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Next

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This is the fourth time now Jonah is disconnected

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Hmm

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Hey guys, sorry I'm late. Did I miss anything? Oh, I see he joined the channel. I can't hear him. I think he might be muted

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Can you hear me guys?

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I guess I'll reconnect. Oh

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Look he joined back. Jonah!

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Okay, speed. More time for the charm. I guess. I guess. Definitely it's the last day. We don't got to deal with this anymore

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It is the final day of the NAL kickoff today.

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We send our two final teams to the Salt Lake City Major.

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Welcome everyone.

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So glad to have you with us.

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I'm Jonas Rillinger alongside two guys who know a little bit about the pressure in a

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situation like this.

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Fox, do you do anything different in a situation like this with your life on the line in a

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bracket with a major spot on the line?

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How does that change a player's approach to a day like today?

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You know, you think it would change a lot, but it really doesn't change that much.

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If anything, you go through the same regimen, you're saying get ready routine.

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There's just an ambiance around you and your teammates that everything is on the line.

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So you try to do everything as normal as possible because you're trying really hard to just stay

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focused.

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You're not trying to over complicate it.

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I was just saying, it also is a little different in this situation because you've got two teams

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or some of these players that have never been in this situation before, where LAN is right

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in front of them.

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You're on the Cosmo going to an international event and then on the other side, like you

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were saying, you have teams like Darkseid, you have teams like SR that have been in these

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scenarios.

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what it's like to be in this situation,

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to have this pressure and not succumb to it.

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So it's really going to be a test of mental for sure.

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Well, yesterday we started this whole high pressure,

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major qualifying scenario,

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and we sent two teams to the major.

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We also crowned an NAO kickoff champion.

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I mean, five years being the NAO kickoff champion,

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who would have predicted it at the start of the stage

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when we looked at everything?

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We were like, there's no way five years.

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Where did we put them on the,

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I think we had them maybe at like six, that's six thirds.

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We got shot past that for sure.

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Yeah, so them getting first, I mean, it was a hell of a game.

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We started off the day with one of 30 versus five fears,

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where we saw a little bit of tech issues.

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One of 30 played their best in a 45 scenario,

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with five fears.

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They had it in the first map.

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Once they got to map two, they had a little bit

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of a run of a comeback and showed us

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why they deserved to be in that upper bracket final.

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Yeah, I mean, that was honestly a very fun game to watch.

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But even more fun game to watch and dive into

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was the dark zero versus wild part.

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I mean, this really right out of the gates

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was just a cannon fire, just back and forth blows,

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one to the next.

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And then it fell into that very last map for a Spiker.

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I mean, throughout that entire series,

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if Spiker didn't have so many of those clutches in 1v3, 1v4,

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whatever it was, I mean, it was phenomenal.

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It really was.

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And then we wrapped it up with the final game of the day

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to claim first place in the NAL, five fears versus wild card.

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And we thought wild card was running away with it at first.

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But five years they bounce back.

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They showed that no matter what adversity you face,

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if you're in T1, T2, if you're a new player,

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the power of teamwork and effort

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can get you first in that A.O.

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The power of teamwork, that's the message coming into today.

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Dark zero though, and one of 30,

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yesterday's action sent them down to the lower bracket.

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And that is what we turn our attention to today.

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They still have another chance, two chances.

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if you made it into that upper bracket.

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And so trying to take advantage of that now,

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DarkZero and SSG go toe-to-toe, Shopify Rebellion,

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and one of 30 go toe-to-toe, that is really all that matters.

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And I'd argue these are the more exciting games for me

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personally, because there's so much more on the line.

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Not to say their matches yesterday,

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there wasn't a lot on the line,

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but there's even more pressure here.

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If you lose, you're done.

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You just, everything you worked for, gone.

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And then on the other end of it,

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everything you worked for finally pays off.

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You're at SLC, you're at an event.

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It's also the first time we saw Dark Zero drop a map, drop a series.

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It's the first time we saw a 1 of 30, an unfortunate situation for them losing a player in the first map.

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But these teams had to deal with some real adversity.

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Now they have a chance to kind of dust themselves off and try to make it happen.

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I mean, they need to.

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In a situation like this, you're going to have the pressure of qualifying.

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Now you have the pressure of also being one eliminated shoot away from now making it to Salt Lake City.

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on top of that teams that did lose dark zero one of 30. They have to get over that threat of losing that first matchup because this series I mean to make it the salt lake in the path doesn't need to be beautiful but you need to get there. You need to cross that finish line. You can't dwell on the past mistakes.

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Let's talk about this first matchup and look at dark zero lacks. As I said they dropped the first series of their entire kickoff. It's the first time they've really had to deal with a loss.

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Yeah, and whether it was a honeymoon phase,

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they were right in that high factor matters.

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It's good that they did come to a loss this late into it

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because it really makes you reflect and grow as a team.

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It really makes you look at the idiosyncrasies

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of each individual, your own setup,

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and how you can fix it going into the future.

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And I have no doubt going into this future,

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they are going to come out even stronger and even pivot.

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It was the little mistakes where they were fumbling these rounds.

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I mean, through and through Fox,

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we've looked at this round in particular,

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and DZ was playing it perfectly.

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I mean they look so good in the start of their rounds exactly what they wanted to do

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But it seemed like wild card was just getting an understanding of how to adapt against them

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And it felt like DZ honestly was making very

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Elementary mistakes when the start was so good because they would just give away free positioning free kills

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And it's not what you wanted to see and this was the difference and we highlighted this with wild card when it fell into a

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1v3 for wild card

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They took their time to figure out what their last player was to in order to collapse on them and secure that round and on the

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aside for DZ, it fell into a 1v4.

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They had time.

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They had them at advantage.

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And yet, they would let this round fall apart.

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And due to obviously, Spiker, I mean,

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great heads up plays, being able to be confident in these

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situations, not get overzealous,

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take these 1v1s accordingly.

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And I mean, still great for him, but DZ, you had it.

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You had the reins of that round.

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And then to even push that further in this series

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in Clubhouse, I mean, you are up 3v2 in this situation.

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They have to go for a plan.

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You have 35 seconds.

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And everyone tries to collapse here to go out

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for this one player pushing red one player jumping outside the window the

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other sitting back in caps that had to be a three-man effort to try to make this

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work and yet again who was the player that clutched it out for him it was

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spiker and it was great coordination from dark zero I mean good not great

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coordination good idea of how sure taking those situations right idea you

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want to push use your man advantage but the coordination wasn't there they were

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off-sync and that was something that we haven't seen from dark zero yet and

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maybe it's the pressure maybe it's the factor that it was just an off-day but

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It's something that Dark Zero needs to get over that hurdle

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because it's their last opportunity to make Salt Lake.

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Right.

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On the flip side, though, lack there were moments yesterday

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where it felt like Dark Zero were maybe the best team here,

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right?

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It felt like there were moments where they had complete control.

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Absolutely.

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I mean, round 10, round 9 and 10 specifically,

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and their match on Night Haven Labs, the second one,

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the first two defenses that they had, they didn't use the class.

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They understood, OK, we can play how we want default.

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Then the third round comes in that defensive half.

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All of a sudden, wild cards getting aggressive.

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They're getting in their face.

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they fix it. The next following two rounds, they bring the clash, they understand how can

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we control this aggression, how can we maintain it, how can we control the flow of the map,

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and the clash really was the big proponent of that, and they pushed that into the next

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round, where they use it as a roam clear, they use it to fall back off the roam, get

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their players back into play, play into their layers, and then it chokes out the time that

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Wildcard isn't finding any bit of success, and then the clash immediately comes out at

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the very last bit of the round, which forces Wildcard into an unwinnable position, they're

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They're having to take account for a class, times when they're laying down, they have

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to get into sight, and they just run into Crossfire after Crossfire, gunfight into gunfight,

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where they just can't get it done, and it begs the question, it goes back to a famous

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saying, if it ain't fixed, don't, I mean, if it's not broken, don't fix it.

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And the fact of the matter is, that's what we need to see from this Darkseer, because

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if you look at their opponent in SSG, they're aggressive.

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How do you control that?

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And what do they do against an aggressive team with QuadKart?

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They use the class.

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If you're in a scenario like that, and you find success out of it, stick with it until

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Wild Carter, SSG figures it out and has a counter for it.

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But I want to see them more fixated on what's working rather

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than testing something or going for a gamble.

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That was an awesome package, by the way.

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Absolutely beautiful.

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Step on hook with that, the free cam,

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seeing the clash move around.

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But talk to me a little bit more about how this team has kind

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of shifted coming into the playoffs right group stage.

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We were talking about J9O leading the way.

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Yesterday, Foltz, Neuwers, they were major contributors there.

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Yeah, I mean, we've highlighted Neuwers a ton already.

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And when you talk about Neuwers in any form

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the sentence when it comes to

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the season. I mean, he is always

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going to be one of the most

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aggressive players in the lobby.

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He's going to get it done.

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I mean, just look at those entries,

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13 and 6.

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This is what you need on a team.

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You need that spearhead that's

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going to open up around.

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And I refer to these two as the

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sword in the shield.

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The sword being newer is the shield

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being false because what's new is

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going to do, he's going to open up

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the round. But then Foltz is going

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to come into the mid and late round,

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dissect it, facilitate the round,

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put the players in the position

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they need to, and go for the

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excuse. And honestly, Foltz has

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We've also been drinking from the founder youth since this change, since this iteration of this roster.

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I mean, we're seeing him more on flexible roles where he can get into gunfights.

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We can start to see him look like his former self back when he won SI back on that SSG roster.

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And both these two in that series were leading the charge for this team.

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And I've said it time and time again, and Fox, I know you can agree.

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When your IGL is putting up numbers just as much as the entry frags,

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that essentially puts everyone to light a fire underneath him and want to perform, want to show up,

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want to get the job done.

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Well, speaking of IGL's Fox, I mean,

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I know you've been there in that position

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calling games for your team.

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Dream on the side of SSG is the IGL

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is really the leader with a lot of young players surrounding

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him for this team coming into playoffs.

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They did not start the way they wanted to.

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But then they just made it Cloud9 thanks to that leadership

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in the lower bracket.

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I mean, Dream, his improvement as an IGL

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has really grown substantially, especially

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since being on this roster.

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I mean, their match against Cloud9 was so good

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because they were able to identify the win condition.

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Even in a man down deficit,

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they were always understanding what they wanted to do.

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And I think it goes without saying that I'm proud of Dream.

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His IGLing ability has definitely elevated to a new level.

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And apparently inside and outside of the game too,

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because he's grown superpowers.

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He has now laser eyes.

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That's how he's going through the lower bracket.

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But he had learned it from somewhere.

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Dream joined OXG with me and Lacks.

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He learned those IGL skills from somewhere.

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Now, all jokes aside, dreams, ability to be able to identify the win condition

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was something that we saw all throughout Cloud9's matchup, especially on Fortress.

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In Ren, a map where you need to be very adaptive, heavy,

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where you need to be understanding what the win condition is going to be,

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that's where dream strength was.

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And that round seven on Fortress was something that they were set up to essentially fail.

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They were put in a position where the round count was not in their favor.

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They were losing kills body after body, and it drained the time down.

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But that's what Dream was telling his players to do.

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Let's stall out.

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If you're going to die, stall as much time as possible.

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And every one of those kills has a trade potential

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and also time-waste potential.

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And it's a 2v4.

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Dream on the smoke is able to close out

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an area of line of sight.

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And he is focusing on the execute,

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telling Aiden exactly where he needs to do,

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where he needs to go, while using those smokes to coerce

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and move the rest of the C9 players into positions

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where Aiden can get those kills.

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I mean, even when I think of our time on whether it was me

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you and then the addition of dream where dream really excelled was really in

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those post plans getting to those positions to plan you would obviously set

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up the round but once we got all into position that's where dream would take

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control and you can even see it in what you just displayed right there dream

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gets into control he gets into the position he sets up everyone to make

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sure everyone is in their best position possible and then they can collapse they

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can go for execute and it's it's really is tremendous to see how much dream

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really has grown as a player and I also do contribute to as well as good of an

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ideal you are that I'm sure he's taken a lot from what you've educated him on and

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Implement it and then only growing off of that and it's again

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He's a big part of a lot of SSG success and a huge component of that and I know you know this right

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It's not just about making you perform well

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It's how can you set up your team for success and in that round another example of how dream set Aiden up for success

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Aiden ended up dropping three kills on that round

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I mean when you have an amazing player like Aiden that just needs to focus on shooting

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Dream is gonna set him up in the situation where all he has to do is look forward press mouse one

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And that's exactly what Aiden has been doing this whole stage so far. He is the number one KD player currently in the NAL

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I mean he is just racking up kills after kills him being in this position is such a breath of fresh air since leaving the

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Envy roster because he was the primary entry on Envy

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He had to do a lot of that heavy lifting but now not only does he have great to open up that first door

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They set Aiden up and dream is able to make sure that Aiden is doing exactly what he needs to do

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and all he has to do is just shoot his gun and he's been doing it exceptionally well.

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Well these two teams did clash in the group stages.

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This is the playoffs. We're going to talk about this a lot.

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They played on Lair and it did not go well for SSG.

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In order for them to try to get ahead of this, this is best of three territory now.

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What do you think we're going to here for the maps?

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I mean, hopefully not Lair.

33:05.300 --> 33:08.200
I think they have improved over time, but I just wouldn't even go back to the map.

33:08.200 --> 33:11.200
I think there's still a little bit of fundamental layers that maybe they haven't worked on.

33:11.200 --> 33:13.900
I think there's still a plethora of maps to be able to go to.

33:13.900 --> 33:15.200
It's going to be end up being the last map.

33:15.200 --> 33:19.840
That's fine. I'd rather get that to be the end the decider, but focused on the cafe and clubhouse cafes

33:20.120 --> 33:24.760
Definitely a scary one because you think obviously if you're looking at stats and everything it wasn't dark zero's best map

33:24.760 --> 33:30.040
But this was all of old SSG's best map. They were nine and two overall in the record of that series

33:30.040 --> 33:34.760
I'm sure especially now how we highlight how well the addition of njr and kino is going to be

33:34.760 --> 33:37.920
I'm gonna expect it to be even stronger of a map for them

33:37.920 --> 33:43.600
So for me if I'm looking at this entire series if I'm SSG they need to get this done in a two-hour

33:43.600 --> 33:45.320
There's no question about that.

33:45.320 --> 33:47.880
We do know that Lynx and XR Troika are standing by,

33:47.880 --> 33:49.240
so we're gonna welcome them in now

33:49.240 --> 33:51.640
to have a quick chat before we dive into this one.

33:51.640 --> 33:54.440
Guys, this matchup, we did see it in the group stage,

33:54.440 --> 33:58.640
as I said, but if the playoffs has taught us anything, Lynx,

33:58.640 --> 34:01.840
is that we can't expect some wild results.

34:01.840 --> 34:04.040
Yeah, I mean, to be perfectly honest,

34:04.040 --> 34:06.560
like, we were talking about this in the group chat

34:06.560 --> 34:09.240
we all have, and I saw the first map of Dark Zero Wild Card,

34:09.240 --> 34:10.840
and I was like, oh, sweet, Dark Zero to the Major.

34:10.840 --> 34:12.460
Like, this'll be an easy one.

34:12.460 --> 34:16.960
I can probably tune out and then I like checked back in to happen through math to it. I'm like, what do you?

34:17.260 --> 34:21.380
What do you mean wild card have reversed we oh actually sorry? I forgot it was seven five map one

34:21.380 --> 34:24.700
I checked out when it was like six two so I assumed they were going to the majors

34:24.700 --> 34:29.200
So again to your point not only within the series, but in the tournament overall

34:29.200 --> 34:32.040
It's been highly unpredictable and especially with five years being the champion

34:32.040 --> 34:34.040
I've kind of given up on like any kind of prediction whatsoever

34:35.500 --> 34:41.460
Well, I mean five years did well in the group stage and managed to pull it out of the bag when it came down to the playoffs

34:41.460 --> 34:46.660
I was the same and I think a lot of people were last night obviously looking at the DZ wildcard game thinking

34:46.660 --> 34:48.980
Oh, you know what? I could probably go to bed now

34:48.980 --> 34:54.680
You know getting early night and be fresh and ready for tomorrow and then the rounds just kept on creeping by kept on

34:54.680 --> 34:57.540
Creeping by and we get into then clubhouse after night even lives

34:57.540 --> 35:04.020
And I'm thinking surely here and now but no wildcard it did eventually of course make it through yesterday and DZ now

35:04.300 --> 35:08.340
Gonna be the villains inside of this lower bracket because based off their performance in the groups

35:08.340 --> 35:15.200
We expected this team to make Salt Lake City and it was all going to be about what was going to happen inside of that lower bracket

35:15.200 --> 35:17.900
Well, I feel like they just got a bully the way through it now

35:18.300 --> 35:25.720
Well dark zero and SSG for a spot in the Salt Lake City major this best of three to decide it all starts now take it away

35:27.420 --> 35:31.140
Thank you very much Jonah and you not to cut directly contradict myself

35:31.140 --> 35:36.260
You know 45 seconds after I said it but I do feel like a lot of us and I think not only us on the desk

35:36.260 --> 35:52.260
I think also a lot of us at home as I imagine will be predicting dark zero to take it. Now that being said I also want to acknowledge I think I said this before SSG have been one of the most I think kind of exciting teams I've seen I think I expected like you know expected them to be fine.

35:52.260 --> 36:03.260
But I really enjoyed watching that when I really echo a lot of the desks for us that dream is really ground as an IGL. But it's also dark zero Ali. It's just also dark zero.

36:03.260 --> 36:07.500
I think you're right. And again, I think this comes into there's expected outcomes, isn't it?

36:07.500 --> 36:11.020
Isn't there when we're talking about teams qualifying for a major and there are teams that

36:11.820 --> 36:15.900
on the balance of things just should be there. And whether that's because of the players they've

36:15.900 --> 36:19.980
got, the backroom staff, the level of funding that they get from the off or whatever it is,

36:20.540 --> 36:26.140
is teams that there is a very real expectation that they will make page that they will be there.

36:26.140 --> 36:31.100
And the dark zero gave himself that expectation and sort of laid it out for everyone to sort

36:31.100 --> 36:37.780
to get on board with earlier on inside of kickoff. Now see them potentially, well they

36:37.780 --> 36:42.740
are in an elimination game, but they are potentially not going to be dependent on this very game

36:42.740 --> 36:48.660
that we've got in front of us right now. Asbestos 3 will decide. Cafe of course going to be

36:48.660 --> 36:55.700
the stomping ground. A bit of a strange one for the map obviously. Jaruzero being a newer

36:55.700 --> 37:01.780
team that have been brought together specifically for kickoff. The wealth of data on that team in

37:01.780 --> 37:07.460
particular, but if you look a little bit further back and you look at the SSG core that now makes

37:07.460 --> 37:13.140
up Dark Zero, it was a fairly favorite map one, second place preference. It was one that they

37:13.140 --> 37:17.380
played a ton, despite it being high breath, I think you've got like a three in one record on it.

37:17.380 --> 37:22.180
And so it's not like it's, you know, they've got some crazy win streak on here, it's just a map

37:22.180 --> 37:26.200
map that they're comfortable on and that they like. I think that SSG will have known that

37:26.200 --> 37:33.040
going into this as well. That was going to be starting off now on the attack, the Grim

37:33.040 --> 37:39.440
and the Mountain Band. SSG have laid down. Counter of course, a couple of bands from

37:39.440 --> 37:47.120
Dark Zero themselves. His army and a mirror. Both very good removals here. It will leave

37:47.120 --> 37:51.120
a few toys open but that mirror especially when defending that top floor it can be such

37:51.120 --> 37:56.460
I think these are probably my two personal favorite defensive vans on this map and they're

37:56.460 --> 37:57.460
like super basics.

37:57.460 --> 38:02.100
I'm not saying anything revolutionary, but Azami obviously for like being able to extend

38:02.100 --> 38:06.060
it in Christmas, but like you said, I mean, Mera just changes the whole game when you're

38:06.060 --> 38:09.640
trying to attack that top floor, push through it, and the top floor's relatively basically

38:09.640 --> 38:14.460
every single site except first floor or a zero floor or ground floor.

38:14.460 --> 38:18.900
And once something's back up, we kind of get rid of it.

38:18.900 --> 38:25.900
On the flip side, I mean, we still have plenty of shields in play for Dark Zero, and Tina will flip onto one immediately, bringing the Blackbeard right out of the gate.

38:25.900 --> 38:34.900
As there aren't actually too many crazy operators for the side of DZ, we have, you know, the reworked action, but, no game, no capital, not a lot of the execute options you would expect.

38:34.900 --> 38:43.900
This is going to just be a pretty normal utility heavy attack, bringing the secondary utility, not only to clear out positions, but the EMPs to destroy electronics, all the facilities, the Blackbeard.

38:43.900 --> 38:48.400
See Foltz moving in quickly in the shot, at least to somebody, I was about to say,

38:48.400 --> 38:53.200
grating behind one of the other cocktail bars, and Ryla will be able to finish that one off pretty quickly.

38:53.200 --> 38:55.680
Keo looking to get games of increased tempo.

38:55.680 --> 38:57.360
Ooh, committing!

38:57.360 --> 39:01.240
Ray tries to take that fight, ends up regretting it, yet SSG maintained their advantage.

39:01.240 --> 39:06.000
A very strong hold, strong just in their forward positioning on the top floor.

39:06.000 --> 39:09.440
Getting in dark Sierra's face, then falling off as they acquire the advantage.

39:09.440 --> 39:11.600
Hockey reinforcement from Aiden here as well.

39:11.600 --> 39:16.040
you can place that down inside of Guinean and just give an ice angle or lack of an angle

39:16.040 --> 39:17.960
should I say onto those white stairs.

39:17.960 --> 39:22.280
We've had a strange push there from Dark Zero, I was agreeing with you Lynx, I would have

39:22.280 --> 39:27.480
liked to have seen something more toward an execute operator, something that you could

39:27.480 --> 39:31.040
use as a little bit of a spearhead to really get behind.

39:31.040 --> 39:35.240
Obviously the Blackbeard does provide that, but only really for that one person playing

39:35.240 --> 39:36.240
it.

39:36.240 --> 39:42.840
Dapital, the game's something like that, could it just open things up as opposed to folks just blindly trying to push on through?

39:42.840 --> 39:47.240
Rival, gonna pick a familiar kill now over onto Kino, and with new is pretty low.

39:47.240 --> 39:53.340
Round 1 isn't looking too good at all low, or not that DMR headshot's gonna rip into bits anyway.

39:53.340 --> 39:54.840
Leaves a lot for J9L.

39:54.840 --> 39:58.940
A headshot with any gun would've got the job done there, and I just find out a giddy playing on the red stairs.

39:58.940 --> 40:00.640
Leaves a lot of HP in the process.

40:00.640 --> 40:04.340
Dream was playing and reading earlier, and as you can see, once SG realized their positioning,

40:04.340 --> 40:07.220
he's pulled all the way back into the site. We'll end that final kill.

40:08.100 --> 40:12.740
SG, I think having a very clear win condition there, try to play for a pick early or play for an advantage early

40:12.740 --> 40:15.540
and then once they got it, just fall back. Play for time. You have the angles,

40:15.540 --> 40:21.780
you have the full control of the site, and obviously as we know, the vertical destruction for Dark Zero was not

40:21.780 --> 40:24.500
all that prevalent. They had the sledge and that was about it.

40:25.060 --> 40:28.420
That wasn't something to get influenced to SG's strategy, but as a consequence,

40:28.980 --> 40:32.020
any vertical destruction Janano would get would be a lot slower.

40:32.020 --> 40:36.180
They'd have to dedicate a lot of manual attention to it rather being able to set and forget a boogie drone

40:36.500 --> 40:39.780
And that was always going to slow things down always going to make things more difficult seems to be a bit of

40:40.260 --> 40:42.660
Just a bit of gaps in the dark zero attack right there

40:42.660 --> 40:43.700
And you know part of it

40:43.700 --> 40:48.020
I think is just kind of the sequence when you start off with somebody hiding behind cocktail bar and he's

40:48.500 --> 40:50.660
Immediately found a gap and taking down faults

40:51.300 --> 40:53.300
It's easy for any team to get disrupted in that position

40:54.740 --> 40:57.380
Somewhere that was absolutely no gaps was this defense

40:57.380 --> 41:03.220
this of course being maybe the only gap okay maybe there wasn't absolutely no gap but the fact that

41:03.220 --> 41:08.740
everybody dropped off at the time that they did I think there was a really good recognition there

41:08.740 --> 41:15.220
from ssg to say okay we've got a very good idea of what they've brought now because we've heard

41:15.220 --> 41:19.460
all the guns and we know you know we've heard the utility being used they've also not used a lot

41:19.460 --> 41:23.940
of utilities so we kind of know what they've got or at least what they haven't we can probably just

41:23.940 --> 41:26.700
just afford to drop back now and just play sight.

41:26.700 --> 41:28.700
So it's really nice crossfires.

41:28.700 --> 41:32.780
And it basically seems that when it's performed well,

41:32.780 --> 41:34.940
it just looks so, so good to watch.

41:34.940 --> 41:36.940
It looks so easy, but it really isn't.

41:36.940 --> 41:38.300
That hesitation on dropping,

41:38.300 --> 41:41.580
that decision of when exactly to make that retreat back to sight

41:41.580 --> 41:42.900
can be so crucial.

41:42.900 --> 41:45.220
And as the team hits it on the head there

41:45.220 --> 41:46.940
inside of round number one.

41:46.940 --> 41:50.220
So these aren't going to be too concerned

41:50.220 --> 41:51.780
after being the map that it is.

41:51.780 --> 42:02.780
Whilst we aren't expecting to win every single attack here it's a little bit more on the defender's side of things so I'm sure that they are going to be

42:02.780 --> 42:06.780
confident of that and not beating themselves with too much about things.

42:06.780 --> 42:12.780
We will be looking to try and take into this top floor again. Now they've got a little bit more disruption but oh no!

42:12.780 --> 42:16.220
Dream just holding the flangle there with that BMR

42:19.860 --> 42:21.660
Kino

42:21.660 --> 42:24.980
Doing something we've seen before of repelling into the white window with a shotgun

42:24.980 --> 42:30.820
But that's second fight not favorable to him whatsoever another 3d4 for DD to work their way out of in jane

42:30.820 --> 42:32.820
I know in a difficult spot

42:33.180 --> 42:35.500
Full control the white stairs position not established

42:35.500 --> 42:40.500
But aware somebody might talk to a bar pushes dream out but actually can't find him until the second bout

42:40.500 --> 42:44.500
Pre-fire all the corner, we'll make this a 3v3, C4 goes wide.

42:44.500 --> 42:47.500
Fireball low HP, this might end up favoring Dark Zero a little bit.

42:47.500 --> 42:53.500
An extremely chaotic mid-round, but favorable HP and NJR even flirting with something more.

42:53.500 --> 42:57.500
One defender inside of the dining room bomb site is the reading room and dining defense,

42:57.500 --> 43:00.500
but seems you reached a bit of a pause and a lull in the action.

43:01.500 --> 43:05.500
Fortunately, J90 gives the vibe, so a lot of this soft walk can get opened up.

43:05.500 --> 43:12.500
up. Some of the angles that SSG wants to be holding will be exposed here. Still a minute

43:12.500 --> 43:17.900
and ten seconds though, so plenty of time. You see there's a nice link being formed here,

43:17.900 --> 43:24.420
rival. Middle of that link, Gitty and Aiden on either side. White stairs and red stairs

43:24.420 --> 43:28.540
both being watched, a nice line of sight being built through toward pillar and reading door

43:28.540 --> 43:33.100
there as well. The defenders have pretty much got everything covered here. Easy, forced

43:33.100 --> 43:38.240
and forced into a drop or trying to find a little gap through. Sledge opened the

43:38.240 --> 43:41.780
rotate hole in the laundry and get the diffuser down. NGR good coverage,

43:41.780 --> 43:45.820
folds might be frozen but the diffuser goes down successfully. Ryble playing it

43:45.820 --> 43:49.820
very passively and ends up walking in front of J9O. The Sledge much stealthier

43:49.820 --> 43:53.100
than I think even he anticipated. Aiden who long tried to effectuate that

43:53.100 --> 43:57.940
retake. Now the only last vestige of his defense and the attack retreats in

43:57.940 --> 44:01.420
response. Really good mid-round calling right there and problem-solving from

44:01.420 --> 44:03.420
I think it's a really nice

44:03.420 --> 44:05.420
solution. The call there from

44:05.420 --> 44:07.420
DZ was perfect. It was a bit of

44:07.420 --> 44:09.420
an off plant spot as well. Like

44:09.420 --> 44:10.420
nine times out of 10. You're

44:10.420 --> 44:11.420
going to see the diffuser go

44:11.420 --> 44:13.420
down on reading door. And if

44:13.420 --> 44:14.420
it isn't reading door, it's

44:14.420 --> 44:15.420
going to be tucked in toward

44:15.420 --> 44:17.420
the bookcases on the wall that

44:17.420 --> 44:19.420
goes for killer. You're very

44:19.420 --> 44:20.420
rarely going to see someone

44:20.420 --> 44:22.420
plant in anywhere near

44:22.420 --> 44:23.420
laundry. That was just the

44:23.420 --> 44:24.420
safest position. They knew

44:24.420 --> 44:26.420
that they had the ver. Aiden

44:26.420 --> 44:28.420
tried to read the bookcases

44:28.420 --> 44:32.900
position. They knew that they had the vert, Aiden tried to retake but he was a little

44:32.900 --> 44:36.820
bit too slow and very honestly probably got caught out on a drone whilst he tried to do

44:36.820 --> 44:43.420
it as well. Recognizing where the players were and knowing that they'd already taken

44:43.420 --> 44:47.700
that vertical control, knowing that they just had to break down a couple of those engagements,

44:47.700 --> 44:52.100
he's either the really good problem solved solution there or round number two. It's the

44:52.100 --> 44:57.700
kind of siege that we like to take. Already getting a good feeling about the series links.

44:57.700 --> 45:04.700
Especially between two storied Orcs like this. I mean, most of old SSG might now be on Dark Zero and SSG might be a completely new team

45:04.700 --> 45:08.700
But we've seen a lot of great seeds from both, not only in this series, but also throughout kickoff so far

45:08.700 --> 45:12.700
Which I think, you know, obviously credit to Dark Zero, but a thing for SSG in particular with this new core

45:12.700 --> 45:16.700
I mean, that really says a lot that we have a lot of great things to say about them this early on

45:16.700 --> 45:19.700
And it's only a shame that only one of these teams can go to Salt Lake City

45:19.700 --> 45:23.700
But right now, seen some good showings on the attack and the defense from both

45:23.700 --> 45:25.700
And now Dark Zero with another bout

45:25.700 --> 45:30.500
Noah, continued rotation on the second and third floor will be very different instead of going down to the first end.

45:30.500 --> 45:33.060
You can tell with the lifeline in the blitz. We're taking this one quick.

45:33.060 --> 45:35.300
Double breach into the prep door.

45:35.300 --> 45:37.860
Actually goes straight back through Bakery, ironic enough.

45:37.860 --> 45:41.300
And you can clearly see why. It doesn't want to run into the fire.

45:41.300 --> 45:44.260
It will be forced back as both also down at Glee.

45:44.260 --> 45:46.980
Not only do the smoke go to a vertical angle, perhaps, but it might have been Ghee.

45:46.980 --> 45:48.980
Ooh, who domes, NJR!

45:48.980 --> 45:53.380
All the way across the Bakery display case, Aiden trying to lock down the small bake position,

45:53.380 --> 45:57.140
but swinging a glass and the smoke is probably the least advisable thing anybody can do in this round.

45:57.140 --> 46:01.300
Quick trade, as these early rounds have been very backed in-four between both teams.

46:01.300 --> 46:03.940
A couple of times, SSG have broken away with a man advantage.

46:03.940 --> 46:05.460
It's not the case here in Dark Zero.

46:05.460 --> 46:10.900
Ooh, think about getting the plant again, but with the scopos of above, Kino falls back through prep

46:10.900 --> 46:12.740
and rejoins the attack in Bakery.

46:12.740 --> 46:15.540
SSG have done a really good job at keeping these players at bay.

46:15.540 --> 46:19.540
Three people, all consolidated, but ready forced inside of Bakery.

46:19.540 --> 46:22.580
Newer's the only one outside, but he's got to hold this small big window.

46:22.580 --> 46:28.020
The flash is more to ward them off than anything and I think this initial thrust is just it's going to fall short

46:28.900 --> 46:33.220
We just kind of sat there going guys i'm playing the ramp like I thought the play was going to be to get vertical control

46:33.220 --> 46:38.980
And to open up some of this floor and what's really happened is njr and kino just burst in through bakery and prep

46:39.300 --> 46:41.940
Unfortunately for njr. He has fallen you know

46:42.020 --> 46:42.820
There's a good way

46:42.820 --> 46:46.820
Towards getting that back down as well but came off but because about quickly they can move it

46:46.820 --> 46:54.900
We're going to take a little bit more time to figure things out here.

46:54.900 --> 46:58.060
There are a danger of stalling out, Neuers.

46:58.060 --> 47:01.880
Still with his sights turned towards that first floor.

47:01.880 --> 47:05.020
Knows that we're arguing with players up here and I think he's got a good read of the player

47:05.020 --> 47:06.460
on those red stairs.

47:06.460 --> 47:10.260
He's dancing with them around the bottom of the wedding window as well earlier and Kino

47:10.260 --> 47:14.020
is going to try and do what he does best, hop himself in and make something happen.

47:14.020 --> 47:19.620
Ooh, and he will get one, but SSG probably has the impressive thing we've seen so far.

47:19.620 --> 47:23.820
Well, that shot, that quick reaction from Kino might just, I think might just be that,

47:23.820 --> 47:27.460
but SSG have done an excellent job reading into Dark Zero's play.

47:27.460 --> 47:30.420
Not only the initial rush, but even the rotation upstairs.

47:30.420 --> 47:34.820
Players ready for it in mining, and it's an easy prefire from Dream, but SSG's game plan,

47:34.820 --> 47:38.900
these defenses, even the last round, have all been very well thought out, very good,

47:38.900 --> 47:44.740
also such quick and sharp reactions to what Dark Zero are doing in adjusting in real time.

47:46.260 --> 47:50.580
It seems strange to say this, but this DZ team is a hell of aggressive,

47:50.580 --> 47:55.460
and that's not usually a characteristic that we've been able to give toward Dark Zero

47:55.460 --> 48:01.300
with rosters gone by. These guys really aren't messing around. Sometimes it is to their detriment,

48:01.300 --> 48:06.420
though, and I feel like the cart is just being put in front of the horse a little bit too often.

48:06.420 --> 48:12.420
around four bands will be in a

48:12.420 --> 48:14.420
Rooney and a day mouse. The

48:14.420 --> 48:15.420
Rooney isn't too much of a

48:15.420 --> 48:17.420
surprise. Those DMR has been a

48:17.420 --> 48:19.420
bit of a problem. So far for

48:19.420 --> 48:20.420
dogs. You know, as they are a

48:20.420 --> 48:22.420
problem for a lot of teams at

48:22.420 --> 48:24.420
the moment, they're so powerful.

48:24.420 --> 48:25.420
It isn't really the laser gates

48:25.420 --> 48:27.420
that you want him to get rid of

48:27.420 --> 48:29.420
as much as that DMR because it

48:29.420 --> 48:31.420
just hits like an absolute

48:31.420 --> 48:32.420
truck. They are going to choose

48:32.420 --> 48:33.420
now to take their tactical

48:33.420 --> 48:35.420
time out halfway through their

48:35.420 --> 48:40.580
side. It makes sense to try and steady the ship now before things go too drastically

48:40.580 --> 48:41.580
awry.

48:41.580 --> 48:45.820
Especially when you look at the rounds that have transpired, I mean, SSG have opened things

48:45.820 --> 48:49.720
up with the first three opening kills every single time and pretty much every single round

48:49.720 --> 48:56.620
has then even gone to a 4v3 favoring SSG. The last round being technically the sole exception,

48:56.620 --> 49:00.580
but it still was a 4v4 that resulted in Kino being forced off the plant and the overall

49:00.580 --> 49:05.700
initial attacking strategy, which obviously, at Dark Zero, we're fully committing to going

49:05.700 --> 49:09.540
awry and not being successful required a rotation of the stairs that, as you can see, not only

49:09.540 --> 49:13.780
where SSG you're ready for, Dark Zero also just did quite have the planning necessary, and it's

49:13.780 --> 49:19.380
understandable when you're putting so much investment in that quick blitz play at the beginning.

49:20.180 --> 49:22.740
You're going to need to put in a lot of investment later in the round to recover,

49:22.740 --> 49:25.620
and maybe you don't have the drones, maybe you don't have the utility, maybe you feel a lot of

49:25.620 --> 49:29.060
pressure, and don't feel like you have the time. And so things are just going to inherently be

49:29.060 --> 49:33.060
slot here though, this type of play you likely have in the strat book, but that's just you're

49:33.060 --> 49:36.100
able to take advantage of that and when they're already starting out with advantages in every

49:36.100 --> 49:40.740
single round, for a little more respect I need to be afforded toward the space station side as

49:40.740 --> 49:44.420
they have come to play and even in the last round they lost, all three of these defenses have had

49:44.420 --> 49:49.220
very clear strong points for space station gaming and third year's pick, can't let that survive,

49:49.220 --> 49:54.020
can't let that continue. I would kind of like to see DZ slow down just a little bit, I think that

49:54.020 --> 49:58.380
they've got room to do that because as you say maybe they are just moving a

49:58.380 --> 50:02.600
little bit too quickly at the moment. Can I tell us whether that happens or not?

50:02.600 --> 50:06.540
The Blackbeard certainly hasn't been banned so that isn't gonna slow Kino down

50:06.540 --> 50:10.180
and force him onto something else. He's still gonna be rocking the BB here in

50:10.180 --> 50:14.700
round number four. Got a little bit more information or alternate

50:14.700 --> 50:18.340
information being brought now as well. Newe was gonna be rocking Snake. We've seen

50:18.340 --> 50:22.940
game was previously but they must get removed forced on the snake

50:22.940 --> 50:28.060
snaking a lot of ways better than they mustn't in some ways not as good

50:28.060 --> 50:33.060
new jammers will play a bigger part in snakes ability to use that salt on

50:33.060 --> 50:37.900
scanner speaking of scars we've got gitty in the good readers to where these

50:37.900 --> 50:42.460
players out on that repellent somebody's out toward east hating the scanner of his

50:42.460 --> 50:47.620
own we search now some of those drones that are kicking around

50:48.340 --> 50:50.340
I don't know how much info just yet.

50:53.840 --> 50:59.340
Well, especially with the pulse, definitely thinking about saving that spec you on that heartbeat scanner for the late round is not a plan.

50:59.340 --> 51:05.340
I'm not finding anything right now and not the biggest of concerns. I'm a very immediate priority for space station gaming.

51:05.340 --> 51:12.340
You can see dark zero slowing things down quite a bit. I mean, at exactly this point, every single opening kill in the past three rounds had already occurred.

51:12.340 --> 51:20.340
Well, it's actually not that much slower in this go-around as SSG knocked their fourth in a row,

51:20.340 --> 51:25.340
but a player hopping out of the window to take down NJR, and considering that he still has a C4,

51:25.340 --> 51:28.340
it's a pretty good trade, and the follow-up onto the Blackbeard,

51:28.340 --> 51:33.340
it is another 4v3 for space station gaming, and losing the strikers one thing,

51:33.340 --> 51:36.340
losing the Blackbeard, that's something else entirely.

51:36.340 --> 51:40.340
SSG are really slippy at the moment, there's not much that they're giving away as a trade.

51:40.340 --> 51:45.800
raid. To kill for Drew, he immediately drops off. Back down to the safety of the site.

51:45.800 --> 51:48.100
Faults. Thought upstairs was clear, but the default

51:48.100 --> 51:55.940
camera was being manned by rival. And allows raid, despite being on one HP, snag himself

51:55.940 --> 51:59.940
something still operated in this top floor on Longbar.

51:59.940 --> 52:04.740
Jane Enno doesn't have a scooby as to where he is. The Castle Barricade unfortunately will

52:04.740 --> 52:10.380
slow Raid down. You get the feeling that he's already won the round here for his team.

52:10.380 --> 52:15.820
Watch onto the top of those red stairs, lightly get up as a freebie. There's just no idea

52:15.820 --> 52:23.100
from Neuers. Even the F2 can't deal with Raid right now. Can you find the final one though?

52:23.100 --> 52:28.500
Pre-fire him for all he was worth, but J9O cleans him up. 30 seconds, 3 kills to find.

52:28.500 --> 52:33.340
Damaging onto Aiden. I don't feel like he's got sufficient info on the flip side. We've

52:33.340 --> 52:37.740
got dream and gitty and Aiden all alive to scan us to do.

52:38.140 --> 52:39.140
They're going to be an easy one.

52:39.840 --> 52:44.740
No, and it won't be one at all. Another round for space station gaming and

52:45.140 --> 52:49.840
cafe defense looking indomitable at the moment. One round they dropped was

52:49.840 --> 52:54.040
still a pretty heavy stalemate going into the actual execute. If you think back

52:54.040 --> 52:57.340
to round two required a really cool call from dark zero and shana know to work

52:57.340 --> 53:01.440
around it, but everything else has been ssg setting the pace out the gate and

53:01.440 --> 53:04.680
DarkZero never coming up with an alternative solution.

53:04.680 --> 53:06.160
And, or even if they did,

53:06.160 --> 53:08.120
one that SG effectively boarded.

53:08.120 --> 53:10.680
And I think you can just see that confidence

53:10.680 --> 53:12.760
in that decisiveness continuing in SG's play.

53:12.760 --> 53:14.460
Obviously the decision to go to that hop out there,

53:14.460 --> 53:17.080
always a risk, but the gamble pays off.

53:17.080 --> 53:18.120
But I think most importantly,

53:18.120 --> 53:19.600
this was probably the most dominant round

53:19.600 --> 53:20.800
we've seen so far.

53:20.800 --> 53:23.000
You have the 4v3, but there's barely any time

53:23.000 --> 53:24.800
for it to really settle.

53:24.800 --> 53:27.760
And for DarkZero to even think of an alternative option.

53:27.760 --> 53:29.960
We don't have anything like a rotation up through mining,

53:29.960 --> 53:31.600
like we saw in the kitchen round.

53:31.600 --> 53:34.680
We don't have anything like we saw in round one,

53:34.680 --> 53:37.840
where we try and at least saw some players

53:37.840 --> 53:39.640
take some fights over towards the cocktail side.

53:39.640 --> 53:42.080
No, this time, by the time the rest of the fights occur,

53:42.080 --> 53:44.920
Darzir seemed scattered and unsure of what to do.

53:44.920 --> 53:47.640
SG's play has been excellent so far.

53:47.640 --> 53:48.840
Looking like the trend might continue,

53:48.840 --> 53:51.400
but that round being probably the most dominant so far.

53:53.560 --> 53:57.160
JNNO, Kino, and Neuers all inside of the top five

53:57.160 --> 53:58.640
ahead of today.

53:58.640 --> 54:05.640
And that's despite the fact that they've only played four maps by the way, and there's some people in that top five that have played seven and six maps.

54:05.640 --> 54:13.640
So even on a lower map count, they still had good enough statistics to hang in that top five. Three of the five players on dark zero.

54:13.640 --> 54:14.640
Reloading! Cover me!

54:14.640 --> 54:18.640
Miura's at the moment hasn't even got a kill in this lobby.

54:18.640 --> 54:26.240
easy looking really slow really cold they open in a couple of rounds here on

54:26.240 --> 54:30.400
cafe that's gonna be something that has to change we use that tactical time out

54:30.400 --> 54:36.880
and we know that they can be a difficult side we bear five one split ideally

54:36.880 --> 54:45.040
two four three three at the best this point SSG are letting up an inch flip

54:45.040 --> 54:50.540
We've highlighted some of the negatives on DZ. It's only fair to highlight some of the heroes so far on Space Station.

54:50.540 --> 54:52.540
Dream 6 and 1.

54:53.540 --> 54:57.540
It's running at an absolute mockery at the moment of this DZ attack.

54:59.040 --> 55:00.540
Good information there for Gittie.

55:00.540 --> 55:01.540
C4.

55:01.540 --> 55:02.540
Window open.

55:02.540 --> 55:04.540
Ooh, in I know.

55:04.540 --> 55:05.540
See you later pal.

55:06.540 --> 55:08.540
Info on the heartbeat scanner was good.

55:08.540 --> 55:10.540
And Gittie was able to convert.

55:10.540 --> 55:11.540
Still two C4s left.

55:11.540 --> 55:14.540
And DZ will be scared to even get into the building leaves.

55:15.040 --> 55:19.200
I- Oh, and what the hell was that?

55:19.200 --> 55:22.160
SSG, I mean, if Darkseer is scared to enter the building,

55:22.160 --> 55:24.640
SSG have no fear of just swinging out of it.

55:24.640 --> 55:26.800
Dream is swinging people outside of white window

55:26.800 --> 55:28.640
standing on cocktail balcony.

55:28.640 --> 55:31.080
I've not even seen that angle before.

55:31.080 --> 55:33.800
Like, I knew it existed as an intellectual concept.

55:33.800 --> 55:36.200
I've never seen someone take a fight from that.

55:37.400 --> 55:39.120
Just ridiculous from SSG right now.

55:39.120 --> 55:41.360
Another C4 goes out and honestly,

55:41.360 --> 55:42.480
surprise, Kino makes it out,

55:42.480 --> 55:44.320
giving out close stay where another one goes beneath

55:44.320 --> 55:46.780
And that one's the end of Fultz.

55:46.780 --> 55:49.120
Neurus and the IGL both on zero kills,

55:49.120 --> 55:52.880
going into the final round of Dark Zeros' attack.

55:52.880 --> 55:55.160
NGR and Kino, the shield and AK-12,

55:55.160 --> 55:56.960
looking to try and salvage something,

55:56.960 --> 55:58.920
even if it's just their pride.

55:58.920 --> 56:00.240
A pre-fire lands one.

56:00.240 --> 56:02.080
Two players isolated inside of dining,

56:02.080 --> 56:04.520
as we can tell the other one back on Brown

56:04.520 --> 56:05.840
with a lethal backstab.

56:05.840 --> 56:07.840
Giddy, who's been also doing quite well

56:07.840 --> 56:09.840
these past few rounds.

56:09.840 --> 56:10.800
Four and three at the moment,

56:10.800 --> 56:13.520
but two opening picks and a double in that round.

56:13.520 --> 56:18.320
of 4 to 1 on DZ's pick and it's looking like this half won't be close.

56:18.320 --> 56:20.640
SSG just aren't giving an inch.

56:20.640 --> 56:22.720
Cathry can be a really difficult map.

56:22.720 --> 56:25.600
You can aggress on the windows as a defender,

56:25.600 --> 56:27.280
but there's a time and place to do it.

56:27.280 --> 56:29.440
It doesn't always mean that you need to be there

56:29.440 --> 56:32.800
three seconds after the round starts when your head pressed up against a window

56:32.800 --> 56:34.880
because you're likely just going to get pre-fied.

56:34.880 --> 56:37.920
But if you know that there are people a little bit deeper,

56:37.920 --> 56:39.920
especially on that cocktail side,

56:39.920 --> 56:42.000
then you can definitely challenge onto it.

56:42.000 --> 56:46.400
And particularly if you do it both at the same time. One at white window, one on cocktail window.

56:46.400 --> 56:49.920
Two C4 kills in the half pile. I mean that's a beauty.

56:49.920 --> 56:53.920
Dipped down the bottom of white stairs. Great pick there from Dream.

56:55.280 --> 57:00.560
They just seem to have such a great lead on when to swing, when to play aggressive.

57:00.560 --> 57:06.960
And then again, when to back up. We don't see them throwing loads of bodies when they've got a man advantage.

57:07.680 --> 57:11.280
SSG are very cautious with that advantage. They'll exercise it,

57:11.280 --> 57:16.520
And they'll let you know that they've got that clear advantage, but they're not just throwing bodies blindly at problems

57:17.800 --> 57:21.000
It's such a good job of just letting dark zero come to them

57:21.000 --> 57:23.420
And honestly if you went through and looked at it

57:24.000 --> 57:30.440
Genuinely now I know at least three of Kino's kills in this game are impactless because they were just cleaned up at the end of a round

57:31.200 --> 57:33.200
So that puts him at five and five

57:33.440 --> 57:37.160
NJR with two, Jane I know with four, but DZ have only won one round

57:37.160 --> 57:40.400
So there's only five of those kills that can really have any sort of impact

57:41.280 --> 57:43.920
It's Gary, it's real long belt time.

57:43.920 --> 57:49.040
Well, and to your point, five Kino skills in total have come in rounds that they've lost.

57:49.040 --> 57:51.200
Two that we just saw, that 3K back in round three.

57:51.200 --> 57:51.700
Yeah.

57:51.700 --> 57:56.640
So, I mean, that's literally over 50% completely impactful.

57:56.640 --> 58:01.680
And I mean, when you think about it that way, I mean, this has just been a complete shutout by Space Station Gaming.

58:01.680 --> 58:07.360
And again, think back, the only time that Dark Zero had something was when they had space to actually really think through the problem.

58:07.360 --> 58:10.880
Get that diffuser down and work a really nice and impressive post plan.

58:10.880 --> 58:15.880
And you concluded that SCG faced that one time where like we are never letting them get to that point again

58:15.880 --> 58:19.160
We are not giving them any space. We're not letting them get that plant down

58:19.160 --> 58:21.080
And whether it's in the early game or the late game

58:21.080 --> 58:26.640
They are not getting a single inch of control unless we consent to it the final defense back down to kitchen

58:26.640 --> 58:30.960
This is where we saw that rush in round three nothing like that this go around. It's just a normal full clear

58:30.960 --> 58:36.600
He said we pretty slow next 50 seconds or so and we've even only got one C4 and two

58:36.600 --> 58:40.820
two impact grenades remaining. One of them already lost, but that's Dark Zero's first

58:40.820 --> 58:43.820
opening pick this whole half and maybe that's the difference maker.

58:43.820 --> 58:47.100
This just looks like a much more traditional for each to make. You're going up against

58:47.100 --> 58:51.180
a clash, a couple of traps, and you're taking top floor control. You're getting the dirt

58:51.180 --> 58:56.020
open, you've brought the round, you've got loads of... oh, that's not a good one. You've

58:56.020 --> 58:59.660
got loads of reach and charges, you've brought us pence as well so you can block off lines

58:59.660 --> 59:05.300
of sight. This just looks so much more typical of what I was expecting out of Dark Zero here

59:05.300 --> 59:09.540
finally they're not bringing the black bit, finally they're not just trying to play quick and loose.

59:09.540 --> 59:13.060
They've got a minute fifteen now, they can try and deal with these players further.

59:13.060 --> 59:17.060
Another kill found through the vert, or at least in the bottom of those red stairs.

59:17.060 --> 59:23.060
Raids in a bit of a nasty spot as well, might be warden, but that isn't going to help you if the bullets start flying.

59:23.060 --> 59:29.060
Aiden has picked up a decent position inside the bakery, but even then, he's not going to be able to transition through,

59:29.060 --> 59:33.300
just through the sheer amount of vert that's being held, or what's going to come down to dream, is trying to deny this,

59:33.300 --> 59:35.300
This looks like he's flamed off

59:35.800 --> 59:40.220
He's flamed off his contact a direct fight down the hatch. He's been flashed in the process now

59:40.220 --> 59:45.360
It's gonna say I I see the gamble because of one flashbang dream is a dead man walking

59:45.900 --> 59:52.020
Raids fully pushed back and isolated in VIP and that makes this a 1v5 essentially for a we've got four people on this crossfire

59:52.020 --> 59:56.260
At the moment making sure raid does not get out alive aided moving to support

59:56.900 --> 01:00:02.180
Everyone from dark zeros playing for the kills. They sense the wind condition and are not going to play and they are pushing deeper

01:00:02.180 --> 01:00:07.180
find Aiden standing at the brown bar. Double kill for Kino and this is looking like these kills will have impact.

01:00:07.180 --> 01:00:14.180
It's raided in a 1v5. It'll be a flawless. No, not a flawless as a trade at the end, but an impactless one nonetheless.

01:00:14.180 --> 01:00:17.180
Space station get their lead, but Dark Zero still have something to say.

01:00:18.180 --> 01:00:24.180
Easy. Finally playing some typical siege there. Let's hear what our desk has to say about the first six rounds.

01:00:26.180 --> 01:00:30.180
Thanks, X. I mean, this one was a little stronger from SSG than I think.

01:00:30.180 --> 01:00:35.380
Yeah, I expected at least right out the gate. They took early control four to two so far on cafe. Listen

01:00:35.380 --> 01:00:39.940
I'm done making predictions at this point. You really can't call anything. I mean the aggression from SSG

01:00:39.940 --> 01:00:44.780
I really like they've been getting the majority. Well, they've gotten five out of six of the opening kills going into their favor

01:00:44.780 --> 01:00:46.860
I mean round three and four in particular

01:00:46.860 --> 01:00:51.180
They just always have a response and I think that's something that both X and links have talked about

01:00:51.180 --> 01:00:57.760
They've just been so strategically sounding understanding what SSG is going for what how they can stop the flow of the round even this right here

01:00:57.760 --> 01:01:00.080
They know the Blitz is pushing, but he's not even focusing on it.

01:01:00.080 --> 01:01:02.480
He's focusing on the play that's going to jump in immediately to follow up.

01:01:02.480 --> 01:01:03.920
But again, they have these crossfires.

01:01:03.920 --> 01:01:04.720
They have these traits.

01:01:04.720 --> 01:01:07.760
And then you look at round four, for example, if you're going to jump out of the window,

01:01:07.760 --> 01:01:09.360
you have to be going for a one for one.

01:01:09.360 --> 01:01:10.480
And that's exactly what happens.

01:01:10.480 --> 01:01:12.960
You get the kill here that puts the pressure now on SSG.

01:01:12.960 --> 01:01:13.760
They start to bend.

01:01:13.760 --> 01:01:16.480
They get the other kill on cocktail, and then they play back into their lair.

01:01:16.480 --> 01:01:18.560
And that's what I'm also really like to see.

01:01:18.560 --> 01:01:20.240
If you're going to have an early aggressive game,

01:01:20.240 --> 01:01:23.600
you don't have to continue through and make that your entire name of the game

01:01:23.600 --> 01:01:24.560
throughout the entire thing.

01:01:24.560 --> 01:01:25.520
They play more passive.

01:01:25.520 --> 01:01:28.680
And then it's SSG on the back foot, having to slow it down,

01:01:28.680 --> 01:01:30.480
having to understand what's our next approach.

01:01:30.480 --> 01:01:33.000
I mean, it is 100% not only a physical game

01:01:33.000 --> 01:01:35.360
of the aspect of aggression, but then it's a mind game

01:01:35.360 --> 01:01:37.960
of what's going to happen next, how can we stop it?

01:01:37.960 --> 01:01:40.360
I mean, I think one simple word to sum up SSG's play

01:01:40.360 --> 01:01:41.200
is just confidence.

01:01:41.200 --> 01:01:43.080
Some of the gunfights that they're going for,

01:01:43.080 --> 01:01:45.200
I feel like it's purely backed off confidence,

01:01:45.200 --> 01:01:47.920
being able to understand, oh, I can peek here if I die,

01:01:47.920 --> 01:01:49.080
it's not the end of the world.

01:01:49.080 --> 01:01:50.600
I mean, the plays that we're seeing from Giddy,

01:01:50.600 --> 01:01:53.000
the shield not affecting the player inside of terrain,

01:01:53.000 --> 01:01:55.160
I think SSG's whole game plan is just

01:01:55.160 --> 01:01:58.920
early aggression. They're playing a very classic style of siege. They get the first pick or

01:01:58.920 --> 01:02:02.780
some type of early advantage and then they try to drain out as much utility from Dark

01:02:02.780 --> 01:02:06.920
Zero as possible. Now from the side of Dark Zero, you have to ask, did they come into

01:02:06.920 --> 01:02:10.760
this maybe underestimating SSG? Because it feels like a lot of the ways that they're

01:02:10.760 --> 01:02:14.680
dying is just simple things that, you know, you're not looking at an angle or you're

01:02:14.680 --> 01:02:18.880
getting too over aggressive. I mean, round two, Nu'er's dropped into Cigar and then

01:02:18.880 --> 01:02:23.600
Pete the Cocktail guy instantly died and these opening kills, one round is not the

01:02:23.600 --> 01:02:28.040
the end of the world, but it's happening consistently. Now you're on defense. You have a little

01:02:28.040 --> 01:02:32.340
bit more of a hard hold. You're not going to be getting caught off guard, hopefully.

01:02:32.340 --> 01:02:35.960
If you're SSG, I'm assuming we're going to see a lot more coordinated pushes, maybe off

01:02:35.960 --> 01:02:39.800
of a blitz potentially, where they're trying to get that first pick initially. Because

01:02:39.800 --> 01:02:46.040
this attack from SSG seems very familiar. Two old styles of attack on cafe.

01:02:46.040 --> 01:02:50.480
Well, Dream has also been playing really well individually. I was surprised to see him streaming

01:02:50.480 --> 01:02:55.200
before this match. I asked him like, unusual, you're streaming before the game. He said,

01:02:55.200 --> 01:02:58.840
some people just want it more. Some people are just hungry and are ready to go.

01:02:58.840 --> 01:03:00.640
That's called stream response.

01:03:00.640 --> 01:03:05.120
Clearly he's feeling good. This team is warmed up and ready to go. And, well, we're ready

01:03:05.120 --> 01:03:11.640
to go to see how this second half gets underway. Link's ex, back to you.

01:03:11.640 --> 01:03:15.600
Thank you very much, you guys. And honestly, Ollie, I think, I think some of the points

01:03:15.600 --> 01:03:19.600
I want to pick up on is whether or not Dark Joe might have come in underestimating ASSG8.

01:03:19.600 --> 01:03:23.600
because I think, you know, I think we can say that it's not necessarily definitively true.

01:03:23.600 --> 01:03:25.600
What is something of plausible interpretation?

01:03:25.600 --> 01:03:28.600
But that, I think, was dispelled a little bit in round six.

01:03:28.600 --> 01:03:32.600
I think if that kind of strategy and the way they play is indicative of anything,

01:03:32.600 --> 01:03:34.600
maybe, I think, maybe, I think they're locked in.

01:03:34.600 --> 01:03:37.600
Yeah, there's no arguments here. They're locking in.

01:03:37.600 --> 01:03:41.600
There is no arguments here. I think they potentially underestimated and it took them a long time.

01:03:41.600 --> 01:03:46.600
Maybe these here were a little bit stubborn because when they fall out and attack them around like they did in round number six,

01:03:46.600 --> 01:03:53.600
Yeah, it's taking them six rounds to actually do that, you think to yourself, well if you could have done this all along, why aren't we doing this from the start?

01:03:53.600 --> 01:04:02.600
You know, like, it's a stubbornness isn't it? It's a stubbornness to change and it's, no, we'll get them next time it was, you know, lucky kill or something like that and that's something that's going to cost them game and cost them match.

01:04:02.600 --> 01:04:06.600
Because there are teams out there that will take that and absolutely run away with it.

01:04:06.600 --> 01:04:10.820
with it. SD now have an opportunity to have a two round buffer going into this attacking

01:04:10.820 --> 01:04:17.660
side. I think they've got very favourable bands as well. A ying and a dokobie? Okay, sure.

01:04:17.660 --> 01:04:22.620
Dokobie great, obviously always ying, again thrown into the always great category. But

01:04:22.620 --> 01:04:28.660
you can still make something happen with dream on that white bed. I think that's what they're

01:04:28.660 --> 01:04:33.780
going to try and work with here. Take a look at the front. It is worth mentioning they are

01:04:33.780 --> 01:04:37.620
that good that they had been used both by each of the attack hand as it comes

01:04:37.620 --> 01:04:42.100
respectively so given there was some rest in short that we are firmly in the

01:04:42.100 --> 01:04:47.780
metta there where it comes when it comes to the old defense vans

01:04:49.060 --> 01:04:52.420
and to point about the meta we got double flank watch uh for ssg that was not

01:04:52.420 --> 01:04:56.580
something necessarily standard well i can see if one's brought usually a grid lock

01:04:56.580 --> 01:04:59.620
but clearly very cognitive that you saw one track stinger earlier being

01:04:59.620 --> 01:05:03.900
dedicated to the bakery double door really worried about central run-outs and

01:05:03.900 --> 01:05:07.420
the solos on the board and potentially working around the map something you have

01:05:07.420 --> 01:05:11.900
to be careful of. Moment three players at top 200 floor and the dream with that black

01:05:11.900 --> 01:05:16.260
beard will be held in. Rour's on the opposite side and smoke canister detonate the dream's feet.

01:05:16.260 --> 01:05:20.060
Kind of back up on a new balcony or see the cock-o-bob balcony to try and escape.

01:05:20.060 --> 01:05:25.580
First kill breaks dart zeroes away but dream not isolated he's got a player on

01:05:25.580 --> 01:05:28.940
the new balcony side who can add a gun to the situation he's got nobody

01:05:28.940 --> 01:05:33.180
immediately around him, not connecting very risky, a great fight on the bolts down below,

01:05:33.180 --> 01:05:38.140
but again an easy one for one for dark zero, it ends up tied even in the HP count which is kind

01:05:38.140 --> 01:05:43.980
of crazy though, one shot hits either of these players, the Aruni or the Nomad, they'll go down,

01:05:43.980 --> 01:05:47.740
very risky engagement right there, but it actually doesn't change hands whatsoever.

01:05:47.740 --> 01:05:50.220
Minute to go and neither side I think with a very clear lead.

01:05:51.180 --> 01:05:55.100
There was a big kill there from Raid wasn't it, to try and drag that back a little bit,

01:05:55.100 --> 01:05:59.260
bit of a glimpsed air as well. He's really trying to command this white stare at the moment.

01:05:59.900 --> 01:06:04.940
Can you know? It does need to be cautious. Very common for defenders just to take a

01:06:04.940 --> 01:06:10.540
position on the lower portion of white stares. It's a great position to be in for a cutoff

01:06:10.540 --> 01:06:19.180
slot. I don't know if SSG really have the right amount of bodies to be throwing at that problem.

01:06:19.180 --> 01:06:28.180
Aiden still pretty well HBs, wanting to keep himself out of trouble at the moment, but there will be a time here when he has to go for an engagement.

01:06:28.180 --> 01:06:35.180
Oh, unfortunately, NJR goes for one, catches the player moving through the banshee, a little lacking.

01:06:35.180 --> 01:06:41.180
Great big trade. Newers and Aiden still on low HP, Michael down to which of these players falls.

01:06:41.180 --> 01:06:45.180
Aiden being the aggressor with only 10 seconds remaining, seems much more likely to be him.

01:06:45.180 --> 01:06:58.180
No, it's great to be the next one in Aiden. 3K for NJR, as he finds those last two kills, DarkZero making a bit of a show at the beginning, but really, when SSG tried to push into their setup, DarkZero just didn't blink.

01:07:00.680 --> 01:07:12.680
This is maybe the alarm bell, isn't it? Maybe a little bit of a cause for concern. SSG, it's early days on their attacks, but they never really got to break in to the defense there in any meaningful way.

01:07:12.680 --> 01:07:19.160
They were able to take good control upstairs and there was a time, so if you went dream

01:07:19.160 --> 01:07:23.160
was able to get into cocktail and get the kill on the vert, you think, oh, if you, there's

01:07:23.160 --> 01:07:27.960
a chance it just pops up here and bangs the guy on laundry hatch and then takes the challenge

01:07:27.960 --> 01:07:32.960
on the guy, Lumbrey, maybe, you know, chain a couple, couple together there, wasn't really

01:07:32.960 --> 01:07:36.480
known to be alternate on the floor site now.

01:07:36.480 --> 01:07:42.880
It's been a very popular position for both of these teams so far tonight, really enjoying

01:07:42.880 --> 01:07:44.800
defending inside this mid-floor.

01:07:44.800 --> 01:07:52.960
I think partly because it just works so similarly, you can order an hour at the same or a similar

01:07:52.960 --> 01:07:59.120
setup to both defences and not loads really changes, but I'll say in that, we've got quite

01:07:59.120 --> 01:08:02.120
a focus on breached in our own moment.

01:08:02.120 --> 01:08:06.280
got both the K down the tube right off and ignore the two Rogers because it's

01:08:06.280 --> 01:08:10.280
that it's a DMR so you're gonna see you know people do DMR things with it and

01:08:10.280 --> 01:08:16.160
you may be not gonna see this all kinds of huge so so effectively but you know

01:08:16.160 --> 01:08:23.440
Austin the K I don't know if I can find this easy SG that kind of goes into a

01:08:23.440 --> 01:08:27.320
point that I was talking about back on SSG's defense you know where I was like

01:08:27.320 --> 01:08:31.280
aggression on this map from a defensive point of view doesn't have to look like

01:08:31.280 --> 01:08:34.000
just sticking your head in the window because you are going to get brieffiled.

01:08:34.000 --> 01:08:38.320
It can be just being able to point in the round once you've got a bit more info,

01:08:38.320 --> 01:08:40.880
you know where some of the areas are, you're a bit more established in.

01:08:40.880 --> 01:08:43.360
The attack aren't going to expect it as much, then.

01:08:43.360 --> 01:08:45.920
Okinaw going to pay the ultimate price in the first spot, man.

01:08:45.920 --> 01:08:46.880
Ten seconds for the round?

01:08:48.320 --> 01:08:52.000
Well, honestly, if you're probably more like first 20 seconds, that might make it actually

01:08:52.000 --> 01:08:52.400
the worst.

01:08:54.000 --> 01:08:58.000
Trying to commit a bit deep into the, you know, the kind of spawn peak phase in the round,

01:08:58.000 --> 01:09:01.000
They said it pays the ultimate price for it.

01:09:01.000 --> 01:09:04.000
A lot of the electroclaws like they already placed.

01:09:04.000 --> 01:09:07.000
So the benefits of the overall cave tube route strategy will still be there.

01:09:07.000 --> 01:09:09.000
You might not be able to like rotate the electroclaw,

01:09:09.000 --> 01:09:12.000
but you can still put the Zodo canisters on the electrified walls,

01:09:12.000 --> 01:09:16.000
but I'm gonna say, we can just bump all that to another topic.

01:09:16.000 --> 01:09:19.000
Dream has found a complete way into dining with the diffuser as well.

01:09:19.000 --> 01:09:22.000
You see a lot of defenders in the reading position, but also downstairs.

01:09:22.000 --> 01:09:24.000
Dream was even deeper.

01:09:24.000 --> 01:09:26.960
This is the foals with a heartbeat scanner out.

01:09:26.960 --> 01:09:27.960
Clox him in the face.

01:09:27.960 --> 01:09:29.840
Giddy I think secures the kill though.

01:09:29.840 --> 01:09:32.160
And Vulcan pack pop will call up the player's rotation

01:09:32.160 --> 01:09:33.560
back in the pillar, but the attackers

01:09:33.560 --> 01:09:36.040
has been falling apart around this blitz.

01:09:36.040 --> 01:09:37.760
He's made it through somehow, finds a line

01:09:37.760 --> 01:09:41.360
through everything, survives much longer than anticipated.

01:09:41.360 --> 01:09:43.520
And Dark Zero keep them out.

01:09:43.520 --> 01:09:47.080
Two rounds in a row out of two on their defenses.

01:09:47.080 --> 01:09:49.360
Another round there coming down to a trade right at the end.

01:09:49.360 --> 01:09:50.800
We are seeing a heck of a lot of trades

01:09:50.800 --> 01:09:53.560
at the moment in the game.

01:09:53.560 --> 01:09:56.080
Again, another big roundup from DZ,

01:09:56.080 --> 01:09:58.400
one that they fought back from behind as well,

01:09:58.400 --> 01:10:01.280
with Kino going down inside of the first 15 seconds.

01:10:03.320 --> 01:10:05.320
It really didn't seem to fall to them.

01:10:06.520 --> 01:10:08.360
Again, this is where we start to think about SSG

01:10:08.360 --> 01:10:10.880
and their attacking capability at the moment.

01:10:10.880 --> 01:10:12.920
I mean, let's be honest, it's looking quite similar

01:10:12.920 --> 01:10:14.920
to the way that DZ wanted to attack themselves.

01:10:14.920 --> 01:10:17.160
A lot of it is trying to hinge around this white beard.

01:10:17.160 --> 01:10:19.920
And yes, often it isn't really having the desired effect.

01:10:19.920 --> 01:10:21.800
It will be killed here or there,

01:10:21.800 --> 01:10:28.040
Especially with positioning like that from Dream where he manages to get himself right into the heart of both of the bombsite

01:10:28.040 --> 01:10:30.240
It's literally in the corridor that separates the two

01:10:31.520 --> 01:10:36.520
Almost see the warfare and NGR space because that had the potential to go pretty bad pretty quick

01:10:36.520 --> 01:10:40.940
Especially when you're against the Blackbeard and the Deimos. They are two very unforgiving operators

01:10:42.240 --> 01:10:45.580
As it stands DZ have leavened back the lead now

01:10:45.580 --> 01:10:50.600
So the advantage that SSG had coming into this half is that all of this appeared

01:10:50.600 --> 01:10:55.600
We are once again in a 11 level playing field ahead of round number nine.

01:10:59.600 --> 01:11:02.600
Pretty long regard to your break away with the lead right after this.

01:11:02.600 --> 01:11:05.600
We'll see what SSG is due to try and counter that.

01:11:05.600 --> 01:11:07.600
Unfortunate drone found early.

01:11:07.600 --> 01:11:11.600
You can see that even though they successfully dealt with the Kino spawn peek,

01:11:11.600 --> 01:11:14.600
it is still influencing SSG's behavior, taking a long peek.

01:11:14.600 --> 01:11:17.600
Three guns aimed at that double window just to be safe.

01:11:17.600 --> 01:11:23.600
Renegade burned early, but I'd say this would be more likely just to allow Rifle to hold the angle and also throw in that nade.

01:11:23.600 --> 01:11:27.600
He was prepping for ready, for any Selma charge.

01:11:27.600 --> 01:11:29.600
That's what you said in ROU objective. It's thrown in.

01:11:29.600 --> 01:11:32.600
Could impact it, but we'll need to wait for the activation course.

01:11:32.600 --> 01:11:34.600
Now to move here.

01:11:34.600 --> 01:11:41.600
I think it's going to be a pretty slow attack, all things considered reminiscent of the Dark Zero One and Round Six, but eight in!

01:11:41.600 --> 01:11:44.600
Because anybody who's going to peek this angle, it's going to be newer ascent.

01:11:44.600 --> 01:11:46.600
It's been a while since what pain makes I think

01:11:48.240 --> 01:11:50.960
Might have not caused any problems

01:11:53.240 --> 01:11:58.360
Shutting off the book is just a little bit of an exchange back and forth though until newers retreats in a code check

01:11:58.640 --> 01:12:03.000
It's been weird, but all things considered still a fairly normal beginning of this round

01:12:03.360 --> 01:12:08.160
News has just been rolling with the punch doesn't it a big problem there is he's lost his power position inside a wedding that

01:12:09.320 --> 01:12:11.320
Can be open to Selma

01:12:11.320 --> 01:12:18.320
It's free to be thrown onto there, but we aren't seeing the two-round thing that was an impact that actually got rid of it, so...

01:12:19.320 --> 01:12:25.320
Some good fantasy footwork from Dark Zero to maintain that position and keep that closed.

01:12:25.320 --> 01:12:31.320
Selma is going to be on there now, but again, frozen out by the Zoto canister.

01:12:31.320 --> 01:12:37.320
All of this is brilliant time stall from Dark Zero, and it runs a lot deeper than it initially looks like.

01:12:37.320 --> 01:12:39.120
You just think, oh, there's a player at the bottom of red.

01:12:39.120 --> 01:12:40.040
Now they know.

01:12:40.040 --> 01:12:41.600
There are layers to this.

01:12:41.600 --> 01:12:44.400
Eventually, we'll now be open, but with a minute left,

01:12:44.400 --> 01:12:47.480
the value of opening that long angle into a grid

01:12:47.480 --> 01:12:50.480
is a little bit more diminished.

01:12:50.480 --> 01:12:52.120
It's almost just given a perfect line of sight

01:12:52.120 --> 01:12:53.320
to pop back over as well.

01:12:53.320 --> 01:12:55.240
Some vertical pressure now starting to come in.

01:12:55.240 --> 01:12:58.240
But Gitty, taking as much as he's dishing out there

01:12:58.240 --> 01:13:02.360
on the reverse, collapse has to happen here.

01:13:02.360 --> 01:13:03.720
It's going to be a double swing, but I think

01:13:03.720 --> 01:13:05.880
a triple crossfire on the VIP position.

01:13:05.880 --> 01:13:10.480
Meraid stationary ends up opening up his arms to the C4.

01:13:10.480 --> 01:13:12.800
The three of these rounds have been closed, two in a row,

01:13:12.800 --> 01:13:15.360
and neither side able to get a clear lead.

01:13:15.360 --> 01:13:17.880
S&G might have the advantage, but both of the previous

01:13:17.880 --> 01:13:20.760
have come down to 2v2s, and they could very well here.

01:13:20.760 --> 01:13:22.800
Gino gets him a line on one, will secure that kill,

01:13:22.800 --> 01:13:25.400
potentially next to that DMR, but on such low HP,

01:13:25.400 --> 01:13:27.160
got to back up for the next engagement.

01:13:27.160 --> 01:13:29.160
As a C4, so can evade the gunfight entirely,

01:13:29.160 --> 01:13:31.800
but two DMRs trained on both remaining attackers

01:13:31.800 --> 01:13:32.760
in the freezer.

01:13:32.760 --> 01:13:35.600
It'll be difficult as S&G vary the angles.

01:13:35.600 --> 01:13:41.920
A great prefire with the pistol anticipates it perfectly and SSG retake their lead.

01:13:41.920 --> 01:13:45.640
I love how Rival just pushes for the kill, we've got a player running back to pick up

01:13:45.640 --> 01:13:49.160
the kit at the bottom of the stairs and I'm just like now I've got him, I know exactly

01:13:49.160 --> 01:13:50.160
where he is.

01:13:50.160 --> 01:13:54.760
A really close end there and one that I think DZ maybe will kick themselves about because

01:13:54.760 --> 01:13:59.680
they really were in the driving position for a majority of that round but SSG rallied beautifully

01:13:59.680 --> 01:14:04.600
and the call to instead of pressure bakery when they saw that there was quite an intense

01:14:04.600 --> 01:14:09.560
minigame of Zoto canisters and impacts being thrown and ways to try and deny Bakery wall

01:14:09.560 --> 01:14:13.880
from being open. I think that they did a really good job of calling it there and saying yep,

01:14:13.880 --> 01:14:17.640
you know what, we can leave somebody there to just watch it and to give a little bit of

01:14:17.640 --> 01:14:21.400
presence there and it gives some brilliant phantom pressure but ultimately we have to

01:14:21.400 --> 01:14:25.720
switch things up here if we are going to succeed and that's exactly what they did. Got themselves

01:14:25.720 --> 01:14:30.440
into the bottom of the white stairs, cleared out VIP, and were able to work from there.

01:14:30.440 --> 01:14:33.480
G9L given quite the impossible task.

01:14:33.480 --> 01:14:37.080
Really low HP, we'd be well to get one with the C4 but

01:14:37.080 --> 01:14:40.760
some big main door, bottom of brown stairs, you've got the window inside there as well,

01:14:40.760 --> 01:14:44.680
like there's just so much going on for him to try and deal with.

01:14:44.680 --> 01:14:48.440
SSG have broken the deadlock that they faced on this attack inside

01:14:48.440 --> 01:14:50.920
and have picked one up down on the basement.

01:14:50.920 --> 01:14:55.560
We're gonna have to do, we're gonna have to win elsewhere here on cafe.

01:14:55.560 --> 01:14:59.080
They want to try and make something happen.

01:14:59.080 --> 01:15:00.880
Ray's asking for a little distance from me.

01:15:00.880 --> 01:15:02.080
I'm not sure I'll get it.

01:15:02.080 --> 01:15:03.080
What?

01:15:03.080 --> 01:15:06.080
I also point out he's actually not died every round.

01:15:06.080 --> 01:15:07.680
Where are you going tonight?

01:15:07.680 --> 01:15:10.080
I think there's one round that he survived.

01:15:10.080 --> 01:15:12.080
Well, given that Kino's died nine times...

01:15:12.080 --> 01:15:14.080
Yeah, Ray.

01:15:14.080 --> 01:15:16.080
...it can't be possible.

01:15:16.080 --> 01:15:17.080
No.

01:15:17.080 --> 01:15:18.080
Let's start a round tonight.

01:15:18.080 --> 01:15:21.080
So sorry, you know, Ray, not to be mean, but like,

01:15:21.080 --> 01:15:22.080
stop whining.

01:15:22.080 --> 01:15:23.080
Look at Kino.

01:15:23.080 --> 01:15:25.080
He's died every single round.

01:15:25.080 --> 01:15:27.080
He got shut down spawn peaking.

01:15:27.080 --> 01:15:32.280
13 and not 13 and not his team is losing right now. Okay, you just got it. You just got to take your lungs

01:15:32.280 --> 01:15:34.280
You just got to deal with it. I

01:15:36.800 --> 01:15:39.520
Have the same time I do understand Ray's position

01:15:40.400 --> 01:15:44.040
He has been dying a fair bit. That's not even like the rock for a statement

01:15:44.880 --> 01:15:50.880
And it's probably because I mean especially in the past three rounds these rounds have been extremely close. It's so painfully close

01:15:51.960 --> 01:15:56.520
And I'm not gonna everybody wants to be in the action, but also I think everyone just wants a bit more decisive victories

01:15:56.520 --> 01:15:59.320
is whether you're on dark zero or SSG side.

01:15:59.320 --> 01:16:01.040
Like the second half, you'll be a bit more comfortable,

01:16:01.040 --> 01:16:03.440
but at least for SSG, up five to four right now.

01:16:04.560 --> 01:16:05.920
You'll attack the second floor bombsite

01:16:05.920 --> 01:16:08.360
as dark zero begin their repetitions.

01:16:08.360 --> 01:16:10.280
Play to K2 where I'll combo before,

01:16:10.280 --> 01:16:11.680
because that was on breathing room, right?

01:16:11.680 --> 01:16:12.520
Watch out!

01:16:12.520 --> 01:16:15.960
Now applying that same strategy to a different bombsite.

01:16:15.960 --> 01:16:17.440
The other second floor side, of course,

01:16:17.440 --> 01:16:20.040
the addition of a Valkyrie, lower information.

01:16:20.040 --> 01:16:21.200
Let's go for that round.

01:16:23.320 --> 01:16:24.600
It's already found a little bit of value

01:16:24.600 --> 01:16:26.000
on IQ scanner as well,

01:16:26.000 --> 01:16:30.000
It's not going to be long until he discovers the remaining black-eyed cameras there.

01:16:30.000 --> 01:16:33.000
There's only a fairly easy spot from the roof.

01:16:33.000 --> 01:16:36.000
There's stuff firebolts going in. I don't know if I've played.

01:16:36.000 --> 01:16:41.000
Because they're only trying to get themselves onto these windows and not wanting to challenge too aggressively.

01:16:41.000 --> 01:16:46.000
So before a 10-steril to the cocktail window, both players will drop off.

01:16:46.000 --> 01:16:47.000
Easy.

01:16:47.000 --> 01:16:50.000
We're not wanting to hold that for much time at all.

01:16:50.000 --> 01:16:55.000
They've spent half of the round and they've wasted a little bit of the attack you tell.

01:16:55.000 --> 01:17:00.700
I'm surprised to see them all drop off so quickly. Obviously almost taking a leaf out of SSG's

01:17:00.700 --> 01:17:03.660
but there and going, yep, you know, we've done it a minute and a half on that top floor.

01:17:03.660 --> 01:17:07.600
We're now going to break down and dig into some stronger angles that we've got

01:17:07.600 --> 01:17:09.800
pre-set up on and around the site.

01:17:11.500 --> 01:17:13.400
It still leaves a little bit of vulnerability.

01:17:14.400 --> 01:17:17.500
Big saving grace here is the SSG have a lack of soft breach.

01:17:17.500 --> 01:17:20.500
Gitty has three breaching charges, that's about it.

01:17:50.500 --> 01:17:56.100
more time. He don't actually found. Ooh, great spray if you just smoke. Recurring motif for

01:17:56.100 --> 01:18:00.400
you and I's game since we've been casting DNA League. Works out great. You can see the

01:18:00.400 --> 01:18:04.500
win condition for Dark Zero though. Even though SLG have recovered the diffuser, 15 seconds

01:18:04.500 --> 01:18:10.220
to go. Foltz down below with AC4. Neurus does not have one. NGR can do the same on the lateral,

01:18:10.220 --> 01:18:14.900
on the horizontal. Try and fend this off. Oh, Prefire knocks Gidealow and knocks him

01:18:14.900 --> 01:18:19.540
to the dirt. Neurus good for a kill as well. Foltz doesn't even need to get active. Gunplay

01:18:19.540 --> 01:18:23.480
the game. And the way the

01:18:23.480 --> 01:18:25.480
team plays inside of the site

01:18:25.480 --> 01:18:29.480
gets the job done and no clear

01:18:29.480 --> 01:18:30.520
winner once again. Again some

01:18:30.520 --> 01:18:31.520
really good crossfires being

01:18:31.520 --> 01:18:33.520
held there. The link between

01:18:33.520 --> 01:18:35.520
the bottom of red stairs

01:18:35.520 --> 01:18:36.520
players inside of wheel room

01:18:36.520 --> 01:18:37.520
and through toward that 90

01:18:37.520 --> 01:18:40.520
corridor and dining working out

01:18:40.520 --> 01:18:43.520
an absolute treat here for dark

01:18:43.520 --> 01:18:46.520
zero leveled up again here

01:18:46.520 --> 01:18:49.520
against SSG. Not too much

01:18:49.520 --> 01:18:55.520
on the east respective side it's going to be nice as we make the difference and be that

01:18:55.520 --> 01:19:06.720
best to team on these attacking rounds I feel the raiders may be a little bit unfortunate

01:19:06.720 --> 01:19:10.600
on the angle that he was holding a little bit earlier on but it is just one of those

01:19:10.600 --> 01:19:13.880
things when you are upside down on the window and you've only got a few pixels to deal with

01:19:13.880 --> 01:19:16.360
They've had the easiest of challenges to try and make.

01:19:17.880 --> 01:19:19.280
5-5, round 11.

01:19:20.600 --> 01:19:21.800
What's they make?

01:19:21.800 --> 01:19:24.280
I think that's as G still off their top of the time now.

01:19:25.640 --> 01:19:29.920
That's just sort of flashed across my mind as something that's still in play here.

01:19:29.920 --> 01:19:31.840
So probably see that used.

01:19:32.440 --> 01:19:35.480
I mean, I would have maybe lied to me used a little bit earlier, but...

01:19:36.880 --> 01:19:40.360
One of them, they're gonna have to pull out at some point to try and steady the ship.

01:19:40.360 --> 01:19:44.480
Maybe they'll just rely on going back downstairs and winning downstairs and

01:19:44.480 --> 01:19:46.960
bakeries that decided it was successful in, but that's only going to be good

01:19:46.960 --> 01:19:49.960
enough to guarantee an older time at this stage.

01:19:52.960 --> 01:19:55.360
This is looking like it's going to be a really close one, which frankly,

01:19:55.360 --> 01:19:58.600
considering how the first half went, I mean, an SSG upset on Cafe would have been

01:19:58.600 --> 01:20:03.040
very cool and pretty awesome, but especially given that SSG have shown a lot of potential,

01:20:03.040 --> 01:20:05.120
I think the close game would be really, really exciting.

01:20:05.120 --> 01:20:09.200
Now for DarkZero, who this might be shooting there, third really close map,

01:20:09.200 --> 01:20:15.500
Not only in the past few days, but in a row, as their last two maps were a map for 8-7 losses against Wild Carden.

01:20:15.500 --> 01:20:16.660
But this one's victory.

01:20:16.660 --> 01:20:21.620
It's looking like this one will raise their heart rate to a comparable level to the Wild Carden game.

01:20:21.620 --> 01:20:23.340
Wow, nice.

01:20:23.340 --> 01:20:27.340
Some early loss of utility to the Mazi Pass, but it's early utility years overall.

01:20:27.340 --> 01:20:29.540
Those Capricot Bolts actually being expended very early.

01:20:29.540 --> 01:20:33.540
Smoke Bolts, and I think both Fire Bolts as well, even Smoke Canisters going out.

01:20:33.540 --> 01:20:35.500
Massive exchanges early on.

01:20:35.500 --> 01:20:37.580
And even quick control in the mid-round.

01:20:37.580 --> 01:20:40.780
Sledge and Striker creeping into mining.

01:20:40.780 --> 01:20:43.660
I'm not even scared of even doing it as his dream's gone down.

01:20:43.660 --> 01:20:46.220
Gingy, I think, just a little bit separate from the rest of the team.

01:20:46.220 --> 01:20:48.540
She's the gameplan devolving a little bit for space station gaming.

01:20:48.540 --> 01:20:51.660
There's a clear ideology for Aiden, Rival, and even Raid.

01:20:51.660 --> 01:20:55.020
The other two may be left on the fringes, and I'm not able to pick up the pieces.

01:20:55.020 --> 01:20:56.780
Aiden is inside the site, by the way.

01:20:56.780 --> 01:20:58.860
Dose Kino on the white stairs.

01:20:58.860 --> 01:21:01.180
But I don't think this attack ever got off the ground.

01:21:01.180 --> 01:21:05.420
Darkseer are now falling back to the middle floor with control of the defuser in hand.

01:21:05.420 --> 01:21:10.820
Raids on Raiden Aiden both only have one frag grenade a piece maybe good if they're really well placed

01:21:12.020 --> 01:21:13.580
This is

01:21:13.580 --> 01:21:16.340
This is gonna be a tricky one especially you look at this

01:21:16.860 --> 01:21:21.520
Red scares angle covered player like me on the half look down catch him walking through the fireplace

01:21:22.300 --> 01:21:28.460
Dark zero uncontested in round 11. I've been moving up six five right after this on their map pick as well

01:21:29.140 --> 01:21:31.860
Recovering from an early loss the attacking side but rival

01:21:31.860 --> 01:21:38.860
still feels that he might have something in hand. Nice flick on to Neuers. He had a grip and he snapped your neck with it unfortunately.

01:21:38.860 --> 01:21:47.860
As we go forward here, grip on the diffuser as well, getting a lot deeper, but I mean, Ollie, he looked at this, triple crossfire. It's just not happening.

01:21:47.860 --> 01:21:54.860
No, I mean, it shouldn't do shit. You see crazy things happen sometimes, though. With 42 seconds, we've got to give him his Jew.

01:21:54.860 --> 01:22:00.820
But, unfortunately, J9O is going to be just around the corner, waiting to strike, and

01:22:00.820 --> 01:22:06.060
as far as opening halfs of rounds go, that couldn't have gone much better for DZ.

01:22:06.060 --> 01:22:11.060
They were able to get a massive advantage, four versus two, and they were basically playing

01:22:11.060 --> 01:22:12.580
with their food at that point.

01:22:12.580 --> 01:22:15.860
It was, again, just about not throwing too many bodies at the problem, not isolating

01:22:15.860 --> 01:22:20.700
yourself and just playing as safe as possible, and that's what they did to guarantee that

01:22:20.700 --> 01:22:21.700
win there.

01:22:21.700 --> 01:22:26.700
He's gonna be a ways to go, to try and confirm it.

01:22:26.700 --> 01:22:33.700
See that final kill coming there from J. Nidale just tucked in.

01:22:33.700 --> 01:22:37.700
Kino, feeling himself today, 14 and 11.

01:22:37.700 --> 01:22:41.700
I know we've spoken about how some of those kills have been impactless, but if you win the game,

01:22:41.700 --> 01:22:43.700
I mean, you're the hero, right? It doesn't matter.

01:22:43.700 --> 01:22:46.700
You've got a couple of kills on a few impactless rounds.

01:22:46.700 --> 01:22:48.700
No one's really gonna remember that if you are winning.

01:22:48.700 --> 01:22:56.540
are winning so good chance here for dark zero to stop to map number one and to start thinking about

01:22:56.540 --> 01:23:01.260
further maps inside of this series of which by the way we're going to be going to clubhouse and lair

01:23:03.500 --> 01:23:07.980
there of course map was easy played yesterday so maybe few humans over there if we do end up

01:23:07.980 --> 01:23:15.020
getting all the way to a map three but still SSG have fair and equal opportunity to bring it back

01:23:15.020 --> 01:23:18.380
right here and now and take us to an overtime, but we'll have to do something that they've not

01:23:18.380 --> 01:23:23.100
done before and that's win on this top floor. The only sight they've been successful in taking so far

01:23:23.100 --> 01:23:27.820
has been that basement level. But EZ had made the wisest choice not to go there.

01:23:31.820 --> 01:23:36.860
I keep SG on their toes, moving into round 12. I'll be ashamed to lose a beer on regulation

01:23:36.860 --> 01:23:41.020
with how well that first half went and I don't know the one attack we saw still came out close

01:23:41.020 --> 01:23:43.020
but still consistently putting the other two pieces.

01:23:43.020 --> 01:23:45.020
Let me trick you on right now.

01:23:45.020 --> 01:23:47.020
As you look at this castle and the rookie setup on the top floor,

01:23:47.020 --> 01:23:49.020
that is the downside of going with the mirror and the Azami band.

01:23:49.020 --> 01:23:51.020
Not that the mirror and the Azami bands are bad,

01:23:51.020 --> 01:23:53.020
but you know, you will sometimes see teams

01:23:53.020 --> 01:23:55.020
band that castle, band that arena,

01:23:55.020 --> 01:23:57.020
or even band the Azami for similar reasons.

01:23:57.020 --> 01:23:59.020
You don't want people to be able to extend

01:23:59.020 --> 01:24:01.020
either into Christmas or into cigar.

01:24:01.020 --> 01:24:03.020
That's what you're seeing one player doing right now.

01:24:03.020 --> 01:24:05.020
You dedicate to the mirror Azami, you take down one avenue,

01:24:05.020 --> 01:24:07.020
but now with this other setup,

01:24:07.020 --> 01:24:09.020
you get the shotgun and the SMG-11,

01:24:09.020 --> 01:24:14.780
11 Kino 14 11 playing this very far out position also requires some uto clear as you can see

01:24:14.780 --> 01:24:19.260
I think one actually one my plan is to get stopped by what I've made you a magnet

01:24:19.260 --> 01:24:25.300
I'm not quite sure but all almost all those of his utility wasted just to burn that arena gate and that castle barricade

01:24:27.340 --> 01:24:32.900
It forces things like this fear doesn't it when you bring that much soak but the castle barricades deal with you've got a laser

01:24:32.900 --> 01:24:36.700
against trying to disable. It also gives you a couple of DMRs. I mean, yours is playing

01:24:36.700 --> 01:24:41.900
the two brown. Yeah, we might see the Zotos, but it's all going to be about that DMR, really.

01:24:41.900 --> 01:24:45.900
SSG. Just look here in the pressure here. They are taking quite a few portion of time.

01:24:45.900 --> 01:24:48.900
They're taking control of you, but, again, I know it's some strange priority there. I

01:24:48.900 --> 01:24:53.900
think you might have thought he could get them both. And now maybe we're just thinking,

01:24:53.900 --> 01:24:56.900
maybe I took in and hope that nobody knows that I'm there.

01:24:56.900 --> 01:25:00.900
Bolts. Just trying to transition past these tracks. I think this is going to take a good

01:25:00.900 --> 01:25:05.140
portion of damage as are the rest of Dark Zeros. It just starts dropping like flies.

01:25:05.140 --> 01:25:09.940
Rival keeping good watch on it but SSG too wide of a lead for the rest of the

01:25:09.940 --> 01:25:14.220
team to overcome except him, except of Kino. Might have something to say about it.

01:25:14.220 --> 01:25:18.300
Might be dusting for OT but clear information on one player. The others

01:25:18.300 --> 01:25:22.660
drop down the red hatch. Dreamed down in the process but everyone around the

01:25:22.660 --> 01:25:27.140
corner ready to trade. First map of the night it'll be our first overtime as

01:25:27.140 --> 01:25:31.180
as well, though it being dark zero's third in two days,

01:25:31.180 --> 01:25:33.580
you have to wonder when their luck might run out.

01:25:37.780 --> 01:25:39.300
A lot of siege for dark zeros to be playing,

01:25:39.300 --> 01:25:42.060
isn't it over the course of the last couple of days,

01:25:42.060 --> 01:25:45.220
you know, for a team that played four games inside of stage

01:25:45.220 --> 01:25:47.700
and waited inside of the upper bracket

01:25:47.700 --> 01:25:49.300
for everyone else to catch up

01:25:49.300 --> 01:25:51.020
and for the rest of the games to be played

01:25:51.020 --> 01:25:52.980
to now get put through the gauntlet

01:25:52.980 --> 01:25:55.560
that has been the last 24 hours.

01:25:57.140 --> 01:26:01.120
Serious amount of games to be played. Serious amount of rounds and

01:26:01.960 --> 01:26:06.300
There's no good say that either they're not making it easy for themselves or they're coming up against blooming good opponents

01:26:06.800 --> 01:26:11.980
SSG have clutched the OT here. They're gonna give themselves a little bite at the cherry

01:26:14.620 --> 01:26:16.620
Oppositioning from dream was perfect

01:26:17.180 --> 01:26:18.960
And again, you feel sorry for Kino here

01:26:18.960 --> 01:26:22.060
He's just not really got anywhere to go like you can snag one kill

01:26:22.060 --> 01:26:27.920
But as soon as you've been shot from long bar the call is he's on long bar and you've got two people inside a shot

01:26:27.920 --> 01:26:29.920
It's a very straightforward swing

01:26:30.760 --> 01:26:33.500
Cg as well. You know, you're likely gonna be hitting a reload

01:26:35.000 --> 01:26:37.920
Like you're going against something that's got plenty of ammo in the tank

01:26:41.020 --> 01:26:43.020
Interestingly easy have kept the defense here

01:26:43.740 --> 01:26:49.640
Which course is gonna be the big difference make given that the attacks were so scarcely won by both sides

01:26:52.060 --> 01:27:05.100
Especially if you have to feel bad when you said the TAC was scarcely won, but SSG who

01:27:05.100 --> 01:27:08.460
started off this league is really threatening a 5-1-1 half at the beginning.

01:27:08.460 --> 01:27:13.100
It was a well-on-4-2, DZ deserved that, but just given the pace and the momentum of SSG

01:27:13.100 --> 01:27:15.540
might start breaking away and running away with it.

01:27:15.540 --> 01:27:20.780
Zero, able to recover, they've amounted quite a convincing recovery on their defensive side

01:27:20.780 --> 01:27:25.340
and now they get the benefit for it. You can't help but feel a little bitter for the SSG boys.

01:27:25.340 --> 01:27:29.020
Not catching a break as this game has only creeped closer and closer.

01:27:29.660 --> 01:27:33.020
Then could be said for the early rounds on their attacks, but a lot of ones

01:27:33.740 --> 01:27:37.660
getting a bit more decisive. Finally able to of course bring this to OT in round 12,

01:27:37.660 --> 01:27:43.100
but overall a lot of times 2v2s, 1v1s. Middle section regardless, 0 had a greater advantage,

01:27:43.100 --> 01:27:49.420
but overall I think a 50-50 match, if Odd and Racine won, even though both sides have been 4-2

01:27:49.420 --> 01:27:54.860
for the defense right now. Reading the fireplace and winding defense right now. Just again some

01:27:54.860 --> 01:27:59.340
early utile clear as it's pretty clear at this point Ollie that for both attacking teams they

01:27:59.340 --> 01:28:04.620
have success when they take things a bit slower take a bit more measured approach. The measured

01:28:04.620 --> 01:28:08.140
approach has worked out for the attack so far tonight. I mean like you say there's only four

01:28:08.140 --> 01:28:13.900
attacking rounds been more so far and a lot of the time it has been down to just you know a bit

01:28:13.900 --> 01:28:19.100
more traditional siege work your angles take your advantages and go from there the flashy

01:28:19.100 --> 01:28:25.100
quick plays if not always really panned out and that seems for both sides dreams

01:28:25.100 --> 01:28:28.060
trying to target some of the electrification here and just clear the

01:28:28.060 --> 01:28:31.580
way for rival to start opening up into a free. Oh!

01:28:31.580 --> 01:28:36.060
Booster! Brilliant swing there. Jayne, I know just catching some really unfortunate

01:28:36.060 --> 01:28:40.540
timing but a great response. She pulled off of NGR from below and now his

01:28:40.540 --> 01:28:44.060
position is known. He's got to turn his attention.

01:28:44.060 --> 01:28:47.500
I gotta say the trades this series for both teams have been some of the best

01:28:47.500 --> 01:28:53.420
I've seen this stage, but at the last moment it breaks away towards dark zero and now dream

01:28:54.140 --> 01:28:56.220
We can have a single one of his kills

01:28:57.300 --> 01:28:59.620
Traded out and mitigated by the defense

01:29:00.140 --> 01:29:04.020
Clear information on one player, but minimal opportunity deal with it right now

01:29:05.140 --> 01:29:11.620
Z-ping on the pulse in the corner in reading. Can you land a free fire through the wall? Oh moves right at the last second

01:29:11.620 --> 01:29:16.660
that's a good point. And I'm

01:29:16.760 --> 01:29:18.460
sure that's a good point. I mean,

01:29:18.560 --> 01:29:21.560
bad luck gets even worse for

01:29:21.660 --> 01:29:23.500
the leader on SSG put the one

01:29:23.600 --> 01:29:25.500
HP through his team's own

01:29:25.600 --> 01:29:27.600
vertical angle. Dark zero

01:29:27.700 --> 01:29:29.600
bounce back from their loss to

01:29:29.700 --> 01:29:31.600
put them into overtime and have

01:29:31.700 --> 01:29:33.600
gained match point again.

01:29:33.700 --> 01:29:35.600
Another attempt here from dark

01:29:35.700 --> 01:29:40.600
zero to close out Cafe. Really

01:29:40.600 --> 01:29:44.440
how SSG were going to try and take that. There was going to be an attempt to Hibana open

01:29:44.440 --> 01:29:48.400
into our bathroom, into our freezer and it works from that way.

01:29:48.400 --> 01:29:51.960
And you can see as soon as Raid hopped in, bang, kill him to Jane Anno,

01:29:51.960 --> 01:29:56.360
but the response was there. It's a very small hole, very delicate,

01:29:56.360 --> 01:29:59.000
a bit techy you could say, but it worked.

01:29:59.000 --> 01:30:03.960
NGL was able to thread the C4 straight up through and continue to play that vert.

01:30:03.960 --> 01:30:08.880
And as you say, the Boogie Drone's just exasperated the problem, it just made things worse

01:30:38.880 --> 01:30:44.540
I don't know if I have, have I ever casted a game that had an overtime tactical timeout?

01:30:44.540 --> 01:30:48.060
I actually don't know if I have, and if I have I certainly don't remember.

01:30:48.060 --> 01:30:52.700
But no, this is highly unusual and part of the reason it's highly unusual is you just

01:30:52.700 --> 01:30:54.620
don't know, right?

01:30:54.620 --> 01:30:58.220
Like you, if you're down six to five, you don't know if you're going to win that round as well.

01:30:58.220 --> 01:31:03.420
If you don't use the timeout and you lose, you're like, well, great, glad I saved it for

01:31:03.420 --> 01:31:04.420
some reason.

01:31:04.420 --> 01:31:08.060
But obviously it works out in that case and obviously got to commend the staff on SSG

01:31:08.060 --> 01:31:10.300
for just having faith in their players.

01:31:10.300 --> 01:31:13.140
But now, you need to win these next two rounds.

01:31:13.140 --> 01:31:15.500
And you know for an absolute certainty

01:31:15.500 --> 01:31:17.700
that if you even drop one, you're going down.

01:31:17.700 --> 01:31:20.020
This is quite literally the last point at which you can

01:31:20.020 --> 01:31:20.980
or should use it.

01:31:20.980 --> 01:31:23.420
So good to see if messes G, but yeah,

01:31:23.420 --> 01:31:25.540
very unusual situation.

01:31:25.540 --> 01:31:26.580
I'm not complaining.

01:31:26.580 --> 01:31:30.260
Clearly, they haven't needed it before this point.

01:31:30.260 --> 01:31:32.860
Well, the good news as well is they're on the defense.

01:31:32.860 --> 01:31:35.500
And DZ showed that they themselves were only good

01:31:35.500 --> 01:31:36.860
for two attacking ones out of six.

01:31:36.860 --> 01:31:40.820
So the odds are very much in your favor the thing that concerns me is

01:31:41.340 --> 01:31:47.300
At least from an SSG point of view is the lineup that DZ are bringing is a lot more reminiscent of the line up

01:31:47.300 --> 01:31:52.100
They did very well with in round number six where it's all about taking space

01:31:52.100 --> 01:31:56.020
It's all about taking control of working that utility if you want the capital this time

01:31:56.020 --> 01:32:02.500
That wasn't something that was a staple feature in their lineups when they were running the blackbeard and things weren't really going their way

01:32:02.500 --> 01:32:09.140
also got the ram so there is going to be an intention to take control and to start to try and work for this great info

01:32:09.140 --> 01:32:13.780
being found out on the drone here as well false just having a glance around his teammates monitors

01:32:14.300 --> 01:32:19.660
Enables the kill and Jane. I know I mean that is the best view we could have got of that whole thing

01:32:21.940 --> 01:32:26.780
Not only you got the drone you got the in-person coordination with folds and then you got the bullets flying over top

01:32:26.780 --> 01:32:27.420
I mean frankly

01:32:27.420 --> 01:32:32.420
I think a better POV and better representation of how those early round picks happen than the actual POV of the kill

01:32:32.500 --> 01:32:34.500
and not mean that genuinely.

01:32:34.500 --> 01:32:38.200
Get the whole picture proud darts here, get this 5e4.

01:32:38.200 --> 01:32:39.300
Something on their attacking side,

01:32:39.300 --> 01:32:40.700
they did not have quite a bit.

01:32:40.700 --> 01:32:42.500
They only got one opening kick that first half,

01:32:42.500 --> 01:32:44.000
and now this go around.

01:32:44.000 --> 01:32:47.300
It seems like their third attacking win of the series

01:32:47.300 --> 01:32:49.700
might just be the one that does it.

01:32:49.700 --> 01:32:53.500
5e2, a picture, perfect early game.

01:32:53.500 --> 01:32:56.800
Forcing A and back, clear line of sight on red stairs,

01:32:56.800 --> 01:32:58.800
but the Goyo just has to retreat.

01:32:58.800 --> 01:33:00.600
Not much you can do.

01:33:00.600 --> 01:33:04.220
Getting trying to bet this all on a lurk and it'll have to be the house

01:33:05.740 --> 01:33:13.040
Needs to win everything here 1v5 and probably the worst thing a minute and 25 seconds and dark

01:33:13.040 --> 01:33:18.420
Zero are droning and getting vertical destruction. They are not letting this guy live

01:33:19.740 --> 01:33:21.780
It was so much time to work as well

01:33:21.780 --> 01:33:26.160
I think nearest has an inkling with the way that he's looking but the false drone is all we're gonna

01:33:26.160 --> 01:33:34.000
then getting asked to move straight into the line of the ver of lawless round for DZ to close map number one

01:33:34.200 --> 01:33:38.080
That's exactly how we were expecting those attacks to look all game one

01:33:38.080 --> 01:33:41.640
It just took us to an overtime for us to get to see at least

01:33:42.040 --> 01:33:47.720
And then locked in and not only an OT but especially towards the back half of that game great performance from dark zero

01:33:47.720 --> 01:33:53.600
But also got it gotta say that was DZ's pick SG showed up and made a great show and we'll see how theirs goes right after this

01:35:26.160 --> 01:35:28.160
I

01:37:26.160 --> 01:37:52.320
for the third map in a row dark zero go all the way to overtime but this time

01:37:52.320 --> 01:37:55.120
They come out the other side with a win.

01:37:55.120 --> 01:37:56.480
They take the first map here.

01:37:56.480 --> 01:37:57.680
It was scrappy.

01:37:57.680 --> 01:37:59.220
It came all the way down to the liar,

01:37:59.220 --> 01:38:01.120
kind of like we expected this to go.

01:38:01.120 --> 01:38:04.960
SSG on DZ's map pick gave them a run for their money,

01:38:04.960 --> 01:38:06.820
but in overtime, DZ pulled it out.

01:38:06.820 --> 01:38:07.660
Yeah, they absolutely did.

01:38:07.660 --> 01:38:08.860
I mean, it's safe to say both these teams

01:38:08.860 --> 01:38:11.260
had a great understanding on their defensive paths

01:38:11.260 --> 01:38:12.860
and how they wanted to control the round.

01:38:12.860 --> 01:38:14.560
And what both teams really excelled at

01:38:14.560 --> 01:38:16.760
was just being able to play the man advantage.

01:38:16.760 --> 01:38:18.760
Was it being able to respond to the attacks

01:38:18.760 --> 01:38:20.860
that were happening and always trickling that man advantage

01:38:20.860 --> 01:38:21.860
back into their favor?

01:38:21.860 --> 01:38:25.220
And when you're on defense, naturally, it's always going to be easier if you're doing your job,

01:38:25.220 --> 01:38:28.580
you're doing your due diligence of having that man advantage or just playing that number game.

01:38:28.580 --> 01:38:31.700
You're going to fall back in your layers, you're going to fall back into these line of sights that

01:38:31.700 --> 01:38:36.340
is then overall going to force the attackers into your hands, into your line of sights. And

01:38:36.340 --> 01:38:41.140
in round 10 in particular, this is where I'm talking about Dark Geo did a fantastic job at being able

01:38:41.140 --> 01:38:45.300
to do that. It's the early aggression on, they get the picks going into their favor, but then they

01:38:45.300 --> 01:38:50.660
just slowly start to get back to the site. They slowly start to play their man advantage. And again,

01:38:50.660 --> 01:38:55.060
It speaks back into what I'm talking about is they play into those layers and when you're in attack

01:38:55.060 --> 01:38:57.300
You're losing these numbers. It's not going into your favorite

01:38:57.300 --> 01:39:02.220
You have less utility you have less information to try to make these rounds go back in your favorite

01:39:02.220 --> 01:39:06.940
You're essentially running into a site blind and then you look at the last round round 14 the execute

01:39:06.940 --> 01:39:09.220
I mean it was beautiful when they're actually able to set up

01:39:09.220 --> 01:39:11.820
Yeah, because they got the first picked early on they can slow it down

01:39:11.820 --> 01:39:16.700
They get all the time in the world to then pick every other player apart and they just go 3 2 1

01:39:16.700 --> 01:39:22.600
They execute on the top floor not only are you gonna have a majority of your man advantage taking the top floor

01:39:22.600 --> 01:39:23.960
It's overwhelming everyone on there

01:39:23.960 --> 01:39:26.600
But you have your stragglers the roamers downstairs

01:39:26.600 --> 01:39:31.420
They're gonna try to come assist to help and that's where you have the lines and crossfires to be able to pick them up

01:39:31.420 --> 01:39:34.080
So of course that last round was gonna be you know just said

01:39:34.080 --> 01:39:40.940
I mean it was almost flawless and that that being said I feel like DZ for them great on the attacks great on that getting those opening

01:39:40.940 --> 01:39:45.080
Kills, I think the one thing that set them aside from SSG is they did a great job at being able to

01:39:45.080 --> 01:39:49.040
to retrade that opening kill if they lost it to SSG.

01:39:49.040 --> 01:39:52.400
That was what set them apart, especially in the later rounds,

01:39:52.400 --> 01:39:53.960
because Dark Joe started to understand,

01:39:53.960 --> 01:39:56.360
all right, we might just lose one in this aggressive fight.

01:39:56.360 --> 01:39:57.920
We just got to make sure that we're bouncing back

01:39:57.920 --> 01:39:59.740
and following through with that trade

01:39:59.740 --> 01:40:01.440
so we can maintain that man advantage.

01:40:01.440 --> 01:40:05.080
Absolutely, and I mean, Kino, 16 and 13,

01:40:05.080 --> 01:40:06.520
those are some numbers, but I mean,

01:40:06.520 --> 01:40:07.520
this number's across the board.

01:40:07.520 --> 01:40:09.240
There's not really any singular players

01:40:09.240 --> 01:40:10.160
that you can look at there and be like,

01:40:10.160 --> 01:40:11.760
they didn't contribute in any of this game,

01:40:11.760 --> 01:40:14.000
but I do want to go back to what Lynx was talking about,

01:40:14.000 --> 01:40:15.840
the timeout being called in OT.

01:40:15.840 --> 01:40:17.480
That's definitely not something you typically see,

01:40:17.480 --> 01:40:19.800
but something that I can speak from that experience

01:40:19.800 --> 01:40:22.520
is sometimes the players are just talking about it.

01:40:22.520 --> 01:40:23.440
They know what happened.

01:40:23.440 --> 01:40:24.280
They know what went wrong.

01:40:24.280 --> 01:40:25.120
They know how to fix it.

01:40:25.120 --> 01:40:27.640
So there is no need to call for that timeout.

01:40:27.640 --> 01:40:29.840
There's no need to halt your players ice them.

01:40:29.840 --> 01:40:31.960
If they have it figured out, let them play it through.

