I
The farthest powerhouse team from the ATL region
is the back of the Grand Final!
He's the deal with Rift!
He must shut his damn match!
And see who finds the rainbow game!
We'll be heading to the quiet final!
No!
He's only the best in this region throughout this year!
They are the best that this region has got so far!
Welcome back to the APL.
The Salt Lake City Major is just around the corner and we've already qualified most of
the teams to go and play there.
Not so in APL.
I'm Jeff Pengu.
We have a couple of more APL players to deal with and a couple of Grand Finals to
play out.
Yeah, just this weekend and then it's over and it's crazy how time has been flying
by once again.
We always say we have so many games to hit us, so many players, so many teams
You blink and then you have to very end and crown in the champions of all the various regions.
Yeah, of course, we've done that in most other regions. Let's have a look at what teams have qualified so far for the Salt Lake City Major.
Of course, we've got five regions. We've also got the CN League, which we haven't got on this graphic, but keep that in the back of your mind.
We look at the EML, the APL, the North America League and the South America League, of course.
We've qualified teams for all of those regions except APL. That's what we've got to do this week.
It's just Weibo that's qualified from APL so far.
Yeah, D2VP systemized about, got some EML.
Of course, as you said, we see Weibo in Asia League,
then we have 5-years wildcard, Darkseer, Shumfury, Bellion.
North American League especially has been a lot of big question marks
on who's actually gonna qualify in the end.
D2VP thought that they were locked in completely,
but then they lose the second map, go to OT.
There's been some bangers to last $40.
Yeah, a big surprise to me is seeing that we didn't have
Team Liquid Alienware qualify from the South America League at EML as well, no team secret at all despite making it to the Paris Grand Final.
Also, no fluxo?
No, that low qualified mistake actually, so I think SEL maybe had the most upsets in the end.
Yeah, absolutely.
Of course, in the EML itself, we had quite a few highlight games.
We were lucky enough to cast a couple of them, including that Grand Final.
final G2 man they are so damn back and they know how to put on a real show. Falcons twisted minds
also some crazy qualification games of course Falcons making it in the end but it was it was
pretty close I mean they had to go through that lower bracket and they did end up losing to twisted
minds in that lower bracket final now they are still qualified but in the lowest seed of the
four teams from EML. Yeah that's the thing right you think all Falcons are going to be great
because it's minus, Shai go plus, Jume pre, you know, obvious one-to-one replacement, et cetera,
and they still got the four-man core of the Falcons roster that was so dominant last year.
Well, no, it's G2 is still in the show. G2 being done, and it's G2 laughing and smiling
through their opponents and just digging them by storm. And you know, it's VP that's in the
screen right now. VP, they were a team where you have some Russian players, some French players,
a big mixed roster, anything, and they might not be good right now, but they'll be good
in the six months, right? No, no, they were good from the very first day of EML.
Yeah, we were lucky we got to cast a lot of their games VPL looking terrifying
Of course, they have a coach who previously was in a pack North dark
But he's qualified to the Salt Lake City major
Make sure that you guys go get your tickets because they're available right now
You can go to Salt Lake City go attend the major for a lot of people that might not be the first major
Might maybe it'll be a debut especially if you live in the States
It's been a little bit of time since we had an event over there would have been Boston the last time we had an event
Yeah, in the USA it should be a fantastic event and a part of the world that we usually wouldn't get to go and see in terms of Salt Lake
City, I'm guessing you've never been to Salt Lake City before
Nope, no, no, but you turn up in that
Oh, I've lived in Las Vegas been to LA right within that same kind of area, but I haven't gone that far down south before
So it's a first for me and I'm hoping to make my way over. Yeah, I hope so of course
Let's talk about what's happening today. What's happening tomorrow. What's happening the next day here in APL
Of course to recap what's happened so far in the bracket for Asia. Now. This is the games that happen on Saturday
So this will be tomorrow
We already have one team qualified through to the major of course
It's way better gaming now the best that this region has to offer as we love to say
Throughout the entire of last year. Weibo were very dominant and they performed very well at six inventational as well
Because Asia is the best region statistically in terms of the previous couple of events in the APL
They get two Scots which means that just by Waiver winning the upper bracket and qualifying for the grand final
They already make it on through they beat him awkward and it was I mean it was somewhat close
But reasonably decisive in the end a 2-0 and a big win for the best team in this region
Yeah, they haven't go and that's the coach behind the waiver roster
It's really shown that they're gonna bring a whole new level to them to the consistency and respect in the server because I
Was worried that they're gonna be thinking out the mostly place to ease
We're not going to take it through series, but they were locked in. Yeah
And while the tickets can't sit, you know, it's very in there
They're still showing that they are so much further than anybody in Asia
Yeah, of course
And that means that the two matches yet to play in the bracket for Asia. This will be played out tomorrow
Daystar versus team orchid a huge match for both of those teams because the winner will go not only to the Grand Final
But also to the Solos in the major than the winner goes and plays
Waber that will be a really important game as well
even though both teams are qualified because the new major format with the play-ins extra kind of
Phase to the major it's going to change things drastically if you win that grand final in Asia
You go straight through to phase two whereas if you lose it you have to play through the play-ins
Of course, we've also got the OCE region. We've got the APAC north region both of which have a few games yet to play
Here's the bracket for OCE and of course because it's not Asia
We only get one spot for the Oce region which means it's not enough to make it to the grand final like enterprise term
They also are gonna have to win it and look we do see the Oce region as very much stacked
EP have consolidated they have the best players from the old EP best players from old teams
But that's not a guarantee that they're gonna make it the new chiefs and man LFO are coming for them
They are and I mean cheese is you're running a little bracket
they've been making the run of their lives, 2-1, 2-0, 2-0,
and then now they face up against Man and Letho
before, of course, if they were to win,
go into the Grand Finals.
And we had that whole discussion about,
are you better, warming up into a match,
are you better off waiting for your opponent?
Well, there are multiple teams
making a lower bracket run
because we also have Apex North,
who's doing a very similar thing, right, with D+,
so I am curious to see what we're gonna have
see the lower bracket warriors
or upper bracket kings
kind of take those wins at the end of the stage.
Yeah, let's talk about Enterprise a bit for a minute because this team, I mean, they have been insane, of course, their upper bracket final win over Man LFO.
It was big and they had some crazy highlight moments, but let's also admit, like it wasn't just an open and shut case.
I think EP still have a few things to work on despite having this insane roster with, you know, the classic, you know, Brando Jigsaw from the old cheese with Tuhan and Bappin from the old EP and Cairo from the old Ludovico.
These are the five best players pretty much in arguably in the O's region and yet
There's something quite different ever since losing fish oh guy this team has to operate
Very differently, of course they have mag now coaching them
Yeah
I feel like they've got a ways to go to really prove that they can only just be the best frags in the region
But the best team in the region as a whole
It's a bit scary because in the highlight really we just saw it see a Brenda was an individual that was stepping up
massively, like making sure that they get those games across the line.
And often we talk about players who like your jigsaw, like your crazy frags, etc.
But I do think that at the end of the day, it's about the foundation of the team, and
it's going to be more people or more players, maybe like your Tyro, and maybe like your
Brando, who can play that, you know, pretty good game of Siege every single day, where
Siege can drop a good 20 bomb when he has to, or drop a 5 bomb otherwise.
So I think that roster has a lot more stability than previously.
Yeah, and for that Chiefs roster, of course, we casted those games last week, Pengu, it looked like Chiefs were going to fumble it twice, and they ended up looking better in their second B.O.3 of the day than they actually did in their first B.O.3.
They managed to overcome and real credit to them because, man, they looked really sloppy in some moments, and we're lucky enough that we had a chance to talk to Nate, and he said, yeah, I mean, this team is capable of so much, but when the pressure gets to us and those dire, you know, about to fumble into overtime moments, that's when we slip up.
And of course they were tested last week, but they tested again this weekend against Manila foe
But let's talk about not just what's happening for the rest of the weekend
But what's happening today and that is a pack north
Pengu of course another
Sub region of a feel where we only get one spot through the major and why God we've already had to kick out some
Absolute massive big hitters from this region the new B&K fear X gone help us out of form a PSG talent gone
it's crazy to think that now we're down to yeah and scars as well now we're just
down to CAG, KineTrope and D plus kill. And just like she is looking at the
bracket run right you have again D plus gear making that run yes it did survive
one you know one more upper bracket game you know of course taking that one
opponent but they've been down here and they're very you know surprising
the early moment it was D plus gear and CAG fighting that upper bracket and
And then it was a two over CIG, very one-sided, and you would think, okay, this is CIG being so back, right?
You're gonna just take this entire region by storm, like they used to, but D plus, they're making a good case in that lower bracket, saying,
actually, that was a fluke, we're gonna come back stronger, and it's just a good story, very nicely, for CIG to fight for first place,
five spots in international draft by ASLC, or D plus making that comeback.
Yeah, of course, CIG, they're through straight to the grand final that we played later today,
but in order to get there, they beat both of our lower bracket finalists,
in the upper final they beat Kinnotrope and prior to that they smashed D plus Kia. So yes,
CIG are back baby, right after failing to qualify for the 6th Invitational, they are well and truly
back in the conversation and they will be sitting back and relaxing waiting for the winner of our
first match today to join them in that grand final, that qualification match to the major.
That's so exciting. I mean Kinnotrope is an organization, it's a team that you and I
I've been talking about all of last year with high praise figure this has the most potential
These are some really like real shot for the you know
Japanese sees to elevate the level and maybe go up there and rival the likes of CIG but then all of last year
They didn't really meet those expectations now
There has the roster changing center and it had the best placement so far since we went from you know
The current system of a pack north they have never had this group of a placement guarantee in top three
They have a shot at guaranteeing top two by taking down just one more team today
Yeah, but that one more team is D plus here and there's no one quite like this team in a pack north full of Brazilian imports
Five Brazilian players and now a Brazilian coach as well. They have been insane
They went to both the Munich major and of course most recently the six of a table in Paris where they really earned
International respect such an impressive result. They took a map off of phase the eventual champions
They beat both Shopify Rebellion who have qualified to the major in Salt Lake City
And they beat Black Dragons as well so the expectation for this team is why wouldn't they go straight back to another international event after such a strong performance
And yet they're gonna have to go through not just CIG but also Keira Trep to get there
Yeah, so the big question is can they get it done? You know import roster is you know honeymoon faces
We're talking a lot about these kind of
There is short form boost that you get, you know, we had elevating import roster last year
And they have now gone back to more original groups of getting local talent.
He plus they stuck the import roster. They have to find a bit more successes, a bit more pressure upon them because you have players from Brazil
You cannot afford to fall short. So they really need for themselves and of course it shows that their organization
Continue to get that support that, hey guys, we are worth investing into.
They are fighting arguably a bit more than just for themselves. They need this victory.
victory. Yeah, I mean look, not only do they represent arguably the biggest organization in the APAC
North League, but what's more than that they have really set an expectation with their international
and domestic performances both. Muzie, the new pickup on the roster, a once world champion back
in the ninjas and pyjamas days five years ago, and we've really seen that form come into
action for D plus their wins so far. Get this 7271 over BME 7172 in their second game as well
and then over scars another convincing 2-0 without having to go to overtime. So D plus
they have a lot going for them but unfortunately that really devastating loss to CAG is a bit
of a black mark on an otherwise very convincing record. It is it shows how while these guys
are really really good they can bleed they're not unbeatable and it falls down
on every single pair this is how you do it by using server eplus and making a good case in
that low bracket saying actually that was a fluke we're gonna come back so i'm just enjoying
listening to a bit of past penguin oh please see something games give me a little bit of a cute
no i love it and of course like we were saying they represent an organization as big as d-plus
with all the history that that organization has back in the darmore gear days not only
in Rainbow Six, where they infamously got so close to a grand final of the Sweden Major in 2021,
one kill away from beating out FaZe. Ah, so close. But also in other esports as well,
down on Cuban World Champions and other esports, and they've got quite an impressive facility
that you can see that they're all playing in right now, in person, in Korea. But they're
going up against their APAC North rivals, it is KineTrope. And you said at Pangiri,
These guys are really punching above their weight at the moment.
They are achieving what they haven't really done before, a top three finish so far,
and they have a chance to go even better than that.
Yeah, they do. I mean, the thing is, right, they've had some exceptional individual performances.
That's one thing, and that's phenomenal.
Also, as a team, they've been stretched CGV sound.
Doing a great job of picking up some pocket strats,
growing some counterplays, adaptations,
catching their opponents by surprise, frankly,
And QTuber, in my mind, is always been a very creative team.
If you guys know Kawa, he has a YouTube channel, he's a content creator as well.
He always does some tips and tricks.
I know a lot of different pro players or coaches who support a lot of those teams
in tier 1 level of play.
They follow that account because there's some good things to be learned there.
So, they know a thing or two about C.
Yeah, and of course they made a lot of roster changes coming into this stage.
It was goodbye to Mauro, goodbye to UQ's, goodbye to Acerola.
bring on Aguator, formerly from Skars.
You bring on Eclair, the Skars coach.
You bring on Gatorade out of retirement.
That makes two former CDOT players on this roster, by the way,
and Okamesh is well to join the support staff of the team.
There's a lot going for Kinatropa,
but there's a big, a big task ahead of them.
But they have been on the rise and we can see that throughout
their history of never quite breaking into the top two in the region.
They now have a chance to do for DUSO.
They've taken down some of the greats here.
in APAC North. Next up on the docket is D plus Kia and then should they be able to reach the summit
it's CAG that they will have to take on a huge task but we've seen so much from them so far that
gives us a bit of a reasonable leave perhaps they are capable. Yeah I mean I think this might be
I think it's going to come down to all the small details right what map are you going to what
starting side are the individual players going to show up is the prep work locked in is
Is TipoSki expecting KineTro to do certain things in the server than to therefore counter them?
I'm not sure what they're gonna be doing.
So many small things.
The fact is, regardless of today's result, KineTro, they have impressed us and they have surprised the world.
If they get 1W, that's even bigger success story.
But even if they don't, they have still done a phenomenal job given all the new changes to the roster.
Very few people expect them to go here.
I'm thinking Skars might be the team to be in top 3.
No, it's not Skars, it's KineTro.
Yeah, of course, Kino Trope took down Skars in the upper bracket.
They're also proud of that.
Took down Helpa-Selipho, the former PSG roster,
so we cannot discredit what Kino have achieved so far.
But next up, it's D-plus Kia.
Let's get into the Vitos in this best of three.
It's not just an elimination match.
It's also a qualification match to that grand final,
where one of these teams will get a shot
at the Kings of Kag,
and a shot at making it to the Salt Lake City Major.
And here's the Vito.
D-plus is gonna take us to Lair first.
Wow, that is very exciting.
I love that map and we saw D-plus perform so well on Lair against SCARs in the last playday.
In fact, D-plus have played Lair in every single match they've seen so far.
And then CAFE mixed up as well, which to my knowledge, we haven't seen at a KineTrope yet.
So they've got a back pocket pick as well to bring into this BO3.
Little curveball. Mind you, going onto Cafe Fegh has any Brazilian team.
It's quite scary and D-plus, they're from Brazil.
But also then you go to Bank, you think, and is Bank going to be a good map for Kynetrope?
Well mind you, they beat SCARS on Bank in the upper bracket.
SCARS known to be a very strong map, a very strong team rather, on Bank as a map.
So overall, if Kynetrope can compete here on Lair and Cafe, they are actually a really good map video.
Yes, the pressure is on Kynetrope here in this first map of the best of three series
as D-Blast have decided to take us to Lair.
But Kynetrope, they're no strangers to this map.
They go little bit of a warm up last week by playing CAG in that upper bracket file and while they lost the map they certainly have learned plenty from playing as the best team in the region.
Now it's a shot at D plus to go deeper than KineTrope have ever done before. Let's kick it off on left.
So, correct balls, we need to see something out of the normal execution here from KinoTrope
and the normal setups on defense because if you take these two losses of D plus ski and
KinoTrope, D plus they should be winning in most metrics.
The experienced individual players, yada, yada, yada.
What KinoTrope can do now is not play default siege where you do the expected
outcome and the same strat and what you're supposed to be doing needs to have a bit of
your own element to this bit of a flair. So while the upper left band is a pretty default
double shield band, double electro bros, we gotta see the setups a bit more creative from
KinoTrope here to start things off. And very important, first three rounds, so the very
first part of the half here, just feel out your opponent, okay? If you're defending
as KinoTrope, or D plus going for direct rushes, are they going for executes, are
going for very like half-reach oriented, are they playing you know key operators like a glass or a
ying or a grim for example and then we get a c around four five and six of the last half of
defensive key control what small adjustments they're going to make to their operator selection
and what kind of counts is they're going to go for. In the first one it's a bit of different
obstacles they're going to put in the way of d plus they got both the mirror windows
which they're then defending with the new jammer and with the jager which i love because we
we often see teams pick just the mirror, attackers take the ash, and then you just trade, you know,
two ash creatures to the two mirror windows, and now both operators don't have a gadget.
By bringing out the anchor, now you can protect them a bit more. So if you were to pick up the
ash, for example, they got a very utility flourish and go through that whole second step.
And then you got utility and information in the echo, both camp the Nile and of course
information for the staircase of the Rome extensions, then you got a time to lock
things down. So overall for guinea traw, a very strong start in terms of operators.
And little minor details that I really like from KineTrip, they created a single reinforcement on the operations wall and then a liner site on the second one at the start of the prep phase.
At the end of the prep phase they reinforced over that kill hole. So if D plus Kia had done a little bit of early prep phase droning and thought they needed to set up, they would be wrong.
They were misled, they were baited.
Oh my god the shuddy. Oh my god, that's terrifying there the moosey on the daymoss
Thankfully they a get a dozen over commit here to the kill and so he survives
He's got such a pivotal position with all that you till on the main stairs, so he needs to try and stay alive
Yeah
Small thing though right like they're keeping deep us on their toes
I give them anything for free they can just sprint to building open the door and start groaning it for free
They got a bit of a guy who's joining safe positions hold each other expect that kind of push coming in
very good summer charge though. Sad he does not get shot, so now Aiki and a lot of pressure
on the staircase has one or two of the SS I believe and a meat jammer, so he can evade
the demo tracker, he can survive some of the first initial camps on fire, but if D-plots
can go through this very nice and you know, for the mental, step one, step two, step
three, they do have all the right tools to just maybe get a free kill here.
I feel like the capitao is the key ingredient here to get rid of the aga's position,
new position I should say but they're actually able to flush him out just
before that anyway gets rejected by those grim bees as well as he looks to
try and retreat and Levi is inside bathroom so this is good gradual progress
made by D plus. Very good. They've gotten a hardest step done I would argue and
they got a lot of damage from the air gate who can't take as many fights with
the Aston J. Levine shotgun combo. The question is where are they gonna
finish this execute but he has D plus while they're showing us what they
They want to take control. They can still go towards the back portion with display window.
They can go front too through the breach because they got in bathroom, they got in top rocket stairs.
But they have lost their nears on the EQ.
Oh no! They just want to walk straight to server solo and lose the player.
Levy, no trade.
Yeah, that is a very deadly position to try and push up against a shotgun from the Echo.
And now D plus are quite bloody. Three players remain while there's a lot of damage here
onto the Kina Troop squad. That's not enough.
Maybe he's to come through from his that's his last one
He hasn't even used his Deimos tracker even once but a good down on to a clear as many looks to try and get aggressive and finish
I believe the fire from falls will do so
Muzi tries to make his way forward
He is essentially solo on this bathroom side of the attack meanwhile media is going for a complete flank
He's gone through skybridge and storage
Ia Gator is down below, but I'm not sure he has the adequate information because D plus are actually completely flipping
There push and a big kill on the cow out from midi the yokai
They've got a clusters at the end of the round if the kaiu doesn't do it first anyway with his bearing nine
The plant's starting to go down from falls as newsy must cover with the AK comes out of alligator and a kaiu together
And they know exactly where the last two attackers are
Falls though he and musi together
Peace this up in the 2v2 a kaiu now revealed he finds one
I can't go for the real one with Muzie, is there to swing?
And D plus just barely get that first round on the board.
Again, it goes to show just how well kids
who can fight back in the server
and they had multiple win conditions there
in the late round.
A C4 downstairs, a yoga drone
and two people by the bomb side.
And I actually think on one D plus to round
is with 20 seconds left, they flank from Skybridge
and they hit the back portion.
So now they have two, or three attackers
tagging from three different areas with KinoTrope having defended downstairs.
That means again there's going to be a gap. Three attackers, two defenders that cannot
cover every single avenue and D plus that get into that bomb site. And then they go for a plant
that is a little bit deeper in the bomb site as well, which means that C4 downstairs onto a
default location is not going to find anything. So they think about the C4,
they think about the backstab and they thought the bomb site. D plus simply just either
red keynote trope on the play because a new mute was downstairs from dropping the hatch earlier
or they thought hey we can't find that third defender the only way he can like mess with us is
if he's gonna go below so they thought about the possible outcomes to go for a counter play
it is just barely a 1v1 round victory and it goes to show
genotrope they do have a real shot at this because now gonna be easy defending here lair
Due to this double shield band in the Monty and the Blitz, they have lived open every single
power operator known to men. And we saw it, right? The Grim, the Capitao, the Deimos, all being picked
in round number one. And here in round number two, we're also going to start seeing the Blackbeard
and then a little pocket pit here in both the Thatcher and the Roar 50+. This is showing us
this could be a very simple direct kind of plant approach. We're going to close off some doors,
What's the C4s on the smoke babes with the EMPs of the Thatcher and then hit a plant with the shield?
Yeah, these kinds of direct attacks end up being very finicky though. Sometimes you put down a re-urigate and you turn your back to it
Suddenly gets impacted. We've got two impacts on Gavrada. He's on the roam of the moment
But a C4 from Akai you could do the same
So it doesn't take much on the defensive side to just pick apart one ingredient
You're relying on your black beard. Suddenly the black beard dies to some feet shots or to
a crossfire onto some explosives and immediately you are completely disoriented.
Kena trope though, they've got good layers to this defense, the double fire
and the chanka and the goyo will keep the stairs locked down for a little while yet.
And they can two bar freeze to hatch or a wall somewhere else as well, just to stall for a bit longer on time.
But if they kill the air gator here on the stairs, I mean that's going to be the first line of defense.
So the moment he falls back or dies, they can start approaching the bomb site.
So now they're going to push this again, KinoDrop. They don't have an extended roam upstairs.
They've surrendered to complete map control. They're only playing on the staircase on a solo roam or top floor.
So now it's about timing from 1v1 fights.
How does they pop?
The explosive canister also shot earlier by D+.
Now mind you, there's an Asami downstairs here below A again.
They can actually close off the window and run back towards the bomb site, but they haven't played elsewhere.
Gatorada wants to go for a flamethrower's spot, he's so good at walking in.
Yeah, that's it. I think Gatorada's done his job applying that pressure.
Oh, the speed is not...
Yeah, the problem is that a Toxic Babe actually got destroyed by that grenade, I believe.
Or perhaps it was shot.
Yeah.
He needs to try and put some more pressure on, but no, instead he will fall.
The Blackbeard getting active here, D-plus have broken through this defense,
and looking at you off a little bit more, Kynotrope had a valiant effort,
an effort but the lack of that gas babe really caused them to suffer no follow-up
from it to change the fire or from a Goyo fire and no flank opportunity has
got her artist been shut down good kill from car wow about as now he can engage
the shimika launcher try and put some pressure on 25 seconds does not leave a
lot to go wrong here for T plus now they're all stored in either crossfire
since I'm not making a way in the issues of fire and the freeze coming
out as well. False nemigadism. Perfectly going 10 seconds there. Good kill though from
Niers. The Blackbeard is enabling this aggression. Now Falls needs to go for this plant. He starts
forcing it down. Kar-Waaw needs to try and deny it with the fire. He's not going to be
able to do so. The Rayora also is going to make it so difficult. The recent bath
making that door open even slower than before. And D-Pas, a quick and frantic last minute
execute pace dividends. If that toxic babe goes off of my agator all of a sudden the
round is completely different because D plus approach the bumps at walls with
about 14 seconds left. A toxic babe removes 12. So again we'll talk about one
more toxic babe one more to shank a fire a few more isamic keeper barriers
being tossed on out or if Kino Troll didn't die so quickly maybe they
could have reinforced off the wall on the fallback.
The two-spare reinforcements right here in Aged
had died, and they had a soft wall leading to the bombsite.
With only a half-cann opener left in the pocket of Moosey,
was actually not too close in that moment.
So again, all these small details
could have changed everything in the server.
Two rounds in a row, still very close.
But this is showing us, right?
If you let D plus go for a bombsite execute,
they can get around victory.
So now Kira should be doing one of two things.
Either they gotta double down on holding the bomb site and just be a little bit better,
because Orangic be a little bit better, too like Fender Victory.
Or they gotta stop them from getting to that Execute with 4 or 5 Attackers alive on Strong Gadgets
and contest them earlier on with more aggression.
It really is a matter of either or.
You can play that Altered Middle Ground because Decors are playing so heavily into Execute.
To be a ghost to show that the best team in the world, it's not just about the macro strategy,
It's also about these minutiae of tiny little moments.
That gas babe doesn't detonate correctly
and it lets D plus in.
Then the smoke loses that gunfight
because he has the shotgun out, not the SMG-11,
which means that the Blackbeard knows
he can't die to a headshot.
And suddenly the situation changes.
Gatorado on his flank, yet shut down
all these little moments, but in favor of D plus.
And once you add together enough of them,
that makes a round.
I'm getting some updates for the maestro, so more information, getting more killing of
drones, doing player damage.
This I like is shotgun close by the bathroom window.
I kinda wish we had that previously.
We'll also shoot the Selma charge off the wall, so it'll go forward, but instead, we
shoot the drone and run away with a bit of damage, then we're surrendering bathroom
once more.
In these new genres, they won't stop the Selma charge.
little effect of Thermite and Hibana, not the ace.
And if that walk is a bit of however,
was there an Evil Eye that's absolutely
like they're shooting from the hallway?
Because they're just like,
I'm gonna lie on the bathroom right now.
Yep, yep.
So they put an Evil Eye Maestro Cam inside a bathroom,
which means that the only way to destroy it
is if they jump in the window first
and then reach that player position
or bounce a crazed knee off the window frames.
And now they're gonna jump on in,
but the thing is, James, they've lost their cell mass.
So they used AldoSemurs first, then they jumped in.
It's the wrong order.
They got countered.
Oh, but a critical kill there comes through.
Katarana supports from down below.
He goes through a flank.
He saves Ayagata's life.
However, the mute is still on the floor,
which means that kill might be able to be confirmed
before it's too long.
Akayu's in such an awkward position.
He's got the LMG of the elder.
Couldn't tell if he actually successful
in shot that Grimby.
I think he did it.
Claire almost got caught off guard,
Akayu comes to life with the bullet hose for one midi now and a 1v3 but with
air getter on the floor in that kill it becomes a 1v1 against a Clare. I think
he knows about this injury as well and it's guaranteed. Now a 1v1. A Clare has
diffuser in his clutches and two keeper barriers to try and change the
architecture of this situation. Midis gets muted up and now 1v1 it's an
all composition for him. He's got such a good weapon to take this fight.
Eagle health, no drones from Mitzi, and one keeping progress from Mclare.
This is the final one, so 20 seconds left, has to walk through a single at all when he knows this.
As for Mitzi, he's down to a raw 50-50 tick on fight.
And he doesn't know where he is. He thinks he's on the rear window, but no, he's behind the desk!
He goes for a swing, a big clutch for Mclare, the former scars coach back in the server,
And he gets Kynatrop, their much needed first round on the scoreboard.
And look at that, Kynatrop with a curveball, Akaiyo and the Maestro changes everything in that round.
So you can argue that D plus, when you throw in that first Selma charge, you should realize that it got destroyed and what actually destroyed it.
I don't think they realized there's an Evil Eye until the second Selma. They thought the player maybe swung the doorway or could see it from like an ankle and door etc.
but no, it was the Maestro Evil Eye, and they realized too late, so they jump in the window,
they've already wasted their Selmas. Despite Kynutro winning that previous round and finding great
success in the first two, despite losing them, they will call attack timeout. But what did I say,
James? After the first three rounds, it's up to Kynutro to figure out how is their opponent
people's playing, and what adjustments do they need to make to counter it. They've seen the
final operator bends, they've played three rounds, and they've won one loss two,
and it's been closed. Now they get 60 seconds to lock in and figure out how can we make this
second half the best possible to get even the 3-3 even half, or maybe try and get a lead 4-2.
Fikina Trope that also means a chance to talk to Okamesh, their new coach.
It's been on a number of teams in the APAC region and originally actually played
with some of these players like Akai or Kawawa on that original
Ross of the previous iterations of King of the Trope when they were called Donuts, U.S.G.
Varel and various other names.
He needs to come in and help them, because it has been a game of counters, hasn't it?
Like you said, okay, we're out, we're doing this kind of mute.
Yeah, you get set up at the top of the stairs, it gets counted by the ace.
Okay, we counted the ace with the maestro.
Now the Azami has been banned out, which is eventually what it may use to win that clutch.
And for T-plus, they lost their Deimos, which means that the Blackbeard is still in, by the way.
I would argue maybe the Blackbeard has been even more threatening than that Deimos.
Kiritrope took a little bit of a gamble going for that Operator Band.
Now they go back to the basement and they have to figure out how they can win that battle
for the stairs that they lost last time.
So Kiritrope again, different playstyle options.
They have a ton of different trap operators that are trying to get into better gunfights.
They can play behind utility, like the mirror windows, deployable shields,
because by banning other demos, you can't get tracked in your soul positions.
You're going to have one less set of grenades on the attack and side
because the best way to get nades now for D plus is probably going to play Striker and or Blackbeard.
That's going to give you four nades if that's what you want.
In this case, I'm actually going to play Flashbangs and Cannon Openers on the Striker
and then bring Flores for Soft Destruction instead.
Or KinoTrap can play the same kind of small counter utility, right?
A bit of Maestro, a bit of this and that to shine guest smoke for plant denial.
stalling out the timer, but you're also getting a bit more accurate in the roam probably because now
if you're going to be a solo roamer and there's no demos, you're not going to be having to fear that
constant information game. Sure, false of Epic is to run you down and look for you,
but it's a lot harder to find the roamer than to hunt them, right? If you know exactly where
they are, you can run in their direction. Now you got to check every corner, every roaming,
the drone, everything, but send false on that journey, who's also the main push of the
the staircases by the bomb site later on. So our force is going to have a lot of different
jobs this round. Yeah, huge task. I can't help but feel like this round will be won or lost
on this mini game here on the staircase. Yeah. That puts a lot of pressure on IEGator's
position as the smoke and a lot of pressure on force on the other side. Flores here is
something that we didn't have before. And also with that Azami ban, Kinitropa knocking
out of control the downstairs at the bottom of the blue stairs there's this
window that previously kept getting a zombie up and now I get will not have
that safe fall off route because the Azami has been back.
Hi Geater again Toxic Babes last time had a big impact right if they created
mid-air and you lose that 50 seconds of burn that's gonna make the run much
more harder for him so I got one more left of pocket and this was still a
a minute and 15 seconds left on the clock. They've done the word meaning that the fallback
should be covered. They got the E.P. and Thatcher who can nullify any of the helping gadgets.
No more touching babes. This is it. They're pushing the staircase. They're on the window
to hold in the flank as well. What are they gonna do? They're gonna send it.
He manages to retreat just in time, but Gatorade gets read on his flank. He tried
to do the exact same thing. He did the last time they defended this bomb site.
Thankfully for KeenanTrip, even though they lose that engagement,
They managed to get Ayageta back to safety and reinforce over the rotate hole that lost them the round last time.
I've had a cannon with a moosey on that striker, right? They'd be mostly forward cannon openers, aka hard destruction.
Now it's been the striker exact same thing.
So they've just breached the wall at this moment, 30 seconds to go.
Just shun Gek has still been out of the plant in theory.
But you're down to the fender, leaving a gap elsewhere, and you've got to clear in this very, very dangerous corner.
If you get sick of our fall, it would be as good as that.
be as good as that. Oh my god he does get checked! I can't believe it falls! If you
have a look that way that's the round done for D plus but no he stays alive!
