WEBVTT

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I

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I

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music

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I'm breaking next and I'm partyin' out

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Throwin' elbow stuff and I'm running out

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Cause I can't make it down so let's run it up

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I'ma keep it goin' so I won't laugh left

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I'ma keep it goin' I'ma keep it goin'

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I'ma keep it goin' so I won't laugh left

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Well, the NAL kickoff playoffs are here.

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We've got to send someone to the Salt Lake City Major.

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We are here in person.

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And boy, does it feel so good.

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No internet troubles this time.

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We can't disconnect anymore.

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And there is no possible way that anything could go.

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Well, I guess he disconnected in person.

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I didn't even know it was possible.

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The

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Salt Lake City Major is just a couple weeks away,

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and we still have a very important job to do.

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Figuring out which four North American League teams

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will be competing on the international stage.

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We're here in person for the NAL kickoff playoffs.

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You guys are right here.

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It feels so good.

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No disconnecting issues.

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I'm not gonna have that problem as last time.

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Should I freeze and run off stage right now for the bit?

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But really, it's good to have you guys here.

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I mean, really, we've come such a long way

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from where this began, from knowing nothing about any of these teams.

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So now having a pretty good idea about where things stack up,

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we head into best of threes where anything can happen.

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Anything can happen. You disconnected in person.

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I just think that was possible.

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I'm glad we got it sorted.

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But as for the teams, I mean, this stage so far has been so competitive,

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all the new faces and a lot of them have really come to impress us

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and it's only going to get that much better once it gets to the best of threes.

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You know, it's a really good litmus test to see how can these new teams compete.

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Yeah, I mean, not even just for the teams, even for us.

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I mean, being here in this studio,

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I mean, we aren't used to this here in the NAL.

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I mean, it's definitely a different tax bracket

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once you come into here.

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So I can kind of feel what the EML guys feel on this stage.

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You know what's crazy though?

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We've been here for like five seconds

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and I feel like we already do this play so much better

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than the U.S.

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We're just so much better than the U.S.

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You guys got the drip, you got the colors matching.

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Matching a little bit to some.

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Yeah, the red on that.

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It looks good, but this all kicked off a few weeks ago

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where we started the group stage with 10 teams.

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We now have just eight, where now we have to figure out how these teams are going to work their way through the bracket.

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SSG 1 of 30, M80 and Wildcard, that's where things start in the upper bracket with five fears and dark zero waiting for them.

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But now, as we said, in best of three territory, Fox, so many more questions than answers.

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I mean, of course, when you look at the bottom of the bracket with Cloud9 and Shop of Irbellion playing for their lives, essentially,

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because when you start out on the bottom of the bracket,

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you lose one, you're out.

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You don't have that safety net like the top teams do.

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So when you're one of these teams at the bottom,

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you are in a way more stressful position.

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There's so much pressure on you

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because you don't have that extra lifeline

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that some of the teams at the top do.

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You don't have time to get into the bracket.

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One game goes wrong and it's gone.

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I mean, that can be a little bit of a double-edged sword though.

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The nice thing is, sure, you are at the bottom of the bracket,

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but you have no lifelines.

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You have nothing to rely on outside of your own confidence,

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your own skill, your own team work,

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and that honestly can ramp up some teams

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to have tremendous performance.

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We've seen that at multitudes of SIs

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where teams come from the losers bracket

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and win the entire thing.

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It's not to say that that's going to be the case,

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but it does put that little added pressure

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that you do need where some teams sitting at the top

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where you only need that one when we've seen them falter

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because they don't have those game reps

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in comparison to some of these teams

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that will lead all the way up until that point.

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And that could happen to a team like Five Fierce

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who's come into this now with some pretty significant

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expectations because of where they started.

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We did not think this team was going to be able to get to this point a by round

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to start a single best of three stands between them and the major.

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Yeah, we were looking at the big shakeup in the roster,

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many of that was happened in the NAL by no means that I think this was going to

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be the roster that was going to be carrying the torch, carrying the way,

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especially going flawless throughout their group stage.

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I would have never seen that from any of these players,

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but we heard it from time and time again with each interview,

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one to the other that during their off season,

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they all took responsibility and showing up

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as an individual, putting in work,

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not just only in the games, but outside the game,

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outside the server.

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And with each and every single game

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that we were seeing from these guys,

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there was always something that you could take from me,

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like, wow, this is a really different look

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than what we were seeing from one season to the next,

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one stage to the next.

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I mean, every player really has been doing their due diligence

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and making sure that they are all coming into it

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with the same goal in mind and same success rate.

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Well, another young team,

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team that made it from the challenger series very earlier this year. One of 30 also came

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in with not so high expectations, but they started things off and shocked us coming out

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of the gate day one and they're here with a chance to make the major as well.

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I mean the thing that shocked us was how well the individual rookies were playing. I mean

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Volspern might W had big clutch plays and they didn't really have the best start of

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the stage. I mean they only won one game against 100 thieves and it was a nail biter, but the

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The main point to take away is all of their other matches against SR, and maybe whatever

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the case may be, it was very close.

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They were keeping it in contention, and I think that gives us a little bit more hope.

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There's a lot of potential in this roster for them to be able to find success.

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Now they have the opportunity to continue to show it, because again, they're in the top

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side of the bracket against SSG against Five Fears.

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They're playing against teams that haven't also had that much time in T1, so it's a great

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position to find themselves in for one of 30.

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Both of these two teams, examples of teams that have surpassed our expectations coming in.

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We have slacks. We have to talk about a team, though, that has come and, well, not met those expectations.

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Shopify Rebellion, they're the talk of the town right now, not for necessarily the best of reasons.

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No, and I said it during the last play stage, during the playday, that, you know, we should cut them a little bit of slack.

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They did what they needed to, to get out of groups to make it into playoffs.

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And as every single pro player knows, getting out of group stage is the most important thing.

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It doesn't matter how you got there.

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It matters how you get there and how you finish.

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Now they aren't a best of three territory.

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This is in any scenario for any single player out there.

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Being in a best of three is always going to make you

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more comfortable because when you do find those losses

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early on in that first map,

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you have that time to be able to reconcile

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and understand where things are wrong,

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how you can fix it going into the future.

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So I would definitely hold back a little bit on SR

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until we kind of see this get underway

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and see what their performance actually looks like

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at a best of three level,

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then just looking at what happened in the best of three.

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I mean, yeah, when you look at SR, the individual players,

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they're not the issue at all.

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Everyone's getting good kills.

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I think the biggest thing is not having enough time

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and the best of one to be able to adapt,

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to use Canadian, has that IGL.

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Bessa 3 completely shakes that up,

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and the players themselves have took to social media

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to be able to talk about it and say,

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we're not really worried about it.

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It's not about how you start, it's about how you finish,

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and I think that's SR's end goal,

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especially being in the lower bracket.

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They know it's their time to put up or shut up.

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Well, here in North America, as we sort through this chaos

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and see which of these teams can at least get back on track,

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we have to remember what they're playing for.

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All of these teams vying to play in a major on home soil.

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In Salt Lake City in just a few weeks,

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the tickets are available now.

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If you wanna join us, the weekend of May 15th

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at the Salt Palace Convention Center,

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lacks, I mean, we know how much an opportunity like this

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means to these players.

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you guys know this particularly well,

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having been there, competed at international events,

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regional play is one thing,

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but getting to the main stage,

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getting in front of that crowd, that's everything.

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Yeah, I mean, it definitely speaks it into existence

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once you're in front of that crowd,

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they're cheering for you on that stage.

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I mean, even for myself, the last time that I was in an NA stage

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when I was playing was back when we were in Charlotte,

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and just being able to be in your own home,

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your own environment, your own crowd,

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cheering you on every step of the way,

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that definitely makes it far more better

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of an experience as a player.

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So a lot of these NAL teams, if they can make it here

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during SLC, they're gonna set themselves up

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in a prime position to be in front of their home ground,

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in front of their families and friends,

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to try to make something out of it.

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Yeah, the community always shows up with an NAL event.

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It's heartwarming, it's a great experience,

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and hopefully one of these teams can bring

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some pepper to the salt palace.

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You don't get like this late at night.

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You go to the like 11 p.m. here in Copenhagen.

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Yeah, it is.

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We got a little late.

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You gotta put a handle on them early on

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before this gets out of control.

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But we've got a great day ahead coming your way to start off the playoffs here in the NAL kickoff.

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One of 30 and SSG, that'll be the pallet cleanser to kick off the night.

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Two young teams trying to prove themselves before we move on to M80 and Wildcard,

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our second game of this two best of three slate.

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I mean, like, this is exactly the kind of day we want to start things off.

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We could see two blowouts potentially the way these teams are on paper.

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But if I've got a guest here, we're

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going to see some barren burns of matches.

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I mean, for the first one, I'm hoping

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we're going to see a lot coming out of the side of 1 of 30,

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given what we've seen so far of them.

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And then going into that second game,

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I think that's going to be the bigger game for me.

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Because what we've seen from Wildcard

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hasn't been the typical Wildcard that we

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hype up when they get to the main event.

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So hopefully, we're going to see a lot more out of them.

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And then from Mayday, I think it's just more about consistency

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and getting Ashen into the sweet things.

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Yeah, agree.

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Well, let's dive in a little bit more.

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SSG, to start things off, are a team

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that we've talked a lot about these young teams that

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have surprised us with Dream at the helm assembling

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this core of young talent.

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We look at these players and we go,

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should they be here competing three and one

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through the group stage getting to this point?

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The answer is clearly yes at this point.

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I mean, we were very skeptical.

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Ooh, we were very skeptical coming into it

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because of how Dream's success on Cloud9

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was very underwhelming.

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But we know that Dream has the potential

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to be on a winning team.

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I mean, we look at Boston.

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we look at unwanted that team with no roster or no work,

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being able to make it as far as they did.

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Then the stint on Cloud9, now to SSG.

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It's not about dreams specifically,

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but it's about the players around them.

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When dream is surrounded by lovable players

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that he can work with, he can make better.

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Everything, sky's the limit.

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And that's what we're seeing on SSG.

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Not only has he brought on Giddy

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for a little bit of veteran experience,

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but picking up three newer players has been

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just the energy that dream has needed

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because they all believe in his system.

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and I can speak from an IGL perspective

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when you have players that believe in what you are trying

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to show them, everything is better.

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Your team instantly goes from zero to hero

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and I think that's what we're seeing with SSG.

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And one of those young players, not necessarily a rookie

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because he made his NAL debut late last year,

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Aiden has been playing lights out.

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I mean, this is someone who we know what he's capable of

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but we've seen it through and through this year.

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Oh, it's a night and day difference.

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He's only played one stage last stage with NB

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and you know, we thought that NB could have gone

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distance obviously they didn't make it into the bracket play to be able to make it to the major

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but that being said his performance was still something that shook us all when we saw him

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enter the league he was great individually but the consistency of it was not something that was

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there but now that he's been able to join SSG he's found his own he's found his position he's

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not this primary entry because they have great who is able to be able to be that spearhead

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you have now Aiden that can just play any utility operator play his position be very comfortable

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and he could just find openings wherever needs be.

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And right now, he's the second highest rate of player

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when it comes to the NAL.

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And that's a huge jump because on Envy,

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he was within the top 40, top 50, nothing too exceptional.

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Now, he's hit the ground running.

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And I think that's because this team has allowed him so much

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freedom in being able to pick his role, find comfortability.

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And because he has other players that

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can do the hard parts, like entering and getting

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into those positions.

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I mean, something for me not just to talk about his own play

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in his consistency.

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It's also just his attitude.

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He's very charismatic.

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We've talked to him on interviews,

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just being able to be a younger player,

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being able to lead that charge in terms of how animated

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you can get, how you can hype players up.

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You need that in a team dynamic.

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Someone has to be able to take the reign.

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And I think Aiden certainly does that for this team.

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But it also allows him to just develop as a player even better.

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When you have all of these different aspects about you

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as a player outside of just your sheer skill

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that all come together, that is what's truly

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going to allow him to grow as a player as a whole

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to be able to indoctrinate new styles of play, develop as a player, and continue his

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growth that we've been seeing.

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And honestly, it's been very fun to watch him in particular grow and develop as this

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has gone on.

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Right.

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He's not only as a player, but as a person, seeing these interviews, the maturity is really

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coming out.

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I mean, look at this guy.

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Mogg in the camera, as he should.

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You gotta get a hair line too.

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One of 30 on the other hand, right?

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We talk a lot about this team and the youth they bring coming from the Challenger series.

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We knew this would be a tough road.

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But it was week one, it was day one, where this team put us all on notice and said,

31:15.380 --> 31:17.060
we should be paying attention to them.

31:17.060 --> 31:21.300
Eight seven, close game against Shopify Rebellion and all of a sudden we're like,

31:21.300 --> 31:23.940
all right, we got to watch this team closely.

31:23.940 --> 31:26.900
Yeah, you know, they've certainly gone through their trial by fire for sure,

31:26.900 --> 31:30.820
but they have done enough to scrape by to make it now into this playoffs.

31:30.820 --> 31:33.940
Now, when you look at the, obviously that first match, you could have argued,

31:33.940 --> 31:35.620
they should have won that versus SR.

31:35.620 --> 31:39.460
That was a big 1v3 clutch that they did blunder, unfortunately, due to a team kill.

31:39.460 --> 31:40.980
and then ambi just clutching it up.

31:40.980 --> 31:42.100
But that's neither here or there.

31:42.100 --> 31:43.940
Facts of the matter is they got the most important win

31:43.940 --> 31:46.500
out of the 100 of these games, securing those three points,

31:46.500 --> 31:49.540
giving them a total of four to find themselves in this position.

31:49.540 --> 31:51.540
Now, I'm going to be far more critical at this point

31:51.540 --> 31:53.060
because this is where everything matters.

31:53.060 --> 31:55.220
This is everything that you've worked for in that group stage

31:55.220 --> 31:58.180
to really show and develop your skills as individuals

31:58.180 --> 31:58.820
and as a team.

31:58.820 --> 32:01.220
And that's where they have lacked is in those skills.

32:01.220 --> 32:04.020
Now, I do have something that does show kind of a timeline

32:04.020 --> 32:05.940
of how well their attacks and defenses

32:05.940 --> 32:08.020
or maybe how bad that they've been in comparison

32:08.020 --> 32:09.380
to the rest of the teams here.

32:09.380 --> 32:10.980
You can clearly see them on the end.

32:10.980 --> 32:12.740
They're still punching at a good range.

32:12.740 --> 32:15.700
They aren't at that 50% mark for either attack or defense.

32:15.700 --> 32:19.060
So for me, I want to see them at least develop on one of these sides

32:19.060 --> 32:22.180
at a better pacing to have more success on.

32:22.180 --> 32:23.940
But it's not just a highlight that, you know,

32:23.940 --> 32:26.100
they aren't in the best spot because there are positives

32:26.100 --> 32:28.900
that you can take away that they do have to show for that.

32:28.900 --> 32:30.580
They have the potential now.

32:30.580 --> 32:32.420
Now, sure, their attack wins and KDs.

32:32.420 --> 32:35.460
It's not that great, but the opening kills, the multi-kills,

32:35.460 --> 32:39.060
the clutches, if we can somehow turn all of those positives

32:39.060 --> 32:41.220
into rounds one, into matches one.

32:41.220 --> 32:44.580
This can be a very, very strong and competitive team,

32:44.580 --> 32:46.980
but that all comes down to now being in the best of three,

32:46.980 --> 32:49.700
where again, you can lose that first map.

32:49.700 --> 32:50.700
You can take things from it,

32:50.700 --> 32:52.140
you can extrapolate from it,

32:52.140 --> 32:54.980
implement it into map two, fix it going into map three,

32:54.980 --> 32:56.980
and just overall have far more success.

32:56.980 --> 32:59.220
But again, that comes off the strategic aspect

32:59.220 --> 33:01.620
of being able to adapt, being able to problem solve,

33:01.620 --> 33:03.300
and that's where they've lacked in the best of one.

33:03.300 --> 33:04.420
So now in the best of three,

33:04.420 --> 33:07.660
we should be seeing this at a far faster pace

33:07.660 --> 33:08.820
than where we've seen it before.

33:08.820 --> 33:17.320
I mean, I hope what we're going to see in the best of three series is them be able to find their identity because I think from the statistics, we can all agree there's nothing that sets them aside from any other team.

33:17.320 --> 33:19.520
There's nothing that has that spark outside of experience.

33:19.520 --> 33:26.020
Yeah, the side of experience. There's nothing that really gives us some type of a niche to believe in this roster.

33:26.020 --> 33:36.320
And I think in a best of three series, it gives them more experience to be able to develop these newer players to potentially find that what's going to be their crutch, what's going to be their angle to be able to set them aside from other teams.

33:36.320 --> 33:39.640
And right now it's just Packer trying to leave this roster.

33:39.640 --> 33:43.200
And I think we've seen huge strides from Packer as an individual.

33:43.200 --> 33:45.880
Now we just want to see the rest of the team be able to get there.

33:45.880 --> 33:50.880
And I think there's no better situation than them going up against SSG now.

33:50.880 --> 33:52.840
And then five beers with no pressure.

33:52.840 --> 33:54.960
They can lose the first match and go to lower bracket.

33:54.960 --> 33:58.520
It's a perfect situation to ease into this bracket play for one of them.

33:58.520 --> 34:03.800
And we heard from Packer speaking with Parker and Mint on the BBNO podcast.

34:03.800 --> 34:06.860
He said they feel pretty good about their chances, right?

34:06.860 --> 34:08.920
And it's going to come down to the maps here.

34:08.920 --> 34:11.400
We know how just how important this can be from best of one

34:11.400 --> 34:14.640
to best of threes, from a team who has not flexed

34:14.640 --> 34:16.920
the most beautiful of map pools lacks.

34:16.920 --> 34:19.440
You're looking at a team who needs to do this well

34:19.440 --> 34:21.200
and perform well from the jump.

34:21.200 --> 34:21.840
Yeah, absolutely.

34:21.840 --> 34:24.640
I mean, first map coming out is going to be Night Haven Lab.

34:24.640 --> 34:26.840
We haven't seen either of these teams play it just yet,

34:26.840 --> 34:28.680
but pivoting over into clubhouse.

34:28.680 --> 34:31.760
I mean, we already saw how strong SSG was on that clubhouse map.

34:31.760 --> 34:33.640
I mean, they made wildcard look like they

34:33.640 --> 34:39.060
We're the brand new teams on the block in terms of how they play that and then even going into shall a another map for SSG

34:39.060 --> 34:42.100
But we watched them dominate outlasts now night in Haven labs

34:42.100 --> 34:45.300
They don't have balls in terms of what they can do to prep for this match

34:45.300 --> 34:50.200
But again, it's gonna be more important for the side of one of 30 of being able to adapt and problem self

34:50.200 --> 34:53.940
And sometimes you have to go off the script. You can't just keep sticking to your blueprint

34:53.940 --> 34:55.980
You can't keep sticking to what you've been dry running

34:55.980 --> 35:01.700
Sometimes you have to bring a different operator. Sometimes you even have to pivot bands in order to set up for that attacking side

35:01.700 --> 35:07.380
I mean, it's really gonna that's what I'm gonna be focusing more on one of 30 SSG has already shown me more than enough to really get behind them

35:07.380 --> 35:11.460
Especially looking at those last two maps of clubhouse and shall I go into their favor?

35:11.460 --> 35:13.940
Yeah, I couldn't agree more. I think when it comes to a map like labs

35:13.940 --> 35:17.580
We know that dream has been comfortable on a map like that with cloud nine

35:17.580 --> 35:22.460
They like to play it wasn't necessarily a great map but cloud nine had their struggles SSG is going to find

35:22.580 --> 35:27.180
Comfortability on it one of 30 big question is all gonna come down to packer when it comes to the adaptation

35:27.180 --> 35:30.500
He's one of the few IGLs that loves being able to adapt on the fly

35:30.500 --> 35:34.720
I'm imagining that's something that we're going to see lapses a very punishing map

35:34.720 --> 35:36.520
Especially if you're not time-oriented

35:36.520 --> 35:40.040
You're not keeping track of all the little angles little areas

35:40.040 --> 35:43.080
And that's something where we could see the newer players like bolsper and Mike W

35:43.080 --> 35:47.520
Get caught off guard and that could potentially lead to the loss on a map like clubhouse again

35:47.520 --> 35:51.460
It's gonna come down to Packer. Can he counter track what we've seen from SSG?

35:51.960 --> 35:54.640
Don't necessarily know if that's gonna happen because we know how

35:54.640 --> 35:57.440
how step by step SSG was on that map.

35:57.440 --> 35:59.280
Get the first pick, lock everything down

35:59.280 --> 36:01.200
for the over-aggressive swings.

36:01.200 --> 36:03.960
It's hard not to bet on SSG in this situation.

36:03.960 --> 36:06.280
Well, Lex, I know you had something you wanted to dive

36:06.280 --> 36:08.600
into a little bit more in regards to the map pool

36:08.600 --> 36:12.280
of one of 30, and maybe the lack of breadth

36:12.280 --> 36:13.960
that they've been able to display.

36:13.960 --> 36:15.720
I mean, they have not had the results,

36:15.720 --> 36:16.680
and here you can see that.

36:16.680 --> 36:19.080
Again, and the best of one, you're gonna try to limit

36:19.080 --> 36:20.720
as many maps that you're weak at,

36:20.720 --> 36:22.800
and you're also gonna get limited maps that you're good at,

36:22.800 --> 36:25.520
that's based off scrims, where that's based off bots, Grevath's going to be,

36:25.520 --> 36:28.960
Shirley, they've played four maps, they've only found success on one of those maps,

36:28.960 --> 36:32.960
the others are not so great. Now you have a plethora of maps that you possibly can pull out here

36:32.960 --> 36:35.920
in a best of three, and this would be a time to do it. As you can see, they have a lot of

36:35.920 --> 36:39.760
fans going out there, but that also goes to say that you can't pivot back to maps they recently

36:39.760 --> 36:43.360
played. Now, granted, you aren't going to see some of those maps here today, but the fact of the

36:43.360 --> 36:47.120
matter is they are showing something different just in Nighthaven Labs, which I think is going to be a

36:47.120 --> 36:51.840
great perspective for us to really see is, you know, with the time off that they've had, with

36:51.840 --> 36:55.520
everything that they've gone through in the group stage. Are they going to be problem solving is

36:55.520 --> 36:58.880
going to be the bigger question here? And like I said, you know, whether that's bringing different

36:58.880 --> 37:02.960
operators, whether that's quickly adjusting and pivoting when it's need be. But as Fock was saying,

37:02.960 --> 37:07.200
it's easier for new players when things aren't going the way to be instantly caught off guard or

37:07.200 --> 37:11.200
lose focus. Well, our players are just about ready to go. So we're going to welcome in our

37:11.200 --> 37:16.320
casters. We're going to talk with Intero and Jesse before we dive into this one. Guys, Parker,

37:16.320 --> 37:20.800
I mean, I mentioned the conversation that you guys had with some of these new players with Packer

37:20.800 --> 37:26.560
specifically. It's exciting to hear that they feel pretty confident about their chances going into

37:26.560 --> 37:31.360
this bracket. Yeah, I mean, if you're just solely going off of that podcast appearance, I honestly

37:31.360 --> 37:34.720
think they're telling the truth, you know, and we say this when we're on the show, and I'm sure you

37:34.720 --> 37:38.160
say this when you interview the guests as well. Sometimes we puff up our chest an awful lot,

37:38.160 --> 37:41.360
right? And we say like, yeah, we're the best team. We're going to make it. But I think when you have

37:41.360 --> 37:47.600
an opportunity to really talk about what you think, especially on the podcast format,

37:47.600 --> 37:49.320
Players are going to be a little bit more honest.

37:49.320 --> 37:53.760
I genuinely think 1 of 30 feels that they are the better team going into this match.

37:55.360 --> 37:59.440
Yeah, it's pretty incredible to see how far they've already come as a team, right?

37:59.440 --> 38:02.160
And I mean, sure, maybe they were looked at as the underdogs.

38:02.160 --> 38:03.920
I think you guys broke it down nicely on the desk.

38:03.920 --> 38:06.280
There's definitely things that 1 of 30 still have to work on.

38:06.280 --> 38:09.000
But we've seen this team play in a couple of weeks.

38:09.000 --> 38:12.280
There's been quite a bit of an off time between the group stage and the playoffs.

38:12.280 --> 38:14.960
So who knows how much they've improved in that time.

38:14.960 --> 38:20.440
This will be a really great showcase of exactly how much they've been able to work on this stuff after going to the group stage

38:20.440 --> 38:25.120
Well a good question Jesse and good thing we can dive into this best of three to find those answers

38:25.120 --> 38:27.920
It's over to you guys as we get labs underway

38:30.120 --> 38:32.120
Well greatly appreciated

38:33.040 --> 38:39.120
Jesse what are your expectations here because I mean all of our matches today are going to be interesting for different reasons this one to

38:39.120 --> 38:43.360
Me is the biggest wild card part in the pun of the two

38:43.360 --> 38:48.720
SSG, to me, have been a team on the rise, and they've got a couple pieces that I'm really

38:48.720 --> 38:49.720
excited for.

38:49.720 --> 38:50.720
They are very aggressive.

38:50.720 --> 38:54.740
They've got entry fraggers that seem to be fearless, and I think that can obviously work

38:54.740 --> 38:55.740
wonders here.

38:55.740 --> 38:58.080
And of course, they've got the help of an organization.

38:58.080 --> 38:59.080
Let's not kid ourselves.

38:59.080 --> 39:04.480
Jesse 1-30 is playing with no work whatsoever, so they've got no institutional support.

39:04.480 --> 39:07.880
They're not even getting paid to play for crying out loud.

39:07.880 --> 39:12.960
But is their raw talent enough to overcome all of the things that Space Station has

39:12.960 --> 39:16.880
working for them right now. I think so, Parker, and I'm glad you brought that up,

39:16.880 --> 39:21.680
because Orgless teams in the North America League have never really found much success.

39:21.680 --> 39:25.520
One of 30 have done something that has almost never been done in North America before,

39:25.520 --> 39:31.360
and that is qualifying to the playoffs without an organization. The last time this happened was

39:31.360 --> 39:39.440
April 24th, 2017, when Almanus qualified to the Pro League. Year two, season one playoffs,

39:39.440 --> 39:45.240
And in those playoffs, they lost every game, so if 1-30 can go out and beat the face-tation games today,

39:45.240 --> 39:50.440
they will break history in the first team ever to win a playoff game in North America without a board.

39:51.440 --> 40:01.040
Now, for those of you that are following along, the teams that win today are neither confirmed for Salt Lake, nor are they eliminated.

40:01.440 --> 40:04.940
So what we are looking at is we are looking at the upper bracket quarterfinals.

40:04.940 --> 40:14.200
For those that don't have any kind of visual component, it means that the winner of this matchup will play 5 fears for a spot at the major.

40:14.200 --> 40:19.160
The loser will go down into the lower bracket and I believe they play Shopify Rebellion.

40:19.160 --> 40:24.440
If my numbers are correct, you're happy to chime in. Feel free to chime in here. Should I be right or wrong?

40:24.440 --> 40:28.700
Yeah, the loser of this game will end up playing Cloud9, first round of the playoffs.

40:28.700 --> 40:32.440
That's it. So there you go. Okay, so it doesn't flip for the lower bracket just yet.

40:32.440 --> 40:39.440
Our matchup, ladies and gentlemen, which is the M80 wild card matchup, then that one will be, again, the winner will go off against Dark Zero, the loser will play Shadow of the Fire Rebellion.

40:39.440 --> 40:49.440
But either way, the loser of this match still gets to stick around. So you are not seeing the last of either of these teams, and the winner, they don't qualify for the major yet.

40:49.440 --> 40:57.440
So today is a very important day, but not as critical as what we will see tomorrow, and onwards as those matches get more important the later we go into the week.

40:57.440 --> 41:01.440
But of course, we will see our last set of matches on Thursday.

41:01.440 --> 41:04.440
Jesse, you and I will be taking part in some of the commentary there.

41:04.440 --> 41:08.440
Yeah, should be exciting week here for the North American Siege fans.

41:08.440 --> 41:12.440
Get them to decide which of our four representatives will be headed to Salt Lake City.

41:12.440 --> 41:15.440
And of course, it means a little bit more coming from North America,

41:15.440 --> 41:17.440
because you will be that home team.

41:17.440 --> 41:19.440
You'll have the crowd behind you no matter who you are.

41:19.440 --> 41:21.440
You qualify in through this week.

41:21.440 --> 41:25.440
So every team is fighting to make it to that spot over the next couple of days.

41:25.440 --> 41:29.780
We started here at Nighthaven Labs as the desk broke down, Parker, and this was thought

41:29.780 --> 41:33.660
amount that either one of 30 or Space Station have played before this season.

41:33.660 --> 41:37.460
You obviously can go back to last season for Space Station, but it's a completely different

41:37.460 --> 41:39.820
team, so it's not exactly relevant.

41:39.820 --> 41:43.460
I'm sure both teams have been practicing it in the off season, it is one of 30s, a

41:43.460 --> 41:46.900
mass kick, so they expect to be a little bit stronger on it.

41:46.900 --> 41:51.300
The breaching has not been so strong, this is a little ugly.

41:51.300 --> 41:58.700
Mike W, he wanted to be able to make a crouch walk through with the Hibana pellets, but he's based on just a little bit too far apart.

41:59.100 --> 42:05.700
And now is struggling to get that open, so we'll see how this goes for him as the match continues on.

42:08.100 --> 42:10.300
It's tough getting open that IT wall.

42:10.300 --> 42:18.300
There's lots of teams struggle with it to not to obviously not to excuse some sloppiness here, but to kind of explain it for people.

42:18.300 --> 42:27.300
We literally casted two teams that have made it to Salt Lake City yesterday in Brazil and they had problems opening the wall.

42:27.300 --> 42:35.300
So for crying out loud, most competitive region and two major bound teams, they struggled open up IT.

42:35.300 --> 42:41.300
Don't play these players inside of 1 of 30 just yet.

42:41.300 --> 42:45.300
I don't know if they've droned out electrical or not.

42:45.300 --> 42:47.300
Maybe it was some poor coordination here.

42:47.300 --> 42:48.300
Silo dies because of it.

42:48.300 --> 42:50.300
Volsper and Mike on the board, Bino too.

42:50.300 --> 42:53.300
Oh my goodness, Jesse, one minute left in the round.

42:53.300 --> 42:57.300
And this 1 of 30 team is just about as fearless as we said

42:57.300 --> 42:59.300
from the entry players on the side of space station.

42:59.300 --> 43:00.300
The round is over.

43:00.300 --> 43:03.300
1 of 30 failed to open up that IT wall right off the rip,

43:03.300 --> 43:07.300
and then immediately decided to collaborate on an execute.

43:07.300 --> 43:09.300
And it works out they're all smiles.

43:09.300 --> 43:10.300
They're all laughing.

43:10.300 --> 43:11.300
Round number one goes to 1 of 30.

43:11.300 --> 43:13.300
Yeah, perfectly played by Bino.

43:13.300 --> 43:15.440
Bino saw an opportunity and took it.

43:15.440 --> 43:17.780
Little unfortunate, they let his teammate die there

43:17.780 --> 43:18.660
inside the connector.

43:18.660 --> 43:20.440
He's outside on that electrical window,

43:20.440 --> 43:22.620
but Bino perfectly plays that,

43:22.620 --> 43:24.780
takes advantage of the space that's given to him

43:24.780 --> 43:26.260
and then rushes through the bomb site

43:26.260 --> 43:29.220
to get a massive multi-kill to start things off

43:29.220 --> 43:33.060
right for one of 30, attacking on NightAven Labs.

43:33.060 --> 43:35.580
Bino, playing in his 36th map

43:35.580 --> 43:37.240
as a professional Rainbow Six player,

43:37.240 --> 43:39.500
he has never actually played a match

43:39.500 --> 43:41.340
under an organization,

43:41.340 --> 43:46.640
playing the Montreal Major under Steele for life with some of his opponents on the other side, most notably Giddy.

43:46.640 --> 43:52.540
And then also playing Understand by last season, he has been, I think, really a shining star throughout this team.

43:52.540 --> 43:55.240
He's had some ups and downs in his career, no doubt.

43:55.240 --> 43:59.640
But you can see that game sense. When he sees an opportunity, he's going to step up and take it.

43:59.640 --> 44:03.040
He's going to be able to work through the map and find those frags.

44:03.040 --> 44:06.640
So really nice to see that coming out of Bino starting us off with a beautiful 2K.

44:07.640 --> 44:11.040
Bino's not the guy that they usually rely on before entry.

44:11.040 --> 44:13.160
No, far and away, I mean, it's Mike W.

44:13.160 --> 44:17.720
Mike W has 17 entries compared to the next highest,

44:17.720 --> 44:21.240
which is Packer at 13, Bino as five.

44:21.240 --> 44:23.680
So, I mean, Bino's the guy that's cracking this round open.

44:23.680 --> 44:26.120
Goodness gracious, what is happening here?

44:26.120 --> 44:28.640
In fact, the three players that were first involved

44:28.640 --> 44:30.320
in the action were one of 30.

44:30.320 --> 44:32.920
We're the three more support-oriented players,

44:32.920 --> 44:36.440
so I don't know if it was just by design or what.

44:36.440 --> 44:39.520
Mike W obviously providing some auxiliary kills.

44:39.520 --> 44:43.980
Mike W will be the stand-up performer on 1 of 30 if all goes according to their plan.

44:43.980 --> 44:44.480
Yeah.

44:44.480 --> 44:47.920
But keep an eye on him, but if you've got the rest of the team joining in,

44:47.920 --> 44:49.920
things are looking pretty good for 1 of 30 though.

44:49.920 --> 44:51.720
Yeah, no, you're not wrong at all, Parker.

44:51.720 --> 44:54.320
Bino takes that IGL role on this 1 of 30 team.

44:54.320 --> 44:55.360
Some people think it's Packer.

44:55.360 --> 44:58.000
Packer certainly has a leadership role on this team,

44:58.000 --> 45:00.000
but Bino just doesn't have the official IGL,

45:00.000 --> 45:04.640
but still able to frag out all those supporting roles when he gets the opportunity.

45:04.640 --> 45:07.480
SSG probably not expecting to lose that first round.

45:07.480 --> 45:12.980
They'll go down to the basement for their second opportunity to try to get a defense round win, and there are quite a lot of roamers.

45:12.980 --> 45:16.180
You can see these orange bodies scattered around the map.

45:16.180 --> 45:18.780
Some of the top floor, some here on the mid floor as well.

45:19.380 --> 45:25.380
Raid and Aiden on that top floor trying to lock things down up above, and it will be Aiden, the first one to fall.

45:25.380 --> 45:28.780
Bino is not done after his multi-killing round number one.

45:28.780 --> 45:34.380
You will find yet another early frag taking down the youngster on space station, gaining 19 years old.

45:34.880 --> 45:37.180
Aiden ends up falling early in this round.

45:37.480 --> 45:45.280
Paid in their highest rated player, best entry stats and best KD on the side of SSG, so if

45:45.280 --> 45:49.400
he's not doing well, the rest of the team is going to find some problems here.

45:49.400 --> 45:51.840
Raid obviously is on the board as well, if need be.

45:51.840 --> 45:54.520
He's been very quiet so far, Giddy in the ground.

45:54.520 --> 45:57.200
This entry from 1 of 30 has been terrific so far.

45:57.200 --> 46:02.600
Jesse finding two kills with really no contest at this present point in time.

46:02.600 --> 46:07.800
might find another yes he will but Silo credited with the kill but Mike W was

46:07.800 --> 46:13.200
definitely in on that one Mike W credited with the kill in the bottom left

46:13.200 --> 46:18.560
rival hadn't gotten that kill Jesse I'm not saying I would eat a hat but I'm

46:18.560 --> 46:23.080
already in one might as well keep adding to it oh boy rival gets away with it it's

46:23.080 --> 46:26.520
not a problem but he kind of needs more of your partner top of cargo stairs all

46:26.520 --> 46:29.880
alone goes for the swing and hits the head on the wall spread out nice brings

46:29.880 --> 46:33.220
the man count disadvantage down to just one and gives a little bit of

46:33.220 --> 46:37.260
opportunity for him and dream to lock things down now on the bomb site we see

46:37.260 --> 46:40.740
this kind of two-pronged push coming out from one of 30 you got Packer down here

46:40.740 --> 46:44.520
in XO and then Mike and Beano pushing together on the cargo side they got to

46:44.520 --> 46:46.980
deal with these mirror windows and they only got 30 seconds to pull off this

46:46.980 --> 46:51.100
execute. Packer was playing on that lurk later rolled a lot of the times they'll

46:51.100 --> 46:54.460
call it mailbox where he just sits and holds an angle it's dreamin rival now

46:54.460 --> 46:58.620
attempting to keep this one together rival sensational good for two kills not

46:58.620 --> 47:05.340
good enough past that. Mike W with three frags on the round. These first two that we've seen from

47:05.340 --> 47:11.820
1 of 30 have looked very well practiced. This team has certainly made improvements. Now obviously

47:11.820 --> 47:15.900
the wheels could fall off, but we are seeing a much better 1 of 30 here today than we saw

47:15.900 --> 47:20.540
were much of the groups. Yeah, I have to agree, Parker. It's been kind of surprising to see 1 of

47:20.540 --> 47:25.180
30 dominate the early game. That was one aspect of this match where I thought SSG were going to

47:25.180 --> 47:29.740
have the edge. Unfortunately, the entry fraggers of Raiden and Aiden have yet to really get

47:29.740 --> 47:33.900
active in this matchup. It was technically an opening pick for space station in round

47:33.900 --> 47:39.100
1. Round 2, not so lucky. Aiden actually turned 20 a couple weeks ago, ends up being the first

47:39.100 --> 47:42.700
one to go down in this one, so that nice angle that we saw coming out from Bino, and then

47:42.700 --> 47:47.380
from there the roamers, just very isolated, very solo. Look at all the information that's

47:47.380 --> 47:50.940
being brought on the side of 1 of 30. Packers on the doke, the falsepers on the snake. They've

47:50.940 --> 47:56.740
They've got a lot of tools to find these individual roamers that are scattered around the map on the side of SSG.

47:56.740 --> 48:03.540
They're working together, they're using the information, and they're clearing these players without any potential trades coming through on the side of SSG.

48:03.540 --> 48:06.040
So really clean start coming up from 1-30.

48:06.040 --> 48:13.740
I want to mention Mike W as well because he is now 5-0 and he's been so good as you mentioned in the early rounds for 1-30.

48:13.740 --> 48:17.840
He's not actually an entry fragger, he's listed as a support player on this team.

48:17.840 --> 48:21.840
He's playing a lot of ace, a lot of bachelors, but you're absolutely right.

48:21.840 --> 48:25.840
He's been getting involved a lot with the opening duals throughout the group stage of 130,

48:25.840 --> 48:28.840
and seems like that is looking to continue here in the playoffs.

48:28.840 --> 48:33.840
I mean, Mike W plays a much more, I would say, sheltered style of defender,

48:33.840 --> 48:36.840
and he plays a lot of that smoke. He plays that mute.

48:36.840 --> 48:39.840
Sometimes he'll play warden. He plays hard breach a lot on attack,

48:39.840 --> 48:42.840
or that support that enables the hard breaches.

48:42.840 --> 48:46.840
So, Volsper will be running the ace, but it's not uncommon to see Mike playing on that.

48:46.840 --> 48:53.440
Hibana if need be so yeah, I mean the fact that he's able to get these I don't want to say like garbage kills or like garbage time

48:53.440 --> 48:58.060
If people know what that means or the cleanup kills, but Mike W. Can definitely be there who's the port

48:58.440 --> 49:04.720
But again, he's got the best entry stats on the team Packer has 11 entries himself

49:04.840 --> 49:09.540
Yeah, but he's lost eight of those so Packer is getting into the action early

49:09.540 --> 49:13.680
But isn't usually the guy getting the kills his most played operators or day must and snake

49:13.680 --> 49:19.520
He's on a shield this time around and we'll go off to the races all on his own some missing a golden opportunity

49:19.760 --> 49:27.160
Caught in a crossfire and there's an entry from Packer and H becomes nine rival finds two kills down goes be no traded out

49:27.400 --> 49:33.060
Perfectly though. There's been a lot of trades across SAO and no inhale and it puts SSG in a better position

49:33.640 --> 49:39.120
Silo looking for something unable to do it raid his first kill of this round first kill of the series for raid

49:39.120 --> 49:43.160
Swapping backs and with half the round to go one of 30 finds themselves in a spot

49:43.160 --> 49:47.360
They haven't really been in and that's a deficit. Yeah, really good start to this round SSG

49:47.360 --> 49:52.800
We started with Aiden having an excellent impact trick on the IT wall as Balsper just drones right past it cleared up

49:52.800 --> 49:56.160
All of Balsper's Selma charges at least two of them on that initial wall

49:56.160 --> 50:03.240
So that keeps IT closed not let's the anchors play a little bit more aggressively down towards the sites dream and rival finding

50:03.240 --> 50:08.940
Three of the fourth rags already through this round rival huge to stop that initial push now dream gets one leaving

50:08.940 --> 50:11.820
and Volsper all alone in the 1v4.

50:11.820 --> 50:13.000
He's got good map control.

50:13.000 --> 50:14.700
All of top floor has his to play with.

50:14.700 --> 50:17.180
But Parker, in this 1v4, this advantage,

50:17.180 --> 50:18.780
I'm just not sure what Volsper's gonna be able

50:18.780 --> 50:19.620
to get out of this.

50:19.620 --> 50:21.380
This is a really tough spot to be in.

50:24.500 --> 50:26.300
I can't tell if his player cam is frozen

50:26.300 --> 50:28.500
or if he's just making a stink face this whole time,

50:28.500 --> 50:30.940
but I have to imagine it's frozen.

50:30.940 --> 50:33.780
The face though, definitely applying for the situation.

50:33.780 --> 50:35.340
He finds himself in,

50:35.340 --> 50:37.740
one tucked really close into the corner,

50:37.740 --> 50:38.780
and we'll get the final kill.

50:38.780 --> 50:40.420
Yeah, that one was not really going anywhere.

50:40.420 --> 50:42.020
You were spot on with that.

50:42.020 --> 50:44.580
So SSG reads it correctly.

50:44.580 --> 50:46.220
The two entries of both Bino and Packer

50:46.220 --> 50:50.300
fall flat on their face, taken down by one player

50:50.300 --> 50:53.540
on Space Station before being swiftly traded out himself.

50:53.540 --> 50:54.900
The damage was already done.

50:54.900 --> 50:57.380
SSG does get on the board, denying 1 of 30,

50:57.380 --> 50:59.620
a perfect 3-0 start here.

50:59.620 --> 51:02.140
As defenders on this map, SSG should be a little bit better

51:02.140 --> 51:02.820
on these numbers.

51:02.820 --> 51:04.180
We'll see if that changes course now

51:04.180 --> 51:05.860
that the last band is coming in.

51:05.860 --> 51:07.060
Yeah, I think for Space Station,

51:07.060 --> 51:10.940
you uh, you desperately needed that rounds. This is your opponent's map picks.

51:10.940 --> 51:13.420
That's maybe the one silver lining where as if they do lose this map,

51:13.460 --> 51:17.660
they're still in a good spot for the series, but obviously they're coming into

51:17.660 --> 51:18.900
this game as the favorites.

51:18.900 --> 51:21.580
They had a much better group stage than one of 30 did.

51:21.780 --> 51:24.300
They're also playing with a much more prestigious organization.

51:24.300 --> 51:27.980
And despite a lot of people doubting this team, uh,

51:27.980 --> 51:29.180
when they came into the season,

51:29.180 --> 51:32.460
I think they really proved themselves through the group stage. They showed up.

51:32.460 --> 51:35.220
They won a lot of games that people were not expecting them to.

51:35.220 --> 51:41.220
And I think they kind of showed a very fun style of siege, but they were getting aggressive, they were getting active in those early games.

51:41.220 --> 51:48.220
And frankly, the Roller Converts, Raiden Aiden, were really leading the way in that charge for space station gaming.

51:48.220 --> 51:55.220
So good to see both of them getting active there in round number three. They get SSG on the board and set themselves up hopefully for a better second quarter.

51:55.220 --> 52:02.220
I do really like that band coming up in them on the ace. It's been played every single round by 1 of 30, usually by Valsper.

52:02.220 --> 52:05.220
I'll hop over to the Hubble on it to try to change things up.

52:07.220 --> 52:11.220
Mike W on a familiar roll now, playing on this grim operator,

52:11.220 --> 52:13.220
and we'll be there to support once again the execute.

52:13.220 --> 52:16.220
I mean, you look at the lineup and a lot of people would be stuck in their raises saying,

52:16.220 --> 52:19.220
oh, well, it's got to be the ash of Silo who'll be in the building first.

52:19.220 --> 52:23.220
Silo has struggled from an offensive perspective.

52:23.220 --> 52:25.220
Not in this game, but just in general.

52:25.220 --> 52:28.220
Third highest amount of frags on the team,

52:28.220 --> 52:34.340
but I mean he's he's very close to passing that baton to go down lower to both Volsperr and Bino and again Bino's the guy who

52:34.820 --> 52:39.820
I mean he's playing shields for the most part. Yeah, obviously not doing so here

52:39.820 --> 52:45.580
You've got a shield band too hard breach your band. So there is some flexibility on what one of 30 can play it will push them out of their comfort zone

52:45.580 --> 52:47.580
but we're not really seeing a

52:48.380 --> 52:52.860
Ton of changes all of these players now playing operators that are very much in the wheelhouse of one of 30

52:52.860 --> 52:55.900
And you do need to remember that when you put a newer team together like this

52:55.900 --> 53:03.900
They're going to probably stick to the same couple maps and the same couple operators unless absolutely necessary because it's what they've practiced and it's what they know.

53:03.900 --> 53:09.900
While the breaching is slow but steady, the mute jammers have been dealt with so the wall should be able to get opened up.

53:09.900 --> 53:13.900
They've got an angle into the IT breach now and they opened the connector a little bit earlier too.

53:13.900 --> 53:16.900
So obviously the push is coming along for one of 30.

53:16.900 --> 53:19.900
Ash charges by Silo being used to destroy some of those mirror windows.

53:19.900 --> 53:26.460
So you've got a little bit more utile now that you've dealt with you can see giddy his windows been cracked there looking into connector

53:26.460 --> 53:30.960
So it gives a bit more of an advantage over towards one of three to try to make their way into that room

53:31.420 --> 53:36.940
Very clearly posting up for one of this kind of two-pronged push through both I3 and then through connector

53:36.940 --> 53:41.640
Usually you need two or three angles I T connector and then kind of awkward aqua garage

53:42.440 --> 53:48.760
Very obvious which way they're going with this one that the class you'd assume that they can maybe get a little bit more space than what they got previously

53:48.760 --> 53:51.480
But they didn't have any problems with it back in around one. I'll tell you that

53:56.040 --> 53:59.640
Silo might have a good read here onto this pinch in electrical

53:59.640 --> 54:04.160
You know has been allowed to jump on in and I think this defender of Ray playing the corner

54:04.160 --> 54:09.840
Yes, it is Ray comes out with the first dual packer trades out dreams or neither team gaining any advantage for Justin this round

54:09.920 --> 54:11.920
There's only a minute left

54:11.960 --> 54:13.960
Down goes Ray into Volsper

54:13.960 --> 54:22.960
He's got another now and thought was tucked into the corner packer and Mike on the kill feed as giddy as last one standing, but Volsper strikes him.

54:22.960 --> 54:28.960
Volsper thought he was playing by that bomb chassis, by the way, but then second guessed himself or maybe got bad comms, peeled off of that spot.

54:28.960 --> 54:37.960
That could have been a devastating position for 1-30, but they find their man at the last minute and get the final kill, but they were doing a good job of sweeping through IT, sweeping through electrical.

54:37.960 --> 54:40.960
Maybe a bit too passive a defense from Space Station.

54:40.960 --> 54:49.960
Yeah, I was exactly thinking the same thing Parker. SSG and the group stage were known for their fast plays, their aggression, their ability to jump in and take some of these fights.

54:49.960 --> 54:56.960
But now, for the first four rounds, it really feels like it's been a lot of sitting in a room and waiting for the attackers to do something.

54:56.960 --> 55:05.960
That's just not the style of game you can play against one of 30, not when they're bringing operators like Capitao, like Grimm, when they're exploding into the site after they're having a lot of success on these wall breaches.

55:05.960 --> 55:09.560
I think that's going to be part of what gets talked about here in the attack timeout.

55:09.560 --> 55:14.760
It's just how they can make these early games go more in their favor and how they can take a bit more control.

55:15.160 --> 55:22.440
Often it is 1 of 30 initiating these fights. It's taking these space. It's forcing space station into gun fights sometimes in uncomfortable situations and

55:22.600 --> 55:27.720
sure, like they're the attacking team. They're the ones who are supposed to be doing that, but I don't know.

55:27.720 --> 55:31.840
I feel like SSG could be getting a little bit more loose with it. They could be getting a little bit more aggressive.

55:31.840 --> 55:34.640
They could try to take some more fights, they catch one of 30 off guard.

55:34.880 --> 55:37.280
Right now it's been a lot of sitting around, playing your spots,

55:37.520 --> 55:38.880
waiting for the push to come into you.

55:38.880 --> 55:42.160
And at that point, one of 30 are able to just set up exactly what they want.

55:42.520 --> 55:45.520
It took so long for the opening gunfight to come through in round number four.

55:45.520 --> 55:48.320
And that 5v5 execute looked really, really clean.

55:48.360 --> 55:49.560
You got to just help them somehow.

55:51.920 --> 55:55.120
I mean, if this is one of 30's most comfortable map,

55:55.120 --> 55:58.200
and you have to imagine it's definitely up there, given that they chose this map.

55:58.480 --> 55:58.800
Yeah.

55:58.800 --> 56:01.720
SSG opts to start defending on Nighthaven Labs.

56:01.720 --> 56:10.220
Again, I don't really want to go into the numbers too too much because they bore a lot of people and frankly most maps at this present point in time are very favorable for the defenders.

56:10.220 --> 56:15.220
Even if they're not, there's usually one or two bomb sites that you can flip a coin and the defenders can have a good job of.

56:15.220 --> 56:18.220
You have to factor in obviously operator bans and stuff like that.

56:18.220 --> 56:24.520
The point is that space station should be good enough on this map, on this side, to pick up three rounds.

56:24.520 --> 56:29.020
That means that the win condition for SSG through this first half is to win the next two rounds.

56:29.020 --> 56:32.060
There's very little that I've seen through this bombsite rotation.

56:32.060 --> 56:36.460
That gives me confidence that this SSG team is going to be able to win the next two rounds.

56:36.460 --> 56:38.940
It's siege, anything can happen, there's no momentum.

56:38.940 --> 56:43.820
One bad entry, one bad mistrone, one bad call, and suddenly the round is way more winnable than it looks.

56:43.820 --> 56:46.780
And as if she finds themselves in a position where it's a 3-3 tie.

56:46.780 --> 56:50.380
But this is a worrying spot for space station to be in so early in this map.

56:50.380 --> 56:52.220
They should have more than one round at this point.

56:52.780 --> 56:54.780
Rival's being hunted at the moment, Parker.

56:54.780 --> 56:57.500
There's a lot of pressure here towards top cargo, and Rival,

56:57.500 --> 57:03.340
He would have heard that banshee, so he knows they're already in the building, but might not know exactly how deep Packard has gotten.

57:03.340 --> 57:09.740
No, he doesn't. Packard, great little entry, finds Rival, he's not watching the right angle. That's a really nice opening pick.

57:09.740 --> 57:15.500
And again, it's SSG on this Rome game, kind of sitting in their spots, not able to take the gunfight, and it's 1 of 30.

57:15.500 --> 57:17.500
They take the initiative and take the opening pick.

57:19.740 --> 57:23.580
It's just, I mean, when you got guys like Rival or you got guys like Raid dying early,

57:23.580 --> 57:27.380
I don't have a ton of hope for this SSG team the supporting

57:27.660 --> 57:31.640
Passage hasn't been there in fact right and Aiden are combining for three kills at the moment

57:31.640 --> 57:33.700
This is well below their usual numbers though

57:33.700 --> 57:38.580
Yeah, we have a little worrying sign right now for them down goes Aiden at the hands of Beano

57:38.580 --> 57:45.620
So things do not improve for this team whatsoever. Giddy will join one of 30 terrific on these entries so far

57:45.620 --> 57:51.000
But I will say the defenses from space station are making one of 30s entries look better

57:51.000 --> 57:55.080
Yeah, I mean the biggest thing is like one of thirty are winning these fights

57:55.080 --> 57:58.520
They've got better information and that's you're also not close enough to trade

57:58.520 --> 58:00.680
It's like you lose the opening duel, right?

58:00.680 --> 58:06.080
Maybe it great rivals looking the other way he can get Packer on that opening pick right go one way or the other

58:06.080 --> 58:09.600
But because rival is all alone down at the top of cargo stairs

58:09.760 --> 58:12.040
There's no way for a trade if that does go poorly

58:12.040 --> 58:17.200
Whereas Packer did have other players kind of around the building lurking help another a little bit more you also

58:17.200 --> 58:22.040
Attackers just have a lot more information available to you as we see with ops like dog and snake

58:22.040 --> 58:24.840
But also some of the drones so we're in that advantage

58:28.480 --> 58:34.080
Raiden dream now left alone on site. They've been here a couple times before they're gonna have to really pull something out of the

58:34.080 --> 58:36.760
Hat because this 2v5 looks really good for 130

58:39.240 --> 58:43.240
Dream looking to put up more of a single kill he's got to chunk in his hands

58:43.240 --> 58:48.040
He's got Raid as backup and he's pushed himself now over to this exo set of stairs

58:48.760 --> 58:50.040
Might have a good read here

58:50.040 --> 58:56.040
There are five players still upright on one of 30 and with 30 seconds to go a 4-1 score line looks the most likely dream will shut down

58:56.040 --> 58:57.800
Packer immediately pivoting

58:57.800 --> 59:03.760
Bullets go out but no targets to be found if user plans it Raid is gone dream will need to clutch the round as all hell is broken

59:03.760 --> 59:08.680
Loose inside the bomb site and SSG looks like they have no clue where to go

59:08.680 --> 59:13.880
So, Reed's got a pretty decent idea, but there are so many bullets whizzing past his head

59:13.880 --> 59:16.080
that there's nothing he can do.

59:16.080 --> 59:21.360
For one so far with one more round to go in the first half, a 5-1 start would be incredible

59:21.360 --> 59:25.480
and almost unthinkable for one of 30, but it's within reach, Jesse.

59:25.480 --> 59:29.080
It absolutely is Parker, and it seems to be the same story every round.

59:29.080 --> 59:32.360
One player I really want to focus on at this point is got to be Volsper.

59:32.360 --> 59:36.320
He's been playing really, really well so far today, not even necessarily in that last round.

59:36.320 --> 59:38.680
It's not that he was bad, but throughout the game,

59:38.680 --> 59:41.000
round after round, he's been finding really big picks,

59:41.000 --> 59:42.880
and that makes me really happy to see

59:42.880 --> 59:44.560
because Valsper is a young guy.

59:44.560 --> 59:47.240
He's a rookie, of course, playing his very first stage.

59:47.240 --> 59:49.000
He has yet to go positive in a match

59:49.000 --> 59:49.960
in the North America League.

59:49.960 --> 59:52.440
He's been negative or even in all of this contest so far,

59:52.440 --> 59:54.840
since joining 1 of 30 and playing here

59:54.840 --> 59:58.080
as a professional, but now by far on pace

59:58.080 --> 01:00:00.000
to go positive for the first time ever,

01:00:00.000 --> 01:00:02.080
and it's been amazing to see that improvement

01:00:02.080 --> 01:00:02.920
coming out from Valsper.

01:00:02.920 --> 01:00:04.600
Yeah, fighting two now.

01:00:04.600 --> 01:00:06.680
He tweeted after his first couple of games

01:00:06.680 --> 01:00:08.440
that he didn't feel like he was playing well enough

01:00:08.440 --> 01:00:11.280
that he was going to work harder to be better

01:00:11.280 --> 01:00:13.400
here at the highest level of Rainbow Six Siege.

01:00:13.400 --> 01:00:16.120
And I think you're seeing that in the server today,

01:00:16.120 --> 01:00:18.640
on track to have his best game of his career here,

01:00:18.640 --> 01:00:20.720
first match of the playoffs against SSG,

01:00:20.720 --> 01:00:22.600
and it looks really nice on him.

01:00:22.600 --> 01:00:23.440
Five seconds left.

01:00:23.440 --> 01:00:25.160
Absolutely, everybody really pulling their weight

01:00:25.160 --> 01:00:26.360
on this one, a 30 roster.

01:00:26.360 --> 01:00:28.240
Space Station entered today's match

01:00:28.240 --> 01:00:31.200
with only a single player having a negative KD,

01:00:31.200 --> 01:00:32.400
and that is dream.

01:00:32.400 --> 01:00:33.880
Well, if you look in the bottom right-hand corner

01:00:33.880 --> 01:00:39.680
screen. Every single member of SSG has a negative KD to start this game. That is

01:00:39.680 --> 01:00:42.560
devastating especially when these numbers are not just green, they're bright

01:00:42.560 --> 01:00:49.440
green. Aden a plus 17, Raid a plus 12. Very close to breaking 50 kills for both

01:00:49.440 --> 01:00:52.960
of these players. Aden within striking distance and depending on how late this

01:00:52.960 --> 01:00:58.200
matchup goes, he could have hit it. I mean he's only one kill closer because Aden's

01:00:58.200 --> 01:01:01.160
been having a pretty rough day but so is all of Space Station. They just simply

01:01:01.160 --> 01:01:05.800
look out class at the moment by 1 of 30. And I mean it just lends him credibility to what

01:01:05.800 --> 01:01:11.000
Packer said on the podcast. He said we feel really good. We think we match up well against them.

01:01:11.000 --> 01:01:16.760
And so far he's looking like he's spot on. Listen if anybody's gonna take an Orgose team

01:01:16.760 --> 01:01:22.520
for a major, Packer certainly would be one to do it. He's done it before, of course, on that old

01:01:22.520 --> 01:01:28.440
CL for life roster. Right alongside Bino, right alongside Giddy as well, who now sits up cross

01:01:28.440 --> 01:01:33.480
from him in the server. Could be a big moment for Packer. They'll have to win one more best of

01:01:33.480 --> 01:01:37.480
three after this one. We're only at the beginning of this, so we won't get too far ahead of ourselves,

01:01:37.480 --> 01:01:42.600
but definitely is a great start coming out now for one of 30. The information continues to be good.

01:01:42.600 --> 01:01:47.160
Valsper on this snake, spotting out the one player that's off-floor. It's going to be Aiden

01:01:47.160 --> 01:01:51.240
and Raid that are roaming up there, just as they have on most rounds when they're going for this

01:01:51.240 --> 01:01:55.480
roam strategy. But look at this, Parker. The information remains very good, and they could

01:01:55.480 --> 01:01:57.820
They catch off guard SSG one more time.

01:01:58.820 --> 01:01:59.660
I'm reloading.

01:01:59.660 --> 01:02:01.240
It's really been the story of this first half.

01:02:01.240 --> 01:02:03.440
Space station playing a bit too restrained

01:02:03.440 --> 01:02:04.720
and not able to fight back.

01:02:04.720 --> 01:02:06.600
They're not wasting enough of 1 of 30s time

01:02:06.600 --> 01:02:08.200
and it's allowed 1 of 30 to get set up

01:02:08.200 --> 01:02:10.920
on most of these executes really effectively.

01:02:10.920 --> 01:02:13.920
Score lines shows perfectly just how dominant

01:02:13.920 --> 01:02:16.320
this has been for 1 of 30 up to this point.

01:02:16.320 --> 01:02:17.680
Of course there are two sides of siege

01:02:17.680 --> 01:02:19.720
so there is a possibility that space station

01:02:19.720 --> 01:02:21.360
might just be more comfortable attacking

01:02:21.360 --> 01:02:24.400
and frankly, Evan just passing the eye chest,

01:02:24.400 --> 01:02:26.840
They haven't been a bad team whatsoever on attack.

01:02:26.840 --> 01:02:28.720
They get caught in an uncomfortable position now

01:02:28.720 --> 01:02:30.240
on that rafters' staircase.

01:02:30.240 --> 01:02:32.960
Mike W, the highest rated player on this team

01:02:32.960 --> 01:02:35.440
heading into the match, will continue his reign of terror.

01:02:35.440 --> 01:02:38.520
He's got seven kills at this point in time.

01:02:38.520 --> 01:02:39.840
And the sixth round's still not finished,

01:02:39.840 --> 01:02:42.000
so there's more damage that this sludge can do.

01:02:42.000 --> 01:02:43.560
And again, Parker, I feel like a broken record.

01:02:43.560 --> 01:02:44.760
Raid all by himself.

01:02:44.760 --> 01:02:46.720
He's gotta watch like nine different angles.

01:02:46.720 --> 01:02:48.640
He's surrounded by players on one of 30.

01:02:48.640 --> 01:02:51.360
He just doesn't have a chance at escaping that positive.

01:02:51.360 --> 01:02:53.560
He ends up dying as the first player that he spots.

01:02:53.560 --> 01:02:58.600
Now Rival's got a lot of work to do, he's got the sharks circling around him, and Packer

01:02:58.600 --> 01:03:02.240
will bring this mancamp lead up to do hoping for a fight right now.

01:03:06.080 --> 01:03:09.160
Raiden Rival dead doesn't give me a ton of confidence, Defuser getting planted right

01:03:09.160 --> 01:03:14.720
now by Bino, Dream will lose Giddy, it's him and Aiden, Dream shooting at Packer, a flawless

01:03:14.720 --> 01:03:18.720
end to this first half now with in reach of 1 of 30, somebody just needs to find Aiden,

01:03:18.720 --> 01:03:22.000
It'll be Volsper, finding both the final kills

01:03:22.000 --> 01:03:26.280
and one of 30, a five one first half.

01:03:26.280 --> 01:03:29.920
Right now, just wasting no time whatsoever.

01:03:29.920 --> 01:03:33.240
The side swap comes in and it should benefit one of 30

01:03:33.240 --> 01:03:35.160
based on the numbers.

01:03:35.160 --> 01:03:36.760
Oh boy, I don't know.

01:03:36.760 --> 01:03:39.160
I don't know how we're feeling about this first half,

01:03:39.160 --> 01:03:40.000
but you know what?

01:03:40.000 --> 01:03:41.440
Maybe the desk can help us out.

01:03:42.360 --> 01:03:44.240
How are we feeling about this one?

01:03:44.240 --> 01:03:46.840
Because one of 30, Parker said it right off the bat,

01:03:46.840 --> 01:03:48.740
that they thought they are hands down,

01:03:48.740 --> 01:03:50.880
the better team in this equation,

01:03:50.880 --> 01:03:53.600
did not feel like, or it was early enough

01:03:53.600 --> 01:03:54.860
to make that statement.

01:03:54.860 --> 01:03:56.320
But look at what they have done here.

01:03:56.320 --> 01:03:58.800
Five-one on labs attack.

01:03:58.800 --> 01:03:59.960
Yeah, I mean, it clearly goes to show

01:03:59.960 --> 01:04:01.600
they know exactly what they want to do

01:04:01.600 --> 01:04:03.200
on this map on their attacking side

01:04:03.200 --> 01:04:05.640
and why they've kept this map maybe outside of groups

01:04:05.640 --> 01:04:06.760
and showing a display in here.

01:04:06.760 --> 01:04:08.880
I mean, one thing I will say, this is the most fluid.

01:04:08.880 --> 01:04:11.800
I think we've seen this team look within a single half.

01:04:11.800 --> 01:04:13.040
Granted, they are five-and-one,

01:04:13.040 --> 01:04:14.760
so obviously something's working out.

01:04:14.760 --> 01:04:16.760
But even just in terms of their operator lineups,

01:04:16.760 --> 01:04:18.340
They always have something for the walls.

01:04:18.340 --> 01:04:20.640
They always have something for the Rome clear.

01:04:20.640 --> 01:04:21.720
They got that information.

01:04:21.720 --> 01:04:25.400
They also have the disruption from a lion, from a capitol.

01:04:25.400 --> 01:04:27.600
They have a twitch to be able to get any little bit of Utah

01:04:27.600 --> 01:04:28.880
to help towards that execute.

01:04:28.880 --> 01:04:30.920
Clear any of the information from the camp.

01:04:30.920 --> 01:04:32.600
I mean, you've seen them time and time again,

01:04:32.600 --> 01:04:33.800
getting those opening picks.

01:04:33.800 --> 01:04:35.880
I mean, they understand exactly how they're

01:04:35.880 --> 01:04:37.880
want to approach these SSG roams.

01:04:37.880 --> 01:04:40.520
And then on the side of SSG, they look a little disoriented.

01:04:40.520 --> 01:04:42.400
I think Jesse also hit the nail on the head.

01:04:42.400 --> 01:04:43.800
They aren't in position to go for trade.

01:04:43.800 --> 01:04:46.720
So it clearly shows a lack of comfortability on their side.

01:04:46.720 --> 01:04:50.400
But so far, I mean, 1-30, looking very convincing.

01:04:50.400 --> 01:04:51.280
Yeah, I agree.

01:04:51.280 --> 01:04:53.160
1-30 has been looking strong.

01:04:53.160 --> 01:04:55.320
I don't want to take anything away from them,

01:04:55.320 --> 01:04:57.560
because I do feel like they're assessing the situation.

01:04:57.560 --> 01:04:59.880
They're getting that first pick more often than not,

01:04:59.880 --> 01:05:00.920
and just executing.

01:05:00.920 --> 01:05:02.360
They're keeping that man advantage.

01:05:02.360 --> 01:05:02.880
But I agree.

01:05:02.880 --> 01:05:05.680
I feel like a lot of the issue is on SSG shoulders.

01:05:05.680 --> 01:05:08.720
They're going for these over-extra-neuous roams.

01:05:08.720 --> 01:05:10.040
Everyone's very split up.

01:05:10.040 --> 01:05:12.080
It's too stall time to fall back to site.

01:05:12.080 --> 01:05:13.440
If you're going to go for a fight,

01:05:13.440 --> 01:05:14.360
you should be teaming up.

01:05:14.360 --> 01:05:15.840
But that's not coming from SSG.

01:05:15.840 --> 01:05:22.100
They're continuously spread out trying to stall time, but they lose pick after pick consistently and there's no adaptation

01:05:22.100 --> 01:05:26.660
I think that's the biggest thing for me watching SSG, especially with an IGL like dream

01:05:27.060 --> 01:05:32.940
There's no communication of let's just maybe give up a little bit of map pressure so we can just have a trade potential

01:05:32.940 --> 01:05:36.100
So we can just have players holding on positions in areas

01:05:36.140 --> 01:05:42.020
We're not seeing the adaptation for SSG at all and I think this map 5-1 losing your defenses like that

01:05:42.020 --> 01:05:48.760
I think it's already wraps that being said if you're SSG you want to just be able to feel as comfortable as you can going into clubhouse

01:05:48.760 --> 01:05:52.640
Right see if you can build a little bit of momentum at the very least even if this one

01:05:52.680 --> 01:05:58.120
Maybe just add a hand. We'll see if they can bounce back 5-1 at the swap Parker Jesse back to you. Oh

01:05:59.600 --> 01:06:03.500
Thank you very very much. Jesse. Do I say couldn't have said it better myself?

01:06:04.320 --> 01:06:06.320
Couldn't have said it better myself

01:06:07.840 --> 01:06:11.800
I'm glad we got the I'm glad we got the desk to break things down and kind of

01:06:12.020 --> 01:06:17.020
exposed a little bit of what's been going on in this game because it has been really rough for SSG.

01:06:17.020 --> 01:06:22.020
I mean, they can now move to the attack and we can hope that their attacks will be looking a little bit better.

01:06:22.020 --> 01:06:27.020
I will say, space station gaming's attacking win rate was a lot better than their defending win rate through the groups.

01:06:27.020 --> 01:06:32.020
74% attack win rate from SSG through the group stage, so they are a good attacking team,

01:06:32.020 --> 01:06:38.020
but I do fear that a lack of familiarity with this map has really hurt them in this first map.

01:06:38.020 --> 01:06:46.020
Oh, absolutely. And hanging on for map number two, their choice to Clubhouse might just be the only thing at this point in time that they can really do.

01:06:46.020 --> 01:06:54.020
Again, the numbers for SSG really do tell the whole story. A lot of these defensive rounds are them sitting there, getting droned out, not being able to fight back.

01:06:54.020 --> 01:07:00.020
They're not being able to waste time. A lot of people think that roaming or lurking is often designed to get kills.

01:07:00.020 --> 01:07:27.020
Yeah, I mean, that's a part of it, but a lot of these teams have set up their roams designed to waste utility and time and then try to trap the attackers in the unfavorable positions where they can replay upon them and get those kills, whether as the anchor and support players that are situated quite well because the attackers don't have enough time or information to execute on later in the round, or because they think they have intel that might be outdated and they try to go for swings and get picked off by roamers that might be supported or unsupported.

01:07:27.020 --> 01:07:29.220
But one of 30 seems to understand the assignment

01:07:29.220 --> 01:07:30.420
and how to go about this map.

01:07:30.420 --> 01:07:32.780
SSG are mostly just playing to die,

01:07:32.780 --> 01:07:35.940
and I know that that sounds a little bit simplistic,

01:07:35.940 --> 01:07:38.900
but really, the desk backed it up, we've talked about it,

01:07:38.900 --> 01:07:41.580
and your eyes are also telling you the same thing.

01:07:41.580 --> 01:07:43.500
It just looks like a lack of comfort for space station,

01:07:43.500 --> 01:07:45.140
and you know, on attack,

01:07:45.140 --> 01:07:47.260
things don't usually get much more comfortable.

01:07:47.260 --> 01:07:48.100
Yeah.

01:07:48.100 --> 01:07:50.540
In a moment like this, Barbara, I look for a hero, right?

01:07:50.540 --> 01:07:52.780
Who's gonna step up and start taking some initiative?

01:07:52.780 --> 01:07:54.260
You're on the attack.

01:07:54.260 --> 01:07:57.000
You can see so far, the Yutso game has gone pretty well,

01:07:57.000 --> 01:08:01.820
I like the IT breach, they banned it in Kaid, so they shouldn't have had any problems with that.

01:08:01.820 --> 01:08:06.060
The mirror not being run by one of 30 either, so the wall gets open to fit any real problems.

01:08:06.060 --> 01:08:10.880
They've got good meeting control now, so they've got good space, but once these kills start to come in,

01:08:10.880 --> 01:08:16.000
who is going to be the guy to step up and say, alright, I'm going to find a gap, I'm going to get this multi-kill,

01:08:16.000 --> 01:08:18.000
I'm going to open the door for my team.

01:08:18.500 --> 01:08:25.000
Traditionally, I'd say it'd be somebody like Aiden or Raid on the SSG side, but really, I would take anybody at this point.

01:08:27.000 --> 01:08:31.220
You have to hold out for a hero and I mean there are heroes in the sound of space station

01:08:31.220 --> 01:08:34.500
There are players that are very very good at most of the marookies

01:08:34.500 --> 01:08:37.640
I mean they're being guided by guys like gimme who'd been gimme's been around a while

01:08:37.640 --> 01:08:42.560
But not in a cure one love it dream obviously been around for a very very long time the other three are as green as they come

01:08:42.720 --> 01:08:48.060
So if you're eight and if you're ready to your rival you look to that leadership that you have on this ssg team

01:08:48.940 --> 01:08:51.740
Unfortunately sometimes you can't fix that in the midst of a map

01:08:51.740 --> 01:08:56.740
But hey, Space Station, not too bad on their entries throughout much of the kickoff.

01:08:56.740 --> 01:08:58.940
How are they doing here? They've used utility well.

01:08:58.940 --> 01:09:03.140
They've actually been able to push one of thirty a little bit back and take map control quite fast.

01:09:03.140 --> 01:09:07.040
To the point where we could see action breaking out at any second with still a minute left in the round.

01:09:07.040 --> 01:09:08.640
That's pretty good for Space Station.

01:09:09.140 --> 01:09:10.340
Great does open things up.

01:09:10.340 --> 01:09:14.240
Finds Packer now, swings through IT, will let Silo get his fourth kill of the game.

01:09:14.740 --> 01:09:18.840
CapTowbell can come through to kick down Mike Belfi and give SSG the man advantage.

01:09:18.840 --> 01:09:22.360
They continue with this push, but the Toxic Bades equalize three to three.

01:09:23.880 --> 01:09:30.120
Vulsper and Silo now tucked in with the corner will allow them to get back up into a 3v3 full fighting position.

01:09:30.120 --> 01:09:37.640
But as they keep tearing through them, Dream and Gideon are gone, and now it's rival against a very hurt Vulsper and an almost dead Beano.

01:09:37.640 --> 01:09:40.120
Very winnable, but not if you don't hit your shots.

01:09:40.120 --> 01:09:47.240
Vulsper seals the deal, and just like that, map point for 1-30 on their own map.

01:09:47.240 --> 01:09:50.840
I mean there were good bones to that push Parker. I loved the capital play

01:09:50.840 --> 01:09:55.640
I love some of the utile they were using in this positions they were taking but in the end when the rubber hit the road

01:09:55.640 --> 01:10:00.680
It was one of 30 who were popping off getting those kills of all spur in particular

01:10:00.680 --> 01:10:07.740
My god double digits after that rounds 10 and 2 for Nathan Myers and his rookie playoff game

01:10:07.740 --> 01:10:10.360
The very first time he's playing a best of three at a professional level

01:10:11.020 --> 01:10:14.240
Beautiful to see that coming out from him very close again

01:10:14.240 --> 01:10:17.920
I thought that one could have gone in either direction and it is caught for defense or night havens

01:10:17.920 --> 01:10:21.320
So you kind of look at that attack you say well, that's pretty good in a bubble

01:10:21.320 --> 01:10:26.200
The attacking teams don't often win that top floor site the positions they were taking were great

01:10:26.200 --> 01:10:32.720
But in the end did it matter not really this is still a nice six one game for one of 30

01:10:32.720 --> 01:10:39.160
They had to pull off some miracles on the attacking side and close isn't good enough when you're in the position that space station are

01:10:40.880 --> 01:10:42.480
Yeah

01:10:42.480 --> 01:10:47.840
Close but no cigar still means no cigar close than no major still means no major

01:10:47.840 --> 01:10:53.960
So, I mean you can be as close as you want and we even talked about this a little bit yesterday in the team liquid alien

01:10:53.960 --> 01:11:00.720
We're a phase matchup where you can be the better team for 90% of the series

01:11:00.720 --> 01:11:02.720
But if you lose

01:11:03.320 --> 01:11:07.440
Cool, glad you were the better team. What do you have to show for it? Nothing

01:11:07.440 --> 01:11:13.360
You can dominate on your own map, win 7-0, go into a 15-rounder on your

01:11:13.360 --> 01:11:17.280
opponent's map and then lose a 15-rounder on the tiebreaker. You can turn around and

01:11:17.280 --> 01:11:20.280
say, well we won more rounds. Congratulations, are you at the major? No

01:11:20.280 --> 01:11:23.520
you're not. So who cares how many rounds you won? At the end of the day you just

01:11:23.520 --> 01:11:26.360
got to be the better team objectively and right now that's one of 30 here on

01:11:26.360 --> 01:11:30.840
this map. Pulverizing space station right now is 6-1 and yeah you're right that

01:11:30.840 --> 01:11:34.000
round could have gone either way. There was hope for space station there, something

01:11:34.000 --> 01:11:37.080
that hasn't really been present through much of that first half, but how much

01:11:37.080 --> 01:11:40.760
much hope can you hold out on this map. Look at how daunting this is for Space Station.

01:11:40.760 --> 01:11:45.200
They now need to win five rounds in a row just to go to OT. Then they have to think about

01:11:45.200 --> 01:11:47.800
winning. Right now victory not on the table for the astronauts.