01:40:31.960 --> 01:40:33.400
So I think, sure, it might not be,

01:40:33.400 --> 01:40:35.640
it's a little unorthodox to see that timeout come out

01:40:35.640 --> 01:40:37.840
when it did, but there's obviously a reason for it.

01:40:37.840 --> 01:40:40.040
Well, I was in the back listening to the end

01:40:40.040 --> 01:40:42.240
of that tack timeout to hear what exactly SSG

01:40:42.240 --> 01:40:46.920
we're talking about and they were a little concerned about the rush. I mean they did take a moment to just

01:40:47.160 --> 01:40:52.200
regroup talk about they're going into their next site setup, but dream said hey guys stay in the comms

01:40:52.200 --> 01:40:54.680
There could be a rush coming just be ready

01:40:54.680 --> 01:41:01.600
And it didn't come down to it at the end of the day the last round really started and ended with a very powerful

01:41:01.720 --> 01:41:06.180
Roam clear dream was caught upstairs. They got the early pick like you said that was

01:41:06.180 --> 01:41:09.620
clinical early round from dark zero and that just carried them through.

01:41:09.620 --> 01:41:12.700
I mean it was a necessity. That's how you want to be able to change the tempo,

01:41:12.700 --> 01:41:16.100
especially in a game that goes to double overtime. You know you're tired of

01:41:16.100 --> 01:41:19.300
running strats, sometimes they're gonna change your defenses. The best way is if

01:41:19.300 --> 01:41:22.740
you find an opening kill, you know that there's a straggler somewhere, you know,

01:41:22.740 --> 01:41:26.180
in the first floor on the second floor. You focus everything on being able to

01:41:26.180 --> 01:41:29.220
get that kill and then you have the man-to-man as you then you go into your

01:41:29.220 --> 01:41:32.940
strategy. I think the differences too, remember the last time they were attacking

01:41:32.940 --> 01:41:35.340
that round in particular, it was Giddy jumping out the window.

01:41:35.340 --> 01:41:38.040
SSG having the man advantage, playing back onto the layers.

01:41:38.040 --> 01:41:39.700
This time, they didn't have that man advantage.

01:41:39.700 --> 01:41:41.740
They didn't have a player that was getting overly aggressive.

01:41:41.740 --> 01:41:43.940
They didn't even know what could happen on another side of the map.

01:41:43.940 --> 01:41:46.740
So obviously, DZ takes full control of the unknown,

01:41:46.740 --> 01:41:48.840
and they just immediately take advantage of it.

01:41:48.840 --> 01:41:51.840
And then, like we said, it's three kills immediately off the board,

01:41:51.840 --> 01:41:53.440
and now you find yourself in the 2v5.

01:41:53.440 --> 01:41:56.340
So it's also just as important for SSG to understand

01:41:56.340 --> 01:41:59.540
why did that round go so well and what was the proponent for that.

01:41:59.540 --> 01:42:01.940
And it was Giddy jumping out and getting that initial pick.

01:42:01.940 --> 01:42:17.940
Well, again, these teams, they are playing for a spot in the Salt Lake City Major, a rare opportunity for these teams to be competing on home soil, and an opportunity for you to go watch your favorite teams in North American territory, May 15th through 17th.

01:42:17.940 --> 01:42:22.940
The Salt Lake City Major will be taking place at the Salt Palace Convention Center.

01:42:22.940 --> 01:42:27.940
We're going to get this third map of this series underway between Dark Zero and SSG.

01:42:27.940 --> 01:42:29.940
Don't go anywhere! We'll be right back.

01:42:29.940 --> 01:42:31.940
I think that's all it takes.

01:42:59.940 --> 01:43:04.940
I'ma keep it going, I'ma keep it going, I'ma keep it going, so I ain't got no...

01:45:29.940 --> 01:45:31.940
I

01:45:59.940 --> 01:46:27.820
Dark Zero, one map away from qualifying to the Salt Lake City Major, SSG moving to their

01:46:27.820 --> 01:46:29.820
of the game. We have a lot of

01:46:29.920 --> 01:46:31.820
players in the game. We have

01:46:31.920 --> 01:46:33.820
a lot of players in the game.

01:46:33.920 --> 01:46:35.820
They have a lot of players in

01:46:35.920 --> 01:46:37.820
the game. Their pick have a bit

01:46:37.920 --> 01:46:39.820
larger of a hill to climb. All

01:46:39.920 --> 01:46:41.820
before we got into the games

01:46:41.920 --> 01:46:43.820
today. There was a lot of talk

01:46:43.920 --> 01:46:45.820
about Eden on the side of SSG

01:46:45.920 --> 01:46:47.820
also some talk for Kino as well

01:46:47.920 --> 01:46:48.820
one having much better day than

01:46:48.920 --> 01:46:49.820
the other. It seems very

01:46:49.920 --> 01:46:51.820
clearly. It is only one map

01:46:51.920 --> 01:46:52.820
though, and one map does not

01:46:52.920 --> 01:46:54.820
make a best of three. We are

01:46:54.920 --> 01:46:55.820
very aware of that and also

01:46:55.820 --> 01:46:57.820
the game. The game is

01:46:57.920 --> 01:46:59.540
the best game in the world.

01:46:59.640 --> 01:47:01.640
This is the best performance

01:47:01.740 --> 01:47:03.640
here on Clubhouse, one of my

01:47:03.740 --> 01:47:05.640
favorite maps in the map, but

01:47:05.740 --> 01:47:07.640
both of these two teams, but

01:47:07.740 --> 01:47:09.640
you could say that it is a high

01:47:09.740 --> 01:47:11.640
preference for them. The side

01:47:11.740 --> 01:47:12.840
of SSG. The data is obviously a

01:47:12.940 --> 01:47:13.740
little bit skewed and a bit

01:47:13.840 --> 01:47:15.740
muddied by the fact that some

01:47:15.840 --> 01:47:16.740
of these dot is your players

01:47:16.840 --> 01:47:17.740
used to be on this roster, so

01:47:17.840 --> 01:47:19.740
you can kind of look back at

01:47:19.840 --> 01:47:20.740
the old SSG data to see just

01:47:20.840 --> 01:47:22.740
how much of a good map of this

01:47:22.840 --> 01:47:23.740
was bought those four players.

01:47:23.840 --> 01:47:25.740
And what let's be honest, it is

01:47:25.820 --> 01:47:27.820
and I think that that is going

01:47:27.820 --> 01:47:29.820
to lead us into a very exciting

01:47:29.820 --> 01:47:31.820
map to who knows maybe dark

01:47:31.820 --> 01:47:33.820
zero are going to go four for

01:47:33.820 --> 01:47:35.820
four on overtime games in the

01:47:35.820 --> 01:47:37.820
last four maps. I don't know. Hey

01:47:37.820 --> 01:47:39.820
hey there are at least one this

01:47:39.820 --> 01:47:41.820
overtime on cafe. So we're

01:47:41.820 --> 01:47:43.820
trending in the right direction

01:47:43.820 --> 01:47:45.820
moving to a better place for

01:47:45.820 --> 01:47:47.820
dark zero and I also think just

01:47:47.820 --> 01:47:49.820
for all of our hearts watching

01:47:49.820 --> 01:47:51.820
with the Radizi fans or not

01:47:51.820 --> 01:47:52.820
clubhouse is their opponents

01:47:52.820 --> 01:47:54.820
picking as you said so quite a

01:47:54.820 --> 01:47:59.300
So quite a strong map for them, hopefully territory in which SSG can feel comfortable and bounce back,

01:47:59.300 --> 01:48:04.660
because we saw what a comfortable SSG looks like, and we saw it in the first six rounds of CAFE,

01:48:04.660 --> 01:48:08.820
and they were really quite impressive. Even though they dropped one in the first five,

01:48:08.820 --> 01:48:14.020
still in a really strong position, basically up until the exact end and final round of the first

01:48:14.020 --> 01:48:18.500
half. Now as they start on the attacking side here, what was the greater struggle for both teams

01:48:18.500 --> 01:48:22.660
on CAFE? You'll see if Clubhouse bears anything different. Double heart reached in all bands for

01:48:22.660 --> 01:48:28.660
for SSG. Really not for SSG, just for the attacking side on Clubhouse, it's a pretty standard across the board.

01:48:28.660 --> 01:48:33.660
The Capitao in Grimm, that's the two from DZ. This will bring the Ying, pick out in the first round,

01:48:33.660 --> 01:48:35.660
but of course, with the Warden on the defense.

01:48:35.660 --> 01:48:40.660
It's always what you have to do when you are basically pushing the attack towards kicking a Ying.

01:48:40.660 --> 01:48:43.660
And oh, what a big chain, you have to play the Mkx and play a C4.

01:48:43.660 --> 01:48:45.660
Oh, crap, dang it.

01:48:45.660 --> 01:48:50.660
What's NGL gonna do with it? I suppose he'll play the Warden then, what a big chain.

01:48:50.660 --> 01:48:57.660
One of course, very decent operator and something that I'm sure NJR isn't going to be able to do in the past, having to play here and now.

01:48:57.660 --> 01:49:02.660
For me, it's the B-Band. I think that the grid is such an important piece of the puzzle.

01:49:02.660 --> 01:49:08.660
I don't know if it comes to any map really, but particularly when you're trying to execute onto this side.

01:49:08.660 --> 01:49:11.660
The other thing I'll be entirely soft is quite the choice here.

01:49:11.660 --> 01:49:16.660
That's going to give Dream a nice avenue to put some very early pressure in onto dirt tunnel.

01:49:16.660 --> 01:49:21.080
The throw is made for you to destroy the goreo walk and pack for you, there's another one there as well

01:49:21.080 --> 01:49:25.840
This is a lot of value being found inside of the first 50 seconds and the nade goes in

01:49:26.120 --> 01:49:28.720
And light cleaners is drawn and keep that alive

01:49:29.360 --> 01:49:35.160
Just players drawn inside the blue, they don't even really need to push this too much although raid is backing up behind him

01:49:35.160 --> 01:49:38.520
There is a chance that they're gonna try and get the head around and see what they can find

01:49:39.160 --> 01:49:44.200
I honestly think this is really good investment early on even if they back up for a minute and let somebody retake the position

01:49:44.200 --> 01:49:48.840
Just creating this gap and making Dark Zero dedicate a bit more active attention to it.

01:49:48.840 --> 01:49:51.480
I just think it's a really good call to do within the first minute.

01:49:51.480 --> 01:49:54.600
Of course, it's not the only bit of the Dark Zero defense though.

01:49:54.600 --> 01:49:56.680
Faults all the way up on the top floor.

01:49:56.680 --> 01:50:00.360
So you know, sometimes play with mute, just still on the huge chamber inside construction.

01:50:00.360 --> 01:50:04.840
Not the case right now, a vertical angle, peeking down from Lodgy into the floor below.

01:50:04.840 --> 01:50:10.440
Rival. Pistol in hand, trying to do a solid snake impression as the candela goes out.

01:50:10.440 --> 01:50:16.440
on through might be blinded in the process but gets the exact line of sight he needs before his vision is lost.

01:50:16.440 --> 01:50:21.440
With trade by dark zeros, I'm the desk highlighted. Really good on these defenses on cafe and now as well.

01:50:21.440 --> 01:50:27.440
Minimizing these advantages when SSG gained it again. Full flashed in the corner is Jane I know,

01:50:27.440 --> 01:50:31.440
but no diffuser control for the attack as they continue to destiny.

01:50:31.440 --> 01:50:37.440
The defense have set up inside of Arsenal. Jane I know stuck in this corner.

01:50:37.440 --> 01:50:40.140
With a slimmer lead than SSG you might hope.

01:50:40.140 --> 01:50:42.340
And those might be what do it though.

01:50:42.340 --> 01:50:46.940
As they go forward, JNNO forced to swing up front, can't find any clear angle, a lengthy

01:50:46.940 --> 01:50:48.940
free fire rival, another with the pistol.

01:50:48.940 --> 01:50:53.660
I don't know why rival is making it harder for himself, but clearly there must be some

01:50:53.660 --> 01:50:58.220
greater challenge in the next one, because a 3k, most of which with the pistol, is a

01:50:58.220 --> 01:50:59.940
crazy start to Clubhouse.

01:50:59.940 --> 01:51:06.580
I don't think I've ever seen a round one on that bombsite with Kitchen Hatch closed

01:51:06.580 --> 01:51:11.460
by the attackers. Kitchen Hatch wasn't even open.

01:51:11.460 --> 01:51:17.300
DZ had played a brilliant game, and one that's fairly common. Extend into the map. Take control

01:51:17.300 --> 01:51:21.940
upstairs inside a lodge, little bit of a hole in the floor, and you can see through the floor

01:51:21.940 --> 01:51:26.700
in lodge, directly down into kitchen, and you can shoot whatever it is. X-Carrots pellets,

01:51:26.700 --> 01:51:29.700
X-Carrots pellets, you name it, you can shoot it. Really great.

01:51:29.700 --> 01:51:34.180
S.S.G. just, oh no no, we'll just ignore all that then.

01:51:34.180 --> 01:51:39.860
They've got some really early pressure in down dirt tunnel, and then Dream just orchestrated

01:51:39.860 --> 01:51:41.700
everything to work around it.

01:51:41.700 --> 01:51:45.560
Immediately we've got players making their way down blue, we've got players getting into

01:51:45.560 --> 01:51:49.580
ward mannequins, we've got pressure coming in at the same time, we didn't see anything

01:51:49.580 --> 01:51:53.100
main stairs, we didn't see anything motor, we didn't see anything kitchen.

01:51:53.100 --> 01:51:58.140
They just knew exactly what it was they wanted to take, and guess what, folks, he was upstairs

01:51:58.140 --> 01:52:03.380
the technology, he has to rotate either down blue or down main stairs because

01:52:03.380 --> 01:52:09.060
you can actually still close, refer back to point number one. A brilliant call there from SSG.

01:52:09.060 --> 01:52:13.540
Just to recognize, look, there's a massive gaping hole here and we can move in and fill it.

01:52:13.540 --> 01:52:21.100
And it makes for a really exciting start to Clubhouse. Not only is getting us back in after

01:52:21.100 --> 01:52:25.820
the break, but also getting us back on SSG's side. Really close to overtime loss, but a loss

01:52:25.820 --> 01:52:28.500
on the left, so people can sometimes lose faith, break away.

01:52:28.500 --> 01:52:29.500
Not right now.

01:52:29.500 --> 01:52:34.620
SG with an extremely confident call in the first round, and boy was it a joy to watch.

01:52:34.620 --> 01:52:37.620
Jim Bedroom Defense now next to him for Dark Zero.

01:52:37.620 --> 01:52:42.020
Of course we have the drastically obligated extension into CCDV and Cache.

01:52:42.020 --> 01:52:45.620
No, it's been an optional addition of a little bit of a red hole.

01:52:45.620 --> 01:52:48.660
They're not a very hard-and-one, as there is no deployable shield.

01:52:48.660 --> 01:52:52.820
Janina loses a lot of HP, I guess, from the duel outside one of the highway windows, not

01:52:52.820 --> 01:52:58.420
where that happened. Pulse also losing a lot of health. The Demos has gone down below being

01:52:58.420 --> 01:53:03.940
hunted with the vendetta from beneath. It's actually forced both defenders into construction

01:53:03.940 --> 01:53:10.900
within the first minute. That is some help. Just some excellent value from SSG and that Demos

01:53:10.900 --> 01:53:15.460
specifically. They have cleared out this extension in a minute in 10 seconds. That's got to be a

01:53:15.460 --> 01:53:19.380
land speed record. I think if you were going to be mega-critical, why don't you say that you wanted

01:53:19.380 --> 01:53:21.380
to try and catch one of them as they rotate it off.

01:53:21.380 --> 01:53:23.380
You've got to get to the outside of the comm window,

01:53:23.380 --> 01:53:25.380
you've got people in the position to peek through the radio,

01:53:25.380 --> 01:53:27.380
you've got three at the top of the red stairs.

01:53:27.380 --> 01:53:29.380
There was maybe potential there to pick up a kill

01:53:29.380 --> 01:53:31.380
and to not let Dark Zero get back

01:53:31.380 --> 01:53:33.380
with four or five players alive.

01:53:33.380 --> 01:53:35.380
Yes, you could do a brilliant job of creating the space,

01:53:35.380 --> 01:53:37.380
but hopefully it's costing quite a bit.

01:53:37.380 --> 01:53:39.380
And now they've got to try and work through this next stage of the plan,

01:53:39.380 --> 01:53:41.380
knowing that there are potentially

01:53:41.380 --> 01:53:43.380
there's potentially an extra man here

01:53:43.380 --> 01:53:45.380
to play a little bit loose whether they want to play downstairs.

01:53:45.380 --> 01:53:48.380
On the outland, you can see that there is going to be somebody down there at the moment,

01:53:48.380 --> 01:53:53.020
the moment and that's going to be the big threat if that goes turn into a rotate up those red stairs.

01:53:55.500 --> 01:53:59.580
Yeah I got to worry for the flank of course also the possibility of one of the two C4s from below.

01:53:59.580 --> 01:54:03.420
Newers on the off angle trying to catch someone on the main window but they lose the key of barrier

01:54:03.420 --> 01:54:07.740
and likely along the element of surprise trying to play for more but Giddy finds that one out.

01:54:07.740 --> 01:54:12.300
SSG showing they're aware of all these tricks that they might find. Dream is hunting the diffuser

01:54:12.300 --> 01:54:17.500
but I think falls off very quickly. Gini leaps along these windows a third no not afraid as

01:54:17.500 --> 01:54:21.160
anything to say about it. He wants it on the action. He felt he died too much on

01:54:21.160 --> 01:54:26.460
cafe, so he's in the action on club. Deathmark tracker in the 1v3 probably

01:54:26.460 --> 01:54:31.940
just the most heartbreaking way to end it for NJR. OHP doesn't add anything to

01:54:31.940 --> 01:54:37.340
his column. SSG even setting up a cutoff and a crossfire to close out round two.

01:54:37.340 --> 01:54:42.620
They've come to play. They're taking those chances. SSG looking lightning on the attack

01:54:42.620 --> 01:54:46.820
here. This is what I want to see out of professional teams inside of Rainbow

01:54:46.820 --> 01:54:53.220
I want to see them attacking and looking like a well-oiled machine and that's just what they look like right now

01:54:53.220 --> 01:54:56.940
I know that I was a little bit critical and I said I would have maybe liked them for them to get a couple of kills

01:54:56.940 --> 01:55:02.020
But they never took that foot off the gas and DZ just couldn't find places to sit

01:55:02.020 --> 01:55:04.620
It was like they were I don't know just

01:55:04.980 --> 01:55:10.340
Desperately trying to get a kill back and work on the windows and just work for anything that they can because they knew that the pressure

01:55:10.340 --> 01:55:15.460
Was just going to overwhelm them eventually and the fact that they had to retreat so quickly and weren't able to take a kill

01:55:15.460 --> 01:55:20.460
When they're not able to hold ground inside of sight because of all the pressure that's going on

01:55:21.220 --> 01:55:26.140
Make sense for a timeout to be called a timeout to be called early. We've only seen two rounds a links

01:55:26.940 --> 01:55:30.660
and you can understand for DZ not only because I mean I

01:55:32.180 --> 01:55:34.620
Don't even know if I want to say DZ able to sleep or cold

01:55:34.620 --> 01:55:37.740
I just think like I think SSG have just

01:55:38.220 --> 01:55:45.180
Hopped in so warm and so on it that I feel like you just got to take a tactical timeout to break the momentum

01:55:45.460 --> 01:55:51.060
just for SSG. I'm not saying that's why they did it, but I mean, when you got Basement, I've not

01:55:51.060 --> 01:55:55.460
quite seen a Basement Round play out quite like that, with just trying to break through the mirror

01:55:55.460 --> 01:56:00.660
window in blue with no grim, by the way, one of the standard tools for doing it. Does one Kandela in

01:56:00.660 --> 01:56:05.380
and rival with a pistol for what, like the extra movement speed? That's how much we're optimizing

01:56:05.380 --> 01:56:10.900
this attack, it feels like. And then on Gym Bedroom, clearing out construction or clearing out

01:56:10.900 --> 01:56:17.380
attack with a minute and construction with a minute 30. There's literally no point to

01:56:17.380 --> 01:56:20.780
even move things that quickly. Like you could have taken an extra 20 seconds and that would

01:56:20.780 --> 01:56:25.140
still be pretty fast, all things considered. Darkseer I think is in a position where the

01:56:25.140 --> 01:56:28.980
game is already starting to slip through their fingers in a much different way than it did

01:56:28.980 --> 01:56:34.020
on the first few rounds of Cafe in which SSG on the defense, getting the opening pig, keeping

01:56:34.020 --> 01:56:40.620
them at bay. On the attack here, this crazy out the gate, you just gotta pump the brakes.

01:56:40.620 --> 01:56:43.540
You've got to stop the pace and keep them back.

01:56:46.380 --> 01:56:48.820
Easy option for a little bit of different line up here as well.

01:56:48.820 --> 01:56:50.660
They're gonna be playing that castle.

01:56:51.060 --> 01:56:54.100
Maybe not trying to extend it so heavily across the rest of the map

01:56:54.100 --> 01:56:56.140
and maybe just looking to fortify what they've got.

01:56:56.140 --> 01:56:59.540
They've got the basement, it is an inherently defender sided site.

01:57:01.180 --> 01:57:03.540
An opening pick can go a heck of a long way.

01:57:04.260 --> 01:57:07.540
There is a little bit of a labyrinth set up here inside a bar.

01:57:07.540 --> 01:57:11.460
Cash will be open above him though at the moment so it doesn't need to be cautious

01:57:11.460 --> 01:57:16.260
out of that. A couple of Castle Barricades will be there to keep him safe. Aiden is

01:57:16.260 --> 01:57:18.940
the lion's share of the hard breach and to do although there are a couple of

01:57:18.940 --> 01:57:23.620
secondary's on Gitti. There is always the option for that to be utilized if necessary.

01:57:23.620 --> 01:57:27.860
The logic on phone calls, see if he can catch out on any stragglers. This time it's

01:57:27.860 --> 01:57:33.860
going to be Rival first to fall. Rival first to fall that way, no way. Unless somebody's

01:57:33.860 --> 01:57:37.220
being real perceptive do they hear him creep through that barbed wire I was

01:57:37.220 --> 01:57:41.580
gonna say maybe just creeps up to it see plays the close angle raise in that

01:57:41.580 --> 01:57:45.980
stage where you see it is this really a gap is there nobody here calm to Aiden

01:57:45.980 --> 01:57:49.700
as well Aiden Sandal there's nobody in sight she's in people upstairs see

01:57:49.700 --> 01:57:55.860
somebody on AK and now run into blue oh surely he catches this it's Kino Jack

01:57:55.860 --> 01:58:01.420
does he wait you can see he's scared about it but Aiden swinging down I think

01:58:01.420 --> 01:58:05.420
through dirt finds the big kill, forces a retreat from Dark Zero, but everybody

01:58:05.420 --> 01:58:09.140
messes G now flooding into the site. Dark Zero can't quite gain a hold,

01:58:09.140 --> 01:58:13.220
stuck inside a moto, an excellent line by Giddy, can't get the kills, but they've got

01:58:13.220 --> 01:58:15.860
the push into the site, they've got the control, and that's what matters.

01:58:15.860 --> 01:58:20.620
Moved into the post, Giddy, still with all four Candelas in raid, trying to activate

01:58:20.620 --> 01:58:24.340
the Doku be called, but the upstairs roamers still present, stopped that powerful

01:58:24.340 --> 01:58:28.380
utility from being activated. Giddy as well, and a shield that a 3v3 is

01:58:28.380 --> 01:58:33.880
workable, but a shield and a 1v3, she's got to find a hell of a way out of this one, and with everyone's surrounding

01:58:33.880 --> 01:58:41.880
Snevelly blood in the water, it's just not gonna happen. A nailbiter, an unexpected one at that, with Dark Zero with their first in the counter-diffuse.

01:58:42.880 --> 01:58:47.380
SSG's problem there was that they opened the kitchen hatch. If they'd have left that closed, they'd have been fine.

01:58:47.380 --> 01:58:52.380
They'd have been able to stay alive inside of the site, because they wouldn't have been able to roll it around.

01:58:52.380 --> 01:59:09.380
Obviously, joking aside, it was a great attempt there from SSG. They were able to work their advantage once again and play that focus again in the kit down, but from DZ, far more relaxed. Less of an overreaction, okay, they're planting, no worries, we can work this, that's a player down at the moment, we don't have to worry about,

01:59:09.380 --> 01:59:12.340
where the rest, the right, get some kills, start to push.

01:59:12.340 --> 01:59:14.420
Okay, shield, we can three versus one of them.

01:59:14.420 --> 01:59:20.820
It's not really too much of a big problem there for DZ to try and convert that round.

01:59:20.820 --> 01:59:24.740
But SSG still looking to move with that same level of tenacity.

01:59:24.740 --> 01:59:26.100
And you've got to credit them for it,

01:59:26.100 --> 01:59:29.140
because they're playing a very exciting brand of Siege right now.

01:59:29.140 --> 01:59:33.140
And that's only the first time on Clubhouse here that we haven't really seen it pay off for them.

01:59:33.140 --> 01:59:39.700
No, and even when we say it hasn't paid off for it, it hasn't paid off at a round win,

01:59:39.700 --> 01:59:41.620
but still forced a lot of reactions out of DZ.

01:59:41.620 --> 01:59:46.420
You can tell it's still, it is working to some extent, just obviously, too much a less

01:59:46.420 --> 01:59:47.420
extent than before.

01:59:47.420 --> 01:59:52.180
Dark Zero able to, as you said, play it at calmer, take some measured reactions, also

01:59:52.180 --> 01:59:54.060
just some smaller moments.

01:59:54.060 --> 01:59:58.940
Like for example, you have Giddy holding the blue angle into Modo.

01:59:58.940 --> 02:00:02.540
If that's maybe Raid with the DMR, maybe he goes down there.

02:00:02.540 --> 02:00:05.240
Just that extra bit of damage. It's not a critique of SSG at all.

02:00:05.240 --> 02:00:08.940
It's just kind of one of those small things that as Raid decides to move in,

02:00:08.940 --> 02:00:11.140
take the advantage, Giddy takes the back line.

02:00:11.140 --> 02:00:13.540
Better weapon might have ended up taking down the player in Moto.

02:00:13.540 --> 02:00:15.540
Not necessarily a whole different round at that point.

02:00:15.540 --> 02:00:18.640
But it's again, that was a round where SSG had a really great play.

02:00:18.640 --> 02:00:20.940
Darkseer, really great response, and even little things.

02:00:20.940 --> 02:00:24.740
Maybe just tipping it towards Darkseer's way and compounding upon a really nice

02:00:24.740 --> 02:00:26.840
and really excellent reaction from the defense.

02:00:26.840 --> 02:00:30.720
not tired yet but we have a ball game at least not sure what this tech pause is

02:00:30.720 --> 02:00:33.980
about we got a lot of people staring at Jane I know right now apparently a

02:00:33.980 --> 02:00:37.920
microphone it well great timing not only was I told it's microphone issue but

02:00:37.920 --> 02:00:41.600
Friday's Janna knows headset was taken off so perfect time it's a microphone issue

02:00:41.600 --> 02:00:48.760
hey I think it's a microphone issue oh it's keynote keynote's the tech support

02:00:48.760 --> 02:00:54.040
I was thinking oh it's great they've got like they've got on-hand tech support

02:00:54.040 --> 02:00:56.040
This is brilliant. No, no, no. It's just Kino.

02:00:57.880 --> 02:00:58.520
How about that?

02:00:59.640 --> 02:01:01.480
What did- what did he do there?

02:01:01.480 --> 02:01:03.480
I genuinely think he just turned it on and off.

02:01:07.480 --> 02:01:11.480
It literally just looked like he just flipped the earmuffs around and then just gave it back to him.

02:01:13.640 --> 02:01:19.400
Kino's just main character though, isn't he? He's like, most kills in map 1, tech support for map 2.

02:01:19.720 --> 02:01:23.560
You know, honestly, like, I will say, like,

02:01:24.040 --> 02:01:29.160
I feel like Kino is like underrated main character of like modern Rainbow Six and not because

02:01:29.160 --> 02:01:33.120
not because like he's destined to win every tournament like that was kind of like you

02:01:33.120 --> 02:01:36.400
know people talk about like Bolo is the main character Rainbow Six that was part of it right

02:01:36.400 --> 02:01:39.200
because it felt like he was destined for a world championship but I just feel like because

02:01:39.200 --> 02:01:44.200
of like I just feel like because of all the different rosters Kino has been on but still

02:01:44.200 --> 02:01:48.240
on a lot of different rosters for long periods of time I feel like Kino is like that kind

02:01:48.240 --> 02:01:51.920
of protagonist where he's like the gateway for the audience right like we experienced

02:01:51.920 --> 02:01:57.680
story through him. He's our everyman character we can relate to. He's sympathetic, he's likable,

02:01:57.680 --> 02:02:02.880
he's fun. I think like underrated kind of protagonist of Rambo 6, just you know.

02:02:07.440 --> 02:02:09.280
How good is, how good are they at tech support though?

02:02:10.320 --> 02:02:13.040
Well that's the thing right, is like you know, you know you need to protect-

02:02:13.040 --> 02:02:16.960
And I need JNNO's comms, like JNNO needs to be coming. He needs a microphone.

02:02:16.960 --> 02:02:20.040
Well, exactly, like, that's the thing, right?

02:02:20.040 --> 02:02:24.560
Like, the tech sport's obviously, like, important, and we get to, like, see the team go through

02:02:24.560 --> 02:02:29.640
all this stuff at the same time, like, you want, you want Jane I Know talking?

02:02:29.640 --> 02:02:31.800
I'm, I'm, I'm getting nervous.

02:02:31.800 --> 02:02:34.880
Like now I'm worried, because if Jane I Know bought people out, like, no disrespect, if

02:02:34.880 --> 02:02:38.080
Newers has mic issues, like, he calms, right?

02:02:38.080 --> 02:02:41.920
But Newers, he's gonna get aggressive, he's gonna find his own opportunities, right?

02:02:41.920 --> 02:02:45.200
And sometimes, like, if he goes down, it's always sucks losing so many calm, but like,

02:02:45.200 --> 02:02:51.760
I know the clutch master. I guess I guess actually to that point if he's the clutch master, maybe he

02:02:51.760 --> 02:02:55.600
doesn't need the comps because if he's clutching the 1vx's then who does he need to talk to?

02:02:59.600 --> 02:03:04.880
Hopefully we've got everything resolved here. I think it was just a microphone issue but we

02:03:04.880 --> 02:03:10.160
should be getting everyone back in very shortly. I think maybe we took that time for a little bit

02:03:10.160 --> 02:03:14.800
of a comfort break as well but he's back in business. We're going to join exactly where we

02:03:14.800 --> 02:03:20.440
left off at the start of round number four a ying and a mirror ban mirror of course such

02:03:20.440 --> 02:03:26.280
a staple on every map it's unusual to even get to see it be available at all but it was

02:03:26.280 --> 02:03:32.080
for the first three rounds here however no longer ying also taken away ccc view room

02:03:32.080 --> 02:03:37.200
and cash is going to be the next stomping ground here with that as army you still have a little

02:03:37.200 --> 02:03:42.520
bit of flexibility and you can still play in on that catwalk so the ccc view room and

02:03:42.520 --> 02:03:47.680
the cash is only on the menu here. The only thing that maybe don't happen easy that could

02:03:47.680 --> 02:03:52.080
be nice is something to try and catch in a utility that is going to get sent through.

02:03:52.080 --> 02:03:56.600
Not that the one man got the Yeager. So if SSG play the cards right here or if they choose

02:03:56.600 --> 02:04:01.040
to do so, taking control of that catwalk is going to be a little bit easier than it could

02:04:01.040 --> 02:04:02.040
have been.

02:04:02.040 --> 02:04:08.480
It's something I think will be a big concern. You can also see some of the reactions initially.

02:04:08.480 --> 02:04:14.080
my drop for a quick to go into glass and a blitz getting involved. Curious how this attack might

02:04:14.080 --> 02:04:18.720
end up looking. Not really a lineup that I feel like, you know, I see every day for season tv,

02:04:18.720 --> 02:04:22.000
certainly doesn't appear to be going for the smooth utility clear, especially because I think

02:04:22.000 --> 02:04:27.760
the smokes for Aiden and I was gonna say likely for Dream as well. So only two flashes and or

02:04:27.760 --> 02:04:32.240
only one set of flashes and one set of nades. Obviously, you know, you can get away with that

02:04:32.240 --> 02:04:36.080
because there's no Yager Rhyme. As you pointed out, it's no burn. And there's greater bits of utility

02:04:36.080 --> 02:04:40.800
destroy especially with a twitch drone hunting down those polken packs, BPs or F-naughts.

02:04:40.800 --> 02:04:46.080
That's a while and good, but definitely intrigued what SSG are going to do here because honestly,

02:04:46.080 --> 02:04:49.680
you don't quite know where this attack might end up. They are not telegraphing a lot to us,

02:04:49.680 --> 02:04:56.560
at least to me. Yeah, it's a little bit of a mixed bag, isn't it? They brought the shield as well,

02:04:56.560 --> 02:05:00.880
so we don't know how good shields are when they're walking upstairs, so you can pretty much be

02:05:00.880 --> 02:05:03.520
Rest assured, that isn't gonna be walking the catch stairs.

02:05:04.240 --> 02:05:07.200
No big choice at the moment, it's gonna be through that construction side.

02:05:07.520 --> 02:05:11.040
But it's the Aden on Glass that really sort of confuses me a little bit.

02:05:11.040 --> 02:05:14.680
Do you think of Glass as like, a bit more long angle, a bit more big and take some space?

02:05:14.680 --> 02:05:17.480
Maybe he's gonna get himself around to that wall, once that's opened,

02:05:17.480 --> 02:05:20.800
and try and work something, work something through that breach.

02:05:22.000 --> 02:05:25.440
We'll have the benefit of being able to see through their own smoke.

02:05:25.440 --> 02:05:28.040
Raid just primed and ready at the moment.

02:05:28.040 --> 02:05:34.040
We haven't started to drone this top floor just yet, so potentially primed for a cutoff downstairs.

02:05:34.040 --> 02:05:37.040
I don't think we're worried about a little bit of utility that is inside of Lodge.

02:05:37.040 --> 02:05:40.040
Utility to dealt with the player, however not.

02:05:40.040 --> 02:05:45.040
That's going to be an aggressive shimiko play, but it's going to be a match for the meekly aggressive dream,

02:05:45.040 --> 02:05:50.040
barrelling in on the blitz, immediately taken care of by NJR.

02:05:50.040 --> 02:05:56.040
But the kills don't stop coming for SSG3 for both rival and raid,

02:05:56.040 --> 02:06:01.720
as they stormed through that top floor, moving up those main stairs at the same time as their lucky drop came out.

02:06:02.280 --> 02:06:06.840
Aw, and Nure's unfortunately traded out by Giddy, so now Jay and I know, we'll have to clutch a 1vx.

02:06:08.040 --> 02:06:12.360
I was a bit nervous about the smoke play, you have the Blitz drop as well, that's probably the easiest free fire of NJR's life,

02:06:12.360 --> 02:06:14.440
but they just overwhelmed the opposition.

02:06:14.840 --> 02:06:18.760
Thrill body said the problem and come out with now a 3v1 advantage after everything.

02:06:19.960 --> 02:06:21.640
Genial with a lot of Keebas.

02:06:21.640 --> 02:06:30.640
To work these angles though, can block off some doorways and even save dudes, you either block off this easy window which is still closed by the way, so now newly open.

02:06:32.640 --> 02:06:34.640
It's a bit of a weird position.

02:06:34.640 --> 02:06:41.640
Because SG have literally no secondary utility aside from that claymore, so the glass can't look through the smoke and they can't flash anything.

02:06:41.640 --> 02:06:47.640
Janneno terms utilities in the better position, it is really dark zero on the, or SG on the man count that has the advantage.

02:06:47.640 --> 02:06:52.280
He brought the window, great pre-fire on the kitty, a lot of HP lost to that DMR and that's

02:06:52.280 --> 02:06:57.680
just good enough for the trade, Aiden nails it down, SSG just continue their march through

02:06:57.680 --> 02:07:01.760
this attacking side, only one round through DZ but SSG have already guaranteed an even

02:07:01.760 --> 02:07:02.760
half.

02:07:02.760 --> 02:07:05.360
You're on a 50-50 gunfight there for J9, aren't you?

02:07:05.360 --> 02:07:10.480
You pick up the first kill and do you pre-fire where you saw him last on the doorframe or

02:07:10.480 --> 02:07:13.920
do you anticipate that Aiden was actually going to push in off the back of it and try

02:07:13.920 --> 02:07:15.920
you know, it's the coin toss

02:07:15.920 --> 02:07:17.920
isn't it? You roll the dice and

02:07:17.920 --> 02:07:18.920
unfortunately you're going to

02:07:18.920 --> 02:07:19.920
come up short a couple of times

02:07:19.920 --> 02:07:21.920
and that was just one of those

02:07:21.920 --> 02:07:22.920
occasions there for Jane. I know

02:07:22.920 --> 02:07:24.920
again. We've seen some strange

02:07:24.920 --> 02:07:26.920
rounds so far from SSG and how

02:07:26.920 --> 02:07:28.920
they want to attack. And it's

02:07:28.920 --> 02:07:29.920
the stranger hands that are

02:07:29.920 --> 02:07:30.920
working out for him. It's like

02:07:30.920 --> 02:07:33.920
it's so. Unorthodox that

02:07:33.920 --> 02:07:34.920
easier. Maybe struggling for a

02:07:34.920 --> 02:07:36.920
response with that. I think back

02:07:36.920 --> 02:07:37.920
to the first round and then I

02:07:37.920 --> 02:07:38.920
think back to the last round

02:07:38.920 --> 02:07:40.920
round for where we just saw a

02:07:40.920 --> 02:07:41.920
lodgy drop a player at the

02:07:41.920 --> 02:07:46.800
drop, a player at the bottom of those main stairs and it was a big 3-2-1 and that's what

02:07:46.800 --> 02:07:51.360
a lot of SSG's attacks are all about really, when you boil it down and look at it, everything

02:07:51.360 --> 02:07:56.560
is coming down to a big 3 versus, sorry, a big 3-2-1 that's often, you know, initiated

02:07:56.560 --> 02:08:01.920
by whether it's dream, usually dream, getting into some sort of a position and then being

02:08:01.920 --> 02:08:05.400
able to call off the back of it and go, right, okay, this is what we're going to do, right,

02:08:05.400 --> 02:08:09.760
everyone ready, 3-2-1, bang, we're going to go. The good thing is, is that they all commit

02:08:09.760 --> 02:08:14.000
the right time and they're already in waiting in those positions when that call is made.

02:08:16.640 --> 02:08:20.160
It continues to be the impressive thing about SSG's attacking side. It's honestly, you know,

02:08:20.160 --> 02:08:24.320
when you consider the aggregate of a lot of their performances inside the enemy so far,

02:08:24.320 --> 02:08:27.680
it's in a way a bit more surprising that we didn't see it on CAFE rather than

02:08:28.560 --> 02:08:32.160
seeing it here. I mean, obviously, you know, they've had some struggles into the one of 30

02:08:32.160 --> 02:08:37.360
game didn't involve a lot of attacking victories, C9 game, that didn't either, but they just didn't

02:08:37.360 --> 02:08:39.360
play attack as much as some of the other ones.

02:08:39.360 --> 02:08:42.360
Still a lot of the best of ones, at least the ones Ollie and I watched.

02:08:42.360 --> 02:08:46.360
Their attacks are remarkably well coordinated with those 3-2-1s that you're just mentioning.

02:08:46.360 --> 02:08:49.360
Excellent feature of their Clubhouse gameplay here.

02:08:49.360 --> 02:08:55.360
Early XO coming off the Jakuzy Wall as NGR might still be Jajanka, but it is an entirely different site.

02:08:55.360 --> 02:08:58.360
Going from CCTD to the Gen-Pan bedroom.

02:08:58.360 --> 02:09:02.360
No shield to speak of, the SSG side. Instead maybe going to the front school.

02:09:02.360 --> 02:09:08.360
Bring the snake into the lineup. Keep in mind they cleared the CCTV cache extension

02:09:08.800 --> 02:09:14.920
Basically about this point on their first play on the gym bedroom. Will not happen again

02:09:14.920 --> 02:09:19.360
mainly because of the left shield. Don't have the ability to gain that quick control

02:09:19.520 --> 02:09:23.640
But this is going to be inherently much much much slower round than what we saw prior

02:09:25.480 --> 02:09:32.080
It kind of calls for it though, doesn't it. SSG can't continue to just have their foot pressed firmly on that gas pedal

02:09:32.080 --> 02:09:37.920
for the entire duration of their attack. They do need to mix up the pace, otherwise DZ aren't going to get wise to it.

02:09:38.640 --> 02:09:41.840
And rounds like these, they kind of leave you in a bit of a lull where you're like,

02:09:41.840 --> 02:09:45.920
what are we to expect? They haven't moved very quickly, do we continue to hold this space or do we

02:09:45.920 --> 02:09:50.080
try and consolidate and back up and get ourselves onto the side? At the moment, while there's been

02:09:50.080 --> 02:09:55.680
to hold the space, what else is going to do just exactly that? The FNAT catching gets you out perfectly.

02:09:56.800 --> 02:10:00.640
Unusual to see that utility not dealt with, but he's going to go on a tear off the back of it.

02:10:00.640 --> 02:10:05.080
Two kills do come in response though, Aiden and Dream over-grab one for themselves.

02:10:05.080 --> 02:10:07.720
J9L and Fultz now taking out of the picture.

02:10:08.440 --> 02:10:11.400
When they've been picking up a third, it's looking dangerous again.

02:10:11.800 --> 02:10:14.480
Very dangerous indeed as Aiden's found his way into the site.

02:10:14.480 --> 02:10:17.080
3K and he found NGR lining up a couple.

02:10:17.920 --> 02:10:21.000
Dream, three players in the long angle, aced down in the process.

02:10:21.000 --> 02:10:24.120
NGR actually taking remarkably little damage from that engagement.

02:10:24.120 --> 02:10:28.000
Dream might be able to get this diffuser down in the process, but on the fall off,

02:10:28.000 --> 02:10:31.000
And JR could find him. Flashbang goes out, but he dodges it.

02:10:31.000 --> 02:10:35.000
There was patient players in this lobby and in North America.

02:10:35.000 --> 02:10:42.000
And that's about 28 seconds to play with. Looking for the pre-fire, looking for the angle on Jakuzy, but can't find anything.

02:10:42.000 --> 02:10:45.000
He knows Dream is in there. He knows it.

02:10:45.000 --> 02:10:50.000
Let's see who the sun's gonna come up tomorrow, but no has to check so many angles.

02:10:50.000 --> 02:10:54.000
SSG's Rand of Terror continues, guaranteed a winning half.

02:10:54.000 --> 02:10:56.000
I think that's a good thing.

02:10:56.100 --> 02:10:58.000
I think that's a good thing.

02:10:58.100 --> 02:11:00.000
I think that's a good thing.

02:11:00.100 --> 02:11:02.000
NJR knew where both those players

02:11:02.100 --> 02:11:03.000
were and just couldn't do

02:11:03.100 --> 02:11:04.000
anything about it. The

02:11:04.100 --> 02:11:06.000
discipline again on this SSG

02:11:06.100 --> 02:11:07.000
roster, playing that way in

02:11:07.100 --> 02:11:09.000
condition of getting that

02:11:09.100 --> 02:11:10.000
diffuser down. I think once he

02:11:10.100 --> 02:11:12.000
gets the first kill, he's kind

02:11:12.100 --> 02:11:14.000
of got a full commit and try and

02:11:14.100 --> 02:11:16.000
disrupt dream on the plan in

02:11:16.100 --> 02:11:18.000
some way. But again, how do you

02:11:18.100 --> 02:11:19.000
make that transition? At that

02:11:19.100 --> 02:11:20.000
point, do you know that the

02:11:20.100 --> 02:11:22.000
players outside of jacuzzi or

02:11:22.100 --> 02:11:23.000
they may be outside sight

02:11:23.000 --> 02:11:26.840
and and chose to let the plan go down and chose to try and work it the worst

02:11:26.840 --> 02:11:30.280
separated it was potential for them to be one versus ones but it just wasn't

02:11:30.280 --> 02:11:33.520
gonna be enough I thought with false is the early spring that it was gonna be

02:11:33.520 --> 02:11:38.320
yeah we're playing sailing there for dark zero the position that Adam was able

02:11:38.320 --> 02:11:41.560
to get obviously coming through that jacuzzi breach getting himself in

02:11:41.560 --> 02:11:46.400
towards showers and then occupying that space yeah sure eventually dies but

02:11:46.400 --> 02:11:49.400
But you've got three kills by that point. That's massive.

02:11:51.400 --> 02:11:59.400
Really great stuff, Aiden too. I mean, highlighted kind of the discrepancy between Kino at the top with $0, Aiden at the bottom of SSG coming out of CAFE.

02:11:59.400 --> 02:12:03.400
Now, coming into this map, or at least through this map so far, complete reversal.

02:12:03.400 --> 02:12:08.400
Kino at the bottom, but more importantly, I think more worthwhile, especially in context of the last round, Aiden.

02:12:08.400 --> 02:12:13.400
8 and 2 right now. Huge 3K entering into Jacuzzi in the late round on him in bedroom.

02:12:13.400 --> 02:12:17.400
bedroom. Really great stuff from obviously the Hibana right now, but

02:12:17.400 --> 02:12:21.400
four player Brassus G and one of the most talked about players probably going

02:12:21.400 --> 02:12:25.400
into this, going into the stage, four space station game. Final site will be

02:12:25.400 --> 02:12:29.400
basement and church. Site we have seen three times and it has been

02:12:29.400 --> 02:12:33.400
very different every time we have seen it. Some crazy fast

02:12:33.400 --> 02:12:37.400
plays, partially involving adokabe, working around this side of the map and what

02:12:37.400 --> 02:12:41.400
do you know, numerous positions a lot higher up in secret than

02:12:41.400 --> 02:12:46.880
anybody has before just to make sure that nobody from the attack can creep down early.

02:12:46.880 --> 02:12:50.480
He gets some important information that once there was a doka bee and two, now she was

02:12:50.480 --> 02:12:52.480
considering alert down secret stairs.

02:12:52.480 --> 02:12:54.760
It won't happen at least for the moment.

02:12:54.760 --> 02:12:58.440
Some good information gathered by people gone in, similar to before, I think.

02:12:58.440 --> 02:13:02.720
Well, this one's going to go a lot slower, especially now that Kino Tom is rivaled through

02:13:02.720 --> 02:13:07.200
that angle that I think we're all aware of, but we don't really see it.

02:13:07.200 --> 02:13:11.420
very seldom see kills come through on the reverse of it as well. There's a big

02:13:11.420 --> 02:13:16.380
shot there from Kino. Takes down Rival, takes down a lot of the stuff, which as

02:13:16.380 --> 02:13:20.040
well that means the kitchen corridor is likely gonna remain intact, which is

02:13:20.040 --> 02:13:24.900
massive for defenders rotating between church and the arsenal. It is likely gonna

02:13:24.900 --> 02:13:30.040
be a real pain point for SSG moving forward. We know how they like to try

02:13:30.040 --> 02:13:33.680
and get in and work some of these kills from the vert, or just get themselves

02:13:33.680 --> 02:13:38.920
on to the site and makes even happen from that way. At least here in round number six

02:13:38.920 --> 02:13:42.800
it doesn't seem like there's a clear which way it is going to fall just yet. We do have

02:13:42.800 --> 02:13:47.280
a bit of a walk down attempt to peer down on main stairs. Should be able to get the

02:13:47.280 --> 02:13:51.680
gym of the church window wall open. Although Too Row is going to have something to say

02:13:51.680 --> 02:13:59.240
about that. T4 rips and ready. Should be able to destroy both of the Selmas with that. You

02:13:59.240 --> 02:14:03.360
You might be thinking a Selma for a couple of A-starges, that's massive, that's the last

02:14:03.360 --> 02:14:08.480
bit of hard breach that is in the lineup right now for SSG, they are now limited to single

02:14:08.480 --> 02:14:14.560
doors, single windows, and of course the hatch, all of which are very easily held from the

02:14:14.560 --> 02:14:19.680
positions that we've now got ourselves in, as these DZ defenders just look to further

02:14:19.680 --> 02:14:25.160
dig in and not give any space away.

02:14:25.160 --> 02:14:28.040
Dream trying at the most out of these last 40 seconds being clutched running with low

02:14:28.040 --> 02:14:32.200
time left. You can't blame them trying to just find anything that might give them a leg up and

02:14:32.840 --> 02:14:36.200
unfortunately if you're looking to slide it right out very little you can clutch drone

02:14:36.200 --> 02:14:41.640
on the for the defensive utility. Still some flashes and smokes. Actually quite a few flashes

02:14:41.640 --> 02:14:47.320
and some smokes. If you have secondary utility pour into the church position both defenders talk

02:14:47.320 --> 02:14:51.960
very tight around the corner saying now some smoke canisters as well. Kino ready for the follow-up.

02:14:51.960 --> 02:14:53.960
the first round of the game.

02:14:53.960 --> 02:14:55.960
We're going to have to get

02:14:55.960 --> 02:14:57.960
ready for the triple. Triple

02:14:57.960 --> 02:14:59.960
down from SSG, and it is a

02:14:59.960 --> 02:15:01.960
flawless and four kills from

02:15:01.960 --> 02:15:02.960
Kino to end that half. Heard

02:15:02.960 --> 02:15:03.960
that he might be slacking in

02:15:03.960 --> 02:15:05.960
the performance and decided

02:15:05.960 --> 02:15:06.960
to lock back in for round six.

02:15:06.960 --> 02:15:07.960
I think you must have heard

02:15:07.960 --> 02:15:08.960
about the graphic that we had

02:15:08.960 --> 02:15:09.960
at the start of this game and

02:15:09.960 --> 02:15:11.960
the comparison with Aiden

02:15:11.960 --> 02:15:12.960
because he's put a big

02:15:12.960 --> 02:15:13.960
performance in there in the

02:15:13.960 --> 02:15:15.960
final round of the defense.

02:15:15.960 --> 02:15:16.960
So our desk has to say about

02:15:16.960 --> 02:15:19.960
the first six rounds.

02:15:19.960 --> 02:15:24.660
but one that feels like it could have easily been a 5-1 half for SSG.

02:15:24.660 --> 02:15:28.260
Yeah, I quickly want to say that last round going through that brief was very brazen.

02:15:28.260 --> 02:15:34.360
Going on against DMR. However, I do want to focus and go back to a defensive round strictly out of SSG.

02:15:34.360 --> 02:15:39.760
I mean, they do such a good job throughout their attacks so far to identify the gap where they can hit this site.

02:15:39.760 --> 02:15:44.560
And in this clip, I mean, you can see they understand there's a player playing towards Arsenal, moving towards Box 3.

02:15:44.560 --> 02:15:49.260
They have the information. Once this player dies, they collapse. They get this pick.

02:15:49.260 --> 02:15:52.380
They drop from the kitchen, they take all of blue control.

02:15:52.380 --> 02:15:54.940
But that's the thing, as good as this is for them,

02:15:54.940 --> 02:15:57.980
they didn't take into account that the rest of the roam

02:15:57.980 --> 02:16:00.340
is still having that vertical pressure.

02:16:00.340 --> 02:16:02.140
They still have that control.

02:16:02.140 --> 02:16:03.140
And they didn't account for it.

02:16:03.140 --> 02:16:04.500
Yes, they get the arsenal control.

02:16:04.500 --> 02:16:06.180
Yes, they get the diffuser down.

02:16:06.180 --> 02:16:07.140
But they didn't account for this,

02:16:07.140 --> 02:16:08.620
because then they try to play tight here.

02:16:08.620 --> 02:16:10.740
But again, you have now a player rotating

02:16:10.740 --> 02:16:11.700
above the kitchen hatch.

02:16:11.700 --> 02:16:12.780
They use that kitchen hatch.

02:16:12.780 --> 02:16:14.540
It's now used against them.

02:16:14.540 --> 02:16:15.620
For me, I would have much rather,

02:16:15.620 --> 02:16:17.340
once they get that pick in box three,

02:16:17.340 --> 02:16:18.820
they maybe take it over to church.

02:16:18.820 --> 02:16:24.020
They get back control. They control motor. They control blue. There's less vertical pressure that then comes from the kitchen.

02:16:24.020 --> 02:16:29.580
They can control a lot of the avenues leading into the church site. It's a lot more condensed to get into.

02:16:29.580 --> 02:16:34.500
But again, it just goes to show they're doing a very good job on that attacking app of being able to exploit the gap.

02:16:34.500 --> 02:16:39.900
I mean, it could have been a 6-0. It could have been. Obviously, you're playing at start 0. Really good adaptation team.

02:16:39.900 --> 02:16:44.580
They took upstairs control. They retook, had the hatch control. There wasn't any information to call it out.

02:16:44.580 --> 02:16:50.920
But something that SSG is doing amazingly well in clubhouse is they're putting the pressure on to dark zero to have to make decisions like that

02:16:50.920 --> 02:16:55.340
Have to roam have to go for fights because if they just sit inside even in the last round

02:16:55.340 --> 02:17:00.620
I mean SSG's whole game plan is to open up every angle possible and make the site claustrophobic

02:17:00.620 --> 02:17:05.660
So there's no area for dark zero to hard hold and position and then they just wait for the crossfires

02:17:05.660 --> 02:17:10.740
They wait for the movement to happen and it's bound to come from it. So dark zero seems to have understood that

02:17:10.740 --> 02:17:15.980
I mean, in the last round, they utilized the C4 from Kino to stop the wall from getting breached open by the aces.

02:17:15.980 --> 02:17:18.340
Habana comes through, and then they have everybody set up.

02:17:18.340 --> 02:17:22.100
So I'm imagining they understand what SSG's game plan is.

02:17:22.100 --> 02:17:27.380
With side-swapping, you understand that they're probably going to be trying to play wall denial,

02:17:27.380 --> 02:17:32.020
to potentially stop what SSG was doing if the team did it to themselves.

02:17:32.020 --> 02:17:34.220
So I'm imagining, yep, the band is coming out to ban.

02:17:34.220 --> 02:17:37.340
They're going to be focusing exactly on denying the walls.

02:17:37.340 --> 02:17:44.340
And that's what Dark Zero wants to take off the board, so that they can do the exact same thing in Replicated Force SSG to go for those gunfights,

02:17:44.340 --> 02:17:46.940
and we'll have to see if Dark Zero can be set up for it.

02:17:46.940 --> 02:17:51.440
I'm gonna say I'm not happy with a 2-4 split, especially that being their defensive path.

02:17:51.440 --> 02:17:52.940
You're not happy for who?

02:17:52.940 --> 02:17:53.640
Dark Zero?

02:17:53.640 --> 02:17:58.040
Yeah, I mean, SSG is brutally playing very well when it comes to their attacks.

02:17:58.040 --> 02:18:03.640
It's clubhouse, you're gonna expect us to see them run away with some of those rounds, but that being said, it's all about understanding,

02:18:03.640 --> 02:18:05.840
and it seems like based off Dark Zero's bands,

02:18:05.840 --> 02:18:11.860
They've understood so they should be better off and last map. It's a 4-2 as well. So gotta keep that in account

02:18:11.860 --> 02:18:18.040
Yeah, this is SSG's map pick they were clearly prepared for and to start out on the attacking half is a very good place to begin

02:18:18.240 --> 02:18:23.260
Question is right. Can they continue that over on to the attacking half? Let's find out

02:18:24.980 --> 02:18:29.400
Let's find out indeed. I gotta say right off the gate Ali. I'm intrigued one cord

02:18:29.400 --> 02:18:33.840
I mean, it's overall breached in all bands right from dot zero, but while the bandit was gone for both

02:18:33.840 --> 02:18:40.820
SSE opted to ban the cave, but I'm sure off to ban the tube around. It's like a very

02:18:40.820 --> 02:18:43.260
much it's like a very maybe not a minor difference to hold a different

02:18:43.260 --> 02:18:46.220
operator but this is an interesting distinction with quite a few implications

02:18:46.220 --> 02:18:50.260
especially given the wider versatility of tube around. Yeah I think it's

02:18:50.260 --> 02:18:54.220
focusing on those DMRs isn't it? You know the tube around is a big pain factor.

02:18:54.220 --> 02:18:59.340
Obviously the cave is a lot easier to deal with. You can set down the electric

02:18:59.340 --> 02:19:02.700
floor, you can send the twitch drone in, you can send you know even an EMP and you

02:19:02.700 --> 02:19:06.500
can deal with it. There's not loads of room for tricking, especially when you remove the

02:19:06.500 --> 02:19:11.860
Tuber ourselves. I think it's a smart play, really, from DZ. He was about to make a smart

02:19:11.860 --> 02:19:15.500
play. I thought he was going to just fall straight into the bottom of the garage there.

02:19:15.500 --> 02:19:19.460
But instead, it was a little bit higher than a walkthrough. It's a jump through hole, but

02:19:19.460 --> 02:19:23.620
it's going to be a hole nonetheless. It's going to be Kino in and around the early action,

02:19:23.620 --> 02:19:29.340
taking Raid down and dealing with Vascocos. DZ punishing the roam game here. SSG have

02:19:29.340 --> 02:19:31.900
attempted on this open side of Baseline.

02:19:33.820 --> 02:19:38.620
Ooh, NJR taking a fight with Aiden through the con hatch.

02:19:38.620 --> 02:19:40.500
Ella on the fadeway gets the best of them.

02:19:40.500 --> 02:19:42.860
And I was going to say, of course,

02:19:42.860 --> 02:19:45.700
you have Raid on the rafter's position.

02:19:45.700 --> 02:19:47.020
For a second, I thought it was the Izami

02:19:47.020 --> 02:19:47.980
that was taking out our rafters.

02:19:47.980 --> 02:19:49.580
And I'm like, oh my God, that's brutal.

02:19:49.580 --> 02:19:50.420
Skopos?

02:19:50.420 --> 02:19:51.860
No, that's actually, I mean,

02:19:51.860 --> 02:19:53.380
sure you'd like Raid to have more impact,

02:19:53.380 --> 02:19:56.060
but taking a bit of attention away and also in the process,

02:19:56.060 --> 02:19:58.740
because Aiden gets that kill, Skopos for an ace?

02:19:58.740 --> 02:20:04.240
Yeah, you're taking active every day of the week, not a single concern whatsoever, especially not a Janna.

02:20:04.240 --> 02:20:10.240
I know you've only got one hard breach charge left, I think one of that was dedicated to the plow wall.

02:20:10.240 --> 02:20:15.740
I might be wrong on that one, but it could mean there's really only one source of hard breaching remaining for DZ,

02:20:15.740 --> 02:20:20.740
and we obviously haven't quite seen what the hatch situation is, but depending on it, how many reinforce they are,

02:20:20.740 --> 02:20:24.240
this one could be pretty tricky for the attacking side.

02:20:24.240 --> 02:20:26.740
Yeah, it's not going to be easy, especially with a minute left.

02:20:26.740 --> 02:20:28.740
Yeah, it's going to be hard

02:20:28.740 --> 02:20:34.380
Moso hatch as well church wall. I mean, there's no way you get in church wall open at this point either

02:20:34.380 --> 02:20:40.080
So you've got to really decide where that single Harbury's charge needs to be used here by Jane

02:20:40.080 --> 02:20:43.200
I know and kitchen is maybe the more obvious choice

02:20:43.740 --> 02:20:47.200
But then there's the worry of an impact trip from below you can't risk this being

02:20:47.740 --> 02:20:51.880
Destroyed while it's detonating you need to have a guarantee that this thing is going to go off

02:20:51.880 --> 02:20:57.400
dream it'll be tucked into the back of arsenal just near dirt door a couple of

02:20:57.400 --> 02:21:02.640
guns pointed down toward kitchen as well see for ripped and ready rival

02:21:02.640 --> 02:21:06.760
challenging onto those main stairs hatch is going to open beginning just

02:21:06.760 --> 02:21:09.280
further telegraphs where the push is coming from it's not like you can open

02:21:09.280 --> 02:21:12.760
moto as well and have a bit of phantom pressure here they know that kitchen

02:21:12.760 --> 02:21:17.360
hatch is going to be the point of drop main stairs blue all other angles can

02:21:17.360 --> 02:21:19.360
what's right now by SSG.

02:21:20.960 --> 02:21:22.960
Rival clipped in the foot by J and I know

02:21:23.600 --> 02:21:30.280
the options are highly limited for a DZ will send out all their capital utility dream of a little bit of a one way as he

02:21:30.280 --> 02:21:34.400
Sees the Blackbeard trough. Oh the smoke just a bit too far to dark zero is right

02:21:34.560 --> 02:21:41.440
You know with a clear or dream of a clear angle on the keynote and folds not even close for space station gaming five to two

02:21:41.880 --> 02:21:43.960
Had dark zero dead to rights

02:21:43.960 --> 02:21:45.960
the game, especially when

02:21:45.960 --> 02:21:47.960
you've only got one hard breach

02:21:47.960 --> 02:21:49.960
charge only got kitchen that

02:21:49.960 --> 02:21:51.960
can be opened. I mean, it's

02:21:51.960 --> 02:21:53.960
tough and that I feel like they

02:21:53.960 --> 02:21:54.960
kind of made it harder links

02:21:54.960 --> 02:21:55.960
because if you think about it,

02:21:55.960 --> 02:21:57.960
all dropping kitchen like as

02:21:57.960 --> 02:21:58.960
soon as the first guy dies and

02:21:58.960 --> 02:21:59.960
you know that dreams dug into

02:21:59.960 --> 02:22:00.960
that position, you kind of

02:22:00.960 --> 02:22:01.960
maybe going to do something

02:22:01.960 --> 02:22:02.960
different and I love twisting a

02:22:02.960 --> 02:22:03.960
little bit of pressure inside

02:22:03.960 --> 02:22:05.960
of blue. Just give dreams

02:22:05.960 --> 02:22:07.960
something to worry about on his

02:22:07.960 --> 02:22:08.960
left line. Give that left

02:22:08.960 --> 02:22:10.960
side of the game. You know,

02:22:10.960 --> 02:22:16.240
to worry about on his left flank. Give that left side of his screen a little bit of attention

02:22:16.240 --> 02:22:22.640
and just draw him away from being able to laser in onto that hatch drop. It's a shame because it

02:22:22.640 --> 02:22:28.240
went so well. Kino with that open attack was a really scrappy engagement for J9O and I'm sorry

02:22:28.240 --> 02:22:37.040
for NJR and not one that you usually see him get himself in. Oh wow. That's like a full-on one way

02:22:37.040 --> 02:22:40.560
for dream 2 you literally could not even see this connection through this profit

02:22:42.800 --> 02:22:46.640
that is i mean that's just a bummer for gz right like you just you can't always count on that

02:22:49.920 --> 02:22:55.440
unfortunate to say the least give stream a perfect angle and to your point went so well at the

02:22:55.440 --> 02:23:00.240
beginning but the lack of pressure late and just being tunneled by the well one the lack of hard

02:23:00.240 --> 02:23:06.080
reach but also let's be honest like hip honest not banned not banned whatsoever dz opted to bring

02:23:06.080 --> 02:23:09.520
only the base in the Margaret Furnish and only one step of them as well.

02:23:09.520 --> 02:23:12.160
Getting the hatches was always going to be difficult.

02:23:13.360 --> 02:23:17.520
There's a bit of a decision they consigned themselves to as well. I don't think it's any

02:23:17.520 --> 02:23:21.520
shock that even if it's not basement, they bought it immediately into the next round.

02:23:22.160 --> 02:23:27.760
Aided by that ace, the stream trying to electroclaw with the patch of launcher up above.

02:23:27.760 --> 02:23:33.360
This one could be quite tricky. Dream to get this out and go back up. Not going to trick that one,

02:23:33.360 --> 02:23:38.800
unfortunately so in these old work at the start, you'll have an angle in through flatwall.

02:23:40.240 --> 02:23:43.760
Yeah it just goes to show me that's why the ban is what it's out of the way that it has right.

02:23:44.560 --> 02:23:48.320
You can play the facture. Haley's always going to have a tough time getting the trick off.

02:23:48.320 --> 02:23:51.680
You've got to get a little bit more you know time in, a bit more fortunate.

02:23:51.680 --> 02:23:54.960
I'm going to patch it just on the roof just spamming down that EMP launcher.

02:23:56.960 --> 02:24:02.720
Time of thing so wall is open on both sides. That's jacuzzi where it opens as well and I

02:24:02.720 --> 02:24:08.560
think of even throwing a Selma in through towards Shower's Wall, so easy. Whereas in the previous

02:24:08.560 --> 02:24:12.800
rounds, it was sort of a little bit light in this hard breach department. They really left no stone

02:24:12.800 --> 02:24:21.600
unturned this time around. Great info. The info on the drone of Neuers. Is anyone in position to do

02:24:21.600 --> 02:24:25.600
anything about it? Maybe he's going to try and charge onto this himself. Oh, beautiful stuff.

02:24:25.600 --> 02:24:32.000
Lion's scan comes out. Bit of info on the drone. Boom, Aiden. Star player from SSG sent to the

02:24:32.000 --> 02:24:37.200
the cameras as the Elkman pig although it's come at the half a halfway point past the halfway point excuse me

02:24:37.200 --> 02:24:42.000
off the ground so not exactly an early pick but one that DZ should still be able to leverage

02:24:43.200 --> 02:24:46.480
there's somebody I've got to say trying to leverage another pig we see rival creeping up to the cc

02:24:46.480 --> 02:24:51.600
window secures the kill there dream locked in a detente with Foltz out inside a construction and on

02:24:51.600 --> 02:24:58.880
the construction balcony Foltz decides to cede that ground that's about to say Kino a little

02:24:58.880 --> 02:25:03.680
lacking on support but also the sight little lacking on presence. Everyone pushed into construction,

02:25:03.680 --> 02:25:09.120
CCTV and Lodgy. Darkseer immediately just hop in Jane I know with the next kill and not really a

02:25:09.120 --> 02:25:15.040
whole lot Giddy can do to recover this position. Despite the 2C4's dream and Giddy are on just

02:25:15.040 --> 02:25:19.280
full crossfire mode, ready for the attack to potentially creep around the corner. Giddy with

02:25:19.280 --> 02:25:25.120
the initiative get a great SMG12 spray. Another one popped by Jane I know about basically makes

02:25:25.120 --> 02:25:28.720
makes it impossible for him to work through the vertical angle, not much to be done.

02:25:28.720 --> 02:25:30.520
Darksea are still in the two round deficit.

02:25:31.360 --> 02:25:33.960
Looks much better from DZ when they start to take things a little bit slower

02:25:33.960 --> 02:25:35.760
and play that more traditional style of siege.

02:25:35.760 --> 02:25:37.720
It was what we were asking for more on cafe.

02:25:38.000 --> 02:25:41.160
It seems to be the winning formula here again on Clubhouse.

02:25:41.160 --> 02:25:43.360
Who knew they're just bringing two hard breaches?

02:25:43.360 --> 02:25:46.600
Guaranteeing that you get some walls open and applying pressure,

02:25:46.600 --> 02:25:49.680
working toward getting the plant down was the winning formula.

02:25:51.000 --> 02:25:55.040
Brilliant to see from them, not chasing shadows in the opening portion of the round

02:25:55.040 --> 02:25:59.600
really throwing themselves into every engagement under the sun, much more reserved, much more

02:25:59.600 --> 02:26:02.400
positional, and very much more about taking control.

02:26:02.400 --> 02:26:06.480
Then the kill that Nura's got highlighted perfectly, that's the one we're going to see

02:26:06.480 --> 02:26:11.320
here, straight away on the replay, info on the drone, Lion's cancer route into the spot,

02:26:11.320 --> 02:26:17.640
and then kaboom, straight forward as you like, single tap on the headshot, plant on the

02:26:17.640 --> 02:26:24.040
classic plant spot as well, nice default position over inside a gym, dz with a round on the attack.

02:26:24.040 --> 02:26:28.480
Still not out of the woods yet though, they still trail by two and SSG very much need

02:26:28.480 --> 02:26:33.120
driver's feet off Clubhouse and they need to be because SSG need to win this map to

02:26:33.120 --> 02:26:34.880
take us to a third.

02:26:34.880 --> 02:26:39.760
Now this one a must win, not only have a chance of winning Lair but a chance at Salt Lake

02:26:39.760 --> 02:26:42.720
City and Dark Zero just need to make the reverse sweep.

02:26:42.720 --> 02:26:48.080
Do a basically wild card did to that yesterday, no secure ticket and SSG will be eliminated.

02:26:48.080 --> 02:26:52.320
These two teams have also proven they have a caliber and the Padres are worth a full

02:26:52.320 --> 02:26:59.180
a three map series not so that they probably both deserve good solid city fight nature of the format nature of this system

02:26:59.940 --> 02:27:06.140
See who's able to persevere and make it beyond CCTV and cash SSG threatening map point victory here

02:27:06.620 --> 02:27:11.660
Your cheer looking to stop it. You know back on the blitz been on the shields every single round so far

02:27:11.940 --> 02:27:17.060
The blitz will be the second time in a row introduction of the yokais for SSG

02:27:17.860 --> 02:27:20.480
Aiding getting this logic defense likely going through

02:27:20.480 --> 02:27:23.920
I guess would go outside of the hatch and give Gideon a position, maybe?

02:27:23.920 --> 02:27:26.920
Thorinon is actually a fast operator to make use of that position.

02:27:30.420 --> 02:27:35.080
Gotta be careful opening those hatches, especially when you've got Gitte primed and ready underneath.

02:27:35.080 --> 02:27:38.920
And as you say, the drones are going to be sent out there.

02:27:38.920 --> 02:27:42.760
Do you know exactly where these drones are going to be placed?

02:27:42.760 --> 02:27:48.120
You could see NJR at his sites trained on a drone hole in and around Strith at the start of the round

02:27:48.120 --> 02:27:51.120
because I think he was expecting one of the yokai drones to come out of there.

02:27:51.120 --> 02:27:55.620
You sort of look at it and you think, well, it's the only plausible reason for them to be looking in that direction.

02:27:55.620 --> 02:27:58.120
And they're gonna know that there's gonna be one sent out, watch out.

02:27:58.120 --> 02:28:01.620
Well, Fools takes a bit of damage on the explosive.

02:28:01.620 --> 02:28:09.620
C4 isn't gonna net anything at full rival. Instead, he can just start to work his way back and drop through bedroom.

02:28:09.620 --> 02:28:12.620
Himself over toward construction, but even then, he's not out of the woods.

02:28:12.620 --> 02:28:18.060
I know it's going to be holding the cross on this con when you're almost too close to call.

02:28:18.060 --> 02:28:23.340
He gets down in the road, so he'll down rival, but with full spalling and rival likely recoverable,

02:28:23.340 --> 02:28:25.020
this is a nightmare.

02:28:25.020 --> 02:28:28.220
Oh, and he gets even worse Keto down for the count.

02:28:28.220 --> 02:28:31.980
And Jarrah the quick trade was so trapped in a razor-blue maelstrom.

02:28:32.540 --> 02:28:36.140
The third's found in shot, but NGR loses a lot of his HP in the process.

02:28:36.700 --> 02:28:40.220
The worst part, Rival picked back up and joins the rest of the defense.

02:28:40.220 --> 02:28:45.760
tough break for dart zero look at the odds they have to break through black

02:28:45.760 --> 02:28:52.360
mirrors yokai two toxic canisters one toxic canisters one of them now please

02:28:52.360 --> 02:28:56.560
on the opposite side of the wall from the word some attempting to break the wall

02:28:56.560 --> 02:29:01.080
on red side but shot of the process oh a pre-fire that takes every single shot

02:29:01.080 --> 02:29:06.280
ngr's mag and not a lick of it hits rival on one HP six to three for space

02:29:06.280 --> 02:29:08.280
the game. They're not

02:29:08.280 --> 02:29:10.280
going to be able to do that.

02:29:10.280 --> 02:29:12.280
They're not going to be able to

02:29:12.280 --> 02:29:14.280
do base station gaming cafe

02:29:14.280 --> 02:29:16.280
long in the rearview mirror.

02:29:16.280 --> 02:29:17.280
They are looking toward layer.

02:29:17.280 --> 02:29:18.280
They really are in DZ are in

02:29:18.280 --> 02:29:19.280
panic stations at the moment.

02:29:19.280 --> 02:29:21.280
They've used their tactical

02:29:21.280 --> 02:29:23.280
time out. They used it very

02:29:23.280 --> 02:29:25.280
early in the series. And it's

02:29:25.280 --> 02:29:27.280
surprising to not see them be

02:29:27.280 --> 02:29:29.280
able to convert rounds like

02:29:29.280 --> 02:29:31.280
the round we've just seen.

02:29:31.280 --> 02:29:33.280
SSG very good handle so far on

02:29:33.280 --> 02:29:35.280
both the attack and the

02:29:35.280 --> 02:29:41.200
We will get another round of banning ahead of any further rounds being played, Mira and

02:29:41.200 --> 02:29:42.520
Grim both taken away.

02:29:42.520 --> 02:29:46.760
I don't feel like we've seen tons of Grim usage from DZ.

02:29:46.760 --> 02:29:50.360
I think SSG are probably at the point where they can just go, you know, we'll kind of

02:29:50.360 --> 02:29:55.080
ban anything because there's no real one defining factor at the moment.

02:29:55.080 --> 02:29:59.640
There's a full portion game called on that 18 unit as well.

02:29:59.640 --> 02:30:05.240
Sometimes they're the hardest shots to hit where the player is just so close, and especially

02:30:05.240 --> 02:30:09.440
when you've got an ACOG and you saw scramblings try and get him in the frame. It can be a

02:30:09.440 --> 02:30:12.920
little bit of a nightmare and I feel like that's where Jane I don't really found himself

02:30:12.920 --> 02:30:16.440
there in that last round. And it's a shame because his position was perfect. You've got

02:30:16.440 --> 02:30:20.480
to play concept. If you know there are players inside of bedroom and it upstairs inside of

02:30:20.480 --> 02:30:23.960
gym, you have to play cut off through construction because they're going to try and retrieve back

02:30:23.960 --> 02:30:28.880
to the site and your job is to shoot them, is to cut them off as they come back. So a

02:30:28.880 --> 02:30:32.160
really important position to play, played it well, was in the right spot at the right

02:30:32.160 --> 02:30:37.920
time just unfortunately wasn't able to land the required shots. I mean there was a lot more that

02:30:37.920 --> 02:30:42.960
went on in that round other than that one engagement but I'll give an example as to how DZ are really

02:30:42.960 --> 02:30:47.840
just coming up against it in every single direction tonight. Well and we've been looking at position

02:30:47.840 --> 02:30:51.120
this is not a continued game at all it's just kind of it's just funny to think about if you were

02:30:51.120 --> 02:30:55.840
holding the window from the opposite way the mirror runs across and if he's holding from the

02:30:55.840 --> 02:31:00.000
left instead of the right the person carouseling in construction would have probably lined up

02:31:00.000 --> 02:31:05.000
I thought he should have done that. He's probably holding the better side.

02:31:05.000 --> 02:31:09.000
It's just funny again how like just how long for that one engagement was.

02:31:09.000 --> 02:31:13.000
There's even another reality where it might completely change the round for Dari Zero,

02:31:13.000 --> 02:31:17.000
but on one situation, just unfortunate and playing in the best he can.

02:31:17.000 --> 02:31:20.000
I thought Zero was getting the worst of a lot of different things right now.

02:31:20.000 --> 02:31:23.000
Some inside of the control, some outside of the control,

02:31:23.000 --> 02:31:27.000
but certainly getting demolished by an excellent game from space station gaming.

02:31:27.000 --> 02:31:30.560
gaming for two attacking half and looking like they might have urged their

02:31:30.560 --> 02:31:36.800
defenses. The wind as well to close out clubhouse and take us to Lair. Fultz spotted

02:31:36.800 --> 02:31:41.400
so early and pressured so heavily. Well not Fultz, excuse me, pressured my rivals so

02:31:41.400 --> 02:31:45.000
early. Of course the council back down to the site. Gooply here we have raided all the

02:31:45.000 --> 02:31:51.280
way in strip at the moment. We were second one tap with the 417 but Ollie

02:31:51.280 --> 02:31:54.400
think this one's a little more impressive than the one in jail. Yeah he

02:31:54.400 --> 02:31:58.720
didn't have guided coordinates there did he? Didn't know exactly where the player was going

02:31:58.720 --> 02:32:05.320
to be that was just a good old game sense coming through. Aiden, key player for this

02:32:05.320 --> 02:32:12.480
SSG side, fallen. Raiden a really good spot though. He's actually on at the least here

02:32:12.480 --> 02:32:17.360
as he takes falls down, utilising Scopos' scanner. I fancy him for another air honestly,

02:32:17.360 --> 02:32:24.240
he has to play this with his life. Oh my goodness. Hello? Gino! We've just seen somebody

02:32:24.240 --> 02:32:29.240
die from strips died and we're not pushing the guy's strip. No, surely not.

02:32:29.240 --> 02:32:36.580
No! What? How's he got away with this? Cripping down the main stairs as well with Blackfear

02:32:36.580 --> 02:32:42.360
to this back turn? Not only is Dark Zero unaware they've completely forgotten about Raid over

02:32:42.360 --> 02:32:48.920
in strip, Kido neglected to take account for that information. Now it's to recover the

02:32:48.920 --> 02:32:52.040
a fuser and a one versus two.

02:32:52.040 --> 02:32:54.000
It's a small thing, but three impact grenades

02:32:54.000 --> 02:32:57.120
to hit it out front, caught in between two firestorms

02:32:57.120 --> 02:32:59.200
inside a moto.

02:32:59.200 --> 02:33:00.800
Spotting the player on main stairs

02:33:00.800 --> 02:33:04.080
and a two-way crossfire, spotted on the camera as well.

02:33:04.080 --> 02:33:07.720
Can it get any worse for Kino?

02:33:07.720 --> 02:33:09.120
Impact grenades start going out,

02:33:09.120 --> 02:33:11.400
protecting his feet more than he even is thinking

02:33:11.400 --> 02:33:14.720
about winning the round, put to one HP

02:33:14.720 --> 02:33:16.600
by all of SSG's efforts.

02:33:16.600 --> 02:33:20.800
And now, if they pass it, breaks through the wall,

02:33:20.800 --> 02:33:23.360
can take shelter behind the reinforcements,

02:33:23.360 --> 02:33:25.440
and here's them begin to rotate.

02:33:25.440 --> 02:33:27.520
The 20 seconds remaining might have control of the diffuser,

02:33:27.520 --> 02:33:31.000
but it just takes one shot, one bullet to the head,

02:33:31.000 --> 02:33:32.960
and maybe two to the body to be the end of him,

02:33:32.960 --> 02:33:36.920
and there it goes, seven to three for SSG.

02:33:36.920 --> 02:33:40.720
Cafe was close, but Clubhouse was anything but.

02:33:40.720 --> 02:33:43.920
It feels like we're just in a very one-sided Clubhouse there.

02:33:43.920 --> 02:33:49.920
Another easy of waterway with three rounds, but it was not memorable from their point of view at all.

02:33:49.920 --> 02:33:58.920
SSG had a fantastic strategy going into that game, and I really feel like they have deserved every single map.

02:33:58.920 --> 02:34:03.920
We're going to be headed to another map though. Map 3 is going to be coming up right after this.

02:34:43.920 --> 02:34:45.920
I

02:38:43.920 --> 02:39:13.040
a close first map but the second one not so much ssg a seven to three score on clubhouse

02:39:13.040 --> 02:39:15.740
to send us to our very third map.

02:39:15.740 --> 02:39:19.240
They came out swinging here, lack this SSG team.

02:39:19.240 --> 02:39:21.520
I mean, seven to three against Dark Zero.

02:39:21.520 --> 02:39:23.680
I mean, that is a pretty big deal.

02:39:23.680 --> 02:39:26.180
That is, and I broke it down of how good they look.

02:39:26.180 --> 02:39:27.280
They were good at finding gaps,

02:39:27.280 --> 02:39:29.060
but in round one, I actually asked

02:39:29.060 --> 02:39:30.980
if we could get that round in particular,

02:39:30.980 --> 02:39:32.680
which was another basement round to start out,

02:39:32.680 --> 02:39:34.200
and you could just hear all the comms.

02:39:34.200 --> 02:39:35.880
You could hear where they're exploiting the gap.

02:39:35.880 --> 02:39:37.920
You can hear where they're isolating players.

02:39:37.920 --> 02:39:39.880
And again, it's just fun to show you guys

02:39:39.880 --> 02:39:42.040
kind of what goes on within these rounds.

02:39:42.040 --> 02:39:44.040
Let's take a listen

02:39:55.240 --> 02:39:57.240
There's two backers in laden

02:40:05.800 --> 02:40:07.800
I'm the union director job motto

02:40:12.040 --> 02:40:15.400
They're on the bomb, they're on the bomb, you know?

02:40:15.400 --> 02:40:17.000
They're at this, they're at this!

02:40:17.000 --> 02:40:18.000
We keep playing!

02:40:18.000 --> 02:40:19.000
DZ, long call, long call, long call, long call!

02:40:19.000 --> 02:40:20.000
No!

02:40:20.000 --> 02:40:21.000
No!

02:40:21.000 --> 02:40:22.000
Come on!

02:40:22.000 --> 02:40:23.000
Come on!

02:40:23.000 --> 02:40:24.000
Good shit, bro.

02:40:24.000 --> 02:40:27.560
The communication there, the way that they were trading off of each other, using that

02:40:27.560 --> 02:40:31.160
man advantage, I mean, they're calling exactly where each person is.

02:40:31.160 --> 02:40:34.440
You can hear dream in the end, relaxing everybody down.

02:40:34.440 --> 02:40:36.000
One's dark, one's church.

02:40:36.000 --> 02:40:40.200
Immediately, response, oh, I'll ying the dark player, we'll go for the church, use the

02:40:40.200 --> 02:40:44.880
of three on one and then they transition to the player that was ying. I mean, it's very,

02:40:44.880 --> 02:40:49.200
very good executes. It shows how dominant they are when it comes to their clubhouse

02:40:49.200 --> 02:40:55.560
attacks. And I feel like we saw a shift. We saw dark zero. You asked yesterday, Oh, you

02:40:55.560 --> 02:40:59.720
know, is the loss going to affect them at all? I do think it's affecting them. It doesn't

02:40:59.720 --> 02:41:03.840
seem like they're playing that confidently. I mean, their attacks once the side swap,

02:41:03.840 --> 02:41:08.600
it seemed like dark zero had good ideas on how to be able to adapt to SSG. There was

02:41:08.600 --> 02:41:14.360
lot of adaptation in the specific areas. I think one specific round was we all saw was

02:41:14.360 --> 02:41:21.320
J9O on the connector window and he just unfortunately gets one down. He gets stuck on the ace unit,

02:41:21.320 --> 02:41:27.160
dies, goes down and then immediately after into round 10 we see exactly the same thing. I mean

02:41:27.160 --> 02:41:33.320
it's just a confidence aspect that is losing dark zero these rounds, little small issues. I mean

02:41:33.320 --> 02:41:37.560
the whole round was started off by Newers getting an amazing shot but then we understand

02:41:37.560 --> 02:41:39.480
and Skopos gets a kill from Strip.

02:41:39.480 --> 02:41:41.160
Kino runs down the main stairs.

02:41:41.160 --> 02:41:43.680
Dark Zero completely abandons the player in Strip

02:41:43.680 --> 02:41:47.280
for no reason, and it's small mistakes like this

02:41:47.280 --> 02:41:50.520
that we've seen all of Dark Zero's attacks

02:41:50.520 --> 02:41:52.360
that were causing them to lose those rounds.

02:41:52.360 --> 02:41:54.240
And it makes you question, why are they doing it?

02:41:54.240 --> 02:41:55.720
Why are they losing this situation?

02:41:55.720 --> 02:41:57.440
It seems like they're just trying to cut corners,

02:41:57.440 --> 02:41:59.600
cutting corners, and a loss of confidence.

02:41:59.600 --> 02:42:00.760
I was gonna say, it's not the Dark Zero

02:42:00.760 --> 02:42:01.960
that we're used to seeing,

02:42:01.960 --> 02:42:02.800
because even in the clip

02:42:02.800 --> 02:42:04.240
that we even started out the entire series,

02:42:04.240 --> 02:42:06.320
we talked about how good Dark Zero was,

02:42:06.320 --> 02:42:10.440
especially on their attacks of getting to that end point where this time, like you said,

02:42:10.440 --> 02:42:14.880
Skopo gets the kill on pool table. That could mean they could be in one spot, but going

02:42:14.880 --> 02:42:19.600
sprinting down main, you're losing that confidence, you're losing that isolation, you're losing

02:42:19.600 --> 02:42:22.680
that little extra bit of oomph because you don't have to worry about what's coming from

02:42:22.680 --> 02:42:26.520
the back. And then again, it inevitably bites you in the ass at that point. So Darkseal

02:42:26.520 --> 02:42:30.520
really has to start tightening up here and maybe put a little more respect into this

02:42:30.520 --> 02:42:31.520
space station.

02:42:31.520 --> 02:42:34.920
Well, kind of going back to that first clip we heard, right, thinking about the chaos

02:42:34.920 --> 02:42:39.640
in the comms and kind of maintaining the calm through that chaos something that you know

02:42:39.640 --> 02:42:44.840
maybe DZ was struggling with in that 10th round lacks as someone who's never been in

02:42:45.400 --> 02:42:50.520
a pro level comms before when I hear it it's like there are so many pieces of overlapping

02:42:50.520 --> 02:42:56.280
information all being conveyed at the same time and it's all important how do you

02:42:57.160 --> 02:43:02.920
harsh through the noise how do you hear the right stuff as a player focusing on those right

02:43:02.920 --> 02:43:08.360
things like hearing pro level comms like it has always been so shocking to me just how much

02:43:08.360 --> 02:43:13.880
information is being conveyed constantly and how much you're just like expected to absorb.

02:43:13.880 --> 02:43:18.600
I mean it's really just about just filtering what is important and kind of what you can put to the

02:43:18.600 --> 02:43:23.320
side it's it's making sure that everything that is being said and being conveyed to you or relayed

02:43:23.320 --> 02:43:28.120
however it might be is that you're taking it in but still focusing on the objective that's in front

02:43:28.120 --> 02:43:32.360
of you and if what is being relayed is also in front of you it's also important for you to be

02:43:32.360 --> 02:43:34.200
to be able to take advantage in that moment.

02:43:34.200 --> 02:43:37.080
But again, it's really about filtering out certain aspects

02:43:37.080 --> 02:43:38.720
and then also taking some of those in

02:43:38.720 --> 02:43:40.920
and then implementing it in those moments.

02:43:40.920 --> 02:43:43.120
A big part of it too is the trigger words

02:43:43.120 --> 02:43:44.760
because we heard throughout the comms,

02:43:44.760 --> 02:43:45.800
it got pretty hectic.

02:43:45.800 --> 02:43:47.400
There was one guy screaming, I'm glitched,

02:43:47.400 --> 02:43:49.080
I'm glitched like three times.

02:43:49.080 --> 02:43:51.160
And Dream had to really relax everyone.

02:43:51.160 --> 02:43:54.120
And instead of saying, okay, the last two guys,

02:43:54.120 --> 02:43:55.960
one is under the kitchen hatch and dark

02:43:55.960 --> 02:44:00.120
and the other one, he just goes, everyone relax, dark church.

02:44:00.120 --> 02:44:01.680
So it's just the trigger words.

02:44:01.680 --> 02:44:05.640
So you understand it a lot easier because you hear those two things.

02:44:05.640 --> 02:44:08.680
You don't need to know what they mean because you already understand it at that

02:44:08.680 --> 02:44:11.840
point, that that means that the last two players are dark and church.

02:44:11.880 --> 02:44:14.760
And then immediately after it's just, okay, I can yank dark.

02:44:15.080 --> 02:44:18.900
And then there's no in situations that are intense like that.

02:44:18.900 --> 02:44:20.720
There's no, can I do this dream?

02:44:20.760 --> 02:44:21.720
Yes, you can do that.

02:44:21.720 --> 02:44:25.520
It's just problem solution, problem solution.

02:44:25.640 --> 02:44:26.920
And that's where the filtering comes on.

02:44:26.920 --> 02:44:29.760
I mean, even with the glitch stuff, like you just, you tune that out, you just

02:44:29.760 --> 02:44:38.760
You've got to ignore. You've got to focus on exactly what Dream did and, like you said, bringing everyone back on the same page, focusing on how they can still execute in this round, regardless of the other outside.

02:44:38.760 --> 02:44:51.760
You'd be surprised when you're in flow state, even though all the comms are hectic, you really don't hear anything. You're not focused on anything. So that's why you need the trigger words, because that's what makes your brain associate to something.

02:44:51.760 --> 02:44:56.080
because all of those other words I guarantee you after the game they're not

02:44:56.080 --> 02:44:59.360
going to remember a single thing that any of them heard but they'll remember

02:44:59.360 --> 02:45:03.440
one star once church. Alright well hopefully both of these teams are getting

02:45:03.440 --> 02:45:08.280
ready to go for this third map it is a rematch of the map these two faced on

02:45:08.280 --> 02:45:12.880
during the group stage it is layer to decide the final well the second of last

02:45:12.880 --> 02:45:21.520
to Salt Lake City major spot let's see it. It is SSG and DZ ending where they

02:45:21.520 --> 02:45:28.840
began. Olly it was seven four on layer against SSG to start this whole stage. And now they'll

02:45:28.840 --> 02:45:35.320
be ending on the same map. And after their performance on clubhouse SSG might shift the

02:45:35.320 --> 02:45:40.320
narrative in a big way. Having this social vote is going to have shifted a little bit.

02:45:40.320 --> 02:45:48.160
Don't you? We're down at me. That's 50% I mean it's as good as isn't it? Crowd. It's

02:45:48.160 --> 02:46:08.160
I'm going to go out there and call that one sided SSG absolutely dominated it. And it's no surprise when we listen into the section that our desk have just done about the voice comms and we've got some great insights into how the club has been doing it.

02:46:08.160 --> 02:46:10.160
that we've done. We've got

02:46:10.160 --> 02:46:12.160
some great insight into how

02:46:12.160 --> 02:46:14.160
the comms are flowing for SSG.

02:46:14.160 --> 02:46:16.160
It's no surprise they're as

02:46:16.160 --> 02:46:18.160
clear as that is it. It's

02:46:18.160 --> 02:46:20.160
evidence in their game. It's

02:46:20.160 --> 02:46:22.160
evident in their playstyle. We

02:46:22.160 --> 02:46:24.160
can see them going through

02:46:24.160 --> 02:46:26.160
these motions. We can see them

02:46:26.160 --> 02:46:28.160
setting up these big 32 ones

02:46:28.160 --> 02:46:30.160
and their cons are just as

02:46:30.160 --> 02:46:32.160
cool as their playstyle right

02:46:32.160 --> 02:46:34.160
now. Dark zero after the

02:46:34.160 --> 02:46:36.160
states that they've had in

02:46:36.160 --> 02:46:42.880
after the stage that they've had in kickoff coming through top of the pops waiting in that upper bracket

02:46:42.880 --> 02:46:49.100
for the opponents to trickle down and to get to their position in the second round after receiving a buy

02:46:49.320 --> 02:46:51.720
Have now come on too well

02:46:52.400 --> 02:46:57.000
The the worst position possible place and now I ain't a better one for an Aegis Bob

02:46:57.000 --> 02:46:59.000
This is not where anyone wants to be

02:46:59.120 --> 02:47:05.600
No, and especially with DZ the fact that you know you have played what five maps in the past

02:47:05.600 --> 02:47:11.720
24 hours and three of them have all gone either maximum distance or almost

02:47:11.720 --> 02:47:17.440
maximum distance just to even get to this point we need to play a best of one

02:47:17.440 --> 02:47:21.200
for your life it has still required almost everything that could possibly

02:47:21.200 --> 02:47:27.640
put in in between those as well you have a decently strong win 7-5 against

02:47:27.640 --> 02:47:32.440
wildfire to start but then most recently a 7-3 loss to SSG on club you can see it

02:47:32.440 --> 02:47:37.240
still all smiles in the darks here can't forget into the game but she probably

02:47:37.240 --> 02:47:42.380
one of the most vulnerable moments of DZ's time in the NAL and probably the

02:47:42.380 --> 02:47:46.740
most vulnerable moment for that in all of kickoff. Bansal gone through though.

02:47:46.740 --> 02:47:50.260
Double shield band from SSG to start that is not stop Kino bringing one of the

02:47:50.260 --> 02:47:55.180
only or the only viable shield for this attacking lineup. DZ smushed her on the

02:47:55.180 --> 02:47:59.980
opposite side banning a shield of their own picking on the mirror as well so get

02:47:59.980 --> 02:48:05.500
into this round. We expect on the R6 room defense on the top floor, they shall resound the outfit.

02:48:07.980 --> 02:48:14.620
Yeah, no, no to Chanka though, and no Goya. So as she's not choosing that wealth of time denial

02:48:14.620 --> 02:48:20.780
that is available to time and area of course, instead, they're going to bring in a bit of trap,

02:48:20.780 --> 02:48:25.020
a bit of drone stopping ability, a little bit of mute jamming, you know, all these things that

02:48:25.020 --> 02:48:28.140
They're becoming a little bit more invoked at the moment.

02:48:28.140 --> 02:48:31.900
Aiden, he's starting where he left off.

02:48:31.900 --> 02:48:35.020
C4 kill straight out of the gate onto NJR.

02:48:35.020 --> 02:48:38.140
And once again, are we going to see a lack of hard breach?

02:48:38.140 --> 02:48:39.740
Hurt? Easy?

02:48:39.740 --> 02:48:41.500
I'm not sure if NJR's got anything open yet.

02:48:41.500 --> 02:48:43.180
There's new channels, there's bandit batteries.

02:48:43.180 --> 02:48:46.540
We've still got Ops wall that's going to be fully electrified.

02:48:46.540 --> 02:48:48.540
I don't think the site's open yet, Lynx.

02:48:48.540 --> 02:48:50.860
No, there is no way of him dying at that position.

02:48:50.860 --> 02:48:52.380
There's not a single chance.

02:48:52.380 --> 02:48:57.980
I was curious if maybe we'd see a Selma charge on this wall, but given the angle of the time the positioning

02:48:57.980 --> 02:49:02.220
No, no, he died with three Selmas in his pocket and I was decently confident of that

02:49:03.900 --> 02:49:06.860
Newer is trying to creep up default cams on

02:49:07.420 --> 02:49:12.540
See somebody's aware of it, but can't quite thread the needle. It's fine. Doesn't lose his life in the process and

02:49:13.500 --> 02:49:21.340
This point for dark zero that is a victory. You're coming off a very very difficult map on club trying to regain some momentum after a loss of

02:49:21.340 --> 02:49:27.060
of NJR as well, and so as the Blitz is being sent up the long hallway, one player's already

02:49:27.060 --> 02:49:31.580
hopped inside of Athern. That's Jane I know, I believe, taking that bit of forward positioning.

02:49:31.580 --> 02:49:37.620
Right also quite trapped between the parallel guns of this dark zero attack. B's going out

02:49:37.620 --> 02:49:42.180
looking to flush Giddy out of this position, or at least keep him at bay, and yet still,

02:49:42.180 --> 02:49:46.420
despite all that, they don't know if they're clear way in just yet. You know, still looking

02:49:46.420 --> 02:49:52.180
for an angle, still looking for a spot through. Finally gets some eyes on the sword of a very

02:49:52.180 --> 02:49:59.220
good flick on a dream. Moes down two with the pistol. Is it Giddy? Playing patient behind

02:49:59.220 --> 02:50:04.860
the smoke might have just slipped through, but no, Kino turns around. The shield protects

02:50:04.860 --> 02:50:10.620
him and Giddy finding minimal impact. On a tear is this blitz, carving his way through

02:50:10.620 --> 02:50:15.940
the site and avenging NJR better than anybody else could.

02:50:15.940 --> 02:50:25.240
Hard breach. You need it easy. Don't that is one way of getting the round done when you lose your heart breach in the opening few seconds of the round

02:50:25.500 --> 02:50:31.620
Had it not been for Kino though, I don't think that round would have ended the same way the call was correct

02:50:31.620 --> 02:50:35.460
You lose your heart breach. Okay, all of a sudden we can't focus on getting wall open

02:50:35.460 --> 02:50:40.220
We're not gonna get trapped into bandits mini game instead. We're gonna have to push back side

02:50:40.220 --> 02:50:43.500
We're gonna have to get ourselves in and make something happen

02:50:43.500 --> 02:50:50.340
SSG, I'm surprised to see them give away those 1v1s like that. I mean, the little combo that

02:50:50.340 --> 02:50:54.780
Kino got, the double kill, you can't even really call it a 1v1. Dream had to swing the window.

02:50:54.780 --> 02:50:57.900
He knew that his teammate was getting pushed. He could hear the blitz, and I'm sure he could

02:50:57.900 --> 02:51:01.980
hear his teammate screaming for help. But ultimately, if Kino's going to be hitting

02:51:01.980 --> 02:51:04.780
shots like that, there's not a great deal that you can do.

02:51:04.780 --> 02:51:11.280
only so much as to speak to you at that point you can even see diddy trying his

02:51:11.280 --> 02:51:16.060
best that's just insane diddy trying his best but I mean if that's literally

02:51:16.060 --> 02:51:19.980
anybody except a shoe and diddy gets a kill there maybe he gets traded after

02:51:19.980 --> 02:51:23.740
that but at least causes some chaos in the cops the kingdom just turns around

02:51:23.740 --> 02:51:28.380
stares him dead on and it might as well might as well not have you the matter

02:51:28.380 --> 02:51:32.940
might as well just died 10 seconds prior and saved dark zero and specifically

02:51:32.940 --> 02:51:38.540
save Kino the effort. Basement Sight next up for SSG in our six room basically collapses

02:51:38.540 --> 02:51:44.300
under the weight of one Kino on the blitz. Still could change it if our 7 seconds remaining

02:51:44.300 --> 02:51:50.060
before we're beyond that point, but I think Kino likely gonna stick with a good thing.

02:51:50.060 --> 02:51:52.900
Don't think we're gonna switch anything up for Rot2.

02:51:52.900 --> 02:51:56.980
You do wonder where DZ would be without Kino's performance, can you?

02:51:56.980 --> 02:52:00.740
Because he had a massive performance on CAFE, and I know we called out a couple of exit

02:52:00.740 --> 02:52:04.940
France, but at the end of the day they won the game. They won the match, I'd say.

02:52:04.940 --> 02:52:09.020
Okay, a little bit quiet on club, but I think that you could point that finger at pretty

02:52:09.020 --> 02:52:14.340
much everyone on the side of DZ for Clubhouse. And then to come out of the gate, three kills,

02:52:14.340 --> 02:52:18.580
another blitz round this time. The blitz is almost there and they're going to get removed

02:52:18.580 --> 02:52:21.940
at this point by SSG, and then they're just going to be able to flex into something a

02:52:21.940 --> 02:52:26.180
little bit more traditional. His performance tonight has been absolutely electric. He's

02:52:26.180 --> 02:52:30.020
good on this roam clear as well. Now attacking the basement, it's pretty much good with the

02:52:30.020 --> 02:52:31.020
full package.

02:52:31.020 --> 02:52:36.840
And it's pretty much going to be a blitz band once we get past round 3 if he ends up stunning

02:52:36.840 --> 02:52:37.840
on this roam clear.

02:52:37.840 --> 02:52:40.340
A lot of fortifications set up in his way though.

02:52:40.340 --> 02:52:42.340
He's got the reinforcement and the key to barrier.

02:52:42.340 --> 02:52:47.340
And of course not only one, but two defenders on the opposite side and there's an option

02:52:47.340 --> 02:52:50.740
that can place even more layers of defense.

02:52:50.740 --> 02:52:51.740
Employable shield as well?

02:52:51.740 --> 02:52:52.740
Jesus Christ.

02:52:52.740 --> 02:52:53.740
Bit boring.

02:52:53.740 --> 02:52:56.020
That's just on this middle floor at the moment.

02:52:56.020 --> 02:52:57.020
Understandable.

02:52:57.020 --> 02:52:58.020
Can't blame them.

02:52:58.020 --> 02:52:59.020
So many fortifications.

02:52:59.020 --> 02:53:02.420
And they just give it up like that, like, nope, we are all good.

02:53:02.420 --> 02:53:06.020
And he will find faults in the process, and I'm entirely sure how that one happened, all

02:53:06.020 --> 02:53:08.660
the way over on the warehouse side, impressive stuff.

02:53:08.660 --> 02:53:12.740
And with that moment, basically the rest of the defense falls back, saves for Aiden on

02:53:12.740 --> 02:53:13.740
the middle floor.

02:53:13.740 --> 02:53:17.300
Doers with the soliton scanner couldn't maybe find these players working.

02:53:17.300 --> 02:53:20.100
Next mine is actually the Blitz who's found them.

02:53:20.100 --> 02:53:25.460
But Aiden, good of a 180 fake out, domes Kino, drops the defuser and rocket, and any hope

02:53:25.460 --> 02:53:28.540
of recreating round one has just died with Kino.

02:53:28.540 --> 02:53:34.480
I mean if the round wasn't cemented when Fultz dies in Warehouse on the Ram and you've got all that vert to make

02:53:34.760 --> 02:53:42.620
It was when Kino dies on the Blitz. We've now got a crouch walk into sight, but Dream isn't even gonna let them put a toe into this site.

02:53:43.180 --> 02:53:46.660
All down to J9O and Gitty there to pick up the pieces.

02:53:47.120 --> 02:53:53.000
DZ, they knew what they'd lost. They'd lost every piece of pushing power. They'd lost the soft breach.

02:53:53.000 --> 02:53:56.860
They weren't able to make the vert. Okay, you can pivot, you can play the bat, you can play the Blitz.

02:53:56.860 --> 02:53:57.860
the blitz down the stairs and

02:53:57.860 --> 02:53:58.860
try to see if we can make something

02:53:58.860 --> 02:53:59.860
happen with that bang. You lose

02:53:59.860 --> 02:54:01.860
the blitz. It's like, oh, GG.

02:54:01.860 --> 02:54:02.860
We're just going to have to push

02:54:02.860 --> 02:54:03.860
the site and make something

02:54:03.860 --> 02:54:05.860
happen. And SSG were ready to

02:54:05.860 --> 02:54:07.860
collect really good investment

02:54:07.860 --> 02:54:09.860
into that light roam. Well, I

02:54:09.860 --> 02:54:10.860
mean, you could argue it was a

02:54:10.860 --> 02:54:11.860
heavy roam, couldn't you, with

02:54:11.860 --> 02:54:12.860
the amount of util that was

02:54:12.860 --> 02:54:14.860
placed up there, regardless, SSG

02:54:14.860 --> 02:54:15.860
with a big response in round one

02:54:15.860 --> 02:54:17.860
or round two.

02:54:17.860 --> 02:54:19.860
Well, their first round, big

02:54:19.860 --> 02:54:20.860
response to get that person win

02:54:20.860 --> 02:54:22.860
on the defense. Go back up to our

02:54:22.860 --> 02:54:23.860
sixth room now, not trying to go

02:54:23.860 --> 02:54:25.860
for the full rotation. So, thinking

02:54:25.860 --> 02:54:30.780
So thinking that they might have something figured out especially as once that blitz went down attack pretty much fell

02:54:30.780 --> 02:54:32.780
It's a necessary consequence. They did it seem like

02:54:34.260 --> 02:54:36.260
So it just needs to be fair

02:54:36.900 --> 02:54:42.140
We have the bandit falling away just for mute still giving some options for hard breach now

02:54:42.140 --> 02:54:44.420
But a little more flexibility overall in the process and

02:54:45.700 --> 02:54:50.740
The Mew was there last time it is actually the bandit fell away from it, bored it

02:54:50.740 --> 02:54:56.740
So, only a bit more direct counter from Blitz, but that's a foreshad, Jane I know swapping to the ink.

02:54:56.740 --> 02:55:03.740
Obviously, you can still have quite a bit of impact where there's only one operator, but maybe not spotting great in the process has got chief

02:55:03.740 --> 02:55:08.740
or only one character, one character who can not only look through Kino's tricks, but Jane I know's as well.

02:55:10.740 --> 02:55:13.740
They're bringing plenty of those tricks, aren't they?

02:55:13.740 --> 02:55:25.740
specifically eight of them. Eight different options of flashing and of course there's a couple of flashes on both NJR and Faults as well, rounding it out to a nice number.

02:55:25.740 --> 02:55:36.220
Newest? You know the commit here. The significant tap fire is way toward anything but that's

02:55:36.220 --> 02:55:41.480
one position that SSG have been fantastic in all my life is that lack of giving anything

02:55:41.480 --> 02:55:46.460
away for free. You very rarely see them out there on the roam losing their life needlessly.

02:55:46.460 --> 02:55:51.740
It often has a reasonable impact whether it's time waste or even just a little bit of youth

02:55:51.740 --> 02:55:55.740
sell way. There was an opportunity to damn forget he's a fall foul of it and another

02:55:55.740 --> 02:55:59.580
Howie Mirror has meant that it seemed like his head was all that we could see.

02:55:59.580 --> 02:56:05.020
He finds out on the salt on Skanna that his army has indeed dipped back a little bit, no

02:56:05.020 --> 02:56:08.580
doubt toward one of Aidan's mute jammers as I'm sure there are a couple of those craftily

02:56:08.580 --> 02:56:12.860
placed around the site just to make things a little bit easier to hide away from that

02:56:12.860 --> 02:56:13.860
Skanna.

02:56:13.860 --> 02:56:23.040
We'll find one, but finding an Azami playing a push pretty deep behind the main desk is

02:56:23.040 --> 02:56:24.840
not going to be a big shock to anybody.

02:56:24.840 --> 02:56:31.120
Aiden, again, second time defending this site that he gets a C4 kill early on.

02:56:31.120 --> 02:56:33.880
It's not NGR as newer this time as NGR.

02:56:33.880 --> 02:56:34.880
We've improved.

02:56:34.880 --> 02:56:36.960
He's only the second one to die instead of the first.

02:56:36.960 --> 02:56:40.360
JNL tries to pick up the pace with the Ying shot gunplay.

02:56:40.360 --> 02:56:45.360
He costs all of his candelas and gets, I think maybe about nothing in the process.

02:56:45.360 --> 02:56:48.160
Volta dies right behind Kino on the opposite side.

02:56:48.160 --> 02:56:53.040
He'll have to recreate that 3-can in the same position with less resources, less time, less

02:56:53.040 --> 02:56:55.880
ground and more bodies to cut through.

02:56:55.880 --> 02:56:58.360
Now to 1v4, I'll beat it with two players down.

02:56:58.360 --> 02:57:03.520
And right on the way to the, you are wishing you had another candela here.

02:57:03.520 --> 02:57:05.560
A prefire one to get even, no!

02:57:05.560 --> 02:57:08.240
Aiden's get the first and the last.

02:57:08.240 --> 02:57:13.240
ssg running away with these two rounds it came a little bit close there though

02:57:13.240 --> 02:57:18.080
didn't it it was a little window of opportunity but it wasn't enough and I'm

02:57:18.080 --> 02:57:21.840
sure we're gonna see another early dz tactical timeout here because things are

02:57:21.840 --> 02:57:26.520
not going their way round four we'll get some bands and then very possibly into

02:57:26.520 --> 02:57:30.240
the timeout they know that the attack is gonna be a difficult side it's the side

02:57:30.240 --> 02:57:35.120
that they found the most trouble with over the course of the evening surely

02:57:35.120 --> 02:57:37.120
you know, we've got a bit of

02:57:37.120 --> 02:57:39.120
impact, but we're not going to

02:57:39.120 --> 02:57:41.120
ban it. We're instead going to

02:57:41.120 --> 02:57:43.120
ban away the grim. That's

02:57:43.120 --> 02:57:45.120
predicted. Another early DZ

02:57:45.120 --> 02:57:47.120
tactical time out at this point,

02:57:47.120 --> 02:57:49.120
links. You've got to question

02:57:49.120 --> 02:57:51.120
the value of these because we've

02:57:51.120 --> 02:57:53.120
not seen enough impact after

02:57:53.120 --> 02:57:55.120
the time out to really highlight

02:57:55.120 --> 02:57:57.120
them as being super valuable for

02:57:57.120 --> 02:57:59.120
DZ at the moment. I think that's

02:57:59.120 --> 02:58:01.120
the key to this. I think that's

02:58:01.120 --> 02:58:03.120
the key to this. I think that's

02:58:03.120 --> 02:58:08.640
I think that's the thing with DarkZero, right, is that, and this is crazy to say this, but

02:58:08.640 --> 02:58:12.800
in a matchup in which on one side you have some of the most veteran players in NA and

02:58:12.800 --> 02:58:16.760
recent and just in general, especially when you consider how long Spoltz have been playing

02:58:16.760 --> 02:58:21.040
in a tier one level, and then on the other side you have like, you know, like, you've

02:58:21.040 --> 02:58:26.560
got Dream, you've got like Raid bullies, you've got Aiden, you've got players who are really,

02:58:26.560 --> 02:58:34.080
new to the NAL. And SSG have had by far and away the better reactions, the quicker reactions,

02:58:34.080 --> 02:58:42.240
the more well thought out reactions beyond Dark Zero on both Cafe and Clubhouse. That's

02:58:42.240 --> 02:58:46.800
kind of insane. And like, that's really just a one attachment to the system. They're building

02:58:46.800 --> 02:58:50.960
an SSG attachment to the players at SSG. But also I think just really how much things

02:58:50.960 --> 02:58:57.760
have slipped for DarkZero. It was not SSG who came out of the groups flawless. It was two teams,

02:58:57.760 --> 02:59:06.000
Five Fears, the best team in the NAL, and DarkZero who are currently in a best of one to even have

02:59:06.000 --> 02:59:11.680
a shot at making Salt Lake City and are being kind of made fools up by Space Station Damning

02:59:11.680 --> 02:59:16.400
and these past couple rounds aiding, getting that C4 two times in a row on the exact same site.