Oh and a second one for Muzie now supported by that Blackbeard.
Ayagata and Akayu now trying to desperately fight back but they are
pushed into a corner by the Ryora and Miers has gone big for another kill.
Ayagata 1v5 as we went down into red time finally the diffuser is planted
and D-plus are on the verge of finding their third kill, third round on the board.
Indeed, Midi puts the nail in the coffin and Kynotrope are on the ropes.
I mean, we basically call that a flawless round for D-plus, right?
But it doesn't feel like it.
There are so many small moments where that round can be won by Kynotrope,
whether it's A again or getting a kill on that staircase,
whether all of our defenders make it back towards the bomb site.
If Falls doesn't check the hard right corner of the breach, which they had no interlon by the way,
Blin Blackbeard dies and the plant becomes much more difficult.
Again, there are all these micro decisions that can alter the outcome of these rounds.
And I hope Keenah trope as individual players are sitting there going,
guys, yes we lost, but that was a good round, that was close.
If this fine timing is 2 seconds differently, either you flanked the second earlier
or 2 seconds later, they might get a 3D.
Like there are so many things, the Shire gets the melee on to falls on the BB but then
moves the covers imperfectly on the reentry.
But it goes to show the Nell of D plus and how they're not underestimating KineTro because
look at every single attack, they are making it so unfair, they're fighting 3v1 on the
staircases, 4 same mana advantage, they're always using a ton of utility, whether it's
the fire from Capitao, the flash grenades or the frag grenades.
Neplos are not taking any equal fights usually, they're always trying to make it unfair as
they should, but that's because they're respecting Kino Trope, right?
They're saying, hey, we know these guys are good strategically, we have to pick them apart
strategically as well, despite the fact that we have really good fraggers.
Yeah, and it makes me wonder, if you could go back in time, do you ban the Blackbeard
instead of the Deimos?
Because that shield was so powerful, arguably I would say the Blackbeard might even
have been better than any potential Blitz on Monty.
When I saw the Monty Blitzban, obviously Monty is just so good because he plays so slowly with it, the Blitz, I don't know, I feel like obviously only really good in close quarters, the Blackbeard, I feel like it's kind of the second best shield behind the Monty at the moment, getting rid of the Blitz and leaving that Monty, getting rid of the Deimos, leaving that Blackbeard in just so deadly.
I can definitely see a world where you ban Monty and then into a mixture of you know the Blackbeard, the Capitao, the Grim and the Deimos.
That's kind of where I want to see it. I do agree with you that the boots ban does feel a bit low value, but if KineTrope are spending a double shield kind of accurate push from D plus, that ban obviously counters that.
Good bit of value, they have a Flourish Stone and again, KineTrope, no Runging.
D-Flots are immediately on the Bumside Bridge, on the doors, killing utilities, setting things
up.
I've always seen this attack so many times before, James, right?
The good old sense, throw down the Rolly Polis, go for a plant.
And KineTrope, they got a perfect response, they got enilizing Bumside that are being
cleared right now.
They got to Shanka, they got to Solace, they can see what that plant will be going
down later on.
Can they get a Freepie on the Bumside here?
Can they clear Kawa on my Strobe?
That's the big thing. It's kind of the one-to-one trade that is so worth it
Oh
Finds one looks for a little bit more is he's about to get pigs now by midi on the sense now
Midi is the most important operator left up for D plus because he has that sense not even the evil eyes can peer through
Those projector walls
Moosey finds one levy joins the fray
Gatorada on for his flank the first time in this game
He's found success on a flank down into a 3v3
This is where KineTrope are in the advantage because they have the control up above with that solos. Thankfully for D plus, Mete on the Sends is still alive.
A plan shouldn't technically be possible, but of course anything can happen. They catch a good timing or you can disrupt them upstairs at the same time.
And D plus the friggin' out guys, can we just go for it? What upgrades do they have?
They might not know that solos is on the board necessarily just yet because they haven't seen what happens top floor.
They've only been joining downstairs and by losing two players they might have lost their win condition
Those are the really police. There's the plan. Can it deny it?
Oh, indeed it can! Perfect. Didn't even need to overclock the gadget to be able to tell which
Electronic detector was the plan sir. Now he's being flanked up above
He needs to protect himself and deny the plan. Great pre-fire from the player that he was fighting.
Muzie upstairs in a 1v2 now
Drops down into sight with the AR-33 but he doesn't have the defuser and a great round there from Kinitrope
Denying that plant and locking down the bomb site
I
Generally don't think that D-plus knew there was a solace in the board
They're planning but out of cover not going upstairs to distraction and not really doing anything
But just talking down the utility and going for a plant hoping those defenders of Kinitrope would walk into their guns
But as I said before in introduction Kinitrope are strategically a very solid team and they're showing this here
by having only small win conditions and ways to win a game and around.
Honestly, big praise is Akawa getting a 1 to be under Capital, absolutely massive,
and then Gatorada later on, who gets to flank, he'll finally eat him back another 2 or 3 on 3.
Because like you said, this puts Kinatrope in the advantageous position.
They have equal numbers, which is the number one thing.
If there are three different areas of attack, they can come at those three different angles.
They can hold a crossfire.
They can fight back vertically.
They can drop back down the hatches.
They have different ways of playing out the round.
If there was a 3v2 in favor of D plus, for example, that changes everything.
So, KineTrap on a standing, when they're strong, and when they're weak,
went to fight, and went to just let D plus play out the round.
And now they can fight for an even half, they can fight for a 3v3.
But to do so, James, they gotta go back to top floor,
which has been troublesome, okay? They had a 1v1 clock, for sure.
But there was also all of the counts player, the maestro, evil lion,
taking down the ace is Selma charged on the bathroom wall, D plus 1-4 for that again.
And now they brought out the ying as well for a bit more chaos.
I agree with you, it was only a 1v1 when KineTrope won this bombsite,
but it was also only a 1v1 when D plus won this bombsite.
It was that 2v2 that eventually came down to a 1v1, and the Echo failed to clutch up the 1v2 for KineTrope.
So, Muzie and Eclair have both clutched on this bombsite prior.
Who wins it this time around?
seems like Hinotropa not changing too much. Let's be honest, obviously they've doubled
down on the plant and island, the smoke and the chunk, but they've foregone the Jager this
time around. They've kept the Maestro foregone the Echo on the D plus side. A brand new ingredient
we haven't seen brought even once so far. It's that exciting, that crazy chaotic ying
brought to the table by Niers.
A different approach here for D-plus, which is a bit slow than usual.
Also droning downstairs, they brought secondary MPs.
Really cautious of these hallways.
Mind you, without any warning in play, Nierce can get a ton of value later on, but you can
see D-plus how safe they're playing.
This is a classic case of playing for execute guys.
What does that mean?
all 5 attackers alive for the first minute and 40 seconds of the round. Let's get to the bombsite walls,
to the bombsite doors, 3, 2, 1, and then work together. This means it's going to be a very
slow burn, because you gotta ensure safety is the number one priority. And then once they get
everybody in the right positions, it's going to go very quickly out of nowhere.
Grinn has been so good on this bombsite as well for D plus so far in conjunction with
the Ying, he might be able to flush Iogator out of his position, out come the Candelas.
Big Nitro itself doesn't find anything but Sload is near and he's not able to get into
position in time.
Oh, I thought he was running the shotgun, that's why he had the Reaper out, but no
actually he's still running the LMG and now he looks to try and take some fights
with it, ran into these corners into server. Do they know how deep D-plus have gone? He
doesn't have a lot of mobility here but there's a player inside of the bomb site that is just
looking in the complete wrong direction. I don't know what's going on but somehow Nias
has managed to sneak behind enemy lines all the way deep into the bomb site. Found the
gap but Katarata covers him off. And now suddenly KineTruck realized D-plus was sneaking
in from server all along. B-kill from Muzie after R'Kleir tries to retake mezzanine
control, but now Muzie is confused. He doesn't know what's dirty and what's clean for D plus.
15 seconds on the clock, and now DK must erupt into the bomb site quickly.
Falls needs to look for a plant opportunity, but he's trapped in Cerber at the moment,
and now he's gone down. Big flank from Gallerata from the sky bridge with fine
midi as well over at the breach, and that is the round and the half done and dusted.
Keena Troupe will push deep but they tie the score line.
Absolute bang-a-tunes, a lot of tense emotions on the faces of both teams, wow.
So I don't know, I think we may as well just give a little bit of a spoiler and peek behind
the scenes to the audience, but we heard from our production team that D plus called their tactical
time out during the halftime roll sort timeout, which means that they want an extra minute to
play out now. Now we're getting confirmation of whether they can take that now. Apparently they
can't take it right now. They just had two minutes to talk about a bit. It's kind of telling D
plus want an extra minute to talk about their defensive half. Isn't that insane? Yeah, I mean,
To be fair, the fact that KineTrip had gone toe-to-toe with them, and also there is a
world where KineTrip could have maybe gone, you know, for two or five, or if this one
gun for this one piece of utility or this one air of the map went their favor, they
have really showed us that D-plus, they are beatable in this matchup.
In that very last round, it was very exciting for a period 60 seconds straight, so we
don't have to talk about it then, but KineTrip had different win conditions
on their final defense. They actually had Kawa on the maestro had dropped down below,
sitting on the evil McCams on site, and there was nowhere for D-plus to play and plant rather,
because KineTrop recovered both the bomb sites fully with the maestro's evil eyes.
And that's trial and D-plus, they got into server right here, they got DT towards the
bomb site, but KineTrop arguably let them take that space to free, and then punish
them by flanking back up the staircase in the hallways, and using the evil eyes,
being red pink etc off. KineTrope they have been, I'm not going to see it step ahead but they have
definitely been on track and on par with B plus and I think that's why they're concerned and why
they wanted an extra bit of time possibly because they know that again one small mistake and if
KineTrope can be asked to be on their attacks as to where defense is that's enough to maybe
steal away Lair. Yeah that's an insane prospect however it's gonna be tough when they're
going up against a clash and a warden in this coming rounds you look at the line
up from Kina Trope you've got a bullets I mean both the water and the clash in a
way get countered sorry counter that blitz so Kina Trope you know obviously
Monty was banned out they could have gone blackbeard like D plus did but no not
to be I hear gators when you take close friends fights got shotgun on
demos not against it yeah couple of staircase to fire you got some good
pushes later on the big issue is you could all tell of a clash versus blitz
right what do you do there you got to go in a different location like where
when you're gonna be playing from like I cannot go there but you got to just
go the complete opposite side of the building because you're gonna get stunned
and you're gonna die and you're not gonna have a very good time so just be
plus giving them hey guys problems all this type claw got the clans got the
ward in case of a rush the ying for example as it has been left open for
in Monty was removed from action let's see how gives we can ever get this
hallway getting the staircase control getting the bombsite breach that can be
the difficulty of this bomb site
the smoke. There's clearly
something cooking here for
KineTrope, but I think D-plus
are trying to figure out exactly
what it is. Deep into the
mezzanine now for a Caillou on
the Blitz. And the gridlock
truck singers are trying to
restrict a little bit of
movement. A Caillou here
actually might be a little
bit of a thorn. In KineTrope's
side they haven't managed to
breach neither the external wall
nor the internal wall of the
bomb site where you would
typically want to plant.
Now they're gonna come now, Kawa's watching on him, he's in the missing rafters position, they just found the Kai Klub Riddity as well, with the air gate up from beneath.
They can pull him in the wall, just have a default plant location, but there's one more chance to be in the pocket of Mitzi and the clash, it's a huge problem.
Yeah, this is the issue, right? The clash is gonna continually put a thorn in the Kai Yu's side, as Muzie decides to get aggressive, he runs around the smoke to try and find one kill,
As Nias can just continue scouting for info and making it really uncomfortable for Akai on the mezzanine now
He plans that shield down and wants to try and take some fights. How do Kinatrop deal with this?
It's gonna need to be explosive
But with that smoke keeping them at bay, this is gonna be nigh impossible. How does Muzie miss those shots?
I would love to know it doesn't seemingly matter Akai goes down regardless
Kinatrop could for way too long, but turns out the round was burned after all D plus hold on very handily
And that right there shows you just how much value the clash can bring you
They can hold the bombsite deny the breach and just fight back against the two different enemies right a blitz and a cabotile
Holding the angles normally that's a very strong position as the attackers over the clash
You can set the blitz and now the cabotile is two versus one
Or rather one versus two
It's a very good small bit of utility uses there from D plus
It's good to read into how to stop keynote drop again the kite claws mid-round hiding them not replacing them
They were dealt with pretty well there from him keynote rope job. Well done
But then how you do with the clash you don't really have any ways to do so they spin it comes off fire early as well
To get the hallway control run dealing with the clash
So
Goes to show that third operator ban it could later on have to be targeted towards the clash
But this is the awkward part. Clash doesn't really work for that many of the bombsites here in Lair.
Most teams only play the Operator on top floor.
Are you really gonna ban an Operator to make one bombsite weaker?
Because that's another issue.
Well, you gotta learn how to attack the basement in a tertiary.
So to be honest, if you're a KineTrap right now, you go guys.
Top floor, they can have it. You just gotta get the next two.
It's like KineTrop seem to really struggle on that top floor, attack or defense doesn't
really seemingly matter.
Both sides D plus have a really good read on how to play that bomb side.
Now changing things up for D plus and a couple of curveballs thrown here, very different
kind of setup from D plus to what we saw from KineTrop.
No smoke, no Tachanka for example but plenty of red in the operator lineup, we've
the cap can the spetsnaz brother we've also got the scope of this very unusual
trying to seemingly go for a roam clear but be able to fall back to sight in
case of a rush which is exactly what's gonna happen unfortunately for
Gatorada he's got a face full of fire from that Goyos Vulcan which will slow
down this attack from Kinnotrape and now suddenly put Ayagator a little bit
of a lonely position at least he has a loan made to deal with that deployable
shield on the yellow stairs. I think D plus I've realized alright so they're trying to rush that's fine
Skoda plus can TP back to site no worries.
Then they pop the most to go to five and there's three different fires popped in the round to stop
that possible rush. They don't know about like any of the external areas of the bomb site
they don't know about garage they don't know about blue stairs so they're popping the
go to see guys they stall for 20 seconds get people back towards the bomb site for those who
can. Mitzi who's going to stock on the roam game has to worry about himself where the anchor is on the site.
Go okay, who's watching this door or you are okay. I'm gonna watch this door instead. Establish whose responsibility each area is.
You know, if a genie trope, they're gonna reset. Now they're thinking, hey, the raw spectra was the bomb site, it means the roam might be free.
We're gonna take some map space, more or less for free, get the verticality, get a bit of damage done.
But the thing is Mitzi never wrote it back. He is still upstairs. Scopus shows and still keep the top floor
So they're still wrong in here from D plus
From game potential
At the very least
Yeah potential and they know about midi as well on that ground floor seemingly are watching the angles a clear ones
To just peek into the other side doesn't he's so close as well with some vertical pressure
it's clear filtration. Maybe he can prone in, try and shoot this Malusie Banshee. Indeed
he does from pretty much complete safety. Now he wants to prone inside. This is very
iffy. Wow, this is a crazy kind of execute here for Kina Trope. The first impact doesn't
deny the plan, but eventually the plan will go down to five in the post. It's nigh impossible
for Kinatrope. D-plus key, it should be on the money here. Ayageta and Kawa need to play
this perfectly and while there's a Roma upstairs, Kar-Wow is completely distracted. He takes down
Midi, about to get flanked by a second player though as well. D-plus going for a very ambitious
retake, but Ayageta is very close to the bomb site and he needs to make his way inside,
caught by the Denari's laser. I don't think he's going to be in position to try
and take this player out. No grenades to speak of and he won't be able to find
And the angle, a consolation frag means nothing for KineTrope as D plus Kia, keep their cool
and make that retake a reality.
I mean, again, it's the tiny, tiny things.
They had a player flanked Stockholm here from D plus, they one tapped the planter, one tapped
the guy covering on the floor and they make the 5-0-5 into a 5-0-3, they flank it both,
the retake beneath and they get another round secured.
But this is still genetrope planting against them, finding the gap, pressuring a bomb at
rush, then taking napspace.
Genetrope once more they do so many things correctly, they do so many things well, but
the plus I gotta say they're adaptation in the mid to late round saying guys, this is
the situation in front of us, how do we deal with it?
And how many times they work together?
They push.
When they're flanking upstairs, they had a player walk in the door trying to take
the gunfight while a second player impacted the wall to distract the opponent. Like there's
all these small mini-plays constantly happening from the side of the plus, showing great level
of synergy and team coordination, utilizing every single player and every piece of primary
and secondary gadget. Now they've been heightened and banded on this tertiary bomb site, and
that's going to be the spanner in the works. Hey, we can shrink the walls. Somehow
Kinshu didn't know about this because he picked up the Maverick rather which you almost never could see here in T-Blend of Love Play
And it is the number one counter to the benefit of force, so it's perfect
In theory, but in reality, you never know how those Maverick holes are gonna work out
And we don't have a lot of soft destruction here
I guess the shotgun from the gridlock secondary might be able to
Destroy the soft part of the wall if we map top and bottom here in Carwell
But obviously it takes a long time compared to a simple exothermic charge
At least it does guarantee you get that wall open despite any bad at tricking
Interesting have an early fire problem skybridge
This is the thing that T plus it do
Very different than peanut robes kids. So they were giving up the map space of free and only paying by the bomb side
D-plots are extending very deep into the building putting down a Goya canister, they shoot one drone, they shoot that stall for 20 seconds
Then they fall back kind of step by step
It's very kind of you know new generation way of playing for D-plots. You're gonna find the entirety of the map space
Here in Trob almost playing old-school siege in a way, which isn't bad. It's just a different way of choosing it stylistically
but
As you said these peek holes on the side of the maverick
That's gonna apply a lot of pressure because you cannot walk on in so there's no need to watch that ridgley here from D plus
They have less angles to worry about
Kinatropes attack feels a little bit simplistic to me
And I think D plus is not gonna have an issue with that. Oh
Okay
Yeah, I mean despite the dog we call and the lion scan me still finds that kill is the massive testament to his roaming ability
but he's not able to find a second one. Good reply from McLaren. He takes a little bit of damage.
Much needed one for Kinetrope.
It's still plenty of work to be done on this top floor to try and clear out these roamers and assert vertical dominance.
Even on the bombsite, things are gonna get awkward.
Look at the scents while rolling on out. There's no solace on the board here, but D plus,
which means that they're just gonna have to play off the sound cues and other information. There's a Valkyrie cams in sight.
Perhaps Midi can be sitting those to call for info.
Falls is taken down to clear. Good deep push from Akali.
Finds one, but a spray from Levy.
Beaking out from the bomb site finds another kill.
Now he's getting pressured from behind him,
but it's only two players left up for Kino.
Gatorade needs to have a big impact.
The plant goes down for Akali despite two players on that top floor for D+.
Muzi's got ten kills carrying it up in this round, in this game,
but he needs to get active now.
That's a 2v2 Rite, as Kina trope further their advantage, and Katarata has the perfect angle
at Muzie needs to hit the shot of his life coming down the staircase.
Meanwhile, Falls upstairs doesn't have a way back onto the site safely as of yet big
kill though for Muzie.
This might open the gates for the round and kill you to find one, but Muzie!
Oh my god, Muzie!
That's why this guy here is a world champ and that's why he came all the way to
D plus massive clutch up and match point for D plus Kia another round where
you know they do so many things so well another round in the attack with a get
down at the hueser another round looking like they actually gonna win it
until they don't moosey at dance on that staircase up and down back and
forth finds the one you want to open it up and then you drop the hatch you
you push the thoughts together, you force that kind of truly one sort of gunfight, D plus
yes they are up 6-3 but we cannot understate just how close these rounds have been and how
much potential Q-trip have had every single time.
The issue is potential doesn't win you a map, performing, executing, and succeeding
in a round that is what you need.
And they were just what 5 seconds shy of it?
There are not many seconds left to spare there for Moosey once he found the kills.
Again, thank what's was good, map control was great, problem solving the bomb site since
walling and walking through getting a couple of kills.
So many things are done well.
Yet, yet it's around us.
Yeah, that is insane stuff.
From Moosey, 12 kills, only two deaths in the whole bloody map.
We played nine rounds so far, he's only died in two of them.
How does that even happen when his team has lost three rounds?
I genuinely don't know how he's achieved such an insane scoreline, but a big clutch like that.
Yeah, really, he's got King of Trap in his back pocket at the moment.
It's massive because, yes, this guy was once a world champion.
Once upon a time, Muzi was regarded as potentially the best player in the world back at peak NIP days.
Him and Pino were like the two-star frags on that team.
But you know what Muzi was doing before he joined D plus?
It was a bench warmer for NIP.
He's been sitting on the bench doing nothing for that roster
because people said maybe he's just not as good as he once was.
Maybe he's past his prime.
And he comes down fresh new team and he looks fire here for D plus.
A great round for him.
And now for D plus Kia.
I mean, look at this.
They've just made a clean sweep of three different bombsite defenses.
Kintra now have to do the same on the attacking side, just to push overtime.
And Iblos is being smart. They go back to top floor, they pick up the clash again,
pick up a bunch of like anti-push.
Kintra banned the smoke, now that the Jashanka.
It's again, I said this back in after the Scythians' round was played.
Do you ban the clash to make top floor weaker?
Or then don't do anything about the secondary and tertiary bomb side that we just saw?
Or do you do something else?
While they banned the smoke, which means Clash will get abused of course, and now here's what they have to counter.
They got the Nomad, they got the Capital, they got a Bot, they can do it vertically.
They do technically have different ways of dealing with Niers, but it comes down to how well they can execute upon it.
And is Niers gonna make a mistake? Not necessarily.
Because now that you have to shank, you have a different way of winning this round if you're T-plus.
Plus, you can deny any of the safe plant positions from a very very far away angle, bouncing those
motos into shangka.
And if like it's gonna push you in these hallways, you can also do the same thing, just
shangka fire the floor, and stun and force back aya gaita on the BB.
So we gotta see how a kidnip can problem solve.
Right now it's bot down stairs looking for the high claws, to open up the walls,
and then try and find a bit of a skeleton to shangka and clash the location, because
those that's most important defenders fall this round.
So much time delay here, Aigar even needs to find a big kill, but yeah he gets revealed.
That Deeper signals to D-plus that he's trying to sneak up the mezzanine and it's not so
sneaky anymore is it?
Blackbeard could have a big impact but like you said, can't afford to see this clash
at any point.
Aggressive play now from Akayu. He's got an EMP in pocket. He could use on the clash
Oh, he's completely frying the clash now. There's goes through a sweep. Oh my god
He's gone and found double
For the three now and the Brazilians are well in control
Muzi holding down the fort in mask C4 goes out Akayu finds one good reply from Muzi
As the warden could be through the smoke looks to get aggressive
knows exactly where Gatorada is. It's shotgun vs shotgun as their barna brings out the supernova
and it is super indeed. Eclair and Gatorada now 15 seconds or less and they have to clutch
there's a clash shield staring Eclair down. We need Gatorada to beat the man of the hour
but he's been shut down by Guess Who. It's Murzy! The D plus care he has been their hero
and he asserts his dominance on Keynetrope!
Now they're one map away from the grand final cafe coming up next!
I
Check in the morning, I said nothing, I'm in the room
Try to keep a cool cool reggae, but not a bit, there's no man
I'm all sick, I'm out here tonight
Take a good two, I'm out here with my body
I never hear the ring when I'm working, it's all my phone calls
Phone calls, hey, yeah
I'm a fuck fuck killer killer
Like a stop, I need killer killer
I get down, down, down, dead, I'm mad
I'm having fun, I'm lovin'
I don't need lies
I can't say that I'm tired
The value of self is
I can decide by myself
Take back, take back
I can't get back
I can't save myself
Hey, say
Take back, take back
I can't cry
Let's go slowly
I don't know what to do with the mirror
Yeah, a little bit of a quick one, eh?
The first half looks very tight, very close, but second half a very different story.
How'd you feel about KineTrend vs. Moves?
I fixed my camera, it's out of focus!
That's how later I know I know my camera not so much moves
Yeah, one of the most dominating one mappers of all time. Yeah
Ridiculous, there's a whole higher real just for this guy alone. Yeah, it was insane
1v1 clutch in the first half. I've got another 1v1 clutch later on as well
Muzie was just always there always with one of his teammates sometimes making a play by himself
insane performance from him. Such a glow up and of course it's the only roster change that D plus
Kia have made coming into 2026 was picking up Muzie and a lot of people might have thought okay like
I mean yeah you've got some pedigree here in Muzie he has a lot of history he's won a six invitation
with MIP but it's been a long time since yeah of course he was in Black Dragons before that
but of course Bullets who previously was on this team you know had to depart you look at the
the comparison between these two players.
15 kills, Setsu Desk, 7.5, KD Ratio, dude, like that is an instant accusation if you find
that in ranked.
Entry kills too, you also have two quatches which this graphic doesn't even show you.
Insane, 83% cost rating, this is like one of the best single map results I've ever
seen.
Yeah, absolutely is and in fact the keynote rope had you know a lot of close rounds with moosey popping off
I mean they would have won one or maybe even two more rounds from the set of kids who have mostly not been in their way
If just show yeah, seven three scoreline
But at the end honestly that could have been a five one a half four two half for kids
We're the defensive side easily walking into a regulation victory on sideswap. It was moosey
It was D plus showing up and having to put in 110% just a locked-up layer
Yeah, and Keenatrope now really have their work cut out for them. Next up
We go to Keenatrope's map pick and the Japanese will do what they can on cafe to not only stop D plus
But just stop the king of the match today and that is Muzie 15 kills in the first map
They're just two deaths. What can he achieve on cafe? I guess it's time to find out Keenatrope
Fight for survival here on Cafe D-Plast. They can taste that grand final and the revenge that they want to find against CAG that they could find later this afternoon if they can take down KineTrope here.
It's a good luck. I thought it's called the in-game champ, Alberta Bands on the way with
some multi-banded up by both teams previously on layer with some mirror being played a handful
of rounds actually mostly by Kinotrope. So those two get removed. The second set is
going to be the Grim and the Ella, okay? So KinoTrobus and Target bands here. I don't see that every day.
Strange to see the Ella band. I mean I'm looking at map one, D plus didn't play Ella at all.
In his cafe, it's a window map. Yeah it's funny, it's not like the most. I would have thought
if you were going to ban a trap. Yeah Denari, but typically you'd expect to ban something like
might be his army instead of that Ella. Very unusual. Even the Milusia, I mean that's
the main trap operator that we saw D plus Kier running. They ran it over both teams
in fact. I really love that Milusia. Last game. Yeah, I don't know what King of Troop
is cooking here.
Also, the Masi being brought out in the month of 1. Masi is the number that we
still I feel like we don't know exactly how to rate him we see him in email a
little bit of players like Benzimaster and she too is quite a fun fun of that
operator he plus playing it a bit of times it's one of those cases like if
the massive test catch the drone or two you can have some insane value because
it's so hard to attack and figure out where those drones are and if they're
yours or the enemies but if you don't find anything you just have like a
believe average weapon and a C4 at least you get that second
there's a push for the backnutters to do some rotations to help your teammates out
but it does still feel to me a little bit like most is a low value operator on
average with some high ceilings of course it just doesn't have all the
secondary effects that a mute does for example you know mute is stopping
drones but also protecting you against you know the day moss and a whole bunch
of other operators whereas the mute it all it does so the Mozzie all it
But yeah, there we go. We do see one get caught but now levy. I mean he's not in position. Just yeah
He's still doing a set up with his shot. He's not in position to go and move that drone. He might be able to in a moment
He's lucky
Well, he's changing right now, but I don't see it. It's maybe got destroyed like you know trope
He's taking the default camps instead
The thing about cafe here is if you don't destroy the basement cameras, the camera and
bakery and the camera bottom white, you can actually check those default cameras as a defender
and go guys, it's gonna be a top down attack, they're only gonna be attacking from the
roof.
Because those two cameras downstairs, they see the only ways in the building on the
inside of the bottom floor.
Oh, so they should know what's happening with their timeless wing, that's such a valuable
trade off right?
Take down the Blackbeard, but you die.
As Nitin was only passive used to on the Milusie, you're gonna take that any day of the week,
because you're taking down the number one push operator from KinoTrap's attack.
A huge boost here for the defensive side.
What did KinoTrap look to do now?
A bit of a repel.
A bit of a lurk as well from Gatorada.
He also has one Doki call still left in pocket.
I don't think Kinetrape really have many ways to try and deal with that castle barricade
We're out of Ritero drones now from the floras and the nades from Ayagata
We need to rotate into position and land perfectly to clear that castle barricade
Which is very difficult to do with the grenade these days
45 left in control they've kind of stopped their push you know a carpet going down a good flash go sabre
Can they find a way into these bars or good kill? Yep, they do
Yeah, finding falls was a critical moment there. Opening up cocktail balcony. However, now Niers can be simply rotate back into position D plus Kier. They might have lost a player, but they responded.
And Kiernetrope were not able to rotate into that position in time. Pressure coming up from the white stairs for Gatorada, but it's not enough.
We need Kiernetrope to have multiple points of pressure, and 15 seconds did not give them very much time at all.
at all that if you say it's cold on the ground inside of the bomb site D plus
here not feeling a lot of pressure they can retake they can rotate around the
map it'll have to be a big to get from a kite doesn't find either of them near
slow HP doesn't seemingly matter and gatorada is still stuck at the bottom of
the white stairs around the D plus one just by patiently sitting back on the
bomb site and winning the round on time yeah I mean again if you lose the
black bit early on it makes around that much more difficult to push here
from the attackers, so relying solely on one operator, D plus being so good, Moussi being
the big talk upon all of Lair, and if you guys want to be a bit more like Moussi, you're
not going to start with tier 1 teams, right?
We can start, it's actually going to be in tier 3 and later on in tier 2.
That's so true man, I mean a lot of these players started from the very bottom, they
grind it and I actually remember this KineTrope team way back in the day when they were
Known as Donut CUSD, they played in the tier 3, into the tier 2 in the Japan League, they ended up beating CAG, the best team in the region, in the grand final.
The Challenger Circuit has launched, and how this works, Pengu, is you start by playing in these weekly play-in cups.
And you can sign up for as many of them as you want. If you become the champions any one week, you immediately qualify for the Challenger Circuit.
So it means that a lot of people, they've just qualified, they've just registered for one of the cups.
Don't just register for the first week, because you might lose that one, register for all of them.
Seriously, and even if you win and you qualify, you can probably maybe give it a shot, play again, get some practice in.
It's a great chance for you to start your path to Pro. It starts next weekend, play-ins day one and two, on May 2nd and 3rd.
You can scan that QR code that was on the screen there. If you rewind the video, you'll be out of register.
And yeah, get on it. Tier 2 is where your journey to the pro league begins and perhaps even one day your journey to the major or the six-invitational
I know a lot of people gonna say but one of the odds of that actually working out
That's the thing there are so many players journey who started seeing that of nowhere where you made a friendship roster
You play with the boys and you got scouted by a much better team and you can offer as an individual
Or your team of friendship made that magic happen and I'm going further and further and further
Gray wall bang there taken down nears
Gray stuff and keynote rope
But a tier two tier three siege is the place to be and even if you don't have a special maybe go to tier one an actual
Pro League competition because you got a real-life job. You got real-life friends
You actually want to do those kind of things. It's gonna be a fun experience
Oh, yeah, play with your friends and just let's get her it's more competitive version of siege range, right?
where there's going to be high level players and high level teams.
So where the journey starts, so jump on it, of course, throughout APAC we have the Challenger Circuit.
Running all year long, it's so exciting. APAC North, Asia, whatever region you're from, there's Challenger Circuit for you to play in.
You might even qualify to Tier 1 if you stick with it.
