WEBVTT

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the

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the

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the

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the

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the

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the

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the

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the

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I don't know what to do with you.

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I don't know what to do with you.

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The powerhouse team from the H&L region is a backer of a classic fireball.

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He's a deal with Rick and Mupshott is there.

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Match and seed.

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Pies for layoffs.

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They'll be heading to the grand final.

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No!

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Easily the best in this region throughout this year.

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They are the best that this region has got to offer.

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We roll on for the final weekend of APL kickoff.

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one team has now made all technically two teams. I forgot we got two for Asia completely ruined

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the intro already, Michael, but it's good to be back. Of course, yesterday, CIG qualifying for

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the major from APAC North. We've got one team from Asia that's already qualified. Time to find

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out who the second is going to be. Yeah, absolutely. We're really going towards the tail

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end of kickoff, not just in APL, but globally, only a couple more teams as you're kind of

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alluding to still to claim their spot at the Salt Lake City Major. So a big day for Asia

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specifically as you've mentioned one team already through one to join them and the grand final to then determine where they actually start at the event as well

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So pretty stuck there. Yeah, that's the most important thing as well as the grand final is not just a dead rubber

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You've got price money. You've got points and of course as you mentioned

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It's a case of who goes to playoffs and who goes to play in's at the major

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So a lot on the line in that grand final two best of three is that we got today

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as we look over towards teams that have already qualified for Salt Lake City.

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Of course, every region now done except for APAC.

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That will conclude today and tomorrow.

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Any standout surprises for you guys?

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So we've got our majority of teams qualified.

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Standout surprises.

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Well, I think maybe in terms of not inclusions,

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but exclusions over in NALM80,

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the victors over at Munich, failing to qualify for the major.

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That's probably one of the biggest storylines and standouts for kickoff

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But across the board it has an inclusion a lot of the big hitters a lot of the big next big

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And certainly some though missing out for instance team liquid alien

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We're over in the South America League not making it through

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Devastating for the organization

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But of course for that team that has been standouts really the F5 fears a big one from the North America League

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Which I mean we got to cover some of that the stage guys and boy was it fun

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full of twists and tails, a lot of underdogs rising this stage I think is the best way to

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frame it. Five fears being one of those where they went flawless in the group stage, they

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qualify from the upper bracket. I mean, then they've made a really good run. It's going

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to take time to be considered one of the best teams in the region. But what a way

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to kickstart the year, quite literally in kickoff and from here on out, now there

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comes expectations for this team.

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Yeah, absolutely phenomenal start for them. Big boost to their side points as well as we look across at what was a massive match that went all the way.

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The 15th of fun around in that message 3 wild card continue to make waves in NA. They still have doubters for whatever reason.

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I think they've done enough at this point to prove themselves as a serious contender.

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Obviously domestically, but even heading into the major itself, they'll be looking to do some serious damage.

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And I think that had the potential to probably go on finish top four if they played their best

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Shuttle fire rebellion were not without drama throughout the entirety of kickoff and it seemed to me gloom

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It seemed like they were gonna miss out

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But ultimately their big game was against their matey and what was that dual dialogue like again that we got to cover

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Guys and boy was that fun roller coaster of emotions with them

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It seemed as if certainly up to the first map that we're gonna be up against there

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And then going into the second that had a big lead that then got overcome and in the end

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I may have had a chance to close out the series to nothing at 7-7 on left

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But shock fire rebellion dug deep close that out in overtime and then looked really strong clubhouse

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And that was enough to put them into a qual chance position

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Which they then followed through and then and dark zero kind of all amongst the two

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Yeah, so then fortunately dropped to the lower bracket after losing to

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Carbett and went on to take down SSG another competitive best of three another

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the biggest takeaway from NA was they continued to domestically be super super strong. So many

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of those series go in the distance and being highly competitive. So again, M80 missed out, but

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I think they've probably made a case that they weren't at their best and there's other teams

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that are very threatening domestically. So I think NA are in a pretty strong spot.

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Well, of course, as we're getting to the close for kickoff this weekend,

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don't forget you can get your Salt Lake City major tickets down below is all of the information

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that you need, maybe 15th to May 17th, scan the QR code and get your tickets to head on over for

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what's going to be a really, really good major. There's a lot of storylines going into it. Can FaZe

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continue their momentum as the best team in the world and maybe even historically five

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fears of the North American bandwagon. Of course, at home can they cause disruption and

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Europe of course can't be forgotten about and they need to start climbing the way to get

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back into the winning trophy.

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Wow. And then, of course, we've got CAG heading on over as we go to the A-Pack North recap.

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From yesterday's action, guys, it ended up being an absolute bomb-burner of a grand final

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between D-plus, CAG, Brazilian import. Now, it feels like they're home in this region

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as they've stuck around, but CAG, well, they flex their muscles.

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Yeah, I truly believe that D plus had the potential to make that run through essentially the entirety almost of the entire lower bracket and how they made a really strong case that that was almost to be in his best at three went the distance three maps.

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CAG absolutely dominated back in 7-1, but there was good flight back on labs.

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DPOT's taken that in overtime and then on Cobhouse as well, went the full distance of regulation,

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but CAG had to get the job done and the favorite team in this region, and favorite team in

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this region as well, making that differentiation, able to claim that spot in the end.

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So I think for CAG, it's about now locking in, looking towards the major and deep

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Last year, probably become their biggest cheer squad, even they want CAG to go, want to be the best team from APL, so that this region or this sub region of APL North, and then get two slots going forward at the next one.

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Of course, it was this time last year that CAG made that grand final and reload. So I wonder if maybe the May period is going to benefit them again.

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them again. A little preview for tomorrow as well when you take into consideration. We still

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have Oceania to get through. They'll be the last team to qualify from a region to the major

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enterprise e-sports in the grand final awaiting their opponent. Only the one slot for Ose similar

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to APAC North. Manel Ofo, Chiefs in that lower final. And for one of those two teams,

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they must win both of their best of three. For Chiefs, because it's been the run of

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a lot of bracket after they've lost the team. And he also feels like a lifetime ago to start

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the upper bracket. Since then, two, one of the Bobby boys, two, zero, ever shake out of

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the two zero of the rock out of the phone. And it seems like they are full of momentum.

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Yes, sir. So they've struck good form at the right moment. Question will be, is that

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enough to take down EP? The storyline seems to be that playing two minutes a day

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puts you in a good position. I still fail to envision that because of the strength

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of Enterprise, looking at that replay package currently,

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and they're two-oh over Men Esports,

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and it was a pretty straightforward dominant victory,

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Seven Life Cafe, as we look at the 7-2 recap

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on map two of Bank, their selection,

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and map that there was really a little struggle so far.

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And so, look, who knows?

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Maybe the style's gonna align for either

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Men Esports on the rematch,

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or Chiefs if they're able to make it through,

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but Enterprise seemed to just be on a level level

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at the moment, and that hasn't really deteriorated.

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schedule for tomorrow when it comes to Oceania as it goes without saying Ben Elfo and Cheese will play

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first up and then the grand final the spot for the major which for the oceanic slot mind you it is

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playing position and you cannot get into the place directly so you'll have to play into the GSL

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stage at the major which is already looking rather stacked it's going to feature predominantly

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a lot of the the uh cnl teams three of those cnl qualifications out of the fort will be in

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the phase one GSL stage and then of course with the Oceania slot you've got Asia seed two so that's

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something we'll talk about today at the loser of the grand final we'll go into planes and other

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three teams that have already qualified Los Juan, Shopify Rebellion and Team Falcons so it's not as

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if it's going to be a free run out of that phase one for Oceania you've got no choice you have

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to get out you've got to make it to the playoffs and then ultimately you're going to try and

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and perform as best possible so that maybe going into the future stages, you can get two

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slots for your region.

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Yeah, it's going to be an absolute scrap. There's no guarantees of impacting you through

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GSL to see in our teams, especially if you're going to be a massive dark horse at this

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event. They're probably going to be pretty underrated across the board. So yeah, it's

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going to be intriguing to see how it does develop.

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All right. So we turn our focus to today. It is of course Saturday for APL. Therefore,

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It's Asia Day as Wayvo came in and sit at the Grand Final.

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Of course, they've already booked a place in the Major.

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We just don't know which place yet.

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And to team Orchid and Daystar,

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or they just wanna get there first of all

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in that little final, win and you're in, lose

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and you will miss out.

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And then of course the Grand Final itself,

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as I just quickly touched on,

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you win that Grand Final and you get to go straight

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to phase two, straight to the Swiss stage.

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You lose the Grand Final,

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you will have to play the GSL stage,

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the planes at the major.

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So, look, I mean, I think the team,

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Auckland and Daystar, let's be real cars.

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Either of them would just be happy to make it.

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I don't think they would put as much stake

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in the grand final.

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If you get there, celebrate and then lock in,

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you get a free shot,

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it may be going straight to phase two.

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Yeah, absolutely.

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I think the big story that for me,

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the ending of the day is Wayburg want to go in,

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they want to dominate,

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they want to get that spot

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and then focus fully on international, right?

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This should be another day at the office.

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all of them that's no disrespect of course to the rest of the competition here in Asia

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but these guys really aren't the best in APL, they'll want to prove it and you know really

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transition that across to the major where they have their sights set on a top 8 or

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top 4.

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You know taking that next big step and joining some of the best in the world but just

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in terms of domestic competition so I hope you see that from them today but who knows

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maybe they wake up on the wrong side of the bed and they're vulnerable and I

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I tell you what, if Waibo enter the Salt Lake City Major and have to play through that GSL format,

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I don't want to be snapping it out there if I'm down. So, yeah, a big day at the office for them to prove themselves.

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Alrighty, they start versus team Orchid as we get our schedule. It will be our first matchup.

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And what a big one it promises to be may not be labeled the Grand Final,

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but it's a qualification match for a spot at the Salt Lake City Major.

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team or could push Waybo in that upper bracket Final Cards and in fact that's a

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gained a lot of respect for what this team to do. It was an 8-7, 7-5 loss in

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that series against Waybo. That is incredibly commendable and puts them

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hopefully in their minds a good mental position coming into the final but not

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only can they mix it with Waybo, but that means they should be able to beat

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anyone else. Yeah they definitely made Waybo work for it in that matchup.

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way they ended up falling back on some old habits of the pretty large alliance on Reapz

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in terms of fragging power at the course of that matchup and Team Walker couldn't really

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match that mechanically, although I think strategically they weren't too far off the

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mark and some of their big hitters were actually able to land on the scoreboard pretty

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pointedly as well, so yeah they certainly gained a lot of respect I think that of

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the course of that series and so transitioning that into Wars of the States I matched the

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learnings from that but then also extracting enough confidence I think is going to be key for them.

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So do they go in as favorites? I still think it's very difficult to make that assessment. I would

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I think my heart is saying they saw but my mind is and my brain is probably saying all

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could decide favorites in this match. I provided they play at their best. I activate crit J.

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Others follow suit. I think I've been a good spot. Well, similar to Chiefs in Oceania,

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Dexter lost their upper bracket quarterfinal match the first series on kickoff. Since then

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they've been on the run 2-0 over Fury 2-0 over Alivay they got their revenge against souls heart with 2-1 victory and that one went down to the

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Wire it was a three map on the last map and eight seven came down to a single round to get themselves an opportunity here in the long

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bracket final which I guess is an opposite effect of team orchid you know orchid lost but they were very competitive double confident

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Daystar what a relief what a free vanade they know they've been fighting for their life

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It's just one more series now and that might just relieve a little bit of the pressure and it's not all the way back in that lower bracket

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If you've had to play three best of three series, that's a lot to mentally take but you've got just one more now

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And so you're at the finish line. It's all about getting the job done

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As you said, I think with the heart you might say they star and there's there been a lovable group of guys

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And obviously the loss of Joe Gore was not ideal but bin bins come in he's done a decent job

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I think if they play their best each today, they can definitely give Team Orca to run for their money and

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Should be within a chance of winning that if Orca played their best so it's best be best

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I kind of have to tip my hat to Orca

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Yeah, certainly felt like a little bit of a fever dream so far for days started put themselves in this position

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But now it's crunch time now it starts to feel a little more real in terms of a player

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Watch in my eyes who I've been most impressed by and surely is topping the charts in terms of the numbers

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So it's pretty easy to make a statement, but I think the impact that this hand side of the server in some of the moments has had has been

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really impressive. That's Seal, 111 EPS, sitting into today, strong KD, maybe lacking a little bit on entry, but he's been getting, getting

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correct. I plant down here or there, really good in post plants especially. He's actually got three disables across the board as well, which is impressive

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and five 1vx pledges. So Seal's impact in this match could be pretty big, especially in a kind of matchup where they may find themselves on the back foot in a couple

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rounds if he's still alive if he's able to fulfill anchor roles etc on these army the Fenrir the Goyo the three most played for him

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That might be a wing condition that they can actually rely upon in those clutch moments. You can just step up

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Let's go to the video is for our lower final between orchid and day star

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See where we will be playing in this best of three series do or die

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It's lair shall a and consulate the three maps that have been selected the team orchid

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they played consulate and chalet against weibo and they were ultra competitive almost winning on both of those was consulate being the

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Decider so you're gonna get there to have that benefit, but chalet is gonna be strong

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I'm gonna take a hazard guess and say that it was

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Orchid that picked chalet is we've got a face star on both

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But lair as well is where we start and that is exactly where they start one their last map against souls heart

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they returned to the map where they found success at the break of elimination.

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Lair, lower final, a spot in the major on the line between Daystar and Team Orchid.

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Well let's jump into things yet to see Orchid play on Lair so a little more unknown for them.

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Daystar actually with a pretty extensive record of course the team with a more

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esteemed history free free record most recently played against souls heart just under a week ago an

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87 victory on that outing they'll start on the tax so the owners will be on them to dictate the terms of this match

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Yeah, I mean it's it's probably

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It would be a team or could be on the defense here and after the way that they performed against way

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But a hundred percent I agree with that. I think that they're gonna have to try and come out here and really make it

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difficult for day-star, not give them free picks, not give them free looks, don't make

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errors, don't make mistakes. Yeah, play pretty, I would say stock standard siege. Don't do

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anything too special, especially on the likes of Master and R6. Top four, which is probably

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the expectation. And the Kairi band at the bands along with the Grim and the Deimos,

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it seems like it won't know it's going to be Bunkson briefing to start. So it goes

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against the Grim here. I mean, I think we saw it in NAL on Lair actually too,

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where it wasn't the top four that was selected first. I think it was like, I think it

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It might have been basement or monk's briefing, but we have seen teams not elect to start on the top floor for whatever reason, and that's going to happen here.

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Yeah, certainly not the most egregious decision ever.

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The attackers need to locate and defuse as many bombs as they can.

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They can't exploit the kind of copper bands.

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Let's see what kind of impact that does then have inside of the servo.

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Daystar pressure is going to be intriguing here. Orchid haven't necessarily gone for bans to directly target this hit.

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It's not like they've taken off maybe the path of the Sands or anything that's particularly powerful for this specific objective.

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And so Daystar have a pretty wide range of tools available to them.

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I anticipate that we'd probably use the essence to work, especially if they identified the Warden up off, he's going to be good for us against, you want to just play the capital snap play.

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But it seems they weren't smooth, maybe if you think that we see top 4 possibly appear from the attack, then we're going straight to site.

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And Daystar, of course, led being the last month that they played against All-Star.

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They started on the defense, so it was a 4-2-1 half, and it was just a 4-2-1 half split that

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went to overtime.

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But interestingly enough, in that overtime, there wasn't a single defensive round one,

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and both of them ended up winning all their attacking rounds.

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There was a kind of strange old layer to the way that it played out normal in the regulation and the attacks just opened up kind of as the game went on

21:51.780 --> 21:58.740
So for day start they probably can't afford to have the same lol to start with see if they can pinch a couple of early attacking rounds

21:58.740 --> 22:00.840
Put the pressure them back on to team orchid

22:02.260 --> 22:06.020
It seems like we do have an API issue with the map selections

22:06.020 --> 22:10.260
I'm going to assume that they start picked this based on the fact they last played it and

22:10.260 --> 22:13.100
Orc could pick Shal-A as they last played it.

22:13.100 --> 22:22.100
It would make the most sense, it wouldn't make a lot of sense if they pick against each other like that as Azuki gets the open kill onto Peebs the solos down early.

22:23.600 --> 22:36.600
And it's a nice catch, and losing the solos makes the plan a little safer now, of course probably more impactful for the Wraps, so it's not a massive loss for Orc, against this attacking style, but it's still one less done for the trade.

22:36.600 --> 22:46.920
We're at 30, Cretj trying to continue his aggression against the Blackbeard here, all

22:46.920 --> 22:53.240
that needs to be measured as I'll speak, utility expended by the smoke.

22:53.240 --> 22:59.080
Patient from Daystar at the moment, not overplaying their hand, top floor wanting to be pretty

22:59.080 --> 23:05.080
compact in the clear and get Bimbin in position on the Blackbeard to help on the wash.

23:05.080 --> 23:16.080
But time starts to become the enemy now of the attacker and the minute on the clock there's a lot of presence in fact all players stew second floor from team Orca.

23:16.080 --> 23:21.520
So you'll find this next bit again Daystar can now start to open up this site

23:21.520 --> 23:24.760
They've got the pressure there as it's a lot it falls to peek up

23:25.000 --> 23:28.280
Gone up from bin bin to peek and then gets the kill on to like colors

23:28.280 --> 23:35.120
Krip J will deny the flawless and that's all daystar will take the opening round here on ladder kickstart the law final a

23:35.480 --> 23:41.160
Wonderful attack on their map pick to set things in motion. That's a really solid way to start

23:41.160 --> 23:45.860
They were in control start to finish opening pick followed up with the second from seal

23:46.080 --> 23:49.660
There wasn't really any opportunities for Team Orchid in that round.

23:52.160 --> 23:55.420
No, there wasn't. Good catch early in the round.

23:56.420 --> 24:02.020
And losing that manpower plus the info from the solos proved to be pretty deadly and then they star...

24:02.020 --> 24:06.620
Sure, they did... I don't want to say stall out. They did posture for quite a while there.

24:06.620 --> 24:10.620
Didn't leave themselves a massive time margin, but they got the Blackbeard in a good playmaking position

24:10.620 --> 24:13.020
and it was pretty simple to convert from there.

24:13.020 --> 24:20.700
Not the best of sides, 14 awkward, maybe they can chop that down though, being the tertiary

24:20.700 --> 24:21.700
type selection.

24:21.700 --> 24:29.980
I'll go with a mask, 4, and 2, and then the smoke, and then the chain of combinations,

24:29.980 --> 24:34.420
so they're double down in terms of that critical plant denial, you're not also available,

24:34.420 --> 24:38.580
so they can play the power position over towards display, kind of back hit here to

24:38.580 --> 24:41.100
the effect, doesn't get mezz control as well.

24:41.100 --> 24:47.460
They are very standing right up here from the defense, nothing should be standing out as

24:47.460 --> 24:52.460
being unusual today, so he will look to go through that.

24:52.460 --> 25:02.100
When the funny thing is, Bunk's briefing can play pretty similar to this top floor anyway.

25:02.100 --> 25:06.380
The only difference is you might not then, a lot of the time, see that kind of solace

25:06.380 --> 25:11.700
on the first floor or it's going to be more so five just hard stuck at the top instead

25:11.700 --> 25:15.620
of electing to eventually think about you know dropping down at this pressure you can

25:15.620 --> 25:19.980
just kind of fall back over the world server it does play a slightly differently but for

25:19.980 --> 25:23.540
the most part the opportunities will still present kind of in a similar fashion to Daystart

25:23.540 --> 25:31.660
they just got to be a little bit more patient at times when it comes to this top floor

25:31.660 --> 25:35.940
it's the exact same lineup as well for Daystart so they're going to play just the same

25:35.940 --> 25:42.020
Ops control get mez, but it's a very different lineup for team orchid. They'll play into the mirror

25:42.020 --> 25:45.300
Of course, you're gonna bring the chanker to try and deny plant over what's masked

25:46.180 --> 25:48.300
Bring the Azami to play in towards master

25:48.300 --> 25:52.940
So they're pretty much playing this stock standard for team orchid playing this to the to the playbook

25:53.100 --> 25:57.220
But it's just all about not making mistakes not giving opportunities over today's start

25:57.220 --> 26:02.740
Especially at the storeway position towards master the big threat will be peeked down below because there's no one from orchid

26:02.740 --> 26:06.080
that's going to contest him except from the verb.

26:06.080 --> 26:08.900
Binbin takes a big chunk of damage though on the Blackbeard.

26:13.900 --> 26:15.220
I'm in at 40.

26:15.220 --> 26:16.740
They direct contest of mezz,

26:16.740 --> 26:18.380
so they start to get that control,

26:18.380 --> 26:19.860
but the layering of the backline here

26:19.860 --> 26:22.180
with the mirror is not in combination with the chunk.

26:22.180 --> 26:25.140
I'm just going to make this crystal very critical.

26:25.140 --> 26:27.540
Super out of school as default plant as well.

26:28.500 --> 26:29.820
I'm looking forward to people asking

26:29.820 --> 26:31.980
whether you've got one that needs to try and find value.

26:31.980 --> 26:38.780
You're probably the best bet for Daystar in terms of finding an open kill here or at least disrupting his close up defense.

26:38.780 --> 26:44.780
Egyman under pressure, our pig doesn't quite get the kill, at least got flushed positionally.

26:44.780 --> 26:50.780
Egyman is now isolated, you can be clear with the flame if Seal lands that up.

26:50.780 --> 26:54.780
One minute to go, so three tests to pull Shamiko.

26:54.780 --> 27:02.780
Watch out, it's a micro below, they start stalled out too slow, he exploits that and finds a third.

27:03.780 --> 27:05.780
Yeah man, a little bit more comfortable this round from team Orc.

27:07.780 --> 27:08.780
The Suflate, well it gets a nice...

27:08.780 --> 27:13.780
Okay, well the second swing from Solotti gives up the double kill to Suflate

27:13.780 --> 27:18.780
and with BG man somewhat low on health, still an opportunity, 40 seconds, plenty of time.

27:18.780 --> 27:21.780
Next pick, super critical, got it stalled just a mere window.

27:21.780 --> 27:27.340
This one I wouldn't even bother going for Blank. Don't have kit 30 seconds need the next skills to play planes it

27:28.060 --> 27:33.140
Blended by the light and gets the kill on to the lower half of Zami to be to be 20 seconds left

27:35.180 --> 27:38.140
Established over the defense critching in the corner

27:39.180 --> 27:40.380
Might be clear

27:40.380 --> 27:43.420
But Jake cleans up and team or could win the second round

27:43.620 --> 27:49.060
Yeah, I mean it gets a little close to the comfort in terms of the fact it was to be to but like you mentioned still had the cross

27:49.060 --> 27:53.380
still had good positions. It was always still going to naturally be difficult. The day start

27:53.380 --> 27:58.440
off the back of losing so many at the start of that round or midpoint of the round better

27:58.440 --> 28:02.420
from team orchid. I mean, they got too easily opened up in the opening round of the month

28:02.420 --> 28:06.180
briefing, which still plays a kind of role. It's just this moment here, a piece of the

28:06.180 --> 28:10.660
double nitro. And from there, it becomes pretty much impossible for the most part of

28:10.660 --> 28:13.780
this. If you suck it silly, like a double swing towards the window and that gaze

28:13.780 --> 28:17.180
who play a chance, he gets the kill here to make it a two to two, but like Hollis

28:17.180 --> 28:24.180
They're on the board, one top floor secured, now we go basement.

28:24.180 --> 28:32.180
Expectation will be that top four is very difficult to attack into, so not going over the kitchen.

28:32.180 --> 28:38.180
Baseball is all their one day start from reference, we send top four 16 times in Asia for kickoff.

28:38.180 --> 28:43.700
based on what we saw there from day start from reference we say top 4 16 times in Asia for kickoff

28:44.260 --> 28:49.140
actually it's actually 50 50 sites so that maybe goes a little in contradiction to my point but

28:51.380 --> 28:55.460
i don't know how much maybe some results are screwing that particular number because i would at

28:55.460 --> 29:00.340
least expect it to be a little more of a grind there one thing is more the factor it is the

29:00.340 --> 29:05.540
bands uh some teams will like to ban out the the tank and or smoke which does enable that

29:05.540 --> 29:09.260
that top floor a little bit more, not the case here, it's a bit like a full

29:09.260 --> 29:13.780
multitude of utility available, it really does make that's like challenging, so

29:13.780 --> 29:17.820
Daystar failed to get a pick from down below and then stored out, named it the

29:17.820 --> 29:21.780
Nine Shades I trust. So there's some teething issues on that site but nothing

29:21.780 --> 29:27.140
that can't be corrected on every attempt. So that site's now set to reward Basement

29:27.140 --> 29:32.740
Program for additional bans per site. And the introduction to the Royora into the

29:32.740 --> 29:38.340
I'm here from the attack and I've heard of that. Again, I feel like team is still experimenting with a little bit in her buffed state.

29:38.340 --> 29:45.740
She's got a lot more playmaking potential. That's at least in my view, not being tapped into just yet.

29:47.540 --> 29:53.140
But maybe there's a set plan off of different day start to exploit those gates and maybe enable that.

29:53.140 --> 30:02.540
So filtration slash blue stairs hold here from heaps.

30:02.540 --> 30:08.020
You may be very cautious of the help of each other that could be throwing gears, wayblitz

30:08.020 --> 30:14.420
front line, you could creep with glares, certainly a tricky position for him to solo,

30:14.420 --> 30:19.860
but perhaps the result might as well assist him.

30:19.860 --> 30:24.700
of that it's a four stacked down basement for the rest of the defense so no

30:24.700 --> 30:27.940
fight potential at the moment

30:29.060 --> 30:36.500
it's actually been able to get back so they start to find that cat

30:36.500 --> 30:40.700
and what could do a good job forcing a 5-5 execute at the end of the round yeah

30:40.700 --> 30:43.300
I mean that's what you want as well when you bring in the echoing of this

30:43.300 --> 30:48.420
round in the util or peeves lovely angle a good handshift

30:48.420 --> 30:54.000
Crit J's retaken the shield here in the meantime actually, so yeah, this is a big win for team Walker Daystar

30:54.000 --> 30:57.100
They need to spit expedite this cliff. They need to find this road

30:57.580 --> 30:59.820
They're still gonna have to be careful to not get over one

30:59.820 --> 31:06.140
But he does have to treat gaspaves before back they're shot on the stairs Peter's looking to try and get aggressive off the fire extinguisher

31:08.700 --> 31:14.360
Indian yeah, just doesn't want to over push this position while these gaspaves are still available to create J's playing this

31:14.360 --> 31:19.560
really nicely peeks into gas bay first out. He goes a bit deeper, retakes the shield again.

31:20.200 --> 31:25.320
Well, Crit J's played this perfectly. As the Zuki falls, Peebs has found another angle from down

31:25.320 --> 31:30.280
below. Deals with the Capitao. It's all good. Making this look really too easy on basement.

31:30.280 --> 31:35.480
Acer have struggled. Finally an overswing from Crit J. Peeca will collect, but it's Peebs

31:35.480 --> 31:39.600
Again from below. He's found three critical kills

31:42.600 --> 31:46.600
Yeah, the echo information this round is being absolutely devastating

31:47.120 --> 31:53.160
Teamwork could have played off that wonderfully a lot of unfavorable fights taken by day star

31:57.760 --> 32:03.240
Against the blitz coming your way keeps wants the ace in a lower final to try and qualify for the major

32:03.240 --> 32:08.040
and he will not get it, but they will get the round win that matters a little bit more

32:09.400 --> 32:11.600
Four or five kills it does not matter

32:11.600 --> 32:19.560
Peeps is happy with that round and as he should be one of the rising talents within the APAC region makes a statement in the

32:19.560 --> 32:21.560
Third round as Orca take the lead

32:23.360 --> 32:29.600
Well, I said after top floor I'm not too concerned for daystar, but that's now worrying back-to-back

32:29.600 --> 32:36.840
rounds were on the attack, they're getting stalled out in some of these power position plays.

32:36.840 --> 32:41.760
The lack of pressure into filtration was very notable in that round, it took him a long time

32:41.760 --> 32:44.880
and in fact the only reason they get the kill is because Crit J pushes forward because he

32:44.880 --> 32:48.200
kind of knows the round is pretty much over at that point anyway.

32:48.200 --> 32:51.680
They had little pressure there, they found nothing on the bird, they didn't deal with

32:51.680 --> 32:56.680
the echo that was feeding live info that in higher round Timor could do exactly what

32:56.680 --> 33:01.840
pretty much everybody on the map was. All the entirety of that actual phase, and Peeps

33:01.840 --> 33:05.040
was there in the last instance trying to digress off the back of some of that information.

33:05.040 --> 33:10.680
Okay, he went to this point around there from the base, but that's not to take it all

33:10.680 --> 33:15.120
away from Team Orchard who, again, did a good job body filtration stairs and not

33:15.120 --> 33:18.920
overplaying their hand. They leveraged the Echo really nicely to give you information

33:18.920 --> 33:24.440
and then Peeps was able to mop up and he's now up to 7 kills, 3 in. So it's

33:24.440 --> 33:26.440
It's off to a phenomenal start

33:41.880 --> 33:48.740
I don't want to say it's must win clearly taken consideration top-floor basement pretty much one with the entity more kid

33:48.740 --> 33:51.720
I know top four came down the 2v2, but it was always going their way

33:51.720 --> 33:57.720
And this is the one site where for Daystar, they actually look really dominant.

33:57.720 --> 34:02.720
Really good clear of the top floor. They got rid of Peeps pretty early on on the solace.

34:02.720 --> 34:06.720
And interestingly enough now that we played a couple of rounds, he's the one that's really shining for Orc.

34:06.720 --> 34:10.720
And so when he goes down early in the European round, did they know when they win you

34:10.720 --> 34:15.720
how much firepower they really lost and all kind of then just fell apart on the top floor.

34:15.720 --> 34:21.280
But you've got to probably win this now if you based off of what we've seen through the

34:21.280 --> 34:23.160
rotation across the other sides.

34:23.160 --> 34:27.240
You definitely need to be getting at least two attacking rounds in this half.

34:27.240 --> 34:29.040
It's your map pick.

34:29.040 --> 34:30.680
And you won this out last time.

34:30.680 --> 34:33.520
Four-two-half forced it all the way.

34:33.520 --> 34:34.520
Two overtime.

34:34.520 --> 34:38.000
You probably need to win this because you're looking really good on Chalet against

34:38.000 --> 34:53.000
I'm being the sense this time around so all side point towards direct this time out and

34:53.000 --> 34:59.000
if you sent a squab I wouldn't be seen in the last couple of rounds I don't really dislike

34:59.000 --> 35:04.280
that approach from daystyle they couldn't carry being ignore the top floor largely or maybe

35:04.280 --> 35:09.000
send a split pressure late for a bit of a lure, but it should be a case of fighting for dream control,

35:10.040 --> 35:14.120
finding a tight position for the plant. There is an element of crossing your fingers that

35:14.120 --> 35:20.040
heaps doesn't find the denial. The solace is going to be an absolutely crucial tool in this

35:20.040 --> 35:28.440
round to leverage. This is going to be a very intriguing round, very volatile for both teams.

35:28.440 --> 35:32.440
When did they start getting the go button?

35:32.440 --> 35:35.440
Are you bored?

35:35.440 --> 35:39.440
Set themselves in position, there is nobody on site.

35:39.440 --> 35:43.440
That is difficult or subjective, not unusual at all.

35:43.440 --> 35:48.440
Again, though, put a big emphasis on P.E.V.S. on the solace to identify that planet

35:48.440 --> 35:54.440
and either relay it to his team to deny or to find that denial himself.

35:54.440 --> 35:56.440
And see all from such a job as well

35:56.440 --> 36:02.360
So don't discount the impact he might have if he's able to find peeps and deny the scanner that could be a deep bruise for the attack

36:03.120 --> 36:05.660
Not sure if this is gonna pan out too well for days there

36:05.660 --> 36:10.540
They don't get this plant down. They must get this plant down successfully. There's a double layer of the smoke

36:10.540 --> 36:13.720
Where's the contest from orchid? I mean that is just far too easy

36:14.160 --> 36:16.360
Whether or not you can stop it is one thing

36:16.360 --> 36:20.520
But I didn't even look like they attempted does here double nitrous you could have thrown in gaspaves

36:20.520 --> 36:23.080
You could have thrown in there are some serious quit

36:23.080 --> 36:25.560
It's like Team Orchid, or they just disconnected from the server.

36:25.560 --> 36:27.080
Like, it is seriously...

36:27.400 --> 36:28.280
That is poor.

36:29.320 --> 36:31.960
What? Did they even shoot their guns?

36:32.400 --> 36:33.200
I don't know.

36:34.760 --> 36:38.760
It's one thing to not deny the plant, that's fine.

36:38.760 --> 36:41.960
It's a pretty common plant play.

36:42.320 --> 36:44.960
But then even the contest up above, they just get swarmed.

36:44.960 --> 36:46.480
Like, it's like they looked lost.

36:47.960 --> 36:48.640
Yeah, I don't know.

36:48.640 --> 36:50.400
I don't know if it was a perspective thing either,

36:50.400 --> 36:54.400
but it didn't seem as if the Monty had the best coverage position of that either.

36:55.280 --> 36:58.680
Yeah, again, it's hard to comment without seeing the full QV of the Souls that round,

36:58.680 --> 37:00.720
but I also don't think that he got impacted by the Thatcher,

37:00.720 --> 37:04.680
so I don't know how that information hasn't been identified and then relayed pretty quickly.

37:06.080 --> 37:07.680
Yeah, I don't know. A bit of a strange one.

37:07.680 --> 37:09.320
Good sweep though, up top from Pika.

37:09.320 --> 37:12.360
Having that element of split pressure late into the round was good.

37:13.000 --> 37:18.280
I read that he kind of retake attempt there as they start to call a tack timeout.

37:18.280 --> 37:27.000
I think it's a very strange round because Bunk's briefing is a fun sight objectively.

37:27.000 --> 37:32.040
I think when attackers have to plan how they want to play it, and you see the Sends play

37:32.040 --> 37:35.600
the layering of the smokes at it, you don't even need the Monty a lot of the times with

37:35.600 --> 37:39.280
the Monty's there to help cover the solace, which as you said, was he even in the right

37:39.280 --> 37:40.280
position?

37:40.280 --> 37:41.280
I don't know.

37:41.280 --> 37:42.280
We just didn't even see any shots.

37:42.280 --> 37:47.480
Like, there was just nothing coming towards the plant, which again, that's fine.

37:47.480 --> 37:52.280
You can still win that round as defense, even in a 5v5 post point, because you know the positions

37:52.280 --> 37:56.400
of the attackers as they're going to try and look to take top floor.

37:56.400 --> 37:58.840
But that was just way too easy for Dexter.

37:58.840 --> 38:02.000
I mean, it's like you've got to give them credit, but that defense in that round from

38:02.000 --> 38:04.160
Orc, it was just not up to scratch.

38:04.160 --> 38:06.160
and

38:12.680 --> 38:18.500
Yeah func ends up being pretty forgettable both times out from team orchid, but

38:19.440 --> 38:23.060
They've looked very very strong on the climbing objectives top floor bottom

38:24.280 --> 38:27.680
There's not have been I'm going to break down our positions

38:28.600 --> 38:30.600
so

38:30.600 --> 38:35.300
If the clash undercut, there's not even going to change the dynamic much, but Smokid's chain

38:35.300 --> 38:37.540
to break up, I'm expecting something similar.

38:37.540 --> 38:40.620
This happened last time as well, guys, if you recall back in Harambe calling an early

38:40.620 --> 38:46.740
tactical timeout around the kind of 2-4 round margin back in their previous series

38:46.740 --> 38:47.740
last week.

38:47.740 --> 38:52.100
We spoke to Harambe in the first game interview about the early tactical timeout, and

38:52.100 --> 38:55.620
it was after a round in 2, so again, similar.

38:55.620 --> 39:01.120
I can't actually vividly recall what he said, but it was along the lines of just, it wasn't

39:01.120 --> 39:05.140
quite happy with a couple of things that they were doing, but also just a case of wanting

39:05.140 --> 39:07.440
to pump up their tires as well.

39:07.440 --> 39:12.560
And I spoke about this last weekend, but it's a good way of utilizing tactical timeouts

39:12.560 --> 39:16.960
that we don't see as common in Siege, maybe starting to develop a small meta, is the

39:16.960 --> 39:21.700
positive reinforcement angle going earlier rather than too late when the damage is

39:21.700 --> 39:23.840
already done.

39:23.840 --> 39:28.740
So I kind of like that from Harambe and clearly to me, the way from what we're spoken to him,

39:28.740 --> 39:34.740
he's had a really big impact on this team as a coach, as peeps with the Zoto canister

39:34.740 --> 39:36.780
delaying Ops wall being opened up.

39:36.780 --> 39:38.620
This is a big round.

39:38.620 --> 39:41.420
I mean, now it's kind of two free swings for Daystar.

39:41.420 --> 39:44.860
They can get attacking round on this top four.

39:44.860 --> 39:50.060
This will throw the half into disarray for team opening.

39:50.060 --> 39:57.380
a good opportunity now for Dey to start to reapply fresh up, set themselves up for the

39:57.380 --> 40:04.660
second half where defensively I suspect that would be strong. That pops across, sense of

40:04.660 --> 40:11.260
play again, so an intriguing addition here. Second hard reaches from the sense of this

40:11.260 --> 40:15.580
round, we'll see if that maybe has an impact on how the round plays out, the expectation

40:15.580 --> 40:18.580
It's probably going to be a little pressure in the back here, in the ash of the mirror.

40:19.580 --> 40:21.580
It's post-banning it out, I like that.

40:21.580 --> 40:24.580
Proactive from the attack and it's completely successful.

40:24.580 --> 40:27.580
The user still is in the hands of all the Zuki.

40:28.580 --> 40:31.580
I could watch mez for the default plans.

40:32.580 --> 40:35.580
It has the round envelopes, all shots in the shweekly.

40:35.580 --> 40:39.580
It has the three cast waves, and the OP to kill the BG man.

40:39.580 --> 40:42.580
The default plan is now no longer the wing con for Daystar.

40:42.580 --> 40:47.740
on the Blackbeard too. So Binbin has struggled a little bit on this Blackbeard, especially

40:47.740 --> 40:52.260
in top floor, soaking up the pressure trying to get the man's control. He's just getting

40:52.260 --> 40:55.500
really dealt with nicely from Team Orchid. That's one thing they've done really, really

40:55.500 --> 41:00.380
well. Outside of Bung Spree, they've made sure that the shield play from Daystar hasn't

41:00.380 --> 41:06.780
been that effective. The ability to deny space and also hold really key positions

41:06.780 --> 41:10.700
has been really strong for Team Orchid and that's causing a lot more disruption

41:10.700 --> 41:13.700
for Daystar on the attacks outside of Bunk's briefing.

41:13.700 --> 41:18.620
There's only three bullets left in the Shemeika launcher, but you still got Double Nitrocell.

41:18.620 --> 41:22.980
You still got another Kieberberry for BG-Man over towards Master Office.

41:22.980 --> 41:24.700
And for Daystar, they're going to have to flood in.

41:24.700 --> 41:27.660
Sealed low, big kill, and Zonka peeps.

41:27.660 --> 41:31.980
Swing through Crit J, the shotgun didn't quite land, and suddenly now, Daystar heading

41:31.980 --> 41:35.860
into the last 15 seconds of the round, are hitting their shots and starting to

41:35.860 --> 41:37.260
take the site.

41:37.260 --> 41:42.020
because like Hollis will fall, it's all on to Selotic and BGman.

41:42.020 --> 41:47.540
There is still a nitrocell, they do not have the kit, and they are hunting these kills.

41:47.540 --> 41:50.500
But Selotic can just hide, and hide he will.

41:50.500 --> 41:54.060
It's a fundamental breakdown for Daystar.

41:54.060 --> 41:58.100
In a 3v1, they did not have the diffuser.

41:58.100 --> 42:04.620
Damn, I can't help but feel that there's a lot of nerves inside of the server now.

42:04.620 --> 42:09.060
two back-to-back rounds where both of these teams are making some pretty egregious

42:09.780 --> 42:15.500
Errors that I really would not have expected and so I think it must just be pressure factor at the moment

42:15.980 --> 42:21.020
They saw a laser focus there on pivoting towards the back yet without the diffuser

42:21.020 --> 42:24.200
They just count themselves in a position where they had no wind condition remaining

42:24.200 --> 42:26.200
I had no re-information on psilotic

42:26.200 --> 42:32.320
the two he's crater should have really attributed this position of discipline to this remain completely still in silent there at the end of the round

42:32.320 --> 42:35.320
it could have been quite easy for him to have thrown that round if he got a little bit unsettled

42:36.200 --> 42:41.160
It was 20 seconds, Izuki had the defuser. He died in the meantime as we pick up with Solotic

42:42.920 --> 42:46.600
As I mentioned stayed silent, did a good job, good composure from him

42:46.600 --> 42:54.400
Very very interesting stage in the last couple of rounds.

42:54.400 --> 42:57.600
Orca though, now out on top.

42:57.600 --> 43:01.120
For you to lead, they start failing to convert their timeout.

43:01.120 --> 43:05.040
Yeah, and I think if you're Harambe, you're probably sitting back thinking, Jesus, I

43:05.040 --> 43:09.680
wish I maybe waited just one more round because that's a bit of a breakdown to not have

43:09.680 --> 43:16.980
care at that late in the round. I guess it's an issue with the fact that they kind of had

43:16.980 --> 43:22.280
to rush towards the last 20 seconds of that round and so the focus clearly was just trying

43:22.280 --> 43:26.820
to find the kills but they just lost sight of the core objective of being the attacking

43:26.820 --> 43:31.120
team and so Lodin plays that perfectly. Here you have one condition, one win condition

43:31.120 --> 43:34.440
which was to just hit and hide and hope they don't get plant down which ended up

43:34.440 --> 43:38.160
paying dividends or could get away with one and it's going to be very difficult for

43:38.160 --> 43:41.840
They start to do what they did in that round and do it again coming into the final round

43:42.600 --> 43:48.680
On this half we got basement Bimmin goes back on to the blitz. He's played all three shield ops

43:49.080 --> 43:55.600
In this half. He's won three. He struggled with clearing the shield around the Armory Hallway stairs

43:55.840 --> 43:59.160
The crit J. He's he struggled towards mezzanine

43:59.280 --> 44:05.760
So it's just something to keep an eye on really is the series develops that Bimbin shield play hasn't quite been that strong

44:05.760 --> 44:10.240
and they banned away the clash and all three shield ops have been available so

44:10.240 --> 44:15.240
when you take into account all of those metrics he really should be more likely

44:15.240 --> 44:19.740
to be doing a decent job here on the shield play this is a good opportunity

44:19.740 --> 44:22.920
towards basement.

44:24.360 --> 44:30.200
You know so the echo in play once again for basement days like don't bring a

44:30.200 --> 44:36.440
direct counter against that such as a bravo IQ twitch etc and it fed really

44:36.440 --> 44:42.240
good information in through first full last time out so I guess that should be

44:42.240 --> 44:49.120
wiser than that so that the potential for the okai test were used last time out

44:49.120 --> 44:53.120
In the meantime they will go to the ground again.

44:53.120 --> 44:55.120
That was the problem last time, of course.

44:55.120 --> 45:00.120
The preparation for it, and again, information from the air-cider, and the information from the air-cider towards his personal position.

45:00.120 --> 45:02.120
Doesn't seem to seem to be the information.

45:02.120 --> 45:05.120
I'm going to go to the ground again, this time, and I'm going to go to the ground again.

45:05.120 --> 45:13.120
And on that first ward, really basement, alongside the double-bought proof as well, and play here in the defense.

45:13.120 --> 45:15.120
So the ground works been pretty good.

45:15.120 --> 45:21.880
clock how did they start now go about trying to break down this particular

45:21.880 --> 45:27.120
hole and have enough information available to them I think they will

45:27.120 --> 45:34.120
combination of the ying and the blitz issue 40 seconds not leaving a lot of

45:34.120 --> 45:38.400
time on the clock for day so another lot of room puts them in a similar position

45:38.400 --> 45:41.400
of the previous round where it's just gonna be a late flood into the site

45:41.400 --> 45:44.680
You still got a content with the yokai from like Hollis on the echo

45:45.720 --> 45:52.380
Three gaspaves to recruit Jay need this first pick so far every opening kill has turned into a round conversion

45:53.760 --> 46:00.860
It will be critical to with the time not on their side so if they found it instant trade by peeps on Topeka

46:01.200 --> 46:03.600
But as BG men falls once again

46:04.240 --> 46:08.000
It's a lead in the round for day star heading into red tight

46:08.000 --> 46:10.740
Bin Bin has got the diffuser.

46:10.740 --> 46:16.640
Everyone to watch as like Hollis also has the power play with the Echo Yokai but

46:16.640 --> 46:20.640
Seal has just gone and got double kill. Does not matter or could steal it again

46:20.640 --> 46:26.000
through the Yokai. They have gone and stolen it at the death to close the

46:26.000 --> 46:30.160
half out. It's four to two.

46:38.000 --> 47:07.920
I'm just gonna call you now and tell you how I feel

47:07.920 --> 47:11.520
Baby, I'll get lucky somehow

47:11.520 --> 47:14.120
And you'll come out tonight

47:14.120 --> 47:18.720
Let your wildest side consume

47:18.720 --> 47:25.120
Come out tonight, and baby, I just might be too lose

47:25.120 --> 47:26.720
Come out tonight

47:26.720 --> 47:30.720
Oh, oh, oh, oh, oh, oh, oh, oh

48:00.720 --> 48:02.720
I

48:30.720 --> 48:51.720
Well, half with missed opportunities. If you if you day start guys, they probably could have been leading this for two. They're now down for two, but it is a half where they still acquired two attacking rounds. Or could though it seems like they just kind of escaped at the last two rounds of that half with a couple of real critical

48:51.720 --> 48:55.400
Critical round wins to set them up coming into the second half down with a little buffer

48:55.400 --> 48:57.480
I think this is pretty par for the course

48:57.480 --> 49:02.080
I think all good and more than capable of getting two attacking rounds of their own the question is can they get three and

49:02.360 --> 49:04.360
take the map

49:04.760 --> 49:12.280
Yeah, last few rounds there really only four five and six divulging into a little bit of chaos a

49:13.840 --> 49:17.320
little bit messing from both teams at certain points, but

49:17.320 --> 49:24.320
It's all good. Out on top. I think we'll have to give that last round a two versus four.

