WEBVTT

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I

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I'm going to go back to the

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Salt Lake City Major. I'm

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linked joined by XR Troika and

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Ollie, we got the fun out of

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the way yesterday. We got the

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introductions done. Everyone

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had their fun little exhibition

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match, but unfortunately today,

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the stakes get very real as the

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first game out the gate and a

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couple other games will have

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today. Losers will be going

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home and we will eliminate our

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first teams from the Salt Lake

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City Major. Kind of a sad day

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all things considered. It is.

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It is. We spoke about this a

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little bit yesterday. It feels

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like it comes around so quickly,

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but these are the planes and

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we've got to get to that

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Swiss stage. There's a hell of

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It's a hell of a lot of games to play inside a phase two,

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and we are excited to get there,

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but we've got to get through today first.

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Not only are we gonna be sending teams home,

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but we're also gonna be sending teams

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into that second stage.

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True, and happy twist to things as well.

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I mean, obviously, we've got EDG

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versus Shopify Rebellion coming up later,

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and winner of that will of course make it,

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and of course, loser of that will go home,

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but our first game coming up

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will be Daystar for Angry Men.

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If you also take a look at that upper bracket,

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we've also qualified some teams as well,

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Enterprise and Falcons.

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I mean, Ollie, I don't think anybody's really surprised

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those being some of our first two teams to call. I think with the way that the

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bracket shapes up absolutely it was always going to be either rebellion or

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Falcons it just so happens that Falcons were able to get it done in two

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yesterday. For me the team that has impressed me the most so far at the

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minute has been that Enterprise roster. Yeah and they've been really quite

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excellent but as I said earlier four angry men versus Daystar will be our

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first game up then Edward gaming versus Shopify rebellion as our second match

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and then of course we have a Los versus while forever wins this game that we are

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about to cast four angry men versus day star. So let's just get into it. Obviously, first

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up off the bat, we have a quite a lot of new players to the international scene, but one

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in particular impressed us yesterday, Ollie. Yeah, I think you can't really, you know,

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talk about this team and not really mention Lyda, can you? One of the second highest

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rated players of the tournament so far. We've only seen one day, but it's credit. You've

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got to give credit where it is due, haven't you? TX Rockstar Lyda, Gotti, a familiar name

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there for anyone, of course, that has been around for a little while and

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darsely to round out foreign grimain. And of course, obviously, as you can see,

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Light, I mean, comically high EPS, not only comparison to the rest of the roster,

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but in the rest of the tournament, highly instrumental in that game against

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Shopify Rebellion yesterday, though it was a 7-5 loss on boarder. The next up,

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we got Daystar, and they're making our jobs easy for us. We're for both these

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teams, we have one particular player who stands out from the rest. Obviously, of

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course, we've seen Soufflé around before, but Seal in particular, also impressed.

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massive player yesterday from SEAL. Not only was there multiple one versus one and clutch

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here and all that, and I understand it's a game that they lost, but still coming out

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of the day as the highest rated player, 153 EPS. So we've really got top one and two going

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head to head today.

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And also both of these teams, I mean, playing against Falcons and Shopify Rebellion respectively.

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No easy opponent.

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No easy opponent, and pushing to 11 and 12 rounds respectively. I mean, that's pretty

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impressive, all things considered. Sure, it's the best of one. I'm sure we'll hear all

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the normal caveats we have to give but going in today we've seen a lot of

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compelling stuff not only from individual players but from these teams as a whole

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which will make the series actually a lot more exciting we do have the maps

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coming up as well and hey we also get some new picks for us as well because of

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course if you recall we had bank and we got on border we saw yesterday and we

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got night haven and clubhouse guaranteed so two new maps for these two teams two

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new maps for the major but not necessarily two new maps that they are new

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two night even labs that has been a four angry men favorite throughout the

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course of cnl and they almost made their qualifications this major off the back

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of that single map and they've played it four times one at three they are very

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comfortable on that map shally as well is a map that four angry men hold with

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their highest preference map they start on the flip side we're going to be going

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over to clubhouse for them still a favored map and they're still no

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stranger to a bit of labs or a bit of shally so it's kind of difficult to see

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which one this favors just based off the maps alone well and just just based on

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maps if you want to talk about at least as we get into Night Haven. I mean,

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Aiden Clubhouse has some similarities, high importance on exterior walls,

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bit of preference sometimes for full clears depending on the position. It's not a guarantee

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that whoever wins one map will always do best on the next, but it's not like we have two

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diametrically opposed maps like a Night Haven and a Border. These two maps will play similarly,

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and it's entirely possible who we see succeed on this first one. Could be the team that ends

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the closing this out 2-0, but as Ali mentioned, both these teams are comfortable on all of the

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the maps we have in this series. So let's see how comfortable they are on the first

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four angry men versus daystar night Haven labs will be our first map with the former starting

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the attack and the latter starting on the defense. I have a little money on exterior

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breaching being a focus of these band phases. Ali, the bands have been quite interesting

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so far because I was speaking about this yesterday. I think it was maybe with potentially

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Tim and we were sort of saying that you can almost put attackers into different categories now. You've got you've got a lot of

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Disruption Ops, you've got a lot of Harbridge and Ops. You've also got a lot of Information Ops

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And it's very difficult to target all of those subsets

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Yeah, kind of just got to pick one and roll with it because if you start to sort of cherry pick here in there

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It can get a little bit difficult now

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I would say that this isn't cherry picked here in there. It's quite decisive

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You've gone for a Grim and the capital ban. So you get rid of that disruption

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Grim also falls into the information line, but he isn't part of the the trifecta of those information ops that we often talk about

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No, the information he gives I mean don't get me wrong

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It's important

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But you flood this on with all those bees with the primary purpose of getting information if they stay but usually people don't and you push

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Them out of it say clubhouse generators a great example of that

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You know somebody's playing behind Jen

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But you don't throw the bees down there for the information that you already know you throw it down there

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So you may be clear out that position that they decide to say you have a more advantageous gunfight here in this case with Grim

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and capital being taken off the board. If you do see any focus on the breaching on the IT wall,

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not having those smoke bolts in particular be problematic because of course if we saw from

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four angry men, the focus on the exterior breaching came from one team. 4am taking down the Cade and

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the Bandit. So imagine we would see them bringing at least some hard breaching to start though,

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problems as you can see, not as much focus as you might otherwise think, just the Hibana and then

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maybe some secondarys and self-exposition. Yeah, strange not to bring the ace for this, really.

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I think the ACE is obviously when available the premier choice for getting things open.

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Hibana, it's a job that can be done as well but not in openers, you're kind of a little

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bit limited here.

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I usually like seeing connector open, I like seeing electrical open, I like seeing that

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side a little bit more vulnerable and not somewhere that the defence can just sort of

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sit and chucks E4s from afar.

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We've got a little bit of mini games around that as well with the mirror window.

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That's going to make the breaching a little bit more difficult and again one of the reasons

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why you're going to try and bring the Hibana for this endeavour.

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You're not gonna have as many chances if you do bring the ace so there is rhyme and reason to the decisions that are being made right now

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But already foreign remember just coming up against a little bit of obstacles for me yesterday

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It was it was some of the basics the both of these scenes that were kind of

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Chasing them up a little bit on the attack when if you look at the basics right now, I mean

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Cut the Rockstar obviously lost 8x Kairos out the gate with that impact mid going outside of the mirror window

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Now he's used another 8 on the connector wall. He only has those extra two

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So the only way you're getting in is through that tiny hole in the connector wall

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This IT brief is going to remain solid for the rest of this of the round

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And that's gonna make souffle's job a lot easier to get the impacts out the gauge

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He's gonna be able to rotate a lot more effectively

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But also not really focus on IT as much since he doesn't have to worry about anybody getting through real nice play from day

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Star as well

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They held a pocket reinforcement and they've actually used that now to block off connector

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So they're even more limited now in really what you've got and angles that you're gonna be able to push through and then when you start to throw

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into the mix that there's a clash knocking about,

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those single ballways start to become really restrictive

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and you're not gonna wanna be making that challenge,

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especially when time starts to run short.

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We need to see them get a little bit of presence here

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inside of the bottom of warehouse.

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And it's gonna need to be this glass

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and this ying that opens things up.

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You can see the candela's prepped,

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past charge going out to destroy the bar guard,

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facilitate some kind of entry.

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So we're trying to channel some of that impact

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from yesterday, but so close on the door,

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gotta be careful.

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In a position right now where day start,

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don't have to do a lot to really keep the pressure

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four-angry men. They don't want to overplay their hand. Blue Pecan with a

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cone around the corner. Light a completely caught off guard and that's one of

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that two-pronged approach that I mentioned now falling down.

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Darce Lee. Still with three candelas but without having that glass through the

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smoke. However Darce Lee decides to commit or he throws his utility. He won't

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have somebody to match any push on the other side. Seal still getting aggressive.

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Will fall the rockstar. Got something there but this two-man push between the

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clash and the Ella. Gotta give credit to four-angry men for keeping it close and

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keeping these trades solid but so long as this clash is in the way they're

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They're always going to face some difficulty, but hold on, TX suddenly backstabbing, finds two.

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Now it is just Soufflei left, taking 1v1 on the Aqua Stairs,

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but his hacker can come and pinch from behind for angry men, despite basically having no workable breaches.

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When's that with the kills?

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TX is at two live shots there to get that one over the line, haven't they?

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Unbelievable. Rotating everything around, realizing, okay, we've not really understood the assignment here.

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The mirror is going to be a pain, it is going to mirror trickers.

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They're going to open the mirror window and throw those impact grenades out of the breach.

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We have to come up with a plan B.

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And you could see that Gotti was very quick to react to,

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playing that Ash, knew that he had to get himself underneath

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and start to work something, whether that was going to be inside of the fish side

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or whether it was going to be inside of the warehouse side.

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It ended up being on that fish side.

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Picanza has done a brilliant job,

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maybe just a little bit overplayed their hand ever so slightly

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and should have bullied up a little bit more with Sioux Flay

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because as soon as the clash is left in the two versus one there,

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You've no choice. You've got to point that shield down and you've just got to try and make a play happen

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but the pinch was already working from both sides.

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Well, Torian Grimman coming out around one with a victory that I honestly did not expect once we got about 45 seconds to a minute into round one

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and I imagine they will be over the moon to get away with that one.

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Now looking down to the basement site, Daystar will change things up quite dramatically.

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No clash, no mirror whatsoever. Instead we have an Azami entering the field with also a lot of futility focused on the site, the Vulcan pack and Toxic canister combination.

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So we'll likely have, at least in terms of that utility focused on the site, with the Mazi, of course, and likely Ben Ben as well on that Goya having placed all of his utility running around the middle floor.

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We'll see what the exact setup is though, but so far this isn't breaking any trends for bedroom. We do have a heavy room presence though, with basically a lot of the players by staircases making retreat pretty quickly.

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Should be fairly straightforward to get the walls open this time. Rockstar's not going to waste any time. We're getting saved straight down there and starts to open up the site on the Amnus wall, darsely.

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He's going to be looking at a bit more of a full map clear here.

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He's got himself on top of that kitchen hatch and he's going to be looking to try and get

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a bit of an angle onto Pecanzu.

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Lions can't come in here as well.

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That's just going to root him to the spot for the moment.

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And if we're going to start to continue on that Monte, it could be a little bit of a

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problem right now.

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There's still live information on this lesion here inside of Cafeteria.

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I mean, you can see this push already forming.

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You can see the Monty moving on the opposite side.

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We've got a player holding his cutoff on the window.

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I mean, Seal can maybe provide some kind of support by shutting off a different angle,

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but he can't be very leery of this, taking another fight with rock stars.

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The Monty comes from the back, excellent pitch by four angry men,

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now looking to deal with some of these other players moving about the first floor.

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You might not do much though, as we'll light our backs off.

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It's quite a good time in there for four angry men, they've not really wasted too much time.

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They have spent all the Lion Scans though, so that's something to be mindful of,

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because there are still players out here on the roam.

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Look at Bimbin's position right now, he's all the way upstairs inside a server.

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The site is pretty light at the minute, and depending on Lidah's path in, if they just used to go for something more direct, it could be a bit of a problem.

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Could be an issue if Seal gets another kill onto Darcy Lee, and with Gotti preoccupied on the top floor, he seems to understand that there's a player up there, but Lidah's moving with the mission down below, and that means just as the site is weak, you don't have as many attackers as you might otherwise believe.

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Lidah's only pushing at the bottom of an XO, but is now quite separate from the rest of his team, cut off by the smoke canisters.

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Front shield for a second, threatened to push against Sufley.

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One of his teammates now joins, 4-17, ripping into the smoke through that soft wall.

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TX finding some good damage, and now the defenders coming from behind.

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Leida doing the most on this Monty right now, and as TX checks his flank, another one goes the way of four angry men.

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Might be a trade from Daystar, but 4AM have accomplished their mission by taking control of the site.

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Fortunately, the defense has minimal options to retake from these vertical angles, especially with the Monty on board.

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It was always going to be difficult. Rockstar finds another through the angle in Binbin in 1v3, that seems like it's a foregone conclusion.

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Unfortunate position that Binbin finds himself in here. This was the player that was all the way on that top floor.

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We'll find one onto Rockstar. Is it confirmed just yet? There we go. Double on the round.

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But to get the kills required from this point, Lidah just needs to harass, just needs to be a pain with that shield and can't give any angles up.

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15 seconds on the clock, and now that final kill comes in.

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Gotti has to make a play.

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But look how far away he is, Lynx.

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He's absolutely not.

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He comes off the kit, though.

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Now time is not going to be effective.

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There's not going to be enough bit left.

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I don't know.

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I wonder if that was Stoke.

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We could have seen a very different end to the round.

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Well, and you can see how close it would have come,

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because he was over the halfway point.

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Once Gotti actually made it closer to the diffuser,

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but Gotti preemptively went around the corner

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and tucked anticipating the Goyo to fall off the counter diffuse.

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Now, if Gotti just decides to call that bluff, it's possible he sticks it.

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I mean, don't be wrong.

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I could also see the snake whipping around the corner and taking down

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with like 0.5 seconds remaining.

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But and this is just high thinking hypothetically.

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I don't think either player made a wrong move, but that came down really close.

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And if you want to take a look as you get into this later portion,

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I really think it might have been a possibility.

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He could have stuck it in close, but he could have.

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didn't mean they did the most work.

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We don't actually get to see them as a moment that they come off.

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But still, God is in a bit of a tricky position there.

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I mean, he has to just wait for the time.

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He has to wait for that 7-second mark to take and then can make a play.

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And there is chance to come off the diffuser, bang a headshot and get straight back on it,

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and have enough time, but 4-hanger men getting away with another round there.

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I say getting away with, I think they played it really well.

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There was really good focus on the Roma.

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They singled somebody out and just threw everything at dealing with that person.

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And then we're like, you know what, we could probably just push the side here.

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the site here, the walls were already open, there was a clear cut off through site, Sufley had a really tough job, he used all three toxic bay canisters in like, what, 10 seconds?

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Really trying to stop them onto from pushing down, but what's Ladi gonna do is she can walk right through it, right? There was no real consequence to doing anything but that.

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So two rounds on the rip here for 4 and we went to kick off their attacking phase on Nighthaven Labs, can they make it 3 as we're going back upstairs?

35:26.840 --> 35:28.940
A bit of a re-attempt here from Daystar.

35:28.940 --> 35:36.300
A bit of a re-attempt and you can, well at least see one adjustment of 4-angrymen bringing

35:36.300 --> 35:40.340
a different form of hard breaching, but not more hard breaching, depending on how you

35:40.340 --> 35:41.340
quantify it.

35:41.340 --> 35:46.300
I mean, Rockstar with a 3-exit thermo-extremely will create a bigger hole in the wall, there's

35:46.300 --> 35:51.100
no mira, not a step-by-step with the impact tricking, so hopefully we'll see a different

35:51.100 --> 35:52.100
more successful 4-angrymen.

35:52.100 --> 35:55.660
I mean, they got the round last time having basically no workable hard breaching.

35:55.660 --> 35:59.460
the fact they got both these walls open now and also to your point what we saw

35:59.460 --> 36:02.300
from the last time the way they really well coordinated and understood their

36:02.300 --> 36:05.520
win condition the weak site set up the roam players now they have these

36:05.520 --> 36:09.280
breaches fundamental is already good in the way in the first round free might be

36:09.280 --> 36:11.760
excellent I'm really surprised to not see the mirror from day start because it

36:11.760 --> 36:14.800
worked really well to keep them out and they weren't too far away from winning

36:14.800 --> 36:17.600
the round now they've sort of just given everything up and said you know what just

36:17.600 --> 36:21.640
take it bring the thermite you get three extra thermics now you can really open

36:21.640 --> 36:24.800
up everything and already we're not even at the halfway point connects walls

36:24.800 --> 36:30.600
give an opening to site. We've got Darcy pressuring with that 612, a devastating weapon inside

36:30.600 --> 36:34.440
of electric. Now we're starting to see a little bit of utility move around and two-flake and

36:34.440 --> 36:39.120
get into position with a couple of these Yo-Kai drones. We've also got Bimbin fairly tucked

36:39.120 --> 36:42.600
there on the Thorn. This is a position we often see shotguns play. We have to see the

36:42.600 --> 36:47.440
SAS operators there, but Thorn is still capable of dishing out a hell of a lot of damage

36:47.440 --> 36:48.440
without Uzi.

36:48.440 --> 36:51.360
But it's a situation where it might favor Darcy. If he's the one pushing around the corner,

36:51.360 --> 36:54.520
he's got the shotgun that's normally favored in that engagement. So to your point, the Uzi

36:54.520 --> 36:57.720
He packs a punch, but we'll see how well the yin can navigate around this.

36:57.720 --> 36:59.400
Smoke's in, Kandela's going through.

36:59.400 --> 37:02.720
The glass in the yin instead of pushing in tandem rather than separate like last time.

37:02.720 --> 37:06.560
Ooh, the yokai spots in the last second, but it's actually light as it's swing around the corner.

37:06.560 --> 37:10.280
Despite all the information, if Binbin is blinded, there's not a whole lot he can do.

37:10.280 --> 37:14.360
The picon on this flank, the attack's so focused, they'll fall into the players' inside at the site.

37:14.360 --> 37:15.760
The picon only gets one.

37:15.760 --> 37:21.600
The flank isn't all that impactful in the grand scheme of things, but only in comparison to the excellence of the anchor players.

37:21.600 --> 37:24.600
A double for Pekon, his effort should not be undermined.

37:24.600 --> 37:27.600
Now, it is Gaudi in the 1v2.

37:27.600 --> 37:31.600
Not the powerful position that four angry men are at in round one.

37:31.600 --> 37:35.600
Working back with so little, instead the defense ready for this kind of push.

37:35.600 --> 37:38.600
Now with the Fuser control on their hands.

37:38.600 --> 37:40.600
One of these smokes will go out.

37:40.600 --> 37:42.600
It's two players stacked behind the pillar.

37:42.600 --> 37:44.600
It's Pekon with his third to get it from Connector.

37:44.600 --> 37:46.600
Daystar's first round.

37:46.600 --> 37:50.600
And again, coming at a point where it seemed like four angry men had everything they could possibly want.

37:50.600 --> 37:54.600
I don't think they'd accounted for the flying cad, they did not accounted for that big play from Picanze,

37:54.600 --> 37:59.600
and they also not really accounted for anything beyond, okay let's get connector open, let's get electrical control

37:59.600 --> 38:05.600
and let's start pushing from there. Yes they had IT breach open, but again nothing inside a warehouse, nothing on the catwalk,

38:05.600 --> 38:09.600
and nothing on the fish side, and the fish side was where a lot of the success was last time.

38:09.600 --> 38:14.600
That backstab is often a very crucial element, it does come in late, you have to rotate around,

38:14.600 --> 38:17.600
you're often required to be doing something elsewhere for the portion of the round,

38:17.600 --> 38:21.720
You can't just sit in and around fish stairs and wait to backstab, you have to be active

38:21.720 --> 38:22.720
on it.

38:22.720 --> 38:23.720
And they were just missing that little bit of an element.

38:23.720 --> 38:27.920
Things like the old Kajou, of course, played a huge role because that then caused a lot

38:27.920 --> 38:28.920
as clear.

38:28.920 --> 38:32.200
You could see Pekanzu here coming through, picking up that kill on the flank.

38:32.200 --> 38:35.200
Akazu, he got a couple of it for himself as well.

38:35.200 --> 38:37.720
Everyone playing very consolidated in and around that pillar.

38:37.720 --> 38:41.440
Yeah, and to your point, I mean, a lot of it came from Azuki, who I believe, on the

38:41.440 --> 38:43.560
one mind, was playing in the other site.

38:43.560 --> 38:47.020
So if you have that backstab, it's entirely possible that Azuki, instead of having that

38:47.020 --> 38:51.180
gun train towards connector, now even if he takes down the player backstabbing, his gun's

38:51.180 --> 38:54.180
going to be trained on a different position, so at the point you raised about the lack

38:54.180 --> 38:57.880
of any extra dimension around Aqua, might have been the thing that really cost it 4-4

38:57.880 --> 38:58.880
angry Ben.

38:58.880 --> 39:02.240
Still up to 1-0, and they start with a very good, I suppose just kind of like read of

39:02.240 --> 39:06.040
that later on, understanding that the attack was pushing off in one direction, and logically

39:06.040 --> 39:09.160
they trained all their guns on that position.

39:09.160 --> 39:14.660
So, repeat as we go down to basement, the other site where they start lost on their initial gambit.

39:14.660 --> 39:20.160
We'll see how it fairs now. Again, not a whole lot of changes in the lineup as Mira has been banned,

39:20.160 --> 39:24.660
but we already saw her kind of fall by the wayside in the last couple rounds.

39:24.660 --> 39:29.660
And it seems here we do have, you know, some changes in so far as...

39:29.660 --> 39:32.660
I think operators have changed hands, but I think it's actually all things considered.

39:32.660 --> 39:34.160
The only difference is the warden.

39:34.160 --> 39:37.160
Yeah, we've got the warden in the frame now as well. That's perfectly matched.

39:37.160 --> 39:40.760
We've got the blitz so that's gonna be a little nice little counter play going on there

39:40.760 --> 39:43.840
There was a little bit of smoke action as well previously when we saw this site

39:43.840 --> 39:46.580
So it makes a little bit of sense to bring the warden in for that

39:46.580 --> 39:47.580
I like the mirror ban

39:47.580 --> 39:49.640
I think that that makes quite a good deal of sense

39:49.640 --> 39:54.160
It was a big big sort of disruption factor for foreign event even though they still end up winning the round

39:54.160 --> 39:55.880
But that's not that there's not the style

39:55.880 --> 40:01.040
That's not the way that they want to be continuing to get those rounds on the board again the big shock for me here

40:01.040 --> 40:02.000
It's just the Hibana

40:02.000 --> 40:05.960
They're limiting a little bit on what they're gonna be able to open with those breaches when previously we saw

40:05.960 --> 40:10.960
nice big breach for Animus, nice big breach for Scythe, you give yourself that option for the cutoff.

40:10.960 --> 40:15.960
I imagine that they're going to likely try and single somebody out again, but instead of the lion, they're bringing the Deimos.

40:15.960 --> 40:21.960
So it's going to be a little bit more information-based, it's going to be a little bit more targeted to who's being hunted here.

40:21.960 --> 40:32.960
4-angrymen, ooh, good kill by Gotti. 4-angrymen also going for a half-clear right now, you can see them clearing out part of the second floor, but not really looking towards generator, electrical, or anything over by the house side.

40:32.960 --> 40:40.960
So they'll kind of keep the control around the garage that they have, and likely hold off flanks otherwise. Also shifting attacking strategies quite drastically.

40:40.960 --> 40:47.960
The only shield we saw beforehand was the slow-pushing Monty, now instead rotating to the blitz with quick entries by TX with that M5-9.

40:47.960 --> 40:52.760
9. Unfortunately, Rockstar going down. Half-cleared, not as solid as four Angry Men thought. Binbin

40:52.760 --> 40:57.320
able to find some success walking on Electroflip. We'll find another losing a lot of HP, but not

40:57.320 --> 41:02.680
as life to TX. Unfortunately, those six shots run out quite quickly and maybe going for it. Now,

41:02.680 --> 41:07.240
there's Ophi outside. Leida will land the trade. Now, Darsley going down on the Blitz,

41:07.240 --> 41:12.360
another round that collapses for 4am. Devastating play there from Binbin. On that second floor

41:12.360 --> 41:16.680
again, he's had a huge impact this time. It was the last man standing previously because everyone

41:16.680 --> 41:21.400
from Four Anguiment, circumnavigated the Romans and went directly to the site. Now with Lyder

41:21.400 --> 41:26.840
getting that kill, it really opens things up. The pacing so far has been quite good from 4am.

41:26.840 --> 41:30.440
You look at the time, there's still 50 seconds left on the clock here for them to work with,

41:30.440 --> 41:34.680
and they've still got some toys to play with. Got a couple of tin openers if required, it looks

41:34.680 --> 41:39.960
like everything should be open that's needed to be right now. Gotti's got a really nice position

41:39.960 --> 41:42.840
at the moment. Lyder with the kit, they just need to try and put it up.

41:42.840 --> 41:47.680
Ooh, but Gotti's got to push in quite heavily, fighting the L around the corner.

41:47.680 --> 41:51.400
They buddy up at the last second, but just because of the angle of that reinforcement,

41:51.400 --> 41:55.400
the angle Gotti was at, it's difficult to get that trade given Lidus positioning.

41:55.400 --> 42:00.200
Daystar tie things up, two in a row, repeating the exact same size we played, and this should

42:00.200 --> 42:02.960
mean we finally get our third in round five.

42:02.960 --> 42:06.200
Daystar understanding the assignment there, they had a really nice link played.

42:06.200 --> 42:09.400
There was no need for anything fancy, there was no need for anything too extravagant.

42:09.400 --> 42:11.960
They knew where the attackers were coming from, and they were able to play a sufficient

42:11.960 --> 42:15.880
Crossfire got him light it they had more time than that. There was 50 seconds

42:15.880 --> 42:20.680
They had time to try and work something you could have even looked to try and play a little bit of it on there

42:20.680 --> 42:24.860
If there was anything knocking around I think you start some lifelines available as well for that factor and

42:25.640 --> 42:30.140
As soon as you've got things on the table that you still use them in look both in cushions

42:30.140 --> 42:34.640
Do you look in cushions? Yes, okay? You've used the you've used the explosive aspect of it

42:34.640 --> 42:37.040
But it was the striker as well

42:37.040 --> 42:41.320
So you've always got something kicking around on a striker and if you also look at the positioning of the lifelines

42:41.320 --> 42:45.400
Obviously, they didn't have completely perfect information, but could have centered around

42:45.400 --> 42:46.840
that reinforcement, would have got that.

42:46.840 --> 42:52.320
And also, the Izami was rotating between either side of that soft wall between the site and

42:52.320 --> 42:53.480
the tank.

42:53.480 --> 42:56.320
And because there was a hole in the wall, actually, if you just shot that lifeline through the

42:56.320 --> 42:59.680
door, it would have got the Izami, no matter which room she was in because of how close

42:59.680 --> 43:00.680
she was playing.

43:00.680 --> 43:03.680
So again, just one of those moments where even if that doesn't happen, some really important

43:03.680 --> 43:08.240
utility not only to gather information, but even to potentially concuss some of the defenders

43:08.240 --> 43:09.760
that was left on the table by 4AM.

43:09.760 --> 43:12.920
A lot of time, as you said, but unfortunately, getting a little bit ahead of themselves.

43:12.920 --> 43:17.840
Game is still tied, and it could break either way, as we will have a new site being played by Daystar

43:17.840 --> 43:20.440
after they won the top floor and the bottom floor.

43:20.440 --> 43:23.880
It seems that Tori M feel confident in this rotation to the Blitz play,

43:23.880 --> 43:28.480
but will drop the Damos instead, looked at clear a little bit more utility by subbing into the witch,

43:28.480 --> 43:32.640
and if you look at what Daystar is bringing, you can't really blame them, can you?

43:32.640 --> 43:35.960
It's horrible, isn't it? A horrible lineup right there.

43:35.960 --> 43:43.240
Just so trap focused and then the vigil just chucked in for good measure for a nice little bit of destruction and some unsurreity

43:44.120 --> 43:47.900
It's not the kind of lineup that you want to be playing against and it's gonna force you into things like a switch

43:47.900 --> 43:49.200
Isn't it the nades online?

43:49.200 --> 43:53.880
They're gonna be important if you can get some information no where something is nade around the corner destroy

43:53.880 --> 43:58.920
Grismort destroy a Banshee whatever it might be you're gonna want to try and make that work as well

43:58.920 --> 44:03.600
So bit of a bit of a tough lineup to be headed up against here for 4am, but

44:03.600 --> 44:07.200
They aren't going to have any problem getting anything open, that much is for sure.

44:07.200 --> 44:11.680
Breach can now be opened into the bottom of Warehouse, Pekanzu, thinking about a little

44:11.680 --> 44:12.680
bit of a run outside here.

44:12.680 --> 44:16.520
He's got a really good idea of where at least two players are, and I think if he's patient,

44:16.520 --> 44:17.520
you might find one.

44:17.520 --> 44:18.520
Oh!

44:18.520 --> 44:19.520
Oh!

44:19.520 --> 44:20.520
Oh!

44:20.520 --> 44:21.520
Oh!

44:21.520 --> 44:22.520
Oh!

44:22.520 --> 44:23.520
Oh!

44:23.520 --> 44:24.520
Oh!

44:24.520 --> 44:25.520
Oh!

44:25.520 --> 44:26.520
Oh!

44:26.520 --> 44:27.520
Oh!

44:27.520 --> 44:28.520
Oh!

44:28.520 --> 44:29.520
Oh!

44:29.520 --> 44:30.520
Oh!

44:30.520 --> 44:31.520
Oh!

44:31.520 --> 44:33.300
you're not losing that fight.

44:33.300 --> 44:34.700
So we'll take them down the process.

44:34.700 --> 44:36.180
Daystar might not lose a whole lot of utility,

44:36.180 --> 44:37.500
but we'll lose their top performer

44:37.500 --> 44:39.340
and lose somebody who maybe had a little bit more flexibility

44:39.340 --> 44:41.180
than some of the other players.

44:41.180 --> 44:42.340
We'll have to see if that's the case.

44:42.340 --> 44:44.140
F-naught will go out, but with that shield light,

44:44.140 --> 44:46.340
ooh, not for nothing to destroy the F-naught.

44:46.340 --> 44:48.740
Concerned about the players that might be upfront,

44:48.740 --> 44:51.060
so pushing deeper into the second floor.

44:51.060 --> 44:54.060
There's a Fenrir and an Ella on the opposite side.

44:54.060 --> 44:56.220
Might be pinched by 4am, but if you look at the time,

44:56.220 --> 44:58.260
not nearly as, I think, efficient

44:58.260 --> 44:59.340
as things have been previously,

44:59.340 --> 45:04.340
Clearly Daystar's layering of the second floor with traps has been quite effective so far.

45:04.340 --> 45:08.340
Only a minute remaining as 4am get control of Garage, and they have a main advantage.

45:08.340 --> 45:12.340
That should be said, but they lack not only the ability to get a lot of vertical angles,

45:12.340 --> 45:14.340
but also just lack vertical angles in general.

45:14.340 --> 45:18.340
I'm really surprised to see how much they're ignoring the two players that are inside of Fish.

45:18.340 --> 45:21.340
I thought we were going to see Lider just make a beeline for those two players

45:21.340 --> 45:24.340
with a couple of people backing him up and just start to destroy him.

45:24.340 --> 45:28.340
Instead, they've juggled the diffuser around, and Lider's now threatening the site.

45:28.340 --> 45:32.740
still defenders down here though and there's no vert that's been made to start to deal with them.

45:32.740 --> 45:38.580
With only 35 seconds here it's not going to be very easy to make anything happen especially with TX

45:38.580 --> 45:44.100
now falling. All the attackers arguing around this warehouse area at the minute but they've not done

45:44.100 --> 45:47.940
anything about the vert. No you still have seal watching this important position the light are

45:47.940 --> 45:51.940
moving from the opposite side player on the corner he'll call gaudi into position and that allows him

45:51.940 --> 45:56.660
to go for the plant. Neither Azuki or seal in a position to get this vertical play from below and

45:56.660 --> 46:01.460
with no C4s either. That's a big frag by the Ella, but Light has already got out of the building.

46:01.460 --> 46:04.180
Can sit there with his shield and maybe peek around the corner.

46:04.180 --> 46:08.180
Not a good secondary utility deal with this either. Only exception is the Gershmott.

46:08.180 --> 46:13.380
Azuki could throw that out the window, throw it on one of the doors just to try and act like a pseudo lifeline.

46:13.380 --> 46:18.100
But all of Daystar have retreated quite far back. One player outside the breach,

46:18.100 --> 46:21.220
one player outside the window, and another player so far back. I don't even know where he is.

46:21.220 --> 46:26.100
This guy's prone on the top floor, probably looking through some vertical angle onto the diffuser.

46:26.100 --> 46:34.100
They have been waiting so patiently they want to guarantee this tied half in the three seconds remaining and they haven't even attempted to counter defuse.

46:34.100 --> 46:37.100
That's a nice frag by Seal, but we are now officially beyond the pale.

46:37.100 --> 46:41.100
Gotti will confirm it and 4am guaranteed themselves a 3-3 half.

46:41.100 --> 46:46.100
4am have understood the win condition of round five absolutely beautifully.

46:46.100 --> 46:49.100
Yes, they didn't have the vert. They knew that there was nobody below.

46:49.100 --> 46:55.100
They juggled the defuse around and they were happy to take a chance because if you get the plant down on that site,

46:55.100 --> 47:00.380
by far and away the most difficult sight in the game to retake. It sucks. It's next to a window,

47:01.260 --> 47:05.500
upside down repel. Just playing passively outside the window, you don't even need to be on the

47:05.500 --> 47:08.780
repel and especially if you're on the blitz, you're going to take the advantage of just being

47:08.780 --> 47:15.020
on the ground. It's so, so difficult to try and retake onto that denying the plant is the only

47:15.020 --> 47:19.980
option for a defender. Either that or a hero play or a significant blunder by the attack.

47:19.980 --> 47:24.620
Neither of those were seen and instead 4am, underscubed the assignment, realised okay,

47:24.620 --> 47:30.980
The holding on upstairs quite hard if we can just find a gap if we can just find a few seconds to plant this diffuser

47:30.980 --> 47:36.780
With a little bit of destruction going on elsewhere. We are going to be just fine. It's exactly what they were able to do

47:38.580 --> 47:43.180
Now the thing is looking up for 4am able to deal with those trap operators quite effectively now

47:43.180 --> 47:47.020
We go back to the site that has proven a little bit more difficult than I think we might have expected

47:47.300 --> 47:52.300
Obviously basement also proved problematic when 4am reattempted to attack it in round 4

47:52.300 --> 47:57.760
But this one was a bit surprising they had all the breaching they wanted all the day star were inside the site

47:57.760 --> 48:03.700
Yet the last time they played at 4am ended up kind of bottlenecking yourselves in through the connector breach and the round

48:03.700 --> 48:08.500
Just kind of fell apart after that now we see a pretty sizable shift in terms of what they're bringing

48:08.500 --> 48:11.640
We've got the thermite that was so good for the breaching before we still got the ying

48:11.640 --> 48:12.500
Which has been a mainstay

48:12.500 --> 48:17.500
But we also have the introduction of the blackbeard in the demos either of these could be great backstabbing

48:17.580 --> 48:22.020
Operators and we'll see about what 4am ended up doing got it could also be good for flying vertical pressure

48:22.020 --> 48:25.900
hopefully based off these operators who are bragging, I think this might be before I am recognizing

48:25.900 --> 48:28.980
what was really the one only problem with their attack last time.

48:28.980 --> 48:31.780
And we're starting to see something like a yin come into the fray as well.

48:31.780 --> 48:37.500
It gives that little element of disruption, they're not just going to be able to sit around and all sort of play in and around Pillar

48:37.500 --> 48:42.340
because they start, they have been quite tight, they have been quite condensed when they've been in these defensive positions

48:42.340 --> 48:47.860
and that's fine, there's no real problem with that, but throw a candela into that and if everyone's blind

48:47.860 --> 48:50.340
all of a sudden you've got some pretty significant problems to deal with.

48:50.340 --> 48:56.580
Again, we're seeing the breeches open, we know that that's going to be fairly straightforward now with the bands that Four and Romain have given themselves.

48:56.580 --> 49:00.860
They have opted to make this a lot easier than it otherwise could have been.

49:00.860 --> 49:02.360
Rockstar.

49:02.360 --> 49:09.520
A little bit concerned about Electric, but I don't think it's going to slow them down too much for getting that connector wall open into sight and into the back of Pillar.

49:09.520 --> 49:10.800
Darcyly.

49:10.800 --> 49:15.160
In this prime position again, I want to see more value out of these Candelas this time.

49:15.160 --> 49:20.560
Especially when it's playing like Binbin on the floor and there's too much that they're going to be able to do if a Candela starts rolling around the corner.

49:21.360 --> 49:22.460
Now, this is why you see them back off.

49:22.460 --> 49:27.460
Also, I want to point out Binbin playing this position again, but a switch to the M870, whereas before they had the Uzi.

49:27.460 --> 49:32.360
This thing is, will be a better weapon for playing this close position on both the breach and the door.

49:32.860 --> 49:35.860
Could be a bit more threatening if, obviously, or anybody tries to go around the corner.

49:35.860 --> 49:41.860
But of course, last time he was completely blinded by the Candelas, so that's not really going to be affected all that much by what gun you bring.

49:41.860 --> 49:48.760
Minute ten seconds remaining now, and if we take a look, it's still a bit of a linear push on the generator side.

49:48.760 --> 49:53.060
We've got three, four players over here, TX working up to that breach.

49:53.060 --> 49:54.860
Pekana's gonna hear this player on the problem.

49:54.860 --> 49:57.560
I need to catch him swinging around the corner, the Nomad not ready.

49:57.560 --> 49:59.960
They start beginning this push with a 5v4.

49:59.960 --> 50:02.360
Again, Lyanna just walking in.

50:02.360 --> 50:05.260
No additional angle, no massive disruption.

50:05.260 --> 50:07.460
Darcy threw some candelas and some smokes.

50:07.460 --> 50:11.560
But once he gets hit by the yokai, he's stunned completely, shield exposed.

50:11.560 --> 50:15.720
The Blackbeard goes down, basically minimal effort by the defense.

50:15.720 --> 50:19.640
Rotating another Yokai over as Foria might have another shot at this.

50:19.640 --> 50:23.080
Some two different shotguns and Rockstar holding this long angle.

50:23.080 --> 50:26.280
It could work, but Sufley in a perfect position to deny the plant.

50:26.280 --> 50:27.960
Darsley ready for it.

50:27.960 --> 50:30.440
Sufley gonna play passive, halfway gone.

50:30.440 --> 50:35.160
Demos should spot it once it goes down, sees the Yokai, takes it down in another bite at the apple.

50:35.160 --> 50:39.320
Seal in the meantime will get a very important kill as this puts all of the pressure on Gadi.

50:39.320 --> 50:44.920
I should never mind the other yokai is alive. I thought I got taken down in the process both of the echoes primary utility are remaining

50:44.920 --> 50:50.720
They start with a 3v2 make that a 3v1 man advantage and it is all tied up on night heaven

50:50.720 --> 50:53.680
They started just quietly just have to wait until the opportunity moment there

50:53.680 --> 50:59.920
They're exactly where everybody was they're exactly what the game from it was the same game plan that we've seen previously

50:59.920 --> 51:04.480
It was exactly the same as what we saw in round number three. No major changes

51:04.480 --> 51:10.480
No major operator, Jamie. Just play around the OK. We're going to get to listen in to both these teams.

51:16.480 --> 51:18.480
Sorry, I need some time to put back the mic.

51:20.480 --> 51:25.480
Alright, OK, dear attack, remember that Tokai is sneaking around on Lobby.

51:25.480 --> 51:32.480
OK, they focus basements where they go full clear jungle, plus Aqua to site C.

51:32.480 --> 51:35.000
OK, they want to full-check the map every time.

51:35.000 --> 51:38.240
Stock, again, Dokka will be alone.

51:38.240 --> 51:41.280
They full-check the top, jungle IT.

51:41.280 --> 51:43.520
They don't care about site until everything's clear top,

51:43.520 --> 51:46.000
so be aware on this on our positions.

51:46.000 --> 51:48.880
Top, they either have jungle IT push,

51:48.880 --> 51:52.480
and Dokka goes blue, or the blue IT push,

51:52.480 --> 51:56.280
with Ibanez cutting-game window below, OK?

51:56.280 --> 52:02.040
Remember, we said on the bands, Grimm plus Ace or Capitao.

52:02.040 --> 52:10.100
Keep up the good com, ok? We're trying to find solutions, beware they found that Flanks were working on all attacks so I'm pretty sure that no-

52:32.040 --> 52:37.040
I heard the sound of the echo, it's so noisy

52:37.040 --> 52:40.040
I heard the sound of the echo, it's so noisy

52:40.040 --> 52:42.040
Echo

52:42.040 --> 52:46.040
I think it's mine, I didn't use their echo

52:46.040 --> 52:48.040
I think it's good

52:48.040 --> 52:50.040
My mic should be a little better

52:50.040 --> 52:52.040
Echo, do you know why I talk so much?

