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The farthest powerhouse team from the ATL region

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is the back of the Grand Final!

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He's the deal with Rift!

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He must shut his damn match!

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And see who finds the rainbow game!

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We'll be heading to the quiet final!

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No!

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He's only the best in this region throughout this year!

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They are the best that this region has got so far!

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Welcome back to the APL.

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The Salt Lake City Major is just around the corner and we've already qualified most of

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the teams to go and play there.

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Not so in APL.

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I'm Jeff Pengu.

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We have a couple of more APL players to deal with and a couple of Grand Finals to

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play out.

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Yeah, just this weekend and then it's over and it's crazy how time has been flying

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by once again.

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We always say we have so many games to hit us, so many players, so many teams

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You blink and then you have to very end and crown in the champions of all the various regions.

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Yeah, of course, we've done that in most other regions. Let's have a look at what teams have qualified so far for the Salt Lake City Major.

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Of course, we've got five regions. We've also got the CN League, which we haven't got on this graphic, but keep that in the back of your mind.

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We look at the EML, the APL, the North America League and the South America League, of course.

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We've qualified teams for all of those regions except APL. That's what we've got to do this week.

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It's just Weibo that's qualified from APL so far.

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Yeah, D2VP systemized about, got some EML.

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Of course, as you said, we see Weibo in Asia League,

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then we have 5-years wildcard, Darkseer, Shumfury, Bellion.

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North American League especially has been a lot of big question marks

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on who's actually gonna qualify in the end.

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D2VP thought that they were locked in completely,

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but then they lose the second map, go to OT.

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There's been some bangers to last $40.

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Yeah, a big surprise to me is seeing that we didn't have

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Team Liquid Alienware qualify from the South America League at EML as well, no team secret at all despite making it to the Paris Grand Final.

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Also, no fluxo?

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No, that low qualified mistake actually, so I think SEL maybe had the most upsets in the end.

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Yeah, absolutely.

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Of course, in the EML itself, we had quite a few highlight games.

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We were lucky enough to cast a couple of them, including that Grand Final.

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final G2 man they are so damn back and they know how to put on a real show. Falcons twisted minds

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also some crazy qualification games of course Falcons making it in the end but it was it was

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pretty close I mean they had to go through that lower bracket and they did end up losing to twisted

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minds in that lower bracket final now they are still qualified but in the lowest seed of the

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four teams from EML. Yeah that's the thing right you think all Falcons are going to be great

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because it's minus, Shai go plus, Jume pre, you know, obvious one-to-one replacement, et cetera,

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and they still got the four-man core of the Falcons roster that was so dominant last year.

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Well, no, it's G2 is still in the show. G2 being done, and it's G2 laughing and smiling

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through their opponents and just digging them by storm. And you know, it's VP that's in the

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screen right now. VP, they were a team where you have some Russian players, some French players,

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a big mixed roster, anything, and they might not be good right now, but they'll be good

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in the six months, right? No, no, they were good from the very first day of EML.

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Yeah, we were lucky we got to cast a lot of their games VPL looking terrifying

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Of course, they have a coach who previously was in a pack North dark

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But he's qualified to the Salt Lake City major

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Make sure that you guys go get your tickets because they're available right now

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You can go to Salt Lake City go attend the major for a lot of people that might not be the first major

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Might maybe it'll be a debut especially if you live in the States

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It's been a little bit of time since we had an event over there would have been Boston the last time we had an event

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Yeah, in the USA it should be a fantastic event and a part of the world that we usually wouldn't get to go and see in terms of Salt Lake

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City, I'm guessing you've never been to Salt Lake City before

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Nope, no, no, but you turn up in that

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Oh, I've lived in Las Vegas been to LA right within that same kind of area, but I haven't gone that far down south before

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So it's a first for me and I'm hoping to make my way over. Yeah, I hope so of course

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Let's talk about what's happening today. What's happening tomorrow. What's happening the next day here in APL

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Of course to recap what's happened so far in the bracket for Asia. Now. This is the games that happen on Saturday

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So this will be tomorrow

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We already have one team qualified through to the major of course

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It's way better gaming now the best that this region has to offer as we love to say

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Throughout the entire of last year. Weibo were very dominant and they performed very well at six inventational as well

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Because Asia is the best region statistically in terms of the previous couple of events in the APL

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They get two Scots which means that just by Waiver winning the upper bracket and qualifying for the grand final

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They already make it on through they beat him awkward and it was I mean it was somewhat close

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But reasonably decisive in the end a 2-0 and a big win for the best team in this region

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Yeah, they haven't go and that's the coach behind the waiver roster

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It's really shown that they're gonna bring a whole new level to them to the consistency and respect in the server because I

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Was worried that they're gonna be thinking out the mostly place to ease

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We're not going to take it through series, but they were locked in. Yeah

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And while the tickets can't sit, you know, it's very in there

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They're still showing that they are so much further than anybody in Asia

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Yeah, of course

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And that means that the two matches yet to play in the bracket for Asia. This will be played out tomorrow

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Daystar versus team orchid a huge match for both of those teams because the winner will go not only to the Grand Final

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But also to the Solos in the major than the winner goes and plays

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Waber that will be a really important game as well

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even though both teams are qualified because the new major format with the play-ins extra kind of

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Phase to the major it's going to change things drastically if you win that grand final in Asia

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You go straight through to phase two whereas if you lose it you have to play through the play-ins

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Of course, we've also got the OCE region. We've got the APAC north region both of which have a few games yet to play

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Here's the bracket for OCE and of course because it's not Asia

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We only get one spot for the Oce region which means it's not enough to make it to the grand final like enterprise term

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They also are gonna have to win it and look we do see the Oce region as very much stacked

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EP have consolidated they have the best players from the old EP best players from old teams

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But that's not a guarantee that they're gonna make it the new chiefs and man LFO are coming for them

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They are and I mean cheese is you're running a little bracket

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they've been making the run of their lives, 2-1, 2-0, 2-0,

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and then now they face up against Man and Letho

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before, of course, if they were to win,

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go into the Grand Finals.

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And we had that whole discussion about,

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are you better, warming up into a match,

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are you better off waiting for your opponent?

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Well, there are multiple teams

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making a lower bracket run

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because we also have Apex North,

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who's doing a very similar thing, right, with D+,

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so I am curious to see what we're gonna have

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see the lower bracket warriors

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or upper bracket kings

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kind of take those wins at the end of the stage.

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Yeah, let's talk about Enterprise a bit for a minute because this team, I mean, they have been insane, of course, their upper bracket final win over Man LFO.

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It was big and they had some crazy highlight moments, but let's also admit, like it wasn't just an open and shut case.

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I think EP still have a few things to work on despite having this insane roster with, you know, the classic, you know, Brando Jigsaw from the old cheese with Tuhan and Bappin from the old EP and Cairo from the old Ludovico.

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These are the five best players pretty much in arguably in the O's region and yet

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There's something quite different ever since losing fish oh guy this team has to operate

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Very differently, of course they have mag now coaching them

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Yeah

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I feel like they've got a ways to go to really prove that they can only just be the best frags in the region

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But the best team in the region as a whole

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It's a bit scary because in the highlight really we just saw it see a Brenda was an individual that was stepping up

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massively, like making sure that they get those games across the line.

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And often we talk about players who like your jigsaw, like your crazy frags, etc.

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But I do think that at the end of the day, it's about the foundation of the team, and

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it's going to be more people or more players, maybe like your Tyro, and maybe like your

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Brando, who can play that, you know, pretty good game of Siege every single day, where

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Siege can drop a good 20 bomb when he has to, or drop a 5 bomb otherwise.

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So I think that roster has a lot more stability than previously.

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Yeah, and for that Chiefs roster, of course, we casted those games last week, Pengu, it looked like Chiefs were going to fumble it twice, and they ended up looking better in their second B.O.3 of the day than they actually did in their first B.O.3.

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They managed to overcome and real credit to them because, man, they looked really sloppy in some moments, and we're lucky enough that we had a chance to talk to Nate, and he said, yeah, I mean, this team is capable of so much, but when the pressure gets to us and those dire, you know, about to fumble into overtime moments, that's when we slip up.

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And of course they were tested last week, but they tested again this weekend against Manila foe

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But let's talk about not just what's happening for the rest of the weekend

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But what's happening today and that is a pack north

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Pengu of course another

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Sub region of a feel where we only get one spot through the major and why God we've already had to kick out some

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Absolute massive big hitters from this region the new B&K fear X gone help us out of form a PSG talent gone

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it's crazy to think that now we're down to yeah and scars as well now we're just

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down to CAG, KineTrope and D plus kill. And just like she is looking at the

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bracket run right you have again D plus gear making that run yes it did survive

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one you know one more upper bracket game you know of course taking that one

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opponent but they've been down here and they're very you know surprising

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the early moment it was D plus gear and CAG fighting that upper bracket and

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And then it was a two over CIG, very one-sided, and you would think, okay, this is CIG being so back, right?

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You're gonna just take this entire region by storm, like they used to, but D plus, they're making a good case in that lower bracket, saying,

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actually, that was a fluke, we're gonna come back stronger, and it's just a good story, very nicely, for CIG to fight for first place,

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five spots in international draft by ASLC, or D plus making that comeback.

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Yeah, of course, CIG, they're through straight to the grand final that we played later today,

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but in order to get there, they beat both of our lower bracket finalists,

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in the upper final they beat Kinnotrope and prior to that they smashed D plus Kia. So yes,

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CIG are back baby, right after failing to qualify for the 6th Invitational, they are well and truly

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back in the conversation and they will be sitting back and relaxing waiting for the winner of our

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first match today to join them in that grand final, that qualification match to the major.

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That's so exciting. I mean Kinnotrope is an organization, it's a team that you and I

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I've been talking about all of last year with high praise figure this has the most potential

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These are some really like real shot for the you know

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Japanese sees to elevate the level and maybe go up there and rival the likes of CIG but then all of last year

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They didn't really meet those expectations now

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There has the roster changing center and it had the best placement so far since we went from you know

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The current system of a pack north they have never had this group of a placement guarantee in top three

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They have a shot at guaranteeing top two by taking down just one more team today

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Yeah, but that one more team is D plus here and there's no one quite like this team in a pack north full of Brazilian imports

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Five Brazilian players and now a Brazilian coach as well. They have been insane

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They went to both the Munich major and of course most recently the six of a table in Paris where they really earned

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International respect such an impressive result. They took a map off of phase the eventual champions

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They beat both Shopify Rebellion who have qualified to the major in Salt Lake City

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And they beat Black Dragons as well so the expectation for this team is why wouldn't they go straight back to another international event after such a strong performance

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And yet they're gonna have to go through not just CIG but also Keira Trep to get there

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Yeah, so the big question is can they get it done? You know import roster is you know honeymoon faces

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We're talking a lot about these kind of

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There is short form boost that you get, you know, we had elevating import roster last year

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And they have now gone back to more original groups of getting local talent.

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He plus they stuck the import roster. They have to find a bit more successes, a bit more pressure upon them because you have players from Brazil

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You cannot afford to fall short. So they really need for themselves and of course it shows that their organization

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Continue to get that support that, hey guys, we are worth investing into.

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They are fighting arguably a bit more than just for themselves. They need this victory.

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victory. Yeah, I mean look, not only do they represent arguably the biggest organization in the APAC

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North League, but what's more than that they have really set an expectation with their international

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and domestic performances both. Muzie, the new pickup on the roster, a once world champion back

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in the ninjas and pyjamas days five years ago, and we've really seen that form come into

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action for D plus their wins so far. Get this 7271 over BME 7172 in their second game as well

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and then over scars another convincing 2-0 without having to go to overtime. So D plus

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they have a lot going for them but unfortunately that really devastating loss to CAG is a bit

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of a black mark on an otherwise very convincing record. It is it shows how while these guys

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are really really good they can bleed they're not unbeatable and it falls down

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on every single pair this is how you do it by using server eplus and making a good case in

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that low bracket saying actually that was a fluke we're gonna come back so i'm just enjoying

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listening to a bit of past penguin oh please see something games give me a little bit of a cute

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no i love it and of course like we were saying they represent an organization as big as d-plus

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with all the history that that organization has back in the darmore gear days not only

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in Rainbow Six, where they infamously got so close to a grand final of the Sweden Major in 2021,

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one kill away from beating out FaZe. Ah, so close. But also in other esports as well,

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down on Cuban World Champions and other esports, and they've got quite an impressive facility

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that you can see that they're all playing in right now, in person, in Korea. But they're

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going up against their APAC North rivals, it is KineTrope. And you said at Pangiri,

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These guys are really punching above their weight at the moment.

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They are achieving what they haven't really done before, a top three finish so far,

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and they have a chance to go even better than that.

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Yeah, they do. I mean, the thing is, right, they've had some exceptional individual performances.

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That's one thing, and that's phenomenal.

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Also, as a team, they've been stretched CGV sound.

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Doing a great job of picking up some pocket strats,

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growing some counterplays, adaptations,

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catching their opponents by surprise, frankly,

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And QTuber, in my mind, is always been a very creative team.

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If you guys know Kawa, he has a YouTube channel, he's a content creator as well.

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He always does some tips and tricks.

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I know a lot of different pro players or coaches who support a lot of those teams

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in tier 1 level of play.

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They follow that account because there's some good things to be learned there.

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So, they know a thing or two about C.

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Yeah, and of course they made a lot of roster changes coming into this stage.

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It was goodbye to Mauro, goodbye to UQ's, goodbye to Acerola.

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bring on Aguator, formerly from Skars.

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You bring on Eclair, the Skars coach.

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You bring on Gatorade out of retirement.

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That makes two former CDOT players on this roster, by the way,

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and Okamesh is well to join the support staff of the team.

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There's a lot going for Kinatropa,

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but there's a big, a big task ahead of them.

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But they have been on the rise and we can see that throughout

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their history of never quite breaking into the top two in the region.

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They now have a chance to do for DUSO.

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They've taken down some of the greats here.

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in APAC North. Next up on the docket is D plus Kia and then should they be able to reach the summit

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it's CAG that they will have to take on a huge task but we've seen so much from them so far that

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gives us a bit of a reasonable leave perhaps they are capable. Yeah I mean I think this might be

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I think it's going to come down to all the small details right what map are you going to what

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starting side are the individual players going to show up is the prep work locked in is

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Is TipoSki expecting KineTro to do certain things in the server than to therefore counter them?

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I'm not sure what they're gonna be doing.

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So many small things.

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The fact is, regardless of today's result, KineTro, they have impressed us and they have surprised the world.

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If they get 1W, that's even bigger success story.

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But even if they don't, they have still done a phenomenal job given all the new changes to the roster.

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Very few people expect them to go here.

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I'm thinking Skars might be the team to be in top 3.

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No, it's not Skars, it's KineTro.

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Yeah, of course, Kino Trope took down Skars in the upper bracket.

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They're also proud of that.

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Took down Helpa-Selipho, the former PSG roster,

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so we cannot discredit what Kino have achieved so far.

30:47.420 --> 30:49.660
But next up, it's D-plus Kia.

30:49.660 --> 30:51.660
Let's get into the Vitos in this best of three.

30:51.660 --> 30:53.140
It's not just an elimination match.

30:53.140 --> 30:55.860
It's also a qualification match to that grand final,

30:55.860 --> 30:57.940
where one of these teams will get a shot

30:57.940 --> 30:59.460
at the Kings of Kag,

30:59.460 --> 31:02.580
and a shot at making it to the Salt Lake City Major.

31:02.580 --> 31:03.420
And here's the Vito.

31:03.420 --> 31:05.140
D-plus is gonna take us to Lair first.

31:05.140 --> 31:06.780
Wow, that is very exciting.

31:06.780 --> 31:12.920
I love that map and we saw D-plus perform so well on Lair against SCARs in the last playday.

31:12.920 --> 31:16.680
In fact, D-plus have played Lair in every single match they've seen so far.

31:16.680 --> 31:21.720
And then CAFE mixed up as well, which to my knowledge, we haven't seen at a KineTrope yet.

31:21.720 --> 31:25.720
So they've got a back pocket pick as well to bring into this BO3.

31:26.380 --> 31:31.180
Little curveball. Mind you, going onto Cafe Fegh has any Brazilian team.

31:31.180 --> 31:34.080
It's quite scary and D-plus, they're from Brazil.

31:34.080 --> 31:37.680
But also then you go to Bank, you think, and is Bank going to be a good map for Kynetrope?

31:37.680 --> 31:41.360
Well mind you, they beat SCARS on Bank in the upper bracket.

31:41.360 --> 31:46.160
SCARS known to be a very strong map, a very strong team rather, on Bank as a map.

31:46.160 --> 31:51.760
So overall, if Kynetrope can compete here on Lair and Cafe, they are actually a really good map video.

31:51.760 --> 31:55.760
Yes, the pressure is on Kynetrope here in this first map of the best of three series

31:55.760 --> 31:58.160
as D-Blast have decided to take us to Lair.

31:58.160 --> 32:00.480
But Kynetrope, they're no strangers to this map.

32:00.480 --> 32:10.480
They go little bit of a warm up last week by playing CAG in that upper bracket file and while they lost the map they certainly have learned plenty from playing as the best team in the region.

32:10.480 --> 32:17.480
Now it's a shot at D plus to go deeper than KineTrope have ever done before. Let's kick it off on left.

32:17.480 --> 32:28.560
So, correct balls, we need to see something out of the normal execution here from KinoTrope

32:28.560 --> 32:32.440
and the normal setups on defense because if you take these two losses of D plus ski and

32:32.440 --> 32:36.120
KinoTrope, D plus they should be winning in most metrics.

32:36.120 --> 32:39.520
The experienced individual players, yada, yada, yada.

32:39.520 --> 32:43.600
What KinoTrope can do now is not play default siege where you do the expected

32:43.600 --> 32:47.680
outcome and the same strat and what you're supposed to be doing needs to have a bit of

32:47.680 --> 32:52.160
your own element to this bit of a flair. So while the upper left band is a pretty default

32:52.160 --> 32:56.560
double shield band, double electro bros, we gotta see the setups a bit more creative from

32:56.560 --> 33:01.000
KinoTrope here to start things off. And very important, first three rounds, so the very

33:01.000 --> 33:05.400
first part of the half here, just feel out your opponent, okay? If you're defending

33:05.400 --> 33:09.600
as KinoTrope, or D plus going for direct rushes, are they going for executes, are

33:09.600 --> 33:14.400
going for very like half-reach oriented, are they playing you know key operators like a glass or a

33:14.400 --> 33:18.800
ying or a grim for example and then we get a c around four five and six of the last half of

33:18.800 --> 33:23.280
defensive key control what small adjustments they're going to make to their operator selection

33:23.280 --> 33:27.920
and what kind of counts is they're going to go for. In the first one it's a bit of different

33:27.920 --> 33:31.120
obstacles they're going to put in the way of d plus they got both the mirror windows

33:31.120 --> 33:35.840
which they're then defending with the new jammer and with the jager which i love because we

33:35.840 --> 33:40.400
we often see teams pick just the mirror, attackers take the ash, and then you just trade, you know,

33:40.400 --> 33:44.000
two ash creatures to the two mirror windows, and now both operators don't have a gadget.

33:44.000 --> 33:47.680
By bringing out the anchor, now you can protect them a bit more. So if you were to pick up the

33:47.680 --> 33:52.240
ash, for example, they got a very utility flourish and go through that whole second step.

33:52.240 --> 33:55.840
And then you got utility and information in the echo, both camp the Nile and of course

33:55.840 --> 33:59.200
information for the staircase of the Rome extensions, then you got a time to lock

33:59.200 --> 34:02.800
things down. So overall for guinea traw, a very strong start in terms of operators.

34:02.800 --> 34:12.800
And little minor details that I really like from KineTrip, they created a single reinforcement on the operations wall and then a liner site on the second one at the start of the prep phase.

34:12.800 --> 34:20.800
At the end of the prep phase they reinforced over that kill hole. So if D plus Kia had done a little bit of early prep phase droning and thought they needed to set up, they would be wrong.

34:20.800 --> 34:22.800
They were misled, they were baited.

34:22.800 --> 34:30.020
Oh my god the shuddy. Oh my god, that's terrifying there the moosey on the daymoss

34:30.020 --> 34:34.260
Thankfully they a get a dozen over commit here to the kill and so he survives

34:34.260 --> 34:38.380
He's got such a pivotal position with all that you till on the main stairs, so he needs to try and stay alive

34:38.380 --> 34:39.740
Yeah

34:39.740 --> 34:42.300
Small thing though right like they're keeping deep us on their toes

34:42.300 --> 34:46.980
I give them anything for free they can just sprint to building open the door and start groaning it for free

34:46.980 --> 34:51.520
They got a bit of a guy who's joining safe positions hold each other expect that kind of push coming in

34:51.520 --> 34:57.360
very good summer charge though. Sad he does not get shot, so now Aiki and a lot of pressure

34:57.360 --> 35:01.420
on the staircase has one or two of the SS I believe and a meat jammer, so he can evade

35:01.420 --> 35:06.120
the demo tracker, he can survive some of the first initial camps on fire, but if D-plots

35:06.120 --> 35:10.840
can go through this very nice and you know, for the mental, step one, step two, step

35:10.840 --> 35:15.280
three, they do have all the right tools to just maybe get a free kill here.

35:15.280 --> 35:19.720
I feel like the capitao is the key ingredient here to get rid of the aga's position,

35:19.720 --> 35:23.240
new position I should say but they're actually able to flush him out just

35:23.240 --> 35:29.160
before that anyway gets rejected by those grim bees as well as he looks to

35:29.160 --> 35:32.640
try and retreat and Levi is inside bathroom so this is good gradual progress

35:32.640 --> 35:38.200
made by D plus. Very good. They've gotten a hardest step done I would argue and

35:38.200 --> 35:40.920
they got a lot of damage from the air gate who can't take as many fights with

35:40.920 --> 35:44.760
the Aston J. Levine shotgun combo. The question is where are they gonna

35:44.760 --> 35:47.480
finish this execute but he has D plus while they're showing us what they

35:47.480 --> 35:51.240
They want to take control. They can still go towards the back portion with display window.

35:51.240 --> 35:55.480
They can go front too through the breach because they got in bathroom, they got in top rocket stairs.

35:55.480 --> 35:57.560
But they have lost their nears on the EQ.

35:57.560 --> 36:00.760
Oh no! They just want to walk straight to server solo and lose the player.

36:00.760 --> 36:02.040
Levy, no trade.

36:02.040 --> 36:06.520
Yeah, that is a very deadly position to try and push up against a shotgun from the Echo.

36:08.200 --> 36:12.600
And now D plus are quite bloody. Three players remain while there's a lot of damage here

36:12.600 --> 36:15.720
onto the Kina Troop squad. That's not enough.

36:15.720 --> 36:17.720
Maybe he's to come through from his that's his last one

36:17.720 --> 36:24.780
He hasn't even used his Deimos tracker even once but a good down on to a clear as many looks to try and get aggressive and finish

36:24.780 --> 36:27.080
I believe the fire from falls will do so

36:27.440 --> 36:29.240
Muzi tries to make his way forward

36:29.240 --> 36:35.080
He is essentially solo on this bathroom side of the attack meanwhile media is going for a complete flank

36:35.080 --> 36:37.080
He's gone through skybridge and storage

36:37.280 --> 36:42.760
Ia Gator is down below, but I'm not sure he has the adequate information because D plus are actually completely flipping

36:42.760 --> 36:46.840
There push and a big kill on the cow out from midi the yokai

36:46.840 --> 36:51.640
They've got a clusters at the end of the round if the kaiu doesn't do it first anyway with his bearing nine

36:51.680 --> 36:59.040
The plant's starting to go down from falls as newsy must cover with the AK comes out of alligator and a kaiu together

36:59.120 --> 37:01.920
And they know exactly where the last two attackers are

37:02.440 --> 37:04.920
Falls though he and musi together

37:05.480 --> 37:10.280
Peace this up in the 2v2 a kaiu now revealed he finds one

37:10.280 --> 37:13.800
I can't go for the real one with Muzie, is there to swing?

37:13.800 --> 37:17.460
And D plus just barely get that first round on the board.

37:18.440 --> 37:20.560
Again, it goes to show just how well kids

37:20.560 --> 37:22.040
who can fight back in the server

37:22.040 --> 37:23.720
and they had multiple win conditions there

37:23.720 --> 37:24.560
in the late round.

37:24.560 --> 37:26.640
A C4 downstairs, a yoga drone

37:26.640 --> 37:28.440
and two people by the bomb side.

37:28.440 --> 37:31.000
And I actually think on one D plus to round

37:31.000 --> 37:35.520
is with 20 seconds left, they flank from Skybridge

37:35.520 --> 37:37.240
and they hit the back portion.

37:37.240 --> 37:40.200
So now they have two, or three attackers

37:40.200 --> 37:43.640
tagging from three different areas with KinoTrope having defended downstairs.

37:43.640 --> 37:47.400
That means again there's going to be a gap. Three attackers, two defenders that cannot

37:47.400 --> 37:52.040
cover every single avenue and D plus that get into that bomb site. And then they go for a plant

37:52.040 --> 37:56.200
that is a little bit deeper in the bomb site as well, which means that C4 downstairs onto a

37:56.200 --> 38:00.600
default location is not going to find anything. So they think about the C4,

38:00.600 --> 38:05.560
they think about the backstab and they thought the bomb site. D plus simply just either

38:05.560 --> 38:10.120
red keynote trope on the play because a new mute was downstairs from dropping the hatch earlier

38:10.120 --> 38:16.120
or they thought hey we can't find that third defender the only way he can like mess with us is

38:16.120 --> 38:20.600
if he's gonna go below so they thought about the possible outcomes to go for a counter play

38:21.320 --> 38:26.040
it is just barely a 1v1 round victory and it goes to show

38:26.760 --> 38:31.240
genotrope they do have a real shot at this because now gonna be easy defending here lair

38:31.240 --> 38:35.720
Due to this double shield band in the Monty and the Blitz, they have lived open every single

38:35.720 --> 38:41.640
power operator known to men. And we saw it, right? The Grim, the Capitao, the Deimos, all being picked

38:41.640 --> 38:45.880
in round number one. And here in round number two, we're also going to start seeing the Blackbeard

38:45.880 --> 38:51.480
and then a little pocket pit here in both the Thatcher and the Roar 50+. This is showing us

38:51.480 --> 38:56.120
this could be a very simple direct kind of plant approach. We're going to close off some doors,

38:56.120 --> 39:01.720
What's the C4s on the smoke babes with the EMPs of the Thatcher and then hit a plant with the shield?

39:04.600 --> 39:10.760
Yeah, these kinds of direct attacks end up being very finicky though. Sometimes you put down a re-urigate and you turn your back to it

39:11.080 --> 39:14.920
Suddenly gets impacted. We've got two impacts on Gavrada. He's on the roam of the moment

39:14.920 --> 39:16.920
But a C4 from Akai you could do the same

39:17.560 --> 39:21.960
So it doesn't take much on the defensive side to just pick apart one ingredient

39:22.120 --> 39:25.640
You're relying on your black beard. Suddenly the black beard dies to some feet shots or to

39:26.120 --> 39:31.800
a crossfire onto some explosives and immediately you are completely disoriented.

39:32.760 --> 39:36.120
Kena trope though, they've got good layers to this defense, the double fire

39:36.120 --> 39:41.400
and the chanka and the goyo will keep the stairs locked down for a little while yet.

39:42.760 --> 39:47.440
And they can two bar freeze to hatch or a wall somewhere else as well, just to stall for a bit longer on time.

39:47.440 --> 39:53.440
But if they kill the air gator here on the stairs, I mean that's going to be the first line of defense.

39:53.440 --> 39:57.440
So the moment he falls back or dies, they can start approaching the bomb site.

39:57.440 --> 40:00.940
So now they're going to push this again, KinoDrop. They don't have an extended roam upstairs.

40:00.940 --> 40:05.440
They've surrendered to complete map control. They're only playing on the staircase on a solo roam or top floor.

40:05.440 --> 40:07.940
So now it's about timing from 1v1 fights.

40:07.940 --> 40:09.940
How does they pop?

40:09.940 --> 40:13.440
The explosive canister also shot earlier by D+.

40:13.440 --> 40:16.440
Now mind you, there's an Asami downstairs here below A again.

40:16.440 --> 40:20.940
They can actually close off the window and run back towards the bomb site, but they haven't played elsewhere.

40:20.940 --> 40:24.940
Gatorada wants to go for a flamethrower's spot, he's so good at walking in.

40:25.940 --> 40:28.940
Yeah, that's it. I think Gatorada's done his job applying that pressure.

40:28.940 --> 40:29.940
Oh, the speed is not...

40:29.940 --> 40:33.940
Yeah, the problem is that a Toxic Babe actually got destroyed by that grenade, I believe.

40:33.940 --> 40:34.940
Or perhaps it was shot.

40:34.940 --> 40:35.440
Yeah.

40:35.440 --> 40:39.940
He needs to try and put some more pressure on, but no, instead he will fall.

40:39.940 --> 40:44.940
The Blackbeard getting active here, D-plus have broken through this defense,

40:44.940 --> 40:47.940
and looking at you off a little bit more, Kynotrope had a valiant effort,

40:47.940 --> 40:52.740
an effort but the lack of that gas babe really caused them to suffer no follow-up

40:52.740 --> 40:56.780
from it to change the fire or from a Goyo fire and no flank opportunity has

40:56.780 --> 41:00.940
got her artist been shut down good kill from car wow about as now he can engage

41:00.940 --> 41:04.900
the shimika launcher try and put some pressure on 25 seconds does not leave a

41:04.900 --> 41:10.420
lot to go wrong here for T plus now they're all stored in either crossfire

41:10.420 --> 41:13.740
since I'm not making a way in the issues of fire and the freeze coming

41:13.740 --> 41:18.360
out as well. False nemigadism. Perfectly going 10 seconds there. Good kill though from

41:18.360 --> 41:23.480
Niers. The Blackbeard is enabling this aggression. Now Falls needs to go for this plant. He starts

41:23.480 --> 41:26.880
forcing it down. Kar-Waaw needs to try and deny it with the fire. He's not going to be

41:26.880 --> 41:32.400
able to do so. The Rayora also is going to make it so difficult. The recent bath

41:32.400 --> 41:39.560
making that door open even slower than before. And D-Pas, a quick and frantic last minute

41:39.560 --> 41:47.000
execute pace dividends. If that toxic babe goes off of my agator all of a sudden the

41:47.000 --> 41:51.920
round is completely different because D plus approach the bumps at walls with

41:51.920 --> 41:57.320
about 14 seconds left. A toxic babe removes 12. So again we'll talk about one

41:57.320 --> 42:01.840
more toxic babe one more to shank a fire a few more isamic keeper barriers

42:01.840 --> 42:06.280
being tossed on out or if Kino Troll didn't die so quickly maybe they

42:06.280 --> 42:08.580
could have reinforced off the wall on the fallback.

42:08.580 --> 42:10.280
The two-spare reinforcements right here in Aged

42:10.280 --> 42:13.880
had died, and they had a soft wall leading to the bombsite.

42:13.880 --> 42:17.360
With only a half-cann opener left in the pocket of Moosey,

42:17.360 --> 42:19.960
was actually not too close in that moment.

42:19.960 --> 42:22.280
So again, all these small details

42:22.280 --> 42:24.480
could have changed everything in the server.

42:24.480 --> 42:27.880
Two rounds in a row, still very close.

42:27.880 --> 42:28.920
But this is showing us, right?

42:28.920 --> 42:31.720
If you let D plus go for a bombsite execute,

42:31.720 --> 42:33.440
they can get around victory.

42:33.440 --> 42:35.480
So now Kira should be doing one of two things.

42:35.480 --> 42:40.400
Either they gotta double down on holding the bomb site and just be a little bit better,

42:40.400 --> 42:43.480
because Orangic be a little bit better, too like Fender Victory.

42:43.480 --> 42:48.840
Or they gotta stop them from getting to that Execute with 4 or 5 Attackers alive on Strong Gadgets

42:48.840 --> 42:51.960
and contest them earlier on with more aggression.

42:51.960 --> 42:54.040
It really is a matter of either or.

42:54.040 --> 42:58.360
You can play that Altered Middle Ground because Decors are playing so heavily into Execute.

42:59.520 --> 43:04.280
To be a ghost to show that the best team in the world, it's not just about the macro strategy,

43:04.280 --> 43:08.040
It's also about these minutiae of tiny little moments.

43:08.040 --> 43:11.080
That gas babe doesn't detonate correctly

43:11.080 --> 43:13.440
and it lets D plus in.

43:13.440 --> 43:15.200
Then the smoke loses that gunfight

43:15.200 --> 43:17.600
because he has the shotgun out, not the SMG-11,

43:17.600 --> 43:19.560
which means that the Blackbeard knows

43:19.560 --> 43:21.200
he can't die to a headshot.

43:21.200 --> 43:22.920
And suddenly the situation changes.

43:22.920 --> 43:24.840
Gatorado on his flank, yet shut down

43:24.840 --> 43:28.480
all these little moments, but in favor of D plus.

43:28.480 --> 43:30.800
And once you add together enough of them,

43:30.800 --> 43:31.800
that makes a round.

43:31.800 --> 43:41.080
I'm getting some updates for the maestro, so more information, getting more killing of

43:41.080 --> 43:42.520
drones, doing player damage.

43:42.520 --> 43:45.480
This I like is shotgun close by the bathroom window.

43:45.480 --> 43:47.480
I kinda wish we had that previously.

43:47.480 --> 43:52.480
We'll also shoot the Selma charge off the wall, so it'll go forward, but instead, we

43:52.480 --> 43:55.480
shoot the drone and run away with a bit of damage, then we're surrendering bathroom

43:55.480 --> 43:56.480
once more.

43:56.480 --> 43:58.800
In these new genres, they won't stop the Selma charge.

43:58.800 --> 44:02.840
little effect of Thermite and Hibana, not the ace.

44:02.840 --> 44:05.380
And if that walk is a bit of however,

44:05.380 --> 44:08.240
was there an Evil Eye that's absolutely

44:08.240 --> 44:09.720
like they're shooting from the hallway?

44:09.720 --> 44:10.560
Because they're just like,

44:10.560 --> 44:11.680
I'm gonna lie on the bathroom right now.

44:11.680 --> 44:13.040
Yep, yep.

44:13.040 --> 44:16.160
So they put an Evil Eye Maestro Cam inside a bathroom,

44:16.160 --> 44:18.320
which means that the only way to destroy it

44:18.320 --> 44:20.360
is if they jump in the window first

44:20.360 --> 44:21.920
and then reach that player position

44:21.920 --> 44:24.120
or bounce a crazed knee off the window frames.

44:24.120 --> 44:25.480
And now they're gonna jump on in,

44:25.480 --> 44:28.320
but the thing is, James, they've lost their cell mass.

44:28.320 --> 44:30.880
So they used AldoSemurs first, then they jumped in.

44:30.880 --> 44:31.720
It's the wrong order.

44:31.720 --> 44:33.440
They got countered.

44:33.440 --> 44:35.480
Oh, but a critical kill there comes through.

44:35.480 --> 44:38.520
Katarana supports from down below.

44:38.520 --> 44:39.800
He goes through a flank.

44:39.800 --> 44:41.240
He saves Ayagata's life.

44:41.240 --> 44:43.320
However, the mute is still on the floor,

44:43.320 --> 44:45.120
which means that kill might be able to be confirmed

44:45.120 --> 44:46.160
before it's too long.

44:46.160 --> 44:47.760
Akayu's in such an awkward position.

44:47.760 --> 44:49.560
He's got the LMG of the elder.

44:50.560 --> 44:51.800
Couldn't tell if he actually successful

44:51.800 --> 44:52.640
in shot that Grimby.

44:52.640 --> 44:53.480
I think he did it.

44:53.480 --> 44:55.320
Claire almost got caught off guard,

44:55.320 --> 45:00.940
Akayu comes to life with the bullet hose for one midi now and a 1v3 but with

45:00.940 --> 45:05.780
air getter on the floor in that kill it becomes a 1v1 against a Clare. I think

45:05.780 --> 45:09.900
he knows about this injury as well and it's guaranteed. Now a 1v1. A Clare has

45:09.900 --> 45:14.940
diffuser in his clutches and two keeper barriers to try and change the

45:14.940 --> 45:21.380
architecture of this situation. Midis gets muted up and now 1v1 it's an

45:21.380 --> 45:24.380
all composition for him. He's got such a good weapon to take this fight.

45:25.380 --> 45:29.380
Eagle health, no drones from Mitzi, and one keeping progress from Mclare.

45:29.380 --> 45:34.380
This is the final one, so 20 seconds left, has to walk through a single at all when he knows this.

45:34.380 --> 45:37.380
As for Mitzi, he's down to a raw 50-50 tick on fight.

45:37.380 --> 45:41.380
And he doesn't know where he is. He thinks he's on the rear window, but no, he's behind the desk!

45:41.380 --> 45:47.380
He goes for a swing, a big clutch for Mclare, the former scars coach back in the server,

45:47.380 --> 45:51.540
And he gets Kynatrop, their much needed first round on the scoreboard.

45:51.540 --> 45:58.260
And look at that, Kynatrop with a curveball, Akaiyo and the Maestro changes everything in that round.

45:58.260 --> 46:05.540
So you can argue that D plus, when you throw in that first Selma charge, you should realize that it got destroyed and what actually destroyed it.

46:05.540 --> 46:12.740
I don't think they realized there's an Evil Eye until the second Selma. They thought the player maybe swung the doorway or could see it from like an ankle and door etc.

46:12.740 --> 46:18.180
but no, it was the Maestro Evil Eye, and they realized too late, so they jump in the window,

46:18.180 --> 46:22.660
they've already wasted their Selmas. Despite Kynutro winning that previous round and finding great

46:22.660 --> 46:27.300
success in the first two, despite losing them, they will call attack timeout. But what did I say,

46:27.300 --> 46:31.700
James? After the first three rounds, it's up to Kynutro to figure out how is their opponent

46:31.700 --> 46:35.700
people's playing, and what adjustments do they need to make to counter it. They've seen the

46:35.700 --> 46:39.460
final operator bends, they've played three rounds, and they've won one loss two,

46:39.460 --> 46:44.020
and it's been closed. Now they get 60 seconds to lock in and figure out how can we make this

46:44.020 --> 46:49.860
second half the best possible to get even the 3-3 even half, or maybe try and get a lead 4-2.

46:51.860 --> 46:56.100
Fikina Trope that also means a chance to talk to Okamesh, their new coach.

46:56.740 --> 47:01.380
It's been on a number of teams in the APAC region and originally actually played

47:01.380 --> 47:05.380
with some of these players like Akai or Kawawa on that original

47:05.380 --> 47:09.300
Ross of the previous iterations of King of the Trope when they were called Donuts, U.S.G.

47:10.300 --> 47:12.100
Varel and various other names.

47:12.780 --> 47:16.860
He needs to come in and help them, because it has been a game of counters, hasn't it?

47:16.860 --> 47:20.020
Like you said, okay, we're out, we're doing this kind of mute.

47:20.020 --> 47:22.580
Yeah, you get set up at the top of the stairs, it gets counted by the ace.

47:22.580 --> 47:24.780
Okay, we counted the ace with the maestro.

47:24.780 --> 47:29.980
Now the Azami has been banned out, which is eventually what it may use to win that clutch.

47:30.700 --> 47:34.860
And for T-plus, they lost their Deimos, which means that the Blackbeard is still in, by the way.

47:34.860 --> 47:39.060
I would argue maybe the Blackbeard has been even more threatening than that Deimos.

47:39.060 --> 47:42.440
Kiritrope took a little bit of a gamble going for that Operator Band.

47:42.440 --> 47:46.540
Now they go back to the basement and they have to figure out how they can win that battle

47:46.540 --> 47:48.980
for the stairs that they lost last time.

47:50.660 --> 47:52.860
So Kiritrope again, different playstyle options.

47:52.860 --> 47:57.860
They have a ton of different trap operators that are trying to get into better gunfights.

47:57.860 --> 48:01.260
They can play behind utility, like the mirror windows, deployable shields,

48:01.260 --> 48:05.420
because by banning other demos, you can't get tracked in your soul positions.

48:05.420 --> 48:08.420
You're going to have one less set of grenades on the attack and side

48:08.420 --> 48:13.260
because the best way to get nades now for D plus is probably going to play Striker and or Blackbeard.

48:13.260 --> 48:15.660
That's going to give you four nades if that's what you want.

48:15.660 --> 48:19.820
In this case, I'm actually going to play Flashbangs and Cannon Openers on the Striker

48:19.820 --> 48:22.500
and then bring Flores for Soft Destruction instead.

48:22.500 --> 48:26.460
Or KinoTrap can play the same kind of small counter utility, right?

48:26.460 --> 48:31.140
A bit of Maestro, a bit of this and that to shine guest smoke for plant denial.

48:31.140 --> 48:35.860
stalling out the timer, but you're also getting a bit more accurate in the roam probably because now

48:35.860 --> 48:40.260
if you're going to be a solo roamer and there's no demos, you're not going to be having to fear that

48:40.260 --> 48:44.820
constant information game. Sure, false of Epic is to run you down and look for you,

48:44.820 --> 48:49.940
but it's a lot harder to find the roamer than to hunt them, right? If you know exactly where

48:49.940 --> 48:54.020
they are, you can run in their direction. Now you got to check every corner, every roaming,

48:54.020 --> 48:58.260
the drone, everything, but send false on that journey, who's also the main push of the

48:58.260 --> 49:01.780
the staircases by the bomb site later on. So our force is going to have a lot of different

49:01.780 --> 49:10.540
jobs this round. Yeah, huge task. I can't help but feel like this round will be won or lost

49:10.540 --> 49:15.160
on this mini game here on the staircase. Yeah. That puts a lot of pressure on IEGator's

49:15.160 --> 49:20.620
position as the smoke and a lot of pressure on force on the other side. Flores here is

49:20.620 --> 49:25.180
something that we didn't have before. And also with that Azami ban, Kinitropa knocking

49:25.180 --> 49:28.260
out of control the downstairs at the bottom of the blue stairs there's this

49:28.260 --> 49:34.500
window that previously kept getting a zombie up and now I get will not have

49:34.500 --> 49:39.300
that safe fall off route because the Azami has been back.

49:40.020 --> 49:46.100
Hi Geater again Toxic Babes last time had a big impact right if they created

49:46.100 --> 49:50.140
mid-air and you lose that 50 seconds of burn that's gonna make the run much

49:50.140 --> 49:53.620
more harder for him so I got one more left of pocket and this was still a

49:53.620 --> 49:57.780
a minute and 15 seconds left on the clock. They've done the word meaning that the fallback

49:57.780 --> 50:02.660
should be covered. They got the E.P. and Thatcher who can nullify any of the helping gadgets.

50:02.660 --> 50:06.660
No more touching babes. This is it. They're pushing the staircase. They're on the window

50:06.660 --> 50:10.340
to hold in the flank as well. What are they gonna do? They're gonna send it.

50:10.340 --> 50:13.780
He manages to retreat just in time, but Gatorade gets read on his flank. He tried

50:13.780 --> 50:17.540
to do the exact same thing. He did the last time they defended this bomb site.

50:17.540 --> 50:20.980
Thankfully for KeenanTrip, even though they lose that engagement,

50:20.980 --> 50:27.980
They managed to get Ayageta back to safety and reinforce over the rotate hole that lost them the round last time.

50:28.980 --> 50:33.980
I've had a cannon with a moosey on that striker, right? They'd be mostly forward cannon openers, aka hard destruction.

50:33.980 --> 50:35.980
Now it's been the striker exact same thing.

50:35.980 --> 50:38.980
So they've just breached the wall at this moment, 30 seconds to go.

50:38.980 --> 50:41.980
Just shun Gek has still been out of the plant in theory.

50:41.980 --> 50:46.980
But you're down to the fender, leaving a gap elsewhere, and you've got to clear in this very, very dangerous corner.

50:46.980 --> 50:48.980
If you get sick of our fall, it would be as good as that.

50:48.980 --> 50:53.100
be as good as that. Oh my god he does get checked! I can't believe it falls! If you

50:53.100 --> 50:56.940
have a look that way that's the round done for D plus but no he stays alive!

50:56.940 --> 51:00.500
Oh and a second one for Muzie now supported by that Blackbeard.

51:00.500 --> 51:05.280
Ayagata and Akayu now trying to desperately fight back but they are

51:05.280 --> 51:09.220
pushed into a corner by the Ryora and Miers has gone big for another kill.

51:09.220 --> 51:15.380
Ayagata 1v5 as we went down into red time finally the diffuser is planted

51:15.380 --> 51:21.780
and D-plus are on the verge of finding their third kill, third round on the board.

51:21.780 --> 51:27.180
Indeed, Midi puts the nail in the coffin and Kynotrope are on the ropes.

51:28.880 --> 51:32.780
I mean, we basically call that a flawless round for D-plus, right?

51:32.780 --> 51:34.480
But it doesn't feel like it.

51:34.480 --> 51:38.480
There are so many small moments where that round can be won by Kynotrope,

51:38.480 --> 51:40.780
whether it's A again or getting a kill on that staircase,

51:40.780 --> 51:43.380
whether all of our defenders make it back towards the bomb site.

51:43.380 --> 51:49.220
If Falls doesn't check the hard right corner of the breach, which they had no interlon by the way,

51:49.220 --> 51:52.100
Blin Blackbeard dies and the plant becomes much more difficult.

51:52.100 --> 51:56.660
Again, there are all these micro decisions that can alter the outcome of these rounds.

51:57.300 --> 52:00.260
And I hope Keenah trope as individual players are sitting there going,

52:00.260 --> 52:03.460
guys, yes we lost, but that was a good round, that was close.

52:03.460 --> 52:07.860
If this fine timing is 2 seconds differently, either you flanked the second earlier

52:07.860 --> 52:10.180
or 2 seconds later, they might get a 3D.

52:10.180 --> 52:15.460
Like there are so many things, the Shire gets the melee on to falls on the BB but then

52:15.460 --> 52:19.220
moves the covers imperfectly on the reentry.

52:19.220 --> 52:23.740
But it goes to show the Nell of D plus and how they're not underestimating KineTro because

52:23.740 --> 52:29.040
look at every single attack, they are making it so unfair, they're fighting 3v1 on the

52:29.040 --> 52:34.300
staircases, 4 same mana advantage, they're always using a ton of utility, whether it's

52:34.300 --> 52:38.780
the fire from Capitao, the flash grenades or the frag grenades.

52:38.780 --> 52:43.740
Neplos are not taking any equal fights usually, they're always trying to make it unfair as

52:43.740 --> 52:47.380
they should, but that's because they're respecting Kino Trope, right?

52:47.380 --> 52:50.940
They're saying, hey, we know these guys are good strategically, we have to pick them apart

52:50.940 --> 52:54.420
strategically as well, despite the fact that we have really good fraggers.

52:54.420 --> 52:58.940
Yeah, and it makes me wonder, if you could go back in time, do you ban the Blackbeard

52:58.940 --> 53:00.020
instead of the Deimos?

53:00.020 --> 53:04.500
Because that shield was so powerful, arguably I would say the Blackbeard might even

53:04.500 --> 53:07.740
have been better than any potential Blitz on Monty.

53:07.740 --> 53:29.740
When I saw the Monty Blitzban, obviously Monty is just so good because he plays so slowly with it, the Blitz, I don't know, I feel like obviously only really good in close quarters, the Blackbeard, I feel like it's kind of the second best shield behind the Monty at the moment, getting rid of the Blitz and leaving that Monty, getting rid of the Deimos, leaving that Blackbeard in just so deadly.

53:29.740 --> 53:39.240
I can definitely see a world where you ban Monty and then into a mixture of you know the Blackbeard, the Capitao, the Grim and the Deimos.

53:39.240 --> 53:50.240
That's kind of where I want to see it. I do agree with you that the boots ban does feel a bit low value, but if KineTrope are spending a double shield kind of accurate push from D plus, that ban obviously counters that.

53:50.240 --> 53:54.840
Good bit of value, they have a Flourish Stone and again, KineTrope, no Runging.

53:54.840 --> 53:59.120
D-Flots are immediately on the Bumside Bridge, on the doors, killing utilities, setting things

53:59.120 --> 54:00.120
up.

54:00.120 --> 54:03.280
I've always seen this attack so many times before, James, right?

54:03.280 --> 54:07.200
The good old sense, throw down the Rolly Polis, go for a plant.

54:07.200 --> 54:10.520
And KineTrope, they got a perfect response, they got enilizing Bumside that are being

54:10.520 --> 54:11.520
cleared right now.

54:11.520 --> 54:14.200
They got to Shanka, they got to Solace, they can see what that plant will be going

54:14.200 --> 54:16.000
down later on.

54:16.000 --> 54:17.960
Can they get a Freepie on the Bumside here?

54:17.960 --> 54:20.120
Can they clear Kawa on my Strobe?

54:20.120 --> 54:23.380
That's the big thing. It's kind of the one-to-one trade that is so worth it

54:23.380 --> 54:23.880
Oh

54:23.880 --> 54:28.640
Finds one looks for a little bit more is he's about to get pigs now by midi on the sense now

54:28.640 --> 54:34.920
Midi is the most important operator left up for D plus because he has that sense not even the evil eyes can peer through

54:34.960 --> 54:36.560
Those projector walls

54:36.560 --> 54:39.120
Moosey finds one levy joins the fray

54:39.760 --> 54:42.200
Gatorada on for his flank the first time in this game

54:42.200 --> 54:45.040
He's found success on a flank down into a 3v3

54:45.040 --> 54:54.040
This is where KineTrope are in the advantage because they have the control up above with that solos. Thankfully for D plus, Mete on the Sends is still alive.

54:55.040 --> 55:04.040
A plan shouldn't technically be possible, but of course anything can happen. They catch a good timing or you can disrupt them upstairs at the same time.

55:05.040 --> 55:08.040
And D plus the friggin' out guys, can we just go for it? What upgrades do they have?

55:08.040 --> 55:12.040
They might not know that solos is on the board necessarily just yet because they haven't seen what happens top floor.

55:12.040 --> 55:16.840
They've only been joining downstairs and by losing two players they might have lost their win condition

55:16.840 --> 55:19.640
Those are the really police. There's the plan. Can it deny it?

55:19.640 --> 55:25.400
Oh, indeed it can! Perfect. Didn't even need to overclock the gadget to be able to tell which

55:26.560 --> 55:30.200
Electronic detector was the plan sir. Now he's being flanked up above

55:30.200 --> 55:36.280
He needs to protect himself and deny the plan. Great pre-fire from the player that he was fighting.

55:36.280 --> 55:38.400
Muzie upstairs in a 1v2 now

55:38.400 --> 55:44.720
Drops down into sight with the AR-33 but he doesn't have the defuser and a great round there from Kinitrope

55:44.720 --> 55:47.520
Denying that plant and locking down the bomb site

55:47.520 --> 55:49.020
I

55:49.020 --> 55:52.100
Generally don't think that D-plus knew there was a solace in the board

55:52.100 --> 55:56.640
They're planning but out of cover not going upstairs to distraction and not really doing anything

55:56.640 --> 56:02.060
But just talking down the utility and going for a plant hoping those defenders of Kinitrope would walk into their guns

56:02.320 --> 56:08.300
But as I said before in introduction Kinitrope are strategically a very solid team and they're showing this here

56:08.400 --> 56:12.600
by having only small win conditions and ways to win a game and around.

56:12.600 --> 56:17.800
Honestly, big praise is Akawa getting a 1 to be under Capital, absolutely massive,

56:17.800 --> 56:22.700
and then Gatorada later on, who gets to flank, he'll finally eat him back another 2 or 3 on 3.

56:22.700 --> 56:26.600
Because like you said, this puts Kinatrope in the advantageous position.

56:26.600 --> 56:29.400
They have equal numbers, which is the number one thing.

56:29.400 --> 56:32.700
If there are three different areas of attack, they can come at those three different angles.

56:32.700 --> 56:34.100
They can hold a crossfire.

56:34.100 --> 56:35.500
They can fight back vertically.

56:35.500 --> 56:36.800
They can drop back down the hatches.

56:36.800 --> 56:38.880
They have different ways of playing out the round.

56:38.880 --> 56:43.920
If there was a 3v2 in favor of D plus, for example, that changes everything.

56:43.920 --> 56:47.520
So, KineTrap on a standing, when they're strong, and when they're weak,

56:47.520 --> 56:50.960
went to fight, and went to just let D plus play out the round.

56:50.960 --> 56:54.560
And now they can fight for an even half, they can fight for a 3v3.

56:54.560 --> 56:58.160
But to do so, James, they gotta go back to top floor,

56:58.160 --> 57:02.240
which has been troublesome, okay? They had a 1v1 clock, for sure.

57:02.240 --> 57:05.120
But there was also all of the counts player, the maestro, evil lion,

57:05.120 --> 57:10.120
taking down the ace is Selma charged on the bathroom wall, D plus 1-4 for that again.

57:10.120 --> 57:13.120
And now they brought out the ying as well for a bit more chaos.

57:14.120 --> 57:17.120
I agree with you, it was only a 1v1 when KineTrope won this bombsite,

57:17.120 --> 57:20.120
but it was also only a 1v1 when D plus won this bombsite.

57:20.120 --> 57:27.120
It was that 2v2 that eventually came down to a 1v1, and the Echo failed to clutch up the 1v2 for KineTrope.

57:27.120 --> 57:31.120
So, Muzie and Eclair have both clutched on this bombsite prior.

57:31.120 --> 57:33.120
Who wins it this time around?

57:33.120 --> 57:37.900
seems like Hinotropa not changing too much. Let's be honest, obviously they've doubled

57:37.900 --> 57:42.580
down on the plant and island, the smoke and the chunk, but they've foregone the Jager this

57:42.580 --> 57:48.780
time around. They've kept the Maestro foregone the Echo on the D plus side. A brand new ingredient

57:48.780 --> 57:53.900
we haven't seen brought even once so far. It's that exciting, that crazy chaotic ying

57:53.900 --> 57:55.900
brought to the table by Niers.

57:55.900 --> 58:04.780
A different approach here for D-plus, which is a bit slow than usual.

58:04.780 --> 58:09.380
Also droning downstairs, they brought secondary MPs.

58:09.380 --> 58:11.220
Really cautious of these hallways.

58:11.220 --> 58:18.300
Mind you, without any warning in play, Nierce can get a ton of value later on, but you can

58:18.300 --> 58:20.380
see D-plus how safe they're playing.

58:20.380 --> 58:23.260
This is a classic case of playing for execute guys.

58:23.260 --> 58:24.260
What does that mean?

58:24.260 --> 58:31.220
all 5 attackers alive for the first minute and 40 seconds of the round. Let's get to the bombsite walls,

58:31.220 --> 58:35.780
to the bombsite doors, 3, 2, 1, and then work together. This means it's going to be a very

58:35.780 --> 58:40.980
slow burn, because you gotta ensure safety is the number one priority. And then once they get

58:40.980 --> 58:44.660
everybody in the right positions, it's going to go very quickly out of nowhere.

58:44.660 --> 58:55.100
Grinn has been so good on this bombsite as well for D plus so far in conjunction with

58:55.100 --> 58:59.780
the Ying, he might be able to flush Iogator out of his position, out come the Candelas.

58:59.780 --> 59:04.820
Big Nitro itself doesn't find anything but Sload is near and he's not able to get into

59:04.820 --> 59:06.020
position in time.

59:06.020 --> 59:09.620
Oh, I thought he was running the shotgun, that's why he had the Reaper out, but no

59:09.620 --> 59:13.320
actually he's still running the LMG and now he looks to try and take some fights

59:13.320 --> 59:18.320
with it, ran into these corners into server. Do they know how deep D-plus have gone? He

59:18.320 --> 59:22.680
doesn't have a lot of mobility here but there's a player inside of the bomb site that is just

59:22.680 --> 59:26.600
looking in the complete wrong direction. I don't know what's going on but somehow Nias

59:26.600 --> 59:30.720
has managed to sneak behind enemy lines all the way deep into the bomb site. Found the

59:30.720 --> 59:35.600
gap but Katarata covers him off. And now suddenly KineTruck realized D-plus was sneaking

59:35.600 --> 59:40.240
in from server all along. B-kill from Muzie after R'Kleir tries to retake mezzanine

59:40.240 --> 59:46.080
control, but now Muzie is confused. He doesn't know what's dirty and what's clean for D plus.