49:24.320 --> 49:29.320
But then in red time, Yokai tucked in the corner, denies the plant.

49:29.320 --> 49:36.320
Foked about it during the round. No brava, no IQ, no echo counter despite it being picked previously.

49:36.320 --> 49:43.320
It should not have come as a surprise to the attack, but nonetheless,

49:43.320 --> 49:47.000
They start our trail with an opportunity to make a comeback here on defense

49:49.360 --> 49:56.200
Yeah, I mean I'm expecting them to be able to do well on defense as they did against souls heart and that as I said

49:56.200 --> 50:00.480
You know what was essentially just a full two split between the two of them before going into overtime

50:00.480 --> 50:05.640
But they still had the opportunities on the tax and certainly squandered towards the end of the first half

50:06.000 --> 50:09.280
to establish a really solid lead I

50:09.280 --> 50:16.760
I do wonder mentally if that's going to affect them coming into this second half or if they're

50:16.760 --> 50:20.680
going to feel like no we've been playing really well back outside seeing couples you know silly

50:20.680 --> 50:26.080
errors and letting the clock really wind down didn't help us either just lock in play some

50:26.080 --> 50:30.120
solid defense thing interestingly enough I've got Sioux Flay here on the Jager on

50:30.120 --> 50:36.480
the first floor and it's the risk versus reward factor you don't have a buck to

50:36.480 --> 50:41.520
deal with, you don't have a Demos to deal with, so you might not see a lot of pressure from

50:41.520 --> 50:46.120
Team Orc on this first floor as it stands, but then what that can mean for Sue Flay is

50:46.120 --> 50:50.280
he can flank late game. Look to get rid of some of these drones, deny maybe some of the

50:50.280 --> 50:55.920
entry positions, and he's just going to go back up anyway. Probably the best move,

50:55.920 --> 50:59.380
I don't think he needs to be on that first floor, it just creates a bit of a gap

50:59.380 --> 51:05.840
on the top floor defense. Come back, solidify, contest towards mezzanine. It's a really

51:05.840 --> 51:10.480
solid entry-looking attack lineup for Orcid so their ability to kind of flood in with the Candela's

51:10.480 --> 51:17.040
adrenal surge, send like Holacin on the Blitz, they can kind of push deep pretty quickly. So it's not

51:17.040 --> 51:22.080
to me looking like the sort of lineup where they just want mask, get the plant down. And so they

51:22.080 --> 51:26.400
start they're gonna have to be prepared for a potential fight into exercise. They obviously

51:26.400 --> 51:31.920
don't have access to the Dejenka. So a lot more emphasis then on bin-bin with these gaspades

51:31.920 --> 51:38.920
to use this variant.

51:38.920 --> 51:42.920
Let's see if it jumps out.

51:42.920 --> 51:46.920
That was a double down, so it's way...

51:46.920 --> 51:47.920
I think you take that.

51:47.920 --> 51:49.920
Getting off on the zoom out.

51:49.920 --> 51:52.920
I didn't quite catch it, but I would presume it placed

51:52.920 --> 51:56.920
these utility down already.

51:56.920 --> 51:58.920
I'm in at 20 on the clock.

51:58.920 --> 52:03.540
With the Tchenka banned out it does force Daystar to be a little more proactive here on defense

52:03.540 --> 52:07.880
being being in through mindful of the economy of his U-Tool

52:07.880 --> 52:13.940
Two gas babes now remain. He doesn't have the fallback option of the Tchenka to rely upon

52:16.820 --> 52:20.020
The gas babes goes out, this one sent towards Mez

52:21.820 --> 52:26.020
and seals still in a strong position Master Office with no threat below from the attack

52:28.920 --> 52:44.200
One gas paper remaining now for Vimion and he's just throwing it out, peeking like big

52:44.200 --> 52:49.160
kill onto BG man to just win that first contact battle as like Coloss hits his shot with the

52:49.160 --> 52:53.880
pistol, gets the trade and this is what you want if you walk a 3v3, you've still got

52:53.880 --> 52:58.080
the finger up with two Adrenal Surges like Coloss on the Blitz, the Solotic will

52:58.080 --> 53:03.820
get probably a little bit more aggressive now and there's no utility remaining at all for

53:03.820 --> 53:04.820
the defense.

53:04.820 --> 53:10.380
This is all about holding the right positions, cross fires, so you'll try to get a little

53:10.380 --> 53:14.620
aggressive, loudly reposition to get rid of peeps like Hollis Goodhead shot with the

53:14.620 --> 53:15.620
pistol again.

53:15.620 --> 53:20.220
He could potentially go for a plant, but Xyloptic is not there to help Gava as day

53:20.220 --> 53:21.220
start.

53:21.220 --> 53:25.380
Close out on the top floor, a little shaky, certainly became vulnerable towards the

53:25.380 --> 53:30.340
The end somewhat similar in the first half with what we saw on the defense with Orchid,

53:30.340 --> 53:33.740
but a win is a win and it is now three to four.

53:33.740 --> 53:39.920
Yeah, quite a positive result for them considering the bans with the Tchenka out of play.

53:39.920 --> 53:42.220
It does make that sight a little more tricky.

53:42.220 --> 53:43.900
It's harder to play passive on the back line.

53:43.900 --> 53:45.340
That's what we saw on more forward defense.

53:45.340 --> 53:47.020
We saw pretty aggressive smokes from Mez.

53:47.020 --> 53:49.140
We saw the master hold of these army, etc.

53:49.140 --> 53:55.060
Do you have to maybe question team Orchid or not introduce him element of first maybe?

53:55.060 --> 53:59.340
participation for that, and they are lots of handouts. It's a jank of trunks, all that kind of playstyle.

54:00.280 --> 54:06.380
Fortunately for them as well, if they got caught early, they would dump out some good risk assessment on the defense.

54:09.580 --> 54:11.980
But it's not supported at the end, made it tough.

54:12.820 --> 54:14.820
Got a basement.

54:16.620 --> 54:22.260
And Daystar, build something. Yeah, or will it maybe fizzle out?

54:22.260 --> 54:24.260
The attackers have located a bomb.

54:24.260 --> 54:28.260
It's obviously defensive line-up. It's super trap heavy.

54:28.260 --> 54:33.260
A lot of spawn in the space. I would smoke Goyote.

54:33.260 --> 54:36.260
Layer in the echo as well.

54:36.260 --> 54:40.260
And a plant wincon here for Team Orchid seems unlikely.

54:40.260 --> 54:52.700
Yeah, and as we head to Basement, this is always the conversation around Bands 2, guys,

54:52.700 --> 54:55.980
where you get rid of the Tachanka, but the Tachanka is only really going to be used to

54:55.980 --> 54:58.100
one side and one side only.

54:58.100 --> 55:03.260
So that opens up possibilities for Daystar where, really, in their mind, the only operator

55:03.260 --> 55:05.260
that's been banned away right now is the bandit.

55:11.260 --> 55:12.260
I am redundant!

55:12.260 --> 55:14.260
Go and get round this spot!

55:14.260 --> 55:16.260
Swapping back!

55:26.260 --> 55:29.260
Yeah, I think it's gonna be a bit switch.

55:29.260 --> 55:30.260
Yeah.

55:30.260 --> 55:35.080
It's going to be a really strong counter tool until a lot of this trap utility, the Goyo

55:35.080 --> 55:38.780
specifically, that frees up time late round.

55:38.780 --> 55:45.340
So there's an owner on Solotic really valuing those shock drones and kind of chip away at

55:45.340 --> 55:51.140
as much utility as he possibly can and I think they started to identify that pretty early

55:51.140 --> 55:54.620
on and do their best to prevent that from happening.

55:54.620 --> 55:59.580
Drone in playover towards warehouse and peek up.

55:59.580 --> 56:03.900
Pressure to deal with that, it does so pretty comprehensively.

56:03.900 --> 56:10.860
Logic Bomb rains out like coal is now closing for it.

56:10.860 --> 56:13.260
Grisbond mine was quite literally thrown into his face.

56:13.260 --> 56:15.260
I'm able to just swap that one away.

56:15.260 --> 56:19.900
Not a lot of range from the Logic Bomb for peeps, it is just the five stack down

56:19.900 --> 56:24.500
below Zookie playing the wall to the police stairs.

56:24.500 --> 56:30.580
But I like this pressure from Pika, getting into the face of the Blackbeard, just buying

56:30.580 --> 56:35.580
some time, making it really annoying to push into, then there's the Razor Bloom shell.

56:35.580 --> 56:40.700
All of this is just soaking up the clock, nicely for Daystar, it's only a minute remaining

56:40.700 --> 56:41.700
in the round.

56:41.700 --> 56:45.780
I haven't lost anyone, you've still got the yokais available, still got all three

56:45.780 --> 56:51.180
gaspades with the Zuki, and he's still locked down a pretty solid position.

56:51.180 --> 56:53.660
If you're heading into the last minute you're happier if you Daystar with the

56:53.660 --> 56:58.140
way things are panned out. That can change quickly though. Still a logic bomb, a lot of flashes

56:58.140 --> 57:03.500
remaining too for team Orcid. And here's Azuki that finds the opening kill on to Peeps, who

57:03.500 --> 57:09.180
started 7 and 3, mind you. Now 8 and 8 as Crit J gets caught on the flank from Pika,

57:09.180 --> 57:13.900
a little bit of a re-aggression along with Seal on that first floor, catches Orcid off guard.

57:13.900 --> 57:22.340
and I should be round through. It's a lot of people, the DMR and my calls captures one

57:22.340 --> 57:23.340
as well.

57:23.340 --> 57:25.340
He's not done just yet.

57:25.340 --> 57:29.660
Yeah, there's so much information for defense. Yeah, he's a job. It's dirt control. The

57:29.660 --> 57:33.500
Echo has been devastating on this site. There was a Yoko inside of reception that

57:33.500 --> 57:39.900
aided double kill that completely ruined that push for the attack, so credit to

57:39.900 --> 57:44.380
day start doing to their opponents. What was I suppose done to them in the first half?

57:45.140 --> 57:48.100
Yeah, I mean, you're at the echo has definitely been strong on basement.

57:49.500 --> 57:53.780
Four to four bunks briefing, and this feels like a real separating round.

57:54.380 --> 57:57.420
And we obviously saw a day start in the first half for more of the capable

57:57.420 --> 57:59.460
of taking months briefing on the attack.

58:01.580 --> 58:04.820
It's a lot of emphasis that needs to go into this round now for team Walker

58:04.820 --> 58:07.940
to lose this one. Be down five four is going back to top floor

58:07.940 --> 58:13.060
and the rotation opens up again for Daystar, and it just puts them in a really solid position.

58:13.060 --> 58:18.340
This is now a critical junction for the opening map of this series, Round 9, Bunce Briefing,

58:18.340 --> 58:24.660
Tertiary Site. Both teams need to win this site for two different reasons. Certainly more

58:24.660 --> 58:28.420
pressure I think on Walker to win it though than Daystar, but if Daystar win it, it sets

58:28.420 --> 58:33.460
them up for a potential map win. Walker'd win it, sets them up for a potential overtime

58:33.460 --> 58:40.680
at minimum as they could get closer to that six-point margin with a round win here.

58:40.680 --> 58:44.060
The curious thing would be what the strategy will be for Orcid.

58:44.060 --> 58:45.620
So watch for the attack of Rhaedra picked.

58:45.620 --> 58:52.740
So far no Sands employed could change at the last second as we do sometimes see them

58:52.740 --> 58:54.420
change at the very last second.

58:54.420 --> 58:55.420
Not going to be.

58:55.420 --> 58:59.900
They're going to have it on draw utilities, so the Brava and the Twitch that will play

58:59.900 --> 59:00.900
off of Crypto and the Glazzle.

59:00.900 --> 59:07.220
a lot of this indicates to me though it should be a top floor clear as the main contest for Orchid.

59:14.740 --> 59:16.020
Yeah I would imagine so.

59:19.140 --> 59:21.940
But they saw a seemingly clue in though.

59:23.220 --> 59:28.580
Play the fringes of this top floor hold and not give away too much of the way map control freely.

59:28.580 --> 59:35.420
Like all of us though does find an entry to the sky bridge.

59:35.420 --> 59:39.380
And with the gridlocking play as well that's going to probably disable a lot of the flank

59:39.380 --> 59:41.420
potential here from the defense.

59:41.420 --> 59:43.820
So I like that inclusion.

59:43.820 --> 59:50.660
As for the shock turns on site, they'll be effective against the razor blooms from

59:50.660 --> 59:53.660
Pika, the Grismots from Souffle.

59:59.660 --> 01:00:07.660
People are controlled at the moment from Orca, not much in the way of risk being taken, as they seem pretty hungry for green control.

01:00:07.660 --> 01:00:14.660
Maybe they risen a warden which they do go for Top Floor Contest early, maybe they still do try and manufacture something to practice.

01:00:14.660 --> 01:00:21.100
No warden in play so knowing of the eight smokes that they have available is actually a viable option

01:00:22.260 --> 01:00:27.280
Again, no, it's can we up to seal here on the solace to be a difference maker for the defense in

01:00:27.820 --> 01:00:33.180
Making sure they have information and at least attempt a plant and I'll hear they cannot let this go down for free

01:00:39.140 --> 01:00:41.140
So critical point of the science around

01:00:41.140 --> 01:00:49.720
All the focus on the first floor for orchid will this backfire you mean you can layer these smokes

01:00:49.720 --> 01:00:51.680
But it's not like crit J's gonna find the whole lot

01:00:55.960 --> 01:01:02.240
And they haven't really I think the first laying at the smokes is really a testing piece of utility from orchid

01:01:02.240 --> 01:01:05.080
There's just see what's the response gonna be from Daystar, and they haven't bit

01:01:05.480 --> 01:01:07.760
That's just our lineup here from a zoo key

01:01:07.760 --> 01:01:11.760
He'll change up, Gretj finds the angle through the floorboard on to Sufley.

01:01:12.760 --> 01:01:16.460
Gaspeb's being thrown out from Binbin, like Hollis, it seems like this will connect.

01:01:16.460 --> 01:01:18.760
He survives the Nitro.

01:01:19.460 --> 01:01:25.560
His guardian angel in Gretj did fall, but he survived it by Slim March's wall.

01:01:25.560 --> 01:01:29.660
A pistol shot through the floorboard from like Hollis,

01:01:30.160 --> 01:01:34.460
and suddenly now puts Dexter in a tricky position.

01:01:34.460 --> 01:01:38.940
You have to clear to the left side of the stairs, but he doesn't as he pushes down

01:01:39.580 --> 01:01:42.940
Into green he's gonna get the freakest kill he'll ever get

01:01:43.660 --> 01:01:46.300
And he gets the second as well for good measure

01:01:47.220 --> 01:01:52.380
Big round win for team orchid fine margins as the termini factor

01:01:52.380 --> 01:01:54.860
How does like colas survive that nitro?

01:01:54.860 --> 01:02:00.100
Yeah, I don't know that he's absolutely tanked about with the shield on back and

01:02:00.100 --> 01:02:06.180
And then to find the kill up above against the vert as well taking that kill was risky

01:02:06.180 --> 01:02:12.700
But I suppose probably given his HP, you know is that even just one air and shot at the toes is probably enough to

01:02:13.140 --> 01:02:17.740
Down him so he takes the calculated approach your figures may as well go out with a bang

01:02:18.100 --> 01:02:23.540
He actually goes on to then win that fight and then a couple of good cheeky positions

01:02:23.540 --> 01:02:28.620
Especially from peeps there in the post was enough to seal it a massive round there

01:02:30.100 --> 01:02:33.180
Orc could respond with a tactical timeout

01:02:36.380 --> 01:02:38.540
Yeah, I desperately needed tactical timeout

01:02:39.340 --> 01:02:43.460
Just to settle things it was a scrappy round and they even though won the round

01:02:43.780 --> 01:02:48.300
They just need to settle things down or good to me when you consider what they did against weibo

01:02:48.300 --> 01:02:52.900
I think fundamentally the better team, but they're kind of getting lured into this scrap

01:02:53.380 --> 01:02:56.700
From day start day start looked really strong to close the first half

01:02:56.700 --> 01:03:03.220
They started to get a couple of rounds on the board and it took until Bunk's briefing the tertiary site finally to get an attacking ground

01:03:03.220 --> 01:03:06.460
I think this is a great timeout for awkward because they know for a while

01:03:06.460 --> 01:03:08.180
Yeah, you lead by four you won that round

01:03:08.180 --> 01:03:12.020
But there's so much work still to be done to potentially steal this opening map

01:03:16.500 --> 01:03:18.500
So back to second floor

01:03:19.340 --> 01:03:22.180
That's it really starts to heat up now

01:03:22.180 --> 01:03:30.440
Now Orchid will be desperate to find success on one of these primary sites in the thorn

01:03:30.440 --> 01:03:35.060
in the side of both teams so far.

01:03:35.060 --> 01:03:41.620
Bunk's briefing is the only site that has been successful for the attack.

01:03:41.620 --> 01:03:48.580
The primary sites of second floor and base have been impenetrable.

01:03:48.580 --> 01:03:53.460
Or could it be desperate now to try and break that trend and set themselves up for their

01:03:53.460 --> 01:04:01.340
map selection of Chalet and maybe they can pull off a true zero victory to make it to

01:04:01.340 --> 01:04:05.860
the Major and then with all the momentum on their side, perhaps they can be even more

01:04:05.860 --> 01:04:10.860
competitive against Weibo in the match to follow.

01:04:10.860 --> 01:04:16.700
Let's see though, into the 10th back to top, Clash available in play, Glyze and

01:04:16.700 --> 01:04:20.220
is on that have been taken off the board

01:04:21.740 --> 01:04:29.180
five seconds remaining so over to the clash that up now for day start

01:04:29.180 --> 01:04:34.140
first time that they're gonna bring this operator out

01:04:34.140 --> 01:04:38.140
but it's also then directly contested the double shield play from team

01:04:38.140 --> 01:04:41.980
orchid with the blackbeard and the blitz

01:04:46.700 --> 01:04:49.140
Solid back-and-forth this series though to begin. I mean

01:04:49.820 --> 01:04:54.020
neither of these two have been able to stream together three rounds. So you could showcase that

01:04:55.740 --> 01:05:00.220
There's good fight in both teams they've both been able to win the tour sheets

01:05:00.220 --> 01:05:04.780
They're both pretty much playing at a pretty similar level. Daystar, I think just didn't capitalize at the

01:05:05.220 --> 01:05:07.220
close of the versatile

01:05:08.940 --> 01:05:11.380
Walk it a little bit sloppy at times

01:05:11.380 --> 01:05:18.480
It's definitely room for improvement as well for both teams which is great for us and peeps

01:05:18.480 --> 01:05:23.320
has continued to refine some of that earlier form started seven and three eventually then

01:05:23.320 --> 01:05:29.380
got to eight eight before a big round for him three in the previous round.

01:05:29.380 --> 01:05:30.960
This is the big test now for awkward.

01:05:30.960 --> 01:05:31.960
Can they still top floor?

01:05:31.960 --> 01:05:34.880
This would put a real big dent into the aspirations of day start.

01:05:34.880 --> 01:05:40.040
If they go 6th floor up and take top floor would stay silent a really awkward position

01:05:48.360 --> 01:05:56.140
Yeah, it's empty quite fiercely at the moment where I've been off main breach, but the Zodos are stalling that on the zuki

01:05:58.640 --> 01:06:00.800
Eventually does expose the site

01:06:00.800 --> 01:06:06.800
Okay. Defense do largely outside with peeps skybridge but that would change pretty quickly.

01:06:06.800 --> 01:06:15.800
Oh! Oh, why you uh, like a flash. Shots rain into the back of the trip jay. Looks like an

01:06:15.800 --> 01:06:22.800
acceptable good float. Pressure now onto mezz. Conceal now to heal back.

01:06:22.800 --> 01:06:28.400
The Nitro on offer here from the defense.

01:06:28.400 --> 01:06:32.920
One of those down below keep it a security, expect that to have impact late round and

01:06:32.920 --> 01:06:37.360
even be a world of which he can stop his push mid round if he gets a good ping for seal.

01:06:37.360 --> 01:06:41.560
I don't want to speak it into existence but you saw the Helfel like I was in a previous

01:06:41.560 --> 01:06:45.040
round from that Nitro where you look at Crit J's health so he wouldn't be enough

01:06:45.040 --> 01:06:47.160
to survive it in a similar situation.

01:06:47.160 --> 01:06:52.240
They've been desperately to 9 men's deaths and this is a critical position to hold.

01:06:52.240 --> 01:06:55.320
They're trying to get the pinch over the wards of mezz with the ray of the gate.

01:06:55.320 --> 01:07:00.240
And I call this is kind of struggled, gets the help though from Crit J, they do overwhelm

01:07:00.240 --> 01:07:01.240
and take mezzanine.

01:07:01.240 --> 01:07:10.320
Piccadote, still over the wards reception, he's just lingering, the sight is so vulnerable.

01:07:10.320 --> 01:07:15.440
And it should now be round over, it should be map point for Orcid.

01:07:15.440 --> 01:07:23.420
it is. And so the drought has finally been broken and attacking win on a primary slide.

01:07:23.420 --> 01:07:27.900
You can see just how much it means to them. They know that they have now put themselves

01:07:27.900 --> 01:07:34.040
in the best possible position to take this map. Really solid attack. One of the more

01:07:34.040 --> 01:07:39.620
proactive ones we've probably seen over the course of this map of lair. And it prompts

01:07:39.620 --> 01:07:44.620
the re-attempt they start electing not to go to basement.

01:07:44.620 --> 01:07:50.620
I mean, I love the philosophy about round from orchid, very arcade, can be used two ways.

01:07:50.620 --> 01:07:55.220
You can obviously play off it yourself, but then also close it and try and keep the clash

01:07:55.220 --> 01:07:57.420
stuck over towards me and get a good pinch.

01:07:57.420 --> 01:08:01.420
Bindin was the one who was playing the most critical position to deny that pinch.

01:08:01.420 --> 01:08:06.620
I did blocking up that push-up main stairs and he did a good job of it.

01:08:06.620 --> 01:08:09.500
to be honest like all this should have actually killed him a little bit quicker in the end

01:08:10.140 --> 01:08:13.900
but it was just great change just kind of just flooded through man's picked up two kills and

01:08:13.900 --> 01:08:17.500
and from their sights opened up don't know what pika was really doing on that first floor never

01:08:17.500 --> 01:08:23.980
really got involved so there was kind of a gap in the defense for daystar i think that was maybe a

01:08:24.860 --> 01:08:30.540
a way in which when you look at the bands no tachanka no his army that side now becomes way

01:08:30.540 --> 01:08:35.900
more difficult to play the default defensive style of master and r6 you can't just play back

01:08:35.900 --> 01:08:40.120
server side, let the Shamika launcher do a lot of the Nile. You can't have the Azami

01:08:40.120 --> 01:08:44.080
playing Master. And so they changed up the strategy a little bit. They just looked a bit

01:08:44.080 --> 01:08:48.760
uncomfortable playing that kind of round with those sort of operators. And that's a credit

01:08:48.760 --> 01:08:54.340
to Orcid in identifying with the bands that, yeah, we probably don't need to ban based

01:08:54.340 --> 01:08:59.580
on any other site except Top Floor because if we can take away a lot of the default

01:08:59.580 --> 01:09:04.520
strengths of that defensive structure, it becomes more vulnerable. We know we can

01:09:04.520 --> 01:09:09.320
windbunks briefing regardless. And so I'd set them up now with two opportunities to take

01:09:09.320 --> 01:09:15.840
the map pick of Deystar away to kick off the final. Again, neither of these two have been

01:09:15.840 --> 01:09:23.120
able to win rebounds effectively. Or could we need to do that if they want to at least

01:09:23.120 --> 01:09:28.280
close this one out 7-4. And the repeat will be here for Deystar. This time they bring

01:09:28.280 --> 01:09:35.000
the denarii it brings also the lesion so they're doubling down into some of this trap utility

01:09:36.600 --> 01:09:38.280
we'll see if it pays off for them

01:09:40.920 --> 01:09:42.920
yeah maybe you're gonna try and stall out the blitz

01:09:43.880 --> 01:09:45.160
identify that as a threat

01:09:49.240 --> 01:09:51.720
we'll wait and see two minutes on the clock and

01:09:53.320 --> 01:09:57.160
heavy drone work at the moment peek up in a position to flank

01:09:58.280 --> 01:10:04.700
I don't know if Orc could have a reed but if we're joined from Solotic we'll confirm

01:10:04.700 --> 01:10:08.440
the position of the Legion of Force Pika back.

01:10:08.440 --> 01:10:13.160
There's dedicated flank watch on offer here from the attack so there is a world in which

01:10:13.160 --> 01:10:18.400
Pika if he hits a good timing can go for that flank once more.

01:10:18.400 --> 01:10:23.080
Like always this time around we'll watch the R6 side as opposed to down below and

01:10:23.080 --> 01:10:29.640
peeka instead of going over towards weapons side. Straight up green and catches heaps.

01:10:30.840 --> 01:10:36.040
Unfortunately got caught in the middle of no man's land. So it's a 5-4 now in

01:10:36.040 --> 01:10:40.520
advantage of the defense. They're in a good position to force a bit. One more round here.

01:10:45.240 --> 01:10:49.640
He peeka. He's been very, very good today. Start needed this.

01:10:49.640 --> 01:10:55.320
Salty gets the trade back onto him, he goes down, opens things again for Orcid.

01:10:55.320 --> 01:10:59.640
Still need to deal with this clash though, but all three gaspabes have been now expended

01:10:59.640 --> 01:11:00.640
by Binbin.

01:11:00.640 --> 01:11:05.400
There's no utility remaining for the defense, so if like all of us can find a good opportunity

01:11:05.400 --> 01:11:10.600
to get it, get a good flash pistol kill, you still got a couple of smokes, actually

01:11:10.600 --> 01:11:15.520
four smokes available, two frag grenades, so the utility definitely more with the attack,

01:11:15.520 --> 01:11:16.960
but it's just getting past this clash.

01:11:16.960 --> 01:11:19.600
to me, so who plays, gonna have to play this aggressively.

01:11:28.280 --> 01:11:30.320
When your side is gonna come out, he has to go.

01:11:31.120 --> 01:11:34.360
Yeah, they will. I'll just have to try and trade this out. Best of luck.

01:11:37.640 --> 01:11:43.320
Eight seconds left. Seems like we're destined for all rounds of regulation

01:11:43.320 --> 01:11:45.900
and like, oh, it's desperately going for the plan.

01:11:45.900 --> 01:11:47.880
That's not gonna work at all.

01:11:47.880 --> 01:11:50.060
Daystar, get their redemption

01:11:50.060 --> 01:11:52.280
and still neither of these two able

01:11:52.280 --> 01:11:55.680
to string together three straight rounds.

01:11:55.680 --> 01:12:00.000
Daystar only need now one more themselves to force overtime.

01:12:02.360 --> 01:12:04.560
And they'll be able to go down to basement,

01:12:05.720 --> 01:12:10.160
which again, has not been won by the attack so far.

01:12:10.160 --> 01:12:13.160
So while Sting started to look a little gloomy for Daystar,

01:12:14.160 --> 01:12:19.160
through the nature of the site rotation, Defender decided nature of this clash so far.

01:12:21.160 --> 01:12:26.160
Overtime is arguably the most likely outcome from here.

01:12:27.160 --> 01:12:32.160
But we've seen Orc could successfully attack into a primary slash secondary prior,

01:12:32.160 --> 01:12:35.160
back in that 10th round where they took down second floor pretty confidently

01:12:35.160 --> 01:12:39.960
So there's certainly a possibility they can replicate that success here on basement.

01:12:41.460 --> 01:12:43.860
Not have to worry about overtime.

01:12:47.660 --> 01:12:51.560
We'll see how they look to approach it in terms of this attacking lineup.

01:12:51.560 --> 01:12:52.660
Are they going to go for air view?

01:12:52.660 --> 01:12:54.960
Do they go for warehouse clear across?

01:12:56.460 --> 01:13:00.660
Haven't seen enough promising signs from them that they're a utu-clearest warehouse side.

01:13:00.860 --> 01:13:04.560
Again, which we have seen previously can actually work out for them.

01:13:05.160 --> 01:13:14.440
I will say though that we need to clash up and maybe leave that vulnerable, but I'd

01:13:14.440 --> 01:13:17.920
scout a site correctly and I'll know there's no blitz, I'll pardon me, no clash rather

01:13:17.920 --> 01:13:26.480
than play this particular round, play though available, so hatches maybe a little shirkier

01:13:26.480 --> 01:13:34.720
to open here into the hard bridge on the exterior as well but all eyes

01:13:34.720 --> 01:13:40.920
everyone's all good how did they look to spearhead this attack in the second

01:13:40.920 --> 01:13:43.480
map point round

01:13:47.040 --> 01:13:51.800
yeah 11 rounds played at two to nine split in favor of opening your

01:13:51.800 --> 01:13:56.400
conversion rate as well so huge emphasis in this series so far getting

01:13:56.400 --> 01:13:59.680
that first pick neither team having a lot of capability of kind of bringing

01:13:59.680 --> 01:14:05.440
numbers disadvantage back and it's peeps that finds the first one onto a

01:14:05.440 --> 01:14:11.280
zuki just on the money and as soon as I mentioned it now the advantage rests

01:14:11.280 --> 01:14:16.880
with team orchid on basement site losing that early defender really creates

01:14:16.880 --> 01:14:20.600
vulnerabilities in the defense

01:14:26.400 --> 01:14:34.400
Suddenly dies, hard breach now can get to work, but the Zodo canisters from seal to hull on the stall.

01:14:36.400 --> 01:14:43.400
Big advantage for Orca, they need to make this opportunity count logic bomb available second to follow.

01:14:43.400 --> 01:14:47.400
Full belt of util from the cap, bucket still up of course.

01:14:48.400 --> 01:14:53.400
Really strong position, 3-1 split from the defense as split play goes above with impacts.

01:14:53.400 --> 01:14:56.800
He's like, Coloss now begins his creep forward.

01:14:56.800 --> 01:14:58.800
Lodz, your bomb rings out from Peep.

01:14:58.800 --> 01:15:00.800
Still has one more available.

01:15:00.800 --> 01:15:02.800
Fall, like, Coloss searching.

01:15:02.800 --> 01:15:03.800
Gets forced back.

01:15:03.800 --> 01:15:05.800
Razorbloom's shell was activated.

01:15:05.800 --> 01:15:09.800
Gaspave's now through in desperation from Binby and there's a player on the bottom

01:15:09.800 --> 01:15:10.800
by the retake from Zuflade.

01:15:10.800 --> 01:15:13.800
Couldn't quite get the kill on to like Coloss and they lost Seal.

01:15:13.800 --> 01:15:17.800
A little vulnerable again on the site because of the fact that Zuflade's gone back up

01:15:17.800 --> 01:15:19.800
above and there's nothing wrong with that.

01:15:19.800 --> 01:15:22.800
But there's a minute left in the 3v5 and all called no.

01:15:22.800 --> 01:15:26.160
they can start to sweep across the site and there's only two players to contend with

01:15:27.040 --> 01:15:31.120
and the fact that you still got BGman that could go hunting against Soufflé.

01:15:31.120 --> 01:15:36.800
Logic Bomb from Peach again, PinBit goes down, Pika has to come up big, BGman there's the clear,

01:15:37.440 --> 01:15:42.800
it's only Pika left and it seems as if Orchid are gonna steal the map pick of Daystyle

01:15:42.800 --> 01:15:50.080
and their quest towards the Major, a 7-5 result on the map of Lair, sets them up going into Chalet.

01:16:22.800 --> 01:16:42.800
I think it's a good idea to play the series from the country.

01:16:42.800 --> 01:16:50.800
From the memory of my dad, I watched him play games, and I must have been a sub-summer.

01:16:50.800 --> 01:16:55.800
I remember that my dad must have a lot of games, like Rock N' Rock.

01:16:55.800 --> 01:16:59.800
After that, we played as follows.

01:16:59.800 --> 01:17:03.800
I remember about 2 houses.

01:17:03.800 --> 01:17:07.800
The first game I remember was in the second level.

01:17:07.800 --> 01:17:11.360
It's probably the first game that I played.

01:17:11.360 --> 01:17:15.800
I played games with my dad and brother in the beginning,

01:17:15.800 --> 01:17:19.800
but I have to say that I was unlucky or something like that.

01:17:19.800 --> 01:17:23.800
Because no one in my school had to play with me.

01:17:23.800 --> 01:17:32.800
So I played online since I was about 3 or 4 years old.

01:17:32.800 --> 01:17:35.800
I played with my friends online.

01:17:35.800 --> 01:17:40.800
I have to tell you that I am a kid who is playing the game of the game.

01:17:40.800 --> 01:17:44.800
I was in the middle of studying in the library.

01:17:44.800 --> 01:17:54.800
When I was 5 or 6 years old, I was only 2 years old.

01:17:54.800 --> 01:18:01.800
After that, I was kicked out because I was at home playing the game all day.

01:18:01.800 --> 01:18:03.800
I want to go to school to study.

01:18:03.800 --> 01:18:06.800
I didn't want to go back to school.

01:18:06.800 --> 01:18:09.800
But I didn't want to go back to school.

01:18:09.800 --> 01:18:13.800
So if I really have to go back to school, I don't want to go back to school.

01:18:13.800 --> 01:18:16.800
I just want to go back home.

01:18:16.800 --> 01:18:21.800
So my mom gave me a chance to go to the 4th grade school.

01:18:21.800 --> 01:18:25.800
I started to study more and more.

01:18:25.800 --> 01:18:30.800
I started to study more and more.

01:18:30.800 --> 01:18:33.240
And I still play games like I did in the next one.

01:18:33.240 --> 01:18:34.400
But I'm learning different things.

01:22:30.800 --> 01:23:00.580
Well, it is a huge map win for Team Orchid, stealing Daystar's map pick of Le'er

01:23:00.580 --> 01:23:05.320
heading now into Chalet, one nothing up of the series and one map away from a spot, not

01:23:05.320 --> 01:23:09.580
only in the grand final, but at the major guys. It puts Daystar now backs up against

01:23:09.580 --> 01:23:13.220
the wall, they've got to go to Chalet and try and steal one out.

01:23:13.220 --> 01:23:18.620
Yeah, look, Orc had fully deserving that map when it was such a grind for attack

01:23:18.620 --> 01:23:24.700
back on where Daystar especially struggling on the primary side and that was ultimately

01:23:24.700 --> 01:23:29.700
their downfall and the difference make it in this series. They only won, round one,

01:23:29.700 --> 01:23:34.740
for both funks briefing on the attack then in the second half we finally saw the

01:23:34.740 --> 01:23:39.860
damn wall break or could running away with the rounds 10 12 pop floor and then

01:23:39.860 --> 01:23:44.260
basement you know despite the kind of storyline that I've just outlined it

01:23:44.260 --> 01:23:48.260
shield was kind of day-stars back to lose at that minimum they should have

01:23:48.260 --> 01:23:51.700
been pushing OT in this series with some good fight back from orchid some

01:23:51.700 --> 01:23:56.940
really clean attacks to round things off and just slightly more better

01:23:56.940 --> 01:24:00.860
that ability I suppose to close over the course of the series being how I would describe it.

01:24:00.860 --> 01:24:05.100
There are certainly some positive moments for Daystar but Orc are just a more well-grounded

01:24:05.100 --> 01:24:08.900
team performance from them and doing a better job on attack by identifying win conditions

01:24:08.900 --> 01:24:11.340
and then being able to close out rounds.

01:24:11.340 --> 01:24:14.660
So yeah, certainly deserved of that first map.

01:24:14.660 --> 01:24:18.180
As we've seen, time and time again, not necessarily indicative that they'll now

01:24:18.180 --> 01:24:21.860
be able to win the series 2-0 but they put themselves in a really good spot.

01:24:21.860 --> 01:24:27.640
Yeah, there were opportunities for Daystar certainly to the second buzzer at the end of the first half

01:24:27.940 --> 01:24:35.500
Where the last two rounds I thought they probably should have won them to be honest and they did quite didn't all get still a couple and in

01:24:35.500 --> 01:24:37.180
The end that's probably the difference

01:24:37.180 --> 01:24:43.700
It's not as if Daystar were completely off in the second half by any means these two teams clearly play a very close game received

01:24:43.860 --> 01:24:50.560
75 scoreline will typically suggest that just comes down to five margins and credits team all get they get over

01:24:50.560 --> 01:24:56.800
the line as we go and have a look at the highlight of peeps started seven and three after the first

01:24:56.800 --> 01:25:02.480
three rounds guys he had picked up seven kills with a back-to-back 3k and a 4k multiple rounds

01:25:02.480 --> 01:25:07.840
he got a crucial 3k as well in the second half too which led to a big awkward round win on bunt's

01:25:07.840 --> 01:25:12.560
briefing he was a difference maker he's a rising talent within the region last year was his

01:25:12.560 --> 01:25:16.960
debut year he had a very good gear on a team that obviously wasn't that great we were all

01:25:16.960 --> 01:25:20.360
all sitting back and even the fans at home were saying this kid's gonna be

01:25:20.360 --> 01:25:24.160
picked up and he did and he's during a very solid team and now one up away from

01:25:24.160 --> 01:25:28.960
making a major for the first time in his career. Yeah absolutely I think probably

01:25:28.960 --> 01:25:32.120
his biggest strength over the course of this series is putting himself in the

01:25:32.120 --> 01:25:36.920
right place at the right time positionally he just continued to be

01:25:36.920 --> 01:25:41.120
impact positions and then had really good composure to be able to convert

01:25:41.120 --> 01:25:45.680
those positions and yeah really be a big boost for his team and a couple of

01:25:45.680 --> 01:25:50.320
those rounds certainly wasn't a massive standout player though across the

01:25:50.320 --> 01:25:54.560
board like Pico was not trailing by much he too just trailed just by the one

01:25:54.560 --> 01:25:59.440
kill 12-9 2-0 entry like Daystar had big hitters as well but it came down to

01:25:59.440 --> 01:26:04.560
team play and as we head to Chalet that's going to be another big big

01:26:04.560 --> 01:26:09.520
storyline in terms of team v team it's not just about individuals and Daystar

01:26:09.520 --> 01:26:12.600
as a five-stack respawn.

01:26:12.600 --> 01:26:16.640
Well, it's not been since Six Invitational 2024

01:26:16.640 --> 01:26:19.840
that the majority makeup of this orchid roster

01:26:19.840 --> 01:26:23.320
last attended a Siege international event.

01:26:23.320 --> 01:26:28.240
So two years time, one map away from returning

01:26:28.240 --> 01:26:32.440
to the global stage heading into Chalet.

01:26:32.440 --> 01:26:34.880
But again, as referenced, ultra-competitive

01:26:34.880 --> 01:26:42.000
against Weibo last week, going to 8-7, losing it in the very last round of overtime.

01:26:42.000 --> 01:26:47.760
They'll be favourites coming into this map. That particular series was 3-3 half split,

01:26:47.760 --> 01:26:52.720
so they got 3 attacking rounds, 3 defensive rounds. The bands will be the Grimm, the Snake,

01:26:52.720 --> 01:26:54.080
the Zombie and Miro.

01:26:54.080 --> 01:27:04.440
They don't mind the snake ban. We've definitely seen lurks be exploited nicely on Shelly in

01:27:04.440 --> 01:27:08.360
the past. It doesn't necessarily have to be the snake. You can maybe play Famos, even

01:27:08.360 --> 01:27:15.600
Nook in some particular cases as well. But snake, it just generally plays super strong.

01:27:15.600 --> 01:27:19.680
There's also a couple of really good repel positions you can play here on Shelly that

01:27:19.680 --> 01:27:25.040
information. So if that's what you're taking away it's going to likely see the pivot on due to

01:27:25.040 --> 01:27:32.080
the damage I think they will get back initially as we set ourselves up for top floor day star on defense.

01:27:34.560 --> 01:27:41.520
I'll be a little wounded after that where those primary sites were eventually broken down on the

01:27:41.520 --> 01:27:47.280
rear tanks. So maybe that just gives us a very small glimpse into day stars.

01:27:47.280 --> 01:27:54.600
struggles on backing up this night and anti-morten maybe having strengths in terms of recognizing

01:27:54.600 --> 01:27:58.880
what went wrong with their previous attacks and then correcting that. So even if Dace

01:27:58.880 --> 01:28:02.720
I have a good start here defensively I think if he's not jumped or done it's really going

01:28:02.720 --> 01:28:06.720
to take a second attempt from the attack to really get a good breathe. Equally though

01:28:06.720 --> 01:28:10.600
Orc and Erebel are able to come out firing and maybe win some of these sites on the

01:28:10.600 --> 01:28:15.600
first hit that's maybe when some big red flag will start flying the day start.

01:28:15.600 --> 01:28:21.400
I mean the red flags are there for me already dropping the first map of lair when they had

01:28:21.400 --> 01:28:27.080
good opportunities so they're going to try and refocus it's 0-0 once again.

01:28:27.080 --> 01:28:31.920
Shall I by no means is a map the day start can't win they might come into this certainly

01:28:31.920 --> 01:28:32.920
it's underdogs.

01:28:32.920 --> 01:28:37.040
I look back to the last time that they actually played this map was quite some time

01:28:37.040 --> 01:28:47.920
21 days ago against Juli Roster, which obviously didn't really fire a shot all stage, but

01:28:47.920 --> 01:28:53.520
has been a little bit of time for Daystar since they last played this.

01:28:53.520 --> 01:28:58.720
All good on Crit J's.

01:28:58.720 --> 01:29:00.040
Daymoss is good to be one to watch.

01:29:00.040 --> 01:29:03.880
It was the Pete Show on the opening map, but we know how good Crit J can be.

01:29:03.880 --> 01:29:04.880
He was a little bit more quiet.

01:29:04.880 --> 01:29:08.680
Only when 7-9 on land. This is a map that's unique for him.

01:29:09.360 --> 01:29:14.240
You could make the argument that maybe Reeps has been the best player in the region for quite some time.

01:29:14.480 --> 01:29:17.080
Link Critch 8 has easily been the second best.

01:29:17.760 --> 01:29:22.600
Definitely being the best player, undisputed, not on the way by Rothstar,

01:29:22.840 --> 01:29:27.480
and he makes a statement to start on Charley. Open kill on to Bin Bin,

01:29:27.960 --> 01:29:30.720
and all could with the early advantage halfway through the round.

01:29:31.320 --> 01:29:33.320
It's been a bit of a

01:29:33.320 --> 01:29:40.180
tricky match so far for Binbin 4-7 back on the first map not the lowest rated

01:29:40.180 --> 01:29:45.200
that went to Solotic but probably not getting as much showing some of the

01:29:45.200 --> 01:29:48.320
potential that he did find himself in that he would have liked. We'll see how

01:29:48.320 --> 01:29:51.380
that develops over the course of the map but in the meantime Azuki finds a

01:29:51.380 --> 01:29:56.040
critical kill on to Crit J. He's been meddling a little bit in this series

01:29:56.040 --> 01:30:01.460
himself. Crit J can be the best player inside the server on his day when

01:30:01.460 --> 01:30:08.220
put in the right positions with it the ability to play make it's been a rough

01:30:08.220 --> 01:30:14.580
little series to him so far seven nine in map one he's so far here on Chalet

01:30:14.580 --> 01:30:20.060
peeps though I'm picking up the slack I have a big kill off the peak up the hardest

01:30:20.060 --> 01:30:26.060
hitter so far from day start and a zuki falls as well so a little power play over

01:30:26.060 --> 01:30:30.340
what's up like he's with the double now opens up the site and there's

01:30:30.340 --> 01:30:34.500
still plenty of time remaining in the round so Flay knows he needs to get a little bit more active

01:30:34.500 --> 01:30:39.620
and as he does push in towards off versus BJ Man at ego that catches him in the doorway

01:30:40.580 --> 01:30:45.140
see all the other ones left is all gonna look him to take the top floor to start the second map

01:30:45.140 --> 01:30:52.660
and have done so through their one the kid in peeps two big kills sale overwhelmed towards piano

01:30:53.700 --> 01:30:58.580
in the post plant now and peeps will finish the job he gets another multi-kill round three

01:30:58.580 --> 01:31:03.760
from peeps. And again, just puts the pressure immediately onto

01:31:03.760 --> 01:31:05.800
Daystar coming into the second map.

01:31:10.240 --> 01:31:13.800
You're having that firepower just continues to be a big

01:31:13.800 --> 01:31:18.800
difference maker. It was a storyline for Daystar heading into

01:31:18.800 --> 01:31:23.120
the year with the loss of Joe Gore. He was going to fulfill

01:31:23.120 --> 01:31:27.280
that on their side. And to be fair, I think Pika and seal

01:31:27.280 --> 01:31:32.640
I told them of course a kickoff of a very very good job in maybe dismissing those doubts

01:31:34.400 --> 01:31:38.920
But isn't starting to rear it's ugly head here in this qualification match

01:31:39.480 --> 01:31:41.480
We're all good at running right

01:31:42.040 --> 01:31:45.760
It's both maps so far and peeps especially

01:31:46.320 --> 01:31:48.760
We're gonna stand out match so far

01:31:49.440 --> 01:31:51.440
Sit off with a 3k

01:31:51.960 --> 01:31:54.480
He more good off to an ideal start

01:31:54.480 --> 01:32:01.480
Yeah, I mean perfect start. Crit J gets there, but he kills. Peebs gets three. So your heavy hitters are the ones who are going to do a little bit of the, the fragging.

01:32:02.480 --> 01:32:06.480
You know, start well and you want them informed. Peebs did so, of course, on the opening map with Flair.