Speaking of Tier 1, of course, DPLOS is one map away from the grand final here at APAC North, however they've lost the player very early on.
early on. There's zero picks here for Kinnotrope. Very unusual as the smokes go in, a nitro cell
that he tosses on over out. It does take down Kar-Well. Levy didn't have the info, but he has
done his job. Levy's also heard the second one taking down Gadarad of the Fire. Makes it very
difficult for Kinnotrope to execute into the side. Could kill for my agator and Eclare as well
joins with the pistol no less. The GSH coming into action. Just falls and moves it, moves
Now with a minute to play very unusual. They will see a minute to play in a 2v2
So hard to plant here though for KineTrope
You remember we a 2v2 position and one attack goes to plant you were effectively covering 1 versus 2 defenders
To D plus they can play again keep playing down the timer give KineTrope bombsite control because they cannot plant anyone
So that are mine shots to find a pig huge onto moosey goes down a gate of 5 and 1 now
Oh, just looking for fault, last player.
They got the yellow ping, they lock in that final kill
and KineTrope, they fight back.
Lits in the bombs that gets you forward,
they die into the fire, they get shot down on the flank,
but still they have a way back into the round.
Big 4k from Iogator that round on the grid lock as well.
And it goes to show the value that KineTrope had
in the off-season with all of their shuffles.
They picked up Iogator from Skars,
who obviously already has a little bit of team chemistry
with E'Kwere, who was his coach on SCARS, who also joined the roster this stage, and
Gatorada, because Gatorada and Ayagata, back in the day, were part of that original Core
5 of C.A.G. that played for such a long time in the Japan region and dominated the
very top of Japan and APAC for the longest time. And now, back on the same team, they're
looking like they are working well in tandem. Ayagata carrying the round for his team.
I mean, it's just him and it's clear that Ab kills so far for KineTrope in the first two rounds.
I mean, it's about Moosey and how good he was, and it's only fair that he's gonna have another banger performance as well.
Just an even up to score here.
The one for one.
Now, Leo is a bit of a battle of individual heroics.
We haven't seen both teams fully come down to teamwork,
rather both playing for S-Cubes and of course going for that Bumps that has
been a sole player popping off. But KinoTrope, what I really want to praise
to them is they are throwing curveballs and not playing default Siege, right?
That previous round, what was that attack? I have no idea. But it worked in the end.
They got strong positionings, they got in the Bumps, and while these times with
C4 go to fire, they still had a way to fight back. So they are giving D plus
a fight for adaptation, a fight for counter playing in the mid-round on the server.
See what they can do this time around, they got the IQ, they got some Ratsing on the
Filchabee, they got some Entry for the Black Eared, they find the Denarranages that was
going to be triple stacked beneath the window, doing a ton of damage if you go to jump
on in.
Yeah, I like the usage of the IQ here, just scanning out so much info, we can see
the Rateros from Flores coming in trying to clear some of that Util that's been
spotted by the IQ. It's a dogby call rings out as well. One of the defenders in a bit
of an awkward spot. How are the Castle Barcades going to get clear? That's my question. We
have the Sledge, but it's not easy to get in the position to actually Sledge open
these Castle Barcades, particularly the one on the washroom's door from top white.
We're here at the Windows Games Chatteray at this very moment. I guess the Barragans
double door I can be very tricky to get a grenade in there correctly, it's got to get right beneath the castle barricade
So stand up for the kino shop should be to clear those castle barricades because if defenders have put them up
It's because they care about what they're protecting. The thing is they kind of just walk straight into the garden instead
Now that castle double door protects them from any defender going into piano for a flank late round
So it's actually kind of working the favor of kino chop at this very minute
And there it goes out. Kawa, this time alive on the BB, masks on forward, clears pixel on
piano, but a C4 goes out, takes out a clear on the white staircase. I was cutting off
the rotation and the ability to fall back or re-agress up a staircase, but with D-Pause,
they're gonna take that first pick and just play on this primary floor. Because they
got numerous advantages, and they're fishing with a second C4 in pocket as well. And
if they go 2v2, that'll almost guarantee the round.
Problem is, Gatorado is so low on HP, he needs to be careful with these C4s, they could back a real punch, but Iogator drops down immediately into reigning and finds a kill.
D-plus was so focused on trying to use those C4s, trying to contest the vert they didn't realize they could get dropped on from up above.
Levy now tries to retake, he's being watched, the prone angle from Iogator, the snake in the grass falls now, will fall as well.
Iogator has another monstrous round for Kinetropes, they take the lead.
Again, really good explosiveness right there, where they're holding their angles, they're
doing great at cat-eye, they're slashing up on the floor, and then they're just walking
through bomb site.
The moment you hit a C4 rip, you just walk on in.
You know they're going to catch the defenders on a bad timing, and the second they get
the entry, everyone's working together, making quick work of a site in that last
bit of map control.
Here's a great read.
This is cafe on the attack, where they're in full control.
They have been very reliant on the Blackbeard of Kawa playing that shield operator and it's
actually not been banned away.
I was thinking that it's might.
It's been Tokobi banned instead, they give so-called global presence of ratting out the
building and then like you mentioned the Milusi was the high-pagrant operator as the
trap-up, that's been removed as well.
So now, given to what others also Tokobi that can kind of rat and skip the droning
area, they've made the main push out stronger by banning it with the Milusi.
Yeah, I think that's a great idea here from Kina Trope because of how much that Flores has had to do every single round, clearing out Castle Barricades, Malusi Banshees, Denari Lasers, now Maestro Evil Eyes as well.
Get rid of that Malusi, it just alleviates a bit of pressure. It's funny, recently I've been talking with one of my friends that I play ranked with, and we both play a lot of chess as well.
And there's a concept in chess where what we call it overloaded.
One piece is overloaded because it's trying to do too many things.
And you have a bishop on one square and it's protecting your knight on another square
and it's also protecting a pawn or something like that.
And when one piece gets overloaded, you can trade evenly for that one piece
and then it doesn't matter.
You get extra value because you've taken down that pivotal piece.
So for example, if a Flores is really overloaded
and you made him off of a window,
C4 him off of a window like we saw last round then not only does that give you value to malusi gives you value to your
Castle your my story even technically a rune gets somewhat counted by
Flores as well because you can jump through the gates and still manage to get it to detonate you click the button fast enough
So yeah, I really like that band there from
Kinitro just give a little bit more flexibility to that defensive lineup there let explosives are gonna be less essential
In theory until they bring the master that is
Yeah
That's the thing right I also think that dad that discuss my issue when I play chess
I feel like every single one of my pieces are overloaded is like like four things just get screwed over
Do some lessons sometimes
Yeah, I'm awful at chess. Oh my I still play it
I always want to play like
Lits version because I feel like if I don't have time to think like fully about my mistakes
I want to bet about it, you know
You just kind of move off intuition and feel
Rather than sitting down by 20 minutes straight and thinking what's the perfect move here? Yeah, I feel you
I feel you for sure
I think a lot of people have the same problem than Siege because Siege is such a punishing game similar to chess make one wrong move and
It's all over
Now we've had the the bands come out like we said those could be malusia
It's got a lot of the same strats being run here by D plus. I think was that player in the elevator?
No, that was that was all the way a cocktail
So surprising to see I get to go down so early, but look at this anyone you want to take down on kina trope
It's definitely I get it right now
And it's just stalled out there out completely one big thing missing when our car one of my shit on a twitch instead
No, I'm gonna wrap on it. Oh my god. It's forward. Yeah nitro cell doesn't pan out so well for KineTrope V plus are on the
Verge all time things up here and the evil eyes are a real hindrance as well
Kyle I'll find moosey but
Lot of work still to be done for KineTrope
And they don't have a lot of ways to clear out these evil eyes
Perhaps they didn't spot the maestro in the prep phase because they could have re-picked onto a number of
counter operators but they didn't do so and great play from midi amidst the chaos it goes for a peek
and that is pretty much the final nail in the coffin for the round car wow and the Clare in a 2 vs 4 it's not impossible
You guys see everything once they walk in they got across from piano and cocktail as well
So there's no real way for children to get there. I shot at this on the kids
Look, they're just waiting for them. The moment they walk on in, they are also going to open up the Castle Barricade, but they actually get shot down.
Alexander and I are one of the crossfires at a Claire, and Kaur, both in their health, Kaur and our injured, leaving just one attacker left alive, nearest for a guy.
He placed a clash, he placed a maestro, he got the Evil Eye injured and the final Coulter and Freezer as well. A convincing round for D-plus.
Yeah, potentially the most convincing so far.
And now Kinetrope have no opportunities to ban out any more defenders.
This castle has been so hammed at home by D-plus, and they always have other operators
that complement it.
It just puts so much explosive pressure on Kinetrope.
We need so many nades, so many other explosives, whether it's the Flores, the Ash, there's
a fear, gone sixes.
We've got so much pressure here because it's not just the castle, it's also...
I mean in this round, the Goyo, we've also got a bulletproof camera for Muzi as well.
Muzi alone on the castle is bringing five pieces of bulletproof utility.
It's funny because it's called a bulletproof camera, but it actually can get destroyed by bullets.
Well yeah, because it's bulletproof on the front, not on the side.
Yeah, but surely you could have built it where the hole is encased in a full-fledged cover, right?
Is it a bad design?
In his bad design he should probably have a chat to Mira
I think Mira is like the head of... um...
Temple, wherever in Team Rainbow
She's the boss
I mean so he should
Who wouldn't want to have a chat with Mira?
Hahahaha
Yeah I bet man
I bet, well I mean these days she's getting banned away so much in ranked
I can't talk to her at all
96% I would have known, it's awful
He's saying dude I
This is the thing I thank God that's giving me free to play
Because I'm actually paying for it
But then Ace and Mira are not forever
because they're all spend-a-ly.
It happened back in the day when one of my mates from back in the day in high school,
he joined a got-seed, you started playing, and he was like,
dude, okay, give me like some operators that are good for like a beginner to play.
And at the time, it was Jackal, it was like the obvious one.
I was like, alright dude, just get that Jackal.
Like, you know, if you're gonna spend some money on like buying an operator by Jackal
because he's a great way to learn how to play the game.
because it's easy gone, you got a pretty simple gadget.
And then he's like, dude, why the hell would you
get me to play by Jack or because he's banned
every single game.
And I'm sure that'd be the same if you're like, yeah,
get Mira, get Ace.
You never get a chance to play it.
That's so true.
It's funny because stats and the vast majority of people
are banned in the same operator.
We've had parts of the game where Jack was a very strong
operator, therefore he was banned often.
Mira was very strong, she gets banned often.
The whole ace thing where everyone's fanning ace,
it's not just that he's overpowered,
he's as strong as a hot preacher,
he's just very fast in terms of the use,
fast in terms of the game.
Oh my God, one finds two,
they get traded by the thorn trap.
God damn this.
God damn this server.
Got him out of the third.
Oh my God.
I mean, number is in two on two,
how the round to play.
What just happened?
Flying chaotic round.
Oh my God, IaGator was insane there.
That was a big take.
He's 11 and three teams.
I'm saying four rounds.
Justice for IaGator.
No one should be dying to a thorn trap after performing that well thorn. I hate you as an operator
I just I'm sorry, but I don't I don't like you. You should you killed my boy
2v2 as it gets back into an even scoreline
A kinatrope have broken through a lot of this up last time this ended up on a kinatrope 2v2 on this bomb site
Pangute they did win it. They had eye again at that time around this time. It's up to the play and Akai to step up
Again the issue of this bomb site on the tag is that you can't really plant instead of mining at all
There's so many long lines of sight from red stairs from pillar
So you kind of want to try to take the dining bomb side
But then comes the problem false is hiding inside a train and can lock things down as a centerpiece with mirrors
Watched from above inside a piano and cigar
He's got to walk in they got to smoke in it and took in delas if they use those two piece of utils correctly
They can dislodge the crossfire and maybe try to go for a plant cover
Good angle from the hatch
Good pressure, deep inside a train but yes, they are baiting it indeed. Akayu is going for a plant on the other bomb site and DK have absolutely no clue about it.
Number wiser, why is Akayu going deep for that pick? That is a very aggressive and risky way to play it.
Nia's now in a 1v1, Akler has fallen back all the way to the white stairs but I believe there's a full reinforcement on the fireplace wall so he doesn't have an easy way to win this fight.
win this fight he's gonna have to push all the way down the white stairs into the hallway
to try and deny that disable of the defuse. Interesting. Here's Niers. Oh my god going
for the reinforce it was a fake. Goes for it now. I think he's gonna have the read here
on where Eclare is pushing from. Eclare you're gonna have to go through the shop
through the wall! He ninjas it! Eclare you have just been made to look the full
a lot of height there for Niers and for D plus Kier they know they had no right
to win that.
Yeah, big smile saying guys, we just stuck it man.
I think the issue there is so they threw the smoke grenades in the door when they went
for the plant.
And then once it goes down and Claire walks out of the bottom side and Ying dies before
they can do much about it, right?
I don't think they fully grasped what the wall setup looked like for Kino Trope.
So if you're a Claire you're probably thinking the whole wall was open with a shotgun
line of sight which means when you swing that corner you can immediately see the guy
diffusing. The issue is it was like the tiniest shotgun hole only close to the
door frame not far away from it so he can't see the kind of diffuse has to
rely on a wall bang and get lucky and he starts to panic a little bit when he
realizes that. So the reason why the bomb went down is the same reason why
they didn't play the postline perfectly they were lacking a bit of
information on how to play that post. If someone met in the perfect world
We kind of discussed before or as you go for that plant, but think back about how that plant even happened
They went mining double door spamming candela's then it tosses looking it from far away
Sprint it back to was dining and instantly hit a plant. There was like a mid round spur of the moment
Adaptation and because of that they didn't have the full picture so they get on the diffuser
But they don't get to run the true another close one between depots and here through
The final round in the first half, Kintrope looking to tie things up once more, just like a lair.
Get that 3-3 half, get a good start.
After all, we tend to say that Kaffee is very different in the favour, although this is a mature moosey.
So good before, so good again, gets a window by the declare of an AI Gator.
He's always in the map, and he's always looking for a fight. He is 12 and 3 in the first 5, and now it's a 6 rounds.
Aigeta has single handedly put the team on his back.
He has.
Wait. Threat detected. This area is hostile.
But thankfully he's on the solid snake so he can very quickly clear map control here on the ground floor.
Problem is, not a lot of very good capability here. It's just the buck and the ram.
If they are getting the position then that's great.
But for perhaps there might be a little bit too much contest.
It looks like they are able to get into position thankfully.
So the real problem is that there's no hard breach on this lineup.
And no real counter to the clash as well.
So the verticality being the only real ingredient
Kinnichope have, they need to make the most of it.
That's easy.
They don't have a ton of things to do in this run,
but they have none of that, like, you know,
the capitol and all shield.
I'm a little bit curious how Kinnichope
intends to plant in this one.
I'll just be a kid that's going for kills.
They got to run through the cavity, sure.
So then you gotta go either Bakery or attack that hatch drop onto a laundry freezer.
I'm curious what they're gonna offer here because as I said, they don't have a lot of
ways to cover the lines of sight.
No easy ways to get a couple of kills, but we gotta rather join us at the Bakery.
This could be kind of like a back step situation where you bait the verticality, you maybe
drop the hatch and then you push Bakery instead, but I think you might have misdrawn
the guy in Bakery.
I don't think you saw his location.
He definitely saw him. He goes for the swing. Goes for a second as well and gets traded.
I feel like maybe that was a little bit too early and asynchronous with the rest of his squad.
Could have waited for the rest of the team and gone for that execute.
3v3, but one of those through on the D plus side is a clash.
Now that can work both in their favor and against them.
It's one less gunner, but it also means that he can pretty much single-handedly
get information on an entire area of the map.
But the verticality from Carwell and Akai are together.
Teams up and takes down that clash.
Now Levy's in an awkward spot all the way down at the whiskey bar.
Mitty and him need to try and clutch up 20 seconds left to play.
There you go, diffuser. Gonna go in towards Bakery now.
Mitty can literally win the round for his team's single hand,
but he has to go big right now.
Yes, he does and Levy's found one betray from Carwell.
He needs to find another one.
As the diffuser is caught on the ground,
Are you going to shut down the mid-T?
Another clutch for D-plus.
This time it's mid-E's turn, and he laps them both up.
D-plus, Kiya, are looking phenomenal for two
at the end of the split.
Oh, baby, it's not over
So I'm just gonna call you now
Until you're all free
Maybe y'all get lucky somehow
and you'll come out tonight
and let your wildest side consume
Come out tonight and baby, I just want it to do
Come out tonight
Love is on, love is on
I
So
So with the 1v2 clutch from midi D plus lock in a 4-2 defensive split, despite Iogator's
best efforts it was certainly Muzie's turn to go ham on map 1.
Iogator is nearly matching him 12-4 so far on map 2, but it isn't enough.
D plus have really overcome on that defensive side.
Now they switch to the attack, they only need 3 rounds to knock Kinatrope out of
the tournament and book a date with CAG in the grand final.
But it's the exact same story as Lair. The last two rounds with D plus have both been clutches
They've both been a 2v2 into a 1v1 type of clutch scenario
This could have again easily been a round lead advantage for Kinoshiro, but instead they're playing from behind
Now Kinoshiro will go on to defend here in cafe, which can be very strong
But the way that D plus were attacking on Lair and how good they were executing going step by step
I mean, they were near flawless on their attacks
It does kind of beg the question, is a 4-2 enough, I'm just not sure it is, I really am not.
So I fear bit here for Kinnichope, they are such a good showing, and there's 7-3 squadron on Lair,
and the 2-4 squadron here in Cafe, it does not show the real story.
We saw the replay of that midi 1v2 clutch there, a couple of things I noticed.
Firstly, obviously Iogator is the top fragger from Kinnichope, he's the hard one to take down.
midi shot the gas pipe just a little tap so that the fire is going to be hitting
alligator as he goes to that peaks immediately that gives me the advantage
of the gunfight
second thing i noticed was in the player actually is midi fired up he's got
out with his chair to come over and dab him up we had hellraiser their brand
new coach for d-plus from
brazil he's been in the brazilian scene for a very long time
uh... he came over and is congratulating him d-plus of course
all play in a team facility
in Korea, whereas Keenotrope are all separate, we notice that on the play cams playing from home.
And the energy levels, that gives the D plus, especially because they're Brazilians, they already have a plus 2 to their energy score.
It just gives such an advantage, especially in high pressure games like this.
Nyrs is like the ultimate support player, right? In real life and in gaming, he plays the Clash, the Lion, the Stroll, watches the Cam, he runs over and he's going to dab off the clutch.
He is one of those guys like a good teammate as we say there's nothing better than
When like you perform well and your teammates like gas you up like yeah, we've all had that moment like we try really hard
We have a big play and your teammates are like oh my god. Why why do they play that so badly?
Yeah, the enemy's are never that bad for me. How did you get that?
I didn't like come on. Just be like dude. You're a god like gas each other up. That is the secret
Samurai number 10 thousand, my no man is not a good operator and well, it gets punished
regardless.
They're watching you with their gun as well, good job there from D-plus man, two big kills,
Cower strikes back though, rounds not over, D-plus they're going fast into this one.
Oh my god, how does he lose that fight, unfortunate for him, he might be the ultimate support
but he can't win this fight, what a genius play, detonates the fire extinguisher,
it actually knocks back the shield from falls and allows KineTrip to go to that kill,
This was like 2v5 or something? Thankfully Muzie doesn't let it slip all the way now.
Kai you pushed that in second mirror window a little bit late into the round in a 1v2 and puts a bit of extra pressure on.
His phone ringing gives an audio cue to D plus and the gridlock tracks will restrict his mobility somewhat.
I think that was just to lock down any aggressive flanks.
And now Muzie and Levy look to clutch up.
I think they've got an audio cue though. Good. C4 goes over the top. There's info. Thanks to the bulletproof camera, but ain't enough! And Muzie. Man, they are all so fired up. Every single
C4 goes over the top. There's info thanks to the bulletproof camera, but ain't enough!
And Muzie, man, they are all so fired up. Every single round win, every single kill,
and the fist bumps come out in abundance as well. Hell is certainly bringing a lot of fire
to this D-plus roster. Now they're just two rounds away from putting it to bed.
Still good from D-plus. Again, watching the noob at AirJab, you know, hearing, understanding
standing the run out and they're hitting the bombsite right after they're attacking kinitro from
every single angle at the exact same moment and then this weak kinitro getting a i'm not gonna
lucky kill into blitz but a good kill right like you said hobney smoke canister to stun the shoot
away from the operator space of blitz right here and then getting the kill right after if
that blitz is alive in the 3v2 they can just run them over on the side itself and just make
make that round so much quicker, but they recompose and they figure out the 2v1 regardless,
pushing together, using sound cues, using that look of the gadget, and D-plus much like
a lair in full control on their attacking side.
Even minor details here for D-plus make these players look so good.
Notice in that 2v1 at the end, yes they're peeking into information from Kymitra, there's
a bulletproof camera pinning them out for the defender trying to fight them, but
Notice how Moody jumps on top of the cocktail bar and goes for a swing?
It means that he can peek a deep angle over any potential cover that the player in bar is hiding behind.
It's just, there's so much confidence from D+, and now there are really no second chances for KineTrope.
I mean, two rounds and it's done.
Now they go all in on kitchen, bomb site here, kitchen and cooking, and I mean, you've got pulse, you've got Valkyrie,
You've got Echo so much information, you just have to make sure they use it and find these kills.
You see that and done, I like it though, there's a good line of thinking, God nears, you see the Echo going down, that means now the play is over.
Yes, those Jokers are still going to be pre-precision on the left and whatnot.
Yeah, I mean, you're thinking why is Echo the one to peek there, right?
It's the wrong operator, but look at the defending ladder.
Who has a great gun to make that kind of play?
Maybe the Valkyrie, but they're a floor above.
Isn't he 11?
Pulse of the Reaper?
Probably not going to make that kind of move.
Not with the Echo dead.
If the Echo was in play, it could have potentially knocked the shield back from the Blitz, but
no, not to be.
The Elamine actually does concuss falls for a brief moment, but he gets into
VIP unscathed.
Just waiting for the smoke to evaporate, can check all the angles, pours no more C4 in
pocket.
So the car feels like a flank play has to happen now from the side of Kino Trobe, we're
a crazy gunfight victory, they can start locking things down, Dukubiko goes out and
they're gonna hear it.
Oh, IEGator is in a 1v1 here against the Daemons, get secure the shotgun though,
that is a big kill.
However, it does give D plus the info that the pulse is offside. They can flood inside
Falls still full HP diffuser in pocket. He's actually not going to go for a play
It's gonna go aggressive for a swing finds a Claire looks for a second one as well flash comes out
That wasn't success and so instead he has to take the 1v1 against the car you but he finds a kill no matter what I
Agated now again
Caught upon to clutch the king of trope and he can't get the angle onto falls 1v3
He spots out that second player. I gotta go for a wall bang on the midi bit of damage done, but he himself is low on HP
D-plus know exactly what they're dealing with. It's a pulse with a shotgun and nears is talking mad smack here
against king of trope D-plus are in their heads
And now I get it just says come
can fight me come and do it come fight me
DC plane from D plus gonna be a full man surely
angles a bit awkward yeah oh almost gets the kill he's taunting him
he is taunting him they're looking to try and fight back look at the reactions
on these players faces KineTruck
Osugam and D plus more enthusiastic
than ever the winning reaction is somewhat more mild because they knew it
was an inevitability it's now match and series points for D plus they are desperate
burning for their chance at revenge against CAG the only team that up until
this point either of these Rosses have lost to in kickoff both Kina trope and
D plus what they're event against CAG it looks like only D plus will get it
also mean we're strengthening that D plus well the winner of this give me a
the CD would be quite a series, right?
Probably gonna be a third mapper,
maybe an overtime one of them.
The quicker D plus can win this,
the better it is for them.
We were talking about the whole like,
warming up into a series,
having a BO3 to start off a day,
then going to a grand finals,
how that can be very successful for team statistically.
But if you play like three maps full overtime,
that's probably not gonna be an advantage,
but more than a disadvantage,
which is gonna be so tight and burned out already,
but only a small break between the first
and second series.
So D plus is 7-3 into maybe a 7-2 victory here, we'd be like biscuit scenario.
You get warm up without burning yourself out, you show only two maps, only some strats.
Mind you, they didn't show much on the defense of Lair, and they haven't had to show much of their attacks here in Cafe either, if they would have closed it out shortly.
It's the constant conversation we've been having, especially here in APL because we've had so many long days in the bracket.
Yeah.
Is it advantage when you play two games in one day because you've had a warm-up?
Or is it disadvantage because you're letting that fatigue set in?
Now today is a shorter day for these teams.
Usually we have three best of threes.
Up until this weekend when we only have two BO3s in one day,
D plus, should they win here?
They go up against CAG without too much of a break.
And, I mean, immediately they're warmed up.
It's only two maps.
I mean, going into a potential three more.
That's probably no more than they would do in a day.
It screams anyway.
Especially with, as you said, how dominant the second map has been.
It's been a bit of a walk in the park with B+, I have no doubt they're looking warmed up.
Can they get it done? That's the question.
They just...
He has the SI 2017 charm.
That is an O.G. charm. I don't even have that.
It's been around, you know, Moosia, I believe, was almost like the Brazilian Bolo.
He's an underaged, utility-consecrator, making montage clips and stuff and was highly sought after by a couple of the rosters, and that's kinda how he came to fame, he came to pro-play.
Mitzi, though, gets the first kill.
Aya Gator, the carry of KineTrope, 14 kills and solace, removed very early on.
So now he's gonna scout out those drones, can't find them in the canons, he can't look for a flank, it's a critical player and operator.
and with that they jump on the sky to take control. So this is very quickly getting into favor of people.
The Dokeby has been so difficult for KinoTrope to deal with as well, so much info gained by B+.
As soon as they ring that call, they just move in. They're even checking for every tiny little corner.
They're making sure there are no rats in the rafters. They're pre-firing every single corner that someone could be hiding in for KinoTrope.
And the second kill now onto the Claire. The smoke is down. The solace is down.
We'll fight versus three advantage for D plus and this begins to feel inevitable.
They're so close. We're in the last bit of the floor before bombs and execute.
They must tracker three in pocket. They are flashed. They got frag grenades.
They can use a dump and just try and go for a plant and just watch those flanks.
Genetra they're waiting for the perfect moment to go for their play.
They only get one shot at this flank red flank brown and give good timing
Great shot as well on a gatorada
Midi goes down and attempt at a response means nothing for Kina trope
The Brazilians are burning for revenge a breeze through the Japanese and booked their spots back into a grand
Final and another chance at the kings of a pack north and what better way to do that
then go into a flawless final round 7 3 7 2 looking so strong on the attacks in
particular the step-by-step process here from D plus and just getting to the
bombs that five attackers alive and then picking their part perfectly that's how
they got to run some layer and it's how they close out here in the bay and
again this is a great warm-up into a gas finals because now you got a ton of
confidence, good bit of clotches, you're fired up and you've had great
individual performances that's going to give you all the things you need up against CAG.
And it was such a great opportunity for DPLUS to really show off their individual play and their
teamwork. They countered Kena Trope in terms of the strategy on Lair here on Cafe. They counted
every attempt at a rat play and Fools is apparently so chill, so not warmed up after that he's
He's gonna put his jacket back on. It's a dominant 7-2 for the Brazilians to cap off what looks to be slated to be a
Tough series in the end. It was anything but a very cut-and-dried affair of the Kina trope. Sadly, it's back to the drawing board
Yeah, and the thing is right since you didn't sit down there
They've been watching this game as been unfolding while they do their own match prayer
But Nick and I'll sit down okay if we're to go any of these metal cafe layer now
we can do a TD counter strat and a one-off etc and it does mean that if you're the team of D plus who
want to hear you gotta go to different maps like the up against CHG for that exact reasoning.
100% clear is KOSCVL from Levy so Moose did it on Lair and then Levy here in
cafe it just goes to show exactly how dominant they were. Yeah that was a big game from D
plus exactly what they needed to warm up into our grand final which now they booked the spot
into what a rematch opportunity that is going to be.
In the upper bracket, we saw CAG and D-plus go head-to-head
and man, CAG, they really cooked up some strats for that one.
It was a two-obliteration.
D-plus did not know what hit them.
And I feel like we were just as surprised as D-plus for it.
Now they get a chance at revenge in this grand final.
If anything to me, it's just,
it's such a shame that only one of these two teams,
CAG or D-plus, can go to the Major.
But of course, to recap the game,
just happened let's have a chat with Hel the coach from D plus brand new coach
firstly congratulations on such a big victory how are you feeling after how
easy that ended up being against KineTrope I'm feeling very happy now we're
just a focus on on CAG and to the next match good what has been the biggest
focus point for you guys the roster since losing to CAG because obviously
We're expecting D plus CAG fighting for first. That's logical, but when you lose to them that you didn't have a bracket
What's been the focus point since to get back at them?
I think against our game they counter us a lot. So we prepared better to this type of stuff and
I hope will be a great game now
different one
Of course, we saw the music put in one of the best performances an individual player has put in an A pack in a
a very long time on map 1. 15 kills, 2 deaths, 2 clutches, he was insane.
Obviously he's a new player on the team as well, just as you are a new coach on the roster.
Tell me a bit about what it was like adapting with the changes in the roster
and of course for yourself being one of the changes.
I told you guys in the first interview, I will put Muzi again in his prime
and he will literally bring back to the championship performance.
He's getting back, he's getting back.
I did think he also wanted to ask Panger before we close up.
Ah, expectations, predictions, are you confident you guys can take it 2-0?
He needs to be at 2-1.
Any thoughts on how this is going to play out?
I think it will be a tough game.
CIG is a good team.
They play a nice siege.
I think it's good to have a difficult match here in the region for preparing the teams
for the Major and even for the In-Stational. So I hope it will be a tough game and a good
game for you.
Quickly, before I let you go, do you have any words for CAG?
See ya.
Thank you very much. Good luck in your next game. Later, hell, of course.
Thank you guys, thank you.
Thank you mate. Alright, so we've done our first match of the day. Only one more
to go and it is our grand final, CAG vs T-plus and a lot of quiet confidence there.
from hell and the D4 processor. I'm not surprised at all after how much they obliterated K-Tropin after
the series. No, he did say it right there that in the very first interview he's going to bring
Boom Mushi back to, you know, world championship kind of level back to his prime and I think it
shows a lot here that D-plus is losing to CIG and they're working on their fundamentals and
working on the synergy and just taking this region very serious and not thinking,
Guys, it's gonna be easy. Don't worry about it. They have been locked in to school in the off-racket
20 20 20
Mostly convincing games. Yeah, that's right for D plus. It is a big chance at revenge for Muzie
He is back into world championship form, but one team stands in their way
CAG Osaka versus D plus the major is within reach and the apex more title is coming up after this
behind us and looking at the 10 years ahead we're making some very exciting
changes to the APAC Tier 2 ecosystem that will better unify what is already
the most exciting league region in the world. Introducing the APL Challenger
Circuits. Let's start with our format. All teams will compete in an online best
of one single elimination bracket with Ping. Just kidding. The APL Challenger
This circuit is composed of the OCE Rivals, the SEA Bootcamp Community Series, and North Rebellion.
Each tournament will have two stages with Stage 1 starting in May, and Stage 2 starting in August.
Each stage is broken down into three distinct phases.
Let's start with Phase 1, Playings.
Playings are comprised of four single elimination best-of-one play dates, with best-of-three qualification games.
Each day will qualify two teams.
Get knocked out?
It's no stress.
You can compete in every play-in day until you qualify.
Next up you are?
The regular stage will take our eight qualified teams from players and put them up against
each other in the best of one single round robin to decide who are our top four teams
per region.
Finally, how stages culminate in a 14 Double Elimination Best of Three bracket to decide
who will be the stages champion and take home a lion's share of the prize pool from perhaps
more importantly, Challenger Circuit Points.
What are Challenger Circuit Points, you are?
These points are the lifeblood of the APL Challenger Circuit and will be used to
Qualify teams into the Challengers Series in 2027, where teams will have the opportunity to qualify into the APL, as well as the culmination of APL Challengers Circuit.
The Gauntlet in OCE, the Elite Community Series in SEA, and the Rebellion Final Skid North.
So what are you waiting for?
Start your path to Pro now and sign up for the Stage 1 Play-Ins, and start your Ascendancy to the Coming Pro.
They come out windmilling like an Englishman looking for a scrap, the whole king of a scrap!