59:46.080 --> 59:50.640
15 seconds on the clock, and now DK must erupt into the bomb site quickly.

59:50.640 --> 59:53.680
Falls needs to look for a plant opportunity, but he's trapped in Cerber at the moment,

59:53.680 --> 59:57.360
and now he's gone down. Big flank from Gallerata from the sky bridge with fine

59:57.360 --> 01:00:02.960
midi as well over at the breach, and that is the round and the half done and dusted.

01:00:02.960 --> 01:00:06.960
Keena Troupe will push deep but they tie the score line.

01:02:02.960 --> 01:02:25.360
Absolute bang-a-tunes, a lot of tense emotions on the faces of both teams, wow.

01:02:25.360 --> 01:02:29.160
So I don't know, I think we may as well just give a little bit of a spoiler and peek behind

01:02:29.160 --> 01:02:35.640
the scenes to the audience, but we heard from our production team that D plus called their tactical

01:02:35.640 --> 01:02:41.480
time out during the halftime roll sort timeout, which means that they want an extra minute to

01:02:41.480 --> 01:02:45.160
play out now. Now we're getting confirmation of whether they can take that now. Apparently they

01:02:45.160 --> 01:02:49.880
can't take it right now. They just had two minutes to talk about a bit. It's kind of telling D

01:02:49.880 --> 01:02:56.360
plus want an extra minute to talk about their defensive half. Isn't that insane? Yeah, I mean,

01:02:56.360 --> 01:03:02.420
To be fair, the fact that KineTrip had gone toe-to-toe with them, and also there is a

01:03:02.420 --> 01:03:08.040
world where KineTrip could have maybe gone, you know, for two or five, or if this one

01:03:08.040 --> 01:03:13.520
gun for this one piece of utility or this one air of the map went their favor, they

01:03:13.520 --> 01:03:17.500
have really showed us that D-plus, they are beatable in this matchup.

01:03:17.500 --> 01:03:21.540
In that very last round, it was very exciting for a period 60 seconds straight, so we

01:03:21.540 --> 01:03:25.920
don't have to talk about it then, but KineTrip had different win conditions

01:03:25.920 --> 01:03:30.540
on their final defense. They actually had Kawa on the maestro had dropped down below,

01:03:30.540 --> 01:03:35.940
sitting on the evil McCams on site, and there was nowhere for D-plus to play and plant rather,

01:03:35.940 --> 01:03:41.140
because KineTrop recovered both the bomb sites fully with the maestro's evil eyes.

01:03:41.140 --> 01:03:44.780
And that's trial and D-plus, they got into server right here, they got DT towards the

01:03:44.780 --> 01:03:49.360
bomb site, but KineTrop arguably let them take that space to free, and then punish

01:03:49.360 --> 01:03:53.020
them by flanking back up the staircase in the hallways, and using the evil eyes,

01:03:53.020 --> 01:03:58.700
being red pink etc off. KineTrope they have been, I'm not going to see it step ahead but they have

01:03:58.700 --> 01:04:03.100
definitely been on track and on par with B plus and I think that's why they're concerned and why

01:04:03.100 --> 01:04:09.260
they wanted an extra bit of time possibly because they know that again one small mistake and if

01:04:09.260 --> 01:04:13.820
KineTrope can be asked to be on their attacks as to where defense is that's enough to maybe

01:04:13.820 --> 01:04:19.900
steal away Lair. Yeah that's an insane prospect however it's gonna be tough when they're

01:04:19.900 --> 01:04:26.220
going up against a clash and a warden in this coming rounds you look at the line

01:04:26.220 --> 01:04:30.860
up from Kina Trope you've got a bullets I mean both the water and the clash in a

01:04:30.860 --> 01:04:36.260
way get countered sorry counter that blitz so Kina Trope you know obviously

01:04:36.260 --> 01:04:39.260
Monty was banned out they could have gone blackbeard like D plus did but no not

01:04:39.260 --> 01:04:42.900
to be I hear gators when you take close friends fights got shotgun on

01:04:42.900 --> 01:04:52.500
demos not against it yeah couple of staircase to fire you got some good

01:04:52.500 --> 01:04:57.620
pushes later on the big issue is you could all tell of a clash versus blitz

01:04:57.620 --> 01:05:02.100
right what do you do there you got to go in a different location like where

01:05:02.100 --> 01:05:06.420
when you're gonna be playing from like I cannot go there but you got to just

01:05:06.420 --> 01:05:09.740
go the complete opposite side of the building because you're gonna get stunned

01:05:09.740 --> 01:05:13.740
and you're gonna die and you're not gonna have a very good time so just be

01:05:13.740 --> 01:05:18.540
plus giving them hey guys problems all this type claw got the clans got the

01:05:18.540 --> 01:05:23.100
ward in case of a rush the ying for example as it has been left open for

01:05:23.100 --> 01:05:27.860
in Monty was removed from action let's see how gives we can ever get this

01:05:27.860 --> 01:05:32.100
hallway getting the staircase control getting the bombsite breach that can be

01:05:32.100 --> 01:05:35.660
the difficulty of this bomb site

01:05:35.660 --> 01:05:40.100
the smoke. There's clearly

01:05:40.100 --> 01:05:41.000
something cooking here for

01:05:41.000 --> 01:05:42.300
KineTrope, but I think D-plus

01:05:42.300 --> 01:05:43.340
are trying to figure out exactly

01:05:43.340 --> 01:05:45.160
what it is. Deep into the

01:05:45.160 --> 01:05:46.800
mezzanine now for a Caillou on

01:05:46.800 --> 01:05:49.440
the Blitz. And the gridlock

01:05:49.440 --> 01:05:50.540
truck singers are trying to

01:05:50.540 --> 01:05:51.340
restrict a little bit of

01:05:51.340 --> 01:05:53.240
movement. A Caillou here

01:05:53.240 --> 01:05:54.340
actually might be a little

01:05:54.340 --> 01:05:56.280
bit of a thorn. In KineTrope's

01:05:56.280 --> 01:05:57.280
side they haven't managed to

01:05:57.280 --> 01:05:58.480
breach neither the external wall

01:05:58.480 --> 01:06:00.620
nor the internal wall of the

01:06:00.620 --> 01:06:01.480
bomb site where you would

01:06:01.480 --> 01:06:03.760
typically want to plant.

01:06:03.760 --> 01:06:10.460
Now they're gonna come now, Kawa's watching on him, he's in the missing rafters position, they just found the Kai Klub Riddity as well, with the air gate up from beneath.

01:06:11.260 --> 01:06:18.560
They can pull him in the wall, just have a default plant location, but there's one more chance to be in the pocket of Mitzi and the clash, it's a huge problem.

01:06:18.560 --> 01:06:28.460
Yeah, this is the issue, right? The clash is gonna continually put a thorn in the Kai Yu's side, as Muzie decides to get aggressive, he runs around the smoke to try and find one kill,

01:06:28.460 --> 01:06:34.960
As Nias can just continue scouting for info and making it really uncomfortable for Akai on the mezzanine now

01:06:34.960 --> 01:06:39.300
He plans that shield down and wants to try and take some fights. How do Kinatrop deal with this?

01:06:39.300 --> 01:06:41.300
It's gonna need to be explosive

01:06:41.300 --> 01:06:46.180
But with that smoke keeping them at bay, this is gonna be nigh impossible. How does Muzie miss those shots?

01:06:46.180 --> 01:06:49.520
I would love to know it doesn't seemingly matter Akai goes down regardless

01:06:49.940 --> 01:06:56.540
Kinatrop could for way too long, but turns out the round was burned after all D plus hold on very handily

01:06:56.540 --> 01:07:01.380
And that right there shows you just how much value the clash can bring you

01:07:01.380 --> 01:07:08.100
They can hold the bombsite deny the breach and just fight back against the two different enemies right a blitz and a cabotile

01:07:08.340 --> 01:07:13.440
Holding the angles normally that's a very strong position as the attackers over the clash

01:07:13.440 --> 01:07:16.980
You can set the blitz and now the cabotile is two versus one

01:07:17.740 --> 01:07:19.660
Or rather one versus two

01:07:19.660 --> 01:07:22.600
It's a very good small bit of utility uses there from D plus

01:07:22.600 --> 01:07:29.220
It's good to read into how to stop keynote drop again the kite claws mid-round hiding them not replacing them

01:07:29.540 --> 01:07:32.920
They were dealt with pretty well there from him keynote rope job. Well done

01:07:32.920 --> 01:07:38.120
But then how you do with the clash you don't really have any ways to do so they spin it comes off fire early as well

01:07:38.680 --> 01:07:42.040
To get the hallway control run dealing with the clash

01:07:43.840 --> 01:07:45.340
So

01:07:45.340 --> 01:07:51.120
Goes to show that third operator ban it could later on have to be targeted towards the clash

01:07:51.120 --> 01:07:56.120
But this is the awkward part. Clash doesn't really work for that many of the bombsites here in Lair.

01:07:56.120 --> 01:07:59.120
Most teams only play the Operator on top floor.

01:07:59.120 --> 01:08:03.120
Are you really gonna ban an Operator to make one bombsite weaker?

01:08:03.120 --> 01:08:05.120
Because that's another issue.

01:08:05.120 --> 01:08:08.120
Well, you gotta learn how to attack the basement in a tertiary.

01:08:08.120 --> 01:08:11.120
So to be honest, if you're a KineTrap right now, you go guys.

01:08:11.120 --> 01:08:14.120
Top floor, they can have it. You just gotta get the next two.

01:08:14.120 --> 01:08:20.920
It's like KineTrop seem to really struggle on that top floor, attack or defense doesn't

01:08:20.920 --> 01:08:23.160
really seemingly matter.

01:08:23.160 --> 01:08:28.280
Both sides D plus have a really good read on how to play that bomb side.

01:08:28.280 --> 01:08:36.800
Now changing things up for D plus and a couple of curveballs thrown here, very different

01:08:36.800 --> 01:08:39.560
kind of setup from D plus to what we saw from KineTrop.

01:08:39.560 --> 01:08:43.120
No smoke, no Tachanka for example but plenty of red in the operator lineup, we've

01:08:43.120 --> 01:08:47.600
the cap can the spetsnaz brother we've also got the scope of this very unusual

01:08:47.600 --> 01:08:51.680
trying to seemingly go for a roam clear but be able to fall back to sight in

01:08:51.680 --> 01:08:56.760
case of a rush which is exactly what's gonna happen unfortunately for

01:08:56.760 --> 01:09:01.720
Gatorada he's got a face full of fire from that Goyos Vulcan which will slow

01:09:01.720 --> 01:09:05.320
down this attack from Kinnotrape and now suddenly put Ayagator a little bit

01:09:05.320 --> 01:09:10.120
of a lonely position at least he has a loan made to deal with that deployable

01:09:10.120 --> 01:09:14.600
shield on the yellow stairs. I think D plus I've realized alright so they're trying to rush that's fine

01:09:15.240 --> 01:09:17.480
Skoda plus can TP back to site no worries.

01:09:19.000 --> 01:09:23.640
Then they pop the most to go to five and there's three different fires popped in the round to stop

01:09:23.640 --> 01:09:29.800
that possible rush. They don't know about like any of the external areas of the bomb site

01:09:29.800 --> 01:09:33.240
they don't know about garage they don't know about blue stairs so they're popping the

01:09:33.240 --> 01:09:38.280
go to see guys they stall for 20 seconds get people back towards the bomb site for those who

01:09:38.280 --> 01:09:44.280
can. Mitzi who's going to stock on the roam game has to worry about himself where the anchor is on the site.

01:09:44.280 --> 01:09:51.280
Go okay, who's watching this door or you are okay. I'm gonna watch this door instead. Establish whose responsibility each area is.

01:09:51.280 --> 01:09:58.280
You know, if a genie trope, they're gonna reset. Now they're thinking, hey, the raw spectra was the bomb site, it means the roam might be free.

01:09:58.280 --> 01:10:03.280
We're gonna take some map space, more or less for free, get the verticality, get a bit of damage done.

01:10:03.280 --> 01:10:09.580
But the thing is Mitzi never wrote it back. He is still upstairs. Scopus shows and still keep the top floor

01:10:10.100 --> 01:10:13.060
So they're still wrong in here from D plus

01:10:15.040 --> 01:10:17.040
From game potential

01:10:17.440 --> 01:10:19.440
At the very least

01:10:19.600 --> 01:10:26.200
Yeah potential and they know about midi as well on that ground floor seemingly are watching the angles a clear ones

01:10:26.200 --> 01:10:30.800
To just peek into the other side doesn't he's so close as well with some vertical pressure

01:10:30.800 --> 01:10:40.120
it's clear filtration. Maybe he can prone in, try and shoot this Malusie Banshee. Indeed

01:10:40.120 --> 01:10:45.360
he does from pretty much complete safety. Now he wants to prone inside. This is very

01:10:45.360 --> 01:10:52.360
iffy. Wow, this is a crazy kind of execute here for Kina Trope. The first impact doesn't

01:10:52.360 --> 01:10:58.120
deny the plan, but eventually the plan will go down to five in the post. It's nigh impossible

01:10:58.120 --> 01:11:03.180
for Kinatrope. D-plus key, it should be on the money here. Ayageta and Kawa need to play

01:11:03.180 --> 01:11:08.940
this perfectly and while there's a Roma upstairs, Kar-Wow is completely distracted. He takes down

01:11:08.940 --> 01:11:14.420
Midi, about to get flanked by a second player though as well. D-plus going for a very ambitious

01:11:14.420 --> 01:11:19.180
retake, but Ayageta is very close to the bomb site and he needs to make his way inside,

01:11:19.180 --> 01:11:22.740
caught by the Denari's laser. I don't think he's going to be in position to try

01:11:22.740 --> 01:11:26.660
and take this player out. No grenades to speak of and he won't be able to find

01:11:26.660 --> 01:11:33.340
And the angle, a consolation frag means nothing for KineTrope as D plus Kia, keep their cool

01:11:33.340 --> 01:11:35.140
and make that retake a reality.

01:11:35.140 --> 01:11:38.940
I mean, again, it's the tiny, tiny things.

01:11:38.940 --> 01:11:44.300
They had a player flanked Stockholm here from D plus, they one tapped the planter, one tapped

01:11:44.300 --> 01:11:51.020
the guy covering on the floor and they make the 5-0-5 into a 5-0-3, they flank it both,

01:11:51.020 --> 01:11:54.180
the retake beneath and they get another round secured.

01:11:54.180 --> 01:11:59.080
But this is still genetrope planting against them, finding the gap, pressuring a bomb at

01:11:59.080 --> 01:12:02.280
rush, then taking napspace.

01:12:02.280 --> 01:12:07.360
Genetrope once more they do so many things correctly, they do so many things well, but

01:12:07.360 --> 01:12:12.840
the plus I gotta say they're adaptation in the mid to late round saying guys, this is

01:12:12.840 --> 01:12:15.600
the situation in front of us, how do we deal with it?

01:12:15.600 --> 01:12:17.680
And how many times they work together?

01:12:17.680 --> 01:12:19.360
They push.

01:12:19.360 --> 01:12:23.360
When they're flanking upstairs, they had a player walk in the door trying to take

01:12:23.360 --> 01:12:28.720
the gunfight while a second player impacted the wall to distract the opponent. Like there's

01:12:28.720 --> 01:12:34.080
all these small mini-plays constantly happening from the side of the plus, showing great level

01:12:34.080 --> 01:12:39.760
of synergy and team coordination, utilizing every single player and every piece of primary

01:12:39.760 --> 01:12:44.640
and secondary gadget. Now they've been heightened and banded on this tertiary bomb site, and

01:12:44.640 --> 01:12:48.760
that's going to be the spanner in the works. Hey, we can shrink the walls. Somehow

01:12:48.760 --> 01:12:56.120
Kinshu didn't know about this because he picked up the Maverick rather which you almost never could see here in T-Blend of Love Play

01:12:56.120 --> 01:12:59.700
And it is the number one counter to the benefit of force, so it's perfect

01:13:00.700 --> 01:13:04.980
In theory, but in reality, you never know how those Maverick holes are gonna work out

01:13:05.740 --> 01:13:07.980
And we don't have a lot of soft destruction here

01:13:07.980 --> 01:13:11.020
I guess the shotgun from the gridlock secondary might be able to

01:13:11.640 --> 01:13:15.000
Destroy the soft part of the wall if we map top and bottom here in Carwell

01:13:15.000 --> 01:13:19.820
But obviously it takes a long time compared to a simple exothermic charge

01:13:19.820 --> 01:13:24.240
At least it does guarantee you get that wall open despite any bad at tricking

01:13:29.140 --> 01:13:33.000
Interesting have an early fire problem skybridge

01:13:34.400 --> 01:13:36.400
This is the thing that T plus it do

01:13:37.040 --> 01:13:42.480
Very different than peanut robes kids. So they were giving up the map space of free and only paying by the bomb side

01:13:42.480 --> 01:13:49.840
D-plots are extending very deep into the building putting down a Goya canister, they shoot one drone, they shoot that stall for 20 seconds

01:13:49.840 --> 01:13:51.840
Then they fall back kind of step by step

01:13:52.560 --> 01:13:58.400
It's very kind of you know new generation way of playing for D-plots. You're gonna find the entirety of the map space

01:13:59.160 --> 01:14:05.440
Here in Trob almost playing old-school siege in a way, which isn't bad. It's just a different way of choosing it stylistically

01:14:06.280 --> 01:14:08.120
but

01:14:08.120 --> 01:14:10.560
As you said these peek holes on the side of the maverick

01:14:10.560 --> 01:14:17.580
That's gonna apply a lot of pressure because you cannot walk on in so there's no need to watch that ridgley here from D plus

01:14:17.580 --> 01:14:19.580
They have less angles to worry about

01:14:19.980 --> 01:14:23.420
Kinatropes attack feels a little bit simplistic to me

01:14:24.000 --> 01:14:26.920
And I think D plus is not gonna have an issue with that. Oh

01:14:28.560 --> 01:14:29.380
Okay

01:14:29.380 --> 01:14:36.200
Yeah, I mean despite the dog we call and the lion scan me still finds that kill is the massive testament to his roaming ability

01:14:36.200 --> 01:14:40.360
but he's not able to find a second one. Good reply from McLaren. He takes a little bit of damage.

01:14:41.480 --> 01:14:43.600
Much needed one for Kinetrope.

01:14:43.600 --> 01:14:49.240
It's still plenty of work to be done on this top floor to try and clear out these roamers and assert vertical dominance.

01:14:49.240 --> 01:14:51.240
Even on the bombsite, things are gonna get awkward.

01:14:51.720 --> 01:14:56.040
Look at the scents while rolling on out. There's no solace on the board here, but D plus,

01:14:56.040 --> 01:15:01.880
which means that they're just gonna have to play off the sound cues and other information. There's a Valkyrie cams in sight.

01:15:01.880 --> 01:15:05.080
Perhaps Midi can be sitting those to call for info.

01:15:05.080 --> 01:15:08.080
Falls is taken down to clear. Good deep push from Akali.

01:15:08.080 --> 01:15:10.680
Finds one, but a spray from Levy.

01:15:10.680 --> 01:15:14.080
Beaking out from the bomb site finds another kill.

01:15:14.080 --> 01:15:16.080
Now he's getting pressured from behind him,

01:15:16.080 --> 01:15:17.680
but it's only two players left up for Kino.

01:15:17.680 --> 01:15:19.680
Gatorade needs to have a big impact.

01:15:19.680 --> 01:15:24.080
The plant goes down for Akali despite two players on that top floor for D+.

01:15:24.080 --> 01:15:28.880
Muzi's got ten kills carrying it up in this round, in this game,

01:15:28.880 --> 01:15:30.280
but he needs to get active now.

01:15:30.280 --> 01:15:36.440
That's a 2v2 Rite, as Kina trope further their advantage, and Katarata has the perfect angle

01:15:36.440 --> 01:15:39.720
at Muzie needs to hit the shot of his life coming down the staircase.

01:15:39.720 --> 01:15:44.500
Meanwhile, Falls upstairs doesn't have a way back onto the site safely as of yet big

01:15:44.500 --> 01:15:46.120
kill though for Muzie.

01:15:46.120 --> 01:15:50.760
This might open the gates for the round and kill you to find one, but Muzie!

01:15:50.760 --> 01:15:53.360
Oh my god, Muzie!

01:15:53.360 --> 01:15:57.760
That's why this guy here is a world champ and that's why he came all the way to

01:15:57.760 --> 01:16:05.700
D plus massive clutch up and match point for D plus Kia another round where

01:16:05.700 --> 01:16:09.760
you know they do so many things so well another round in the attack with a get

01:16:09.760 --> 01:16:13.440
down at the hueser another round looking like they actually gonna win it

01:16:13.440 --> 01:16:19.120
until they don't moosey at dance on that staircase up and down back and

01:16:19.120 --> 01:16:23.080
forth finds the one you want to open it up and then you drop the hatch you

01:16:23.080 --> 01:16:29.700
you push the thoughts together, you force that kind of truly one sort of gunfight, D plus

01:16:29.700 --> 01:16:35.660
yes they are up 6-3 but we cannot understate just how close these rounds have been and how

01:16:35.660 --> 01:16:39.260
much potential Q-trip have had every single time.

01:16:39.260 --> 01:16:44.620
The issue is potential doesn't win you a map, performing, executing, and succeeding

01:16:44.620 --> 01:16:46.620
in a round that is what you need.

01:16:46.620 --> 01:16:49.220
And they were just what 5 seconds shy of it?

01:16:49.220 --> 01:16:53.660
There are not many seconds left to spare there for Moosey once he found the kills.

01:16:53.660 --> 01:16:58.820
Again, thank what's was good, map control was great, problem solving the bomb site since

01:16:58.820 --> 01:17:02.560
walling and walking through getting a couple of kills.

01:17:02.560 --> 01:17:04.460
So many things are done well.

01:17:04.460 --> 01:17:07.940
Yet, yet it's around us.

01:17:07.940 --> 01:17:11.500
Yeah, that is insane stuff.

01:17:11.500 --> 01:17:15.500
From Moosey, 12 kills, only two deaths in the whole bloody map.

01:17:15.500 --> 01:17:19.180
We played nine rounds so far, he's only died in two of them.

01:17:19.180 --> 01:17:22.180
How does that even happen when his team has lost three rounds?

01:17:24.680 --> 01:17:30.680
I genuinely don't know how he's achieved such an insane scoreline, but a big clutch like that.

01:17:30.680 --> 01:17:34.680
Yeah, really, he's got King of Trap in his back pocket at the moment.

01:17:34.680 --> 01:17:37.680
It's massive because, yes, this guy was once a world champion.

01:17:37.680 --> 01:17:42.680
Once upon a time, Muzi was regarded as potentially the best player in the world back at peak NIP days.

01:17:42.680 --> 01:17:46.180
Him and Pino were like the two-star frags on that team.

01:17:46.180 --> 01:17:48.860
But you know what Muzi was doing before he joined D plus?

01:17:48.860 --> 01:17:51.180
It was a bench warmer for NIP.

01:17:51.500 --> 01:17:55.780
He's been sitting on the bench doing nothing for that roster

01:17:56.140 --> 01:17:59.460
because people said maybe he's just not as good as he once was.

01:17:59.460 --> 01:18:00.860
Maybe he's past his prime.

01:18:00.860 --> 01:18:05.940
And he comes down fresh new team and he looks fire here for D plus.

01:18:07.060 --> 01:18:08.220
A great round for him.

01:18:08.220 --> 01:18:09.580
And now for D plus Kia.

01:18:09.580 --> 01:18:10.340
I mean, look at this.

01:18:10.340 --> 01:18:13.820
They've just made a clean sweep of three different bombsite defenses.

01:18:13.820 --> 01:18:18.340
Kintra now have to do the same on the attacking side, just to push overtime.

01:18:19.220 --> 01:18:22.580
And Iblos is being smart. They go back to top floor, they pick up the clash again,

01:18:22.580 --> 01:18:24.820
pick up a bunch of like anti-push.

01:18:24.820 --> 01:18:27.060
Kintra banned the smoke, now that the Jashanka.

01:18:27.700 --> 01:18:32.940
It's again, I said this back in after the Scythians' round was played.

01:18:32.940 --> 01:18:35.340
Do you ban the clash to make top floor weaker?

01:18:35.340 --> 01:18:39.620
Or then don't do anything about the secondary and tertiary bomb side that we just saw?

01:18:39.620 --> 01:18:41.060
Or do you do something else?

01:18:41.060 --> 01:18:46.060
While they banned the smoke, which means Clash will get abused of course, and now here's what they have to counter.

01:18:46.060 --> 01:18:50.060
They got the Nomad, they got the Capital, they got a Bot, they can do it vertically.

01:18:50.060 --> 01:18:57.060
They do technically have different ways of dealing with Niers, but it comes down to how well they can execute upon it.

01:18:57.060 --> 01:19:00.060
And is Niers gonna make a mistake? Not necessarily.

01:19:00.060 --> 01:19:04.060
Because now that you have to shank, you have a different way of winning this round if you're T-plus.

01:19:04.060 --> 01:19:10.060
Plus, you can deny any of the safe plant positions from a very very far away angle, bouncing those

01:19:10.060 --> 01:19:12.000
motos into shangka.

01:19:12.000 --> 01:19:15.820
And if like it's gonna push you in these hallways, you can also do the same thing, just

01:19:15.820 --> 01:19:20.740
shangka fire the floor, and stun and force back aya gaita on the BB.

01:19:20.740 --> 01:19:23.660
So we gotta see how a kidnip can problem solve.

01:19:23.660 --> 01:19:27.700
Right now it's bot down stairs looking for the high claws, to open up the walls,

01:19:27.700 --> 01:19:31.220
and then try and find a bit of a skeleton to shangka and clash the location, because

01:19:31.220 --> 01:19:36.220
those that's most important defenders fall this round.

01:19:36.220 --> 01:19:45.940
So much time delay here, Aigar even needs to find a big kill, but yeah he gets revealed.

01:19:45.940 --> 01:19:50.220
That Deeper signals to D-plus that he's trying to sneak up the mezzanine and it's not so

01:19:50.220 --> 01:19:52.340
sneaky anymore is it?

01:19:52.340 --> 01:19:56.920
Blackbeard could have a big impact but like you said, can't afford to see this clash

01:19:56.920 --> 01:19:57.920
at any point.

01:19:57.920 --> 01:20:03.040
Aggressive play now from Akayu. He's got an EMP in pocket. He could use on the clash

01:20:03.040 --> 01:20:07.360
Oh, he's completely frying the clash now. There's goes through a sweep. Oh my god

01:20:07.720 --> 01:20:09.720
He's gone and found double

01:20:09.960 --> 01:20:14.200
For the three now and the Brazilians are well in control

01:20:14.560 --> 01:20:20.440
Muzi holding down the fort in mask C4 goes out Akayu finds one good reply from Muzi

01:20:21.120 --> 01:20:24.480
As the warden could be through the smoke looks to get aggressive

01:20:24.480 --> 01:20:30.640
knows exactly where Gatorada is. It's shotgun vs shotgun as their barna brings out the supernova

01:20:30.640 --> 01:20:37.120
and it is super indeed. Eclair and Gatorada now 15 seconds or less and they have to clutch

01:20:37.120 --> 01:20:41.600
there's a clash shield staring Eclair down. We need Gatorada to beat the man of the hour

01:20:41.600 --> 01:20:48.880
but he's been shut down by Guess Who. It's Murzy! The D plus care he has been their hero

01:20:48.880 --> 01:20:52.480
and he asserts his dominance on Keynetrope!

01:20:53.120 --> 01:20:56.960
Now they're one map away from the grand final cafe coming up next!

01:24:48.880 --> 01:24:50.880
I

01:26:18.880 --> 01:26:22.780
Check in the morning, I said nothing, I'm in the room

01:26:23.780 --> 01:26:28.080
Try to keep a cool cool reggae, but not a bit, there's no man

01:26:28.080 --> 01:26:30.780
I'm all sick, I'm out here tonight

01:26:30.780 --> 01:26:33.480
Take a good two, I'm out here with my body

01:26:34.280 --> 01:26:37.680
I never hear the ring when I'm working, it's all my phone calls

01:26:37.680 --> 01:26:39.780
Phone calls, hey, yeah

01:26:39.780 --> 01:26:42.180
I'm a fuck fuck killer killer

01:26:42.180 --> 01:26:44.780
Like a stop, I need killer killer

01:26:44.780 --> 01:26:47.580
I get down, down, down, dead, I'm mad

01:26:47.580 --> 01:26:50.080
I'm having fun, I'm lovin'

01:26:50.080 --> 01:26:52.580
I don't need lies

01:26:52.580 --> 01:26:55.080
I can't say that I'm tired

01:26:55.080 --> 01:26:57.580
The value of self is

01:26:57.580 --> 01:27:00.580
I can decide by myself

01:27:00.580 --> 01:27:02.080
Take back, take back

01:27:02.080 --> 01:27:03.080
I can't get back

01:27:03.080 --> 01:27:04.580
I can't save myself

01:27:04.580 --> 01:27:05.580
Hey, say

01:27:05.580 --> 01:27:07.080
Take back, take back

01:27:07.080 --> 01:27:08.580
I can't cry

01:27:08.580 --> 01:27:10.580
Let's go slowly

01:27:10.580 --> 01:27:13.580
I don't know what to do with the mirror

01:27:13.580 --> 01:27:16.080
I don't know what to do with the mirror

01:27:46.080 --> 01:28:01.560
Yeah, a little bit of a quick one, eh?

01:28:01.560 --> 01:28:06.720
The first half looks very tight, very close, but second half a very different story.

01:28:06.720 --> 01:28:10.160
How'd you feel about KineTrend vs. Moves?

01:28:10.160 --> 01:28:13.960
I fixed my camera, it's out of focus!

01:28:13.960 --> 01:28:20.920
That's how later I know I know my camera not so much moves

01:28:20.920 --> 01:28:24.840
Yeah, one of the most dominating one mappers of all time. Yeah

01:28:25.400 --> 01:28:30.560
Ridiculous, there's a whole higher real just for this guy alone. Yeah, it was insane

01:28:31.080 --> 01:28:35.880
1v1 clutch in the first half. I've got another 1v1 clutch later on as well

01:28:36.280 --> 01:28:41.880
Muzie was just always there always with one of his teammates sometimes making a play by himself

01:28:41.880 --> 01:28:48.200
insane performance from him. Such a glow up and of course it's the only roster change that D plus

01:28:48.200 --> 01:28:53.880
Kia have made coming into 2026 was picking up Muzie and a lot of people might have thought okay like

01:28:53.880 --> 01:28:59.080
I mean yeah you've got some pedigree here in Muzie he has a lot of history he's won a six invitation

01:28:59.080 --> 01:29:05.160
with MIP but it's been a long time since yeah of course he was in Black Dragons before that

01:29:06.040 --> 01:29:11.160
but of course Bullets who previously was on this team you know had to depart you look at the

01:29:11.160 --> 01:29:13.160
the comparison between these two players.

01:29:13.160 --> 01:29:21.720
15 kills, Setsu Desk, 7.5, KD Ratio, dude, like that is an instant accusation if you find

01:29:21.720 --> 01:29:22.720
that in ranked.

01:29:22.720 --> 01:29:26.640
Entry kills too, you also have two quatches which this graphic doesn't even show you.

01:29:26.640 --> 01:29:33.560
Insane, 83% cost rating, this is like one of the best single map results I've ever

01:29:33.560 --> 01:29:34.560
seen.

01:29:34.560 --> 01:29:41.420
Yeah, absolutely is and in fact the keynote rope had you know a lot of close rounds with moosey popping off

01:29:41.420 --> 01:29:48.140
I mean they would have won one or maybe even two more rounds from the set of kids who have mostly not been in their way

01:29:48.840 --> 01:29:51.140
If just show yeah, seven three scoreline

01:29:51.140 --> 01:29:55.460
But at the end honestly that could have been a five one a half four two half for kids

01:29:55.460 --> 01:30:00.820
We're the defensive side easily walking into a regulation victory on sideswap. It was moosey

01:30:00.820 --> 01:30:06.460
It was D plus showing up and having to put in 110% just a locked-up layer

01:30:06.460 --> 01:30:09.980
Yeah, and Keenatrope now really have their work cut out for them. Next up

01:30:10.220 --> 01:30:15.700
We go to Keenatrope's map pick and the Japanese will do what they can on cafe to not only stop D plus

01:30:15.700 --> 01:30:21.500
But just stop the king of the match today and that is Muzie 15 kills in the first map

01:30:21.500 --> 01:30:27.180
They're just two deaths. What can he achieve on cafe? I guess it's time to find out Keenatrope

01:30:27.180 --> 01:30:42.180
Fight for survival here on Cafe D-Plast. They can taste that grand final and the revenge that they want to find against CAG that they could find later this afternoon if they can take down KineTrope here.

01:30:42.180 --> 01:30:51.220
It's a good luck. I thought it's called the in-game champ, Alberta Bands on the way with

01:30:51.220 --> 01:30:57.060
some multi-banded up by both teams previously on layer with some mirror being played a handful

01:30:57.060 --> 01:31:03.980
of rounds actually mostly by Kinotrope. So those two get removed. The second set is

01:31:03.980 --> 01:31:14.540
going to be the Grim and the Ella, okay? So KinoTrobus and Target bands here. I don't see that every day.

01:31:15.100 --> 01:31:20.540
Strange to see the Ella band. I mean I'm looking at map one, D plus didn't play Ella at all.

01:31:21.660 --> 01:31:25.740
In his cafe, it's a window map. Yeah it's funny, it's not like the most. I would have thought

01:31:26.300 --> 01:31:30.860
if you were going to ban a trap. Yeah Denari, but typically you'd expect to ban something like

01:31:30.860 --> 01:31:36.700
might be his army instead of that Ella. Very unusual. Even the Milusia, I mean that's

01:31:36.700 --> 01:31:41.420
the main trap operator that we saw D plus Kier running. They ran it over both teams

01:31:41.420 --> 01:31:47.460
in fact. I really love that Milusia. Last game. Yeah, I don't know what King of Troop

01:31:47.460 --> 01:31:48.460
is cooking here.

01:31:48.460 --> 01:31:56.620
Also, the Masi being brought out in the month of 1. Masi is the number that we

01:31:56.620 --> 01:32:01.480
still I feel like we don't know exactly how to rate him we see him in email a

01:32:01.480 --> 01:32:05.000
little bit of players like Benzimaster and she too is quite a fun fun of that

01:32:05.000 --> 01:32:10.200
operator he plus playing it a bit of times it's one of those cases like if

01:32:10.200 --> 01:32:14.280
the massive test catch the drone or two you can have some insane value because

01:32:14.280 --> 01:32:17.360
it's so hard to attack and figure out where those drones are and if they're

01:32:17.360 --> 01:32:21.080
yours or the enemies but if you don't find anything you just have like a

01:32:21.080 --> 01:32:26.200
believe average weapon and a C4 at least you get that second

01:32:26.200 --> 01:32:29.240
there's a push for the backnutters to do some rotations to help your teammates out

01:32:29.240 --> 01:32:33.320
but it does still feel to me a little bit like most is a low value operator on

01:32:33.320 --> 01:32:37.520
average with some high ceilings of course it just doesn't have all the

01:32:37.520 --> 01:32:40.520
secondary effects that a mute does for example you know mute is stopping

01:32:40.520 --> 01:32:43.680
drones but also protecting you against you know the day moss and a whole bunch

01:32:43.680 --> 01:32:47.800
of other operators whereas the mute it all it does so the Mozzie all it

01:32:47.800 --> 01:32:53.260
But yeah, there we go. We do see one get caught but now levy. I mean he's not in position. Just yeah

01:32:53.260 --> 01:32:59.280
He's still doing a set up with his shot. He's not in position to go and move that drone. He might be able to in a moment

01:33:00.040 --> 01:33:02.040
He's lucky

01:33:03.600 --> 01:33:09.340
Well, he's changing right now, but I don't see it. It's maybe got destroyed like you know trope

01:33:10.400 --> 01:33:12.400
He's taking the default camps instead

01:33:12.400 --> 01:33:19.560
The thing about cafe here is if you don't destroy the basement cameras, the camera and

01:33:19.560 --> 01:33:24.400
bakery and the camera bottom white, you can actually check those default cameras as a defender

01:33:24.400 --> 01:33:28.040
and go guys, it's gonna be a top down attack, they're only gonna be attacking from the

01:33:28.040 --> 01:33:29.040
roof.

01:33:29.040 --> 01:33:32.720
Because those two cameras downstairs, they see the only ways in the building on the

01:33:32.720 --> 01:33:34.000
inside of the bottom floor.

01:33:34.000 --> 01:33:38.040
Oh, so they should know what's happening with their timeless wing, that's such a valuable

01:33:38.040 --> 01:33:39.040
trade off right?

01:33:39.040 --> 01:33:41.680
Take down the Blackbeard, but you die.

01:33:41.680 --> 01:33:47.480
As Nitin was only passive used to on the Milusie, you're gonna take that any day of the week,

01:33:47.480 --> 01:33:51.480
because you're taking down the number one push operator from KinoTrap's attack.

01:33:52.980 --> 01:33:55.480
A huge boost here for the defensive side.

01:33:56.480 --> 01:33:58.480
What did KinoTrap look to do now?

01:33:58.880 --> 01:33:59.880
A bit of a repel.

01:34:01.180 --> 01:34:03.180
A bit of a lurk as well from Gatorada.

01:34:03.780 --> 01:34:06.280
He also has one Doki call still left in pocket.

01:34:06.280 --> 01:34:10.560
I don't think Kinetrape really have many ways to try and deal with that castle barricade

01:34:10.560 --> 01:34:14.000
We're out of Ritero drones now from the floras and the nades from Ayagata

01:34:14.000 --> 01:34:18.680
We need to rotate into position and land perfectly to clear that castle barricade

01:34:18.680 --> 01:34:20.920
Which is very difficult to do with the grenade these days

01:34:24.600 --> 01:34:30.160
45 left in control they've kind of stopped their push you know a carpet going down a good flash go sabre

01:34:30.160 --> 01:34:33.600
Can they find a way into these bars or good kill? Yep, they do

01:34:33.600 --> 01:34:45.600
Yeah, finding falls was a critical moment there. Opening up cocktail balcony. However, now Niers can be simply rotate back into position D plus Kier. They might have lost a player, but they responded.

01:34:45.600 --> 01:34:52.600
And Kiernetrope were not able to rotate into that position in time. Pressure coming up from the white stairs for Gatorada, but it's not enough.

01:34:52.600 --> 01:34:58.600
We need Kiernetrope to have multiple points of pressure, and 15 seconds did not give them very much time at all.

01:34:58.600 --> 01:35:02.040
at all that if you say it's cold on the ground inside of the bomb site D plus

01:35:02.040 --> 01:35:06.080
here not feeling a lot of pressure they can retake they can rotate around the

01:35:06.080 --> 01:35:09.640
map it'll have to be a big to get from a kite doesn't find either of them near

01:35:09.640 --> 01:35:13.640
slow HP doesn't seemingly matter and gatorada is still stuck at the bottom of

01:35:13.640 --> 01:35:17.880
the white stairs around the D plus one just by patiently sitting back on the

01:35:17.880 --> 01:35:22.880
bomb site and winning the round on time yeah I mean again if you lose the

01:35:22.880 --> 01:35:25.480
black bit early on it makes around that much more difficult to push here

01:35:25.480 --> 01:35:31.640
from the attackers, so relying solely on one operator, D plus being so good, Moussi being

01:35:31.640 --> 01:35:36.100
the big talk upon all of Lair, and if you guys want to be a bit more like Moussi, you're

01:35:36.100 --> 01:35:38.080
not going to start with tier 1 teams, right?

01:35:38.080 --> 01:35:42.200
We can start, it's actually going to be in tier 3 and later on in tier 2.

01:35:42.200 --> 01:35:46.720
That's so true man, I mean a lot of these players started from the very bottom, they

01:35:46.720 --> 01:35:51.520
grind it and I actually remember this KineTrope team way back in the day when they were

01:35:51.520 --> 01:36:00.520
Known as Donut CUSD, they played in the tier 3, into the tier 2 in the Japan League, they ended up beating CAG, the best team in the region, in the grand final.

01:36:00.520 --> 01:36:07.520
The Challenger Circuit has launched, and how this works, Pengu, is you start by playing in these weekly play-in cups.

01:36:07.520 --> 01:36:15.520
And you can sign up for as many of them as you want. If you become the champions any one week, you immediately qualify for the Challenger Circuit.

01:36:15.520 --> 01:36:20.260
So it means that a lot of people, they've just qualified, they've just registered for one of the cups.

01:36:20.260 --> 01:36:24.820
Don't just register for the first week, because you might lose that one, register for all of them.

01:36:24.820 --> 01:36:31.100
Seriously, and even if you win and you qualify, you can probably maybe give it a shot, play again, get some practice in.

01:36:31.100 --> 01:36:39.420
It's a great chance for you to start your path to Pro. It starts next weekend, play-ins day one and two, on May 2nd and 3rd.

01:36:39.420 --> 01:36:43.740
You can scan that QR code that was on the screen there. If you rewind the video, you'll be out of register.

01:36:43.740 --> 01:36:52.180
And yeah, get on it. Tier 2 is where your journey to the pro league begins and perhaps even one day your journey to the major or the six-invitational

01:36:53.820 --> 01:36:56.900
I know a lot of people gonna say but one of the odds of that actually working out

01:36:56.900 --> 01:37:02.780
That's the thing there are so many players journey who started seeing that of nowhere where you made a friendship roster

01:37:02.780 --> 01:37:07.940
You play with the boys and you got scouted by a much better team and you can offer as an individual

01:37:07.940 --> 01:37:13.700
Or your team of friendship made that magic happen and I'm going further and further and further

01:37:14.340 --> 01:37:16.780
Gray wall bang there taken down nears

01:37:17.460 --> 01:37:19.460
Gray stuff and keynote rope

01:37:19.460 --> 01:37:25.460
But a tier two tier three siege is the place to be and even if you don't have a special maybe go to tier one an actual

01:37:25.460 --> 01:37:28.060
Pro League competition because you got a real-life job. You got real-life friends

01:37:28.060 --> 01:37:30.940
You actually want to do those kind of things. It's gonna be a fun experience

01:37:30.940 --> 01:37:35.580
Oh, yeah, play with your friends and just let's get her it's more competitive version of siege range, right?

01:37:35.580 --> 01:37:38.580
where there's going to be high level players and high level teams.

01:37:40.580 --> 01:37:45.580
So where the journey starts, so jump on it, of course, throughout APAC we have the Challenger Circuit.

01:37:45.580 --> 01:37:53.580
Running all year long, it's so exciting. APAC North, Asia, whatever region you're from, there's Challenger Circuit for you to play in.

01:37:53.580 --> 01:37:56.580
You might even qualify to Tier 1 if you stick with it.

01:37:56.580 --> 01:38:04.580
Speaking of Tier 1, of course, DPLOS is one map away from the grand final here at APAC North, however they've lost the player very early on.

01:38:04.580 --> 01:38:10.860
early on. There's zero picks here for Kinnotrope. Very unusual as the smokes go in, a nitro cell

01:38:10.860 --> 01:38:17.180
that he tosses on over out. It does take down Kar-Well. Levy didn't have the info, but he has

01:38:17.180 --> 01:38:23.900
done his job. Levy's also heard the second one taking down Gadarad of the Fire. Makes it very

01:38:23.900 --> 01:38:27.460
difficult for Kinnotrope to execute into the side. Could kill for my agator and Eclare as well

01:38:27.460 --> 01:38:33.620
joins with the pistol no less. The GSH coming into action. Just falls and moves it, moves

01:38:33.620 --> 01:38:38.260
Now with a minute to play very unusual. They will see a minute to play in a 2v2

01:38:40.180 --> 01:38:42.300
So hard to plant here though for KineTrope

01:38:42.300 --> 01:38:48.860
You remember we a 2v2 position and one attack goes to plant you were effectively covering 1 versus 2 defenders

01:38:49.220 --> 01:38:56.060
To D plus they can play again keep playing down the timer give KineTrope bombsite control because they cannot plant anyone

01:38:56.060 --> 01:39:02.260
So that are mine shots to find a pig huge onto moosey goes down a gate of 5 and 1 now

01:39:02.260 --> 01:39:04.380
Oh, just looking for fault, last player.

01:39:04.380 --> 01:39:07.060
They got the yellow ping, they lock in that final kill

01:39:07.060 --> 01:39:09.100
and KineTrope, they fight back.

01:39:09.100 --> 01:39:11.020
Lits in the bombs that gets you forward,

01:39:11.020 --> 01:39:13.980
they die into the fire, they get shot down on the flank,

01:39:13.980 --> 01:39:17.180
but still they have a way back into the round.

01:39:17.180 --> 01:39:20.460
Big 4k from Iogator that round on the grid lock as well.

01:39:21.540 --> 01:39:23.980
And it goes to show the value that KineTrope had

01:39:23.980 --> 01:39:26.040
in the off-season with all of their shuffles.

01:39:26.040 --> 01:39:28.700
They picked up Iogator from Skars,

01:39:28.700 --> 01:39:31.060
who obviously already has a little bit of team chemistry

01:39:31.060 --> 01:39:35.580
with E'Kwere, who was his coach on SCARS, who also joined the roster this stage, and

01:39:35.580 --> 01:39:40.080
Gatorada, because Gatorada and Ayagata, back in the day, were part of that original Core

01:39:40.080 --> 01:39:46.260
5 of C.A.G. that played for such a long time in the Japan region and dominated the

01:39:46.260 --> 01:39:52.000
very top of Japan and APAC for the longest time. And now, back on the same team, they're

01:39:52.000 --> 01:39:56.900
looking like they are working well in tandem. Ayagata carrying the round for his team.

01:39:56.900 --> 01:40:01.300
I mean, it's just him and it's clear that Ab kills so far for KineTrope in the first two rounds.

01:40:05.200 --> 01:40:11.400
I mean, it's about Moosey and how good he was, and it's only fair that he's gonna have another banger performance as well.

01:40:11.400 --> 01:40:13.300
Just an even up to score here.

01:40:14.300 --> 01:40:15.200
The one for one.

01:40:16.400 --> 01:40:20.000
Now, Leo is a bit of a battle of individual heroics.

01:40:20.000 --> 01:40:23.600
We haven't seen both teams fully come down to teamwork,

01:40:23.600 --> 01:40:27.400
rather both playing for S-Cubes and of course going for that Bumps that has

01:40:27.400 --> 01:40:32.400
been a sole player popping off. But KinoTrope, what I really want to praise

01:40:32.400 --> 01:40:37.240
to them is they are throwing curveballs and not playing default Siege, right?

01:40:37.240 --> 01:40:41.960
That previous round, what was that attack? I have no idea. But it worked in the end.

01:40:41.960 --> 01:40:45.240
They got strong positionings, they got in the Bumps, and while these times with

01:40:45.240 --> 01:40:50.320
C4 go to fire, they still had a way to fight back. So they are giving D plus

01:40:50.320 --> 01:40:54.120
a fight for adaptation, a fight for counter playing in the mid-round on the server.

01:40:54.120 --> 01:40:59.320
See what they can do this time around, they got the IQ, they got some Ratsing on the

01:40:59.320 --> 01:41:03.080
Filchabee, they got some Entry for the Black Eared, they find the Denarranages that was

01:41:03.080 --> 01:41:07.680
going to be triple stacked beneath the window, doing a ton of damage if you go to jump

01:41:07.680 --> 01:41:08.680
on in.

01:41:08.680 --> 01:41:15.560
Yeah, I like the usage of the IQ here, just scanning out so much info, we can see

01:41:15.560 --> 01:41:18.840
the Rateros from Flores coming in trying to clear some of that Util that's been

01:41:18.840 --> 01:41:25.640
spotted by the IQ. It's a dogby call rings out as well. One of the defenders in a bit

01:41:25.640 --> 01:41:30.480
of an awkward spot. How are the Castle Barcades going to get clear? That's my question. We

01:41:30.480 --> 01:41:34.280
have the Sledge, but it's not easy to get in the position to actually Sledge open

01:41:34.280 --> 01:41:39.480
these Castle Barcades, particularly the one on the washroom's door from top white.

01:41:39.480 --> 01:41:45.160
We're here at the Windows Games Chatteray at this very moment. I guess the Barragans

01:41:45.160 --> 01:41:51.760
double door I can be very tricky to get a grenade in there correctly, it's got to get right beneath the castle barricade

01:41:52.480 --> 01:41:56.800
So stand up for the kino shop should be to clear those castle barricades because if defenders have put them up

01:41:56.800 --> 01:42:01.940
It's because they care about what they're protecting. The thing is they kind of just walk straight into the garden instead

01:42:01.940 --> 01:42:07.600
Now that castle double door protects them from any defender going into piano for a flank late round

01:42:07.600 --> 01:42:10.560
So it's actually kind of working the favor of kino chop at this very minute

01:42:10.560 --> 01:42:16.900
And there it goes out. Kawa, this time alive on the BB, masks on forward, clears pixel on

01:42:16.900 --> 01:42:21.180
piano, but a C4 goes out, takes out a clear on the white staircase. I was cutting off

01:42:21.180 --> 01:42:25.940
the rotation and the ability to fall back or re-agress up a staircase, but with D-Pause,

01:42:25.940 --> 01:42:30.460
they're gonna take that first pick and just play on this primary floor. Because they

01:42:30.460 --> 01:42:34.140
got numerous advantages, and they're fishing with a second C4 in pocket as well. And

01:42:34.140 --> 01:42:37.500
if they go 2v2, that'll almost guarantee the round.

01:42:37.500 --> 01:42:46.540
Problem is, Gatorado is so low on HP, he needs to be careful with these C4s, they could back a real punch, but Iogator drops down immediately into reigning and finds a kill.

01:42:46.540 --> 01:42:53.820
D-plus was so focused on trying to use those C4s, trying to contest the vert they didn't realize they could get dropped on from up above.

01:42:53.820 --> 01:43:01.500
Levy now tries to retake, he's being watched, the prone angle from Iogator, the snake in the grass falls now, will fall as well.

01:43:01.500 --> 01:43:05.900
Iogator has another monstrous round for Kinetropes, they take the lead.

01:43:05.900 --> 01:43:10.700
Again, really good explosiveness right there, where they're holding their angles, they're

01:43:10.700 --> 01:43:15.300
doing great at cat-eye, they're slashing up on the floor, and then they're just walking

01:43:15.300 --> 01:43:16.300
through bomb site.

01:43:16.300 --> 01:43:19.100
The moment you hit a C4 rip, you just walk on in.

01:43:19.100 --> 01:43:23.940
You know they're going to catch the defenders on a bad timing, and the second they get

01:43:23.940 --> 01:43:28.460
the entry, everyone's working together, making quick work of a site in that last

01:43:28.460 --> 01:43:29.460
bit of map control.

01:43:29.460 --> 01:43:31.500
Here's a great read.

01:43:31.500 --> 01:43:34.740
This is cafe on the attack, where they're in full control.

01:43:34.740 --> 01:43:39.300
They have been very reliant on the Blackbeard of Kawa playing that shield operator and it's

01:43:39.300 --> 01:43:41.020
actually not been banned away.

01:43:41.020 --> 01:43:42.180
I was thinking that it's might.

01:43:42.180 --> 01:43:46.700
It's been Tokobi banned instead, they give so-called global presence of ratting out the

01:43:46.700 --> 01:43:51.580
building and then like you mentioned the Milusi was the high-pagrant operator as the

01:43:51.580 --> 01:43:54.140
trap-up, that's been removed as well.

01:43:54.140 --> 01:43:57.420
So now, given to what others also Tokobi that can kind of rat and skip the droning

01:43:57.420 --> 01:44:01.580
area, they've made the main push out stronger by banning it with the Milusi.

01:44:01.580 --> 01:44:15.580
Yeah, I think that's a great idea here from Kina Trope because of how much that Flores has had to do every single round, clearing out Castle Barricades, Malusi Banshees, Denari Lasers, now Maestro Evil Eyes as well.

01:44:15.580 --> 01:44:24.580
Get rid of that Malusi, it just alleviates a bit of pressure. It's funny, recently I've been talking with one of my friends that I play ranked with, and we both play a lot of chess as well.

01:44:24.580 --> 01:44:28.020
And there's a concept in chess where what we call it overloaded.

01:44:28.020 --> 01:44:30.940
One piece is overloaded because it's trying to do too many things.

01:44:30.940 --> 01:44:35.460
And you have a bishop on one square and it's protecting your knight on another square

01:44:35.460 --> 01:44:38.460
and it's also protecting a pawn or something like that.

01:44:38.460 --> 01:44:43.300
And when one piece gets overloaded, you can trade evenly for that one piece

01:44:43.300 --> 01:44:44.300
and then it doesn't matter.

01:44:44.300 --> 01:44:47.900
You get extra value because you've taken down that pivotal piece.

01:44:47.900 --> 01:44:50.900
So for example, if a Flores is really overloaded

01:44:50.900 --> 01:44:52.500
and you made him off of a window,

01:44:52.500 --> 01:44:58.760
C4 him off of a window like we saw last round then not only does that give you value to malusi gives you value to your

01:44:59.400 --> 01:45:03.100
Castle your my story even technically a rune gets somewhat counted by

01:45:03.540 --> 01:45:08.660
Flores as well because you can jump through the gates and still manage to get it to detonate you click the button fast enough

01:45:09.160 --> 01:45:12.340
So yeah, I really like that band there from

01:45:13.220 --> 01:45:18.740
Kinitro just give a little bit more flexibility to that defensive lineup there let explosives are gonna be less essential

01:45:19.580 --> 01:45:21.860
In theory until they bring the master that is

01:45:22.340 --> 01:45:23.500
Yeah

01:45:23.500 --> 01:45:28.380
That's the thing right I also think that dad that discuss my issue when I play chess

01:45:28.380 --> 01:45:34.220
I feel like every single one of my pieces are overloaded is like like four things just get screwed over

01:45:34.740 --> 01:45:36.740
Do some lessons sometimes

01:45:36.860 --> 01:45:40.980
Yeah, I'm awful at chess. Oh my I still play it

01:45:40.980 --> 01:45:42.980
I always want to play like

01:45:43.180 --> 01:45:48.700
Lits version because I feel like if I don't have time to think like fully about my mistakes

01:45:48.740 --> 01:45:50.740
I want to bet about it, you know

01:45:51.420 --> 01:45:53.740
You just kind of move off intuition and feel

01:45:54.340 --> 01:45:59.340
Rather than sitting down by 20 minutes straight and thinking what's the perfect move here? Yeah, I feel you

01:45:59.340 --> 01:46:00.340
I feel you for sure

01:46:00.340 --> 01:46:07.140
I think a lot of people have the same problem than Siege because Siege is such a punishing game similar to chess make one wrong move and

01:46:07.620 --> 01:46:09.380
It's all over

01:46:09.380 --> 01:46:13.260
Now we've had the the bands come out like we said those could be malusia

01:46:13.260 --> 01:46:18.740
It's got a lot of the same strats being run here by D plus. I think was that player in the elevator?

01:46:19.740 --> 01:46:21.700
No, that was that was all the way a cocktail

01:46:21.700 --> 01:46:27.340
So surprising to see I get to go down so early, but look at this anyone you want to take down on kina trope

01:46:27.340 --> 01:46:29.340
It's definitely I get it right now

01:46:32.380 --> 01:46:37.860
And it's just stalled out there out completely one big thing missing when our car one of my shit on a twitch instead

01:46:37.860 --> 01:46:45.160
No, I'm gonna wrap on it. Oh my god. It's forward. Yeah nitro cell doesn't pan out so well for KineTrope V plus are on the

01:46:45.160 --> 01:46:50.060
Verge all time things up here and the evil eyes are a real hindrance as well

01:46:50.620 --> 01:46:52.620
Kyle I'll find moosey but

01:46:52.980 --> 01:46:55.160
Lot of work still to be done for KineTrope

01:46:55.160 --> 01:46:57.900
And they don't have a lot of ways to clear out these evil eyes

01:46:57.900 --> 01:47:02.780
Perhaps they didn't spot the maestro in the prep phase because they could have re-picked onto a number of

01:47:02.780 --> 01:47:09.660
counter operators but they didn't do so and great play from midi amidst the chaos it goes for a peek

01:47:09.660 --> 01:47:16.820
and that is pretty much the final nail in the coffin for the round car wow and the Clare in a 2 vs 4 it's not impossible

01:47:19.100 --> 01:47:24.580
You guys see everything once they walk in they got across from piano and cocktail as well

01:47:24.580 --> 01:47:28.340
So there's no real way for children to get there. I shot at this on the kids

01:47:28.340 --> 01:47:34.860
Look, they're just waiting for them. The moment they walk on in, they are also going to open up the Castle Barricade, but they actually get shot down.