52:52.040 --> 52:53.040
I don't know

52:53.040 --> 52:55.040
Because there's echo, echo

52:55.040 --> 52:57.040
It's so noisy

52:57.040 --> 53:03.040
Ah, they won. I lost today. I jumped out of that yellow building.

53:27.040 --> 53:30.040
You think, well, I'm just being the doggie, you know, it's gonna be a problem, right?

53:30.040 --> 53:34.040
But it's one of those nice things where like, if you know based on your prep that a team is gonna bring doggie,

53:34.040 --> 53:37.040
well, you can control that as a variable. You can know it's gonna be in the line-up, so you ban other things.

53:37.040 --> 53:39.040
I love learning these little tips.

53:39.040 --> 53:42.040
I must admit, I really like eating timeouts because they're very...

53:42.040 --> 53:45.040
It's... we're biased because I don't understand the rough-based timeouts.

53:45.040 --> 53:46.040
True.

53:46.040 --> 53:50.040
But I understand eating timeouts because it's English, thankfully.

53:50.040 --> 53:52.040
And it's very chill.

53:52.040 --> 53:54.040
There is zero.

53:54.040 --> 54:00.040
Zero. There is zero amp. It is just so matter of fact. It is so relaxed and I think it probably

54:00.040 --> 54:03.480
queues the team in a really nice headspace. Some teams like the whooping in the hollowing,

54:03.480 --> 54:07.320
some teams like the, you know, getting hyped and it's sort of using that energy, but I

54:07.320 --> 54:10.600
think in the best of three early in the morning, you've kind of got to temper that a little

54:10.600 --> 54:13.520
bit, especially knowing that you want to be playing a game later on this afternoon as

54:13.520 --> 54:18.200
well. So very matter of fact there for me then. And again, it seems like they've got some

54:18.200 --> 54:22.160
very good homework on Daystar, doesn't it? You know, they were, they want to clear, they

54:22.160 --> 54:26.400
to flying. They're not going to do anything with the sight until this is clear. They have

54:26.400 --> 54:30.560
some very clear wind conditions right now and it's going to be good to see if 4AM can

54:30.560 --> 54:35.240
start to try and execute on them. Obviously we could sit here and say the same for Daystar,

54:35.240 --> 54:40.360
it's just unfortunate I don't understand. So we're a little bit left in the dark with

54:40.360 --> 54:45.280
that one but 3-3 on the half is a decent scoreline regardless and I think both teams are going

54:45.280 --> 54:49.280
to be fairly happy with that moving into the second half of proceedings here. I'm already

54:49.280 --> 54:54.520
get rid of a bit of that barbed wire on the bottom of those warehouse stairs, bottom warehouse,

54:54.520 --> 54:57.520
we didn't really see an attacker in bottom warehouse, and I was kind of surprised about

54:57.520 --> 55:01.760
it because it can be a really good powerful position. Nice to see that cleared off straight

55:01.760 --> 55:07.200
away here from Daystar, just giving themselves options for later on.

55:07.200 --> 55:12.040
It's quite good to see that level of foresight, oh classic. Something we'll have to, I think,

55:12.040 --> 55:15.840
go down and destroy some of that soft wall. Hopefully that'll be okay though, we'll need

55:15.840 --> 55:19.600
well, secondary shotgun. One thing we heard mentioned during the channel was the possibility

55:19.600 --> 55:24.080
that Dokeby being brought up by Daystar. Don't really see her in this round, but I think the greater

55:24.080 --> 55:27.760
possibility with the Dokeby is sure the phone calls, but also the fact that she might go lurk,

55:27.760 --> 55:31.840
and I think the fact that we see Daystar trying to clear out that barbed-round bottom staircase.

55:31.840 --> 55:36.720
What the Dokeby represents is still very much a possibility that the defense is so focused on,

55:36.720 --> 55:41.280
say, a generator push, like we saw 4am doing a lot. You might have somebody sneak up

55:41.280 --> 55:43.280
There's garage stairs and trying to go for a flank.

55:43.280 --> 55:46.800
TX getting quite aggressive on the garage single door, but

55:46.800 --> 55:49.600
there's a player like all the way outside, upside down, repel.

55:49.600 --> 55:53.200
Instead, it's Azuki from down below, who gets a line onto the Azami.

55:53.200 --> 55:56.720
While there are two players in garage, it's going to put a lot more pressure on Gotti,

55:56.720 --> 55:58.960
who himself is trying to get aggressive on IT.

55:58.960 --> 56:03.040
And now with him down, I think we're going to see quite a lot of presence in this area, Ali.

56:03.040 --> 56:06.400
4 AM are challenging, so they don't really need to be challenging right now.

56:06.400 --> 56:08.480
Darsley just getting away with it there.

56:08.480 --> 56:14.400
He had a nice angle onto the top single coming into the top of catwalk seal is tempted for a bit of a walk through here

56:14.400 --> 56:19.540
But there's no rush about things. There's a minute 15 left on the clock default camera finally gonna be dealt with

56:19.540 --> 56:25.680
I'm always a bit of a stickler for the old default cam as you keep he's gonna be starting to make his way up this garage as well

56:25.680 --> 56:32.600
So zero garage presence from when 4a and we're attacking and this has been a main focus right now from day start

56:32.600 --> 56:37.640
So much so they're even gonna start to open the wall at the top of that catwalk as well big play required here

56:37.640 --> 56:40.280
and he will find one onto BimBin.

56:40.280 --> 56:42.880
It needs to be the first of a couple though.

56:42.880 --> 56:45.160
It needs to be the first of a couple indeed.

56:45.160 --> 56:46.660
It's only a 4v3.

56:46.660 --> 56:48.360
I think you can see Pekan all the way on the back side.

56:48.360 --> 56:50.160
So as opposed to 4AM on their attack,

56:50.160 --> 56:51.200
we've got a bit of a back stab,

56:51.200 --> 56:53.560
but Lighted doing his best to deal with the front.

56:53.560 --> 56:54.760
And I believe it's two players in garage,

56:54.760 --> 56:56.560
but only a 1v1 on the back side.

56:56.560 --> 56:58.700
This is a must win fight for Pekan.

56:58.700 --> 57:00.340
The defense is gonna be so much more scattered

57:00.340 --> 57:01.600
if he can win this, but if Rockstar

57:01.600 --> 57:03.440
can give them this peace of mind,

57:03.440 --> 57:04.280
you can even see them double up,

57:04.280 --> 57:06.380
but he just wins it first out the gate.

57:06.380 --> 57:11.540
Scramming head-level with the F2 wins it within the first 10 shots, but again the alternative angle falls

57:11.700 --> 57:15.580
They leave a Zuki by himself and now they're in the same position as before

57:16.100 --> 57:20.160
Doubled up the same angle the defenders can watch both of these positions

57:20.780 --> 57:25.180
And now souffle in the 1v2 not a whole lot even with the information

57:25.180 --> 57:30.140
Lyda has completely bullied them at the beginning and Darsley finishes it at the end

57:31.300 --> 57:35.660
You can't help but think that Daystar just squandered the time that they had available to them then

57:35.660 --> 57:44.660
They have to try and split up, they have to try and have a second dimension to the push, because if Lyder's playing in IT, hitting shots like that, you can't challenge them one by one.

57:44.660 --> 57:49.660
You either challenge together, you challenge with utility, or you just entirely ignore it and go somewhere else.

57:49.660 --> 57:59.660
We didn't really see Deistar do either of those three options. They challenged it solo, they didn't challenge it with utility, and then they went somewhere else when it was a little bit too late and there was no other option.

57:59.660 --> 58:04.220
option. So it kind of hurts a little bit to see because the opening portion of the

58:04.220 --> 58:07.900
round was fantastic. We've got great controller warehouse, very easy to get the

58:07.900 --> 58:11.300
breach open. We've got a K-bandit band. It's the exact same band interestingly as

58:11.300 --> 58:14.660
we saw on the flip side of this game. So no real surprise there. The breach is

58:14.660 --> 58:18.140
going to be fairly straightforward. It's what you do after that that really

58:18.140 --> 58:21.580
matters and I don't think you can allow either just to continually swing

58:21.580 --> 58:26.660
at e-breach and get away with it. Now it's unfortunate especially when you saw

58:26.660 --> 58:30.260
Daystar getting a lot of the right ideas tried to diversify a lot of those angles and

58:30.380 --> 58:33.940
Light of winning one be ones like that or even gaudy going down into later on

58:34.820 --> 58:37.740
Even though you've got the right plan if a player's winning gunfights like that

58:37.740 --> 58:43.860
There's not a whole lot you can do first-person shooter and if somebody's getting shot. Well, that's just really unfortunate, isn't it now?

58:43.860 --> 58:46.340
Continue with the side rotation down to the basement

58:46.820 --> 58:50.540
Before angry men win their first attempt of the top floor now

58:50.540 --> 58:55.700
We see the entry of the dope be and big shock joined by solid snake being brought by pecan

58:55.700 --> 59:01.140
Also got the zero and play though a whole lot of information being brought by day star

59:01.140 --> 59:01.980
Not only souffle

59:01.980 --> 59:07.180
He's gonna go with those flank cams, but also the active intel gathering of the doke be and the snake respectively a

59:07.180 --> 59:10.820
lot of vertical play as well the sledge and the and the ramp not a

59:11.380 --> 59:14.980
Common combination to like a buck ram maybe more a more thing, but I

59:15.740 --> 59:21.100
Supposed to sledge you got the maid and the secondary pistol. I think sometimes it's a bit personal preference as well, isn't it?

59:21.100 --> 59:22.940
I don't think there's

59:22.940 --> 59:25.580
Anything really wrong with bringing the sledge in this day and age.

59:25.580 --> 59:26.080
Not at all.

59:26.080 --> 59:30.520
There's zero for me. I love zero because you just forget it exists and then you see it, you're like, oh yeah.

59:30.520 --> 59:31.720
Oh, we still have zero.

59:31.720 --> 59:33.120
He's got six cameras.

59:33.120 --> 59:34.320
Yeah, we still have zero.

59:34.320 --> 59:36.200
That's a lot of utility.

59:36.200 --> 59:41.880
The Swiss Army knife of utility, like you say, information are plenty here, especially the snake.

59:41.880 --> 59:44.560
I don't believe this is the first time we've seen Snake play today, by the way.

59:44.560 --> 59:51.360
For how much hype and talk there has been about this operator, I mean, it makes sense that they get first blooded inside of the first minute.

59:51.360 --> 59:56.720
Well, and it's funny, we did see him one time earlier, but he literally was so focused on a roam on the top floor

59:56.720 --> 01:00:00.840
I think we cut him for like literally point five seconds like this guy's not doing anything and then we just left

01:00:00.840 --> 01:00:06.400
So it snake is at a very minimal impact today to your point and now a dope be also seemingly going down next

01:00:06.400 --> 01:00:11.400
I mean, I just this is already a rough start for so such powerful operators zero though

01:00:12.040 --> 01:00:17.200
Hey out of the three Intel operators. Who's the one who gets a kill my man?

01:00:17.200 --> 01:00:21.200
And the last one standing in round eight at the minute

01:00:21.700 --> 01:00:23.760
He's gonna have to be the last one standing for a while as well

01:00:23.760 --> 01:00:29.280
If you're gonna try and drag this one back three versus four right now, and then firmly in the driver's seat

01:00:29.920 --> 01:00:35.240
Starting to get a little bit of the breach a little bit of the soft floor open and starting to try and work down onto that side

01:00:35.240 --> 01:00:40.640
But I mean I just worry about this line up from all sorts different sides

01:00:40.920 --> 01:00:43.900
The fact that we've got two tin openers when attacking basement

01:00:43.900 --> 01:00:48.680
There's plenty of things that we could just we need 20 minutes to really sort of dissect this

01:00:48.680 --> 01:00:50.220
That was some great need usage

01:00:50.220 --> 01:00:57.060
You're gonna use one you may as well use two guarantees the kill on Darcy Lee and removes any toxic bay castes that were left lingering around

01:00:57.060 --> 01:01:02.060
It also levels up the time now they can start to pick away at some of this site utility

01:01:02.060 --> 01:01:08.300
Those Vulcan packs are gonna be a big one this where zero really comes into their own because they've got accurate information as to where players are

01:01:08.300 --> 01:01:10.300
Hiding it's gonna make this drop a lot easier

01:01:10.300 --> 01:01:18.300
He's turning vertical angles as well, trying to isolate this Izami, pushing Lida back further underneath the cargo stairs, seal fighting them.

01:01:18.300 --> 01:01:21.300
They still have been working these past 20 seconds so perfectly.

01:01:21.300 --> 01:01:31.300
From the nade plate to the vertical angle, he's making every second count, but then Souffle dropped for the defuser, falls to Rockstar, and it all might still be squandered.

01:01:31.300 --> 01:01:35.580
Bidman picks it back up, but with only one player left alive, he's got to drop down off

01:01:35.580 --> 01:01:40.260
those vertical angles, which gives flexibility to the defense, body with an important victory,

01:01:40.260 --> 01:01:44.820
and unfortunately, Daystar, despite how well they've played the past 40 seconds, the final

01:01:44.820 --> 01:01:49.260
10 or what matter most, as 4AM continue their streak on defense.

01:01:49.260 --> 01:01:52.460
Oh, Keebo Barricade's really putting in the most work there.

01:01:52.460 --> 01:01:53.460
It's so...

01:01:53.460 --> 01:01:58.500
One of the reasons why Azami is so egregious, because you can just entirely change the landscape

01:01:58.500 --> 01:01:59.500
of the site.

01:01:59.500 --> 01:02:03.500
peeking down and dropping down into tank and seeing those key barriers every

01:02:03.500 --> 01:02:08.620
single round but when you do it's so annoying and it's a pain to deal with.

01:02:08.620 --> 01:02:12.820
Daystep, recognizing things aren't really going their way at the moment and they

01:02:12.820 --> 01:02:17.380
need to break that on this attacking side. They're gonna choose now to take that

01:02:17.380 --> 01:02:20.620
tactical timeout. Don't forget we of course have the halfway point as well

01:02:20.620 --> 01:02:25.020
it's only a couple of rounds after that but they can't let this lead slip too

01:02:25.020 --> 01:02:28.860
much in the favor of 4 and remember because so far whilst there have been

01:02:28.860 --> 01:02:33.420
some good positives from the attack links, the general sentiment is rounds aren't being

01:02:33.420 --> 01:02:34.420
won.

01:02:34.420 --> 01:02:37.780
And it's kind of a difficult position, I mean, not only for them, but also for us, because

01:02:37.780 --> 01:02:42.620
like that last 40 seconds was objectively great. They were getting all the vertical

01:02:42.620 --> 01:02:46.380
angles, they were isolating those defenders. And then it's just small things like little

01:02:46.380 --> 01:02:49.540
timings is something you and I were talking about before the game is that both of these

01:02:49.540 --> 01:02:53.120
teams, but even like Daystar against Falcon seemed like the fundamentals were generally

01:02:53.120 --> 01:02:57.020
pretty sound, but it was just some of those three two ones that were a little bit mistimed

01:02:57.020 --> 01:03:00.600
a little bit of a gap here, a little bit of a delay there, and it's something small,

01:03:00.600 --> 01:03:03.680
something so minuscule that spending, you know, the even amount of time I'm talking

01:03:03.680 --> 01:03:08.140
about, I can feel like you're harping on something that's like really minor in the grand scheme

01:03:08.140 --> 01:03:12.400
of things, but when it's happening with 10, 15 seconds left, it might end up defining

01:03:12.400 --> 01:03:15.440
the whole round, even if everything before that was really quite good, which for Daystar,

01:03:15.440 --> 01:03:19.040
a lot of the fundamentals have been good. On the first, second floor, we saw, you know,

01:03:19.040 --> 01:03:22.320
a lot of different angles that players tried to push from and really just losing fights

01:03:22.320 --> 01:03:26.080
at the end of the day, and that one, a lot of the positioning and communication was really

01:03:26.080 --> 01:03:29.200
quite good it was just another small thing so to your point if the rounds are

01:03:29.200 --> 01:03:32.240
being one you've got to find some way around it as it might be four angry

01:03:32.240 --> 01:03:35.280
men's pick they are two rounds away from closing this out in regulation and

01:03:35.280 --> 01:03:38.320
given the similarity that Knight Haven and Clubhouse have it's possible to be

01:03:38.320 --> 01:03:42.200
comfortable there too. I think with the maps it was like I said at the top it's

01:03:42.200 --> 01:03:47.040
difficult to say who it prefers who's really won the retail stage if you

01:03:47.040 --> 01:03:51.120
want to go that far but they still know that this is a map that they're

01:03:51.120 --> 01:03:54.320
comfortable on as well and they can't just sort of let it fall by the wayside

01:03:54.320 --> 01:03:56.880
and she's seven three potentially yeah just because it's four and

01:03:58.160 --> 01:04:02.380
Four and when they really do need to start to sharpen up a little bit here

01:04:02.380 --> 01:04:08.880
Hopefully that little minute with her and they will have sorted them out a little bit when they turn their attention to this mid-floor

01:04:09.200 --> 01:04:13.000
I'm not gonna be trying to bring the kitchen team in terms of you know

01:04:13.000 --> 01:04:17.480
Sort of information operators or anything too fancy that really hasn't been working for him so far

01:04:17.480 --> 01:04:21.440
I think it's a good time to sort of drop back some few basics and just go okay great

01:04:21.440 --> 01:04:27.280
What do we want to achieve in this town? Full clear, get a little bit of map control, kill a Roma or two, and start to work.

01:04:27.280 --> 01:04:32.040
Remember, this is the site that 4AM themselves got away with a worldy plant on.

01:04:32.040 --> 01:04:35.840
You don't need to do the most work on storage to come away with a round and attack it.

01:04:35.840 --> 01:04:38.840
But if you recall from Eden's timeout, it's also something that they anticipated.

01:04:38.840 --> 01:04:43.240
Eden said that they love to go for the full clears and they won't execute site before that.

01:04:43.240 --> 01:04:47.240
Even though they're changing things, even though the Dokobies gone, the Snake is gone, as you can see,

01:04:47.240 --> 01:04:52.140
They're going for that full clear. They're not going for some quick game player, some quick execute play.

01:04:52.140 --> 01:04:54.980
And you can see that the defense is completely ready for that.

01:04:54.980 --> 01:04:58.740
Darsley pre-aims that angle. Crouched. Azuki immediately falls.

01:04:58.740 --> 01:05:04.840
And now all the defenses guns are trained on Gen and Generator because that's the next likely position that the attack is going to push from.

01:05:04.840 --> 01:05:11.240
You can see the game plan that 4AM have articulated in that timeout is not really being changed or disrupted fundamentally whatsoever.

01:05:11.240 --> 01:05:15.640
God even somehow gets away with that drop, despite one player directly around the corner.

01:05:15.640 --> 01:05:23.340
And I mean, 4 angry men, nothing that they have planned for or envisioned about this defensive half is going really unobstructed.

01:05:23.340 --> 01:05:27.140
It feels like the map control is more important than getting the kills at the moment for Daystar,

01:05:27.140 --> 01:05:33.640
because they're just so convinced that they need to take this control and then they can start to execute and then they can start to work.

01:05:33.640 --> 01:05:37.140
But if they're not getting the kills, if they're not winning the gunfight, it isn't going to matter.

01:05:37.140 --> 01:05:42.140
So if like the next player to fall there, it's the third might go on, okay, not the biggest loss here on the mid-floor side,

01:05:42.140 --> 01:05:43.820
but it's the diffuser called upstairs.

01:05:43.820 --> 01:05:45.460
Someone's gonna have to rotate up toward electrical

01:05:45.460 --> 01:05:46.580
and pick that thing up.

01:05:46.580 --> 01:05:48.900
And you just know that there's gonna be someone still

01:05:48.900 --> 01:05:50.700
hanging around up there on the defense

01:05:50.700 --> 01:05:51.620
when that happens.

01:05:51.620 --> 01:05:54.100
Picanzee, in the bottom of warehouse for the moment,

01:05:54.100 --> 01:05:57.420
has a chance, but just can't land the finishing blow.

01:05:57.420 --> 01:05:59.740
The F2, a little bit brutal on the recoil.

01:05:59.740 --> 01:06:04.340
Oh, the timing, Lider pops the corner at the perfect time.

01:06:04.340 --> 01:06:07.620
Bimbing finally starts to get something going here

01:06:07.620 --> 01:06:10.180
for Daystar, but it feels like it could be too late

01:06:10.180 --> 01:06:12.760
as he too falls to Gotti.

01:06:12.760 --> 01:06:14.100
That's too late for Seale as well.

01:06:14.100 --> 01:06:17.100
Finds the angle, but also falls to that MP7.

01:06:17.100 --> 01:06:18.780
Six to three now for four angry men.

01:06:18.780 --> 01:06:21.260
And I really feel like Ali, as we've seen them now,

01:06:21.260 --> 01:06:23.660
achieve three deep passes in a row on map point.

01:06:23.660 --> 01:06:25.140
It's got to be that defensive game plan

01:06:25.140 --> 01:06:26.260
that is winning at the end of the day.

01:06:26.260 --> 01:06:27.940
I mean, from the team and even, of course,

01:06:27.940 --> 01:06:29.500
but really all six players and the co,

01:06:29.500 --> 01:06:31.740
well, five players and the coach that we have right now,

01:06:31.740 --> 01:06:33.500
you can see that what they envisioned at that time

01:06:33.500 --> 01:06:35.140
on has perfectly come to pass.

01:06:35.140 --> 01:06:36.980
And they start just aren't really,

01:06:36.980 --> 01:06:39.100
I think, understanding that situation.

01:06:39.100 --> 01:06:44.460
Maybe we'll these next three rounds, of course, we still got potentially three to we get to overtime and the band phase could change things, but

01:06:44.460 --> 01:06:54.700
Hopefully we can see maybe daystar rotates, maybe some more direct pushes or some quicker pushes at the beginning of the round, because if it's just more like this, I mean, I think we're probably gonna be thrown to a break in the next four minutes or so.

01:06:54.700 --> 01:06:58.700
A solid snake band. I mean, that one's crazy.

01:06:58.700 --> 01:07:05.180
Yeah, okay, it's a possibility, but I think it's one of those games where the bands just aren't really gonna matter too much.

01:07:05.180 --> 01:07:12.180
The Azami Band is a good one, and I'll give Daystar that, I think that was a bit of a headache for them, especially when they were attacking onto the base, it's been a headache on the top floor as well.

01:07:12.180 --> 01:07:18.380
So it makes sense to get rid of the Azami Band, but what value is that, that you can just insert that sentence into any game ever.

01:07:18.380 --> 01:07:25.880
So, again, I just don't feel like the bands are going to play a big enough factor here, Daystar have to find something a lot deeper than that right now.

01:07:25.880 --> 01:07:32.380
And like you say, when 4Amer are as prepared as they are, and they know just how predictable Daystar can be,

01:07:32.380 --> 01:07:38.340
They start need to just be a little bit less predictable. They need to recognize look they're waiting for us at every single corner right now because they know

01:07:38.340 --> 01:07:41.400
All we want to do is clear. Let's do something different

01:07:41.980 --> 01:07:45.720
Well, and especially think about like how ways in which they can be unpredictable

01:07:45.720 --> 01:07:48.760
We saw yank quite consistently from 4 a.m. On their attacking side

01:07:48.760 --> 01:07:51.280
But if you look at their defenses, they're bringing a warden right now

01:07:51.280 --> 01:07:52.820
There's only the second time they played it

01:07:52.820 --> 01:07:58.500
They've really only played it on the command center and so obviously we know that we don't know what operators are gonna play ahead of time

01:07:58.500 --> 01:08:02.040
But you look at hindsight, which this isn't a knock-against-a-star,

01:08:02.040 --> 01:08:07.380
but if they brought a ying and maybe that like round eight or round nine, it might have had a lot more advantage.

01:08:07.380 --> 01:08:12.220
Maybe go for something quicker, bring a blitz, something like that, try and rotate, do something alternative to disrupt them,

01:08:12.220 --> 01:08:17.300
and we've just not seen that so far, but continuing to not see it in round ten.

01:08:17.540 --> 01:08:22.580
Sure, the snakes man, and they're not bringing doke-a-bee, but we don't see any rotation to the ying or anything like that.

01:08:22.580 --> 01:08:24.180
We don't see any rotation to one of the shields.

01:08:24.180 --> 01:08:26.820
I mean, the attack has so many cheesy operators nowadays.

01:08:26.820 --> 01:08:31.560
you can pick your poison and probably find something effective, but instead they're trying to I think go for another full clear

01:08:32.060 --> 01:08:34.260
It's like a little bit of a basic lineup doesn't it and

01:08:35.260 --> 01:08:39.820
One of the oldest tricks in the book isn't it the C4 since the introduction of the C4 lineup

01:08:39.820 --> 01:08:44.780
It makes it so much easier to hit those really nice a long range C4s

01:08:46.340 --> 01:08:52.220
With two-play down those exothermic charges gone with him no tin open is available

01:08:52.220 --> 01:08:56.760
Once again, it looks like it's going to be a tough day at the office for Daystar on the

01:08:56.760 --> 01:08:58.380
attack here of Nighthaven Labs.

01:08:58.380 --> 01:09:01.740
Going to be forced into those single doorway pushes.

01:09:01.740 --> 01:09:07.460
There are even pocket reinforcements if this connector wall wants to get closed up as well,

01:09:07.460 --> 01:09:09.940
but God, he seems happy to take the challenge on there.

01:09:09.940 --> 01:09:11.700
They may have won a shot.

01:09:11.700 --> 01:09:16.900
He's going to land onto Bimbin, still with the option to try and close that off.

01:09:16.900 --> 01:09:20.300
Daystar caught at the periphery right now.

01:09:20.300 --> 01:09:21.580
There's no way in here, Lynx.

01:09:21.580 --> 01:09:24.580
They have to push through doorways.

01:09:24.580 --> 01:09:26.580
Got to push through doorways with shotguns the opposite side.

01:09:26.580 --> 01:09:28.380
And Gotti, by the way, who's 15 and 4,

01:09:28.380 --> 01:09:31.080
something we have just neglected to mention up until this point,

01:09:31.080 --> 01:09:34.580
so much focus on LIDA and yet Gotti on one HP,

01:09:34.580 --> 01:09:36.580
still thinks he's got something to offer.

01:09:36.580 --> 01:09:38.580
You see the plan, play the contact, play the trade.

01:09:38.580 --> 01:09:41.580
He pops up and gets a Zuki anyway.

01:09:41.580 --> 01:09:43.580
16 and 5 is an all likelihood.

01:09:43.580 --> 01:09:46.580
That'll be the scoreline he ends on in a 2v4.

01:09:46.580 --> 01:09:48.580
Four angry men have the angles.

01:09:48.580 --> 01:09:49.580
They have the utility.

01:09:49.580 --> 01:09:52.280
They have the game plan on lock.

01:09:53.160 --> 01:09:57.040
Well, Pecanzu might have three EE1Ds.

01:09:57.040 --> 01:09:59.040
They might have two Nades between them.

01:09:59.960 --> 01:10:03.200
Given everything 4AM have in store.

01:10:03.200 --> 01:10:04.040
Seems difficult.

01:10:04.040 --> 01:10:05.840
Oh, good read by Seal.

01:10:05.840 --> 01:10:08.160
Sends that Nade into the perfect position

01:10:08.160 --> 01:10:09.120
behind the bomb chassis.

01:10:09.120 --> 01:10:12.000
Great late-round read from the IQ.

01:10:12.000 --> 01:10:14.720
I'm trying to push him through the smoke as more health

01:10:14.720 --> 01:10:17.880
or time is bled from the attacking team

01:10:17.880 --> 01:10:19.880
4am continuing their game plan of holding still.

01:10:19.880 --> 01:10:21.880
I really like how 4am are playing this.

01:10:21.880 --> 01:10:23.880
They're not trying to over complicate the point.

01:10:23.880 --> 01:10:25.880
They're not moving at all. They're just holding

01:10:25.880 --> 01:10:27.880
really deep power positions.

01:10:27.880 --> 01:10:29.880
Lider gently peeking here onto electrical.

01:10:29.880 --> 01:10:31.880
There's no option for Daystar right now.

01:10:31.880 --> 01:10:33.880
No option whatsoever as both Pekanzu

01:10:33.880 --> 01:10:35.880
and Seal now starting to move towards

01:10:35.880 --> 01:10:37.880
half HP. Pekanzu prone in the middle

01:10:37.880 --> 01:10:39.880
of a doorway. More offering himself up

01:10:39.880 --> 01:10:41.880
for sacrifice than actually making

01:10:41.880 --> 01:10:43.880
a full attempt. What a show-it by 4

01:10:43.880 --> 01:10:45.880
Angry Men on Night Haven Labs. Might be there

01:10:45.880 --> 01:10:49.720
pick with a 7-3 going in the club, starting the day off right.

01:10:49.720 --> 01:10:51.040
Really not messing around there.

01:10:51.040 --> 01:10:54.560
You can tell that four-angry men have put in a heck of a lot of prep ahead

01:10:54.560 --> 01:10:57.120
of today's fixture against Daystar.

01:10:57.120 --> 01:11:00.760
Daystar caught looking really flat-footed on Nighthaven Labs.

01:11:00.760 --> 01:11:03.120
I know I was expecting a lot more out of this fixture.

01:11:03.120 --> 01:11:05.400
Fortunately, Lynx, it's best to three.

01:11:05.400 --> 01:11:08.120
There is at least one more map on the way,

01:11:08.120 --> 01:11:09.720
and we're going to be going to that very shortly.

01:11:09.720 --> 01:11:11.160
We'll be back in just a few.

01:17:45.880 --> 01:17:58.680
Well, by the end of things, Ollie, really wasn't that close of a game.

01:17:58.680 --> 01:18:01.920
If you only tuned in for the first half, you would think this would be a competitive Night

01:18:01.920 --> 01:18:03.980
Haven Lamps we'd be talking about, but no.

01:18:03.980 --> 01:18:07.360
After four straight wins on the defense, four angry men win their pick, and now we've got

01:18:07.360 --> 01:18:10.240
Clubhouse coming up, I mean, pretty much immediately.

01:18:10.240 --> 01:18:14.560
But even I'm kind of surprised, but that game plan we heard from Eden, I don't think there's

01:18:14.560 --> 01:18:15.560
a single flaw in it.

01:18:15.560 --> 01:18:19.740
It worked really well, didn't it? It shows just how well Four Angren meant a prep for this fixture.

01:18:19.740 --> 01:18:23.240
And Daystart, they need to wake up and they need to wake up quite quickly because we already know

01:18:23.240 --> 01:18:27.160
the similarities between somewhere like Nighthaven Labs and somewhere like Clubhouse

01:18:27.160 --> 01:18:31.480
granted two very different maps, but they do play in a somewhat similar fashion.

01:18:31.480 --> 01:18:35.000
And you would hope that Daystart have got a good chance in this fixture.

01:18:35.000 --> 01:18:39.080
We said at the start, it was difficult to tell who favours on these map choices.

01:18:39.080 --> 01:18:43.640
Four Angren for me had the slight edge in that they had a bit of a favouritism towards Chalet,

01:18:43.640 --> 01:18:46.140
But I'm not even sure if we're going to get to Shalei at this point, Lynx.

01:18:46.140 --> 01:18:49.540
No, with 7-3 on Night Haven, there's enough similarities between these two maps

01:18:49.540 --> 01:18:53.140
that it makes me feel like it's possible we will see 4AM just run away with it.

01:18:53.140 --> 01:18:56.940
I mean, one immediate example, those exterior walls on Clubhouse and Night Haven,

01:18:56.940 --> 01:18:59.240
there's a reason why of all the maps we see in the pool.

01:18:59.240 --> 01:19:02.640
It's usually these two maps where we see double hard-reached denial bands,

01:19:02.640 --> 01:19:04.240
double hard-reached bands.

01:19:04.240 --> 01:19:08.440
And while we always do have to say that, you know, the three bands were like super impactful

01:19:08.440 --> 01:19:12.640
for like two seconds, and then we've got a lot more operators that got super powerful,

01:19:12.640 --> 01:19:14.640
But even still on these maps, they can be quite standard.

01:19:15.640 --> 01:19:20.140
Basically, fully changed parts, at least especially the early game for how these maps play out.

01:19:20.640 --> 01:19:24.640
But we'll see how the actual differences between Knight, Haven and Clubhouse manifest.

01:19:25.140 --> 01:19:29.140
As if they are too similar, four angry men might get another strong or even close victory.

01:19:29.640 --> 01:19:32.140
But a victory nonetheless, and if they do that,

01:19:33.140 --> 01:19:38.140
fortunately Daystar will be our first team sent home from Salt Lake City Major,

01:19:38.140 --> 01:19:41.140
and four angry men will go on to play Loose later on in the bracket.

01:19:42.640 --> 01:19:44.760
We just need to see a little bit more out of Daystar.

01:19:44.760 --> 01:19:45.680
I think top through bottom.

01:19:45.680 --> 01:19:48.440
See yesterday by far the way, the highest performer.

01:19:48.440 --> 01:19:51.800
And it's not necessarily that they had a quiet game over on labs.

01:19:51.800 --> 01:19:54.400
There just wasn't that same level of support from the team

01:19:54.400 --> 01:19:56.880
that was enabling a lot of those plays.

01:19:56.880 --> 01:19:59.480
Let's see what we end up with here on clubhouse.

01:19:59.480 --> 01:20:03.760
We get on into things, a ying and a kade straight off the rip.

01:20:03.760 --> 01:20:05.960
4M starting off on that defensive side.

01:20:05.960 --> 01:20:07.920
Daystar on that attack.

01:20:07.920 --> 01:20:08.960
It could be quite boring.

01:20:08.960 --> 01:20:11.360
It could be double hard breach denial again.

01:20:11.360 --> 01:20:15.280
okay bandit which for me just it just leaves far too much open there are lots

01:20:15.280 --> 01:20:19.400
of different ways to get things open here okay granted I can understand that

01:20:19.400 --> 01:20:22.840
to some degree things like moto things like basement can start to get a little

01:20:22.840 --> 01:20:26.920
bit techy but the bandit coming out as well I feel like it just gives too many

01:20:26.920 --> 01:20:30.880
tools for the defense to play with well and if you think about kind of what we

01:20:30.880 --> 01:20:34.840
saw from these two teams on night Haven labs I believe from day stars defenses

01:20:34.840 --> 01:20:39.080
we often saw quite a heavy trap lineup I mean we had you know Fenrears, Ellas,

01:20:39.080 --> 01:20:47.120
Maluci's lesions also saw some of that from for angry men as well and now I think just the thing about the thing about trap operators is

01:20:47.680 --> 01:20:53.000
There is no one trap operator that is particularly strong to warrant banning

01:20:53.080 --> 01:20:57.200
You're never really gonna want to ban the Fenrir or the Maluci or anything like that

01:20:57.200 --> 01:21:01.720
And because they are all in that strong but not bannably strong area

01:21:01.760 --> 01:21:07.360
That then allows you to bring lineups like that and so when you have situations such as this where you have two maps in

01:21:07.360 --> 01:21:10.680
which Cade and Bandit are pretty much always going to get banned if you abide by the conventional

01:21:10.680 --> 01:21:14.360
wisdom. Not only do you have that, but on the flip side instead of the traps, you basically

01:21:14.360 --> 01:21:19.980
get all the most annoying time wasting operators. You get the smoke, the goya, or even in some

01:21:19.980 --> 01:21:25.200
more indirect ways, the clash in the castle. You burn time on the extensions. And so it

01:21:25.200 --> 01:21:29.200
makes sense to ban the Cade and the Bandit. But as kind of we talked about at the beginning

01:21:29.200 --> 01:21:33.720
of the show, you got to pick one kind of defensive or attacking philosophy you want to target.

01:21:33.720 --> 01:21:36.240
But once that leaves out the other one, if you have a team that likes to specialize, they'll

01:21:36.240 --> 01:21:40.540
have so many tools at their disposal. Yeah, we're just at a point in the game where there

01:21:40.540 --> 01:21:43.980
are not too, I don't want to say too many options, but there are a hell of a lot of

01:21:43.980 --> 01:21:47.680
options. You can only do so much. You can only do so much. You can't get rid of everything.

01:21:47.680 --> 01:21:52.320
You've got a cherry pick, exactly what it is that you really don't want to deal with.

01:21:52.320 --> 01:21:57.320
Castle already being dealt with there on that small window to the top of those blue stairs.

01:21:57.320 --> 01:22:02.480
I've also seen Bimbin on the Ram this time as well in an attempt to rip open that kitchen

01:22:02.480 --> 01:22:06.920
corridor. Should be fairly straightforward to get this kitchen hatch open as well.

01:22:06.920 --> 01:22:12.800
Gotti does have an in-flight in here below but nicely covered thereby seal.

01:22:12.800 --> 01:22:18.800
It's very quickly going to deal with that kitchen hatch element. Snake, just starting

01:22:18.800 --> 01:22:22.240
to clear this top floor. Knows there's going to be somebody over there toward

01:22:22.240 --> 01:22:26.000
garage but there is mute so you do have to be cautious so you've not just got a

01:22:26.000 --> 01:22:29.240
rogue defender stood in one of those mute jammers.

01:22:29.240 --> 01:22:33.460
Seems to be the case right here. Darsley even with two loot jammers in pocket.

01:22:33.460 --> 01:22:38.240
Just hoping if there's some vertical destruction down below. OH LIDA!

01:22:38.240 --> 01:22:44.540
One of the more aggressive clash plays I've seen in a bit. Sets it up, gets the prefire onto the player on IT breach.

01:22:44.540 --> 01:22:49.740
And we have attackers dropping like flies. Pekon finished off the double kill for this Mute.

01:22:49.740 --> 01:22:54.040
And you can see that maybe Daystar underestimated the impact of this Mute Clear.

01:22:54.040 --> 01:22:59.140
I'm not gonna say the Thermite underestimated the impact of LIDA. I don't think anybody would have expected the clash to do that.

01:22:59.140 --> 01:23:02.780
Right on IT breach, fire vaults going down, unfortunately a little bit too late.

01:23:02.780 --> 01:23:08.140
This light just backs up, down to the process, beginning a little too aggressive given the 4v2 position.

01:23:08.140 --> 01:23:12.340
We're entering troll time. We are. We are entering troll territory.

01:23:12.340 --> 01:23:17.740
The round was won about 20 seconds ago, and all they need to do is just try and rotate downstairs.

01:23:17.740 --> 01:23:21.040
And if they all get down, if three of the four of them get that great,

01:23:21.040 --> 01:23:24.440
but lighter with that swing just opens the door a little bit,

01:23:24.440 --> 01:23:27.540
and it leaves some seriously vulnerable players up here.

01:23:27.540 --> 01:23:35.240
Darsley is going to be vulnerable inside of radio. We are going to see TX as well, a little bit vulnerable over to that catwalk side of things.

01:23:35.240 --> 01:23:38.940
Fortunately, he's going to land his shots. Now there should just be a layup.

01:23:43.040 --> 01:23:46.340
Just appreciating the small things, as we'll likely have 40 seconds.

01:23:46.340 --> 01:23:48.740
And obviously, he'll actually will jump in the building, so I appreciate that.

01:23:48.740 --> 01:23:52.040
SoundQ will reveal himself to Gario. Goes down as well.

01:23:52.040 --> 01:23:56.440
Sight is actually empty, by the way, and Seal does have the diffuser.

01:23:56.440 --> 01:23:59.760
I believe Darsley still up on the top floor. One player is an oil pit.

01:23:59.760 --> 01:24:03.160
The ironic thing is I still think Seel's gonna go down, but he probably could have...

01:24:03.160 --> 01:24:06.000
I'm not saying he should have, but he probably could have sprinted in, just put that infuser down.

01:24:06.000 --> 01:24:09.560
He'll begin to do so as the defense moves forward, but they're all moving quite slowly.

01:24:09.560 --> 01:24:11.800
We will enter the post-plan in this process.

01:24:11.800 --> 01:24:14.680
Will Darsley and Taps on top of each other? No way!

01:24:14.680 --> 01:24:18.360
They line up for him and Seel gets away with both!

01:24:20.680 --> 01:24:24.440
Like I said, the round was won at around the minute and 20 mark.

01:24:24.440 --> 01:24:29.000
all we had to do was get ourselves back down to site and secure that advantage.

01:24:29.800 --> 01:24:35.640
Seal. Challenging or challenging some of the energy that we saw them play with yesterday.

01:24:37.000 --> 01:24:41.480
Coming away with a round like that, from the Daystar point of view as well,

01:24:41.480 --> 01:24:46.200
there was four rounds in a row on the Attack on Labs, so to come out here and to get something

01:24:46.760 --> 01:24:51.800
like that, which is a massive clutch, is going to do so much for the mental on the team right now.

01:24:51.800 --> 01:24:58.800
Now, we have a real swing inside of this series already, on the opening round here off Clubhouse.

01:25:02.800 --> 01:25:04.800
Criminal behavior.

01:25:04.800 --> 01:25:09.800
The party got the plant down as well. The whole thing is just nuts, you know?