02:59:16.400 --> 02:59:22.400
They're literally not banning the Blitz because they know even if they run it, they might have counters to it.

02:59:23.400 --> 02:59:28.400
The level of ego on these guys and the fact that it's completely warranted is even crazier for it.

02:59:28.400 --> 02:59:32.400
I like how thoughtful through it is though because you can see it's not like a panic reaction.

02:59:32.400 --> 02:59:34.400
It's not like the obvious choice, is it?

02:59:34.400 --> 02:59:40.400
You know, a lot of people in that position, given the option to ban something at the start of round four,

02:59:40.400 --> 02:59:43.400
to see what we've seen would have gone, you know, ban the Blitz.

02:59:43.400 --> 02:59:45.400
Let's ban the Blitz off, you know. Let's get a carry on to that.

02:59:45.400 --> 02:59:49.140
that and now they've gone take the bees away because yeah he's gonna play the

02:59:49.140 --> 02:59:52.720
Blitz but we know he's gonna play the Blitz. If we start getting beat out in key

02:59:52.720 --> 02:59:57.220
positions and then he's got information to you know work off the back of that and

02:59:57.220 --> 03:00:01.920
we can see people line up. We really know that he's a coordinated team. We really know that he's played fantastic

03:00:01.920 --> 03:00:05.020
back of information. We've seen some really good examples of that already

03:00:05.020 --> 03:00:09.800
tonight. Whether it was Fultz on the drone inside a cafe, whether it was Nuerz on the drone inside of Clubhouse.

03:00:09.800 --> 03:00:14.680
There's been some brilliant team play from the side of DZ and I think removing the bees.

03:00:14.680 --> 03:00:22.880
It's essentially just gonna assist that a little bit here and SSG is better the enemy you know right they know that they're gonna be going up against the blitz so they can plant accordingly

03:00:22.880 --> 03:00:27.360
And look at the plan. It's the warden. It's hella. It's thorn. You've got gadgets there

03:00:27.360 --> 03:00:33.240
You've got razor blooms, grisnars, everything you could need to try and make this blitz's life an absolute misery

03:00:36.320 --> 03:00:42.360
Even making newer's lives difficult is spotting him on a default camera nothing newer's could do about that nothing he did wrong just

03:00:42.360 --> 03:00:48.360
SG being super thorough, really careful. Trying to find another alternative avenue, but there's a shotgun in closed corners.

03:00:48.360 --> 03:00:53.360
You might have information, but you know that's there. Kino, 1 HP because of that Razor Bloom.

03:00:53.360 --> 03:01:00.360
1 HP. Where'd they miss the trap? We thought he could get it, not too sure, but we see the Gershmaw getting aggressive, but oh no! SSG!

03:01:00.360 --> 03:01:07.360
Maybe overflank their hand a little bit, Jay and I know, on the backup, gets a 2-piece to start things off and coming out of the tactical timeout.

03:01:07.360 --> 03:01:12.960
timeout, Dark Zero build that into what is looking like a flawless attack. Not on the

03:01:12.960 --> 03:01:18.280
top floor, it's a Bunk's Briefing Defense mind you, but all the action taking place

03:01:18.280 --> 03:01:26.960
around R6 room, around green stairs, and a Candela prep to hunt Raid down. Backing up,

03:01:26.960 --> 03:01:30.320
Levade any of the negative consequences of that primary utility, but Foltz has gotten

03:01:30.320 --> 03:01:33.320
the position of putting that defuser down, and this where Dark Zero is denying us any

03:01:33.320 --> 03:01:36.960
kind of play. They'll play it normal, they'll play it passive, it's a 5v1 post plan, there's

03:01:36.960 --> 03:01:39.700
There's just simply no way they choke this.

03:01:39.700 --> 03:01:42.660
Sure, there's no way, right?

03:01:42.660 --> 03:01:43.660
There it is.

03:01:43.660 --> 03:01:47.100
The flawless comes through, Neuers eventually picking up that final kill as Raid was left

03:01:47.100 --> 03:01:52.740
with a very little option, but to try and push onto the site, it's unlikely that DZ

03:01:52.740 --> 03:01:57.060
are going to give him a window of opportunity there to get in, especially with the stakes

03:01:57.060 --> 03:01:59.300
of this game and the current scoreline.

03:01:59.300 --> 03:02:01.580
That is around that DZ needed.

03:02:01.580 --> 03:02:04.620
They need attacking rounds here on layer.

03:02:04.620 --> 03:02:06.900
And finally, we've seen them get one.

03:02:06.900 --> 03:02:11.860
Now you mentioned that overreaction from the side of SSG, I think potentially because we

03:02:11.860 --> 03:02:18.660
saw multiple people swinging from the same angle multiple times and it was just a little

03:02:18.660 --> 03:02:19.980
bit written on the wall wasn't it?

03:02:19.980 --> 03:02:24.740
I thought the razor bloom was inspired obviously you've got that horrible PC utility there

03:02:24.740 --> 03:02:29.260
that's just going to put Q&O down and I think you know maybe even look to stay standing

03:02:29.260 --> 03:02:33.220
after that one because he really was left on only a sliver of HP.

03:02:33.220 --> 03:02:38.220
But it was an orphan, and Blitz didn't even have the two-finger part to play when she blitzed on 1HP.

03:02:38.220 --> 03:02:44.220
There's not much that they can do. They're always going to get a little bit fat and bruised on the way up to their objective and to push these players around.

03:02:44.220 --> 03:02:47.220
So it was much more of a backseat position then that Kino took.

03:02:47.220 --> 03:02:54.220
And it was really on the rest of the team to step up and to challenge onto those angles and to keep those swinging defenders at bay.

03:02:54.220 --> 03:03:05.620
Now, as you move into round 5, Dr. T. K. is coming back as a bay will be him shifting

03:03:05.620 --> 03:03:07.820
to the glass, breaking away from the blitz.

03:03:07.820 --> 03:03:13.500
The shield might have worked in that round, but it came very close to not working.

03:03:13.500 --> 03:03:16.820
And I'll turn your strategy 4 dark zero.

03:03:16.820 --> 03:03:21.580
Dr. B. Ying and Glass will be the big highlight operators for this attacking strategy.

03:03:21.580 --> 03:03:25.580
I'm trying to affect a Roma player on this middle floor.

03:03:25.580 --> 03:03:27.580
One player actually messaged you all the way on the top floor, I just realized.

03:03:27.580 --> 03:03:29.580
Ooh, somebody very close.

03:03:29.580 --> 03:03:33.580
I don't know if they've spotted that just yet.

03:03:33.580 --> 03:03:35.580
I don't know what the vector is trying to gain.

03:03:35.580 --> 03:03:37.580
Some information it seems like, but a full reinforcement.

03:03:37.580 --> 03:03:39.580
And if he was on this top floor,

03:03:39.580 --> 03:03:41.580
means that while he's got a bit of a bunker,

03:03:41.580 --> 03:03:42.580
he starts getting pressured.

03:03:42.580 --> 03:03:45.580
He can't make himself any new protections.

03:03:45.580 --> 03:03:48.580
He'll fall back down and take shelter behind Doreen's shotgun.

03:03:48.580 --> 03:03:53.860
appears the only remaining player will be Aiden on an incredibly deep round on this solace.

03:03:53.860 --> 03:03:56.500
Oh that's the last thing you want to hear if you're on a deep round though.

03:03:56.500 --> 03:04:00.980
The Logitebomb phone call going up. That's his position given away. You're gonna send the

03:04:00.980 --> 03:04:08.500
impacts out there as maybe a bit of confusion, bit of time. Saving. Nura's now on the chase.

03:04:08.500 --> 03:04:14.740
A lot of players rocking the pistol here tonight. It's something that we've seen. Both Ray down

03:04:14.740 --> 03:04:18.420
rival do quite a bit and now Nura's doing the same. I imagine that he's got the shotgun though,

03:04:18.420 --> 03:04:23.220
that'll be the reason there. Aiden has remained unchecked though. Despite the logic on phone

03:04:23.220 --> 03:04:27.140
call, he's still not been able to find this player. And if there's an assumption from

03:04:27.140 --> 03:04:33.060
DZ, Aiden has made his way back down to site, that could come back to buy them. Another logic

03:04:33.060 --> 03:04:38.260
on phone call, so it seems though DZ knows that there's built somebody out there. There's

03:04:38.260 --> 03:04:44.140
still someone out of bed, so to speak, after hours. There is going to be Aiden, takes J90

03:04:44.140 --> 03:04:50.460
down on the switch and whatever he does from here is a bonus. He picks himself up the opening pick.

03:04:51.260 --> 03:04:54.460
When he's at around the minute mark, he's able to take a drone out as well

03:04:54.460 --> 03:04:57.740
and continues to be a thorn in the side of this attacking push.

03:04:59.820 --> 03:05:04.060
Dreamclawing some problems as well as Keynote. Still facing some difficulties ever since that

03:05:04.060 --> 03:05:10.380
3K in round one. Great shelling but we're going to have that same impact on these other operators.

03:05:10.380 --> 03:05:14.380
Kandela's going out, Neewer still has to.

03:05:14.380 --> 03:05:20.380
I think Dream's life is very problematic going through, but just a clean little shot stops it entirely going for the seconds.

03:05:20.380 --> 03:05:26.380
This one seems like it'll pop and Dream may be trying to catch on the free fire, but no, that should be the end of him.

03:05:26.380 --> 03:05:27.380
Swapping mechs!

03:05:27.380 --> 03:05:30.380
Chipping away at the block, R. Dark zero.

03:05:30.380 --> 03:05:33.380
As Neewer's to use all his primary utility just to acquire that smoke.

03:05:33.380 --> 03:05:40.380
We have any good ways in at this point, folks, in the one around the corner, great positioning by Giddy.

03:05:40.380 --> 03:05:46.380
Just to get in that little gap of information, keep DZ in the dark and keep DZ out of the round.

03:05:46.380 --> 03:05:51.380
SSG retake their lead as things are looking a lot different.

03:05:51.380 --> 03:05:54.380
These two teams start on-layer at the beginning of kickoff.

03:05:54.380 --> 03:05:59.380
That was a round where DZ have opted to play air quotes, proper siege.

03:05:59.380 --> 03:06:02.380
They're not bringing the shield. They're not trying to cheese their way through it.

03:06:02.380 --> 03:06:07.220
it and it's around again where we start to see alarm bells. Aiden, he's been

03:06:07.220 --> 03:06:11.940
fantastic on this opening engagement so far. He's been involved in four out of the

03:06:11.940 --> 03:06:15.980
five opening engagements that we've seen and he's been on the right end of three

03:06:15.980 --> 03:06:18.180
of them.

03:06:19.260 --> 03:06:25.140
The opening pick there on J9L was an opening pick on Tenuers and an opening pick on to NJR.

03:06:25.140 --> 03:06:32.260
He's really stepped up in a big way and consistently giving his team that advantage, just giving a little bit of extra space.

03:06:32.260 --> 03:06:34.260
for people to work in.

03:06:36.260 --> 03:06:38.260
Back upstairs we go then.

03:06:38.260 --> 03:06:40.260
What is going to be the final round

03:06:40.260 --> 03:06:43.260
of regulation defence for Space Station?

03:06:43.260 --> 03:06:44.260
Is it going to be a moving map

03:06:44.260 --> 03:06:47.260
where we see the defence get a bit of an advantage, or should I say,

03:06:47.260 --> 03:06:50.260
where we see Dark Zero lack on their own attack

03:06:50.260 --> 03:06:54.260
because there's certainly no problems with SSG's attacks on Clubhouse.

03:06:54.260 --> 03:06:56.260
That much is for certain.

03:06:56.260 --> 03:07:00.260
For Dark Zero, society gets struggled with all night long

03:07:00.260 --> 03:07:03.260
and then need to walk away with an equal split here.

03:07:06.260 --> 03:07:10.260
Electricity is as close as possible as SSG, especially with Clubhouse still in our minds,

03:07:10.260 --> 03:07:14.260
just more and more looking like the favorites in this particular series.

03:07:16.260 --> 03:07:23.260
He will move back to the Bliss just to try one more time to make this work, to make it happen.

03:07:23.260 --> 03:07:25.260
It's work before albeit on different sites.

03:07:26.260 --> 03:07:28.260
Third time to the R6 room in Master.

03:07:30.260 --> 03:07:33.260
Fifty percent. One of them being that three. Okay.

03:07:33.760 --> 03:07:37.260
If you get anything closer to that, it'd be good to bullets fly his way through the soft wall.

03:07:37.260 --> 03:07:43.260
Try to fight early. Aiden, as you mentioned, been on the right side of so many of these opening engagements early on in a difficult spot right now.

03:07:43.260 --> 03:07:48.260
Down's Kino in the process. This man cannot catch a break on the entry.

03:07:48.260 --> 03:07:51.260
Nade just to the right. How does he make it out? He gets another!

03:07:52.260 --> 03:07:59.260
Aiden can do no wrong in the early game, as he's completely stun to Dark Zero.

03:07:59.260 --> 03:08:04.460
It's just dismantling them. You know exactly where he is right now. Neuers should be pushing this

03:08:04.780 --> 03:08:11.880
There's three players from DZ involved in that engagement and Aiden is still allowed to drop. He's in toxin right now

03:08:11.880 --> 03:08:16.920
He's miles away, but it doesn't matter because his team is still in an advantage

03:08:17.060 --> 03:08:19.900
Even if the remaining DZ players just decide to flood the site

03:08:20.700 --> 03:08:23.500
Not one but two opening picks there

03:08:25.420 --> 03:08:27.420
Neuers now

03:08:27.420 --> 03:08:32.380
Wondering what to do eventually hops himself out of the window, picks up as he's rotating up

03:08:33.020 --> 03:08:38.140
Rival, he comes down to his best, he gets you with a small canister and get himself back up to site

03:08:38.540 --> 03:08:40.300
That's not too much of a problem

03:08:40.300 --> 03:08:48.620
Aidan's life there is fairly obviously marked for destruction from TZ, but the damage it's already been done

03:08:48.860 --> 03:08:55.660
You can't do anything to replace Kino. You can't do anything to replace Fultz in round six. They're out there. They're watching the cameras for the rest

03:08:55.660 --> 03:09:02.660
It's now a minute for J9O Neuers and NJR to figure things out.

03:09:02.660 --> 03:09:06.660
Rise we take past, 60 seconds, Neuers again try to make a lurk happen.

03:09:06.660 --> 03:09:09.660
By P4 and 4, but these have been a bit shaky.

03:09:09.660 --> 03:09:13.660
Department of Justice has been so good at keeping watch, but Neuers finally gets something.

03:09:13.660 --> 03:09:15.660
Takes a lot of HP, but still gets something.

03:09:15.660 --> 03:09:18.660
Catches the head, but downs soon after.

03:09:18.660 --> 03:09:20.660
It just gets even worse.

03:09:20.660 --> 03:09:23.660
J9O and NJR.

03:09:23.660 --> 03:09:27.800
Not believe that these two in a lay-round is literally allowed by the rulebook.

03:09:27.800 --> 03:09:31.220
But with one prone around the corner, I don't think NGR is aware of this.

03:09:31.220 --> 03:09:34.340
Looking at the long angle, he's got no idea.

03:09:34.340 --> 03:09:38.440
Prone around the corner, rival hops up, almost gets the second.

03:09:38.440 --> 03:09:41.720
But JNNL turning his attention to this one versus two.

03:09:41.720 --> 03:09:45.880
One air jab to lock off, just one single rotation.

03:09:45.880 --> 03:09:49.280
Can make the cross, diffuser in hand.

03:09:49.280 --> 03:09:53.320
Turn his attention towards the rotate hole, but shot through the soft wall.

03:09:53.320 --> 03:10:00.320
Peppered, put even lower, even in worse stretch as SSG get another lead.

03:10:02.320 --> 03:10:05.320
Look at Aiden's face, you can't believe what a round he's had.

03:10:05.320 --> 03:10:08.320
That's that moment after the round where the comms have all died down,

03:10:08.320 --> 03:10:12.320
and you can hit that little debrief and tell everyone just how well you played it.

03:10:12.320 --> 03:10:14.320
Let's say it from our desk.

03:10:15.320 --> 03:10:18.320
Aiden still hands up in disbelief.

03:10:18.320 --> 03:10:22.320
I mean, that right there finally broke the pattern here for SSG.

03:10:22.320 --> 03:10:27.320
Last time they were on this map, it was 3-3 at the swap before Dark Zero ran away with it.

03:10:27.320 --> 03:10:30.320
Right now, SSG have set themselves up for success.

03:10:30.320 --> 03:10:32.320
It all comes down to them shutting down the information.

03:10:32.320 --> 03:10:37.320
I think there's a common denominator in the last three rounds is just them shutting down the shield.

03:10:37.320 --> 03:10:41.320
Kira's not able to really find that much success when it comes to the shield.

03:10:41.320 --> 03:10:47.320
The information drones are just getting shot and it's always coming down to the last 30, 40 seconds

03:10:47.320 --> 03:10:51.320
where Dark Zero has to then push in and they're pushing it almost blind.

03:10:51.320 --> 03:10:55.800
And besides that last round, which was a great play from Aiden to be able to not only stall time

03:10:55.800 --> 03:11:00.640
But then pick up two but at the end of the day that seems to be the win condition for SSG right now

03:11:00.640 --> 03:11:04.440
I mean starting from that round round four going all the way to the end

03:11:04.440 --> 03:11:08.480
I mean it really just shutting down drones shutting down the shield and

03:11:08.840 --> 03:11:13.160
Forcing dark zero to have to adapt with no utility no information on them

03:11:13.160 --> 03:11:18.960
I mean Aiden being able to get those two kills in particular right there and that last round was insane

03:11:18.960 --> 03:11:22.660
I mean that that truly is how you roam. It's not always about getting the kills

03:11:22.660 --> 03:11:26.960
It's about being able to play the position stall out time and if you do get a couple kills great

03:11:26.960 --> 03:11:29.480
You are exceeding above expectations on that room

03:11:29.480 --> 03:11:35.600
But for him to be able to play in that situation and come out on top there setting his team up for success and later half

03:11:35.600 --> 03:11:39.360
That round is great, but even just the game plan regardless of being a 4-2 half

03:11:39.360 --> 03:11:42.360
I mean I'd argue in a lot of that they could have ended that 6-0 half

03:11:42.360 --> 03:11:47.700
I mean round 4 I think in particular we were listening to the comms. They had a great understanding what they wanted to do

03:11:47.700 --> 03:11:50.200
They wanted to fake room. They wanted to play back into their layers

03:11:50.200 --> 03:11:57.600
The only thing where they faltered is they decided to double aggress onto a blitz with J90 being behind that and then they end up losing that round

03:11:57.600 --> 03:11:59.880
But if they stuck to their game plan, I'll give it to them

03:11:59.880 --> 03:12:01.680
They did it as a unit so that I can appreciate

03:12:01.680 --> 03:12:06.760
But if they just stick to some of these game plans and see it through they win these they wouldn't out the series

03:12:06.760 --> 03:12:07.480
They went out the game

03:12:07.480 --> 03:12:12.120
They win these maps and that's what I like that we're seeing from this space station, but on the side of dark zero

03:12:12.120 --> 03:12:13.360
I mean again, we're in a situation

03:12:13.360 --> 03:12:18.780
They're down to four things have to be a lot more time because they're being caught off guard

03:12:18.780 --> 03:12:22.680
They're allowing these comebacks to happen. They're allowing these refrags to be made

03:12:22.680 --> 03:12:27.220
They need to figure out how to isolate players similar to what we were seeing. They were doing against wild card

03:12:27.220 --> 03:12:30.340
Well, this is it as always it's gonna come down to these final few rounds

03:12:30.340 --> 03:12:35.120
I mean so crazy that we keep finding ourselves in this position for a spot in Salt Lake City

03:12:35.120 --> 03:12:40.760
The second half of layer will decide it all back to you guys

03:12:43.360 --> 03:12:47.140
could decide everything and as you mentioned at the top both these teams

03:12:47.140 --> 03:12:51.040
started out the NA League in their first match of kickoff on-layer dark

03:12:51.040 --> 03:12:55.720
zero closed it out seven to four and they started it out SSG on the attack

03:12:55.720 --> 03:13:00.720
DZ on the defense and where SSG have beaten that initial waterline by one

03:13:00.720 --> 03:13:07.960
round four Tuesday three three and that series SSG only got one single attack on

03:13:07.960 --> 03:13:12.320
their lair side one out of five rounds played it's been a long stage since then

03:13:12.320 --> 03:13:17.800
Ali a lot has happened both of these teams in the lower bracket now and it

03:13:17.800 --> 03:13:23.440
better yards and can they keep this lead alive I don't want to give it like the

03:13:23.440 --> 03:13:26.800
kiss of death or anything but I feel like you can see the improvements that

03:13:26.800 --> 03:13:31.760
she have made from the start of kickoff to now it is visible right there's so

03:13:31.760 --> 03:13:36.240
much more together in their playstyle and that will just continue to it will

03:13:36.240 --> 03:13:39.760
continue to grow they will continue to gain this experience gain this teamwork

03:13:39.760 --> 03:13:43.760
game this is energy and on the time of easy it just feels like they're on that

03:13:43.760 --> 03:13:47.200
downward trajectory of light the premium period it was very short lived

03:13:47.200 --> 03:13:51.400
potentially for this roster and it was one of those situations where yeah they

03:13:51.400 --> 03:13:55.000
can go out and they can win four games well then after that it just starts to

03:13:55.000 --> 03:13:57.880
get a little bit scrappy and then obviously the frustration starts to

03:13:57.880 --> 03:14:01.400
creep in when you start having close game when you start consistently going to

03:14:01.400 --> 03:14:05.600
an overtime and that's when things start to get a little bit difficult I can

03:14:05.600 --> 03:14:12.600
You can see the progression for this SSG roster, and I'd like to think that they're better than that previous record on Lair.

03:14:12.600 --> 03:14:15.600
And especially if they're attacks on Clubhouse or anything to go off.

03:14:15.600 --> 03:14:19.600
We know that we've got it in them. They just need to come out here and prove it.

03:14:23.600 --> 03:14:27.600
The proof they can offer, we might start seeing a glimpse of the next 2 minutes and 15 seconds.

03:14:27.600 --> 03:14:31.600
Rival down below with the buck right now, putting some blood pressure down range.

03:14:31.600 --> 03:14:33.600
I suppose up range would be most accurate.

03:14:33.600 --> 03:14:38.720
As a team, banned out of zombies, you won't see any kind of forward-op presence.

03:14:38.720 --> 03:14:41.520
Could have brought a mirror, but no decision to do that by DZ.

03:14:41.520 --> 03:14:46.160
So they're able to move in pretty quick, get some quick cell-mas on that part of the map,

03:14:46.160 --> 03:14:48.720
and now rotate and look over towards the Skybridge side.

03:14:48.720 --> 03:14:53.600
We're going to be great at applying pressure in any of these positions.

03:14:53.600 --> 03:14:59.200
Also, a little tangent, let's darken your defense on R6, so you know NGR is about to be on Tachanka.

03:14:59.200 --> 03:15:03.420
going down those shumikas and especially necessity

03:15:03.420 --> 03:15:05.320
necessity of handing out smoke position

03:15:05.320 --> 03:15:07.920
that probably dirtier than most other teams will be comfortable with

03:15:07.920 --> 03:15:11.640
you know that continues though and green keeps creeping up

03:15:11.640 --> 03:15:13.320
the Z hallway

03:15:13.320 --> 03:15:16.160
kept your sight up about two defenders

03:15:16.160 --> 03:15:20.960
Kino ooved down by a quick three part and Aiden five and one on the entry so far by the way

03:15:20.960 --> 03:15:22.960
doing the most for space station gaming

03:15:22.960 --> 03:15:26.880
there's one player that you want behind you Sheila that's going to be Aiden isn't it

03:15:26.880 --> 03:15:32.640
Especially with an AK-12 in his hand, absolutely lethal, newest taking a little bit of damage there through the vert.

03:15:32.640 --> 03:15:37.760
The rival's continuing to open that up. Aiden, back from business, two kills.

03:15:37.760 --> 03:15:41.200
He's got himself tucked inside a storage right now, and he's got like a third!

03:15:41.200 --> 03:15:44.640
You can't just keep challenging him from the same angle like that!

03:15:44.640 --> 03:15:47.520
J.I.O, he might be on the 2nd, but he might have a DMR,

03:15:47.520 --> 03:15:50.480
if I've got one of the better weapons in the game right now,

03:15:50.480 --> 03:15:55.840
but I think for even him, a 4 versus 1 is potentially a little bit of a stretch too far.

03:15:55.840 --> 03:16:03.840
going to attempt the C4 against an album. Clips! Oh no! Clips onto Tetris. It is going to down dream

03:16:03.840 --> 03:16:07.440
in the process. Get it, you can move through to recover that diffuser. I tell you what, I fancy

03:16:07.440 --> 03:16:12.080
Aiden for this last one. No, it's going to be rival. Snatches it out from underneath him,

03:16:12.080 --> 03:16:16.160
and you can see SSG is starting to get more and more hyped as these rounds develop.

03:16:17.440 --> 03:16:23.600
Starting to get very real real fast for space station gaming. Five and one for Aiden on these

03:16:23.600 --> 03:16:30.400
opening kills a 3k might have started out the series rough but right now there

03:16:30.400 --> 03:16:34.200
is only one player to highlight well him and giddy as well kid he's also doing

03:16:34.200 --> 03:16:37.760
well let's let's be fair but there is one particular player to highlight on the

03:16:37.760 --> 03:16:41.720
side of space station gaming and it is eight and after round six and seven it

03:16:41.720 --> 03:16:47.320
is just his moment right now on layer against DZ now space station gaming

03:16:47.320 --> 03:16:52.080
find themselves on with this new look this new roster just two rounds away

03:16:52.080 --> 03:16:58.840
from Salt Lake City. Situation by the way where I mean the potential line-up

03:16:58.840 --> 03:17:03.480
being five fears, JJ's first major, a brand new team to the NAL, brand new

03:17:03.480 --> 03:17:07.760
org to the NAL, wild card a team that still in the grand scheme of things,

03:17:07.760 --> 03:17:11.920
quite recent to the entry on their international scene. Space station gaming

03:17:11.920 --> 03:17:15.520
might be a well-known name, but with a brand new investor as well, most of these players

03:17:15.520 --> 03:17:19.920
can barely even have a substantial T1 experience. This could end up being if Dark

03:17:19.920 --> 03:17:26.600
lose here one of the craziest major rosters being sent to probably any

03:17:26.600 --> 03:17:29.560
international event in siege history at least for NA the amount of rookies would

03:17:29.560 --> 03:17:36.880
be crazy just imagine the timeline for a second especially with the next game

03:17:36.880 --> 03:17:44.640
Baird in mind one of 30 versus SR like there's a world where it's SSG, 5

03:17:44.640 --> 03:17:48.800
appears wild card and one of the day that could happen right here and now

03:17:48.800 --> 03:17:52.480
tonight now we're getting a little bit ahead of ourselves there's still a

03:17:52.480 --> 03:17:56.200
couple of rounds here the SSQ have to close this game out they need to get

03:17:56.200 --> 03:18:00.280
to seven and DZ aren't gonna let them just take it from them

03:18:00.280 --> 03:18:04.520
this is a team of storied players they're gonna be no stranger to being up

03:18:04.520 --> 03:18:08.800
against it backs up against the wall it's all about what they do from here

03:18:08.800 --> 03:18:14.560
that matters now maybe looking to try and hold on to a couple of defenses

03:18:14.560 --> 03:18:17.720
here on Lair and just bring themselves a little bit of stability.

03:18:17.720 --> 03:18:21.540
It's going to be rival, moving through this top floor, start things off.

03:18:21.540 --> 03:18:24.360
Aiden isn't too far behind either.

03:18:24.360 --> 03:18:29.040
Yellowpins going out, I assume it's for utility because we can see all of the silhouettes huddled

03:18:29.040 --> 03:18:31.240
together toward the opposite side.

03:18:31.240 --> 03:18:37.240
Try and make sure everything is placed well.

03:18:37.240 --> 03:18:39.700
You can stuff it in a lot of defenders on this top floor.

03:18:39.700 --> 03:18:42.240
You know, M870 Yeager, for sure.

03:18:44.460 --> 03:18:46.880
Full reinforcements, and this is a bunker

03:18:46.880 --> 03:18:48.720
that the defense has created for Bunk's briefing,

03:18:48.720 --> 03:18:52.120
not uncommon rival with the Dyslerical, newer spot.

03:18:52.120 --> 03:18:53.720
I think he did.

03:18:53.720 --> 03:18:56.840
Just a little quick peek to get the information back off.

03:18:56.840 --> 03:18:57.680
Right away's time.

03:18:57.680 --> 03:18:59.600
Did I have to control here?

03:18:59.600 --> 03:19:00.800
I wanna give too many angles to SSG.

03:19:00.800 --> 03:19:03.280
Oh, Aiden, the timing looks the other way,

03:19:03.280 --> 03:19:05.720
and then JR gets the better of him.

03:19:05.720 --> 03:19:09.720
Those unlucky turns of fate, but NJR ready for it. Latch is onto it.

03:19:09.720 --> 03:19:12.720
Yes, Dark Zero. A much needed reprieve.

03:19:12.720 --> 03:19:15.720
Their second opening kick this entire series.

03:19:15.720 --> 03:19:17.720
Their first dominant advantage.

03:19:17.720 --> 03:19:22.720
SSG. A 5E3 suddenly becomes even in only a few seconds.

03:19:22.720 --> 03:19:27.720
And Janna knows they've been isolated. They're trapped by Giddy on these green stairs.

03:19:27.720 --> 03:19:30.720
Can't push up. Maybe he can just fall back.

03:19:30.720 --> 03:19:33.720
I think he feels it as well. You could see that he was hesitant to rotate down.

03:19:33.720 --> 03:19:38.760
was worried if green window was open or not some big information being found here as well raid

03:19:38.760 --> 03:19:44.600
gonna try and rip open that floor and see if he can put some shots down range 45 seconds left

03:19:44.600 --> 03:19:48.360
hatch needs to be able to do that's a maverick job it is going to be a little bit slower jiggle

03:19:48.360 --> 03:19:53.080
peeking on the angle and raid well he's not being able to land much of that dmr he's taking a good

03:19:53.080 --> 03:19:59.480
chunk in return from the vector njr holding firm on the site trades have been the only thing so far

03:19:59.480 --> 03:20:03.480
that have kept SSG in this, and now with only 25 seconds they're left with a little op.

03:20:29.480 --> 03:20:35.400
off. Dark zero know that the job is not done. Imagine if SSG have another five to ten seconds

03:20:35.400 --> 03:20:39.160
there in that round. Like, okay, maybe Jane I know plays it a little bit differently and

03:20:39.160 --> 03:20:43.400
doesn't give his life way right up at the end. But that could have gone so differently. Even

03:20:43.400 --> 03:20:48.200
the little prefire from rival, it wasn't a million miles away through that wall, sorry,

03:20:48.200 --> 03:20:53.880
through that doorway that was barricaded to land in the headshot. Very close margin. Easy.

03:20:53.880 --> 03:20:59.360
You can't exactly breathe a sigh of relief just yet, they are still up against it here

03:20:59.360 --> 03:21:00.360
tonight.

03:21:00.360 --> 03:21:06.160
Well they've done the hard work there of keeping SSG off that map point, there's a real unfortunate

03:21:06.160 --> 03:21:10.000
engagement to kick them off, NJR with just some good positioning, slipping out of the

03:21:10.000 --> 03:21:11.000
sigh.

03:21:11.000 --> 03:21:14.280
Knowing that, hey, if the bottom of green stairs window isn't open, we can just play in and

03:21:14.280 --> 03:21:15.440
around this side door.

03:21:15.440 --> 03:21:19.560
Yes, you can open up the vert, but if there's nothing stopping us from just taking a little

03:21:19.560 --> 03:21:23.440
bit of a walk, a couple of steps outside, then we're definitely going to take advantage

03:21:23.440 --> 03:21:29.000
of it. Down to the basement we go for round number 9 here and again a slightly more bunkered

03:21:29.000 --> 03:21:33.880
setup coming from DZ. We've got boats on the echo that's likely going to be able to not

03:21:33.880 --> 03:21:38.480
only deny a plan but also assist anyone that's going to be playing upstairs. We have mirror.

03:21:38.480 --> 03:21:43.120
Maybe an available is of course always a bit of a rarity, you don't always see mirror available

03:21:43.120 --> 03:21:48.440
but those played upstairs as well are going to enable DZ to try and hold on just for a

03:21:48.440 --> 03:21:52.120
a little bit longer and force a little bit more utility out of SSG.

03:21:56.840 --> 03:21:58.560
I mean, Mimbra ends the castle as well.

03:21:58.560 --> 03:22:00.160
There's so much utility left to go through.

03:22:00.160 --> 03:22:01.800
Even, you know, a small thing, but deployable shield.

03:22:01.800 --> 03:22:04.800
That's on the top floor as well, or on the floor of the rest of the world.

03:22:06.320 --> 03:22:08.720
Why you got to come through a lot, you have to deal with.

03:22:10.800 --> 03:22:13.120
Recharge on the castle, barricade, NGR.

03:22:13.760 --> 03:22:15.480
We're trying to get a lift with it.

03:22:15.480 --> 03:22:19.480
We'll get blown up though and get him to the same tunnel so well out of harm's way.

03:22:19.480 --> 03:22:23.480
Maybe not anticipating the rat, but certainly for us.

03:22:23.480 --> 03:22:26.480
Quite clear you won't fall prey to it.

03:22:26.480 --> 03:22:30.480
SSG in the first 45 seconds is trying to gain some information.

03:22:30.480 --> 03:22:33.480
Look at these entry points, see what the exact setup is.

03:22:33.480 --> 03:22:37.480
And this is one where they'll definitely need to take their time.

03:22:37.480 --> 03:22:38.480
A lot of utility going their way.

03:22:38.480 --> 03:22:40.480
Ooh, NJR actually ends up hopping out the window.

03:22:40.480 --> 03:22:42.480
Unfortunately, there's a lot of HP in the process,

03:22:42.480 --> 03:22:53.840
It's a little bit confused into where they want to go, isn't it?

03:22:53.840 --> 03:22:56.840
They've got the soft breach for if they do want to go for the full clear.

03:22:56.840 --> 03:23:01.120
Then they're also trying to just challenge and poke and prod toward warehouse.

03:23:01.120 --> 03:23:04.800
Walking down yellow stairs, not going to be too advised unless you've got some finales

03:23:04.800 --> 03:23:06.840
to draw the attention right now from J90.

03:23:06.840 --> 03:23:11.720
It starts to feel that he anyway, and just will retreat through Miss Isle.

03:23:11.720 --> 03:23:18.220
What's open though, isn't easy to walk into a house and it's even harder to just walk down yellow stairs.

03:23:19.220 --> 03:23:21.220
We still see Jane I know just dropping back.

03:23:21.220 --> 03:23:26.220
Neuers, he's gonna pick up the first kill onto Rival and just retaking a lot of this vert on that mirror.

03:23:26.720 --> 03:23:32.720
Not only the black mirrors placed upstairs but the mirror themselves, those vertical angles could come in massive.

03:23:32.720 --> 03:23:40.220
Very seen, reverse ramp working against the attackers tonight and I'm sure we're gonna see it again here because that is a heck of a lot open now.

03:23:41.720 --> 03:23:47.040
And even then, it might just be an obstacle that SSG are stuck thinking, do we take care of it, do we deal with it, do we avoid it?

03:23:47.040 --> 03:23:52.940
Aiden hopping in, on the back side finds folds, but Neur is still causing chaos on the top floor.

03:23:52.940 --> 03:23:59.780
Giddy the next default of that vector, a lot of explosives thrown towards Aiden, but he's worked his way out of trickier spots.

03:23:59.780 --> 03:24:03.700
This one be no different, chucking around the corner, oh!

03:24:03.700 --> 03:24:09.200
Not even a bad decision, just checking another angle, Kino, so many frags!

03:24:09.200 --> 03:24:15.840
Dark zero two rounds go by in the blink of an eye and a five two is now almost tie game

03:24:16.800 --> 03:24:22.160
Another one of those for eight and where he just gets really unfortunate time and you can see his vision for the game

03:24:22.160 --> 03:24:25.280
He's brilliant. He's watching the angles. He knows where players are

03:24:25.400 --> 03:24:31.640
But he just can't hold the angles for just long enough because there's either a distraction or there's a need to hold something else

03:24:31.640 --> 03:24:38.920
It just is getting a little bit overwhelming for them at the minute and easy slowly a clawing their way back into this

03:24:38.920 --> 03:24:46.880
fixture a book and a mirror both taken away easy obviously feeling like the

03:24:46.880 --> 03:24:52.360
pressure from vert was a little bit insurmountable we don't always see a

03:24:52.360 --> 03:24:56.480
book ban but it's usually for a very specific purpose when it is brought I

03:24:56.480 --> 03:24:59.720
think it's gonna be for this top floor

03:25:08.920 --> 03:25:17.080
There we go. Top four defense from Dark Hero. Going back up. Very top of the map.

03:25:17.080 --> 03:25:21.560
Foltz hiding the crash currently. Probably the only operator I feel like we

03:25:21.560 --> 03:25:26.080
see get hidden most of the time. Sometimes you'll see other ones but because of how

03:25:26.080 --> 03:25:30.760
much of a threat and how obvious she is when she's out on the field. Foltz just

03:25:30.760 --> 03:25:34.200
biting his time hoping no drone comes through and she are even in particular.

03:25:34.200 --> 03:25:37.840
Putting down the barbed wire of course but also checking to see if any drones

03:25:37.840 --> 03:25:40.320
make their way over on that side to deny that information.

03:25:40.320 --> 03:25:42.800
Now, emerging from his hiding spot,

03:25:42.800 --> 03:25:44.600
had a whole lot of great utility to deal with it.

03:25:44.600 --> 03:25:47.080
On the SSG side, the Capitao could be good,

03:25:47.080 --> 03:25:50.160
but hang on how many maids there are.

03:25:50.160 --> 03:25:52.320
Okay, you got four totals,

03:25:52.320 --> 03:25:54.400
so not bad all things considered,

03:25:54.400 --> 03:25:56.240
but the clash on her own could be

03:25:56.240 --> 03:25:59.200
end up being a pretty massive utility sink.

03:25:59.200 --> 03:26:00.480
You still got the deployable shield,

03:26:00.480 --> 03:26:02.200
and you got plenty of other targets you wanna use

03:26:02.200 --> 03:26:04.120
for that nade to be rooting NJR out of position,

03:26:04.120 --> 03:26:06.240
rooting Kino out of position.

03:26:06.240 --> 03:26:08.240
Also trying to soak up as much of it as possible.

03:26:11.240 --> 03:26:13.240
The clash is always a worthwhile hide, isn't it?

03:26:13.240 --> 03:26:16.240
Because, I mean, you even get away with it and you've hidden the clash grade.

03:26:17.240 --> 03:26:20.240
Or you can just sit in the corner and you're off doing the reinforcement offside still.

03:26:21.240 --> 03:26:23.240
Give yourself a quick 30 seconds off.

03:26:23.240 --> 03:26:25.240
Take the weight off, folks.

03:26:26.240 --> 03:26:27.240
Get ready to pull the round.

03:26:27.240 --> 03:26:29.240
At hand, as you mentioned.

03:26:29.240 --> 03:26:31.240
There's loads to try and deal with it.

03:26:31.240 --> 03:26:34.240
You've got the capital, but the clash can always move.

03:26:34.240 --> 03:26:38.940
nades but again I can always move like isn't always so straightforward you see

03:26:38.940 --> 03:26:41.980
we'll lose our shot down there which is close to what could have been a trap or a

03:26:41.980 --> 03:26:47.020
razor bloom placed just inside the door with the bookbam raid it's gonna be

03:26:47.020 --> 03:26:49.740
forced onto something a little bit different maybe forced onto the day loss

03:26:49.740 --> 03:26:53.100
it can't be just as devastating though how vendetta can still rip through the

03:26:53.100 --> 03:26:57.780
floor you just got to be a little bit more precise instead of books approach

03:26:57.780 --> 03:27:01.580
where you just rip the floor open and I hope for the best but see what you sort

03:27:01.580 --> 03:27:05.580
to get left with can target people a lot more effectively.

03:27:05.580 --> 03:27:07.580
The pulse is going to be that first target.

03:27:07.580 --> 03:27:09.580
Clash now known.

03:27:09.580 --> 03:27:11.580
Vertical is a great way of doing it.

03:27:15.580 --> 03:27:18.580
Dream spotting one player on top, Rocket.

03:27:18.580 --> 03:27:23.580
Could be good if Rade gets into position, as you said, just to apply that little bit of vertical pressure.

03:27:23.580 --> 03:27:29.420
S.G. make very good work with it on Clubhouse, I'll see different maps, different circumstances,

03:27:29.420 --> 03:27:32.620
but it seems that they're resigning themselves to the horizontal shotgun.

03:27:32.620 --> 03:27:35.740
They'll spot the clash end, and again the difficult position, the clock can stand at

03:27:35.740 --> 03:27:36.740
the hallway.

03:27:36.740 --> 03:27:41.740
Tell if anybody's moving up Rocket, he's got information to J9O, he was emboldened to

03:27:41.740 --> 03:27:43.740
take the fight to the attack.

03:27:43.740 --> 03:27:48.620
Might be cut off here, but with the Zodo canisters and perfect position to stall, freeze out

03:27:48.620 --> 03:27:49.620
this attack.

03:27:49.620 --> 03:27:55.960
SSG had the lead, they had the momentum, and Dark Zero have just slowed it down, capped

03:27:55.960 --> 03:27:56.960
them back.

03:27:56.960 --> 03:28:05.460
And now, as SSG struggle in these fights, as they face more uncertainty, less opportunities,

03:28:05.460 --> 03:28:09.720
to their players weakened, Aiden and Jiren both low as Fault spotting more and more

03:28:09.720 --> 03:28:10.720
players.

03:28:10.720 --> 03:28:19.160
Aiden finally with one, as the utility goes through, it is just so heavy, painfully slow,

03:28:19.160 --> 03:28:21.160
Finally, SSG make their way in.

03:28:21.160 --> 03:28:24.160
Dream trying to put this diffuser down, but stuck in the fire.

03:28:24.160 --> 03:28:28.160
Aiden might get the next kill, but SSG, quite soft, quite vulnerable.

03:28:28.160 --> 03:28:31.160
Kitty pushing D, finds a big kill, but he switches!

03:28:31.160 --> 03:28:33.160
Foltz good for three!

03:28:33.160 --> 03:28:35.160
Demolishes their hopes!

03:28:35.160 --> 03:28:38.160
And it's a tie game!

03:28:38.160 --> 03:28:41.160
I can't believe that Foltz has been able to get away with that.

03:28:41.160 --> 03:28:45.160
Obviously, when you're playing against the shield, there's a lot of pressure not to watch the shield.

03:28:45.160 --> 03:28:50.320
It's almost a distraction tactic. It's a diversion in a lot of senses and folks that played it

03:28:50.840 --> 03:28:55.680
Beautifully was able to switch to the secondary and pick up three kills

03:28:56.880 --> 03:29:00.120
Okay, he gets one, but he picked up all three

03:29:02.320 --> 03:29:05.620
Timeout called from SSG they're not choosing to wait

03:29:06.320 --> 03:29:08.320
Until a potential overtime this time

03:29:08.760 --> 03:29:14.440
We're gonna get it out of the way and get it out of the way nice and early easy have definitely found another gear

03:29:15.160 --> 03:29:21.960
especially when this game is getting to its critical moment, it just feels as though Dizzy are locking in hard.

03:29:26.680 --> 03:29:29.400
You also can't, you also can't help but feel, I mean...

03:29:32.760 --> 03:29:34.760
How many times have we seen this before?

03:29:35.320 --> 03:29:37.320
How many times have we seen it?

03:29:37.960 --> 03:29:41.800
An exciting new team who's really quite impressive, really doing a lot.

03:29:41.800 --> 03:29:47.680
making the most of their moments making so much headway and then they get right

03:29:47.680 --> 03:29:53.600
to that point right to the 5G2 when they are just within inches of the major

03:29:53.600 --> 03:29:57.880
momentum changes maybe they got unlucky maybe it's just maybe she's not lucky

03:29:57.880 --> 03:30:03.880
around but then things start building and the favorites start making a slow and

03:30:03.880 --> 03:30:08.120
progressive comeback before the mental gets lost not saying it is of course not

03:30:08.120 --> 03:30:24.120
I'm not saying SSG are out of this just yet, but that's a familiar story, archetypes we've seen play out, dozens of time in Rainbow Six and many other games, and now as the game is all tight, I can't help but feel that SSG, coming out of this timeout, might be feeling it a little bit too.

03:30:24.120 --> 03:30:29.120
Just looks a little bit deflated at the round, lost there at the end of the round 10.

03:30:29.120 --> 03:30:34.120
And it's a lot to read into, but when things have been going well, SSG have been very jovial.

03:30:34.120 --> 03:30:39.120
It's been smiles all around. And a little bit of hardship here when it starts to matter the most.

03:30:39.120 --> 03:30:44.120
Dark Zero are finding that momentum at the right time in the series.

03:30:44.120 --> 03:30:52.120
This is when it matters. The closing couple of rounds, which we are rapidly getting toward at the moment,

03:30:52.120 --> 03:30:54.120
Given that it's 5-5

03:30:54.740 --> 03:30:58.900
That false clutch is gonna do a number for the mental on DZ at the moment

03:30:58.900 --> 03:31:01.900
It's gonna feel very possible from this point onward

03:31:02.500 --> 03:31:07.000
Held control of that top floor. That was the one that they were worried about that's the one they banned the book for

03:31:08.320 --> 03:31:11.680
I'm not saying that they've just got to tap it in the back of an open goal from here

03:31:13.000 --> 03:31:17.100
You have to keep control of that top floor. It's gonna be a bunk defense

03:31:17.100 --> 03:31:21.300
He didn't just get in the lead of the site and see what's going on.

03:31:21.300 --> 03:31:24.900
It's going to be a club and it backtrees, but he could deal with that quite handily on the Maverick.

03:31:24.900 --> 03:31:33.700
He could deal with it, but the pain with these C4 lineups, that hole opens up, can he thread the needle?

03:31:33.700 --> 03:31:34.700
Oh, look good!

03:31:34.700 --> 03:31:39.700
SGG taking account of those possibilities. DMR on the opposite side. No worse punishment for Newers.

03:31:39.700 --> 03:31:44.100
Just trying to get a leg up. He loses almost all of his health as a result.

03:31:44.100 --> 03:31:48.940
Also, I think greater presence from DZ on this site, not a bad thing whatsoever, but

03:31:48.940 --> 03:31:53.340
trying to go for that C4 play, only three players on the top floor, which for this site can

03:31:53.340 --> 03:31:55.340
be a little less.

03:31:55.340 --> 03:32:01.500
So, you know, taking a little bit of a gander over towards the single doorway, not finding

03:32:01.500 --> 03:32:05.620
much as SSG taking their time at the moment, doing things quite standard with the breach

03:32:05.620 --> 03:32:10.420
down below, but only Giddy on top right now, would have to round on and stuff him with

03:32:10.420 --> 03:32:11.940
their utility.

03:32:11.940 --> 03:32:17.380
Top 4 can be really difficult to clear Oli and who, especially his raid, almost loses his life.

03:32:17.380 --> 03:32:19.460
SSG need to start thinking how they're going to move.

03:32:20.960 --> 03:32:24.240
That's more worry. I don't know what they're going to use to try and move these players around.

03:32:24.240 --> 03:32:28.540
Because they've not got some globals, they've not got Deimos, they're striggling for those sort of things.

03:32:28.540 --> 03:32:32.200
They're relying a lot on rivaling these Candelas to really make something happen.

03:32:32.200 --> 03:32:35.500
Aiden, Dream, both going to fall as Nuerz picks up two.

03:32:35.500 --> 03:32:38.940
Gixi, no option but now what's approached with the barbed wire is Fiend.

03:32:38.940 --> 03:32:46.460
Unfortunately, that impact is going to have destroyed it for him and he can place his edge about, but he didn't really get him any closer to pushing in through this door.

03:32:47.260 --> 03:32:52.020
Raid can try and make something happen from the other side, but we already know that they're super low.

03:32:52.260 --> 03:33:01.900
A logic bomb phone call is only going to confirm what Gitty already knew, and that is that there are players occupying space upstairs inside of Artstick's narrow chance at a bit of a pre-fire.

03:33:01.900 --> 03:33:06.060
C4 ripped from J9O and sent out shock before it can be detonated.

03:33:06.060 --> 03:33:10.940
Fouls with another shape, looks to be a flawless here for DZ.

03:33:10.940 --> 03:33:15.260
Driver and gets involved on opposite side of things and now just getting flamed out.

03:33:17.180 --> 03:33:21.980
And Giddy completely shot out of this round. 1v5 on top of Green's fairs.

03:33:21.980 --> 03:33:26.380
We'll find one that will all likelihood be impactless. C4 to do the trick.

03:33:26.380 --> 03:33:33.260
Four in a row for Dark Zero. SSG have never found themselves on major point yet how good

03:33:33.260 --> 03:33:38.980
things looked. It is Dark Zero to be the first with a shot at Salt Lake City.

03:33:38.980 --> 03:33:44.780
Surely we don't go overtime, Lings. I mean, it's Dark Zero, right? That can't happen again.

03:33:44.780 --> 03:33:47.460
Surely not. Surely not.

03:33:47.460 --> 03:33:54.060
We've used the overtime quota for this week. We've got no more budget for it.

03:33:54.060 --> 03:33:58.580
I mean, what?

03:33:58.580 --> 03:34:04.300
We only saw two, actually, we saw two reverse OT sweeps by Wildcard yesterday.

03:34:04.300 --> 03:34:09.020
Technically speaking, we also saw another reverse sweep on the first map, because BZ,

03:34:09.020 --> 03:34:12.860
I think we're up like six to two, and then Wildcard came back still lost, but still narrowed

03:34:12.860 --> 03:34:15.740
at seven to five.

03:34:15.740 --> 03:34:17.700
It's also been a theme for DarkZero.

03:34:17.700 --> 03:34:18.700
It's worth pointing out.

03:34:18.700 --> 03:34:21.620
It's worth acknowledging, and we still got room in that budget.

03:34:21.620 --> 03:34:27.200
We got two whole other matches tonight, and if you don't think we can spend some OT reverse sweeps or some craziness here.

03:34:28.480 --> 03:34:33.120
This must be the first match watching Rainbow Six, the stuff like that kinda happens a bit too frequently at times.

03:34:33.460 --> 03:34:38.460
Basement Sight for what could be the final round between Dark Zero and Space Station Gaming.

03:34:39.320 --> 03:34:43.360
Four rounds in a row for DZ, tactical timeout not effective for Space Station.

03:34:43.960 --> 03:34:48.460
Now the look, with everything on the line, just to give themselves another chance.

03:34:48.460 --> 03:34:55.340
It's where the pressure starts to mount on a team that, as we've mentioned, is fair to

03:34:55.340 --> 03:34:56.340
call them a rookie team.

03:34:56.340 --> 03:34:59.900
They've got experience inside of the NL, they've got experience in the stage, but we've

03:34:59.900 --> 03:35:04.280
not got a well-fledged major experience over on this SSG roster, this is when it really

03:35:04.280 --> 03:35:06.260
starts to matter.

03:35:06.260 --> 03:35:11.780
Easy on the flip side, there's a team there and done it, showing us just exactly what

03:35:11.780 --> 03:35:12.780
it takes to get there.

03:35:12.780 --> 03:35:17.180
Newers, a small peak on matching series points, surely they're not going to do that.

03:35:17.180 --> 03:35:24.500
he is. Raid down for the count of banshees of Vulcan packs. They are going to be a little

03:35:24.500 --> 03:35:30.060
bit safer now that Flores and all the Tarot drones are out of the picture.

03:35:30.060 --> 03:35:36.220
He barbed wire to you from Jane I know. Possibility of creating gaps in this defensive lineup

03:35:36.220 --> 03:35:41.300
much much lower. The twitch is going to be preoccupied with Vulcan packs and so not

03:35:41.300 --> 03:35:45.500
much you can do flashbangs going in. NGR has been here before. Ran out of the window a

03:35:45.500 --> 03:35:51.660
few rounds prior, soaking up a lot of utility but somehow not only falls back, no damage dealt in the

03:35:51.660 --> 03:36:00.380
process, still playing perfectly safe, J9O getting another, surely not like this. 4-2-1-2, up 5-2,

03:36:00.380 --> 03:36:07.180
SSG in a rough spot. They need to find a kill really, the cart of thoughts let into the body

03:36:07.180 --> 03:36:11.340
fall and DZ are just gonna dig in, they're not being given a reason to move right now and they

03:36:11.340 --> 03:36:13.340
shouldn't gain. I know just

03:36:14.220 --> 03:36:19.100
Engaged inside a missile, but doesn't need to over commit to it instead can just further back up

03:36:19.100 --> 03:36:24.480
You can let the other players take that bird and new as he's on the two on the round aiden and dream

03:36:24.480 --> 03:36:27.620
They have to find something and they have to find it quickly

03:36:27.700 --> 03:36:30.740
Well, they are left chasing shadows easy

03:36:30.740 --> 03:36:37.860
They packed right up now, and they're just digging themselves in deeper and deeper establishing those crossfires and not even anything

03:36:37.860 --> 03:36:38.860
Watch out for the camera.

03:36:40.860 --> 03:36:42.860
Especially with Razorbloom still being deployed.

03:36:43.860 --> 03:36:47.860
Any gaps that might exist can still be plugged up by Jano and the rest.

03:36:47.860 --> 03:36:50.860
Look at this crossfire. It's gonna be a flawless, it seems.

03:36:51.860 --> 03:36:57.860
Dream completely stuck watching Salt Lake City chances melt in front of his eyes.

03:36:58.860 --> 03:37:03.860
A trade to end it, but basically a consolation at the end of the day.

03:37:03.860 --> 03:37:08.860
the game. We're going to go

03:37:08.860 --> 03:37:10.860
back to the game. Okay, S S G

03:37:10.860 --> 03:37:13.860
wake up and find dark zero are

03:37:13.860 --> 03:37:15.860
attending Salt Lake City. It

03:37:15.860 --> 03:37:17.860
makes sense for DZ, doesn't it?

03:37:17.860 --> 03:37:19.860
They played fantastically well

03:37:19.860 --> 03:37:21.860
during the regular stage of

03:37:21.860 --> 03:37:23.860
kickoff. They had a shaky

03:37:23.860 --> 03:37:25.860
playoff, but it doesn't matter

03:37:25.860 --> 03:37:27.860
how they got there. They have

03:37:27.860 --> 03:37:28.860
booked their ticket for Salt

03:37:28.860 --> 03:37:29.860
Lake City. We're going to be

03:37:29.860 --> 03:37:31.860
back with our desk to break

03:41:01.860 --> 03:41:30.340
I mean their performance all stage long was incredible, I mean their performance all

03:41:30.340 --> 03:41:37.060
All stage long was incredible and they fend off SSG to go all the way there.

03:41:37.060 --> 03:41:42.180
We've got Kino standing by as we welcome him in and congratulate him on this victory.

03:41:42.180 --> 03:41:49.340
My man, what a finish as the newest addition to this team to go from joining the team just

03:41:49.340 --> 03:41:52.580
what a few months ago to now making the major.

03:41:52.580 --> 03:41:56.380
I take it things are going pretty well.

03:41:56.380 --> 03:41:57.380
Pretty well.

03:41:57.380 --> 03:41:58.380
Pretty well.

03:41:58.380 --> 03:41:59.380
I have to say so.

03:41:59.380 --> 03:42:04.820
some to be next with these guys living legends, just fun guys.

03:42:04.820 --> 03:42:06.020
And now we got it down.

03:42:06.020 --> 03:42:07.100
It was hard.

03:42:07.100 --> 03:42:08.660
Got to give props to the other teams.

03:42:08.660 --> 03:42:10.700
Wildcard yesterday, I said shoot a day.

03:42:10.700 --> 03:42:12.700
Hard games.

03:42:12.700 --> 03:42:13.180
Took it.

03:42:13.180 --> 03:42:15.020
Everything, everything for me.

03:42:15.020 --> 03:42:16.460
Exhausted.

03:42:16.460 --> 03:42:17.140
Got it down.

03:42:17.140 --> 03:42:20.100
I mean, Kino, you're a living legend yourself.

03:42:20.100 --> 03:42:20.620
Thank you, folks.

03:42:20.620 --> 03:42:21.460
I miss you guys.

03:42:21.460 --> 03:42:22.620
Miss you too.

03:42:22.620 --> 03:42:24.420
I mean, talking about the hard games,

03:42:24.420 --> 03:42:26.580
you guys faced your first loss of kickoff,

03:42:26.580 --> 03:42:28.620
of the inception of this team yesterday.

03:42:28.620 --> 03:42:30.820
Was that something that you guys had to overcome today?

03:42:30.820 --> 03:42:33.100
It felt like there was maybe a couple of rounds

03:42:33.100 --> 03:42:36.020
that you guys were playing a little underconfident?

03:42:38.940 --> 03:42:40.180
Maybe underconfident.

03:42:40.180 --> 03:42:41.660
Maybe we've done our heads a little bit.

03:42:41.660 --> 03:42:42.500
Maybe.

03:42:42.500 --> 03:42:43.340
Who knows?

03:42:43.340 --> 03:42:45.180
But no, I don't think the match from yesterday

03:42:45.180 --> 03:42:47.820
is what is what affected today.

03:42:47.820 --> 03:42:52.380
For us, if the game, we're just playing what's ahead of us.

03:42:53.940 --> 03:42:56.340
So, I don't, it's both the games

03:42:56.340 --> 03:42:58.180
were like separate, just their own thing.

03:42:58.180 --> 03:43:00.660
I mean, you can speak from your guys' perspective.

03:43:00.660 --> 03:43:02.420
You guys didn't lose up until yesterday.

03:43:02.420 --> 03:43:06.140
How important is it to at least have had a loss yesterday?

03:43:06.140 --> 03:43:07.780
You know, there was a lot to learn from.

03:43:07.780 --> 03:43:10.220
There's more to learn from losses than there are wins.

03:43:10.220 --> 03:43:12.220
What were the main takeaways for you guys?

03:43:12.220 --> 03:43:14.940
It's good that we saw it sooner than, you know, today.

03:43:16.020 --> 03:43:18.620
Yeah, I've said this before many times,

03:43:18.620 --> 03:43:21.340
and I'll say it again, nothing prepares you for a game

03:43:21.340 --> 03:43:22.820
than a loss does.

03:43:23.820 --> 03:43:26.780
It just shows you, you know, all the gaps,

03:43:26.780 --> 03:43:31.820
all the mistakes and you know everything that a win won't really show. So I know it's good.

03:43:31.820 --> 03:43:33.740
I mean good to get it out the way. Yeah, obviously.

03:43:33.740 --> 03:43:36.700
So you know what I said in the pre-show. Love that.

03:43:36.700 --> 03:43:44.620
Yeah. Maybe, maybe the major, you know, would be, you know, different without loss. I mean,

03:43:45.420 --> 03:43:47.500
just losing is just good. You just learned so much from that.

03:43:47.500 --> 03:43:47.820
For sure.

03:43:47.820 --> 03:43:48.380
So, guys.

03:43:48.380 --> 03:43:52.300
Well, you know, obviously I want to congratulate you and the team on SLC. I know you're exhausted

03:43:52.300 --> 03:43:56.060
and that's the thing. You have another game ahead. But before I let you go,

03:43:56.060 --> 03:44:01.180
I need you to get your IGL on the mic because I have to talk about that round 10

03:44:01.580 --> 03:44:07.440
Won that clash and so he can run us through exactly what happened in that moment. Oh, he's just left the room

03:44:07.440 --> 03:44:10.460
I don't know if the table. He's gonna go grab him. He's gonna go grab

03:44:12.780 --> 03:44:14.780
Fools can't I don't know if you heard it, but let's can't get away

03:44:15.300 --> 03:44:21.060
He got away from interviews because he was in his own home. He's here with you guys. They're asking about

03:44:21.060 --> 03:44:26.900
the flashback. No throw the mic on him. We're gonna show it to him so he can

03:44:26.900 --> 03:44:32.420
roll through. Are you there folks? Wait I can't hear. I don't have earbuds. Yeah I don't think you can hear us though.

03:44:32.420 --> 03:44:36.420
Hop in one of those earbuds. Yeah toss him one Kino.

03:44:36.420 --> 03:44:41.340
Oh we're going with the speaker. Oh he's got the fancy tech. Kino putting that on the speaker.

03:44:41.340 --> 03:44:44.280
Technical support coming in. Kino you can just tell him that we're gonna show him the

03:44:44.280 --> 03:44:49.500
clip of his clutch and for him to walk us through. He's here walking.

03:44:49.500 --> 03:44:50.000
Yeah.

03:44:50.000 --> 03:44:50.500
OK.

03:44:50.500 --> 03:44:51.000
Oh.

03:44:51.000 --> 03:44:52.780
Foltz, I want to congratulate you guys.

03:44:52.780 --> 03:44:55.300
You guys had one hell of a series to get here.

03:44:55.300 --> 03:44:57.660
And I want to talk about the round 10 in that moment

03:44:57.660 --> 03:44:58.500
where you were clashed.

03:44:58.500 --> 03:45:00.500
I just want you to run us through everything

03:45:00.500 --> 03:45:04.740
that was led into that moment until the very end.

03:45:04.740 --> 03:45:06.740
Yeah, I mean, things were looking bad.

03:45:06.740 --> 03:45:08.300
So I just pulled out El Clasico.

03:45:08.300 --> 03:45:10.420
I just get on the clash.

03:45:10.420 --> 03:45:12.980
And then I saw everyone like, yo, they're pushing through.

03:45:12.980 --> 03:45:13.980
They're pushing through.

03:45:13.980 --> 03:45:15.060
And then nobody was dying.

03:45:15.060 --> 03:45:18.740
So just whipped that piece in the back and got after it.

03:45:18.740 --> 03:45:20.300
Now, I do want to ask both.

03:45:20.300 --> 03:45:23.180
I mean, I talked about this in the series in Nighthaven Labs

03:45:23.180 --> 03:45:24.340
versus Wildcard.

03:45:24.340 --> 03:45:26.140
You specifically on the class, you guys

03:45:26.140 --> 03:45:27.300
were finding a lot of success.

03:45:27.300 --> 03:45:29.300
You were controlling a lot of that aggression.

03:45:29.300 --> 03:45:31.340
And for some reason, I don't know what it was.

03:45:31.340 --> 03:45:33.140
How come you guys never pivoted back

03:45:33.140 --> 03:45:37.020
to using the class on those defensive halves?

03:45:37.020 --> 03:45:38.220
Or today or at Nighthaven?

03:45:38.220 --> 03:45:41.220
Yesterday.

03:45:41.220 --> 03:45:44.260
I think it's kind of map and like band dependent.

03:45:44.260 --> 03:45:45.540
Because yesterday what worked very well

03:45:45.540 --> 03:45:47.340
to be like third-band Ram.

03:45:47.340 --> 03:45:49.980
And then that allowed us to kind of consolidate more

03:45:49.980 --> 03:45:50.740
and use the clash.

03:45:50.740 --> 03:45:53.820
But maybe, I mean, you guys are definitely right.

03:45:53.820 --> 03:45:55.260
Like in hindsight, I definitely probably

03:45:55.260 --> 03:45:57.500
should have brought it more, especially with how

03:45:57.500 --> 03:45:59.980
they were playing.

03:45:59.980 --> 03:46:01.620
I mean, I don't know, they have much else to say.

03:46:01.620 --> 03:46:05.060
Maybe you guys need to start shooting some DMs.

03:46:05.060 --> 03:46:06.500
Just mid-round on them.

03:46:06.500 --> 03:46:06.980
We go full.

03:46:06.980 --> 03:46:09.060
Maybe you need to bring that clash back out.

03:46:09.060 --> 03:46:09.560
Yeah.

03:46:09.560 --> 03:46:12.580
If that falls, just check it out.

03:46:12.580 --> 03:46:13.860
I think I'll get in trouble.

03:46:13.860 --> 03:46:23.860
Thanks. Thanks for hopping on with us both last minute. We really appreciate it. Congratulations, Kino. We will, we will catch you guys later. All right. All right. See you guys in the later matchup.

03:46:23.860 --> 03:46:30.860
I thought I want to say for all intents and purposes, I'm not messaging any teams on what I think they should do or what I've seen from the top down. I want to get in trouble here.

03:46:30.860 --> 03:46:47.860
They are guaranteed a slot at the Salt Lake City Major, they will play a game later against the winner of Shopify Rebellion and 1 of 30 for seating purposes, which also will impact which phase they go to at the major.

03:46:47.860 --> 03:46:54.860
The top three teams from North America will go to phase two. One team will be caught in phase one.

03:46:54.860 --> 03:47:01.100
one. But one of 30 and Shopify Rebellion, that's what this is all about right now. We're looking at

03:47:01.100 --> 03:47:07.260
two teams coming from opposite sides of the spectrum, as far apart as you could be. One of 30,

03:47:07.260 --> 03:47:12.820
a Challenger series team looking to prove themselves. Shopify Rebellion, a team looking to get back on

03:47:12.820 --> 03:47:17.100
the horse after a rough start to the year. Yeah, and one of the orgs has signs of Super

03:47:17.100 --> 03:47:21.380
Max contracts and the other one is still Orgless. So I think a completely different side for

03:47:21.380 --> 03:47:27.700
showing you'd like to imagine that shop of our valiant should be a shoe in here and throughout the regular kickoff games

03:47:27.700 --> 03:47:29.660
We didn't really see much from yes

03:47:29.660 --> 03:47:30.940
They have bounced back in it

03:47:30.940 --> 03:47:33.500
Well, especially in their game against that matey so that gives us hope that they're

03:47:33.940 --> 03:47:37.260
Striving to reach those stars that we know shop of our buying can hit

03:47:37.700 --> 03:47:39.020
Well looking at one of 30

03:47:39.020 --> 03:47:41.940
This is a team that as we said struggled in the group stage

03:47:42.060 --> 03:47:49.140
But opened up with a win a big one over SSG to kick things off in their game yesterday

03:47:49.140 --> 03:47:56.120
didn't get quite so lucky, but the entry kills was somewhere where they were really setting themselves apart now

03:47:56.120 --> 03:48:01.760
This whole thing kind of paints a picture because their entry kills were pretty bad as a whole from yesterday's matchup

03:48:01.760 --> 03:48:03.960
They were constantly playing 4v5 now

03:48:03.960 --> 03:48:10.520
It's funny you say that because they actually did play a match 4v5 and they still did significantly better in a 4v5

03:48:10.800 --> 03:48:15.740
Then when they normally play so if that shows you anything it means that as long as you know

03:48:15.740 --> 03:48:22.440
As long as 1-30 is focusing on the trades, if they already start in a map, 4v5, they're going to be focusing on it.

03:48:22.440 --> 03:48:26.240
When they actually play a game, 5v5, that's where they are losing that opening kill.

03:48:26.240 --> 03:48:31.740
So they're good from playing at the deficit, but that's the main factor that they need to work on is completely eliminating that deficit.

03:48:31.740 --> 03:48:37.740
If you can instantly fix that, start getting that opening kill a lot more often, then you're already in a better position.

03:48:37.740 --> 03:48:40.740
So we just give Veena, we just disconnect Veena, similar to how we disconnect Veena.

03:48:40.740 --> 03:48:48.500
It sounds bad to say, but they did look really good when they were playing 45 and due to the stats when they have their full five roster

03:48:48.540 --> 03:48:53.800
They are playing there. They're significantly usually playing 4v5 anyway

03:48:53.820 --> 03:48:56.620
so if we can just have you know in the server and

03:48:57.340 --> 03:48:59.340
Eliminate losing those opening deaths

03:48:59.740 --> 03:49:06.140
Incidentally one of 30 could be a team that could rival fireball at least the trades are going well right like oh, yeah

03:49:06.140 --> 03:49:08.840
They're in a 4v5 if they're winning rounds by definition

03:49:08.840 --> 03:49:13.580
That means they have to be getting the trades if they're down a man early and you just did my job for me Jonah

03:49:13.580 --> 03:49:19.420
That's exactly it. They're one of the best team and opening kill trades second best team in depth traded and again

03:49:19.420 --> 03:49:23.460
It reinforces the fact that they know how to play from a man deficit

03:49:23.460 --> 03:49:28.100
They know that if they're losing that opening kill, they're instantly gonna trade it back the rest of the round

03:49:28.100 --> 03:49:31.220
They're instantly gonna trade it back the fundamentals of this team are very good

03:49:31.220 --> 03:49:34.740
They're getting the trades and they can play from the man down now again

03:49:34.740 --> 03:49:39.500
The simplest part is just making sure that you're not losing that opening kill in the first place

03:49:39.500 --> 03:49:44.480
If we can eliminate that factor and have all of the trades while playing a 5v5 a majority of the time

03:49:44.560 --> 03:49:50.780
One of 30 it can be that team that again goes for that underdog run like Ciel 4 out of it back in the day

03:49:50.940 --> 03:49:56.180
Well drama 5 rebellion as we said coming from the opposite side of the spectrum here walked into the playoff bracket

03:49:56.300 --> 03:49:59.900
With just one life going straight into the lower bracket

03:49:59.900 --> 03:50:01.820
But a brawl against N80 likes it.

03:50:01.820 --> 03:50:05.120
They were fortunate enough to barely come out on top in,

03:50:05.120 --> 03:50:07.460
set themselves up, and they are still alive.

03:50:07.460 --> 03:50:08.660
Listen, you said they walked in.

03:50:08.660 --> 03:50:11.220
I think they crawled in to play offs at that point.

03:50:11.220 --> 03:50:12.700
And they barely squeaked in.

03:50:12.700 --> 03:50:13.940
But yeah, I mean, during that N80,

03:50:13.940 --> 03:50:17.380
that is where we would see an entirely different side of SR

03:50:17.380 --> 03:50:19.140
or more to be noted.

03:50:19.140 --> 03:50:21.620
It was an SR that we're used to seeing that was familiar,

03:50:21.620 --> 03:50:23.660
especially regardless of them even going down.

03:50:23.660 --> 03:50:26.100
It was what, their attacking half that we started to see.

03:50:26.100 --> 03:50:27.900
OK, this is what we're starting to see from them.

03:50:27.900 --> 03:50:29.220
We're starting to see more synergy.

03:50:29.220 --> 03:50:34.300
We're starting to see more, you know, aggression early on so they can get into those mid to

03:50:34.300 --> 03:50:35.620
late round executes.

03:50:35.620 --> 03:50:37.940
And realistically, that's really what pushed them over the edge.

03:50:37.940 --> 03:50:41.160
Once they got to that clubhouse, they were already set in a mindset of how they were

03:50:41.160 --> 03:50:42.360
going to close out that series.

03:50:42.360 --> 03:50:44.880
They ignored the operator bans, I mean, they ignored the shield bans.

03:50:44.880 --> 03:50:49.040
They were more focused on how they can stop MADD going for those late to mid round executes,

03:50:49.040 --> 03:50:52.760
getting rid of the yin, getting rid of the groom, getting rid of any little bit of information

03:50:52.760 --> 03:50:55.560
that would help only MADD out in that series.

03:50:55.560 --> 03:50:59.080
And there were moments where it felt like Shopify Rebellion was really running away with it.

03:50:59.080 --> 03:51:03.080
Not because it was a very one-sided matchup, but there were moments where it was like, all of a sudden,

03:51:03.080 --> 03:51:08.080
they've got a flurry of kills and they're taking a big lead, round by round, like this just kept happening.

03:51:08.080 --> 03:51:12.080
And I think that's the important thing to take away, and something that we've noted time and time again with the SSR rosters.

03:51:12.080 --> 03:51:17.080
Not only do they have a lot of resilience on this team, but they have a lot of firepower on this team.

03:51:17.080 --> 03:51:21.080
I mean, they lead in the most amount of multi-kills, even in that series alone.

03:51:21.080 --> 03:51:27.080
They had 11 multi-frags, whether that's 3Ks, whether that's 4Ks, scattered across the entire team.

03:51:27.080 --> 03:51:32.360
We've talked about time and time again. He had five of those so five of the times. He's getting triple kills or

03:51:33.160 --> 03:51:36.920
4k in the round, but again, it just speaks into how well this team is

03:51:37.320 --> 03:51:43.960
Individually at any given moment they can turn a losing round into a winning round just getting consistent frags across the board

03:51:43.960 --> 03:51:49.280
But again, that was the bigger difference in the change that we saw in that m80 game is not only are they getting these frags

03:51:49.280 --> 03:51:50.600
But they're doing it as a team

03:51:50.600 --> 03:51:56.000
They're setting up each other for success to be in these moments to get these rounds going in their favor get the frags going in

03:51:56.000 --> 03:52:00.320
favorite and it's a reason why they're here today to be able to fight again because that's not what

03:52:00.320 --> 03:52:05.360
we saw during the group stage and what we saw from Seth as well after the chat. We ain't heard

03:52:05.360 --> 03:52:10.320
no bell ring yet. They're still here in the fight. They're still here to get to SLC and we talk about

03:52:10.320 --> 03:52:14.960
their group stage. They didn't have the prettiest looking group stage by any means but the fact

03:52:14.960 --> 03:52:20.320
of the matter is they are born natural fighters and killers and they are going to take you to the

03:52:20.320 --> 03:52:24.480
wall. It's actually not an added picture of Seth. We asked him to send that in. Pretty sure that's

03:52:24.480 --> 03:52:26.400
That's when he was, what, 19, 20?

03:52:26.400 --> 03:52:28.960
I think he's only 21 now, so it was just a year ago.

03:52:28.960 --> 03:52:30.440
But that being said, for Shopify Rebellion,

03:52:30.440 --> 03:52:32.320
all of those characteristics that you named

03:52:32.320 --> 03:52:34.240
that are making them look like a night and day difference

03:52:34.240 --> 03:52:35.760
from their group stage to now,

03:52:35.760 --> 03:52:38.080
it really comes down to them playing on the objective.

03:52:38.080 --> 03:52:40.240
That's the main takeaway for me that I saw

03:52:40.240 --> 03:52:42.640
is them focusing on getting the diffuser down

03:52:42.640 --> 03:52:44.320
and playing time to deny the diffuser

03:52:44.320 --> 03:52:45.160
when they're on defense.

03:52:45.160 --> 03:52:46.520
And they focused around it,

03:52:46.520 --> 03:52:49.520
and that's where we saw all of those flurries of kills come in

03:52:49.520 --> 03:52:51.800
because the players were able to outshine,

03:52:51.800 --> 03:52:53.760
they're in a position to be able to clutch up.

03:52:53.760 --> 03:52:55.940
That's what SR has been missing.

03:52:55.940 --> 03:52:57.100
Now they got it back.

03:52:57.100 --> 03:52:58.540
Now they need to maintain it.

03:52:58.540 --> 03:52:59.860
And we'll have a second opportunity

03:52:59.860 --> 03:53:01.700
to see Shopify Rebellion in the best of three

03:53:01.700 --> 03:53:03.860
and see the depth of their map pool here.

03:53:03.860 --> 03:53:06.100
We know a team like this, compared to 1 of 30,

03:53:06.100 --> 03:53:08.820
as we've kind of highlighted 1 of 30's problems

03:53:08.820 --> 03:53:10.220
in the map pool, I guess, laxing.

03:53:10.220 --> 03:53:11.900
Shopify Rebellion, in theory,

03:53:11.900 --> 03:53:13.420
should have a very deep map pool.

03:53:13.420 --> 03:53:15.020
I mean, they've got a really big team here,

03:53:15.020 --> 03:53:16.340
a lot of institutional knowledge.

03:53:16.340 --> 03:53:17.820
They've been doing this forever.

03:53:17.820 --> 03:53:19.180
Where are they taking us today?

03:53:19.180 --> 03:53:20.660
I mean, that's a big question.

03:53:20.660 --> 03:53:22.860
I think they revisit maybe a map of Clubhouse

03:53:22.860 --> 03:53:26.380
where they did ultimately almost lose that series

03:53:26.380 --> 03:53:27.900
if it did come for a team kill.

03:53:27.900 --> 03:53:29.460
So I do expect Clubhouse to be in there.

03:53:29.460 --> 03:53:30.460
Where do I see Clubhouse?

03:53:30.460 --> 03:53:33.100
I don't know, but in terms of just a wider range of maps,

03:53:33.100 --> 03:53:35.260
I'm expecting maybe more condensed map

03:53:35.260 --> 03:53:37.700
that allows Troy to use shields to his advantage

03:53:37.700 --> 03:53:39.220
to be able to pick apart a site,

03:53:39.220 --> 03:53:40.780
apply a little bit of vertical pressure,

03:53:40.780 --> 03:53:42.260
whatever that's gonna look like.

03:53:42.260 --> 03:53:43.700
And I am right.

03:53:43.700 --> 03:53:44.540
Night Haven left.

03:53:44.540 --> 03:53:45.700
I mean, this is a perfect map,

03:53:45.700 --> 03:53:47.500
especially to set Troy up for success.

03:53:47.500 --> 03:53:49.140
Granted, they are gonna be on that defense,

03:53:49.140 --> 03:53:51.540
but I'm gonna look at that attacking half in particular

03:53:51.540 --> 03:53:53.440
to see if Troy is going to be on that Monty,

03:53:53.440 --> 03:53:57.080
or to even see if 1-30 is going to eliminate that Monty

03:53:57.080 --> 03:53:58.080
from his side.

03:53:58.080 --> 03:54:01.340
Because again, where we saw 1-30 really find success

03:54:01.340 --> 03:54:03.060
was on this night Haven left.

03:54:03.060 --> 03:54:04.180
When they did play that match,

03:54:04.180 --> 03:54:06.020
they moved around the map very fluidly.

03:54:06.020 --> 03:54:07.700
They were playing together for those trades.

03:54:07.700 --> 03:54:10.020
But however, this is a great map for SR.

03:54:10.020 --> 03:54:11.900
I mean, all the maps really,

03:54:11.900 --> 03:54:13.380
you could use your argument for.

03:54:13.380 --> 03:54:14.740
They're all good Monty maps.

03:54:14.740 --> 03:54:16.700
Maps where SR is gonna be able to focus

03:54:16.700 --> 03:54:18.700
on the objective pushing through the layers

03:54:18.700 --> 03:54:19.660
with that Monty.

03:54:19.660 --> 03:54:22.360
That's got to be something that one of 30 acknowledges, right?

03:54:22.360 --> 03:54:24.760
Goes for a ban to be able to counter them out.

03:54:24.960 --> 03:54:28.560
And that's one thing that we want to be able to see SR be able to adapt to,

03:54:28.560 --> 03:54:31.060
is what they're going to do if they don't have Canadian on the Monty.

03:54:31.060 --> 03:54:32.560
Will they bring a different type of shield?

03:54:32.760 --> 03:54:33.960
How are they going to be able to adapt?

03:54:33.960 --> 03:54:37.860
But that being said, going onto a map like Lair and then into clubhouse,

03:54:37.860 --> 03:54:41.460
I mean, all individually of those map are execute heavy.

03:54:41.460 --> 03:54:45.960
SR looks to have been grasping at what was winning them the games yesterday

03:54:46.060 --> 03:54:48.160
to be able to hold it into going into today.

03:54:48.160 --> 03:54:54.160
And that's one of the main things we wanted to see because there was a lot of questionable map bands when it came to the regular stage where they want to go.

03:54:54.160 --> 03:55:02.160
You know, we're seeing a lot of chalet from them, a lot of gunfight maps, border. So I'm loving the fact that we're already seeing SR start off on the right foot.

03:55:02.160 --> 03:55:10.160
Yeah, I mean, I was going to say, I mean, when you look at this map, it's not particularly their most favorite map, but when you look at the teams that they've beaten on this map, they beat a team like G2.

03:55:10.160 --> 03:55:16.160
They beat a team like FaZe. They beat the old space station. Very strong teams, dynamically and systematically on a map like this.

03:55:16.160 --> 03:55:21.900
So you got to feel very comfortable going into this especially now that you have your reps and you have that hard game out of the

03:55:21.900 --> 03:55:24.680
Way that they had to endure through that a maybe match

03:55:25.380 --> 03:55:30.180
Well, I know we've got our casters standing by and ready to go links and XR Troika

03:55:30.180 --> 03:55:32.920
I will hopefully bring you in here and have a quick chat

03:55:32.940 --> 03:55:38.000
But what we do know here and I brought this up earlier is that we have a very odd

03:55:38.340 --> 03:55:44.680
Dynamic at play one of 30 have the chance to do something pretty hilarious and knockout Shopify rebellion

03:55:44.680 --> 03:55:53.680
one of the newest teams in the NAL and one of the well longest standing rosters oldest people in the NAL in Troy Canadian.

03:55:53.680 --> 03:55:56.680
I mean, like this is not a situation we usually find ourselves in.

03:55:56.680 --> 03:56:03.680
No, I just can't tolerate it. After how close we came to SSG knocking out DZ, like I can't stomach the possibility that it might happen again.

03:56:03.680 --> 03:56:11.680
Not because it wouldn't be awesome, not because it wouldn't be cool, but just because I already had my heart like all over the place through that SSG DZ game,

03:56:11.680 --> 03:56:31.680
I think it's an NA major and you need some of that veteran NA leadership there and it's not to say that we don't have it yet. Obviously we've got dark zero. They've just qualified. You've got five years and wildcard on the flip side. There's less NA

03:56:31.680 --> 03:56:33.720
fears and wildcard on the flip side.

03:56:33.720 --> 03:56:35.840
There's less NA veteranship over there

03:56:35.840 --> 03:56:37.200
than there is over here at the moment.

03:56:37.200 --> 03:56:39.480
And I think that for the storyline's sake,

03:56:39.480 --> 03:56:41.800
and there's going to be a lot of expectation on SR

03:56:41.800 --> 03:56:43.720
to make it, but one of 30 could just

03:56:43.720 --> 03:56:45.200
pull off massive upsets.

03:56:45.200 --> 03:56:46.320
Let's see if it happens.

03:56:46.320 --> 03:56:48.440
One of 30 Shopify rebellion.

03:56:48.440 --> 03:56:52.880
We dive into our second and final major qualifying match.

03:56:52.880 --> 03:56:55.680
That's all you guys.

03:56:55.680 --> 03:56:56.800
Well, let's get started.

03:56:56.800 --> 03:56:59.040
I mean, no point like wasting time, Ollie,

03:56:59.040 --> 03:57:01.720
because if SSG DZ was exciting,

03:57:01.720 --> 03:57:03.840
one of 30 obviously had a bit trickier of a road,

03:57:03.840 --> 03:57:05.240
but you can stay the same for SSG,

03:57:05.240 --> 03:57:06.720
going into the lower bracket to the beginning,

03:57:06.720 --> 03:57:09.440
taking it all the way to the end for Dark Zero.

03:57:09.440 --> 03:57:12.280
And at one of 30, after very narrowly,

03:57:12.280 --> 03:57:16.200
in like a not too distant alternate reality,

03:57:16.200 --> 03:57:19.560
beating five fears, you know, current NAO champions,

03:57:19.560 --> 03:57:21.280
in a 4v5 on one map,

03:57:21.280 --> 03:57:23.120
and bringing it really close in the second.

03:57:23.120 --> 03:57:25.680
Like, let's give them some credit,

03:57:25.680 --> 03:57:27.720
especially when Shopify have been a bit weaker.

03:57:27.720 --> 03:57:33.220
This is might not be a clue. This might not be a dominant sweet for shopper by rebellion.

03:57:34.320 --> 03:57:36.920
There's a couple of different worlds isn't the way this game exists.

03:57:36.920 --> 03:57:40.820
There's the world where SR come in and say right enough is enough play times over.

03:57:40.820 --> 03:57:44.520
This is now for the qualification. We're going to come out here and we're going to show off quality.

03:57:44.920 --> 03:57:48.120
And then there's another world where that just doesn't happen.

03:57:48.120 --> 03:57:51.020
And one of 30 continue to play the brand of seats.

03:57:51.020 --> 03:57:56.820
They've started playing. They continue to move through and and they can start to make something happen.

03:57:56.820 --> 03:58:03.820
the game. Some things. Some

03:58:03.820 --> 03:58:05.820
things change and some things

03:58:05.820 --> 03:58:06.820
stay the same. What will be

03:58:06.820 --> 03:58:07.820
the change and what will be

03:58:07.820 --> 03:58:09.820
the same here tonight? Time will

03:58:09.820 --> 03:58:10.820
tell. We've got a lot of

03:58:10.820 --> 03:58:12.820
hard breached band, which are

03:58:12.820 --> 03:58:14.820
sorry, hard breached Nile band,

03:58:14.820 --> 03:58:16.820
which is pretty normal for

03:58:16.820 --> 03:58:18.820
night Haven labs. Something that

03:58:18.820 --> 03:58:20.820
really swings it for me for

03:58:20.820 --> 03:58:22.820
SR when we look at this game on

03:58:22.820 --> 03:58:24.820
paper. It are the maps. I think

03:58:24.820 --> 03:58:33.820
and you look over onto the second map as well, we've got the lair. Again, very early adopters of lair, no surprise to see that be picked for them as well.

03:58:33.820 --> 03:58:40.820
So there's an advantage in that role and it is because SR have been, you know, the longest standing team inside of NAL at the moment.

03:58:40.820 --> 03:58:44.820
After every team made a change at the start, a kickoff, they were the only ones to remain the same.

03:58:44.820 --> 03:58:53.460
indicating a very clear and understandable faith in their system that as the desk has mentioned still

03:58:53.460 --> 03:58:59.860
oftentimes justifying it but not the way that I think a lot of people would really really appreciate

03:58:59.860 --> 03:59:05.380
I mean went over m80 is excellent knocking m80 out entirely well one tragedy for the main friends but

03:59:06.340 --> 03:59:12.420
able to win over such a strong opponent two one it's a good start an excellent start and now

03:59:12.420 --> 03:59:18.940
Just one more game separating you and qualification assault Lake City against one of 30 as well a team that on the leader

03:59:18.940 --> 03:59:20.940
You should be every day of the week

03:59:20.980 --> 03:59:24.660
This is the time for shot fire billion to show that it's even if

03:59:25.260 --> 03:59:30.140
Sometimes on the upper end things are gonna get close we can still count them through the basics and flip side to one of 30

03:59:30.820 --> 03:59:32.820
I mean yesterday

03:59:32.940 --> 03:59:36.420
Like you were robbed of a good opportunity against five beers

03:59:36.580 --> 03:59:39.940
So come in with the vengeance today and try to make it happen here

03:59:39.940 --> 03:59:42.980
Bands have come through by the way of course, Harbors do not ban on the outside,

03:59:42.980 --> 03:59:45.460
no matter Capitabre shops by Rebellion,

03:59:45.460 --> 03:59:49.780
Ruckston trying to prep a C4 out of the generator windows.

03:59:49.780 --> 03:59:53.620
Nobody really in a position to face that.

03:59:53.620 --> 03:59:54.900
Ooh, hello!

03:59:54.900 --> 04:00:00.740
And Mike W spotting a clash, shield on her back, hopping up onto a desk.

04:00:00.740 --> 04:00:03.380
And now we've just kind of moved on to that engagement entirely,

04:00:03.380 --> 04:00:04.820
just a normal first minute on Night Haven.

04:00:04.820 --> 04:00:05.700
Clear!

04:00:05.700 --> 04:00:08.580
The clash is going to be the biggest problem, I think, for one of 30.

04:00:08.580 --> 04:00:18.580
It's surprising to see that let through, but they've obviously preferred to make opening the walls a little bit easier and maybe we'll ban the clash at the end of round 3 start of round 4 phase.

04:00:18.580 --> 04:00:23.580
It's still something that they will have to endure for the first three rounds here.

04:00:23.580 --> 04:00:34.580
And I'm not seeing anything that's a clear way of dealing with it. It's not like they're specifically going to target Vert and make it so Canadian can't play in certain positions or remove some of the floor in it.

04:00:34.580 --> 04:00:39.480
really just gonna be down to good old utility in a bit of a crossfire but

04:00:39.480 --> 04:00:44.240
might be you've fallen early that's the Hibana gone out of the picture might

04:00:44.240 --> 04:00:50.040
do you a great space finder on this one of 30 roster not able to find some issues

04:00:50.040 --> 04:00:53.640
spent here inside around once now I'm trying to leverage that slight notice

04:00:53.640 --> 04:00:58.280
chaos and we'll take advantage of surf with Packer falling as well a brief

04:00:58.280 --> 04:01:02.800
advantage was there but I'm gonna be a sneak quick to level that right back up

04:01:02.800 --> 04:01:06.960
not losing 1v1s in the first bout on Nighthaven Labs.

04:01:06.960 --> 04:01:09.380
You know, with two Kandellas remaining,

04:01:09.380 --> 04:01:10.880
who catches Andrew, is back to her,

04:01:10.880 --> 04:01:13.020
and next one lines up perfectly for him.

04:01:13.020 --> 04:01:15.060
And that's all she wrote for round one.

04:01:15.060 --> 04:01:18.340
One of 30 with a quick three piece toward the end of the round,

04:01:18.340 --> 04:01:20.180
get their first attack on second floor.

04:01:22.060 --> 04:01:25.940
Just going to show that a nice straightforward IT take

04:01:25.940 --> 04:01:27.420
with a little bit of construction pressure,

04:01:27.420 --> 04:01:29.540
bit of a backstab coming up fish stairs,

04:01:29.540 --> 04:01:31.360
is a winning formula.

04:01:32.800 --> 04:01:36.800
might be this spitting bars there.

04:01:36.800 --> 04:01:38.800
Packer feeling pretty pleased with himself as well.

04:01:38.800 --> 04:01:42.800
I mean, it's around one and the best of three.

04:01:42.800 --> 04:01:45.800
I feel like we're obviously missing the inside joke here,

04:01:45.800 --> 04:01:46.800
but I'm glad to see that one of them

04:01:46.800 --> 04:01:51.800
is having a good time already in this game.

04:01:51.800 --> 04:01:53.800
Big kills from Bean up.

04:01:53.800 --> 04:01:56.800
Able to net both of those side players,

04:01:56.800 --> 04:02:00.800
making that transition a full electrical.

04:02:00.800 --> 04:02:04.960
For a moment though, SR had gone for a repeat upstairs just to get the way of the sight.

04:02:04.960 --> 04:02:08.560
It was getting set up on the view that we had there of the rafters, but they have indeed

04:02:08.560 --> 04:02:10.880
switched over and gone down toward that mid-floor.

04:02:12.480 --> 04:02:16.240
It's still going to be a requirement to hold on to that top floor though, and that's why you can

04:02:16.240 --> 04:02:22.560
see Sport and Ambi both up there at the moment, making the necessary rotations, some vert as well

04:02:22.560 --> 04:02:27.840
onto key spots that are going to lead in toward the sight. Of course, placing a few barricades down

04:02:27.840 --> 04:02:32.560
as well just to try and stop these players from blindly walking in and taking so much space they know

04:02:32.560 --> 04:02:36.240
what one of them are capable of in that regard and don't want to take any chances.

04:02:41.040 --> 04:02:45.760
Definitely the safe bet. As well as we've got a clash on the board, we really just fortify everything.

04:02:50.320 --> 04:02:53.840
See how it pans out? It's my day going from early breach again.

04:02:53.840 --> 04:02:59.360
Then, exterior is always quite important and relevant on Knighthaven Labs, and this being

04:02:59.360 --> 04:03:04.720
the middle floor defense, or one of the middle floor defenses, getting that exterior wall

04:03:04.720 --> 04:03:07.360
into garage will be quite important.

04:03:07.360 --> 04:03:13.160
As well, the packer, what you can find over on the lounge side, the game side, can be

04:03:13.160 --> 04:03:17.240
a useful bit of pressure not only to apply to the side, but also positioning to deny

04:03:17.240 --> 04:03:22.080
for the defense, prevent them from rotating through and potentially finding ways either

04:03:22.080 --> 04:03:26.200
down stairs or to the opposite side of the map, good to get that early and get a

04:03:26.200 --> 04:03:30.600
beat on it quickly. Next exterior wall to follow the IT, but nading, put it on that

04:03:30.600 --> 04:03:35.800
clash. Take a bit of a peek and still hold firm. Not worried too much just yet.

04:03:35.800 --> 04:03:40.480
It is a very basic belt and braces kind of attack from 1 of 30 at the moment.

04:03:40.480 --> 04:03:44.200
We'll see how they try to vary things up as we're slowly reaching the halfway point

04:03:44.200 --> 04:03:48.680
of the round. I was about to say, hold on. Think about nading this Viva.

04:03:48.680 --> 04:03:53.440
Ever see a shield trapped like that? It seems like a 3-2-1's incoming. Packer breaks through.

04:03:54.120 --> 04:03:58.280
Surf seems to hear it as Andy gets the first pick onto Mike W. Packer trying to

04:03:58.760 --> 04:04:00.080
turn around to take down the bench.

04:04:00.080 --> 04:04:05.600
He I think may be betting his priorities if it mixed up there. The gun shoots him in the back. Canadian also as well.

04:04:05.720 --> 04:04:07.720
Topsy-turvy on the top floor.

04:04:07.960 --> 04:04:11.920
He's getting shot from the front and the back. Can't really blame him when one's completely exposed.

04:04:11.920 --> 04:04:13.920
Spoight down for the count two.

04:04:13.920 --> 04:04:16.480
And 5v3 suddenly becomes a tie game immediately.

04:04:16.480 --> 04:04:19.720
Silo, ooh, I think stuck somewhere, maybe just a lot more gas

04:04:19.720 --> 04:04:21.680
to walk through than he anticipated.

04:04:21.680 --> 04:04:25.640
Shotfire Rebellion gained their lead again as Volsper and Beano.

04:04:25.640 --> 04:04:28.200
You pick these up with a minute to go.

04:04:28.200 --> 04:04:30.160
Another lot of pressure here on these two players.

04:04:30.160 --> 04:04:32.160
Should be able to find at least one from the vert.

04:04:32.160 --> 04:04:34.760
They've successfully taken that top floor.

04:04:34.760 --> 04:04:37.680
I'm being served now with a hell of a job, especially

04:04:37.680 --> 04:04:39.800
as a Malusi ender, Ella.

04:04:39.800 --> 04:04:42.440
You don't really think of those as brilliant denial

04:04:42.440 --> 04:04:45.440
or time-waste the operators in this moment of a round.

04:04:46.440 --> 04:04:50.440
Trouble or other, Harvesty 4 or Smoke or something of that nature.

04:04:50.440 --> 04:04:53.440
Instead, they're just going to be left by fishing a barrel.

04:04:53.440 --> 04:04:55.440
Oh, runs the damage.

04:04:55.440 --> 04:04:59.440
Tries to hit a rotation and Bino just there to take advantage of it.

04:04:59.440 --> 04:05:00.440
Ambi.

04:05:00.440 --> 04:05:05.440
One of the only players showing any signs of life on SR at the moment.

04:05:05.440 --> 04:05:08.440
4 and 1 as the side currently sits.

04:05:08.440 --> 04:05:11.440
Bino trying to get that flat down, being covered from above.

04:05:11.440 --> 04:05:15.080
he just can't walk in, has to try and find the vert.

04:05:15.080 --> 04:05:18.120
And again, another successful round here for 1 of 30.

04:05:21.000 --> 04:05:23.580
Another one, which those trades that the desk mentioned

04:05:23.580 --> 04:05:24.940
are still very present,

04:05:24.940 --> 04:05:28.140
you get that awkward 5v3 start for SR,

04:05:28.140 --> 04:05:30.540
and then immediately 1 of 30 able to answer back

04:05:30.540 --> 04:05:31.940
and make it a 3v3.

04:05:31.940 --> 04:05:33.700
Quite impressive for a team this young

04:05:33.700 --> 04:05:34.740
to be able to do that,

04:05:34.740 --> 04:05:36.780
but it was one of the saving graces

04:05:36.780 --> 04:05:38.500
of their game against five years yesterday

04:05:38.500 --> 04:05:42.140
and was very much one in round two on Night Haven Labs.

04:05:42.140 --> 04:05:44.100
This is their pick, but Shopify Rebellion,

04:05:44.100 --> 04:05:47.060
showing far too much lethargy, I think, so far.

04:05:47.060 --> 04:05:49.060
I mean, you look at that round,

04:05:49.060 --> 04:05:53.860
and you got Canadian spoiler on that top four,

04:05:53.860 --> 04:05:56.900
but I mean, one of three had them completely surrounded,

04:05:56.900 --> 04:05:59.540
clash and a zombie on top of each other,

04:05:59.540 --> 04:06:02.820
basically putting themselves in the perfect position

04:06:02.820 --> 04:06:05.300
for one of 30 to pinch at that point.

04:06:05.300 --> 04:06:06.580
So two rounds in a row for the attack,

04:06:06.580 --> 04:06:17.580
The Shopify rebellion will keep trying to trip them up, keep things different, going to kitchen and dining in fact, not the normal rotation down into the basement, but instead to the other first floor site.

04:06:17.580 --> 04:06:22.580
See if that makes a difference, it's not been sufficient against 1-30 so far.

04:06:22.580 --> 04:06:23.580
Five seconds left.

04:06:23.580 --> 04:06:26.580
Attacking rounds one on Nighthaven labs as well.

04:06:26.580 --> 04:06:34.380
This brings into question maybe the bands as well that SR have chosen to go for, the Nomad.

04:06:34.380 --> 04:06:40.340
From the Capitale, they're not really doing anything to make things easier at the moment.

04:06:40.340 --> 04:06:46.340
SR aren't finding themselves able to make real lengthy meaningful rotations or flanks.

04:06:46.340 --> 04:06:53.460
This comes from the Coogey original armband here, if one of thirty continued to chain these together.

04:06:53.460 --> 04:06:57.460
Little pit attacking sides as being the hardest side in a game of Siege.

04:06:57.460 --> 04:06:59.460
That was only two rounds, it's early days.

04:06:59.460 --> 04:07:02.460
Obviously what it developed into.

04:07:02.460 --> 04:07:05.460
Packet, gonna be moving through this top floor.

04:07:05.460 --> 04:07:12.460
Before you do the basement side from Asar as they're going to flip to the alternate mid-floor side in Kitchen.

04:07:12.460 --> 04:07:16.460
Try and play this with a little bit more familiarity.

04:07:16.460 --> 04:07:18.460
Get somebody upstairs inside a connector.

04:07:18.460 --> 04:07:21.460
Trying to get control inside a meeting.

04:07:21.460 --> 04:07:26.260
potential for getting aside for shares a bunch of bumpfunkos out sports can be

04:07:26.260 --> 04:07:30.000
under increasing pressure here and you can see him almost first scrambled

04:07:30.000 --> 04:07:35.200
planks on Sabino and gives him the business he gets back down to side

04:07:35.200 --> 04:07:41.360
that could be huge on wrecking with the Queen free fire gets them both beautiful

04:07:41.360 --> 04:07:45.200
start for Shopify rebellion I mean basically doing the strats boys can

04:07:45.200 --> 04:07:48.320
play across two different teams put them on scope loads put them on second

04:07:48.320 --> 04:07:51.120
floor with the support of Canadian and Rexon.

04:07:51.120 --> 04:07:54.640
When we get a two-body lead over 1 of 30,

04:07:54.640 --> 04:07:56.880
Packer has been attempting to lurk on the opposite side,

04:07:56.880 --> 04:07:58.320
spotted by an F-knock.

04:07:58.320 --> 04:08:00.800
Exact thing you don't want at a moment like this.

04:08:00.800 --> 04:08:03.360
Dokeby Call will go out, even by the Salton scanner.

04:08:03.360 --> 04:08:05.400
A lot of information that can be gathered

04:08:05.400 --> 04:08:07.760
for the remaining couple players of 1 of 30.

04:08:07.760 --> 04:08:11.080
But of course, even greater, he'll decline.

04:08:11.080 --> 04:08:13.320
The Fenrir and the Dokeby touching shoulders right now

04:08:13.320 --> 04:08:16.560
on the opposite side of this wall.

04:08:16.560 --> 04:08:21.680
See the Volsper Chek said as he's got 90 degrees to his left and 190 degrees to his right,

04:08:21.680 --> 04:08:23.720
F not on the floor, revealing his position as well.

04:08:23.720 --> 04:08:27.920
He's stuck in the corner, Flashbang good for, and Packer threads the needle.

04:08:27.920 --> 04:08:29.880
So long to get it to go.

04:08:29.880 --> 04:08:31.400
Lot more information he can get.

04:08:31.400 --> 04:08:32.400
Spots 1.

04:08:32.400 --> 04:08:36.480
A couple rooms over.

04:08:36.480 --> 04:08:37.480
Flashbang as well.

04:08:37.480 --> 04:08:40.080
Gotta be careful as, yeah, there we go.

04:08:40.080 --> 04:08:46.040
Surf just swings and unfortunately takes them both down with one SMG-11 spray.

04:08:46.040 --> 04:08:51.080
round for Shopify rebellion course you know big frag by spoil but basically just

04:08:51.080 --> 04:08:54.600
that's the exact win condition for that strategy and SR been running it for years

04:08:54.600 --> 04:08:59.360
the thing is the sport kills the flashy one isn't it that's like the look in the

04:08:59.360 --> 04:09:04.480
wrong way flicks round and just domes being out the big kills for me come from

04:09:04.480 --> 04:09:08.280
rexen backing them up on the stairs and obviously Canadians positioning as well

04:09:08.280 --> 04:09:11.720
Canadians positioning just overshadowed unfortunately by the kills because

04:09:11.720 --> 04:09:16.020
there's not a column on the scoreboard for positioning points but being at the

04:09:16.020 --> 04:09:20.640
top of the stairs being that link able to give a little bit of an avenue just

04:09:20.640 --> 04:09:23.360
open the window a little bit for rex and to be able to swing around and peak

04:09:23.360 --> 04:09:45.020
fantastic play. They had the game plan, they knew what they were going to be going up against here, but it was just a little bit disjointed, they knew that freshers would come through and connect a little bit sooner, and it just didn't happen and then it was just as simple as backing down, holding the site, they've got a snake in a dog abyss and they've got information coming out of the war zone, but what have they really been able to do about it, they've no meaningful way of impacting the game plan?

04:09:46.020 --> 04:09:49.260
into the side and try and flash you out but when you've got the man count

04:09:49.260 --> 04:09:52.740
advantage you can always just dig in and play a trade like that instead of

04:09:52.740 --> 04:09:56.580
finding some really good positioning in the site. Again avoiding going down to

04:09:56.580 --> 04:10:00.820
the basement as SR are going to have a repeat attempt at this top floor but now

04:10:00.820 --> 04:10:04.220
that they've broken that deadlock that they were facing on this defensive side

04:10:04.220 --> 04:10:08.500
also things have started to open up for them a little bit.

04:10:09.500 --> 04:10:14.100
You could try only to be a bit of an alternative strategy as one you're

04:10:14.100 --> 04:10:17.300
Canadian in the lobby, but also playing the clash three rounds in a row.

04:10:17.300 --> 04:10:21.500
The only one operator I wanted for him was ever going to ban, you know, likelihood,

04:10:21.500 --> 04:10:24.500
going into this series and certainly coming out for the first three rounds.

04:10:24.500 --> 04:10:28.300
So I won't be surprised to anybody, including Shopify Rebellion,

04:10:28.300 --> 04:10:31.300
maybe even have that tool at his disposal anymore.

04:10:31.300 --> 04:10:34.500
Ace is the next one, might be also not completely surprising.

04:10:34.500 --> 04:10:37.700
I mean, just as you deal with the exterior breach now, the hard breaching as well.

04:10:37.700 --> 04:10:40.500
It's often useful to deal with, so like W, Brain, they're on it.

04:10:40.500 --> 04:10:43.100
Operator we've seen him play quite a bit as well.

04:10:43.100 --> 04:10:47.660
I think neither team particularly thrown off by the remaining few bands.

04:10:47.660 --> 04:10:51.740
Silo moving in quickly though, two default cameras, but more importantly,

04:10:51.740 --> 04:10:55.180
over by the lobby side, setting up a couple claymores as well.

04:10:55.180 --> 04:10:57.580
It's just a nice little beachhead to establish early.

04:10:57.580 --> 04:11:02.060
Make sure that nobody's lurking on this side, but also if you're able to open up

04:11:02.060 --> 04:11:06.060
IT and apply pressure to garage later, in fact you always have this as an option to

04:11:06.060 --> 04:11:08.780
backstab from. It would be very nice for one of 30.

04:11:08.780 --> 04:11:10.780
Anybody have seen it?

04:11:11.780 --> 04:11:13.780
A little bit of factor action from the roof.

04:11:14.780 --> 04:11:16.780
Guaranteed the wall get opened there.

04:11:16.780 --> 04:11:18.780
And mirror trick, not being successful.

04:11:18.780 --> 04:11:21.780
Hibana are a great counter of course to that mirror trick.

04:11:22.780 --> 04:11:26.780
The IT wall is going to be opened nice and early into the round inside in the first minute.

04:11:27.780 --> 04:11:28.780
It should give plenty of time.

04:11:28.780 --> 04:11:34.780
Without the clash, the Canadians trying to orchestrate this whole attack or defense from,

04:11:34.780 --> 04:11:36.780
excuse me, could be a little bit more difficult.

04:11:36.780 --> 04:11:41.980
difficult. It was a very straightforward push last time. Pressure in connector, pressure inside of

04:11:41.980 --> 04:11:47.340
electrical, I still got the bees of Grimm's trying to work with this and the ace that got removed.

04:11:47.340 --> 04:11:52.380
Obviously the C4s are going to be a big, big problem factor especially when you can thread them

04:11:52.380 --> 04:11:57.020
right over the box inside of electric. I might be just going to get caught out there on the

04:11:57.020 --> 04:12:02.620
breach down for the count. It will be recoverable but someone has to go a while out of their way

04:12:02.620 --> 04:12:03.620
to achieve that.

04:12:03.620 --> 04:12:09.420
You know what, over top, Strollcansher then goes in response, trying to stay off any kind

04:12:09.420 --> 04:12:10.420
of push.

04:12:10.420 --> 04:12:14.940
A poor piece of utility for both sides being expended early, might tell you pick back up,

04:12:14.940 --> 04:12:19.820
so return to a 5v5 for about two seconds until Vulsper and Bino both go down.

04:12:19.820 --> 04:12:23.940
Bino's presence on the generator window has telegraphed a long time ago, so that's before

04:12:23.940 --> 04:12:26.340
likely this name written on it before it was thrown.

04:12:26.340 --> 04:12:30.420
Spoigt doesn't end up losing his head, and that engagement silo tackles up him up happily,

04:12:30.420 --> 04:12:32.420
but can't land a killing shot.

04:12:32.420 --> 04:12:35.420
DMR will light surf up too.

04:12:35.420 --> 04:12:39.420
And yet nothing for 1-30 is quite going their way around 4.

04:12:39.420 --> 04:12:41.420
A lot of damaged players, but nobody's dead.

04:12:41.420 --> 04:12:46.420
Shooting players around the corner, I think that guy's prone on the opposite side of the overturned filing cabinet.

04:12:46.420 --> 04:12:49.420
Even that, I don't think Sylo made contact with him whatsoever.

04:12:49.420 --> 04:12:52.420
Rexon peeking with a secondary shorty.

04:12:52.420 --> 04:12:54.420
Oh yeah, there you go.

04:12:54.420 --> 04:12:58.420
Shotgun at the ready. Sylo is not making it out of this one.

04:12:58.420 --> 04:13:06.140
There we go. Two pumps actually, that's kind of strange, but either way it's good enough

04:13:06.140 --> 04:13:08.660
for Shopify Rebellion who tied the game at four.

04:13:08.660 --> 04:13:13.380
It's to me a while to click, but the Nomad ban is just perfectly slotted into sense in

04:13:13.380 --> 04:13:18.060
my brain because playing that electrical doorway when you're trying to leverage C4s over the

04:13:18.060 --> 04:13:22.060
top of the cabinet straight onto electric window can be a bit of a nightmare if there

04:13:22.060 --> 04:13:27.340
is a Nomad in play. It can be a position that you're forced out of, zoned off from. There's

04:13:27.340 --> 04:13:33.100
you can do about an air jab above the doorway. You've got to kind of prone through and get it and then you're worried about connector and

04:13:33.100 --> 04:13:36.300
There's all sorts of little little intricacies that go along with that

04:13:36.740 --> 04:13:42.500
So I start choosing to pivot a lot of their defense around it and almost annoyingly one of 30 just

04:13:42.900 --> 04:13:46.620
Blindly trying to headbutt through it. You'd think with that knowledge

04:13:46.620 --> 04:13:52.540
Did maybe try something a little bit different if it's got shields at their disposal like there's a full wealth of

04:13:52.540 --> 04:13:57.300
Means that they can use to try and take control of places like catwalk convention both something

04:13:57.300 --> 04:14:03.820
They're all tonic, but it just seems like they've attacked in that last round exactly where SR are strongest

04:14:10.300 --> 04:14:12.300
See they get

04:14:12.300 --> 04:14:14.300
Try to handle that instinct

04:14:14.340 --> 04:14:16.780
For example, it's instinct to avoid the places they're strongest

04:14:17.300 --> 04:14:22.900
In round five you think back to where they were in that where SR strong point was for this defense

04:14:22.900 --> 04:14:28.860
It seemed to be on that top floor. You had the clash, you had the Azami, and yet one of 30 were able quite nicely

04:14:29.100 --> 04:14:33.620
to get both of those defenders and a lot of it. Ended up being a 2v2 very close round.