01:47:34.860 --> 01:47:43.640
Alexander and I are one of the crossfires at a Claire, and Kaur, both in their health, Kaur and our injured, leaving just one attacker left alive, nearest for a guy.

01:47:43.640 --> 01:47:51.640
He placed a clash, he placed a maestro, he got the Evil Eye injured and the final Coulter and Freezer as well. A convincing round for D-plus.

01:47:51.640 --> 01:47:55.980
Yeah, potentially the most convincing so far.

01:47:55.980 --> 01:47:59.620
And now Kinetrope have no opportunities to ban out any more defenders.

01:47:59.620 --> 01:48:05.220
This castle has been so hammed at home by D-plus, and they always have other operators

01:48:05.220 --> 01:48:06.620
that complement it.

01:48:06.620 --> 01:48:10.420
It just puts so much explosive pressure on Kinetrope.

01:48:10.420 --> 01:48:15.340
We need so many nades, so many other explosives, whether it's the Flores, the Ash, there's

01:48:15.340 --> 01:48:17.340
a fear, gone sixes.

01:48:17.340 --> 01:48:21.260
We've got so much pressure here because it's not just the castle, it's also...

01:48:21.260 --> 01:48:26.020
I mean in this round, the Goyo, we've also got a bulletproof camera for Muzi as well.

01:48:26.020 --> 01:48:31.020
Muzi alone on the castle is bringing five pieces of bulletproof utility.

01:48:35.020 --> 01:48:39.860
It's funny because it's called a bulletproof camera, but it actually can get destroyed by bullets.

01:48:39.860 --> 01:48:43.420
Well yeah, because it's bulletproof on the front, not on the side.

01:48:43.420 --> 01:48:48.860
Yeah, but surely you could have built it where the hole is encased in a full-fledged cover, right?

01:48:48.860 --> 01:48:49.860
Is it a bad design?

01:48:49.860 --> 01:48:52.680
In his bad design he should probably have a chat to Mira

01:48:52.680 --> 01:48:54.900
I think Mira is like the head of... um...

01:48:54.900 --> 01:48:56.760
Temple, wherever in Team Rainbow

01:48:56.760 --> 01:48:57.980
She's the boss

01:48:57.980 --> 01:48:59.100
I mean so he should

01:48:59.100 --> 01:49:00.400
Who wouldn't want to have a chat with Mira?

01:49:00.400 --> 01:49:01.900
Hahahaha

01:49:02.540 --> 01:49:04.780
Yeah I bet man

01:49:04.780 --> 01:49:08.520
I bet, well I mean these days she's getting banned away so much in ranked

01:49:08.520 --> 01:49:10.080
I can't talk to her at all

01:49:10.080 --> 01:49:12.080
96% I would have known, it's awful

01:49:12.080 --> 01:49:13.380
He's saying dude I

01:49:13.380 --> 01:49:15.880
This is the thing I thank God that's giving me free to play

01:49:15.880 --> 01:49:17.280
Because I'm actually paying for it

01:49:17.280 --> 01:49:19.120
But then Ace and Mira are not forever

01:49:19.120 --> 01:49:21.120
because they're all spend-a-ly.

01:49:22.120 --> 01:49:27.120
It happened back in the day when one of my mates from back in the day in high school,

01:49:27.120 --> 01:49:30.120
he joined a got-seed, you started playing, and he was like,

01:49:30.120 --> 01:49:34.120
dude, okay, give me like some operators that are good for like a beginner to play.

01:49:34.120 --> 01:49:37.120
And at the time, it was Jackal, it was like the obvious one.

01:49:37.120 --> 01:49:40.120
I was like, alright dude, just get that Jackal.

01:49:40.120 --> 01:49:43.120
Like, you know, if you're gonna spend some money on like buying an operator by Jackal

01:49:43.120 --> 01:49:46.120
because he's a great way to learn how to play the game.

01:49:46.120 --> 01:49:50.280
because it's easy gone, you got a pretty simple gadget.

01:49:50.280 --> 01:49:51.720
And then he's like, dude, why the hell would you

01:49:51.720 --> 01:49:54.200
get me to play by Jack or because he's banned

01:49:54.200 --> 01:49:55.200
every single game.

01:49:55.200 --> 01:49:56.960
And I'm sure that'd be the same if you're like, yeah,

01:49:56.960 --> 01:49:58.240
get Mira, get Ace.

01:49:58.240 --> 01:50:00.960
You never get a chance to play it.

01:50:00.960 --> 01:50:03.160
That's so true.

01:50:03.160 --> 01:50:06.720
It's funny because stats and the vast majority of people

01:50:06.720 --> 01:50:08.080
are banned in the same operator.

01:50:08.080 --> 01:50:12.080
We've had parts of the game where Jack was a very strong

01:50:12.080 --> 01:50:13.840
operator, therefore he was banned often.

01:50:13.840 --> 01:50:15.840
Mira was very strong, she gets banned often.

01:50:15.840 --> 01:50:18.480
The whole ace thing where everyone's fanning ace,

01:50:18.480 --> 01:50:20.080
it's not just that he's overpowered,

01:50:20.080 --> 01:50:21.520
he's as strong as a hot preacher,

01:50:21.520 --> 01:50:23.320
he's just very fast in terms of the use,

01:50:23.320 --> 01:50:24.160
fast in terms of the game.

01:50:24.160 --> 01:50:26.000
Oh my God, one finds two,

01:50:26.000 --> 01:50:27.360
they get traded by the thorn trap.

01:50:27.360 --> 01:50:28.200
God damn this.

01:50:28.200 --> 01:50:29.200
God damn this server.

01:50:29.200 --> 01:50:30.360
Got him out of the third.

01:50:30.360 --> 01:50:31.200
Oh my God.

01:50:31.200 --> 01:50:33.280
I mean, number is in two on two,

01:50:33.280 --> 01:50:35.360
how the round to play.

01:50:36.400 --> 01:50:37.520
What just happened?

01:50:37.520 --> 01:50:39.600
Flying chaotic round.

01:50:39.600 --> 01:50:41.440
Oh my God, IaGator was insane there.

01:50:41.440 --> 01:50:42.280
That was a big take.

01:50:42.280 --> 01:50:43.120
He's 11 and three teams.

01:50:43.120 --> 01:50:44.480
I'm saying four rounds.

01:50:44.480 --> 01:50:45.720
Justice for IaGator.

01:50:45.720 --> 01:50:51.080
No one should be dying to a thorn trap after performing that well thorn. I hate you as an operator

01:50:51.080 --> 01:50:54.440
I just I'm sorry, but I don't I don't like you. You should you killed my boy

01:50:55.320 --> 01:50:58.600
2v2 as it gets back into an even scoreline

01:50:59.480 --> 01:51:04.840
A kinatrope have broken through a lot of this up last time this ended up on a kinatrope 2v2 on this bomb site

01:51:04.840 --> 01:51:09.960
Pangute they did win it. They had eye again at that time around this time. It's up to the play and Akai to step up

01:51:10.840 --> 01:51:14.440
Again the issue of this bomb site on the tag is that you can't really plant instead of mining at all

01:51:14.440 --> 01:51:17.320
There's so many long lines of sight from red stairs from pillar

01:51:17.520 --> 01:51:20.240
So you kind of want to try to take the dining bomb side

01:51:20.240 --> 01:51:26.000
But then comes the problem false is hiding inside a train and can lock things down as a centerpiece with mirrors

01:51:26.000 --> 01:51:28.000
Watched from above inside a piano and cigar

01:51:28.400 --> 01:51:34.860
He's got to walk in they got to smoke in it and took in delas if they use those two piece of utils correctly

01:51:34.860 --> 01:51:38.800
They can dislodge the crossfire and maybe try to go for a plant cover

01:51:40.600 --> 01:51:42.600
Good angle from the hatch

01:51:42.600 --> 01:51:53.600
Good pressure, deep inside a train but yes, they are baiting it indeed. Akayu is going for a plant on the other bomb site and DK have absolutely no clue about it.

01:51:53.600 --> 01:51:59.600
Number wiser, why is Akayu going deep for that pick? That is a very aggressive and risky way to play it.

01:51:59.600 --> 01:52:11.600
Nia's now in a 1v1, Akler has fallen back all the way to the white stairs but I believe there's a full reinforcement on the fireplace wall so he doesn't have an easy way to win this fight.

01:52:11.600 --> 01:52:15.920
win this fight he's gonna have to push all the way down the white stairs into the hallway

01:52:15.920 --> 01:52:21.680
to try and deny that disable of the defuse. Interesting. Here's Niers. Oh my god going

01:52:21.680 --> 01:52:25.880
for the reinforce it was a fake. Goes for it now. I think he's gonna have the read here

01:52:25.880 --> 01:52:29.360
on where Eclare is pushing from. Eclare you're gonna have to go through the shop

01:52:29.360 --> 01:52:36.000
through the wall! He ninjas it! Eclare you have just been made to look the full

01:52:36.000 --> 01:52:40.480
a lot of height there for Niers and for D plus Kier they know they had no right

01:52:40.480 --> 01:52:41.480
to win that.

01:52:41.480 --> 01:52:45.280
Yeah, big smile saying guys, we just stuck it man.

01:52:45.280 --> 01:52:50.240
I think the issue there is so they threw the smoke grenades in the door when they went

01:52:50.240 --> 01:52:51.400
for the plant.

01:52:51.400 --> 01:52:55.720
And then once it goes down and Claire walks out of the bottom side and Ying dies before

01:52:55.720 --> 01:52:57.160
they can do much about it, right?

01:52:57.160 --> 01:53:02.760
I don't think they fully grasped what the wall setup looked like for Kino Trope.

01:53:02.760 --> 01:53:06.800
So if you're a Claire you're probably thinking the whole wall was open with a shotgun

01:53:06.800 --> 01:53:10.400
line of sight which means when you swing that corner you can immediately see the guy

01:53:10.400 --> 01:53:14.720
diffusing. The issue is it was like the tiniest shotgun hole only close to the

01:53:14.720 --> 01:53:19.440
door frame not far away from it so he can't see the kind of diffuse has to

01:53:19.440 --> 01:53:23.080
rely on a wall bang and get lucky and he starts to panic a little bit when he

01:53:23.080 --> 01:53:27.440
realizes that. So the reason why the bomb went down is the same reason why

01:53:27.440 --> 01:53:30.440
they didn't play the postline perfectly they were lacking a bit of

01:53:30.440 --> 01:53:34.640
information on how to play that post. If someone met in the perfect world

01:53:34.640 --> 01:53:41.500
We kind of discussed before or as you go for that plant, but think back about how that plant even happened

01:53:41.500 --> 01:53:46.240
They went mining double door spamming candela's then it tosses looking it from far away

01:53:46.640 --> 01:53:52.660
Sprint it back to was dining and instantly hit a plant. There was like a mid round spur of the moment

01:53:53.660 --> 01:53:58.400
Adaptation and because of that they didn't have the full picture so they get on the diffuser

01:53:58.400 --> 01:54:02.400
But they don't get to run the true another close one between depots and here through

01:54:02.400 --> 01:54:07.400
The final round in the first half, Kintrope looking to tie things up once more, just like a lair.

01:54:07.400 --> 01:54:10.400
Get that 3-3 half, get a good start.

01:54:10.400 --> 01:54:16.400
After all, we tend to say that Kaffee is very different in the favour, although this is a mature moosey.

01:54:16.400 --> 01:54:20.400
So good before, so good again, gets a window by the declare of an AI Gator.

01:54:20.400 --> 01:54:27.400
He's always in the map, and he's always looking for a fight. He is 12 and 3 in the first 5, and now it's a 6 rounds.

01:54:27.400 --> 01:54:30.400
Aigeta has single handedly put the team on his back.

01:54:30.400 --> 01:54:31.400
He has.

01:54:31.400 --> 01:54:34.400
Wait. Threat detected. This area is hostile.

01:54:34.400 --> 01:54:39.400
But thankfully he's on the solid snake so he can very quickly clear map control here on the ground floor.

01:54:39.400 --> 01:54:43.400
Problem is, not a lot of very good capability here. It's just the buck and the ram.

01:54:43.400 --> 01:54:46.400
If they are getting the position then that's great.

01:54:46.400 --> 01:54:49.400
But for perhaps there might be a little bit too much contest.

01:54:49.400 --> 01:54:52.400
It looks like they are able to get into position thankfully.

01:54:52.400 --> 01:54:55.400
So the real problem is that there's no hard breach on this lineup.

01:54:55.400 --> 01:54:58.560
And no real counter to the clash as well.

01:54:58.560 --> 01:55:01.240
So the verticality being the only real ingredient

01:55:01.240 --> 01:55:03.880
Kinnichope have, they need to make the most of it.

01:55:07.880 --> 01:55:08.720
That's easy.

01:55:08.720 --> 01:55:11.760
They don't have a ton of things to do in this run,

01:55:11.760 --> 01:55:13.800
but they have none of that, like, you know,

01:55:13.800 --> 01:55:15.720
the capitol and all shield.

01:55:15.720 --> 01:55:17.040
I'm a little bit curious how Kinnichope

01:55:17.040 --> 01:55:19.120
intends to plant in this one.

01:55:19.120 --> 01:55:20.760
I'll just be a kid that's going for kills.

01:55:20.760 --> 01:55:23.080
They got to run through the cavity, sure.

01:55:23.080 --> 01:55:28.080
So then you gotta go either Bakery or attack that hatch drop onto a laundry freezer.

01:55:28.080 --> 01:55:31.880
I'm curious what they're gonna offer here because as I said, they don't have a lot of

01:55:31.880 --> 01:55:34.920
ways to cover the lines of sight.

01:55:34.920 --> 01:55:39.160
No easy ways to get a couple of kills, but we gotta rather join us at the Bakery.

01:55:39.160 --> 01:55:43.000
This could be kind of like a back step situation where you bait the verticality, you maybe

01:55:43.000 --> 01:55:47.160
drop the hatch and then you push Bakery instead, but I think you might have misdrawn

01:55:47.160 --> 01:55:48.160
the guy in Bakery.

01:55:48.160 --> 01:55:50.160
I don't think you saw his location.

01:55:50.160 --> 01:55:57.160
He definitely saw him. He goes for the swing. Goes for a second as well and gets traded.

01:55:57.160 --> 01:56:01.160
I feel like maybe that was a little bit too early and asynchronous with the rest of his squad.

01:56:01.160 --> 01:56:04.160
Could have waited for the rest of the team and gone for that execute.

01:56:04.160 --> 01:56:08.160
3v3, but one of those through on the D plus side is a clash.

01:56:08.160 --> 01:56:11.160
Now that can work both in their favor and against them.

01:56:11.160 --> 01:56:15.160
It's one less gunner, but it also means that he can pretty much single-handedly

01:56:15.160 --> 01:56:18.160
get information on an entire area of the map.

01:56:18.160 --> 01:56:22.160
But the verticality from Carwell and Akai are together.

01:56:22.160 --> 01:56:24.160
Teams up and takes down that clash.

01:56:24.160 --> 01:56:27.160
Now Levy's in an awkward spot all the way down at the whiskey bar.

01:56:27.160 --> 01:56:30.160
Mitty and him need to try and clutch up 20 seconds left to play.

01:56:31.160 --> 01:56:34.160
There you go, diffuser. Gonna go in towards Bakery now.

01:56:34.160 --> 01:56:37.160
Mitty can literally win the round for his team's single hand,

01:56:37.160 --> 01:56:39.160
but he has to go big right now.

01:56:39.160 --> 01:56:42.160
Yes, he does and Levy's found one betray from Carwell.

01:56:42.160 --> 01:56:43.160
He needs to find another one.

01:56:43.160 --> 01:56:45.160
As the diffuser is caught on the ground,

01:56:45.160 --> 01:56:47.700
Are you going to shut down the mid-T?

01:56:47.700 --> 01:56:50.460
Another clutch for D-plus.

01:56:50.460 --> 01:56:55.360
This time it's mid-E's turn, and he laps them both up.

01:56:55.360 --> 01:56:59.680
D-plus, Kiya, are looking phenomenal for two

01:56:59.680 --> 01:57:01.180
at the end of the split.

01:57:15.160 --> 01:57:33.160
Oh, baby, it's not over

01:57:33.160 --> 01:57:37.160
So I'm just gonna call you now

01:57:37.160 --> 01:57:40.160
Until you're all free

01:57:40.160 --> 01:57:43.160
Maybe y'all get lucky somehow

01:57:43.160 --> 01:57:46.760
and you'll come out tonight

01:57:46.760 --> 01:57:50.760
and let your wildest side consume

01:57:50.760 --> 01:57:56.760
Come out tonight and baby, I just want it to do

01:57:56.760 --> 01:57:58.760
Come out tonight

01:57:58.760 --> 01:58:08.760
Love is on, love is on

01:58:08.760 --> 01:58:10.760
I

01:58:38.760 --> 01:59:06.760
So

01:59:06.760 --> 01:59:14.260
So with the 1v2 clutch from midi D plus lock in a 4-2 defensive split, despite Iogator's

01:59:14.260 --> 01:59:18.980
best efforts it was certainly Muzie's turn to go ham on map 1.

01:59:18.980 --> 01:59:23.860
Iogator is nearly matching him 12-4 so far on map 2, but it isn't enough.

01:59:23.860 --> 01:59:27.420
D plus have really overcome on that defensive side.

01:59:27.420 --> 01:59:31.500
Now they switch to the attack, they only need 3 rounds to knock Kinatrope out of

01:59:31.500 --> 01:59:34.660
the tournament and book a date with CAG in the grand final.

01:59:34.660 --> 01:59:40.220
But it's the exact same story as Lair. The last two rounds with D plus have both been clutches

01:59:40.220 --> 01:59:44.220
They've both been a 2v2 into a 1v1 type of clutch scenario

01:59:44.380 --> 01:59:50.900
This could have again easily been a round lead advantage for Kinoshiro, but instead they're playing from behind

01:59:51.180 --> 01:59:55.940
Now Kinoshiro will go on to defend here in cafe, which can be very strong

01:59:56.180 --> 02:00:01.540
But the way that D plus were attacking on Lair and how good they were executing going step by step

02:00:01.540 --> 02:00:03.700
I mean, they were near flawless on their attacks

02:00:04.660 --> 02:00:11.100
It does kind of beg the question, is a 4-2 enough, I'm just not sure it is, I really am not.

02:00:11.100 --> 02:00:15.580
So I fear bit here for Kinnichope, they are such a good showing, and there's 7-3 squadron on Lair,

02:00:15.580 --> 02:00:19.260
and the 2-4 squadron here in Cafe, it does not show the real story.

02:00:20.380 --> 02:00:24.280
We saw the replay of that midi 1v2 clutch there, a couple of things I noticed.

02:00:24.280 --> 02:00:28.440
Firstly, obviously Iogator is the top fragger from Kinnichope, he's the hard one to take down.

02:00:28.440 --> 02:00:33.500
midi shot the gas pipe just a little tap so that the fire is going to be hitting

02:00:33.500 --> 02:00:36.660
alligator as he goes to that peaks immediately that gives me the advantage

02:00:36.660 --> 02:00:38.060
of the gunfight

02:00:38.060 --> 02:00:42.480
second thing i noticed was in the player actually is midi fired up he's got

02:00:42.480 --> 02:00:47.300
out with his chair to come over and dab him up we had hellraiser their brand

02:00:47.300 --> 02:00:49.360
new coach for d-plus from

02:00:49.360 --> 02:00:52.140
brazil he's been in the brazilian scene for a very long time

02:00:52.140 --> 02:00:55.580
uh... he came over and is congratulating him d-plus of course

02:00:55.580 --> 02:00:58.420
all play in a team facility

02:00:58.420 --> 02:01:02.420
in Korea, whereas Keenotrope are all separate, we notice that on the play cams playing from home.

02:01:02.420 --> 02:01:09.920
And the energy levels, that gives the D plus, especially because they're Brazilians, they already have a plus 2 to their energy score.

02:01:09.920 --> 02:01:15.420
It just gives such an advantage, especially in high pressure games like this.

02:01:16.420 --> 02:01:25.420
Nyrs is like the ultimate support player, right? In real life and in gaming, he plays the Clash, the Lion, the Stroll, watches the Cam, he runs over and he's going to dab off the clutch.

02:01:25.420 --> 02:01:29.260
He is one of those guys like a good teammate as we say there's nothing better than

02:01:29.620 --> 02:01:36.780
When like you perform well and your teammates like gas you up like yeah, we've all had that moment like we try really hard

02:01:36.780 --> 02:01:41.260
We have a big play and your teammates are like oh my god. Why why do they play that so badly?

02:01:41.260 --> 02:01:44.800
Yeah, the enemy's are never that bad for me. How did you get that?

02:01:44.800 --> 02:01:50.700
I didn't like come on. Just be like dude. You're a god like gas each other up. That is the secret

02:01:50.700 --> 02:01:57.060
Samurai number 10 thousand, my no man is not a good operator and well, it gets punished

02:01:57.060 --> 02:01:58.060
regardless.

02:01:58.060 --> 02:02:01.420
They're watching you with their gun as well, good job there from D-plus man, two big kills,

02:02:01.420 --> 02:02:07.380
Cower strikes back though, rounds not over, D-plus they're going fast into this one.

02:02:07.380 --> 02:02:11.820
Oh my god, how does he lose that fight, unfortunate for him, he might be the ultimate support

02:02:11.820 --> 02:02:16.540
but he can't win this fight, what a genius play, detonates the fire extinguisher,

02:02:16.540 --> 02:02:20.580
it actually knocks back the shield from falls and allows KineTrip to go to that kill,

02:02:20.580 --> 02:02:25.580
This was like 2v5 or something? Thankfully Muzie doesn't let it slip all the way now.

02:02:25.580 --> 02:02:31.580
Kai you pushed that in second mirror window a little bit late into the round in a 1v2 and puts a bit of extra pressure on.

02:02:31.580 --> 02:02:38.580
His phone ringing gives an audio cue to D plus and the gridlock tracks will restrict his mobility somewhat.

02:02:38.580 --> 02:02:41.580
I think that was just to lock down any aggressive flanks.

02:02:42.580 --> 02:02:44.580
And now Muzie and Levy look to clutch up.

02:02:44.580 --> 02:03:04.580
I think they've got an audio cue though. Good. C4 goes over the top. There's info. Thanks to the bulletproof camera, but ain't enough! And Muzie. Man, they are all so fired up. Every single

02:03:04.580 --> 02:03:10.580
C4 goes over the top. There's info thanks to the bulletproof camera, but ain't enough!

02:03:10.580 --> 02:03:16.580
And Muzie, man, they are all so fired up. Every single round win, every single kill,

02:03:16.580 --> 02:03:22.580
and the fist bumps come out in abundance as well. Hell is certainly bringing a lot of fire

02:03:22.580 --> 02:03:26.580
to this D-plus roster. Now they're just two rounds away from putting it to bed.

02:03:26.580 --> 02:03:32.580
Still good from D-plus. Again, watching the noob at AirJab, you know, hearing, understanding

02:03:32.580 --> 02:03:36.340
standing the run out and they're hitting the bombsite right after they're attacking kinitro from

02:03:36.340 --> 02:03:41.700
every single angle at the exact same moment and then this weak kinitro getting a i'm not gonna

02:03:41.700 --> 02:03:47.140
lucky kill into blitz but a good kill right like you said hobney smoke canister to stun the shoot

02:03:47.140 --> 02:03:52.020
away from the operator space of blitz right here and then getting the kill right after if

02:03:52.020 --> 02:03:56.900
that blitz is alive in the 3v2 they can just run them over on the side itself and just make

02:03:56.900 --> 02:04:03.420
make that round so much quicker, but they recompose and they figure out the 2v1 regardless,

02:04:03.420 --> 02:04:08.540
pushing together, using sound cues, using that look of the gadget, and D-plus much like

02:04:08.540 --> 02:04:12.420
a lair in full control on their attacking side.

02:04:12.420 --> 02:04:16.340
Even minor details here for D-plus make these players look so good.

02:04:16.340 --> 02:04:21.940
Notice in that 2v1 at the end, yes they're peeking into information from Kymitra, there's

02:04:21.940 --> 02:04:25.940
a bulletproof camera pinning them out for the defender trying to fight them, but

02:04:25.940 --> 02:04:29.840
Notice how Moody jumps on top of the cocktail bar and goes for a swing?

02:04:29.840 --> 02:04:35.940
It means that he can peek a deep angle over any potential cover that the player in bar is hiding behind.

02:04:35.940 --> 02:04:43.340
It's just, there's so much confidence from D+, and now there are really no second chances for KineTrope.

02:04:43.340 --> 02:04:45.340
I mean, two rounds and it's done.

02:04:46.040 --> 02:04:53.940
Now they go all in on kitchen, bomb site here, kitchen and cooking, and I mean, you've got pulse, you've got Valkyrie,

02:04:53.940 --> 02:04:59.340
You've got Echo so much information, you just have to make sure they use it and find these kills.

02:05:03.620 --> 02:05:13.740
You see that and done, I like it though, there's a good line of thinking, God nears, you see the Echo going down, that means now the play is over.

02:05:13.980 --> 02:05:17.020
Yes, those Jokers are still going to be pre-precision on the left and whatnot.

02:05:17.460 --> 02:05:20.020
Yeah, I mean, you're thinking why is Echo the one to peek there, right?

02:05:20.020 --> 02:05:22.740
It's the wrong operator, but look at the defending ladder.

02:05:22.740 --> 02:05:25.700
Who has a great gun to make that kind of play?

02:05:25.700 --> 02:05:28.140
Maybe the Valkyrie, but they're a floor above.

02:05:28.140 --> 02:05:29.640
Isn't he 11?

02:05:29.640 --> 02:05:30.640
Pulse of the Reaper?

02:05:30.640 --> 02:05:34.260
Probably not going to make that kind of move.

02:05:34.260 --> 02:05:35.260
Not with the Echo dead.

02:05:35.260 --> 02:05:38.900
If the Echo was in play, it could have potentially knocked the shield back from the Blitz, but

02:05:38.900 --> 02:05:40.180
no, not to be.

02:05:40.180 --> 02:05:44.540
The Elamine actually does concuss falls for a brief moment, but he gets into

02:05:44.540 --> 02:05:46.540
VIP unscathed.

02:05:46.540 --> 02:05:55.060
Just waiting for the smoke to evaporate, can check all the angles, pours no more C4 in

02:05:55.060 --> 02:05:56.060
pocket.

02:05:56.060 --> 02:06:00.340
So the car feels like a flank play has to happen now from the side of Kino Trobe, we're

02:06:00.340 --> 02:06:05.620
a crazy gunfight victory, they can start locking things down, Dukubiko goes out and

02:06:05.620 --> 02:06:06.620
they're gonna hear it.

02:06:06.620 --> 02:06:12.300
Oh, IEGator is in a 1v1 here against the Daemons, get secure the shotgun though,

02:06:12.300 --> 02:06:13.700
that is a big kill.

02:06:13.700 --> 02:06:17.860
However, it does give D plus the info that the pulse is offside. They can flood inside

02:06:18.340 --> 02:06:23.020
Falls still full HP diffuser in pocket. He's actually not going to go for a play

02:06:23.020 --> 02:06:28.460
It's gonna go aggressive for a swing finds a Claire looks for a second one as well flash comes out

02:06:28.460 --> 02:06:34.820
That wasn't success and so instead he has to take the 1v1 against the car you but he finds a kill no matter what I

02:06:35.540 --> 02:06:37.100
Agated now again

02:06:37.100 --> 02:06:42.700
Caught upon to clutch the king of trope and he can't get the angle onto falls 1v3

02:06:42.860 --> 02:06:49.220
He spots out that second player. I gotta go for a wall bang on the midi bit of damage done, but he himself is low on HP

02:06:49.980 --> 02:06:57.580
D-plus know exactly what they're dealing with. It's a pulse with a shotgun and nears is talking mad smack here

02:06:57.820 --> 02:07:00.340
against king of trope D-plus are in their heads

02:07:01.260 --> 02:07:03.260
And now I get it just says come

02:07:03.260 --> 02:07:07.700
can fight me come and do it come fight me

02:07:07.700 --> 02:07:11.700
DC plane from D plus gonna be a full man surely

02:07:11.700 --> 02:07:17.580
angles a bit awkward yeah oh almost gets the kill he's taunting him

02:07:17.580 --> 02:07:20.940
he is taunting him they're looking to try and fight back look at the reactions

02:07:20.940 --> 02:07:22.740
on these players faces KineTruck

02:07:22.740 --> 02:07:26.940
Osugam and D plus more enthusiastic

02:07:26.940 --> 02:07:31.820
than ever the winning reaction is somewhat more mild because they knew it

02:07:31.820 --> 02:07:37.660
was an inevitability it's now match and series points for D plus they are desperate

02:07:37.660 --> 02:07:42.980
burning for their chance at revenge against CAG the only team that up until

02:07:42.980 --> 02:07:48.500
this point either of these Rosses have lost to in kickoff both Kina trope and

02:07:48.500 --> 02:07:54.740
D plus what they're event against CAG it looks like only D plus will get it

02:07:54.740 --> 02:07:59.060
also mean we're strengthening that D plus well the winner of this give me a

02:07:59.060 --> 02:08:00.660
the CD would be quite a series, right?

02:08:00.660 --> 02:08:02.060
Probably gonna be a third mapper,

02:08:02.060 --> 02:08:03.820
maybe an overtime one of them.

02:08:03.820 --> 02:08:06.700
The quicker D plus can win this,

02:08:06.700 --> 02:08:08.220
the better it is for them.

02:08:08.220 --> 02:08:09.060
We were talking about the whole like,

02:08:09.060 --> 02:08:10.700
warming up into a series,

02:08:10.700 --> 02:08:12.260
having a BO3 to start off a day,

02:08:12.260 --> 02:08:13.620
then going to a grand finals,

02:08:13.620 --> 02:08:16.740
how that can be very successful for team statistically.

02:08:16.740 --> 02:08:19.540
But if you play like three maps full overtime,

02:08:19.540 --> 02:08:21.780
that's probably not gonna be an advantage,

02:08:21.780 --> 02:08:22.900
but more than a disadvantage,

02:08:22.900 --> 02:08:25.180
which is gonna be so tight and burned out already,

02:08:25.180 --> 02:08:26.740
but only a small break between the first

02:08:26.740 --> 02:08:27.860
and second series.

02:08:27.860 --> 02:08:33.860
So D plus is 7-3 into maybe a 7-2 victory here, we'd be like biscuit scenario.

02:08:33.860 --> 02:08:39.860
You get warm up without burning yourself out, you show only two maps, only some strats.

02:08:39.860 --> 02:08:48.860
Mind you, they didn't show much on the defense of Lair, and they haven't had to show much of their attacks here in Cafe either, if they would have closed it out shortly.

02:08:49.860 --> 02:08:55.860
It's the constant conversation we've been having, especially here in APL because we've had so many long days in the bracket.

02:08:55.860 --> 02:08:56.360
Yeah.

02:08:56.360 --> 02:08:59.960
Is it advantage when you play two games in one day because you've had a warm-up?

02:08:59.960 --> 02:09:02.860
Or is it disadvantage because you're letting that fatigue set in?

02:09:02.860 --> 02:09:04.960
Now today is a shorter day for these teams.

02:09:04.960 --> 02:09:06.760
Usually we have three best of threes.

02:09:06.760 --> 02:09:10.460
Up until this weekend when we only have two BO3s in one day,

02:09:10.460 --> 02:09:12.260
D plus, should they win here?

02:09:12.260 --> 02:09:14.860
They go up against CAG without too much of a break.

02:09:15.860 --> 02:09:18.160
And, I mean, immediately they're warmed up.

02:09:18.160 --> 02:09:19.260
It's only two maps.

02:09:19.260 --> 02:09:20.560
I mean, going into a potential three more.

02:09:20.560 --> 02:09:22.260
That's probably no more than they would do in a day.

02:09:22.260 --> 02:09:24.060
It screams anyway.

02:09:24.060 --> 02:09:27.020
Especially with, as you said, how dominant the second map has been.

02:09:27.020 --> 02:09:31.340
It's been a bit of a walk in the park with B+, I have no doubt they're looking warmed up.

02:09:35.580 --> 02:09:37.820
Can they get it done? That's the question.

02:09:39.100 --> 02:09:39.740
They just...

02:09:39.740 --> 02:09:41.580
He has the SI 2017 charm.

02:09:41.580 --> 02:09:43.740
That is an O.G. charm. I don't even have that.

02:09:45.580 --> 02:09:50.940
It's been around, you know, Moosia, I believe, was almost like the Brazilian Bolo.

02:09:50.940 --> 02:10:00.940
He's an underaged, utility-consecrator, making montage clips and stuff and was highly sought after by a couple of the rosters, and that's kinda how he came to fame, he came to pro-play.

02:10:00.940 --> 02:10:03.940
Mitzi, though, gets the first kill.

02:10:03.940 --> 02:10:09.940
Aya Gator, the carry of KineTrope, 14 kills and solace, removed very early on.

02:10:09.940 --> 02:10:16.940
So now he's gonna scout out those drones, can't find them in the canons, he can't look for a flank, it's a critical player and operator.

02:10:16.940 --> 02:10:23.940
and with that they jump on the sky to take control. So this is very quickly getting into favor of people.

02:10:27.940 --> 02:10:33.940
The Dokeby has been so difficult for KinoTrope to deal with as well, so much info gained by B+.

02:10:33.940 --> 02:10:39.940
As soon as they ring that call, they just move in. They're even checking for every tiny little corner.

02:10:39.940 --> 02:10:45.940
They're making sure there are no rats in the rafters. They're pre-firing every single corner that someone could be hiding in for KinoTrope.

02:10:45.940 --> 02:10:51.100
And the second kill now onto the Claire. The smoke is down. The solace is down.

02:10:51.100 --> 02:10:56.820
We'll fight versus three advantage for D plus and this begins to feel inevitable.

02:10:56.820 --> 02:11:02.120
They're so close. We're in the last bit of the floor before bombs and execute.

02:11:02.120 --> 02:11:05.620
They must tracker three in pocket. They are flashed. They got frag grenades.

02:11:05.620 --> 02:11:10.180
They can use a dump and just try and go for a plant and just watch those flanks.

02:11:10.180 --> 02:11:13.740
Genetra they're waiting for the perfect moment to go for their play.

02:11:13.740 --> 02:11:17.780
They only get one shot at this flank red flank brown and give good timing

02:11:19.580 --> 02:11:21.940
Great shot as well on a gatorada

02:11:22.380 --> 02:11:27.820
Midi goes down and attempt at a response means nothing for Kina trope

02:11:27.820 --> 02:11:36.080
The Brazilians are burning for revenge a breeze through the Japanese and booked their spots back into a grand

02:11:36.120 --> 02:11:41.320
Final and another chance at the kings of a pack north and what better way to do that

02:11:41.320 --> 02:11:47.840
then go into a flawless final round 7 3 7 2 looking so strong on the attacks in

02:11:47.840 --> 02:11:52.240
particular the step-by-step process here from D plus and just getting to the

02:11:52.240 --> 02:11:56.380
bombs that five attackers alive and then picking their part perfectly that's how

02:11:56.380 --> 02:11:59.640
they got to run some layer and it's how they close out here in the bay and

02:11:59.640 --> 02:12:04.560
again this is a great warm-up into a gas finals because now you got a ton of

02:12:04.560 --> 02:12:08.200
confidence, good bit of clotches, you're fired up and you've had great

02:12:08.200 --> 02:12:12.680
individual performances that's going to give you all the things you need up against CAG.

02:12:13.560 --> 02:12:19.720
And it was such a great opportunity for DPLUS to really show off their individual play and their

02:12:19.720 --> 02:12:25.640
teamwork. They countered Kena Trope in terms of the strategy on Lair here on Cafe. They counted

02:12:25.640 --> 02:12:33.560
every attempt at a rat play and Fools is apparently so chill, so not warmed up after that he's

02:12:33.560 --> 02:12:41.320
He's gonna put his jacket back on. It's a dominant 7-2 for the Brazilians to cap off what looks to be slated to be a

02:12:41.660 --> 02:12:48.860
Tough series in the end. It was anything but a very cut-and-dried affair of the Kina trope. Sadly, it's back to the drawing board

02:12:49.640 --> 02:12:52.880
Yeah, and the thing is right since you didn't sit down there

02:12:52.880 --> 02:12:56.120
They've been watching this game as been unfolding while they do their own match prayer

02:12:56.120 --> 02:13:00.320
But Nick and I'll sit down okay if we're to go any of these metal cafe layer now

02:13:00.320 --> 02:13:06.400
we can do a TD counter strat and a one-off etc and it does mean that if you're the team of D plus who

02:13:06.400 --> 02:13:11.280
want to hear you gotta go to different maps like the up against CHG for that exact reasoning.

02:13:12.160 --> 02:13:16.720
100% clear is KOSCVL from Levy so Moose did it on Lair and then Levy here in

02:13:16.720 --> 02:13:22.320
cafe it just goes to show exactly how dominant they were. Yeah that was a big game from D

02:13:22.320 --> 02:13:26.880
plus exactly what they needed to warm up into our grand final which now they booked the spot

02:13:26.880 --> 02:13:30.600
into what a rematch opportunity that is going to be.

02:13:30.600 --> 02:13:34.200
In the upper bracket, we saw CAG and D-plus go head-to-head

02:13:34.200 --> 02:13:37.520
and man, CAG, they really cooked up some strats for that one.

02:13:37.520 --> 02:13:39.400
It was a two-obliteration.

02:13:39.400 --> 02:13:41.560
D-plus did not know what hit them.

02:13:41.560 --> 02:13:44.760
And I feel like we were just as surprised as D-plus for it.

02:13:44.760 --> 02:13:47.640
Now they get a chance at revenge in this grand final.

02:13:47.640 --> 02:13:49.440
If anything to me, it's just,

02:13:49.440 --> 02:13:52.320
it's such a shame that only one of these two teams,

02:13:52.320 --> 02:13:54.760
CAG or D-plus, can go to the Major.

02:13:54.760 --> 02:13:56.480
But of course, to recap the game,

02:13:56.480 --> 02:14:01.640
just happened let's have a chat with Hel the coach from D plus brand new coach

02:14:01.640 --> 02:14:06.140
firstly congratulations on such a big victory how are you feeling after how

02:14:06.140 --> 02:14:12.680
easy that ended up being against KineTrope I'm feeling very happy now we're

02:14:12.680 --> 02:14:20.960
just a focus on on CAG and to the next match good what has been the biggest

02:14:20.960 --> 02:14:25.640
focus point for you guys the roster since losing to CAG because obviously

02:14:25.640 --> 02:14:32.640
We're expecting D plus CAG fighting for first. That's logical, but when you lose to them that you didn't have a bracket

02:14:32.640 --> 02:14:35.140
What's been the focus point since to get back at them?

02:14:36.740 --> 02:14:43.840
I think against our game they counter us a lot. So we prepared better to this type of stuff and

02:14:44.840 --> 02:14:46.840
I hope will be a great game now

02:14:47.560 --> 02:14:49.080
different one

02:14:49.080 --> 02:14:54.600
Of course, we saw the music put in one of the best performances an individual player has put in an A pack in a

02:14:54.600 --> 02:14:59.280
a very long time on map 1. 15 kills, 2 deaths, 2 clutches, he was insane.

02:14:59.280 --> 02:15:03.320
Obviously he's a new player on the team as well, just as you are a new coach on the roster.

02:15:03.320 --> 02:15:07.720
Tell me a bit about what it was like adapting with the changes in the roster

02:15:07.720 --> 02:15:10.240
and of course for yourself being one of the changes.

02:15:11.400 --> 02:15:16.760
I told you guys in the first interview, I will put Muzi again in his prime

02:15:16.760 --> 02:15:22.840
and he will literally bring back to the championship performance.

02:15:22.840 --> 02:15:25.560
He's getting back, he's getting back.

02:15:25.560 --> 02:15:31.200
I did think he also wanted to ask Panger before we close up.

02:15:31.200 --> 02:15:36.160
Ah, expectations, predictions, are you confident you guys can take it 2-0?

02:15:36.160 --> 02:15:38.080
He needs to be at 2-1.

02:15:38.080 --> 02:15:40.840
Any thoughts on how this is going to play out?

02:15:40.840 --> 02:15:42.840
I think it will be a tough game.

02:15:42.840 --> 02:15:44.520
CIG is a good team.

02:15:44.520 --> 02:15:46.840
They play a nice siege.

02:15:46.840 --> 02:15:52.320
I think it's good to have a difficult match here in the region for preparing the teams

02:15:52.320 --> 02:15:57.960
for the Major and even for the In-Stational. So I hope it will be a tough game and a good

02:15:57.960 --> 02:15:58.960
game for you.

02:15:58.960 --> 02:16:03.960
Quickly, before I let you go, do you have any words for CAG?

02:16:03.960 --> 02:16:04.960
See ya.

02:16:04.960 --> 02:16:10.320
Thank you very much. Good luck in your next game. Later, hell, of course.

02:16:10.320 --> 02:16:11.560
Thank you guys, thank you.

02:16:11.560 --> 02:16:15.760
Thank you mate. Alright, so we've done our first match of the day. Only one more

02:16:15.760 --> 02:16:22.160
to go and it is our grand final, CAG vs T-plus and a lot of quiet confidence there.

02:16:22.160 --> 02:16:28.400
from hell and the D4 processor. I'm not surprised at all after how much they obliterated K-Tropin after

02:16:28.400 --> 02:16:33.280
the series. No, he did say it right there that in the very first interview he's going to bring

02:16:33.280 --> 02:16:39.040
Boom Mushi back to, you know, world championship kind of level back to his prime and I think it

02:16:39.040 --> 02:16:43.520
shows a lot here that D-plus is losing to CIG and they're working on their fundamentals and

02:16:43.520 --> 02:16:47.680
working on the synergy and just taking this region very serious and not thinking,

02:16:47.680 --> 02:16:52.480
Guys, it's gonna be easy. Don't worry about it. They have been locked in to school in the off-racket

02:16:52.880 --> 02:16:54.880
20 20 20

02:16:55.600 --> 02:17:02.080
Mostly convincing games. Yeah, that's right for D plus. It is a big chance at revenge for Muzie

02:17:02.080 --> 02:17:07.040
He is back into world championship form, but one team stands in their way

02:17:07.600 --> 02:17:14.960
CAG Osaka versus D plus the major is within reach and the apex more title is coming up after this

02:18:17.680 --> 02:18:22.480
behind us and looking at the 10 years ahead we're making some very exciting

02:18:22.480 --> 02:18:27.560
changes to the APAC Tier 2 ecosystem that will better unify what is already

02:18:27.560 --> 02:18:34.400
the most exciting league region in the world. Introducing the APL Challenger

02:18:34.400 --> 02:18:39.960
Circuits. Let's start with our format. All teams will compete in an online best

02:18:39.960 --> 02:18:45.600
of one single elimination bracket with Ping. Just kidding. The APL Challenger

02:18:45.600 --> 02:18:53.200
This circuit is composed of the OCE Rivals, the SEA Bootcamp Community Series, and North Rebellion.

02:18:53.200 --> 02:19:00.400
Each tournament will have two stages with Stage 1 starting in May, and Stage 2 starting in August.

02:19:00.400 --> 02:19:04.200
Each stage is broken down into three distinct phases.

02:19:04.200 --> 02:19:07.200
Let's start with Phase 1, Playings.

02:19:07.200 --> 02:19:15.200
Playings are comprised of four single elimination best-of-one play dates, with best-of-three qualification games.

02:19:15.200 --> 02:19:17.740
Each day will qualify two teams.

02:19:17.740 --> 02:19:18.740
Get knocked out?

02:19:18.740 --> 02:19:19.740
It's no stress.

02:19:19.740 --> 02:19:24.660
You can compete in every play-in day until you qualify.

02:19:24.660 --> 02:19:25.660
Next up you are?

02:19:25.660 --> 02:19:31.500
The regular stage will take our eight qualified teams from players and put them up against

02:19:31.500 --> 02:19:37.700
each other in the best of one single round robin to decide who are our top four teams

02:19:37.700 --> 02:19:39.200
per region.

02:19:39.200 --> 02:19:46.280
Finally, how stages culminate in a 14 Double Elimination Best of Three bracket to decide

02:19:46.280 --> 02:19:52.080
who will be the stages champion and take home a lion's share of the prize pool from perhaps

02:19:52.080 --> 02:19:55.840
more importantly, Challenger Circuit Points.

02:19:55.840 --> 02:19:59.320
What are Challenger Circuit Points, you are?

02:19:59.320 --> 02:20:04.520
These points are the lifeblood of the APL Challenger Circuit and will be used to

02:20:04.520 --> 02:20:16.280
Qualify teams into the Challengers Series in 2027, where teams will have the opportunity to qualify into the APL, as well as the culmination of APL Challengers Circuit.

02:20:16.280 --> 02:20:23.360
The Gauntlet in OCE, the Elite Community Series in SEA, and the Rebellion Final Skid North.

02:20:23.360 --> 02:20:25.240
So what are you waiting for?

02:20:25.240 --> 02:20:34.080
Start your path to Pro now and sign up for the Stage 1 Play-Ins, and start your Ascendancy to the Coming Pro.

02:21:04.520 --> 02:21:18.200
They come out windmilling like an Englishman looking for a scrap, the whole king of a scrap!

02:21:18.200 --> 02:21:19.200
Tino!

02:21:19.200 --> 02:21:21.200
If he goes uncontesting the kick goes cold, that will be devastating.

02:21:21.200 --> 02:21:23.800
The grenade goes through, that's the swing!

02:21:23.800 --> 02:21:28.120
Cyber and Bullet are able to get one piece with the kit so far away and Canadian down

02:21:28.120 --> 02:21:29.120
upstairs.

02:21:29.120 --> 02:21:32.120
Ebert, wow, that was special.

02:21:32.120 --> 02:21:34.080
It's a one, but it's these three to hold

02:21:34.080 --> 02:21:35.520
and they're pushing it from behind.

02:21:35.520 --> 02:21:36.600
He's found one.

02:21:36.600 --> 02:21:38.440
He's got to get the vertical as well.

02:21:38.440 --> 02:21:39.600
They get pulled off, Tim.

02:21:39.600 --> 02:21:41.640
We're down to the last three or four seconds.

02:21:41.640 --> 02:21:43.040
Reiner's got another.

02:21:43.040 --> 02:21:44.080
He's held on.

02:21:44.080 --> 02:21:45.400
He's going to do it.

02:21:45.400 --> 02:21:48.560
And B and Ski take the two-one win.

02:21:48.560 --> 02:21:51.040
Both players spotted, but the Reds can be made successful.

02:21:51.040 --> 02:21:54.040
Oh, oh, oh.

02:21:54.040 --> 02:21:55.680
Well, I like the side job.

02:21:55.680 --> 02:21:57.120
Information from the Bs.

02:21:57.120 --> 02:22:00.600
He goes, Tim, shoot, come on.

02:22:00.600 --> 02:22:07.600
They cement themselves as one of the greatest of all time.

02:22:07.600 --> 02:22:10.600
He's starting to get cooked alive, Ollie, but he's using the stem pistols.

02:22:10.600 --> 02:22:11.600
Look at this from the dark.

02:22:11.600 --> 02:22:12.600
Surely not.

02:22:12.600 --> 02:22:13.600
Brilliant.

02:22:13.600 --> 02:22:15.600
That's Clay the Year in my book.

02:22:15.600 --> 02:22:18.600
He plays the game, hits the old body, doesn't quite catch it.

02:22:18.600 --> 02:22:19.600
Oh, my God, sir!

02:22:19.600 --> 02:22:20.600
It's the DOS!

02:22:20.600 --> 02:22:22.600
He doesn't have any motivation.

02:22:22.600 --> 02:22:23.600
He's going back.

02:22:23.600 --> 02:22:24.600
He's not quite sure.

02:22:24.600 --> 02:22:29.600
He has a few second stick it, Nessel's stick it.

02:22:29.600 --> 02:22:32.880
This is an angle that he might be able to contest.

02:22:32.880 --> 02:22:35.320
No, of course, when he takes just a bit of damage here.

02:22:35.320 --> 02:22:36.720
A walk, I guess, the second one.

02:22:36.720 --> 02:22:38.720
Eclipse though, Wilkhead one, turning it into a 2v2.

02:22:38.720 --> 02:22:39.720
And they push it on the side.

02:22:39.720 --> 02:22:41.320
The bandit will lose out of this.

02:22:41.320 --> 02:22:43.720
Eclipse the last alive on the Ella.

02:22:43.720 --> 02:22:45.760
Spots to hand and take the day.

02:22:45.760 --> 02:22:48.320
The ace for Walker.

02:22:48.320 --> 02:22:51.120
He will down BC, Canadian positioning to pick up,

02:22:51.120 --> 02:22:53.120
but that's going to result in a double-j.

02:22:53.120 --> 02:22:55.640
Vertical left corner for Kippus around.

02:22:55.640 --> 02:22:58.040
Necrox, the final defender against Vertical.

02:22:58.040 --> 02:23:00.040
the A's absolute domination.

02:23:00.040 --> 02:23:03.040
I don't believe in magic, Michael!

02:23:03.040 --> 02:23:07.040
T1 does as they win the Mexico Major!

02:29:58.040 --> 02:30:05.040
from

02:30:05.040 --> 02:30:07.040
from

02:30:07.040 --> 02:30:10.040
from

02:30:10.040 --> 02:30:14.040
from

02:30:14.040 --> 02:30:18.040
from

02:30:18.040 --> 02:30:22.040
from

02:30:22.040 --> 02:30:26.040
from

02:30:26.040 --> 02:30:29.040
been doing so far at this stage, kickoff.

02:30:29.040 --> 02:30:31.320
Yeah, hi, everyone.

02:30:31.320 --> 02:30:37.040
Yeah, so not as heavy as the D-plus game, for sure.

02:30:37.040 --> 02:30:38.800
Not as heavy as the D-plus game.

02:30:38.800 --> 02:30:43.800
I think Keynote Troop is a hell of a team

02:30:43.800 --> 02:30:48.680
in terms of their playstyle, which I think encompasses

02:30:48.680 --> 02:30:54.960
and shows what the APAC region is all about.

02:30:54.960 --> 02:30:58.180
especially like in the last few years.

02:30:59.440 --> 02:31:04.440
So yeah, I mean, I don't have much to say about,

02:31:04.520 --> 02:31:05.800
they're just a weird team.

02:31:05.800 --> 02:31:08.720
I'm gonna be honest, they're just two weird things.

02:31:10.200 --> 02:31:14.840
Like for example, on Layer, we never played Smoke, right?

02:31:14.840 --> 02:31:17.400
So it's not a Counterban, it's a Comfortban,

02:31:17.400 --> 02:31:19.640
but how is Smoke a Comfortban?

02:31:19.640 --> 02:31:23.120
Like some things just don't make sense to me.

02:31:23.120 --> 02:31:29.640
I cannot comprehend what they're doing, but some of the things they do actually do make sense because they're like

02:31:30.160 --> 02:31:31.920
They're nonsense

02:31:31.920 --> 02:31:37.880
But it's the nonsense that works like that also the top teams do like those kind of impredictable things

02:31:37.880 --> 02:31:41.520
But some things I'm just I'm just I don't know. I don't know what to say

02:31:43.160 --> 02:31:48.280
On the topic of nonsense actually I want to go back to to bank briefly because that was probably one of the most

02:31:48.280 --> 02:31:52.640
attackers sided banks I think I've ever seen in my life what the hell is going

02:31:52.640 --> 02:32:01.040
on there for both teams? Yeah, Bank has to go, like Bank has to go, everyone's got

02:32:01.040 --> 02:32:05.200
figured out like especially in the last stage it's just two attackers sided, it's

02:32:05.200 --> 02:32:10.240
too static, it's just figured out by the attackers but it has to go like it was

02:32:10.240 --> 02:32:13.920
a classic like last couple years it's classic now it's become like too much

02:32:13.920 --> 02:32:18.780
of a classic like to figure out what was going on I have no idea we didn't

02:32:18.780 --> 02:32:22.800
adapt properly to what they were doing we didn't really counter-shot that heavy

02:32:22.800 --> 02:32:27.920
this game and it was my fault because like they are very heavy they they're a

02:32:27.920 --> 02:32:30.600
team you need to counter-shot like heavily but at the same time I was like

02:32:30.600 --> 02:32:33.760
this is a new team so I wasn't really sure what they were gonna do because

02:32:33.760 --> 02:32:37.680
like first game they played in the league they played totally different

02:32:37.680 --> 02:32:40.480
from the second game and so I didn't really know what they were gonna

02:32:40.480 --> 02:32:46.600
bring up so I just sort of like just sort of train more stay flexible and

02:32:46.600 --> 02:32:52.240
gradually worked out. Sparky before we let you go I just want to ask one last

02:32:52.240 --> 02:32:56.560
question you guys are in the grand final now you obviously a week until that gets

02:32:56.560 --> 02:33:00.200
played just talk us through sort of like what's the next week gonna be like

02:33:00.200 --> 02:33:05.280
for you and the team. Another day in the office another week in the office.

02:33:05.280 --> 02:33:12.280
That's the best answer, Sparky. Congratulations again on making the Grand Final Best of Luck next week.

02:33:12.280 --> 02:33:14.280
Thank you, thank you very much.

02:33:14.280 --> 02:33:33.800
A lovely little look back onto the interview from last week with CIG's brand new coach

02:33:33.800 --> 02:33:41.720
Sparky and what he had to say after they completely demolished KN, KineTrope and of course prior

02:33:41.720 --> 02:33:48.280
to that demolished D plus a big week for CAG but it's about to get even bigger now it's time for

02:33:48.280 --> 02:33:53.880
the grand final penguin yeah it's time it's either gonna be D plus or CAG there's no question

02:33:53.880 --> 02:33:59.000
who the favorites are CAG made a very quick sweep through that upper bracket but D plus are very

02:33:59.000 --> 02:34:04.520
warmed up i was gonna say i'm not sure who's gonna take it at this point right if you go off

02:34:04.520 --> 02:34:08.840
the previous matchup CAG yeah they made easy work of D plus but D plus were on a heater

02:34:08.840 --> 02:34:15.680
They've been tooling every single opponent only losing. I think four rounds. It's a mostly lost dust off and scars

02:34:15.680 --> 02:34:21.640
Actually, do you need a reminder of what happened the last time these teams played because I've got one for you right here?

02:34:21.640 --> 02:34:24.920
I don't know if you remember this game, but I mean, what did you say?