01:25:09.800 --> 01:25:13.800
Intendantly speaking, if you think about it, it's kind of a 1v4 more than anything.

01:25:13.800 --> 01:25:16.800
Supleid just got taken down in the garage door.

01:25:16.800 --> 01:25:20.800
That was all pretty much entirely sealed getting those kills.

01:25:20.800 --> 01:25:24.800
You mentioned that seal, you know, maybe not doing as well because he didn't have a lot of support

01:25:24.800 --> 01:25:29.000
Well, I can tell you he had no support while he might have had some support in terms of maybe droning

01:25:29.000 --> 01:25:36.040
But in terms of actual players in the in the map with him no support to get that 4k in round one

01:25:36.920 --> 01:25:43.680
Just my individual effort able to net day star their first breaking for angry men's four-round streak on the defense

01:25:44.360 --> 01:25:46.360
carrying over from Knight Haven Labs and

01:25:46.600 --> 01:25:48.600
Well, I have a feeling that

01:25:48.600 --> 01:25:54.560
Eden if we get to that point Eden will probably have some things to talk about in the tactical time of the future

01:25:54.560 --> 01:25:59.440
That's been given a four-angry men's success so far. I imagine they kind of realize what happened there

01:25:59.440 --> 01:26:01.840
I got we'll see around play out quite like that

01:26:01.840 --> 01:26:03.840
Little bit of a wake-up round, isn't it?

01:26:03.920 --> 01:26:08.640
It's you know, it's not always gonna be just as easy as getting a couple of kills on the road and then being able to

01:26:08.840 --> 01:26:12.320
Lock in the round from there. You have to finish these rounds with the same

01:26:13.320 --> 01:26:16.840
Conviction that you start them and you can't afford to take your eye off the ball

01:26:16.840 --> 01:26:23.700
you can't afford to let up for a second. Got it. These 11 effects all. 16 kills, ended

01:26:23.700 --> 01:26:28.180
on labs with, and he's already opening his account here on Clubhouse. Nice little opener

01:26:28.180 --> 01:26:32.740
on to Pekanzu. Again, the opening takes for 4 in the ring. It's been very good in this

01:26:32.740 --> 01:26:37.580
series so far. He's now on the line. You are going to lose some of that global ability,

01:26:37.580 --> 01:26:42.540
those E1Ds. You have seen youth to good effects, trying to single out and slow down some of

01:26:42.540 --> 01:26:46.980
these roamers from the top floor site at the moment it's just going to be a little

01:26:46.980 --> 01:26:50.500
bit of setup from the attackers. Plenty of work to be done from the roof whether

01:26:50.500 --> 01:26:53.660
that's getting open the hatch into logistics getting open this wall on

01:26:53.660 --> 01:26:57.340
such a queasy or indeed starting to challenge and think about those windows

01:26:57.340 --> 01:27:02.980
into all federally of course cash and CCTV as well so plenty of little options

01:27:02.980 --> 01:27:08.140
to go with but being one body down isn't going to help them in that endeavor.

01:27:08.140 --> 01:27:14.140
It will not, especially when you lose the 417, one of your potentially two DMRs in the process, only DMR in fact.

01:27:15.140 --> 01:27:22.140
We've seen how powerful of a weapon that can be, not only in basically every match in the past like six months, but last map in particular, some of those pre-fires.

01:27:22.140 --> 01:27:32.140
Also means that as the Blitz wants to push into the building, you want to have these guns covering different angles, and the 417 in particular would be a really effective gun to cover that Blitz as Binbin pushes in.

01:27:32.140 --> 01:27:34.940
pushes in. Lacking it could be a bit of a problem depending on where the Blitz

01:27:34.940 --> 01:27:39.060
decides to push from. You can see currently Seal looking to get his and

01:27:39.060 --> 01:27:44.340
does get his fifth kill of the map so far. 1v1 on red stairs, only 47 seconds

01:27:44.340 --> 01:27:47.500
ago. Things need to break away a little cleaner for the attacking team. They're

01:27:47.500 --> 01:27:50.860
stuck outside these windows, stuck outside these rooms, trying to take 1v1s

01:27:50.860 --> 01:27:53.820
and winning them, to their credit, but still in the disadvantage, giving the loss

01:27:53.820 --> 01:27:58.220
of Pecan at the very beginning. So Seal will hop deeper into construction, looking

01:27:58.220 --> 01:28:02.020
over towards logistics. The 3Bs, he can actually get quite a bit of information

01:28:02.020 --> 01:28:04.020
clear out quite a few positions.

01:28:04.020 --> 01:28:08.240
Seal has really navigated around TX and I don't think that he's got any idea as to

01:28:08.240 --> 01:28:10.540
where Ella is playing right now.

01:28:10.540 --> 01:28:12.820
Brilliant flank in through construction.

01:28:12.820 --> 01:28:16.780
He was just tucked inside a cache and there was no idea, there was no indication from

01:28:16.780 --> 01:28:19.060
Seal that he had any clue what was going on.

01:28:19.060 --> 01:28:20.700
TX is going to be able to move around the corner.

01:28:20.700 --> 01:28:25.660
It doesn't come down to that lighter in fact, credit with that final kill, but just a brilliant

01:28:25.660 --> 01:28:28.660
lurk play and a player that just went unnoticed.

01:28:28.660 --> 01:28:31.260
And you know what word does not describe that round?

01:28:31.260 --> 01:28:35.600
Troll no no perfect perfect play from four angry men in the late round there

01:28:35.600 --> 01:28:42.620
We do not see any ridiculous swinging by Lyda. We don't see any kind of late rotations backward by the defense

01:28:42.900 --> 01:28:47.900
Clearly understood they win conditions now to be fair part of that was because it was much closer round while 4 a.m.

01:28:47.940 --> 01:28:51.260
Consistently maintained the lead it was only one body wide the whole time

01:28:51.420 --> 01:28:54.540
But even then you see Ella on that flank it really doesn't go in until

01:28:55.500 --> 01:28:57.800
Thermite goes in and the call is made

01:28:57.800 --> 01:29:01.720
hey, Daystar are committing to some kind of execute. The Thermite's behind the bed, he's

01:29:01.720 --> 01:29:05.200
probably going to go for the plant, they're going to be focused on covering. Now you can

01:29:05.200 --> 01:29:08.760
hit that flank in construction. Everything is just much better tightened by four angry

01:29:08.760 --> 01:29:13.040
men, and while the streak has been broken, they continue some generally strong defensive

01:29:13.040 --> 01:29:16.520
performances, and we'll obviously see how round three turns out, but round one looking

01:29:16.520 --> 01:29:17.520
already like a novel.

01:29:17.520 --> 01:29:20.760
We may look back at round one and say that it was just a blip on the radar. You know,

01:29:20.760 --> 01:29:24.160
it could have just been a little bit of a round in error, and maybe they just got a

01:29:24.160 --> 01:29:28.560
bit too ahead of themselves and that's gonna happen isn't it on a game here or

01:29:28.560 --> 01:29:32.680
there I think for day start point of view they've kind of got to recognize

01:29:32.680 --> 01:29:36.760
look we've won a round but we won a round off the back of a massive clutch there

01:29:36.760 --> 01:29:40.520
is this as we've seen not gonna be very repeatable throughout the course of the

01:29:40.520 --> 01:29:43.920
series so they still need to dig deep and they still need to find some of these

01:29:43.920 --> 01:29:47.480
answers and I think again that last round was a good example of it for me at

01:29:47.480 --> 01:29:51.760
least in that it was a full player that wasn't done very well there was a lack

01:29:51.760 --> 01:29:56.880
of information they were leaving players out there and 4am know this and if they're thinking

01:29:56.880 --> 01:30:01.800
okay they start love to clear before they start to move on to the site and I don't get

01:30:01.800 --> 01:30:05.560
droned or I don't get cleared before you're in the best position in the world because

01:30:05.560 --> 01:30:07.680
you are never going to get found at that stage.

01:30:07.680 --> 01:30:12.320
Very good point actually. An important ramification of kind of the understanding of that philosophy

01:30:12.320 --> 01:30:15.440
and something to keep an eye on for all of you going forward. If you're looking this

01:30:15.440 --> 01:30:18.840
full clear and you see somebody is still off site there's probably a decent chance to always

01:30:18.840 --> 01:30:23.420
point that that player has not been roamed. Using this round as an example we've

01:30:23.420 --> 01:30:26.520
got a Denarii and a Smoke both positioned quite aggressively. Now these

01:30:26.520 --> 01:30:29.600
players are gonna get drunk. There's no way they don't. I mean they're not really

01:30:29.600 --> 01:30:32.600
trying to hide of course but also if you are a team that likes to full clear

01:30:32.600 --> 01:30:35.280
you're gonna need to draw it out. Jim you're gonna need to draw it out in a bedroom in logistics.

01:30:35.280 --> 01:30:39.680
These are all normal but somebody say maybe drops down the construction

01:30:39.680 --> 01:30:43.160
hatch as they're rotating back that's where things might be a bit tricky. At

01:30:43.160 --> 01:30:46.840
the moment they start trying to mount this pinch. Deathmark track around the

01:30:46.840 --> 01:30:51.980
player playing close to logisket, but again 4AM start things off on the right, but he still gets through!

01:30:52.580 --> 01:30:59.520
Goddy now I believe on 18 kills between the two maps and potentially looking for number 19 as he swings around the corner.

01:31:00.220 --> 01:31:07.460
Massacre is a Zuki with that SMG-11, now sealed dropping down, not really joining Souffle, but Daystar

01:31:07.720 --> 01:31:14.220
and another disadvantage in one in which I don't think 4AM want to give away with the Koiyo sitting close on red stairs

01:31:14.220 --> 01:31:17.020
Just swings around and well, that's that

01:31:18.660 --> 01:31:21.260
These players just look unleashed don't they I

01:31:21.980 --> 01:31:25.060
Think a lot of these players end up playing on quite high ping

01:31:25.700 --> 01:31:29.900
Through regionals during kickoffs during whatever it might be because all the online play

01:31:30.340 --> 01:31:34.540
It's a big place. It's got it. It's scattered and the ping is quite a serious factor

01:31:34.540 --> 01:31:38.780
So when you see them eventually get to a lantern play on zero delay

01:31:39.220 --> 01:31:41.900
Some of these kills are absolutely crazy

01:31:41.900 --> 01:31:43.900
That's easy, that's easy, one tap was...

01:31:43.900 --> 01:31:45.900
It was Lina Crust!

01:31:45.900 --> 01:31:47.900
It was one of those things where it's like,

01:31:47.900 --> 01:31:49.900
just because she got headshots so quickly,

01:31:49.900 --> 01:31:51.900
like the audio cuts off a little bit,

01:31:51.900 --> 01:31:53.900
just like how the game works,

01:31:53.900 --> 01:31:55.900
and so you don't really appreciate it, and then you go back and think about it,

01:31:55.900 --> 01:31:57.900
and you're like, oh that guy got robbed!

01:31:57.900 --> 01:31:59.900
Absolutely, it's someone else that got robbed.

01:31:59.900 --> 01:32:01.900
That kill was crazy!

01:32:01.900 --> 01:32:03.900
Bimbing got robbed, he pushed through the whole Toxic Ape canister,

01:32:03.900 --> 01:32:05.900
was tanking damage left and right,

01:32:05.900 --> 01:32:07.900
still had the Deathmark tracker

01:32:07.900 --> 01:32:09.900
onto Gotti, and Gotti just turned around

01:32:09.900 --> 01:32:11.900
and hits him with the one pump.

01:32:11.900 --> 01:32:13.900
I would be, I would genuinely be upset.

01:32:13.900 --> 01:32:15.900
I would, I would genuinely be upset

01:32:15.900 --> 01:32:17.900
if I were the Deimos in that position.

01:32:17.900 --> 01:32:19.900
You haven't tracked, you haven't dead to rights,

01:32:19.900 --> 01:32:21.900
you pushed through the smoke, which is always like a risk,

01:32:21.900 --> 01:32:23.900
but like, you feel like you deserve it at that point,

01:32:23.900 --> 01:32:25.900
you've put an effort, you've lost HP for this kill.

01:32:25.900 --> 01:32:27.900
There's enough going on, there's enough going on

01:32:27.900 --> 01:32:29.900
to warrant it as well, because God's attention was divided.

01:32:29.900 --> 01:32:32.900
He wasn't just solely focused on Bimbing coming as the Deimos,

01:32:32.900 --> 01:32:34.900
this stuff going on inside of the bedroom,

01:32:34.900 --> 01:32:36.900
there's other factors at play.

01:32:36.900 --> 01:32:38.900
It was the right play to make, you just still lose it.

01:32:38.900 --> 01:32:40.700
you still lose it, you still get shot.

01:32:40.700 --> 01:32:42.100
And it's one of those things that we were talking about

01:32:42.100 --> 01:32:43.300
at Night Haven Labs as well,

01:32:43.300 --> 01:32:45.100
where there were plenty of times

01:32:45.100 --> 01:32:46.100
where either of these teams,

01:32:46.100 --> 01:32:47.420
but for Daystar in particular,

01:32:47.420 --> 01:32:50.340
were generally speaking quite fundamentally sound,

01:32:50.340 --> 01:32:51.700
but they were just losing fights

01:32:51.700 --> 01:32:53.100
or it was small little mistakes.

01:32:53.100 --> 01:32:55.100
And you know, the reality is,

01:32:55.100 --> 01:32:56.900
those can be capitalized upon or the realities,

01:32:56.900 --> 01:32:58.620
you're going to lose those fights,

01:32:58.620 --> 01:33:00.540
right now, 4 a.m. to start losing them.

01:33:00.540 --> 01:33:02.580
Well, the defense especially, I mean,

01:33:02.580 --> 01:33:07.060
that 1v4, technically speaking, 1v3 being the exception,

01:33:07.060 --> 01:33:08.540
4-ingredients have been quite disciplined,

01:33:08.540 --> 01:33:14.180
but also quite capable in winning those really difficult 50-50, but even in that case with the smoke,

01:33:14.180 --> 01:33:18.300
like, that's a disadvantaged position for him, and he's still able to get the best of it.

01:33:18.300 --> 01:33:22.460
Now as we go down to basement, I mean, similar positions are going to be, if you're, say,

01:33:22.460 --> 01:33:25.180
in-generator, your position gets flooded with bees,

01:33:25.180 --> 01:33:28.620
if you see somebody who managed to get a lot of damage or a kill in that position in the late round,

01:33:28.620 --> 01:33:32.180
that's exactly the kind of stuff we've now going to expect from 4AM.

01:33:33.300 --> 01:33:36.380
I really like this from 4AM as well, because it's entirely different to the way that we saw them

01:33:36.380 --> 01:33:40.060
whole basement in the first round. If you've not gone to that extension with the mute and the clash,

01:33:40.060 --> 01:33:43.900
they're not trying to bait out Snake thinking that there's only one player upstairs and in fact

01:33:43.900 --> 01:33:47.820
there's three and two of them are stood in a mute jammer. Nope, they've just gone back down to the

01:33:47.820 --> 01:33:52.780
site. They've gone, hey, you know what? We know that we had technically won the round previously

01:33:52.780 --> 01:33:56.860
and then still managed to lose it because of a huge clutch by seal. We're not going to give that

01:33:56.860 --> 01:34:01.980
opportunity away to Deystar. We're going to make them work for this control and Deystar themselves,

01:34:01.980 --> 01:34:04.780
they're going to spend plenty of their own time. You don't need to spend it for them.

01:34:04.780 --> 01:34:08.740
They're gonna drone the full map. They're gonna make sure that garage is clear. They're gonna get the drone up onto catwalk

01:34:08.740 --> 01:34:14.580
They'll move through bedroom and cash and construction in all those different areas and they'll start to make a little a play from there

01:34:14.980 --> 01:34:16.820
place

01:34:16.820 --> 01:34:24.620
Heavy stack up here inside of the dead. Oh, what a seed for got he he's gonna get caught out there seal with the backup

01:34:25.260 --> 01:34:28.020
Working in behind bin bin darsely down as well

01:34:28.020 --> 01:34:29.700
And I don't think TX is gonna be able to get him

01:34:29.700 --> 01:34:39.300
This has been a much more direct approach, and I'd like to see Daystar just put the foot to the floor now and finish this round and really take advantage of that early pressure that they found.

01:34:39.300 --> 01:34:49.700
I mean, it would be nice, but at the same time, I can't really fault the team for just trying to dot all their eyes and cross all their T's, getting the hatches open, getting this information with the mid and remaining.

01:34:49.700 --> 01:34:59.600
I mean, the Grimstone has all five of his B's. And by the way, to give some context to what I believe happened, the defense spotted a black beard in dirt, and Daystar were going for their normal full round.

01:34:59.600 --> 01:35:05.120
clear stuff. This was not a full direct push through dirt, but it seemed like the call was just to

01:35:05.120 --> 01:35:10.160
like power through that guy and to put like insurmountable pressure on them because there were

01:35:10.160 --> 01:35:14.880
like three to four people all lined up. And you can do that if it's like very spread out, but they

01:35:14.880 --> 01:35:20.240
all ended up funneling themselves in dirt and basically all lined up for the Blackbeard. Two

01:35:20.240 --> 01:35:24.720
of them got down in the same spray, he got another kill from that same position, and then I think

01:35:24.720 --> 01:35:28.800
the Sledge finished them off in the exact same way. And obviously you get a double kill at the end

01:35:28.800 --> 01:35:33.240
there but while I think in the abstract ignore the position in the abstract

01:35:33.240 --> 01:35:37.800
that's a good call the blackbeards alone let's overwhelm him but doing it in

01:35:37.800 --> 01:35:42.300
dirt that's just gonna favor the blackbeard who can retreat out of those

01:35:42.300 --> 01:35:47.480
engagements it can line you all up with a solid like look at this

01:35:47.480 --> 01:35:50.280
I think you've got to give seal a little bit credit there as well for the player

01:35:50.280 --> 01:35:54.880
because didn't waste any time immediately hit that rotation as soon as

01:35:54.880 --> 01:35:57.680
Bimbin's there screaming like they're all in there they're all you know they're

01:35:57.680 --> 01:35:59.680
We're all looking at me sort of thinking, I need some help, I need some help.

01:35:59.680 --> 01:36:01.680
Seal is straight there, the first player.

01:36:01.680 --> 01:36:04.680
And like you say, the good line, look at that point.

01:36:04.680 --> 01:36:07.680
There's no way that you miss the engagement, no way you miss the gunfight.

01:36:07.680 --> 01:36:09.680
You're basically giving no choice.

01:36:09.680 --> 01:36:14.680
The basement then, not really being the site for four angry men on this defensive side.

01:36:14.680 --> 01:36:18.680
They've lost it now in two drastically different fashions.

01:36:18.680 --> 01:36:22.680
Both of them have been equally as devastating.

01:36:22.680 --> 01:36:24.680
And both of them, Seal has had a big part to play in.

01:36:24.680 --> 01:36:31.820
Well, he should be because he's 8 and 2 at the moment, and he is pretty much the only reason that 4AM are in this fight right now.

01:36:31.820 --> 01:36:37.540
A level game at two rounds apiece, a doubt we'll see the Basement Sight reattempted now from Daystar.

01:36:37.540 --> 01:36:41.200
They'll probably just repeat both these two top floors and look to try and lock it in.

01:36:41.200 --> 01:36:45.700
Because, admittedly, this is where we have seen a little bit more struggle from the Daystar side of things.

01:36:45.700 --> 01:36:53.620
See a little roam from DX early on, hanging about on the strip side.

01:36:53.620 --> 01:36:57.380
It's gonna be such an easy pinch for Daystar if they spot him.

01:36:57.380 --> 01:37:01.140
Again, we've talked with the full clearing quite a few times.

01:37:01.140 --> 01:37:05.180
Now we see the active droning from Sufley, but we already actually find the Valkyrie.

01:37:05.180 --> 01:37:06.180
Ooh, no!

01:37:06.180 --> 01:37:10.100
I think she might have slipped by the cutoff, and I don't think the Thurmite actually spotted

01:37:10.100 --> 01:37:11.100
her.

01:37:11.100 --> 01:37:12.980
It's not being Thurow, though.

01:37:12.980 --> 01:37:14.380
No z-pings whatsoever.

01:37:14.380 --> 01:37:16.940
Might try to find another looking to dodge that drone.

01:37:16.940 --> 01:37:17.940
Does it get her?

01:37:17.940 --> 01:37:18.940
Yes, it does!

01:37:18.940 --> 01:37:23.700
Now, the information E1D goes out, thermite around the corner, even double-checking this

01:37:23.700 --> 01:37:27.100
information, utility flying through, this should be a kill?

01:37:27.100 --> 01:37:28.780
Yes, indeed it will.

01:37:28.780 --> 01:37:33.820
Azuki around the corner, the 417, and unfortunately for TX, that gamble does not pay off.

01:37:33.820 --> 01:37:36.900
Unfortunately there for TX in the position that he was, I think he had a good read on

01:37:36.900 --> 01:37:39.780
things, but Daystar have played it perfectly.

01:37:39.780 --> 01:37:42.380
Don't peek from the person that's known, peek from somebody that is a little bit more

01:37:42.380 --> 01:37:45.260
unpredictable. TX knew that there was a chance of someone coming from that angle,

01:37:45.260 --> 01:37:48.940
but you've got to hit the right time and you have to be looking in the right place at the right time.

01:37:48.940 --> 01:37:54.220
And with so much going on, it was just a bit too tricky. Got it! For the player that has seemingly

01:37:54.220 --> 01:37:59.020
not been able to do much wrong this game, he's been caught out by a bit of an oldie. As soon as

01:37:59.020 --> 01:38:04.380
the breach is open, he gets caught looking straight at it. And for the first time we start,

01:38:04.380 --> 01:38:09.420
see Daystart chain a little bit of a lead here in the early portion of the round, where it's more

01:38:09.420 --> 01:38:14.300
of a full clear where it's less of a cheesy black bear play going down there. This is

01:38:14.300 --> 01:38:18.220
more typical scenes right now. I really hope Rockstar doesn't peak this.

01:38:18.220 --> 01:38:22.220
Oh! Okay! No Rockstar! Take it back! You can peak that all you like!

01:38:22.220 --> 01:38:26.700
Aw, he very nearly did not get out of that. Now down to 1 HP. So he might take down the

01:38:26.700 --> 01:38:30.900
Thermite, but he's already placed most of his utility and it's still an advantage for

01:38:30.900 --> 01:38:33.620
Daystar. I think it's to your point, it's the first round where Daystar have really

01:38:33.620 --> 01:38:38.020
felt like active participants. They've not just been taking something, either given to

01:38:38.020 --> 01:38:42.020
them by the other team or given to them by chance and capitalizing on it well and making

01:38:42.020 --> 01:38:45.020
the most of it. This is the one where it's really felt like they've applied some good

01:38:45.020 --> 01:38:48.920
pressure to four angry men, that they have made them move, they've read their positions

01:38:48.920 --> 01:38:52.980
and they have really been the architects of their own fate. And we'll continue to be

01:38:52.980 --> 01:38:58.660
so. Pecan walks down and moves in through chain, one player just spotted, his back turned.

01:38:58.660 --> 01:39:02.420
Easy fodder for the assault rifle. Rocks are now pushing deeper into gym, but on one

01:39:02.420 --> 01:39:07.020
HP again, there should be an easy trade for the attacking team. They're gonna get some

01:39:07.020 --> 01:39:12.500
These flashes catches a line on the ace just very briefly, but only so much they can do very good trade by day star

01:39:12.740 --> 01:39:18.840
Guarantee themselves a tie half and keep in mind what we've seen so far defense has been the stronger side at least on night Haven

01:39:18.840 --> 01:39:24.240
And now they start finally gotten comfortable to the point where four am stronger side not looking so strong now

01:39:24.260 --> 01:39:26.260
Well, it's time to break away aren't they?

01:39:26.260 --> 01:39:29.900
Gotta remember for him they were good for an equal split on that even labs as well

01:39:29.940 --> 01:39:35.960
So even an equal split here might not be as much as we think it could be for day star

01:39:35.960 --> 01:39:40.960
But with the season they played, round five for me, they finally come online.

01:39:40.960 --> 01:39:41.960
Really good start.

01:39:41.960 --> 01:39:47.960
It's not been won through a clutch. It's not been won through a cheesy player and just a lot of players stacking up in one position.

01:39:47.960 --> 01:39:51.960
It was won through really systematically dismantling our own game.

01:39:51.960 --> 01:39:58.960
Taking TX down downstairs, dealing with Gotti, knowing where these players are and then being able to effect onto them.

01:39:58.960 --> 01:40:02.960
Yeah sure, Rockstar gets a flashy kill and Darcy is able to pick up a trade and stuff,

01:40:02.960 --> 01:40:09.600
But there was no real danger there for daystar. They were in the driving seat and in control for a large portion of the round

01:40:10.320 --> 01:40:13.880
You can see a reattempt upstairs now as we go back into gym and bedroom

01:40:14.920 --> 01:40:20.380
Foreigner men, they're gonna be hoping to walk away with an equal 3-3 split right now and they've gone for

01:40:20.880 --> 01:40:22.880
Quite the line up to make that happen

01:40:23.120 --> 01:40:25.600
It's a lot more trap focused than we've seen previously

01:40:26.000 --> 01:40:31.360
Whereas we've been looking at quite a lot of smoke play in some instances even some clash being brought out

01:40:31.360 --> 01:40:35.400
This is just out and out drone every inch or pay the price

01:40:36.560 --> 01:40:40.200
And it's fair right for them to break glass at this point in the map

01:40:40.920 --> 01:40:44.400
You want to get that time half get themselves at 3-3 like they had on night Haven but also

01:40:44.840 --> 01:40:48.280
Given the precedent set on those defenses are given how this half started. I mean

01:40:49.120 --> 01:40:52.600
They start did look excellent in the last round. It's the best round. We've seen so far

01:40:52.600 --> 01:40:53.880
But it was also around five

01:40:53.880 --> 01:40:59.640
It's around that came on see second last of the half and 4 a.m. Leaving some rounds on the table as well as we've mentioned

01:40:59.640 --> 01:41:03.280
And now as they've actually got comfortable with their Daystar, looking really quite good

01:41:03.280 --> 01:41:08.040
on this attacking half, we'll see how they look in round six, but they're building a

01:41:08.040 --> 01:41:10.480
nice game, so you've got to bring something to disrupt them.

01:41:10.480 --> 01:41:15.320
The traps might be the answer, but at the same time, we saw how good Daystar's droning

01:41:15.320 --> 01:41:17.920
was when they dealt with the Valkyrie in position last time.

01:41:17.920 --> 01:41:21.360
First off, you're likely going to see a lot of those Denaris given the visible line indicator.

01:41:21.360 --> 01:41:26.400
Hopefully we'll see them be able to spot those Razor Blooms, and once they're known, maybe

01:41:26.400 --> 01:41:31.400
You'd be surprised somebody in the late round, but Daystar's intel game is looking a lot better as we saw last round.

01:41:33.400 --> 01:41:40.400
Rockstar, gently peeking out there onto the top of platform and again doesn't really need to play his life.

01:41:40.400 --> 01:41:42.400
Fortunately he's got a deployable shield for this.

01:41:42.400 --> 01:41:47.400
Now he's not got any catch utility, it's not like he's sat behind a Yeager and a couple of Wami discs, anything like that.

01:41:47.400 --> 01:41:53.400
He's genuinely just going to be looking to try and play by that shield and pick up a kill as it presents itself.

01:41:53.400 --> 01:41:57.960
already pushed off there and just digging himself a little bit deeper back inside of the cash room.

01:41:57.960 --> 01:42:02.440
Not really got any support with him at the moment. TX is playing much deeper this time

01:42:02.440 --> 01:42:06.520
inside of construction and this is definitely going to be the opening gambit right now,

01:42:06.520 --> 01:42:12.200
4 day star, to try and deal with Rockstar just tucked in. But at the moment,

01:42:13.080 --> 01:42:16.360
time's starting to become a little bit of a factor and we are seeing a bit of a pause out,

01:42:16.360 --> 01:42:19.560
4 day star. Another lion scan coming in, that's going to be the cue to call. We're going to make

01:42:19.560 --> 01:42:22.600
Make the movement up the back of that, and Bimbin doesn't waste any time.

01:42:22.600 --> 01:42:28.240
Sufley elsewhere is able to grab a kill onto Darsley, and TX left in a really tough spot now,

01:42:28.240 --> 01:42:30.720
almost on top of one another inside of the site.

01:42:30.720 --> 01:42:33.720
Oh, this has just been a perfect 3-2-1 from Daystar.

01:42:33.720 --> 01:42:36.160
God, he can't even get the one on the run out.

01:42:36.160 --> 01:42:39.800
Very real flawless round possibility right here as Zuki's only down.

01:42:39.800 --> 01:42:41.520
Certainly get it. Still on the table.

01:42:41.520 --> 01:42:43.280
TX trapped over on the Lodgy side.

01:42:43.280 --> 01:42:46.680
Downing that lion will give Daystar some of that information,

01:42:46.680 --> 01:42:48.840
as he pushes closer, which is off another,

01:42:48.840 --> 01:42:52.200
Sufley, don't, inside of logistics.

01:42:52.200 --> 01:42:54.440
Only one play remaining on that side though.

01:42:54.440 --> 01:42:57.640
Two, technically three, stacked around the gym position.

01:42:57.640 --> 01:42:59.360
They got the line, if you saw one, did.

01:42:59.360 --> 01:43:01.680
Not another one, V4, no, and it will not.

01:43:01.680 --> 01:43:04.360
Daystar winning the half, up four to two.

01:43:04.360 --> 01:43:08.240
And if round five was good, round six was great.

01:43:08.240 --> 01:43:10.240
Obviously getting that five V2,

01:43:10.240 --> 01:43:11.720
but you've talked about how yesterday

01:43:11.720 --> 01:43:14.040
were some disruptions in Daystar's three two ones.

01:43:14.040 --> 01:43:16.400
I mean, you saw the countdown playoff perfectly.

01:43:16.400 --> 01:43:19.060
I really want to know what these guys are saying now.

01:43:19.060 --> 01:43:21.560
I can't help them, I can't help them, I can only go back.

01:43:46.400 --> 01:43:51.400
and Azami hold the side while the OZ rotate, okay?

01:43:51.600 --> 01:43:53.640
That's all we've seen from them.

01:43:53.640 --> 01:43:56.200
They waited for us to make the play here.

01:43:56.200 --> 01:43:58.560
We also need to do the same, okay?

01:43:58.560 --> 01:44:02.120
We pleasure them, so they feel the need of picking us,

01:44:02.120 --> 01:44:04.000
they feel the need of doing something, okay?

01:44:04.000 --> 01:44:06.360
For this, remember, use your gadgets,

01:44:06.360 --> 01:44:07.760
take position early, okay?

01:44:07.760 --> 01:44:10.680
Going together, we hold crossfires,

01:44:10.680 --> 01:44:13.520
we talk about how we get into an area,

01:44:13.520 --> 01:44:15.720
and then we next step super fast, okay?

01:44:16.400 --> 01:44:18.400
Yang chill下來

01:44:18.400 --> 01:44:20.400
You're doing something

01:44:20.400 --> 01:44:22.400
And then

01:44:22.400 --> 01:44:24.400
Uh

01:44:24.400 --> 01:44:26.400
I don't think it's too

01:44:28.400 --> 01:44:30.400
Be careful of that

01:44:30.400 --> 01:44:32.400
They're going down

01:44:32.400 --> 01:44:34.400
I feel like they're going to

01:44:34.400 --> 01:44:36.400
I'll change that one

01:44:36.400 --> 01:44:38.400
They keep going

01:44:38.400 --> 01:44:40.400
They're going down

01:44:40.400 --> 01:44:42.400
Don't go down

01:44:42.400 --> 01:44:44.400
They're going down

01:44:44.400 --> 01:44:46.400
What?

01:44:46.400 --> 01:44:48.400
You can use it

01:44:48.400 --> 01:44:50.400
If they use it, they can use it

01:44:50.400 --> 01:44:52.400
Help me open the wall

01:44:52.400 --> 01:44:54.400
How is that possible?

01:44:54.400 --> 01:44:56.400
You can use it

01:45:00.400 --> 01:45:02.400
I can use it

01:45:02.400 --> 01:45:04.400
I can help you use it

01:45:06.400 --> 01:45:08.400
You can use it

01:45:08.400 --> 01:45:10.400
You have the mid

01:45:40.400 --> 01:45:46.400
on night Haven but now that they find themselves in the deficit, curious what they can offer on Clubhouse and also curious how Daystar might surprise us.

01:45:46.400 --> 01:45:52.400
Yeah, absolutely. Daystar in the driver's seat now. They're going to want to try and maintain that advantage. That's going to be the key factor here for me.

01:45:52.400 --> 01:46:01.400
A couple of the highlights from the first half of things. Some of these moments, I mean, maybe moments to forget.

01:46:01.400 --> 01:46:05.400
other's moments to remember I guess if you're if you're a day stuff and moments

01:46:05.400 --> 01:46:08.800
to forget potentially if you're for anger men I think there's potential for a

01:46:08.800 --> 01:46:12.600
couple of those rounds to work to have certainly gone the other way but as it

01:46:12.600 --> 01:46:17.160
stands we are gonna be in that four versus two day start back onto this

01:46:17.160 --> 01:46:23.600
defensive side bands a carbon copy of what we saw over on labs we've got that

01:46:23.600 --> 01:46:28.240
double denial and then the grim and the capital as well so some real favorite

01:46:28.240 --> 01:46:34.080
starting to develop between both of these two teams. Not that that's a huge surprise,

01:46:34.080 --> 01:46:37.440
particularly with the double denial. I don't agree with the bandit band, but then again,

01:46:37.440 --> 01:46:43.200
I'm not playing. If I was playing, I could make my choice, I'm sure. But it is going to be a

01:46:43.200 --> 01:46:48.560
point of contention, I think, for the games moving forward. The clash for me is the one to look at.

01:46:48.560 --> 01:46:51.600
You've got the clash, you've got the mirror, you've got the Azami, you've got the castle.

01:46:51.600 --> 01:46:56.400
There's a lot of architectability in that lineup, and you start thinking about how much of that

01:46:56.400 --> 01:46:59.520
can be used not only on the side, but on the periphery as well.

01:46:59.520 --> 01:47:04.960
Bimbin, he's already been out there and placed a couple of those cast of arcades out and about.

01:47:05.840 --> 01:47:08.080
And then you look at what we've got to try and get things open.

01:47:08.080 --> 01:47:10.080
We've only got the Hibana links.

01:47:10.080 --> 01:47:13.680
And not only do we only have the Hibana, the only one with a DMR.

01:47:13.680 --> 01:47:15.680
So obviously, you know, some of the damage is important,

01:47:15.680 --> 01:47:17.040
but in terms of getting rid of those Keebas,

01:47:17.040 --> 01:47:19.520
you might have to rely on a bit more secondary utility and

01:47:19.520 --> 01:47:20.720
the Brockstar goes down.

01:47:20.720 --> 01:47:24.000
It's going to be a lot more difficult to deal with some of those Keeba barriers.

01:47:24.000 --> 01:47:29.400
So of course, this being basement, some of those monkey dealt with nades anyway, take a lot of the kibas around the AK position,

01:47:29.400 --> 01:47:32.300
you might bounce those from the hatch or some other position.

01:47:32.800 --> 01:47:38.400
So we'll see how it works out, as you're actually using some to get aggressive on the chain repel at the moment.

01:47:39.000 --> 01:47:44.000
Then then also looking towards the strip area, joining and linking up with the Izami,

01:47:44.000 --> 01:47:46.800
allowing the Izami to play a little more aggressive on the top floor.

01:47:47.500 --> 01:47:52.700
As for Angry Bin, we're actually getting some vertical destruction within the first minute, but it's on the second down to the first.

01:47:52.700 --> 01:47:57.700
We can maybe cut off some of these roamers, then the defense quickly moves back, and you can tell that

01:47:57.700 --> 01:48:01.700
this will be heard during the tactical timeout, they start getting out, switching things up a whole lot.

01:48:01.700 --> 01:48:06.700
Couple roamers that then immediately help each other back, and aside from the seal playing on the main stairs landing,

01:48:06.700 --> 01:48:09.700
pretty much everybody's on the site, and still got half the round to go.

01:48:09.700 --> 01:48:14.700
There's no one who has been left soft here, just a little bit of a choice, but

01:48:14.700 --> 01:48:19.700
I guess the option is there for tin openers and hard breachers to be brought and used, so

01:48:19.700 --> 01:48:25.900
So it's now the no real consequence there. We're gonna be able to get Moto hatch open as well as Rockstar again

01:48:25.900 --> 01:48:32.900
Just gently moving down those main stairs. Do you still have seal just playing on the half landing?

01:48:33.380 --> 01:48:37.740
It's these kind of positions that I love. It's not a roam. It's not a lurk. It's just some pressure

01:48:37.740 --> 01:48:40.820
It's just a little bit of a hold and seal picks his time in here

01:48:40.820 --> 01:48:47.540
He's very likely gonna come away with a kill especially if you've got players locked into utility at that portion in time instead

01:48:47.540 --> 01:48:51.580
will drop off thinking hey you know what I'm still alive there's a minute left

01:48:51.580 --> 01:48:56.060
I'm more valuable now back on the site and I think a lot of people would agree

01:48:56.060 --> 01:49:00.340
the kitchen can start to get ripped open now a little bit but nice reinforcement

01:49:00.340 --> 01:49:03.740
there just gonna provide a bit more surety so many players looking to be in

01:49:03.740 --> 01:49:09.620
the corridor outside of church. Moto as well can now start to be open. I'm gonna be looking

01:49:09.620 --> 01:49:16.100
toward a fairly weighty execute here if there's all ten players alive. And a fairly

01:49:16.100 --> 01:49:19.700
way to execute but coming at such a late time in part because of Daystar's fairly weighty

01:49:19.700 --> 01:49:24.260
lineup. I mean, we saw the Castle Barricades, the Keebas all got saved until the last minute,

01:49:24.260 --> 01:49:27.280
so a lot of them are going to be solid going into this take. You still might have Mirror

01:49:27.280 --> 01:49:33.060
Windows, you still might have the Clash. It is a profoundly and deeply annoying setup

01:49:33.060 --> 01:49:39.060
from Daystar that has worked absolutely perfectly so far because 4AM will not be moving into

01:49:39.060 --> 01:49:44.460
the site until we are in the red zone. Lightest feet hit the floor, Rockstar dashes it through

01:49:44.460 --> 01:49:49.020
the ash wall. It's Daystar who get the first pick, maintain their advantage, but Rockstar

01:49:49.020 --> 01:49:54.200
undaunted by these odds might just put that diffuser down as the attackers on this long

01:49:54.200 --> 01:49:59.560
line fall one by one and Binbin ready for it gets on the counter diffuser and Daystar

01:49:59.560 --> 01:50:05.400
widen their lead to three. A lot has just gone on in a very short amount of time there.

01:50:05.400 --> 01:50:10.520
We see a very bold plant from Rockstar. I'm surprised he was able to stick it in amongst

01:50:10.520 --> 01:50:14.120
the chaos. Good for him. But Daystar did make the right play. Let's not tunnel vision the

01:50:14.120 --> 01:50:18.240
Let's deal with the people that are actual threat. Let's deal with the people that have got the gun up

01:50:18.240 --> 01:50:21.160
There was a team kill that got thrown into the mission as well

01:50:21.160 --> 01:50:23.800
I had a little bit of blue on blue action

01:50:24.200 --> 01:50:29.160
Unfortunately happening on the 4am side of things again, not the reason the round fell apart

01:50:29.320 --> 01:50:31.480
But a contributing factor for sure

01:50:31.960 --> 01:50:38.520
The time being the biggest one there and if you've not got enough time and you're dealing with so much

01:50:39.080 --> 01:50:41.880
Annoyance like that. I mean the fact that everything was still alive

01:50:41.880 --> 01:50:47.880
was the biggest problem because every angle can be watched. You can watch the ball main, you can watch drop, you can watch blue, you can watch dirt.

01:50:47.880 --> 01:50:53.880
There's everything that can be watched and you need to be getting a pick. You need to be starting to work something a little bit earlier on

01:50:53.880 --> 01:51:00.880
or at least have an idea of how you're going to overwhelm one player and make that your opening and then start to stick the crowbar in

01:51:00.880 --> 01:51:07.880
and real genny that thing open because just attacking it flat 5v5 like that for 4am, it was always going to end that way.