01:32:07.480 --> 01:32:14.480
If they get Crit J, you know, firing and all kind of these, then he's just going to probably be the difference maker and it's going to be so difficult for Daystone.

01:32:14.480 --> 01:32:20.400
difficult for Daystone. Kind of look at Daystone. Who are the ones that need a rise in the occasion?

01:32:20.400 --> 01:32:25.000
Because they got plenty of people on the opening map. They still had a good game.

01:32:25.000 --> 01:32:27.000
Come on, Waston, 50.

01:32:27.000 --> 01:32:32.580
Which at times it has been a great flash as a feeling that you can be a little player

01:32:32.580 --> 01:32:38.380
within the region. And then at other times he goes a bit quiet, somewhat reminiscent

01:32:38.380 --> 01:32:43.960
maybe of a Joe Gore. He can really explode and then just have these gold spells.

01:32:43.960 --> 01:32:49.360
They need him to really stand up, and Sufley as well has the capability of being a real

01:32:49.360 --> 01:32:50.360
heavy hitter.

01:32:50.360 --> 01:32:54.680
So there's plenty of talent on that day-star roster, and yeah, it's been a Ross series

01:32:54.680 --> 01:32:58.480
for Bin Bin, but he's not the one that you need to look to.

01:32:58.480 --> 01:33:01.080
It's the others that need to stand up and lead the way.

01:33:01.080 --> 01:33:04.960
Disastering stands, I mean, you drop the first map, this is Orchid's map pick,

01:33:04.960 --> 01:33:09.240
they're strong on this map, you lose the first round, it's very easy for the mindset

01:33:09.240 --> 01:33:11.160
to shift into doom and gloom.

01:33:11.160 --> 01:33:13.960
They've got to stay level headed and locked in.

01:33:18.460 --> 01:33:20.060
And it's Pika, big kill.

01:33:20.060 --> 01:33:22.060
On to Orianna as well.

01:33:22.060 --> 01:33:24.760
As the entry from Crit J will be denied.

01:33:24.760 --> 01:33:27.760
Pika, two huge kills to start the second round.

01:33:29.360 --> 01:33:31.760
I really love that from Pika so far in kickoff.

01:33:31.760 --> 01:33:35.260
There's been so many occasions where he takes it upon himself.

01:33:36.060 --> 01:33:37.560
They go for a big play.

01:33:38.360 --> 01:33:40.560
And he so often has the skill to back it up.

01:33:41.160 --> 01:33:45.560
He's been carefully looking at the core, and he does.

01:33:45.560 --> 01:33:47.040
Good work from Peeps.

01:33:47.040 --> 01:33:52.640
He keeps the round winnable for Team Orc, but certainly on the back floor.

01:33:52.640 --> 01:33:57.440
All still up for the defense, they're good in for gathering up the clash late, and the

01:33:57.440 --> 01:34:02.360
utility is on the ball in the middle, we'll see, it's going to be rough.

01:34:02.360 --> 01:34:08.680
But I wouldn't count Orc out from this round just yet.

01:34:08.680 --> 01:34:13.720
with the way that Peeps has been playing with this DMR, he is more than capable of finding

01:34:13.720 --> 01:34:20.720
a kill at any given time. At Sufley that gets rid of Lycolas though. They start desperately

01:34:20.720 --> 01:34:25.160
needing that one, 60 seconds left into the round, Azuki gets flamed out from BG man,

01:34:25.160 --> 01:34:29.040
but he can still hold his position and will find place. Difficult to hit those shots

01:34:29.040 --> 01:34:33.120
for Peeps. Trying to put the pressure onto the clash, I know that there's still

01:34:33.120 --> 01:34:37.880
a player up above the masonine and at Sufley that finds another one. The response

01:34:37.880 --> 01:34:43.480
that they start needed to show in the second round has swiftly been delivered.

01:34:43.480 --> 01:34:46.080
BG Man stuck at the front entrance.

01:34:46.080 --> 01:34:52.880
They start going to tie this up one to one.

01:34:52.880 --> 01:34:58.920
Yeah, goodbye back from Pika and then the rest of the team doing a good job in consolidating

01:34:58.920 --> 01:35:01.560
that lead in the round.

01:35:01.560 --> 01:35:10.000
being awkward, honest on these map clears, just ensuring that I'm not going to make it

01:35:10.000 --> 01:35:21.000
easy for them, EG will sit outside, and that time I will tip down, my calls gets a free

01:35:21.000 --> 01:35:27.000
beat, but it's they start to take the round and the scoreline now even won a piece.

01:35:27.000 --> 01:35:39.000
Yeah, just kind of fuses out there, but the work was done earlier and credit. It probably starts with peek. It doesn't at the first two kills over towards trophy. Yeah, he did lose his life trying to get back to site. That's fine.

01:35:39.000 --> 01:35:51.000
That point is still 4v3 and he already caused quite a lot of disruption, certainly getting rid of the black bid and the radar. A lot of pieces of the puzzle for all could taken out of the round.

01:35:51.000 --> 01:35:57.880
And that's what they started needed. I mean they cannot allow orchid to just start running rampant in this first half get out to like a two three

01:35:57.880 --> 01:35:59.720
Nothing sort of lead

01:35:59.720 --> 01:36:05.160
Just a good response and pika being the one to stand up and get active

01:36:05.280 --> 01:36:09.040
It's like it's not gonna happen if you just kind of sit back especially on bar games

01:36:09.040 --> 01:36:13.360
If you if you're gonna sit back and play ultra defensively

01:36:14.720 --> 01:36:17.760
And a reminder as well for the tier two challenger scene

01:36:18.600 --> 01:36:20.480
To get involved

01:36:20.480 --> 01:36:26.620
We've got ourselves plenty of opportunities and so far there's been a decent amount of sign-ups that you too can

01:36:27.620 --> 01:36:31.320
Find a way to make your path towards becoming a professional

01:36:31.660 --> 01:36:35.240
Scan the QR code and register your team and get amongst it

01:36:37.000 --> 01:36:41.880
Yeah, reminder that there is a challenge a circuit for each of the respective sub regions

01:36:41.880 --> 01:36:43.880
so create your stuck and

01:36:43.960 --> 01:36:46.000
sign up in the appropriate

01:36:46.000 --> 01:36:51.680
circuit and a reminder as well that there are several weeks of play so make sure that you

01:36:52.240 --> 01:36:57.040
register for as many as you can possibly play to maximize your chances of making it in.

01:36:59.600 --> 01:37:03.920
I think in a few years we can make it all the way to the top. Plenty of these players have

01:37:04.880 --> 01:37:09.680
made exactly that journey as we go into Round 3 Kitchen site of choice.

01:37:09.680 --> 01:37:16.040
If these rounds develop and continue, their importance increases.

01:37:16.040 --> 01:37:19.920
Or could here for the third round elect and bring the sense?

01:37:19.920 --> 01:37:24.720
Trick to say how they try and leverage that if it's a tool for sight control, maybe potentially

01:37:24.720 --> 01:37:26.760
to aid on the clear above as well.

01:37:26.760 --> 01:37:29.080
It would be interesting to watch.

01:37:29.080 --> 01:37:33.920
Then on the side of the defense, we see the addition of the Maestro as well, an

01:37:33.920 --> 01:37:38.920
operator that's falling out of favor in pro play, but can have his time in place.

01:37:38.920 --> 01:37:46.320
I think that has actually just completely fallen out of favor on this map, is the basement

01:37:46.320 --> 01:37:47.320
site.

01:37:47.320 --> 01:37:54.520
As we go kitchen dining, just very rarely see teams electing to head to basement.

01:37:54.520 --> 01:37:58.120
Battle war, it's BG man caught by Pika.

01:37:58.120 --> 01:38:01.600
This time he can get back safely to another open kill for Pika.

01:38:01.600 --> 01:38:09.960
And a big one onto the sands too. The Strups should be the ability to potentially go for a direct first-floor play with the ROUs

01:38:12.080 --> 01:38:15.160
And so for Orca, it's definitely now gonna have to be top-down

01:38:20.080 --> 01:38:24.020
Now I say big has been the scariest looking player inside of the server gear on

01:38:24.280 --> 01:38:27.680
Chalet thus far just his ability to play make early round and then

01:38:27.680 --> 01:38:33.680
either double down or get back to sight for late-round impact as well.

01:38:35.680 --> 01:38:40.680
Little scary in that position there that he played was not particularly optimal, but he was still able to make it work.

01:38:41.680 --> 01:38:44.680
In being caught in office, really good dislodge.

01:38:44.680 --> 01:38:48.680
The grenade chunks creature massively, but he does survive, and like always cleaned up.

01:38:48.680 --> 01:38:55.680
A 4 versus 4, but only temporarily as peeps falls to the nitro of a zuki.

01:38:57.680 --> 01:39:04.120
So 60 seconds left with Kurt Shade Law and Hald, extra player managed to stay south here

01:39:04.120 --> 01:39:05.120
in the second round.

01:39:05.120 --> 01:39:09.160
They have a back to back round wins.

01:39:09.160 --> 01:39:12.000
And a solid fight back after that opening round.

01:39:12.000 --> 01:39:13.000
Looked rather concerning.

01:39:13.000 --> 01:39:20.200
Walker just haven't really been able to get a bit of a flow going in these last two

01:39:20.200 --> 01:39:24.600
rounds because Pika has just been able to find very early kills, two minutes and

01:39:24.600 --> 01:39:31.160
seven seconds, two minutes and five seconds in rounds two and three, you know

01:39:31.160 --> 01:39:35.040
all kid are gonna have to respond going into the next three rounds. Crypt J kill

01:39:35.040 --> 01:39:39.840
one. Does he know though about this position of Suflate tucked in solid

01:39:39.840 --> 01:39:44.200
there's a bit of contact from Seal to draw the attention of Crypt J. Hasn't

01:39:44.200 --> 01:39:50.040
spotted him. Easy kill. Crypt J was far too focused. It's good teamwork from

01:39:50.040 --> 01:39:56.040
seal just to provide a little bit of cover for Souffle to get the free kill of Solotic

01:39:56.040 --> 01:40:00.640
Falls. The round is done, not surprised with the way that it was shaping up. Pika again

01:40:00.640 --> 01:40:05.760
kick-starting it all. What could it gonna have to be mindful as they make their way

01:40:05.760 --> 01:40:09.800
into the building that Pika is playing some aggressive Siege?

01:40:09.800 --> 01:40:20.600
Yeah, I think I'd be setting my eyes on, let's find a way to either shut down PQ entirely,

01:40:20.600 --> 01:40:23.800
let's invest heavily into the kill, or at least at minimum they need to probably do a better

01:40:23.800 --> 01:40:26.080
job in contesting the map control and flushing him out.

01:40:26.080 --> 01:40:30.760
And if it ends in a bit of a stalemate where it remains a 5 vs 5, that's probably okay.

01:40:30.760 --> 01:40:34.440
I think Orca in terms of their execute player, as we saw back on layer, it's actually

01:40:34.440 --> 01:40:35.440
quite strong.

01:40:35.440 --> 01:40:44.440
But he is doing a good job in disrupting that, preventing that. I think that's a pretty clear definitive game plan from Daystar.

01:40:45.440 --> 01:40:51.440
So during this time out that may well be something they discuss. Are we going to try and kill him? Are we going to heavily invest?

01:40:51.440 --> 01:41:04.440
Maybe let's send two, three players in for the trade? Or do we instead maybe play a little drone heavy, play passive crosses and force him out naturally that way and then worry about it later on in the round?

01:41:04.440 --> 01:41:10.680
when it's C but a kind of adaptation here is is gonna be key for both teams

01:41:10.680 --> 01:41:14.880
because it then also falls on Pico and how he likes to respond as he continued to

01:41:14.880 --> 01:41:21.040
aggress this he may be thinking about taking even more risk and the pressure

01:41:21.040 --> 01:41:24.840
can get to you as well interesting if you're all coming into this map right

01:41:24.840 --> 01:41:28.720
because you won the first map you probably felt comfortable coming into

01:41:28.720 --> 01:41:31.960
Shella you had a very strong performance against Waybo with that almost

01:41:31.960 --> 01:41:37.880
comes the preemptive expectations that can kind of sneak into your mind. You don't think it's

01:41:37.880 --> 01:41:41.000
going to be easy. You don't think it's just going to happen. You're still going to go in there and

01:41:41.000 --> 01:41:47.720
play well. But I think it's only human that there's maybe 5% in the back of your mind thinking,

01:41:47.720 --> 01:41:52.280
yeah, we're in a great spot, but you can't think that way. And even there, Critchade not

01:41:52.280 --> 01:41:57.320
checking the solar position. It's small margins. It's not really on him. The round was

01:41:57.320 --> 01:42:03.880
arguably already in that spot. But it's just a peek at setting the tempo. So for now awkward,

01:42:03.880 --> 01:42:07.960
it's like how do we go and set the tempo back the other way? How do we get a little bit more

01:42:07.960 --> 01:42:12.920
control earlier in these rounds? So far I only have three rounds played, three straight opening

01:42:12.920 --> 01:42:20.280
kill conversions, which was also big on the opening map too, and 10 from 12 converted. So when

01:42:20.280 --> 01:42:26.680
you take into account all 15 rounds, it's 13 out of 15 rounds that the opening kill has

01:42:26.680 --> 01:42:33.780
led to a round win. It's not the B-End all and at some point that statistic will shift

01:42:33.780 --> 01:42:38.800
back a little the other way but clearly there's enough rounds to look at and say well neither

01:42:38.800 --> 01:42:44.380
of these two have been able to bring back you know 3D5s or 3D4s. It just hasn't really

01:42:44.380 --> 01:42:49.620
been happening. Whoever's had these advantages going late into the rounds has then therefore

01:42:49.620 --> 01:42:53.860
been able to close out. So that puts big emphasis on someone like Pete could go and

01:42:53.860 --> 01:43:06.980
get these early picks because it means a lot more than just one kill.

01:43:06.980 --> 01:43:16.260
So we go back to the top floor, watching the guys is going to take a little spell

01:43:16.260 --> 01:43:23.420
but that's okay we've got enough action happening here to stay focused on right now.

01:43:23.420 --> 01:43:28.180
round for Orca out of the timeout. Big round for Daystar to see if they can string together

01:43:28.180 --> 01:43:34.140
three rounds in a row. Still has not happened in this series. Daystar could be the first

01:43:34.140 --> 01:43:37.220
team to do so. Really gain a decent amount of momentum.

01:43:37.220 --> 01:43:42.620
And Gola's just waiting and this might end up being an opportunity for Orca to finally

01:43:42.620 --> 01:43:46.140
get into the building without losing a player. They've got red ping information as well

01:43:46.140 --> 01:43:50.260
under Wards bar. Pika trying to find that first kill once again. Like Gola's

01:43:50.260 --> 01:43:54.740
though getting the shield up making sure that Pika doesn't get the free kill and there is damage onto

01:43:54.740 --> 01:44:00.740
Solotic and Crit J. Pika's been able to hold his position but he's unaware of what potentially could

01:44:00.740 --> 01:44:06.180
be behind him over the world games. Seems like he's lacking a little bit of information apprehensive

01:44:06.180 --> 01:44:10.580
behind bar and maybe starting to feel that pressure mounting towards his location as he's

01:44:10.580 --> 01:44:15.060
getting turned out it's obvious that Orc could want to clear out his position toward R.

01:44:15.060 --> 01:44:21.680
He's taking some time. Oh, seal. He's the one that got the opening kill. They still

01:44:21.680 --> 01:44:25.500
have not been able to clear out his bar position like all those things about a pistol. It's

01:44:25.500 --> 01:44:30.300
so well played from Pika. He gets a second one from that position. It's flawless from

01:44:30.300 --> 01:44:36.460
Daystar. It's a horrible clear attempt from Orchid as Daystar will take three straight

01:44:36.460 --> 01:44:43.300
rounds. Wow. Well, Pika is doing his job phenomenally well at the moment, whilst

01:44:43.300 --> 01:44:48.220
wasn't necessarily massively hitting the scoreboard that round. You did good work positionally to

01:44:48.220 --> 01:44:54.240
then allow the rest of the team to clean up. So it's, you know, it was a big discussion

01:44:54.240 --> 01:44:58.340
point heading into the round. What will the approach be from Orca? Do they kind of leave

01:44:58.340 --> 01:45:03.460
Pika ignore and play cutoff or do they triple down and invest heavily in clearing him while

01:45:03.460 --> 01:45:09.260
they went for the latter approach and the execution, it, it fell short. There's a

01:45:09.260 --> 01:45:11.900
little lacking there on the clear probably needed a little more you till

01:45:11.900 --> 01:45:14.860
needed to try and enable the shield but

01:45:14.860 --> 01:45:16.940
defenders protect your bomb

01:45:16.940 --> 01:45:18.540
certainly wasn't the case

01:45:18.540 --> 01:45:25.460
these matches and this map rather is very unravelling pretty quickly for

01:45:25.460 --> 01:45:28.540
orca they cannot contain the aggression from day stuff

01:45:28.540 --> 01:45:35.420
yeah it's really concerning for orca

01:45:35.420 --> 01:45:40.700
They looked pretty strong against Wabo on their attacks, picked up three attacking rounds,

01:45:40.700 --> 01:45:46.900
gotta win now two straights to match that against A-Star.

01:45:46.900 --> 01:45:51.700
Again, tensioned pressure makes the console at a map that all could work in any of the

01:45:51.700 --> 01:45:52.700
games.

01:45:52.700 --> 01:45:55.460
While dropping that one 5-7, the all rounds of regulation were needed, they were strong

01:45:55.460 --> 01:45:57.980
defensively, lacked a little on the attack.

01:45:57.980 --> 01:45:59.980
I think number 5 one half.

01:46:03.980 --> 01:46:05.980
And this is what, yeah, the focus needs to be.

01:46:05.980 --> 01:46:08.980
Binbin 0-3, that's not a problem.

01:46:08.980 --> 01:46:14.980
He's a player that's come into a place so you go between a big step up for him, obviously.

01:46:14.980 --> 01:46:16.980
But you don't put it on him.

01:46:16.980 --> 01:46:17.980
The only thing is not on him.

01:46:17.980 --> 01:46:22.980
It's on the likes of Peek and Su Flay and see all these were the names mentioned before after they dropped the first round.

01:46:22.980 --> 01:46:24.980
And they're the ones that have stood up.

01:46:24.980 --> 01:46:28.900
just let bin bin focus on being supportive playing the roles that he's

01:46:28.900 --> 01:46:32.540
designated to play and then let the game come to him.

01:46:32.540 --> 01:46:37.620
For pika and to flay and those guys they need to make the game theirs and be the

01:46:37.620 --> 01:46:41.580
ones setting the expectations and so far they've done a great job of that why

01:46:41.580 --> 01:46:44.960
they now lead three to one and they're putting so much pressure on orchid.

01:46:44.960 --> 01:46:48.260
Orchid have just not been able to get into good set positions, take good map

01:46:48.260 --> 01:46:52.620
space. It's been a struggle just getting into the building, fire up and

01:46:52.620 --> 01:46:55.940
And when they do get in, the clear in the last round was just not good enough.

01:46:57.440 --> 01:47:00.100
The day start looks really good on the defense here on Chalet.

01:47:11.500 --> 01:47:18.160
So over to Bar and the Daemus immediately trying to contain Pika who's over towards the library stairs at the moment.

01:47:18.160 --> 01:47:23.160
so Crit J is comfortable in taking that space and the rest of the team can head above and take solar across

01:47:24.580 --> 01:47:26.880
Don't mind this strategy from Orcid

01:47:27.320 --> 01:47:32.960
Best heavily and preventing people from having impact and then taking their chances elsewhere around the map

01:47:35.500 --> 01:47:42.200
The soon flay to find the first they lose the cap early like holes, salotic both of them and Crit J is taking damage as well

01:47:42.200 --> 01:47:48.600
Well, far from a good start here for Orcid who again are going to have to try and grind

01:47:48.600 --> 01:48:00.680
this one out, but already their winch has taken a dramatic hit.

01:48:00.680 --> 01:48:04.160
I mean, I just honestly don't think Orcid have a way to get back into this round based

01:48:04.160 --> 01:48:06.200
on what we've seen in the series.

01:48:06.200 --> 01:48:10.360
You've got multiple players low on health, we've seen opening kill conversion rates

01:48:10.360 --> 01:48:16.100
be incredibly high in this series and it's just collapsed up to collapse and this is

01:48:16.100 --> 01:48:21.560
just another round added into the statistic pile.

01:48:21.560 --> 01:48:22.560
There's no fight.

01:48:22.560 --> 01:48:26.120
When you go a player or two down the fight just drops off, they're not moving around

01:48:26.120 --> 01:48:27.120
the map.

01:48:27.120 --> 01:48:33.220
When they are moving it's not in sync, it's one by one and Taisa are just going to take

01:48:33.220 --> 01:48:37.660
a very dominant four to one lead and off the back of losing the opening round it's

01:48:37.660 --> 01:48:45.160
Four straight really dominant none of these rounds have really been close either three alive three alive flawless

01:48:45.320 --> 01:48:48.160
This is four alive right now even if it becomes three

01:48:51.160 --> 01:48:57.320
And they started doing this to without it being just one individual they've actually had no multi kill rounds

01:48:57.840 --> 01:49:00.240
As a zookeeper gets the last kill to close it out

01:49:00.240 --> 01:49:05.040
That was the first round where they got a multi kill seal with three, but it's been peak here

01:49:05.040 --> 01:49:08.520
It's been souffle seals being great as Zuki steps in there as well

01:49:08.520 --> 01:49:12.280
It's been I'm gonna say full team effort no disrespect to bin bin

01:49:12.280 --> 01:49:14.280
But the core four have been

01:49:14.280 --> 01:49:18.720
Outstanding and orchid now one truly up against that down for one and it seems

01:49:19.160 --> 01:49:26.440
More and more likely is this half plays out the consulate might be required in this lower final a spot in the major on the line

01:49:26.640 --> 01:49:32.200
Or could win in the first map and they have just not been able to find rhythm here on charlay

01:49:32.200 --> 01:49:39.880
certainly the lack of resilience when they've been at a disadvantage when

01:49:39.880 --> 01:49:44.220
they've you know lost that OP kill which has now been the case over the last four

01:49:44.220 --> 01:49:52.980
rounds and retains that 100% conversion it's been a little worrisome. The funny

01:49:52.980 --> 01:49:58.140
nature of this game and the defender side nature naturally of it is that

01:49:58.140 --> 01:50:05.020
generally speaking two attacks is doable so they can still just lock in for one

01:50:05.020 --> 01:50:10.060
more round deal with Pika or ensure that Cephei doesn't have impact or seal maybe

01:50:10.060 --> 01:50:13.780
on this occasion just that one standout player that they can contain that play

01:50:13.780 --> 01:50:18.020
and then have an advantage to work around there's still that possibility of

01:50:18.020 --> 01:50:23.260
a two-four half and the chances of them then being a bit of return

01:50:23.260 --> 01:50:27.100
and so here and shall I don't look as bad?

01:50:29.660 --> 01:50:34.100
Although it's going to be a tall ask given just how strong they have looked defensively.

01:50:34.100 --> 01:50:39.100
I'll invest a lot of utility up here for the vert hold, they once again bring the maestro

01:50:39.100 --> 01:50:43.260
as well so I'll have to do the horizontal as well and... in the objective?

01:50:46.260 --> 01:50:48.260
Pretty sad to line up here from all kid.

01:50:48.260 --> 01:50:51.260
I can play the map for the office wall into the bandit.

01:50:51.260 --> 01:50:56.260
The rest of the team is a pretty default comp.

01:50:56.260 --> 01:51:04.260
Now what I mean for Daystar, they can keep it pretty clinical and default if they want here in the final round for Orca.

01:51:04.260 --> 01:51:08.260
They're going to try and find some firepower.

01:51:08.260 --> 01:51:10.260
They find a way to just wake up.

01:51:10.260 --> 01:51:15.260
Still a whole second off the plate and they just end up being a defender side edge chalet.

01:51:15.260 --> 01:51:20.260
Three nitrosols available for Daystar.

01:51:20.260 --> 01:51:25.140
And it's been a really good turn around. I mean you dropped the first map which was obviously your map pick

01:51:25.140 --> 01:51:30.300
You start the second map with awkward looking really really solid. This could have gone absolutely awful, but they've just dug in

01:51:31.380 --> 01:51:33.060
four rounds straight

01:51:33.060 --> 01:51:35.540
Now looking to close out the half of the 5-1 lead

01:51:36.540 --> 01:51:38.940
But it's like Hollis that finds a

01:51:39.980 --> 01:51:46.740
laxie-daisical pika he just kind of got caught wandering around maybe not expecting awkward awkward to already be in this position

01:51:46.740 --> 01:51:53.300
He goes down far too easily and for the first time since the opening round Orc could have got the opening kill with that

01:51:53.300 --> 01:51:57.500
They can start to take space towards Bessie then look to put pressure in towards the top floor

01:51:57.740 --> 01:52:04.420
Solotic doubles down he gets a second and we're still falling. Well day-stars run might finally come to an end

01:52:05.140 --> 01:52:09.340
Well, I'm not a souffle has anything to say about it though good spray down and escape

01:52:09.340 --> 01:52:15.260
Solotic falls and losing the lion does restrict some of the play-making now

01:52:15.260 --> 01:52:19.260
from the perspective of crowd control for the attack. So plenty of time,

01:52:19.260 --> 01:52:25.000
hybrid's dealt and it should still be a strong position 14 orchid.

01:52:25.000 --> 01:52:32.540
They start will retain a 2-1 split. The mince low lot and souffle is tucked in

01:52:32.540 --> 01:52:36.220
bathroom. It's a high-risk position if he does end up being dragged out here.

01:52:36.220 --> 01:52:43.220
I should have deployed.

01:52:43.220 --> 01:52:48.220
Oh, the sharp shot from Crit J. Snuffs it out.

01:52:48.220 --> 01:52:50.220
I feel like a bit of an oracle at the moment.

01:52:50.220 --> 01:52:52.220
Team Orchard, can they close it here?

01:52:52.220 --> 01:52:54.220
All the four, two, half.

01:52:54.220 --> 01:52:56.220
Big shot from BG, man.

01:52:56.220 --> 01:52:57.220
Long distance.

01:52:57.220 --> 01:52:59.220
And it's the man that hasn't found a kill yet.

01:52:59.220 --> 01:53:00.220
Binbin.

01:53:00.220 --> 01:53:03.220
Well, this could be a real statement if you could find three in this round

01:53:03.220 --> 01:53:05.220
and salvage it for Daystar.

01:53:05.220 --> 01:53:12.140
a lot to ask for him. And he was playing on this roster, replacing Joe Gore. The drone

01:53:12.140 --> 01:53:15.400
just spots him out. He couldn't even get rid of the drone. The drone just gets away from

01:53:15.400 --> 01:53:22.040
him, tucks into the corner. The flash dump in towards the site now and Bin Bin trying

01:53:22.040 --> 01:53:26.420
to play off the yellow pink. One of the Hatches still watching, does hit the Hatches

01:53:26.420 --> 01:53:31.520
on to like Kola's, but Cretje swarms and surrounds him. Orchid back in the win

01:53:31.520 --> 01:53:35.660
possession they win the first round and the last round of the half but it's four

01:53:35.660 --> 01:53:39.000
to two in favor of Daystar.

01:55:31.520 --> 01:55:49.920
I mean the kind of half that was required for a day start after dropping the first map and

01:55:49.920 --> 01:55:53.520
even dropping the first round on charlotte they string together for straight or could

01:55:53.520 --> 01:55:57.440
do show some signs of life in the final round.

01:55:57.440 --> 01:56:01.940
But respectable for two, but they're gonna have to put the work in on the defense of chalet

01:56:02.860 --> 01:56:05.220
Last time out when they played web on this map

01:56:05.220 --> 01:56:10.420
It was a 3-3 defensive half for orchid that right now would not be good enough that would see them lose in regulation

01:56:10.680 --> 01:56:17.720
As we head into the bands daystar should be filled with confidence that they're right back in this series with so much on the line

01:56:18.640 --> 01:56:22.440
As we look at the replay of the previous round much better from orchid

01:56:22.440 --> 01:56:28.680
But yeah, Pika just caught really likes a day's call there to give a very early start over to the attacking team.

01:56:32.920 --> 01:56:37.320
Absolutely. But yeah, they managed to hit the benchmark.

01:56:37.320 --> 01:56:41.360
It really started to look questionable for Team Orchid over the course of that half there.

01:56:42.400 --> 01:56:49.360
Inability of the majority of that rounds to contain the aggression and the playmaking, especially early round,

01:56:49.360 --> 01:56:55.760
the lights and peeker and then my virtue that seal and Sufi as well on a couple of occasions was

01:56:55.760 --> 01:57:05.440
a little concerning but anyone to defense now two rounds in pocket certainly achievable certainly

01:57:05.440 --> 01:57:12.400
doable over the bar for their first defense it's mirror then rig grim day moss of course a lot

01:57:12.400 --> 01:57:17.360
of information stripped away but the snake doesn't remain for lurk bin bin will have that

01:57:17.360 --> 01:57:22.640
responsibility in the next round. I've also switched on to the madness round so maybe

01:57:22.640 --> 01:57:29.640
indicative of a stock player here. That's where it would typically be used, that utility

01:57:29.640 --> 01:57:40.160
there can also be used for almost as well. Six from six as well for the RPG, also it's

01:57:40.160 --> 01:57:43.680
been a big determining factor. It'll be interesting to see now coming to the second

01:57:43.680 --> 01:57:50.000
half will and Pika keep going with his early advantages. I mean he's on the

01:57:50.000 --> 01:57:55.380
florals right now so probably got other tasks to do it. Interesting that it's

01:57:55.380 --> 01:57:59.320
bimbin that goes under the solid state. Now you can play it as if it's like a

01:57:59.320 --> 01:58:02.200
support operator. We've seen plenty of things played in two different ways

01:58:02.200 --> 01:58:07.080
support or that solo entry. I would imagine for bimbin it's like just get

01:58:07.080 --> 01:58:10.160
your radar up, find out where they are, get us the information and that's

01:58:10.160 --> 01:58:15.260
going to be your primary goal in the snake in this round and then play off of that.

01:58:15.260 --> 01:58:21.720
Bar game's the site choice. Not a heavy focus right now over the wards top

01:58:21.720 --> 01:58:26.200
library in the clear for Daystar. Azuki now fun that goes up there on the Nomad.

01:58:26.200 --> 01:58:34.400
I think he's just scouting on the roofs. Every world in which that all could stream

01:58:34.400 --> 01:58:37.760
together a couple of defensive rounds and just put the pressure back on to

01:58:37.760 --> 01:58:44.520
day start. The goal here over there, Barstock Clearts, the old school Maverick approach.

01:58:44.520 --> 01:58:49.600
Just opens up Barstock, makes that not as easy to fall back to for Orca. As long as you keep

01:58:49.600 --> 01:58:53.680
someone here, going up, watching it, it's Pika, who does continue his rampage. He just

01:58:53.680 --> 01:58:59.040
slips into Wards' Messaging. Enough play with the Rateros, going up, in and gets

01:58:59.040 --> 01:59:03.200
to create Jay who's struggling again just like the first map.

01:59:03.200 --> 01:59:15.280
Pgman under pressure library in the tuck position doesn't have play to catch that doesn't have

01:59:15.280 --> 01:59:21.360
catch to play off brother. He senses that so falls back would come under pressure from

01:59:21.360 --> 01:59:26.400
the capitao maybe even a florist and he's way plenty of other throwables as well available

01:59:26.400 --> 01:59:32.480
to the attack. With that forefoot though does come control for Peter and the rest of Daystar.

01:59:34.640 --> 01:59:38.240
That final referral will now be sent in to site.

01:59:39.440 --> 01:59:42.960
Denied by peeps. Still elsewhere to lurk through Snomobile.

01:59:44.640 --> 01:59:51.360
The Binbin elsewhere finds a kill. Not the best of starts here for Orcood, but for Daystar.

01:59:52.400 --> 01:59:53.360
Perfect so far.

01:59:56.400 --> 02:00:02.760
30 seconds left of the round, J-Star, this would be the perfect start for the second half

02:00:02.760 --> 02:00:06.840
and get them back into where they naturally were for the majority of the first.

02:00:06.840 --> 02:00:12.200
Three gasp-posed four-way colas, and again, we just haven't really seen these sort of 3v5

02:00:12.200 --> 02:00:14.000
rounds, the comeback rounds.

02:00:14.000 --> 02:00:17.720
We may witness it here a little over in the zealous of the doorway, but it's still

02:00:17.720 --> 02:00:23.920
now a 2v2 as a Zuki for this may be the first opportunity for a comeback round, 10

02:00:23.920 --> 02:00:24.920
seconds left.

02:00:24.920 --> 02:00:31.360
versus to play spots in sticking the plan out in the open easy for Salotic. And finally

02:00:31.360 --> 02:00:38.440
we see a comeback round. As awkward looked a little down and out. Daystar had the numbers.

02:00:38.440 --> 02:00:44.520
I had the opportunity to go five to up. They squander it. Or could massive round to start

02:00:44.520 --> 02:00:51.640
the second half and they make it two rounds straight for that releases the pressure

02:00:51.640 --> 02:00:56.680
evolve a little bit there as it was a very strong start to the round for day

02:00:56.680 --> 02:01:02.200
star I labeled it as perfect and I stand by that it was 5-3 full HP left they had

02:01:02.200 --> 02:01:06.880
a decent belt of utility and so many options available as to that final push

02:01:06.880 --> 02:01:14.920
but the stock clear was weak that opened up the window of opportunity credit to

02:01:14.920 --> 02:01:18.920
BG man, despite them, that's printed forward and dying, he had done his role.

02:01:21.920 --> 02:01:24.120
Team Orchard able to just chip away at it.

02:01:25.320 --> 02:01:28.720
And the 1v1 was pretty straightforward confirmation.

02:01:30.320 --> 02:01:34.120
Had to be frustrating for Daystar, we'll see how they look to rebound into this kitchen attack.

02:01:36.520 --> 02:01:39.920
Well, it's the frustration that they can't let them, yeah, let get to them.

02:01:39.920 --> 02:01:44.520
That's the biggest thing now, especially when you're facing potential elimination from the major

02:01:44.520 --> 02:01:49.000
such a duel with Dailo or Fainal, they need to just stay focused. You're strong together

02:01:49.000 --> 02:01:54.440
four rounds, clearly your best is good enough. But they do then miss a big opportunity and

02:01:54.440 --> 02:02:00.280
the first team really in the series to be in that sort of 5v3 position and then not

02:02:00.280 --> 02:02:06.120
go on and aim the round. That could be so detrimental to the mental. Again they got

02:02:06.120 --> 02:02:09.480
exactly what they wanted in the round two, Pika with the opening kill, they got the

02:02:09.480 --> 02:02:16.120
follow-up they had Barstock opened up from the Maverick, if you were to give them that checklist

02:02:16.120 --> 02:02:19.480
going into the round they would have been very happy with the position that they were in,

02:02:19.480 --> 02:02:27.000
their credit to Orcid, finally dug deep. They don't have a single player that's going positive

02:02:27.000 --> 02:02:31.880
and only one player that's not negative right now for Team Orcid, so they've still got that

02:02:31.880 --> 02:02:36.120
room for improvement and that's my fear for Daystar, if they don't really put the foot on the

02:02:36.120 --> 02:02:42.480
the third and take them out while they possibly can, and how Orc can have such a good potential

02:02:42.480 --> 02:02:49.440
to get back into this map. And from there, well, 2-0 could be on the cards.

02:02:49.440 --> 02:02:57.420
Yeah, I think for both teams, it's really now just about capitalizing upon these opportunities

02:02:57.420 --> 02:03:02.800
that present. There's been plenty of them. It feels like almost everyone inside the

02:03:02.800 --> 02:03:08.360
service kind of had a an impact moment a standout moment it's been the more

02:03:08.360 --> 02:03:15.420
exciting elements of this game it even takes a hit particularly though stays

02:03:15.420 --> 02:03:22.060
alive peeps it off this was on drone but no if he was able to find it we need to

02:03:22.060 --> 02:03:27.620
be cautious now on that huff or slash office position it's all over power and

02:03:27.620 --> 02:03:32.380
play but it's a zuki to find the first from the double main window that

02:03:32.380 --> 02:03:39.180
was peeps it was unable to escape office and it gives daystar another strong advantage once again

02:03:39.900 --> 02:03:48.140
oh my oh that's nasty another one that was that well just playing the windows so you've got the

02:03:48.140 --> 02:03:52.460
bathroom window you've got the big window in towards bedroom and orchid have just been able

02:03:52.460 --> 02:03:59.740
to find two big picks ben been nothing found on the glass despite the opening kill four daystar

02:03:59.740 --> 02:04:04.080
It's offered that have the advantage bin bin gets aggressive in towards bathroom

02:04:04.080 --> 02:04:08.700
But Salotic with the immediate trade puts it all onto the shoulders of pika

02:04:09.280 --> 02:04:13.140
Another round for taste our where the early advantage squandered

02:04:13.700 --> 02:04:20.060
As pika goes searching hits the headshot but beachy man for the instant trade is awkward tie-up

02:04:20.180 --> 02:04:24.260
Chalet four to four and a three rounds away now

02:04:24.260 --> 02:04:29.540
now from securing their place at the major and as they get closer to that mark, it just

02:04:29.540 --> 02:04:35.420
would fuel them with the confidence and put so much pressure now back on Daystar.

02:04:35.420 --> 02:04:44.100
Yeah, I can't help but feel now that it's hitting the confidence of Daystar.

02:04:44.100 --> 02:04:50.900
They're good enough to recover this map and push us to console it as a third, but at

02:04:50.900 --> 02:04:55.660
at the moment, team-walking with some good rays and just, it feels like they're a little

02:04:55.660 --> 02:04:58.820
more confident to play make. Now let's now back to back rounds where they fought back

02:04:58.820 --> 02:05:05.380
from a deficit. That one maybe not as egregious as the one before, but I think they're willing

02:05:05.380 --> 02:05:10.220
this to fight on the exterior of the building and back themselves in to kind of just

02:05:10.220 --> 02:05:13.780
go for a break at that position, identifying that there's every world in which, especially

02:05:13.780 --> 02:05:18.020
in the nature of Chalet, they lose those cross battles and it peed us out pretty

02:05:18.020 --> 02:05:25.200
quickly but I like that I think it was a well calculated couple of risks taken by

02:05:25.200 --> 02:05:29.940
them they were clearly well rewarded for their effort. They vehicleized the

02:05:29.940 --> 02:05:36.780
scoreline for four we go now up above while good looking for clean defensive

02:05:36.780 --> 02:05:43.780
rotation and day start will be feeling a little bit off those two

02:05:43.780 --> 02:05:49.180
opportunities going down the drain. And it's reminiscent a little bit of Blair

02:05:49.180 --> 02:05:53.540
when you think about opportunities missed those two rounds at the end of the

02:05:53.540 --> 02:05:57.580
first half to maybe set them up going into that second half would end up

02:05:57.580 --> 02:06:02.220
being a 7-5 loss if this ends up being another 7-5 loss then they're just

02:06:02.220 --> 02:06:06.580
gonna look back at this series about the missed opportunities being such a

02:06:06.580 --> 02:06:11.980
determining factor and every round that now passes by the look that just

02:06:11.980 --> 02:06:16.340
keep picking up and the defense becomes a little bit more stressful on the attack.

02:06:16.340 --> 02:06:17.820
You're trying to make things happen.

02:06:19.740 --> 02:06:23.980
Once again, Binbin on the solid state to try and relay information over from the radar.

02:06:26.140 --> 02:06:27.980
And it's three straight now for Orcid.

02:06:27.980 --> 02:06:31.620
Finally, the first time they themselves have been able to do that in the series,

02:06:32.260 --> 02:06:35.100
despite winning out on the first map of lead.

02:06:36.060 --> 02:06:38.380
So they've got the momentum well and truly.

02:06:38.380 --> 02:06:42.220
Hello for one down now tied four to four and the pressure is on day start

02:06:42.220 --> 02:06:47.380
They send bin bin in towards West Main on the solid snake the radar giving over the information

02:06:47.500 --> 02:06:53.460
No one on the first floor at all for orchid full five band stacked on top and they've got like colas on that echo

02:06:53.460 --> 02:06:56.380
Yo-kai will be a factor layman the game if he stays alive

02:07:02.500 --> 02:07:06.620
Yeah, definitely might be discarding his impact in the late round as for now

02:07:06.620 --> 02:07:12.220
it's heavy investments so aside from Deistar the double with Pell nothing on the

02:07:12.220 --> 02:07:17.740
read and the snake as well giving good information

02:07:17.740 --> 02:07:24.620
Azuki on the Thatcher can help against any form of trap or nitro for instance

02:07:24.620 --> 02:07:28.900
but there are none in the pockets of this defense so that may actually end up

02:07:28.900 --> 02:07:33.100
limiting the impact of him outside the echo denial of course.

02:07:33.100 --> 02:07:38.100
I think this is probably the most optimal play for the attack.

02:07:38.100 --> 02:07:40.100
They've been in a good position right now.

02:07:40.100 --> 02:07:42.100
Double info on a BG man of Heaps as well by the way.

02:07:42.100 --> 02:07:45.100
They still don't have any excuses in terms of information this round.

02:07:45.100 --> 02:07:46.100
In our position.

02:07:46.100 --> 02:07:49.100
And plant potential as well with Soufflé for the cover.

02:07:49.100 --> 02:07:52.100
Knocked off though by the Yokai and it's Peebs that gets the kill onto Binbin.

02:07:52.100 --> 02:07:54.100
Soufflé then goes down as well.

02:07:54.100 --> 02:07:58.100
Double from Peebs inside a closet with the glass down.

02:07:58.100 --> 02:08:00.100
No more smoke play.

02:08:00.100 --> 02:08:01.100
They run out of utility anyway.

02:08:01.100 --> 02:08:06.300
ability anyway. And despite Daystar being in a good position to execute, they just get

02:08:06.300 --> 02:08:14.340
swatted with ease as awkward. Now take a five to four lead two rounds away from the major.

02:08:14.340 --> 02:08:18.780
Wow. And it's a long look on the faces of Daystar.

02:08:18.780 --> 02:08:25.300
I think that might be the round. That is a devastating one for Daystar given their

02:08:25.300 --> 02:08:31.860
position. The hatching utility, I mean, you can pose the question as to why the

02:08:31.860 --> 02:08:35.200
thatch is not denying the echo there, but even then, I think even an

02:08:35.200 --> 02:08:39.060
initial denial shouldn't have then compounded so quickly into so many

02:08:39.060 --> 02:08:43.380
picks going against them, it just completely unraveled the structure that

02:08:43.380 --> 02:08:50.100
they had set up. Good siege from Orcid, Daystar, they're flailing at the

02:08:50.100 --> 02:08:58.100
moment facing a full round streak against them. They've now officially lost the lead

02:08:58.100 --> 02:09:04.260
here on Chalet after having a full round streak of their own. And it's starting to feel like

02:09:04.260 --> 02:09:10.660
their ticket to the major is slipping out of their fingers at the moment.

02:09:10.660 --> 02:09:15.460
If it was ever really in their fingers to begin with, to be honest, they were the

02:09:15.460 --> 02:09:16.900
ones that needed to maybe statue.

02:09:16.900 --> 02:09:26.280
I mean, it's not only 5-4, you can take into account, yeah, all the form, momentum, the

02:09:26.280 --> 02:09:32.500
round wins straight, four straight, four awkward, but at the end of the day, you can look past

02:09:32.500 --> 02:09:35.580
a lot of that and say, well, it's only one round differential.

02:09:35.580 --> 02:09:41.860
All it takes is, you know, you win this next round, 5-5, okay, game back on.

02:09:41.860 --> 02:09:46.700
It's a lower final, it's a spot in the major, it's always going to be hotly contested

02:09:46.700 --> 02:09:56.700
rounds are going to be close. And who's it going to be now for Daystar? And they're starting

02:09:56.700 --> 02:10:01.480
to get a little bit more out of bin bin as well. He's starting to pick up some kills.

02:10:01.480 --> 02:10:07.980
Is it a Zuki 5-6 that needs to show more of the promise that he has as a player in

02:10:07.980 --> 02:10:15.980
this region? Orchid have just looked really solid defensively. And the fact that

02:10:15.980 --> 02:10:22.420
that one rounds two where they haven't started well is a good sign and on top

02:10:22.420 --> 02:10:28.220
of that last two rounds BG man with a 3k peeps with a 3k and a tremendous series

02:10:28.220 --> 02:10:34.060
so far from peeps and they're starting to now just bring that aggression even

02:10:34.060 --> 02:10:37.380
still on the defense poking these windows and that's how they've been

02:10:37.380 --> 02:10:40.460
able to get back into some of these rounds too they're not just sitting

02:10:40.460 --> 02:10:57.720
back. Well, works no mobile. In the absence of the Maverick, I'd be ace instead to expose

02:10:57.720 --> 02:11:06.260
the back of sight. It's invaluable. Early utility deployed. Effectively by Daystar.

02:11:06.260 --> 02:11:13.100
Bravo having influence in this round as well with default camera is now vulnerable and

02:11:14.420 --> 02:11:18.940
At least fireplace now in the hands of the attack and that's identified that mezz

02:11:19.740 --> 02:11:23.140
Is indeed clear confirmed by drone as well from souffle

02:11:25.140 --> 02:11:30.100
Pretty passive defense from team orchid all things considered BG will once again play the tuck

02:11:30.660 --> 02:11:34.580
But it is with no catch. So he's not gonna stay around here too long

02:11:34.580 --> 02:11:37.460
I wouldn't imagine he appeared pretty quickly last time out

02:11:39.740 --> 02:11:41.740
We take contact and drop

02:11:42.460 --> 02:11:46.580
20 on the clock line scan deployed flames deployed

02:11:47.580 --> 02:11:49.420
It was like you stares

02:11:49.420 --> 02:11:51.980
BG wins the fight, but is traded

02:11:53.820 --> 02:11:55.820
I switch response

02:11:56.060 --> 02:12:01.820
And as he is the one that gets involved is that gonna be enough to fuel him in this round 60 seconds left?

