 --> 09:01:20.660
Gaffo wins it.

09:01:20.660 --> 09:01:21.620
You gotta be kidding me.

09:01:21.620 --> 09:01:24.540
A rare bit of mistakes from FaZe Clan

09:01:24.540 --> 09:01:26.980
as they fail to identify his position

09:01:26.980 --> 09:01:29.060
and then give him isolated fights.

09:01:29.060 --> 09:01:31.620
Vitteking, really the first culprit for that.

09:01:31.620 --> 09:01:34.220
Failing to follow up on the Goyo inside a kitchen

09:01:34.220 --> 09:01:39.160
quickly enough, allowing that opportunity for Daffo to keep himself in this round

09:01:39.160 --> 09:01:41.120
and face clan lose because of it.

09:01:41.960 --> 09:01:44.480
I mean, it's just an awkward position to try to push Parker.

09:01:44.480 --> 09:01:45.840
You really only have two options.

09:01:45.840 --> 09:01:48.200
You can try to push in through the breach, try to get into site,

09:01:48.400 --> 09:01:50.300
or you're trying to push that case's hallway.

09:01:50.320 --> 09:01:53.200
Maybe he could have brought somebody over towards the office balcony as well,

09:01:53.320 --> 09:01:55.520
but no matter where they went, Daffo was watching.

09:01:55.520 --> 09:01:57.860
His crosshair placement was absolutely excellent.

09:01:58.040 --> 09:02:02.040
He catches a guy throwing a nade early on to that push and it just gives him that

09:02:02.040 --> 09:02:04.780
edge that he needs to be able to isolate that pick,

09:02:04.780 --> 09:02:06.540
get himself into the 1v1.

09:02:06.540 --> 09:02:10.140
Daffodil continues to impress now here for Los.

09:02:10.140 --> 09:02:16.220
I mentioned it briefly, but 1.06 EPS coming into today's playday.

09:02:16.220 --> 09:02:19.060
Perez was absolutely exceptional in their qualifying game

09:02:19.060 --> 09:02:21.380
versus Flux with W7M and would have stolen

09:02:21.380 --> 09:02:24.020
that top EPS position, but even still,

09:02:24.020 --> 09:02:26.780
Daffodil has long impressed on this Los core.

09:02:26.780 --> 09:02:29.580
He's been struggling to, I think, cement himself

09:02:29.580 --> 09:02:31.740
on one of these top four teams in South America

09:02:31.740 --> 09:02:36.460
for a while now, but I think really proving how good he can be now nine and four here

09:02:36.460 --> 09:02:38.960
up against FaZe Clan on their map.

09:02:38.960 --> 09:02:43.560
DathO is not the player on this team that we usually talk about, Jesse.

09:02:43.560 --> 09:02:48.100
Not like a pretty far cry, frankly, from being at the top.

09:02:48.100 --> 09:02:51.040
It's usually Perez that we highlight so well.

09:02:51.040 --> 09:02:55.100
I will say DathO is in second and entering this matchup.

09:02:55.100 --> 09:02:59.340
He's the only other player on this low squad with a positive GAD.

09:02:59.340 --> 09:03:00.940
He obviously trails Perez.

09:03:00.940 --> 09:03:03.300
the rest of this team, though, deeply under water.

09:03:03.300 --> 09:03:05.140
Nux got the very bottom.

09:03:05.140 --> 09:03:07.020
And of course, with the roles that Nux could place,

09:03:07.020 --> 09:03:08.660
that is pretty standard stuff.

09:03:08.660 --> 09:03:10.220
So you can't shame him for it.

09:03:10.220 --> 09:03:11.860
It's just, it's going to come with the territory.

09:03:11.860 --> 09:03:14.700
Just as Jamie 92 and that T-Law roster was at the bottom,

09:03:14.700 --> 09:03:17.340
people kind of shake their heads and say, what happened?

09:03:17.340 --> 09:03:18.180
Roll swaps happen.

09:03:18.180 --> 09:03:21.100
And again, somebody on the team has to be bottom frag.

09:03:21.100 --> 09:03:22.980
It's just a matter of, can you handle it?

09:03:22.980 --> 09:03:23.820
Can your ego handle it?

09:03:23.820 --> 09:03:25.780
Can you do what's right for the team?

09:03:25.780 --> 09:03:28.580
Credit to Daffo for being able to rise to the occasion

09:03:28.580 --> 09:03:29.660
here in FaZe Clan.

09:03:29.660 --> 09:03:32.660
if they were hoping for an easy second map,

09:03:32.660 --> 09:03:36.700
well, their hopes appear to be a little dashed at the moment.

09:03:36.700 --> 09:03:38.020
Yes, definitely gotten tighter.

09:03:38.020 --> 09:03:39.500
I think after that tack timeout,

09:03:39.500 --> 09:03:41.780
Los have really woken up in this matchup

09:03:41.780 --> 09:03:44.460
and have won the majority of rounds since.

09:03:44.460 --> 09:03:46.700
Top floor clear is going to start to get underway

09:03:46.700 --> 09:03:47.460
from FaZe Clan.

09:03:47.460 --> 09:03:49.180
They're playing it very passive so far.

09:03:49.180 --> 09:03:53.420
I think maybe just allowing other players to get into position.

09:03:53.420 --> 09:03:55.020
Balmsite here inside of games,

09:03:55.020 --> 09:03:57.300
the Vatican has actually entered in through the basements,

09:03:57.300 --> 09:03:58.780
and he's got souls with him.