04:14:34.380 --> 04:14:39.300
The thing that can trip a lot of teams up that second floor, one of 30 didn't face as much troubles on it.

04:14:39.300 --> 04:14:44.260
It actually kind of works down below the result of the 3v5, out of which one of 30 had to recover.

04:14:46.220 --> 04:14:51.220
Of course, actually now you have that bottom floor defensive. Excuse me. I got used to the side rotation.

04:14:51.220 --> 04:14:54.260
I got comfortable. There's probably what Shoutfire Rebellion we're intending to do.

04:14:54.820 --> 04:14:58.580
Do a rotation, one of 30 used to it, now you bring out the basement as you haven't gone to it

04:14:58.580 --> 04:15:04.420
a single time up until this point. Only a couple of roamers on this top floor all playing pretty

04:15:04.420 --> 04:15:08.820
close to staircases as well I believe so. Shoutfire Rebellion actually trying to play very close to

04:15:08.820 --> 04:15:12.980
the site, just chew down some information early on. Aside from Ambi, who's going on a

04:15:12.980 --> 04:15:17.660
realm with one castle barricade left which everybody else is not looking to

04:15:17.660 --> 04:15:22.580
I suppose gamble anything there we go locks off his retreat the moment he

04:15:22.580 --> 04:15:26.980
uses it. It's kind of like Esar didn't want to go down to the basement until

04:15:26.980 --> 04:15:32.380
it guaranteed that ace man. I mean Thermite's still there but it isn't

04:15:32.380 --> 04:15:36.540
being played so Bino gonna have all of the harboring and due to to do save a

04:15:36.540 --> 04:15:40.140
couple of tin openers on Mike W one of which is already used.

04:15:40.140 --> 04:15:44.140
It's also on scanner on vulsberg and will be a brilliant tool to search out some of these

04:15:44.140 --> 04:15:49.100
roamers but it's going to give you the strength of the sight that worries me if I'm one of

04:15:49.100 --> 04:15:50.100
30 here.

04:15:50.100 --> 04:15:54.340
Try to get in now and start to use some of these 3D drones but they've needed plenty

04:15:54.340 --> 04:15:58.340
of places to hide and it's very quickly destroyed.

04:15:58.340 --> 04:16:02.900
Another two impacts, one for each rexon and spoi.

04:16:02.900 --> 04:16:03.900
Those boogies.

04:16:03.900 --> 04:16:07.900
Probably not going to have the desired effect, maybe attempt to fill a bit of the walkup

04:16:07.900 --> 04:16:08.900
cargo stairs there.

04:16:08.900 --> 04:16:12.840
things better off it instead. He utilizes a little bit of utility in the place out

04:16:12.840 --> 04:16:15.300
under the small canister and just stop anyone from pushing down.

04:16:15.300 --> 04:16:18.980
Volsper, he's going to know his position. He's got him on the scanner. There's not

04:16:18.980 --> 04:16:20.500
too much that he's going to be able to do about it.

04:16:20.500 --> 04:16:25.260
Hold him across, maybe chasing a bit of a shadow, but a great C4 there, breaded up

04:16:25.260 --> 04:16:31.100
through the floor. The Volsper will be the first player to fall.

04:16:31.100 --> 04:16:33.940
The trash employed by Canadian is just keeping the attack at bay with these toxic

04:16:33.940 --> 04:16:36.660
cancers has been good for one kill and quite a bit of time as well.

04:16:36.660 --> 04:16:40.660
Mike W. Putlow, I don't even know how. He ends up choking out him in the process.

04:16:40.660 --> 04:16:43.660
Katie might fall, but look at how much he's been gained.

04:16:43.660 --> 04:16:47.660
Two kills, Silo on 1 HP, a lot of time burnt as well.

04:16:47.660 --> 04:16:52.660
Bino's able to thread in the needle through the top floor, fine surf on Mira.

04:16:52.660 --> 04:16:55.660
So the man counts even.

04:16:55.660 --> 04:16:57.660
1 of 30 don't have a lot.

04:16:57.660 --> 04:17:01.660
Two flashes, no dope could be caused, and only 20 seconds remaining.

04:17:01.660 --> 04:17:10.160
Maybe also still on the road, hit a blank at a crucial moment after a big one to one that might have shifted things, but rexing puts a lid on it.

04:17:10.160 --> 04:17:16.960
So as Bino and Silo commit, and I think we didn't have any time in the sun, the site players seem to have this one well in hands.

04:17:16.960 --> 04:17:21.060
Boyd with control that if user as well, maybe we'll be able to win it on time.

04:17:21.060 --> 04:17:24.060
No, rexing wants the kill and Shopify rebellion want the lead.

04:17:24.060 --> 04:17:33.060
S.R. now really getting into the swing of things. You can see it's starting to work together a little bit more than they were in the first couple of rounds.

04:17:33.060 --> 04:17:38.060
One of thirty potentially peaking a little bit too soon on this attacking phase.

04:17:38.060 --> 04:17:45.060
Now that the game is well and truly underway, S.R. have taken a narrow lead, but a lead nonetheless.

04:17:45.060 --> 04:17:49.060
They're going to be fairly clean with that.

04:17:49.060 --> 04:17:53.500
again just good basics they're not trying to reinvent the wheel here they're not

04:17:53.500 --> 04:17:58.620
going to put any you know real elaborate moment strategy or utility exchange

04:17:58.620 --> 04:18:04.500
it's just whole key areas cargo stairs hold the site have ambi you know

04:18:04.500 --> 04:18:08.540
floating around upstairs a little bit on the castle you can set up a self-sufficient

04:18:08.540 --> 04:18:11.660
there I think we all know that ambi can handle themselves in those sort of

04:18:11.660 --> 04:18:16.300
situations and just let the rest of the team do the work surf a bit of an unspoken

04:18:16.300 --> 04:18:23.020
hero there in round five. Transfer an equal half but equally chance for SR to get

04:18:23.020 --> 04:18:28.220
two round lead at the end of what is going to be now round number six. We go

04:18:28.220 --> 04:18:33.500
back down to that mid-floor again then be open up into this top and extend it a

04:18:33.500 --> 04:18:37.300
little bit into a connector and electrical. Canadian potentially even

04:18:37.300 --> 04:18:40.900
going to place the mirror window there on that connector wall one looking back

04:18:40.900 --> 04:18:45.820
into all that top floor and rafters as well. So tons of options for the

04:18:45.820 --> 04:18:47.820
Rome is here all by itself.

04:19:15.820 --> 04:19:28.820
So we look at what might happen here, I mean sure, it's first floor, we're gonna have a lot of presence on that second, but if there's near windows, if there's a zombie, in key of barriers, one, two, three.

04:19:28.820 --> 04:19:32.820
And you look at the lineup they have as well.

04:19:32.820 --> 04:19:39.820
You're attacking operator bands, there's very clear methodologies you're pointing out with the nomad and the ace, but you have Ying, you have Grim, Dokibe, and Deimos on the board.

04:19:39.820 --> 04:19:46.820
This is a very box standard setup, more dirty right now, and it's good to get these breaches, it's good to accomplish a lot of important objectives.

04:19:46.820 --> 04:19:53.820
But if this starts getting a bit hectic, not a whole lot of utility to kind of break the stalemate beyond that Grim.

04:19:53.820 --> 04:19:59.820
Yeah, especially when you sort of pigeon-holding to bring in both that ship and the Hibana,

04:19:59.820 --> 04:20:05.220
was it you with the electrification band, it's still a requirement, it seems, that one

04:20:05.220 --> 04:20:06.820
of the herds would want to bring that back to him.

04:20:06.820 --> 04:20:09.820
There are plenty of other uses for it, of course.

04:20:09.820 --> 04:20:11.820
His primary one is always going to be denying that breach.

04:20:11.820 --> 04:20:15.820
He can seemingly do no wrong so far.

04:20:15.820 --> 04:20:18.820
Six and three with a great kill through IC breach.

04:20:18.820 --> 04:20:25.220
well. Having one of his trademark moments. Oh, and Ambi just keeps on going, making it

04:20:25.220 --> 04:20:31.740
for his lineup for him. You can't give Ambi that level of opportunity. After the first

04:20:31.740 --> 04:20:37.120
kill, that should have been enough to know, do not peek IT.

04:20:37.120 --> 04:20:41.620
Don't peek IT. Don't peek Ambi and Shopify Rebellion with a lead. See what our desk has

04:20:41.620 --> 04:20:42.620
to say.

04:20:42.620 --> 04:20:48.140
Yeah, thanks for to start for Shopify Rebellion. This is exactly where they wanted to put themselves

04:20:48.140 --> 04:20:52.580
Early, what stands out to you so far? I mean, I think the biggest thing is after the first two rounds

04:20:53.060 --> 04:20:57.340
Shop of our belly and understands exactly what one of 30 is doing. They start slowing it down

04:20:57.340 --> 04:21:01.220
They're bringing the malusie Ella's a zombies and the mirrors

04:21:01.220 --> 04:21:06.180
I think the mirror has been a big disruptor for one of 30 just being able to adapt around it

04:21:06.180 --> 04:21:09.980
They're trying to bring the ash they're trying to bring the Habana to get like those exterior mirrors

04:21:09.980 --> 04:21:12.140
But it's not working in the way that they want it

04:21:12.140 --> 04:21:17.580
It's making them waste their focus because they're spending so much time on it that the last four rounds every time

04:21:17.580 --> 04:21:23.660
they try to actually go for an attack not only do they have to make the first move with limited utility where the big plays from

04:21:23.820 --> 04:21:25.020
SR shutting it down

04:21:25.020 --> 04:21:30.900
But even if they do have an even man count first 20 seconds left for them to be able to try to make something happen

04:21:30.900 --> 04:21:36.300
They get panicked they scramble and again SR. They're all just posted up again

04:21:36.300 --> 04:21:39.820
Just double piggyback off what you're talking about. I mean you're talking about time being wasted

04:21:39.820 --> 04:21:43.860
They're losing track of what time is they're losing track of how they're gonna approach a site

04:21:43.860 --> 04:21:49.320
I mean they're also losing the man advantage they were they were there opening death six out of those rounds

04:21:49.320 --> 04:21:55.420
I mean there's a lot of problems I'm not attacking half clearly that weren't being fixed from one round to the next there wasn't it

04:21:55.420 --> 04:21:57.740
Didn't really look like there was a lot of recourse of how are we gonna?

04:21:57.740 --> 04:22:02.260
You know solve this problem. What's the issue? What can we bring to make this easier for us?

04:22:02.260 --> 04:22:06.780
Even on that first up top round the first IT round they could have went below and opened up that mirror

04:22:06.780 --> 04:22:11.340
That would have opened up so much of that site that would have put so much pressure on SR

04:22:11.340 --> 04:22:15.580
But it's more it's just it kind of reminds me of the old NIP is when the problem is there

04:22:15.580 --> 04:22:16.980
There isn't a solution outside

04:22:16.980 --> 04:22:21.500
Let's just keep throwing bodies at it and if we get the frag great we get into the site great

04:22:21.500 --> 04:22:23.500
But there isn't an actual

04:22:23.500 --> 04:22:27.980
Strategy in mind in terms of how you can turn it back into your they don't want to deal with the vertical play

04:22:27.980 --> 04:22:31.020
Yeah, I think they were scared of the SR's roaming capabilities

04:22:31.020 --> 04:22:35.860
And that's not even what SR was doing in those rounds and they were just trying to punch their way through the problem

04:22:35.860 --> 04:22:41.120
And that's not gonna work that does have worries transitioning on to defense because if you're not

04:22:41.340 --> 04:22:43.860
willing to play that verticality, you're not going to have C4s.

04:22:43.860 --> 04:22:45.740
This should be a very easy run for SR.

04:22:46.020 --> 04:22:49.500
And the first mistake that one of 30 could do right now is letting

04:22:49.500 --> 04:22:51.020
Monty not get banned.

04:22:51.020 --> 04:22:55.860
If they don't ban Monty, Monty Ying, I'd say those two operators, one of 30

04:22:55.860 --> 04:22:57.700
clearly is misunderstanding what's going on.

04:22:57.700 --> 04:22:57.960
Okay.

04:22:57.960 --> 04:22:58.620
Well, there you go.

04:22:58.620 --> 04:23:00.420
I'm not, that's exactly what I wanted to see.

04:23:00.460 --> 04:23:00.660
Yeah.

04:23:01.180 --> 04:23:01.940
That's a great place.

04:23:01.940 --> 04:23:05.020
So it's now it's forcing SR to have to be creative on the way that they want to

04:23:05.020 --> 04:23:05.340
entry.

04:23:05.580 --> 04:23:07.260
SR is not going to be scared of vertical play.

04:23:07.300 --> 04:23:08.940
They're not, they're going to deal with it head on.

04:23:08.940 --> 04:23:14.700
They're gonna get rid of Walden Isle so that it can have easier breaching open up the site and be able to make one of 30

04:23:14.860 --> 04:23:17.860
Uncomfortable again, I think it'll be the exact same thing as their defense

04:23:17.860 --> 04:23:23.580
They open up everything force one of 30 to make a decision and once they get that opening kill then they execute onto the site

04:23:23.580 --> 04:23:26.580
Right can be really key for one of 30 to try to get out of that

04:23:26.820 --> 04:23:33.580
Potentially deadly pattern for them and see if they can apply some pressure to Shopify rebellion here in the second half links

04:23:36.420 --> 04:23:38.420
See if they can manage it indeed

04:23:38.940 --> 04:23:45.940
I hope it works out. No Monty Ying Bim. That's pretty good if I gave, but a Monty Bim I think was a necessity going against Shop Fire Rebellion.

04:23:45.940 --> 04:23:55.940
And the Capitao following up, I mean Ollie is an operator, of course we see a lot, but an operator I feel like we see Shop Fire Rebellion in particular make a lot of use of, so I have no issues with their attacking bands.

04:23:55.940 --> 04:24:06.940
Yeah, I think that you know, you can't really go wrong beyond the Monty Canyon. You've got to fit the Monty and it's going to be the Capitao, it's going to be the Ying, it's going to be the Bees, it's going to be something along those lines for the next two.

04:24:06.940 --> 04:24:13.660
So the key one is and always will be the Monty and it's almost a bit of me at the moment

04:24:13.660 --> 04:24:16.500
You know SR know that that's what they're going to be going up against

04:24:16.500 --> 04:24:20.700
They know that Monty's are likely going to be bound against them and when they're not they you know

04:24:20.700 --> 04:24:22.200
They've got a little bit of fun with it

04:24:22.200 --> 04:24:25.580
But it isn't a defining factor for their attacks by any stretch

04:24:26.460 --> 04:24:32.080
You know when the Monty is bound it just automatically means that they lose they can still work around that and in some ways

04:24:32.080 --> 04:24:35.880
it's a blessing because it does leave things open. If you've always having a

04:24:35.880 --> 04:24:38.680
monster band against you then guess what it means you've always got all the

04:24:38.680 --> 04:24:44.160
things available for you. In this round at least both Ying and Grim are both

04:24:44.160 --> 04:24:49.480
going to be played, both can have such an impact here. Our breach is going to be left to

04:24:49.480 --> 04:24:57.480
Spoight and not Spoight alone, 14 openers. No open time, 12 rocking, those 2 openers as well.

04:24:57.480 --> 04:25:01.520
So, whereas we've seen a bit of a lack of our breach for a lot of attacking

04:25:01.520 --> 04:25:06.280
so far tonight. Nice to finally see plenty of people and a little bit of redundancy.

04:25:06.280 --> 04:25:12.600
Very quickly, these walls can get opened into our connector. We can start some work from there.

04:25:12.600 --> 04:25:17.240
That's going to be a key point of ingress here for SR. Those yings are going to be

04:25:17.240 --> 04:25:22.640
devastating in such a tight space like mecha and electrical. That really was kind of a

04:25:22.640 --> 04:25:26.880
hard breaching like fan cannon at the beginning. Just like literally every time we cut to somebody,

04:25:26.880 --> 04:25:29.880
they were placing a harvest charger just that way. Maybe your point as well,

04:25:29.880 --> 04:25:33.880
and throwing in the Kindles not always be there but these tight quarters in general will be quite

04:25:33.880 --> 04:25:39.160
impactful. C4 goes out, do one of the various holes, open up by the attack but doesn't find

04:25:39.160 --> 04:25:44.520
anything. Ambient turn, got some good information, some good gadgets hack, razor bloom and actually

04:25:44.520 --> 04:25:50.040
not quite sure what the other thing was, I think it's a Denari trap or something. I'm not entirely

04:25:50.040 --> 04:25:54.520
sure. Either way finds a couple things, the drone gets shot and finds, oh trying to find the Banshee

04:25:54.520 --> 04:25:59.520
next but Mike W actually pretty, pretty wide on the malusia right there is

04:25:59.520 --> 04:26:03.520
spoilt creeping up into the rafters loses a lot of health can't quite land the shot

04:26:03.520 --> 04:26:09.120
from the Izami direction in with a double kill not only trading but 200%

04:26:09.120 --> 04:26:13.320
overperformance right there as both the Izami and the warden go down still a

04:26:13.320 --> 04:26:17.360
minute 15 to go and starts pushing for more but intel directly around the

04:26:17.360 --> 04:26:21.880
corner Mike W spotted finds the next belly falls he puts a bino to low HP

04:26:21.880 --> 04:26:26.880
Now somebody looking to fill that gap. Who is it?

04:26:26.880 --> 04:26:29.880
Either Ambi or Ruxen. This Canadian throwing some Candelas out here.

04:26:29.880 --> 04:26:33.880
We'll force Thilo back from the doorway into the waiting arms of Ambi.

04:26:33.880 --> 04:26:38.880
1v2 now for Bino. He secures the one player down on garage,

04:26:38.880 --> 04:26:41.880
but Shotfire Bellion have control of the other site.

04:26:41.880 --> 04:26:46.880
Two Candelas as well. They can throw these deep, but if Bino lands that prefire,

04:26:46.880 --> 04:26:55.520
that's all it'll be is what if Andy another one up 5 to 2 shop 5 rebellion have not dropped a single round since the start I

04:26:55.680 --> 04:26:56.560
Don't know what it is

04:26:56.560 --> 04:27:01.040
But I always think it's a devastating duo when it's ambi in Canadian is the last two alive

04:27:01.040 --> 04:27:05.260
I just have all the two people to go up against in this entire game

04:27:05.720 --> 04:27:09.800
They're the last two people you want to be up against in one versus two because you know what's gonna happen

04:27:10.360 --> 04:27:14.320
Canadian is gonna bait and ambi is gonna get that kill nine times out of ten

04:27:14.320 --> 04:27:19.520
that is the result in factor and it was no different there inside of round seven.

04:27:19.520 --> 04:27:24.160
Tactical timeout being used really early here in the context of things. We've just had the

04:27:24.160 --> 04:27:28.880
halfway point, so we've just had the teams able to have that halftime discussion and,

04:27:28.880 --> 04:27:33.360
you know, a little bit of a debrief on how the first half has gone, but most of the focus

04:27:33.360 --> 04:27:36.640
is going to be on what they are going to do and how they are going to play for the next six rounds,

04:27:36.640 --> 04:27:44.240
for their next half. So to see one of 30 use their tactical timeout after just one round of their

04:27:44.240 --> 04:27:48.740
defensively, but they're

04:27:48.860 --> 04:27:50.660
defensively. Their defense is

04:27:50.760 --> 04:27:52.660
a little bit strange indeed,

04:27:52.760 --> 04:27:54.160
but there's clearly something

04:27:54.260 --> 04:27:55.660
that's a mixed there. There's

04:27:55.760 --> 04:27:56.660
clearly something that the

04:27:56.760 --> 04:27:57.360
coach feels like they need to

04:27:57.460 --> 04:27:59.160
step in and, you know,

04:27:59.260 --> 04:28:00.760
straighten something out

04:28:00.860 --> 04:28:01.760
because. That's not something

04:28:01.860 --> 04:28:03.160
that we see all the time. We

04:28:03.260 --> 04:28:05.160
see the time. I used in a very

04:28:05.260 --> 04:28:06.260
weird and wonderful ways here

04:28:06.360 --> 04:28:08.260
tonight. We had a time out used

04:28:08.360 --> 04:28:09.260
in an overtime earlier, which

04:28:09.360 --> 04:28:11.300
we both agreed was fairly

04:28:11.400 --> 04:28:12.000
unique and you know, not

04:28:12.000 --> 04:28:16.000
and it almost starts to look like it could be a bit of a formality.

04:28:16.000 --> 04:28:20.000
One of 30 came out of the gate, absolutely sprinting, and did some great work.

04:28:20.000 --> 04:28:25.000
The first two rounds were a beautiful siege, but since then, nothing really has been going their way,

04:28:25.000 --> 04:28:28.000
and they've failed to replicate that same magic.

04:28:30.000 --> 04:28:33.000
Now, they were definitely out of the reformality territory yet.

04:28:33.000 --> 04:28:36.000
I mean, that round still was close, you know, two people down at the end,

04:28:36.000 --> 04:28:39.000
and it was a big 3K from Ambi to get them over the line,

04:28:39.000 --> 04:28:44.220
from ambi to get them over the line but we're not a ways off we're not too

04:28:44.220 --> 04:28:47.180
far away from reaching that point and especially given that this is one of

04:28:47.180 --> 04:28:50.540
30s map they need to see them locked in after this tactical time I'll likely a

04:28:50.540 --> 04:28:54.980
must win round right here only to just secure our confidence but I think to get

04:28:54.980 --> 04:28:59.380
one of 30 well and truly back into it contrast with shock fire bellion went

04:28:59.380 --> 04:29:02.580
stuck in floor to first floor it's the standard rotation people usually think

04:29:02.580 --> 04:29:07.820
of one of 30 top floor all the way down to the basement we're gonna castle to play

04:29:07.820 --> 04:29:10.820
a little bit of an extension around this middle floor.

04:29:10.820 --> 04:29:12.820
Like you personally know these shop-fire billions

04:29:12.820 --> 04:29:14.820
spending time, figuring out exactly what the dimensions,

04:29:14.820 --> 04:29:16.820
what the texture of it is,

04:29:16.820 --> 04:29:19.820
the extremities and what might be hidden at the core.

04:29:19.820 --> 04:29:21.820
Taking out the castle barricades early, but I think

04:29:21.820 --> 04:29:24.820
that'll give you a pretty good idea.

04:29:24.820 --> 04:29:26.820
Even if he doesn't know all the details,

04:29:26.820 --> 04:29:28.820
pretty good idea at what the general broad strokes

04:29:28.820 --> 04:29:31.820
of this defense system is going to be.

04:29:33.820 --> 04:29:35.820
Yeah, it isn't going to take long to get a bit of a read to this,

04:29:35.820 --> 04:29:40.660
This is it. A little bit of roam capability, a little disruption, but ultimately it's all

04:29:40.660 --> 04:29:50.100
going to be about that information game. But, Deimos, Ambi, Snake, Surf, Okabe. If there

04:29:50.100 --> 04:29:56.100
is ever a honking line up, it's that one. It really is. I mean, it's no surprise they've

04:29:56.100 --> 04:30:00.980
already got the opening pick. And Ambi's walking down XO. Even Canadians getting involved to

04:30:00.980 --> 04:30:06.020
to kill their own Topaka, might W with a little bit of a response and be just thinking twice.

04:30:06.020 --> 04:30:10.100
Destroy the barbed wire but isn't committing fully to the walk down exit.

04:30:10.100 --> 04:30:14.940
There is Silo out there on the roam, very much unaccounted for right now.

04:30:14.940 --> 04:30:18.060
If you find some good positioning, it could be him with a chance.

04:30:18.060 --> 04:30:21.580
It's a big problem though, he's available to be tracked on the death mark so if Spoight

04:30:21.580 --> 04:30:25.900
has a sniff that Alibi is offside and there it is, I mean where else is Alibi gonna be?

04:30:25.900 --> 04:30:29.980
He's likely gonna be a dead man walking, at least his location now is known.

04:30:29.980 --> 04:30:37.980
Ooh, you can all see SR realizing they know Mike W's up top because he was earlier killing out of the confirmed alibi's position.

04:30:37.980 --> 04:30:46.980
Andy walking down into Exo with the diffuser, they know that this is a 1v4 onsite and 1 of 30 are none the wiser to this information.

04:30:46.980 --> 04:30:52.980
Andy, the smoke's completely missed him! Oh, caught on the corner! Unfortunate for Bino!

04:30:52.980 --> 04:30:59.460
So, Canadians has basically given himself up to silo, just as consolation at that point.

04:30:59.460 --> 04:31:04.620
All the way on the top floor as the rounds been lost in the basement, it is 6-2 for Shopify

04:31:04.620 --> 04:31:05.620
Rebellion.

04:31:05.620 --> 04:31:06.620
Hold on.

04:31:06.620 --> 04:31:08.620
If he hits that flick and he hits this shot, I'm going to hear him out.

04:31:08.620 --> 04:31:10.620
Okay, I'm going to hear him out.

04:31:10.620 --> 04:31:15.580
22 seconds remaining, sprinting downstairs, minimal information, and there is like an entire

04:31:15.580 --> 04:31:18.620
ocean between these two Shopify Rebellion attackers.

04:31:18.620 --> 04:31:20.860
Seems unlikely he'll win this one.

04:31:20.860 --> 04:31:21.860
6-2.

04:31:21.860 --> 04:31:22.860
Yes.

04:31:22.860 --> 04:31:26.860
up four rounds, Shotfire Rebellion, map point on their opponent's pick.

04:31:27.860 --> 04:31:34.860
Imagine the confidence that Canadians got knowing the team that he's got alongside him, the team that he brushes shoulders with,

04:31:34.860 --> 04:31:38.860
and he can die out there on the roam and just be like, yeah, well played, Doug, you got your one, you know?

04:31:38.860 --> 04:31:44.860
And yeah, okay, I'm before the XO stairs, but then still, you've got to get through Spoy. Still, you've got to get through Rexon.

04:31:44.860 --> 04:31:47.860
It is just an insurmountable task.

04:31:47.860 --> 04:31:55.860
And right now it feels as though SR, unfortunately 4-1 of 30 are playing with their food.

04:31:55.860 --> 04:32:00.860
We weren't in formality territory yet.

04:32:00.860 --> 04:32:02.860
Kinda there now.

04:32:02.860 --> 04:32:09.860
I mean, they're just sort of rotting around upstairs while the whole site is in the attack of control.

04:32:09.860 --> 04:32:12.860
The diffuser's planted and we've still got off-site players.

04:32:12.860 --> 04:32:14.860
It was a great read from SR.

04:32:14.860 --> 04:32:31.860
Obviously the information was there and I kind of joked about the honking line up being brought but that's one of the benefits of playing that sort of a line up you have just got so much info and it's so much quicker and more effective than jumping in drones and having someone out of the fight not going up, not able to progress and continue to take ground.

04:32:31.860 --> 04:32:42.860
We got such a great read and the call was beautiful. Push the site, take the three versus one of the four versus one, whatever it was, and then just work it out from there, get that plant down, and that is the win-con.

04:32:42.860 --> 04:32:51.860
One of thirty. The right one was obviously on the wall for them. They knew what was coming, they'd use that time-outs, try and steady the ship, and it hasn't worked.

04:32:51.860 --> 04:32:57.860
Map points at the moment for SR, and I don't see any signs of them letting it slip.

04:32:57.860 --> 04:33:03.860
Seems unlikely, but we'll afford one of thirty to chance.

04:33:03.860 --> 04:33:06.860
Middle floor defense has the final bit of their sight rotation.

04:33:06.860 --> 04:33:10.860
They get flawless, so it'll be the end of their map, stepping to two.

04:33:10.860 --> 04:33:13.860
Another council barricade setup.

04:33:13.860 --> 04:33:17.860
Boogie drones and rotary drones being put to use to break through these exterior points.

04:33:17.860 --> 04:33:19.860
One player spotted on the site.

04:33:19.860 --> 04:33:21.860
Yep, it's not going to be all that surprising.

04:33:21.860 --> 04:33:24.700
We saw what good work.

04:33:24.700 --> 04:33:28.700
Ambi put that soliton scan into last round and the hands of Spoi.

04:33:28.700 --> 04:33:30.860
I mean, Ambi's good.

04:33:30.860 --> 04:33:34.300
I don't know what's scarier, but definitely a threat you'll have to worry about,

04:33:34.300 --> 04:33:36.260
and Tannin with the dopey calls as well.

04:33:36.260 --> 04:33:38.820
Could have been the end of him right there if the C4 landed,

04:33:38.820 --> 04:33:41.660
but not today as the defender starts creeping up to the window.

04:33:41.660 --> 04:33:43.660
Oh my God, slapdown.

04:33:43.660 --> 04:33:46.980
We got four people on this Spoi problem, I would point out,

04:33:46.980 --> 04:33:48.980
and Cerf going for the next,

04:33:48.980 --> 04:33:51.020
punishing the over-commitment by one of 30.

04:33:51.020 --> 04:33:53.020
Find yourself trapped in the corner.

04:33:53.020 --> 04:33:55.020
Valkyrie might swing around the corner, yes indeed.

04:33:55.020 --> 04:33:57.020
Tries to swing on Packer in turn.

04:33:57.020 --> 04:34:00.020
But Volsforre with the double ties things up for 1 of 30.

04:34:00.020 --> 04:34:03.020
Great to 1 of 30, they're really pushing these problems.

04:34:03.020 --> 04:34:05.020
It isn't just something that they're throwing one body at.

04:34:05.020 --> 04:34:08.020
They're full committed to dealing with these pesky players.

04:34:08.020 --> 04:34:10.020
The SR are positioning around the map.

04:34:10.020 --> 04:34:13.020
Doing something to bring it back equal 3 versus 3.

04:34:13.020 --> 04:34:17.020
But Sport and Surf, I mean, Sport's whole job is to, you know, be on an island

04:34:17.020 --> 04:34:22.660
on an island and really be that solo player that can just make something happen, make

04:34:22.660 --> 04:34:26.460
magic happen, especially when he's playing a role like Snake. If he's on the ace or

04:34:26.460 --> 04:34:29.440
something like that, different round, it can be a different story, but he's playing

04:34:29.440 --> 04:34:33.380
Snake here. His job is to be a little bit more solo. His job is to go and make chaos

04:34:33.380 --> 04:34:40.540
into you. He's achieved that. He's lost C4 in Silo's hands as well in that opening

04:34:40.540 --> 04:34:46.420
trade. He's still got plenty of denial and plenty of utility as one of 30. The space

04:34:46.420 --> 04:34:51.940
the SR have gained through that open exchange. Can't be ignored. They've managed to get good

04:34:51.940 --> 04:34:55.540
vertical control, still got the ramp and still look to try and make something happen and we've

04:34:55.540 --> 04:35:00.660
got Canadian hanging around here in the bottom of garage. I'm intrigued. They know about one.

04:35:00.660 --> 04:35:05.540
Do they know about both? Or is this guy? No, just flat around the corner. And because Packers got

04:35:05.540 --> 04:35:10.900
the shotgun, cannot really trade that. So that's just a kill seeded to Shopify Rebellion. Canadian

04:35:10.900 --> 04:35:16.920
doesn't even take any control off of it. That is just a freebie in 7-2 now much

04:35:16.920 --> 04:35:20.880
likelier than it was a few seconds ago but only 20 seconds remaining and he's

04:35:20.880 --> 04:35:25.560
Packers still got a shot done. Volsper's got a C4. SR clearly lacking some

04:35:25.560 --> 04:35:29.600
information. Canadian face-checking as he moves into the site. VP spotted him as

04:35:29.600 --> 04:35:35.760
well. Can Volsper get an angle with this C4? Set up through the rafters, into, should land in front, takes him down!

04:35:35.760 --> 04:35:42.120
Packer good with the next and one of 30 with a 1-2 punch at the end will save

04:35:42.120 --> 04:35:46.640
off defeat for one more round. There's a bit of a question to me as to what

04:35:46.640 --> 04:35:50.280
Rex and Anambi were doing there in that close. We've got a lot of Canadians

04:35:50.280 --> 04:35:52.560
POV because obviously they're the one that's got the diffuser, they're the one

04:35:52.560 --> 04:35:57.840
that's just around the corner from Packer playing tight as Warden. You've maybe

04:35:57.840 --> 04:36:01.680
got to ask you know what's what are the other two players doing there because

04:36:01.680 --> 04:36:06.520
time was running really low. The plant spot was okay but it was by no means

04:36:06.520 --> 04:36:10.040
coverable and that was demonstrated by the C4 getting thrown up from below. I

04:36:10.040 --> 04:36:12.760
don't think there was a world or an angle where Canadian could have hopped

04:36:12.760 --> 04:36:16.200
upon to one of the desks and got the plant down there. It was maybe just a

04:36:16.200 --> 04:36:20.760
touch passive from SR and I don't think they realized the power position that

04:36:20.760 --> 04:36:24.000
they were actually in and if they'd have pushed maybe a little bit harder for

04:36:24.000 --> 04:36:27.480
those kills we would have seen a different outcome there. As it stands

04:36:27.480 --> 04:36:30.840
one of 30 played it perfectly because they just didn't do anything. They need to

04:36:30.840 --> 04:36:36.200
overextended, you need to overplay their hand. All started off the back of this aggression.

04:36:37.480 --> 04:36:43.320
Everybody throwing themselves at taking spot down nice and early. The big C4 from Volsper.

04:36:44.200 --> 04:36:47.880
What's even more pressure on Packer there as well, because obviously they're the only one that's just

04:36:47.880 --> 04:36:52.760
around the corner. They can't swing too early either. They have to really time that push to

04:36:52.760 --> 04:36:58.280
perfection. Otherwise you're just leaving your teammate in a one versus two. We worked out for

04:36:58.280 --> 04:37:03.400
for one of 30. It's just one of those questions of can they do it again and again and again

04:37:03.400 --> 04:37:09.040
to bring it into 6-6 and take us to an overtime or is there going to be too much variety in

04:37:09.040 --> 04:37:14.040
the sides here and surely SR are going to find one sooner rather than later.

04:37:14.040 --> 04:37:22.280
You've got to think so. I mean four chances out of it with that round just being what

04:37:22.280 --> 04:37:26.280
for a six-round winning streak for the rebellion on my haven.

04:37:26.280 --> 04:37:31.280
Feels a bit inevitable, but 1-30 by winning that one, looking to rebuy that presumption,

04:37:31.280 --> 04:37:35.280
trying to overcome some additional proof, see if it pans out.

04:37:35.280 --> 04:37:40.280
Back up to the second floor as we run back, some of the sides that we saw earlier,

04:37:40.280 --> 04:37:44.280
Clash being brought out after the Nira is taken down by Shopify rebellion.

04:37:44.280 --> 04:37:48.280
An inverse of what we saw for the latter's defense, playing Clash for the first three,

04:37:48.280 --> 04:37:49.280
getting it banned.

04:37:49.280 --> 04:37:54.640
You know instead hiding it now bring it out once they retry the second floor some tools to deal with it

04:37:54.640 --> 04:37:57.080
Though as their billions of clearly I would assume spotted it

04:37:57.080 --> 04:38:02.320
No other reason to bring the Cali, especially if you also have a faster to deal with any potential breach denial

04:38:02.320 --> 04:38:07.200
So Canadian with some kind of solution for you that's not a rival to not for shield back

04:38:07.200 --> 04:38:10.640
See how effective it is the kind of thing. We're like, oh, I have a direct counter

04:38:10.640 --> 04:38:14.920
Oh, actually, you know walking right in front of that breach only takes a little bit of damage

04:38:14.920 --> 04:38:19.520
But he's now aware that Canadian is not playing around with this watch.

04:38:20.080 --> 04:38:23.720
Oh, I mean, there's one person that's going to know the reason for the watch is Canadian, right?

04:38:23.720 --> 04:38:27.120
You know, it's just how capable his team are as well.

04:38:29.560 --> 04:38:33.400
But there was a little bit of a worry that the wall is in the trick now,

04:38:33.400 --> 04:38:34.600
instead of just going to try and...

04:38:35.920 --> 04:38:38.160
Oh, it did open. It just didn't open the soft.

04:38:38.440 --> 04:38:39.640
OK, so...

04:38:39.640 --> 04:38:45.160
Ingenuity is the name of the game here, and SR are just dealing with that in their stride.

04:38:45.160 --> 04:38:49.120
I don't even blinked there, really, and just like, yep, okay, the wall didn't open entirely.

04:38:49.120 --> 04:38:50.720
We'll just get rid of this off wall.

04:38:50.720 --> 04:38:51.800
Fantastic stuff.

04:38:51.800 --> 04:38:56.920
Spoil, in his prime position, he loves a little walk up these catwalk stairs,

04:38:56.920 --> 04:39:00.960
and typically needs a bit of support coming in from catwalk door as well.

04:39:00.960 --> 04:39:03.560
That historically has been Wrexing.

04:39:03.560 --> 04:39:06.720
Wrexing with the lion's gank, and like he turned his attention that way,

04:39:06.720 --> 04:39:13.020
Ooh! This time dealt with, Volsper had a brilliant read, and Spoy was kind of nowhere to be seen.

04:39:15.420 --> 04:39:21.020
I was taking brilliant initiatives, swinging ahead with a flash right there, always catches people off guard, just a really smart move.

04:39:21.520 --> 04:39:27.020
And now when he dips back into the side view set, Spoy not able to pick up not only a kill, but any kind of damage on that is on me.

04:39:27.920 --> 04:39:32.320
I mean, what do the Rebellion have to kind of break through this? They have the stomach charges on the garage wall.

04:39:32.320 --> 04:39:39.880
That'll give them not only a direct way to enter, but also an angle from which Spoy can take a fight against some of those players on the inside

04:39:39.880 --> 04:39:42.120
But Clash is kind of nestled in the heart of this

04:39:42.120 --> 04:39:44.120
I don't know if you're gonna be able to find anything with the Cali

04:39:44.320 --> 04:39:47.720
Ami flanking on the back side catches one on Aqua catches another down below

04:39:48.160 --> 04:39:52.720
Him and Canadian both good for it. That might just be what they needed one that looked up top one on bottom

04:39:52.720 --> 04:39:54.720
Spoy finally getting one in garage to

04:39:54.720 --> 04:39:59.220
It seemed like one of 30 might have the upper hand and Shopify rebellions

04:39:59.220 --> 04:40:03.420
slashing them down in garage, even the clash not long for this world.

04:40:03.420 --> 04:40:10.220
Opening death into a full blown victory, 7-3 on their opponent's pick.

04:40:10.220 --> 04:40:13.720
SR there showing that they are really coming out to play.

04:40:13.720 --> 04:40:15.220
What a 30.

04:40:15.220 --> 04:40:17.720
It was a brief glimmer of hope.

04:40:17.720 --> 04:40:21.720
But it was all but snubbed out there on Nighthaven Labs.

04:40:21.720 --> 04:40:27.840
SR they've got one thing on their mind and one thing only and that is qualification into the solid state major

04:40:27.840 --> 04:40:29.840
We'll be back right for this

04:44:21.720 --> 04:44:23.720
I

04:44:51.720 --> 04:44:54.280
He's got a lot of

04:44:54.280 --> 04:44:55.280
potential.

04:44:55.280 --> 04:45:18.280
He's got a lot of potential.

04:45:18.280 --> 04:45:25.640
are not messing around 7-3 to open things up to potentially send themselves to the Salt Lake City

04:45:25.640 --> 04:45:31.560
Major. This was a trouncing from the jump 1 of 30. Maybe there was a moment there laxing where we

04:45:31.560 --> 04:45:37.560
said they could make this work but Shopify Rebellion. Man this was a dominant performance. Yeah but

04:45:37.560 --> 04:45:41.240
that was the moment and it was the first two rounds where yes you should be getting those first

04:45:41.240 --> 04:45:45.320
two rounds. You're coming into it you got good strategy but that is always where the experience

04:45:45.320 --> 04:45:51.320
is going to come into playing with these teams that have veteran rosters are going to understand the game and how they're going to

04:45:51.320 --> 04:45:58.320
thwart off any bit of attack or defense. And you would just DSR immediately following into that serve on. They followed up with four round

04:45:58.320 --> 04:46:05.320
straight, perfect defenses, stalling out all of one of 30s attacks. And then we even said, in their attacks, they weren't

04:46:05.320 --> 04:46:09.320
looking like they were trying to problem solve. They was just throwing body after body. Even in that last round right there,

04:46:09.320 --> 04:46:13.480
You see, and you get a 3k or 4k, that's because it's one body, right after the other.

04:46:13.480 --> 04:46:16.720
There isn't a solution, there isn't a piece of utility to force a player out,

04:46:16.720 --> 04:46:19.160
and then we immediately switch to the attacking side,

04:46:19.160 --> 04:46:24.120
and we see the exact same setup that they had versus SSG on the side of 1 of 30,

04:46:24.120 --> 04:46:27.380
and you see the shop firebound completely dismantled,

04:46:27.380 --> 04:46:29.860
putting some player in garage, taking the bait,

04:46:29.860 --> 04:46:32.660
Rexon peeks through the doorway, gets two kills onto Raptors.

04:46:32.660 --> 04:46:37.720
I mean, you have to be able to identify that you need to switch things at any given notice.

04:46:37.720 --> 04:46:44.000
Think the biggest downfall for one of 30 was the fear of vertical play the fear of roaming the fear of dealing with rumors

04:46:44.000 --> 04:46:47.400
We saw it on their attack. They didn't really deal with any of the rumors

04:46:47.400 --> 04:46:49.720
They were just trying to push through the site opening kills

04:46:49.720 --> 04:46:56.000
Yeah, so then that's a big factor when you have when you're playing against a team that is taking up a big part of the map when you got

04:46:56.000 --> 04:47:01.640
SR roaming and also counter roaming on their attacks and you are so scared to be able to

04:47:01.640 --> 04:47:07.100
dive into the vertical play, it's a big downfall. The only round that they won on

04:47:07.100 --> 04:47:11.980
1 of 30's defenses was when they actually had Volsper downstairs with a C4 and

04:47:11.980 --> 04:47:16.980
used the vertical play. Labs is such a vertical heavy map. 1 of 30 did not abuse

04:47:16.980 --> 04:47:22.140
it enough, use it at all, and I think that's what just, it was just not the 1 of

04:47:22.140 --> 04:47:25.580
30 that we expected to see. Not the one that we saw yesterday. Not at all. And I

04:47:25.580 --> 04:47:29.260
think maps have a big impact on it too. I just don't think 1 of 30 is

04:47:29.260 --> 04:47:32.980
comfortable on these big maps. They need a lot of micromanaging from Packer to be

04:47:32.980 --> 04:47:36.460
able to compete against an adaptive heavy team like SR. I don't know if Lair

04:47:36.460 --> 04:47:39.460
is gonna have really any much of a difference outcome either.

04:47:39.460 --> 04:47:43.420
Lex, you highlighted the multi-kill potential of the Shopify Rebellion roster coming in.

04:47:43.420 --> 04:47:47.440
Ambi was leading the charge, had a couple more multi-kills, like we saw that

04:47:47.440 --> 04:47:51.300
exact same thing. I mean you can't give Ambi these situations. He's gonna run away

04:47:51.300 --> 04:47:54.300
with him every single time. I mean we already highlighted that this team can

04:47:54.300 --> 04:47:58.240
get multi-frags time and time again, but Ambi even in the yesterday's series, he

04:47:58.240 --> 04:48:02.840
He had five of those 11 and then today he drops another 4k into then an immediately a

04:48:02.840 --> 04:48:07.760
3k and I mean you have to understand the stylistic match of the players you're going against.

04:48:07.760 --> 04:48:11.940
That's where I was even saying when he got that 5k in that last defensive round, it was

04:48:11.940 --> 04:48:15.560
solely due to the fact that they were just throwing body after body.

04:48:15.560 --> 04:48:19.600
There wasn't really a rhyme or reason why someone swing in now and versus someone swing

04:48:19.600 --> 04:48:21.880
in then instead of what utility do we have?

04:48:21.880 --> 04:48:23.920
We know there's a player behind this shelf.

04:48:23.920 --> 04:48:25.040
How can we force him out?

04:48:25.040 --> 04:48:28.480
How can we swing this man advantage back into our favor?

04:48:28.480 --> 04:48:29.480
There's no problem solving.

04:48:29.480 --> 04:48:30.680
And again, you're going against Ambi.

04:48:30.680 --> 04:48:32.080
I mean, he's chilling right now.

04:48:32.080 --> 04:48:34.920
He's checking his Instagram, Twitter, like it's just another day in the office.

04:48:34.920 --> 04:48:38.200
You don't want to see that at the other side when you're getting your ass kicked.

04:48:38.200 --> 04:48:42.400
I mean, that's all really is playing close to the peak that we'd expect them to.

04:48:42.400 --> 04:48:43.600
I mean, they're adapting.

04:48:43.600 --> 04:48:46.600
That was the one thing that they were missing because we know that they have good players.

04:48:46.600 --> 04:48:48.840
Ambi, Espoid, Rex and Serp.

04:48:48.840 --> 04:48:49.840
They have amazing players.

04:48:49.840 --> 04:48:53.280
But the fact that they're adapting, they're playing slower on defense.

04:48:53.280 --> 04:49:00.940
Viewing what the other team is doing and then responding accordingly setting up their players in positions that if they need to clutch up

04:49:00.940 --> 04:49:06.360
They will that makes everything look that much better for SR because then you have ambi that's in a spot

04:49:06.360 --> 04:49:11.560
You set him up. You feed him the kills. He's not going to miss, but the strategy is based around it

04:49:11.560 --> 04:49:17.240
It's not just individual plays and getting a lot of and I mean, I think it's also on the side of 1 of 30

04:49:17.240 --> 04:49:21.240
I think it's also a big lack of confidence when you look at when they went into their match against SSG

04:49:21.240 --> 04:49:25.200
Even for example, Bulls for what? Almost dropped 40 frags in the entire series.

04:49:25.200 --> 04:49:29.080
I mean, he was taking gunfights. He was going for trades. His teammates were ready to play off of them.

04:49:29.080 --> 04:49:33.000
We were highlighting them for a reason. And then even in their series yesterday versus five years.

04:49:33.000 --> 04:49:38.720
Again, lots of trades you were talking about. They were down in a man disadvantage for an entirety of a game.

04:49:38.720 --> 04:49:44.080
And they still were playing relatively with each other. This time, they kind of just looked like they were just getting caught off guard.

04:49:44.080 --> 04:49:48.400
There wasn't a reason as to why they were in positions. There wasn't a reason why they were taking these gunfights.

04:49:48.400 --> 04:49:53.860
Like there just was not the same synergy that we've been seeing all the way throughout this kickoff up until this point

04:49:53.860 --> 04:50:00.620
The thing with maps that one of 30 played yesterday with being like clubhouse maps like that is it's very basic

04:50:00.620 --> 04:50:02.920
Everybody knows what to do. Everybody knows what to adapt on their own

04:50:02.920 --> 04:50:05.000
So you don't need pack or micromanaging it

04:50:05.000 --> 04:50:10.660
But the thing with the newer maps that have come out especially the big maps layer labs stuff of that nature fortress

04:50:10.960 --> 04:50:12.760
you need

04:50:12.760 --> 04:50:17.580
You need packer to be able to pinpoint and be no pinpoint wherever they're gonna be going because the newer players

04:50:17.580 --> 04:50:21.360
don't know what the natural right decision is based on comms. And I think

04:50:21.360 --> 04:50:24.260
that's why we didn't see any vertical play because when there's a mirror on a

04:50:24.260 --> 04:50:27.860
wall and you have Ash, if Ash isn't working or your harmonies aren't working,

04:50:27.860 --> 04:50:30.660
instantly a veteran player is going to say, well, we got to go downstairs. We got

04:50:30.660 --> 04:50:34.140
to shoot it from below. There was no response. I think it's just the map

04:50:34.140 --> 04:50:37.220
setting them a for failure and they don't have enough hands-on to be able to

04:50:37.220 --> 04:50:41.520
lead the rookies. And we'll now, Shopify or Belian, are looking to join the three

04:50:41.520 --> 04:50:44.860
teams that we've already secured for the Salt Lake City Major. Dark Zero will be

04:50:44.860 --> 04:50:50.460
their wild card will be there five fears will be there and you could be there as well tickets are

04:50:50.460 --> 04:50:56.380
available right now but we're also going to be giving away four tickets in twitch chat at this

04:50:56.380 --> 04:51:03.180
moment you know the drill type major in chat to enter and very important we saw this happen yesterday

04:51:03.180 --> 04:51:07.260
you need to actually be active in chat to win your tickets they're going to be rolled

04:51:07.260 --> 04:51:12.220
in the next few minutes after you enter and a mod is going to reach out if you don't respond well

04:51:12.220 --> 04:51:14.180
Well, they're going to be re-rolling that giveaway.

04:51:14.180 --> 04:51:17.420
We will reveal the winners later on tonight,

04:51:17.420 --> 04:51:19.180
but you do have to be active and chat

04:51:19.180 --> 04:51:20.740
to make sure you get those tickets.

04:51:20.740 --> 04:51:23.500
A huge opportunity for fans to join these teams.

04:51:23.500 --> 04:51:25.900
I mean, I have not been as a fan

04:51:25.900 --> 04:51:27.140
to one of these international events

04:51:27.140 --> 04:51:30.060
just because it can't be hard to find the time to get out

04:51:30.060 --> 04:51:32.220
and fly to Paris for this invitation.

04:51:32.220 --> 04:51:34.660
All right, these guys are going to be right in our backyard.

04:51:34.660 --> 04:51:37.140
I mean, the one heating where Lax has some family,

04:51:37.140 --> 04:51:39.580
as I've heard, it's going to be a great opportunity.

04:51:39.580 --> 04:51:42.020
The one thing with NA events is I can't,

04:51:42.020 --> 04:51:45.380
I can't think there hasn't been a single time where there's been a bad NA event.

04:51:45.380 --> 04:51:49.020
The community always comes, everyone from North America, everyone from different countries

04:51:49.020 --> 04:51:50.820
comes to support the NA events.

04:51:50.820 --> 04:51:51.820
It's almost like a family.

04:51:51.820 --> 04:51:53.860
You get to meet a lot of people that you've been playing online with.

04:51:53.860 --> 04:51:55.580
It's always a great experience.

04:51:55.580 --> 04:51:57.340
All of the other events are very good too.

04:51:57.340 --> 04:52:00.700
But NA, obviously, us being from there, it's a special place in our hearts.

04:52:00.700 --> 04:52:04.380
Yeah, it should be a great opportunity to see these teams in action.

04:52:04.380 --> 04:52:08.700
We've got to see if Shopify Rebellion can join those other three teams at the major for

04:52:08.700 --> 04:52:10.540
of the North American representation,

04:52:10.540 --> 04:52:13.260
they can do that with a win here on map two.

04:52:16.220 --> 04:52:17.900
Could be the last map we have,

04:52:17.900 --> 04:52:20.020
at least for you and I, Ollie and the NIL.

04:52:20.020 --> 04:52:21.180
Got a whole series after this

04:52:21.180 --> 04:52:23.220
and a potential two maps left in this series,

04:52:23.220 --> 04:52:26.940
but after a dominant win by Shopify Rebellion on Night Haven,

04:52:26.940 --> 04:52:28.900
now we're going to layer a map that,

04:52:28.900 --> 04:52:30.620
Ollie, out of all the nine,

04:52:30.620 --> 04:52:31.660
when you think of the rebellion,

04:52:31.660 --> 04:52:33.180
this has got to be number one.

04:52:34.060 --> 04:52:38.100
They were early adopters and they are pretty good in it.

04:52:38.100 --> 04:52:40.460
They played it a good portion.

04:52:40.460 --> 04:52:43.540
It is their fourth preference map.

04:52:43.540 --> 04:52:46.780
Obviously, we've not got much recent data on it,

04:52:46.780 --> 04:52:49.180
but if we cast our minds back a little bit further,

04:52:49.180 --> 04:52:52.300
we can think back to back in sort of stage two last year,

04:52:52.300 --> 04:52:54.540
where this was a firm favorite,

04:52:54.540 --> 04:52:57.140
and you don't have to go too far to know

04:52:57.140 --> 04:52:58.620
that it is their first preference map

04:52:58.620 --> 04:53:00.460
and band against them 13 times.

04:53:00.460 --> 04:53:05.300
And that just speaks to how much of a formidable force

04:53:05.300 --> 04:53:07.020
they really were on this map,

04:53:07.020 --> 04:53:31.020
are on this map. It's just not one that we've seen them play recently inside a kickoff. But as we all know, kickoff is a fairly small sample size, but isn't old to be trusted. On a 30 on the flipside, again, echoing what Wax and Fox were both saying on the desk, at the end of the big map, is this going to be somewhere that they equally start to fall apart a little bit because they do need a little bit more hand-holding through those motions.

04:53:31.020 --> 04:53:36.500
I think the bands are Monty and

04:53:36.500 --> 04:53:38.500
a glass removed on that attack.

04:53:38.500 --> 04:53:40.500
Unfortunately for one of 30,

04:53:40.500 --> 04:53:42.500
we do have a player leave the lobby.

04:53:42.500 --> 04:53:44.500
Now it's happened a couple of days ago,

04:53:44.500 --> 04:53:46.500
links and it spiraled into a whole

04:53:46.500 --> 04:53:48.500
heap of issues now surely surely.

04:53:48.500 --> 04:53:50.500
It isn't going to be too bad now.

04:53:50.500 --> 04:53:52.500
It is my W that dropped and given

04:53:52.500 --> 04:53:54.500
that we can see their camera.

04:53:54.500 --> 04:53:56.500
I'm going to assume that their

04:53:56.500 --> 04:53:58.500
Internet hasn't gone down just yet

04:53:58.500 --> 04:54:00.500
because we need an Internet to

04:54:00.500 --> 04:54:02.500
and quickly and get underway with things.

04:54:02.500 --> 04:54:04.500
It was being up the other day that was the one

04:54:04.500 --> 04:54:06.500
that played with net issues.

04:54:06.500 --> 04:54:09.500
One of 30 really wanting to forget

04:54:09.500 --> 04:54:11.500
that they ever happened, I'm sure.

04:54:12.500 --> 04:54:15.500
So yeah, thankfully it doesn't appear to be

04:54:15.500 --> 04:54:17.500
nowhere near the exact situation we have with Vino.

04:54:17.500 --> 04:54:20.500
Obviously, you know, not going to foreshadow it.

04:54:21.500 --> 04:54:24.500
You never want to risk ginseng a lengthy tech delay

04:54:24.500 --> 04:54:27.500
in two existence, but I think we should be fine.

04:54:27.500 --> 04:54:32.640
Mike W hopefully getting back in the game mo and then tearly I also like you said a couple days ago

04:54:32.640 --> 04:54:38.000
You mean yesterday is yesterday gonna happen. It feels like it wasn't it feels like ages ago

04:54:38.000 --> 04:54:43.100
It feels like years ago feels like I aged five years, but it actually was barely even 24 hours ago

04:54:43.140 --> 04:54:48.140
The problem is I've been on like a really weird schedule of like up until 5 a.m

04:54:48.300 --> 04:54:51.900
But still trying to be a functioning adult and like not rot in bed all day

04:54:52.160 --> 04:54:56.040
so trying to get up for like 11 12 something like that and

04:54:56.040 --> 04:54:58.920
and the days are really starting to blur.

04:54:58.920 --> 04:55:00.520
I went to the supermarket today

04:55:00.520 --> 04:55:03.320
and it was like an out-of-body experience.

04:55:03.320 --> 04:55:04.520
Ha ha ha!

04:55:05.520 --> 04:55:06.520
How?

04:55:06.520 --> 04:55:08.720
Because I was just looking around at all the air quotes

04:55:08.720 --> 04:55:10.840
and normal people that were just going about their business

04:55:10.840 --> 04:55:12.400
and I'm just like, my brain was just going

04:55:12.400 --> 04:55:13.920
a million billion miles an hour

04:55:13.920 --> 04:55:16.640
and I was just like, I'm just too tired.

04:55:16.640 --> 04:55:20.360
I'm not like a fit member of society right now.

04:55:22.320 --> 04:55:24.720
Pre-bearer, I also did not sleep very well last night

04:55:24.720 --> 04:55:27.080
And I was not not in the supermarket, but

04:55:28.000 --> 04:55:30.480
I was it I was it is in class and I'm sitting there and I'm just like

04:55:31.160 --> 04:55:33.160
It's like am I real?

04:55:33.280 --> 04:55:39.080
You ever decided moment where like you're so tired just look around you're just you just look around and you're like is is any of this real?

04:55:41.160 --> 04:55:42.920
You know the matrix

04:55:42.920 --> 04:55:46.360
That's I'm like it feels that way like it genuinely feels that way sometimes

04:55:46.800 --> 04:55:49.600
It's like and not a like a break from reality way

04:55:49.600 --> 04:55:53.800
It's like you look around and it just doesn't but anyway, but yes, I've been there

04:55:53.800 --> 04:55:58.400
By the way, Ollie and I were not playing. Ollie's up late to the schedule. I was not up late because of the tech delay

04:55:58.400 --> 04:56:03.720
We were on the first game. So not a direct cause and effect. There was entirely a self-inflicted wound on my part

04:56:05.080 --> 04:56:09.360
So I was gonna say you're in there in the home time zone for the G

04:56:09.360 --> 04:56:12.400
Yeah, I was it was entirely my bad. It was entirely my bad

04:56:13.320 --> 04:56:15.320
It was entirely my bad

04:56:15.720 --> 04:56:19.720
So I just be clear don't want to put that on anybody except myself

04:56:19.720 --> 04:56:25.820
I'm an adult we take responsibility take responsibility for our behaviors take responsibility for actions just like I hope Mike W

04:56:25.820 --> 04:56:29.340
Is taking responsibility and getting back in the lobby because I want to see what's going on

04:56:29.340 --> 04:56:32.580
I'm very excited to see what happens on a map to oh

04:56:33.940 --> 04:56:36.740
Apparently he crashed a second time huge for the program

04:56:38.380 --> 04:56:40.880
The W big W Mike W

04:56:41.740 --> 04:56:47.400
My W big W all the W's except one of they didn't get to be a map one and

04:56:47.400 --> 04:56:53.360
And aww that was mean. Well, I mean it's true. It is true. It's empirically true. We saw it. I

04:56:54.920 --> 04:56:58.180
Believe there is a file verification going on here

04:57:01.120 --> 04:57:08.480
I don't know if that's like a sort of self-inflicted file verification that they want to try and do just just to make sure everything goes good well

04:57:10.600 --> 04:57:14.740
It's gonna be one of those occasions where they load in like all the skins of boom re-sales as well

04:57:14.740 --> 04:57:20.040
I do appreciate that because of his glasses. We actually can see what the progress is on his computer screen

04:57:20.540 --> 04:57:25.500
You can see progress. I mean like I I mean like I in broad strokes

04:57:25.500 --> 04:57:30.120
Like just like I can watch the plot in opera like I can see what's happening on on his glasses

04:57:30.120 --> 04:57:35.620
Like I can't tell you exactly what's happening, but I thought the broad strokes like right now game is clearly not open

04:57:38.980 --> 04:57:40.460
You think

04:57:40.460 --> 04:57:46.120
Well, all right, man, like I'm just listen. It's not easy. Okay, it's not easy coming up with bits

04:57:46.280 --> 04:57:51.140
Okay, when we're in these tech delays nothing's happened on this map Oli nothing's happened

04:57:51.140 --> 04:57:56.140
I'm trying to keep it going. Okay, life is like rhythm. You got to keep up with the changes. Okay, it's like jazz

04:57:56.140 --> 04:57:59.980
It's all improv and I'm just sitting here trying to do that trying to make it happen

04:58:00.620 --> 04:58:02.620
Sad when I reach Sherlock Holmes

04:58:03.540 --> 04:58:06.700
My doctor Watson in that in that sort of world

04:58:06.700 --> 04:58:22.700
and I really hate to make this comparison. I think if I am Sherlock Holmes, I might be the Benedict Cumberbatch version because I talk really fast and that really bothers me because I hate that show now, that's the TV show right.

04:58:22.700 --> 04:58:33.700
Yes, that's the TVC one with the film was with Robert Downey Jr. The shows have been a bit cumberspatch, Martin Freeman not my great. No, wait. Yeah. No Martin Freeman. Yeah.

04:58:33.700 --> 04:58:47.580
Yeah, I'm really mixed on Andrew Scott. I'll be honest really because I actually I quite like his filmography of late

04:58:48.640 --> 04:58:51.000
I'm very me. I think you have to play a great body. I

04:58:51.820 --> 04:58:55.460
Will give you that good villain. Yeah, actually for anyone that's like

04:58:56.420 --> 04:58:59.080
Thinking body is in what no body is in like bad

04:58:59.080 --> 04:59:05.080
You know, I don't realize when I said that I'm like, we're probably, you know, talking to an audience for body means something different.

04:59:05.080 --> 04:59:10.080
Uh, well, actually, I'm curious. So when you say baddie in a film, like, what are you referring to? What's he played a villain in?

04:59:10.080 --> 04:59:13.080
Well, he was a villain in, um, in Sherlock.

04:59:13.080 --> 04:59:18.080
Oh, I'm sorry. I, I, I thought you were referring to like an additional example on top of that, because he's good in that show, but...

04:59:18.080 --> 04:59:22.080
I'm pretty sure that there's been something else that was either where they played a bad guy.

04:59:22.080 --> 04:59:27.080
You usually always play like a, like a bad boy, bad guy sort of like, don't they?

04:59:27.080 --> 04:59:32.100
Uh, I, I was, oh my god, literally, in my ears, I was about to say it, all of A Stranger's

04:59:32.100 --> 04:59:35.340
great movie, him and Paul Miskell, fantastic film.

04:59:35.340 --> 04:59:39.020
Andrew Scott also supporting character in Blue Moon, which Ethan Hawke was nominated

04:59:39.020 --> 04:59:41.340
for for a best, uh, best actor.

04:59:41.340 --> 04:59:42.660
Great movie, highly recommended.

04:59:42.660 --> 04:59:47.340
He, uh, in that movie Andrew Scott plays, uh, Roger Hammerstein.

04:59:47.340 --> 04:59:48.340
Wait, no.

04:59:48.340 --> 04:59:49.340
No, Will Rogers.

04:59:49.340 --> 04:59:50.900
I think it's his first name.

04:59:50.900 --> 04:59:53.500
Either way, he plays the Rogers part of Rogers and Hammerstein.

04:59:53.500 --> 04:59:54.500
He's good.

04:59:54.500 --> 04:59:58.920
He's he plays that he plays the kind of friend. That's like why do you keep why do you keep ruining your life?

04:59:58.920 --> 05:00:03.360
Can you please just do me a solid and you really feel for him because like you want Ethan haunt to get his stuff together

05:00:03.360 --> 05:00:06.160
And he just know he won't you just know he won't

05:00:08.440 --> 05:00:13.840
Apparently Andrew Scott played inspector and play the carrots called C I

05:00:16.160 --> 05:00:21.520
Assumed that C is like no idea what you're talking James Bond

05:00:24.500 --> 05:00:27.600
Wait, no, what are the wait who did in one movie?

05:00:28.520 --> 05:00:30.280
Spectre oh

05:00:30.280 --> 05:00:32.280
I haven't seen specter

05:00:33.560 --> 05:00:38.860
Which I guess is like an extension of like M and all those are like yeah secret agent and Q

05:00:39.360 --> 05:00:43.920
Yeah, you know actually you know who is good. You know who I do really like in those James Bond movies

05:00:43.920 --> 05:00:46.600
Ben Wischaw is cute. It's very good. I really like him

05:00:48.400 --> 05:00:50.400
Yeah, I know you mean yeah

05:00:51.840 --> 05:00:53.840
Sorry everyone we've just gone like

05:00:54.500 --> 05:00:58.300
mega deep on films, but I don't even really know how we got there. We started talking

05:00:58.300 --> 05:01:02.620
about Sherlock Holmes, but because we were trying to figure out why Mike W was was not

05:01:02.620 --> 05:01:07.300
in the log and we've been told that it is that it is momentary that they will be able

05:01:07.300 --> 05:01:12.960
to rejoin the game. I feel out of the loop because I think I've seen nearly every player

05:01:12.960 --> 05:01:17.500
with some sort of chewing gum and I don't think I've had chewing gum in about 10 years.

05:01:17.500 --> 05:01:20.580
So maybe that's something that we need to get ourselves, but hopefully we can get into

05:01:20.580 --> 05:01:26.900
lobby everybody knows that zip everybody knows the Ubisoft zip little cutscene as

05:01:26.900 --> 05:01:30.300
you enter into the game all we've got to do now is get him into the lob and we

05:01:30.300 --> 05:01:33.740
will be underway once again thank you for bearing with us as we flap our

05:01:33.740 --> 05:01:37.460
guns and just fill a little bit of space here ahead of this next matchup but

05:01:37.460 --> 05:01:42.260
nothing's really happened yet here inside of map 2 map 1 is firmly in the

05:01:42.260 --> 05:01:47.380
history books or Shopify rebellion they are going to be looking to make it a

05:01:47.380 --> 05:01:51.780
clean 2-0 in this series I'm sure to cement their position and it's all

05:01:51.780 --> 05:01:57.140
like you're comfortable making that prediction right now

05:01:57.540 --> 05:02:03.060
um no I was looking to cement the 2-0 oh they okay got you I'll also make the

05:02:03.060 --> 05:02:07.060
prediction sorry I know I misinterpreted but you're right that's a

05:02:07.060 --> 05:02:11.620
perfectly a valid interpretation of what you said I mean certainly they are

05:02:11.620 --> 05:02:14.780
looking to it I think you know making that prediction would also be fair it

05:02:14.780 --> 05:02:19.020
is later quite a, at least the map we associate quite heavily with shopfire

05:02:19.020 --> 05:02:23.780
value, but of course at the same time talking about maps that were on the

05:02:23.780 --> 05:02:27.460
first day of the NAL. This was actually the same thing here. Shopfire

05:02:27.460 --> 05:02:31.700
value played 1 of 30 and while 1 of 30 lost it was an 8-7 very close game.

05:02:31.700 --> 05:02:34.780
Though we don't at least have the fun part like we had last game that was on

05:02:34.780 --> 05:02:39.540
clubhouse not layer so it's just more kind of like, more kind of cool than

05:02:39.540 --> 05:02:43.420
anything? It's happens. It's

05:02:43.420 --> 05:02:44.620
happens. It always kind of it's

05:02:44.620 --> 05:02:45.700
always kind of sucks as well.

05:02:46.500 --> 05:02:48.580
When like, whenever you're like

05:02:48.580 --> 05:02:49.500
trying to think of narratives for

05:02:49.500 --> 05:02:50.620
the game and you like see

05:02:50.620 --> 05:02:52.420
something as a caster and you're

05:02:52.420 --> 05:02:53.580
doing your property, like, oh,

05:02:53.580 --> 05:02:57.020
that is almost so cool. And I

05:02:57.020 --> 05:02:58.420
want to bring it up so bad, but

05:02:58.420 --> 05:03:00.580
it's just like, because it's a

05:03:00.580 --> 05:03:01.860
different map, it's just like,

05:03:01.860 --> 05:03:03.420
oh, well, that's that's a funny

05:03:03.420 --> 05:03:04.220
coincidence. It's happens.

05:03:04.220 --> 05:03:05.420
It's like you said, but it's

05:03:05.420 --> 05:03:07.620
just like, oh, well, I was

05:03:07.620 --> 05:03:13.280
Speaking of cool though back in the game. Look at that. No break. No break even needed

05:03:16.080 --> 05:03:18.080
How about that I like them apples

05:03:18.960 --> 05:03:23.980
So we like to hear it's all we like to spawn back into a layer to hear is it's a chunk of ripping open a rotate

05:03:24.300 --> 05:03:27.500
Really, I mean it honestly would not be layer if we didn't

05:03:29.300 --> 05:03:31.300
Really

05:03:37.620 --> 05:03:43.100
Even even in a game where he's not even present could just be NJR. You never know. You gotta watch out for that

05:03:48.060 --> 05:03:50.060
Also, I think we gotta

05:03:52.420 --> 05:03:54.420
How to phrase this I

05:03:54.540 --> 05:03:57.360
Think we got to call out one or 30 a bit right here

05:03:58.180 --> 05:04:00.380
Because the chocolate go ahead smoke is

05:04:01.100 --> 05:04:03.100
profoundly boring

05:04:03.100 --> 05:04:08.300
profoundly boring operator on it right now. Perfect strategically tactically brilliant sound right

05:04:08.300 --> 05:04:14.940
from the site. That being said, they are literally no fun is going to be had in this round. They are

05:04:14.940 --> 05:04:19.900
denying everybody the space around the site. Nothing is happening. That being said, Shot by

05:04:19.900 --> 05:04:26.220
a Bellion, the heroes for just this round. Amaru and Blitz trying to pick things up. Ooh, and Ying and

05:04:26.220 --> 05:04:32.700
Sens as well. Just for now, just for chaos, just for fun. I'm very intrigued to see what this operator

05:04:32.700 --> 05:04:39.700
line-up can do. I mean we've already seen a jobless round from SR, right?

05:04:39.700 --> 05:04:42.700
That's a good point. Yeah, that's fair.

05:04:42.700 --> 05:04:47.700
Different map, but I think they still need to get one over. It's interesting, though.

05:04:47.700 --> 05:04:52.700
The Monty, of course, getting banned out is no real surprise. Canadian will be forced onto another shield this time.

05:04:52.700 --> 05:04:56.700
Sometimes when we see the Monty remove no shield displayed whatsoever,

05:04:56.700 --> 05:04:58.700
Oh

05:04:58.700 --> 05:05:00.700
Just

05:05:00.700 --> 05:05:02.700
Oh

05:05:02.700 --> 05:05:04.700
As he moves through

05:05:04.700 --> 05:05:08.600
And Rex and both adding on to that pain my W

05:05:09.100 --> 05:05:15.600
I bet he wish he was still trying to load in he's left in a one versus four very quickly does get the trade

05:05:15.600 --> 05:05:17.600
But it matters not

05:05:17.820 --> 05:05:21.960
This SR move very quickly through round number one

05:05:21.960 --> 05:05:26.860
really in execute a lot of

05:05:27.160 --> 05:05:28.660
different moving parts working

05:05:28.660 --> 05:05:30.660
together at the same time. But

05:05:30.660 --> 05:05:31.760
I mean, the highlight has to be

05:05:31.760 --> 05:05:34.620
and be flying through the hatch.

05:05:34.620 --> 05:05:36.560
I've never really seen the

05:05:36.560 --> 05:05:38.560
Rambus look equivalent of just a

05:05:38.560 --> 05:05:39.820
guy getting dunked on quite like

05:05:39.820 --> 05:05:41.760
that second guy who got killed

05:05:41.760 --> 05:05:42.760
like obviously the guy getting

05:05:42.760 --> 05:05:44.560
stabbed in the face like just

05:05:44.560 --> 05:05:45.460
right as Andy goes up the hatch

05:05:45.460 --> 05:05:48.360
is like one funny two crazy.

05:05:48.360 --> 05:05:49.860
But you're hot like you have

05:05:49.860 --> 05:05:55.860
I think, like, right here, that is insane.

05:05:55.860 --> 05:05:57.980
And those four points earlier about, like, I mean,

05:05:57.980 --> 05:06:01.780
you look at this roster and, like, even with Spoight on it,

05:06:01.780 --> 05:06:04.700
if you're thinking who might be the scariest player at times,

05:06:04.700 --> 05:06:08.380
it is unequivocally happy.

05:06:08.380 --> 05:06:12.100
Oh, without a doubt, I think, for me, yeah,

05:06:12.100 --> 05:06:14.380
Ambi is the scariest player on the...

05:06:14.380 --> 05:06:16.060
But it's because of the role that they play, right?

05:06:16.060 --> 05:06:18.780
They get given so much more space than I think Spoight gets.

05:06:18.780 --> 05:06:23.780
often spoil find himself on more of a flex role, whereas Ambi typically finds himself

05:06:23.780 --> 05:06:29.380
more out and out frag orientated. So whereas you sometimes you split on the ace and sometimes

05:06:29.380 --> 05:06:33.380
in pity scene picking up these, you know, sort of more supportive roles, but still in

05:06:33.380 --> 05:06:39.420
a still in a fragging capacity, Ambi is just often out and out that dog off a leash sort

05:06:39.420 --> 05:06:44.820
of by and it can be let to let to do things like that. Amaru up a hatch this time of playing

05:06:44.820 --> 05:06:51.820
So a little bit more confined and have a bit more of a job to do, but most of the big drones are thrown, all bets are off.

05:06:54.820 --> 05:07:01.820
Another operator as well that you talked about, kind of in the area of your hard breachers, but specifically ace, your ram.

05:07:02.820 --> 05:07:07.820
Operators that you're usually going to either use your utility towards the beginning, or do it all in kind of one fell swoops.

05:07:07.820 --> 05:07:10.820
That way after you have a clear time to just be a gun.

05:07:10.820 --> 05:07:15.620
good gun. Just be somebody that can see if there's any gaps, play off the information

05:07:15.620 --> 05:07:20.420
you gather, be in the direction of your IPL. This point can be in a similar position as

05:07:20.420 --> 05:07:24.300
you said with Ace, but oftentimes Andy is given that Leesha, especially with the added

05:07:24.300 --> 05:07:28.260
benefit of the Boogie Drone, being able to break down those barricades, can find a bit

05:07:28.260 --> 05:07:31.340
of initiative if possible. Boogie Drone will not only open up some vertical, but cover

05:07:31.340 --> 05:07:35.500
the sounds and he walks down the stairs. As he's looking to get a line on both this

05:07:35.500 --> 05:07:40.100
Goyo and the clash, well Packer might pick up one. Rebellion, not the better positioning

05:07:40.100 --> 05:07:44.340
right now. As the clash loses a lot of HP to the fire, Volsper down to the process,

05:07:44.340 --> 05:07:49.620
and I think the clash is still kind of pinched in that area? Not entirely sure, no. You know,

05:07:49.620 --> 05:07:53.940
has been able to back out. It's a full 4v4, but with being on Tacker on Volsper, I feel

05:07:53.940 --> 05:07:59.540
like it's going very good about this first minute and a half. Loading, new mag.

05:08:01.460 --> 05:08:05.460
Well, fuck your reinforcement pocket is to try and give yourself a bit of sure it's the inside of

05:08:05.460 --> 05:08:12.900
missile. Like a hard breach or at least only two Selmas it could be a bit of a

05:08:12.900 --> 05:08:20.180
problem there for SR. Sylo, quite a deep roam as well here. Likely finds a freebie to

05:08:20.180 --> 05:08:24.340
entirely unaware of his position. Of course the benefit of the Scopus here is

05:08:24.340 --> 05:08:30.980
that Sylo can just make that rotation back to site, swapping between those shields.

05:08:30.980 --> 05:08:36.200
for now an advantage here for SR sorry for one of 30 years SR do try and push

05:08:36.200 --> 05:08:39.740
through but might be looking this position here really took 10 isn't

05:08:39.740 --> 05:08:44.380
gonna miss that shot into Canadian all the second oh say again I'm being it's

05:08:44.380 --> 05:08:50.100
gonna manage to find a head half HP still gets the job done

05:08:50.100 --> 05:08:54.660
lot more work to do before we had at the beginning being on packer been on low HP

05:08:54.660 --> 05:08:58.500
for a while but they are still alive they have weathered the storm I look

05:08:58.500 --> 05:09:01.940
You can also swap positions if possible, and be with it the next, though.

05:09:01.940 --> 05:09:07.660
And that means just hunting down the Skopos, running up the staircase, finding him and falling back.

05:09:07.660 --> 05:09:09.340
How are they going to deal with Bino?

05:09:09.340 --> 05:09:12.300
We've got the flashbangs, but nothing to knock back that shield.

05:09:12.300 --> 05:09:17.620
The veteran will pack her swings, but with the diffuser, if I want anybody covering me, getting this confused plan down,

05:09:17.620 --> 05:09:18.580
I want it to be Ambi.

05:09:18.580 --> 05:09:21.500
Flashbangs go out as Rexon begins, already halfway there.

05:09:21.500 --> 05:09:23.660
Stabbing it off, but the player is going to fall back.

05:09:23.660 --> 05:09:27.980
Bino walking all the way up will plant the shield, Rexon in a tricky spot.

05:09:27.980 --> 05:09:33.980
Ambi's still good for it though. He's got to cover it as Vino pre-fires around the corner. He lights them up. Get some both.

05:09:34.700 --> 05:09:38.580
Only so much Ambi can do if that were anybody but a clash.

05:09:39.100 --> 05:09:42.180
That's a 4k for Ambi and Shopify Rebellion's round.

05:09:42.780 --> 05:09:44.780
But that is not what happened today.

05:09:45.700 --> 05:09:47.700
You know that with a brilliant play on the clash.

05:09:48.220 --> 05:09:52.820
Again, you can't overplay your hand there when you're in that position. You don't want to plant the shield too early.

05:09:52.820 --> 05:09:55.540
You don't want to get in stage. You've got to keep things tight.

05:09:55.540 --> 05:09:59.860
He had a great position on Rexon and was able to just continue to harass him.

05:09:59.860 --> 05:10:03.780
Style-O for me, a little bit of an unsung hero in that round, obviously he gets that

05:10:03.780 --> 05:10:07.940
kill out there on the road, he gets back to site, still able to impact things, and it

05:10:07.940 --> 05:10:12.980
was the one-man show of Ambi really just trying his best to do everything but couldn't

05:10:12.980 --> 05:10:16.500
find that final kill.

05:10:16.500 --> 05:10:20.820
Real unfortunate stuff there, Rexon not really left with many options, we're deep into red

05:10:20.820 --> 05:10:27.380
time at that point, you're able to get one on the board themselves. Switching over now into the

05:10:27.380 --> 05:10:34.420
mid-floor, you're going to be defending downstairs inside of bunks. No shield at least for the meantime

05:10:34.420 --> 05:10:38.020
on that attacker side and the clash has been put to bed for round number three as well.

05:10:42.820 --> 05:10:46.420
And possibility might be put to bed for the rest of this half depending on what their value

05:10:46.420 --> 05:10:48.420
decide to ban after round three.

05:10:50.420 --> 05:10:51.420
You see?

05:10:51.420 --> 05:10:52.420
Wasami would also be a good ban.

05:10:52.420 --> 05:10:54.420
Brought a lot on R6 for the course

05:10:54.420 --> 05:10:56.420
and also clearly a facet of

05:10:56.420 --> 05:10:58.420
one of 30's defense right here.

05:10:58.420 --> 05:10:59.420
Actually, I don't think, in hindsight,

05:10:59.420 --> 05:11:00.420
I don't think there's a lot

05:11:00.420 --> 05:11:02.420
to be done on top of that.

05:11:02.420 --> 05:11:04.420
There's so much investment in the

05:11:04.420 --> 05:11:06.420
fire for T'Chonka and Gordion

05:11:06.420 --> 05:11:07.420
and the smoke as well.

05:11:07.420 --> 05:11:08.420
So, something that was actually

05:11:08.420 --> 05:11:10.420
real estate-based for it.

05:11:10.420 --> 05:11:12.420
Mike W on the solo start.

05:11:12.420 --> 05:11:14.420
Common pick for this site.

05:11:14.420 --> 05:11:19.780
As you play the vertical bit more freedom to roam because your gadget ball actively used is not the kind of thing you

05:11:20.180 --> 05:11:23.860
necessarily need to stay alive at the later on unless you win conditions with the post plan

05:11:25.860 --> 05:11:27.700
You can already see

05:11:27.700 --> 05:11:30.420
Some kind of plan here exothermic at the breach

05:11:31.140 --> 05:11:36.180
Can't just waiting though. They're going for the plant smoke canister going down one player around the corner

05:11:36.180 --> 05:11:40.260
No warding to speak of all the candela's through just don't was packed around the gate

05:11:40.260 --> 05:11:46.260
It's actually more of dirty to get the first hit though, but as they move from behind, oh, he's got no idea.

05:11:46.260 --> 05:11:50.260
We've seen, I think, the rebellion basically run something like this strat quite a few times before.

05:11:50.260 --> 05:11:57.260
You throw the candelas up top to facilitate a plant below, and, at least the last time I saw it, it worked out wonderfully,

05:11:57.260 --> 05:12:04.260
and it seems it'll result in a round win here. Only a 4v4, but ambi's got that Salaton scanner to get any late information.

05:12:04.260 --> 05:12:08.260
You've got, of course, the three guns alive as well beyond Canadian on that blitz.

05:12:08.260 --> 05:12:12.720
Forcing Mike W. out of position was key to get that defuse plant down, even though one

05:12:12.720 --> 05:12:18.120
of 30 have an advantage, only 8 seconds remaining until it's over, and it just does not seem

05:12:18.120 --> 05:12:21.640
likely they're making their way through, keep a barrier's out, so only one second to get

05:12:21.640 --> 05:12:26.200
on, somebody's gotta land it, it's gonna be close, but with Mike W. falling, that'll

05:12:26.200 --> 05:12:28.160
be the rebellion with the lead.

05:12:28.160 --> 05:12:34.840
And it gets downed and finished off, but it is only a blemish on the KD, otherwise a

05:12:34.840 --> 05:12:40.360
floorlessly executed round from SR. Again as you mentioned Lynx, it's a tale as

05:12:40.360 --> 05:12:44.040
all the time isn't it that bombsite. Do you go direct, do you push the top floor,

05:12:44.040 --> 05:12:47.640
or do you go for a little bit of a hybrid like the rebellion do where they flood the

05:12:47.640 --> 05:12:53.320
top floor with utility? Solace or not that plan went down. Might be on the solace,

05:12:53.320 --> 05:12:58.200
unable to get into the scanner, unable to really see to be able to operate and do anything.

05:12:58.200 --> 05:13:02.280
The pressure upstairs just sufficient enough to keep them off the boil.

05:13:02.280 --> 05:13:06.720
and it's forced out the Ying band there from 1 of 30 as well.

05:13:06.720 --> 05:13:10.120
There's a couple of things that you could choose to get to remove there.

05:13:10.120 --> 05:13:12.320
I mean, you maybe could have even chosen the Blitz,

05:13:12.320 --> 05:13:17.240
but the Ying just being such a deadly force for multiple bombsites here.

05:13:17.240 --> 05:13:19.240
It's always going to be a problem.

05:13:19.240 --> 05:13:22.680
Spoiler alert, holding from the outside.

05:13:22.680 --> 05:13:25.880
Again, a good example of one of those rounds where Spoiler finds himself in

05:13:25.880 --> 05:13:29.240
much more of a flexible support role where he's on the third might

05:13:29.240 --> 05:13:31.080
and he's outside holding the post bomb there,

05:13:31.080 --> 05:13:35.360
But who else would you want on that gun to hit that shot? It's a critical shot to hit right?

05:13:35.360 --> 05:13:36.680
You need one of your best on it

05:13:36.680 --> 05:13:40.960
So we're gonna be picking up that that job every single day of the week

05:13:43.880 --> 05:13:45.160
Rebellion

05:13:45.160 --> 05:13:50.040
Successful in that mid-floor and 130 not wanting to re-attempt that they need a little bit of time to

05:13:50.160 --> 05:13:53.400
Mull it over before they're gonna go back downstairs into that mid-floor

05:13:53.400 --> 05:13:59.980
the with the game gone that is like literally like the tool that makes the

05:13:59.980 --> 05:14:04.120
like shop-tired going in bumps breaking attack work so there will have to be you

05:14:04.120 --> 05:14:06.740
know a bit more thought put into it I'm sure the rebellions anticipated but it

05:14:06.740 --> 05:14:10.440
is it is an impactful ban for that site in particular against to this team in

05:14:10.440 --> 05:14:14.740
particular for our six room though I mean the candles were nice they were

05:14:14.740 --> 05:14:19.500
important but and be a marring of a hatch kind of have a lot to do with the

05:14:19.500 --> 05:14:22.780
success we're going to have around as well they'll be on the demos this go

05:14:22.780 --> 05:14:26.760
So still still vertical presence, but instead of going up through the hatch

05:14:26.760 --> 05:14:32.900
Should be bullets to try to send up through the floor find anybody on that set here's I think all five defenders

05:14:33.060 --> 05:14:40.100
On that top floor at the moment. No never mind packer on scopos is all the way in the depths and the bowels of lair

05:14:40.780 --> 05:14:43.380
can of course recall all the way back to site but

05:14:43.380 --> 05:14:48.060
He managed to get in the scope, but you see him already spots him, and see how well the

05:14:48.060 --> 05:14:50.580
Rebellion's intel gathering game actually is.

05:14:50.580 --> 05:14:54.220
To go into the first marked by the deathmark tracker?

05:14:54.220 --> 05:14:57.420
He's on site, I'm not too concerned about that.

05:14:57.420 --> 05:15:02.500
See what's in store for Packers, he creeps his way further.

05:15:02.500 --> 05:15:06.140
I'm beginning to be prowling here at the bottom of rocket door, so if all the world could

05:15:06.140 --> 05:15:09.780
defend this truck on that deathmark, it likely will want to get himself in below.

05:15:09.780 --> 05:15:13.800
we'll need to do a little bit of drone work and again perform one of those

05:15:13.800 --> 05:15:18.440
self-sufficient roles that he can do. Throwing himself in although he gets on the

05:15:18.440 --> 05:15:21.160
top of rocket stairs and it's just gonna go straight in. I thought he would play

05:15:21.160 --> 05:15:25.520
the vert from below but kind of fanting himself, challenging on to the

05:15:25.520 --> 05:15:29.480
onside right now. Might be retaking a lick of damage there and he feels getaway

05:15:29.480 --> 05:15:33.440
unscathed. Just further set up here to scope us that is going to be the first

05:15:33.440 --> 05:15:40.840
target with serf on snake just outside the display window hopping and the game tons of

05:15:40.840 --> 05:15:43.560
alia here just clearing out bits and bobs of sight utility

05:15:43.560 --> 05:15:49.720
now put chur on top rocket it's gonna keep the defense at bay he spotted packers off

05:15:49.720 --> 05:15:54.920
side as well so they know it's a 5v4 on the actual site they didn't fortunately get zapped

05:15:54.920 --> 05:15:59.760
by an eds but they know they have a numbers advantage so you can see the gears turning

05:15:59.760 --> 05:16:02.360
Where can they place this utility to maximize the impact?

05:16:03.640 --> 05:16:05.600
Firing a shot of annoyance at the BP?

05:16:06.320 --> 05:16:07.160
The Bs go out?

05:16:07.160 --> 05:16:09.480
They will also clear the position behind the desk.

05:16:10.040 --> 05:16:13.520
Dude, Ami's doing literally the most right now for the utility clear on site.

05:16:13.520 --> 05:16:14.680
That's actually crazy.

05:16:14.680 --> 05:16:15.600
Going down below as well.

05:16:15.600 --> 05:16:17.200
Oh, what an angle!

05:16:17.200 --> 05:16:19.280
Through the floor, Ami might fight back.

05:16:19.280 --> 05:16:22.320
That is a brilliant play by Packer, a good one for one.

05:16:22.320 --> 05:16:23.600
The Volsper down as well.

05:16:24.200 --> 05:16:26.160
I was gonna fall onto not only Bino,

05:16:26.160 --> 05:16:27.880
but only one smoke canister remaining,

05:16:27.880 --> 05:16:31.640
but even Mike W with that shock and maybe to control the avenue around bathroom.

05:16:32.520 --> 05:16:35.920
Rebellion will pause very briefly as Canadian puts this diffuser down and he

05:16:35.920 --> 05:16:37.360
quite a ways out of position.

05:16:37.720 --> 05:16:40.320
Maybe going for a back stab with 30 seconds remaining.

05:16:40.320 --> 05:16:41.760
They've got the time to make this work.

05:16:41.760 --> 05:16:45.840
And with the offside presence dealt with, he can get his way into position.

05:16:46.640 --> 05:16:49.740
Not a lot of time, but maybe just enough to add another angle to

05:16:49.740 --> 05:16:50.760
distract the defense.

05:16:50.760 --> 05:16:54.320
The angle pushes deep, catches one player prone, but not enough to stop that

05:16:54.320 --> 05:16:55.000
diffuse plant.

05:16:55.000 --> 05:17:00.720
Canadian sends us into the post Mike W taking the 1v1 in garage aiming at the right head level

05:17:00.720 --> 05:17:04.840
But doesn't commit to the fight instead takes the next and it's spoilt not long for this world

05:17:04.840 --> 05:17:07.960
Him and Bino are tagged up for the duel around operations

05:17:08.160 --> 05:17:14.280
The Bino takes the 1v1 early and Canadian gets the better of him. IGL on IGL violence on R6 room

05:17:14.280 --> 05:17:17.320
Actually, no, that's not Bino's role, but you got him saying Mike W

05:17:17.320 --> 05:17:21.600
Now also dead rebellion continuing their lead now up to two rounds wide

05:17:21.600 --> 05:17:25.640
you know, it's a very good

05:17:25.740 --> 05:17:26.240
game. I'm absolutely shocked.

05:17:26.340 --> 05:17:27.640
How much space I haven't been

05:17:27.740 --> 05:17:30.840
was given in that round was

05:17:30.940 --> 05:17:32.680
able to walk straight up

05:17:32.780 --> 05:17:34.780
rocket. No barbed wire. No

05:17:34.880 --> 05:17:36.380
Banshee. No Thor. No Ella

05:17:36.480 --> 05:17:37.980
nothing to stop him from just

05:17:38.080 --> 05:17:38.980
walking right up. Okay. Great.

05:17:39.080 --> 05:17:39.780
You've got a couple of all

05:17:39.880 --> 05:17:41.780
compacts played at the top and

05:17:41.880 --> 05:17:42.880
they just allowed to walk up

05:17:42.980 --> 05:17:44.780
and shoot him in the first

05:17:44.880 --> 05:17:45.880
what 20 30 40 seconds of the

05:17:45.980 --> 05:17:47.880
round. Not only that was able

05:17:47.980 --> 05:17:49.000
then to rotate from top mess

05:17:49.100 --> 05:17:51.000
and go all the way around to

05:17:51.000 --> 05:17:56.380
game. I'm sure you've heard

05:17:56.500 --> 05:17:58.100
about the game. They must

05:17:58.240 --> 05:17:58.680
scanner. There's so many

05:17:58.800 --> 05:17:59.140
different different avenues

05:17:59.280 --> 05:18:00.880
that they were able to take

05:18:01.000 --> 05:18:03.040
there just because of how much

05:18:03.180 --> 05:18:04.480
space they were given. One of

05:18:04.600 --> 05:18:05.980
30 and really surrendering

05:18:06.100 --> 05:18:06.780
quite a lot of map control

05:18:06.900 --> 05:18:09.680
here, especially if you think

05:18:09.800 --> 05:18:10.280
back to. Um you know, the

05:18:10.400 --> 05:18:10.880
thing that's the layer that

05:18:11.000 --> 05:18:12.980
we just played a couple of

05:18:13.100 --> 05:18:14.980
hours ago, links where we are

05:18:15.100 --> 05:18:15.640
DZ and SSG and think to all

05:18:15.780 --> 05:18:18.100
the success that someone like

05:18:18.240 --> 05:18:19.100
Aiden had downstairs with C

05:18:19.240 --> 05:18:20.900
force from below. It can be a

05:18:21.000 --> 05:18:23.280
It's the same as when you try and hold the top floor,

05:18:23.280 --> 05:18:24.880
when you defend in a site below,

05:18:24.880 --> 05:18:26.320
you need to hold it because you need to hold the vert.

05:18:26.320 --> 05:18:28.560
It's a similar thought process.

05:18:28.560 --> 05:18:30.600
You don't always invest so much into it,

05:18:30.600 --> 05:18:32.240
but you want a little bit.

05:18:32.240 --> 05:18:34.440
Yet we have Packer doing a little bit,

05:18:34.440 --> 05:18:37.000
but again, instantly traded,

05:18:37.000 --> 05:18:39.880
the reaction's just so snappy that I start.

05:18:41.920 --> 05:18:43.800
And it's a problem that the Dust was kind of talking about

05:18:43.800 --> 05:18:46.080
for one of 30, between Night Haven and now,

05:18:46.080 --> 05:18:48.320
is that just this unwillingness to play the vertical,

05:18:48.320 --> 05:18:49.680
and you get part of it.

05:18:49.680 --> 05:18:52.020
Like, let's acknowledge Packer got a really good kill

05:18:52.020 --> 05:18:55.220
through, I think, like, two different floors

05:18:55.220 --> 05:18:59.220
on Direxton, but again, that was a very individual play

05:18:59.220 --> 05:19:02.020
that, for most of the round, he was just kind of

05:19:02.020 --> 05:19:03.100
vibing in basement.

05:19:03.100 --> 05:19:05.220
He wasn't the active obstacle, like, to your point,

05:19:05.220 --> 05:19:07.100
that Aiden was for SSG.

05:19:07.100 --> 05:19:09.020
So there's a greater reluctance to really incorporate

05:19:09.020 --> 05:19:13.140
as, like, a coherent core part of their defensive strategy.

05:19:13.140 --> 05:19:14.420
And we saw the dividends it paid for.

05:19:14.420 --> 05:19:16.260
Just being the packet that's not here,

05:19:16.260 --> 05:19:17.500
you kind of start getting worried.

05:19:17.500 --> 05:19:19.500
You look to what they might do in a round like this

05:19:19.500 --> 05:19:31.500
I mean, no Azami, despite the fact that she's available, no Miro to defend that top floor, or defend that middle floor. It's not necessary. It's not a requirement.

05:19:31.500 --> 05:19:40.500
But again, there's a very clear reluctance for one of their enemies to really venture beyond this bottom floor, and they won this sight-playing that strategy, so I won't blame them too much, but still part of an overall...

05:19:40.500 --> 05:19:49.060
Oh, that's a bummer.

05:19:49.060 --> 05:19:50.900
That's one way up, wouldn't it?

05:19:50.900 --> 05:19:56.260
This boy, taking out very early here, seeing the value out of the dopey inside of round

05:19:56.260 --> 05:20:00.380
number five, that's for sure.

05:20:00.380 --> 05:20:04.180
Surf on the nook as well, so clearly looking for a little bit of walking potential.

05:20:04.180 --> 05:20:07.020
There's quite a lot to count for that.

05:20:07.020 --> 05:20:11.620
Razor Blooms are something that I'd be looking toward and thinking, ooh, don't want to be

05:20:11.620 --> 05:20:12.620
walking into any of those.

05:20:12.620 --> 05:20:17.860
Put a barbed wire placed out as well, and be just trying to get a bit of a read on the

05:20:17.860 --> 05:20:19.140
Soliton scanner.

05:20:19.140 --> 05:20:22.980
No mute jambers for players to hide in this time either, so that information is going

05:20:22.980 --> 05:20:23.980
to be accurate.

05:20:23.980 --> 05:20:30.140
I start really aren't choosing to commit just yet, feels like they're just trying to play

05:20:30.140 --> 05:20:32.140
for a pick and try and get something back.

05:20:32.140 --> 05:20:38.340
Not bad at all, especially with one defender still around the middle floor.

05:20:38.340 --> 05:20:43.140
Ami probably the best player, not only in terms of gun skill, but in terms of utility as well to find that.

05:20:43.140 --> 05:20:50.140
Pekka probably can't play this trade super effectively, and so Ami I think might be able to work a gap between these two positions.

05:20:50.140 --> 05:20:53.140
Also gets Surf activated as well, I don't even think about the nook.

05:20:53.140 --> 05:20:56.140
So I think it's a wise moment for Stile to back up then.

05:20:56.140 --> 05:21:01.140
Catching somebody on the cross though, and that makes it risky to actually commit to the rotation towards Pekka.

05:21:01.140 --> 05:21:05.860
So instead you'll go upstairs, we got a whole side quest forming and over half the round it's gone.

05:21:08.860 --> 05:21:11.340
Surf still searching out for these shadows upstairs.

05:21:13.100 --> 05:21:16.340
One thing that you can always be assured of when time is running,

05:21:17.460 --> 05:21:19.540
Echoes usually get quite happy.

05:21:19.820 --> 05:21:22.940
Or a little bit happy because they know that their moment is gonna come.

05:21:23.340 --> 05:21:27.540
We're likely gonna see those dual-chidrons defying the round in some way.

05:21:27.540 --> 05:21:40.540
To see EMPs being used just trying to disable any gadgets, we try to push through, but Rexon isn't going to be able to do it IW for 2, but Serp has exploded into the onsite, but him and Ambi have got a lot of work to do.

05:21:40.540 --> 05:21:53.540
A lot of work to do, especially with Packer with a shotgun around the corner. Serp's not careful and puts us back to that. You'll find a whole lot of buckshot in it, but Ambi, very sharp in the bottom floor, finds Volsper and suddenly this 5B2 has turned dead even.

05:21:53.540 --> 05:21:57.140
Information on one player on the hatch that makes us a 1v2 down below.

05:21:57.140 --> 05:21:59.300
This is just a crying shame that they don't have the Fuser.

05:21:59.300 --> 05:22:03.380
Ambi will quickly run to pick that up, makes his way through and will begin the plant.

05:22:03.380 --> 05:22:05.380
Watching the hatch surely gets it.

05:22:05.380 --> 05:22:11.860
Oh! Threads the needle and Packer is miles away and years behind the call.

05:22:11.860 --> 05:22:14.340
Ambi and Serv have brought this back from the brink.

05:22:14.340 --> 05:22:16.020
He even misses the shot on the Vulcan.

05:22:16.020 --> 05:22:17.700
Insult to injury.

05:22:17.700 --> 05:22:18.740
Try and effectuate.

05:22:18.740 --> 05:22:21.460
This counter to Fuse will go around the reinforcement.

05:22:21.460 --> 05:22:22.820
What can these players find?

05:22:22.820 --> 05:22:26.260
Halfway to go as he tries to get to vertical angle, fire some shots and turn.

05:22:26.260 --> 05:22:30.660
C4 trying to land on Ambi, but no, falls to the FMG9 instead.

05:22:30.660 --> 05:22:34.820
A beautiful recovery by Ambi and Surf and the rebellion lives on.

05:22:35.780 --> 05:22:40.180
So one of the more powerful things about this roster is that there is a lot of potential

05:22:40.180 --> 05:22:41.380
top through bottom.

05:22:42.740 --> 05:22:46.820
Nadion won't be entirely happy with the strategy there, I'm sure,

05:22:46.820 --> 05:22:51.540
But a clutch is a clutch and sometimes you've just got to pull it out of the bag

05:23:08.260 --> 05:23:10.260
That is crazy that actually scared me

05:23:10.260 --> 05:23:16.700
He caught two people just like mid animation like reloading getting out of the gadget, but I pretty high event

05:23:17.820 --> 05:23:18.900
like

05:23:18.900 --> 05:23:22.660
You turn around and I just saw the echo sitting there. I genuinely got frightened

05:23:23.340 --> 05:23:25.620
I had anything quite like out of the cast before it was weird.

05:23:25.620 --> 05:23:26.620
What do you mean scare?

05:23:26.620 --> 05:23:30.980
I like actually like kind of like not a crazy one, but definitely like a little bit of

05:23:31.860 --> 05:23:35.100
Forty-half guarantee now for shopfire volume. Going back to Bunch briefing.

05:23:35.100 --> 05:23:40.460
We talked about the ramifications of the ying band for this site a few rounds ago

05:23:40.660 --> 05:23:47.300
Now you will see how that actually manifests because we talked about pain is very important for shoppy rebellions normal strategy

05:23:47.300 --> 05:23:51.780
On this site without the candles on the top floor to execute down below. Well, now there's no yin

05:23:51.780 --> 05:23:55.860
so and there's nothing you can really replicate with the kind of chaos the yin can bring like

05:23:57.060 --> 05:24:00.560
Sure, you got the grim in terms of surface area you can cover but

05:24:00.560 --> 05:24:05.560
But, not really doing the same thing, and I don't think I really need to justify that point a whole lot.

05:24:05.560 --> 05:24:08.300
So, see what the new strategy is? Could be a bit looser.

05:24:08.300 --> 05:24:11.400
They're actually already trying to hollow out a lot of the site and get this utility.

05:24:11.400 --> 05:24:15.560
I don't think it's a bad call. Like, I don't know exactly how it's gonna help, but

05:24:15.560 --> 05:24:20.060
given that there's basically always zero people, maybe one inside of the site,

05:24:20.060 --> 05:24:22.560
just not a bad strategy. Why didn't get a lot of this for free?

05:24:22.560 --> 05:24:24.560
And that's, I think, self-evident at this point.

05:24:24.560 --> 05:24:26.560
Oh!

05:24:27.560 --> 05:24:29.560
Oh, no!

05:24:30.560 --> 05:24:37.160
Not ideal. But we moved.

05:24:37.160 --> 05:24:40.640
Wrexham, it's an incredible amount of value on those boogie drones.

05:24:40.640 --> 05:24:44.720
There would be a chance to spend all round in the drone and then not know that Packet

05:24:44.720 --> 05:24:46.880
is juiced the other side of Rocket Door.

05:24:46.880 --> 05:24:49.880
And I don't think he's got a single clue.

05:24:49.880 --> 05:24:55.400
There's Mike W to pick up the opening kill, playing in a nice conjoined way, but Kade

05:24:55.400 --> 05:24:56.400
will be there for the trade.

05:24:56.400 --> 05:25:01.120
trade. It isn't going to be long lived though as an advantage is snatched right back here

05:25:01.120 --> 05:25:07.760
by a 1 of 30. Nice close up engagement from Sylo. From that, well super short, it's a

05:25:07.760 --> 05:25:12.960
great work. We were worried about the lack of a yingamoo, we were worried about what

05:25:12.960 --> 05:25:16.960
that would mean. It looks like it's meant to shut off the closed corners here but Packer

05:25:16.960 --> 05:25:22.040
somehow manages to lose that engagement. That's must win from Sylo and he fluffed it. Sporty

05:25:22.040 --> 05:25:25.700
comes in with one onto Volsper and Bino's left there sitting hang on a minute

05:25:25.700 --> 05:25:29.880
guys we're at four versus three a minute ago all right you've softened two of them

05:25:29.880 --> 05:25:33.480
up but you've left me a lot of work to do in a minute and ten.

05:25:33.480 --> 05:25:38.800
Man you start throwing these toxic canisters every which way oh direct

05:25:38.800 --> 05:25:44.280
put information on him too he does not get much worse than that he'll drop down

05:25:44.280 --> 05:25:50.080
to try to save off this plant even some vertical angles going against him you do

05:25:50.080 --> 05:25:54.680
not NBB no position right here. That's the right idea. Looking outside of the brief for

05:25:54.680 --> 05:26:02.800
there is a 1v1. Hello! Get surfed. That's all she wrote. It is 5 to 1 for Shopify Rebellion.

05:26:02.800 --> 05:26:09.560
And we're winning rounds like rounds 5 and 6. One of 30 do not look long for this world.

05:26:09.560 --> 05:26:18.120
Big round recovery there from SR. Let's see what our desk has to say about the first 6.

05:26:18.120 --> 05:26:23.040
We've got a lot to talk about so we're gonna dock right into it laxing round number two. What's that out to you?

05:26:23.040 --> 05:26:25.640
I mean, they're comfortable on this map play on their attack

05:26:25.640 --> 05:26:31.320
This is not the first time that we've seen Andy come up that exact hat in our six room and absolutely

05:26:31.680 --> 05:26:37.500
Nile a and take away the round. I mean it was unbelievable to just see that display from the scene

05:26:37.500 --> 05:26:43.660
But again on their attacks. They're so precise and structured of how they're going for the execute

05:26:43.660 --> 05:26:47.920
I mean it was really well thought out through and through each and every single one of these attacking rounds

05:26:47.920 --> 05:26:51.600
that we're going to see. I mean, this was a great play from Beano to be able to clutch that round.

05:26:51.600 --> 05:26:57.000
But then we pivot into the next round immediately. They understand they don't have to go for the vertical pressure here.

05:26:57.000 --> 05:27:02.760
They could just go in, use the split, take control, smoke it up, keep throwing Candela's in, blinding the players up top,

05:27:02.760 --> 05:27:10.920
and inevitably just play this post plant so well. And again, it just illustrates how well they are on their attacks and these set-ups

05:27:10.920 --> 05:27:12.920
if they're able to go for these executes.

05:27:12.920 --> 05:27:16.620
I mean if there's a team that you want to be focused on the execute with it's gonna be SR

05:27:17.000 --> 05:27:22.140
Canadian when he is eyes yelling when he's making adaptive calls on how to get into the fuser down where to position his team

05:27:22.240 --> 05:27:24.520
He does it exceptionally well this round

05:27:24.520 --> 05:27:28.960
I mean this round was just heartbreaking for a 1 of 30 at the fact that they were in a 2v4

05:27:28.960 --> 05:27:32.680
And they just play it back and forth surf with some beautiful shots

05:27:32.680 --> 05:27:37.120
I mean it was just so well played from them to be able to break it back bring it back and

05:27:37.520 --> 05:27:40.920
That breaks the spirits. I mean you're on defense layer

05:27:40.920 --> 05:27:45.400
You're going one and five and you're getting crushed up on in a 2v4 situation.

05:27:45.400 --> 05:27:49.200
Not only do you have to go through the gauntlet to be able to bring it back,

05:27:49.200 --> 05:27:52.120
but your spirits just aren't in an after a loss like that.

05:27:52.120 --> 05:27:54.760
And you have to think about the pressure of these players on 1v3.

05:27:54.760 --> 05:27:58.640
You're so potentializingly close from making your first event.

05:27:58.640 --> 05:28:01.320
And even in that last round, we talked about it being heartbreaking.

05:28:01.320 --> 05:28:03.520
That could be a round that could lift up the spirits.

05:28:03.520 --> 05:28:05.720
We get the man advantage. We're looking good.

05:28:05.720 --> 05:28:08.000
We can carry that into the half, but no.

05:28:08.000 --> 05:28:13.320
Serp immediately shuts it down with that flank that dropped through getting those three big kills

05:28:13.320 --> 05:28:18.700
I mean it is looking devastating for one of 30. Yeah, we like to come at the half and often

05:28:18.700 --> 05:28:25.780
We're saying oh, it could go either way, you know, the second half is unpredictable right now unless anything dramatic changes

05:28:26.100 --> 05:28:31.420
Shop of fire rebellion may just well run away with this one. Link's extra joy. Get back to you. I

05:28:35.120 --> 05:28:37.120
Mean if you're oh if you're oh

05:28:38.000 --> 05:28:43.720
If you're a 1-30 fan and you're hoping that Ollie and I are going to come on this cast

05:28:43.720 --> 05:28:50.280
and make you start believing again, it's not going to happen, Ollie.

05:28:50.280 --> 05:28:51.520
I just don't think it's going to happen.

05:28:51.520 --> 05:28:54.840
When you see rounds like that, like rounds five and six and shop five rebellion with

05:28:54.840 --> 05:29:01.720
what, a 2v5 into like a 3v5, it just, the case makes itself, doesn't it?

05:29:01.720 --> 05:29:06.200
Listen, I love contradicting the desk and having a little bit of back and forth and

05:29:06.200 --> 05:29:12.920
having a different opinion as much as the next cast of death combination. However, I'm

05:29:12.920 --> 05:29:17.320
in agreement. And I think we can only judge it off the seeds that we've seen. We have

05:29:17.320 --> 05:29:21.680
got to be mindful of that. You've got to give SR the credit where the credit is due. And

05:29:21.680 --> 05:29:26.280
for one of 30 based off what we've seen up until this point, it just doesn't look like

05:29:26.280 --> 05:29:30.080
it's their time. That doesn't mean that they're not playing great seeds. They're just coming

05:29:30.080 --> 05:29:33.680
up against a better opponent here today. And that was always going to happen when you've

05:29:33.680 --> 05:29:40.880
got teams live easy teams like SR inside of this lower bracket and it's what makes it even more

05:29:40.880 --> 05:29:46.080
exciting that we've sent teams like five days through to the major because you know it does

05:29:46.080 --> 05:29:52.000
happen it just can't happen for every single one of our upcoming teams inside of NA as we have to

05:29:52.000 --> 05:29:55.520
you know there's only a limited amount of spots it might be an NA major but there's still only

05:29:55.520 --> 05:30:00.560
four spots that NA are able to take so that's the other kind of cards with Dell that's the game we

05:30:00.560 --> 05:30:06.000
out here to play. They are going to be looking to play two more rounds of this game and then

05:30:06.000 --> 05:30:12.320
get out of here. Lock it down, get it done, get it dusted and get themselves in with some nice

05:30:12.320 --> 05:30:19.280
R&R before we start off with the Salt Lake City Major. For one authority, it is now time to dig

05:30:19.280 --> 05:30:24.560
deep. It is now time to show us exactly what you are worth and what you are made of. But attacks

05:30:24.560 --> 05:30:30.800
on there against this lineup in this economy. Ooh, it ain't gonna be easy. One thing that

05:30:30.800 --> 05:30:34.720
might make it a little bit easier for all of them is the Daymoss from the Snake removal.