02:12:01.820 --> 02:12:07.840
Orchid are so close to getting match series major point if they can close this one out

02:12:09.600 --> 02:12:16.900
One more gasp available for like colas peeps towards bar has a nitrocell and double impact still for create J

02:12:16.900 --> 02:12:23.140
Who's been quiet not it is very best so far, but these are the rounds that are made for him a zirky a second

02:12:23.140 --> 02:12:28.460
He is the one to stand up for day star gives them the temporary advantage

02:12:28.460 --> 02:12:35.740
It has been been falls. It's now 3v3 again clear over towards library stairs one out by seal lovely double kill

02:12:35.740 --> 02:12:38.240
And it's the young gunner in peeps

02:12:38.900 --> 02:12:43.060
To try and make this his moment in a 1v2 good angle towards

02:12:43.620 --> 02:12:48.700
Fireplace stairs couldn't get the kill onto a zoo key needed it good reposition to get out of bar stock

02:12:48.700 --> 02:12:54.940
Hit a headshot onto seal knows that a zoo keys coming through from bar, but it's a zoo key that hits such a

02:12:54.940 --> 02:13:02.460
critical shot to keep Daystar alive needed that one. Harambe knows it. I don't know

02:13:02.460 --> 02:13:06.580
that's both frustration and cheer at the same time. It's a lot of emotion for

02:13:06.580 --> 02:13:14.620
Harambe. Well I nearly thought Peeves had that. The way in which he broke down

02:13:14.620 --> 02:13:20.620
that 1v2 and isolated each fight and had a strong angle for the 1v1 was

02:13:20.620 --> 02:13:24.180
really phenomenal. I think he deserves full credit in how composed he looked

02:13:24.180 --> 02:13:31.980
in that clutch attempt, but Zuki did just enough to win out that final duel and finally

02:13:31.980 --> 02:13:35.580
Deystarve had something go their way.

02:13:35.580 --> 02:13:40.420
They killed the way of BG, but they got the trade over towards Library then were able

02:13:40.420 --> 02:13:44.900
to grind their way into site by Colossal Court.

02:13:44.900 --> 02:13:48.100
In the objective, he played a pretty high risk position against the job as he was

02:13:48.100 --> 02:13:50.100
under pressure.

02:13:50.100 --> 02:13:56.100
And that left peeps all alone desperately trying to search for the 1v2, but he doesn't quite

02:13:56.100 --> 02:13:58.100
make it work.

02:13:58.100 --> 02:14:03.100
So 5-5 the score line, as we return to kitchen.

02:14:05.100 --> 02:14:08.100
Finally puts it into that round of team walk-in.

02:14:08.100 --> 02:14:12.100
And as you said, 5-5, round 11.

02:14:12.100 --> 02:14:20.300
The tension well and truly, yeah now building it's been a really good series in this low

02:14:20.300 --> 02:14:24.140
final where easily could have gone all the way.

02:14:24.140 --> 02:14:25.780
Edged out by Orchard.

02:14:25.780 --> 02:14:32.100
Right now Chalets in the exact same position could go either way, the big ramifications

02:14:32.100 --> 02:14:33.100
on this round.

02:14:33.100 --> 02:14:38.260
Who can at least secure overtime at minimum?

02:14:38.260 --> 02:14:40.260
Big round from Azuki.

02:14:40.260 --> 02:14:41.660
3k multi-kill round.

02:14:41.660 --> 02:14:46.660
He was looking a little bit quiet. Didn't quite have the impact that he can certainly show.

02:14:50.660 --> 02:14:53.660
My goodness. Like all this is so lucky.

02:14:57.660 --> 02:14:59.660
It's a very tough attempt from Seal.

02:15:04.660 --> 02:15:08.660
Which team can get map point first?

02:15:08.660 --> 02:15:17.180
breakpoint here in the 11th and it kind of enters the phase now of the match

02:15:17.180 --> 02:15:24.180
both teams will be quite cautious nobody wants to be the opening death in this

02:15:24.180 --> 02:15:29.620
round info piano

02:15:30.140 --> 02:15:36.060
stay style look to contest that as Zuki has the cross down below trophy got the

02:15:36.060 --> 02:15:43.100
braver once again. Decent value from those clutches so far. This is an intriguing position

02:15:43.100 --> 02:15:47.620
as well. So Pipes looks, Kargaraj in a position made to play at West Main. Oh, like Kolas did

02:15:47.620 --> 02:15:54.860
take a big chunk of damage early. Survived that first jewel, but falls in the second.

02:15:54.860 --> 02:16:01.900
And so it's a vantage day start. And they did have a nitro cell as well. So a bit

02:16:01.900 --> 02:16:06.780
of lost utility for the defense. Not just the fact that they're down a player.

02:16:08.700 --> 02:16:12.780
Geeps will be one to watch. Last night, you're still left. Doesn't connect.

02:16:12.780 --> 02:16:16.380
Tazuki's able to move out of the way in time. He pops the lion's scan as well.

02:16:16.380 --> 02:16:18.700
Daystar might get aggressive off this. Everyone's close.

02:16:18.700 --> 02:16:23.740
It's been been loses out to Selotic. One HP remaining for the Malusia.

02:16:23.740 --> 02:16:27.980
Crit J can't have impact again. He goes down far too easily.

02:16:27.980 --> 02:16:32.540
And while it may be a 3v3, there's so much time on the clock for Daystar and BG meant

02:16:32.540 --> 02:16:40.780
Selotic very low, emphasis on peeps to be a match winner now for Orcid. Full health.

02:16:41.420 --> 02:16:47.020
He's on to double digit kills. As Selotic has been drawing out, he stays inside a closet,

02:16:47.020 --> 02:16:52.300
40 seconds remaining in the round. As Daystar starts to swarm his position, he gets cleared

02:16:52.300 --> 02:16:59.540
by seal and they've got 30 seconds to close out round 11 can they make this

02:16:59.540 --> 02:17:05.380
opportunity count BG man Dima are in hand he'll be a threat 20 seconds could

02:17:05.380 --> 02:17:11.500
be a trade-out game here for day start just can't leave this down to too long

02:17:11.500 --> 02:17:17.560
the clock as BG caught from behind what an angle found by Azuki peeps has

02:17:17.560 --> 02:17:22.220
shown so much promise well this is not a do or die run out I could have a

02:17:22.220 --> 02:17:29.420
big impact he gets one but couldn't get the second and it is Daystar that will secure map point going

02:17:29.420 --> 02:17:36.220
up six to five two rounds straight when it seemed like it was all going against them they once again

02:17:36.220 --> 02:17:43.740
show that resilience over time secured but can they now go and close this map out and send us to

02:17:43.740 --> 02:17:45.740
Consulate

02:17:45.820 --> 02:17:49.220
Yeah, so they've been some really good fight from day start

02:17:51.140 --> 02:17:53.480
Doing a good job in that last round to

02:17:54.180 --> 02:17:57.740
Secure the opening kill did their due diligence on the top floor

02:17:59.340 --> 02:18:05.460
Combination of some good drone working clears was really nice from them even some unlucky moments throughout that

02:18:05.460 --> 02:18:08.820
But VGman is well-finding that though.

02:18:08.820 --> 02:18:12.740
There were two insane kills that went against them in that round, yet they were still able

02:18:12.740 --> 02:18:18.380
to recruit and reform and then trade out the final pick really nicely.

02:18:18.380 --> 02:18:22.700
So some good, good designs from a day start.

02:18:22.700 --> 02:18:24.260
An impressive fight pack.

02:18:24.260 --> 02:18:26.980
But can they finish the job in regulation?

02:18:26.980 --> 02:18:29.900
Well, I mean, that's the thing.

02:18:29.900 --> 02:18:33.740
I don't know if they want this to go down over time.

02:18:33.740 --> 02:18:37.580
This has been a really tight series.

02:18:37.580 --> 02:18:41.380
7-5 on the first map, 6-5 now here on Chalet.

02:18:41.380 --> 02:18:46.380
They've woken up two attacking rounds straight for Daystar.

02:18:46.380 --> 02:18:51.260
We're going to be honest, it was starting to look really grim for them.

02:18:51.260 --> 02:18:57.780
It was four straight for Orcid, three straight on the defense.

02:18:57.780 --> 02:19:02.740
What a time to wake up for Daystar right at the final end of this half.

02:19:02.740 --> 02:19:05.720
Is Crit J5-9 continues to struggle?

02:19:05.720 --> 02:19:10.660
It's not often that you see Crit J have a poor series, maybe one or two maps, or maybe

02:19:10.660 --> 02:19:17.460
one map, but here's 12 and 18 across both Lair and Chalet.

02:19:17.460 --> 02:19:20.780
Or one on your entry mode.

02:19:20.780 --> 02:19:26.380
But still, he's typically one of the best players in the region.

02:19:26.380 --> 02:19:31.180
Easily the best, that's not our way, but hasn't quite been able to have the same

02:19:31.180 --> 02:19:36.060
level of impact in this series and that is leaving Team Orchid vulnerable.

02:19:42.620 --> 02:19:47.020
Maybe if there's something to rough trophy here maybe up solo that would be

02:19:49.100 --> 02:19:54.220
an interesting attacking pattern something you don't see super often. Roots on ground now.

02:19:54.220 --> 02:20:01.300
Inb into speed had this attack on the blitz, likely they spotted on that default camera,

02:20:01.300 --> 02:20:06.300
they may think better of it. This is a weird start to the round from day start,

02:20:06.300 --> 02:20:10.180
you have to be able to see this style of lurk down below, especially from the blitz,

02:20:10.180 --> 02:20:17.580
as elsewhere utility is being effectively cleared. I think for Team Orca that's just about not

02:20:17.580 --> 02:20:20.980
playing into the hands of this attack too much, I wouldn't be investing anyone down below to

02:20:20.980 --> 02:20:26.100
can test this. Seems like a bit of a time sink at the moment for the attack.

02:20:26.100 --> 02:20:30.260
I call 3 position to Yokai as well inside of Solar.

02:20:30.260 --> 02:20:33.780
See that now top left wall spotted out by the attack.

02:20:33.780 --> 02:20:40.260
Good counter tool on 2. That blitz as they start continue to posh shot.

02:20:40.260 --> 02:20:44.580
There is a drone here on BG man. They're trying to fade out the peak

02:20:44.580 --> 02:20:50.020
with that smoke. That smoke is like... That idea doesn't work like

02:20:50.020 --> 02:20:54.420
He also gives the information away for BGM that he knows this is a position that's being watched

02:20:54.420 --> 02:20:57.500
He can also activate the glasses, but that was probably the idea bait him out

02:20:57.500 --> 02:21:00.660
See if he'll activate the glasses and try and keep the smoke or pre-fire it

02:21:01.180 --> 02:21:08.220
And honestly BGM played that really really well didn't overextend didn't give them what they wanted and now there's only 50 seconds

02:21:08.220 --> 02:21:10.780
Left on the clock. They haven't made a lot of groundwork towards the site

02:21:11.820 --> 02:21:15.300
These next few shots are critical a suki on the upside down repel

02:21:15.980 --> 02:21:17.980
But it's a big kill onto peeps

02:21:17.980 --> 02:21:24.600
advantage day start hitting the dying seconds of regulation a second one from

02:21:24.600 --> 02:21:29.760
a zoo key on this repel at the window and suddenly like colis knows that this

02:21:29.760 --> 02:21:35.460
yokai might be the only way that they can say salvage this round it may come

02:21:35.460 --> 02:21:41.120
down to a plant denial from the yokai that nitro is well here from bg both of

02:21:41.120 --> 02:21:45.640
these need to hit play going down inside a banter at yokai on the move

02:21:45.640 --> 02:21:48.000
It gets up all the way to bad spot though!

02:21:48.000 --> 02:21:51.520
Bippin' Wolf absolutely get that kid down!

02:21:51.520 --> 02:21:57.760
A misplay from like, Kolas, and that's gonna surely seal the map!

02:21:57.760 --> 02:22:00.320
An incredible comeback from Daystar!

02:22:00.320 --> 02:22:02.760
They looked down and out!

02:22:02.760 --> 02:22:06.860
It was 4 straight to Orchid on their map pick!

02:22:06.860 --> 02:22:10.240
But it is going to be Concealeth that is required!

02:22:10.240 --> 02:22:14.320
When there's a spot on the line to go to the Major!

02:22:14.320 --> 02:22:20.920
The cream will rise to the top as Daystar take the map pick of Orchid and send us to

02:22:20.920 --> 02:22:22.920
the decisive map of Consulate.

02:23:14.320 --> 02:23:16.320
I

02:24:14.320 --> 02:24:19.320
So I started to play solo since then.

02:24:19.320 --> 02:24:24.320
I can't remember the season, but probably before...

02:24:24.320 --> 02:24:28.320
Before the season, before Operation Health,

02:24:28.320 --> 02:24:30.320
I think it was back then, back in Jack Hall.

02:24:30.320 --> 02:24:38.320
I started to play a lot because my friends didn't copy me.

02:24:38.320 --> 02:24:45.040
I have one person who is with me a lot, which is Min.

02:24:45.040 --> 02:24:50.040
I'm the one with Min, and I'm here today.

02:24:50.040 --> 02:24:55.840
One day, I invited PD Boom, the producer of Boom.

02:24:55.840 --> 02:25:02.800
Boom asked if I was interested in the R6 competition.

02:25:02.800 --> 02:25:08.240
He said that he had a news in Thailand that he will have a tour in the future.

02:25:08.240 --> 02:25:11.880
There is no official tour in Thailand.

02:25:11.880 --> 02:25:15.560
Or a big tour, it will be a small tour.

02:25:15.560 --> 02:25:19.480
That's why I said it was a starting point.

02:25:19.480 --> 02:25:24.040
We started to enter the competition as a main event at that time.

02:25:24.040 --> 02:25:28.040
Because Boom asked me if I wanted to make a team.

02:25:28.040 --> 02:25:36.540
Do you care? I'm interested in having someone who has a good profile and we have to go.

02:25:36.540 --> 02:25:40.840
That's the important change that I want to make.

02:25:40.840 --> 02:25:44.040
I want to be professional.

02:28:58.040 --> 02:29:00.040
I

02:30:28.040 --> 02:30:30.040
Oh

02:31:28.040 --> 02:31:30.040
I

02:32:28.040 --> 02:32:30.040
I

02:33:28.040 --> 02:33:32.360
So all three maps are needed to decide this level.

02:33:32.360 --> 02:33:35.080
Fidel goes to spot for the Major on the line.

02:33:35.080 --> 02:33:37.440
7575 across the first two maps,

02:33:37.440 --> 02:33:39.240
dealing each other's map picks as well.

02:33:39.240 --> 02:33:41.000
Sets us up wonderfully.

02:33:41.000 --> 02:33:44.800
Going into Consulate simply comes down to a best of one

02:33:44.800 --> 02:33:47.200
to see which of these two will join Waybo

02:33:47.200 --> 02:33:49.960
and head off to the Salt Lake City Major.

02:33:49.960 --> 02:33:52.800
Yeah, that was a easily contested chalet.

02:33:52.800 --> 02:33:55.280
It really felt like after round nine,

02:33:55.280 --> 02:33:57.960
the day start would have gone okay.

02:33:57.960 --> 02:34:03.300
able to mount a full round streak and even midway through that shig, so a couple of

02:34:03.300 --> 02:34:09.240
red kills go the way of Daystar, they're still on the close, the hook is just proficient in

02:34:09.240 --> 02:34:12.860
pretty much all other ones off the game, but Daystar they flipped the switch on that far

02:34:12.860 --> 02:34:17.900
attack and it was pretty smooth sailing from that point onwards, they came alive, they

02:34:17.900 --> 02:34:22.500
were able to squander the kind of pressure that seriously was building big time in

02:34:22.500 --> 02:34:25.700
that matchup, so I think they deserve a lot of respect for their fight back in

02:34:25.700 --> 02:34:30.660
that series they really stepped it up and found a different level and yeah as you're

02:34:30.660 --> 02:34:37.820
already to and now all comes down to cons so consulate to the side and again it

02:34:37.820 --> 02:34:41.160
hasn't really been a lot of separation between the two teams both have gone on

02:34:41.160 --> 02:34:45.620
runs of momentum now it's a little bit back and forth on land but charlie we had

02:34:45.620 --> 02:34:49.660
a four to one lead for daystar then it was four straight to orchid so played

02:34:49.660 --> 02:34:53.780
out a little differently than lair which was far more back and forth as we

02:34:53.780 --> 02:34:58.520
We look at a head-to-head between Keebs and Azuki, the young gunner of Keebs having an

02:34:58.520 --> 02:35:01.220
opportunity to attend his first major.

02:35:01.220 --> 02:35:02.220
He's been sensational.

02:35:02.220 --> 02:35:07.460
Azuki took a while to get going, but he certainly did towards the last couple of the rounds

02:35:07.460 --> 02:35:08.460
for Daystar.

02:35:08.460 --> 02:35:12.380
A big, big reason why they were able to get over the line, he had two multi-kill rounds.

02:35:12.380 --> 02:35:15.860
He had an opening kill, and he had a 1v1 clutch.

02:35:15.860 --> 02:35:21.580
So they needed someone to stand up, and it was Azuki towards the end for Daystar.

02:35:21.580 --> 02:35:29.900
Yeah, so he was massively influential. That 1v1 was huge on that last site and then the

02:35:29.900 --> 02:35:34.740
match point ground from a double window position. I believe he did at least two or three kills

02:35:34.740 --> 02:35:35.740
in that round.

02:35:35.740 --> 02:35:41.260
Yeah, that was a third all from that repel position. So getting the D-Mart a good work.

02:35:41.260 --> 02:35:45.340
Big difference maker in that round to help propel his team across the line.

02:35:45.340 --> 02:35:50.340
a couple of you must keep your hands up. It's been a long game, been a long series.

02:35:50.340 --> 02:35:53.340
And well, there's still another hour or so to go.

02:35:53.340 --> 02:35:59.340
Yeah, but it's probably going to go by in a flash for these guys with so much on the line.

02:35:59.340 --> 02:36:04.340
And at stake, it's Consulate. It's the bottom map of the long final for kickoff Asia.

02:36:04.340 --> 02:36:10.340
Win and you are off to the major lose and you will not be attending Salt Lake City.

02:36:10.340 --> 02:36:15.340
the city. They start an orchid.

02:36:15.340 --> 02:36:18.340
This is it. They must win this

02:36:18.340 --> 02:36:21.340
map to join way both and to play

02:36:21.340 --> 02:36:23.340
the grand final later today,

02:36:23.340 --> 02:36:25.340
which will touch more on that

02:36:25.340 --> 02:36:27.340
and the importance of it. But

02:36:27.340 --> 02:36:29.340
there is important stakes. But

02:36:29.340 --> 02:36:30.340
for real, these two teams just

02:36:30.340 --> 02:36:31.340
want to go to the major. Let's

02:36:31.340 --> 02:36:32.340
be honest. And they just want

02:36:32.340 --> 02:36:33.340
to win this map. I don't

02:36:33.340 --> 02:36:34.340
think that they're thinking

02:36:34.340 --> 02:36:35.340
about the grand final at this

02:36:35.340 --> 02:36:39.340
point. No. If they are they

02:36:39.340 --> 02:36:47.020
has been a big drain off. And I don't know if I subscribe to the back to back buff for the winner

02:36:47.020 --> 02:36:51.580
of this heading into that way by matchup. I think they've, you know, put it all out there on the

02:36:51.580 --> 02:36:55.820
line in this matchup and they'll go into that. Sure, certainly warmed up, but I think they're

02:36:55.820 --> 02:37:02.380
going to be mentally pretty drained. Either way, they all focus for them and for us now on

02:37:02.380 --> 02:37:07.260
this final map the bands Warden Solace Grimm and Ying.

02:37:09.820 --> 02:37:12.620
We'll get to start out on the defense.

02:37:16.380 --> 02:37:20.620
So we enter a very short technical pause to get a camp fixed.

02:37:23.820 --> 02:37:26.300
The map should resume in a moment's time.

02:37:26.300 --> 02:37:33.580
Yeah, and this will be intriguing to sort of watch again the storylines as they've kind of been developing

02:37:33.580 --> 02:37:36.180
I think day starts being the overall better team

02:37:36.180 --> 02:37:38.460
You kind of look at the numbers across the two maps now

02:37:38.460 --> 02:37:45.020
So they've got three players that are a plus playing in terms of kills Azuki peeker and seal so we play 1713

02:37:45.020 --> 02:37:47.900
3-2 on the entry with a 106 EPS has been really good, too

02:37:47.900 --> 02:37:50.280
And in fact if you look at two players the fourth

02:37:50.280 --> 02:37:54.780
technically the second lowest rated player on base day is actually only three

02:37:54.780 --> 02:38:00.840
EPS off of peeps who's the highest rated player for orchid and the only play

02:38:00.840 --> 02:38:05.160
that's got 20 or more kills so when you take into consideration how close the

02:38:05.160 --> 02:38:08.400
series has been and I think team orchid had a very good opportunity to close out

02:38:08.400 --> 02:38:13.280
on Chalet the numbers kind of speak that yeah they start probably being

02:38:13.280 --> 02:38:18.080
better in the general play in terms of kills in terms of entries and that

02:38:18.080 --> 02:38:25.080
they arguably should have made one lead. In the end they had to still scrape to get through

02:38:25.080 --> 02:38:31.200
on that Shalade. If by looking at the numbers we come into Consular, I think they start for

02:38:31.200 --> 02:38:36.680
me a favorite ever so slightly. So what that suggests is that for Orca they need Critch

02:38:36.680 --> 02:38:41.920
A to stand up. He's the lowest rated player on the team right now, 12 and 19 on KD.

02:38:41.920 --> 02:38:45.600
And what's helping that is his full one on entry. So if you take those entry battles

02:38:45.600 --> 02:38:51.880
way he's 8 and 18 across general play throughout the first two maps and he's

02:38:51.880 --> 02:38:56.760
such a high quality player as we get a treadmill on and that's going to be a

02:38:56.760 --> 02:38:59.360
re-host

02:38:59.880 --> 02:39:04.960
I hope they call him. I don't know why they haven't called it unless he's like

02:39:04.960 --> 02:39:12.800
full DC. No he's back in meetings so I think he's okay. I got very nervous there for a second.

02:39:12.800 --> 02:39:16.760
I mean, typically when something like that happens, even if for a brief moment the Rios

02:39:16.760 --> 02:39:23.040
does usually get called, but they only have five seconds to be honest to really quickly

02:39:23.040 --> 02:39:24.040
call it.

02:39:24.040 --> 02:39:27.040
And if Critchade didn't call it, then no one else would have known.

02:39:27.040 --> 02:39:28.640
Either way, round is live.

02:39:28.640 --> 02:39:34.160
Walk it on the defense to kickstart the third and final map at this final.

02:39:34.160 --> 02:39:37.480
And then control four for the day start.

02:39:37.480 --> 02:39:39.800
Take that pretty swiftly.

02:39:39.800 --> 02:39:42.320
Here's the Denari setup.

02:39:42.320 --> 02:39:52.320
all this particular corridor I hold it vending from the defense to speak of.

02:39:52.320 --> 02:39:59.120
I'm front facing utility over towards one desk but that's pretty easy to deal with no

02:39:59.120 --> 02:40:06.040
catch on offer and one of those grenades from Binbin enough to execute the clear.

02:40:06.040 --> 02:40:10.600
Glorids as well available if required but that could be now invested over towards the

02:40:10.600 --> 02:40:16.300
Barbed wire deployed main stairs probably somewhere towards the other as well if there is to be a pincheffet here from the attack

02:40:17.000 --> 02:40:19.000
Well, Kritchate

02:40:19.200 --> 02:40:24.440
We've talked about his entry being very strong in general play maybe below standard

02:40:24.440 --> 02:40:28.400
But it is the entry to shine through again here in the opening round

02:40:29.880 --> 02:40:35.520
Go on to Sufley and it's an advantage to a team awkward 60 seconds remaining

02:40:40.600 --> 02:40:44.600
One thing we saw a lot better one on Shal-A were both teams being able to, you know,

02:40:44.600 --> 02:40:51.400
so bring rounds back from a deficit and only happened a couple of times, but never really

02:40:51.400 --> 02:40:52.600
saw it at all on land.

02:40:52.600 --> 02:40:55.600
And it's a daystar that they shouldn't really be giving up hope.

02:40:55.600 --> 02:40:57.600
Oh, lovely one tap from Bimbin.

02:40:57.600 --> 02:41:00.600
Time to that perfectly is like all this check the doorway.

02:41:00.600 --> 02:41:03.600
Pika though goes down and then caught on a good angle hold.

02:41:03.600 --> 02:41:06.600
Bypeeps, Bimbin will go down.

02:41:06.600 --> 02:41:13.160
My actual soul doesn't get anything but orchid in a very favorable favorable position as peeps gets another it's been he's series

02:41:13.280 --> 02:41:15.280
It's been he's shining moment

02:41:15.680 --> 02:41:19.040
And seal in the one v4 gets the head shot of the crit J

02:41:19.520 --> 02:41:21.120
Keeps him at bay

02:41:21.120 --> 02:41:26.880
Well, he does have the care 1v3 you can't really go for the plant towards the point you have to push out

02:41:26.880 --> 02:41:32.280
Hope you get given a couple of free kills and that's not gonna be presented to him as BG man puts

02:41:32.280 --> 02:41:36.440
It's him down, 1-0 to Orcid.

02:41:36.440 --> 02:41:38.440
Great start on Consulate.

02:41:38.440 --> 02:41:42.560
Yeah, certainly a strong start.

02:41:42.560 --> 02:41:49.000
Well, Khritche has been in the spotlight for both good and mediocre reasons.

02:41:49.000 --> 02:41:52.440
It was that entry to shy it through in that round by finding the opening kill, peeling

02:41:52.440 --> 02:41:53.440
back, uncontested.

02:41:53.440 --> 02:41:58.440
Team Orcid, but then able to layer a lot of utility in the late round that made

02:41:58.440 --> 02:41:59.440
it tough.

02:41:59.440 --> 02:42:01.800
I thought that here, this win, once that could have been pretty influential, you

02:42:01.800 --> 02:42:06.600
lose the tachanka. They still had their time again, maybe that opens up default, but when

02:42:06.600 --> 02:42:11.480
you consider that the smoke was still up, there were nitro cells as well, probably wasn't

02:42:11.480 --> 02:42:17.040
really an option anyway. And so probably lacking a little bit of discipline there

02:42:17.040 --> 02:42:21.880
on the meeting clear, trying to rush through to split clearly wasn't the most optimal play

02:42:21.880 --> 02:42:29.120
and we're punished for it. A couple of teething issues there, but such is sometimes

02:42:29.120 --> 02:42:37.240
the nature of our floor attacks. Over, analyze it too much as we prepare now for the basement

02:42:37.240 --> 02:42:44.800
mirror available and be deployed here from Team Orchid. The Echo as well. Not quite that's

02:42:44.800 --> 02:42:50.920
been played pretty extensively over the course of this series. We saw Orchid exploit it

02:42:50.920 --> 02:42:55.720
quite nice. It probably best on on-layer, especially in gaining information above

02:42:55.720 --> 02:43:00.360
side, they played it on basement, took the info first floor back on lair,

02:43:00.360 --> 02:43:05.660
chalet maybe an over reliance as we saw Light Collars miss a critical

02:43:05.660 --> 02:43:09.840
opportunity for plants and I'll light match point round which maybe could have

02:43:09.840 --> 02:43:14.080
played it very differently had it played off so yeah in tricks to see how it's

02:43:14.080 --> 02:43:17.800
utilized here I'm seeing second floor presence from those yokai's here

02:43:17.800 --> 02:43:23.620
initially so pretty aggressive from Light Collars, nobody from awkward though

02:43:23.620 --> 02:43:28.700
actually in position to play off that directly but there could potentially be

02:43:28.700 --> 02:43:32.140
an opportunity for Crit J actually to work up as I as I much that player card and

02:43:32.140 --> 02:43:34.620
so he'll sit over towards the other stairs.

02:43:34.620 --> 02:43:40.860
Oh good, nice job from Crit J. Yeah, wonderful. Get through the seal, get through to the

02:43:40.860 --> 02:43:47.460
buck. That's a lot of pressure lost to Daystar without the skeleton key. Trying to play

02:43:47.460 --> 02:43:54.900
that first floor and put the pressure on to those in basement and sets up Orca now where

02:43:54.900 --> 02:43:59.140
they don't probably have to get overly aggressive for the remainder of this round. You have so

02:43:59.140 --> 02:44:05.900
much late game utility, double nitro, three gas babes, the yokai. So with that first pick,

02:44:05.900 --> 02:44:09.700
if you want, you can tail it back ever so slightly. I mean, Crete looks like he wants

02:44:09.700 --> 02:44:15.820
more. He's now pushed all the way up top yellow stairs. It seems like he's got

02:44:15.820 --> 02:44:18.460
a decent idea of this

02:44:18.460 --> 02:44:25.460
and love the fact that he's playing off of the yokai set by like holas

02:44:29.580 --> 02:44:34.020
gonna get drowned out

02:44:34.020 --> 02:44:36.720
I wonder if the yokai has been spotted

02:44:36.720 --> 02:44:40.940
because it might lull daystar into a sense of security against crit jay

02:44:40.940 --> 02:44:44.540
he can actually watch like towards first wall yellow and just allow like holas

02:44:44.540 --> 02:44:51.140
to watch top yellow and I think at this point there's only a minute left as a

02:44:51.140 --> 02:44:55.380
nice setup as that was it's time to go back down and on the way back down he

02:44:55.380 --> 02:45:00.380
gets rid of Zuki then shuts down bin bin off the back of the yokai information

02:45:00.380 --> 02:45:05.380
from my colas critchey has himself around

02:45:06.100 --> 02:45:13.740
sure does finally caught but it's probably going to be a case of too

02:45:13.740 --> 02:45:19.700
a little too late. Once again here from Daystar is Orcablook really really strong defensively

02:45:19.700 --> 02:45:24.580
on console at so far. They'll deploy their final pieces of utility, the mirrors to standing

02:45:24.580 --> 02:45:30.540
over to what's cafeteria. Viku can open that lake, then I'm becomes the enemy. We're just

02:45:30.540 --> 02:45:36.100
all taken down, soup plate. All alone in one versus four it's been clean from Orcablook

02:45:36.100 --> 02:45:46.100
so far. They start finding it tricky to break down his defensive holds which have been so

02:45:46.100 --> 02:45:52.380
so strong. I mean it was Khritche and like all was combining for the biggest impact in

02:45:52.380 --> 02:45:56.780
that round started with Khritche as well with the nitrocell onto seal and then just

02:45:56.780 --> 02:46:01.340
love the set play over the world's yellow stairs off the yokai drone now really good

02:46:01.340 --> 02:46:07.480
round, but they start lackluster to start so far on Consulate after a dramatic end to

02:46:07.480 --> 02:46:12.560
Chalet in the end of regulation where they refound that form.

02:46:12.560 --> 02:46:16.240
It hasn't quite translated so far though to the attacking half as we look back at the

02:46:16.240 --> 02:46:22.120
replay that nitro just connecting onto Seal and then over towards Yellow Stairs off the

02:46:22.120 --> 02:46:27.500
back of some really good teamwork with like Holis, and Khrtche had himself a really

02:46:27.500 --> 02:46:31.280
solid round and the pressure probably on him coming into this third map.

02:46:31.280 --> 02:46:34.560
in a close series back and forth, what a P7575,

02:46:34.560 --> 02:46:37.200
Crit J's been the lowest rated player for Orcid.

02:46:37.920 --> 02:46:43.840
I don't think I've said that ever before, you know, for for Crit J on the team.

02:46:43.840 --> 02:46:49.600
And so this is the time for him to rise to the occasion and a really good start on Consulate.

02:46:49.600 --> 02:46:53.280
That gets him into form and Peach is still playing well.

02:46:53.280 --> 02:46:57.360
Those two alone have enough firepower and Beachy Man has been really solid this stage too.

02:46:57.360 --> 02:47:01.560
It's like top three for EPS. There's your firepower there from those three

02:47:10.560 --> 02:47:15.320
Well, they start of down themselves in a couple of tricky positions over the course of this series

02:47:15.320 --> 02:47:22.360
So I'll bite my tongue for now and making predictions going forward as they've shown the ability to fight back from pretty precarious

02:47:22.360 --> 02:47:31.360
positions and it's all very early days here. I think they're very attached to some of these primaries as well, will probably show a little bit more promise as it can actually be the case.

02:47:31.360 --> 02:47:49.360
They can set themselves up nicely here on the tertiary by being able to snatch around and try to build some semblance of confidence here on Concealot where they found it a little bit more tricky to run away at the execute and prepare themselves in the best position.

02:47:49.360 --> 02:47:57.120
Bukri deployed here in the third round first appearance of her on the map so far.

02:47:57.120 --> 02:48:00.880
So people will be trying to find that information and take her away on the

02:48:00.880 --> 02:48:09.080
bravo. They start to kickstart their attack on the top floor. Defense it's a

02:48:09.080 --> 02:48:13.960
3-2 split. So BG plays lounge and Crippjie in a position low to yellow, the rest

02:48:13.960 --> 02:48:17.960
team top floor as like Colors actually does fall down. As up to peeps and

02:48:17.960 --> 02:48:24.560
Solotic now, on this second floor, trying to fight back against this charge from the attack.

02:48:24.560 --> 02:48:26.560
Be headed by the blackbeard.

02:48:32.560 --> 02:48:37.160
I was just looking at some of the humbers as well. Crypto now, 6 and 1 on entry. That's being his strength.

02:48:37.160 --> 02:48:40.360
He just hasn't probably had the impact later in rounds.

02:48:40.360 --> 02:48:45.160
Peeps, keeps the good times rolling for Orca. It's a third straight opening kill.

02:48:45.160 --> 02:48:47.560
He's also now 5 and nothing.

02:48:50.600 --> 02:48:56.280
And he's now the highest fragger in the series as well. Getting close to 30 kills. This has been his

02:48:57.320 --> 02:49:03.480
breakout series. He's been building and building and quietly is a rising talent within the region,

02:49:03.480 --> 02:49:08.840
has shown great promise, but this feels like a superstar being born.

02:49:08.840 --> 02:49:14.340
You could extend that over to the Major. 60 seconds left in round three.

02:49:14.340 --> 02:49:21.440
Azulket on the verge of three straight rounds. How does Zalcic win that against Azuki as Binbin falls?

02:49:21.440 --> 02:49:25.120
It's all going horribly wrong for Daystar.

02:49:25.120 --> 02:49:32.120
Yeah, the start of the round wasn't great for Sioux Flate, but a couple of those picks can

02:49:32.120 --> 02:49:35.400
probably be chalked down to a bit of luck going in the way of Team Orchid.

02:49:35.400 --> 02:49:40.640
It's time out time if you do Harambe

02:49:41.160 --> 02:49:45.880
Yeah, I mean three alive in the first round four alive in the second four alive in the third

02:49:45.880 --> 02:49:48.960
These have been pretty clinical defenses from team orchid

02:49:51.040 --> 02:49:52.440
Usually I'd say

02:49:52.440 --> 02:49:55.480
It might be winnable for seal, but it's just not the way it's going

02:49:55.480 --> 02:50:00.920
They were a couple of low health defenders three straight for orchid four rounds away

02:50:01.440 --> 02:50:03.880
For booking their place to the major

02:50:05.400 --> 02:50:09.920
And the vibes look immaculate right now for the roster

02:50:11.200 --> 02:50:13.880
And they look very comfortable at the moment pretty chill

02:50:15.640 --> 02:50:21.120
We'll see whether or not the time out has been called I don't believe it has as

02:50:21.920 --> 02:50:24.200
The additional bands will be added

02:50:26.240 --> 02:50:32.560
And so Valkyrie's out after her one in the appearance in round three and the glass which hasn't been exploited yet

02:50:32.560 --> 02:50:38.960
has preemptively been banned out by the defence. Back to second floor and the attack timeout

02:50:38.960 --> 02:50:42.560
has indeed been called by Harambe.

02:50:42.560 --> 02:50:50.920
Now of course you do get to speak during the bends as well but I think he just wants to

02:50:50.920 --> 02:50:57.360
be able to have a little bit more of a platform and more time to really get across his message.

02:50:57.360 --> 02:51:03.760
Harambe has shown willingness to use the timeouts early. I feel like in every single map that we've seen over the last two weeks

02:51:03.760 --> 02:51:08.280
He's called it in the first half even if they're winning or doing somewhat well

02:51:09.300 --> 02:51:13.640
He doesn't look too animated and I think it's about understanding the team dynamics

02:51:13.640 --> 02:51:18.240
Some some players don't respond well when they're losing and you kind of go in

02:51:18.840 --> 02:51:23.080
Breathing fire and sometimes you just got to sort of become remind them

02:51:24.800 --> 02:51:26.200
and sort of

02:51:26.200 --> 02:51:32.480
Go with the positive angle versus the I guess quite a quite far be an approach at times

02:51:40.040 --> 02:51:43.420
They're just lacking a little bit of composure on some of these entry battles

02:51:43.840 --> 02:51:50.460
So I peeked from souffle when they had other players in position to at least better pressure that mirror which was already

02:51:51.400 --> 02:51:53.400
dealt with in terms of utzill

02:51:53.400 --> 02:52:03.400
Or at least being able to progress further forward and be in more tradable positions in the isolated fights early round and proving costly and

02:52:04.400 --> 02:52:08.400
Unfortunately for them Orcas look very very sharp early on here at the consulate.

02:52:10.400 --> 02:52:17.400
The attack time has been taken and they start conferred and start showing success on their second attempt at each of these sites.

02:52:17.400 --> 02:52:23.280
of these sites yeah I mean they have to really because I just think okay they're

02:52:23.280 --> 02:52:28.680
gonna be able to get attacking rounds here on on consulate against a star I

02:52:28.680 --> 02:52:32.920
don't think they started to come into this and just be this defensive juggernaut

02:52:32.920 --> 02:52:37.480
in a towards eye game if the if the margin get too much in a fall to a little

02:52:37.480 --> 02:52:42.880
different yeah easily they saw will feel more comfortable to replicate that but

02:52:42.880 --> 02:52:46.760
if it's five one or six or a half I mean I'm certainly you can't not allow

02:52:46.760 --> 02:52:52.920
this to go to 6-0 and even 5-1 then just lives you no room for error starts to play with your mind

02:52:52.920 --> 02:52:55.840
you might then be more prone to making a mistake

02:53:00.320 --> 02:53:05.760
But if it does go to 4-2 I almost actually anticipated it'll be 4-2 again in the second half

02:53:07.840 --> 02:53:09.840
They start playing salt island this map

02:53:10.920 --> 02:53:16.240
A week ago and they did get four defensive rounds, but they also got three attacking rounds

02:53:16.760 --> 02:53:20.600
in that game so they haven't got any of those attacking rounds just yet and that

02:53:20.600 --> 02:53:25.800
puts them more emphasis on being able to yeah I get five potentially six transfer

02:53:25.800 --> 02:53:29.120
rounds in the second half I mean it all starts now out of the time out out of the

02:53:29.120 --> 02:53:34.000
band phase this becomes so critical but they start to just stop this little run

02:53:34.000 --> 02:53:38.600
of momentum for Orca. Flames over towards the whole way. Seven-nothing as

02:53:38.600 --> 02:53:43.640
well for Pete so he hasn't even died yet. Well they're not a histologic but

02:53:43.640 --> 02:54:04.200
He's only got the one kill so it's not quite as fun to point out.

02:54:04.200 --> 02:54:06.720
Minute 30 remaining in the round.

02:54:06.720 --> 02:54:11.880
It's been slow and steady so far from Daystar on the attack.

02:54:11.880 --> 02:54:17.200
A little bit of that second floor pressure coming through managers, Bin Bin and Sue Flay

02:54:17.200 --> 02:54:23.400
stacking together, still have the vaulting canister over towards default that can be popped

02:54:23.400 --> 02:54:25.040
to deny the plant opportunity.

02:54:25.040 --> 02:54:30.960
As the tripwire connected gets dealt with, no one holding Vending, hallway position

02:54:30.960 --> 02:54:36.080
taken but it's definitely looking like a default attempt.

02:54:36.080 --> 02:54:43.440
into the last 50 seconds, emphasis will be on the utility denial from Orcid and it works perfectly.

02:54:43.440 --> 02:54:47.920
Suflate runs right into the Vulcan canister, now you've still got the Shumiko launcher,

02:54:47.920 --> 02:54:53.280
you've still got Gas Babes Nitro Cell, Daystar need to find kills that cannot just rush for a plant attempt.

02:54:53.920 --> 02:55:00.560
No, they can't. It's tricky. There's a lot of exposition here as well as a rough one to clear,

02:55:00.560 --> 02:55:06.240
Especially publicly good here. Daystar need to really try and do their best to break it down position.

02:55:06.240 --> 02:55:07.760
Binbin plant right next to him.

02:55:08.400 --> 02:55:09.360
Let's see what we get caught.

02:55:09.760 --> 02:55:10.560
Let's see what we get caught.

02:55:10.560 --> 02:55:12.560
Oh, so I'll take him in. No!

02:55:12.560 --> 02:55:15.760
Well, he vaulted over the man that was planting.

02:55:15.760 --> 02:55:17.600
Haven't seen that one before.

02:55:17.600 --> 02:55:18.640
A little comical.

02:55:19.200 --> 02:55:23.280
But while the plant does go down, it's still a numbers disadvantage for Daystar.

02:55:23.280 --> 02:55:24.480
Seal watching the angle.

02:55:24.480 --> 02:55:26.240
Peeker expecting to push back up.

02:55:26.240 --> 02:55:27.760
Server stands for Critchade.

02:55:27.760 --> 02:55:28.560
Critchade.

02:55:28.560 --> 02:55:29.840
Over swing doesn't work.

02:55:30.560 --> 02:55:34.560
A funny old round that could have a big repercussion.

02:55:34.560 --> 02:55:36.560
A major repercussion.

02:55:36.560 --> 02:55:39.560
Peek at court standing, watches the wrong angle.

02:55:39.560 --> 02:55:41.560
It's all down to Seal.

02:55:41.560 --> 02:55:43.560
Needs to win this next battle.

02:55:43.560 --> 02:55:45.560
Peeps, well they're going to try and force him out

02:55:45.560 --> 02:55:48.560
and point that they did, but it's worked out perfectly.

02:55:48.560 --> 02:55:51.560
Seal has clutched up for Daystar.

02:55:51.560 --> 02:55:54.560
Finally on the board for Consular.

02:55:54.560 --> 02:56:03.700
Well, the stress the Harambe, it's palpable at the moment, shaking his head, not particularly

02:56:03.700 --> 02:56:07.660
pleased with how it's playing out at the moment, but it's at least around going their

02:56:07.660 --> 02:56:08.660
way.

02:56:08.660 --> 02:56:14.140
And it's a massive clutch moment from Seal who's been a standout player across kickoff

02:56:14.140 --> 02:56:17.420
so far, one of, if not their best playoff.

02:56:17.420 --> 02:56:21.420
Chaotic round, 45 seconds, first pick, orchid.

02:56:21.420 --> 02:56:24.900
And then this little player here didn't mind if it's a lot of time

02:56:24.900 --> 02:56:27.740
He knows the plan is going down. He did try and swing late and got caught

02:56:28.780 --> 02:56:30.780
Two to 20 seconds on the clock

02:56:31.700 --> 02:56:37.340
And despite like all is fine in that kill or could force to go for counter to fuse at that point in the round

02:56:39.020 --> 02:56:41.360
You seal better on the swing ever secure

02:56:47.580 --> 02:56:49.580
Needed that it's

02:56:49.580 --> 02:56:54.340
absolutely vital that they pick up at least two attacking rounds there's one

02:56:54.340 --> 02:56:59.200
two opportunities now for one more just releases the pressure valve and gives

02:56:59.200 --> 02:57:03.840
Daystar look back into this series if orchid had to close that one out for

02:57:03.840 --> 02:57:10.220
straight I think it would have started to look really dire and it wasn't clean

02:57:10.220 --> 02:57:15.400
it wasn't really a clinical round from Daystar they win it out but nothing

02:57:15.400 --> 02:57:18.920
really about it kind of says oh yeah they really dominated that round that was

02:57:18.920 --> 02:57:23.760
perfect from them. I think they still got some room to improve, play a little

02:57:23.760 --> 02:57:26.920
clean-art, try and get into better positions early in the round. Again, they

02:57:26.920 --> 02:57:32.640
had another opening death. Comes down to a 1v2 for Seal, but at least was in the

02:57:32.640 --> 02:57:35.800
post-plane. There wasn't a lot of time, so it was always difficult for Orcid to

02:57:35.800 --> 02:57:40.480
even win the 1v2 despite having the extra play out. And Peeps finally meets

02:57:40.480 --> 02:57:46.320
his demise for the first time here on Consulate, now 8-1. But I still

02:57:46.320 --> 02:57:53.320
I think a lot of momentum is won truly with Team Orchard, even with that round with the Daystar, so they've got to double down here, get a second round quickly.

02:57:54.320 --> 02:58:01.320
Otherwise, you just wrap back into the meekriner going into round 6 where it becomes another Moskvin round to avoid a 5-1 half.

02:58:16.320 --> 02:58:18.320
So, two minutes on the clock, Ben.

02:58:20.320 --> 02:58:26.320
I think so, we'll be looking to carry forward that momentum from the previous round. It's Cricjay second floor solo though here in the fifth.

02:58:27.320 --> 02:58:32.320
BG man linking up over towards Talos potentially for Nitro play as well.

02:58:32.320 --> 02:58:34.320
Cricjay gets droned.

02:58:35.320 --> 02:58:37.320
Does he get caught?

02:58:37.320 --> 02:58:44.320
Well, his position's known. He stays alive at the freeze at the back of the line scan and everything, there's very much pressure.

02:58:44.320 --> 02:58:47.320
Really in trouble but he still gets the kill.

02:58:49.320 --> 02:58:51.320
He's got the information as well on BimBim.

02:58:52.320 --> 02:58:57.320
And Artricel was just thrown out to maybe create a bit of space to hide, tuck in.