09:03:58.780 --> 09:04:04.780
support duo from FaZe Clan trying to take this space down below. Not exactly sure where he wanted

09:04:04.780 --> 09:04:09.260
to go with this, could go up the blue stairs, could end up filling up West Main. It's Nuxka

09:04:09.260 --> 09:04:12.780
actually who's the first one downed inside a bar and it might have just been the window position

09:04:12.780 --> 09:04:17.740
which takes him down, finally finished off by KDS, only after Cybler is the first one to technically

09:04:17.740 --> 09:04:27.340
fall. Oh, losing the smokes is unideal. Losing Cybler could even be considered worse. Again,

09:04:27.340 --> 09:04:33.900
on that snake roll, being able to use Solid Snake's intel. Huge boon for this phase clan,

09:04:33.900 --> 09:04:37.900
still got the twitch drone along with the rest of their drones and a shield. This one a Monty,

09:04:37.900 --> 09:04:41.580
so a bit more protection for Viddicking if he can find himself in the safe spot.

09:04:42.220 --> 09:04:48.380
Big problem with Monty is that his effectiveness lowers the last teammates you have. Oh my goodness,

09:04:48.380 --> 09:04:51.740
I can't believe Solstice did that to Dash, I'd be so mad.

09:04:51.740 --> 09:04:57.620
Respectful. On the swimming in wins the fight. Now you've got good top-floor

09:04:57.620 --> 09:05:01.700
control Parker and Vitaking will sprint through up above Shadek. Secure this for

09:05:01.700 --> 09:05:05.960
his team. KDS already doing damage inside of library but there's 30 seconds to go.

09:05:05.960 --> 09:05:09.840
They need to be able to convert this sooner rather than later. The players

09:05:09.840 --> 09:05:15.400
inside the bomb site will be ready for this push and it's only a one-man lead.

09:05:15.400 --> 09:05:21.840
He's now looking for something through these hatches, not a ton of time to go.

09:05:21.840 --> 09:05:22.840
Sol's watching over top.

09:05:22.840 --> 09:05:23.840
He doesn't have the kit, so that's okay.

09:05:23.840 --> 09:05:25.320
Vidikin is looking for his opening.

09:05:25.320 --> 09:05:28.600
He finds a player over by the pool table, guns him down.

09:05:28.600 --> 09:05:31.480
Sol's dies to Perez, so that might be it for the upstairs coverage.

09:05:31.480 --> 09:05:36.160
Dark hit with the drive by, over on Blue Stairs, gets the kill, immediately vacates.

09:05:36.160 --> 09:05:38.120
Now it's KDS to cover.

09:05:38.120 --> 09:05:41.960
Time runs out as Vidikin gets killed with a second left on the Diffuse Clock.

09:05:41.960 --> 09:05:46.160
not enough coverage there for FaZe Clan and Lose have tied things up.

09:05:46.160 --> 09:05:50.720
Yeah, it ends up just being a scrappy late round Parker and who else but the hero of

09:05:50.720 --> 09:05:56.320
this game, Daffo, once again steps up to stop that plant from Vittacang.

09:05:56.320 --> 09:05:57.820
It's expertly played.

09:05:57.820 --> 09:05:58.980
He's just positioned himself.

09:05:58.980 --> 09:06:00.680
He was initially going for a flank actually.

09:06:00.680 --> 09:06:01.680
He was top floor.

09:06:01.680 --> 09:06:05.080
He rotated all the way up through master through piano.

09:06:05.080 --> 09:06:08.760
He ends up in that low main count situation, kind of retaking that top floor.

09:06:08.760 --> 09:06:13.100
He ends up fighting a bit up there with his teammate's help, and then comes back down.

09:06:13.100 --> 09:06:15.020
He ends up, I think he's faulting over the...

09:06:15.020 --> 09:06:19.540
No, he just drops down to bar through the hatch, stops that plant as Biddy King is putting

09:06:19.540 --> 09:06:23.760
it on the ground, and really does all the work that he has to, bringing himself up to

09:06:23.760 --> 09:06:27.440
10 and 4, and tying the game 4-4.

09:06:27.440 --> 09:06:30.280
This has just gotten really scary for FaZe Clan, Parker.

09:06:30.280 --> 09:06:34.240
It looked like they were running away with this, but now they're in serious danger of

09:06:34.240 --> 09:06:36.840
taking us all the way to our third map.

09:06:36.840 --> 09:06:43.400
I mean, a stunning result from Los, FaZe Clan will need to re-center themselves here.

09:06:43.400 --> 09:06:49.560
If they were not giving this their full effort, at this point in time, they surely have to

09:06:49.560 --> 09:06:50.560
change that, right?

09:06:50.560 --> 09:06:54.920
You cannot allow your opponent to get this deep into the match, and what a contrast it

09:06:54.920 --> 09:06:56.840
was from those first couple rounds.

09:06:56.840 --> 09:07:02.360
Huggsord calls the time out, and since then FaZe Clan has only won a single round if my

09:07:02.360 --> 09:07:03.840
numbers are correct.

09:07:03.840 --> 09:07:04.840
Yep.

09:07:04.840 --> 09:07:10.080
I know he took a lot of flak for his coaching on that old Team Liquid roster, but you've

09:07:10.080 --> 09:07:11.640
got to give him some credit here.

09:07:11.640 --> 09:07:16.160
This looks like he was able to break the momentum so effectively, but it was giving

09:07:16.160 --> 09:07:20.000
his team a shot in the arm, or just simply calling what was happening.