01:51:07.880 --> 01:51:11.800
that way. On Daystar, just looking more and more convincing on Clubhouse really

01:51:11.800 --> 01:51:14.920
have settled into this game and even when we start thinking about the rounds

01:51:14.920 --> 01:51:17.440
that Fourier might have left on the table, there's a decent chance that

01:51:17.440 --> 01:51:21.320
Daystar, you know, taking away their lead and probably in the lead anyway at this

01:51:21.320 --> 01:51:24.440
point. Clubhouse very much looking like their map and they're putting on an

01:51:24.440 --> 01:51:28.280
excellent performance so far on that first 4A onto the defense. Great

01:51:28.280 --> 01:51:31.360
protocols, clear wing conditions and abiding by all those plans and not really

01:51:31.360 --> 01:51:36.000
facing any disruption. As we go up to Jim Bedroom, clear, methodical, but also

01:51:36.000 --> 01:51:41.940
Decisive Retreat will do a lot for them on this site. You always have the construction of Red Stairs defenses

01:51:41.940 --> 01:51:45.900
In this case we can just see some early focus by 4 a.m. On this side

01:51:45.900 --> 01:51:47.600
We've got a clash in this position

01:51:47.600 --> 01:51:49.500
We've got a zombie in this position as well

01:51:49.500 --> 01:51:53.560
And so they saw we're likely try to want to try to replicate some some of the success

01:51:53.560 --> 01:51:57.080
They had last round can test here early, but try not to fight here

01:51:57.600 --> 01:52:04.520
Long even though there are actually like I think basically the entire lobby except one person is currently inside of season TV and cash

01:52:06.000 --> 01:52:11.080
Why they're just gonna be putting him back up with his drone and having moved

01:52:11.080 --> 01:52:15.080
into the space that he's already called click and look to try and work ahead with

01:52:15.080 --> 01:52:18.160
Rockstar. He knows that there's gonna be players kicking around there. There's some

01:52:18.160 --> 01:52:21.480
keyboard barricades on the top of those red stairs. I don't know if you know

01:52:21.480 --> 01:52:25.400
start the player close. TX with an attempt from below is on the shot but at close

01:52:25.400 --> 01:52:31.000
range. He's gonna get him both here if he's not careful. Don't turn your back! You can't do that!

01:52:31.000 --> 01:52:34.040
Oh, no still alive and in the fight

01:52:34.620 --> 01:52:37.760
This TX starts to burn through these players

01:52:38.480 --> 01:52:47.040
Darsley he's joined into the action as well see players the last soul survivor half the round left to go and already being hit with that death mark tracker

01:52:47.780 --> 01:52:52.120
You might know where the game us is but who's me to genius where the rest are either

01:52:52.480 --> 01:52:56.620
He knows this push is coming thick and fast through construction

01:52:56.620 --> 01:53:01.040
The pace has been knocked out of the round. The diffuser is cold on the ground.

01:53:01.040 --> 01:53:04.740
This is a kill that doesn't need to be found and TX is gonna give the game away.

01:53:04.740 --> 01:53:08.820
We'll give the game away. It might line up these next ones, but no, Gotti shuts them down.

01:53:09.380 --> 01:53:14.900
Maybe Supley's got a bit more HP as a danger is repeat. A round one begins to appear.

01:53:14.980 --> 01:53:20.220
But Gotti able to land that kill and 4 a.m. recover in round eight.

01:53:20.940 --> 01:53:24.140
Pretty much winning the entire thing. Inside a CCTV in cash.

01:53:24.140 --> 01:53:29.860
We see a 3-2-1 go through darsely with a double kill, but that push by the Deimos up red stairs

01:53:29.860 --> 01:53:35.380
I mean the fact that he one pumps this guy from the bottom to the top. He doesn't even down off. That's crazy

01:53:35.380 --> 01:53:42.780
He did he downs the clash here when the class is on one HP demolishes pecan at longer range on more HP

01:53:42.780 --> 01:53:46.140
I don't know how that make it make sense make it make sense

01:53:46.340 --> 01:53:51.020
But still just I mean some massive individual performances, but very clear

01:53:51.020 --> 01:53:55.060
coordination by four angry men to simultaneously push all those positions

01:53:55.060 --> 01:53:58.940
dumping in the utility. Really good stuff to see in round eight. Hopefully this means we

01:53:58.940 --> 01:54:03.060
have a ball game but they start still have a two round lead. They do but that's

01:54:03.060 --> 01:54:06.740
something that's going to knock them a little bit I think. Granted I don't know

01:54:06.740 --> 01:54:10.460
that they will invest so heavily into an offside hold like that again. There were four

01:54:10.460 --> 01:54:14.740
people over there which seems like a lot. When there's five total I would say

01:54:14.740 --> 01:54:22.460
it's a lot right also seal and the clash I don't want to see it I shield on

01:54:22.460 --> 01:54:28.860
stairs I've already got some I've got some very strong opinion we have a

01:54:28.860 --> 01:54:31.940
couple running topics we always bounce through it's like Bunk's briefing on

01:54:31.940 --> 01:54:37.260
layer yeah it's my whole thing about technically impact impactful or

01:54:37.260 --> 01:54:41.780
impactless key wait technically flawless rounds there you go but then the thing I

01:54:41.780 --> 01:54:44.620
think we always come back to that is our most substantive is shield on

01:54:44.620 --> 01:54:49.300
stairs which is it can just be so so tricky. Spenders a little time on the

01:54:49.300 --> 01:54:55.300
stairs as a shield as possible and you will see greater success. Absolutely.

01:54:55.300 --> 01:55:00.940
Well an alternate top floor site, cash and CCTV plays out similarly but you're

01:55:00.940 --> 01:55:04.820
not gonna really be allowed to just walk up cash stairs and sort of make those

01:55:04.820 --> 01:55:08.340
kind of plays again. I don't think that that's something that they start are

01:55:08.340 --> 01:55:12.820
going to allow. There's a lot of love for Hibana in this series between both

01:55:12.820 --> 01:55:17.340
It's been the primary hard breach. It's fair to say we saw a bit of thermite on labs

01:55:17.420 --> 01:55:22.180
But we haven't really seen too much thermite here, especially coming out of foreign German

01:55:22.820 --> 01:55:25.540
Those it's carousel. It's they're all gonna be used right now

01:55:26.620 --> 01:55:29.480
The might there's no tin open easy. Sorry. I'm gonna say the might be some time

01:55:29.480 --> 01:55:33.300
There are no tin opens whatsoever. I was looking down there at the striker

01:55:33.620 --> 01:55:39.000
Seeing what they had in their hands, but still nothing solo basically got breach open. That's it

01:55:39.000 --> 01:55:42.620
Kind of like this from Gotti though. Just from a zone out Bimbin.

01:55:42.620 --> 01:55:47.300
Oh, so in starting out Bimbin so well, oh that's actually genius.

01:55:47.300 --> 01:55:52.160
You throw the track stingers up because not only do they land in damage, they also slow the player.

01:55:52.160 --> 01:55:56.160
So if they get trapped, they are infinitely more likely to die to that maid.

01:55:56.160 --> 01:56:00.760
I really like that from Gotti. Rockstar finding and Sufley rotating through.

01:56:00.760 --> 01:56:05.340
That's something I was going to mention. The Azami not actually playing rafters, it was the Thorn in that position.

01:56:05.340 --> 01:56:08.160
Instead Sufley trying to get aggressive on the Plat wall breach,

01:56:08.160 --> 01:56:12.960
dies in the process, and now the attack also knows that Pekon is off-site.

01:56:12.960 --> 01:56:17.860
They see that impact as they put him to 1 HP, and this puts Seal in a really tricky spot.

01:56:17.860 --> 01:56:21.160
Wants to get aggressive down below, but if he goes down, the attack likely knows

01:56:21.160 --> 01:56:23.260
there's only one player remaining on the site.

01:56:23.260 --> 01:56:26.760
But how well do they know about Pekon's position?

01:56:26.760 --> 01:56:32.060
Rotating around only on 1 HP, maybe, but this nasty angle from Azuki as well.

01:56:32.060 --> 01:56:37.160
This LMG could rip through anybody who walks on top of those rafters.

01:56:37.160 --> 01:56:42.160
They surely know about Pecanzee's position, they saw him drop, it's just a question of where they come back up from.

01:56:42.160 --> 01:56:47.160
I can't believe that Darcy has died to that after shots already going in onto Lyda.

01:56:47.160 --> 01:56:51.160
Seal can now start to move up those red stairs, and it's very doable here.

01:56:51.160 --> 01:56:57.160
I know that Pecanzee's on super low HP, but those Shumikas, they're gonna zone out so much time right now for Daystar.

01:56:58.160 --> 01:57:04.160
Especially with Seal lacking any toxic canisters, he can stay gone up and also make use of that time denial.

01:57:04.160 --> 01:57:06.160
Oh, a double from the smoke!

01:57:06.160 --> 01:57:11.660
Gotti having the most impact, and really some of the only impact for 4AM in round 9.

01:57:11.660 --> 01:57:17.660
It started off so well with that rafters clear, and now with 10 seconds remaining, no diffuser control.

01:57:17.660 --> 01:57:22.160
He's got to find both of these kills, one player pushing up, but Seal takes him down!

01:57:22.160 --> 01:57:28.160
They start continuing their lead, and it might be twin 7-3s for both teams in this series.

01:57:28.160 --> 01:57:31.660
I can't believe that 4AM did so much work in taking control of Garage.

01:57:31.660 --> 01:57:32.160
Great work.

01:57:32.160 --> 01:57:35.040
And then kind of just pivoted off it and didn't double down.

01:57:35.040 --> 01:57:37.440
You know, there was pressure coming in at the bottom of cash

01:57:37.440 --> 01:57:37.940
stairs as well.

01:57:37.940 --> 01:57:39.960
Seal was starting to feel that heat,

01:57:39.960 --> 01:57:42.640
and he wasn't able to just sort of challenge on.

01:57:42.640 --> 01:57:45.440
It's high time we see this tactical timeout.

01:57:45.440 --> 01:57:47.320
I mean, potentially coming a little bit late, really,

01:57:47.320 --> 01:57:49.440
but he's obviously not really feeling

01:57:49.440 --> 01:57:51.800
like there's any major impact up until this point.

01:57:51.800 --> 01:57:53.480
They want to see the full rotation of sights.

01:57:53.480 --> 01:57:54.840
I get it, fair play.

01:57:54.840 --> 01:57:57.480
This needs to work, though, because without it,

01:57:57.480 --> 01:57:59.600
we are rapidly heading toward a shallow.

01:57:59.600 --> 01:58:02.640
rapidly, expeditiously heading towards a chalet.

01:58:02.640 --> 01:58:05.320
And I agree with you, we just see such a good play

01:58:05.320 --> 01:58:06.960
with that gridlock on the rafters.

01:58:06.960 --> 01:58:08.280
See the pickup on the Azami as well,

01:58:08.280 --> 01:58:09.640
not only a good position,

01:58:09.640 --> 01:58:11.200
but a powerful operator taken down

01:58:11.200 --> 01:58:13.840
who maybe could have tried to retake through rafters.

01:58:13.840 --> 01:58:16.160
And it just doesn't happen with Pekanzu on the site as well.

01:58:16.160 --> 01:58:18.200
You have to wonder if maybe 4am,

01:58:18.200 --> 01:58:19.840
trying to be as diligent as possible,

01:58:19.840 --> 01:58:22.160
maybe end up over complicating things in the process.

01:58:22.160 --> 01:58:24.640
And T-Fair doesn't help when they tried to take rafters

01:58:24.640 --> 01:58:27.360
and there was an LMG looking straight through that Kiba.

01:58:27.360 --> 01:58:29.480
I imagine that's part of the reason that Kiba's placed.

01:58:29.480 --> 01:58:31.720
just to give him that angle on the staircase.

01:58:32.720 --> 01:58:33.720
So credit the day-stars as well,

01:58:33.720 --> 01:58:35.240
making great use of some of those angles

01:58:35.240 --> 01:58:36.960
and mounting a really compelling retake,

01:58:36.960 --> 01:58:38.320
especially Seal getting that double.

01:58:38.320 --> 01:58:41.200
I think the triple overall with the SMG-11

01:58:41.200 --> 01:58:43.320
fighting back very nicely in the 3v4,

01:58:43.320 --> 01:58:45.940
really well played late round by the defense.

01:58:46.960 --> 01:58:48.100
Just continuing their success,

01:58:48.100 --> 01:58:50.680
now up six to three forcing a tactical timeout

01:58:50.680 --> 01:58:53.320
from four angry men, also requiring the attack.

01:58:53.320 --> 01:58:55.880
To win three rounds in a row just to push it to OT.

01:58:55.880 --> 01:58:57.360
And I hope it closing out the series 2-0,

01:58:57.360 --> 01:59:01.100
As, of course, this is Daystar's pick, but here's only our second map.

01:59:01.100 --> 01:59:05.500
As Ollie said, we have Shallay potentially coming up, and we see more players like that.

01:59:05.500 --> 01:59:10.740
Maybe 4AM will deny us the opportunity, but the recovery, as you will see, being this excellent.

01:59:10.740 --> 01:59:13.240
Daystar want to push us to Shallay quite fast.

01:59:13.240 --> 01:59:15.740
They're really doing, they deserve it at this point.

01:59:15.740 --> 01:59:18.980
They've got some really clear ideas of how they want to hold on to these sides.

01:59:18.980 --> 01:59:20.820
They're not reinventing the wheel either.

01:59:20.820 --> 01:59:24.220
They're not looking to try and bring anything that we've never seen before.

01:59:24.220 --> 01:59:29.900
It's just great basics, great fundamentals, hold deep, you defend in CCTV and cash, what do you do

01:59:29.900 --> 01:59:33.820
if you lose garage control? You hold back deep and you play to janky, you play smoke, you play those

01:59:33.820 --> 01:59:36.860
operators that are going to buy you a little bit of time and especially when you've got players like

01:59:36.860 --> 01:59:41.660
Seal that are capable of hitting those, some of those crazier shots let's be honest, 13 and 5 at the

01:59:41.660 --> 01:59:46.300
moment really doing a lot of work in the terms of the kill department. This is far much more what

01:59:46.300 --> 01:59:50.780
we were expecting out of Seal, his performance on labs, a little bit like Lusper, it's fair to say

01:59:50.780 --> 01:59:57.280
and he's come alive here. You flip that on its head and you look at the Talisman player for 4AM that we were kind of praising a lot yesterday

01:59:57.280 --> 02:00:04.280
and it's Lyder. We're not really seeing Lyder step up but also Gotti isn't having the same kind of game that we saw him have over on LAMPZ either.

02:00:04.280 --> 02:00:09.780
It's much more equally spread right now and I think we need someone just to stand the head and shoulders above the rest

02:00:09.780 --> 02:00:17.280
and start to take this game by the scruff of its neck a little bit more because like you say, it very easily could be the last opportunity that we get.

02:00:17.280 --> 02:00:20.760
Now we are going back downstairs to Church and Arsenal.

02:00:20.760 --> 02:00:22.960
Last time we saw this, there was 10 seconds on the clock.

02:00:22.960 --> 02:00:25.160
We were in red time when people started to enter

02:00:25.160 --> 02:00:27.240
even that basement level and that bottom floor.

02:00:27.240 --> 02:00:29.440
And it was a desperate attempt at nailing a plant down

02:00:29.440 --> 02:00:32.080
and just hoping that gun fights were won.

02:00:32.080 --> 02:00:35.120
It doesn't shock you to learn that that didn't happen.

02:00:35.120 --> 02:00:37.480
So we need something that's maybe a little bit more concise

02:00:37.480 --> 02:00:39.680
and I like that clear to start things off.

02:00:39.680 --> 02:00:42.320
See a little bit out of position, it's fair to say.

02:00:42.320 --> 02:00:44.000
We didn't see that as army playing

02:00:44.000 --> 02:00:45.280
that aggressively previously.

02:00:45.280 --> 02:00:46.880
It was far much more tucked in.

02:00:46.880 --> 02:00:50.120
He actually spent a lot more of his time in and around those main stairs, more similar

02:00:50.120 --> 02:00:53.760
to where Bimbin's playing right now, but already with that opening pick inside of the first

02:00:53.760 --> 02:00:57.880
20 or so seconds, there's going to be a lot of work here before day starts to try and

02:00:57.880 --> 02:00:58.880
recover.

02:00:58.880 --> 02:01:02.320
We'll be a lot more work to try and recover, though they still have some good utility.

02:01:02.320 --> 02:01:05.600
Of course you've got the Shamikas, you've got the smoke canisters, but if you want to

02:01:05.600 --> 02:01:09.120
compare it as another player goes down, if you want to compare it to that last defense,

02:01:09.120 --> 02:01:13.360
it was so much more bulletproof utility, right, the mirror windows, the castle barricades,

02:01:13.360 --> 02:01:14.360
the clash.

02:01:14.360 --> 02:01:16.600
But this go round, it's a bit of a softer touch.

02:01:16.600 --> 02:01:20.880
focusing more on the plant denial, the Shumikas, the toxic canisters, sure you've got the Kiba barriers,

02:01:20.880 --> 02:01:27.440
but that's the only surviving remnant of that first round defense we saw that pushed 4AM to a 15-10 second time.

02:01:28.000 --> 02:01:32.880
And now here, as 4AM have managed two kills, you don't have a lot of that utility to rely on.

02:01:32.880 --> 02:01:37.040
You might need to start throwing these smoke canisters sooner, launching these Shumiki canisters sooner.

02:01:37.040 --> 02:01:42.000
It's only a minute remaining, so if they can just waste a little more time, it won't be as bad, but it's still something to consider.

02:01:42.000 --> 02:01:48.000
4AM have lost Ace now, which is going to make opening up that church wall a little bit more difficult.

02:01:48.000 --> 02:01:54.000
Got the Tin Opener, granted, but that requires you to get very close to that church wall to make anything happen.

02:01:54.000 --> 02:01:57.000
Ace is fantastic because it can be thrown from the bottom of the stairs.

02:01:57.000 --> 02:02:04.000
That likely will change the plan a little bit here, and we can see that that Ash Rush wall has been opened up quite a lot.

02:02:04.000 --> 02:02:07.000
Kind of like that, Oro, you projected just sort of ping-ponging back and forth.

02:02:07.000 --> 02:02:13.000
It's quite a satisfying to watch, and it is going to do a great job of denying a lot of that visibility.

02:02:13.000 --> 02:02:17.000
Ooh, but look at this, Gotti creeping up into blue no bees necessary.

02:02:17.000 --> 02:02:21.000
Binbin so focused on the pushing through, Modo might not be ready for this one.

02:02:21.000 --> 02:02:26.000
As the striker moves up straight close to the wall, finally spots the Chonka, peeks in deep as Binbin finds BOOTH!

02:02:26.000 --> 02:02:29.000
Somehow turns around and takes the player down on Modo.

02:02:29.000 --> 02:02:33.000
And in the 1v2, the attack instead is completely succeeded on the Arsenal side.

02:02:33.000 --> 02:02:35.100
the ball to the left side.

02:02:35.100 --> 02:02:36.700
David must turn his attention

02:02:36.700 --> 02:02:38.500
that way sees the bit buck for

02:02:38.500 --> 02:02:40.200
just a second might have landed

02:02:40.200 --> 02:02:41.200
the shot, but unfortunately,

02:02:41.200 --> 02:02:43.500
uniform blending in and 4 AM

02:02:43.500 --> 02:02:44.500
remain alive. Really good

02:02:44.500 --> 02:02:45.940
reaction time there from

02:02:45.940 --> 02:02:47.500
Darcy to try and nail that last

02:02:47.500 --> 02:02:48.500
kill because looking entirely

02:02:48.500 --> 02:02:49.500
the other way was expecting the

02:02:49.500 --> 02:02:50.500
player to come over from

02:02:50.500 --> 02:02:52.500
generator side. He was not

02:02:52.500 --> 02:02:53.500
expecting the full rotate

02:02:53.500 --> 02:02:55.500
through church into Moto and

02:02:55.500 --> 02:02:57.500
along to the bottom of those

02:02:57.500 --> 02:03:00.500
main stairs. 464 angry man keeping

02:03:00.500 --> 02:03:02.500
this game just in the balance,

02:03:02.500 --> 02:03:07.300
and again and again. Winning downstairs for me a very good sign. We've not really seen attack

02:03:07.300 --> 02:03:12.980
due to well down there so far today. It's been an occasion where we've seen you know some some

02:03:12.980 --> 02:03:18.180
clutchy rounds down there but to see a genuine round where there was some great execution,

02:03:18.180 --> 02:03:21.860
there was a good focus on the roam player and they were then able to sort of tie that up in a

02:03:21.860 --> 02:03:26.900
nice neat little bow onto a successful attack that didn't require a one in a million thing happening.

02:03:26.900 --> 02:03:28.980
And nice to see.

02:03:28.980 --> 02:03:30.140
Very nice to see.

02:03:30.140 --> 02:03:32.940
And thinking how this might go, they

02:03:32.940 --> 02:03:34.100
started to start to go back to it.

02:03:34.100 --> 02:03:36.020
They're like, all right, that didn't work.

02:03:36.020 --> 02:03:37.260
We'll try and alternative strategy.

02:03:37.260 --> 02:03:40.060
We'll try and channel some of that success we had

02:03:40.060 --> 02:03:40.860
in the first attempt.

02:03:40.860 --> 02:03:42.580
We'll reintroduce the clash into the lineup.

02:03:42.580 --> 02:03:43.540
No castle, no mirror.

02:03:43.540 --> 02:03:45.860
That's not necessary, especially since one of them is banned.

02:03:45.860 --> 02:03:48.380
But they will try, at least, to not only bring

02:03:48.380 --> 02:03:50.340
some extra bulletproof utility, but also something

02:03:50.340 --> 02:03:51.660
that is a bit flexible.

02:03:51.660 --> 02:03:52.860
Azuki can go over to blue.

02:03:52.860 --> 02:03:53.940
He can go to bottom lane.

02:03:53.940 --> 02:03:56.740
He can go into the arsenal or church or dirt or whatever.

02:03:56.740 --> 02:04:01.500
he wants to, and try and make it work and apply some pressure to the attack wherever they arise.

02:04:01.500 --> 02:04:04.140
If you have not as well, might give them a bit more information.

02:04:04.140 --> 02:04:06.540
For example, Gotti sneaking up blue.

02:04:06.540 --> 02:04:10.340
You don't want to let that happen again, especially in the late round when things are so chaotic.

02:04:10.340 --> 02:04:14.940
You want something that'll ping you directly and not reliant on a sound cue like, say, barbed wire.

02:04:14.940 --> 02:04:21.740
So, I think some very good adjustments by Daystar not only trying to capture some of that success they had on the first church arsenal defense,

02:04:21.740 --> 02:04:24.740
but also accounting for the weaknesses in the one we just saw.

02:04:26.740 --> 02:04:30.860
4am, looking like I'm going to be a full map player here, not wanting to leave any stone

02:04:30.860 --> 02:04:31.860
unturned.

02:04:31.860 --> 02:04:38.300
It's going to eat quite a bit of time for them though, and time was not necessarily a factor

02:04:38.300 --> 02:04:42.500
in the previous round, but it certainly was in their first attempt round 7 downstairs.

02:04:42.500 --> 02:04:46.100
That was where time did start to come and bite them though.

02:04:46.100 --> 02:04:48.940
Fortunately they're moving quite quickly, I think they've got the read that, hey you

02:04:48.940 --> 02:04:51.860
know, guess what, not too much is going on up there.

02:04:51.860 --> 02:04:54.900
Now I've actually actually taken a lot of damage on the reverse vertical as he's just

02:04:54.900 --> 02:05:00.380
trying to flush those players back down those main stairs. Should be fairly

02:05:00.380 --> 02:05:03.620
straightforward now to start working some of this vertical and you can get

02:05:03.620 --> 02:05:08.580
yourself into a kitchen, get dirt open, work the hatches and start to move from

02:05:08.580 --> 02:05:11.140
there. Tin openers on Gotti so the hatches shouldn't be too much of a

02:05:11.140 --> 02:05:14.780
problem and this time we've got Rockstar again on that ace. He did actually fall

02:05:14.780 --> 02:05:18.380
quite early last round when we saw this site and we didn't really end up getting

02:05:18.380 --> 02:05:21.980
the kitchen where the church wall open as a consequence of that but this time

02:05:21.980 --> 02:05:26.860
He's managed to keep himself alive for a little bit longer, and I don't see too much reason as to why we won't see that wall open

02:05:26.860 --> 02:05:31.300
No, especially with the vertical established you can feel the Selma's down through without even going on the bottom floor

02:05:31.300 --> 02:05:35.680
So Rockstar should be able to get these open. I'd be very surprised if they were not able to

02:05:36.940 --> 02:05:40.540
Lot of potential for this four angry men lineup minute 15, of course

02:05:40.540 --> 02:05:46.780
So time not low nothing should start thinking about it thinking about how you want to work this final minute because what utility do you have remaining?

02:05:46.780 --> 02:05:50.380
You don't have the Grim, obviously these are banned, but not bringing the Ying either.

02:05:50.380 --> 02:05:55.380
Capital banned as well. So a lot of that normal disruption, utility you have is in present.

02:05:55.380 --> 02:05:57.980
So there's Deathmark trackers, maybe we need to buy a little more weight.

02:05:57.980 --> 02:06:03.680
Those Flash Bangs between Darcy Lee and Rockstar probably both need to do some heavy lifting in this later on,

02:06:03.680 --> 02:06:07.380
especially since without any maids, Dottie can't work players out of position.

02:06:07.380 --> 02:06:12.380
Some important things to consider for 4-Hand Grimmen here is some good utility, but a limited quantity.

02:06:12.380 --> 02:06:14.220
They have to be decisive with where they place it.

02:06:14.220 --> 02:06:17.340
Light up as the Selma attaches to the wall around the corner,

02:06:17.340 --> 02:06:20.540
spots Selma just on the opposite side of that soft wall,

02:06:20.540 --> 02:06:22.700
can't quite land the shot, so he takes another chance at it.

02:06:22.700 --> 02:06:24.860
Oh, but he bounces around the head!

02:06:24.860 --> 02:06:27.860
Could have been a 5v3, but still a slim advantage established

02:06:27.860 --> 02:06:30.620
for the attacking team, pushing down through church.

02:06:30.620 --> 02:06:32.500
Dottie trying to replicate the success in blue

02:06:32.500 --> 02:06:34.620
that he found last time, but as his army actually playing here,

02:06:34.620 --> 02:06:36.260
he had still focused on Modo.

02:06:36.260 --> 02:06:38.580
He needed to do double duty, worried about the striker,

02:06:38.580 --> 02:06:41.420
and worried about Modo, could find themselves distracted.

02:06:41.420 --> 02:06:43.580
It is Seal looking for kill 14.

02:06:43.580 --> 02:06:45.380
That's increasing pressure put on him

02:06:45.380 --> 02:06:47.300
as defenders are dropping like flies.

02:06:47.300 --> 02:06:49.300
Now the Azami hits the floor too.

02:06:49.300 --> 02:06:52.620
God, he makes two fall due to the assault rifle

02:06:52.620 --> 02:06:54.220
and now a Zuki.

02:06:54.220 --> 02:06:56.420
And one B4 with the shield already on the ground

02:06:56.420 --> 02:06:59.260
will not find anything.

02:06:59.260 --> 02:07:02.420
Zero rounds becomes two as Daystar

02:07:02.420 --> 02:07:04.660
are merely one round away from a victory

02:07:04.660 --> 02:07:07.860
and yet by the same token, just one away from OT.

02:07:08.900 --> 02:07:10.540
Yeah, it didn't look like we were gonna get to this point

02:07:10.540 --> 02:07:12.540
with the attacks that we'd saw up until this point,

02:07:12.540 --> 02:07:16.180
but 4AM have just pulled another worldly attack

02:07:16.180 --> 02:07:19.580
out of the bag into a very different lineup.

02:07:19.580 --> 02:07:22.060
As you commented on, there was a clash this time.

02:07:22.060 --> 02:07:24.540
There was differences in the fact

02:07:24.540 --> 02:07:26.180
that there was Milti Chenka, there was a Fenrir,

02:07:26.180 --> 02:07:27.460
there was all sorts of things

02:07:27.460 --> 02:07:29.300
that were just a slight bit different

02:07:29.300 --> 02:07:31.100
and needed a different reaction.

02:07:31.100 --> 02:07:32.860
It needed a different response.

02:07:32.860 --> 02:07:34.420
4AM took it in the stride.

02:07:34.420 --> 02:07:37.220
They didn't do too much differently, let's be honest.

02:07:37.220 --> 02:07:39.740
They still went for a very main stairs,

02:07:39.740 --> 02:07:43.500
kitchen hatch, and oil pit sort of lurk.

02:07:43.500 --> 02:07:44.700
Again, not reinventing the wheel,

02:07:44.700 --> 02:07:47.100
just looking to really have those key points

02:07:47.100 --> 02:07:48.900
and make sure that the sufficient amount of pressure

02:07:48.900 --> 02:07:49.740
is put into them.

02:07:49.740 --> 02:07:52.660
I think Gotti has been a blinding backstab

02:07:52.660 --> 02:07:54.060
because that's two rounds in a row now

02:07:54.060 --> 02:07:55.420
that he's really opened up the round.

02:07:55.420 --> 02:07:58.340
And though that he didn't get the most amount of kills there,

02:07:58.340 --> 02:08:00.540
but the threat and the pressure of it was enough.

02:08:00.540 --> 02:08:02.660
When you also see one adjustment that we saw

02:08:02.660 --> 02:08:05.060
from four angry men there is when they actually,

02:08:05.060 --> 02:08:06.740
you know, reattempt that site,

02:08:06.740 --> 02:08:11.720
maybe even in reaction to the Fenrir, they bring the Twitch and probably is what enables that backstab because you're able to shock those

02:08:11.720 --> 02:08:19.980
ethnotes, then that'll give Gotti a bit more confidence to walk down the staircase, which then forces the Izami to do double duty like she had to, to start looking at

02:08:19.980 --> 02:08:25.780
Modo and thinking about the player behind her. So not only good adjustments from Daystar, but even good reactions or

02:08:26.260 --> 02:08:32.380
anticipations by four angry men that enabled Gotti, as you said, to be just an elite backstab player in the back half of this game.

02:08:32.660 --> 02:08:34.660
11 and 9 might not be as

02:08:34.660 --> 02:08:41.140
Shocking as a stat line as what like 15 and or 16 and 5 like it was on Night Haven Labs

02:08:41.180 --> 02:08:44.200
But in these past couple rounds he has really been

02:08:44.700 --> 02:08:47.220
Having some weighty impact and some heavy kills

02:08:47.660 --> 02:08:53.100
In rounds 10 and 11 now as we looked around 12 could be another important player as Jim Bedroom could be the site

02:08:53.100 --> 02:08:58.660
They start move us to Chalet or the site where a few more rounds transpire that they might lose all of clubhouse

02:08:58.940 --> 02:09:02.900
This is where it starts to get a little bit dangerous today start doesn't it because let's not forget

02:09:02.900 --> 02:09:08.960
It's an elimination game, you know, there is a lot at the at stake here the future of your time at the major

02:09:09.320 --> 02:09:14.100
Really does hang in the balance now granted. We have an overtime if they start do lose this round

02:09:14.100 --> 02:09:18.160
We will go into an OT and we will then work out from there where we start to move

02:09:18.160 --> 02:09:21.020
But realistically for men they won't map one

02:09:21.300 --> 02:09:26.060
All I need to get a couple around here and they will be through later on playing

02:09:26.420 --> 02:09:29.920
Playing the winner of our next game so what on the line right now?

02:09:29.920 --> 02:09:36.320
We need to find out just exactly how they start stand up to this pressure. Can they convert it?

02:09:36.320 --> 02:09:39.720
Can they just put clubhouse to bed and take us on to shallow?

02:09:46.840 --> 02:09:51.060
Normal construction CCTV clear it's lighted moving into garage and

02:09:51.460 --> 02:09:54.160
Attackers joining in from the breach clash rear in her head again

02:09:54.160 --> 02:10:01.160
There is in fact not four players around construction CCTV and cash like we saw last time.

02:10:01.160 --> 02:10:06.160
In fact, it is just the clash, the minute in. This is about the normal pace to be clear.

02:10:06.160 --> 02:10:08.160
And clash is a good player to kind of leave as a hanger on.

02:10:08.160 --> 02:10:14.160
But again, another good reaction for Daystar, understanding what went wrong the last time they attempted this site.

02:10:14.160 --> 02:10:20.160
And because you brought this clash and you put her in this position, rather than fully pushed up on red stairs,

02:10:20.160 --> 02:10:25.720
She can gather information to make a decision. Okay, are they really holding aggressively? Maybe I can rotate back in?

02:10:25.800 --> 02:10:29.760
Maybe I have to hang a little bit further back. But as Rockstar looks to get this con wall,

02:10:29.760 --> 02:10:34.520
it's likely to be the thing that forces seal the move a bit further back, and yet you can see her rotate away.

02:10:35.120 --> 02:10:37.800
That's half the rounds gone. Half the top floor has been cleared.

02:10:38.280 --> 02:10:40.640
And it's not really had too much effect, has it?

02:10:40.640 --> 02:10:44.160
It's cost you a little bit of a hard-reached explosive, which you were gonna use anyway.

02:10:44.160 --> 02:10:48.280
And now you've been able to gain a little bit more control inside of season 3, and actually push the class back.

02:10:48.280 --> 02:10:51.480
It would have been nice to put a bit of damage in it would have been nice to take them out

02:10:51.480 --> 02:10:57.640
But you can't always get that the fact that they've been able to push back and they've now got more space to work in more space to operate and you can

02:10:57.640 --> 02:11:02.640
Start to try and establish this peak a little bit further. Gotty will fall here

02:11:02.920 --> 02:11:07.000
It's a star player that you don't want out of action here as the first blood

02:11:07.000 --> 02:11:10.480
But look at how condensed everyone on four angry men is right now

02:11:10.480 --> 02:11:15.800
Don't forget that jacuzzi breach is open right now, but losing gotty. You've lost your extra man

02:11:15.800 --> 02:11:21.120
You're not going to be able to commit someone just to a wish and a maybe that something might work on a backstab

02:11:22.880 --> 02:11:26.700
You also look at seals positioning tucked inside of that jacuzzi breach looking towards the

02:11:27.400 --> 02:11:30.860
The gym window seeing if they hop in not a lot of utility to deal with this

02:11:30.860 --> 02:11:31.520
No, nay

02:11:31.520 --> 02:11:36.400
It's maybe some flashes to blind them but seals kind of stuck in this position a zoo key going crazy

02:11:36.720 --> 02:11:40.980
Inside the bedroom right now see for a damage LIDA only a little bit of a tap

02:11:40.980 --> 02:11:45.200
GX trying to go for alert, but Pekan's ready for it, still goes down.

02:11:45.200 --> 02:11:48.300
Banshee will spot him, but the attack, losing more players.

02:11:48.300 --> 02:11:52.700
Daystar seemed like they'll hold on as it might be closer than they would have liked,

02:11:52.700 --> 02:11:55.040
but 7-5 is still a victory.

02:11:55.040 --> 02:11:59.660
And Daystar sent this to Charlotte inside, who stays and who goes.

02:11:59.660 --> 02:12:04.220
Big performance there from Daystar, really locking in and getting the job done.

02:12:04.220 --> 02:12:08.140
I think a lot of their work here tonight was done on that attacking side.

02:12:08.140 --> 02:12:13.760
regardless links of how those rounds were won they were won and that is the key

02:12:13.760 --> 02:12:16.600
takeaway doesn't matter if it was a clutch doesn't matter if it was a round

02:12:16.600 --> 02:12:20.960
that they should have lost they fought tooth and nail to secure their own map

02:12:20.960 --> 02:12:24.800
pick here and they lock in our third and final map of the series of Shallow

02:12:24.800 --> 02:12:28.240
coming up just after this

02:12:38.140 --> 02:12:50.940
I'm breaking next and I'm wildin' out,

02:12:50.940 --> 02:12:53.440
though my elbow's up and my money's out,

02:12:53.440 --> 02:12:56.440
cuz I can't get down so let's cut it out.

02:12:56.440 --> 02:12:58.940
I'ma keep it goin' til I ain't nothin' left.

02:13:03.940 --> 02:13:06.240
I'ma keep it goin', I'ma keep it goin',

02:13:06.240 --> 02:13:09.040
I'ma keep it going til I ain't nothing left

02:19:06.240 --> 02:19:29.240
Let's go.

02:19:29.240 --> 02:19:33.800
One more map between these two teams as they start fighting back quite valiantly on clubhouse,

02:19:33.800 --> 02:19:39.500
four anger men could say the same for them as what could have been a seven three ending for day star ended up being a very close

02:19:39.500 --> 02:19:43.620
But still I'm supposed decisive 75 victory for day star now

02:19:43.620 --> 02:19:47.800
If shall it coming up which very different than both the preceding maps it is isn't it?

02:19:47.800 --> 02:19:52.160
You know we've gone from labs to club quite similar to different results though

02:19:52.160 --> 02:19:57.400
True much that we like to talk about them as maps that play in a similar fashion. We've had two very different results

02:19:57.400 --> 02:20:00.480
I think that day star came alive a lot more on clubhouse

02:20:00.480 --> 02:20:05.440
So I definitely felt like they needed a map to really warm up into the series and obviously with the stakes of this game being

02:20:05.440 --> 02:20:08.480
But one of these teams is going to be going home after this very map

02:20:08.800 --> 02:20:12.480
It's all contextualized as things a little bit and you expect players and teams to

02:20:12.480 --> 02:20:16.640
To give it a little bit more when it matters the most moving on to a chalet though again

02:20:16.840 --> 02:20:21.480
Difficult to know who this exactly favours. It's a top preference map for the side of four angry men

02:20:21.480 --> 02:20:26.240
So you could read into that a little bit and say well, you know what if a lot of teams are buying it against them

02:20:26.320 --> 02:20:29.920
Maybe it's somewhere that they are a little bit feared or they've got a bit more of a reputation

02:20:29.920 --> 02:20:33.440
Alternatively, you could just say maybe it's just not a very popular map in the region.

02:20:33.440 --> 02:20:38.240
True, but also if you want to think about it, I mean, you know, four angry men saw them play border yesterday against Shopify Rebellion.

02:20:38.240 --> 02:20:42.080
Two maps in which kind of the exterior angles are very important.

02:20:42.080 --> 02:20:44.480
And that's something they struggle with. They struggle to clear out spoits.

02:20:44.480 --> 02:20:48.480
Many of them struggle with some of those innate factors of border.

02:20:48.480 --> 02:20:51.600
And there are some similarities, some very clear corollaries to Chalet,

02:20:51.600 --> 02:20:57.440
where the exterior windows are very important to maybe deal with positions like piano or library.

02:20:57.440 --> 02:21:02.660
And so, if we saw four angermen struggle with that yesterday on board, it's possible they could struggle with it here,

02:21:02.660 --> 02:21:08.000
also possible that if they struggled with it yesterday, they might have improved and might do a lot better with it on Chalet.

02:21:08.000 --> 02:21:11.600
But that is at least one of the main, I suppose, kind of points of comparison we can draw.

02:21:11.600 --> 02:21:17.240
Because, I mean, Daystar on Bank, this is just an entirely different map from Bank, both literally and without plays out.

02:21:17.240 --> 02:21:21.160
It kind of is, isn't it? I think for Daystar that one of the plus factors they've got coming into this,

02:21:21.160 --> 02:21:23.640
the team's going to be alive, there's going to be a lot of hype in there.

02:21:23.640 --> 02:21:25.780
There were some really big moments for some individuals.

02:21:25.780 --> 02:21:29.820
We saw Seal, again, have a very good game over on Clubhouse.

02:21:29.820 --> 02:21:33.120
And I think that if that starts to translate into Shal-A as well,

02:21:33.120 --> 02:21:35.320
also, Lynx, they're starting on the attack here.

02:21:35.320 --> 02:21:36.520
Attack was quite kind to them.

02:21:36.520 --> 02:21:37.980
They got a 4-2 split on the attack.

02:21:37.980 --> 02:21:39.920
Yes, okay, clutch round.

02:21:39.920 --> 02:21:40.820
Yes, okay, round.

02:21:40.820 --> 02:21:42.460
They meant potentially shouldn't have won

02:21:42.460 --> 02:21:44.100
because it was just a heavy stack up.

02:21:44.100 --> 02:21:45.360
But all they can do is play the game

02:21:45.360 --> 02:21:46.300
that's put in front of them.

02:21:46.300 --> 02:21:48.400
And if that's what Four Angler men are presenting to them,

02:21:48.400 --> 02:21:50.200
and that's what they're willing to deal with

02:21:50.200 --> 02:21:52.640
and capable of dealing with at that level,

02:21:52.640 --> 02:21:57.640
You can't take anything away from them, so I think it's a good thing here for Daystar at the start and off on the attack.

02:21:57.640 --> 02:22:02.640
And if they can continue with some of that momentum that they left Clubhouse with, I don't know.

02:22:02.640 --> 02:22:05.140
This series really could flip around quite significantly.

02:22:05.140 --> 02:22:09.640
I think it could as well, and to your point about the 4-2 and playing the game in front of them, I mean,

02:22:09.640 --> 02:22:12.640
they needed the map to get comfortable, but also needed kind of that half to get comfortable.

02:22:12.640 --> 02:22:18.640
But I think if we see an extra 3-4 rounds from Daystar on the attack, it's probably like, I mean, I don't know the exact math,

02:22:18.640 --> 02:22:24.880
But it's probably like five six seven rounds they would end up getting just because that second part of their attack was so much stronger

02:22:24.880 --> 02:22:29.800
I think they just needed a few rounds to get comfortable and would have seen some really really strong play from them up against

02:22:29.800 --> 02:22:35.000
Fragment and that's all to say as we look at how they might perform early on on shall a here

02:22:35.000 --> 02:22:37.480
I think we really are seeing the truly like

02:22:37.960 --> 02:22:41.400
Comfortable day star on the attacking team of course. Yeah, that translates to a different map

02:22:41.440 --> 02:22:44.960
But I do think this is kind of them peeking at the right time with the attacking side

02:22:44.960 --> 02:22:47.200
They started being a little bit more unpredictable as well.