Tino!
If he goes uncontesting the kick goes cold, that will be devastating.
The grenade goes through, that's the swing!
Cyber and Bullet are able to get one piece with the kit so far away and Canadian down
upstairs.
Ebert, wow, that was special.
It's a one, but it's these three to hold
and they're pushing it from behind.
He's found one.
He's got to get the vertical as well.
They get pulled off, Tim.
We're down to the last three or four seconds.
Reiner's got another.
He's held on.
He's going to do it.
And B and Ski take the two-one win.
Both players spotted, but the Reds can be made successful.
Oh, oh, oh.
Well, I like the side job.
Information from the Bs.
He goes, Tim, shoot, come on.
They cement themselves as one of the greatest of all time.
He's starting to get cooked alive, Ollie, but he's using the stem pistols.
Look at this from the dark.
Surely not.
Brilliant.
That's Clay the Year in my book.
He plays the game, hits the old body, doesn't quite catch it.
Oh, my God, sir!
It's the DOS!
He doesn't have any motivation.
He's going back.
He's not quite sure.
He has a few second stick it, Nessel's stick it.
This is an angle that he might be able to contest.
No, of course, when he takes just a bit of damage here.
A walk, I guess, the second one.
Eclipse though, Wilkhead one, turning it into a 2v2.
And they push it on the side.
The bandit will lose out of this.
Eclipse the last alive on the Ella.
Spots to hand and take the day.
The ace for Walker.
He will down BC, Canadian positioning to pick up,
but that's going to result in a double-j.
Vertical left corner for Kippus around.
Necrox, the final defender against Vertical.
the A's absolute domination.
I don't believe in magic, Michael!
T1 does as they win the Mexico Major!
from
been doing so far at this stage, kickoff.
Yeah, hi, everyone.
Yeah, so not as heavy as the D-plus game, for sure.
Not as heavy as the D-plus game.
I think Keynote Troop is a hell of a team
in terms of their playstyle, which I think encompasses
and shows what the APAC region is all about.
especially like in the last few years.
So yeah, I mean, I don't have much to say about,
they're just a weird team.
I'm gonna be honest, they're just two weird things.
Like for example, on Layer, we never played Smoke, right?
So it's not a Counterban, it's a Comfortban,
but how is Smoke a Comfortban?
Like some things just don't make sense to me.
I cannot comprehend what they're doing, but some of the things they do actually do make sense because they're like
They're nonsense
But it's the nonsense that works like that also the top teams do like those kind of impredictable things
But some things I'm just I'm just I don't know. I don't know what to say
On the topic of nonsense actually I want to go back to to bank briefly because that was probably one of the most
attackers sided banks I think I've ever seen in my life what the hell is going
on there for both teams? Yeah, Bank has to go, like Bank has to go, everyone's got
figured out like especially in the last stage it's just two attackers sided, it's
too static, it's just figured out by the attackers but it has to go like it was
a classic like last couple years it's classic now it's become like too much
of a classic like to figure out what was going on I have no idea we didn't
adapt properly to what they were doing we didn't really counter-shot that heavy
this game and it was my fault because like they are very heavy they they're a
team you need to counter-shot like heavily but at the same time I was like
this is a new team so I wasn't really sure what they were gonna do because
like first game they played in the league they played totally different
from the second game and so I didn't really know what they were gonna
bring up so I just sort of like just sort of train more stay flexible and
gradually worked out. Sparky before we let you go I just want to ask one last
question you guys are in the grand final now you obviously a week until that gets
played just talk us through sort of like what's the next week gonna be like
for you and the team. Another day in the office another week in the office.
That's the best answer, Sparky. Congratulations again on making the Grand Final Best of Luck next week.
Thank you, thank you very much.
A lovely little look back onto the interview from last week with CIG's brand new coach
Sparky and what he had to say after they completely demolished KN, KineTrope and of course prior
to that demolished D plus a big week for CAG but it's about to get even bigger now it's time for
the grand final penguin yeah it's time it's either gonna be D plus or CAG there's no question
who the favorites are CAG made a very quick sweep through that upper bracket but D plus are very
warmed up i was gonna say i'm not sure who's gonna take it at this point right if you go off
the previous matchup CAG yeah they made easy work of D plus but D plus were on a heater
They've been tooling every single opponent only losing. I think four rounds. It's a mostly lost dust off and scars
Actually, do you need a reminder of what happened the last time these teams played because I've got one for you right here?
I don't know if you remember this game, but I mean, what did you say?
How many rounds the D plus win in this series against CHE? It wasn't many my friend. It really wasn't
Hey, hey, hey listen, okay? That was not the moose that we saw early today on layer. There was a different one
Okay, so I'm just saying if pressing game moves, it shows up against
CAG in like five minutes from now. It's not gonna be the same result
Very much the case. Deep Blast are gonna be very much in this series straight after what was an unbelievable performance today
But we cannot discredit
Deep Blast have a fire lit beneath them after what I did to them just a few weeks ago
This was an utter obliteration
We always knew coming into this stage that you know
CAG D plus with the two best teams in this region and there's only one spot to go to the Salt Lake City Major
Of course only one of these two teams went to the Six Invitational and it wasn't CAG
It was D plus they performed exceptionally well there. They got a map off of phase
They beat Chopper Firebellion
They beat Black Dragons but CAG if anything they are even more fired up after
After failing to qualify for Paris and after a tough slog in Munich, but on the flip side of that we've seen a lot of these
Warm-up games actually end up advantageous to the winning team of that first game
So D plus here, of course, they play for help with telephone scars the same day
They beat them both in the Asia League
We saw a day start do the same thing after their warm-up against elevate
They beat souls hard same case for chiefs e-sports club in OCE and that one which we casted last weekend
I think it's particularly notable because jeez they almost lost that series and yet the fact
that they managed to come through and win against Rock LFO, especially after how tough that was, it
was insane. And it's important to note but I also think with mentioning that CHE didn't make a
scy for example, CHE for the longest time in APL, they've been not getting like a free spot for
every tournament but they have been the number one team for a lot of time, pretty much always
qualified for international play. When you finally stop missing out, your motivation goes up,
your work ethic, all you make some roster changes, right? Which they have. DD is a player,
don't they? That's a long-term statement now. They've got an extra support staff sparking out,
helping them from the sidelines, and they've got more motivation with these changes as well. So
guys, let's get back to prime level. So if there ever was a time for CAT to get back to
their highest peak, it is now after missing out on MSI. Yeah, very much so. But let's talk
about the team that did make it to 6th and 10th. On the team that we saw playing earlier today,
of course, it is D plus Kia and my god, what these guys are capable of is utterly insane.
They fortified their already very dominant domestic roster and successful international
team with a new pickup in Muzie. The man front and center right now, and we've said it before,
world champion back in 2021 with NIP. And of course, they've also got Hellraiser,
who we had a chance to speak to just a few moments ago in their post match interview.
brand new coach, D-plus is looking even better than they were before. They are, I mean business
thing, we again, same argument for CIG, right, we're giving a new support staff or a new player
in this game, HellRacer and Moosey, you're gonna need a little bit of time to get the gears
together and figure out who's gonna do what and what the flow's gonna feel like and D-plus,
you accept this in the game against neutral, they're locked in in the same like food camp
facility right next to the physically in the same space and they are gonna finish
that first series turn their you know face to the right hand side have a big
monitor now the whole team they can discuss the game veto the map plan the
strategies off against CAG so they're in the perfect environment of a quick
turnaround from game 1 to game 2. That's been a bit over a year now since
the Brazilians entered the APAC North region and this roster was first
created. Since then the story has really changed me once upon a time
They were the villains but how can you not fall for that beautiful smile that charismatic falls every interview
He's done and what these teams have achieved falls was himself the one quoted as saying when they went to six invitation
He said we think of ourselves as an APAC team. We might be all Brazilian
We might have a Brazilian coach, but we play and live in Korea
And if we win a six invitation for example, that's a win for APAC not a win for Brazil and these guys didn't warm into it
You turn your mind back to stage one last year
They actually only came second in APAC North. They lost to at the time, Thierrex, stage two, back with the vengeance.
They beat CHE in the grand final, and they ended up winning APAC North. The Munich Major, they didn't do amazingly,
but they didn't get first-rounder, which is pretty good for a major debut. And the sixth invitation, while they eventually got knocked out by
Weibo in APAC, they managed a top 12 finish. And like I said before, big win over Shopify, big win over Black Dragons taking a map off of the
eventual champions in phase. We know what these guys are capable of, but this is
going to be their hardest game that they have had as of yet. They're going up
against the Kings in A back north. It is CIG Osaka. Oh it really is and the thing
about these guys is that they're crazy. For the longest time they're the most
aggressive wild card of a team that would do the most unheard of
strategies and taking risk after risk. But in more recent history, especially
now a DD as a player their former coach they have gotten a lot more structure
they've gotten more specific and they've actually gotten this kind of playstyle
where almost like face clan over in Brazil they can play super structured
and you step by step when that is the best thing to do as your opponent but
they still got that firepower for serious plays I was saying okay well we're gonna
have a capitol agreement of thermite let's just fold it straight to a door
or a barrier keep this door for crazy plays oh yeah it's of course
Spirited by Aniston right there. He played his shields in the past now
He was his last four players like the capitol and starting those executes horse team
Yeah, I mean Aniston is without a doubt one of the best shield players in the world
If not the best in his pride and he has carved I say in his pride
I said that don't care about the pride me they spirits and a 1v1. Yeah, that they not
That's why I said one of if not the best
He's one of not the best. Yeah, sure. All right, let's go
He's one of the best shield players of all time
I guess you yourself probably in that conversation
So you probably want to you know humble him a little bit as well
But let's not forget that while C AG have been an unbelievable team. They actually have had a rough couple of months
Yes, they they went to the Munich Major
They went 0-3, but they had unbelievably hard games against the likes of phase 2 inferior
Then after that they bail out very early in APAC finals in Sydney. They get first rounded by chiefs
The old chiefs team that was hitting rock bottom. That was a surprise
Yeah, then they go to the APAC Cup and they lose in the grand finals of souls heart while Anderson was busy subbed out off
Accepting some award and then after that they go to the six-digitational APAC
LCQ in China on land and they lose to souls heart from Thailand
This is a slew of back-to-back beautiful performance here from the best team in Japan and once upon a time the best team in
APAC it's quite a fall from grace from the form that they had at the end of stage two and even at
Reload when they made the grand final against V-Ray. It's been lost after loss now in Munich regional finals, APAC Cup,
SILCQ, no appearance in Paris for these guys.
This is their first chance since they're disappointing Munich major run to get back onto the international stage where they know
they deserve today. And that's why it's one more important problem as individuals as a team for the
organization because if you make every single event you're bound to miss out on one at some point
right and that's okay because you made all the previous ones but when you list all the short
comings in previous history they need to start getting back on track and this right here is a
perfect opportunity for it. You have a still input roster full brazilian team in D plus
with a well-classed player who tries to hammer a moosey, right?
Taking them out, getting first place in Impact Mall,
qualifying for the Major, and going to Salt Lake City next month.
Almost regardless of what happens at the Major,
the fact that they qualified is enough for their story to begin
and to refocus on this new iteration of themselves.
It's just crazy that only one of these teams can qualify for Salt Lake City
because I feel like most people would argue that these guys have potential to get,
you know top 12 top 8 at the major both of these teams obviously we saw D plus do
it only losing to Wayvo and there's a lot of hype around CAG now that they
solidified themselves DD is no longer just a sub in from a coach he's a
full-time player now they have a coach in Sparky and they are really putting in
a lot of prep work to their games in fact Shuri's been boasting about it
in the matchup that they played against D plus in the upper bracket
Before that game happened, Shuri took to Twitter and he said today's match has a secret strategy prepared
So please enjoy it everyone. When is it given? Of course a little bit cocky from him
Thanks to our own hard work and thanks to all of the fans man
That is some big words and they deliver 7-1
7-2
destroying D plus
One of the only downsides of preparing some of those secret strategies is that when you're saving strats for the
you know the moment for it to be shown. Well what if you meet them again? Because
that's what happened. You play D plus over bracket, you sent them down, now D plus
make the golden run below winning three matches in a row and now they're
rematching the grand finals. Do they have more secret strats? Let's go back to the
old defaults because what they did last time is not going to be working again.
Hellraiser, the support staff of D plus will make sure of that because
they're gonna prepare for the worst scenario and that is gonna be those
boggling strats. So this goes to show who has more depth as a roster, who's more clutched on the day,
and who actually is going to be the better performer in the server.
Yeah, and of course there's two sides to every story, right? We know that C.A.G.
loved to prep, but hell in his interview just before after beating Kinatrope we asked him about
C.A.G. and he said, well, yes, that's the thing that we think sets Kinatrope and sets them
apart from everything else is they have so much ability to counter us. They counter us so well
and all their prep work makes such a big difference.
It's hard and prep is always one of those awkward things because as a former player you have
internal analysis and external. Internal as you look at your own weaknesses and what you can
do better in your place etc and the external is you look at your specific opponent on the
match day and go what do we think they're gonna do? And some teams they fall into the trap that you
go into the external too much you're thinking they're gonna pay this bomb site into that bomb site
into that bomb site they're gonna pay these operators so we're gonna do this plan you go into the
server they don't go for that bomb site they don't pay those operators and now because you haven't
thought about what you're gonna do as your baseline gameplay fully look at your opponent
you cannot adapt from the fly and that's where we have to see teams have good RGLs and
and good leadership, because the guys are not doing what we thought they were based off the prep work,
this is going to be our strategy now. You can flip that switch in the middle of the game,
some rosters struggle that more than somebody else, but I think both D-plus and CAG are quite
good with this, but the addition of BD, we can call those strategies. So I think regardless of
if it's internally or external, I think they can both adjust on the fly if need be.
Well, the game's about to kick off, so let's go and have a look at the map theaters for this
And we are fully expecting this to go the distance to all three maps last time
CAG destroyed D plus 71 layer 7 to border neither of those maps will make it through the veto D plus banning out
The border but then CAG interestingly banning out layer. It means we go to bank first up now
Thank you
I remember sparky in that interview that we played just before this he said that bank is like such a
hard like it's it's such a figured-out map it's so attack-a-sided the attackers
have figured it out he wants it gone well guess what they start on the attacking
side I mean hey you know it's in the map for you gotta play it you know it and
I think CG opting for that cafe ban is probably off just watching D plus
performing so well right here right now and that could have been inside a
factor maybe CG was sitting between a cafe ban or a bank ban and looking at
that matchup against Kinectron, they go, okay, I guess we play Bank. That's what it's gonna
be, but it's the best of three. So you can actually go on to a weaker map of your own
and let your opponent have a strong one if you feel comfortable about the second and third
map Nighthaven into Clubhouse. Yeah, well, it's about time to get into it. Of course,
it's a big GO3 series, but D plus have made a huge gamble here going to Bank first
up. We did see them beat Scars on this map already, but we can say the same for
CAG they've won this map before they took down Kina Trope earlier in the bracket to make their way here to the grand final
But only one team can progress forth only one team can raise the championship here in a pack at north and make it to the
Salt Lake City Major to represent this region. Will it be CAG or D plus? Well, let's dig into it to find out
Definitely going to be expecting some Monty Bands in this BO3, you know, we mentioned
Anidzin, who thinks he's got Falls, he's been an exceptional shield player for D-plus,
played a fair bit of Blindbeard in the early series against Kynotrope and had Monty target
banned against him on both of the maps in the 2-0 victory.
And there it is, CAG, they banned the Monty.
I'm sorry, other way around, D plus they ban the Kaid and D plus they ban the Monty and the Blitz, a double shield ban, and then Kaid and the Castle.
We often speak about Bank being the whole like, banning operators like the Asami, the Castle, the Clash, because that kind of gives you a fortification on the bomber side and protection from those rappel angles, especially on the CEO.
What they think about this also, Bank has a basic bomb side. On that basic bomb side, you really like the Kaid.
So here, it's pretty smart for CIG.
They ban Castle that really affects one bomb site, the top floor one in particular, and
they also ban the Kaid, which affects the basing one.
Instead of doubling down and making one bomb site super, super, super unplayable, they're
actually going to try and make it just more attackable in general here for the bank.
I go to Wanda every time Annihit starts playing a game, is he like, alright guys,
Shield them I'm not allowed to play this game because he is just the insane
most crazy shield player in a pack and Monty ban
Blitz ban sure black be it's Dylan, but so it's his ying which he's pretty keen on playing some of the time
He's actually gonna pick off of it at the final moment instead look to leave more into the Rome clue
We've got dockerby and
The day most together that's not a new player Zaka if you're wondering and you've been watching this team for a long time
That's our Kully. He's actually changed his name. He wants to be called Zaka now. So we'll
keep referring to him as that, but yeah, just keep in mind that is actually
that classic our Kully player that you would know from many, many times throughout history.
My OG player. CHG in general has one of the longest cores you see history as well.
There was a graphic that was made and released on this little media page yesterday.
Let's talk about the longest duos and longest trios and all these kind of things in the C.H.U. they're on that list they were
Yeah, I think they were one of the longest five stacks as well with that original roster with Ayagater and Gatorada on it as well
They're now playing Kina Trope. Oh, wow, that's a long angle there.
Surprisingly, it is exposed quite so deeply
And one of the Casabarra kid this open-air extension is gonna be a little bit more trickier
Long on the site, drone down, lion scan as well.
Now risk assessment here for CHE due to jumping the window and risked the 50-50 gunfight due
to which the team is to figure it out first, to cut him off and let him fall back because
some players want to get the kills in the rooms and some or family let in the defenders
run back towards the bomb site and get another 5v5 bombs that execute by them, surrendering
the map space.
Divas are really fighting him out here, the open area, tellers and archives.
They have four people roaming the first floor and only four are playing solo in server.
Bombsite and Karate especially, it's very clear for the taking.
But despite having so many roamers, D-plus actually have a lot of map control as well.
They're covering off both of the lobby hatches as well based on their position and the open
area hatches.
Ooh, this could be a freebie here.
It's right below him.
The Zaka know about it.
There's a player directly underneath the hatches.
Surely made enough noise now as the Fenerive entity of Levy will go down looking
for a second kill, in for the spray and Zaka confirms it.
D-plus made a very risky decision to go for a heavy roam and they've not found enough from it.
It's now falls in a 1v3 as the rest of his team has been ripped to shreds
and he's been drawn down out in the blue stairs.
He falls back in towards server.
He's got two impact grenades but CAG drop into the bomb site.
They look to try and pivot. They can look to try and plant B as well
as DD has that diffuser and is now into the bomb site
So well played, I mean in the 3v1 they go deep inside a garage through the DMR angle from
very very far away, they plan very safely not expose themselves to the A door or the soft
holes that are from all the way into the server and also very impressively they recognize
that the roam was a very big investment from the side of D plus so guess what they spent all five
grim bees it's been all the docket because all three lion scans everything was invested for the
roam clear they knew they're gonna win or lose the round all for that and that's why they invested
fully into it and didn't leave anything to the side later on. Perfect I love it now if you
guys want to have a chance to jump in and play tier two scan the QR code on screen right now
Now the challenger circuit starts.
I believe it's next weekend with the play-ins.
If you win a playing cup, you qualify for the challenger circuit.
So jumping it, that's where your path to pro begins.
I'm really keen to see how the new format in tier two pans out,
because that's where these players start their journey into tier one.
We've seen that with so many of these players in the past.
And that's the first step towards getting to the major,
which is what is the focus for CIG and D-plus here today.
Like you said, phenomenal start on the attacking side to CAG and D-plus now after the side.
Okay, I guess we changed up our bombsite. Let's not go back to the basement. It was very hard to roam.
The funny thing is, the basement, if anything, is probably the most unique bombsite on this map.
The rest of them play out very similarly. A lot of it becomes contests on the top floor, contests on the ground floor,
a lot of repel action, a lot of vertical game as well.
So this time they're gonna play off-board a little further up. They generally play stock, play meeting.
So what do we have? We have a little bit of a cavity from DD on the round.
We got Anise, you know, a chief operator of the Blackbeard for quick entry.
They're facing with those C4s down below. It's nears on the mutes.
The issue again, like I said, the bombs are quite unique in the sense the bombs out of open area itself might not be very strong.
but the areas around the bomb site are playing tillers archives, playing like server stairs,
playing on the main hallway inside of the elevator for example, it's all very strong. So it all comes
down to map control, and it's why CT are playing so many things that can alter the map, right?
Double soft destroyer, Ram buck, playing hard creature of course, in the ace. It's all to
shape it into their advantage, should take it step by step, and by forcing the roamers
away from top floor they can then do the verticality and force them away from the primary floor
and then either they can get a couple of kills hopefully or they can get access to that bomb
site later on. Then you have time half round to go and again early ping, good yellow ping,
good bit of drone work with the sound cue and Saka slash Arcoli finds balls as well, 5v3.
This is another decimation however D plus 2 kills, whole fight back for two kills,
a good retake, bottom square, from Niers as well.
When the eventual push comes out onto the bomb site, there are still some Keeba barriers up from the Azami to create these fortified
position that DMRs from Shuri and Chibisu will need to come to live on those.
Very good last shot from D plus.
Even numbers, it's not too bad for CHE because it's still got the Blackbeard.
Chibisu found Bonacilote and let me go astound so that I have a C-form pocket of Niers and pre-placed thorn traps from Muzi.
all they have to work with their issue here for CAG the fuser is left upstairs on that janitor's hatch
and I think uh this tb2 is gonna walk up and try and find it a good trade again from the skylight
double door and they get the fuser now they can get anonson that's why he's dead so they lost the
shield actually that changes things nearest is in a great position to fight it the red angle is
too good they seem to fall all the way in stock and they lock in that final kill oh i
I was going to say with anything going down, you can fight back in those individual gunfires
at the SNG 11 and a long line of sight.
It becomes so much more difficult.
And CHG, I mean, they strike back time and time again.
So one for one for one trade.
But because CHG started in the lead, they also finish in the lead.
And ironically, you pointed out the diffuser being stuck on the top floor.
It was CHG going back to get that diffuser that Manabitch was soon was actually in
position to refrag onto Muzie, who was in bottom square. Muzie in bottom square though,
that was definitely the X factor that I was worried about, the CHE. That was D plus' trick
up their sleeve. And yes, exactly like you said, taking down the black beard, the shield
really makes it so much harder for CHE to convert numbers of advantages. If you've
got a numbers advantage, and your advantage is that you have like, you know, two players
with guns against two players with guns, but you also have a shield, that's pretty
Like that is like having a 4v2. It's so much value. It's different if it's like an actual 2v2
But one of your two is a shield. It's kind of the opposite because you have one less gun
You have to get a lot more creative and it puts a lot of pressure on that shield player to have an influence
It puts a lot of pressure on the only player with a gun to really land their shots
So CH in the first three rounds now they've shown us
the aggressive roam clear, they've shown off the the tall fought take with the
black beard now they're showing us some more execute enabling operators like the
ying thing to the mix the capitao as well the downsides of this lineup it's a
little bit weaker at dealing with extensive roam from d-plus but look
at the bottom right of the screen basement server room basement bank
garage basement server room there were the two people roaming on the first four
So, CHE they invest a lot of drones in their prep phase, sacrifice them by driving them deep into the building.
They figure out how many roamers are on the map, and then they pick the operators accordingly.
They see a low amount of roaming presence, therefore they pick strong bomb site execute operators,
because they're gonna get to that bomb site because they're too people to stop them in the room.
On round number one they saw four roamers, so they pick more roam clears, but then they don't draw a corner of copy.
It's all B'nare's clear, this all kitchen is clear, I guess guys are stomping the window, nope
Naby was hiding close by the window the entire freaking time and takes down one of those two important numbers that I mentioned
Capital no longer active in play and this can actually change the entire strategy now from CAG and how they're going to approach it going forward
On the flip side it does mean that now CAG know for certain that D-Post have awarded
So Anato knows to be a little bit extra careful when it comes to using those yin candellas
But now the roam is completely dismantled.
Oh, thanks to D-plus for looking back.
It's time for CAG to figure out how they're going to use these XQ operators to actually push into the site.
And step one is going to be Servo, which is difficult because there's a cheeky little falls loitering at the bottom of server stairs.
A grenade from Zaka could be big.
Still one more gas remaining here for falls as he detonates his second last one.
He still has one more in pocket. He's just deployed it and now detonated it as well.
So he has used all of his gas and wasted a hell of all the time.
They're fighting so so well.
Oh my god.
He jumps down, but along our side is Auburn.
Oh my god, he spots out the other player as well.
Falls will go down.
Fifty seconds to play.
Aniston has been massive on this drop down into server.
It was so risky.
There were so many lines of side open and all he had was a shotgun.
And yet it works.
Big push near.
Do you go over the backs of if you're shooery?
Because if you die,
the flank means there's just wide open and you have a player stuck in the elevator.
I can deal a spend, hatch, he's worked on the back side, it's going to be an
astintate attack from everywhere at the same time.
Didi is the solo player over on the server side and it will fall, but the flashback
comes out, allows me to potentially get traded. No he falls on back.
Muzie now. He holds down the fight in the side, but Levy will go down
after finding one. It's now Muzie in a 1v2. He's inside a vault lobby and I
I don't think Shereeb knows his position. Finally does get some info.
The shot's rattled on our D.
Has to get outside. He can go all the way back to blue stairs.
And a big gunfight for Shereeb. The DMR will get the better of Muzie.
A big round for Shereeb.
A chaotic round for C.A.G.
But three in a row is a phenomenal start to bank.
Again, really good adaptation. You see there's like three very big moments for C.A.G.
They start off by perfectly picking the right operators because they know the roam given is very weak, like I mentioned, but then they lose the capital, then they recognize, guys, we have to try and get numbers advantage, so we have to get a bit more aggressive than we'd like to.
Instead of simply waiting for the toxic babes on the server stairs to clear, they must track the smoke and just go for a gunfight, it's going to be Anizen dropping down server, looking for not one kill, looking for the Yasami who was covering the smoke,
and then I set in smoke after, hoping for a 2 for 0 trade, or in worst case a 2 for 1 trade.
Because they end up in the numbers advantage, getting to a 4 versus 3,
they now have more angles they can attack from than D plus can defend.
So now, this is a split. They walk down main stairs, they drop the illiterate hatch,
and they push server all at the same time, while also dropping the lobby hatch through the vault.
That means there's 4 areas of attack, with only 3 guns.
There's gonna be a gap somewhere and if as long as one of those four people succeed
They can then go for a plant while covering all they can get even more kills and therefore just get an incredible numbers advantage
So cht has shown us three separate times. They're met with a problem and then they make the right
Right changes and they get a counter play and it's this is the only reason why they're winning d plus
They played their papers from the beginning soft room fall back play server. See what happens
That's the D-plus we're doing and it's CG looking at all us and the missing
going we have an answer we have an answer we have an answer it's so well done
from CIG. A bit of CAG split theory but it has this like unique CAG flavor to it
doesn't it with the Ying shock gun it's beautiful I love to see it but let's
not get too ahead of ourselves it's 3-0 D-plus have a real solid chance at
fighting back here and for the first time we're seeing me is bringing out
the clash something that we saw D-plus use time and time again against
KineTrope in our first series today.
It was very successful previously, but again, CHE they have better problem solvents, just the KineTrope.
I can say that with certainty. Also, not a small thing falls.
It's been hiding the cap can the entire drone phase this time around.
I think people have recognized that CHE always have the perfect counter.
So they got to start hiding certain ops now and try and bait out some plays.
DMRs man. Do you think we'll get a DMR nerf on these games now, have to accept a DMR situation as it is?
It's a good question. I feel like it eventually made me, but how do you nerf DMRs?
I think there's a lot of other stuff. We can't make a DMR 3 shot kill, that just doesn't, like that's never gonna work.
No, you have to reduce the magazine size, I think it's the ECS counter.
21 bullets DMR versus like 25 for the automatic weapons does seem a bit hard
if you made it like because I think the lion twitched DMR used to be 11 bullets
back in the day and then they buffed it a long time ago before DMRs were met.
Glazes used to be 11 as well and now it's 16. Right right but yes no I
fully agree with you I think that's probably the only way you can nerf it I
wouldn't want to like nerf the damage into a more nerfy ability to do
destruction because that's what makes them unique don't know if they're
to do with his army because that buffs his army who's already really strong exactly yes
I mean kag know how to use these dmr so well and they know how to play this a little bit
unusually look at this play from the glass it's not just a clear normal execute it's an
unusual smoke cover even if he doesn't get any kill through the smokes here it puts so much
pressure on d plus and it gives him so much ground
Oh my god, he's got a sick amount of smell!
Aniston is farming on top main!
Oh, he is so goddamn good!
Aniston!
Two and a half kills with the Glaz DMR and looks for more.
Shuri joins the fray as well.
The nominal game so far from Shuri.
A sixth kill!
As desperately, D-plus look for a safe haven.
They will find none whatsoever.
However, every round seems more dominant than the last, the CAG, and they found 4 in a row.
And again, why do CAG win this round so effortlessly?
Sure, Aniston absolutely pops off, but it's how he does it that's so important to me.
Look at the defending lineup, right?
They have no counterplay.
There's no warding, there's a single group of camera, the clash is fighting for
stop control on the other side of the map.
There's nothing that can really stop Aniston, not even a C4 in proximity.
So he has complete free reign to take lobby's stairs control and just take the most crucial
area off the map off two smoke grenades.
No counterplay whatsoever, Dplus forced to make it this bit a tent of a play, they get
shut down, and they've also called their tactical timeout, and this makes sense because this
entire game has been a tactical problem.
They are being counter-strated and overly figured out by CAG.
And now D-plus need to counter back as quickly as possible.
You can't afford to go 6-0 down on your defensive side.
Maybe 5-1 is redeemable with what Sparky said about how Attack of Sighted Bank is his belief.
Kaga certainly proving his point at the moment.
D-plus will need to have a response.
If this is a 4-2, I think that is a really great outcome for D-plus.
But these rounds haven't been close.
C.A.G. have been getting better and better, building more and more momentum.
I mean, what a beautiful play here from Anasin.
He tried to kill the player in Janitor's, failed to do so, instead, gets the kill on
the pause.
An attempt at a trade for Muzie is immediately shut down.
And suddenly the round is open for C.A.G.
That's the problem with so many of these bombsites on bank.
If you lose a critical position like in that top one, if you lose front desk, the
round is pretty much over.
can't retake it because those window are pals and CEO they shut down any movement on the
bomb site so you you fight in your position and no one can replace you and that's the
problem also it's kind of criminal how D plus they're not playing warden at all so far
which I actually didn't check yeah yeah but I just wonder why would like it didn't end
up mattering right is that the base environment where he attacks a smoke and asami like on
top floor almost every single team they play a warden and janitors because you can
can oversee so many areas per side. Had you had a warden janitor instead of the smoke
with his g11, you arguably have a fighting chance against a glass, you get a c4, you
can see the smokes, etc. There's a playability there. They also banned the ying, so obviously
the people are saying, we're respecting the ying, but have they forgotten that they're
against emminton? This guy is famous for his shield plays, his glass, and nowadays
his capitol as well. He plays, and of course the ying, so he plays his operators.
And it feels like D-Plot is not fully expecting him to bring out the full arsenal of operator, but he has been
doing four different high-value ops for far and all of them is down to test
It's just insane when you have three operator bands that he lost all of them are specifically Japan
Anatoons operators and yet he's still got his other signature operators like the Blackbeard available
I mean if it wasn't for Walker's short lived but highly successful career
I think it would just be like it without a doubt and it's it's the best Japanese player ever to touch this game
That's definitely the conversation
It's sorry because walker and the beauty for me is that they were both
Recognized incredibly high level players throughout their careers, but for such different reasons. Oh, yeah walker was like
You know your cancer a caddy's stomach chemical God who would just win every gunfight known to man and it's in place the wonky
the wrong guns and just makes it work and and it's like the opener for his team
you will find in the matches somewhere now there is a world where what if
walk innocent teamed up and you know they don't see a key and live happily
thereafter no it could have been what could have been maybe one day but I think
walk is too successful as a content creator to go back into the game he's
got a nice lifestyle you know like less work hours more freedom yeah probably
It's hard dude. It's a rough industry. You play for long hours every day, same game every day, and you're so result dependent.