09:07:20.000 --> 09:07:23.480
This looks like a completely different loss team after that timeout, and you've got to

09:07:23.480 --> 09:07:25.840
imagine Huggsorn played a big part in it.

09:07:25.840 --> 09:07:30.360
Well, the belief is that Daphne can frag no matter what he's playing, so they throw him

09:07:30.360 --> 09:07:33.960
on the worst gun in the game, so the other players can maybe start to get active in the

09:07:33.960 --> 09:07:35.460
kill feeds as well.

09:07:35.460 --> 09:07:36.460
Hi, Joe.

09:07:36.460 --> 09:07:40.000
Paras has actually been very good this game as well, and even the other three I think

09:07:40.000 --> 09:07:41.280
have had their moments.

09:07:41.280 --> 09:07:45.880
Dart continues to have a big impact here on the Azami, as it's potentially the last round

09:07:45.880 --> 09:07:48.120
that he'll be able to play this operator.

09:07:48.120 --> 09:07:52.800
Games control taken pretty quickly from Cyber, of course, using the snake also gets the opening

09:07:52.800 --> 09:07:54.920
and one more, why not?

09:07:54.920 --> 09:08:00.200
Dart goes down, and that will be a huge 2K entry from the oldest player in the SAL, getting

09:08:00.200 --> 09:08:06.760
getting that early advantage now for FaZe Clan and getting a lot of space with it too.

09:08:06.760 --> 09:08:10.680
Incredible stuff but there's Los trying to keep this close, dash on the board, down goes

09:08:10.680 --> 09:08:11.680
handy.

09:08:11.680 --> 09:08:17.800
This guy far enough back with AFO side by side.

09:08:17.800 --> 09:08:23.120
FaZe Clan alive by taking this top floor control earlier on on this bomb site.

09:08:23.120 --> 09:08:25.680
Now this time they have yet to gain that control.

09:08:25.680 --> 09:08:28.840
In fact FaZe Clan with 90 seconds to go are all quite spread out.

09:08:28.840 --> 09:08:34.840
still got time to settle this. I wouldn't be too worried if I was faze here, but if you want to pull

09:08:34.840 --> 09:08:39.720
something off, you're gonna have to take top floor control. Cyber and Vidicang now working together

09:08:39.720 --> 09:08:44.440
as Cyber gets droned in and will use his own gadgetry. He's got the reed of one in bathroom.

09:08:44.440 --> 09:08:48.360
That is just such a strong gadget. Also gets the reed on the other over towards closet.

09:08:48.360 --> 09:08:51.960
That leaves just a single member of Los off that radar.

09:08:51.960 --> 09:08:59.440
down goes dash nuxka next will follow baffle will need to clutch this one out jesse cyber

09:08:59.440 --> 09:09:05.500
killing just about everybody will get dashed back from the dead 50 seconds to go two players

09:09:05.500 --> 09:09:11.680
remain they are outnumbered by phase two to one i think we'll take sorry jesse i know

09:09:11.680 --> 09:09:17.920
you wanted to talk here but vittacanese decides to sweep through both okay what timing that

09:09:17.920 --> 09:09:20.060
is face clan wins the round.

09:09:20.420 --> 09:09:23.460
And yeah, I mean, KDS, I know KDS, you don't know, is looking

09:09:23.460 --> 09:09:24.300
throughs to play this game.

09:09:24.300 --> 09:09:28.660
I get it, but that sure seemed like he was letting off a little bit

09:09:28.660 --> 09:09:30.220
of steam there face clan regained the lead.

09:09:31.140 --> 09:09:32.660
So I was so good on this snake.

09:09:32.660 --> 09:09:33.880
We've talked about it all day.

09:09:33.880 --> 09:09:36.580
Long Parker, it is his best attacking operator.

09:09:36.580 --> 09:09:39.460
He's played more rounds on snake than anyone else in the SAL.

09:09:39.460 --> 09:09:41.260
And you can see the value he gets out of it.

09:09:41.780 --> 09:09:44.120
Not only is it the information in that mid round on the

09:09:44.120 --> 09:09:46.580
player's top floor, but it's the space that he gets for free.

09:09:46.580 --> 09:09:51.980
Even if he pulls out his scanner and sees nobody on it, now he knows, great, I can jump in the game's window.

09:09:51.980 --> 09:09:56.980
I can push towards Blue Stairs. And then once he finally finds those players, great, he's got the F2.

09:09:56.980 --> 09:09:59.380
He is hitting those heads seven days a week.

09:09:59.380 --> 09:10:02.180
Cyber does everything that he has to for his teammates there.

09:10:02.180 --> 09:10:08.380
In the end, Vidicang finds those last two, just jumping into that Trophy window, gets those last couple of kills onto the defenders,

09:10:08.380 --> 09:10:13.880
grouped up on the Trophy Stairs, and brings FaZe Clan back into a round lead.

09:10:13.880 --> 09:10:19.260
I think that's an important one to build the confidence back put your foot down and stop this comeback from love's at least

09:10:19.480 --> 09:10:21.480
After they vanish to tie things up

09:10:22.480 --> 09:10:28.520
Absolutely, and that looked like face plan being quite uniform the way that Vita king and cyber were able to work together on that top floor

09:10:28.520 --> 09:10:34.180
When the numbers were still in a bit of scary territory where Lowe still had a fighting chance was excellent

09:10:34.180 --> 09:10:37.920
It does go to show you the strength of snake and his gadget again

09:10:37.920 --> 09:10:41.960
If you are playing this game and you have not played him in ranked or quick play etc

09:10:41.960 --> 09:10:43.000
you need to give him a world.