05:30:34.720 --> 05:30:39.680
I always like to preference this when it happens because when new operators get banned out and

05:30:39.680 --> 05:30:44.560
Daymoss and Snake, two very new operators, it really does open the playing field because you get

05:30:44.560 --> 05:30:49.360
given all of the toys that you've been playing since the last 12 months, 18 months that have

05:30:49.360 --> 05:30:53.280
usually always been banned. So you have everything available, you've got blitz, you've got bees,

05:30:53.280 --> 05:30:56.440
You've got Capricorn, you've got you've got all those things to play with so yeah

05:30:56.440 --> 05:30:59.800
They might lack a little bit in information compared to meta siege at the moment

05:30:59.880 --> 05:31:05.160
But they do still have a fighting chance here with the bands that have been put in front of them

05:31:05.160 --> 05:31:10.040
Couple that with the fact they've removed both of the denial bands if you move both the Cade and the Bandit

05:31:10.400 --> 05:31:13.280
In the walls open it shouldn't be a big problem at all

05:31:13.840 --> 05:31:16.840
Pack it below looking to make impact with that skeleton key

05:31:17.120 --> 05:31:22.720
Make the side of it more comfortable place and maybe just maybe help deal with Canadian on that clash

05:31:23.280 --> 05:31:27.560
Well, and that's exactly what I was gonna say because you know not to push back a little bit because you are correct

05:31:27.560 --> 05:31:32.040
I mean actually not pushing back in anything that you said is that I disagree with I just think

05:31:32.880 --> 05:31:36.440
If you banned the game most in the snake, you know, Bino's gonna run the shield

05:31:36.440 --> 05:31:39.760
It's something that one of 30 love to do so if you have that controlled variable

05:31:39.760 --> 05:31:44.680
What can you do in response bring the clash and so that is also why dealing with it is so important

05:31:44.680 --> 05:31:47.680
You want a 30 because you know, Kaden's gonna bring it but also, you know

05:31:47.680 --> 05:31:52.400
It's meant to deal exactly with that blitz and you can see a lot of investment placed on that exact thing

05:31:52.400 --> 05:31:57.700
It's Canadian the next to fall and that's what we needed to see it might take a minute fifty seconds

05:31:57.700 --> 05:31:59.560
But one of thirty get a man advantage

05:31:59.560 --> 05:32:03.100
They take down the clash and the blitz has made it through on

05:32:03.380 --> 05:32:08.200
Skate the pack was still down below to get some good work. It's a good vertical destruction

05:32:08.600 --> 05:32:13.680
One of the strongest rounds and strongest beginnings. We've seen of one of thirty in quite a long time

05:32:14.480 --> 05:32:17.800
Now to continue with the breaches try to gain some remaining information

05:32:17.800 --> 05:32:23.320
information. Send those drones in with players around the corners. Boyd starts

05:32:23.320 --> 05:32:27.880
fighting back. That's only one. Just Wolfsburg. So look for a ounce of smoke.

05:32:27.880 --> 05:32:32.480
So block off those angles as the flashes go in. See the Blitz make it through.

05:32:32.480 --> 05:32:36.720
Yes, we will, though. At least HP in the process is still okay. It's now in here.

05:32:36.720 --> 05:32:39.960
Things are getting tricky. Bino's blinded in the middle of a three-way

05:32:39.960 --> 05:32:44.680
crossfire. Silo and Packer can provide some support, but the initial entry hasn't

05:32:44.680 --> 05:32:50.840
worked. So Bino pushes deep, Silo's got one angle covered and does Packer have the other.

05:32:50.840 --> 05:32:55.280
Watching all of these positions as the defense moves through, Silo, ooh, ends up falling,

05:32:55.280 --> 05:32:59.680
Packer gets the next, but around the corner, Ruxen spots one, and Packer eight goes out,

05:32:59.680 --> 05:33:05.880
it's a shoddy engagement, but Bino gets them both. Long way to go, but four just became

05:33:05.880 --> 05:33:09.600
three, and one of thirty, start off their attacks on the right foot.

05:33:09.600 --> 05:33:15.500
I probably sat there as I wish I had banned the Blitz. I'm not going to lie. That was the

05:33:15.500 --> 05:33:20.900
wincon. And it's like I say, you ban new operators, you ban trendy things, you ban information

05:33:20.900 --> 05:33:24.020
and you're always going to leave something open. And if the team that you're playing

05:33:24.020 --> 05:33:30.340
against, in this case 1 of 30, can make use of what is left open, the results are there

05:33:30.340 --> 05:33:36.660
to be taken for themselves. The Blitz, perfectly pushing through, really opening up that round.

05:33:36.660 --> 05:33:39.780
You've got to feel a bit sorry for Surf. I feel that they got caught.

05:33:39.780 --> 05:33:41.620
Kind of unfortunate.

05:33:41.620 --> 05:33:44.260
It's one of the reasons, in fact,

05:33:44.260 --> 05:33:47.860
I know this because recently I did a playday with Demo.

05:33:47.860 --> 05:33:52.340
And we always used to have this big argument because I like to chanker and Demo hates to chanker.

05:33:52.340 --> 05:33:57.140
And his reason to buy it is because you're either in your virtual or you're in your gun.

05:33:57.140 --> 05:34:01.620
Whereas the smoke caster, it's very much just like thrown and then you're immediately back into your gun.

05:34:01.620 --> 05:34:06.260
And you can get caught in your launch and I was like, yeah, but it never happens. It never happens. It never happens.

05:34:06.260 --> 05:34:09.260
I've now seen it happen, and it is a little bit.

05:34:09.260 --> 05:34:11.100
It's just not pleasant to look at, is it?

05:34:11.100 --> 05:34:13.580
Because you know, sir, you know it's Halibut.

05:34:13.580 --> 05:34:15.620
He's capable of that engagement every single day of the week,

05:34:15.620 --> 05:34:17.620
but if he's caught up with his launchers and his hand,

05:34:17.620 --> 05:34:19.620
there's not a lot that they're going to be able to do.

05:34:19.620 --> 05:34:22.380
Then that was a really unfortunate bit of timing

05:34:22.380 --> 05:34:23.820
that's to have experienced in the round.

05:34:23.820 --> 05:34:26.180
But 1 of 30, I mean, they made their own look, didn't they?

05:34:26.180 --> 05:34:28.500
They pushed through really aggressively with that blitz,

05:34:28.500 --> 05:34:31.380
and Bino himself, able to get a slew of kills.

05:34:33.140 --> 05:34:34.900
He had two piece to finish things off.

05:34:34.900 --> 05:34:38.060
Him and Mike W, the only two players positive for 1 of 30 so far.

05:34:38.060 --> 05:34:42.260
Love to talk about Mike W, but also, you know, the internet issues yesterday.

05:34:42.260 --> 05:34:46.060
Still having a pretty good performance, all things considered.

05:34:46.060 --> 05:34:48.500
1 of 30 overall made a good showing inside of the NA League.

05:34:48.500 --> 05:34:53.100
I mean, even starting this off, sure a loss, but a 7-8 loss to shout fire volume on the first day.

05:34:53.100 --> 05:34:54.660
The Rurkey's came to play on stage one.

05:34:54.660 --> 05:34:56.820
Now this kind of been a running theme of any of the past few years.

05:34:56.820 --> 05:34:58.700
You know, these close to a couple of years ago, Wildcard.

05:34:58.700 --> 05:35:02.900
Last year, though, Wildcard being the Rurkey's, it's a bit of a stretch of the definition,

05:35:02.900 --> 05:35:05.820
but I get what I'm generally getting at.

05:35:05.820 --> 05:35:06.980
Five years, one of 30.

05:35:06.980 --> 05:35:08.940
Two teams that have both impressed quite a bit.

05:35:08.940 --> 05:35:11.580
Still down two to five.

05:35:11.580 --> 05:35:13.660
It started things off very well without a top.

05:35:13.660 --> 05:35:14.780
And let's see how they can handle this

05:35:14.780 --> 05:35:16.420
Bunk's breathing defense.

05:35:16.420 --> 05:35:19.020
Solas up top, this is a very standard setup.

05:35:19.020 --> 05:35:21.540
Got three defenders moving around this top floor.

05:35:21.540 --> 05:35:25.540
They use the Specius scanner to play for the retake from above.

05:35:25.540 --> 05:35:27.300
Zami also now joining the mix as well.

05:35:27.300 --> 05:35:30.940
They're playing over by the stairs at the moment.

05:35:30.940 --> 05:35:34.020
And Silo has made his way up there deep.

05:35:34.020 --> 05:35:37.020
He's going out as well.

05:35:37.020 --> 05:35:38.940
When no defender biting has it yet,

05:35:38.940 --> 05:35:40.940
he's actually kind of warding him off.

05:35:40.940 --> 05:35:43.220
Telegraphing is where this Dopeby is pushing from.

05:35:43.220 --> 05:35:44.300
Ooh, Roxette, stop!

05:35:44.300 --> 05:35:46.340
Get a difficult spot!

05:35:46.340 --> 05:35:48.380
The clean little prefire and quick peek

05:35:48.380 --> 05:35:50.420
will knock Volsper out of the battle.

05:35:50.420 --> 05:35:52.140
Grim, the opening, picked two rounds in a row.

05:35:52.140 --> 05:35:53.820
That's very important utility, that one up there.

05:35:53.820 --> 05:35:56.140
He'll just not have access to it.

05:35:56.140 --> 05:35:58.820
They're bringing a huge force to bear on this top floor.

05:35:58.820 --> 05:36:02.820
the Selma's going out of dope, he called joining to gather more information.

05:36:02.820 --> 05:36:05.700
The spot, the spot flies and shots by Rebellion.

05:36:05.700 --> 05:36:08.740
Getting more picks, spoits, serve, all are getting involved.

05:36:08.740 --> 05:36:12.220
The lengthy free fire gets spoits second.

05:36:12.220 --> 05:36:16.420
And Packer, with smokes to aid him, has three kills to find.

05:36:16.420 --> 05:36:19.580
He had me to 3.0 KD at the moment.

05:36:19.580 --> 05:36:21.980
Not really relevant to what might happen in this final minute,

05:36:21.980 --> 05:36:26.860
but just goes to show how well things are going for the Rebellion.

05:36:26.860 --> 05:36:29.580
Gonna fill the packer in this spot, is able to pick up the defuser, but

05:36:30.280 --> 05:36:35.900
despite how late the defense was on this top floor and how well SR played around it,

05:36:36.340 --> 05:36:37.280
they've scarpered.

05:36:37.700 --> 05:36:39.380
Scattered to the wing.

05:36:40.180 --> 05:36:45.720
Now I'm not gonna give any opportunity over toward Packer of picking up one kill on its own.

05:36:46.200 --> 05:36:49.080
Everyone is gonna be in a crossfire, everyone's gonna be tradeable.

05:36:49.960 --> 05:36:51.820
And it really is just a matter of time.

05:36:52.400 --> 05:36:55.180
Packer can look to maybe try and plant on the side door, but

05:36:55.180 --> 05:36:57.180
I guess even that is ill-advised

05:36:59.740 --> 05:37:03.380
Like ants just scurrying back from wherever they've been hiding

05:37:03.380 --> 05:37:08.180
SR retake that top floor and have a brilliant angle directly onto the doorway

05:37:08.180 --> 05:37:14.060
And it well you can't really blame packet for how that round went a lot of it was based on how well

05:37:14.140 --> 05:37:20.100
SR chose to hold on to that top floor. They gave a lot of control away, you know ops room rocket stairs

05:37:20.100 --> 05:37:28.700
not that was really contested for any big period of time, that big kill from Wrexham to open things up was obviously one of the main

05:37:28.700 --> 05:37:35.300
Triggers, but there are just so many different nooks and crannies to hide in up there, you don't need to just either hold it or drop off.

05:37:35.300 --> 05:37:41.100
There is a half way house to be found and that are corners you can tuck into and just come back out when needed.

05:37:41.100 --> 05:37:46.100
A brilliant layered defense there from SR putting in a match and series point.

05:37:46.100 --> 05:37:52.680
I got a nice angle into the Salt Lake City Major, just one more round, assuming no OT.

05:37:52.680 --> 05:37:56.340
One more round will be all that is required.

05:37:56.340 --> 05:38:00.460
With Bunk's briefing out of the way, they can now make an attempt of the basement bomb

05:38:00.460 --> 05:38:01.460
site, I believe?

05:38:01.460 --> 05:38:03.980
Yes, the basement bomb site.

05:38:03.980 --> 05:38:07.980
Our six room did not go their way, so they won't try to retry anything, they don't strictly

05:38:07.980 --> 05:38:10.780
speak in need to just yet.

05:38:10.780 --> 05:38:15.980
go down stairs and they're not making it easy for one of thirty Gershmots and F-Nauts.

05:38:15.980 --> 05:38:21.100
They'll have to push through on top of the clash and then you've got a Vulcan Pax on

05:38:21.100 --> 05:38:22.100
the site.

05:38:22.100 --> 05:38:27.180
I mean it's kind of a normal amount Oli, but even the six pieces of barbed wire feel a

05:38:27.180 --> 05:38:28.180
bit egregious in this lineup.

05:38:28.180 --> 05:38:30.900
It feels like a bit of overkill.

05:38:30.900 --> 05:38:34.780
I mean even Spoiler is not placed one of them down because he's like, where do you want

05:38:34.780 --> 05:38:35.780
to place it guys?

05:38:35.780 --> 05:38:38.380
Finally found a place finally manage to squeeze it in

05:38:43.300 --> 05:38:50.820
One of 30 I'm stalking already might do you great space taker really again in operating find a little bit of room

05:38:51.500 --> 05:38:57.780
Any barbed wire is always gonna be good. I think it genuinely is one of the more underrated pieces of utility

05:38:57.780 --> 05:39:00.740
Especially now that it damages players is the is the try and move through it

05:39:00.740 --> 05:39:11.740
Because even sometimes if players on SuperHP and they've got no idea, you even sometimes see them die to barbed wire, which feels really confusing, but it just gives you a couple of extra steps to security.

05:39:12.740 --> 05:39:15.740
Speaking of security, Canadian upstairs in the Armory.

05:39:18.740 --> 05:39:22.740
Gonna place that shield down and be an absolute nightmare for anyone coming through range.

05:39:22.740 --> 05:39:25.740
It's got the hatch open as well, so it can drop out at a moment's notice.

05:39:25.740 --> 05:39:28.740
It's the second drone to go on by him now, and he is not for moving.

05:39:30.740 --> 05:39:34.720
I don't really need to at this point, not only is facing any pressure, don't really

05:39:34.720 --> 05:39:38.000
call me in this track, there's nothing difficult, and now he needs to move, definitely needs

05:39:38.000 --> 05:39:39.000
to move.

05:39:39.000 --> 05:39:43.800
Three attackers flying into the doorway, Nate at his feet, so there's ever a time to retreat

05:39:43.800 --> 05:39:46.600
and not push it any farther than that.

05:39:46.600 --> 05:39:51.840
Brexen playing over on the blue stairs, they're open packed or a fire canister popped, not

05:39:51.840 --> 05:39:56.480
exactly sure which one, but now the furthest extended player, four shot fire failure, playing

05:39:56.480 --> 05:39:59.800
the staircase, not looking to repress all too far.

05:39:59.800 --> 05:40:04.800
While Talos got an angle on the clash, the weight into the site is still very much undetermined.

05:40:06.800 --> 05:40:07.800
Yeah, a lot of the sites are open.

05:40:07.800 --> 05:40:13.800
Unfortunately SR are again able to find those hiding spots, able to evade these angles.

05:40:13.800 --> 05:40:18.800
Packer trying to hold on through the hatch, but they're not going to give themselves away that easily.

05:40:18.800 --> 05:40:22.800
They need some horizontal pressure to come out now from 1 of 30.

05:40:22.800 --> 05:40:25.800
Everything's coming from the top down and it isn't going to be enough.

05:40:25.800 --> 05:40:30.360
know Packer himself recognizes this and is instead going to try and push his way in through

05:40:30.360 --> 05:40:31.360
stock.

05:40:31.360 --> 05:40:34.360
It's a great pick on to surf despite the F-knot.

05:40:34.360 --> 05:40:38.360
Maybe that's going to be the opener that 1 of 30 need here in this round.

05:40:38.360 --> 05:40:42.240
It's a damn good opener and he gets hit by a cursed moth.

05:40:42.240 --> 05:40:45.360
I have no idea what the hell just happened between Volsbury and Canadian right there.

05:40:45.360 --> 05:40:46.360
But a 2v5?

05:40:46.360 --> 05:40:50.760
I mean we've seen the rebellion clutch these before but I was going to say surely not here.

05:40:50.760 --> 05:40:58.040
One of 30 are waving into the site, just surfing into the A site with this diffuser.

05:40:58.040 --> 05:41:00.320
Andy, definitely in a bit of a gap, I think.

05:41:00.320 --> 05:41:03.320
They certainly don't know this position, but in a 1v4, especially now that he's better

05:41:03.320 --> 05:41:04.880
at the post, he's fired some shots.

05:41:04.880 --> 05:41:05.880
They know.

05:41:05.880 --> 05:41:06.880
They're aware.

05:41:06.880 --> 05:41:07.880
Direct line on his position.

05:41:07.880 --> 05:41:09.920
Good trade, but that'll be the end of that.

05:41:09.920 --> 05:41:13.320
One of 30 holding on, but if this is going to be a tit for tat game, that means the Rebellion

05:41:13.320 --> 05:41:14.680
will win it next round.

05:41:14.680 --> 05:41:17.160
It has to be consistent and they cannot let up.

05:41:17.160 --> 05:41:22.000
That's the unfortunate position that 1 of 35 himself in even after a round when it isn't

05:41:22.000 --> 05:41:23.000
time for celebration.

05:41:23.000 --> 05:41:27.640
It isn't time to get too ahead of themselves.

05:41:27.640 --> 05:41:29.000
This is their chance at the moment.

05:41:29.000 --> 05:41:38.520
They need another three rounds cleanly before we can even think about map three of clubhouse.

05:41:38.520 --> 05:41:42.000
Let's see another round of bands come in.

05:41:42.000 --> 05:41:43.000
Not sure where the targets will be.

05:41:43.000 --> 05:41:44.600
I imagine the clash will be one of them.

05:41:44.600 --> 05:41:48.220
I don't know. The mirror. Okay.

05:41:48.220 --> 05:41:55.520
The clash has been an issue and it hasn't. It's been a little bit 50-50.

05:41:55.520 --> 05:42:00.320
The Ying Ban as well. I guess if you ban the Blitz, maybe the, you know,

05:42:00.320 --> 05:42:02.840
Bino's just gonna flex over onto the Blackbeard or just flex onto the Monty.

05:42:02.840 --> 05:42:06.880
So it's pointless to ban one because they're just gonna be forced onto another.

05:42:06.880 --> 05:42:07.880
Yeah.

05:42:07.880 --> 05:42:12.280
So I understand that. The mirror's a huge one.

05:42:12.280 --> 05:42:18.280
Now, here's where a very powerful can be important.

05:42:18.280 --> 05:42:22.520
Kind of ironic, we've not really seen a whole lot of it from Shopfire Valiant so far, but

05:42:22.520 --> 05:42:25.920
against something that they could very easily stop from their lineup, we're not going to

05:42:25.920 --> 05:42:27.600
imagine they have to play before.

05:42:27.600 --> 05:42:34.040
And so, with that in mind, Shopfire Valiant are like, alright, well, you want a bad hero.

05:42:34.040 --> 05:42:38.600
We liked what you did with that smoke boy who went to Chonkach try to get you, so totally

05:42:38.600 --> 05:42:39.600
fine with it.

05:42:39.600 --> 05:42:43.920
about it whatsoever. And to your point about not wanting to ban any of the shields, the

05:42:43.920 --> 05:42:48.560
Ing's obviously great support for any kind of quick execute play they want to do. But

05:42:48.560 --> 05:42:52.800
if you know that, you know, because he's going to go over the Blitz at a Blackbeard, you can

05:42:52.800 --> 05:42:57.360
bring up countermeasures for that. You can bring the Banshees. You can bring some barbed wire.

05:42:57.360 --> 05:43:02.080
And even then, for a site like second floor, if you know the Blitz or the Blackbeard is likely

05:43:02.080 --> 05:43:06.000
going to be used to put down a plant, bring a whole lot of different options to deny it.

05:43:06.000 --> 05:43:12.720
Well of course, one of thirty came from the Skybridge side last time, and that is a bit more difficult to deny with the smokes in the Shumikas.

05:43:12.720 --> 05:43:18.600
But if you can force them into the normal operation site, that's where this time it's going to be the most difficult to deal with.

05:43:21.400 --> 05:43:26.120
Also, I think we're up in terms of this time, so let's try and get some doors open toward Ops.

05:43:26.120 --> 05:43:30.680
Might have to be up on the roof as well, as pterodrons are going to be crucial.

05:43:30.680 --> 05:43:37.680
We need to try and destroy not only those cube barcades, the walking packs, but potentially also some of those malusiae banshees as well.

05:43:39.680 --> 05:43:47.680
See one of the Patero drones is just here making his way up those rockets' stairs and that's going to be a package cue to call pushing up aggressively here with a shotgun.

05:43:48.680 --> 05:43:53.680
I like this play. Oh! Runs straight into Canadian. Rude awakening for the smoke there.

05:43:53.680 --> 05:43:56.560
Third of that triumvir we mentioned taken down,

05:43:56.560 --> 05:43:59.920
Boyd just sitting inside of the off-door,

05:43:59.920 --> 05:44:02.760
not ready for Beano to swing in from that rappel.

05:44:04.320 --> 05:44:06.680
That's not only one of your three forms of plant denial,

05:44:06.680 --> 05:44:09.000
that's the main guy you want playing behind,

05:44:09.000 --> 05:44:10.720
the office desk.

05:44:10.720 --> 05:44:13.320
Keywords won't be a factor anymore.

05:44:13.320 --> 05:44:14.960
And denying the plant is,

05:44:15.960 --> 05:44:17.280
I think the only one condition remaining

05:44:17.280 --> 05:44:18.920
for Shopify rebellion, but given the time,

05:44:18.920 --> 05:44:23.320
I just, I don't know if that is possible.

05:44:23.320 --> 05:44:30.320
Let's see what they can do though, it's with half the round to go, 1 of 30 have basically all the control they want and half the round to figure out how to put this case down.

05:44:31.320 --> 05:44:34.320
You can see that ambi-rex and turf roll just repositioning now.

05:44:35.320 --> 05:44:41.320
Again, no one's overplayed, just gently finding a position that they're going to be happy to try and play in.

05:44:41.320 --> 05:44:46.320
In note, there's going to be a shield likely bearing down on that plant spot very shortly.

05:44:46.320 --> 05:44:52.140
Caste in hand. 20 shimikas left for serve. There is a lot of area denial here

05:44:52.140 --> 05:44:58.600
I don't think that can be stressed enough. This plant is gonna be difficult. 1 of 30 have the manpower just to trade off these kills

05:44:58.600 --> 05:45:03.160
But if we just move on transfer, and the fact that we're all here, this is gonna be perfect!

05:45:03.160 --> 05:45:04.660
Oh

05:45:04.660 --> 05:45:09.920
If I could win the round anyway, I don't even know if they needed to but that is that's just beautiful for 1 of 30

05:45:09.920 --> 05:45:16.140
the the slightest turn around and you know that when one of 30 made that call

05:45:16.140 --> 05:45:21.520
Beena was feeling real nice as he saw those Schumika's sore over top and land in

05:45:21.520 --> 05:45:26.600
default where he was not. Great play by one of 30, excellent call and while

05:45:26.600 --> 05:45:29.280
there's still two rounds to go I mean showing that kind of tenacity on the

05:45:29.280 --> 05:45:33.000
attacking side gotta give them credit for it and again it's a small thing they

05:45:33.000 --> 05:45:35.840
probably would have won the round anyway but show us they're taking account of

05:45:35.840 --> 05:45:39.040
every eventuality and they are starting to settle into this attacking half they've

05:45:39.040 --> 05:45:44.040
one three out of the four rounds.

05:45:44.040 --> 05:45:46.040
Tetskull timeout now for SR.

05:45:46.040 --> 05:45:54.040
An opportunity for Seth to get involved and bring a little bit more stability back to the team.

05:45:54.040 --> 05:45:59.040
Opening picks, being a bit of a problem, particularly in round number ten.

05:45:59.040 --> 05:46:03.040
Aside from that, Spoyt did get the opening pick in round nine.

05:46:03.040 --> 05:46:06.760
That was also a round that was won by 1 of 30.

05:46:09.760 --> 05:46:11.360
Isn't always a guarantee.

05:46:12.680 --> 05:46:14.520
We just need a little bit more togetherness.

05:46:15.280 --> 05:46:18.120
More awareness for just a walk-in.

05:46:18.120 --> 05:46:20.520
1 of 30. I don't know what it is about this team,

05:46:20.520 --> 05:46:22.120
but they are just great at walking in.

05:46:22.120 --> 05:46:23.120
Look at Packahere.

05:46:23.680 --> 05:46:25.200
It's two minutes on the clock,

05:46:25.200 --> 05:46:26.960
and he gets off the rocket stairs,

05:46:26.960 --> 05:46:28.880
and he was quite rich and just walked in.

05:46:28.880 --> 05:46:31.760
All they did was destroy the barbed wire with a retarot drone,

05:46:31.760 --> 05:46:34.800
But there was no reaction to it from SR.

05:46:34.800 --> 05:46:37.840
There was no, okay, the barbed wire's gone, someone needs to watch that now.

05:46:37.840 --> 05:46:40.480
Canadian, to his credit, was making his way over there,

05:46:40.480 --> 05:46:42.640
and quite possibly just got cut off.

05:46:42.640 --> 05:46:45.280
But we'd have to quickly pack a tuck to that space.

05:46:45.280 --> 05:46:46.960
It was always going to be a difficult engagement,

05:46:46.960 --> 05:46:49.280
especially when he's running sledge-shot, but of all things.

05:46:51.520 --> 05:46:53.440
Not what you want to turn the corner and see.

05:46:54.480 --> 05:46:56.320
Chopper Fire Rebellion, still on.

05:46:57.120 --> 05:46:58.480
Matching series point right now.

05:46:58.480 --> 05:47:04.280
We've got a couple more opportunities to try and close this out in regulation, even then

05:47:04.280 --> 05:47:10.160
there's a guarantee of an overtime at the worst.

05:47:10.160 --> 05:47:13.560
There's plenty of chance here to close this out, but we're not going to want to let it

05:47:13.560 --> 05:47:14.560
get too close.

05:47:14.560 --> 05:47:19.440
They don't want to give Renaflorty that hope because if they keep chaining rounds together,

05:47:19.440 --> 05:47:23.160
they might just find the momentum required.

05:47:23.160 --> 05:47:30.220
And up that round as well, it's definitely the best performance of 1-13 so far.

05:47:30.220 --> 05:47:35.360
In real danger of it, if Shopify rebellion don't win this round, well those must win.

05:47:35.360 --> 05:47:39.680
I'm sure coming out of the top of the time, but at least in the game as well.

05:47:39.680 --> 05:47:41.680
6-4 feels a whole lot more doable than 6-5.

05:47:41.680 --> 05:47:44.680
Even though it's just one round difference.

05:47:44.680 --> 05:47:46.680
I'm briefing.

05:47:46.680 --> 05:47:51.400
Bino bringing out the Montane, a much slower shield than the other two we've seen him go

05:47:51.400 --> 05:47:55.720
gone to blitz and the black here for this time. Human drone will move through Skybridge,

05:47:56.440 --> 05:47:59.800
gather some quick information. Tracks fingers for the blank watch.

05:48:01.800 --> 05:48:06.600
Know that the attack is going to run head first into this defense on the top floor. It is inevitable.

05:48:06.600 --> 05:48:10.920
Even if it's only through verticality, they will have to reckon with it. They'll have to deal with it.

05:48:11.800 --> 05:48:17.400
So what will their solution be? First, Dope of the Call goes out and nobody from the attack

05:48:17.400 --> 05:48:19.400
really in a position to capitalize off of it.

05:48:22.040 --> 05:48:26.040
One of those situations where you find out maybe where people aren't as well as where people are,

05:48:26.760 --> 05:48:27.960
somewhere that Ambie is,

05:48:27.960 --> 05:48:31.080
just tucked into weapons at the minute, going to get himself over toward range,

05:48:31.080 --> 05:48:33.080
really playing quite a deep roam here.

05:48:33.640 --> 05:48:38.440
Looks as though Ambie's just been allowed off the leash entirely here with that mozzie pickup,

05:48:39.640 --> 05:48:41.640
playing far and away from his team.

05:48:42.520 --> 05:48:45.480
Clearly just looking to play if they want a two kills on that flank,

05:48:45.480 --> 05:48:47.480
This is a bit of a distraction.

05:49:15.480 --> 05:49:18.480
The attack ready for it. The smoke canister's going out.

05:49:18.480 --> 05:49:22.480
Rebellions starting to lose their grip on this game as the Monty.

05:49:22.480 --> 05:49:25.480
Just keeping them at bay on the green stairs.

05:49:25.480 --> 05:49:28.480
Basically, nobody died in the upstairs defense.

05:49:28.480 --> 05:49:30.480
And 1 of 30 are fine with it.

05:49:30.480 --> 05:49:32.480
Gain finally gets that trade, both 8 seconds to go.

05:49:32.480 --> 05:49:35.480
There's not a whole lot that the rebellion can do.

05:49:35.480 --> 05:49:40.480
Stop by the track, Stingers. It looks like overtime is all but certain

05:49:40.480 --> 05:49:42.480
as only one round separates.

05:49:42.480 --> 05:49:46.480
you have to be able to do that

05:49:46.480 --> 05:49:48.480
with a lot of great rates,

05:49:48.480 --> 05:49:50.480
either rebellions ticket being

05:49:50.480 --> 05:49:53.480
punched or one of 30 with

05:49:53.480 --> 05:49:55.480
another shot. If you're going to

05:49:55.480 --> 05:49:57.480
hold upstairs, you've got to be

05:49:57.480 --> 05:49:59.480
able to deny the plant. But you

05:49:59.480 --> 05:50:01.480
have to be is a crucial element

05:50:01.480 --> 05:50:03.480
of playing the solids, and you

05:50:03.480 --> 05:50:05.480
know that there's a Monty

05:50:05.480 --> 05:50:07.480
available, so you have to account

05:50:07.480 --> 05:50:10.480
for that. Couple of shots going

05:50:10.480 --> 05:50:11.480
in. Yeah, you're able to hit

05:50:11.480 --> 05:50:21.400
full spray. Brilliant take from what a 30. It was so minimal. They just took exactly what

05:50:21.400 --> 05:50:30.560
they needed and nothing more. The Monty, the glass, working together, brilliant combination.

05:50:30.560 --> 05:50:36.400
I think Silo did such a good job on that flank watch as well. Entirely nullified Ambi because

05:50:36.400 --> 05:50:54.400
As we mentioned, Ambi was on a loose roam. His job was just to be that flank watch and if the flank comes in there, maybe it's a bit more successful, but the flank and the defuser going down are two entirely separate points, and I'm not looking too many rich way, so he's always going to have a hard job, even if he was able to make his way back.

05:50:54.400 --> 05:51:04.140
certainly not panic stations as it's map 2 in a best of 3 but 1 of 30 played incredible

05:51:04.140 --> 05:51:10.540
siege to get to this point and if they are allowed to continue to just walk on in then

05:51:10.540 --> 05:51:15.620
I fear that we will see the same result, the same result that we've seen across the past

05:51:15.620 --> 05:51:16.620
couple of rounds.

05:51:16.620 --> 05:51:24.060
It really feels like the game has left out a Shopify rebellion's grasp at this point

05:51:24.060 --> 05:51:27.700
And it might just be the same result that you mentioned, 1 of 30, and now what is it?

05:51:27.700 --> 05:51:33.060
Only 3 rounds and around the 4 rounds this half could be number 5 right here to push us to overtime.

05:51:35.060 --> 05:51:42.060
And if the mental's not splitting at that point, the little ones who shot Firebellion start thinking about Clubhouse next up.

05:51:45.060 --> 05:51:49.060
You know, on the Blackbeard, I have to deal with this clash at some point.

05:51:49.060 --> 05:51:52.560
1 of 30 is proven they can do it. With the verticality and this being our 6th room again,

05:51:52.560 --> 05:51:54.560
They should be able to replicate that same play.

05:51:54.560 --> 05:51:56.560
Obviously, you know, lack of the buck.

05:51:56.560 --> 05:51:58.560
Those might not be able to.

05:51:58.560 --> 05:52:00.560
It has to be a difference.

05:52:00.560 --> 05:52:03.560
One of those weird twists of fate, I guess.

05:52:03.560 --> 05:52:05.560
We'll have the skeleton key.

05:52:05.560 --> 05:52:07.560
Or the deathmatch tracker below, of course,

05:52:07.560 --> 05:52:09.560
because the lab is the end of the beginning.

05:52:09.560 --> 05:52:11.560
It could be a different way of dealing with the clash.

05:52:11.560 --> 05:52:13.560
This go around.

05:52:13.560 --> 05:52:16.560
Could be an upside-again as Wolfer placing down these RRU projectors.

05:52:16.560 --> 05:52:20.560
We saw that 1 of 30 were thinking through this plant quite well

05:52:20.560 --> 05:52:25.360
quite well when they were on the attacking side last time they attacked R6 room.

05:52:25.360 --> 05:52:26.560
Setting up a special breach.

05:52:26.560 --> 05:52:28.560
They set up for it again, the breaches go out,

05:52:28.560 --> 05:52:32.560
but they seem to be treading a similar path to Mountain.

05:52:32.560 --> 05:52:35.560
In that trip there to try and deal with that Selma,

05:52:35.560 --> 05:52:37.560
it isn't going to work though,

05:52:37.560 --> 05:52:39.560
it just goes a little bit too far.

05:52:39.560 --> 05:52:41.560
The drone works in through the site as well,

05:52:41.560 --> 05:52:44.560
provides some crucial information at a later point.

05:52:44.560 --> 05:52:46.560
Stylo, the lead line in through the site

05:52:46.560 --> 05:52:49.560
and can get a glimpse onto the Clash Canadian.

05:52:49.560 --> 05:52:55.560
It hasn't really got too much to worry about, that is unless the nades start to fly.

05:52:56.560 --> 05:52:59.560
It's a good portion of nades left in the hands of these attackers.

05:53:00.560 --> 05:53:04.560
Sir, once again with those Schumikas, need to be accurate this time.

05:53:05.560 --> 05:53:09.560
Ooh, just sticking behind that keep of arcade and the sense of how you projected to go in,

05:53:09.560 --> 05:53:13.560
the opening kill here is going to be critical in deciding this round.

05:53:13.560 --> 05:53:17.900
And Canadian trying to hold on as he till he goes through.

05:53:17.900 --> 05:53:20.060
Shield planted, and Mike W good with the first.

05:53:20.060 --> 05:53:21.060
Andy follows it up.

05:53:21.060 --> 05:53:22.460
Big kills for Mike W.

05:53:22.460 --> 05:53:24.860
1v3 for the rebellion.

05:53:24.860 --> 05:53:28.300
As Rexon, with all to do, can take a 1v1 on the back side,

05:53:28.300 --> 05:53:31.180
spots the gridlock, but into the post.

05:53:31.180 --> 05:53:33.180
Shield shocking, sending it through.

05:53:33.180 --> 05:53:36.380
Vulse for a tag, but Styla won the fall off, is a lot lower.

05:53:36.380 --> 05:53:38.780
Still escapes back into ops.

05:53:38.780 --> 05:53:39.620
So what can he find?

05:53:39.620 --> 05:53:41.980
A long arm doesn't seem likely.

05:53:41.980 --> 05:53:47.100
and one thirty happy ability to trade quick spray oh but the prefire doesn't work

05:53:48.060 --> 05:53:55.980
five attacks out of six one of thirty push us to ot and how things have turned for the rebellion

05:53:57.340 --> 05:54:01.260
who have I consistently said over these past couple of days is a great space finder

05:54:02.700 --> 05:54:10.860
Mike W what a performance on the backstab just line him up and he will knock them down

05:54:11.980 --> 05:54:18.740
I don't think it's the word right now for the way that they must be feeling again a

05:54:19.740 --> 05:54:25.660
Straightforward hold I'm sorry straightforward take from one of 30. They're not looking to over complicate things

05:54:25.660 --> 05:54:29.180
They are not reinventing the wheel these are similar strategies

05:54:29.580 --> 05:54:31.580
To what we saw SR pull out

05:54:41.980 --> 05:54:47.180
task trying to challenge on to those two players in the post he gets one it's a

05:54:47.180 --> 05:54:50.100
consolation prize at that stage

05:54:50.100 --> 05:54:55.780
the one of thirty are kind of using SR's own strategies against them like the

05:54:55.780 --> 05:54:59.440
sends them getting the plant down back backwards plan the blood of the black

05:54:59.440 --> 05:55:02.860
beard the shield you know it's very reminiscent of the waves that we used to

05:55:02.860 --> 05:55:07.100
see shot by the belly and attack those sites as well as even with the backstabs

05:55:07.100 --> 05:55:10.300
you know you can ban the sport on those backstabbing sort of roles

05:55:10.300 --> 05:55:16.060
You can go back and watch very similar rounds played by Shephirebellion and one of

05:55:16.060 --> 05:55:21.100
30 are pulling their own work against them here. They've made it to the overtime,

05:55:21.100 --> 05:55:27.460
they've achieved what we thought was pretty unachievable. SR with only one win on the

05:55:27.460 --> 05:55:31.980
defensive side here of Lair and an opening kill statistic that is better

05:55:31.980 --> 05:55:38.660
forgotten if you are SR. They have been dreadful on that opening pick.

05:55:38.660 --> 05:55:43.660
Five out of the six rounds inside of overtime going the way of one of thirty.

05:55:43.660 --> 05:55:49.660
Whether it's Paco, Bino, Sylo or Mike W, that load is being shared.

05:55:49.660 --> 05:55:52.660
Mike W with the lion's share across the course of the whole map,

05:55:52.660 --> 05:55:56.660
but specifically on that attacking side, they were electric.

05:55:56.660 --> 05:55:58.660
Deploying drone.

05:55:58.660 --> 05:56:01.660
Mike W 17 and 9 right now.

05:56:01.660 --> 05:56:02.660
Insane performance.

05:56:02.660 --> 05:56:04.660
It's highlighted in quite a few times you have as well in particular,

05:56:04.660 --> 05:56:09.180
in particular but win or lose this is definitely going to be a stat line that

05:56:09.180 --> 05:56:12.380
I think a lot of you will be paying attention to going into stage one a lot

05:56:12.380 --> 05:56:16.660
of teams will be keeping his name on their mind

05:56:17.140 --> 05:56:22.780
see what he finds in this go around with the doka beat the SMG 12 and the calls

05:56:22.780 --> 05:56:27.100
of course great operator to learn can't think of better hands right now for a

05:56:27.100 --> 05:56:31.060
player to be wielding those tools then Mike W on one of 30 of course for the

05:56:31.060 --> 05:56:34.140
rebellion not a lot of gaps in this defense right now some players up top

05:56:34.140 --> 05:56:38.460
separated from the people down below, but these three defenders are whole quite close to each other.

05:56:39.340 --> 05:56:43.740
Within trading distance, a lot of resources invested, Banshee will reveal that Silo's on the

05:56:43.740 --> 05:56:51.980
backside. If that clues Canadian in, imagine Silo will check this. Oh! He might have just been

05:56:51.980 --> 05:56:56.140
clearing that. I'd be to get information. That's his bad luck for Canadian. It gets worse for the

05:56:56.140 --> 05:57:03.660
rebellion. Mike W. and Volsper are next up, 18 and 9 right now, only a 2.0 KD, but 18's impressive

05:57:03.660 --> 05:57:08.300
enough of a stat line in a whole minute to savor this 5v2.

05:57:33.660 --> 05:57:38.140
He's got some great game sense, he knows exactly where Silo is, he just can't line up the shot.

05:57:38.800 --> 05:57:43.200
Well now it's, if we thought a 2 vs 5 was bad, try a 1 vs 5.

05:57:43.200 --> 05:57:45.200
Full wide flash as he swings the corner.

05:57:45.700 --> 05:57:51.460
Nothing to stop this plant going down the floor, it's now for one of the, as they have reached cruising speed.

05:57:53.400 --> 05:57:58.400
Now, only thing that stops the plant going down is one of 30 deciding to end it in an entirely different way.

05:57:58.400 --> 05:58:04.300
We are now at five rounds in a row out of what I think six out of seven attacking rounds one

05:58:04.800 --> 05:58:09.040
Insane to be doing this against Shopify rebellion, and we know that they had it in them, right?

05:58:09.040 --> 05:58:16.280
We saw the game they played against five years yesterday. We've seen a lot of the pieces within them throughout the kickoff just stage generally

05:58:17.120 --> 05:58:19.440
Gotta give Rexing credit. You know still smiling, of course

05:58:20.320 --> 05:58:22.880
One 30 to really lock in at this time

05:58:23.520 --> 05:58:25.520
Impressive doesn't even really put it

05:58:25.520 --> 05:58:31.780
Now find themselves on map for a whole lot of have to go if one of 30 or if one of 30 end up winning

05:58:33.160 --> 05:58:35.920
By the same token if the rebellion just need two more rounds

05:58:37.680 --> 05:58:42.620
Yeah, we've been saying they just need two more rounds for it feels like ages now Ali

05:58:42.920 --> 05:58:47.700
Five one surely they can do it five two surely they can do it six to surely they can do it

05:58:48.720 --> 05:58:53.340
They've given us every reason to say no and basically since round eight not a single reason to say yes

05:58:53.340 --> 05:58:59.700
and attack a sided lair as well kind of crazy to say that but where are we you

05:58:59.700 --> 05:59:03.540
know you were saying before is life real like I don't know is life real and

05:59:03.540 --> 05:59:06.380
attack a sided lair it feels like there's a little bit of a glitch going on

05:59:06.380 --> 05:59:10.380
right now it's it's not something that we're used to saying or at least used to

05:59:10.380 --> 05:59:17.020
seeing 30 primed and ready to take this to a clubhouse and all that's a lot of

05:59:17.020 --> 05:59:20.700
them when you get to club I've said it before club you know it is a 50-50 map

05:59:20.700 --> 05:59:24.060
Here's a Dio, it's one of the first maps that a lot of teams learn how to play.

05:59:24.060 --> 05:59:27.260
Everybody knows how to play a reasonable clubhouse.

05:59:27.260 --> 05:59:29.260
Sequential breaching activity.

05:59:30.060 --> 05:59:32.060
That is a bit of an understatement.

05:59:33.740 --> 05:59:37.500
On a 30, definitely fancy in their chances here, a lot of hinging on this round.

05:59:37.500 --> 05:59:40.860
They can just get it over and done in the here and now.

05:59:42.860 --> 05:59:44.860
Clubhouse is on the cards.

05:59:45.500 --> 05:59:47.500
SR, I mean, there's the pressure.

05:59:47.500 --> 05:59:52.620
There is the mindset that the one map one and they will just take the over take their map three as the decider and they

05:59:52.620 --> 05:59:56.060
Be back themselves in that regard, but the advances that they've had

05:59:57.060 --> 06:00:01.980
Feel like it was a missed opportunity if they weren't able to close their out regardless of the score at this stage

06:00:04.380 --> 06:00:09.940
Could be a massive missed opportunity and really starts feeling a bit like the dark zero game last night obviously they ended up qualifying but

06:00:10.860 --> 06:00:15.300
When wild card was hitting those reverse sweeps it was in the upper bracket dark zero got to qualify today

06:00:15.300 --> 06:00:18.420
another shot if that starts happening to shopfire billion here you've got no

06:00:18.420 --> 06:00:21.780
second chance in a lower bracket you've got no through second chance anywhere

06:00:21.780 --> 06:00:28.220
tiredly speaking you got one on clubhouse but in terms of series this is

06:00:28.220 --> 06:00:33.540
it this is the end of the line and Mike W starts it off beautiful we've seen a

06:00:33.540 --> 06:00:37.140
kind of cold war between him and spoilt outside of that breach and finally it

06:00:37.140 --> 06:00:42.980
lands almost at 20 kills against shopfire billion siloed down but oh no

06:00:42.980 --> 06:00:51.100
Sir thinks he's found a gap and he did for just a second, but Volsper gets the trade and the rebellion might just be out of fire on Lair

06:00:53.540 --> 06:00:56.980
Again another situation where we are just a man disadvantage

06:00:58.100 --> 06:00:59.220
SR

06:00:59.220 --> 06:01:03.020
That opening kill statistic is being horrible here on this map

06:01:04.580 --> 06:01:10.220
Rexon, I feel like we're consistently looking toward him asking for a miracle at the moment

06:01:10.220 --> 06:01:16.700
He's never really been given good and fair opportunities to pull it off.

06:01:16.700 --> 06:01:17.700
4 and 11 at the minute.

06:01:17.700 --> 06:01:19.980
Might be a little bit different after this round.

06:01:19.980 --> 06:01:21.820
He's found the one on to my W.

06:01:21.820 --> 06:01:24.300
Sylo is of course low as well.

06:01:24.300 --> 06:01:25.300
50 seconds left.

06:01:25.300 --> 06:01:30.420
There is a world here where SR is able to find a way through but they lack so much.

06:01:30.420 --> 06:01:34.300
They've not got the vert, they've no hard breach left, they've got a bit of information.

06:01:34.300 --> 06:01:40.460
We need somebody to find a gap somebody to go huge here if not it's gonna be

06:01:40.460 --> 06:01:46.780
curtains and it is gonna be clubhouse. It feels like it's calling you can hear

06:01:46.780 --> 06:01:50.740
one of 30 are ready for it they've got the 4v3 they got the utility the

06:01:50.740 --> 06:01:54.400
positioning as well surely the million can't pull out something at this stage

06:01:54.400 --> 06:01:57.980
Andy in from the back side takes the Volsper you know Lois Wolfe ends up

06:01:57.980 --> 06:02:01.860
winning that important engage with Canadian down to the LoHP doesn't matter

06:02:01.860 --> 06:02:04.480
He can't even hit the last one.

06:02:04.480 --> 06:02:06.200
1-30 make it come back.

06:02:06.200 --> 06:02:08.820
How does 8-6 sound?

06:02:08.820 --> 06:02:11.940
The rebellion choke a four-round lead

06:02:11.940 --> 06:02:15.780
and have to bet it all on Fluffhouse.

06:02:15.780 --> 06:02:18.940
Well, who would have thought we would be here?

06:02:18.940 --> 06:02:19.900
I didn't.

06:02:19.900 --> 06:02:21.860
I don't think our deaths did.

06:02:21.860 --> 06:02:25.820
I think 1-30 were the only ones that believed,

06:02:25.820 --> 06:02:28.020
but they were right to do so.

06:02:28.020 --> 06:02:29.380
We'll be back right after this.

06:03:01.860 --> 06:03:03.860
I'm breaking next and I'm piling out

06:03:03.860 --> 06:03:05.860
Don't I get on those shots and I'm running out?

06:03:05.860 --> 06:03:08.860
Cause I can make it down from the starting up

06:03:08.860 --> 06:03:11.860
I'ma keep it going till I end up there

06:03:16.860 --> 06:03:18.860
I'ma keep it going, I'ma keep it going

06:03:18.860 --> 06:03:21.860
I'ma keep it going till I end up there

06:03:31.860 --> 06:03:36.860
music

06:07:31.860 --> 06:07:53.220
They didn't give up in a 4v5, scrapping along in the earlier round of the bracket, they did

06:07:53.220 --> 06:07:56.340
not give up down 5-1, down 6-2 Fox.

06:07:56.340 --> 06:07:59.100
This team pushed us to a map 3.

06:07:59.100 --> 06:08:00.100
They sure did.

06:08:00.100 --> 06:08:01.500
I mean, the passion is all there.

06:08:01.500 --> 06:08:03.620
I've never thought I'd see an attack side of the layer.

06:08:03.620 --> 06:08:06.860
I mean, the defenses for 1 of 30 were very questionable.

06:08:06.860 --> 06:08:10.180
It looked like SRO was just going for execute after execute,

06:08:10.180 --> 06:08:13.540
and 1 of 30 was not bringing enough utility to NIA,

06:08:13.540 --> 06:08:16.420
and they also weren't fighting, but they completely swapped.

06:08:16.420 --> 06:08:18.180
Once the sides went, they were focusing

06:08:18.180 --> 06:08:21.060
on exactly the exact same thing, getting the execute down.

06:08:21.060 --> 06:08:22.060
And that's where they were winning.

06:08:22.060 --> 06:08:23.940
There was so much creativity in where they wanted to go

06:08:23.940 --> 06:08:26.060
for the plant, how they were going to get it down.

06:08:26.060 --> 06:08:27.780
Their post-plants were locked down.

06:08:27.780 --> 06:08:30.580
I think the way that they were able to just take positions

06:08:30.580 --> 06:08:33.260
so quickly is what set them aside.

06:08:33.260 --> 06:08:35.980
Honestly, I think it's safe to say that it's scared SR

06:08:35.980 --> 06:08:37.700
because SR was playing very scared

06:08:37.700 --> 06:08:38.820
when they got the match point.

06:08:38.820 --> 06:08:40.300
Yeah, I mean, I think that was the big difference

06:08:40.300 --> 06:08:41.180
between the two attacks.

06:08:41.180 --> 06:08:43.300
On the side of SR, they were really bringing the fight to them.

06:08:43.300 --> 06:08:45.540
They were going for those fast executes.

06:08:45.540 --> 06:08:47.300
And then once we saw that swapped,

06:08:47.300 --> 06:08:49.220
then we'd see the side of 1 of 30.

06:08:49.220 --> 06:08:51.540
They'd slowly meticulously go at the site.

06:08:51.540 --> 06:08:53.980
They'd wait for SR to get overzealous,

06:08:53.980 --> 06:08:55.740
get a man advantage into their favor.

06:08:55.740 --> 06:08:59.660
And speaking of man advantages, I mean, out of 14 rounds here,

06:08:59.660 --> 06:09:04.100
They had 11 of those opening kills, and not just 11 of those opening kills,

06:09:04.100 --> 06:09:08.780
they converted 7 of those, all on that attacking half, aside from the one round,

06:09:08.780 --> 06:09:13.100
when they went OT on their defense. I mean, I'm honestly at a loss for words.

06:09:13.100 --> 06:09:15.780
I honestly thought this was going to be wrapped up at this point,

06:09:15.780 --> 06:09:20.180
but really kudos to these guys of 1 of 30 to be able to fight through this,

06:09:20.180 --> 06:09:25.380
showing that they have tons of tenacity and even resilience for a brand new roster

06:09:25.380 --> 06:09:27.940
to show a huge comeback like that,

06:09:27.940 --> 06:09:31.740
to go fight to the nail every single round of the way,

06:09:31.740 --> 06:09:34.060
to push it to map three, beautiful.

06:09:34.060 --> 06:09:35.940
Well, Fox, this is exactly the problem

06:09:35.940 --> 06:09:37.900
that you were highlighting before we got into this game.

06:09:37.900 --> 06:09:40.820
They're always fighting in a 4v5, sometimes literally,

06:09:40.820 --> 06:09:43.140
but they're putting themselves in disadvantages

06:09:43.140 --> 06:09:44.220
right off the bat.

06:09:44.220 --> 06:09:47.300
They fixed that problem, especially in the second half.

06:09:47.300 --> 06:09:48.140
Now they sure did.

06:09:48.140 --> 06:09:49.400
I mean, we were saying they're so good

06:09:49.400 --> 06:09:51.060
when they're playing in 4v5s.

06:09:51.060 --> 06:09:53.260
All they needed to do is not lose that opening kill.

06:09:53.260 --> 06:09:54.380
And that's exactly what they did.

06:09:54.380 --> 06:09:57.460
I think a big shout out comes to Mike W for that specifically.

06:09:57.460 --> 06:10:00.860
I mean, what a game from him to do it against SR again,

06:10:00.860 --> 06:10:03.680
just proving that you got to take a chance on these young players,

06:10:03.680 --> 06:10:07.120
these rookies, give them a chance to grow because that was such a performance

06:10:07.120 --> 06:10:10.120
from him being able, especially with believe it was Deimos and Snake,

06:10:10.120 --> 06:10:13.860
both being banned to primary entries that you see on layer to be getting first

06:10:13.860 --> 06:10:15.200
picks, they're banned, they're off the board.

06:10:15.200 --> 06:10:18.960
And for him to be able to consistently do it and find those opening kills and

06:10:18.960 --> 06:10:22.160
just be so impactful on the map, not only is he getting those kills,

06:10:22.160 --> 06:10:24.860
but he's staying alive all the way through the execute.

06:10:24.860 --> 06:10:27.860
I mean, wow, what a series from Mike Douglas.

06:10:27.860 --> 06:10:30.460
And he did it after almost not loading into the lobby

06:10:30.460 --> 06:10:31.960
to even start this whole thing.

06:10:31.960 --> 06:10:35.360
And he loaded in in a big way, dropping 19 kills as we saw there.

06:10:35.360 --> 06:10:38.260
But Lacks says, we shift gears to map three here.

06:10:38.260 --> 06:10:40.360
I mean, what do we expect now?

06:10:40.360 --> 06:10:42.560
I mean, we went to the halftime break going,

06:10:42.560 --> 06:10:44.260
this is over, we got this.

06:10:44.260 --> 06:10:46.360
We got to give it up on what do we expect at this point?

06:10:46.360 --> 06:10:48.560
Because I don't know what to expect at this point.

06:10:48.560 --> 06:10:50.560
I mean, no matter the game that we've seen

06:10:50.560 --> 06:10:53.760
throughout any of these kickoffs. I mean it's really hard to predict. I mean that

06:10:53.760 --> 06:10:57.400
could easily say okay it's clearly solid attacking after they can do the same

06:10:57.400 --> 06:11:00.800
thing there and fix a couple mistakes on a clubhouse defense. They're gonna win it

06:11:00.800 --> 06:11:05.160
but obviously from what we've seen both of these teams somehow flip the script

06:11:05.160 --> 06:11:08.720
essentially and for me if we're going into clubhouse one thing that I'm gonna

06:11:08.720 --> 06:11:11.760
focus on just being a former player is you have this big momentum especially

06:11:11.760 --> 06:11:15.280
when you amount that comeback round after round to get through to get it to this

06:11:15.280 --> 06:11:19.080
map you have a lot of that momentum now on your side especially if you look back

06:11:19.080 --> 06:11:22.640
Look at what we almost did in a 4v5. They can look back at what happened yesterday

06:11:22.640 --> 06:11:29.040
They almost got through yesterday, you know to overcome that adversity and now they have all the tools everything right in front of them

06:11:29.040 --> 06:11:32.600
To make a clean clubhouse right here, but then it goes for the side of SR

06:11:32.600 --> 06:11:36.180
I mean that's where they shut out M80. They you know, they amounted to comeback

06:11:36.180 --> 06:11:37.440
They look really good on their attack

06:11:37.440 --> 06:11:41.520
They bring it all the way to a map 3 and they just absolutely shut it down once it gets to a club

06:11:41.520 --> 06:11:46.440
I really could not tell you who's gonna walk away from the series. I mean, you know what they say about big momentum

06:11:47.320 --> 06:11:51.440
Big shoes to fill. Yeah, that's where I thought you're going. Yeah, that's exactly where I was going with it

06:11:51.440 --> 06:11:57.080
I mean one of 30 so we are able to listen to the communication right something that we've talked about is SR

06:11:57.320 --> 06:12:04.560
Their communication for the team of the caliber. It's very hectic. It's all over the place sometimes too much confusing

06:12:05.040 --> 06:12:06.040
That

06:12:06.040 --> 06:12:11.920
Plus the pressure of them choking a 6-2 comeback going to a map like clubhouse

06:12:11.920 --> 06:12:18.360
Which what do we highlight why one of 30 lost laps? It was because it's too dynamic. There's too many areas that

06:12:18.800 --> 06:12:23.920
Beano isn't able to high gel and micromanage everyone clubhouse is basic basic as butter

06:12:24.320 --> 06:12:27.080
Simple as it goes and if you have Mike W

06:12:27.080 --> 06:12:32.560
Everybody on the team the momentum that they feel that they believe I mean it's looking like a cl for life run again

06:12:32.560 --> 06:12:36.960
That they have the energy behind them and they have the momentum and SR

06:12:36.960 --> 06:12:38.960
And the opening kills, they have.

06:12:38.960 --> 06:12:41.460
And SR is just not in a good position.

06:12:41.460 --> 06:12:44.460
Struggling when it comes to getting open and kills, staying alive.

06:12:44.460 --> 06:12:48.960
And also, the pressure and the stress that they lost.

06:12:48.960 --> 06:12:51.960
You can tell though that they're putting so much pressure on themselves.

06:12:51.960 --> 06:12:52.960
They did from the start.

06:12:52.960 --> 06:12:55.960
I think the community puts a lot of pressure on this team.

06:12:55.960 --> 06:12:58.960
At some point though, you have to imagine that takes a toll.

06:12:58.960 --> 06:13:03.960
Like, and now you go to a map 3 after losing an insane comeback, like 1 of 30.

06:13:03.960 --> 06:13:05.960
Like, how do you recover at that point?

06:13:05.960 --> 06:13:09.720
that point. You just got to shake it off. You got to just go into the serve map,

06:13:09.720 --> 06:13:13.480
wipe the slate clean, don't focus on what happened, map one, map two, focus on what

06:13:13.480 --> 06:13:16.280
you can do differently going into this map three. But I mean, it goes without saying,

06:13:16.280 --> 06:13:21.080
like they had a very strong start to that half and then it all just fell apart and it could

06:13:21.080 --> 06:13:25.800
easily do the exact same thing here. So it's going to be even more important that each individual

06:13:25.800 --> 06:13:32.040
on the side of SR identifies in that moment, this is almost an exact repeat of what just happened.

06:13:32.040 --> 06:13:37.320
How do we correct it? I mean, phase loss, Sao Paulo, 2024 invite, and they were up

06:13:37.320 --> 06:13:41.800
six to one on the final maps they needed, and then they won back-to-back invites.

06:13:41.800 --> 06:13:48.840
No, this is not really the same thing. But that being said, any team can overcome a loss.

06:13:48.840 --> 06:13:53.320
They just have to mentally be into it. They have to be able to get over it mentally. And

06:13:53.320 --> 06:13:57.720
honestly, with all that pressure and how SR have looked, I mean, they are the better team,

06:13:57.720 --> 06:14:04.840
so they could just win purely off teams, but I don't know if SR has that capability of overcoming this big mental hurdle.

06:14:04.840 --> 06:14:11.000
And now 1 of 30 has all the confidence in the world, as is their right after making that kind of a crazy comeback.

06:14:11.000 --> 06:14:17.320
We go to Clubhouse once again to decide a Salt Lake City major spot.

06:14:17.320 --> 06:14:23.080
It's a dream come true, but for one of these teams, it will absolutely not be. Let's go into it.

06:14:23.080 --> 06:14:31.080
And you can't help but wonder that it might be Shopify Rebellion who might be wishing they

06:14:31.080 --> 06:14:34.160
could just wake up from whatever is going on right now.

06:14:34.160 --> 06:14:37.640
6-2 to 8-6 loss on their own pick.

06:14:37.640 --> 06:14:38.640
I'm at that.

06:14:38.640 --> 06:14:42.640
Allies, you and I said we've associated with this team with this org since it was basically

06:14:42.640 --> 06:14:46.840
introduced into the pool and see them struggle this much.

06:14:46.840 --> 06:14:50.800
You know the pressure and not necessarily that it's getting them, but it's looming across

06:14:50.800 --> 06:14:53.000
all five of these players heads.

06:14:53.000 --> 06:14:54.000
It's got to be, hasn't it?

06:14:54.000 --> 06:14:58.840
And I think one of my worries is that if we look at what we're sending as a region to

06:14:58.840 --> 06:15:04.960
the major, you look at anything, you know, who is our best hope that we're sending to

06:15:04.960 --> 06:15:07.040
the major at the moment.

06:15:07.040 --> 06:15:10.280
Maybe we're better off sending one of three and give them a chance.

06:15:10.280 --> 06:15:11.920
Give them a chance at a major.

06:15:11.920 --> 06:15:12.920
Why not?

06:15:12.920 --> 06:15:13.920
Some homes all foreign.

06:15:13.920 --> 06:15:18.720
I'm sure they'd love to go because I don't feel like SR after the performance that we've

06:15:18.720 --> 06:15:20.800
seen them put in on lead just now.

06:15:20.800 --> 06:15:27.660
But is it crazy to say that or is it quite crazy to question if they deserve the major or not because they should be able to put that

06:15:27.660 --> 06:15:30.780
They should be able to put our score lines better every single day of the week

06:15:31.660 --> 06:15:34.580
And you start wondering, you know, how does that face up then against?

06:15:35.140 --> 06:15:40.360
Some of the best in Brazil or the best in Europe and you start to question like, you know

06:15:41.080 --> 06:15:45.620
We want to be sending our best prospects there to the major and and that's something that I always keep in mind

06:15:45.620 --> 06:15:47.700
and come qualification time.

06:15:47.700 --> 06:15:50.020
And I guess now we're gonna find out who it is.

06:15:50.020 --> 06:15:50.860
You know, it's the best of one.

06:15:50.860 --> 06:15:53.180
It's a straight shootout on clubhouse.

06:15:53.180 --> 06:15:54.580
It's where the last place for anyone

06:15:54.580 --> 06:15:56.380
wants to decide a major qualification

06:15:56.380 --> 06:15:58.700
just given the nature of this map

06:15:58.700 --> 06:16:01.380
and given the nature that any team can perform.

06:16:02.460 --> 06:16:03.780
Always comes down to club.

06:16:03.780 --> 06:16:08.140
It always comes down to being one of those situations.

06:16:08.140 --> 06:16:11.060
One of 30 starting off on, well, it's facing their favorite

06:16:11.060 --> 06:16:13.700
side of things tonight, starting off on that attack.

06:16:13.700 --> 06:16:18.460
SS starting on the side that they have found the most difficult starting off on that defense

06:16:21.020 --> 06:16:24.820
I have to hope it goes better than it did on layer. I can't believe I'm saying that like

06:16:25.540 --> 06:16:29.460
Hope the defense is on clubhouse go better than they did on layer. Just goes to show how

06:16:30.180 --> 06:16:35.620
Bleak things are looking right now for shot fire belly and how good things are looking for one of 30 as well. I mean

06:16:36.420 --> 06:16:42.400
Then you the attacks that they did on the back half of map number two going into this one clubhouse, which

06:16:43.700 --> 06:16:47.660
It's kind of funny how it all panned out that we actually end up will or wills be

06:16:48.300 --> 06:16:53.020
Finishing this series between the two also on the first map that these two played all the way at the beginning of the stage

06:16:53.300 --> 06:16:55.300
Needed all three maps to do it

06:16:56.340 --> 06:17:01.300
Certainly not complaining whatsoever makes things a lot easier for all and I was a lot easier to get excited

06:17:01.620 --> 06:17:06.340
That map ended at the beginning with shop pie rebellion winning things eight seven

06:17:06.940 --> 06:17:11.060
It'd be another overtime, but at least that'd be the job done for one of 30

06:17:11.060 --> 06:17:17.840
They are looking probably to SSG sure they lost, but they 7 3 DZ on clubhouse earlier

06:17:17.840 --> 06:17:24.600
We know that underdog teams can do it against the big ones and SR potentially looking like you know

06:17:24.600 --> 06:17:26.900
Some of the weakest of the people that coming into today

06:17:27.400 --> 06:17:30.740
I have to see how it pans out as the bands have come through

06:17:31.140 --> 06:17:34.060
External breaching bands Capitan ying on the other side

06:17:34.660 --> 06:17:38.160
All eyes on one of 30 to see how they play round one

06:17:41.060 --> 06:17:42.660
at any time whatsoever.

06:17:43.660 --> 06:17:45.760
It's a slow-sling shot, but it's a slingshot man the less.

06:17:45.760 --> 06:17:48.160
He's given a couple of barricades open for himself.

06:17:48.160 --> 06:17:51.000
He removed four that somebody could be there,

06:17:51.000 --> 06:17:53.700
and Canadian just caught wandering.

06:17:54.840 --> 06:17:56.680
Like a fish out of water.

06:17:56.680 --> 06:17:58.400
He's dropped the hatch inside a construction

06:17:58.400 --> 06:18:00.140
and just gets caught both there.

06:18:01.360 --> 06:18:03.560
Well, some things change.

06:18:03.560 --> 06:18:06.640
The map, the operators, where we are,

06:18:06.640 --> 06:18:08.040
but some things stay the same,

06:18:08.040 --> 06:18:09.760
and that is the Chaffire Rebellion.

06:18:09.760 --> 06:18:10.760
leaves the opening peg.

06:18:15.260 --> 06:18:16.600
It's unfortunate to say the least.

06:18:16.600 --> 06:18:18.120
I mean, I'm sure maybe it's only a muze,

06:18:18.120 --> 06:18:21.720
maybe only a C4 gone, but trying to continue.

06:18:21.720 --> 06:18:25.080
One of 30 continuing, one of the highlights

06:18:25.080 --> 06:18:27.120
for their time on layer.

06:18:27.120 --> 06:18:29.400
Rex and Ambi both falling back.

06:18:29.400 --> 06:18:30.400
They're gonna lose it.

06:18:30.400 --> 06:18:33.880
The QB is on the site, certainly good utility to have.

06:18:33.880 --> 06:18:37.200
Bolstering those mirror windows, also present.

06:18:37.200 --> 06:18:38.840
The Bs will make things hard to play in blue

06:18:38.840 --> 06:18:41.840
for that one we saw specifically kind of reversed facing in the moto.

06:18:41.840 --> 06:18:43.840
Ooh, what a drone as well.

06:18:44.840 --> 06:18:49.840
Locked on the player behind Gen, this is going to be really good information for one of 30 to play off.

06:18:49.840 --> 06:18:52.840
Lava Noxon might be in a difficult spot as we reach the halfway point.

06:18:53.840 --> 06:18:55.840
Could have been made in the top of these main stairs now.

06:18:56.840 --> 06:18:58.840
Canadian lost his...

06:18:58.840 --> 06:19:01.840
Kind of questionable because if the new jammers are down, okay, the utility's there,

06:19:01.840 --> 06:19:05.840
but it's still a C4, it's still a big part of the puzzle when you're defending downstairs.

06:19:05.840 --> 06:19:10.840
You want to be able to challenge onside pitching, you want to be able to challenge onside pitching corridor.

06:19:11.840 --> 06:19:16.840
Now search package is going to be allowed to move through and swing that sledgehammer for free.

06:19:16.840 --> 06:19:19.840
So, playing a risky game, he has to speak for free place.

06:19:19.840 --> 06:19:22.840
He goes for a little bit of a hail Mary but it isn't going to work out.

06:19:22.840 --> 06:19:28.840
Bees now going to stop anybody from playing behind generator without being caught out.

06:19:28.840 --> 06:19:31.840
But, Sir package put himself in that firing line.

06:19:31.840 --> 06:19:37.600
in line. Silo isn't going to drop just yet. Might W. He can die over there on moto, but

06:19:37.600 --> 06:19:40.960
he's instead going to flex over and switch toward those main stairs. And that's going

06:19:40.960 --> 06:19:42.960
to be a position that Volsper takes up.

06:19:42.960 --> 06:19:49.400
I'm peeking through the moto door right now. Silo creeping up. No beast to make use on this

06:19:49.400 --> 06:19:54.120
blue push or at least not any remaining. Vino has the next pick. Ooh, Silo wants to push

06:19:54.120 --> 06:19:58.120
forward but smoke cams through. We'll force him back. They've still made a lot of good

06:19:58.120 --> 06:20:01.380
for almost a 4v2 but can't quite thread the needle.

06:20:02.380 --> 06:20:04.660
It's all advantage but starts to run a long time.

06:20:05.260 --> 06:20:06.680
No toxic canister remaining.

06:20:07.060 --> 06:20:09.640
Sylo needs to win this one to get on with the player behind Chen,

06:20:09.640 --> 06:20:12.340
otherwise this New Yorker can look forward, but there we go!

06:20:13.460 --> 06:20:16.760
It's actually a kill acquired before that and Volsper gets the final two.

06:20:16.760 --> 06:20:19.600
1 of 30, continue their streak.

06:20:19.600 --> 06:20:22.180
We are on seven rounds in a row.

06:20:22.600 --> 06:20:26.240
Even the rounds that it looks like SR should be walking away with, they're not.

06:20:26.240 --> 06:20:32.640
Because 1 of 30 are finding a way the value by the way out of Grimsby's in that round was

06:20:33.500 --> 06:20:35.500
Absolutely insane. I

06:20:36.120 --> 06:20:41.020
Think he had every defender tracked on that basement level at some point

06:20:41.560 --> 06:20:45.240
1 of 30 knew exactly where everybody was and don't get me wrong

06:20:45.240 --> 06:20:50.800
It's not too much of a surprise. You're attacking basement uncle about you kind of know where people are going to be

06:20:50.800 --> 06:20:58.800
But just having that confirmation, having that purity, that that's exactly where that player is at that moment in time, is massive.

06:20:58.800 --> 06:21:02.800
1-30 did not waste that opportunity.

06:21:08.800 --> 06:21:10.800
Felt like the mental game's won.

06:21:10.800 --> 06:21:12.800
You know what I mean?

06:21:12.800 --> 06:21:16.000
Definitely at least we'll see if we're going to get back into it, but

06:21:16.000 --> 06:21:20.320
the longer 1 to 30 when these rounds, it's I would say there's a clear victor in the short term.

06:21:22.480 --> 06:21:23.520
Five seconds remaining.

06:21:27.600 --> 06:21:29.600
Attackers are heading out to the views of bottom.

06:21:29.600 --> 06:21:30.480
We have to gym and better.

06:21:32.320 --> 06:21:36.880
Shopfire Valley is still looking for a round between the back half of lair and now the

06:21:36.880 --> 06:21:38.240
beginning of clubhouse.

06:21:38.240 --> 06:21:45.240
One of 30's attacks go quite well at the start. Not only another opening pick, but some three players remaining.

06:21:45.240 --> 06:21:47.240
Very good coordination.

06:21:47.240 --> 06:21:53.240
Have them waiting to see if the other shoe will drop, or if one of 30 will just continue their streak, and as you put it Ollie, just win...

06:21:53.240 --> 06:21:57.240
Not his mental game, but even win the game outright at this point.

06:21:57.240 --> 06:22:02.240
CCTV and cash extension. One player on red stairs, one inside of cash itself.

06:22:02.240 --> 06:22:07.960
The game most in play seems very clear what one of 30's plan is to deal with these players.

06:22:07.960 --> 06:22:12.440
Bring the vendetta, deathmark track from below, hopefully Mike W and Sy will be able to pinch

06:22:12.440 --> 06:22:14.440
things or at least Mike W in this situation.

06:22:14.440 --> 06:22:17.720
Too much beyond that, that's at least who's gonna be the game plan for the first half.

06:22:17.720 --> 06:22:18.720
Oh well, not anymore.

06:22:18.720 --> 06:22:21.720
Surf has somehow killed him.

06:22:21.720 --> 06:22:30.360
That is the first opening engagement in the last seven rounds of this series, the SR

06:22:30.360 --> 06:22:38.320
of one. That is how dire this opening pick has been. Finally one of 30 was playing a

06:22:38.320 --> 06:22:44.800
little too close to the sun. It was always going to happen eventually. Just whether it

06:22:44.800 --> 06:22:49.320
becomes a consistent team or not. That would have been a thing to worry about. Maybe Grace

06:22:49.320 --> 06:22:54.440
from there onto my W able to take him down and that is the cue to drop back to site.

06:22:54.440 --> 06:22:59.360
Going to leave Bambi out on an island. Bambi is more than capable as he grabbed his second

06:22:59.360 --> 06:23:05.000
on to Silo. He might even make it a third here. Look at him go. Oh, line him up and

06:23:05.000 --> 06:23:10.120
Ambi will knock him down every day of the week. A consistent performance throughout

06:23:10.120 --> 06:23:15.000
the series. He put up a great score on there, but it wasn't enough to keep his team in it.

06:23:15.000 --> 06:23:19.920
He's already starting clubhouse on the right foot.

06:23:19.920 --> 06:23:23.680
Not to be negative after a play like that, but there is something I do want to mention.

06:23:23.680 --> 06:23:28.680
If you go back to Night Haven, Andy had similar moments like that and he was smiling. He was

06:23:28.680 --> 06:23:32.800
getting excited. He was really getting into it. There after that play, obviously, quite

06:23:32.800 --> 06:23:37.080
stoic, quite solid, not very happy. And of course, the audience is like, well, yeah,

06:23:37.080 --> 06:23:41.800
obviously, like, they just lost 8-6, being out 6-2, of course they would. But it is something,

06:23:41.800 --> 06:23:44.560
it's a recurring theme, I've noticed about Shopify Rebellion, and it kind of goes back

06:23:44.560 --> 06:23:48.040
to the desk brought up, and I think it was a point that Jonah mentioned specifically about

06:23:48.040 --> 06:23:53.720
how much does that pressure really get to a team like this. And, asterisks, this is generally

06:23:53.720 --> 06:23:57.840
a bit of a subjective judgment that I'm about to make. Like, could be wrong, could have like

06:23:57.840 --> 06:24:00.200
a bias perception of what I remember.

06:24:00.200 --> 06:24:02.540
But it does feel like of a lot of the teams

06:24:02.540 --> 06:24:05.580
that kind of go through these mental slumps,

06:24:05.580 --> 06:24:07.400
it feels like when Shopify Rebellion are down,

06:24:07.400 --> 06:24:10.480
they're really down and struggle to get back into it.

06:24:10.480 --> 06:24:12.120
Like I feel like even with players like,

06:24:12.120 --> 06:24:13.920
even teams like DZ earlier,

06:24:13.920 --> 06:24:15.680
we stopped almost where players get a big pick

06:24:15.680 --> 06:24:19.160
or be a pop-off, but Ami didn't even smile after.

06:24:19.160 --> 06:24:21.560
It's just something I picked up,

06:24:21.560 --> 06:24:22.880
something I noticed and the desk

06:24:22.880 --> 06:24:23.880
can mention something similar,

06:24:23.880 --> 06:24:25.960
but it was a really good play, excellent round.

06:24:25.960 --> 06:24:30.280
But again, I think just again further evidence that, you know, it's a tight game, great play,

06:24:30.280 --> 06:24:32.440
everyone's still clearly not happy with the situation.

06:24:33.160 --> 06:24:36.520
No, and I think it'll take a little bit of time for that to sort of wear off.

06:24:36.520 --> 06:24:38.200
We're still very early on into Clubhouse.

06:24:40.120 --> 06:24:42.760
Go all about reserving and conserving that energy at the moment.

06:24:44.280 --> 06:24:47.400
And attacking CCD and Cache at 4-1 up to 30.

06:24:47.960 --> 06:24:52.600
You know, it goes trademark Monty, another laser gate to try and contend with,

06:24:52.600 --> 06:24:55.800
but there's plenty of throwables that we're going to be able to use to try and get rid of that.

06:24:55.960 --> 06:25:01.960
Six smokes specifically, one of those is looking like a likely target at the moment.

06:25:01.960 --> 06:25:06.960
Surf, it's gonna be hopped up inside of catch, there's nothing really stopping this breach

06:25:06.960 --> 06:25:09.960
from being opened over on construction style.

06:25:09.960 --> 06:25:15.960
Obviously with the Cade and Bandit both banned, the two were out not in play.

06:25:15.960 --> 06:25:21.960
Each other can be forced, this thing's somewhat brilliant against the exothermic of Thermite,

06:25:21.960 --> 06:25:24.600
gonna be opened up or free there.

06:25:24.600 --> 06:25:29.220
And that kind of telegraphs that 1 of 30 are gonna try and go for a more constructions

06:25:29.220 --> 06:25:33.400
side of push, which kind of contradicts the Monty, because Monty is always associated

06:25:33.400 --> 06:25:36.120
with taking control over inside of Garage.

06:25:36.120 --> 06:25:41.240
So coordinated smokes and a coordinated drop out of the first kill on Sir.

06:25:41.240 --> 06:25:45.440
Just walking in, don't make Sir out to gate, be no loosing some HP, Mike W loosing his life,

06:25:45.440 --> 06:25:49.720
not entirely sure where these things are coming from, but seems to be favoring Shot

06:25:49.720 --> 06:25:54.620
by rebellion briefly until Volsper gets activated. It's a massive kills over on the

06:25:54.620 --> 06:25:57.240
Lodgy in the bedroom side kind of characteristic of a lot of the one of

06:25:57.240 --> 06:26:01.080
charity rounds we've actually seen mainly yesterday but also a little bit on

06:26:01.080 --> 06:26:04.920
Nighthaven as well with really close trades. Definitely a lot more factor in

06:26:04.920 --> 06:26:09.680
the five years game. Something we'll see manifest in round three against the

06:26:09.680 --> 06:26:14.840
rebellion. As Rex and Andy hold on to CCTV, take the standard positions. One

06:26:14.840 --> 06:26:19.000
player on red, one player inside of CCTV. No more smokes for Volsper but you

06:26:19.000 --> 06:26:21.100
The stuff flashes to make these fights a bit easier.

06:26:21.100 --> 06:26:23.700
Sending through deep caught by a magnet.

06:26:23.700 --> 06:26:26.500
As Tyler tries to push through caught by Andy pretty quickly,

06:26:26.500 --> 06:26:28.700
or maybe even Ruxen on that DMR.

06:26:28.700 --> 06:26:31.800
Now that's secondary utility hasn't worked.

06:26:31.800 --> 06:26:34.200
You'd like to see an alternative option if you want a 30,

06:26:34.200 --> 06:26:38.400
because this current on in front of you isn't looking very good.

06:26:38.400 --> 06:26:42.600
So much charge will create a little bit of a hole, angle in the wall.

06:26:42.600 --> 06:26:46.800
The impactor goes out as well, and Ruxen lines them both up to end.

06:26:46.800 --> 06:26:47.800
Two rounds in a row.

06:26:47.800 --> 06:26:53.400
Of course, breaking one of 30 streak with the last round victory, but now with two in a row.

06:26:54.000 --> 06:26:56.600
The first time feels like maybe we've got something to talk about.

06:26:57.560 --> 06:27:02.640
Well, the smiles are starting to return to the shop firebellion players faces, which is always a good sign.

06:27:04.000 --> 06:27:05.680
You very rarely see teams that are

06:27:06.840 --> 06:27:09.240
frowning and scowling winning games.

06:27:09.240 --> 06:27:15.320
It's always usually accompanied with that smile and a little bit of banter starting to flow.

06:27:15.320 --> 06:27:21.320
Hopefully they can, not even like, relax into this game, just get in the swing of things.

06:27:21.320 --> 06:27:25.320
Or they have held the advantage just for so long now.

06:27:25.320 --> 06:27:32.320
We're starting to feel a little bit insomavable, like it was nothing that SR could do to get over this hump.

06:27:35.320 --> 06:27:38.320
Makes them pleased with themselves on the end of that round, and so it should be.

06:27:38.320 --> 06:27:41.320
Round four, back down to the basement we go.

06:27:41.320 --> 06:27:47.280
I've gone from the Canadians going to be getting caught out by any slingshots through that main door

06:27:47.760 --> 06:27:49.760
I don't wonder it by the way

06:27:49.880 --> 06:27:53.400
I call it a slingshot. I don't know if there's an official name for it

06:27:53.400 --> 06:27:57.800
But it's the opening of a barricade by someone that isn't you so that you can just take that space

06:27:57.800 --> 06:28:02.400
It's so common to just shoot barricades open off spawn and create a lot of fancy pressure

06:28:02.400 --> 06:28:05.760
And you don't always expect if you hear the shots coming from a long way away

06:28:05.760 --> 06:28:07.000
Sure, you know the barricades gone

06:28:07.000 --> 06:28:11.460
But you don't always expect someone to be right there straight away and immediately taking that space

06:28:12.740 --> 06:28:17.280
With the way that one of 30 are you know quite fearless in a lot of ways of taking space

06:28:17.280 --> 06:28:22.560
And I think you know packer might do you two big players and enable us in the way that they like to play that

06:28:23.000 --> 06:28:25.000
There's both ones that you have to watch for it

06:28:25.720 --> 06:28:30.160
My do you though certainly having a choir to start here to clubhouse than what we saw over on layer

06:28:30.160 --> 06:28:37.160
We can forgive him for resting a little bit though, I mean, what was it, 19 cows at the end of that too?

06:28:37.160 --> 06:28:40.160
Yeah, I just can't do that every day.

06:28:40.160 --> 06:28:45.160
I certainly don't expect that much from, you know, some of the newer players into the NA League.

06:28:45.160 --> 06:28:49.160
For my player, Mike W. Calbert, always good to see it, always happy to see it.

06:28:49.160 --> 06:28:51.160
I missed the time off.

06:28:51.160 --> 06:28:58.160
Both first, well, not again him, Fred, too, obviously four and two so far, but had a bit of a rough going on Lair.

06:28:58.160 --> 06:29:00.160
the highest rate of players in the game.

06:29:00.160 --> 06:29:06.680
So, for what that's worth, it's had some good moments for one of 30s, which is very

06:29:06.680 --> 06:29:08.880
interesting tonight and in general.

06:29:08.880 --> 06:29:13.780
Nice for the basement round, shot probably a billion going back downstairs, but the

06:29:13.780 --> 06:29:15.280
Mira no longer in play.

06:29:15.280 --> 06:29:20.200
Still have the beloved clash for Canadian, though, brought out for the first time this

06:29:20.200 --> 06:29:21.200
map.

06:29:21.200 --> 06:29:25.840
It's a full clear for all of one of 30, and then 10 seconds in, already getting these

06:29:25.840 --> 06:29:26.840
patches open.

06:29:26.840 --> 06:29:31.680
It's looking like a full bunker into a full clear alley, which means you and I will have

06:29:31.680 --> 06:29:36.120
to find a way to fill up time for the next minute, mid-15 or so.

06:29:36.120 --> 06:29:40.760
Yeah, it's not like the intention is crystal clear either from 1 or 30.

06:29:40.760 --> 06:29:43.600
We made the other team that liked to get the plant down, we saw a heck of a lot of planting

06:29:43.600 --> 06:29:47.400
from both teams to be fair, over on layer.

06:29:47.400 --> 06:29:50.080
That church wall has to be a focus at some point.

06:29:50.080 --> 06:29:55.000
The thing that worries me is of course the time, and Flash is just going to become more

06:29:55.000 --> 06:29:58.280
and more powerful if it's further than what this clock takes down. Now you've got a couple

06:29:58.280 --> 06:30:01.000
of ways of dealing with it, you can throw an EMP, you can throw an AGE, you can try and

06:30:01.000 --> 06:30:04.760
displace or you can try and work an angle through the floor. It looks like that's what

06:30:04.760 --> 06:30:08.360
Hacker's trying to do right now, just opening up some lines of sight into what kitchen,

06:30:08.360 --> 06:30:12.520
but our players are still confident enough to work around underneath that. It isn't enough

06:30:12.520 --> 06:30:17.240
that it's stopping full rotations just yet. More work needs to be done now, but Sledge,

06:30:17.240 --> 06:30:23.560
as we know, the slowest ones at making that work happen with the soft breach. Swinging

06:30:23.560 --> 06:30:29.000
in that sledgehammer, can be a tedious process and turn the much slower than a Ramboon you

06:30:29.000 --> 06:30:33.120
can draw in all of the books, skeleton cake. Starting to see some good Fendi utility use

06:30:33.120 --> 06:30:36.040
now. I'm just trying to choke out the bottom of those main stairs, because that's where

06:30:36.040 --> 06:30:39.880
a lot of this one of thirty attack is starting to put a jump. Do you know the player to watch

06:30:39.880 --> 06:30:44.040
though? Prime's ready to drop that Moto hatch, although he too looks like he's going for

06:30:44.040 --> 06:30:45.040
a little bit of an adjustment.

06:30:45.040 --> 06:30:50.840
He came from one of three as an overall kind of just looking for adjustment. 25 seconds

06:30:50.840 --> 06:30:53.400
remaining, just getting these breaches open.

06:30:53.400 --> 06:30:54.760
It's already gonna be a late-time execute

06:30:54.760 --> 06:30:55.840
if they went right now.

06:30:55.840 --> 06:30:57.960
And it still seems like we're a few seconds away

06:30:57.960 --> 06:30:59.440
from major action.

06:30:59.440 --> 06:31:02.200
Are you projectors down through the ceiling?

06:31:02.200 --> 06:31:03.040
But it's the first kill,

06:31:03.040 --> 06:31:05.240
breaking the way of the rebellion in red time now

06:31:05.240 --> 06:31:07.280
with no clear advantage and no clear lead

06:31:07.280 --> 06:31:08.680
between these two teams.

06:31:08.680 --> 06:31:11.080
Missed opportunity as one of 30 tries

06:31:11.080 --> 06:31:12.560
to cross something out.

06:31:12.560 --> 06:31:14.880
Bino is standing as much as he can.

06:31:14.880 --> 06:31:16.400
And while he puts the diffuser down,

06:31:16.400 --> 06:31:18.680
it's more a pure victory than anything.

06:31:18.680 --> 06:31:21.200
So he spots the clash, and only one pops up.

06:31:21.200 --> 06:31:22.600
Space is not dead yet.

06:31:22.600 --> 06:31:23.800
I can't help but point that out.

06:31:23.800 --> 06:31:25.160
Oh, spots another.

06:31:25.160 --> 06:31:27.280
Shortly not!

06:31:27.280 --> 06:31:30.400
How the hell can he do that?

06:31:30.400 --> 06:31:32.360
Stays alive in dark.

06:31:32.360 --> 06:31:36.280
Beto sees us through.

06:31:36.280 --> 06:31:38.920
I was Canadian down on the clash.

06:31:38.920 --> 06:31:40.960
Of all the people that you look at,

06:31:40.960 --> 06:31:44.320
you look at that go down, and you see, OK,

06:31:44.320 --> 06:31:46.280
one versus three with the defuser down.

06:31:46.280 --> 06:31:47.000
It's doable.

06:31:47.000 --> 06:31:48.560
We always give the benefit of the doubt.

06:31:48.560 --> 06:31:50.640
We've just seen it done for goodness sake.

06:31:51.480 --> 06:31:53.800
But then you're looking, you see, the clash is still alive.

06:31:53.800 --> 06:31:54.800
Everything should be fine.

06:31:54.800 --> 06:31:57.200
The defenders just walk up, distract the defender,

06:31:57.200 --> 06:31:59.440
distract the attacker, get across,

06:31:59.440 --> 06:32:00.800
don't peek him one at a time,

06:32:00.800 --> 06:32:02.600
and certainly don't drop the shield.

06:32:04.080 --> 06:32:06.680
Oh my goodness, we've got a player inside of blue,

06:32:06.680 --> 06:32:08.920
just not doing anything as well.

06:32:13.920 --> 06:32:15.800
We've got to be peeking that together.

06:32:15.800 --> 06:32:17.800
I

06:32:18.320 --> 06:32:22.900
Mean rex and that be tried, but be know was just able to find for way too much space. I

06:32:24.360 --> 06:32:26.360
Don't know that might be the round that does it for me

06:32:27.280 --> 06:32:29.280
Now I'd be there around

06:32:32.040 --> 06:32:34.480
Really you call on it

06:32:37.640 --> 06:32:39.640
I don't know what else to say

06:32:40.080 --> 06:32:44.440
Headlocks after that round on the side of a star like that is not around that those boys should be losing

06:32:44.440 --> 06:32:48.940
Any time! I don't care who you are against, they should not be losing that.

06:32:48.940 --> 06:32:52.440
Three versus one, flat down and a clutch.

06:32:52.440 --> 06:32:56.940
Like, all you've got to do is do it together. Whatever you do, you just have to do it together.

06:33:02.940 --> 06:33:05.940
I mean, to your point as well, when you talk about the problems of doing it together,

06:33:05.940 --> 06:33:09.940
the Desk has mentioned that of all the teams kind of we have at the NA, I'll shove firebell in.

06:33:09.940 --> 06:33:16.440
Maybe kind of matched a bit by older SSG very hectic calm at times a lot of players who like to talk a lot

06:33:18.940 --> 06:33:23.500
Simulated coordination slipping a little bit now 1v3 even when you have the double swing between the Azami and

06:33:24.220 --> 06:33:26.220
Rex and I think I'm either the smoke

06:33:26.620 --> 06:33:34.020
Because the nature of that corner, you know actually has an opportunity to isolate only 1v1 like a 1v1 rather than stuck in the 1v2

06:33:34.020 --> 06:33:36.020
It's going to bait it entirely again.

06:33:36.020 --> 06:33:39.020
That's more just like a problem of not positioning for the attackers

06:33:39.020 --> 06:33:42.020
for just like the way the map is built, and where Beano happens to be,

06:33:42.020 --> 06:33:45.020
but with that clash in particular, to your point.

06:33:45.020 --> 06:33:48.020
1v3 that Beano be quite happy about.

06:33:48.020 --> 06:33:50.020
I imagine Will all be quite happy about saying that live,

06:33:50.020 --> 06:33:54.020
but if you're a Shopify rebellion fan, the hits just keep coming.

06:33:54.020 --> 06:33:56.020
It's only a tie game.

06:33:56.020 --> 06:33:59.020
We're very threatening a lead right now with that kind of momentum getting hype

06:33:59.020 --> 06:34:02.020
and eventually getting worse with some of the Firebillians pending on what happened,

06:34:02.020 --> 06:34:05.420
happen and be taking a quick sweep of the super shorty but can't get any angle on

06:34:05.420 --> 06:34:09.220
Volsper on that sledge. So instead turning his attention back towards the

06:34:09.220 --> 06:34:15.060
construction balcony, Bino finding CCTV's cache is clear. He'll help 1-30 get

06:34:15.060 --> 06:34:20.140
set up for the next half of their round. Again so much space being taken by 1-30

06:34:20.140 --> 06:34:24.020
and they're not really having to contest for it. They've quite literally walked into

06:34:24.020 --> 06:34:28.380
CCTV, well, garage CCTV and now they've got an option to just walk into

06:34:28.380 --> 06:34:34.980
construction all facilitated by Bino on this blackbeard and it's I don't know is

06:34:34.980 --> 06:34:38.300
it kind of like SR of it's playing a little bit scared like why they're not

06:34:38.300 --> 06:34:41.700
vying for this control last time when we saw this site they managed to get a

06:34:41.700 --> 06:34:46.620
slew of kills controlling inside of CCTV and the left hand be playing a shield at

06:34:46.620 --> 06:34:51.060
the top of red stairs and I was able to pick up three it was a flawless round and

06:34:51.060 --> 06:34:55.500
this time it's the polar opposite we've got players backing up nobody really

06:34:55.500 --> 06:34:57.260
we want to interview that renter.

06:34:57.260 --> 06:34:59.860
Make the mistake or take the engagement.

06:34:59.860 --> 06:35:02.460
Canadian, yes, sure, he's going to be able to keep people back

06:35:02.460 --> 06:35:04.860
on the breach, but it's surely only a matter of time

06:35:04.860 --> 06:35:06.620
for someone like Surfer, especially with Packer

06:35:06.620 --> 06:35:08.780
lurking around the corner, Swallowtongue's gonna look

06:35:08.780 --> 06:35:09.620
at the info.

06:35:10.940 --> 06:35:14.500
Look at the information, but Packer's only good for one.

06:35:14.500 --> 06:35:16.260
All of that to aid the gunfire,

06:35:16.260 --> 06:35:19.420
but Shopify rebellion, three bodies wide.

06:35:19.420 --> 06:35:21.980
4v1 is the clash keeping silo outside

06:35:21.980 --> 06:35:25.100
of the jacuzzi breach, easy it seems.

06:35:25.100 --> 06:35:32.100
It could be a 4-1 right now, but Shopify Rebellion trying to put a lid on any momentum gained by that 1v3 in round 4.

06:35:33.100 --> 06:35:38.100
Guarantee themselves a tied half, though we still want more.

06:35:39.100 --> 06:35:41.100
I'm not over the demons of round 4 yet.

06:35:42.100 --> 06:35:48.100
I feel like I'm still going to be quite harsh on SR until that's a little bit more of a distant memory,

06:35:48.100 --> 06:35:55.540
or they've put a little bit more space in between where we are at the moment and that round because it is it's still very fresh in the mind

06:35:56.980 --> 06:35:58.980
I feel that one of 30 is still

06:35:59.260 --> 06:36:01.260
Revelling in that fact as well

06:36:01.260 --> 06:36:03.500
But one round doesn't make a game

06:36:03.700 --> 06:36:09.260
That's of course the last one and then it often does back down to the basement we go for another attempt to hear

06:36:09.500 --> 06:36:14.420
As a rebellion they know it was a one-off. They know it's not something that's gonna happen every single time

06:36:14.420 --> 06:36:18.420
They'll know that they misplayed it, and they'll know what to do differently.

06:36:18.420 --> 06:36:22.420
One of thirty. Chance now for an equal half.

06:36:22.420 --> 06:36:27.420
Even then, there's an argument to say that SR have done fairly well on this side.

06:36:27.420 --> 06:36:30.420
It just could have been a lot better, and I think that's the frustration,

06:36:30.420 --> 06:36:34.420
and maybe the story of the night is that SR have played good siege today,

06:36:34.420 --> 06:36:36.420
but it just could have been better.

06:36:39.420 --> 06:36:42.420
We'll see if that narrative ends up proving true, and I definitely think

06:36:42.420 --> 06:36:46.660
Seems that might end up agreeing with you the most is Shopify rebellion

06:36:47.220 --> 06:36:51.020
Hard to hear some lines coming the interview if they win this game, but that is still a big if

06:36:55.020 --> 06:36:57.020
For one leaders of possibility, but

06:36:57.860 --> 06:36:59.460
Abino's 1v3

06:36:59.460 --> 06:37:04.540
Just be a tie game going in and one of 30 will be more than happy with that going back down to basement

06:37:04.700 --> 06:37:07.940
Only site that one of 30 have one by the way on this attacking side

06:37:12.420 --> 06:37:18.420
Really quite excellent. Surf with the Haga. Oh, this is not going to end well. Oh no. This is not now.

06:37:18.420 --> 06:37:22.420
That's just, that's never happening. In no universe is that happening.

06:37:22.420 --> 06:37:27.420
He'll advise. I don't know if that is or was or ever should be the play.

06:37:27.420 --> 06:37:31.420
And Surf going down pretty early, must be the curse of the mute.

06:37:31.420 --> 06:37:35.420
The Canadian went down pretty early when he played that hop as well.

06:37:35.420 --> 06:37:39.420
Creating this at least for round six is going to be safe and sound on these main stairs.

06:37:39.420 --> 06:37:43.080
main stairs just fine for a little bit of attention letting the attackers know

06:37:43.080 --> 06:37:47.900
that he is there maybe even trying to bait Ambien or something on that vertical

06:37:47.900 --> 06:37:52.380
maybe needs to maintain this space might be you would shift the viewing down

06:37:52.380 --> 06:37:57.060
those main stairs just trying to make a little bit of a gap close for and take a

06:37:57.060 --> 06:37:59.980
bit of that space please do the right job because it has forced Canadian out

06:37:59.980 --> 06:38:06.460
of the picture so most of the site now pretty clear to go almost the upstairs

06:38:06.460 --> 06:38:09.060
It's been pretty clear to go and affect on to the site

06:38:09.060 --> 06:38:14.040
I can start to swing that sledgehammer and we criticize the time last time you know

06:38:14.040 --> 06:38:17.800
We said you know wasn't like the time left and it wasn't the plant went down and it was

06:38:18.300 --> 06:38:20.300
fairly scrappy

06:38:20.300 --> 06:38:24.780
What if they can't do the line on that sort of one versus three clutch every single time we do need to make the

06:38:24.780 --> 06:38:27.980
Single move a little bit quicker here. I already have seen more progress

06:38:27.980 --> 06:38:36.420
More progress and a good progress indeed, and if you'll try to put a stop to it, breaking

06:38:36.420 --> 06:38:42.020
down the old bit barricade, but oh what a drone, great stuff, Packers already on it,

06:38:42.020 --> 06:38:48.320
zero complaints, zero complaints in that front play, one of thirty, excellent, not only getting

06:38:48.320 --> 06:38:53.700
this nation, but activating off of it, 45 seconds remaining, body utility still generally

06:38:53.700 --> 06:38:59.220
remaining, three attacking side, no Bs, but the Nades, the Death Marks, they're running out of those.

06:38:59.220 --> 06:39:02.580
See the push up, Blue Hall lay, Olsberg goes down,

06:39:02.580 --> 06:39:07.460
potential Rebellion 3-5, Canadian again with the SMG, Algy at least wins the fight there.

06:39:07.460 --> 06:39:11.700
It is a dead heat 2v2, a spoiled pro with a pistol around the corner,

06:39:11.700 --> 06:39:16.900
but he wins that one. 1v1 now with a TCSG, Bino, sure that he doesn't do it again.

06:39:16.900 --> 06:39:21.140
This is man owned basement, no, he's been evicted, spoits here to stay.

06:39:21.140 --> 06:39:23.640
4-2 as the Rebellion gained a lead.

06:39:23.640 --> 06:39:27.040
It's not seen enough for one versus one to know how to play that one.

06:39:27.540 --> 06:39:35.140
Rexon still breathing a sigh of relief, and even that wasn't a convincing enough win to give SR a smile.

06:39:35.640 --> 06:39:37.440
We're gonna have a break and listen to our desk.

06:39:38.640 --> 06:39:43.640
Well, what a mess. These last few rounds have been Shopify Rebellion.

06:39:43.640 --> 06:39:49.040
They pull out the lead here at 4-2 after a clubhouse defense is no surprise.

06:39:49.040 --> 06:39:53.120
but we have to talk about Beano's clutch before we do anything else.

06:39:53.120 --> 06:39:57.280
I mean, I agree with Holly. Had this round not happened and they just closed it out,

06:39:57.280 --> 06:40:01.360
read that 3v1, we've probably talked about Rebellion in a different regard in this instance,

06:40:01.360 --> 06:40:07.120
but for them to lose this round, everything was set up for them. I mean, Beano,

06:40:08.480 --> 06:40:14.720
I mean, me and you specifically let out an audible, what? The second he hits this shotgun.

06:40:14.720 --> 06:40:18.720
That shock has never done me wonders in my career ever.

06:40:18.720 --> 06:40:22.720
That was the longest shot that shot has ever hit in history.

06:40:22.720 --> 06:40:26.720
I mean, again, Bino, insane play.

06:40:26.720 --> 06:40:28.720
SR should never allowed that to happen.

06:40:28.720 --> 06:40:30.720
No, it shouldn't have happened. Amazing round from Bino.

06:40:30.720 --> 06:40:34.720
That being said, I feel like they set 1 of 30 up for failure.

06:40:34.720 --> 06:40:40.720
The hype that they got from that round, everyone got so eccentric, loud hype, excited.

06:40:40.720 --> 06:40:45.200
excited. Oh my god, we're back in this game. And then they just started playing kind of crazy. I don't know.

06:40:45.200 --> 06:40:50.040
Like the last two rounds easily could have went in one and 30s way. They just played it slower in the latter half.

06:40:50.040 --> 06:40:55.200
I mean that last round, yeah, that last round was so quiet. I'd be three and it looks perfect.

06:40:55.200 --> 06:41:00.520
They got the five E3. We even heard a link say, oh wow, no, no, what do you say?

06:41:00.520 --> 06:41:07.560
He said no, no complaints. We saw Packer held the flank and then all of a sudden there's 30 seconds left and everyone just walked

06:41:07.560 --> 06:41:11.220
into the side was like, hey, we got ours. We're winning and just walked into the

06:41:11.220 --> 06:41:15.600
site and we're losing the plot a little bit after that clutch. I mean, one of 30

06:41:15.600 --> 06:41:18.840
yes, it was amazing clutch, but SR is still human. They still need to play

06:41:18.840 --> 06:41:24.280
slower. And I hope with the side swap, they're able to re grasp that because you

06:41:24.280 --> 06:41:27.960
don't want that big one D three to just go in vain because you've got overs

06:41:27.960 --> 06:41:32.120
Ellis and you're over swinging. Well, it can happen and we heard it in the comms,

06:41:32.120 --> 06:41:36.480
right? Like that energy can carry over the reactions can carry over, but now

06:41:36.480 --> 06:41:42.080
They need to settle in and looking at this second half if they want to do the same thing they did on that last map

06:41:42.420 --> 06:41:45.840
It's got to happen as quick as they can Shopify rebellion

06:41:45.840 --> 06:41:51.560
We know they're gonna be bringing it on the attacking side links exo Troika. Let's see what happens here

06:41:54.680 --> 06:41:59.960
I mean we we do know that we do know they can bring it on the attacking side. I mean we saw that on layer

06:42:00.800 --> 06:42:03.040
Haven't seen on a clubhouse. Maybe we'll have better odds

06:42:03.040 --> 06:42:07.800
But I think the bigger thing Ollie is do shall fire belly and can they bring us a second half?

06:42:07.800 --> 06:42:10.300
That is worth talking about because they could on night Haven labs

06:42:10.300 --> 06:42:15.300
But it came to layer the bigger question I have is not can the rebellion perform on attack or defense

06:42:15.300 --> 06:42:17.300
It's can they close out a map?

06:42:18.520 --> 06:42:21.940
That's the question at the moment. Can they close out a map and can they close out a series?

06:42:22.900 --> 06:42:27.160
We saw him do it on labs. I feels like a long time ago. I mean it was a long time ago

06:42:27.160 --> 06:42:30.920
We had no the time less sandwiched in between labs and where we are now

06:42:30.920 --> 06:42:37.920
now. Unable to close the series on there. Only one round away and consistently unable

06:42:37.920 --> 06:42:42.920
to find the solution. You do worry a little bit. They've had a much better defence this

06:42:42.920 --> 06:42:48.920
time though. Clubhouse has been a lot kinder to them. And again bar in that one round.

06:42:48.920 --> 06:42:55.920
You should be a 5-1. Let's be honest. Definitely should be a 5-1. And I think it's again a

06:42:55.920 --> 06:42:59.420
really strange momentum shift in the game where you look at it in the context of that

06:42:59.420 --> 06:43:00.780
and you go, yeah, you know,

06:43:00.780 --> 06:43:02.740
it probably just should be a 5-1, shouldn't it?

06:43:02.740 --> 06:43:06.140
But the feeling, the sentiment around it

06:43:06.140 --> 06:43:09.060
is very far from that truth.

06:43:09.060 --> 06:43:11.740
It just doesn't feel like it's been a very close game,

06:43:11.740 --> 06:43:14.380
even though one of 30 are two rounds behind.

06:43:14.380 --> 06:43:17.700
And we've all seen what one of 30 are capable of.

06:43:17.700 --> 06:43:20.220
They won seven rounds in a row across this series.

06:43:20.220 --> 06:43:23.020
They won a whole map's worth of rounds.

06:43:23.020 --> 06:43:24.020
You know, in Chup Parade,

06:43:24.020 --> 06:43:27.180
they were just sort of alone for the ride for a lot of it.

06:43:27.180 --> 06:43:28.180
This first round on the attack

06:43:28.180 --> 06:43:30.580
is going to tell us quite a bit though.

06:43:30.580 --> 06:43:33.380
Monti and Capitale band out by 1 of 30,

06:43:33.380 --> 06:43:36.220
counted of course with the standard hard breached Nile

06:43:36.220 --> 06:43:38.740
band that has been consistent throughout the course

06:43:38.740 --> 06:43:40.820
of this game on both sides.

06:43:40.820 --> 06:43:43.780
Spoiler can face no problems there on Striker,

06:43:43.780 --> 06:43:46.020
opening up the old choosy wall.

06:43:46.020 --> 06:43:47.860
Let me just try and make a little bit of a headway

06:43:47.860 --> 06:43:48.820
in onto this map.

06:43:52.700 --> 06:43:54.340
Just open some of these exterior angles,

06:43:54.340 --> 06:43:56.980
create some points of ingress.

06:43:56.980 --> 06:43:57.500
There we go.

06:43:57.500 --> 06:43:59.500
I got confused in my head for a second.

06:43:59.500 --> 06:44:01.500
Of course, the Ingress is not.

06:44:03.500 --> 06:44:05.500
So they're able to make it work though.

06:44:05.500 --> 06:44:07.500
Harbree's charge on the plot law is one defender.

06:44:07.500 --> 06:44:10.500
I can put T-Post by inside a CCTV.

06:44:10.500 --> 06:44:13.500
You can see the rebellion beginning to comprehend this room setup.

06:44:13.500 --> 06:44:15.500
The castle barricades, a lot of layered positions.

06:44:15.500 --> 06:44:17.500
Ooh! Did not check the vertical angles.

06:44:17.500 --> 06:44:19.500
Mike W, a bit of a narrow one though.

06:44:19.500 --> 06:44:21.500
Can kind of forgive Sir for that.

06:44:21.500 --> 06:44:23.500
That's going to be a difficult one to read.

06:44:23.500 --> 06:44:24.500
A difficult one to anticipate.

06:44:24.500 --> 06:44:26.500
Oh, this is ridiculous.

06:44:26.500 --> 06:44:30.540
hiding in the corner as well. Can't even just send one for the fall off, anticipating

06:44:30.540 --> 06:44:35.620
somebody to rotate down main. But if you're assuming there's no gap, you might know that

06:44:35.620 --> 06:44:40.780
player is still in logistics. We're also not able to recover this one. OOOH! That's unlucky

06:44:40.780 --> 06:44:45.980
for Volsper, ends up walking into the nade. Do they know that there's still somebody inside?

06:44:45.980 --> 06:44:53.660
Oh, poor Mike W. Deathmark tracker flies around, sees that he's ratting behind the desk. Surely

06:44:53.660 --> 06:44:58.860
They get this one this guy's trapped in a corner. You've got two nades. You've got a candela

06:44:59.260 --> 06:45:02.960
This has got to be it right. He's blinded. You go in with a shotgun

06:45:03.700 --> 06:45:05.540
No

06:45:05.540 --> 06:45:08.780
Come on surely we get this. What are we doing?

06:45:12.980 --> 06:45:16.100
But it looks like we've thrown a lot of bodies at one player inside the logistics

06:45:16.820 --> 06:45:20.820
And it also kind of looks like Mike W's trying his best to win the round Rexon

06:45:20.820 --> 06:45:26.420
I'm gonna hit the gas, try and find the gap, but he is known.

06:45:26.420 --> 06:45:31.980
Silo, able to shoot out one of the Vulcan Packs and stop Rex and get in his tracks.

06:45:31.980 --> 06:45:36.820
That default camera being up isn't going to have helped him at all and there isn't

06:45:36.820 --> 06:45:41.220
little to no link between the remaining two players before SR here.

06:45:41.220 --> 06:45:45.460
A little bit of time, plenty of drones.

06:45:45.460 --> 06:45:52.420
and works something here. Castle, targeted by Deimos. Packer immediately gonna respond though.

06:45:52.420 --> 06:45:58.820
Rexon, I feel like he's been in the 1vx so many times tonight and you just can't consistently ask

06:45:58.820 --> 06:46:05.700
that of them. Final kill being found there by Silo, one of 30. Start off this defense phase,

06:46:05.700 --> 06:46:10.180
very strong indeed. A brilliant hold from Mike W, who let's be honest otherwise is at a fairly

06:46:10.180 --> 06:46:15.220
quiet clubhouse so far. Very quiet clubhouse actually. I think before that he might have been

06:46:15.220 --> 06:46:23.300
at zero maybe one kill after that solid 3k from ike w as where do we even begin with the fiasco

06:46:23.300 --> 06:46:28.340
that happened upstairs inside logistics that may as death mark tracked and i just want to give like

06:46:28.340 --> 06:46:32.740
a quick play by play of all the utility we had actually we're probably gonna see it right now

06:46:32.740 --> 06:46:38.260
we got two candelas one being thrown there two different sets of nades between rex and

06:46:38.260 --> 06:46:45.020
and exploit respectively and somehow we lose two bodies in the process listen

06:46:45.020 --> 06:46:48.660
and I get it that's an awkward gun fight like he's kind of below the table

06:46:48.660 --> 06:46:53.100
Canadians dropping with a shotgun thinks that maybe that can work for the

06:46:53.100 --> 06:46:56.700
engagement the ironic thing is if Canadian takes that fight with a pistol

06:46:56.700 --> 06:47:01.820
there's probably a decent chance none of that happens but of course it's happen

06:47:01.820 --> 06:47:07.140
can't blame him sometimes we have the wrong weapon out but it's like the one

06:47:07.140 --> 06:47:12.140
1v3 all over again, right? It's like in the grand scheme of things, Shopify Rebellion are still playing good.

06:47:12.140 --> 06:47:17.140
They are still the better team, and yet you just have moments like that that really stick out.

06:47:23.140 --> 06:47:27.140
Big defining moments. You're always gonna get him inside of a best of three.

06:47:27.140 --> 06:47:31.140
Oh dear, might never be once 1v1, it's starting again, Lynx.

06:47:31.140 --> 06:47:36.140
It's opening kill prowess. It's aggression, perfectly tempered.

06:47:36.140 --> 06:47:41.140
It takes Ambi out of the picture. There's a star player on there.

06:47:41.140 --> 06:47:47.140
He's yet to find the same Ambi level of impact that we've been used to seeing from him.

06:47:47.140 --> 06:47:53.140
He's not going to slow SR down too much though. It's going to be still standard fare, getting that wall open on Platon.

06:47:53.140 --> 06:47:58.140
Looking to try and pressure him through to catch from CCTV.

06:47:58.140 --> 06:48:03.140
You've lost a lot of your information gathering. You've lost a lot of your ability to work that vert.

06:48:03.140 --> 06:48:05.540
Now he's going to come back to buy SR.