01:11:47.800 --> 01:11:51.640
Yeah, we'll see if they can isolate some fights. That's what one of 30 are doing such a good

01:11:51.640 --> 01:11:55.640
job of on their attacking side. And frankly, one of 30 are spread out quite a bit on this

01:11:55.640 --> 01:12:01.000
Rome game, much like SSGWorse. That maybe opens the door to be able to find some of these

01:12:01.000 --> 01:12:05.560
players and get an isolated gunfight. They've also brought a lot of information, but it

01:12:05.560 --> 01:12:07.480
is one of 30 that strike first.

01:12:07.480 --> 01:12:09.880
Mike Papu inside storage takes giddy.

01:12:09.880 --> 01:12:11.760
Playing on the stakes, the info is there,

01:12:11.760 --> 01:12:12.640
but it's all alone.

01:12:12.640 --> 01:12:14.320
Despite the vert pressure up above,

01:12:14.320 --> 01:12:16.360
despite other players knowing that position,

01:12:16.360 --> 01:12:18.680
they're not able to play together to work that pick

01:12:18.680 --> 01:12:19.920
to try to get a trade.

01:12:19.920 --> 01:12:22.520
Now, BlitzDream is trying to push up here to wrap theirs.

01:12:22.520 --> 01:12:25.440
But again, relatively solo here in the man count,

01:12:25.440 --> 01:12:27.360
favors one of 30.

01:12:27.360 --> 01:12:29.040
Things are not improving for Space Station.

01:12:29.040 --> 01:12:29.880
What's to have arrival?

01:12:29.880 --> 01:12:31.600
We'll give them a single kill onto silo.

01:12:31.600 --> 01:12:33.400
Trade out for those four, but...

01:12:33.400 --> 01:12:37.320
Dream's been trying to terrorize them with the shield and he's letting most of these players escape.

01:12:37.320 --> 01:12:39.560
Volsper with a dozen kills now.

01:12:39.560 --> 01:12:41.160
An absolute hero.

01:12:41.160 --> 01:12:43.560
We were talking about heroes on the side of the space station.

01:12:43.560 --> 01:12:44.960
How about Volsper?

01:12:44.960 --> 01:12:49.800
Volsper with a dozen kills so far, an incredible performance for him.

01:12:49.800 --> 01:12:52.280
One of his best so far through the NAL.

01:12:52.280 --> 01:12:55.400
He's still got, well, I mean, presumably he stays on the team, which we imagined.

01:12:55.400 --> 01:12:57.640
So he's still got at least one more stage to go.

01:12:57.640 --> 01:13:02.120
Who knows what happens with rosters here, but I mean, he's going to continue to grow as a player.

01:13:02.120 --> 01:13:03.520
What a statement it has been for him.

01:13:03.520 --> 01:13:04.960
Aiden will pick off Mike W.

01:13:04.960 --> 01:13:06.320
That's a bit of an ego challenge.

01:13:06.320 --> 01:13:09.760
And Jesse, an experience can cause you to toss rounds

01:13:09.760 --> 01:13:11.560
that seem quite easily won.

01:13:11.560 --> 01:13:13.400
With Aiden in Dream's position right now,

01:13:13.400 --> 01:13:14.760
you've got to imagine 1 of 30

01:13:14.760 --> 01:13:17.080
are the favorites to hang on for this round.

01:13:17.080 --> 01:13:18.880
Yeah, smokes for Dream to get a plant under,

01:13:18.880 --> 01:13:20.560
but two toss baves and two impacts

01:13:20.560 --> 01:13:21.560
in the pockets of 1 of 30.

01:13:21.560 --> 01:13:23.120
They've got plenty of plant denial.

01:13:23.120 --> 01:13:26.920
If they go for a plant here, it's not going to be easy.

01:13:26.920 --> 01:13:28.280
Down goes Bean out to Dream.

01:13:28.280 --> 01:13:30.640
It'll be all up to Packer to clutch out.

01:13:30.640 --> 01:13:33.520
If you're getting planted, Aiden with the good coverage,

01:13:33.520 --> 01:13:36.960
some life on the side of Space Station as they hang on

01:13:36.960 --> 01:13:40.280
and Giddy looks like he might be doing a bit of praying.

01:13:40.280 --> 01:13:45.280
I mean, hey, anything to win your engagements

01:13:45.360 --> 01:13:48.080
and Space Station stays alive, still a daunting task.

01:13:48.080 --> 01:13:50.440
Map Point remains for 1 of 30.

01:13:50.440 --> 01:13:52.480
Pray to Dream and he will deliver for you.

01:13:52.480 --> 01:13:54.480
I said that they couldn't go for a plant strategy.

01:13:54.480 --> 01:13:55.560
They didn't, Parker.

01:13:55.560 --> 01:13:57.880
Dream steps up and gets that kill,

01:13:57.880 --> 01:13:59.960
puts them into a 2 of E1 before they even think

01:13:59.960 --> 01:14:01.880
about putting the Fuser on the ground.

01:14:01.880 --> 01:14:03.800
Really important that Dream makes that call.

01:14:03.800 --> 01:14:06.080
He takes down Bino because I think if he had decided

01:14:06.080 --> 01:14:07.480
just to play for the objective,

01:14:07.480 --> 01:14:09.480
that probably wouldn't have gone their way.

01:14:09.480 --> 01:14:12.680
Again, I was a little surprised at how poor

01:14:12.680 --> 01:14:13.720
the roam clear went.

01:14:13.720 --> 01:14:14.680
They worked together there.

01:14:14.680 --> 01:14:17.480
You saw the dopey following up Dream on the replay,

01:14:17.480 --> 01:14:19.320
arrival able to get a couple of more kills there

01:14:19.320 --> 01:14:22.320
and continue to hold on to the number one spot on team.

01:14:22.320 --> 01:14:24.440
But it really comes down to this late round

01:14:24.440 --> 01:14:26.480
where there's just a little bit,

01:14:26.480 --> 01:14:29.000
a little bit over swinging happening outside of 1.30.

01:14:29.000 --> 01:14:32.160
You saw that an ego swing from Mike W and I would absolutely agree.

01:14:32.160 --> 01:14:35.000
8-3 when he goes for that play, doesn't exactly pay off.

01:14:35.000 --> 01:14:36.320
They cost the man advantage.

01:14:36.320 --> 01:14:37.520
It happens.

01:14:37.520 --> 01:14:40.080
Those are the type of mistakes you can make when you're 6-1 up, though.

01:14:40.080 --> 01:14:42.760
I mean, one of 30 are not going to be kicking themselves that bad

01:14:42.760 --> 01:14:45.520
if they lose for losing that round.

01:14:45.520 --> 01:14:46.400
They lose the next four.

01:14:46.400 --> 01:14:48.320
OK, maybe we're starting to panic a little bit,

01:14:48.320 --> 01:14:52.200
but a little bit of over-aggression against Punnett from one of 30.

01:14:52.200 --> 01:14:54.120
I think they can rein that into closeout this game

01:14:54.120 --> 01:14:57.000
before we get too deep into the match.

01:14:57.000 --> 01:15:05.640
I agree with that point about how this is the position where you can kind of make those moves, but I would argue you probably shouldn't be.

01:15:05.640 --> 01:15:08.640
Play safe, play smart, keep your ego in check.

01:15:08.640 --> 01:15:15.440
I mean, it's not a full ego challenge. Mike presumably thought that he had the right read on it, so I mean, it's whatever, but yeah.

01:15:15.440 --> 01:15:18.560
You're gonna play up against better teams. Let's say you win Space Station here, right?

01:15:18.560 --> 01:15:26.240
You're gonna be playing up against better teams moving forward. You have five fears on the docket right away, and if you beat them, then you actually make the major,

01:15:26.240 --> 01:15:28.880
and you're going to be playing up against even better teams.

01:15:28.880 --> 01:15:30.840
That kind of thing that Mike just did?

01:15:30.840 --> 01:15:32.920
That's not going to fly against most of the teams in the NAL.

01:15:32.920 --> 01:15:35.440
It's certainly not going to fly against a lot of this international competition.

01:15:35.440 --> 01:15:37.720
So this is not so much an ego challenge.

01:15:37.720 --> 01:15:38.800
This is a very common spot.

01:15:38.800 --> 01:15:41.960
Volsper swinging over on rafters, takes down Raid.

01:15:41.960 --> 01:15:43.560
Good bye to the Ram.

01:15:43.560 --> 01:15:46.560
And maybe a style relief for space station rival dies as well.

01:15:46.560 --> 01:15:48.960
And now dream is shot from multiple angles.

01:15:48.960 --> 01:15:53.320
Another one for Volsper continuing to add to the tally, Jesse.

01:15:53.320 --> 01:15:58.880
He just looks like a completely different player from the group stage, Valsper, we saw, and he looks so good, Parker.

01:15:58.880 --> 01:16:01.900
Mike, I'll be top of the stairs, gets one, let's finish it off.

01:16:01.900 --> 01:16:05.080
Another kill for Valsper, why not?

01:16:05.080 --> 01:16:10.080
A massive round coming out from him, and a massive game popped to bottom.

01:16:10.080 --> 01:16:14.880
Valsper leaves 1 of 30 in this game in a crushing victory over SFD.

01:16:15.440 --> 01:16:18.880
Valsper entered this match with 23 kills through all of kickoff.

01:16:18.880 --> 01:16:22.400
I think he just finished that map with 14.

01:16:22.400 --> 01:16:25.800
Oh my goodness, talk about an incredible run.

01:16:25.800 --> 01:16:27.320
Anyway, we got the break ready for you.

01:16:27.320 --> 01:16:29.400
There's still so much more siege to go.

01:16:29.400 --> 01:16:31.400
Let's see what happens after the break.

01:17:22.400 --> 01:17:26.400
...

01:17:26.400 --> 01:17:30.400
...

01:17:30.400 --> 01:17:34.400
...

01:17:34.400 --> 01:17:38.400
...

01:17:38.400 --> 01:17:42.400
...

01:17:42.400 --> 01:17:46.400
...

01:17:46.400 --> 01:17:50.400
...

01:21:20.400 --> 01:21:30.400
7-2. It was a dominant start for 1 of 30. They come out of the gates swinging and take down the team.

01:21:30.400 --> 01:21:36.400
There was 3-1 coming in, maybe the favorites coming into this matchup. Lose the first match, 1 of 30.

01:21:36.400 --> 01:21:45.400
A very, very strong start. We saw 15 kills from Volsper after, I think Parker said this, 23 kills, all-stage before this.

01:21:45.400 --> 01:21:51.400
now 15 in this game. A wild difference in this team overall. Yeah absolutely and I

01:21:51.400 --> 01:21:55.560
think the bigger picture to paint in this matchup in particular was just

01:21:55.560 --> 01:21:59.440
being in the ability to trade the uncomfortableness on the side of the

01:21:59.440 --> 01:22:02.500
map. Clearly 1 of 30 was very comfortable. We saw how fluid they were

01:22:02.500 --> 01:22:05.400
moving to the map but then even on that last little stint on the defensive path

01:22:05.400 --> 01:22:09.000
I mean they were playing very well on those trades. Round 8 in particular was a

01:22:09.000 --> 01:22:12.040
map that I wanted to highlight. Sure they did lose this round but

01:22:12.040 --> 01:22:15.400
Volsper just immediately recognizing, okay, he's going to be pinched, he needs to

01:22:15.400 --> 01:22:18.720
class, he needs to fall back, he moves to that server column and is able to pull

01:22:18.720 --> 01:22:22.040
off a double kill that just off the transition of being able to play in that

01:22:22.040 --> 01:22:25.000
position. But then the round falls apart, which is still, you know, rookie

01:22:25.000 --> 01:22:27.640
mistakes here, it's going to come with a learning lesson. But through and through

01:22:27.640 --> 01:22:31.360
the map, I mean, they were playing pretty pristine. I mean, I think that round shows

01:22:31.360 --> 01:22:35.680
the limitations of how successful I said she was. I mean, we highlighted that they

01:22:35.680 --> 01:22:39.840
are stronger when it comes to their attacks and that round painted it

01:22:39.840 --> 01:22:41.840
Perfectly the trades dream on the shield

01:22:41.840 --> 01:22:43.160
then being able to follow them up

01:22:43.160 --> 01:22:45.320
and constantly getting 1v1 picks.

01:22:45.320 --> 01:22:46.840
That's all we saw on defense at all.

01:22:46.840 --> 01:22:49.540
That was the biggest plot hole for SSG.

01:22:49.540 --> 01:22:50.440
There was no adaptation.

01:22:50.440 --> 01:22:52.280
We talked about in the mid round

01:22:52.280 --> 01:22:53.880
that they were all very spread out.

01:22:53.880 --> 01:22:56.040
The whole game plan was to stall time,

01:22:56.040 --> 01:22:57.680
maybe get a pick here and there.

01:22:57.680 --> 01:22:59.960
But after you lose one or two of those rounds

01:22:59.960 --> 01:23:04.080
due to being so spread out, adapt, change something up.

01:23:04.080 --> 01:23:07.200
There was no adaptation and one of 30 recognized that

01:23:07.200 --> 01:23:09.400
and that's where they just stacked bodies on each other.

01:23:09.400 --> 01:23:11.400
they knew that if we just push, we find this gap,

01:23:11.400 --> 01:23:13.120
we find this first player.

01:23:13.120 --> 01:23:15.800
We'll be able to get that kill, traded no matter what.

01:23:15.800 --> 01:23:18.000
Nobody from SESG is going to be there to trade.

01:23:18.000 --> 01:23:19.360
And I think you said it beforehand,

01:23:19.360 --> 01:23:22.360
it really seemed like a fundamental lack of understanding

01:23:22.360 --> 01:23:24.960
Night Haven Labs from the side of SSG.

01:23:24.960 --> 01:23:26.920
I mean, round nine in particular, if you can even recall,

01:23:26.920 --> 01:23:28.520
we don't have it, but you can even go look back.

01:23:28.520 --> 01:23:31.560
I mean, Volsper swings onto the guy outside of balcony,

01:23:31.560 --> 01:23:33.440
gets that kill, they had a cam on it.

01:23:33.440 --> 01:23:36.200
Dream is over pushing towards Aqua's stairs

01:23:36.200 --> 01:23:38.560
from the outside, which already you should be able

01:23:38.560 --> 01:23:41.560
you don't have a player covering that someone needs to cover for dream dreams

01:23:41.560 --> 01:23:45.560
entering into aqua now is fighting at the window funny I knock was there loses

01:23:45.560 --> 01:23:48.560
that fight it clearly shows a lack of understanding clearly on the side of SSG

01:23:48.560 --> 01:23:51.560
that that just isn't their favorite map but that's the beauty of the best three

01:23:51.560 --> 01:23:55.560
they have two very good maps going forward in kind of the game within the

01:23:55.560 --> 01:23:58.560
game that's been playing out here we talk a lot about the battle of the rookies

01:23:58.560 --> 01:24:02.560
the battle of these young teams we kind of have a literal battle of the top

01:24:02.560 --> 01:24:07.560
rookies here coming into this game Aiden number not a raid raid number

01:24:07.560 --> 01:24:12.560
the lead. Mike W a close

01:24:12.560 --> 01:24:14.560
second and here they are going

01:24:14.560 --> 01:24:15.560
toe to toe again and things

01:24:15.560 --> 01:24:16.560
look a little bit different

01:24:16.560 --> 01:24:18.560
this time. Yeah, I mean, I

01:24:18.560 --> 01:24:20.560
think night Haven Labs is one

01:24:20.560 --> 01:24:21.560
of those situations where we

01:24:21.560 --> 01:24:23.560
have to take a map by map. I

01:24:23.560 --> 01:24:24.560
mean, Mike W himself, I mean,

01:24:24.560 --> 01:24:25.560
they had a really good game

01:24:25.560 --> 01:24:27.560
plan going in. He's a who's

01:24:27.560 --> 01:24:28.560
playing on that ace, you know

01:24:28.560 --> 01:24:29.560
that secondary support of

01:24:29.560 --> 01:24:30.560
role, but the beauty of that

01:24:30.560 --> 01:24:32.560
is once you use the utility,

01:24:32.560 --> 01:24:34.560
you can go ahead. Yeah, you

01:24:34.560 --> 01:24:35.560
can go refragging and beat the

01:24:35.560 --> 01:24:37.600
refragging and beat the trade player.

01:24:37.600 --> 01:24:40.160
And that's exactly what Mike W is finding success on.

01:24:40.160 --> 01:24:41.520
Same thing with Volsberg.

01:24:41.520 --> 01:24:44.480
As for Raid, there's not really too many opportunities

01:24:44.480 --> 01:24:46.880
because the strength from SSG is their attacks.

01:24:46.880 --> 01:24:51.040
And when you go 5-1 down on your defenses, at that point,

01:24:51.040 --> 01:24:53.960
it's just let's just keep the momentum up, the mental up,

01:24:53.960 --> 01:24:55.640
going into a map like Clubhouse, which

01:24:55.640 --> 01:24:58.480
is a lot more elementary, a lot more basic.

01:24:58.480 --> 01:25:01.080
And I think SSG would have a lot better of an opportunity

01:25:01.080 --> 01:25:03.880
to showcase their talents on the next two maps,

01:25:03.880 --> 01:25:04.880
not just Clubhouse.

01:25:04.880 --> 01:25:13.800
What clubhouse is next and a big one that is needed for SSG if they want to get back into this one five fears awaits the winner

01:25:13.800 --> 01:25:19.520
So a very big map to to see if we can get this one all the way to the distance to start off the playoffs

01:25:19.520 --> 01:25:21.520
We'll be right back

01:25:34.880 --> 01:25:36.880
I'm breaking next and I'm out and out.

01:25:36.880 --> 01:25:38.880
I'm reckless and I'm trying to be signing out.

01:25:38.880 --> 01:25:41.880
I'ma keep it going till there ain't no night.

01:25:41.880 --> 01:25:43.880
I'm breaking next and I'm out and out.

01:25:43.880 --> 01:25:45.880
For real, for the stuff that I'm running out.

01:25:45.880 --> 01:25:48.880
If I can't get down, I'm just running out.

01:25:48.880 --> 01:25:51.880
I'ma keep it going till there ain't no night.

01:25:54.880 --> 01:25:56.880
I'm going till there ain't no night.

01:30:04.880 --> 01:30:12.960
We'll be getting into Clubhouse in just a few moments here.

01:30:12.960 --> 01:30:17.360
Our final few players joining the lobby now, but we talked a lot about 1 of 30 and what

01:30:17.360 --> 01:30:20.040
they've been doing well before the break lacks.

01:30:20.040 --> 01:30:24.720
Let's shift gears a little bit and talk about SSG because they clearly need to work on some

01:30:24.720 --> 01:30:29.640
stuff going into Clubhouse a long way from a 7-2 to hopefully a math win for them.

01:30:29.640 --> 01:30:34.600
What stands out to you as one thing they can concretely improve if they want to send us

01:30:34.600 --> 01:30:37.600
Just being able to play their cuts, being able to play for the trades.

01:30:37.600 --> 01:30:40.600
I mean, when we last saw them play, it was versus Wildcard, it was a 7-4.

01:30:40.600 --> 01:30:42.600
We believed that Wildcard was going to win that.

01:30:42.600 --> 01:30:45.600
Just sheerly off of how well Wildcard plays on a math like clubhouse.

01:30:45.600 --> 01:30:48.600
But immediately, that defensive half that they had, it went to 4.

01:30:48.600 --> 01:30:50.600
We weren't sure what it was going to look like.

01:30:50.600 --> 01:30:53.600
But once they got to that attacking half, they were doing such a good job,

01:30:53.600 --> 01:30:56.600
which is why we were highlighting 8, which is why we were highlighting Rave,

01:30:56.600 --> 01:30:59.600
is because they were doing such a good job at managing the players

01:30:59.600 --> 01:31:03.600
and moving them around, coursing them into gunfights, coursing them into crossfights.

01:31:03.600 --> 01:31:09.200
crossfires, not allowing them to get much leadway in any of these rooms. And if they continue to do that,

01:31:09.200 --> 01:31:13.600
and actually have that team play, have that dynamic there, it's going to be a struggle for 1-30,

01:31:13.600 --> 01:31:16.800
because now they're going to be playing a lot more loose on the side of defense.

01:31:16.800 --> 01:31:21.520
I mean SSG started off very aggressive. They find their first opening kill,

01:31:21.520 --> 01:31:25.600
Raiden and Aiden go get that kill, then they set up the lockdown cuts,

01:31:25.600 --> 01:31:28.960
and that's what we want to see from them. Starting out on attack would be great for SSG,

01:31:28.960 --> 01:31:32.220
But that being said as long as we can see that same style of attack

01:31:32.220 --> 01:31:39.180
But then transition it to defense of understanding as long as we're playing together and focusing on the trades will be better suited on a matlin clubhouse

01:31:39.660 --> 01:31:44.960
SSG will be a little bit more comfortable. Well, let's see if we can get this first best of three the player

01:31:44.960 --> 01:31:50.800
Let's see. Let's see. Let's see. Let's see. Let's see it. So you disconnect. See ya. Okay. Parker and Jesse

01:31:50.800 --> 01:31:53.040
It is all you guys. Let's get clubhouse underway

01:31:53.040 --> 01:32:01.800
Thank you so very much greatly appreciated gentlemen and I'm just happy for us to see map number two now

01:32:02.120 --> 01:32:05.120
Jesse typically with this much downtime between maps

01:32:05.120 --> 01:32:12.600
Do you think that benefits the team that just got smoked or you think that benefits the team that is gonna be riding pretty high because one of 30

01:32:13.200 --> 01:32:20.440
Maybe some of their momentum is chilled a little bit here in the community both seems to suggest so because I says G has gone from in the

01:32:20.440 --> 01:32:27.640
70% out down to 59% despite this being their map. Do you agree? Do you think it's troubling for space station?

01:32:28.160 --> 01:32:32.840
Yeah, I think maybe it's troubling for one of 30 losing the momentum from from map one

01:32:32.840 --> 01:32:36.440
They were so dominant on night Haven labs now coming into clubhouse

01:32:36.440 --> 01:32:39.520
They're gonna have to keep that energy up keep those vibes up

01:32:39.520 --> 01:32:43.360
But the same time look at those player cams and let's start the screen. They are all smiles

01:32:43.360 --> 01:32:48.360
Valspers got a smirk, Packers got a smile when he licks his head up large enough for a high enough that you can see it.

01:32:48.360 --> 01:32:52.360
Beside of SSG, they're smiling too. Looks like Giddy's singing a song or something, okay?

01:32:52.360 --> 01:32:56.360
There's definitely some positive vibes over in the SSG camp. They know they're not out of this series.

01:32:56.360 --> 01:32:59.360
They know the game plan is a win club host, win chalet.

01:32:59.360 --> 01:33:03.360
Was the first map brutal? Yeah, kinda. But it was also your opponent's pick.

01:33:03.360 --> 01:33:07.360
You don't expect it to win it. You're not thinking you'll win it. You hope you'll win it, sure.

01:33:07.360 --> 01:33:10.360
But in the day, the series is still anybody's game.

01:33:10.360 --> 01:33:13.600
Yeah, I mean, you just got to mentally reset.

01:33:13.600 --> 01:33:15.200
Take it one map at a time.

01:33:15.200 --> 01:33:18.360
Chalet awaits us as a time breaker, should she be needed?

01:33:18.360 --> 01:33:20.880
But I don't know if that's gonna happen.

01:33:20.880 --> 01:33:24.200
I, when you get to a Vesta 3 and you've got inexperienced teams,

01:33:24.200 --> 01:33:25.080
and let's not kid ourselves,

01:33:25.080 --> 01:33:28.320
both of these squads are inexperienced teams.

01:33:28.320 --> 01:33:30.200
Typically, you're gonna have a couple maps

01:33:30.200 --> 01:33:31.440
that you know really, really well,

01:33:31.440 --> 01:33:33.440
and you hope that your opponent that you're matching up against

01:33:33.440 --> 01:33:35.280
doesn't share those same maps.

01:33:35.280 --> 01:33:38.840
For NightAven Labs, it looked like they didn't share it at all,

01:33:38.840 --> 01:33:42.420
because it was a confidence-inspiring map for 1 of 30,

01:33:42.420 --> 01:33:44.780
and it was frankly a map that SSG looked like

01:33:44.780 --> 01:33:47.580
they didn't really have a good idea of.

01:33:47.580 --> 01:33:48.940
So when you come into this situation, you think,

01:33:48.940 --> 01:33:51.260
all right, we're gonna lose our opponent's map.

01:33:51.260 --> 01:33:52.700
We just gotta win our own.

01:33:52.700 --> 01:33:53.660
When you go to Clubhouse now,

01:33:53.660 --> 01:33:56.260
we know Space Station's players might be familiar with this,

01:33:56.260 --> 01:33:57.500
but how do they do it as a team?

01:33:57.500 --> 01:33:59.260
And 1 of 30, despite the fact

01:33:59.260 --> 01:34:01.660
that these are all relatively new players themselves,

01:34:01.660 --> 01:34:03.780
likely got some idea of how to tackle this map

01:34:03.780 --> 01:34:06.060
at a T2 level, but how does that work

01:34:06.060 --> 01:34:07.580
from a T1 perspective?

01:34:07.580 --> 01:34:13.020
for me, space station gaming should have the upper hand here, but I suspect this won't

01:34:13.020 --> 01:34:14.520
be a blot for either team.

01:34:14.520 --> 01:34:18.960
I mean just ask Shopify Rebellion how 1 of 30 look on Clubhouse at a tier one environment

01:34:18.960 --> 01:34:22.000
and I think they would tell you that they look pretty good.

01:34:22.000 --> 01:34:26.800
Opening game of the season that wasn't 8-7 lost for 1 of 30, but I don't like to use

01:34:26.800 --> 01:34:31.440
the S word often Parker, but I'm gonna say it, they probably should have won that game.

01:34:31.440 --> 01:34:36.640
They came very close, max over time, couple of classes that they make, maybe just because

01:34:36.640 --> 01:34:41.680
it was their first ever match as a team, so 1 of 30 have a lot of experience here on Clubhouse.

01:34:41.680 --> 01:34:45.760
They've played this map in the past. Space Station is a wild course, beating Wildcard earlier in

01:34:45.760 --> 01:34:50.640
the Group 7-4. That was a much more confident victory, a confident game for SSG, so it makes sense

01:34:50.640 --> 01:34:55.360
why they pick it, but 1 of 30 no strangers to Siege's oldest map. Now we've got a bit of a

01:34:55.360 --> 01:34:59.840
dirt punch coming in here, it will get spotted by Meenow, he pops the Vulcan, but the bot is already

01:34:59.840 --> 01:35:04.880
past then, he's taking a lot of damage. Ooh, I don't think he expected such a quick follow-up from

01:35:04.880 --> 01:35:09.760
raid if he did he was ill prepared for it and it's allowed ssg to get some good

01:35:09.760 --> 01:35:14.480
ground in this dirt tunnel escape tunnel as it's called you know was trying to

01:35:14.480 --> 01:35:19.160
escape did not succeed raid still holds a diffuse case in that position so the

01:35:19.160 --> 01:35:22.960
diffuser is but feet away from getting into the bomb site that's a very

01:35:22.960 --> 01:35:26.960
advantageous spot for us this sheet but Packer is being called in on the flank

01:35:26.960 --> 01:35:32.360
he gets one not before Wolfsburg can die that was giddy credited with that kill

01:35:32.360 --> 01:35:38.680
He's posting up on blue stairs. Packer in a tough fight here. I favor Giddy's weapon in just a straight 1v1, but

01:35:39.680 --> 01:35:41.680
Packer's not a bad shot

01:35:42.680 --> 01:35:45.800
Giddy looks primed and ready to drop a candela in this position

01:35:46.440 --> 01:35:50.400
He'll work effectively and pushes him out, but Giddy cannot hit his target. Packer does get away

01:35:50.400 --> 01:35:53.160
Not too bad to recover on the side of 1 of 30

01:35:53.160 --> 01:35:56.840
Yeah, Packer shot that candela so that he could then cross the angle doesn't get blind

01:35:56.840 --> 01:36:01.760
That could have been a free kill for a Giddy, but a really nice reaction to come down from Packer. In this 3v3

01:36:01.760 --> 01:36:05.440
they know all the positions from SSG. They're just pushing oil pit, they're just pushing third

01:36:05.440 --> 01:36:11.200
tunnel. Everybody is kind of on this one side of the map, and it allows SSG, or one of 30 I should

01:36:11.200 --> 01:36:15.120
say, to kind of focus their attention this way. They can hold the angle in the dirt tunnel as long

01:36:15.120 --> 01:36:19.840
as they don't let these blue players get too deep or cause any panic. They should be totally fine.

01:36:19.840 --> 01:36:24.720
Mike W and the kitchen hatch will make this very difficult to plant. Yeah, this is a really

01:36:24.720 --> 01:36:30.480
good cover by Mike here, and he's kind of given his position away by firing a little bit early.

01:36:30.480 --> 01:36:34.720
Raid's been entrenched in this spot for so long, Giddy's moving up now to get some coverage,

01:36:34.720 --> 01:36:39.760
and that might be a bit of a problem for Mike W. But right now, over by Dummies,

01:36:39.760 --> 01:36:46.320
laying just behind the boxes, Giddy can flash away and now reposition, but Mike is very wisely gone

01:36:46.320 --> 01:36:52.560
prone, completely blind inside a church. Down goes Mike Giddy quarterbacking this entire thing,

01:36:52.560 --> 01:36:58.480
almost single-handedly winning the round for Space Station. Giddy, the hero that you were

01:36:58.480 --> 01:37:00.040
We're hoping for on map one.

01:37:00.040 --> 01:37:01.200
Well, he was a little bit late here,

01:37:01.200 --> 01:37:04.680
but what a confidence inspiring execute for SSG.

01:37:04.680 --> 01:37:07.760
Yeah, that was not an easy 3v3 Parker.

01:37:07.760 --> 01:37:10.880
One of 30 really had the heavy advantage in that round.

01:37:10.880 --> 01:37:12.360
They couldn't get in from dirt tunnel thing

01:37:12.360 --> 01:37:15.200
to Mike W's position, but Giddy recognized that.

01:37:15.200 --> 01:37:17.600
It was very much a smart push in

01:37:17.600 --> 01:37:19.040
from the guys on space station.

01:37:19.040 --> 01:37:22.400
Giddy uses those candelas to get space in the mid round,

01:37:22.400 --> 01:37:23.880
pushes up inside of Armory,

01:37:23.880 --> 01:37:25.920
gets caught towards that dummy's position,

01:37:25.920 --> 01:37:27.920
and then fights Mike W on the hatch.

01:37:27.920 --> 01:37:31.700
He knows that this kill right here is the most important kill of the game.

01:37:31.700 --> 01:37:35.640
As long as you can kill that hatch player, you can get in, force the plant, get one more

01:37:35.640 --> 01:37:36.640
just to show off.

01:37:36.640 --> 01:37:40.520
Giddy, a really impressive first round here on Clubhouse, and it's good to see because

01:37:40.520 --> 01:37:45.120
despite going 2 and 11 in the season opener, Giddy has been fantastic.

01:37:45.120 --> 01:37:51.240
First base station towards the latter half of that group stage, pushed over a 130 EPS

01:37:51.240 --> 01:37:52.720
in his last three games before today.

01:37:52.720 --> 01:37:56.760
If he didn't have that real stinker of an opening match, he'd be a top three player

01:37:56.760 --> 01:37:57.760
in the league right now.

01:37:57.760 --> 01:38:02.240
watch out for Gideon, he's playing very very well despite what the staff might suggest about him.

01:38:04.240 --> 01:38:07.760
Yeah, he was one of the four players on the team that entered with positive KDs,

01:38:07.760 --> 01:38:12.000
we highlighted it back in map number one but just in case you didn't tune in for that first map,

01:38:12.000 --> 01:38:20.400
it does bear repeating, Aiden top on the team with a plus 17 KD, plus 10 on entry and plus

01:38:20.400 --> 01:38:25.400
Plus, uh, well, 43 kills, plus 7, he hits 50 kills.

01:38:25.400 --> 01:38:26.840
I don't know, players at this point in time,

01:38:26.840 --> 01:38:29.320
and if it's 50 in the lead, so it's definitely something

01:38:29.320 --> 01:38:31.920
to keep your eyes out for you, it was just gonna save.

01:38:31.920 --> 01:38:38.680
I didn't wanna say it just yet, but he's awfully close to it.

01:38:38.680 --> 01:38:41.280
And Aiden, of course, the second highest-rated player,

01:38:41.280 --> 01:38:43.320
raid the seventh highest-rated player,

01:38:43.320 --> 01:38:45.320
so the numbers for us this year have been really good.

01:38:45.320 --> 01:38:47.960
They were terrible on that first map,

01:38:47.960 --> 01:38:49.480
so everybody on the space station.

01:38:49.480 --> 01:38:52.700
I need a water at the moment, but a good clubhouse will change that very quickly.

01:38:53.820 --> 01:39:00.960
While we will rotate bombsites, of course, we'll go back, or we'll go up to top floor now to try to defend Jim and Bedroom for one of 30.

01:39:00.960 --> 01:39:08.420
I liked their early game last time, with fast reactions from Bino on the anchor position, so slow down that rush and get them into a good position.

01:39:08.860 --> 01:39:14.700
No roll rush this time around, okay, they've got the Choozie wall open very quickly, they've got the CC wall very open very quickly,

01:39:14.700 --> 01:39:21.700
They've got all their hard breaching done here today, early into this push, but it doesn't necessarily mean they're going to be sprinting right into the bomb site.

01:39:21.700 --> 01:39:27.700
Still have a lot of map that they want to clear out, other than right on the bottom floor, and nobody's really entering into the building just yet.

01:39:28.700 --> 01:39:33.700
With this con wall open, they could decide just to kind of drop in through Lodgey, push the decreasing breach and hit site.

01:39:33.700 --> 01:39:36.700
It doesn't, to me, look like they're going to go for a cash clear, Parker.

01:39:37.700 --> 01:39:39.700
No, this is fair, fair in.

01:39:39.700 --> 01:39:42.700
Dream is found as opening, shield goes down, gun comes out.

01:39:42.700 --> 01:39:48.440
out Giddy, eliminating Packard continuing his really hot play. Now his rival's swinging

01:39:48.440 --> 01:39:53.000
for one, he finds Mike Silo and Bino are on the board and this is a brawl. Half of the

01:39:53.000 --> 01:39:58.600
round still to go, Bino taking no prisoners. Giddy and Bino, players that we've seen in

01:39:58.600 --> 01:40:03.920
T1 before, they're making their voices heard. Volsper eliminating Aiden and leaving Raid

01:40:03.920 --> 01:40:12.200
in a 1v3. Volsper finished that first map with 15 kills, he's up to 17 total now and

01:40:12.200 --> 01:40:20.240
an impressive tally, he himself screaming towards that 50 kill mark, Eden I think is

01:40:20.240 --> 01:40:24.360
only 2 away, Mike W a single kill away from being the first player to hit 50 here in the

01:40:24.360 --> 01:40:28.120
NAL kickoff, not going to be able to have much impact as he's dead, Syle will close

01:40:28.120 --> 01:40:35.440
things out, standing pat over by Jim, 1 of 30, take it, tie things up.

01:40:35.440 --> 01:40:39.520
Raiden that round hunting for his first career clutch doesn't come in that round though,

01:40:39.520 --> 01:40:44.000
have to wait a little bit longer and it really is some solid play from one of 30 there on the defense.

01:40:44.000 --> 01:40:49.040
I want to highlight the hard support and the primary entry. Bino, in back-to-back rounds now,

01:40:49.040 --> 01:40:53.840
I think really locking the site down, recognizing when the push is going to be coming in quickly,

01:40:53.840 --> 01:40:57.600
holding things down, getting one kill on the first round to slow down the rush through third

01:40:57.600 --> 01:41:02.560
tunnel and then this round as well, just inside of Logi. Packer dies, he's in an unfortunate position

01:41:02.560 --> 01:41:07.360
with those Vs, but then able to step up and trade at a couple of kills. Bino is so important to

01:41:07.360 --> 01:41:11.840
to retake this base in Lodgy and then kind of isolate the rest of this push over towards

01:41:11.840 --> 01:41:15.000
the east side of the map over towards the Cache.

01:41:15.000 --> 01:41:18.760
And then Volsper, a primary roamer, primary entry player, he's over towards Cache.

01:41:18.760 --> 01:41:21.600
I mentioned how that wasn't something that SDG decided to clear.

01:41:21.600 --> 01:41:23.080
It kind of comes back to bite them.

01:41:23.080 --> 01:41:26.680
He's able to play around the window, pressure those highway players, and just kind of provide

01:41:26.680 --> 01:41:30.960
that back pressure in towards Khan that makes that push a little bit dangerous for PlayStation

01:41:30.960 --> 01:41:31.960
Gaming.

01:41:31.960 --> 01:41:35.960
Nice team working me off from 1-30 and inside the scheme of playing the game.

01:41:35.960 --> 01:41:41.600
1 of 30 saw how much they can flex that defender muscle back on the very first map, but defending

01:41:41.600 --> 01:41:44.920
on a map you know, defending on a map you're comfortable on, completely different than

01:41:44.920 --> 01:41:48.760
trying to do so against your opponents, and I mean, you picked the defender side for 1

01:41:48.760 --> 01:41:51.880
of 30, so the presumption is that they're more comfortable on this side.

01:41:51.880 --> 01:41:53.560
I mean, you gotta run up the score.

01:41:53.560 --> 01:41:58.960
If 1 of 30 cannot muster 4 rounds on this first half, it will by many be considered a bit

01:41:58.960 --> 01:42:03.920
of a failure here, but again, it's SSG's map, with inexperienced teams the gap between

01:42:03.920 --> 01:42:08.560
map pools and their abilities tends to be quite high. So if you suggest that, well,

01:42:08.560 --> 01:42:12.800
that number one is a blowout for one of 30, SSG now blows them out here on Clubhouse,

01:42:12.800 --> 01:42:18.960
then you reset for Chalet, maybe four rounds is a bit too much for one of 30 to be able to do.

01:42:18.960 --> 01:42:22.640
I think the win here is once they hit three rounds in this first half,

01:42:22.640 --> 01:42:27.120
one of 30 are in great shape. The question is, do they get there? A quick pace now to open up the

01:42:27.120 --> 01:42:31.520
main wall for Space Station, once again showing far more comfort here on Clubhouse than we saw

01:42:31.520 --> 01:42:36.900
I mean when they defend CCTV cash gives shopfire a billion one of thirty went two for two

01:42:36.900 --> 01:42:43.300
This was their best bomb site the last time they played clubhouse and especially with the operator bands Parker both capitals and glass

01:42:43.300 --> 01:42:46.380
To the best of the game for cleaning out that rafters position

01:42:46.380 --> 01:42:51.880
It is going to make killing balls were very very difficult without those tools look at the SSG lineup

01:42:51.880 --> 01:42:54.260
I was wondering if we might see a bit of a rush coming out

01:42:54.660 --> 01:42:58.660
Just because they've got right on that finger, but doesn't look like you're gonna go for that play

01:42:58.660 --> 01:43:05.100
We do see the front of dreams shield Mike W holding an extremely long angle from the gym window

01:43:05.100 --> 01:43:09.680
But of course at the Monty playing that position can't find a kill saw the head briefly

01:43:10.380 --> 01:43:15.300
One of those players, but he doesn't find the frag and said silo is the one to strike first bottom garage on the kitty

01:43:17.180 --> 01:43:21.980
Exactly what you want here. Get he's been the top performer for space station so far

01:43:21.980 --> 01:43:46.300
I think you take that trade if you're Mike. You've already set up his utility over towards

01:43:46.300 --> 01:43:49.620
the bomb site. You can see it there on the CC wall. Going to make it very awkward to

01:43:49.620 --> 01:43:53.940
jump in the main breach. Dream on this Monty, he has to get Vulsper out of this position.

01:43:53.940 --> 01:43:57.700
They want to do it mainly, the flash has come through, but Vulsper falls back. He's playing

01:43:57.700 --> 01:44:02.340
behind me, Thieb is very smartly wasting time and making Dream's life kind of miserable.

01:44:03.620 --> 01:44:09.380
Nades will go off knocking the shield around, look at that wall here, and here comes the pain!

01:44:09.380 --> 01:44:14.820
Dream slaughtering Vulsper, now taking control of Raptors, he can go to work opening up.

01:44:14.820 --> 01:44:17.060
This will make me a little bit easier to get in.

01:44:17.060 --> 01:44:19.920
Now it's up to Bino and Silo to save the round.

01:44:19.920 --> 01:44:24.180
Bino with two nitro or two of those gas casters in pocket.

01:44:24.180 --> 01:44:26.260
First one will go out.

01:44:26.260 --> 01:44:28.260
Second one could be tossed at any point in time.

01:44:28.260 --> 01:44:29.700
Aiden now watching the coverage dream

01:44:29.700 --> 01:44:32.100
breeding too much of that miracle gas.

01:44:32.100 --> 01:44:34.020
And out will come the adrenal surge dream

01:44:34.020 --> 01:44:35.300
marching his way into cash.

01:44:35.300 --> 01:44:36.900
They've shoved him out of the position.

01:44:36.900 --> 01:44:38.660
Great read by Aiden.

01:44:38.660 --> 01:44:42.900
It's all up to who can find Silo hoping for something.

01:44:42.900 --> 01:44:44.100
Does he have the read on it?

01:44:44.100 --> 01:44:46.660
No, he'll go fishing down below.

01:44:46.660 --> 01:44:48.660
Lots of anglers know you can spend all day fishing

01:44:48.660 --> 01:44:49.660
and come home empty-handed.

01:44:49.660 --> 01:44:51.460
That's exactly what will happen with Tyler

01:44:51.460 --> 01:44:53.580
with a double stack at the top of the stairs.

01:44:53.580 --> 01:44:55.020
Raid will get the final kill.

01:44:55.020 --> 01:44:57.540
Space station regains the lead.

01:44:57.540 --> 01:45:00.700
It was a bit messy, but they got the job done at the end.

01:45:00.700 --> 01:45:04.180
Great calls and a great idea or dream

01:45:04.180 --> 01:45:08.460
to pressure that rafters to get rid of the defenders playing

01:45:08.460 --> 01:45:10.740
up top before moving towards the bomb site.

01:45:10.740 --> 01:45:12.620
You know, if there was one pause that you could take away

01:45:12.620 --> 01:45:17.260
from Night Haven Labs as a space station fan. It was probably Dream's play on the shield.

01:45:17.260 --> 01:45:22.080
Back on map one, his Blitz play was absolutely fantastic Parker. He was able to smartly know

01:45:22.080 --> 01:45:25.780
when to go for the plant, when to go for a kill. He was often with his teammates. He was

01:45:25.780 --> 01:45:29.980
doing a really good job of kind of directing the attacks from that shield position. And

01:45:29.980 --> 01:45:35.180
you're seeing that again now on Clubhouse. With that Monty, he's so intelligent on how

01:45:35.180 --> 01:45:39.780
he takes that Raptors control. He never offers a free gunfight or a free pick up to Volsper

01:45:39.780 --> 01:45:43.220
playing in that rafter's position. He does a really good job taking that space.

01:45:43.220 --> 01:45:47.380
And even though it's really scary because he takes it with 30 seconds left,

01:45:47.380 --> 01:45:52.020
takes him two and a half minutes to clear that rafter's position. Dream knows. He can start a

01:45:52.020 --> 01:45:56.340
plant, he can fake it. The second that smoke comes out, he can push deeper, he can get that space for

01:45:56.340 --> 01:46:01.540
his team. He can continue to be a menace on the shield. I expect to see Dream playing a ton more

01:46:01.540 --> 01:46:05.780
of these shield operators through this next three rounds. I expect that to go up and up and up.

01:46:05.780 --> 01:46:10.420
a little surprised they didn't ban it on the side of 1 of 30 but just given how good he was on the blitz

01:46:10.420 --> 01:46:14.980
on night haven you kind of figure your band one is going to play another anyways so maybe that's

01:46:14.980 --> 01:46:18.900
part of the thinking dream one and two at the moment but in my mind the MVP for space station

01:46:19.700 --> 01:46:24.820
oh absolutely i mean giddy had that very first round where he was integral dream winning the

01:46:24.820 --> 01:46:28.740
round for that third and it goes back to what you said about needing a hero on map number one space

01:46:28.740 --> 01:46:33.940
station never saw that hero materialize nobody emerged from a telephone booth with a capon it

01:46:33.940 --> 01:46:38.900
it just didn't happen. But here it was Gideon round number one. Again, quarterbacking that

01:46:38.900 --> 01:46:43.540
push, controlling blue after he'd lost his teammate, taking care of Packer, pushing in

01:46:43.540 --> 01:46:48.020
over towards Dummies, and very correctly reading Mike on that hatch and getting rid of him,

01:46:48.020 --> 01:46:53.060
which allowed the plant to go down. Then it was Dream very wisely rushing through the fray

01:46:53.060 --> 01:46:59.060
on that rafters to save the round in number three. So ultimately, great individual hero

01:46:59.060 --> 01:47:03.300
performances, but those were also enabled by the other guys that were playing in the background

01:47:03.300 --> 01:47:05.940
that aren't going to see as bright of a spotlight.

01:47:05.940 --> 01:47:08.540
SSG has retaken the lead, a good spot for them to be in,

01:47:08.540 --> 01:47:10.860
but again, it's been a pretty tough match

01:47:10.860 --> 01:47:12.300
for both of these teams, and I don't expect

01:47:12.300 --> 01:47:13.620
that to change any time soon.

01:47:16.900 --> 01:47:18.420
Not roaming very much at all.

01:47:18.420 --> 01:47:20.340
Both teams have adjusted their strategy

01:47:20.340 --> 01:47:21.580
for this bottom floor parter,

01:47:21.580 --> 01:47:24.100
one of 30 deciding they don't want to go for a roam game.

01:47:24.100 --> 01:47:25.980
SSG deciding they don't want to go for a rush.

01:47:25.980 --> 01:47:27.660
That is not a coincidence.

01:47:27.660 --> 01:47:29.860
Of course, the rush really prompted by how heavy

01:47:29.860 --> 01:47:32.020
the roam was for one of 30 last time.

01:47:32.020 --> 01:47:35.220
So it's gonna be a bit of a slower round. I think that's safe to say.

01:47:35.220 --> 01:47:37.620
SSG taking their time to open these hatches,

01:47:37.620 --> 01:47:39.520
fear of some utile inside the bombsite,

01:47:39.520 --> 01:47:43.320
and set themselves up to exactly the type of push they want to go for.

01:47:43.320 --> 01:47:45.320
Struggling a little bit with these hatches,

01:47:45.320 --> 01:47:47.320
they even still lots of pellets to play with,

01:47:47.320 --> 01:47:49.620
but it's certainly slowing down the clear

01:47:49.620 --> 01:47:52.020
as they are getting tricked off the hatch,

01:47:52.020 --> 01:47:53.320
rotates and stuff around,

01:47:53.320 --> 01:47:56.520
and those two should pop without any problems, so...

01:47:56.520 --> 01:47:58.520
A little bit scary, a little bit slow,

01:47:58.520 --> 01:48:01.020
but ultimately this is fine for SSG.

01:48:01.020 --> 01:48:03.020
You start to look at the tools they'll have for this execute.

01:48:03.020 --> 01:48:05.380
They're gonna have all those bees coming out from Giddy.

01:48:05.380 --> 01:48:08.940
They're gonna have a couple of flashes from Aiden and Rival,

01:48:08.940 --> 01:48:11.380
and then some smokes from Raid as well.

01:48:11.380 --> 01:48:12.700
Is that going to be enough

01:48:12.700 --> 01:48:13.980
when you're going up against a Warden,

01:48:13.980 --> 01:48:16.740
a Dario that smugs some C4s on the bottom floor?

01:48:17.780 --> 01:48:19.740
It'll be tricky, it'll be tricky, Parker.

01:48:19.740 --> 01:48:23.060
I'm very interested to see what this push looks like for SSG.

01:48:23.060 --> 01:48:26.020
Yeah, interesting is the word that I would use as well.

01:48:26.020 --> 01:48:28.260
It was a very linear take through DirtTotal.

01:48:28.260 --> 01:48:30.260
I think they were hoping to topple their forces

01:48:30.260 --> 01:48:33.700
and then just push in and get a quick plant off back in round number one.

01:48:33.700 --> 01:48:35.000
At least that's what it was shaping up for.

01:48:35.000 --> 01:48:37.520
Obviously, when Dream died and you lost your shield, you had to pivot.

01:48:37.520 --> 01:48:40.240
And it was a successful pivot from Space Station.

01:48:40.240 --> 01:48:42.640
Now, though, this is more standard stuff, right?

01:48:42.640 --> 01:48:43.600
They're going to open up kitchen.

01:48:43.600 --> 01:48:44.800
They're going to pressure the hatches.

01:48:44.800 --> 01:48:46.680
They're going to put somebody over towards blue.

01:48:46.680 --> 01:48:49.280
You're going to isolate those blue defenders with the Grim Bees.

01:48:49.280 --> 01:48:51.200
They'll likely keep somebody positioned over kitchen

01:48:51.200 --> 01:48:53.480
to watch all of that soft destruction he did.

01:48:53.480 --> 01:48:55.200
And the answer now for this one, a 30 team,

01:48:55.200 --> 01:48:58.040
is going to be, how do you use your secondary explosives?

01:48:58.040 --> 01:48:59.540
Volsper's bound dreams are down.

01:48:59.540 --> 01:49:01.340
He goes, Raid will start off the killing though

01:49:01.340 --> 01:49:04.460
with his first frag here in this round.

01:49:04.460 --> 01:49:07.580
He's tied Giddy now for four kills in total.

01:49:07.580 --> 01:49:10.020
SSG not with a lot of time, now 20 seconds to go.

01:49:10.020 --> 01:49:11.580
The buck working his way over

01:49:11.580 --> 01:49:13.660
and now it's trying to sweep through towards Church.

01:49:13.660 --> 01:49:15.580
Volsper continuing his winning ways.

01:49:15.580 --> 01:49:18.100
Another from Mike W. Bino now on the board.

01:49:18.100 --> 01:49:20.900
Aiden will break 50 kills, but it's all for naught.

01:49:20.900 --> 01:49:23.540
As one of 30 trades that round right back

01:49:23.540 --> 01:49:25.500
and we are tied again.

01:49:25.500 --> 01:49:27.620
Knights hold coming out from one of 30.

01:49:27.620 --> 01:49:33.800
They adjust really nicely. That blue play, it gets kind of scrappy with Dream being the first attacker to go down in the midst of that.

01:49:33.800 --> 01:49:40.420
It comes off the back of Silo's desk, so it ends up being a one for one trade, but Valsper is so critical that he's there with the Nitro Cell Parker.

01:49:40.420 --> 01:49:47.700
The trade game was what separated 1 of 30 from Space Station back on map 1, and I think it's what separated them in that round as well.

01:49:47.700 --> 01:49:52.900
Even though the opening pick went the way of SSG, there was immediate response coming out from 1 of 30.

01:49:52.900 --> 01:49:54.860
They now know exactly where the push is coming from.

01:49:54.860 --> 01:49:56.140
It's coming from blue.

01:49:56.140 --> 01:49:58.500
It's coming from church wall, coming down the main stairs.

01:49:58.500 --> 01:50:00.260
There was a little bit of pressure in Armory as well

01:50:00.260 --> 01:50:03.340
when Driver made that rotate in through the soft wall.

01:50:03.340 --> 01:50:06.060
But ultimately, the information was flowing from one of 30.

01:50:06.060 --> 01:50:08.660
They didn't win every gunfight, but they won enough of them.

01:50:08.660 --> 01:50:11.740
And when they lost, they traded things out perfectly.

01:50:11.740 --> 01:50:13.260
Volsper probably MVP that round,

01:50:13.260 --> 01:50:14.940
but they're just playing back of Armory,

01:50:14.940 --> 01:50:17.340
trades his teammates, gets a second kill on the giddy,

01:50:17.340 --> 01:50:18.940
really put the beautifully done.

01:50:18.940 --> 01:50:26.420
of these teams showing off that they are more prepared for this clubhouse map and what we

01:50:26.420 --> 01:50:32.500
saw back on Night Haven Labs. Much more familiarity with the pretty default map, dare I say. Night

01:50:32.500 --> 01:50:38.140
Haven Labs is certainly not a new map, but it is one of the newer maps to the map pool.

01:50:38.140 --> 01:50:45.140
So I do have to wonder if some of these younger teams tend to favor your default maps. Go after

01:50:45.140 --> 01:50:48.620
your cap bays, potentially your borders, your clubhouses, your chalets, the maps that

01:50:48.620 --> 01:50:53.180
been in forever. Obviously, the pick rate of maps like Cafe and Border do kind of answer

01:50:53.180 --> 01:50:57.100
my question. We don't see them as frequently as we see like Nighthaven Labs or Lair, even

01:50:57.100 --> 01:51:01.820
Fortress has a higher pick rate at this current point in time. But a map like Clubhouse is,

01:51:01.820 --> 01:51:05.980
well, she's a little reliable, right? When you get rid of Border or when you get rid of Oregon,

01:51:05.980 --> 01:51:09.340
when Border disappeared for a period of time, you look at Clubhouse and this is the map that

01:51:09.340 --> 01:51:13.580
pretty much every team should know. And there's comfort here for both these squads. And the

01:51:13.580 --> 01:51:17.900
caveat to that point, Jesse, is that once again, one of 30 got to choose this side so they should

01:51:17.900 --> 01:51:23.180
show that they know it decently well. The question becomes what happens when they swap sides. There's

01:51:23.180 --> 01:51:28.620
one of 30 still have that same level of comfort attacking. If not, they need to run up the score here.

01:51:30.140 --> 01:51:34.220
Good pressure on the main stairs. Clearing that barb will let rival walk up the steps, try to get

01:51:34.220 --> 01:51:38.620
towards the bomb site. There's nobody looking to flank him. All five anchors sitting on the top

01:51:38.620 --> 01:51:42.780
floor for one of 30, so they don't have to worry too much about that. Again, they haven't cleared

01:51:42.780 --> 01:51:46.220
cash out of the map. They're going direct to site for the second time on the seat on the gym

01:51:46.220 --> 01:51:47.380
gym, bedroom, bomb sites.

01:51:47.380 --> 01:51:49.820
And this is not how most teams push this map.

01:51:49.820 --> 01:51:52.060
Usually, you will see a pretty heavy commitment

01:51:52.060 --> 01:51:55.540
over towards that other side of CC and Cache

01:51:55.540 --> 01:51:56.860
to try to get that map control.

01:51:56.860 --> 01:51:58.820
But space station gaming, deciding

01:51:58.820 --> 01:52:00.220
they're confident with the limited take,

01:52:00.220 --> 01:52:01.980
they're confident going direct to site,

01:52:01.980 --> 01:52:04.780
and this executes, but it comes straight into the logic.

01:52:04.780 --> 01:52:07.980
Mike Reed's giddy like a book now turns towards the opening

01:52:07.980 --> 01:52:08.780
in construction.

01:52:08.780 --> 01:52:11.340
Packer takes care of dream the F2 in the hands

01:52:11.340 --> 01:52:12.340
of rival on the stairs.

01:52:12.340 --> 01:52:14.140
You're seeing great recon work.

01:52:14.140 --> 01:52:16.940
He and Aiden now picking up a pair of kills,

01:52:16.940 --> 01:52:18.980
want a peace rival still in this position

01:52:18.980 --> 01:52:22.020
and numbers will go back to even that opening bout

01:52:22.020 --> 01:52:24.660
definitely helping one of 30,

01:52:24.660 --> 01:52:28.780
the space station turns the ship around very quickly.

01:52:28.780 --> 01:52:30.900
Aiden now and rival working together,

01:52:30.900 --> 01:52:33.020
rival position to where Mike W had a,

01:52:33.020 --> 01:52:34.660
maybe even an opportunity to kill

01:52:34.660 --> 01:52:38.100
against Shopify rebellion just a couple weeks ago,

01:52:38.100 --> 01:52:42.580
if you recall, it was just some beginner shakes,

01:52:42.580 --> 01:52:43.580
I'm sure.

01:52:43.580 --> 01:52:47.100
I don't really love this position right now for one of thirty guests and they're boxed

01:52:47.100 --> 01:52:48.100
out of the bomb site.

01:52:48.100 --> 01:52:49.100
They've lost control.

01:52:49.100 --> 01:52:52.380
Silo firing through the smoke.

01:52:52.380 --> 01:52:56.060
If you skin in the hands of Aiden, rival looking for the cross now, he's allowed one to slip

01:52:56.060 --> 01:52:57.060
on by.

01:52:57.060 --> 01:52:58.060
Oh my goodness.

01:52:58.060 --> 01:53:02.100
Aiden has to get off of his position as it's bulls-burnt him in a 1v1 and Aiden wins the

01:53:02.100 --> 01:53:03.100
duel.

01:53:03.100 --> 01:53:04.100
My goodness.

01:53:04.100 --> 01:53:10.060
Iced in his veins and around in the win column for SSG as they regain the lead.

01:53:10.060 --> 01:53:12.260
And finally, we're seeing some life out of Aiden.

01:53:12.260 --> 01:53:14.780
It took a bit for him to get active in this series, Parker,

01:53:14.780 --> 01:53:17.420
but that's exactly the round he needed to step up

01:53:17.420 --> 01:53:20.380
and play alongside rival in that 2v2.

01:53:20.380 --> 01:53:21.980
He loses his cover in the midst of it.

01:53:21.980 --> 01:53:23.620
They see the player pushing on in,

01:53:23.620 --> 01:53:25.140
but what does Aiden do?

01:53:25.140 --> 01:53:27.060
Jumps off the diffuse kit in order

01:53:27.060 --> 01:53:30.460
to make that play happen, beautifully done by Aiden,

01:53:30.460 --> 01:53:33.980
continuing to up the clutch stack for space station gaming.

01:53:33.980 --> 01:53:36.260
SSG entered this match with the most clutch team

01:53:36.260 --> 01:53:39.100
in North America with 26% success rate

01:53:39.100 --> 01:53:45.600
in their clutch situations, and they will add on to that total with another successful 1v2 from Aiden in that round.

01:53:45.600 --> 01:53:52.000
Again, they don't have a lot of map control in that push. That's the reason why there's still defenders inside of Khan when they end up in that position.

01:53:52.000 --> 01:53:57.200
But because that a fuse gets over inside of Chikuzi, because it's just inside of Jim, where they're trying to get that plant down,

01:53:57.200 --> 01:54:00.800
it's okay if they don't have Khan control. They can plant behind the reinforcement.

01:54:00.800 --> 01:54:04.200
They've got the cover from Ryder. They're on the snake in the previous round.

01:54:04.200 --> 01:54:09.440
He does dive, he lets one player slip and right pass them and you get a little bit nervous in that situation.

01:54:09.440 --> 01:54:15.440
But Aiden can always be counted on to clutch up in those big moments, sticks in tune out from the young player on SSG.

01:54:17.440 --> 01:54:20.700
There's a reason why Aiden was such a highly touted prospect.

01:54:20.700 --> 01:54:25.280
Aiden taxes most of the people who knew of him before his debut had heard of him.

01:54:25.280 --> 01:54:30.380
He did have some tier one reps on that old Envy squad if people will recall.

01:54:30.380 --> 01:54:36.960
I mean the spiritual successor to that team is five years Aiden sought greener pastures here on space station

01:54:36.960 --> 01:54:42.880
But if he'd stayed on that five years teams might be a little bit closer to making it to Salt Lake City

01:54:42.880 --> 01:54:47.600
Still the whole business that you win this best of three and you get to take on if you're

01:54:49.520 --> 01:54:52.160
Team obviously space station has their hands full

01:54:52.160 --> 01:54:55.440
They will need a full reverse sweep here as it's one of 30 who took map number one

01:54:55.440 --> 01:54:58.880
I know there's nothing Aiden would like more than to take down JJ

01:55:00.380 --> 01:55:02.740
But gotta get there first, of course,

01:55:02.740 --> 01:55:05.940
left that team to come and play alongside Raid,

01:55:05.940 --> 01:55:08.140
his fellow Jinxie-versed main character.

01:55:08.140 --> 01:55:11.060
He had the North America League at a pro level,

01:55:11.060 --> 01:55:12.660
and I think they've really been showing

01:55:12.660 --> 01:55:13.820
exactly what they can do.

01:55:13.820 --> 01:55:15.900
I think, obviously, Raid is a rookie,

01:55:15.900 --> 01:55:17.700
but Aiden has hit brand new heights

01:55:17.700 --> 01:55:19.820
that he never was able to really hit on Envy.

01:55:19.820 --> 01:55:21.500
Did S. touched on that a little bit

01:55:21.500 --> 01:55:24.420
before our game began?

01:55:24.420 --> 01:55:25.940
Final defense for 1 of 30.

01:55:25.940 --> 01:55:27.580
You touched on this multiple times, Parker.

01:55:27.580 --> 01:55:29.580
It is so critical, starting on the defense,

01:55:29.580 --> 01:55:32.100
that you can at minimum get a 3-3 split.

01:55:32.100 --> 01:55:34.100
If this goes 4-2 for space station,

01:55:34.100 --> 01:55:36.300
then I think Chalet will be waiting for us,

01:55:36.300 --> 01:55:39.220
but still the second half to play with it.

01:55:39.220 --> 01:55:40.480
Unlike on their gym attacks,

01:55:40.480 --> 01:55:42.740
they do want to take map control for space station gaming.

01:55:42.740 --> 01:55:44.500
They're hoping to zero this other side of the map,

01:55:44.500 --> 01:55:46.620
but it's starting with a nice little peek.

01:55:46.620 --> 01:55:49.900
Mike W gets aggressive with it and pays for it with his life.

01:55:51.180 --> 01:55:54.020
Feaster Fam and style of play of Mike W so far today

01:55:54.020 --> 01:55:55.780
is admittling results.

01:55:55.780 --> 01:55:57.140
He brought 50 kills, which is great,

01:55:57.140 --> 01:55:58.540
and he had a pretty good first map,

01:55:58.540 --> 01:56:01.140
but is now unfortunately in the negatives for his team.

01:56:01.140 --> 01:56:02.620
Packer not having a much better day,

01:56:02.620 --> 01:56:04.420
and Packer's the kind of guy where you're expecting him

01:56:04.420 --> 01:56:05.620
to pick up kills.

01:56:05.620 --> 01:56:07.500
Good news though, Volker's been the man

01:56:07.500 --> 01:56:09.660
just taking out the trash time and time again,

01:56:09.660 --> 01:56:12.380
and he's easily handling some of that weight.

01:56:12.380 --> 01:56:13.860
There he is on your screen.

01:56:13.860 --> 01:56:15.620
He's got a target-rich environment

01:56:15.620 --> 01:56:17.700
in front of him out on highway.

01:56:17.700 --> 01:56:19.500
He's being watched from above,

01:56:19.500 --> 01:56:22.740
but he's got two players that he might've been able to find.

01:56:22.740 --> 01:56:23.860
They've now made their way into the building,

01:56:23.860 --> 01:56:26.260
so I think the opportunity is completely gone here.

01:56:26.260 --> 01:56:32.260
You can't sit and be static. SSG did that far too much on map number one. It bit them.

01:56:32.260 --> 01:56:36.260
One of 30 of three players left and the walls were closing on them.

01:56:36.260 --> 01:56:41.260
SSG have 40 seconds with everybody still offering the plop. A successful top floor.

01:56:41.260 --> 01:56:45.260
Now we're going to drink it over to Bino. The action might have been a little bit earlier on.

01:56:45.260 --> 01:56:47.260
And now Space Station is being watched by a bulletproof camera as well.

01:56:47.260 --> 01:56:53.260
So there's layers to this defense. One of 30 will have Volsper swing, Rival guns him down.

01:56:53.260 --> 01:56:55.260
the first half of the season.

01:56:55.260 --> 01:56:56.260
The first half of the season.

01:56:56.260 --> 01:56:58.260
The first half of the season.

01:56:58.260 --> 01:56:59.260
Silo and Bino now stacked up a

01:56:59.260 --> 01:57:02.260
top red and rivals looking for

01:57:02.260 --> 01:57:05.260
a quadra kill can find Silo in

01:57:05.260 --> 01:57:07.260
this spot. Daring through all

01:57:07.260 --> 01:57:08.260
of these defenders, multiple

01:57:08.260 --> 01:57:09.260
players from Space Station

01:57:09.260 --> 01:57:10.260
searching for the spinal kill,

01:57:10.260 --> 01:57:13.260
and it'll be rival to get the

01:57:13.260 --> 01:57:15.260
job done. Space Station will

01:57:15.260 --> 01:57:18.260
take the first half attacking on

01:57:18.260 --> 01:57:19.260
Clubhouse four to two. Space

01:57:19.260 --> 01:57:20.260
Station looking wonderful

01:57:20.260 --> 01:57:21.260
through that first half,

01:57:21.260 --> 01:57:22.260
Parker. They really did manage

01:57:22.260 --> 01:57:29.260
Listen, we got laxing on deck, ready to break down one of those critical rounds back to round number two in this game earlier on.

01:57:29.260 --> 01:57:34.260
Yeah, gentlemen, I want to take a look at round two, because this was a really good round from SSG.

01:57:34.260 --> 01:57:41.260
They could have ended it at a 5-1-1-1, and they did end it in a 4-2, but I really want to showcase that they had a great understanding of how they wanted to pick apart this site,

01:57:41.260 --> 01:57:42.260
and ultimately get control of it.

01:57:42.260 --> 01:57:47.260
Step one, Dream is going to be pushing through hot tub to be able to get all the control of main, to be able to get control of bathroom,

01:57:47.260 --> 01:57:51.260
to be able to get control of gym, and feed that information for rival below.

01:57:51.260 --> 01:58:04.460
Step two is they're going to eliminate Packer from Lodgy Hatch to be able to remove any bit of pressure with Aiden then dropping onto the outside rafters to be able to get all of control of Khan to be able to essentially cut the map in half.

01:58:04.460 --> 01:58:13.260
Now, where this is going to fall apart is the key position isn't being held here outside Master Window and because of this, it makes the whole round really fall apart.

01:58:13.260 --> 01:58:20.100
And what you're going to see is Dream now pushes through. He gets all this information. He relays the rival. He can now come up from main. Aiden drops.

01:58:20.100 --> 01:58:22.960
They put the pressure onto Packer, they get the pick onto Packer.

01:58:22.960 --> 01:58:26.700
Now again, this is where everything starts to fall apart because as you can see here,

01:58:26.900 --> 01:58:29.600
Raid is now just holding onto CC window.

01:58:29.600 --> 01:58:36.000
He is not applying any pressure anywhere where Silo now is able to then rotate through Jim into Jim

01:58:36.000 --> 01:58:41.000
and then take this pick onto Dream because there is no pressure being applied on that master window.

01:58:41.000 --> 01:58:45.600
And as we will continue to see and how this unfolds, Silo pushes through into Jim,

01:58:45.600 --> 01:58:48.700
takes this pick onto Dream, Bino gets this pick onto Rival.

01:58:48.700 --> 01:58:54.620
And if anyone had been there, you've got to understand, if he's in this position, if Ray's holding this, he gets this pick on the silo.

01:58:54.620 --> 01:58:59.380
He has this information of rival trying to be able to rotate and get that pick onto Giddy.

01:58:59.380 --> 01:59:07.560
And again, this entire round falls apart due to this minute detail and this small mistake that has made an understanding of how this strat was going to play out.

01:59:07.560 --> 01:59:15.640
And again, it's little details like this that as perfect as this round played out, I mean, it was flawless up until that point, and they could have ended at a 5-1-1-2.

01:59:15.640 --> 01:59:18.920
Overall, it was a really good attack. But again, it's just these small details

01:59:18.920 --> 01:59:21.160
if they look back at these rounds and understand where things went wrong

01:59:21.200 --> 01:59:25.680
They are only going to look even stronger than what we're seeing so far. But that's here for round two

01:59:25.680 --> 01:59:31.200
I mean, it was a wonderful display from SSG, but you don't want to give hope in these rounds where you're dominating back to the desk

01:59:33.480 --> 01:59:36.760
Thanks, Lex, we're gonna throw it quickly back over to the casters here Fox

01:59:36.760 --> 01:59:42.840
I'm not gonna let you speak because we're diving right back in to the second half four to two one of 30

01:59:42.840 --> 01:59:44.840
Have some ground to make up guys

01:59:45.640 --> 01:59:54.400
I mean, it's really easy when you've got two younger teams to be a bit more critical of the mistakes that they're making because there are a lot of things that will happen just because they're not as

01:59:54.400 --> 02:00:03.640
practiced, but it's very important as Abe showed off on the desk there and I think he did a very great job of it, is that you need to be able to highlight the good.

02:00:03.640 --> 02:00:14.640
There is gonna be a lot of bad that happens when two teams are inexperienced. It's gonna happen everywhere. It happens in every field, happens in every industry, happens in every sport, every e-sport.

02:00:14.640 --> 02:00:18.880
But you have to highlight what they do right, because both of these teams are still figuring it out,

02:00:18.880 --> 02:00:25.280
and it seems like they're getting a better handle on this matchup and how they handle each other the deeper we go in.

02:00:25.920 --> 02:00:28.640
Does that mean that 1 of 30 is done on this map?

02:00:28.880 --> 02:00:30.320
No, far from it.

02:00:30.520 --> 02:00:35.560
But I do think, with the scoreline through this first half, Jesse, and you feel free to correct me if I'm wrong,

02:00:35.560 --> 02:00:38.480
Chalet seems more and more likely by the minute.

02:00:38.800 --> 02:00:41.360
I would say there's a good chance you make it to Chalet.

02:00:41.360 --> 02:00:43.520
If I can play Devil's Advocate, though.

02:00:43.520 --> 02:00:49.020
Both of these teams have a better attacking win way through the group stage than they do on the defense.

02:00:49.020 --> 02:00:53.520
They both seem to prefer that offensive side versus playing on the defense.

02:00:53.520 --> 02:00:57.520
So there is the poke for 1 of 30. Now that gap is a lot bigger on space stations.

02:00:57.520 --> 02:01:01.020
74 to 55% on their attack versus defense.

02:01:01.020 --> 02:01:08.520
It's about a 3% increase on the attack for 1 of 30 and as laxing showed on the desk before this game began, it is still under 50%.

02:01:08.520 --> 02:01:12.520
But we hope to see 1 of 30 putting together some strong attacks here on clubhouse.

02:01:12.520 --> 02:01:15.180
they would have expected this map to come through into the pool.

02:01:16.280 --> 02:01:17.980
Starting on the base, it looks like in like, you know,

02:01:17.980 --> 02:01:20.360
the kind of low maps here, push parkers,

02:01:20.360 --> 02:01:22.820
they kind of want to just take control of their funnel,

02:01:22.820 --> 02:01:24.360
take control of kitchen hatch,

02:01:24.360 --> 02:01:26.760
and see what they can get fishing towards the bombs.

02:01:29.460 --> 02:01:31.020
So they're made in voyage here now,

02:01:31.020 --> 02:01:33.860
attacking against this SSG defense,

02:01:33.860 --> 02:01:35.760
and again, good defender teams.

02:01:35.760 --> 02:01:37.620
I have done a fair bit of time

02:01:37.620 --> 02:01:39.160
highlighting the space station attack,

02:01:39.160 --> 02:01:42.060
but look at how quickly one of 30 is in the building, packer.

02:01:42.060 --> 02:01:46.660
The only one with a kill so far, Wolfsburg and Beano easily swatted away by Space Station

02:01:47.260 --> 02:01:52.460
to go up a broke strategy and it certainly appears that broke is the ultimate conclusion.

02:01:52.760 --> 02:01:59.960
Silo with a desperation kill before or just after Packer had died, it's Mike W and Silo now with two minutes still left.

02:02:00.460 --> 02:02:04.160
Yeah, very obvious push coming through from 1 of 30, SSG read them like a book.

02:02:04.160 --> 02:02:05.960
They knew there was no pressure around the map.

02:02:05.960 --> 02:02:11.660
There was no pressure around the Moto Hatch, no pressure around Garage, no pressure around Blue here.

02:02:11.660 --> 02:02:17.720
They kind of see that push coming down through the main hatch inside of kitchen. It was a really nice swing out from

02:02:18.180 --> 02:02:22.080
We do is dream just shut down, you know there in the midst of that push

02:02:22.340 --> 02:02:26.580
Spike in the opening pick the numbers now favoring space station gaming. How do we react?

02:02:26.740 --> 02:02:31.580
Mike W and silo two rookies here for one of 30 in the 2v3 situation

02:02:31.580 --> 02:02:35.340
They've got a lot of time to play with but the diffuse kids in a very awkward spot

02:02:35.340 --> 02:02:37.980
They don't have a ton of actual utility

02:02:37.980 --> 02:02:44.100
not a lot of resources including a hard breach to start breaching some of these hashes and getting down towards the building in other angles

02:02:44.260 --> 02:02:50.060
So what does it look like? Well, it's gonna look like dirt tunnel and it's gonna look like maybe some pressure inside a kitchen as well

02:02:50.580 --> 02:02:54.940
Lots of time to fish for crabs here park for best station. They're caught our care cautious

02:02:54.940 --> 02:02:59.500
They're careful. They shouldn't be giving up their bodies and they should be able to walk down this 3v2 advantage

02:03:00.900 --> 02:03:03.740
Yeah, I mean you try to go through dirt tunnel

02:03:03.740 --> 02:03:07.740
Your tunnel is one of the most infamous places that you can set up a crossfire.

02:03:07.740 --> 02:03:11.740
There's no way you can kill the guy that's going to be playing AK on the left

02:03:11.740 --> 02:03:14.740
and there's somebody who's going to be playing by bomb chassis on the right.

02:03:14.740 --> 02:03:17.740
There's just no way unless you're able to, you know, maybe you're a high sense player

02:03:17.740 --> 02:03:19.740
and you can do a perfect 180 flick.

02:03:19.740 --> 02:03:22.740
This should be an unwinnable position for Mike W.

02:03:22.740 --> 02:03:28.740
Best case scenario, he kills one, Silo gets the other, and you're in the 1v1 at that point.

02:03:28.740 --> 02:03:32.180
Oh, hold on a second here, what was Dream looking at?

02:03:32.180 --> 02:03:34.940
Mike W. Waxing gets the kill and immediately backs out.

02:03:34.940 --> 02:03:38.500
All of the theory crafting, tales and practical application.

02:03:38.500 --> 02:03:40.540
Rival hits the drive-by and gets another,

02:03:40.540 --> 02:03:43.340
so he saves the round, but that one could have been bad

02:03:43.340 --> 02:03:44.700
for Space Station.

02:03:44.700 --> 02:03:48.220
They go in it and they stretch their lead because of it.

02:03:48.220 --> 02:03:50.100
Yeah, the crossfire from Aiden and Dream,

02:03:50.100 --> 02:03:52.900
not quite what it needed to be to stop that dirt tunnel push,

02:03:52.900 --> 02:03:56.580
but thankfully Rival is there to shut down any shenanigans,

02:03:56.580 --> 02:04:02.940
Any hope of a 2v3 clutch coming out from one of three really saw a defense to start that second half coming out from SSG

02:04:03.100 --> 02:04:07.540
Again, it was very reminiscent of our first round Parker where we start baseman

02:04:07.540 --> 02:04:12.860
We start with a decent roam up under the top floor so the attackers say okay. It's our first attack. Let's go for a rush

02:04:12.860 --> 02:04:16.180
Let's try to just hit the bomb site, but much like earlier in this round

02:04:16.180 --> 02:04:19.800
I thought it was read quite nicely by the defenders able to stall things out

02:04:19.800 --> 02:04:23.360
They were able to get themselves into an advantage position, but this time

02:04:23.360 --> 02:04:30.240
There's no giddy on the attack with Candela's to take that space to take the gunfights that they need to work that plant into a viable position

02:04:30.480 --> 02:04:34.400
The 2v3 just didn't have the right resources that they needed to make that happen

02:04:34.400 --> 02:04:38.800
So tough round for one of 30. I don't imagine they'll be trying that rush strategy again

02:04:38.800 --> 02:04:43.800
But they're running out of lives here on the second map park. There's only two rounds separate SSG from Shao-Lan

02:04:44.680 --> 02:04:46.760
I understand attacking the bottom floor is tough

02:04:46.760 --> 02:04:52.760
I totally get it and sometimes need to get a little bit creative but both of those teams trying rush strats and both of them ultimately

02:04:52.760 --> 02:04:56.520
Well, I mean, technically, I was gonna say fall short because technically SSG's Rush

02:04:56.520 --> 02:05:00.680
Track did fall short, but they still won the round because of the pivot.