02:34:24.920 --> 02:34:30.400
How many rounds the D plus win in this series against CHE? It wasn't many my friend. It really wasn't

02:34:30.840 --> 02:34:36.520
Hey, hey, hey listen, okay? That was not the moose that we saw early today on layer. There was a different one

02:34:36.520 --> 02:34:41.600
Okay, so I'm just saying if pressing game moves, it shows up against

02:34:42.160 --> 02:34:46.600
CAG in like five minutes from now. It's not gonna be the same result

02:34:47.720 --> 02:34:54.900
Very much the case. Deep Blast are gonna be very much in this series straight after what was an unbelievable performance today

02:34:54.920 --> 02:34:56.920
But we cannot discredit

02:34:56.920 --> 02:35:02.560
Deep Blast have a fire lit beneath them after what I did to them just a few weeks ago

02:35:02.560 --> 02:35:04.560
This was an utter obliteration

02:35:04.560 --> 02:35:07.360
We always knew coming into this stage that you know

02:35:07.360 --> 02:35:12.760
CAG D plus with the two best teams in this region and there's only one spot to go to the Salt Lake City Major

02:35:12.760 --> 02:35:17.560
Of course only one of these two teams went to the Six Invitational and it wasn't CAG

02:35:17.560 --> 02:35:21.720
It was D plus they performed exceptionally well there. They got a map off of phase

02:35:21.720 --> 02:35:22.880
They beat Chopper Firebellion

02:35:22.880 --> 02:35:28.680
They beat Black Dragons but CAG if anything they are even more fired up after

02:35:28.680 --> 02:35:35.880
After failing to qualify for Paris and after a tough slog in Munich, but on the flip side of that we've seen a lot of these

02:35:36.720 --> 02:35:42.600
Warm-up games actually end up advantageous to the winning team of that first game

02:35:42.600 --> 02:35:46.840
So D plus here, of course, they play for help with telephone scars the same day

02:35:46.840 --> 02:35:49.000
They beat them both in the Asia League

02:35:49.000 --> 02:35:51.960
We saw a day start do the same thing after their warm-up against elevate

02:35:51.960 --> 02:35:58.500
They beat souls hard same case for chiefs e-sports club in OCE and that one which we casted last weekend

02:35:58.680 --> 02:36:04.120
I think it's particularly notable because jeez they almost lost that series and yet the fact

02:36:04.120 --> 02:36:09.640
that they managed to come through and win against Rock LFO, especially after how tough that was, it

02:36:09.640 --> 02:36:15.400
was insane. And it's important to note but I also think with mentioning that CHE didn't make a

02:36:15.400 --> 02:36:22.360
scy for example, CHE for the longest time in APL, they've been not getting like a free spot for

02:36:22.360 --> 02:36:26.520
every tournament but they have been the number one team for a lot of time, pretty much always

02:36:26.520 --> 02:36:32.040
qualified for international play. When you finally stop missing out, your motivation goes up,

02:36:32.040 --> 02:36:37.080
your work ethic, all you make some roster changes, right? Which they have. DD is a player,

02:36:37.080 --> 02:36:41.240
don't they? That's a long-term statement now. They've got an extra support staff sparking out,

02:36:41.240 --> 02:36:45.160
helping them from the sidelines, and they've got more motivation with these changes as well. So

02:36:45.160 --> 02:36:50.920
guys, let's get back to prime level. So if there ever was a time for CAT to get back to

02:36:50.920 --> 02:36:56.040
their highest peak, it is now after missing out on MSI. Yeah, very much so. But let's talk

02:36:56.040 --> 02:37:00.360
about the team that did make it to 6th and 10th. On the team that we saw playing earlier today,

02:37:00.360 --> 02:37:06.360
of course, it is D plus Kia and my god, what these guys are capable of is utterly insane.

02:37:06.360 --> 02:37:11.160
They fortified their already very dominant domestic roster and successful international

02:37:11.160 --> 02:37:16.040
team with a new pickup in Muzie. The man front and center right now, and we've said it before,

02:37:16.040 --> 02:37:21.160
world champion back in 2021 with NIP. And of course, they've also got Hellraiser,

02:37:21.160 --> 02:37:25.480
who we had a chance to speak to just a few moments ago in their post match interview.

02:37:25.480 --> 02:37:32.200
brand new coach, D-plus is looking even better than they were before. They are, I mean business

02:37:32.200 --> 02:37:36.680
thing, we again, same argument for CIG, right, we're giving a new support staff or a new player

02:37:36.680 --> 02:37:42.200
in this game, HellRacer and Moosey, you're gonna need a little bit of time to get the gears

02:37:42.200 --> 02:37:47.400
together and figure out who's gonna do what and what the flow's gonna feel like and D-plus,

02:37:47.400 --> 02:37:51.720
you accept this in the game against neutral, they're locked in in the same like food camp

02:37:51.720 --> 02:37:56.680
facility right next to the physically in the same space and they are gonna finish

02:37:56.680 --> 02:38:00.480
that first series turn their you know face to the right hand side have a big

02:38:00.480 --> 02:38:05.360
monitor now the whole team they can discuss the game veto the map plan the

02:38:05.360 --> 02:38:10.240
strategies off against CAG so they're in the perfect environment of a quick

02:38:10.240 --> 02:38:13.920
turnaround from game 1 to game 2. That's been a bit over a year now since

02:38:13.920 --> 02:38:17.440
the Brazilians entered the APAC North region and this roster was first

02:38:17.440 --> 02:38:20.440
created. Since then the story has really changed me once upon a time

02:38:20.440 --> 02:38:26.140
They were the villains but how can you not fall for that beautiful smile that charismatic falls every interview

02:38:26.140 --> 02:38:32.240
He's done and what these teams have achieved falls was himself the one quoted as saying when they went to six invitation

02:38:32.240 --> 02:38:35.580
He said we think of ourselves as an APAC team. We might be all Brazilian

02:38:35.640 --> 02:38:39.280
We might have a Brazilian coach, but we play and live in Korea

02:38:39.280 --> 02:38:45.320
And if we win a six invitation for example, that's a win for APAC not a win for Brazil and these guys didn't warm into it

02:38:45.320 --> 02:38:48.000
You turn your mind back to stage one last year

02:38:48.000 --> 02:38:53.600
They actually only came second in APAC North. They lost to at the time, Thierrex, stage two, back with the vengeance.

02:38:53.600 --> 02:39:00.120
They beat CHE in the grand final, and they ended up winning APAC North. The Munich Major, they didn't do amazingly,

02:39:00.120 --> 02:39:06.480
but they didn't get first-rounder, which is pretty good for a major debut. And the sixth invitation, while they eventually got knocked out by

02:39:06.480 --> 02:39:14.280
Weibo in APAC, they managed a top 12 finish. And like I said before, big win over Shopify, big win over Black Dragons taking a map off of the

02:39:14.280 --> 02:39:18.840
eventual champions in phase. We know what these guys are capable of, but this is

02:39:18.840 --> 02:39:22.560
going to be their hardest game that they have had as of yet. They're going up

02:39:22.560 --> 02:39:28.680
against the Kings in A back north. It is CIG Osaka. Oh it really is and the thing

02:39:28.680 --> 02:39:32.040
about these guys is that they're crazy. For the longest time they're the most

02:39:32.040 --> 02:39:35.960
aggressive wild card of a team that would do the most unheard of

02:39:35.960 --> 02:39:41.200
strategies and taking risk after risk. But in more recent history, especially

02:39:41.200 --> 02:39:45.680
now a DD as a player their former coach they have gotten a lot more structure

02:39:45.680 --> 02:39:49.640
they've gotten more specific and they've actually gotten this kind of playstyle

02:39:49.640 --> 02:39:54.680
where almost like face clan over in Brazil they can play super structured

02:39:54.680 --> 02:39:58.640
and you step by step when that is the best thing to do as your opponent but

02:39:58.640 --> 02:40:02.680
they still got that firepower for serious plays I was saying okay well we're gonna

02:40:02.680 --> 02:40:06.240
have a capitol agreement of thermite let's just fold it straight to a door

02:40:06.240 --> 02:40:09.120
or a barrier keep this door for crazy plays oh yeah it's of course

02:40:09.120 --> 02:40:12.560
Spirited by Aniston right there. He played his shields in the past now

02:40:12.560 --> 02:40:17.180
He was his last four players like the capitol and starting those executes horse team

02:40:17.180 --> 02:40:21.200
Yeah, I mean Aniston is without a doubt one of the best shield players in the world

02:40:21.200 --> 02:40:26.700
If not the best in his pride and he has carved I say in his pride

02:40:26.700 --> 02:40:32.180
I said that don't care about the pride me they spirits and a 1v1. Yeah, that they not

02:40:32.180 --> 02:40:34.520
That's why I said one of if not the best

02:40:34.520 --> 02:40:38.360
He's one of not the best. Yeah, sure. All right, let's go

02:40:38.360 --> 02:40:40.480
He's one of the best shield players of all time

02:40:40.480 --> 02:40:42.400
I guess you yourself probably in that conversation

02:40:42.400 --> 02:40:45.680
So you probably want to you know humble him a little bit as well

02:40:45.800 --> 02:40:51.400
But let's not forget that while C AG have been an unbelievable team. They actually have had a rough couple of months

02:40:51.400 --> 02:40:53.520
Yes, they they went to the Munich Major

02:40:53.600 --> 02:40:59.800
They went 0-3, but they had unbelievably hard games against the likes of phase 2 inferior

02:40:59.800 --> 02:41:06.560
Then after that they bail out very early in APAC finals in Sydney. They get first rounded by chiefs

02:41:06.640 --> 02:41:10.680
The old chiefs team that was hitting rock bottom. That was a surprise

02:41:10.680 --> 02:41:16.680
Yeah, then they go to the APAC Cup and they lose in the grand finals of souls heart while Anderson was busy subbed out off

02:41:16.680 --> 02:41:21.400
Accepting some award and then after that they go to the six-digitational APAC

02:41:21.600 --> 02:41:25.720
LCQ in China on land and they lose to souls heart from Thailand

02:41:25.720 --> 02:41:33.040
This is a slew of back-to-back beautiful performance here from the best team in Japan and once upon a time the best team in

02:41:33.040 --> 02:41:38.560
APAC it's quite a fall from grace from the form that they had at the end of stage two and even at

02:41:38.680 --> 02:41:45.320
Reload when they made the grand final against V-Ray. It's been lost after loss now in Munich regional finals, APAC Cup,

02:41:46.080 --> 02:41:48.720
SILCQ, no appearance in Paris for these guys.

02:41:48.720 --> 02:41:54.600
This is their first chance since they're disappointing Munich major run to get back onto the international stage where they know

02:41:54.600 --> 02:42:00.280
they deserve today. And that's why it's one more important problem as individuals as a team for the

02:42:00.280 --> 02:42:04.680
organization because if you make every single event you're bound to miss out on one at some point

02:42:04.680 --> 02:42:09.080
right and that's okay because you made all the previous ones but when you list all the short

02:42:09.080 --> 02:42:14.040
comings in previous history they need to start getting back on track and this right here is a

02:42:14.040 --> 02:42:20.360
perfect opportunity for it. You have a still input roster full brazilian team in D plus

02:42:20.360 --> 02:42:24.040
with a well-classed player who tries to hammer a moosey, right?

02:42:24.040 --> 02:42:27.000
Taking them out, getting first place in Impact Mall,

02:42:27.000 --> 02:42:30.760
qualifying for the Major, and going to Salt Lake City next month.

02:42:31.560 --> 02:42:34.360
Almost regardless of what happens at the Major,

02:42:34.360 --> 02:42:38.200
the fact that they qualified is enough for their story to begin

02:42:38.200 --> 02:42:41.400
and to refocus on this new iteration of themselves.

02:42:41.400 --> 02:42:44.680
It's just crazy that only one of these teams can qualify for Salt Lake City

02:42:44.680 --> 02:42:48.600
because I feel like most people would argue that these guys have potential to get,

02:42:48.600 --> 02:42:54.440
you know top 12 top 8 at the major both of these teams obviously we saw D plus do

02:42:54.440 --> 02:42:58.120
it only losing to Wayvo and there's a lot of hype around CAG now that they

02:42:58.120 --> 02:43:02.060
solidified themselves DD is no longer just a sub in from a coach he's a

02:43:02.060 --> 02:43:06.640
full-time player now they have a coach in Sparky and they are really putting in

02:43:06.640 --> 02:43:10.280
a lot of prep work to their games in fact Shuri's been boasting about it

02:43:10.280 --> 02:43:14.160
in the matchup that they played against D plus in the upper bracket

02:43:14.160 --> 02:43:21.100
Before that game happened, Shuri took to Twitter and he said today's match has a secret strategy prepared

02:43:21.100 --> 02:43:25.200
So please enjoy it everyone. When is it given? Of course a little bit cocky from him

02:43:25.300 --> 02:43:28.880
Thanks to our own hard work and thanks to all of the fans man

02:43:28.880 --> 02:43:32.960
That is some big words and they deliver 7-1

02:43:33.560 --> 02:43:34.720
7-2

02:43:34.720 --> 02:43:36.720
destroying D plus

02:43:36.800 --> 02:43:43.120
One of the only downsides of preparing some of those secret strategies is that when you're saving strats for the

02:43:43.120 --> 02:43:47.320
you know the moment for it to be shown. Well what if you meet them again? Because

02:43:47.320 --> 02:43:51.680
that's what happened. You play D plus over bracket, you sent them down, now D plus

02:43:51.680 --> 02:43:55.760
make the golden run below winning three matches in a row and now they're

02:43:55.760 --> 02:44:00.440
rematching the grand finals. Do they have more secret strats? Let's go back to the

02:44:00.440 --> 02:44:04.880
old defaults because what they did last time is not going to be working again.

02:44:04.880 --> 02:44:09.080
Hellraiser, the support staff of D plus will make sure of that because

02:44:09.080 --> 02:44:12.160
they're gonna prepare for the worst scenario and that is gonna be those

02:44:12.160 --> 02:44:17.840
boggling strats. So this goes to show who has more depth as a roster, who's more clutched on the day,

02:44:17.840 --> 02:44:21.600
and who actually is going to be the better performer in the server.

02:44:21.600 --> 02:44:25.680
Yeah, and of course there's two sides to every story, right? We know that C.A.G.

02:44:25.680 --> 02:44:30.880
loved to prep, but hell in his interview just before after beating Kinatrope we asked him about

02:44:30.880 --> 02:44:35.760
C.A.G. and he said, well, yes, that's the thing that we think sets Kinatrope and sets them

02:44:35.760 --> 02:44:42.800
apart from everything else is they have so much ability to counter us. They counter us so well

02:44:42.800 --> 02:44:45.600
and all their prep work makes such a big difference.

02:44:48.320 --> 02:44:53.280
It's hard and prep is always one of those awkward things because as a former player you have

02:44:53.280 --> 02:44:58.800
internal analysis and external. Internal as you look at your own weaknesses and what you can

02:44:58.800 --> 02:45:04.240
do better in your place etc and the external is you look at your specific opponent on the

02:45:04.240 --> 02:45:09.520
match day and go what do we think they're gonna do? And some teams they fall into the trap that you

02:45:09.520 --> 02:45:14.000
go into the external too much you're thinking they're gonna pay this bomb site into that bomb site

02:45:14.000 --> 02:45:18.800
into that bomb site they're gonna pay these operators so we're gonna do this plan you go into the

02:45:18.800 --> 02:45:22.560
server they don't go for that bomb site they don't pay those operators and now because you haven't

02:45:22.560 --> 02:45:28.080
thought about what you're gonna do as your baseline gameplay fully look at your opponent

02:45:28.080 --> 02:45:32.560
you cannot adapt from the fly and that's where we have to see teams have good RGLs and

02:45:32.560 --> 02:45:36.720
and good leadership, because the guys are not doing what we thought they were based off the prep work,

02:45:36.720 --> 02:45:41.280
this is going to be our strategy now. You can flip that switch in the middle of the game,

02:45:41.280 --> 02:45:47.680
some rosters struggle that more than somebody else, but I think both D-plus and CAG are quite

02:45:47.680 --> 02:45:51.840
good with this, but the addition of BD, we can call those strategies. So I think regardless of

02:45:51.840 --> 02:45:55.360
if it's internally or external, I think they can both adjust on the fly if need be.

02:45:55.360 --> 02:45:58.560
Well, the game's about to kick off, so let's go and have a look at the map theaters for this

02:45:58.560 --> 02:46:02.900
And we are fully expecting this to go the distance to all three maps last time

02:46:03.460 --> 02:46:11.400
CAG destroyed D plus 71 layer 7 to border neither of those maps will make it through the veto D plus banning out

02:46:11.600 --> 02:46:17.120
The border but then CAG interestingly banning out layer. It means we go to bank first up now

02:46:17.120 --> 02:46:17.400
Thank you

02:46:17.400 --> 02:46:23.280
I remember sparky in that interview that we played just before this he said that bank is like such a

02:46:23.280 --> 02:46:28.000
hard like it's it's such a figured-out map it's so attack-a-sided the attackers

02:46:28.000 --> 02:46:32.280
have figured it out he wants it gone well guess what they start on the attacking

02:46:32.280 --> 02:46:37.880
side I mean hey you know it's in the map for you gotta play it you know it and

02:46:37.880 --> 02:46:42.160
I think CG opting for that cafe ban is probably off just watching D plus

02:46:42.160 --> 02:46:46.000
performing so well right here right now and that could have been inside a

02:46:46.000 --> 02:46:50.360
factor maybe CG was sitting between a cafe ban or a bank ban and looking at

02:46:50.360 --> 02:46:54.020
that matchup against Kinectron, they go, okay, I guess we play Bank. That's what it's gonna

02:46:54.020 --> 02:46:58.120
be, but it's the best of three. So you can actually go on to a weaker map of your own

02:46:58.120 --> 02:47:02.200
and let your opponent have a strong one if you feel comfortable about the second and third

02:47:02.200 --> 02:47:08.280
map Nighthaven into Clubhouse. Yeah, well, it's about time to get into it. Of course,

02:47:08.280 --> 02:47:13.040
it's a big GO3 series, but D plus have made a huge gamble here going to Bank first

02:47:13.040 --> 02:47:17.360
up. We did see them beat Scars on this map already, but we can say the same for

02:47:17.360 --> 02:47:24.560
CAG they've won this map before they took down Kina Trope earlier in the bracket to make their way here to the grand final

02:47:24.560 --> 02:47:33.040
But only one team can progress forth only one team can raise the championship here in a pack at north and make it to the

02:47:33.040 --> 02:47:41.500
Salt Lake City Major to represent this region. Will it be CAG or D plus? Well, let's dig into it to find out

02:47:41.500 --> 02:47:49.760
Definitely going to be expecting some Monty Bands in this BO3, you know, we mentioned

02:47:49.760 --> 02:47:55.480
Anidzin, who thinks he's got Falls, he's been an exceptional shield player for D-plus,

02:47:55.480 --> 02:48:00.120
played a fair bit of Blindbeard in the early series against Kynotrope and had Monty target

02:48:00.120 --> 02:48:04.600
banned against him on both of the maps in the 2-0 victory.

02:48:04.600 --> 02:48:07.440
And there it is, CAG, they banned the Monty.

02:48:07.440 --> 02:48:16.440
I'm sorry, other way around, D plus they ban the Kaid and D plus they ban the Monty and the Blitz, a double shield ban, and then Kaid and the Castle.

02:48:16.440 --> 02:48:27.440
We often speak about Bank being the whole like, banning operators like the Asami, the Castle, the Clash, because that kind of gives you a fortification on the bomber side and protection from those rappel angles, especially on the CEO.

02:48:27.440 --> 02:48:33.440
What they think about this also, Bank has a basic bomb side. On that basic bomb side, you really like the Kaid.

02:48:33.440 --> 02:48:35.800
So here, it's pretty smart for CIG.

02:48:35.800 --> 02:48:40.480
They ban Castle that really affects one bomb site, the top floor one in particular, and

02:48:40.480 --> 02:48:42.840
they also ban the Kaid, which affects the basing one.

02:48:42.840 --> 02:48:47.000
Instead of doubling down and making one bomb site super, super, super unplayable, they're

02:48:47.000 --> 02:48:55.080
actually going to try and make it just more attackable in general here for the bank.

02:48:55.080 --> 02:48:59.680
I go to Wanda every time Annihit starts playing a game, is he like, alright guys,

02:48:59.680 --> 02:49:03.660
Shield them I'm not allowed to play this game because he is just the insane

02:49:04.260 --> 02:49:07.980
most crazy shield player in a pack and Monty ban

02:49:08.500 --> 02:49:14.340
Blitz ban sure black be it's Dylan, but so it's his ying which he's pretty keen on playing some of the time

02:49:14.340 --> 02:49:19.100
He's actually gonna pick off of it at the final moment instead look to leave more into the Rome clue

02:49:19.100 --> 02:49:21.100
We've got dockerby and

02:49:21.180 --> 02:49:27.140
The day most together that's not a new player Zaka if you're wondering and you've been watching this team for a long time

02:49:27.140 --> 02:49:31.860
That's our Kully. He's actually changed his name. He wants to be called Zaka now. So we'll

02:49:32.580 --> 02:49:35.620
keep referring to him as that, but yeah, just keep in mind that is actually

02:49:35.620 --> 02:49:40.100
that classic our Kully player that you would know from many, many times throughout history.

02:49:42.660 --> 02:49:48.660
My OG player. CHG in general has one of the longest cores you see history as well.

02:49:48.660 --> 02:49:53.140
There was a graphic that was made and released on this little media page yesterday.

02:49:53.140 --> 02:49:58.740
Let's talk about the longest duos and longest trios and all these kind of things in the C.H.U. they're on that list they were

02:49:59.380 --> 02:50:05.300
Yeah, I think they were one of the longest five stacks as well with that original roster with Ayagater and Gatorada on it as well

02:50:05.300 --> 02:50:09.060
They're now playing Kina Trope. Oh, wow, that's a long angle there.

02:50:09.060 --> 02:50:11.580
Surprisingly, it is exposed quite so deeply

02:50:13.620 --> 02:50:18.020
And one of the Casabarra kid this open-air extension is gonna be a little bit more trickier

02:50:18.020 --> 02:50:22.640
Long on the site, drone down, lion scan as well.

02:50:22.640 --> 02:50:26.580
Now risk assessment here for CHE due to jumping the window and risked the 50-50 gunfight due

02:50:26.580 --> 02:50:30.100
to which the team is to figure it out first, to cut him off and let him fall back because

02:50:30.100 --> 02:50:34.620
some players want to get the kills in the rooms and some or family let in the defenders

02:50:34.620 --> 02:50:39.420
run back towards the bomb site and get another 5v5 bombs that execute by them, surrendering

02:50:39.420 --> 02:50:40.420
the map space.

02:50:40.420 --> 02:50:44.660
Divas are really fighting him out here, the open area, tellers and archives.

02:50:44.660 --> 02:50:49.640
They have four people roaming the first floor and only four are playing solo in server.

02:50:49.640 --> 02:50:53.280
Bombsite and Karate especially, it's very clear for the taking.

02:50:53.280 --> 02:50:58.220
But despite having so many roamers, D-plus actually have a lot of map control as well.

02:50:58.220 --> 02:51:02.500
They're covering off both of the lobby hatches as well based on their position and the open

02:51:02.500 --> 02:51:03.500
area hatches.

02:51:03.500 --> 02:51:04.500
Ooh, this could be a freebie here.

02:51:04.500 --> 02:51:05.500
It's right below him.

02:51:05.500 --> 02:51:06.500
The Zaka know about it.

02:51:06.500 --> 02:51:07.500
There's a player directly underneath the hatches.

02:51:07.500 --> 02:51:12.800
Surely made enough noise now as the Fenerive entity of Levy will go down looking

02:51:12.800 --> 02:51:16.800
for a second kill, in for the spray and Zaka confirms it.

02:51:16.800 --> 02:51:21.800
D-plus made a very risky decision to go for a heavy roam and they've not found enough from it.

02:51:21.800 --> 02:51:26.800
It's now falls in a 1v3 as the rest of his team has been ripped to shreds

02:51:26.800 --> 02:51:28.800
and he's been drawn down out in the blue stairs.

02:51:28.800 --> 02:51:30.800
He falls back in towards server.

02:51:30.800 --> 02:51:33.800
He's got two impact grenades but CAG drop into the bomb site.

02:51:33.800 --> 02:51:37.800
They look to try and pivot. They can look to try and plant B as well

02:51:37.800 --> 02:51:40.800
as DD has that diffuser and is now into the bomb site

02:51:40.800 --> 02:51:59.320
So well played, I mean in the 3v1 they go deep inside a garage through the DMR angle from

02:51:59.320 --> 02:52:04.040
very very far away, they plan very safely not expose themselves to the A door or the soft

02:52:04.040 --> 02:52:08.800
holes that are from all the way into the server and also very impressively they recognize

02:52:08.800 --> 02:52:14.080
that the roam was a very big investment from the side of D plus so guess what they spent all five

02:52:14.080 --> 02:52:18.800
grim bees it's been all the docket because all three lion scans everything was invested for the

02:52:18.800 --> 02:52:23.760
roam clear they knew they're gonna win or lose the round all for that and that's why they invested

02:52:23.760 --> 02:52:30.000
fully into it and didn't leave anything to the side later on. Perfect I love it now if you

02:52:30.000 --> 02:52:34.640
guys want to have a chance to jump in and play tier two scan the QR code on screen right now

02:52:34.640 --> 02:52:36.400
Now the challenger circuit starts.

02:52:36.400 --> 02:52:38.840
I believe it's next weekend with the play-ins.

02:52:38.840 --> 02:52:41.160
If you win a playing cup, you qualify for the challenger circuit.

02:52:41.160 --> 02:52:44.960
So jumping it, that's where your path to pro begins.

02:52:44.960 --> 02:52:48.400
I'm really keen to see how the new format in tier two pans out,

02:52:48.400 --> 02:52:51.040
because that's where these players start their journey into tier one.

02:52:51.040 --> 02:52:54.280
We've seen that with so many of these players in the past.

02:52:54.280 --> 02:52:57.480
And that's the first step towards getting to the major,

02:52:57.480 --> 02:53:01.680
which is what is the focus for CIG and D-plus here today.

02:53:01.680 --> 02:53:07.940
Like you said, phenomenal start on the attacking side to CAG and D-plus now after the side.

02:53:07.940 --> 02:53:13.400
Okay, I guess we changed up our bombsite. Let's not go back to the basement. It was very hard to roam.

02:53:13.400 --> 02:53:19.100
The funny thing is, the basement, if anything, is probably the most unique bombsite on this map.

02:53:19.100 --> 02:53:25.720
The rest of them play out very similarly. A lot of it becomes contests on the top floor, contests on the ground floor,

02:53:25.720 --> 02:53:29.720
a lot of repel action, a lot of vertical game as well.

02:53:31.680 --> 02:53:37.680
So this time they're gonna play off-board a little further up. They generally play stock, play meeting.

02:53:37.680 --> 02:53:42.180
So what do we have? We have a little bit of a cavity from DD on the round.

02:53:42.180 --> 02:53:45.680
We got Anise, you know, a chief operator of the Blackbeard for quick entry.

02:53:45.680 --> 02:53:49.680
They're facing with those C4s down below. It's nears on the mutes.

02:53:50.680 --> 02:53:58.180
The issue again, like I said, the bombs are quite unique in the sense the bombs out of open area itself might not be very strong.

02:53:58.180 --> 02:54:02.740
but the areas around the bomb site are playing tillers archives, playing like server stairs,

02:54:03.380 --> 02:54:08.500
playing on the main hallway inside of the elevator for example, it's all very strong. So it all comes

02:54:08.500 --> 02:54:13.700
down to map control, and it's why CT are playing so many things that can alter the map, right?

02:54:13.700 --> 02:54:19.620
Double soft destroyer, Ram buck, playing hard creature of course, in the ace. It's all to

02:54:19.620 --> 02:54:24.500
shape it into their advantage, should take it step by step, and by forcing the roamers

02:54:24.500 --> 02:54:29.060
away from top floor they can then do the verticality and force them away from the primary floor

02:54:29.060 --> 02:54:32.900
and then either they can get a couple of kills hopefully or they can get access to that bomb

02:54:32.900 --> 02:54:38.740
site later on. Then you have time half round to go and again early ping, good yellow ping,

02:54:38.740 --> 02:54:44.580
good bit of drone work with the sound cue and Saka slash Arcoli finds balls as well, 5v3.

02:54:45.140 --> 02:54:49.140
This is another decimation however D plus 2 kills, whole fight back for two kills,

02:54:49.140 --> 02:54:52.500
a good retake, bottom square, from Niers as well.

02:54:52.500 --> 02:54:58.780
When the eventual push comes out onto the bomb site, there are still some Keeba barriers up from the Azami to create these fortified

02:54:58.780 --> 02:55:02.740
position that DMRs from Shuri and Chibisu will need to come to live on those.

02:55:04.740 --> 02:55:06.740
Very good last shot from D plus.

02:55:06.740 --> 02:55:11.060
Even numbers, it's not too bad for CHE because it's still got the Blackbeard.

02:55:11.060 --> 02:55:17.460
Chibisu found Bonacilote and let me go astound so that I have a C-form pocket of Niers and pre-placed thorn traps from Muzi.

02:55:17.460 --> 02:55:22.820
all they have to work with their issue here for CAG the fuser is left upstairs on that janitor's hatch

02:55:23.540 --> 02:55:28.500
and I think uh this tb2 is gonna walk up and try and find it a good trade again from the skylight

02:55:28.500 --> 02:55:33.540
double door and they get the fuser now they can get anonson that's why he's dead so they lost the

02:55:33.540 --> 02:55:39.220
shield actually that changes things nearest is in a great position to fight it the red angle is

02:55:39.220 --> 02:55:43.620
too good they seem to fall all the way in stock and they lock in that final kill oh i

02:55:43.620 --> 02:55:47.540
I was going to say with anything going down, you can fight back in those individual gunfires

02:55:47.540 --> 02:55:50.180
at the SNG 11 and a long line of sight.

02:55:50.180 --> 02:55:52.180
It becomes so much more difficult.

02:55:52.180 --> 02:55:54.700
And CHG, I mean, they strike back time and time again.

02:55:54.700 --> 02:55:56.780
So one for one for one trade.

02:55:56.780 --> 02:56:02.500
But because CHG started in the lead, they also finish in the lead.

02:56:02.500 --> 02:56:05.800
And ironically, you pointed out the diffuser being stuck on the top floor.

02:56:05.800 --> 02:56:10.580
It was CHG going back to get that diffuser that Manabitch was soon was actually in

02:56:10.580 --> 02:56:16.020
position to refrag onto Muzie, who was in bottom square. Muzie in bottom square though,

02:56:16.020 --> 02:56:22.080
that was definitely the X factor that I was worried about, the CHE. That was D plus' trick

02:56:22.080 --> 02:56:27.520
up their sleeve. And yes, exactly like you said, taking down the black beard, the shield

02:56:27.520 --> 02:56:31.320
really makes it so much harder for CHE to convert numbers of advantages. If you've

02:56:31.320 --> 02:56:35.000
got a numbers advantage, and your advantage is that you have like, you know, two players

02:56:35.000 --> 02:56:38.080
with guns against two players with guns, but you also have a shield, that's pretty

02:56:38.080 --> 02:56:44.200
Like that is like having a 4v2. It's so much value. It's different if it's like an actual 2v2

02:56:44.200 --> 02:56:47.760
But one of your two is a shield. It's kind of the opposite because you have one less gun

02:56:47.880 --> 02:56:53.520
You have to get a lot more creative and it puts a lot of pressure on that shield player to have an influence

02:56:53.520 --> 02:56:57.560
It puts a lot of pressure on the only player with a gun to really land their shots

02:57:02.360 --> 02:57:05.160
So CH in the first three rounds now they've shown us

02:57:05.160 --> 02:57:09.660
the aggressive roam clear, they've shown off the the tall fought take with the

02:57:09.660 --> 02:57:14.240
black beard now they're showing us some more execute enabling operators like the

02:57:14.240 --> 02:57:18.520
ying thing to the mix the capitao as well the downsides of this lineup it's a

02:57:18.520 --> 02:57:23.600
little bit weaker at dealing with extensive roam from d-plus but look

02:57:23.600 --> 02:57:27.480
at the bottom right of the screen basement server room basement bank

02:57:27.480 --> 02:57:31.520
garage basement server room there were the two people roaming on the first four

02:57:31.520 --> 02:57:37.020
So, CHE they invest a lot of drones in their prep phase, sacrifice them by driving them deep into the building.

02:57:37.020 --> 02:57:41.520
They figure out how many roamers are on the map, and then they pick the operators accordingly.

02:57:41.520 --> 02:57:47.520
They see a low amount of roaming presence, therefore they pick strong bomb site execute operators,

02:57:47.520 --> 02:57:51.520
because they're gonna get to that bomb site because they're too people to stop them in the room.

02:57:51.520 --> 02:57:57.020
On round number one they saw four roamers, so they pick more roam clears, but then they don't draw a corner of copy.

02:57:57.020 --> 02:58:01.460
It's all B'nare's clear, this all kitchen is clear, I guess guys are stomping the window, nope

02:58:01.460 --> 02:58:07.860
Naby was hiding close by the window the entire freaking time and takes down one of those two important numbers that I mentioned

02:58:08.260 --> 02:58:15.440
Capital no longer active in play and this can actually change the entire strategy now from CAG and how they're going to approach it going forward

02:58:15.960 --> 02:58:20.360
On the flip side it does mean that now CAG know for certain that D-Post have awarded

02:58:20.360 --> 02:58:25.880
So Anato knows to be a little bit extra careful when it comes to using those yin candellas

02:58:27.020 --> 02:58:29.660
But now the roam is completely dismantled.

02:58:29.660 --> 02:58:31.660
Oh, thanks to D-plus for looking back.

02:58:31.660 --> 02:58:37.160
It's time for CAG to figure out how they're going to use these XQ operators to actually push into the site.

02:58:37.160 --> 02:58:43.060
And step one is going to be Servo, which is difficult because there's a cheeky little falls loitering at the bottom of server stairs.

02:58:43.060 --> 02:58:45.380
A grenade from Zaka could be big.

02:58:45.380 --> 02:58:50.380
Still one more gas remaining here for falls as he detonates his second last one.

02:58:50.380 --> 02:58:54.380
He still has one more in pocket. He's just deployed it and now detonated it as well.

02:58:54.380 --> 02:58:57.780
So he has used all of his gas and wasted a hell of all the time.

02:58:58.820 --> 02:59:00.220
They're fighting so so well.

02:59:00.220 --> 02:59:00.820
Oh my god.

02:59:00.820 --> 02:59:02.820
He jumps down, but along our side is Auburn.

02:59:03.180 --> 02:59:05.620
Oh my god, he spots out the other player as well.

02:59:05.620 --> 02:59:06.460
Falls will go down.

02:59:06.460 --> 02:59:07.740
Fifty seconds to play.

02:59:07.940 --> 02:59:12.060
Aniston has been massive on this drop down into server.

02:59:12.060 --> 02:59:12.980
It was so risky.

02:59:12.980 --> 02:59:15.580
There were so many lines of side open and all he had was a shotgun.

02:59:15.740 --> 02:59:16.860
And yet it works.

02:59:18.420 --> 02:59:19.100
Big push near.

02:59:19.100 --> 02:59:20.820
Do you go over the backs of if you're shooery?

02:59:20.820 --> 02:59:21.780
Because if you die,

02:59:21.780 --> 02:59:24.900
the flank means there's just wide open and you have a player stuck in the elevator.

02:59:24.900 --> 02:59:28.180
I can deal a spend, hatch, he's worked on the back side, it's going to be an

02:59:28.180 --> 02:59:31.180
astintate attack from everywhere at the same time.

02:59:31.180 --> 02:59:36.620
Didi is the solo player over on the server side and it will fall, but the flashback

02:59:36.620 --> 02:59:40.540
comes out, allows me to potentially get traded. No he falls on back.

02:59:40.540 --> 02:59:45.620
Muzie now. He holds down the fight in the side, but Levy will go down

02:59:45.620 --> 02:59:50.500
after finding one. It's now Muzie in a 1v2. He's inside a vault lobby and I

02:59:50.500 --> 02:59:53.540
I don't think Shereeb knows his position. Finally does get some info.

02:59:53.540 --> 02:59:55.500
The shot's rattled on our D.

02:59:55.500 --> 02:59:58.800
Has to get outside. He can go all the way back to blue stairs.

02:59:59.200 --> 03:00:03.400
And a big gunfight for Shereeb. The DMR will get the better of Muzie.

03:00:04.100 --> 03:00:05.700
A big round for Shereeb.

03:00:06.000 --> 03:00:08.100
A chaotic round for C.A.G.

03:00:08.300 --> 03:00:11.400
But three in a row is a phenomenal start to bank.

03:00:12.300 --> 03:00:17.100
Again, really good adaptation. You see there's like three very big moments for C.A.G.

03:00:17.100 --> 03:00:29.740
They start off by perfectly picking the right operators because they know the roam given is very weak, like I mentioned, but then they lose the capital, then they recognize, guys, we have to try and get numbers advantage, so we have to get a bit more aggressive than we'd like to.

03:00:29.740 --> 03:00:42.740
Instead of simply waiting for the toxic babes on the server stairs to clear, they must track the smoke and just go for a gunfight, it's going to be Anizen dropping down server, looking for not one kill, looking for the Yasami who was covering the smoke,

03:00:42.740 --> 03:00:48.500
and then I set in smoke after, hoping for a 2 for 0 trade, or in worst case a 2 for 1 trade.

03:00:48.500 --> 03:00:52.900
Because they end up in the numbers advantage, getting to a 4 versus 3,

03:00:52.900 --> 03:00:56.900
they now have more angles they can attack from than D plus can defend.

03:00:56.900 --> 03:01:01.700
So now, this is a split. They walk down main stairs, they drop the illiterate hatch,

03:01:01.700 --> 03:01:07.060
and they push server all at the same time, while also dropping the lobby hatch through the vault.

03:01:07.860 --> 03:01:11.380
That means there's 4 areas of attack, with only 3 guns.

03:01:11.380 --> 03:01:16.020
There's gonna be a gap somewhere and if as long as one of those four people succeed

03:01:16.420 --> 03:01:23.700
They can then go for a plant while covering all they can get even more kills and therefore just get an incredible numbers advantage

03:01:23.940 --> 03:01:28.740
So cht has shown us three separate times. They're met with a problem and then they make the right

03:01:29.700 --> 03:01:34.500
Right changes and they get a counter play and it's this is the only reason why they're winning d plus

03:01:34.500 --> 03:01:39.540
They played their papers from the beginning soft room fall back play server. See what happens

03:01:39.540 --> 03:01:43.000
That's the D-plus we're doing and it's CG looking at all us and the missing

03:01:43.000 --> 03:01:47.380
going we have an answer we have an answer we have an answer it's so well done

03:01:47.380 --> 03:01:53.060
from CIG. A bit of CAG split theory but it has this like unique CAG flavor to it

03:01:53.060 --> 03:01:57.420
doesn't it with the Ying shock gun it's beautiful I love to see it but let's

03:01:57.420 --> 03:02:01.460
not get too ahead of ourselves it's 3-0 D-plus have a real solid chance at

03:02:01.460 --> 03:02:04.060
fighting back here and for the first time we're seeing me is bringing out

03:02:04.060 --> 03:02:08.100
the clash something that we saw D-plus use time and time again against

03:02:08.100 --> 03:02:10.100
KineTrope in our first series today.

03:02:13.100 --> 03:02:20.100
It was very successful previously, but again, CHE they have better problem solvents, just the KineTrope.

03:02:20.100 --> 03:02:24.100
I can say that with certainty. Also, not a small thing falls.

03:02:24.100 --> 03:02:27.100
It's been hiding the cap can the entire drone phase this time around.

03:02:27.100 --> 03:02:31.100
I think people have recognized that CHE always have the perfect counter.

03:02:31.100 --> 03:02:34.100
So they got to start hiding certain ops now and try and bait out some plays.

03:02:38.100 --> 03:02:46.100
DMRs man. Do you think we'll get a DMR nerf on these games now, have to accept a DMR situation as it is?

03:02:46.100 --> 03:02:50.100
It's a good question. I feel like it eventually made me, but how do you nerf DMRs?

03:02:50.100 --> 03:02:57.100
I think there's a lot of other stuff. We can't make a DMR 3 shot kill, that just doesn't, like that's never gonna work.

03:02:57.100 --> 03:03:01.100
No, you have to reduce the magazine size, I think it's the ECS counter.

03:03:01.100 --> 03:03:07.100
21 bullets DMR versus like 25 for the automatic weapons does seem a bit hard

03:03:07.100 --> 03:03:11.180
if you made it like because I think the lion twitched DMR used to be 11 bullets

03:03:11.180 --> 03:03:14.620
back in the day and then they buffed it a long time ago before DMRs were met.

03:03:14.620 --> 03:03:21.260
Glazes used to be 11 as well and now it's 16. Right right but yes no I

03:03:21.260 --> 03:03:23.980
fully agree with you I think that's probably the only way you can nerf it I

03:03:23.980 --> 03:03:27.740
wouldn't want to like nerf the damage into a more nerfy ability to do

03:03:27.740 --> 03:03:30.420
destruction because that's what makes them unique don't know if they're

03:03:30.420 --> 03:03:35.100
to do with his army because that buffs his army who's already really strong exactly yes

03:03:35.100 --> 03:03:39.220
I mean kag know how to use these dmr so well and they know how to play this a little bit

03:03:39.220 --> 03:03:44.900
unusually look at this play from the glass it's not just a clear normal execute it's an

03:03:44.900 --> 03:03:49.500
unusual smoke cover even if he doesn't get any kill through the smokes here it puts so much

03:03:49.500 --> 03:03:52.580
pressure on d plus and it gives him so much ground

03:03:52.580 --> 03:03:59.580
Oh my god, he's got a sick amount of smell!

03:03:59.580 --> 03:04:01.580
Aniston is farming on top main!

03:04:01.580 --> 03:04:04.580
Oh, he is so goddamn good!

03:04:04.580 --> 03:04:05.580
Aniston!

03:04:05.580 --> 03:04:08.580
Two and a half kills with the Glaz DMR and looks for more.

03:04:08.580 --> 03:04:10.580
Shuri joins the fray as well.

03:04:10.580 --> 03:04:12.580
The nominal game so far from Shuri.

03:04:12.580 --> 03:04:14.580
A sixth kill!

03:04:14.580 --> 03:04:17.580
As desperately, D-plus look for a safe haven.

03:04:17.580 --> 03:04:19.580
They will find none whatsoever.

03:04:19.580 --> 03:04:26.620
However, every round seems more dominant than the last, the CAG, and they found 4 in a row.

03:04:26.620 --> 03:04:29.620
And again, why do CAG win this round so effortlessly?

03:04:29.620 --> 03:04:34.500
Sure, Aniston absolutely pops off, but it's how he does it that's so important to me.

03:04:34.500 --> 03:04:36.500
Look at the defending lineup, right?

03:04:36.500 --> 03:04:38.180
They have no counterplay.

03:04:38.180 --> 03:04:41.580
There's no warding, there's a single group of camera, the clash is fighting for

03:04:41.580 --> 03:04:43.540
stop control on the other side of the map.

03:04:43.540 --> 03:04:47.780
There's nothing that can really stop Aniston, not even a C4 in proximity.

03:04:47.780 --> 03:04:53.140
So he has complete free reign to take lobby's stairs control and just take the most crucial

03:04:53.140 --> 03:04:56.100
area off the map off two smoke grenades.

03:04:56.100 --> 03:05:00.580
No counterplay whatsoever, Dplus forced to make it this bit a tent of a play, they get

03:05:00.580 --> 03:05:04.860
shut down, and they've also called their tactical timeout, and this makes sense because this

03:05:04.860 --> 03:05:08.780
entire game has been a tactical problem.

03:05:08.780 --> 03:05:12.780
They are being counter-strated and overly figured out by CAG.

03:05:12.780 --> 03:05:20.140
And now D-plus need to counter back as quickly as possible.

03:05:20.140 --> 03:05:24.160
You can't afford to go 6-0 down on your defensive side.

03:05:24.160 --> 03:05:31.220
Maybe 5-1 is redeemable with what Sparky said about how Attack of Sighted Bank is his belief.

03:05:31.220 --> 03:05:33.900
Kaga certainly proving his point at the moment.

03:05:33.900 --> 03:05:36.160
D-plus will need to have a response.

03:05:36.160 --> 03:05:41.140
If this is a 4-2, I think that is a really great outcome for D-plus.

03:05:41.140 --> 03:05:43.440
But these rounds haven't been close.

03:05:43.440 --> 03:05:47.160
C.A.G. have been getting better and better, building more and more momentum.

03:05:47.160 --> 03:05:50.020
I mean, what a beautiful play here from Anasin.

03:05:50.020 --> 03:05:53.460
He tried to kill the player in Janitor's, failed to do so, instead, gets the kill on

03:05:53.460 --> 03:05:54.460
the pause.

03:05:54.460 --> 03:05:57.420
An attempt at a trade for Muzie is immediately shut down.

03:05:57.420 --> 03:06:00.660
And suddenly the round is open for C.A.G.

03:06:00.660 --> 03:06:03.860
That's the problem with so many of these bombsites on bank.

03:06:03.860 --> 03:06:07.940
If you lose a critical position like in that top one, if you lose front desk, the

03:06:07.940 --> 03:06:10.100
round is pretty much over.

03:06:10.100 --> 03:06:13.760
can't retake it because those window are pals and CEO they shut down any movement on the

03:06:13.760 --> 03:06:18.780
bomb site so you you fight in your position and no one can replace you and that's the

03:06:18.780 --> 03:06:24.100
problem also it's kind of criminal how D plus they're not playing warden at all so far

03:06:24.100 --> 03:06:29.020
which I actually didn't check yeah yeah but I just wonder why would like it didn't end

03:06:29.020 --> 03:06:33.700
up mattering right is that the base environment where he attacks a smoke and asami like on

03:06:33.700 --> 03:06:38.300
top floor almost every single team they play a warden and janitors because you can

03:06:38.300 --> 03:06:42.860
can oversee so many areas per side. Had you had a warden janitor instead of the smoke

03:06:42.860 --> 03:06:47.500
with his g11, you arguably have a fighting chance against a glass, you get a c4, you

03:06:47.500 --> 03:06:52.540
can see the smokes, etc. There's a playability there. They also banned the ying, so obviously

03:06:52.540 --> 03:06:55.980
the people are saying, we're respecting the ying, but have they forgotten that they're

03:06:55.980 --> 03:07:00.460
against emminton? This guy is famous for his shield plays, his glass, and nowadays

03:07:00.460 --> 03:07:04.700
his capitol as well. He plays, and of course the ying, so he plays his operators.

03:07:04.700 --> 03:07:10.700
And it feels like D-Plot is not fully expecting him to bring out the full arsenal of operator, but he has been

03:07:10.860 --> 03:07:14.740
doing four different high-value ops for far and all of them is down to test

03:07:14.940 --> 03:07:20.540
It's just insane when you have three operator bands that he lost all of them are specifically Japan

03:07:20.660 --> 03:07:25.180
Anatoons operators and yet he's still got his other signature operators like the Blackbeard available

03:07:26.300 --> 03:07:30.420
I mean if it wasn't for Walker's short lived but highly successful career

03:07:30.420 --> 03:07:35.220
I think it would just be like it without a doubt and it's it's the best Japanese player ever to touch this game

03:07:36.540 --> 03:07:38.540
That's definitely the conversation

03:07:39.060 --> 03:07:43.580
It's sorry because walker and the beauty for me is that they were both

03:07:44.180 --> 03:07:50.560
Recognized incredibly high level players throughout their careers, but for such different reasons. Oh, yeah walker was like

03:07:50.560 --> 03:07:56.900
You know your cancer a caddy's stomach chemical God who would just win every gunfight known to man and it's in place the wonky

03:07:56.900 --> 03:08:02.140
the wrong guns and just makes it work and and it's like the opener for his team

03:08:02.140 --> 03:08:06.980
you will find in the matches somewhere now there is a world where what if

03:08:06.980 --> 03:08:10.380
walk innocent teamed up and you know they don't see a key and live happily

03:08:10.380 --> 03:08:14.740
thereafter no it could have been what could have been maybe one day but I think

03:08:14.740 --> 03:08:19.220
walk is too successful as a content creator to go back into the game he's

03:08:19.220 --> 03:08:26.540
got a nice lifestyle you know like less work hours more freedom yeah probably

03:08:26.540 --> 03:08:35.140
It's hard dude. It's a rough industry. You play for long hours every day, same game every day, and you're so result dependent.

03:08:35.140 --> 03:08:39.740
Like you don't qualify for the major which these two teams are fighting for right now, you're seen as a failure.

03:08:39.740 --> 03:08:43.740
It's just by losing the wrong game in the grand finals. That's it. That's one back in.

03:08:43.740 --> 03:08:46.740
That's a huge amount of money gone as well, a huge amount of your income.

03:08:46.740 --> 03:08:52.740
And who knows if your organization decides to drop you or drop the team or lower your salaries or whatever it is.

03:08:52.740 --> 03:08:56.900
So your results are so much the determiners of your success.

03:08:59.100 --> 03:09:04.100
But a good hold here from D-plus being slowly but surely picked apart by C.A.G.

03:09:04.260 --> 03:09:06.500
on every single goddamn window.

03:09:06.940 --> 03:09:10.860
Muzi now on a 1v5 as he finds the first kill time, is taking away.

03:09:11.140 --> 03:09:12.860
And C.A.G. seem to be going for kills.

03:09:12.860 --> 03:09:14.740
Did he manage to start dropping this with a plant?

03:09:14.740 --> 03:09:15.900
Indeed he will do so.

03:09:16.140 --> 03:09:20.580
It allows Anizen to fall off a little bit, not give Muzi too much freedom.

03:09:20.580 --> 03:09:25.340
What an angle as well from inside a star frame, Chibisu, standing on top of the bomb!

03:09:25.340 --> 03:09:32.220
And a lot of fire brought by CAG 5 rounds in a row, that one nearly flawless!

03:09:32.220 --> 03:09:35.820
They just get better and better with every round that goes by.

03:09:35.820 --> 03:09:37.820
That's ridiculous again.

03:09:37.820 --> 03:09:41.820
It's a matter of the rounds with CAG they play slow,

03:09:41.820 --> 03:09:46.220
they get to the quote-unquote perfect execute where things are flawlessly done from them,

03:09:46.220 --> 03:09:49.220
and then also they are fast, they are successful in the entry,

03:09:49.220 --> 03:09:54.820
which means they can keep building upon that number's advantage and just forcing favorable gunfights.

03:09:54.820 --> 03:09:57.700
Again, they're playing both styles. They're playing the fast, they're playing the slow,

03:09:57.700 --> 03:10:02.980
they're doing both of them really well. Individually, D plus, they've also just not really found themselves.

03:10:02.980 --> 03:10:11.540
Moose, he is 6-5, he's positive. That's great. But then you have 0-5, maybe 0-5 falls, 1-5 nears, 3-5 levy.

03:10:11.540 --> 03:10:16.260
So strategically, CAG are adapting better and counter-straying better.

03:10:16.260 --> 03:10:22.100
Individually, CHG is shooting better, and that is how you get a 5-0 that's not even looking close,

03:10:22.100 --> 03:10:26.100
because there is no area right now where D-Pulse are truly fighting back.

03:10:27.780 --> 03:10:28.780
Not yet at least.

03:10:29.500 --> 03:10:32.340
You know what makes it scarier is that this is D-Pulse's map pick.

03:10:32.340 --> 03:10:33.660
Man, like, oh.

03:10:33.660 --> 03:10:34.580
Yeah!

03:10:34.580 --> 03:10:35.780
Pick it really attack you.

03:10:35.780 --> 03:10:40.420
It's like the thing that used to happen back in the day when we had Skyscraper and Theme Park in the map pool,

03:10:40.420 --> 03:10:42.180
and a lot of our games were best of runs.

03:10:42.180 --> 03:10:45.460
No one wanted to pick either of them because they're so defend decided.

03:10:45.460 --> 03:10:53.460
If you pick the map, your opponent will pick defense start, and you're gonna have maybe a best like a 4-2 loss or a 5-1 loss in the half.

03:10:53.460 --> 03:10:58.960
But often, you start attack on a map you've picked, it's guy's paper or ping-pong, and you go 6-0 down.

03:10:58.960 --> 03:11:05.960
And D-Posts have kind of done the same thing here, they pick a map that's very attack-asided, but I think people forget how attack-asided bank is,

03:11:05.960 --> 03:11:12.460
because the game itself is defensive-sided, so you'll often see 3-3 hogs on this map,

03:11:12.460 --> 03:11:17.940
Forgetting that when you're playing against a team of CIG's caliber, you're gonna get picked apart

03:11:19.220 --> 03:11:22.480
It has to do and they forget a 2-4 half on bank defense

03:11:22.480 --> 03:11:23.220
It's not the end of the world

03:11:23.220 --> 03:11:28.480
But but that ship has sailed the best they can offer now is a 5 and 1 half and daddy or 1 5 half

03:11:28.480 --> 03:11:30.480
And that's it's not good enough. So

03:11:30.820 --> 03:11:32.820
You need to meet that baseline

03:11:34.260 --> 03:11:38.460
D plus they will get their turn on tech so like those starting side really matter guys

03:11:38.460 --> 03:11:42.260
Well, I sure would rather start up 5-1 than down 1-5

03:11:42.460 --> 03:11:49.260
much rather. Now let's see what maybe we can pull off the heist on top floor getting

03:11:49.260 --> 03:11:52.860
the most tracked. They got Ducat Bicol as well looking for him.

03:11:52.860 --> 03:11:56.760
Shureb with a nook DMR. He's taking garrosh control and playing a bit of pressure on the

03:11:56.760 --> 03:12:00.460
bomb side as well where only one defender currently is.

03:12:00.460 --> 03:12:01.460
Yeah, look at this one.

03:12:01.460 --> 03:12:02.460
Maybe he goes down.

03:12:02.460 --> 03:12:06.460
Even the shoulder peek here from DD is huge. I mean this guy used to be a coach,

03:12:06.460 --> 03:12:10.860
right? And he's still got the mechanics to know how to play this so well. His shoulder

03:12:10.860 --> 03:12:14.540
to pay out the shots he had no other reason to believe falls was in that

03:12:14.540 --> 03:12:18.620
position but he's got himself an early advantage a little bit of damage as well

03:12:18.620 --> 03:12:24.700
and now midi is alone on the top floor roaming in a 3v5 they don't gotta kill

03:12:24.700 --> 03:12:28.500
him they don't gotta kill him they can't norm like Akolia Saka he's locked him up

03:12:28.500 --> 03:12:32.060
top floor he can keep on spam tracking him he has to go for a flank plate another

03:12:32.060 --> 03:12:35.500
bomb site is weak because one to finish the server and nook got the kill in

03:12:35.500 --> 03:12:42.700
Garrosh it's so over there is no universe where CAG does not completely

03:12:42.700 --> 03:12:49.580
dismantle D plus here a good kill for Muzie he's one of the only players on

03:12:49.580 --> 03:12:56.220
D plus who is firing up today midi and falls both on the doughnuts as falls

03:12:56.220 --> 03:13:00.100
feels a lot of pressure sees a player he knows he's being pushed also from

03:13:00.100 --> 03:13:03.740
dirt tunnel he's got so many players to worry about DD man pushes off the

03:13:03.740 --> 03:13:08.460
stun and Muzie now at a 1v4 he's gonna need to ace to try and keep this

03:13:08.460 --> 03:13:13.020
half alive. Good kill on to Anatoff as DD Man makes his way into server for

03:13:13.020 --> 03:13:19.940
Shibusu from downtown. C.A.G are everywhere all at once and six to nothing

03:13:19.940 --> 03:13:24.140
is a killer way to stop this grand final.

03:13:33.740 --> 03:13:37.900
more like a halo my conscious punished me for the past while I was out there trying to

03:13:37.900 --> 03:13:41.820
ball bet you seen through the mask hope I ain't being brash if I say you could have

03:13:41.820 --> 03:13:45.340
split it with me girl you would see riches with me if you stuck around through the

03:13:45.340 --> 03:13:49.460
rest my motivation these days is different I must be to myself and I want to

03:13:49.460 --> 03:13:52.940
spoil a couple things I prayed for was gifted just keep the drive see how I

03:13:52.940 --> 03:13:56.220
stayed in my lane when they shifted I knew that time can I erase what my

03:13:56.220 --> 03:14:00.180
destiny's written write that next to these ribs and my skin and my DNA like

03:14:00.180 --> 03:14:04.980
the one that was risen I'm not that brave and that more life is the only decision I'm not alone in my

03:14:04.980 --> 03:14:08.340
flight I want you alone for the flight bout to take off in a minute

03:14:30.180 --> 03:14:35.820
I don't know who might come amiss and I don't know who gonna be the food

03:14:35.820 --> 03:14:38.780
I'll chew it at one time and got proven not to be so true

03:14:38.780 --> 03:14:41.420
I got left halfway out my mind had to gather some things

03:14:41.420 --> 03:14:44.100
Rearranging what will not to kill casual fleens

03:14:44.100 --> 03:14:46.940
Set the golden sound nothing after had to take a risk

03:14:46.940 --> 03:14:51.940
Bet on me cause that's what it will before you fantasize it on you should dream of a better self and that's for real

03:14:51.940 --> 03:14:54.700
I dreamed it up, changed all my lifestyle

03:14:54.700 --> 03:14:57.140
New money, nice house, I cleaned it up

03:14:57.140 --> 03:15:00.220
That seems to look no one's paying really on me.