02:22:47.200 --> 02:22:49.200
Eden's timeouts have been very focused.

02:22:49.200 --> 02:22:52.720
They've been very sort of prescribed in the sense that they're going to do this.

02:22:52.720 --> 02:22:53.720
They're going to do that.

02:22:53.720 --> 02:22:54.720
They're going to do the other.

02:22:54.720 --> 02:22:55.720
Very prefaced.

02:22:55.720 --> 02:22:56.720
Yes.

02:22:56.720 --> 02:22:57.720
So we need to do this, this, this, this, this.

02:22:57.720 --> 02:23:01.040
We've very much got our to-do list and we're going to try and stick to that.

02:23:01.040 --> 02:23:05.120
And as soon as Daystar starts to stray off that path and start to walk down the path

02:23:05.120 --> 02:23:07.960
of Lestrodden, it becomes quite difficult because you're like, hang on a minute, we've

02:23:07.960 --> 02:23:11.160
prepared for something else and you're just doing the exact opposite.

02:23:11.160 --> 02:23:14.920
And again, if you remember back on Nighthaven, there was something we criticized Daystar

02:23:14.920 --> 02:23:19.920
for was for actually sticking with what we obviously knew to be 4AM, crap, a little too much.

02:23:19.920 --> 02:23:22.920
Always going through those full clears, not really switching things up all that much.

02:23:22.920 --> 02:23:26.920
And what do we see as the series has gone on, as Clubhouse went on?

02:23:26.920 --> 02:23:30.920
Daystar were able to start doing that a lot more, and they of course don't know what Eden has on them.

02:23:30.920 --> 02:23:32.920
They don't know what 4AM's game plan is.

02:23:32.920 --> 02:23:37.920
But understanding that they might be coming a little bit too predictable, and that they need to show a different face.

02:23:37.920 --> 02:23:40.920
They were able to do that on Attack, they were able to do that on Clubhouse,

02:23:40.920 --> 02:23:46.440
But now they need to do it on Chalet because the loser of this map no matter if it's for angry men

02:23:46.440 --> 02:23:53.380
No matter if it's day star one of them is going home at the end of this and conversely the other is going forward

02:23:53.380 --> 02:23:57.020
But going forward to play Los in the blower bracket later today

02:23:57.140 --> 02:23:59.640
We'll see who is who by the end of this

02:23:59.740 --> 02:24:02.920
But one thing I can say to everyone who was terrified

02:24:03.320 --> 02:24:08.540
Shaking with fear before we got in this map. We will not have hard-reached in albans on Chalet

02:24:08.540 --> 02:24:14.320
At least while we won't have completely hard breached in our bands. Yeah, and we don't get any it's in the first phase

02:24:14.320 --> 02:24:17.740
We're so back. We're so back denarion the zombie

02:24:18.540 --> 02:24:21.580
This is where things start to get interesting now because okay

02:24:21.580 --> 02:24:25.460
I'll breach has its place on shall I but it's not as big as other maps

02:24:25.460 --> 02:24:29.020
It's certainly not as big as the two maps that we've seen ahead of it in this series

02:24:29.140 --> 02:24:33.900
So we start to get something a little bit different here still gonna get the grim back and the glass will come out

02:24:33.900 --> 02:24:35.900
as a round out as well.

02:24:35.900 --> 02:24:37.980
Quite enjoyed the little bit of chatter

02:24:37.980 --> 02:24:39.820
in the old chat there, Lidah just saying,

02:24:39.820 --> 02:24:41.380
Seal, you know, stop killing us.

02:24:41.380 --> 02:24:42.940
I'll take you to an American barbecue place.

02:24:42.940 --> 02:24:45.020
Like, come on, there's gotta be some sort of deal

02:24:45.020 --> 02:24:46.820
that we can strike there,

02:24:46.820 --> 02:24:49.260
because Seal has really been that menace

02:24:49.260 --> 02:24:50.580
and particularly coming alive.

02:24:50.580 --> 02:24:51.740
Little bit of a quieter game on labs,

02:24:51.740 --> 02:24:54.380
but the same can be said for a lot of Daystar on that map,

02:24:54.380 --> 02:24:56.220
but definitely coming alive over on club.

02:24:56.220 --> 02:24:57.900
And if that's where we're starting to get activated

02:24:57.900 --> 02:25:01.120
and we really ramps through the gears now on Chalet,

02:25:01.120 --> 02:25:03.300
it's gonna take someone on the side of four AM

02:25:03.300 --> 02:25:05.180
to stand up historically on labs.

02:25:05.180 --> 02:25:09.020
That was Gotti, Gotti bit quieter over on Clubhouse

02:25:09.020 --> 02:25:10.820
and Lider, based off the performance

02:25:10.820 --> 02:25:11.820
that we saw them have yesterday,

02:25:11.820 --> 02:25:13.900
we were expecting big things again.

02:25:13.900 --> 02:25:15.220
And I don't want to say it's fallen flat,

02:25:15.220 --> 02:25:18.140
but the impact hasn't been there as significantly.

02:25:18.140 --> 02:25:20.140
No, he's been, he's been, he's been good.

02:25:20.140 --> 02:25:21.380
He's been good, he's been fine.

02:25:21.380 --> 02:25:22.740
It's not been an overperform though.

02:25:22.740 --> 02:25:23.580
Yeah, exactly.

02:25:23.580 --> 02:25:24.900
It has been, it's not been an overperform,

02:25:24.900 --> 02:25:25.780
it's just been a perform.

02:25:25.780 --> 02:25:26.780
Like he's just been playing,

02:25:26.780 --> 02:25:28.620
I would say like a very normal player,

02:25:28.620 --> 02:25:30.980
which nobody's gonna get mad at him for.

02:25:30.980 --> 02:25:32.380
But especially going into today, you know,

02:25:32.380 --> 02:25:37.380
It was fine on Nightingale, especially when Yagati was dropping a gigantic amount of kills.

02:25:37.380 --> 02:25:41.380
But on Clubhouse, when you are facing a team that is struggling, not struggling actually,

02:25:41.380 --> 02:25:47.380
but when a team is performing that well like they started strategically, lacking that over-performance can always be a little bit tricky,

02:25:47.380 --> 02:25:52.380
and can't really blame a player for it, but you can say, man, I wish that was there, which we saw some of what we saw yesterday,

02:25:52.380 --> 02:25:57.380
which, I don't see from both these teams, I don't see Shaolin yesterday, and we'll see what they have to offer here

02:25:57.380 --> 02:26:02.100
here is the first site out the gateway master bedroom and office appears that

02:26:02.100 --> 02:26:06.820
day star not fully committing to a take on either side just yet some players over

02:26:06.820 --> 02:26:11.020
by solar some players over by library and gaudy outside the building the first

02:26:11.020 --> 02:26:14.300
minute comes back in pretty quickly and play on the balcony not able to

02:26:14.300 --> 02:26:18.540
capitalize off of that in fact I think he runs all the way back to site and very

02:26:18.540 --> 02:26:23.180
minimal room presence at the moment some players down below in kitchen dining and

02:26:23.180 --> 02:26:28.620
Rockstar believe over by library all things consider they aren't committing to any kind of extension

02:26:28.940 --> 02:26:30.620
too aggressively

02:26:30.620 --> 02:26:33.980
Rockstar's kind of set up over there outside of library, but it's very standard, isn't it?

02:26:33.980 --> 02:26:39.580
Yeah, a little bit of reinforcement play the one my there just stop people from getting library control entirely for free

02:26:39.580 --> 02:26:42.740
And I there called out Darsley on the deathmark tracker

02:26:42.740 --> 02:26:47.140
So he's gonna be tucked in there just sort of transitioning in between on the downstairs

02:26:47.140 --> 02:26:53.020
We got it with that opening pick taking down Bimbin and really alleviate in some of that pressure that

02:26:53.300 --> 02:26:57.220
Darcy was sort of facing there. He was kind of on that first floor

02:26:57.820 --> 02:27:00.420
Feeling like he was gonna be the Roma that was gonna be targeted first

02:27:00.580 --> 02:27:07.560
This teammate hasn't given him a slightly easier time of things rock star very self-sufficient hold there over on the library side of things

02:27:07.560 --> 02:27:13.480
And with another kill coming in for Darcy this attack starting to fall a little bit flat quite flat in fact

02:27:13.480 --> 02:27:16.460
I mean very clear positions out of the gate

02:27:16.460 --> 02:27:21.460
You've got two players on the site, two players in kitchen dining, then Rockstar over Yonder by Library.

02:27:21.460 --> 02:27:26.460
And Daystar not really able to mount any kind of compelling or consistent push or clear of these positions.

02:27:26.460 --> 02:27:33.460
A lot of 1v1s handed to the defense, very little presence over by fireplace, which in part is likely because Rockstar could challenge down that area.

02:27:33.460 --> 02:27:41.460
So it ends up being quite a narrow push-in through windows and through doorways, resulting in which 80% of the bodies that have dropped have been Daystars.

02:27:41.460 --> 02:27:44.960
So finally, finally, Seale will start with one.

02:27:44.960 --> 02:27:47.960
I had it a 1v4 like the start of Clubhouse.

02:27:47.960 --> 02:27:51.960
Now we're in a position where it might need to be a 1v5 to start a chalet.

02:27:51.960 --> 02:27:55.960
And I've certainly learned, from my habit of calling rounds too quickly,

02:27:55.960 --> 02:27:58.960
I'll give them the benefit of the doubt here on this one,

02:27:58.960 --> 02:28:02.460
but stuck outside at Bathroom's window with a shotgun around the corner.

02:28:02.460 --> 02:28:04.460
Not a recipe for a clutch of any kind.

02:28:04.460 --> 02:28:06.460
No, Rockstar was fancying that one, wasn't he?

02:28:06.460 --> 02:28:09.960
Nice close range, super short here, and just a quick peek round the corner.

02:28:09.960 --> 02:28:12.360
I think Sears position was fairly well telegraphed there.

02:28:12.360 --> 02:28:15.460
I think everybody knew just exactly where they were playing.

02:28:16.460 --> 02:28:19.660
It's going to sound quite strange to say this, but I need you to bear with me.

02:28:19.660 --> 02:28:20.860
Okay, bearing.

02:28:20.860 --> 02:28:23.160
They brought a Deimos, a lion and a snake.

02:28:23.160 --> 02:28:23.960
Oh, that's true.

02:28:25.160 --> 02:28:26.860
It looked like they didn't have enough information.

02:28:28.660 --> 02:28:31.260
Okay, now, all that is true.

02:28:31.660 --> 02:28:34.960
I will say, the Deimos going down first did not help

02:28:35.260 --> 02:28:37.460
because he had information on the Ella and then

02:28:37.460 --> 02:28:41.460
Who did the daemons die to actually, now that I think about it.

02:28:41.460 --> 02:28:43.460
It was, it was um...

02:28:43.460 --> 02:28:44.460
It was Gotti.

02:28:44.460 --> 02:28:45.460
Yes, it was Defenderia.

02:28:45.460 --> 02:28:46.460
Yeah.

02:28:46.460 --> 02:28:52.460
So, he had information on a player, just not the one who edited that.

02:28:52.460 --> 02:28:53.460
Taking him down.

02:28:53.460 --> 02:28:54.460
I think...

02:28:54.460 --> 02:28:58.460
The snake has to be used a little bit more effectively there.

02:28:58.460 --> 02:28:59.460
It was a very confused push.

02:28:59.460 --> 02:29:03.460
We had somebody solo pushing library, we had people solo pushing the bottom of the trophy,

02:29:03.460 --> 02:29:06.460
we didn't really have people properly clearing out inside a kitchen.

02:29:06.460 --> 02:29:08.900
There was not much presence on-site of solar repel.

02:29:08.900 --> 02:29:12.700
There was a lot of things that were being done there that either typically ignored or

02:29:12.700 --> 02:29:13.700
either fully committed to.

02:29:13.700 --> 02:29:15.780
If you're going to take library, you fully take library.

02:29:15.780 --> 02:29:17.980
If you're going to take solar, get on the solar repel.

02:29:17.980 --> 02:29:21.300
You don't need to be sending everyone in below and trying to work that.

02:29:21.300 --> 02:29:22.300
You just play the call.

02:29:22.300 --> 02:29:25.300
Well, here's a question to respond to that.

02:29:25.300 --> 02:29:29.060
So because, yes, the snake, I think information in general could be used more effectively.

02:29:29.060 --> 02:29:32.380
But if you saw the way that, before we ever were playing, aside from Rockstar, they were

02:29:32.380 --> 02:29:34.180
all playing in very static positions.

02:29:34.180 --> 02:29:39.600
The snake could have found them out maybe get their exact position, but so many of them felt like known quantities to me

02:29:39.600 --> 02:29:43.280
You know generally once you get the information on the drone that somebody's gonna be playing around

02:29:43.720 --> 02:29:47.520
Dining areas, I'm just gonna be playing in kitchen. I'm just curious at the snake

02:29:47.520 --> 02:29:53.080
How much good that information would have actually done like even if if you're gonna play the snake in that position

02:29:53.080 --> 02:29:55.920
I think you need to make a ball playing you need to be walking in from snow about and

02:29:57.280 --> 02:30:03.080
Oh, right. I can check my scanner. I know someone's there importantly. I know he's not looking in my direction. Yes

02:30:04.180 --> 02:30:10.600
We can open the door we can do this we can do that and you've got to play in that and play in conjunction with something else happening elsewhere

02:30:10.600 --> 02:30:13.020
Because I made a bit of a joke about it

02:30:13.020 --> 02:30:17.360
We just didn't see like it was really linked up. Oh, and if not and we'll start talking about this round at the moment

02:30:17.360 --> 02:30:18.860
But you think about it rock star

02:30:18.860 --> 02:30:24.540
Isolated maybe you maybe get the snake flank up blue stairs maybe and then work a pinch on that side and you get a 5v4

02:30:24.780 --> 02:30:28.760
That I think that's a very good very good idea and also to your point

02:30:28.760 --> 02:30:33.120
That is a very good idea of just using the snake instead of going for that position to try and get something on the opposite side

02:30:33.120 --> 02:30:36.760
I won't have a snake present in this round, but I do think, to Ollie's point,

02:30:36.760 --> 02:30:39.480
getting some more information, or at least being able to make, I think,

02:30:39.480 --> 02:30:41.600
better decisions with the information you have.

02:30:41.600 --> 02:30:43.680
That is basically the name of the game, I'm afraid.

02:30:43.680 --> 02:30:45.440
He's gone from feast to famine, haven't he?

02:30:45.440 --> 02:30:48.560
They've gone from all the information up to now, you know,

02:30:48.560 --> 02:30:51.080
just up to drones and good old fashioned intel.

02:30:51.080 --> 02:30:53.680
See, does he know?

02:30:53.680 --> 02:30:55.480
But the way that he just stopped dead...

02:30:55.480 --> 02:30:56.600
I have to think...

02:30:56.600 --> 02:30:58.160
You've got an inkling at this point, haven't you?

02:30:58.160 --> 02:31:02.560
He's likely going to be able to hear TX just on those library stairs.

02:31:02.560 --> 02:31:04.820
But again, it's going to be gotty to start things up.

02:31:04.820 --> 02:31:06.260
Still needs to land the shot,

02:31:06.260 --> 02:31:08.020
but gets caught by the Grisma.

02:31:08.020 --> 02:31:09.760
Two for Souffle as well.

02:31:09.760 --> 02:31:11.900
So things a little bit more equal,

02:31:11.900 --> 02:31:14.000
but still with an advantage to 4AM,

02:31:14.000 --> 02:31:16.860
because they have that man advantage once again here.

02:31:18.440 --> 02:31:20.840
TX, of course, winning that fight over on the blue stairs,

02:31:20.840 --> 02:31:24.000
but if you look at the positions remaining,

02:31:25.280 --> 02:31:27.840
while Daystar have some semblance of the vertical control,

02:31:27.840 --> 02:31:31.740
they've been in Souffle, both with control of library.

02:31:31.740 --> 02:31:36.280
Because of the low count, you basically have the whole players displaced horizontally.

02:31:36.280 --> 02:31:39.880
You can run over to kitchen dining, which will cause Suflatik to be concerned.

02:31:39.880 --> 02:31:41.880
Fire some shots through the wall.

02:31:41.880 --> 02:31:43.800
He might tag up anybody in the process.

02:31:43.800 --> 02:31:46.560
Gotti can also rotate all the way down below.

02:31:46.560 --> 02:31:48.040
I believe...

02:31:48.040 --> 02:31:52.640
I might even reposition himself, yes, on the flank, looking over towards blue stairs now.

02:31:52.640 --> 02:31:56.720
Plank deeper on the landing, likely gonna try to evade some kind of drone.

02:31:56.720 --> 02:31:58.900
So that way he can push up later.

02:31:58.900 --> 02:32:04.320
This is going to be deadly for Binbin, but the C4 will reveal his position, and he goes down in the process.

02:32:04.320 --> 02:32:10.120
So Binbin finding an important angle with 40 seconds remaining, and now on a 2v2, the utility might be lacking,

02:32:10.120 --> 02:32:14.360
but he's got information on one, even flicks onto him, but can't land a headshot.

02:32:14.360 --> 02:32:19.980
That might be a different round at that point, but as Souffle moves and crouch walks in, TX is ready for it.

02:32:19.980 --> 02:32:26.200
There is a chance in that 2v2, but it goes unrealized, and instead 4AM, take bar and games.

02:32:26.200 --> 02:32:28.900
TX and Darcy really having to buddy up there at the end.

02:32:28.900 --> 02:32:32.340
It was dangerous because there was a lot of known quantities.

02:32:32.340 --> 02:32:36.040
Everybody was known. I mean, a lot of those positions are going to be fairly well known anyway.

02:32:36.040 --> 02:32:38.740
Bottom chassis peaks, head glitches, that sort of thing.

02:32:38.740 --> 02:32:42.240
It's always safe bets to try and hit a prefire onto those locations.

02:32:42.240 --> 02:32:45.980
They start actually going to choose now to take their tactical time out.

02:32:45.980 --> 02:32:51.520
They feel like they've seen enough of Chalet already to know something isn't right here.

02:32:51.520 --> 02:32:56.160
There's either opportunity, there's either something pretty significant going wrong in the teamcoms.

02:32:56.160 --> 02:32:59.160
Because we've only seen two rounds, we've only seen two sites.

02:32:59.160 --> 02:33:13.160
And we've only seen two sites, but I don't know if you want to say similar problems, because if you think back to the, obviously it was Master of Better Defense, but like the kitchen dining clear on Master of Better Defense.

02:33:13.160 --> 02:33:19.160
It was very linear, it was very one-dimensional, and they were all sort of funneled into the pre-existing angles held by 4AM.

02:33:19.160 --> 02:33:24.040
Yet that round, it was a lot more spread out, but it seemed to be a lot of collective 1v1s,

02:33:24.040 --> 02:33:26.760
and to your point about the lineup beginning of the round,

02:33:26.760 --> 02:33:30.480
would have been nice if you maybe had, you know, something like a Doga B Call,

02:33:30.480 --> 02:33:33.520
something like a Death Mark Tracker, something that would give you more information,

02:33:33.520 --> 02:33:35.000
or give you an advantage in these fights,

02:33:35.000 --> 02:33:39.240
but instead you just have Seal trying to just like, take that engagement raw,

02:33:39.240 --> 02:33:43.320
getting hit by a Gershmotmine in the process, clearly not aware of it being there either,

02:33:43.320 --> 02:33:47.320
and right as that happens, you have one player dying, you arrive, another player dying,

02:33:47.320 --> 02:33:53.080
do a 1v1 we go from being way too consolidated to way too spread out in the process and for

02:33:53.080 --> 02:33:57.320
Amber having ready for both of them and just in terms of the strategic game plan some of

02:33:57.320 --> 02:34:00.200
the weaker attacking rounds we've seen from Baystar across the whole series.

02:34:00.200 --> 02:34:05.880
It's been very reminiscent of labs hasn't it? We saw a peek on clubhouse and we saw some

02:34:05.880 --> 02:34:10.480
pretty decent stuff like we saw some great well coordinated rounds as well as some clutch

02:34:10.480 --> 02:34:14.360
stuff coming out there and now we've got on to Shalya it's like we've kind of regressed

02:34:14.360 --> 02:34:17.540
back to the start of the series and we're seeing that desync again we're not

02:34:17.540 --> 02:34:21.020
seeing those 3-2-1s be very well timed we're seeing those solo pushes that are

02:34:21.020 --> 02:34:25.520
into a lot of utility. It's a different lineup now that's being brought out so the

02:34:25.520 --> 02:34:29.780
timeout has at least had that level of impact we're starting to see the blitz

02:34:29.780 --> 02:34:33.300
come back into the frame we're starting to see this go could be. Let's be honest

02:34:33.300 --> 02:34:37.580
we're spoken about at quite great length by evening we're still yet to see a lot of

02:34:37.580 --> 02:34:40.880
impact from go could be from day start. We're spoken about by the way two maps

02:34:40.880 --> 02:34:47.080
literally at the first time out we heard the side-swap timeout that we listened

02:34:47.080 --> 02:34:51.080
into 4am highlighted the possibility of a doka-de-lurk and we've not only not

02:34:51.080 --> 02:34:54.080
seen much impact we barely even seen the operator in the course of the whole

02:34:54.080 --> 02:34:58.960
series but now we see something completely different not only azuki

02:34:58.960 --> 02:35:03.120
taking down gaudi within the first what 45 seconds of the round that one is nice

02:35:03.120 --> 02:35:07.120
you'll take that century man to be the most impactful operator in the game but

02:35:07.120 --> 02:35:10.680
you're never gonna complain about coming with a 5v4 and that's gonna make those

02:35:10.680 --> 02:35:13.840
two operators that Ollie and I just mentioned a lot more impactful. The blitz is pushing

02:35:13.840 --> 02:35:17.160
into an area, it's going to be a bit more difficult to trade out that player or any

02:35:17.160 --> 02:35:22.320
of the guns behind him in a 5v4. And similarly, the dokeby is lurking and taking a 1v1, there's

02:35:22.320 --> 02:35:26.440
a greater chance that it is actually just a 1v1 with nobody close around the corner

02:35:26.440 --> 02:35:30.440
of the trade. So just a great find for Daystar to start and makes both of those powerful

02:35:30.440 --> 02:35:33.040
operators just a little bit more so.

02:35:33.040 --> 02:35:36.640
When you see Daystar work with that advantage now, they've taken Goyle out, they've gained

02:35:36.640 --> 02:35:41.520
a little bit of space there, somewhere that the defenders now can't occupy or can occupy

02:35:41.520 --> 02:35:46.080
a little bit thinner. I like this play from TX. The call is going to give the game away.

02:35:46.080 --> 02:35:49.360
I wonder if he tries to play a bit more aggressively on this, or he isn't going to be given the

02:35:49.360 --> 02:35:53.800
chance to. He might be warden, but you've still got a shield and a pistol running you

02:35:53.800 --> 02:35:58.800
down there like a dog. We're seeing the kills start to come in thick and fast here. Bazuki,

02:35:58.800 --> 02:36:04.400
you've been a big player so far over the course of this round. Three kills, Rockstar. He might

02:36:04.400 --> 02:36:08.960
the DMR but he's still one versus four hearings. I don't think he's going to find the first

02:36:08.960 --> 02:36:15.760
Pekanzu there, cleans him up from that piano single. The three two one. That's what we

02:36:15.760 --> 02:36:20.480
wanted to see from Daystar. The time are already worth it. Well, love to see it and also I just

02:36:20.480 --> 02:36:24.240
love the little bit of cinematic storytelling we get because we see all the utility go out. We see

02:36:24.240 --> 02:36:27.680
the one D. We see all the smokes and we're like, okay, but why is this twitch not hopping in the

02:36:27.680 --> 02:36:32.400
bathroom window? Like what's she doing? This is what I'm expecting. And then we suddenly cut and

02:36:32.400 --> 02:36:34.320
and the Blitz is already at the bathroom door, and you're like,

02:36:34.320 --> 02:36:37.860
oh, that's why we were baiting the bathroom window pressure

02:36:37.860 --> 02:36:39.800
to send in the Blitz from piano,

02:36:39.800 --> 02:36:41.320
and it's just a brilliant move for Daystar.

02:36:41.320 --> 02:36:43.880
And an attack that could not have gone better,

02:36:43.880 --> 02:36:46.080
like literally could not have gone better.

02:36:46.080 --> 02:36:47.440
The bedroom player gets his kill,

02:36:47.440 --> 02:36:49.040
the bathroom player gets his kill,

02:36:49.040 --> 02:36:51.640
and the player inside of solar dies at the very end.

02:36:51.640 --> 02:36:54.120
Even though Darcy has some kind of impact there,

02:36:54.120 --> 02:36:57.240
it's perfect, perfect play from Daystar.

02:36:57.240 --> 02:36:59.480
And also, I think, in Allie, did you disagree?

02:36:59.480 --> 02:37:02.120
I feel like the first time we've really seen Daystar,

02:37:02.120 --> 02:37:07.940
well and truly like switch up their play and from round to round like just a

02:37:07.940 --> 02:37:11.360
complete reversal from anything we've seen in the series so far. It's like

02:37:11.360 --> 02:37:14.740
they've been you know sort of grabbed by each shoulder and shaking a little bit

02:37:14.740 --> 02:37:18.580
and gone come on guys like do what we've practiced do what we know that we can do

02:37:18.580 --> 02:37:22.520
because again a night and day round coming out compared to the way that we

02:37:22.520 --> 02:37:26.300
saw the first two play out it's great to see they've got it in the locker. The first

02:37:26.300 --> 02:37:29.600
time they got the opening pick as well which I really like because that's been

02:37:29.600 --> 02:37:35.200
a big big sort of factor for them in this series. Garsley and Gotti have been successful in the first two rounds.

02:37:35.200 --> 02:37:39.400
So great to see them on the board, not letting the score line dip too far the other way.

02:37:39.400 --> 02:37:43.600
But there's going to have to be more sites than just kitchen dining that they're able to do that on.

02:37:43.600 --> 02:37:49.100
It's a third choice site for a reason. It's a site that the defenders are expected to have a bit more of a tougher time on.

02:37:49.100 --> 02:37:52.100
It's a site where the attackers are expected to be slightly better.

02:37:52.100 --> 02:37:56.100
We're going back toward more primary territory here. Master bedroom and office.

02:37:56.100 --> 02:38:04.700
This is where it's going to be a little bit more, sort of, you're going to have to be a bit more convincing for my money at least, because last time when we saw this, it was a very scattergun approach.

02:38:04.700 --> 02:38:09.700
We didn't really have anybody committing fully to anything, there was just a lot of little bits going on here and there.

02:38:09.700 --> 02:38:15.700
The changes from 4am brought in the defensive side, introduction of the solos into the lineup.

02:38:15.700 --> 02:38:21.700
Conversely, could also play a bit looser for the realm as before it was really like

02:38:21.700 --> 02:38:25.700
four players all on the same side of the map, but two players upstairs on the site, two players down below,

02:38:25.700 --> 02:38:29.700
and then Rock started one line, but I believe still is over-action on the mezzanine side.

02:38:29.700 --> 02:38:32.700
So it is a bit of a change for 4am with Darsley kind of moving around on the solos,

02:38:32.700 --> 02:38:34.700
but also the castle barricades.

02:38:34.700 --> 02:38:38.940
Ooh, Gotti going for a very late Castle Barricade on the Office balcony window.

02:38:39.500 --> 02:38:41.100
Right as, uh, Pika.

02:38:41.100 --> 02:38:42.940
I'm not even sure that must've been quite fine.

02:38:42.940 --> 02:38:45.260
Pika's like already running round there.

02:38:45.260 --> 02:38:46.060
Oh, no, no, no, no.

02:38:46.060 --> 02:38:46.940
He still gets them.

02:38:46.940 --> 02:38:47.980
Wake up a little bit, Gotti.

02:38:47.980 --> 02:38:50.460
Like you can't just be full sprinting round there.

02:38:50.460 --> 02:38:53.020
You've got to give it a little bit of a wiggle peek first.

02:38:53.020 --> 02:38:57.740
Pika's going to be taking out there as Rockstar is good to trade out his teammate,

02:38:57.740 --> 02:39:00.060
so at least doesn't give a number of advantage away.

02:39:00.060 --> 02:39:03.660
But still, Gotti, that's a player we need a bit more impact from.

02:39:03.660 --> 02:39:05.500
from Bimbing, caught out on the Razorblood.

02:39:05.500 --> 02:39:08.660
And he's going to make his way in down through trophy again.

02:39:08.660 --> 02:39:11.260
Now this was one of the positions where we saw quite a lot

02:39:11.260 --> 02:39:12.780
of trouble happen last time.

02:39:12.780 --> 02:39:14.740
They liked to roam inside a kitchen.

02:39:14.740 --> 02:39:16.420
And I don't think that these players are known.

02:39:16.420 --> 02:39:17.700
That drone needs to be effective.

02:39:17.700 --> 02:39:18.580
It needs to be effective.

02:39:18.580 --> 02:39:19.700
If one player around the corner, you

02:39:19.700 --> 02:39:21.220
can see Dartsley trying to draw the attention.

02:39:21.220 --> 02:39:24.260
And seems to do so successfully, as it's not even kitchen

02:39:24.260 --> 02:39:24.980
that gets the kill.

02:39:24.980 --> 02:39:26.140
It's Lyda who walks down.

02:39:26.140 --> 02:39:27.500
SMG-11 in hand.

02:39:27.500 --> 02:39:28.420
Takes down one.

02:39:28.420 --> 02:39:29.820
Though the DMR is good for the next.

02:39:29.820 --> 02:39:33.340
And even the second to line up for Azuki,

02:39:33.340 --> 02:39:39.340
The Lyda holds on. Shotgun around the corner. I know exactly who was destined to win that engagement.

02:39:40.840 --> 02:39:48.340
What have we seen here? Where's the Solar Player? One player on the Solar Repel would have just put an end to all of this chaos that we're seeing right now.

02:39:48.340 --> 02:39:57.340
Lyda now playing tucked on those Solar Stairs really doesn't want to over-challenge this. Needs to use his Utilities. Got three Toxic Babe Canisters.

02:39:57.340 --> 02:39:58.900
It can really cut off

02:39:58.900 --> 02:40:01.380
Azuki from actually being able to make any impact there

02:40:01.380 --> 02:40:04.420
and the two remaining attackers, they're very split up at the moment.

02:40:04.420 --> 02:40:07.060
Seal, he's all the way over on the side of balcony now.

02:40:07.060 --> 02:40:08.460
We're starting to see the rotation.

02:40:08.460 --> 02:40:10.340
A little bit of pace has been taken out of the round

02:40:10.340 --> 02:40:11.740
and we can hit a bit of a reset.

02:40:11.740 --> 02:40:14.420
Both teams have players now that have butted up a little bit

02:40:14.420 --> 02:40:16.780
and there's some good info that's just been found out on the drone.

02:40:16.780 --> 02:40:18.820
Some good info, and I was going to say some nades as well,

02:40:18.820 --> 02:40:20.820
but with the magnets catching one of them,

02:40:20.820 --> 02:40:24.340
you want to send this deep, likely it'll go towards black wall as an easy predictor.

02:40:24.820 --> 02:40:26.900
If you choose wrong, if the defender avoids it,

02:40:26.900 --> 02:40:31.700
This needs to land and it cannot get caught. One more flashbang as well, a Toxic canister landing perfectly.

02:40:31.700 --> 02:40:36.200
So the NAV goes over to the right and hits a 50-50 and he ends up coming up wrong.

02:40:36.200 --> 02:40:39.800
Rockstar in a different position, Azuki caught in the Toxic Gast.

02:40:39.800 --> 02:40:44.000
Lightest third kill of the round, fifth overall, but Seal gets one.

02:40:44.000 --> 02:40:46.600
Who's the next one? Maybe he can land this Prefire!

02:40:46.600 --> 02:40:50.600
Rockstar prone waiting on the floor and Daystar tie things up.

02:40:50.600 --> 02:40:54.600
A round that was recovered to being a round that was lost, Seal.

02:40:54.600 --> 02:40:57.900
It's not the first time today that we've seen him clutch up big when his team-

02:40:57.900 --> 02:40:58.400
Number two!

02:40:58.400 --> 02:41:06.300
...became the most second time in two games, and that is going to be a bit of a tilt there for 4AM.

02:41:06.300 --> 02:41:13.500
I think after they've been able to navigate the initial sort of chaos, I don't think TX was drone here.

02:41:13.500 --> 02:41:17.200
Now, he didn't have that much of an impact because it was Lider that ended up getting the kill,

02:41:17.200 --> 02:41:23.500
and TX just ends up barrel stuffing himself into a Vuki as we saw the kills come out.

02:41:23.500 --> 02:41:28.620
Lider did such a great job of not over committing down on those trophy stairs. Didn't need to do too much

02:41:29.660 --> 02:41:33.720
Seals left in that position. What the players do they just have to pre-fire angles and hope

02:41:35.860 --> 02:41:41.160
That's exactly that and honestly kind of a theme of round round four being players from

02:41:41.500 --> 02:41:46.180
4am just sprinting into the attack not only the castle up top on office balcony door

02:41:46.180 --> 02:41:51.400
But also as you mentioned the thorn down below two areas in which especially the thorns seemingly undroined

02:41:51.400 --> 02:41:58.480
Clearly trying to take things off guard and the attack in some kind of off-spot that the defense doesn't expect in and I'm getting punished for it

02:41:59.240 --> 02:42:02.560
Fortunate for 4am as the coverage looking good, but great clutch by seal

02:42:02.760 --> 02:42:09.840
He had his second in the series overall such a very such as such an important player for day star in these past couple maps and also

02:42:10.400 --> 02:42:12.880
Performance yesterday no resultant in a 4-7 loss

02:42:13.960 --> 02:42:19.080
That'd be the one player we kind of highlighted that is showing up on both days of competition

02:42:19.080 --> 02:42:27.660
Bar games. Four angry men will try their hand again at this site. Solid Snake once again.

02:42:27.660 --> 02:42:31.960
Different site than we saw before. It was mashed by an office on which they brought the

02:42:31.960 --> 02:42:37.280
Soliton scanner. It's time to be bar in games. And given the attack that we saw, Ali, we

02:42:37.280 --> 02:42:41.120
saw players trying to push up blue stairs, saw players trying to go for their own separate

02:42:41.120 --> 02:42:44.400
angles. They're bringing the snake through this site rather than the other makes a lot

02:42:44.400 --> 02:42:45.400
of sense.

02:42:45.400 --> 02:42:47.640
Don't forget this is the site that forced the time out.

02:42:47.640 --> 02:42:48.640
Yes.

02:42:48.640 --> 02:42:55.400
the site, Daystar, they chose to take the tactical time out and it feels like it's been very effective

02:42:55.400 --> 02:42:59.760
because they've come out and played an entirely different siege from that point onwards.

02:42:59.760 --> 02:43:04.000
So I'm not expecting solo pushes through garage into Grismot Mines, I'm not expecting

02:43:04.000 --> 02:43:07.440
a lack of information. We've got the Twitch, that's going to be brilliant for dealing with

02:43:07.440 --> 02:43:10.760
the bulletproof cameras, you've got all that sort of stuff on lot, you can even get rid

02:43:10.760 --> 02:43:14.320
of some of the information from the Valkyrie there as well. You're going to be able to

02:43:14.320 --> 02:43:18.720
work around that. Dimbin, playing on the snake, should be able to find a little bit more out.

02:43:18.720 --> 02:43:23.760
We've got a Belt and Braces approach here with the IQ as well to search out for those electronics

02:43:23.760 --> 02:43:29.760
and an oldie but a goldie. Little Maverick lying in towards Stark and a couple of shots put in,

02:43:29.760 --> 02:43:35.520
but Darsley gets away with his life. Just barely gets away to 50 HP. You can see like literally

02:43:35.520 --> 02:43:40.640
the moment that torch opened up, he had a feeling of what was going to happen. Really good stuff

02:43:40.640 --> 02:43:44.240
from both teams, anticipation by the defense, but also the attack. Putting the pressure on,

02:43:44.240 --> 02:43:48.480
making them feel uncomfortable. Men of 15 remaining, a lot of the round has gone by,

02:43:48.480 --> 02:43:53.440
but the defense has been slowly pushed closer and closer together around the site. I believe

02:43:53.440 --> 02:43:56.800
all of Master of Government Office has been seated, as we've seen the five defenders over there,

02:43:56.800 --> 02:44:01.440
and yeah, as we can see, Binbin has pushed up, used the soliton scanner to take some very aggressive

02:44:01.440 --> 02:44:06.080
control. Now the needs go deep, those souffle goes down in the process. Second chance of the

02:44:06.080 --> 02:44:12.240
engagement it is actually Darcy who gets the better now been been in a tricky

02:44:12.240 --> 02:44:15.080
spot because you could go for this lurk you could use that utility but we're

02:44:15.080 --> 02:44:19.880
starting to reach a bit of a worrying point it's looking like that last bar

02:44:19.880 --> 02:44:25.920
games attack IQ down below alone snake above alone pecan pushing into fireplace

02:44:25.920 --> 02:44:29.640
door and you might have found a gap but as he hops up the a caulk scope ends up

02:44:29.640 --> 02:44:33.480
covering the Valkyrie no clear kills broken the way of the attack just yet

02:44:33.480 --> 02:44:35.840
as they're still bleeding bodies in the process.

02:44:35.840 --> 02:44:38.200
Binbin, oh hell of a flick on the line-up.

02:44:38.200 --> 02:44:40.040
Can confirm the next one with the pistol.

02:44:40.040 --> 02:44:41.680
And now Daystar have something.

02:44:41.680 --> 02:44:44.840
Darsley in the 1v3, make that a 0v3.

02:44:44.840 --> 02:44:47.080
As their arms shift hands, and only a few seconds,

02:44:47.080 --> 02:44:49.000
and Daystar continue their march.

02:44:49.000 --> 02:44:51.200
Just goes to show that you don't always need to have it.

02:44:51.200 --> 02:44:53.680
All figured out, if a couple of little solo players

02:44:53.680 --> 02:44:55.920
like that work out, they'd done a lot of the hard work,

02:44:55.920 --> 02:44:57.800
and they had some great intel.

02:44:57.800 --> 02:44:58.920
They knew where these players were.

02:44:58.920 --> 02:45:00.920
They knew that library stairs were being occupied.

02:45:00.920 --> 02:45:02.480
They knew, obviously, the site players

02:45:02.480 --> 02:45:07.160
It's fairly standard as to where they're going to be, but importantly, they knew about the player at the top of fireplace

02:45:07.200 --> 02:45:11.020
That's kind of the link between all of that because you've got a great line of sight down into the site

02:45:11.020 --> 02:45:14.300
You can affect on the library stairs. You can keep an eye on the main door coming in

02:45:14.820 --> 02:45:21.440
Deal with that link and all of a sudden things start to open up quite a lot more because he darsely didn't waste any time

02:45:21.440 --> 02:45:24.620
They're getting out of dodge. This is crazy. It's the big kill there from Bimbin

02:45:24.700 --> 02:45:28.480
Because as soon as that one happens with the other two players already down

02:45:28.480 --> 02:45:34.260
Darcy's now just left entirely on his own and we already know where's the smoke gonna be likely gonna be in stock

02:45:34.260 --> 02:45:35.400
Maverick hole or not

02:45:35.400 --> 02:45:42.540
That's where he's gonna be gravitating to wall. Daystar three rounds in a row now and secure a brief lead here

02:45:42.560 --> 02:45:47.880
Just before the sideswap will it be a 4-2 or are you gonna end up on a 3-3 for 4 a.m

02:45:47.880 --> 02:45:53.240
It's alarm bell time for you because not only of the attacks that have started to look a little bit weak as this series has

02:45:53.240 --> 02:45:58.280
It's these defenses now as well defense is really if you think if you think back on it the grand scheme

02:45:58.280 --> 02:46:04.080
I think it's only night Haven where they looked really indomitable mean four rounds out of four all the defense one by four angry men and

02:46:04.800 --> 02:46:08.560
We've you know caveata, you know the hell out of that defensive half on clubhouse

02:46:08.560 --> 02:46:12.320
But it ended up being a four-two favoring day star as well a day star being on the attacking side

02:46:12.320 --> 02:46:16.040
It could very well be here because what an effective timeout that was from Harambe

02:46:16.040 --> 02:46:20.200
I mean literally three rounds in a row and that one kind of looked the weakest

02:46:20.200 --> 02:46:26.200
Asterisk, it still ended up the way it did, and Bin Bin winning an excellent individual engagement.

02:46:26.200 --> 02:46:29.200
Those are the kind of rounds you want to see. You want those to be the exceptions, and we can say,

02:46:29.200 --> 02:46:34.200
wow, what a great individual play to make kind of a 50-50 round, you know, 55-45.

02:46:34.200 --> 02:46:40.200
In conjunction with two other rounds that have just been so strategically sound, so well played by Daystar,

02:46:40.200 --> 02:46:44.200
that that's the pattern and the plan that we're thinking about.