02:05:00.680 --> 02:05:05.080
But that time around, there was no way for 1 and 30 to gracefully get out of that spot.

02:05:05.080 --> 02:05:09.000
They lost three players in the blink of an eye, and they didn't have a ying holding one

02:05:09.000 --> 02:05:13.520
of the most pivotal spots on that bottom floor on Blue Stairs, so.

02:05:13.520 --> 02:05:18.000
When you're looking at a team like 1 and 30, one of the biggest knocks against them is

02:05:18.000 --> 02:05:19.800
going to be their experience.

02:05:19.800 --> 02:05:21.560
whether it be from a leadership perspective

02:05:21.560 --> 02:05:23.080
or a strategic perspective,

02:05:23.080 --> 02:05:26.760
they're gonna trail the fact that there are veterans on SSG

02:05:26.760 --> 02:05:28.520
who are gonna be able to read things and call things

02:05:28.520 --> 02:05:29.840
maybe a little bit faster.

02:05:29.840 --> 02:05:30.800
And I think that's something they need

02:05:30.800 --> 02:05:32.920
to credit players like Dream4.

02:05:32.920 --> 02:05:36.120
Dream is being just about everything at this level.

02:05:36.120 --> 02:05:37.800
He's going to understand what's coming

02:05:37.800 --> 02:05:39.780
and while he might not be able to marshal his troops

02:05:39.780 --> 02:05:41.880
across the field with perfection,

02:05:41.880 --> 02:05:43.720
at least he's going to have a good read on it

02:05:43.720 --> 02:05:45.400
and a good idea on how to handle it.

02:05:45.400 --> 02:05:51.120
We'll go to gym bedroom for our next bomb site. Parker, this is going to be once again

02:05:51.120 --> 02:05:55.760
an expansion towards the cache side of the map. One of 30 did open some walls and they've

02:05:55.760 --> 02:05:59.080
got Packer down below so it seems like they do want to clear this and they've still got

02:05:59.080 --> 02:06:03.520
Silo over here as well so it definitely feels like this is going to be the read. 60 seconds

02:06:03.520 --> 02:06:07.640
off the clock so far though and not a whole lot of control being taken. A big pick for

02:06:07.640 --> 02:06:11.640
Ray. He finds the Black Rude of Vino in the Raptors position. They know exactly where

02:06:11.640 --> 02:06:15.880
he's at but he still holds his force down. He would have a great job of just keeping up,

02:06:15.880 --> 02:06:19.640
being annoying but not giving up his life. This has been excellent from the rookie.

02:06:20.520 --> 02:06:24.120
And he takes down Packer as well. Finally felled by Silo. There was a

02:06:24.120 --> 02:06:29.560
nade on his lap too so something was likely going to kill him. It was just a matter of who it was.

02:06:31.720 --> 02:06:36.520
Take control of the exterior. Now they've also got Raptor's control. They can start to clamp down

02:06:36.520 --> 02:06:41.480
on construction but all this focus might distract you from the fact that the bomb site is over

02:06:41.480 --> 02:06:46.680
on the gym and bedroom side of things, so this full extension over the cache, very typical,

02:06:46.680 --> 02:06:52.200
handled fairly fast by 1 of 30, even if they do trail in numbers.

02:06:53.080 --> 02:06:57.080
Yeah, this is awkward. They still don't have control of this east side of the map. Aiden here

02:06:57.080 --> 02:07:02.040
on the red stairs, he can take the fight, yes he can. Silo will fall and hope for even more.

02:07:02.040 --> 02:07:05.240
Throws out the Gersbond, knows to default for just on the other side of that doorway.

02:07:05.240 --> 02:07:09.880
He's got pings on it from his teammates as well, so loads of information for SSG.

02:07:09.880 --> 02:07:14.560
They could fall back and play the bombs that had this marker, but they're still just happy to hold on to this control.

02:07:14.560 --> 02:07:20.260
Still fighting for catch because the fuse gets down here. They have to walk in. They have to fight this Ella.

02:07:20.260 --> 02:07:23.380
And 1 of 30. They don't have any good way to play the U-Tilt.

02:07:24.880 --> 02:07:30.960
That bulletproof camera was a huge story on the side. It enabled players like Aiden and enabled everybody else on the team to give pings to.

02:07:30.960 --> 02:07:35.340
And there's Aiden and Giddy getting really active. The last two players on 1 of 30 trickle into their death.

02:07:35.340 --> 02:07:42.780
They held that position inside for so long, but information is the name of the game, and it was used to great effect by space station.

02:07:42.780 --> 02:07:49.100
Even if the tempo from 1 to 30 to open up that wall and get in was pretty decent, everything else ultimately fell apart.

02:07:49.100 --> 02:07:58.100
And now it's map point for space station now demolishing this 1 to 30 team the same way that we saw it back in map number one.

02:07:58.100 --> 02:08:04.820
Both of these teams winning their maps dominantly, I gotta say, it's not a habit. I'll leave my words on this one.

02:08:05.340 --> 02:08:09.340
Yeah, Parker. I mean, I was really impressed with the attacks from

02:08:09.340 --> 02:08:13.340
space station gaming in the four to and despite the copium I was thrown out with both these teams

02:08:13.340 --> 02:08:17.340
being better on the offense than the defense. The defense is looking even better for space station

02:08:17.340 --> 02:08:21.340
here in the second half. They're just so consistent. They know exactly the positions they want to play

02:08:21.340 --> 02:08:26.340
forces attack timeout to come through from one of 30 desperate to try to figure out what they can do.

02:08:26.340 --> 02:08:31.340
Now having to be perfect through the next four rounds, they have not given themselves much time with this

02:08:31.340 --> 02:08:34.300
with this lifeline, Royz, the coach of 1 of 30,

02:08:34.300 --> 02:08:35.700
will be talking as much as he can

02:08:35.700 --> 02:08:36.980
over these next couple of seconds,

02:08:36.980 --> 02:08:38.380
just to get that information out,

02:08:38.380 --> 02:08:39.740
try to fix some of the problems,

02:08:39.740 --> 02:08:41.540
but it's tough to diagnose.

02:08:41.540 --> 02:08:43.980
I mean, you only see in two attacks now from your boys,

02:08:43.980 --> 02:08:46.260
and first one was a rush,

02:08:46.260 --> 02:08:47.900
you're probably not gonna replicate that anyways,

02:08:47.900 --> 02:08:49.500
and then it's like, well,

02:08:49.500 --> 02:08:51.780
what do you tell them to help clear Rado better?

02:08:51.780 --> 02:08:52.820
They did all that they could,

02:08:52.820 --> 02:08:54.580
they tossed the Uto, they had the shield,

02:08:54.580 --> 02:08:56.660
but Rade just played that phenomenally,

02:08:56.660 --> 02:08:58.980
and then once they get into the low man count situation,

02:08:58.980 --> 02:09:01.780
Maybe that's the one constant across two rounds.

02:09:01.780 --> 02:09:03.500
How do they recover these moments?

02:09:03.500 --> 02:09:05.940
Because SSG are consistently winning the early game.

02:09:05.940 --> 02:09:07.540
They're consistently having big plays

02:09:07.540 --> 02:09:10.100
that set themselves up into a winning position.

02:09:10.100 --> 02:09:13.300
And one of 30, I think both rounds that we've seen from them

02:09:13.300 --> 02:09:15.140
haven't given us the best attempt

02:09:15.140 --> 02:09:16.380
to try to recover that round.

02:09:16.380 --> 02:09:18.180
They've kind of continued to push the same angles

02:09:18.180 --> 02:09:19.620
they were pushing on plan A.

02:09:19.620 --> 02:09:21.300
They've continued to try to take that space.

02:09:21.300 --> 02:09:23.260
And sometimes they're forced into that

02:09:23.260 --> 02:09:25.220
either because the Qs get a drop top right

02:09:25.220 --> 02:09:26.780
because they just don't have U-Tilt

02:09:26.780 --> 02:09:28.620
and open some of the hatches on a baseman attack.

02:09:28.620 --> 02:09:31.580
but they gotta find some way to get back into these rounds.

02:09:31.580 --> 02:09:34.540
The players from SSG are not gonna stop giving them that advantage.

02:09:35.620 --> 02:09:37.420
7-2 was the scoreline on map number one.

02:09:37.420 --> 02:09:39.260
You can see it on the top part of your screen.

02:09:39.260 --> 02:09:42.340
It's looking like a 7-2 is gonna happen here on Clubhouse.

02:09:42.340 --> 02:09:44.660
So pretty quick games, all things considered.

02:09:44.660 --> 02:09:49.060
We've only been live for about an hour and a half at this point

02:09:49.060 --> 02:09:52.620
to be able to knock out two maps in an hour and a half.

02:09:52.620 --> 02:09:54.980
I mean, if you're watching this after it's live,

02:09:54.980 --> 02:09:56.500
you've probably got a good idea.

02:09:56.500 --> 02:09:58.500
If you look down at the bottom and see how long

02:09:58.500 --> 02:10:00.640
the actual matchup was for, well, that was a really quick one.

02:10:00.640 --> 02:10:02.340
And you find out that it was potentially three maps

02:10:02.340 --> 02:10:04.420
and go, what happened here?

02:10:04.420 --> 02:10:06.900
These teams just getting to Chalet very quickly.

02:10:06.900 --> 02:10:10.180
And for a map like Chalet, it's not really

02:10:10.180 --> 02:10:12.820
going to play that similar to either of these two maps.

02:10:12.820 --> 02:10:14.860
I will say, I do think there's a lot more similarities

02:10:14.860 --> 02:10:17.660
than that even labs in Clubhouse than most two maps

02:10:17.660 --> 02:10:19.020
when you put them together.

02:10:19.020 --> 02:10:24.580
130 does not have any history as a roster playing Chalet.

02:10:24.580 --> 02:10:26.620
Space Station blew out Outlast.

02:10:26.620 --> 02:10:33.580
Seven two just a little bit over a week ago when they went to it and the organization has a five and one record on it

02:10:33.740 --> 02:10:36.460
Over the last six months, but again, that's the org

02:10:36.820 --> 02:10:43.820
The org used to have a completely different lineup playing it up to up until what a month ago give or take so

02:10:44.300 --> 02:10:46.060
Hard to just go off of those numbers

02:10:46.060 --> 02:10:48.740
But of course beating out last time to his confidence inspiring

02:10:49.020 --> 02:10:55.700
But outlast has looked like easily one of the worst teams in tier one so far and the numbers do tend to back that up

02:10:55.700 --> 02:10:59.700
So I don't know how much is going to be learned from Space Station in that one official map.

02:10:59.700 --> 02:11:04.700
So they're just so important for 1 of 30 to activate themselves off in the right foot.

02:11:04.700 --> 02:11:06.700
They've got good information thanks to this snake.

02:11:06.700 --> 02:11:09.700
They win the fight after so much damage in towards him.

02:11:09.700 --> 02:11:11.700
Silos flings instead, but loses the fight.

02:11:11.700 --> 02:11:13.700
There's a trade from Paco with the pistol.

02:11:13.700 --> 02:11:15.700
These kills have still been falling all around them.

02:11:15.700 --> 02:11:17.700
It's a one man lead for 1 of 30.

02:11:17.700 --> 02:11:20.700
They're clear on the master side, it's gone quite well.

02:11:20.700 --> 02:11:24.700
Minute and 15 seconds or so to try to convert the rest of this.

02:11:24.700 --> 02:11:28.600
I think that's exactly what they wanted to come through of their top floor clear

02:11:28.600 --> 02:11:32.320
They lose their grim which will be painful when they go to attack this bomb site

02:11:32.320 --> 02:11:37.340
But ultimately they got the job done that they were looking for man advantage now the lead is in their hands

02:11:37.340 --> 02:11:40.960
They're dealing with a lot of site utility right on rafters fine

02:11:40.960 --> 02:11:45.300
But then Aiden and dream both with ability to deny that plant with their primary gadgets

02:11:45.300 --> 02:11:48.900
That's gonna be what I'm worried about Parker 50 seconds left on this clock

02:11:48.900 --> 02:11:51.660
They need to make sure they're planting before they get to those final 20

02:11:51.660 --> 02:11:58.180
I've been watching the the two dead players on space station shuffle through the yokais that were manning sure

02:11:58.180 --> 02:12:02.460
It feels like the only way to celebrate is in construction. It's going to play such a huge part here

02:12:02.460 --> 02:12:06.380
It's got a good read on two separate players in the side of one of 30 and because of that

02:12:06.380 --> 02:12:09.940
They've managed to take down packer be no now also almost dead

02:12:10.420 --> 02:12:14.860
Volsper and Mike W will need to help out be no as that case is escorted on in

02:12:15.420 --> 02:12:20.700
Volsper in this top position on red with be no not far removed, but they are very worried about nitro cells

02:12:20.700 --> 02:12:24.420
They're worried about plays from below. They're worried about the yokai's really for no reason

02:12:24.420 --> 02:12:28.460
You've got to deal with the one yokai, but there's very little else that can be used your way

02:12:28.780 --> 02:12:32.580
Impact will go on dream he spotted one of 30 in great position

02:12:32.580 --> 02:12:38.820
They get the diffuser down and off to the races they go leaving raid and aid in as the last few

02:12:39.340 --> 02:12:41.700
Read let all this happen from last year's

02:12:41.900 --> 02:12:48.420
He'll have to clutch out as aiden dies the hands of Mike W like W on a single point of HP raid takes him down

02:12:48.420 --> 02:12:50.420
It's him versus Volsper

02:12:50.820 --> 02:12:56.840
Diffuse kids still running away at the halfway point right now Volsper on the glass a great operator to deal with this

02:12:56.980 --> 02:13:03.320
Will he be able to long arm him? It doesn't matter Volsper takes the fight and he wins it one of 30 stays alive

02:13:04.200 --> 02:13:08.280
Yeah, Mike. We're all thinking the same thing SSG still sitting on that point though

02:13:08.280 --> 02:13:12.920
Oh, it doesn't get closer than that Parker just by having a slight advantage

02:13:12.920 --> 02:13:19.080
You were right to call out that information advantage for SSG that yokai inside of con started things off so well for them

02:13:19.080 --> 02:13:25.120
But then they made such an interesting call on the side of space station all three players in the 3v3 said we don't want to hold

02:13:25.120 --> 02:13:26.680
On to the site. We're gonna go down below

02:13:26.680 --> 02:13:32.240
We're gonna play the vert from bought from bottom floor now that makes sense a lot of the players are being pushed out by the yin the

02:13:32.240 --> 02:13:37.640
Candelas were so impactful to try to take that space and give that advantage over towards one of 30

02:13:38.240 --> 02:13:40.080
They had information the site as well

02:13:40.080 --> 02:13:44.220
I mean there was that there was that yokai of course inside the site that helped things out

02:13:44.220 --> 02:13:48.600
But ultimately they just weren't able to deny that plant and as soon as that happens man

02:13:48.600 --> 02:13:54.800
It becomes really difficult to retake great attempts coming through but without the man advantage into the 1v1

02:13:54.800 --> 02:14:00.240
The post plan will always favor the attackers. So nicely done by one of 30 raids sure

02:14:00.240 --> 02:14:03.240
Yes, that a good old college try he nearly clutches it up

02:14:03.240 --> 02:14:06.120
But unfortunately for him Balsper is better today

02:14:06.120 --> 02:14:12.600
They continue to creep closer to double digits, get it on map 1 and could do it again on map 2 if they continue to extend this map.

02:14:13.480 --> 02:14:17.760
Is that 24 kills for Volsper at this point across both of these matches?

02:14:17.760 --> 02:14:18.960
Yeah, 24 now.

02:14:18.960 --> 02:14:22.120
It is 24 and 11.

02:14:23.120 --> 02:14:28.200
Unbelievable stuff. Again, he came into this match with 1 t3 kills.

02:14:28.200 --> 02:14:30.400
He has 24 kills.

02:14:30.400 --> 02:14:35.880
He has eclipsed the four matches that he played in groups in two maps.

02:14:35.880 --> 02:14:37.760
He's done it in half the time.

02:14:38.600 --> 02:14:42.100
And I mean, it's not even like he's changed up his style that much.

02:14:42.100 --> 02:14:44.880
He was playing no mad doker, he was playing snake, he was playing

02:14:44.880 --> 02:14:46.680
fragging operators on defense too.

02:14:47.080 --> 02:14:48.840
He was just not doing so well.

02:14:48.840 --> 02:14:52.960
I mean, he had 11 entry stats, seven of them were deaths.

02:14:53.160 --> 02:14:55.320
So he was involved in this early action.

02:14:55.720 --> 02:14:56.840
It's just taken him some time.

02:14:56.840 --> 02:15:01.680
And again, I mentioned outlast earlier, they didn't look like the best team in

02:15:01.680 --> 02:15:03.120
the NAL, that's undeniable.

02:15:03.120 --> 02:15:03.920
Oh, what?

02:15:05.120 --> 02:15:05.620
What?

02:15:07.220 --> 02:15:11.420
What do you kill yourself with your opponent's Goyo canister?

02:15:12.420 --> 02:15:14.520
I'm fat-folded, I'll be going back at it.

02:15:14.520 --> 02:15:16.520
Yeah, I'm gonna need to know what happened there.

02:15:16.520 --> 02:15:18.620
That is actually, I know that we might joke about it,

02:15:18.620 --> 02:15:20.520
but that is genuinely a devastating loss.

02:15:20.520 --> 02:15:22.420
You've asked for the black beer and you've lost the case.

02:15:22.420 --> 02:15:24.420
Like that big dude around right there.

02:15:24.420 --> 02:15:28.720
Yeah, I'm pretty sure he breached into the soft wall inside a dirt tunnel

02:15:28.720 --> 02:15:30.720
and he breached into a Goyo canister.

02:15:30.720 --> 02:15:32.220
This is exactly what happened.

02:15:32.220 --> 02:15:39.320
So as soon as he breaches the wall with that Blackbeard shield, the Goyo explodes and it does all that damage and he ends up killing himself like that.

02:15:39.320 --> 02:15:44.220
That is kind of crazy. Only they droned it. That's so unfortunate.

02:15:44.820 --> 02:15:48.020
Yeah, I mean, that's probably Curtains here on this map if we're being completely honest.

02:15:48.020 --> 02:15:48.820
Yeah.

02:15:48.820 --> 02:15:53.420
If you- Silo had to pin it off of his position, he had to go retrieve the Diffuse Kit from Dirt Dumbled.

02:15:53.420 --> 02:15:56.220
The jig is up. They noted that was Dirt that was breached as well.

02:15:56.420 --> 02:16:01.720
So that's information as to where the initial execute was going from so they can potentially turn things around.

02:16:01.720 --> 02:16:06.360
Silo got second Guinea so there is maybe some saving grace here Silo's just taken up beano's spot

02:16:06.360 --> 02:16:11.740
But I mean having a recruit in dirt tunnel instead of a blackbeard is a completely different game Jesse

02:16:11.740 --> 02:16:16.360
It's much weaker. It looked like Silo was gonna be joined by Mike W as well

02:16:16.360 --> 02:16:21.880
So this might be a double play loading you back. What you knew he was there. Okay?

02:16:22.320 --> 02:16:26.680
We're trolling a little bit on both sides today Parker. We're doing a little bit of a throw Jesse

02:16:26.680 --> 02:16:33.340
Just like that, 1 of 30 are back in this round, despite all the shenanigans.

02:16:33.340 --> 02:16:36.820
These roamers have returned back towards the site, there's over 60 seconds, so 1 of 30

02:16:36.820 --> 02:16:38.740
can start to pick apart this defense.

02:16:38.740 --> 02:16:41.980
They do actually have a hard breacher this time, so Mike W can start to work on some

02:16:41.980 --> 02:16:42.980
of these hatches.

02:16:42.980 --> 02:16:45.860
If they get the Moto hatch open, then Rage should be dead to rights.

02:16:45.860 --> 02:16:49.420
They seem to know he's here, with Packer holding the angle from the hallway.

02:16:49.420 --> 02:16:53.700
One kill would be all it takes to track this wide open for 1 of 30.

02:16:53.700 --> 02:16:56.780
New Mike W was in that position long ago when he was defending.

02:16:56.780 --> 02:16:58.300
He's going to favor it again on attack.

02:16:58.300 --> 02:17:00.580
Silo making up for lost time here.

02:17:00.580 --> 02:17:03.700
Oh, he could have won the round right there.

02:17:03.700 --> 02:17:05.940
He missed his out on dream.

02:17:05.940 --> 02:17:07.420
It was a fight he should have won.

02:17:07.420 --> 02:17:10.380
Silo would have picked up his poor kill, but it's all for naught.

02:17:10.380 --> 02:17:12.260
Now it's Packer trying to survive.

02:17:12.260 --> 02:17:14.500
He trains.

02:17:14.500 --> 02:17:16.060
What a dagger.

02:17:16.060 --> 02:17:20.460
I in all of my life have not quite seen a round like that, Jesse.

02:17:20.460 --> 02:17:22.740
That is one for the books.

02:17:22.740 --> 02:17:27.340
And what an anti-climactic moment for Space Station to win their own map.

02:17:27.340 --> 02:17:30.260
Listen, one way or another, Parker, they get the job done.

02:17:30.260 --> 02:17:31.820
One of 30 on Clubhouse.

02:17:31.820 --> 02:17:34.700
It just seems to be a little bit cursed, doesn't it?

02:17:34.700 --> 02:17:36.780
And in a dead, they still got Chalet on back,

02:17:36.780 --> 02:17:38.900
so we'll try to do a quick break and come right back.

02:17:38.900 --> 02:17:40.340
So now we slow to the front.

02:22:22.740 --> 02:22:52.700
7, 2, and now 7, 3 were flying through this series of games.

02:22:52.700 --> 02:22:57.420
So far, but a map three is in our future SSG

02:22:57.420 --> 02:23:03.500
They looked a huge step up better than they did on that first map Fox. It was almost everything

02:23:03.500 --> 02:23:07.780
We talked about coming into this one. They improved the energy was up. It was very clear

02:23:07.780 --> 02:23:14.160
They were on the ball from the jump. I mean, we know SSG understands clubhouse same SSG that we saw dominate wildcard

02:23:14.160 --> 02:23:16.160
I mean, they were getting the first picks on their attacks

02:23:16.660 --> 02:23:22.220
Locking down the angles one of 30 couldn't really respond and I think that was just the structure

02:23:22.220 --> 02:23:27.700
the fundamentals of them understanding the map that much better and they felt a lot more comfortable everybody on the team

02:23:27.860 --> 02:23:32.300
Was rising up to the occasion just because of the maps simplicity once the sides swap

02:23:32.300 --> 02:23:35.500
I think SSG did a great job of being able to add their own layers

02:23:35.500 --> 02:23:38.660
But I think that's where we see the fault fall onto one of 30 shoulders

02:23:38.660 --> 02:23:40.420
They couldn't really find their own openings

02:23:40.420 --> 02:23:43.500
They couldn't find a way to get comfortably into the map

02:23:43.500 --> 02:23:47.540
They tried to bring those shields some of the times the blackbeard be there was one of those players

02:23:47.540 --> 02:23:51.900
But unfortunately the shield was the first player getting picked apart

02:23:51.900 --> 02:23:54.580
and that has no success for 1 of 30.

02:23:54.580 --> 02:23:57.540
If their main entry into the bomb set into the map

02:23:57.540 --> 02:23:59.940
is your shield and it's the first one dying

02:23:59.940 --> 02:24:02.180
and it just looked like 1 of 30 tried their best.

02:24:02.180 --> 02:24:05.940
What didn't seem like it was really that big of glaring issues

02:24:05.940 --> 02:24:07.820
besides the fact that they just couldn't get

02:24:07.820 --> 02:24:10.140
the same level of entry into the map

02:24:10.140 --> 02:24:13.380
for the risk or reward factor that SSU was doing.

02:24:13.380 --> 02:24:15.580
And the storyline that we talked about coming into

02:24:15.580 --> 02:24:17.020
is that kind of rookie battle.

02:24:17.020 --> 02:24:19.380
Well, we said it was Mike W coming out on top,

02:24:19.380 --> 02:24:20.820
beating Raid through and through.

02:24:20.820 --> 02:24:24.820
Things have dramatically changed here coming off of map 2 raid.

02:24:24.820 --> 02:24:30.620
I mean was all over it. We saw him playing rafters in the trenches round after round on defense.

02:24:30.620 --> 02:24:34.420
We saw some almost insane clutch power as well from him.

02:24:34.420 --> 02:24:37.820
I mean we've seen a little bit of everything from this kid and it's looking better week to week.

02:24:37.820 --> 02:24:42.820
I mean this is where we highlighted raid in the first place in his debut versus wild card where he popped off as well.

02:24:42.820 --> 02:24:44.820
And Fox I think you also touched up on it as well.

02:24:44.820 --> 02:24:48.820
If there's gonna be any game for any of these teams to be comfortable and it would be against one another in themselves.

02:24:48.820 --> 02:24:53.900
They know these players they know their idiosyncrasies and you can just see and raid and his confidence and the rest of the team as well

02:24:53.900 --> 02:24:55.120
They're all playing well

02:24:55.120 --> 02:25:00.980
They're all very well synchronized in terms of how they're doing even the round that I broke down around to that entire strat was clean

02:25:00.980 --> 02:25:04.780
Through and through it was just a small mistake that yes silo instantly opened up

02:25:04.780 --> 02:25:07.980
But I mean again it for me even we were listening to the comms in the back

02:25:07.980 --> 02:25:13.360
It was a night and day difference in terms of what we were getting out of SSG versus what we were hearing on a 1 of 30

02:25:13.360 --> 02:25:17.540
And something that me and you know, I mean once you get into these best of threes. It's not a sprint

02:25:17.540 --> 02:25:19.220
It's a marathon. It's about endurance.

02:25:19.220 --> 02:25:21.780
And I think some of that is slowly starting to tapering.

02:25:21.780 --> 02:25:24.420
And that's where we really start to see these inexperienced teams,

02:25:24.420 --> 02:25:28.420
how they handle that, how they handle going from a tremendous win

02:25:28.420 --> 02:25:31.460
to then the inevitable loss where they just get pounded.

02:25:31.460 --> 02:25:33.620
And now you have to go to a map three and it's a matter of,

02:25:33.620 --> 02:25:35.620
okay, how do you bounce back from this now?

02:25:35.620 --> 02:25:38.180
That's what I really want to see once we go into this third map is

02:25:38.180 --> 02:25:39.700
what is the mental state going into this?

02:25:39.700 --> 02:25:40.980
Because from when we heard from Combs,

02:25:40.980 --> 02:25:42.900
it did not sound great from 1 to 30.

02:25:42.900 --> 02:25:44.500
I mean, just from the level of comfortability,

02:25:44.500 --> 02:25:47.140
I mean, you go to a map like Clubhouse, SSG looks a lot.

02:25:47.140 --> 02:25:51.540
Now we're going to a map like shall lay that's a situation where it's very similar to clubhouse. Very

02:25:52.340 --> 02:25:53.700
Cut and dry, you know

02:25:53.700 --> 02:25:58.100
You get the first pick on library side or master side and then you lock down both avenues of that

02:25:58.100 --> 02:26:00.100
The other team can't find a way back in it

02:26:00.100 --> 02:26:06.660
I want to see one of 30 be able to respond if they lose that opening pick or at least be a lot more impactful in the

02:26:06.660 --> 02:26:08.420
Roam because you can't really do it on clubhouse

02:26:08.420 --> 02:26:10.420
you can do it a little bit on shall lay and

02:26:10.780 --> 02:26:17.020
Again players like Packer are people that you're going to be looking towards to carry this team out of the funk

02:26:17.020 --> 02:26:19.020
of losing that map too.

02:26:19.020 --> 02:26:24.320
You mentioned the comms and I think it maybe wasn't the defining moment of the map but

02:26:24.320 --> 02:26:30.440
it certainly was a funny one at the last moment the last round pure chaos ensued.

02:26:30.440 --> 02:26:37.280
Take a listen at the comms to these Goyo canister death from Vino on the final round.

02:26:37.280 --> 02:26:43.480
Yeah, I'm gonna climb wall before I rotate to the meter.

02:26:43.480 --> 02:26:45.840
Yeah, I'm not gonna work that's a...

02:26:45.840 --> 02:26:46.840
Okay.

02:26:46.840 --> 02:26:49.040
Okay, you put a Goyle on...

02:26:49.040 --> 02:26:52.280
I mean they were just stunned.

02:26:52.280 --> 02:26:54.480
Stunned in the Goyle placement.

02:26:54.480 --> 02:26:57.400
It's kind of just one of those things where you just gotta accept what just happened.

02:26:57.400 --> 02:26:58.900
It's just to be out of this situation.

02:26:58.900 --> 02:27:00.880
Unfortunately, it wasn't the last round.

02:27:00.880 --> 02:27:04.060
But if you can make light out of the situation, it kind of shows a little bit of maturity

02:27:04.060 --> 02:27:05.060
from the team.

02:27:05.060 --> 02:27:06.060
Maturity?

02:27:06.060 --> 02:27:09.720
say so a lot of people who get super upset and then you know yeah I read that

02:27:09.720 --> 02:27:14.520
off if that was my team and we're not droning the drywall for sure I agree with

02:27:14.520 --> 02:27:17.520
that that's the second round that my shield is dying first if I was in a

02:27:17.520 --> 02:27:20.680
team house at Bino I'd smack him on the back of the neck that would upset me

02:27:20.680 --> 02:27:23.920
that's not what we want to see when you're playing to make it to a major

02:27:23.920 --> 02:27:28.720
yes we're expecting our expectations are minimized for teams like one of 30 going

02:27:28.720 --> 02:27:31.800
to Salt Lake City because they're a new team blah blah blah they got the first

02:27:31.800 --> 02:27:35.320
map it's in their hands your shield player should not be dying that's sloppy

02:27:35.320 --> 02:27:40.600
I don't care how much fun you're having you need to make sure that that shit is completely cut out going into map 30

02:27:40.600 --> 02:27:43.360
All right, they got it. They got it. They got to be mature. They got a lock in in our desk

02:27:43.840 --> 02:27:46.840
Okay, well we clearly get that get the dynamic here

02:27:46.840 --> 02:27:53.140
Hopefully this dynamic between one of 30 and SSG we can continue to see it ebb and flow going into this third map

02:27:53.140 --> 02:27:56.680
We'll find out exactly how shall a plays out after this

02:31:35.320 --> 02:31:45.660
All right, well, map number three has arrived, and one of these two teams will move forward

02:31:45.660 --> 02:31:48.840
in a date against five fears.

02:31:48.840 --> 02:31:52.720
In the next round of the NAF kickoff finals, neither of these teams are qualifying for

02:31:52.720 --> 02:31:56.280
the Major just yet, and neither of them will be eliminated, so we will see both of them

02:31:56.280 --> 02:31:58.520
in action moving forward.

02:31:58.520 --> 02:32:02.840
The question is, which one goes on and gets one step closer to the Major, and which one

02:32:02.840 --> 02:32:06.440
has to run through hell, a.k.a. lower bracket.

02:32:06.440 --> 02:32:08.960
1 of 30 started off with a very strong performance

02:32:08.960 --> 02:32:10.080
on their own map.

02:32:10.080 --> 02:32:13.320
They gave the gears to SSG a little bit on map number two,

02:32:13.320 --> 02:32:15.280
but SSG still won their own map tech.

02:32:15.280 --> 02:32:20.120
Now we go to Chalet as the ultimate decider, Jesse,

02:32:20.120 --> 02:32:21.080
on paper.

02:32:21.080 --> 02:32:22.880
1 of 30 has one more rounds.

02:32:22.880 --> 02:32:24.320
Do you think they've been the better team?

02:32:24.320 --> 02:32:26.680
And do you think they have what it takes to win Chalet

02:32:26.680 --> 02:32:29.480
or is Space Station going to pull off the reverse sweep?

02:32:29.480 --> 02:32:30.880
I mean, Parker, there's no argument

02:32:30.880 --> 02:32:32.280
who was the better team on map.

02:32:32.280 --> 02:32:35.400
one of 30 crushed space station there.

02:32:35.400 --> 02:32:36.920
Our analysts just broke it down.

02:32:36.920 --> 02:32:39.080
They clearly just are not experienced enough

02:32:39.080 --> 02:32:40.640
on that map as the G-Arts,

02:32:40.640 --> 02:32:43.200
but I think Clubhouse told the whole story.

02:32:43.200 --> 02:32:45.160
That was a map that both teams had played before.

02:32:45.160 --> 02:32:46.480
Both teams were familiar with.

02:32:46.480 --> 02:32:47.680
We now come to Chalet,

02:32:47.680 --> 02:32:51.000
where again, the familiarity should be relatively equal

02:32:51.000 --> 02:32:52.280
across both sides.

02:32:52.280 --> 02:32:53.320
My favorite as an SG,

02:32:53.320 --> 02:32:56.520
they showed they were better when the playing field was equal.

02:32:56.520 --> 02:32:58.520
And I think we're in a similar spot now.

02:32:59.640 --> 02:33:00.480
Yeah, I agree with you.

02:33:00.480 --> 02:33:01.840
I think the one thing that we should take away from this

02:33:01.840 --> 02:33:06.880
irrespective of who wins this third map these teams are pretty evenly matched. If you are a

02:33:06.880 --> 02:33:12.240
team like Five Fears you are watching this with glee because you are seeing all of the mistakes

02:33:12.240 --> 02:33:19.280
and all of the strategy unfold in real time and now you've got maybe more recent data on three

02:33:19.280 --> 02:33:25.120
maps that are typically in the arsenal and most of these NAL teams a lot of this region plays

02:33:25.120 --> 02:33:31.200
clubhouse they play chalet most of them play nine even labs as well so you can see what goes right

02:33:31.200 --> 02:33:36.480
You can see what goes wrong because of course both of these rosters got a lot of fresh faces on them

02:33:36.480 --> 02:33:40.920
Not a lot of game day reps if you are a rookie you have played

02:33:41.960 --> 02:33:44.280
Or not to get to this point

02:33:44.920 --> 02:33:51.240
That's all there was for the first stage of kickoff. So I think you said the term earlier when the rubber meets the road

02:33:51.920 --> 02:33:55.640
This is now number three. This is when all the rubber meets all the road Jesse

02:33:55.640 --> 02:34:02.920
And we'll start with SSG on attack 1 of 30 defending here on shall a first bomb site will be kitchen on the main floor

02:34:03.160 --> 02:34:06.860
Yeah, and when space station places map earlier in the season versus outlasts

02:34:06.860 --> 02:34:11.360
They only had to attack three times and they attacked every bomb site except for kitchen

02:34:11.360 --> 02:34:15.920
So this is the one look that maybe at 1 of 30 will not have any VODs on whatsoever

02:34:15.920 --> 02:34:21.320
I will also mentioned that SSG were successful in all three of those attacks on the other bomb site

02:34:21.320 --> 02:34:26.920
So it's not like you can spot out any weaknesses from those previous mods and it was against Outlast as we've mentioned

02:34:27.240 --> 02:34:31.000
Probably the weakest team here in the North American League through the kickoffs so far

02:34:32.200 --> 02:34:37.720
Not a whole lot that you can necessarily learn from but you don't need to learn much when you get tossed next to us like that

02:34:37.960 --> 02:34:44.600
Mike W straight on to Ray through the solar window to kick us off. That's gonna be the only hard breach I have to take it off the board

02:34:46.280 --> 02:34:48.280
That's a really rough loss there

02:34:48.280 --> 02:34:51.080
I mean I guess the beautiful thing about a map like chalet is that

02:34:51.320 --> 02:34:55.220
So many of these walls and floors are going to be shot out by soft destruction that

02:34:55.580 --> 02:35:01.700
Hard destruction is I think it's fair to say not as important on this particular bomb site than the rest of the map

02:35:01.700 --> 02:35:04.860
And frankly not as important on this map as it is on others

02:35:04.860 --> 02:35:08.620
You look at a map like clubhouse try pulling off and execute without any hard bridge on clubhouse

02:35:08.620 --> 02:35:13.120
It's much more difficult especially if you have to deal with hatches here though

02:35:13.520 --> 02:35:16.900
Pugelson can easily get the job done smokes flashes

02:35:16.900 --> 02:35:20.980
They can get the job done as well, and Space Station happens to house them back up.

02:35:20.980 --> 02:35:22.020
Well, they did.

02:35:22.020 --> 02:35:25.300
Rival gets dropped after the ROU projectors had gone out.

02:35:25.300 --> 02:35:27.140
Bino dies at the hands of Aiden.

02:35:27.140 --> 02:35:31.060
So the fragging will continue until morale improves.

02:35:31.060 --> 02:35:35.860
Into A4V4 now that Rival's been picked back up, and we reach the halfway point of the round.

02:35:35.860 --> 02:35:37.860
Yeah, you're happy about this if you're SSG.

02:35:37.860 --> 02:35:41.460
You still got more of these trends, Wallace, to play around, even though the first two did get down.

02:35:41.460 --> 02:35:45.140
You're all site control now as well, so as long as you can avoid the vert,

02:35:45.140 --> 02:35:48.140
This plant should be able to go down relatively early around.

02:35:50.140 --> 02:35:55.140
Volsper has had a terrific day so far. Far and away the best player on the team.

02:35:56.140 --> 02:36:01.140
Numbers are quite crazy. Doubling up on kills and deaths. 24 kills, 12 deaths.

02:36:01.140 --> 02:36:06.140
A reminder for those that didn't want to watch the second map and might have forgotten those of you that haven't.

02:36:06.140 --> 02:36:14.140
Volsper had 23 kills during four maps in the groups. He has 24 kills. One more in just two.

02:36:15.140 --> 02:36:20.420
maps rival guns down packer diffuser gets planted successfully all under the eager eyes of one of 30

02:36:20.980 --> 02:36:26.020
and now the retakes full spring music is not mine to scout for information a nice flank from silo

02:36:26.020 --> 02:36:31.140
does he know that somebody else is over by far place no gaden picks up a two-piece

02:36:31.140 --> 02:36:37.940
mic w over on the trophy stairs gun down and space station starts shall a strong pretty shocked at

02:36:37.940 --> 02:36:44.740
how they get that plant down parker rival is on 20 hp not even planting instead of dining

02:36:44.740 --> 02:36:49.460
on a ping, on a soft wall, and still, nobody is able to deny that plant.

02:36:49.460 --> 02:36:53.300
Packer misses all of his shots from inside a bar with the Aruni DMR.

02:36:53.300 --> 02:36:56.660
The players up above aren't able to deny that plant, so that's going down.

02:36:56.660 --> 02:37:01.460
Rival somehow gets away with that. There was definitely pressure elsewhere around the map.

02:37:01.460 --> 02:37:06.740
We saw Gideon Aiden inside the building having some pressure, kind of inside the site, inside a fireplace,

02:37:06.740 --> 02:37:11.700
but really surprised Rival got away with that plant and was able to put him in a strong position.

02:37:11.700 --> 02:37:15.700
the post plant was excellent from Space Station as well. I love their positioning in the midst of that.

02:37:15.700 --> 02:37:20.980
This spot from Giddy just not expected at all. Allows him to get a big important kill in the midst of that.

02:37:20.980 --> 02:37:25.300
Helps Aiden get a nice little two-piece in the midst of that too. So really nice post plant from Space Station.

02:37:25.300 --> 02:37:32.100
They execute on their game plan of wanting to take that site very quickly and frankly it looks really well executed from the astronauts.

02:37:34.580 --> 02:37:40.500
Now all told really, really well done. I'm not really certain what these tech issues have been that we've encountered so far today,

02:37:40.500 --> 02:37:46.260
but we have another. They seem to occur in between maps, which is the ideal time for them.

02:37:47.140 --> 02:37:52.260
We don't want it interrupting the actual gameplay itself. Teams are not supposed to be talking

02:37:52.260 --> 02:37:57.140
while they are sitting here in a tech pause. I don't know if the culprit is one of the players

02:37:57.140 --> 02:38:01.060
or maybe a peripheral or something along those lines, but they do happen. Sometimes there are

02:38:01.060 --> 02:38:04.580
ghosts in the machines and small hiccups that are just outside of our control.

02:38:04.580 --> 02:38:15.040
It's one of 30 teams that I am a little bit worried for is that their momentum came in

02:38:15.040 --> 02:38:16.960
map number one.

02:38:16.960 --> 02:38:19.240
They started off looking really, really good.

02:38:19.240 --> 02:38:21.120
Five-one was the scoreline through that first half.

02:38:21.120 --> 02:38:22.880
They carried that momentum.

02:38:22.880 --> 02:38:25.040
Wolfsburg was killing everything that moved.

02:38:25.040 --> 02:38:27.640
Map number two, well, the familiarity wasn't quite there.

02:38:27.640 --> 02:38:32.560
They did muster up more of a challenge than we saw from Space Station when the roles were

02:38:32.560 --> 02:38:33.560
back in that number one.

02:38:33.560 --> 02:38:35.560
But it's been a long time since you've been winning,

02:38:35.560 --> 02:38:37.560
and there were some pretty big mistakes

02:38:37.560 --> 02:38:40.560
committed by this 1 of 30 team that might get under your skin.

02:38:40.560 --> 02:38:42.560
They might live in your head,

02:38:42.560 --> 02:38:45.560
but you've got to just kind of push to the back

02:38:45.560 --> 02:38:47.560
and get through here.

02:38:47.560 --> 02:38:49.560
Space Station has that leadership.

02:38:49.560 --> 02:38:52.560
We've touched on it so far in every single map that's been played.

02:38:52.560 --> 02:38:54.560
And it is honestly a major difference maker.

02:38:54.560 --> 02:38:57.560
Yes, Packer and Beano have both played in T1 before

02:38:57.560 --> 02:38:58.560
on the side of 1 of 30,

02:38:58.560 --> 02:39:01.560
but nowhere near the experience that that man on your screen

02:39:01.560 --> 02:39:03.560
right there. Dream has. And

02:39:03.560 --> 02:39:04.560
he's got some experience too.

02:39:04.560 --> 02:39:06.560
So I mean, if you're not

02:39:06.560 --> 02:39:07.560
talking, you've got to think

02:39:07.560 --> 02:39:09.560
that the brains, they're

02:39:09.560 --> 02:39:10.560
working, they're thinking,

02:39:10.560 --> 02:39:11.560
they're coming up with,

02:39:11.560 --> 02:39:12.560
they're coming up with next

02:39:12.560 --> 02:39:14.560
steps. Maybe dreams do

02:39:14.560 --> 02:39:16.560
preoccupy singing, but I

02:39:16.560 --> 02:39:18.560
honestly think the longer the

02:39:18.560 --> 02:39:19.560
series goes, the more it does

02:39:19.560 --> 02:39:20.560
favor space station.

02:39:20.560 --> 02:39:21.560
Yeah, I mean, dreams got

02:39:21.560 --> 02:39:22.560
playing this thing about.

02:39:22.560 --> 02:39:24.560
He's back in the NL playoffs

02:39:24.560 --> 02:39:25.560
for the first time in two

02:39:25.560 --> 02:39:26.560
years. The last time that he

02:39:26.560 --> 02:39:27.560
made it to the playoffs here in

02:39:27.560 --> 02:39:29.560
the North American League was

02:39:29.560 --> 02:39:33.560
that he's going to be in the

02:39:33.560 --> 02:39:35.560
next season. He's going to be

02:39:35.560 --> 02:39:37.560
stage one of 2024 back with

02:39:37.560 --> 02:39:39.560
oxygen before he got let go

02:39:39.560 --> 02:39:41.560
from that team. And of course

02:39:41.560 --> 02:39:43.560
that's going to really empower

02:39:43.560 --> 02:39:45.560
him and I think feed that

02:39:45.560 --> 02:39:46.560
hunger that he and the rest of

02:39:46.560 --> 02:39:47.560
his players going to have.

02:39:47.560 --> 02:39:48.560
You're absolutely right that

02:39:48.560 --> 02:39:49.560
there's more experience than

02:39:49.560 --> 02:39:50.560
that of space station gaming

02:39:50.560 --> 02:39:52.560
with particular dream, but

02:39:52.560 --> 02:39:53.560
also guys like Gideon to an

02:39:53.560 --> 02:39:54.560
extent, Aiden, but I also think

02:39:54.560 --> 02:39:56.560
they're extremely hungry to be

02:39:56.560 --> 02:39:57.560
able to prove themselves

02:39:57.560 --> 02:39:58.560
given the fact that they're

02:39:58.560 --> 02:40:02.560
when the season began. I mean, you should see the reddit comments when this roster was announced.

02:40:02.560 --> 02:40:09.560
There was not a single positive word said, frankly, about this announcement, but they came out and they proved everybody wrong.

02:40:09.560 --> 02:40:14.560
They crushed the group stage. They looked absolutely dominant in games where nobody thought they would.

02:40:14.560 --> 02:40:17.560
Now they've shown up in playoffs as well, and they're not a perfect team, right?

02:40:17.560 --> 02:40:23.560
They're not necessarily at that same level that Old Space Station was, but you're seeing the growth with these young players.

02:40:23.560 --> 02:40:28.360
seeing the new generation of Rainbow Six players be developed here on Space Station Gaming and it's

02:40:28.360 --> 02:40:35.560
been a really entertaining process to watch from an Outsiders POV and I think they got every chance

02:40:35.560 --> 02:40:40.360
in the world to win this series and make it to the Major. Five years will be a difficult opponent

02:40:40.360 --> 02:40:43.960
in the upper bracket, there's no doubt about that, but even if they lose they'll have another

02:40:43.960 --> 02:40:48.360
opportunity in the lower bracket to qualify in towards the Salt Lakes City majors so it's a lot

02:40:48.360 --> 02:40:53.240
on the line for these SSG guys, certainly for 1 of 30 as well, but you can tell that there's a lot

02:40:54.120 --> 02:40:57.320
maybe on the mental that people don't often think about when you talk about this team.

02:40:58.760 --> 02:41:03.800
No, absolutely. And Vibes, I imagine, will be high on both of these squads. They made the playoffs,

02:41:03.800 --> 02:41:08.200
only two teams did not ultimately make the playoffs. That was outlasted 100 thieves. That

02:41:08.200 --> 02:41:12.360
100 thieves roster in particular is something that we could talk about during a tech pause for

02:41:12.360 --> 02:41:17.240
quite some time here, but focusing on the two combatants that we currently have in the server.

02:41:17.240 --> 02:41:23.000
I think that if there were fewer spots, these two teams are two of the squads that people would be

02:41:23.000 --> 02:41:27.720
saying, I don't know if one of 30 makes it into playoffs. I don't know if Space Station makes it

02:41:27.720 --> 02:41:33.640
into playoffs. I think a lot of that is just simply a lack of knowledge when it comes to these teams,

02:41:33.640 --> 02:41:37.640
and the lack of experience these teams have doesn't exactly shoot them up the depth chart. When you

02:41:37.640 --> 02:41:42.600
look at NA, you've got the lay of the land, right? You've got your M80s, you've got your wild cards,

02:41:42.600 --> 02:41:47.320
You got your Shopify rebellions who've been on a bit of a downward turn as of late.

02:41:47.320 --> 02:41:51.160
You've got DZ. You've got all these organizations that have been around for so long

02:41:52.040 --> 02:41:57.960
that you can expect them to do well. DZ basically took the core of Space Station and have looked like

02:41:57.960 --> 02:42:07.240
a significantly improved team by adding Kino and NJR to that roster. They've looked really,

02:42:07.240 --> 02:42:12.440
really good. NJR is actually having one of the worst seasons in his career and yet DZ is still

02:42:12.440 --> 02:42:17.160
so dominant, Jesse. So it's good that these two squads were able to make the playoffs,

02:42:17.160 --> 02:42:21.960
and it's great experience for them. The fans of these teams are probably looking at the bracket

02:42:21.960 --> 02:42:26.440
and going, okay, okay, we've got at least two games minimum. Let's see what noise we can make.

02:42:27.000 --> 02:42:30.760
The winner goes up against Five Fears, a reminder the loser goes down to the lower bracket where

02:42:30.760 --> 02:42:35.640
they play Cloud9, as you corrected me on earlier. And then of course the former organization for

02:42:35.640 --> 02:42:39.960
Dreams, so there will be potentially some a bit of a grudge match there if he ends up in that

02:42:39.960 --> 02:42:44.760
position but right now space station up one nothing in this map and looking like they are getting

02:42:44.760 --> 02:42:49.400
more comfortable the longer we go into this series. Yeah giddy as well was on that old

02:42:49.400 --> 02:42:55.720
C9 roster SSG kind of bought out that team and built around them adding some of these younger guys

02:42:55.720 --> 02:43:01.160
like like raid Aiden and rival really to just try to reassemble a squad here after their primary

02:43:01.160 --> 02:43:05.240
roster got taken over to DZ so you're right I mean there is going to be a lot of crudges no

02:43:05.240 --> 02:43:09.240
matter where we end up certainly in this game there's certain there's a lot of grudges between

02:43:09.240 --> 02:43:14.920
these players. I'll mention once again, Packer, Bino, and Giddy all used to play together on that

02:43:14.920 --> 02:43:21.240
CL4Life roster that qualified to the Montreal Major a few years back. And I know that was a big

02:43:21.240 --> 02:43:25.480
point of experience for these three players and has helped them grow into the position they're at

02:43:25.480 --> 02:43:30.440
now inside the NAO playoffs. The other couple of players on that team, maybe not fighting as much

02:43:30.440 --> 02:43:34.680
success these days. Of course, Adam, the dover to that 100th Thieves roster where they failed to

02:43:34.680 --> 02:43:38.680
make the playoffs. Uzi is putting questionable things about Robots on my Twitter timeline,

02:43:38.680 --> 02:43:44.400
So everybody's kind of moved on to their own adventures, but I think at this point now for for one of the SSG

02:43:44.560 --> 02:43:50.320
It's time to showcase exactly what you've been building towards since that Montreal major since the stage started since kickoff

02:43:50.320 --> 02:43:54.200
And the break that you had in the groups in the playoffs now it's time to show us everything you've got

02:43:55.880 --> 02:43:59.760
And a really good point is these teams will continue to improve and

02:44:00.160 --> 02:44:04.200
You know we do go up against that next match whether it be down in the lower bracket or the upper bracket

02:44:04.200 --> 02:44:06.440
I imagine that we will continue to see those improvements

02:44:06.440 --> 02:44:10.120
I don't think people realize those that haven't played at this level and I'm gonna play at this level

02:44:10.120 --> 02:44:11.320
But it's something that I only realize

02:44:11.320 --> 02:44:16.700
For my vantage point as a commentator and as somebody who's talked to these players is how little

02:44:17.000 --> 02:44:23.640
For best of ones actually is from an experience perspective you barely blink and your groups are oh

02:44:24.080 --> 02:44:27.400
You know you again. This is the third map of this series

02:44:27.400 --> 02:44:31.900
There are four maps in kickoff so you're gonna go through this almost

02:44:32.300 --> 02:44:35.500
Doubling your amount of experience that is crazy to think about

02:44:36.440 --> 02:44:43.000
That's a good point. I've never thought of it that way, but you really are doubling nearly your real world experience just by head of the chalet, so

02:44:43.280 --> 02:44:46.040
It's a very fast format that we have here in kickoff

02:44:46.040 --> 02:44:50.880
It's got to be quick so that we can get teams invited and you sent over to Salt Lake fast enough, but

02:44:51.640 --> 02:44:57.480
It's all gonna be worth it if you can make it in the end all the long nights and all the multiple games a week that you have to play

02:44:57.840 --> 02:45:03.960
Even these playoffs will be a bit of a blur as you've got game after game day after day lots of matches to play

02:45:03.960 --> 02:45:09.560
Onchalade back into the game for round number two. We have made it, thankfully,

02:45:09.560 --> 02:45:13.720
so we appreciate you guys sticking with us while we got one of the player's PCs reset

02:45:13.720 --> 02:45:18.600
after a quick crash. Now we can start to clear on towards this top floor, and despite the defense

02:45:18.600 --> 02:45:22.760
not working as well for 1-30, they can definitely hold on a little bit tighter to the wall inside

02:45:22.760 --> 02:45:26.600
this time around. And again, I was surprised they weren't able to deny the plant after they lost

02:45:26.600 --> 02:45:30.520
control of it back in round one. I don't expect them to lose control because I ask quickly to

02:45:30.520 --> 02:45:37.880
the summer. It's an odd spot for Mike to be in. You might be getting run over by Dream

02:45:37.880 --> 02:45:43.080
on this Blackbeard, because you can hear that shield coming from a mile away. Hino, the

02:45:43.080 --> 02:45:48.240
very first kill, Volsper gets rival Dream, he's been down two, a minute and forty off

02:45:48.240 --> 02:45:51.640
of the clock. I thought Mike would be the one who would die, but no, he's the one who's

02:45:51.640 --> 02:45:56.400
best standing. Not a single point of damage has been done to one of thirty. Hino, removed

02:45:56.400 --> 02:46:00.680
by eight and is all they can show for it because Silo shuts the door on a comeback and we are

02:46:00.680 --> 02:46:01.680
tied.

02:46:01.680 --> 02:46:05.880
Well, Parker, I said I didn't think they'd get in the bomb site as quickly, but they

02:46:05.880 --> 02:46:06.880
clearly had other plans.

02:46:06.880 --> 02:46:10.480
I said, she decided it doesn't matter what the site is, we're going to get in.

02:46:10.480 --> 02:46:11.480
We got our Blackbeard.

02:46:11.480 --> 02:46:12.560
We're going to take that space.

02:46:12.560 --> 02:46:14.300
It was really unfortunate for Dream.

02:46:14.300 --> 02:46:18.840
He just didn't clear the corner tight enough and he missed Mike W sitting in the very corner

02:46:18.840 --> 02:46:23.040
of bathroom, which is how we ended up going down as he rotated him through the site.

02:46:23.040 --> 02:46:28.640
At the same time, they had early deaths from both Raid and Rival that were trying to play kind of on different sides of the map.

02:46:28.640 --> 02:46:33.840
One over towards Solar, one over towards Library, and as all those fights just ended up going the way of 1 of 30,

02:46:33.840 --> 02:46:36.540
the chaos did not favor the attackers in the midst of it.

02:46:36.540 --> 02:46:42.740
So, nice to get their head on straights, but a very fast-paced game from SSG, and 1 of 30 have done a great job responding to it.

02:46:44.040 --> 02:46:51.340
Yeah, absolutely, and I'm hopeful a computer didn't blow up yet again.

02:46:53.040 --> 02:46:56.480
Wait some information here

02:46:58.320 --> 02:47:00.640
Ever noticed how much beano looks like Jarvis

02:47:02.400 --> 02:47:08.780
You know what I have I have noticed that it's not they I don't know of any but I don't know of you

02:47:08.880 --> 02:47:11.720
Hey you in chat. I don't know if you've ever noticed

02:47:12.440 --> 02:47:14.440
How much they look like

02:47:14.640 --> 02:47:19.280
It appears that we have a rehost now for bands. We're seeing a bunch of people get up and go to the bathroom

02:47:19.280 --> 02:47:23.800
So I'm a little concerned this might be a bit of a longer break a

02:47:25.440 --> 02:47:30.940
Great time for those of you watching to also go up get up stretch your legs go grab some water

02:47:33.200 --> 02:47:38.200
We'll say hi to friends family you've a dog will play with your dog do you have a cat?

02:47:38.200 --> 02:47:42.200
I don't play with your cat your cat doesn't want you to do that cats don't like that. Oh

02:47:44.160 --> 02:47:48.420
Look at your cat from afar and not approvingly that's the type of behavior cats like

02:47:49.280 --> 02:47:54.120
I don't know partner. I feel like both you and I have cats that are very obsessed with cuddles and

02:47:55.160 --> 02:47:56.680
attention

02:47:56.680 --> 02:48:01.680
In my partner, and I have a Bengal cat that we inherited from her grandmother who is

02:48:02.360 --> 02:48:04.660
15 pounds and is a

02:48:05.440 --> 02:48:08.900
Velcro cat, but only on his terms. Yes

02:48:08.900 --> 02:48:14.360
He will not lie in your lap. You cannot hold him for longer than he wants. He will not lie on your chest

02:48:14.360 --> 02:48:19.480
But he will lie next to you as long as you don't touch him too much, and they'll get up and be angry

02:48:21.260 --> 02:48:23.260
Difficult pre-Madonna behavior from cats

02:48:24.920 --> 02:48:29.360
Yeah, Indy's much the same she didn't want anything to do with me earlier today and in between maps

02:48:29.360 --> 02:48:33.040
She was meowing and scratching in my door just to try to come in and join the cast

02:48:33.440 --> 02:48:37.120
So, you know always on their own terms, but lovable

02:48:38.080 --> 02:48:40.080
lovable creatures one way or the other

02:48:40.080 --> 02:48:48.840
There was somebody in APAC like a couple days ago who was dancing with their cat live on

02:48:48.840 --> 02:48:52.200
stream and I am scrolling through Twitter to try to find out who it was.

02:48:52.200 --> 02:48:54.520
I forget the name of the player.

02:48:54.520 --> 02:48:56.880
Someone in chat will know what I'm sure.

02:48:56.880 --> 02:49:03.200
Am I supposed to know that?

02:49:03.200 --> 02:49:07.680
I feel like if you pay attention you'll at least know the clip I'm talking about.

02:49:07.680 --> 02:49:08.680
Say it again.

02:49:08.680 --> 02:49:11.080
There was an A-Pac player dancing with their cat.

02:49:11.800 --> 02:49:13.800
That's really the next place.

02:49:13.800 --> 02:49:15.800
I've seen the clip.

02:49:15.800 --> 02:49:17.800
I have no idea who it was because I didn't...

02:49:17.800 --> 02:49:19.800
I just...

02:49:21.080 --> 02:49:23.080
What is that?

02:49:23.880 --> 02:49:25.880
Some kind of keychain or something?

02:49:25.880 --> 02:49:27.720
It's gonna say it looks like a type of keychain.

02:49:27.720 --> 02:49:29.720
Looks like like a little fuzzy like...

02:49:31.400 --> 02:49:33.240
A ball?

02:49:33.240 --> 02:49:34.520
It was feel.

02:49:34.520 --> 02:49:36.520
I found that it was feel.

02:49:37.320 --> 02:49:41.580
But kiss from a rose seal. Wow, I didn't know he played no say star seal. Oh

02:49:45.400 --> 02:49:47.400
Terrific song though

02:49:49.960 --> 02:49:56.080
After those that are wondering what happens next m80 wild card still has to take place

02:49:56.800 --> 02:50:00.280
Again, the winner of that matchup does not qualify for the major

02:50:00.280 --> 02:50:04.920
They move on to play up against dark zero the loser goes down to the lower bracket where I'm

02:50:04.920 --> 02:50:09.220
I'm reasonably certain they play Shop of Fire Rebellion, because that's the only team that would make sense.

02:50:11.220 --> 02:50:13.720
The loser of the next match plays Shop of Fire Rebellion, yes.

02:50:14.420 --> 02:50:16.220
Yes, Jeff, that was talking about the upcoming match.

02:50:16.520 --> 02:50:19.220
Yes, sorry, I don't listen much to you speak yet. Sorry.

02:50:19.520 --> 02:50:20.020
Yeah.

02:50:20.620 --> 02:50:27.320
Now, while we're here, and while you're here, hopefully we have your ears at full capacity, because realistically, there's not much else to listen to.

02:50:27.320 --> 02:50:33.800
later today and every day this week for the NAL kickoff because we are in North America

02:50:33.800 --> 02:50:40.560
we will be giving away tickets to the Salt Lake City Major you will have an opportunity

02:50:40.560 --> 02:50:46.240
to enter I'm assuming it's a giveaway I don't really have a lot of information but there

02:50:46.240 --> 02:50:51.920
will be two winners each day and they get two tickets a piece so if my math is correct

02:50:51.920 --> 02:50:56.660
2 plus 2 equals 4.

02:50:56.660 --> 02:51:00.900
Hold on, yep, 4, that's correct, okay, good.

02:51:00.900 --> 02:51:02.360
Really worried about that one.

02:51:02.360 --> 02:51:05.000
It'll be a giveaway, so stay tuned.

02:51:05.000 --> 02:51:06.440
We haven't done it yet.

02:51:06.440 --> 02:51:09.140
But if you'd like to attend the Salt Lake City Major

02:51:09.140 --> 02:51:13.880
and go to beautiful Utah in just a couple weeks time,

02:51:13.880 --> 02:51:18.440
stick around and we'll see about maybe getting you some tickets.

02:51:18.440 --> 02:51:18.780
Parker.

02:51:18.780 --> 02:51:20.120
It'll be a good event.

02:51:20.120 --> 02:51:23.200
If you win the tickets, will you bring me as your plus one?

02:51:25.840 --> 02:51:27.280
Can I come?

02:51:27.280 --> 02:51:28.200
We got a break ready.

02:51:28.200 --> 02:51:29.800
We'll be back in a couple of minutes.

02:51:29.800 --> 02:51:30.880
You didn't answer.

02:51:30.880 --> 02:51:31.720
Perfect.

02:54:31.720 --> 02:54:36.400
Well, it's time for us to get Chalet back under way.

02:54:36.400 --> 02:54:38.980
Thank you as always for your patience.

02:54:38.980 --> 02:54:44.000
We should have all ten players ready and set to do battle on, Jesse, would you call it

02:54:44.000 --> 02:54:47.400
the snowy slopes of France?

02:54:47.400 --> 02:54:51.520
That is what I said, Parker, and I stole it from you, so you knew that.

02:54:51.520 --> 02:54:56.040
I say the sunny beaches of France as a joke, because it is obviously sunny, but there are

02:54:56.040 --> 02:55:00.120
no beaches there, and there are mountains, and it is snowy.

02:55:00.120 --> 02:55:02.120
It is quite funny.

02:55:08.120 --> 02:55:11.120
Maybe we zoom out enough and they'll be able to see a beach.

02:55:12.120 --> 02:55:14.120
I think we probably will.

02:55:14.120 --> 02:55:15.120
Just now.

02:55:15.120 --> 02:55:17.120
We're trying. Thank you to the observers for trying.

02:55:17.120 --> 02:55:19.120
Oh, look at that. Look at those textures.

02:55:19.120 --> 02:55:21.120
They probably have the ultra HD graphics on.

02:55:21.120 --> 02:55:23.120
Oh, it's an alley.

02:55:23.120 --> 02:55:24.120
Wow.

02:55:24.120 --> 02:55:27.120
Wow, it really, oh, it drops off. Really, that's cool.

02:55:27.120 --> 02:55:29.120
Jesus, I had no clue that was there.

02:55:29.120 --> 02:55:31.400
That is, look at the topography, huh?

02:55:31.400 --> 02:55:33.960
I do apologize to the analysts watching this game,

02:55:33.960 --> 02:55:36.200
trying to see the setup.

02:55:36.200 --> 02:55:38.200
That's why you get replay files though.

02:55:43.320 --> 02:55:46.800
I was trying to think of something way I couldn't do it.

02:55:46.800 --> 02:55:48.800
The replay files have always been very nice.

02:55:48.800 --> 02:55:49.960
A lot of people don't know this.

02:55:49.960 --> 02:55:52.240
I have to remind people of this like every two weeks,

02:55:52.240 --> 02:55:54.480
but the replay files these matches are public.

02:55:54.480 --> 02:55:56.480
You just have to navigate to the match page

02:55:56.480 --> 02:55:58.320
on the RCC course website,

02:55:58.320 --> 02:56:02.160
you can download the replay files for any of the pro games, assuming they've been uploaded.

02:56:04.480 --> 02:56:08.080
I've been really enjoying going through the match replay files and making TikTok content out of

02:56:08.080 --> 02:56:14.800
it, Parker. I was gonna ask if you if you peruse them, I'm very glad that you're finding time to

02:56:14.800 --> 02:56:22.320
have hobbies. Yeah, absolutely. Very important, I go and I watch more of each. There you go,

02:56:22.320 --> 02:56:28.240
that's quite the life that you lead. Because we had the rehosts, all of the scores have been

02:56:28.240 --> 02:56:32.560
wiped we can we can reference them and where the players are at once we get

02:56:32.560 --> 02:56:36.360
through this matchup or at least a couple rounds we can talk about it until

02:56:36.360 --> 02:56:40.920
then up for Chalet defending over on the other side of the building from where we

02:56:40.920 --> 02:56:47.600
just saw the entry upstairs that will not be had. Rurora has seen an uptick in

02:56:47.600 --> 02:56:51.760
play over the last couple days. Just see why could that be? Because they increased

02:56:51.760 --> 02:56:55.480
the range on the gadget marker so now you can close doors and when doorways off

02:56:55.480 --> 02:56:57.480
from much farther than you previously could.

02:56:57.480 --> 02:56:58.480
Loading full max.

02:56:58.480 --> 02:57:00.480
Additionally,

02:57:00.480 --> 02:57:03.480
clothes faster take longer to open.

02:57:03.480 --> 02:57:05.480
Yes, many buffs.

02:57:05.480 --> 02:57:07.480
Many, many buffs.

02:57:07.480 --> 02:57:10.480
Just as they buffed Thorn, and we saw her pick rate shoot up Ruroras too.

02:57:10.480 --> 02:57:13.480
Will increase. Echo is seeing a steady increase as well,

02:57:13.480 --> 02:57:16.480
as Ubisoft tries to buff these underperforming operators.

02:57:16.480 --> 02:57:20.480
How will that impact the overall environment?

02:57:20.480 --> 02:57:22.480
How will that impact this round?

02:57:22.480 --> 02:57:28.120
This round so far we've seen only one of those doors go out now to aid in suffering through an awful lot of damage

02:57:28.120 --> 02:57:30.120
I have to imagine that's the nitro cell of Mike

02:57:30.280 --> 02:57:35.600
Packer as good as gone rival traded out immediately dream on the board to down goes Mike W

02:57:36.360 --> 02:57:43.000
It's still a minute to go space station holds a lead of one. That's now completely gone. Hulspur is having a terrific day

02:57:43.400 --> 02:57:48.360
He's been good on all three maps. It was a bit of a saving grace for this one of 30 team

02:57:48.360 --> 02:57:53.160
Yeah, now down to the 3v3, 45 seconds, they all rotate back towards the bomb site.

02:57:53.160 --> 02:57:55.200
Parker, they're happy to play behind their utility.

02:57:55.200 --> 02:57:59.080
The mirror window remains strong inside a back bar, so they're going to have good information

02:57:59.080 --> 02:58:01.120
of where this push is coming from.

02:58:01.120 --> 02:58:04.400
Giddy, Ray, and Aiden will have to find some other way to work an advantage before they

02:58:04.400 --> 02:58:05.400
can get this plant down.

02:58:05.400 --> 02:58:07.600
It's a great cross by Giddy.

02:58:07.600 --> 02:58:11.080
If he can win this engagement, it'll blow the whole round wide open.

02:58:11.080 --> 02:58:14.560
SSG's still in a good spot, but they need to now get into the bomb site, and they are

02:58:14.560 --> 02:58:17.480
losing control of the clock.

02:58:17.480 --> 02:58:19.800
One of 30 using as much data tree as they can.

02:58:19.800 --> 02:58:23.280
Nades go in, the Jaeger of Wolfsburg dances around both of them,

02:58:23.280 --> 02:58:25.240
and gets the swing on the hatch.

02:58:25.240 --> 02:58:28.320
Wolfsburg drop by Giddy, and Giddy will have to get the job done all alone,

02:58:28.320 --> 02:58:31.400
less than 10 seconds, no diffuser control whatsoever.

02:58:31.400 --> 02:58:33.840
Two players remain from one of 30.

02:58:33.840 --> 02:58:37.680
Giddy can't get to them in time, and the clock will run out.

02:58:37.680 --> 02:58:42.280
A spirited effort, but one of 30 will win the round and take the lead.

02:58:42.280 --> 02:58:45.000
Very competitive game here as we go back and forth.

02:58:45.000 --> 02:58:47.080
Nice little defense coming out from one of 30,

02:58:47.080 --> 02:58:49.080
and I'm really glad you highlighted

02:58:49.080 --> 02:58:51.080
Volsberg Parker. He has been

02:58:51.080 --> 02:58:53.080
popping off all day long. Maps

02:58:53.080 --> 02:58:55.080
one, two and three. Maybe his

02:58:55.080 --> 02:58:57.080
three highest performing maps of

02:58:57.080 --> 02:58:59.080
his career, at least so far.

02:58:59.080 --> 02:59:01.080
We'll see how Chalet develops,

02:59:01.080 --> 02:59:03.080
but you said it dancing around

02:59:03.080 --> 02:59:05.080
those nades, being able to dodge

02:59:05.080 --> 02:59:07.080
out raid who is up above trying to

02:59:07.080 --> 02:59:09.080
toss them from that vert position.

02:59:09.080 --> 02:59:11.080
You've got two players inside a

02:59:11.080 --> 02:59:13.080
back bar playing it for the Verts

02:59:13.080 --> 02:59:15.080
forced them out with the Nades.

02:59:15.080 --> 02:59:19.640
so aggressive there. It's a punishable move. If he gets caught off guard, if they're washing the

02:59:19.640 --> 02:59:23.480
hatch when he swings out the door, he could get hard killed and it could have been very bad,

02:59:23.480 --> 02:59:27.480
but he had to take that risk with the Nates coming out. That move right there from Malzpur puts

02:59:27.480 --> 02:59:31.880
him in a great position to win that fight on to Rage. Overheats a little bit, goes for a second swing,

02:59:31.880 --> 02:59:37.000
but at that point the man advantage is too high. The time is still very favorable for 1 of 30,

02:59:37.000 --> 02:59:43.560
and they will close that one out now to 1. Unsurprising that it's another gutsy round,

02:59:43.560 --> 02:59:48.900
one that ends up being almost tooth and nail to the very end and I mean I don't

02:59:48.900 --> 02:59:53.220
think even if that banshee wasn't there that giddy would have made it in time but

02:59:53.220 --> 02:59:59.400
we talk about how evenly matched these teams should be and so far it's paying

02:59:59.400 --> 03:00:04.860
off you can see the score line from game 1 7 2 game for game number 2 7 3 what

03:00:04.860 --> 03:00:09.220
happens here do not be surprised if we end up going to overtime and then again

03:00:09.220 --> 03:00:11.220
We do have one more matchup today.

03:00:11.220 --> 03:00:14.220
There'll be M80 versus Wildcard.

03:00:14.220 --> 03:00:16.220
That one will be fascinating to watch.

03:00:16.220 --> 03:00:20.220
Wildcard has had some domestic struggles after Dash left the team.

03:00:20.220 --> 03:00:22.220
Homesick, he's gone back to Brazil.

03:00:22.220 --> 03:00:24.220
He's now qualified for the Salt Lake City Major,

03:00:24.220 --> 03:00:27.220
so he'll be there just on the loose roster.

03:00:27.220 --> 03:00:29.220
Adrian from Team Secret,

03:00:29.220 --> 03:00:32.220
a team that won't be at the Salt Lake City Major.

03:00:32.220 --> 03:00:34.220
Well, Adrian came on over

03:00:34.220 --> 03:00:36.220
and it's required Wildcard to make some changes.

03:00:36.220 --> 03:00:40.560
They have looked like they've taken maybe a bit of a step back in comparison to the rest of the region

03:00:40.560 --> 03:00:44.100
So the question would be how did they take the net the last week off?

03:00:44.100 --> 03:00:50.960
Are they able to match up to an M80 team that looks like they are steadily improving after losing Kino and picking up passion?

03:00:50.960 --> 03:00:54.520
So a lot of questions that will hopefully be answered in our next best of three

03:00:54.520 --> 03:01:02.360
But before we get there which of these two teams moves on face off against five years in the next matchup

03:01:02.360 --> 03:01:04.360
with no determined who goes to Salt Lake City.

03:01:04.360 --> 03:01:06.360
One minute into the action,

03:01:06.360 --> 03:01:09.360
the advance from SSG coming to the library side.

03:01:10.360 --> 03:01:13.360
Aiden's question's gotten banned out, so he's moved over to Snake's Truck.

03:01:13.360 --> 03:01:16.360
Here, there's his top floor apart, where they want to be able to get this space

03:01:16.360 --> 03:01:18.360
to be like, you know, get him to work with the plant inside of office.

03:01:18.360 --> 03:01:20.360
False for the first line of defense.

03:01:20.360 --> 03:01:22.360
That's Thilo not too far off, but he's full blind,

03:01:22.360 --> 03:01:24.360
which is going to make this defense very difficult,

03:01:24.360 --> 03:01:26.360
as he's trying to take this space,

03:01:26.360 --> 03:01:29.360
and they can. There's a spot, but no packer on the stairs!

03:01:29.360 --> 03:01:33.900
It's his first kill of the map taking down dream and punishing the shield player of FSG

03:01:35.780 --> 03:01:39.980
A good crossfire here and I mean both of these teams have a lot of tools at their disposal

03:01:39.980 --> 03:01:40.840
It's about putting it all together

03:01:40.840 --> 03:01:47.440
We've seen moments of brilliance from both of them through these two almost three maps and again the fact they're pulling this off with

03:01:47.640 --> 03:01:51.840
Limited experiences is very very strong and again improvement would be the name of the game

03:01:52.040 --> 03:01:55.180
I suspect there will be some decent careers for a lot of these players

03:01:55.180 --> 03:02:02.060
moving forward. This way in particular, Volsper has to dance around the naiden, gets away, almost gets

03:02:02.060 --> 03:02:08.100
away. He manages to take Giddy down in the process and Volsper is bleeding out, might be retrievable.

03:02:08.100 --> 03:02:13.260
Aiden looking for the follow-up, does he have the all clear to go in? Is anybody watching in

03:02:13.260 --> 03:02:17.300
his direction? Volsper not really retrievable at this point in time, finished off by Rival,

03:02:17.300 --> 03:02:23.460
and that's channel control. Packer will get Rival though, long range through the wall and one of

03:02:23.460 --> 03:02:26.580
30 finds themselves doubled up on SSG and man counter.

03:02:26.580 --> 03:02:28.820
Yeah, this feels really rough now for SSG.

03:02:28.820 --> 03:02:30.620
They're definitely trying to hunt down Packer.

03:02:30.620 --> 03:02:32.940
The pistol comes out, but we're missing every shot.

03:02:32.940 --> 03:02:34.420
Aiden, that's not what he needed.

03:02:34.420 --> 03:02:36.660
Packer's still on over half HP.

03:02:36.660 --> 03:02:38.140
This point, they have to cut their losses.

03:02:38.140 --> 03:02:40.220
Packer has gone back towards the bottom floor.

03:02:40.220 --> 03:02:41.980
They can't really worry about that now.

03:02:41.980 --> 03:02:42.900
Head to the bottom site.

03:02:42.900 --> 03:02:45.700
30 seconds to try to get this plant.

03:02:45.700 --> 03:02:47.380
Oh my goodness, down goes the now.

03:02:47.380 --> 03:02:49.980
Aiden warming up at this point in time,

03:02:49.980 --> 03:02:52.820
still being able to use that gadget to get a good idea,

03:02:52.820 --> 03:02:55.460
and knows that somebody's playing the A bomb chassis.

03:02:55.460 --> 03:02:58.500
Doesn't know, though, that Packer is looking for the flank.

03:02:58.500 --> 03:02:59.860
He takes down one.

03:02:59.860 --> 03:03:02.100
Aiden slips through his fingers.

03:03:02.100 --> 03:03:03.300
Silo will pay for that.

03:03:03.300 --> 03:03:04.260
10 seconds left.

03:03:04.260 --> 03:03:05.220
Aiden tucked in.

03:03:05.220 --> 03:03:07.220
Now hoping he get the defuse kick down,

03:03:07.220 --> 03:03:10.260
but it's watched from above by good old Mike W.

03:03:10.260 --> 03:03:12.820
And Mike Wazowski will get the job done.

03:03:12.820 --> 03:03:16.860
1-30 takes another round, and their lead grows yet again.

03:03:16.860 --> 03:03:18.780
Brilliant round coming through there from the Romers,

03:03:18.780 --> 03:03:21.540
most notably, of course, Packer, who got that big 3K.