03:15:00.220 --> 03:15:04.260
I'm thinking that my Steve, I see no Steve over there.

03:15:04.260 --> 03:15:06.860
You need to breathe no strings to cut,

03:15:06.860 --> 03:15:08.860
but I don't know what's wrong.

03:15:08.860 --> 03:15:12.740
You think it doesn't make me wrong, and it's a bit too long.

03:15:12.740 --> 03:15:31.460
In what universe can Dr. Strange see all of the different possibilities, all the potential

03:15:31.460 --> 03:15:34.500
outcomes and run that perfect line?

03:15:34.500 --> 03:15:41.140
The one potential future that sees D-plus make it back from a 6-0 deficit on their

03:15:41.140 --> 03:15:49.060
map pick it's gonna have to be an utter miracle for D plus because CIG look untouchable.

03:15:50.100 --> 03:15:54.580
And to make it all worse you know I'm sure some people go oh yeah but this is surely

03:15:54.580 --> 03:16:00.020
CIG's map pick they're supposed to weigh into D plus we'll bring back a second no no D plus

03:16:00.020 --> 03:16:06.420
picked a bank CIG chose the attacking starting site they've been destroying D plus on their

03:16:06.420 --> 03:16:11.340
map pick. So no matter what happens here, next up we've got Nighthaven. With CAG

03:16:11.340 --> 03:16:15.440
chosen to play on, they'll be prepared for that one as well. And mind you, the

03:16:15.440 --> 03:16:21.220
mental warfare right now. They're way in which CAG are winning. They are picking

03:16:21.220 --> 03:16:24.380
the right operators, they're destroying the roam, they're executing the bomb

03:16:24.380 --> 03:16:28.780
side, they're rushing, they are absolutely everywhere in the server. And

03:16:28.780 --> 03:16:32.780
how D-plus played their last defensive rounds, it was every single player

03:16:32.780 --> 03:16:39.220
looking for just a gunfight. They were EU challenging in garage, they were EU challenging in server,

03:16:39.220 --> 03:16:44.420
they had a solo roam at top floor on the musty, like they didn't play as a team anymore.

03:16:44.420 --> 03:16:47.580
It was like guys, let's just try to do something, let's try to get some kills.

03:16:47.580 --> 03:16:54.180
It is one of those, this map is completely over. I guess if you're a D plus fan you wait for

03:16:54.180 --> 03:16:58.020
for Nighthaving because I don't think the mental comeback is happening here in Bank.

03:16:58.020 --> 03:17:01.860
They need like a break and once you're six so down you're like, okay

03:17:01.860 --> 03:17:08.420
We can't afford to take risks and see just a game about risk especially the meta you need to take risks and guess what?

03:17:08.420 --> 03:17:12.020
Anderson is high in the class thing. It's so disgusting

03:17:12.860 --> 03:17:15.060
Six so I'm hiding the bloody class. Come on, bro

03:17:15.060 --> 03:17:20.980
Yeah, it's what you they're gonna peak the shield that gonna cross some of those operators are gonna play for bombsite late round

03:17:20.980 --> 03:17:26.300
What stops it all of that the clash you can now retake means there's a round you can fight for server

03:17:26.300 --> 03:17:32.300
You can walk into the A bomb site and ignore the hatch partially, but there are so many small tricks that Clash can give you.

03:17:32.300 --> 03:17:39.300
And on top of that, they're playing a Rooney laser gate on the hatches that you can actually trick by standing below them and then walk away.

03:17:39.300 --> 03:17:42.300
And then you can pop the heart destruction on the hatch whenever you want to.

03:17:42.300 --> 03:17:47.300
They're playing some traps in Thorn and then they got protection and will mine pentamount smoke.

03:17:47.300 --> 03:17:51.300
So, CHG are obviously not going to play super hard for the roam game.

03:17:51.300 --> 03:17:57.300
They've only have one player in open area that's going to be Chibisundaraguni, the most expendable operator, as Vigilizzi.

03:17:57.300 --> 03:18:01.300
They can fall back literally right now and just bonk from the bottom side and say,

03:18:01.300 --> 03:18:04.000
Hello, D-plus, we'll meet you in the 5-0-5 on site.

03:18:04.000 --> 03:18:07.400
Here's the clash, and if you want, they can 5-man swing this player.

03:18:07.400 --> 03:18:08.700
You see his stock in the corner.

03:18:08.700 --> 03:18:11.700
Oh my god, he's so dead. That's disgusting.

03:18:11.700 --> 03:18:13.300
It's over. That's Bank.

03:18:14.100 --> 03:18:20.600
And that's Moosa, your player who went 15 kills to 2 deaths in our first map that he played today against Kynotrope.

03:18:20.600 --> 03:18:24.800
He's now the only player going positive in this match-up for DK.

03:18:24.800 --> 03:18:30.280
Midian falls, still on the donut, Mears has one kill, Levy has three in six rounds.

03:18:30.280 --> 03:18:36.760
Muzie tried to make a risky play, but because of Anatoly on the clash, which was hidden in the prep phase, doesn't work.

03:18:36.760 --> 03:18:40.920
Again, very often, you don't want to send a terrorist out of the garage very early

03:18:40.920 --> 03:18:43.960
because you can just get 5v1 with or without the clash.

03:18:43.960 --> 03:18:47.200
You can't want to take the map control first, get the headscreech,

03:18:47.200 --> 03:18:54.200
And then late round he's in the guy in garage, almost like a backstabber, like surprise effect when the other defenders are busy looking in all the directions.

03:18:54.200 --> 03:18:57.700
But they drove garage, his soul was clear, and they also saw that somebody on the wrong game.

03:18:57.700 --> 03:19:01.000
So I guess as we were taking, he does go down.

03:19:01.000 --> 03:19:03.500
That is a huge piece of levy that's smoked.

03:19:03.500 --> 03:19:05.300
Three toxic days from his reaction.

03:19:05.300 --> 03:19:11.700
That's 30 seconds of fan denial and 30 seconds on that clock that you cannot get back now via CAG.

03:19:11.700 --> 03:19:14.100
So now it's even more down to end it in the clash.

03:19:14.100 --> 03:19:18.100
Just trying to stall as long as the parts of the can, I'm against the Kapital.

03:19:20.100 --> 03:19:21.600
He's burning, James.

03:19:21.600 --> 03:19:24.100
He is burning, and he's forced all the way back.

03:19:24.100 --> 03:19:26.100
He's not going to be able to retreat into the bomb site.

03:19:26.100 --> 03:19:29.100
This might be a glimmer of hope here for D+.

03:19:30.600 --> 03:19:32.100
Still can't be able to work with.

03:19:32.100 --> 03:19:37.100
One last fire comes out, but a damage onto Zac and Hamilton is finally finished off.

03:19:37.100 --> 03:19:38.100
D+.

03:19:38.100 --> 03:19:41.100
Or on the verge of finally finding their first round.

03:19:41.100 --> 03:19:45.220
They've dealt with the clash. They've dealt with the smoke. No more one-by.

03:19:45.720 --> 03:19:53.740
It's just Shureeb and Chibusu now. Chibusu has the DMR and Shureeb also has two thorn traps, Razor Blooms in pocket for the late round.

03:19:53.740 --> 03:19:57.340
But D-plus have such a numbers advantage. Surely they can't fumble this.

03:19:58.260 --> 03:20:01.700
They shouldn't. They can go for a default plan and just cover everything.

03:20:01.700 --> 03:20:04.580
They have one spare kill and if they find a player on the hatch that's going to cross the wall,

03:20:04.580 --> 03:20:06.060
they're going to shoot him in the 1v4, go in for a flank.

03:20:06.060 --> 03:20:08.840
I think they know. They've dropped down the hatch, they're playing on the bottom side.

03:20:08.840 --> 03:20:13.440
And this plant not likely to be denied from up above while there are other angles to watch

03:20:13.440 --> 03:20:16.960
He almost denies the plant, but it doesn't matter cuz Levy comes in for it

03:20:16.960 --> 03:20:19.440
It is not a 7-0 today

03:20:20.040 --> 03:20:26.640
D plus switch at the half and despite losing Muzie early. They finally get that monkey up the back

03:20:26.640 --> 03:20:28.640
They finally get themselves on the scoreboard

03:20:29.520 --> 03:20:35.120
Very impressive I'm from D plus finding those kills and just staying in it. Where's he's a big smile there from falls?

03:20:35.120 --> 03:20:42.260
I mean you can argue that C.A.G. maybe overcooked around a little bit like should they have exposed themselves the calves are fired to

03:20:42.260 --> 03:20:47.440
Peek in those hatches because I think three separate members died from a mixture of the eight hatch the

03:20:48.080 --> 03:20:50.080
Red hallway hatch and then server hatch

03:20:50.420 --> 03:20:54.260
They were buckled on in a 5v4 with clash with smoke, etc

03:20:54.260 --> 03:21:00.440
You kind of want to give D plus as much map control for free and just play by the side and utilize your strong operators

03:21:00.440 --> 03:21:05.160
But D plus they had six can openers they could breach every single hatch on demand

03:21:05.160 --> 03:21:08.320
They have characters are grim for information and getting those freebies

03:21:09.380 --> 03:21:15.900
CIG all they need those one round where they punish D plus one round because they make a crucial mistake

03:21:16.900 --> 03:21:19.680
Because that's the benefit of starting attack on the stronger side

03:21:20.000 --> 03:21:24.520
You can get yourself a strong position that all you need to get lucky

03:21:24.520 --> 03:21:29.400
lucky, arguably, and you can just win, so D plus had to be perfect for the following five

03:21:29.400 --> 03:21:31.400
rounds now, all that first victory.

03:21:31.400 --> 03:21:40.200
Nice little Denarii tripwire there from Zaka as well, to prevent a quick rush into archives.

03:21:40.200 --> 03:21:42.920
You'd be running straight into the Denarii laser and then straight into the Banshee

03:21:42.920 --> 03:21:45.080
from the Lucy as well.

03:21:45.080 --> 03:21:48.920
The Twitch though might be able to deal with the Denaris perhaps, realistically

03:21:48.920 --> 03:21:54.860
that's the only thing that the Twitch year will counter from D plus but as we

03:21:54.860 --> 03:21:59.420
know it'll often come down to the roam clear on this bomb site in star room open

03:21:59.420 --> 03:22:06.500
area and step one of the roam clear is opening up this top floor getting some

03:22:06.500 --> 03:22:11.260
vertical game looking down into archives and tell us below

03:22:11.260 --> 03:22:19.820
I think it's going to be so important because it starts strong and as I say that, cast the curse,

03:22:19.820 --> 03:22:24.380
Shuri takes down Mitzi, but it's just a twitch, just like a moose dive and basement attack.

03:22:24.380 --> 03:22:29.180
It is not the most important operator in the game. It's more like the Dokka B, the Bok,

03:22:29.180 --> 03:22:33.340
the Harpish, or off the ace. Those are going to be your more pivotal operators.

03:22:33.340 --> 03:22:34.060
What was the info?

03:22:34.060 --> 03:22:38.380
The C4 prep downstairs. I don't think there's any reveal information, just a bit of a sound

03:22:38.380 --> 03:22:43.380
Thank you and of course, TP soon set up Janitor's closet giving information, but he's dropped down now.

03:22:43.380 --> 03:22:51.380
Now you do have two C4s, so you can spend one of them, kind of a wishy-washy, without the information,

03:22:51.380 --> 03:22:54.380
and save the last one for later on, you know, plant denial or something like that.

03:22:54.380 --> 03:22:55.380
What a shot!

03:22:55.380 --> 03:22:57.380
All the way to the basement.

03:22:57.380 --> 03:23:04.380
Now we see Moosey and the fox in a vertical destruction, and it's in a waiting in response to strike back on a C4.

03:23:04.380 --> 03:23:09.460
Now pre-play C4 could be deadly, but like you said he doesn't have a lot of info

03:23:09.460 --> 03:23:14.180
I think he'll just be waiting to hear the buck skeleton key open up an angle nearby

03:23:14.180 --> 03:23:16.180
He's walking very close towards it

03:23:17.540 --> 03:23:22.420
But he's playing very carefully and very slowly here CHE they're not giving up any unnecessary advantage

03:23:23.340 --> 03:23:25.940
Yeah, and it's an again a very smart player today

03:23:26.420 --> 03:23:29.380
He's always been smart with usually over aggressive and over eager

03:23:29.380 --> 03:23:32.120
He swings the double door!

03:23:32.120 --> 03:23:36.500
Mimaw and Shubh get injured and confirmed by a Levy, but this means that when every

03:23:36.500 --> 03:23:39.520
attacker T-plus loses, they lose map control with that.

03:23:39.520 --> 03:23:43.800
Someone has to replace false location bottom of the square, and he only got all of a single

03:23:43.800 --> 03:23:44.800
Selma charge.

03:23:44.800 --> 03:23:49.240
So the bomb side has so much protection, and so many strong positions of hide behind.

03:23:49.240 --> 03:23:51.960
Shubh is the perfect operator in this position as well, there are four flashbangs

03:23:51.960 --> 03:23:54.920
available for D-plus, and here's the warden.

03:23:54.920 --> 03:23:57.800
Now he's being heard as the doaker becomes into it!

03:23:57.800 --> 03:24:01.520
No spray-transfer on the second, but the first might be damage enough.

03:24:01.520 --> 03:24:04.980
Nia's now on the verge of the bomb site and Muzie's still upstairs.

03:24:04.980 --> 03:24:08.640
These two D-plus players separated, and they need to team up.

03:24:08.640 --> 03:24:11.640
Anatom still has control.

03:24:11.640 --> 03:24:16.080
And Nia's, I don't know what his plan is, but Muzie's just dropped down to his death.

03:24:16.080 --> 03:24:19.880
Nia's now needs to find all three as he gets the first.

03:24:19.880 --> 03:24:23.160
It's just the first step, and guess who's on for a flank?

03:24:23.160 --> 03:24:24.440
It's Anatom from way downtown.

03:24:24.440 --> 03:24:25.960
They know where he is.

03:24:25.960 --> 03:24:32.360
A second spray from DD. Don't make me sweat here, Niz. Can't go hunting for these kills.

03:24:32.360 --> 03:24:37.600
C.A.G. know that they have the advantage. They can sit back and wait because the game

03:24:37.600 --> 03:24:46.400
is coming home. One map in the bag for C.A.G. A 7-1 domination. And their map pick of

03:24:46.400 --> 03:24:48.800
My Haven Labs is coming up next!

03:25:46.400 --> 03:25:48.400
like an Englishman looking for a scrap,

03:25:48.400 --> 03:25:50.400
the whole king of a scrap, Tito!

03:25:50.400 --> 03:25:52.400
If you go for a contest with the kick-dose cold,

03:25:52.400 --> 03:25:54.400
that'll be devastating. The grenade goes through,

03:25:54.400 --> 03:25:55.400
and there's the swing!

03:25:55.400 --> 03:25:57.400
Cyber and Bull are able to get one piece with the kit

03:25:57.400 --> 03:26:00.400
so far away, and Canadian down upstairs.

03:26:00.400 --> 03:26:03.400
Lever. Wow. That was special.

03:26:03.400 --> 03:26:05.400
It's a one versus three to hold,

03:26:05.400 --> 03:26:07.400
and that person is going to be high.

03:26:07.400 --> 03:26:09.400
He's found one, he's got to get the vertical as well,

03:26:09.400 --> 03:26:11.400
and it gets pulled off, Tim.

03:26:11.400 --> 03:26:13.400
We're down to the last three or four seconds.

03:26:13.400 --> 03:26:15.400
Ryder's got another! He's held on!

03:26:15.400 --> 03:26:19.720
He's gonna do it, but be a sin! Take the two-wop win!

03:26:19.720 --> 03:26:22.520
Both players spotted with the rest and he made six-

03:26:22.520 --> 03:26:25.520
Oh, oh!

03:26:25.520 --> 03:26:28.520
Got out of the cell, it's all information from the P's!

03:26:28.520 --> 03:26:30.520
He goes down, shock him!

03:26:30.520 --> 03:26:34.520
Oh, there's cellarans!

03:26:34.520 --> 03:26:39.520
They cement themselves as one of the greatest of all time!

03:26:39.520 --> 03:26:41.520
He's starting to get cooked alive, Oli,

03:26:41.520 --> 03:26:43.520
but he's using his damn pestles! Look at this from the dark!

03:26:43.520 --> 03:26:45.520
Surely not. Brilliant!

03:26:45.520 --> 03:26:47.520
Let's play the year in my book.

03:26:47.520 --> 03:26:50.520
He plays the game, hits the old body, doesn't quite catch it.

03:26:50.520 --> 03:26:52.520
Oh my God, Seth!

03:26:52.520 --> 03:26:54.520
He doesn't have the position!

03:26:54.520 --> 03:26:56.520
He's going back, he's not quite sure.

03:26:56.520 --> 03:27:01.520
He has a few seconds to get Nassal's dick in.

03:27:01.520 --> 03:27:04.520
This is an angle that he might be able to contest.

03:27:04.520 --> 03:27:06.520
No, unfortunately, he takes just a bit of damage there.

03:27:06.520 --> 03:27:08.520
A walk, I guess, to the second one.

03:27:08.520 --> 03:27:10.520
He clips the walk head one, turning it into a two of each.

03:27:10.520 --> 03:27:12.520
And then they push it on the side of the bed and will lose out on this.

03:27:12.520 --> 03:27:17.520
He clipped the last alive on the Ella, splashed the head and took a base.

03:27:17.520 --> 03:27:19.520
He aced for Waka.

03:27:19.520 --> 03:27:24.520
He will down V.C. Canadian positioning to pick up, but that's going to result in a double-dead.

03:27:24.520 --> 03:27:25.520
Oh!

03:27:25.520 --> 03:27:27.520
Per-tical left corner for David Brown.

03:27:27.520 --> 03:27:29.520
Necrox the final defender against Per-tical.

03:27:29.520 --> 03:27:31.520
The A absolute domination.

03:27:31.520 --> 03:27:34.520
I don't believe in Magic, Michael.

03:27:34.520 --> 03:27:38.520
Team one does as they win the Mexico Major.

03:28:12.520 --> 03:28:14.520
I

03:31:12.520 --> 03:31:14.520
I

03:32:12.520 --> 03:32:20.320
Not against CIG, but a great start against Qnitro, but it gave us so much hope for this entire match against CIG in the grand finals.

03:32:20.320 --> 03:32:26.920
But if Bang is going to do how this game is going to play forward on tonight, even last the second map, it's going to be a very quick play.

03:32:26.920 --> 03:32:27.420
Before we look...

03:32:27.420 --> 03:32:29.120
The CIG are looking like they're better CIGs.

03:32:29.120 --> 03:32:29.620
Absolutely.

03:32:29.620 --> 03:32:34.920
Before we look forward on to the night heaven lands, let's look back on Bang and then what a rough game for Falls.

03:32:34.920 --> 03:32:37.920
Zero kills, midi, one kill.

03:32:37.920 --> 03:32:45.760
For most of that game, Muzi was the only one that was actually firing for D-Blast and in the end, not a single player was positive on the flipside.

03:32:45.760 --> 03:32:49.680
You had Chibisu, 11-3, playing it not really that aggressive position.

03:32:49.680 --> 03:32:51.280
He was playing a lot of vertical operators.

03:32:51.280 --> 03:32:53.040
Anitzen was doing well.

03:32:53.040 --> 03:32:56.480
Nanzaka was having the time of his life as well.

03:32:56.480 --> 03:33:01.360
It was just an utter domination, especially on the attacking half for CSU.

03:33:01.360 --> 03:33:06.320
It's a matter of everyone working together and it's one of the ex-kills from the CIG

03:33:06.320 --> 03:33:08.400
starting attack they were so lethal.

03:33:08.400 --> 03:33:13.040
Because every single time a fight would happen, there's a follow-up fight like a 2v1, where

03:33:13.040 --> 03:33:16.640
they're fighting in two different angles at the same time getting two separate kills.

03:33:16.640 --> 03:33:19.360
When they're going for these ex-kills, everybody's doing something.

03:33:19.360 --> 03:33:22.440
There's somebody sitting around on drones and just making calls.

03:33:22.440 --> 03:33:23.440
DD's in the action.

03:33:23.440 --> 03:33:24.440
He's in the action.

03:33:24.440 --> 03:33:28.480
Nobody is playing that true support role of, hey, I'm not gonna go for a kill.

03:33:28.480 --> 03:33:29.960
They don't have that kind of play right now.

03:33:29.960 --> 03:33:31.880
They're all so beautiful.

03:33:31.880 --> 03:33:32.760
And there's so much energy.

03:33:32.760 --> 03:33:34.960
It's something we talked about in the D-Post KineTrope match

03:33:34.960 --> 03:33:35.600
earlier today.

03:33:35.600 --> 03:33:39.400
D-Post have an advantage over many other teams in APAC North

03:33:39.400 --> 03:33:41.280
because they play in a team house,

03:33:41.280 --> 03:33:42.600
and they have that Brazilian energy

03:33:42.600 --> 03:33:43.720
to have their coach behind them.

03:33:43.720 --> 03:33:45.200
They're firing each other up.

03:33:45.200 --> 03:33:47.200
When someone has a big clutch or a big moment,

03:33:47.200 --> 03:33:48.600
they're all jumping out of their seats

03:33:48.600 --> 03:33:50.160
and running over to that player.

03:33:50.160 --> 03:33:52.840
CNG can't do that because they're not in the same place.

03:33:52.840 --> 03:33:56.240
And yet we see no lack of energy from their cameras

03:33:56.240 --> 03:33:57.160
whatsoever.

03:33:57.160 --> 03:34:04.920
and it's inflexing his muscles, Shuri having a laugh and CAG are looking untouchable at the moment.

03:34:04.920 --> 03:34:11.160
Moving into Nighthaven Labs, our next map of the docket, this is where CAG wanted to take us

03:34:11.160 --> 03:34:16.680
and they haven't yet revealed this map so far in kickoff as well. Neither team have played

03:34:16.680 --> 03:34:20.680
Nighthaven Labs as of yet. This does not go well for D+.

03:34:20.680 --> 03:34:26.880
The thing about CHE is that they're very good at being proactive.

03:34:26.880 --> 03:34:30.200
When a round is happening, they can see the problems and they can pick them up hard and

03:34:30.200 --> 03:34:33.400
even if they lose an important number like a Capacitan and Basement and Second Bank,

03:34:33.400 --> 03:34:34.400
they can still have a counter-strap.

03:34:34.400 --> 03:34:37.880
But they're also so good at figuring out what are we supposed to bring in the first

03:34:37.880 --> 03:34:38.880
place.

03:34:38.880 --> 03:34:40.920
So they're good at step one, they're good at step three.

03:34:40.920 --> 03:34:44.080
It doesn't feel like CHE have any real weaknesses.

03:34:44.080 --> 03:34:47.960
For me, the plus is to have to hit back in the server and if every single player

03:34:47.960 --> 03:34:51.720
drop the numbers like Moonsie, you're getting eight kills, getting the score, but because we

03:34:51.720 --> 03:34:56.120
let's it she just overrun you in the gunfight, they are going to pick you apart. Well I sure hope

03:34:56.120 --> 03:35:01.960
that D-plus have been working on this map because it has been quite a while since we last saw them

03:35:01.960 --> 03:35:09.400
play it way back at the Six Invitational was the last time we saw this map played and it was

03:35:09.400 --> 03:35:15.080
yet not a pretty sight for D-plus. As for CAG, they've decided to take us to Nighthaven Labs

03:35:15.080 --> 03:35:20.240
see the battleground for what could be the last map of a back north in kickoff

03:35:20.960 --> 03:35:26.960
CAG so close they can taste the salt in their mouth already for the upcoming major for D plus

03:35:27.080 --> 03:35:32.080
It's gonna have to be a big run from one map in the series down

03:35:32.160 --> 03:35:35.560
But they've already made a deep run here in the lower bracket

03:35:35.560 --> 03:35:38.920
And I see a few smiles on falls and minnows faces

03:35:39.040 --> 03:35:43.160
So don't count it out yet D plus I've still got a bit of fight in them yet

03:35:45.080 --> 03:35:52.820
Electro Rose, Bandaway, the Khaidna bandit, the Thermite and the Grim, I love me some Thermite band, man.

03:35:52.820 --> 03:35:59.080
Finally, on maps like Clubhouse, maps like Nightingale and Lapse, we got those external double-reinforcable walls.

03:35:59.080 --> 03:36:09.440
Thermite can just pop them, he has three charges, he has secondary shotgun, throwable utility, so much value, and yet we see teams band A's time and time again.

03:36:09.440 --> 03:36:13.920
So big fan here from the side of Deep Flux and what they're opting for.

03:36:13.920 --> 03:36:23.420
What it's gonna do here with the 3rd map ban is gonna make it a little bit harder to challenge those external walls because now you're either gonna play A, C, B, N or secondary cannon openers

03:36:23.420 --> 03:36:27.920
and it's very easy to make the mistake of making a vault rotation hold.

03:36:27.920 --> 03:36:35.420
You know, you gotta press spacebar, jump into the rotation, making sound and locking you in animation and you're much weaker in those gunfights

03:36:35.420 --> 03:36:41.420
and you're also just gonna bring more hard breach operators in general because A's can't get all three walls very comfortably

03:36:41.420 --> 03:36:46.300
and only two can openers also cannot reach three walls so it does mean you're going to

03:36:46.300 --> 03:36:50.940
stretch the attack in to line up a little bit more thin and then if you're up against

03:36:50.940 --> 03:36:54.700
CHD that's always good to do because you don't give them many different problems to solve

03:36:54.700 --> 03:36:57.900
they all just pay five different counters to your one problem

03:37:00.700 --> 03:37:04.220
and D plus of course had the choice of starting on the defensive side this is where they want

03:37:04.220 --> 03:37:10.220
to be yeah but we did see this team play not having labs twice at six invitational they beat

03:37:10.220 --> 03:37:16.660
Daystar on at 7-5, but in the group stage they were actually destroyed by black dragons on this map

03:37:16.660 --> 03:37:22.300
It was the one that they lost in the series and they only won a single defensive round. They got 7-1

03:37:23.180 --> 03:37:26.820
They didn't win any attacks whatsoever out of six attempts

03:37:26.900 --> 03:37:30.500
So you can see why they want to start on their defense. It's where they're more comfortable

03:37:32.740 --> 03:37:37.540
But it certainly wasn't the story of bank at all we need them to get into it quickly here and

03:37:37.540 --> 03:37:41.380
And the CAG like you said they brought a lot of good tools to the table here

03:37:41.380 --> 03:37:47.300
Lots of tin canopies a lot of hard breach plenty to do so and of course annaton back on a shield operator

03:37:50.620 --> 03:37:54.020
Yeah, the first three rounds are gonna be the most important one could I keep it

03:37:54.020 --> 03:38:00.040
Be cautious like from the mental side of things getting back into it if you lose a round in a similar fashion as I'm bank

03:38:00.040 --> 03:38:04.540
You can just get that a trauma, you know rolling back into the back of your mind being like okay guys

03:38:04.540 --> 03:38:06.540
Yeah, I've seen this one before

03:38:06.540 --> 03:38:11.940
C.A.G. playing kind of slow and cautious at the minute, droning for the thorn-racer blooms,

03:38:11.940 --> 03:38:14.300
air-jabbing off the swings and the pushes.

03:38:14.300 --> 03:38:17.620
What you see when you talk about that's a vault breach in throughout IT.

03:38:17.620 --> 03:38:20.620
So when you make this play, you gotta make sure they're gonna swing you.

03:38:20.620 --> 03:38:23.660
They actually tank the air-jab, but because of the timing and sprinting at the exact

03:38:23.660 --> 03:38:27.620
same moment, you get a freebie, D plus fours from the play, and C.A.G. punishing

03:38:27.620 --> 03:38:28.620
them right back.

03:38:28.620 --> 03:38:31.620
That's a very big kill.

03:38:31.620 --> 03:38:32.620
And well played.

03:38:32.620 --> 03:38:37.420
From CAG, they've got the mind games over deep, plus he kept trying to burn those airjacks.

03:38:37.420 --> 03:38:39.620
CAG read the situation perfectly.

03:38:39.620 --> 03:38:41.620
Ooh, good bit of fire there.

03:38:41.620 --> 03:38:44.620
Niers detonates one of those Goyo canisters.

03:38:45.620 --> 03:38:53.620
And maybe to try and enable an entry from Amateur, it's a one versus one as he destroys that C4 that was left naked above his doorframe.

03:38:53.620 --> 03:38:58.620
Oh no, actually I think it didn't get destroyed, but it doesn't matter because he just wins the fight on Levy regardless.

03:38:58.620 --> 03:39:00.620
Now that C4 is cold in the water.

03:39:00.620 --> 03:39:05.100
5v3 the CAG as Desperately Newsy gets

03:39:05.100 --> 03:39:07.700
aggressive for one traded by Zaka

03:39:07.700 --> 03:39:10.700
and it's in the bombsite bit of tech from the Blackbeard

03:39:10.700 --> 03:39:15.620
and it is once again utter destruction of D-plus.

03:39:16.620 --> 03:39:19.340
Just like on Bank, the exact same story.

03:39:19.340 --> 03:39:25.340
CAT they get opening pink and then they steamroll the entirety of the round.

03:39:25.340 --> 03:39:30.580
Again, and the tin just walking into Aqua finding isolated kill after isolated kill

03:39:30.580 --> 03:39:35.340
and because you can earn a numbers advantage, they can afford to make a mistake.

03:39:35.340 --> 03:39:39.420
They can afford to get caught off guard, wide swing and angle, and then losing one player.

03:39:39.420 --> 03:39:45.580
Because they have another gun right behind the first one, to then go for a secondary attempt right after this year.

03:39:45.580 --> 03:39:52.480
Sure, wide swing gets caught on bad timing, but then Enderton walks in, then Saka starts peeking, and they all just work together.

03:39:52.480 --> 03:39:58.500
CAG, they have this thing where if you give them what they wanted around, they will always

03:39:58.500 --> 03:40:01.200
get to the end goal and get that round victory.

03:40:01.200 --> 03:40:06.240
D plus, they feel this desperate desire, this desperate need to disrupt them from getting

03:40:06.240 --> 03:40:10.640
to the bomb site, but in doing so, they keep surrendering, opening pick, and starting

03:40:10.640 --> 03:40:12.480
4 vs 5.

03:40:12.480 --> 03:40:13.880
And that's the troublesome, right?

03:40:13.880 --> 03:40:17.840
Because do you play more passive and give CAG free control of most of the map?

03:40:17.840 --> 03:40:22.660
Or do you need to play more aggressive and just lose a win the entire round in the first

03:40:22.660 --> 03:40:23.660
minute 30 seconds?

03:40:23.660 --> 03:40:28.240
It feels like a loose lose to your D-plus member because again you're still not winning your

03:40:28.240 --> 03:40:29.740
individual gunfights.

03:40:29.740 --> 03:40:33.900
How does Aniston ADS to people with Blackbeard in a 1v1?

03:40:33.900 --> 03:40:38.100
That shouldn't really be happening, but it has been happening all day today.

03:40:38.100 --> 03:40:47.960
Just classic Aniston for you, he's always confident with that Blackbeard at taking fights.

03:40:47.960 --> 03:40:51.740
And when you take a fight with a Blackbeard sometimes it feels like a 50-50 or a 40-60

03:40:51.740 --> 03:40:54.740
with Aniston, it's always like a 70-30 at worst.

03:40:54.740 --> 03:40:57.020
It's just how good he is with these shields.

03:40:57.020 --> 03:41:00.260
He knows every minor bit of tech, you know, he of course pioneered the drop shot in the

03:41:00.260 --> 03:41:04.820
Monzi back in the day at the Mexico Major.

03:41:04.820 --> 03:41:07.220
D-plus and their change bombs, they've gone to control them, they've brought

03:41:07.220 --> 03:41:12.100
the mirror. Now this is a new task that CHE will have to deal with. Mirror windows,

03:41:12.100 --> 03:41:17.620
and Vulcan canvases both vulnerable however to that twitch.

03:41:20.260 --> 03:41:25.660
So C4, Levy is hoping to hit the right spot at the right time, the thermos are

03:41:25.660 --> 03:41:30.140
going out. It's now or never because once I was opened up we got a fall away

03:41:30.140 --> 03:41:33.980
and I popped the C4 and actually held on to CHE a little bit by popping the

03:41:33.980 --> 03:41:38.060
explosives canister as well on the door entry and now nobody can die till it

03:41:38.060 --> 03:41:42.140
later on. But there's this D-plus fighting back, they're holding their ground top floor

03:41:42.140 --> 03:41:46.740
looking to challenge CHV on the entry so I think that answers the question, will

03:41:46.740 --> 03:41:50.860
they play more passive or will they play more aggressive?

03:41:53.220 --> 03:41:57.420
Looks like they don't want to over commit to too much aggression and I don't

03:41:57.420 --> 03:42:02.220
blame D-plus for feeling that way. I mean time and time again they have been

03:42:02.220 --> 03:42:08.380
just met with so much confidence from C.A.G. Wow great name for Manitzen! I think

03:42:08.380 --> 03:42:11.700
Levy must have been pressured from the other angle as well a bit of gunfire

03:42:11.700 --> 03:42:15.140
that forced him into that corner could not have worked out better timing here

03:42:15.140 --> 03:42:20.280
for C.A.G. Again they find their one and our shoe has to go for a bit of a

03:42:20.280 --> 03:42:23.580
consistent catwalk stairs but then as you walk inside after they'll fall on

03:42:23.580 --> 03:42:26.280
back use that mirror in the beginning slot and it's in the perfect

03:42:26.280 --> 03:42:30.140
counter. Bones it out, Shatter is hit, forced him further and further back

03:42:30.140 --> 03:42:37.180
You're thinking to be useful attention. Oh my gosh, and now it's gonna take the fight as well. It's unbelievable from CAG

03:42:37.500 --> 03:42:44.060
Once again with Aniston leaving the way the tip of the spear thrust deep into D plus his heart

03:42:44.660 --> 03:42:47.180
1v5 for midi on the bomb site

03:42:48.460 --> 03:42:53.220
As CAG say, okay, it's another down the office. Let's just start working the floor. We've got time

03:42:53.220 --> 03:43:02.900
one. One of those that you see some. Yep, that's it. 50-50, ADS, spam, lean, get the kill,

03:43:02.900 --> 03:43:09.500
skewered your monitor. That is Edmonton being a part of four separate fights in that round.

03:43:09.500 --> 03:43:14.740
Right? He stared or held things on the counter drafters inside of command into a stack of

03:43:14.740 --> 03:43:19.660
hallway and finds the final player. He is literally in the majority of the fighting.

03:43:19.660 --> 03:43:22.740
Mind you, he also got the grenade kill to get the opening pick.

03:43:22.740 --> 03:43:26.180
He was there for the very beginning and for the very end.

03:43:27.540 --> 03:43:29.860
How he lives, he takes both impact grenades by the way.

03:43:29.860 --> 03:43:34.380
One, two, takes zero damage, blocks the left and right hand side,

03:43:34.380 --> 03:43:36.780
spaces them on their own keeper barrier,

03:43:36.780 --> 03:43:39.060
he steam-makes one kill, he gets the second.

03:43:39.060 --> 03:43:42.060
That is a disgusting amount of value.

03:43:42.060 --> 03:43:42.560
Yeah.

03:43:42.560 --> 03:43:44.700
At this point, if you're a D-plaster thinking,

03:43:44.700 --> 03:43:48.260
wait a second guys, we didn't ban at any shields this time around.

03:43:48.260 --> 03:43:52.500
We had a chance on map 1 to ban all three.

03:43:52.500 --> 03:43:54.620
We only decided to ban two.

03:43:54.620 --> 03:43:57.660
Do we ban the Blackbeard after this next round?

03:43:57.660 --> 03:43:58.660
It didn't wait.

03:43:58.660 --> 03:43:59.660
It's...

03:43:59.660 --> 03:44:00.660
It's...

03:44:00.660 --> 03:44:01.660
It's gonna go on to Blitz.

03:44:01.660 --> 03:44:03.820
It's gonna go on to Capitalfa, goodness sake.

03:44:03.820 --> 03:44:04.820
You might go Ying!

03:44:04.820 --> 03:44:10.500
You know, there's so many other options that Aniston can do, and it's just body terrifying.

03:44:10.500 --> 03:44:14.820
But when the Blackbeard is that dominant and it's only one of the tools in his arsenal,

03:44:14.820 --> 03:44:17.460
how the hell do you fight against it?

03:44:17.460 --> 03:44:22.280
So I could honestly see, I could see CAG either banning Warden or banning Clash, right?

03:44:22.280 --> 03:44:26.220
You ban the Clash, enable the Shield after this round, or you ban the Warden and just

03:44:26.220 --> 03:44:30.100
ping like Glass, Ying, everything around for the last three, and just take some rounds

03:44:30.100 --> 03:44:31.100
with that.

03:44:31.100 --> 03:44:32.940
D plus, like you mentioned, what can they ban?

03:44:32.940 --> 03:44:35.700
They can ban one Shield, but there's three other left over Venetian.

03:44:35.700 --> 03:44:36.700
Is that worth it?

03:44:36.700 --> 03:44:37.700
Probably not.

03:44:37.700 --> 03:44:41.140
You could ban a Power-Up in like the Capital, because that gets bothered by a very high

03:44:41.140 --> 03:44:42.140
frequency.

03:44:42.140 --> 03:44:46.020
Or you go for a second Half-Ranger ban, but that seems very low value to me.

03:44:46.020 --> 03:44:51.020
The COG is probably going to get stronger off the food operative end regardless.

03:44:53.020 --> 03:44:57.020
Probably moosey thankfully for D plus get aggressive.

03:44:57.020 --> 03:44:58.020
It finds one, kills one, and stabs the guy.

03:44:58.020 --> 03:45:01.020
So much confidence to just get aggressive and respond.

03:45:02.020 --> 03:45:06.020
Wow, even when D plus think they've won, they've actually lost

03:45:06.020 --> 03:45:10.020
because that is not a worthwhile trade for D plus losing it.

03:45:10.020 --> 03:45:12.020
Azami so early on into the rounds.

03:45:12.020 --> 03:45:20.020
Mirz is now cornered, backed up into this position, almost to kill a lot of damage and in fact the Inja onto Levy.

03:45:20.020 --> 03:45:29.020
And while Mirz is able to respond onto Anatom, well Anzaka will go down. Maybe if Levy is able to be picked up here this could be a huge round for D plus.

03:45:31.020 --> 03:45:37.020
Anatom saw the one roam at top floor, went in and got the Inja and it soon was clear because of that but there wasn't the second player.

03:45:37.020 --> 03:45:39.660
second player Levy and Niers both in command.

03:45:39.660 --> 03:45:40.660
Oh, close to them, eh.

03:45:40.660 --> 03:45:41.660
Get the injured.

03:45:41.660 --> 03:45:43.500
They better not to kill out of it.

03:45:43.500 --> 03:45:44.500
He's hiding at you, though.

03:45:44.500 --> 03:45:45.500
Look at Niers.

03:45:45.500 --> 03:45:49.580
He gets one for free DD, but at 50-50, he wins both of those, though, and gets T plus

03:45:49.580 --> 03:45:53.460
their first shot on out of him and lapsed a lot quicker than on bank.

03:45:53.460 --> 03:45:55.540
Well, still a bit of concern, right?

03:45:55.540 --> 03:46:00.060
Because that could have easily begun down to a 1v1, but at the end of the day,

03:46:00.060 --> 03:46:04.580
E plus, they clutch up, but they fight back, but in CHE controlling the pace,

03:46:04.580 --> 03:46:06.380
they opted to go in quickly.

03:46:06.380 --> 03:46:10.980
They all just skip the droning and just take the risk and assume things were clear.

03:46:10.980 --> 03:46:14.860
The danger here is that D plus won that round, yes, but how did they win it, right?

03:46:14.860 --> 03:46:18.300
They just peaked over and over and over again.

03:46:18.300 --> 03:46:23.580
And if CAG adapt to that, maybe pick a shield again, it changes.

03:46:23.580 --> 03:46:26.620
So yeah, the Blackbeard ban finally does come out, funnily enough that's the one round

03:46:26.620 --> 03:46:29.100
we didn't see it picked by CAG.

03:46:29.100 --> 03:46:33.540
But the clash ban tells us something, it tells us that even though that Blackbeard's

03:46:33.540 --> 03:46:38.420
come through we're gonna see Blitz and Monty. Yeah that's the thing if you ban the clash you

03:46:38.420 --> 03:46:42.740
definitely want to lean heavily into the shields for CAG or is that they ban the warden like I

03:46:42.740 --> 03:46:47.060
mentioned they can play the ying and the glass every single round and deep plus you're gonna

03:46:47.060 --> 03:46:51.540
know this like the second you see that clash ban we're all know what's gonna be up. The scary

03:46:51.540 --> 03:46:56.740
thing is often seems they will ban the Monty and then you know action defense so that you

03:46:56.740 --> 03:47:00.980
can't play like the black bit the Blitz defuse and then you ban the clash response so that

03:47:00.980 --> 03:47:07.340
that you can play the more difficult shields. Well, Anacin can play the Monty with class being banned.

03:47:07.340 --> 03:47:14.540
He is tragically unkillable now. There are so few ways to die as a Monty player at this level of player that Anacin can bring,

03:47:14.540 --> 03:47:20.300
except for like a crazy C4 or vertical at C4 crossfire. Anacin is not for kill though.

03:47:20.300 --> 03:47:26.460
They are for C4s, but CT can also change their entire playstyle. They've been playing for kills and taking map control.

03:47:26.460 --> 03:47:31.620
They can now try and force direct plant attempts because that's what Monty kind of gives you.

03:47:31.620 --> 03:47:36.540
So this is going to open up another avenue of a CAG, and it didn't actually show us in bank at all.

03:47:36.540 --> 03:47:38.960
And they haven't shown us yet here on IDVN.

03:47:40.080 --> 03:47:43.120
Wow, that was an interesting spawn peek. I've not seen that one before.

03:47:44.400 --> 03:47:48.480
Now, another layer of this setup here from D-plus is we've got the open mirror window,

03:47:48.480 --> 03:47:51.260
which doesn't just enable a very cheeky angle for MIDI.

03:47:51.260 --> 03:47:55.900
It also allows the sentry, who's not only brought C4, but also the impact grenades,

03:47:55.900 --> 03:48:00.620
to impact trick, any hard breach placed on this wall.

03:48:00.620 --> 03:48:03.500
So if an ace-telmer goes out to try and expand that mirror

03:48:03.500 --> 03:48:06.680
into a walkable hole, one impact and boom, it's gone.

03:48:11.340 --> 03:48:13.120
And with a firma banner, so you can't just go

03:48:13.120 --> 03:48:15.420
in the far left of hell and just open it up.

03:48:15.420 --> 03:48:16.260
This is what you gotta do,

03:48:16.260 --> 03:48:17.940
this is called like top right corner,

03:48:17.940 --> 03:48:21.180
but that's a rappel angle, no way in towards the building.

03:48:21.180 --> 03:48:23.220
So you do need to get a second breach ideally

03:48:23.220 --> 03:48:28.080
on that wall or just simply not do it and then just like walking garage store and have

03:48:28.080 --> 03:48:32.360
a gun watching it instead. But you really want to get that pressure with the entry.

03:48:32.360 --> 03:48:37.160
C4 goes up, now it's Selma time, no impact grenade stacked on this lineup, it's actually

03:48:37.160 --> 03:48:41.240
only going to force the force and bar buyers so a bit of a missed opportunity out there

03:48:41.240 --> 03:48:45.360
enabling the summon to go through. But to get a kill, Falls on the electric window

03:48:45.360 --> 03:48:49.560
finds Chibisu on the Nomad. That's actually a pretty big pick.

03:48:49.560 --> 03:48:50.060
Yeah.

03:48:50.060 --> 03:48:51.180
I like this from Falls.

03:48:51.180 --> 03:48:53.980
I think he's playing this really well with the pulse

03:48:53.980 --> 03:48:57.980
by playing down inside of the site, constantly feeding information,

03:48:57.980 --> 03:49:01.620
not only to Midi, who is trying to go for that aggressive play,

03:49:01.620 --> 03:49:04.300
but also just to enable him to go for a peek

03:49:04.300 --> 03:49:06.420
if CIG or asleep at the wheel at any point.

03:49:06.420 --> 03:49:09.900
Now you can continue calling the positions of these players.

03:49:09.900 --> 03:49:11.700
I don't know, I'd use fully clear, for example,

03:49:11.700 --> 03:49:14.500
could go for a retake if you really want to try and risk it all.

03:49:14.500 --> 03:49:18.020
Seconds, he focused all his catwalk door, but he misses.

03:49:18.020 --> 03:49:22.660
Now, CHE, technically speaking, just need Aqua control, but Aniston is looking to go right now.

03:49:22.660 --> 03:49:24.980
If they get Aqua, they can go for a plant.

03:49:24.980 --> 03:49:29.300
But they might worry here, there's nobody behind Aniston, he's just him and he's lonesome.

03:49:29.300 --> 03:49:34.900
Actually, no, they can have Zaka from below, walk off the Aqua stairs if he really wants to go for it, or use it for the CaliTee.

03:49:34.900 --> 03:49:36.300
And they also got a kill earlier.

03:49:36.300 --> 03:49:43.580
DD took down Mitzi on the striker, not the most important operator, but it does mean there are no more C4s than players in D-Buzz.

03:49:43.580 --> 03:49:46.860
Vertical play here from Zaka is huge as well.

03:49:46.860 --> 03:49:50.200
four players on the bombsite trying to find a safe haven from the vertical

03:49:50.200 --> 03:49:53.880
potential and now Anerton needs to get aggressive how long does he just play

03:49:53.880 --> 03:49:57.360
passively here it might be a crossfire on his position as the keeper barriers

03:49:57.360 --> 03:50:02.220
dissipate but Muzie will fire up look for a retake falls over peaks it's now

03:50:02.220 --> 03:50:07.380
a 3v1 and Anerton on the Monty can call out where Muzie is trying to get

03:50:07.380 --> 03:50:11.820
aggressive back on to his position but he goes with the Monty again for

03:50:11.820 --> 03:50:15.080
3 rounds on the board for CHE.

03:50:15.080 --> 03:50:20.160
I mean this is criminal, I don't know if it's D plus being scared or overthinking it or what

03:50:20.160 --> 03:50:25.700
it is, but Aniston is now 2 rounds in a row, Solo walked into Akka without a gun behind

03:50:25.700 --> 03:50:27.960
him, without any sort of support.

03:50:27.960 --> 03:50:32.480
Most teams, I feel like on defense, would just send 2 defenders sprint into Aniston

03:50:32.480 --> 03:50:36.360
and force the 2v1 fight against the Monty and take him out, but they're so worried

03:50:36.360 --> 03:50:39.880
about it being a bait play because on paper, why would she'll be alone?

03:50:39.880 --> 03:50:43.800
It is a bad play to those solo, but this is the problem.

03:50:43.800 --> 03:50:48.720
When you are one of the best shield players in the world, you can go solo, somehow not

03:50:48.720 --> 03:50:52.640
die, somehow get two kills, and just win the round for your team.

03:50:52.640 --> 03:50:58.040
CIG by having Enantin on their roster, being exceptionally good on the shields, are getting

03:50:58.040 --> 03:51:03.400
an outrageous amount of value every single round.

03:51:03.400 --> 03:51:06.480
Normally you send two or three people Aqua, and maybe if you're lucky, or maybe if

03:51:06.480 --> 03:51:11.440
good you get aqua control they send one silly shield and they get two kills and

03:51:11.440 --> 03:51:16.240
full map control and bombsite like it's it's so free and D plus it's a worry

03:51:16.240 --> 03:51:19.960
about the Monty but it's a worry about the frontal attack as well and what am I

03:51:19.960 --> 03:51:27.200
spying here I'm spying TBSU getting on the glass your glass you got Monty and

03:51:27.200 --> 03:51:31.920
then you've got tons of reachability and soft yet you're right and look we

03:51:31.920 --> 03:51:34.520
even have redundancy in the hard breach thanks to annison bringing

03:51:34.520 --> 03:51:42.640
the tin can open as well. And yeah, these Valken canisters are nice, the mirror windows

03:51:42.640 --> 03:51:46.980
are nice, and there's no twitch to counter him, but you're really going to need to get

03:51:46.980 --> 03:51:56.000
maximum value out of that utility here, otherwise COT should roll over D-plus.

03:51:56.000 --> 03:52:05.020
So let's keep watching the Anderson Mask class, walking solo into meetings, connecting,

03:52:05.020 --> 03:52:08.620
clicking map control, meanwhile Shirobe is ratting in the basement, just looking for

03:52:08.620 --> 03:52:12.620
that hatch from the catwalk staircase, trying to catch off any of the defenders looking

03:52:12.620 --> 03:52:14.340
to go for it.

03:52:14.340 --> 03:52:17.540
So CIG, they're making a proactive play somewhere in the map, then they put one

03:52:17.540 --> 03:52:23.140
soul player just making a rat play, just looking to go for the run out, it's true.

03:52:23.140 --> 03:52:28.340
Shiraib says, you know, I spent like 60 seconds waiting for the play. I'm not gonna spend any more time on it

03:52:28.340 --> 03:52:31.940
I can walk up any of the staircase and link up with my teammate because

03:52:31.940 --> 03:52:33.440
Oh wow!

03:52:33.440 --> 03:52:49.740
Shiraib is really on a bit of a solo lurk with the sled. She snuck himself all the way deep in the kitchen now

03:52:49.740 --> 03:52:55.540
Very unusual position for him as the third opened up above the bomb site now inside IT

03:52:56.860 --> 03:53:03.800
The D plus just fortified their positions further enabling for a little bit of a retake and I think can quickly take down at keep a barrier

03:53:03.980 --> 03:53:08.660
But that is not a great area to try and walk around takes a hell of water damage

03:53:08.660 --> 03:53:13.700
That's uncharacteristic of him. Look at the re-aggression from V plus. They actually retook connector control

03:53:13.700 --> 03:53:19.860
Yeah, the thing is this might be planed below key if once you can get inside the bomb side and not die to a goomite

03:53:19.860 --> 03:53:23.880
Could suck in it they can watch the ice if reached from the staircase jump in the bombsite window and go for better

03:53:23.880 --> 03:53:26.980
There's no C4 no panda now and even at basement control

03:53:27.620 --> 03:53:33.100
It's gonna take a problem. He's taking tons of damage from it as well. He needs to pull it out before the fire

03:53:33.940 --> 03:53:40.740
One sliver of HP the verticality finally gets it done takes a goomite out jumps right outside and finds a kill

03:53:40.740 --> 03:53:42.740
Oh my god

03:53:42.900 --> 03:53:45.040
Anton is begging for dear life

03:53:45.040 --> 03:53:47.540
But he cannot afford to take a single lick of damage here

03:53:47.740 --> 03:53:51.180
Muzie and Levy still up for D plus as that goes on the floor

03:53:51.180 --> 03:53:51.740
I could be a good mine here

03:53:51.740 --> 03:53:57.100
Not likely to be revived if he even so much walks into a good mine the round should be over

03:53:58.840 --> 03:54:01.740
And I'm trying to beat the play and I think I'll walk into

03:54:02.200 --> 03:54:07.140
The bomb site and shoot flanks upstairs and right now deep those the roads hitting the here

03:54:07.140 --> 03:54:12.100
Yeah, he's beating it. So that's gonna distract him with a boot of count. See and then gets really free feel my nose

03:54:12.380 --> 03:54:14.720
It was at both of them eyes just found one now sure

03:54:14.720 --> 03:54:17.380
You can like to rotate only 10 seconds left on the clock

03:54:17.380 --> 03:54:19.140
Moosey feels like he needs to go hunting for it

03:54:19.140 --> 03:54:24.700
But actually all Moosey needs to do is hunt down and it's in watching for the deep use sure it goes down

03:54:24.700 --> 03:54:28.220
It's a 1v1 with a 1 HP Monty

03:54:28.220 --> 03:54:32.540
You win this but anitin is the best player in the game when it comes to these situations

03:54:32.540 --> 03:54:40.180
situations, how does he get it done? With such low HP, Muzi has 30 seconds to work it and he finds the kill!

03:54:40.500 --> 03:54:48.680
A big clutch up for Muzi! A much needed one and D-plus get their second round against C.A.G. on Nighaven Labs.

03:54:49.340 --> 03:54:55.400
Such a close round and it comes down to the fact that there are so few seconds on the clock that Shurev can't really bait

03:54:55.560 --> 03:54:58.840
Aniston because if he were to die they lose the round on a timer.

03:54:58.840 --> 03:55:04.560
So he has to hold the aggressive angle explosions over to a pre-fire shot from moosey, which of course he connects

03:55:04.560 --> 03:55:08.600
And it's in he had a bit more help to survive one of those like straight bullets

03:55:08.600 --> 03:55:13.520
You can probably play that out for a lot longer and maybe just then the timer can favor him

03:55:13.520 --> 03:55:16.400
I mean if I did he just walks out of there like that

03:55:18.720 --> 03:55:20.720
I mean the fantastic play

03:55:21.160 --> 03:55:23.280
Yeah, it goes to how good he is with the shield

03:55:23.280 --> 03:55:25.200
He knows the tech like if he had

03:55:25.200 --> 03:55:29.920
Immediately like put the shield back in front of him then he would have had his back exposed. He would have died

03:55:30.060 --> 03:55:32.060
Yeah, he would have

03:55:32.060 --> 03:55:35.560
Music animation music has been the main character though for D plus today

03:55:35.560 --> 03:55:42.280
He had two clutches against Kena trope on that map where he went 15 and 2 and now he's just got a massive clutch there as well

03:55:42.400 --> 03:55:43.800
such a

03:55:43.800 --> 03:55:50.160
Soley needed one after the results in map one after cg found a 3-1 lead here on labs

03:55:50.160 --> 03:55:54.980
D plus need to tie the score line here as we look to close the half

03:55:57.400 --> 03:55:59.560
And if he has been we see his show today

03:55:59.560 --> 03:56:07.300
I mean he is it's just like the only player fighting back against he's the one clutching the one filing for openings the guy actually winning his gunfights

03:56:08.200 --> 03:56:11.280
It has been too much of a one-man show I think and I

03:56:12.040 --> 03:56:15.960
Generally believe that's been a difference maker and it sounds so simple like all the other players gotta hit their shots

03:56:16.320 --> 03:56:19.520
But like when no one is winning a single gunfight CG

03:56:20.160 --> 03:56:25.480
Almost no matter where they go, they will just get a free kill, get free map control, get a plant down, whatever.

03:56:25.480 --> 03:56:27.880
They don't have any pressure against them.

03:56:28.720 --> 03:56:33.820
If I'm a CGD, I'm gonna drone out the operators, okay, Moosey's playing warehouse, and let's go somewhere else.

03:56:33.820 --> 03:56:36.760
Alright, let's fight the weaker players, I can't fight Bag of Seekers.

03:56:42.300 --> 03:56:44.180
That's any of the blasts this time.

03:56:44.180 --> 03:56:44.760
Yeah.

03:56:44.760 --> 03:56:50.140
Mind you, that round was supposed to die on glass as the first pick, and it still comes down to everyone.