Like you don't qualify for the major which these two teams are fighting for right now, you're seen as a failure.
It's just by losing the wrong game in the grand finals. That's it. That's one back in.
That's a huge amount of money gone as well, a huge amount of your income.
And who knows if your organization decides to drop you or drop the team or lower your salaries or whatever it is.
So your results are so much the determiners of your success.
But a good hold here from D-plus being slowly but surely picked apart by C.A.G.
on every single goddamn window.
Muzi now on a 1v5 as he finds the first kill time, is taking away.
And C.A.G. seem to be going for kills.
Did he manage to start dropping this with a plant?
Indeed he will do so.
It allows Anizen to fall off a little bit, not give Muzi too much freedom.
What an angle as well from inside a star frame, Chibisu, standing on top of the bomb!
And a lot of fire brought by CAG 5 rounds in a row, that one nearly flawless!
They just get better and better with every round that goes by.
That's ridiculous again.
It's a matter of the rounds with CAG they play slow,
they get to the quote-unquote perfect execute where things are flawlessly done from them,
and then also they are fast, they are successful in the entry,
which means they can keep building upon that number's advantage and just forcing favorable gunfights.
Again, they're playing both styles. They're playing the fast, they're playing the slow,
they're doing both of them really well. Individually, D plus, they've also just not really found themselves.
Moose, he is 6-5, he's positive. That's great. But then you have 0-5, maybe 0-5 falls, 1-5 nears, 3-5 levy.
So strategically, CAG are adapting better and counter-straying better.
Individually, CHG is shooting better, and that is how you get a 5-0 that's not even looking close,
because there is no area right now where D-Pulse are truly fighting back.
Not yet at least.
You know what makes it scarier is that this is D-Pulse's map pick.
Man, like, oh.
Yeah!
Pick it really attack you.
It's like the thing that used to happen back in the day when we had Skyscraper and Theme Park in the map pool,
and a lot of our games were best of runs.
No one wanted to pick either of them because they're so defend decided.
If you pick the map, your opponent will pick defense start, and you're gonna have maybe a best like a 4-2 loss or a 5-1 loss in the half.
But often, you start attack on a map you've picked, it's guy's paper or ping-pong, and you go 6-0 down.
And D-Posts have kind of done the same thing here, they pick a map that's very attack-asided, but I think people forget how attack-asided bank is,
because the game itself is defensive-sided, so you'll often see 3-3 hogs on this map,
Forgetting that when you're playing against a team of CIG's caliber, you're gonna get picked apart
It has to do and they forget a 2-4 half on bank defense
It's not the end of the world
But but that ship has sailed the best they can offer now is a 5 and 1 half and daddy or 1 5 half
And that's it's not good enough. So
You need to meet that baseline
D plus they will get their turn on tech so like those starting side really matter guys
Well, I sure would rather start up 5-1 than down 1-5
much rather. Now let's see what maybe we can pull off the heist on top floor getting
the most tracked. They got Ducat Bicol as well looking for him.
Shureb with a nook DMR. He's taking garrosh control and playing a bit of pressure on the
bomb side as well where only one defender currently is.
Yeah, look at this one.
Maybe he goes down.
Even the shoulder peek here from DD is huge. I mean this guy used to be a coach,
right? And he's still got the mechanics to know how to play this so well. His shoulder
to pay out the shots he had no other reason to believe falls was in that
position but he's got himself an early advantage a little bit of damage as well
and now midi is alone on the top floor roaming in a 3v5 they don't gotta kill
him they don't gotta kill him they can't norm like Akolia Saka he's locked him up
top floor he can keep on spam tracking him he has to go for a flank plate another
bomb site is weak because one to finish the server and nook got the kill in
Garrosh it's so over there is no universe where CAG does not completely
dismantle D plus here a good kill for Muzie he's one of the only players on
D plus who is firing up today midi and falls both on the doughnuts as falls
feels a lot of pressure sees a player he knows he's being pushed also from
dirt tunnel he's got so many players to worry about DD man pushes off the
stun and Muzie now at a 1v4 he's gonna need to ace to try and keep this
half alive. Good kill on to Anatoff as DD Man makes his way into server for
Shibusu from downtown. C.A.G are everywhere all at once and six to nothing
is a killer way to stop this grand final.
more like a halo my conscious punished me for the past while I was out there trying to
ball bet you seen through the mask hope I ain't being brash if I say you could have
split it with me girl you would see riches with me if you stuck around through the
rest my motivation these days is different I must be to myself and I want to
spoil a couple things I prayed for was gifted just keep the drive see how I
stayed in my lane when they shifted I knew that time can I erase what my
destiny's written write that next to these ribs and my skin and my DNA like
the one that was risen I'm not that brave and that more life is the only decision I'm not alone in my
flight I want you alone for the flight bout to take off in a minute
I don't know who might come amiss and I don't know who gonna be the food
I'll chew it at one time and got proven not to be so true
I got left halfway out my mind had to gather some things
Rearranging what will not to kill casual fleens
Set the golden sound nothing after had to take a risk
Bet on me cause that's what it will before you fantasize it on you should dream of a better self and that's for real
I dreamed it up, changed all my lifestyle
New money, nice house, I cleaned it up
That seems to look no one's paying really on me.
I'm thinking that my Steve, I see no Steve over there.
You need to breathe no strings to cut,
but I don't know what's wrong.
You think it doesn't make me wrong, and it's a bit too long.
In what universe can Dr. Strange see all of the different possibilities, all the potential
outcomes and run that perfect line?
The one potential future that sees D-plus make it back from a 6-0 deficit on their
map pick it's gonna have to be an utter miracle for D plus because CIG look untouchable.
And to make it all worse you know I'm sure some people go oh yeah but this is surely
CIG's map pick they're supposed to weigh into D plus we'll bring back a second no no D plus
picked a bank CIG chose the attacking starting site they've been destroying D plus on their
map pick. So no matter what happens here, next up we've got Nighthaven. With CAG
chosen to play on, they'll be prepared for that one as well. And mind you, the
mental warfare right now. They're way in which CAG are winning. They are picking
the right operators, they're destroying the roam, they're executing the bomb
side, they're rushing, they are absolutely everywhere in the server. And
how D-plus played their last defensive rounds, it was every single player
looking for just a gunfight. They were EU challenging in garage, they were EU challenging in server,
they had a solo roam at top floor on the musty, like they didn't play as a team anymore.
It was like guys, let's just try to do something, let's try to get some kills.
It is one of those, this map is completely over. I guess if you're a D plus fan you wait for
for Nighthaving because I don't think the mental comeback is happening here in Bank.
They need like a break and once you're six so down you're like, okay
We can't afford to take risks and see just a game about risk especially the meta you need to take risks and guess what?
Anderson is high in the class thing. It's so disgusting
Six so I'm hiding the bloody class. Come on, bro
Yeah, it's what you they're gonna peak the shield that gonna cross some of those operators are gonna play for bombsite late round
What stops it all of that the clash you can now retake means there's a round you can fight for server
You can walk into the A bomb site and ignore the hatch partially, but there are so many small tricks that Clash can give you.
And on top of that, they're playing a Rooney laser gate on the hatches that you can actually trick by standing below them and then walk away.
And then you can pop the heart destruction on the hatch whenever you want to.
They're playing some traps in Thorn and then they got protection and will mine pentamount smoke.
So, CHG are obviously not going to play super hard for the roam game.
They've only have one player in open area that's going to be Chibisundaraguni, the most expendable operator, as Vigilizzi.
They can fall back literally right now and just bonk from the bottom side and say,
Hello, D-plus, we'll meet you in the 5-0-5 on site.
Here's the clash, and if you want, they can 5-man swing this player.
You see his stock in the corner.
Oh my god, he's so dead. That's disgusting.
It's over. That's Bank.
And that's Moosa, your player who went 15 kills to 2 deaths in our first map that he played today against Kynotrope.
He's now the only player going positive in this match-up for DK.
Midian falls, still on the donut, Mears has one kill, Levy has three in six rounds.
Muzie tried to make a risky play, but because of Anatoly on the clash, which was hidden in the prep phase, doesn't work.
Again, very often, you don't want to send a terrorist out of the garage very early
because you can just get 5v1 with or without the clash.
You can't want to take the map control first, get the headscreech,
And then late round he's in the guy in garage, almost like a backstabber, like surprise effect when the other defenders are busy looking in all the directions.
But they drove garage, his soul was clear, and they also saw that somebody on the wrong game.
So I guess as we were taking, he does go down.
That is a huge piece of levy that's smoked.
Three toxic days from his reaction.
That's 30 seconds of fan denial and 30 seconds on that clock that you cannot get back now via CAG.
So now it's even more down to end it in the clash.
Just trying to stall as long as the parts of the can, I'm against the Kapital.
He's burning, James.
He is burning, and he's forced all the way back.
He's not going to be able to retreat into the bomb site.
This might be a glimmer of hope here for D+.
Still can't be able to work with.
One last fire comes out, but a damage onto Zac and Hamilton is finally finished off.
D+.
Or on the verge of finally finding their first round.
They've dealt with the clash. They've dealt with the smoke. No more one-by.
It's just Shureeb and Chibusu now. Chibusu has the DMR and Shureeb also has two thorn traps, Razor Blooms in pocket for the late round.
But D-plus have such a numbers advantage. Surely they can't fumble this.
They shouldn't. They can go for a default plan and just cover everything.
They have one spare kill and if they find a player on the hatch that's going to cross the wall,
they're going to shoot him in the 1v4, go in for a flank.
I think they know. They've dropped down the hatch, they're playing on the bottom side.
And this plant not likely to be denied from up above while there are other angles to watch
He almost denies the plant, but it doesn't matter cuz Levy comes in for it
It is not a 7-0 today
D plus switch at the half and despite losing Muzie early. They finally get that monkey up the back
They finally get themselves on the scoreboard
Very impressive I'm from D plus finding those kills and just staying in it. Where's he's a big smile there from falls?
I mean you can argue that C.A.G. maybe overcooked around a little bit like should they have exposed themselves the calves are fired to
Peek in those hatches because I think three separate members died from a mixture of the eight hatch the
Red hallway hatch and then server hatch
They were buckled on in a 5v4 with clash with smoke, etc
You kind of want to give D plus as much map control for free and just play by the side and utilize your strong operators
But D plus they had six can openers they could breach every single hatch on demand
They have characters are grim for information and getting those freebies
CIG all they need those one round where they punish D plus one round because they make a crucial mistake
Because that's the benefit of starting attack on the stronger side
You can get yourself a strong position that all you need to get lucky
lucky, arguably, and you can just win, so D plus had to be perfect for the following five
rounds now, all that first victory.
Nice little Denarii tripwire there from Zaka as well, to prevent a quick rush into archives.
You'd be running straight into the Denarii laser and then straight into the Banshee
from the Lucy as well.
The Twitch though might be able to deal with the Denaris perhaps, realistically
that's the only thing that the Twitch year will counter from D plus but as we
know it'll often come down to the roam clear on this bomb site in star room open
area and step one of the roam clear is opening up this top floor getting some
vertical game looking down into archives and tell us below
I think it's going to be so important because it starts strong and as I say that, cast the curse,
Shuri takes down Mitzi, but it's just a twitch, just like a moose dive and basement attack.
It is not the most important operator in the game. It's more like the Dokka B, the Bok,
the Harpish, or off the ace. Those are going to be your more pivotal operators.
What was the info?
The C4 prep downstairs. I don't think there's any reveal information, just a bit of a sound
Thank you and of course, TP soon set up Janitor's closet giving information, but he's dropped down now.
Now you do have two C4s, so you can spend one of them, kind of a wishy-washy, without the information,
and save the last one for later on, you know, plant denial or something like that.
What a shot!
All the way to the basement.
Now we see Moosey and the fox in a vertical destruction, and it's in a waiting in response to strike back on a C4.
Now pre-play C4 could be deadly, but like you said he doesn't have a lot of info
I think he'll just be waiting to hear the buck skeleton key open up an angle nearby
He's walking very close towards it
But he's playing very carefully and very slowly here CHE they're not giving up any unnecessary advantage
Yeah, and it's an again a very smart player today
He's always been smart with usually over aggressive and over eager
He swings the double door!
Mimaw and Shubh get injured and confirmed by a Levy, but this means that when every
attacker T-plus loses, they lose map control with that.
Someone has to replace false location bottom of the square, and he only got all of a single
Selma charge.
So the bomb side has so much protection, and so many strong positions of hide behind.
Shubh is the perfect operator in this position as well, there are four flashbangs
available for D-plus, and here's the warden.
Now he's being heard as the doaker becomes into it!
No spray-transfer on the second, but the first might be damage enough.
Nia's now on the verge of the bomb site and Muzie's still upstairs.
These two D-plus players separated, and they need to team up.
Anatom still has control.
And Nia's, I don't know what his plan is, but Muzie's just dropped down to his death.
Nia's now needs to find all three as he gets the first.
It's just the first step, and guess who's on for a flank?
It's Anatom from way downtown.
They know where he is.
A second spray from DD. Don't make me sweat here, Niz. Can't go hunting for these kills.
C.A.G. know that they have the advantage. They can sit back and wait because the game
is coming home. One map in the bag for C.A.G. A 7-1 domination. And their map pick of
My Haven Labs is coming up next!
like an Englishman looking for a scrap,
the whole king of a scrap, Tito!
If you go for a contest with the kick-dose cold,
that'll be devastating. The grenade goes through,
and there's the swing!
Cyber and Bull are able to get one piece with the kit
so far away, and Canadian down upstairs.
Lever. Wow. That was special.
It's a one versus three to hold,
and that person is going to be high.
He's found one, he's got to get the vertical as well,
and it gets pulled off, Tim.
We're down to the last three or four seconds.
Ryder's got another! He's held on!
He's gonna do it, but be a sin! Take the two-wop win!
Both players spotted with the rest and he made six-
Oh, oh!
Got out of the cell, it's all information from the P's!
He goes down, shock him!
Oh, there's cellarans!
They cement themselves as one of the greatest of all time!
He's starting to get cooked alive, Oli,
but he's using his damn pestles! Look at this from the dark!
Surely not. Brilliant!
Let's play the year in my book.
He plays the game, hits the old body, doesn't quite catch it.
Oh my God, Seth!
He doesn't have the position!
He's going back, he's not quite sure.
He has a few seconds to get Nassal's dick in.
This is an angle that he might be able to contest.
No, unfortunately, he takes just a bit of damage there.
A walk, I guess, to the second one.
He clips the walk head one, turning it into a two of each.
And then they push it on the side of the bed and will lose out on this.
He clipped the last alive on the Ella, splashed the head and took a base.
He aced for Waka.
He will down V.C. Canadian positioning to pick up, but that's going to result in a double-dead.
Oh!
Per-tical left corner for David Brown.
Necrox the final defender against Per-tical.
The A absolute domination.
I don't believe in Magic, Michael.
Team one does as they win the Mexico Major.
I
Not against CIG, but a great start against Qnitro, but it gave us so much hope for this entire match against CIG in the grand finals.
But if Bang is going to do how this game is going to play forward on tonight, even last the second map, it's going to be a very quick play.
Before we look...
The CIG are looking like they're better CIGs.
Absolutely.
Before we look forward on to the night heaven lands, let's look back on Bang and then what a rough game for Falls.
Zero kills, midi, one kill.
For most of that game, Muzi was the only one that was actually firing for D-Blast and in the end, not a single player was positive on the flipside.
You had Chibisu, 11-3, playing it not really that aggressive position.
He was playing a lot of vertical operators.
Anitzen was doing well.
Nanzaka was having the time of his life as well.
It was just an utter domination, especially on the attacking half for CSU.
It's a matter of everyone working together and it's one of the ex-kills from the CIG
starting attack they were so lethal.
Because every single time a fight would happen, there's a follow-up fight like a 2v1, where
they're fighting in two different angles at the same time getting two separate kills.
When they're going for these ex-kills, everybody's doing something.
There's somebody sitting around on drones and just making calls.
DD's in the action.
He's in the action.
Nobody is playing that true support role of, hey, I'm not gonna go for a kill.
They don't have that kind of play right now.
They're all so beautiful.
And there's so much energy.
It's something we talked about in the D-Post KineTrope match
earlier today.
D-Post have an advantage over many other teams in APAC North
because they play in a team house,
and they have that Brazilian energy
to have their coach behind them.
They're firing each other up.
When someone has a big clutch or a big moment,
they're all jumping out of their seats
and running over to that player.
CNG can't do that because they're not in the same place.
And yet we see no lack of energy from their cameras
whatsoever.
and it's inflexing his muscles, Shuri having a laugh and CAG are looking untouchable at the moment.
Moving into Nighthaven Labs, our next map of the docket, this is where CAG wanted to take us
and they haven't yet revealed this map so far in kickoff as well. Neither team have played
Nighthaven Labs as of yet. This does not go well for D+.
The thing about CHE is that they're very good at being proactive.
When a round is happening, they can see the problems and they can pick them up hard and
even if they lose an important number like a Capacitan and Basement and Second Bank,
they can still have a counter-strap.
But they're also so good at figuring out what are we supposed to bring in the first
place.
So they're good at step one, they're good at step three.
It doesn't feel like CHE have any real weaknesses.
For me, the plus is to have to hit back in the server and if every single player
drop the numbers like Moonsie, you're getting eight kills, getting the score, but because we
let's it she just overrun you in the gunfight, they are going to pick you apart. Well I sure hope
that D-plus have been working on this map because it has been quite a while since we last saw them
play it way back at the Six Invitational was the last time we saw this map played and it was
yet not a pretty sight for D-plus. As for CAG, they've decided to take us to Nighthaven Labs
see the battleground for what could be the last map of a back north in kickoff
CAG so close they can taste the salt in their mouth already for the upcoming major for D plus
It's gonna have to be a big run from one map in the series down
But they've already made a deep run here in the lower bracket
And I see a few smiles on falls and minnows faces
So don't count it out yet D plus I've still got a bit of fight in them yet
Electro Rose, Bandaway, the Khaidna bandit, the Thermite and the Grim, I love me some Thermite band, man.
Finally, on maps like Clubhouse, maps like Nightingale and Lapse, we got those external double-reinforcable walls.
Thermite can just pop them, he has three charges, he has secondary shotgun, throwable utility, so much value, and yet we see teams band A's time and time again.
So big fan here from the side of Deep Flux and what they're opting for.
What it's gonna do here with the 3rd map ban is gonna make it a little bit harder to challenge those external walls because now you're either gonna play A, C, B, N or secondary cannon openers
and it's very easy to make the mistake of making a vault rotation hold.
You know, you gotta press spacebar, jump into the rotation, making sound and locking you in animation and you're much weaker in those gunfights
and you're also just gonna bring more hard breach operators in general because A's can't get all three walls very comfortably
and only two can openers also cannot reach three walls so it does mean you're going to
stretch the attack in to line up a little bit more thin and then if you're up against
CHD that's always good to do because you don't give them many different problems to solve
they all just pay five different counters to your one problem
and D plus of course had the choice of starting on the defensive side this is where they want
to be yeah but we did see this team play not having labs twice at six invitational they beat
Daystar on at 7-5, but in the group stage they were actually destroyed by black dragons on this map
It was the one that they lost in the series and they only won a single defensive round. They got 7-1
They didn't win any attacks whatsoever out of six attempts
So you can see why they want to start on their defense. It's where they're more comfortable
But it certainly wasn't the story of bank at all we need them to get into it quickly here and
And the CAG like you said they brought a lot of good tools to the table here
Lots of tin canopies a lot of hard breach plenty to do so and of course annaton back on a shield operator
Yeah, the first three rounds are gonna be the most important one could I keep it
Be cautious like from the mental side of things getting back into it if you lose a round in a similar fashion as I'm bank
You can just get that a trauma, you know rolling back into the back of your mind being like okay guys
Yeah, I've seen this one before
C.A.G. playing kind of slow and cautious at the minute, droning for the thorn-racer blooms,
air-jabbing off the swings and the pushes.
What you see when you talk about that's a vault breach in throughout IT.
So when you make this play, you gotta make sure they're gonna swing you.
They actually tank the air-jab, but because of the timing and sprinting at the exact
same moment, you get a freebie, D plus fours from the play, and C.A.G. punishing
them right back.
That's a very big kill.
And well played.
From CAG, they've got the mind games over deep, plus he kept trying to burn those airjacks.
CAG read the situation perfectly.
Ooh, good bit of fire there.
Niers detonates one of those Goyo canisters.
And maybe to try and enable an entry from Amateur, it's a one versus one as he destroys that C4 that was left naked above his doorframe.
Oh no, actually I think it didn't get destroyed, but it doesn't matter because he just wins the fight on Levy regardless.
Now that C4 is cold in the water.
5v3 the CAG as Desperately Newsy gets
aggressive for one traded by Zaka
and it's in the bombsite bit of tech from the Blackbeard
and it is once again utter destruction of D-plus.
Just like on Bank, the exact same story.
CAT they get opening pink and then they steamroll the entirety of the round.
Again, and the tin just walking into Aqua finding isolated kill after isolated kill
and because you can earn a numbers advantage, they can afford to make a mistake.
They can afford to get caught off guard, wide swing and angle, and then losing one player.
Because they have another gun right behind the first one, to then go for a secondary attempt right after this year.
Sure, wide swing gets caught on bad timing, but then Enderton walks in, then Saka starts peeking, and they all just work together.
CAG, they have this thing where if you give them what they wanted around, they will always
get to the end goal and get that round victory.
D plus, they feel this desperate desire, this desperate need to disrupt them from getting
to the bomb site, but in doing so, they keep surrendering, opening pick, and starting
4 vs 5.
And that's the troublesome, right?
Because do you play more passive and give CAG free control of most of the map?
Or do you need to play more aggressive and just lose a win the entire round in the first
minute 30 seconds?
It feels like a loose lose to your D-plus member because again you're still not winning your
individual gunfights.
How does Aniston ADS to people with Blackbeard in a 1v1?
That shouldn't really be happening, but it has been happening all day today.
Just classic Aniston for you, he's always confident with that Blackbeard at taking fights.
And when you take a fight with a Blackbeard sometimes it feels like a 50-50 or a 40-60
with Aniston, it's always like a 70-30 at worst.
It's just how good he is with these shields.
He knows every minor bit of tech, you know, he of course pioneered the drop shot in the
Monzi back in the day at the Mexico Major.
D-plus and their change bombs, they've gone to control them, they've brought
the mirror. Now this is a new task that CHE will have to deal with. Mirror windows,
and Vulcan canvases both vulnerable however to that twitch.
So C4, Levy is hoping to hit the right spot at the right time, the thermos are
going out. It's now or never because once I was opened up we got a fall away
and I popped the C4 and actually held on to CHE a little bit by popping the
explosives canister as well on the door entry and now nobody can die till it
later on. But there's this D-plus fighting back, they're holding their ground top floor
looking to challenge CHV on the entry so I think that answers the question, will
they play more passive or will they play more aggressive?
Looks like they don't want to over commit to too much aggression and I don't
blame D-plus for feeling that way. I mean time and time again they have been
just met with so much confidence from C.A.G. Wow great name for Manitzen! I think
Levy must have been pressured from the other angle as well a bit of gunfire
that forced him into that corner could not have worked out better timing here
for C.A.G. Again they find their one and our shoe has to go for a bit of a
consistent catwalk stairs but then as you walk inside after they'll fall on
back use that mirror in the beginning slot and it's in the perfect
counter. Bones it out, Shatter is hit, forced him further and further back
You're thinking to be useful attention. Oh my gosh, and now it's gonna take the fight as well. It's unbelievable from CAG
Once again with Aniston leaving the way the tip of the spear thrust deep into D plus his heart
1v5 for midi on the bomb site
As CAG say, okay, it's another down the office. Let's just start working the floor. We've got time
one. One of those that you see some. Yep, that's it. 50-50, ADS, spam, lean, get the kill,
skewered your monitor. That is Edmonton being a part of four separate fights in that round.
Right? He stared or held things on the counter drafters inside of command into a stack of
hallway and finds the final player. He is literally in the majority of the fighting.
Mind you, he also got the grenade kill to get the opening pick.
He was there for the very beginning and for the very end.
How he lives, he takes both impact grenades by the way.
One, two, takes zero damage, blocks the left and right hand side,
spaces them on their own keeper barrier,
he steam-makes one kill, he gets the second.
That is a disgusting amount of value.
Yeah.
At this point, if you're a D-plaster thinking,
wait a second guys, we didn't ban at any shields this time around.
We had a chance on map 1 to ban all three.
We only decided to ban two.
Do we ban the Blackbeard after this next round?
It didn't wait.
It's...
It's gonna go on to Blitz.
It's gonna go on to Capitalfa, goodness sake.
You might go Ying!
You know, there's so many other options that Aniston can do, and it's just body terrifying.
But when the Blackbeard is that dominant and it's only one of the tools in his arsenal,
how the hell do you fight against it?
So I could honestly see, I could see CAG either banning Warden or banning Clash, right?
You ban the Clash, enable the Shield after this round, or you ban the Warden and just
ping like Glass, Ying, everything around for the last three, and just take some rounds
with that.
D plus, like you mentioned, what can they ban?
They can ban one Shield, but there's three other left over Venetian.
Is that worth it?
Probably not.
You could ban a Power-Up in like the Capital, because that gets bothered by a very high
frequency.
Or you go for a second Half-Ranger ban, but that seems very low value to me.
The COG is probably going to get stronger off the food operative end regardless.
Probably moosey thankfully for D plus get aggressive.
It finds one, kills one, and stabs the guy.
So much confidence to just get aggressive and respond.
Wow, even when D plus think they've won, they've actually lost
because that is not a worthwhile trade for D plus losing it.
Azami so early on into the rounds.
Mirz is now cornered, backed up into this position, almost to kill a lot of damage and in fact the Inja onto Levy.
And while Mirz is able to respond onto Anatom, well Anzaka will go down. Maybe if Levy is able to be picked up here this could be a huge round for D plus.
Anatom saw the one roam at top floor, went in and got the Inja and it soon was clear because of that but there wasn't the second player.
second player Levy and Niers both in command.
Oh, close to them, eh.
Get the injured.
They better not to kill out of it.
He's hiding at you, though.
Look at Niers.
He gets one for free DD, but at 50-50, he wins both of those, though, and gets T plus
their first shot on out of him and lapsed a lot quicker than on bank.
Well, still a bit of concern, right?
Because that could have easily begun down to a 1v1, but at the end of the day,
E plus, they clutch up, but they fight back, but in CHE controlling the pace,
they opted to go in quickly.
They all just skip the droning and just take the risk and assume things were clear.
The danger here is that D plus won that round, yes, but how did they win it, right?
They just peaked over and over and over again.
And if CAG adapt to that, maybe pick a shield again, it changes.
So yeah, the Blackbeard ban finally does come out, funnily enough that's the one round
we didn't see it picked by CAG.
But the clash ban tells us something, it tells us that even though that Blackbeard's
come through we're gonna see Blitz and Monty. Yeah that's the thing if you ban the clash you
definitely want to lean heavily into the shields for CAG or is that they ban the warden like I
mentioned they can play the ying and the glass every single round and deep plus you're gonna
know this like the second you see that clash ban we're all know what's gonna be up. The scary
thing is often seems they will ban the Monty and then you know action defense so that you
can't play like the black bit the Blitz defuse and then you ban the clash response so that
that you can play the more difficult shields. Well, Anacin can play the Monty with class being banned.
He is tragically unkillable now. There are so few ways to die as a Monty player at this level of player that Anacin can bring,
except for like a crazy C4 or vertical at C4 crossfire. Anacin is not for kill though.
They are for C4s, but CT can also change their entire playstyle. They've been playing for kills and taking map control.
They can now try and force direct plant attempts because that's what Monty kind of gives you.
So this is going to open up another avenue of a CAG, and it didn't actually show us in bank at all.
And they haven't shown us yet here on IDVN.
Wow, that was an interesting spawn peek. I've not seen that one before.
Now, another layer of this setup here from D-plus is we've got the open mirror window,
which doesn't just enable a very cheeky angle for MIDI.
It also allows the sentry, who's not only brought C4, but also the impact grenades,
to impact trick, any hard breach placed on this wall.
So if an ace-telmer goes out to try and expand that mirror
into a walkable hole, one impact and boom, it's gone.
And with a firma banner, so you can't just go
in the far left of hell and just open it up.
This is what you gotta do,
this is called like top right corner,
but that's a rappel angle, no way in towards the building.
So you do need to get a second breach ideally
on that wall or just simply not do it and then just like walking garage store and have
a gun watching it instead. But you really want to get that pressure with the entry.
C4 goes up, now it's Selma time, no impact grenade stacked on this lineup, it's actually
only going to force the force and bar buyers so a bit of a missed opportunity out there
enabling the summon to go through. But to get a kill, Falls on the electric window
finds Chibisu on the Nomad. That's actually a pretty big pick.
Yeah.
I like this from Falls.
I think he's playing this really well with the pulse
by playing down inside of the site, constantly feeding information,
not only to Midi, who is trying to go for that aggressive play,
but also just to enable him to go for a peek
if CIG or asleep at the wheel at any point.
Now you can continue calling the positions of these players.
I don't know, I'd use fully clear, for example,
could go for a retake if you really want to try and risk it all.
Seconds, he focused all his catwalk door, but he misses.
Now, CHE, technically speaking, just need Aqua control, but Aniston is looking to go right now.
If they get Aqua, they can go for a plant.
But they might worry here, there's nobody behind Aniston, he's just him and he's lonesome.
Actually, no, they can have Zaka from below, walk off the Aqua stairs if he really wants to go for it, or use it for the CaliTee.
And they also got a kill earlier.
DD took down Mitzi on the striker, not the most important operator, but it does mean there are no more C4s than players in D-Buzz.
Vertical play here from Zaka is huge as well.
four players on the bombsite trying to find a safe haven from the vertical
potential and now Anerton needs to get aggressive how long does he just play
passively here it might be a crossfire on his position as the keeper barriers
dissipate but Muzie will fire up look for a retake falls over peaks it's now
a 3v1 and Anerton on the Monty can call out where Muzie is trying to get
aggressive back on to his position but he goes with the Monty again for
3 rounds on the board for CHE.
I mean this is criminal, I don't know if it's D plus being scared or overthinking it or what
it is, but Aniston is now 2 rounds in a row, Solo walked into Akka without a gun behind
him, without any sort of support.
Most teams, I feel like on defense, would just send 2 defenders sprint into Aniston
and force the 2v1 fight against the Monty and take him out, but they're so worried
about it being a bait play because on paper, why would she'll be alone?
It is a bad play to those solo, but this is the problem.
When you are one of the best shield players in the world, you can go solo, somehow not
die, somehow get two kills, and just win the round for your team.
CIG by having Enantin on their roster, being exceptionally good on the shields, are getting
an outrageous amount of value every single round.
Normally you send two or three people Aqua, and maybe if you're lucky, or maybe if
good you get aqua control they send one silly shield and they get two kills and
full map control and bombsite like it's it's so free and D plus it's a worry
about the Monty but it's a worry about the frontal attack as well and what am I
spying here I'm spying TBSU getting on the glass your glass you got Monty and
then you've got tons of reachability and soft yet you're right and look we
even have redundancy in the hard breach thanks to annison bringing
the tin can open as well. And yeah, these Valken canisters are nice, the mirror windows
are nice, and there's no twitch to counter him, but you're really going to need to get
maximum value out of that utility here, otherwise COT should roll over D-plus.
So let's keep watching the Anderson Mask class, walking solo into meetings, connecting,
clicking map control, meanwhile Shirobe is ratting in the basement, just looking for
that hatch from the catwalk staircase, trying to catch off any of the defenders looking
to go for it.
So CIG, they're making a proactive play somewhere in the map, then they put one
soul player just making a rat play, just looking to go for the run out, it's true.
Shiraib says, you know, I spent like 60 seconds waiting for the play. I'm not gonna spend any more time on it
I can walk up any of the staircase and link up with my teammate because
Oh wow!