02:46:44.200 --> 02:46:48.200
Looking at Master Bed of an Office, the third time we've seen this site defended by four angry men.

02:46:48.200 --> 02:46:56.200
Now we see that quicker presence on the solar stairs, Blackbeard immediately repelling in, can't quite land the shots on the player retreating over to the black wall.

02:46:56.200 --> 02:47:01.200
Revan, quite a quick defuse plant, it's not the Blackbeard with the kill, how does he find that?

02:47:01.200 --> 02:47:09.200
It's beautiful, the cutoff, getting somebody on that big window, cutting the site in half and as soon as the Blackbeard comes in, bang, body starts to fall.

02:47:09.200 --> 02:47:16.200
Little bit of an overheat I think from Binbin, Rockstar's 1 HP but he's still standing and he is taking down that Blackbeard.

02:47:16.200 --> 02:47:20.680
So whilst, yes, you've had the cutoff, you've had the ability to deal with one player, Lider,

02:47:20.680 --> 02:47:25.240
the smoke that was rotating in between sights, you've still lost the rest of that pushing power,

02:47:25.240 --> 02:47:30.680
and I think Bimbin just needed to hold his horses a little bit there and just temper the expectation

02:47:30.680 --> 02:47:35.400
ever so slightly. It's still a pretty significant advantage for Daystar. We've lost out on the

02:47:35.400 --> 02:47:40.680
top two baycats, there's an awful lot of losing engagements like that! Oh dear, it will be cleaned

02:47:40.680 --> 02:47:45.760
cleaned up by Rockstar as he seems to be the janitor for this round. Gotty finding a little

02:47:45.760 --> 02:47:50.720
bit of success here as well. It's only a second kill of the game so far, but he too will be

02:47:50.720 --> 02:47:54.360
cleaned up a two versus two. But look at this HP advantage for Daystar.

02:47:54.360 --> 02:47:58.020
So close around the corner. Surely the 417 wins that. No, it's the 5-5-6 that gets the

02:47:58.020 --> 02:48:02.760
job done. But what a player remaining. TX down below with the Solas made an impact grenade

02:48:02.760 --> 02:48:07.920
to stave off the first diffuse plant and now can go on the hunt for the second. Again,

02:48:07.920 --> 02:48:10.640
either with the diffuser at the moment spots one through the floor can't get it.

02:48:11.760 --> 02:48:13.280
That's a second impact grenade gone.

02:48:13.280 --> 02:48:15.280
So the rest of this will have to be off the spec you scanner

02:48:15.280 --> 02:48:16.240
and shooting it through the floor.

02:48:16.240 --> 02:48:20.360
So you play now putting it down spots the player on the hatch and seal shuts it down.

02:48:20.680 --> 02:48:24.600
Great to be to end a star another lead to maps in a row.

02:48:24.960 --> 02:48:28.080
Again, a great idea of how they wanted to approach that as well.

02:48:28.240 --> 02:48:31.040
Some really clear ideas of how they want to try and use that blackbird

02:48:31.200 --> 02:48:33.920
and how they want to try and set up all around it.

02:48:34.480 --> 02:48:37.480
We need to hear from both of our coaches at the halfway point here.

02:48:37.920 --> 02:48:43.020
Okay, so there are defense.

02:48:43.020 --> 02:48:47.900
Bedroom, they have one strat with smoke bar and ELA basement.

02:48:47.900 --> 02:48:48.900
Okay, remember it.

02:48:48.900 --> 02:48:51.460
And the second one, they have no bar room.

02:48:51.460 --> 02:48:54.620
Smoke will play blue and on this one they have echo that plays on kitchen.

02:48:54.620 --> 02:48:59.140
Okay, tries to stay alive so we can echo drone deny the plant.

02:48:59.140 --> 02:49:04.300
Bar, they have pulse inside and they extend piano, office and play clash in the mess location

02:49:04.300 --> 02:49:06.500
which is where we are pushing.

02:49:06.500 --> 02:49:11.900
Ella that form games and blue, Aruni on solar and the last two are top.

02:49:11.900 --> 02:49:18.340
Be careful on being window when we rappel, they try to run out Lobby, but our strategy

02:49:18.340 --> 02:49:21.100
is Lobby control, so we should be okay.

02:49:21.100 --> 02:49:25.300
All right, keep up the comms please.

02:49:25.300 --> 02:49:30.860
We add the solution in the first two rounds, then we can get a bit disconnected, okay,

02:49:30.860 --> 02:49:35.620
make sure that everyone's on the same page, okay, remember to be fast, we use gadget cross

02:49:35.620 --> 02:49:40.980
we take positions fast okay we got it and yeah needed I have one more time

02:49:40.980 --> 02:49:44.020
let's go

02:51:05.620 --> 02:51:11.300
for 4am and then the second minute for Daystar? Yeah, potentially. I believe that the second

02:51:11.300 --> 02:51:16.180
minute for 4am is kind of the translation of what he ended up saying in English. That

02:51:16.180 --> 02:51:20.940
sort of gets translated through so it's sort of fully understood. And maybe that's why

02:51:20.940 --> 02:51:25.940
it is so prescribed and it is so direct and to the point. It's reminding the team of look,

02:51:25.940 --> 02:51:29.300
the kitchen, this is what they do for kitchen, this is what they do for top floor, this is

02:51:29.300 --> 02:51:34.340
what they do for bar, and having a very clear understanding of these key locations. And

02:51:34.340 --> 02:51:36.740
One of the things that I quite like to be talking about,

02:51:36.740 --> 02:51:38.420
you know, be careful when you get on big window repel,

02:51:38.420 --> 02:51:39.420
they like to run out of lobby,

02:51:39.420 --> 02:51:42.340
but our plan is lobby control, so we should be okay.

02:51:42.340 --> 02:51:45.500
It just seems like every box has been checked here.

02:51:45.500 --> 02:51:48.740
And I imagine that on paper, it works really well.

02:51:48.740 --> 02:51:50.900
But as we know, siege isn't played on paper.

02:51:50.900 --> 02:51:54.340
And Daystar have shown far more flair here today

02:51:54.340 --> 02:51:56.900
and willingness to sort of break the boundaries a little bit

02:51:56.900 --> 02:51:58.700
and break those rules in some ways

02:51:58.700 --> 02:52:00.020
and not just go with,

02:52:00.020 --> 02:52:02.300
this is how prescribed the approach is gonna be,

02:52:02.300 --> 02:52:03.820
this is how checklist needs to be,

02:52:03.820 --> 02:52:07.080
because it doesn't always work out like that in the server.

02:52:07.080 --> 02:52:08.100
No, it doesn't.

02:52:08.100 --> 02:52:09.880
And as we can see, Daystar, when things have gotten

02:52:09.880 --> 02:52:12.480
in the server, at least on Clubhouse and Chalet,

02:52:12.480 --> 02:52:15.680
have proven quite capable of meeting the challenge.

02:52:15.680 --> 02:52:19.160
It's really only been one single half out of this whole series

02:52:19.160 --> 02:52:21.640
where 4AM have been unequivocally the better team.

02:52:21.640 --> 02:52:22.960
And that was the defense on Nighthaven.

02:52:22.960 --> 02:52:25.280
Everything else has either been a 3-3

02:52:25.280 --> 02:52:26.960
in the case of the first Nighthaven half,

02:52:26.960 --> 02:52:30.160
or a 4-2 in the case of the first halves

02:52:30.160 --> 02:52:31.960
of both Clubhouse and Chalet.

02:52:31.960 --> 02:52:36.440
It's been Daystar who have settled into this series, who have become very comfortable on

02:52:36.440 --> 02:52:38.680
their own pick, but now on the decider as well.

02:52:38.680 --> 02:52:41.040
You'll see how that translates at the side swap.

02:52:41.040 --> 02:52:42.040
Bands have gone through.

02:52:42.040 --> 02:52:43.960
Not a lot of grim love today.

02:52:43.960 --> 02:52:45.280
Really not a lot of grim love.

02:52:45.280 --> 02:52:47.960
Hate him, but the Snake taken out very quickly by Daystar.

02:52:47.960 --> 02:52:52.480
So that impacts 4am's attack, bringing the Monty and the Deimos a little bit of different

02:52:52.480 --> 02:52:54.480
strategies entering the play.

02:52:54.480 --> 02:52:56.480
We'll see how it works.

02:52:56.480 --> 02:53:00.600
With 2-3, I think I've got 4 players all the way to here, towards this library side.

02:53:00.600 --> 02:53:03.000
You'd be confused for thinking this is a bar game's defense.

02:53:03.000 --> 02:53:04.280
It's actually the master of the game in office.

02:53:04.280 --> 02:53:06.400
There's like four players on this part of the map.

02:53:06.400 --> 02:53:07.240
So what more together though,

02:53:07.240 --> 02:53:10.280
is there a light this from TX getting in below,

02:53:10.280 --> 02:53:13.000
couple of points of damage in onto Bimbin.

02:53:13.000 --> 02:53:14.880
They've thrown a lot of drones at this as well.

02:53:14.880 --> 02:53:16.720
They've only got two drones left.

02:53:17.720 --> 02:53:19.000
So they really need to be cautious

02:53:19.000 --> 02:53:21.240
and try and pace those two for the rest of the round.

02:53:21.240 --> 02:53:22.160
They do have the Monty,

02:53:22.160 --> 02:53:24.120
so they've got the ability to use human drone

02:53:24.120 --> 02:53:26.440
as we affectionately like to call them Monty

02:53:26.440 --> 02:53:27.600
and our Monty players,

02:53:27.600 --> 02:53:30.000
because they can just sort of bear down onto people

02:53:30.000 --> 02:53:35.560
Very similar to the way they are doing on Tupacanzo right now, Darsley is going to find the first kill, Rockstar the second,

02:53:35.560 --> 02:53:42.860
starting to change some together here, as this slight extension, maybe it's tried to be held on to for too long by Daystar,

02:53:42.860 --> 02:53:44.860
and they've not given it up quick enough.

02:53:44.860 --> 02:53:49.660
Not given it up quick enough, now two players on blue stairs, this might be the end of the round right here,

02:53:49.660 --> 02:53:53.700
another one found, Deimos with the Nade and the Revolver take down another,

02:53:53.700 --> 02:53:57.700
Surely they know about this thorn you can see Sioux play trying his best to draw the attention

02:53:57.700 --> 02:54:06.820
But it's a flawless round for four angry men round began and ends around the library position as every single defender tries to buy

02:54:06.820 --> 02:54:08.940
In and is punished for their actions

02:54:08.940 --> 02:54:15.260
It's just a strange hill for the defense to die on there really isn't it there was ability to maybe drop into back to the

02:54:15.260 --> 02:54:17.260
Ivy into piano and play the site a little bit more

02:54:17.300 --> 02:54:21.180
But it's like they just kept throwing more bodies at the problem. They were like oh the taking library

02:54:21.180 --> 02:54:23.640
We need to go and support all a couple of players that drive.

02:54:23.640 --> 02:54:24.800
We just need to throw more at it.

02:54:24.800 --> 02:54:27.820
We just keep throwing at this because eventually the problem

02:54:27.820 --> 02:54:28.320
was solved.

02:54:28.320 --> 02:54:30.720
And it just wasn't.

02:54:30.720 --> 02:54:33.240
In hindsight, backing up would have been a better play to make.

02:54:33.240 --> 02:54:35.820
And just saying, OK, they really must want this library

02:54:35.820 --> 02:54:36.640
control.

02:54:36.640 --> 02:54:38.200
Let's maybe just give it to them and try

02:54:38.200 --> 02:54:41.640
and work from a little bit of more positional strength.

02:54:41.640 --> 02:54:43.800
They also get this tricky position with the thorn

02:54:43.800 --> 02:54:45.720
getting stuck in the plants right there,

02:54:45.720 --> 02:54:47.800
because she can't really go a whole lot because of the single

02:54:47.800 --> 02:54:48.300
window.

02:54:48.300 --> 02:54:49.800
They definitely a lot of what you said,

02:54:49.800 --> 02:54:54.980
But also just like happenstance based on like in the split second decisions where the defenders decide to move and some kind of biding them

02:54:54.980 --> 02:54:59.420
Just you know, exactly. It's like if you're gonna go and you're gonna go an assistant commit

02:54:59.420 --> 02:55:00.620
You've got to go an assistant commit

02:55:00.620 --> 02:55:04.340
You can't just get caught in the no-man's land in the middle because that is it's very

02:55:04.500 --> 02:55:09.900
Indefensible inside of Ivy corridor. You need to be either in piano or you're inside in top library or top five place well

02:55:10.460 --> 02:55:14.120
They start base of operations for round eight will be bar in games

02:55:14.120 --> 02:55:17.760
No man's land in this context should probably more over towards the piano side

02:55:17.760 --> 02:55:21.360
I know arguably a little bit of library investment as well, depending on what kind of control

02:55:21.360 --> 02:55:23.640
for Angry Ben are able to establish.

02:55:23.640 --> 02:55:28.440
The Blitz, they could be able to pressure the attack, pressure the defense, excuse me,

02:55:28.440 --> 02:55:29.440
quite nicely.

02:55:29.440 --> 02:55:31.440
Let's see where the clear decides to come from though.

02:55:31.440 --> 02:55:35.320
You have a pulse in play, and Liddy was about to mention it in the cut-throat, very nice,

02:55:35.320 --> 02:55:36.320
thank you.

02:55:36.320 --> 02:55:39.720
You'll be able to tell which side the attack is pushing from early on.

02:55:39.720 --> 02:55:43.480
We likely have seen both, I was about to say, both the Blitz and somebody else.

02:55:43.480 --> 02:55:46.360
You might not know it's a Blitz, of course, but knows there are at least two players.

02:55:46.360 --> 02:55:50.360
Surely we're not going to jump in this quickly. I think we've got a little bit more work to do.

02:55:50.360 --> 02:55:54.360
The pulse is kind of vulnerable there, depending on what's going on upstairs inside a library.

02:55:54.360 --> 02:55:58.360
We do have a presence there, and Azuki is going to be playing up there on the clash,

02:55:58.360 --> 02:56:01.360
so it's not going to be as easy as just sort of hopping in and playing through the hatch,

02:56:01.360 --> 02:56:05.360
but as soon as that clash is dealt with, or as soon as that is displaced there,

02:56:05.360 --> 02:56:10.360
the pulse does need to be careful below, because with that hatch being open, it can be quite a tough job.

02:56:10.360 --> 02:56:16.000
tough job obviously, the ability to effect onto that and can throw their C4 up through

02:56:16.000 --> 02:56:20.600
the hatch or even onto the wall but so far quite a good job of being done from day star

02:56:20.600 --> 02:56:21.600
here.

02:56:21.600 --> 02:56:22.600
Great job.

02:56:22.600 --> 02:56:24.320
It's keeping control and again it's quite a flat approach.

02:56:24.320 --> 02:56:27.480
We maybe need something going on inside a fireplace but maybe need something going on

02:56:27.480 --> 02:56:31.960
inside a snow balcony and that's exactly where we're going to see TX right now but he's

02:56:31.960 --> 02:56:32.960
left with a little option.

02:56:32.960 --> 02:56:34.600
There's a lot of things thrown already here.

02:56:34.600 --> 02:56:38.240
A lot of things thrown already spotting the Thor on top of one of the display cases.

02:56:38.240 --> 02:56:43.740
Two players now, acknowledged and observed on the blue stairs, but they both retreat very quickly.

02:56:43.740 --> 02:56:47.940
By anticipating some kind of push, the smoke will actually facilitate the defenses retrieved.

02:56:47.940 --> 02:56:49.840
They'll also enable the Blitz to push up.

02:56:49.840 --> 02:56:51.440
Attack finding more success.

02:56:51.440 --> 02:56:58.640
All three Summons were either shot or blown up by the defense, and so Rockstar gets his revenge on the very player who did it.

02:56:58.640 --> 02:57:03.440
Ozuki shot by the AK-12 and Library Control established for the attack.

02:57:03.440 --> 02:57:04.940
Oh, I like this from Pekanzu.

02:57:04.940 --> 02:57:05.740
Love this.

02:57:05.740 --> 02:57:07.940
There is going to be a drone, but no one's dead on the attack.

02:57:07.940 --> 02:57:09.940
No one's gonna be sat watching a flank drone right now

02:57:10.340 --> 02:57:14.820
Gotti, the only player that can save this day and he will do just exactly that

02:57:14.820 --> 02:57:20.580
It's a boring job flank watch, but sometimes it can be rewarding especially when you catch out a defender like that

02:57:21.940 --> 02:57:25.140
It's always boring plugging holes in the sinking ship, but

02:57:25.780 --> 02:57:30.940
Keep yourselves afloat and everyone is very happy you get that kill and have some kind of compact

02:57:31.420 --> 02:57:37.700
Seal 50 HP flying on blue stairs likely trying to just evade any kind of late-round information catch the attack off guard

02:57:37.940 --> 02:57:44.100
With a 5v3 for 4am and the Blitz still alive, sure you're losing the capital, actually if

02:57:44.100 --> 02:57:47.600
you look at it, there's very little utility remaining for 4am, but they have that advantage

02:57:47.600 --> 02:57:51.480
to compound, but ooh, Seald decided to get aggressive.

02:57:51.480 --> 02:57:55.220
Such a big player throughout this map, this series as a whole, these two days as a whole

02:57:55.220 --> 02:58:00.220
could find another, but no, Rockstar creeping up, good for quite a few kills this round,

02:58:00.220 --> 02:58:05.780
I believe a double for both him and Gotti and four angry men, two really strong rounds

02:58:05.780 --> 02:58:10.820
at the side swap. That timeout has worked quite well for them hasn't it? Yes. They seem like they're

02:58:10.820 --> 02:58:15.220
quite a prescribed team out. They like an answer. They like to know what they're going to be going

02:58:15.220 --> 02:58:20.180
up against here because consistently when Eden comes out there with some very clear information

02:58:20.180 --> 02:58:23.540
they're able to work off the back of it. They knew that there was going to be a heavy clash

02:58:23.540 --> 02:58:28.420
hold. It was something that he specifically spoke about when attacking into bar and games.

02:58:28.420 --> 02:58:32.820
And sure enough it was the clash hold that they played. They knew there was a chance for a flank.

02:58:32.820 --> 02:58:35.940
what's got to spend the rest of the round doing. Flying Quatch.

02:58:35.940 --> 02:58:41.940
This preparation is really starting to work for them and whereas with Daystar when they're on the

02:58:41.940 --> 02:58:45.940
attacks we saw them leaning quite into that preparation and the way they wanted to play

02:58:45.940 --> 02:58:50.100
and it took them a while to adapt. If we start to see a little bit of adaptation from Daystar on

02:58:50.100 --> 02:58:55.380
these defenses things might start to change. A lot of this game is going to hang in the balance

02:58:55.380 --> 02:59:01.380
of how long it takes Daystar to understand hey we started adapted on the attack maybe we need to

02:59:01.380 --> 02:59:04.600
with that's a little bit more on this defense and this is the perfect time

02:59:04.600 --> 02:59:08.760
replicating the exact position from that first half I mean two rounds lost to

02:59:08.760 --> 02:59:12.500
really good four angry men rounds this is the point is where we saw that blitz

02:59:12.500 --> 02:59:17.120
rush into bathroom with a twitch on bathroom window a kind of playstyle we

02:59:17.120 --> 02:59:21.800
not seen they start really employed on might even or clubhouse up until that

02:59:21.800 --> 02:59:26.640
point on the defense in the opposite side this would be the perfect time to

02:59:26.640 --> 02:59:31.580
see some kind of corollary. We've seen the clash before. I don't think any of these

02:59:31.580 --> 02:59:36.480
operators are particularly shocking but soulless. That'll be a difference. That'll

02:59:36.480 --> 02:59:41.340
be something new roaming around the bar game side that the moment can easily

02:59:41.340 --> 02:59:45.520
retreat. To kitchen and dining we could also see a rotate upstairs to match the

02:59:45.520 --> 02:59:49.920
minimum office to try to deny the plan later. Maybe hoping that four angermen

02:59:49.920 --> 02:59:52.240
will end up getting into a position to go for that plant then they can play

02:59:52.240 --> 02:59:57.800
retake later on. Laugh to see though. As the library controls seated, 4am will move

02:59:57.800 --> 03:00:02.400
in quite quickly from the first 45 seconds. Same could be said for bar and games. The

03:00:02.400 --> 03:00:06.380
stagestar are looking to try and win this on the eastern side of the map in Kitchen

03:00:06.380 --> 03:00:10.600
Dining and Master of Vitamin Office. We're now some working thing done to hollow it out.

03:00:10.600 --> 03:00:15.920
And there's a brilliant pick from Gotti here playing on the Brava. He's got so much gadget

03:00:15.920 --> 03:00:20.480
for you to go through there. There's plenty for those Brava drones to be hacking away

03:00:20.480 --> 03:00:26.680
out. It is just gonna be another set of eyes to try and clear some of the path. Tough position

03:00:26.680 --> 03:00:31.680
right now that BimBim finds himself in. I've got a bit of support though, Pekanzi. Can

03:00:31.680 --> 03:00:36.480
sort of aggress out and keep an eye on the snow balcony. He's not really gonna want to

03:00:36.480 --> 03:00:39.600
go and press his face right up against that double, but he's at least gonna be able to

03:00:39.600 --> 03:00:44.080
give a bit of support to his teammate that's just stuck in behind the half wall right now

03:00:44.080 --> 03:00:48.480
with basically nowhere to go. BimBim's best hope right now is to get away with one kill

03:00:48.480 --> 03:00:50.480
The very best.

03:00:50.480 --> 03:00:52.480
The best hope is to get the refrag at this point.

03:00:52.480 --> 03:00:56.480
Oh! An attempt at a flank from Souffle doesn't find it.

03:00:56.480 --> 03:00:58.480
Binbin swings out, but again he gets traded in the process.

03:00:58.480 --> 03:01:02.480
That classic clash, aggressing for so long, might end up biting Daystar.

03:01:02.480 --> 03:01:05.480
A really good utility usage by four angry men.

03:01:05.480 --> 03:01:07.480
It's giving them a consistent advantage.

03:01:07.480 --> 03:01:11.480
And even if they don't kill Souffle, they know that at least for the moment, he's off-site.

03:01:11.480 --> 03:01:14.480
That means kitchen dining is a 4v2 at the moment.

03:01:14.480 --> 03:01:18.720
and maybe you can get somebody over West Main and you can cut off that position as well.

03:01:18.720 --> 03:01:22.720
You can't really do a lot of bottom to top plant denial as this Solas,

03:01:22.720 --> 03:01:25.120
your really main avenue is going to be top to bottom.

03:01:25.680 --> 03:01:28.640
The defense still has control of it, but even the Aruni's been pushed back.

03:01:28.640 --> 03:01:31.760
She can fight an angle with that DMR, but lacking the control,

03:01:31.760 --> 03:01:33.600
you wanted to get that Solas into position.

03:01:33.600 --> 03:01:38.400
Now you can. Now Solas is the only one left defending the site rather than retaking it,

03:01:38.400 --> 03:01:40.400
rather than playing some off spot.

03:01:40.400 --> 03:01:45.920
She's the lone defender in any reaction from Daystar, we are still waiting.

03:01:46.800 --> 03:01:51.520
It needs to happen, doesn't it? It needs to happen quite quickly. Clash there, just getting caught,

03:01:51.520 --> 03:01:55.600
a little bit of a stretch too far. If you're bringing the clash, that's such a powerful operator.

03:01:56.480 --> 03:02:00.640
You'd have been better off making that play with anybody but the clash really when you think about

03:02:00.640 --> 03:02:05.120
it because it just leaves you so vulnerable and you're just a little bit too slow and you start

03:02:05.120 --> 03:02:09.680
moving around and trying to, you know, think about aggressing the seizure outside, you're just

03:02:09.680 --> 03:02:13.520
getting pinged and it could be a very difficult spot to be in. Likewise we saw

03:02:13.520 --> 03:02:17.280
Picanza, he was in a bit of a tough spot there as well on the

03:02:17.280 --> 03:02:21.040
thorn and you just start to think are they just finding themselves consistently

03:02:21.040 --> 03:02:23.280
out of position here and it does just feel like foreign

03:02:23.280 --> 03:02:26.960
agreement again one step ahead and I think it is purely down to this

03:02:26.960 --> 03:02:29.040
preparation. We need to see a little bit more

03:02:29.040 --> 03:02:32.960
flexibility. It was a good play really that we saw Picanza

03:02:32.960 --> 03:02:36.000
sorry that we saw him being attacked today with Picanza on the clutch, excuse me.

03:02:36.000 --> 03:02:39.200
It was a good play to try and burst out of the breach and pick one. If he got two

03:02:39.200 --> 03:02:43.720
there we might be sat here calling him the hero but it didn't happen did it only

03:02:43.720 --> 03:02:46.360
guess maybe the one and it never really had too much of a consequence on to the

03:02:46.360 --> 03:02:50.800
round for a run take a lead here this is where things start to get very dangerous

03:02:50.800 --> 03:02:56.200
indeed only two rounds away from closing out this series that's pretty good

03:02:56.200 --> 03:02:59.840
attacks in a row the reaction you mentioned we're hoping to see if they

03:02:59.840 --> 03:03:03.320
start still waiting and if we just keep waiting keep waiting obviously they might

03:03:03.320 --> 03:03:07.520
lose but it also the more important pressing matter is we start feeling like

03:03:07.520 --> 03:03:12.720
they weren't entitled to that presumption that it might not come of course but that these rounds

03:03:12.720 --> 03:03:16.800
really as you said might just be issues that are consistent rather than something they might be able

03:03:16.800 --> 03:03:21.280
to fix these little missed timings that we saw yesterday on bank but ended up costing them their

03:03:21.280 --> 03:03:25.520
time in Salt Lake City despite their excellent performance on clubhouse despite also a good

03:03:25.520 --> 03:03:30.480
start on night haven labs in the grand scheme of things and a great start here these next two rounds

03:03:30.480 --> 03:03:35.680
might be their last at the salt lake city major before angry men might be moving on to play loose

03:03:35.680 --> 03:03:42.040
in our final game of the day. All they need are two rounds to do so. At least the first

03:03:42.040 --> 03:03:47.440
site will be attacking, Master bedroom and office. The day star will attempt again. So

03:03:47.440 --> 03:03:50.720
similarities, we got the Aruni back in the lineup, but obviously because the Clash of

03:03:50.720 --> 03:03:55.120
Dan can't bring her a second time. The castle enters the fray. We've got the Ella and the

03:03:55.120 --> 03:04:00.440
Mazi to get a little bit of a roam pressure for this defense. So the Monty drops down,

03:04:00.440 --> 03:04:04.600
human drone applying a little bit of passive pressure to these defenders, then the Bering

03:04:04.600 --> 03:04:08.920
9 to follow up. Rockstar good for 1, can't even land the trade. He gets both of them.

03:04:08.920 --> 03:04:11.880
That's just extra credit at that point. He didn't need to do it. There were three players

03:04:11.880 --> 03:04:15.760
in that room. Any of them could have got the kill. Instead it's Rockstar. Player we haven't

03:04:15.760 --> 03:04:20.000
talked about all that much now. 11 and 5 and Daystar in another disadvantage.

03:04:20.000 --> 03:04:26.160
Rockstar's been a quiet, you know, quiet worker this game, hasn't he? 11 and 5 right now and

03:04:26.160 --> 03:04:29.920
you know, double positive. And you just feel like they are. Like you say, just chipping

03:04:29.920 --> 03:04:33.280
away and it's, you know, God, he's not stepped up. Lyder's not stepped up in the same way

03:04:33.280 --> 03:04:35.280
that we've seen him do previously and Rockstar's gone,

03:04:35.280 --> 03:04:36.680
yeah, you know what guys, I've got this one.

03:04:36.680 --> 03:04:38.320
I'll get myself a couple of kills

03:04:38.320 --> 03:04:40.760
and it worked out quite well for him.

03:04:40.760 --> 03:04:43.520
That double particularly really just opening this round

03:04:43.520 --> 03:04:46.040
like a tin, round number 10.

03:04:46.040 --> 03:04:47.320
Not gonna be easy to come back from that,

03:04:47.320 --> 03:04:48.880
especially when you've got Lyder on that monster

03:04:48.880 --> 03:04:50.320
that's gonna start bearing down here.

03:04:50.320 --> 03:04:52.680
Gotti grabbed one over onto Bimbin.

03:04:52.680 --> 03:04:54.200
I mean, Lyder can just basically push through

03:04:54.200 --> 03:04:57.040
and give exact coordinates as to the location

03:04:57.040 --> 03:04:58.440
of these final couple of players.

03:04:58.440 --> 03:05:01.280
Deathmark, Draka going out, a plant to secure the round,

03:05:01.280 --> 03:05:02.800
even though it's five versus two,

03:05:02.800 --> 03:05:08.480
not taking any chances. Darsley from man on the corner. The plant will be stopped, however,

03:05:08.480 --> 03:05:11.420
but it's still a 1 vs 4.

03:05:11.420 --> 03:05:15.600
Still 1 vs 4 and still a minute, 8 seconds remaining and the final deathmark tracker goes

03:05:15.600 --> 03:05:21.240
out. So any kind of impact Sioux Flay might have had, and it won't be found here. Got

03:05:21.240 --> 03:05:24.360
to wait a little bit longer. Got to wait for that tracker to run out, but the Monty now

03:05:24.360 --> 03:05:31.960
rotating over, blocking his entrance, his path of Ingress up the blue stairs. Well, hopefully

03:05:31.960 --> 03:05:34.720
Really knocked that shield back? There we go. That's something.

03:05:34.720 --> 03:05:37.920
1v3. I'm not calling rounds early. I learned my lesson earlier.

03:05:37.920 --> 03:05:39.240
So I'll hear him out on this one.

03:05:39.240 --> 03:05:42.360
One player I believe to is right on the library side?

03:05:42.360 --> 03:05:44.800
Or right over to that. Yeah, Gotti prone.

03:05:44.800 --> 03:05:46.920
Looking through the castle barricade.

03:05:46.920 --> 03:05:49.560
The other two players more in the better position.

03:05:49.560 --> 03:05:52.480
We'll be taken down for angry men now.

03:05:52.480 --> 03:05:54.720
Four rounds in a row.

03:05:54.720 --> 03:05:57.000
Map and series point.

03:05:57.000 --> 03:06:02.000
in Daystar, one round away from our first team eliminated.

03:06:02.000 --> 03:06:05.000
We've been a very attack-assided chalet so far today, hasn't it?

03:06:05.000 --> 03:06:09.000
I mean, we sort of hypothesized this a little bit saying that,

03:06:09.000 --> 03:06:13.000
you know what, the game isn't a bit of an attack-favorite state at the moment.

03:06:13.000 --> 03:06:16.000
Just a little bit. And regardless of the fact that the Snake's been banned,

03:06:16.000 --> 03:06:18.000
regardless of the fact that Goondi's been banned,

03:06:18.000 --> 03:06:20.000
there's just so many toys to play with.

03:06:20.000 --> 03:06:24.000
The Monty has just been available throughout all of these games so far,

03:06:24.000 --> 03:06:29.280
and it's a massive pushing factor. Brilliant crossfire there being held by four angry men.

03:06:29.280 --> 03:06:33.840
They knew that they could afford to throw the Monty's life at just harassing and wasting

03:06:33.840 --> 03:06:40.000
another few seconds out of the Mozzie there to secure that round. Keeping to that win condition,

03:06:40.000 --> 03:06:43.200
making sure they got the plant down despite having a huge man count advantage as well,

03:06:43.200 --> 03:06:48.240
not leaving anything to chance. Finally we're starting to see a little bit of life out of this

03:06:48.240 --> 03:06:53.760
4am team on the attack as you mentioned, links four rounds in a row looking now to make it

03:06:53.760 --> 03:07:01.280
5 to secure not only this map but the series will have to still still wait

03:07:01.280 --> 03:07:04.640
for that reaction from day star maybe see some kind of adjustment terms the

03:07:04.640 --> 03:07:09.080
operator line up not a big change overall you see the Valkyrie the first

03:07:09.080 --> 03:07:12.000
time this half out give them maybe some more information to work with if they

03:07:12.000 --> 03:07:16.560
want to push off that site bar games again you will have defenders that need

03:07:16.560 --> 03:07:19.760
you want to go over into like the master of an office side you get your dining

03:07:19.760 --> 03:07:23.560
barricaded so probably not that portion would likely be the second floor

03:07:23.560 --> 03:07:28.260
We see any defenders roaming on it seems to be where some are right now. We can't quite tell who they are

03:07:28.700 --> 03:07:32.060
Once they're even tucked inside of the library corner

03:07:32.740 --> 03:07:36.460
Capita not even banned this time but not being brought by a for angry man either and

03:07:36.900 --> 03:07:41.100
They have a six nade so they could recreate the capita in the aggregate for the secondary utility

03:07:41.480 --> 03:07:45.420
Yeah, you're not quite gonna get the fire and smoke in full force

03:07:45.420 --> 03:07:49.620
But you can get a little bit of a smoke dispersion when the name goes off and you're gonna get plenty of explosives

03:07:49.620 --> 03:07:51.620
If you start throwing those in as well

03:07:51.620 --> 03:07:56.620
Well, TX is going to be looking to try and work through this dining room area now.

03:07:56.620 --> 03:07:58.620
He's got some good information.

03:07:58.620 --> 03:08:00.620
There's going to be some balcony cameras out there.

03:08:00.620 --> 03:08:06.620
Gotti doing his work on the IQ scanner to make sure that the path is nice and clear for his teammates.

03:08:06.620 --> 03:08:10.620
TX is firmly on a bit of backstab duty right now.

03:08:10.620 --> 03:08:11.620
Difficult position to see.

03:08:11.620 --> 03:08:12.620
It's legend.

03:08:12.620 --> 03:08:13.620
You'd expect them to be playing a bit more ver.

03:08:13.620 --> 03:08:15.620
It's swinging that hammer around.

03:08:15.620 --> 03:08:18.620
But in this instance, he could just have a really nice challenge,

03:08:18.620 --> 03:08:23.100
especially when he starts thinking about challenging on from Dynan over towards Scythe a little bit more.

03:08:23.100 --> 03:08:25.940
He's just going to wait for the rest of the team to be in position.

03:08:25.940 --> 03:08:29.540
It's going to be players like Picanza that he's looking to challenge on to on that long corridor.

03:08:31.760 --> 03:08:36.620
That kind of player he wants to find. Not a whole lot of presence for Daystar in reality over on this side of the map.

03:08:36.620 --> 03:08:41.380
But Darcy taking a lot of damage. I don't even really know from where. Probably from the player on Mezzanine.

03:08:41.380 --> 03:08:44.340
Given I think that's the ruining with the DMR playing over in that position.

03:08:44.340 --> 03:08:48.100
And that makes sense how Darcy lost so much HP that quickly.

03:08:48.100 --> 03:08:51.860
Monty pressing out, Impact went 8. Ooh, that does actually quite a lot of damage to LIDA.

03:08:53.140 --> 03:08:58.860
If you want to see Daystar with these next two rounds, push it to OT, the fact that you've got two attackers, one of which is kind of important.

03:08:59.420 --> 03:09:03.420
Put below 50% this early on. Ooh, and LIDA even ADS-ing!

03:09:03.780 --> 03:09:06.540
Caught out by Supley though, Gotti, quick with that trade.

03:09:06.540 --> 03:09:12.540
Now, looking for the next. Another player on low HP, the defense going to support as well, Azuki should be able to win that, win the next as well.

03:09:13.140 --> 03:09:15.140
Finches the player, he softened up earlier.

03:09:15.540 --> 03:09:17.260
And TX, who's going for this flank.

03:09:17.260 --> 03:09:20.060
Telegraphed so long ago to us.

03:09:20.060 --> 03:09:22.460
Is able to confirm the kill on the down player,

03:09:22.460 --> 03:09:23.960
but still taken down from below.

03:09:23.960 --> 03:09:26.060
Binbin, quick with that Scorpion.

03:09:26.060 --> 03:09:27.960
And Izuki, good for three.

03:09:27.960 --> 03:09:29.860
50% of the job done.

03:09:29.860 --> 03:09:33.360
Daystar just need one more for OT.

03:09:33.360 --> 03:09:35.960
Just a little bit sloppy there from 4AM, wasn't it?

03:09:35.960 --> 03:09:37.460
Default camera left up.

03:09:37.460 --> 03:09:39.960
Not really with a good idea of how they want to deal with the player.

03:09:39.960 --> 03:09:41.060
They had six nades.

03:09:41.060 --> 03:09:44.160
We didn't see that shield taken until after the Monty's D-shielded

03:09:44.160 --> 03:09:47.240
and trying to ping him with a live shot from behind the shield.

03:09:47.240 --> 03:09:50.720
Like, the synergy wasn't quite there in the same way

03:09:50.720 --> 03:09:53.040
that we've seen it there in previous rounds.

03:09:53.040 --> 03:09:55.120
And the reason we call it out is because 4am

03:09:55.120 --> 03:09:56.640
have won 4 rounds in a row on the attack.

03:09:56.640 --> 03:09:59.400
They've looked fantastic so far, and it just looks like they've

03:09:59.400 --> 03:10:01.440
entirely taken their eyes off the ball there

03:10:01.440 --> 03:10:02.680
for what was round number 11.

03:10:05.480 --> 03:10:08.600
Yeah, I mean, at that point, we saw three nades remaining

03:10:08.600 --> 03:10:10.920
as well, so you can still foresee maybe some utility

03:10:10.920 --> 03:10:11.560
getting used.

03:10:11.560 --> 03:10:15.400
but Inazuki, just on Venice in the mezzanine with that DMR,

03:10:16.560 --> 03:10:17.680
puts Darcy to 1 HP,

03:10:17.680 --> 03:10:19.360
he gets three kills after that.

03:10:19.360 --> 03:10:21.440
Really impressive stuff and the exact kind of player

03:10:21.440 --> 03:10:23.040
you want in that position.

03:10:25.920 --> 03:10:28.880
So another attempt from Four Angry Men to close this out.

03:10:28.880 --> 03:10:31.080
Kitchen and dining could be the last sight.

03:10:31.080 --> 03:10:33.040
Could be the first of a few more

03:10:33.040 --> 03:10:36.160
if Daystar can match their success in round 11.

03:10:37.160 --> 03:10:38.600
We have a Maestro.

03:10:38.600 --> 03:10:41.240
I do not think I have seen a Maestro.

03:10:41.240 --> 03:10:44.040
At least I don't remember, but I feel like I've seen a Maestro in like a year.

03:10:45.640 --> 03:10:46.840
At least in the game I've casted, I think.

03:10:47.240 --> 03:10:49.140
It's an oldie, but a Goldie, isn't it?

03:10:49.140 --> 03:10:51.840
And I think it just gets sort of snuck in at opportune moments.

03:10:51.940 --> 03:10:54.840
We've even already seen 4A, I'm playing a little bit of Brava, and typically...

03:10:54.840 --> 03:10:55.140
True.

03:10:55.140 --> 03:10:59.040
Maestro is inviting a Brava pick from the attack.

03:10:59.040 --> 03:11:01.840
You've got the flores, you've got other ways of dealing with it in this instance.

03:11:01.940 --> 03:11:04.040
But how can those cameras can be just so valuable?

03:11:04.340 --> 03:11:07.840
It gives you a lot of information, and of course the ability to get in there and use the camera.

03:11:07.840 --> 03:11:12.680
So don't always see it brought out, but it's going to give a little bit more information over toward Daystar.

03:11:12.680 --> 03:11:16.400
That's obviously what they're feeling like they are needing a little bit at the moment.

03:11:16.400 --> 03:11:20.920
That may be the elder, just to hold down some of those really lengthy gunfights,

03:11:20.920 --> 03:11:25.600
potentially the see-flays finding himself in, but it's more likely going to be for that camera and utility.

03:11:25.600 --> 03:11:30.440
We'll have to see where some of those get placed out when we get further into the round.

03:11:30.440 --> 03:11:36.840
They've got full reinforcement as well, as Seal's going to be playing that bandit, and he's entirely locked off upstairs.

03:11:36.840 --> 03:11:41.320
not even got line of sight typically open toward the the ivy side of things so

03:11:41.320 --> 03:11:45.600
library is just free for the taking right now and it's not like 4am are

03:11:45.600 --> 03:11:50.040
gonna waste too much time getting themselves into that position

03:11:50.040 --> 03:11:57.000
no the office wall falls pretty quickly long angle created by four angry men

03:11:57.000 --> 03:12:00.800
of course the player to watch be bin bin with the DMR who can better challenge

03:12:00.800 --> 03:12:05.440
this angle than anybody else a long one from all the way behind the bed so we'll

03:12:05.440 --> 03:12:08.980
see if four-ingre men spot this. They might even anticipate it, but this is just a difficult

03:12:08.980 --> 03:12:13.080
angle to hit, even if you know it's coming. So you fly all the way on solar stairs, you

03:12:13.080 --> 03:12:16.520
can play comfortably, also relaying information to the defense that nobody's on these windows

03:12:16.520 --> 03:12:21.000
presently, and as we can see, no attacker, even on those windows whatsoever. Some calming

03:12:21.000 --> 03:12:24.520
occurring, potentially trying to set up for this bedroom push-as with one more concussion,

03:12:24.520 --> 03:12:29.440
one more impact. Maybe try to make something happen. Castle Barricade goes down, looking

03:12:29.440 --> 03:12:32.640
to find somebody on the opposite side with nobody there. Four-ingre men still looking

03:12:32.640 --> 03:12:33.640
for ideas.