02:58:57.320 --> 02:59:02.320
He knows he's getting cleared, wanted to see if he could catch a timing maybe on the player that was behind the Blackbeard.

02:59:03.320 --> 02:59:05.320
At least gets one for his effort.

02:59:06.320 --> 02:59:10.320
And to be honest, he should have got none. He probably should have died straight away.

02:59:10.320 --> 02:59:18.000
So for him to be able to get that kill on Topeka at least evens that up 4v4, 60 seconds

02:59:18.000 --> 02:59:22.760
and now for Daystar they've wasted a lot of time due to Crypt J's play.

02:59:22.760 --> 02:59:27.600
They're only just now opening up the floorboards, only just now using his Vigilotto breaches

02:59:27.600 --> 02:59:31.240
and you still then eventually have to hit the side deal with the mirror window.

02:59:31.240 --> 02:59:32.360
You haven't got a lot of time.

02:59:32.360 --> 02:59:35.240
This just becomes a sped up execute now for them.

02:59:35.240 --> 02:59:36.520
They've got 40 seconds.

02:59:36.520 --> 02:59:40.520
Arguably, they've probably got 20 seconds to actually finish their setup

02:59:42.740 --> 02:59:48.640
Let's be clean here from day start. They still have a really good belt of utility the displaced double nitro cup of towel

02:59:50.000 --> 02:59:53.880
I think it's just about lowering this into the default positions and going for the hit as a team

02:59:53.880 --> 02:59:56.320
That this should be one that they can finish

03:00:01.200 --> 03:00:03.600
What can be being do on the black beard up the wards killer

03:00:03.600 --> 03:00:07.200
4th power by the gasp babe.

03:00:07.200 --> 03:00:10.080
Yo-kai goes up from like all of us, been a little bit hitting me so far with that in

03:00:10.080 --> 03:00:11.080
the series.

03:00:11.080 --> 03:00:14.760
But he's sitting it really nicely under the car, 5 seconds left, 2 flame, knows he can't

03:00:14.760 --> 03:00:17.840
just stick this because the Yo-kai is still up, now he's just forced into it because

03:00:17.840 --> 03:00:18.840
there's no time left.

03:00:18.840 --> 03:00:22.280
Yo-kai up, got shot out, but it's burst, went out first.

03:00:22.280 --> 03:00:29.920
Orcid, take the round, 4-1 lead, and a huge final round of the half coming up.

03:00:29.920 --> 03:00:32.240
Big round from Crit J to buy so much time.

03:00:32.240 --> 03:00:36.480
the end that was the biggest factor that just wasn't a lot of time left in the

03:00:36.480 --> 03:00:39.440
round for Daystar and they had to rush into the site.

03:00:39.440 --> 03:00:41.120
Yep.

03:00:41.120 --> 03:00:43.520
Well I've seen the Echo have influence over

03:00:43.520 --> 03:00:46.880
quite a few rounds whether it be for active plant denial or

03:00:46.880 --> 03:00:49.600
information off-site sometimes they've been a combination of the two and once

03:00:49.600 --> 03:00:52.240
again at Rears it's ugly head for the attack

03:00:52.240 --> 03:00:55.520
they start falling victim and that's always the risk when it's so late in

03:00:55.520 --> 03:00:58.960
the round you don't get a second chance to scan the

03:00:58.960 --> 03:01:06.920
side or to find that yokai in time. Once again, not quite do or die with a two round

03:01:06.920 --> 03:01:12.880
benchmark. I wouldn't want to have anything less than that from the Boots of Day Star.

03:01:12.880 --> 03:01:17.880
I'll have the tertiary sight to attack into, and with the piano.

03:01:17.880 --> 03:01:26.320
This thing all could continue to look pretty strong here on Consulate. It's only

03:01:26.320 --> 03:01:33.280
been a couple of volatile rounds but overall I've looked strong when the pulse into play for like

03:01:33.280 --> 03:01:37.600
colas and disner they're trying to intros and third at the double night show on offer.

03:01:38.800 --> 03:01:44.640
Here's the amount of traps. Is there any play here from SEALs an interesting addition maybe

03:01:44.640 --> 03:01:50.000
trying to get a little bit more info in and around the map. There's to be used to counteract

03:01:50.000 --> 03:01:55.280
the Goyo as well maybe find even alimines for instance trying to find a bit more useful.

03:01:56.320 --> 03:01:58.320
We'll see how impactful that ends up in.

03:02:10.320 --> 03:02:15.320
Well, Ezekiel is the one that stood up towards the end of Shal-A-14 on Conchillip.

03:02:16.320 --> 03:02:21.320
I'm gonna have to call on him again for another big impact round.

03:02:21.320 --> 03:02:26.200
changing the eggs a 5 1 half would be a brutal margin to bring

03:02:27.160 --> 03:02:29.160
this map back from

03:02:30.760 --> 03:02:36.360
And put so much emphasis now on the sixth round to get a desperately needed second attacking round

03:02:36.360 --> 03:02:40.600
We know that day start can easily get four defensive rounds themselves

03:02:41.240 --> 03:02:43.400
But five might be the stretch

03:02:43.400 --> 03:02:57.360
Richie's return to form has been timed nicely as well for Orcid, but they start not found

03:02:57.360 --> 03:03:03.240
a single opening kill so far in this half that looked stalled out on the attack, struggling

03:03:03.240 --> 03:03:06.760
to get into good positions, never really taking the fights at least early in the

03:03:06.760 --> 03:03:09.760
rounds on their terms.

03:03:15.760 --> 03:03:22.520
I wonder if maybe Zero is in play in the case of the mirror again, but it's

03:03:22.520 --> 03:03:27.760
certainly not selected by Orchid for the top floor extension. And so Peeps has

03:03:27.760 --> 03:03:34.000
perhaps a less favorable position now peep around through console office. But

03:03:34.000 --> 03:03:36.000
Maybe it's a case of job done

03:03:36.000 --> 03:03:40.640
And the minute 10 remains in the round there is horizontal pressure they're coming through so if they just push out the side

03:03:41.080 --> 03:03:47.280
Sufley is in the objective. I don't know if there's much though that Orca can do about it as the plant attempt comes through I

03:03:48.560 --> 03:03:54.640
Mean this is just leaving him. Yeah, I mean I don't know if this happened once was it either layer or shall I can't recall

03:03:54.640 --> 03:03:59.720
But Orca just looked absolutely asleep at the wheel and as hot as they've been so far and consulate

03:03:59.720 --> 03:04:05.160
They've just completely fallen asleep here at the final round and happened and they started going to happily take advantage of that

03:04:06.960 --> 03:04:11.260
We haven't seen a nothing round like this from awkward for a very very long time

03:04:12.500 --> 03:04:16.040
You're from so long tick, but let's be honest as well

03:04:16.040 --> 03:04:18.800
There's not really much time left in this trying to get on that here

03:04:18.800 --> 03:04:23.240
And you haven't cleared a bar BG man is just gonna send it, but he's gonna instantly get denied

03:04:23.240 --> 03:04:31.240
Well, an anti-climatic end of the half, four to two lead for Orchid, but Deistar is starting to fight back.

03:04:53.240 --> 03:05:00.240
I

03:05:00.240 --> 03:05:03.240
I

03:05:03.240 --> 03:05:06.240
I

03:05:06.240 --> 03:05:09.240
I

03:05:09.240 --> 03:05:12.240
I

03:05:12.240 --> 03:05:15.240
I

03:05:15.240 --> 03:05:18.240
I

03:05:18.240 --> 03:05:21.240
I

03:06:21.240 --> 03:06:44.600
So they start two of the last three rounds in half when we're starting to look really

03:06:44.600 --> 03:06:49.160
shaky for them and puts them in a position on the defense side of Consulate where they're

03:06:49.160 --> 03:06:56.600
more than capable of going and getting at least four themselves. It's no surprise when this

03:06:56.600 --> 03:07:01.800
series has gone 7-5, 7-5 that it feels destined for either 7-5 or overtime.

03:07:05.880 --> 03:07:10.920
Yeah, starting to feel that way. Monty and Goyo out first. I wonder if we end up seeing a double

03:07:10.920 --> 03:07:18.280
down here with the Tachanka as well. The Aeddon, the top floor. It's actually grim and then

03:07:18.280 --> 03:07:25.920
Mute is an intriguing ban, I suppose maybe that then opens up Orcid to play some pretty heavy Deimos throughout the half.

03:07:28.220 --> 03:07:33.200
It'll be right, I mean it's very difficult to call it from here, it's like continue to show fight from Orcid positions.

03:07:34.240 --> 03:07:40.360
Orcid not maybe quite as consistent as they would like over the course of this series, but they've still played well.

03:07:42.400 --> 03:07:46.840
A whole different game though, as we switch roles, Orcid now on attack.

03:07:48.280 --> 03:07:52.920
Let's see how they go about breaking down the defensive day start who head to the top floor straight up

03:07:54.120 --> 03:07:56.000
Yeah, I mean, I think awkward right now

03:07:56.000 --> 03:07:59.320
I've kind of got a lot of the pieces that they would like happening on

03:08:00.520 --> 03:08:03.600
On this map of console, you know peeps is playing well crits playing well

03:08:04.520 --> 03:08:10.080
BGMNs maybe a little bit quiet against like top three for the stage EPS wise and

03:08:10.720 --> 03:08:12.720
On the flip side for day start

03:08:12.720 --> 03:08:16.320
CL is having a big game and so is PeeGit, but that's it.

03:08:16.320 --> 03:08:22.220
Like, you still managed to get two attacking rounds when you had Azuki, SuuFlai, and BinBin, all with just one kill.

03:08:22.220 --> 03:08:27.320
So again, it wasn't a half, obviously, that they start to be proud with, or happy with.

03:08:27.320 --> 03:08:30.720
But they still managed to get those two rounds.

03:08:30.720 --> 03:08:39.720
And sometimes that's what Siege can be about. It's just, you know, maybe you're not playing the absolute best today, things aren't working, but it's a do-it-i game to go to the major.

03:08:39.720 --> 03:08:42.020
It's not going to be clean clinical Siege.

03:08:42.020 --> 03:08:48.020
There's going to be mistakes, there's going to be errors, there's going to be opportunities that maybe you don't quite grasp on other days you might.

03:08:48.020 --> 03:08:50.020
You've just got to stay with it.

03:08:54.020 --> 03:09:05.020
And a good example of that was Shalei. Zuki was not quite at his best, but then in the last three rounds he got going and that was enough to see Daystar just tip over the edge to get the win.

03:09:05.020 --> 03:09:09.020
And I wouldn't be surprised if something similar happens here on Consulate for either team.

03:09:12.020 --> 03:09:24.980
So into the map clear then, they have both the push and floors available to maximise utility

03:09:24.980 --> 03:09:31.460
clearance here into the traps laid out by the defence, also a shield, half wire, and

03:09:31.460 --> 03:09:33.900
a BPC for good measure.

03:09:33.900 --> 03:09:41.140
As expected with the mute band, they must also be in place by force, they will aim

03:09:41.140 --> 03:09:50.800
to enter down below, or if it be larger successful in getting that control on this half of the

03:09:50.800 --> 03:09:51.800
map.

03:09:51.800 --> 03:09:55.600
They start not crossing it too aggressively.

03:09:55.600 --> 03:10:05.600
So they'll play into this line of utility, laid out by the denarii, 30 on, so I'm gonna

03:10:05.600 --> 03:10:12.600
30 remains. Big Peep from Azuki. Almost dies. I suppose he can make the same argument though

03:10:12.600 --> 03:10:19.600
if Peeps is now at half HP. And more to lose though for Azuki. We've still got two gaspags

03:10:19.600 --> 03:10:26.600
and holding a key position towards default. Ritero deals with the Chet White connector.

03:10:26.600 --> 03:10:32.600
Now, not completely awful right now for time to orbit, but they're still going to clear

03:10:32.600 --> 03:10:37.240
over towards vending and azuki is showing really good presence towards default

03:10:39.880 --> 03:10:42.360
here the colas down below on the day more so towards lounge

03:10:43.720 --> 03:10:49.960
so he can apply the pressure deathmark going on to azuki final rotario going out from solotip

03:10:49.960 --> 03:10:56.280
this is getting towards the execution point of the round for team orchid lines on like colas

03:10:56.280 --> 03:10:59.120
It gets something from below.

03:10:59.120 --> 03:11:01.400
He's got peeps, that's half health.

03:11:01.400 --> 03:11:02.400
Crit J, that's half health.

03:11:02.400 --> 03:11:05.600
They're a little wounded going into the side execute.

03:11:05.600 --> 03:11:08.840
Not much time.

03:11:08.840 --> 03:11:10.560
Second last lion scan to go forward.

03:11:10.560 --> 03:11:13.880
There's still smokes that Crit J can deploy deep here, nades for like coals.

03:11:13.880 --> 03:11:16.160
He can lodge them from below.

03:11:16.160 --> 03:11:21.520
There's only 15 seconds left and it's going to be clean and clinical from Orchid.

03:11:21.520 --> 03:11:26.800
Yeah, I mean like they're going in for the plant but there's still so many ways in which

03:11:26.800 --> 03:11:30.300
they start to potentially deny this, unless all of the covers are being crossed.

03:11:30.300 --> 03:11:34.640
This is just a little slow to react though from day start.

03:11:34.640 --> 03:11:38.680
And just, BimBin just casually strolled over towards default, keeps going down like colas

03:11:38.680 --> 03:11:45.160
now will have to play from below, or potentially think about going back towards server stairs.

03:11:45.160 --> 03:11:50.440
2v1, peek is gonna get on the kit, and SuFlai takes the battle, unfortunately 4 like

03:11:50.440 --> 03:11:55.000
Colors just ran out of ammunition and therefore ran out of time. That was a scrappy end of the round

03:11:55.600 --> 03:11:59.620
But what's been a bit of a scrappy consulate day start will collect the round win

03:11:59.640 --> 03:12:05.380
But again not without really being tested they allowed that plan to go down with so many bodies still up a

03:12:06.920 --> 03:12:08.920
Bit of a head scratching kind of round

03:12:10.320 --> 03:12:15.000
Three to four though, and that's all that matters if you dace though and that's now three of the last four rounds

03:12:16.320 --> 03:12:18.320
Yeah, a little bit of a weird one. It's a

03:12:18.320 --> 03:12:24.640
A typical for a defensive team to let the plank go down in that kind of fashion and I

03:12:25.800 --> 03:12:28.360
Suppose it was successful in the retake

03:12:30.760 --> 03:12:35.780
My calls electing to push up instead of stay below

03:12:36.920 --> 03:12:42.240
Difficult to be overly critical of him though in that round. I mean down to a one versus two

03:12:42.560 --> 03:12:46.480
He was effective in flushing out the defense initially and to put the weight on his shoulders

03:12:46.480 --> 03:12:51.000
in the post was perhaps a little unfair from the rest of the team.

03:12:51.000 --> 03:12:56.840
And so some good fight back there from Daystar trailing by in the single round now as they

03:12:56.840 --> 03:12:59.840
go down to basement.

03:12:59.840 --> 03:13:02.760
Pretty intriguing composition from them.

03:13:02.760 --> 03:13:09.600
They go the idul in the mozzy combination, perhaps to enable some roam game here and

03:13:09.600 --> 03:13:14.480
try to sink as much time as possible, maybe off the back of that first attack identifying

03:13:14.480 --> 03:13:30.920
it as a potential vehicle.

03:13:30.920 --> 03:13:38.440
Another big round from Seal and Peek up, four, day start, 16 kills between the two of them,

03:13:38.440 --> 03:13:40.240
just three between the other three.

03:13:40.240 --> 03:13:47.240
I haven't seen a lot of this. I haven't really seen spawn pigs or window play.

03:13:47.240 --> 03:13:55.240
Didn't really get much of that from Orcid in the first half on their defense as Peeke goes onto the vigil.

03:13:55.240 --> 03:13:58.240
I'm reloading.

03:13:58.240 --> 03:14:05.240
As we head to basement, Defendant successfully twice by Orcid in the first half, and Peeke goes onto the solid snake.

03:14:10.240 --> 03:14:20.440
I wonder how much peek has been able to feed the rest of the team from some auditory information

03:14:20.440 --> 03:14:25.640
there maybe with the ability to call a bunch of double stack outside the garage.

03:14:25.640 --> 03:14:30.040
Keep trying to find value everywhere to feed and then come up with Crypt J.

03:14:30.040 --> 03:14:34.680
Oh, it's a very aggressive swing from Azuki.

03:14:34.680 --> 03:14:39.840
Those unpunished as Crypt J's a little late to fill to rim but then does drop so good

03:14:39.840 --> 03:14:48.080
slipping from the attack, he continues to hold the cross, Zuki eventually caught. So Krutje

03:14:48.080 --> 03:14:54.960
fell down and they worked his way back up serve the stairs, that's a great catch from the attack

03:14:54.960 --> 03:15:01.680
and it puts Stayser on the back foot. Man it's just good teamwork as well between

03:15:01.680 --> 03:15:09.040
peeps and critch ate. Bim Bim towards bottom yellow. Had a chance. Peeps then gets rid of

03:15:09.040 --> 03:15:15.000
the vigil. This peeker pushed his way back downstairs. He gets caught. I don't know what

03:15:15.000 --> 03:15:20.280
Bim Bim's trying to do there. I think that's just the case of trying to create something

03:15:20.280 --> 03:15:24.960
out of nothing just simply because it was a 3v5. He was desperate to find a kill back

03:15:24.960 --> 03:15:29.040
for the defense and ended up just throwing his life away. A little bit of a running

03:15:29.040 --> 03:15:32.240
over there from Peeps, a seal will happily collect him.

03:15:32.240 --> 03:15:34.000
Gretchen is going to be careful as well.

03:15:34.000 --> 03:15:37.520
He's gone back over towards Server Stairs.

03:15:37.520 --> 03:15:40.440
Double digit kills now for Seal.

03:15:40.440 --> 03:15:43.600
I call this going for all the plants, Suflay gets caught from a different angle.

03:15:43.600 --> 03:15:45.600
Seal gets another kill.

03:15:45.600 --> 03:15:51.880
It's a 1v3 post plant now for Seal.

03:15:51.880 --> 03:15:56.200
With Suflay, you technically got the down seal then got the convert, but it's

03:15:56.200 --> 03:16:03.000
It's looking like we now to be a fifth round acquired for team orchid off the back of the work done from peeps and crit j earlier in the round

03:16:03.000 --> 03:16:05.960
They're two away from the major a

03:16:06.720 --> 03:16:11.100
Lovely clear on that first floor set them up to take basement

03:16:12.000 --> 03:16:14.000
And they're on the board in the second half

03:16:17.840 --> 03:16:23.080
Yeah, some really good initiation there from crit j who now goes up to three

03:16:23.080 --> 03:16:28.340
0 on entry over the course of this particular map and it's been a big

03:16:28.340 --> 03:16:35.320
strength for him in the series. He's 7-1 on entry across the entirety of the three

03:16:35.320 --> 03:16:42.760
maps played so far. He routed down, completely bought a Zuki off guard from

03:16:42.760 --> 03:16:49.360
the peaker to go for the retaken P2 belt and sure maybe got a little bit

03:16:49.360 --> 03:16:55.120
sketchy here at the end it was pretty well controlled in the end. The work from

03:16:55.120 --> 03:17:02.000
Team Orchard in a strong position now as he said to away from the major two

03:17:02.000 --> 03:17:09.360
round lead. Now attacking into the tertiary.

03:17:09.360 --> 03:17:26.880
The next pod piano went one and one in the first half, they start with vulnerable down

03:17:26.880 --> 03:17:37.520
and must find a way to get through the surgery site.

03:17:37.520 --> 03:17:39.520
Mizuki, 1 and 7.

03:17:40.900 --> 03:17:43.500
Binbin, 1 and 6, who played 2 and 7.

03:17:43.500 --> 03:17:47.080
There's just too many players having a down game right now for Daystar.

03:17:47.580 --> 03:17:49.580
It can turn, it can change pretty quickly.

03:17:50.380 --> 03:17:52.180
Saw that from Mizuki at the end of Shelle.

03:17:52.480 --> 03:17:55.780
Arguably it needs to happen again now, here towards the end of Consular.

03:17:58.460 --> 03:18:00.460
7, 5, 7, 5 on the first two maps.

03:18:01.720 --> 03:18:06.040
Lorka already at 5, that puts him in such a commanding position.

03:18:06.040 --> 03:18:10.600
as if you will play the solos and he's gonna have an important role here on the

03:18:10.600 --> 03:18:17.760
tertiary side locating the kit like and certainly locating like colas as well

03:18:19.520 --> 03:18:23.600
there's one I mean this you just allow the shield to go through as he been

03:18:23.600 --> 03:18:27.680
spotted so the colas seems pretty aware of the the vert that has been

03:18:27.680 --> 03:18:41.920
established

03:18:41.920 --> 03:18:48.280
Zicky just needs to be a little cautious here that he doesn't overplay his hand.

03:18:48.280 --> 03:18:55.000
Like horses, lurked over the woods service and Crit J is now lurking spiral.

03:18:55.000 --> 03:19:01.800
very very heavy lurk game from team awkward maybe just trying to catch someone on the defense

03:19:01.800 --> 03:19:04.080
off guard.

03:19:04.080 --> 03:19:09.360
Heaps in visa looking up as seal also finds the fur so it is the blitz and while on crit

03:19:09.360 --> 03:19:17.760
jay follows seal up above in reception to net two and surely this now is a daystar round.

03:19:17.760 --> 03:19:21.240
Their sales just put in the team on the back 12 and 5 now

03:19:24.360 --> 03:19:27.440
He's got more kills than the rest of his teammates combined

03:19:29.680 --> 03:19:36.500
Been been now gets involved as well and and this was like a bit of a nothing-round for team orchid off the back of seals early work

03:19:40.040 --> 03:19:42.040
Just what they started needed a

03:19:42.040 --> 03:19:53.120
A series that's just been so close and back and forth, and SEAL is seemingly the one player

03:19:53.120 --> 03:19:59.400
that's keeping this map of Consulate close and back and forth.

03:19:59.400 --> 03:20:05.960
Here's the difference at the moment, and Orc is never really having a good chance in

03:20:05.960 --> 03:20:10.920
this round because of it, which is really disappointing on the tertiary side of Expo

03:20:10.920 --> 03:20:15.240
Piano that and then I even really got into a position where they could test the site

03:20:16.600 --> 03:20:19.160
BG man is a lot of course not giving up on this round

03:20:19.160 --> 03:20:23.720
But I think they know for a while that they're not going to be able to secure it as we headed to red sign

03:20:23.720 --> 03:20:28.680
It's just all about can we pad the stats a little bit hold the angles five seconds left. We don't have to keep

03:20:29.400 --> 03:20:33.400
It's four to five is taste on keep this one close on consulate

03:20:33.400 --> 03:20:45.040
So, Harambe, I don't think I've ever seen him look so stressed in my life.

03:20:45.040 --> 03:20:47.960
An exhausting all-in series for these guys.

03:20:47.960 --> 03:20:55.520
And a clean, round seal with a big double to dismiss the very heavy lurk attempt there

03:20:55.520 --> 03:21:00.520
from Orkut who didn't seem at all primed or willing to go for the top down clear instead

03:21:00.520 --> 03:21:08.100
trying to look for bottom up and clearly very unsuccessful.

03:21:08.100 --> 03:21:13.780
Margin back to one, solid snake and Allah band out.

03:21:13.780 --> 03:21:19.740
Team Orchard call a tactical timeout at this critical juncture as they look to re-extend

03:21:19.740 --> 03:21:21.940
this lead and find series point.

03:21:21.940 --> 03:21:29.560
Yeah, I mean, this is the best time to call it just before the lead fully evaporates.

03:21:29.560 --> 03:21:34.200
It's three of the last four to day start and they put a nice little pin in it in the eighth

03:21:34.200 --> 03:21:39.120
round where they were able to offset a little bit of that day start momentum, but then they

03:21:39.120 --> 03:21:43.360
start immediately on expert piano, just take the round so comfortably.

03:21:43.360 --> 03:21:47.840
There's got to be some cause for concern if you're orchid clearly.

03:21:47.840 --> 03:21:55.360
So I think a really good time to talk things over, but it also does allow Harambe to

03:21:55.360 --> 03:21:59.280
just give you know some words of encouragement here as he knows that the

03:21:59.280 --> 03:22:05.920
team is just fighting back there's so much on the line you mentioned of course

03:22:05.920 --> 03:22:10.360
for for Harambe well he's really going through the emotions but the players

03:22:10.360 --> 03:22:14.680
themselves are going to be in a similar position mentally as this game starts to

03:22:14.680 --> 03:22:19.240
wind down towards the end 10th round coming up four to five look at two

03:22:19.240 --> 03:22:22.080
rounds away from the major they start three rounds away

03:22:22.080 --> 03:22:27.120
seo and meeting snake ban alaban

03:22:27.120 --> 03:22:33.000
attackers need to locate and defuse as many bombs as they can

03:22:33.000 --> 03:22:37.440
and if this goes to five five then well orchid will are going to quickly find

03:22:37.440 --> 03:22:42.440
themselves under the pump

03:22:49.240 --> 03:23:08.860
Snake, of course, banned out by day stars was the default back to the DayMoss, which was

03:23:08.860 --> 03:23:14.020
selected actually previously on the second floor attempt, as for Alar also two appearances

03:23:14.020 --> 03:23:20.380
in the half stripped away. Obviously they start pivoting into the Tachanka. They like

03:23:20.380 --> 03:23:25.300
not to double down with the smoke. A bit more trap here to ask. So then it's the intriguing

03:23:25.300 --> 03:23:29.420
addition. Yeah they didn't play the band of last time at top floor so maybe trying to

03:23:29.420 --> 03:23:38.700
really emphasise this catering wall and prevent maybe one more entry point towards meeting.

03:23:38.700 --> 03:23:44.820
It's pretty tricky still to contest, especially if like ours is to lurk below, but see if

03:23:44.820 --> 03:23:56.260
it maybe ends up being a difference maker for all the defense.

03:23:56.260 --> 03:24:02.740
We've almost played almost 36 rounds of siege and it's getting close to like a 30 out of

03:24:02.740 --> 03:24:04.240
36 open kill conversion.

03:24:04.240 --> 03:24:08.940
super super high across the three map series and one map here or there you can

03:24:08.940 --> 03:24:13.000
say you put it as a bit of an outlier and in terms of how dominant that

03:24:13.000 --> 03:24:17.980
statistic has been but it's been far stronger if you can get that first pick

03:24:17.980 --> 03:24:21.960
neither of these two have looked at all that comfortable in the comeback rounds

03:24:21.960 --> 03:24:25.440
it happened a little bit more in Chalet but it hasn't been happening here on

03:24:25.440 --> 03:24:29.680
Consulate just one round where the open kill wasn't converted so far now

03:24:29.680 --> 03:24:35.120
hitting into the 10th. So it's a good tone setup to see who can find his first pick.

03:24:35.120 --> 03:24:39.680
90 seconds left in the round. Gives you the best statistical chance going on and

03:24:39.680 --> 03:24:44.680
win the round. And all kind of just lacked a little in that department on the

03:24:44.680 --> 03:24:48.640
attack and just getting good space, finding that first pick and again same

03:24:48.640 --> 03:24:51.840
thing here. A lot of the emphasis is probably gonna be on crit jay get these

03:24:51.840 --> 03:24:57.240
candellas executed towards the site. I'm looking to clear out vending but it's

03:24:57.240 --> 03:25:02.640
a nice little stack over towards Long Desk. Four day start, and see whether he wants

03:25:02.640 --> 03:25:04.240
good luck to re-aggress.

03:25:08.240 --> 03:25:10.240
I think he's tempted.

03:25:10.240 --> 03:25:15.240
Richard might be able to push him back though, with Candela's court.

03:25:15.240 --> 03:25:21.240
The Terran's still in positions, so the desk now exposed. A lot of pressure beginning to mount on this defense.

03:25:21.240 --> 03:25:25.240
If he seconds and all get in a good spot, finding the open arm.

03:25:25.240 --> 03:25:27.240
There's that opening kill.

03:25:27.240 --> 03:25:30.920
Daystar, the task now on you to bring this one back next.

03:25:30.920 --> 03:25:31.920
Kill critical.

03:25:31.920 --> 03:25:32.920
It's Pika.

03:25:32.920 --> 03:25:34.420
That shuts down Sillotic.

03:25:34.420 --> 03:25:38.240
The deathmark activated onto Sill's position over towards Long Desk.

03:25:38.240 --> 03:25:40.240
Hallway control established for Orcid.

03:25:40.240 --> 03:25:43.240
They still haven't opened up to flush out Pika.

03:25:43.240 --> 03:25:46.240
That's right, they haven't flushed out Sill at Long Desk.

03:25:46.240 --> 03:25:47.240
Big kill from Su-Flight.

03:25:47.240 --> 03:25:49.760
BG falls to Sill as well.

03:25:49.760 --> 03:25:52.520
He's running rampant at the moment.

03:25:52.520 --> 03:25:55.600
The Vendetta from Lycolus does shut down Pica.

03:25:55.600 --> 03:25:58.320
It's Seal who's the main man for Daystar.

03:25:58.320 --> 03:26:01.080
14 seconds, peeps is low on health.

03:26:01.080 --> 03:26:02.400
They're just rushing around.

03:26:02.400 --> 03:26:04.960
Too much opened up towards the site.

03:26:04.960 --> 03:26:07.800
And Harombe knows that Daystar on the march

03:26:07.800 --> 03:26:11.800
towards the Major tied at five to five.

03:26:11.800 --> 03:26:14.480
As we head into round 11,

03:26:14.480 --> 03:26:16.640
the winner of this next round

03:26:16.640 --> 03:26:19.480
puts themselves on major point.

03:26:19.480 --> 03:26:25.120
Well, there's some big plays in that round from the defense.

03:26:25.120 --> 03:26:31.000
I think Pseil arguably had some freebies come his way, but still did a good job to dodge U-Till.

03:26:31.000 --> 03:26:36.480
I think for me, it was Suflaze charged through the flames to disrupt that push.

03:26:36.480 --> 03:26:41.520
He proceeded forward, attacks attention went elsewhere, presuming no one's going to run

03:26:41.520 --> 03:26:42.520
through the Goyo.

03:26:42.520 --> 03:26:44.400
Or the Chanker flames, rather.

03:26:44.400 --> 03:26:46.840
Attackers need to locate and diffuse bombs.

03:26:46.840 --> 03:26:50.520
they were solely incorrect so big play from Souffle,

03:26:51.800 --> 03:26:53.960
seal with the cherry on top,

03:26:53.960 --> 03:26:58.200
and they start now finding themselves in a strong position

03:26:58.200 --> 03:27:00.840
but the score line still roots 5-5.

03:27:02.400 --> 03:27:04.840
Orcid may be able to still string together

03:27:05.960 --> 03:27:09.080
qualification performance based on the sight,

03:27:09.080 --> 03:27:12.140
mirror available, so that makes late round tough.

03:27:13.920 --> 03:27:15.360
Operating under the assumption that we'll see

03:27:15.360 --> 03:27:22.740
map clear here from Orcid and flush out their positions from third. They start to counter

03:27:22.740 --> 03:27:28.240
have triple nitro with the mozzie also in play. Let's lay down the drone mic.

03:27:28.240 --> 03:27:36.400
It was a bad omen for Orcid they got that opening kill in fairness it was late and

03:27:36.400 --> 03:27:44.800
around really late and pretty quickly traded after but we'll go down as an opening kill

03:27:44.800 --> 03:27:48.160
that was not converted, a rare sight in the series.

03:27:49.480 --> 03:27:52.960
And Seal has just been such a monster here on console.

03:27:52.960 --> 03:27:56.120
At 14 and six, they need to find a way

03:27:56.120 --> 03:27:58.040
to shut him down on that his army.

03:28:01.000 --> 03:28:03.240
And they might get the opportunity here on basement.

03:28:03.240 --> 03:28:04.880
It's the one sight that Orchid

03:28:04.880 --> 03:28:07.560
have been able to win on the attack.

03:28:07.560 --> 03:28:09.880
Dare I say, if Orchid lose this round,

03:28:09.880 --> 03:28:12.280
they start well and truly in the box seat

03:28:12.280 --> 03:28:14.220
to go to the major.

03:28:14.220 --> 03:28:16.220
It's been a back-and-forth series.

03:28:17.380 --> 03:28:19.380
And a potential rush attempt.

03:28:19.380 --> 03:28:21.380
I don't think we'd bode well for them.

03:28:21.380 --> 03:28:25.380
It's just looking for the clear up through Yellow Stairs for Crit J on the Blitz.

03:28:31.500 --> 03:28:33.500
BG takes damage outside.

03:28:33.500 --> 03:28:39.500
One of the players for Crit J is going to be exploited for the first floor clear to then establish Vert.

03:28:39.500 --> 03:28:42.500
Or is there a world in which Orc is trying to...

03:28:42.500 --> 03:28:50.500
They're direct. I think that's the mirror in the night shot line-up. Surely that's not going to be very optimal.

03:28:52.500 --> 03:28:57.500
I didn't see using the hands of BG, man. Minut 30 all the round.

03:28:57.500 --> 03:28:59.500
I'm wasting a lot of time here.

03:29:00.500 --> 03:29:01.500
And then it's going to come in.

03:29:01.500 --> 03:29:07.500
Yeah, this is just a breach. You have to at this point. There's a minute 20 left. You're essentially full stacking at the breach.

03:29:07.500 --> 03:29:11.560
And then they're gonna and they this is the hesitation that could cost them

03:29:11.560 --> 03:29:13.560
This is a huge moment in the round

03:29:13.580 --> 03:29:17.340
They've gone there twice and then backed out twice and no

03:29:17.680 --> 03:29:21.020
There's a reason why they can't just push in but then you've got to go and deal with it

03:29:21.020 --> 03:29:23.360
And this might just be another case of them being like oh well

03:29:23.360 --> 03:29:25.380
There's only a minute left we should just go back if they do that

03:29:25.380 --> 03:29:29.520
It's the third time that they would go just back to reach and need a different avenue

03:29:32.120 --> 03:29:34.220
Yeah, so boy yellow minute on the clock

03:29:34.220 --> 03:29:39.620
logic bomb it's absolutely critical that they're efficiently clear up above and I

03:29:39.620 --> 03:29:42.860
think there's a world in which they have clear it which they've done in the day

03:29:42.860 --> 03:29:49.540
start can retake just like this I mean is yeah this is just not the round for

03:29:49.540 --> 03:29:52.220
orchid it feels like they're crumbling and days I can take advantage they've

03:29:52.220 --> 03:29:56.980
lost peace no logic bombs and I believe the top player for orchid it might just

03:29:56.980 --> 03:29:59.660
force them into rushing the site out of desperation they've lost another

03:29:59.660 --> 03:30:07.020
the setup is too strong right now from Daystar. This is just far too easy. Orchid have completely

03:30:07.020 --> 03:30:12.140
collapsed. That is an awful round from them on the attack. They look totally lost. Didn't know

03:30:12.140 --> 03:30:17.980
what to do. Back and forth over towards the bridge twice. Daystar set back an easy round.

03:30:19.580 --> 03:30:25.740
And now they've got major point. They get one opportunity to close this out in regulation

03:30:25.740 --> 03:30:34.740
to book their place in the grand final against Waybo this afternoon, but most importantly, a spot at the Salt Lake City Major.

03:30:37.740 --> 03:30:42.740
That was a very underwhelming attack.

03:30:43.740 --> 03:30:52.740
Question now remains, can Orc put that behind them and now attacking into the tertiary, which should be their best opportunity to win an attack.

03:30:52.740 --> 03:30:57.740
Formulate a round winner to push overtime.

03:30:57.740 --> 03:31:03.740
It's good from day start to be fair played into the correct win cons up above.

03:31:03.740 --> 03:31:10.740
Very reassured on the site to prevent the snowball from forming over towards yellow.

03:31:10.740 --> 03:31:15.740
I don't know what kind of arena defense they're going to play here on the floor.

03:31:15.740 --> 03:31:21.760
We did a full somebody you took the castle and the malusia even I guess the introduction of the Fenrir as well

03:31:22.820 --> 03:31:29.100
As you can then probe around on the solar since even a world in which he plays down below and garage late for plant denial as well

03:31:29.100 --> 03:31:31.100
a lot of moving parts to

03:31:31.220 --> 03:31:33.220
Did defense here and

03:31:33.340 --> 03:31:35.740
Walk it up to scouting that out. I like to bring the bravo

03:31:36.840 --> 03:31:39.600
Can play on the Lucy and Fenrir

03:31:39.600 --> 03:31:45.120
You have to question maybe the lack of explosives here, that being said there's a banner available

03:31:45.120 --> 03:31:47.200
for the castle of course.

03:31:47.200 --> 03:31:54.000
Orcid I think it's just about spreading themselves around the map a little better and connecting

03:31:54.000 --> 03:31:56.640
up with the Blitz if that's how they want to spearhead the attacks in that way.

03:31:56.640 --> 03:32:00.480
The snowball for them just really isn't going to work against the day so that's far better

03:32:00.480 --> 03:32:01.480
than that.

03:32:01.480 --> 03:32:06.480
They're gonna try crutch again on the Blitz.

03:32:06.480 --> 03:32:14.480
Look at the opening kills in this half, 7 seconds, minute and a half, minute and a half, 49 seconds, 44 seconds.

03:32:14.480 --> 03:32:17.480
It's been a really slow paced console.

03:32:17.480 --> 03:32:23.480
And it goes both ways. We also haven't really been seen based on, for instance, through this.

03:32:23.480 --> 03:32:26.480
It doesn't connect all the way, but it's still good damage to the BG man.

03:32:26.480 --> 03:32:30.480
But literally as I'm talking about it, it almost happens.

03:32:30.480 --> 03:32:35.760
We haven't seen something like that from day start and I think it was probably the right time to pull that out

03:32:35.760 --> 03:32:40.840
You six five so you've got a minimum go for something to try and disrupt early on catch them up guard

03:32:40.840 --> 03:32:46.320
We haven't been aggressive with the windows. We haven't been running out and they go for it there through a through a zuki

03:32:47.480 --> 03:32:50.560
But BG man stays alive a reprieve for awkward

03:32:51.960 --> 03:32:55.640
Drop down from crit J as he takes control over the world's top yellow stairs

03:32:55.640 --> 03:33:04.240
They can't afford for this round, where the execute is happening with 15-20 seconds left.

03:33:04.240 --> 03:33:09.640
They need to give themselves more breathing room, which means they need to pick this pace up.

03:33:09.640 --> 03:33:14.640
Yeah, minute 30 now remains.

03:33:14.640 --> 03:33:20.640
Three, in fact, four players still on the second floor for Daystar.

03:33:20.640 --> 03:33:22.640
They'll commit to the verb.

03:33:22.640 --> 03:33:26.640
And for Orcid it's about getting the blitz in a position to have impact.

03:33:26.640 --> 03:33:31.640
They enter down below, maybe looking to go for the breath route and test the vert.

03:33:31.640 --> 03:33:33.640
This is risky from Orcid.

03:33:33.640 --> 03:33:37.640
They're probably sensing that we've done the immediate on the pot, they can't be revoked.

03:33:37.640 --> 03:33:42.640
Cripchay trying to get some information, smoke to go out, are they just thinking about a potential smoke layering plant?

03:33:42.640 --> 03:33:46.640
So a lot of it goes down, Cripchay is going to just force it in and just pray and hope for the best.

03:33:46.640 --> 03:33:49.640
A bit of cover from Peeps, but Cripchay loses his life.

03:33:49.640 --> 03:33:52.200
He gets knifed out and it's down to just like Hollis.

03:33:52.200 --> 03:33:54.520
It's been a two-year wait for Team Orchid.

03:33:54.520 --> 03:33:58.360
It's gonna have to wait a little bit longer to return to the global stage.

03:33:58.360 --> 03:34:02.920
Daystar back-to-back international events from Six Invitational in Paris

03:34:02.920 --> 03:34:05.560
to Salt Lake City for the Major.

03:34:06.360 --> 03:34:10.440
7-5, 7-5, 7-5.

03:34:10.440 --> 03:34:15.240
As they win this out 2-1 against Orchid, they're into the grand final.

03:34:15.960 --> 03:34:19.160
The job, the overall job, not fully done just yet.

03:34:19.640 --> 03:34:24.040
But the main prize is theirs! They're off to the Major!

03:34:27.040 --> 03:34:31.640
Well done to Daystar, that's the Cinderella run complete.

03:34:31.640 --> 03:34:38.040
All the way through the lower bracket, they join Wave-O at the Major.

03:34:38.840 --> 03:34:41.640
It was a hard four day at the office for them.

03:34:41.640 --> 03:34:45.040
There were plenty of times where they could have dropped their heads and had given up,

03:34:45.040 --> 03:35:01.040
But I think their resolve over the course of the series and console at no exception was probably a real testament to where the team is out of the leadership from Harambe who we could quite visibly see was incredibly emotional in what was a very stressful series for them.

03:35:01.040 --> 03:35:08.620
So, congratulations to you, Star, and congratulations to Orca, who were so close, looked so competitive

03:35:08.620 --> 03:35:13.340
against Wave, and maybe the most were maybe the favourites heading into this matchup.

03:35:13.340 --> 03:35:17.620
Just on the day, didn't quite connect, all in short, I think the hesitation on the

03:35:17.620 --> 03:35:20.980
tack really proved costly towards the tail end of that series.

03:35:20.980 --> 03:35:24.540
And I'll have plenty of time to think that over before Stage 1.

03:35:24.540 --> 03:35:32.340
The last five maps for Orcid, 8-7, 7-5 losses, 7-5, 7-5, 7-5, with one of those being a loss

03:35:32.340 --> 03:35:33.340
as well.

03:35:33.340 --> 03:35:35.740
Sorry, with one of those being a win, but two of those losses.

03:35:35.740 --> 03:35:39.820
So, I mean, the last four map losses were 8-7, 7-5, 7-5, 7-5.

03:35:39.820 --> 03:35:44.380
I mean, you just couldn't, unfortunately, get any closer to getting the job done

03:35:44.380 --> 03:35:46.300
without actually getting it done.

03:35:46.300 --> 03:35:48.940
I think that it's devastating for Orcid.

03:35:48.940 --> 03:35:53.060
Obviously, this is a region that already has two slots, and you so therefore you

03:35:53.060 --> 03:35:54.460
can't really make the argument.

03:35:54.460 --> 03:35:58.140
this were a case of you know a grand final where you there was only the one

03:35:58.140 --> 03:36:02.580
slot you'd be like oh my goodness I wish we had to but yeah it's gonna be have to

03:36:02.580 --> 03:36:06.460
be a third place finish as we got Harambe in for a chat fresh off of day

03:36:06.460 --> 03:36:10.900
stars win congratulations Harambe you're off to the major and that deserves a

03:36:10.900 --> 03:36:16.420
Harambe dance well and truly you've been going through so many emotions over

03:36:16.420 --> 03:36:23.300
last three hours, how does it all feel now? Oh man, feels good, feels good. I feel relieved.

03:36:23.300 --> 03:36:29.540
Holy moly. Yeah, I mean, we were seeing your camps, man. It was intense, very emotional.

03:36:30.900 --> 03:36:35.460
Heading into this weekend, I actually want to ask maybe more so in terms of the grand final

03:36:35.460 --> 03:36:39.380
going forward because this next match for you is also very, very important where you will

03:36:39.380 --> 03:36:44.580
start in the major. Did you guys put any prep work into Weibo or were you fully focused

03:36:44.580 --> 03:36:51.380
I'm just qualifying? I put most of my focus on on Orchid because we've been studying

03:36:51.380 --> 03:36:57.220
Weibo for so long so I don't think we need like we need to focus on beating Orchid first

03:36:57.220 --> 03:37:04.180
then we can beat that we're gonna play Weibo so I put my probably 80% of focus on Orchid

03:37:04.180 --> 03:37:12.020
and another 20 on Weibo. Is it an interesting question for you Harambe? It goes without saying

03:37:12.020 --> 03:37:17.780
that you want to win the grand final, you want to go straight to stage 2. Obviously no one's debating

03:37:17.780 --> 03:37:22.500
that. But do you feel like there's more pressure on Weibo to win the grand final and that for you

03:37:22.500 --> 03:37:26.980
guys, you get to now go and play it and just kind of get a free shot? Does that relieve pressure

03:37:26.980 --> 03:37:32.580
going into it? You can play more freely, you're in the major regardless. Is that how you see the

03:37:32.580 --> 03:37:37.220
the match up? Yeah, I think I actually think both team will be

03:37:37.220 --> 03:37:43.300
playing like pretty stress less, I'll say. Because because we are

03:37:43.340 --> 03:37:48.300
both a major. And if we do good, we are gonna qualify eventually

03:37:48.740 --> 03:37:50.780
qualify through like the stages.

03:37:52.540 --> 03:37:55.060
But you probably feel like if you know you're saying it's

03:37:55.060 --> 03:37:57.980
stressless, but do you think there's more expectation on

03:37:57.980 --> 03:37:59.980
Waybo in this series matchup?

03:38:01.300 --> 03:38:02.300
Um...

03:38:04.140 --> 03:38:06.140
I actually don't know. Uh...

03:38:07.340 --> 03:38:09.340
What do you mean by that?

03:38:09.660 --> 03:38:14.380
Well, in a sense that, I mean Waybo has been a team that obviously did really well, went really deep at SI.

03:38:14.700 --> 03:38:17.660
They've been labeled, let's be honest, the best team in the region.

03:38:17.660 --> 03:38:20.780
So I think they've got the expectation to be the number one seed.

03:38:20.780 --> 03:38:25.740
You guys wouldn't have that expectation. Your expectation would have just been to qualify. You've met that.

03:38:25.740 --> 03:38:29.960
So going into the grand final as you said it should be a bit of a stress-free match

03:38:29.960 --> 03:38:33.420
Do you think that will allow you guys to play even better siege going into the grand final?