03:56:50.160 --> 03:56:56.240
getting pre-fight out of this world as well and this is on the oryx so you can see how much d plus are respecting

03:56:56.960 --> 03:57:02.240
the uh monty pick that even picking such a selfish operator is oryx it doesn't bring a lot of utils

03:57:02.240 --> 03:57:07.120
to the table in case they have to deal with the anitson monty again not to be this round

03:57:07.920 --> 03:57:11.200
they shield the hide behind instead anitson looks to hide in the smoke

03:57:13.200 --> 03:57:17.360
again the journal of two cts so good that there was an oryx they don't play it anitson

03:57:17.360 --> 03:57:20.600
doesn't see the player didn't stand still for long enough for those banana

03:57:20.600 --> 03:57:26.160
glasses to talk along for the yellow area therefore it goes down and a big

03:57:26.160 --> 03:57:30.120
loss in the glass and trade-back missed as well moosey stays alive this is

03:57:30.120 --> 03:57:34.480
people's best found thus far and it's because they are just getting so

03:57:34.480 --> 03:57:39.240
aggressive D plus if realized we can't let CAG play the way they want to

03:57:39.240 --> 03:57:42.800
play we have to keep taking the fight to them and that they do the

03:57:42.800 --> 03:57:46.640
moosey pick on the Izami is also a fantastic way to do that can keep

03:57:46.640 --> 03:57:51.240
refortifying positions. The doggie from Chibisu puts out a lot of pressure on

03:57:51.240 --> 03:57:55.520
DD Man brings out the Ryora and wants to try and push aggressively into the bomb

03:57:55.520 --> 03:58:00.480
site in tandem with his teammate in Chibisu behind him. Desperate pimp for

03:58:00.480 --> 03:58:03.840
CAG and they don't know whether there's a player behind this mirror window or not.

03:58:03.840 --> 03:58:07.400
Falls needs to try and reposition into it. Flashbangs go out, he manages to

03:58:07.400 --> 03:58:10.760
dodge both and doesn't know where these players are for CAG. They look to try

03:58:10.760 --> 03:58:14.040
and put the pressure on the bomb site and the Ryora gate goes down. Levy's

03:58:14.040 --> 03:58:18.440
on the Solas. He should be able to deny this plant from up above if he uses his gadget.

03:58:18.440 --> 03:58:25.240
He sees the angle, takes down DD Man, and D-plus might be about to make this comeback happen.

03:58:25.240 --> 03:58:29.760
Another kill for him as well. The Nitro Cell comes out as well, and Shurik's caught

03:58:29.760 --> 03:58:35.620
a really awkward crossfire between Muzie and Levy. And thank you to Levy.

03:58:35.620 --> 03:58:41.520
Seeing D-plus as the Solas single-handedly prevents this round from going down the

03:58:41.520 --> 03:58:48.300
toilet and the hearth is redeemed the D plus three three and a chance to see the

03:58:48.300 --> 03:58:53.040
light at the end of the tunnel also the first time you see a small error this

03:58:53.040 --> 03:58:56.820
planting beneath of it a county nobody watching it up and you said against the

03:58:56.820 --> 03:59:00.340
solace in exactly where that plan was going down instead you could have thought

03:59:00.340 --> 03:59:04.260
of the bomb site you know go to you and go three rows fight for that control

03:59:04.260 --> 03:59:10.860
what they don't now this gives the plus the mental way back into the game

03:59:10.860 --> 03:59:17.860
and a bit of confidence on the sideswap, because when you go on to the attack, you need that confidence to make the entry players.

03:59:17.860 --> 03:59:24.860
And D-plus have a chance to talk to their coach, Hel, and you can see he's got plenty to say.

03:59:24.860 --> 03:59:31.860
Same on the flip side though for C.A.G. They can talk to Sparky, their brand new coach.

03:59:31.860 --> 03:59:35.860
He had plenty to say in the interview last week.

03:59:35.860 --> 03:59:40.220
He needs also clearly a large part of his conversation.

03:59:40.220 --> 03:59:41.220
Oh yeah.

03:59:41.220 --> 03:59:46.140
Former coach, now turned player and clearly one of the leadership figures.

03:59:46.140 --> 03:59:50.660
Both teams have two whole minutes to discuss as a roster how they're going to flip the

03:59:50.660 --> 03:59:54.660
switch come the second half.

03:59:54.660 --> 03:59:58.780
So let's take a look at Aniston's pilot package here because he has been the most

03:59:58.780 --> 04:00:00.300
valuable player on Ida Lab.

04:00:00.300 --> 04:00:04.300
Again, as I said, so let's take it up with these shields going for one, doing

04:00:04.300 --> 04:00:09.340
the shield tech and probably won them two of those three rounds single-handedly.

04:00:11.020 --> 04:00:15.340
Yeah not just on the black dude but also later on on the Montaigne. Look at the amount of pressure

04:00:15.340 --> 04:00:19.180
that he gives and he's just yellow pinging, yellow pinging. As soon as he thinks that the pressure

04:00:19.180 --> 04:00:24.300
is off of him he looks to take the fight. He goes all the tech in those fights. He has so much

04:00:24.300 --> 04:00:29.180
confidence playing those shields. Now of course he flips onto the defensive sides.

04:00:29.180 --> 04:00:36.380
It's a massive testament to D plus they were able to bring it back to a 3-3 and this was another decisive moment huge

04:00:36.740 --> 04:00:39.740
1v2 clutch from Muzie technically a 1v3 with Zaka

04:00:40.940 --> 04:00:45.000
unrevivable on the grounds and even bested the Monty in the 1v1

04:00:47.780 --> 04:00:51.220
Anton has had a huge impact, but now as we sit to the defense

04:00:52.500 --> 04:00:56.720
What does he have to say for the team? What does DD have to say?

04:00:56.720 --> 04:01:00.240
What does Sparky bring from his outside of perspective?

04:01:04.400 --> 04:01:10.000
I'm curious. I feel like if D plus had adjusted their

04:01:11.120 --> 04:01:14.080
their defense earlier with the aggression, they could have probably had like

04:01:15.120 --> 04:01:17.280
I want to say better results without a 3-3 half, right?

04:01:17.280 --> 04:01:20.160
But they could have gotten like an earlier round victory.

04:01:20.160 --> 04:01:25.840
But also if D plus make that adaptation a lot earlier, it gives CIG a chance to counter that

04:01:25.840 --> 04:01:30.400
aggression and pick different operators. So maybe it was like the perfect time for D plus to go,

04:01:31.360 --> 04:01:36.160
you know, all the way, like the oryx, the ego challenging, let's just fight them, fight them,

04:01:36.160 --> 04:01:41.600
fight them. And now CT, because a side swap can't make any adjustments to that specific playstyle.

04:01:41.600 --> 04:01:47.360
Now CT going defense, they will ban the Monty themselves, very smart and the Thermite, big fan,

04:01:47.360 --> 04:01:51.760
and D plus ban the Electrobros, ensure that the walls rather can be opened up.

04:01:51.760 --> 04:01:57.040
So it's very similar setting to what we saw previously, except that the Monty's actually target them.

04:02:01.040 --> 04:02:08.040
It's quite telling that the Monty's the one band, not the Blackbeard, because we did see a lot of Blackbeard from D-Post earlier today in that King of Trout game.

04:02:08.440 --> 04:02:11.000
To a lot of success, Fools was insane.

04:02:12.280 --> 04:02:12.780
Yeah.

04:02:13.840 --> 04:02:18.280
But it's hard to play the Blackbeard, right? Like, you're more exposed, you can just extend your walkabout.

04:02:18.280 --> 04:02:18.780
Yeah.

04:02:18.780 --> 04:02:21.740
the location of a bomb. Much more offensive, much less defensive.

04:02:21.740 --> 04:02:25.420
Hamilton once again hiding that clash and allowing his teammates as well.

04:02:26.140 --> 04:02:30.780
I wonder at what point of your D-plus do you think, look guys, we've only seen four operators in

04:02:30.780 --> 04:02:35.260
prep phase. I don't think we've spotted Hamilton yet, which one do you think it's?

04:02:36.860 --> 04:02:40.220
Maybe that's what you're doing. It's not about how many obvios you see, it's about

04:02:40.220 --> 04:02:44.140
which player have you seen, right? Because Hamilton is the clash player.

04:02:44.140 --> 04:02:47.100
Like if you spot a mirror and you're like, oh that's Hamilton, okay don't have a clash.

04:02:47.100 --> 04:02:50.300
Yeah, that's pretty safe assumption actually

04:02:50.900 --> 04:02:56.760
And you know, there's the thing with D plus, you know, they are still like a new new import roster here in a PL

04:02:56.760 --> 04:02:59.380
They haven't been against an engine for seven years straight

04:02:59.620 --> 04:03:05.420
But if you were like a Japanese team, you probably would think this way very easily, right? Go, okay, and it's interesting

04:03:05.420 --> 04:03:10.340
He's gonna he gets these operators. Oh, wow. Okay. We're just up the staircase in 20 seconds

04:03:10.340 --> 04:03:16.740
We get open and pick again great confidence and display of aggression there from D plus now playing in a very strong

04:03:16.740 --> 04:03:21.420
5v4 and it's Hacker favorite map.

04:03:21.420 --> 04:03:25.300
Notice that we're using the Hibana here, which is much harder to impact trick.

04:03:25.300 --> 04:03:27.220
Let me eventually get traded.

04:03:27.220 --> 04:03:33.940
So Chibisu thankfully redeems CAG a little bit, very aggressive roaming smoke.

04:03:33.940 --> 04:03:37.300
As in on this clash, let's just continue to try and impact trick.

04:03:37.300 --> 04:03:43.100
The problem is he's going up against the Hibana that has so many hard breach ability,

04:03:43.100 --> 04:03:47.340
so many ex-chiris that far more than you could ever impact trick.

04:03:51.540 --> 04:03:53.220
It has made the bridge a little bit awkward, right?

04:03:53.220 --> 04:03:54.900
It takes a lot of time, a lot of people.

04:03:54.900 --> 04:03:56.500
One to Ibanez, one to cover,

04:03:56.500 --> 04:03:57.940
and now they gotta get the other one,

04:03:57.940 --> 04:04:00.500
and they get the drone destroyed as well.

04:04:00.500 --> 04:04:01.900
So, Seizu might not know this,

04:04:01.900 --> 04:04:03.820
but they are getting a lot of value

04:04:03.820 --> 04:04:06.180
from just delaying the inevitable.

04:04:06.180 --> 04:04:07.780
Wall look it opened up.

04:04:07.780 --> 04:04:10.860
No more cell mass, only two chiros in pocket.

04:04:10.860 --> 04:04:12.700
One floor is thrown in two flashbangs,

04:04:12.700 --> 04:04:15.620
Or sorry four flashbangs until it was six times. I can't count at all.

04:04:15.620 --> 04:04:18.120
There's plenty of flashbangs, but nothing else to look at really.

04:04:18.120 --> 04:04:20.820
With the E plus, the guy on wardens. Look at that.

04:04:20.820 --> 04:04:25.460
Yeah, nullified by the warden there. Zaka goes and picks midi. Aggressive as well.

04:04:25.460 --> 04:04:26.960
That's a player in Connector.

04:04:26.960 --> 04:04:29.700
Oh, DD now is getting completely sold by Chibisu.

04:04:29.700 --> 04:04:31.700
Unfortunately that leads him to dying.

04:04:31.700 --> 04:04:35.360
So Chibisu, that was a little bit of an unfortunate situation.

04:04:35.360 --> 04:04:37.040
No warden now. She has these flashbangs.

04:04:37.040 --> 04:04:39.340
There's so much more dominant. Look at Niaz and wants to make his way inside.

04:04:39.340 --> 04:04:41.340
Could kill on a Chibisu. Looks for another one.

04:04:41.340 --> 04:04:51.100
And he finds it on the Zaka as well, in with the pistol, falls, claims the final kill, and D-plus take the lead for the first time in this series.

04:04:51.100 --> 04:04:56.900
Oh, there's a CAD now, two rounds and they're all making a couple of errors that are gonna cost him the round.

04:04:56.900 --> 04:05:05.240
The Toxic Babe, actually team killed, I think it was DD in the corner, because he has to stand up and then he's exposed to the IT breach.

04:05:05.240 --> 04:05:08.040
Or proning actually meant that he was safe.

04:05:08.040 --> 04:05:15.000
The clash shield not being pre-positioned like grandma is that and you couldn't fight back and then they both get caught in a timing and I to walk in

04:05:15.480 --> 04:05:19.480
This is CHE getting a little bit something with the communication of who's going to do what

04:05:20.120 --> 04:05:22.120
Exactly how they're going to approach it

04:05:22.600 --> 04:05:28.680
But Gallipage D plus, I mean that right there they capitalize perfectly off of neater's aggression

04:05:29.720 --> 04:05:31.720
Yeah, perfect work there

04:05:31.720 --> 04:05:34.520
And look at musi up out of his chair. Oh, yeah

04:05:34.520 --> 04:05:42.660
D plus again they're getting to feed off the energy of being physically present in the same space in that teamhouse

04:05:44.160 --> 04:05:47.800
Little bit of energy get some one or two rounds and then

04:05:48.360 --> 04:05:52.200
One or two rounds get some the confidence to push this to distance the clubhouse

04:05:53.680 --> 04:05:56.520
There's one thing on their mind and that is making it to the major

04:05:57.640 --> 04:06:01.820
Getting revenge against CAG for destroying them in the upper bracket

04:06:01.820 --> 04:06:07.420
now they've come back burning for revenge into this grand final through the lower bracket.

04:06:07.420 --> 04:06:12.180
We know that if D plus go to the Salt Lake City Major, I would say that they look even

04:06:12.180 --> 04:06:16.060
better than they did in Paris, where they took down both Shopify Rebellion, who by

04:06:16.060 --> 04:06:20.860
the way will be in Salt Lake City, they might get a rematch, and Black Dragons.

04:06:20.860 --> 04:06:33.180
taking a map off of FaZe, but they also made me at the major.

04:06:33.180 --> 04:06:37.340
So with this new sound momentum, are they really going to opt for their attack?

04:06:37.340 --> 04:06:42.220
They got faster, capital, glass, it looks like they're on a smoke plant, fire off, and

04:06:42.220 --> 04:06:47.860
just cap 64, so smoke beneath the finger irony with the EMPs, high risk, high reward.

04:06:47.860 --> 04:06:53.860
And with a lack of map control presence, it does seem to be the case that Anantin can kind of sniff this out.

04:06:53.860 --> 04:06:59.860
He sees two people, and here's a bunch of different steps outside, and the guys are looking to make a play.

04:06:59.860 --> 04:07:01.860
Let's get ready for it.

04:07:02.860 --> 04:07:05.860
The Thatcher's not just a counter for C4s, but also a counter for the Yokai drones.

04:07:05.860 --> 04:07:12.860
We just saw, it managed to EMP one of those Yokai drones away, but the clash is here, waiting, ready to receive.

04:07:12.860 --> 04:07:15.860
Anantin sets down that shield and brings out his gun.

04:07:15.860 --> 04:07:20.860
But Nias hasn't made a move as of yet. I believe he wants to use his gun six to clear that shield.

04:07:20.860 --> 04:07:23.860
Is that it? Hasn't picked it up again? Is it on his back or is it in front of him?

04:07:23.860 --> 04:07:25.860
Yeah, on his back right now.

04:07:25.860 --> 04:07:27.860
He's been very smartly.

04:07:27.860 --> 04:07:31.860
The second he heard a glass, he's killed back to the boost spot position instead.

04:07:31.860 --> 04:07:34.860
I'm waiting for the yoga to get back in for information.

04:07:34.860 --> 04:07:37.860
And then he's gonna stay alive. So risky here.

04:07:37.860 --> 04:07:39.860
He can't see the glass, obviously.

04:07:39.860 --> 04:07:41.860
Perfect! The glasses come out!

04:07:41.860 --> 04:07:45.480
They destroy the shield and immediately falls, finds the kill. That's very well played.

04:07:45.480 --> 04:07:48.000
Aniston has just been duped on the shield.

04:07:48.000 --> 04:07:53.600
Something that happens oh so rarely and now G plus are on the verge of looking to execute into the side.

04:07:53.600 --> 04:07:55.600
Jynissu cannot peek thanks to the fire.

04:07:55.600 --> 04:07:57.600
Is there plant denial from up above?

04:07:57.600 --> 04:08:02.920
No more EMPs, which means DD man can from above in assembly using the low Yo-Kai drones

04:08:02.920 --> 04:08:06.080
prevent this plant going down and Jynissu is covered in his back on to midi.

04:08:06.080 --> 04:08:08.080
DD man has more plant denial.

04:08:08.080 --> 04:08:10.960
As he hears the plant start to go down the nitro cell will miss.

04:08:10.960 --> 04:08:15.840
The angle might be on here from Chibisu. You need to try and swing it! Chibisu finds the kill!

04:08:15.840 --> 04:08:20.640
The plant does not go down and a good trade from falls will not be enough for D-Pas.

04:08:22.080 --> 04:08:25.760
What now? No more smokes, no more utilities, so the battery with a gun and glass allowing

04:08:25.760 --> 04:08:28.480
his smokes to gather in a castle and the gunfire, the crossfires are there.

04:08:28.480 --> 04:08:29.520
Oh! They're fighting back.

04:08:29.520 --> 04:08:31.840
Two shots from Muzi that open things up for them.

04:08:32.400 --> 04:08:35.520
A deany-nads in an awkward spot. I don't know if his yokos are still active,

04:08:35.520 --> 04:08:39.120
but Muzi's going big! A third kill for Muzi!

04:08:39.120 --> 04:08:46.240
The plant's going down from falls, Zaka now has to clutch up. No utility to speak of as falls is now up again and

04:08:46.560 --> 04:08:48.880
Can look to protect this diffuser with his life

04:08:48.880 --> 04:08:53.440
The frag needs to come through from Zaka and it does. 1v1 against Mirzi!

04:08:54.080 --> 04:09:01.640
He finds the critical kill and now it's Zaka's turn to clutch with 1 HP for C.A.G.

04:09:02.720 --> 04:09:07.400
D plus will not run away with an advantage. C.A.G. will go toe to toe with them.

04:09:07.400 --> 04:09:11.000
Oh, what a shame.

04:09:11.000 --> 04:09:15.000
You wanted to play it smart and go upstairs and just play the verticality, but because

04:09:15.000 --> 04:09:19.160
Glass dies, he's thinking, okay, I can't make it back upstairs in time.

04:09:19.160 --> 04:09:23.440
So if Saka goes for an instant defuse, I lose on the timer.

04:09:23.440 --> 04:09:27.120
So he walks back down the staircase and he's not ready for the fight.

04:09:27.120 --> 04:09:29.960
Saka is not ready for the fight and it becomes super awkward.

04:09:29.960 --> 04:09:30.960
Look at this.

04:09:30.960 --> 04:09:34.640
They walk into each other, one reloading, one sprinting, and they both have to

04:09:34.640 --> 04:09:43.820
go over the ADS animation one HP left for Saka, CAG despite, I don't know, getting

04:09:43.820 --> 04:09:47.700
countered by the MPs, they gone safe with the glass, perfectly countering

04:09:47.700 --> 04:09:53.500
and it's in it's honestly DD buying enough time with the Echo stuns that gave

04:09:53.500 --> 04:09:57.700
CAG a fighting chance in the round and then just being a drone saying okay

04:09:57.700 --> 04:10:00.500
they're not planting directly in the smoke so they must be putting either

04:10:00.500 --> 04:10:05.340
the boost spot or far left hand side of the breach and then they get a smoke bang to the

04:10:05.340 --> 04:10:08.660
knife to get them a bit more time as well.

04:10:08.660 --> 04:10:15.700
4-4 but D plus they are locked in, they are finally here to play and Moussi as an individual

04:10:15.700 --> 04:10:20.620
dude, this guy is only just getting started, he is getting better and better with each

04:10:20.620 --> 04:10:23.300
and every single round against CAG.

04:10:23.300 --> 04:10:31.340
9 kills about to break double digits, but the same can be said for Anatom, who's

04:10:31.340 --> 04:10:35.140
fragged out like crazy in this game, but we can't deny he's had a couple of quiet

04:10:35.140 --> 04:10:39.300
rounds. A couple of rounds where he has been hard counted here. It happens when

04:10:39.300 --> 04:10:43.540
he was playing Monty in the first half, down to 1 HP taking a lot of mid-round

04:10:43.540 --> 04:10:47.380
pepper damage, shots to the feet, bit of explosives here or there, and it

04:10:47.380 --> 04:10:51.100
led to him losing a 1v1 clutch at the end of the round against Muzie that

04:10:51.100 --> 04:10:59.140
He would usually win it happened then in that just previous round against the glass that clash did fall

04:10:59.380 --> 04:11:01.380
sure though actually able to destroy

04:11:01.620 --> 04:11:02.780
the

04:11:02.780 --> 04:11:06.640
Selma and it doesn't fully open a vaultable hole for the plus

04:11:07.420 --> 04:11:12.180
Seaforing is that even worth it? They usually force as in pay. I mean it could be

04:11:12.700 --> 04:11:16.660
But I mean you have to see force into impact grenades. They're working both sides

04:11:16.660 --> 04:11:19.260
But like you said with the ex kairos mibana

04:11:19.260 --> 04:11:23.380
they're still gonna get the wall regardless and with two summer charges

04:11:23.380 --> 04:11:26.860
spare the other side of the building they will also get that wall I think with

04:11:26.860 --> 04:11:33.120
the two spare reinforcements in CAB they're hoping to deny enough with the

04:11:33.120 --> 04:11:36.820
C-Force and impact grenades then reinforce the internal walls with catwalk and

04:11:36.820 --> 04:11:40.140
meeting and then it's not gonna be any you know how destruction left for the

04:11:40.140 --> 04:11:44.180
attack that could be the win condition here for CAG they can do it

04:11:44.180 --> 04:11:48.120
right here if they wanted to but they do lose shuri barely I'm not sure

04:11:48.120 --> 04:11:55.560
I think this is a really good strat here. Look at this, no more salmas left for midi.

04:11:55.560 --> 04:12:01.560
There's only two more ex-chiris pellets left for falls and now they realistically can completely

04:12:01.560 --> 04:12:07.880
reinforce up and fall back into the site. With the clash to hide behind, that is a huge setup.

04:12:10.680 --> 04:12:14.760
So the only issue is the loss. They cannot cover every single area. They're going to

04:12:14.760 --> 04:12:19.920
going to give up IT, Kellwalk, and Connector completely for free, so see if you know exactly

04:12:19.920 --> 04:12:24.960
what the fight is going to be happening. Connector door, IT door, and Aqua. Technically

04:12:24.960 --> 04:12:27.640
only three areas. That's actually not too bad.

04:12:27.640 --> 04:12:35.400
Lot of damage done on the falls, but Zacher is just one bullet away from his own demise.

04:12:35.400 --> 04:12:38.920
Falls lands one more shot with that DMR, it's all over for Zacher on the bomb site.

04:12:38.920 --> 04:12:42.280
No more Keybow's barriers to use or to hide behind as well.

04:12:42.280 --> 04:12:49.200
D plus despite a valid effort from CG playing that high-breach minigame plus a looking really solid in this round

04:12:49.320 --> 04:12:52.320
They need a cap. They need to find a kill and that is the gap

04:12:52.320 --> 04:12:56.420
They've been looking for Zaka over pigs goes for a cheeky prone one

04:12:56.420 --> 04:12:59.700
But a big shotgun killed from beating man to lock down

04:13:00.420 --> 04:13:05.640
Electrical connector though. He knows he's a player in that position. He killed Moosey. He's been fighting out so hard

04:13:05.640 --> 04:13:11.100
He's killing his own team and now he's fallen. It's meeting a one thing to they know exactly where he is

04:13:11.100 --> 04:13:16.480
DD Man on the close range angle. Midi brings the pistol to a shotgun fight, but DD Man cannot

04:13:16.480 --> 04:13:21.940
switch weapons in time. 10 seconds left to play as Jibbison looks for a pre-fight. He's

04:13:21.940 --> 04:13:26.260
going up against the pistol. There's no universe. He should lose this. He brings out a pistol

04:13:26.260 --> 04:13:34.060
of his own and finally finds the kill. A desk slam of victory and of gratitude that

04:13:34.060 --> 04:13:40.140
he landed that clutch and Midi himself is frustrated as CIG just edge away with

04:13:40.140 --> 04:13:47.900
the lead down to the wire pistol versus pistol seven seconds left it thank you team kill I love you

04:13:48.620 --> 04:13:53.660
moose you way too fired up taking every single name in the server anybody in front of him gets shot

04:13:54.860 --> 04:14:00.620
oh dude it's it's again honestly cg playing a very good round of strategy because a big question

04:14:00.620 --> 04:14:06.780
for most is that c4 worth it to deny the summer charge and usually i'm gonna say no it's not

04:14:06.780 --> 04:14:10.740
not worth it, but when they play so heavily on the wall denial, knowing there's only going

04:14:10.740 --> 04:14:14.980
to be the ace and the ebanep, it enables that round.

04:14:14.980 --> 04:14:19.580
They reinforce the cull wall, reinforce the meeting wall, and there was only one summer.

04:14:19.580 --> 04:14:23.340
And that can literally win or lose you the entire chapter of the round.

04:14:23.340 --> 04:14:27.500
There's no more heart destruction with every wall reinforced, and CIG, they limit how

04:14:27.500 --> 04:14:31.900
many angles they can get attacked from, plus they have the clash.

04:14:31.900 --> 04:14:35.100
Clash is now banned, as it should have been, for sure.

04:14:35.100 --> 04:14:40.940
is the ace actually so she can keep up the same similar playstyle if they want to or force them

04:14:40.940 --> 04:14:46.860
onto can openers the only issue I have with the can openers it's so many strong attackers they have

04:14:46.860 --> 04:14:56.700
it right the the yings the grims the capitals striker demos like you have so many easy access

04:14:56.700 --> 04:15:00.140
to those can openers that I'm not sure if any is actually going to be worth it

04:15:00.140 --> 04:15:05.340
Yeah, and of course they can also bring their Hibana, but I guess the counter with the Hibana

04:15:05.340 --> 04:15:09.960
is just gonna take some very long time, which I think is the idea here from CAG.

04:15:09.960 --> 04:15:15.400
It worked out for them reasonably well last round, burning so much time.

04:15:15.400 --> 04:15:17.840
It looks like it's the striker that's gonna get picked up here for Midi.

04:15:17.840 --> 04:15:19.680
I think the striker is a great pick as well.

04:15:19.680 --> 04:15:24.160
It's just hard to open up avenues when you already have a mirror window on the wall.

04:15:24.160 --> 04:15:27.560
That said, Mamiya picked this round for CAG.

04:15:27.560 --> 04:15:32.560
So we go to the ground floor bombsite instead, information and traps will be the name of the game.

04:15:32.560 --> 04:15:37.560
Aniston on these Valkyrie cameras, no direct counter for it, no doka B and no IQ,

04:15:37.560 --> 04:15:40.560
not even a fat shot, which is good for hunting Valkyries as well.

04:15:40.560 --> 04:15:43.560
None of these are brought to the table here, Nick.

04:15:46.560 --> 04:15:50.560
I feel like this is going to be a very tough couple around C.A.G. now, they're losing the clash

04:15:50.560 --> 04:15:56.560
and it might as well be about taking a page out of D.Close's book in this school for a bit more...

04:15:56.560 --> 04:16:04.240
more risky gunfights if you will, let's see what they are up for, he also popped the bottom

04:16:04.240 --> 04:16:08.920
carries walls, they got the icy walls as well so a ton of pressure right off the rip, no

04:16:08.920 --> 04:16:15.160
more hoppings then, no more hoppings no anymore, oh my god the vertical angle of doom from

04:16:15.160 --> 04:16:20.720
the rooftop down to the verticality in towards the bomb site, that's peaky man, better

04:16:20.720 --> 04:16:26.000
operator to take down as well, yeah, I mean thankfully there's no ying and there's

04:16:26.000 --> 04:16:30.960
smoke grenades, but it does mean that the bomb site is now weakened. Either you gotta replace that player

04:16:30.960 --> 04:16:34.160
and lose a different position, or just say hey the bomb site's open for the take-in,

04:16:34.160 --> 04:16:38.400
but Shibu strikes back, takes down Levy. That's gonna be the ram whose job is done.

04:16:38.400 --> 04:16:41.680
Air depth goes south to lock down that IT area for the verticality.

04:16:41.680 --> 04:16:46.080
This is D plus saying hey, we're looking for step two. It's gonna be about setting up for

04:16:46.080 --> 04:16:50.400
the bomb site, then going for that step three, which will be executed. They're all

04:16:50.400 --> 04:16:53.600
outside the building, just waiting to enter the window.

04:16:56.000 --> 04:16:58.000
Good flash

04:16:58.000 --> 04:17:03.520
Zaka does not get better that instead the Hibana of me is John C to warehouse, but it damage from the barbed wire

04:17:03.520 --> 04:17:05.520
It's no worries

04:17:05.880 --> 04:17:11.120
And CIG have complete forfeited control of that top floor given it up to D plus now D plus haven't no okay cool

04:17:11.120 --> 04:17:12.480
What do we do with it?

04:17:12.480 --> 04:17:17.800
They might not realize CIG have rotated it down into the basement as it still has a C4 in pocket

04:17:17.800 --> 04:17:19.960
There are Valkyrie cameras on both of the objectives as well

04:17:19.960 --> 04:17:25.360
I don't have any top floor presence though, it means that the win condition is fighting

04:17:25.360 --> 04:17:29.600
them on the bomb site and beneath them lose the first one, Shuri was harassing in the corner

04:17:29.600 --> 04:17:33.120
by the chassis and he's gonna get shot down.

04:17:33.120 --> 04:17:36.800
It feels a bit like this C4 Vanishing could literally win or lose in the entirety of

04:17:36.800 --> 04:17:40.640
the round, timer is still 30 seconds, the D-Bus with plenty of time to make a mistake,

04:17:40.640 --> 04:17:43.680
you don't gotta go too fast just yet.

04:17:43.680 --> 04:17:46.760
The D-Bus do need to push to break point here, they cannot afford to lose this

04:17:46.760 --> 04:17:48.440
round.

04:17:48.440 --> 04:17:50.760
they find Chibis who they trade him back at the Izami.

04:17:50.760 --> 04:17:53.320
Ozaka's about to get targeted, they bait out this wing

04:17:53.320 --> 04:17:56.600
and now it's AnatoN down into a 1v3.

04:17:56.600 --> 04:17:59.400
He's got some information but not nearly enough.

04:17:59.400 --> 04:18:02.040
Midi finds both of the final frags.

04:18:02.040 --> 04:18:04.080
He strikes true on the striker.

04:18:04.080 --> 04:18:05.760
Muzi up again.

04:18:06.720 --> 04:18:09.960
So fire it up to Fist Pump, Hellraiser

04:18:09.960 --> 04:18:14.000
and now D-plus are again tied up on the scoreboard.

04:18:14.000 --> 04:18:15.960
Five rounds apiece.

04:18:15.960 --> 04:18:20.760
And CG they're gonna have to go through the chat book right which one do we put up a lot now guys

04:18:20.760 --> 04:18:21.980
We've seen that third opera band

04:18:21.980 --> 04:18:25.800
You know the clash is gone the seaforce not really hitting their marks and some of the kills

04:18:26.300 --> 04:18:30.120
While CG been great at denying the walls and stalling things out earlier

04:18:30.280 --> 04:18:36.280
Well with the cat openers you don't get that same option of denying things. You have to just pop the wall right open

04:18:36.460 --> 04:18:38.460
You gotta go downstairs to the basement

04:18:38.780 --> 04:18:41.060
They're getting out the must see the mirror

04:18:41.060 --> 04:18:47.900
the Nari lasers again I'm not seeing the full vision here for CAT it feels very

04:18:47.900 --> 04:18:52.580
much like we're gonna do a lot of different things which may be good

04:18:52.580 --> 04:18:56.140
because they don't know what he possibly gonna bring to the table you do want to

04:18:56.140 --> 04:18:59.340
spray yourself in for a lot of different options rather than saying we

04:18:59.340 --> 04:19:02.900
think they're gonna go for a roam clear let's play a really aggressive like

04:19:02.900 --> 04:19:06.980
four people roam and if they hit the bottom side you just lose around so in

04:19:06.980 --> 04:19:12.580
In Darsville, CAG are just like overpreparing in a good way, but we saw what people could

04:19:12.580 --> 04:19:13.780
do against KineTrope.

04:19:13.780 --> 04:19:17.740
When they can go through step 1, 2, 3 and not get challenged in the roam clear, they

04:19:17.740 --> 04:19:20.740
have been so good at executing by the bombsite.

04:19:20.740 --> 04:19:24.900
When it comes to that bombsite execute, Pengu, one thing that CAG have going for them is

04:19:24.900 --> 04:19:29.820
because they banned the Thermite and the Ace, any potential breach on that external

04:19:29.820 --> 04:19:31.860
double wall is going to be very small.

04:19:31.860 --> 04:19:36.020
It'll take all 18 pellets from the Hibana to make a sprintable breach, a proper

04:19:36.020 --> 04:19:42.020
other than that it's just gonna be falls using the tin counter-openers which means whether that's a bolt or a crouch

04:19:42.020 --> 04:19:47.020
D plus are gonna be very weak and exposed while they make their way onto the bomb side

04:19:51.020 --> 04:19:56.020
So I really do all of Chibisu has been enabled to just go for whatever play that he sees fit

04:19:56.020 --> 04:19:57.020
Snake season

04:19:57.020 --> 04:20:01.020
He got two pick last round, yeah they got scammed out by the sort of snake

04:20:01.020 --> 04:20:05.020
He's also hacked a drone which he can use as advantage

04:20:06.020 --> 04:20:10.620
The thing is, when you have the sole roamer of QB3, doesn't have a teammate technically

04:20:10.620 --> 04:20:13.860
not go all the way with DD, but he just has to go one for one.

04:20:13.860 --> 04:20:18.820
If he gets a kill and dies, his job is technically done, but you do lose a lot of fracking power

04:20:18.820 --> 04:20:22.540
for the mid to late run because he's sitting on 12 kills.

04:20:22.540 --> 04:20:25.820
Like you do want to have QB3 alive for as long as you possibly can.

04:20:25.820 --> 04:20:31.100
Well, there's two players in this position, Midi could very well take both of them.

04:20:31.100 --> 04:20:35.740
He baits again, he's forced back, and now these two players, DD and QB3, wonder

04:20:35.740 --> 04:20:38.940
When do we make our move? Oh, he spots both of them. He knows there's two there now

04:20:40.100 --> 04:20:46.280
But the explosion there of the fire extinguisher does buy the enough time to try and retreat back to the bombsite

04:20:46.280 --> 04:20:50.100
That's worthwhile half of the round done and they managed to get back

04:20:50.100 --> 04:20:53.620
However, Chibisui doesn't actually get back to the bombsite instead. He rejoins Zaka

04:20:54.180 --> 04:21:00.420
Try and support on this Rome game nears though on the blitz is really putting him under a hell of a lot of pressure

04:21:00.620 --> 04:21:05.220
Takes the gun fight as well. Zaka goes down Chibisui will not survive on this Rome

04:21:05.740 --> 04:21:09.540
And we sure read the smoke taken down earlier on an angle

04:21:09.540 --> 04:21:10.840
I didn't manage to catch

04:21:10.840 --> 04:21:14.980
Amitson and DD man and now the last two remaining alive for CAG

04:21:15.220 --> 04:21:18.420
They sell each other. I mean surely if blood is pushing your team

04:21:18.420 --> 04:21:24.220
You gotta watch the angle for that ADS thing with the pistol, but no they die for nothing

04:21:24.220 --> 04:21:29.280
Not sure now D plus. Oh, well, it was one player. We still got four life and it's listen to the full HP

04:21:30.780 --> 04:21:35.300
How do we have this way got a hit the shot of your life DD he does but no instead

04:21:35.300 --> 04:21:38.300
He gets Triple P, he dies, Aniston now 1v4.

04:21:38.300 --> 04:21:41.300
If they bunch up a nitro cell could be everything.

04:21:41.300 --> 04:21:44.300
They're not gonna rush this, there's 30 seconds left to play.

04:21:44.300 --> 04:21:47.300
He sees where the ram is, but Levy sees him first!

04:21:47.300 --> 04:21:50.300
It's map point for D plus Kia!

04:21:50.300 --> 04:21:54.300
One more round and we go to Clubhouse.

04:21:54.300 --> 04:21:57.300
You see if you can figure out the pace right now.

04:21:57.300 --> 04:22:02.300
Again the blitz on the roam clear can just isolate a player after player.

04:22:02.300 --> 04:22:13.300
the game on top of control very early on, C.A.G. calling a tactical timeout, I mean this makes sense, things are not working, things are falling apart, they've had a very close battle back and forth with D+.

04:22:13.300 --> 04:22:20.300
But it's time to try and lock in just one round so that they can go into OT and kind of reset the momentum.

04:22:20.300 --> 04:22:24.460
momentum.

04:22:24.460 --> 04:22:27.340
It's a tense moment for C.A.G.

04:22:27.340 --> 04:22:33.180
Now Sparky can join in, give his own insights.

04:22:33.180 --> 04:22:36.820
Solid Snake tore apart that run, as did the Blitz.

04:22:36.820 --> 04:22:39.420
The Mirror has not been strong enough on the bomb site,

04:22:39.420 --> 04:22:42.220
and now the clash is banned.

04:22:42.220 --> 04:22:44.660
Which site do they go to now, Pei?

04:22:44.660 --> 04:22:47.780
They've lost all of the three bomb sites

04:22:47.780 --> 04:22:49.300
that they have played.

04:22:49.300 --> 04:22:53.940
only one once on tank assembly the basement when they just lost and one once on that top floor

04:22:59.460 --> 04:23:02.980
yeah they're gonna be cooking up a specific structure for this upcoming round

04:23:03.780 --> 04:23:07.940
it's gonna be top floor we're gonna go on top floor look at the lineup here okay so the thing

04:23:07.940 --> 04:23:13.060
out of stuff like the eletonari that that counters the shields the thing is the top four bomb side

04:23:13.060 --> 04:23:20.180
Lowkey is the least shield value bomb start, I would argue. You play shield on Basin for the

04:23:20.180 --> 04:23:24.820
roam clear, you play shield on the tertiary to get in the building and go for a plant. On top floor,

04:23:24.820 --> 04:23:29.860
you'd only be able to play shields if you are like a big shield player, which Anizen he is,

04:23:29.860 --> 04:23:35.060
but D plus the only big shield that they tend to play consistently is when Falls brings out

04:23:35.060 --> 04:23:39.620
the Monty and that's because it brings him a lot of stability and problem solving skills

04:23:39.620 --> 04:23:42.500
because he's so safe he has to put out the word about playing the game,

04:23:42.500 --> 04:23:45.140
you're just worrying about how to pick apart your opponent's game.

04:23:45.140 --> 04:23:48.980
So the second you see the side of the subfloor falls for some blitz onto Grim.

04:23:49.620 --> 04:23:55.460
So I have this slide worry that CIG maybe overestimating the value of the shields and

04:23:55.460 --> 04:23:59.940
over expecting it to get played. When this bombsite in particular it doesn't tend to

04:23:59.940 --> 04:24:05.540
favor the shields. And I feel like what has been the most impactful part of this bombsite

04:24:05.540 --> 04:24:10.060
here the D plus the tax has been in control of it early now and control of

04:24:10.060 --> 04:24:14.900
rafters as soon as CIG lose both rafters and IT it's pretty much done and you

04:24:14.900 --> 04:24:18.140
know what they've done this time around with the ace and the Monty and the

04:24:18.140 --> 04:24:22.780
thermite band D plus bring us triple secondary high-breach charges in

04:24:22.780 --> 04:24:28.900
addition to that Hibana there's so much high breach ability so you're

04:24:28.900 --> 04:24:34.100
looking to fight back in IT in garage rafters if you're CIG but the

04:24:34.100 --> 04:24:38.000
The problem is you're up against the two strongest Ubers in the game to clear it, Grim and Capitao.

04:24:38.000 --> 04:24:41.820
And you don't have a Yeager or a Mice, so can you actually afford to fight back for that?

04:24:41.820 --> 04:24:42.820
Probably not.

04:24:42.820 --> 04:24:47.720
So it does take the question, does CIG have an actual way to win this round, outside

04:24:47.720 --> 04:24:51.300
it's going absolutely crazy in individual skills?

04:24:51.300 --> 04:24:53.020
It doesn't feel like it.

04:24:53.020 --> 04:24:56.920
They gotta show us what this Cat Town was all about because maybe that 60 seconds

04:24:56.920 --> 04:25:01.500
talk about every single detail of just this round, and then we're about OT if

04:25:01.500 --> 04:25:08.500
and when they get there

04:25:12.100 --> 04:25:15.680
the hybrid has already been opened up onto it

04:25:15.680 --> 04:25:20.780
it feels like the CAG one or two aggressive insane shots could

04:25:20.780 --> 04:25:22.400
essentially turn the tide

04:25:22.400 --> 04:25:25.180
of this round that's a risky

04:25:25.180 --> 04:25:27.820
hybrid charge to place falls

04:25:27.820 --> 04:25:30.460
He goes for it. He was vulnerable if he had been peeked from IT.

04:25:31.460 --> 04:25:32.920
I don't know, he's lucky on the timing.

04:25:32.920 --> 04:25:35.120
It goes in, but Adamson pre-fires.

04:25:35.120 --> 04:25:36.580
Niers will go down.

04:25:36.580 --> 04:25:39.020
One of the top frags from B+, taking down.

04:25:40.320 --> 04:25:41.620
They got true spare reinforcement.

04:25:41.620 --> 04:25:45.260
I think they want this catwalk wall to work with the shoot at the knitest closing.

04:25:45.260 --> 04:25:47.420
They got connector ankle with two members.

04:25:47.420 --> 04:25:49.980
They're on IT, they're on garage rafters.

04:25:49.980 --> 04:25:52.420
CIG thankfully did find the pick from Adamson.

04:25:52.420 --> 04:25:53.120
Oh, they missed it.

04:25:53.120 --> 04:25:54.260
They made that a 5v4.

04:25:54.260 --> 04:25:55.260
They hit Mr. Laser.

04:25:55.260 --> 04:25:56.180
Can you shoot it though?

04:25:56.180 --> 04:25:58.180
knows the players in the corner and cleans him up.

04:25:58.920 --> 04:25:59.420
Wow.

04:25:59.760 --> 04:26:01.760
He's gonna have to take one of those scenario lasers.

04:26:02.100 --> 04:26:05.200
The fire and the smoke may come out here from Muzie on the cap of the tower.

04:26:05.200 --> 04:26:06.620
Midi has been taken down.

04:26:06.820 --> 04:26:08.660
This could be a big opportunity for falls.

04:26:08.820 --> 04:26:10.660
If you can find that kill in a long angle.

04:26:10.860 --> 04:26:12.260
Midi is actually going aggressive.

04:26:12.260 --> 04:26:15.400
He's gonna throw a wall down to try and scout for information.

04:26:15.400 --> 04:26:18.660
While he goes down, he might have been able to let me go and repeat,

04:26:18.660 --> 04:26:20.000
but no Deity man!

04:26:20.200 --> 04:26:23.760
He owns that dark corner inside the bomb site.

04:26:23.760 --> 04:26:27.560
He stands tall, SMG-11 and shotgun and tandem.

04:26:27.560 --> 04:26:31.480
Now falls in a 1v4 after Chimpanzee's own heroics,

04:26:31.480 --> 04:26:38.280
D.D. Mann holds down the force and it's over time on the docket, the C.A.G.

04:26:39.280 --> 04:26:41.040
It came down to hero plays.

04:26:41.040 --> 04:26:45.240
Their way to win was to bring the fight to D+.

04:26:45.240 --> 04:26:48.240
Don't reinforce the walls, give them more angles to worry about

04:26:48.240 --> 04:26:50.720
and don't simplify the attack and route.

04:26:50.720 --> 04:27:03.520
The issue is, now that D-plus has seen this strategy, they could just say guys, if they're gonna play against it like this, we can now pick other operators, go for a different kind of attack and approach because the sides will stay the same.

04:27:03.520 --> 04:27:16.720
CIG continue on defense, D-plus continue on the attack, and now we see D-plus with their attacks at the time, because they said, well, now we have got into OT, we have three rounds to worry about, not just one.

04:27:16.720 --> 04:27:22.720
So let's figure out one small piece that we can make ourselves now to deal with this new version of CHE that we just saw.

04:27:26.220 --> 04:27:30.720
Ah, into overtime we go, and it's... again...

04:27:31.720 --> 04:27:36.220
It's gonna be a chance for both teams to show us attack and defense now.

04:27:37.220 --> 04:27:42.720
And there's no question, it seems like attack has been where CHE found more comfort,

04:27:42.720 --> 04:27:48.000
The D-plus on the latter end of their defensive half found a few rounds put together.

04:27:48.000 --> 04:27:56.840
Now, if we do refresh our minds, that first half, very different situation to the second half in terms of the opposite were available.

04:27:56.840 --> 04:28:01.640
CAG banned out that clash and they had the Blackbeard banned against them but they had that Monty.

04:28:01.640 --> 04:28:06.160
We are, however, going to continue on the defensive side for CAG for now.

04:28:06.160 --> 04:28:11.760
This means that they will get two defensive attempts. I'm not sure if that favours or hinders them.

04:28:11.760 --> 04:28:16.240
because I feel like both teams seem overall a little bit more confident on their attacking side.

04:28:18.880 --> 04:28:22.720
I was thinking here, Deplos can pick the shield and CIG are thinking,

04:28:22.720 --> 04:28:25.920
ah, they didn't bring it last time, so let's not bring as many Trap Up readers, right?

04:28:25.920 --> 04:28:28.480
And this is where I feel like it gets mentally very challenging.

04:28:29.280 --> 04:28:34.160
CIGs just went for a Denari, Ella, Top Floor Hold, Shield Counter.

04:28:34.720 --> 04:28:37.600
Deplos don't pick the shield. Now they might pick the shield,

04:28:37.600 --> 04:28:40.480
and there's only gonna be the Ella and no Denari.

04:28:40.480 --> 04:28:51.480
I think the Nair was like the MVP last round, he gave DD man so much space and information to work off the door in the breach because he had full knowledge of what was going to be happening and when it was going to be happening.

04:28:51.480 --> 04:28:57.480
Falls, will they go off the door last second? So no blitz in action, so not too bad here.

04:28:57.480 --> 04:28:59.480
I'm a little bit surprised that the bomb is on selection though.

04:28:59.480 --> 04:29:05.480
Well I feel like there's a lot of value here from Shuri, Convertibra, this spawnpick could be everything.

04:29:05.480 --> 04:29:07.480
Oh, Chivis if you die here

04:29:07.480 --> 04:29:10.480
Oh no, he does!

04:29:10.480 --> 04:29:16.480
The single goobye will be laid to rest in this round as Chivis who was taken down early by Muzie.

04:29:16.480 --> 04:29:19.480
That is a devastating start for CHE

04:29:19.480 --> 04:29:23.480
I mean, we're talking the highest risk and the highest reward.

04:29:23.480 --> 04:29:29.480
If you take down Muzie on Capitao, but if you lose all your Gristlebinds and you lose a player in Chibi Suits,

04:29:29.480 --> 04:29:31.480
again it works both ways.

04:29:31.480 --> 04:29:36.480
Let's see if they are a team. They make that conversation together and say, you know what? Let's go for it.

04:29:36.480 --> 04:29:41.480
We will win or lose maybe this round off that spawn peek. Now, it's still completely playable,

04:29:41.480 --> 04:29:44.480
but it does mean that some girls has just about to make a hero play.

04:29:44.480 --> 04:29:51.480
It was Aniston last round who got that opening. It had to be him, Shuri, but did the Asaka to get it this time around.

04:29:51.480 --> 04:29:56.480
They got the mirror windows and the exterior wall. So, IT, one internee, looking for his connector.

04:29:56.480 --> 04:30:00.200
their D plus with that open page they're gonna slow down the game a little bit here

04:30:00.200 --> 04:30:03.480
saying hey we got a huge pick was normally we're not gonna have the

04:30:03.480 --> 04:30:07.080
pleasure of having let's not throw it

04:30:07.080 --> 04:30:12.400
interesting to see a shoe reap not electing to use this to go out on anything

04:30:12.400 --> 04:30:18.160
except seemingly this connector wall from service all they know washed takes

04:30:18.160 --> 04:30:22.160
out the drone but that does mean that the jig is up oh this is a bit awkward

04:30:22.160 --> 04:30:26.120
the new channels are gonna stop the expires from the Hibana from going

04:30:26.120 --> 04:30:30.920
of too early, DD man, and we'll get a free kill on Tamidi down below. Evening up the numbers

04:30:30.920 --> 04:30:34.080
and leaving air, a lot of vertical pressure. That mirror window will be safe.

04:30:34.080 --> 04:30:38.240
That's a whole wind condition. They're going to send the bar below and just open the entire

04:30:38.240 --> 04:30:42.880
bomb site and then get the wall opened up, and now they can't. And mind you, they have

04:30:42.880 --> 04:30:45.760
a mid-jammer on the mirror window, and the only way to breach it is going to be

04:30:45.760 --> 04:30:49.360
the 6x tower pellets, which are immune to the mid-jammer, or rather are not immune

04:30:49.360 --> 04:30:51.880
to the mid-jammer, and there's no more in peace. So the mid-jammer is going to

04:30:51.880 --> 04:30:53.400
Stop them from opening the wall.

04:30:54.400 --> 04:30:56.400
Jost was needed to go below.

04:30:57.780 --> 04:31:02.880
So, honestly, unless it's in the 2nd player it doesn't re-join the entire area with 50 seconds left.

04:31:02.880 --> 04:31:06.000
This wall will stay intact because it don't have any more EMPs.

04:31:07.000 --> 04:31:08.040
Is there a Mugema still?

04:31:08.560 --> 04:31:10.160
There is a Mugema still. They can't clear it.

04:31:10.160 --> 04:31:11.000
Oh, that is rough.

04:31:11.000 --> 04:31:14.600
No EMPs, Bok is dead. They gotta go for Plan B.

04:31:14.800 --> 04:31:15.800
Cowwalk and IT.

04:31:16.800 --> 04:31:21.000
Shuri, if they're getting exposed by the Grimms' Bs, Zaka is in such a critical position that he's been drawn.

04:31:21.000 --> 04:31:26.040
They know exactly where he is exposed to the breach also exposed to our side of the door

04:31:26.040 --> 04:31:33.120
But DD man C4 rings true takes down one player another big entry though from levy as he makes his way up to ten kills

04:31:33.120 --> 04:31:36.480
Zaka is in a world of pain and moves. He finally shuts him down

04:31:36.480 --> 04:31:40.360
They're hunting for the kill and DD man's the last one standing for CAG

04:31:40.840 --> 04:31:47.000
Everything looked like it was working for the Japanese up until levy set foot in the building

04:31:47.000 --> 04:31:53.000
It's another map point opportunity presented to D-plus.

04:31:53.000 --> 04:31:59.000
Another round with CAT don't have the communication of who's holding what area is off the map.

04:31:59.000 --> 04:32:04.000
There's no crossfire on the connected door because they're still worried about the calock rafters.

04:32:04.000 --> 04:32:08.000
But mind you, calock rafters is not the bomb site. The connected door is.

04:32:08.000 --> 04:32:16.000
So they're holding an area that's very important, sure, but they're losing bomb site control and get forced into two separate gunfights, both of which they lose.

04:32:16.000 --> 04:32:22.480
That is a third round CAG have lost off just not watching the same angle together for slight miscommunication

04:32:22.480 --> 04:32:26.400
But it's D plus saying guys we have to go for the play right now

04:32:26.400 --> 04:32:28.520
We cannot get the wall three two one

04:32:28.600 --> 04:32:32.820
Let's just try and make it work and they do they're finding their

04:32:33.000 --> 04:32:38.440
Individuals driving the server and they are finally hitting shots. They are finally helping Lucy

04:32:38.440 --> 04:32:46.160
And it's really starting to feel like that momentum has shifted in favor of D plus

04:32:46.920 --> 04:32:51.960
Obviously first map open and shut case to G when man handling D plus started this map

04:32:52.400 --> 04:32:53.520
similar story

04:32:53.520 --> 04:32:55.520
Hamilton's running around a muck

04:32:55.640 --> 04:32:58.800
On the blitz on the so on the blackbeard on the Monty

04:32:58.800 --> 04:33:02.200
We had a flawless round and then we had that one clutch from Muzie

04:33:02.200 --> 04:33:07.240
And then we had the second half come D plus was so much better on their attack than they did on their defense a

04:33:07.240 --> 04:33:17.520
A few of the rounds that CAG won were crotches of their own and now D-plus despite being disadvantageous in that final situation by far

04:33:17.800 --> 04:33:22.320
They come up big thanks to Levy going huge with an entry into the bomb site now

04:33:22.880 --> 04:33:25.200
DK back on their defense inside and

04:33:26.040 --> 04:33:28.240
CAG have a hell of a task ahead of them

04:33:29.160 --> 04:33:33.880
Have you my surprise they actually still not for a month. You know sure that all for this one

04:33:34.240 --> 04:33:36.640
You want to get more guns up I suppose but

04:33:37.240 --> 04:33:41.640
To do the cast, it was mind-facking, it was anitin on the shields, the blanket that was in targetband,

04:33:41.640 --> 04:33:45.560
after round three and Monty after, that's how they're finding rounds.

04:33:45.560 --> 04:33:47.000
He's gonna be on the ramp for this one.

04:33:47.960 --> 04:33:51.800
Sheeby still was fired up the last couple rounds in defense but has not found

04:33:53.080 --> 04:33:57.800
a kill in the last two. He was getting so many good fights earlier on.

04:33:58.840 --> 04:34:00.520
The first three attempts.

04:34:00.520 --> 04:34:02.760
Small and big was rough. I mean, again, if we go back to that,

04:34:02.760 --> 04:34:05.160
if that one more defender alive there, oh boy.

04:34:05.160 --> 04:34:15.160
I can't help but notice the alibi pick here from Nia is a very unusual one, but they know full well that Shibusu keeps running this solid snake.

04:34:15.160 --> 04:34:25.160
And so now these alibi prismas inside of the site may well bait him out. The thing is, an alibi prismas doesn't move or turn like an actual player does.

04:34:25.160 --> 04:34:32.160
So I think it's pretty easy to tell if it's a real player or a prisma. It doesn't seem to matter anyway because Shibusu is the first one to fall.

04:34:32.160 --> 04:34:38.640
to Levy. Upstairs, losing out on a round of pain, really cornered here, but oh good

04:34:38.640 --> 04:34:43.120
pre-fire, goodbye to Addison and I don't think they'll be a trade as well, C.A.G.

04:34:43.120 --> 04:34:49.560
Ah, bitch to pieces! DD Man and Zaka are the last two standing, four players up

04:34:49.560 --> 04:34:55.040
from D plus, some on the bomb site and some on the roam. How the hell does

04:34:55.040 --> 04:35:00.920
Zaka and BD get back into this? Well Zaka's on the floor, DD has everything

04:35:00.920 --> 04:35:04.760
to do now.

04:35:04.760 --> 04:35:05.960
Stop going to go mine.

04:35:05.960 --> 04:35:06.960
Very debuff him.

04:35:06.960 --> 04:35:07.960
People are closing in.

04:35:07.960 --> 04:35:10.960
They're going to get him to side three because we don't need to worry about it.

04:35:10.960 --> 04:35:11.960
Pick up man advantage.

04:35:11.960 --> 04:35:13.960
I don't think it's injured.

04:35:13.960 --> 04:35:19.400
They still know where he is caught on camera and so many players.

04:35:19.400 --> 04:35:20.400
They're all separated.

04:35:20.400 --> 04:35:21.400
They don't want to give up 1v1s.

04:35:21.400 --> 04:35:25.560
Oh, the red picks come out, but there's a player at the bottom of the blue stairs

04:35:25.560 --> 04:35:26.560
and I don't think D.D.

04:35:26.560 --> 04:35:29.040
Man's going to be ready for it because he's swinging on contact.

04:35:29.040 --> 04:35:37.560
He just waits and Moosey puts to bed what has been a herculean effort for D-Posts.

04:35:37.560 --> 04:35:43.600
7-1 don't back, but they come back with the vengeance and they push us the distance.

04:35:43.600 --> 04:35:48.680
This grand final with a spot of the major on the line will be settled on mat number

04:35:48.680 --> 04:35:49.680
three.

04:35:49.680 --> 04:35:50.680
Clubhouse coming up next.

04:35:50.680 --> 04:35:51.520
Next.

04:39:20.680 --> 04:39:21.520
Okay.