09:10:43.000 --> 09:10:44.240
He's a great operator on his own.

09:10:44.240 --> 09:10:47.400
Obviously he excels when you're using that gadget

09:10:48.480 --> 09:10:50.520
with another teammate,

09:10:50.520 --> 09:10:52.600
but still a great selfish operator.

09:10:52.600 --> 09:10:55.720
They will be present for the remainder of this half.

09:10:55.720 --> 09:10:57.160
As he gets banned out by Lois,

09:10:57.160 --> 09:10:59.120
the thorn has been removed by FaZe Clan.

09:10:59.120 --> 09:11:02.760
Good to see the Irish operator getting more prominence.

09:11:02.760 --> 09:11:04.680
Orn obviously getting a buff several months ago,

09:11:04.680 --> 09:11:08.800
and now she has found a very good spot in the meta.

09:11:08.800 --> 09:11:10.560
And honestly, I think people were all asleep

09:11:10.560 --> 09:11:14.220
on that gun. Cyber dies after all he did in the previous round. He's gone, his

09:11:14.220 --> 09:11:18.540
Perez hits him and the lion is no more with two minutes and 30 still on the

09:11:18.540 --> 09:11:23.140
clock. Snakecrunch. Alright, I've said it. They ban it out. What's he supposed to do?

09:11:24.900 --> 09:11:28.860
No, of course, uh, unfortunate, cyber does go down early. You talk about the

09:11:28.860 --> 09:11:32.700
thorn band really surprised not to see the zombie, but again, basically, I'm just

09:11:32.700 --> 09:11:36.460
happy to play infinite DMRs. They've brought more of them out. Cyber had one

09:11:36.460 --> 09:11:40.380
before he went down KDS with the 417 as well. The doka be able to bring one

09:11:40.380 --> 09:11:46.500
So they've got plenty of answers to these key with barriers. They will have to keep playing these operators with the DMRs in order to not

09:11:46.980 --> 09:11:51.060
Get really suppressed by this Azami that can play all around the top floor

09:11:52.060 --> 09:11:57.980
His top floor defense has been solid so far from them. They still got I actually don't have anybody roaming down below

09:11:57.980 --> 09:12:01.180
They've got a pretty heavy pressure over towards library with this roam

09:12:01.180 --> 09:12:05.220
But as far as the map control that faceclen have been able to take so far

09:12:05.220 --> 09:12:08.860
It really isn't a whole lot trying to work their way into solar now

09:12:08.860 --> 09:12:15.320
They've still got the logic bombs and they've got lots of throwables nades and flashes alike. They've got to be able to use to take the space

09:12:18.760 --> 09:12:22.080
Picking on ten kills souls on nine kills

09:12:22.080 --> 09:12:30.560
These are eye watering numbers with still plenty of rounds to go nitro so goes and Hittikin just narrowly avoids it flashes out dash

09:12:31.280 --> 09:12:37.480
This guy's not far removed could have provided some support if need be a little over a minute still to go in this round phase clean

09:12:37.480 --> 09:12:44.480
could go to series point here with a win. If not, we go all 12 bash outdulled by

09:12:44.480 --> 09:12:48.200
handy an ego challenge from a number of those players. None of them go in their

09:12:48.200 --> 09:12:53.000
direction. Dark still keeping this one going though. He and daffo last standing

09:12:53.000 --> 09:12:56.040
and now it'll be daffo the man of the hour to clutch this one out against two

09:12:56.040 --> 09:13:00.480
players from phase clan. It's been a spirit effort from loss and daffo has

09:13:00.480 --> 09:13:05.200
been inarguably their best player here on chalet with that tcsg in hand can

09:13:05.200 --> 09:13:09.700
had happened twice, flashed out inside the bomb site on the ground,

09:13:09.700 --> 09:13:13.300
dancing around it still, flashed, souls will get the job done.

09:13:14.100 --> 09:13:16.100
FaZe Clan moves to series point.

09:13:17.100 --> 09:13:19.300
It's not the cleanest, it's not the easiest,

09:13:19.300 --> 09:13:23.200
but despite the man disadvantage FaZe Clan power through.

09:13:23.200 --> 09:13:25.000
I was a little bit concerned there Parker,

09:13:25.000 --> 09:13:27.600
because despite having full bottom floor control,

09:13:27.600 --> 09:13:29.200
they didn't have the buck down there.

09:13:29.200 --> 09:13:32.400
Handy on the VRT operator was outside on the solar windows,

09:13:32.400 --> 09:13:33.400
and I was thinking,

09:13:33.400 --> 09:13:40.400
Man, if only they had a buck down below, they could really cause some chaos, they could work themselves into solar, maybe get some master control.

09:13:40.400 --> 09:13:53.400
In the end, my criticisms are nulled, Handy swings into solar window, gets two massive picks, eventually traded by Dark, I believe it was, and Daphne certainly makes that scary, but in the end, it's not quite enough.

09:13:53.400 --> 09:13:58.400
Phase don't make that mistake twice, and they've earned themselves two opportunities to close this one out in regulation.

09:13:58.400 --> 09:14:05.920
So, also, I have to do, I don't want to say the impossible, because beating Phases is

09:14:05.920 --> 09:14:07.160
definitely possible.

09:14:07.160 --> 09:14:11.600
They have not won every single event that they have competed in, I mean, 1 SI, but,

09:14:11.600 --> 09:14:16.400
you know, they didn't win Munich, for example, didn't even make the Grand Finals there.