03:03:21.540 --> 03:03:26.660
it's good because it's been a rough couple of hours for Packer. You go back to map two, he was

03:03:26.660 --> 03:03:31.380
four and nine lowest rated player on the second map of Clubhouse and then had a struggling start

03:03:31.380 --> 03:03:36.740
through the first quarter of Chalet, ended up going 0-2 through the first three rounds, but a big

03:03:36.740 --> 03:03:41.380
triple will get him back into the positives. Nice to see that from Packer and a lot of it came from

03:03:41.380 --> 03:03:46.820
him playing around his teammates, Parker. We saw Volsper posted up on side of Mezzanine, making sure

03:03:46.820 --> 03:03:51.060
that he was taking a lot of the attention from his teammates and even after he goes down,

03:03:51.060 --> 03:03:54.660
Packers able to reposition down towards the game side of the map.

03:03:54.660 --> 03:03:56.860
He's able to really run circles around those players.

03:03:56.860 --> 03:03:59.620
They think he rotates back to site through West Main, but no.

03:03:59.860 --> 03:04:03.020
Rotates back up the blue stairs for his third kill in that round.

03:04:03.020 --> 03:04:08.060
It was just such a menace, so annoying to deal with for for space station gaming.

03:04:08.060 --> 03:04:11.700
And he really just is a thorn in their side, forces the tack time

03:04:11.700 --> 03:04:12.900
which come through from DMC.

03:04:12.900 --> 03:04:16.860
He'll have a opportunity now to talk to his players and hopefully get them back on track.

03:04:16.860 --> 03:04:20.820
It's been a long three rounds, long four rounds just due to these tech pauses.

03:04:20.820 --> 03:04:27.060
though I'm sure lots of talk about I mean I don't know what's going on with

03:04:27.060 --> 03:04:30.420
Space Station the problems that we see are a little bit different than we go

03:04:30.420 --> 03:04:33.220
back all the way back to map number one because there weren't a lot of problems

03:04:33.220 --> 03:04:37.180
from Space Station on their choice of clubhouse right it was it was more that

03:04:37.180 --> 03:04:41.340
night even labs now where we saw especially on defense they were just a

03:04:41.340 --> 03:04:45.540
little bit too static this time around it's the drone work that seems to be the

03:04:45.540 --> 03:04:50.540
They keep you caught by the late lurks and the opening crossfires.

03:04:50.540 --> 03:04:53.540
So you either get in the building and you manage to survive,

03:04:53.540 --> 03:04:55.540
but then you get caught by a late flank.

03:04:55.540 --> 03:04:58.540
And I think there's, of all the three rounds that have been won by one of 30 at this point,

03:04:58.540 --> 03:05:02.540
there has been a late flank, at least for what I can recall.

03:05:02.540 --> 03:05:08.540
But on the side of those early rounds, you jump in, you think you've got one player down,

03:05:08.540 --> 03:05:10.540
but these setups for one of 30 have been great.

03:05:10.540 --> 03:05:15.280
been great. Lots of long-range engagements using those DMRs with P.A. Cogs, using the

03:05:15.280 --> 03:05:21.020
power of that caliber destruction to shoot through the soft walls and use those as sight lines.

03:05:21.020 --> 03:05:26.820
It has been strategically really good on the side of 1 of 30 and SSG does not, or at least

03:05:26.820 --> 03:05:29.540
not yet, show that they have an answer for it.

03:05:29.540 --> 03:05:33.460
Space Station really likes the fast takes. We saw them in the first two rounds. They

03:05:33.460 --> 03:05:38.060
go back to the top floor of Almsley where they found some success. It was mostly limited.

03:05:38.060 --> 03:05:42.100
They got the space but didn't get the kills last time they tried the strategy on master

03:05:42.100 --> 03:05:46.980
So they're gonna try a bit of a different approach once again. They're like to change their attacks up here on shallay

03:05:46.980 --> 03:05:48.980
They're going for more of a map here this time around

03:05:49.420 --> 03:05:55.160
Raid entering in through the bottom floor packer does exist down here in the basement. He's just actually inside a blue hall

03:05:55.160 --> 03:05:58.420
So merely to a gunfight there, but back up to the stairs

03:05:59.180 --> 03:06:04.000
So annoying in round four just previously we saw him be that thorn in their side

03:06:04.000 --> 03:06:08.260
They're kind of dedicating Raid's entire kit just to hunting him down and forcing him out

03:06:08.380 --> 03:06:10.700
But Packer's playing really passive with this

03:06:10.700 --> 03:06:16.360
He's not giving the gunfight over towards the demos and he's wasting a lot of the time and a lot of the attention from this SSG attack

03:06:18.820 --> 03:06:20.820
Finally you find Bino

03:06:21.660 --> 03:06:23.660
He shoots that drone away

03:06:24.740 --> 03:06:26.740
Oh my

03:06:28.100 --> 03:06:32.300
Yeah, I'm not a shocker here the amount of utility they're gonna use to try and trap you know in this position

03:06:32.300 --> 03:06:36.460
What did I say about not having tons of intel nice line up from Bino?

03:06:36.460 --> 03:06:38.920
It does not help aid and they know that he's looking in that direction

03:06:38.920 --> 03:06:42.240
Packer is there for some coverage to a perfect flash a

03:06:42.640 --> 03:06:46.860
Volcan might be able to take you know down it will accomplish his goal. That's giddy now

03:06:46.860 --> 03:06:48.700
It's rival looking for a duel with Packer

03:06:48.700 --> 03:06:55.020
He greets with open arms shuts him down and it's control of trophy on the side of space station

03:06:55.020 --> 03:06:59.460
They have watched as some of their soldiers had been felled, but one of their he's lost to

03:06:59.460 --> 03:07:03.460
2, 2, 3v3, which is a little bit over a minute to go, Jesse.

03:07:03.460 --> 03:07:07.460
Yeah, not as clean as they were hoping, but they do eventually kill Packer and Beano.

03:07:07.460 --> 03:07:12.460
That was the roamers that they were dealing with. They didn't know Packer's position was the biggest problem in that roam clear.

03:07:12.460 --> 03:07:17.460
It could have been a little bit cleaner if they had him on lock. 3v3 defense, lots of utils still for the defenders.

03:07:17.460 --> 03:07:21.460
They've got both Willi and Yeager to stop some of these throwables from clearing them out,

03:07:21.460 --> 03:07:27.460
and the mirror windows from Mike W will provide a lot of assistance to the truck to slow down this defense.

03:07:27.460 --> 03:07:29.620
Really important to force these players back, but

03:07:29.620 --> 03:07:34.060
Capitile Fireball's hoping to accomplish it, but might just not have to move off this window.

03:07:34.060 --> 03:07:34.740
Magnet Ripping.

03:07:34.740 --> 03:07:37.700
Not a very strong spot to be in for a mirror, and you can

03:07:37.700 --> 03:07:41.260
look long range, you'll get smoked out, though, that allow them to take more control of

03:07:41.260 --> 03:07:44.260
Stellarium in the Sinus Base Station. Two players now in that position.

03:07:44.260 --> 03:07:49.540
Silo will be the first line of defense, tucked in really tight to the corner.

03:07:49.540 --> 03:07:54.100
If Rival only knew that he could inch up and shoot a little bit to the right, he could capitalize.

03:07:54.100 --> 03:07:58.100
Oh, my stylo and my WNL doubling up, diffuser surrendered.

03:07:58.100 --> 03:08:03.100
Giddy got a kill earlier, he'll find a second on the way out.

03:08:03.100 --> 03:08:07.100
I might be looking to correct myself yet again, Jesse.

03:08:07.100 --> 03:08:12.100
One of thirty is dummying Space Station on this first half of Chalet.

03:08:12.100 --> 03:08:17.100
And I hate to say it, Parker, but I'm getting some flashbacks all the way back to Night Haven Labs.

03:08:17.100 --> 03:08:21.100
Not that the rounds are playing out necessarily similarly, but just like before,

03:08:21.100 --> 03:08:25.340
All the tack timeout, part way through the first half, and there's no real adjustment.

03:08:25.340 --> 03:08:29.660
Yes, you've got information on one roam, but that's great that they had no idea of Packer's

03:08:29.660 --> 03:08:30.660
position.

03:08:30.660 --> 03:08:34.220
Maybe they had a clue about it, they did eventually trade him out, but the fact that

03:08:34.220 --> 03:08:38.740
Packer's able to get one and Bino's able to get one on that roam, when there is so much

03:08:38.740 --> 03:08:42.980
of an advantage over towards SSG thanks to that Util, it just sets up that late round

03:08:42.980 --> 03:08:47.980
so nicely, and yeah, it was a 3v3 push, but I really thought 1 of 30 were the advantage,

03:08:47.980 --> 03:08:52.620
consistently thanks to the hard work of Packer and Vino playing down below the bomb site.

03:08:52.620 --> 03:08:56.020
They didn't mind if they got drones, they didn't mind if there was a damless track because

03:08:56.020 --> 03:09:00.940
they knew they could still hold their angles, protect each other, win those fights and keep

03:09:00.940 --> 03:09:04.460
the man count exactly where it needed to be.

03:09:04.460 --> 03:09:10.060
One of 30 very dangerous that they could be going up 5-1 on the defense side of Chalet.

03:09:10.060 --> 03:09:14.980
I'll remind you again, Space Station Gaming, a far better attacking team than on the defense.

03:09:14.980 --> 03:09:17.960
19 percentage points to separate those two staffs from the group stage

03:09:19.720 --> 03:09:24.520
Yeah, I mean you don't you don't have to know ball at this level to seek to know that well

03:09:25.280 --> 03:09:29.380
This is the better side for space station and they are struggling on it

03:09:30.520 --> 03:09:33.840
They won't be able to diagnose this because there's only one more round left

03:09:33.840 --> 03:09:37.400
Then we get to defend and hope that maybe the math works in that favor

03:09:37.880 --> 03:09:41.080
I mean, I understand what Packer was trying to do here. It's not a terrible idea

03:09:41.080 --> 03:09:46.780
That is that is a catch you off-guard completely unprepared for it surprise you and maybe win the round

03:09:46.780 --> 03:09:49.180
They've also got a mic W now for insurance. This is

03:09:50.220 --> 03:09:51.580
All right

03:09:51.580 --> 03:09:58.340
Very all in on stopping space station. I'm getting into the building. I don't hate it. Obviously. It's it's it didn't work

03:09:58.500 --> 03:10:01.100
Yeah, now you've lost the soulless, but I

03:10:02.700 --> 03:10:08.120
Agree and he's kind of the right response Packard dies, but he's had an incredible last couple of rounds was feeling himself

03:10:08.120 --> 03:10:10.620
you're not that upset about losing this game.

03:10:10.620 --> 03:10:13.620
They can be nice to try to deny the plant if they're playing above,

03:10:13.620 --> 03:10:17.120
but usually you kind of expect this to take that top 4 control anyways,

03:10:17.120 --> 03:10:19.620
so end of the day, you're not too upset about that.

03:10:20.620 --> 03:10:23.120
Second goal here is going to be clearing out Library.

03:10:23.120 --> 03:10:24.620
That's exactly what they're worried about.

03:10:24.620 --> 03:10:28.120
Sylo is kind of playing just in the entrance and Volsper is here as well.

03:10:28.120 --> 03:10:31.620
No one's in the corner, which is often what you see from these defense teams.

03:10:31.620 --> 03:10:33.620
They've got the capits out if there was a player there,

03:10:33.620 --> 03:10:38.380
But still the U2O is going to be very awkward to force out, right?

03:10:38.380 --> 03:10:43.480
They've got the Yager, they've got the Wami, they've got so many of these resources to stop us from clearing up above.

03:10:43.480 --> 03:10:45.480
They might just have to send you to site.

03:10:46.260 --> 03:10:47.460
He knows there.

03:10:47.460 --> 03:10:50.260
He gets flashed, he's a little bit too close to that one.

03:10:50.260 --> 03:10:53.980
Volsper guns down range. Does Aiden think he's got the clear to hop on in?

03:10:53.980 --> 03:10:55.980
Does he think nobody's watching in his direction?

03:10:56.620 --> 03:10:58.920
He'd be wrong if he thought that was the case.

03:10:58.920 --> 03:11:01.660
Nice play by rival to get Sylo on the hatch.

03:11:01.660 --> 03:11:03.160
That's when Sylo's going to walk back.

03:11:03.620 --> 03:11:10.940
All this ground being taken, but then immediately falling away, they don't expect Aiden still in this position as Mike W and Beano get two.

03:11:10.940 --> 03:11:15.020
Aiden and Dream standing the test and Mike W will need to clutch out.

03:11:15.020 --> 03:11:19.780
And 1-30 wants to stretch their lead even more, he will have to be the savior.

03:11:19.780 --> 03:11:26.460
If yous get getting planted, Dream repositioning Mike W going for a much later flank than you expected,

03:11:26.460 --> 03:11:28.860
he'll now head up over towards Lobby.

03:11:28.860 --> 03:11:33.060
He doesn't have a lot of intel to play off of, I don't know if he's doing fed comms from

03:11:33.060 --> 03:11:37.560
his teammates, but this is going to be a really daunting task.

03:11:37.560 --> 03:11:41.660
Diffuse kit, close enough to the hatch and the window where some serious damage can be

03:11:41.660 --> 03:11:43.860
done by either of the remaining attackers.

03:11:43.860 --> 03:11:46.300
They really just need to wait him out at this point, Jesse.

03:11:46.300 --> 03:11:47.700
He doesn't need to give too much.

03:11:47.700 --> 03:11:53.540
The moment they hear him get on that diffuse kit, one of them can easily find him.

03:11:53.540 --> 03:11:54.540
Giving him some patience.

03:11:54.540 --> 03:11:56.700
He's sticking it, count to three and there you go.

03:11:56.700 --> 03:12:01.740
They swing at the same time, and SSG picks up their second round in the first half.

03:12:01.740 --> 03:12:07.860
It's in the books though, four to the scoreline, one of 30, just eking them out.

03:12:07.860 --> 03:12:10.460
Nice to be able to get a little bit of a lifeline back, Parker.

03:12:10.460 --> 03:12:15.660
Space station gaming still very much in this matchup, but the second half does remain on

03:12:15.660 --> 03:12:16.660
Chalet.

03:12:16.660 --> 03:12:19.540
We've got our studio to break it down.

03:12:19.540 --> 03:12:20.540
Thanks guys.

03:12:20.540 --> 03:12:25.740
This one has been maybe not exactly what we expected coming out of that second map, SSG,

03:12:25.740 --> 03:12:31.220
the momentum. Maybe it was there early in this map, but hasn't quite translated to these

03:12:31.220 --> 03:12:36.420
later few rounds. Let's take a look back at how this all began. A big moment for Aiden

03:12:36.420 --> 03:12:40.620
in the very first round of this game and how SSG got off to a good start.

03:13:10.620 --> 03:13:15.940
They're shaking keep applied pressure every round. They could they're just gonna lose more and more

03:13:15.940 --> 03:13:17.940
I mean they can't recover. I

03:13:18.720 --> 03:13:23.080
Mean that's the kind of energy that we've seen from this team. It's so infectious

03:13:23.080 --> 03:13:29.220
It just makes you smile, but that's what they can do now, of course things shifted a bit four to two now

03:13:29.220 --> 03:13:34.060
They're down. They need to find that again. Yeah, they almost lost five rounds in a row immediately after that

03:13:34.060 --> 03:13:36.660
I mean it's good to showcase on they are getting hyped after one round

03:13:36.660 --> 03:13:39.660
But it's it's quick to show how fast things can easily fire out of control

03:13:39.660 --> 03:13:43.880
But at least for the side of 1 of 30, I mean one thing I've really liked and Parker even said himself

03:13:43.880 --> 03:13:46.300
They've been very strategically sound on this map

03:13:46.300 --> 03:13:50.720
They have a great counter play of how they want to burst SSG when you think of how SSG plays

03:13:50.720 --> 03:13:55.940
They do a very good job at playing those cutoffs using those shields for power position gang control and their team

03:13:55.940 --> 03:14:00.700
You don't want to let them set up getting into that mid to late round and the second they do they get picked apart

03:14:00.700 --> 03:14:04.620
But what they're doing really well is stalling out that time bringing on castles bringing out mirrors

03:14:04.620 --> 03:14:10.740
using shotguns to make long rotates that is constantly being a thorn in the side of ssg just to get into the building

03:14:10.740 --> 03:14:14.300
Let alone getting into the fight. Yeah, and one of 30 is adding that extra layer

03:14:14.300 --> 03:14:19.260
They get that first pick they slow it down and make it that much harder for ssg to find opening

03:14:19.260 --> 03:14:23.820
So that first round of Aiden getting hyped saying there's no traps everything it woke 1 of 30 up

03:14:23.820 --> 03:14:28.940
They started running way more traps fighting on the entry early on and making sure that they could stall out

03:14:28.940 --> 03:14:33.020
So she's long as possible and even if that first round didn't feel like it for one of 30

03:14:33.020 --> 03:14:36.420
It's been very clear. They have come prepared for this game

03:14:36.420 --> 03:14:41.060
I believe right like they don't strike us always as the team that's gonna have all the coaching staff and all the

03:14:41.540 --> 03:14:49.620
Institutional knowledge, but they've prepped and they look ready to go right now up two rounds over SSG

03:14:49.820 --> 03:14:53.420
Now it's SSG who have to make a comeback happen. Back to you guys

03:14:53.420 --> 03:15:02.420
Thank you very much and very well put and always nice from the desk says nice things about my analysis too.

03:15:02.420 --> 03:15:05.420
I think the most troubling aspect was something we actually talked about Jesse.

03:15:05.420 --> 03:15:08.420
This space station team is significantly better on attack than defense.

03:15:08.420 --> 03:15:10.420
Now that doesn't mean they're bad at defense.

03:15:10.420 --> 03:15:16.420
It just means that in theory and in isolation they should be running up the score on attack on most of these maps.

03:15:16.420 --> 03:15:20.420
But then once again, you have to take the other things into account.

03:15:20.420 --> 03:15:21.900
Is it a defender sided map?

03:15:21.900 --> 03:15:24.560
How favorable is the sight rotation for the attackers?

03:15:24.560 --> 03:15:26.560
How are the operator bands doing?

03:15:26.560 --> 03:15:29.640
Stylistically, how do they match against their opponents?

03:15:29.640 --> 03:15:32.180
Again, these teams are very evenly balanced.

03:15:32.180 --> 03:15:34.600
And I think when you look at this map score,

03:15:34.600 --> 03:15:37.160
going up 4-2 defending on Shelly is not abnormal

03:15:37.160 --> 03:15:39.200
if you ignore which teams they're playing

03:15:39.200 --> 03:15:41.480
and what their overall stat line is.

03:15:41.480 --> 03:15:44.280
So for space station, I don't think the end

03:15:44.280 --> 03:15:47.400
is as near as it might suggest.

03:15:47.400 --> 03:15:49.040
I like what I've seen from 1 of 30.

03:15:49.040 --> 03:15:50.160
I think they've got confidence

03:15:50.160 --> 03:15:56.000
I think they have the overall strategic element, but do not count on SSG yet because I think they're good for at least a couple more rounds

03:15:56.160 --> 03:16:01.180
And that can ultimately determine whether they walk out of here facing five years tomorrow or down in the lower bracket

03:16:01.400 --> 03:16:06.440
Where their next run begins. I mean, I'll tell you this Parker if SSG are gonna come back and win this chalet

03:16:06.440 --> 03:16:11.940
They need to be getting more out of raid when they beat Wildcard in the first stage raid was their highest rated player

03:16:11.940 --> 03:16:16.640
Maybe outlasts in the group raid was their highest rated player when they won back two of this series

03:16:16.640 --> 03:16:21.120
Raid was the highest rated player six rounds on Chalet. He's yet to find a kill

03:16:21.120 --> 03:16:24.380
We know how good this guy is youngest player in the league

03:16:24.380 --> 03:16:30.800
He's been really impressive so far on space station gaming hasn't been able to show up on this side air map now on Chalet

03:16:30.800 --> 03:16:35.420
This is the most important game that he has played in his very brief professional career. We need more

03:16:37.440 --> 03:16:44.280
Absolutely down goes rival be no taking note prisoners. They don't have to take control, but they do talk for right now under their thumb

03:16:44.280 --> 03:16:49.800
Aiden tucked in the bathroom will gun down Packer and immediately head for the hills closer to the bomb site

03:16:49.800 --> 03:16:55.040
That's the right read because it's just him and Giddy left in the span of a minute and 15 seconds

03:16:55.040 --> 03:16:59.720
One of 30 has snapped their fingers and over half of this SSG team has disappeared

03:17:00.360 --> 03:17:05.360
Not an ideal spot to be in they will now recoup and hope that one of 30 does not

03:17:05.760 --> 03:17:08.000
Continue on their reign of terror a nice shot from Aiden

03:17:08.000 --> 03:17:18.000
One thing I will say, Win or Lose, Aiden has shown up enormously for this SSG team and deserves all the accolades that he can get, but it's far more than just a one-man show.

03:17:18.000 --> 03:17:28.000
The good news for 1-30, Jesse, because this happens so fast, even if you did lose a couple pieces, you have plenty of time to settle in and think about your next steps over the next minute and 15 seconds.

03:17:28.000 --> 03:17:36.000
Not a bad spot for Aiden and Giddy, though. Giddy's gonna reposition through the basin to get up towards West Main. That'll kind of be an unexpected position if they're not watching it through the verts.

03:17:36.000 --> 03:17:40.120
Aiden uses his last talks with Babe now to stall things out over towards Trophy Stairs

03:17:40.120 --> 03:17:44.200
and it's a free beyond to Balford, gets the down and surely finished off.

03:17:44.200 --> 03:17:49.200
Aiden has got three big picks Parker and is dragging SSG back into this round.

03:17:49.200 --> 03:17:51.000
He's the blitz over towards Solar Stairs.

03:17:51.000 --> 03:17:54.200
They're going to have full information where this push is coming from.

03:17:54.200 --> 03:18:00.600
You were calling for a hero and Aiden heeded that call, now getting Scott to cross onto the shield of Bino.

03:18:00.600 --> 03:18:04.400
Mike W will be the lone member to support him.

03:18:04.400 --> 03:18:11.400
Aiden still watching those stairs from long enough away. This is a very good spot for Giddy. Giddy just unfortunately lets him go past.

03:18:11.400 --> 03:18:16.400
Now it's my W with some freedom, but Giddy guns him down and Aiden goes huge!

03:18:16.400 --> 03:18:28.400
A round that seemed all but certain for one of 30 falls apart and if that man on your screen is the reason for it, huge moves by Aiden and SSG now, trail by just one round.

03:18:28.400 --> 03:18:33.820
You heard the communication at the halftime how important Aiden's voice is to this team

03:18:33.820 --> 03:18:38.700
And I think you saw it just there in the player reaction cam too. What a round from Aiden

03:18:38.700 --> 03:18:45.580
It starts beautifully from one of 30 discretion to office works exactly as they intended to the ramp plus the ying plus the blitz

03:18:45.580 --> 03:18:48.040
It's such a good combo to take that top floor control

03:18:48.040 --> 03:18:52.180
But then little mistakes continue to cost them that pick on the loss

03:18:52.180 --> 03:18:58.080
There's a tragic one that they're gonna look back on let's Aiden get them back into a man count even situation

03:18:58.080 --> 03:19:06.080
then clutches up with the SMG-11, his positioning on that site was so critical, used those toxic babes well, found those frags.

03:19:06.080 --> 03:19:12.080
Just an incredible performance coming out from Aiden as he continues to be one of the best players in North America League.

03:19:12.080 --> 03:19:19.080
Second highest rated report today began with a 1.1 KPR. He has been so incredible since joining this SMG-4.

03:19:19.080 --> 03:19:32.080
Broke 50 kills earlier, not the first one in the NAL to do that, that was actually Mike W, you thought of I think a round or two before and that was because of Mike W's very impressive first map.

03:19:32.080 --> 03:19:38.400
Volsper has been the story for this one of 30 team though, an absolutely, you should say,

03:19:38.400 --> 03:19:45.440
curculean effort when it comes to this team. And of course right now, so we have 30 kills

03:19:45.440 --> 03:19:51.200
for this best of three. That means he's averaging 10 kills a map. That is an eye-watering number.

03:19:51.200 --> 03:19:56.960
You don't usually see that from a lot of players. Nobody is remotely close. Aiden is next in line

03:19:56.960 --> 03:20:02.400
with one T5, which is still like a full round behind if we were to ace. So,

03:20:03.120 --> 03:20:05.840
Volsper showing off, the rest of the team has been doing okay.

03:20:06.720 --> 03:20:10.480
You got the usual suspects towards the bottom. Packers having a bit of a bad day, but again,

03:20:10.480 --> 03:20:15.280
maybe one of 30 decided that Packer would be on a different role. Then Volsper and allow him to

03:20:15.280 --> 03:20:20.080
play a little bit more aggressively. If that was the goal of one of 30, it has certainly worked.

03:20:20.720 --> 03:20:24.880
Granted, SSG stands one round behind now, so it's anybody's game.

03:20:26.960 --> 03:20:32.960
Finch and Genoke going back to that last round part where Aiden historically has played the Denari on that bomb site inside of KitchenAid.

03:20:32.960 --> 03:20:36.720
It's not usually thought of as a site player, so maybe switching roles a little bit.

03:20:36.720 --> 03:20:39.120
The operator bans may be influencing that a bit as well.

03:20:39.120 --> 03:20:41.920
Finds so much success on the first defense for SSG.

03:20:42.560 --> 03:20:44.840
Now they get to defend up on the top floor as well.

03:20:44.840 --> 03:20:50.480
They can try to lock things down with a little bit of a roam game, both Giddy and Aiden playing down below the site.

03:20:50.480 --> 03:20:53.240
It's gonna be something that one of 30 should have to address.

03:20:53.240 --> 03:20:55.640
There's not that much pressure over towards the library side,

03:20:55.640 --> 03:21:00.180
but these players down below could be a big problem if they're not cleared out properly by 1 of 30.

03:21:00.180 --> 03:21:01.780
Reloading, cover me.

03:21:03.780 --> 03:21:07.700
They're pretty good on their drone work on both taps, to be completely honest.

03:21:07.700 --> 03:21:10.740
So 1 of 30 should be able to locate these players.

03:21:10.740 --> 03:21:13.380
It really just depends on clock management at this point in time.

03:21:15.220 --> 03:21:18.340
The jig might be up for Giddy here, Jesse, as the logic bomb goes off.

03:21:19.420 --> 03:21:21.740
He's one of those players that you mentioned that was playing down below,

03:21:21.740 --> 03:21:25.900
he could have easily cut Bino off of that position on Repel, but it will slip through his fingers.

03:21:27.900 --> 03:21:30.700
He could be a little bit of a slow execute so far for 1-30.

03:21:30.700 --> 03:21:34.140
I don't think they knew he was there. I mean, they had the logic bomb, maybe that ticked him off,

03:21:34.140 --> 03:21:39.100
but it's a little bit cold B. There was a player out on the solar Repel, so maybe an opportunity.

03:21:39.980 --> 03:21:44.300
50 seconds left in the round. They've got to be careful with this clock. 1-30 do not have a single

03:21:44.300 --> 03:21:46.140
tick, and they're still going to be the solos below the site.

03:21:46.140 --> 03:21:50.740
Raid takes down Packer, 1 of 30 looking for some blood. They'll get it.

03:21:50.740 --> 03:21:55.340
Vulsper, spilling raids. That was Raid's very first kill, and it comes in round number 8.

03:21:55.340 --> 03:21:59.140
They take charge right now through office rivals, the next one to fall.

03:21:59.140 --> 03:22:05.340
SSTC reduced to just 30, 1 of 30, hoping that their lead continues to grow.

03:22:05.340 --> 03:22:08.740
They watch their momentum get blunt a little bit in the previous round.

03:22:08.740 --> 03:22:12.340
Dream will need to save it alongside Aiden. Aiden maybe just warming up.

03:22:12.340 --> 03:22:18.900
He's taken Mike down read dream and Aiden side by side. You do not want a collateral to happen if you're getting planted

03:22:19.580 --> 03:22:22.860
He gets it. Oh my god. Aiden might have just done it again

03:22:23.500 --> 03:22:25.860
Silo the last one standing of one of 30

03:22:25.860 --> 03:22:31.420
It's these final moments of the round that have been the undoing of the team on the left side of your screen

03:22:31.940 --> 03:22:35.500
Silo will come up empty-handed and space station is tied the game

03:22:35.500 --> 03:22:44.500
The nightmare from New Orleans will do it again. Aided in the late round just seems like an unstoppable force.

03:22:44.500 --> 03:22:53.500
That nitro cells go through the wall was so brilliant Parker. The fact that he didn't have an exact line of sight, didn't know exactly what the plant was going down but could hear it.

03:22:53.500 --> 03:23:01.500
That's exactly what he needed. He used that information to toss out the nitro, win a round that absolutely should have been in the possession of 1 of 30.

03:23:01.500 --> 03:23:04.500
They didn't have any of that utility coming back in from the bottom floor.

03:23:04.500 --> 03:23:05.500
So what do they do?

03:23:05.500 --> 03:23:07.500
Well, they just stand tall inside the site.

03:23:07.500 --> 03:23:12.500
They deny that plant and they get themselves a tie game up against one of 30.

03:23:12.500 --> 03:23:15.500
What a ridiculous round to come through from space station gaming.

03:23:17.500 --> 03:23:20.500
Yeah, I think this is the time you call your tactical timeout.

03:23:20.500 --> 03:23:22.500
That's two backbreakers in a row.

03:23:22.500 --> 03:23:24.500
You need to at least do that for posterity's sake.

03:23:24.500 --> 03:23:26.500
To be honest with you, I think it's a good idea.

03:23:26.500 --> 03:23:30.300
time out. That's two backbreakers in a row. You need to at least do that for

03:23:30.300 --> 03:23:35.020
posterity's sake to try and get people's heads back in the game. Even if they say

03:23:35.020 --> 03:23:40.100
they are, this team is not playing the way that it needs to. I credited through

03:23:40.100 --> 03:23:45.620
that first half how good this team was in the beginning of the rounds. We didn't

03:23:45.620 --> 03:23:50.500
really see that much room at the tail end and now that we're starting to get an

03:23:50.500 --> 03:23:55.860
idea of how they attack in the final 30 seconds of a round, it's not been that

03:23:55.860 --> 03:23:59.620
good they lack a lot of information whether it be because the drones are

03:23:59.620 --> 03:24:02.760
getting shot out or they're just simply rushing things and not expecting

03:24:02.760 --> 03:24:07.520
space station to move I'm not entirely certain what the culprit is but the end

03:24:07.520 --> 03:24:11.280
result is all that matters and the end result is that there were two rounds in

03:24:11.280 --> 03:24:14.340
a row that probably should have gone in the wind call but one of 30 and yet

03:24:14.340 --> 03:24:20.480
neither of them did both of the times Aiden was just simply unable to give up

03:24:20.480 --> 03:24:27.480
hope and he willed his team to the finish line. The man's been incredible so far. The

03:24:27.480 --> 03:24:31.480
whole rest of the team's been doing okay and Aiden obviously benefits for the intel and

03:24:31.480 --> 03:24:35.720
the rest of the squad and again that leadership to help him. But there was a reason why he

03:24:35.720 --> 03:24:41.120
was not on the MV squad Jesse. And we're seeing it here on full display. He is an error to

03:24:41.120 --> 03:24:42.120
deal with.

03:24:42.120 --> 03:24:46.600
Well I was in a conversation with Aiden a couple days ago Parker and he talks to me

03:24:46.600 --> 03:24:50.160
a lot about his career and the journey that he's taken and he wasn't even

03:24:50.160 --> 03:24:54.880
initially supposed to get a tryout for that MV squad. It was a cancelled tryout

03:24:54.880 --> 03:24:58.600
that ended up allowing him to play in his first scrim and eventually get picked

03:24:58.600 --> 03:25:02.680
up to tier one. Now signed with Space Station playing alongside Raid and some

03:25:02.680 --> 03:25:06.480
legends of the game like Dream. I mean it has truly been incredible the journey

03:25:06.480 --> 03:25:10.920
he has gone from just being a console kid who played in those Jinxie

03:25:10.920 --> 03:25:15.480
tournaments to now here on the biggest stage in North America. Only a couple

03:25:15.480 --> 03:25:20.440
days away from qualifying to a major if they can take down 1 of 30 and then 5

03:25:20.440 --> 03:25:25.320
beers in the upper bracket but not get ahead of ourselves. 1 of 30 I think it's still played a

03:25:25.320 --> 03:25:29.440
really good game here on Xiaowei. I've overall liked their attacks, it's just been

03:25:29.440 --> 03:25:33.560
falling apart at the end. They can use that timeout to settle their nerves a

03:25:33.560 --> 03:25:38.560
little bit, calm down, slow down some of these late rounds and not get so caught up

03:25:38.560 --> 03:25:41.680
in forcing a plant. There is still some hope for this team.

03:25:41.680 --> 03:25:46.520
Oh, absolutely, and I did say right at the onset, and I feel a little vindicated here,

03:25:46.520 --> 03:25:49.440
that this was likely to go deep.

03:25:49.440 --> 03:25:53.040
With the scoreline being what it is, the likelihood of overtime has skyrocketed.

03:25:53.040 --> 03:25:56.600
It would be the first OT that we see.

03:25:56.600 --> 03:26:00.080
Both of these teams won their maps in pretty decisive fashion.

03:26:00.080 --> 03:26:03.040
But Chalet has been a completely other beast.

03:26:03.040 --> 03:26:08.880
We've made lots of small mistakes that are committed that have unfortunately snowballed

03:26:08.880 --> 03:26:12.920
into something much larger on both sides of this map.

03:26:12.920 --> 03:26:14.480
Attack and defense.

03:26:14.480 --> 03:26:16.180
One of 30 though, I hope that timeout

03:26:16.180 --> 03:26:18.220
has been used effectively for them

03:26:18.220 --> 03:26:21.080
to figure out the final 30 seconds of the round

03:26:21.080 --> 03:26:23.920
because a lot of the time, Jesse, two more points.

03:26:23.920 --> 03:26:26.720
Strategically wise, the first two minutes have been great.

03:26:26.720 --> 03:26:29.040
It's the last moments.

03:26:29.040 --> 03:26:32.680
Arguably, the most important, that need to be fixed.

03:26:32.680 --> 03:26:34.080
That's a small error though,

03:26:34.080 --> 03:26:36.740
as Eno misses that flashbang.

03:26:36.740 --> 03:26:37.880
Small stuff like that could add up.

03:26:37.880 --> 03:26:39.760
It also shows the mirrors, Jesse.

03:26:39.760 --> 03:26:41.920
Yeah, maybe a little bit of pressure getting to 1 of 30.

03:26:41.920 --> 03:26:43.520
They know how critical this game is.

03:26:43.520 --> 03:26:45.080
Chonoklear ends with a case as Hall.

03:26:45.080 --> 03:26:47.080
Mike W, first one to strike.

03:26:47.080 --> 03:26:48.800
He's able to find Dream who's playing close

03:26:48.800 --> 03:26:49.800
towards the bomb site.

03:26:49.800 --> 03:26:52.160
Still three roamers up above the site now.

03:26:52.160 --> 03:26:55.200
Rival just in the library entrance as Miro window

03:26:55.200 --> 03:26:56.080
remains intact.

03:26:56.080 --> 03:26:58.440
All those asterisks got used and stayed with the Selmas,

03:26:58.440 --> 03:27:00.280
but none of them were able to crack this mirror.

03:27:00.280 --> 03:27:01.400
That could be problematic.

03:27:01.400 --> 03:27:03.880
But Balls for Watson for two, never mind.

03:27:03.880 --> 03:27:07.160
Get to a third, and it's Gideon the 1v5.

03:27:07.160 --> 03:27:11.320
This is an unreal performance from Volsper up to this point.

03:27:11.320 --> 03:27:14.880
We'll do some stat checking on him when all is said and done.

03:27:14.880 --> 03:27:21.440
Get him, just victim of siege timing and a 4k from Volsper.

03:27:21.440 --> 03:27:24.040
He kills just about everybody.

03:27:24.040 --> 03:27:28.080
One of 30 will regain the lead.

03:27:28.080 --> 03:27:30.000
Cannot kick themselves over the previous rounds.

03:27:30.000 --> 03:27:32.280
They are still in fine form.

03:27:32.280 --> 03:27:35.920
Two away from a date with five fears later in the upper bracket.

03:27:35.920 --> 03:27:43.080
I mean, it is just perfect entry play and he has been doing this consistently throughout the map Parker the the ability of

03:27:43.220 --> 03:27:45.220
Valsper to just take space

03:27:45.380 --> 03:27:51.000
Finds the right moments to spot a gap run in and take it has been really impressive to watch

03:27:51.240 --> 03:27:55.040
Even though there have been some mistakes obviously that kitchen attack where he dies up above

03:27:55.040 --> 03:27:56.320
That's an unfortunate one

03:27:56.320 --> 03:28:02.620
But his ability to be that entry player that primary entry for one of 30 grab that space for his team

03:28:02.620 --> 03:28:06.520
Get that multi-kill and then hype up the team a little bit too. Why not?

03:28:06.520 --> 03:28:10.600
You just got a 4k give us a little screen get everybody a little bit hyped up

03:28:10.600 --> 03:28:14.180
That's exactly what you want to see from a guy like Balsper who again

03:28:14.860 --> 03:28:19.720
Struggles in the regular season struggled in the group stage wasn't really able to find any positive games

03:28:19.720 --> 03:28:26.660
But it's looked like a completely different player here in the playoffs by far has been the best guy on one of 30 for my money

03:28:26.660 --> 03:28:28.660
You're all three minutes

03:28:29.660 --> 03:28:32.140
Yeah, I know that some people might give you a little bit of

03:28:32.620 --> 03:28:35.140
A little bit of flak for that one saying,

03:28:35.140 --> 03:28:36.240
yeah, of course the guy with, you know,

03:28:36.240 --> 03:28:38.100
30 some kills is the best player on the team.

03:28:38.100 --> 03:28:40.580
Yeah, sure, but it's so much the kills.

03:28:40.580 --> 03:28:42.780
It's how those kills are happening.

03:28:42.780 --> 03:28:45.540
And Volspar's doing a lot of this on his own.

03:28:45.540 --> 03:28:47.820
He's miles ahead of Mike W.

03:28:47.820 --> 03:28:51.860
And the rest is sitting at 36 kills now

03:28:51.860 --> 03:28:54.060
through this best of three.

03:28:54.060 --> 03:28:57.460
Offer 13 kills more than he did

03:28:57.460 --> 03:28:59.340
through the entire group stage.

03:28:59.340 --> 03:29:04.380
and there's still at minimum two more rounds left here on Shalloway to be played.

03:29:05.100 --> 03:29:06.220
Who knows, there could be more.

03:29:06.220 --> 03:29:11.140
He's not, as far as I'm aware, he's not within striking distance of any of the best of three records.

03:29:11.140 --> 03:29:14.980
I need to dust off the record books there, but I mean, this is still an incredible performance.

03:29:15.380 --> 03:29:22.460
After he with 36 kills, it's Aiden with 27, Mike W with 23, and then Rival at 21 and Silo at 20.

03:29:22.460 --> 03:29:25.100
Silo's been very quiet, racking up 20 kills in his role.

03:29:25.100 --> 03:29:28.140
He's just been doing his job and he's a name that we haven't really settled off,

03:29:28.140 --> 03:29:31.740
but that's because so much that spotlight has been on Volsper.

03:29:32.300 --> 03:29:36.380
Aside from that though, the team is doing really well and they've managed to start out their mistakes.

03:29:36.380 --> 03:29:41.180
Crazy to think that this one could be over if some small mid-steps have not been committed

03:29:41.180 --> 03:29:44.940
just a couple of moments ago in the previous two rounds, but so it goes,

03:29:44.940 --> 03:29:48.380
and 1 of 30 will now need to mentally move on as we have.

03:29:48.380 --> 03:29:51.340
And look to close this one out. Space Station will hope to tie it back up.

03:29:51.340 --> 03:29:58.340
Best of three kill record is 55. We've just not had a long enough series. Frankly, the first two maps, two decisive. They're not really in the combo.

03:29:58.340 --> 03:30:09.340
Runout, certainly in the combo for Giddy. It does get caught, unfortunately. Picks a lot of damage outside of Big Garage, and now is starting to get pinned down as the rest of one of 30 collapsing on this position.

03:30:09.340 --> 03:30:16.340
He was going for that runout a few rounds ago, decided he was better off not making the play. Probably should have made that same decision this time, Parker.

03:30:16.340 --> 03:30:22.260
time Parker he remains in big garage and has many different angles to fight well he just gets

03:30:22.260 --> 03:30:27.620
fed into bino he had to dodge whether or he had to make a decision do i try to dodge that candela

03:30:27.620 --> 03:30:33.860
or do i take the man directly and maybe get blinded by the candela it was a a decent decision by

03:30:33.860 --> 03:30:39.380
giddy and not a spot that many people want to be in bino punishes him for that and now you see the

03:30:39.380 --> 03:30:44.260
drum work going off we talk about information how integral it is there's not a lot of intel operators

03:30:44.260 --> 03:30:49.940
that have been used by 1 of 30 on this side of Chalet, but Brava might not seem like an intel

03:30:49.940 --> 03:30:55.620
op, but she absolutely uses it, actually if those clutch drones are used to hack other cameras.

03:30:56.500 --> 03:31:01.460
Keep that in mind, because Packer might be using it to full effect. Oh, Dream gets run over by Mike

03:31:01.460 --> 03:31:08.020
W. Volsper dies to Aiden. That's two Titans colliding. Raid gunned down by Mike W. So Volsper's

03:31:08.020 --> 03:31:13.700
God that's the one too much of this one of 30 teams so far. But leaves Aiden and Rival as the

03:31:13.700 --> 03:31:18.900
last two standing. But Aiden's been here before. He's clutched out against worse numbers. If you

03:31:18.900 --> 03:31:24.580
get going down by Bino, Aiden and Rival cannot stop it. It will go down successfully, both controlling

03:31:24.580 --> 03:31:30.580
the hatch from above in very similar positions. This is a bit worrisome. One might want to go down

03:31:30.580 --> 03:31:34.580
through Solarium into Trophy. The other might still want to watch the hatch. Aiden in this position

03:31:34.580 --> 03:31:40.580
gets backer amidst that gas. They are double stacked. Silo gets one, Bino gets the other,

03:31:40.580 --> 03:31:47.940
and what a 30 moves to theory's point. Aiden is but a man, and even for him, that

03:31:47.940 --> 03:31:52.340
cluster's just a little bit too difficult. Parker, if they were able to find that plant before it

03:31:52.340 --> 03:31:57.540
goes down, they got a real chance, but unfortunately they find it just a second too late. Rival through

03:31:57.540 --> 03:32:02.260
the hatch eventually spots it out, but at that point, barreling down the solar stairs is too

03:32:02.260 --> 03:32:06.140
difficult of an entry point. You mentioned it, Mike, having a really big

03:32:06.140 --> 03:32:10.180
rounds there, being that spearhead after Valsper is the first one to die, makes a

03:32:10.180 --> 03:32:14.740
really big difference and it shows the depth on one of 30 as well. Even if one

03:32:14.740 --> 03:32:18.420
of your primer entries goes down, you've got a guy like Mike W, Mr. President

03:32:18.420 --> 03:32:23.180
himself, able to step up and take those fights, take that space. It comes as a

03:32:23.180 --> 03:32:27.220
side of those makes some space with the team as well, so everybody is really

03:32:27.220 --> 03:32:31.220
together on these pushes and that's the story of the map. Has it not for one of

03:32:31.220 --> 03:32:36.820
How together they are, how coordinated they are as a group, their ability to push in, take space,

03:32:36.820 --> 03:32:43.620
or not like Chalet, has just been, I think, the difference maker, putting them ahead of SSG so far through these first 10 rounds.

03:32:43.620 --> 03:32:50.420
Very impressive stuff's crossed the bottom, and now they've earned themselves, as you said, two opportunities to close this one out before OT.

03:32:50.420 --> 03:32:58.420
It's not that I really wanted to try and get talking points here, but one of the things that Reddit picked up on very, very quickly with the Space Station team

03:32:58.420 --> 03:33:04.420
was how good the entry players were and how much confidence their roamers were playing with.

03:33:04.420 --> 03:33:07.920
You know, we would often hear in North America, oh, there's a new fragger on the scene,

03:33:07.920 --> 03:33:10.420
but a lot of times there would be a pretty passive entry.

03:33:10.420 --> 03:33:16.420
Give credits to SSG here. Aiden, Raid, Rival, these guys play with a level of fearlessness,

03:33:16.420 --> 03:33:18.420
even if they're not all on entry rolls.

03:33:18.420 --> 03:33:23.420
That was really nice to see now. It could be them as a player, it could also be the way that the team is built around them.

03:33:23.420 --> 03:33:28.820
But it's 1 of 30 who's stolen that spotlight today, and it lines up with the point you just made.

03:33:28.820 --> 03:33:37.520
The entry from 1 of 30 has had so much teeth behind it, and they've just been biting chunks out of this SSG defense round after round.

03:33:37.520 --> 03:33:44.120
Yeah, it's not just that the entry was so good for Space Station, the group stage, but it was frankly quite bad for 1 of 30 in their group stage.

03:33:44.120 --> 03:33:51.620
I mean, I said it a million times, but like, Volsper is just looking so much better here in the playoffs, it's been excellent to see his growth.

03:33:51.620 --> 03:33:56.980
Now they'll have an opportunity to again close things out in regulation. They're attacking up towards the top floor

03:33:56.980 --> 03:34:01.360
This was a bombsite that SSG were able to win last time around. It did come off of some

03:34:01.660 --> 03:34:05.620
Heroics from Aiden on the balcony, but in the end this was a successful play from them

03:34:05.620 --> 03:34:10.540
So hopefully SSG can try to replicate that, force us into a 12th round of regulation

03:34:10.660 --> 03:34:15.060
Giddy has moved over to the clash, which has really caught my eye. He was on the soulless last time around

03:34:15.060 --> 03:34:17.740
It was not finding a lot of success for him down inside the basement

03:34:17.740 --> 03:34:23.620
So completely changes the type of operator he's playing on and hopefully can slow down this push from 1 of 30

03:34:23.700 --> 03:34:26.740
Make it more difficult for those entries to take space and take kills

03:34:31.340 --> 03:34:38.100
First logic bomb goes you hear the howl of the King Delas is now silo will follow up his made arm to library stairs

03:34:38.300 --> 03:34:39.780
Everybody is blinded

03:34:39.780 --> 03:34:46.300
Great having a really poor performance will go one and nine and that might be it if one of 30 is able to overpower

03:34:46.300 --> 03:34:49.660
What remains of space station dream dies as well?

03:34:50.900 --> 03:34:53.420
Rough go of it for the astronauts one of 30 now

03:34:54.260 --> 03:34:56.140
charting their course

03:34:56.140 --> 03:35:03.580
Looking for an opportunity to take down five fears in the upper bracket semi finals the winner of that series will move to the Salt Lake City

03:35:03.580 --> 03:35:05.020
Major

03:35:05.020 --> 03:35:10.420
SSG's left with rival and Aiden Aiden will need to clutch again. He's been in so many clutch positions

03:35:10.740 --> 03:35:13.040
He's got packer. That's a start now

03:35:13.040 --> 03:35:16.320
Now he's got Silo as well, but the clock will run out,

03:35:16.320 --> 03:35:21.040
Bino shuts him down, and one of 30 takes the series.

03:35:21.040 --> 03:35:23.920
Massive round from Silo, he steps up big time.

03:35:23.920 --> 03:35:27.000
Parker goes positive for the first time in his professional career

03:35:27.000 --> 03:35:29.560
and gets one of 30 over the line.

03:35:29.560 --> 03:35:32.440
Such an impressive match, such an impressive team.

03:35:32.440 --> 03:35:36.920
Going from group stage to this, they look night and day so much better.

03:35:36.920 --> 03:35:39.280
You heard of what the conference before this series began,

03:35:39.280 --> 03:35:42.320
you saw it in the server and you'll get to see it again in a couple of days.

03:35:42.320 --> 03:35:45.240
When they move on, it's like five fears.

03:35:45.240 --> 03:35:46.520
Absolutely incredible stuff.

03:35:46.520 --> 03:35:48.960
How do you wild card and M80 follow that one up?

03:35:48.960 --> 03:35:49.960
We'll find out.

03:35:49.960 --> 03:35:51.320
This is our next match.

03:35:51.320 --> 03:35:52.800
It's just moments away.

03:35:52.800 --> 03:35:53.640
Sit tight.

03:35:53.640 --> 03:35:54.640
We'll be right back.

03:40:54.640 --> 03:41:03.880
One of 30 have a date with five fears for a spot at the Salt Lake City Major.

03:41:03.880 --> 03:41:06.280
What a start to the playoffs.

03:41:06.280 --> 03:41:12.680
One of 30 come out defying expectations, take down SSG and we have not seen the end of their

03:41:12.680 --> 03:41:13.680
run yet.

03:41:13.680 --> 03:41:17.880
We have got Bolsper standing by so we're going to welcome him in now.

03:41:17.880 --> 03:41:21.840
My God, Bolsper, tell me right now how this is feeling.

03:41:21.840 --> 03:41:26.580
We were talking about this all map Parker was talking about this all series.

03:41:26.580 --> 03:41:34.260
You go from dropping what 23 kills over four maps to absolutely going nuclear 37 kills

03:41:34.260 --> 03:41:35.760
over three maps.

03:41:35.760 --> 03:41:39.860
What's it like in your shoes right now?

03:41:39.860 --> 03:41:40.860
It feels great.

03:41:40.860 --> 03:41:43.300
It's definitely like a weight off my shoulders.

03:41:43.300 --> 03:41:45.780
You know, I definitely put a little bit too much pressure on myself.

03:41:45.780 --> 03:41:52.660
I think week one, um, and you know, just to come in and buy, put in, you know, the hard

03:41:52.660 --> 03:41:55.700
work shows, you know, it's, it feels great.

03:41:55.700 --> 03:41:56.700
Yeah.

03:41:56.700 --> 03:41:59.820
I mean, I can imagine big game from you, big win.

03:41:59.820 --> 03:42:04.740
My question is more around, we got a chance to, to see the communication between you guys

03:42:04.740 --> 03:42:09.500
after map two on clubhouse that last round of be no dying to the Vulcan canister.

03:42:09.500 --> 03:42:13.740
And my question to you is obviously you want to be able to have some fun, right?

03:42:13.740 --> 03:42:15.500
You lose your black beard opening round.

03:42:15.500 --> 03:42:18.700
you lose the map, you just want to be able to shake it off.

03:42:18.700 --> 03:42:22.340
But in my opinion, it felt like you guys were a little too

03:42:22.340 --> 03:42:23.300
shaking it off.

03:42:23.300 --> 03:42:24.540
Like no one was upset.

03:42:24.540 --> 03:42:26.220
Are you asking a question or are you standing on a plane?

03:42:26.220 --> 03:42:27.180
No, I'm asking a question.

03:42:27.180 --> 03:42:28.500
I'm saying, like, is there a level,

03:42:28.500 --> 03:42:30.140
we can't hear all of the communication.

03:42:30.140 --> 03:42:32.060
My question is just, is there a level

03:42:32.060 --> 03:42:33.940
of which the fun and games has cut out?

03:42:33.940 --> 03:42:36.380
Did you guys mention that after the map itself

03:42:36.380 --> 03:42:38.700
or something to be a little bit more tighter on the droning

03:42:38.700 --> 03:42:40.020
or going slower?

03:42:40.020 --> 03:42:41.020
Is there a level?

03:42:41.020 --> 03:42:42.140
Yeah, that's my question.

03:42:42.140 --> 03:42:44.220
That's a question.

03:42:44.220 --> 03:42:47.260
I would say that last round, we had a plan.

03:42:47.260 --> 03:42:50.060
It was kind of a preset thing and Bino died.

03:42:50.060 --> 03:42:53.460
And we didn't have like the right U-Tiller hop.

03:42:53.460 --> 03:42:55.940
So Packer called it for it to be a broken round.

03:42:55.940 --> 03:42:58.860
And let's just try to find in, get gaps, find kills.

03:42:58.860 --> 03:43:01.100
Obviously I failed at doing that.

03:43:01.100 --> 03:43:06.100
But I don't know, I think our, we take it serious.

03:43:06.140 --> 03:43:11.140
You know, we work hard, but I think our silliness

03:43:11.140 --> 03:43:16.020
silliness and our our our friendship, you know really keeps us above teams because um

03:43:16.580 --> 03:43:20.660
You know what I mean? We just laughed at that. I mean like what what what we're gonna do that?

03:43:20.660 --> 03:43:26.580
That's that's being of the carrot. That's what we call him the carrot. Um, I mean, he's uh, he's a little he's a little guy

03:43:26.740 --> 03:43:28.740
What why you call him the carrot?

03:43:28.980 --> 03:43:30.980
um

03:43:31.940 --> 03:43:37.140
There's some lore by those who know those who know yeah, I would say those who know um

03:43:37.140 --> 03:43:39.980
Um, maybe he'll, uh, he'll expose it one day.

03:43:40.480 --> 03:43:41.240
All right, for sure.

03:43:41.240 --> 03:43:43.780
Well, those first one, I want to congratulate you guys on the win.

03:43:43.780 --> 03:43:46.920
That was a very much needed win, especially after the regular group stage.

03:43:46.920 --> 03:43:50.640
But going back to the group stage, you guys got that one win over a hundred

03:43:50.640 --> 03:43:52.340
thieves that was desperate need of a win.

03:43:52.340 --> 03:43:54.980
Obviously gave you those four points, even sit to where you guys are now.

03:43:55.200 --> 03:43:58.820
What's kind of been the process for you guys kind of taking everything and what

03:43:58.820 --> 03:44:02.800
happened in the group stage, having that week break, then coming into today's match

03:44:02.960 --> 03:44:06.600
and just being able to look like a night and day difference of a team than what

03:44:06.600 --> 03:44:08.860
we were seeing throughout that group stage?

03:44:11.360 --> 03:44:17.100
I think the week before the stage and the week after our first three games,

03:44:17.100 --> 03:44:19.300
we didn't have the best scrims.

03:44:19.300 --> 03:44:21.360
We didn't really stick to our goals too well.

03:44:21.360 --> 03:44:25.700
And, you know, I think we caused more problems than fixed.

03:44:26.300 --> 03:44:30.840
So this last week, we just, you know, you got to humble yourself.

03:44:30.840 --> 03:44:31.740
You know, we wanted more.

03:44:31.740 --> 03:44:36.100
We expected to maybe get two or three wins group stages.

03:44:36.600 --> 03:44:39.400
You know, we have a lot of confidence in ourselves, so...

03:44:39.400 --> 03:44:42.400
Well, clearly you do, isn't your status part in itself?

03:44:42.400 --> 03:44:46.900
Yeah, yeah, so just kind of humble ourselves, you know, and actually work through our problems,

03:44:46.900 --> 03:44:48.400
you know, every day is a struggle.

03:44:48.400 --> 03:44:52.900
We don't have, like, a clean day of scrims because we work through our issues.

03:44:52.900 --> 03:44:55.900
So just really focusing on our problems, you know, as individuals.

03:44:55.900 --> 03:44:58.800
I think that's a big thing, it's improving as individuals.

03:44:58.800 --> 03:45:01.100
That just makes you a better team, so I think that's...

03:45:01.100 --> 03:45:06.300
I think just better scrims have been just, that's helped an insane amount.

03:45:06.300 --> 03:45:09.060
Absolutely. And just one last thing, and this isn't a question for you to answer.

03:45:09.060 --> 03:45:11.700
Just whenever we wrap this up, if you just want to send me a picture of those

03:45:11.700 --> 03:45:15.360
Katanas in the back, I'd love that. I have a couple Katanas back at home myself.

03:45:16.020 --> 03:45:18.420
Yeah. Yeah. No, I'll, uh, I'll let you know about that.

03:45:18.460 --> 03:45:19.220
All right. Sounds good.

03:45:19.260 --> 03:45:20.580
All right, both. But thank you so much.

03:45:20.580 --> 03:45:24.260
We will see you in that match against five fears in just two days time.

03:45:24.260 --> 03:45:26.140
So get prepared, get ready for that.

03:45:26.140 --> 03:45:27.180
We look forward to seeing you out there.

03:45:27.860 --> 03:45:28.780
Sweet. Thank you guys.

03:45:28.860 --> 03:45:32.380
Thank you. What a win and what a performance from this guy.

03:45:32.380 --> 03:45:34.920
I mean, the numbers speak for themselves.

03:45:34.920 --> 03:45:38.380
The difference that this team showcased from the group stage

03:45:38.380 --> 03:45:41.160
to now lacks, I mean, it really was wild.

03:45:41.160 --> 03:45:42.160
Yeah, it definitely was.

03:45:42.160 --> 03:45:43.460
And it's not what I was expecting,

03:45:43.460 --> 03:45:45.960
because what we saw from game after game in group stages

03:45:45.960 --> 03:45:48.340
was the lack of identity, the lack of being

03:45:48.340 --> 03:45:51.500
able to adapt and understand where things are going wrong,

03:45:51.500 --> 03:45:54.140
where things are going right, how they can fix these issues.

03:45:54.140 --> 03:45:55.780
And throughout the first map, I mean,

03:45:55.780 --> 03:45:58.280
it was a beautiful display of how well they understood

03:45:58.280 --> 03:45:58.980
Night Haven Labs.

03:45:58.980 --> 03:46:01.020
I talked about their map being not being that strong.

03:46:01.020 --> 03:46:02.500
They pull out Night Haven Labs.

03:46:02.500 --> 03:46:03.540
Wonderful map from them.

03:46:03.540 --> 03:46:04.380
Great place.

03:46:04.380 --> 03:46:05.380
We hop into Clubhouse.

03:46:05.380 --> 03:46:07.140
It was a little bit of not understanding

03:46:07.140 --> 03:46:08.180
how to play that map.

03:46:08.180 --> 03:46:09.860
The trades weren't necessarily there.

03:46:09.860 --> 03:46:11.300
Now was a bigger question of, OK,

03:46:11.300 --> 03:46:12.740
you go from a high to a low.

03:46:12.740 --> 03:46:13.660
How do you bounce back?

03:46:13.660 --> 03:46:15.260
Where is the resilience from these guys?

03:46:15.260 --> 03:46:16.700
An immediate adaptation.

03:46:16.700 --> 03:46:19.500
Straight out the gates of understanding the counter play,

03:46:19.500 --> 03:46:21.060
how they can get this map going in the favor.

03:46:21.060 --> 03:46:23.180
How they can get these gunfights going in the favor.

03:46:23.180 --> 03:46:25.420
And it was just, again, a night and day difference

03:46:25.420 --> 03:46:27.460
in terms of what we've seen out of all five players.

03:46:27.460 --> 03:46:29.860
Yeah, in map three, that's when we saw the adaptations.

03:46:29.860 --> 03:46:35.460
I yelling from Packer be able to come in full force because they really understood what SSU was doing

03:46:35.460 --> 03:46:39.120
It wasn't a moment of oh our preparation was good. We know how it's that she's gonna play

03:46:39.180 --> 03:46:43.260
They just adapted very well. They understood the win condition for SSG

03:46:43.260 --> 03:46:46.460
They were packing head-on to be able to slow them down on their

03:46:46.820 --> 03:46:52.620
Defenses and be able to make SSG be very uncomfortable because that was a SSG strength is getting the first pick

03:46:52.620 --> 03:46:56.260
Yeah, locking down the site and getting picks that way and what do we see?

03:46:56.260 --> 03:47:02.260
We saw 1 of 30 fight early on, win or lose the pick, they fall back down the site, they were not moving.

03:47:02.260 --> 03:47:08.260
They were not giving SSG a leg back in the game, forcing SSG to execute and vice versa on their attacks.

03:47:08.260 --> 03:47:11.760
There was a lot of times where they'd get the first pick and explode on the site altogether.

03:47:11.760 --> 03:47:19.260
Never giving SSG a moment to get those suffocating kills out, waiting for it to get into the last couple of seconds.

03:47:19.260 --> 03:47:23.760
They were very, very smart on their time management. They understood in that final map exactly how to beat SSG.

03:47:23.760 --> 03:47:24.760
Absolutely.

03:47:24.760 --> 03:47:27.000
The run for SSG is not over yet.

03:47:27.000 --> 03:47:30.120
They still have a chance here as they are sent down to the lower bracket,

03:47:30.320 --> 03:47:32.280
but a big deal for one of 30.

03:47:32.480 --> 03:47:37.640
They now play five fears for a spot at the Salt Lake City Major.

03:47:37.840 --> 03:47:42.600
Speaking of, we hinted at a giveaway earlier and it's going to happen right now.

03:47:42.600 --> 03:47:44.560
You got to be very careful in the Twitch chat.

03:47:44.760 --> 03:47:47.360
An exclamation point will immediately get you timed out.

03:47:47.560 --> 03:47:52.480
All you have to do to enter is type Major and you will be automatically entered

03:47:52.480 --> 03:47:57.920
to win two tickets to the Salt Lake City Major in just a few weeks over the next few minutes.

03:47:57.920 --> 03:47:59.320
We'll be collecting entries.

03:47:59.320 --> 03:48:03.600
If you win, you'll get a DM from one of our wonderful Twitch mods and some details on

03:48:03.600 --> 03:48:04.600
how to collect.

03:48:04.600 --> 03:48:08.160
There'll be two winners today, two winners tomorrow, all the way through the rest of

03:48:08.160 --> 03:48:09.160
the playoffs.

03:48:09.160 --> 03:48:15.400
So again, to win tickets to the Salt Lake City Major, you can type major in Twitch Chat

03:48:15.400 --> 03:48:16.920
to make that happen.

03:48:16.920 --> 03:48:19.440
As we collect those responses, we're going to step aside.

03:48:19.440 --> 03:48:22.480
got MAD and wild card coming up your way next.

03:48:22.480 --> 03:48:23.640
So don't go anywhere.

03:48:23.640 --> 03:48:24.800
We'll be right back.

03:51:54.800 --> 03:52:13.800
One best of three down, one of 30 move on, but our next match is sure to be a good one

03:52:13.800 --> 03:52:14.800
as well.

03:52:14.800 --> 03:52:17.360
M80 and Wildcard go toted.

03:52:17.360 --> 03:52:21.640
So we'll bring you an updated bracket picture as to how things stand right now after that

03:52:21.640 --> 03:52:22.640
victory.

03:52:22.640 --> 03:52:23.720
We said five fears.

03:52:23.720 --> 03:52:25.840
They will now be playing 1 of 30.

03:52:25.840 --> 03:52:28.480
That will happen in just two days time.

03:52:28.480 --> 03:52:33.400
Meanwhile, DarkZero await the winner of that M80 wild card

03:52:33.400 --> 03:52:36.920
game with SSG moving down to the lower bracket.

03:52:36.920 --> 03:52:40.040
I mean, maybe it wasn't the way that SSG wanted to start,

03:52:40.040 --> 03:52:42.600
but with two chances here, it's not over yet.

03:52:42.600 --> 03:52:45.960
I mean, if you're SSG and you've got Cloud9 as opposed to SR,

03:52:45.960 --> 03:52:47.680
you're still going to be very comfortable.

03:52:47.680 --> 03:52:49.920
It's an opportunity for you to make your way all the way

03:52:49.920 --> 03:52:50.840
through the lower bracket.

03:52:50.840 --> 03:52:52.720
We've seen it happen every single time.

03:52:52.720 --> 03:52:54.240
team falls to the lower bracket.

03:52:54.240 --> 03:52:56.320
They go undefeated, so at the end of the day,

03:52:56.320 --> 03:52:58.680
I think there was a lot of good to take away from SSG.

03:52:58.680 --> 03:52:59.800
Can't be upset about their place.

03:52:59.800 --> 03:53:02.800
And SSG, as an organization, obviously not this roster.

03:53:02.800 --> 03:53:03.640
That's true.

03:53:03.640 --> 03:53:05.200
They have a pension for lower bracket runs

03:53:05.200 --> 03:53:06.160
and finding a lot of success.

03:53:06.160 --> 03:53:07.800
They did this a lot last year.

03:53:07.800 --> 03:53:10.000
But we'll dive into the action for this series here.

03:53:10.000 --> 03:53:13.400
SSG aside, it is M80 and Wildcard.

03:53:13.400 --> 03:53:14.880
Two of the more legacy teams.

03:53:14.880 --> 03:53:17.560
Not a lot of youth, not a lot of rookies here, Lax.

03:53:17.560 --> 03:53:19.040
We look at Wildcard.

03:53:19.040 --> 03:53:22.040
We look at a team that has consistently struggled

03:53:22.040 --> 03:53:26.440
well domestically. We brought up this talking point coming into day one of kickoff. They

03:53:26.440 --> 03:53:31.600
do not perform well domestically. They have to find a way to beat that pattern now. Yeah,

03:53:31.600 --> 03:53:35.520
the big question for me is will history repeat itself? As we've seen time and time again

03:53:35.520 --> 03:53:39.240
with this wild card roster is they always had punch at the middle of the pack whenever

03:53:39.240 --> 03:53:42.280
it comes to group stage. It's certainly not the songs and prayers that we give these

03:53:42.280 --> 03:53:48.200
guys whenever it comes to a land event. Regionally, they just underperform, but the second they

03:53:48.200 --> 03:53:53.080
They get into playoffs and most recently in the playoffs to make Munich, they would end

03:53:53.080 --> 03:53:56.560
up making Munich and they would end up being one of the best teams outside of M80 going

03:53:56.560 --> 03:53:57.960
on to win the entire thing.

03:53:57.960 --> 03:54:00.640
But then again, once they get to land, they always perform.

03:54:00.640 --> 03:54:04.920
So I'm expecting a lot better showing coming into playoffs, just similar above even what

03:54:04.920 --> 03:54:06.120
we saw at 1 of 30.

03:54:06.120 --> 03:54:09.200
They were able to bounce back from one game to the next into the next map and then they

03:54:09.200 --> 03:54:13.440
ultimately close out the entire series, now putting them one step away from SLC.

03:54:13.440 --> 03:54:17.800
I think something that happened when it came to interregional play is a lot of it was big

03:54:17.800 --> 03:54:22.520
individual plays that would scrape them by because they were better than the average team in that ale

03:54:22.520 --> 03:54:26.520
then they go to the event and they power up but since picking up adrian it seems like there's a

03:54:26.520 --> 03:54:30.200
little bit of a difference in the way that they've been underperforming because adrian's been doing

03:54:30.200 --> 03:54:36.200
amazing he's way better in position as opposed to dash but the rest of the roster rolls wise feels

03:54:36.200 --> 03:54:40.040
like they're just missing the mark well i'm glad that you're talking about roles and something

03:54:40.040 --> 03:54:43.720
that we're talking about specific individuals because there's two players that if you want to

03:54:43.720 --> 03:54:46.940
talk about this roster they have to be mentioned and it has to be Bay and

03:54:46.940 --> 03:54:50.380
baby shark particularly I want to focus on baby shark here because for me when

03:54:50.380 --> 03:54:53.620
we're looking at how he's playing now he plays a standard entry but not the

03:54:53.620 --> 03:54:57.220
standard entry in terms of how it's actually played he plays a far more

03:54:57.220 --> 03:55:01.340
passive sort of entry which typically that's not what you want from an entry

03:55:01.340 --> 03:55:03.980
player you want them to be able to get into the nitty gritty of things you want

03:55:03.980 --> 03:55:06.860
them to be able to take that map you want them to be able to get that opening

03:55:06.860 --> 03:55:10.540
pick similar to players like new words like Andy so for me I want baby shark to

03:55:10.540 --> 03:55:13.900
kind of play a little more aggressive here so the rest of the team can kind of

03:55:13.900 --> 03:55:16.300
shape out the rest of the round especially when we've talked about

03:55:16.300 --> 03:55:20.180
Spiker's struggling. Now pivoting onto a player like Bay. A lot of Bay's success

03:55:20.180 --> 03:55:24.340
really comes on his defensive path because he's so good at being that

03:55:24.340 --> 03:55:28.420
defensive player. He understands the structure, he understands the personal

03:55:28.420 --> 03:55:32.820
awareness of positions and that for me is where Bay really shines is because he

03:55:32.820 --> 03:55:36.380
always knows where to put himself strategically being able to take one

03:55:36.380 --> 03:55:39.740
gunfight or two gunfights and then being able to fall off of that. So far I

03:55:39.740 --> 03:55:41.740
I believe he's played 17 rounds on defense,

03:55:41.740 --> 03:55:44.820
only getting 13 kills, I believe, in some of those rounds.

03:55:44.820 --> 03:55:47.340
So for me, if he can kind of find either of these players,

03:55:47.340 --> 03:55:50.220
find comfort in where we've seen them time and time again,

03:55:50.220 --> 03:55:51.620
that's when I think everyone else

03:55:51.620 --> 03:55:52.820
will start to piggyback off of that.

03:55:52.820 --> 03:55:54.500
And especially on a player like Spiker,

03:55:54.500 --> 03:55:56.460
where he is taking on those roles of Dash,

03:55:56.460 --> 03:55:57.860
being able to play those shields,

03:55:57.860 --> 03:56:00.700
being able to pivot, maybe onto a more supportive Havana

03:56:00.700 --> 03:56:02.340
or Thermite, whatever it's needed,

03:56:02.340 --> 03:56:03.700
if that's only gonna make it easier

03:56:03.700 --> 03:56:05.900
if those players are finding far more comfort

03:56:05.900 --> 03:56:07.140
within their own realm.

03:56:07.140 --> 03:56:11.580
It's a team that's been curious as to why they're struggling, right?

03:56:11.580 --> 03:56:15.260
Like they've addressed that on social media, like the scrims are going fine.

03:56:15.260 --> 03:56:17.700
Why can't we translate that to game day, right?

03:56:17.700 --> 03:56:20.180
Now, that hasn't been a problem for MAD.

03:56:20.180 --> 03:56:21.860
They made a change.

03:56:21.860 --> 03:56:22.980
They bring in action.

03:56:22.980 --> 03:56:27.700
And so far, Fox, it's clearly been a productive change.

03:56:27.700 --> 03:56:29.100
They're moving in the right direction.

03:56:29.100 --> 03:56:31.100
But we know how these things take time.

03:56:31.100 --> 03:56:32.020
They do take time.

03:56:32.020 --> 03:56:34.100
Have they looked as dominant as MAD in the past?

03:56:34.100 --> 03:56:34.500
No.

03:56:34.500 --> 03:56:37.700
I think it's fair to say they aren't the same M80.

03:56:37.700 --> 03:56:39.980
That being said, every player on the team in their interview

03:56:39.980 --> 03:56:42.540
say that transitions like this, going from Ashen,

03:56:42.540 --> 03:56:44.140
losing a support player like Kino,

03:56:44.140 --> 03:56:45.740
it takes an immense amount of time

03:56:45.740 --> 03:56:47.900
to get everybody comfortable on their new roles.

03:56:47.900 --> 03:56:50.900
And before we got to this week, we actually highlighted,

03:56:50.900 --> 03:56:54.140
was Ashen better in his position than Kino was?

03:56:54.140 --> 03:56:57.220
Is the team doing better with Ashen as opposed to Kino?

03:56:57.220 --> 03:56:58.780
And the answer is yes, he was.

03:56:58.780 --> 03:57:00.260
They were doing slightly better

03:57:00.260 --> 03:57:02.540
and they haven't had as much time as they had with Kino.

03:57:02.540 --> 03:57:03.980
So hopefully with more time, it'll be better.

03:57:03.980 --> 03:57:09.140
But my question was more who is the player that was going to be impacted the most with losing keynote?

03:57:09.140 --> 03:57:16.120
It's Han cold and is he feeling a lot more comfortable in this role since losing keynote because not only is he having to play

03:57:16.120 --> 03:57:23.780
Shields play support, but he now needs to make sure that somebody else is taking that secondary supportive role playing those difficult positions

03:57:23.780 --> 03:57:25.900
Where he gets to be able to be on that flex

03:57:25.900 --> 03:57:27.900
So it's very difficult to manage

03:57:27.900 --> 03:57:32.240
four different players on who's going to be playing what flexible operator and

03:57:32.240 --> 03:57:35.640
it's a lot for him to task and I wouldn't say he's doing better or worse

03:57:35.640 --> 03:57:40.040
he's at the exact same area as he was rating was in the last year so it's not

03:57:40.040 --> 03:57:43.760
a win it's not a loss and hopefully we can believe in the M80 where with more

03:57:43.760 --> 03:57:47.840
time it will become successful and believe in Fabian's infrastructure I

03:57:47.840 --> 03:57:51.960
mean it's proven us wrong time to time again they've won majors with it so you

03:57:51.960 --> 03:57:54.800
know hopefully this will be another situation where they can prove us wrong

03:57:54.800 --> 03:58:14.800
over the history of these two organizations have clashed quite a few times. I went back in the numbers. I think it was nine exactly with M80 holding an edge seven to two. But when this comes to the maps, especially recently with the addition of Fortress into the pool, we see some things shake up. Is that where Wildcard might be wanting to lean something new?

03:58:14.800 --> 03:58:18.160
I mean, that's the beauty of the best of three, though, is you're most likely to get one of your

03:58:18.160 --> 03:58:21.040
comfortable maps. The other opposing team is going to get one of their comfortable maps. And

03:58:21.040 --> 03:58:24.960
the decider typically is a toss up between both teams and haven't, you know, maybe a little bit

03:58:24.960 --> 03:58:28.960
of comfort there, maybe not so much. But end of the day, looking at this right out the gate,

03:58:28.960 --> 03:58:32.240
already Wildcard is going to play one of their most comfortable maps. I mean, you saw this

03:58:32.240 --> 03:58:37.600
displayed at SI. They were one of the only reasons why NA was on top of the charts in terms of

03:58:37.600 --> 03:58:42.480
Fortress because they went flawless 4-0. So we're talking about comfortability on a map.

03:58:42.480 --> 03:58:47.680
by all means wildcard has fortress in their back pocket and ready to showcase it where we've even

03:58:47.680 --> 03:58:52.800
just recently seen m80 they didn't find success first g2 at si and they also didn't most recently

03:58:52.800 --> 03:58:57.840
find success over five fears on this map as well so we're looking at this first map i think this

03:58:57.840 --> 03:59:02.800
is going to heavily lead in the favor of wildcard if those changes are made when you play against a

03:59:02.800 --> 03:59:06.960
team like wildcard with their map pool you're going to have to take out you're going to have to play

03:59:06.960 --> 03:59:12.400
one of the lesser evils m80 banning clubhouse banning labs getting map like fortress they can play it

03:59:12.400 --> 03:59:27.400
It's a good testing ground. We know it's going to be an uphill battle for Mady transitioning to cafe. It's one of that made his favorite maps that I believe they played in the regular stage in with that thrilling on it. But that being said, it's Mady. We believe that it's their game to win at the end of the day.

03:59:27.400 --> 03:59:41.400
Wildcard hasn't really impressed us when it's come to the regular stage so far. So at the end of the day, I don't think it matters too much on the maps as opposed to will we see the wildcard that can perform at events show up today when it matters most? That's the question I agree with that, sir.

03:59:41.400 --> 03:59:49.860
Well, this is a tricky situation and we'll welcome in intero and Jesse for this next part because we're looking at a situation now where M80 play

03:59:50.940 --> 03:59:57.860
Wildcard the loser plays Shopify rebellion one of these three big organizations with a lot of international

03:59:58.320 --> 04:00:04.040
Presence a lot of results will not be able to make the major that is not a situation. We thought we'd be it

04:00:05.080 --> 04:00:10.080
No, certainly not and this is something that every every region to their credit is grappling with though, right?