04:41:20.680 --> 04:41:22.680
I

04:41:50.680 --> 04:41:52.680
Oh

04:42:50.680 --> 04:42:56.680
They are the best that this region has got to offer!

04:43:00.680 --> 04:43:04.680
Our grand final has gone the distance, and well deservedly so.

04:43:04.680 --> 04:43:08.680
There's only one spot up at the Major for a team from APAC North.

04:43:08.680 --> 04:43:11.680
It's either going to be CAG or D-plus taking it.

04:43:11.680 --> 04:43:14.680
And after the first map, we thought it was a cut-and-try affair.

04:43:14.680 --> 04:43:19.800
and try to fair, CIG 7-1 B-plus and we're getting flashbacks to what happened a couple

04:43:19.800 --> 04:43:24.280
weeks ago in that little bracket and then came not having labs and D-plus gave us a serious show.

04:43:25.080 --> 04:43:30.120
Slowly starting to get that her feeling for gacking for attacking because it's a little

04:43:30.120 --> 04:43:33.640
bit like CIG were back to throwing some of those rounds. There's a mixture of

04:43:34.600 --> 04:43:39.080
D-plus playing really well and taking advantage of those openings as CIG were leading open.

04:43:39.080 --> 04:43:43.080
But that's the thing, CIG and Bank are playing basically flawlessly.

04:43:43.080 --> 04:43:47.720
For the first half, the attack inside of their night haven, they were looking mighty fine.

04:43:47.720 --> 04:43:51.000
But those last couple of defensive rounds, they were not holding doors.

04:43:51.000 --> 04:43:54.280
They gave up the cross-slides and they were opening the door for T-Bus.

04:43:54.280 --> 04:43:56.840
Hey, walk in the Bumpsite, guys. Take those Gunfights.

04:43:56.840 --> 04:43:58.040
You don't want to do that.

04:43:58.040 --> 04:44:01.080
Moosey is back at crime level, dropping double digits.

04:44:01.080 --> 04:44:05.000
Every single map used the only reason why they escaped and made it to OT.

04:44:05.720 --> 04:44:10.040
Very much so. I mean, let's not forget about his massive clutch against Anaton

04:44:10.040 --> 04:44:17.560
in the 1v1 up against a Monty. Very few people achieve 1v1 clutches against a Monty and he can see

04:44:17.560 --> 04:44:22.820
how much Zaka cares about beating Muzie when he's shooting his body after they finally get that kill.

04:44:22.820 --> 04:44:30.960
A couple of huge moments from C.A.T. you've been pushing it to overtime but of course it was not

04:44:30.960 --> 04:44:37.520
theirs to be had in overtime. Shibusu really struggled, really struggled in that last

04:44:37.520 --> 04:44:44.520
a couple of rounds dying to a spawn peak, not good enough. But of course, Muzi and Aniston

04:44:44.520 --> 04:44:50.280
were the team carries for our pod teams. The names constantly on our lips. And I mean, for

04:44:50.280 --> 04:44:54.620
very different reasons, of course. Muzi was fraggin' the hell out no matter what role

04:44:54.620 --> 04:44:59.240
he was in, clutching up like crazy. Aniston, because of his instrumental role on the

04:44:59.240 --> 04:45:02.640
team, as the tip of the spear, as that shield player.

04:45:02.640 --> 04:45:09.960
Yeah, he's really asking the story of the carries and even some earlier in banking a little bit aggressive you with the game shoddy

04:45:09.960 --> 04:45:15.540
Finding great success and the story of bang is that everything worked for ced and everything

04:45:15.840 --> 04:45:20.120
Subwork, you know, it's not a policy work and I'd have it left and that's a beautiful bit of three

04:45:20.120 --> 04:45:23.200
It's gonna see two different maps different play styles

04:45:23.200 --> 04:45:29.020
And if you go the distance and it go teams get one each you get to a final third deciding map now

04:45:29.020 --> 04:45:35.020
Now where both teams have really good sample size of enemy structure, operators, and freestyle.

04:45:35.020 --> 04:45:41.020
Yeah, for sure. I mean, we've seen both of these teams at their peak in this series.

04:45:41.020 --> 04:45:47.020
We've both seen these teams struggle as well. He was at 1v1 for Muzi, I was talking about.

04:45:47.020 --> 04:45:51.020
I mean, Addison is by no means favoured in this. Perhaps he was full HP, he was favoured.

04:45:51.020 --> 04:45:57.020
But one shot, all it took was one bullet for Muzi with this SNG, and the hipfire eventually gets him

04:45:57.020 --> 04:46:02.300
gets him an impossible ask for Anitin, a lot of frustration that not only did he fumble

04:46:02.300 --> 04:46:07.300
that round, but eventually that he fumbled the map as well. A lot of big rounds from

04:46:07.300 --> 04:46:12.780
different players on both teams. Huge 3Ks from Chibisu, Clutch from Zaka, of course

04:46:12.780 --> 04:46:19.140
Clutch from Muzie, both Muzie and Levy, and Niz having 3Ks. Even Midi had a 3K that round,

04:46:19.140 --> 04:46:23.460
so he falls the only player that didn't 3K. It's TikTok time apparently though

04:46:23.460 --> 04:46:26.140
for Sheree, who's just on his little break,

04:46:26.140 --> 04:46:27.060
having a chill pill.

04:46:27.060 --> 04:46:28.380
Meanwhile, you know, this is the difference

04:46:28.380 --> 04:46:31.420
between like your entry fragger and your IGL

04:46:31.420 --> 04:46:32.420
and your ex-coach.

04:46:32.420 --> 04:46:34.540
Like DD's, they're probably stradding up

04:46:34.540 --> 04:46:36.100
for Clubhouse and Sheree.

04:46:36.100 --> 04:46:37.420
It's like, it's tick tock time.

04:46:38.700 --> 04:46:40.460
He's having that nappy's time.

04:46:41.380 --> 04:46:42.700
Oh man, you're right.

04:46:42.700 --> 04:46:44.940
The IGL, the brain's calibration,

04:46:44.940 --> 04:46:46.140
you never really get to rest

04:46:46.140 --> 04:46:49.100
because whenever other people are taking a break,

04:46:49.100 --> 04:46:50.420
eating, going for a walk,

04:46:50.420 --> 04:46:52.220
or going on your phone on nappy's time,

04:46:52.220 --> 04:47:14.220
So as you said, you're prepping for the next map, thinking about the small details, the micro, the macro, the various different operators, often also talking to your support staff, your coach, your analyst, being like, hey, what's the tendency in the bombsite, or what's the key operator, so what are things you got for, you're always there working, but DD being a former coach himself as well, knows that work, I think, and is bringing that into his player role.

04:47:14.220 --> 04:47:20.100
very much so. And look, if CAGR to make it to the major, it'll be their first time going

04:47:20.100 --> 04:47:26.180
to an event with a coach in about a year, of course, reload back a year ago in Rio. That

04:47:26.180 --> 04:47:31.580
was when DD was on the coaching lineup and they had a full five plus in coaching. They

04:47:31.580 --> 04:47:34.980
went so deep that they meant it to the grand final. So the sky is the limit when these

04:47:34.980 --> 04:47:39.460
guys have that full support. But of course, it's going to get a lot harder to make

04:47:39.460 --> 04:47:46.620
into the major now that they've been pushed the distance into a third map and D plus really not only did they win

04:47:46.940 --> 04:47:50.280
Nighthaven labs, but I feel like even when it was a 6-6 scoreline

04:47:50.440 --> 04:47:56.620
It felt like D plus had the momentum. I was pretty well convinced after D plus were up

04:47:56.620 --> 04:47:59.640
What 4-3 I think first round of the second half

04:47:59.640 --> 04:48:03.580
It just felt like something had flipped and D plus was starting to run away with it

04:48:03.960 --> 04:48:06.640
It did and I think it's a bit of a confidence issue, right?

04:48:06.640 --> 04:48:10.480
and they're being so locked out of bank, being stuck in bad positions in corners,

04:48:10.480 --> 04:48:14.240
dying to people on rappel's mouth at the building. That's the nature of bank,

04:48:14.240 --> 04:48:19.120
it is such a difficult map to play on defense. While Night Even is taking a tag of fear by most

04:48:19.120 --> 04:48:24.320
people's metric, it is not as bad. You can actually move right a lot more and take fights and

04:48:24.320 --> 04:48:28.480
just feel more free flowing. And I think players like Moosey that we see right here and the

04:48:28.480 --> 04:48:32.800
players behind them, the entire team of D-plus, they need some space to work with. Give them

04:48:32.800 --> 04:48:38.880
some movement to take fights and walk around. We saw Muzi find again so many disgusting kills in

04:48:38.880 --> 04:48:44.320
the student pro pro today, especially on layer where he dropped 15 or 16 kills in a very short

04:48:44.320 --> 04:48:50.560
amount of time. Yeah, insane showing from Muzi today. It's funny, when he first made his debut

04:48:50.560 --> 04:48:56.880
on the roster, I was thinking is this going to be another one of those once was had bins? But

04:48:56.880 --> 04:49:01.520
no, not at all. I mean, Muzi is back in the big form, back in the championship form, and

04:49:01.520 --> 04:49:06.960
We've seen that today in not only the game against KinoTrope where he went 15 and 2 on a single map

04:49:06.960 --> 04:49:12.760
But even here against the best of the best in the APAC north region even against CAG now

04:49:12.760 --> 04:49:15.040
Let's start talking about the upcoming map

04:49:15.040 --> 04:49:20.560
We're going to clubhouse as I decided now I'm looking at my stats right here D plus in the last couple of months

04:49:20.560 --> 04:49:23.560
At three in zero they beat scars a week ago seven four

04:49:23.560 --> 04:49:28.520
They beat can you be my enemy three weeks ago seven one and at the six of rotational

04:49:28.520 --> 04:49:35.080
They also beat Black Dragons on this map, 7-4, so some good wins, however, CAG have really

04:49:35.080 --> 04:49:36.080
been tested.

04:49:36.080 --> 04:49:41.160
They, of course, beat Elepho, no-name, the former N436 roster.

04:49:41.160 --> 04:49:44.720
They've also beat Chiefs Esports Club at the APEC finals last year.

04:49:44.720 --> 04:49:50.000
All the way back, the Munich Major, CAG almost beat Furyr on this map, the now-team

04:49:50.000 --> 04:49:51.640
Liquid Alienware roster.

04:49:51.640 --> 04:49:56.200
It was a 6-8 loss, so this is for a long time been one of CAG's better maps,

04:49:56.200 --> 04:49:59.000
and they put up some pretty solid results against good teams.

04:50:01.700 --> 04:50:05.700
I'm curious though, again the strat book is kind of being exposed, right?

04:50:05.700 --> 04:50:09.700
You play two full maps, CIG is showing the shields, the clash, the glass,

04:50:10.200 --> 04:50:12.200
and they're showing like their general playstyle.

04:50:12.200 --> 04:50:14.900
And with the current momentum swaying in favor of D+,

04:50:15.400 --> 04:50:17.000
it's kind of shifted the conversation.

04:50:17.000 --> 04:50:22.400
Like, I genuinely thought that Clubhouse off the rip was going to be great for CIG when they get here.

04:50:22.700 --> 04:50:25.400
It feels a bit more neutral now, a bit more even,

04:50:25.400 --> 04:50:33.400
Because Light Knight even laps, you're gonna give D-Puzzle a lot of space on the map to move around, go for gunfights, go for plays.

04:50:33.400 --> 04:50:38.900
And now with four separate players all finding their momentum in the server, all dropping like double digits.

04:50:38.900 --> 04:50:44.900
It's only false, it's not there on the scoreboard, but he's not supposed to be, he's the ideal, he's the public, he's often the shield player as well.

04:50:44.900 --> 04:50:47.900
It feels like D-Puzzle in a prime position to take all of us.

04:50:47.900 --> 04:50:51.900
And one of the players that we don't talk about a lot on this roster is Blevy.

04:50:51.900 --> 04:50:57.140
And it was one of those last rounds attacking on night Haven labs that he had a huge

04:50:57.260 --> 04:51:01.760
Moe remember on that top floor it seemed like C.H.E.G had plugged all the holes in their defense

04:51:02.040 --> 04:51:09.300
Except that door into the bomb site from electrical levy walks in and gets three kills on that round

04:51:09.300 --> 04:51:15.260
He has had a lot of impact in this game and yet he's not a name that is often on the tip of our tongue

04:51:15.260 --> 04:51:19.380
I mean right when we see Jones the rest he got talking about your boy

04:51:19.380 --> 04:51:24.380
when it's going to be false to support a staff of hell taking interviews, you guys want to talk about those guys.

04:51:24.380 --> 04:51:31.380
So I feel like Levy just gets overshadowed because he's around bigger names and players that have more presence for the broadcast reasons, right?

04:51:31.380 --> 04:51:38.380
Seeing those guys in the interviews, but it has been every single player putting in the effort, they are uniting with LAPCHE and that's the difference, Meagher.

04:51:38.380 --> 04:51:45.380
It was just Moosey fighting back on map number one, it was the entire team eventually fighting back together on map number two.

04:51:45.380 --> 04:51:50.780
And it's not just Levy, but every single player on both of these rosters that need to step it up right now.

04:51:50.780 --> 04:51:55.820
Because we're into the grand final of A-Pack North here in the APL,

04:51:55.820 --> 04:52:00.120
where there is only one spot at the major up for grabs,

04:52:00.120 --> 04:52:07.320
and it's come down to the final map on the final day in the final match in this double elimination bracket.

04:52:07.320 --> 04:52:15.320
Will it be the Japanese, Ocaga Saka, or the Brazilian roster playing from Korea in D plus KIA?

04:52:15.320 --> 04:52:20.320
It all comes down to what happens in this next hour here on Club.

04:52:26.320 --> 04:52:28.820
A lot of the good ways that Arboretta Benifest can go.

04:52:28.820 --> 04:52:31.320
We've seen Benekite banner frequently.

04:52:31.320 --> 04:52:35.320
Samuson picked very often, but actually escaped Arboretta Benifest in all times.

04:52:35.320 --> 04:52:40.040
Both teams playing in shield, both teams playing in capitol, CET playing in the glass

04:52:40.040 --> 04:52:43.920
Gonna see Grim off the rip, follow through with Kaid

04:52:43.920 --> 04:52:49.040
D plus it's seen that really likes the Kaid banded bands just to like simplify the breaching

04:52:49.040 --> 04:52:53.120
Which to be fair, that was a big shot at night in the laps of both of these rosters

04:52:53.120 --> 04:52:57.440
You know, defenders trying to deny the breach and attackers obviously trying to open it

04:52:57.440 --> 04:53:01.440
Will be Grim, Thermite with Kaid and Mira

04:53:01.440 --> 04:53:09.020
which means that unlike what we've seen so far pretty much every single game from D plus here they're leaving the bandit in which does leave a

04:53:09.520 --> 04:53:13.280
Lot of hard breach potential here D plus particularly or not haven't labs

04:53:13.280 --> 04:53:15.680
They love just getting as many walls open as possible

04:53:16.320 --> 04:53:18.320
then poking and prodding and

04:53:18.680 --> 04:53:24.240
Having the opportunity to just make a play from any of their entry points really leaning into that hard breach ability

04:53:24.640 --> 04:53:26.640
Now that the bandit is left in

04:53:26.640 --> 04:53:32.640
Zaka has a chance now to juggle any of these walls, particularly I'd be thinking about the church wall.

04:53:32.640 --> 04:53:36.440
And if you lose the church wall on this bottom side, man, you're in for a rough time.

04:53:36.440 --> 04:53:42.640
But at least that Kaid ban means that D-plus won't have to worry about any wall denial specifically on those hatches.

04:53:44.640 --> 04:53:49.840
Of course, Monty has survived your upper-to-band phase, and D-plus, they do have a tendency to pick it when possible.

04:53:49.840 --> 04:53:51.440
Often it's actually done to fall.

04:53:51.440 --> 04:53:54.640
You get the red-nosed nears at the current present moment.

04:53:54.640 --> 04:54:01.640
What Monty gives you in really anti-shield is you can actually drop down a hatch with the diffuser and try to attempt a plan to go down.

04:54:01.640 --> 04:54:07.640
When you don't have a shield operator, dropping a hatch on clubhouse is just a really easy way for the round to go sideways

04:54:07.640 --> 04:54:10.640
because you just die with an animation, you're hip-fire, you can't fight back.

04:54:10.640 --> 04:54:15.640
And it takes a fair bit of time to hit the ground when you die so quickly in this game.

04:54:15.640 --> 04:54:19.640
So we'll see what they can up for, but E plus they couldn't go for a good old third tunnel,

04:54:19.640 --> 04:54:24.160
Tunnel keeps in hacks execute once they get the wrong mapping control tons of

04:54:24.160 --> 04:54:28.000
options the beauty of clubhouse there are so many ways to execute every single

04:54:28.000 --> 04:54:31.460
bomb that comes down to a professional preference and of course where you see

04:54:31.460 --> 04:54:36.920
the weaknesses in the server both of these teams really love to do that don't

04:54:36.920 --> 04:54:39.880
they love to poke and prod and then see okay where are the weaknesses where we

04:54:39.880 --> 04:54:45.320
look to make our first incision and I like the lineup here from D plus he

04:54:45.320 --> 04:54:49.120
talked about the Monty I want to talk about muses pick solid snake it's

04:54:49.120 --> 04:54:54.160
so good, so versatile, especially when he runs that DMR. When it comes to the late round he's

04:54:54.160 --> 04:54:59.120
going to be able to quickly take down any of these keeper barriers, fortifying positions for CHE,

04:54:59.120 --> 04:55:03.120
but in the early round he's going to very quickly be able to take map control

04:55:03.120 --> 04:55:07.120
with that solid snake. You're on the top floor man, perhaps you're outside connector, outside

04:55:07.120 --> 04:55:11.280
GM outside bedroom, you get that gap without even having to activate it, you're immediately

04:55:11.280 --> 04:55:13.280
Oh, we're all in the clear

04:55:15.920 --> 04:55:21.980
One hundred forty-five full map control no worry about the rumors whatsoever. This D plus being ahead of the curve

04:55:22.480 --> 04:55:24.480
I'd say about half around

04:55:24.760 --> 04:55:28.180
You know one minute thirty that's me supposed to start doing these things

04:55:28.320 --> 04:55:30.480
They are a 10 to 15 seconds ahead of it

04:55:30.560 --> 04:55:34.200
So bar has you open getting about a follow through after as well

04:55:34.200 --> 04:55:37.760
You know what I said guys invent the lame nothing to stop it

04:55:37.760 --> 04:55:42.160
He came with an impact trick to hatch these days and also CAGR and trying to.

04:55:43.160 --> 04:55:46.460
Winko, they've stretched out for so long, he can open it up while standing on top of the counter.

04:55:46.460 --> 04:55:46.960
Yeah, yeah, yeah.

04:55:46.960 --> 04:55:51.560
No, you can do this. People started doing some cafe and mining to break the bottom floor.

04:55:51.560 --> 04:55:55.460
You stand on the mining machine and it's just clogging down and avoiding the C4.

04:55:55.460 --> 04:55:56.360
It's pretty smart.

04:55:57.260 --> 04:55:57.960
We uh...

04:55:58.960 --> 04:56:01.060
Winkos are a bit tricky for CAG.

04:56:01.160 --> 04:56:04.160
They have one C4, sorry, two C4s and toxic babes.

04:56:04.160 --> 04:56:06.960
They have to deny the planter or take care of the Monty.

04:56:06.960 --> 04:56:12.180
Or he plays he's got to force it out dark and delaying star drop with a lot of down right now

04:56:12.320 --> 04:56:14.900
Yep, and he can just stay alive and that's right. So

04:56:15.400 --> 04:56:17.840
He does take that C4 at least the first one

04:56:18.640 --> 04:56:21.880
The second C4 comes in from zhaka that should be able to take down the player

04:56:21.880 --> 04:56:26.040
However, the gas makes a much harder for it to the try and make a play he ends up going down

04:56:26.040 --> 04:56:29.240
But zhaka has uses C4 to finish off the Monty

04:56:29.960 --> 04:56:32.000
3v4 a disadvantage the CAG

04:56:32.000 --> 04:56:37.780
But at least they know that that diffuser and the Monty are both down cold on the ground inside the bomb site

04:56:37.780 --> 04:56:41.440
Yeah, he just has a girlfriend in the car. I mean going to dirt

04:56:41.440 --> 04:56:45.960
They cannot just drop the hatching gopher from the side midair like I said before and they know this

04:56:45.960 --> 04:56:49.240
They're gonna go for a three two one strike from every direction at the same time

04:56:49.560 --> 04:56:54.680
Oh, he's actually gonna sneak on deep through that's big kill for sure. We now we find the second

04:56:54.900 --> 04:56:57.560
Moosey's the last one standing and in a 3v1

04:56:57.560 --> 04:56:59.560
one. Surely there's no way that

04:56:59.560 --> 04:57:01.260
C. A. G. fumble this movies all

04:57:01.260 --> 04:57:03.160
the way in blue and he doesn't

04:57:03.160 --> 04:57:05.160
set foot in the bomb side. Big

04:57:05.160 --> 04:57:07.860
round from C. A. G. to hold on

04:57:07.860 --> 04:57:10.360
to the basement.

04:57:10.360 --> 04:57:11.360
Really good problem solving

04:57:11.360 --> 04:57:13.460
again that's fair keeper at the

04:57:13.460 --> 04:57:15.060
final seconds of the round to

04:57:15.060 --> 04:57:16.860
close off dirt on one find the

04:57:16.860 --> 04:57:18.160
gap below the kitchen hatch.

04:57:18.160 --> 04:57:20.260
It's huge C. A. G. I was

04:57:20.260 --> 04:57:21.460
worried for them. I saw up in

04:57:21.460 --> 04:57:23.160
a panic in the server. The

04:57:23.160 --> 04:57:24.360
first before will get tanked

04:57:24.360 --> 04:57:26.360
by Monty will take about 80

04:57:26.360 --> 04:57:30.920
percent of his health bar and then all you got to do is get the smoke over there, throw out a single

04:57:30.920 --> 04:57:36.040
atroxic bait, he'll die on the first, a second tick off the gas. Then the round is over, you have

04:57:36.040 --> 04:57:41.720
five before, Muntz is dead, no one can replace him on the headstrap. But they start, you know, swinging

04:57:41.720 --> 04:57:45.720
and pushing into Muntz, he's getting desperate thinking, he's planting or he's in a good position,

04:57:45.720 --> 04:57:52.440
etc. And they lose two bodies very early on. Finally, the second C4 comes through and takes

04:57:52.440 --> 04:57:57.720
care for Monty and then they stabilize. With our short second there, CAG, it looked like they felt

04:57:57.720 --> 04:58:02.520
they fumbled around. It was panicked because Anerton felt like he needed to just- He had to make a

04:58:02.520 --> 04:58:08.040
plan. Anything, like it was deny that plan at any cost. That was the way he kind of thought of it.

04:58:08.040 --> 04:58:13.480
As soon as the sequel killed Monty, Anerton knows how good Montains are, right? He plays it better

04:58:13.480 --> 04:58:19.720
than anyone. There is a drone underneath inside of CC, oh sorry inside of Cache, underneath that

04:58:19.720 --> 04:58:42.800
That's the beauty because it's always been that way right like if you go far enough back

04:58:42.800 --> 04:58:49.520
It was Oregon before the rework you had a C4 bottom laundry that had to hit the guy planning on the launcher machine when you boost yourself up

04:58:49.720 --> 04:58:51.280
That was a year once each.

04:58:51.280 --> 04:58:57.440
You go 10 years into the future, clubhouse basement, bank basement, it's the same thing!

04:58:57.440 --> 04:59:01.520
You still throw that 1C4 into default plant spot and you win or lose the round.

04:59:03.240 --> 04:59:05.740
So much evolution, yet the same simple task.

04:59:11.240 --> 04:59:13.920
This is what I would commit to peaking this by the looks of it.

04:59:13.920 --> 04:59:18.880
I think he's just looking to try and prevent any C4s being tossed on out, I assume that's why he's watching the angle.

04:59:18.880 --> 04:59:20.880
It's actually a very tight hit.

04:59:20.880 --> 04:59:23.880
In your professional opinion.

04:59:23.880 --> 04:59:25.880
He's just vibing.

04:59:25.880 --> 04:59:27.880
He's like, guys, I'm doing something.

04:59:27.880 --> 04:59:29.880
He's like munching food on the side or having a drink or whatever.

04:59:29.880 --> 04:59:31.880
Just hoping nothing goes wrong.

04:59:31.880 --> 04:59:33.880
We've all been there.

04:59:33.880 --> 04:59:35.880
We've also all been...

04:59:35.880 --> 04:59:37.880
That Maverick is sitting back,

04:59:37.880 --> 04:59:40.880
doing your job and hoping that you're not going to get

04:59:40.880 --> 04:59:43.880
absolutely destroyed by a C4 thrown your way

04:59:43.880 --> 04:59:46.880
or someone peeking your house while you're trying to do the hard work

04:59:46.880 --> 04:59:50.880
Opening up that wall. So I'm glad that he did have some support. Fools had to do that.

04:59:50.880 --> 04:59:52.880
Nears the guy.

04:59:52.880 --> 04:59:55.880
Yeah, well, Levy's on a little bit of a solo run.

04:59:55.880 --> 05:00:00.880
Looking to try and reach open cash as much as possible. Put some pressure on.

05:00:04.880 --> 05:00:10.880
As the guy's gonna apply pressure elsewhere, get the windows open up, the office hatch, all the external walls that they can possibly find.

05:00:10.880 --> 05:00:15.520
Goyal Fire popped a plenty I think two or three of the Goyal Canisters have been

05:00:15.520 --> 05:00:21.760
used already by CAG. One on Calog Rafters, one by the window, and one

05:00:21.760 --> 05:00:24.920
even Jim there could be a problem with Shuri. Thorn trap goes off so the

05:00:24.920 --> 05:00:27.600
scavenger fire, the force from the playbills, C4 goes south so you can find

05:00:27.600 --> 05:00:32.840
anything. And aggressively peeking into the bomb site, it smears the Shuri

05:00:32.840 --> 05:00:35.680
because there finds two, falls, we'll trade it on back, falls for a hooker,

05:00:35.680 --> 05:00:39.080
that's huge! From the Maverick, now the fuser in pocket, he looks for a

05:00:39.080 --> 05:00:43.000
safe place to plant. He's got to plant in the bathroom. He needs to make his way into the actual

05:00:43.000 --> 05:00:48.440
bomb site itself. Unfortunately the gas pipe has already been detonated so he can't use that and

05:00:48.440 --> 05:00:56.440
maybe he will swing and die immediately. The round falls apart for D plus and CAG look much more

05:00:56.440 --> 05:01:01.320
comfortable on that top floor. Yeah good use of utility when the kevlar fire went down the

05:01:01.320 --> 05:01:05.240
throwing out C4's response when the gunfighter that you could see breezed and it shot down the

05:01:05.240 --> 05:01:11.320
the initial push. I think off-screen they also killed the player Levy probably on CCTV so they got

05:01:11.320 --> 05:01:15.640
window control, they got CC control, they shot down the gun to cruise it like they literally had no

05:01:15.640 --> 05:01:21.000
way back into the building at the end of the round. So D plus kind of falls apart in front of the

05:01:21.000 --> 05:01:26.600
running against the start. That is kind of the difficulty about Clubhouse is if you get that

05:01:26.600 --> 05:01:31.640
perfect execute on the attack it is the cleanest and simplest way to play the game. But if

05:01:31.640 --> 05:01:36.920
One person dies right before execute, or you die at C4, you get like pre-5 for example.

05:01:36.920 --> 05:01:42.840
Losing one player position can change everything here in Cup House. It's almost like the Domino's

05:01:42.840 --> 05:01:47.960
effect. It's like a network of things working together. Like say you're attacking the CCCB

05:01:47.960 --> 05:01:53.160
rafters, right? Very classic. You're gonna have a guy on the external wall on CCCB breach

05:01:53.160 --> 05:01:56.600
who's trying to lock down the player on Catwalk and cut the bombs in half.

05:01:56.600 --> 05:01:59.640
You're gonna have a guy on Garrett Store and a guy at Garrett's breach below

05:01:59.640 --> 05:02:04.600
trying to get catwalk. If any of those three people die, the defender and catwalk afters can now

05:02:04.600 --> 05:02:09.640
move around a lot more than usual, now all of a sudden he's hard to kill. So every single

05:02:09.640 --> 05:02:14.920
attacker has to understand when their job is to simply stay alive and when their job is to try

05:02:14.920 --> 05:02:19.240
and go for that active play. And if you're not synchronized together perfectly, that can

05:02:19.240 --> 05:02:25.720
honestly make a break around. I noticed that the janker pick here and it makes me think back

05:02:25.720 --> 05:02:28.880
to something I saw on Twitter.

05:02:28.880 --> 05:02:29.680
In NAL?

05:02:29.680 --> 05:02:30.840
Yeah, I saw it tweet.

05:02:30.840 --> 05:02:32.760
Yeah, I tagged you in it because I was like, man,

05:02:32.760 --> 05:02:34.000
you're going to love this.

05:02:34.000 --> 05:02:37.440
It was an insane Tashanka lineup onto the rafters

05:02:37.440 --> 05:02:41.280
to prevent that late round push.

05:02:41.280 --> 05:02:44.120
I'm telling you, dude, Tashanka requires so much effort

05:02:44.120 --> 05:02:46.640
in the custom games to figure out the lineups.

05:02:46.640 --> 05:02:48.400
But yeah, what they did in NAL, they

05:02:48.400 --> 05:02:50.240
was immediately did it, the promise taken.

05:02:50.240 --> 05:02:51.240
Yes.

05:02:51.240 --> 05:02:53.320
Tashanka was deep inside the cash bomb size

05:02:53.320 --> 05:02:55.360
of the eight bombs at here, and could actually

05:02:55.360 --> 05:03:00.360
They have a lineup from deepens at the bottom side, over the server rack, over the reinforced walls and catwalk,

05:03:00.360 --> 05:03:05.360
and they would land on the wall itself just like they see for dust, and by it's two big kills.

05:03:05.360 --> 05:03:11.360
And then through the 9, the garage wall from being opened up by any, you know, close range hot breachers,

05:03:11.360 --> 05:03:14.360
they can't open up the thermite for the entirety of the round.

05:03:14.360 --> 05:03:18.360
Meaning you had the breach, and you had the CCTV window to jump straight into your death on the bottom side,

05:03:18.360 --> 05:03:20.360
and it's a complete lockout.

05:03:20.360 --> 05:03:24.360
And there are so many angles like that, which are shown together with Nera's team being used in pro play,

05:03:24.360 --> 05:03:26.360
because it's so hard to find them.

05:03:26.360 --> 05:03:31.360
Get obliterated mate.

05:03:31.360 --> 05:03:35.360
So when you walk into the arena, is that guy break you?

05:03:35.360 --> 05:03:36.360
Yep.

05:03:36.360 --> 05:03:38.360
So I mean that was just a throw then I guess from Levy Bats.

05:03:38.360 --> 05:03:40.360
He didn't know that it guy broke him.

05:03:40.360 --> 05:03:42.360
He mustn't have realised.

05:03:43.360 --> 05:03:44.360
Unfortunate though.

05:03:44.360 --> 05:03:46.360
Completely exposes him.

05:03:46.360 --> 05:03:48.360
And the round was pretty much done

05:03:48.360 --> 05:03:50.360
as soon as that double kill from the C4 came out.

05:03:50.360 --> 05:03:51.360
Wasn't it?

05:03:51.360 --> 05:03:54.360
I guess you can't call it over until Muzie is down.

05:03:56.360 --> 05:03:57.360
More or less so.

05:03:57.360 --> 05:04:04.360
Gantoshan Gare, the Crossfire, the Thornchrap, the Rooney, they got six pieces of barbed wire, but Mitzi does find Shuri.

05:04:04.360 --> 05:04:10.360
She can become a little bit easier, but she does diffuse a case inside the CCCB breacher, right on the outside at least.

05:04:10.360 --> 05:04:11.360
They should know.

05:04:11.360 --> 05:04:15.360
There's a double man up the red staircase with the Thornchrap, hits them both and then they can sprint.

05:04:15.360 --> 05:04:19.360
Yeah, and they're gonna have that debuff for a very long time.

05:04:19.360 --> 05:04:24.360
The fire from the Chunker as well is starting to do some serious damage onto Muzie.

05:04:24.360 --> 05:04:29.360
The double reinforcement means that even the parm-wire is going to give him a little bit of damage.

05:04:29.360 --> 05:04:33.360
The double reinforcement means there's no way directly into the bomb site from Rafters

05:04:33.360 --> 05:04:36.360
except jumping through the window into a dead 9 degree crossfire.

05:04:36.360 --> 05:04:39.360
There's no way that you win that here for Midi.

05:04:39.360 --> 05:04:43.360
Anatoons in the perfect position and he knows that the fuser as well outside the breach.

05:04:43.360 --> 05:04:47.360
Saka takes down Muzie. It's Midi up against the world.

05:04:47.360 --> 05:04:52.360
Pre-Fire from Anatan, the round was on lock from the get-go for CAG.

05:04:54.120 --> 05:04:55.920
Yeah, I mean this is classic as a Maverick.

05:04:56.440 --> 05:04:59.080
We haven't seen this, I think in recent history, but...

05:05:00.320 --> 05:05:03.120
I don't know, a year or two years ago when every team was playing Maverick,

05:05:03.400 --> 05:05:05.800
this would happen all the time when you're trying to open up the wall,

05:05:06.120 --> 05:05:09.120
one Stray C4, somehow finds one of the people,

05:05:09.240 --> 05:05:12.960
it doesn't get shot and the entire round is like statistically over.

05:05:13.160 --> 05:05:15.200
Still clock-chable, but very unlikely.

05:05:15.200 --> 05:05:17.200
Deep plus will call a

05:05:17.320 --> 05:05:22.840
No technical time-up to talk things through I think it's a matter of understanding how they want to play this game

05:05:22.840 --> 05:05:24.840
There's a pace to don't go for the very slow

05:05:25.200 --> 05:05:29.520
Very execute heavy style that they've been doing so far because it has not been working, right?

05:05:29.520 --> 05:05:34.520
But they got us, you know increase the tempo of it play a bit more quick in the server

05:05:34.760 --> 05:05:40.800
They're a bit more risky because what they need is a kill these five-e-five executes are not working their way

05:05:40.800 --> 05:05:49.420
That's right you can't leave it to CAG to try and counter your execute you need to get

05:05:49.420 --> 05:05:56.240
active in the mid-round. The three defenses in a row it's building up a lot of confidence

05:05:56.240 --> 05:06:02.240
for CAG to continue fighting here. The Habana ban interesting CAG seems so

05:06:02.240 --> 05:06:07.640
insistent at banning hard breaches on all of these maps Pengu. The Habana ban is

05:06:07.640 --> 05:06:14.360
curious to me because it leaves Ace, Maverick and the hard breach secondary gadget available.

05:06:14.360 --> 05:06:18.200
Wow that could not have been more perfect for Saniton just on the very point.

05:06:18.200 --> 05:06:27.160
Left and right, yep. It is perfect. Yeah, so they very clearly say that, hey we don't

05:06:27.160 --> 05:06:30.600
think Ace is actually a very strong operator and I have to agree with them. I actually

05:06:30.600 --> 05:06:35.400
think in a lot of scenarios Ace is the weakest hard beacher in the game. Alright, of course

05:06:35.400 --> 05:06:38.920
Maverick is a bit of a situational operator, so he doesn't tell us much because he's the only

05:06:38.920 --> 05:06:44.120
count-triple operator by non-wall deniers. You cannot impact trick Hibana and Thermite

05:06:44.120 --> 05:06:49.240
unless you're working off of the mirror window by mirror span. So when you end up having like

05:06:49.880 --> 05:06:56.520
the Hibana ban in this case, it's like, well now if you ace them open you can impact trick,

05:06:56.520 --> 05:07:02.360
and if you just can open it, well you need some secondary melee heart destruction,

05:07:02.360 --> 05:07:08.200
which doesn't work for every single wall. I try and repeat what I mean by triple-threadshare

05:07:08.200 --> 05:07:13.160
embassement. Would that melee gach it? That's kind of hard, but throwing a sell-a-chok, that's easy.

05:07:22.600 --> 05:07:27.640
I've noticed round after round here, Nia's from T-plus managed to get drones deep into

05:07:27.640 --> 05:07:33.320
really influential positions in the bomb site. This round he has one all the way down in AKs as well

05:07:34.120 --> 05:07:37.080
just to watch for anyone down in the bomb site.

05:07:39.240 --> 05:07:40.920
Jimmy seems forced back very quickly.

05:07:43.640 --> 05:07:45.320
Thankfully Shuri is there to support him.

05:07:47.880 --> 05:07:50.920
That's not me so good. It's like a pocket castle barricade, right?

05:07:50.920 --> 05:07:53.560
That just lasts you for a few seconds until they get shot out.

05:07:53.560 --> 05:07:57.240
but it literally is the difference makers been folding back on that Mainster's

05:07:57.240 --> 05:08:01.600
windows safely or dying trying to do so and because they have this I'm in the

05:08:01.600 --> 05:08:06.880
right location and wait for it it's a 5v5 so huge difference there that's more

05:08:06.880 --> 05:08:10.720
of a pace being a bit quicker than D plus I think they they are green because

05:08:10.720 --> 05:08:14.160
Ying, Lion and Blackbeard is a much quicker pace than what they previously

05:08:14.160 --> 05:08:18.480
had so a lot more about we can fight you we can take the battle and we

05:08:18.480 --> 05:08:21.240
can conflict just like execute later on don't gotta do the whole like

05:08:21.240 --> 05:08:25.080
set up this look and this fire and three two one oh whenever they want to

05:08:25.640 --> 05:08:29.480
ying and blackpink go absolutely crazy in the server and they've done pretty good job around

05:08:29.480 --> 05:08:33.720
clearing as well one minute thirty five they're in bar they're doing the last bit of room checking

05:08:33.720 --> 05:08:40.200
so a little bit slower but still right on track i'm sure it's gonna get away with his life indeed he

05:08:40.200 --> 05:08:45.560
will despite a little bit of pressure on denarii would not have got us straight there as well

05:08:45.560 --> 05:08:49.640
we've seen so many good hardholds i don't know which player it was maybe it was an eml

05:08:49.640 --> 05:08:56.200
It was an insane hard named Stairs hold. Ended up winning the rounds and the deny was certainly an

05:08:56.200 --> 05:09:01.080
instrumental part of it. But like we've said, I guess the CHG don't feel the need to try and force

05:09:01.080 --> 05:09:05.400
these fights in the mid-round. They're happy to leave it to execute. And I mean they got the

05:09:05.400 --> 05:09:10.200
warthog, right? The perfect counter in to Ying. Here comes the cell message. They have to

05:09:10.200 --> 05:09:13.800
impact grenades in the right location on the Siamese Shuri. He has to rotate over and

05:09:13.800 --> 05:09:18.040
then impact trick them. Yes, there'll still be a hole in the wall, but they can't enter

05:09:18.040 --> 05:09:23.040
And that's the big thing because they can't enter from that area. As long as you don't expose yourself to the angle

05:09:23.040 --> 05:09:27.080
Don't got to worry too much about it. And that's the none of thinking here for the side of CAG

05:09:27.080 --> 05:09:30.960
And they actually cleaned them with your off. They went back B below the verticality

05:09:30.960 --> 05:09:35.560
They completely inpatrick the entire two of the wall and now there's no more hundred function

05:09:36.120 --> 05:09:38.120
Yeah, and it's in shutdown as well

05:09:39.040 --> 05:09:42.840
D plus need to prove force their way even it might work out a little bit of damage

05:09:42.840 --> 05:09:52.340
But not nearly enough. No C4 follow up here. However, the Tupperout will freeze the Blackbeard, slowing down a lot of damage on the Chiba suit. Be careful.

05:09:53.340 --> 05:10:02.340
He's worried about getting pushed, but he might actually be able to pull off a plant here as the execute comes in through blue and the flashes from falls as the ying goes deep.

05:10:02.340 --> 05:10:08.380
It will need to be a miraculous moment for Shureep in a 1v5, but no falls with a shotgun

05:10:08.380 --> 05:10:14.300
gets up in his face and D plus Kia find their first round of clubhouse.

05:10:14.300 --> 05:10:19.380
It's another case of CAT strategy, they wind around the impact rating at 2 bar freezes

05:10:19.380 --> 05:10:24.620
but then D plus they find the right picks, near from the BB, massively successful,

05:10:24.620 --> 05:10:28.220
gets in with the entry, buys a lot of time and space in the server and they push

05:10:28.220 --> 05:10:30.420
together with the Yenka Delas.

05:10:30.420 --> 05:10:35.340
But this goes to show when D plus they have the confidence to make the play they actually can't do it

05:10:35.340 --> 05:10:38.820
But it feels like the boss want to play a certain style of siege

05:10:38.820 --> 05:10:45.020
And I only gonna go back to like let's frack it out mentality when you're forced to because they're gonna breach triple

05:10:45.020 --> 05:10:49.500
They're gonna pick about the bomb sides that once the two step three the moment they get in Patrick

05:10:49.500 --> 05:10:55.100
That one guys two guys going towards the door one guy drop blue hatch one guy push bottom main

05:10:55.100 --> 05:10:57.500
We have to go for broke. We have to go for kills

05:10:57.500 --> 05:11:05.300
and it works out. They get the first round huge. They're aiming for that 2-4 split. I mean, they need

05:11:05.300 --> 05:11:10.740
forces to the worst case. They can of course fight for a 3-3, but it doesn't be a bit difficult.

05:11:10.740 --> 05:11:17.420
That's it. I just don't want to count our T-plus. I remember it was a 3-1 lead in favor of CAG in

05:11:17.420 --> 05:11:21.700
the first half of Nighthaven Labs. T-plus managed to bring it back to 3-3. They managed to bring

05:11:21.700 --> 05:11:26.460
it back and close the entire map. So I certainly don't want to count them out. I feel like

05:11:26.460 --> 05:11:33.140
It's such a momentum-based team and once they have the confidence they really put CIG on the back foot and we saw their reactions

05:11:33.140 --> 05:11:37.020
After winning that round. I think it tells you everything you need to know again

05:11:37.020 --> 05:11:42.180
I just can't help it feel like it's such a huge advantage to be all in the same place

05:11:42.860 --> 05:11:47.340
Especially for Brazilians. There's just something of something in the blood about Brazilians

05:11:47.340 --> 05:11:53.980
They have so much more energy and they feed off that energy so much more than so many other teams that we see in Siege

05:11:53.980 --> 05:11:58.860
They are a warm people as they just say right very warm

05:11:58.860 --> 05:12:02.400
They're passionate. They're warm people. They are warm country people

05:12:03.740 --> 05:12:09.100
There's no saying that I've heard all the way back in when Brazil first entered to an international claim siege

05:12:09.100 --> 05:12:13.660
like I didn't know much about their culture about the players from that region in general because I

05:12:14.180 --> 05:12:20.100
Haven't faced them before and when they're there quickly that they're a bit more free flowing like free spirits

05:12:20.100 --> 05:12:22.100
It feels like oh, yeah

05:12:22.100 --> 05:12:24.100
Not very game-ish.

05:12:24.100 --> 05:12:26.100
Not very game-ish at all.

05:12:26.100 --> 05:12:30.100
And at first we thought, are these guys just like, are they crazy?

05:12:30.100 --> 05:12:32.100
Like, what are they doing about, right?

05:12:32.100 --> 05:12:35.100
But then you gotta see the work ethic and how much they care,

05:12:35.100 --> 05:12:37.100
and how much they put into everything, and you know,

05:12:37.100 --> 05:12:39.100
like if these guys, they might be free spirits,

05:12:39.100 --> 05:12:42.100
but they're not just here for fun, they're here to work.

05:12:42.100 --> 05:12:45.100
That's right. They have an incredible work ethic.

05:12:45.100 --> 05:12:47.100
As do the Japanese, let's not forget that.

05:12:47.100 --> 05:12:51.100
And they are certainly passionate rivals.

05:12:51.100 --> 05:12:55.720
Wow, there's a player spotted, little bit of damage, beautiful play, little good catch

05:12:55.720 --> 05:13:01.000
and sure it goes down the Azami, what a critical kill, a critical play to lose early on for

05:13:01.000 --> 05:13:02.000
C.A.G.

05:13:02.000 --> 05:13:08.400
D. Blaser in a very good spot right now, all shotgun, right down the angle, but no D.D.

05:13:08.400 --> 05:13:13.520
Mann, does help out massively, shotgun ready for a second player, but he loses to Fools,

05:13:13.520 --> 05:13:18.560
however, it seems like the fire from Muzie will seal the deal.

05:13:18.560 --> 05:13:21.480
Now Falls, who has the defuser, is currently just on flank watch.

05:13:23.160 --> 05:13:25.320
He's now looking to try and get into the building.

05:13:26.080 --> 05:13:27.480
But Chibisu is watching.

05:13:28.840 --> 05:13:31.360
And Zaka as well from the office position.

05:13:31.360 --> 05:13:33.520
Aniston needs to come back in support as well.

05:13:34.000 --> 05:13:36.440
It was here, it wasn't truly flooded inside of the site.

05:13:36.600 --> 05:13:38.040
And the C4 does not land.

05:13:38.040 --> 05:13:40.600
Zaka needs to try and fight his way back into it.

05:13:40.840 --> 05:13:43.520
It's hard to do so when Midi's going massive and his shutdown.

05:13:43.520 --> 05:13:46.040
Chibisu, Falls needs to get into a planned position.

05:13:46.040 --> 05:13:48.920
but the rest of his team is covering to perfection.

05:13:48.920 --> 05:13:50.720
No need to plan whatsoever.

05:13:50.720 --> 05:13:54.120
Falls was covering that cross for such a long time.

05:13:54.120 --> 05:13:58.360
And D plus fire up for a second round in a row.

05:13:58.360 --> 05:14:00.840
And look at how much better D plus performing in the server

05:14:00.840 --> 05:14:03.280
when they're just playing these more free flowing roles, right?

05:14:03.280 --> 05:14:05.320
The yank and delas are fire rushing in,

05:14:05.320 --> 05:14:08.200
taking the gun fires, forcing the push

05:14:08.200 --> 05:14:10.440
and they do it with confidence to do it together.

05:14:10.440 --> 05:14:12.680
And then secondly, in that 4v3,

05:14:12.680 --> 05:14:13.920
they don't just start planting

05:14:13.920 --> 05:14:15.400
and just like hoping it goes down.

05:14:15.400 --> 05:14:17.800
They actually don't try and plant it all there for the majority of the round.

05:14:17.800 --> 05:14:21.360
They're just inside a gym, they're on the windows, they're in bathroom from jacuzzi breach,

05:14:21.360 --> 05:14:26.040
and they're just holding their rotations knowing that CAG have to push into them.

05:14:26.040 --> 05:14:29.320
And they got the better position, they got the better guns, they got the numbers advantage

05:14:29.320 --> 05:14:31.880
because they found that early pick.

05:14:31.880 --> 05:14:35.800
This is D-plus shifting their entire playstyle again.

05:14:35.800 --> 05:14:40.840
What they're being forced to, CAG countering their original playstyle so well that D-plus

05:14:40.840 --> 05:14:44.800
is calling it a technical timeout being told, guys, we gotta change how we play.

05:14:44.800 --> 05:14:49.560
This is the same exact thing that happened on Aideven Labs, a clear shift suddenly after

05:14:49.560 --> 05:14:53.160
a specific round and then this sub-finding success.

05:14:53.160 --> 05:14:57.160
And I can't help but think that really just puts the pressure back on CAG and to lock

05:14:57.160 --> 05:14:58.160
it in for two splits.

05:14:58.160 --> 05:15:03.800
But if this ends up three in a row for D-plus, moving into bare defense, it could be lights

05:15:03.800 --> 05:15:05.040
out for KaG.

05:15:05.040 --> 05:15:08.640
That could be it.

05:15:08.640 --> 05:15:09.960
Pressure's on right now.

05:15:09.960 --> 05:15:11.800
Final round of the half.

05:15:11.800 --> 05:15:18.440
Abitzen picks up the Monty, the Maestro, and he's brought a lot of these evil eyes deep inside of the site,

05:15:18.440 --> 05:15:21.200
not just for information, but potential plantarile as well.

05:15:21.200 --> 05:15:24.820
And they will have to deal with nears on that Monty,

05:15:25.820 --> 05:15:31.160
likely going for a very similar plantarile, what we saw from them previously, only one C4 on the board this time around.

05:15:31.160 --> 05:15:41.480
It's funny how it's nearest that he tends to play the double evil eye.

05:15:41.480 --> 05:15:44.640
Well, let's not bring one, let's bring two.

05:15:44.640 --> 05:15:47.960
It's been a false thing, Monty, for a majority of kickoff.

05:15:47.960 --> 05:15:51.360
We've been watching D-plus at least and it's been nearest today.

05:15:51.360 --> 05:15:56.720
There's been a false and no entry kind of operators like opening up for his teammates

05:15:56.720 --> 05:15:58.720
on the ying instead.

05:15:58.720 --> 05:16:05.080
Let's see what the Vibe is going to be, CIG falling back relatively early, surrendering

05:16:05.080 --> 05:16:08.680
a lot of map control, and I know that this is what they want.

05:16:08.680 --> 05:16:13.920
They want to play into the Maestro, the Yeager, the side setup, but you are giving D-Boss

05:16:13.920 --> 05:16:17.400
so much freedom right now to make all the right decisions.

05:16:17.400 --> 05:16:21.360
Plus, they have the Monty, which CIG doesn't know this, of course, when they

05:16:21.360 --> 05:16:24.960
picked their strat because Attack on Repix in the game, Monty was picked once they

05:16:24.960 --> 05:16:27.480
saw the bomb site, once they saw the setup.

05:16:27.480 --> 05:16:29.160
But it's just a little bit scary to me.

05:16:29.160 --> 05:16:31.760
The way that CG almost lost basement last time,

05:16:31.760 --> 05:16:33.160
or sorry, the first time around,

05:16:33.160 --> 05:16:34.640
was once you drop it down in the kitchen edge,

05:16:34.640 --> 05:16:35.480
going for a plant,

05:16:35.480 --> 05:16:37.320
and they start panicking and swinging and dying.

05:16:37.320 --> 05:16:40.000
Then they clutch it, they make a huge play.

05:16:40.000 --> 05:16:42.560
But I feel like D-Puzzle has learned from that past mistake,

05:16:42.560 --> 05:16:43.440
and they're gonna have a different way

05:16:43.440 --> 05:16:44.880
to execute around this.

05:16:44.880 --> 05:16:46.440
And that, I think, will be a problem with CG,

05:16:46.440 --> 05:16:48.320
because they don't have many tools to deal with it.

05:16:48.320 --> 05:16:50.120
I kind of feel like D-Puzzle might just go

05:16:50.120 --> 05:16:52.000
for a church execute.

05:16:52.000 --> 05:16:53.320
Yeah.

05:16:53.320 --> 05:16:55.400
The candilas were so successfully doing that

05:16:55.400 --> 05:16:56.240
last time around,

05:16:56.240 --> 05:17:01.240
They found a kill with the Blackbeard, I believe it was and then they went deep on the back of the candela's

05:17:01.400 --> 05:17:05.640
Cleaned house, the Asama is real, well shit, then it didn't matter

05:17:06.440 --> 05:17:11.000
Yeah, but also this kind of they put three of the two of the three evil eyes in back B

05:17:11.000 --> 05:17:13.920
If they go for a church attack the half utility isn't here

05:17:14.000 --> 05:17:19.000
So if they breeze this wall like I said, this round could just be a wrap and it's in campaign is cameras anymore

05:17:20.480 --> 05:17:22.480
But can they break it right now?

05:17:26.240 --> 05:17:28.480
It's about to get to the pointy end of the rounds.

05:17:28.480 --> 05:17:32.220
Muzi looking at backstab from inside of Blue.

05:17:32.220 --> 05:17:35.120
A little bit of damage onto Nia's from an evil eye.

05:17:35.120 --> 05:17:36.720
I couldn't see where that one was.

05:17:36.720 --> 05:17:38.220
Bump is too much to be beat.

05:17:38.220 --> 05:17:41.120
I'm not entirely sure what's going on here,

05:17:41.120 --> 05:17:43.120
but Muzi finds his critical kill here in Blue,

05:17:43.120 --> 05:17:44.920
and now Blue has been completely seceded.

05:17:44.920 --> 05:17:46.800
By CAG, he could kill Muzi.

05:17:46.800 --> 05:17:48.660
Finds another one, but Zaka will trade him.

05:17:48.660 --> 05:17:51.900
That opens the gates for a potential retake

05:17:51.900 --> 05:17:54.300
from Shuri, Pymethidi, and Together!

05:17:54.300 --> 05:17:58.000
They join forces and they protect the president!

05:17:58.000 --> 05:18:04.700
Aniston, untouchable, deep in church, and on a hope and a prayer, C.A.G.

05:18:04.700 --> 05:18:06.000
Win the half!

05:18:07.000 --> 05:18:08.000
What?

05:18:08.500 --> 05:18:10.100
Did they never get the wall, James?

05:18:10.100 --> 05:18:13.000
They had Cannibal in his under-munchy, they had so many pieces of utility,

05:18:13.000 --> 05:18:16.000
but I think at the end of the round there, when Aniston got the pistol kill,

05:18:16.000 --> 05:18:19.000
I don't think they ever broke through the wall.

05:18:19.000 --> 05:18:23.300
So, C.A.G. they hold on again, they locked on the bomb site, they make it theirs,

05:18:23.300 --> 05:18:27.460
and with zero roaming presence, they all win it once again.

05:18:28.900 --> 05:18:29.620
Poof!

05:18:30.140 --> 05:18:31.220
Ah, it's tense.

05:18:31.220 --> 05:18:34.740
And look, if we're sighing in relief after a round like that,

05:18:34.740 --> 05:18:36.820
what must it feel like in the server?

05:18:36.820 --> 05:18:38.860
The CIG and D-plus.

05:18:40.220 --> 05:18:43.900
Now a chance to talk to the coach and hell's got plenty to say for D-plus right now.

05:18:43.900 --> 05:18:46.100
They're about to move onto their defensive side,

05:18:46.100 --> 05:18:50.140
which means they set the tempo, they set the site, they set the pace.

05:18:50.140 --> 05:18:55.120
But CHG have been terrifying on the attacking side.

05:18:55.120 --> 05:19:02.020
First map today, six attack rounds in a row for CHG.

05:19:02.020 --> 05:19:06.740
And then to kick off Nighthaven Labs, it was two more in a row.

05:19:06.740 --> 05:19:08.520
So they are not out of the woods yet.

05:19:08.520 --> 05:19:16.020
D-plus needed so desperately to win that defensive bombsite of Church Arsenal on their final

05:19:16.020 --> 05:19:22.900
attack and failing to do so has left them in such a precarious position.

05:19:22.900 --> 05:19:24.780
Diastrates now for D plus.

05:19:24.780 --> 05:19:35.540
See it, yeah man, it's very different when you're playing in C's right, we rarely see

05:19:35.540 --> 05:19:40.820
people hit up so much map control so confidently but it's not just a clubhouse, a knight

05:19:40.820 --> 05:19:45.500
he even lapsed exact same story. He's playing on the wall denial, impact tricking, almost

05:19:45.500 --> 05:19:50.980
bringing back like an old school style way that has been kind of left in the past. Once

05:19:50.980 --> 05:19:56.060
upon a time, every single team that ran impact tricks for the hatch denial and stuff and

05:19:56.060 --> 05:20:00.500
then the nerf exposed radius of the impact now has been forgotten. They brought it out

05:20:00.500 --> 05:20:06.540
on two maps now in a row to huge success and definitely catching D plus off guard.

05:20:06.540 --> 05:20:10.420
And as a big reason why they're finding these like round victories and why they're

05:20:10.420 --> 05:20:13.420
up now, 4-2.

05:20:13.420 --> 05:20:23.420
Two minutes to talk with the coaching team, what's it going to be, and yeah, the Monty

05:20:23.420 --> 05:20:24.420
Ben.

05:20:24.420 --> 05:20:25.420
Monty's gone.

05:20:25.420 --> 05:20:26.420
But how many shields do you get?