Shiraib is really on a bit of a solo lurk with the sled. She snuck himself all the way deep in the kitchen now
Very unusual position for him as the third opened up above the bomb site now inside IT
The D plus just fortified their positions further enabling for a little bit of a retake and I think can quickly take down at keep a barrier
But that is not a great area to try and walk around takes a hell of water damage
That's uncharacteristic of him. Look at the re-aggression from V plus. They actually retook connector control
Yeah, the thing is this might be planed below key if once you can get inside the bomb side and not die to a goomite
Could suck in it they can watch the ice if reached from the staircase jump in the bombsite window and go for better
There's no C4 no panda now and even at basement control
It's gonna take a problem. He's taking tons of damage from it as well. He needs to pull it out before the fire
One sliver of HP the verticality finally gets it done takes a goomite out jumps right outside and finds a kill
Oh my god
Anton is begging for dear life
But he cannot afford to take a single lick of damage here
Muzie and Levy still up for D plus as that goes on the floor
I could be a good mine here
Not likely to be revived if he even so much walks into a good mine the round should be over
And I'm trying to beat the play and I think I'll walk into
The bomb site and shoot flanks upstairs and right now deep those the roads hitting the here
Yeah, he's beating it. So that's gonna distract him with a boot of count. See and then gets really free feel my nose
It was at both of them eyes just found one now sure
You can like to rotate only 10 seconds left on the clock
Moosey feels like he needs to go hunting for it
But actually all Moosey needs to do is hunt down and it's in watching for the deep use sure it goes down
It's a 1v1 with a 1 HP Monty
You win this but anitin is the best player in the game when it comes to these situations
situations, how does he get it done? With such low HP, Muzi has 30 seconds to work it and he finds the kill!
A big clutch up for Muzi! A much needed one and D-plus get their second round against C.A.G. on Nighaven Labs.
Such a close round and it comes down to the fact that there are so few seconds on the clock that Shurev can't really bait
Aniston because if he were to die they lose the round on a timer.
So he has to hold the aggressive angle explosions over to a pre-fire shot from moosey, which of course he connects
And it's in he had a bit more help to survive one of those like straight bullets
You can probably play that out for a lot longer and maybe just then the timer can favor him
I mean if I did he just walks out of there like that
I mean the fantastic play
Yeah, it goes to how good he is with the shield
He knows the tech like if he had
Immediately like put the shield back in front of him then he would have had his back exposed. He would have died
Yeah, he would have
Music animation music has been the main character though for D plus today
He had two clutches against Kena trope on that map where he went 15 and 2 and now he's just got a massive clutch there as well
such a
Soley needed one after the results in map one after cg found a 3-1 lead here on labs
D plus need to tie the score line here as we look to close the half
And if he has been we see his show today
I mean he is it's just like the only player fighting back against he's the one clutching the one filing for openings the guy actually winning his gunfights
It has been too much of a one-man show I think and I
Generally believe that's been a difference maker and it sounds so simple like all the other players gotta hit their shots
But like when no one is winning a single gunfight CG
Almost no matter where they go, they will just get a free kill, get free map control, get a plant down, whatever.
They don't have any pressure against them.
If I'm a CGD, I'm gonna drone out the operators, okay, Moosey's playing warehouse, and let's go somewhere else.
Alright, let's fight the weaker players, I can't fight Bag of Seekers.
That's any of the blasts this time.
Yeah.
Mind you, that round was supposed to die on glass as the first pick, and it still comes down to everyone.
getting pre-fight out of this world as well and this is on the oryx so you can see how much d plus are respecting
the uh monty pick that even picking such a selfish operator is oryx it doesn't bring a lot of utils
to the table in case they have to deal with the anitson monty again not to be this round
they shield the hide behind instead anitson looks to hide in the smoke
again the journal of two cts so good that there was an oryx they don't play it anitson
doesn't see the player didn't stand still for long enough for those banana
glasses to talk along for the yellow area therefore it goes down and a big
loss in the glass and trade-back missed as well moosey stays alive this is
people's best found thus far and it's because they are just getting so
aggressive D plus if realized we can't let CAG play the way they want to
play we have to keep taking the fight to them and that they do the
moosey pick on the Izami is also a fantastic way to do that can keep
refortifying positions. The doggie from Chibisu puts out a lot of pressure on
DD Man brings out the Ryora and wants to try and push aggressively into the bomb
site in tandem with his teammate in Chibisu behind him. Desperate pimp for
CAG and they don't know whether there's a player behind this mirror window or not.
Falls needs to try and reposition into it. Flashbangs go out, he manages to
dodge both and doesn't know where these players are for CAG. They look to try
and put the pressure on the bomb site and the Ryora gate goes down. Levy's
on the Solas. He should be able to deny this plant from up above if he uses his gadget.
He sees the angle, takes down DD Man, and D-plus might be about to make this comeback happen.
Another kill for him as well. The Nitro Cell comes out as well, and Shurik's caught
a really awkward crossfire between Muzie and Levy. And thank you to Levy.
Seeing D-plus as the Solas single-handedly prevents this round from going down the
toilet and the hearth is redeemed the D plus three three and a chance to see the
light at the end of the tunnel also the first time you see a small error this
planting beneath of it a county nobody watching it up and you said against the
solace in exactly where that plan was going down instead you could have thought
of the bomb site you know go to you and go three rows fight for that control
what they don't now this gives the plus the mental way back into the game
and a bit of confidence on the sideswap, because when you go on to the attack, you need that confidence to make the entry players.
And D-plus have a chance to talk to their coach, Hel, and you can see he's got plenty to say.
Same on the flip side though for C.A.G. They can talk to Sparky, their brand new coach.
He had plenty to say in the interview last week.
He needs also clearly a large part of his conversation.
Oh yeah.
Former coach, now turned player and clearly one of the leadership figures.
Both teams have two whole minutes to discuss as a roster how they're going to flip the
switch come the second half.
So let's take a look at Aniston's pilot package here because he has been the most
valuable player on Ida Lab.
Again, as I said, so let's take it up with these shields going for one, doing
the shield tech and probably won them two of those three rounds single-handedly.
Yeah not just on the black dude but also later on on the Montaigne. Look at the amount of pressure
that he gives and he's just yellow pinging, yellow pinging. As soon as he thinks that the pressure
is off of him he looks to take the fight. He goes all the tech in those fights. He has so much
confidence playing those shields. Now of course he flips onto the defensive sides.
It's a massive testament to D plus they were able to bring it back to a 3-3 and this was another decisive moment huge
1v2 clutch from Muzie technically a 1v3 with Zaka
unrevivable on the grounds and even bested the Monty in the 1v1
Anton has had a huge impact, but now as we sit to the defense
What does he have to say for the team? What does DD have to say?
What does Sparky bring from his outside of perspective?
I'm curious. I feel like if D plus had adjusted their
their defense earlier with the aggression, they could have probably had like
I want to say better results without a 3-3 half, right?
But they could have gotten like an earlier round victory.
But also if D plus make that adaptation a lot earlier, it gives CIG a chance to counter that
aggression and pick different operators. So maybe it was like the perfect time for D plus to go,
you know, all the way, like the oryx, the ego challenging, let's just fight them, fight them,
fight them. And now CT, because a side swap can't make any adjustments to that specific playstyle.
Now CT going defense, they will ban the Monty themselves, very smart and the Thermite, big fan,
and D plus ban the Electrobros, ensure that the walls rather can be opened up.
So it's very similar setting to what we saw previously, except that the Monty's actually target them.
It's quite telling that the Monty's the one band, not the Blackbeard, because we did see a lot of Blackbeard from D-Post earlier today in that King of Trout game.
To a lot of success, Fools was insane.
Yeah.
But it's hard to play the Blackbeard, right? Like, you're more exposed, you can just extend your walkabout.
Yeah.
the location of a bomb. Much more offensive, much less defensive.
Hamilton once again hiding that clash and allowing his teammates as well.
I wonder at what point of your D-plus do you think, look guys, we've only seen four operators in
prep phase. I don't think we've spotted Hamilton yet, which one do you think it's?
Maybe that's what you're doing. It's not about how many obvios you see, it's about
which player have you seen, right? Because Hamilton is the clash player.
Like if you spot a mirror and you're like, oh that's Hamilton, okay don't have a clash.
Yeah, that's pretty safe assumption actually
And you know, there's the thing with D plus, you know, they are still like a new new import roster here in a PL
They haven't been against an engine for seven years straight
But if you were like a Japanese team, you probably would think this way very easily, right? Go, okay, and it's interesting
He's gonna he gets these operators. Oh, wow. Okay. We're just up the staircase in 20 seconds
We get open and pick again great confidence and display of aggression there from D plus now playing in a very strong
5v4 and it's Hacker favorite map.
Notice that we're using the Hibana here, which is much harder to impact trick.
Let me eventually get traded.
So Chibisu thankfully redeems CAG a little bit, very aggressive roaming smoke.
As in on this clash, let's just continue to try and impact trick.
The problem is he's going up against the Hibana that has so many hard breach ability,
so many ex-chiris that far more than you could ever impact trick.
It has made the bridge a little bit awkward, right?
It takes a lot of time, a lot of people.
One to Ibanez, one to cover,
and now they gotta get the other one,
and they get the drone destroyed as well.
So, Seizu might not know this,
but they are getting a lot of value
from just delaying the inevitable.
Wall look it opened up.
No more cell mass, only two chiros in pocket.
One floor is thrown in two flashbangs,
Or sorry four flashbangs until it was six times. I can't count at all.
There's plenty of flashbangs, but nothing else to look at really.
With the E plus, the guy on wardens. Look at that.
Yeah, nullified by the warden there. Zaka goes and picks midi. Aggressive as well.
That's a player in Connector.
Oh, DD now is getting completely sold by Chibisu.
Unfortunately that leads him to dying.
So Chibisu, that was a little bit of an unfortunate situation.
No warden now. She has these flashbangs.
There's so much more dominant. Look at Niaz and wants to make his way inside.
Could kill on a Chibisu. Looks for another one.
And he finds it on the Zaka as well, in with the pistol, falls, claims the final kill, and D-plus take the lead for the first time in this series.
Oh, there's a CAD now, two rounds and they're all making a couple of errors that are gonna cost him the round.
The Toxic Babe, actually team killed, I think it was DD in the corner, because he has to stand up and then he's exposed to the IT breach.
Or proning actually meant that he was safe.
The clash shield not being pre-positioned like grandma is that and you couldn't fight back and then they both get caught in a timing and I to walk in
This is CHE getting a little bit something with the communication of who's going to do what
Exactly how they're going to approach it
But Gallipage D plus, I mean that right there they capitalize perfectly off of neater's aggression
Yeah, perfect work there
And look at musi up out of his chair. Oh, yeah
D plus again they're getting to feed off the energy of being physically present in the same space in that teamhouse
Little bit of energy get some one or two rounds and then
One or two rounds get some the confidence to push this to distance the clubhouse
There's one thing on their mind and that is making it to the major
Getting revenge against CAG for destroying them in the upper bracket
now they've come back burning for revenge into this grand final through the lower bracket.
We know that if D plus go to the Salt Lake City Major, I would say that they look even
better than they did in Paris, where they took down both Shopify Rebellion, who by
the way will be in Salt Lake City, they might get a rematch, and Black Dragons.
taking a map off of FaZe, but they also made me at the major.
So with this new sound momentum, are they really going to opt for their attack?
They got faster, capital, glass, it looks like they're on a smoke plant, fire off, and
just cap 64, so smoke beneath the finger irony with the EMPs, high risk, high reward.
And with a lack of map control presence, it does seem to be the case that Anantin can kind of sniff this out.
He sees two people, and here's a bunch of different steps outside, and the guys are looking to make a play.
Let's get ready for it.
The Thatcher's not just a counter for C4s, but also a counter for the Yokai drones.
We just saw, it managed to EMP one of those Yokai drones away, but the clash is here, waiting, ready to receive.
Anantin sets down that shield and brings out his gun.
But Nias hasn't made a move as of yet. I believe he wants to use his gun six to clear that shield.
Is that it? Hasn't picked it up again? Is it on his back or is it in front of him?
Yeah, on his back right now.
He's been very smartly.
The second he heard a glass, he's killed back to the boost spot position instead.
I'm waiting for the yoga to get back in for information.
And then he's gonna stay alive. So risky here.
He can't see the glass, obviously.
Perfect! The glasses come out!
They destroy the shield and immediately falls, finds the kill. That's very well played.
Aniston has just been duped on the shield.
Something that happens oh so rarely and now G plus are on the verge of looking to execute into the side.
Jynissu cannot peek thanks to the fire.
Is there plant denial from up above?
No more EMPs, which means DD man can from above in assembly using the low Yo-Kai drones
prevent this plant going down and Jynissu is covered in his back on to midi.
DD man has more plant denial.
As he hears the plant start to go down the nitro cell will miss.
The angle might be on here from Chibisu. You need to try and swing it! Chibisu finds the kill!
The plant does not go down and a good trade from falls will not be enough for D-Pas.
What now? No more smokes, no more utilities, so the battery with a gun and glass allowing
his smokes to gather in a castle and the gunfire, the crossfires are there.
Oh! They're fighting back.
Two shots from Muzi that open things up for them.
A deany-nads in an awkward spot. I don't know if his yokos are still active,
but Muzi's going big! A third kill for Muzi!
The plant's going down from falls, Zaka now has to clutch up. No utility to speak of as falls is now up again and
Can look to protect this diffuser with his life
The frag needs to come through from Zaka and it does. 1v1 against Mirzi!
He finds the critical kill and now it's Zaka's turn to clutch with 1 HP for C.A.G.
D plus will not run away with an advantage. C.A.G. will go toe to toe with them.
Oh, what a shame.
You wanted to play it smart and go upstairs and just play the verticality, but because
Glass dies, he's thinking, okay, I can't make it back upstairs in time.
So if Saka goes for an instant defuse, I lose on the timer.
So he walks back down the staircase and he's not ready for the fight.
Saka is not ready for the fight and it becomes super awkward.
Look at this.
They walk into each other, one reloading, one sprinting, and they both have to
go over the ADS animation one HP left for Saka, CAG despite, I don't know, getting
countered by the MPs, they gone safe with the glass, perfectly countering
and it's in it's honestly DD buying enough time with the Echo stuns that gave
CAG a fighting chance in the round and then just being a drone saying okay
they're not planting directly in the smoke so they must be putting either
the boost spot or far left hand side of the breach and then they get a smoke bang to the
knife to get them a bit more time as well.
4-4 but D plus they are locked in, they are finally here to play and Moussi as an individual
dude, this guy is only just getting started, he is getting better and better with each
and every single round against CAG.
9 kills about to break double digits, but the same can be said for Anatom, who's
fragged out like crazy in this game, but we can't deny he's had a couple of quiet
rounds. A couple of rounds where he has been hard counted here. It happens when
he was playing Monty in the first half, down to 1 HP taking a lot of mid-round
pepper damage, shots to the feet, bit of explosives here or there, and it
led to him losing a 1v1 clutch at the end of the round against Muzie that
He would usually win it happened then in that just previous round against the glass that clash did fall
sure though actually able to destroy
the
Selma and it doesn't fully open a vaultable hole for the plus
Seaforing is that even worth it? They usually force as in pay. I mean it could be
But I mean you have to see force into impact grenades. They're working both sides
But like you said with the ex kairos mibana
they're still gonna get the wall regardless and with two summer charges
spare the other side of the building they will also get that wall I think with
the two spare reinforcements in CAB they're hoping to deny enough with the
C-Force and impact grenades then reinforce the internal walls with catwalk and
meeting and then it's not gonna be any you know how destruction left for the
attack that could be the win condition here for CAG they can do it
right here if they wanted to but they do lose shuri barely I'm not sure
I think this is a really good strat here. Look at this, no more salmas left for midi.
There's only two more ex-chiris pellets left for falls and now they realistically can completely
reinforce up and fall back into the site. With the clash to hide behind, that is a huge setup.
So the only issue is the loss. They cannot cover every single area. They're going to
going to give up IT, Kellwalk, and Connector completely for free, so see if you know exactly
what the fight is going to be happening. Connector door, IT door, and Aqua. Technically
only three areas. That's actually not too bad.
Lot of damage done on the falls, but Zacher is just one bullet away from his own demise.
Falls lands one more shot with that DMR, it's all over for Zacher on the bomb site.
No more Keybow's barriers to use or to hide behind as well.
D plus despite a valid effort from CG playing that high-breach minigame plus a looking really solid in this round
They need a cap. They need to find a kill and that is the gap
They've been looking for Zaka over pigs goes for a cheeky prone one
But a big shotgun killed from beating man to lock down
Electrical connector though. He knows he's a player in that position. He killed Moosey. He's been fighting out so hard
He's killing his own team and now he's fallen. It's meeting a one thing to they know exactly where he is
DD Man on the close range angle. Midi brings the pistol to a shotgun fight, but DD Man cannot
switch weapons in time. 10 seconds left to play as Jibbison looks for a pre-fight. He's
going up against the pistol. There's no universe. He should lose this. He brings out a pistol
of his own and finally finds the kill. A desk slam of victory and of gratitude that
he landed that clutch and Midi himself is frustrated as CIG just edge away with
the lead down to the wire pistol versus pistol seven seconds left it thank you team kill I love you
moose you way too fired up taking every single name in the server anybody in front of him gets shot
oh dude it's it's again honestly cg playing a very good round of strategy because a big question
for most is that c4 worth it to deny the summer charge and usually i'm gonna say no it's not
not worth it, but when they play so heavily on the wall denial, knowing there's only going
to be the ace and the ebanep, it enables that round.
They reinforce the cull wall, reinforce the meeting wall, and there was only one summer.
And that can literally win or lose you the entire chapter of the round.
There's no more heart destruction with every wall reinforced, and CIG, they limit how
many angles they can get attacked from, plus they have the clash.
Clash is now banned, as it should have been, for sure.
is the ace actually so she can keep up the same similar playstyle if they want to or force them
onto can openers the only issue I have with the can openers it's so many strong attackers they have
it right the the yings the grims the capitals striker demos like you have so many easy access
to those can openers that I'm not sure if any is actually going to be worth it
Yeah, and of course they can also bring their Hibana, but I guess the counter with the Hibana
is just gonna take some very long time, which I think is the idea here from CAG.
It worked out for them reasonably well last round, burning so much time.
It looks like it's the striker that's gonna get picked up here for Midi.
I think the striker is a great pick as well.
It's just hard to open up avenues when you already have a mirror window on the wall.
That said, Mamiya picked this round for CAG.
So we go to the ground floor bombsite instead, information and traps will be the name of the game.
Aniston on these Valkyrie cameras, no direct counter for it, no doka B and no IQ,
not even a fat shot, which is good for hunting Valkyries as well.
None of these are brought to the table here, Nick.
I feel like this is going to be a very tough couple around C.A.G. now, they're losing the clash
and it might as well be about taking a page out of D.Close's book in this school for a bit more...
more risky gunfights if you will, let's see what they are up for, he also popped the bottom
carries walls, they got the icy walls as well so a ton of pressure right off the rip, no
more hoppings then, no more hoppings no anymore, oh my god the vertical angle of doom from
the rooftop down to the verticality in towards the bomb site, that's peaky man, better
operator to take down as well, yeah, I mean thankfully there's no ying and there's
smoke grenades, but it does mean that the bomb site is now weakened. Either you gotta replace that player
and lose a different position, or just say hey the bomb site's open for the take-in,
but Shibu strikes back, takes down Levy. That's gonna be the ram whose job is done.
Air depth goes south to lock down that IT area for the verticality.
This is D plus saying hey, we're looking for step two. It's gonna be about setting up for
the bomb site, then going for that step three, which will be executed. They're all
outside the building, just waiting to enter the window.
Good flash
Zaka does not get better that instead the Hibana of me is John C to warehouse, but it damage from the barbed wire
It's no worries
And CIG have complete forfeited control of that top floor given it up to D plus now D plus haven't no okay cool
What do we do with it?
They might not realize CIG have rotated it down into the basement as it still has a C4 in pocket
There are Valkyrie cameras on both of the objectives as well
I don't have any top floor presence though, it means that the win condition is fighting
them on the bomb site and beneath them lose the first one, Shuri was harassing in the corner
by the chassis and he's gonna get shot down.
It feels a bit like this C4 Vanishing could literally win or lose in the entirety of
the round, timer is still 30 seconds, the D-Bus with plenty of time to make a mistake,
you don't gotta go too fast just yet.
The D-Bus do need to push to break point here, they cannot afford to lose this
round.
they find Chibis who they trade him back at the Izami.
Ozaka's about to get targeted, they bait out this wing
and now it's AnatoN down into a 1v3.
He's got some information but not nearly enough.
Midi finds both of the final frags.
He strikes true on the striker.
Muzi up again.
So fire it up to Fist Pump, Hellraiser
and now D-plus are again tied up on the scoreboard.
Five rounds apiece.
And CG they're gonna have to go through the chat book right which one do we put up a lot now guys
We've seen that third opera band
You know the clash is gone the seaforce not really hitting their marks and some of the kills
While CG been great at denying the walls and stalling things out earlier
Well with the cat openers you don't get that same option of denying things. You have to just pop the wall right open
You gotta go downstairs to the basement
They're getting out the must see the mirror
the Nari lasers again I'm not seeing the full vision here for CAT it feels very
much like we're gonna do a lot of different things which may be good
because they don't know what he possibly gonna bring to the table you do want to
spray yourself in for a lot of different options rather than saying we
think they're gonna go for a roam clear let's play a really aggressive like
four people roam and if they hit the bottom side you just lose around so in
In Darsville, CAG are just like overpreparing in a good way, but we saw what people could
do against KineTrope.
When they can go through step 1, 2, 3 and not get challenged in the roam clear, they
have been so good at executing by the bombsite.
When it comes to that bombsite execute, Pengu, one thing that CAG have going for them is
because they banned the Thermite and the Ace, any potential breach on that external
double wall is going to be very small.
It'll take all 18 pellets from the Hibana to make a sprintable breach, a proper
other than that it's just gonna be falls using the tin counter-openers which means whether that's a bolt or a crouch
D plus are gonna be very weak and exposed while they make their way onto the bomb side
So I really do all of Chibisu has been enabled to just go for whatever play that he sees fit
Snake season
He got two pick last round, yeah they got scammed out by the sort of snake
He's also hacked a drone which he can use as advantage
The thing is, when you have the sole roamer of QB3, doesn't have a teammate technically
not go all the way with DD, but he just has to go one for one.
If he gets a kill and dies, his job is technically done, but you do lose a lot of fracking power
for the mid to late run because he's sitting on 12 kills.
Like you do want to have QB3 alive for as long as you possibly can.
Well, there's two players in this position, Midi could very well take both of them.
He baits again, he's forced back, and now these two players, DD and QB3, wonder
When do we make our move? Oh, he spots both of them. He knows there's two there now
But the explosion there of the fire extinguisher does buy the enough time to try and retreat back to the bombsite
That's worthwhile half of the round done and they managed to get back
However, Chibisui doesn't actually get back to the bombsite instead. He rejoins Zaka
Try and support on this Rome game nears though on the blitz is really putting him under a hell of a lot of pressure
Takes the gun fight as well. Zaka goes down Chibisui will not survive on this Rome
And we sure read the smoke taken down earlier on an angle
I didn't manage to catch
Amitson and DD man and now the last two remaining alive for CAG
They sell each other. I mean surely if blood is pushing your team
You gotta watch the angle for that ADS thing with the pistol, but no they die for nothing
Not sure now D plus. Oh, well, it was one player. We still got four life and it's listen to the full HP
How do we have this way got a hit the shot of your life DD he does but no instead
He gets Triple P, he dies, Aniston now 1v4.
If they bunch up a nitro cell could be everything.
They're not gonna rush this, there's 30 seconds left to play.
He sees where the ram is, but Levy sees him first!
It's map point for D plus Kia!
One more round and we go to Clubhouse.
You see if you can figure out the pace right now.
Again the blitz on the roam clear can just isolate a player after player.
the game on top of control very early on, C.A.G. calling a tactical timeout, I mean this makes sense, things are not working, things are falling apart, they've had a very close battle back and forth with D+.
But it's time to try and lock in just one round so that they can go into OT and kind of reset the momentum.
momentum.
It's a tense moment for C.A.G.
Now Sparky can join in, give his own insights.
Solid Snake tore apart that run, as did the Blitz.
The Mirror has not been strong enough on the bomb site,
and now the clash is banned.
Which site do they go to now, Pei?
They've lost all of the three bomb sites
that they have played.
only one once on tank assembly the basement when they just lost and one once on that top floor
yeah they're gonna be cooking up a specific structure for this upcoming round
it's gonna be top floor we're gonna go on top floor look at the lineup here okay so the thing
out of stuff like the eletonari that that counters the shields the thing is the top four bomb side
Lowkey is the least shield value bomb start, I would argue. You play shield on Basin for the
roam clear, you play shield on the tertiary to get in the building and go for a plant. On top floor,
you'd only be able to play shields if you are like a big shield player, which Anizen he is,
but D plus the only big shield that they tend to play consistently is when Falls brings out
the Monty and that's because it brings him a lot of stability and problem solving skills
because he's so safe he has to put out the word about playing the game,
you're just worrying about how to pick apart your opponent's game.
So the second you see the side of the subfloor falls for some blitz onto Grim.
So I have this slide worry that CIG maybe overestimating the value of the shields and
over expecting it to get played. When this bombsite in particular it doesn't tend to
favor the shields. And I feel like what has been the most impactful part of this bombsite
here the D plus the tax has been in control of it early now and control of
rafters as soon as CIG lose both rafters and IT it's pretty much done and you
know what they've done this time around with the ace and the Monty and the
thermite band D plus bring us triple secondary high-breach charges in
addition to that Hibana there's so much high breach ability so you're
looking to fight back in IT in garage rafters if you're CIG but the
The problem is you're up against the two strongest Ubers in the game to clear it, Grim and Capitao.
And you don't have a Yeager or a Mice, so can you actually afford to fight back for that?
Probably not.
So it does take the question, does CIG have an actual way to win this round, outside
it's going absolutely crazy in individual skills?
It doesn't feel like it.
They gotta show us what this Cat Town was all about because maybe that 60 seconds
talk about every single detail of just this round, and then we're about OT if
and when they get there
the hybrid has already been opened up onto it
it feels like the CAG one or two aggressive insane shots could
essentially turn the tide
of this round that's a risky
hybrid charge to place falls
He goes for it. He was vulnerable if he had been peeked from IT.
I don't know, he's lucky on the timing.
It goes in, but Adamson pre-fires.
Niers will go down.
One of the top frags from B+, taking down.
They got true spare reinforcement.
I think they want this catwalk wall to work with the shoot at the knitest closing.
They got connector ankle with two members.
They're on IT, they're on garage rafters.
CIG thankfully did find the pick from Adamson.
Oh, they missed it.
They made that a 5v4.
They hit Mr. Laser.
Can you shoot it though?
knows the players in the corner and cleans him up.
Wow.
He's gonna have to take one of those scenario lasers.
The fire and the smoke may come out here from Muzie on the cap of the tower.
Midi has been taken down.
This could be a big opportunity for falls.
If you can find that kill in a long angle.
Midi is actually going aggressive.
He's gonna throw a wall down to try and scout for information.
While he goes down, he might have been able to let me go and repeat,
but no Deity man!
He owns that dark corner inside the bomb site.
He stands tall, SMG-11 and shotgun and tandem.
Now falls in a 1v4 after Chimpanzee's own heroics,
D.D. Mann holds down the force and it's over time on the docket, the C.A.G.
It came down to hero plays.
Their way to win was to bring the fight to D+.
Don't reinforce the walls, give them more angles to worry about
and don't simplify the attack and route.
The issue is, now that D-plus has seen this strategy, they could just say guys, if they're gonna play against it like this, we can now pick other operators, go for a different kind of attack and approach because the sides will stay the same.
CIG continue on defense, D-plus continue on the attack, and now we see D-plus with their attacks at the time, because they said, well, now we have got into OT, we have three rounds to worry about, not just one.
So let's figure out one small piece that we can make ourselves now to deal with this new version of CHE that we just saw.
Ah, into overtime we go, and it's... again...
It's gonna be a chance for both teams to show us attack and defense now.
And there's no question, it seems like attack has been where CHE found more comfort,
The D-plus on the latter end of their defensive half found a few rounds put together.
Now, if we do refresh our minds, that first half, very different situation to the second half in terms of the opposite were available.
CAG banned out that clash and they had the Blackbeard banned against them but they had that Monty.
We are, however, going to continue on the defensive side for CAG for now.
This means that they will get two defensive attempts. I'm not sure if that favours or hinders them.
because I feel like both teams seem overall a little bit more confident on their attacking side.
I was thinking here, Deplos can pick the shield and CIG are thinking,
ah, they didn't bring it last time, so let's not bring as many Trap Up readers, right?
And this is where I feel like it gets mentally very challenging.
CIGs just went for a Denari, Ella, Top Floor Hold, Shield Counter.
Deplos don't pick the shield. Now they might pick the shield,
and there's only gonna be the Ella and no Denari.
I think the Nair was like the MVP last round, he gave DD man so much space and information to work off the door in the breach because he had full knowledge of what was going to be happening and when it was going to be happening.
Falls, will they go off the door last second? So no blitz in action, so not too bad here.
I'm a little bit surprised that the bomb is on selection though.
Well I feel like there's a lot of value here from Shuri, Convertibra, this spawnpick could be everything.
Oh, Chivis if you die here
Oh no, he does!
The single goobye will be laid to rest in this round as Chivis who was taken down early by Muzie.
That is a devastating start for CHE
I mean, we're talking the highest risk and the highest reward.
If you take down Muzie on Capitao, but if you lose all your Gristlebinds and you lose a player in Chibi Suits,
again it works both ways.
Let's see if they are a team. They make that conversation together and say, you know what? Let's go for it.
We will win or lose maybe this round off that spawn peek. Now, it's still completely playable,
but it does mean that some girls has just about to make a hero play.
It was Aniston last round who got that opening. It had to be him, Shuri, but did the Asaka to get it this time around.
They got the mirror windows and the exterior wall. So, IT, one internee, looking for his connector.
their D plus with that open page they're gonna slow down the game a little bit here
saying hey we got a huge pick was normally we're not gonna have the
pleasure of having let's not throw it
interesting to see a shoe reap not electing to use this to go out on anything
except seemingly this connector wall from service all they know washed takes
out the drone but that does mean that the jig is up oh this is a bit awkward
the new channels are gonna stop the expires from the Hibana from going
of too early, DD man, and we'll get a free kill on Tamidi down below. Evening up the numbers
and leaving air, a lot of vertical pressure. That mirror window will be safe.
That's a whole wind condition. They're going to send the bar below and just open the entire
bomb site and then get the wall opened up, and now they can't. And mind you, they have
a mid-jammer on the mirror window, and the only way to breach it is going to be
the 6x tower pellets, which are immune to the mid-jammer, or rather are not immune
to the mid-jammer, and there's no more in peace. So the mid-jammer is going to
Stop them from opening the wall.
Jost was needed to go below.
So, honestly, unless it's in the 2nd player it doesn't re-join the entire area with 50 seconds left.
This wall will stay intact because it don't have any more EMPs.
Is there a Mugema still?
There is a Mugema still. They can't clear it.
Oh, that is rough.
No EMPs, Bok is dead. They gotta go for Plan B.
Cowwalk and IT.
Shuri, if they're getting exposed by the Grimms' Bs, Zaka is in such a critical position that he's been drawn.
They know exactly where he is exposed to the breach also exposed to our side of the door
But DD man C4 rings true takes down one player another big entry though from levy as he makes his way up to ten kills
Zaka is in a world of pain and moves. He finally shuts him down
They're hunting for the kill and DD man's the last one standing for CAG
Everything looked like it was working for the Japanese up until levy set foot in the building
It's another map point opportunity presented to D-plus.
Another round with CAT don't have the communication of who's holding what area is off the map.
There's no crossfire on the connected door because they're still worried about the calock rafters.
But mind you, calock rafters is not the bomb site. The connected door is.
So they're holding an area that's very important, sure, but they're losing bomb site control and get forced into two separate gunfights, both of which they lose.