04:00:10.080 --> 04:00:14.360
This is not like a uniquely North American thing. There's only four spots for these regions and right now frankly

04:00:14.360 --> 04:00:20.420
There's more than four good teams. So who goes that's the question add the five years through a spanner in the works here

04:00:20.420 --> 04:00:21.920
And it's anybody's game

04:00:21.920 --> 04:00:26.480
Yeah, I mean that's the thing right there were so many upsets throughout the group stage that now teams have been

04:00:26.480 --> 04:00:32.280
Seasons of the racket and they might not like to the growing up against but you only have yourself to blame if you find yourself in that situation

04:00:32.480 --> 04:00:37.000
The good news for these two teams, of course, they can just avoid that lower bracket by winning today

04:00:37.000 --> 04:00:41.480
Yeah, that would that would be the easy way out fortress is up first guys. Have a good time

04:00:42.840 --> 04:00:45.340
Thank you very much. It's just that simple right just win

04:00:46.560 --> 04:00:51.920
Why doesn't every team in the region just win more? It's really quite that simple Jesse

04:00:51.920 --> 04:00:57.160
But no, it won't be very simple today. These are two incredible teams. These are by almost every metric

04:00:57.160 --> 04:00:59.160
These are the two most successful

04:00:59.480 --> 04:01:04.060
Organizations coming from North America in international play over the last calendar year

04:01:04.060 --> 04:01:07.500
And there is a high likelihood that one of them does not ultimately make this major

04:01:07.500 --> 04:01:12.060
So who ends up coming out ahead if both of them had some pretty big roster moves

04:01:12.380 --> 04:01:20.460
Losing a core component losing some of their identity in the process M80 lost keynote picked up ash and wildcard lost ash picked up

04:01:20.460 --> 04:01:25.900
Adrian just see if I have to ask which team do you think emerged better off of the two?

04:01:27.100 --> 04:01:29.580
Oh, that's a tough call Parker. I think I

04:01:30.020 --> 04:01:32.900
Mean M80 have definitely been off to the races a lot stronger

04:01:32.900 --> 04:01:35.740
I feel like their switch was less natural.

04:01:35.740 --> 04:01:37.640
They had to change roles around a little bit more.

04:01:37.640 --> 04:01:39.340
Gunners taking a bit more of a backseat.

04:01:39.340 --> 04:01:40.700
He's playing a little bit more support,

04:01:40.700 --> 04:01:42.580
a little bit more passive with Kino's departure.

04:01:42.580 --> 04:01:45.080
So that's obviously been a bigger change for them.

04:01:45.080 --> 04:01:47.280
But I also think that they've found better success.

04:01:47.280 --> 04:01:48.180
I think time will tell.

04:01:48.180 --> 04:01:50.080
I think both roster moves have the potential

04:01:50.080 --> 04:01:52.460
to be quite successful for these two teams.

04:01:52.460 --> 04:01:54.120
I know it's kind of a nothing but a grand turn.

04:01:54.120 --> 04:01:54.920
I'm so sorry.

04:01:54.920 --> 04:01:57.300
But I truly do feel that both of these teams

04:01:57.300 --> 04:01:59.700
can find success with their new rosters.

04:01:59.700 --> 04:02:01.940
I don't know as much if both of these teams

04:02:01.940 --> 04:02:08.420
can find success on Fortress. I was pretty shocked to see M80 let this one through. Wildcard when

04:02:08.420 --> 04:02:14.180
we saw this map debut as Eximitational were undoubtedly the best team not just in North America

04:02:14.180 --> 04:02:21.540
but in the world. At this map feeding giants like Fyria, like Falcons, like SSG, they were so dominant

04:02:21.540 --> 04:02:27.540
on this map and M80, they never won it ever. So I'm very surprised to see this map coming through.

04:02:27.540 --> 04:02:32.900
If Wildcard can show up, and even the 80% of the team they weren't the Six Invitational,

04:02:32.900 --> 04:02:36.500
I think it's going to be really difficult for them to hit in this first map of the series.

04:02:37.620 --> 04:02:42.340
I mean, I agree with what you're saying here, but Wildcard looks like they've taken a much

04:02:42.340 --> 04:02:47.220
farther step back for a lot of the other mainstays. I think of all of the regions,

04:02:47.220 --> 04:02:51.060
out of all the teams in this region, Shopify Rebellion has taken by far and away the largest

04:02:51.060 --> 04:02:56.280
step back but they didn't make a roster move so we often don't include them in

04:02:56.280 --> 04:03:02.040
this like the angle of teams right it's it's usually wild card when we say well

04:03:02.040 --> 04:03:05.800
they made a roster move and well they weren't as good as they were before

04:03:05.800 --> 04:03:10.680
wild cards had to adjust spikers playing on shields that was dashes roll and

04:03:10.680 --> 04:03:14.720
dash whether or not his individual stats were poor they were poor more often

04:03:14.720 --> 04:03:18.780
than not it looks like he might have fit the team a little bit better now

04:03:18.780 --> 04:03:24.620
Now, admittedly, this was a move that Dash seemingly pushed for because he was homesick,

04:03:24.620 --> 04:03:29.380
so it's not really like Wildcard made this move themselves, and now they're dealing

04:03:29.380 --> 04:03:34.180
with, you know, the self-inflicted knife wound to the heart of them and their fans.

04:03:34.180 --> 04:03:40.020
But they made the best of it, picking up Adrian, who just finished second place at SI.

04:03:40.020 --> 04:03:44.220
So he's obviously a talented player, Spike are adjusting to this position, still calling

04:03:44.220 --> 04:03:48.260
from this role, and very quickly they are in the building, Jesse, less than a minute

04:03:48.260 --> 04:03:55.300
into live action and they are already tantalizingly close to this bomb site as ROU projectors go.

04:03:55.300 --> 04:04:00.100
Ashen drops baby shark is the first one dead. Wildcard cleaning up but then immediately

04:04:00.100 --> 04:04:05.300
M80 answers back. You know me! Do a 2v2 they go. Hot and cold flushed out of his position by bay.

04:04:06.340 --> 04:04:10.980
A stalemate now? A 2v2 with over a minute and a half to go? This is good stuff.

04:04:12.020 --> 04:04:16.180
Yeah this is exciting. I mean now we're in this 2v2 spot. How do we adapt for Wildcard?

04:04:16.180 --> 04:04:22.640
The rush didn't get what you were hoping for, it's a nice swing from Gunner, gives him the man advantage, puts the IGL into a 1v2.

04:04:22.640 --> 04:04:31.220
This is very difficult to win on the Blitz, Spike will have to go big now, and knows seemingly the last few positions, knows their players around Horst, but can't win the fight.

04:04:31.220 --> 04:04:37.380
Gunner, just too good into 2v2, steps up big time to lock it down and give the early lead to M80.

04:04:37.380 --> 04:04:43.700
I like that entry. I like that they understood the assignment, right? You cut off a potential

04:04:43.700 --> 04:04:47.860
flank that could deal with that cannon hallway that leads into the bomb site. So what do

04:04:47.860 --> 04:04:52.220
you do? You throw the ROU projector down and you use a second set of smokes to block off

04:04:52.220 --> 04:04:57.500
top white. There was a rotate in the soft wall there at the bottom of those tower stairs

04:04:57.500 --> 04:05:02.060
that lead into the bomb site. That was a very critical spot that Hot and Cold was playing

04:05:02.060 --> 04:05:05.940
because of the commotion in the site. He had to stay anchored in his position. He could

04:05:05.940 --> 04:05:10.180
not go for a flank, and even if he wanted to, the smoke would have stopped him in his tracks.

04:05:10.180 --> 04:05:15.620
It set up a lot of really isolated engagements that at the beginning favored this wildcard team,

04:05:15.620 --> 04:05:23.780
but half of the server got cleared out in the span of 10 seconds or so. So kudos to M84 responding

04:05:23.780 --> 04:05:28.900
to this great job by wildcard on their initial assault, especially with the crossfires they

04:05:28.900 --> 04:05:33.860
established, but M80 was just a little too slippery, and I mean, hey, although these teams are very

04:05:33.860 --> 04:05:39.860
They make deep runs at LAN events, but only one of these organizations are major champions.

04:05:39.860 --> 04:05:45.860
So, if you want a major, and you got your major winning coach, and you got 4-5th that major winning roster,

04:05:45.860 --> 04:05:49.860
they've seen some stuff, and they're probably prepared for it.

04:05:49.860 --> 04:05:54.860
No, you're absolutely right, and it's true too that domestically, M80 have been far better than Wildcard.

04:05:54.860 --> 04:05:59.860
Throughout the last couple of years, Wildcard have played, I believe, six stages of the North America League

04:05:59.860 --> 04:06:07.260
and have never finished in the top three, which is ridiculous because they've finished top three internationally just never domestically,

04:06:07.260 --> 04:06:14.020
which is a pretty rare stat to see, but something about these online games always seem to cost some primes for Wild Card.

04:06:14.020 --> 04:06:16.340
We've seen it fit it after the kickoffs so far.

04:06:16.340 --> 04:06:21.100
Again, good kind of tool play for Gunner and Gavin to lock things down in that first round.

04:06:21.100 --> 04:06:23.980
We'll go to the other top floor site to keep things rolling, Parker.

04:06:23.980 --> 04:06:27.300
It's going to be dorms for our second site here on Fortress,

04:06:27.300 --> 04:06:30.300
and Wildcard will kind of take a different approach.

04:06:30.300 --> 04:06:32.340
Knowing that they have to go for a full map clear,

04:06:32.340 --> 04:06:33.660
they're not gonna start it with a rush

04:06:33.660 --> 04:06:35.940
just like we've seen from them in round one.

04:06:35.940 --> 04:06:38.100
So they start to clear up these roamers to Fuser,

04:06:38.100 --> 04:06:39.460
maybe the most aggressive player here,

04:06:39.460 --> 04:06:41.540
just inside of Museum,

04:06:41.540 --> 04:06:43.660
hoping to play with Gavin not too far back.

04:06:45.420 --> 04:06:46.660
They see Spiker.

04:06:46.660 --> 04:06:47.860
He's able to do some damage.

04:06:47.860 --> 04:06:50.100
Spiker also taking damage from the Razorbloom debuff.

04:06:50.100 --> 04:06:52.980
Now his gunner dies, Wildcard striking first.

04:06:52.980 --> 04:06:55.540
Very early actions so far through these two rounds.

04:06:55.540 --> 04:06:58.380
Wildcard wanting to push the tempo up a little bit more.

04:06:58.380 --> 04:06:59.220
It's their map.

04:06:59.220 --> 04:07:01.300
They are presumably playing on the weaker side

04:07:01.300 --> 04:07:04.180
since M80 got to choose that starting half.

04:07:04.180 --> 04:07:07.420
So why not Wildcard set the tempo, set the pace.

04:07:07.420 --> 04:07:09.540
Try to knock M80 off, because if you

04:07:09.540 --> 04:07:12.140
can get away with two really quick rush strats

04:07:12.140 --> 04:07:14.900
and find yourself a nice 2-0 lead,

04:07:14.900 --> 04:07:17.060
hey, that's a third of the way through.

04:07:17.060 --> 04:07:18.420
You've done an excellent job.

04:07:18.420 --> 04:07:20.660
And then you can play maybe a bit more conventionally,

04:07:20.660 --> 04:07:22.900
of course, assuming that rush strats are not

04:07:22.900 --> 04:07:25.420
the conventional way that Wildcard plays.

04:07:25.420 --> 04:07:39.420
And like they checked the tub, by the way, I think after the Holy Pox game, you gotta check that tub all the time because they didn't drone that and Team Liquid Alienware literally won a round because Holy Pox just popped up from that position and demolished the attackers.

04:07:39.420 --> 04:07:49.420
Yeah, absolutely. They're daunting their eyes, they're crossing their T's and now as the road clear goes through, they can start looking towards the site, understanding that rush round one didn't go their way.

04:07:49.420 --> 04:07:53.380
So they change tactics pretty dramatically apart clearing through the full map

04:07:53.820 --> 04:07:57.020
Spikers got a way to try to get himself into the bombsite historically

04:07:57.020 --> 04:08:01.060
Spikers love playing the maverick here to try to open things up stop any kind of bandit tricking

04:08:01.060 --> 04:08:06.460
But starting they don't need it getting more value out of this blackbeard through the clear through that north side of the map

04:08:06.980 --> 04:08:10.980
Except himself is up pretty nicely to go through this clutch if he can get himself to a plant spot

04:08:10.980 --> 04:08:13.780
That could have been big but the fuser just crawls through to take him down

04:08:13.780 --> 04:08:16.900
What is happening in this match?

04:08:16.900 --> 04:08:19.900
I mean, theatrics obviously, but we expected that.

04:08:19.900 --> 04:08:23.860
Kansan's got a couple of silhouettes that are just out of reach.

04:08:23.860 --> 04:08:25.540
Almost dies in that position.

04:08:25.540 --> 04:08:28.020
Han cold down on the board, shredding through age at 94.

04:08:28.020 --> 04:08:29.500
Baby Shark will die shortly thereafter.

04:08:29.500 --> 04:08:30.500
M80 through these mid rounds.

04:08:30.500 --> 04:08:32.500
They see it thrive in the chaos.

04:08:32.500 --> 04:08:37.340
They get all the right reads, they win all the gun duels, and Han cold screams so loud

04:08:37.340 --> 04:08:39.340
he's scared his poor cat.

04:08:39.340 --> 04:08:40.340
2-0.

04:08:40.340 --> 04:08:41.840
Start for M80.

04:08:41.840 --> 04:08:50.840
Yeah, you can see the emotion on the side of M80 and I really like what they're doing on these defenses Parker when things get slow and wildcard are just getting ready to set up.

04:08:50.840 --> 04:08:56.840
M80 are swinging out, they're taking the initiative, they're making things happen even though they are the defenders.

04:08:56.840 --> 04:09:02.840
It takes us all the way back to the very first series, the very first map when we had space station gaming versus one of 30.

04:09:02.840 --> 04:09:08.840
One of the biggest criticisms we had was on their defense, SSG weren't really making those swings, they weren't making a lot of moves,

04:09:08.840 --> 04:09:14.840
They were really just sitting in their spots and hoping to win the duels, and they were very active on these defenses.

04:09:14.840 --> 04:09:19.840
Whether it's the fact that they're engaging so quickly on the roam, like we saw on this round earlier on on the north side of the map,

04:09:19.840 --> 04:09:25.840
or whether it's just the late round movements, whether it's the user crawling out on his belly to be able to get a kill in the midst of that,

04:09:25.840 --> 04:09:32.840
whether it's Gavin who now consistently has dropped 2k after 2k in the late round chaos, holding back through his team.

04:09:32.840 --> 04:09:34.840
It's been really impressive to watch.

04:09:34.840 --> 04:09:43.640
Lots of weapons on both teams, so far the offense though sputtering for wild card.

04:09:43.640 --> 04:09:48.880
I like the idea again behind these these rush strats but if things fall apart early and

04:09:48.880 --> 04:09:50.880
you can't recover it's quite tough.

04:09:50.880 --> 04:09:54.280
I mean you saw it in the matchup that preceded this.

04:09:54.280 --> 04:10:04.400
I know I'm just I'm look I'm not a man of short words.

04:10:04.400 --> 04:10:23.400
But I see stuff like this and I just think I'm just not creative enough I've been playing a particular Pokemon inspired game on the Switch that also kind of plays like Minecraft and Stardew Valley and I see all these but I just went on YouTube once looked up a bunch of videos and this was my

04:10:23.400 --> 04:10:26.680
This is my Pocopia home and I looked at it and I was like, yeah, I'm just too stupid for this.

04:10:26.680 --> 04:10:30.280
There's no universe in which I can even come close to me and look that nice.

04:10:30.280 --> 04:10:34.400
And then I see even some of the intricate setups that teams play and I'm just like, man, I'm so out of my depth here.

04:10:35.400 --> 04:10:39.600
I do appreciate the creativity of the Denarii tripwires, especially the one that was found a long time ago,

04:10:39.600 --> 04:10:42.800
where they just coiled it on the bottom and the moment you walked through the window, you just insta-died.

04:10:43.400 --> 04:10:45.400
I'd be punching my monitor if that happened to me, so.

04:10:46.400 --> 04:10:47.400
Good to see Gunner use it, though.

04:10:48.400 --> 04:10:51.400
It's long been loving this Denarii and we're seeing it once again now.

04:10:51.400 --> 04:10:59.720
being played on this bottom floor site, that hatch dropping into, uh, into sitting is such an important hatch to try to control whether it be the attack or the defense.

04:11:00.320 --> 04:11:10.000
Curious if Wildcard will have much pressure up above, they think we're gonna ram, but this is going very horrid also, and it's a beauty shot from Adrien, which rips the head off of Gavin,

04:11:10.000 --> 04:11:16.280
starting us off strong with a one-man lead. Now we start to see that burnt pressure from up above. It's pretty solo from Davey Shark,

04:11:16.280 --> 04:11:18.920
trying to cause some distractions and seeing him hit towards the site.

04:11:18.920 --> 04:11:29.920
I'm cold levels things out yet again and there's m80 once more it's Gavin using the razor bloom very rare to actually see a razor bloom kill usually just use to slow people down and do some damage maybe some displacement.

04:11:29.920 --> 04:11:47.920
So kudos to them for that two rounds in a row now where Adrian has started off the bloodshed and while he doesn't really have a ton to show for it he gets an opening pick and then is very quickly traded back and the intel ops outside of the doke of your the ones that died at the hands of Wildcard big difference here round number one shield focus with a big deal.

04:11:48.920 --> 04:11:54.360
Intel second round mostly shield focus to this one all Intel all the way

04:11:56.360 --> 04:12:03.220
The holy triumvirate of the doka be the lion and the demos add fake to the mix if you really want but he's obviously banned

04:12:03.560 --> 04:12:09.640
Still a lot of Intel there for wild card three very irritating operators deal with all this information wild card trail by one

04:12:10.160 --> 04:12:16.260
Yeah, it's so awkward though. You don't have control of that. They gonna just sitting inside of there being able to hold things down

04:12:16.260 --> 04:12:22.040
Spiker equalizes taking down hot and cold so that things maybe bodes well for the attackers the positioning

04:12:22.040 --> 04:12:27.320
I still like from M80, but with 30 seconds left wild card could have an explosive execute to finish us off

04:12:28.480 --> 04:12:30.380
Maybe sharks been having a bit of a rough stage

04:12:30.380 --> 04:12:34.040
This is the time where he needs to come alive along with the rest of the team who was

04:12:34.500 --> 04:12:38.720
Instrumental in their land runs down goes cans and at the head of Ashen at the hands of Ashen

04:12:38.720 --> 04:12:40.080
So baby shark will need to do even more

04:12:40.080 --> 04:12:45.020
He won't get it done ashen with two diffuser the final kill and that's all she wrote

04:12:45.020 --> 04:12:50.020
and they are really not breaking much of a sweat so far.

04:12:50.020 --> 04:12:53.020
Yeah, and one thing you can notice between all three rounds, Parker,

04:12:53.020 --> 04:12:56.020
is Wildcard will take some moves to get close to the bomb site.

04:12:56.020 --> 04:12:59.020
First round it was a rush, second round it was the roam clear,

04:12:59.020 --> 04:13:02.020
third round it's kind of interesting, they're taking space towards the south side,

04:13:02.020 --> 04:13:05.020
they get around to the site, but then there's always a pause

04:13:05.020 --> 04:13:07.020
right before they go for the execute.

04:13:07.020 --> 04:13:11.020
And whether it's them trying to bait out movements from SSG or from M80,

04:13:11.020 --> 04:13:14.020
or whether it's them just trying to set up their utility,

04:13:14.020 --> 04:13:19.500
Utility that pause always seems to screw them because if they go slow then sometimes that made he's not doing anything

04:13:19.500 --> 04:13:23.620
And they're just wasting their own time if they try to go fast then they may be often are making swings

04:13:23.620 --> 04:13:26.080
They're making those moves and it's catching wild card off guard

04:13:26.080 --> 04:13:31.860
It's making it really difficult for them to try to make these aggressive plays and have success when they actually go for the

04:13:31.860 --> 04:13:34.920
Executes because I think the early game has been relatively successful

04:13:34.920 --> 04:13:40.680
But just converting those final pushes those final 30 seconds where wild card have really been struggling

04:13:40.680 --> 04:13:44.800
big moment from Ashen of course the one to kind of close things down in that

04:13:44.800 --> 04:13:48.720
third round he's playing against Wildcard for the 12th time in his career

04:13:48.720 --> 04:13:54.080
but has just a 27% win rate versus his org because historically Wildcard had

04:13:54.080 --> 04:13:58.880
ownership over SSG. It seems like and it's a low sample size so far but it

04:13:58.880 --> 04:14:04.680
seems like Ashen's fortunes are changing as he's now moved over to M80.

04:14:04.680 --> 04:14:13.200
Time out now finishes, great points across the board.

04:14:13.200 --> 04:14:16.320
Opening kills for Wildcard, tell a bit of a story again.

04:14:16.320 --> 04:14:18.360
The opening rounds, so good.

04:14:18.360 --> 04:14:21.040
Go back to round number one, they almost got the opening duel.

04:14:21.040 --> 04:14:25.600
Ooh, it was a trade, so even though technically Hot and Cold got kill number one, there was

04:14:25.600 --> 04:14:29.360
a blink and you missed it back and forth between these teams.

04:14:29.360 --> 04:14:35.860
So, in theory, all three rounds, Wildcard has been getting kills immediately the moment

04:14:35.860 --> 04:14:36.860
the action begins.

04:14:36.860 --> 04:14:41.900
Sometimes it's ahead of M80, one time it's literally a second afterwards, so the start

04:14:41.900 --> 04:14:42.900
of the round are okay for Wildcard.

04:14:42.900 --> 04:14:46.940
And I do wonder now, with this new look and this new identity, and Spike are changing things

04:14:46.940 --> 04:14:50.820
up because the roles on the team have now forced them to do so.

04:14:50.820 --> 04:14:56.100
If they think maybe on this map if M80 doesn't have the familiarity that we do, then we can

04:14:56.100 --> 04:15:00.900
get away with playing cute and cheeky and ninth.

04:15:00.900 --> 04:15:04.900
I think we are going to get a rehost here.

04:15:04.900 --> 04:15:06.100
Sure, we'll get it sorted out.

04:15:06.100 --> 04:15:07.220
Quick little tech pause.

04:15:07.220 --> 04:15:08.820
Hopefully nothing too dramatic.

04:15:08.820 --> 04:15:11.740
But in any case, this wildcard team

04:15:11.740 --> 04:15:14.380
might benefit from slowing things down a little bit.

04:15:14.380 --> 04:15:16.140
They just used their tactical time out.

04:15:16.140 --> 04:15:17.820
And it seemed like we were getting in nicely

04:15:17.820 --> 04:15:19.340
before the tech pause came through.

04:15:19.340 --> 04:15:22.900
So a bit more time to dwell on the words of Ligonus.

04:15:22.900 --> 04:15:25.780
He will not be able to talk with his team anymore, of course,

04:15:25.780 --> 04:15:29.240
through the tech pause, but I can think about those words a little bit more.

04:15:29.240 --> 04:15:32.780
Hopefully try to get themselves back into this game mentally.

04:15:34.880 --> 04:15:37.380
I wonder if there's maybe some pressure to it as well, Parker.

04:15:37.380 --> 04:15:42.080
Obviously, Wildcard have not had the best stage, but you come into what is

04:15:42.080 --> 04:15:44.480
undoubtedly home turf in terms of fortress.

04:15:44.680 --> 04:15:48.180
You were, in my opinion, and what most people would agree, the best

04:15:48.180 --> 04:15:52.880
fortress team in the world, the first time this map was shown in competition.

04:15:52.880 --> 04:15:59.440
4 and 0 at SI over some very, very good teams to go down 3-0 has got to be quite shocking,

04:15:59.440 --> 04:16:03.760
especially because they've changed some strats up and certainly they've changed a player on the

04:16:03.760 --> 04:16:07.760
roster. That'll make a big difference, but it's still the same map that they know and love. A

04:16:07.760 --> 04:16:12.160
lot of the same styles of push are going to be the same that top floor clear over after clearing

04:16:12.160 --> 04:16:16.880
the North Rome game was very similar to what we saw from them at SI. So I wonder if that's maybe

04:16:16.880 --> 04:16:21.040
getting in their head a little bit and making them worry a bit about, okay, well, have we been

04:16:21.040 --> 04:16:23.280
and found out how our straps been read too much.

04:16:23.280 --> 04:16:24.880
Are we still that same fortress team

04:16:24.880 --> 04:16:28.080
that we were back in Paris?

04:16:28.080 --> 04:16:30.240
So apparently, there was an issue with the timeout

04:16:30.240 --> 04:16:31.920
where the coaches were unable to speak.

04:16:31.920 --> 04:16:34.400
So there has been a re-host due to that.

04:16:34.400 --> 04:16:36.000
So we'll get that all sorted for you,

04:16:36.000 --> 04:16:38.920
just trying to be as accountable and forthcoming

04:16:38.920 --> 04:16:41.600
with you, the viewers, as possible.

04:16:41.600 --> 04:16:43.520
Obviously, if you're calling the timeout,

04:16:43.520 --> 04:16:45.160
probably want the coaches to talk to the players.

04:16:45.160 --> 04:16:50.080
I think that's a pretty good thing.

04:16:50.080 --> 04:16:56.360
To your point though, this is the type of thing where when I reference numbers and data

04:16:56.360 --> 04:17:00.320
and we talk about things like, oh, they're the best fortress team, it's a completely different

04:17:00.320 --> 04:17:01.320
team.

04:17:01.320 --> 04:17:04.760
They didn't just swap a player, they swapped their roles up, right?

04:17:04.760 --> 04:17:08.960
Spiker went on to dashes, for the most part he went on to dashes old role, it's a role

04:17:08.960 --> 04:17:13.720
that he's not familiar with, it's a role he does not have experience playing.

04:17:13.720 --> 04:17:16.480
Yes, these are tier one players.

04:17:16.480 --> 04:17:24.520
They can adjust to just about anything, but again, you have four maps in kickoff.

04:17:24.520 --> 04:17:29.840
Sure, they've probably been screaming it, but you've got to adjust to Adrian.

04:17:29.840 --> 04:17:31.340
Adrian's got to adjust to you.

04:17:31.340 --> 04:17:35.640
The rest of the team needs to adjust to the changes in style because the calling is obviously

04:17:35.640 --> 04:17:36.640
going to be different.

04:17:36.640 --> 04:17:41.000
Spike can't call from his role the exact same way he did previously.

04:17:41.000 --> 04:17:42.320
He's going to be seeing different things.

04:17:42.320 --> 04:17:43.880
His focus will be elsewhere.

04:17:43.880 --> 04:17:49.480
Who knows if Adrien is helping with the team on the day to day when it comes to calling?

04:17:49.480 --> 04:17:50.880
And the meta's changed.

04:17:50.880 --> 04:17:52.880
Aurora is different.

04:17:52.880 --> 04:17:53.880
Right?

04:17:53.880 --> 04:17:56.280
She got some serious buffs.

04:17:56.280 --> 04:17:57.800
Solid Snake is in the game.

04:17:57.800 --> 04:18:03.880
Shields are still very viable, but we have now shifted quite quickly towards DokuB, Gamos,

04:18:03.880 --> 04:18:07.800
Snake defining a lot of these rounds, and it's also changed operator bans.

04:18:07.800 --> 04:18:11.920
So very quickly you go from being what could be the best fortress team in the world on

04:18:11.920 --> 04:18:16.020
wildcard side of things, which I have no issues with whatsoever, do suddenly it's a whole

04:18:16.020 --> 04:18:18.940
different landscape, a whole different meta, and you've now got kind of a different team

04:18:18.940 --> 04:18:24.380
as well. It's very easy for all of those changes to add up enough to make it where you don't

04:18:24.380 --> 04:18:29.420
have that edge on this map. Additionally, Fortress was a lot newer back then. Now teams have

04:18:29.420 --> 04:18:33.140
been screaming it more, they've been playing it more. Maybe other teams have changed up

04:18:33.140 --> 04:18:39.260
their map pools, and suddenly we're seeing squads play Fortress more. And to that point,

04:18:39.260 --> 04:18:46.100
This has actually seen quite a lot of play across all regions, surprisingly so.

04:18:46.100 --> 04:18:47.100
Other teams could just catch up.

04:18:47.100 --> 04:18:53.220
So, I mean, if Wildcard was resting on their laurels here, it's not going well.

04:18:53.220 --> 04:18:58.260
And overall, as you pointed out very well too, this team is like perennially fifth

04:18:58.260 --> 04:19:00.540
place in the region.

04:19:00.540 --> 04:19:05.040
They do well internationally, but this is a team that always seems to be on the outside

04:19:05.040 --> 04:19:09.280
of the top four when they play domestically, it's internationally where they flourish.

04:19:09.280 --> 04:19:12.880
So a lot of things working against this wildcard team right now.

04:19:12.880 --> 04:19:17.640
I think what confuses me most with this wildcard team is you talk about the roster change,

04:19:17.640 --> 04:19:21.280
the role changes, you talk about Adrian and Spiker having to change roles and that's all

04:19:21.280 --> 04:19:22.280
true.

04:19:22.280 --> 04:19:24.960
But Spiker is by far playing the best on this team.

04:19:24.960 --> 04:19:28.680
You look at their stats and even how they were playing throughout group stage and it's

04:19:28.680 --> 04:19:32.240
not the supports where the role changes were where they're having problems.

04:19:32.240 --> 04:19:40.000
It's guys like baby shark going minus 11 through group stage being the lowest rated player that's still qualified to the upper bracket

04:19:40.000 --> 04:19:43.120
I mean he is role has a really changed from the old team to the new team

04:19:43.320 --> 04:19:48.680
Obviously there are things changing around him and that can affect a player, but it's some of these other guys that I think have been

04:19:49.940 --> 04:19:52.420
Extremely successful for wild card in the past

04:19:52.420 --> 04:19:59.560
He was the best player on wild card in stage two of last season who have now come into the new season and just haven't been able to

04:19:59.560 --> 04:20:00.920
find their stride

04:20:00.920 --> 04:20:04.760
For baby shark in particular, I know it's something he's talked about. I know it's something he's working on

04:20:04.760 --> 04:20:06.680
I know it's something he's desperately trying to solve

04:20:06.680 --> 04:20:12.640
But it's not necessarily the roles and the players that you would expect after a big change like this

04:20:12.680 --> 04:20:16.280
That have been the problem points for wildcard throughout this stage so far

04:20:17.720 --> 04:20:24.160
It's very difficult to diagnose from a fans perspective certainly from a caster for a desk POV without knowing the internals of the team

04:20:24.720 --> 04:20:28.880
We're never gonna really have the right answer as to what's been going on with this roster

04:20:28.880 --> 04:20:33.920
But it's definitely something to keep an eye on going forward because I do feel like as this team has

04:20:34.360 --> 04:20:41.120
Has changed with their roster move. Maybe their stealing is even higher. Adrian's a great player. Dash had some problems last season

04:20:41.360 --> 04:20:46.040
For some reason putting things together have not gotten the results wild card are looking for and

04:20:46.520 --> 04:20:51.640
Well, I hoped that the time between playoffs and group stage had maybe been able to smooth over some of those issues

04:20:51.760 --> 04:20:54.800
So far through at least three rounds of playoffs. We haven't seen that

04:20:54.800 --> 04:21:03.300
Yeah, and again, just to go to show you, this is four best of ones for you to find your footing in a game environment.

04:21:03.300 --> 04:21:08.500
And I say game environment and I stress this point because you're going to be screaming, you're going to be practicing.

04:21:08.500 --> 04:21:13.800
You know, you got your game day reps with your team at SI and then SI was two months ago.

04:21:13.800 --> 04:21:16.800
Like time has flown by here.

04:21:16.800 --> 04:21:22.800
The game changes, players change, attitudes change, meta changes, map pools change, rosters change.

04:21:22.800 --> 04:21:26.140
and you have to be on top of all of that.

04:21:26.140 --> 04:21:29.140
I mean, I hate to use them as kind of a focal point here,

04:21:29.140 --> 04:21:30.820
but look at a team like Shopify Rebellion.

04:21:30.820 --> 04:21:31.740
They made no changes.

04:21:31.740 --> 04:21:33.900
They brought in an assistant coach to help them.

04:21:33.900 --> 04:21:35.260
The roster remained the same.

04:21:35.260 --> 04:21:37.380
This is a team that consistently finishes

04:21:37.380 --> 04:21:39.260
top three in their region,

04:21:39.260 --> 04:21:43.420
usually in the conversation for top 10 to top eight

04:21:43.420 --> 04:21:47.820
internationally, and they're in the lower bracket

04:21:47.820 --> 04:21:49.420
and are one best of three away

04:21:49.420 --> 04:21:51.580
from failing to make the major.

04:21:51.580 --> 04:21:52.660
Did they make any changes?

04:21:52.660 --> 04:21:53.820
not really.

04:21:53.820 --> 04:21:55.660
Ambie started helping to call on defense,

04:21:55.660 --> 04:21:57.660
but surely that's not the only reason

04:21:57.660 --> 04:21:59.340
why they're having issues.

04:21:59.340 --> 04:22:00.340
Obviously, there were other things

04:22:00.340 --> 04:22:02.260
that must have changed about their strategies

04:22:02.260 --> 04:22:04.500
behind the scenes, but effectively,

04:22:04.500 --> 04:22:06.340
for the average viewer, this is the same team.

04:22:06.340 --> 04:22:08.540
And yet, there seems to be quite a drop-off

04:22:08.540 --> 04:22:10.100
in their ability.

04:22:10.100 --> 04:22:12.020
Wildcard made a move.

04:22:12.020 --> 04:22:15.740
They picked up a player who I think is objectively better

04:22:15.740 --> 04:22:16.940
in Adrian.

04:22:16.940 --> 04:22:19.620
But sometimes, bringing on the better player

04:22:19.620 --> 04:22:22.500
does not necessarily make you an overall better team.

04:22:22.500 --> 04:22:27.020
So I agree with you. I think that the skill ceiling might be higher for this wildcard team.

04:22:27.020 --> 04:22:30.780
And maybe they do get better, but maybe it just takes after Salt Lake. Who knows?

04:22:30.780 --> 04:22:35.700
Mm-hmm. Yeah, I think, and again, we're maybe reading too much into three rounds,

04:22:35.700 --> 04:22:38.820
but it's all we really have to go off of, so I'm so good at doing this all over time.

04:22:38.820 --> 04:22:42.860
Ha ha ha. Um, I think this is a very difficult matchup for wildcard.

04:22:42.860 --> 04:22:45.340
You go to the group stage. What were some of their strongest statistics?

04:22:45.340 --> 04:22:47.340
Well, they were very good at the entry conversion.

04:22:47.340 --> 04:22:50.660
They had an 80% win rate when they got that opening pick,

04:22:50.660 --> 04:22:55.420
But they're going up against M80, the best recovery team in the North America League.

04:22:55.420 --> 04:22:59.620
They have a 47% win rate when they lose that opening pick, and I think we've seen that.

04:22:59.620 --> 04:23:04.240
Multiple opening picks now have gone the way of Wildcard, even around one where they didn't get the entry, as you said.

04:23:04.240 --> 04:23:11.240
They have the early advantages, and M80 are the best team in North America at reclaiming the advantage and winning the round anyways.

04:23:11.240 --> 04:23:13.880
What if it was another one of Wildcard's strengths for the regular season?

04:23:13.880 --> 04:23:19.340
Well, they were the most objective focused team. They had the highest plant percentage of any team in the North America League.

04:23:19.340 --> 04:23:32.140
But you look at this first three rounds, they haven't gotten a plant off once, and M80 are the best team at denying plants also in the North America League, allowing plants in just 5% of defense rounds that they played throughout the group stage.

04:23:32.140 --> 04:23:45.140
So I do think there's a factor where a lot of wildcard strengths that they were able to show through the regular season kind of get nullified by M80's own strengths, and that might be part of the reason why we now have a 3-0 lead for M80.

04:23:45.140 --> 04:23:51.860
Yeah, of course. And Ashen is, and nobody's ever doubted Ashen's ability as a player either.

04:23:51.860 --> 04:23:59.460
I do know that when the SSG team would struggle, Ashen was a lightning rod for criticism. Not,

04:23:59.460 --> 04:24:03.940
I don't think because of his abilities, but because of him as a person, right? Ashen is

04:24:03.940 --> 04:24:08.180
loud. He's brash. He is in so many ways. He is the American stereotype that people all

04:24:08.180 --> 04:24:15.060
over the world see and will often skewer. I think Ashen is a great presence for an Esport.

04:24:15.060 --> 04:24:20.640
I think he's a character. I think he makes people care about his matches. I think he's the type of person that

04:24:21.000 --> 04:24:25.280
Makes people talk. I don't know how he is as a teammate. I've never teamed with him

04:24:25.600 --> 04:24:32.920
but I don't think you could argue that he made SSG worse and I mean M80 took a player like Kino

04:24:34.360 --> 04:24:35.860
Had some struggles

04:24:35.860 --> 04:24:40.920
Comes out of the team and he looked really good. He was playing the unsexy roles, but he looked really good

04:24:40.920 --> 04:24:44.440
Now Kino's over on DZ being one of the best players in North America

04:24:45.060 --> 04:24:52.020
So, Ashen has big shoes to fill, and he doesn't fit very perfectly into Kino's roles either,

04:24:52.020 --> 04:24:55.700
but there's familiarity there, and there's comfort there, and Ashen is finding the system

04:24:55.700 --> 04:25:00.780
all of it under Fobbyn as a coach who's very different from Call Out, I think that's fair

04:25:00.780 --> 04:25:01.780
to say.

04:25:01.780 --> 04:25:08.740
So, Ashen is now dealing with, you know, different coaching, different vibe, it's not that SSG

04:25:08.740 --> 04:25:12.220
friendship team, I think he's flourishing in this role, and just as we said that about

04:25:12.220 --> 04:25:15.100
wild card I honestly think that with Ashley on the team the same AD skill

04:25:15.100 --> 04:25:18.220
ceiling could be a little higher than it was with Kino as well. You know what

04:25:18.220 --> 04:25:21.220
that's on a knock against Kino because he's playing on DZ right now and DZ

04:25:21.220 --> 04:25:27.140
looks like an absolute juggernaut. I think the potential is very high in North

04:25:27.140 --> 04:25:32.020
America all teams have made moves that could end up resulting in some some big

04:25:32.020 --> 04:25:36.620
performances in the future but thankfully we have to speculate no longer

04:25:36.620 --> 04:25:41.140
because we are back in the game we too appreciate your patience waiting for this

04:25:41.140 --> 04:25:45.820
match to resume and maybe a perfect set of sight rotations through the first quarter

04:25:45.820 --> 04:25:50.320
wing all three of the primary sites here on fortress. We go to the top floor once again

04:25:50.320 --> 04:25:54.700
though this office site last time wildcard tried to rush they're not going to be trying

04:25:54.700 --> 04:25:59.540
that again multiple drone operators being premed brought by bayon baby shark you've got spiker

04:25:59.540 --> 04:26:04.100
here on the Monty as well so it speaks to me Parker they're going to take this push slow

04:26:04.100 --> 04:26:08.540
and steady clear the south side of the map go for a full top floor clear and try to get

04:26:08.540 --> 04:26:13.400
space before the gold threats. Well, Spikers being harassed, left right and

04:26:13.400 --> 04:26:17.760
center, flames in front of him, meets an impact nade as well. The guy who was

04:26:17.760 --> 04:26:22.160
responsible for the opening picks in the last two rounds, Adrian, he's gone, he's

04:26:22.160 --> 04:26:25.100
bleeding out, he'll need to be secured at some point, the job will get done,

04:26:25.100 --> 04:26:32.480
Ashen catches him. Can I say, Ash, catch him?

04:26:32.600 --> 04:26:36.600
No, you don't get the ref. Okay, that's great. Okay, whatever. This is very funny.

04:26:36.600 --> 04:26:37.920
Everybody's a very funny play.

04:26:37.920 --> 04:26:39.720
I like the next one up.

04:26:39.720 --> 04:26:42.360
Leaning in real life while trying to deal with the pillar

04:26:42.360 --> 04:26:44.920
in front of a pot and cold gunning down baby shark wild card.

04:26:44.920 --> 04:26:47.480
Once again, very quick 90 seconds off the clock

04:26:47.480 --> 04:26:50.360
and they are just knocking on the door of this bomb site

04:26:50.360 --> 04:26:52.360
and yet they come up empty handed

04:26:52.360 --> 04:26:55.160
as we've seen through the last two rounds.

04:26:55.160 --> 04:26:56.000
It's a Rome presence,

04:26:56.000 --> 04:26:58.360
it's been so annoying to clear out for wild card.

04:26:58.360 --> 04:27:00.720
I mean, every time they try to take space, there's a go-yo,

04:27:00.720 --> 04:27:03.280
there's an impact, there's a torn, you set up Parker.

04:27:03.280 --> 04:27:05.200
It's just been so difficult to take space,

04:27:05.200 --> 04:27:11.560
They spent almost two full minutes and they have gotten control of briefing, but man, it has cost them a lot of bodies

04:27:11.560 --> 04:27:15.680
Now trying to do what they can to continue to get space. This breach should be fine

04:27:16.080 --> 04:27:19.600
There's new jammers, but it shouldn't stop these cans from getting the wall open

04:27:19.640 --> 04:27:25.080
They'll have an angle in towards the bomb site, but I'm worried about just how many different angles and maybe we'll have

04:27:25.080 --> 04:27:26.840
They can flank out through master

04:27:26.840 --> 04:27:31.640
They can push up around force if one of these players loses their gunfight on the side of wild card

04:27:31.640 --> 04:27:33.720
It could all come tumbling down for the plant

04:27:33.720 --> 04:27:39.160
Absolutely, Spiker will already be in a position where he's relying on two players to contend

04:27:39.160 --> 04:27:42.600
with five, so it'll be a really tough spot for them.

04:27:42.600 --> 04:27:44.960
They make the little bit more winnable.

04:27:44.960 --> 04:27:48.920
Down goes Dunner and 30 seconds off, 30 seconds remain on the clock.

04:27:48.920 --> 04:27:50.320
They have to jet off.

04:27:50.320 --> 04:27:55.960
Negrosel will go out to finish off what remains of they, Kansan dies, and Spiker is shortly

04:27:55.960 --> 04:27:57.720
there after.

04:27:57.720 --> 04:27:59.720
and he's got a lot of

04:27:59.720 --> 04:28:01.720
players. He's got a lot of

04:28:01.720 --> 04:28:03.720
players. He's got a lot of

04:28:03.720 --> 04:28:05.720
players on the side of M 80

04:28:05.720 --> 04:28:07.720
involved in that final

04:28:07.720 --> 04:28:09.720
altercation. Long delay

04:28:09.720 --> 04:28:11.720
between rounds. It does not

04:28:11.720 --> 04:28:12.720
matter. M 80 back to their

04:28:12.720 --> 04:28:13.720
winning ways. They are

04:28:13.720 --> 04:28:15.720
undefeated so far here on

04:28:15.720 --> 04:28:16.720
Fortress. It's good to see

04:28:16.720 --> 04:28:17.720
Ashing continue to find

04:28:17.720 --> 04:28:18.720
success on this M 80 squad.

04:28:18.720 --> 04:28:20.720
We talked about him a lot in

04:28:20.720 --> 04:28:21.720
that tech pause, but really

04:28:21.720 --> 04:28:22.720
just having a big impact on

04:28:22.720 --> 04:28:23.720
the Rome. He found that

04:28:23.720 --> 04:28:24.720
opening pick onto Adrian. He

04:28:24.720 --> 04:28:26.720
found I believe just on the

04:28:26.720 --> 04:28:36.720
It has been excellent on the opening pick department for Wildcard today, and at the same time Baby Shark kind of hitting the back lines over towards mezz ends up falling to make that a 5v3 Parker.

04:28:36.720 --> 04:28:44.720
And it's again kind of some of the similar stories we've been talking about with Wildcard where they're not able to get some of those early rounds converted.

04:28:44.720 --> 04:28:52.720
It's especially tough if you don't find that opening couple of kills, if you're not able to win the early game and M80 looking so confident.

04:28:52.720 --> 04:28:56.960
said that this was going to be nearly an impossible map where I made it to try to take up against

04:28:56.960 --> 04:29:01.920
wildcard, but despite the successes they've had in the past, it is looking like this will

04:29:01.920 --> 04:29:03.880
be their first time falling on fortress.

04:29:03.880 --> 04:29:07.600
5 seconds to insertion.

04:29:07.600 --> 04:29:10.800
Grim stuff and not the stage and the start that they wanted.

04:29:10.800 --> 04:29:17.280
We did talk to Spiker on the podcast a couple times about this issue a few times and what

04:29:17.280 --> 04:29:21.160
it means for the team and he was pretty confident that they'd be able to work it out.

04:29:21.160 --> 04:29:27.000
Spiker undoubtedly has a great mind for this game, but there is a long trail of players

04:29:27.000 --> 04:29:31.800
with a great mind for this game that ultimately never won a championship.

04:29:31.800 --> 04:29:37.000
Spiker and fans of Wildcard really hoping that they don't add his name to that list,

04:29:37.000 --> 04:29:40.600
but there's obviously a big hurdle here that this Wildcard squad need to get over.

04:29:40.600 --> 04:29:44.040
And I don't think you can simply say a lot because Dash is off of the team.

04:29:44.040 --> 04:29:45.400
There's obviously a lot more going on.

04:29:45.400 --> 04:29:47.400
Baby Shark is not looking like his himself.

04:29:47.400 --> 04:29:53.400
He got a lot of trains and accolades at SI for how dominant he was in games against tough competition

04:29:53.400 --> 04:29:57.400
and yet he enters the day towards the very bottom of the North American charts.

04:29:57.400 --> 04:30:04.400
78 EPS is bottom of the barrel. He's in micellar right now with a negative 11 as well.

04:30:04.400 --> 04:30:10.400
And despite that, he's the second most entry stats of anybody on the team.

04:30:10.400 --> 04:30:14.400
He's just dying a lot and that's a problem for them.

04:30:14.400 --> 04:30:24.400
Yeah, absolutely, he's, again, he knows this problem, he's been talking about it a lot on socials, he's trying to get back into things, but it's been a tough start to the season for him.

04:30:24.400 --> 04:30:32.400
Now, just approaching that minute-and-a-half mark here on the round, Parker, they are desperate for one of these opening gunfights, hot calls, repositioning on this throne.

04:30:32.400 --> 04:30:38.640
He is very aggro. Scythe's to fall on back. Scythe doesn't need to risk his life as Mr. Tronka.

04:30:38.640 --> 04:30:43.200
They'll fall back, reinforce these Scytes, and I don't know if this is better or worse for Wildcard.

04:30:43.200 --> 04:30:47.600
They take a long time, but they don't end up getting any picks. I guess it's better than

04:30:47.600 --> 04:30:52.000
round four where they lost two bodies in the opening gunfight, but I do feel like they're

04:30:52.000 --> 04:30:56.320
kind of playing into M80's hand once again. They're going to be stalling out quite heavily

04:30:56.320 --> 04:31:01.440
here on this bombsite attack, and if the time gets away from them, it could end up being really

04:31:01.440 --> 04:31:06.440
devastating.

04:31:06.440 --> 04:31:08.440
These are now taking some damage.

04:31:08.440 --> 04:31:10.440
Wild Cartel will strike first.

04:31:10.440 --> 04:31:12.440
They've done that a couple times so far.

04:31:12.440 --> 04:31:14.440
It's never netted in a round win,

04:31:14.440 --> 04:31:16.440
so they're hoping that their fortunes

04:31:16.440 --> 04:31:17.440
change this time.

04:31:17.440 --> 04:31:18.440
Ash and gone.

04:31:18.440 --> 04:31:20.440
Now they will follow some Niner team with a

04:31:20.440 --> 04:31:21.440
big advantage.

04:31:21.440 --> 04:31:22.440
Credit to M.A.B.

04:31:22.440 --> 04:31:23.440
for being able to trade this one right back.

04:31:23.440 --> 04:31:24.440
Gavin swings.

04:31:24.440 --> 04:31:26.440
Oh, he almost had one on the Kansan.

04:31:26.440 --> 04:31:29.440
McKansan can now level up in this position.

04:31:29.440 --> 04:31:32.560
Very quickly finding himself in a 1v2.

04:31:32.560 --> 04:31:36.160
These teams come to blows and then everybody dies, Jesse.

04:31:36.160 --> 04:31:40.320
All at the same moment. Impossible for us to talk about it.

04:31:40.320 --> 04:31:47.280
With the final kill, M80 secures another round and they are staring down a perfect first half.

04:31:47.280 --> 04:31:51.440
Right now, sitting at 5-0, one more round before the sideswap.

04:31:52.320 --> 04:31:57.200
The last time Kansin faced up against M80 in his career was at the Munich Major,

04:31:57.200 --> 04:32:05.040
where he posted the best game he has ever played, 15 and 2 on map 1 of that Vesha 3 series.

04:32:05.680 --> 04:32:10.960
Goes for a good try here, nice little triple kill on the round, sets himself up nicely to trade his

04:32:10.960 --> 04:32:16.400
teammates, but it's not quite enough to even straight-five 1 up against the M80 team that

04:32:16.400 --> 04:32:21.040
they're facing today. Struggling once again to get themselves in with those entries. Yes,

04:32:21.040 --> 04:32:25.280
it's a technical opening pick, but then the advantage is immediately traded back out. You

04:32:25.280 --> 04:32:30.280
We talked about it, Diffuser steps up for a big pick in the middle of that round to try to equalize that and man counts.

04:32:30.280 --> 04:32:33.280
And again, I don't think the time was a huge problem for them.

04:32:33.280 --> 04:32:35.280
I do like that Maverick coming out from Spiker.

04:32:35.280 --> 04:32:42.280
They started to have ways around that wall dial and it helped force them into some awful spots on the side of M80 that got them that opening frag.

04:32:42.280 --> 04:32:48.280
But at the end of it, here Barrow and I bolted tower and the shots are frankly just better on M80.

04:32:48.280 --> 04:32:54.280
They look more confident, they look more composed, and they're winning so many of these goals that Karrick can't seem to compete on.

04:32:55.280 --> 04:33:00.280
What does this mean for map number two, Jesse?

04:33:00.280 --> 04:33:06.280
Like, you get, frankly, you get humiliated on your own map choice.

04:33:06.280 --> 04:33:10.280
You know, I heard that the Edmonton Oilers are playing in the Stanley Cup playoffs,

04:33:10.280 --> 04:33:15.280
and I hear that you as an Edmonton native, a day away from your birthday,

04:33:15.280 --> 04:33:19.280
which happy-bladed birthday to Jesse J. Chick, for those of you that are following along.

04:33:19.280 --> 04:33:24.280
Tomorrow is technically Laxing's birthday, but since they are in the Copenhagen studio,

04:33:24.280 --> 04:33:29.280
So it is technically Laxxing's birthday, where he is, so happy birthday, Laxxing.

04:33:29.280 --> 04:33:33.280
But my point is, is that if Puckdrop is in about an hour or so,

04:33:33.280 --> 04:33:36.280
maybe MAD got the memo and they're like, let's get this one done for JC

04:33:36.280 --> 04:33:39.280
and we don't need the good Lord up top.

04:33:39.280 --> 04:33:43.280
I mean, I know Ashen's a big hockey fan, not necessarily of the Oilers,

04:33:43.280 --> 04:33:48.280
but listen, maybe try to catch that game as well if your team is already out of the playoffs.

04:33:48.280 --> 04:33:52.280
In any case, I'm sure MAD are not going to complain about an early finish.

04:33:52.280 --> 04:33:57.640
They are really storming over Wildcard in this series and have been so dominant on this

04:33:57.640 --> 04:34:00.440
defensive side here for Fortress.

04:34:00.440 --> 04:34:05.180
Down to the bottom floor for their last attempt, they could close out a flawless half-parker

04:34:05.180 --> 04:34:10.120
which would almost certainly shut the door on Wildcard's chances at least for this first

04:34:10.120 --> 04:34:11.120
map.

04:34:11.120 --> 04:34:13.840
You're looking to that entry as you always are, aren't you?

04:34:13.840 --> 04:34:17.440
I mean, it's a very similar push to what we saw last time from Wildcard.

04:34:17.440 --> 04:34:20.600
They've taken the ram up top, they've gotten a little bit of space with that.

04:34:20.600 --> 04:34:23.960
are mostly playing around these old tower stairs.

04:34:23.960 --> 04:34:26.600
I like the fact that they're both kaid blocks

04:34:26.600 --> 04:34:27.880
which is the place on this hatch,

04:34:27.880 --> 04:34:30.760
but when you come down to the exit,

04:34:30.760 --> 04:34:33.840
it's 5v5 where Wildcurt has struggled all day.

04:34:33.840 --> 04:34:35.960
Is this utile burn going to be enough

04:34:35.960 --> 04:34:38.400
to finally let you get that kit on the ground?

04:34:39.560 --> 04:34:40.560
That's a great question.

04:34:41.520 --> 04:34:42.720
You got this top floor control,

04:34:42.720 --> 04:34:44.480
and they're now looking down endearingly

04:34:44.480 --> 04:34:46.520
into the bonus site, but...

04:34:46.520 --> 04:34:53.960
M80 so far just evades them away in corners of the rooms not visible from the destruction

04:34:53.960 --> 04:34:56.120
that's been done from the attackers up top.

04:34:56.120 --> 04:34:59.320
Now logic bombs will go off to enable and help them here.

04:34:59.320 --> 04:35:00.840
Hanson suffering some serious damage.

04:35:00.840 --> 04:35:03.560
Bay dies and Spiker seemed to hesitate to us.

04:35:03.560 --> 04:35:07.200
He wants him dropped to his death right in front.

04:35:07.200 --> 04:35:08.840
Baydy Shark will get his first kill.

04:35:08.840 --> 04:35:13.600
He and Adrian moments ago without a single frag since coming back from the rehost.

04:35:13.600 --> 04:35:16.900
What are they able to do here now?

04:35:16.900 --> 04:35:22.700
Number two to one, yet again, and Baby Shark being watched on that default cam.

04:35:22.700 --> 04:35:24.220
He's got a couple targets to try and find.

04:35:24.220 --> 04:35:26.420
Now on over to Adrian as he gets ever closer.

04:35:26.420 --> 04:35:29.500
Ashen, sitting like a target dummy inside the oven.

04:35:29.500 --> 04:35:34.900
Let me kept him in there for a little too long.

04:35:34.900 --> 04:35:36.660
Adrian ties the hands of Hoth and Hole.

04:35:36.660 --> 04:35:37.660
So does Baby Shark.

04:35:37.660 --> 04:35:38.660
Okay.

04:35:38.660 --> 04:35:39.660
Okay.

04:35:39.660 --> 04:35:47.660
Not today, he says, a perfect first half for M80 on Wildcard's map.

04:35:47.660 --> 04:35:52.660
Parker, if I was Wildcard after experiencing all of that, I would be completely floored.

04:35:52.660 --> 04:35:57.660
I would be speechless, and thankfully I don't have to come up with anything to talk about,

04:35:57.660 --> 04:36:00.660
because we've got our desk to break down those first six rounds.

04:36:00.660 --> 04:36:03.660
What have we got our hands on here, guys?

04:36:03.660 --> 04:36:06.660
At the mid-match point here where we're coming in to break this down,

04:36:06.660 --> 04:36:10.100
and it really feels like we're doing a post map analysis.

04:36:10.100 --> 04:36:14.020
6-0, this feels like it's just about over Fox.

04:36:14.020 --> 04:36:16.380
Maybe we thought this team was gonna come out swinging,

04:36:16.380 --> 04:36:19.620
but 6-0, map number one, what is happening right now?

04:36:19.620 --> 04:36:21.060
These guys suck.

04:36:21.060 --> 04:36:21.980
These guys.

04:36:21.980 --> 04:36:23.140
It's a close game.

04:36:25.020 --> 04:36:26.260
For Wildcard, I mean, like we said,

04:36:26.260 --> 04:36:28.020
it didn't matter what maps it comes down to,

04:36:28.020 --> 04:36:30.860
are we going to see the tournament Wildcard

04:36:30.860 --> 04:36:31.700
that we're used to winning?

04:36:31.700 --> 04:36:33.900
I mean, no, we're not seeing them right now.

04:36:33.900 --> 04:36:35.420
Of course, it's defense fortress,

04:36:35.420 --> 04:36:39.980
But the way that M80 is playing, I mean, this style of play of bringing so much utility

04:36:39.980 --> 04:36:45.780
that wildcard has to go through step after step, wall after wall, and at any point, M80

04:36:45.780 --> 04:36:50.740
can turn the Jets on and fight them exactly in the place that they want to fight wildcard.

04:36:50.740 --> 04:36:53.500
And it just looks like wildcard just doesn't have a way around it.

04:36:53.500 --> 04:36:57.340
If they're trying to get through Bandit Tuber Al, even if they bring a map, whatever the

04:36:57.340 --> 04:37:02.060
case may be, it just doesn't look like they know what to do.

04:37:02.060 --> 04:37:05.380
And frankly, I mean, M80 is just playing very smart.

04:37:05.380 --> 04:37:07.460
And when they choose to go for those gunfights,

04:37:07.460 --> 04:37:08.020
they're winning.

04:37:08.020 --> 04:37:09.980
Even in the last round, it looked like Wildcard just

04:37:09.980 --> 04:37:10.540
kind of gave up.

04:37:10.540 --> 04:37:12.940
They opened up the hatch and said, all right, let's drop.

04:37:12.940 --> 04:37:15.140
And two people drop into a crossfire.

04:37:15.140 --> 04:37:17.620
It just seems like Wildcard has already

04:37:17.620 --> 04:37:19.780
counted their loss out in this map.

04:37:19.780 --> 04:37:22.220
And I don't want to say Wildcard isn't trying here,

04:37:22.220 --> 04:37:24.260
because they are clearly still bringing operators

04:37:24.260 --> 04:37:25.500
to help with an attack.

04:37:25.500 --> 04:37:29.340
It's just every time they get to that late round point,

04:37:29.340 --> 04:37:31.820
I think Jesse or Parker said it, they just stopped.

04:37:31.820 --> 04:37:36.940
There's immediate pause that you can clearly see that they lose all sense of what this next step is

04:37:37.140 --> 04:37:41.740
Players are dying then players are going off in the room. I already talked about they and baby shark

04:37:41.740 --> 04:37:45.020
They're supposed to be the entries, but I see them droning for themselves

04:37:45.020 --> 04:37:46.740
I see them doing their own

04:37:46.740 --> 04:37:49.900
Obstacles and you know things that they're trying to do on their own

04:37:49.900 --> 04:37:54.580
They need someone droning for them and even for the side of spiker. I mean yes, you are taking on dashes

04:37:54.580 --> 04:37:56.340
Well, yes, you can use those shields a little better

04:37:56.340 --> 04:38:01.340
But if it's clearly not working pivot off of it at that point do something else try to get yourself in them

04:38:01.340 --> 04:38:05.680
And I think that's really what's hindering Spiker in particular, is that he is taking

04:38:05.680 --> 04:38:06.680
on these roles.

04:38:06.680 --> 04:38:10.780
Whereas you look at him back when he was up with Dash, he was off on his own doing something

04:38:10.780 --> 04:38:13.360
with someone else and getting information relayed.

04:38:13.360 --> 04:38:17.080
Now he's taking in information, which on one side, that should be easier for you to make

04:38:17.080 --> 04:38:18.520
a round going to your favor.

04:38:18.520 --> 04:38:22.040
But then on the other, you're also changing your style of play, which maybe systematically

04:38:22.040 --> 04:38:25.440
just isn't working out regardless of picking up a player like Adrian.

04:38:25.440 --> 04:38:28.080
And also maybe Adrian might have to shift onto a different role.

04:38:28.080 --> 04:38:33.480
But whatever we're seeing right now clearly is not working anywhere into their favor.

04:38:33.480 --> 04:38:37.360
It feels like we're going to be having a similar conversation in maybe just a few seconds.

04:38:37.360 --> 04:38:42.080
But for now, Jesse and Parker, back to you.

04:38:42.080 --> 04:38:43.080
Half time.

04:38:43.080 --> 04:38:44.080
Oh, by the way, there might be one more round.

04:38:44.080 --> 04:38:45.080
Not quite half time.

04:38:45.080 --> 04:38:46.080
Hooray!

04:38:46.080 --> 04:38:52.720
I mean, what would be for MAD to take this 7-0?

04:38:52.720 --> 04:38:56.680
We talk about statement matches and we talk about players having statement games.

04:38:56.680 --> 04:39:10.680
Aiden just had a statement game on Chalet in the series that preceded this, I'm not going to spoil what the end result was, but sometimes you can have a statement match and it really doesn't mean much beyond, you know, making a statement for yourself or for your team.

04:39:10.680 --> 04:39:25.680
Yeah. Here on M80, everybody looks good. They're jostling kills, they're all prepared for it. Wildcard doesn't have a single answer. Wildcard gets first kill? Doesn't matter. Wildcard gets dominated, finds some footing in the mid-round? Doesn't matter.

04:39:25.680 --> 04:39:35.680
While Wildcard gets to defend on Fortress, the name is quite apropos, because this does tend to be a bit of a fortress for the defenders at times, so Wildcard by nature of this map will likely do better here.

04:39:35.680 --> 04:39:41.680
And again, they chose this map, M80 chooses the side, Wildcard will likely see much greater success.

04:39:41.680 --> 04:39:47.680
But you got one round, that's it. You bottled this first attempt, that's it, the game is over.

04:39:47.680 --> 04:39:53.440
Well, M80, they've certainly got their opportunities, they can go for something crazy, they could

04:39:53.440 --> 04:39:58.120
go for a bit of a rush if they wanted to, choosing not to do so in this first attacking

04:39:58.120 --> 04:40:02.120
rounds, they're not following Wildcard's footsteps, and I have to say that's probably

04:40:02.120 --> 04:40:05.160
a good idea given how those footsteps went.

04:40:05.160 --> 04:40:08.760
Also not going for a super heavy roam clear from what we're seeing so far, Parker, instead

04:40:08.760 --> 04:40:12.240
they've got these players down below, and this should get spotted by Adrien, he's about

04:40:12.240 --> 04:40:17.280
to see one, there it is, fine solid snake down below that's Gunner and can track his movements

04:40:17.280 --> 04:40:19.840
as he's likely going over towards the main stairs.

04:40:19.840 --> 04:40:22.560
If he makes it there and on to the quest pin,

04:40:22.560 --> 04:40:25.280
the shotgun doesn't quite find its mark though, Parker,

04:40:25.280 --> 04:40:27.480
and gonna really escape the fall of his P.

04:40:28.480 --> 04:40:30.640
Oh, Ashen gunning down Spiker,

04:40:30.640 --> 04:40:33.760
Han cold needs to be retrieved, there goes Bae.

04:40:33.760 --> 04:40:36.160
In a hurry, things falling apart for wild cards,

04:40:36.160 --> 04:40:37.400
so maybe showing their team.

04:40:37.400 --> 04:40:39.880
Han cold does get finished off by Adrian,

04:40:39.880 --> 04:40:41.400
that nitro cell would have claimed Ashen

04:40:41.400 --> 04:40:43.120
if he'd gotten too close.

04:40:43.120 --> 04:40:44.920
Credit to the youngster for not bothering

04:40:44.920 --> 04:40:46.520
with that engagement.

04:40:46.520 --> 04:40:51.280
and allows Ashen to show what power a Deimos has.

04:40:51.280 --> 04:40:54.160
I'm down the pole, so Intel vs. Intel Wildcard,

04:40:54.160 --> 04:40:55.360
also bringing the Valkyrie,

04:40:55.360 --> 04:40:57.240
this is a lot of information for the defenders,

04:40:57.240 --> 04:40:59.840
and they'll use it, hopefully, to their success

04:40:59.840 --> 04:41:01.560
in the next 90 seconds.

04:41:01.560 --> 04:41:03.160
Great information coming out from Gunnar,

04:41:03.160 --> 04:41:05.040
he knows the exact position of this player

04:41:05.040 --> 04:41:06.840
inside a bedroom, it's Adrian on the pole,

04:41:06.840 --> 04:41:08.760
so the information goes both ways,

04:41:08.760 --> 04:41:10.040
but it's gonna be easier for the attacks

04:41:10.040 --> 04:41:11.160
from our capitalized on this.

04:41:11.160 --> 04:41:13.120
These that won crosses, pulls up the secondary

04:41:13.120 --> 04:41:14.680
and Gavin eats about half HP,

04:41:14.680 --> 04:41:20.640
But he is still existing just fine outside that main breach got players down below. They've got players in new tower

04:41:20.640 --> 04:41:25.600
There's information strong on the side of wild card, but they have to take a fight to get this man count back to even

04:41:26.240 --> 04:41:31.120
Gavin is a really good read on this baby shark exposes a bit too much of himself

04:41:31.120 --> 04:41:37.480
This might be the ball game as Adrian gets active over towards those tower stairs now running for the bed

04:41:37.840 --> 04:41:39.640
Not quite tucked in just yet

04:41:39.640 --> 04:41:42.260
with bedtime fast approaching for them.

04:41:42.260 --> 04:41:44.220
Hanson on the board now, defuser goes down.

04:41:44.220 --> 04:41:46.680
M80's lead still holding strong.

04:41:46.680 --> 04:41:48.620
We've got one more player.

04:41:48.620 --> 04:41:50.680
If Ashton attempts to get the defuse, get down.

04:41:50.680 --> 04:41:52.960
As he is, they just need to cover.

04:41:52.960 --> 04:41:54.240
He gets picked off by Adrian though,

04:41:54.240 --> 04:41:57.280
so poor coverage on the side of M80.

04:41:57.280 --> 04:41:58.920
Well either of these two remaining players

04:41:58.920 --> 04:42:00.000
attempt the defuse?

04:42:00.000 --> 04:42:02.960
No, Hanson shredding Gavin.

04:42:02.960 --> 04:42:04.680
Gunner almost punished him for that.

04:42:04.680 --> 04:42:07.120
Gunner flicking over, caught in a crossfire.

04:42:07.120 --> 04:42:15.280
wild card will not go without around. They win their first defense. It's tight, but a win is a win,

04:42:15.280 --> 04:42:20.480
and they prolong their stay here on Fortress. Welcome to the game, wild card. You're a little

04:42:20.480 --> 04:42:25.040
late, but at the end you've shown up, and that's what matters. Nice little defense coming out from

04:42:25.040 --> 04:42:30.240
there. The information, I think, was so critical in that, Parker. The pulse was feeding from start

04:42:30.240 --> 04:42:34.640
to finish. All of the moves that were being made on the side of wild card, because they had all

04:42:34.640 --> 04:42:38.320
that Intel because they knew where these players were at. They could go for kind of aggressive swings

04:42:38.320 --> 04:42:43.280
and yes it didn't always work out their way. Adrian and Kanzi got left into a 2v4 but they

04:42:43.280 --> 04:42:47.440
had the information to play with in that 2v4. They knew where those players in M80 were likely to

04:42:47.440 --> 04:42:51.680
push from. That allowed them to hold the crossfires. That allowed them to take good fights. That allowed

04:42:51.680 --> 04:42:56.080
them to hit the shots that they were hitting and it's a big pullback from Adrian and Kanzin.

04:42:56.720 --> 04:43:02.080
The oldest and the youngest player on this wildcard team to try to get their roster back on

04:43:02.080 --> 04:43:07.480
track and survive in this game against M80.

04:43:07.480 --> 04:43:12.320
It's a long series, so when we go on over to Cafe, it'll be our first, it'll be our

04:43:12.320 --> 04:43:14.640
fifth unique map of the day.

04:43:14.640 --> 04:43:18.600
The only overlap between this series and the series that came before it was the Chalet,

04:43:18.600 --> 04:43:20.680
and that's if we need a third map.

04:43:20.680 --> 04:43:25.200
Right now, the likelihood of us seeing map number three given the score line and given

04:43:25.200 --> 04:43:30.320
that the next map is M80s, and M80 is just a single round away from winning map one.

04:43:30.320 --> 04:43:35.620
Yeah, I wouldn't bet too much on seeing that chalet, so either way, unique maps, but yeah,

04:43:35.620 --> 04:43:40.200
a cafe, that is going to be an exciting one, and if you think this wildcard team loves

04:43:40.200 --> 04:43:45.160
their unpredictability on a map like Fortress, well boy oh boy, there is so much rush potential

04:43:45.160 --> 04:43:50.960
and quick plant potential on a map like cafe, the only thing is, it's going to be more comfortable

04:43:50.960 --> 04:43:51.960
for a mage.

04:43:51.960 --> 04:43:58.320
So, will wildcard still decide to go for broke knowing that they are behind on that map just

04:43:58.320 --> 04:44:02.520
in terms of knowledge, it might be a viable strategy to try and even the playing field.

04:44:02.520 --> 04:44:04.600
It has not worked on Fortress.

04:44:04.600 --> 04:44:08.600
This time around, now we turn our sights towards Run and Braid.

04:44:08.600 --> 04:44:13.640
It's going to be a dorm's defensive course, very standard segregation from both teams

04:44:13.640 --> 04:44:15.080
to the first eight.

04:44:15.080 --> 04:44:19.240
Gunner loving this solid snake, he's been using it really nicely.

04:44:19.240 --> 04:44:23.400
Not historically been his operator, I mean he played a ton of different ops on attack

04:44:23.400 --> 04:44:24.400
throughout the group stage.

04:44:24.400 --> 04:44:29.840
He's played some of the most attackers of any player, but it's not surprising to see him necessarily on this snake.

04:44:29.840 --> 04:44:34.240
He starts to get information down below as there are no roamers down there.

04:44:34.240 --> 04:44:39.200
The Fuser gets the main breach opened up and, wow, here's that information coming into practice.

04:44:39.200 --> 04:44:42.720
The Echo just playing on the site and able to get cleaned up from below.

04:44:42.720 --> 04:44:46.880
Perfect coordination. The drone plus the player beneath him.

04:44:46.880 --> 04:44:51.200
Gavin, nice little work with the pistol to be able to get that opening pick on the Adrian.

04:44:51.200 --> 04:44:58.480
Opening duels have not been as important in this series as you think, but when you give

04:44:58.480 --> 04:45:02.200
MAD an inch so far on Fortress, they've taken a mile.

04:45:02.200 --> 04:45:06.920
It did not work out on the previous rounds, so they're expressed in gear for MAD to ultimately

04:45:06.920 --> 04:45:09.200
bottle it, despite having a numbers advantage.

04:45:09.200 --> 04:45:12.360
They find themselves in familiar territory and with over a minute to go, Hot and Cole

04:45:12.360 --> 04:45:13.920
is getting the diffuser down.

04:45:13.920 --> 04:45:15.320
Wildcard reduces three players.

04:45:15.320 --> 04:45:17.200
Nitrocell goes out to no avail.

04:45:17.200 --> 04:45:21.160
Baby Shark dies as well and in the post-plant, MAD just needs to find time.

04:45:21.160 --> 04:45:22.720
two souls.

04:45:22.720 --> 04:45:24.560
They and Spiker now working together,

04:45:24.560 --> 04:45:27.720
Bayes taking down one, still four more to find,

04:45:27.720 --> 04:45:30.160
but the timer will be a bigger impediment.

04:45:30.160 --> 04:45:31.880
They need to be quick here.

04:45:31.880 --> 04:45:33.320
A good swing from Spiker,

04:45:33.320 --> 04:45:37.440
but a cleanup from M80 sends Fortress away.

04:45:37.440 --> 04:45:42.440
M80 stealing Wildcard's map in dominant fashion.

04:45:42.440 --> 04:45:44.280
Huge round coming out from Gavin.

04:45:44.280 --> 04:45:46.520
Absolutely perfect game coming out from M80.

04:45:46.520 --> 04:45:47.560
Start to finish.

04:45:47.560 --> 04:45:49.640
Those defenses were impeccable

04:45:49.640 --> 04:45:52.840
And the attack with the information just as good as well, Parker.

04:45:52.840 --> 04:45:54.740
It doesn't get better than that for M80.

04:45:55.640 --> 04:45:57.740
No, it doesn't. At least one more map.

04:45:57.740 --> 04:46:00.440
Will we see a map three? Let's get Burn Cafe first.

04:46:00.440 --> 04:46:01.740
It's up after this.

04:50:49.640 --> 04:50:59.640
the game is a bit more accurate.

04:50:59.640 --> 04:51:01.640
Seven one M 80. Absolutely

04:51:01.640 --> 04:51:03.640
dismantling wildcard on the

04:51:03.640 --> 04:51:05.640
opening map Fox. This was

04:51:05.640 --> 04:51:07.640
exactly the game plan for M 80

04:51:07.640 --> 04:51:08.640
going in. I mean, this is

04:51:08.640 --> 04:51:10.640
exactly the kind of thing they

04:51:10.640 --> 04:51:11.640
want to do. Build that

04:51:11.640 --> 04:51:13.640
momentum going to map to an

04:51:13.640 --> 04:51:15.640
end this right now. They know

04:51:15.640 --> 04:51:17.640
what's going on. They know

04:51:17.640 --> 04:51:19.240
and end this right now.

04:51:19.240 --> 04:51:23.200
They know a spot in the major is just too best of threes away.

04:51:23.200 --> 04:51:25.720
And it feels like that time is getting ever closer.

04:51:25.720 --> 04:51:27.960
Yeah, it really looks like this is the we were talking about.

04:51:27.960 --> 04:51:29.720
Is M80 as strong as they once were?

04:51:29.720 --> 04:51:32.920
I mean, map 1, it was definitely a good showing.

04:51:32.920 --> 04:51:36.200
I mean, fundamentally, the way that their strategy works

04:51:36.200 --> 04:51:37.840
is they're bringing so much utility

04:51:37.840 --> 04:51:41.440
that sometimes weaker players might be able to,

04:51:41.440 --> 04:51:43.920
might struggle when they have to use that much utility

04:51:43.920 --> 04:51:45.920
and constantly be putting up wall after wall.

04:51:45.920 --> 04:51:47.360
But that's M80's game plan.

04:51:47.360 --> 04:51:50.520
Since Fabian has joined, it's always been that style of play.

04:51:50.520 --> 04:51:52.880
Utility on attack, utility on defense.

04:51:52.880 --> 04:51:55.320
I feel like I'm a broken record by saying that their defenses

04:51:55.320 --> 04:51:57.880
were just so strong because they were just

04:51:57.880 --> 04:51:59.400
adding so much utility.

04:51:59.400 --> 04:52:02.120
And right when Wildcard would get maybe past one wall

04:52:02.120 --> 04:52:05.040
or two walls, that's when M80 would go for those gunfights.

04:52:05.040 --> 04:52:05.720
They'd explode.

04:52:05.720 --> 04:52:06.800
They'd get picks all around.

04:52:06.800 --> 04:52:09.520
And it didn't seem like Wildcard could ever really

04:52:09.520 --> 04:52:10.680
get a leg in the match.

04:52:10.680 --> 04:52:11.360
It is what it is.

04:52:11.360 --> 04:52:15.080
I mean, I don't really know what else we could say about that.

04:52:15.080 --> 04:52:16.760
Because did Wildcard play that?

04:52:16.760 --> 04:52:22.760
Yeah, maybe a little bit, but I really do think M80 just played so well that Wildcard looked as bad as they did.

04:52:22.760 --> 04:52:27.760
And that's just the reality of this, is sometimes the team is just naturally going to play better than you on any given map at any given day.

04:52:27.760 --> 04:52:34.760
It's the beauty of the best of three. We just saw most recently in the most recent match of one bounce back to the next and then it went to a full game of three.

04:52:34.760 --> 04:52:38.760
But now it's going to be a situation for Wildcard, you know, where are they going to fix on their mistakes?

04:52:38.760 --> 04:52:44.760
As we talked about, they were very timid on their attacks. They looked like once they got to their end goal of how they were going to approach the site, they would just stop.