09:14:16.400 --> 09:14:20.320
So, they are definitely capable of bleeding, and, I mean, they're in the lower bracket,

09:14:20.320 --> 09:14:24.120
so PhaseClean's already been beaten to get to this point, right?

09:14:24.120 --> 09:14:26.160
But it's going to be tricky.

09:14:26.160 --> 09:14:31.440
I will say, if this is the end, for Los before we get to Salt Lake City, I've been very impressed with this team.

09:14:31.440 --> 09:14:35.720
And I don't say that in a way that is meant to diminish or talk down and

09:14:35.720 --> 09:14:39.640
infantilize the team, some could say. No, I mean, this is a squad that has come together.

09:14:39.640 --> 09:14:44.560
They don't have history playing with each other. All of the individual parts are very good.

09:14:44.560 --> 09:14:49.840
And they do have a lot of experience. But coming together as a team for a kickoff,

09:14:49.840 --> 09:14:55.560
that's really challenging. It's what made a squad like, say, five fears over in North America who have a very good

09:14:55.560 --> 09:14:59.800
of making the major even more impressive because when you get players that don't have a ton of

09:14:59.800 --> 09:15:05.720
experience with each other and they are able to get together and immediately qualify for an event

09:15:05.720 --> 09:15:09.880
you know there's some kind of magic there so credit to Los for being able to hang but I mean

09:15:09.880 --> 09:15:14.760
phase or phase and right now it sure looks like phase we'll be able to win one of the remaining

09:15:14.760 --> 09:15:20.760
two rounds I've said this before though I don't want to eat any more hats but phase in excellent

09:15:20.760 --> 09:15:25.340
in position to close this one out it's I who has to eat the hat Parker if Lois

09:15:25.340 --> 09:15:28.680
can pull this one back but you're right it's gonna be difficult I think with this

09:15:28.680 --> 09:15:33.480
round buffer we share we share you're right we share and that's the great

09:15:33.480 --> 09:15:36.240
thinking about us as a duo Parker is even if you refuse to wish me happy

09:15:36.240 --> 09:15:40.560
birthday we can still share a hat together on a warm summer day we refuse

09:15:40.560 --> 09:15:44.280
to wish you a happy birthday I messaged you happy birthday I said happy birthday

09:15:44.280 --> 09:15:46.280
I

09:15:46.280 --> 09:15:48.840
No, no, no, no, no, no, I'm not taking I'm sorry. I'm not taking the bait. No, no

09:15:50.840 --> 09:15:56.120
Alrighty on this top floor they managed to take some decent space face clan have they've already gotten themselves

09:15:56.720 --> 09:16:00.760
Inside of libraries KDS. We saw take that position there in the basement as well

09:16:00.760 --> 09:16:05.800
They're clearly not taking a lot of map control, but they have the map control that they need a run out from Paris tries to

09:16:05.800 --> 09:16:08.120
Elibiate the pressure, but he loses his fight Parker

09:16:08.120 --> 09:16:12.060
This has been happening all day long and it gives the man advantage over to face clan

09:16:12.060 --> 09:16:15.200
would be nice to have a sol

09:16:15.240 --> 09:16:18.100
of a round or at least fo

09:16:18.140 --> 09:16:20.000
that is now just starting

09:16:20.040 --> 09:16:22.040
and I think by getting rid

09:16:22.080 --> 09:16:25.480
play a little bit more fr

09:16:25.520 --> 09:16:28.080
dark. He was waiting ever

09:16:28.120 --> 09:16:30.520
on the board and now a fi

09:16:30.560 --> 09:16:34.720
that cyber wins hopes dash

09:16:34.760 --> 09:16:38.000
and Daffo is the last tw

09:16:38.020 --> 09:16:40.760
Daffo has been mighty, migh

09:16:40.760 --> 09:16:45.640
a bit more for Loos to bite off and they can chew.

09:16:45.640 --> 09:16:48.680
I'll find out Daphos position in just a second.

09:16:48.680 --> 09:16:50.440
Down goes Nox Kenyans all on Daphos.

09:16:50.440 --> 09:16:52.760
He dies to Cyber and FaZe Clan.

09:16:52.760 --> 09:16:55.560
Will Topple Loos do nothing?

09:16:55.560 --> 09:16:58.280
Winning Loos' map and then even though they were

09:16:58.280 --> 09:17:00.880
on the precipice of a potential loss,

09:17:00.880 --> 09:17:04.360
sticking the landing here on Chalet.

09:17:04.360 --> 09:17:07.040
The world champions are right where they belong.

09:17:07.040 --> 09:17:09.920
FaZe 2 of the major, FaZe Clan,

09:17:09.920 --> 09:17:13.100
and feeling very good after a big win like that over Lowe's.

09:17:13.100 --> 09:17:14.900
It was not an easy day.

09:17:14.900 --> 09:17:16.800
They had to play back to back best of threes

09:17:16.800 --> 09:17:19.180
against Team Liquid Alienware and now Lowe's.

09:17:19.180 --> 09:17:22.140
But regardless, they persevered through all of it, Parker.

09:17:22.140 --> 09:17:24.380
It was a difficult game to start today.

09:17:24.380 --> 09:17:26.700
Maybe an easier one to finish, but regardless,

09:17:26.700 --> 09:17:28.500
they get the job done and they're exactly

09:17:28.500 --> 09:17:29.940
where they want it to be.

09:17:29.940 --> 09:17:32.100
Yeah, and I mean, what we were playing for today

09:17:32.100 --> 09:17:34.220
was mostly these major spots, right?

09:17:34.220 --> 09:17:35.660
All of Brazil is locked in now.