06:48:05.540 --> 06:48:08.780
Now someone else is going to have to go out of their way to make that happen.

06:48:08.780 --> 06:48:10.100
Rex and Canadian.

06:48:10.100 --> 06:48:12.900
Bolt's primed and ready here as he starts trying to move through.

06:48:15.900 --> 06:48:17.500
Boltzper- OOOH!

06:48:17.500 --> 06:48:19.340
It takes one of you one outside of Khan.

06:48:19.340 --> 06:48:20.940
Sports better on that one.

06:48:20.940 --> 06:48:21.900
Drill active.

06:48:21.900 --> 06:48:25.500
If he goes down early, but Drill Gallien able to recover from that, at least for a little bit.

06:48:26.740 --> 06:48:29.380
CCTD, Cache, and Construction Clear.

06:48:29.380 --> 06:48:31.180
Plenty of utility on the site.

06:48:31.180 --> 06:48:36.460
You've got the black mirrors and the key of the barriers, but also as you can see, I believe I was about to say, that's Packer.

06:48:36.460 --> 06:48:38.820
Already used his C4 unfortunately.

06:48:38.820 --> 06:48:40.380
You know it's got one.

06:48:40.380 --> 06:48:44.980
So what Packer can do right now is keep this bit of control secured.

06:48:44.980 --> 06:48:50.220
Maybe allow Bino to rotate down later for the C4, or even just hold that angle and shoot through the floor.

06:48:50.220 --> 06:48:52.220
We'll have to see that, so I'm in 15th of an hour.

06:48:54.780 --> 06:48:57.820
QZ won't have been open, so if you can sit and try and watch that.

06:48:57.820 --> 06:49:02.380
A bit of info available for SPOI here, might be able to work something on these windows,

06:49:02.380 --> 06:49:05.740
there's no mute so the info is going to be accurate.

06:49:05.740 --> 06:49:11.780
These go in, but we'll get caught by the one eye discs but there'll be too much of a problem.

06:49:11.780 --> 06:49:16.500
Might be, we're really tucked in at the moment, you'll try and have to hit that impact trick

06:49:16.500 --> 06:49:21.500
but between a bit of a rock and a hard place really there, the utility excellently used

06:49:21.500 --> 06:49:26.820
by SR to really pin him down and enable a very secure and just a bit more kill

06:49:26.820 --> 06:49:31.060
surf to get as dodge out of the flash there but Beano isn't going to be able

06:49:31.060 --> 06:49:34.580
to swing off the back of it instead it's Parker to retake that position and to

06:49:34.580 --> 06:49:38.540
try and hold this up but no planting on the middle of the bed in pure sight of

06:49:38.540 --> 06:49:43.060
the mirror window. Spoigt has to pick it up, Canadian has to hit this cover, Spoigt

06:49:43.060 --> 06:49:49.140
gets down in the process and Canadian has to hit his shot and does it was a

06:49:49.140 --> 06:49:52.520
little bit like role reversal there. Usually it's Canadian getting the plan

06:49:52.520 --> 06:49:54.520
down and spoilt or I'm beyond the cover.

06:49:55.880 --> 06:49:59.360
We had to show that he still has what it takes to cover his teammates when it

06:49:59.360 --> 06:50:00.200
matters most.

06:50:02.960 --> 06:50:06.540
Oh, it is brutal watching this game. It is brutal. Not because it's bad. It is

06:50:06.540 --> 06:50:13.260
just terrifying at every turn. One V three. One V three in that round. We've

06:50:13.260 --> 06:50:17.220
got the chaos that happened in basement in the previous one. And now we have

06:50:17.220 --> 06:50:23.380
this as well oh my goodness it is not they do not make it easy being a rebellion fan but they're

06:50:23.380 --> 06:50:28.260
not making it easy for one of 30 either again while it is these isolated moments that give us fear

06:50:28.260 --> 06:50:32.980
they're playing very well overall you look at that round spoilt able to keep a lid on things

06:50:32.980 --> 06:50:38.180
of construction we have a lot of presence and pressure being applied from cctv and cash they're

06:50:38.180 --> 06:50:44.740
checking all the right boxes and even then obviously the bed is not a super safe spot but if you look

06:50:44.740 --> 06:50:50.300
look at the overall trend of that round, Packer was ratting the entire time, was never really

06:50:50.300 --> 06:50:54.700
spotted, and so the reason he was able to actually take advantage of the Grimm, playing

06:50:54.700 --> 06:50:58.220
a bit sloppy with the plant, is probably because the Grimm didn't know he existed, thought

06:50:58.220 --> 06:51:02.000
the mirror window was clear and so thought it was fine. A lot of that was just kind of

06:51:02.000 --> 06:51:07.460
happenstance because of Packer's super deep roam. Everything else beyond that was a very

06:51:07.460 --> 06:51:12.580
good clear from Chopped Fire Bullion, as you can see, almost a 4v1, except when Packer,

06:51:12.580 --> 06:51:15.620
I will say gets that kill on the top floor, but information is still a little hectic

06:51:16.180 --> 06:51:20.500
Good on Canadian for getting that trade and you can still see that even though that came down to the wire

06:51:20.780 --> 06:51:23.100
The energy is there to shop by rebellion

06:51:24.700 --> 06:51:26.940
I just hope it's enough for them to carry out over the line

06:51:27.340 --> 06:51:34.060
A couple more rounds is all that is needed in this best of three will be a distant memory and they can start to focus on the major

06:51:35.620 --> 06:51:40.340
We'll have been an easy journey by any stretch and I think that one of three are given a great account of themselves

06:51:40.340 --> 06:51:45.340
With the way the series is going, I just don't think it's going to be that straight forward.

06:51:45.340 --> 06:51:50.340
Rebellion, we're able to convert there and around where they didn't get that opening pick.

06:51:50.340 --> 06:51:53.340
It has been a big problem for them across the course of the series.

06:51:53.340 --> 06:51:56.340
But typically they've lost the opening pick and then lost the round.

06:51:56.340 --> 06:51:58.340
That was a little bit different.

06:51:58.340 --> 06:52:01.340
We were able to battle back despite losing Ambi nice and early.

06:52:01.340 --> 06:52:05.340
Packet, seeing a little bit of damage early on, but given his position, I can only assume it was either

06:52:05.340 --> 06:52:12.060
either defend a fire or just a little bit through a slightly broken barricade on one of the bedroom windows.

06:52:13.340 --> 06:52:17.180
Elasti is going to be alive for the rest of the round at the least and this time

06:52:17.180 --> 06:52:19.740
successfully makes his way over towards the top of these

06:52:20.380 --> 06:52:27.100
Adam stairs and we'll be able to start to move through. Drone, primed and ready.

06:52:27.100 --> 06:52:29.820
Factory destroys the castle barricade and just clears his path.

06:52:29.820 --> 06:52:37.300
Give me a good position to work up or peek red stairs later on.

06:52:37.300 --> 06:52:41.580
As much of the rebellion as we can be taking down these bits of utility on the outskirts

06:52:41.580 --> 06:52:42.580
of the defensive setup.

06:52:42.580 --> 06:52:43.900
Ooh, trying to clown with the ladder.

06:52:43.900 --> 06:52:44.900
Canadian.

06:52:44.900 --> 06:52:45.900
Struggling a little bit.

06:52:45.900 --> 06:52:46.900
That's okay.

06:52:46.900 --> 06:52:47.900
Ooh, great drone.

06:52:47.900 --> 06:52:49.820
All the way up in Raptors.

06:52:49.820 --> 06:52:51.340
That is a very good angle.

06:52:51.340 --> 06:52:53.540
It's going to be very useful.

06:52:53.540 --> 06:52:54.540
Spotting at the player.

06:52:54.540 --> 06:52:56.060
I believe I can spot the player.

06:52:56.060 --> 06:52:58.060
I'm playing around R-90.

06:52:58.060 --> 06:53:03.060
Skandal is going, gonna bounce this, maybe try to take the fight against the player playing in lounge?

06:53:03.060 --> 06:53:08.060
Could be a risk he's still cooking out, I was gonna say, maybe I'm likely thinking better of it now?

06:53:08.060 --> 06:53:13.060
Because the rebellion, trying to make sure lounge and swamp are completely in the hands of the attack

06:53:13.060 --> 06:53:16.060
before they start pushing this player in garage.

06:53:16.060 --> 06:53:21.060
But half the rounds gone, and aside from Andy hopping into secret, they have made very little progress.

06:53:21.060 --> 06:53:24.060
They need to start picking up the pace and picking it up soon.

06:53:24.060 --> 06:53:30.500
Yeah, the pace hasn't been really there for him and again I don't know if it comes down

06:53:30.500 --> 06:53:35.740
to that almost plain scared mindset that we kind of thought we've seen a few times from

06:53:35.740 --> 06:53:37.300
this team.

06:53:37.300 --> 06:53:42.860
Alien ready, spoiler on the hatched drop, ambi with the track, this is all signifying

06:53:42.860 --> 06:53:46.220
a bit of a 3-2-1, they're going to try and make something happen with, ambi is like,

06:53:46.220 --> 06:53:50.460
oh, I can tend with Bill and wasn't accounting for Packer, just walking from lower garage

06:53:50.460 --> 06:53:51.460
steps.

06:53:51.460 --> 06:53:56.340
That's why it's been unable to make impact as well as got a challenge on both sides will find one

06:53:56.940 --> 06:53:59.440
Importantly and can turn his attention toward the top of the cash

06:54:00.220 --> 06:54:05.540
Though flashbang as well the packer or quickly regains his vision likely a brief pause boy a

06:54:06.220 --> 06:54:12.180
Huge victory to keep pressure consistent on the logi side could get some support from Canadian as the candelas go deep

06:54:12.340 --> 06:54:15.180
How much can pack or do you could still look through of course?

06:54:15.180 --> 06:54:17.680
On the right side, this utility isn't getting a lot.

06:54:17.680 --> 06:54:19.680
Spoyt finding another is Bino.

06:54:19.680 --> 06:54:22.680
Walking out of the condor, Volsper down two.

06:54:22.680 --> 06:54:25.680
A nail-biter in the mid-game, but now Packer.

06:54:25.680 --> 06:54:31.680
And another 1v3 fell short just by one kill on Jim Bedroom.

06:54:31.680 --> 06:54:34.180
Can he do something different on CCTV?

06:54:34.180 --> 06:54:35.680
Spoyt down.

06:54:35.680 --> 06:54:39.680
Player inside of CCTV, putting his diffuser down, puts through the shotgun,

06:54:39.680 --> 06:54:41.180
but hit by the air jab.

06:54:41.180 --> 06:54:43.680
If it's gonna be finished, it'll be finished in the post.

06:54:43.680 --> 06:54:45.680
a surfing Canadian both

06:54:46.320 --> 06:54:48.320
Plot their weapons ready to cross fire

06:54:48.840 --> 06:54:55.720
Canadian with a candela, but of course packer the exact player to look through this another airjack hit as that will trigger surf position

06:54:55.920 --> 06:54:57.920
Hops up on the drone

06:54:58.920 --> 06:55:00.920
And again we find ourselves

06:55:02.360 --> 06:55:04.360
SR six rounds

06:55:05.600 --> 06:55:08.400
But can they get the one that matters most

06:55:10.280 --> 06:55:13.140
That's the big question they had that challenge on la

06:55:13.680 --> 06:55:17.360
and they let it slip through their fingers.

06:55:17.360 --> 06:55:22.360
There are no more chances after Clubhouse.

06:55:22.360 --> 06:55:23.480
They don't even have to play perfect,

06:55:23.480 --> 06:55:26.000
each from this point onwards, they have a buffer.

06:55:26.000 --> 06:55:28.760
But it will be nice, it will be a confidence boost

06:55:28.760 --> 06:55:31.360
to see them deal with this handily.

06:55:31.360 --> 06:55:35.920
Take it as a 7-3, forget there being no clutch round,

06:55:35.920 --> 06:55:39.080
but even call it a 7-2 at that point.

06:55:39.080 --> 06:55:41.960
And then the maps that they won looked quite nice.

06:55:41.960 --> 06:55:43.560
7-3, 7-3.

06:55:46.200 --> 06:55:48.200
If only it was going to be that easy.

06:55:49.840 --> 06:55:53.760
What if they, what an account they've given themselves here tonight, what an advertisement.

06:55:55.520 --> 06:55:59.560
Say, yep, we might be new kids on the block, we might have qualified through Challenger.

06:56:01.040 --> 06:56:04.720
But we can play and we can hang with the big dogs as well as anybody else in the league.

06:56:07.080 --> 06:56:07.920
We've done it before.

06:56:08.280 --> 06:56:09.600
We should say they won't do it again.

06:56:09.600 --> 06:56:16.600
Clashing Ying removed was the final bands in this map and of this series.

06:56:16.600 --> 06:56:23.600
One of 30 not wanting to give that Ying that explosive power over toward SR.

06:56:23.600 --> 06:56:28.600
And quite rightly SR not wanting to deal with the frustrations that can be that flash.

06:56:28.600 --> 06:56:36.600
Something that both teams have played, both teams have had an advantage from and in some cases not.

06:56:36.600 --> 06:56:38.600
This round is going to be a little bit different.

06:56:38.600 --> 06:56:42.600
Silo. Quite a lot of Castle Barricades going in and around that mid-floor.

06:56:42.600 --> 06:56:45.600
For a basement defense, that signifies a bit of a hold.

06:56:45.600 --> 06:56:49.600
Previously we saw this site, might not be held quite firm.

06:56:49.600 --> 06:56:51.600
It's fair to say, Link's inside a Lodgy.

06:56:51.600 --> 06:56:53.600
He did a brilliant job.

06:56:53.600 --> 06:56:56.600
I don't think he's going to get away with it again,

06:56:56.600 --> 06:56:59.600
but it wouldn't put a past me firm to try.

06:57:00.600 --> 06:57:02.600
Well, again, talk about CO-compliance.

06:57:02.600 --> 06:57:04.600
I can tell you Mike W had CO-compliance in that round.

06:57:04.600 --> 06:57:09.120
literally like could not have gone better especially in the position he was in

06:57:09.120 --> 06:57:12.280
quite literally it could only have gone better if he had gotten an ace and that

06:57:12.280 --> 06:57:18.520
is just wildly unrealistic to battle. Like you said, let's see if he continues to do it.

06:57:18.520 --> 06:57:23.040
I see someone around Logi right now and it's making me nervous. I don't like it.

06:57:23.040 --> 06:57:29.200
I can still see him. Ooh not a hot breach in the main stairs not letting

06:57:29.200 --> 06:57:33.440
anything get near as far away as last time. Oh no, Ambi! A little shake easy takes the fight

06:57:33.440 --> 06:57:36.000
with Volsberg information for Leia, Diazzami, and the Goyle.

06:57:36.000 --> 06:57:38.160
Sylo down, but it's Packer the first to fall.

06:57:38.160 --> 06:57:39.840
Shopify rebellion trying to take the pace quick,

06:57:39.840 --> 06:57:42.480
and he ended in one fell swoop, one falls, Canadian good.

06:57:42.480 --> 06:57:44.720
What the next? We've got a 5v2,

06:57:44.720 --> 06:57:48.320
as Bino and Sylo retreat and Shopify rebellion have the scent.

06:57:50.240 --> 06:57:53.520
Sylo, 1 HP, Bino, 3 toxic canisters to his name,

06:57:54.240 --> 06:57:56.240
but SR, I've got a minute and 40.

06:57:57.760 --> 06:58:02.640
Full wealth of utility, drones, time, bodies to throw,

06:58:03.440 --> 06:58:09.280
They've got the winning formula here. Some last second side preparations as a pocket

06:58:09.280 --> 06:58:13.840
reinforcement is used but I think you're gonna need a little bit more than that

06:58:13.840 --> 06:58:18.760
style. Preferably the other 99 hit points that you're actually mixing at the

06:58:18.760 --> 06:58:23.080
moment because any sniff of damage and you're gonna be out of there, coil on the

06:58:23.080 --> 06:58:27.440
death mark, shots already raining through, he's done it once, can he do it again?

06:58:27.440 --> 06:58:39.440
A 1v5 would be the highlight of anybody's career, and for Beano in particular, this would likely be one of the greatest things we've ever seen.

06:58:39.440 --> 06:58:47.440
We started off marked by a deathmark tracker. I don't know if he has it, but I know Beano's gonna try with Salt Lake City on the line.

06:58:47.440 --> 06:58:52.640
Someone's on kitchen has has the information and it's a flawless to finish it off in a game

06:58:52.640 --> 06:59:00.280
That was anything but shopfire rebellion bookend a chaotic series with a dominant win to start and a good one to end as

06:59:00.280 --> 06:59:03.920
They are our last team from NA to qualify to Salt Lake City

06:59:04.960 --> 06:59:06.720
Heartbreak for one of 30

06:59:06.720 --> 06:59:10.320
You can see that from being out just what it means to lose out on that spot

06:59:10.800 --> 06:59:16.120
Sire release being breathed across the Shopify rebellion roster at the moment

06:59:16.120 --> 06:59:20.120
We've got more seats to come. Don't worry, we'll be back just after this.

06:59:46.120 --> 06:59:48.120
I

07:04:16.120 --> 07:04:23.880
They've taken them a little longer than they had hoped, but Shopify Rebellion are your

07:04:23.880 --> 07:04:29.040
fourth and final major bound team from North America.

07:04:29.040 --> 07:04:31.200
This one was quite a series.

07:04:31.200 --> 07:04:35.520
It did take Shopify Rebellion maybe a couple seconds longer than they'd hoped, but hopefully

07:04:35.520 --> 07:04:39.960
we get to hear a little bit more about that from the man himself.

07:04:39.960 --> 07:04:43.800
Welcome in Troy, Canadian now, Victorious.

07:04:43.800 --> 07:04:49.240
Can I imagine a big sigh of relief happening for the entire team right now?

07:04:49.240 --> 07:04:52.600
Yeah, a little bit.

07:04:52.600 --> 07:04:54.240
Things were looking shaky.

07:04:54.240 --> 07:05:00.440
I mean, honestly, I think finding consistency has been what's plagued us as a team the entire

07:05:00.440 --> 07:05:01.440
time.

07:05:01.440 --> 07:05:09.640
And to be honest, it's been, you know, the same kind of issues that we've had.

07:05:09.640 --> 07:05:12.160
I think this is the first time that we've had it

07:05:12.160 --> 07:05:14.320
to this magnitude, especially domestically

07:05:14.320 --> 07:05:17.000
and in our own region during a stage or especially

07:05:17.000 --> 07:05:17.920
or kickoff.

07:05:19.420 --> 07:05:22.480
So yeah, like just kind of getting over that hump

07:05:22.480 --> 07:05:24.560
and dealing with it.

07:05:24.560 --> 07:05:27.360
I think there's still a lot that we wanna do.

07:05:27.360 --> 07:05:30.160
Our aspirations still are to be competing for events

07:05:30.160 --> 07:05:31.240
and winning events.

07:05:32.080 --> 07:05:34.080
So just qualifying isn't enough.

07:05:34.080 --> 07:05:35.680
Obviously it is a relief.

07:05:35.680 --> 07:05:39.040
Like you don't wanna miss out on an event in the first place

07:05:39.040 --> 07:05:43.000
But yeah, I'm proud of the strides we're making,

07:05:43.000 --> 07:05:47.120
but that being said, we've shown glimpses

07:05:47.120 --> 07:05:49.180
of this kind of stuff in the past.

07:05:50.520 --> 07:05:53.360
Just because we showed it here and ended up qualifying

07:05:53.360 --> 07:05:57.640
doesn't mean that we can slack in any regard.

07:05:57.640 --> 07:06:00.800
Otherwise, the same consistency issues can't plague us.

07:06:00.800 --> 07:06:05.720
So yeah, just we're well aware

07:06:05.720 --> 07:06:09.080
and we want to be the best team possible.

07:06:10.280 --> 07:06:11.960
You know, no one's gonna be harder on ourselves

07:06:11.960 --> 07:06:13.920
than ourselves about it, so.

07:06:13.920 --> 07:06:15.160
Yeah, I mean congratulations

07:06:15.160 --> 07:06:16.640
to making it to the Salt Lake City.

07:06:16.640 --> 07:06:17.720
You guys should be proud.

07:06:17.720 --> 07:06:19.600
I feel like because you guys are shop of our rebellion,

07:06:19.600 --> 07:06:21.280
everyone has huge expectations,

07:06:21.280 --> 07:06:24.200
but still you guys improved immensely

07:06:24.200 --> 07:06:26.720
from the regular stage into now.

07:06:26.720 --> 07:06:30.040
I just wanted to know is communication,

07:06:30.040 --> 07:06:32.040
is consistency, were those the main issues

07:06:32.040 --> 07:06:34.520
that you guys tackled coming into the playoffs,

07:06:34.520 --> 07:06:38.680
or was there anything else that needed more hard focus to be on?

07:06:40.800 --> 07:06:43.000
I think that's probably the biggest thing.

07:06:43.000 --> 07:06:44.640
I actually heard you guys talking about the other day,

07:06:44.640 --> 07:06:45.760
like when you listen to our comms,

07:06:45.760 --> 07:06:48.520
like just how much, I think it was yesterday,

07:06:48.520 --> 07:06:50.160
or not yesterday, in our match against M80,

07:06:50.160 --> 07:06:51.600
like how our comms just like progressed

07:06:51.600 --> 07:06:53.800
so they got better and better and better through the match.

07:06:53.800 --> 07:06:57.160
And, you know, like that's our same observation.

07:06:57.160 --> 07:06:59.240
And it's, I think that's a big part of it,

07:06:59.240 --> 07:07:02.400
but I think comms are indicative of so many other things

07:07:02.400 --> 07:07:06.240
in the game, right, of problem-solving, of adapting,

07:07:06.240 --> 07:07:11.240
of teamwork, of, yeah, just creativity, everything,

07:07:11.400 --> 07:07:13.760
of your mental, like, vibes, all of it,

07:07:13.760 --> 07:07:15.920
it's all shown in the comms.

07:07:15.920 --> 07:07:18.560
So it's easy to say, yes, like,

07:07:18.560 --> 07:07:19.760
not consistency in the comms,

07:07:19.760 --> 07:07:21.320
but there's like a lot of different things

07:07:21.320 --> 07:07:22.560
that we didn't have consistency in,

07:07:22.560 --> 07:07:24.920
even our confidence of how we would play the game

07:07:24.920 --> 07:07:27.260
with confidence and take the fights and the gaps

07:07:27.260 --> 07:07:29.840
that we should be taking and that, you know,

07:07:29.840 --> 07:07:31.320
that are there and presented to us, like,

07:07:31.320 --> 07:07:33.440
and that we should be capitalizing on,

07:07:33.440 --> 07:07:36.040
if our comms aren't as consistent, even that,

07:07:36.040 --> 07:07:38.120
like you can notice we're not taking it.

07:07:38.120 --> 07:07:41.740
So I think that's the main kind of thing we focused on,

07:07:41.740 --> 07:07:43.600
but there's tons of little things

07:07:43.600 --> 07:07:46.320
along the way that we're also focusing on.

07:07:46.320 --> 07:07:48.160
It's not as simple as just one thing.

07:07:48.160 --> 07:07:49.080
For sure.

07:07:49.080 --> 07:07:51.360
I want to obviously congratulate you and the boys.

07:07:51.360 --> 07:07:53.800
I mean, as Fox said, you guys have stepped it up,

07:07:53.800 --> 07:07:55.240
obviously, from what we saw from the stage

07:07:55.240 --> 07:07:56.240
and even into this playoffs

07:07:56.240 --> 07:07:58.520
and now securing your spot at SLC.

07:07:58.520 --> 07:07:59.520
Kind of two questions.

07:07:59.520 --> 07:08:00.800
I mean, obviously you're the IGL.

07:08:00.800 --> 07:08:02.720
you take on a lot of the responsibility,

07:08:02.720 --> 07:08:05.240
you take on a lot of the burden when things don't go wrong,

07:08:05.240 --> 07:08:06.880
especially throughout the series today.

07:08:06.880 --> 07:08:09.800
I mean, you guys had a tremendous defensive half,

07:08:09.800 --> 07:08:12.000
I mean, attacking half on Night Haven Laps,

07:08:12.000 --> 07:08:13.680
I mean, sorry, Lair specifically,

07:08:13.680 --> 07:08:14.880
and then it starts to fall apart.

07:08:14.880 --> 07:08:17.440
I mean, when you're in these moments and being the IGL

07:08:17.440 --> 07:08:19.320
and you're getting all these rounds going

07:08:19.320 --> 07:08:20.320
and then it starts to fall apart,

07:08:20.320 --> 07:08:23.520
I mean, kind of what's happening to you in those moments

07:08:23.520 --> 07:08:26.120
that allows you to kind of just still stay focused

07:08:26.120 --> 07:08:27.280
as best as you can.

07:08:27.280 --> 07:08:37.720
I mean, I think for me, I've just been around long enough to know what can happen if you

07:08:37.720 --> 07:08:38.720
lose track of it.

07:08:38.720 --> 07:08:41.960
But even, I'm human, I'm even guilty of it sometimes, right?

07:08:41.960 --> 07:08:49.320
I think something Seth pointed out to us between maps that was a big problem for us was I think

07:08:49.320 --> 07:08:54.160
we did too much talk about the previous round when we were losing rounds.

07:08:54.160 --> 07:08:59.360
Not even like, you know, not like arguments or anything like that, but just like, oh, what happened here?

07:08:59.360 --> 07:09:03.760
Oh, what happened there and not talking about how like how are we winning this next round?

07:09:03.760 --> 07:09:05.720
Like what are we doing to win this next round instead?

07:09:05.720 --> 07:09:12.640
And I think re-centering our focus on that and again, like that's something I try to be on top of but like like I said

07:09:12.640 --> 07:09:14.640
even I slipped on up on that there and I think

07:09:15.080 --> 07:09:21.420
Seth really like centered us between maps and I've definitely made sure like my main focus was on that no matter what

07:09:21.420 --> 07:09:28.380
And I was gonna just just one last question obviously as you've said you've been here since day one

07:09:28.380 --> 07:09:31.580
I've known you it's been here since day one. I played against you a long time

07:09:31.980 --> 07:09:35.360
Now what's your take kind of on the newer generation?

07:09:35.660 --> 07:09:38.420
Especially throughout this kickoff and leading up until this point

07:09:38.420 --> 07:09:41.980
I mean I really want your view and what you think of these new players coming in. Oh

07:09:43.620 --> 07:09:45.620
I mean I

07:09:45.620 --> 07:09:47.100
Think like it's inevitable

07:09:47.100 --> 07:09:49.360
There's gonna be new players that are coming up

07:09:49.360 --> 07:09:51.520
and watching the game and playing the game

07:09:51.520 --> 07:09:53.200
and are competitive and wanna get better

07:09:53.200 --> 07:09:56.280
and that will show up and be really good.

07:09:56.280 --> 07:09:59.760
I think the biggest advantage of a younger player

07:09:59.760 --> 07:10:02.000
is the passion that you can have.

07:10:04.360 --> 07:10:08.360
For me, and I'm still very much in focus on winning,

07:10:08.360 --> 07:10:12.200
but even for me, I'm not the same as I was.

07:10:12.200 --> 07:10:15.080
I was obsessed with I want to win this.

07:10:15.080 --> 07:10:20.840
like you know and I think I think that happens you know at a younger age it's

07:10:20.840 --> 07:10:23.240
gonna be more and more common like that is the one thing they want to do and

07:10:23.240 --> 07:10:29.360
that's all I care about and you know that that's like a superpower right

07:10:29.360 --> 07:10:34.320
basically so yeah like the talent that's out there is unreal I think obviously

07:10:34.320 --> 07:10:38.200
five years of example of that they also have some level of like veteran

07:10:38.200 --> 07:10:43.880
presence with with Forrest as well you know I think SSG had a really good

07:10:43.880 --> 07:10:47.080
showing the playoffs. I think you could even argue of wildcard red with

07:10:47.080 --> 07:10:52.880
spiker and day especially. Yeah like there's tons of players like that and I

07:10:52.880 --> 07:10:57.240
think you know that a lot of them I think some have their merit like somewhere

07:10:57.240 --> 07:11:01.640
you know acknowledged earlier on like lacks you team the spiker right like I

07:11:01.640 --> 07:11:06.120
know Alex Skye's dated as well you know people are aware of these people and

07:11:06.120 --> 07:11:11.080
like you know see the potential but yeah that's I guess just part of the

07:11:11.080 --> 07:11:15.380
life cycle of the game. Absolutely. Well, congrats again on this win, Troy. You made the major.

07:11:15.380 --> 07:11:19.380
Now you can shift your focus to the best three you have to play in just a couple of minutes

07:11:19.380 --> 07:11:23.500
to decide who goes to phase one and phase two. So we're going to let you go for that.

07:11:23.500 --> 07:11:27.500
And we will see you then. All right. All right. Sounds good. Thank you very much. Thank you so much.

07:11:27.500 --> 07:11:35.700
I forgot that nothing more rewarding, making it to a major than bouncing back into another

07:11:35.700 --> 07:11:39.700
you're best at three. It's

07:11:39.700 --> 07:11:42.700
hard. Super sad they heard no

07:11:42.700 --> 07:11:45.700
belly. Shark two Shopify

07:11:45.700 --> 07:11:47.700
rebellion. You see them going

07:11:47.700 --> 07:11:49.700
toe to toe in the end there

07:11:49.700 --> 07:11:51.700
will decide how this plays out

07:11:51.700 --> 07:11:53.700
five beers and wildcard. We saw

07:11:53.700 --> 07:11:55.700
that game yesterday. We've got

07:11:55.700 --> 07:11:58.700
our four major qualified teams

07:11:58.700 --> 07:12:00.700
and God does it feel good like

07:12:00.700 --> 07:12:02.700
this kickoff format was ruthless

07:12:02.700 --> 07:12:04.700
and it felt like it could have

07:12:04.700 --> 07:12:09.980
One of 30 are going, SSG are going, DarkZero and Shufflehub Rebellion aren't even there.

07:12:09.980 --> 07:12:11.780
Listen, Cloud, I could have made it.

07:12:11.780 --> 07:12:12.280
Yeah.

07:12:12.280 --> 07:12:19.140
I mean, I'll say this, you know, I tried putting together a roster with very limited time and

07:12:19.140 --> 07:12:22.820
there was a lot longer to league and I couldn't make it work and then you're looking at something

07:12:22.820 --> 07:12:27.660
like this where it's an expedited league, everything is so much faster paced, you need

07:12:27.660 --> 07:12:31.980
to get on top of it and again, big kudos to these newer players and these newer teams

07:12:31.980 --> 07:12:36.380
that we're able to make it into playoffs to say the least we've got as we said

07:12:36.380 --> 07:12:41.020
this best of three to decide the seeding for the Salt Lake City Major coming up

07:12:41.020 --> 07:12:47.100
importantly we're also announcing well pretty big deal we've got the T2 and T3

07:12:47.100 --> 07:12:52.420
ecosystem in North America finally coming into view we've got an announcement

07:12:52.420 --> 07:12:56.300
video for you after this

07:16:31.980 --> 07:16:44.180
The tier two and tier three ecosystem is essential to what makes pro play thrive. New players,

07:16:44.180 --> 07:16:49.020
new teams, new organizations, it all comes from the amateur scene. And there have been

07:16:49.020 --> 07:16:54.380
a lot of questions about what that ecosystem will look like for 2026 in North America.

07:16:54.380 --> 07:16:57.660
Thankfully, well, now we have some answers.

07:16:57.660 --> 07:17:00.500
North America R6 Esports is back.

07:17:00.500 --> 07:17:03.220
In 2026 is the biggest year yet.

07:17:03.220 --> 07:17:05.380
Whether you're picking up the game for the first time,

07:17:05.380 --> 07:17:07.180
chasing a spot on the biggest stage

07:17:07.180 --> 07:17:09.220
or grinding your way up the ranks,

07:17:09.220 --> 07:17:12.380
the R6 NA ecosystem was built for you.

07:17:12.380 --> 07:17:14.940
Three tiers, one connected path.

07:17:14.940 --> 07:17:16.140
Let's break it down.

07:17:16.140 --> 07:17:18.700
Tier one, the North America League,

07:17:18.700 --> 07:17:21.220
made up of 10 teams with the last two teams

07:17:21.220 --> 07:17:23.580
earning their spot through the Challenger circuit.

07:17:24.380 --> 07:17:30.940
tier two two competitions hundreds of teams in the epic return of land competitive play

07:17:30.940 --> 07:17:37.340
element is back and it's better than ever starting May 22nd the doors are open two open qualifiers

07:17:37.340 --> 07:17:44.060
where anyone can jump in and compete from there 16 teams enter the group stage eight open qualifier

07:17:44.060 --> 07:17:51.420
teams six invited teams two collegiate teams all broadcasted live win element and you're not just

07:17:51.420 --> 07:17:58.140
taking home a title, you're earning a direct invite to the 2027 Challenger Series, the 2027

07:17:58.140 --> 07:18:06.940
SI Last Chance Qualifiers, and a spot in the NA Open Cup Series Playoffs. Next, North America Open

07:18:06.940 --> 07:18:12.940
Cup. This is something NA has never seen before. Five weekends of LAN tournaments spread across

07:18:12.940 --> 07:18:19.340
the region where fans, teams, players, and communities can gather and compete, all leading

07:18:19.340 --> 07:18:24.220
towards one final moment. The champion team taking home the crown and the ticket to the

07:18:24.220 --> 07:18:32.220
2027 S.I.L.C.Q. in the 2027 Challenger Series. This isn't just a tournament. It's a circuit.

07:18:32.220 --> 07:18:39.260
It's your LAN moment. Every pro started somewhere and that's exactly what Tier 3 is built for.

07:18:39.260 --> 07:18:44.620
Three ways to compete no matter your level. Collegiate Series, a structured competitive path

07:18:44.620 --> 07:18:51.180
for student players with a direct pipeline into Tier 2. Seasonal series, open online competition,

07:18:51.180 --> 07:18:59.340
PC and console, show up, compete, get recognized. Community events, happening in a city near you,

07:18:59.340 --> 07:19:04.140
open to you and your crew whenever you're ready to show up, using the new and improved

07:19:04.140 --> 07:19:09.980
competition hub as your gateway to the latest events and tournaments. This is where journeys

07:19:09.980 --> 07:19:15.380
begin. This is where you get noticed. No one knows where the next star will come. It could

07:19:15.380 --> 07:19:20.460
be a college dorm room. It could be a LAN event in your city. It could be you. But in

07:19:20.460 --> 07:19:26.860
the North America R6 Esports, everything is earned here. Nothing is given. Follow us at

07:19:26.860 --> 07:19:33.060
R6 Esports NA on X and visit r6esports.com for everything you need to get started.

07:19:33.060 --> 07:19:38.980
Okay, a lot to talk about right off the bat here. Element, May 22nd. We've got a date

07:19:38.980 --> 07:19:43.940
for that. That's big news. We didn't know if that was coming back, but five LAN events

07:19:43.940 --> 07:19:48.180
in T2 in the NA Open Cup. I was seeing you smiling over here. That's a big deal. I mean,

07:19:48.180 --> 07:19:51.860
that's badass. I mean, that's not just a big deal. I mean, so many years, I don't know

07:19:51.860 --> 07:19:56.580
how many times we've seen Europe host these little side LAN events or T2, T3 leagues,

07:19:56.580 --> 07:20:02.380
same in Brazil. Now, NA finally has something for our grassroots system. And you just look

07:20:02.380 --> 07:20:05.300
at the players right now. I mean, that should be enough motivation for any single one of

07:20:05.300 --> 07:20:09.140
at home that wants to compete. Look at these players that have currently went

07:20:09.140 --> 07:20:13.220
through their Challenger series, gotten to this point. I mean it could be you and

07:20:13.220 --> 07:20:17.780
now you have LAN events now to even get you even more into the system and feeling

07:20:17.780 --> 07:20:20.420
good in the ecosystem. I mean the experience that you'll be able to get

07:20:20.420 --> 07:20:25.140
from those LAN events and also them adding collegiate access to be able to

07:20:25.140 --> 07:20:28.540
have a collegiate team. We've had a big collegiate scene for a while but they

07:20:28.540 --> 07:20:32.180
have never really had an experience to really get into the T2 scene. Now they

07:20:32.180 --> 07:20:34.780
They have two areas that they can make it in from.

07:20:34.780 --> 07:20:36.620
And then the tournaments, it also gives an aspect

07:20:36.620 --> 07:20:37.460
of the community.

07:20:37.460 --> 07:20:39.620
I mean, small events, everybody loves going

07:20:39.620 --> 07:20:40.460
into the small events.

07:20:40.460 --> 07:20:41.940
I remember when they had the one at the,

07:20:41.940 --> 07:20:44.460
in Philadelphia for the tiny event,

07:20:44.460 --> 07:20:45.780
I don't know if it was the Spoight Cup

07:20:45.780 --> 07:20:47.500
or who was playing there.

07:20:47.500 --> 07:20:48.700
But there was players that are playing,

07:20:48.700 --> 07:20:51.060
like Mike W. Packer, their team was there.

07:20:51.060 --> 07:20:53.820
So it's always amazing to see teams viewed.

07:20:53.820 --> 07:20:55.960
You get to expose them early

07:20:55.960 --> 07:20:58.380
and then they get the opportunity to get picked up,

07:20:58.380 --> 07:20:59.780
maybe even qualify themselves.

07:20:59.780 --> 07:21:01.980
I will say, there is one that really hits home for me

07:21:01.980 --> 07:21:04.480
and that it was the console league as well.

07:21:04.480 --> 07:21:06.340
Like there is able for not only PC,

07:21:06.340 --> 07:21:09.200
but also console tournaments to be able to be played

07:21:09.200 --> 07:21:10.040
and had as well.

07:21:10.040 --> 07:21:12.040
I think that is such an important factor.

07:21:12.040 --> 07:21:14.440
We haven't had console tournaments outside

07:21:14.440 --> 07:21:15.960
of the Jinxi tournaments that he hosts.

07:21:15.960 --> 07:21:16.800
So the fact that we're getting-

07:21:16.800 --> 07:21:17.640
Pretty much the 2017 one.

07:21:17.640 --> 07:21:18.480
Yeah, exactly.

07:21:18.480 --> 07:21:20.720
So the fact that we have official tournaments

07:21:20.720 --> 07:21:22.160
for the console side of things,

07:21:22.160 --> 07:21:24.240
I think that there's a beautiful step in the direction.

07:21:24.240 --> 07:21:27.560
You might be able to come back and win something.

07:21:27.560 --> 07:21:30.480
Ooh, yeah, couldn't win it with you.

07:21:30.480 --> 07:21:36.780
Talk to me a little bit about that because you know you got your start right through console through when we had separate

07:21:37.000 --> 07:21:41.700
Xbox League and PC League happening at the same time you won the six-invitational on Xbox

07:21:41.700 --> 07:21:48.860
Like we've come a long way since then obviously and you guys are both like some of the OGs in Siege didn't have to necessarily grind up

07:21:48.860 --> 07:21:57.020
T2 the way I know where diapers not quite saying that but I am saying that you guys know what it's like to be in this pipeline to be

07:21:57.020 --> 07:22:01.420
in this grind, the sacrifices that you have to make going through this life and becoming

07:22:01.420 --> 07:22:03.740
a pro player. How much that changes your life.

07:22:03.740 --> 07:22:04.740
Oh my god.

07:22:04.740 --> 07:22:05.740
Oh my god.

07:22:05.740 --> 07:22:06.740
Wait a minute. Is that a thing?

07:22:06.740 --> 07:22:07.740
I think that's yeah.

07:22:07.740 --> 07:22:08.740
No way.

07:22:08.740 --> 07:22:09.740
Oh yeah.

07:22:09.740 --> 07:22:10.740
Look at those.

07:22:10.740 --> 07:22:17.740
I mean, speaking from experience, you know, playing at the big, amazing, huge event.

07:22:17.740 --> 07:22:18.740
He looks good there.

07:22:18.740 --> 07:22:22.900
This was before COVID because I started eating right after COVID. That's not exist. This

07:22:22.900 --> 07:22:25.500
beard hides a lot of slush right here.

07:22:25.500 --> 07:22:28.740
I mean, playing at these huge major events, it's amazing.

07:22:28.740 --> 07:22:31.100
It's a feeling like no other, but honestly,

07:22:31.100 --> 07:22:32.820
okay, that was a bad haircut day, man.

07:22:32.820 --> 07:22:34.260
That was a really bad.

07:22:34.260 --> 07:22:35.100
I remember that.

07:22:35.100 --> 07:22:39.300
My barber did me so wrong, like, I had to switch up.

07:22:39.300 --> 07:22:41.700
You would have said do whatever.

07:22:41.700 --> 07:22:43.820
No, man, I just, yeah.

07:22:43.820 --> 07:22:44.780
You were saying no.

07:22:44.780 --> 07:22:46.700
Anyway, the big events and everything

07:22:46.700 --> 07:22:47.940
are great to participate in,

07:22:47.940 --> 07:22:51.220
but honestly, some of the most fun experiences

07:22:51.220 --> 07:22:54.100
were back when you would play in the small T2 event.

07:22:54.100 --> 07:22:56.800
the Dreamhacks. I remember those events were just...

07:22:56.800 --> 07:22:58.800
Didn't you play in some elements as well?

07:22:58.800 --> 07:23:05.920
I played, no, well, after OXG, I think I played one with Dream, but neither here nor there.

07:23:05.920 --> 07:23:10.220
But the T2 events were always some of the best experiences, because it's a lot smaller of

07:23:10.220 --> 07:23:14.020
a community, but a tighter knit group, and that's the best part. You really get to communicate

07:23:14.020 --> 07:23:17.200
with all of the other teams that are there. The community that shows up are some of the

07:23:17.200 --> 07:23:22.760
most loyal people. You're able to have a lot more of a fun, immersive experience with everything.

07:23:22.760 --> 07:23:29.280
And also for a professional player, if you think playing at a T2 event is going to be

07:23:29.280 --> 07:23:32.240
stressful, you're going to have the shakes, you're going to be nervous, you could only

07:23:32.240 --> 07:23:34.520
imagine what it's like to play on an invite main stage.

07:23:34.520 --> 07:23:38.600
So it's the best way to get those nerves out of your system is to participate in tournaments

07:23:38.600 --> 07:23:39.600
like this.

07:23:39.600 --> 07:23:43.880
I mean, just to have that many different amount of tournaments to participate in, it makes

07:23:43.880 --> 07:23:47.920
me think back, even when I first started in Siege, and before we even had a pro league,

07:23:47.920 --> 07:23:51.760
like, you know, shout out to anyone who knows about game battles, but that was a tournament

07:23:51.760 --> 07:23:54.560
website where you could sign up for different games.

07:23:54.560 --> 07:23:57.880
Siege was on there and me and a lot of our players like Skies,

07:23:57.880 --> 07:23:59.840
England, Geo, players like that,

07:23:59.840 --> 07:24:01.560
we were on GBs every single day.

07:24:01.560 --> 07:24:03.560
And you know, you talk about different communities,

07:24:03.560 --> 07:24:05.920
there was a community of just straight competition

07:24:05.920 --> 07:24:07.200
on the Xbox side of things.

07:24:07.200 --> 07:24:10.120
And I could confidently say,

07:24:10.120 --> 07:24:12.000
if game battles weren't a thing

07:24:12.000 --> 07:24:14.040
and there wasn't anything competitive at the time,

07:24:14.040 --> 07:24:16.200
I don't know if I would have continued in Siege.

07:24:16.200 --> 07:24:18.240
And then all of a sudden it probably took off

07:24:18.240 --> 07:24:20.640
and then I just instantly wanted to get into it.

07:24:20.640 --> 07:24:41.640
So the fact we have these now for all of these players from across all sides, I mean, it's a beautiful thing to see. Honestly, I have a soft spot for collegiate because that's where I started casting Siege five years ago and how I got into this whole mess, but it was like seeing that become more than just a joke of a T3 collegiate feud now actually having.

07:24:41.640 --> 07:24:51.320
I just heard all of production burst out laughing right here, like it wasn't that funny.

07:24:51.320 --> 07:24:59.660
It was not that funny like listen, I don't know why my hair cut was so, I would always

07:24:59.660 --> 07:25:04.320
tell them to like just shave the side completely and I thought it was tough and like back then

07:25:04.320 --> 07:25:08.240
it was tough, let's go back and see it back then low key it kind of was but can we get

07:25:08.240 --> 07:25:12.320
that one more time just maybe one more time actually they saw some good pictures of me like I'm happy

07:25:12.880 --> 07:25:21.120
I mean yours were kind of oh man listen I mean I mean hey that's a that's a signature listen I

07:25:21.120 --> 07:25:29.440
didn't really know I was doing with the size of my hair but I mean still good hair line is still

07:25:29.440 --> 07:25:34.160
crispy I don't think my hair lines moved since then so this is not covering anything else

07:25:34.160 --> 07:25:41.360
What do you want to feel the back real good? Yeah. God. That's just fine. That's just fine.

07:25:41.360 --> 07:25:45.960
You don't see that. It's the same thing. Well, appreciate your insights there, guys.

07:25:45.960 --> 07:25:51.000
Super excited for what, for what tier two tier three has in store for us in 2026. But

07:25:51.000 --> 07:25:55.520
we still have one best of three to get to. As I said, we've got these two teams that

07:25:55.520 --> 07:26:01.520
have been through the gauntlet already today. Dark zero and Shopify rebellion as we've seen

07:26:01.520 --> 07:26:02.920
have been through a lot.

07:26:02.920 --> 07:26:04.800
They both came through the lower bracket,

07:26:04.800 --> 07:26:05.840
Shopify rebellion.

07:26:05.840 --> 07:26:07.200
They started here.

07:26:07.200 --> 07:26:08.920
They had to make through a grindy match

07:26:08.920 --> 07:26:10.600
with one of 30 just a moment ago.

07:26:10.600 --> 07:26:12.340
But looking at these two teams,

07:26:12.340 --> 07:26:14.440
ignoring what they just went through.

07:26:14.440 --> 07:26:16.680
I mean, this is a rivalry to end all rivalries.

07:26:16.680 --> 07:26:18.280
It's a toss up if there ever was one.

07:26:18.280 --> 07:26:20.000
You know, I know we say this is a rivalry

07:26:20.000 --> 07:26:21.200
and I gotta kinda stop you there

07:26:21.200 --> 07:26:22.920
because if you look at SSG's history,

07:26:22.920 --> 07:26:24.000
which is now dark zero,

07:26:24.000 --> 07:26:27.920
they have a 7-1 record over this roster of Assign.

07:26:27.920 --> 07:26:30.000
And when you look at every single matchup,

07:26:30.000 --> 07:26:32.640
I mean, even just notably during SI playoffs,

07:26:32.640 --> 07:26:33.920
they knocked them out.

07:26:33.920 --> 07:26:36.280
So if this is a grudge match for anyone,

07:26:36.280 --> 07:26:38.320
this is definitely a match for SR once again,

07:26:38.320 --> 07:26:40.400
where they want to finally prove themselves

07:26:40.400 --> 07:26:42.520
and break this seven record streak

07:26:42.520 --> 07:26:43.760
of losing to this roster.

07:26:43.760 --> 07:26:47.400
Granted, NJR and Kino weren't part of that team at the time.

07:26:47.400 --> 07:26:49.780
It's also a matter of ending on a hot note.

07:26:49.780 --> 07:26:51.840
Nobody wants to go in fourth.

07:26:51.840 --> 07:26:54.760
You're not playing in the first phase of the bracket.

07:26:54.760 --> 07:26:56.120
You're playing in phase two.

07:26:56.120 --> 07:26:57.640
No one wants to go that way.

07:26:57.640 --> 07:26:58.920
Obviously, you want to come into it.

07:26:58.920 --> 07:27:03.560
you want to win and beating DZ a team that everyone thought was going to be number one,

07:27:03.560 --> 07:27:07.360
even though they're still playing in for the third and fourth seed, at the end of the day,

07:27:07.360 --> 07:27:12.800
it's still a big task. And as we said, like, you don't want to go in as the team who almost

07:27:12.800 --> 07:27:18.040
lost to one of 30 going on an international stage. Like, sure, it doesn't necessarily

07:27:18.040 --> 07:27:22.960
mean the biggest deal, but, you know, people are going to remember that. I think what worries

07:27:22.960 --> 07:27:27.520
me most and I'm going to pivot off of that is, you know, we're just even talking to Troy,

07:27:27.520 --> 07:27:31.720
You know, he acknowledged that the communication, they're obviously having consistency issues.

07:27:31.720 --> 07:27:34.160
And then when you look on the side of Dark Zero, when we're watching their game, even

07:27:34.160 --> 07:27:37.640
though those games get a little dicey, they get a little scrappy, their comms are still

07:27:37.640 --> 07:27:38.640
clean.

07:27:38.640 --> 07:27:42.880
Even when chaos is amongst them, comms are still clear.

07:27:42.880 --> 07:27:46.160
And going into this match, as Fox was saying, you want to end on a high note.

07:27:46.160 --> 07:27:48.680
And they are ending on a high note by getting to this point.

07:27:48.680 --> 07:27:52.440
So I hope, you know, we're going to see the best side out of SR because what we've seen

07:27:52.440 --> 07:27:57.240
so far from DZ really has been consistency across the board, whether it's been in their

07:27:57.240 --> 07:28:00.360
whether it's been the communication, it's been well-defined.

07:28:00.360 --> 07:28:03.400
And DarkZero, as we said, had such an incredible group stage,

07:28:03.400 --> 07:28:05.800
only had that small blemish coming into the playoff

07:28:05.800 --> 07:28:08.760
that could not make it through in that first opportunity here.

07:28:08.760 --> 07:28:10.440
But that game against SSG, right?

07:28:10.440 --> 07:28:12.760
They showed us that they can just lock in,

07:28:12.760 --> 07:28:14.920
they can out-adapt their opponent's box,

07:28:14.920 --> 07:28:16.200
and they can just play a better game.

07:28:16.200 --> 07:28:17.480
I mean, at the end of the day, it's siege.

07:28:17.480 --> 07:28:20.120
Sometimes you're going to win, sometimes you're going to lose something.

07:28:20.120 --> 07:28:23.160
For a team like DarkZero, that was near-picture perfect

07:28:23.160 --> 07:28:25.400
all throughout the regular stage, not getting a loss.

07:28:25.400 --> 07:28:29.800
I'm glad we had a chance to talk about it with Kino because yes, the losses are going to show you

07:28:29.800 --> 07:28:34.600
where the gaps are, where the holes are. You think you go up against FaZe and they're not going to

07:28:34.600 --> 07:28:39.400
show you exactly where the issues are in your defenses? Of course they are. So it's a great

07:28:42.600 --> 07:28:48.200
opportunity to lose, have a second life, and then focus up and be like, we can't make any mistakes.

07:28:48.200 --> 07:28:52.600
Let's fix the areas where we're lacking and make sure that we can make it to Salt Lake City,

07:28:52.600 --> 07:28:56.600
But it's a good time to lose before you get to the event.

07:28:56.600 --> 07:29:00.600
And it's a great opportunity for both of these teams to also play one another here.

07:29:00.600 --> 07:29:08.600
See, like, can these two formerly heavy hitting teams, right, like, have a big match and, you know, learn, like you said, where those issues are.

07:29:08.600 --> 07:29:13.600
Shopify Rebellion, as we just talked about, have been having more issues than they're used to.

07:29:13.600 --> 07:29:17.600
The numbers that they're putting up are not what they're used to seeing.

07:29:17.600 --> 07:29:19.600
Obviously, Ambi's been going crazy.

07:29:19.600 --> 07:29:21.600
We're seeing these players on the up and up.

07:29:21.600 --> 07:29:24.720
been up, but we still have yet to see them reach the top.

07:29:24.720 --> 07:29:27.480
Yeah, and again, that comes down to sheer consistency.

07:29:27.480 --> 07:29:29.040
And you're going to be going against an opponent

07:29:29.040 --> 07:29:31.040
that you are going to be more than familiar with.

07:29:31.040 --> 07:29:33.120
You're going to be knowing, again, those idiosyncrasies

07:29:33.120 --> 07:29:34.920
of every little thing all of these players do.

07:29:34.920 --> 07:29:36.780
Now, again, they haven't necessarily

07:29:36.780 --> 07:29:38.720
played against this roster in terms

07:29:38.720 --> 07:29:40.640
of the addition of Kino and NJR,

07:29:40.640 --> 07:29:44.040
but still, the stylistic mashup is still absolutely there.

07:29:44.040 --> 07:29:46.080
It's still an aggressive BZ that maybe

07:29:46.080 --> 07:29:48.960
is a little more methodical and able to adapt a little quicker

07:29:48.960 --> 07:29:51.200
due to the roles and being able to be more flexible,

07:29:51.200 --> 07:29:53.280
But it's still going to be just as important on SR

07:29:53.280 --> 07:29:55.080
to be able to reel in these comms,

07:29:55.080 --> 07:29:56.480
focus on these attacking house.

07:29:56.480 --> 07:29:58.880
I mean, we saw what they can do when they're locked in

07:29:58.880 --> 07:29:59.960
and they're going for these strats.

07:29:59.960 --> 07:30:02.120
I mean, even, again, on that map like Lair,

07:30:02.120 --> 07:30:04.520
those attacks were very well orchestrated.

07:30:04.520 --> 07:30:06.280
They were beautiful on the aggression.

07:30:06.280 --> 07:30:08.360
It's just a matter of being in those moments

07:30:08.360 --> 07:30:09.320
when you're losing.

07:30:09.320 --> 07:30:11.720
You instantly recognize where that problem is

07:30:11.720 --> 07:30:13.960
and that's exactly what Troy was talking about.

07:30:13.960 --> 07:30:17.000
They're too fixated on what was happening in the round fire,

07:30:17.000 --> 07:30:18.920
not focused on how do we fix it

07:30:18.920 --> 07:30:20.760
and how are we going to win this round?

07:30:20.760 --> 07:30:23.980
Even though they won, and their stats don't look bad by no means,

07:30:23.980 --> 07:30:26.440
when you look at their opening kills, when you look at their Kates,

07:30:26.440 --> 07:30:30.240
it's not at the heights that we've seen in the last year by no means.

07:30:30.240 --> 07:30:33.880
I mean, I believe the only person on opening kills that was positive was Ami,

07:30:33.880 --> 07:30:35.040
and it was only by two.

07:30:35.040 --> 07:30:37.540
These are players that are some of the best in the world,

07:30:37.540 --> 07:30:41.660
and we have seen now that they thrive when the system is set up around them.

07:30:41.660 --> 07:30:46.520
When they're put in a position, the execute happens, and they are fed the kills.

07:30:46.520 --> 07:30:47.820
Wow, lights out.

07:30:47.820 --> 07:30:53.460
Now, it's a matter of SR getting to that point where they can replicate that situation, always having people in the positions.

07:30:53.460 --> 07:30:56.660
Of course, you're going to have rounds where somebody needs to pop a crazy multi-kill.

07:30:56.660 --> 07:31:02.420
But at the end of the day, I believe they relied too much on it, leading up to this stage kickoff.

07:31:02.420 --> 07:31:07.100
And that suffered them heavily, and they realized it, and now they're trying to auto-correct it.

07:31:07.100 --> 07:31:08.700
Thankfully, they made Salt Lake City.

07:31:08.700 --> 07:31:15.540
But a great matchup would be DarkZero to test that theory even further, because if they could beat them, that means they're on the right track.

07:31:15.540 --> 07:31:20.780
We've seen some pretty thrilling conclusions in all these best of threes clubhouse has been a staple map

07:31:20.780 --> 07:31:27.320
We've seen some pretty big battles there. Let's see where we're going to end up going to now in this phase one phase

07:31:28.100 --> 07:31:31.860
Dying matchup. You're right. It's gonna be clubhouse right off the bat

07:31:31.860 --> 07:31:34.420
That is where we will begin this year

07:31:34.420 --> 07:31:39.060
Both of these teams want to be able to win being third and fourth seed going into Salt Lake City is a

07:31:39.260 --> 07:31:43.820
Stratastic difference, but that being said you don't want to show any of the maps that you haven't played yet

07:31:43.820 --> 07:31:49.240
So of course it makes perfect sense. You're going to clubhouse even playing field both teams are good at it border

07:31:49.520 --> 07:31:55.400
Again, I believe they played each other didn't play each other kickoff. They play each other and a L final final

07:31:55.400 --> 07:32:00.720
That's just you on border now with that being said biggest issue with border. We talk about it SR

07:32:01.040 --> 07:32:07.560
They always fall into bad habits on that map. They rely on individual gunplay. That's what I'm gonna be looking forward to in map 2

07:32:07.560 --> 07:32:12.800
just to see if they are again staying on the right path of playing together not

07:32:12.800 --> 07:32:17.820
just going for aggressive uncoordinated pushes yeah it's it's an interesting

07:32:17.820 --> 07:32:20.800
map pool to say the least but I think the most important thing for them is

07:32:20.800 --> 07:32:24.540
they made it SLC that's the most important thing here obviously no one

07:32:24.540 --> 07:32:28.040
wants to drop to phase two or phase one rather and then have to work their way

07:32:28.040 --> 07:32:31.280
up but the reality is they don't want to show their map pool especially now that

07:32:31.280 --> 07:32:34.800
they're guaranteed to go to the event you don't want to show anything too crazy

07:32:34.800 --> 07:32:39.760
So I'm honestly expecting to see exactly what we've seen throughout a lot of these maps not making big adjustments

07:32:39.760 --> 07:32:44.800
Because they're going to save that for once this is over so that way if a team wants to take them once we get to

07:32:44.800 --> 07:32:48.880
SLC things might look a little different. So I'm expecting a lot of scrappy rounds. Well again

07:32:48.880 --> 07:32:52.400
Just to spell it out this one is just deciding who goes to phase one

07:32:52.720 --> 07:32:57.440
Versus who joins the other two teams already going to phase two of the major everything else is set

07:32:57.440 --> 07:33:03.440
They're going to the major no matter what it's just a slight price pull difference and of course phase one or phase two difference

07:33:03.440 --> 07:33:12.440
We are going to step aside though for a moment when we come back Dark Zero and Shopify Rebellion will conclude the North American League kickoff.

07:33:12.440 --> 07:33:14.440
So don't go anywhere. We'll be right back.

07:37:03.440 --> 07:37:15.540
Well, thank you so much for your patience as we roll through the final day of the North

07:37:15.540 --> 07:37:16.940
American League kickoff.

07:37:16.940 --> 07:37:19.880
And we are down to just two combatants.

07:37:19.880 --> 07:37:25.020
Jesse Darkzero goes up against Shopify Rebellion with SI points on the line.

07:37:25.020 --> 07:37:27.500
Seating for the Salt Lake City Major on the line.

07:37:27.500 --> 07:37:30.700
Maybe some Chetta, some money on the line.

07:37:30.700 --> 07:37:36.840
And of course, bragging rights, DZ had a bit of a come down over the last 24 hours and

07:37:36.840 --> 07:37:38.540
scraped their way to this point.

07:37:38.540 --> 07:37:43.020
The Rebellion looked like they were in relative control of their best of three until they

07:37:43.020 --> 07:37:48.100
almost choked the series after Map 2 concluded which of these teams will have the upper hand

07:37:48.100 --> 07:37:49.260
you the community thinks.

07:37:49.260 --> 07:37:53.660
But pretty, they aren't even going to clubhouse to start things off.

07:37:53.660 --> 07:37:57.820
DZ on defense rebellion, starting on attack.

07:37:57.820 --> 07:38:04.820
I'm surprised to see the community vote so split Parker. I mean, we just watched both of these teams play clubhouse rebellion had a relatively

07:38:04.820 --> 07:38:09.500
Covenant win up against one of 30 and dark zero got kind of smoked by SSG

07:38:09.500 --> 07:38:13.420
This was the one map that they were unsuccessful on earlier in our show today

07:38:13.420 --> 07:38:19.540
So I think that maybe difference in percentage just coming down to the fact that people do have a little bit more faith in this dark

07:38:19.540 --> 07:38:20.180
Zero roster

07:38:20.180 --> 07:38:25.940
They've been a little bit more consistent this season, but shopfire rebellion have certainly shown up when it matters the most

07:38:25.940 --> 07:38:29.980
the map for both these teams here for the second time today.

07:38:29.980 --> 07:38:32.100
It's been a long day here in the North America League, but

07:38:32.100 --> 07:38:35.140
only one of these two teams can make it to phase two.

07:38:35.140 --> 07:38:39.700
If it's not like City Major, the other team will have to battle out in phase one.

07:38:39.700 --> 07:38:43.140
Full electricity bands, Union 8 surround us out before we get into the first round.

07:38:44.260 --> 07:38:47.620
Jesse, you and I were having a conversation when we watched the rebellion versus

07:38:47.620 --> 07:38:50.260
one of 30 matchup and you said something very interesting.

07:38:50.260 --> 07:38:51.380
And it's that,

07:38:51.380 --> 07:38:57.460
Roams have now changed and are very punishing if you are not well calculated on your roams

07:38:57.460 --> 07:39:02.980
because of Deimos, Dokobie and Solid Snake being so oppressive to deal with.

07:39:02.980 --> 07:39:05.100
Roams of course changed when shields came out.

07:39:05.100 --> 07:39:08.300
If you recall you could not roam as freely if you knew there would be a black beard or

07:39:08.300 --> 07:39:10.620
say a Monty breathing down your neck at all times.

07:39:10.620 --> 07:39:13.420
But shields are a little bit on the way out at this point in time.

07:39:13.420 --> 07:39:16.700
They're not so hot anymore man, that's not what's making me hot right now.

07:39:16.700 --> 07:39:20.820
And he, Deimos and Dokobie in particular have seen their Pickering Surge obviously as

07:39:20.820 --> 07:39:27.340
Nothing to surge because he's a brand new operator, but it is really punishing to try and roam and when we were watching

07:39:27.780 --> 07:39:29.780
These teams we noticed that

07:39:30.420 --> 07:39:32.420
More static with their defenses

07:39:33.180 --> 07:39:35.180
Yeah, I mean

07:39:35.180 --> 07:39:38.620
The way out Canadian sir isn't think so and honestly, I don't think so either

07:39:38.620 --> 07:39:42.180
I really do think that like shields are just another piece of the puzzle

07:39:42.180 --> 07:39:45.820
Rome clearing right now is he is just easier than it's ever been before

07:39:45.820 --> 07:39:50.300
So you do start to see some teams especially on bomb sites like what we're witnessing right now

07:39:50.300 --> 07:39:54.880
On the bottom floor, I think rain things in a little bit go for a bit more anchor focused setups

07:39:55.100 --> 07:39:59.320
Just as I'm saying that's always we're making this point dark zero are going for a very heavy Rome

07:39:59.320 --> 07:40:01.460
So I'm super anxious to see what they want to do with this

07:40:01.460 --> 07:40:02.860
I don't think it's a coincidence

07:40:02.860 --> 07:40:07.840
They brought faults on the Rome here playing the mute Parker and he set up a lot of these jammers up towards the top floor

07:40:07.840 --> 07:40:11.660
That is a good counter to the solid snake to the doke abyss the damels

07:40:11.660 --> 07:40:17.300
I mean it counters basically all these intel operators that people love to roam clear with so that might help

07:40:17.300 --> 07:40:23.680
I hope things back in favor of Dark Zero, but it's definitely been difficult to try to walk down some of these dolo players

07:40:24.260 --> 07:40:26.980
At times if you are one of these rumors kind of by yourself

07:40:27.700 --> 07:40:31.260
Numbers the first one kind of coming into contact here towards the bottom of garage

07:40:31.260 --> 07:40:36.860
Use this key button to block Canadian out of the building, but white is the one who strikes first finding you know on top floor

07:40:39.340 --> 07:40:47.080
This everybody's favorite player that the chat was going bananas for part of the fun thing about not casting

07:40:47.300 --> 07:40:52.980
of these matches and being able to walk live and not have to watch the Vods back means I get to

07:40:52.980 --> 07:41:00.740
um ish post in Twitch chat with the viewers and boy oh boy they love to talk about spoi chesty I

07:41:00.740 --> 07:41:04.980
don't know if you've heard of this guy but he's a major winner but he's got a lot of fans he's got

07:41:04.980 --> 07:41:11.540
a lot of haters it's it's crazy that twitch chat was going ballistic when he got a kill and even more

07:41:11.540 --> 07:41:16.580
ballistic when he was at lots with them to talk about with this SR team spoits starting things off

07:41:16.580 --> 07:41:23.380
And third and we are now a minute 30 through this round with very little other than that first bit of action

07:41:24.260 --> 07:41:30.500
Another one this one from Rex and Parker just playing on these blue stairs taped yours down just playing at the bottom here

07:41:30.500 --> 07:41:35.780
And so that's going to be a massive 5v3 advantage and again chopper didn't over commit to this room there

07:41:35.780 --> 07:41:41.300
They didn't bring a snake. They didn't bring a jokie. They brought a lot of good tools for the executes Rex and they're just feeding them

07:41:41.300 --> 07:41:47.500
And the kills at this point NJR tries to make an aggressive move knows how desperate the situation is but Richie is ready for it

07:41:47.580 --> 07:41:55.460
Takes 80% damage, but he is still happy to take that frag dark zero a very difficult first round coming down here now in the 2v5

07:41:56.380 --> 07:41:57.860
Rickson is

07:41:57.860 --> 07:41:59.860
retrievable

07:42:00.140 --> 07:42:06.180
Crawling his way away J9 those patients hoping to net more than just one Canadian dies of hands of Jack

07:42:06.180 --> 07:42:15.180
This is a much more winnable round now, Jesse. All jokes aside, J9O might have been able to buy his team some serious time as Foltzner has an opportunity.

07:42:15.180 --> 07:42:25.180
Looking equalized, he misses that, so J9O will have to do even more. A third kill for J9O. Technically, too, as the down had already happened, he just secured it.

07:42:25.180 --> 07:42:28.180
I think this is the point where it's impossible because of the time.

07:42:28.180 --> 07:42:31.180
No, no, he's not the kit, Parker. This is so doable.

07:42:31.180 --> 07:42:37.180
Maybe I was wrong, maybe I stand corrected, Jane I know is still in this position!

07:42:37.180 --> 07:42:40.180
They've chased him off of this spot trying to buy time!

07:42:40.180 --> 07:42:43.180
It's him versus Ambi and Ambi wins the duel!

07:42:43.180 --> 07:42:45.180
My goodness, Beezie himself!

07:42:45.180 --> 07:42:49.180
He's got an eye-watering KD entering this matchup.

07:42:49.180 --> 07:42:51.180
Canadian's not going to be happy with that sloppiness.

07:42:51.180 --> 07:42:54.180
Ultimately, Jane I know could not get the job done.

07:42:54.180 --> 07:42:56.180
I start taking round number one.

07:42:56.180 --> 07:42:58.180
If Canadian wants to be unhappy with the sloppiness,

07:42:58.180 --> 07:43:00.800
He's kind of got only himself to blame Parker.

07:43:00.800 --> 07:43:02.340
Holding the diffuse kit on the Monty

07:43:02.340 --> 07:43:04.280
and going solo to pick up Rexon

07:43:04.280 --> 07:43:06.560
is such a huge risk in that moment.

07:43:06.560 --> 07:43:09.180
When he makes that play, there's 45 seconds on the clock.

07:43:09.180 --> 07:43:11.280
They're in effectively a 5v2,

07:43:11.280 --> 07:43:13.480
assuming they can get Rexon up off the ground.

07:43:13.480 --> 07:43:15.520
They have positioning and time to play with.

07:43:15.520 --> 07:43:17.680
The only way they lose that round

07:43:17.680 --> 07:43:20.280
is if somehow they lose control of the diffuse kit.

07:43:20.280 --> 07:43:21.680
Almost every other defender

07:43:21.680 --> 07:43:23.640
was inside the basement at that point.

07:43:23.640 --> 07:43:26.200
Canadian goes for the pick up by himself,

07:43:26.200 --> 07:43:31.720
pays dearly for it and nearly cost his team the round. The second J9O got that frag, he

07:43:31.720 --> 07:43:36.040
knew how winnable it had just become. He was hitting some brilliant shots but the magazine

07:43:36.040 --> 07:43:39.960
ended up being his demise. He did get the reload off but it still was just so low. He

07:43:39.960 --> 07:43:44.400
switched back to the primary and didn't have the firepower to take down and he had to kill

07:43:44.400 --> 07:43:50.560
nearly all of Shopify rebellion. Nearly a critical error but crisis is averted and

07:43:50.560 --> 07:43:59.160
a long best of three in SR is the team that chose this map again expect some

07:43:59.160 --> 07:44:04.000
familiarity there for them is this DZ roster still tries to find its footing

07:44:04.000 --> 07:44:07.960
easy was one of two teams that emerged from the group stage undefeated the

07:44:07.960 --> 07:44:14.120
other team five years remains and will remain undefeated the best team out of

07:44:14.120 --> 07:44:18.320
North America the number one seed from the NAL kickoff heading into the Salt

07:44:18.320 --> 07:44:34.320
was a very very impressive run by them and I mean I don't think anybody even had the making top five let alone being the best overall but they managed to dance their way to the finals yesterday.

07:44:34.320 --> 07:44:38.320
Well, now you've got these two teams that just qualified earlier today.

07:44:38.320 --> 07:44:42.320
Dark Zero dropped some maps on the way here, they ended up in the lower bracket

07:44:42.320 --> 07:44:45.320
and there was a period of time where the space station match at Jesse.

07:44:45.320 --> 07:44:48.320
I actually think Dark Zero could have lost that best of three.

07:44:48.320 --> 07:44:50.320
It was quite a fall from Grace.

07:44:50.320 --> 07:44:52.320
Now they're going to need to recover though and after round number one,

07:44:52.320 --> 07:44:55.320
there's some more recovery to do in this map as well.

07:44:55.320 --> 07:44:58.320
And neither of these teams had easy rides to get here, partner,

07:44:58.320 --> 07:45:00.320
but they both managed to make it to the major.

07:45:00.320 --> 07:45:03.320
Now we've got to figure out who's going to be in that phase two.

07:45:03.320 --> 07:45:08.200
You saw earlier in this round some attempted mirror tricking going on from fault

07:45:08.200 --> 07:45:09.240
didn't really work for him

07:45:09.240 --> 07:45:12.120
He ended up just losing that mirror window without any real gain

07:45:12.120 --> 07:45:15.820
So they only have the one to play with I believe he set it up inside of cash

07:45:15.820 --> 07:45:19.400
So a little bit of a tough spot to be in for the mirror utility

07:45:19.400 --> 07:45:23.200
Let's stop the guns though steps up and takes down serve on the rappel

07:45:23.200 --> 07:45:26.360
That's a massive pick and now Jane I know farming in the garage

07:45:26.360 --> 07:45:29.360
Is DZ on attack or defense here, Chessie?

07:45:29.360 --> 07:45:34.360
Because they managed to kill just about everybody on their own taking these engagements.

07:45:34.360 --> 07:45:36.360
It's not to Ambi now on a 1v3.

07:45:36.360 --> 07:45:40.360
We are halfway through this round and Dark Zero is poised to equalize.

07:45:42.360 --> 07:45:44.360
It just comes down to what Ambi is able to do.

07:45:44.360 --> 07:45:47.360
Ambi's a great player, but clutching a 1v3 on the top floor bomb site

07:45:47.360 --> 07:45:51.360
where it looks like a lot of these avenues into the site are still closed off

07:45:51.360 --> 07:45:53.360
and now he'll make his presence known on red stairs.

07:45:53.360 --> 07:45:55.360
I fear this is just a bit too much for him.

07:45:55.360 --> 07:45:58.960
Metracell will go out, fire will prevent him, and now he scurries away.

07:45:58.960 --> 07:46:03.160
Three death marks, if he can get a vert pick or something, Carter is very doable for him.

07:46:03.160 --> 07:46:05.960
He's one head, but barely missing his shots.

07:46:05.960 --> 07:46:10.560
It's not an easy prediction, don't get me wrong, but if anyone could do it, it would be bees.

07:46:13.160 --> 07:46:14.960
The beebee is giving him nothing, eh?

07:46:14.960 --> 07:46:19.360
They're actively trying to repel him from getting into this bomb site.

07:46:19.360 --> 07:46:21.160
There goes the Shemiko launchers.

07:46:21.160 --> 07:46:24.560
Maybe just takes some damage all the way up, the fire at his feet.

07:46:25.360 --> 07:46:29.760
boiling away news to drop Kino almost had faults one bullet and he could have

07:46:29.760 --> 07:46:35.000
put it into a 1v1 but DZ will stick the landing not given an inch in those

07:46:35.000 --> 07:46:39.120
final moments they'll tie things up on clubhouse. Yeah nice try coming up from

07:46:39.120 --> 07:46:42.800
ambi I think a lot of the attention that round Parker will come down to maybe

07:46:42.800 --> 07:46:47.160
the the breach from surf on the attempted Mira trick maybe the ambi 1v3

07:46:47.160 --> 07:46:51.360
maybe even the garage clear but one thing that has been very keen to point

07:46:51.360 --> 07:46:57.160
on Twitter, and how good the Chonka play has been recently, specifically from NJR on this

07:46:57.160 --> 07:47:01.920
bomb site. He's able to, with the wall fully reinforced to Raptors, shoot that fire over

07:47:01.920 --> 07:47:06.560
the wall, and you can just see how much ground he's able to cover. Some of that, of course,

07:47:06.560 --> 07:47:10.400
coming from Canadian on the Kapital, but a lot of it, especially towards the stairs,

07:47:10.400 --> 07:47:15.680
being tossed out by NJR, so just empowering, I know, in that position, make it so difficult

07:47:15.680 --> 07:47:20.480
to take Raptors control away from that player on D&C, so nice little youth field coming

07:47:20.480 --> 07:47:24.960
through it won't be a surprise to Shopify rebellion DZ have been doing this quite a lot recently but

07:47:25.360 --> 07:47:30.880
still not easy to handle in the push-and-crew garage maybe not the main focus in that round

07:47:30.880 --> 07:47:35.040
but probably the hardest thing that has our had to do and could quite be accomplished in round number two

07:47:36.960 --> 07:47:41.440
just a total lock out there how many bodies were buried inside of garage three

07:47:43.120 --> 07:47:47.360
i think it was newers playing that position up top he native him there's flames in that area

07:47:47.360 --> 07:47:52.560
and he still managed to kill most people that garage was the integral part of that execute for sr

07:47:52.560 --> 07:47:58.240
and it did not ultimately materialize for them. They were stopped by dz shut down very effectively

07:47:59.360 --> 07:48:03.760
It's the word that i kept using yesterday stifling suffocating smothering all of those words

07:48:03.760 --> 07:48:08.320
It would be very applicable here for what we saw at dz in round number two. A new day though now and

07:48:08.320 --> 07:48:12.960
the bomb site will move over to the other side of the top floor and history will repeat itself

07:48:12.960 --> 07:48:19.560
That is surfdive from the exact same spot outside by garage and SR will be down yet again.

07:48:19.560 --> 07:48:20.560
Oh my goodness.

07:48:20.560 --> 07:48:22.960
Oh, it's a miserable position to play.

07:48:22.960 --> 07:48:26.960
So if I'm lucky with it twice now on the thermite, Newers gets his first skill with

07:48:26.960 --> 07:48:30.960
these different run-outs, but you're always so exposed up on this platform wall.

07:48:30.960 --> 07:48:35.460
They don't have any more hard bridge parkers, so while they can counter these mirror windows

07:48:35.460 --> 07:48:37.960
very nicely, I don't know if it's going to matter much.

07:48:37.960 --> 07:48:41.960
You didn't bring can openers on any of these operators, so there's really no way for you

07:48:41.960 --> 07:48:46.600
to get the walls open and be a freebie trying to open the hatch.

07:48:46.600 --> 07:48:49.600
He finds Jane I know who's just tucked inside a gym.

07:48:49.600 --> 07:48:51.600
It's himself with a wow.

07:48:51.600 --> 07:48:54.600
You know, that's a little bit of a lucky kill, but he will take it.

07:48:54.600 --> 07:48:56.600
They're gonna need all the help they can get Parker.

07:48:56.600 --> 07:49:00.600
Without that hard breaker alive, the spoilt adds on and it's a man-to-man for self-fire rebellion.

07:49:02.600 --> 07:49:07.600
This is great for this SR to exploit, especially being able to pick things up.

07:49:07.600 --> 07:49:08.800
He entered the day.

07:49:08.800 --> 07:49:12.020
This is excluding the series stats.

07:49:12.020 --> 07:49:13.700
That just concluded, I know you have your numbers

07:49:13.700 --> 07:49:14.540
so you can weigh in here,

07:49:14.540 --> 07:49:18.460
but Spoit entered the day with one of the lowest EPSs

07:49:19.460 --> 07:49:22.660
in out of any of the teams that still remained

07:49:22.660 --> 07:49:25.300
in the playoffs and he was a minus 10

07:49:25.300 --> 07:49:28.140
before the best of three again, that was just played.

07:49:28.140 --> 07:49:30.980
So he's looking to improve those numbers on his role.

07:49:30.980 --> 07:49:32.140
There isn't a ton of growth

07:49:32.140 --> 07:49:34.100
because he's not usually the go-to guy,

07:49:34.100 --> 07:49:37.260
but so far he's been doing okay here in Clubhouse.

07:49:37.260 --> 07:49:40.700
Yeah, enters this B03 at a minus 3 differential on KD.

07:49:40.700 --> 07:49:43.140
So, plus one at the moment, that's minus two overall.

07:49:43.140 --> 07:49:44.620
We'll see if he can get into the positives

07:49:44.620 --> 07:49:47.580
on his final game before heading off to Salt Lake City.

07:49:47.580 --> 07:49:50.100
Paul's in a critical spot, loses the duel to Willie,

07:49:50.100 --> 07:49:53.780
and that's gonna be now a two man lead for the rebellion.

07:49:53.780 --> 07:49:55.780
And they are managing to take down KD.

07:49:55.780 --> 07:49:58.500
And Lodgy was a bit of an issue against one of 30

07:49:58.500 --> 07:50:00.700
for this SR team, but they managed to bail themselves

07:50:00.700 --> 07:50:01.860
out of that position because,

07:50:01.860 --> 07:50:05.660
SPOINT finds two very fast kills.

07:50:05.660 --> 07:50:09.100
He's in a positive KD now, Jesse, what did you say, it was minus two?

07:50:09.100 --> 07:50:11.220
It was minus three, so that's even.

07:50:11.220 --> 07:50:12.220
Perfect.

07:50:12.220 --> 07:50:16.580
Numbers, not so difficult for Spoit this time around.

07:50:16.580 --> 07:50:20.020
Ambi, Rexon and Spoit still standing for SR just up against Kino.

07:50:20.020 --> 07:50:23.020
Kino held off the score sheet over the last two rounds.

07:50:23.020 --> 07:50:27.900
It was not a huge factor in their victory previous round.

07:50:27.900 --> 07:50:28.900
Still to assist to his name.

07:50:28.900 --> 07:50:32.340
Now chased off by that death mark, so Ambi will call for the team while the other two

07:50:32.340 --> 07:50:36.180
players from SR look to take map control, Rexon gets him defused, gives down, and there's

07:50:36.180 --> 07:50:41.840
Kino embracing these attackers, pushing up with the shotgun out, down goes Andy, Rexon

07:50:41.840 --> 07:50:49.060
pulls it off! Kino almost gets more, but Spoit shuts it down, a 4k for the suite, and

07:50:49.060 --> 07:50:51.020
SR regained the lead.

07:50:51.020 --> 07:50:56.500
Huge round, now he's positive on the season. Parker, Spoit, a fantastic round to clutch

07:50:56.500 --> 07:51:01.220
things up, and what should not have really even been in the cards for Shopify Rebellion,

07:51:01.220 --> 07:51:05.440
They lose their one and only hard breachers surf within seconds of the round starting.

07:51:05.440 --> 07:51:09.020
He doesn't get to open Jacuzzi, doesn't get to open Kahn's single, doesn't get to open

07:51:09.020 --> 07:51:10.020
CeCe Wall.

07:51:10.020 --> 07:51:14.780
Whatever he thought he was going to open that round, he got nothing of it thanks to Newers.

07:51:14.780 --> 07:51:19.020
But Spoy comes in for the late trade, takes down the robot operator from Newers, finds

07:51:19.020 --> 07:51:21.660
three more kills than clearing over from Tashside.

07:51:21.660 --> 07:51:26.420
That is a very difficult round for Shopfirebellion to win, but they had the better guns, they

07:51:26.420 --> 07:51:30.220
were finding the angles they needed to, and Willy did not miss.

07:51:30.220 --> 07:51:36.220
attack timeout from from dark zero here after only going down to one on this first map. Yeah,

07:51:36.220 --> 07:51:39.580
I'm a little confused at how early this is, but I guess it does keep up with the trendline that

07:51:39.580 --> 07:51:44.460
we've been seeing of teams calling their timeouts so fast. Yeah, a big part of it is it does also

07:51:44.460 --> 07:51:50.060
align with the operator bands. So if you call your operator bands or the operator band rolls in or

07:51:50.060 --> 07:51:54.380
you call the timeout the round before that, then you can see if that has some immediate effect or

07:51:54.380 --> 07:51:59.180
plan for the next round should that last operator band come in. All of the operator bands at this

07:51:59.180 --> 07:52:04.460
point are locked in so that's not why they're doing it but this callout team or callout in the

07:52:04.460 --> 07:52:10.060
rest of his team will use this as an opportunity to talk through the problems and frankly they're

07:52:10.060 --> 07:52:14.860
a little hard to diagnose because I think the issues with DC have been very different in all

07:52:14.860 --> 07:52:20.060
three of the rounds there were some issues on that second round but not an awful lot and again

07:52:20.060 --> 07:52:25.500
they had such a good start because Serp thought killed the fact that they were able to take out

07:52:25.500 --> 07:52:29.900
the hard breacher the way that they were so quickly should have bought dark zero those rounds and

07:52:29.900 --> 07:52:35.340
ultimately the mid round fell apart for them. Yeah well I think you go back to one and three of the

07:52:35.340 --> 07:52:40.140
two rounds they lost and there were a lot of untreated deaths with players kind of solo around

07:52:40.140 --> 07:52:44.300
the map. The first round it was the bottom floor of roam and the roam clear was quite good for

07:52:44.300 --> 07:52:48.780
Shopify rebellion even if it almost fell apart. In that previous round while it starts good for

07:52:48.780 --> 07:52:53.820
DZ it ends up not really coming together as they lose a lot of other isolated picks that time

07:52:53.820 --> 07:53:00.220
mostly displayed. We'll leave it in the cable hands of Call-Out. We actually have a very interesting

07:53:00.220 --> 07:53:06.140
coach duel coming in here for her because it's Call-Out vs. Dupre. Seth vs. Seth and two players

07:53:06.140 --> 07:53:11.340
between people who just got named to the coaching staff of Team USA for the Esports Nation Cup.

07:53:11.340 --> 07:53:17.420
They'll be coaching alongside Fabian later on this year when we get to that regional competition,

07:53:17.420 --> 07:53:23.500
that national competition. Very excited to see kind of how those three coaches mesh on one team

07:53:23.500 --> 07:53:27.740
that it would be scary for any coaching staff to go up against, but for now they were making

07:53:27.740 --> 07:53:29.500
the enemies here on Clubhouse.

07:53:31.500 --> 07:53:32.500
Looting new bag.

07:53:33.500 --> 07:53:39.500
Of course, nothing more American than a Swede captain in your coaching your team, of course.

07:53:40.500 --> 07:53:42.500
Yes, of course, of course.

07:53:44.500 --> 07:53:49.500
I was curious how they arrived at this, and it's like I saw like Kendry is coaching the Tunisian team?

07:53:49.500 --> 07:53:51.460
I was like I didn't even know I don't even know if there's any

07:53:52.020 --> 07:53:53.340
Pro-Tinesian

07:53:53.340 --> 07:53:56.740
Layers, I was looking at some of these teams in some of these countries and just thinking to myself

07:53:56.740 --> 07:54:01.100
I know that UNC is long and there's gonna be a lot of TNOs competing, but

07:54:01.540 --> 07:54:08.960
And we can probably predict which regions are gonna make the deep runs here, but I just saw some of the some of the countries and I was like

07:54:10.020 --> 07:54:12.020
What is what is gonna happen? I

07:54:12.460 --> 07:54:15.340
Yeah, we've got we have the most famous Canadian player

07:54:15.340 --> 07:54:20.980
playing in this matchup and besides him in spirit and maybe Foxy coming out of retirement.

07:54:20.980 --> 07:54:27.700
I don't really know who else goes on that team. Who's going to be playing for Tunisia? That's the question here.

07:54:27.700 --> 07:54:34.340
Not a question to be answered, Playoffs Parker, and not much going to be answered by me. It seems my feed has frozen.

07:54:34.340 --> 07:54:36.660
Mine is completely dead. It has not.

07:54:36.660 --> 07:54:41.860
Well, then I guess we can gap about the Tunisian Rainbow Six team.

07:54:41.860 --> 07:54:49.860
No pro players, no tier one players, certainly gonna be on that roster, but yeah, it'll be fun to find out who ends up on that squad.

07:54:49.860 --> 07:54:55.860
I know that coaches do not actually have to be from the nation they are representing, much like in any traditional sports.

07:54:55.860 --> 07:55:04.860
But of course, the players will all be representing their home countries, and it should be a very exciting event, and later on this year,

07:55:04.860 --> 07:55:10.860
We've also seen some great kind of coach collaborations happening in South America, I know, both, uh,

07:55:11.860 --> 07:55:16.860
uh, in, sorry, in South America, we've got a dual coaching setup coming out from both Igor,

07:55:16.860 --> 07:55:24.860
and of course, head coach at Bayes Gland coming through, Rafa Gels, so it's going to be fun to see kind of those two coaches work together while

07:55:24.860 --> 07:55:27.860
being, uh, bringing that Brazilian super team together.

07:55:27.860 --> 07:55:34.860
together.

07:55:57.860 --> 07:55:59.740
down on a 1v1.

07:55:59.740 --> 07:56:01.020
Olt's inside a church.

07:56:02.100 --> 07:56:05.460
Newly, semi-newly religious man.

07:56:05.460 --> 07:56:06.820
You'll have to do some praying here,

07:56:06.820 --> 07:56:09.500
is he and Surf with the side arms out,

07:56:09.500 --> 07:56:11.620
bearing nine versus SMG-11.

07:56:11.620 --> 07:56:13.180
Olt's has access to a shotgun,

07:56:13.180 --> 07:56:14.980
if need be, right now just trying to buy time,

07:56:14.980 --> 07:56:15.820
getting ever closer.

07:56:15.820 --> 07:56:17.700
He'll win the duel!

07:56:17.700 --> 07:56:19.180
Surf did not have to read on it.

07:56:19.180 --> 07:56:21.140
Olt's with the final kill, he'll hop on the case,

07:56:21.140 --> 07:56:23.540
and we are tied yet again.

07:56:23.540 --> 07:56:26.060
Brilliantly done by the captain of Dark Zero,

07:56:26.060 --> 07:56:29.360
just qualifying now for his 10th major,

07:56:29.360 --> 07:56:32.160
a massive accomplishment to come through from him,

07:56:32.160 --> 07:56:33.240
playing against Canadian,

07:56:33.240 --> 07:56:35.680
also now qualified to his 10th event,

07:56:35.680 --> 07:56:37.120
10th major event, I should say,

07:56:37.120 --> 07:56:39.320
both of these players going to Salt Lake City,

07:56:39.320 --> 07:56:43.240
but it's false today who gets the better in that 1v1.

07:56:43.240 --> 07:56:46.080
Nice little lockdown that bottom floor defense Parker,

07:56:46.080 --> 07:56:48.600
it's the bomb site that they were struggling with back

07:56:48.600 --> 07:56:51.800
during the very first round here on Clubhouse.

07:56:51.800 --> 07:56:53.000
I'd love to give you more analysis

07:56:53.000 --> 07:56:53.840
from that,

07:56:53.840 --> 07:56:59.400
going into the church, the kitchen hatch, they had nice little stem set up but I did miss the majority of that round

07:56:59.400 --> 07:57:06.480
due to some tech issues so I can't say much more than that. In the end though, the gun seemed to be a little bit better for DZ, despite that triple from Ambi.

07:57:07.480 --> 07:57:16.480
Shopfirebellion had to rely a lot on Ambi so far this season. Coming into this game, Ambi sits at a plus 32 kill differential

07:57:16.480 --> 07:57:22.120
while every other player entered this match negative. So, you kind of expect Ambi to be the one to show up,

07:57:22.120 --> 07:57:26.120
but in that previous round it's not quite enough despite the triple.

07:57:28.120 --> 07:57:33.120
Really good individual performances here, and you can look down at the numbers on your screen.

07:57:33.120 --> 07:57:39.120
Gene, I know most of his kills occurring in that very first round where he ended up in a 1v1 showdown against Ambi.

07:57:39.120 --> 07:57:41.120
Ambi persevered there.

07:57:41.120 --> 07:57:45.120
GZ get their 1v1 back in the round that just transpired.

07:57:45.120 --> 07:57:48.120
As that was Boltz who beat Surf.

07:57:48.120 --> 07:57:55.120
Round before that, it was Spoy taking no prisoners, so everybody here getting active, a couple of the usual suspects.

07:57:55.120 --> 07:58:01.120
For not getting kills, which again, is to be expected. Kino yet to strike.

07:58:01.120 --> 07:58:06.120
Canadian with just a single kill so far, but again, we'll keep an eye on them and on their role.

07:58:06.120 --> 07:58:11.120
Because as of right now, it's not incredibly detrimental that they are not racking up kills.

07:58:11.120 --> 07:58:15.120
And we're just talking about Twitch chat, talking about Splitting off a lot in the last matchup.

07:58:15.120 --> 07:58:22.120
The amount of people, they're just, let me do a part, just a tiny tiny bit of knowledge here on the average viewer.

07:58:22.120 --> 07:58:27.120
If you were here because you like a content creator, it would give you to learn the game.

07:58:27.120 --> 07:58:33.120
When a player like Canadian is going negative, that the rest of his team is fragging out.

07:58:33.120 --> 07:58:35.120
Usually that means Canadian is doing his job.

07:58:35.120 --> 07:58:42.120
You don't want Canadian to get a lot of kills because that means the fraggers on the team are not doing their job properly.

07:58:42.120 --> 07:58:45.120
properly. So if you're one of those people, I love calling Canadian

07:58:45.120 --> 07:58:49.200
comedian, don't get me wrong, I razz him all the time. But if you see

07:58:49.200 --> 07:58:51.920
Canadian go say like two and seven, depending on the

07:58:51.920 --> 07:58:55.640
circumstances, that might actually be pretty normal for the way

07:58:55.640 --> 07:58:57.200
the Shopify rebellion plays this game.

07:58:57.960 --> 07:59:00.240
Or for the Monty Main is one kill. I think, I think spoils

07:59:00.240 --> 07:59:00.800
should drop in.

07:59:02.240 --> 07:59:06.160
Spoilt, of course, running this team, right? Yeah, so it's down on

07:59:06.160 --> 07:59:10.200
the play. You cannot outtool spoilt. Spoilt team, you talked

07:59:10.200 --> 07:59:16.600
about it potential refrag now from rex and action breaking out all over this map for players in the

07:59:16.600 --> 07:59:21.160
ground to a piece and we hit the halfway point of the round both of these teams tied

07:59:24.280 --> 07:59:28.280
maybe and didn't end up going down actually walking up towards rafters a bit of an ill-advised kill

07:59:28.280 --> 07:59:34.200
dying to j9o playing in that position again this chonka setup is so difficult to try to get past

07:59:34.200 --> 07:59:38.680
thankfully rex and we'll get that space but even now now they cleared out rafters they can't really

07:59:38.680 --> 07:59:43.640
breach the wall because NJR can just keep throwing those fire grenades right up onto where they want

07:59:43.640 --> 07:59:47.720
to breach it. Not that they have any more hard breach anyways I suppose with Surf being all of

07:59:47.720 --> 07:59:51.720
those ex-kiros, but it still just makes things very very awkward trying to push him through the

07:59:51.720 --> 07:59:55.720
garage side of this map. That's why Rexon has to give it up. Sure you've cleared defense out of it,

07:59:55.720 --> 07:59:59.960
but now what does this push look like? It's sending two players up red? This does not feel good with

07:59:59.960 --> 08:00:07.560
40 seconds left. No, not whatsoever. Spoil will attempt to flash as now this defense will stare

08:00:07.560 --> 08:00:12.280
down this red execute and that's a great spot for Neuer's to be. He's not expecting a second.

08:00:12.840 --> 08:00:19.400
Surf gets one, almost gets NJR two, now repositions. Surf has not really been able to do much the last

08:00:19.400 --> 08:00:24.120
couple rounds because he kept getting picked off early. He had an opportunity there. He does not

08:00:24.120 --> 08:00:29.880
ultimately succeed beyond just a single kill. There's nothing else that Surf can muster and DZ

08:00:29.880 --> 08:00:35.160
will take the lead. Yeah, Red Stairs really the story of that round, Parker. It starts right at

08:00:35.160 --> 08:00:38.960
at the beginning with Newers giving the opening pick on to Ambi who is trying to clear him

08:00:38.960 --> 08:00:41.360
up from kind of down below inside of lounge.

08:00:41.360 --> 08:00:45.240
Fault was flanking up those secret stairs as well so you had really a lot of different

08:00:45.240 --> 08:00:49.160
players on Dark Zero focused over towards red and it kind of got them that early man

08:00:49.160 --> 08:00:53.840
advantage that they were hoping to achieve starting there on the defense top floor.

08:00:53.840 --> 08:00:56.880
Rafters definitely went the way of the rebellion, don't get me wrong.

08:00:56.880 --> 08:01:00.920
Despite Canadian's death they got back to base but not being able to do anything with

08:01:00.920 --> 08:01:01.920
it.

08:01:01.920 --> 08:01:04.240
the ball because the Chaka was spamming fire through it.

08:01:04.240 --> 08:01:06.600
It forced this push to be really offward.

08:01:06.600 --> 08:01:08.800
Frankly, the only advantage spending two players up

08:01:08.800 --> 08:01:10.560
red is that it's such a bad place to push

08:01:10.560 --> 08:01:13.320
that nobody expects two bodies to walk up that direction.

08:01:13.320 --> 08:01:16.560
So if it's a 3B from it in that case, in that sense.

08:01:16.560 --> 08:01:19.520
But beyond that, not really a successful push

08:01:19.520 --> 08:01:21.400
in the 3B, 3B pushing advantage.

08:01:21.400 --> 08:01:23.520
So much stronger from Dark Zero.

08:01:23.520 --> 08:01:25.720
Raptors wall being placed and the main breach

08:01:25.720 --> 08:01:28.200
is not being left in place to walk through either.

08:01:28.200 --> 08:01:29.400
He's going out.

08:01:29.400 --> 08:01:30.040
Not one bit.

08:01:30.040 --> 08:01:37.240
And again, T'Chonka, the operator that you gave credit to, and then referenced the FECCO stream and how he's been posting an awful lot about T'Chonka liners.

08:01:38.240 --> 08:01:44.840
Honestly, it's great content! There's a lot of people co-streaming these matches, and the content that has come from it is terrific.

08:01:45.640 --> 08:01:51.540
Rainbow Six really could benefit from more supplementary stuff, whether it be on YouTube, on TikTok, on Instagram.

08:01:51.540 --> 08:01:59.040
There is a very large Rainbow Six-each community on TikTok, and it catches you by a garden, if you're not a big TikToker.

08:01:59.040 --> 08:02:05.720
You might not know exactly what's out there, but the game does does quite well on that platform

08:02:05.720 --> 08:02:08.960
One of my first experiences with tick tock on seed was titanium rollo

08:02:08.960 --> 08:02:14.700
Who's got a fantastic job covering the more casual aspects of the game particularly the Easter egg hunts and she's

08:02:14.960 --> 08:02:18.840
Now branched out to a bunch of other stuff and is finding a great deal of success

08:02:18.840 --> 08:02:21.780
So I mean if you do if you do watch tick tock and Jesse

08:02:21.780 --> 08:02:25.060
I know you spend most of your life on tick tock you download tick tocks

08:02:25.060 --> 08:02:30.460
Or you go on the plane so that you can watch them, which I think is deranged behavior.

08:02:30.460 --> 08:02:35.160
But alas, if you do go on TikTok and you like Rainbow Six, seek out some of these content creators,

08:02:35.160 --> 08:02:37.160
because there's good stuff out there to watch.

08:02:37.160 --> 08:02:40.460
In my defense, YouTube Premium does that automatically.

08:02:40.460 --> 08:02:42.460
It's not like I chose to do that on YouTube.

08:02:42.460 --> 08:02:45.960
Anyway, last is paying you really well, Mr. YouTube Premium.

08:02:45.960 --> 08:02:50.360
Nourus goes one for one on the opening, takes down Andy.

08:02:50.360 --> 08:02:54.760
That's when a duel happening all game long, and so far it has been Nourus barely getting

08:02:54.760 --> 08:02:59.480
the better of Ambi, but both of them finding some good success throughout this matchup.

08:02:59.480 --> 08:03:03.440
Resulted a 4v4 for this gym push with about 90 seconds left here on the clock.

08:03:03.440 --> 08:03:05.960
I like the control that Childfirebellion have achieved.

08:03:05.960 --> 08:03:09.240
They've gotten this cash control, which allows them to play the highway windows a lot safer

08:03:09.240 --> 08:03:13.040
than they otherwise would, but they're still really good until the end of the site.

08:03:13.040 --> 08:03:18.660
Keep a barrier to keep things nice and tight, and then with both NJR and Kino on these plant

08:03:18.660 --> 08:03:22.960
denial operators, it's going to be really tough to go for an objective focused execute.

08:03:22.960 --> 08:03:32.960
The best look for S.R. might just be trying to rush in, play on these windows and get yourself some picks, but easier said than done when you're looking at those very strong gunners on the side of PZ.

08:03:33.960 --> 08:03:40.960
I mean, ambies come back down to Earth a little bit over the last few rounds, so if you make it to a major, typically you're going to have some depth on your team.

08:03:40.960 --> 08:03:47.640
on your team. Five years is still kind of the odd one out, at least in my eyes,

08:03:47.640 --> 08:03:53.280
because they're still a new-ish team, but they're still depth on that team as

08:03:53.280 --> 08:03:57.400
well. On Rebellion and Dark Zero, you bet your ass there's some depth here. And

08:03:57.400 --> 08:04:00.320
there will need to be some. On the side of Rebellion is Rexon and Spoiter, suddenly

08:04:00.320 --> 08:04:06.720
the last two alive. Thirty seconds remain and DZ have a lead by one player.

08:04:06.920 --> 08:04:10.640
We both thought it was gonna...we both thought that might have gone the other

08:04:10.640 --> 08:04:15.380
way. Ah, we're going to blow that. Maybe, maybe.

08:04:15.380 --> 08:04:20.680
False. Put in the work in the end round, Parker. Really dominating towards the end of those

08:04:20.680 --> 08:04:25.440
defenses. Puts in just enough as well to get up to I believe nine frags at the end there

08:04:25.440 --> 08:04:30.520
and goes up now four-two on the leaderboard here. Up against Shopify Rebellion, Dark Zero

08:04:30.520 --> 08:04:35.000
in a dominating position after the first six. Let's see what our desk has to say about the

08:04:35.000 --> 08:04:36.000
start of this game.

08:04:36.000 --> 08:04:40.360
Well, thanks guys. This one's been an interesting start. Lacksing anything. Jump out to you

08:04:40.360 --> 08:04:47.320
So far the defensive half from the side of dark seal what I really liked is their operator choices is really to stall out the side of

08:04:47.320 --> 08:04:51.520
SR they know like they know the SR can turn off turn up on any single point

08:04:51.520 --> 08:04:55.120
I mean this first round was crazy to say the least for Jamie not to be able to clutch it out

08:04:55.120 --> 08:04:57.720
But no, I really like the defenses. They're playing a lot of stall

08:04:57.720 --> 08:05:01.800
They have the Chanka they have the castle they have the Azami's they have the Akiba barriers

08:05:01.800 --> 08:05:05.800
They play in the tube route. I mean it really is to stall out SR

08:05:05.800 --> 08:05:10.920
So once all that utility is used up whether it's on the side of SR or it's on the side of DZ

08:05:10.920 --> 08:05:18.060
You're playing into that defense and that's always going to be significantly easier as I've talked about once you've expunged all your utility on both sides

08:05:18.060 --> 08:05:25.720
Defense is always going to be the in the favorable position because there's nothing left for the attackers to do to outside of trying to get into the site

08:05:25.720 --> 08:05:30.840
Trying to play a trade game, but that's where DZ is just putting that clamps on them every single time

08:05:30.840 --> 08:05:32.840
Yeah, I really want to commend faults for his performance

08:05:32.840 --> 08:05:36.600
I feel like he's been so consistent since joining this team, but specifically in kickoff.

08:05:36.600 --> 08:05:43.140
I mean, his big 1v1 clutch when it came on round four, it was really good for him to be able to close that out for him to be alive.

08:05:43.340 --> 08:05:47.040
He's been such a good backbone for this team on defense when he's playing that smoke.

08:05:47.340 --> 08:05:49.640
I mean, they really are looking good.

08:05:49.840 --> 08:05:54.640
As for SR though, I will say with the quality of the opponent that they're going up against,

08:05:54.840 --> 08:05:59.540
the attacks that they have won, that clutch that they lost to Foltz that could have been a one round and made a 3-3,

08:05:59.540 --> 08:06:03.440
They are still performing very well when it comes to their attacks.

08:06:03.440 --> 08:06:05.440
I feel like it's just DZ at the end of the day.

08:06:05.440 --> 08:06:05.940
Do you disagree?

08:06:05.940 --> 08:06:07.440
I mean, I don't disagree with that.

08:06:07.440 --> 08:06:08.940
I also just want to quickly mention, I mean,

08:06:08.940 --> 08:06:11.940
five out of six opening kills are going in DZ's favor once again,

08:06:11.940 --> 08:06:14.540
so it speaks into how well they're controlling that aggression

08:06:14.540 --> 08:06:18.040
and delaying all of SR to a point where they have to go for something

08:06:18.040 --> 08:06:19.540
and they lose bodies almost immediately.

08:06:19.540 --> 08:06:22.040
Yeah, SR is having a big issue when it comes to the opening kills.

08:06:22.040 --> 08:06:26.040
Not something that we, I mean, they were having difficulty, you know,

08:06:26.040 --> 08:06:28.440
again, in their one of 30 matches well when it came to that.

08:06:28.440 --> 08:06:31.640
It's something that seems to be plaguing them when it comes to their entry.

08:06:31.640 --> 08:06:35.720
It feels like if Ambi can't find that opening kill, the rest of them aren't able to.

08:06:35.720 --> 08:06:38.520
So maybe it's something that they take and they look at going into map 2,

08:06:38.520 --> 08:06:43.560
but when it comes to their defensive half, I'm imagining with the way that DZ was playing

08:06:43.560 --> 08:06:47.880
with their setups, you know, all of their top floor holes and the way that they add so many

08:06:47.880 --> 08:06:52.360
layers of utility to go through, you have to imagine that their attacks are going to be

08:06:52.360 --> 08:06:59.240
one in the same. Capitao, Grim, Yang, utility based operators. SR needs to target those operators

08:06:59.240 --> 08:07:04.200
out right out of the gate and focus on bringing more traps to be able to deny Dark Zero so that

08:07:04.200 --> 08:07:09.240
they can't get their own entries. I feel like we talked so much about J9O during the group stage,

08:07:09.240 --> 08:07:13.880
you know, he was and I think still is the number one rated player in all of kickoff right now,

08:07:13.880 --> 08:07:18.600
but Fultz over the course of the last few days has been playing lights out through the first

08:07:18.600 --> 08:07:22.440
couple of rounds, nine kills already to his name. Have you seen anything from Foltz you've really

08:07:22.440 --> 08:07:26.760
liked in particular? I mean it's just his flexibility that's been the biggest thing with this new

08:07:26.760 --> 08:07:31.640
addition to this roster of Kino and NJRs. He doesn't have to solely fixate on a supportive style. He

08:07:31.640 --> 08:07:37.320
can switch it up at any given moment. It's really what the attack needs essentially and the fact

08:07:37.320 --> 08:07:41.160
that he's able to do that now is the reason why we're able to see him flourish again and actually

08:07:41.160 --> 08:07:45.320
see him on the scoreboard where we heard Parker talking about if you see Troy going two and seven

08:07:45.320 --> 08:07:48.760
that typically is the standard because that means everyone is doing their job.

08:07:48.760 --> 08:07:52.200
And if Troy is up there getting big numbers, that's a big red flag.

08:07:52.200 --> 08:07:55.720
And now on the side of Foltz, if you were seeing Foltz get a lot of kills back then,

08:07:55.720 --> 08:07:59.080
maybe there's, you know, maybe give and take in some areas.

08:07:59.080 --> 08:08:02.760
But in this new role that he can play, he can be at the top of the leaderboard

08:08:02.760 --> 08:08:04.040
while also leading in steam.

08:08:04.040 --> 08:08:06.200
And that is the beauty of DarkZero.

08:08:06.200 --> 08:08:10.520
There's so many good players on this team that finally have a place to shine.

08:08:10.520 --> 08:08:14.520
I mean, we've talked about J9O, we've talked about Kino, NJR, Foltz.

08:08:14.520 --> 08:08:19.920
These players on their previous teams always had to get the short end of the stick had to pick up a role that they didn't necessarily

08:08:20.520 --> 08:08:25.800
Have the most success with to let the other players flourish and now everybody is so comfortable in their position

08:08:26.120 --> 08:08:30.540
That players like false players that we haven't really had a chance to talk about in previous years

08:08:30.560 --> 08:08:35.800
Now are the main talking points for dark zero alright for two at the half

08:08:35.800 --> 08:08:42.960
We see if Shopify rebellion can quickly make up that ground as you move into the second half of clubhouse Jesse Barker back to you

08:08:44.520 --> 08:08:52.520
Thank you very much always a flattering feeling when the analysts back up the things that we say me in particular because you're the analyst on this duo

08:08:52.520 --> 08:08:54.520
You're the color caster. You're the one who's supposed to be

08:08:55.080 --> 08:09:01.600
Filling in the picture with your knowledge. I'm the broad strokes guy. I'm the I'm the play-by-play guy

08:09:01.600 --> 08:09:03.240
I'm the one drawn the big thick line

08:09:03.240 --> 08:09:08.120
So if I'm the one doing the little details and getting that right fist bump in here

08:09:08.640 --> 08:09:13.680
At my desk. We're just undergoing a bit of a rehost at the moment at the halfway point. So we'll

08:09:14.520 --> 08:09:17.040
We'll get everybody back in the lobby as quickly as possible.

08:09:17.040 --> 08:09:19.440
I think they're already starting to file in here, Jesse.

08:09:19.440 --> 08:09:24.960
But while we're here, why don't you recap the stakes of this match?

08:09:25.760 --> 08:09:26.840
Yeah, that's right, Parker.

08:09:26.840 --> 08:09:30.960
Coming into this game, of course, both of these teams have already qualified

08:09:30.960 --> 08:09:34.520
to the Salt Lake City Major, so they don't need to worry about that.

08:09:34.520 --> 08:09:38.720
But we still don't know where exactly they're going to be in the Salt Lake City

08:09:38.720 --> 08:09:42.240
Major. The format for our majors this year, especially for this first one,

08:09:42.240 --> 08:09:45.240
is that you've got eight teams starting in phase one,

08:09:45.240 --> 08:09:47.640
the rest of the teams start in phase two,

08:09:47.640 --> 08:09:50.840
and only the winner of this match gets to start in phase two.

08:09:50.840 --> 08:09:53.440
So our upper bracket teams that qualified five years in Wildcard,

08:09:53.440 --> 08:09:55.240
they'll be in phase two no matter what,

08:09:55.240 --> 08:09:56.440
the top three teams from Europe,

08:09:56.440 --> 08:09:58.040
the top three teams from South America,

08:09:58.040 --> 08:09:59.840
and some of the APAC and Chinese teams,

08:09:59.840 --> 08:10:01.840
they'll be in phase two to start,

08:10:01.840 --> 08:10:03.640
but some of those other teams,

08:10:03.640 --> 08:10:05.640
including the loser of this game,

08:10:05.640 --> 08:10:07.440
will have to start in phase one,

08:10:07.440 --> 08:10:11.240
which means they could be going out very early at the Salt Lake City Major

08:10:11.240 --> 08:10:15.320
if they're not able to win against some of, again, the top teams from around the world,

08:10:15.320 --> 08:10:18.200
even if they are some of the weaker teams going to the Major,

08:10:18.200 --> 08:10:19.960
there's still some of the best teams in the world.

08:10:19.960 --> 08:10:23.080
So you don't want to have to be fighting in a spot like that.

08:10:23.080 --> 08:10:25.800
That means including the difference between 3rd and 4th in the NA L

08:10:25.800 --> 08:10:30.040
and the difference between 20th and 16th in the Major.

08:10:30.040 --> 08:10:34.280
There's about 135 SI points on the line at at least 1,000 USD.

08:10:34.280 --> 08:10:38.520
So plenty to play for in this matchup between Dark Zero and Shopify Rebellion.

08:10:41.240 --> 08:10:48.200
There's always a lot on the one you get in the later days of these matches and especially

08:10:48.200 --> 08:10:53.840
in kickoff here, for people that are curious, this kickoff event is not actually part of

08:10:53.840 --> 08:10:55.120
stage one.

08:10:55.120 --> 08:11:00.080
This event exists solely for teams to qualify for the Salt Lake City Major and of course

08:11:00.080 --> 08:11:04.080
pick up SI points and all of that in the process.