04:52:44.760 --> 04:52:47.200
stop and then that's immediately what you're talking about and maybe we just

04:52:47.200 --> 04:52:51.000
spring into action get one kill here force another play here and then wild

04:52:51.000 --> 04:52:54.280
card is out of options at that point then it's basically chicken with a

04:52:54.280 --> 04:52:57.080
tent cut off trying to run to a site trying to make it work so for me for

04:52:57.080 --> 04:53:00.040
wild card again it's really gonna be on bay and baby shark it doesn't matter

04:53:00.040 --> 04:53:03.280
what map we're going to if their entries can't get into the building and

04:53:03.280 --> 04:53:07.920
create space get get even opening picks going into their favor I can't imagine on

04:53:07.920 --> 04:53:11.920
a map like cafe you're gonna get any sort of leeway once you're on that

04:53:11.920 --> 04:53:15.760
attacking half. If they keep up that performance I mean there's no reason to

04:53:15.760 --> 04:53:18.240
think why it's not going to be the same thing. I mean you talked about hot and

04:53:18.240 --> 04:53:22.480
cold coming into this game how his role has shifted how things have changed. We

04:53:22.480 --> 04:53:26.560
look at how he performed in that first game. It feels like everything's going

04:53:26.560 --> 04:53:29.880
right for this team from what he was looking like before he came into this

04:53:29.880 --> 04:53:34.400
match to what he just did now. It's another night and day difference. I mean

04:53:34.400 --> 04:53:37.880
he really looked to be coming alive. I mean you can just see already

04:53:37.880 --> 04:53:42.280
throughout the regular stage, you know, 28 kills, 29 deaths, not too bad, but he

04:53:42.280 --> 04:53:47.080
already has a third of that in one map. So that being said, well, a lot of

04:53:47.080 --> 04:53:50.920
pressure is on Han Fogel when everything is going well for Amade, when the

04:53:50.920 --> 04:53:54.520
strategy is working and you don't have to do much micromanaging, you don't have

04:53:54.520 --> 04:53:58.480
to worry about these small things. That's when you can see the IGL brain come

04:53:58.480 --> 04:54:01.680
through and he just knows where to position himself, what angles he needs

04:54:01.680 --> 04:54:05.320
to hold, and the rest is history. The rest is Wildcard just walking into his

04:54:05.320 --> 04:54:11.760
Crosshair and match to clean it up and that's what I imagine we'll see on that too. I don't know if wild card will be able to

04:54:13.200 --> 04:54:18.640
Research themselves going into this series. Well, we're all thinking it so I'll just I'll just straight up asking

04:54:18.640 --> 04:54:21.200
Do you think wild card can?

04:54:21.920 --> 04:54:27.320
Take that performance on map one and somehow turn it around solve it for map to send us to that third

04:54:30.760 --> 04:54:33.560
I mean give me what we saw I don't think so

04:54:33.560 --> 04:54:37.840
I think they're obviously having a lot of team issues. It's not to say that they can't do it. They're a strong team

04:54:37.840 --> 04:54:42.240
They'd be strong opponents and that's no exception. I made even when you look at the last time these guys played

04:54:42.240 --> 04:54:47.660
It was back during the NAL regional finals and they got dismantled on cafe. I believe was a 7-2

04:54:47.660 --> 04:54:52.040
I'm sure Jesse's gonna correct me if I'm wrong on that and just again based off their performance on fortress

04:54:52.040 --> 04:54:53.600
They were super confident going into it

04:54:53.600 --> 04:54:58.720
They had a clean record on it and then just what we saw completely dismantled. Yeah, I agree

04:54:58.720 --> 04:55:01.960
I mean, I think the first step is wildcard getting drones in front of their entries

04:55:01.960 --> 04:55:07.540
They're gonna hand a strategy get Bay and baby shark to walk in with a donor from sharkman one and eight

04:55:07.640 --> 04:55:11.880
You can't go one and eight on entry like you you just you can't do that

04:55:11.880 --> 04:55:15.800
You're not gonna find any bit of success for your team let alone yourself. It's like Jonah and ranked

04:55:16.120 --> 04:55:18.080
Okay, I mean you're giving him a little bit of credit

04:55:18.080 --> 04:55:20.560
I don't even think he gets a kill let alone gets the building alright

04:55:20.560 --> 04:55:25.020
It just looks like he'd stand there like a deer in a headlight waiting for a spawn kill to happen

04:55:26.520 --> 04:55:30.280
One clip of me playing ranked with with some other casters and it was a

04:55:30.280 --> 04:55:36.600
a disaster, well, making it sound like that's a light-hearted way to put it. Disasters like

04:55:36.600 --> 04:55:45.680
nice. I threw a C4 missing, like, missing the target by about 10 feet, then I moaned

04:55:45.680 --> 04:55:48.640
and I ran out of window. I mean, it was really bad.

04:55:48.640 --> 04:55:52.040
We could throw you into anybody on Wildcard right now and they'd probably get more room.

04:55:52.040 --> 04:55:55.920
I don't think that's true. I don't think that's true. But I'll take it and Wildcard hopefully

04:55:55.920 --> 04:55:57.560
disconnect during the server.

04:55:57.560 --> 04:56:00.680
I'm good at the disconnecting thing. At least I have that down. At least I have that down.

04:56:00.680 --> 04:56:05.000
But speaking of, one of our players has disconnected, so we have to get them back into this lobby.

04:56:05.000 --> 04:56:09.480
When we do, we will get this second map underway. Don't go anywhere.

04:56:09.480 --> 04:56:13.480
Map to Cafe M80 Wild Guard coming up.

04:56:27.560 --> 04:56:29.560
I'm breaking next to the body now

04:56:29.560 --> 04:56:32.560
Breakfast at a gala, signing out

04:56:32.560 --> 04:56:35.560
I'ma keep it going til I ain't no nut

04:56:35.560 --> 04:56:37.560
I'm breaking next to the body now

04:56:37.560 --> 04:56:39.560
Go my elbow, suckin' my money out

04:56:39.560 --> 04:56:42.560
Cause I can't make it down from the front end

04:56:42.560 --> 04:56:45.560
I'ma keep it going til I ain't no nut

04:56:48.560 --> 04:56:50.560
Going til I ain't no nut

04:59:57.560 --> 05:00:08.440
Well, this could be the end of the road here for Wild Card in the upper bracket.

05:00:08.440 --> 05:00:14.200
The loser of this series has a date with Shopify Rebellion and the loser of that series goes

05:00:14.200 --> 05:00:15.200
home.

05:00:15.200 --> 05:00:20.200
So good news, Wild Card fans, this isn't the end of the road for your journey to maybe

05:00:20.200 --> 05:00:23.080
make the Salt Lake City Major.

05:00:23.080 --> 05:00:24.080
Double for M80.

05:00:24.080 --> 05:00:26.440
This isn't the end or the beginning of your journey.

05:00:26.440 --> 05:00:28.800
you don't qualify based off of these results.

05:00:28.800 --> 05:00:32.280
MAD would then move up the bracket to go up against DZ

05:00:32.280 --> 05:00:35.080
in what would be an incredible matchup.

05:00:35.080 --> 05:00:36.680
Let's not get ahead of ourselves here, Jesse.

05:00:36.680 --> 05:00:41.000
While Wildcard got absolutely demolished on their own map,

05:00:41.000 --> 05:00:43.640
there is always still hope for the comeback.

05:00:43.640 --> 05:00:45.280
And Wildcard have proven time and time again

05:00:45.280 --> 05:00:47.560
that they are a team that can hang with the best of them.

05:00:47.560 --> 05:00:50.600
Will that materialize here on MAD's map pick?

05:00:50.600 --> 05:00:51.880
It's going to be a tough battle, Parker.

05:00:51.880 --> 05:00:53.000
There's no doubt about that.

05:00:53.000 --> 05:00:55.520
MAD love to play here on cafe.

05:00:55.520 --> 05:01:01.640
They are 2-0 since the season began and Ash enjoys the roster beating both 1 of 30 and Shopify Rebellion

05:01:01.720 --> 05:01:05.620
So we've got a lot of experience with this team playing on this map

05:01:05.620 --> 05:01:08.560
That means Vods will be available for wild card no doubt about that

05:01:08.560 --> 05:01:12.880
But you still have to be feeling confident if you're in the line green today

05:01:12.880 --> 05:01:20.600
They played expertly on their opponents map. They now get to come to home turf where they will go up against wild card playing for their upper bracket lives

05:01:20.600 --> 05:01:25.560
starting on the attack might be the only disadvantage they have in this map.

05:01:25.560 --> 05:01:27.820
But I still have to imagine they'll be feeling confident.

05:01:27.820 --> 05:01:30.960
56% attacking on the cafe since the season began.

05:01:30.960 --> 05:01:34.440
That's a nine around sample size as well.

05:01:34.440 --> 05:01:38.240
So quite a lot of that is suggesting that M80 should be off to a strong start this game.

05:01:41.240 --> 05:01:44.080
I mean, we didn't expect them to be off to such a strong start on fortress.

05:01:44.080 --> 05:01:45.480
And then they go 6-0, Jesse.

05:01:47.560 --> 05:01:48.080
They won.

05:01:48.080 --> 05:01:54.640
But sometimes that allies as it did in that previous map, so maybe now it'll lie the other way

05:01:56.800 --> 05:02:03.120
You are a numbers guy anybody's good way done when numbers are wrong have to imagine it's you

05:02:05.160 --> 05:02:07.160
Thanks, so I trust you on the numbers

05:02:10.640 --> 05:02:12.640
No, okay great

05:02:13.640 --> 05:02:15.880
My life if I lie, I don't think the line

05:02:18.080 --> 05:02:22.200
I didn't forget what you not taking in a song sitting in those tickets

05:02:27.240 --> 05:02:34.900
First round here on cafe we are live in action wildcard choosing to defend first a familiar spot where people on

05:02:35.640 --> 05:02:37.400
on this map

05:02:37.400 --> 05:02:42.480
cafe not really so much pec rate in an ASM of its contemporaries, but a

05:02:42.480 --> 05:02:44.400
a stable and reliable map.

05:02:44.400 --> 05:02:47.200
I do worry for Wildcard's chances here.

05:02:47.200 --> 05:02:48.480
We always want all three maps,

05:02:48.480 --> 05:02:50.400
and we always want a competitive series.

05:02:50.400 --> 05:02:52.680
That Wildcard might have some early struggles.

05:02:52.680 --> 05:02:54.160
I think for me, it's going to see

05:02:54.160 --> 05:02:55.520
not what the results are,

05:02:55.520 --> 05:02:57.440
but how they go about it, right?

05:02:57.440 --> 05:03:00.040
Because there's a 4-2 where teams are competitive

05:03:00.040 --> 05:03:01.680
and just there needs to be a winner in the rounds,

05:03:01.680 --> 05:03:04.480
and then there's a 4-2 where you get demolished.

05:03:04.480 --> 05:03:06.760
As I said in the same word I used earlier,

05:03:06.760 --> 05:03:10.600
on your losses and then you demolish on your wins.

05:03:10.600 --> 05:03:12.240
What is the confidence gonna be for Wildcard?

05:03:12.240 --> 05:03:15.240
because I think there's good reason for their confidence to be shaken.

05:03:15.240 --> 05:03:18.240
M80 didn't have a real weakness on Fortress that could be exploited.

05:03:18.240 --> 05:03:21.240
They were good on the entry, they were good on trades, they were good on the mid-round.

05:03:21.240 --> 05:03:26.240
They were excellent in the final moments of a round. Where does Wildcard start to turn that ship?

05:03:26.240 --> 05:03:31.240
Gotta be in the early game, Parker. This is maybe the one thing that they had some success on

05:03:31.240 --> 05:03:35.240
with the opening picks on map number one. They've got another opportunity now here on map two

05:03:35.240 --> 05:03:40.240
to find that first frag, get things open up in the round, start yourself off on the right foot.

05:03:40.240 --> 05:03:44.520
It's always where it has to start. This top floor clear, of course, will come under way from M80.

05:03:44.520 --> 05:03:47.920
I like the tools they brought for this, but it's the peak through the window.

05:03:47.920 --> 05:03:53.420
Adrian, yet another opening frag in this series. He's been very sharp with that today, Parker.

05:03:53.420 --> 05:03:54.920
Now they just have to convert it.

05:03:56.040 --> 05:04:00.840
Yeah, I feel a little bad for Adrian because he got the opening duel twice before.

05:04:00.840 --> 05:04:05.160
This is lucky number three. It's only with him and Kansan striking first on this team.

05:04:05.160 --> 05:04:09.040
And guess what? None of those times resulted in a round victory.

05:04:09.040 --> 05:04:12.560
They lost every single time they got first blood.

05:04:12.560 --> 05:04:16.280
So not really an indication as to where this round is going to go,

05:04:16.280 --> 05:04:17.560
but ultimately a great start.

05:04:17.560 --> 05:04:20.360
And more importantly, you take out the Capitao.

05:04:20.360 --> 05:04:23.640
This is a critical operator for making space.

05:04:23.640 --> 05:04:26.480
Adrian will take down Gavin now, his second kill as a nitro cell

05:04:26.480 --> 05:04:30.040
goes out, Gunner on the board, defuser two, Kanzin in on the fun.

05:04:30.040 --> 05:04:36.040
Ava the server gone, 50 seconds, still remaining it's M80, down by one player.

05:04:36.040 --> 05:04:38.720
It's a classic nitro cell up to the laundry hatch.

05:04:38.720 --> 05:04:43.680
an oldie and a goodie, so give us the advantage over towards Wildcard even more, still that

05:04:43.680 --> 05:04:48.640
one man lead, lots of time to work with if you're M80 and they've got a bit of map control here up

05:04:48.640 --> 05:04:52.480
above, make sure to see where they want to take this, they could go dropping through the pillar

05:04:52.480 --> 05:04:56.080
into the reading door, that will be the play for Gunner, he's in a plant spot if he wants it.

05:04:57.520 --> 05:04:59.760
He's got defuse kid, he just needs the correct read.

05:05:00.880 --> 05:05:04.560
Light finds him salvation here, defuser good enough to trade off one, that means that Gunner

05:05:04.560 --> 05:05:10.180
We'll have absolutely no coverage and sound the alarm that was wild card getting in mighty mighty close

05:05:10.180 --> 05:05:11.680
Kansan hitting her

05:05:11.680 --> 05:05:13.600
Donor man just to get away

05:05:13.600 --> 05:05:18.680
But he doesn't see spiker over on the reading door good coordination by wild card very um

05:05:19.320 --> 05:05:25.120
M80 like on fortress and wild card get a much needed round to start off this map

05:05:25.240 --> 05:05:29.600
Yeah, again despite the information advantage that M80 had there are just some tricks

05:05:29.600 --> 05:05:33.040
They didn't expect Adrian peaks out the window for the first pick on a hot and cold

05:05:33.040 --> 05:05:38.300
the Nitro for the first for the second pick there over towards Gavin and once you've got kind of that two-man lead

05:05:38.300 --> 05:05:40.300
They're able to run away with it with the man advantage

05:05:40.700 --> 05:05:44.680
Happy to concede that top floor because they know M80 or the team who have the plants

05:05:44.680 --> 05:05:49.840
They try to get a little pinch going down those white stairs to fuser good for one not good for more than that

05:05:50.280 --> 05:05:55.000
Tough push there in the 2v3 for M80. They did it their best, but not quite enough

05:05:55.120 --> 05:05:58.640
kind of surprise gunner committed to the plant and got it down in the end there and

05:05:58.640 --> 05:06:01.300
and made the order objective focus team

05:06:01.300 --> 05:06:02.700
and you can see that they're willing to die

05:06:02.700 --> 05:06:03.740
for that plant to go down,

05:06:03.740 --> 05:06:07.700
but even still not quite enough for Gunner in round one.

05:06:07.700 --> 05:06:10.100
Competitive, but Wildcard often early starting round

05:06:10.100 --> 05:06:10.940
in map two.

05:06:13.020 --> 05:06:14.220
It's a small snapshot,

05:06:14.220 --> 05:06:16.300
but there was a lot more confidence there from Wildcard

05:06:16.300 --> 05:06:17.740
and I liked what they had with Adrian.

05:06:17.740 --> 05:06:18.940
His position in particular,

05:06:18.940 --> 05:06:20.820
he read into where the attackers were coming from

05:06:20.820 --> 05:06:23.100
and he was fully prepared for this.

05:06:23.100 --> 05:06:25.140
Whether it was because they were actually able

05:06:25.140 --> 05:06:26.740
to figure this out ahead of time,

05:06:26.740 --> 05:06:28.340
given that this is a made his map,

05:06:28.340 --> 05:06:30.680
You're probably going to be aware of how they're going to play it.

05:06:30.680 --> 05:06:35.780
That is one of the small downsides of your map pool is that your opponents will likely know how you're going to tackle certain things.

05:06:37.520 --> 05:06:39.780
Again, maybe M80 is bringing new strats.

05:06:39.820 --> 05:06:40.820
Who's to say it would be you?

05:06:43.420 --> 05:06:44.160
It would be a question.

05:06:44.160 --> 05:06:46.100
I think it got something stuck in my throat.

05:06:46.100 --> 05:06:46.600
I'm dying.

05:06:47.660 --> 05:06:48.500
Parker, don't worry.

05:06:48.500 --> 05:06:51.300
I could tell you that I don't just not itself was fun.

05:06:51.300 --> 05:06:52.600
All the difference is clear.

05:06:53.400 --> 05:06:55.040
But they did have very different operators.

05:06:55.040 --> 05:06:57.640
So this is definitely a new look from M80.

05:06:57.640 --> 05:07:03.800
Once again trying to change things up a little bit. There are consistencies diffuser loves the gridlock here on cafe

05:07:03.800 --> 05:07:09.060
The buck a very common choice here from Gavin, but hot and cold on the sense again, something they played

05:07:09.060 --> 05:07:12.200
This is actually very similar to strapped. Well, they played earlier in the stage

05:07:12.200 --> 05:07:16.140
So this bottom of their attack might be a little bit easier to read from wild card

05:07:16.140 --> 05:07:16.680
But you're right

05:07:16.680 --> 05:07:21.460
They didn't have any struggles with that when they were defending down onto reading now one floor below

05:07:22.240 --> 05:07:23.500
Should be much the same

05:07:23.500 --> 05:07:29.160
I expect this to be a slow push Parker because we've got a full anchor set up being played by a wild card and M80

05:07:29.160 --> 05:07:32.760
You brought double soft breach operators. They're gonna want to take this top floor control

05:07:32.760 --> 05:07:36.780
It's like we won't see the first kill until the last like 45 seconds though in the round

05:07:37.900 --> 05:07:43.800
Yeah, I was like Marco Rubio grabbing for the glass of water there if you know that reference just trying to not

05:07:44.080 --> 05:07:47.280
choke on whatever air I breathed in but

05:07:47.680 --> 05:07:52.400
Either way back from the dead and now able to cast it again. I think your points are spot on

05:07:52.400 --> 05:07:59.400
I think this will be a very practiced execute from m80. They are still droning things out. They are still taking map control

05:07:59.400 --> 05:08:02.720
We are leaving the discovery phase and now we are in the mid-round

05:08:04.280 --> 05:08:11.600
Typically break things down with the discovery phase being the first minute or so then in the mid-round then the play round and execute as the final moments here

05:08:12.240 --> 05:08:16.920
Teens in North America. We don't always make it to the late round especially these two teams

05:08:16.920 --> 05:08:21.260
We saw a lot of very quick executes not gonna be very quick at all. You are spot on

05:08:21.260 --> 05:08:25.260
We're about to hit the minute mark, and they are still totting their eyes and crossing their teams inside of M80.

05:08:25.260 --> 05:08:32.260
That's also important, it'll be really interesting to see kind of where those go down, what the goal will be to try to make this execute happen.

05:08:32.260 --> 05:08:40.260
Huntington Zotto canister right now on White Stairs is what we see from Defuser, hoping to clear that out so that they can get the hatch open sooner rather than later.

05:08:40.260 --> 05:08:45.260
Ager's position in VIP will be well known. Every team really does put a tube route in here.

05:08:45.260 --> 05:08:48.540
It's a very strong position to try to hold inside a VIP.

05:08:48.540 --> 05:08:51.300
It might not be as familiar with hand position,

05:08:51.300 --> 05:08:52.900
also locking down VIP,

05:08:52.900 --> 05:08:55.500
but that two player position inside of that room,

05:08:55.500 --> 05:08:57.100
it could be a bit devastating,

05:08:57.100 --> 05:08:58.980
but then maybe you don't clear it.

05:08:58.980 --> 05:09:01.340
Now get the lead off pick now, baby shark gone.

05:09:01.340 --> 05:09:04.060
Baby shark had a really tough first map.

05:09:04.060 --> 05:09:05.180
He won't have much of an opportunity

05:09:05.180 --> 05:09:06.060
to change things around.

05:09:06.060 --> 05:09:08.540
Adrian, sensational, spiker as well.

05:09:08.540 --> 05:09:11.100
Grave in the clutch in the previous round.

05:09:11.100 --> 05:09:13.940
Then he's doing some mighty big work here.

05:09:13.940 --> 05:09:16.000
20 seconds to go, Ashen in the bomb site.

05:09:16.000 --> 05:09:17.720
Nobody on M80 has that diffuse kit.

05:09:17.720 --> 05:09:18.920
It will need to be retrieved,

05:09:18.920 --> 05:09:21.680
and it is being camped by Wildcard.

05:09:21.680 --> 05:09:24.240
Great structure from this Wildcard defense.

05:09:24.240 --> 05:09:26.120
Sputtering on the side of M80,

05:09:26.120 --> 05:09:27.960
but Gunner's now made it winnable.

05:09:27.960 --> 05:09:30.720
10 seconds for him to find Spiker.

05:09:30.720 --> 05:09:33.400
I like the odds of the shotgun in the hands of the smoke.

05:09:33.400 --> 05:09:36.280
Gunner needs to pick this one, so right.

05:09:36.280 --> 05:09:40.560
And he runs at a time, right as Spiker seals the deal.

05:09:40.560 --> 05:09:45.660
wild card off to a great start up 2-0 on M80's map.

05:09:45.660 --> 05:09:48.260
Yeah, beautifully played by Spiker in the midst of that, Parker.

05:09:48.260 --> 05:09:50.860
He really does everything he needs to in that round

05:09:50.860 --> 05:09:52.100
to lock things down.

05:09:52.100 --> 05:09:53.820
Starts off playing Whiskey Bar, right?

05:09:53.820 --> 05:09:55.220
And just trying to stop that pressure

05:09:55.220 --> 05:09:57.740
as the sense wall comes in through the restaurant window,

05:09:57.740 --> 05:10:02.140
slow down that push from M80 as they try to get VIP control.

05:10:02.140 --> 05:10:04.260
Adrian was good enough to get one early pick,

05:10:04.260 --> 05:10:05.820
but it was that pick onto Hot and Cold,

05:10:05.820 --> 05:10:08.340
which dropped the diffuser, which was so critical

05:10:08.340 --> 05:10:10.700
in shaping the rest of that attack,

05:10:10.700 --> 05:10:13.100
kind of allowed some rotations come through from wild car.

05:10:13.100 --> 05:10:15.020
You saw Spiker move in into coachech,

05:10:15.020 --> 05:10:17.100
into the front door reception area

05:10:17.100 --> 05:10:19.180
and just have so much success

05:10:19.180 --> 05:10:21.620
as they're locking down that bottom floor bomb site.

05:10:21.620 --> 05:10:24.380
So, M80, despite taking their time with it,

05:10:24.380 --> 05:10:26.500
not able to handle that early play coming out

05:10:26.500 --> 05:10:28.780
from the tube route inside the VIP,

05:10:28.780 --> 05:10:30.260
and then not able to clean things up

05:10:30.260 --> 05:10:31.780
despite Gunner's best attempt.

05:10:34.620 --> 05:10:36.460
I mean, it's been a rough recovery

05:10:36.460 --> 05:10:42.220
from this M80 team, but it's hard to judge how many drones are actively being used because

05:10:42.220 --> 05:10:47.660
I'm still of the suspicion that that drone town is not always accurate look at that

05:10:47.660 --> 05:10:54.380
lineup from Gunner. But yeah, I mean, a very close round, but one again, where Wildcard

05:10:54.380 --> 05:10:59.900
Adrian in particular has done an exceptional job of flying under the radar. He's just not

05:10:59.900 --> 05:11:04.980
being spotted by these M80 aggressors. And at some point, you're going to need to pin

05:11:04.980 --> 05:11:10.740
down this player. Spiker, though, to his credit, has been so clean in the final moments, and

05:11:10.740 --> 05:11:17.460
Adrien is getting a ton of information scouting with that Yo-Kai drone, just as out in Bakery Door.

05:11:17.460 --> 05:11:23.220
They've got the pulse there for backup as well. Cafe has a jump out and spawn peek potential.

05:11:23.220 --> 05:11:29.620
Ashen was on a roster that loved spawn peeking, if you recall. But to see if he tries it when

05:11:29.620 --> 05:11:30.740
when they move to defense.

05:11:30.740 --> 05:11:35.420
As for now though, the main job for our mate, Jesse,

05:11:35.420 --> 05:11:36.660
just make it in the building

05:11:36.660 --> 05:11:38.700
and maybe not give up a player early.

05:11:39.820 --> 05:11:41.500
Yeah, they want to be able to take that space

05:11:41.500 --> 05:11:43.300
to be able to convert in towards execute

05:11:43.300 --> 05:11:46.140
because mighty and dining up on the docket

05:11:46.140 --> 05:11:47.340
for our third round here

05:11:47.340 --> 05:11:49.700
and our third bomb site selected in by wild card

05:11:49.700 --> 05:11:52.540
and they brought Ashen on the blitz truck,

05:11:52.540 --> 05:11:54.420
help maybe with this top floor clear

05:11:54.420 --> 05:11:56.900
and then also a sports execute as well.

05:11:56.900 --> 05:11:58.700
Not an operator we've seen him play

05:11:58.700 --> 05:12:00.540
on this map, because he's in the game,

05:12:00.540 --> 05:12:03.580
so it could be something that isn't expected by a wild card,

05:12:03.580 --> 05:12:05.220
but the Rammann already caught four.

05:12:05.220 --> 05:12:07.460
They're going fast with it, Parker.

05:12:07.460 --> 05:12:10.380
Yeah, they've decided to go a breakneck pace.

05:12:10.380 --> 05:12:11.420
I like this.

05:12:11.420 --> 05:12:14.540
Off to the races, they go great read by Gavin through the wall.

05:12:14.540 --> 05:12:16.940
It allows Ashton to move up in impunity.

05:12:16.940 --> 05:12:19.900
He just needs to be wary of what happens over towards white stairs.

05:12:19.900 --> 05:12:22.300
Adrien was integral in the first moments

05:12:22.300 --> 05:12:24.260
of this round gaining so much intel,

05:12:24.260 --> 05:12:26.660
and there's still potential for him here.

05:12:26.660 --> 05:12:30.660
As he shreds Gunner and will now try to buy time against the Blitz!

05:12:30.660 --> 05:12:39.660
There were two others in tow though, M80 was getting their kill, come hell or high water, and they, well, it ends up working out, M80 on the board.

05:12:39.660 --> 05:12:48.660
Bit of a chaotic round, Parker. I'm not sure if you caught it, but hot and cold jumps in the skylight, finds the opening tick, uses the ram to cause some chaos.

05:12:48.660 --> 05:12:54.660
That's all well and good, but then he dies to the vert and drops the diffuse kit upstairs in bar.

05:12:54.660 --> 05:12:59.480
It kind of puts the pressure on the guys of N80. They no longer really had planting as an option.

05:12:59.480 --> 05:13:04.220
So even in kind of the 2v4, the 1v4, there was some hope to play around.

05:13:04.220 --> 05:13:08.080
At the time was pretty crazy. They had over half the round to go still.

05:13:08.080 --> 05:13:11.440
But even with that, they couldn't exactly force that plant.

05:13:11.440 --> 05:13:17.540
There was maybe an angle to get back in for Kansan and Adrien, the best two players so far today, here on Wildcard.

05:13:17.540 --> 05:13:21.860
But not to be in that third round. They strike back with a nice little rush.

05:13:21.860 --> 05:13:25.700
You know, this is after hot and die soft floor with a fuse kid.

05:13:25.700 --> 05:13:29.700
It really is just good pressure being taken by Ashen and Gavin.

05:13:29.700 --> 05:13:32.700
Making that space inside of reading, there's some good answers back, but the blitzers.

05:13:32.700 --> 05:13:37.780
So what I highlighted before that round, he just makes it oh so easy for the rest of these

05:13:37.780 --> 05:13:43.940
players to jump in, take that space and get those three kills.

05:13:43.940 --> 05:13:46.980
All this one's been a little bit more like what I was hoping for between these teams.

05:13:46.980 --> 05:13:51.100
Why don't we just make this map number one and just keep going and then make you unable

05:13:51.100 --> 05:13:55.900
watch your little hockey game that you want to watch. So let's park around that way anyway.

05:13:55.900 --> 05:14:00.300
His lock card, take an early lead on map number two. And I'll be honest, I kind of rather

05:14:00.300 --> 05:14:04.940
a happy sticker around to watch these two great teams if the gameplay is better than what we saw

05:14:04.940 --> 05:14:10.780
in map one. Yeah, map number one was really not one for the books. So I mean, if you're a fan of

05:14:10.780 --> 05:14:16.940
M80, you love map number one. If you were a fan of Good Siege, I mean M80 was doing Good Siege,

05:14:16.940 --> 05:14:21.580
There's no denying that but it wasn't a particularly tight contest and of course for those listening

05:14:21.580 --> 05:14:29.620
It's just banter no there is no universe in which Jesse is eager for a match to finish early so that he can go watch a hockey game

05:14:30.140 --> 05:14:35.600
If you're taking the things we're saying seriously. Well, I got some beachfront property in

05:14:36.420 --> 05:14:38.420
Saskatoon for all of you to buy

05:14:39.700 --> 05:14:45.700
I just want a good contest between these teams and more over for the story. I want wildcard to bounce back to where they were

05:14:45.700 --> 05:14:48.500
I don't have any vested interest in any of these squads.

05:14:48.500 --> 05:14:52.000
Fabian is my mortal enemy, more than you, actually.

05:14:52.000 --> 05:14:56.200
But I still want M80 to succeed, just as I want to see Wildcard return to form,

05:14:56.200 --> 05:14:58.900
because I think it's fair to say the Wildcard that played at SI,

05:14:58.900 --> 05:15:03.000
the Wildcard that played at Munich, the Wildcard that played at Reload,

05:15:03.000 --> 05:15:06.100
that's not the Wildcard that we've been seeing here so far in kickoff.

05:15:06.100 --> 05:15:06.900
Yeah.

05:15:06.900 --> 05:15:09.300
It's been good to see a bit of battle back here on map 2.

05:15:09.300 --> 05:15:11.100
A lot of that's been driven by the captain, Spike,

05:15:11.100 --> 05:15:14.100
who now sticks in one below the roam or below the long site.

05:15:14.100 --> 05:15:18.840
Not being addressed much by M80 as they just focus on this top floor, but it's a long shot from day

05:15:19.060 --> 05:15:22.980
Another early death from hot and cold will do them well and Bay's good enough for two

05:15:23.300 --> 05:15:25.780
Finding Ashen to put them in a 4v3 advantage

05:15:28.340 --> 05:15:32.340
The fire does good work. Ashen is having a bit of a poor game

05:15:34.020 --> 05:15:37.340
The day where he and baby shark both without kills so far, so

05:15:38.700 --> 05:15:40.860
Canceling each other out. I think is the way it goes

05:15:40.860 --> 05:15:46.900
Hit the halfway point now here of round number four. The defenders still locked in on this top floor bomb site.

05:15:46.900 --> 05:15:51.560
It is a mid clear upward push for the attackers.

05:15:51.560 --> 05:15:54.620
Spiker wanders down. Gunner catches him on white stairs.

05:15:54.620 --> 05:15:59.940
More information now will be at the disposal of the attackers. As those cams are cracked,

05:16:00.420 --> 05:16:03.140
you can see the bulletproof cameras being brought by Wildcard.

05:16:03.140 --> 05:16:08.060
If Intel is the name of the game, Doka'd be obviously a strong operator for many reasons, but this one in particular,

05:16:08.060 --> 05:16:13.540
really good patience here from Gunner. He spotted two targets. It's a Gumi, manages

05:16:13.540 --> 05:16:18.860
to get one. He knows that the jig is up. Still taking damage from that mine. Sees

05:16:18.860 --> 05:16:22.100
another inside a back bar. He's got information. He'll have to stop at some

05:16:22.100 --> 05:16:26.180
point to pull this out. All the while relying on an 80 to cover him. Diffuser

05:16:26.180 --> 05:16:30.260
bottles that one and allows Baby Shark into the series. Diffuser going down,

05:16:30.260 --> 05:16:34.660
Kansan hoping to stop it. He will not succeed. Gunner and Gavin now as the last

05:16:34.660 --> 05:16:38.900
two baby sharks been dropped so Kansan will have to do it all himself. I don't think he

05:16:38.900 --> 05:16:43.220
can retrieve his teammates so Kansan will need to swing. He's hoping for somebody on the side of

05:16:43.220 --> 05:16:49.620
M80 to move. He's gotta read on one over towards cocktail. This is a rough spot for him to pin.

05:16:49.620 --> 05:16:55.060
He outtools the Tokami. Time running out. If you're Gavin, all you have to do is survive.

05:16:55.060 --> 05:16:59.300
Play the long game but Gavin gives him the gears and M80 takes the round.

05:16:59.300 --> 05:17:03.660
the way he's going to be

05:17:04.360 --> 05:17:05.000
going down. Gavin's not want

05:17:05.000 --> 05:17:07.000
to step back and win on the

05:17:07.000 --> 05:17:08.840
time. Parker. He wants that

05:17:08.840 --> 05:17:10.600
frag. He's been so good for M

05:17:10.600 --> 05:17:12.300
80 all season long. Really

05:17:12.300 --> 05:17:13.940
since he joins this roster. I

05:17:13.940 --> 05:17:15.900
mean, he's just been fantastic.

05:17:15.900 --> 05:17:17.000
Clutching things up here in the

05:17:17.000 --> 05:17:17.820
late round. It's gunner who I

05:17:17.820 --> 05:17:19.500
think has the biggest impact in

05:17:19.500 --> 05:17:20.340
that one you mentioned him

05:17:20.340 --> 05:17:23.540
walking up those white stairs,

05:17:23.540 --> 05:17:24.220
on the doka be. There was the

05:17:24.220 --> 05:17:25.580
echo on the board, too. Don't

05:17:25.580 --> 05:17:27.320
forget. And there was still a

05:17:27.320 --> 05:17:29.020
yokai camera live. I believe in

05:17:29.020 --> 05:17:34.300
by the attackers, so definitely some really good information being gathered by M80 in the midst of that.

05:17:35.180 --> 05:17:39.740
And then just putting together those final couple of moments there in the plants, getting it down cocktail.

05:17:39.740 --> 05:17:43.820
If Kansan just knew where the plant was going down, he absolutely could have denied it.

05:17:43.820 --> 05:17:48.780
If he's brazen up through the bar, maybe he's able to get that player down, but I don't think he had perfect information

05:17:48.780 --> 05:17:51.180
and certainly didn't know where the last guy was as well.

05:17:51.180 --> 05:17:57.740
So, tough 1v2 to come out from Kansan, despite all the successes that he has had historically in that clutch position.

05:17:57.740 --> 05:17:59.820
and is not able to get it done today.

05:18:00.780 --> 05:18:04.100
Prompts that tack timeout again, early to come out from Wildcar,

05:18:04.100 --> 05:18:07.940
but unlike on Fortress, the scoreline is relatively fine here.

05:18:07.940 --> 05:18:11.140
It's only two to two, but I guess just feeling like

05:18:11.140 --> 05:18:12.900
they could have won those last couple of rounds,

05:18:12.900 --> 05:18:15.140
like maybe there's some big issues that need to get fixed,

05:18:15.140 --> 05:18:18.500
but Jonas decided to call it early to walk our tack timeout.

05:18:19.500 --> 05:18:22.540
Yeah, again, this goes back to why you call timeouts

05:18:22.540 --> 05:18:23.380
in the first place.

05:18:23.380 --> 05:18:25.180
Maybe there's something he's hearing in their comms,

05:18:25.180 --> 05:18:26.980
or maybe an understanding of this map

05:18:26.980 --> 05:18:33.060
he feels is improper and you can nip that in the bud before it becomes a much bigger issue.

05:18:33.860 --> 05:18:39.540
Coaches hear the players. We don't. Coaches can sense the mood and the vibes of a team. If a

05:18:39.540 --> 05:18:44.740
particularly talkative player is not talking like normal and your strats revolve around that,

05:18:45.300 --> 05:18:49.540
maybe the timeout is being done to try and say, hey, what's going on here? We need your voice

05:18:49.540 --> 05:18:54.980
in the team. Maybe it's not even a strategic thing. You can't know. The only real way to know

05:18:54.980 --> 05:19:01.780
I always ask them directly afterwards and if they feel like being candid and honest they might tell you but a lot of times they just give you the

05:19:03.420 --> 05:19:06.660
This is the boilerplate like I you know the team wasn't performing well

05:19:07.540 --> 05:19:11.340
Terrific, I don't think you called the timeout because the team was performing well. I don't think that's why they do it

05:19:11.340 --> 05:19:15.740
So I get it entirely but yeah, sometimes you win a couple rounds in the coach

05:19:15.980 --> 05:19:19.180
Still doesn't like what they're seeing and think that there's potential to do better

05:19:19.180 --> 05:19:22.580
So call a timeout early maybe sell your players down and success will follow

05:19:22.580 --> 05:19:27.540
We'll go back to reading for round 5, this is the bombsite where Adrien really started

05:19:27.540 --> 05:19:31.300
things off with an explosive nitro cell up through the laundry hatch as well as a swing

05:19:31.300 --> 05:19:32.820
out on the white window.

05:19:32.820 --> 05:19:37.380
He's brought a sentry and actually has not brought a nitro this time around, Barb and

05:19:37.380 --> 05:19:42.060
Impax to play with, his teammates ripped the nitros instead, Spike are just playing down

05:19:42.060 --> 05:19:46.580
below the new hatch with potential to toss that up for an early pick if they get balls

05:19:46.580 --> 05:19:50.740
he's dropping that hatch, it's a run out instead and it's the air jab!

05:19:50.740 --> 05:19:54.180
Adrian goes flying into Ashen to plunge for his first frag.

05:19:55.680 --> 05:19:57.280
Well, Ashen is on the board.

05:19:57.280 --> 05:20:00.520
Maybe Shark found his first kill in the previous round,

05:20:00.520 --> 05:20:03.080
and that settles all the goose eggs that we saw now.

05:20:03.080 --> 05:20:05.000
Just a couple of breadsticks for some of these players,

05:20:05.000 --> 05:20:08.600
so gotta get them out of the bakery at some point.

05:20:08.600 --> 05:20:10.400
Getting rid of a utility-based operator

05:20:10.400 --> 05:20:13.880
like the recruits is a good first grab,

05:20:13.880 --> 05:20:16.800
but I do think there are other players on Wildcard,

05:20:16.800 --> 05:20:19.960
operators in particular, that would have been a better target.

05:20:19.960 --> 05:20:27.040
I'm just I see a player like Adrian who's been one of the most alive and active from a kill department across Fortress and now here on

05:20:27.040 --> 05:20:30.020
Cafe and I think that's a big loss irrespective of who he's playing on

05:20:31.600 --> 05:20:35.780
Give a maybe a little bit more breathing room down goes diffuser at the hands of spikers

05:20:35.780 --> 05:20:41.220
I guess also been pretty good seven kills two deaths. He'll have to do even more as Kansan bleeds out on the ground

05:20:41.720 --> 05:20:43.720
They circling around

05:20:43.720 --> 05:20:47.040
I don't know if Keyneson is retrievable.

05:20:47.040 --> 05:20:49.040
Diffuse kit being planted by Hot and Cold.

05:20:49.040 --> 05:20:50.760
Ashen is here to protect.

05:20:50.760 --> 05:20:52.360
Looking over towards Fireplace.

05:20:52.360 --> 05:20:54.880
A beautiful shot by Baby Shark.

05:20:54.880 --> 05:20:56.160
My God!

05:20:56.160 --> 05:21:00.240
Gavin gets sent to the afterlife on that one.

05:21:00.240 --> 05:21:03.200
Sitting on that skylight is such a strong position

05:21:03.200 --> 05:21:04.840
and he just could not contend.

05:21:04.840 --> 05:21:06.520
Hot and Cold eliminating Spiker.

05:21:06.520 --> 05:21:09.000
That's probably target number one.

05:21:09.000 --> 05:21:11.360
And they're looking for the win on this round.

05:21:11.360 --> 05:21:12.960
Diffuser at the halfway point.

05:21:12.960 --> 05:21:18.200
3v3 has now finally reached the M80, head back to the bomb site.

05:21:18.200 --> 05:21:24.400
Baby Stark almost takes him down, Kansan gets one, Ashen a double for his third on the round,

05:21:24.400 --> 05:21:26.400
making a fourth!

05:21:26.400 --> 05:21:28.400
M80 take the lead!

05:21:28.400 --> 05:21:33.760
Oh Liam Paz, welcome to cafe, you were maybe a bit quiet playing on those shield rolls

05:21:33.760 --> 05:21:39.000
earlier in the map, but a huge multi-kill to be able to get M80 into the lead for the

05:21:39.000 --> 05:21:43.840
first time on the second map this series and Parker what around it was to come

05:21:43.840 --> 05:21:49.080
through from M80 I mean it was a nice retake of top red coming up from Wild

05:21:49.080 --> 05:21:52.440
Card in the midst of that you saw Spiker rotating up those red stairs

05:21:52.440 --> 05:21:56.240
Kansas trying to push up through bar a couple different players collapsing on

05:21:56.240 --> 05:22:00.680
that top red position but as everybody on Wild Card was taking the top floor

05:22:00.680 --> 05:22:05.520
regaining it back under their control and maybe we're planting in the site

05:22:05.520 --> 05:22:13.320
Sure you're getting nasty stuff in the skylight, that's great, but you're on the top floor with your entire team, and Haughton's planting the diffuser.

05:22:13.320 --> 05:22:21.240
Stats them up so perfectly for that post-plant, the objective focus game, but MAD loved to play, continued to shine now on cafe,

05:22:21.240 --> 05:22:26.320
actually will pop-off dance after he gets his 4k, and it is finally a lead for MAD.

05:22:27.760 --> 05:22:31.200
It took quite some time, but we finally arrived here, so...

05:22:31.200 --> 05:22:40.200
Kudos to them, and 3 in a row for Emadion is certainly quite the feat, and they've done it without changing up much of this operator lineup.

05:22:40.200 --> 05:22:45.200
They're trotting out very similar ops, obviously the big exception was the previous round.

05:22:45.200 --> 05:22:55.200
If user has played the gridlock, every single round so far on attack, he will change it up now and will go with the twitch, as this lineup has been completely blown up.

05:22:55.200 --> 05:23:00.760
up. Ace now being brought for the second time in a row, just the second time in this first

05:23:00.760 --> 05:23:07.160
half. Flexibility on the side of M80. Wildcard still using Intel but nowhere near as much.

05:23:07.160 --> 05:23:11.280
No bulletproof cameras, just the Yo-Kai drones to deal with. I think this might be in response

05:23:11.280 --> 05:23:16.040
to the constant Doka B usage on the side of M80. If that is the call made by Wildcard,

05:23:16.040 --> 05:23:18.440
Kudos to them. I think it is a smart one.

05:23:18.440 --> 05:23:22.560
Well they are still going to be bringing that echo that Kansan was playing last time that

05:23:22.560 --> 05:23:28.340
They defended on the bottom floor. He ended up posting up just inside of VIP protected by Adrian not in that same position

05:23:28.560 --> 05:23:31.640
instead gonna be similarly close inside of whiskey, but

05:23:32.280 --> 05:23:36.860
I'm curious what I made you really want to do on this push Parker. They dipped out from the buck

05:23:36.860 --> 05:23:41.320
They haven't brought as much soft destruction and so it speaks to me like they're probably gonna go a bit more

05:23:41.480 --> 05:23:45.120
Horizontal with this push doesn't mean it's a rush doesn't mean it's gonna be chaotic

05:23:45.120 --> 05:23:48.820
But they kind of have a different set of tools and they could take this a slightly different way

05:23:48.820 --> 05:23:55.820
See? Even still, recognizing there are no roamers on these top two floors, Gunner will take the space as it's given to him for free.

05:23:55.820 --> 05:24:01.820
A lot of pressure is still happening over towards base right now. You see Hawke and Colt tossing in some of these helmets, even challenging the big player.

05:24:01.820 --> 05:24:05.820
His teammates are trading out towards the garage side of the map, but that's going to be okay.

05:24:05.820 --> 05:24:08.820
The brunt of this push is still being put together nicely.

05:24:08.820 --> 05:24:17.400
to recruit the guys early again utility ops being played and just pure utility

05:24:17.400 --> 05:24:21.680
secondary utility mind you if user will find baby shark if you're taking some

05:24:21.680 --> 05:24:26.640
damage in the process early set of gas canisters deployed by spiker now

05:24:26.640 --> 05:24:31.120
yokai is still up on the side of kanzan too it looks like he's got two hard to

05:24:31.120 --> 05:24:36.040
tell if his third is there but he is piling around just trying to get

05:24:36.040 --> 05:24:39.800
information as to where this advance is coming from now situated over by whiskey and now you've

05:24:39.800 --> 05:24:44.200
there you go you got a good read of where they are all positions spread out so he will have a read

05:24:44.200 --> 05:24:49.880
as to where these attackers are coming from line up those good cans and dies you will have to

05:24:49.880 --> 05:24:53.960
govern those yokai's from the afterlife spiker finds his second kill bay on the board now to

05:24:54.600 --> 05:25:00.520
bay inside of bakery he's last man standing he's taken down gunner in the gunfight so gavin could

05:25:00.520 --> 05:25:05.800
try to get his teammate up or he might just go for kills they surely have a read on bay's position

05:25:05.800 --> 05:25:08.720
but that read gone after five seconds.

05:25:08.720 --> 05:25:12.000
Faze lined up, playing this pixel angle on the B bomb site.

05:25:12.000 --> 05:25:14.680
He's giving himself away, re-engaging.

05:25:14.680 --> 05:25:16.640
Gavin won the engagement earlier.

05:25:16.640 --> 05:25:18.640
He's trying to get up the doke-a-bee,

05:25:18.640 --> 05:25:20.240
almost playing for the Fuse Kid,

05:25:20.240 --> 05:25:22.320
out goes the pocket impact,

05:25:22.320 --> 05:25:24.600
but Gavin still wins it!

05:25:26.000 --> 05:25:29.160
What on earth just happened?

05:25:29.160 --> 05:25:31.480
M.A.D. takes their fourth in a row.

05:25:31.480 --> 05:25:33.840
The first half is in the books.

05:25:33.840 --> 05:25:38.000
Absolutely baffled by that play from Gavin.

05:25:38.000 --> 05:25:41.600
I have no words, so let's let the desk break things down after the first half.

05:25:41.600 --> 05:25:42.600
Good Lord.

05:25:42.600 --> 05:25:44.300
Jesse, you're baffled.

05:25:44.300 --> 05:25:45.300
I'm befuddled.

05:25:45.300 --> 05:25:49.920
I mean, this is a wild turn of events from the first two rounds that Wildcard were able

05:25:49.920 --> 05:25:50.920
to take.

05:25:50.920 --> 05:25:57.440
Lacks, we saw four in a row from M80, almost every single one, defined by a clutch, defined

05:25:57.440 --> 05:25:59.240
by some hero plays.

05:25:59.240 --> 05:26:02.160
Maybe it's not the way they want to do it, but they are happy that they're doing it

05:26:02.160 --> 05:26:03.160
this way.

05:26:03.160 --> 05:26:17.160
I want to have to rely on a single player to be able to pull out big moments, but at the end of the day when you're looking at a team like M80 that has won two majors, I mean you're going to have big plays, you're going to have big players and Gavini is no exception to that. Gunners no exception to that, but specifically I mean Gavini here.

05:26:17.160 --> 05:26:27.160
I mean this was a tremendous clutch coming out of him, just good display of skill in these positions that he finds himself in. And this is where we've highlighted, wait are we doing Gavini or Gunner?

05:26:27.160 --> 05:26:28.160
A little bit of that.

05:26:28.160 --> 05:26:30.160
Well, okay, it is a little bit more...

05:26:30.160 --> 05:26:32.160
I was confused a little bit for a second.

05:26:32.160 --> 05:26:36.160
But, I mean, again, all of these players at any given moment can be able to pop off time and time again.

05:26:36.160 --> 05:26:40.160
Even in the second round prior, I mean, that was a huge 4K coming out of Ash,

05:26:40.160 --> 05:26:42.160
and then even in that last round, the 1v2 would give in.

05:26:42.160 --> 05:26:44.160
He once again being able to pull it off.

05:26:44.160 --> 05:26:47.160
And both these two players have always performed exceptionally well.

05:26:47.160 --> 05:26:50.160
It's good to still see Ash in his performance.

05:26:50.160 --> 05:26:51.160
I did like what Jesse was talking about.

05:26:51.160 --> 05:26:54.160
He wasn't finding a lot of success in the early rounds on those shields.

05:26:54.160 --> 05:26:55.160
He immediately pipped its off of it.

05:26:55.160 --> 05:26:57.280
it's off of it, boom, now he's on the leaderboard,

05:26:57.280 --> 05:26:58.920
now he's getting impactful kills,

05:26:58.920 --> 05:27:00.240
and but it's good to be able to transition,

05:27:00.240 --> 05:27:01.920
test the waters, if shields aren't working,

05:27:01.920 --> 05:27:03.200
sometimes you need to swap off them,

05:27:03.200 --> 05:27:05.280
sometimes need play something that allows you to frag,

05:27:05.280 --> 05:27:06.760
get into the building a little quicker,

05:27:06.760 --> 05:27:08.120
move around the map quieter

05:27:08.120 --> 05:27:09.400
that a shield just doesn't allow you,

05:27:09.400 --> 05:27:11.320
and again, I mean, this is the same thing

05:27:11.320 --> 05:27:12.640
that we've been seeing time and time again

05:27:12.640 --> 05:27:14.480
out of them, maybe, and on their attacks,

05:27:14.480 --> 05:27:16.400
they can pivot any single role,

05:27:16.400 --> 05:27:17.960
given their flexibility, versatility

05:27:17.960 --> 05:27:18.800
that they have on the team.

05:27:18.800 --> 05:27:20.000
Yeah, that's the game plan,

05:27:20.000 --> 05:27:21.720
and it's nice to see Ash playing shields

05:27:21.720 --> 05:27:23.320
at Olivier Todd, cold happening to do it,

05:27:23.320 --> 05:27:31.780
He can play flexible operators himself and Ashton being able to have the heads of knowledge and his teammates to adjust when things don't work specifically for him.

05:27:31.780 --> 05:27:35.900
But that being said, from the side of Wildcard, you can almost see the frustration.

05:27:35.900 --> 05:27:41.320
It felt like when they looked at their cameras, you could see the frustration on Spiker's face, everything that's going on.

05:27:41.320 --> 05:27:48.820
They're very frustrated with how M80 are clutching some of these rounds because it's small positions where you're like, yeah, gunner walking up the white stairs.

05:27:48.820 --> 05:27:50.560
Yeah, Gavin's in a 1v1.

05:27:50.560 --> 05:27:52.400
Yes, anything can go any way.

05:27:52.400 --> 05:27:54.440
But at the end of the day, those are small little areas

05:27:54.440 --> 05:27:56.760
that if Wildcard's paying attention to it,

05:27:56.760 --> 05:27:59.280
Gunner doesn't get a 3k and help clutch the round out.

05:27:59.280 --> 05:28:02.000
You know, it doesn't put them in losing situations.

05:28:02.000 --> 05:28:04.340
And I think that's what Wildcard is trying to focus on

05:28:04.340 --> 05:28:07.440
going into this next half is eliminating those gaps

05:28:07.440 --> 05:28:10.880
because that's what M80 is attacking on, essentially.

05:28:10.880 --> 05:28:12.320
Right, and this is siege, right?

05:28:12.320 --> 05:28:14.240
Those little things, they add up

05:28:14.240 --> 05:28:16.720
and you keep losing those rounds on your defense path.

05:28:16.720 --> 05:28:17.560
In challenge.

05:28:17.560 --> 05:28:19.880
Right, you're setting yourself up for failure.

05:28:19.880 --> 05:28:22.120
See if Wildcard here can make this act

05:28:22.120 --> 05:28:27.740
Comeback happen can get these two rounds back. They have a lot of work to do though on the attacking side guys

05:28:30.040 --> 05:28:38.040
Yeah, great points all around an m80 just seemed like a very well oiled machine at this point in time the score line across both maps

05:28:38.360 --> 05:28:41.200
11 for m83 for wild card

05:28:41.200 --> 05:28:46.680
And while I don't think there's been as much of a yawning chasm between their abilities like that

05:28:46.680 --> 05:28:53.860
I do think that M80 has looked like they've been in full control of this series with the exception of those first two rounds

05:28:54.240 --> 05:28:56.240
In the first half, so I

05:28:56.680 --> 05:28:58.560
I don't know

05:28:58.560 --> 05:29:03.760
I just think this M80 team continues to make improvements at a very quick rate

05:29:03.760 --> 05:29:06.480
And they didn't really need to do that much to improve

05:29:06.480 --> 05:29:09.920
I mean obviously losing Kino Hertz and we didn't talk about this quite extensively

05:29:10.720 --> 05:29:11.800
but

05:29:11.800 --> 05:29:14.420
This is a team that is just they're firing on all cylinders

05:29:14.420 --> 05:29:19.420
Gunners, Gunner said, Erm, I think he took some damage during the prep phase, do you see what happens?

05:29:19.420 --> 05:29:22.420
He impacted himself, trying to find the road of fate.

05:29:23.420 --> 05:29:25.420
So, it happens.

05:29:25.420 --> 05:29:26.420
Okay.

05:29:27.420 --> 05:29:29.420
It happens from time to time.

05:29:29.420 --> 05:29:30.420
It's a small loopsy.

05:29:30.420 --> 05:29:32.420
It's a small loopsy, it'll be okay.

05:29:32.420 --> 05:29:38.420
Always plays here, very often we'll play the Skull List here on this site, as he does on a lot of different sites.

05:29:38.420 --> 05:29:41.420
Gunners, again, played quite a range of offers on the attack,

05:29:41.420 --> 05:29:46.420
attack, but has played almost about 50% of all defense rounds here on Solus.

05:29:46.420 --> 05:29:48.020
Just enough to lead you in.

05:29:48.020 --> 05:29:52.340
Choosing the Malusi this time around impacts one way or another though in struggling with

05:29:52.340 --> 05:29:54.340
it regardless.

05:29:54.340 --> 05:29:57.900
Smiting, dining, defense looking very similar from M80, what would seem for them earlier

05:29:57.900 --> 05:29:58.900
in the stage.

05:29:58.900 --> 05:30:03.180
You've got a lot of long angle guns with the user from Gavin holding those egg oxes trying

05:30:03.180 --> 05:30:06.020
to take those fights across the top floor.

05:30:06.020 --> 05:30:10.700
Wildcard, so far don't seem incredibly eager to challenge those top floor fights.

05:30:10.700 --> 05:30:13.380
They've got a lot of players just kind of outside the mining window.

05:30:13.380 --> 05:30:17.060
They could go for a fast play in towards the bombsite if they want to,

05:30:17.060 --> 05:30:20.340
but there's also plenty of pressure up above that they would like to alleviate.

05:30:20.340 --> 05:30:23.420
So different goals from these players, they start to pressure the top floor.

05:30:24.180 --> 05:30:26.580
It's an awful lot of damage done to Kansan, by the way,

05:30:26.580 --> 05:30:28.740
and now Bay will fall by the wayside.

05:30:28.740 --> 05:30:30.820
A run out through the door, Adrian gets it.

05:30:30.820 --> 05:30:33.940
He was expecting a jump out on top of White as well.

05:30:33.940 --> 05:30:36.500
Really well positioned for the European player on this squad.

05:30:36.500 --> 05:30:38.780
One of two, mind you, baby shark.

05:30:38.780 --> 05:30:41.320
Also, European, last I checked, France is still in Europe.

05:30:41.320 --> 05:30:48.160
M80 with that early aggression, and now they find themselves back in the same place they were in when this round of dance tied up.

05:30:48.160 --> 05:30:52.120
One minute and 30 seconds just eclipsed, they were starting to get into the execute.

05:30:52.120 --> 05:30:58.720
Refuse, get in the hands of Spiker, he's been gunning a lot. He tends to be one of the more active, fragging IGLs.

05:30:58.720 --> 05:31:03.520
Well, this time around, he's going to rely an awful lot on the two Europeans to watch him.

05:31:03.520 --> 05:31:11.520
And Gunner did die to a body shot, so I'm not saying the impact self-damage was the only thing that got him killed, but it didn't help.

05:31:11.520 --> 05:31:22.520
2v2 still down on each side, leads to a 3v3, man counts still up, Gavin got two massive kills on the top floor, now it's up to Wildcard to put this together without all of the players available for the executes.

05:31:22.520 --> 05:31:29.520
Spike with the fuse kit is over by White Stairs, so he's likely going to try to get down those stairs and try to make his way into dining for the plant.

05:31:29.520 --> 05:31:33.060
There's a lot of threats they got to worry about action at the bottom of red

05:31:33.060 --> 05:31:35.920
You've got the fuser in a lot and cold lurking around the site as well. Oh

05:31:39.760 --> 05:31:41.760
Ashing a missed opportunity

05:31:42.960 --> 05:31:48.320
You thought he had one on the run finished off by baby shark. He's getting better the more he settles into this match

05:31:48.320 --> 05:31:49.600
It is hard to attack

05:31:49.600 --> 05:31:51.880
So the fact that he's able to thrive in this position

05:31:52.280 --> 05:31:56.520
Who goes to him on into future the last two four and maybe now ten seconds to go

05:31:56.520 --> 05:32:02.520
So, down goes Adrian, the drop from Spiker, he's all by himself, 6 seconds, 5 seconds,

05:32:02.520 --> 05:32:08.320
you just gotta hide if you're M80, excellent final round for M80, I'm cold, decides to

05:32:08.320 --> 05:32:13.440
go over the ego peak yet again, Gavin did that too man, M80 are certainly feeling themselves,

05:32:13.440 --> 05:32:18.000
what a demoralizing position I'm sure Wildcard feel like they are in, and they've already

05:32:18.000 --> 05:32:23.720
called their time out too, so there's really no way to fix this in the moment.

05:32:23.720 --> 05:32:28.080
the round for M80. They continue on their streak. They are two rounds away from

05:32:28.080 --> 05:32:32.920
facing off against DZ for a spot at the major. Glad you brought up attack time

05:32:32.920 --> 05:32:37.800
up. Our since Lagoan is called his back. It has been non-stop round wins three

05:32:37.800 --> 05:32:42.040
straight now from M80. Just been dominating running away with this game.

05:32:42.040 --> 05:32:46.840
It's five straight since Wogcarve put their team with a lead here on cafe.

05:32:46.840 --> 05:32:49.640
And you come back to this round number seven. It really does come down.

05:32:49.640 --> 05:32:53.160
So just those long angle guns that M80 were bringing just hit some brilliant

05:32:53.160 --> 05:32:56.880
shots they started of course top floor with Gavin hitting two nice kills and

05:32:56.880 --> 05:33:01.620
then the fuser hitting two nice during the low 2v3 push as well coming through

05:33:01.620 --> 05:33:05.080
from wild card just really sharp shots coming out from there made their

05:33:05.080 --> 05:33:10.280
positions very nice as well. So I think those individuals really shining Gavin in

05:33:10.280 --> 05:33:14.520
particular I think has to be highlighted not currently top dragging but have the

05:33:14.520 --> 05:33:20.640
massive 1v1s end out round six and also in a gas where we talked a lot about

05:33:20.640 --> 05:33:26.040
birthdays myself and games turn 24 back on Saturday so plenty to celebrate if you

05:33:26.040 --> 05:33:29.640
can win this game as well he'll be feeling very good one step close to

05:33:29.640 --> 05:33:36.760
Salt Lake City I I always appreciate the legwork that you do to find where

05:33:36.760 --> 05:33:41.400
people live what they do and then I don't know what else you do with that

05:33:41.400 --> 05:33:44.280
information Jesse but you have a lot of power

05:33:44.280 --> 05:33:53.520
these people and they're whereabouts in their locations my database don't worry

05:33:53.520 --> 05:33:58.620
about it you get blood spots in the broadcast that's what you need there is

05:33:58.620 --> 05:34:03.360
no way for you to just freely input data you are the loudest type of keys like

05:34:03.360 --> 05:34:08.520
they owe you money wildcard you just started hitting their keys particularly

05:34:08.520 --> 05:34:12.520
with a huge key, if you like that transition, as they start to try to pull their zone.

05:34:12.520 --> 05:34:14.520
Game and back!

05:34:14.520 --> 05:34:17.520
Oh, round 8, it's not going to get easier, Parker.

05:34:17.520 --> 05:34:20.520
They have to attack once you're reading now. Very similar to the bomb site, they just attack,

05:34:20.520 --> 05:34:24.520
where the top floor remains an important part of the defense.

05:34:24.520 --> 05:34:27.520
The user, once again, bringing that ACOG on the two properties.

05:34:27.520 --> 05:34:31.520
The first to fall to Adria and trade it out nicely as these players swarm through the top floor,

05:34:31.520 --> 05:34:34.520
and it's a big man advantage to walk right through by two.

05:34:34.520 --> 05:34:36.840
Oh, it continues to grow.

05:34:36.840 --> 05:34:38.480
M80 left with just hot and cold.

05:34:38.480 --> 05:34:39.800
What a sweep that was.

05:34:39.800 --> 05:34:42.960
And rocking the old wildcard skin on the FAMAS too.

05:34:42.960 --> 05:34:44.840
A good shout there.

05:34:44.840 --> 05:34:46.840
Spiker leading by example, his team

05:34:46.840 --> 05:34:48.080
hoping to turn this corner.

05:34:48.080 --> 05:34:53.200
It will end the streak that M80 was riding on at five rounds,

05:34:53.200 --> 05:34:54.800
closing the gap to just two.

05:34:54.800 --> 05:34:56.680
But yeah, I mean, a lot of players

05:34:56.680 --> 05:34:58.760
chewing on their lips, chewing on their fingers,

05:34:58.760 --> 05:35:04.360
fidgeting because they know how much pressure there is on them.

05:35:04.360 --> 05:35:14.760
But every comeback starts in one round, you have to close that gap, you have to do it in a hurry, because M80 is on the presumed favorable side here, and this again, is their map.

05:35:15.360 --> 05:35:33.360
Yeah, it's important to see confidence coming out from Wildcard, and we did see it in that round there, Adrian's so important in that round, being able to just get in through cocktail, right swing in one of those windows, get the massive two-piece, and the mix of that top floor chaos is able to find both the bodies of Ashen and Gunner pushing in through that top floor.

05:35:33.360 --> 05:35:39.640
So they get a lot of early value comes off the back of a logic bomb comes off the back of some of that Intel from spiker as well

05:35:39.840 --> 05:35:43.080
Playing the snake in the IGL role can be really impactful, too

05:35:43.080 --> 05:35:46.440
I know we typically talk about snake as an entry fragger

05:35:46.440 --> 05:35:52.200
That's usually how the proteins use snake, but I remember talking with some Ubisoft developers

05:35:52.720 --> 05:35:58.760
Back before snake was announced or released and they said yeah this this new operator that we're working on for year 11

05:35:58.760 --> 05:36:04.840
It's gonna be really big for IGLs that have a lot of information that kind of drip fed me some of that some of that intel

05:36:04.840 --> 05:36:06.280
And I was like, okay, okay

05:36:06.280 --> 05:36:12.200
It's good to see any of the IGLs kind of using that info and feeding for us their team and powering guys like Adrian's to get these

05:36:12.200 --> 05:36:14.280
Kills that really start to pop off on these pushes

05:36:15.400 --> 05:36:17.400
Yeah, I mean obviously we're gonna talk a lot about

05:36:17.520 --> 05:36:21.080
Spikers own frag abilities because he has nine kills on his own

05:36:21.080 --> 05:36:23.840
But how many more of those kills on the same as he was responsible for right?

05:36:23.840 --> 05:36:30.820
So the fact that he's able to do this from that leadership aspect and do it on his own as well with a gun in hand

05:36:31.220 --> 05:36:35.140
Again, the fragging IGL doesn't really exist these days

05:36:35.140 --> 05:36:41.320
And when you think of the fragging IGL a lot of people will go back to K-drew with the way that that old UK squad

05:36:41.320 --> 05:36:43.420
That he used to be on for so long played it now

05:36:43.420 --> 05:36:50.160
It's biker to take up that mantle though the rest of the IGLs are towards the bottom of the North American lead standings

05:36:50.160 --> 05:36:51.800
is Spiker sitting near the top.

05:36:51.800 --> 05:36:54.520
So while Wildcard has had some struggles,

05:36:54.520 --> 05:36:56.200
Spiker has remained consistent,

05:36:56.200 --> 05:36:59.160
and it's nice to see him settling into this role.

05:36:59.160 --> 05:37:00.400
Yeah, a lot of the fragging ideas

05:37:00.400 --> 05:37:01.640
just are in other regions.

05:37:01.640 --> 05:37:02.880
When you got Looking Back in Europe,

05:37:02.880 --> 05:37:04.800
you got Vulps inside of South America.

05:37:04.800 --> 05:37:06.680
Spiker certainly embodying that title

05:37:06.680 --> 05:37:08.880
more than most here in NA.

05:37:08.880 --> 05:37:10.880
Actually, Andrew of the series is the only player

05:37:10.880 --> 05:37:13.520
on Wildcard above a 1.0 KD ratio.

05:37:13.520 --> 05:37:16.080
So he really has been fragging since this kickoff began

05:37:16.080 --> 05:37:20.080
and is continuing that in this playoff series versus M80.

05:37:20.080 --> 05:37:22.880
rambling a bit once again because this is going to be a kitchen defense for

05:37:22.880 --> 05:37:27.760
men without a Rome presence, which means it's going to be a slow one, but that's to

05:37:27.760 --> 05:37:29.640
be expected here on cafe.

05:37:30.640 --> 05:37:32.800
Hoping to see what this push ends up looking like.

05:37:32.800 --> 05:37:35.760
The Stens is also being brought out by this wildcard team.

05:37:35.760 --> 05:37:39.760
And you can see Spikers starting to draw lines throughout the bomb site, hoping

05:37:39.760 --> 05:37:41.640
to confline the site and they go for the plant.

05:37:43.480 --> 05:37:44.920
Kansan will start things off.

05:37:44.920 --> 05:37:46.080
Gunner goes down.

05:37:46.080 --> 05:37:50.080
This might be the comeback materializing for yet another round as

05:37:50.080 --> 05:37:53.280
they've lost Gunner, you've lost those gas canisters.

05:37:53.280 --> 05:37:54.480
ROU projector goes out.

05:37:54.480 --> 05:37:56.780
I don't think it bounced the way that Specter wanted,

05:37:56.780 --> 05:37:59.480
at least from the reaction on his face.

05:37:59.480 --> 05:38:01.480
But it might be just enough to conceal their draw.

05:38:01.480 --> 05:38:04.980
Knock off of the archives as the echo gets knocked off

05:38:04.980 --> 05:38:06.780
because of that logic bomb.

05:38:06.780 --> 05:38:08.480
And now Baby Shark will contest with Gavin.

05:38:08.480 --> 05:38:09.480
It's an ugly fight.

05:38:09.480 --> 05:38:11.180
He loses a lot of HP in the process,

05:38:11.180 --> 05:38:13.080
but he walks away with the victory.

05:38:13.080 --> 05:38:15.480
He and Adrian punished both down,

05:38:15.480 --> 05:38:20.160
but not out, as Diffuser has a great lead and incredible cross,

05:38:20.160 --> 05:38:23.220
doing so much damage in the process.

05:38:23.220 --> 05:38:25.400
Ganzin on a shred of HP.

05:38:25.400 --> 05:38:27.360
Spiker will need to retrieve his teammates

05:38:27.360 --> 05:38:29.160
unless Ganzin can do it, but Spiker

05:38:29.160 --> 05:38:30.720
is in the middle of the bomb site.

05:38:30.720 --> 05:38:33.080
He's completely alone.

05:38:33.080 --> 05:38:35.000
Yokai drone skirting in front of him,

05:38:35.000 --> 05:38:37.080
sets up eyes now trained in his direction

05:38:37.080 --> 05:38:39.920
from the remaining M80 players, still upright.

05:38:39.920 --> 05:38:44.400
Ganzin trying to sneak his way in under the cover of darkness.

05:38:44.400 --> 05:38:46.600
he'll be able to get these players back.

05:38:46.600 --> 05:38:48.840
Both Adrian and Baby Shark are in the cover of their positions,

05:38:48.840 --> 05:38:52.880
but Kansan knows that Defuser is lurking somewhere nearby.

05:38:52.880 --> 05:38:55.040
He finds Ashen, time running out.

05:38:55.040 --> 05:38:57.960
He has no choice but to watch as the Yo-Kai drone is shot.

05:38:57.960 --> 05:39:00.680
Defuse kick going down to Spike or pull it off.

05:39:00.680 --> 05:39:03.400
Defuser walking in, Kansan blocking them out.

05:39:03.400 --> 05:39:05.640
Han cold will lead to clutch.

05:39:05.640 --> 05:39:07.880
This is completely turned on its head,

05:39:07.880 --> 05:39:10.800
and Han will get finished off by Kansan.

05:39:10.800 --> 05:39:18.460
An unbelievable final moment of the round as Kansan saves it and Spiker trusts him completely.

05:39:18.460 --> 05:39:26.160
That was absurd, Parker. He shot the Yokai Cam with, I think, genuinely on triple zero,

05:39:26.160 --> 05:39:32.000
less than a tenth of a second when Kansan kills that Yokai, stops the plant from being denied.

05:39:32.000 --> 05:39:38.300
That could have been an entirely different round if he just doesn't click his button a little bit faster.

05:39:38.300 --> 05:39:47.300
Kansan saving things on a sliver of HP, maybe literally one HP, playing in that clutch position alongside Spiker.

05:39:47.300 --> 05:39:56.300
That should have absolutely been it for M80. The Yokai from Cotton Cold was perfect, but he's just not able to deny it in time.

05:39:56.300 --> 05:40:03.300
He waited until the last second to try to deny it, and I pray we get it on a replay, Parker, because it was just a ridiculous shot.

05:40:03.300 --> 05:40:09.780
Right after that clip, we just missed it, but Kansan shooting the Okai Cam was ridiculous

05:40:09.780 --> 05:40:14.380
in that moment, and then the fact that he wins the 1v1 too, I mean, again, just won 0HP

05:40:14.380 --> 05:40:20.740
when he makes that play happen, an unbelievable clutch from Kansan.

05:40:20.740 --> 05:40:23.740
I would be hated if I was hot and cold.

05:40:23.740 --> 05:40:26.380
That was crazy.

05:40:26.380 --> 05:40:27.380
Just crazy.

05:40:27.380 --> 05:40:29.380
Attackers have discovered the location of Obama.

05:40:29.380 --> 05:40:31.380
And that would have been, for the record, that would have been

05:40:31.380 --> 05:40:34.380
series point formating if they pulled it off.

05:40:34.380 --> 05:40:39.380
Wildcard, what unbelievable fortunes in Kansan is just,

05:40:39.380 --> 05:40:41.380
he's a terrific player.

05:40:41.380 --> 05:40:44.380
He hasn't really been talked about this much so far,

05:40:44.380 --> 05:40:47.380
boot kickoff, despite how good he has been.

05:40:47.380 --> 05:40:48.380
Yup.

05:40:49.380 --> 05:40:51.380
He's not been the top rated player on his team.

05:40:51.380 --> 05:40:52.380
He's down in the middle of the pack.

05:40:52.380 --> 05:40:54.380
He's actually 26th of all the 50 players.

05:40:54.380 --> 05:40:57.580
50 players, but it we're not that long removed from where

05:40:57.580 --> 05:40:59.980
canzen was statistically one of the best players in North

05:40:59.980 --> 05:41:04.180
America all of last year and easily outduel the best of the

05:41:04.180 --> 05:41:06.580
best. He does it domestically. He does it internationally,

05:41:06.880 --> 05:41:09.280
not really known for his game sense, no more for his

05:41:09.280 --> 05:41:11.980
mechanical ability, but his game sense on that particular

05:41:11.980 --> 05:41:15.880
round was unimpeachable and he and spiker work together to

05:41:15.880 --> 05:41:17.780
deliver an incredible final moment.

05:41:18.380 --> 05:41:20.980
I'll say it again progress earlier in the cast, but

05:41:20.980 --> 05:41:24.980
Canjens number one game, the best performance of his career came to the

05:41:24.980 --> 05:41:30.260
Munich Major last season. It was a 15-2 map that he played up against none

05:41:30.260 --> 05:41:34.620
other than M80 themselves, so we know how good he can be when he plays up

05:41:34.620 --> 05:41:39.860
against his four here of M80. He really does all the work necessary in that last

05:41:39.860 --> 05:41:44.340
round to keep them competitive on this second map. Gunner goes for a bit of a

05:41:44.340 --> 05:41:48.580
plenote outside of Bakery, had a target outside on the window, but unfortunately

05:41:48.580 --> 05:41:51.300
he wasn't able to hit his shot, so back on the Solus,

05:41:51.300 --> 05:41:53.700
as we so commonly come to expect from him,

05:41:53.700 --> 05:41:55.140
gets read a little bit by a wild card

05:41:55.140 --> 05:41:57.140
and they don't get hard punished by that.

05:41:58.340 --> 05:41:59.700
Bombsite top floor here as they work

05:41:59.700 --> 05:42:01.940
to try to clear this top couple of rumors.

05:42:05.700 --> 05:42:09.780
A very patient play from Kansan now on this window.

05:42:09.780 --> 05:42:12.460
He almost died in the very first round

05:42:12.460 --> 05:42:13.780
of the second half, if you recall,

05:42:13.780 --> 05:42:16.260
when he was on repellent in a very similar position.

05:42:16.260 --> 05:42:17.780
He put himself in harm's way only

05:42:17.780 --> 05:42:19.880
so that he could pull off his hard breach.

05:42:21.280 --> 05:42:25.760
X-Kyros is far and away the best hard breaching tool

05:42:25.760 --> 05:42:26.600
for long range.

05:42:26.600 --> 05:42:28.720
You are easily the safest that you can be,

05:42:28.720 --> 05:42:31.600
but you still have to expose yourself for just a period of time.

05:42:31.600 --> 05:42:33.960
Adrian dies, Ashen colors shortly thereafter.

05:42:33.960 --> 05:42:35.760
I feel like we've said this about four times

05:42:35.760 --> 05:42:37.480
in this particular series.

05:42:37.480 --> 05:42:39.440
Kansan will die shortly thereafter.

05:42:39.440 --> 05:42:42.440
So all the hard breach now gone from wild card

05:42:42.440 --> 05:42:43.520
and I didn't get to see it,

05:42:43.520 --> 05:42:47.060
but Kansan still had 16 individual X-Kyros blasts

05:42:47.060 --> 05:42:48.160
in his pocket?

05:42:48.160 --> 05:42:48.500
Yes.

05:42:48.500 --> 05:42:50.460
You spawn in with 18.

05:42:50.460 --> 05:42:51.940
So he was only able to use two.

05:42:51.940 --> 05:42:54.940
If that's correct, that is quite devastating for Wildcard.

05:42:54.940 --> 05:42:55.940
Gunner takes down one.

05:42:55.940 --> 05:42:58.540
Hunt cold gets beaten by Bay.

05:42:58.540 --> 05:42:59.820
He was looking for another.

05:42:59.820 --> 05:43:01.260
But there is a fade away from MAD.

05:43:01.260 --> 05:43:02.780
As now, Spiker swings into the building.

05:43:02.780 --> 05:43:04.460
Spiker holding that diffuse kit, looking

05:43:04.460 --> 05:43:07.540
to break double digits as he hunts down along with his teammate,

05:43:07.540 --> 05:43:09.460
the three remaining players of MAD.

05:43:09.460 --> 05:43:11.540
Not a lot of time to work with Jesse.

05:43:11.540 --> 05:43:13.260
Only 40 seconds here.

05:43:13.260 --> 05:43:14.060
They might get another.

05:43:14.060 --> 05:43:14.560
Oh!

05:43:14.560 --> 05:43:15.060
Oh!

05:43:15.060 --> 05:43:16.540
Oh!