That is a third round CAG have lost off just not watching the same angle together for slight miscommunication
But it's D plus saying guys we have to go for the play right now
We cannot get the wall three two one
Let's just try and make it work and they do they're finding their
Individuals driving the server and they are finally hitting shots. They are finally helping Lucy
And it's really starting to feel like that momentum has shifted in favor of D plus
Obviously first map open and shut case to G when man handling D plus started this map
similar story
Hamilton's running around a muck
On the blitz on the so on the blackbeard on the Monty
We had a flawless round and then we had that one clutch from Muzie
And then we had the second half come D plus was so much better on their attack than they did on their defense a
A few of the rounds that CAG won were crotches of their own and now D-plus despite being disadvantageous in that final situation by far
They come up big thanks to Levy going huge with an entry into the bomb site now
DK back on their defense inside and
CAG have a hell of a task ahead of them
Have you my surprise they actually still not for a month. You know sure that all for this one
You want to get more guns up I suppose but
To do the cast, it was mind-facking, it was anitin on the shields, the blanket that was in targetband,
after round three and Monty after, that's how they're finding rounds.
He's gonna be on the ramp for this one.
Sheeby still was fired up the last couple rounds in defense but has not found
a kill in the last two. He was getting so many good fights earlier on.
The first three attempts.
Small and big was rough. I mean, again, if we go back to that,
if that one more defender alive there, oh boy.
I can't help but notice the alibi pick here from Nia is a very unusual one, but they know full well that Shibusu keeps running this solid snake.
And so now these alibi prismas inside of the site may well bait him out. The thing is, an alibi prismas doesn't move or turn like an actual player does.
So I think it's pretty easy to tell if it's a real player or a prisma. It doesn't seem to matter anyway because Shibusu is the first one to fall.
to Levy. Upstairs, losing out on a round of pain, really cornered here, but oh good
pre-fire, goodbye to Addison and I don't think they'll be a trade as well, C.A.G.
Ah, bitch to pieces! DD Man and Zaka are the last two standing, four players up
from D plus, some on the bomb site and some on the roam. How the hell does
Zaka and BD get back into this? Well Zaka's on the floor, DD has everything
to do now.
Stop going to go mine.
Very debuff him.
People are closing in.
They're going to get him to side three because we don't need to worry about it.
Pick up man advantage.
I don't think it's injured.
They still know where he is caught on camera and so many players.
They're all separated.
They don't want to give up 1v1s.
Oh, the red picks come out, but there's a player at the bottom of the blue stairs
and I don't think D.D.
Man's going to be ready for it because he's swinging on contact.
He just waits and Moosey puts to bed what has been a herculean effort for D-Posts.
7-1 don't back, but they come back with the vengeance and they push us the distance.
This grand final with a spot of the major on the line will be settled on mat number
three.
Clubhouse coming up next.
Next.
Okay.
I
Oh
They are the best that this region has got to offer!
Our grand final has gone the distance, and well deservedly so.
There's only one spot up at the Major for a team from APAC North.
It's either going to be CAG or D-plus taking it.
And after the first map, we thought it was a cut-and-try affair.
and try to fair, CIG 7-1 B-plus and we're getting flashbacks to what happened a couple
weeks ago in that little bracket and then came not having labs and D-plus gave us a serious show.
Slowly starting to get that her feeling for gacking for attacking because it's a little
bit like CIG were back to throwing some of those rounds. There's a mixture of
D-plus playing really well and taking advantage of those openings as CIG were leading open.
But that's the thing, CIG and Bank are playing basically flawlessly.
For the first half, the attack inside of their night haven, they were looking mighty fine.
But those last couple of defensive rounds, they were not holding doors.
They gave up the cross-slides and they were opening the door for T-Bus.
Hey, walk in the Bumpsite, guys. Take those Gunfights.
You don't want to do that.
Moosey is back at crime level, dropping double digits.
Every single map used the only reason why they escaped and made it to OT.
Very much so. I mean, let's not forget about his massive clutch against Anaton
in the 1v1 up against a Monty. Very few people achieve 1v1 clutches against a Monty and he can see
how much Zaka cares about beating Muzie when he's shooting his body after they finally get that kill.
A couple of huge moments from C.A.T. you've been pushing it to overtime but of course it was not
theirs to be had in overtime. Shibusu really struggled, really struggled in that last
a couple of rounds dying to a spawn peak, not good enough. But of course, Muzi and Aniston
were the team carries for our pod teams. The names constantly on our lips. And I mean, for
very different reasons, of course. Muzi was fraggin' the hell out no matter what role
he was in, clutching up like crazy. Aniston, because of his instrumental role on the
team, as the tip of the spear, as that shield player.
Yeah, he's really asking the story of the carries and even some earlier in banking a little bit aggressive you with the game shoddy
Finding great success and the story of bang is that everything worked for ced and everything
Subwork, you know, it's not a policy work and I'd have it left and that's a beautiful bit of three
It's gonna see two different maps different play styles
And if you go the distance and it go teams get one each you get to a final third deciding map now
Now where both teams have really good sample size of enemy structure, operators, and freestyle.
Yeah, for sure. I mean, we've seen both of these teams at their peak in this series.
We've both seen these teams struggle as well. He was at 1v1 for Muzi, I was talking about.
I mean, Addison is by no means favoured in this. Perhaps he was full HP, he was favoured.
But one shot, all it took was one bullet for Muzi with this SNG, and the hipfire eventually gets him
gets him an impossible ask for Anitin, a lot of frustration that not only did he fumble
that round, but eventually that he fumbled the map as well. A lot of big rounds from
different players on both teams. Huge 3Ks from Chibisu, Clutch from Zaka, of course
Clutch from Muzie, both Muzie and Levy, and Niz having 3Ks. Even Midi had a 3K that round,
so he falls the only player that didn't 3K. It's TikTok time apparently though
for Sheree, who's just on his little break,
having a chill pill.
Meanwhile, you know, this is the difference
between like your entry fragger and your IGL
and your ex-coach.
Like DD's, they're probably stradding up
for Clubhouse and Sheree.
It's like, it's tick tock time.
He's having that nappy's time.
Oh man, you're right.
The IGL, the brain's calibration,
you never really get to rest
because whenever other people are taking a break,
eating, going for a walk,
or going on your phone on nappy's time,
So as you said, you're prepping for the next map, thinking about the small details, the micro, the macro, the various different operators, often also talking to your support staff, your coach, your analyst, being like, hey, what's the tendency in the bombsite, or what's the key operator, so what are things you got for, you're always there working, but DD being a former coach himself as well, knows that work, I think, and is bringing that into his player role.
very much so. And look, if CAGR to make it to the major, it'll be their first time going
to an event with a coach in about a year, of course, reload back a year ago in Rio. That
was when DD was on the coaching lineup and they had a full five plus in coaching. They
went so deep that they meant it to the grand final. So the sky is the limit when these
guys have that full support. But of course, it's going to get a lot harder to make
into the major now that they've been pushed the distance into a third map and D plus really not only did they win
Nighthaven labs, but I feel like even when it was a 6-6 scoreline
It felt like D plus had the momentum. I was pretty well convinced after D plus were up
What 4-3 I think first round of the second half
It just felt like something had flipped and D plus was starting to run away with it
It did and I think it's a bit of a confidence issue, right?
and they're being so locked out of bank, being stuck in bad positions in corners,
dying to people on rappel's mouth at the building. That's the nature of bank,
it is such a difficult map to play on defense. While Night Even is taking a tag of fear by most
people's metric, it is not as bad. You can actually move right a lot more and take fights and
just feel more free flowing. And I think players like Moosey that we see right here and the
players behind them, the entire team of D-plus, they need some space to work with. Give them
some movement to take fights and walk around. We saw Muzi find again so many disgusting kills in
the student pro pro today, especially on layer where he dropped 15 or 16 kills in a very short
amount of time. Yeah, insane showing from Muzi today. It's funny, when he first made his debut
on the roster, I was thinking is this going to be another one of those once was had bins? But
no, not at all. I mean, Muzi is back in the big form, back in the championship form, and
We've seen that today in not only the game against KinoTrope where he went 15 and 2 on a single map
But even here against the best of the best in the APAC north region even against CAG now
Let's start talking about the upcoming map
We're going to clubhouse as I decided now I'm looking at my stats right here D plus in the last couple of months
At three in zero they beat scars a week ago seven four
They beat can you be my enemy three weeks ago seven one and at the six of rotational
They also beat Black Dragons on this map, 7-4, so some good wins, however, CAG have really
been tested.
They, of course, beat Elepho, no-name, the former N436 roster.
They've also beat Chiefs Esports Club at the APEC finals last year.
All the way back, the Munich Major, CAG almost beat Furyr on this map, the now-team
Liquid Alienware roster.
It was a 6-8 loss, so this is for a long time been one of CAG's better maps,
and they put up some pretty solid results against good teams.
I'm curious though, again the strat book is kind of being exposed, right?
You play two full maps, CIG is showing the shields, the clash, the glass,
and they're showing like their general playstyle.
And with the current momentum swaying in favor of D+,
it's kind of shifted the conversation.
Like, I genuinely thought that Clubhouse off the rip was going to be great for CIG when they get here.
It feels a bit more neutral now, a bit more even,
Because Light Knight even laps, you're gonna give D-Puzzle a lot of space on the map to move around, go for gunfights, go for plays.
And now with four separate players all finding their momentum in the server, all dropping like double digits.
It's only false, it's not there on the scoreboard, but he's not supposed to be, he's the ideal, he's the public, he's often the shield player as well.
It feels like D-Puzzle in a prime position to take all of us.
And one of the players that we don't talk about a lot on this roster is Blevy.
And it was one of those last rounds attacking on night Haven labs that he had a huge
Moe remember on that top floor it seemed like C.H.E.G had plugged all the holes in their defense
Except that door into the bomb site from electrical levy walks in and gets three kills on that round
He has had a lot of impact in this game and yet he's not a name that is often on the tip of our tongue
I mean right when we see Jones the rest he got talking about your boy
when it's going to be false to support a staff of hell taking interviews, you guys want to talk about those guys.
So I feel like Levy just gets overshadowed because he's around bigger names and players that have more presence for the broadcast reasons, right?
Seeing those guys in the interviews, but it has been every single player putting in the effort, they are uniting with LAPCHE and that's the difference, Meagher.
It was just Moosey fighting back on map number one, it was the entire team eventually fighting back together on map number two.
And it's not just Levy, but every single player on both of these rosters that need to step it up right now.
Because we're into the grand final of A-Pack North here in the APL,
where there is only one spot at the major up for grabs,
and it's come down to the final map on the final day in the final match in this double elimination bracket.
Will it be the Japanese, Ocaga Saka, or the Brazilian roster playing from Korea in D plus KIA?
It all comes down to what happens in this next hour here on Club.
A lot of the good ways that Arboretta Benifest can go.
We've seen Benekite banner frequently.
Samuson picked very often, but actually escaped Arboretta Benifest in all times.
Both teams playing in shield, both teams playing in capitol, CET playing in the glass
Gonna see Grim off the rip, follow through with Kaid
D plus it's seen that really likes the Kaid banded bands just to like simplify the breaching
Which to be fair, that was a big shot at night in the laps of both of these rosters
You know, defenders trying to deny the breach and attackers obviously trying to open it
Will be Grim, Thermite with Kaid and Mira
which means that unlike what we've seen so far pretty much every single game from D plus here they're leaving the bandit in which does leave a
Lot of hard breach potential here D plus particularly or not haven't labs
They love just getting as many walls open as possible
then poking and prodding and
Having the opportunity to just make a play from any of their entry points really leaning into that hard breach ability
Now that the bandit is left in
Zaka has a chance now to juggle any of these walls, particularly I'd be thinking about the church wall.
And if you lose the church wall on this bottom side, man, you're in for a rough time.
But at least that Kaid ban means that D-plus won't have to worry about any wall denial specifically on those hatches.
Of course, Monty has survived your upper-to-band phase, and D-plus, they do have a tendency to pick it when possible.
Often it's actually done to fall.
You get the red-nosed nears at the current present moment.
What Monty gives you in really anti-shield is you can actually drop down a hatch with the diffuser and try to attempt a plan to go down.
When you don't have a shield operator, dropping a hatch on clubhouse is just a really easy way for the round to go sideways
because you just die with an animation, you're hip-fire, you can't fight back.
And it takes a fair bit of time to hit the ground when you die so quickly in this game.
So we'll see what they can up for, but E plus they couldn't go for a good old third tunnel,
Tunnel keeps in hacks execute once they get the wrong mapping control tons of
options the beauty of clubhouse there are so many ways to execute every single
bomb that comes down to a professional preference and of course where you see
the weaknesses in the server both of these teams really love to do that don't
they love to poke and prod and then see okay where are the weaknesses where we
look to make our first incision and I like the lineup here from D plus he
talked about the Monty I want to talk about muses pick solid snake it's
so good, so versatile, especially when he runs that DMR. When it comes to the late round he's
going to be able to quickly take down any of these keeper barriers, fortifying positions for CHE,
but in the early round he's going to very quickly be able to take map control
with that solid snake. You're on the top floor man, perhaps you're outside connector, outside
GM outside bedroom, you get that gap without even having to activate it, you're immediately
Oh, we're all in the clear
One hundred forty-five full map control no worry about the rumors whatsoever. This D plus being ahead of the curve
I'd say about half around
You know one minute thirty that's me supposed to start doing these things
They are a 10 to 15 seconds ahead of it
So bar has you open getting about a follow through after as well
You know what I said guys invent the lame nothing to stop it
He came with an impact trick to hatch these days and also CAGR and trying to.
Winko, they've stretched out for so long, he can open it up while standing on top of the counter.
Yeah, yeah, yeah.
No, you can do this. People started doing some cafe and mining to break the bottom floor.
You stand on the mining machine and it's just clogging down and avoiding the C4.
It's pretty smart.
We uh...
Winkos are a bit tricky for CAG.
They have one C4, sorry, two C4s and toxic babes.
They have to deny the planter or take care of the Monty.
Or he plays he's got to force it out dark and delaying star drop with a lot of down right now
Yep, and he can just stay alive and that's right. So
He does take that C4 at least the first one
The second C4 comes in from zhaka that should be able to take down the player
However, the gas makes a much harder for it to the try and make a play he ends up going down
But zhaka has uses C4 to finish off the Monty
3v4 a disadvantage the CAG
But at least they know that that diffuser and the Monty are both down cold on the ground inside the bomb site
Yeah, he just has a girlfriend in the car. I mean going to dirt
They cannot just drop the hatching gopher from the side midair like I said before and they know this
They're gonna go for a three two one strike from every direction at the same time
Oh, he's actually gonna sneak on deep through that's big kill for sure. We now we find the second
Moosey's the last one standing and in a 3v1
one. Surely there's no way that
C. A. G. fumble this movies all
the way in blue and he doesn't
set foot in the bomb side. Big
round from C. A. G. to hold on
to the basement.
Really good problem solving
again that's fair keeper at the
final seconds of the round to
close off dirt on one find the
gap below the kitchen hatch.
It's huge C. A. G. I was
worried for them. I saw up in
a panic in the server. The
first before will get tanked
by Monty will take about 80
percent of his health bar and then all you got to do is get the smoke over there, throw out a single
atroxic bait, he'll die on the first, a second tick off the gas. Then the round is over, you have
five before, Muntz is dead, no one can replace him on the headstrap. But they start, you know, swinging
and pushing into Muntz, he's getting desperate thinking, he's planting or he's in a good position,
etc. And they lose two bodies very early on. Finally, the second C4 comes through and takes
care for Monty and then they stabilize. With our short second there, CAG, it looked like they felt
they fumbled around. It was panicked because Anerton felt like he needed to just- He had to make a
plan. Anything, like it was deny that plan at any cost. That was the way he kind of thought of it.
As soon as the sequel killed Monty, Anerton knows how good Montains are, right? He plays it better
than anyone. There is a drone underneath inside of CC, oh sorry inside of Cache, underneath that
That's the beauty because it's always been that way right like if you go far enough back
It was Oregon before the rework you had a C4 bottom laundry that had to hit the guy planning on the launcher machine when you boost yourself up
That was a year once each.
You go 10 years into the future, clubhouse basement, bank basement, it's the same thing!
You still throw that 1C4 into default plant spot and you win or lose the round.
So much evolution, yet the same simple task.
This is what I would commit to peaking this by the looks of it.
I think he's just looking to try and prevent any C4s being tossed on out, I assume that's why he's watching the angle.
It's actually a very tight hit.
In your professional opinion.
He's just vibing.
He's like, guys, I'm doing something.
He's like munching food on the side or having a drink or whatever.
Just hoping nothing goes wrong.
We've all been there.
We've also all been...
That Maverick is sitting back,
doing your job and hoping that you're not going to get
absolutely destroyed by a C4 thrown your way
or someone peeking your house while you're trying to do the hard work
Opening up that wall. So I'm glad that he did have some support. Fools had to do that.
Nears the guy.
Yeah, well, Levy's on a little bit of a solo run.
Looking to try and reach open cash as much as possible. Put some pressure on.
As the guy's gonna apply pressure elsewhere, get the windows open up, the office hatch, all the external walls that they can possibly find.
Goyal Fire popped a plenty I think two or three of the Goyal Canisters have been
used already by CAG. One on Calog Rafters, one by the window, and one
even Jim there could be a problem with Shuri. Thorn trap goes off so the
scavenger fire, the force from the playbills, C4 goes south so you can find
anything. And aggressively peeking into the bomb site, it smears the Shuri
because there finds two, falls, we'll trade it on back, falls for a hooker,
that's huge! From the Maverick, now the fuser in pocket, he looks for a
safe place to plant. He's got to plant in the bathroom. He needs to make his way into the actual
bomb site itself. Unfortunately the gas pipe has already been detonated so he can't use that and
maybe he will swing and die immediately. The round falls apart for D plus and CAG look much more
comfortable on that top floor. Yeah good use of utility when the kevlar fire went down the
throwing out C4's response when the gunfighter that you could see breezed and it shot down the
the initial push. I think off-screen they also killed the player Levy probably on CCTV so they got
window control, they got CC control, they shot down the gun to cruise it like they literally had no
way back into the building at the end of the round. So D plus kind of falls apart in front of the
running against the start. That is kind of the difficulty about Clubhouse is if you get that
perfect execute on the attack it is the cleanest and simplest way to play the game. But if
One person dies right before execute, or you die at C4, you get like pre-5 for example.
Losing one player position can change everything here in Cup House. It's almost like the Domino's
effect. It's like a network of things working together. Like say you're attacking the CCCB
rafters, right? Very classic. You're gonna have a guy on the external wall on CCCB breach
who's trying to lock down the player on Catwalk and cut the bombs in half.
You're gonna have a guy on Garrett Store and a guy at Garrett's breach below
trying to get catwalk. If any of those three people die, the defender and catwalk afters can now
move around a lot more than usual, now all of a sudden he's hard to kill. So every single
attacker has to understand when their job is to simply stay alive and when their job is to try
and go for that active play. And if you're not synchronized together perfectly, that can
honestly make a break around. I noticed that the janker pick here and it makes me think back
to something I saw on Twitter.
In NAL?
Yeah, I saw it tweet.
Yeah, I tagged you in it because I was like, man,
you're going to love this.
It was an insane Tashanka lineup onto the rafters
to prevent that late round push.
I'm telling you, dude, Tashanka requires so much effort
in the custom games to figure out the lineups.
But yeah, what they did in NAL, they
was immediately did it, the promise taken.
Yes.
Tashanka was deep inside the cash bomb size
of the eight bombs at here, and could actually
They have a lineup from deepens at the bottom side, over the server rack, over the reinforced walls and catwalk,
and they would land on the wall itself just like they see for dust, and by it's two big kills.
And then through the 9, the garage wall from being opened up by any, you know, close range hot breachers,
they can't open up the thermite for the entirety of the round.
Meaning you had the breach, and you had the CCTV window to jump straight into your death on the bottom side,
and it's a complete lockout.
And there are so many angles like that, which are shown together with Nera's team being used in pro play,
because it's so hard to find them.
Get obliterated mate.
So when you walk into the arena, is that guy break you?
Yep.
So I mean that was just a throw then I guess from Levy Bats.
He didn't know that it guy broke him.
He mustn't have realised.
Unfortunate though.
Completely exposes him.
And the round was pretty much done
as soon as that double kill from the C4 came out.
Wasn't it?
I guess you can't call it over until Muzie is down.
More or less so.
Gantoshan Gare, the Crossfire, the Thornchrap, the Rooney, they got six pieces of barbed wire, but Mitzi does find Shuri.
She can become a little bit easier, but she does diffuse a case inside the CCCB breacher, right on the outside at least.
They should know.
There's a double man up the red staircase with the Thornchrap, hits them both and then they can sprint.
Yeah, and they're gonna have that debuff for a very long time.
The fire from the Chunker as well is starting to do some serious damage onto Muzie.
The double reinforcement means that even the parm-wire is going to give him a little bit of damage.
The double reinforcement means there's no way directly into the bomb site from Rafters
except jumping through the window into a dead 9 degree crossfire.
There's no way that you win that here for Midi.
Anatoons in the perfect position and he knows that the fuser as well outside the breach.
Saka takes down Muzie. It's Midi up against the world.
Pre-Fire from Anatan, the round was on lock from the get-go for CAG.
Yeah, I mean this is classic as a Maverick.
We haven't seen this, I think in recent history, but...
I don't know, a year or two years ago when every team was playing Maverick,
this would happen all the time when you're trying to open up the wall,
one Stray C4, somehow finds one of the people,
it doesn't get shot and the entire round is like statistically over.
Still clock-chable, but very unlikely.
Deep plus will call a
No technical time-up to talk things through I think it's a matter of understanding how they want to play this game
There's a pace to don't go for the very slow
Very execute heavy style that they've been doing so far because it has not been working, right?
But they got us, you know increase the tempo of it play a bit more quick in the server
They're a bit more risky because what they need is a kill these five-e-five executes are not working their way
That's right you can't leave it to CAG to try and counter your execute you need to get
active in the mid-round. The three defenses in a row it's building up a lot of confidence
for CAG to continue fighting here. The Habana ban interesting CAG seems so
insistent at banning hard breaches on all of these maps Pengu. The Habana ban is
curious to me because it leaves Ace, Maverick and the hard breach secondary gadget available.
Wow that could not have been more perfect for Saniton just on the very point.
Left and right, yep. It is perfect. Yeah, so they very clearly say that, hey we don't
think Ace is actually a very strong operator and I have to agree with them. I actually
think in a lot of scenarios Ace is the weakest hard beacher in the game. Alright, of course
Maverick is a bit of a situational operator, so he doesn't tell us much because he's the only
count-triple operator by non-wall deniers. You cannot impact trick Hibana and Thermite
unless you're working off of the mirror window by mirror span. So when you end up having like
the Hibana ban in this case, it's like, well now if you ace them open you can impact trick,
and if you just can open it, well you need some secondary melee heart destruction,
which doesn't work for every single wall. I try and repeat what I mean by triple-threadshare
embassement. Would that melee gach it? That's kind of hard, but throwing a sell-a-chok, that's easy.
I've noticed round after round here, Nia's from T-plus managed to get drones deep into
really influential positions in the bomb site. This round he has one all the way down in AKs as well
just to watch for anyone down in the bomb site.
Jimmy seems forced back very quickly.
Thankfully Shuri is there to support him.
That's not me so good. It's like a pocket castle barricade, right?
That just lasts you for a few seconds until they get shot out.
but it literally is the difference makers been folding back on that Mainster's
windows safely or dying trying to do so and because they have this I'm in the
right location and wait for it it's a 5v5 so huge difference there that's more
of a pace being a bit quicker than D plus I think they they are green because
Ying, Lion and Blackbeard is a much quicker pace than what they previously
had so a lot more about we can fight you we can take the battle and we
can conflict just like execute later on don't gotta do the whole like
set up this look and this fire and three two one oh whenever they want to
ying and blackpink go absolutely crazy in the server and they've done pretty good job around
clearing as well one minute thirty five they're in bar they're doing the last bit of room checking
so a little bit slower but still right on track i'm sure it's gonna get away with his life indeed he
will despite a little bit of pressure on denarii would not have got us straight there as well
we've seen so many good hardholds i don't know which player it was maybe it was an eml
It was an insane hard named Stairs hold. Ended up winning the rounds and the deny was certainly an
instrumental part of it. But like we've said, I guess the CHG don't feel the need to try and force
these fights in the mid-round. They're happy to leave it to execute. And I mean they got the
warthog, right? The perfect counter in to Ying. Here comes the cell message. They have to
impact grenades in the right location on the Siamese Shuri. He has to rotate over and
then impact trick them. Yes, there'll still be a hole in the wall, but they can't enter
And that's the big thing because they can't enter from that area. As long as you don't expose yourself to the angle
Don't got to worry too much about it. And that's the none of thinking here for the side of CAG
And they actually cleaned them with your off. They went back B below the verticality
They completely inpatrick the entire two of the wall and now there's no more hundred function
Yeah, and it's in shutdown as well
D plus need to prove force their way even it might work out a little bit of damage
But not nearly enough. No C4 follow up here. However, the Tupperout will freeze the Blackbeard, slowing down a lot of damage on the Chiba suit. Be careful.
He's worried about getting pushed, but he might actually be able to pull off a plant here as the execute comes in through blue and the flashes from falls as the ying goes deep.
It will need to be a miraculous moment for Shureep in a 1v5, but no falls with a shotgun
gets up in his face and D plus Kia find their first round of clubhouse.
It's another case of CAT strategy, they wind around the impact rating at 2 bar freezes
but then D plus they find the right picks, near from the BB, massively successful,
gets in with the entry, buys a lot of time and space in the server and they push
together with the Yenka Delas.
But this goes to show when D plus they have the confidence to make the play they actually can't do it
But it feels like the boss want to play a certain style of siege
And I only gonna go back to like let's frack it out mentality when you're forced to because they're gonna breach triple
They're gonna pick about the bomb sides that once the two step three the moment they get in Patrick
That one guys two guys going towards the door one guy drop blue hatch one guy push bottom main
We have to go for broke. We have to go for kills
and it works out. They get the first round huge. They're aiming for that 2-4 split. I mean, they need
forces to the worst case. They can of course fight for a 3-3, but it doesn't be a bit difficult.
That's it. I just don't want to count our T-plus. I remember it was a 3-1 lead in favor of CAG in
the first half of Nighthaven Labs. T-plus managed to bring it back to 3-3. They managed to bring
it back and close the entire map. So I certainly don't want to count them out. I feel like
It's such a momentum-based team and once they have the confidence they really put CIG on the back foot and we saw their reactions
After winning that round. I think it tells you everything you need to know again
I just can't help it feel like it's such a huge advantage to be all in the same place
Especially for Brazilians. There's just something of something in the blood about Brazilians
They have so much more energy and they feed off that energy so much more than so many other teams that we see in Siege
They are a warm people as they just say right very warm
They're passionate. They're warm people. They are warm country people
There's no saying that I've heard all the way back in when Brazil first entered to an international claim siege
like I didn't know much about their culture about the players from that region in general because I
Haven't faced them before and when they're there quickly that they're a bit more free flowing like free spirits
It feels like oh, yeah
Not very game-ish.
Not very game-ish at all.
And at first we thought, are these guys just like, are they crazy?
Like, what are they doing about, right?
But then you gotta see the work ethic and how much they care,
and how much they put into everything, and you know,
like if these guys, they might be free spirits,
but they're not just here for fun, they're here to work.
That's right. They have an incredible work ethic.
As do the Japanese, let's not forget that.
And they are certainly passionate rivals.
Wow, there's a player spotted, little bit of damage, beautiful play, little good catch
and sure it goes down the Azami, what a critical kill, a critical play to lose early on for
C.A.G.
D. Blaser in a very good spot right now, all shotgun, right down the angle, but no D.D.
Mann, does help out massively, shotgun ready for a second player, but he loses to Fools,
however, it seems like the fire from Muzie will seal the deal.
Now Falls, who has the defuser, is currently just on flank watch.
He's now looking to try and get into the building.
But Chibisu is watching.
And Zaka as well from the office position.
Aniston needs to come back in support as well.
It was here, it wasn't truly flooded inside of the site.
And the C4 does not land.
Zaka needs to try and fight his way back into it.
It's hard to do so when Midi's going massive and his shutdown.
Chibisu, Falls needs to get into a planned position.
but the rest of his team is covering to perfection.
No need to plan whatsoever.
Falls was covering that cross for such a long time.
And D plus fire up for a second round in a row.
And look at how much better D plus performing in the server
when they're just playing these more free flowing roles, right?
The yank and delas are fire rushing in,
taking the gun fires, forcing the push
and they do it with confidence to do it together.
And then secondly, in that 4v3,
they don't just start planting
and just like hoping it goes down.
They actually don't try and plant it all there for the majority of the round.
They're just inside a gym, they're on the windows, they're in bathroom from jacuzzi breach,
and they're just holding their rotations knowing that CAG have to push into them.
And they got the better position, they got the better guns, they got the numbers advantage
because they found that early pick.
This is D-plus shifting their entire playstyle again.
What they're being forced to, CAG countering their original playstyle so well that D-plus
is calling it a technical timeout being told, guys, we gotta change how we play.
This is the same exact thing that happened on Aideven Labs, a clear shift suddenly after
a specific round and then this sub-finding success.
And I can't help but think that really just puts the pressure back on CAG and to lock
it in for two splits.
But if this ends up three in a row for D-plus, moving into bare defense, it could be lights
out for KaG.
That could be it.
Pressure's on right now.
Final round of the half.
Abitzen picks up the Monty, the Maestro, and he's brought a lot of these evil eyes deep inside of the site,
not just for information, but potential plantarile as well.
And they will have to deal with nears on that Monty,
likely going for a very similar plantarile, what we saw from them previously, only one C4 on the board this time around.
It's funny how it's nearest that he tends to play the double evil eye.
Well, let's not bring one, let's bring two.
It's been a false thing, Monty, for a majority of kickoff.
We've been watching D-plus at least and it's been nearest today.
There's been a false and no entry kind of operators like opening up for his teammates
on the ying instead.
Let's see what the Vibe is going to be, CIG falling back relatively early, surrendering
a lot of map control, and I know that this is what they want.
They want to play into the Maestro, the Yeager, the side setup, but you are giving D-Boss
so much freedom right now to make all the right decisions.
Plus, they have the Monty, which CIG doesn't know this, of course, when they
picked their strat because Attack on Repix in the game, Monty was picked once they
saw the bomb site, once they saw the setup.
But it's just a little bit scary to me.
The way that CG almost lost basement last time,
or sorry, the first time around,
was once you drop it down in the kitchen edge,
going for a plant,
and they start panicking and swinging and dying.
Then they clutch it, they make a huge play.
But I feel like D-Puzzle has learned from that past mistake,
and they're gonna have a different way
to execute around this.
And that, I think, will be a problem with CG,
because they don't have many tools to deal with it.
I kind of feel like D-Puzzle might just go
for a church execute.
Yeah.
The candilas were so successfully doing that
last time around,
They found a kill with the Blackbeard, I believe it was and then they went deep on the back of the candela's
Cleaned house, the Asama is real, well shit, then it didn't matter
Yeah, but also this kind of they put three of the two of the three evil eyes in back B
If they go for a church attack the half utility isn't here
So if they breeze this wall like I said, this round could just be a wrap and it's in campaign is cameras anymore
But can they break it right now?
It's about to get to the pointy end of the rounds.
Muzi looking at backstab from inside of Blue.
A little bit of damage onto Nia's from an evil eye.
I couldn't see where that one was.
Bump is too much to be beat.
I'm not entirely sure what's going on here,
but Muzi finds his critical kill here in Blue,
and now Blue has been completely seceded.
By CAG, he could kill Muzi.
Finds another one, but Zaka will trade him.
That opens the gates for a potential retake
from Shuri, Pymethidi, and Together!
They join forces and they protect the president!
Aniston, untouchable, deep in church, and on a hope and a prayer, C.A.G.
Win the half!
What?
Did they never get the wall, James?
They had Cannibal in his under-munchy, they had so many pieces of utility,
but I think at the end of the round there, when Aniston got the pistol kill,
I don't think they ever broke through the wall.