03:38:34.180 --> 03:38:38.660
Hopefully hopefully we can do executions and communications better. That's for sure

03:38:40.700 --> 03:38:45.680
All right, Harambe I'll let you have one last to anything that you want to say before we let you go

03:38:45.680 --> 03:38:47.680
Of course, you got the grand final to prepare for

03:38:48.500 --> 03:38:50.500
Here we go United States

03:38:50.500 --> 03:38:52.500
LET'S FUCKING GO!

03:38:52.500 --> 03:38:56.500
Alright, thank you so much, Harambe.

03:38:56.500 --> 03:38:59.500
Well, he went through plenty of emotions throughout that game.

03:38:59.500 --> 03:39:06.500
Guzz from frustration, sadness, excitement, and in the end, just overwhelming relief

03:39:06.500 --> 03:39:09.500
as Daystar got the win.

03:39:09.500 --> 03:39:14.500
He went through literally every single motion in the dictionary.

03:39:14.500 --> 03:39:16.500
I feel like if Daria pissed out of his clips and reactions,

03:39:16.500 --> 03:39:21.580
and reactions. I couldn't quite tell if he was frustrated, happy, relieved. Honestly,

03:39:21.580 --> 03:39:27.980
I think the majority of them was a whirlwind of emotion in one. But yeah, fantastic to see

03:39:27.980 --> 03:39:32.220
they start to qualify. I think showing that resilience to go all the way through the

03:39:32.220 --> 03:39:39.260
lower bracket is resounding for them. And especially given roster changes, et cetera,

03:39:39.260 --> 03:39:43.020
and circumstances around that team to go forward and to qualify for the major is really,

03:39:43.020 --> 03:39:49.900
impressive so congratulations to them and commiserations once more to team all good who i have no doubt

03:39:49.900 --> 03:39:56.140
will be a threat heading into stage one as well as we turn our sights towards the grand final it seems

03:39:56.140 --> 03:40:00.940
like they start a pretty chill maybe expecting weibo to be chill as well i don't know if that's

03:40:00.940 --> 03:40:04.300
going to be the case i think weibo got to be ruthless in this matchup fully expected to

03:40:04.300 --> 03:40:09.260
make it through to the second phase of my top yeah i expect so as well there's outside points

03:40:09.260 --> 03:40:13.820
on the line, there's money on the line and the winner of the grand final goes straight to stage

03:40:13.820 --> 03:40:19.180
two of the major rather than stage one so a lot to play for as we head to the break, don't go too

03:40:19.180 --> 03:40:25.180
far when we come back. Wevo versus Daystar to determine the champion of Asia for kickoff.

03:41:09.260 --> 03:41:33.540
Hello, I'm Rich, and I play for Webull Gaming in APL.

03:41:33.540 --> 03:41:36.500
Hello, I speak music, and I've been in the APL for Webull Gaming.

03:41:36.500 --> 03:41:41.500
Hi, I'm Todd. I play in the APL and the Asia Subdivision for Waveboard Gaming.

03:41:41.500 --> 03:41:48.100
I think what made us good is that internally, I was trust and I think just friendship in the team is what helps, I guess.

03:41:48.100 --> 03:41:50.500
Like, through conflicts and stuff, we just talked it out.

03:41:50.500 --> 03:41:53.900
And there's really no beef in between us. We just trust.

03:41:53.900 --> 03:41:58.100
For me, I want to ask if we need to win, ask if we need to win.

03:41:58.100 --> 03:42:06.100
I think everyone is the same. We as a team want to win, ask if we need to win and prove that we are not bad.

03:42:06.100 --> 03:42:11.680
and this game I think going into stage one and like kind of like EWCR kind of

03:42:11.680 --> 03:42:15.820
pair it together we wanted to test ourselves and see if we were capable of

03:42:15.820 --> 03:42:19.600
so getting top 8 at our first event together was just a good sign for the

03:42:19.600 --> 03:42:22.720
year to come really just like really proved to us kind of what we already

03:42:22.720 --> 03:42:25.960
knew from scrims and stuff like that that we have potential to be the best

03:42:25.960 --> 03:42:31.400
when we play EWC we didn't expect we will get top 8 at first yeah because

03:42:31.400 --> 03:42:37.280
it's the first big event and we the team just formed three months so we just

03:42:37.280 --> 03:42:44.480
think we should do our best to improve ourselves and in a top way which is

03:42:44.480 --> 03:42:46.400
I think it's a good result for us.

03:42:46.400 --> 03:42:50.680
I see you and NA both in BO3s and one BO3s I think it was like BO3 experience

03:42:50.680 --> 03:42:53.680
internationally in two different regions and obviously winning them was

03:42:53.680 --> 03:42:57.560
nice but um yes in some leagues like all BO1s and then BO3s in the playoffs

03:42:57.560 --> 03:43:04.760
and we just lost other APAC teams, it's not the best experience, so getting a lot of good

03:43:04.760 --> 03:43:10.720
reps, you know, played four maps against international teams and DL3 was really nice and prepared

03:43:10.720 --> 03:43:13.680
us for major play, ASI play and stuff like that.

03:43:13.680 --> 03:43:17.800
Individually and for me I think we have the potential to make it further and hopefully

03:43:17.800 --> 03:43:22.400
with the new changes we made and the new practice and new coaching staff, we hope that

03:43:22.400 --> 03:43:26.240
if we do make the same challenges, we have new answers for it now.

03:43:26.240 --> 03:43:33.240
We lost to a secret, which is that he's the champion, so I think he's really, really fast, yeah.

03:43:33.240 --> 03:43:36.040
Definitely working a lot harder this year than in the previous years.

03:43:36.040 --> 03:43:39.440
Having a good old way to support us as well really helps.

03:43:39.440 --> 03:43:41.940
Just let us focus on the game fully, which is really nice.

03:43:41.940 --> 03:43:47.540
And apart from that, I think our floor is also higher than most of the other APEC teams' floors.

03:43:47.540 --> 03:43:53.240
So even if we play a bad tournament, I think we're still going to perform better than most of the other APEC teams in this other life event.

03:43:53.240 --> 03:43:54.440
We're set up for success.

03:43:54.440 --> 03:44:01.840
For me personally I say there's no challenge. I say if we play just play our best and also in any team in APEC we'll stop us.

03:44:01.840 --> 03:44:04.040
Let's bring me CIG again. Let's have a rematch.

03:44:04.040 --> 03:44:10.040
I would say CIG is going to be a hard match. We're probably expecting the burst in the grand finals so that would be something to look forward to.

03:44:10.040 --> 03:44:12.240
Everyone else, we're probably just going to cruise fast.

03:44:12.240 --> 03:44:17.040
I would say we just need to look in and we've just tried to play our best in the APEC.

03:44:17.040 --> 03:44:23.040
So we use up everything we've learnt throughout the year and yeah, I think we are aiming for top 1 for the silver.

03:44:23.040 --> 03:44:25.440
I want to get to the main stage of SI, so top 6.

03:44:25.440 --> 03:44:27.960
I'm going to play at the main stage of SI before.

03:44:27.960 --> 03:44:30.040
I'm going to be amazing to play there.

03:44:30.040 --> 03:44:33.440
And even if we don't get there, I just want our games to be competitive.

03:44:33.440 --> 03:44:36.200
You know, I don't want anyone to look back at our games and think,

03:44:36.200 --> 03:44:38.640
oh, you know, Waveboard didn't have a chance at winning that game.

03:44:38.640 --> 03:44:42.840
You have to go all out, have to put 200% in order to make it in SI.

03:44:42.840 --> 03:44:43.840
Yeah.

03:44:53.040 --> 03:44:59.880
They've come out windmilling like an Englishman looking for a scrap, the tall king of a scrap!

03:44:59.880 --> 03:45:00.880
Dino!

03:45:00.880 --> 03:45:03.080
If he goes uncontested and the kick goes cold that will be devastating.

03:45:03.080 --> 03:45:04.080
The grenade goes...

03:45:04.080 --> 03:45:05.080
That's the swing!

03:45:05.080 --> 03:45:09.520
Cyber and Buddha are able to get one piece with the kick so far away and Canadian down

03:45:09.520 --> 03:45:10.520
upstairs.

03:45:10.520 --> 03:45:11.520
Wow!

03:45:11.520 --> 03:45:12.520
That was special.

03:45:12.520 --> 03:45:17.520
It's a one versus three to hold and they're pushing him from behind.

03:45:17.520 --> 03:45:18.520
He's found one!

03:45:18.520 --> 03:45:19.520
He's got to get the vertical as well!

03:45:19.520 --> 03:45:20.520
They get pulled off him!

03:45:20.520 --> 03:45:21.520
We're down to the last three or four seconds!

03:45:21.520 --> 03:45:24.480
The last three to four seconds, Reinhardt's got another!

03:45:24.480 --> 03:45:25.480
He's held off!

03:45:25.480 --> 03:45:26.480
He's gonna do it!

03:45:26.480 --> 03:45:27.480
A PSG!

03:45:27.480 --> 03:45:29.480
Take the 2-1 win!

03:45:29.480 --> 03:45:32.480
Both players spotted, but the Razz can be made successfully.

03:45:32.480 --> 03:45:33.480
Oh!

03:45:33.480 --> 03:45:34.480
Oh!

03:45:34.480 --> 03:45:38.480
Reinhardt has a subtle inflammation from the bees!

03:45:38.480 --> 03:45:39.480
He goes in!

03:45:39.480 --> 03:45:40.480
Shockingly fast!

03:45:40.480 --> 03:45:41.480
Oh!

03:45:41.480 --> 03:45:42.480
Oh!

03:45:42.480 --> 03:45:43.480
The Razz!

03:45:43.480 --> 03:45:49.480
They cement themselves as one of the greatest of all time!

03:45:49.480 --> 03:45:53.480
He's starting to get cooked alive, but he's using his Tim-Pessels. Look at this from the dock!

03:45:53.480 --> 03:45:54.480
Surely not!

03:45:54.480 --> 03:45:55.480
Really it!

03:45:55.480 --> 03:45:57.480
Let's play the year in my book.

03:45:57.480 --> 03:46:00.480
He plays the game, hits the old buddy, doesn't quite catch it.

03:46:00.480 --> 03:46:02.480
Oh my god, Zed! It's the dash!

03:46:02.480 --> 03:46:03.480
He doesn't actually...

03:46:03.480 --> 03:46:04.480
Oh my god, Zed!

03:46:04.480 --> 03:46:06.480
He's going back, he's not quite sure.

03:46:06.480 --> 03:46:10.480
He has a few seconds to get Nassal's ticket.

03:46:11.480 --> 03:46:14.480
This is an angle that he might be able to contest.

03:46:14.480 --> 03:46:16.480
No, unfortunately, he takes just a bit of damage there.

03:46:16.480 --> 03:46:21.020
Walker gets the second one he clips the look at one turning it into a 2v2 and they push it on the side

03:46:21.020 --> 03:46:24.360
The bed will lose out on this he clips the last alive on the Ella

03:46:24.920 --> 03:46:28.320
Spots the head and take that is the ace for Walker

03:46:29.400 --> 03:46:33.900
He will down BC Canadian positioning to pick up, but that's gonna result in a double

03:46:37.040 --> 03:46:41.320
Necrox the final defender against vertical the a absolute domination

03:46:41.320 --> 03:46:47.760
Oh believe it magic Michael team what does as they win the Mexico major

03:47:41.320 --> 03:47:45.320
I had a lot of team members that came to the tournament.

03:47:45.320 --> 03:47:49.320
We came to the tournament, and we had a bit of a fight.

03:47:49.320 --> 03:47:54.320
So we came to the tournament, and we got the best team from the tournament.

03:47:54.320 --> 03:47:59.320
After that, we came to the tournament.

03:47:59.320 --> 03:48:02.320
I don't remember which season it was, but that season, we were very energetic.

03:48:02.320 --> 03:48:04.320
We lost to every team.

03:48:04.320 --> 03:48:06.320
We didn't have any team.

03:48:06.320 --> 03:48:13.280
I think the first generation of Elabook was the first team in Singapore to come to this zone.

03:48:13.280 --> 03:48:19.760
At that time, Elabook and I were in the first Japanese A-Pact of the Year.

03:48:19.760 --> 03:48:23.800
And it was my first time to go to different countries.

03:48:23.800 --> 03:48:25.960
I was very excited.

03:48:25.960 --> 03:48:28.720
I learned a lot from that competition.

03:48:28.720 --> 03:48:33.160
I feel very good that I'm the best team in South Asia.

03:48:33.160 --> 03:48:40.160
It's the feeling that I can't tell you. I feel like I'm the best, I feel like I don't have anyone to take it. I feel like I'm good.

03:48:40.160 --> 03:48:42.160
But what should I say? It's...

03:48:42.160 --> 03:48:49.160
I have to say that during that time, the whole tournament and everything, it's still not very big.

03:48:49.160 --> 03:48:54.160
There's no new players, no team, no other sponsors came in.

03:48:54.160 --> 03:48:56.160
So there's still no competition.

03:48:56.160 --> 03:49:00.160
It's the time we got to go back.

03:49:00.160 --> 03:49:02.160
We've been back for a while.

03:49:02.160 --> 03:49:06.160
When I was with Q1, it was a very hard year for me.

03:49:06.160 --> 03:49:11.160
I had to take care of myself and help each other.

03:49:11.160 --> 03:49:16.160
I had to accept the responsibility of all the people who sent me the message.

03:49:16.160 --> 03:49:21.160
Like answering emails, or having a paperwork done at home.

03:49:21.160 --> 03:49:25.160
It made me feel tired.

03:49:25.160 --> 03:49:27.160
At that time, I felt tired.

03:49:57.160 --> 03:50:17.160
今 動き出す 窓の外眺めて 遠くで揺れる 光 同じ先見つめ

03:50:17.160 --> 03:50:21.560
My heart will surely be broken

03:50:21.560 --> 03:50:25.240
It's not your fault

03:50:26.840 --> 03:50:33.800
A blood-sucking blood, a blood-sucking blood, a blood-sucking blood

03:50:35.800 --> 03:50:43.960
Your eyes tell me everything I need

03:51:13.960 --> 03:51:28.960
It's okay if it's like us, it's different if we don't let go

03:51:58.960 --> 03:52:05.960
I'm not, I'm not gonna laugh

03:52:05.960 --> 03:52:07.960
Yeah, yeah, yeah, yeah

03:52:07.960 --> 03:52:13.960
It's just a piece of cake

03:59:28.960 --> 03:59:44.580
So we quickly shift our attention to the grand final for Asia kickoff way by versus

03:59:44.580 --> 03:59:51.720
Daystar after they completed the win against awkward in 3757575 it was a good one cause

03:59:51.720 --> 03:59:56.280
a lot of final that lived up to the building I would say.

03:59:56.280 --> 04:00:00.920
Yeah, they start walk away, completing that Cinderella run through the law bracket,

04:00:00.920 --> 04:00:09.160
they had to go all the way to make it through and claim that second slot into the major,

04:00:09.160 --> 04:00:16.280
which means we really now have one team left out of these four regions to seed and that will be host tomorrow.

04:00:16.280 --> 04:00:22.760
But there's still something on the line here in Asia specifically being the region of APL

04:00:22.760 --> 04:00:28.880
that does have the two slots available, both they start and Waybo will go head to head to

04:00:28.880 --> 04:00:34.280
determine person foremost who gets more prize money and aside points, which team starts in

04:00:34.280 --> 04:00:36.520
the second phase of the major.

04:00:36.520 --> 04:00:42.440
Yeah, and as I was trying to kind of get out of Harambe and that's somewhat of a good

04:00:42.440 --> 04:00:47.120
answer regarding maybe a little bit more stress free seed to we played in the grand

04:00:47.120 --> 04:00:48.120
final makes sense.

04:00:48.120 --> 04:00:51.920
But I don't know if that is the same for Waybo.

04:00:51.920 --> 04:00:56.640
Let's be honest. Weibo probably need to win this go straight to stage two or it's not a great look

04:00:56.640 --> 04:01:00.560
I mean they're the best team in all of a pack and that's including all three of the sub regions

04:01:00.560 --> 04:01:04.000
And so therefore you need to be winning these grand finals and going straight to stage two

04:01:04.000 --> 04:01:06.400
I think also when it comes to

04:01:07.040 --> 04:01:09.040
Weibo's straight internationally

04:01:09.040 --> 04:01:12.160
You want to see them go deep because they've got the best potential to go deep

04:01:12.160 --> 04:01:16.240
They start phase one in the in the play-ins or GSL stage whatever it's called

04:01:16.640 --> 04:01:18.800
It might be a bit more tricky for them day

04:01:18.800 --> 04:01:22.320
So of course, waiting at the low of final way, they'll be just happy to be here. Let's be honest

04:01:22.320 --> 04:01:25.240
They get a free swing at this they get a free chance to go straight to stage two

04:01:25.280 --> 04:01:29.760
They're more than happy to have just qualified and then see what happens in the play-ins

04:01:29.760 --> 04:01:33.720
But as I said stress free and that's around me said stress free

04:01:33.720 --> 04:01:39.440
But it's a pretty short turnaround between the last series and this one. Yeah, they have the warm-up valve

04:01:39.440 --> 04:01:44.040
I still am questionable though in the context of this specific

04:01:44.040 --> 04:01:48.160
match up if it's more of a ball for ignorance because this was a pretty

04:01:48.160 --> 04:01:53.040
long very stressful series they started with not commanding over the course of

04:01:53.040 --> 04:01:56.160
this series by any stretch of the imagination in fact there was you know

04:01:56.160 --> 04:02:00.920
large portions of the series they're actually playing from behind often the

04:02:00.920 --> 04:02:05.520
ones that were scraping by flaming rounds and kind of just getting across

04:02:05.520 --> 04:02:10.040
the finish line in the end and so I think they'd be naturally very tired

04:02:10.040 --> 04:02:12.640
after that match up I don't think it's really gonna come down to a care

04:02:12.640 --> 04:02:16.480
factor or FL or anything like that in the context of this match. I'm sure they'll give it their

04:02:16.480 --> 04:02:23.520
all. But I question how much is left in the tank for these guys. Yeah, I mean a little bit. I think

04:02:23.520 --> 04:02:28.880
again, there's also the energy that you get from qualifying for the major, right? So I think

04:02:28.880 --> 04:02:32.960
from their perspective, they're probably just not adrenaline right now, at least for the first

04:02:32.960 --> 04:02:38.880
map. That's where I think the series will be maybe decided is this opening map as we go to

04:02:38.880 --> 04:02:46.000
wabo or their roster again coming from the upper bracket as seal was just fixing his camera best day with their agent

04:02:46.000 --> 04:02:47.200
They did get pushed though

04:02:47.200 --> 04:02:51.000
Of course in the upper bracket final by team awkward was 8 7 7 5 guys

04:02:51.000 --> 04:02:53.600
We get to cast that one and all could really took it up to them

04:02:53.600 --> 04:03:00.040
They made way but really work for it and they weren't the first team to do that either all the way back on the other bracket

04:03:00.040 --> 04:03:07.520
So we finally get souls hard 7 4 8 7 so while they're being clean and they haven't dropped a single map so far throughout kickoff

04:03:07.520 --> 04:03:14.000
It's not as if it's been, you know, 7172 stomps. The region certainly has closed the gap ever so slightly

04:03:14.000 --> 04:03:16.260
But I say ever so slightly because there's still a gap

04:03:17.520 --> 04:03:21.520
Yeah, certainly so I don't think they'll be particularly disheartened

04:03:21.800 --> 04:03:27.880
But how the kickoff stage is transpired for them so far in fact, that's probably gonna be my my question

04:03:28.400 --> 04:03:31.400
However, we get for the interview provided way though when this matches

04:03:31.400 --> 04:03:37.040
how would they assess the stage so far? How would it compare to others? And do they go

04:03:37.040 --> 04:03:41.160
into the major maybe sensing that they're stronger? The strongest they've ever been and

04:03:41.160 --> 04:03:45.760
the meta really suits them or do they maybe sense that there is still significant room

04:03:45.760 --> 04:03:50.000
for improvement and they maybe decide I don't know. We'll get an answer to that maybe at

04:03:50.000 --> 04:03:54.560
the end of the day. We do have a special graphic though to look at heading into this

04:03:54.560 --> 04:03:59.320
match up. It's been a talking point throughout the day. The warm up off. It's in a

04:03:59.320 --> 04:04:04.520
time and time again internationally. We saw that previously with the sci graphic we had a couple

04:04:04.520 --> 04:04:11.080
of weeks ago, but it's also been the case domestically as well with plenty of APAC teams finding success

04:04:11.080 --> 04:04:17.560
going back to back. But again, I'll put a big caveat on this matchup that one day start played a

04:04:17.560 --> 04:04:21.880
very stressful prolonged best of three. And they're also facing off arguably the best team

04:04:21.880 --> 04:04:26.440
in the region. So if this buff really is that strong, maybe it is enough to carry

04:04:26.440 --> 04:04:31.720
Daystar 3, but it's a trickle of a vision. And it's actually back to back, whereas these

04:04:31.720 --> 04:04:36.760
in the graphic were play your series, have a break and then play another series because

04:04:36.760 --> 04:04:40.040
they were, you know, the three better threes, they would have a bit of time off in the middle,

04:04:40.040 --> 04:04:43.400
whereas this is quite literally back to back. We go to the vetoes for the grand final.

04:04:43.400 --> 04:04:46.880
But again, I still stand by the fact that I think the daystar, they can bring the

04:04:46.880 --> 04:04:51.600
adrenaline into this first map, which is going to be clubhouse and their pick and

04:04:51.600 --> 04:04:54.840
the night Haven labs into consulate. I think regardless those two, for me, the

04:04:54.840 --> 04:04:58.080
The owners is on this opening map because they've still got the adrenaline.

04:04:58.080 --> 04:05:00.720
They're still happy that qualifies the major.

04:05:00.720 --> 04:05:04.440
This is going to be the map where if they start to win this map, then that gives them the confidence

04:05:04.440 --> 04:05:05.680
for going into the rest of the series.

04:05:05.680 --> 04:05:11.560
They lose it and it being their map pick, then I can start to see the energy start

04:05:11.560 --> 04:05:12.560
to get sapped.

04:05:12.560 --> 04:05:15.840
And then, you know, and if you start a little bit slow on labs, then you probably

04:05:15.840 --> 04:05:19.000
start to think, oh, well, let's just go celebrate early, we're still going in

04:05:19.000 --> 04:05:20.000
the major.

04:05:20.000 --> 04:05:26.360
the first map is gonna be the big factor in the series. Yeah, quite like Weibo selecting

04:05:26.360 --> 04:05:31.560
to attack first into clubhouse. It's a map that we've seen, especially regions such as

04:05:31.560 --> 04:05:36.920
NA, which we have covered throughout kickoff, developed to be pretty friendly for the attack.

04:05:36.920 --> 04:05:41.480
So Weibo are going to try and exploit that. It is the style of map where you can really

04:05:41.480 --> 04:05:48.240
snowball momentum quickly and really crunch onto the defense and force a lot of gunfights

04:05:48.240 --> 04:05:53.880
Watch our power position with you to let the kind of place call that way bow typically really really enjoy and thrive in so

04:05:54.000 --> 04:05:58.460
They'll try and tempo set early here and trying to crush the spirit

04:05:58.460 --> 04:06:01.280
I suppose if they start putting it in the most friendly way possible

04:06:02.100 --> 04:06:08.120
It's grand final time here in Asia a little different to a path north and ocean here where it's not do or die

04:06:08.120 --> 04:06:11.880
It's not make or break both teams will be going to the major

04:06:11.880 --> 04:06:18.480
It's just a matter of at what stage they will be playing first up way by going in as the favor

04:06:18.480 --> 04:06:20.160
It's they're the best team in the region

04:06:20.160 --> 04:06:25.440
They haven't dropped a single map so far throughout the entirety of kickoff

04:06:25.720 --> 04:06:30.600
Even if they have been tested in those maps a couple over times and a lot of seven fives

04:06:30.880 --> 04:06:37.000
They're still so far flawless over to clubhouse to start this grand final day start fresh off of that

04:06:37.000 --> 04:06:42.000
final win. It's Rambay set it best. The stress is gone. They're just going to get to play

04:06:42.000 --> 04:06:47.240
their game stress-free, whatever happens happens for Weibo. The expectation should be for them

04:06:47.240 --> 04:06:51.720
to get the win. So if they do lose out on clubhouse, that would be their first map loss

04:06:51.720 --> 04:06:57.320
and that would give more adrenaline over to day start to maybe pull off an upset.

04:06:57.320 --> 04:07:04.080
And I suppose to illustrate just how strong Weibo are in the region, but I guess more

04:07:04.080 --> 04:07:08.880
isolated to Asia here for kickoff. They are the number one team for attack win percent, the number

04:07:08.880 --> 04:07:15.840
one team for defense win percent, the number one team for plants, highest plus KD, the strongest on

04:07:15.840 --> 04:07:23.040
opening kills, their average time of entry, they're actually the second slowest so that's an interesting

04:07:23.040 --> 04:07:29.040
standout. Opening kills traded also a little bit behind but some of their numbers are going to

04:07:29.040 --> 04:07:33.280
be skewed given the nature of their strengths elsewhere. Opening kill conversion, that's probably

04:07:33.280 --> 04:07:36.460
Probably one that does stand out as maybe being a little bit behind the 8 ball, they're

04:07:36.460 --> 04:07:44.660
sitting at 76% or could actually be leading, all come as in that category at 79%, and they're

04:07:44.660 --> 04:07:49.080
splitting hairs at this point, overall though on so many metrics, including actually death's

04:07:49.080 --> 04:07:52.080
trade if they are, again, number one.

04:07:52.080 --> 04:07:56.040
So, whether they've done a throughout kickoff, they've been testing on a couple of occasions

04:07:56.040 --> 04:08:03.240
as we were mentioning earlier, but I think that with zero disrespects and

04:08:03.240 --> 04:08:06.240
towards Daystar. Labour should be closing this one out too soon.

04:08:08.240 --> 04:08:13.240
Yeah, I mean, I didn't see the expectation, but Daystar started on the defensive club.

04:08:13.240 --> 04:08:18.240
Again, they have to just kind of play this game as if it's a free hit.

04:08:18.240 --> 04:08:23.240
I mean, they still want to win. And that was where I think there's a little lost in translation with the interview with the Marambe.

04:08:23.240 --> 04:08:27.240
Obviously, they still want to win this game. This is still something to gain.

04:08:27.240 --> 04:08:32.240
SI points go straight to stage two. There are the benefits there to play to the best of their ability.

04:08:32.240 --> 04:08:40.220
And also the added factor which you know, it's kind of a whatever but you want to be the champions right like you want to be

04:08:40.220 --> 04:08:44.440
Waibo like those things should matter to professional players who have high aspirations and

04:08:44.760 --> 04:08:46.440
Ultra competitiveness

04:08:46.440 --> 04:08:52.300
So by no means do I want to build this is a nothing grand final. There's quite a bit on the line for both teams

04:08:52.960 --> 04:08:57.680
And it should be a fun one and the last hit out for both of them as well before the major

04:08:57.680 --> 04:09:03.520
Which is coming up pretty soon essentially you play this you'll be flying out pretty soon. I imagine within the next week or so

04:09:04.560 --> 04:09:07.200
Of it on the solid snake getting some information off the radar

04:09:09.080 --> 04:09:15.240
And turd with his usual trash talk before the game was just alluded to the fact that they started going a going to replace

04:09:15.600 --> 04:09:17.920
Going to replace bimbid does he know about it?

04:09:18.560 --> 04:09:20.560
Obviously turd. I'm sure is coming

04:09:22.080 --> 04:09:26.680
And I'll pay though with the opening pick on to seal an unsuspecting one but then from

04:09:27.680 --> 04:09:36.760
They're very decent trade, they're back through the vert, over towards kitchen hall.

04:09:36.760 --> 04:09:42.480
They're losing the Habana, not through devastating secondary hard breach.

04:09:42.480 --> 04:09:46.840
They look up here for the attack of Wayboat.

04:09:46.840 --> 04:09:52.080
I'd say losing a steal by his army, U2, but also just had devastating, he's been especially

04:09:52.080 --> 04:09:57.760
in the clutch late round could be a handicap for the defence.

04:09:57.760 --> 04:10:03.120
With the clips in the midpoint of the round, this one is fully clear.

04:10:03.120 --> 04:10:08.360
It's pretty easy body language suggesting maybe initially that they thought someone was

04:10:08.360 --> 04:10:12.520
a barb or maybe it was clearing something and I'm entirely sure what the floor process

04:10:12.520 --> 04:10:16.160
is there was, but either way they'll now look to posh them in on the clock drop mode

04:10:16.160 --> 04:10:19.800
over the protection wall on the castle which will trap Hovvn in.

04:10:19.800 --> 04:10:29.800
They're gonna then scan forward down to 60 seconds on a layer of utility now for the attack.

04:10:29.800 --> 04:10:31.800
Great gasmose, the Sioux Flake, keep that in mind.

04:10:36.800 --> 04:10:40.800
In between the gasmose and the Shemaita launcher, they've got through an area to the mile,

04:10:40.800 --> 04:10:43.800
but they've just got good tendency to be able to push through and find the kills then.

04:10:43.800 --> 04:10:47.800
So if you get caught, you're still in hand or focusing on the useful, they can punish that.

04:10:47.800 --> 04:10:51.840
See at the RAU screen. How does he even get through that gas base? That is insane.

04:10:51.840 --> 04:10:57.100
On one HP, took like one small tick of damage and then was able to survive Azuki coming out of dirt.

04:10:57.400 --> 04:11:00.680
So there's a good chance that win this is Hoven. It's low. Speakeasy's half health.

04:11:01.200 --> 04:11:04.880
Speakeasy and Hoven will just have to play together. Speakeasy's gonna go to the plant.

04:11:05.480 --> 04:11:08.100
Hoven then to cover the cross on the left side here of church.

04:11:08.720 --> 04:11:10.440
The plant will be successful.

04:11:10.440 --> 04:11:16.840
But Serena's back now on to Azuki and he will get the headshot on to Hoven and then Speakeasy with the immediate

04:11:16.840 --> 04:11:21.880
trade over towards blue and it's a tacking round win on basement to kick start the grand final for Waybo.

04:11:24.840 --> 04:11:28.600
Yeah, pretty straightforward, simple attack there from Waybo and probably indicative of the kind of

04:11:28.600 --> 04:11:31.640
seeds that they'll look to try and play in this matchup. I think especially if they go

04:11:31.640 --> 04:11:36.760
untested offside, we'll see a lot of just U-Tool layering on the objective. Keep it pretty simple.

04:11:37.800 --> 04:11:42.360
I like the addition there of the sense allowed for the flood deep. Ovan did get a little

04:11:42.360 --> 04:11:45.640
fortunate that he didn't take one additional ticket damage. Otherwise, it could have started

04:11:45.640 --> 04:11:51.400
I have to vulnerable late, but speak easy.

04:11:51.400 --> 04:11:58.000
So much experience, so much composure, he's been in an endless number of 1v1s like that

04:11:58.000 --> 04:12:00.480
before and does a good job of securing the trade.

04:12:00.480 --> 04:12:07.320
The solid start for Wayboat, basement ticked off, and that is arguably the trickiest

04:12:07.320 --> 04:12:08.320
site to attack into.

04:12:08.320 --> 04:12:13.520
We've seen top floor develop over time, again especially internationally in some

04:12:13.520 --> 04:12:22.160
the domestic leagues, or specifically to actually favor the attack rather significantly, so

04:12:22.160 --> 04:12:31.560
very strong start for Waybo as they look to try and roll that forward.

04:12:31.560 --> 04:12:37.400
Didn't get a chance after the lower final to sort of fully recap day-stars performance.

04:12:37.400 --> 04:12:40.520
CL and Pika, by the way, ended both with 35 kills

04:12:40.520 --> 04:12:45.080
that are tied top frags, Pika with six, two on the entry.

04:12:45.080 --> 04:12:48.560
And then Azuki into play with 24 and 23,

04:12:48.560 --> 04:12:51.720
putting in good numbers and a good shift from the team.

04:12:51.720 --> 04:12:53.880
Of course, Binbin lacked 11-24,

04:12:53.880 --> 04:12:56.480
two-five on the entry with the 72 EPS.

04:12:56.480 --> 04:12:57.760
I'm sure he'll be aware of that

04:12:57.760 --> 04:13:01.600
and need to find the improvement,

04:13:01.600 --> 04:13:05.040
but when you have four really strong players,

04:13:05.040 --> 04:13:07.200
you don't really need Binbin to be the one running around

04:13:07.200 --> 04:13:19.200
and you know, fragging out. We saw him play the snake wall and he was just, you know, feeding information from the radar and that's going to be his job again, coming into this ground final, you know, play these kind of operators where you just set your utilities, sit back, hold the position.

04:13:20.200 --> 04:13:23.200
Obviously, a nice kill in the previous round.

04:13:25.200 --> 04:13:30.200
I've been employed for Wayboat as we head over to Jim bedroom for the second round.

04:13:30.200 --> 04:13:33.200
Flash. Also for Seal.

04:13:37.200 --> 04:13:52.320
Yeah, so the snake exploited nicely in the last round, Hauvin used it especially close

04:13:52.320 --> 04:13:57.480
to sight to get really strong info on the anchor positions from the defense and again

04:13:57.480 --> 04:14:03.280
I think that more direct approach in exploiting the objective of pressuring anchor players

04:14:03.280 --> 04:14:07.280
It's gonna be the right strat to show them how to like, com.

04:14:08.280 --> 04:14:15.280
It's the kind of comms in Synergy that Wayboe have to really make the most of it.

04:14:15.280 --> 04:14:19.280
It's gonna be a tool that they start making, banning out later on.

04:14:19.280 --> 04:14:21.280
A bit of war is there to create this Lodge.

04:14:21.280 --> 04:14:24.280
Oh, great! Seal gets caught as he said, a dislodge.

04:14:25.280 --> 04:14:27.280
Well played by Wayboe.

04:14:27.280 --> 04:14:31.280
And that, plus they start underacquired a bit of pressure now.

04:14:31.280 --> 04:14:35.440
Yeah, I mean, Seel hasn't done anything wrong. He wants to provide the pressure at the jacuzzi breach

04:14:35.440 --> 04:14:41.200
But just a good edge out from arpe and then just a quick reaction to get the kill the team will come wavo

04:14:42.080 --> 04:14:45.040
Seel probably has to maybe ignition that as a potential threat

04:14:46.480 --> 04:14:49.200
But now they can just kind of push through the breach speak easy

04:14:49.200 --> 04:14:51.680
There was a small chance for him to die to see plate

04:14:52.480 --> 04:14:57.680
In the end actually gives him that chance by going gone off as because the only one remaining down for day service wavo

04:14:57.680 --> 04:15:03.640
Well, clinical to start so far in the Grand Final and Clubhouse with two attacking round

04:15:03.640 --> 04:15:04.640
wins.

04:15:04.640 --> 04:15:07.680
No one is surprised though.

04:15:07.680 --> 04:15:12.160
Yeah, it was really clean from Waybeard.

04:15:12.160 --> 04:15:16.080
Once they dealt with the clash, it was pretty straightforward.

04:15:16.080 --> 04:15:20.120
They had third CC side to help cut the window position.

04:15:20.120 --> 04:15:22.080
I had the backup option on the bulk as well.

04:15:22.080 --> 04:15:26.800
So they had that side covered and then the rest of the team can just flood Jacuzzi

04:15:26.800 --> 04:15:29.800
it's pretty straightforward from there to leverage the Blackbeard without the

04:15:29.800 --> 04:15:35.920
counter play on offer so it's a good siege maybe we're looking pretty switched on

04:15:35.920 --> 04:15:46.120
here to start. Yeah I mean I'm not surprised the thing probably just

04:15:46.120 --> 04:15:50.520
hitting back watching the lower final finding out who they're gonna play

04:15:50.520 --> 04:15:55.640
against so they've been most likely as a team all in sync at a page today and

04:15:55.640 --> 04:16:00.440
ready to go and just kind of waiting and so when you're sitting around waiting all

04:16:00.440 --> 04:16:06.360
day you're just kind of eager to get into the server and show what you can do and

04:16:06.360 --> 04:16:09.000
it's the teamwork as well that begins on the farm and we're not running these

04:16:09.000 --> 04:16:13.200
rounds just because you know Reaps walks in through the front door and kills

04:16:13.200 --> 04:16:17.920
three four people it's teamwork off of the utility teamwork of the operators

04:16:17.920 --> 04:16:21.920
information being provided playing off of that pushing in together at the

04:16:21.920 --> 04:16:27.560
time all the fundamentals that we expect from the depot coming to fruition and

04:16:27.560 --> 04:16:30.920
I'm definitely not gonna sit here and say expect this to be attack the side of

04:16:30.920 --> 04:16:37.600
when it comes to cloud pass in the Asia region I say that it's funnily enough

04:16:37.600 --> 04:16:42.760
it's okay well the numbers are definitely wrong here on what I'm

04:16:42.760 --> 04:16:47.400
looking at but I'll go and find them and get back to you

04:16:51.920 --> 04:16:58.920
I'm going to list it as only being played once in a while.

04:16:58.920 --> 04:17:01.140
I think it has.

04:17:01.140 --> 04:17:06.920
I think it's been a decided map, but I don't think it's actually gone to the decider.

04:17:06.920 --> 04:17:13.920
Yeah, that's actually quite fascinating that the club hasn't been played as often, too.

04:17:13.920 --> 04:17:16.040
Yeah, I mean, that's all correct.

04:17:16.040 --> 04:17:20.800
It's been decided like four times, but it's only actually been there for being played

04:17:20.800 --> 04:17:29.480
once which therefore it's in balance I mean it's it's not even a sample size

04:17:29.480 --> 04:17:32.520
it's literally one game it doesn't matter probably a wave of stomp against

04:17:32.520 --> 04:17:36.800
someone where they just decimated them on the attack

04:17:40.680 --> 04:17:44.320
chance of the wall's cash and CCTV now for days so I'm trying to get on the

04:17:44.320 --> 04:17:49.200
board you're gonna go full bunker down defense and look to try and solidify

04:17:49.200 --> 04:17:54.480
this rafters possession of Binbin is just far too easily flushed out even without the

04:17:54.480 --> 04:18:01.200
capital available all the grim Binbin gets easily dealt with a zuki at the back over

04:18:01.200 --> 04:18:07.160
towards cash long angle from turd he even lost about it in the chat and 90 seconds left

04:18:07.160 --> 04:18:15.320
of the round it's a 5v3 in favor of the attack oh pica that's uh he's got better

04:18:15.320 --> 04:18:18.440
eyes than me if I didn't have the outline I'm not seeing him

04:18:18.440 --> 04:18:30.220
Minut 10 and maybe a lifeline here for Daystar so we'll have the clash available, we'll have

04:18:30.220 --> 04:18:33.900
the smokes available and Nitro for Pika.

04:18:33.900 --> 04:18:37.700
Up here though, he's working down the low so the Lounge denial is unlikely with Pika

04:18:37.700 --> 04:18:40.200
down low in Lobby.

04:18:40.200 --> 04:18:45.900
It's big easy, it's freebie and it's just too easy for my teammates at the moment,

04:18:45.900 --> 04:18:52.900
really are just on another level. I can't shake the feeling that Daystar and fatigue

04:18:52.900 --> 04:19:00.780
but even at their best, Waybo are just too good. It's three straights as they march towards

04:19:00.780 --> 04:19:03.900
dominating this opening map.

04:19:03.900 --> 04:19:11.380
Yeah, and as much as I said, the adrenaline would be there for Daystar off of the low

04:19:11.380 --> 04:19:16.820
find a way in the confidence levels. Not a lot to really lose from this series. Just everything

04:19:16.820 --> 04:19:21.620
to gain. You're starting on defense club, your map picks. So you kind of put all of that into a

04:19:21.620 --> 04:19:25.860
basket and think, well, maybe there's a chance they could at least be competitive to start.

04:19:25.860 --> 04:19:30.740
But it's just all way, but it was Harambe calls a tactical time out for Daystar to talk things

04:19:30.740 --> 04:19:35.540
over. I mean, I do wonder what sort of would be said here. What do you really tell Daystar

04:19:35.540 --> 04:19:40.540
right now. Hey, they're just really good. I mean, what do you, what do you want?

04:19:40.540 --> 04:19:45.420
Yeah, opening up the map, hitting great shots. They're not making mistakes. They're

04:19:45.420 --> 04:19:50.020
pretty clean and clinical. Sometimes you just got to tip your hat to the opponent.

04:19:50.020 --> 04:19:54.500
Weibo are on today, and they haven't really been, I think, at their exquisite

04:19:54.500 --> 04:19:57.300
best over the last couple of series, as you kind of touch on, maybe something

04:19:57.300 --> 04:20:00.100
we can ask them in the interview, how they've kind of viewed their form. But

04:20:00.100 --> 04:20:03.260
they're on right now. Like, they're way more really, really strong. And

04:20:03.260 --> 04:20:06.540
And sometimes not much you could do about that if you day-style.

04:20:14.540 --> 04:20:19.900
I think for day-style it's about trying to break down these systems and these setups for

04:20:19.900 --> 04:20:23.460
the executes onto power positions as early as they can.

04:20:23.460 --> 04:20:29.460
Allowing way better to set up and line up kills like this, for instance, way too easily, way too frequently.

04:20:29.460 --> 04:20:37.820
It's compound pressure, Wabo doing a good job in exploiting a map that is, again, it is

04:20:37.820 --> 04:20:43.220
naturally very difficult to defend these sides, don't get it twisted.

04:20:43.220 --> 04:20:48.420
They start probably making it a little harder on themselves and they need to, but on the

04:20:48.420 --> 04:20:54.380
last it's Wabo the ones that are dictating the match so far.

04:20:54.380 --> 04:21:00.620
down to basement. I think the little challenge now for Wabo is can we go

04:21:00.620 --> 04:21:05.460
to the wall this in the half it's been such a strong start for them.

04:21:11.940 --> 04:21:15.740
Yeah and speaking to Harambe it's like they you know you asked a good question

04:21:15.740 --> 04:21:19.500
how much prep work sort of maybe goes into the grand final obviously you don't

04:21:19.500 --> 04:21:22.400
want to put too much in your focus is on orchid and right there I think he

04:21:22.400 --> 04:21:27.820
Answered it correctly, but he also kind of said in some ways they know weibo

04:21:27.820 --> 04:21:31.240
I mean, it's they know how they play that they've had experience against them

04:21:31.240 --> 04:21:36.040
It's the same core five like the way both way both you can get plenty of vision on them and I

04:21:36.960 --> 04:21:38.960
don't think you have to put too much stock into

04:21:39.400 --> 04:21:41.400
into them right now, but

04:21:42.620 --> 04:21:46.640
Yeah, I do wonder what the takeaways will be from this series

04:21:46.640 --> 04:21:50.680
There's a long way to go and a web are prone to getting a little overzealous

04:21:50.680 --> 04:21:55.580
They can sometimes have these really strong starts and then start to throw a little bit

04:21:56.500 --> 04:21:59.200
So be curious to see if they start to get back into this

04:21:59.880 --> 04:22:07.080
But I think yeah, I mean I do wonder what Harambe said in the time out there if it's strategical or if it's more some mental based

04:22:08.040 --> 04:22:13.120
Because they would have known for a while that way, but we're gonna come in here and be very very strong opponent. Yeah

04:22:20.680 --> 04:22:29.680
So into the forefront, I'm going to down and with the Sledgim play, Vert's going to be

04:22:29.680 --> 04:22:34.840
critical here from Wayvoke. I have the Hibana for hatches and then Oven brings the sense

04:22:34.840 --> 04:22:41.920
again maybe not posh just for the Moto drop, the sense also though can provide value on

04:22:41.920 --> 04:22:48.080
itch and drop as well, it's certainly not just exclusive to that position. And

04:22:48.080 --> 04:22:51.800
So the question now is to have they start to try and dish up that push.

04:22:51.800 --> 04:22:53.920
They go, Chanka and smoke this round.

04:22:56.280 --> 04:22:59.400
Now 90 seconds left and secret drone clear.

04:23:00.120 --> 04:23:01.560
The blue pressure will follow here.

04:23:03.200 --> 04:23:04.880
The drone work as well in the objective.

04:23:04.880 --> 04:23:09.080
And once Spiky is able to get Brutes down a base, he can live feed info to the

04:23:09.080 --> 04:23:09.760
rest of the push.

04:23:09.760 --> 04:23:13.760
So again, they haven't really done much of it often, much in denying this.

04:23:13.760 --> 04:23:22.600
I'd help it shake the feeling and in a five versus five statistically we both have the edge but Binbin at least does find something third-falls

04:23:25.600 --> 04:23:27.840
That begins all right so far

04:23:32.560 --> 04:23:37.160
It's gonna be that rush in towards Arsenal now speaking is he using the color of the area screen for the sands

04:23:37.160 --> 04:23:43.640
Oh, but usually it's quite sharp. Binbin over-invested though to try and help out.

04:23:43.640 --> 04:23:47.680
Pika then finished off the job. Speakeasy turned around with a pistol and towards church.

04:23:47.680 --> 04:23:50.640
He's immediately traded. Good blue pressure coming from Daystar.

04:23:50.640 --> 04:23:55.160
But again, what Waveboat played quite well is they leave a lot of time on the clock.

04:23:55.160 --> 04:23:57.560
Still 30 seconds, even on the execute. 1v2.

04:23:57.560 --> 04:24:01.880
Art bait. Is he going for the full stick here, trying to get baited out and he

04:24:01.880 --> 04:24:05.560
will commit. Now he plays the post plant immediately with the flash.

04:24:05.560 --> 04:24:12.140
They're still in a tucked in position very easy to clear and they start on the board. They defend basement

04:24:17.560 --> 04:24:22.500
No, look kind of trade back there from day star they get the opening kill and then despite some good

04:24:22.940 --> 04:24:26.400
Playmaking from Wayboat such as the Monty deep and the reaps drop

04:24:26.960 --> 04:24:28.960
each of those two

04:24:28.960 --> 04:24:33.400
Look got value. They got their pick but traded so some good kills from them a

04:24:33.400 --> 04:24:38.000
They win basement, they put a halt to the streak.

04:24:38.000 --> 04:24:43.000
Basement though is the site that you more often than not are going to win on defense.