05:43:16.540 --> 05:43:22.780
Bay almost losing that engagement to diffuser one HP for Bay, Gavin goes for Broke, wins

05:43:22.780 --> 05:43:26.720
the engagement, Spiker in a hot pursuit now swinging towards the A bomb site but he's

05:43:26.720 --> 05:43:30.740
running out of time, 20 seconds on the clock, defuse kid at the halfway point, falls off

05:43:30.740 --> 05:43:37.460
expecting M80 to be aggressive, Gunner wins the duel, and to series point M80 go.

05:43:37.460 --> 05:43:42.660
No doubt in my mind Parker, Gunner is the best solos player in North America, such a

05:43:42.660 --> 05:43:45.780
a high impact in that round, playing down to the bottom floor.

05:43:45.780 --> 05:43:48.580
They knew he was down there. They knew he was existing in Bakery,

05:43:48.580 --> 05:43:51.060
because he went for the earlier runout, which missed.

05:43:51.060 --> 05:43:54.300
But eventually, he buys his time, he doesn't get cleared out, he says,

05:43:54.300 --> 05:43:58.380
wow, I'll do it again. Runs out Bakery for a second time.

05:43:58.380 --> 05:44:00.340
The second time he does it, he kills Kanzin.

05:44:00.340 --> 05:44:03.780
That's how he goes down with 16 pellets still in his back pocket.

05:44:03.780 --> 05:44:05.940
It was a massive runout to come through from Gunner.

05:44:05.940 --> 05:44:08.060
And then eventually, when they go to hunt him down,

05:44:08.060 --> 05:44:11.540
eventually, when they go to try to refrag that kill, he is ready for it.

05:44:11.540 --> 05:44:15.600
He's watching he gets his tenth kill of the game managed to get a really massive pick

05:44:15.600 --> 05:44:20.360
I believe on the baby shark he tried to push him down right there. Yes on the bottom floor

05:44:20.720 --> 05:44:26.940
So well done coming out from Sean get one last one here taking down spiker in the 1v2 post plant too

05:44:26.940 --> 05:44:30.020
So they're not quite post plan, but plant denial here from gunner

05:44:30.380 --> 05:44:35.260
Beautifully played pushes that mating onto series point will it get two opportunities to close it out

05:44:35.260 --> 05:44:41.940
At the end of the road, here in the upper bracket for Wildcard, might be soon approaching.

05:44:41.940 --> 05:44:47.300
It has been a significantly improved cafe over what we saw on Fortress, and I do have

05:44:47.300 --> 05:44:52.980
to wonder if part of it was just them taking some time to settle in, because they are playing

05:44:52.980 --> 05:44:55.140
much more constantly in their engagements.

05:44:55.140 --> 05:44:58.860
One thing that I didn't really want to mention in map number one, just because we had so

05:44:58.860 --> 05:45:04.740
much to talk about, but also because it seems maybe a little bit simple, is that Wildcard

05:45:04.740 --> 05:45:09.300
we're losing an uncharacteristically high number of gunfights and again we've

05:45:09.300 --> 05:45:14.100
said this every single cast you can have all the strategy in the world you can

05:45:14.100 --> 05:45:17.340
have the best ideas in the world the perfect operator lineup and if you just

05:45:17.340 --> 05:45:22.740
with your shots in 350-50 gunfights next thing you know it's a 5v2 for your

05:45:22.740 --> 05:45:26.700
opponents and all the strategy in the world they can help you. Wildcard is hitting

05:45:26.700 --> 05:45:30.380
their shots a lot better here on cafe. Now it hasn't been perfect there have

05:45:30.380 --> 05:45:34.580
still been some serious issues and maybe some shakes but they are playing with

05:45:34.580 --> 05:45:39.180
your confidence. Could that have changed the fortunes on Fortress? Possibly. It's just

05:45:39.180 --> 05:45:42.900
one thing for Wildcard to keep in mind and if they do go into that lower bracket up against

05:45:42.900 --> 05:45:46.900
Shopify Rebellion, they cannot get caught flat-faded so early.

05:45:46.900 --> 05:45:51.180
Nice hack thrown from Hot and Cold. It does get shot out there, but the information remains.

05:45:51.180 --> 05:45:55.900
The C4 tossed off of it. The Viper is able to survive. They shoot the Viper A2 and start

05:45:55.900 --> 05:45:56.900
this plant.

05:45:56.900 --> 05:46:01.860
Oh, he's getting it down, and nobody's really watching.

05:46:01.860 --> 05:46:04.660
Babe, from afar, he's good enough.

05:46:04.660 --> 05:46:07.060
They've lost it, though.

05:46:07.060 --> 05:46:08.060
Spiker died.

05:46:08.060 --> 05:46:11.220
A devastating kill, not enough coverage from Babe.

05:46:11.220 --> 05:46:14.420
They've still been able to find their licks here, Jesse.

05:46:14.420 --> 05:46:17.580
As they work through these M80 players, objective be damned.

05:46:17.580 --> 05:46:20.740
The guns are doing what they need to do.

05:46:20.740 --> 05:46:26.420
This reinforces the point I was just making about how you just need to win your engagements.

05:46:26.420 --> 05:46:31.940
Worried about the doka-bee hack? Gunner will take out some intel, then take out Adrian

05:46:31.940 --> 05:46:36.580
shortly thereafter. He's just playing these pixel angles. He doesn't have a lot of information.

05:46:36.580 --> 05:46:40.620
Needs to be worried about that upstairs control. He hears somebody crawling around on the red

05:46:40.620 --> 05:46:46.740
stairs, two of them in fact. The logic bomb will give his position away. An ankle-biter,

05:46:46.740 --> 05:46:52.660
Gunner is shooting at the shins of multiple wildcard players, but that MPX might as well

05:46:52.660 --> 05:46:54.060
will be doing negative damage.

05:46:54.060 --> 05:46:57.180
One more round in regulation is wild card.

05:46:57.180 --> 05:46:59.100
Bring us to the brink.

05:46:59.100 --> 05:47:00.700
Gunner had the aura on the one before.

05:47:00.700 --> 05:47:03.100
That would have been so scary if he pulled it off.

05:47:03.100 --> 05:47:05.300
I thought maybe he could do it with his positioning,

05:47:05.300 --> 05:47:08.060
but Baby Shark is good enough to be able to hit that head.

05:47:08.060 --> 05:47:09.580
That's a really important kill, I think,

05:47:09.580 --> 05:47:12.380
both to keep Wildcard alive in this series,

05:47:12.380 --> 05:47:15.420
but also build a bit of that confidence back, Parker.

05:47:15.420 --> 05:47:16.140
I mean, you said it.

05:47:16.140 --> 05:47:18.180
There have been some missed shots on the side of Wildcard,

05:47:18.180 --> 05:47:20.380
but they were very good in that round

05:47:20.380 --> 05:47:25.180
the force of 12th here inside a regulation. I really liked Bay's play in that early round too.

05:47:25.180 --> 05:47:29.420
I mean we saw him on red stairs. He shoots the nitro cell, he shoots the hacked bossy cam,

05:47:29.420 --> 05:47:33.980
he shoots the player inside a train who's trying to stop that plant. The only player he's not able

05:47:33.980 --> 05:47:39.100
to shoot of course is the guy behind denying that plant. I believe it was Ashen who eventually got

05:47:39.100 --> 05:47:45.340
that down onto on to Spiker but just wasn't really an angle that he was able to catch inside of

05:47:45.340 --> 05:47:50.380
mining so really good play from Bay early on in that push the rush doesn't go

05:47:50.380 --> 05:47:54.460
exactly to plan for wildcard the most objective focus team actually that we

05:47:54.460 --> 05:47:57.400
have here in the North America League but the kills are very good to follow it

05:47:57.400 --> 05:48:01.060
up and it forces attack time out out from Fabian hoping to end this one before we

05:48:01.060 --> 05:48:05.200
see extra innings yeah I mean this is the time that you call it at no point did I

05:48:05.200 --> 05:48:08.100
feel like and I'm sure Fabian felt like this because he's significantly

05:48:08.100 --> 05:48:11.940
smarter than me and more experienced and more handsome but at no point do I

05:48:11.940 --> 05:48:14.420
I think that he thought M80 was in trouble.

05:48:14.420 --> 05:48:17.020
This is the point where M80's still not in trouble,

05:48:17.020 --> 05:48:20.420
but why save it for overtime when you might be?

05:48:20.420 --> 05:48:22.420
If there's one more round to go,

05:48:22.420 --> 05:48:24.700
or if there's something that he's assessing as the problem,

05:48:24.700 --> 05:48:28.060
or even if he's expecting overtime,

05:48:28.060 --> 05:48:30.620
this time out can check all of those boxes.

05:48:30.620 --> 05:48:33.300
So he's a brilliant player.

05:48:33.300 --> 05:48:35.820
He's been a great coach so far.

05:48:35.820 --> 05:48:38.740
Lagonas, same thing on the side of Wildcard.

05:48:38.740 --> 05:48:42.180
And I mean, hey, Legones called his time out.

05:48:42.180 --> 05:48:45.420
And this wildcard team has looked a lot better

05:48:45.420 --> 05:48:48.580
since then, even in the rounds they haven't won.

05:48:48.580 --> 05:48:51.340
This is a good coaching matchup so far.

05:48:51.340 --> 05:48:53.220
It's obviously very challenging as an observer

05:48:54.220 --> 05:48:55.820
to see what the coaches do

05:48:55.820 --> 05:48:57.700
and to hear what the coaches do.

05:48:57.700 --> 05:49:00.340
But you've got two really strong IGLs,

05:49:00.340 --> 05:49:02.520
you've got two really strong coaches,

05:49:02.520 --> 05:49:03.940
and so far strategically,

05:49:03.940 --> 05:49:05.580
I'm liking what I'm seeing on Cafe.

05:49:05.580 --> 05:49:07.380
I liked a lot of the strategy on Fortress 2,

05:49:07.380 --> 05:49:11.220
It was just a bit one-sided, but here on cafe, far more even about.

05:49:11.220 --> 05:49:14.420
And you can tell the coaches have a hand in that success for both of these teams.

05:49:14.420 --> 05:49:17.220
Yeah, and even in this round part, you see the impact of the coaches.

05:49:17.220 --> 05:49:19.220
Albion calls for them to repeat the site.

05:49:19.220 --> 05:49:22.740
They go right back to Mining and Dining, playing the same site they just lost.

05:49:22.740 --> 05:49:25.540
What have they done differently? Well, they brought the pulse, they brought the solace.

05:49:25.540 --> 05:49:29.140
They brought good tools to deny the plant that they didn't have last time.

05:49:29.140 --> 05:49:31.380
But Wildcard, reading that that might be the case,

05:49:31.380 --> 05:49:34.420
have gone for a completely different operator lineup.

05:49:34.420 --> 05:49:36.260
Instead of rushing in for the B bomb site again,

05:49:36.260 --> 05:49:41.260
They're going to be playing to try to clear out some of these top floor players before they go for that plant.

05:49:41.260 --> 05:49:44.260
So it's going to be very interesting to see how I may try to react to this.

05:49:44.260 --> 05:49:46.260
You can see the gutter was hoping for a runout.

05:49:46.260 --> 05:49:48.260
That air jab he spelled at least momentarily.

05:49:48.260 --> 05:49:52.260
The large bomb comes out, so does the snake, and the top floor will begin to get cleared.

05:49:53.260 --> 05:49:56.260
Down goes to Fuser Bay, playing with all the confidence in the world and allies.

05:49:56.260 --> 05:49:59.260
He's got that ROU projector just concealing the top of red stairs,

05:49:59.260 --> 05:50:01.260
should somebody want to go for a quick follow-up.

05:50:01.260 --> 05:50:04.980
follow-up. If user got caught in a compromising position on that top floor,

05:50:04.980 --> 05:50:09.580
I don't think he was expecting that drop with a minute off of the clock. I mean,

05:50:09.580 --> 05:50:11.620
hey, if you ever play on the top floor of cafe,

05:50:11.620 --> 05:50:18.940
oooh, a nice read. You know that people can easily hot drop there, and you always

05:50:18.940 --> 05:50:22.180
have to be a little concerned. Gunner dies at the hands of Spiker. This is

05:50:22.180 --> 05:50:27.060
really just a fascinating one to be at the follow-up on Ash, and Gavin now dies

05:50:27.060 --> 05:50:33.380
here and wildcard in excellent position. We are looking at overtime, not three becoming far more

05:50:33.380 --> 05:50:40.340
likely as every second ticks by. I don't know how I feel about an m80 clutch here. I don't even know

05:50:40.340 --> 05:50:46.420
if I could feel a single kill because it's flawlessly done by wildcard to send us into extra innings.

05:50:46.420 --> 05:50:51.380
And that's perfectly done Parker. This is exactly what we've been waiting for from wildcard for them

05:50:51.380 --> 05:50:55.780
to be able to put their strats together for their fraggers to start fragging. Baby shark had some

05:50:55.780 --> 05:50:57.880
some brilliant shots at the end of that round.

05:50:57.880 --> 05:51:01.180
The information is flowing from the IGL of Spiker

05:51:01.180 --> 05:51:02.260
and from the rest of the team.

05:51:02.260 --> 05:51:03.940
They've got really good information

05:51:03.940 --> 05:51:05.300
as they go for that clear.

05:51:05.300 --> 05:51:07.680
And honestly, Parker, they just read that strategy

05:51:07.680 --> 05:51:09.020
so beautifully.

05:51:09.020 --> 05:51:11.180
You try to run things back and Gunnar

05:51:11.180 --> 05:51:12.940
goes for another run-out with the Solis

05:51:12.940 --> 05:51:14.460
over towards Garage.

05:51:14.460 --> 05:51:17.460
He's been persistent on this operator, I gotta say.

05:51:17.460 --> 05:51:20.100
All throughout this cafe map, he's been going for run-outs

05:51:20.100 --> 05:51:22.260
and if they fail, just going for them again.

05:51:22.260 --> 05:51:25.060
It was kind of readable on the side of Wildcard.

05:51:25.060 --> 05:51:26.700
They were predicting it, they were ready for it.

05:51:26.700 --> 05:51:27.940
They're not gonna get caught off guard

05:51:27.940 --> 05:51:30.340
like they did on previous attacks.

05:51:30.340 --> 05:51:31.980
Really clean stuff coming out from them.

05:51:31.980 --> 05:51:33.940
They're expecting every little move from M80

05:51:33.940 --> 05:51:36.300
and they're hitting the shots when they matter.

05:51:36.300 --> 05:51:37.340
My attackers.

05:51:37.340 --> 05:51:39.580
M80, floundering a bit now

05:51:39.580 --> 05:51:40.980
as they've given up this big lead

05:51:40.980 --> 05:51:43.580
and Wildcard look more than ready to force a third.

05:51:44.660 --> 05:51:46.340
Yeah, this is a totally different team

05:51:46.340 --> 05:51:47.860
that played those eight rounds

05:51:47.860 --> 05:51:49.660
all the way back on Fortress.

05:51:49.660 --> 05:51:51.220
And I mean, I don't think it's really much

05:51:51.220 --> 05:51:53.540
of a consideration for this team at the time,

05:51:53.540 --> 05:51:58.180
But maybe what separates me from being a player is I'd be thinking, I'd be sitting there thinking,

05:51:58.180 --> 05:52:02.580
Man, if we played like this on Fortress, we might be in a position to 2-0 them.

05:52:03.060 --> 05:52:07.940
It is nice to see though that Wildcard has that dog in them, has some fight left in them,

05:52:07.940 --> 05:52:13.300
because people were really quick to write their obituary after those first four days of kickoff.

05:52:13.780 --> 05:52:18.740
I think for a good reason, because the team did not look all that strong and more importantly,

05:52:19.140 --> 05:52:22.500
they have never been dominant within North America.

05:52:23.540 --> 05:52:30.980
But now we're starting to see the international wild card the flourishes of aggression the good coordination the depth baby shark and zero kills

05:52:31.020 --> 05:52:34.160
What seven rounds ago now? He's at 10. Yeah

05:52:34.780 --> 05:52:39.300
It's been a complete turnaround for this squad while we were talking asherman first spawn peak

05:52:39.300 --> 05:52:42.940
It's been a while since we saw a team do that in this matchup. He doesn't get anything

05:52:42.940 --> 05:52:46.060
They saw him. He saw them. He gets away. No damage is done

05:52:46.540 --> 05:52:50.740
But I will I like that style of play for me to get under the skin of wild card

05:52:50.740 --> 05:52:52.740
Do what you can to try to win.

05:52:52.740 --> 05:52:56.740
Well, I think it's a sign that we're getting quite deep in the strap up here on Camp A Parker.

05:52:56.740 --> 05:52:59.740
It's been such a fascinating map to watch between these two teams.

05:52:59.740 --> 05:53:04.740
Dueling with different setups and different attacking strategies in round 13 is no different.

05:53:04.740 --> 05:53:12.740
It's the only time we saw a midi defend this, because we saw the miraculous hands in clutch shooting out the yokai cannon, winning the final 1v1.

05:53:12.740 --> 05:53:18.700
Robino Yo guys to shoot out this time is one called moves to the clash and in response wildcard bring help

05:53:18.700 --> 05:53:20.860
You use heal from spikers

05:53:20.860 --> 05:53:25.460
So once they get this top floor control and they mostly have it under wraps at this point

05:53:25.460 --> 05:53:30.900
They get started serious work using these cluster charges to deal with some of the util inside the site

05:53:30.900 --> 05:53:33.460
whether that's barbed wire or whether it's gonna be maybe some of the

05:53:34.380 --> 05:53:36.180
Wow frankly might just be the barbed wire

05:53:36.180 --> 05:53:39.040
They don't really probably tell you can't say stuff like that

05:53:39.040 --> 05:53:41.680
but the utopia will be there nonetheless.

05:53:41.680 --> 05:53:43.880
Wildcard will try to work with this clock

05:53:43.880 --> 05:53:45.880
and they go for a vertical pushbox more.

05:53:48.880 --> 05:53:51.360
Use can be such a menace on this map.

05:53:51.360 --> 05:53:54.560
Shield or no shield, a.k.a. or a...

05:53:54.560 --> 05:53:55.800
or no a.k.a.

05:53:55.800 --> 05:53:58.200
So, Spiker is trying to flush these defenders out

05:53:58.200 --> 05:54:00.160
and take down utility in the process.

05:54:00.160 --> 05:54:02.160
It didn't push on cold back into the spot

05:54:02.160 --> 05:54:04.000
where a lot of teams like to plant.

05:54:04.000 --> 05:54:06.360
That's by the espresso machines in the back of Kitchen,

05:54:06.360 --> 05:54:07.600
not by the bomb chassis,

05:54:07.600 --> 05:54:10.600
which is the usual plant spot, even though I'm by freezer door.

05:54:10.600 --> 05:54:13.600
Default, as it is often referred to as.

05:54:14.600 --> 05:54:17.600
After those cluster charges have gone off, not a lot much has happened.

05:54:17.600 --> 05:54:20.600
This is a very slow paced round. Finally we see logic bombs.

05:54:20.600 --> 05:54:24.600
Scott, this M80 defense, on the move and Gunner hits Bay in a beautiful shot.

05:54:24.600 --> 05:54:28.600
He thinks otherwise though, he should have not doubted himself.

05:54:28.600 --> 05:54:31.600
Three kills for M80, answered back immediately by two from Wildcard.

05:54:31.600 --> 05:54:34.600
Buck, within range, they double up on him.

05:54:34.600 --> 05:54:38.720
Excellent coordination from Wildcard. Red so well.

05:54:38.720 --> 05:54:41.200
Kansan loses a lot of HP in the process.

05:54:41.200 --> 05:54:43.960
Oh, and you rest your hopes on Kansan and Adrien.

05:54:43.960 --> 05:54:45.960
Good things tend to happen.

05:54:45.960 --> 05:54:49.160
Three kills for Adrien now, and Defuser playing the long game.

05:54:49.160 --> 05:54:50.660
Quite literally, far back.

05:54:50.660 --> 05:54:52.660
With the GMR in hand, we'll have to clutch.

05:54:52.660 --> 05:54:55.660
They've given his position away.

05:54:55.660 --> 05:55:00.660
If Adrien is on the ground, is Defuser expecting this?

05:55:00.660 --> 05:55:07.620
Yes, he is. Can he do anything about Kansan in his position? No! Oh my word!

05:55:08.660 --> 05:55:11.860
Wildcard move to map point!

05:55:12.900 --> 05:55:22.340
He is inevitable on that site Parker. Kansan does it again. Another 1v1 clutch attacking

05:55:22.340 --> 05:55:28.900
onto the bottom floor of cafe. That's just his site. That's just his domain. That's his property.

05:55:28.900 --> 05:55:33.380
They're on the bottom floor of the map. Another push that seems like it's a disaster.

05:55:33.380 --> 05:55:38.740
M80 start with a massive man count lead, and then the best player from Florida steps up

05:55:38.740 --> 05:55:44.740
after the plant goes down, takes out the user in the 1v1. This was really a disaster push,

05:55:44.740 --> 05:55:51.780
a 5v2 for a split second, with then the coordination between Adrian and Hanson to isolate those picks,

05:55:51.780 --> 05:55:57.300
go one for one for one, and then the fact that he hits that one bullet sent out is all he needs

05:55:57.300 --> 05:55:59.980
It's head in hands for Gunner.

05:55:59.980 --> 05:56:02.060
You've got 13 frags this game, Parker,

05:56:02.060 --> 05:56:04.820
but it might not matter if they can't win the next two.

05:56:04.820 --> 05:56:06.700
Tony, wall, there he is!

05:56:06.700 --> 05:56:09.820
Just an unbelievable map so far.

05:56:09.820 --> 05:56:11.220
Our best map of the day,

05:56:11.220 --> 05:56:13.700
one of the best maps that we've seen here in Kickoff.

05:56:13.700 --> 05:56:15.740
And frankly, this is probably the best map

05:56:15.740 --> 05:56:19.540
that you and I have casted since the kickoff began.

05:56:19.540 --> 05:56:21.860
There's still plenty of time for that to change.

05:56:21.860 --> 05:56:26.540
We have three more days of North American siege

05:56:26.540 --> 05:56:28.020
in front of our very eyes.

05:56:28.020 --> 05:56:30.960
Tomorrow we will have more playoff matches.

05:56:30.960 --> 05:56:33.020
Teams will start to get qualified

05:56:33.020 --> 05:56:34.300
for the Salt Lake City Major.

05:56:34.300 --> 05:56:36.420
North America's a little bit behind all the other regions

05:56:36.420 --> 05:56:37.620
in terms of their schedule.

05:56:37.620 --> 05:56:39.660
I don't think all the APAC teams

05:56:39.660 --> 05:56:41.580
or the Chinese teams are fully locked.

05:56:41.580 --> 05:56:42.580
You can correct me on that.

05:56:42.580 --> 05:56:44.780
The time zone makes it a bit of a challenge.

05:56:44.780 --> 05:56:48.380
All of the EML and South American teams,

05:56:48.380 --> 05:56:51.020
AKA the four teams from Brazil, they've all qualified.

05:56:51.020 --> 05:56:52.140
So they know they're waiting.

05:56:52.140 --> 05:56:53.260
They can start their group camps.

05:56:53.260 --> 05:56:55.140
They can start their scrims and prepare.

05:56:55.140 --> 05:57:00.400
But as for this region in particular, North America taking their sweet time as we always

05:57:00.400 --> 05:57:01.560
like to.

05:57:01.560 --> 05:57:05.660
And I look at the teams that are still in this bracket and I think there's a lot of

05:57:05.660 --> 05:57:07.160
good teams ahead of us.

05:57:07.160 --> 05:57:09.300
And there might still be great teams here too.

05:57:09.300 --> 05:57:14.960
We might actually need Chalet between these two teams, which seemed unthinkable even thirty

05:57:14.960 --> 05:57:21.240
minutes ago, a little over an hour ago, when M.A.D. destroyed this wildcard team.

05:57:21.240 --> 05:57:24.580
One round now for Wildcard to send us over to Chalet.

05:57:26.340 --> 05:57:30.780
Well, the major champions will know how to keep themselves composed,

05:57:30.780 --> 05:57:33.820
ups against the miraculous rounds from Wildcard.

05:57:33.820 --> 05:57:37.660
They'll have to dig deep to be able to pull these next two rounds out

05:57:37.660 --> 05:57:40.300
and close out the series without needing that third.

05:57:40.300 --> 05:57:42.900
Wildcard in a great position here on the defense.

05:57:42.900 --> 05:57:45.940
They've got their top floor set up, still mostly intact.

05:57:45.940 --> 05:57:48.380
Kansen on these mirror windows to set things up nicely

05:57:48.380 --> 05:57:53.340
baby shark in bay playing around them from the top floor. M80's got good utility to try to clear

05:57:53.340 --> 05:57:58.220
out some of this utility. The Stelma charge will likely grab that first Stelma although it might

05:57:58.220 --> 05:58:03.580
have actually been shot off so never mind the mirror window remains here looking into piano

05:58:03.580 --> 05:58:08.380
and it just becomes even more awkward as the seconds tick by. How will M80 take this space

05:58:08.380 --> 05:58:13.100
from the top floor? How will they manage to clear through this road game and take them out of control

05:58:13.100 --> 05:58:22.700
what they're looking for I fall off now a very tense moment for these teams and

05:58:22.700 --> 05:58:28.900
there still might be more to go between them playing as if a spot is directly on

05:58:28.900 --> 05:58:33.940
the line both of these teams will still be in action no matter what happens here

05:58:33.940 --> 05:58:38.740
I'm cold suffering through it he's had a bit of a rough game but if anybody on the

05:58:38.740 --> 05:58:41.620
side of M80 is gonna have a rough game you probably want it to be him his

05:58:41.620 --> 05:58:47.140
His fortunes don't get any better as he walks into a razor blue record and he is down for

05:58:47.140 --> 05:58:48.140
the count.

05:58:48.140 --> 05:58:50.140
Gavin will grab the diffuser.

05:58:50.140 --> 05:58:52.060
Air apparent I suppose on that roll.

05:58:52.060 --> 05:58:54.940
Final 40 seconds to a wildcard with a one player advantage.

05:58:54.940 --> 05:58:58.180
Yeah, Impox, Nitro, there's a lot to deny this plant, Parker.

05:58:58.180 --> 05:58:59.900
They will need to go in and push for kills.

05:58:59.900 --> 05:59:04.540
If they can't get this long angle plant going down inside of reading, it could be very devastating

05:59:04.540 --> 05:59:06.740
for M80's chances.

05:59:06.740 --> 05:59:10.260
Yeah I think M80's playing a little bit scared, almost like the pressure is getting to them,

05:59:10.260 --> 05:59:13.760
for a team that is one of nature's insane thing to say.

05:59:13.760 --> 05:59:15.500
This is even do or die.

05:59:15.500 --> 05:59:17.860
A bit of an issue for Ashen is he gets the read down

05:59:17.860 --> 05:59:19.540
and reading room, Baby Shark on the board.

05:59:19.540 --> 05:59:21.540
Gunner trades one out, there's Ashen,

05:59:21.540 --> 05:59:23.640
but he's traded out by Baby Shark again.

05:59:23.640 --> 05:59:27.440
Wild card, get it done and send us to map three.

05:59:28.940 --> 05:59:30.580
They said it couldn't be done.

05:59:30.580 --> 05:59:33.620
They said map one, they lost it on Fortress.

05:59:33.620 --> 05:59:35.820
Wrap up the series, but no.

05:59:35.820 --> 05:59:38.280
Cafe goes the way of Wild Card.

05:59:38.280 --> 05:59:42.960
They power up halfway through and they managed to send us to this third map marker.

05:59:43.840 --> 05:59:51.480
A whole new team showed up for cafe and now we've got a best of one showdown on Chalet.

05:59:51.880 --> 05:59:54.080
Oh my word. We'll be back after this.

06:00:08.280 --> 06:00:15.280
I

06:00:15.280 --> 06:00:18.280
I

06:00:18.280 --> 06:00:21.280
I

06:00:21.280 --> 06:00:24.280
I

06:00:24.280 --> 06:00:30.280
I

06:00:30.280 --> 06:00:34.280
I

06:01:04.280 --> 06:01:09.280
Music

06:01:09.280 --> 06:01:14.280
Music

06:01:14.280 --> 06:01:19.280
Music

06:01:19.280 --> 06:01:24.280
Music

06:01:24.280 --> 06:01:29.280
Music

06:01:29.280 --> 06:01:33.280
Music

06:04:33.280 --> 06:04:49.280
to go from a 7-1 loss to an over time win on map 2 the resurgence of this team

06:04:49.280 --> 06:04:53.840
laxing wild card came out of nowhere down two rounds in the first half and

06:04:53.840 --> 06:04:58.640
they reversed we've come all the way back to take it unreal what we're seeing

06:04:58.640 --> 06:05:01.760
yeah it's completely unreal and I can't even believe you said that these guys

06:05:01.760 --> 06:05:03.760
I mean, I would never say something like that.

06:05:03.760 --> 06:05:06.360
I mean, the complete resurgence from this team,

06:05:06.360 --> 06:05:07.840
I mean, it was one from that time out

06:05:07.840 --> 06:05:08.920
that we saw being called in,

06:05:08.920 --> 06:05:10.400
and it was a complete transition

06:05:10.400 --> 06:05:12.040
in how they were approaching the game,

06:05:12.040 --> 06:05:12.960
and just the mindset.

06:05:12.960 --> 06:05:14.720
You could completely see the ship,

06:05:14.720 --> 06:05:17.600
and there were obviously huge heroics out of some players,

06:05:17.600 --> 06:05:20.280
particularly Kanzin in that basement site.

06:05:20.280 --> 06:05:22.400
I mean, that one round where he was able to pull off

06:05:22.400 --> 06:05:26.360
that 4K, hitting that Yokai drone with 0.03 seconds

06:05:26.360 --> 06:05:27.720
left on the clock.

06:05:27.720 --> 06:05:28.960
I mean, it's rounds like these,

06:05:28.960 --> 06:05:31.720
as much as we talk about how strong and resilient

06:05:31.720 --> 06:05:36.320
team like a medias those rounds in particular will chip away at your mental

06:05:36.320 --> 06:05:40.960
back to back and we'll put even more stress on you going to the next round

06:05:40.960 --> 06:05:45.760
and then even into that last round I mean again hot and cold dies to a gets

06:05:45.760 --> 06:05:49.720
down to a razor bloom gets back up dies to a razor bloom before getting even

06:05:49.720 --> 06:05:53.400
into a gunfight if that's not a tilter on side of everything else that's been

06:05:53.400 --> 06:05:57.560
going on I mean wild card wow what is showing yeah I mean this round we're

06:05:57.560 --> 06:06:02.840
Kansan doing magic, shooting the yokai right as there was one second on the clock.

06:06:02.840 --> 06:06:07.840
I think it's rounds like these, specifically the basement attacks from Wildcard that the clutches were amazing.

06:06:07.840 --> 06:06:15.000
Thankfully that Kansan was there, he was able to clutch up, but the fact that they were able to consistently clutch those basement rounds

06:06:15.000 --> 06:06:21.400
not only was a guaranteed round win for Wildcard, but it also, like you said, was kicking away from M80's mental.

06:06:21.400 --> 06:06:26.320
And that was the biggest factor. Winning those rounds was showing the weakness from M80.

06:06:26.320 --> 06:06:28.480
It was flustering them, frustrating them,

06:06:28.480 --> 06:06:30.400
putting them in a position where Wildcard

06:06:30.400 --> 06:06:32.240
stole the momentum from Map 2.

06:06:32.240 --> 06:06:34.920
Going into Map 3, it's something that Wildcard, again,

06:06:34.920 --> 06:06:38.360
can still just dig into the wound

06:06:38.360 --> 06:06:40.040
and just make things worse for MAD,

06:06:40.040 --> 06:06:42.440
because MAD now is playing with that mental aspect

06:06:42.440 --> 06:06:43.720
that we could have closed it out.

06:06:43.720 --> 06:06:44.800
We're going into a Map 3.

06:06:44.800 --> 06:06:46.440
We can't make any more mistakes.

06:06:46.440 --> 06:06:49.920
And that pressure is something that will eat at great teams,

06:06:49.920 --> 06:06:51.040
even teams like MAD.

06:06:51.040 --> 06:06:53.240
And so, thankfully, I mean, for Wildcard,

06:06:53.240 --> 06:06:54.520
we say it all the time for a team

06:06:54.520 --> 06:06:56.200
to be able to come back into a series.

06:06:56.200 --> 06:07:04.700
You need either everybody to be on the same page or one player to have big rounds and that was Kansan being the saving grace for Wildcard and they desperately needed it.

06:07:04.700 --> 06:07:11.900
I mean, I do love the mention that you talk about, you know, yes, we can praise Kansan, even in the other clutch where he did get that 1v1, you've got to give credit to Adrian in that round as well.

06:07:11.900 --> 06:07:15.300
I hit a big 3k that put him into position to even go for that 1v1.

06:07:15.300 --> 06:07:24.300
But again, the entire team across the board stepped up tremendously and that's really where they've been fighting against themselves is not everyone has been on the same page.

06:07:24.300 --> 06:07:26.540
Not everyone has been able to find success.

06:07:26.540 --> 06:07:28.260
I mean, we heard and saw Baby Shark.

06:07:28.260 --> 06:07:30.260
He wasn't finding any success in the early beginning

06:07:30.260 --> 06:07:32.100
of that game, and then towards the middle,

06:07:32.100 --> 06:07:33.900
towards the end of it, he was at 10 kills.

06:07:33.900 --> 06:07:35.780
Everyone now looks like the wild card

06:07:35.780 --> 06:07:38.500
that we're used to seeing at an international level,

06:07:38.500 --> 06:07:40.100
where they're taking their time.

06:07:40.100 --> 06:07:42.580
They're understanding where they can pick apart

06:07:42.580 --> 06:07:45.700
the defense and slowly and slowly start constricting

06:07:45.700 --> 06:07:47.780
that site until they can go for those executes.

06:07:47.780 --> 06:07:49.700
Yes, some of those rounds, they get a little dicey,

06:07:49.700 --> 06:07:51.180
but they have the players to clutch

06:07:51.180 --> 06:07:53.340
and bring it into the next round, into the next.

06:07:53.340 --> 06:07:55.540
And as Parker said, as cliche as it is,

06:07:55.540 --> 06:07:57.660
every round can contribute to a comeback,

06:07:57.660 --> 06:07:59.740
and they absolutely made that happen.

06:07:59.740 --> 06:08:00.860
We're really seeing it.

06:08:00.860 --> 06:08:04.020
You said resurgence a few times could not be more accurate.

06:08:04.020 --> 06:08:07.060
The question is, can they hang onto that, right?

06:08:07.060 --> 06:08:10.300
Can they keep up that momentum and still play like the team

06:08:10.300 --> 06:08:12.100
that maybe has some glimmers

06:08:12.100 --> 06:08:15.340
of that wild card international success?

06:08:15.340 --> 06:08:18.060
Our third map will decide all of that.

06:08:18.060 --> 06:08:21.060
The sixth map of the night to send one of these teams

06:08:21.060 --> 06:08:25.960
On a date with Dark Zero in two days, it is M80 and Wildcard.

06:08:25.960 --> 06:08:28.460
They're going toe-to-toe on map three when we come back.

06:10:58.460 --> 06:11:16.640
If you just tuned in to map number one and didn't see any of map number two, you'd be

06:11:16.640 --> 06:11:22.600
shocked that we find ourselves here on Chalet as the decider between these two teams because

06:11:22.600 --> 06:11:27.940
everything was pointing towards this being a very quick 2-0 for M80.

06:11:27.940 --> 06:11:34.060
The wildcard had other ideas and in map number two they found a higher gear and

06:11:34.060 --> 06:11:39.700
have now pushed us over to the sunny beaches of France. Here in Chalet M80

06:11:39.700 --> 06:11:43.820
still the people's favorite and honestly might have looked like the better team

06:11:43.820 --> 06:11:47.860
through this entire series but it's a best of one now to determine which team

06:11:47.860 --> 06:11:52.460
moves forward in the brackets and which team goes down to start their lower

06:11:52.460 --> 06:11:56.500
the world's most important

06:11:56.500 --> 06:11:58.500
champion. We're bracket run.

06:11:58.500 --> 06:12:00.500
Will it be a baby major

06:12:00.500 --> 06:12:02.500
champions that are technically

06:12:02.500 --> 06:12:04.500
still defending major champions

06:12:04.500 --> 06:12:06.500
because I saw he's not a major

06:12:06.500 --> 06:12:08.500
or is it wild card a team that

06:12:08.500 --> 06:12:10.500
is a bit of a new look like

06:12:10.500 --> 06:12:12.500
maybe. But it's never done as

06:12:12.500 --> 06:12:14.500
well domestically as they've

06:12:14.500 --> 06:12:16.500
done international. This one's

06:12:16.500 --> 06:12:18.500
going to be a dog fight. Jesse

06:12:18.500 --> 06:12:20.500
That's incredible that we even

06:12:20.500 --> 06:12:23.900
as you said for a spot deeper in the brackets.

06:12:23.900 --> 06:12:26.500
If you win this game, you have two opportunities,

06:12:26.500 --> 06:12:28.900
two best of threes where you only need to win one

06:12:28.900 --> 06:12:30.740
in order to make it to Salt Lake City.

06:12:30.740 --> 06:12:34.420
So this is a critical game in order to put yourself up

06:12:34.420 --> 06:12:36.660
in a good spot to make it to the major chalet,

06:12:36.660 --> 06:12:38.540
not an app that either of these teams have played

06:12:38.540 --> 06:12:40.580
since their respective roster moves.

06:12:40.580 --> 06:12:43.980
Historically, it has favored an 80 though,

06:12:43.980 --> 06:12:46.100
winning it a couple of times back during SI

06:12:46.100 --> 06:12:47.700
and of course through stage two as well.

06:12:47.700 --> 06:12:54.180
Wildcard haven't won this map in over six months losing in that time to both M80 and FaZe Clan

06:12:54.180 --> 06:13:01.960
So hopefully the practice they've been putting into this map will pay off and they can show us exactly why they force this third map at the first place

06:13:04.740 --> 06:13:10.100
Well, I mean don't tell Wildcard that the odds are stacked against them because they

06:13:10.940 --> 06:13:16.340
Completely bottled their own map and have made this the most difficult best of three humanly possible

06:13:16.340 --> 06:13:21.340
The only way this could have gone worse is if they'd lost the only round they won back on map number one.

06:13:21.340 --> 06:13:25.340
So, this wildcard team has taken some time to settle in.

06:13:25.340 --> 06:13:32.340
And again, this is a very good reminder for people that the kickoff was only four best of ones through the groups.

06:13:32.340 --> 06:13:35.340
That is not a lot of time for a new roster to gel.

06:13:35.340 --> 06:13:40.340
Certainly not a lot of time to get used to a new meta, a meta that is still steadily evolving.

06:13:40.340 --> 06:13:43.340
So wildcard just needed, I guess, to settle in.

06:13:43.340 --> 06:13:49.940
Or maybe they will completely implode here and there'll be another 7-1 for M80 and that cafe will look like an aberration more than anything else.

06:13:49.940 --> 06:13:57.540
Who knows? Let's get into the match because theory-crafting won't get us so far. Let's see the actual practical application for these teams.

06:13:57.540 --> 06:14:01.140
My eyes are really going to be on Baby Shark for this map, Parker.

06:14:01.140 --> 06:14:08.940
I mean, he really did struggle. He was the lowest rated player in the upper bracket before today began, but finally was able to come alive inside a cafe.

06:14:08.940 --> 06:14:14.840
It was a huge reason why they were able to win that map and now has an opportunity to do so once again here on

06:14:14.940 --> 06:14:17.240
Shelly action is the first one to go down

06:14:17.240 --> 06:14:21.620
It's Adrian who continues this streak of early opening picks on all three maps

06:14:22.140 --> 06:14:28.940
Finds the two brow early from the outside position and will start to pressure M80 as they now go into a one-man disadvantage

06:14:29.700 --> 06:14:32.840
Top floor under their control, but they go down towards the basement

06:14:33.620 --> 06:14:36.160
Potentially brewing if baby shark could find a player down there

06:14:36.160 --> 06:14:42.320
Adrian, Mr. Start of the Round, he's been involved in so many of these opening duels,

06:14:42.320 --> 06:14:45.880
obviously that's his role, he's going to be the first point of contact for this wild card

06:14:45.880 --> 06:14:51.280
team, but he's been very, very good so far today. On entries, he's been able to find

06:14:51.280 --> 06:14:55.340
an entry kill on all three maps now. That's something that not a lot of players frankly

06:14:55.340 --> 06:15:01.160
can say, so shout out to Adrian for that. He said to adjust to this wild card team and

06:15:01.160 --> 06:15:06.520
Well, the man that I've seen having the hardest time adjusting has been Baby Shark, and he

06:15:06.520 --> 06:15:08.040
really picked it up on map number two.

06:15:08.040 --> 06:15:12.160
If he can carry that strong play over here on map three, we'll absolutely give Wildcard

06:15:12.160 --> 06:15:13.640
a fighting chance round after round.

06:15:13.640 --> 06:15:17.440
Like the map control so far from Wildcard, they've taken over towards Piano, they've

06:15:17.440 --> 06:15:20.880
taken a lot of his top floor, it's really just library-ed, they don't have control

06:15:20.880 --> 06:15:26.440
of, but Gavin persists here inside of Library Entrance, defuser on the stairs trying to support.

06:15:26.440 --> 06:15:30.640
A lot of his dreadmines will keep him safe, they try to push down through Cases Hallways,

06:15:30.640 --> 06:15:36.640
He's got some good fights, but his teammate dies, and he's left all alone, forced to fall back to the bomb site as the final 40 fight.

06:15:36.640 --> 06:15:43.640
Gunner, the only player of M80 so far, to strike on the board, and he's been finished off as his hot, now it's diffuser to get nothing done.

06:15:43.640 --> 06:15:48.640
Baby Shark, with those final two kills, he set his name and it immediately pays off.

06:15:48.640 --> 06:15:51.640
Making me look a little bit smarter than usual.

06:15:51.640 --> 06:15:59.600
You drowned from wild card and they just got into the building with no fear M80 have completely fallen apart

06:15:59.600 --> 06:16:05.180
You have to somehow fix this momentum that is purely in your head, but is letting you down

06:16:08.360 --> 06:16:11.360
Baffled that you just blatantly stole my baby shark point

06:16:12.000 --> 06:16:15.560
Seconds after I say it and now you're the one looking smart for it. I don't know about that one

06:16:15.640 --> 06:16:20.080
But I'll let it slide as long as you know maybe we were talking about baby shark

06:16:21.640 --> 06:16:29.640
Okay, you know, it's battling me, you know, it's battling me, you know, get to watch the Edmunds and Oilers play.

06:16:29.640 --> 06:16:33.640
I get to watch Wildcard and Aden, partner, that's far better because the level play...

06:16:33.640 --> 06:16:36.640
Neither of these teams, like you're a fan of the Edmunds and Oilers?

06:16:36.640 --> 06:16:39.640
I'm a fan of Babyshark, no.

06:16:39.640 --> 06:16:44.640
I'm a fan of Babyshark and the performance that he's been putting up, as I've been talking about throughout this series.

06:16:44.640 --> 06:16:50.640
Didn't have the strongest of starts, but really came alive, again, 12 kills on that too.

06:16:50.640 --> 06:16:55.920
Now starts off 2-0 here on map 3 for wildcard, and I think it really just does come down to

06:16:56.320 --> 06:16:58.320
how the rest of team is able to

06:16:58.520 --> 06:17:02.360
Pressure the players into him and assist him as they go for some of these pushes

06:17:02.400 --> 06:17:08.800
He's always been that lurk player for wildcard not necessarily with the rest of the team not necessarily getting into those gunfights

06:17:08.800 --> 06:17:13.080
Directly where we expect from him, but lurking him through the basement finding his way up

06:17:13.320 --> 06:17:17.480
Catching these roamers off guard and pressuring them as they get pushed back from the site pushers

06:17:17.480 --> 06:17:20.480
It's been really impressive to see him in Wildcard.

06:17:21.480 --> 06:17:23.480
He's been clean on that first shallay attack.

06:17:26.480 --> 06:17:30.480
You know, I often call Baby Shark the Conor McDavid of Rainbow Six Siege.

06:17:30.480 --> 06:17:31.480
Cast the game.

06:17:31.480 --> 06:17:36.480
So maybe it is like you're watching the Edmonton Oilers.

06:17:37.480 --> 06:17:40.480
Hey, you wanna know something funny about Wildcard and the Edmonton Oilers?

06:17:40.480 --> 06:17:43.480
They both won the same amount of Stanley Cups in the last ten years.

06:17:45.480 --> 06:17:46.480
It's interesting cut off.

06:17:47.480 --> 06:17:52.480
Okay, 20 years. Sorry, 30 years.

06:17:52.480 --> 06:17:59.480
This is how it- this is actually gonna make him mad outside of the broadcast, and I am all here for it.

06:17:59.480 --> 06:18:05.480
Anyway, one minute off of this second round, a terrific start from Wildcard. Everybody doing their part.

06:18:05.480 --> 06:18:11.480
They really need much objective play because they just demolished these M80 players as they walked into the building.

06:18:11.480 --> 06:18:15.880
spikers in the bomb site with over half of the round still to go. He gets gunned down,

06:18:15.880 --> 06:18:21.720
my oh my, how long has it been since they won this map, Jesse? That was, that was a bad one.

06:18:21.720 --> 06:18:26.920
That was, and that is almost entirely on Bay, not being able to deal with Gavin, who still is half

06:18:26.920 --> 06:18:33.240
of his HP. Bay's gotta be hitting shots better than that, because you've now completely blown

06:18:33.240 --> 06:18:37.240
the round open. That's really quite unfortunate. Everything looked like it was working. For wild

06:18:37.240 --> 06:18:40.600
No card, Adrian 9. He handed. The diffuser dropped in the bomb site.

06:18:40.600 --> 06:18:44.560
Unless M80 completely bottled this, it should be over.

06:18:44.560 --> 06:18:46.960
The defenders can just close in on the diffuse kit.

06:18:46.960 --> 06:18:50.880
Sorry, I threw out the cans and it just kills everybody in puzzling ways.

06:18:50.880 --> 06:18:52.080
My apologies, chat.

06:18:52.080 --> 06:18:57.160
Open to be able to collect this one back. Never count out, Kanzan.

06:18:57.160 --> 06:19:01.040
Especially with how Baby Shark's been playing this team still in it 2v2.

06:19:01.040 --> 06:19:03.600
Baby Shark facing off against Ash on the thought floor.

06:19:03.600 --> 06:19:06.120
He's got good information thanks to some of these drones.

06:19:06.120 --> 06:19:09.760
We'll try to use the ram to clear a little bit more of this utility.

06:19:09.760 --> 06:19:14.700
Find out some of this burp pressure. They do spot out Baby Shark now, so this can force the 1v1.

06:19:14.700 --> 06:19:17.820
Spot out Ash, and I should say Baby Shark with that information.

06:19:17.820 --> 06:19:22.140
Canson down to the bottom floor. He's gonna have to be the one to retrieve the diffuser

06:19:22.140 --> 06:19:26.420
and start on with this plant if they can get it and start that thing inside of B.

06:19:26.420 --> 06:19:27.920
That'd be big for them.

06:19:27.920 --> 06:19:36.520
I don't know, it's complete swap now as M80 was holding this E chassis part of the map

06:19:36.520 --> 06:19:39.320
and now it's falling a little bit farther back.

06:19:39.320 --> 06:19:42.280
Acogs are plenty for these wildcard players, they can lock this one down.

06:19:42.280 --> 06:19:45.440
An astonishing result if they end up winning.

06:19:45.440 --> 06:19:48.240
It all comes down to Kansan yet again, 10 seconds.

06:19:48.240 --> 06:19:52.680
Ashen is from above, you're going to have to plant this one and see what he chooses to

06:19:52.680 --> 06:19:53.680
do.

06:19:53.680 --> 06:19:56.520
Kansan's getting through it, shot it through the wall, they know Ashen's positioned now

06:19:56.520 --> 06:19:58.920
but Kansan doesn't have a choice.

06:19:58.920 --> 06:20:00.720
No way, he'll be able to get this kill.

06:20:00.720 --> 06:20:02.680
He's just got to stick the landing,

06:20:02.680 --> 06:20:05.460
ashing, dropping with the shotgun through the wall.

06:20:05.460 --> 06:20:07.620
Yeah, Kansan, you tried really hard,

06:20:07.620 --> 06:20:11.920
but a lot of that really falls on that gunfight at the door.

06:20:11.920 --> 06:20:14.520
Spiker had full trust that the Ella would die

06:20:14.520 --> 06:20:16.760
when he did not die, when Gavin was allowed

06:20:16.760 --> 06:20:17.920
to stay in that position.

06:20:17.920 --> 06:20:21.120
It completely knocked the round on its head.

06:20:21.120 --> 06:20:23.200
A frustrating spot for Wildcard to be in,

06:20:23.200 --> 06:20:25.280
but you literally saw how one small misread

06:20:25.280 --> 06:20:29.040
in one small mistake, snowballs into something much larger.

06:20:29.040 --> 06:20:30.400
It was still a very scary round for him,

06:20:30.400 --> 06:20:33.320
maybe let's not kid ourselves here, Jesse.

06:20:33.320 --> 06:20:35.480
Yeah, unfortunately, just couldn't quite get the job done.

06:20:35.480 --> 06:20:37.600
They find the opening pick on the hot and cold,

06:20:37.600 --> 06:20:39.320
but then he's reloading with his pistol,

06:20:39.320 --> 06:20:40.440
and he doesn't have nades.

06:20:40.440 --> 06:20:41.960
That's kind of the biggest thing, Parker.

06:20:41.960 --> 06:20:44.240
Usually with demo players, you'll see those nades trying

06:20:44.240 --> 06:20:45.680
to force the player out of position,

06:20:45.680 --> 06:20:47.200
but he brought the can openers instead.

06:20:47.200 --> 06:20:49.920
Didn't get any value out of that secondary gadget.

06:20:49.920 --> 06:20:51.880
Unfortunately, just kind of lowers the man count

06:20:51.880 --> 06:20:53.080
then on the side of M80.

06:20:53.080 --> 06:20:55.480
They're able to play the time really nicely.

06:20:55.480 --> 06:20:57.980
Ashen never overextends inside of Solar.

06:20:57.980 --> 06:20:59.980
Never extending on the side of Gavin either,

06:20:59.980 --> 06:21:03.080
just inside the bomb site, letting the time tick down.

06:21:03.080 --> 06:21:07.080
We enter that 2v2 with over a minute still on the clock.

06:21:07.080 --> 06:21:10.080
But despite that, the time was the biggest problem.

06:21:10.080 --> 06:21:13.980
Couldn't work with it, couldn't try to find picks into that 2v2 situation.

06:21:13.980 --> 06:21:17.480
And unfortunately, just let the rounds slip away for them a little bit there.

06:21:19.880 --> 06:21:21.980
Really quite devastating stuff, but...

06:21:21.980 --> 06:21:23.980
The attackers are moving out to locate a bomb.

06:21:23.980 --> 06:21:27.980
Again, this map has had just a, this match in fact, it's just, just about everything.

06:21:27.980 --> 06:21:33.980
Jesse, and, and I mean, it's late for us, it's late for the studio in Copenhagen.

06:21:33.980 --> 06:21:37.980
Big respect to our production team currently working at 5?

06:21:37.980 --> 06:21:39.980
Nearly.

06:21:39.980 --> 06:21:41.980
47, 4, 447, something like that.

06:21:41.980 --> 06:21:47.980
It's, it's quite late for our production team working out of Copenhagen and of course to the...

06:21:47.980 --> 06:21:49.980
Also to our desk.

06:21:49.980 --> 06:21:52.380
We're also situated over there. It's a beautiful studio.

06:21:52.380 --> 06:21:55.180
We, of course, are working remote, so we're a bit privileged here in that regard.

06:21:55.180 --> 06:21:59.180
But, and of course, thanks to you, we're still tuning in.

06:21:59.180 --> 06:22:02.380
We're hoping to send you away with a very intriguing match.

06:22:02.380 --> 06:22:05.180
And so far, this best of three has given us just about everything.

06:22:05.180 --> 06:22:07.980
We haven't had an ace yet. I suppose that's one thing that's missing.

06:22:07.980 --> 06:22:09.980
And there has been a team kill.

06:22:09.980 --> 06:22:15.980
We're gonna start checking those off the boxes, but gameplay has continued to steadily improve.

06:22:15.980 --> 06:22:19.980
We're only two rounds into Shelly and it already been quite an unpredictable affair.

06:22:19.980 --> 06:22:25.980
Spiker attempting to spring shot as an Amaru in towards B-bomb gets gunned down immediately by M-80.

06:22:26.980 --> 06:22:29.980
That's the defuse kit drop as well yet again.

06:22:29.980 --> 06:22:31.980
Wildcard, come on.

06:22:31.980 --> 06:22:36.980
You see the power of the thorn there, Parker. The barb-barb plus gadget makes it impossible to try to make that space.

06:22:36.980 --> 06:22:40.980
The gun fights so free for Gunner, he's going to explain how to make that pick.

06:22:40.980 --> 06:22:43.060
Another one from the Fuser now is getting into building

06:22:43.060 --> 06:22:46.140
has proven to be such a difficult concept for Wildcard.

06:22:46.140 --> 06:22:48.180
It's Adrien smoked off the big window

06:22:48.180 --> 06:22:49.820
and he had some interesting sense walls

06:22:49.820 --> 06:22:50.860
that are being set up.

06:22:50.860 --> 06:22:52.200
But unfortunately, I just don't think

06:22:52.200 --> 06:22:53.860
we're going to get to see the result of it.

06:22:53.860 --> 06:22:54.700
He's dead now.

06:22:54.700 --> 06:22:57.180
He can't bring those walls to put us up to come up.

06:22:57.180 --> 06:22:58.980
And they're just battling out for these fights.

06:22:58.980 --> 06:23:00.060
Not enough information.

06:23:00.060 --> 06:23:02.940
Gavin finds Baby Shark and with over a minute 20 still

06:23:02.940 --> 06:23:05.140
on the clock, he's got five kills to find.

06:23:05.140 --> 06:23:07.220
There's two bodies to use it.

06:23:07.220 --> 06:23:09.140
Tanks on the vault in, caught by the cross.

06:23:09.140 --> 06:23:15.140
M80 looking far more poised on this round than what we saw previously. No real mistakes being committed here.

06:23:15.780 --> 06:23:22.420
Wildcard left to just bay and I mean, what are you gonna do, right? One minute to go. They hear that diffuse kick going down.

06:23:23.060 --> 06:23:27.140
The four remaining players on the side of M80 just need to sit and wait.

06:23:28.340 --> 06:23:31.860
Excellent patience. A pop up from diffuser. Maybe sitting waits not the ultimate goal.

06:23:31.860 --> 06:23:34.660
They got some smiles on their faces so the mental's not chalked just yet.

06:23:34.980 --> 06:23:36.820
M80 regains the lead.

06:23:36.820 --> 06:23:40.420
And so we didn't get to see more of that push coming through Parker from wild card

06:23:40.420 --> 06:23:43.340
It felt like it was it had some really interesting bones to it

06:23:43.340 --> 06:23:48.020
But I think spiker maybe just a little ahead of his teammates. He goes for that rappel into solar

06:23:48.020 --> 06:23:52.900
I guess thinking it was clear or think he had more coverage than he did under the cover of the lion scan

06:23:52.900 --> 06:23:56.260
He does his best to just jump in through the solar window, but it does get read

06:23:56.260 --> 06:23:59.020
There's too much util and he's not really got anybody with him

06:23:59.140 --> 06:24:05.180
So bit of an awkward death to come up from spiker that really just started that round off on the wrong foot for wild card

06:24:05.180 --> 06:24:09.940
something to think about something that they can reset and they actually do call attack timeout here

06:24:09.940 --> 06:24:16.660
I was a little curious if they would just because these last couple rounds have gone so poorly for them, especially that last one

06:24:17.300 --> 06:24:21.700
clearly Lugonis is wanting to use these tax timeouts early hoping that he can

06:24:22.340 --> 06:24:25.780
Fix these problems before they start to spiral into even bigger ones

06:24:26.220 --> 06:24:30.820
Deciding that now is the proper time to have just two one to m80 to use this tactical timeout

06:24:30.820 --> 06:24:38.980
Early timeouts again could be called for a variety of reasons and we can speculate in fact

06:24:40.900 --> 06:24:44.500
while we're paid to speculate actually it's a really great thing. We can talk about what we

06:24:44.500 --> 06:24:49.620
think is going on with these teams and these players. Wildcart have had a really rough best of

06:24:49.620 --> 06:24:54.500
three obviously it's been papered over a little bit by the results of map number two but this is

06:24:54.500 --> 06:25:00.740
still a team that is having issues you saw it in round number two they probably should be upright

06:25:00.820 --> 06:25:08.460
now in this round count, but small mistakes can lead to such larger consequences and damning

06:25:08.460 --> 06:25:13.940
results. That's what happened. That particular round went bad for Wildcard as well in a hurry.

06:25:13.940 --> 06:25:19.540
So if you're seeing these small little missteps, say you call them a thousand cuts. Death by

06:25:19.540 --> 06:25:24.260
a thousand cuts is still death. It doesn't matter how many cuts you get or how inconsequential

06:25:24.260 --> 06:25:29.460
they seem. So trust in Ligonus to be able to settle this team down, talk them through

06:25:29.460 --> 06:25:35.500
the strategy. This is not a very familiar map for Wildcard. You said it yourself before

06:25:35.500 --> 06:25:41.620
we even played a single round. So there is going to be some... I don't know, some onboarding

06:25:41.620 --> 06:25:45.580
that needs to be done, some learning on the go. Wildcard showed up better on Shelly than

06:25:45.580 --> 06:25:49.940
I expected, Jesse. They call the timeout. Your hope is that when you call that timeout,

06:25:49.940 --> 06:25:52.260
they play even better than they already are so far.

06:25:52.260 --> 06:25:57.620
We'll go back to bar and games, Parfor, as we go through the second quarter. They banned

06:25:57.620 --> 06:26:01.760
out both the Demos and the Ella. The Demos have been such a consistent staple for a wild

06:26:01.760 --> 06:26:06.080
card. It was actually Baby Shark who played it back in round number one, so he moves over

06:26:06.080 --> 06:26:11.520
to the Snake to do much of the same job as that Demos. Gathering information, giving

06:26:11.520 --> 06:26:15.920
yourself advantageous flights as you start to work with that intel to get yourself in

06:26:15.920 --> 06:26:19.320
the crags. The drones are good too. We're seeing a little bit of information being

06:26:19.320 --> 06:26:23.720
fed by that. Gunner's spot inside of Nining being given away as the drones were able

06:26:23.720 --> 06:26:26.440
to spot him out. There is a site you tell me they thought

06:26:26.440 --> 06:26:30.360
worry about of course that mirror window that we saw being set up by hot and cold is going to mean

06:26:30.360 --> 06:26:34.760
they can't just fly into the bomb site fly in as they try to back around number three

06:26:34.760 --> 06:26:39.800
with all this information the drone's coming through and of course the snake scans soon to follow

06:26:39.800 --> 06:26:41.960
i like wildcarts chances of getting this opening pick

06:26:45.560 --> 06:26:51.160
glad baby shark has woken up on this team now playing a very important operator from an

06:26:51.160 --> 06:26:55.880
information perspective usually you will see defenders playing very close to windows and doors

06:26:55.880 --> 06:26:57.920
Snake counters them so well, but guess what he doesn't do?

06:26:57.920 --> 06:27:01.480
He doesn't counter Gavin when he pulls his brain out of his head

06:27:01.480 --> 06:27:03.640
and jumps out of a window.

06:27:03.640 --> 06:27:04.760
Down goes Baby Shark.

06:27:04.760 --> 06:27:05.760
The snake is no more.

06:27:05.760 --> 06:27:09.480
He's been what, 20 seconds hyping up Baby Shark on Snake,

06:27:09.480 --> 06:27:10.920
all for none.

06:27:10.920 --> 06:27:11.760
It's a bummer.

06:27:14.680 --> 06:27:17.040
Gavin's just a smart player who will have taken down there,

06:27:17.040 --> 06:27:19.480
just catching him off guard as he's busy fighting the guy

06:27:19.480 --> 06:27:20.320
inside of office.

06:27:20.320 --> 06:27:22.840
That's that team play that we expect from M80.

06:27:22.840 --> 06:27:24.480
Now with five players still alive,

06:27:24.480 --> 06:27:31.880
They will toss the Nitro straight up the window and hit Spiker in the shield and well he's fine, still half HP, but now a little bit more vulnerable.

06:27:31.880 --> 06:27:39.280
There's a second Nitro being held by Defuser and if they try to toss these Nades in, it's actually a Rebusis from Hot and Cold to get punished, and they're in the building.

06:27:39.880 --> 06:27:48.080
Oh, Spiker was so close to finding safe pasture to get that Defuser down and now it's a Lydnia targets, but only one can be found.

06:27:48.080 --> 06:27:57.080
M80 still with the advantage, diffuser maybe a bit out of reach, that's the case, not the player as diffuser guns down Adrian, try not to be too confused.

06:27:57.080 --> 06:28:09.080
Cans it all alone, yet again, watching as his team gets felled player by player, his job was to sit and wait, but what are you waiting for when everybody is dead?

06:28:09.080 --> 06:28:13.760
Who give it the old college try?

06:28:13.760 --> 06:28:14.760
Maybe?

06:28:14.760 --> 06:28:17.080
They're just wasting time.

06:28:17.080 --> 06:28:20.640
They just called their time out, so there is potential here for them to still talk through

06:28:20.640 --> 06:28:25.080
some of this, albeit not with their coach of Luganas, but maybe workshop it as some players.

06:28:25.080 --> 06:28:29.080
It doesn't seem like Kanzan is going to give this a serious attempt.

06:28:29.080 --> 06:28:34.720
He trades, so it'll be good for the stats, but M80 in control of these last couple rounds,

06:28:34.720 --> 06:28:38.720
Errors being committed by Wildcard pounced upon by the defending major champs.

06:28:38.720 --> 06:28:42.720
Yeah, errors being committed. Another way to say that would be UR Copper.

06:28:42.720 --> 06:28:46.720
Those are the words that were chosen by the Fuser in the midst of that round, Parker.

06:28:46.720 --> 06:28:49.720
And I think part of it just comes down to these Thorn Traps.

06:28:49.720 --> 06:28:55.720
Consistently now, back to back rounds, we saw Spiker just jump right into a window that does have a Thorn Trap on it.

06:28:55.720 --> 06:28:58.720
That time when the Blackbeard, it ended up being his demise.

06:28:58.720 --> 06:29:02.720
It plus the barbed wire probably would have been his demise last round too in round number three.

06:29:02.720 --> 06:29:07.220
3 if he wasn't killed by Gunner so quickly, but it's kind of this lack of view so clear

06:29:07.220 --> 06:29:10.520
that even when you have the nades, even when you're on the Blackbeard, you have the tools

06:29:10.520 --> 06:29:14.120
to clear out some of this that is kind of stripping up from Wildcard.

06:29:14.120 --> 06:29:17.560
These mistakes that you don't really expect to see coming through, and then of course

06:29:17.560 --> 06:29:20.200
that kill over towards Blue Stairs as well.

06:29:20.200 --> 06:29:23.760
One word diffusers feeling pretty confident in himself, we've seen some really nice play

06:29:23.760 --> 06:29:28.520
coming out from M80, but it also just feels like Wildcard has a slight step back from

06:29:28.520 --> 06:29:31.960
what we were witnessing towards the end of Caffe, they need to get themselves back in

06:29:31.960 --> 06:29:38.120
this game because we're used to seeing a lot better from them.

06:29:38.120 --> 06:29:41.940
Used to being map 2 or used to being farther out?

06:29:41.940 --> 06:29:42.940
Map 2 in last season.

06:29:42.940 --> 06:29:46.600
Bit of a cold day, bit of a cold beat.

06:29:46.600 --> 06:29:50.440
It was always going to be an uphill battle for this wildcard team just based on the history

06:29:50.440 --> 06:29:52.560
that they have in their region, right?

06:29:52.560 --> 06:29:55.520
We highlighted it in map 1, we talked about it in map 2, we might as well bring it up

06:29:55.520 --> 06:29:59.880
here in map 3 just for the people who haven't been listening since the start.

06:29:59.880 --> 06:30:05.880
card has always domestically and this is the point I want to put emphasis on. Domestically

06:30:05.880 --> 06:30:12.280
they have struggled. Struggle usually means they're somewhere between 4th, 5th and 6th.

06:30:12.280 --> 06:30:18.160
When they get to an event internationally, they do really, really well. Getting there

06:30:18.160 --> 06:30:22.920
is the bigger struggle than succeeding at the event. Now, usually that's a very good

06:30:22.920 --> 06:30:27.720
problem to have, but for kickoff, it's a terrible problem to have because the runway

06:30:27.720 --> 06:30:34.440
to land this thing is so short. And for a team that usually need that long runway to prove they're

06:30:34.440 --> 06:30:39.640
one of the best, they're gonna have to be better immediately. Now Wildcard obviously didn't get

06:30:39.640 --> 06:30:44.920
that memo back in map number one, but they made the upper bracket. So they are doing something right

06:30:44.920 --> 06:30:49.720
and they're still adjusting to this player of Adrian who for the record has looked mighty good.

06:30:49.720 --> 06:30:53.720
They're gonna get a leg up now as Gavin gets a little bit irritable, jumps out, dies to a Claymore.

06:30:53.720 --> 06:30:58.600
the first kill for Wildcart, thumbs in maybe unexpected fashion here, they've taken the

06:30:58.600 --> 06:31:03.080
thorn down. Now it's a run out from hot and cold, you won't find anything, a lot of gumption on the

06:31:03.080 --> 06:31:06.040
side of this M80T, but they're not finding any success.

06:31:06.760 --> 06:31:10.760
They're struggling with it there, Gavin ended up jumping out of games with that opening death,

06:31:10.760 --> 06:31:15.160
but Baby Shark with a technical second, the claymore for the first, and now the gun

06:31:15.160 --> 06:31:19.560
rings out to find Gunner. The user's position was given away long ago and finally will be

06:31:19.560 --> 06:31:25.480
capitalize on baby shark thriving in this high info environment that it is a clean sweep a full

06:31:25.480 --> 06:31:31.000
all this round for wildcars they get themselves back in this game the information so much better

06:31:31.000 --> 06:31:35.480
that time parker they had all the drones they had the claim or as they had the utile and they will

06:31:35.480 --> 06:31:44.680
walk away with a round win because of it this seesaw match is going to continue and i mean hey kudos

06:31:44.680 --> 06:31:50.920
to the kudos to all the teams that are competing so far. Our first series of the day very evenly

06:31:50.920 --> 06:31:56.200
matched and here we are seeing the same thing again. I do kind of wish we could have seen a

06:31:56.200 --> 06:32:02.920
more competitive first map but I think it just adds to the overall story and do keep in mind that

06:32:02.920 --> 06:32:07.800
second round that wild card did ultimately end up losing when if you remember Bay and Spiker both

06:32:07.800 --> 06:32:15.400
died to Gavin on that drill. This could easily be a wild card lead here on this map, so still a lot

06:32:15.400 --> 06:32:20.600
more to go. We're about a solid, we might even be halfway towards the end of this map, but

06:32:20.600 --> 06:32:26.440
Side 12 is about to come in and I'm fascinated to see if we end up with a 3-3 and end up

06:32:26.440 --> 06:32:31.960
with 9-13 any closer to a conclusion. It really isn't coming in my mind upon wild card not making

06:32:31.960 --> 06:32:36.360
one mistake because of these two teams so far they have committed far more mistakes than I made

06:32:36.360 --> 06:32:40.880
through these five now six active rounds. Yeah make sure to see what lessons

06:32:40.880 --> 06:32:43.640
I made earlier from that previous round too you know they were playing quite

06:32:43.640 --> 06:32:47.680
aggro over towards solar they're burning burned out by capital bolts they were

06:32:47.680 --> 06:32:51.400
running out into claymores I would expect after that result to see them rain

06:32:51.400 --> 06:32:54.900
things in a little bit to see them play things a little bit more passive they

06:32:54.900 --> 06:32:57.520
are holding with four and five players up towards that block.

06:32:57.520 --> 06:33:01.280
Lord Gavin probably the hardest from site just on the other side of this window from

06:33:01.280 --> 06:33:05.760
baby shark he is inside a back bar in a position where maybe he could try to go

06:33:05.760 --> 06:33:09.920
for an early gunfight, try to get aggressive, but the most, most of the players pushing

06:33:09.920 --> 06:33:14.000
actually focus their attention over towards Solar, wanting to go more direct to site,

06:33:14.000 --> 06:33:18.080
not thinking of the engaging back with these roamers, you've got to play into their hand.

06:33:18.640 --> 06:33:22.960
The cans being on that gridlock down below, it's going to make flanking from Gavin or anyone else

06:33:22.960 --> 06:33:27.280
very, very difficult. The cans can kind of just sit down here for free, play with the shock,

06:33:27.280 --> 06:33:31.440
and start working the verse. It'll counter this bandit that's being played by Gunnar,

06:33:31.440 --> 06:33:35.040
just on side of the master wall over towards Solar, and it'll also start to counter some

06:33:35.040 --> 06:33:37.920
some of these other positions of the players inside a bathroom or inside a

06:33:37.920 --> 06:33:38.420
bathroom.

06:33:38.420 --> 06:33:43.120
You really don't see a lot of Bandit on this bomb site, Jesse.

06:33:43.120 --> 06:33:48.080
It's a bit odd. You see Bandit across a couple maps, but usually Kaid is the

06:33:48.080 --> 06:33:52.320
go-to electrification. We don't even see a lot of Kaid these days for crying out loud.

06:33:52.320 --> 06:33:59.360
It's just, breaching is not the be-all end-all like it used to be, so breached denial is not the be-all end-all.

06:33:59.360 --> 06:34:03.720
Fascinating, still see how Gunner pilots this operator.

06:34:03.720 --> 06:34:06.720
Hotten called the only player in the lobby yet to get a kill.

06:34:06.720 --> 06:34:09.720
He had a really weak second map from a bragging perspective.

06:34:09.720 --> 06:34:15.720
Hotten, highly touted for his IGL skills, not only known for tons of kills in that role,

06:34:15.720 --> 06:34:17.720
though he can go back and forth.

06:34:17.720 --> 06:34:18.720
Metrosoul gets shot.

06:34:18.720 --> 06:34:19.720
First kill is onto Gavin.

06:34:19.720 --> 06:34:20.720
Now Gunner taking some damage.

06:34:20.720 --> 06:34:21.720
He's finished off.

06:34:21.720 --> 06:34:25.720
Wildcard looking so formidable outside of the building.

06:34:27.720 --> 06:34:29.720
Another nade.

06:34:29.720 --> 06:34:31.720
It gets better.

06:34:31.720 --> 06:34:38.720
Oh boy. Two players left alive now inside of M8 to try to clutch this back over 60 seconds to work with two.

06:34:38.720 --> 06:34:44.720
The bullets are flying, your teammates are dead, hot and cold. Good luck, a nice swing at a big window.

06:34:44.720 --> 06:34:47.720
That's the start to a 1v5.

06:34:47.720 --> 06:34:49.720
Oh.

06:34:49.720 --> 06:34:57.720
The start. The finish is the OV-4 wildcard. In control of these last two rounds,

06:34:57.720 --> 06:35:03.180
Halfway point three three for both of these teams now again

06:35:03.180 --> 06:35:06.540
You can dive into whether the attackers or defenders have a leg up here on Chalet

06:35:06.540 --> 06:35:12.220
But these have been very evenly matched rounds back and forth nobody the clear victor through six

06:35:12.560 --> 06:35:17.060
Well Parker we've got our desk to break down those first six and tell us who they think is clearly in the lead

06:35:18.600 --> 06:35:22.220
Clearly in the lead. I don't know if we have that in us right now Jesse

06:35:22.220 --> 06:35:26.860
I mean thinking about where we started our first half-time break on map one

06:35:26.860 --> 06:35:28.700
We said, why are we even here?

06:35:28.700 --> 06:35:29.740
This isn't a halftime break.

06:35:29.740 --> 06:35:30.940
The game might as well be over.

06:35:30.940 --> 06:35:32.620
It was 6-0 at that point.

06:35:32.620 --> 06:35:35.580
Here we are, lacks a map and a half later.

06:35:35.580 --> 06:35:38.540
And it is, I mean, 3-3, a complete coin flip.

06:35:38.540 --> 06:35:40.540
I mean, for a viewer, this is what you'd love to see,

06:35:40.540 --> 06:35:42.300
especially if you're excited for both these teams,

06:35:42.300 --> 06:35:43.580
to get to the very last map.

06:35:43.580 --> 06:35:45.340
And it is a battle of attrition.

06:35:45.340 --> 06:35:46.860
Who is controlling that tempo?

06:35:46.860 --> 06:35:48.060
Who has that momentum?

06:35:48.060 --> 06:35:49.980
Who's able to shift and adapt better?

06:35:49.980 --> 06:35:52.140
And so far, what we've seen in the latter half,

06:35:52.140 --> 06:35:55.020
we are seeing Wildcard adapt a lot better.

06:35:55.020 --> 06:35:56.060
And I'd agree with Jesse.

06:35:56.060 --> 06:36:00.380
you know what we saw in that round five was M80 getting too aggressive,

06:36:00.380 --> 06:36:03.980
which was allowing Wildcard to get these free picks where they would ultimately close around

06:36:03.980 --> 06:36:07.820
on a flawless half, and I completely agree with Jesse that maybe we dial it back a little bit,

06:36:07.820 --> 06:36:12.460
we play a little more passive, let's play our crossfires, play our layers, and sure enough,

06:36:12.460 --> 06:36:18.300
Wildcard takes their time, uses the time against M80 and understands, okay, if they don't want to

06:36:18.300 --> 06:36:22.380
play aggressive, they don't want to peek into us, let's force them into our gunfire, let's force

06:36:22.380 --> 06:36:27.420
force them into crossfires, using that capital, just oppressing them left and right.

06:36:27.420 --> 06:36:31.660
So if I had to say at the end of this half, and how those last two rounds played out,

06:36:31.660 --> 06:36:35.660
I would be on the edge that Wildcard has the favor going into this next half.

06:36:35.660 --> 06:36:41.100
I do agree. I think the map itself is a lot different, a lot more difficult to be able

06:36:41.100 --> 06:36:45.100
to defend uncomfortably as opposed to the map like Fortress. You can't really add layers,

06:36:45.100 --> 06:36:49.420
but still even then, it looks like M80 is still very flustered from that map to loss.

06:36:49.420 --> 06:36:51.820
It seems like they're going for a lot of aggressive fights.

06:36:51.820 --> 06:36:56.120
The fights that they are losing, and sometimes when Wildcard are winning these rounds,

06:36:56.120 --> 06:37:01.220
dominantly those last two rounds, it just looks like M80's losing one kill to just,

06:37:01.220 --> 06:37:03.120
and bleeding and hemorrhaging kills.

06:37:03.120 --> 06:37:05.520
And I think that's the biggest issue for M80 going forward.

06:37:05.520 --> 06:37:08.320
Sides swapping, Wildcard is on the defense.

06:37:08.320 --> 06:37:10.120
It seems like they have a really good understanding.

06:37:10.120 --> 06:37:10.720
They're calm.

06:37:10.720 --> 06:37:12.720
They have the momentum in their favor.

06:37:12.720 --> 06:37:16.720
M80's only hope, in my opinion, is if they can really shake off the fact that they lost

06:37:16.720 --> 06:37:18.220
and really tried to out-counter.

06:37:18.220 --> 06:37:21.500
I mean, it goes without saying Han cold being the IGL,

06:37:21.500 --> 06:37:23.340
he only got his first kill in that last round.

06:37:23.340 --> 06:37:26.500
So that being said, you can tell from their gameplay

06:37:26.500 --> 06:37:29.380
and from the way that they are performing,

06:37:29.380 --> 06:37:30.940
it looks like they're still shaking up.