08:11:04.080 --> 08:11:09.200
North America is a bit behind the times when it comes to qualifications but now we know

08:11:09.200 --> 08:11:11.640
all four of the teams that have made it.

08:11:11.640 --> 08:11:16.600
A-PAC and China are still in the process of doing their kickoff matches.

08:11:17.040 --> 08:11:18.520
So those are still to come.

08:11:19.240 --> 08:11:22.480
A-PAC North will be playing in about three-ish hours.

08:11:22.480 --> 08:11:25.040
If you're watching this, it's only a bit over three hours.

08:11:25.040 --> 08:11:27.760
Asia, the region, will be playing in just a little bit over a day.

08:11:27.760 --> 08:11:30.040
And then Oceania is still two days away.

08:11:30.040 --> 08:11:31.720
China will also be playing in four hours.

08:11:31.720 --> 08:11:36.480
But as far as I'm aware, there's no English language official rebroadcast.

08:11:36.480 --> 08:11:41.280
Uh, hey, Barry, is there a way to watch it in English on Twitch?

08:11:41.280 --> 08:11:43.680
No, no, no, I mean, I mean, we just, we are not.

08:11:43.680 --> 08:11:44.480
There's nothing to-

08:11:44.480 --> 08:11:45.360
The last podcast.

08:11:45.360 --> 08:11:46.320
Yes, exactly.

08:11:46.320 --> 08:11:47.280
I'm not casting it.

08:11:48.080 --> 08:11:50.640
Well, I hope not, because it's going to be starting the moment

08:11:50.640 --> 08:11:52.800
that this ends and something, something happens to the Wailers.

08:11:52.800 --> 08:11:53.600
I don't know what-

08:11:53.600 --> 08:11:55.280
They're not Hawaiian, are they?

08:11:56.400 --> 08:11:59.200
But both Europe and, both Europe and South America,

08:11:59.200 --> 08:12:02.560
EML and SAL have already sent their teams, G2, Team Falcon,

08:12:02.560 --> 08:12:07.280
Twisted Minds and Virtus.Pro from the EML and then from SAL's four Brazilian teams and

08:12:07.280 --> 08:12:13.400
FaZe Clan, Fury, Alos, and Ninjas in Pyjamas. There are some big names missing from all

08:12:13.400 --> 08:12:18.480
three of the regions that have qualified every team so far. It is crazy to think of that,

08:12:18.480 --> 08:12:21.800
but that's what parody is, right, Jesse? When all of these teams are so evenly balanced,

08:12:21.800 --> 08:12:25.560
you've got five or six good teams, just like a couple of them are ultimately just not going

08:12:25.560 --> 08:12:29.280
to make it based on the numbers. This is a missed opportunity from J90. Now as we're

08:12:29.280 --> 08:12:36.280
One minute into this round, he stopped two bodies over on Blue, but the Asami of Ambi will stop those bullets and they both manage to get away,

08:12:36.280 --> 08:12:42.280
as this one creeps up to the end of Goat Tunnel and could have a very cheeky kill on his hands.

08:12:43.280 --> 08:12:47.280
Nobody in Kitchen directly yet, so he won't be too worried about it,

08:12:47.280 --> 08:12:50.280
but certainly this roam game has fallen off in the side of Shop Firebell,

08:12:50.280 --> 08:12:54.280
and I like that from them they showed a little bit of a presence, but it wasn't really a hard commit,

08:12:54.280 --> 08:12:58.280
and they used those Keebas to get back to site nice and safely, so...

08:12:58.280 --> 08:13:03.120
So, good space from Dark's rotation quite early, they've got a relatively open site

08:13:03.120 --> 08:13:06.400
for them now to try to work onto this bush, the smoker needs to come out though and they're

08:13:06.400 --> 08:13:08.400
just standing at a minute 20 still on the clock.

08:13:08.400 --> 08:13:13.040
And in the middle of the smoke, Kino trying to see all-surf the first casual piece.

08:13:13.040 --> 08:13:16.720
Searchman dying really early in a lot of these rounds and not having as much impact as I'm

08:13:16.720 --> 08:13:18.880
sure he and SR would want.

08:13:18.880 --> 08:13:23.400
Down goes Kino at the hands of Canadians, so the old man can still fry, Canadian losing

08:13:23.400 --> 08:13:26.160
a lot of HP in the process but still is done in hand.

08:13:26.160 --> 08:13:30.600
Because of this pace, Jesse, there's still a minute to go with eight players alive.

08:13:30.600 --> 08:13:32.620
Yeah, and it looks like they're rotating off.

08:13:32.620 --> 08:13:37.340
I think with Kino dead, they're not liking this, like, hallway-focused push that they had going for them.

08:13:37.340 --> 08:13:38.960
Bob's gonna move his way over.

08:13:38.960 --> 08:13:41.460
It looks like maybe to Blue to help Jaina go out.

08:13:41.460 --> 08:13:47.100
He got that opening pick on to the stairs, just placing that player, or facing that player inside of the bomb site.

08:13:47.100 --> 08:13:51.760
Newers look at a vert pick onto Canadian, and this must be really annoying to defend against Parker,

08:13:51.760 --> 08:13:53.840
because it looked like a rush down main stairs,

08:13:53.840 --> 08:13:57.440
another backing off and taking completely different positions. You don't know where to look.

08:14:23.840 --> 08:14:27.180
and Newers will also get his target.

08:14:27.180 --> 08:14:30.720
Another big round from Dark Zero.

08:14:30.720 --> 08:14:32.160
You know, I think this was really

08:14:32.160 --> 08:14:34.000
one of the most underrated strengths

08:14:34.000 --> 08:14:35.320
of this DZ team Parker.

08:14:35.320 --> 08:14:37.440
It's how they're able to pivot their push.

08:14:37.440 --> 08:14:39.400
You don't see this from teams very often,

08:14:39.400 --> 08:14:41.640
but I remember this exact same scenario

08:14:41.640 --> 08:14:43.840
happening yesterday against Wildcard on

08:14:43.840 --> 08:14:47.000
Chalet where Dark Zero kind of show one push.

08:14:47.000 --> 08:14:49.080
They show where they're going to be entering the map.

08:14:49.080 --> 08:14:50.200
We're entering the bomb site.

08:14:50.200 --> 08:14:52.080
They give one look to the defenders

08:14:52.080 --> 08:14:53.600
and then everybody in the defense reacts.

08:14:53.600 --> 08:14:55.740
They think, okay, they're coming in through main stairs.

08:14:55.740 --> 08:14:56.940
There's a push over towards blue,

08:14:56.940 --> 08:14:59.060
like this is what we have to watch out for.

08:14:59.060 --> 08:15:01.460
And then on a dime, Dizzy just switch up.

08:15:01.460 --> 08:15:04.460
They pull things back, they reposition all of their players.

08:15:04.460 --> 08:15:06.580
They end up playing Burt inside a kitchen

08:15:06.580 --> 08:15:08.380
in the middle of what feels like the push.

08:15:08.380 --> 08:15:10.460
They're reaching a lot of players over blue side

08:15:10.460 --> 08:15:12.580
before it was just Jane I know.

08:15:12.580 --> 08:15:14.740
And it ends up being a really dynamic push

08:15:14.740 --> 08:15:17.140
where the defense just don't really know where to look.

08:15:17.140 --> 08:15:19.140
They're so caught off guard by that movement,

08:15:19.140 --> 08:15:21.740
by that rotation that it just becomes really oppressive

08:15:21.740 --> 08:15:22.580
to play under.

08:15:22.580 --> 08:15:25.980
I think it's probably the best thing that DZ do on these attacks.

08:15:25.980 --> 08:15:29.080
It's been consistently throughout this kickoff and it's really tough to pull off,

08:15:29.080 --> 08:15:32.040
but with a great IGL like Fault's leading the charge,

08:15:32.040 --> 08:15:34.240
Dark Zero have been very good at a throat kickoff,

08:15:34.240 --> 08:15:38.380
and they've earned themselves now 5-2 advantage on their opponent's map.

08:15:38.940 --> 08:15:41.480
Yeah, this is where stuff gets a little bit scary for DZ.

08:15:41.480 --> 08:15:43.880
The timeout for DZ worked quite well,

08:15:43.880 --> 08:15:47.280
and I mean, if you watched both of the series today,

08:15:47.280 --> 08:15:51.680
there were very evident weaknesses from Dark Zero and from the Rebellion, right?

08:15:51.680 --> 08:15:55.080
at 1 of 30, pushing rebellion to the brink.

08:15:55.080 --> 08:15:57.320
A very improbable map to come back

08:15:57.320 --> 08:16:00.360
were six consecutive rounds, one by one of 30,

08:16:00.360 --> 08:16:03.480
is what ultimately catapulted that series to a third map

08:16:03.480 --> 08:16:06.560
that, to be fair, rebellion didn't really ever look

08:16:06.560 --> 08:16:08.760
like they were in jeopardy on.

08:16:08.760 --> 08:16:11.120
And then dark zero, well, there was a period of time

08:16:11.120 --> 08:16:14.000
where it looked like space station had their number.

08:16:14.000 --> 08:16:17.640
The rate of these players on DZ left that SSG roster,

08:16:17.640 --> 08:16:19.800
including their coach, a call out,

08:16:19.800 --> 08:16:24.760
How poetic would it have been if that SSG roster had ultimately qualified over them?

08:16:24.760 --> 08:16:28.760
But GZ ended up sticking the landing as did the Ledele, and now both of them are here.

08:16:28.760 --> 08:16:32.320
But because of this, neither of them have looked totally confident today.

08:16:32.320 --> 08:16:37.440
DarkZero just seems to be making fewer mistakes at this point in time.

08:16:39.040 --> 08:16:45.680
Great post by Cawd on Twitter, talking about the assembly of this roster, but never mind because Fault is in the bomb site, killing everyone!

08:16:45.680 --> 08:16:56.320
Two players down a third from J-9-0, Canadian and Serf all of a sudden, with almost two full minutes on the clock, are being pulled apart a second from J-9-0, where did the round go, Parker?

08:16:56.320 --> 08:16:57.800
Serf's in a 1v5.

08:16:58.160 --> 08:17:01.040
This is the same tempo that was stepped by Tarf's during the previous round, right?

08:17:01.040 --> 08:17:06.160
Everything was really, really quick, down goes Serf, Afwalis, and by DZ they move to map point.

08:17:06.480 --> 08:17:09.040
They are banging on all cylinders right here.

08:17:09.040 --> 08:17:12.880
Yeah, and again, it just comes down to how hard they are to read.

08:17:12.880 --> 08:17:18.080
Like this push coming out from DarkZero consistently is catching Shopify Rebellion off-guard.

08:17:18.080 --> 08:17:21.920
They don't know what's coming for them, just depending on what gets opened up,

08:17:21.920 --> 08:17:25.040
depending on where the angles are, they think they know where players are at,

08:17:25.040 --> 08:17:28.640
but it's just so difficult to predict where that pinch will actually come from.

08:17:28.640 --> 08:17:31.760
And that time, it's just fault pushing in through Lodgy.

08:17:31.760 --> 08:17:37.360
Now on match point, facing four consecutive opportunities to close out their opponent's pick,

08:17:37.360 --> 08:17:41.480
shopfire rebellion will have to call their attack time out dark zero are

08:17:41.480 --> 08:17:46.540
looking so good in this game two out of two attacks just beautifully crafted

08:17:46.540 --> 08:17:50.280
beautifully executed and if I can finish my point that was interrupted by a

08:17:50.280 --> 08:17:54.160
false is excellent play callout had him had a miraculously had a really

08:17:54.160 --> 08:17:57.960
impressive tweet after qualifying of Salt Lake City major where he talked about

08:17:57.960 --> 08:18:03.220
the departure of Ashen and and of course Benja to different rosters coming

08:18:03.220 --> 08:18:06.840
into this new season how they had to find a new home here on dark zero how they

08:18:06.840 --> 08:18:13.360
They had to rebuild adding these pieces of both of course NJR and Kino to the lineup.

08:18:13.360 --> 08:18:17.060
I don't know, it really is a great story from Dark Zero.

08:18:17.060 --> 08:18:20.880
SSG felt like it was going to be their permanent hold for these players.

08:18:20.880 --> 08:18:25.980
They've been there for so long, especially with FALF, killing a world champion on SSG,

08:18:25.980 --> 08:18:29.560
but this new look for Dark Zero, man, it's very, very promising.

08:18:29.560 --> 08:18:33.240
I know they're not in the upper bracket finals right now, but I still feel like this team

08:18:33.240 --> 08:18:36.120
has potential to go very deep at the major.

08:18:36.120 --> 08:18:43.120
Looks like we're gonna have another re-host now as Shopify Rebellion call out a sound bug there.

08:18:43.120 --> 08:18:51.120
Got the humorist that it's Rexon who's calling it because as people know and somebody in chat actually mentioned it and I was like, good ball knowledge here.

08:18:51.120 --> 08:18:54.120
Rexon is actually completely deaf in one of his ears.

08:18:54.120 --> 08:18:55.120
Yes.

08:18:55.120 --> 08:18:56.120
Yeah.

08:18:56.120 --> 08:19:01.080
So it's we I do obviously spend an awful lot of time with Troy at live events providing

08:19:01.080 --> 08:19:05.000
He doesn't go deep into the event and usually Rexon will accompany us and

08:19:05.720 --> 08:19:11.040
The amount of times where Rexon has to move over because he just can't hear you in his ears if he's walking next to you

08:19:11.040 --> 08:19:16.480
It's crazy and obviously that will impact your ability to play in this game. Rexon is pretty good numbers

08:19:16.480 --> 08:19:18.480
He's unfortunately at the moment

08:19:18.920 --> 08:19:24.400
He's underwater. Spoight is top-fragging on Shopify rebellion so far in this matchup, but it's Fulton Jane

08:19:24.400 --> 08:19:25.440
and I know we're running away with it.

08:19:25.440 --> 08:19:28.360
These guys are just like chocolate and vanilla

08:19:28.360 --> 08:19:30.560
always together, no matter what.

08:19:30.560 --> 08:19:32.660
And Fultz hitting at 11 and four right now.

08:19:32.660 --> 08:19:35.080
Jane, I know at 11 and six.

08:19:35.080 --> 08:19:37.240
Jane, I know through most of kickoff

08:19:37.240 --> 08:19:39.760
and after all of these matches have been played today,

08:19:39.760 --> 08:19:41.240
my numbers are not as accurate as yours.

08:19:41.240 --> 08:19:43.640
So you're welcome to dive in here and correct me.

08:19:43.640 --> 08:19:48.160
Jane, I know has been at the very top of the NAL standings

08:19:48.160 --> 08:19:51.360
with EPS and rating basically since the first day.

08:19:51.360 --> 08:19:52.680
I don't know if that's changed now.

08:19:52.680 --> 08:19:57.800
the two best of threes have been concluded and we're in a third, but he's been terrific.

08:19:57.800 --> 08:20:02.480
Jane I know is just having such a good, I want to say stage, even though it's not so

08:20:02.480 --> 08:20:05.400
we'll say stage, but man, Jane I know is look magnificent.

08:20:05.400 --> 08:20:09.680
Yeah, he has fallen a little bit. Obviously that last series was a really tough one for

08:20:09.680 --> 08:20:13.560
dark zero and you compare that to the early part of the season where they were dominating

08:20:13.560 --> 08:20:17.800
everybody undefeated. Of course, those stats are going to fall, but still a top 10 player

08:20:17.800 --> 08:20:22.040
here in the lead coming into this best of three and be actually with the top spot coming

08:20:22.040 --> 08:20:27.720
to this matchup with 124 EPS averaged throughout his last couple of games. Aiden actually sitting

08:20:27.720 --> 08:20:33.080
in second place which is really impressive from from him the young not quite rookie but still

08:20:33.080 --> 08:20:38.760
young new player for space station gaming who has turned a lot of heads despite some of the

08:20:38.760 --> 08:20:42.520
some of the disappointment I'm sure he was feeling today after their game versus dark zero.

08:20:43.080 --> 08:20:49.320
Gavin kind of a similar spot not a new player by any means but third rated here by EPS in the league

08:20:49.320 --> 08:20:52.520
still failing to qualify for the major, of course, big disappointments.

08:20:52.520 --> 08:20:56.280
And then you start getting to the heavy hitters that'll be going to Salt Lake City, Snake and Rival,

08:20:56.280 --> 08:21:01.560
fourth and fifth, Newers and J9O, sixth and seventh. So some real big names that are going to be

08:21:01.560 --> 08:21:07.000
headed to the major and some new names too, right? I mean, we've never seen Rival international

08:21:07.000 --> 08:21:10.440
event before. It could be very fun to see how he fares against the best of the best.

08:21:11.000 --> 08:21:14.280
Yo, absolutely. And it's going to be great experience for these younger players. There's

08:21:14.280 --> 08:21:19.080
been a huge amount of upheaval with the rosters across all of the regions. There's no real region

08:21:19.080 --> 08:21:24.920
that's been hit more than the other, though it does seem like North America has an overwhelming

08:21:24.920 --> 08:21:31.320
amount of youngsters and rookies. It's really healthy for the league, if I'm being honest here,

08:21:31.320 --> 08:21:37.000
Jesse. Having new blood come in and have new talent come in, they're going to bring a difference

08:21:37.000 --> 08:21:40.760
set of eyes. They're going to bring a different way to play. You know, there's been a lot of

08:21:40.760 --> 08:21:47.480
arguments made about the way that Siege is played these days. And one of the players whose system

08:21:47.480 --> 08:21:52.280
repeatedly comes under criticism, is Canadian who's playing in this match,

08:21:52.280 --> 08:21:54.880
especially involving Spoi.

08:21:54.880 --> 08:21:59.460
On your screen right now, after the disappointing results that the Shopify

08:21:59.460 --> 08:22:02.960
Rebellion had at the Six Invitational, one that just happened in Paris a couple

08:22:02.960 --> 08:22:08.880
months ago, there was no shortage of inks built, talking about Spoi's role on

08:22:08.880 --> 08:22:13.120
this team and Canadians system. And you know, you talk to some people and they

08:22:13.120 --> 08:22:16.960
say that Canadian likes to play a far more structured style of Siege. It's a

08:22:16.960 --> 08:22:22.960
little bit too firm. I guess you could, it's a word you could use here, whereas a lot of their

08:22:22.960 --> 08:22:28.080
teams are a bit more free-flowing. Now, that doesn't mean it's bad. It just might not be where the

08:22:28.080 --> 08:22:33.760
meta is at, at the moment. And I mean, he just qualified for his 10th major, Jesse, as you

08:22:33.760 --> 08:22:38.640
actually tweeted about earlier today. So clearly the system is not terrible. It hasn't been enough

08:22:38.640 --> 08:22:42.880
to get Shopify Rebellion on in the main stage or over the hump, but it's certainly getting them to

08:22:42.880 --> 08:22:47.200
events. So, yeah, these new players, they're going to bring different ways to play. Maybe some of

08:22:47.200 --> 08:22:54.080
them will be more structured. Some of them maybe be a bit more chaotic. I think it's, it comes down

08:22:54.080 --> 08:22:58.720
to, you talk about Shelf Firebellion being very rigid, maybe structured. When they're good, they're

08:22:58.720 --> 08:23:02.480
great. I mean, you look at some of the executes the Shelf Firebellion have played, especially through

08:23:02.480 --> 08:23:07.040
these last couple of days in playoffs, and you just think, wow, like that was incredible. There

08:23:07.040 --> 08:23:11.920
was a, there was a rower execute on the top floor of Lair that they pulled out again, I think a day

08:23:11.920 --> 08:23:17.520
the hell kind of blur together with these playoffs have been kind of crazy, but you know, there's some pushes that come through from

08:23:17.520 --> 08:23:24.280
Shopfire Rebellion that just look absolutely incredible when all the pieces of the puzzle line up the way they're supposed to you.

08:23:24.280 --> 08:23:28.120
It's clear the depth of strategy on this team and the skill on this team is

08:23:28.520 --> 08:23:32.760
absolutely insane, but I do think yeah, you know, sometimes things get a little bit messy.

08:23:32.760 --> 08:23:37.720
Sometimes things don't go perfectly according to plan and that can be sometimes where Shopfire Rebellion

08:23:37.720 --> 08:23:45.220
fall apart a little bit. That's sometimes where teams like Five Fears or SSG can find a lot of thriving because they like to make things messy.

08:23:45.220 --> 08:23:50.100
They like to get active. They like to run at you on defense and cause chaos in your attacking strategies.

08:23:50.100 --> 08:23:55.320
So different ways to play this game, no doubt at the end of the day, both styles can get you to a major.

08:23:55.320 --> 08:24:01.420
Both styles can find you success. It really just comes down to what the team wants to play with and how things are gonna look at the end of the day.

08:24:01.660 --> 08:24:07.480
But I think that the broad kind of conclusion of the story, Parker, is that the future is very bright for North America.

08:24:07.480 --> 08:24:11.480
But you know, with all these young players finding success, especially here in this season

08:24:11.480 --> 08:24:17.600
and kickoff, I think we've got a really good outlook on to the seasons to come and to international

08:24:17.600 --> 08:24:19.400
events over the next couple of years.

08:24:19.400 --> 08:24:24.360
I think this NA team and the NA squads that we've got will be playing pretty well.

08:24:24.360 --> 08:24:26.840
I think they can put up some really nice impressive stuff.

08:24:26.840 --> 08:24:27.840
Yeah, absolutely.

08:24:27.840 --> 08:24:30.120
I mean, you've got some of the old guard.

08:24:30.120 --> 08:24:33.920
It's crazy to think that this DZ team is now part of that old guard.

08:24:33.920 --> 08:24:38.200
You've got your oldest guard known to mankind, which is your guys like Canadian, you've been

08:24:38.200 --> 08:24:41.320
you know around since this game basically started.

08:24:41.320 --> 08:24:45.160
Most of his teammates and people who played against him have since retired, but then you've

08:24:45.160 --> 08:24:49.960
got guys like Foltz, who's been playing now quite steadily for over half a decade.

08:24:49.960 --> 08:24:52.280
I remember when Foltz made his debut.

08:24:52.280 --> 08:24:54.520
I remember when Newers made his debut.

08:24:54.520 --> 08:24:57.320
I remember when NJR made his debut.

08:24:57.320 --> 08:24:59.760
And now these guys are the ones who are experienced.

08:24:59.760 --> 08:25:07.560
They are the veteran presence on teams, and they are now using their experience as a learning opportunity for the younger players.

08:25:07.560 --> 08:25:14.260
At a case, he doesn't really have any youngsters on the squad. They're all relatively the same experience level and same age.

08:25:14.260 --> 08:25:17.760
But then you've got players on the side of SR, like Surf.

08:25:17.760 --> 08:25:25.760
Surf and Ambi both still relatively green when it comes to international experience. They're just starting to stretch their legs.

08:25:25.760 --> 08:25:35.760
is now getting an opportunity to IGL on defense helping with SRs calls, and you best know that a guy like Canadian, a coach like super even somebody like

08:25:35.760 --> 08:25:44.760
spoid who now himself is starting to get up there in years, winning a major all the way back in what was it 2022 2023, I believe it's 2022 where he won the major

08:25:44.760 --> 08:25:54.760
that they're able to use their experience to help other players grow. And when you look at guys like surf and ambi, I think it is very fair to say that having super and

08:25:54.760 --> 08:26:00.200
having super and having Canadian on this team has allowed them to flourish. And when you look at a

08:26:00.200 --> 08:26:04.520
team like Five Fears, Forest is the one that's going to be giving all the experience to the rest

08:26:04.520 --> 08:26:08.760
of that roster. And Snake will be to an extent as well. So lots of learning opportunities here

08:26:08.760 --> 08:26:13.160
for the younger players. And it'll be fascinating to see how all of these different styles and

08:26:13.160 --> 08:26:18.520
levels of experience mesh and go up against each other in Salt Lake City.

08:26:18.520 --> 08:26:24.080
well folks we do appreciate your patience hopefully we've waited all that

08:26:24.080 --> 08:26:29.120
time so that Shopify rebellion can mount a thrilling comeback and give us a full

08:26:29.120 --> 08:26:34.840
15 round series here to start things off on clubhouse dark zero will do everything

08:26:34.840 --> 08:26:38.000
in their power to make sure that that doesn't happen that the rest of this

08:26:38.000 --> 08:26:42.920
map finishes faster than the rehearse went through we have got everybody back

08:26:42.920 --> 08:26:47.480
in the lobby and everything working both the youngsters and the experienced

08:26:47.480 --> 08:26:53.120
veterans, so hopefully we can see this game continue without any real issues.

08:26:53.120 --> 08:26:56.600
Coming again once more, Darkseerah have been dominating on these attacks.

08:26:56.600 --> 08:27:01.880
They had a 4-2 defense split, now have been very coordinated on these pushes, faking out

08:27:01.880 --> 08:27:06.000
their opponents, catching job fireball in off guard, multiple different different ways

08:27:06.000 --> 08:27:07.800
of pulling that off.

08:27:07.800 --> 08:27:11.120
I'm hoping we see a bit more from SR on the early game, Parker.

08:27:11.120 --> 08:27:14.440
Sometimes if you're getting caught off guard by these pushes, the best response is just

08:27:14.440 --> 08:27:16.440
to get aggressive, get in their face,

08:27:16.440 --> 08:27:19.120
to work the opening pick back into your advantage.

08:27:19.120 --> 08:27:22.120
The entries have been heavily favoring DZ this game.

08:27:22.120 --> 08:27:24.120
Shop Barbellion, need to get one back.

08:27:25.620 --> 08:27:27.120
Yeah, I mean, time's running out.

08:27:28.280 --> 08:27:29.720
DZ get to go up to their map,

08:27:29.720 --> 08:27:32.040
and they might do so in a bit of a hurry.

08:27:32.040 --> 08:27:33.960
I know it's been quite a long day so far

08:27:33.960 --> 08:27:36.920
just because of how these best of frees have gone.

08:27:36.920 --> 08:27:39.800
They've all been quite lengthy affairs,

08:27:39.800 --> 08:27:43.560
but this DZ team is trying to make up for lost time.

08:27:43.560 --> 08:27:48.800
Now, granted, both of these teams have in the past had experiences with dropping rounds.

08:27:48.800 --> 08:27:53.400
It probably should have won some, could even say, that's happening in this actual matchup itself.

08:27:54.360 --> 08:27:56.760
So now it's really on dark zero to not bottle it.

08:27:56.760 --> 08:28:00.640
There's very little I've seen here from DZ that gives me concern.

08:28:00.640 --> 08:28:03.480
I think this is a team that when they are playing and they are locked in,

08:28:03.480 --> 08:28:07.800
which so far it looks like that's the case on map number one, they are indomitable.

08:28:07.800 --> 08:28:11.000
I know I quoted it on the broadcast yesterday and we kind of made some jokes about it,

08:28:11.000 --> 08:28:16.600
But our good friend Fresh openly said he thought BZ was like the perfect team and would win the Major.

08:28:16.600 --> 08:28:20.800
They almost didn't qualify, so it could have been wrong in that regard.

08:28:20.800 --> 08:28:26.100
But I do agree with him. I think when BZ is on fire, they are on fire and they are very quick to get into building now, Jesse.

08:28:26.100 --> 08:28:28.200
Taking this top 4 by force.

08:28:28.200 --> 08:28:34.800
Yeah, they had Andy inside of Raptor supporting on this extension, but he ends up dipping down towards the basement

08:28:34.800 --> 08:28:37.600
and will continue to lurk down there for the time being.

08:28:37.600 --> 08:28:44.600
It ends up being a relatively easy entry for Dark Zero that with Kino just on this monty, it will take this space, not really being contested.

08:28:44.600 --> 08:28:48.300
My problem with this now is it gets kind of claustrophobic inside the bomb site.

08:28:48.300 --> 08:28:55.400
Shopify rebellion have four players here, a round to the site, they don't have construction control, so they're really kind of being pinched in on.

08:28:55.400 --> 08:29:03.300
And as Dark Zero start to open these windows, open the launch hatch, the jacuzzi hatch, or a wall, already opened up, it gets very tough to play these positions.

08:29:03.300 --> 08:29:06.900
So they need to stay alive and hitting shots like that will help them do it.

08:29:07.600 --> 08:29:15.600
It's gonna be a double swing now with Canadian and Rexon's side by side, J9O doing some damage to what appears to be Andy's surf.

08:29:15.600 --> 08:29:20.600
The first one to die on SR yet, again, a really rough showing here for surf in these early moments of the round.

08:29:20.600 --> 08:29:24.600
SR cleaning up on this kill feed, but there's Foltz, the man of the hour.

08:29:24.600 --> 08:29:27.600
He's good enough for one kill, no more on his side of things.

08:29:27.600 --> 08:29:30.600
NJR will stand up against Rexon and Andy.

08:29:30.600 --> 08:29:34.600
The fuse kit's been surrendered over in logistics.

08:29:34.600 --> 08:29:38.360
So NGR will need to find these players. He's the end of the gun and the hands of

08:29:38.360 --> 08:29:42.560
Ambi that he can't do any damage. Rexon is tucked away and now the cross is being

08:29:42.560 --> 08:29:46.600
held by Ambi who looks like he might want to swing. He's got two options out

08:29:46.600 --> 08:29:50.040
of that opening that was created by the Habana earlier, where he goes for the

08:29:50.040 --> 08:29:53.120
construction door. The moment that he inches into construction, Rexon will

08:29:53.120 --> 08:29:58.160
hear that call. He can easily pop up to swing. There's no way NGR gets this done

08:29:58.160 --> 08:30:03.760
right! Right! He pulls out the sidearm that shotgun is so weak it's way too close

08:30:03.760 --> 08:30:05.760
the game. They're not

08:30:05.760 --> 08:30:06.760
going to be able to play

08:30:06.760 --> 08:30:08.760
in a very, very, very

08:30:08.760 --> 08:30:11.760
close for comfort. SR wins

08:30:11.760 --> 08:30:13.760
the round, but you can see

08:30:13.760 --> 08:30:15.760
frustration still on their

08:30:15.760 --> 08:30:16.760
faces. Honestly Parker. I

08:30:16.760 --> 08:30:18.760
think that was one of the best

08:30:18.760 --> 08:30:19.760
example of team play that we've

08:30:19.760 --> 08:30:21.760
seen from Shopify rebellion

08:30:21.760 --> 08:30:23.760
that since this game began,

08:30:23.760 --> 08:30:24.760
frankly, it ends up being a

08:30:24.760 --> 08:30:25.760
really nice little play

08:30:25.760 --> 08:30:26.760
inside of construction. And

08:30:26.760 --> 08:30:28.760
despite the fact that things

08:30:28.760 --> 08:30:29.760
got messy towards the end

08:30:29.760 --> 08:30:30.760
there, it definitely got too

08:30:30.760 --> 08:30:31.760
close for comfort. The early

08:30:31.760 --> 08:30:35.520
for them to put themselves in a winning position in that round.

08:30:35.520 --> 08:30:39.160
Andy, once again, started rafters on that scopos,

08:30:39.160 --> 08:30:42.320
but then swaps bodies to go down towards the basements,

08:30:42.320 --> 08:30:44.160
ends up flanking up red stairs.

08:30:44.160 --> 08:30:45.880
And his flank, not very successful.

08:30:45.880 --> 08:30:47.920
He doesn't even get a single kill that round, whatever.

08:30:47.920 --> 08:30:49.760
But he draws a lot of eyes his way,

08:30:49.760 --> 08:30:53.760
and that allows both Braxton and Floyd to swing out the door.

08:30:53.760 --> 08:30:54.760
Look at this.

08:30:54.760 --> 08:30:55.760
Janna was staring the wrong direction

08:30:55.760 --> 08:30:57.560
because he was worried about Andy's flank.

08:30:57.560 --> 08:30:59.160
That enabled these two players,

08:30:59.160 --> 08:31:02.000
is Rexon's point to then push on into Conn.

08:31:02.000 --> 08:31:03.800
Rexon ends that round with a big 3K

08:31:03.800 --> 08:31:06.000
to answer back for Shopify Rebellion.

08:31:06.000 --> 08:31:08.760
And it's that coordinated aggression inside of Conn

08:31:08.760 --> 08:31:10.960
that pulls the attention away from Dark Zero

08:31:10.960 --> 08:31:13.480
and keeps Shopify Rebellion alive on Clubhouse.

08:31:14.440 --> 08:31:16.440
I like the strategy there from the rebellion,

08:31:16.440 --> 08:31:19.200
especially in those final moments of the round.

08:31:19.200 --> 08:31:21.400
Good patience, ambi peaking when need be,

08:31:21.400 --> 08:31:23.360
but still maybe a bit of over peaking.

08:31:23.360 --> 08:31:26.000
If NJR doesn't miss that first set of shots on Rexon,

08:31:26.000 --> 08:31:27.400
he actually ends up winning the round

08:31:27.400 --> 08:31:33.480
with it, ultimately the map. Now the rebellion will go downstairs. So back to the bottom floor

08:31:33.480 --> 08:31:38.920
bomb site, long coveted by most of these teams instead of a fairly successful place to defend.

08:31:39.560 --> 08:31:43.480
You've got your default takes through Dirt Tunnel and then Kitchen, but a lot of teams lately have

08:31:43.480 --> 08:31:49.880
been favoring Blue. Blue has been the biggest focus for a lot of teams on attack. And if you

08:31:49.880 --> 08:31:56.200
recall, that's where DZ pivoted to when they attacked this bomb site. So if you can get that

08:31:56.200 --> 08:32:01.960
church wall open and you can't carve that bomb site in half in the corridor between church and

08:32:03.000 --> 08:32:08.920
an arsenal tends to be or army tends to be that that middle portion then you just go for blue

08:32:08.920 --> 08:32:13.240
because then you just got to worry about the back of the bomb site and that church wall

08:32:13.240 --> 08:32:16.680
and most of the defenders are not going to rotate over toward the bottom of the church they are

08:32:16.680 --> 08:32:22.280
punished inside of that position playing behind bar and playing behind the chassis so not a huge

08:32:22.280 --> 08:32:26.760
drone presence at least from what we can see here. Jesse, as we get 30 seconds into action,

08:32:26.760 --> 08:32:31.960
DarkZero droning things out, looking to try and finish this map. They've got three more attempts.

08:32:34.040 --> 08:32:38.360
So it's going to be a full map clear from DarkZero. It's a very similar all-planet to what we saw

08:32:38.360 --> 08:32:43.400
the last time we reviewed this bombsite back in round seven with Kino again on this glass.

08:32:43.400 --> 08:32:47.240
He pushed down main, didn't find a lot of success with it previously, but this time I'm

08:32:47.240 --> 08:32:51.320
interested to see which way he wants to take it. Shropfire, rebellion, just like last time,

08:32:51.320 --> 08:32:55.080
aren't going for a heavy commitment to this roam and I really do like that from them.

08:32:55.080 --> 08:33:00.360
I just think in this meta going for a heavy roam strategy is so difficult as a team so

08:33:00.920 --> 08:33:04.440
they'll show a little bit of pressure on the roam and then fall back very quickly a very safe

08:33:04.440 --> 08:33:09.080
style of movement to come through from the SR and it's gonna bite a lot of time now.

08:33:10.120 --> 08:33:14.680
The heart of reach is not great I have to say as well on the side of VZ they only brought cans

08:33:14.680 --> 08:33:18.520
on the side of Jaina I know they did bring the Habana which they've been running a lot of so far

08:33:18.520 --> 08:33:23.720
today. Jan I know has been rocking that quite a bit, but choosing instead to value those gains

08:33:23.720 --> 08:33:29.000
on the striker still brings some of that heart breach. Of course the ace as well from NJR can get

08:33:29.000 --> 08:33:34.520
one of those hatches, but it's gotta be a bit awkward. Oh cool. Take on the ambi, don't know if

08:33:34.520 --> 08:33:39.960
he feels good about giving that one out. Yeah, I mean, arrestlessness and if you're feeling yourself

08:33:39.960 --> 08:33:43.400
and you think, hey, I can take this gunfight and knock them off strong, that's good. You lose that

08:33:43.400 --> 08:33:48.320
that gun fight well the whole round just kind of goes up in smoke. We don't think the round

08:33:48.320 --> 08:33:52.600
is over for SR anywhere new over at this point in time but you've got a minute left and you

08:33:52.600 --> 08:33:56.160
don't have a zombie on the board so you best bet those Cuba barriers have been placed because

08:33:56.160 --> 08:34:01.600
it's not out of no use in the pocket of AMB six feet under. We talked a little bit about

08:34:01.600 --> 08:34:06.200
blue and that's exactly where J9O is positioned now. He's got two players within striking

08:34:06.200 --> 08:34:11.720
distance. It doesn't seem like either of them are looking for an engagement in that direction.

08:34:11.720 --> 08:34:15.720
got an idea. He's looking towards oil pit, Jesse.

08:34:15.720 --> 08:34:18.720
Nitro's selling hand for Canadian, lined up towards Moto. There he goes.

08:34:18.720 --> 08:34:22.720
He gets swung, though. Foltz able to push in much faster than they expected.

08:34:22.720 --> 08:34:26.720
Foltz has no coverage. Foltz dies to Rexon, but the advantage still for drugs there

08:34:26.720 --> 08:34:28.720
with 20 seconds left on the clock.

08:34:28.720 --> 08:34:31.720
Foltz is certain somebody will push down oil.

08:34:31.720 --> 08:34:33.720
I think he's wrong at this current point in time.

08:34:33.720 --> 08:34:36.720
He's allowed one to go by. Foltz usually dies first down.

08:34:36.720 --> 08:34:40.720
He's last man standing. He takes down Jane, I know, pushed in this position.

08:34:40.720 --> 08:34:44.720
Everybody on DZ Hunting Forum and Kino will get the job done.

08:34:44.720 --> 08:34:50.720
DC with a score of seven to three takes SR's map.

08:34:50.720 --> 08:34:52.160
That's a statement, Parker.

08:34:52.160 --> 08:34:53.960
They want that phase two of the major.

08:34:53.960 --> 08:34:56.840
They want to show Joe the better team here in the North American League.

08:34:56.840 --> 08:35:01.520
A beautiful push onto the bottom four will steal it and set themselves up so nice

08:35:01.520 --> 08:35:05.560
and do the close things out on boarder for a potential two-oh.

08:35:05.560 --> 08:35:06.720
Really impressive stuff.

08:35:06.720 --> 08:35:08.600
Not a lot of weaknesses there.

08:35:08.600 --> 08:35:11.360
some things that rebellion might need to talk about,

08:35:11.360 --> 08:35:13.360
the restlessness, the over-peaking,

08:35:13.360 --> 08:35:17.320
and the aggression from DZ going unanswered,

08:35:17.320 --> 08:35:21.440
but all the same DZ looking stalwart here,

08:35:21.440 --> 08:35:23.160
and they'll take map number one.

08:35:53.160 --> 08:35:55.160
Hey! Hey! Hey!

08:39:53.160 --> 08:40:00.160
and

08:40:06.360 --> 08:40:11.360
dark zero that is the way you open up a series against Shopify rebellion their

08:40:11.360 --> 08:40:15.720
opponents map pick and they come out and take a seven to three win that was

08:40:15.720 --> 08:40:19.000
pretty confident that was pretty dominant and if you're dark zero that is

08:40:19.000 --> 08:40:22.000
exactly the recipe that you want to carry on to map two as well

08:40:22.000 --> 08:40:27.500
Absolutely, I mean both halves. We already talked about the defensive half. They did a good job with the stall, the delay, given all the operas they're bringing.

08:40:27.500 --> 08:40:39.000
But even to highlight in the attacking half, I mean what Fox said that he wants SR to do going into the operator bands, is he wants to get rid of the Grim, get rid of the Yi, just get rid of the oppressive ops that you know DZ is going to take advantage of.

08:40:39.000 --> 08:40:46.000
And sure enough, they think you're rid of those. They got rid of the Capital, they got rid of the Thatcher, they got rid of the Thermite, but then you look on the side of DZ, they're bringing the Ace.

08:40:46.000 --> 08:40:48.200
They're bringing the Black, I mean, not the Blackbeard,

08:40:48.200 --> 08:40:50.160
the Blitz, the Lion, the Grim,

08:40:50.160 --> 08:40:52.160
like just constantly having information,

08:40:52.160 --> 08:40:53.880
constantly being impressive.

08:40:53.880 --> 08:40:55.960
I mean, and then you just look at the opening kills.

08:40:55.960 --> 08:40:58.760
I mean, they were absolutely carrying still.

08:40:58.760 --> 08:41:01.680
I mean, those Info operators were consistently finding

08:41:01.680 --> 08:41:03.280
them kills and getting opening kills.

08:41:03.280 --> 08:41:05.280
And that's something that we've been talking about for SR.

08:41:05.280 --> 08:41:07.700
All day today, all day throughout the kickoff stage,

08:41:07.700 --> 08:41:09.600
they are hemorrhaging these opening kills.

08:41:09.600 --> 08:41:11.600
It's something that they really need to focus on

08:41:11.600 --> 08:41:15.000
because no matter what idea they have to be able to counter

08:41:15.000 --> 08:41:19.000
adaptations it feels like they're on the right track but you simply can't

08:41:19.000 --> 08:41:23.400
successfully win consistently if you're always playing 4v5 and that's the

08:41:23.400 --> 08:41:27.480
biggest downfall for SR. If they can just fix that tiny issue, fix the entry

08:41:27.480 --> 08:41:31.360
issue that they have right now, they could look so much better. That being

08:41:31.360 --> 08:41:35.280
said, I mean I'm glad something that I said in the half-time you know came to

08:41:35.280 --> 08:41:39.120
came to light not banning info ops is what carried DZ through it. I mean they

08:41:39.120 --> 08:41:41.840
are so good at finding out where you're gonna be always knowing before the

08:41:41.840 --> 08:41:45.520
execute where all their information where they need to look and they're just

08:41:45.520 --> 08:41:49.720
executing on it at that point it's just already drawn up they just have to cut

08:41:49.720 --> 08:41:54.360
it through. The man we also highlighted at the half, Foltz he continued a strong

08:41:54.360 --> 08:41:59.080
performance ended up top-riding 14 kills to his name for an IGL I mean this is a

08:41:59.080 --> 08:42:03.200
great spot to be and it's always a good sign for this team to be successful and

08:42:03.200 --> 08:42:06.640
again it's the flexible positions that he's now able to play I mean look at the

08:42:06.640 --> 08:42:09.960
operators he's bringing the Blitz he's bringing the Grimm he's bringing the IQ

08:42:09.960 --> 08:42:13.400
If this was the old folks before this new addition of this team, he'd been on the ace.

08:42:13.400 --> 08:42:15.400
He would have been on the thermite. He would have been on the Hibana.

08:42:15.400 --> 08:42:17.880
He would have been on the back line facilitating around.

08:42:17.880 --> 08:42:20.520
But now he can be at the forefront of it.

08:42:20.520 --> 08:42:22.360
He can get those opening picks.

08:42:22.360 --> 08:42:25.960
He can instantly dissect and understand what SR is going for.

08:42:25.960 --> 08:42:28.440
And then really from there, he can take all of that.

08:42:28.440 --> 08:42:29.960
And like, like Fox was saying,

08:42:29.960 --> 08:42:33.480
I mean, that's essentially now the blueprint of how they're going to execute onto these rounds.

08:42:33.480 --> 08:42:36.920
And through and through, I mean, four, what, four attack, no, three attacks.

08:42:36.920 --> 08:42:39.480
That would just look successful across the board

08:42:39.480 --> 08:42:41.680
where it didn't look like SR had much fight in it.

08:42:41.680 --> 08:42:43.960
I mean, it's just, it's a recipe.

08:42:43.960 --> 08:42:46.000
You can IGL from almost any role,

08:42:46.000 --> 08:42:49.600
but when you, usually you'll see two main ideologies.

08:42:49.600 --> 08:42:51.720
You'll be able to be support IGLing,

08:42:51.720 --> 08:42:54.880
or you'll be flex IGLing, because you get the most vision.

08:42:54.880 --> 08:42:57.960
But when you're flexed, when you have the utility to use,

08:42:57.960 --> 08:42:59.400
you're not just stuck on a hard breach,

08:42:59.400 --> 08:43:00.600
getting the walls open and droning.

08:43:00.600 --> 08:43:03.240
When you're flexed, you're usually the third guy in,

08:43:03.240 --> 08:43:05.360
and you can pick where the utility goes,

08:43:05.360 --> 08:43:08.440
and it changes on a dime based off of what you're seeing in front of you.

08:43:08.440 --> 08:43:11.940
That type of information is something that few people can do.

08:43:11.940 --> 08:43:14.240
The IGL being in that position is one of the strongest.

08:43:14.240 --> 08:43:15.840
And since Foltz has been on that role,

08:43:15.840 --> 08:43:19.140
it shows that he can use his brain for the kills

08:43:19.140 --> 08:43:21.640
and also pinpointing where he needs that information

08:43:21.640 --> 08:43:23.940
to be given in the given moment.

08:43:23.940 --> 08:43:25.840
If I'm a star here, and to be fair,

08:43:25.840 --> 08:43:27.240
I mean, the rounds are still competitive.

08:43:27.240 --> 08:43:29.140
It's not like it's just a clean sweep by any means.

08:43:29.140 --> 08:43:31.540
They're still fighting back, but it's like Fox is saying

08:43:31.540 --> 08:43:33.240
it's the over-aggression at this point.

08:43:33.240 --> 08:43:34.940
And that was something that we even saw in that Mady game.

08:43:34.940 --> 08:43:37.040
They started out slow. They weren't aggressive enough.

08:43:37.040 --> 08:43:38.240
Then they started fighting in the shot.

08:43:38.240 --> 08:43:42.560
They were getting aggressive and then it like I said it comes down to that clubhouse and then it was a well managed

08:43:42.800 --> 08:43:49.040
Troy even said it in the comms comms were a lot cleaner and you can clearly tell in the game plan comms are probably still crazy

08:43:49.040 --> 08:43:51.480
We weren't listening to we were more focused on the DZ side of things

08:43:51.480 --> 08:43:56.180
But if they could just slow down that aggression and know when they can take that control when they can bring that

08:43:56.280 --> 08:44:00.720
Ferrosi and that and able to reel it back in to then go maybe for an execute or go for a pinch

08:44:00.800 --> 08:44:05.680
Whatever that is. That's where SR needs to find comfort with it. Well talk to me a little bit about border

08:44:05.680 --> 08:44:11.000
you mentioned in the pre-show, you had seen this matchup with these teams in the NAL finals

08:44:11.000 --> 08:44:15.840
at the end of 2025. We saw Bordr come out then. What do you make of this map for the

08:44:15.840 --> 08:44:18.360
Rebellion's chances at sending us to that third?

08:44:18.360 --> 08:44:22.960
Again, you have to take into consideration that both these teams made Salt Lake City.

08:44:22.960 --> 08:44:27.520
S.R. probably doesn't want to use too many unchown strats, so they're going to go to

08:44:27.520 --> 08:44:31.120
a map like Bordr. They're probably going to completely rework it going into the Major

08:44:31.120 --> 08:44:35.720
Just because the way that they play on it, it just encourages their bad habits.

08:44:35.720 --> 08:44:36.600
Individual fights.

08:44:36.600 --> 08:44:38.720
We see Ambien CC usually alone.

08:44:38.720 --> 08:44:42.960
Spoight is on the balcony side, going for pushes into East usually alone.

08:44:43.160 --> 08:44:47.000
Everybody's so split up on a very small map where it usually forces you to play off

08:44:47.000 --> 08:44:48.240
of each other on defense.

08:44:48.240 --> 08:44:52.440
SR is the one team where it just seems like they don't understand what's going on

08:44:52.440 --> 08:44:55.160
in each sector of the map, and they're all taking their own gunfights.

08:44:55.160 --> 08:44:58.280
Just trying to win on their own natural gun skill.

08:44:58.800 --> 08:45:00.520
We've established that it doesn't work.

08:45:00.520 --> 08:45:06.060
not consistently. SR seem to have been correcting their mistakes in that one of 30 match. It

08:45:06.060 --> 08:45:09.940
just feels like this whole series because they're not trying to show much or they're

08:45:09.940 --> 08:45:15.520
just trying to stay, I don't know, consistent, maybe get kills. It really feels like they're

08:45:15.520 --> 08:45:17.740
just going back into those bad habits.

08:45:17.740 --> 08:45:21.820
Well, hopefully they can get rid of those bad habits. They have, of course, a map to

08:45:21.820 --> 08:45:26.060
do it and they can try to get out of this hole they're in, but DarkZero, they go to

08:45:26.060 --> 08:45:32.060
their own map picks they go to border to try to close out our final series of the NAL kickoff.

08:45:41.420 --> 08:45:47.260
One map remaining, Jesse, to determine which of these teams will ultimately win this bout,

08:45:47.260 --> 08:45:52.540
maybe two, but it requires Shopify Rebellion to win their opponent's map. Good news though,

08:45:52.540 --> 08:45:57.260
So, over the last couple days, winning your opponent's map had happened in an awful lot.

08:45:57.260 --> 08:46:00.940
So for SR, they're hoping that that trend line continues.

08:46:00.940 --> 08:46:06.340
A very close community vote is only just a little bit over Dark Zeros line.

08:46:06.340 --> 08:46:08.740
I think they went up by 2% points or something like that.

08:46:08.740 --> 08:46:12.300
And frankly, it should be a little bit more after what we saw in map number one and with

08:46:12.300 --> 08:46:14.300
this being DZ's map.

08:46:14.300 --> 08:46:17.820
Yeah, it's going to be a tough task on board, or Parker.

08:46:17.820 --> 08:46:20.940
45% feel generous to Shopify Rebellion.

08:46:20.940 --> 08:46:25.180
It's not a map that we've seen DarkZero play this season, but you go back to last season

08:46:25.180 --> 08:46:26.640
and this was the go-to.

08:46:26.640 --> 08:46:31.100
Space Station Gaming would always pick Border when they had the chance against Shopify Rebellion

08:46:31.100 --> 08:46:34.400
in the best of three, and they basically always wanted as well.

08:46:34.400 --> 08:46:39.940
SR did play this map two days ago, that was against M80, it was a 7-4 loss, so we hope

08:46:39.940 --> 08:46:42.640
this is some improvements coming in from that game.

08:46:42.640 --> 08:46:48.100
Interesting, AWP Bands coming through the Thatcher, getting banned out by DarkZero.

08:46:48.100 --> 08:46:52.440
expecting some fast place come in from the rebellion with that operator to shut

08:46:52.440 --> 08:46:56.980
down some of their defenses but frankly it's gonna be requiring a lot of the

08:46:56.980 --> 08:47:01.740
fraggers on SR if they want to lock this one down. Yeah and I mean fragging was

08:47:01.740 --> 08:47:06.420
kind of the issue with this team. Canadian ended up sitting at the bottom of the

08:47:06.420 --> 08:47:11.180
standings which is normal but for the longest time it was served with the

08:47:11.180 --> 08:47:16.900
U.S. kills and the worst rating on this team. That is a far cry from where he

08:47:16.900 --> 08:47:21.940
should be in a far cry from where SR needs him to be.

08:47:21.940 --> 08:47:26.460
Rexon showed up just fine, but not a single person on that team went positive.

08:47:26.460 --> 08:47:32.380
He and Spoight, Rexon of course, ended up with a perfect plus zero beyond that everybody

08:47:32.380 --> 08:47:33.380
else negative.

08:47:33.380 --> 08:47:38.300
For players like Ambie, for players like Surf, that is extremely detrimental to this team's

08:47:38.300 --> 08:47:39.300
well-being.

08:47:39.300 --> 08:47:42.940
On the side of DarkZero, there's only Neurus and Kino who ended up going negative, Kino

08:47:42.940 --> 08:47:44.940
Minus two, newer is a minus one.

08:47:44.940 --> 08:47:45.940
Oh, my God!

08:47:45.940 --> 08:47:49.940
False was plus eight in map number one.

08:47:49.940 --> 08:47:53.940
And it is again, along with J9O, backing up this trend line

08:47:53.940 --> 08:47:57.940
of false and J9O, absolutely clobbering people,

08:47:57.940 --> 08:47:59.940
no matter the team that they play on.

08:47:59.940 --> 08:48:02.940
Let's get going on board in a couple seconds in around number one,

08:48:02.940 --> 08:48:05.940
and I imagine we'll have some fireworks very early.

08:48:05.940 --> 08:48:08.940
Well, false went through the trouble of hiding this kaid,

08:48:08.940 --> 08:48:10.940
so they're not going to be aware that Electric Fog

08:48:10.940 --> 08:48:13.640
will be on the table for a dark zero.

08:48:13.640 --> 08:48:16.040
Shopify rebellion will have to find some way around it.

08:48:16.040 --> 08:48:18.740
The clutch drone, of course, a great counter to Kaid,

08:48:18.740 --> 08:48:20.740
but the first one got shot from Troy.

08:48:20.740 --> 08:48:22.540
We'll try to use the second one now

08:48:22.540 --> 08:48:25.040
as I should see the electricity here on the lockers wall

08:48:25.040 --> 08:48:26.340
pretty quickly.

08:48:26.340 --> 08:48:29.740
Gonna be able to keep that wall nice and closed

08:48:29.740 --> 08:48:31.740
if they don't hear of those Kaid claws.

08:48:31.740 --> 08:48:33.540
The other one went over towards Office,

08:48:33.540 --> 08:48:36.240
so some really strong utility that I'll have to deal with

08:48:36.240 --> 08:48:37.740
on the side of Shopify rebellion.

08:48:37.740 --> 08:48:39.140
They did open half of it,

08:48:39.140 --> 08:48:45.640
as you typically see from these pro teams so that they can continue to challenge here on these security players, not let them walk up for free.

08:48:46.640 --> 08:48:51.140
I saw a porn track set up by Jane I know right there as well, droned and cleared by Spoy.

08:48:51.140 --> 08:49:00.640
He'll be the one playing this security position and hoping to get aggressive onto Spoy. Doesn't get that early picked, but keep an eye on Jane I know. He can be deadly from the CC position.

08:49:00.640 --> 08:49:07.320
This is still droning now as we've gone past one minute into the round, approaching the

08:49:07.320 --> 08:49:08.320
halfway point.

08:49:08.320 --> 08:49:11.200
And again, some pretty decent value here.

08:49:11.200 --> 08:49:16.640
The trickster drone of Brava's already found a couple gadgets to turn and put in his team's

08:49:16.640 --> 08:49:17.640
flavor.

08:49:17.640 --> 08:49:22.840
They'll be these little traitorous gadgets for Dark Zero, one of which is the Panshee

08:49:22.840 --> 08:49:26.080
that's actually not far removed from where Jane I know is playing a human for a rotate

08:49:26.080 --> 08:49:30.020
over towards Army before swimming right on back.

08:49:30.020 --> 08:49:35.780
4th Surfer, I don't know if it's fed to Spoy 4 or not. Down goes J9o and Spoy will get kill number 1.

08:49:36.420 --> 08:49:43.140
J9o is languishing in this position. Now it allows Andy to follow up in this spot, taken over

08:49:43.140 --> 08:49:47.300
from where J9o was. He's got his hands full, dealing with somebody over towards Fountain on

08:49:47.300 --> 08:49:51.300
that office side. NJR lurking in that position as well, but he's not the one involved in this

08:49:51.300 --> 08:49:56.420
altercation. He's got his sights turned towards that triple panel wall that's been punched on open.

08:49:56.420 --> 08:49:59.420
and Spoy finds his second as he trades with Foltz.

08:49:59.420 --> 08:50:00.620
A lot of trades happening lately.

08:50:00.620 --> 08:50:02.340
Jesse with 45 seconds left.

08:50:02.340 --> 08:50:04.980
Numbers favoring SR four to two.

08:50:04.980 --> 08:50:06.300
Yeah, a lot of them have control as well.

08:50:06.300 --> 08:50:07.980
They know they have to swing on the side at DZ

08:50:07.980 --> 08:50:09.620
to try to pull this advantage back,

08:50:09.620 --> 08:50:11.260
but NJR can't do it.

08:50:11.260 --> 08:50:12.980
Leaves Kino now in a 1v4.

08:50:12.980 --> 08:50:14.660
The wall is closed electrified,

08:50:14.660 --> 08:50:16.420
but this isn't where the push is coming from.

08:50:16.420 --> 08:50:17.980
They've got the fuse kept off the side.

08:50:17.980 --> 08:50:20.060
Kino's got to find some way to stop it.

08:50:23.620 --> 08:50:26.060
As the read on Brava doesn't get the job done,

08:50:26.060 --> 08:50:31.220
Canadian the final kill I was wondering if Kino was going to pivot because it sounded like somebody was pushing over

08:50:31.340 --> 08:50:35.420
From security side a top medal, but no that would not come to pass Kino

08:50:35.420 --> 08:50:43.380
That is hands full and he still all smiles despite the loss a strong start for SR going up one nothing on their opponent's map

08:50:43.380 --> 08:50:46.180
But as we always say it's your opponent's map

08:50:46.420 --> 08:50:48.340
You're probably starting on the better side

08:50:48.340 --> 08:50:53.020
So for SR you got to win at least three rounds to be in a comfortable spot come sideswap

08:50:53.020 --> 08:50:57.420
I said at the start of this game that the fraggers are going to need to show up for shopfire belly

08:50:57.420 --> 08:51:03.420
And if they have any hope of winning border against start zero when you talk about the the fragging trifecta on SR

08:51:03.420 --> 08:51:07.740
You're talking about exploit. You're talking about rexen. You're talking about Andy and frankly

08:51:08.220 --> 08:51:12.180
Two of those players one of those players has no real issues with consistency

08:51:12.180 --> 08:51:15.660
The other two have had their moments where they haven't been able to show up

08:51:15.660 --> 08:51:23.660
Spoi and Rexon have not been popping off every game through kickoff, but they were really important pieces of that first attack coming through.

08:51:23.660 --> 08:51:30.660
Spoi obviously lighting things up on the opening frag, taking down J9 instead of Cece, and then Rexon cleaning things up a little bit later.

08:51:30.660 --> 08:51:38.660
If those two players are on today, Parker, if those two guys are shooting for Shopify Rebellion, that they've got a really good chance of taking this game up against DarkZero,

08:51:38.660 --> 08:51:43.720
It's kind of interesting to see now with double kite picks coming through from the easy now

08:51:43.720 --> 08:51:47.020
We're seeing that off-stash getting electrified by those electroclaws

08:51:47.020 --> 08:51:47.980
It seems like darks here

08:51:47.980 --> 08:51:54.540
I want to play a bit more of a utile focus defense style here on border might open the door shop fire belly and to get a little bit

08:51:54.540 --> 08:51:56.540
More active it takes them all

08:51:57.460 --> 08:52:04.420
And if they can do that and they can capitalize off of DZ's Roman DZ setup getting that first pick the odds that they

08:52:04.420 --> 08:52:09.940
will win the round are sky high at the moment through all of clubhouse and now one round here on

08:52:09.940 --> 08:52:18.900
border only a single time has a team struck first and failed to win the round nine of ten rounds on

08:52:18.900 --> 08:52:24.260
clubhouse and now one for one here on border breaking for the team that were able to draw first blood

08:52:24.260 --> 08:52:29.620
so if you want aggression and it is well practiced and there's not a trade in the background you are

08:52:29.620 --> 08:52:35.940
set up so well to win the round so I mean that's easy for us to say right

08:52:35.940 --> 08:52:39.580
because the rebellion we're not able to find that gear on clock house and

08:52:39.580 --> 08:52:44.460
that's ultimately why it was easy who got most of the first bloods. Thanks for

08:52:44.460 --> 08:52:48.100
serving to Gina I know they get him out of that CC position again the same spot

08:52:48.100 --> 08:52:50.900
that he was playing in around one different off this time around of course

08:52:50.900 --> 08:52:54.900
but a little bit of a safer clear as well Darkseer are happy to fall off that

08:52:54.900 --> 08:52:58.620
position now that the bomb set is so much farther from CC. Great Balcher

08:52:58.620 --> 08:53:03.660
can being spotted by NJR too. They're gonna want to try to work a pick at some points, but

08:53:03.660 --> 08:53:07.500
falling down to the main floor, they're gonna rely more on these four nitrocells they brought on

08:53:07.500 --> 08:53:13.580
every player except NJR. It's an incredible amount of explosives in pocket by the way.

08:53:16.220 --> 08:53:20.620
Holt's on a fire trying to get that nitrocell back down. If you're wondering why he's doing that,

08:53:20.620 --> 08:53:23.820
he's not trying to shoot, he's actually trying to get rid of enough of the paneling and there you

08:53:23.820 --> 08:53:28.300
go, you can retrieve it. Your arms are not quite that long, you are not Mr. Fantastic,

08:53:28.300 --> 08:53:34.540
you are not made of elastic. So folks we'll get it back and now four of those nitrocells for DZ

08:53:35.180 --> 08:53:39.500
one minute left you were hoping that SR could be a little bit quicker with their ability to get

08:53:39.500 --> 08:53:44.380
into the map. If they have been Jesse they haven't had anything to show for it in terms of kills yet.

08:53:44.380 --> 08:53:48.540
Yeah well if they've got top floor control that's gonna be good enough for them they can now start

08:53:48.540 --> 08:53:52.380
to work their way in towards the next heat. The smokes are already out they won't get the hatch open

08:53:52.380 --> 08:53:56.540
thanks to this IE but there's good pressure happening over towards passport over towards

08:53:56.540 --> 08:54:00.380
waiting so I'm going to start closing some of these doors and the kills will come you know

08:54:00.380 --> 08:54:04.700
might be able to find something here is now they're assembling over on this lobby side of things

08:54:05.340 --> 08:54:09.340
surf now in waiting room you'll take down folks it was dark zero who's struck first we'll see if

08:54:09.340 --> 08:54:13.820
that trend line still holds for the team to strike first to win at all you know now eliminate surf

08:54:13.820 --> 08:54:18.380
that was over towards customs j9o emerges guns down canadian that's quite long range

08:54:18.940 --> 08:54:24.300
spoiling ambi now miles apart will need to be reunited by this passport side of the map

08:54:24.300 --> 08:54:29.300
They've got to read on Amhankino as Ambi picks off that kill.

08:54:29.300 --> 08:54:35.300
They're running out of time and they know that Upstairs is still held by this team of DarkZero.

08:54:35.300 --> 08:54:38.300
Jnano finds his third, spoi guns down two.

08:54:38.300 --> 08:54:45.300
It's a 1v1, but he does not have the defuse kit and on time DarkZero will win the round.

08:54:45.300 --> 08:54:49.300
I think DarkZero, kind of just winning them out on the util game, Parker.

08:54:49.300 --> 08:54:53.780
when it comes to the breaching, we don't often talk about hard breaches and reinforcements

08:54:53.780 --> 08:54:58.740
dictating the victor of a round on border, but it really did come down to that when we looked at

08:54:58.740 --> 08:55:04.020
that bathroom defense coming out from dark zero. They had the hatch above the site fully reinforced

08:55:04.020 --> 08:55:09.380
and electrified. There was no way for a rebellion to open up, so that stayed closed the entire time.

08:55:09.380 --> 08:55:14.740
Then that single wall just at the bottom of these stairs that worked from leading into the site was

08:55:14.740 --> 08:55:19.140
also fully reinforced. There was initially a rotate on that, but they weren't able to breach it.

08:55:19.300 --> 08:55:24.900
Wraxen ended up dying relatively early for Shopify rebellion before he could use most of those Salmas

08:55:24.900 --> 08:55:29.940
and the one Salma he used was on the Rome game, so they weren't able to breach anything coming into that push

08:55:29.940 --> 08:55:36.500
and then what space did they really have? All of Top Floor, that's great, but not if you don't have the hatch open, all of Blading,

08:55:36.500 --> 08:55:41.300
that's nice, but that's one angle and again, you can't breach into the bomb site.

08:55:41.300 --> 08:55:46.900
So it ends up just being Shopify rebellion getting stuck in a bit of a box down there towards Wraxen,

08:55:46.900 --> 08:55:53.900
up above the bomb site, the amount of map control was quite high, but they couldn't do anything with it because the site was too locked down.

08:55:53.900 --> 08:56:03.900
The thing with the waiting room is that it's actually designed like a box. It looks like it's four even sides here, so very poetic and very good choice of words for you.

08:56:03.900 --> 08:56:09.900
I don't know if you deliberately did that. Yeah. Yeah, I think more or less.

08:56:09.900 --> 08:56:12.900
It was in my thought. I was looking at the square.

08:56:12.900 --> 08:56:14.900
I'm very proud of you.

08:56:14.900 --> 08:56:21.900
So, it is a bit surprising to see how sluggish the timing was of that round.

08:56:21.900 --> 08:56:27.900
One of the hallmarks of Border is constant action that begins early.

08:56:27.900 --> 08:56:31.900
First kill came at, what, 44 seconds left on the round?

08:56:31.900 --> 08:56:36.900
That is a really, really slow pace by most measures on Border.

08:56:36.900 --> 08:56:37.900
Round number one wasn't that much faster.

08:56:37.900 --> 08:56:40.900
There was no better minute and a half was left.

08:56:40.900 --> 08:56:45.700
There's a little bit less than that, but still, these are sluggish rounds.

08:56:45.700 --> 08:56:48.700
Chopper and Rebellion are not usually a fast team,

08:56:48.700 --> 08:56:52.100
and they're not going to be able to quicken the pace much here in round number three.

08:56:52.100 --> 08:56:53.700
Folt jumps out, kills Serp.

08:56:53.700 --> 08:56:58.300
Serp has been killed while he's trying to get inside the building four times now across both maps,

08:56:58.300 --> 08:57:00.300
and he's dying really early again.

08:57:00.300 --> 08:57:02.200
He's just, he's a player that they're going to miss.

08:57:02.200 --> 08:57:03.700
His skills are going to be missed,

08:57:03.700 --> 08:57:07.500
and the information from him plays solid state, well, especially missed.

08:57:07.500 --> 08:57:08.100
Yeah.

08:57:08.100 --> 08:57:09.200
That's the biggest thing, right?

08:57:09.200 --> 08:57:14.940
Club nose is just a thermite one of the most critical operators now. It's a snake one of the most critical operators here on border

08:57:15.440 --> 08:57:17.560
The third of the a's continues to fall

08:57:17.560 --> 08:57:20.000
I mean that's another early death from rex than in hard breach

08:57:20.000 --> 08:57:25.000
It's not usually thought up to be that important on this map, but losing it could be devastating

08:57:25.000 --> 08:57:26.480
It's custom supply by the way

08:57:26.480 --> 08:57:27.920
We haven't had a chance to talk about it

08:57:27.920 --> 08:57:34.040
But this bombsite can be a bit of a weird one to defend dog zero have taken this new opportunity to get aggressive to jump out from

08:57:34.040 --> 08:57:39.560
It's a long-angled Latino. They're working these picks and it really causing a bit of whiplash for Shop of Fire rebellion

08:57:39.560 --> 08:57:42.560
You're absolutely right that the last couple of rounds were very slow

08:57:42.560 --> 08:57:49.420
That's due to how DZ were playing it now DZ pick up the pace it catches SR off guard and they've worked themselves a two-man lead

08:57:51.320 --> 08:57:57.680
God appears to be no logic bombs remaining so splits who saw that intel info and things for SR will not get better

08:57:57.680 --> 08:58:01.800
They know they've got one isolated over by security. That's Jane. I know flash multiple times

08:58:01.800 --> 08:58:06.360
he's finished off by Canadian ambient dive moments before that. So SR just has

08:58:06.360 --> 08:58:11.360
SPOIT and Canadian the rest there had on. Out will go that last boogie drone is now

08:58:11.360 --> 08:58:15.760
Canadian moves over towards this lounge portion waiting room as it's called

08:58:15.760 --> 08:58:20.520
down goes Keno so SPOIT with five kills is having a really strong start to this

08:58:20.520 --> 08:58:24.840
map and has had a terrific day compared to what we've seen of him through most of

08:58:24.840 --> 08:58:28.200
kickoff. DC still with the numbers advantage with 30 seconds left on the

08:58:28.200 --> 08:58:29.600
Block holding down bathroom.

08:58:29.600 --> 08:58:31.000
There goes both of the hands of

08:58:31.000 --> 08:58:33.120
sport will open up a line of sight

08:58:33.120 --> 08:58:36.720
is now this customs bomb site is within reach.

08:58:36.720 --> 08:58:38.200
Canadian to the only one left

08:58:38.200 --> 08:58:40.520
those boy guys moments ago.

08:58:40.520 --> 08:58:44.000
NJR and yours will need to clutch out.

08:58:44.000 --> 08:58:45.320
Canadian attempts to draw them out.

08:58:45.320 --> 08:58:47.360
NJR waits very patiently in jail and

08:58:47.360 --> 08:58:49.120
newer so we get the final kill from above

08:58:49.120 --> 08:58:52.400
to give DZ their first lead on their own map.

08:58:52.400 --> 08:58:53.960
You know, as great as it is to see

08:58:53.960 --> 08:58:56.080
sport finding success in this game Parker.

08:58:56.080 --> 08:58:57.640
Unfortunately, he's the only one

08:58:57.640 --> 08:58:59.780
that's really been able to show up for Shopify Rebellion.

08:58:59.780 --> 08:59:02.040
It feels like on a lot of these rounds,

08:59:02.040 --> 08:59:03.680
minus the first, which they won,

08:59:03.680 --> 08:59:05.480
they just haven't been able to get a good read

08:59:05.480 --> 08:59:07.480
on what Dark Zero are doing.

08:59:07.480 --> 08:59:09.640
You could see a Kaid ban coming up from SR,

08:59:09.640 --> 08:59:12.480
and I think it would be justified at this point.

08:59:12.480 --> 08:59:14.200
It won't happen, the go for the Mira.

08:59:14.200 --> 08:59:17.240
I mean, banning Kaid feels so bad on border,

08:59:17.240 --> 08:59:19.440
because it's just not a super common pick.

08:59:19.440 --> 08:59:22.280
You don't think about that Waldemar is being so important,

08:59:22.280 --> 08:59:24.240
but it's been run every round from DZ,

08:59:24.240 --> 08:59:26.640
and Shopify Rebellion, they just can't simply get a grasp

08:59:26.640 --> 08:59:28.800
on if Darkseer are trying to play it slow,

08:59:28.800 --> 08:59:30.060
trying to play it passive,

08:59:30.060 --> 08:59:32.800
trying to reinforce walls and play behind their utility,

08:59:32.800 --> 08:59:34.120
or if they're trying to get aggressive,

08:59:34.120 --> 08:59:36.360
like that third round where they're jumping up the building,

08:59:36.360 --> 08:59:38.520
they're taking extended fights on the top floor,

08:59:38.520 --> 08:59:41.200
they're challenging SR on their own here.

08:59:41.200 --> 08:59:43.880
It's been tough to combat on the side of Shotfire Valiant,

08:59:43.880 --> 08:59:46.000
against the boys in a great job of finding picks

08:59:46.000 --> 08:59:46.840
throughout these rounds,

08:59:46.840 --> 08:59:48.800
but nobody else seems to be finding

08:59:48.800 --> 08:59:50.600
a successful map of Larkins.

08:59:50.600 --> 08:59:52.520
They're gonna need to have a lot of their showing up,

08:59:52.520 --> 08:59:53.960
quarter is not a map that you can win

08:59:53.960 --> 08:59:56.280
if only one guy is bragging.

08:59:56.280 --> 09:00:00.280
No, absolutely. This is a map that is just based around violence, I believe.

09:00:00.280 --> 09:00:05.580
It's referred to by many as Hal and a Cell. We like to bring that up, too, because it's a small map.

09:00:05.580 --> 09:00:08.880
It's a very, very small map, and it gets made smaller.

09:00:08.880 --> 09:00:12.580
The moment of the attackers have windows and doors control.

09:00:12.580 --> 09:00:16.980
And that's why you see so many defenders engaging on these windows and doors,

09:00:16.980 --> 09:00:20.680
because the moment of the attackers are able to pinch you and get into the building,

09:00:20.680 --> 09:00:23.280
you are left with only a room or two to hang onto.

09:00:23.280 --> 09:00:28.120
And if there's only two or three people in a small area,

09:00:28.120 --> 09:00:30.400
you just, you're gonna die in your gunfights.

09:00:30.400 --> 09:00:32.760
That's just the way it goes, especially if the attackers

09:00:32.760 --> 09:00:35.200
have countered you with good utility.

09:00:35.200 --> 09:00:37.760
And on a map like Border, you're gonna use that attacker

09:00:37.760 --> 09:00:40.600
repack for all five of these players on your team

09:00:40.600 --> 09:00:43.880
to maximize what you bring to bomb site.

09:00:43.880 --> 09:00:45.680
On the side of Rebellion, they've got a little bit

09:00:45.680 --> 09:00:46.840
of everything here, Jesse.

09:00:46.840 --> 09:00:48.720
They've got the send walls to obscure.

09:00:48.720 --> 09:00:51.360
They've got some hard breach in that secondary gadget

09:00:51.360 --> 09:00:52.280
brought by the Grim.

09:00:52.280 --> 09:00:57.480
They've got a shield, they've got a lion, and then they've got anti-flank, literally a jack-of-all-trades lineup here.

09:00:57.480 --> 09:01:03.280
Yeah, and I think that shield is kind of a big departure from SR's lineup previously, and I do like it as a change-up.

09:01:03.280 --> 09:01:07.780
If you're having a tough time reading into the defense setup and figuring out what put offenders are trying to do,

09:01:07.780 --> 09:01:13.780
a shield's a great way to just get information safely, walk through the bomb site, see a couple of players,

09:01:13.780 --> 09:01:17.280
a couple of walls, a couple of utils, and kind of call for the rest of your team.

09:01:17.280 --> 09:01:20.780
Might allow Manian to make a little bit better of a rinse here, getting through out the mid-round.

09:01:20.780 --> 09:01:24.560
It is top floor so there's not as much map to clear on the side of shop fire

09:01:24.560 --> 09:01:29.240
rebellion. This battle of J9O versus Void inside of CC has been a bit focused

09:01:29.240 --> 09:01:31.400
throughout this game but I'm not sure it's gonna matter for the plant's

09:01:31.400 --> 09:01:34.400
Canadian going straight into archives and they just won't happen.

09:01:34.400 --> 09:01:37.580
This guy defuse get in hand with the walls not too far removed but they're

09:01:37.580 --> 09:01:40.920
worried about nitro cells. They saw how many of the DZ brought in previous rounds

09:01:40.920 --> 09:01:45.880
and I think they have good cause for concern here. J9O dies to surf on the board!

09:01:45.880 --> 09:01:53.620
Only his second kill here through four rounds, but he's got time to increase that number so far on border first blood means

09:01:53.620 --> 09:01:55.620
You win the round through all three

09:01:55.740 --> 09:02:02.220
Will it hold for rebellion now at the halfway point next target might be NJR is two separate players from DZ

09:02:02.620 --> 09:02:06.120
Try to narrow down Canadian try to remove some of his HP

09:02:06.260 --> 09:02:12.380
They're not succeeding and NJR manages to do some serious damage drops rexon in the process

09:02:12.380 --> 09:02:14.380
But he's still in a tough spot Jesse

09:02:14.380 --> 09:02:23.380
Awkward now, Tukes. You used all those spends, Walsh, but if a 1v1 newer just takes down Canadian, not able to make that space, it's a trade coming through from surf.

09:02:23.380 --> 09:02:29.380
But you've now lost your captain. You've lost that spearhead. Easy jump up from NJR, secures the down. He got earlier on directs it.

09:02:29.380 --> 09:02:34.380
Now it's a solid 3v3, but the map control from Shopify, Rebellion, is a little bit sketchy.

09:02:34.380 --> 09:02:40.380
They've lost control of Office despite having good pressure there earlier. They have to rotate up all the way around the map now to break through.

09:02:40.380 --> 09:02:47.300
late reinforcement from found will make it trickier to get from this position in security to the bomb site and

09:02:47.460 --> 09:02:51.600
Beholding the fuse kits void on half HP with surf still at all

09:02:52.320 --> 09:02:56.060
That's the state of the ballgame right now for rebellion should they want to get the plant down

09:02:56.060 --> 09:02:59.940
I chose sell in pocket for Kino and JR guys no gas to be had

09:03:00.180 --> 09:03:05.220
They're worried about over towards armory and now Kino is trapped in sandwich worried about a vault in from workshop

09:03:05.220 --> 09:03:09.780
Or from thence, he gets the down, he gets the kill, it's all up to Ambi now.

09:03:09.780 --> 09:03:15.460
As he tussles and Fulps will shut the door, the lead for DZ will grow.

09:03:15.460 --> 09:03:17.540
They're up 3-1.

09:03:17.540 --> 09:03:19.740
Took crazy round from both sides, Parker.

09:03:19.740 --> 09:03:23.260
Shopfirebellion started that round, trying to push in through archives.

09:03:23.260 --> 09:03:28.500
They ended up rotating around the entire building, first pressuring into office, then going to

09:03:28.500 --> 09:03:30.780
break, he saw some pressure catwalk.

09:03:30.780 --> 09:03:36.140
And eventually CC, they ended in Lockers, they do a full 360 around the map, but in

09:03:36.140 --> 09:03:40.460
the end, despite some really good kills that came off of that attention that they're drawing,

09:03:40.460 --> 09:03:45.020
one way or another, not making it so obvious to DarkZero where they're trying to push,

09:03:45.020 --> 09:03:48.980
they ended up using most of their resources kind of on that initial play with Surf using

09:03:48.980 --> 09:03:50.820
all of those Sends walls.

09:03:50.820 --> 09:03:54.500
Canadian going down feels really, really bad just in towards Break Room, there's a huge

09:03:54.500 --> 09:03:57.100
pick from Newer's who will get that one frag.

09:03:57.100 --> 09:04:01.260
Even though we died right after the refrag coming in from surf, killing Canadian on that

09:04:01.260 --> 09:04:03.420
shield just makes things so much easier.

09:04:03.420 --> 09:04:07.660
The last three guys, ambi-spoits-surf, just not able to coordinate well enough with low

09:04:07.660 --> 09:04:09.300
time on the clock.

09:04:09.300 --> 09:04:11.620
Very little HP on a couple of those players too.

09:04:11.620 --> 09:04:15.620
Dark zero is the defense, just in a bit of an advantage spot, knowing that they don't

09:04:15.620 --> 09:04:19.740
have to be the ones to cause that initiative to get the diffuse kit on the ground.

09:04:19.740 --> 09:04:24.220
With three straight round wins for Dark zero, it will be a tack time-up from Super, trying

09:04:24.220 --> 09:04:27.100
to right this ship before it gets too far off course.

09:04:29.900 --> 09:04:33.540
Yeah, this is the side where SR is supposed to be excelling on, by the way.

09:04:33.540 --> 09:04:36.820
So the fact that they're already in this hole, yeah, that's a problem.

09:04:36.820 --> 09:04:41.220
So you burn a time out early, not quite as early as some of the previous matches that we've seen.

09:04:41.220 --> 09:04:44.140
I think your points stand up quite well here.

09:04:44.140 --> 09:04:48.460
And I mean, when you look at rebellion, it's just to me, it's clock management, right?

09:04:48.460 --> 09:04:50.500
DarkZero, the sass that they are a slower team.

09:04:50.500 --> 09:04:59.200
Most teams that have played up against SR understand that this is a slower team and whether that's by design or who knows what, that's a question for SR directly.

09:04:59.800 --> 09:05:16.500
But when you go guys like Newers, who's itching to take early fights, and you find a map where that is, it's a smart strategy, but it's actually the optimal strategy to take fights early for a lot of these defenders as we see teams across all regions do.

09:05:16.500 --> 09:05:21.500
And you're able to potentially knock off a high-value utility off.

09:05:21.500 --> 09:05:26.500
It's the perfect storm here for Dark Zero, so that is going to be the call made by DZ.

09:05:26.500 --> 09:05:29.500
It works round after round after round.

09:05:29.500 --> 09:05:35.500
And while Surf was able to get the first kill in the previous round, it was traded back pretty shortly after.

09:05:35.500 --> 09:05:42.500
So Dark Zero didn't really lose all that much by surrendering J9O, other than losing a great player on the team.

09:05:42.500 --> 09:05:47.460
DZ, I suspect, will continue to play very fast on these defenses,

09:05:47.460 --> 09:05:52.220
forcing Rebellion into disadvantageous fights early on in the rounds.

09:05:52.860 --> 09:05:55.460
I really like the adaptation from the open shop Firebellion.

09:05:55.460 --> 09:05:57.420
They know they're attacking back towards bathroom,

09:05:57.420 --> 09:05:59.540
and they know the kite is likely to come out again.

09:05:59.540 --> 09:06:02.060
This time they've got tools to answer the electric claw.

09:06:02.060 --> 09:06:04.580
Pocket EMPs from Spoight there on the dopedy,

09:06:04.580 --> 09:06:08.180
and then Rexon on this IQ will allow them to clear up those electric claws

09:06:08.180 --> 09:06:10.740
with relative ease, as well as other utility.

09:06:10.740 --> 09:06:15.140
of course, as Rex is spotting that out as he enters through the top floor.

09:06:15.140 --> 09:06:17.980
Not going to be as similar as an anchor set up from Dark Zero.

09:06:17.980 --> 09:06:19.300
They are doing a bit more of roaming.

09:06:19.300 --> 09:06:22.900
You see these players contesting on the top floor a lot more than they were previously,

09:06:22.900 --> 09:06:26.980
but you've just got that insurance in case the Kaid was pulling a similar strategy.

09:06:26.980 --> 09:06:30.660
You're not going to be caught off guard like you were on the previous attempt on this bombsite,

09:06:30.660 --> 09:06:32.540
and that could have taken a big difference.

09:06:32.540 --> 09:06:34.220
They are still focusing this top floor clear.

09:06:34.220 --> 09:06:35.220
There's a pressure from Andy.

09:06:35.220 --> 09:06:39.980
The Allen Inwards Customs 2 gets caught off though, Parker, and that could be a big loss

09:06:39.980 --> 09:06:41.540
for Shopify or Bell.

09:06:41.540 --> 09:06:43.540
Yeah, not exactly the position they want to be in.

09:06:43.540 --> 09:06:45.700
They've trailed in those first duels so much,

09:06:45.700 --> 09:06:47.100
and when you lose guys like Ambien

09:06:47.100 --> 09:06:50.500
serve with regularity, that's a tough one to go off of.

09:06:50.500 --> 09:06:53.700
Rexon does get J9O, finds another on the keynote pad,

09:06:53.700 --> 09:06:55.540
calms, and he'll get another.

09:06:55.540 --> 09:06:59.420
How has nobody from DarkZero relayed this information?

09:06:59.420 --> 09:07:01.020
They're all looking in different directions,

09:07:01.020 --> 09:07:02.980
and Richie walks in, swatters three of them,

09:07:02.980 --> 09:07:06.220
and GZ is now left with just two players in a minute to go.

09:07:07.220 --> 09:07:08.260
It's unfortunate, Parker.

09:07:08.260 --> 09:07:10.060
Kino was looking over towards Canadian,

09:07:10.060 --> 09:07:12.660
Faltz was looking at someone else over towards the archived side,

09:07:12.660 --> 09:07:15.380
so just too much pressure coming from too many different directions.

09:07:15.380 --> 09:07:19.540
That's good team play from Shopify Rebellion to make that multi-man advantage,

09:07:19.540 --> 09:07:22.420
go up against these isolated roamers on the side of Dark Zero.

09:07:22.420 --> 09:07:24.740
It puts NJR and Neurs into a really bad spot,

09:07:24.740 --> 09:07:27.420
so NJR is trying something risky with this flank.

09:07:27.420 --> 09:07:29.820
Surf takes down NJR, that risk does not pay off,

09:07:29.820 --> 09:07:32.700
and now Neurs will watch as the gap between these two teams

09:07:32.700 --> 09:07:35.260
goes down to one round, barring a miracle.

09:07:35.260 --> 09:07:38.020
He spotted, finished off by Spoit, Rexon though,

09:07:38.020 --> 09:07:40.380
winning the round almost single-handedly

09:07:40.380 --> 09:07:44.260
at the halfway point, taking no prisoners.

09:07:44.260 --> 09:07:46.260
SR giving up the first kill,

09:07:46.260 --> 09:07:47.940
Rexon immediately trading it back,

09:07:47.940 --> 09:07:49.420
whether it was bad communication,

09:07:49.420 --> 09:07:50.940
too much communication, who knows,

09:07:50.940 --> 09:07:53.740
but two separate players, the Mozzie and the Kaid,

09:07:53.740 --> 09:07:56.860
on the side of this DZ defense,

09:07:56.860 --> 09:07:59.340
not able to get the kill in time

09:07:59.340 --> 09:08:01.660
and Rexon ran all over them.

09:08:02.540 --> 09:08:03.700
Still a lead for Dark Zero,

09:08:03.700 --> 09:08:08.240
When I said 3 was the bare minimum here for Shopify Rebellion, that's the best that they

09:08:08.240 --> 09:08:09.240
can hope for.

09:08:09.240 --> 09:08:13.300
They use their time out and they're in quite the hole and the job will likely get harder

09:08:13.300 --> 09:08:14.820
when the side swap comes in.

09:08:14.820 --> 09:08:17.420
So salvage as much of it as you can if you're SR.

09:08:17.420 --> 09:08:19.620
I mean, it's been a weird border.

09:08:19.620 --> 09:08:24.060
Nobody's going to deny that, especially with the Kaetrix with R0 pulling on this map.

09:08:24.060 --> 09:08:27.980
But that previous round, round 5, I think was a perfect example of why this map is so

09:08:27.980 --> 09:08:30.540
commonly leafed towards the attackers.

09:08:30.540 --> 09:08:40.540
You see that entry coming up from Sharp Fire Valley, and you see how difficult it is for those roamers to focus on the big problem, which was Rexing in that ground, because their attention is just being pulled in so many different directions.

09:08:40.540 --> 09:08:47.540
Tino on the kite, he was staring at Canadian East Stairs. Fault on the mausoleum, he was staring at Surf, entering in through Archives.

09:08:47.540 --> 09:08:56.540
So, you know, from RPOV, watching Rexing that looks a little goofy, nobody's looking at the sky, but they're all worried about different threats, and you can only look at one direction at a time in this game.

09:08:56.540 --> 09:09:01.660
two faces, one on the back side of your head. So it's tough to be a defender here on

09:09:01.660 --> 09:09:04.780
border. I think that round shop firebellion did a really good job of

09:09:04.780 --> 09:09:08.300
counting on those extended players that were making their life difficult. Could be doing

09:09:08.300 --> 09:09:11.180
so again. There's a guy just inside the breach that Canadian just made.

09:09:12.380 --> 09:09:15.260
Oh, newer is the potential to do something crazy here, Parker.

09:09:15.820 --> 09:09:22.300
This is just peak newer and I'm here for it. I love it. He's giving the game up and manages to get away.

09:09:22.300 --> 09:09:28.820
That's Canadian on the other side of it. The old man is gonna need to out shoot viewers in this position is now

09:09:28.940 --> 09:09:33.060
He's worried about one over on this stock portion of the map

09:09:33.060 --> 09:09:36.980
And they will continue to push forward down goes to am be great crossfire

09:09:36.980 --> 09:09:41.260
But it does cost that side of the opening pick it almost moves rexton in that position as well

09:09:41.780 --> 09:09:44.780
So things could have gone from bad to worse for a star there

09:09:44.780 --> 09:09:46.780
They do take down the solace that you take down newers

09:09:46.860 --> 09:09:50.420
That's a minute off of the clock and well rexton is quite wounded

09:09:50.420 --> 09:09:54.200
Yeah, sucks that Ami lost that fight, but you were there for the trade.

09:09:54.200 --> 09:09:57.120
That's what they did really well in round 5, since attack time out.

09:09:57.120 --> 09:09:59.800
The team play has been so much better for Shopify Rebellion.

09:09:59.800 --> 09:10:02.680
The trade game, the coordination, has been elite.

09:10:02.680 --> 09:10:04.360
Now they've got to find a way to do it again.

09:10:04.360 --> 09:10:08.200
The players on dark zero that they have yet to contend with are a little bit closer together.

09:10:08.200 --> 09:10:12.360
Fault on the pulse is actually calling some information for J9O just behind him inside

09:10:12.360 --> 09:10:16.200
a CC, so the intel is flowing on BZ.

09:10:16.200 --> 09:10:21.200
with gun in hand, half HP continuing the heroics from the previous round.

09:10:21.200 --> 09:10:26.200
Easy now losing out on that, even footing they were on.

09:10:26.200 --> 09:10:31.200
This position here inside of security has been played by J and I know so much.

09:10:31.200 --> 09:10:35.200
He's flirted with going back towards the bomb site, or at least over top of it.

09:10:35.200 --> 09:10:37.200
They should be more specific.

09:10:37.200 --> 09:10:41.200
It'll hold this position for the time being. Surf is now found in opening.

09:10:41.200 --> 09:10:43.200
Nade ready, now we'll go to smoke.

09:10:43.200 --> 09:10:45.200
The pulse needs to move.

09:10:45.200 --> 09:10:48.200
Foltz, did you not see the giant indicator on your screen?

09:10:48.200 --> 09:10:51.200
That was talked perfectly by surf.

09:10:51.200 --> 09:10:52.200
Foltz dies because of it.

09:10:52.200 --> 09:10:57.200
Kino drops next, and it looks like a tie game is on the menu one minute for J9O to clutch out.

09:10:57.200 --> 09:11:00.200
Same situation as before, you gotta win a 1v4.

09:11:00.200 --> 09:11:03.200
Newers was unsuccessful in the attempt.

09:11:03.200 --> 09:11:05.200
How about J9O?

09:11:05.200 --> 09:11:07.200
He'll let the defuse kick go down.

09:11:07.200 --> 09:11:11.200
Over towards bathroom, no rotate hand, but he's going to shoot away at some of the walls.

09:11:11.200 --> 09:11:13.200
SR now just goes to...

09:11:13.200 --> 09:11:21.200
And that's the 11th kill for Spoink, as they shut the first half down 3-3, the scoreline.

09:11:21.200 --> 09:11:29.200
The rebellion roared back from that 3v1 advantage, Parker, but let's see what our desk want to think about that first half.

09:11:29.200 --> 09:11:32.800
No, thanks, Jesse. I feel like we wouldn't have this any other way.

09:11:32.800 --> 09:11:36.400
Tied up going into the second half when really all that matters is

09:11:36.400 --> 09:11:44.000
SR get to that map 3, a big final few rounds from them to equalize, but DZ, they started out this map really strong.

09:11:44.000 --> 09:11:47.200
Yeah, they absolutely did and I want to give credit to SR for being able to bounce back,

09:11:47.200 --> 09:11:51.700
but I want to take a look back at round 1, 2, and 3 specifically, and round 1, you got to keep in mind.

09:11:51.700 --> 09:11:55.800
SR, they kind of controlled the temple, sure it was sluggish, but it was also on DZ.

09:11:55.800 --> 09:11:58.800
They were getting too aggressive, SR was taking full advantage of that.

09:11:58.800 --> 09:12:02.800
DZ instantly thinks, we don't have to further exacerbate any more issues.

09:12:02.800 --> 09:12:04.300
We don't have to play an aggressive game.

09:12:04.300 --> 09:12:07.300
We already know they're playing slow and they're scrambling in the late round.

09:12:07.300 --> 09:12:12.300
So let's bring the Mira, let's bring the Vow, let's bring the Mausie, let's delay as much time as possible,

09:12:12.300 --> 09:12:18.100
make them question their routes and how they want to entry the site, how they want to entry into the map.

09:12:18.100 --> 09:12:23.600
And you would see it, they would know that if SR keeps the lane, they're going to lose to themselves just off that alone,

09:12:23.600 --> 09:12:26.800
where they then can get aggressive on them into the later half of the defense.

09:12:26.800 --> 09:12:31.560
So I really like what we saw out of DZ just making that transition making those pivots

09:12:31.560 --> 09:12:35.560
But again for SR to be able to bounce back into these last two rounds going three three and a half

09:12:35.560 --> 09:12:40.200
That's a phenomenal start for a huge comeback. I mean, it's amazing that they did get those two rounds

09:12:40.200 --> 09:12:43.840
It just worries me a little bit because round five and six were won the same way

09:12:43.840 --> 09:12:49.720
I mean Rex and walking through the nine defense to fountain rotate and getting three thousand people not looking at him

09:12:49.720 --> 09:12:56.720
Wow this stroke of luck right next round immediately after it's just another round where it just seems like they get the first pick

09:12:56.720 --> 09:12:59.580
on the newers and then the site is empty, the Nade hits,

09:12:59.580 --> 09:13:00.820
folds through the floor.

09:13:00.820 --> 09:13:04.220
It feels like a lot of situations that are just lucky

09:13:04.220 --> 09:13:07.900
that SR are in the position to be on the winning end of it.

09:13:07.900 --> 09:13:09.580
That being said, it doesn't seem like SR

09:13:09.580 --> 09:13:10.580
is playing too confidently.

09:13:10.580 --> 09:13:13.820
They're being very split up in the way that they're attacking.

09:13:13.820 --> 09:13:15.380
I had imagined that's the exact same thing

09:13:15.380 --> 09:13:16.220
we're gonna see on defense.

09:13:16.220 --> 09:13:18.060
That's what we talked about before the series.

09:13:18.060 --> 09:13:20.860
Border just breeds bad habits from SR.

09:13:20.860 --> 09:13:22.060
They play very spread out.

09:13:22.060 --> 09:13:23.420
They're going for gunfights.

09:13:23.420 --> 09:13:27.020
And if it wasn't for those lucky situations,

09:13:27.020 --> 09:13:28.620
they wouldn't be tied up here.

09:13:28.620 --> 09:13:31.020
I will say, I don't want to say that they're getting lucky.

09:13:31.020 --> 09:13:34.320
I also think maybe DZ is getting a little too ahead of themselves.

09:13:34.320 --> 09:13:36.320
Because I mean, we even here in some of the combat,

09:13:36.320 --> 09:13:39.620
they're still focused, they're still focusing on trying to get to that late round execute,

09:13:39.620 --> 09:13:40.820
trying to go for these plants.

09:13:40.820 --> 09:13:42.220
They spine these gaps.

09:13:42.220 --> 09:13:45.020
I think it's more so been on DZ kind of getting in their own head.

09:13:45.020 --> 09:13:46.120
And I mean, you even saw Fools.

09:13:46.120 --> 09:13:50.720
I mean, you have the grenade indicator right there and just sat there and still sat on a scanner.

09:13:50.720 --> 09:13:55.840
So I think it's just more so DZ getting a little lax a day as a call and SR taking full advantage of it

09:13:55.840 --> 09:13:58.280
But it's clear the focus is still there from both teams, right?

09:13:58.280 --> 09:14:03.880
But just a couple of openings here and there has been enough for Shopify rebellion to keep us even

09:14:04.520 --> 09:14:06.880
Going into the second half Parker Jesse

09:14:08.920 --> 09:14:13.060
Thank you very much a very a very even bout between these teams scrappy as

09:14:13.600 --> 09:14:16.300
Ever easy with the upper hand and again

09:14:16.300 --> 09:14:23.620
It's their map and the familiarity that comes with it should now be on full display as DZ goes to their ideal side now

09:14:23.940 --> 09:14:30.380
Attacking on boarder just knowing the composition of these teams. What's the main thing that you're gonna be looking for Jesse?

09:14:30.540 --> 09:14:35.340
About how DZ attacks this map versus what we saw out of the six attacks from SR

09:14:36.140 --> 09:14:37.700
Well Parker

09:14:37.700 --> 09:14:42.980
Go back to that fifth and sixth round that we saw from job of fire a billion where they found the most success and Fox says it's lucky

09:14:42.980 --> 09:14:46.820
they were able to put themselves in those positions. Maybe it's a bit luck. I do think you got to give

09:14:46.820 --> 09:14:50.820
credits to some of those players, too, though. I mean, the positions that the Shotfire Valiant

09:14:50.820 --> 09:14:55.780
were in was not random. They were putting themselves in spots where they could draw that attention away

09:14:55.780 --> 09:15:00.260
and they could rely on their gun skill to see players like Rexon step up. I'm hoping we see

09:15:00.260 --> 09:15:04.660
a bit more of that coming through from DarkZero 2. If Shotfire Valiant are going to be more individual

09:15:04.660 --> 09:15:09.300
on the defense, like our panel suggests, which I think is very possible, DarkZero need to make sure

09:15:09.300 --> 09:15:14.180
of their playing together. They're coordinated to squash these players out and work as a team to be

09:15:14.180 --> 09:15:18.900
able to get these picks. We can't be giving 1v1 picks overshot by our Valiant, especially with

09:15:18.900 --> 09:15:21.300
Naut with a blade. Wait to play at the moment.

09:15:22.980 --> 09:15:31.140
S.R. with two very quick kills. GZ's tempo was so fast, but S.R. greets them at the end of their

09:15:31.140 --> 09:15:38.020
weaponry. Bolts with a shotgun on his own down below. Outfall Canadian, that's SAS on SAS violence.

09:15:38.020 --> 09:15:44.020
It's not necessarily enough to turn the entire tide of this round, but that is a great answer back.

09:15:44.020 --> 09:15:51.020
They have allowed that smoke to influence the tail end of the round, even though Canadian had used some of his toxic babes earlier.

09:15:51.020 --> 09:16:02.020
It's spelled problems for Dark Zero. Still though, the quick pace allows Dark Zero for the next two minutes to figure out what they want to do and how they want to approach this bomb site.

09:16:02.020 --> 09:16:06.820
bomb site. Yeah, Canadian loves playing this East Stairs position. You'll often see him on the Azami,

09:16:06.820 --> 09:16:12.180
go to the smoke instead. A lot of teams on board will ban Azami and smoke, just to really focus in

09:16:12.180 --> 09:16:16.660
on that East Stairs position. They go for Rexon's Mira instead on the side of Dark Zero. I don't think

09:16:16.660 --> 09:16:20.740
that's a bad decision, but it does allow Canadian to a little bit more comfort. And he's playing that

09:16:20.740 --> 09:16:25.940
ball for smoke, enables that two-man pick to come through. Unfortunately, dies to false, but still

09:16:25.940 --> 09:16:31.060
a man lead favoring Shopify Rebellion for their first defense. Now you've got to kind of go into

09:16:31.060 --> 09:16:34.860
to panic mode for Darkster. How do you recover this? Well, they're going to go off the side,

09:16:34.860 --> 09:16:38.640
stop the back foot, and they control. They're not clearing these angles properly, and Andy

09:16:38.640 --> 09:16:39.640
gets the first one.

09:16:39.640 --> 09:16:44.860
Things will not get better for Darkster from here on out unless they get active, with J9

09:16:44.860 --> 09:16:49.420
now at 10 years. Now, play it in the negatives in terms of KD. That is something you don't

09:16:49.420 --> 09:16:55.360
usually say about these players, but everybody is negative on this TZ roster, despite the

09:16:55.360 --> 09:17:01.120
score line which is really quite surprising a 3-3 score line and SR's kills are infinitely

09:17:01.120 --> 09:17:07.360
higher. Spoight in particular has been a non-factor on the kill feed this round and yet he sits at

09:17:07.360 --> 09:17:13.280
11 shutting up the naysayers who have been clamoring for his head as SR has had some very

09:17:13.280 --> 09:17:19.040
pronounced struggles. He and the rest of the team minus Canadian will now hold on for 40 seconds as

09:17:19.040 --> 09:17:24.480
the two remaining players from DZ work their way towards top. Metal smoke from Neuers allows him

09:17:24.480 --> 09:17:30.000
to bypass these defenders. The Spoyd is the one that will likely be first point of contact here, Jesse.

09:17:31.520 --> 09:17:35.040
25 seconds hoping to lock things down. They're going to lock her side instead,

09:17:35.040 --> 09:17:38.800
so it might be surfed the first one to meet them. Rexner gets over as well.

09:17:39.360 --> 09:17:43.440
He outlines, and Gina no strikes first. They didn't expect him to be so close.

09:17:43.440 --> 09:17:47.760
Boy, Spoyd has his teammates back. That one was still quite close.

09:17:48.400 --> 09:17:54.080
A terrible beginning to the round for DarkZero, but they managed to put up quite a fight and

09:17:54.080 --> 09:17:59.280
almost turned it on its head, but that man on your screen saves the day at the final moment,

09:17:59.280 --> 09:18:05.600
and SR, take the lead. I think a round that you can forget if you're DarkZero, they went for a

09:18:05.600 --> 09:18:10.400
rush strategy, it didn't really go their way over towards East Stairs. That's kind of a throwaway

09:18:10.400 --> 09:18:14.720
strat, right? It's your first attack, you're trying to catch SR sleeping, doesn't really go your way.

09:18:14.720 --> 09:18:20.640
I don't expect DarkZero to attack like that very often in the future. Again, really good play by

09:18:20.640 --> 09:18:25.880
I think scoffing is out there and then Andy here in the here in the late round finding a little bit of success

09:18:25.880 --> 09:18:30.920
I started this cast by saying of the three fraggers Andy is the one who is most consistent

09:18:30.920 --> 09:18:34.200
Do I have the least fears about going cold on a map like border?

09:18:34.320 --> 09:18:39.720
He was actually the only one who did really go cold out of the three fraggers on the side of SR both

09:18:39.720 --> 09:18:46.160
Boy and Rexing were excellent on that offensive half. It's good to see all three of them now getting active on the first round of defense

09:18:46.160 --> 09:18:52.160
Terrific stuff from this SR team and a big confidence-inspiring round.

09:18:52.160 --> 09:18:57.160
They called their time out, they've looked like a much better team, and this is actually their third round in a row.

09:18:57.160 --> 09:19:01.160
At this point in time, and they're still doing it without getting those first bloods,

09:19:01.160 --> 09:19:08.160
DZ leads the way at the moment 4-3 in those opening duels, but there have been trades, so that number is a little bit deceiving.

09:19:08.160 --> 09:19:15.160
DZ may be a little bit apprehensive about where these defenders are and whether they will decide to engage early.

09:19:15.160 --> 09:19:17.680
They've already burned one of their lion charges.

09:19:17.680 --> 09:19:19.680
DZ's not going to slow down at all, Jesse.

09:19:19.680 --> 09:19:22.320
They're getting into the building in the first 20 seconds,

09:19:22.320 --> 09:19:26.280
folks, the first one to do so, as he gets in with his drone.

09:19:26.280 --> 09:19:28.880
Now, it's Kino on the shield, looking to get in,

09:19:28.880 --> 09:19:30.560
but stopping for the time being.

09:19:30.560 --> 09:19:32.240
Still need more information.

09:19:32.240 --> 09:19:35.120
They'll spy in the form of spoilt in the exact same position

09:19:35.120 --> 09:19:39.640
that J9O played in security on the exact same Irish operator.

09:19:39.640 --> 09:19:41.760
I don't know if Joe is aware of how close they are.

09:19:41.760 --> 09:19:44.200
Jesse, if he doesn't know, he could be walking right

09:19:44.200 --> 09:19:46.200
into a trap set by DZ.

09:19:46.200 --> 09:19:48.200
He knows they don't have east control,

09:19:48.200 --> 09:19:50.200
so he's got to be a little bit careful with that long hallway,

09:19:50.200 --> 09:19:52.200
but he does have teammates up here on the opposite side of the map

09:19:52.200 --> 09:19:54.200
to lock things down, Canadian in particular,

09:19:54.200 --> 09:19:56.200
holding this hallway.

09:19:56.200 --> 09:19:58.200
So he knows exactly where he can play.

09:19:58.200 --> 09:20:00.200
Of course, he'll be aware of the players outside the building too,

09:20:00.200 --> 09:20:02.200
and he was the one player who was not on the top floor,

09:20:02.200 --> 09:20:05.200
but he actually rotates up metal, caught an alliance scan,

09:20:05.200 --> 09:20:08.200
so a bit of information, but the map controls him DZ.

09:20:08.200 --> 09:20:10.200
It slowed down dramatically.

09:20:10.200 --> 09:20:12.200
It was quick to get into east, but they kind of backed off,

09:20:12.200 --> 09:20:15.920
backed off, trying to force a pick on the spoits, didn't really work for them.

09:20:15.920 --> 09:20:20.680
And now, as Chopfire Rebellion fall off from some of these top 4 positions, you can hear

09:20:20.680 --> 09:20:21.680
the reinforcements.

09:20:21.680 --> 09:20:25.520
They're happy to get things up almost a minute and a half through, but they aren't getting

09:20:25.520 --> 09:20:28.120
any of these frags, and that's the problem for Dark Zero.

09:20:28.120 --> 09:20:31.400
They need a bit of a man counter advantage before they can start to clear up the rest

09:20:31.400 --> 09:20:32.400
of the stock floors.

09:20:32.400 --> 09:20:38.400
Keep it now over towards Fountain on Office side, Ambigun's down, Foltz.

09:20:38.400 --> 09:20:40.920
The wall next to Keenil blows up, and he is in trouble.

09:20:40.920 --> 09:20:45.560
There is his cover into the moose. He's firing away as Canadian is not going to be long for this earth.

09:20:45.560 --> 09:20:49.720
Rexon gowned as well, but surfaced across. He and Spoit will now need to clutch out.

09:20:49.720 --> 09:20:55.320
Spoit will get 13 kills so far through this map. A really terrific scoreline on his end is

09:20:55.880 --> 09:21:01.000
Rexon could be retrieved, but I don't know if that's the plan for SR at this point.

09:21:01.000 --> 09:21:07.240
And time, Neuers and J9O now holding above the bomb site, not far removed. What are you laughing at?

09:21:07.240 --> 09:21:12.240
Raston's not getting retrieved. He's in fountain. That guy's dead. That guy's been dead.

09:21:12.240 --> 09:21:16.240
He could be retrieved, Jesse. I stand with my reasoning.

09:21:16.240 --> 09:21:19.240
You have to say it for the viewers. You have to say it to give them some hope.

09:21:19.240 --> 09:21:23.240
They're like, they don't see it. I think they don't realize he's down.

09:21:23.240 --> 09:21:27.240
Finally, they're just taunting him down. He's down.

09:21:27.240 --> 09:21:29.240
They'll finish him off.

09:21:29.240 --> 09:21:32.240
Is that SR getting up on the stairs? Close to Jane I know.

09:21:32.240 --> 09:21:34.160
I know with the bailiff in hand, yes it was.

09:21:34.160 --> 09:21:37.840
Look at this, the moxie of the rebellion.

09:21:37.840 --> 09:21:39.880
As they try to take the fight directly to Jane, I know.

09:21:39.880 --> 09:21:40.880
He's got the defuse kit.

09:21:40.880 --> 09:21:42.560
He will need to link up with Newers,

09:21:42.560 --> 09:21:46.320
but is worried about the drop down inside a customs.

09:21:46.320 --> 09:21:47.920
He's got a soft wall in front of him,

09:21:47.920 --> 09:21:49.160
worried on somebody on the door.

09:21:49.160 --> 09:21:51.080
Nobody is there fighting his way across,

09:21:51.080 --> 09:21:52.880
still with the bailiff in hand.

09:21:52.880 --> 09:21:54.520
It's not exactly the weapon you want in this situation,

09:21:54.520 --> 09:21:56.000
but can do mighty good work.

09:21:56.000 --> 09:21:58.320
Surf thinks there might be somebody on stage with a point.

09:21:58.320 --> 09:21:59.360
They now see them down below.

09:21:59.360 --> 09:22:01.920
Newers dies, Jane, I know, all on his own.

09:22:01.920 --> 09:22:04.100
He gets one kill, but runs out of time!

09:22:04.100 --> 09:22:07.600
Another one for the Rebellion as they are streaking

09:22:07.600 --> 09:22:09.560
Jesse four in a row,

09:22:09.560 --> 09:22:12.860
and their lead will grow to two rounds.

09:22:12.860 --> 09:22:14.880
All according to plan, frankly, Parker,

09:22:14.880 --> 09:22:16.480
I mean, this looks really good.

09:22:16.480 --> 09:22:19.800
Shopify Rebellion on now back-to-back defense rounds.

09:22:19.800 --> 09:22:21.100
They start quite aggressive.

09:22:21.100 --> 09:22:23.760
They've extended themselves over towards East a little bit,

09:22:23.760 --> 09:22:25.580
certainly in towards CC and break.

09:22:25.580 --> 09:22:27.480
That's where split was that in the thorn.

09:22:27.480 --> 09:22:29.680
But then at about a minute 40 left on the clock,

09:22:29.680 --> 09:22:31.020
they all fall back.

09:22:31.020 --> 09:22:36.460
retreat over towards above the bombsite, in towards fountain, archives, lockers, etc.

09:22:36.460 --> 09:22:39.900
And then DarkZero get messy, they start to get in, they start to get fights, we see a

09:22:39.900 --> 09:22:45.380
flurry of kills happen on that top floor, and initially it looks heavily favored for

09:22:45.380 --> 09:22:46.380
DarkZero.

09:22:46.380 --> 09:22:49.980
Not counting Rexon, who was of course down for the vast majority of that round, there

09:22:49.980 --> 09:22:55.900
was at one point a 4v2 advantage for DZ, but Spoight is able to step up inside a fountain,

09:22:55.900 --> 09:23:02.320
Refrag his teammates, put himself up to 13 as Surf gets up to 6, and then in the 2v2, man they play that perfect.

09:23:02.320 --> 09:23:08.040
Rotating up at the worst possible time for Dark Zero, they catch them off guard, they apply that pressure to Janna,

09:23:08.040 --> 09:23:13.120
I know with the defuse kit, as you said, and then once they have the last 10 or 15 seconds,

09:23:13.120 --> 09:23:18.420
shot by our BelaNer above the site, you're not getting a plant down there, you don't even have smokes on the side of Dark Zero,

09:23:18.420 --> 09:23:25.640
because of course their smoking operators both died during that roam clear, so really well played by Surf and Spoight in the 2v.