So, C.A.G. they hold on again, they locked on the bomb site, they make it theirs,
and with zero roaming presence, they all win it once again.
Poof!
Ah, it's tense.
And look, if we're sighing in relief after a round like that,
what must it feel like in the server?
The CIG and D-plus.
Now a chance to talk to the coach and hell's got plenty to say for D-plus right now.
They're about to move onto their defensive side,
which means they set the tempo, they set the site, they set the pace.
But CHG have been terrifying on the attacking side.
First map today, six attack rounds in a row for CHG.
And then to kick off Nighthaven Labs, it was two more in a row.
So they are not out of the woods yet.
D-plus needed so desperately to win that defensive bombsite of Church Arsenal on their final
attack and failing to do so has left them in such a precarious position.
Diastrates now for D plus.
See it, yeah man, it's very different when you're playing in C's right, we rarely see
people hit up so much map control so confidently but it's not just a clubhouse, a knight
he even lapsed exact same story. He's playing on the wall denial, impact tricking, almost
bringing back like an old school style way that has been kind of left in the past. Once
upon a time, every single team that ran impact tricks for the hatch denial and stuff and
then the nerf exposed radius of the impact now has been forgotten. They brought it out
on two maps now in a row to huge success and definitely catching D plus off guard.
And as a big reason why they're finding these like round victories and why they're
up now, 4-2.
Two minutes to talk with the coaching team, what's it going to be, and yeah, the Monty
Ben.
Monty's gone.
But how many shields do you get?
I'm alone here.
How many do you let through?
Just one.
Do you just go for the triple?
I think you just leave Monty as the only Ben, right?
I don't think you double down or triple down, because there's so much utility in
pop-outs and like Monty might be great for like this specific attack or this
specific bottom side but like Camretal for example it cleans
counter-off-rathers Grim is strong on every single attack Monty is strong on
most attacks you need to go for high value of the operator bends when you're
up against a flexible opponent you know CT can play pretty much every attack
on the game we've seen us the game the counter the Grim the Monty shields the
glass you cannot bend them all so you have to look at on average how many
rounds are each already strong on and you cannot go for the highest value. Glass is not going to be
good on everything on bombsite for example necessarily. What's the lesser of all of these
different evils? Like what do you have? You gotta play Anerton on one of his insane good meta cheese
ups. The lack of a better descriptor. You can't let him have Monty, that's just a given. So what
do you let him have? And yeah the answer so far is going to be the Blitz if he wants it,
The Blackbeard, if he wants it, the Ying and the Glass, all of these are like classic Aniston Ops.
And for now, it's going to be the Blackbeard.
The fact that you've left a few, it actually gives him the flexibility to chop and change from round to round, from bombsite to bombsite.
The Blackbeard being the long-range shield fighter is going to be very different to a Blitz, which is a short-range shield fighter,
which is going to be different to the Ying Shotty, which Aniston himself pioneered even before Ying had the Reaper secondary.
And there's also why I think for this basic matchup, the third operator ban is super exciting
to watch.
Because the CAC shoots off the warden ban, they can now lean to the ying glass, and the
dpls don't lean into that because they want to ban the blackbeard capital, well then you
get both the ying and the glass against you.
So one thing that's going to happen right now in the first three attack in the defensive
rounds, it's going to be a second story for the last three, the following three
after that.
The breach is fine, he just has to take the risk of throwing in, it's okay.
And it's just not to face it even wait for the drone, but he's like forcing the dancing and it's not gonna be anybody here
It's okay. Let's save those five seconds
Something I'd like to see from Chibisu this round is to see if he can try and hunt down
Levy's inactive shell on the bomb side the scope of shell because if he is
That's a bit awkward there for me. Yes, if he's able to activate a drone on top of the shell and destroy it
Then that will leave Levy no way back to the bomb site
It is hard though, with so many people keeping their ears open for it.
I'm not sure we saw it actually, well he's quite getting something right now.
Once you destroy it, sorry once you disable it with the EMP, you know that it tells you
what gadget it was and I think that was the Scopus shell that he just saw.
And he started speaking on the player cam like quite a lot but if he's going to
Oh, does he see him?
I mean, Mitzi has no idea, but now he saw the Buddha traces.
He's gonna be stuck in this corner.
Oh, no, thanks!
He's coming from... there it is.
Oh, it's second!
He gets both?
Mainboards?
Well, I guess when they came for the retake?
Wow.
Well, that on Garage Wall.
I don't know exactly, but that's a huge two-piece.
This Rome game has been massive here,
but the element has to drop down.
Hit it there!
Chirisu is waiting, ready to receive.
Beautiful work from the Flores.
He's only used one of his drones this round,
because he's found three kills.
And Nia's is still aggressive inside a kitchen.
I mean, good luck, D-plus. You're gonna have to really hope that this one goes crazy.
I mean, again, you have Aniston on the BBs, so you get so much free information,
and then you get the water to cap the bit of clouds with the handstrap.
It's gonna be great to get a Fallish round, Fallish stock in dirt tunnel,
nowhere to be seen so far away.
And while he's got Gory canisters, he can't pop them all because he's 1v5.
Yeah, yeah, this is just where you line up behind Aniston.
You say, let's follow the leader, let's find falls and shut him down as soon as they join the site.
They could just join the site. 20 seconds to play though. You really do need to get into a plant position.
Didi could just plant default inside a church though. The wall's been opened up. He's really just going to bite his tongue.
There he is! Now we've joined him. 15 seconds to play. Didi, this is very risky. Didi is now on the ground.
This is very winnable. Thankfully for CAG, they get the kill. That was a little bit risky there.
bit risky there, DeeDee, I don't know why you dropped a kitchen hatch, probably should have
just planted default with cover in church, but yeah, scary, very, very scary.
But the round is done.
Yeah, I mean, insane round, Clitz.
5-2 now.
What a lead, CIG have established for themselves.
The tibia seal off the inside of Saka goes through the window, just pre-fires the
right-hand side corner against the kill.
Right when that happens, Skobos' bottom garage and punches the garage wall, tibia
who instantly flicks it, almost spray-transfered onto garage and the turn then finds the room
on top for him, Jim, and it's like he's gonna drop the gym hatch, get ready for it!
The GPS will lose away from the wall into the bottom garage and looks back towards the
pool to the window, and he sees the air of falling into his crosshair, and it's three
kills in like, what, five, ten seconds?
And you literally win the round off that, it's that simple.
And the beauty of information, the beauty of getting a person in the middle of the
building. Getting the Thatcher inside of bar both gives you thatcher a scan you were talking about
coming like a mini IQ that can look for utility and look for the scope of shell but also gives you
a set of ears in the middle of the entire building that can hear no straight bathroom and pool table
where they found the player. You can hear anybody running at bathroom master bedroom and it can
hear towards main door so you get so much value in a single player and that was that was
That was Saka, that was Satchir.
Great round from CAG, doesn't bode well for D-plus now.
Three rounds trailing behinds and they go to what is one of the worst bombsites on this map
and really like this Cache CCTV, it's been so figured out on the attacking side.
Defenses are desperately trying to implement new strategies like we talked about earlier with the Tachanka
But it's very hard to do. I think they might have prepped the Tchenka.
There are some destruction to this easy wall here to uncarage rafters.
There is a world where they're bringing out this changestat that we saw in E.L. a few days ago, right here.
Not certain of it, but certainly a possibility.
Could be the case, but for now, CAG have made such good progress.
I like the fact that on the far right-hand side, it's a feet hole, so that its rappel angle means that no one can swing the breach.
and then in the middle you have your actual entry hole
gives so much flexibility, such an advantage to whoever is on this repel
All eyes on Cambertau though
I mean, if you play this out cleanly you can just take a cowl that was killed for free
work the round from there
Well, they don't have all five people in the area
Saka's gonna go in the strip club instead for a backstab
Yes, it's usually in pocket that could be used to kill some of those mites, for example
because Ed is gonna stall out this push
so Gritlock is gonna get working instead
It remains tossed out, the track stingers, the flank washing the steps
or the look of the bar player, a sack and a spoon, flank opportunity, but misses his shots?
That's critical.
Oh, big kill. The wall bang is still... The wall bang onto Zaka might give
a gift here for D-plus. He needs so much more than that though, he's in an awkward spot.
He can't retreat to the main stairs because of the explosion from the gas pipe
and a trade elsewhere between Chibisu and Midi. Blood is both teams.
But leaves D-plus in the advantage.
Thanks to that early skirmish, that early kill on the Zaka.
And now you can't afford to just have a play repelling the whole time.
Shereed needs to get active, but...
Why Magnus?
Pesky little things, he clears at least the Malusi's Banshee.
Oh, he's still the foot there for a second.
Oh, he accidentally fires himself.
This is very awkward now, and Muzie springs up in his position to take down DD Man.
Shereed missing that critical fire,
puts him in a world of pain and Muzie free to reign supreme on top of the rafters
and it's in a 1v1 on the rafters and Muzie holds it down a
Critical round for Muzie to step up for the team yet again and D plus start to close the gap
It does she like a missed round over CIG right if sack it doesn't whip the shot from a still standing target in bar
They get the 5v4 if they don't miss up they have some fire later on rafters
She moves you should die for free or at the very least been in much weaker position
Because he's under so much pressure, but the fire goes the wrong way you miss a shot inside a bar
You lose a player and you gotta go for a desperate attempt of a of a round save
D plus all they need is one good round to get back the balloons and get that confidence to start firing up
You see the scoreboard. We still have falls and moves to still frag in our we gotta see nearest and levy
Enter this action, 2-6 and 2-5, there's a team effort on Night Haven Labs where every
individual player could win their gunfights.
We haven't seen that at that same level here on Clubhouse, but that side swap is still
very recent and it's a tough attack round there for D-plus.
So I just want to see New Year's from Levin now spring into action in these coming rounds.
This is hard for D-plus because they know they can't afford to make any mistakes.
fumble one rounds and it's match point. Series point, championship point, missing out on the major point.
CIG have a few different chances here to try out different bombsites for the attacking side B plus after failing basements,
succeeding cash, now they go to gym bedroom. And what are CAD cooking?
Of course after this round, we're gonna get the last operator bands to come through as well.
So many options for both teams.
Last chance to really feel out your opponent.
Right now it's giving capital band vibes for me.
Brought out like every single round by CAG and while I didn't miss the fire in the previous round,
you could definitely say that the pressure was there for Moosey.
He had to make a play because he knew that the fire was inevitable.
It was gonna happen either way.
That's a...
That's a trippy laser.
So it covers the gym window jump in, a bit of office slash main stairs.
Maybe it was the Coosie breach.
And I think master Thor as well it covers so much of the bomb side
He's on for his room actually hasn't deployed his shield as of yet
I wonder if he's planning to get it back on site perhaps maybe the frost was a last-minute pick
They know about that frost hopefully they don't fall victim to any of those window jump ins he gets back to site
Man, I mean a second deployable shield already after this one inside a bedroom plus you got the is army
There is a slew of safe positions to hide on here if the V-Boss on this bomb site
So an air jet on the master door to stop the Pussenswolds connector the target was still put down middle of the round for office
This is the applause choose in their areas
Mind you pair all these pieces of utility double shield with the denarii lasers
They have so much free information that guns don't have to worry about too much and CG don't have a ton of different ways to
deal with it.
Two stones already killed off.
They have one fracrate in pocket off hebes on the line, that's it.
So this could be very easy to run through CAG being stuck outside the building with no way
in.
There comes a fire that Neas manages to dodge it inside a gym.
A lot of pressure put under these defenders.
Oh, that fire, he's going to get a taste of it again and that is going to expose him
to anitin.
Finally an opening frag for CAG.
40 seconds left to pray and he's worried about those frostmats underneath these
windows and if it does come to a desperate jump in D plus my piet of
flourish in the chaos. I can use a smoke to need to figure out where the water needs to
set up office right now. It's a smoke smoke jump in but as I see that Muzie finds the
kill force at a second no smoke snuff falling attack no safe way into the
bomb site. And the Denarii laser is still up Muzie finds yet another kill
exposed however he will go down. Jimisoo has to plant but it's not
impossible. Shereb trying to cover it, but it can't do it. So Shereb desperately into the
bomb site, but Midi closes the round 40 plus another defense on the board for the Brazilians.
One round trailing behind CAG, and another chance to tie the scoreboard.
Round by round at DeFos, they are fighting back, they are closing the gap. CAG again,
not able to use the cams on smoke, don't get to stride off the entry positions, because mind you,
if they can jump in the gym windows safely without moody killing two or three different people,
they can look to the right, they can see that the narrow laser on the master bedroom door,
if they shoot that laser, now your teammate can walk on in and actually take a fight with you,
but they kind of skip a couple of steps, they're stuck outside for a long time,
and then they die before they can go for a proper execute.
CHG have called their attack a good timeout and I think it's a good timing for it.
They're still ahead, but they certainly need to figure out how they can get around and
support me attack because there are these very small details now that they're messing up
themselves that they're in full control over. And that's the important thing.
This is CHG in full control making mistakes. This is fixable by all means.
Don't have much room for error here. You lose two rounds. It's match point against you.
We know D plus when they lock in they can find so many rounds in a row they can bring it back
Okay, that's such a good job to win their first round on the attacking side and perhaps it filled us with a little bit of false confidence for them
Because since then it's been two defenses straight now for D plus
But those bombsites are both locked and now it forces them to go down to the basement CAG
obliterated D plus in that basement bombsite picks their room to pieces
And they're actually gonna go for seemingly another roam type setup. We've got the scopos making its return
CHE they've taken that tactical time out
They know in all likelihood they'll be going to attack this basement bomb site
They know exactly how D plus tried to defend it last time
This denarii though, I can't lie. I am liking the value that we're seeing I
I still reckon the Nair is a bit of an uh, and I know you said this as well in the previous cast
Like you also think it's underrated. It's one of those operators like Asami, like Tashanko, where it's going to take some time
for people to figure out the best the Nair lays and innovate all the best ways to do it
And once you guys start seeing them more and more and more, it's a matter of copying them
But who's going to innovate? Who's going to go to a custom game and spend 10 hours just faking out the craziest angles
Because, mind you, as Sami when she was first launched, was played very differently in these days today.
People didn't understand all the strong areas she used as Sami's on, how they would work in certain surfaces,
and I can create one-way pixel angles and stuff like that.
But now it feels similar to me.
So many opportunities to be created because you have like a throwable, tiny gadget that can go anywhere.
I feel like Niez is in for a world of pain.
He's gonna swap back, he's just in time.
And his other shell got destroyed immediately after.
He had no second chances there.
Millimetres away from dying himself.
This is right, now you're just a gun.
All you have is a gun.
No impact.
No impact in the parking.
Ben the Impacts of the Roam game, yeah, you have nothing. You are just the primary weapon.
It's the best person to put on drone duty though, but the only issue is here, you literally
have no cameras, which has defaults. There's no Bp, there's no Valkyrie, Eco-Meister.
The only thing you can watch are values, like the bottom mainster's camera, which
is probably shot by the second Valkyrie, so you are just a gun on basic bombsite.
This is not ideal.
Yeah, it's unfortunate but it is worth surviving, like if that's what it costs then it's worth
to survive, even if the operator is not great value.
So you see the bonking from the counter, but no, he's gonna drop down again and just
do it the regular way.
Sad.
You don't see the funny sledgehammer animation.
So you can play the favorite player with the Call of Duty.
A lot of teams up for the BAM and no second guessing it, but there's a lot of steps from Shureep.
We can go for a breach here to see a jeep.
Yeah, they're gonna wait for the breach to rotate on over and then get the wall opened up.
It's that and they can count the bandit charge, there's three in the wall pre-placed and one wall can get pre-placed.
He gets two bandits with one grenade, that means that one wall cannot get electrified.
If he's just rotating the chair, it's a fire in there.
Yeah, that's a good way to guarantee that that jugger will not come through from Muzie even though he did rotate back into position to do so, but he misses his Nitro's sell.
Now they're in no more C4s, but big kill from Levy.
He finds an open kill with the FMG.
Anatole wants to get active as the smoke might obscure vision for a brief moment.
Chibisu aggressive into his position trying to now fight in close range.
The Scopos will fall!
Chibisu comes into support. It's now Anatole's turn to make mincemeat out of Muzie,
But he will survive for another kill eventually. He will fall
It goes all down to the Goya will falls in a 1v2
Zaka coming in from blue creeping behind enemy lines puts it down and gets CAG
Onto match point one round away from a return to the international stage
For a short second there
I thought we're seeing the old C&G with that a strong position and they run it down
right and to descending it straight into the bomber side without the gadget recharging up to use it to counter the melee on the blackbeard
But his teammates were there bottom main swung the breach player in blue swung the road take they get the kill in church and they
Restabilize they were all committing together
Deplots were only seconds away from a round victory if you drop bottom main not much time left in the clock
No crossfire from CGI those 50-50 gunfire which falls
Unfortunately for him failed to win
D plus now a big task what bombs that do you go to D plus they have shown us in
the past against weaker enemies that they can go on to the fourth option
bomb side the bar here in clubhouse but they have not gone for it instead they're
going back to CCTV with a Sami band against them that's crazy like the
only you hold rafters now is playing Gaker and all my only half of my here
and then you just pray that you can somehow hold on to our rafters but
But you have no protection, you have no cover.
Like this should be the freest catwalk take of your life if you're CAG.
And it's kind of forcing the boss to make place elsewhere.
Like play in bar, play in lounge downstairs and hopefully find a frag cause it need a frag
to hold CCTB.
There's just no question Capitao is going to make mincemeat out of Muzie unless he
achieves the impossible.
That's an aggressive play for Midi.
midi, takes a lot of damage, he actually tried it by exacto, but that is the single most powerful
operator you could ship away from the CHG attack.
I mean this keeps everything, the whole spiel that I just had, it goes out the window.
You can absolutely hold catwalk buffers now.
Like sure, you can spam 6 flashbangs and 2 frag grenades and they kinda work the
similar way as the capitol fire arrow.
Either you stay prone and you die to the grenade or you run away and get shot by
3 guns waiting for you.
Their captain fire covers a much larger area and it's much more difficult to mess up
so I
Mean music and literally when the bouncing hands the if seeds you have to go for Cal water back
Do they do so
That's the problem like you're going against top fragger from deep loss
We already dismantled you last time you tried to defend this bong site
He's got the one my man is to protect them and you've lost your capital at this point
You almost have to say JJ go next and form up on a different part of the map instead of focusing on music
He even has a Vulcan cancer from Goya to support himself
The pop now by the florist drone
I think you save this last line charge with the flashbang and Nate's fans that you get constant information moves as well
Like I said, either you stay in your same position die to the grenade or you move we get pinged by the lion charge
Plus they're gonna be waiting for it and see a team the most logical thing to do is to kill music
You can 4v1 him on Catwalk. Nobody can really help this guy at all.
It should be a free-
HUH?
WHAT?
JUST LINE!
I can't see a damn thing!
But all that matters is he finds Aniston!
Ooooooooh!
And then he goes down!
Caught against by his magnet somehow!
He manages to survive!
Now he's about to get beat from the top of the garage.
Shibisu eventually shuts him out of it!
He's coming!
The damage has been done!
And no heart breach remains from C.A.G.
He shot this Selma!
Before he died to the-
Before he was going to die to the grenade, like I call by the magnet, he shot the summer charge off the wall as well, there's no more heart destruction.
So now they're going to work the breach against the blue of camera with full information, or jump in the window and cut a lot, that is a death sentence.
You're going to push up red, push and breach, jump in the window at the same time.
Luzi, again, worth his weight in gold, and Niers will join the fray.
Zaka has found one, but he will have to do everything himself in a 1v3.
No diffuser to speak of, no time whatsoever, and Niers puts to bed.
The ball that started rolling from Muzie, an unbelievable play from this hero for D-Plus as they
stave off defeat for one more round and they gifted an opportunity to once again push us into overtime.
Something like very minor detail that we rarely get to see. There are certain operators where if you go really really fast
you actually get a much stronger chance of succeeding and it's obvious operators like the Balmai.
When you have a rechargeable gadget, if you keep waiting and waiting and waiting for the perfect opportunity
You are also giving more of my magnets to that operator. Same with lesion, right?
That final magnet that saved his life, it actually got recharged in the middle of that execute.
When that first fire span came through and Lucy got back the hipfire blind headshot,
He didn't have a spare magnet. It came up right after.
So has he been 10 seconds faster, maybe even 5 seconds faster?
there's a good chance he dies with the grenade.
Because when you throw the grenade, it has like the...
it's like two seconds if it bounces off a wall
and four seconds if it doesn't, explosion timer.
When it lands and the timer begins,
when the magnet then picks it up,
now it's a new separate timer.
That meant that the grenade was just about to pop.
But then the magnet grabs it,
whoop, and resets the timer back to that dot three, four second.
That's why you crawl away.
So the tiniest of detail.
Again, 5 or 10 seconds in the clock changes everything for CAG.
It's just an insane showing from D plus, particularly from Muzi.
Man, every now and then you see a round like that and you're like, holy crap, this guy is the real deal.
He can single-handedly turn the tide of a match.
That's what he needed to do in that moment.
Shoot the cell lance to hell life and he did so to perfection.
Now CAG have another chance, but D plus they're so confident at defending this
gym bomb site at the Nari, the castle, even the frost making a reappearance.
CAG struggled so desperately to clear this bomb site.
You get the pressure now if you're CAG, I mean you maybe should have had
night in the labs you had an incredible moment in bank it's slowly slipping away
if you go into a time that's only gonna get worse yeah and it's in back in his
signature operator of the black beard that has been very successful for this
team got DD man the Maverick ensuring that you can't get through any wall
that they need to get through remember what happened last time they were
stock in this very location the master bedroom the gym windows I guess the
difference is that like you can vault in the window but he wants to be serious
the council barricades are tricky with the grenades because they roll off the
window ledge and that's them that's the right way of doing it you just be for
showing oh big kill there for you to see on the nears believe the nitro cell
opened up the other castle barricade which does mean no more nitro is
available here for D plus to deal with that black thing. So again, CAG in a great position
they have, they have so many fragendates by the way. They have five in pocket, they can
jump into the window with the black people. I don't know if they have knowledge of the
frost but just like they're gun getting fired on the drones and now they know there's
a lot of frostbats beneath those windows and it looks like they want to go over there
right? Maverick is watching you through, see? They're on the windows and they're
scouting out the, yeah I mean maybe they got scoffers, they got a change of attack.
I know someone's in the corner and they go down and surely gonna put a lot of pressure on Moosey. Big kills!
They come in and he RUNNIGS to C.A.G!
Levy is the last one standing, but these angry Japanese are hunting him down at the top of the stairs though.
He gets the drop on Aniston, concussed by the fire extinguisher.
He needs three more kills to push this to distance, push this deeper and deeper.
He's being tracked by Zaka, who HUNTS him down!
It's been a year of whiplash and heartbreak, the CAG are back with the vengeance.
Conquerors of the upper bracket and once again, champions in APAC war.
Mental resilience. When the game is slowly slipping away, you cannot show them the second map.
It goes to the 30c history repeating itself. Another heartbreaker, right?
No, they stay strong to the very end. They still kept making praise. They're seeking the push to play with confidence
You can see how much of these the players on all their reactions everyone standing up
They can't believe it and for D plus honestly a half-fold comeback
Always ashamed lingered on the third map. It's just I didn't even meet that company on the second map
That's the big win in itself
This series is a testament to the injustice of a pack north only getting one spot to the major both of these teams
9 separable CIG clearly the champions but D plus gave them such a run for their
money and such a resurgence compared to this match that we saw between the two
in the upper bracket prior Moosey played out of his mind today an
unbelievable showing and yet it is not enough for him to return to the
international stage CIG finally earned D plus's upper bracket run and
and qualified for the Salt Lake City Manager D-plus now sadly we'll have to wait
into LWC for a chance to return internationally but the CHE I mean just look at their faces
they have earned this they fought tooth and nail and they are without a doubt the best team that
APAC North has to offer and we are lucky enough to get to hear it from their coach brand new
Thank you coach, Sparky first up man, congratulations!
That was a very crazy game for us to watch after a second one.
And then for Deep lost to bring it back on map 2 and then map 3 almost going to overtime.
I don't know about you but like I'm feeling pretty tense.
Surely you must be feeling a little bit of second hand anxiety after watching your boys.
Yeah, yeah, definitely, absolutely.
But they did a good showing today so I'm really happy.
I'm really happy. Come on! Really happy! Come on, man!
No, no, I'm happy. I'm happy. Absolutely.
Good. Just making sure.
I'm really impressed by the strategy you guys brought today.
When I, for example, read Impact Trigging and C4 Trigging,
the Heart Reaching, the Reinforcing Internal Walls,
just locking people out of, like, entering the bomb site.
It seems like you guys brought so many turtle straps back to the game
that we don't see for most regions was that not just like a we know that they're not good at executing or what was the line of
thinking behind these strategies today
No, actually no, we actually know they're better at executing the side like it's a weakness playing the site against them
Yeah, no, no, I agree a hundred percent. That's right
Absolutely agree a hundred percent, but the point is we played a very different game against them the last time
Okay, and they had a game a double game coming up today
So that means they didn't really have a lot of time to prep. So we just focused on being as unexpected
Just like we did the other game as possible and
Countering basically all their prep play by making things that wouldn't make sense doing against them. You know what I mean?
But actually would work
I mean how to say genius. I got a question for you Spafi
Obviously you've been in the scene for a long time worked on some Italian teams. I've got it here that you
you were with Makers at the Six Invitational 2021, is that right? Did you go to Paris for
that? I wasn't there actually because I think I was still underage, that's why I didn't
go and also they had a mental coach and that team worked really well with the mental coach
which was actually the Eastport manager of Yorg and they wanted him to be behind them
because he's such like a character you know. So does that mean that I can say congratulations
on making it to your first international event?
Yeah, yeah, absolutely.
Congratulations on making it to the Major.
I'm sure it's going to be amazing.
And just to piggyback off what you guys were talking about just before
about Prep 4, obviously D-plus, you were saying that you took advantage
of the fact that they had two games to Prep 4.
When you go to a Major, mate, you're going to have a lot more
than two games to Prep 4.
You're going to be in a group with so many different teams,
and they're all going to be above.
How do you think that's going to affect your job as the team's coach?
Yeah, no, actually I understand the catabal phrase, but actually we could have run them over today,
it's just, I thought we had a better night even in us and we didn't, like absolutely we didn't,
and for club we were just very tense, we did a couple pocket strats like the,
which I think is amazing, like reinforcing blue and armory, was the first round in basement I
think, I think that's amazing, that's an amazing strats, we need a lot of pocket strats,
But we didn't have as many on-night events which I thought they would be able to come up with like even more than we really had
And so I really I'm really honest in saying like
We're gonna perform at the major like a hundred percent. I can guarantee you that
Awesome. Well here in congrats again to yourself for making it to your first international event and also to the team
It's been such a hard road in the last six months or so for this roster
I really know about it obviously after you know changing roster, you know not my choice and then what happened in Munich getting
First-rounder despite having really tough opponents failing to qualify for SI rough performance at Sydney rough performance in China
It's now a time to return to the major for one of the best teams that APAC has ever seen
So I want to give you the floor and say is there anything you'd like to say to any of the CIG fans out there
Yeah, absolutely. So first of all, I want to thank the organization the company behind the
for all the support, secondly the fans and also the doubters which give us the
energy to perform but most importantly which is really important for me the team
these guys have been working crazy we've been waking up at 8 a.m. and finishing at
6 p.m. every day like it's been crazy, Rento the analyst amazing work all the
all the players Shu, Ani, Kunzaka, Didi and ChibiSoup just huge thank you to
everyone and we'll jump to them well congratulations on being champions in
APAC north and for qualifying for the major and good luck when you make it to
Salt Lake City thank you thank you for having me thank you very much sparky
thank you unbelievable showing today from the CAG guys and when you think
about how long it's been since the last time they made their international
appearance it's been a while between drinks pangu and it's so well-deserved
I think you could potentially even say that this might be the strongest CIG. We've seen it quite some time
It definitely was that they're scaling as I'm sorry
They're getting better and better and I think the additional spark is being quite phenomenal like when DD went from coach to player
That was like a big step up
I think from the playstyle possibility of CIG now a proper spot behind the boys and a different brain about the game
The logic today was that you usually don't want to let D plus execute against you because they're really good at it
And I was thinking like, yeah, like, why would you do that? Right?
But it's about destroying the curveball, saying their prep work goes out the window.
They're going to be not exhaustive in that first game,
but they're going to have less time to figure things out because you cannot
prep your CAG until you fight CAG.
You got to take that first match against Genital very seriously.
So the game plan today was it was a
neatly entail it to the specific opponent that is a huge skill to have as a roster.
Some things change, new roster changes, new support staff, new strat.
Some things stay the same.
And one thing that never changes about CAG is the best player on this team.
And that's the one and only, Anderson.
Nobody is like this guy.
He was our MVP of the day.
And you could argue that he's been the MVP of APEC North as a whole.
And I think it's only fitting that the Blackbeard and the Clash are standing behind him.
This guy is a might to be reckoned with when he's on a shield.
And even when he's not on a shield, man, you wouldn't want to come across this guy in a dark street.
No, it's about the sheer power of having Emmettian on your roster because you know for
a fact that you ban the Ying, the Glass, any of the four shields, like what do you go for
because you cannot give it up all of them so no matter what you do, Emmettian is going
to bring out a power-up to a very, very high level of siege the entire team can build
around and you know, like Sparguev said, he thought they had a bit of night haven
in them.
believe that and one of the only reasons why they went back competitively went
for T plus was actually thanks to Anderson on those shoot runs so again this
guy is very dissatisfied with the MVP but I do want to give an honorable mention here to
to Moosey without Moosey today this would have been a slow blowout it would have been
not even a fair fight so Moosey is like the second choice man just gonna put that
out there he had a phenomenal series I mean without a question V plus and one
Moosey would have been the MVP of today there's no question about it
C.H.G joined Waybo as the second team from the APL to qualify through to the Salt Lake City Major.
They are joining already 12 teams across EML, NAL, and S.A.L. who've made it on through.
Of course, we've also got the C.N.L. that are not on this graphic, plus two more teams from the APL.
One from Asia, our second seed, and one from O.C. Let's talk about Asia.
Waybo have already made it through, but that does not mean the job is done yet.
But for Weibo, or for Daystar or Orchid, our first match tomorrow at PENGU qualifies the
winner through to not only the Grand Final, but also to the Major, and then that Grand
Final, it's for a hell of a lot.
There's six rotational points on the line, there's money on the line, and most importantly,
you skip Phase 1 at the Major.
You go straight through to Phase 2.
I mean, on one side, that's a big one because, you know, you guarantee you go
through it into the tournament, but I will always say this.
the weaker regions which in this case would be like C&L and and APL I feel
like you low-key want to go into the first phase give them some maps on the
belt on the LAN environment but if there's one team that can kind of skip
that it would be Wabble because they are the best team from APL across the
board and they can fight for realistic top 8 top 6 finish at this point
they have been phenomenal in the last round and if my notes are correct I
believe that Wabble would be joining or whoever wins tomorrow in that
ground final in Asia would be joining CIG in phase 2 as they also
also managed to skip phase one as well coming through from APAC North. Last thing before
we close out, Pengu, who takes it tomorrow? Who takes the second spot from Asia? Is it
T-Roc or Daystar?
My heart wants to say T-Market. I think the way they play the game, their play styles,
their strategy, I think it fits better. I think if they were to qualify, they'd have
a bit of a performance of Daystar as well. So I'm going to say T-Market.
Fair enough. I'm going to say Daystar, just to be interesting and to be contrarian
and to be different. I say they'll win the whole thing. They'll take down Labour as well.
Who knows what'll happen. I guess you guys will just have to watch tomorrow. We've also got Oceania on.
Some better qualify the final team from APL through to the Major. But of course, let's not forget a massive congratulations to CAG champions in APEC North once again.
Oh
Let's go!
The color of the sky is mixed with the color of the eyes
The waves of people are fading away
The light that shimmers in the sun
You are the one that melts away
This is the last wish
Wait!
If you don't want to say it
This is the last wish of everyone