03:12:33.640 --> 03:12:37.080
Yeah, I think we're hoping to really catch someone off guard there, a little bit of a

03:12:37.080 --> 03:12:40.800
one-two play from Rockstar and Gotti, destroy the barricade, immediately have someone there

03:12:40.800 --> 03:12:43.120
to try and look through to see if they can catch somebody out.

03:12:43.120 --> 03:12:44.960
There has been a slower approach round.

03:12:44.960 --> 03:12:48.160
Something that's going to make it even slower is the introduction of the Tubarile, those

03:12:48.160 --> 03:12:49.160
Zoto canisters.

03:12:49.160 --> 03:12:53.240
Zuki's got two of them left in pocket as well, so he's going to be able to chew through

03:12:53.240 --> 03:12:57.320
a good portion here if that is something that isn't able to be dealt with and with no nades.

03:12:57.320 --> 03:12:59.840
It isn't going to be the easiest thing to try and work with.

03:12:59.840 --> 03:13:03.600
He could look, try and shoot it through the floor, get up stairs inside of Offerscotch.

03:13:03.600 --> 03:13:05.780
It looks like that position's largely been given up.

03:13:05.780 --> 03:13:07.140
Yeah, sure, the wall's open.

03:13:07.140 --> 03:13:09.520
It's not gonna be so easy for the defenders to play up there.

03:13:10.240 --> 03:13:12.400
I think the base star are thinking about this in levels.

03:13:12.400 --> 03:13:16.880
They've got players even below now with C4's rips and ready to try and work through that hatch.

03:13:16.880 --> 03:13:19.520
Potentially big kill there from Mizuki.

03:13:19.520 --> 03:13:20.560
Not taking any chances.

03:13:20.560 --> 03:13:23.000
We'll send his C4 up, but gets caught in his own Zoto.

03:13:23.000 --> 03:13:25.040
Oh, and they find the next player inside of the site.

03:13:25.040 --> 03:13:26.320
Four-ingerman good for one.

03:13:26.320 --> 03:13:27.880
It seemed like how many protocols there were.

03:13:27.880 --> 03:13:31.640
Daystar were destined to win this one, but Rockstar somehow found a way in.

03:13:31.640 --> 03:13:34.960
4AMF somehow found an advantage, but with Intel on this diffuser,

03:13:34.960 --> 03:13:38.100
a 10 seconds remaining, oh, it falls too short!

03:13:38.100 --> 03:13:42.220
It doesn't do a lick of damage to Rockstar, but Daystar still have some fight.

03:13:42.220 --> 03:13:47.880
Leveled it to a 3v3, but because of that failed C4, 4AM can now back out.

03:13:47.880 --> 03:13:50.640
Hold this long angle on the breach, two players in fireplace,

03:13:50.640 --> 03:13:53.920
but a player locked down right around the corner.

03:13:53.920 --> 03:13:57.600
So Pekanze pushes deeper, one player up top, one player down below,

03:13:57.600 --> 03:14:03.340
but Darcily takes him, and Souffle and the 1 and 2 caught on ADS and can't flick in time.

03:14:03.340 --> 03:14:07.160
Four Angry Men finished things, five rounds on the attack.

03:14:07.160 --> 03:14:12.640
They'll go on to play Lois and Daystar are your first team eliminated from Salt Lake City.

03:14:13.480 --> 03:14:20.360
Only a small blip there from four Angry Men, only losing one of those attacking rounds,

03:14:20.360 --> 03:14:24.700
but otherwise coming out with an extremely convincing show in.

03:14:24.700 --> 03:14:29.340
Darsley, Rockstar, both putting in massive performances there.

03:14:29.340 --> 03:14:35.700
Rockstar was one that we were talking about and then Darsley just comes out of nowhere in the last few rounds and gets himself up onto 13 kills.

03:14:35.700 --> 03:14:41.700
Really impressive stuff and I mean obviously Darsley also would be 9-5 in the first kind of midpoint of Rockstar.

03:14:41.700 --> 03:14:48.700
Two players locking in towards the end of that series and four angry men of course being our victors.

03:14:48.700 --> 03:14:54.500
Overall I feel like we've talked about everybody at some point today, maybe TX being the only one but really good showing.

03:14:54.500 --> 03:15:00.820
We'll of course go on to play Loose later on today as they'll go and congratulate A-star.

03:15:00.820 --> 03:15:04.020
Your first team eliminated from Salt Lake City.

03:15:04.020 --> 03:15:08.780
Shame as that performance on Clubhouse is really quite excellent and even then their

03:15:08.780 --> 03:15:12.900
performance on Chalet, especially at the beginning, are really quite commendable.

03:15:12.900 --> 03:15:15.380
There have been some bright moments from A-star, haven't there?

03:15:15.380 --> 03:15:17.780
And I think you can see that they've been putting in some work.

03:15:17.780 --> 03:15:22.140
You can see the vision of what they are trying to achieve with this roster.

03:15:22.140 --> 03:15:23.740
But it's just a little bit too unpolished.

03:15:23.740 --> 03:15:28.260
There's not quite that same level of conviction and foreign comment today coming out the winners

03:15:28.260 --> 03:15:31.500
They will be advancing to a game against lost later on this afternoon

03:15:31.500 --> 03:15:34.380
We're gonna cut to a very short break after that we'll be back with winners interview

03:15:53.740 --> 03:15:57.740
You are the assit. You are the assit.

03:15:57.740 --> 03:16:01.740
Yes, yes, yes, yes.

03:16:01.740 --> 03:16:05.740
You are the assit. You are the assit.

03:19:23.740 --> 03:19:29.280
win for a team here coming from the CN League. What is this experience like for you guys

03:19:29.280 --> 03:19:33.780
coming from the CN League to the international stage winning a game for the first time?

03:19:33.780 --> 03:19:38.420
请问你现在是什么感受呢?你们是在中国众多队伍之中第一个

03:19:38.420 --> 03:19:44.020
晋级去下一个阶段的队伍?那你是什么感受呢?

03:19:44.020 --> 03:19:52.460
So this is the first game we won in major, our first major. So we feel very good. Like

03:19:52.460 --> 03:19:57.580
We feel confident when we do the prepared, we believe that we can win this match.

03:19:57.580 --> 03:20:03.380
So we just like feeling very good now, and we will do the prepared for the next match

03:20:03.380 --> 03:20:07.580
and to getting the first two and try our best.

03:20:07.580 --> 03:20:09.540
What has been working really well for you guys as a team?

03:20:09.540 --> 03:20:11.380
What has been one of your strengths?

03:20:11.380 --> 03:20:14.940
What is your success secret?

03:20:14.940 --> 03:20:19.940
I think, so as you guys know, the siege in China

03:20:20.540 --> 03:20:22.620
is spanned for a long time.

03:20:22.620 --> 03:20:25.740
But in the team, we played like 10 years,

03:20:25.740 --> 03:20:30.500
so like 11 years, so we kind of like experience.

03:20:30.500 --> 03:20:34.460
And like we have Eden and the GoT to support us.

03:20:34.460 --> 03:20:37.180
They are like a good coach and a good player.

03:20:37.180 --> 03:20:38.540
They have an experience.

03:20:38.540 --> 03:20:42.220
So they help us to do the prepare to enemy's team.

03:20:42.220 --> 03:20:44.460
So yeah, I think, yeah.

03:20:44.460 --> 03:20:49.020
Amazing. Thank you. We'll go over to Intero and Jesse as we get ready for our next best of three.

03:20:53.980 --> 03:21:04.380
However, by getting into the map veto system, we're going to have Edward Gaming going up against Shopify Rebellion and well, the maps are correct.

03:21:04.380 --> 03:21:10.380
So we're going to be doing the fortress first. We have labs as the second pick and then the decider, Jesse, of layer.

03:21:10.380 --> 03:21:23.780
Yeah, it is Edward gaining the enterprise, of course, moving on yesterday, and this will be a big test, both for Edward gaming and kind of for Shopify Rebellion as well, Parker, because EDG did not have the start to the tournament that they wanted yesterday.

03:21:23.780 --> 03:21:29.580
They actually played up against Enterprise in that opening match, and it was kind of a disaster.

03:21:29.580 --> 03:21:34.180
7-2, maybe the most lopsided game that we've seen since the event began.

03:21:34.180 --> 03:21:37.580
So they're really hoping to bounce back, have a strong game against SR.

03:21:37.580 --> 03:21:40.800
It's a full BO3, so plenty of time to get into the action.

03:21:40.800 --> 03:21:42.460
Yeah, and I mean, there's a couple of things here

03:21:42.460 --> 03:21:44.100
that we're going to be focusing on throughout the course

03:21:44.100 --> 03:21:44.660
of this match.

03:21:44.660 --> 03:21:46.700
Number one, the very pronounced struggles

03:21:46.700 --> 03:21:49.380
that Shopify Rebellion have had as an organization

03:21:49.380 --> 03:21:53.060
and as a roster over the last eight-ish months.

03:21:53.060 --> 03:21:56.420
This is a team that many people look at Shopify's investment

03:21:56.420 --> 03:21:57.860
in this scene and think they've got

03:21:57.860 --> 03:21:59.660
to be a top three team in North America.

03:21:59.660 --> 03:22:02.540
And yet, what have they played in front of a crowd?

03:22:02.540 --> 03:22:03.300
It's been a minute.

03:22:03.300 --> 03:22:03.860
Exactly.

03:22:03.860 --> 03:22:04.620
Hot minutes.

03:22:04.620 --> 03:22:06.500
So this is a team that is perennially

03:22:06.500 --> 03:22:09.100
towards the bottom of the depth charts in North America,

03:22:09.100 --> 03:22:13.180
and they are deservedly so fourth place in NA

03:22:13.180 --> 03:22:15.740
if they struggle against Edward Gaming today

03:22:15.740 --> 03:22:18.700
with a sub after what we saw from EDG yesterday.

03:22:18.700 --> 03:22:20.820
There's going to be some really hard questions that need

03:22:20.820 --> 03:22:22.260
answers on the side of SR.

03:22:22.260 --> 03:22:25.060
Yeah, no doubt this is going to be a really important matchup

03:22:25.060 --> 03:22:26.060
for both of these teams.

03:22:26.060 --> 03:22:27.340
But we've got a little bit more time

03:22:27.340 --> 03:22:29.260
before we get this lobby set up and ready to go.

03:22:29.260 --> 03:22:31.420
So we'll be back right after this for the starting game

03:22:31.420 --> 03:22:32.860
between Rebellion and Edward Gaming.

03:25:36.500 --> 03:25:48.980
Our second matchup of the day is ready, and again, we waste no time whatsoever getting

03:25:48.980 --> 03:25:50.940
ready for Fortress.

03:25:50.940 --> 03:25:53.500
Edward Gaming, another CNL team.

03:25:53.500 --> 03:26:00.300
We just saw our first CNL team win internationally here on LAN.

03:26:00.300 --> 03:26:02.500
Will they go 2 for 2 to start the day?

03:26:02.500 --> 03:26:08.160
We're gaming playing with the substitute, but it's one of the best Swedish players in the world of Noah joining this roster

03:26:08.160 --> 03:26:14.140
He's playing up against another sweet Jesse up spoits on shot of I rebellion and fortress is our first map

03:26:14.140 --> 03:26:18.500
Yeah, no doubt the two best Swedish players in the world right now story Fabian

03:26:18.500 --> 03:26:25.060
But you don't quite have it like you used to these two players will be going head-to-head and they've already been chatting a bit behind the scenes

03:26:25.060 --> 03:26:29.220
We've been watching the lobby and they're definitely active yapping across the aisle

03:26:29.220 --> 03:26:35.900
But this is going to be for far more than bragging rights Parker the loser of this best of three will be sent home in phase

03:26:35.900 --> 03:26:40.700
One of the major the winner of course moves on to the Swiss phase where they will compete tomorrow

03:26:41.060 --> 03:26:44.700
That is simply not an acceptable result for Shopify rebellion

03:26:44.700 --> 03:26:46.700
This is a team with so much higher

03:26:47.300 --> 03:26:52.620
Expectations than going down in this first phase for Edward gaming. It's a different story

03:26:52.620 --> 03:26:57.460
We don't need to paint a pretty picture here Parker. They're coming in with the substitutes

03:26:57.460 --> 03:27:04.860
They're a brand new teams of the region that never played international before this would be a massive upset if they were to take down the rebellion

03:27:04.860 --> 03:27:08.140
But if it was gonna be any team that jokes against every gaming

03:27:08.780 --> 03:27:11.300
Probably SR you've got the SR haters already

03:27:11.580 --> 03:27:16.780
Already on Jesse hate launch at the moment. No, I when I look at all the teams that are still remaining here

03:27:17.180 --> 03:27:22.580
Edward gaming beating the rebellion is the biggest up. I don't even think we don't even need to use one of those wishy-washy

03:27:22.900 --> 03:27:27.340
Statements Jesse where we're like well, it's one now. Yeah, it is the biggest upset

03:27:27.460 --> 03:27:31.460
Direction, he was a former caster, now turned player.

03:27:31.460 --> 03:27:36.460
One of the best players in the CNL, statistically the best player in the CNL,

03:27:36.460 --> 03:27:41.460
was unable to secure a visa, so they called in one of the statistical best players in the EML.

03:27:41.460 --> 03:27:47.460
I know, but the problem is, is that this EDG team communicates not in English.

03:27:47.460 --> 03:27:51.460
Chinese is what they speak in, and because of that, Noah doesn't know the language,

03:27:51.460 --> 03:27:56.460
so Mentalist has been translating for him, because Mentalist is fluent in English.

03:27:56.460 --> 03:28:02.460
English. But you know that that delays comms. What if there's a callout and he doesn't know what it is and

03:28:02.460 --> 03:28:08.460
Mentalist is trying to say too many things. It's just not really doable. And Noah really did suffer because of that in his match yesterday.

03:28:08.460 --> 03:28:15.460
That's exactly right Parker. I mean you could tell by the way Noah was playing. He was very isolated. He was off on his own quite often.

03:28:15.460 --> 03:28:22.460
And even though Noah is an incredible player, even though he's so talented, he really struggled up against Enterprise.

03:28:22.460 --> 03:28:27.780
in 4v1 gunfights consistently as the Australians were hunting him down, they were taking him

03:28:27.780 --> 03:28:31.940
out first, he went 0-3 on the entry battles. So we need a different look from Noah today

03:28:31.940 --> 03:28:35.780
and automatically look at this position. He's a little bit closer to the bomb site, he's

03:28:35.780 --> 03:28:39.660
playing on this sentry a bit more of a team focused operator, you definitely can kind

03:28:39.660 --> 03:28:44.540
of see the vibe that things have changed on the EDG side, they want Noah to be a bit more

03:28:44.540 --> 03:28:49.940
involved. Even if the comms won't be perfect, it's better than him being isolated.

03:28:49.940 --> 03:28:54.420
picked by Anjali. It's the first frag of the game on to Ambi. It's traded back nicely though.

03:28:54.420 --> 03:28:58.420
Spoiled on the window. Ready for that play to come through. Canadian with a shock on close

03:28:58.420 --> 03:29:03.220
on the stairs wins the second duel versus bottom love. Goes down towards white and gives that

03:29:03.220 --> 03:29:08.500
man advantage back over to SR. Yeah, I mean, this is going to be the real test of this team, right?

03:29:08.500 --> 03:29:13.060
They have been mighty good on the side of the rebellion on attack. Their big weakness is yesterday.

03:29:13.060 --> 03:29:17.220
We're defending. And some of that does unfortunately fall on the shoulders of Ambi who has been

03:29:17.220 --> 03:29:21.060
and stretching his legs and calling as the defending IGL.

03:29:21.060 --> 03:29:23.700
Noa finds two kills in pretty quick succession.

03:29:23.700 --> 03:29:25.800
He beats Spoyt, so that is for ownership

03:29:25.800 --> 03:29:27.460
of the kingdom of Sweden.

03:29:27.460 --> 03:29:29.860
Noa now has that one fully under control.

03:29:29.860 --> 03:29:31.860
It's him and Karp remaining.

03:29:31.860 --> 03:29:34.060
Canadian goes down, Serf last man standing.

03:29:34.060 --> 03:29:35.300
Goodbye to Noa.

03:29:35.300 --> 03:29:38.780
And Serf will find himself in a 1v1 with still over a minute

03:29:38.780 --> 03:29:40.780
to go, taking some damage.

03:29:40.780 --> 03:29:42.780
Has to be conserved with the position of the Goyle.

03:29:42.780 --> 03:29:44.820
He flashes into the corner, and it

03:29:44.820 --> 03:29:47.140
was a reload likely blinded SR.

03:29:47.140 --> 03:29:48.140
We'll take round number one.

03:29:48.140 --> 03:29:50.040
Yeah, really nice play to come out from surf there

03:29:50.040 --> 03:29:52.780
and the 1v1 clutch is going to be his first clutch of the tournament,

03:29:52.780 --> 03:29:57.220
but we know how consistent he is in those late 1vx situations.

03:29:57.220 --> 03:29:59.260
Really scary to see Noah popping off

03:29:59.260 --> 03:30:00.940
with a 3K right off the bat, Parker.

03:30:00.940 --> 03:30:02.580
I mean, we saw Noah struggle.

03:30:02.580 --> 03:30:06.100
We talked about it a lot already, but just for context,

03:30:06.100 --> 03:30:08.500
when they played Fortress yesterday versus Enterprise,

03:30:08.500 --> 03:30:13.100
he got four kills total across the entire match, nine

03:30:13.100 --> 03:30:14.460
rounds straight, four kills.

03:30:14.460 --> 03:30:19.620
that was all. To get it triple just in the opening round here against SR does

03:30:19.620 --> 03:30:22.860
spark some confidence for EDG. Of course you never like to lose the round, but

03:30:22.860 --> 03:30:27.140
came down very very close. No one was able to be a little bit more comfortable

03:30:27.140 --> 03:30:31.260
in an in role and that's exactly what EDG need to have a chance in this matchup.

03:30:31.260 --> 03:30:41.780
I just like the defense structure from EDG. Yeah really nice again coming through

03:30:41.780 --> 03:30:48.340
with those, with those plays coming through from, from Nella.

03:30:50.060 --> 03:30:54.900
I believe my mind was muted happens. There's a green button

03:30:54.980 --> 03:30:59.380
and green means go. But when you press it, you don't go. I've

03:30:59.380 --> 03:31:01.020
now learned that out the hard way. Thank you everybody for

03:31:01.020 --> 03:31:04.060
that one. Shout out to the haters who are happy to not

03:31:04.060 --> 03:31:06.940
hear me talk though. I was in bliss for a few short seconds.

03:31:06.940 --> 03:31:13.100
anything that makes you happy makes me upset. I much prefer when you were set.

03:31:13.100 --> 03:31:18.700
So either way, Rebellion's test is going to be on the defensive side. EDG were not a

03:31:18.700 --> 03:31:22.140
very good defending team yesterday. There's some numbers that I know that you

03:31:22.140 --> 03:31:27.140
got into and we can get into again, but if EDG are not able to do much defending

03:31:27.140 --> 03:31:32.820
on their own map here, then obviously things go very bad for them moving

03:31:32.820 --> 03:31:37.960
forward. To be fair, we don't really know a lot about how SR approaches this map. They

03:31:37.960 --> 03:31:41.420
only played it, what, one time? I believe it was against Team Falcons in memory serves

03:31:41.420 --> 03:31:46.980
correctly. Yes, they played it back at the Six of Intation for Falcons. They did win

03:31:46.980 --> 03:31:48.380
that quite dominantly.

03:31:48.380 --> 03:31:54.740
7-1, the score line there for Rebellion. For those that did not watch yesterday's matches,

03:31:54.740 --> 03:31:58.980
Rebellion were in action against the Falcons and it did not go as well as you probably

03:31:58.980 --> 03:32:03.460
to hope on the side of SR. They really started to fall off that cliff when they were defending

03:32:03.460 --> 03:32:08.100
on map number two. So, Rebellion now need to run up the score. They're so good through one round

03:32:08.100 --> 03:32:12.340
that they've got a minute off the clock here. Utility usage being applied effectively, chipping

03:32:12.340 --> 03:32:17.220
away at some of this defense on the side of EDG. Yeah, nice little start there. The hard breach

03:32:17.220 --> 03:32:21.140
to come through from Shopify Rebellion. This is going to be, again, one of those tests where

03:32:21.140 --> 03:32:25.060
here on the attack, they've been successful, but they have to be able to run up the scoreboard

03:32:25.060 --> 03:32:29.700
just a little bit. Noah, an opening death to Spoyt, so we go one apiece for the Swedes,

03:32:29.700 --> 03:32:33.940
but so much trouble for Bottom Love. He was great in this position yesterday versus Enterprise,

03:32:33.940 --> 03:32:39.060
but now on the warden, a little bit more of an issue. Serphil made Ambien, that's a team kill

03:32:39.060 --> 03:32:42.740
to come through from SR, even the numbers. Rough start for Ambien, but that one's no fault to

03:32:42.740 --> 03:32:47.220
his own. Double shield now lined up here against Bottom Love, who expended as many bullets as he

03:32:47.220 --> 03:32:51.860
can, doing some damage, but not able to secure the pick. They need to deal with the bulletproof

03:32:51.860 --> 03:32:56.820
camera next to Canadian, Serp will get that job done. A great start for Serp so far. 3-0.

03:32:56.820 --> 03:33:00.100
One minute to go. Rebellion right now leading in man count by one.

03:33:00.100 --> 03:33:03.460
As our Loved Air Shield, it shouldn't be a surprise for EEG, but they've got to find

03:33:03.460 --> 03:33:07.460
some way to counter it. Mentalist aggressive inside the bomb site, sees the monty, but wants

03:33:07.460 --> 03:33:11.940
the player behind him, misses some shots and takes big damage. Canadian will start the plant.

03:33:11.940 --> 03:33:15.220
This is a really rough spot to be in for. Mentalist are trapped in the corner on July,

03:33:15.220 --> 03:33:19.460
taking some damage. Mentalist with one. Spoint shuts down on July. Diffuse kick goes down.

03:33:19.460 --> 03:33:23.940
Spoit is on the ground as well. That leaves just the two shields upright for Rebellion.

03:33:25.140 --> 03:33:30.740
Carpe Mentalist. Now, left up just to Carpe yet again. Surf, gunning through Mentalist,

03:33:30.740 --> 03:33:37.220
the long tenured player helping to guide this young team of EDG. Edward Gaming, a huge organization.

03:33:37.220 --> 03:33:41.060
In the hands of Mentalist, they can do some serious damage, but without their best player

03:33:41.060 --> 03:33:46.420
running with Noah, it has been an uphill battle so far here in Salt Lake City. Commute, trying as

03:33:46.420 --> 03:33:51.060
as best as he can, Canadian toying with him at this point in time, there's no shield break

03:33:51.060 --> 03:33:55.060
to be had, secure your kill on spot, why not run out of time, you're outside of the building,

03:33:55.060 --> 03:33:59.220
the round will go to the rebellion and it's 2-0 to the North American squad.

03:33:59.220 --> 03:34:03.140
Really nice double of shield push in through the small tower, Shopify rebellion looking

03:34:03.140 --> 03:34:07.020
pretty confident on these attacks, they're not the cleanest, alright a team kill is a

03:34:07.020 --> 03:34:10.780
team kill but in the end it didn't hurt them too bad, right that chaos is just part of

03:34:10.780 --> 03:34:14.540
the game when you're pushing in through small tower, a lot of players in a small area that's

03:34:14.540 --> 03:34:18.140
gonna happen from time to time. What's important is they didn't lose their head. They kept the

03:34:18.140 --> 03:34:22.140
Blackbeard up, they kept the Monty up, they kept that pressure coming through, and once more,

03:34:22.140 --> 03:34:27.420
it should be no surprise. Big Bad Nadion, the old man of the tournament, 29 oldest player here in

03:34:27.420 --> 03:34:32.700
Salt Lake City, and you're expecting him to be on the shields quite often. More than a third of

03:34:32.700 --> 03:34:36.540
all attacking rounds yesterday was played on our Shield for Troy. We're seeing that immediately

03:34:36.540 --> 03:34:42.060
here in round number two as well, and just how confident is he to get his kills for his teammates

03:34:42.060 --> 03:34:47.500
to make that space, and to not give up any opportunity to go down. Even in that 2v1,

03:34:47.500 --> 03:34:51.820
Troy plays it so perfectly, keeps the shield up, you know, it's not flashy, it's not crazy,

03:34:51.820 --> 03:34:55.020
but he does exactly what he needs to do to let his teammates win that round.

03:34:55.020 --> 03:34:59.020
And while there were just two remaining for the rebellion, both of them were shield operators,

03:34:59.020 --> 03:35:04.700
Surf was a non-factor in that post-plant. Yeah. Canadian drew all of the attention from EDG,

03:35:04.700 --> 03:35:10.940
so while it was a 1v2, it's not actually anywhere near as close as you would think. That was a

03:35:10.940 --> 03:35:14.940
lockout by rebellion once that diffuse kit went down and they did it all with

03:35:14.940 --> 03:35:19.940
ambi getting team killed earlier in the round by surf surf to his credit still

03:35:19.940 --> 03:35:25.340
undefeated in this map two rounds through now three rounds in five and

03:35:25.340 --> 03:35:30.940
oh a great start for him the tk will impact the eps score unfortunately that

03:35:30.940 --> 03:35:34.980
has a big bearing but in the end he's still gonna be feeling really good five

03:35:34.980 --> 03:35:39.260
and oh up at the end of the day Jesse these players only play for their eps

03:35:39.260 --> 03:35:45.520
There's nothing else that could possibly be of more importance to them you do it for the stats. That's it

03:35:45.520 --> 03:35:50.860
I was talking to JJ Blass they arrived yesterday actually and I got a chance to talk with him in the morning

03:35:50.860 --> 03:35:55.880
And he kind of flamed me a little bit for some of the comments I made and I said JJ you're playing too crazy

03:35:55.880 --> 03:35:58.960
You got to play passive play for your stats and then I'll talk about your good stats

03:35:58.960 --> 03:36:05.360
And he said okay fair enough fair enough so I am very glad that our social media department was allowed to go buck wild with those

03:36:05.360 --> 03:36:07.680
welcome letters because I don't think I've ever seen the word

03:36:07.680 --> 03:36:12.440
hog nation in a welcome letter for a team before and yet it is

03:36:12.440 --> 03:36:14.560
forever immortalized because of five fears and you have to

03:36:14.560 --> 03:36:15.680
credit JJ for that one.

03:36:16.040 --> 03:36:19.320
Ambi you started off well below what you would expect of his

03:36:19.320 --> 03:36:23.200
abilities. O and two takes quite a beating on entry and almost

03:36:23.200 --> 03:36:27.320
dies. Spoiter's been playing way more active and has been kind

03:36:27.320 --> 03:36:30.640
of let off his leash will find two kills he's up to five so far

03:36:30.960 --> 03:36:34.280
through two rounds two and a half at this point in time. Ambi

03:36:34.280 --> 03:36:39.080
taking out Carpe now it's bottom-love in a 1v5 with a minute 40 to go there is a

03:36:39.080 --> 03:36:43.360
lot of discomfort here for me EG yeah no doubt for I mean Willie with the SMG

03:36:43.360 --> 03:36:48.840
just made this a nightmare it'll be a cap can to take him down you can't beat

03:36:48.840 --> 03:36:52.040
spoint in the gun fight so you gotta find other means and I guess that'll do

03:36:52.040 --> 03:36:58.120
still a 1v4 bottom-love so much time to waste low HP I'll say on at least two

03:36:58.120 --> 03:37:02.640
players on SR so it's not a given but they're already drawing things out

03:37:02.640 --> 03:37:04.960
They're not rushing this Parker. They don't want to take any chances

03:37:06.960 --> 03:37:09.260
Do you want to stand corrected there on that one or nope

03:37:09.760 --> 03:37:16.880
Very simple easy closeout and Shopify rebellion a perfect rotation on the attack going three for three on these bomb sites

03:37:16.880 --> 03:37:19.500
They've got to be feeling confident with how they're starting this game

03:37:19.500 --> 03:37:26.180
I do want to focus a little bit on spoit because we noticed something just with the operator usage compared to kickoff and the way

03:37:26.180 --> 03:37:28.180
He played in yesterday's games

03:37:28.180 --> 03:37:33.480
The term that I typically use to describe players like Spoit is you play that secondary support,

03:37:33.480 --> 03:37:34.480
it's sheltered minutes.

03:37:34.480 --> 03:37:38.880
You're usually playing a high value utility op, maybe you're playing on an enabler that

03:37:38.880 --> 03:37:43.920
has smokes, so like a sends or something along those lines, you can bring a recruit as well,

03:37:43.920 --> 03:37:46.800
or you bring an operator that works for a flank watch.

03:37:46.800 --> 03:37:51.840
You can bring a secondary intel operator, some teams will run Deimos's primary intel,

03:37:51.840 --> 03:37:55.720
with a snake as their secondary intel, and intel ops are obviously something that SR

03:37:55.720 --> 03:37:57.720
use this quite a lot. Yeah.

03:37:57.720 --> 03:38:01.720
Spoight for a lot of kickoff was playing recruit. He was playing a lot of no mad.

03:38:01.720 --> 03:38:06.720
He was playing sends and he's played sends here already. And if it doesn't switch office operative will do so again.

03:38:06.720 --> 03:38:12.720
But spoight has already played more demos and hope to be at this event than he did for all of kickoff.

03:38:12.720 --> 03:38:18.720
And you can tell that a player like spoight can pop off when given the tools to do so.

03:38:18.720 --> 03:38:22.720
But the role that he played on the team was not a fragging role.

03:38:22.720 --> 03:38:29.520
To be fair when you've got guys like ambi rexon and surf they're already very talented players competing for kills

03:38:30.160 --> 03:38:33.940
But so far here at the event spoid has been playing more forward

03:38:33.940 --> 03:38:39.420
He's still running high value utility ops, but he's involved in more action earlier in the round

03:38:39.420 --> 03:38:45.860
And he's excelled his numbers have gone up by a larger margin than we expected

03:38:45.860 --> 03:38:52.440
And again if that's just maybe map dependent or if the rebellion realized they needed something to kickstart their offense

03:38:52.440 --> 03:38:54.760
It is working and Spoyt is playing better because of it.

03:38:54.760 --> 03:38:55.880
Kind of a great example here.

03:38:55.880 --> 03:38:58.080
He's on the Grim, Parker, an amazing operator.

03:38:58.080 --> 03:39:00.680
One of the best guns in the game can be kind of selfish utility

03:39:00.680 --> 03:39:01.960
to try to enable your kills.

03:39:01.960 --> 03:39:04.680
He played Grim just a single time in kickoff.

03:39:04.680 --> 03:39:07.080
And I don't think you can just look at raw operator picks

03:39:07.080 --> 03:39:08.680
and define a player's roles.

03:39:08.680 --> 03:39:10.080
It goes a lot deeper than that.

03:39:10.080 --> 03:39:12.760
And certainly on SR, everybody's expected to bring utility

03:39:12.760 --> 03:39:13.560
and have an impact.

03:39:13.560 --> 03:39:14.600
But I do agree.

03:39:14.600 --> 03:39:16.160
It feels like Spoyt's going to let off the leash.

03:39:16.160 --> 03:39:18.640
Maybe just a little bit more here coming in the Salt Lake

03:39:18.640 --> 03:39:21.080
City, and he's really going to be able to explode on the server

03:39:21.080 --> 03:39:26.440
because of that. Playing excellent so far today, 5-3, 6-0 still from Surf as well, so

03:39:26.440 --> 03:39:31.160
the usual suspects are fragging on SR. And it really does come down to EDG to try to

03:39:31.160 --> 03:39:34.520
adapt. This was their best bombsite through their first three rounds. Parker, they need

03:39:34.520 --> 03:39:36.840
to be able to replicate that and get a win here in Round 4.

03:39:36.840 --> 03:39:41.160
Absolutely. And to that credit as well, SPOIT has the opening pick in the last two rounds.

03:39:41.160 --> 03:39:46.400
So very unusual for us to see SPOIT being that involved. It's been a good change for Rebellion

03:39:46.400 --> 03:39:49.660
or at least, it's been a good change for Spoit.

03:39:49.660 --> 03:39:52.040
Whether that will actually matter in the long run

03:39:52.040 --> 03:39:53.960
for Rebellion, well, they got to get through EDG first,

03:39:53.960 --> 03:39:54.800
and it's a great start here.

03:39:54.800 --> 03:39:58.840
On Fortress 3-0, Serf still has not died.

03:39:58.840 --> 03:40:01.640
He and Spoit, combining for 11 kills,

03:40:01.640 --> 03:40:03.000
we're at the halfway point of the round,

03:40:03.000 --> 03:40:04.400
and right now the advance up white stairs,

03:40:04.400 --> 03:40:05.600
being slowed by Mr. Chalkett.

03:40:05.600 --> 03:40:07.800
Canadian is ready for the Candelos to go off.

03:40:07.800 --> 03:40:08.880
He thinks he has an opening,

03:40:08.880 --> 03:40:10.960
but maybe just a little out of range.

03:40:10.960 --> 03:40:12.200
He needs to dance around that maid,

03:40:12.200 --> 03:40:14.360
less another team kill transpire.

03:40:14.360 --> 03:40:17.440
Gotta be careful here, they're still taking their time, haven't gotten any gunfights.

03:40:17.440 --> 03:40:21.200
Big swing on Troy though, he's gonna go down throwing that Candela, early pick from July,

03:40:21.200 --> 03:40:23.840
and Menzelist another on to surf, his first death of the game.

03:40:23.840 --> 03:40:28.120
That'll be a two man advantage now for EDG, trying to hold off this rebellion force.

03:40:28.120 --> 03:40:31.880
And a smart play for EDG to take advantage of that gadgetry in hand.

03:40:31.880 --> 03:40:34.040
Rexon now dead by bottom love.

03:40:34.040 --> 03:40:37.320
First kill for bottom love here in this match.

03:40:37.320 --> 03:40:41.560
Three still remain for EDG, Noa leading the way on his team with three kills.

03:40:41.560 --> 03:40:44.040
Still very much there, Ambien spoiling out, outnumbered.

03:40:44.040 --> 03:40:46.600
This is an unfamiliar position for the Rebellion, Jesse.

03:40:46.600 --> 03:40:48.040
They have had a numbers advantage

03:40:48.040 --> 03:40:50.720
through most, if not all, of this map.

03:40:50.720 --> 03:40:52.240
Never count out, Spoight and Ambi,

03:40:52.240 --> 03:40:54.880
the two most mechanically talented players on SR.

03:40:54.880 --> 03:40:56.520
They are so deadly.

03:40:56.520 --> 03:40:57.360
Ambi gets one.

03:40:57.360 --> 03:40:58.600
That's the headshot onto Carpe.

03:40:58.600 --> 03:40:59.800
Brings up to three for the match.

03:40:59.800 --> 03:41:01.880
Now it's a 2v2, equal numbers.

03:41:01.880 --> 03:41:04.000
Noah and Bottom Love have to work together,

03:41:04.000 --> 03:41:06.320
but with the language barrier, it's not easy.

03:41:06.320 --> 03:41:08.680
Ambi will have two deathmarks in pocket,

03:41:08.680 --> 03:41:10.200
get halfway through the diffuse,

03:41:10.200 --> 03:41:13.600
get Spoight looking for coverage, cannot find his mark.

03:41:13.600 --> 03:41:15.200
Noah out dueling Ambien,

03:41:15.200 --> 03:41:17.880
and Spoight will need to clutch out with 30 seconds to go.

03:41:17.880 --> 03:41:19.880
He takes down Noah, but bottom love is there

03:41:19.880 --> 03:41:22.480
for the refrag, EDG is on the board.

03:41:22.480 --> 03:41:24.200
Really nice to see that team play, Parker.

03:41:24.200 --> 03:41:25.920
I said it, they had to play together.

03:41:25.920 --> 03:41:28.280
Bottom love and Noah, they've only been teammates

03:41:28.280 --> 03:41:29.560
for a couple of days.

03:41:29.560 --> 03:41:31.880
They didn't even know each other a week ago,

03:41:31.880 --> 03:41:35.120
but there they are playing that 2v2 together perfectly.

03:41:35.120 --> 03:41:38.480
When one goes down, the other guy is there for the trade.

03:41:38.480 --> 03:41:41.560
So I love seeing that team play coming out from EDG.

03:41:41.560 --> 03:41:45.400
I do think really that that's coming down to a lot of the early round play though as well

03:41:45.400 --> 03:41:52.760
I mean you saw that early frag coming out to the take down Canadian as he's throwing that candela those early aggressive moves

03:41:52.920 --> 03:41:57.120
They do two things number one. Obviously they get you the man advantage. That's a good thing

03:41:57.120 --> 03:42:01.300
I know deep analysis there, but number two they get you a little bit more coffee bigger number better

03:42:02.880 --> 03:42:07.980
They get you more in the game right I feel like for these first three rounds Edward gaming were doing a lot of sitting back

03:42:07.980 --> 03:42:12.900
They were a little bit afraid of this SRT and they were letting them take a bit of map control and sure sometimes

03:42:12.900 --> 03:42:14.600
It was a bunch of shields running through small tower

03:42:14.600 --> 03:42:17.460
You can't really do much to stop that other than Noah though

03:42:17.460 --> 03:42:20.740
Nobody else was really taking risks on the defense in round four

03:42:20.740 --> 03:42:24.140
We finally saw that from Edward gaming and I think it turned out really nicely for them

03:42:25.940 --> 03:42:27.940
Was Edward gaming's third

03:42:28.380 --> 03:42:33.140
Defending round victory here at the event admittedly the numbers for EDG are quite low

03:42:33.140 --> 03:42:36.420
because they only played a single best of one yesterday.

03:42:36.420 --> 03:42:37.860
The way that our scheduling worked

03:42:37.860 --> 03:42:40.860
is that when you win or lose at a best of one,

03:42:40.860 --> 03:42:43.260
that ultimately determines what comes next

03:42:43.260 --> 03:42:44.780
for yesterday's games.

03:42:44.780 --> 03:42:46.940
So SR won their match,

03:42:46.940 --> 03:42:48.820
they get to move on and play up against Falcons,

03:42:48.820 --> 03:42:50.080
ultimately they lost that one.

03:42:50.080 --> 03:42:52.700
EG lost their first match, they had to wait till today,

03:42:52.700 --> 03:42:54.620
and now they'll have to run the gauntlet.

03:42:54.620 --> 03:42:59.020
So the loser of this matchup will be eliminated.

03:42:59.020 --> 03:43:03.060
The winner will still have to play one more best of three

03:43:03.060 --> 03:43:07.540
to see if they make it to phase two, that's Swiss phase.

03:43:07.540 --> 03:43:09.900
So there is a possibility that SR could go home

03:43:09.900 --> 03:43:11.220
because of them being in this game,

03:43:11.220 --> 03:43:12.980
but the bigger thing is that EDG just played

03:43:12.980 --> 03:43:14.460
that single game, that was it.

03:43:14.460 --> 03:43:15.300
Yeah, exactly.

03:43:15.300 --> 03:43:18.180
And that's obviously partly due to the Wolves team

03:43:18.180 --> 03:43:20.140
getting disqualified or not making it, I should say.

03:43:20.140 --> 03:43:21.780
Disqualified is not the right term, but.

03:43:21.780 --> 03:43:23.820
Well, they were disqualified when they didn't make it.

03:43:23.820 --> 03:43:25.180
Sure, sure.

03:43:25.180 --> 03:43:27.660
I don't think we just sit and watch an empty hotel room

03:43:27.660 --> 03:43:29.300
and then go, okay, I don't think they're showing up.

03:43:29.300 --> 03:43:31.180
We just forced the five players to run out

03:43:31.180 --> 03:43:34.100
plant the plant the diffuser every round so that would be maybe not the best

03:43:34.100 --> 03:43:38.820
content but we do have where it's just a small mic issue from EDG so it shouldn't

03:43:38.820 --> 03:43:41.860
be too long to get this fixed up and get us back into the game here we do

03:43:41.860 --> 03:43:45.420
appreciate your patience I want to again maybe go back to that opening pick

03:43:45.420 --> 03:43:48.220
point Parker because it's something that you and I were talking about before this

03:43:48.220 --> 03:43:52.780
game began in yesterday's match and continuing in through this match not a

03:43:52.780 --> 03:43:57.140
single time were EDG able to lose the opening pick and recover the round to

03:43:57.140 --> 03:44:00.900
come through for a win so if they lose that opening pick they had a 0% win

03:44:00.900 --> 03:44:04.440
through both yesterday's game and in today's game here as well.

03:44:04.440 --> 03:44:08.480
It means it's so important to start off on the right foot because, again, as a newer

03:44:08.480 --> 03:44:13.020
team, they've had a lot of struggles bringing back those deficits, getting aggressive at

03:44:13.020 --> 03:44:17.180
the right moments and the right ways to get the man count back into their favor.

03:44:17.180 --> 03:44:18.940
They finally get the opening pick here in round four.