09:23:25.640 --> 09:23:32.640
technically 2v4, they clutched that one up, they get SR a fifth round and after that attack timeout, I'd be shaking a bit if I was DZ.

09:23:32.640 --> 09:23:37.640
Yeah, some obvious concerns here, and it keeps up the trend line of these teams winning each other's maps.

09:23:37.640 --> 09:23:44.640
It has happened an embarrassing amount here in KICK-O. I have full faith in our admins, but sometimes when I see this happen, I go, did we?

09:23:44.640 --> 09:23:50.640
Did we? Did we swap it up here? And this is actually their own maps, but no.

09:23:50.640 --> 09:23:54.800
The first half, honestly, is a big confidence booster and a big motivator, right?

09:23:54.800 --> 09:23:57.760
If you're starting on your opponent's map and you get the stronger side,

09:23:57.760 --> 09:24:01.280
there is something to be said for mental momentum.

09:24:01.280 --> 09:24:06.080
But I will say, one of the phrases that we use quite often is mental resiliency.

09:24:06.800 --> 09:24:09.760
There's a lot of different ways that you can say it, different terms you can use.

09:24:10.320 --> 09:24:14.400
But this Dark Zero team is unflappable quite often,

09:24:14.400 --> 09:24:18.000
and they have shown that even when they really had their hands full in their matches,

09:24:18.000 --> 09:24:20.560
look no more than what happened against SSG earlier today.

09:24:20.560 --> 09:24:27.560
They stay calm, their vibes are good, and they trust each other, and because of that, they are never going to allow their opponents to get under their skin.

09:24:28.560 --> 09:24:36.560
For a team like Dark Zero, with the experience they have, that's just another tool that they can use in their toolkit, and rely upon to beat their opponents.

09:24:36.560 --> 09:24:43.560
Now, that gets their hands full, of course, because they're trailing, and look like this first half, Jesse Dark Zero's gonna run away with it, but the Rebellion have had other ideas.

09:24:43.560 --> 09:24:49.240
Yeah, that's a thing right both these teams have I think entered border with really good plans on the defense

09:24:49.480 --> 09:24:54.280
Shopfire rebellion were able to bounce back after attack timeout now. It's DZ's turn to do the same thing

09:24:54.280 --> 09:24:55.720
They've called their tactical timeout

09:24:55.720 --> 09:24:58.060
They need to find ways to break down these defenses

09:24:58.060 --> 09:25:03.000
It'll be a bomb say they haven't seen before after the tellers of course being brought out by Shopify rebellion

09:25:03.000 --> 09:25:09.200
But look at the information brought out by DZ not only is there a snake and a doka bean but three drone operators

09:25:09.200 --> 09:25:14.000
which I know you love to talk about Parker. Flora's, Twitch, and Brava all coming through,

09:25:14.000 --> 09:25:18.720
not only to clear Util, but of course to gather that information, to use those drones to get

09:25:18.720 --> 09:25:22.880
intel for the attackers as well. Shopify rebellion will have to be sharp for shooting

09:25:22.880 --> 09:25:27.760
those drones. They've done a good job up so far, but will always be worried about the intel for

09:25:27.760 --> 09:25:30.720
DZ, even though they don't have kills yet. One explosion is all it takes.

09:25:31.360 --> 09:25:36.400
Rexon is on this window! Jane I know could have gotten him, but Rexon managed to do it first!

09:25:36.400 --> 09:25:39.160
That's a surprise for both, I'm sure.

09:25:39.160 --> 09:25:41.940
Newer's exchanging a lot of HP, not finding the kill.

09:25:41.940 --> 09:25:45.440
Kino does, immediately thrown out of the map by Ambi.

09:25:45.440 --> 09:25:48.240
So Rebellion sticking to this Dark Zero team,

09:25:48.240 --> 09:25:50.480
and SR is in terrific shape,

09:25:50.480 --> 09:25:53.280
and it will only get better now as Foltz retrieves the defuser,

09:25:53.280 --> 09:25:55.980
dies immediately, the hands of Ambi.

09:25:55.980 --> 09:25:59.660
Everything has gone wrong for DC this round.

09:25:59.660 --> 09:26:02.420
They only found a single kill on Canadian.

09:26:02.420 --> 09:26:04.220
Newer's could have another, he won't get it.

09:26:04.220 --> 09:26:09.220
the whole team. It's Matt

09:26:09.220 --> 09:26:10.220
Point for SR. I mean, Parker,

09:26:10.220 --> 09:26:11.220
they bring five Intel

09:26:11.220 --> 09:26:12.220
operators, but you wouldn't

09:26:12.220 --> 09:26:13.220
know it. Looking at that

09:26:13.220 --> 09:26:14.220
defense, they didn't seem to

09:26:14.220 --> 09:26:15.220
have good information as to

09:26:15.220 --> 09:26:17.220
where the players were roaming

09:26:17.220 --> 09:26:19.220
around for Shopify rebellion.

09:26:19.220 --> 09:26:20.220
Most notably that opening pick

09:26:20.220 --> 09:26:21.220
Rexing up inside of offices.

09:26:21.220 --> 09:26:22.220
They don't have a good read on

09:26:22.220 --> 09:26:23.220
him. Then as things get

09:26:23.220 --> 09:26:24.220
scrappy, it ends up being a

09:26:24.220 --> 09:26:25.220
trade in the middle ground.

09:26:25.220 --> 09:26:26.220
Rexing gets another one as the

09:26:26.220 --> 09:26:27.220
trade isn't fast enough to take

09:26:27.220 --> 09:26:28.220
him away. But it's a good

09:26:28.220 --> 09:26:29.220
thing to do. It's a good

09:26:29.220 --> 09:26:30.220
thing to do. It's a good

09:26:30.220 --> 09:26:31.220
thing to do. It's a good

09:26:31.220 --> 09:26:32.220
thing to do. It's a good

09:26:32.220 --> 09:26:33.220
thing to do. It's a good

09:26:33.220 --> 09:26:38.500
fast enough to take him down. It just gets way too scrappy on that top floor. And for a team that

09:26:38.500 --> 09:26:43.460
should have had a massive info advantage, you cannot be letting that happen to you on those

09:26:43.460 --> 09:26:48.740
top floor clears. Dark Zero not good enough in rounds nine. And with Shopify Rebellion now being

09:26:48.740 --> 09:26:54.100
on map point, about to force cafe here in this best of three series. I don't know if there's a way

09:26:54.100 --> 09:27:00.740
back in. Yeah, I think I think it might be, uh, I think it might be the end of the road for DZ

09:27:00.740 --> 09:27:05.940
unless something major changes and I mean things can change one debilitating round after another and

09:27:05.940 --> 09:27:12.020
suddenly it becomes an almost impossible task to get yourself back in this matchup. Things looked so

09:27:12.020 --> 09:27:19.380
good for the rebellion on later only what two hours ago against one of 30 and then one of 31

09:27:19.380 --> 09:27:27.380
six rounds in a row pushing that matchup into map number three. I mean dark zero is technically on

09:27:27.380 --> 09:27:33.380
Better footing right now than 1 at 30 was on at the time, and 1 at 30 is not going to the major.

09:27:33.380 --> 09:27:39.380
Dark Zero R. I think by process of elimination there, you could suggest Dark Zero's maybe a bit of a better team here.

09:27:39.380 --> 09:27:49.380
So, DZ can definitely muster it up, but the one thing I noticed was 1 at 30 started to settle things down, and Mike W just exploded in that match.

09:27:49.380 --> 09:27:56.380
We saw this yesterday in a completely unrelated matchup. You're looking for a hero. Who is the hero here for Dark Zero? They don't have one.

09:27:56.380 --> 09:28:00.860
don't have one. The highest amount of kills on the team is five and it's

09:28:00.860 --> 09:28:05.420
shared by four players. They need a breakout performance. They need to get

09:28:05.420 --> 09:28:09.540
into the map, take control early, find a couple picks and then settle down. That's

09:28:09.540 --> 09:28:15.060
something that they haven't been able to do and I don't know if they'll be able to do it on this fateful round.

09:28:15.060 --> 09:28:20.060
Well I'll tell you, they didn't really get a fair shot at it last time because they went for a rush

09:28:20.060 --> 09:28:24.100
east stairs but this time a more traditional take doesn't go their way.

09:28:24.100 --> 09:28:27.540
This is a tough gunfight to take with the thorn here.

09:28:27.540 --> 09:28:29.740
You don't have the greatest of long range weaponry,

09:28:29.740 --> 09:28:32.460
but Spoyd is still able to find the head of Neuers.

09:28:32.460 --> 09:28:34.700
And as you were saying, who's going to be the hero?

09:28:34.700 --> 09:28:36.220
My mind went to Neuers.

09:28:36.220 --> 09:28:37.380
My mind went to him.

09:28:37.380 --> 09:28:39.740
Who's going to be that one guy on the Intel operator,

09:28:39.740 --> 09:28:42.180
the entry frag for Dark Zero?

09:28:42.180 --> 09:28:44.540
He's supposed to be that guy, but he goes down early.

09:28:44.540 --> 09:28:47.580
So then it falls onto one of these more flexible players

09:28:47.580 --> 09:28:49.540
inside of Dark Zero.

09:28:49.540 --> 09:28:52.380
Almost had a gap where he was able to walk up onto Canadian,

09:28:52.380 --> 09:28:57.380
the talks of Dave, Stahls and Backe though he's forced to retreat back outside the building to play with his teammates.

09:28:58.880 --> 09:29:04.380
23 kills spread across Dark Zero. 24 kills spread across Wrexen and Spoint.

09:29:04.380 --> 09:29:06.380
That is some earth shattering numbers.

09:29:06.380 --> 09:29:09.380
Ambi will add to his tally as he eliminates NJR.

09:29:09.380 --> 09:29:13.380
Things are not good. And remember, we highlighted this when it was 3-3.

09:29:13.380 --> 09:29:16.380
It's 6. When it was 3 rounds, it was 6 rounds into the game.

09:29:16.380 --> 09:29:23.740
Dark Zero every player was negative despite it being a tie game. The kills were way higher on the side of Shopify Rebellion

09:29:23.740 --> 09:29:32.060
and that has only continued to grow. The guns have come alive. They have woken up and DZ continues this decline just

09:29:33.060 --> 09:29:41.660
undefeated in groups, pushed down to the lower bracket and now might end up finishing as the lowest-seated team in North America

09:29:41.660 --> 09:29:48.460
America, if half-A does not go their way, the Dirt Shores looked quite restless and listless here on this map.

09:29:48.460 --> 09:29:54.060
They've got a minute left to take a 3v5 and win the round or else we move to map 3.

09:29:54.860 --> 09:29:59.660
Begging for a kill, but nothing is offered by Shopify or Rebellion. A flash will come through.

09:29:59.660 --> 09:30:04.700
Voight's still the most aggressive player on this map and they're having so much trouble clearing him out.

09:30:04.700 --> 09:30:08.700
They're going to do all the utility, but the jump in gets caught by a thorn trap.

09:30:08.700 --> 09:30:12.620
It downs two and that's going to be a 1v5 for Kino to recover.

09:30:13.120 --> 09:30:15.120
Could this be a flawless end?

09:30:15.120 --> 09:30:20.000
Spoilt with one, serve with another, 16 kills for Spoilt.

09:30:20.700 --> 09:30:22.700
Bad day for the hate washers.

09:30:23.040 --> 09:30:24.040
As...

09:30:24.540 --> 09:30:28.000
He's proving all you wrong. Now it's Kino tussling on the doorframe.

09:30:28.400 --> 09:30:32.860
I'm still up for SR. Kino knows how hard this is going to be.

09:30:32.860 --> 09:30:38.080
And Ami will steal the deal! A flawless round will give it to SR!

09:30:38.080 --> 09:30:47.080
They dominate GZ with the same scoreline that GZ dominated them on back in map number one, two, seven, threes.

09:30:47.080 --> 09:30:52.080
And we've got CAFE as the final map to settle this one, Jesse.

09:35:08.080 --> 09:35:10.080
I

09:35:38.080 --> 09:35:50.940
I mean, we would not have it any other way.

09:35:50.940 --> 09:35:55.900
I think for the eighth time in this playoff bracket out of 10 possible games, we are going

09:35:55.900 --> 09:36:00.660
the distance and this one to decide it all the final matchup of kickoff.

09:36:00.660 --> 09:36:03.180
We've got to end on a good one.

09:36:03.180 --> 09:36:05.980
And you know, frankly, we wanted this to happen.

09:36:05.980 --> 09:36:07.100
I know you did, right?

09:36:07.100 --> 09:36:13.180
We go to the distance, we see DZ and Shopify Rebellion, two teams going all out, perfect

09:36:13.180 --> 09:36:14.180
way to end it on cafe.

09:36:14.180 --> 09:36:17.500
I mean, it was a great way for them to be able to tie the half at 3-3.

09:36:17.500 --> 09:36:20.300
I think Jesse and you were correct in that half time.

09:36:20.300 --> 09:36:24.340
You know, it wasn't just all luck, but there's a lot of counter aggression from all different

09:36:24.340 --> 09:36:28.540
positions that would cause openings, you know, like Rexing getting that big 3k.

09:36:28.540 --> 09:36:34.020
But the 3-3 split was so crucial because once the sides swap, something awakened in

09:36:34.020 --> 09:36:35.300
Shopify Rebellion.

09:36:35.300 --> 09:36:39.900
The way that they were just able to play hard positions, stall time, like East Stairs and

09:36:39.900 --> 09:36:44.060
CC control, they were constantly maintaining it for a good amount of pressure, and then

09:36:44.060 --> 09:36:45.900
they would all fall back together.

09:36:45.900 --> 09:36:50.180
And then this is the best part about border is retaking or powering, which just means

09:36:50.180 --> 09:36:53.380
the whole team calls out, okay, we're going to retake East.

09:36:53.380 --> 09:36:54.820
Let's go 3, 2, 1.

09:36:54.820 --> 09:36:57.580
Something that we've seen them try to do in the previous matches and they were a little

09:36:57.580 --> 09:36:58.660
uncordinated.

09:36:58.660 --> 09:37:00.260
This time they were extremely coordinated.

09:37:00.260 --> 09:37:02.500
They retake East, retake CC.

09:37:02.500 --> 09:37:06.100
You know, in plenty of rounds, even when they were downstairs, they'd give up upstairs control.

09:37:06.100 --> 09:37:13.000
And then retake up Metal to retake Topwater, constantly moving to be able to keep Dark Zero on their toes.

09:37:13.000 --> 09:37:20.000
And so many of these rounds were just clean, just flawless, getting every single one of those kills because they were playing together.

09:37:20.000 --> 09:37:22.100
That was one of my favorite moments, you call that out round H.

09:37:22.100 --> 09:37:26.900
Showing the mobility, the adjustments that Shopify Rebellion were making on the fly.

09:37:26.900 --> 09:37:30.700
It was retaking Metal, it was taking that control right out of Dark Zero's crack.

09:37:30.700 --> 09:37:35.460
Yeah, that's the beauty events in workshop is typically you're going to hold that top where you're going to hold our types

09:37:35.460 --> 09:37:39.880
You're going to hold the armory because if you have that control, you will have the entire site doesn't matter where a team is

09:37:39.880 --> 09:37:41.720
Planned and that's exactly what you saw SR do

09:37:41.720 --> 09:37:48.060
They would fight up top and then you saw the two players rotate up from metal go back into armory go back into archives and then SSG

09:37:48.060 --> 09:37:50.100
I mean SSG dark zero in that instances

09:37:50.100 --> 09:37:55.260
Let's go for a plant, but they don't have vertical pressure any more and they end up losing the round and we have to highlight

09:37:55.260 --> 09:38:02.120
And honestly, funny enough, I mean, I'm going to go back to what Parker said if Troy is going three and nine three and seven

09:38:02.120 --> 09:38:05.020
I believe he said three and seven was the number, but it goes three and six

09:38:05.200 --> 09:38:10.500
Spoid is 16 and three rex in his ten and five surface seven and three ambience six

09:38:10.500 --> 09:38:15.880
I mean it just goes to show everyone is quite literally doing their job and again for sport

09:38:15.880 --> 09:38:21.660
He was getting a lot of flak throughout groups in the even early on into kickoff and now he is topping the chart

09:38:21.660 --> 09:38:23.660
So again to the haters

09:38:23.660 --> 09:38:27.680
He's here. Yeah, he's proving them wrong and this is especially in the time when you need them to wake up

09:38:27.680 --> 09:38:34.680
Absolutely is in a situation where it can put you between t1 having a harder run in the major or into the t2

09:38:34.800 --> 09:38:39.040
Phase one phase two you want to be able to have your star players come alive and again

09:38:39.760 --> 09:38:42.400
It's working because they're setting up the strategy

09:38:42.800 --> 09:38:49.640
So that in the late round these big players can make big plays and that wasn't always the case during the regular stage

09:38:49.640 --> 09:38:56.140
Well those numbers as you said those were the numbers of a good Shopify rebellion team that looked like the team that we know

09:38:56.140 --> 09:39:00.820
That looks like that's gonna thrive potentially at the major. I mean another addition to it again

09:39:00.820 --> 09:39:05.160
We talked about comms and this time I was more focused on listening to their comms over the side BZ

09:39:05.160 --> 09:39:10.400
And once again once we saw that shit that three three half their comms went from kind of sporadic and a little chaotic

09:39:10.480 --> 09:39:16.840
It started to filter out it started to get more clean more concise more precise and where they were moving with each other

09:39:16.840 --> 09:39:22.680
how they were going to direct the round and that's again that was the beauty from what we saw in their previous game leading into this one

09:39:22.680 --> 09:39:26.180
It's a ship to focus to DZ for a moment before we dive into this third map box

09:39:26.280 --> 09:39:28.320
What is it that they need to fix here?

09:39:28.320 --> 09:39:33.300
What is it that they have can find from that first map and bring it into map 3 cafe?

09:39:33.320 --> 09:39:37.340
It's a great question. I think for dark zero just slowing down

09:39:37.340 --> 09:39:39.760
I think that was a big factor that was allowing them

09:39:39.760 --> 09:39:44.800
I mean they were dominating the opening kills up until that last map even it just in the second half of it on their attacks

09:39:44.800 --> 09:39:48.160
They had good strategy on how they wanted to deal with the East players

09:39:48.160 --> 09:39:54.320
It seemed like the shield like Kino shield play was getting a little too ahead of the team before they could actually accomplish anything

09:39:54.400 --> 09:40:01.020
They were trying to hard clear out these difficult positions like East stairs and CC with just bodies out trading

09:40:01.020 --> 09:40:02.840
And it didn't really work out

09:40:02.840 --> 09:40:08.560
They weren't able to have the trade be there and then they'd be in a position where they were always playing from a man deficit

09:40:08.560 --> 09:40:10.920
And at that point on a map like border, you don't have position

09:40:10.920 --> 09:40:14.360
You're losing bodies for that trade of position and you're still not getting it

09:40:14.360 --> 09:40:19.580
You can't maintain the big areas of the map and that's why SR could just rotate retake position

09:40:19.580 --> 09:40:25.240
So that's the biggest thing is slowing down using the utility to clear out hard spots as opposed to just trading the bodies for

09:40:25.240 --> 09:40:30.140
Well some great major related news before we head into our final map of kickoff

09:40:30.140 --> 09:40:35.320
We have our giveaway winners to announce who won two tickets each to the Salt Lake City major

09:40:35.480 --> 09:40:41.940
Those winners are and I have to be careful here. It is to move 23 and show me your mits

09:40:41.940 --> 09:40:45.100
That's Mitz with an M, those would be the hands.

09:40:45.100 --> 09:40:47.620
Congratulations to both of you.

09:40:47.620 --> 09:40:49.980
It should be exciting to see you guys in Salt Lake

09:40:49.980 --> 09:40:52.180
as we get this underway.

09:40:52.180 --> 09:40:54.580
Fox, did you like that name?

09:40:54.580 --> 09:40:55.500
Yeah, it's a good name.

09:40:55.500 --> 09:40:55.840
Yeah.

09:40:55.840 --> 09:40:56.420
What was it again?

09:40:56.420 --> 09:40:57.220
It was pretty solid.

09:40:57.220 --> 09:40:59.620
You want to read it?

09:40:59.620 --> 09:41:01.300
That's a top pop there.

09:41:01.300 --> 09:41:04.100
Show me your Mitz.

09:41:04.100 --> 09:41:05.740
Yeah, good name.

09:41:05.740 --> 09:41:09.940
They will make, they will hopefully get a chance

09:41:09.940 --> 09:41:14.700
to see one of these two teams going straight into phase two.

09:41:14.700 --> 09:41:17.580
The other one will be stuck there in phase one.

09:41:17.580 --> 09:41:20.180
The final time before we go into cafe,

09:41:20.180 --> 09:41:23.100
last map of kickoff.

09:41:23.100 --> 09:41:24.180
Quick prediction.

09:41:24.180 --> 09:41:25.140
I'm not yapping anymore.

09:41:25.140 --> 09:41:26.420
Let's get this game started.

09:41:26.420 --> 09:41:28.620
DZR, DZR, SR, give it to me.

09:41:28.620 --> 09:41:30.220
Well, now that I have, now that I have your-

09:41:30.220 --> 09:41:32.220
I have family in Seoul, like sitting down.

09:41:32.220 --> 09:41:33.180
I'll say SR.

09:41:33.180 --> 09:41:34.260
Now that I have your notes, Shona,

09:41:34.260 --> 09:41:35.460
it says here,

09:41:35.460 --> 09:41:38.940
SPOIT gets carried by his whole team.

09:41:38.940 --> 09:41:40.440
You wrote that down on your notes.

09:41:40.440 --> 09:41:41.940
I wouldn't dare.

09:41:41.940 --> 09:41:42.940
Oh, it says it right here.

09:41:42.940 --> 09:41:44.440
All right. I guess you got me.

09:41:44.440 --> 09:41:45.940
We're going to head into our final map.

09:41:45.940 --> 09:41:47.940
You're seeing we're having a lot of fun over here.

09:41:47.940 --> 09:41:50.940
One more map for NAL kickoff for the year.

09:41:50.940 --> 09:41:53.940
It's going to be cafe and it starts right now.

09:41:55.940 --> 09:42:00.940
Well, I hope that we enjoy the matchup as much as Foxy enjoys the name show me your myths.

09:42:00.940 --> 09:42:04.940
Um, I don't get the joke, Jesse.

09:42:04.940 --> 09:42:06.940
So it's a play on words.

09:42:06.940 --> 09:42:13.500
It's meaning show me your gifts like it when Christmas you open all your gifts. That's what and it so it sounds like now

09:42:14.340 --> 09:42:20.860
Christmas time. Yeah, I actually does make a lot of sense. Okay. I get that. I like that. I don't really understand why it's so funny like it

09:42:20.860 --> 09:42:22.860
I remember but you know like

09:42:23.140 --> 09:42:24.620
It's pretty funny

09:42:24.620 --> 09:42:27.540
Foxy's Foxy's a lot younger than me is cut different sense of humor

09:42:27.540 --> 09:42:30.900
Maybe I just don't get it you the people by the way have now swung wildly

09:42:31.380 --> 09:42:35.600
In favor of the rebellion you thought the DC in the upper hand they win map one

09:42:35.600 --> 09:42:43.160
they steal SR's map and only a small percentage of you say you know what I've changed my mind now

09:42:43.160 --> 09:42:51.440
SR takes GZ's map with 30% of you go okay we've changed our mind and then you completely swap

09:42:51.440 --> 09:42:59.360
over and maybe it's closer to 20% but still pretty crazy stuff and here we are now with at most 15

09:42:59.360 --> 09:43:05.660
Rounds left in the NAL kickoff. I'm paid by blast. I'm paid by Ubisoft. You are as well

09:43:06.860 --> 09:43:11.480
There have been some lead formats that we've had in the past that I've never talked about because

09:43:12.360 --> 09:43:18.080
Everything you don't have something nice to say don't say anything at all actually quite like this kickoff format for a major

09:43:18.080 --> 09:43:23.780
I would like if there were more best ones, but beyond that it's been a relief on the series of games

09:43:23.780 --> 09:43:28.780
and determine which teams will fight in the Salt Lake City for their regions.

09:43:28.780 --> 09:43:29.780
It's been an absolute blast.

09:43:29.780 --> 09:43:34.780
All the casters have come over to this region and said thank you to, of course, our fearless host,

09:43:34.780 --> 09:43:42.780
Jonah and our two analysts, Davide and Gabe, and everybody working with Graveyard Shift in Copenhagen

09:43:42.780 --> 09:43:44.780
on the production side of Blast.

09:43:44.780 --> 09:43:49.780
We are all one big on-air crew and we thank you for your worship and we thank you for the fun times.

09:43:49.780 --> 09:43:53.720
We are excited to welcome you to Salt Lake City in a couple of weeks time and

09:43:54.220 --> 09:43:56.220
The only question left to be answered Jesse is

09:43:57.020 --> 09:43:59.800
Who wins this match dark zero or the Rebellion?

09:44:00.660 --> 09:44:09.140
Well Parker nine hours ago this broadcast started and it will end the same way again with dark zero on cafe

09:44:10.660 --> 09:44:15.560
Immediately rolled over by rex it and a couple extra shots for good luck

09:44:15.560 --> 09:44:20.260
luck. Nice little entry there to come up from S.R. Immediately answered back by

09:44:20.260 --> 09:44:24.920
newers on the spoits. So we are really off to the races in this game. No time to

09:44:24.920 --> 09:44:29.560
catch our breath. I don't even know where spoit dies in the midst of that. You'd expect maybe on the roof.

09:44:29.560 --> 09:44:33.560
Could have been a challenge on the spawn peek through the front door for our PD.

09:44:33.560 --> 09:44:37.560
The outside of the building. Yes, in fact, it was. He's outside of the wedding

09:44:37.560 --> 09:44:42.160
window. That's a tough one to lose. Parker DarkZero won their first game on

09:44:42.160 --> 09:44:47.520
cap a 86 today against SSG. They're hoping to repeat that if they can do so, so they

09:44:47.520 --> 09:44:51.280
headed to phase two of the call as the major rather than just phase one.

09:44:51.280 --> 09:44:57.280
This point leads the way in the lobby right now with 25 kills and an eye watering plus

09:44:57.280 --> 09:45:03.920
13. It's been one of his best results on this SR team in quite some time and certainly

09:45:03.920 --> 09:45:08.720
is best that I've seen here on kickoff. Hold on. He won't be available as you mentioned.

09:45:08.720 --> 09:45:12.760
He was the first casualty they traded out folks who, believe it or not, is the top frag

09:45:12.760 --> 09:45:13.760
on Dark Zero.

09:45:13.760 --> 09:45:20.080
So the two best players in the lobby, not available, removed from both of the squad.

09:45:20.080 --> 09:45:25.160
Rex has been in a sludge, either 18 kills tied to J9O for that bird overall slot.

09:45:25.160 --> 09:45:27.480
J9O is a little quiet on boarder.

09:45:27.480 --> 09:45:34.120
NJR will get involved taking down Canadian and Dark Zero will see not NJR or not J9O

09:45:34.120 --> 09:45:35.120
get the kill.

09:45:35.120 --> 09:45:37.040
NJR will immediately paper back ambi guns and down.

09:45:37.040 --> 09:45:40.680
got control of the bomb site. Rex will go for the plant, Ambie sitting over top of him

09:45:40.680 --> 09:45:44.920
as the smoke clears, expecting somebody from Pillars. That is correct. Bullets with him

09:45:44.920 --> 09:45:50.840
by, and SR might be able to get out of this with their heads still on their bodies. Timer

09:45:50.840 --> 09:45:56.560
on the defuse kit will run, Surf has a great angle as the Mira gets him! Surf was patient,

09:45:56.560 --> 09:46:01.920
but what a play by Kino! Heavening taking down Surf, Nitrocell goes out, Ambie trades

09:46:01.920 --> 09:46:09.280
And it's Neurs and Jane I know with Jack still above unable to contest with Andy who's looking for kill number four

09:46:09.560 --> 09:46:16.400
He won't get the ace and he won't get more than three two from rex and three from Andy and SR takes round one

09:46:16.920 --> 09:46:23.280
Well, it's a fast and exciting one to start us off on cafe Parker crazy trade games

09:46:23.280 --> 09:46:26.840
You got an aggressive pick going both ways to start things off

09:46:26.840 --> 09:46:29.600
I think it sets up DZ and maybe a bit of a better situation

09:46:29.600 --> 09:46:32.400
situation. I'd rather lose faults on the vigil than

09:46:32.400 --> 09:46:35.500
spuit on the grid, especially after how Border went.

09:46:35.500 --> 09:46:38.080
But in the end, it didn't matter much. When Shelf Fire

09:46:38.080 --> 09:46:40.680
Rebellion focused in on the site, they trade one for one,

09:46:40.680 --> 09:46:44.240
losing Canadian for NJR and in the 3B3, they just play

09:46:44.240 --> 09:46:47.080
really nicely to lock down that diffuser, to get it

09:46:47.080 --> 09:46:49.640
planted down, surf covering to make sure those other

09:46:49.640 --> 09:46:53.040
couple of players couldn't retake in towards the site.

09:46:53.040 --> 09:46:55.080
And it's just a really nice couple of trades to come

09:46:55.080 --> 09:46:57.960
through at the end. There are Jalen, Turk, a little 3K

09:46:57.960 --> 09:47:02.400
coming out from Andy to start things off after a bit of a slow start on border.

09:47:02.520 --> 09:47:03.360
You left the stage here.

09:47:05.360 --> 09:47:10.440
The explosive round in a very fast tempo is set from a team that we wagged

09:47:10.440 --> 09:47:14.880
our finger at a few times on border for being a little bit too slow, but that

09:47:14.880 --> 09:47:16.340
was our thought process in that first half.

09:47:16.340 --> 09:47:16.580
Right.

09:47:16.580 --> 09:47:20.960
He knew that this SR team was quite slow, so they were able to exploit that and

09:47:20.960 --> 09:47:21.600
punish that.

09:47:21.600 --> 09:47:26.120
But if SR can be quicker, which is something that maybe Canadian super and the

09:47:26.120 --> 09:47:29.800
The rest of the coaching staff have worked on along with the whole team entirely.

09:47:29.800 --> 09:47:32.280
And I think you can surprise you.

09:47:32.280 --> 09:47:36.600
On the line now is third overall in North America, SI points.

09:47:36.600 --> 09:47:41.520
On the line, extra money on the line, and more importantly, you miss out.

09:47:41.520 --> 09:47:47.080
On the first phase or stage of the Salt Lake City Major, which means that you have a higher

09:47:47.080 --> 09:47:50.440
likelihood of going deeper into the event.

09:47:50.440 --> 09:47:53.800
Loser also finishes, who get last in North America yesterday.

09:47:53.800 --> 09:48:02.480
Five years came out on top, Wildcard finished second by losing that series, and now we find who finishes third and fourth.

09:48:02.480 --> 09:48:10.240
Thirty seconds in the round two, then you guess we'll find ourselves on the roof in a very familiar spot when you're attacking this top floor of Cocktail.

09:48:11.080 --> 09:48:15.840
Yeah, certainly, and interestingly in the bandface, Shopify rebellion removed that mute.

09:48:15.840 --> 09:48:20.560
There's a big operator for Kino in that 8-6 win versus SSG here on Cafe.

09:48:20.560 --> 09:48:23.020
Rotated a lot between that and the smoke.

09:48:23.020 --> 09:48:24.400
Without it being an option,

09:48:24.400 --> 09:48:26.020
he's gonna have to change things up a little bit.

09:48:26.020 --> 09:48:27.760
Moves over to the Kaid for this round,

09:48:27.760 --> 09:48:29.360
but it's newer, so strikes first.

09:48:29.360 --> 09:48:31.720
The information is really good from Dark Zero,

09:48:31.720 --> 09:48:34.720
and it leads to that Nitro pick right onto Rex,

09:48:34.720 --> 09:48:36.720
and, you know, getting good value out of C4.

09:48:36.720 --> 09:48:38.260
Ambi is in, though,

09:48:38.260 --> 09:48:40.360
and you can't count this kid out.

09:48:40.360 --> 09:48:42.920
Massive 2K to walk through that top floor,

09:48:42.920 --> 09:48:44.760
hoping for a trade as J9O,

09:48:44.760 --> 09:48:45.820
but he's not able to find it.

09:48:45.820 --> 09:48:47.160
Instead, it's his teammate,

09:48:47.160 --> 09:48:50.060
his captain of faults, who goes down a third for Ambi.

09:48:50.060 --> 09:48:54.400
It is all been explosive once again Parker and Jane. I know was in a 1v2

09:48:55.260 --> 09:49:00.080
90 seconds now off of the clock and this round is basically over

09:49:00.700 --> 09:49:10.760
Jane I know plugging holes inside of this piano portion of the map ambi with three K's in both of these rounds sitting at six kills now

09:49:11.140 --> 09:49:13.740
He saw a good spoilt did in the previous map and he said

09:49:14.540 --> 09:49:16.540
All right, bet I can do better

09:49:16.540 --> 09:49:21.520
He's two remaining players from SR. One of them is SPOIT. Both sitting under new hash.

09:49:21.900 --> 09:49:27.920
If you skit not in hand of J9O, you will have to hunt it down as Surf holds on to that SPOIT.

09:49:27.920 --> 09:49:30.880
We'll seal the deal and SR picks up their second round.

09:49:31.080 --> 09:49:34.620
It was a tough spot to be in for Jack. If he had case control, a completely different game.

09:49:34.620 --> 09:49:38.600
But no, it was held by SR and so far they're off to a perfect start.

09:49:39.460 --> 09:49:42.780
Both teams seem to want to get aggressive early Parker.

09:49:42.780 --> 09:49:47.180
It's not just that SR rushing the building and playing things very, very fast, but Dark

09:49:47.180 --> 09:49:52.260
Zero now across both rounds have made aggressive moves of their own to speed up the tempo.

09:49:52.260 --> 09:49:56.940
You saw it again with Falts trying to make that play happen down in Bakery in round number

09:49:56.940 --> 09:49:59.580
one, the spawn peek happening in round number one as well.

09:49:59.580 --> 09:50:04.740
The Yo-Kai drone from NGR was excellent to gather some good information, but at a fast-paced

09:50:04.740 --> 09:50:09.580
game when you look at the gun skill in SR versus the gun skill of DZ, it's 10 amazing

09:50:09.580 --> 09:50:14.280
Well, Canadians are nine amazing fraggers around the board no matter how you shake it out

09:50:14.280 --> 09:50:19.120
But in the end, I just think SR a little bit more on after that border performance

09:50:19.120 --> 09:50:25.540
Ambi has been incredible with this pace change just taking advantage of the fact that some guys on BZ are on cam

09:50:25.580 --> 09:50:30.380
Some guys on BZ are holding nitro cells. There are players with their guns up, newers in particular

09:50:30.380 --> 09:50:36.380
But if Ambi is able to find a bit of a gap, explode him through that top board, he can make all the difference in the world

09:50:36.380 --> 09:50:41.980
You see them just there with the drop-back style and really just make a mess of the top floor defenders

09:50:42.860 --> 09:50:50.060
Watch the tax handouts when they open dark tarot clearly not able to find an answer to this aggression on their own requiring the assistance of call-out

09:50:51.540 --> 09:50:57.180
Yeah, another early timeout. This has been the story for DZ so far and it's had it's had mixed success

09:50:57.180 --> 09:51:00.300
I didn't really do much to stop border ultimately

09:51:00.300 --> 09:51:08.300
but it had some pretty huge benefits on Clubhouse, DZ, and SR both called their timeouts quite early on Clubhouse, if you will recall.

09:51:08.300 --> 09:51:13.300
Here on Cafe, some of the issues that played DZ back on Clubhouse are showing up yet again.

09:51:13.300 --> 09:51:16.300
They are too static in the way that they hold their defenses.

09:51:16.300 --> 09:51:19.300
Now, all three of these maps played very differently.

09:51:19.300 --> 09:51:22.300
Clubhouse, a great map, not terribly vertical the way Cafe is.

09:51:22.300 --> 09:51:28.300
Order a very small map, quite vertical, lots of killhills that would be established horizontally and vertically.

09:51:28.300 --> 09:51:32.860
Half-A is usually a pretty linear map with the way that you go about it, right?

09:51:32.860 --> 09:51:38.900
You're gonna try to drone from the top down and clear from the top down on a map like on a bomb site like cocktail

09:51:38.900 --> 09:51:43.500
You can't really do that. So when you're gonna go for a linear execute, you're gonna drone out that second floor quickly

09:51:43.500 --> 09:51:47.500
You're gonna put drones or anti-flank material on those stairs gridlock and nomad

09:51:47.500 --> 09:51:49.940
What have you potentially claymores if they're brought though?

09:51:49.940 --> 09:51:54.520
They usually are not and then you're gonna go for a direct attack on the site

09:51:54.520 --> 09:51:57.560
That's what we saw from from rebellion in the previous round

09:51:57.800 --> 09:52:03.020
The problem is is that DZ flourishes on defense when they get aggressive and that has been

09:52:03.440 --> 09:52:08.400
Absent for both of these rounds. They were a bit more aggressive in round number one and it did show some more success

09:52:08.600 --> 09:52:11.080
We're gonna need to see more of round one DZ

09:52:11.640 --> 09:52:16.000
Not so much round two DZ if Dark Zero wants to win this map

09:52:17.160 --> 09:52:20.880
Might just be a little bit more clubhouse DZ if they want to win this map Parker

09:52:20.880 --> 09:52:27.840
I mean it's been a streak eight in a row now for Shopify rebellion including the end of last map and now the beginning of this one

09:52:27.840 --> 09:52:31.540
They have firm control over the pace even through the

09:52:32.200 --> 09:52:35.400
15 minutes or so it took from us to go from out two to three

09:52:35.400 --> 09:52:41.280
So the tempo is clearly in the hands of Shopify rebellion. We've gotten past the first minute without a kill

09:52:41.280 --> 09:52:45.280
So that's the first time that's happened here on cafe. The pace has been slowed a little bit

09:52:45.280 --> 09:52:47.080
But look at this, we're all too far off.

09:52:47.080 --> 09:52:49.480
Ambi again, now for seven.

09:52:49.480 --> 09:52:52.280
Able to spot out Neuers and Pillar, and the kills will commence.

09:52:54.280 --> 09:52:56.120
Ambi, Ambi, Ambi, Sturff dies.

09:52:56.120 --> 09:53:00.120
Ambi already has seven kills, three Ks in rounds one and two.

09:53:00.120 --> 09:53:04.480
He has another, oh boy, that would be a screaming start for him.

09:53:04.480 --> 09:53:07.040
He'll be enabled by the drone work that was being done,

09:53:07.040 --> 09:53:09.320
but now is completely disappeared,

09:53:09.320 --> 09:53:12.120
as Ambi will drone himself in.

09:53:12.120 --> 09:53:14.840
The rest of this team will try to make up for the lack of intel,

09:53:14.840 --> 09:53:20.440
as Surf died early. This has been a familiar refrain as well for Surf. His talents have been

09:53:20.440 --> 09:53:25.840
absent for so many of these rounds because he's getting picked off by BZ. Now granted,

09:53:25.840 --> 09:53:30.440
Surf plays an entry off. That's what's gonna happen most of the time. It's not like he's

09:53:30.440 --> 09:53:36.120
dying by happenstance or poor choice. It's just the way it goes. But still, you need somebody

09:53:36.120 --> 09:53:40.960
like him to be able to help the round. He survived a lot more on-border because of the aggression

09:53:40.960 --> 09:53:45.040
from guys like Spree and Rexon, and you saw the damage that Cerf could do.

09:53:45.040 --> 09:53:48.000
There's Ambi with his second kill of the round, Jesse.

09:53:48.000 --> 09:53:52.140
There's no way he gets a 3k here again, right?

09:53:52.140 --> 09:53:55.680
He's hunting for it, knows Faulton's position over towards Red Stairs, the intact gives

09:53:55.680 --> 09:53:59.400
it away as well, but Faulton's rotated up above instead, hoping to flank some of these

09:53:59.400 --> 09:54:01.160
guys up on the top floor.

09:54:01.160 --> 09:54:04.000
Canadian holds that a fuse kit here, if he can maybe contest with that.

09:54:04.000 --> 09:54:08.760
It could often open up a win con for Dark Zero, but isn't able to commit to it.

09:54:08.760 --> 09:54:11.560
NJR instead hoping for this top one, Bragg.

09:54:11.560 --> 09:54:13.920
There's the triple we were waiting for at Parker,

09:54:13.920 --> 09:54:15.080
but it keeps on coming.

09:54:15.080 --> 09:54:18.440
NJR alone now in the 1v3 with 10 seconds to go,

09:54:18.440 --> 09:54:19.360
pulls up the shotty.

09:54:19.360 --> 09:54:20.680
They know his position.

09:54:20.680 --> 09:54:21.520
He'll win it.

09:54:21.520 --> 09:54:23.080
Nine seconds, Ami is planting.

09:54:23.080 --> 09:54:24.800
This could get denied.

09:54:24.800 --> 09:54:26.200
Rexon will be the one watching it.

09:54:26.200 --> 09:54:28.000
He stops it in its tracks.

09:54:28.000 --> 09:54:29.760
Great play by NJR.

09:54:29.760 --> 09:54:32.720
Ami killed everybody except for NJR

09:54:32.720 --> 09:54:34.520
and then comes back to bite him.

09:54:34.520 --> 09:54:36.760
I got this, man, some help!

09:54:37.680 --> 09:54:39.320
Four kills for Ambi.

09:54:39.320 --> 09:54:42.560
I guess we are still technically correct here, Jesse.

09:54:42.560 --> 09:54:45.000
Ambi needs to get a 3k to win the round.

09:54:45.000 --> 09:54:46.320
You get a 4k, you lose.

09:54:46.320 --> 09:54:47.160
That's how it works.

09:54:47.160 --> 09:54:49.280
So Ambi, one kill, too many, dial it back,

09:54:49.280 --> 09:54:50.720
just a little bit.

09:54:50.720 --> 09:54:53.120
Impressive stuff from the youngster.

09:54:53.120 --> 09:54:55.560
On Shopify Rebellion, it's all for naught, though.

09:54:55.560 --> 09:54:57.080
As Darkseer does end up winning the round

09:54:57.080 --> 09:54:58.080
in an operator band,

09:54:58.080 --> 09:55:00.800
they take Solid Snake out of the equation.

09:55:00.800 --> 09:55:02.480
Rebellion will get rid of Khaid.

09:55:04.520 --> 09:55:11.160
Massive kills coming through now from Shopify Rebellion, Ambi.

09:55:11.160 --> 09:55:14.000
I think that was a triple Parker.

09:55:14.000 --> 09:55:20.080
I don't think he was at the 4.

09:55:20.080 --> 09:55:22.840
As Kino ended up dying, he gets the finish off.

09:55:22.840 --> 09:55:24.000
That's what it was.

09:55:24.000 --> 09:55:28.240
He doesn't get credit for the kill on a Kino as he finished off the down, so he sits at

09:55:28.240 --> 09:55:34.000
9, but we'll still counter as a 4, maybe he does need that 3 to finish off.

09:55:34.000 --> 09:55:40.320
my argument. Troy is my entire argument here. Listen, Parker, Andy, obviously, young player on

09:55:40.320 --> 09:55:45.040
on the Shopify rebellion. Troy has actually been teaching him his time cables over the last couple

09:55:45.040 --> 09:55:49.520
of weeks, and they're on two of the threes, so he's learning to count by threes. He goes three, six,

09:55:50.160 --> 09:55:55.040
nine, and next, of course, will be 12. So he messes it up from time to time. Obviously, he's

09:55:55.040 --> 09:55:59.600
not perfect at it yet, but he's been pretty good at that learning behavior, and already being

09:55:59.600 --> 09:56:04.600
getting up to nine is pretty impressive here to count by threes.

09:56:08.600 --> 09:56:13.600
There's a funny joke in there somewhere, but those of us around do all the talking for them.

09:56:13.600 --> 09:56:18.600
It's late here on the east coast and a bunch of these SR guys are playing on this exact time zone.

09:56:18.600 --> 09:56:22.600
Canadian and spoil are actually just down the street for me if I...

09:56:22.600 --> 09:56:26.600
Well, I can't see the chop of my offices from my place,

09:56:26.600 --> 09:56:33.680
but they can get there pretty quickly a late night and a cooling series for the

09:56:33.680 --> 09:56:37.600
players and there are such things off but there's ambience point on the board

09:56:37.600 --> 09:56:42.520
rexton gone and below HP's surface finished off

09:56:42.520 --> 09:56:47.840
we're four rounds in and it feels like cafe just started moments ago ambi living

09:56:47.840 --> 09:56:51.880
on borrowed time as canadian and spoy are a little wounded spoy still on plage

09:56:51.880 --> 09:56:55.840
people it will need to figure out where these two remaining players on DZR and

09:56:55.840 --> 09:56:57.680
They've got plenty of time to go for it.

09:56:57.680 --> 09:57:00.180
They'll hop onto drone in two minutes left.

09:57:00.180 --> 09:57:02.080
Expecting the two Brown Alachino to go for a swing

09:57:02.080 --> 09:57:03.960
as he loses some of his cover.

09:57:03.960 --> 09:57:06.840
As if Selma takes care of the bakery wall.

09:57:06.840 --> 09:57:08.400
That DMR does so much damage.

09:57:08.400 --> 09:57:11.600
Not a lot of bullets in it, but you only need to hit one or two.

09:57:11.600 --> 09:57:12.600
And that can be enough.

09:57:12.600 --> 09:57:14.080
He's got one player tucked into the corner.

09:57:14.080 --> 09:57:14.920
He can't find the kill.

09:57:14.920 --> 09:57:16.040
There we go.

09:57:16.040 --> 09:57:17.840
What remains a Canadian is now gone.

09:57:17.840 --> 09:57:20.520
Kino losing some HP in the process.

09:57:20.520 --> 09:57:24.040
3v2 now, favoring DZ with half the round left.

09:57:24.040 --> 09:57:27.800
the brickness pace really does continue Parker who's gonna be next boy is

09:57:27.800 --> 09:57:31.960
hoping to find one Jane I know peeks into his crosshair for just a moment but

09:57:31.960 --> 09:57:36.200
doesn't quite find the angle really good pings there it is for a spoilt he gets

09:57:36.200 --> 09:57:39.720
his second kill of the rounds now if ambi wants his triple kill once more he'll

09:57:39.720 --> 09:57:43.040
need to find the next two there's the first keynote will drop to the floor

09:57:43.040 --> 09:57:47.800
viewers alone in the 1v2 as ambi starts the plant

09:57:48.040 --> 09:57:53.560
so low on HP you really rely on spoilt here for the coverage down goes ambi

09:57:53.560 --> 09:57:57.960
SPOIT will need to clutch out and we're circling around this defuse kit firing desperately,

09:57:57.960 --> 09:57:59.880
hopelessly into the smoke.

09:57:59.880 --> 09:58:03.320
SPOIT's in this position and he wins the duel, no doubt about it.

09:58:03.320 --> 09:58:06.680
SR continue their winning ways.

09:58:06.680 --> 09:58:08.080
Nothing is slowing them down.

09:58:08.080 --> 09:58:13.000
The timeout from DZ does not have that long of an impact.

09:58:13.000 --> 09:58:18.520
Still, an absurd pace being set by Shopify or Bellion Parker.

09:58:18.520 --> 09:58:23.240
Every single round they are exploding into the site and it just doesn't feel like DZ

09:58:23.240 --> 09:58:28.000
have any answers whatsoever. Despite that round win back on round number three,

09:58:28.000 --> 09:58:34.400
Ambi has completely taken over this game. Maybe a fourth showing from him this

09:58:34.400 --> 09:58:38.300
round. Only two kills here on round number four, but still now will second

09:58:38.300 --> 09:58:42.600
sub up to 11 and three. When they get into this low man count situation,

09:58:42.600 --> 09:58:46.840
he's there even in the man advantage. It's a 3v2 for Dark Zero, but the

09:58:46.840 --> 09:58:50.680
information is really really strong. This has been consistent since this map

09:58:50.680 --> 09:58:57.000
begin and Split is able to work his team back into an advantageous state. It really just feels like DZ.

09:58:57.560 --> 09:59:01.480
I don't know what the answer is. Maybe they need to match the pace of Shopify Rebellion.

09:59:01.480 --> 09:59:06.040
In the 3v2, they hit a lot of just sit-ins towards their site and the information made it

09:59:06.040 --> 09:59:10.840
free picks in favorite SR. I don't know if they have to be a little bit more aggressive, if they

09:59:10.840 --> 09:59:17.240
have to catch up off guard at SR, strike before they get struck against. There's no easy answer,

09:59:17.240 --> 09:59:20.440
frankly, when they're playing like this on the side of Shopify Rebellion, but they've got a

09:59:20.440 --> 09:59:23.360
to find one and sooner rather than later.

09:59:23.360 --> 09:59:27.760
Now, time is starting to run out for Dark Zero here on Cafe.

09:59:27.760 --> 09:59:30.040
Like most maps in the map, pool cafe

09:59:30.040 --> 09:59:32.880
can be very favorable territory here for the defenders.

09:59:32.880 --> 09:59:35.520
So Dark Zero on the wrong side of the numbers

09:59:35.520 --> 09:59:39.680
on this part of the map does not strike a ton of confidence

09:59:39.680 --> 09:59:45.360
in me and might strike some fear into the heart of their fans.

09:59:45.360 --> 09:59:48.680
But again, to love TZs, to suffer,

09:59:48.680 --> 09:59:50.680
And then Jay-Z fans do know that.

09:59:50.680 --> 09:59:53.680
I made a comment about it in yesterday's match

09:59:53.680 --> 09:59:56.680
and got some traction on social media from people basically saying,

09:59:56.680 --> 09:59:59.680
yep, it's been tough for my heart health.

09:59:59.680 --> 10:00:01.680
So I guess maybe eat a little bit less sodium

10:00:01.680 --> 10:00:03.680
and do some cardio to make up for the fact

10:00:03.680 --> 10:00:06.680
that Jay-Z is going to continue to stress you out.

10:00:09.680 --> 10:00:11.680
When's it going to come through?

10:00:11.680 --> 10:00:15.680
That's always the question with this SR team on chat bay today.

10:00:15.680 --> 10:00:21.680
And he's taking a bit of early damage that maybe has slowed his pace, but I'm here in the smoke grenades Parker

10:00:21.680 --> 10:00:26.680
and maybe he is rushing in through this top floor. Is it just a distraction though? I mean there's nobody really with him.

10:00:26.680 --> 10:00:31.680
It's just surf trying to follow him up. Now the team will come through so they are taking the space up above.

10:00:31.680 --> 10:00:37.680
Nobody's hitting directly on towards the bomb site, but that kind of fake over towards site has forced a couple of these players back.

10:00:37.680 --> 10:00:42.220
players back on this top floor of Dark Zero has completely vacated and still with over

10:00:42.220 --> 10:00:47.260
half the rounds, they have top control. They've got that map space, but they lose the numbers

10:00:47.260 --> 10:00:50.260
with newers hitting a great night or so on the Rex.

10:00:50.260 --> 10:00:55.980
The good news is, Rex has really not been that integral a fragger on the side of rebellion.

10:00:55.980 --> 10:01:00.380
I mean, obviously, the Aurora on this map, when cutting off that doorway access is oh-so

10:01:00.380 --> 10:01:06.060
important, is a detriment to this team. No denying that whatsoever. But they've still

10:01:06.060 --> 10:01:12.380
got the secret weapons of SR and that's been spoilt and ambi ambi's actually now leapt over rexen in the overall

10:01:12.380 --> 10:01:19.180
chase in this best of three largely because of this incredible performance 11 kills so far through

10:01:19.180 --> 10:01:24.220
four completed rounds he's starting to come back down to earth just ever so slightly but there's

10:01:24.220 --> 10:01:28.380
pop-off potential here jesse with a minute to go everybody on dz is still alive and ambi could easily

10:01:28.380 --> 10:01:29.660
find a couple kills.

10:01:29.660 --> 10:01:33.260
the two who don't want him to drop their Parker, that kind of leaks the bombsite relatively

10:01:33.260 --> 10:01:38.060
free. Still toxic babes and some C4s to play with, so it's not a free plant, but Shopify

10:01:38.060 --> 10:01:39.860
Rebellion are in a good position here.

10:01:42.360 --> 10:01:48.460
Colts is on the run now. Somebody on the side of SR plays at the top of red spares. He's

10:01:48.460 --> 10:01:53.660
in a tricky position. Down goes Canadian as they'll trade out. Kino dies to ambies. There's

10:01:53.660 --> 10:01:58.660
12 kills for ambie at this point in time. He's got to put in so much work. R4C in hand,

10:01:58.660 --> 10:02:01.580
Dragging on that ash, Spoyt is now on the board as well.

10:02:01.580 --> 10:02:03.660
Suddenly numbers have equalized, but not a lot of time left.

10:02:03.660 --> 10:02:05.300
Spoyt getting defuse kit down.

10:02:05.300 --> 10:02:06.980
Surf and Ami will need to cover.

10:02:06.980 --> 10:02:08.380
Feezy's been good at stopping this.

10:02:08.380 --> 10:02:10.780
They won't get the job done this time.

10:02:10.780 --> 10:02:13.700
As Spoyt pulls it off, and now there's train control,

10:02:13.700 --> 10:02:17.340
force, furf, Foltz fighting around, Foltz gets them both.

10:02:17.340 --> 10:02:20.060
He's all up to Ami, who's below the bomb site.

10:02:20.060 --> 10:02:23.060
Fighting DZ, he might be able to catch one.

10:02:23.060 --> 10:02:24.220
Yes, he does.

10:02:24.220 --> 10:02:26.220
They're on the counter defuse, Foltz is there.

10:02:26.220 --> 10:02:27.820
Ami needs to shut this one down.

10:02:27.820 --> 10:02:29.820
He doesn't have the information!

10:02:29.820 --> 10:02:31.820
He's spirit and effort!

10:02:31.820 --> 10:02:36.820
Ambi is doing everything in his power to keep his team in this!

10:02:36.820 --> 10:02:42.820
Oh, another close one, but DZ wins the round!

10:02:42.820 --> 10:02:45.820
This is utterly absurd!

10:02:45.820 --> 10:02:48.820
Parker, the kills Ambi is getting?

10:02:48.820 --> 10:02:50.820
3K after 3K after 3K after 3K after 3K after 3K!

10:02:50.820 --> 10:02:55.820
Like, what are we doing here on Shopify Rebellion to empower one player

10:02:55.820 --> 10:03:01.020
player to pop off so ridiculously and it's not even given them a lead here

10:03:01.020 --> 10:03:06.060
through five rounds it's a lead by one I suppose but with how many kills Andy is

10:03:06.060 --> 10:03:10.940
putting on the board you'd expect a 5-0 scoreline credit to Dark Zero for

10:03:10.940 --> 10:03:15.260
playing around these plants being able to get some of these tables off it has

10:03:15.260 --> 10:03:20.180
not been easy with how Andy's been shooting today it's an explosion onto

10:03:20.180 --> 10:03:23.780
the site just as you'd expect everybody on Dark Zero goes to play at that

10:03:23.780 --> 10:03:27.160
bottom floor so what's the game plan to shop by a rally and well they're gonna

10:03:27.160 --> 10:03:30.480
sit most their players up to the site they're gonna get that plant down and

10:03:30.480 --> 10:03:35.680
they'll send Andy to go down below the site and clear up absolutely everybody

10:03:35.680 --> 10:03:40.560
protect them from those nitrous dogs he's got all of the jobs to do in this

10:03:40.560 --> 10:03:47.200
game he's doing 14 and 3 now from Andy here through the first five rounds of

10:03:47.200 --> 10:03:53.240
cafe and he shows no signs of slowing down. This is really quite an absurd

10:03:53.240 --> 10:03:59.120
storyline. A reminder that's quite finished with what? 16 kills on border if memory

10:03:59.120 --> 10:04:05.460
serves me correctly. Ambi only hit 8 on map number 2. Next thing we'll start things off by

10:04:05.460 --> 10:04:09.240
looking at J9o so they're gonna pass the kills around here. Ambi steadily

10:04:09.240 --> 10:04:16.720
improving 6 kills in map 1. 8 kills map 2 and now 14. He has matched his

10:04:16.720 --> 10:04:23.820
kill total from maps one and two already. That is some crazy stuff and I mean again it

10:04:23.820 --> 10:04:28.120
makes me look smart by saying the things that I say are correct but Canadian going 0 and

10:04:28.120 --> 10:04:33.460
5 is totally fine. He is not somebody you are relying on for kills here. You've got

10:04:33.460 --> 10:04:37.540
guys like Ambien like Spoyt who are doing quite well. Spoyt taking a bit of damage,

10:04:37.540 --> 10:04:42.380
Rexing got the opening pick, he's now at 3 and 3 so plenty of opportunity for these

10:04:42.380 --> 10:04:46.880
guys on rebellion to keep getting kills. The bigger issue for me Jesse is Dark Zero's

10:04:46.880 --> 10:04:52.940
fragging. It's been spread around very evenly, but not high. And they need to have a game,

10:04:52.940 --> 10:04:56.580
they need somebody to take over these rounds. There goes Ambi and he gets thrown out by

10:04:56.580 --> 10:05:00.980
NJR to the advantage still for the rebellion. Kino taking a beating, he's finished off

10:05:00.980 --> 10:05:04.900
by spoits. This certainly looks like a 4 or 2 half, but they're still a minute 40 on

10:05:04.900 --> 10:05:05.900
the clock.

10:05:05.900 --> 10:05:11.100
It's just been brutal. The pace continues. Parker wrecks it on the NJR, newer than the

10:05:11.100 --> 10:05:16.020
1v4 it's been the same story for six straight rounds dark zero have had a

10:05:16.020 --> 10:05:19.100
couple of nice clutches they've been able to play the objective but this one

10:05:19.100 --> 10:05:23.100
might be out of reach spoilt puts it to bed and Shopify rebellion will take a

10:05:23.100 --> 10:05:28.300
4-2 lead to start here on cafe the attacking side usually the more

10:05:28.300 --> 10:05:35.540
difficult of the two but not when you've got ambi the secret weapon and he's all

10:05:35.540 --> 10:05:40.300
smiles I want to hear what the desk has to say about this first half here on

10:05:40.300 --> 10:05:41.300
cafe.

10:05:41.300 --> 10:05:45.860
Shopify Rebellion, this is their winning formula.

10:05:45.860 --> 10:05:48.860
You've got one guy at the top going absolutely nuts.

10:05:48.860 --> 10:05:53.420
That man is ambi, Canadians chill there on the bottom, but this works for them.

10:05:53.420 --> 10:05:55.020
And so far, I mean, they're flying.

10:05:55.020 --> 10:05:58.020
Yeah, I mean, they don't even do the opening kills at this point going in their favor because

10:05:58.020 --> 10:05:59.020
the teamwork is there.

10:05:59.020 --> 10:06:02.420
And like I said, listening to the comms, I mean, this is by far the smoothest that has

10:06:02.420 --> 10:06:07.420
been, but for each and every single win that they get, everybody's screaming.

10:06:07.420 --> 10:06:08.420
Everyone's getting hyped.

10:06:08.420 --> 10:06:09.780
Everyone's getting animated.

10:06:09.780 --> 10:06:12.340
And that just amplifies the play as a whole.

10:06:12.340 --> 10:06:14.700
It makes the rounds just look better.

10:06:14.700 --> 10:06:18.100
And again, even the rounds that they did end up losing to Dark Zero,

10:06:18.100 --> 10:06:21.220
I mean, realistically, they looked flawless throughout those rounds.

10:06:21.220 --> 10:06:23.700
Even the round prior to the round that they just finished on,

10:06:23.700 --> 10:06:25.020
Spoyt almost could have won that.

10:06:25.020 --> 10:06:28.180
Had he just shot a little sooner, hit the player through the floor,

10:06:28.180 --> 10:06:29.540
we end this half out of 5-1.

10:06:29.540 --> 10:06:35.380
I mean, the momentum is clearly a giant factor in the success so far from the side of SR.

10:06:35.380 --> 10:06:38.060
I mean, as the S3 goes on, they just get more and more comfortable.

10:06:38.060 --> 10:06:43.720
I think they've come to the realization that we don't need to over complicated, you know, we have the winning fundamentals.

10:06:43.720 --> 10:06:47.720
We have the winning strategy. Let's just relax. And we can see it always in the final map.

10:06:47.720 --> 10:06:54.020
That's what it looks like. They just power on. I mean, the way that they're playing objective base siege and they just focus on getting that

10:06:54.020 --> 10:06:58.720
execute and the diffuser down, that's when you have the big players step up like ambi.

10:06:58.720 --> 10:07:03.720
I mean, like we were saying, if Canadians not getting any kills, the rest of the teams usually getting kills.

10:07:03.720 --> 10:07:08.080
And Ambi is getting most of the kills on his own, because he's set up in those positions,

10:07:08.080 --> 10:07:09.080
especially in the post-plans.

10:07:09.080 --> 10:07:12.600
I mean, he's doing his absolute best, because it's set up for him.

10:07:12.600 --> 10:07:13.600
And yeah, I agree.

10:07:13.600 --> 10:07:18.320
Even that one round that Ambi could have clutched in a 1v3, easily could have been a 5-1.

10:07:18.320 --> 10:07:20.260
And that's an attack cafe.

10:07:20.260 --> 10:07:21.260
You swap sides.

10:07:21.260 --> 10:07:27.400
That is just a don't see a way that DarkZero can really muster up, unless they start getting

10:07:27.400 --> 10:07:28.400
big plays of their own.

10:07:28.400 --> 10:07:29.400
Right.

10:07:29.400 --> 10:07:30.400
They had that NJR clutch.

10:07:30.400 --> 10:07:33.600
That was around that SR looked like they were going to win and didn't.

10:07:33.600 --> 10:07:40.040
Dark Zero need that, and then some. If they want to take this one all the way, two rounds

10:07:40.040 --> 10:07:45.300
down, going into the second half to determine their placement at the major.

10:07:45.300 --> 10:07:46.300
Intero?

10:07:46.300 --> 10:07:56.700
Ambi has 15 kills, which is four fewer than the entirety of Dark Zero. We referenced how

10:07:56.700 --> 10:08:03.280
close Spoight was to the entirety of Dark Zero on map number two, and DZ is really just having

10:08:03.280 --> 10:08:08.680
to contend with these monster performances. If Ami can keep this up, like Gabe talked

10:08:08.680 --> 10:08:13.760
about, like Fox talked about, what can shut him down? Nothing. There is so little hope

10:08:13.760 --> 10:08:18.400
from our analysts as to DZ being able to recover this map.

10:08:18.400 --> 10:08:23.120
To put things into perspective a little bit, Parker, the best game that Ami played in his

10:08:23.120 --> 10:08:31.040
career came against M80 last season in July. He posted an EPS of 193, eye-popping numbers

10:08:31.040 --> 10:08:36.600
to come out from him, but currently right now, six rounds deep onto cafe, he's

10:08:36.600 --> 10:08:44.480
in an EPS of 322. Those kind of numbers just don't really happen in Steve. Maybe

10:08:44.480 --> 10:08:50.680
once a season from one player, we will see somebody post EPS of over 200. 222 is

10:08:50.680 --> 10:08:56.360
just a third, 15 and four of course in the stats, 100% cost after 2.5 kills per

10:08:56.360 --> 10:09:00.240
round. I mean, any way you frame that these numbers are ridiculous to come

10:09:00.240 --> 10:09:05.920
through from Andy. A lot of it was coming off the back of just ridiculous pace and BF2 of course

10:09:05.920 --> 10:09:11.440
being played by him on the Twitch. Can't play the F2 on defense of course. He's just gonna have to

10:09:11.440 --> 10:09:16.400
do what he can here starting on Mozzi but I mean if he can even put up a fraction of what he's

10:09:16.400 --> 10:09:21.040
shown in the first half this is gonna be a really tough game to pull back from Dark Zero. How do

10:09:21.040 --> 10:09:26.000
you do it? You need somebody else to make a big play on Dark Zero. That's what Beth said. Somebody

10:09:26.000 --> 10:09:32.560
else has got to kind of be that rock for DZ. You'd think it might be newer just based on history,

10:09:32.560 --> 10:09:36.080
but it doesn't matter who this is going for Dark Zero. They need someone.

10:09:37.760 --> 10:09:42.480
One of the most captivating things about this DZ tune was how even they were

10:09:42.480 --> 10:09:47.200
through the kickoff, right? Like this was a team that was sharing the kills, they were sharing roles.

10:09:47.200 --> 10:09:51.920
You know, when the roster was first unveiled, they said, who's going to frag? That might be a bit

10:09:51.920 --> 10:09:55.840
of an issue. It hasn't really been a problem because everybody's been getting involved.

10:09:56.560 --> 10:10:00.240
But if you're not absolutely taking over these rounds and you've got a couple guys that are

10:10:00.240 --> 10:10:04.560
not set up very effectively, you're in trouble. Jane I know has been dragging very effectively

10:10:04.560 --> 10:10:09.120
this round. He finds two kills, surf. Finds the other two kills, surf looking to put this

10:10:09.120 --> 10:10:15.200
deezy advanced on ice from inside of the freezer. Cannot take Newers down. Newers barely

10:10:15.200 --> 10:10:20.640
suffering a scratch on that one. Ambi on the board. Ambi is a kill in every single round so far by

10:10:20.640 --> 10:10:28.520
My count Jesse. You can correct me if I'm wrong now sitting at 16. There are 16 kills between ambi and canadian

10:10:29.340 --> 10:10:30.920
Canadian has zero kills

10:10:30.920 --> 10:10:36.800
That is quite the number newer is an njr now last two standing as has been the case through all of cafe very fast

10:10:36.800 --> 10:10:39.080
Pace has been set kit in the hands of njr

10:10:39.240 --> 10:10:45.500
And I imagine things will slow down just a tiny bit now is SR looks to reposition as they understand where DZ is coming from

10:10:45.500 --> 10:10:50.500
He knows how to play below this bomb site and he could have a big moment from here once again.

10:10:50.500 --> 10:10:54.500
Doesn't have to stop a plant disabled this time around. Would just like to stop the plant.

10:10:54.500 --> 10:10:59.500
Canadian thing groans though. He can play off of this. They know where Canadian is. They're going to be hunting him down.

10:10:59.500 --> 10:11:03.500
Ambie might be able to make a big move to try to capitalize on the movements of Dark Zero.

10:11:04.500 --> 10:11:06.500
He's posted up here.

10:11:06.500 --> 10:11:10.500
NJR going down. Will Canadian get restless and try to fight Newers head on?

10:11:10.500 --> 10:11:13.500
Yes, he goes for a straight. Neurs reads into that one perfectly.

10:11:13.500 --> 10:11:17.500
Andy will need to be the hero looking for kills 17 and 18 in the post plant.

10:11:17.500 --> 10:11:22.500
There is a small fade away. Now it's Neurs posted up against the wall and Neurs will easily get this one.

10:11:22.500 --> 10:11:26.500
Yes, he does. You said it a couple rounds ago.

10:11:26.500 --> 10:11:28.500
I might have even been on board and all blurs together.

10:11:28.500 --> 10:11:32.500
You were hoping that Neurs would be the hero in that round. He absolutely was.

10:11:32.500 --> 10:11:34.500
And the gap closes.

10:11:34.500 --> 10:11:40.500
SR are not going to be able to run away with this one. The attackers are in great shape here on this map.

10:11:40.500 --> 10:11:48.500
Yeah, important to claw back the first, I think. If you let Ambi run around, if he clutches a 1v2, it feels shocked on the mental at that point.

10:11:48.500 --> 10:11:53.500
But thankfully, Jump Zero played well with their advantage. I mean, this top tier goes really well.

10:11:53.500 --> 10:11:56.500
Partly due to Surf, partly due to Neewer, partly due to Jane I know.

10:11:56.500 --> 10:12:01.500
Surf, of course, playing for SR, putting a bit of a stop to that push as it comes through top floor.

10:12:01.500 --> 10:12:05.980
top floor, but in the end they do manage to work themselves into that 2v2 spot, and that's

10:12:05.980 --> 10:12:09.580
kind of the thing with playing fast, right Parker? As long as you can keep the numbers

10:12:09.580 --> 10:12:14.620
evil, you're generally in the advantageous spot because you're going in, you're taking

10:12:14.620 --> 10:12:18.860
fights, you're taking map control, and then you give yourself so much time on the clock

10:12:18.860 --> 10:12:22.380
to build this execute, and yes you don't have all five of your players, you might not have

10:12:22.380 --> 10:12:27.500
the utility that you wanted for that execute, but they still had each other playing together

10:12:27.500 --> 10:12:34.800
And that 2v2 was really impressive from Dark Zero, able to make sure that nobody could kind of come through and force those 1v1s.

10:12:34.800 --> 10:12:36.100
They worked that plant in.

10:12:37.100 --> 10:12:41.500
He questioned whether Canadian would kind of take the E.O.P. 1v1 and get enough going for it.

10:12:41.500 --> 10:12:46.700
I don't know if that was the greatest of calls, but just doing what they could in that moment in a high pressure situation

10:12:46.700 --> 10:12:52.900
where you don't know if a plant's gonna go down at any moment, they kind of had to just play with their reflexes and in the end, Dark Zero's were a bit better.

10:12:52.900 --> 10:12:57.320
I think Canadians did not understand how close Neuers was, right?

10:12:57.320 --> 10:13:01.820
He thought that the plant was going down, he understood that correctly, he made the call

10:13:01.820 --> 10:13:05.860
and he thought his desk was just very well positioned, and that was something that was

10:13:05.860 --> 10:13:10.260
instructed to Neuers by folks, whether it was something that they'd strategized ahead

10:13:10.260 --> 10:13:13.460
of time in the post-plan or whether it was something that Neuers came up with on his

10:13:13.460 --> 10:13:15.460
own from a game sense perspective.

10:13:15.460 --> 10:13:20.260
It was very well played, and then Neuers immediately getting out of the site, they dropped from

10:13:20.260 --> 10:13:26.580
NJR to go through the hatch, run around downstairs so that you can get a flank off knowing that

10:13:26.580 --> 10:13:31.380
it's a 1v2. All you need to do is have viewers survive for a period of time and you can get

10:13:31.380 --> 10:13:36.260
an excellent position. There's a really good end around by Dark Zero here. And speaking of Dark

10:13:36.260 --> 10:13:42.740
Zero, this might be a great start for them too. Andy contending with Kino, Kino manages the kill

10:13:42.740 --> 10:13:48.340
and he finds his way into the same bomb site as before. Looking forward if he's good to go down

10:13:48.340 --> 10:13:54.580
And this time it'll go over towards reading NJR, and everybody on DZ still alive, but they did not look above.

10:13:54.580 --> 10:13:59.380
Rex then shuts down the plant, somebody on Darkseer will have to pick up the kit, that'll be Kino to do it.

10:13:59.380 --> 10:14:05.940
Still an advantage for DZ in numbers right now, but very quick pacing from both of these teams.

10:14:05.940 --> 10:14:11.460
90 second left. Refuse kit is in Kino's hands, on the bottom floor, they will have to get closer to the bomb site.

10:14:11.460 --> 10:14:18.260
Yeah, he dropped the hatch, we didn't see it, but very likely unintentionally ended up dropping down into freezer after he picked up.

10:14:18.260 --> 10:14:20.220
at the fuse kit, but it's fine.

10:14:20.220 --> 10:14:21.640
He's back over towards White Stairs

10:14:21.640 --> 10:14:23.020
to reclaim with his teammates.

10:14:23.020 --> 10:14:24.860
It almost looked like he had a fuse kit earlier

10:14:24.860 --> 10:14:26.180
when he was going for that plant, Parker,

10:14:26.180 --> 10:14:27.260
but didn't have it.

10:14:27.260 --> 10:14:29.020
Now, in an advantage, they need to find a way

10:14:29.020 --> 10:14:30.220
to put it on the ground.

10:14:31.500 --> 10:14:35.300
Down goes Fultz, still holding his top floor control.

10:14:35.300 --> 10:14:37.500
The big bat of Ambie's silence earlier on,

10:14:37.500 --> 10:14:40.020
first round without a kill for him.

10:14:40.020 --> 10:14:42.940
As SR now, there's three players

10:14:42.940 --> 10:14:45.020
looking for the three on DZ in the post-plants.

10:14:45.020 --> 10:14:47.260
Boy, far enough back on this reading door,

10:14:47.260 --> 10:14:52.940
B bomb chassis within reach. Nobody else is. Don't know if he knows where the kit has been

10:14:52.940 --> 10:14:59.820
posted up. He needs Surf and Rexon to be a little bit more active here. And as Kino sitting in

10:14:59.820 --> 10:15:07.020
halfway with that shield easily felled. Down goes towards the hands of Neera. This is a plodding

10:15:07.020 --> 10:15:12.700
retake. Now the need will go. Down goes Rexon. SR really struggling in this post playing. Jesse

10:15:12.700 --> 10:15:17.940
down goes Kino surf taking a beating and there we have it DZ have tied things up

10:15:17.940 --> 10:15:24.220
the analysts wanted there to be life and let there be life for four for these

10:15:24.220 --> 10:15:31.980
teams over time potentially looming Jesse yeah I mean if dark zero win this

10:15:31.980 --> 10:15:35.820
game Parker I would love to get a bit of an interview with Kino just to break

10:15:35.820 --> 10:15:39.700
down that round a little bit because initially they rush into the bomb site

10:15:39.700 --> 10:15:44.180
on the Blitz and Kino looks like he's gonna go for a plant. He smokes the corner of dining,

10:15:44.180 --> 10:15:49.300
but he can't go for a plant because NJR is holding the Diffuse Kit. NJR starts the plants,

10:15:49.300 --> 10:15:53.060
he gets denied from Vert, then Kino goes to pick it up and says, okay, now I'm gonna go plant instead

10:15:53.060 --> 10:15:57.380
of dining. But then he drops the hatch and it's like, okay, was that intentional? Maybe it was,

10:15:57.380 --> 10:16:02.660
maybe it wasn't. Eventually he makes it to dining with the Diffuse Kit, he stays in dining and he

10:16:02.660 --> 10:16:08.340
gets the plants on the ground. It all goes according to plan mostly for Dark Zero. It was

10:16:08.340 --> 10:16:10.620
Excellent blitz play to come through from Kino at the start of that round

10:16:10.620 --> 10:16:15.700
You saw him rushing in and taking down Andy playing on that mausie. That was such an important kill

10:16:15.700 --> 10:16:20.300
It's the first round since cafe began where Andy was held off the score sheet

10:16:20.540 --> 10:16:23.700
Stuck at 16 not able to elevate himself anymore

10:16:24.940 --> 10:16:32.100
Comes through with a combination of the grimby's giving you pings plus just you know having that initiative taking that space making sure that they

10:16:32.100 --> 10:16:36.700
excuse me, are able to kind of get that frag and then of course eventually

10:16:36.700 --> 10:16:40.580
closing things out in the post plants. They've been well put together, it's actually

10:16:40.580 --> 10:16:43.620
Dark Zero. If they can do that continuously, Shotfire Rebellion might be in

10:16:43.620 --> 10:16:50.140
trouble. It's pacing. It really is the pacing. We saw Dark Zero being able to

10:16:50.140 --> 10:16:54.740
knock off the rebellion because rebellion were a bit too slow. DZ have kept up these

10:16:54.740 --> 10:16:59.860
fast executes. Very quick drone work on a single door or window. Then you are in

10:16:59.860 --> 10:17:05.140
the building and you were using those shields effectively. I know that I said

10:17:06.340 --> 10:17:12.500
two hours ago at this point the shields are slowly losing their their dominance in the meta. I think

10:17:12.500 --> 10:17:16.580
the point that I said was actually worded a little bit worse than that. I think it was saying that

10:17:16.580 --> 10:17:20.740
they're not as prominent as they used to be. My point there wasn't that shields are bad or that

10:17:20.740 --> 10:17:26.180
we're not seeing them at all. It's that they're not dominating round after round after round the way

10:17:26.180 --> 10:17:30.020
that they used to be. I think that's a relatively fair assessment and it does

10:17:30.020 --> 10:17:33.060
track with what a lot of teams have mentioned as well as there's been a

10:17:33.060 --> 10:17:36.620
quite a violent swing towards Mordok could be more lion solid snake demos

10:17:36.620 --> 10:17:41.860
etc but DZ not not stuck in the past but adapting to this meta have managed to

10:17:41.860 --> 10:17:47.060
make shields. Be the focal point round after round and if Kino can pilot a

10:17:47.060 --> 10:17:51.500
Monty or a Blitz into the bomb site in the first 40 seconds and get in your

10:17:51.500 --> 10:17:56.580
face and pick up a kill in the process. It is very hard to knock easy off once

10:17:56.580 --> 10:17:59.580
they've done all that damage and rebellion have rebellion learned that

10:17:59.580 --> 10:18:02.180
on clubhouse and now they're starting to see it again in front of their eyes on

10:18:02.180 --> 10:18:05.940
cafe they were not able to answer on club on cafe they are running out of time

10:18:05.940 --> 10:18:10.740
in order to solve it here. Third site we're going down to kitchen Parker

10:18:10.740 --> 10:18:13.700
they're trying to lock things down from an anchor point of view they're gonna

10:18:13.700 --> 10:18:17.380
play this relatively passive not trying to roam up above basically every

10:18:17.380 --> 10:18:21.580
The pro team in this day and age will go for a full anchor set up here on this site.

10:18:21.580 --> 10:18:24.500
So don't expect any early frags this time around.

10:18:24.500 --> 10:18:29.260
The pacing has been exceptional throughout this matchup, but that doesn't mean it's

10:18:29.260 --> 10:18:30.820
going to continue here.

10:18:30.820 --> 10:18:33.100
DarkZero will start to work their way through on the vert.

10:18:33.100 --> 10:18:36.700
Jean and I know of course on this ramp starting to make some stuff happen, the question's

10:18:36.700 --> 10:18:40.220
going to really be what does this fucking execute end up looking like.

10:18:40.220 --> 10:18:43.740
They can drop the kitchen hatch if they want to, of course they'll have that open thanks

10:18:43.740 --> 10:18:45.740
to NJR on the Habana.

10:18:45.740 --> 10:18:50.220
With the Blitz, you maybe have an opportunity to walk down red or try to get a push in through Big 3,

10:18:50.220 --> 10:18:56.540
but given the current positioning, I think the goal is going to be clear and be out of VIP and then make something happen here on the back side of site.

10:18:59.540 --> 10:19:02.980
Very interesting just happened. Kino's dropped out and is now completely rotated.

10:19:02.980 --> 10:19:09.020
There was an emphasis on the delivery portion of the map and DZ have completely changed that up.

10:19:09.020 --> 10:19:12.820
I don't know if maybe Kino's distraction or he was in a different spot or not.

10:19:12.820 --> 10:19:19.820
Foltz is still upstairs, now NJR has a good read on one player of SR down below on Cam.

10:19:19.820 --> 10:19:24.820
Looks like it's Ambie in this position, it'll be a very tough fight.

10:19:24.820 --> 10:19:28.820
Sidearm versus sidearm, again a bearing 9 versus SMG-11.

10:19:28.820 --> 10:19:30.820
Both terrific guns.

10:19:30.820 --> 10:19:33.820
Newers is coming through the cyst to try and maybe knock him off of his position.

10:19:33.820 --> 10:19:36.820
Hasn't worked just yet, Canadian, he'll have to get a kill, he's down.

10:19:36.820 --> 10:19:39.820
And all those yokais will now be piloted from the grave.

10:19:39.820 --> 10:19:43.840
As DZ, now with 35 seconds to go, has an advantage,

10:19:43.840 --> 10:19:46.400
Cerf eliminates the Orcs, and advantage is gone.

10:19:46.400 --> 10:19:50.700
Spoint somehow wins the duel against Fultz,

10:19:50.700 --> 10:19:52.260
and might do it against Kino.

10:19:52.260 --> 10:19:53.980
He doesn't succeed.

10:19:53.980 --> 10:19:56.500
It's up to Cerf and Ambi to hold this together.

10:19:56.500 --> 10:19:58.420
DarkZero starting to streak themselves now,

10:19:58.420 --> 10:20:00.180
looking for a third round in a row.

10:20:00.180 --> 10:20:02.740
Ambi, the savior, time and time again.

10:20:02.740 --> 10:20:04.260
Once more, he's called upon,

10:20:04.260 --> 10:20:06.760
and Ytrocel will go, Kino taking damage.

10:20:06.760 --> 10:20:08.860
J9O not in position to cover.

10:20:08.860 --> 10:20:13.460
They get a good read on him. Kino will attempt it again and a beautiful shot from Jack.

10:20:13.460 --> 10:20:16.460
DZ take the lead.

10:20:16.460 --> 10:20:22.740
The Beast gets slain in the 1v2. He's not allowed to do it again and DarkZero really

10:20:22.740 --> 10:20:27.500
good job playing with Shopify Rebellion's expectations during that push. Parker I'm

10:20:27.500 --> 10:20:31.780
so glad you caught on to Kino's rotation in the midst of that execute or in the midst

10:20:31.780 --> 10:20:36.500
of that early round I should say because while it was looking like a freezer finish, they

10:20:36.500 --> 10:20:39.500
They were challenging the VIP guy. They were pushing brown stairs.

10:20:39.500 --> 10:20:43.500
They of course had all the verticality and they had the freezer hatch opened up.

10:20:43.500 --> 10:20:47.500
Kino and Fault were rotating over towards Bakery.

10:20:47.500 --> 10:20:52.500
Who was in Bakery? It's Troy Canadian, sitting on his yokai cams, playing with his phone.

10:20:52.500 --> 10:20:54.500
I mean, not going to be caught off guard by that blitz.

10:20:54.500 --> 10:20:58.500
He did eventually blow the impact, blow up the gun, but it was too little, too late.

10:20:58.500 --> 10:21:04.500
Kino storms through that Bakery side push and ends up getting a really good attack in for Dark Zero.

10:21:04.500 --> 10:21:12.500
And I mean this is kind of what they've been doing all day long all kickoff long really is they've been drawing out attention on one way

10:21:12.500 --> 10:21:15.860
And then they've been finishing their execute somewhere else entirely

10:21:15.860 --> 10:21:20.900
It is very difficult to predict some of these DZ attacks. That was another great example of it

10:21:20.900 --> 10:21:24.780
I talked about it back on Clubhouse. We talked about it the other day with our plan Chalet

10:21:24.780 --> 10:21:32.540
It just feels like DarkZero have a really good read on how to play with defender expectations and oftentimes it's resulting in attacking round wits for them

10:21:34.500 --> 10:21:37.300
That's the kind of thing that gets missed, right, that Kino rotation.

10:21:37.300 --> 10:21:42.200
And it's something where because of our spectator system and because of this game,

10:21:42.200 --> 10:21:44.700
there is a lot we are not going to pick up on.

10:21:44.700 --> 10:21:49.800
I think that there's a benefit to co-streamers, especially co-streamers that have big ball knowledge,

10:21:49.800 --> 10:21:52.800
those that have been former coaches, or those that have been former players,

10:21:52.800 --> 10:21:57.800
and understand what players are thinking and know their strats better than we do.

10:21:57.800 --> 10:22:02.400
Because we're so focused on the action happening in front of us and some of the other things

10:22:02.400 --> 10:22:05.100
that might be going on, that we might just not see that.

10:22:05.800 --> 10:22:10.200
It's also possible that we don't keep track of all of these players at all times,

10:22:10.200 --> 10:22:13.400
because again, our job is to focus usually on a couple.

10:22:13.900 --> 10:22:18.100
So Kino rotating could be the difference in them winning and losing the round,

10:22:18.100 --> 10:22:21.400
and it's something that we might just miss because of happenstance.

10:22:21.800 --> 10:22:25.600
Having co-streamers be able to pick up on different things, different sets of eyes,

10:22:25.600 --> 10:22:28.000
watching different players and calling different things,

10:22:28.600 --> 10:22:32.000
that's a big benefit for the viewers, and frankly it's a big benefit for us too,

10:22:32.000 --> 10:22:37.840
when we do Vod review and we watch it back so sometimes small things like that not shown in the scoreboard can have a much bigger impact

10:22:38.120 --> 10:22:40.120
Taking a big impact Jesse

10:22:41.000 --> 10:22:44.640
One minute into action and Foltz is gone. Foltz's numbers have been very poor

10:22:44.640 --> 10:22:48.880
He's come very much back down to earth and they've lost the cap of towel on the side of dark zero

10:22:49.400 --> 10:22:52.280
Yeah, it's been a good 10 minutes. So since we said sports game

10:22:52.280 --> 10:22:57.360
I don't twitch just getting restless so we have to say it again. It's a nice little spawnpick your little peak coming out

10:22:57.360 --> 10:23:02.360
from the point to get that opening pick, I believe Vault was either just outside on the window there,

10:23:02.360 --> 10:23:03.360
or maybe on the skylight.

10:23:03.360 --> 10:23:07.360
More shenanigans as Rexon is outside the building, praying for his life,

10:23:07.360 --> 10:23:11.360
of course revealed on the mute, being desperately hunted down by Kino.

10:23:11.360 --> 10:23:16.360
He will vault over and head towards Garage where I think he will make it back into the building.

10:23:16.360 --> 10:23:17.360
Yes, he will.

10:23:17.360 --> 10:23:19.360
Kino chasing him around the map.

10:23:19.360 --> 10:23:23.360
Conor Adrone now is Rexon and he will post up on the white stairs.

10:23:23.360 --> 10:23:27.760
White Stairs, Kino brings out the shotgun, it'll be shotty-by-shotty on this mashup and

10:23:27.760 --> 10:23:33.280
Rexon comes out the better of it, gets that double kill, eventually making that play happen

10:23:33.280 --> 10:23:39.120
from outside the building around the Rosie, he will get it done, 5v2 now, leading for

10:23:39.120 --> 10:23:40.120
SR.

10:23:40.120 --> 10:23:45.360
Well, Darkster, we were able to claw this one back, three rounds in a row, but then the

10:23:45.360 --> 10:23:49.440
opening duel goes for Shopify Rebellion and pretty much everything else has gone in their

10:23:49.440 --> 10:23:50.440
favor.

10:23:50.440 --> 10:23:53.380
It's good that the depth here for SR is being shown off.

10:23:53.380 --> 10:23:58.140
It's not just the Andy Show, and yours and J9O are taking the reins on this DZ team,

10:23:58.140 --> 10:24:00.580
and J9O's numbers are scatally improving.

10:24:00.580 --> 10:24:03.540
You know you cannot let J9O back in a match.

10:24:03.540 --> 10:24:08.700
The moment that he's empowering and confident is the moment that he can kill pretty much

10:24:08.700 --> 10:24:10.620
anybody at this level.

10:24:10.620 --> 10:24:12.900
The number is so far through kickoff.

10:24:12.900 --> 10:24:14.500
Only exemplify that.

10:24:14.500 --> 10:24:18.500
So while SR does double up in numbers, the defuse kit will be retrieved.

10:24:18.500 --> 10:24:23.440
We have a really tough task ahead of them, and while they've got some firepower on their

10:24:23.440 --> 10:24:25.400
side, so too does SR.

10:24:25.400 --> 10:24:31.200
Ambi is still very much upright, as his point, Rexbin though, has been the star of this round,

10:24:31.200 --> 10:24:38.080
finding free kills, and four players on Shababai Rebellion will be eager to finish off newers.

10:24:38.080 --> 10:24:43.320
Straight over by White, a run up from the Malucity, and Ambi says, I'll take number 18.

10:24:43.320 --> 10:24:44.320
Thank you very much.

10:24:44.320 --> 10:24:51.320
S. R. takes the round and we have a tie game yet again by five just he means we're going all the way in regulation.

10:24:51.320 --> 10:24:58.320
I think that's what we've been waiting for to see from S. R. on the defense. Their attacks were so successful because they were able to set the pace.

10:24:58.320 --> 10:25:06.320
They were able to get in and force those gunfights on their own terms. It took a while, but with a great peak from SPOIT and then a run out from REXEN,

10:25:06.320 --> 10:25:09.840
a while, but with a great peek from spoits and then a run out from Rexon,

10:25:09.840 --> 10:25:12.800
Shopify rebellion have been able to set the terms again. They've been able to

10:25:12.800 --> 10:25:16.040
choose when they want to go for those gunfights and it's working in their

10:25:16.040 --> 10:25:20.160
favor. Rexon going for that jump out of white window for the massive kick that

10:25:20.160 --> 10:25:24.800
he got onto NGR was a really brilliant move. It was orchestrated by Canadian who

10:25:24.800 --> 10:25:28.320
was playing inside of reading. He was using that pulse scanner. He called for the

10:25:28.320 --> 10:25:32.920
jump out from Rexon and it really just started that whole round off on the

10:25:32.920 --> 10:25:37.600
right foot for Shopify rebellion rex and of course you saw it rotates back into

10:25:37.600 --> 10:25:41.360
white and to the triple on the round it's beautifully played by him spoint

10:25:41.360 --> 10:25:46.880
Nandy pick up one of peace and it's a five five high game on cafe

10:25:46.880 --> 10:25:52.640
expect anything different between these two teams and I mean clubhouse 173 by

10:25:52.640 --> 10:25:58.880
DZ despite being picked by Shopify rebellion order 173 by Shopify rebellion

10:25:58.880 --> 10:26:01.360
despite being picked by BZ.

10:26:01.360 --> 10:26:04.040
And now here on Cast Cafe Dostoevsky,

10:26:04.040 --> 10:26:06.880
after watching Darkseer struggle on this map,

10:26:06.880 --> 10:26:09.840
but ultimately persevere against Space Station back

10:26:09.840 --> 10:26:11.120
in our very first match,

10:26:11.120 --> 10:26:14.900
that feels like it was on another day entirely.

10:26:14.900 --> 10:26:18.740
We've had three very long best of threes so far,

10:26:18.740 --> 10:26:20.880
but hey, it's the final day of NAL kickoff.

10:26:20.880 --> 10:26:24.620
We abide by these teams and their pacing.

10:26:25.680 --> 10:26:28.160
But now, even, dead even.

10:26:28.160 --> 10:26:31.240
And no matter what happens, my favorite round is up next.

10:26:31.240 --> 10:26:35.640
Because the winner, Geary, moves to series point.

10:26:37.560 --> 10:26:39.280
Boy, I got some early damage on the Kino

10:26:39.280 --> 10:26:41.240
with a spawn peek to start this round.

10:26:41.240 --> 10:26:42.840
But I think that kind of signifies

10:26:42.840 --> 10:26:44.840
what the game plan is to jump fire a value.

10:26:44.840 --> 10:26:46.640
And they want to keep this pace up.

10:26:46.640 --> 10:26:48.920
They want to continue to play aggressive.

10:26:48.920 --> 10:26:51.120
Canadians sticking this ball to the second round

10:26:51.120 --> 10:26:51.960
in the row.

10:26:51.960 --> 10:26:52.800
That can make all the difference

10:26:52.800 --> 10:26:54.680
in enabling these aggressive plays.

10:26:54.680 --> 10:26:57.000
The C4 talks by Rexon, guided by a Canadian,

10:26:57.000 --> 10:26:59.160
but it's Ambie who strikes instead.

10:26:59.160 --> 10:27:00.960
A flurry of kills here on the mid-floor

10:27:00.960 --> 10:27:04.280
as Dark Zero start to make their advance in, up, above.

10:27:04.280 --> 10:27:05.600
It ends up being three players

10:27:05.600 --> 10:27:07.040
down inside of Shampire, a billion.

10:27:07.040 --> 10:27:11.140
Canadian all alone as Ambie gets down to one before Petroi.

10:27:12.600 --> 10:27:17.160
On pulse on this map, Ambie with in reach,

10:27:17.160 --> 10:27:18.640
but Foltz is from above.

10:27:18.640 --> 10:27:20.440
The former teammate, he and Canadian

10:27:20.440 --> 10:27:22.600
won a world championship together,

10:27:22.600 --> 10:27:25.760
but there is no love lost between them whatsoever

10:27:25.760 --> 10:27:30.760
as Foltz propels Dark Zero to series point.

10:27:32.200 --> 10:27:35.520
Again, Parker, it comes back to the pacing, doesn't it?

10:27:35.520 --> 10:27:38.320
It's Shopify Rebellion who are trying to take the pace

10:27:38.320 --> 10:27:40.960
away from DZ, but as long as Dark Zero

10:27:40.960 --> 10:27:42.480
are in control of these early rounds,

10:27:42.480 --> 10:27:44.640
as long as they can explode into the site,

10:27:44.640 --> 10:27:46.720
explode up above onto that top floor,

10:27:46.720 --> 10:27:50.080
before SR can really get a handle on what's going on,

10:27:50.080 --> 10:27:52.240
they're walking away with these round wins.

10:27:52.240 --> 10:27:56.200
They will take a 6-5 lead here on cafe.

10:27:56.200 --> 10:28:02.040
It's been an explosive cafe, probably the single fastest pace map I have ever casted.

10:28:02.040 --> 10:28:03.720
I don't know if you'd agree with that.

10:28:03.720 --> 10:28:08.360
We've gone deep into the rounds, Parker, but it just feels like every single round action

10:28:08.360 --> 10:28:09.960
could break out at any moment.

10:28:09.960 --> 10:28:14.640
Yeah, I mean, this has been making up for lost time, frankly.

10:28:14.640 --> 10:28:19.880
You know, when we get the call times, we schedule about three-ish hours per series.

10:28:19.880 --> 10:28:23.480
If it goes neatly, usually 2, 5, and 8pm are your start times Eastern.

10:28:23.480 --> 10:28:28.780
We are 7 minutes away from midnight right now, so this playday might actually stretch

10:28:28.780 --> 10:28:31.780
to two separate days here on the East Coast.

10:28:31.780 --> 10:28:34.880
If you're even farther East than you're near the Atlantic time zone in Canada, if you live

10:28:34.880 --> 10:28:38.880
in Nova Scotia or Newfoundland and Labrador, you'd already another day for you.

10:28:38.880 --> 10:28:42.120
Of course, it's already another day of you're in Europe too, but we are in North America,

10:28:42.120 --> 10:28:43.360
so let's talk about that.

10:28:43.360 --> 10:28:47.000
But yeah, a very, very fast series.

10:28:47.000 --> 10:28:52.960
opening duels have been happening in the twos for most of this map. The first opening kill

10:28:52.960 --> 10:28:58.960
happened in 13 seconds in round number one. In round number two it took 58 seconds. In

10:28:58.960 --> 10:29:06.120
round four it took 30 seconds. In round six it took 16 seconds for the first blood to

10:29:06.120 --> 10:29:14.840
be spilled. These are crazy numbers. So far, three quarters of the opening duels have occurred

10:29:14.840 --> 10:29:17.080
in less than a minute.

10:29:17.080 --> 10:29:20.560
We are still in that proximity right now, 15 seconds,

10:29:20.560 --> 10:29:21.680
until we hit the two minute,

10:29:21.680 --> 10:29:23.560
or the one minute off the clock mark.

10:29:23.560 --> 10:29:26.920
But yeah, this has been a very fast cafe.

10:29:26.920 --> 10:29:28.280
It's not gonna slow down, Parker.

10:29:28.280 --> 10:29:30.480
It feels like there's just about to get started

10:29:30.480 --> 10:29:31.360
on the side of Dark Zero.

10:29:31.360 --> 10:29:33.480
Newers has taken up so much space here,

10:29:33.480 --> 10:29:35.520
walking up the brown stairs.

10:29:35.520 --> 10:29:37.560
They're not gonna be aware how quickly he's gotten here,

10:29:37.560 --> 10:29:39.080
but look at this information.

10:29:39.080 --> 10:29:40.160
Not on the pulse this time,

10:29:40.160 --> 10:29:42.440
but Canadians still guiding something for his teams.

10:29:42.440 --> 10:29:43.960
He's hacked one of these drones

10:29:43.960 --> 10:29:46.360
and has spotted out faults on the red stairs,

10:29:46.360 --> 10:29:48.020
almost blending in with this drone.

10:29:48.020 --> 10:29:50.800
They might not recognize that it is being driven

10:29:50.800 --> 10:29:52.880
by the defense, and yes, here comes the track

10:29:52.880 --> 10:29:54.000
at the last second.

10:29:54.000 --> 10:29:56.400
Fault gets the read under this player roaming.

10:29:56.400 --> 10:29:58.080
They will take down that flank.

10:29:58.080 --> 10:29:59.960
It's all going DZ.

10:29:59.960 --> 10:30:01.840
There goes the house to cards.

10:30:01.840 --> 10:30:06.480
So long setting them up and DZ just knocks them all down.

10:30:06.480 --> 10:30:11.240
Ami will break 20 kills and will now need to ace clutch

10:30:11.240 --> 10:30:13.560
as he's the only player to get a kill this round

10:30:13.560 --> 10:30:15.600
and he's the only one left on SR.

10:30:15.600 --> 10:30:17.440
His job will get way more difficult

10:30:17.440 --> 10:30:19.240
as the death mark goes out.

10:30:19.240 --> 10:30:22.320
Live tracking as DZ gets the defuse kid down

10:30:22.320 --> 10:30:25.680
and Kino will send us away.

10:30:25.680 --> 10:30:28.200
Seven, five, four, dark zero

10:30:28.200 --> 10:30:30.800
as they topple Shopify rebellion

10:30:30.800 --> 10:30:33.400
in our final match of the kickoff.

10:30:33.400 --> 10:30:36.480
SR will have to start in phase one in Salt Lake City,

10:30:36.480 --> 10:30:38.120
but they're still going.

10:30:38.120 --> 10:30:41.000
The original job for the day, make it to the major,

10:30:41.000 --> 10:30:43.540
accomplished by both these organizations.

10:30:43.540 --> 10:30:48.540
When it comes down to it, a long day of siege gets played and Dark Zero are the better of it.

10:30:48.540 --> 10:30:51.460
Congratulations for qualifying to Phase 2.

10:30:51.460 --> 10:30:55.940
A big win for both SI points and the cash prize coming out from Dark Zero.

10:30:56.340 --> 10:30:58.780
We will have to see the rematch when we get to Salt Lake.

10:30:59.380 --> 10:31:03.100
Well, I know there are three gents in the middle of the night who want to break this one down,

10:31:03.100 --> 10:31:05.300
so let's not hold them from that.

10:31:05.300 --> 10:31:06.620
Jonah, all yours.

10:31:07.540 --> 10:31:08.860
Thank you, Parker.

10:31:08.860 --> 10:31:11.500
This one was a long one.

10:31:11.500 --> 10:31:13.500
There's no doubt about that.

10:31:13.500 --> 10:31:18.080
A marathon of a week ends with Dark Zero taking the win.

10:31:18.080 --> 10:31:22.380
Seven-five against Shopify Rebellion, as Marker said, Fox.

10:31:22.380 --> 10:31:23.780
They're both going to the Major.

10:31:23.780 --> 10:31:25.020
They both are.

10:31:25.020 --> 10:31:27.860
They're both going to the Major, but Dark Zero, they escape Phase One.

10:31:27.860 --> 10:31:28.860
They don't have to worry about that.

10:31:28.860 --> 10:31:29.860
They go straight to Phase Two.

10:31:29.860 --> 10:31:32.620
I mean, it's so beautiful to be able to skip a whole phase entirely.

10:31:32.620 --> 10:31:34.460
I mean, you got to give credit to Ami, though.

10:31:34.460 --> 10:31:36.780
He tried his best in that last map.

10:31:36.780 --> 10:31:42.380
He tried his absolute best to be able to carry SR across that finish line, but he couldn't

10:31:42.380 --> 10:31:46.500
dark zero as a team, you know, a little bit of ups and downs, but if there's a time to

10:31:46.500 --> 10:31:49.940
show ups and downs, it'll be before you go to Salt Lake City.

10:31:49.940 --> 10:31:53.580
Thankfully, both of these teams are going and I love that at the start of the stage,

10:31:53.580 --> 10:31:59.220
we talked about how SR was going to be ranked one in our power rankings, DZ was ranked third,

10:31:59.220 --> 10:32:02.020
SR is now fourth, we're technically right about DZ.

10:32:02.020 --> 10:32:03.020
You're right the whole time.

10:32:03.020 --> 10:32:04.520
We're right the whole time.

10:32:04.520 --> 10:32:22.520
I don't know if we can hold on to that much, but I mean this entire kickoff so far has been such a fun event for these teams, for us, I mean to see an accelerated league come to an end this quickly, I mean it's not as expected, but in terms of the teams that are going, again, five years being, I'd say the biggest one for me, took me by surprise.

10:32:22.520 --> 10:32:33.520
Totally. Total shock here. We almost saw other surprises. One of thirty, these young teams coming out. SSG nearly made it all the way. We've got our final bracket picture show to show you after everything is said and done.

10:32:33.520 --> 10:32:38.520
set and done, two weeks of group stage, a full gauntlet of a playoff week.

10:32:38.520 --> 10:32:45.000
All of this happening, it feels like in just a blink of an eye, we send four very capable

10:32:45.000 --> 10:32:50.160
teams who've proven themselves throughout this bracket to the major five fears, wild

10:32:50.160 --> 10:32:52.480
card, dark zero and Shopify rebellion.

10:32:52.480 --> 10:32:58.000
There was a moment there, Fox, where it looked like we were going to see all unexpected teams,

10:32:58.000 --> 10:33:02.180
a complete upset, things sort of stabilized towards the end.

10:33:02.180 --> 10:33:06.420
We got some more familiar names in the major, but you know, it's a nice balance.

10:33:06.420 --> 10:33:09.820
I mean, I love the fact that all of the newer teams really came to play.

10:33:09.820 --> 10:33:13.140
There was no game that was just blown out of the water.

10:33:13.140 --> 10:33:16.540
Everything that we expected, I mean, we didn't think SS, she would put up such a huge fight.

10:33:16.540 --> 10:33:19.140
We didn't think one of 30 would put up such a huge fight.

10:33:19.140 --> 10:33:23.100
The only real surprise, I think we can all agree with looking at this kickoff bracket,

10:33:23.100 --> 10:33:26.500
the biggest surprise is Cloud9 right now.

10:33:26.500 --> 10:33:30.500
I was literally literally directly acting on it.

10:33:30.500 --> 10:33:34.500
It's definitely the fact that the M80 matchup, I mean,

10:33:34.500 --> 10:33:38.500
the M80 first game against Wildcard, them getting knocked out by SR,

10:33:38.500 --> 10:33:42.500
what a damn shame because they actually looked pretty good in both of those matchups,

10:33:42.500 --> 10:33:47.500
but it just was Wildcard and SR that had that little bit to be able to push it over the edge.

10:33:47.500 --> 10:33:50.500
We could have sent five buttons to this major, honestly.

10:33:50.500 --> 10:33:53.500
I mean, realistically for sure, but then you think about, you know,

10:33:53.500 --> 10:33:55.540
All these teams are going to have this off-time leading up

10:33:55.540 --> 10:33:58.220
until when we actually kick off the official stage.

10:33:58.220 --> 10:34:01.700
And by far, this has been one of the most challenging, I'd

10:34:01.700 --> 10:34:04.420
say, for these teams, but also some of the most,

10:34:04.420 --> 10:34:06.540
oh, that was the word I'm looking for.

10:34:06.540 --> 10:34:08.900
Honestly, it's what, 6 AM now at this point?

10:34:08.900 --> 10:34:10.620
I'm not going to keep going because I'm going to keep

10:34:10.620 --> 10:34:11.020
stumbling.

10:34:11.020 --> 10:34:15.500
Instead, I'll ask you this question before we sign off.

10:34:15.500 --> 10:34:18.540
Our job here was to find the four best teams in North

10:34:18.540 --> 10:34:20.860
America to start the year, send them to the international

10:34:20.860 --> 10:34:25.860
So that NA could come home major champions. Do you think we've done that here?

10:34:25.860 --> 10:34:31.940
I think it's safe to say we have I mean coming into it regular stage through the regular stage

10:34:32.380 --> 10:34:36.100
Dark zero and SR. I think our two teams will SR had some ups and downs

10:34:36.100 --> 10:34:39.800
I think dark zero SR two teams that we're expecting to go

10:34:40.140 --> 10:34:42.700
Represent we know what they can show an international tournament

10:34:42.940 --> 10:34:47.740
Especially wild card would have been a shame not to see him at an international tournament because they always perform

10:34:47.740 --> 10:34:52.860
And we got a little bit of new blood with five years and they were so deserving not to say that any of the other teams

10:34:52.860 --> 10:34:56.440
That didn't make it aren't everybody really put their best foot forward and

10:34:56.900 --> 10:35:02.140
Hopefully we'll be able to see them at future events and like you're about to say at least we'll have all this

10:35:05.980 --> 10:35:08.800
Piggy back up what you were saying into what I was trying to say

10:35:08.800 --> 10:35:13.340
I think it's definitely fair with the four teams that we're sending because this has also been by far one of the most

10:35:13.340 --> 10:35:18.700
competitive seasons or stages or kickoffs that we've had, which is why I was saying,

10:35:18.700 --> 10:35:22.140
now these teams are going to have a long off time, maybe not that long, but they're going to

10:35:22.140 --> 10:35:26.860
have an off time to just ramp up their skills and become even more prepared and more lethal

10:35:26.860 --> 10:35:31.660
going into that first stage. Compared to EML, we've seen so many more close competitive games.

10:35:31.660 --> 10:35:36.140
Better than EML. Right? I was trying to figure out what that means. Does that mean anything?

10:35:36.140 --> 10:35:41.340
Can we draw a conclusion from that? If we're ranking them, it's SAL, NAL,

10:36:11.340 --> 10:36:13.340
of a week for our casters who

10:36:13.340 --> 10:36:14.340
have been a part of this for

10:36:14.340 --> 10:36:15.540
our entire studio crew for

10:36:15.540 --> 10:36:17.340
Fox and laxing of Jonas

10:36:17.340 --> 10:36:18.640
Willinger saying thank you so

10:36:18.640 --> 10:36:20.140
much for watching and in case

10:36:20.140 --> 10:36:21.140
you missed it, here's another

10:36:21.140 --> 10:36:22.840
look at the T2 announcement

10:36:22.840 --> 10:36:25.540
video from earlier and a is

10:36:25.540 --> 10:36:28.140
back all from top to bottom.

10:36:28.140 --> 10:36:29.940
Have a good night. North

10:36:29.940 --> 10:36:31.940
America are six eSports is

10:36:31.940 --> 10:36:34.240
back in 2026 is the biggest

10:36:34.240 --> 10:36:35.540
year yet. Whether you're

10:36:35.540 --> 10:36:36.640
picking up the game for the

10:36:36.640 --> 10:36:38.240
first time chasing a spot on

10:36:38.240 --> 10:36:39.840
the biggest stage or grinding

10:36:39.840 --> 10:36:46.080
your way up the ranks. The R6 NA ecosystem was built for you. Three tiers, one connected

10:36:46.080 --> 10:36:52.240
path. Let's break it down. Tier one, the North America League, made up of 10 teams,

10:36:52.240 --> 10:36:57.520
with the last two teams earning their spot through the Challenger Circuit. Tier two,

10:36:57.520 --> 10:37:03.520
two competitions, hundreds of teams, and the epic return of land competitive play. Element

10:37:03.520 --> 10:37:09.400
is back, and it's better than ever. Starting May 22nd, the doors are open. Two open qualifiers

10:37:09.400 --> 10:37:15.380
where anyone can jump in and compete. From there, 16 teams enter the group stage, 8 open

10:37:15.380 --> 10:37:23.020
qualifier teams, 6 invited teams, 2 collegiate teams, all broadcasted live. Win element and

10:37:23.020 --> 10:37:28.220
you're not just taking home a title, you're earning a direct invite to the 2027 Challenger

10:37:28.220 --> 10:37:36.660
Series, the 2027 SI Last Chance Qualifiers, and a spot in the NA Open Cup Series Playoffs.

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next. North America Open Cup. This is something NA has never seen before. Five weekends of

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LAN tournaments spread across the region where fans, teams, players, and communities can

10:37:49.140 --> 10:37:54.940
gather and compete, all leading towards one final moment. A champion team taking home

10:37:54.940 --> 10:38:02.020
the crown and the ticket to the 2027 SILCQ in the 2027 Challenger Series. This isn't

10:38:02.020 --> 10:38:07.620
just a tournament. It's a circuit. It's your land moment. Every pro started

10:38:07.620 --> 10:38:12.700
somewhere, and that's exactly what Tier 3 is built for. Three ways to compete, no

10:38:12.700 --> 10:38:17.200
matter your level. Collegiate Series, a structured competitive path for student

10:38:17.200 --> 10:38:22.300
players with a direct pipeline into Tier 2. Seasonal Series, open online

10:38:22.300 --> 10:38:28.860
competition, PC and console. Show up, compete, get recognized. Community

10:38:28.860 --> 10:38:33.700
events happening in a city near you open to you and your crew whatever you're

10:38:33.700 --> 10:38:37.580
ready to show up using the new and improves competition hub as your

10:38:37.580 --> 10:38:41.980
gateway to the latest events and tournaments this is where journeys

10:38:41.980 --> 10:38:46.660
begin this is where you get noticed no one knows where the next star will come

10:38:46.660 --> 10:38:51.500
it could be a college dorm room it can be a LAN event in your city it could be

10:38:51.500 --> 10:38:56.460
you but in the North America R6 eSports everything is earned here

10:38:56.460 --> 10:39:04.940
Nothing is given follow us at R6 Esports NA on X and visit R6 esports comm for everything you need to get started

10:40:26.460 --> 10:40:28.520
you