04:24:43.000 --> 04:24:48.400
It's a tertiary that will make the difference maker across the map because we can back

04:24:48.400 --> 04:24:49.400
up that round.

04:24:49.400 --> 04:24:54.720
They played off one another pretty well here, Daystar, good trade there, Reeps also traded

04:24:54.720 --> 04:24:55.720
AK.

04:24:55.720 --> 04:24:59.740
I'll pay not a lot to respect these position deep church

04:25:03.580 --> 04:25:05.580
Arambe pretty so sad that rap

04:25:07.240 --> 04:25:10.340
Yeah, I mean as you should be I mean it's time you can get around with against way

04:25:10.340 --> 04:25:12.400
But you should feel pretty good about it

04:25:12.400 --> 04:25:18.560
I mean it's clubhouse basement defense so you could kind of put that down to the expected result usually

04:25:19.960 --> 04:25:25.320
But there's no expected results against way, but and I mean I'm like you what I'm saying from bin bin right now

04:25:25.320 --> 04:25:30.200
as well just you know he kind of coughs flat straight away before the game has even started yeah he had a

04:25:30.200 --> 04:25:35.560
rough world final but he gets the opening kill in that round first time that they so have been

04:25:35.560 --> 04:25:42.440
able to get the first picking around and I think it really does help them get that round win otherwise

04:25:42.440 --> 04:25:47.160
way boo probably just win the trade game inside and it goes the way that it usually does

04:25:50.440 --> 04:25:52.760
so I'm gonna gym bedroom for the fifth round two to go in this half

04:25:52.760 --> 04:25:59.560
off. I mean if they start going to be any chance on this map, I think it's pretty fair

04:25:59.560 --> 04:26:03.640
to say they might actually have to win the next two as well, because Webon Defense Clubhouse

04:26:03.640 --> 04:26:05.400
are going to be very, very good.

04:26:05.400 --> 04:26:13.720
Yeah, no doubt. It doesn't get any easier from Geera. It's already been a stretch

04:26:13.720 --> 04:26:21.960
for Daystar to get to get just one round so far on Defense Club Mind you as well.

04:26:21.960 --> 04:26:26.720
So into the fifth and speakeas if it's quick control garage, it'll be a map sweep from

04:26:26.720 --> 04:26:27.720
Wayboat.

04:26:27.720 --> 04:26:32.800
I want to try and see Deis I get a little more proactive here.

04:26:32.800 --> 04:26:36.960
I had good signs of that back against Orchid.

04:26:36.960 --> 04:26:41.240
A lot of likes of Pika the Regressor on the map as Uki had some moments, even Sioux

04:26:41.240 --> 04:26:45.480
Flade friended Bender as well.

04:26:45.480 --> 04:26:50.920
Seal on Clash duty this round so he'll be a little more passive.

04:26:50.920 --> 04:27:00.920
They start off at 4ft Cache side, surely they look down to have some Con-Clash revival option.

04:27:00.920 --> 04:27:05.240
Gotta make sure they don't make a seal on too much of an island, but into the Monty the

04:27:05.240 --> 04:27:08.920
Clash will be particularly influential.

04:27:08.920 --> 04:27:14.240
90 seconds and now belt control for Waybo, so they just continue to go through this

04:27:14.240 --> 04:27:15.240
checklist.

04:27:15.240 --> 04:27:19.280
It's really clean for them at the moment, they just look so in sync like a hive mind,

04:27:19.280 --> 04:27:25.280
they're not really having to think all that much, it's kind of just subconscious at this point for this kind of team

04:27:25.280 --> 04:27:29.280
Biggies will sit there and yapp a little bit and make the next goal

04:27:29.280 --> 04:27:31.280
It's a Zuki to draw first blood

04:27:31.280 --> 04:27:37.280
Afe falls and way behind the pump a little bit here for the second round

04:27:37.280 --> 04:27:43.280
I'm trying to find something from the window, Zuki just got pushed back

04:27:43.280 --> 04:27:47.280
did that fracrenade but there was no one there to get the kill

04:27:47.280 --> 04:27:51.280
I was trying to do it all himself

04:27:51.280 --> 04:27:55.280
I'm thinking about this entry in towards Jim but there is cover

04:27:55.280 --> 04:27:59.280
4 day start

04:27:59.280 --> 04:28:03.280
Zuki goes down, cops swung from turd

04:28:03.280 --> 04:28:07.280
I think that might have actually been inadvertently just spraying towards the pressure

04:28:07.280 --> 04:28:11.280
so he just caught one randomly to the head from below, peeking trying to put the pressure on to speak easy

04:28:11.280 --> 04:28:13.280
I'm so close.

04:28:13.280 --> 04:28:16.720
And they've got a little bit of this logistics control now with Reeps and Speakeasy,

04:28:16.720 --> 04:28:21.280
but Suve Flay with a double kill on to Turd and Hoven stops that push in towards the site.

04:28:21.280 --> 04:28:25.040
Opportunity presents though for Reeps and he'll happily oblige to Speakeasy

04:28:25.040 --> 04:28:30.040
with the pistol, catches Peaker, coming back from below.

04:28:30.040 --> 04:28:35.280
And Reeps and with their vendettas, Weibo make it another attacking round in the half.

04:28:35.280 --> 04:28:41.280
God, it's remarkable that, especially in domestic competition,

04:28:41.280 --> 04:28:46.280
Waybo's ability to break down rounds, even when they look like they're in a

04:28:46.280 --> 04:28:49.720
position where most teams are just going to flounder out and lose the round.

04:28:49.720 --> 04:28:54.880
And they're still able to, you know, establish clean lines of communication

04:28:54.880 --> 04:28:59.520
and enable those players to have a read as to where everyone is at the end.

04:28:59.800 --> 04:29:03.200
And then they can back themselves in with gunplay and gun skill to get the

04:29:03.200 --> 04:29:09.480
job done. It's brutal from a day-span-star perspective, but for Waybo, it's felt like

04:29:09.480 --> 04:29:15.120
another day at the office. A really good recovery effort in a round there. Outside of the One

04:29:15.120 --> 04:29:23.300
Pride, two of those, very much tested. So a 4-1 lead, in the cash as we edge closer

04:29:23.300 --> 04:29:30.300
towards the cross swap. Wave a good wild B5, why not.

04:29:37.300 --> 04:29:40.300
Very long way back today, Starran.

04:29:40.300 --> 04:29:46.300
Why doesn't it look great for them in this grand final?

04:29:46.300 --> 04:29:50.300
If this does end up being a bit of a beatdown though, you gotta take the lessons and the learnings,

04:29:50.300 --> 04:29:54.480
It's really broad review this way, but we're giving you some really good seeds ahead of the major and it's a great

04:29:54.720 --> 04:29:59.560
Warmer it's it's the perfect warm-up going into the major because we've all actually our class team I

04:30:00.920 --> 04:30:03.800
Mean, I don't know where you'd you'd rank them top in my head

04:30:03.800 --> 04:30:06.700
I don't know if it's a confidence either top eight team in the world

04:30:07.440 --> 04:30:11.600
They've had top eight finishes, but that doesn't maybe classify them as a top eight team

04:30:11.800 --> 04:30:15.400
They're certainly around the top 10 mark. I think it's just off the top of my head

04:30:15.400 --> 04:30:23.700
You're getting a really good warm-up going into the majors of what the level is going to be like and of course potatoes start coming off of six

04:30:23.700 --> 04:30:31.760
Invitational they're not completely unaware that they're still got room to improve and that the level rises when you go to these international events

04:30:36.040 --> 04:30:38.740
Maybe they are a little bit worn out from that lower final

04:30:45.400 --> 04:30:56.600
Yeah, it was always gonna be a challenging game for Daystar even if they 7-0'd, 7-0'd

04:30:56.600 --> 04:30:57.600
orkid.

04:30:57.600 --> 04:31:01.480
I still think this would have been a challenging match, no doubt.

04:31:01.480 --> 04:31:09.240
Waybo just looks so clean on these attacks and leaves almost no margin for Errol.

04:31:09.240 --> 04:31:10.240
4 Daystar.

04:31:10.240 --> 04:31:16.880
day start. So if we're to get targeted first by Arpe and Turt, it's the kill. Instant, instant.

04:31:18.080 --> 04:31:20.800
They're messing around from Weibo midpoint of the round.

04:31:21.920 --> 04:31:27.760
It's a double-side garage, been there as well. We'll see if Weibo is aware and can clear.

04:31:28.320 --> 04:31:31.280
Fall on targeted. How long does it take for Weibo to get the kill?

04:31:32.000 --> 04:31:37.360
Yeah. I took him, I think, even quicker last time out. They do still accomplish it.

04:31:37.360 --> 04:31:39.360
With these big easy

04:31:39.520 --> 04:31:42.560
Collexer in the middle of helping hand for the rest of way boat once again

04:31:42.560 --> 04:31:45.720
They're just able to systematically break down his defense of day start

04:31:47.080 --> 04:31:50.700
logic bomb a new sense probably not really doing too much

04:31:53.680 --> 04:31:57.480
60 seconds still on the clock. I mean it's such a stark contrast

04:31:57.480 --> 04:32:02.080
We watched that lower final and I just felt the time management from both teams wasn't

04:32:02.560 --> 04:32:05.340
Really all that great and then wave would just show you how it's done

04:32:05.340 --> 04:32:11.340
They don't mess around, they get stuff done in the early-mid round, they execute with 30-40 seconds on the clock.

04:32:13.340 --> 04:32:16.340
They're just bumble snappy and proactive.

04:32:16.340 --> 04:32:30.980
I'll pick up a good read outside but there's no one left to play off and I suppose seal

04:32:30.980 --> 04:32:34.980
up close maybe can contest 20 seconds now on the clock.

04:32:34.980 --> 04:32:40.140
Maybe they start to stall that way but it's a tall ask from here though.

04:32:40.140 --> 04:32:51.860
12 seconds left. Reeps to get the headshot on to seal. The halftime is calling. The only

04:32:51.860 --> 04:32:56.620
way to win this round was off the yokai and he gets now off the yokai and plant will

04:32:56.620 --> 04:33:02.820
be successful as he pushes through a con shut down by Reeps. Wayboat Gaming with a 5-1

04:33:02.820 --> 04:33:07.820
attacking half on clubhouse

04:34:32.820 --> 04:34:39.820
I

04:34:39.820 --> 04:34:42.820
I

04:34:42.820 --> 04:34:44.820
I

04:34:44.820 --> 04:34:46.820
I

04:34:46.820 --> 04:34:48.820
I

04:34:48.820 --> 04:34:50.820
I

04:34:50.820 --> 04:34:52.820
I

04:34:52.820 --> 04:34:54.820
I

04:34:54.820 --> 04:34:56.820
I

04:34:56.820 --> 04:35:16.700
That's probably one of the better halftime vibe checks that I think we've had because

04:35:16.700 --> 04:35:20.860
the music was switching with the cameras, the cameras were switching with the music.

04:35:20.860 --> 04:35:21.940
It's all vibes.

04:35:21.940 --> 04:35:26.060
If you're a fan of Wavebo and if you're a fan of Dany Star, it's the opposite of

04:35:26.060 --> 04:35:30.460
what vibes are down one five going into the attack and clubhouse of your map pick. It's

04:35:30.460 --> 04:35:36.020
not a great sign here for the grand final. A reminder as you know, there might be some

04:35:36.020 --> 04:35:41.180
people coming in expecting this to be similar day back north and it's not a win and you're

04:35:41.180 --> 04:35:45.780
in grand final. It's like and where we will be both going to the major, but it is a

04:35:45.780 --> 04:35:51.820
win and you go to phase two lose and you'll play in the phase one stage of the major

04:35:51.820 --> 04:36:00.060
which already has some quality teams as well, because it's it's not it's not like phase one is just going to be a free run through

04:36:00.540 --> 04:36:07.400
into phase two. It's it's still going to be quite a tricky proposition. You got lost one, you got Shopify, Rebellion, you got Team Falcons.

04:36:07.400 --> 04:36:17.640
You'll have most likely, is it fair to say, enterprise as well, barring something crazy tomorrow and then of course the three C and L teams, too.

04:36:17.640 --> 04:36:25.840
I think it's going to be a tricky prospect again for Daston.

04:36:25.840 --> 04:36:30.360
This game, I'm sure you can argue, compromised because it's becoming a pressure for the back

04:36:30.360 --> 04:36:36.400
of a Long Air 3, but it does give some kind of insight as to the discrepancy in level

04:36:36.400 --> 04:36:42.880
as to where these two teams are at, way by reflective of those that are going to be

04:36:42.880 --> 04:36:46.080
starting in phase two as opposed to those in phase one.

04:36:46.080 --> 04:36:52.780
So far here on Cloud it's been all Waybo. Some small moments of fight back from Daystar

04:36:52.780 --> 04:36:59.980
but so far all the systems from Waybo are very very strong. Again this highrider diversity

04:36:59.980 --> 04:37:04.060
that this team has on offer. I'm not going to screw you a little bit towards Grige but

04:37:04.060 --> 04:37:11.080
it really hasn't felt like he's been super dominant all in for Waybo it's been. A solid

04:37:11.080 --> 04:37:18.640
team effort. This is holding up nicely here. And on defense, meet Bozzie and play in the

04:37:18.640 --> 04:37:23.240
kind of lineup that they're offering here. I'm expecting them to just take the highest

04:37:23.240 --> 04:37:25.240
volume of gunfights possible.

04:37:41.080 --> 04:37:43.320
Again, this is where Waco at times can get

04:37:45.200 --> 04:37:49.480
Aggressive with the runouts trying to find early kills

04:37:51.600 --> 04:37:54.120
In matches, I think more so where they feel like

04:37:54.640 --> 04:37:58.400
They've probably got the game well and truly on their terms

04:37:59.400 --> 04:38:04.080
Which is kind of why I actually like this gym bedroom site selection for Waco rather than starting basement

04:38:04.320 --> 04:38:10.000
You know basement typically you'll want to play the more slow conventional fire stack and play gym bedroom

04:38:10.000 --> 04:38:14.240
just allows them to spread around the map, be aggressive, and take more risks.

04:38:16.240 --> 04:38:21.280
Alvin's gonna just float around main stairs, reaps over towards lobby, top red, four speak easy.

04:38:22.240 --> 04:38:26.720
But they're really just kind of stretching the map. Pika on the jackal is gonna go down

04:38:26.720 --> 04:38:32.880
over towards bedroom. But it is a trade on to speak easy and in theory the opening kill,

04:38:32.880 --> 04:38:37.280
but then of course one prepared for Alvin already at top of main stairs. So he collects the

04:38:37.280 --> 04:38:41.960
to go into Binbin finishes off Pika who was initially downed in the middle of the

04:38:41.960 --> 04:38:47.560
site maybe sensing that Waybob weren't really playing too much of an ultra

04:38:47.560 --> 04:38:51.560
defense towards Jim Bedroom being more around the map felt like you could take

04:38:51.560 --> 04:38:57.800
space in bedroom but it's not quite work out and they start down to three

04:39:00.480 --> 04:39:06.120
30 seconds now remain on the clock then you should clear from Waybob and

04:39:06.120 --> 04:39:12.280
they just continued to lay on this pressure seal and about to get overwhelmed, they did find one,

04:39:13.640 --> 04:39:20.280
like that, as if he falls as well and it's Sufley who does, I think, requiring two more.

04:39:21.640 --> 04:39:27.000
It's winnable in the sense that Sufley's a top player turd and outplayed not exactly full health,

04:39:27.000 --> 04:39:32.840
they're both stacked over towards Khan, he's got kit, so it's got 40 seconds as well and a drone.

04:39:32.840 --> 04:39:40.120
This is not unwinnable for Sioux Flay. He's gonna have to play this really really well set this train up get information

04:39:40.120 --> 04:39:42.400
And as you if you can get it to watch for the con

04:39:42.920 --> 04:39:44.920
Entry then maybe go for a gym

04:39:48.600 --> 04:39:52.640
That's not gonna help he's gonna fake this he'll get off most likely

04:39:54.080 --> 04:39:56.840
Yeah, just a tiny bit of auditory noise over con

04:39:57.600 --> 04:40:01.440
15 seconds at this point you may as well just go over the bike you may as well just see if you can find them both

04:40:03.480 --> 04:40:09.280
It's a chance against her didn't connect those shots really needed to and at this point her could just hide inside a cache

04:40:09.280 --> 04:40:12.880
He knows that they can no longer lose this based on time

04:40:14.040 --> 04:40:15.880
six to one

04:40:15.880 --> 04:40:17.880
Harambe

04:40:18.040 --> 04:40:20.040
Can oh

04:40:20.080 --> 04:40:25.280
Yeah, I mean look it's not on to play to clutch that that's you know

04:40:25.280 --> 04:40:28.120
You have to kind of go back to the earlier portion in the round

04:40:28.120 --> 04:40:33.580
on and and sort of ask a couple of questions like peeker on the jackal deep bedroom that early on

04:40:34.300 --> 04:40:40.280
questionable right and then the stack over towards jacuzzi just too easily dealt with bimbing gets caught at the breach

04:40:40.480 --> 04:40:45.500
So there's other plays in question. You can look into in that round. It's not about the 1v2

04:40:46.260 --> 04:40:50.640
From souffle which look he probably could have played that a little bit better the drone gets hacked

04:40:50.920 --> 04:40:53.860
Never got into a chance to either take the fire or go for the plant

04:40:53.860 --> 04:41:00.860
One of those games where the day start, not much is really working for them.

04:41:00.860 --> 04:41:06.860
Oh, I'll leave Vimbit alone.

04:41:06.860 --> 04:41:10.860
Waybo find themselves on map point.

04:41:10.860 --> 04:41:15.860
That's the selection of day start and if that is anything to go by,

04:41:15.860 --> 04:41:21.860
Waybo may be even more dominant on map 2 of Nighthaven to seal the grand final

04:41:21.860 --> 04:41:27.860
take top spot in Asia and block themselves in phase two of the Salt Lake City Major.

04:41:29.860 --> 04:41:44.860
Which is, look, if you are one of the other competitive teams in Asia, probably we won't waver to be because they're then in the best position to finish best out of all the APR subregions and with that Asia would retain two slots coming forward.

04:41:44.860 --> 04:41:53.220
Basement here for round number 8.

04:41:53.220 --> 04:42:00.220
Rural reinforcements to be deployed by wayboot day start, bring a somewhat experimental line

04:42:00.220 --> 04:42:07.540
up into the round and they may look to just consolidate and go for a pretty direct approach.

04:42:07.540 --> 04:42:13.220
I haven't labs after this could be as soon as after this round

04:42:14.900 --> 04:42:20.820
I pay position no it's not a secret now Sufley got given quite a lot of time to find that kill

04:42:20.820 --> 04:42:26.820
Arpe was just well stuck standing seemed completely unaware of the angle that had been

04:42:26.820 --> 04:42:29.140
opened up onto him opening pick for daystar

04:42:29.140 --> 04:42:31.140
I

04:42:35.700 --> 04:42:43.220
Said that's actually one thing based on one last five rounds they've gotten four of the five opening kills obviously not really converting but at least

04:42:44.180 --> 04:42:47.240
Showing a little bit more promise early on in these rounds

04:42:59.140 --> 04:43:01.140
Heard a contest up above.

04:43:03.440 --> 04:43:08.440
Might have info for the drop here. There is a yokai in bedroom and con.

04:43:08.440 --> 04:43:10.440
Now, same dream.

04:43:13.040 --> 04:43:16.040
It's a bit easy looking to support turret upside.

04:43:20.940 --> 04:43:28.440
Yeah, I mean, it's probably gonna get one in that situation, otherwise it just looks a little bit too easy for Daystar to corral him.

04:43:28.440 --> 04:43:31.880
And in the end that's exactly what they did even with the support from the yokai speak easy

04:43:31.880 --> 04:43:37.640
It's just not going to be enough to help him and honestly wave a more than good enough to win a 4v5 baseman stack against a star

04:43:37.640 --> 04:43:39.640
So to kind of question that a little bit

04:43:40.280 --> 04:43:47.480
Concerned obviously got thrown down. They knew of his position not much. He can necessarily build that that is just a good clear from based up

04:43:51.240 --> 04:43:54.840
Minute left 5v3 very winnable now for day start

04:43:54.840 --> 04:43:59.580
One knife to sell three gaspabes for the defense of Wayboat.

04:43:59.580 --> 04:44:05.420
I'd like to see them really go for the execute around this point right now.

04:44:05.420 --> 04:44:09.660
If they do leave this to the last 15-20 seconds, it opens the pathway for Wayboat.

04:44:09.660 --> 04:44:13.780
They get the first couple of kills, and then on top of that, it's big easy, can survive,

04:44:13.780 --> 04:44:16.620
then maybe a potential yokai play.

04:44:16.620 --> 04:44:21.220
They are getting stalled out, of course, by the gaspabes of Hoven.

04:44:21.220 --> 04:44:31.300
20 seconds. Can Weibo punish any star for a slow wind up? These Yokais, I can't help

04:44:31.300 --> 04:44:33.340
to shake the feeling they could have influence.

04:44:33.340 --> 04:44:38.780
Well, they're already getting redpinks into War's Kitchen. Up above, it is Seal that

04:44:38.780 --> 04:44:42.080
wins the battle against Hoven, trying to just make the contact immediate to buy even

04:44:42.080 --> 04:44:45.940
more time. Rib's good headshot onto Binbin, Seal currently off the plant, repositioning

04:44:45.940 --> 04:44:50.900
inside a arsenal. And the Yokai coming to win the match. It's done. 7-1. You're

04:44:50.900 --> 04:44:56.340
right the Oak eyes in the end have huge influence. It's a beat down from way below in the grand

04:44:56.340 --> 04:45:00.700
final the first map goes their way in a 71 dominant fashion.

04:45:50.900 --> 04:45:57.900
I'm from Bandung, Indonesia. I play for WayBook Gaming.

04:45:57.900 --> 04:46:00.900
I got the name of my brother's name.

04:46:00.900 --> 04:46:05.900
Actually, I got the name of my brother's name. It's not my name.

04:46:05.900 --> 04:46:07.900
So I got the name of my brother's name.

04:46:07.900 --> 04:46:10.900
I was born and raised in Bandung, Indonesia.

04:46:10.900 --> 04:46:14.900
I love playing games. I really, really love playing games.

04:46:14.900 --> 04:46:17.900
I started playing games when I was young.

04:46:17.900 --> 04:46:29.900
At that time I was 6 years old. I learned how to play games from my brother, I saw him playing, and that was my first game was Counter-Strike.

04:46:29.900 --> 04:46:37.900
From that I started to play games, I played games, almost every time I went to school I played games.

04:46:37.900 --> 04:46:43.900
At that time I didn't have my own computer, so I had to go to the internet to play.

04:46:43.900 --> 04:46:51.900
At that time I was still in 3rd grade, I started playing game co-on at almost every day

04:46:51.900 --> 04:46:56.900
and at that time my school life started to break down

04:46:56.900 --> 04:47:00.900
I was almost scolded every day by my mom and dad

04:47:00.900 --> 04:47:06.900
because I kept lying to school

04:47:06.900 --> 04:47:11.900
because at that time I met one of my friends

04:47:11.900 --> 04:47:15.400
At that time, he was also a pro player.

04:47:15.400 --> 04:47:17.900
He is from Bandung, his name is Kenody.

04:47:17.900 --> 04:47:23.900
He was one of the most famous players in the game, Rainbow Six Siege.

04:47:23.900 --> 04:47:28.900
And at that time, I had a ticket to become a pro player.

04:48:11.900 --> 04:48:13.900
La la la la la la

04:48:13.900 --> 04:48:16.900
I like it, I just want, want, want, want

04:48:16.900 --> 04:48:20.900
Oh baby, it's funny, yeah, yeah, yeah, yeah

04:48:20.900 --> 04:48:23.900
But tell me, we're brother, tell me

04:48:23.900 --> 04:48:25.900
La la la la la la la

04:48:25.900 --> 04:48:29.900
I like it, I just want, want, want, want, want

04:48:29.900 --> 04:48:33.900
Oh baby, it's all right to be right

04:48:33.900 --> 04:48:37.900
Cause I, I, I, I, I

04:48:37.900 --> 04:48:39.900
Take to our hunger and buckle

04:49:09.900 --> 04:49:13.900
Oh baby, say it and make it

04:49:13.900 --> 04:49:16.900
A day before the day

04:49:16.900 --> 04:49:19.900
La la la la la la

04:49:19.900 --> 04:49:22.900
I like it, I just want, want, want

04:49:22.900 --> 04:49:26.900
Oh baby, it's alright to be right

04:49:26.900 --> 04:49:30.900
Cause I'm in love and I'm in love and I'm in love

04:49:30.900 --> 04:49:37.900
I'm afraid of disappearing

04:49:37.900 --> 04:49:42.900
To make it stay just fine, yeah, yeah

04:49:44.900 --> 04:49:47.900
I like it, I go la la la la la

04:49:47.900 --> 04:49:50.900
I like it, I just want, want, want

04:49:50.900 --> 04:49:54.900
Open your eyes, baby, baby

04:49:54.900 --> 04:49:57.900
And take a photo of this day

04:50:27.900 --> 04:50:34.900
To get to you again, this is the last wish

04:50:34.900 --> 04:50:35.900
Let's go!

04:51:05.900 --> 04:51:07.900
I

04:51:35.900 --> 04:51:37.900
I'm not gonna let you go

04:51:39.900 --> 04:51:41.900
The words I'm lonely

04:51:41.900 --> 04:51:43.900
The words I say

04:51:43.900 --> 04:51:47.900
The colors I mix together

04:51:47.900 --> 04:51:49.900
The tears of the people who are disappearing

04:51:49.900 --> 04:51:51.900
The days I'm about to leave

04:51:51.900 --> 04:51:53.900
The days I'm about to leave

04:51:53.900 --> 04:51:55.900
Because it's just me, so

04:51:55.900 --> 04:51:57.900
Because it's just me, so

04:51:57.900 --> 04:51:59.900
Because it's just me, so

04:51:59.900 --> 04:52:01.900
Because it's just me, so

04:52:01.900 --> 04:52:03.900
Because it's just me, so

04:52:03.900 --> 04:52:11.700
Well, the powerhouse performance from a way boat lead now in the grand final one. Nothing

04:52:11.700 --> 04:52:17.660
after they did a demolition job on taste. Let's be honest. It was very one sided on clubhouse

04:52:17.660 --> 04:52:22.180
now get to go to their map. Here could not haven labs to try and book their place straight

04:52:22.180 --> 04:52:29.060
to phase two of the playoffs of the major. Yeah, look, um, that was probably even more

04:52:29.060 --> 04:52:33.860
one-sided and I really anticipated that. I've given my full respect to Weibe, right? They've

04:52:33.860 --> 04:52:38.500
come into this matchup with a let's not mess around kind of attitude. The execution was on point,

04:52:39.060 --> 04:52:42.980
very minimal to no trolling over the course of the entire half. They've played really good

04:52:42.980 --> 04:52:48.180
clean clubhouse on a map that really does reward teams that are authoritative on attack.

04:52:48.180 --> 04:52:50.820
They don't mess around. They set themselves up with pretty

04:52:50.820 --> 04:52:54.100
straightforward default structure and purely just on an execution level,

04:52:54.100 --> 04:52:58.340
they were not on the level of the day start. So yeah. Good work for Weibe,

04:52:58.340 --> 04:53:02.740
not disrespecting their opposition, just making sure they play some good clean siege across the board.

04:53:03.380 --> 04:53:08.100
And so the stage is set that the map 2 lads that Weibo are going to run away with the series.

04:53:09.060 --> 04:53:12.580
Yeah, again, at the day start, they did get 4 of the last 5 opening picks, just couldn't

04:53:12.580 --> 04:53:18.820
go bird on 3 of those 4, and ultimately that was not ideal for them. And every time, even in

04:53:18.820 --> 04:53:22.580
these situations, it was a 5v2, there was always something in the back pocket for Weibo, that

04:53:22.580 --> 04:53:27.060
being a yoke like, quite literally as we look at the numbers from Reeps, and it kind of feels like

04:53:27.060 --> 04:53:32.860
it was a very quiet 13 kills and do you get the same sense healing that I'm

04:53:32.860 --> 04:53:35.720
getting because Reeves is usually putting up these kind of numbers and it's

04:53:35.720 --> 04:53:39.060
usually quite dramatic and it's very noticeable but I just didn't really feel

04:53:39.060 --> 04:53:43.300
like it was the Reeves that we usually see but yeah he still put up 13 and 3

04:53:43.300 --> 04:53:47.180
it just yeah it's a strange one. Yeah he was really strong to the mid round he had no

04:53:47.180 --> 04:53:52.740
entry battles, he had no clutches, no plants, no disables, he's still got a 30 kills.

04:53:52.740 --> 04:54:08.740
I'll say credits of Reeves is another good day at the office for him, having good moments in the mid-round, but yeah, honestly that last sounding really good demonstration of his ability to stall that time and pressure over the woods church and enable the UK to nail.

04:54:10.740 --> 04:54:17.740
Well I have a question here because with CNL of course now starting up, at what point do they come calling for Reeves?

04:54:18.740 --> 04:54:19.740
I don't know.

04:54:19.740 --> 04:54:27.980
I mean, we'll wait and see. I wouldn't be too shocked if at some point in time, there's a big transfer, but I don't know, it's pretty, pretty hot property.

04:54:27.980 --> 04:54:29.980
I don't think Waybo would want to let him go too easily.

04:54:30.740 --> 04:54:39.740
That's right. Well, we're getting on the way. Nyhaven lab's coming up very shortly for what could potentially be our last map for Asia.

04:54:39.740 --> 04:54:45.280
Again, a reminder, of course, tomorrow we've still got Oceania to get through and there are going to be some two massive games.

04:54:45.280 --> 04:54:50.760
first the lower final between men on the front and chiefs, and then the grand final with enterprise

04:54:50.760 --> 04:54:56.600
winner of the grand final will go to the major and will be the last team to book their place

04:54:56.600 --> 04:54:57.600
at the major.

04:54:57.600 --> 04:55:02.680
So tomorrow shapes up to be another cracking day of siege in the APL region was we head

04:55:02.680 --> 04:55:06.840
into the second map, way bow one map away from booking their place straight into

04:55:06.840 --> 04:55:11.600
phase two of the major, which would I could find a start of the phase one, but I

04:55:11.600 --> 04:55:15.280
they would have taken that at the start of this whole kickoff campaign. If you had

04:55:15.280 --> 04:55:18.640
gone to Daystar and said, are you happy with phase one? They'd have like, yeah,

04:55:18.640 --> 04:55:23.840
that's amazing. In a pretty strong Asia region, it seemed like maybe it was going

04:55:23.840 --> 04:55:29.120
to be Tim Orkin, 75, 75, 75 in the final Daystar pulled that one out. So I think

04:55:29.120 --> 04:55:31.680
they'll be pretty content, but clearly still got some work to do.

04:55:31.680 --> 04:55:40.320
suddenly so bands are in place for the first half. Monty, Ying, Bandit, and

04:55:40.320 --> 04:55:48.840
mirror floor labs. Let's see if we can continue the good form on attack. It is

04:55:48.840 --> 04:55:51.680
their map selection of course, so they picked the comfortability of defense

04:55:51.680 --> 04:55:57.960
and the reason why this has been so many attacking rounds played potentially

04:55:57.960 --> 04:56:04.020
if Waybo is given the day with the ones to select it back on club not super

04:56:04.020 --> 04:56:08.520
unusual given the way that that map decided to walk towards the attack in

04:56:08.520 --> 04:56:15.160
recent stages. Lab should offer a little bit more challenge in terms of being

04:56:15.160 --> 04:56:22.360
able to break down site utility. The clash and the Azami Boat in play, I think

04:56:22.360 --> 04:56:26.040
Waybo will want to just probably test some of their systems for the vert clear here.

04:56:26.040 --> 04:56:31.400
I might see the lights of the Daemons or the Park to help flush out those positions.

04:56:31.400 --> 04:56:36.480
I'm pretty surprised with Wavo trying to 1-Dimensional horizontal hit this.

04:56:36.480 --> 04:56:41.680
War's having a look at some of the statistics regarding 9-Headed Labs in the Asia region.

04:56:41.680 --> 04:56:48.320
It's leading attack aside, but the sample size is still not particularly high in the

04:56:48.320 --> 04:56:49.320
factory.

04:56:49.320 --> 04:56:53.160
I guess the historic statistics of this map and the way that it certainly can play

04:56:53.160 --> 04:56:54.160
out.

04:56:54.160 --> 04:56:58.840
It's a way both they're gonna be capable of winning either side of the half here

04:56:58.840 --> 04:57:02.680
I don't attack and the fancy. I'm expecting way better be very strong here on night Haven labs

04:57:02.680 --> 04:57:06.280
It's a good map for them last played against souls heart seven four win

04:57:06.280 --> 04:57:08.000
They got four attacking rounds in that first half

04:57:08.320 --> 04:57:13.480
So really kind of sets the tone that they're gonna be more than capable of getting attacking rounds against a star

04:57:14.400 --> 04:57:17.940
Played it as well against fury and that was a five one attacking half

04:57:17.940 --> 04:57:20.880
So the last two times that played this four and five attacking rounds

04:57:20.880 --> 04:57:28.640
course then would you know go on and close out with very strong defensive rounds just not a lot of

04:57:28.640 --> 04:57:35.080
them needed. That's gonna be the test now for Daystar in this first half just try and stay on

04:57:35.080 --> 04:57:39.320
their toes on the defense just make sure they don't give up easy picks see if they can get the

04:57:39.320 --> 04:57:45.200
first kill, disrupt the attack of Waybo. Don't have to probably get in their face I'm pretty

04:57:45.200 --> 04:57:48.840
fine with Daystar just sitting back you've got the clash, you've got the defensive ops,

04:57:48.840 --> 04:57:55.840
Try and let the time clock just go down and then find the right time to strike for a bit of a counter punch

04:57:55.840 --> 04:57:59.840
Just when maybe the playboats flip the guard down and getting ready for the setup

04:58:08.840 --> 04:58:13.840
Tron present on the first floor from Waybo, so really looking to exploit that vertical dimension

04:58:13.840 --> 04:58:16.560
breaking sight and Hoven met kill.

04:58:16.560 --> 04:58:21.160
Well, not quite, but it's still a fush out onto the Izami who's now getting peppered

04:58:21.160 --> 04:58:22.160
with utility.

04:58:22.160 --> 04:58:25.680
It's relentless from Weibo at the moment, mid-plane of the round.

04:58:25.680 --> 04:58:29.280
Seal finds some comfortability, but it's momentary, forced into the line of sight

04:58:29.280 --> 04:58:30.280
from our pain.

04:58:30.280 --> 04:58:33.320
Again, that's a good example of just how brutal Weibo can be.

04:58:33.320 --> 04:58:36.480
There's five back though, for 4 vs 4.

04:58:36.480 --> 04:58:40.800
Minute 15 on the clock, however, leaves Weibo with plenty of time.

04:58:43.840 --> 04:58:51.920
I'm worried about the fact that they've already got this rafters control, good pressure towards

04:58:51.920 --> 04:58:52.920
IT.

04:58:52.920 --> 04:58:55.920
So for Waypo they've got the ability there to go for a bit of a default hit, don't have

04:58:55.920 --> 04:59:00.920
to worry that much about spreading and going towards con meeting and over stacking one side,

04:59:00.920 --> 04:59:02.280
they can spread a little bit.

04:59:02.280 --> 04:59:05.320
They've got multiple avenues that they can now hit against A-Star.

04:59:05.320 --> 04:59:09.880
Let's go put the pressure on to Sui play on the clash, making sure that he's not

04:59:09.880 --> 04:59:11.120
the last one alive.

04:59:11.120 --> 04:59:17.120
I think usually the clash, if you go down early, not ideal, but also if you're the last

04:59:17.120 --> 04:59:20.720
one alive it means you haven't really disrupted the attack enough as the clash.

04:59:20.720 --> 04:59:25.840
And he's just kind of bunkered down, shield stuck on the floor against the Bon Chassis,

04:59:25.840 --> 04:59:29.880
and a little switch up over towards Blue here on the clear for Wave-O, one just prone

04:59:29.880 --> 04:59:32.960
in the middle of the hallway, I mean it's big easy, he's never expecting that, that's

04:59:32.960 --> 04:59:37.160
a strange play from the Zookie, it will work out, it got two kills from that position.

04:59:37.160 --> 04:59:41.000
Wabo is sitting there shaking the head wondering what is this guy doing, but it works

04:59:41.720 --> 04:59:45.520
Not enough though to win the round as Webber do eventually take top floor on the attack

04:59:46.200 --> 04:59:48.440
Some strange cooking defense from Daystar

04:59:48.600 --> 04:59:51.920
It threw enough of a spanner in the works day for a zoo can you get the two kills?

04:59:52.200 --> 04:59:54.800
But just sitting crying out in the open in the hallway

05:00:00.840 --> 05:00:02.840
Yeah, a bit of a funny one

05:00:03.160 --> 05:00:06.160
And once again, it's the way of Wabo

05:00:07.160 --> 05:00:15.120
is a common trend now at this point that a basement for round two I hope we can see a

05:00:15.120 --> 05:00:19.600
little bit of fight from day star I don't think this is the most egregious performance ever

05:00:19.600 --> 05:00:24.280
it's pretty forgiving given it's been a big day for them and again as you kind of said

05:00:24.280 --> 05:00:30.040
earlier I think it's the key point is unlike a lot of the other best of three double downs

05:00:30.040 --> 05:00:34.280
we've seen teams have success with on those occasions they got a rest like I don't think

05:00:34.280 --> 05:00:38.420
we can overstate just how mentally demanding that last best of three is and to go straight

05:00:38.420 --> 05:00:42.200
into yet another which does have stakes on the line it's going to be pretty exhausting

05:00:42.200 --> 05:00:49.280
and the B waybo you've got to be very very very strong so this is this tough work for

05:00:49.280 --> 05:00:55.920
they start very much a grind for them hopefully we can see some fight back on them here on

05:00:55.920 --> 05:01:03.520
they do have a comfortability of defense to this basement side they're going pretty trap heavy

05:01:05.280 --> 05:01:11.840
way better than they must though we'll likely not clear

05:01:11.840 --> 05:01:27.240
It's been a strange grand final, I mean, Weber can do this where they, when they're on, just

05:01:27.240 --> 05:01:28.240
be so dominant.

05:01:28.240 --> 05:01:32.840
It doesn't really even feel like much of a contest, but it hasn't been the case for

05:01:32.840 --> 05:01:33.840
Kiko.

05:01:33.840 --> 05:01:39.040
I said it in the pretty much discussion though, the last two series that they played

05:01:39.040 --> 05:01:43.760
that were really close and they got pushed in both of them even if they didn't drop them out.

05:01:46.480 --> 05:01:50.000
And now there's one map away from going to the side to see if they kick off.

05:01:57.600 --> 05:02:01.360
When they're locked in they're just very difficult to stop just trying to play

05:02:01.360 --> 05:02:03.920
off of this death mark even getting some more damage.

05:02:03.920 --> 05:02:12.880
CL taking very low on the mozzie and now far more hesitant to be on the roam as he's very

05:02:12.880 --> 05:02:18.000
susceptible he'll fall backplay basement to mini-winter wayboat.

05:02:18.000 --> 05:02:25.200
Yeah, I'm just commanding so much map control so easily a day-starer frankly too scared to

05:02:25.200 --> 05:02:30.440
contest it and it's difficult to blame them just how brutal these clears have been and

05:02:30.440 --> 05:02:35.640
how little margin for error and hesitation has been from Waco. I think that's the biggest

05:02:35.640 --> 05:02:39.240
whole-tail sign is they're just so authoritative that they, they, they, they, they, they, they

05:02:39.240 --> 05:02:44.160
immediately know where they start, are going and when they've moved because they, they

05:02:44.160 --> 05:02:47.640
know they have dominance in the series mentally as well. And they just like, don't want

05:02:47.640 --> 05:02:53.720
to contest them. Understandable. Doesn't allow the Ram to get to work 70 seconds

05:02:53.720 --> 05:03:02.360
on the clock. Okay, BimBim does consider going up with Pika. They commit. But don't mind this,

05:03:02.360 --> 05:03:05.720
they start going for something risky and Speak Easy could be caught unaware.

05:03:06.920 --> 05:03:12.360
Yeah, he's going to turn his focus around. And yeah, it still gets the kill onto BimBim

05:03:12.360 --> 05:03:18.280
as Azuki gets down as well. It comes in 3v3. That honestly could have been far worse for

05:03:18.280 --> 05:03:22.360
Speak Easy at least gets the kill on BimBim. Azuki backs up with a 4v3, better a day

05:03:22.360 --> 05:03:25.000
That didn't last long at all back up back down

05:03:26.040 --> 05:03:29.640
Jersey of Reeps. He's on the board for the first time here on I haven't lines with that kill

05:03:30.200 --> 05:03:31.400
35 seconds remaining

05:03:31.400 --> 05:03:33.320
They know they're still one of the ones rafters

05:03:33.320 --> 05:03:38.920
People aren't turned headshot from below the bed depth up and just watches as the course falls in front of him

05:03:38.920 --> 05:03:46.560
And now we've got the extra player advantage heading into the execute towards site. There's one gaspabe left for Soufflade

05:03:48.880 --> 05:03:51.280
The seal will get cleared in the corner

05:03:51.280 --> 05:03:56.560
I'll be sticking the plant behind the tank as soon as play pushing out of nano

05:03:56.720 --> 05:04:03.240
No, where to really go vision completely blocked off by these smokes way vote in full control

05:04:03.240 --> 05:04:09.840
All stacked behind the tank got one but reaps then gets the trade to nothing stop for way vote. Oh

05:04:11.920 --> 05:04:15.840
My goodness, I don't know how they again being able to flip that round

05:04:15.840 --> 05:04:22.400
The double flank got through Akur was the right player from day start just caught a bad timing

05:04:22.400 --> 05:04:29.080
speaking he should have died before finding one and then Pika as well being laid with

05:04:29.080 --> 05:04:33.840
pressure from the death mark the frag grenades flushed him out he went for the vault which

05:04:33.840 --> 05:04:38.840
again that was a pretty poor decision making process from him he would have known that

05:04:38.840 --> 05:04:42.840
The damage was down below and maybe just panicked, sensing interpounds.

05:04:44.840 --> 05:04:47.840
They've said a good job to quickly collect a Zookie.

05:04:48.840 --> 05:04:50.840
That was bold from Peacock.

05:04:51.840 --> 05:04:55.840
Left Suf later 1v3 and it's an easy trade out from Reapseep.

05:04:55.840 --> 05:05:01.840
Continues to mount kills in the series now up to 16 kills to four deaths.

05:05:02.840 --> 05:05:07.840
Still yet to find an entry clutch plant or disable, but he's probably got about five more rounds to find.

05:05:08.840 --> 05:05:09.840
Yeah.

05:05:12.840 --> 05:05:15.840
Oh, certainly competitive round though for a day start.

05:05:16.840 --> 05:05:18.840
Get the opening pick.

05:05:19.840 --> 05:05:22.840
Not too bad on the roam re-aggress.

05:05:22.840 --> 05:05:26.840
I mean they probably could have almost got speak easy without losing anyone,

05:05:26.840 --> 05:05:28.840
but just a bit of a timing issue.

05:05:28.840 --> 05:05:30.840
Bin-bin goes down so then they get the trade,

05:05:30.840 --> 05:05:34.840
but Waybo then were able to clear out peek over towards Rafters

05:05:34.840 --> 05:05:36.840
and from there through to heading in towards the site.

05:05:36.840 --> 05:05:40.920
They were always likely to probably go on to win that two-nother start for Wayboat

05:05:42.320 --> 05:05:45.860
Nine to one across the ten rounds of siege played in this grand final

05:05:47.320 --> 05:05:53.700
The lower final proved to be far more of an even contest all rounds of regulation were acquired

05:05:54.600 --> 05:05:59.880
So far, I don't think we can eat all rounds of regulation even here on 9 heaven lives

05:05:59.880 --> 05:06:03.480
And certainly wasn't the case of Clubhouse with the 7-1 beat down from Wayboat

05:06:06.840 --> 05:06:22.000
That's quick entry, lobby side, snake to aid, there is a contest con though, but yellow

05:06:22.000 --> 05:06:27.320
ping information here for Hoven, does he want to take the fight into the shotgun, it's

05:06:27.320 --> 05:06:30.080
low percentage, I would advise against it.

05:06:30.080 --> 05:06:33.080
I don't think he really cares too much, he'll go for it anyway.

05:06:33.080 --> 05:06:35.080
DICE!

05:06:35.080 --> 05:06:37.080
Bit ambitious.

05:06:38.080 --> 05:06:43.080
Oh, but maybe he'd radar to then maybe cause a dislodge and then catch a timing.

05:06:46.080 --> 05:06:51.080
Remember for the Hail Mary they didn't land 5 vs 4 in favour of Daystar,

05:06:51.080 --> 05:06:54.080
but unfortunately it doesn't really count too much against Waber,

05:06:54.080 --> 05:06:56.080
and that's nothing to do with Daystar.

05:06:56.080 --> 05:07:01.200
of the kind of team that can constantly in 4 vs 5 wrangle, runs back one of the biggest strengths

05:07:01.840 --> 05:07:07.840
domestically? So much time to deal with here, plenty of opportunities back into the round.

05:07:08.640 --> 05:07:12.960
Yeah and not to disagree with you at all because I agree wholeheartedly, I mean but this should be

05:07:12.960 --> 05:07:20.000
a site, a command server defense for daystar 5v4 that you've got to win even against a team like

05:07:20.000 --> 05:07:25.120
wave but who are absolutely capable of bringing back the 4v5 deficit.

05:07:27.520 --> 05:07:30.880
They start just look, though, as if they just don't want to make a move,

05:07:30.880 --> 05:07:35.280
they don't want to make a mistake, don't want to give up this advantage, let the clock kind of

05:07:35.280 --> 05:07:39.840
wind down, but against waveboats sometimes you do actually have to be aggressive and

05:07:40.880 --> 05:07:44.320
just try and catch them off guard, try and get in their face a little bit.