09:17:35.660 --> 09:17:38.740
We know the four teams from the SA and I'll kick off.

09:17:38.740 --> 09:17:42.220
that will make it all the way to Salt Lake City.

09:17:42.220 --> 09:17:44.620
And some of them might have an easier road than others

09:17:44.620 --> 09:17:46.420
and some of them didn't all qualify today.

09:17:46.420 --> 09:17:49.460
But I think if you're just tuning in,

09:17:49.460 --> 09:17:51.220
I hope that today's matches just go to show you

09:17:51.220 --> 09:17:53.140
the parody that exists in this region.

09:17:53.140 --> 09:17:56.380
It is not a joke when we say over and over again,

09:17:56.380 --> 09:17:59.220
this is the most competitive region in the world.

09:17:59.220 --> 09:18:03.900
Two outstanding teams are not making the major from Brazil.

09:18:03.900 --> 09:18:06.220
Fluxo and Team Liquid Alienware,

09:18:06.220 --> 09:18:07.780
we're gonna see them again in a couple months.

09:18:07.780 --> 09:18:10.700
So what a region it is, what a kickoff it's been.

09:18:10.700 --> 09:18:12.860
It's been an honor here sharing it with you, Jesse.

09:18:12.860 --> 09:18:14.940
Happy birthday.

09:18:14.940 --> 09:18:16.140
I hope you enjoyed your gift,

09:18:16.140 --> 09:18:18.500
which was some great Rainbow Six Siege.

09:18:18.500 --> 09:18:19.860
I absolutely did, Parker.

09:18:19.860 --> 09:18:21.460
And I couldn't have asked for much more.

09:18:21.460 --> 09:18:23.620
Maybe, maybe, maybe in maximum overtime or something.

09:18:23.620 --> 09:18:25.980
But you know what, I take what I can get.

09:18:25.980 --> 09:18:27.140
I think that's it for us though.

09:18:27.140 --> 09:18:30.220
But the desk is gonna wanna talk about this desk, of course,

09:18:30.220 --> 09:18:32.300
because I called them that and Mila said not quite a desk,

09:18:32.300 --> 09:18:35.680
but still two of our beautiful European friends

09:18:35.680 --> 09:18:37.680
to talk about that low-space match.

09:18:39.680 --> 09:18:41.840
I hope that the European complement also comes

09:18:41.840 --> 09:18:43.440
with an extra passport.

09:18:43.440 --> 09:18:47.200
Intero, I would defer that to legal counsel.

09:18:47.200 --> 09:18:48.320
What do you mean?

09:18:48.320 --> 09:18:50.480
I'll be French one day, right, Leo?

09:18:50.480 --> 09:18:53.280
Anyways, what do we all want to be right now is Brazilian

09:18:53.280 --> 09:18:55.680
because SAL is on another level.

09:18:55.680 --> 09:18:58.760
FaZe are victorious, the two times make it work.

09:18:58.760 --> 09:19:01.160
It did get Harry there on Chalet,

09:19:01.160 --> 09:19:05.240
but I'm wondering if it isn't just FaZe not giving

09:19:05.240 --> 09:19:11.600
as much energy as another team would have gotten in a situation like that, but still, they are victorious.

09:19:12.320 --> 09:19:23.720
Yeah, to be honest, you know, on the back of just proving exactly like on labs that you just can't defeat Loss by just, you know, swinging everything and just overall playing its game game.

09:19:23.760 --> 09:19:31.160
They have great players, they have players able to clutch, the clutch from Daffodil, for example, and Goyo just was a great example of it, right?

09:19:31.160 --> 09:19:36.320
I thought that lost gave in a fight. You know, they just did not give up. They wanted to fight

09:19:36.320 --> 09:19:40.100
They were willing to this bad having had to wait for three hours after

09:19:40.700 --> 09:19:48.020
gaining the ticket for sold exit. I think they really took this as a great rehearsal for what was waiting for them at the major

09:19:49.040 --> 09:19:53.120
Face plan still very much in control. I mean whenever whenever they're in cruise mode

09:19:53.660 --> 09:19:58.420
Even though you're playing the same operators again and again and do the same strategies over and again

09:19:58.420 --> 09:20:03.560
And there's just super effects in their execution that it's really tough to actually defeat them.

09:20:03.560 --> 09:20:09.440
However, a couple of gaps that were found, a couple of moments where they actually lose the opponent in a game,

09:20:09.440 --> 09:20:11.040
when they switched to attack.

09:20:11.040 --> 09:20:14.320
And I thought that was overall a great play from Loss,

09:20:14.320 --> 09:20:18.720
to be able to do that and to be able to force them into an actual matchup.

09:20:18.720 --> 09:20:21.520
Some of these rounds look way closer than Shadoopin.

09:20:21.520 --> 09:20:26.240
You look at these rounds, for example, that were stolen away by Loss on the very last second.

09:20:26.240 --> 09:20:29.840
Those are the types of stuff that FaZe will have to fix when it goes to the Major.

09:20:31.040 --> 09:20:38.480
But yeah, overall, I guess an expected result for FaZe to come out of the lower bracket winning

09:20:38.480 --> 09:20:42.880
and gaining their third seed from SCL, making the upper bracket.

09:20:43.760 --> 09:20:49.360
And a big, big upset and a big surprise after they really is lost their ability to defeat

09:20:49.360 --> 09:20:54.720
Flux of W7M, completely stunned them. And then their ability also to give in a fight to

09:20:54.720 --> 09:20:59.220
to face Clan of Decent One. It was not an absolute stomp. I thought that was pretty

09:20:59.220 --> 09:21:05.720
good from them and it is giving us good signs for looking at their performance for the Major.