05:20:26.420 --> 05:20:27.420
I'm alone here.

05:20:27.420 --> 05:20:28.420
How many do you let through?

05:20:28.420 --> 05:20:29.420
Just one.

05:20:29.420 --> 05:20:30.420
Do you just go for the triple?

05:20:30.420 --> 05:20:34.020
I think you just leave Monty as the only Ben, right?

05:20:34.020 --> 05:20:37.460
I don't think you double down or triple down, because there's so much utility in

05:20:37.460 --> 05:20:41.860
pop-outs and like Monty might be great for like this specific attack or this

05:20:41.860 --> 05:20:45.660
specific bottom side but like Camretal for example it cleans

05:20:45.660 --> 05:20:49.340
counter-off-rathers Grim is strong on every single attack Monty is strong on

05:20:49.340 --> 05:20:53.100
most attacks you need to go for high value of the operator bends when you're

05:20:53.100 --> 05:20:57.020
up against a flexible opponent you know CT can play pretty much every attack

05:20:57.020 --> 05:21:00.300
on the game we've seen us the game the counter the Grim the Monty shields the

05:21:00.300 --> 05:21:05.820
glass you cannot bend them all so you have to look at on average how many

05:21:05.820 --> 05:21:10.460
rounds are each already strong on and you cannot go for the highest value. Glass is not going to be

05:21:10.460 --> 05:21:13.580
good on everything on bombsite for example necessarily. What's the lesser of all of these

05:21:13.580 --> 05:21:19.820
different evils? Like what do you have? You gotta play Anerton on one of his insane good meta cheese

05:21:19.820 --> 05:21:26.300
ups. The lack of a better descriptor. You can't let him have Monty, that's just a given. So what

05:21:26.300 --> 05:21:31.580
do you let him have? And yeah the answer so far is going to be the Blitz if he wants it,

05:21:31.580 --> 05:21:36.580
The Blackbeard, if he wants it, the Ying and the Glass, all of these are like classic Aniston Ops.

05:21:36.580 --> 05:21:38.580
And for now, it's going to be the Blackbeard.

05:21:38.580 --> 05:21:44.580
The fact that you've left a few, it actually gives him the flexibility to chop and change from round to round, from bombsite to bombsite.

05:21:44.580 --> 05:21:51.580
The Blackbeard being the long-range shield fighter is going to be very different to a Blitz, which is a short-range shield fighter,

05:21:51.580 --> 05:21:57.580
which is going to be different to the Ying Shotty, which Aniston himself pioneered even before Ying had the Reaper secondary.

05:21:57.580 --> 05:22:04.220
And there's also why I think for this basic matchup, the third operator ban is super exciting

05:22:04.220 --> 05:22:05.220
to watch.

05:22:05.220 --> 05:22:09.540
Because the CAC shoots off the warden ban, they can now lean to the ying glass, and the

05:22:09.540 --> 05:22:13.260
dpls don't lean into that because they want to ban the blackbeard capital, well then you

05:22:13.260 --> 05:22:15.100
get both the ying and the glass against you.

05:22:15.100 --> 05:22:18.620
So one thing that's going to happen right now in the first three attack in the defensive

05:22:18.620 --> 05:22:22.180
rounds, it's going to be a second story for the last three, the following three

05:22:22.180 --> 05:22:23.180
after that.

05:22:23.180 --> 05:22:25.980
The breach is fine, he just has to take the risk of throwing in, it's okay.

05:22:25.980 --> 05:22:30.500
And it's just not to face it even wait for the drone, but he's like forcing the dancing and it's not gonna be anybody here

05:22:30.500 --> 05:22:33.140
It's okay. Let's save those five seconds

05:22:33.300 --> 05:22:36.980
Something I'd like to see from Chibisu this round is to see if he can try and hunt down

05:22:37.340 --> 05:22:41.500
Levy's inactive shell on the bomb side the scope of shell because if he is

05:22:42.140 --> 05:22:49.100
That's a bit awkward there for me. Yes, if he's able to activate a drone on top of the shell and destroy it

05:22:49.100 --> 05:22:51.960
Then that will leave Levy no way back to the bomb site

05:22:51.960 --> 05:23:01.440
It is hard though, with so many people keeping their ears open for it.

05:23:01.440 --> 05:23:05.920
I'm not sure we saw it actually, well he's quite getting something right now.

05:23:05.920 --> 05:23:10.800
Once you destroy it, sorry once you disable it with the EMP, you know that it tells you

05:23:10.800 --> 05:23:14.240
what gadget it was and I think that was the Scopus shell that he just saw.

05:23:14.240 --> 05:23:18.120
And he started speaking on the player cam like quite a lot but if he's going to

05:23:18.120 --> 05:23:20.120
Oh, does he see him?

05:23:20.120 --> 05:23:23.120
I mean, Mitzi has no idea, but now he saw the Buddha traces.

05:23:23.120 --> 05:23:24.120
He's gonna be stuck in this corner.

05:23:24.120 --> 05:23:25.120
Oh, no, thanks!

05:23:25.120 --> 05:23:26.120
He's coming from... there it is.

05:23:26.120 --> 05:23:27.120
Oh, it's second!

05:23:27.120 --> 05:23:28.120
He gets both?

05:23:28.120 --> 05:23:29.120
Mainboards?

05:23:29.120 --> 05:23:31.120
Well, I guess when they came for the retake?

05:23:31.120 --> 05:23:32.120
Wow.

05:23:32.120 --> 05:23:33.120
Well, that on Garage Wall.

05:23:33.120 --> 05:23:35.120
I don't know exactly, but that's a huge two-piece.

05:23:35.120 --> 05:23:37.120
This Rome game has been massive here,

05:23:37.120 --> 05:23:39.120
but the element has to drop down.

05:23:39.120 --> 05:23:40.120
Hit it there!

05:23:40.120 --> 05:23:41.120
Chirisu is waiting, ready to receive.

05:23:41.120 --> 05:23:43.120
Beautiful work from the Flores.

05:23:43.120 --> 05:23:45.120
He's only used one of his drones this round,

05:23:45.120 --> 05:23:47.120
because he's found three kills.

05:23:47.120 --> 05:23:49.920
And Nia's is still aggressive inside a kitchen.

05:23:49.920 --> 05:23:54.720
I mean, good luck, D-plus. You're gonna have to really hope that this one goes crazy.

05:23:55.760 --> 05:23:59.520
I mean, again, you have Aniston on the BBs, so you get so much free information,

05:23:59.520 --> 05:24:01.840
and then you get the water to cap the bit of clouds with the handstrap.

05:24:01.840 --> 05:24:05.440
It's gonna be great to get a Fallish round, Fallish stock in dirt tunnel,

05:24:05.440 --> 05:24:07.760
nowhere to be seen so far away.

05:24:07.760 --> 05:24:11.680
And while he's got Gory canisters, he can't pop them all because he's 1v5.

05:24:12.480 --> 05:24:15.200
Yeah, yeah, this is just where you line up behind Aniston.

05:24:15.200 --> 05:24:20.200
You say, let's follow the leader, let's find falls and shut him down as soon as they join the site.

05:24:20.200 --> 05:24:25.200
They could just join the site. 20 seconds to play though. You really do need to get into a plant position.

05:24:25.200 --> 05:24:30.200
Didi could just plant default inside a church though. The wall's been opened up. He's really just going to bite his tongue.

05:24:30.200 --> 05:24:37.200
There he is! Now we've joined him. 15 seconds to play. Didi, this is very risky. Didi is now on the ground.

05:24:37.200 --> 05:24:42.200
This is very winnable. Thankfully for CAG, they get the kill. That was a little bit risky there.

05:24:42.200 --> 05:24:45.240
bit risky there, DeeDee, I don't know why you dropped a kitchen hatch, probably should have

05:24:45.240 --> 05:24:53.080
just planted default with cover in church, but yeah, scary, very, very scary.

05:24:53.080 --> 05:24:54.080
But the round is done.

05:24:54.080 --> 05:24:56.320
Yeah, I mean, insane round, Clitz.

05:24:56.320 --> 05:24:57.640
5-2 now.

05:24:57.640 --> 05:25:00.840
What a lead, CIG have established for themselves.

05:25:00.840 --> 05:25:05.560
The tibia seal off the inside of Saka goes through the window, just pre-fires the

05:25:05.560 --> 05:25:07.800
right-hand side corner against the kill.

05:25:07.800 --> 05:25:12.120
Right when that happens, Skobos' bottom garage and punches the garage wall, tibia

05:25:12.120 --> 05:25:16.880
who instantly flicks it, almost spray-transfered onto garage and the turn then finds the room

05:25:16.880 --> 05:25:20.600
on top for him, Jim, and it's like he's gonna drop the gym hatch, get ready for it!

05:25:20.600 --> 05:25:23.720
The GPS will lose away from the wall into the bottom garage and looks back towards the

05:25:23.720 --> 05:25:27.320
pool to the window, and he sees the air of falling into his crosshair, and it's three

05:25:27.320 --> 05:25:30.080
kills in like, what, five, ten seconds?

05:25:30.080 --> 05:25:34.120
And you literally win the round off that, it's that simple.

05:25:34.120 --> 05:25:40.160
And the beauty of information, the beauty of getting a person in the middle of the

05:25:40.160 --> 05:25:45.600
building. Getting the Thatcher inside of bar both gives you thatcher a scan you were talking about

05:25:45.600 --> 05:25:50.000
coming like a mini IQ that can look for utility and look for the scope of shell but also gives you

05:25:50.000 --> 05:25:56.480
a set of ears in the middle of the entire building that can hear no straight bathroom and pool table

05:25:56.480 --> 05:26:00.000
where they found the player. You can hear anybody running at bathroom master bedroom and it can

05:26:00.000 --> 05:26:04.080
hear towards main door so you get so much value in a single player and that was that was

05:26:04.080 --> 05:26:06.080
That was Saka, that was Satchir.

05:26:09.080 --> 05:26:12.080
Great round from CAG, doesn't bode well for D-plus now.

05:26:12.080 --> 05:26:18.080
Three rounds trailing behinds and they go to what is one of the worst bombsites on this map

05:26:18.080 --> 05:26:23.080
and really like this Cache CCTV, it's been so figured out on the attacking side.

05:26:23.080 --> 05:26:30.080
Defenses are desperately trying to implement new strategies like we talked about earlier with the Tachanka

05:26:30.080 --> 05:26:34.080
But it's very hard to do. I think they might have prepped the Tchenka.

05:26:34.080 --> 05:26:38.080
There are some destruction to this easy wall here to uncarage rafters.

05:26:38.080 --> 05:26:43.080
There is a world where they're bringing out this changestat that we saw in E.L. a few days ago, right here.

05:26:43.080 --> 05:26:47.080
Not certain of it, but certainly a possibility.

05:26:49.080 --> 05:26:53.080
Could be the case, but for now, CAG have made such good progress.

05:26:53.080 --> 05:26:59.080
I like the fact that on the far right-hand side, it's a feet hole, so that its rappel angle means that no one can swing the breach.

05:26:59.080 --> 05:27:01.640
and then in the middle you have your actual entry hole

05:27:02.360 --> 05:27:05.880
gives so much flexibility, such an advantage to whoever is on this repel

05:27:08.360 --> 05:27:09.960
All eyes on Cambertau though

05:27:09.960 --> 05:27:14.120
I mean, if you play this out cleanly you can just take a cowl that was killed for free

05:27:14.120 --> 05:27:15.480
work the round from there

05:27:15.480 --> 05:27:17.640
Well, they don't have all five people in the area

05:27:17.640 --> 05:27:20.040
Saka's gonna go in the strip club instead for a backstab

05:27:20.040 --> 05:27:23.640
Yes, it's usually in pocket that could be used to kill some of those mites, for example

05:27:24.120 --> 05:27:26.120
because Ed is gonna stall out this push

05:27:26.120 --> 05:27:28.040
so Gritlock is gonna get working instead

05:27:28.040 --> 05:27:31.480
It remains tossed out, the track stingers, the flank washing the steps

05:27:31.480 --> 05:27:36.000
or the look of the bar player, a sack and a spoon, flank opportunity, but misses his shots?

05:27:36.000 --> 05:27:40.520
That's critical.

05:27:40.520 --> 05:27:44.760
Oh, big kill. The wall bang is still... The wall bang onto Zaka might give

05:27:44.760 --> 05:27:49.120
a gift here for D-plus. He needs so much more than that though, he's in an awkward spot.

05:27:49.120 --> 05:27:52.600
He can't retreat to the main stairs because of the explosion from the gas pipe

05:27:52.600 --> 05:27:57.080
and a trade elsewhere between Chibisu and Midi. Blood is both teams.

05:27:57.080 --> 05:27:59.080
But leaves D-plus in the advantage.

05:27:59.480 --> 05:28:02.080
Thanks to that early skirmish, that early kill on the Zaka.

05:28:02.880 --> 05:28:05.480
And now you can't afford to just have a play repelling the whole time.

05:28:05.480 --> 05:28:07.480
Shereed needs to get active, but...

05:28:08.180 --> 05:28:09.280
Why Magnus?

05:28:10.380 --> 05:28:13.480
Pesky little things, he clears at least the Malusi's Banshee.

05:28:13.680 --> 05:28:15.880
Oh, he's still the foot there for a second.

05:28:15.880 --> 05:28:17.980
Oh, he accidentally fires himself.

05:28:18.580 --> 05:28:23.580
This is very awkward now, and Muzie springs up in his position to take down DD Man.

05:28:24.080 --> 05:28:26.080
Shereed missing that critical fire,

05:28:26.080 --> 05:28:31.480
puts him in a world of pain and Muzie free to reign supreme on top of the rafters

05:28:31.480 --> 05:28:35.920
and it's in a 1v1 on the rafters and Muzie holds it down a

05:28:37.040 --> 05:28:44.640
Critical round for Muzie to step up for the team yet again and D plus start to close the gap

05:28:45.960 --> 05:28:52.120
It does she like a missed round over CIG right if sack it doesn't whip the shot from a still standing target in bar

05:28:52.120 --> 05:28:56.300
They get the 5v4 if they don't miss up they have some fire later on rafters

05:28:56.300 --> 05:29:00.440
She moves you should die for free or at the very least been in much weaker position

05:29:01.100 --> 05:29:05.380
Because he's under so much pressure, but the fire goes the wrong way you miss a shot inside a bar

05:29:05.380 --> 05:29:10.260
You lose a player and you gotta go for a desperate attempt of a of a round save

05:29:11.020 --> 05:29:16.900
D plus all they need is one good round to get back the balloons and get that confidence to start firing up

05:29:17.180 --> 05:29:21.700
You see the scoreboard. We still have falls and moves to still frag in our we gotta see nearest and levy

05:29:22.120 --> 05:29:27.140
Enter this action, 2-6 and 2-5, there's a team effort on Night Haven Labs where every

05:29:27.140 --> 05:29:29.440
individual player could win their gunfights.

05:29:29.440 --> 05:29:33.500
We haven't seen that at that same level here on Clubhouse, but that side swap is still

05:29:33.500 --> 05:29:37.200
very recent and it's a tough attack round there for D-plus.

05:29:37.200 --> 05:29:40.800
So I just want to see New Year's from Levin now spring into action in these coming rounds.

05:29:46.580 --> 05:29:49.880
This is hard for D-plus because they know they can't afford to make any mistakes.

05:29:49.880 --> 05:29:55.820
fumble one rounds and it's match point. Series point, championship point, missing out on the major point.

05:29:58.900 --> 05:30:05.900
CIG have a few different chances here to try out different bombsites for the attacking side B plus after failing basements,

05:30:05.900 --> 05:30:11.100
succeeding cash, now they go to gym bedroom. And what are CAD cooking?

05:30:11.980 --> 05:30:16.380
Of course after this round, we're gonna get the last operator bands to come through as well.

05:30:16.940 --> 05:30:18.940
So many options for both teams.

05:30:19.880 --> 05:30:21.880
Last chance to really feel out your opponent.

05:30:24.180 --> 05:30:27.080
Right now it's giving capital band vibes for me.

05:30:27.080 --> 05:30:31.180
Brought out like every single round by CAG and while I didn't miss the fire in the previous round,

05:30:31.180 --> 05:30:33.480
you could definitely say that the pressure was there for Moosey.

05:30:33.480 --> 05:30:36.180
He had to make a play because he knew that the fire was inevitable.

05:30:36.680 --> 05:30:39.180
It was gonna happen either way.

05:30:39.680 --> 05:30:40.480
That's a...

05:30:41.080 --> 05:30:42.480
That's a trippy laser.

05:30:43.580 --> 05:30:47.780
So it covers the gym window jump in, a bit of office slash main stairs.

05:30:47.780 --> 05:30:49.480
Maybe it was the Coosie breach.

05:30:49.880 --> 05:30:53.620
And I think master Thor as well it covers so much of the bomb side

05:30:58.360 --> 05:31:01.640
He's on for his room actually hasn't deployed his shield as of yet

05:31:01.640 --> 05:31:06.340
I wonder if he's planning to get it back on site perhaps maybe the frost was a last-minute pick

05:31:08.260 --> 05:31:13.320
They know about that frost hopefully they don't fall victim to any of those window jump ins he gets back to site

05:31:13.960 --> 05:31:19.780
Man, I mean a second deployable shield already after this one inside a bedroom plus you got the is army

05:31:19.780 --> 05:31:24.880
There is a slew of safe positions to hide on here if the V-Boss on this bomb site

05:31:28.300 --> 05:31:34.140
So an air jet on the master door to stop the Pussenswolds connector the target was still put down middle of the round for office

05:31:34.540 --> 05:31:36.540
This is the applause choose in their areas

05:31:36.580 --> 05:31:40.780
Mind you pair all these pieces of utility double shield with the denarii lasers

05:31:40.780 --> 05:31:47.280
They have so much free information that guns don't have to worry about too much and CG don't have a ton of different ways to

05:31:47.280 --> 05:31:48.280
deal with it.

05:31:48.280 --> 05:31:50.280
Two stones already killed off.

05:31:50.280 --> 05:31:54.280
They have one fracrate in pocket off hebes on the line, that's it.

05:31:54.280 --> 05:31:58.280
So this could be very easy to run through CAG being stuck outside the building with no way

05:31:58.280 --> 05:31:59.280
in.

05:31:59.280 --> 05:32:02.280
There comes a fire that Neas manages to dodge it inside a gym.

05:32:02.280 --> 05:32:04.280
A lot of pressure put under these defenders.

05:32:04.280 --> 05:32:09.280
Oh, that fire, he's going to get a taste of it again and that is going to expose him

05:32:09.280 --> 05:32:10.280
to anitin.

05:32:10.280 --> 05:32:12.280
Finally an opening frag for CAG.

05:32:12.280 --> 05:32:17.080
40 seconds left to pray and he's worried about those frostmats underneath these

05:32:17.080 --> 05:32:21.060
windows and if it does come to a desperate jump in D plus my piet of

05:32:21.060 --> 05:32:26.260
flourish in the chaos. I can use a smoke to need to figure out where the water needs to

05:32:26.260 --> 05:32:29.300
set up office right now. It's a smoke smoke jump in but as I see that Muzie finds the

05:32:29.300 --> 05:32:33.180
kill force at a second no smoke snuff falling attack no safe way into the

05:32:33.180 --> 05:32:38.060
bomb site. And the Denarii laser is still up Muzie finds yet another kill

05:32:38.060 --> 05:32:43.580
exposed however he will go down. Jimisoo has to plant but it's not

05:32:43.580 --> 05:32:47.660
impossible. Shereb trying to cover it, but it can't do it. So Shereb desperately into the

05:32:47.660 --> 05:32:55.820
bomb site, but Midi closes the round 40 plus another defense on the board for the Brazilians.

05:32:55.820 --> 05:33:02.700
One round trailing behind CAG, and another chance to tie the scoreboard.

05:33:04.620 --> 05:33:10.380
Round by round at DeFos, they are fighting back, they are closing the gap. CAG again,

05:33:10.380 --> 05:33:15.740
not able to use the cams on smoke, don't get to stride off the entry positions, because mind you,

05:33:15.740 --> 05:33:19.740
if they can jump in the gym windows safely without moody killing two or three different people,

05:33:19.740 --> 05:33:24.060
they can look to the right, they can see that the narrow laser on the master bedroom door,

05:33:24.060 --> 05:33:29.180
if they shoot that laser, now your teammate can walk on in and actually take a fight with you,

05:33:29.180 --> 05:33:33.180
but they kind of skip a couple of steps, they're stuck outside for a long time,

05:33:33.180 --> 05:33:35.660
and then they die before they can go for a proper execute.

05:33:35.660 --> 05:33:40.140
CHG have called their attack a good timeout and I think it's a good timing for it.

05:33:40.140 --> 05:33:43.820
They're still ahead, but they certainly need to figure out how they can get around and

05:33:43.820 --> 05:33:47.900
support me attack because there are these very small details now that they're messing up

05:33:47.900 --> 05:33:51.660
themselves that they're in full control over. And that's the important thing.

05:33:51.660 --> 05:33:56.860
This is CHG in full control making mistakes. This is fixable by all means.

05:33:59.020 --> 05:34:03.420
Don't have much room for error here. You lose two rounds. It's match point against you.

05:34:03.420 --> 05:34:09.420
We know D plus when they lock in they can find so many rounds in a row they can bring it back

05:34:12.100 --> 05:34:18.540
Okay, that's such a good job to win their first round on the attacking side and perhaps it filled us with a little bit of false confidence for them

05:34:18.540 --> 05:34:21.980
Because since then it's been two defenses straight now for D plus

05:34:21.980 --> 05:34:27.340
But those bombsites are both locked and now it forces them to go down to the basement CAG

05:34:27.860 --> 05:34:32.900
obliterated D plus in that basement bombsite picks their room to pieces

05:34:33.420 --> 05:34:39.000
And they're actually gonna go for seemingly another roam type setup. We've got the scopos making its return

05:34:40.740 --> 05:34:42.780
CHE they've taken that tactical time out

05:34:42.780 --> 05:34:46.660
They know in all likelihood they'll be going to attack this basement bomb site

05:34:46.660 --> 05:34:49.260
They know exactly how D plus tried to defend it last time

05:34:53.780 --> 05:34:58.580
This denarii though, I can't lie. I am liking the value that we're seeing I

05:34:58.580 --> 05:35:03.300
I still reckon the Nair is a bit of an uh, and I know you said this as well in the previous cast

05:35:03.300 --> 05:35:09.520
Like you also think it's underrated. It's one of those operators like Asami, like Tashanko, where it's going to take some time

05:35:09.520 --> 05:35:13.840
for people to figure out the best the Nair lays and innovate all the best ways to do it

05:35:13.840 --> 05:35:18.000
And once you guys start seeing them more and more and more, it's a matter of copying them

05:35:18.200 --> 05:35:24.320
But who's going to innovate? Who's going to go to a custom game and spend 10 hours just faking out the craziest angles

05:35:24.320 --> 05:35:30.320
Because, mind you, as Sami when she was first launched, was played very differently in these days today.

05:35:30.320 --> 05:35:35.320
People didn't understand all the strong areas she used as Sami's on, how they would work in certain surfaces,

05:35:35.320 --> 05:35:38.320
and I can create one-way pixel angles and stuff like that.

05:35:38.320 --> 05:35:40.320
But now it feels similar to me.

05:35:40.320 --> 05:35:47.320
So many opportunities to be created because you have like a throwable, tiny gadget that can go anywhere.

05:35:47.320 --> 05:35:56.120
I feel like Niez is in for a world of pain.

05:35:56.120 --> 05:35:59.720
He's gonna swap back, he's just in time.

05:35:59.720 --> 05:36:02.440
And his other shell got destroyed immediately after.

05:36:02.440 --> 05:36:05.520
He had no second chances there.

05:36:05.520 --> 05:36:08.480
Millimetres away from dying himself.

05:36:08.480 --> 05:36:13.360
This is right, now you're just a gun.

05:36:13.360 --> 05:36:14.360
All you have is a gun.

05:36:14.360 --> 05:36:15.360
No impact.

05:36:15.360 --> 05:36:16.360
No impact in the parking.

05:36:16.360 --> 05:36:19.960
Ben the Impacts of the Roam game, yeah, you have nothing. You are just the primary weapon.

05:36:19.960 --> 05:36:26.360
It's the best person to put on drone duty though, but the only issue is here, you literally

05:36:26.360 --> 05:36:31.320
have no cameras, which has defaults. There's no Bp, there's no Valkyrie, Eco-Meister.

05:36:31.320 --> 05:36:34.440
The only thing you can watch are values, like the bottom mainster's camera, which

05:36:34.440 --> 05:36:38.920
is probably shot by the second Valkyrie, so you are just a gun on basic bombsite.

05:36:38.920 --> 05:36:40.920
This is not ideal.

05:36:40.920 --> 05:36:48.400
Yeah, it's unfortunate but it is worth surviving, like if that's what it costs then it's worth

05:36:48.400 --> 05:36:52.760
to survive, even if the operator is not great value.

05:36:52.760 --> 05:36:58.200
So you see the bonking from the counter, but no, he's gonna drop down again and just

05:36:58.200 --> 05:36:59.200
do it the regular way.

05:36:59.200 --> 05:37:00.200
Sad.

05:37:00.200 --> 05:37:02.200
You don't see the funny sledgehammer animation.

05:37:02.200 --> 05:37:06.960
So you can play the favorite player with the Call of Duty.

05:37:06.960 --> 05:37:12.300
A lot of teams up for the BAM and no second guessing it, but there's a lot of steps from Shureep.

05:37:13.120 --> 05:37:15.120
We can go for a breach here to see a jeep.

05:37:15.120 --> 05:37:20.540
Yeah, they're gonna wait for the breach to rotate on over and then get the wall opened up.

05:37:21.340 --> 05:37:25.580
It's that and they can count the bandit charge, there's three in the wall pre-placed and one wall can get pre-placed.

05:37:25.580 --> 05:37:29.540
He gets two bandits with one grenade, that means that one wall cannot get electrified.

05:37:29.540 --> 05:37:31.700
If he's just rotating the chair, it's a fire in there.

05:37:31.700 --> 05:37:39.700
Yeah, that's a good way to guarantee that that jugger will not come through from Muzie even though he did rotate back into position to do so, but he misses his Nitro's sell.

05:37:39.700 --> 05:37:42.700
Now they're in no more C4s, but big kill from Levy.

05:37:42.700 --> 05:37:44.700
He finds an open kill with the FMG.

05:37:44.700 --> 05:37:49.700
Anatole wants to get active as the smoke might obscure vision for a brief moment.

05:37:49.700 --> 05:37:53.700
Chibisu aggressive into his position trying to now fight in close range.

05:37:53.700 --> 05:37:55.700
The Scopos will fall!

05:37:55.700 --> 05:37:59.700
Chibisu comes into support. It's now Anatole's turn to make mincemeat out of Muzie,

05:37:59.700 --> 05:38:03.500
But he will survive for another kill eventually. He will fall

05:38:03.500 --> 05:38:07.220
It goes all down to the Goya will falls in a 1v2

05:38:07.740 --> 05:38:15.020
Zaka coming in from blue creeping behind enemy lines puts it down and gets CAG

05:38:15.780 --> 05:38:20.780
Onto match point one round away from a return to the international stage

05:38:22.020 --> 05:38:23.540
For a short second there

05:38:23.540 --> 05:38:27.020
I thought we're seeing the old C&G with that a strong position and they run it down

05:38:27.020 --> 05:38:34.300
right and to descending it straight into the bomber side without the gadget recharging up to use it to counter the melee on the blackbeard

05:38:34.300 --> 05:38:40.620
But his teammates were there bottom main swung the breach player in blue swung the road take they get the kill in church and they

05:38:40.980 --> 05:38:43.380
Restabilize they were all committing together

05:38:44.220 --> 05:38:49.900
Deplots were only seconds away from a round victory if you drop bottom main not much time left in the clock

05:38:49.900 --> 05:38:53.420
No crossfire from CGI those 50-50 gunfire which falls

05:38:54.500 --> 05:38:56.500
Unfortunately for him failed to win

05:38:57.020 --> 05:39:02.580
D plus now a big task what bombs that do you go to D plus they have shown us in

05:39:02.580 --> 05:39:06.100
the past against weaker enemies that they can go on to the fourth option

05:39:06.100 --> 05:39:11.060
bomb side the bar here in clubhouse but they have not gone for it instead they're

05:39:11.060 --> 05:39:16.340
going back to CCTV with a Sami band against them that's crazy like the

05:39:16.340 --> 05:39:20.700
only you hold rafters now is playing Gaker and all my only half of my here

05:39:20.700 --> 05:39:25.300
and then you just pray that you can somehow hold on to our rafters but

05:39:25.300 --> 05:39:27.880
But you have no protection, you have no cover.

05:39:27.880 --> 05:39:32.260
Like this should be the freest catwalk take of your life if you're CAG.

05:39:32.260 --> 05:39:34.980
And it's kind of forcing the boss to make place elsewhere.

05:39:34.980 --> 05:39:40.300
Like play in bar, play in lounge downstairs and hopefully find a frag cause it need a frag

05:39:40.300 --> 05:39:41.300
to hold CCTB.

05:39:41.300 --> 05:39:51.020
There's just no question Capitao is going to make mincemeat out of Muzie unless he

05:39:51.020 --> 05:39:52.300
achieves the impossible.

05:39:52.300 --> 05:39:53.300
That's an aggressive play for Midi.

05:39:53.300 --> 05:39:58.820
midi, takes a lot of damage, he actually tried it by exacto, but that is the single most powerful

05:39:58.820 --> 05:40:04.020
operator you could ship away from the CHG attack.

05:40:04.020 --> 05:40:08.220
I mean this keeps everything, the whole spiel that I just had, it goes out the window.

05:40:08.220 --> 05:40:10.860
You can absolutely hold catwalk buffers now.

05:40:10.860 --> 05:40:14.900
Like sure, you can spam 6 flashbangs and 2 frag grenades and they kinda work the

05:40:14.900 --> 05:40:16.540
similar way as the capitol fire arrow.

05:40:16.540 --> 05:40:20.580
Either you stay prone and you die to the grenade or you run away and get shot by

05:40:20.580 --> 05:40:22.860
3 guns waiting for you.

05:40:22.860 --> 05:40:28.280
Their captain fire covers a much larger area and it's much more difficult to mess up

05:40:28.780 --> 05:40:30.300
so I

05:40:30.300 --> 05:40:34.540
Mean music and literally when the bouncing hands the if seeds you have to go for Cal water back

05:40:37.220 --> 05:40:39.220
Do they do so

05:40:40.740 --> 05:40:43.820
That's the problem like you're going against top fragger from deep loss

05:40:43.820 --> 05:40:47.020
We already dismantled you last time you tried to defend this bong site

05:40:47.020 --> 05:40:50.780
He's got the one my man is to protect them and you've lost your capital at this point

05:40:50.780 --> 05:40:57.400
You almost have to say JJ go next and form up on a different part of the map instead of focusing on music

05:40:57.400 --> 05:41:00.140
He even has a Vulcan cancer from Goya to support himself

05:41:01.260 --> 05:41:03.020
The pop now by the florist drone

05:41:03.020 --> 05:41:08.880
I think you save this last line charge with the flashbang and Nate's fans that you get constant information moves as well

05:41:08.880 --> 05:41:15.100
Like I said, either you stay in your same position die to the grenade or you move we get pinged by the lion charge

05:41:15.100 --> 05:41:20.380
Plus they're gonna be waiting for it and see a team the most logical thing to do is to kill music

05:41:20.380 --> 05:41:24.180
You can 4v1 him on Catwalk. Nobody can really help this guy at all.

05:41:24.180 --> 05:41:25.300
It should be a free-

05:41:25.300 --> 05:41:25.880
HUH?

05:41:25.880 --> 05:41:26.380
WHAT?

05:41:26.380 --> 05:41:27.380
JUST LINE!

05:41:27.380 --> 05:41:28.580
I can't see a damn thing!

05:41:28.580 --> 05:41:30.980
But all that matters is he finds Aniston!

05:41:30.980 --> 05:41:31.480
Ooooooooh!

05:41:31.480 --> 05:41:32.580
And then he goes down!

05:41:33.180 --> 05:41:35.180
Caught against by his magnet somehow!

05:41:35.180 --> 05:41:36.980
He manages to survive!

05:41:36.980 --> 05:41:39.180
Now he's about to get beat from the top of the garage.

05:41:39.180 --> 05:41:41.180
Shibisu eventually shuts him out of it!

05:41:41.180 --> 05:41:41.680
He's coming!

05:41:41.680 --> 05:41:43.380
The damage has been done!

05:41:43.380 --> 05:41:45.980
And no heart breach remains from C.A.G.

05:41:45.980 --> 05:41:47.580
He shot this Selma!

05:41:47.580 --> 05:41:48.880
Before he died to the-

05:41:48.880 --> 05:41:54.160
Before he was going to die to the grenade, like I call by the magnet, he shot the summer charge off the wall as well, there's no more heart destruction.

05:41:54.160 --> 05:42:00.160
So now they're going to work the breach against the blue of camera with full information, or jump in the window and cut a lot, that is a death sentence.

05:42:00.160 --> 05:42:04.160
You're going to push up red, push and breach, jump in the window at the same time.

05:42:05.040 --> 05:42:08.880
Luzi, again, worth his weight in gold, and Niers will join the fray.

05:42:08.880 --> 05:42:13.280
Zaka has found one, but he will have to do everything himself in a 1v3.

05:42:13.280 --> 05:42:17.280
No diffuser to speak of, no time whatsoever, and Niers puts to bed.

05:42:17.280 --> 05:42:25.320
The ball that started rolling from Muzie, an unbelievable play from this hero for D-Plus as they

05:42:25.320 --> 05:42:32.440
stave off defeat for one more round and they gifted an opportunity to once again push us into overtime.

05:42:34.440 --> 05:42:40.760
Something like very minor detail that we rarely get to see. There are certain operators where if you go really really fast

05:42:40.760 --> 05:42:45.840
you actually get a much stronger chance of succeeding and it's obvious operators like the Balmai.

05:42:45.840 --> 05:42:51.500
When you have a rechargeable gadget, if you keep waiting and waiting and waiting for the perfect opportunity

05:42:51.500 --> 05:42:56.660
You are also giving more of my magnets to that operator. Same with lesion, right?

05:42:56.820 --> 05:43:02.040
That final magnet that saved his life, it actually got recharged in the middle of that execute.

05:43:02.040 --> 05:43:06.280
When that first fire span came through and Lucy got back the hipfire blind headshot,

05:43:06.280 --> 05:43:09.280
He didn't have a spare magnet. It came up right after.

05:43:09.480 --> 05:43:13.560
So has he been 10 seconds faster, maybe even 5 seconds faster?

05:43:13.560 --> 05:43:16.360
there's a good chance he dies with the grenade.

05:43:16.360 --> 05:43:18.960
Because when you throw the grenade, it has like the...

05:43:18.960 --> 05:43:21.360
it's like two seconds if it bounces off a wall

05:43:21.360 --> 05:43:24.360
and four seconds if it doesn't, explosion timer.

05:43:24.360 --> 05:43:27.160
When it lands and the timer begins,

05:43:27.160 --> 05:43:29.160
when the magnet then picks it up,

05:43:29.160 --> 05:43:30.760
now it's a new separate timer.

05:43:30.760 --> 05:43:33.160
That meant that the grenade was just about to pop.

05:43:33.160 --> 05:43:35.360
But then the magnet grabs it,

05:43:35.360 --> 05:43:38.560
whoop, and resets the timer back to that dot three, four second.

05:43:38.560 --> 05:43:39.960
That's why you crawl away.

05:43:39.960 --> 05:43:42.360
So the tiniest of detail.

05:43:42.360 --> 05:43:46.760
Again, 5 or 10 seconds in the clock changes everything for CAG.

05:43:50.960 --> 05:43:55.360
It's just an insane showing from D plus, particularly from Muzi.

05:43:55.360 --> 05:44:00.560
Man, every now and then you see a round like that and you're like, holy crap, this guy is the real deal.

05:44:00.560 --> 05:44:03.360
He can single-handedly turn the tide of a match.

05:44:03.360 --> 05:44:05.360
That's what he needed to do in that moment.

05:44:05.360 --> 05:44:09.560
Shoot the cell lance to hell life and he did so to perfection.

05:44:09.560 --> 05:44:15.800
Now CAG have another chance, but D plus they're so confident at defending this

05:44:15.800 --> 05:44:20.680
gym bomb site at the Nari, the castle, even the frost making a reappearance.

05:44:20.680 --> 05:44:26.280
CAG struggled so desperately to clear this bomb site.

05:44:31.120 --> 05:44:36.080
You get the pressure now if you're CAG, I mean you maybe should have had

05:44:36.080 --> 05:44:43.000
night in the labs you had an incredible moment in bank it's slowly slipping away

05:44:43.000 --> 05:44:48.840
if you go into a time that's only gonna get worse yeah and it's in back in his

05:44:48.840 --> 05:44:53.160
signature operator of the black beard that has been very successful for this

05:44:53.160 --> 05:44:57.760
team got DD man the Maverick ensuring that you can't get through any wall

05:44:57.760 --> 05:45:00.880
that they need to get through remember what happened last time they were

05:45:00.880 --> 05:45:06.200
stock in this very location the master bedroom the gym windows I guess the

05:45:06.200 --> 05:45:10.060
difference is that like you can vault in the window but he wants to be serious

05:45:10.060 --> 05:45:12.760
the council barricades are tricky with the grenades because they roll off the

05:45:12.760 --> 05:45:17.260
window ledge and that's them that's the right way of doing it you just be for

05:45:17.260 --> 05:45:22.160
showing oh big kill there for you to see on the nears believe the nitro cell

05:45:22.160 --> 05:45:25.660
opened up the other castle barricade which does mean no more nitro is

05:45:25.660 --> 05:45:32.660
available here for D plus to deal with that black thing. So again, CAG in a great position

05:45:32.660 --> 05:45:38.520
they have, they have so many fragendates by the way. They have five in pocket, they can

05:45:38.520 --> 05:45:41.360
jump into the window with the black people. I don't know if they have knowledge of the

05:45:41.360 --> 05:45:44.080
frost but just like they're gun getting fired on the drones and now they know there's

05:45:44.080 --> 05:45:48.080
a lot of frostbats beneath those windows and it looks like they want to go over there

05:45:48.080 --> 05:45:51.080
right? Maverick is watching you through, see? They're on the windows and they're

05:45:51.080 --> 05:45:54.720
scouting out the, yeah I mean maybe they got scoffers, they got a change of attack.

05:45:54.720 --> 05:45:59.400
I know someone's in the corner and they go down and surely gonna put a lot of pressure on Moosey. Big kills!

05:45:59.880 --> 05:46:02.960
They come in and he RUNNIGS to C.A.G!

05:46:03.280 --> 05:46:09.360
Levy is the last one standing, but these angry Japanese are hunting him down at the top of the stairs though.

05:46:09.360 --> 05:46:13.080
He gets the drop on Aniston, concussed by the fire extinguisher.

05:46:13.520 --> 05:46:17.680
He needs three more kills to push this to distance, push this deeper and deeper.

05:46:17.880 --> 05:46:20.960
He's being tracked by Zaka, who HUNTS him down!

05:46:20.960 --> 05:46:28.960
It's been a year of whiplash and heartbreak, the CAG are back with the vengeance.

05:46:28.960 --> 05:46:34.960
Conquerors of the upper bracket and once again, champions in APAC war.

05:46:36.960 --> 05:46:42.960
Mental resilience. When the game is slowly slipping away, you cannot show them the second map.

05:46:42.960 --> 05:46:46.960
It goes to the 30c history repeating itself. Another heartbreaker, right?

05:46:46.960 --> 05:46:52.920
No, they stay strong to the very end. They still kept making praise. They're seeking the push to play with confidence

05:46:53.080 --> 05:46:57.360
You can see how much of these the players on all their reactions everyone standing up

05:46:57.480 --> 05:47:02.320
They can't believe it and for D plus honestly a half-fold comeback

05:47:02.640 --> 05:47:08.000
Always ashamed lingered on the third map. It's just I didn't even meet that company on the second map

05:47:08.120 --> 05:47:09.200
That's the big win in itself

05:47:09.200 --> 05:47:15.920
This series is a testament to the injustice of a pack north only getting one spot to the major both of these teams

05:47:15.920 --> 05:47:22.960
9 separable CIG clearly the champions but D plus gave them such a run for their

05:47:22.960 --> 05:47:26.960
money and such a resurgence compared to this match that we saw between the two

05:47:26.960 --> 05:47:32.720
in the upper bracket prior Moosey played out of his mind today an

05:47:32.720 --> 05:47:37.080
unbelievable showing and yet it is not enough for him to return to the

05:47:37.080 --> 05:47:43.280
international stage CIG finally earned D plus's upper bracket run and

05:47:43.280 --> 05:47:49.920
and qualified for the Salt Lake City Manager D-plus now sadly we'll have to wait

05:47:49.920 --> 05:47:56.160
into LWC for a chance to return internationally but the CHE I mean just look at their faces

05:47:56.160 --> 05:48:01.920
they have earned this they fought tooth and nail and they are without a doubt the best team that

05:48:01.920 --> 05:48:07.280
APAC North has to offer and we are lucky enough to get to hear it from their coach brand new

05:48:07.280 --> 05:48:11.760
Thank you coach, Sparky first up man, congratulations!

05:48:11.760 --> 05:48:16.440
That was a very crazy game for us to watch after a second one.

05:48:16.440 --> 05:48:21.640
And then for Deep lost to bring it back on map 2 and then map 3 almost going to overtime.

05:48:21.640 --> 05:48:24.240
I don't know about you but like I'm feeling pretty tense.

05:48:24.240 --> 05:48:28.200
Surely you must be feeling a little bit of second hand anxiety after watching your boys.

05:48:29.200 --> 05:48:31.720
Yeah, yeah, definitely, absolutely.

05:48:31.720 --> 05:48:35.880
But they did a good showing today so I'm really happy.

05:48:37.280 --> 05:48:41.280
I'm really happy. Come on! Really happy! Come on, man!

05:48:41.280 --> 05:48:44.280
No, no, I'm happy. I'm happy. Absolutely.

05:48:44.280 --> 05:48:47.280
Good. Just making sure.

05:48:47.280 --> 05:48:51.280
I'm really impressed by the strategy you guys brought today.

05:48:51.280 --> 05:48:56.280
When I, for example, read Impact Trigging and C4 Trigging,

05:48:56.280 --> 05:48:58.280
the Heart Reaching, the Reinforcing Internal Walls,

05:48:58.280 --> 05:49:01.280
just locking people out of, like, entering the bomb site.

05:49:01.280 --> 05:49:05.280
It seems like you guys brought so many turtle straps back to the game

05:49:05.280 --> 05:49:11.840
that we don't see for most regions was that not just like a we know that they're not good at executing or what was the line of

05:49:11.840 --> 05:49:13.840
thinking behind these strategies today

05:49:14.820 --> 05:49:21.320
No, actually no, we actually know they're better at executing the side like it's a weakness playing the site against them

05:49:21.320 --> 05:49:23.320
Yeah, no, no, I agree a hundred percent. That's right

05:49:24.600 --> 05:49:29.240
Absolutely agree a hundred percent, but the point is we played a very different game against them the last time

05:49:29.400 --> 05:49:32.960
Okay, and they had a game a double game coming up today

05:49:32.960 --> 05:49:38.360
So that means they didn't really have a lot of time to prep. So we just focused on being as unexpected

05:49:38.960 --> 05:49:41.720
Just like we did the other game as possible and

05:49:42.320 --> 05:49:48.280
Countering basically all their prep play by making things that wouldn't make sense doing against them. You know what I mean?

05:49:49.160 --> 05:49:51.160
But actually would work

05:49:52.200 --> 05:49:55.720
I mean how to say genius. I got a question for you Spafi

05:49:55.720 --> 05:50:00.400
Obviously you've been in the scene for a long time worked on some Italian teams. I've got it here that you

05:50:00.400 --> 05:50:06.160
you were with Makers at the Six Invitational 2021, is that right? Did you go to Paris for

05:50:06.160 --> 05:50:13.120
that? I wasn't there actually because I think I was still underage, that's why I didn't

05:50:13.120 --> 05:50:18.760
go and also they had a mental coach and that team worked really well with the mental coach

05:50:18.760 --> 05:50:23.000
which was actually the Eastport manager of Yorg and they wanted him to be behind them

05:50:23.000 --> 05:50:28.360
because he's such like a character you know. So does that mean that I can say congratulations

05:50:28.360 --> 05:50:30.360
on making it to your first international event?

05:50:30.360 --> 05:50:32.360
Yeah, yeah, absolutely.

05:50:32.360 --> 05:50:35.360
Congratulations on making it to the Major.

05:50:35.360 --> 05:50:36.360
I'm sure it's going to be amazing.

05:50:36.360 --> 05:50:39.360
And just to piggyback off what you guys were talking about just before

05:50:39.360 --> 05:50:42.360
about Prep 4, obviously D-plus, you were saying that you took advantage

05:50:42.360 --> 05:50:44.360
of the fact that they had two games to Prep 4.

05:50:44.360 --> 05:50:46.360
When you go to a Major, mate, you're going to have a lot more

05:50:46.360 --> 05:50:47.360
than two games to Prep 4.

05:50:47.360 --> 05:50:49.360
You're going to be in a group with so many different teams,

05:50:49.360 --> 05:50:51.360
and they're all going to be above.

05:50:51.360 --> 05:50:55.360
How do you think that's going to affect your job as the team's coach?

05:50:55.360 --> 05:51:03.600
Yeah, no, actually I understand the catabal phrase, but actually we could have run them over today,

05:51:03.600 --> 05:51:09.360
it's just, I thought we had a better night even in us and we didn't, like absolutely we didn't,

05:51:09.360 --> 05:51:13.920
and for club we were just very tense, we did a couple pocket strats like the,

05:51:13.920 --> 05:51:18.160
which I think is amazing, like reinforcing blue and armory, was the first round in basement I

05:51:18.160 --> 05:51:22.400
think, I think that's amazing, that's an amazing strats, we need a lot of pocket strats,

05:51:22.400 --> 05:51:29.480
But we didn't have as many on-night events which I thought they would be able to come up with like even more than we really had

05:51:29.640 --> 05:51:32.920
And so I really I'm really honest in saying like

05:51:33.840 --> 05:51:38.240
We're gonna perform at the major like a hundred percent. I can guarantee you that

05:51:39.680 --> 05:51:45.440
Awesome. Well here in congrats again to yourself for making it to your first international event and also to the team

05:51:45.600 --> 05:51:49.160
It's been such a hard road in the last six months or so for this roster

05:51:49.160 --> 05:51:55.300
I really know about it obviously after you know changing roster, you know not my choice and then what happened in Munich getting

05:51:55.360 --> 05:52:02.120
First-rounder despite having really tough opponents failing to qualify for SI rough performance at Sydney rough performance in China

05:52:02.120 --> 05:52:07.260
It's now a time to return to the major for one of the best teams that APAC has ever seen

05:52:07.260 --> 05:52:11.780
So I want to give you the floor and say is there anything you'd like to say to any of the CIG fans out there

05:52:12.220 --> 05:52:17.280
Yeah, absolutely. So first of all, I want to thank the organization the company behind the

05:52:17.280 --> 05:52:23.240
for all the support, secondly the fans and also the doubters which give us the

05:52:23.240 --> 05:52:28.440
energy to perform but most importantly which is really important for me the team

05:52:28.440 --> 05:52:33.320
these guys have been working crazy we've been waking up at 8 a.m. and finishing at

05:52:33.320 --> 05:52:38.440
6 p.m. every day like it's been crazy, Rento the analyst amazing work all the

05:52:38.440 --> 05:52:44.560
all the players Shu, Ani, Kunzaka, Didi and ChibiSoup just huge thank you to

05:52:44.560 --> 05:52:49.960
everyone and we'll jump to them well congratulations on being champions in

05:52:49.960 --> 05:52:54.080
APAC north and for qualifying for the major and good luck when you make it to

05:52:54.080 --> 05:52:58.720
Salt Lake City thank you thank you for having me thank you very much sparky

05:52:58.720 --> 05:53:03.760
thank you unbelievable showing today from the CAG guys and when you think

05:53:03.760 --> 05:53:07.440
about how long it's been since the last time they made their international

05:53:07.440 --> 05:53:11.240
appearance it's been a while between drinks pangu and it's so well-deserved

05:53:11.240 --> 05:53:16.220
I think you could potentially even say that this might be the strongest CIG. We've seen it quite some time

05:53:16.920 --> 05:53:19.460
It definitely was that they're scaling as I'm sorry

05:53:19.460 --> 05:53:25.360
They're getting better and better and I think the additional spark is being quite phenomenal like when DD went from coach to player

05:53:25.920 --> 05:53:27.520
That was like a big step up

05:53:27.520 --> 05:53:33.440
I think from the playstyle possibility of CIG now a proper spot behind the boys and a different brain about the game

05:53:33.680 --> 05:53:39.680
The logic today was that you usually don't want to let D plus execute against you because they're really good at it

05:53:39.680 --> 05:53:41.880
And I was thinking like, yeah, like, why would you do that? Right?

05:53:42.080 --> 05:53:46.240
But it's about destroying the curveball, saying their prep work goes out the window.

05:53:46.440 --> 05:53:48.600
They're going to be not exhaustive in that first game,

05:53:48.600 --> 05:53:50.960
but they're going to have less time to figure things out because you cannot

05:53:51.160 --> 05:53:52.840
prep your CAG until you fight CAG.

05:53:52.840 --> 05:53:55.400
You got to take that first match against Genital very seriously.

05:53:55.600 --> 05:53:57.600
So the game plan today was it was a

05:53:57.800 --> 05:54:02.640
neatly entail it to the specific opponent that is a huge skill to have as a roster.

05:54:02.840 --> 05:54:06.760
Some things change, new roster changes, new support staff, new strat.

05:54:06.760 --> 05:54:07.880
Some things stay the same.

05:54:07.880 --> 05:54:11.560
And one thing that never changes about CAG is the best player on this team.

05:54:11.560 --> 05:54:13.440
And that's the one and only, Anderson.

05:54:13.440 --> 05:54:15.320
Nobody is like this guy.

05:54:15.320 --> 05:54:17.360
He was our MVP of the day.

05:54:17.360 --> 05:54:21.320
And you could argue that he's been the MVP of APEC North as a whole.

05:54:21.320 --> 05:54:26.120
And I think it's only fitting that the Blackbeard and the Clash are standing behind him.

05:54:26.120 --> 05:54:29.440
This guy is a might to be reckoned with when he's on a shield.

05:54:29.440 --> 05:54:34.320
And even when he's not on a shield, man, you wouldn't want to come across this guy in a dark street.

05:54:34.320 --> 05:54:40.040
No, it's about the sheer power of having Emmettian on your roster because you know for

05:54:40.040 --> 05:54:45.680
a fact that you ban the Ying, the Glass, any of the four shields, like what do you go for

05:54:45.680 --> 05:54:49.880
because you cannot give it up all of them so no matter what you do, Emmettian is going

05:54:49.880 --> 05:54:54.760
to bring out a power-up to a very, very high level of siege the entire team can build

05:54:54.760 --> 05:54:59.360
around and you know, like Sparguev said, he thought they had a bit of night haven

05:54:59.360 --> 05:55:00.360
in them.

05:55:00.360 --> 05:55:04.640
believe that and one of the only reasons why they went back competitively went

05:55:04.640 --> 05:55:08.680
for T plus was actually thanks to Anderson on those shoot runs so again this

05:55:08.680 --> 05:55:13.040
guy is very dissatisfied with the MVP but I do want to give an honorable mention here to

05:55:13.040 --> 05:55:18.080
to Moosey without Moosey today this would have been a slow blowout it would have been

05:55:18.080 --> 05:55:21.360
not even a fair fight so Moosey is like the second choice man just gonna put that

05:55:21.360 --> 05:55:24.480
out there he had a phenomenal series I mean without a question V plus and one

05:55:24.480 --> 05:55:27.680
Moosey would have been the MVP of today there's no question about it

05:55:27.680 --> 05:55:34.480
C.H.G joined Waybo as the second team from the APL to qualify through to the Salt Lake City Major.

05:55:34.480 --> 05:55:41.680
They are joining already 12 teams across EML, NAL, and S.A.L. who've made it on through.

05:55:41.680 --> 05:55:47.180
Of course, we've also got the C.N.L. that are not on this graphic, plus two more teams from the APL.

05:55:47.180 --> 05:55:51.480
One from Asia, our second seed, and one from O.C. Let's talk about Asia.

05:55:51.480 --> 05:55:55.280
Waybo have already made it through, but that does not mean the job is done yet.

05:55:55.280 --> 05:56:00.040
But for Weibo, or for Daystar or Orchid, our first match tomorrow at PENGU qualifies the

05:56:00.040 --> 05:56:03.960
winner through to not only the Grand Final, but also to the Major, and then that Grand

05:56:03.960 --> 05:56:06.040
Final, it's for a hell of a lot.

05:56:06.040 --> 05:56:10.240
There's six rotational points on the line, there's money on the line, and most importantly,

05:56:10.240 --> 05:56:13.320
you skip Phase 1 at the Major.

05:56:13.320 --> 05:56:16.280
You go straight through to Phase 2.

05:56:16.280 --> 05:56:19.640
I mean, on one side, that's a big one because, you know, you guarantee you go

05:56:19.640 --> 05:56:22.200
through it into the tournament, but I will always say this.

05:56:22.200 --> 05:56:27.540
the weaker regions which in this case would be like C&L and and APL I feel

05:56:27.540 --> 05:56:31.860
like you low-key want to go into the first phase give them some maps on the

05:56:31.860 --> 05:56:35.240
belt on the LAN environment but if there's one team that can kind of skip

05:56:35.240 --> 05:56:38.360
that it would be Wabble because they are the best team from APL across the

05:56:38.360 --> 05:56:42.000
board and they can fight for realistic top 8 top 6 finish at this point

05:56:42.000 --> 05:56:44.720
they have been phenomenal in the last round and if my notes are correct I

05:56:44.720 --> 05:56:47.640
believe that Wabble would be joining or whoever wins tomorrow in that

05:56:47.640 --> 05:56:51.400
ground final in Asia would be joining CIG in phase 2 as they also

05:56:51.400 --> 05:56:56.240
also managed to skip phase one as well coming through from APAC North. Last thing before

05:56:56.240 --> 05:56:59.960
we close out, Pengu, who takes it tomorrow? Who takes the second spot from Asia? Is it

05:56:59.960 --> 05:57:02.800
T-Roc or Daystar?

05:57:02.800 --> 05:57:07.160
My heart wants to say T-Market. I think the way they play the game, their play styles,

05:57:07.160 --> 05:57:11.120
their strategy, I think it fits better. I think if they were to qualify, they'd have

05:57:11.120 --> 05:57:14.160
a bit of a performance of Daystar as well. So I'm going to say T-Market.

05:57:14.160 --> 05:57:18.800
Fair enough. I'm going to say Daystar, just to be interesting and to be contrarian

05:57:18.800 --> 05:57:22.720
and to be different. I say they'll win the whole thing. They'll take down Labour as well.

05:57:22.720 --> 05:57:27.040
Who knows what'll happen. I guess you guys will just have to watch tomorrow. We've also got Oceania on.

05:57:27.040 --> 05:57:38.320
Some better qualify the final team from APL through to the Major. But of course, let's not forget a massive congratulations to CAG champions in APEC North once again.

05:59:48.800 --> 05:59:50.800
Oh

06:05:18.800 --> 06:05:20.800
Let's go!

06:05:48.800 --> 06:05:52.800
The color of the sky is mixed with the color of the eyes

06:05:53.800 --> 06:05:55.800
The waves of people are fading away

06:05:55.800 --> 06:05:57.800
The light that shimmers in the sun

06:05:57.800 --> 06:06:00.800
The light that shimmers in the sun

06:06:01.800 --> 06:06:04.800
You are the one that melts away

06:06:04.800 --> 06:06:08.800
This is the last wish

06:06:08.800 --> 06:06:09.800
Wait!

06:06:09.800 --> 06:06:12.800
If you don't want to say it

06:06:12.800 --> 06:06:17.800
This is the last wish of everyone