05:07:44.320 --> 05:07:51.320
if it does come with the risk that's fine but there's a reward if you can pull it off

05:07:51.320 --> 05:07:58.000
I feel like I've seen this tale so many times where you sit back you give way by the space

05:07:58.000 --> 05:08:01.320
even though they're 4v5 they get the next pick then it's all evened up

05:08:01.320 --> 05:08:08.040
it's exactly what they were trying to do right now waiting for them the moment where someone

05:08:08.040 --> 05:08:12.160
makes a misstep right then it was sealed to a dozen quite complete the kill vote

05:08:12.160 --> 05:08:18.140
That's a reprieve for Daystar and then Azuki gets the kill onto Ape.

05:08:18.140 --> 05:08:24.320
Too quickly though, back for Waybo as Reeps gets the double kill, goes 5-1 and still plenty

05:08:24.320 --> 05:08:27.640
of time for Waybo to steal this round again.

05:08:27.640 --> 05:08:31.880
Reeps inside of IT, the reaction time, perfect turn, hits his shots as well.

05:08:31.880 --> 05:08:34.320
Only Sufley left, goes for the pistol play.

05:08:34.320 --> 05:08:38.560
Reeps probably didn't need to do that as there was still plenty of time and Sufley

05:08:38.560 --> 05:08:40.760
on the angle got one but traded.

05:08:40.760 --> 05:08:42.480
They both do it again.

05:08:42.480 --> 05:08:44.600
Harambe cannot believe it.

05:08:44.600 --> 05:08:46.600
Not again.

05:08:46.600 --> 05:08:49.600
Oh, no.

05:08:49.600 --> 05:09:01.600
Part of me kind of wants to see a live Harambe can overlaid mid-round so we can see as they're

05:09:01.600 --> 05:09:04.920
getting closer to the end of the round, he gets more and more excited in anticipation

05:09:04.920 --> 05:09:07.080
than they actually went around.

05:09:07.080 --> 05:09:09.640
And then nope, just to get tonight again.

05:09:09.640 --> 05:09:13.800
Ah, poor daystar, look at that.

05:09:13.800 --> 05:09:18.680
Hard fault of the Chai, they are really doing a decent job here, given the circumstances,

05:09:18.680 --> 05:09:19.680
but way bogus.

05:09:19.680 --> 05:09:20.680
They're on another level.

05:09:20.680 --> 05:09:25.680
They must have something banned out, still straight, replay package to the prior round.

05:09:25.680 --> 05:09:33.200
Hover gave away a freebie, uh, oh, Reeps is Reeps as he loses the swing.

05:09:33.200 --> 05:09:39.360
Reeps eventually loses his the court static, but then speak easy with the trade

05:09:40.240 --> 05:09:45.280
Pain for home. I mean, it's pain because he knows these are rounds that are winnable

05:09:45.600 --> 05:09:50.960
There's a couple on clubhouse a couple here at night haven labs. They're getting good opportunities. They're getting good looks

05:09:51.840 --> 05:09:54.480
Back-to-back opening kills from seal and bin bin

05:09:55.200 --> 05:10:00.580
And in back-to-back rounds. It's just reaps 3k reaps 3k and it was at a pretty critical junction to there

05:10:00.580 --> 05:10:06.500
There was that missed opportunity from Turd to get the kill onto Seal.

05:10:06.500 --> 05:10:08.980
Finally a misstep from one of the defenders, doesn't get it.

05:10:08.980 --> 05:10:12.140
And then, taste I get the next kill, it becomes a 5v3.

05:10:12.140 --> 05:10:16.900
And you usually would sit back and think, well, just show up, shop, ultra defense.

05:10:16.900 --> 05:10:21.100
But Reeds just was like, now I'm just going to swing, get two kills, back to a 3v3.

05:10:21.100 --> 05:10:23.820
And suddenly the round is just completely wide open.

05:10:23.820 --> 05:10:26.700
And that's the kind of game you don't want against Levo.

05:10:26.700 --> 05:10:28.940
You don't want the open games.

05:10:28.940 --> 05:10:33.580
You don't want to allow reefs and speakeas, you can turds, just be able to run around.

05:10:33.580 --> 05:10:36.420
Where there's a lot more space.

05:10:36.420 --> 05:10:40.220
I think the best way to play against wabos is to probably just play the most boring

05:10:40.220 --> 05:10:42.740
grandest siege that you possibly can do.

05:10:42.740 --> 05:10:47.620
Take no fights, do nothing, and just hope that they don't find a pick and then there's

05:10:47.620 --> 05:10:49.420
30 seconds left and then just pray.

05:10:49.420 --> 05:10:51.100
That's maybe one of the best ways to go.

05:10:51.100 --> 05:10:56.820
Or you go the complete opposite end of the spectrum and you just try and play ultra-aggressive

05:10:56.820 --> 05:10:58.820
from the get-go.

05:10:58.820 --> 05:11:02.500
You try and do this like middle ground or, you know, half-ars.

05:11:02.500 --> 05:11:04.100
Weibo just gonna punish you.

05:11:04.100 --> 05:11:04.600
Yeah.

05:11:07.940 --> 05:11:10.380
Seal caught, Ellie.

05:11:10.380 --> 05:11:12.380
Red ping.

05:11:12.380 --> 05:11:16.340
I feel very scared for Seal, and he ends up dying.

05:11:16.340 --> 05:11:19.580
Oh, it says Reeps, though.

05:11:19.580 --> 05:11:21.020
Now, pick up from a Zookie.

05:11:21.020 --> 05:11:23.820
One for one, then you get rid of Reeps, so, I mean, that's kind of,

05:11:23.820 --> 05:11:25.820
Honestly say it's just a win for Daystar

05:11:27.280 --> 05:11:33.140
That was thrown by the way from seals as you just see it get shot out, but he couldn't explode it in time

05:11:33.460 --> 05:11:35.460
That's if they falls to up a

05:11:36.400 --> 05:11:39.500
Well, they might not have reaps alive in this round, but it does not matter for way

05:11:39.500 --> 05:11:42.700
But still 4v3 up and there's still two minutes in the clock

05:11:42.700 --> 05:11:46.140
They're just so efficient with their timing as who keep though again gets another kill

05:11:46.140 --> 05:11:51.260
He's starting to perform on that haven labs and brings it back to a 3v3 as they deal with the black beard

05:11:51.260 --> 05:12:00.420
Holven in a precarious position here, deep over the walls warehouse as up it looks for

05:12:00.420 --> 05:12:01.420
the plant.

05:12:01.420 --> 05:12:14.980
I don't think Azuki realized that they were inside and then Holven just immediately reacts

05:12:14.980 --> 05:12:15.980
perfectly.

05:12:15.980 --> 05:12:19.100
The only way Azuki winces is if he gets straight onto this kit and there's no one

05:12:19.100 --> 05:12:20.900
never turned watching outside of the breach.

05:12:21.100 --> 05:12:22.700
Won't allow that.

05:12:22.900 --> 05:12:24.780
I don't think he actually knows where the plant was.

05:12:24.780 --> 05:12:26.380
He got completely disorientated.

05:12:26.380 --> 05:12:29.140
He thought it was maybe a plant inside of the smoke.

05:12:29.340 --> 05:12:32.780
And then turned over to here's him running around, goes for the swing, gets to kill.

05:12:32.980 --> 05:12:35.180
It's all too easy for Wayboat.

05:12:35.380 --> 05:12:38.980
Last all around, turd is bored as per usual.

05:12:39.180 --> 05:12:44.620
But he'd look exactly the same if he's in the grand final at the Salt Lake City Major.

05:12:44.820 --> 05:12:47.700
He wouldn't look any different.

05:12:49.100 --> 05:12:53.820
I mean it's good from Wave, the last thing they would have won it in preparation for

05:12:53.820 --> 05:12:57.900
the major is to go into a match like this and troll and make it difficult and not play

05:12:57.900 --> 05:13:01.740
just really good fundamentals and so I think it's a positive for them that they've been

05:13:01.740 --> 05:13:08.540
able to just flick that switch and to the server dominate and really prove that Gap

05:13:08.540 --> 05:13:16.860
in Asia is pretty monumental at this point now, a 4-0 lead I think it's all Scythe

05:13:16.860 --> 05:13:24.140
the war to a flawless win here in the grand final of 7-0 would be a great little cherry

05:13:24.140 --> 05:13:34.060
on top and then hopefully it gives APL fans a serious reason to wake up at whatever curse

05:13:34.060 --> 05:13:38.940
day I was the major will be out to support these guys and hopefully my back and take

05:13:38.940 --> 05:13:46.460
that next, that next leap towards hopefully, in sight set, probably towards the top four

05:13:46.460 --> 05:13:55.380
at this event. They can really play it their best. Around five though, it's up day star

05:13:55.380 --> 05:14:00.900
to be the ones to respond. Got heavy here, they'll throw in the pulse as well for an

05:14:00.900 --> 05:14:06.220
info, but IQ is there and ready to counter. And with the snake in play as well, expecting

05:14:06.220 --> 05:14:08.220
quick map control for Weibo.

05:14:16.220 --> 05:14:18.220
Pretty straight open kills for base stuff.

05:14:19.220 --> 05:14:21.220
Well, it's four straight rounds for Weibo.

05:14:21.220 --> 05:14:23.220
Make that a, but you will.

05:14:25.220 --> 05:14:31.220
Look, we've done Grand Finals before that have not really had a lot going on, but this is, ah, this is up there.

05:14:31.220 --> 05:14:33.220
And this is probably the most one-sided for a while.

05:14:33.220 --> 05:14:38.480
This one actually has pretty decent stakes, but way more than just so much better.

05:14:40.820 --> 05:14:45.780
I mean, at least it's not the grand all-stakes of, you know, winning if you go to the Major, at least.

05:14:45.780 --> 05:14:49.620
At least I will be going to the Major, thankfully, but there's a set of some in this too.

05:14:49.620 --> 05:14:50.120
Oh!

05:14:50.120 --> 05:14:50.820
A lot of the line.

05:14:50.820 --> 05:14:53.320
Oh my goodness, Pika almost got my Reeps.

05:14:54.220 --> 05:14:55.720
And then expecting a 2K.

05:14:55.720 --> 05:14:58.420
I mean, that's the game sense on full display.

05:14:59.120 --> 05:15:01.520
Expecting the reinforcements to arrive.

05:15:01.520 --> 05:15:10.160
Reeps with another opening double kill. It's about to be 5-0. Unless seal and

05:15:10.160 --> 05:15:13.840
souffle. No, there is no unless. There's nothing happening for Daystar in this

05:15:13.840 --> 05:15:20.840
grand final. It's the way both show on full display as souffle is in 1v4 and

05:15:20.840 --> 05:15:27.280
5-0 is staring Daystar in the face.

05:15:31.520 --> 05:15:38.680
He clutches this have you heard the story of souffle there's a one be three he denies this one with the form

05:15:43.520 --> 05:15:48.080
You got you got the story completely wrong was one before he gets one and then he dies that's the story

05:15:49.040 --> 05:15:52.800
Okay, I must be thinking of a different. I'm thinking of a different round some rules

05:15:56.000 --> 05:16:00.280
Oh no

05:16:01.520 --> 05:16:07.300
Oh, could you imagine if they they came for frozen? I thought that was our feed up. I reckon they gave me house

05:16:08.740 --> 05:16:12.680
Genuinely reckon their entire game. It was lost internet

05:16:16.400 --> 05:16:18.400
You're joking

05:16:20.120 --> 05:16:25.520
Seven one on the first map five nothing on the second map and then they're gonna run out of time and that's for then they start

05:16:25.520 --> 05:16:27.520
We're not

05:16:27.520 --> 05:16:33.640
Do not take that seriously one of the chances. I literally in our production chat. I could you know five seconds before that crash

05:16:33.640 --> 05:16:35.840
I said in quotation marks back to back bath

05:16:38.240 --> 05:16:39.520
DC

05:16:39.520 --> 05:16:42.200
So the only thing that's gonna stop way more right now is the internet

05:16:43.280 --> 05:16:45.360
It's one or the other. Yeah, I

05:16:48.200 --> 05:16:52.120
Don't I don't recall wave of having any any issues actually

05:16:52.120 --> 05:16:57.000
previously this is the first time I think I've ever seen them have as is the

05:16:57.000 --> 05:17:00.480
case with the Asia region guys sometimes these things happen to individuals

05:17:00.480 --> 05:17:06.720
etc but like weibo has never really had something like this happen before

05:17:06.720 --> 05:17:12.360
as we take we don't have some replays if we back to the old South Asia days oh

05:17:12.360 --> 05:17:13.560
Oh no, please.

05:17:17.000 --> 05:17:20.920
I mean, it's been a interesting map so far away,

05:17:20.920 --> 05:17:22.980
but clearly dominant.

05:17:24.240 --> 05:17:25.880
Being able to leverage a lot of good information

05:17:25.880 --> 05:17:27.880
gathering tools across the first style

05:17:27.880 --> 05:17:28.720
that's been perfectly set out.

05:17:28.720 --> 05:17:31.720
Honestly, just boot up Rainbow Six Mobile

05:17:31.720 --> 05:17:33.920
and they'd probably still win on their phones.

05:17:36.920 --> 05:17:38.480
Just a spot spot in.

05:17:38.480 --> 05:17:39.840
I think a hot spot would be good enough.

05:17:39.840 --> 05:17:41.560
Unless it is a full power outage

05:17:41.560 --> 05:17:45.000
in which case that won't work.

05:17:49.000 --> 05:17:51.560
I won't get tired of certain Harambe reactions.

05:17:52.560 --> 05:17:53.800
I'm sure he's tired of it.

05:17:55.800 --> 05:17:58.000
I mean, I will say, despite getting these opening kills,

05:17:58.000 --> 05:18:02.240
none of these rounds have been, I think, all that winnable 4-day start.

05:18:02.240 --> 05:18:04.680
There's not really many you can look back and say they should have won,

05:18:04.680 --> 05:18:06.200
or should have got this.

05:18:06.200 --> 05:18:11.040
Certainly a couple of chances where they're up 5v4, or even there was 1 5v3.

05:18:11.560 --> 05:18:15.300
But you just never count out way, but it's their strength

05:18:19.040 --> 05:18:24.080
You know, it's interesting though is it quite literally just happened as they literally won the round like

05:18:24.520 --> 05:18:27.920
five seconds if they had it been another five seconds

05:18:28.840 --> 05:18:32.720
Like I mean, how do you like they would have just all disconnected from the round

05:18:32.720 --> 05:18:34.720
They how do you determine the round winner there?

05:18:35.240 --> 05:18:37.240
They could have been around lost. I guess I don't know

05:18:39.160 --> 05:18:41.160
I guess it would have been

05:18:41.560 --> 05:18:47.280
Yeah, that was a strange one obviously waiting for some more information regarding the

05:18:48.440 --> 05:18:50.440
We're about some way, but I

05:18:54.160 --> 05:19:00.080
Mean if you day start do you just do you just go you know what let's just save everyone some time and just call this one

05:19:00.080 --> 05:19:03.320
Let's give them the million. I didn't really want to say it because I

05:19:03.320 --> 05:19:05.320
I'll happily say that

05:19:05.400 --> 05:19:10.600
I don't know if I'm allowed to say it, but I'm gonna say like at what point did we just wave other days

05:19:10.600 --> 05:19:13.680
I just wave the Wi-Fi, but yeah guys you can have this we're clearly not winning this

05:19:14.480 --> 05:19:16.480
We want to go play some ranks

05:19:16.680 --> 05:19:22.800
Let's just go all go celebrate, you know start packing you go into the major. Yeah, get ready for bootcamp

05:19:25.280 --> 05:19:32.060
Obviously you wouldn't you never gonna do that one apparently it was actually a power outage, but they're getting back into the server

05:19:33.320 --> 05:19:40.320
It's not quite, uh, it's not quite, what was it, Chiefs?

05:19:40.320 --> 05:19:42.960
Who are they playing again at the time?

05:19:42.960 --> 05:19:46.520
The big, double internet disconnect?

05:19:46.520 --> 05:19:48.720
A couple years ago?

05:19:48.720 --> 05:19:52.120
EP, that's right, the Chiefs EP power outage for the Ascot.

05:19:52.120 --> 05:19:56.560
It's not quite that level, not quite that level.

05:19:56.560 --> 05:19:59.560
Not as stressful.

05:19:59.560 --> 05:20:09.040
We have had word, yeah, they are officially loading back in awaiting confirmation if a

05:20:09.040 --> 05:20:11.080
Rehost is actually required.

05:20:11.080 --> 05:20:16.160
I think it'd be quite remarkable if a Rehost is not needed, I'd be honestly a little bit

05:20:16.160 --> 05:20:17.160
shocked.

05:20:17.160 --> 05:20:19.920
If a Rehost is not needed for this, then a Rehost shouldn't be needed for a whole

05:20:19.920 --> 05:20:22.400
range of times that a Rehost is called.

05:20:22.400 --> 05:20:29.600
This is the one time I think it's more than okay to kind of reset things.

05:20:29.600 --> 05:20:35.920
Firefuckling lead by the way for those just shooting in favor of Levo winning out on the

05:20:35.920 --> 05:20:38.960
first bout 7-1 so they're in total command.

05:20:38.960 --> 05:20:43.240
If anything's stopping them they won't cause the power outage which has put a little delay

05:20:43.240 --> 05:20:47.640
they probably would have already won the grand fight on by now.

05:20:47.640 --> 05:20:51.280
Probably I mean if anything it's good for the twist drops everyone getting an opportunity

05:20:51.280 --> 05:20:56.480
to farm those for 10 more minutes so I suppose that's a positive because the reality is this

05:20:56.480 --> 05:21:03.120
game is going to be over at whatever point we joined about six minutes later.

05:21:03.120 --> 05:21:05.120
There is the halftime break though, so you're going to come with me.

05:21:05.120 --> 05:21:10.480
Ah, six plus two, okay, so about eight minutes.

05:21:10.480 --> 05:21:12.320
And then there's the post-show.

05:21:12.320 --> 05:21:13.320
True.

05:21:13.320 --> 05:21:14.320
That is true.

05:21:14.320 --> 05:21:16.320
That is true

05:21:17.320 --> 05:21:19.320
Hey, I'm just having people get their drops, you know

05:21:22.320 --> 05:21:25.320
I don't thought too much to make it this grand final though

05:21:25.320 --> 05:21:28.320
Unfortunately, a lot of the storylines coming into it were

05:21:28.320 --> 05:21:32.320
The fact that Orchid and SoulSart were kind of pushing

05:21:32.320 --> 05:21:34.320
Wave-O in their earlier matches in the upper bracket

05:21:34.320 --> 05:21:40.320
Maybe there wasn't as much of an expectation for Daystar to do the same, you know, back-to-back series, etc

05:21:40.320 --> 05:21:43.320
But I definitely expected to be closer than this

05:21:43.320 --> 05:21:49.800
I can't really categorically say how much closer but not 7 1 5 0. I think this is a little bit of a surprise

05:21:50.640 --> 05:21:56.900
How much of it you can put down to playing quite literally back to back best of three is not just doing one day back to back

05:21:57.600 --> 05:22:00.300
Maybe I mean Harambe himself said though

05:22:00.300 --> 05:22:04.280
And this is interesting from a mindset perspective that you know, they're gonna go into the series stress-free

05:22:04.760 --> 05:22:06.840
But I wonder if sometimes you you actually

05:22:06.840 --> 05:22:12.920
actually can play better when you've got more on the line versus, well, stress-free boys

05:22:12.920 --> 05:22:17.040
doesn't really matter. And then you kind of relax a little too much and Waibo then just

05:22:17.040 --> 05:22:22.560
absolutely decimate you. So maybe sometimes playing stress-free, well, it can have its

05:22:22.560 --> 05:22:26.800
benefits, well and truly, can also be a little detrimental because is your head really

05:22:26.800 --> 05:22:33.120
in the game. Like if you're removing the stress and removing the appeal in playing

05:22:33.120 --> 05:22:35.920
110% and every round matters and every moment matters

05:22:36.720 --> 05:22:41.800
Yeah, maybe they're just off their game at the moment because they feel like the majority of the job is done

05:22:41.800 --> 05:22:43.800
They're qualified for the major

05:22:43.800 --> 05:22:47.040
But I expected a bit more in the Grand Final from day start

05:22:47.120 --> 05:22:51.880
But I mean Weber are also playing at their very best right now. Sometimes you just got to tip your hat

05:22:56.640 --> 05:23:01.240
They've done a pretty good job yapping there it seems like we've got all five members of way both back in

05:23:01.240 --> 05:23:06.520
unloaded. Whether or not that means that inside of the actual lobby we need a

05:23:06.520 --> 05:23:19.160
re-host, I'm not too sure yet. But I can only assume that there'll only be a few

05:23:19.160 --> 05:23:24.440
moments away from resuming this match as you said. And as the graphic showed it's

05:23:24.440 --> 05:23:32.600
a 5-0 lead and remarkably we are back into the server that might be the most

05:23:32.600 --> 05:23:38.720
remarkable rehosts well I suppose non-rehosts I have ever seen in the history of

05:23:38.720 --> 05:23:42.760
passing this game so look props to the way we're getting back into the lobby

05:23:42.760 --> 05:23:50.280
as we head back to the top floor for the final round of the half

05:23:50.280 --> 05:23:58.080
Weibo seem to have their power in check and see if they can continue this flawless streak

05:23:58.080 --> 05:23:59.080
on maps.

05:23:59.080 --> 05:24:03.680
Yeah man, that's probably the mini go right now if you're Weibo, can you just close this

05:24:03.680 --> 05:24:09.580
out 7-0, go with the flawless and not just flawless for this map but flawless for the

05:24:09.580 --> 05:24:12.040
entirety of kickoff, haven't dropped a single map.

05:24:12.040 --> 05:24:17.600
It doesn't look like that's going to change anytime soon and it's end up being I think

05:24:17.600 --> 05:24:22.860
a really good preparation going into the matchup where they not only got tested by Orca and

05:24:22.860 --> 05:24:27.780
Solzhaar, dealt with that, they also then had a nice comfortable win in the grand final.

05:24:27.780 --> 05:24:31.360
I think overall in terms of the preparation going into an international event, this is

05:24:31.360 --> 05:24:33.800
pretty good if you lay both.

05:24:33.800 --> 05:24:38.400
I mean clearly it wasn't, like if it was 7-1-7-2s across the board the whole way

05:24:38.400 --> 05:24:41.120
through then you never really got tested.

05:24:41.120 --> 05:24:45.600
But they have actually been tested in some of the earlier matches.

05:24:45.600 --> 05:24:51.000
And then I think when you come into this grand final, maybe they actually went back to the

05:24:51.000 --> 05:24:57.080
whiteboard and fixed a few things and clearly look even better now.

05:24:57.080 --> 05:25:00.560
And that happens because you actually did get tested.

05:25:00.560 --> 05:25:06.460
Maybe something to kind of keep in mind is how the team is pushing them to play even

05:25:06.460 --> 05:25:07.460
better.

05:25:07.460 --> 05:25:12.600
And that's great for the AIPAC region, great for Webo heading over to Salt Lake City.

05:25:12.600 --> 05:25:14.600
Oh, Peek-up.

05:25:14.600 --> 05:25:16.600
That's another one you killed for.

05:25:16.600 --> 05:25:18.600
The day start.

05:25:18.600 --> 05:25:22.600
Maybe I'm almost the better in the 4v5. I don't know how.

05:25:24.600 --> 05:25:26.600
And...

05:25:26.600 --> 05:25:28.600
Every time.

05:25:28.600 --> 05:25:30.600
Every time.

05:25:30.600 --> 05:25:32.600
Oh, wow, speak easy.

05:25:32.600 --> 05:25:34.600
Tell me something you said.

05:25:34.600 --> 05:25:36.600
They kind of do look better in the 4v5.

05:25:36.600 --> 05:25:38.600
Ironically.

05:25:38.600 --> 05:25:40.600
It's the last one.

05:25:40.600 --> 05:25:49.520
Reaps gets uncommonly swung. Usually he's the one doing that kind of damage. Even some

05:25:49.520 --> 05:25:54.600
backup numbers now equal between the two teams.

05:25:54.600 --> 05:26:01.400
I just thought the bombs to play isn't going to connect.

05:26:01.400 --> 05:26:04.160
Good re-aggression though from Daystar, even though they're the ones that got the opening

05:26:04.160 --> 05:26:11.000
kill then when Wayvote mainly from Speakeasy got the next two, get a good little swing

05:26:11.000 --> 05:26:19.200
over towards IIT so really just not falling back, staying on the front foot and 60 seconds

05:26:19.200 --> 05:26:23.840
left in the round.

05:26:23.840 --> 05:26:30.760
Speakeasy can deploy U-Tilt, and it's turned and holding the train, trade out CC stairs.

05:26:30.760 --> 05:26:33.560
Tricky position though especially with Su-Flight up close with the shotgun and then it's

05:26:33.560 --> 05:26:35.560
You also in a position to swing

05:26:38.040 --> 05:26:40.040
They both died

05:26:40.040 --> 05:26:45.940
I just took a drink. I just took a drink and was 3-3 and by the time I finished drinking it was round over

05:26:46.440 --> 05:26:48.440
And it's time for the rollstop timer

05:27:03.560 --> 05:27:05.560
But I'm worth nothing

05:27:05.560 --> 05:27:07.560
High as mountain

05:27:07.560 --> 05:27:09.060
I'm one type

05:27:09.060 --> 05:27:11.060
That's it, I see it

05:27:11.060 --> 05:27:14.060
Just so I could make you feel

05:27:14.060 --> 05:27:17.060
All I feel

05:27:18.060 --> 05:27:21.060
And for the sky

05:27:21.060 --> 05:27:25.060
That really thought we'd make it

05:27:25.060 --> 05:27:27.560
The mind and the clouds

05:27:27.560 --> 05:27:31.560
That I could see the world from up here

05:27:31.560 --> 05:27:34.760
From up here, from up here

05:27:35.880 --> 05:27:41.440
The world's from up here, from up here, from up here

05:27:41.800 --> 05:27:45.120
You see the world's from up here

05:27:47.600 --> 05:27:50.920
And I know I see it

05:27:54.440 --> 05:27:57.720
From up here, from up here

05:27:57.720 --> 05:28:01.080
Come on, boy, call me crazy

05:28:01.960 --> 05:28:05.320
I always see the good in everyone

05:28:05.320 --> 05:28:07.720
I'll burn white and I ain't found

05:28:08.360 --> 05:28:11.240
Way up here, I can see it

05:28:11.240 --> 05:28:15.160
So I'm gonna climb the highest mountain

05:28:15.160 --> 05:28:18.280
I'm one type, let's see if they see

05:28:18.280 --> 05:28:21.880
And just how I could make you feel

05:28:21.880 --> 05:28:25.080
What I feel

05:28:25.080 --> 05:28:29.080
And if the sky is gone

05:28:29.080 --> 05:28:32.080
Yeah, we're gonna have it again

05:28:32.080 --> 05:28:35.080
The wind clouds

05:28:35.080 --> 05:28:39.080
But I can see the world from the view

05:28:41.080 --> 05:28:46.080
Yeah, I can see the world from the view

05:28:48.080 --> 05:28:52.080
Yeah, I can see the world from the view

05:28:52.080 --> 05:29:02.080
Well, the grand final seemingly is about to end. It's just a matter of how quickly, whether

05:29:02.080 --> 05:29:08.000
it will be 7-0, 7-1, 7-2, I don't know. It's going to be one of those three, probably 7-0

05:29:08.000 --> 05:29:11.000
with the way that way of playing right now. They've just been in exceptional form. The

05:29:11.000 --> 05:29:17.080
only thing that has halted them was a very temporary power outage as a day star. A little

05:29:17.080 --> 05:29:20.840
bit of a reality check going into the major, which is good. I mean, you can take positives

05:29:20.840 --> 05:29:23.840
for both teams going into the major for Waybo,

05:29:23.840 --> 05:29:26.000
they've already kind of had their test

05:29:26.000 --> 05:29:29.240
back in the upper bracket final against Team Orchard.

05:29:29.240 --> 05:29:31.600
And clearly have got back to work

05:29:31.600 --> 05:29:33.240
and have brought their best in the grand final.

05:29:33.240 --> 05:29:37.160
They'll be in good form going into phase two at the major.

05:29:37.160 --> 05:29:39.640
For Daystar, just some little groundwork,

05:29:39.640 --> 05:29:41.520
some homework going into the major.

05:29:41.520 --> 05:29:43.760
It's always good to have these kind of games

05:29:43.760 --> 05:29:46.600
against Waybo, playing Waybo when they're at their very best.

05:29:46.600 --> 05:29:47.600
Go back, look at the voids,

05:29:47.600 --> 05:29:50.000
what they can prepare for going into the major

05:29:50.000 --> 05:29:54.960
against some high quality opposition so I think you got some positive ways you can

05:29:54.960 --> 05:29:59.760
look at this even if it is just an absolute beatdown

05:30:00.400 --> 05:30:04.680
attackers need to locate and diffuse as many bombs as they can

05:30:04.680 --> 05:30:11.200
yeah it's a top floor we go and they both looking to close this one out and

05:30:11.200 --> 05:30:16.840
then all sides will be set towards the major preparing for that event enough

05:30:16.840 --> 05:30:23.160
to finish in pop 8 at Paris at the 6th invitation, and I think their sights are really going to

05:30:23.160 --> 05:30:30.280
be locked in on taking that next step, trying their hardest to finish in the top 4.

05:30:30.280 --> 05:30:38.280
They might have a bit of a splash on the main stage, it'll be tough though, competition

05:30:38.280 --> 05:30:45.280
It's pretty fierce at the moment, there will be a lot of pressure on them to perform.

05:30:45.280 --> 05:30:52.280
More of the second half, it's bandit clash based, bandit grim benched.

05:30:52.280 --> 05:30:56.280
All the way there to bring the mirror off the opening round.

05:30:56.280 --> 05:31:02.280
One used IT exterior, second probably going to be deployed over the board's command.

05:31:02.280 --> 05:31:04.280
So they look to contest the ring

05:31:14.220 --> 05:31:18.800
What are the expectations of Waybo in Salt Lake City top 8 top 4

05:31:20.000 --> 05:31:24.260
I think bull top 4 expectation a bit of repeat at least top 8

05:31:25.240 --> 05:31:28.940
Anything less than that would probably be seen as a depression

05:31:28.940 --> 05:31:32.940
There is to expect that.

05:31:32.940 --> 05:31:38.940
Contest north blue and been down through the smoke.

05:31:38.940 --> 05:31:40.940
Feet exposed.

05:31:40.940 --> 05:31:43.940
I should get brought back up though.

05:31:43.940 --> 05:31:46.940
I've got the space here for day start.

05:31:46.940 --> 05:31:51.940
Although Pika's going to be of course cautious crossing back over.

05:31:51.940 --> 05:31:57.940
I may just call reinforcements to go and get the revised so you can hold that angle top blue stairs.

05:31:57.940 --> 05:32:08.940
And Zuki will go and get the revive on to Binbin. I don't know if he's going to be able to make it through Blue alive, considering how low and healthy he is already.

05:32:08.940 --> 05:32:15.940
Still two nitrocells available, four Weibo seeking a 7-0 to close out the Grand Final.

05:32:15.940 --> 05:32:26.220
I'll remind it some more as she and it concludes for what will be the last team to qualify for the major

05:32:26.220 --> 05:32:35.620
as third will be the okay death to start the second half but Reep says he usually does now up to double digit kills

05:32:35.620 --> 05:32:42.340
and a knife to solve from our bait as the curtain potentially could be closing here on day start

05:32:42.340 --> 05:32:51.180
reaps again. So dominant. Retaking this blue position. 7-1 on club. No one that gets better

05:32:51.180 --> 05:32:57.340
heading into night haven labs. At 7-0. All but seems a certainty unless Suzuki clotches

05:32:57.340 --> 05:32:59.340
a 1v3.

05:33:05.340 --> 05:33:11.340
40 seconds. And Waybo adjusts one small step away from being number one.

05:33:12.340 --> 05:33:19.300
Well, a little see you in Salt Lake City from Weibo to Daystar, an absolute demolition job,

05:33:19.300 --> 05:33:21.940
7-1, 7-0 in the grand final.

05:33:21.940 --> 05:33:28.580
The Kings of APAC once again claim their crown, heading over to Salt Lake City as easily the

05:33:28.580 --> 05:33:31.680
best team across all three of the APAC regions.

05:33:31.680 --> 05:33:37.100
They make light work of Daystar in the grand final and they went flawless throughout kickoff,

05:33:37.100 --> 05:33:43.660
dropping a single map the entire way through a dominant performance from a dominant team.

05:33:43.660 --> 05:33:47.980
The bigger their powers are set up for another challenge at a major.

05:33:49.500 --> 05:33:56.220
Yeah, great display from Wayburn being able to dominate and be crowned the kings of Asia.

05:33:56.220 --> 05:33:59.740
And in a format that has seen some volatile results globally, I think they've done a

05:33:59.740 --> 05:34:04.460
really, really good job to capitalise and put pressure on their opposition across all

05:34:04.460 --> 05:34:10.140
of their matches and ultimately they've been the ones to come out on top and yeah as we start

05:34:10.140 --> 05:34:16.060
preparing now for the major weibo are the best bet for APL going deep.

05:34:17.020 --> 05:34:21.020
Certainly are for they start of course they will be heading to Salt Lake City as well they'll play

05:34:21.020 --> 05:34:28.300
in the phase one of the major and look to then progress t-put to make swiss stage for phase two

05:34:28.300 --> 05:34:34.820
in joining the likes of Weibo and CAG and ultimately yeah it's gonna be a

05:34:34.820 --> 05:34:39.300
longer road ahead four days dub but I think they'll be more than happy to

05:34:39.300 --> 05:34:43.420
just be on that road just be heading to the major when they would have set out

05:34:43.420 --> 05:34:47.420
their sights coming in to kick off looking to go for repeat international

05:34:47.420 --> 05:34:50.900
appearances after making six Invitational I don't think they will

05:34:50.900 --> 05:34:55.620
have lost any fans from the stage as a whole but obviously I think they'll

05:34:55.620 --> 05:34:59.220
walkway a little disappointed with how easily they were dealt with in the

05:34:59.220 --> 05:35:02.820
Grand Final. You could put it down to maybe a fatigue factor. It was a grueling

05:35:02.820 --> 05:35:07.820
three map series against Team Orchid, which went all rounds of regulation. I

05:35:07.820 --> 05:35:12.620
think you can maybe give them a little pass mark to just say, yeah, kind of

05:35:12.620 --> 05:35:16.020
understand why it was so brutal. But at the same time, I did expect a little bit

05:35:16.020 --> 05:35:17.220
more from them in the Grand Final.

05:35:18.020 --> 05:35:21.720
No, I would largely agree. Look, I think we got to the end result that

05:35:21.720 --> 05:35:29.720
was expected, irrespective of any other extraneous circumstances in a straight 303, 1v1, or 5v5

05:35:29.720 --> 05:35:34.840
I suppose. It was basically always going to be Weibo that came out on top. Maybe there's

05:35:34.840 --> 05:35:38.480
a world in which if they're fresh they start to claim the map or at least look a little

05:35:38.480 --> 05:35:41.800
bit more competitive across the two played. It's clearly not the case today. I hope that's

05:35:41.800 --> 05:35:45.440
not reflective of what we see at the major and they'll be able to fight their way through

05:35:45.440 --> 05:35:50.560
GSL. But again, that's not to take anything away from Weibo again to reiterate. They

05:35:50.560 --> 05:35:52.800
they went into strong favourites and they proved it.

05:35:52.800 --> 05:35:57.560
Yeah. I mean, I think that for Wayvo, it's now a case of, as we said before, can they

05:35:57.560 --> 05:36:02.240
go for that top four push? Can they take the next strides moving forward at a major? We

05:36:02.240 --> 05:36:05.760
know that top eight's been done. It's just a matter, and we'd like to see them repeat

05:36:05.760 --> 05:36:11.200
that. But can they go a little bit further? Our MVP vote for the series today, or at

05:36:11.200 --> 05:36:14.880
least from one of our series that I forgot we actually had the two, it's Reeds

05:36:14.880 --> 05:36:20.880
across both I mean he was just outstanding in the grand final an absolute beatdown performance

05:36:20.880 --> 05:36:27.160
not just from him but his team 25 and 8 guys 25 kills and it's not as if there were a lot

05:36:27.160 --> 05:36:33.800
of rounds played as minimum as it almost could be when you take into effect it was 717 0

05:36:33.800 --> 05:36:37.840
and yet he still chopped 25 and you kind of touched on it too he wasn't getting an

05:36:37.840 --> 05:36:42.720
entry kills and it wasn't really clutched it's just all the mid-round no there

05:36:42.720 --> 05:36:45.920
and I was in the storyline for the longest time. He wasn't involved in any entry engagements.

05:36:45.920 --> 05:36:49.440
That storyline did shift a little bit towards the very very tail end of the series. We got

05:36:49.440 --> 05:36:54.800
involved in Web 1-1, but just across the board, super consistent. And just his read across

05:36:54.800 --> 05:36:59.680
this series was phenomenal. He was playing like the Terminator. He just knew where everybody

05:36:59.680 --> 05:37:03.840
was and was basically landing every single shot and every opportunity. So hopefully,

05:37:03.840 --> 05:37:08.320
that's the reaps of CS hot leg. Alright, we got Gohan in for an interview. The coach of

05:37:08.320 --> 05:37:14.160
away by gaming congratulations gohan it's another tremendous stage you guys are looking in hot form

05:37:14.160 --> 05:37:18.480
heading into the major i kind of just want to get your thoughts on the stage as a whole and the

05:37:18.480 --> 05:37:24.080
way that you guys performed coming into the grand final you had been tested by the likes of orchard

05:37:24.080 --> 05:37:29.760
and souls heart those games were pushed to the to the limit an overtime 87 you know a couple seven

05:37:29.760 --> 05:37:33.760
How did you kind of view the kickoff stage for your team?

05:37:34.760 --> 05:37:36.760
Hello everyone, yeah.

05:37:36.760 --> 05:37:39.760
The stage was, you know, a big challenge.

05:37:39.760 --> 05:37:42.760
The guys was, oh wait, wait.

05:37:42.760 --> 05:37:45.760
I'm gonna move these guys, they are important to me here.

05:37:47.760 --> 05:37:50.760
Yeah, the orchids, you know, did very well.

05:37:50.760 --> 05:37:57.760
And to be honest, on that day, I feel that they don't give, you know, the 100% that they can.

05:37:57.760 --> 05:38:05.120
they can. So it was good because today they come with a very sharp game and they show it in the

05:38:05.120 --> 05:38:11.600
server that yeah they can beat you know every team if they come with this with this gameplay.

05:38:13.520 --> 05:38:18.080
Congrats Gohan, obviously you've now been with the team for around about six months. How much

05:38:18.080 --> 05:38:23.280
have you seen the team improve in that short period of time compared to when you joined where

05:38:23.280 --> 05:38:31.920
Yeah, so we are still doing the work, you know, like we need to have a big team, always

05:38:31.920 --> 05:38:38.800
have a lot of experience, you know, so we are still learning, we are still adding more

05:38:38.800 --> 05:38:44.800
plays, you know, we are strategy cool, so I feel that, yeah, we are going in the correct

05:38:44.800 --> 05:38:48.360
way, but still we have a lot of points to improve.

05:38:48.360 --> 05:38:55.660
And of course, every team always need to do new stuff, right, to get better, or you

05:38:55.660 --> 05:38:59.740
stuck and yeah, the results will not come.

05:38:59.740 --> 05:39:05.600
The big question Gohan is, what's the next step for this team in being able to secure

05:39:05.600 --> 05:39:08.180
a top 4 finish at an international event?

05:39:08.180 --> 05:39:11.880
We know that Wayboe have been able to get top 8s and we know they're usually the best

05:39:11.880 --> 05:39:18.040
chance for the APL region to maybe one day see a team from our region lift a trophy.

05:39:18.040 --> 05:39:21.120
What's that next step in your eyes?

05:39:21.120 --> 05:39:30.000
Yeah, so the next step is increase a bit, our confidence, you know, increase the experience

05:39:30.000 --> 05:39:35.280
we have and we are getting that every game, every win, every time we learn new stuff.

05:39:35.280 --> 05:39:39.600
So I hope this time we can reach this goal because this is our goal, you know, reach

05:39:39.600 --> 05:39:44.360
the semifinals, reach even a final match and even win.

05:39:44.360 --> 05:39:53.480
I think we are working to be prepared to reach this moment, so yes, I think the best point

05:39:53.480 --> 05:40:00.620
we need to improve is have a good play choice, good increase the coordination, points that

05:40:00.620 --> 05:40:07.160
are missing in the invitation, and because of that we lose a few hounds, and these hounds,

05:40:07.160 --> 05:40:11.980
when playing against Furia, Secret, it's very important, you know, every hound.

05:40:11.980 --> 05:40:17.700
So yeah, we are improving a lot, and I feel that this time we can go flat, you know.

05:40:17.700 --> 05:40:21.980
Go home before we let you go, is there anything you would like to say?

05:40:21.980 --> 05:40:28.340
Oh yeah, thank everyone who cheer for us, who watch the game and also for you casters,

05:40:28.340 --> 05:40:31.460
for the nice work every time here.

05:40:31.460 --> 05:40:33.660
And yeah, let's go now for the major.

05:40:33.660 --> 05:40:37.780
I hope that we have a good tournament, you know, with good games.

05:40:37.780 --> 05:40:41.100
Many different teams now, right, that win the spot.

05:40:41.100 --> 05:40:42.260
Yeah, it would be nice to see.

05:40:43.780 --> 05:40:45.280
Yeah, well, we're going to be behind you guys.

05:40:45.280 --> 05:40:47.420
Hopefully you can go all of the way.

05:40:47.420 --> 05:40:51.300
We'd love to see Wayvo or any APAC team win a major trophy.

05:40:51.300 --> 05:40:53.940
So definitely be cheering on best of luck at the major go on.

05:40:58.820 --> 05:41:02.780
So Wayvo, once again, as no one is surprised, we'll be heading over to a major.

05:41:02.780 --> 05:41:04.740
They're straight into phase two as well.

05:41:04.740 --> 05:41:11.080
Guz and definitely as per usual APAC's best question is, can they just take that next?

05:41:11.100 --> 05:41:16.380
that I think if they can actually get into, you know, a semifinal or, you know, top four

05:41:16.380 --> 05:41:21.900
position, if they can just get into that position, I don't see, it's not a case of, oh, we just

05:41:21.900 --> 05:41:22.900
got their jobs done.

05:41:22.900 --> 05:41:25.380
I think they could go on and actually make something of it.

05:41:25.380 --> 05:41:28.900
They just got to get there, get over that mental hurdle of, you know, that sort of

05:41:28.900 --> 05:41:33.380
quote unquote qualification game of getting into that sort of position.

05:41:33.380 --> 05:41:34.380
Yeah.

05:41:34.380 --> 05:41:37.580
As Gohan was kind of alluding to in the interview, right, when you're playing some of the

05:41:37.580 --> 05:41:44.580
best teams in the world, your furious secrets, etc. of the world. It's incredibly punishing.

05:41:44.580 --> 05:41:49.660
You lose one or two rounds and that can be enough to go on and lose maps and series, etc.

05:41:49.660 --> 05:41:53.860
So they can tidy up a couple of loose ends. They will well and truly be the best team

05:41:53.860 --> 05:41:58.420
from APL at the event. And with that short comes an element of pressure. But if they

05:41:58.420 --> 05:42:05.180
can rise to the challenge that has a possibility, I think top eight is a very realistic goal

05:42:05.180 --> 05:42:09.580
as a baseline, but they still have the ability to certainly go beyond that if it's their event.

05:42:10.140 --> 05:42:13.740
What's kind of interesting, the teams that he spoke about, the Fury as the secret,

05:42:13.740 --> 05:42:19.100
or the old Fury, of course, not the new Fury, won't actually be after Major, being, of course,

05:42:19.100 --> 05:42:24.140
Team Liquid, Alienware, and for Team Secret, of course, with so many large roster changes

05:42:24.140 --> 05:42:27.740
in the off-season. They too won't be there, so there's going to be new opponents

05:42:27.740 --> 05:42:31.500
and new hurdles for Wayvo to potentially overcome. They'll be joining CAG in that

05:42:31.500 --> 05:42:37.500
phase two position. Daystar, of course, will be in phase one. And then now we await for tomorrow,

05:42:37.500 --> 05:42:43.180
the final team to qualify for the major, which will come from Oceania. Enterprise are in the

05:42:43.180 --> 05:42:48.860
grand final. They await their opponent, Manelifo, or Chiefs. Chiefs making a very similar bracket

05:42:48.860 --> 05:42:54.300
run to what we saw from Daystar. The only caveat being there's not two slots, just the one. So

05:42:54.300 --> 05:42:59.100
whoever wins that first series, and as we just saw with Daystar, need to be mentally prepared

05:42:59.100 --> 05:43:04.060
for a long day because you're going to have to play back to back into EP. It's all set up for

05:43:04.060 --> 05:43:07.820
Enterprise, but Man Alaphoro or Chiefs, can they play spoil?

05:43:08.620 --> 05:43:12.140
Yeah, EP. They look scary, but they're not completely infallible. We saw in the upper

05:43:12.140 --> 05:43:16.380
bracket semi, they did get pushed to a third map by Anios, so there's certainly weakness that

05:43:16.380 --> 05:43:21.420
can be exploited. The unfortunate thing will be if it's back to back series, minus a break.

05:43:21.420 --> 05:43:26.620
So if we do see another grueling period three in that lower bracket final, it's going to be

05:43:26.620 --> 05:43:33.340
so rough for either chiefs or men to make the runs so but best of luck to them and fingers crossed we do get a slightly more

05:43:33.500 --> 05:43:34.300
competitive

05:43:34.300 --> 05:43:36.060
finaly notes

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Best of luck to both waiver and day star along with cg at the major for you and I girls were done for kickoff for this stage tomorrow

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Of course though is the very last day of kickoff when it comes to APL

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Dempego will be running through all the action for Oceania to determine who will be the last team to qualify for the Salt Lake City major

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