09:21:05.720 --> 09:21:09.380
And I'll go back to one thing that Jesse said that I think makes a lot of sense and that

09:21:09.380 --> 09:21:16.820
is the ability for them to go to Phase 1, Phase 3 CnL teams, Phase 2 APL teams, Phase the

09:21:16.820 --> 09:21:23.180
worst NA team and Falcons of course. Yeah, in general, just face weaker opponents where

09:21:23.180 --> 09:21:28.420
They can actually build international legitimacy, more experience, warm up into the major.

09:21:28.700 --> 09:21:30.940
I actually think that it might be a good thing for them.

09:21:31.900 --> 09:21:33.060
I completely agree with you.

09:21:34.180 --> 09:21:39.580
I think they will have a lot more to learn from those matches in phase one than they

09:21:39.580 --> 09:21:41.900
would having immediately qualified into phase two.

09:21:42.100 --> 09:21:46.940
The only reason why we're saying it is, as we have mentioned for the past few weeks,

09:21:46.940 --> 09:21:53.140
is that loss have a lot of potential and giving you something too big, too fast.

09:21:53.180 --> 09:22:10.180
might hinder that, then maybe they're able to learn a bit better versus teams that are on their level or maybe slightly higher, slightly lower, where they can perfect their playstyle and really mesh together properly before taking on much tougher opponents in phase two.

09:22:10.180 --> 09:22:16.320
And I think they definitely have what it takes to make it interface to out of phase one at Salt Lake City

09:22:16.900 --> 09:22:18.900
there'll be definitely a

09:22:19.460 --> 09:22:24.300
Gatekeeper if anything qualifying interface to I'll put my hands up in the air

09:22:24.300 --> 09:22:30.500
I hope that it will be the case that'll at least give us a very interesting Salt Lake City and all of the analysis that goes with it

09:22:30.500 --> 09:22:35.120
But our MVP of the matchup who will it be of course?

09:22:35.620 --> 09:22:37.220
souls

09:22:37.220 --> 09:22:39.060
No two ways around it. He's

09:22:40.180 --> 09:22:46.660
He's great, but I don't know you can put him in any situation this man is gonna come out on top

09:22:47.380 --> 09:22:51.620
Yeah, it's actually insane. Honestly. He's his clutch ability is the best in the world. It's not even close

09:22:51.700 --> 09:22:55.540
I don't you imagine Leo you and I play the same game that this man does

09:22:56.420 --> 09:23:00.340
Yeah, I know I don't know how even you know, it's the kind of player you watch him play and you're like

09:23:00.340 --> 09:23:03.460
Why am I why am I even praying to pick up a mouse?

09:23:04.100 --> 09:23:07.460
He just he just he does it so naturally to I mean

09:23:07.460 --> 09:23:11.560
a very very impressive player and if it wasn't for him that's burial phase would

09:23:11.560 --> 09:23:14.460
not be at the major he's the one that touched multiple times in that game

09:23:14.460 --> 09:23:17.220
against him liquid Alienware he's the one that brought them back multiple

09:23:17.220 --> 09:23:20.820
times he's the one that kicked off the machine and when he came to this game

09:23:20.820 --> 09:23:24.860
again to making them all the way qualified to phase two of the major he

09:23:24.860 --> 09:23:29.140
was once again the MVP backline no matter the the fact that he's a flex

09:23:29.140 --> 09:23:33.100
support no matter the fact he has to play ace or play the tcsg he will be

09:23:33.100 --> 09:23:40.780
ruling. Well, well, well, from our MVP, our bracket comes along our four qualified teams,

09:23:40.780 --> 09:23:48.820
Furia, Andres and Pajamas and FaceClan. They will go directly into phase two of the major. So,

09:23:48.820 --> 09:23:53.340
we'll get the skip, the initial few days of competition. And those are in that order. Furia

09:23:53.340 --> 09:23:59.580
is number one seed. NIP second phase is third seed. This is important because if you're number one

09:23:59.580 --> 09:24:04.140
seed from the region, you can't play against the number one seeds in the first match at least

09:24:04.860 --> 09:24:11.340
in phase two, the division Huntsons out of way. However, later on, because phase two uses a Swiss

09:24:11.340 --> 09:24:16.780
Buchholz system, which I know it sounds complicated, but it's very simple. The more you win, you will

09:24:16.780 --> 09:24:21.980
only end up facing other teams that are winning as hard as you are. That's how it goes. At the end

09:24:21.980 --> 09:24:26.700
of the day, if you're able to win three games, cool, then you make it out. If not, things are going

09:24:26.700 --> 09:24:30.380
to get tougher and you're gonna have to fight your way until you're one of the eight teams that

09:24:30.380 --> 09:24:36.860
break out of those 16 that are then in phase two. I'm sure the analysts will talk about it in-depth

09:24:36.860 --> 09:24:42.860
the ones we actually make it to Salt Lake City. There's, I guess for those that haven't really

09:24:42.860 --> 09:24:48.060
watched in the early days of Blastar 6, that has been a system that has been adopted or really

09:24:48.060 --> 09:24:54.140
re-adopted now just with a little twist. In the past it was subregions that qualified into phase

09:24:54.140 --> 09:24:59.820
one now with more of it's more about the seating and of course cnl teams getting three spots in there

09:24:59.820 --> 09:25:04.460
If you can't really give all four teams directly as fun at the face to that'll be their first steps