06:37:30.940 --> 06:37:33.420
So it sounds like Lacks, at least you gave a definitive.

06:37:33.420 --> 06:37:34.980
Do you think Wildcard have this, Fox?

06:37:34.980 --> 06:37:36.060
Where do you fall?

06:37:36.060 --> 06:37:36.980
Well, I don't wanna say they have it,

06:37:36.980 --> 06:37:38.580
but I think just going into the second half,

06:37:38.580 --> 06:37:40.180
they're gonna be a lot more comfortable.

06:37:40.180 --> 06:37:42.820
I think if there's a team to get overconfident

06:37:42.820 --> 06:37:46.460
and start losing and hemorrhaging rounds after mistakes,

06:37:46.460 --> 06:37:47.620
I feel like it would be M80.

06:37:47.620 --> 06:37:51.960
So I think it's safe to say that I believe Wildcard could run away with it in this half.

06:37:51.960 --> 06:37:54.420
Alright, well, I think we have our answer, Jesse.

06:37:54.420 --> 06:37:58.820
The momentum seems like it's on the side of Wildcard 3-3, though, as we said,

06:37:58.820 --> 06:38:02.420
basically a coin flip going into these final few rounds,

06:38:02.420 --> 06:38:05.720
but exactly what you want to see in a playoff match like this.

06:38:08.820 --> 06:38:11.420
Very well put, a battle of the Titans,

06:38:11.420 --> 06:38:16.720
and I mean, you're at the very final halftime of tonight's broadcast.

06:38:16.720 --> 06:38:19.120
And of course, neither team is closer to victory.

06:38:19.620 --> 06:38:23.320
If you are here, neither a fan, or a fan of neither team,

06:38:23.320 --> 06:38:25.420
you are treated to some really great speech.

06:38:25.420 --> 06:38:27.020
Cafe, excellent, shall I?

06:38:27.020 --> 06:38:28.220
Definitely shaping up.

06:38:28.220 --> 06:38:29.920
Can we cut from that same cloth?

06:38:29.920 --> 06:38:32.720
Just don't bother to go back and watch Fortress again unless...

06:38:33.720 --> 06:38:35.920
Well, unless you happen to love M.A.D. in awful odds,

06:38:35.920 --> 06:38:37.020
then watch it as much as you want.

06:38:37.020 --> 06:38:38.020
Heck, you didn't do it...

06:38:39.420 --> 06:38:40.020
Yeah.

06:38:40.020 --> 06:38:40.720
Yeah, I did.

06:38:40.720 --> 06:38:41.320
Ow!

06:38:42.020 --> 06:38:42.920
Okay.

06:38:44.120 --> 06:38:46.520
The textures in this game are kinda funny,

06:38:46.520 --> 06:38:51.520
So some of them you can throw Valkhams on, some of them you can shoot those drones at.

06:38:51.520 --> 06:38:57.520
I think he's worried that somebody is hidden a drone in there, and I think that's the right call.

06:38:57.520 --> 06:38:58.520
He didn't actually catch a drone.

06:38:58.520 --> 06:38:59.520
Yes.

06:39:01.520 --> 06:39:05.520
Yeah, he caught a drone in those plants. He caught it when he uprooted the second time.

06:39:05.520 --> 06:39:07.520
So he will have that information to play with.

06:39:07.520 --> 06:39:10.520
Little bit of offer that bounced off the first time around, but he's fine.

06:39:10.520 --> 06:39:14.520
He's got the info he wants, and now Baby Shark can position that drone wherever he wants.

06:39:14.520 --> 06:39:19.220
It looks like he's driving it up towards Mez at the moment, so he can really use this to try to

06:39:19.620 --> 06:39:24.100
catch the attackers off guard, maybe enable some aggressive moves from these other Lockard drummers.

06:39:27.100 --> 06:39:29.100
Oh, boy, it'll just immediately get shot. Never mind.

06:39:33.660 --> 06:39:37.640
So much of this series has been us calling what happens

06:39:38.140 --> 06:39:43.700
95% of the times and then watching as the 5% of the time unfolds in front of our eyes.

06:39:44.520 --> 06:39:54.520
Yeah, unfortunately I don't think he caught that brava drone. It's not showing up on the hood, so there was maybe some opportunity for another hack to come through, but not to be for Baby Shark.

06:39:54.520 --> 06:40:03.520
Bitted a long series, bit of a goofy one, but it has been entertaining from start to finish. Now they've got to find some way to break through onto these defenders.

06:40:03.520 --> 06:40:10.520
You see the setup over towards Piano. Bay here positioned himself behind the shield, not far away from his teammate over on the tuber out.

06:40:10.520 --> 06:40:12.640
Adrian also in an aggressive spot,

06:40:12.640 --> 06:40:14.480
and around those top floor roamers,

06:40:14.480 --> 06:40:16.820
you see so much aggression from top to bottom.

06:40:17.880 --> 06:40:19.080
Ashen will find Bay.

06:40:19.080 --> 06:40:20.720
I'm not really sure where that denial was.

06:40:20.720 --> 06:40:22.000
Oh, Ashen's found his way in.

06:40:22.000 --> 06:40:22.840
Okay, perfect.

06:40:22.840 --> 06:40:24.120
He's up top by piano,

06:40:24.120 --> 06:40:25.360
might have another over by bathroom,

06:40:25.360 --> 06:40:27.040
but he doesn't get there fast enough.

06:40:27.040 --> 06:40:29.400
What are these comms from Wildcard?

06:40:29.400 --> 06:40:33.400
Ashen was allowed to exist there for 10 plus seconds,

06:40:33.400 --> 06:40:35.560
and nobody called that one out.

06:40:36.440 --> 06:40:38.280
Adrian looking in the complete wrong direction.

06:40:38.280 --> 06:40:40.160
Spiker will get one kill with the Nitro cell,

06:40:40.160 --> 06:40:41.960
Now he has to hang on for dear hope.

06:40:41.960 --> 06:40:44.400
Gavit is also downed, retrieved now

06:40:44.400 --> 06:40:46.560
by one of the two remaining M80 players.

06:40:48.800 --> 06:40:50.200
Look at this denari set up.

06:40:50.200 --> 06:40:52.720
Yeah, that's so cool.

06:40:52.720 --> 06:40:54.120
Walks off that office doorway,

06:40:54.120 --> 06:40:56.760
there's no shot that you're destroying that trip wire

06:40:56.760 --> 06:40:57.880
from down below at least,

06:40:57.880 --> 06:41:00.480
so it makes it very tough to walk in through office.

06:41:01.880 --> 06:41:02.840
You stop for a second here

06:41:02.840 --> 06:41:04.520
and think about this particular part of the map.

06:41:04.520 --> 06:41:06.400
This is also where the electric laws will go

06:41:06.400 --> 06:41:09.240
to electrify the garage door underneath

06:41:09.240 --> 06:41:12.840
people don't think about, or rather sorry the wall underneath that people don't think about.

06:41:13.480 --> 06:41:17.640
And now you've got the Denarii trips as well. This is a really precarious spot for Spiker. I

06:41:18.280 --> 06:41:21.560
don't know if he's able to make it out of here alive. No, not at all. He was getting pinched from

06:41:21.560 --> 06:41:26.840
the kitchen door and then down solarium stairs. He was finished off either way. M80 do not look

06:41:26.840 --> 06:41:32.920
particularly happy. Certainly not the level of vibes that they had even 10 minutes ago,

06:41:32.920 --> 06:41:36.520
let alone on the previous map here. And I think for good reason, they could have closed this one

06:41:36.520 --> 06:41:39.720
out in two, they watched it slip through their fingers and now they're fighting for their lives on

06:41:39.720 --> 06:41:43.880
map number three. They've got the lead though as they take the first round of the second half.

06:41:43.880 --> 06:41:47.640
Yeah, I think that's key. Despite the vibes, they did look quite well in that push and it

06:41:47.640 --> 06:41:52.280
all falls back to Ashen. Got just three kills in the first half and will double his total in just

06:41:52.280 --> 06:41:56.600
the first round of the second half. Be able to get another triple kill. He knew that there was

06:41:56.600 --> 06:42:01.480
the denari set up inside a piano. We saw it with that ployable shield. Walks in, gets that kill,

06:42:01.480 --> 06:42:06.300
immediately flicks behind because he knows baby shark is roaming down over

06:42:06.300 --> 06:42:10.360
towards the bottom of blue stairs get the second kill and then the final player

06:42:10.360 --> 06:42:13.800
just Adrian inside of office he's got a million different angles to look at I

06:42:13.800 --> 06:42:17.320
believe you distracted by hot and cold just inside the master bedroom so when

06:42:17.320 --> 06:42:21.160
Ashton walks in the office door ends up being a freebie for him to cap off that

06:42:21.160 --> 06:42:25.480
nice little 3k when you've got a snake player like Ashton who is so good at

06:42:25.480 --> 06:42:29.440
gathering information and then using it to get a multitude of kills it really

06:42:29.440 --> 06:42:31.640
can crack the defense wide open.

06:42:31.640 --> 06:42:33.520
Wildcard spent a lot of that early round

06:42:33.520 --> 06:42:34.760
hunting for an early pick,

06:42:34.760 --> 06:42:36.360
hunting for that aggressive play

06:42:36.360 --> 06:42:37.840
that will give them the edge,

06:42:37.840 --> 06:42:40.000
but it was Ashen who ended up finding it

06:42:40.000 --> 06:42:42.000
and gives us an early pick of it.

06:42:45.360 --> 06:42:47.520
The series so far that's been defined by a lot of things.

06:42:47.520 --> 06:42:50.120
Some sloppy play, teams figuring each other out

06:42:50.120 --> 06:42:52.320
as it goes on a little bit longer.

06:42:52.320 --> 06:42:54.280
Great individual performances,

06:42:54.280 --> 06:42:56.600
the yo-yo effect of some of these players.

06:42:56.600 --> 06:42:58.360
Baby Shark having a terrible game,

06:42:58.360 --> 06:43:01.240
bouncing back to almost top-fragging on his team,

06:43:01.240 --> 06:43:05.080
Spiker carrying the wave and now taking more of a back seat.

06:43:05.080 --> 06:43:06.240
We've been all over the place.

06:43:06.240 --> 06:43:08.400
Quite the journey here through these three maps,

06:43:08.400 --> 06:43:10.640
and it has been a really special series,

06:43:10.640 --> 06:43:13.240
and it's not for a direct playoff spot.

06:43:13.240 --> 06:43:15.560
So you have to imagine that when the stakes get higher,

06:43:15.560 --> 06:43:18.240
the games will only improve.

06:43:18.240 --> 06:43:21.480
DarkZero awaits the winner of this series,

06:43:21.480 --> 06:43:23.920
and then the winner of that series

06:43:23.920 --> 06:43:26.320
gets a spot at the Salt Lake City Major.

06:43:26.320 --> 06:43:29.580
The loser here does not go home.

06:43:29.580 --> 06:43:32.260
The loser here goes down into the lower bracket

06:43:32.260 --> 06:43:36.420
to start their lower bracket run for one of those four spots

06:43:36.420 --> 06:43:39.820
and will have their hands full against Shopify Rebellion

06:43:39.820 --> 06:43:44.260
in a matchup that I imagine has to be very, very interesting

06:43:44.260 --> 06:43:47.060
to watch, irrespective of which of these teams win.

06:43:47.060 --> 06:43:48.220
This is a quick one by M80.

06:43:48.220 --> 06:43:49.500
They've made their way into back bar.

06:43:49.500 --> 06:43:51.220
Ashen and Gunner taking no prisoners.

06:43:51.220 --> 06:43:55.300
Defuser goes down wild card and will now trail by two players

06:43:55.300 --> 06:43:57.880
can find themselves in the worst spot possible.

06:43:57.880 --> 06:44:01.740
Down in numbers, while you've lost control of the bomb site,

06:44:01.740 --> 06:44:03.500
round is on the line.

06:44:03.500 --> 06:44:04.860
Ash and Shagin' off of this spot,

06:44:04.860 --> 06:44:08.060
they do manage to get one kill on Wildcard's side.

06:44:08.060 --> 06:44:10.220
But one kill over the span of 20 seconds

06:44:10.220 --> 06:44:11.660
ain't gonna get the job done, Jesse,

06:44:11.660 --> 06:44:14.660
when there's four other players to go.

06:44:14.660 --> 06:44:16.420
And that big window will be the greater issue.

06:44:16.420 --> 06:44:19.380
No opportunity to long arm, they all trickle in,

06:44:19.380 --> 06:44:22.140
and M80 will greet them one by one by one.

06:44:22.140 --> 06:44:24.620
They go up by two, five, three.

06:44:24.620 --> 06:44:28.780
score line so far, M80 perfect on the second half.

06:44:28.780 --> 06:44:32.820
It's been Akshine's initiative that has really changed the pace of this game for me Parker.

06:44:32.820 --> 06:44:36.960
He has once again been able to jump in the building, cause a distraction, be the focal

06:44:36.960 --> 06:44:41.440
point of all of those defenders, and enable this team to be able to get in and get that

06:44:41.440 --> 06:44:42.440
plant.

06:44:42.440 --> 06:44:46.380
First time he did it on the stake, little 3k gets the frags, this time he only gets one

06:44:46.380 --> 06:44:50.740
kill for his trouble, but he's that guy on the blitz jumping in through the window, distracting

06:44:50.740 --> 06:44:55.100
the smoke of Adrian, who is the one player that was still on the bomb site, which allows

06:44:55.100 --> 06:44:59.140
Hot and Cold to jump in and get that plant then on to Capitao, everybody else in that

06:44:59.140 --> 06:45:03.740
rush holding after out through the game's window or up above the library windows.

06:45:03.740 --> 06:45:07.960
You saw Gunner get that opening pick, unfortunately, the spiker who was roaming all the way over

06:45:07.960 --> 06:45:13.060
towards Office felt like the information was so clean there from M80, and despite the fact

06:45:13.060 --> 06:45:16.260
that Adrian was sitting in the site, they said, we don't really care, we're going to

06:45:16.260 --> 06:45:19.780
send it in, we're going to force you out of this position, Asher was able to gun him

06:45:19.780 --> 06:45:24.260
down with the pistol on that blitz, and it just made all the difference in the world.

06:45:24.260 --> 06:45:29.140
These pushes have been so decisive from MAD, Wildcard need to find some way to shut them

06:45:29.140 --> 06:45:31.380
down and they're running out of time to find that solution.

06:45:31.380 --> 06:45:33.860
And they already used their timeout yet again.

06:45:33.860 --> 06:45:38.940
Both of these times that the Wildcard timeouts have come have been so early in the game that

06:45:38.940 --> 06:45:44.580
you can't diagnose these issues with your coach in the midst of it.

06:45:44.580 --> 06:45:45.580
Right?

06:45:45.580 --> 06:45:46.580
This is quite devastating for them.

06:45:46.580 --> 06:45:56.580
They do get the time out now in the middle of the game at halftime, so they are at least able to do that, but it's a rough spot to be in if you're wildcard.

06:45:56.580 --> 06:45:59.580
You've just got to go with the flow and hope that you can figure it out.

06:45:59.580 --> 06:46:06.580
Good drone work now from M80 as we turn our sights towards round number nine and M80 succeed here.

06:46:06.580 --> 06:46:09.580
Well, that might be the end of it for wildcard.

06:46:09.580 --> 06:46:12.420
The ball didn't, Spikers unable to stop it,

06:46:12.420 --> 06:46:14.140
Neistar still goes down, doesn't connect,

06:46:14.140 --> 06:46:15.460
he does some serious damage,

06:46:15.460 --> 06:46:17.580
doesn't find any casual teams.

06:46:17.580 --> 06:46:19.340
The fuser, the first one on an enemy in the ground,

06:46:19.340 --> 06:46:21.220
but Spiker died shortly before that,

06:46:21.220 --> 06:46:24.200
hot and cold on the board now gunning down Kansan.

06:46:24.200 --> 06:46:26.740
This attack towards the kitchen side

06:46:26.740 --> 06:46:29.600
was down on that main floor through trophy window.

06:46:29.600 --> 06:46:31.540
Once they clear that, then they can think about

06:46:31.540 --> 06:46:33.700
next steps up Solarium stairs.

06:46:34.620 --> 06:46:36.740
Got really messy, Kansan dropped the hatch

06:46:36.740 --> 06:46:38.500
through master to kitchen to try to help out

06:46:38.500 --> 06:46:42.180
his roamers spikered down below the site but unfortunately all it resulted in was

06:46:42.180 --> 06:46:46.300
his own demise. A little bit of a scary roam early game coming out from

06:46:46.300 --> 06:46:51.300
wildcarders. They lose that man advantage. They've got major on the clash but as a

06:46:51.300 --> 06:46:53.780
clash you kind of have to bring the gun up now that you're in a man count

06:46:53.780 --> 06:46:56.940
disadvantage because if you just play that shield well now it's a 2v4 on the

06:46:56.940 --> 06:47:01.340
gun. 2v3 I suppose with hot and cold also bringing out that shield but it's

06:47:01.340 --> 06:47:04.380
gonna be in an awkward situation regardless. These last few players on a

06:47:04.380 --> 06:47:07.820
a long guard or guess where to continue to waste down this time.

06:47:07.820 --> 06:47:10.660
They very aggressive still playing on these solar stairs.

06:47:10.660 --> 06:47:12.660
Someone isolated from his two teammates.

06:47:12.660 --> 06:47:15.220
But he gets one regardless on a gavet and the C4

06:47:15.220 --> 06:47:16.460
will give the man advantage.

06:47:16.460 --> 06:47:18.780
OK, we're back in it.

06:47:18.780 --> 06:47:20.140
What happened here?

06:47:20.140 --> 06:47:22.500
Well, we talk about these rounds having just about everything.

06:47:22.500 --> 06:47:24.660
My goodness, Jesse.

06:47:24.660 --> 06:47:26.940
Wildcard went from an incredibly weak position

06:47:26.940 --> 06:47:29.860
to now being the favorites to win this one out.

06:47:29.860 --> 06:47:34.100
Han Cold will need Gunnar as his lone escort.

06:47:34.100 --> 06:47:37.540
Gunner's been having a good day. Gunner's also got the F2.

06:47:37.540 --> 06:47:41.620
Gunner can also kill Adrian here, but he needs more information.

06:47:42.980 --> 06:47:45.780
He's let him slip on by. Great read. Good patience by Gunner.

06:47:45.780 --> 06:47:50.260
Could find two! He'll do just that! But he's watched Hot and Cold die.

06:47:50.260 --> 06:47:53.620
Out will come the scanner and he's got a read. He knows that he's being watched

06:47:53.620 --> 06:47:56.580
and will just be a straight up 50-50. Are you feeling lucky?

06:47:56.580 --> 06:48:01.540
Bay is! Bay wins breaking the run that we saw from M80.

06:48:01.540 --> 06:48:06.500
The gap is now just one round, M80 still in control, but Wildcard coming for that lead.

06:48:07.300 --> 06:48:13.780
Jacob Dowling from Quincy, Illinois does it in the 1v1, big round from Bay coming out to

06:48:13.780 --> 06:48:20.500
shut down Gunner. It looked like it was going to all fall into place. The piece is lining up for

06:48:20.500 --> 06:48:25.540
M80, but unfortunately it's just that 1v1 from the clash that comes out big time. I'm shocked

06:48:25.540 --> 06:48:30.180
that they were even in that position once again Parker. It felt like M80 had the clash dead to

06:48:30.180 --> 06:48:35.460
right, pins down there on the solar stairs, but Bay somehow fights his way out of it, found the head

06:48:35.460 --> 06:48:39.540
of Gavin down there on the bottom floor, at the same time the Nitro alleviates the pressure from

06:48:39.540 --> 06:48:45.620
up above, clears the player off the solar window, sets him up to be able to be in that clutch position.

06:48:45.620 --> 06:48:49.620
You'll see it now. Here's the Nitro from Adrian. There's that kill from Bay on the left side of your

06:48:49.620 --> 06:48:54.100
screen too, as you'll be able to get that kill. It is beautiful from Gunnar making his entry in

06:48:54.100 --> 06:48:59.220
through the office door, but at the end of the day, the trade is better from Bay. It is a perfect

06:48:59.220 --> 06:49:04.220
It's a perfect shot with the SMG. Wildcard is still in this game.

06:49:06.220 --> 06:49:14.220
Running out of things to talk about in this matchup and ways to address these two teams and these individual performances.

06:49:15.220 --> 06:49:21.220
It's just been an incredible run. Wildcard are improving in front of our very eyes.

06:49:22.220 --> 06:49:25.220
And again, I go back to that one round. It could be a wildcard leap.

06:49:25.220 --> 06:49:32.980
So the scoreline really does reflect how close this has been. It feels like a completely different day

06:49:33.340 --> 06:49:38.620
than when we started this series and M80 Dog Walk Wildcard 7-1.

06:49:38.880 --> 06:49:40.380
So...

06:49:40.380 --> 06:49:47.300
Two-dose to them for sticking through it. Keep in mind about an hour and a half ago, or about an hour ago give or take,

06:49:47.300 --> 06:49:51.220
depending on your timeline here. It was 5-2 M80 on map 2.

06:49:51.220 --> 06:49:57.320
We were six minutes away from this being done, and M80 taking a triumphant 2A victory.

06:49:57.320 --> 06:50:04.620
And it could very easily be Wildcard who ends up winning this best of three, which is an insane thing to say.

06:50:04.620 --> 06:50:09.020
But it really does go to show you why we play matches in the server and not on paper.

06:50:09.020 --> 06:50:13.520
And you get Gunner, who decides to walk in, drop in, but they haven't blown the whole way.

06:50:13.520 --> 06:50:17.520
Baby Shark hits them and then goes for the home run run.

06:50:17.520 --> 06:50:21.520
away he goes and then he suffers the first loss of the round.

06:50:21.520 --> 06:50:25.520
Well he might have had the same gun but unfortunately the twitch is not the snake

06:50:25.520 --> 06:50:29.520
and without that extra information gunners just not in an advantageous spot

06:50:29.520 --> 06:50:33.520
doesn't know if babyster expedition over towards the stairs it's crazy how much of an impact

06:50:33.520 --> 06:50:38.520
one band will make but removing that off the board is just giving wildcard that extra edge

06:50:38.520 --> 06:50:41.520
that extra bit of intel gone out if they need it.

06:50:41.520 --> 06:50:44.520
So to get that opening pick work themselves into an advantage

06:50:44.520 --> 06:50:48.260
It's the first opening pick that they've gotten through this second half. It's been very

06:50:48.560 --> 06:50:54.380
Consisting for an 80 getting these early-round victories, but this time around baby shark strikes back

06:50:54.720 --> 06:51:01.000
His third opening pick of the map by the way, he's been very good with it, even though the most came boomer staff

06:51:02.120 --> 06:51:07.640
They don't expect that peak from spiker on the stairs. He goes for the swing blanketing it with the gas

06:51:08.620 --> 06:51:10.040
He had that other

06:51:10.040 --> 06:51:12.760
Proxic babe in hand. It doesn't look like he's gonna use it.

06:51:12.760 --> 06:51:15.560
It might have been just a reflex expecting a follow-up from Manny.

06:51:15.560 --> 06:51:17.720
I mean, usually as players in lockstep.

06:51:17.720 --> 06:51:19.240
But as we've seen, as this has gone on,

06:51:19.240 --> 06:51:21.000
and been playing more like a team of individuals,

06:51:21.000 --> 06:51:23.160
that might be a concerning sign for them.

06:51:24.200 --> 06:51:26.600
Henry serves. M80 still has their time out.

06:51:26.600 --> 06:51:29.480
I wonder if they call it should they lose this round.

06:51:29.480 --> 06:51:32.040
Nitrocell goes up. There's the team kill we talked about.

06:51:32.040 --> 06:51:33.480
At least the Nitrocell doesn't go off.

06:51:33.480 --> 06:51:34.840
You got that, I suppose.

06:51:35.800 --> 06:51:37.880
Still affecting the corner is Adrian.

06:51:37.880 --> 06:51:43.920
He's got coverage now from the clash as Kansan will keep him safe for the time being hot and cold all the while standing outside doing guys

06:51:43.920 --> 06:51:50.400
I just gotta wait. I just gotta wait guys. He walks right in off goes the head of Adrian subtracting him from the equation

06:51:51.080 --> 06:51:54.320
Kansan's fallen all the way back to blue still 45 seconds left

06:51:54.320 --> 06:51:57.000
This will feel like an eternity for M80 and their fans

06:51:57.680 --> 06:52:03.640
That breach opened up Kansan off of the shield trying to take the engagement directly to hot and cold Gavin fell

06:52:03.640 --> 06:52:09.400
He was the target they so desired and now it'll just be a reflex test that Kansan wins.

06:52:09.400 --> 06:52:17.920
Tie game! We will need all 12 rounds of regulation for this. Wildcard draws even.

06:52:17.920 --> 06:52:26.200
Oh my, oh my. Fabian, is this the moment for the tack timeout? Probably the messiest round we've seen from M80.

06:52:26.200 --> 06:52:30.480
There it is. Not a hard thing to predict Parker. They're gonna call it after that.

06:52:30.480 --> 06:52:36.480
Just a really sloppy opening death to come through from Gunner as he enters the building with no information.

06:52:36.480 --> 06:52:42.480
Then you've got a bit of a swing from Spiker that doesn't get caught. It's a little bit slower action time from M80.

06:52:42.480 --> 06:52:48.480
And then the team kill is just so unfortunate. Obviously trying to shoot that. Nice yourself, unsuccessful in it.

06:52:48.480 --> 06:52:55.480
But when you're grouping up like that, looking towards the weakest bombsite on Chalet, may I add, you can't be having simple mistakes like that.

06:52:55.480 --> 06:52:59.280
can't be giving yourself such a poor start to the round.

06:52:59.280 --> 06:53:01.760
Seven, eight, and nine, we saw the early round

06:53:01.760 --> 06:53:02.960
go the way of N80.

06:53:02.960 --> 06:53:04.520
Even though round nine stepped away from them,

06:53:04.520 --> 06:53:06.420
it felt like the early game was going for them,

06:53:06.420 --> 06:53:10.180
but it just feels like similar to the last couple

06:53:10.180 --> 06:53:11.780
of rounds on the first half,

06:53:11.780 --> 06:53:13.560
maybe we're getting a little overconfident,

06:53:13.560 --> 06:53:15.280
maybe we're getting a little over excited,

06:53:15.280 --> 06:53:18.040
maybe we're moving a little bit too much too quickly,

06:53:18.040 --> 06:53:20.320
because mistakes are being made from N80

06:53:20.320 --> 06:53:23.780
and Wildcarts are walking away with rounds because of it.

06:53:23.780 --> 06:53:26.980
They have clawed back this period after the disaster on map 1.

06:53:26.980 --> 06:53:32.780
They clawed back to score on map 2, just before the third, and now on map 3, they play from

06:53:32.780 --> 06:53:37.460
a disadvantage once again and are finding success once again.

06:53:37.460 --> 06:53:43.820
You think we're going to go on overtime, Jesse?

06:53:43.820 --> 06:53:47.580
I think it will either be an overtime or it will be a 7-5 win for Wildcard.

06:53:47.580 --> 06:53:50.340
I cannot imagine they're slowing down at this point.

06:53:50.340 --> 06:53:57.340
The only questions do M80 respond to the attack time though.

06:53:57.340 --> 06:53:59.340
They not just call their time out of my brain?

06:53:59.340 --> 06:54:00.340
No, no, that's what I'm saying.

06:54:00.340 --> 06:54:03.340
Like, can they react to that attack time?

06:54:03.340 --> 06:54:10.340
Or can they bounce back because of the time what they just took in order to save this game and force that overtime?

06:54:10.340 --> 06:54:12.340
I don't think Wildcard will be losing these next two rounds.

06:54:12.340 --> 06:54:15.340
They're just playing too well at the moment.

06:54:15.340 --> 06:54:17.340
I misunderstood.

06:54:17.340 --> 06:54:18.340
I'll pull up it.

06:54:20.340 --> 06:54:24.340
Either way, we have been treated to two incredible series so far today.

06:54:24.340 --> 06:54:29.340
We started the broadcast about six and a half, almost seven hours ago.

06:54:29.340 --> 06:54:33.340
You and I have been casting since 5 p.m. Eastern is now 1120.

06:54:33.340 --> 06:54:35.340
So this has been a tremendously long day.

06:54:35.340 --> 06:54:41.340
I thought as long as it really could, barring the catastrophic implosion of somebody's computer

06:54:41.340 --> 06:54:43.340
that would have delayed us even longer.

06:54:43.340 --> 06:54:48.900
With a 7-1, by the way, crazy to think, these teams will come to blows very quickly,

06:54:48.900 --> 06:54:53.740
Defuser finds his way in, Spiker dies because of it, Baby Shark throws Defuser out of the building.

06:54:55.420 --> 06:54:59.020
Grats that, he might not have actually moved into the building, he might have just been killed through the window.

06:54:59.740 --> 06:55:02.780
I mean, technically, I'm correct, his body's not in the building, so at least I'm half right there.

06:55:03.340 --> 06:55:04.860
I'll give it to you, I'll give you points.

06:55:05.100 --> 06:55:07.900
Thank you, that's really nice of you.

06:55:08.460 --> 06:55:12.140
Gunner was surveying the landscape, seeing if somebody else would peek their head through that hole,

06:55:12.140 --> 06:55:16.060
but nobody will. It'll block off some line of sight with that ROU projector.

06:55:18.500 --> 06:55:20.960
They have intel. What are the drones doing on the side of M80?

06:55:20.980 --> 06:55:25.220
I have not seen a lot of droning from this M80 team lately.

06:55:27.740 --> 06:55:29.860
Parker, the information might have been there,

06:55:29.880 --> 06:55:33.060
but the shots are better for Kansan. They trade it out.

06:55:33.140 --> 06:55:35.220
I mean, they keep things equal three to three,

06:55:35.220 --> 06:55:38.740
but it does feel like the guns have just been a little bit better on this wild

06:55:38.740 --> 06:55:43.420
card side as of the last 45 minutes or so here comes a flank up from baby shark

06:55:43.420 --> 06:55:47.140
on the solar stairs big kill in the hot and cold now everything goes his

06:55:47.140 --> 06:55:52.180
direction Adrienne another one and Gavin left in the 1v3 it's crumbling

06:55:52.180 --> 06:55:58.580
again it certainly looks like three in a row for wild card in these rounds and

06:55:58.580 --> 06:56:04.700
it'll push them to series point an incredible turnaround for this team

06:56:04.700 --> 06:56:09.700
They just need to find Gavin and then the lead is theirs.

06:56:09.700 --> 06:56:12.700
They led back in round number one, but that has been it.

06:56:12.700 --> 06:56:17.700
They have been trailing or now tied with this M80 team no longer.

06:56:17.700 --> 06:56:21.700
Wildcard moved to Ceres Point.

06:56:21.700 --> 06:56:27.700
And it just feels like it's every individual Parker that we have been waiting to see pop off from Wildcard.

06:56:27.700 --> 06:56:33.700
It's Kansan going for these tiny peaks where he hits the head every single time with perfect reaction speed.

06:56:33.700 --> 06:56:41.700
It's Adrian on these long angles, playing the Acogs, playing the DMRs, punishing players that try to get into the building and trading out his teammates.

06:56:41.700 --> 06:56:50.700
And most impressively of all, it's Baby Shark. It is the kid who has struggled on Wildcard since this stage began, all throughout the group stage.

06:56:50.700 --> 06:56:59.700
Frankly, through the first half of this series, where he could not seem to win a fight, could not seem to find his bearings, could not seem to have an impact on the round for Wildcard,

06:56:59.700 --> 06:57:03.980
Now we're seeing the old baby shark now. We're seeing that French

06:57:05.120 --> 06:57:12.080
Menace that was so good for this team factoring last season that was the highest rated player on wild card through stage 2 of the

06:57:12.080 --> 06:57:15.640
NL last year. He has come alive in this series

06:57:15.640 --> 06:57:20.640
He has broken the curse that has been falling him since this season began and Parker

06:57:20.640 --> 06:57:23.460
It might be the end of M80 if you can do it in one more round

06:57:23.460 --> 06:57:31.920
It absolutely absurd ending 08sus and it could be with Wildcard putting an impressive punctuation

06:57:31.920 --> 06:57:36.640
mark on the end of this best of three or we go to overtime which is equally exciting and

06:57:36.640 --> 06:57:42.480
gives us at minimum two more rounds after this eight full round twelve.

06:57:42.480 --> 06:57:47.200
It has been a series of streaks on this map round one went to Wildcard and three in a

06:57:47.200 --> 06:57:54.320
a row for M80, two in a row for Wildcard, two in a row for M80, three in a row for Wildcard.

06:57:54.320 --> 06:58:01.320
It would be a perfect mirror if M80 wins this round in rounds one.

06:58:01.320 --> 06:58:03.000
It'd be fascinating to watch.

06:58:03.000 --> 06:58:06.140
It's just something fun to pick up on.

06:58:06.140 --> 06:58:09.620
But M80 have really looked like a team that has lost a lot of their confidence and their

06:58:09.620 --> 06:58:10.980
guns are not working.

06:58:10.980 --> 06:58:12.820
Their strategy is not particularly good again.

06:58:12.820 --> 06:58:13.820
We go back to drones.

06:58:13.820 --> 06:58:17.320
I have not seen a lot of time spent on drones for the 780 team.

06:58:17.320 --> 06:58:21.320
Yes, they just, we just saw Gunner doing it with the Trich Trony drones himself in,

06:58:21.320 --> 06:58:26.320
but the rest of this team is largely just playing off of their gadgetry and intel.

06:58:26.320 --> 06:58:30.320
But the intel's coming through operators, again, not through drones.

06:58:30.320 --> 06:58:31.820
This is a tough spot to be in.

06:58:31.820 --> 06:58:34.820
A tough spot to be in, speaking of, this Chimney player.

06:58:34.820 --> 06:58:37.820
On cold, aggressing in this position, he's got Spike around the run.

06:58:37.820 --> 06:58:40.820
Maze will go out to dislodge him, it's a hail of bullets.

06:58:40.820 --> 06:58:43.820
How does Wildcard come out ahead of this gunfight?

06:58:43.820 --> 06:58:46.860
Adrian there for backup of the Nitro-Selcaven gets one,

06:58:46.860 --> 06:58:48.580
but it's Wildcard to come out ahead.

06:58:48.580 --> 06:58:50.820
They pushed Spiker out of the position,

06:58:50.820 --> 06:58:54.100
but M80 lost both of their shields in the process.

06:58:55.340 --> 06:58:57.460
Big fight from Gunner equalizes the numbers.

06:58:57.460 --> 06:58:58.540
They're still in this fight.

06:58:58.540 --> 06:59:00.060
They just need to pull out their guns

06:59:00.060 --> 06:59:01.260
and take this map control.

06:59:01.260 --> 06:59:02.620
Top floor is now under theirs.

06:59:02.620 --> 06:59:04.980
Parker, they've got control above the bomb site.

06:59:04.980 --> 06:59:07.140
Diffuser was dropped by Haughton-Colez.

06:59:07.140 --> 06:59:08.500
He was trying to make that space

06:59:08.500 --> 06:59:09.940
that will have to be recovered,

06:59:09.940 --> 06:59:11.820
But they're playing with the vert so perfectly.

06:59:11.820 --> 06:59:14.380
The fuser gets the angle on to Adrian.

06:59:14.380 --> 06:59:16.780
It leaves just the two best players on wildcard.

06:59:16.780 --> 06:59:19.340
Baby shark and Kansan, they're trying to clutch this up

06:59:19.340 --> 06:59:20.460
into 2v3.

06:59:20.460 --> 06:59:22.340
So much time on the clock, though, Parker.

06:59:22.340 --> 06:59:23.780
So much map control.

06:59:23.780 --> 06:59:26.820
So such good guns as well on the side of M80.

06:59:26.820 --> 06:59:29.060
Somebody on wildcard has to make a move in order

06:59:29.060 --> 06:59:29.980
to get an advantage.

06:59:29.980 --> 06:59:32.740
If they just sit in sight, I can't see them winning this.

06:59:32.740 --> 06:59:34.820
I mean, you've got Kansan needing time to be bodiced.

06:59:34.820 --> 06:59:35.940
He's now going for a flank.

06:59:35.940 --> 06:59:38.340
They've got two sets of eyes on the side of M80 watching this.

06:59:38.340 --> 06:59:40.940
The two best players on Wildcard are the last two remaining.

06:59:40.940 --> 06:59:43.180
That's a good thing to hang your hopes on.

06:59:43.180 --> 06:59:44.940
The Chansons is good as dead here, right?

06:59:44.940 --> 06:59:46.820
Yep, they sweep through the last two.

06:59:46.820 --> 06:59:51.820
We go all the way over time, Jesse, on the board.

06:59:53.420 --> 06:59:56.660
How else could a series like this end,

06:59:56.660 --> 06:59:59.940
these two have been neck and neck ever since

06:59:59.940 --> 07:00:02.020
about the halfway point in Cafe

07:00:02.020 --> 07:00:04.140
and it has not gotten any easier

07:00:04.140 --> 07:00:07.060
to determine who will be the victor.

07:00:07.060 --> 07:00:08.980
We saw the lineup coming into it, right?

07:00:08.980 --> 07:00:11.540
It was Finca, Blitz, Monty.

07:00:11.540 --> 07:00:13.700
You had everything, the lion as well,

07:00:13.700 --> 07:00:15.780
to try to surprise those top floor players,

07:00:15.780 --> 07:00:17.700
to explode into the top floor,

07:00:17.700 --> 07:00:19.460
and whilst it got messy,

07:00:19.460 --> 07:00:20.900
while the strat that they were cooking up

07:00:20.900 --> 07:00:22.900
made a disaster of the kitchen,

07:00:22.900 --> 07:00:24.660
it ends up being a delicious dish

07:00:24.660 --> 07:00:28.380
that serves them overtime here on Chalet.

07:00:28.380 --> 07:00:30.620
Two rounds separate both teams now

07:00:30.620 --> 07:00:32.300
from a spot against Dark Zero,

07:00:32.300 --> 07:00:33.900
deeper into the upper bracket,

07:00:33.900 --> 07:00:35.700
but Parker, I could not tell you

07:00:35.700 --> 07:00:37.700
Who's likely to come up on top here?

07:00:37.700 --> 07:00:39.700
I have no idea what the hell's going on at this point in time.

07:00:39.700 --> 07:00:42.980
Just, yeah, I'm just, I have stopped trying to make predictions.

07:00:42.980 --> 07:00:44.580
I do not, I'm not a prognosticator.

07:00:44.580 --> 07:00:45.700
I'm not guessing here.

07:00:45.700 --> 07:00:48.580
I'm just along for the ride at this point, and I think for good reason.

07:00:48.580 --> 07:00:53.380
These two teams have shown that they both deserve to win,

07:00:53.380 --> 07:00:56.180
and yet only one will ultimately succeed.

07:00:56.900 --> 07:01:00.260
This is where we said the better team ultimately might not win.

07:01:00.260 --> 07:01:01.940
Take a look at the score line right now, right?

07:01:01.940 --> 07:01:06.280
M80 blows out wildcard on wildcards map wildcard

07:01:07.140 --> 07:01:10.560
Weasels out of victory on M80's map and now

07:01:11.100 --> 07:01:16.060
This could end up going all 15 rounds with one of these teams ultimately winning

07:01:16.780 --> 07:01:21.900
By one if it's wildcard that ultimately wins this you look at the score sheet and say well M80

07:01:21.900 --> 07:01:25.020
One seven one wildcard one eight six and say eight seven

07:01:25.460 --> 07:01:30.220
How can you say wildcards a better team on paper? Maybe you'd argue that M80 was the better team

07:01:30.220 --> 07:01:33.060
just based on those rounds alone.

07:01:33.060 --> 07:01:35.460
And people would be salty and the M80 fans would be upset

07:01:35.460 --> 07:01:38.420
and I don't think that would be unjustified.

07:01:38.420 --> 07:01:40.860
But you gotta win your maps.

07:01:40.860 --> 07:01:43.020
Congratulations, you won your rounds, that's great.

07:01:43.020 --> 07:01:46.900
Wildcard are proving that when the competition is the toughest

07:01:46.900 --> 07:01:48.300
and the stakes are the highest,

07:01:48.300 --> 07:01:49.980
they can elevate themselves to that.

07:01:49.980 --> 07:01:52.060
They did it on cafe, it seemed unlikely

07:01:52.060 --> 07:01:55.220
that they'd be able to do it on chalet and yet, here we are.

07:01:55.220 --> 07:01:57.220
Great that it's M80 now, we were on the comeback,

07:01:57.220 --> 07:01:59.740
so can they pull it off?

07:01:59.740 --> 07:02:02.860
Wildcard defending first, still discovery phase for M80.

07:02:02.860 --> 07:02:04.380
Doing some more drone work than we've seen

07:02:04.380 --> 07:02:05.380
until a lot of the other rounds.

07:02:05.380 --> 07:02:06.860
This is something that's very good.

07:02:06.860 --> 07:02:10.340
It obviously aided them in the previous round, one by M80.

07:02:11.740 --> 07:02:14.700
Big game moments, call for big game players

07:02:14.700 --> 07:02:16.580
and the parts argue anywhere in the server

07:02:16.580 --> 07:02:18.500
doesn't fit that description Parker.

07:02:18.500 --> 07:02:21.260
They have so much experience in international events,

07:02:21.260 --> 07:02:23.100
whether it's Adrian winning EWC

07:02:23.100 --> 07:02:24.980
and making it to the grand finals of SI

07:02:24.980 --> 07:02:28.020
or whether it's most of M80 lifting a major trophy

07:02:28.020 --> 07:02:29.260
not once, but twice.

07:02:29.260 --> 07:02:31.560
These players know what it takes to battle through

07:02:31.560 --> 07:02:35.140
these very long nights and these difficult matches.

07:02:35.140 --> 07:02:38.060
On the top floor, they're gonna have to hold things down

07:02:38.060 --> 07:02:39.140
on the side of Wildcard.

07:02:39.140 --> 07:02:40.500
Action's starting to close in,

07:02:40.500 --> 07:02:41.940
hot and cold with the Cat's Outdoors,

07:02:41.940 --> 07:02:44.540
but it's Gavin who strikes first on the Adrian.

07:02:44.540 --> 07:02:47.900
Wildcard answers back with a brisk two-piece.

07:02:47.900 --> 07:02:49.380
That's gonna be a tough spot for Baby Shark.

07:02:49.380 --> 07:02:50.580
He's fighting his own demons.

07:02:50.580 --> 07:02:53.060
M-80 now have reduced Wildcard to just Spiker.

07:02:53.060 --> 07:02:54.420
Kansan might be retrievable,

07:02:54.420 --> 07:02:56.020
but I don't think that'll be the focus

07:02:56.020 --> 07:02:58.740
for the captain of Wildcard.

07:02:58.740 --> 07:03:00.900
They're posted up watching his position.

07:03:00.900 --> 07:03:03.180
Three players from M80.

07:03:03.180 --> 07:03:04.620
Will they be able to get to him?

07:03:04.620 --> 07:03:07.180
Yes, they read him so perfectly.

07:03:07.180 --> 07:03:09.060
The rotate from Spiker was smart,

07:03:09.060 --> 07:03:11.220
but M80 were ready for it.

07:03:11.220 --> 07:03:13.060
They move to series point now.

07:03:13.060 --> 07:03:16.940
They've just been passing this baton around.

07:03:16.940 --> 07:03:19.460
We are reaching the end of this race,

07:03:19.460 --> 07:03:23.620
and it is currently M80 by a hair, but a photo finish

07:03:23.620 --> 07:03:24.980
still awaits us.

07:03:24.980 --> 07:03:28.060
at least one more round here in OT.

07:03:28.060 --> 07:03:29.700
It's a gut punch of a round, Parker.

07:03:29.700 --> 07:03:32.900
They were up in a 4B3 advantage at one point during that push,

07:03:32.900 --> 07:03:35.660
but M80's trade game is so fantastic.

07:03:35.660 --> 07:03:37.420
Players all around the top floor,

07:03:37.420 --> 07:03:39.500
whether it was the push-in through piano from Defuser

07:03:39.500 --> 07:03:41.700
and Ashen, whether it was players over on the solar

07:03:41.700 --> 07:03:43.220
and bathroom window like Defuser,

07:03:43.220 --> 07:03:45.340
whether it was hot and cold in the big window,

07:03:45.340 --> 07:03:47.860
every angle that you can think of surrounding

07:03:47.860 --> 07:03:50.860
that top floor room clear was being held by M80.

07:03:50.860 --> 07:03:53.060
So wherever Wildcard tried to walk,

07:03:53.060 --> 07:04:02.060
They were walking into a crosshair and they played so perfectly so together in that round to force those skills and work themselves into an advantage.

07:04:02.060 --> 07:04:12.060
They beautifully get that done and now have earned two opportunities to move on in this bracket to avoid the lower bracket for a few more days.

07:04:12.060 --> 07:04:18.060
Wildcard, how do you recover from a moment like that? How do you get back in this game mentally?

07:04:18.060 --> 07:04:35.060
gotta find some way. The attack on Chalet historically has been the better side. I think these teams obviously there have been moments back and forth, but the both shown very strong pushes, very strong attacks. Wildcard will have to remember how good their attacks can be going into their final one here on Chalet.

07:04:35.060 --> 07:04:39.660
An unbelievable series that is now starting to find its conclusion.

07:04:39.660 --> 07:04:46.560
I almost want it to keep going to a pure entertainment standpoint, but alas, there has to be an end.

07:04:46.560 --> 07:04:51.160
All good things come to an end and this has been good and potentially a great matchup.

07:04:52.960 --> 07:04:58.260
Wildcard have to win this to stay in the fight or else everything would be for naught.

07:04:58.260 --> 07:05:04.060
The heroics in map 2, the dominance here on their run halfway through this chalet

07:05:04.060 --> 07:05:10.060
would be up in smoke and M80 would basically be like why did you make us work this hard for it

07:05:10.060 --> 07:05:15.660
when the end result looked like it was gonna happen midway through cafe a spirit of effort from

07:05:15.660 --> 07:05:22.060
wildcard even if they do lose this team watch your face off against chop if i rebellion let me

07:05:22.060 --> 07:05:27.580
tell you watching this series i don't think sr is really eager to play either of these teams jesse

07:05:27.580 --> 07:05:33.020
and yet they will need to the winner goes up against dark zero in a matchup where the victor of that

07:05:33.020 --> 07:05:38.860
goes to Salt Lake City, so a major spot will be on the line. Just not today.

07:05:38.860 --> 07:05:44.140
One minute off the clock, Wildcard hanging on for dear hope. They almost missed all those shots,

07:05:44.140 --> 07:05:48.780
but it still gets the opening pick, and it is a sigh of relief across the bench. A Wildcard,

07:05:48.780 --> 07:05:53.660
they lose diffuser, so hold on a second. Action happening very quickly here.

07:05:54.860 --> 07:05:58.940
Information advantage for the attackers. Once again, Parker, that's able to work them into this

07:05:58.940 --> 07:06:03.340
two-man lead. It puts all the weight onto the shoulders of these last three players.

07:06:03.340 --> 07:06:08.460
Gavin up inside of library is kind of a key focal point too. Can he even move? As long as these

07:06:08.460 --> 07:06:13.020
players are watching his windows, they're holding him dead to rights. There is a player just outside

07:06:13.020 --> 07:06:18.140
on his balcony. He's got Ashen not too far away over towards the blue stairs. Adrien hold of this

07:06:18.140 --> 07:06:22.700
though where they start to toss in some flashbangs, hoping to force movements, hoping to get some space

07:06:22.700 --> 07:06:27.980
and bait capitalized. It's killing the anchor. This is going so well for Wildcard. These attackers

07:06:27.980 --> 07:06:37.260
are just dominating in a flawless round sending us all the way in all the way the 15th and final

07:06:37.260 --> 07:06:46.140
round of a best of three a single round shootout three minutes to determine which team moves on

07:06:47.820 --> 07:06:53.500
and you know what Jesse this is the best birthday gift I ever could have gotten you and in 28 minutes

07:06:53.500 --> 07:06:54.940
it's here on the east coast.

07:06:54.940 --> 07:06:58.340
It's laxings birthday to so.

07:06:58.340 --> 07:07:01.860
Celebrate hard one of these teams will be heartbroken.

07:07:01.860 --> 07:07:05.500
We'll find out which one in three minutes.

07:07:05.500 --> 07:07:07.620
It's going to be a brutal turnaround to parker.

07:07:07.620 --> 07:07:08.740
You lose this series.

07:07:08.740 --> 07:07:10.900
You've got to play lower bracket tomorrow

07:07:10.900 --> 07:07:12.700
if I'm not mistaken on the schedule.

07:07:12.700 --> 07:07:15.620
So you've got a lot to think about if you lose this game

07:07:15.620 --> 07:07:17.740
and have to put your head on the pillow tonight.

07:07:17.740 --> 07:07:19.860
It's getting late even here in North America,

07:07:19.860 --> 07:07:22.140
but they can't focus on that now.

07:07:22.140 --> 07:07:29.580
Wildcard will choose to go to the basement. Most teams don't touch the site with a 3-foot pole, Parker.

07:07:29.580 --> 07:07:33.980
This is the one bomb site where it is always avoided on Chalet.

07:07:33.980 --> 07:07:37.900
Despite how it gets played and ranked, pro teams don't like this bomb site.

07:07:37.900 --> 07:07:41.260
It's just too easy for the attackers to try to breach in, work a pick.

07:07:41.260 --> 07:07:44.460
If they get top floor control, it can be absolutely devastating.

07:07:44.460 --> 07:07:48.460
But frankly, the last time they went here, it was a master class.

07:07:48.460 --> 07:07:51.340
I mean, M80, a calamity of errors as well.

07:07:51.340 --> 07:07:53.020
It was an opening death from Gunner.

07:07:53.020 --> 07:07:55.180
It was a team kill over towards the snow stairs.

07:07:55.180 --> 07:07:57.300
It was disasters all around.

07:07:57.300 --> 07:07:59.900
And Wildcard hoping to force more of that magic.

07:07:59.900 --> 07:08:01.740
It's a failed spawn peek from Baby Shark

07:08:01.740 --> 07:08:04.220
that kind of sets the pace for this final round.

07:08:04.220 --> 07:08:06.460
Who will be the one to strike first?

07:08:09.220 --> 07:08:12.660
Could you imagine if he'd gotten that spawn peek

07:08:12.660 --> 07:08:14.900
and completely deflated M80?

07:08:14.900 --> 07:08:21.900
I mean, we've seen pretty much everything in this match so far, and it is about to come

07:08:21.900 --> 07:08:25.420
to a screaming halt.

07:08:25.420 --> 07:08:27.420
Wildcard now defending in overtime so far.

07:08:27.420 --> 07:08:33.380
The attackers are 2-0, so M80 in much better shape because of that riding out the better

07:08:33.380 --> 07:08:39.660
side here in OT, but again in overtime the script tends to get flipped.

07:08:39.660 --> 07:08:42.540
You flip the script again in OT when the script is already in overtime and you flip

07:08:42.540 --> 07:08:43.540
that script.

07:08:43.540 --> 07:08:44.940
I don't think it goes that deep.

07:08:46.340 --> 07:08:47.340
By the way...

07:08:48.140 --> 07:08:50.740
This is a fast bonky, Parker. They're really worried about the top floor.

07:08:50.740 --> 07:08:54.740
You want us in the moon drone, and we're gonna be trying to do it now, but there's nobody to find.

07:08:54.740 --> 07:08:59.540
Despite that early aggression, Wildcard have now all fallen back down to the basement, and...

07:08:59.540 --> 07:09:04.140
...M80, the longer it takes them to figure this out, the tougher their final push is gonna be.

07:09:08.140 --> 07:09:09.740
This is really something else.

07:09:09.740 --> 07:09:17.220
MAD, being as patient as ever, both of these teams have been very, very quick so far through

07:09:17.220 --> 07:09:18.820
this series.

07:09:18.820 --> 07:09:21.540
The tempo breakneck at times.

07:09:21.540 --> 07:09:27.140
But as we see with so many teams, when it gets this deep into the ball game, they slow

07:09:27.140 --> 07:09:28.140
down.

07:09:28.140 --> 07:09:29.140
They pay a lot of respect to their opponents.

07:09:29.140 --> 07:09:32.940
They make sure that every move they make is as important as it can be.

07:09:32.940 --> 07:09:38.420
One small misstep and you might have just cost yourself the round.

07:09:38.420 --> 07:09:43.660
This is a similar spot for Adrien now, surviving half of his HP after damning Gavin to the

07:09:43.660 --> 07:09:47.340
next minute and a half of watching his team's fate from the sidelines.

07:09:47.340 --> 07:09:51.020
Gavin, the highest flying performer, and he has no more.

07:09:51.020 --> 07:09:52.620
His gadgets at least done some work here.

07:09:52.620 --> 07:09:54.620
One minute to go in the final round of this matchup.

07:09:54.620 --> 07:09:58.140
Yeah, before he died, he shot off the bandit battery, and that could be good enough, but

07:09:58.140 --> 07:09:59.580
not if Adrien keeps this up.

07:09:59.580 --> 07:10:01.220
A nitro cell tossed out as well.

07:10:01.220 --> 07:10:02.220
It doesn't get a kill.

07:10:02.220 --> 07:10:03.740
The guns are alive.

07:10:03.740 --> 07:10:04.740
Three kills for Adrien.

07:10:04.740 --> 07:10:07.780
He has completely deterred this game on his head.

07:10:07.780 --> 07:10:11.700
He gets outdulled by Ashen, still watching amidst the smoke as Han-Kol pulls off the

07:10:11.700 --> 07:10:13.900
diffuse kit and dies in the process.

07:10:13.900 --> 07:10:18.560
The newest member of N80 will have to contend against the four original members of Wild

07:10:18.560 --> 07:10:19.560
Card.

07:10:19.560 --> 07:10:20.900
You'll have to watch the library window.

07:10:20.900 --> 07:10:22.860
You'll have to watch over top of Garage.

07:10:22.860 --> 07:10:24.500
You'll have to watch the opening.

07:10:24.500 --> 07:10:25.500
Flash gets on the diffuse kit.

07:10:25.500 --> 07:10:27.500
There's no way for Ashen to respond.

07:10:27.500 --> 07:10:28.500
This!

07:10:28.500 --> 07:10:37.740
He gets dropped, resigned as he loses it and Wild Card win a Wild Best 3!

07:10:37.740 --> 07:10:40.140
They move forward in the brackets.

07:10:40.140 --> 07:10:45.620
One more step close to Assault Lake City major spot.

07:10:45.620 --> 07:10:48.620
Crazy as faster three that we have seen so far this season,

07:10:48.620 --> 07:10:49.020
Parker.

07:10:49.020 --> 07:10:52.260
I think across all regions, M80 Wildcard just put on

07:10:52.260 --> 07:10:53.740
an absolute show.

07:10:53.740 --> 07:10:55.420
But I'm out of breath.

07:10:55.420 --> 07:10:56.500
I'm exhausted.

07:10:56.500 --> 07:10:59.180
Let's throw it down to the studio to break down this game

07:10:59.180 --> 07:11:02.020
and have an interview with our winners.

07:11:02.020 --> 07:11:02.980
Thanks, guys.

07:11:02.980 --> 07:11:04.860
A heck of a night.

07:11:04.860 --> 07:11:06.540
Oh, my word.

07:11:06.540 --> 07:11:07.580
What a way to finish.

07:11:07.580 --> 07:11:09.180
What do we have to set the tone for this week?

07:11:09.180 --> 07:11:10.260
Jesse said it.

07:11:10.260 --> 07:11:12.020
One of the best series we have seen

07:11:12.020 --> 07:11:14.140
in quite some time here in NA.

07:11:14.140 --> 07:11:17.300
First taste of best of threes yet this year

07:11:17.300 --> 07:11:18.980
and in the very first day.

07:11:18.980 --> 07:11:21.180
The first two best of threes we saw,

07:11:21.180 --> 07:11:22.740
we go three maps both times

07:11:22.740 --> 07:11:25.980
and a barn burner here, wild card.

07:11:25.980 --> 07:11:26.940
They move on.

07:11:26.940 --> 07:11:29.300
No, it certainly didn't disappoint by any means now.

07:11:29.300 --> 07:11:31.620
You gotta wipe off the first map, I will say.

07:11:31.620 --> 07:11:33.460
Well, first map was straight dominance.

07:11:33.460 --> 07:11:34.980
Second map was straight resilience.

07:11:34.980 --> 07:11:36.740
Third map was just straight to Nasty

07:11:36.740 --> 07:11:38.860
I can't believe you said Wildcard sucks.

07:11:38.860 --> 07:11:40.340
I mean, I can't believe you said that.

07:11:40.340 --> 07:11:41.180
I didn't say that.

07:11:41.180 --> 07:11:43.860
Wow, there isn't enough words on here and enough time

07:11:43.860 --> 07:11:46.460
to really break down everything that went through that game.

07:11:46.460 --> 07:11:48.020
I mean, just from being a former player,

07:11:48.020 --> 07:11:50.540
and being in moments like that, being in situations

07:11:50.540 --> 07:11:53.660
that they found themselves in, I mean, it just weighs.

07:11:53.660 --> 07:11:54.900
It digs on you.

07:11:54.900 --> 07:11:57.900
It just destroys the mental round after round,

07:11:57.900 --> 07:11:59.620
when it's right at the very cusp.

07:11:59.620 --> 07:12:00.700
You can get it done.

07:12:00.700 --> 07:12:01.660
You don't get it done.

07:12:01.660 --> 07:12:02.540
Falls to the next.

07:12:02.540 --> 07:12:03.780
Now you find yourself an OT.

07:12:03.780 --> 07:12:06.100
I mean, both of these teams really fought hard,

07:12:06.100 --> 07:12:09.140
And there's a lot to take from this, especially with now them

07:12:09.140 --> 07:12:11.740
going to upper bracket and maybe going to lower.

07:12:11.740 --> 07:12:13.860
I mean, both these teams are looking in the position

07:12:13.860 --> 07:12:14.980
that they want to find themselves.

07:12:14.980 --> 07:12:15.860
I couldn't agree more.

07:12:15.860 --> 07:12:18.540
Both teams have positives take away and things to work on.

07:12:18.540 --> 07:12:20.300
That being said, wildcard came out on top.

07:12:20.300 --> 07:12:23.500
I think the deciding factor was just their mentality,

07:12:23.500 --> 07:12:26.380
the way that they stayed in, especially after how map 1 went,

07:12:26.380 --> 07:12:29.180
and everybody on the team slowly getting more comfortable

07:12:29.180 --> 07:12:31.900
showing us that wildcard that we'd love to see at events.

07:12:31.900 --> 07:12:33.340
And that being said, too, then you

07:12:33.340 --> 07:12:36.780
pick up Adrian that last round from that one from the main stairs.

07:12:36.780 --> 07:12:41.020
Well, had a way to come around for them to wait to shut down M80.

07:12:41.020 --> 07:12:43.260
I mean, it was just so well played from a lot of card.

07:12:43.260 --> 07:12:47.100
But the way this match up when I would not be surprised if we see both of these

07:12:47.100 --> 07:12:49.340
teams at the Salt Lake City Major.

07:12:49.340 --> 07:12:52.220
Again, it's not a situation that M80 wants to find themselves in.

07:12:52.220 --> 07:12:55.180
They don't want to be in a lower bracket, but to be able to go through all the

07:12:55.180 --> 07:12:58.220
trial and error throughout this match, that is really going to set you up for

07:12:58.220 --> 07:13:00.860
long term success as you continue into this bracket.

07:13:00.860 --> 07:13:04.220
And that is the beauty thing of being the upper bracket is you do have that little bit of extra life

07:13:04.220 --> 07:13:09.900
And now you're going against a team like I saw that hasn't had any game day reps hasn't had this intense of matches

07:13:09.900 --> 07:13:12.380
And that's gonna be your opponent. That is a very

07:13:12.900 --> 07:13:18.140
Pantalizing thing to have to go against a wildcard take the win spiker is standing by to join us now spiker

07:13:18.300 --> 07:13:21.260
What a match dude. I mean over here

07:13:21.260 --> 07:13:27.860
We let out a huge sigh of relief that this thing finally had a conclusion. I can't imagine what this felt like for you guys

07:13:27.860 --> 07:13:32.520
I'm so tired. I'm so tired before the game

07:13:32.520 --> 07:13:37.900
I took four pages of notes from prep with the guys because that's what we did for BF3's because we have to play so many maps

07:13:37.900 --> 07:13:39.900
We can't go through everything. So at least I know

07:13:40.420 --> 07:13:43.820
But literally I was doing stuff for eight hours straight

07:13:43.820 --> 07:13:47.320
I was doing stuff from 1 p.m. My time until right now. So I'm exhausted

07:13:47.580 --> 07:13:52.960
That was a burner for sure. We sucked caffeine child and we didn't suck as much but that was a burner

07:13:52.960 --> 07:13:57.100
Yeah, I mean Fox said you guys sucked. I couldn't believe that he said that I didn't play that

07:13:57.860 --> 07:14:04.980
I'm just kidding. I mean, I was the one that said it originally. Obviously, it's very light hearted all jokes aside

07:14:04.980 --> 07:14:10.660
I mean again, you guys bounce back from the first map that obviously wasn't the showcasing that you guys know you're capable of

07:14:10.660 --> 07:14:15.580
Second map you guys had a great understanding. It was great through and through then this third map

07:14:15.580 --> 07:14:18.780
I mean even for yourself being the ideal in a lot of these moments

07:14:18.780 --> 07:14:23.780
I mean what is going through your head and how are you able to just take each and every single one of these rounds?

07:14:23.780 --> 07:14:29.620
Punch after punch hit after hit round after round and then ultimately getting to that end goal of Adrian having that tremendous

07:14:29.660 --> 07:14:32.460
3k to set you guys up for success in that last round

07:14:33.500 --> 07:14:39.680
Yeah, I mean our attacks honestly our game plan didn't work the way we thought it was so we kind of had to adapt mid

07:14:40.380 --> 07:14:42.700
Mid attack half and that's kind of what we're gonna system out with us

07:14:42.700 --> 07:14:43.620
We had to kind of figure it out

07:14:43.620 --> 07:14:49.620
But he just kind of like solidified it for us that we needed to change what we were doing and then I mean the defense is

07:14:50.180 --> 07:14:52.180
Every round is felt like a burner. I don't know

07:14:52.180 --> 07:14:53.620
Everyone started like a burnout.

07:14:53.620 --> 07:14:55.300
We were just running bunkers, trying to make them execute.

07:14:55.300 --> 07:14:58.220
They started adapting well and started doing more split stuffs on Kitchen,

07:14:58.220 --> 07:15:00.260
especially they were splitting top and it was difficult for us.

07:15:01.740 --> 07:15:03.420
But you know, it was mostly just keeping everybody calm.

07:15:03.420 --> 07:15:06.820
Like I think through every round, I was saying like everybody reset,

07:15:06.820 --> 07:15:09.260
like trying to keep the tones calm, right?

07:15:09.260 --> 07:15:12.140
And in a high intensity game like that, it's a very good team where every map

07:15:12.140 --> 07:15:12.820
is very close.

07:15:12.820 --> 07:15:15.220
It's easy for people to start screaming and yelling and talking too much.

07:15:15.220 --> 07:15:18.940
So, especially mid round, I was just trying to keep people calm and compose.

07:15:18.940 --> 07:15:20.980
And, you know, that was the main thing I was doing.

07:15:20.980 --> 07:15:26.160
And I have another question before we move on to Fox with his question in this moment as an idea

07:15:26.160 --> 07:15:30.480
How do you control that tempo of understanding? Okay one round you played aggressive it worked out

07:15:30.480 --> 07:15:35.880
Then you maybe try it again the next it doesn't you try to slow down and you keep fighting that battle of it working not working

07:15:35.880 --> 07:15:36.080
I mean

07:15:36.080 --> 07:15:42.360
What is going through your mind in those moments to make sure that you're on top of it for the very next round the very next obstacle to get to

07:15:42.360 --> 07:15:43.520
the end goal

07:15:43.520 --> 07:15:48.900
Yeah, I think it's just about like realizing what they're playing well against will away their playing stuff like that like

07:15:48.900 --> 07:15:53.740
Like, our first Master Attack, like you saw us trying to pull them game side, a gunner

07:15:53.740 --> 07:15:54.740
state closet.

07:15:54.740 --> 07:15:57.660
So we were kind of, like off of that, we were kind of able to tell that they weren't really

07:15:57.660 --> 07:15:58.660
going to be rotating too much.

07:15:58.660 --> 07:16:03.620
We started kind of doing more like ISO attacks and trying to ISO certain people, and also

07:16:03.620 --> 07:16:06.380
kind of do the adjustment we made.

07:16:06.380 --> 07:16:09.940
So that was the main thing, just trying to ISO picks because they weren't rotating to

07:16:09.940 --> 07:16:12.100
help each other like they normally do.

07:16:12.100 --> 07:16:13.580
So yeah, that was the main thing.

07:16:13.580 --> 07:16:14.580
Yeah, amazing.

07:16:14.580 --> 07:16:18.740
I want to know a little bit about the mind of an IGL, the mind that you have.

07:16:18.740 --> 07:16:22.880
And it comes to adapting mid-round if we just use that map like Shall I, when you guys were

07:16:22.880 --> 07:16:26.920
defending bar and games, right, there was one round where M80 just bum-rushed site.

07:16:26.920 --> 07:16:30.920
Clearly, you guys are trying to adapt to what M80's doing the rounds previously.

07:16:30.920 --> 07:16:32.520
They bum-rushed site.

07:16:32.520 --> 07:16:36.880
What do you think of going forward, especially if you have to go back to one or two, a site

07:16:36.880 --> 07:16:39.520
like that, how are you trying to counteract that?

07:16:39.520 --> 07:16:43.680
Because if you are also adapting to what M80 just did, you know there's a possibility

07:16:43.680 --> 07:16:47.480
that they just might change it completely the next time they have to approach it.

07:16:47.480 --> 07:16:51.100
I mean, I think the main thing is obviously you have to adjust what they did before.

07:16:51.100 --> 07:16:53.940
That's why they ran the Galeo, that last bar defense when they ran out the first round.

07:16:53.940 --> 07:16:55.880
So that way we kind of took away that game's window plant.

07:16:55.880 --> 07:16:58.720
We knew they were going to do something top fire or have to clear.

07:16:58.720 --> 07:17:03.280
So it's just kind of about taking away the options that they were doing early in the game

07:17:03.280 --> 07:17:04.940
to force them to do something else.

07:17:04.940 --> 07:17:08.760
And so we knew once we once were in the Galeo and we had the ward in sight,

07:17:08.760 --> 07:17:10.120
they probably weren't going to go for sight.

07:17:10.120 --> 07:17:12.560
So we were able to kind of move more and fight more.

07:17:12.560 --> 07:17:13.660
Obviously we lost the round anyway.

07:17:13.660 --> 07:17:14.920
But like, you know what I mean?

07:17:14.920 --> 07:17:16.560
Like we were able to kind of...

07:17:16.560 --> 07:17:20.120
for sure. Like it's like a puzzle that we were able to solve based off like what they

07:17:20.120 --> 07:17:22.640
are going to do based off the pieces we were giving them, I guess.

07:17:22.680 --> 07:17:26.760
Can I, I'll just say something real quick that right after that round where they

07:17:26.760 --> 07:17:31.200
rushed, Han Kold said something along the lines of, oh, if we go back there, we'll

07:17:31.200 --> 07:17:34.840
just bait it again. So does that make you feel better or worse knowing that they

07:17:34.840 --> 07:17:36.640
weren't going to go for a rush anyway that round?

07:17:38.080 --> 07:17:42.000
I mean, whatever. I mean, the price, I don't expect teams to do the same thing

07:17:42.000 --> 07:17:45.600
again anyway. Right. But it's about just taking the opportunity away from them if

07:17:45.600 --> 07:17:50.640
they want to do it again. Well, a big, a big win for you guys here tonight,

07:17:50.640 --> 07:17:53.480
Spiker. We will, I guess, I know you said you're very tired.

07:17:53.480 --> 07:17:56.280
You'll burn yourself a day off tomorrow. So we'll see you on.

07:17:56.280 --> 07:17:58.400
No, we got scrims. We got scrims.

07:17:58.400 --> 07:18:00.400
You've got scrims, but at least that is the game.

07:18:00.400 --> 07:18:02.440
Scrim fortress a little bit.

07:18:03.280 --> 07:18:03.840
Oh, man.

07:18:03.840 --> 07:18:04.920
Don't even get me started.

07:18:04.920 --> 07:18:05.880
Maybe ban fortress.

07:18:05.880 --> 07:18:08.880
Throw it away.

07:18:09.960 --> 07:18:11.480
Thank you so much for your time, my friend.

07:18:11.480 --> 07:18:12.960
We will, we will see you down the road.

07:18:12.960 --> 07:18:14.480
Good luck in these coming matches.

07:18:14.480 --> 07:18:16.360
Good luck with your scrims tomorrow.

07:18:16.360 --> 07:18:17.480
All right, thank you.

07:18:17.480 --> 07:18:19.200
What a way to finish.

07:18:19.200 --> 07:18:20.680
I mean, it's always good to hear from Spiker,

07:18:20.680 --> 07:18:22.640
because, I mean, the mind of an IGL,

07:18:22.640 --> 07:18:24.360
as you pointed out, Fox, I mean,

07:18:24.360 --> 07:18:28.360
it was crazy to see how things ended for them.

07:18:28.360 --> 07:18:31.600
A two to one, a barn burner of all barn burners

07:18:31.600 --> 07:18:32.920
against M80.

07:18:32.920 --> 07:18:35.080
And I can't believe this happened in the same day.

07:18:35.080 --> 07:18:39.400
A few hours ago, one of 30, an SSG went toe to toe.

07:18:39.400 --> 07:18:42.720
We obviously now send both SSG and M80

07:18:42.720 --> 07:18:44.960
to the lower bracket.

07:18:44.960 --> 07:18:48.760
They will play Cloud9 and Shopify Rebellion, respectively,

07:18:48.760 --> 07:18:51.680
two big matchups who could be potentially close.

07:18:51.680 --> 07:18:54.640
SSG, of course, maybe got the easier draw

07:18:54.640 --> 07:18:56.720
because naturally, Blacks think we're just waiting

07:18:56.720 --> 07:18:58.920
for Shopify Rebellion to come alive.

07:18:58.920 --> 07:19:02.280
Yeah, but I mean, even though you can say Cloud9 and SSG,

07:19:02.280 --> 07:19:03.520
it's a little easier game for them,

07:19:03.520 --> 07:19:04.680
you can't take anyone seriously.

07:19:04.680 --> 07:19:06.080
You don't have that extra lifeline.

07:19:06.080 --> 07:19:07.240
You have to come prepared.

07:19:07.240 --> 07:19:10.280
And where we saw SSG falter today was being counter-shotted.

07:19:10.280 --> 07:19:12.680
They didn't have a response into that chalet.

07:19:12.680 --> 07:19:15.120
They were met with a force, met with props fires,

07:19:15.120 --> 07:19:16.900
not being able to be taken advantage of.

07:19:16.900 --> 07:19:19.120
So if Cloud9 can watch what happened today

07:19:19.120 --> 07:19:21.640
and try to display that into their match against SSG,

07:19:21.640 --> 07:19:23.200
it will be a hard game for SSG,

07:19:23.200 --> 07:19:25.440
but it's gonna be even more impactful for SSG

07:19:25.440 --> 07:19:27.920
to understand, okay, where do we go wrong?

07:19:27.920 --> 07:19:29.160
How do we get exploited?

07:19:29.160 --> 07:19:30.800
How do we fix that if a team starts

07:19:30.800 --> 07:19:32.500
to identify our weaknesses?

07:19:32.500 --> 07:19:34.640
That's what's gonna be big going into that matchup,

07:19:34.640 --> 07:19:36.240
regardless of a team Cloud9.

07:19:36.240 --> 07:19:37.560
Every team is a threat.

07:19:37.560 --> 07:19:39.280
And when I'm looking at this bracket,

07:19:39.280 --> 07:19:41.440
there's no more of a threat in the shop of Iron Ballion.

07:19:41.440 --> 07:19:43.900
It's like, uh, you know, they're waiting to wake up.

07:19:43.900 --> 07:19:45.340
You don't know if it's going to happen.

07:19:45.340 --> 07:19:48.880
But if anything and maybe look great today, but that being said, if we see a

07:19:48.880 --> 07:19:52.820
P shop of our belly and show up, it's another situation where it's

07:19:52.820 --> 07:19:54.540
so anybody's game, right?

07:19:54.540 --> 07:19:55.740
I mean, it could be just like tonight.

07:19:55.780 --> 07:19:56.340
Exactly.

07:19:56.340 --> 07:19:57.980
It's a scary situation to find yourself.

07:19:58.420 --> 07:19:58.700
Yeah.

07:19:58.700 --> 07:20:03.500
Especially when you look at what's ahead, things are only going to keep up from

07:20:03.500 --> 07:20:03.780
here.

07:20:03.780 --> 07:20:07.700
As you said, SR and maybe that will be our second game tomorrow.

07:20:07.700 --> 07:20:15.560
We want things up with cloud nine and SSG to see if that cloud 19 can continue to try to build on that one win

07:20:15.560 --> 07:20:21.640
They were able to find from the group stage and as we said earlier the upper bracket action will continue on

07:20:22.600 --> 07:20:26.520
Wednesday, but we know that the rest of this week is going to be ridiculous

07:20:26.520 --> 07:20:32.860
I mean just based on the pace of this game tonight. How crazy it ended up being laxing. I mean we know we're infantry

07:20:33.120 --> 07:20:34.640
Yeah, I mean absolutely

07:20:34.640 --> 07:20:39.140
I wasn't expecting that we were going to have all games go the distance again even for one of 30

07:20:39.140 --> 07:20:42.520
I wasn't sure what we're going to see from the group stage and comparison to what we saw today

07:20:42.520 --> 07:20:44.060
But we saw a lot of resurgence

07:20:44.060 --> 07:20:45.560
We saw a lot of

07:20:45.560 --> 07:20:50.140
Rejuvenation for some of these teams and that's this thing same thing that I'm expecting out of a couple teams tomorrow

07:20:50.760 --> 07:20:55.320
Comparison to lead to what we saw in the stage. Well, I'll leave the day on a hot take

07:20:55.320 --> 07:20:59.920
I think whoever wins between shop fine. I made it just wins out through the bracket

07:20:59.920 --> 07:21:03.760
I think that's pretty fair. You got two heavy-hitting teams right there very much

07:21:03.760 --> 07:21:07.160
I think that's the six a.m. Talking right now. I mean

07:21:09.440 --> 07:21:14.540
That's the six a.m. Not talking about what we still don't know exactly who is gonna end up at the major

07:21:14.560 --> 07:21:20.060
We do know two people who are gonna be there because we have our first round of giveaway winners

07:21:20.200 --> 07:21:24.920
The tickets go to dark rows for and fray underscore

07:21:25.280 --> 07:21:29.560
TTV so if you're still hanging around be sure to check your twitch DMs a mock

07:21:29.560 --> 07:21:35.560
to reach out and we will see you in Salt Lake City. Tickets are still available for anyone else

07:21:35.560 --> 07:21:40.840
who wants to join us in Salt Lake City in just a couple of weeks and of course, we're still

07:21:40.840 --> 07:21:45.800
doing the pepper. Well, of course, as Foxy said earlier, we're also giving away more tickets

07:21:45.800 --> 07:21:50.440
over the next three days. We're going to keep you on your toes exactly when that happens during the

07:21:50.440 --> 07:21:55.640
broadcast. So, you know, you have to stick around, but we will be doing that no matter what happens.

07:21:55.640 --> 07:22:00.120
But for all of you who stuck with us late night over there on the East Coast, we know it's late.

07:22:00.120 --> 07:22:04.440
It's late here as well. Thank you so much for watching. We really appreciate you and we will

07:22:04.440 --> 07:22:10.920
see you as action continues at 5 p.m. tomorrow for Parker and Jesse for our entire studio crew

07:22:10.920 --> 07:22:25.480
and Fox and Laxing. I'm Jonas Willinger saying thanks for watching and we'll see you tomorrow.