09:25:04.460 --> 09:25:08.620
Which to me is probably the most exciting part of the Salt Lake City major

09:25:08.940 --> 09:25:13.900
How do cnl teams actually fair once they play internationally are gonna be gonna be

09:25:14.700 --> 09:25:21.340
better than for example, uh, the the korea japan teams that we've had in the past and brazilian teams when they first joined the scene

09:25:21.340 --> 09:25:28.460
of what is it nine years ago now. It's something that really is going to blow my mind once we get

09:25:29.020 --> 09:25:38.860
to it. Leo, my MVP has been you over the past few days, been having a huge pleasure to be here

09:25:38.860 --> 09:25:43.820
in the evenings and late at night until three in the morning today and talking about our favorite

09:25:43.820 --> 09:25:49.340
game and great teams, great matches. You've had a long week. I think you deserve the rest

09:25:49.340 --> 09:25:54.340
And this was my friend, any last words?

09:25:54.340 --> 09:25:59.100
No, thank you so much for spending all this time with me and being my companion through

09:25:59.100 --> 09:26:02.540
the nights of SEL and the grind of watching Brazil play.

09:26:02.540 --> 09:26:07.580
Super excited to see a rejuvenated SEL play at the major.

09:26:07.580 --> 09:26:14.940
I do think that the way the format works, maybe some of the better teams, at least the

09:26:14.940 --> 09:26:17.880
the one that had the most experience didn't make it,

09:26:17.880 --> 09:26:21.280
which makes more chances for you as well.

09:26:21.280 --> 09:26:23.000
You know, teams like Fluxo, WCNM,

09:26:23.000 --> 09:26:24.240
teams like Team Liquid and Inwear,

09:26:24.240 --> 09:26:26.600
I'm sure if they had the opportunity to play the Major,

09:26:26.600 --> 09:26:29.000
they could have had very deep runs.

09:26:29.000 --> 09:26:29.840
But you know what,

09:26:29.840 --> 09:26:31.040
it gives up plenty of opportunities

09:26:31.040 --> 09:26:33.080
for other teams to actually succeed.

09:26:33.080 --> 09:26:35.520
Really happy to have followed this adventure.

09:26:35.520 --> 09:26:37.640
It was a short but really intense one.

09:26:38.560 --> 09:26:40.840
And I'm super excited about the future of FCL

09:26:40.840 --> 09:26:41.920
as well with this new roster.

09:26:41.920 --> 09:26:43.920
Some of them, you know, full of promises.

09:26:43.920 --> 09:26:47.520
I'm sure Team Liquid especially will be able to bounce back.

09:26:47.520 --> 09:26:50.080
So yeah, plenty of things to look forward to

09:26:50.080 --> 09:26:52.920
and in about three weeks, so Lake City Major.

09:26:52.920 --> 09:26:55.120
There's plenty to look forward to for Salt Lake City,

09:26:55.120 --> 09:26:57.720
but also plenty to look forward to in stage one,

09:26:57.720 --> 09:26:58.840
come the start of the summer.

09:26:58.840 --> 09:27:01.000
There's a lot there and I'm personally very excited

09:27:01.000 --> 09:27:03.280
to see Twisted Minds competing.

09:27:03.280 --> 09:27:05.360
I think it's from my mental heart,

09:27:05.360 --> 09:27:07.840
it's something that really brings me a lot of joy

09:27:07.840 --> 09:27:11.240
and I want to see them perform really well at the Major.

09:27:11.240 --> 09:27:13.240
But that is it from us.

09:27:13.240 --> 09:27:15.240
SAEL kickoff is done and dusted.

09:27:15.240 --> 09:27:17.840
I wanna thank you all, all thousands of you

09:27:17.840 --> 09:27:20.560
that have been watching over the past three weeks,

09:27:20.560 --> 09:27:22.640
either in groups or now in playoffs.

09:27:22.640 --> 09:27:23.880
I hope your favorite team made it through.

09:27:23.880 --> 09:27:27.320
And if not, they'll have another chance come stage one.

09:27:27.320 --> 09:27:29.760
Obviously our casters that have all been part of this

09:27:29.760 --> 09:27:31.120
from all over the world.

09:27:31.120 --> 09:27:33.920
And both Fox and Laxing that have joined me here

09:27:33.920 --> 09:27:35.360
on the quote unquote, endless test,

09:27:35.360 --> 09:27:38.200
the endless podcast of SAEL.

09:27:38.200 --> 09:27:40.840
We had a lot of fun together over these long nights.

09:27:40.840 --> 09:27:44.440
We hope to do it again for all of you at home.

09:27:44.440 --> 09:27:45.520
Hope you have a wonderful evening.

09:27:45.520 --> 09:27:47.960
Make sure that you tune in for the Salt Lake City Major

09:27:47.960 --> 09:27:49.320
to watch all the SAO teams,

09:27:49.320 --> 09:27:54.320
but also next week, NAL, APL, all closes off.

09:27:54.760 --> 09:27:57.440
We'll have all of our teams qualified to the major.

09:27:57.440 --> 09:28:00.860
CNO has also almost done and dusted at that point.

09:28:00.860 --> 09:28:04.200
So there's a lot to look forward to still siege wise

09:28:04.200 --> 09:28:05.780
over the next few days.

09:28:05.780 --> 09:28:07.040
Till then, we love you so much.

09:28:07.040 --> 09:28:07.880
Have a good night.

09:28:07.880 --> 09:28:08.720
Bye-bye.

09:28:38.720 --> 09:28:40.720
You