03:44:18.940 --> 03:44:20.340
They got it again in round one.

03:44:20.340 --> 03:44:23.420
Doesn't guarantee them a round win, but at least opens that possibility.

03:44:23.420 --> 03:44:26.980
It gives them a chance in these matches and I think that's something that they were likely

03:44:26.980 --> 03:44:30.240
Focusing on coming into this game, and it's nice to see that put in the practice

03:44:31.480 --> 03:44:33.960
Noah is still leading the team with four kills

03:44:34.160 --> 03:44:38.760
But I think it is very fair to say that because of the language barrier and a lack of familiarity with the strats

03:44:39.520 --> 03:44:42.640
Edg is playing a 4.5 against five other players

03:44:42.640 --> 03:44:46.060
Yeah, so if you lose that opening pick and it's not Noah

03:44:46.280 --> 03:44:51.900
You're in even worse shape because you are already down half a man. You could argue maybe a full man

03:44:51.900 --> 03:45:01.900
You are just constantly behind it is incredibly important that they strike first and as you said it's not a guarantee that they will ultimately win the round but it is a

03:45:03.900 --> 03:45:11.900
It's a great indicator of what success might be Canadians got a great read on Carpe here. Yeah, almost for a second wondered if that was Valk

03:45:41.900 --> 03:45:45.300
There was some speculation here based on Operator Bands that Jackal might appear.

03:45:45.300 --> 03:45:48.460
If you're banning Deimos, if you're banning Salt Stam, if you're banning Dokovie, you're

03:45:48.460 --> 03:45:52.740
only Intel Ops remaining, are going to be Jackal and a Lion, Carpe blinded out over

03:45:52.740 --> 03:45:57.060
by Canon and it's Canadian looking for the frag, but he cannot find it and allows Carpe

03:45:57.060 --> 03:45:58.300
to get away.

03:45:58.300 --> 03:46:02.260
That was the first bit of action and now things will likely settle down as we get ever closer

03:46:02.260 --> 03:46:03.260
to the halfway point.

03:46:03.260 --> 03:46:05.420
That's our hungry for an opening pick again.

03:46:05.420 --> 03:46:07.740
They know how important it is, just like we do.

03:46:07.740 --> 03:46:11.660
Clash makes things difficult, Rexon's staring straight at that in towards the bomb site.

03:46:11.660 --> 03:46:15.980
These roamers have broadly fallen off of the top floor park or they've gotten back towards briefing

03:46:15.980 --> 03:46:18.300
They've gotten back towards kind of these main stairs where the class can

03:46:18.860 --> 03:46:22.780
Retreat and cover that backup and be here on the stairs worried about one below

03:46:22.780 --> 03:46:26.860
There's nobody down there to cover for the flank the fact that the clash can move

03:46:27.420 --> 03:46:31.100
Means ami knows somebody's nearby because if you are playing unsupported

03:46:31.100 --> 03:46:33.900
You are not sitting there waiting because you can get swung from window

03:46:33.900 --> 03:46:38.780
They'll double up knock your shield and you're taken down the fearlessness from Mentos means it's a trap

03:46:38.780 --> 03:46:42.060
An utility being used by Canadian, the Kandals, and the smokes.

03:46:42.060 --> 03:46:44.540
Mike, showcase that they're going for an execute.

03:46:44.540 --> 03:46:47.020
The Thorn stops him though, and he gets down to try to get back out.

03:46:47.020 --> 03:46:49.220
Oh, that was a slow unsurface down as well.

03:46:49.220 --> 03:46:52.580
Things are going quite bad for the rebellion at this point in time.

03:46:52.580 --> 03:46:54.580
Spoint now suffering through some damage.

03:46:54.580 --> 03:46:56.700
A stalwart defense from EDG.

03:46:56.700 --> 03:46:58.900
Ambie missing out on a golden opportunity.

03:46:58.900 --> 03:47:00.900
Neither of these players on rebellion.

03:47:00.900 --> 03:47:02.580
Retrievable at this point in time.

03:47:02.580 --> 03:47:05.100
Ambie walks in, not expecting a second Carpe is there.

03:47:05.100 --> 03:47:06.500
What a surprise that is.

03:47:06.500 --> 03:47:11.300
Noah goes down, Carpe will follow, Rebellion now have the lead, but they're all bleeding out.

03:47:11.300 --> 03:47:14.240
Everybody is down, but not out, except for Spoight.

03:47:14.240 --> 03:47:18.420
It's a 3v3, but in actuality, it's a 1v3.

03:47:18.420 --> 03:47:22.960
Spoight will have to clutch out yet again, walking in, slowed by the Clash Shield.

03:47:22.960 --> 03:47:26.620
The Thorne at the bottom of the shoulder peeks him, Season can't do much.

03:47:26.620 --> 03:47:29.260
Now he knocks the Clash around, does an awful lot of damage.

03:47:29.260 --> 03:47:32.760
Where is Anjali? That is the concern for Spoight at this point in time.

03:47:32.760 --> 03:47:39.080
back in, still looking in the wrong direction, down goes Mentalist and Spoit just misses out.

03:47:39.880 --> 03:47:44.360
Late round heroics from on July and it's another round for EDG.

03:47:44.360 --> 03:47:49.880
Spoit does not lose those often, the communication looked a little weak from EDG in the dying moments

03:47:49.880 --> 03:47:55.000
Parker on July not able to work with his clash to get that frag, but in the end, Spoit I think

03:47:55.720 --> 03:48:00.440
expecting him to be farther away just because he wasn't playing off his clash there almost got

03:48:00.440 --> 03:48:03.800
caught off guard by the fact that there was no early aggression, tries to sprint through

03:48:03.800 --> 03:48:07.960
because he faces really far, gives a relatively free pick over to on July. Of course there's

03:48:07.960 --> 03:48:12.920
no way for spoits to know that. He played that so well, but just not quite well enough to clutch

03:48:12.920 --> 03:48:17.080
things up in the end. His team unfortunately had a few too many downs to put him into that strong

03:48:17.080 --> 03:48:21.080
position. We watched Canadian over towards the bending stairs getting downed. Serf, the other

03:48:21.080 --> 03:48:25.160
player, was actually trying to creep up those stairs over by Old Tower. He was on that side of the

03:48:25.160 --> 03:48:29.000
map and it was a great shot from bottom left to be able to get him on the down. Ended up being a

03:48:29.000 --> 03:48:34.040
triple on the round for the hard support of EDG. So nice to see bottom love starting to pop off.

03:48:34.040 --> 03:48:38.440
Was it really a player that got talked about during the CNL? I believe one of their lowest

03:48:38.440 --> 03:48:43.480
rated on the hard support roles alongside mentalist, but he's really been finding success,

03:48:43.480 --> 03:48:47.320
especially on the defense both yesterday and today. More like top love. He's got the most

03:48:47.320 --> 03:48:54.920
kills on the team. There you go. And you love to see it. One thing that the rebellion has struggled

03:48:54.920 --> 03:49:02.520
with so far is slowing down and assessing where the traps are. Now I like EDG's response, right?

03:49:02.520 --> 03:49:08.840
The first two rounds, the pacing was really, really fast for Rebellion. So how did they respond?

03:49:08.840 --> 03:49:13.480
They started bringing operators like Capcom. They started bringing, they started bringing

03:49:13.480 --> 03:49:21.160
Gennari. They started bringing Legion, Ella, Clash, Thorn, all operators that their main focus is to

03:49:21.160 --> 03:49:28.000
slow you down and rebellion never really took their foot off the gas and because of that you've got guys running in the

03:49:28.000 --> 03:49:32.520
Capcom traps you've got guys running in the thorn thorn razor blooms and it's not it maybe doesn't kill you

03:50:21.160 --> 03:50:23.160
Reloading! Cover me!

03:50:38.160 --> 03:50:41.160
Noah has been a non-factor so far. He sees not one, but two shields.

03:50:41.160 --> 03:50:44.160
Trying to deal with them both. Rexxan ADSing down goes Noah.

03:50:44.160 --> 03:50:47.160
And it's all up to on July. This is a tough one, Jesse.

03:50:47.160 --> 03:50:49.160
I do not hold much hope.

03:50:49.160 --> 03:50:56.500
Going up against two shields and ambi rexin gets the final two kills and they exit the first half of the 4-2 lead for the rebellion

03:50:56.660 --> 03:51:03.420
Beautiful rush there from SR gets them out of that first half with some success nice little double shield play and ambi on a sliver of HP

03:51:03.500 --> 03:51:06.340
Really gets the job done. Let's listen to the coaches for this halftime

03:51:09.140 --> 03:51:16.540
Okay, guys, it's me right here me right? Yeah, okay. I think we can try a trap span and play

03:51:16.540 --> 03:51:26.180
plan-oriented pushes although they have like some other if we have done numbers

03:51:26.180 --> 03:51:34.420
they have to take a plane retakes like heavy heavy retakes like 90 my horse so

03:51:34.420 --> 03:51:38.500
we just after we have numbers yesterday make sure we have resets okay

03:51:38.500 --> 03:51:42.900
proper reset we don't do you have as long as we have that advantage don't

03:51:42.900 --> 03:51:47.800
use advantage and do not give them anything, okay? And especially now we are banning the

03:51:47.800 --> 03:51:55.360
foreign and Arab property, then they probably don't have enough like early cure like operators.

03:51:55.360 --> 03:52:00.960
So they will play very slow, very passive holding crosses. Then depending if we have

03:52:00.960 --> 03:52:08.600
the utils like yin, grim, and catty or whatever to sans or like to just play for a plant,

03:52:08.600 --> 03:52:14.000
I think really punting like figure out the plan if we if we have info we need swing somebody let's do it

03:52:14.000 --> 03:52:16.000
If it's fine, we could play the time do that

03:52:16.560 --> 03:52:21.080
Play that one every time and that's us doing it together like it's absolutely like we have an info on a guy

03:52:21.080 --> 03:52:25.420
Let's welcome to be one of you ever that's fine. Let's make sure we're playing the one though if we want to

03:52:26.300 --> 03:52:31.480
Do adaptations be thinking about the next round don't hindsight don't talk about the last round think about what we want to change

03:52:31.600 --> 03:52:34.680
Immediately don't save it for last second if it's last second. It's probably not worth it

03:52:34.680 --> 03:52:38.960
Okay, yeah make sure we're thinking about that guys these guys can play with a little bit of tempo

03:52:38.960 --> 03:52:43.040
So I just want us to be gun up at the beginning of these rounds just in case somebody tries to jump

03:52:43.040 --> 03:52:49.600
They will run info obviously with Noah on the demos. Okay, we're playing great guys. Keep it up confidence. All right

03:52:52.120 --> 03:52:54.280
Can you repeat one more time what did I could do on the

03:52:55.080 --> 03:52:58.200
Man, I think he said there's a game over for both

03:52:59.040 --> 03:53:02.360
This is just based off of yesterday because we can't really use the old footage

03:53:02.360 --> 03:53:08.780
But they were just doing overs with maybe one guy opposite side or like playing the horse side for the and then for kitchen

03:53:08.780 --> 03:53:10.780
They went top down was like a lawn med

03:53:11.440 --> 03:53:15.480
Good to hear the prep work has been on points for super in the boys on SR

03:53:15.480 --> 03:53:19.880
Of course, that's one of the disadvantages for EDG playing the same Mac back-to-back on

03:53:20.480 --> 03:53:23.560
Respective days, right? You have a lot of that footage to go back through

03:53:23.560 --> 03:53:29.440
That's why Shopify rebellion wanted to pick this map and it can kind of come through and help them out here in this second half

03:53:29.440 --> 03:53:33.440
where they got to see a lot of these EDG offenses, at least through the first couple of rounds.

03:53:33.440 --> 03:53:38.440
Thorn Ella, the band's coming through as promised by Coach Natto, and that is a bit spoilt-focused here.

03:53:38.440 --> 03:53:41.440
That's his third and fourth most played defenders at the event so far.

03:53:41.440 --> 03:53:44.440
So we know that Willie likes to run around on some of those trap-offs.

03:53:44.440 --> 03:53:49.440
It's not the biggest thing for SR. I wouldn't say they're a particularly trap-focused team,

03:53:49.440 --> 03:53:52.440
as we're talking with them historically on the defense, but could also just be something

03:53:52.440 --> 03:53:57.440
that EDG don't feel so confident playing up against if they know that they're not as comfortable watching for those,

03:53:57.440 --> 03:54:01.280
for those, especially if there's some communication issues within this team, that's going to be

03:54:01.280 --> 03:54:06.040
something important to take off the board. Confidence being spoken about by SR, EDG needs

03:54:06.040 --> 03:54:07.360
some of that as well, I think.

03:54:07.360 --> 03:54:18.160
Operator bans were absolutely correct. So, EDG knew what they wanted to do, going in,

03:54:18.160 --> 03:54:22.560
he is worried, they were worried about early kill pressure. Now, Ella and Thorne obviously

03:54:22.560 --> 03:54:28.960
enable early kill pressure so I understand that but you know what else is early kill pressure

03:54:29.600 --> 03:54:34.880
sitting a guy like ambi or rexon by a window and you don't drone it properly and then you have

03:54:34.880 --> 03:54:39.760
somebody like spoiter canadian there to pick up the pieces you don't necessarily need that passive

03:54:39.760 --> 03:54:43.760
gadgetry to get the job done no certainly not and we do see this kind of double roam

03:54:43.760 --> 03:54:48.560
strat coming out once more ambi and spoit these are the roamers on sr they love to play together

03:54:48.560 --> 03:54:52.400
on these extended positions and today that'll be no different with them both roaming towards

03:54:52.400 --> 03:54:56.560
the south side of the map over towards the dorms. What do EDG want to do for this push?

03:54:56.560 --> 03:54:59.920
That's always my question. Are they going to go direct to site, or do they want to try to clear

03:54:59.920 --> 03:55:03.440
the south side of the map? Early positioning does imply they're going to try to clear these

03:55:03.440 --> 03:55:07.440
roamers out. Parker, and what tools do they have? Pretty good tools. Men's List on the Blackbeard,

03:55:07.440 --> 03:55:11.280
NOAA with extra drones. Bottom Love here on the Grimm as well. They should have a lot of

03:55:11.280 --> 03:55:15.520
opportunities to find these players out. The Bandit is kind of a fun strat coming out from

03:55:15.520 --> 03:55:20.000
Ambi, makes it so that they can reliably play behind this hard wall, but not going to help

03:55:20.000 --> 03:55:25.120
of too much if they're worried about these drones and maybe some bees coming into hell on earth did he take barbed wire damage

03:55:25.680 --> 03:55:27.880
Five steps away from the barb

03:55:28.560 --> 03:55:34.720
That's quite the radius of he's got long legs Parker. No, no, it is very tall. Yeah, I understand it

03:55:34.720 --> 03:55:36.720
He and on July now doubled up

03:55:37.440 --> 03:55:39.440
Hunting these rumors that you mentioned

03:55:39.920 --> 03:55:44.240
Completely fallen off though. So games will now be free for the taking on the side of EDG

03:55:44.240 --> 03:55:50.740
That stat you posed earlier that EDG has not won a round where they lose the first pick

03:55:50.740 --> 03:55:52.420
Well, they broke that back in round number five

03:55:52.420 --> 03:55:58.560
So it's not as important not something that we're gonna be keeping as much of an eye on moving forward, but still I mean

03:55:59.780 --> 03:56:01.780
Assuming that this is SR's pick now

03:56:01.840 --> 03:56:03.840
It is I can refer yeah

03:56:03.920 --> 03:56:06.320
That is good assuming that this is SR's pick

03:56:06.320 --> 03:56:11.540
They had the weaker side and they came out for two that is obviously confidence inspiring and super even said keep confidence up

03:56:11.540 --> 03:56:13.660
Yep, we are playing very well

03:56:14.240 --> 03:56:20.740
Everybody pulling their weight. Canadian 1 and 3 so far. I know everybody will criticize him for that, but he has not been involved in much happenings.

03:56:20.740 --> 03:56:28.740
Yeah, and I mean the stall here has been fantastic through round 7, Parker. They haven't given up any kills. Now, Canadians moved over towards his team too, and you know he's not going to give anything up.

03:56:28.740 --> 03:56:36.440
They finally get this wall open, which will force Canadian to play more passive, but even still, two minutes off the clock just on this rope there. This is great for SR.

03:56:36.440 --> 03:56:42.440
Am I missing something? Is there a reason why Mentalist has his shield away, and it's just simply raw doggenit ADS style? I'm not...

03:56:42.440 --> 03:56:44.440
There's got to be something I'm missing, right?

03:56:44.440 --> 03:56:46.440
You have a shield.

03:56:46.440 --> 03:56:48.440
What was the thinking there on the side of Mentalist?

03:56:48.440 --> 03:56:50.440
Served the only casualty for Rebellion

03:56:50.440 --> 03:56:52.440
as they've reduced EDG to a single player.

03:56:52.440 --> 03:56:54.440
Carpe now obscured

03:56:54.440 --> 03:56:56.440
and Rexon will finish that off.

03:56:56.440 --> 03:56:58.440
That is a lockout defense from SR

03:56:58.440 --> 03:57:00.440
as they'll pick up round number five.

03:57:00.440 --> 03:57:02.440
Yeah, that's the most dominant round we've seen so far

03:57:02.440 --> 03:57:04.440
today in this matchup, Parker.

03:57:04.440 --> 03:57:06.440
I mean, you said it, a bit of a strange play coming out from Mentalist.

03:57:06.440 --> 03:57:08.440
I think maybe just worried about the clash

03:57:08.440 --> 03:57:10.440
getting in his face a little bit.

03:57:10.440 --> 03:57:14.520
really, really tough to play when you're going up against the clash, especially when it's Canadian,

03:57:14.520 --> 03:57:18.280
one of the best clash players that we have in North America, so not a surprise to see him

03:57:18.280 --> 03:57:24.600
bringing that through. Immediately, a tactical timeout being called by Maddo, the head coach of EDG,

03:57:24.600 --> 03:57:28.840
not liking what he saw in that first attack, and I think that's respectable. So slow on that

03:57:28.840 --> 03:57:32.760
roam clear, didn't really know how to deal with the threats that they represented. I don't know

03:57:32.760 --> 03:57:36.600
if they were expecting that wall to get opened up, it didn't be the bandit was just a problem for them,

03:57:36.600 --> 03:57:40.200
it's not like spoits utility was really being used on the roam too much, didn't feel like that was

03:57:40.200 --> 03:57:45.200
That was something they were dealing with, but slow to get in, not able to stop any of those players from rotating back.

03:57:45.200 --> 03:57:50.700
And by the time they had like shown their push, by the time they had laid their hand on the table and shown what they were going to go for,

03:57:50.700 --> 03:57:59.200
Kaneda had already rotated over. I mean, it was really simple for SR to read that execute, come through, and bring all their utility to make sure that that can't do anything.

03:57:59.200 --> 03:58:05.700
Great shots being hit by Spoit as usual, make that really, really tough for EDG to push in. So I want to see a different look on this next execute.

03:58:05.700 --> 03:58:10.500
Did you see if they were actively droning in on July and Noah when they were over towards games?

03:58:10.500 --> 03:58:14.700
They were a little yeah, I was gonna say because I didn't I didn't catch a ton of drone work there

03:58:14.940 --> 03:58:19.420
But I mean obviously that is something that we can miss center. Yeah

03:58:21.020 --> 03:58:26.860
Little bit awkward to come through but it still gives them a bit of a buffer down by three now against SR

03:58:26.860 --> 03:58:30.300
Remember they lost to enterprise 7-2 on this very map yesterday

03:58:30.300 --> 03:58:32.620
So that's kind of though the high watermark

03:58:32.620 --> 03:58:40.260
They want to be able to get at least a third obviously you'd like seven, but uh, uh, many people say rebellion is the North American enterprise

03:58:40.420 --> 03:58:44.500
So I can understand a lot of people have said many people are telling me this

03:58:44.500 --> 03:58:51.100
Yeah, very commonly described probably the most heard phrase since I landed in Salt Lake City

03:58:52.180 --> 03:58:56.680
People at the hotel just random employees were telling me that yeah sitting at breakfast this morning

03:58:56.680 --> 03:59:00.220
Somebody said who are you casting today? And I said, oh we're casting edg rebellion. They said our rebellion

03:59:00.220 --> 03:59:07.020
enterprise of North America and I said ball knowledge here you joke the guy

03:59:07.020 --> 03:59:10.780
at catering genuinely talked to me about enterprise he said he picked them to win

03:59:10.780 --> 03:59:13.780
and so he was happy that they got the dubs yesterday so the hotel staff

03:59:13.780 --> 03:59:18.700
genuinely are getting involved I don't love it they're hyped up I remember when

03:59:18.700 --> 03:59:22.900
we were in Montreal but one of the one of the room attendants was like a

03:59:22.900 --> 03:59:27.580
lifelong siege fan and was taking care of a bunch of the player rooms and you

03:59:27.580 --> 03:59:33.380
I hope Ubisoft don't flay me for this, but I believe they invited him to the live event as a show of thanks

03:59:33.380 --> 03:59:35.300
It was really nice of Ubisoft to do that

03:59:35.300 --> 03:59:39.620
I don't know if that same courtesy will be extended to the entirety of our hotel staff

03:59:39.820 --> 03:59:43.660
All of whom huge enterprise fans. Yes on record now

03:59:43.660 --> 03:59:49.300
Okay, we've said it and I've never lied on Castle 1. Here's a fight from spoi wins it versus on July here on the stairs

03:59:49.300 --> 03:59:54.540
Takes loads of damage, but 11 and 6 you can't complain about that a little bit more active

03:59:54.540 --> 03:59:59.180
I like that from EDG getting more involved in the early game, but it's not a win, unfortunately.

03:59:59.180 --> 04:00:03.020
Terrific game for spoits so far, Rambi, or sorry, Rambi.

04:00:03.020 --> 04:00:06.540
Rex and Ambi, which I guess technically you could do a portmanteau.

04:00:06.540 --> 04:00:07.020
I ship them.

04:00:09.180 --> 04:00:10.620
That's not really what I was getting at.

04:00:11.420 --> 04:00:16.060
But either way, they also tied right now at eight kills apiece.

04:00:16.060 --> 04:00:20.060
Surf was six and oh, I believe, and has fallen off since then.

04:00:20.060 --> 04:00:24.220
But again, on defense, Surf tends to play some of those slower rolls.

04:00:24.220 --> 04:00:27.220
which is what is allowed to play more freely.

04:00:27.220 --> 04:00:31.220
And also, if you think it's going to be a cakewalk against EDG,

04:00:31.220 --> 04:00:33.220
which so far it's kind of looking like.

04:00:33.220 --> 04:00:35.220
I hate to invoke this phrase, Jesse,

04:00:35.220 --> 04:00:39.220
but maybe there's some potential here for saving strats.

04:00:39.220 --> 04:00:41.220
Yeah, I mean, 75 seconds left here.

04:00:41.220 --> 04:00:43.220
No one in the building on the side of Edward Gaming,

04:00:43.220 --> 04:00:45.220
they just had it on July and he went down as we all saw.

04:00:45.220 --> 04:00:48.220
So they're going to find some way to get direct to site.

04:00:48.220 --> 04:00:50.220
The Rome Clear hasn't really materialized much.

04:00:50.220 --> 04:00:53.220
They're not really interested in taking that north side control.

04:00:53.220 --> 04:00:55.940
They're all going to be around Small Tower, all going to be around Vending, and I'm not

04:00:55.940 --> 04:00:57.580
sure they have the U-Till for it.

04:00:57.580 --> 04:01:01.620
Carpe will grab one and another one from Noah, so the numbers are swinging, but where do

04:01:01.620 --> 04:01:02.620
they get into the site from?

04:01:02.620 --> 04:01:06.580
I mean, Noah's going to be a big hope for this team now as Carpe gets downed outside

04:01:06.580 --> 04:01:07.580
of the building.

04:01:07.580 --> 04:01:08.580
He saw a Serp.

04:01:08.580 --> 04:01:10.820
We said Serp's name, and we reversed Caster cursed him.

04:01:10.820 --> 04:01:14.740
As he picks up two kills, and he's on the board, down goes Noah, and it's another one

04:01:14.740 --> 04:01:19.460
for the Rebellion, one round away from winning their own map.

04:01:19.460 --> 04:01:21.020
Beautifully played coming up there from Serp Parker.

04:01:21.020 --> 04:01:24.540
mentioned how he likes to play more defense focused roles or more passive

04:01:24.540 --> 04:01:27.780
focused roles on the defense I should say and you're not wrong but that doesn't

04:01:27.780 --> 04:01:31.340
mean he can't go for a few swings on the clash and got a really big 2k in the

04:01:31.340 --> 04:01:35.300
midst of that round actually bringing the shield outside the main breach to play

04:01:35.300 --> 04:01:38.780
it outside the building it's something that we see relatively often actually on

04:01:38.780 --> 04:01:41.780
that bomb site if there is a clash you'll very commonly see them get

04:01:41.780 --> 04:01:45.340
aggressive outside the Bunk's breach because there's no real way for anyone

04:01:45.340 --> 04:01:49.580
behind you to do any damage it's a very safe position as a clash so I love seeing

04:01:49.580 --> 04:01:52.900
that coming out from the serve from the last round, gets an important 2K, and be getting

04:01:52.900 --> 04:01:56.860
active as well, hits double digits there in round number eight. So feeling really good

04:01:56.860 --> 04:02:02.020
on the side of Shopify Rebellion, four straight attempts, they will have to close this out

04:02:02.020 --> 04:02:07.260
and win their own map pick for a team that frankly struggled against their C&L opponents

04:02:07.260 --> 04:02:11.900
yesterday with a very close win. A dominant victory over Edward Gaining has to feel good.

04:02:11.900 --> 04:02:16.340
No, absolutely. And again, we kind of set the score and set the stage before round one

04:02:16.340 --> 04:02:20.560
was played where both of these teams have something to prove, but Edward gaming actually

04:02:20.560 --> 04:02:26.960
is far less to prove here than the Rebellion. If you walk in and the Rebellion are struggling

04:02:26.960 --> 04:02:32.880
on their own maps, struggling in this series, and if the unthinkable frankly happens, which

04:02:32.880 --> 04:02:36.760
I think is fair to say given the current state of this Edward gaming roster, and Rebellion

04:02:36.760 --> 04:02:43.240
loses, there would be some really tough questions to ask, but as of this map, everything looks

04:02:43.240 --> 04:02:46.820
So it's going according to plan and Rebellion are skating their way towards the victories.

04:02:46.820 --> 04:02:53.780
No, 6-8-2 and I have to mention that half of his kills coming back in round number 1 with that 3K was on 4 frags for a very long time.

04:02:53.780 --> 04:03:00.320
So despite some early signs of progress, it doesn't feel like he's having the impact that a lot of fans were hoping him to have.

04:03:00.320 --> 04:03:02.980
Still top fragging the team, I'm not trying to put the blame on him.

04:03:02.980 --> 04:03:09.920
Obviously in a very tough spot coming in as a last minute substitution, but I mean people were worried that this was going to be overpowered.

04:03:09.920 --> 04:03:13.480
This substitution was going to make EDG a crazy strong team.

04:03:13.580 --> 04:03:15.360
Maybe get some big upsets so far.

04:03:15.360 --> 04:03:19.060
Hasn't really amounted to that from them and the kind now

04:03:19.060 --> 04:03:20.500
Parker tries to get a bit aggressive.

04:03:20.500 --> 04:03:23.800
They weren't initially holding top, but now Andy's hoping to go for a flank.

04:03:25.400 --> 04:03:27.740
Very. Yeah, it was lingering.

04:03:28.440 --> 04:03:30.340
He was lingering. He thought about it.

04:03:30.340 --> 04:03:34.140
He opted against it and be breaking double digits after that previous round.

04:03:34.140 --> 04:03:37.340
The high water mark on the side of EDG was the player you mentioned

04:03:37.340 --> 04:03:39.080
just a few moments ago, Noah.

04:03:39.080 --> 04:03:44.680
substitute who is underwater not a single player on EDG positive at this point in time and I mean when you look at the score

04:03:45.440 --> 04:03:49.680
That stands to reason same can't be said for rebellion everybody positive except for Canadian

04:03:49.680 --> 04:03:51.680
Which is about what we're used to seeing these days

04:03:51.960 --> 04:03:56.960
But the Canadians credit through eight rounds nine rounds technically if you count this one

04:03:56.960 --> 04:03:59.400
He's only died three times so good survival rate

04:03:59.400 --> 04:04:02.040
He's had a lot of impact from a kills or not from a kills perspective

04:04:02.040 --> 04:04:06.600
But from a calls perspective and for utility enabling the rest of this team to do very well

04:04:06.600 --> 04:04:11.300
Well, sluggish attack for EDG at this point. Jesse, half of the round to go.

04:04:11.300 --> 04:04:15.500
Spoint will lead things off. Down goes Noah. The Kingdom goes back to Spoint.

04:04:15.500 --> 04:04:19.100
Ownership of Sweden in the hands of the Rebellion, and they are up 5v4.

04:04:19.100 --> 04:04:22.300
Yeah, and that's a pretty poetic opening frag to come through from SR.

04:04:22.300 --> 04:04:24.400
Sets the stage for what they were hoping to accomplish.

04:04:24.400 --> 04:04:27.400
The hatch is open. They're willing for an execute pretty quickly here.

04:04:27.400 --> 04:04:29.500
Menzel is actually playing over towards the main stairs.

04:04:29.500 --> 04:04:32.300
Their big problem is going to be the guy just playing inside of Infirmary.

04:04:32.300 --> 04:04:34.300
That's going to be Surf on the Fenrir.

04:04:34.300 --> 04:04:37.680
If he doesn't die, if he doesn't get forced out of this position, planting is going to

04:04:37.680 --> 04:04:40.020
be nearly impossible for EDG.

04:04:40.020 --> 04:04:43.580
Two Nades, both working wonders, one finding Canadian, the other finding a piece of gadgetry

04:04:43.580 --> 04:04:48.800
split on the board yet again, takes out Anjali, Mentalist dies at the hands of Serp.

04:04:48.800 --> 04:04:55.380
It's swim or get destroyed by the currents, and the currents will wash away EDG, Serp

04:04:55.380 --> 04:05:01.180
picking up a big 2K, and the Rebellion easily take their map 7-2.

04:05:01.180 --> 04:05:05.860
That's what the doctor ordered. Really confidence inspiring match coming through from Shopify Rebellion.

04:05:05.860 --> 04:05:09.500
What they needed to get back on track here in Salt Lake City, 7-2.

04:05:09.500 --> 04:05:13.700
Repeats the scoreline for EDG. They will have to win the next two maps and move off to move alive.

04:05:31.180 --> 04:05:40.540
I'm breaking next to the body now,

04:05:40.540 --> 04:05:43.020
though I got all the stuff in my money now,

04:05:43.020 --> 04:05:45.820
cause I can't get down from this gunner now,

04:05:45.820 --> 04:05:48.620
I'ma keep it going till I'm done now,

04:05:48.620 --> 04:05:55.740
I'ma keep it going, I'ma keep it going,

04:05:55.740 --> 04:05:58.540
I'ma keep it going till I ain't done now,

04:10:31.180 --> 04:10:33.180
I

04:12:01.180 --> 04:12:23.940
Well, the old adage in most of sports is, you're not in trouble until you lose at home.

04:12:23.940 --> 04:12:24.940
True.

04:12:24.940 --> 04:12:26.700
Shot of a rebellion just won at home.

04:12:26.700 --> 04:12:30.240
DDG are now going to their home of night Haven labs, but if they lose at home

04:12:30.780 --> 04:12:36.680
That's it. They'll be going home. They will be going home. We're hopefully they are not losers in their own homes

04:12:37.560 --> 04:12:45.400
But the problem is is that it is now do or die for this EDG team. Yeah, they have but a single map to stave off elimination

04:12:45.400 --> 04:12:46.760
They might be

04:12:46.760 --> 04:12:50.280
Just our second team that we say so long. Goodbye

04:12:50.280 --> 04:12:56.680
It'll be unfortunate if that is the case, but still playing with a little bit of a disadvantage.

04:12:56.680 --> 04:13:01.680
Of course, Noah coming in definitely played better in that first map than we saw from him yesterday.

04:13:01.680 --> 04:13:07.880
But I think still hoping maybe EDG fans hoping to see Noah evolve and take over this game.

04:13:07.880 --> 04:13:13.080
We know he can do it, especially last season back when he was on secret and he's still on secret.

04:13:13.080 --> 04:13:16.480
But have really big success. Haven't seen that same performance for him yet.

04:13:16.480 --> 04:13:17.980
Yeah, and we've got a break ready for you.

04:13:17.980 --> 04:13:20.580
So we'll come back with our second map in just a few moments.

04:13:20.580 --> 04:13:24.780
So, oh, oh, apparently not a break.

04:13:24.780 --> 04:13:29.280
Apparently we are apparently we have the map ready.

04:13:29.280 --> 04:13:30.880
Never mind.

04:13:30.880 --> 04:13:35.480
All right, 89% of you say that the rebellion are going to win.

04:13:35.480 --> 04:13:38.780
I think based on map number one, that's not a bad number.

04:13:38.880 --> 04:13:42.480
This is also a map that historically Canadian and his teams

04:13:42.480 --> 04:13:44.080
have really liked playing.

04:13:44.080 --> 04:13:46.780
And success has mostly followed.

04:13:46.780 --> 04:13:47.980
Yeah, you're absolutely right Parker.

04:13:47.980 --> 04:13:50.480
This is a very strong map for the Rebellion.

04:13:50.480 --> 04:13:53.780
1-0 so far this season beating 1 of 30 back in kickoff,

04:13:53.780 --> 04:13:56.680
but they played it a ton back at SI in Paris.

04:13:56.680 --> 04:13:59.180
They played it throughout Stage 2, the NAL finals.

04:13:59.180 --> 04:14:01.580
I mean, this team, you can trace the roots back quite deep

04:14:01.580 --> 04:14:04.280
and we know how good they are on this map.

04:14:04.280 --> 04:14:06.380
Still, Edward Gaming feeling confident

04:14:06.380 --> 04:14:09.280
that this is going to be the map that they can pick to play.

04:14:09.280 --> 04:14:12.080
They ran it a ton during the C&L kickoff.

04:14:12.080 --> 04:14:18.320
not all victories, but mostly victories. Three-in-one record throughout the kickoff of CNL, so still a

04:14:18.320 --> 04:14:23.440
very strong map for them, only losing to the number one team in China, all gamers. So we do expect

04:14:23.440 --> 04:14:29.040
this to be a strong map, I'd say, for both of these teams, and make sense for EDG to come through

04:14:29.040 --> 04:14:33.440
and pick a map that they're comfortable on. You don't want to see them come through and try to

04:14:33.440 --> 04:14:37.760
risk it on a map that you think SR are weak on. It's actually something that I know Super talked

04:14:37.760 --> 04:14:41.840
about back at SI and some of the reasons why they struggled was because early

04:14:41.840 --> 04:14:45.560
match tournaments they were doing that because more around their opponents and

04:14:45.560 --> 04:14:49.280
less around themselves decided to stop doing that. The kind of continue that trend

04:14:49.280 --> 04:14:54.360
and it's been working out for them. One thing that we touched on a few times

04:14:54.360 --> 04:15:00.280
back in map number one was EDG's defending as that was their better stack.

04:15:00.280 --> 04:15:05.960
Correct me if I'm wrong here. EDG yesterday? Yes, I mean they didn't win an attack so

04:15:05.960 --> 04:15:11.680
course that was tough and they didn't win an attack today either so as it

04:15:11.680 --> 04:15:18.680
stands for two completed maps EDG is still searching for their first attacking

04:15:18.680 --> 04:15:23.480
round victory now it is worth noting that they started as defenders on those

04:15:23.480 --> 04:15:29.120
two maps so there was less time for them to find an attacking win that cannot be

04:15:29.120 --> 04:15:33.040
used as an excuse here you will have six rounds attacking as EDG starts on attack

04:15:33.040 --> 04:15:37.240
on this map it is their choice the presumption should be defenders are in a

04:15:37.240 --> 04:15:41.280
stronger position so how long does it take for EDG to show some prowess and

04:15:41.280 --> 04:15:44.240
get on the board with their first attacking international attacking

04:15:44.240 --> 04:15:47.680
victory interesting to note here's what Parker this is the exact same defender

04:15:47.680 --> 04:15:51.760
line-up the shopfire belly in a ran earlier in kickoff versus one in 30 so

04:15:51.760 --> 04:15:55.720
one of 30 so if EDG have done their homework they should know exactly what

04:15:55.720 --> 04:16:00.040
to expect on the defensive line from SR we saw how good the mirror plus impact

04:16:00.040 --> 04:16:06.360
combo was earlier today, actually, in the 4A Unversed Daystar game, where there were a lot of troubles opening that main breach.

04:16:06.360 --> 04:16:10.560
Not so for EDG, as they get it open, and in fact, they managed to clear up that clash shield.

04:16:10.560 --> 04:16:15.800
No, Canadian has it still up and open, but an awkward position with that breach only getting up at the top right.

04:16:15.800 --> 04:16:19.560
I was trying to figure out what, on July, just gone six there.

04:16:19.560 --> 04:16:25.080
I don't know, maybe he was hoping to get the shield, if Canadian had put it down, and not, honestly, a bad gamble on his part.

04:16:25.080 --> 04:16:27.560
Just unfortunately, not what Canadian had done.

04:16:27.560 --> 04:16:33.300
Noah, the only person on the side of EDG who's taken some damage at this point, you said you need a big game from Noah.

04:16:33.300 --> 04:16:41.260
I completely agree, but it's bottom line. Just start off the fragging, down goes Ambi, and EDG is on the board first.

04:16:41.260 --> 04:16:44.900
Alright, not bad. I mean, this is clearly a focus push over on the meeting side.

04:16:44.900 --> 04:16:49.540
They managed to get that first frag, and now active from Rexon, loves playing the mirror here, gets that gunfight,

04:16:49.540 --> 04:16:55.620
caught a little bit on the rotate back, hits the deck, and then gets a second frag, finally cleaned up by Carpe,

04:16:55.620 --> 04:16:58.740
But the damage is done. It's a man advantage for SR one thing

04:16:58.740 --> 04:17:05.820
I have noticed about this EDG team is now on July goes down leaving Carpe in a 1v3 is that they don't back away

04:17:05.860 --> 04:17:09.980
They will take an engagement then they will just stop and reload

04:17:10.500 --> 04:17:15.900
Still standing in the doorway instead of backing up and using that wall to your advantage

04:17:15.900 --> 04:17:20.540
They do the number of times on fortress and the same thing is befalling them here

04:17:21.220 --> 04:17:25.220
Yet to it an attacking round and it will continue nothing has changed on round number one shopify

04:17:25.220 --> 04:17:30.260
rebellion after suffering the first casualty regain focus and pummel

04:17:30.260 --> 04:17:33.860
EDG to take round number one. And to kick off night Haven Labs Parker I have to

04:17:33.860 --> 04:17:38.180
say I love the way that Rexon played that round quite aggressive around the

04:17:38.180 --> 04:17:41.460
mirror window inside connector you know and maybe in some circumstances

04:17:41.460 --> 04:17:45.140
Rexon doesn't make that aggressive play but here in this game against EDG where

04:17:45.140 --> 04:17:48.900
you just got a 7-2 victory where you know the opponents are a little bit

04:17:48.900 --> 04:17:52.060
nervous playing on the international stage for the first time coming in as the

04:17:52.060 --> 04:17:56.860
underdogs. This is exactly the scenario where you can get away with aggressive plays like this one,

04:17:56.860 --> 04:18:01.660
and even after he kind of fails to get back in, just reswings back out, says whatever,

04:18:01.660 --> 04:18:06.220
I'm confident in my gunfights. Rexon has a really big play there to heavily tilt the

04:18:06.220 --> 04:18:10.780
skills in favor of Shopify rebellion. You had a great interview with Jonah yesterday after their

04:18:10.780 --> 04:18:16.620
win versus 4AM. Genuinely one of the most insightful interviews that I have ever heard,

04:18:16.620 --> 04:18:20.380
life-changing stuff. Spoken about by Rexon, I'm sure you all heard it and enjoyed it as well.

04:18:20.380 --> 04:18:22.380
I couldn't have said it better myself.

04:18:22.380 --> 04:18:24.380
Um...

04:18:24.380 --> 04:18:27.380
You guys think I'm not supposed to be re-enlightened?

04:18:27.380 --> 04:18:31.380
People will be very confused, but I'm not gonna give away the job.

04:18:31.380 --> 04:18:34.380
That's our fans know what I mean.

04:18:34.380 --> 04:18:40.380
Either way, the big deficiency that happened there around Rexin actually played into the point I made

04:18:40.380 --> 04:18:45.380
about them not removing themselves from harm's way when reloading, or switching onto cams.

04:18:45.380 --> 04:18:49.380
There was nobody covering when Rexin swung because they went for the reload

04:18:49.380 --> 04:18:55.380
and because they were so exposed, it allowed that kill to transpire.

04:18:55.380 --> 04:19:00.880
It was obviously not great, and it's something that has plagued this EDG team for some time.

04:19:00.880 --> 04:19:05.880
I will say, there's a very high likelihood that a lot of these Chinese teams go home here in the play-ins.

04:19:05.880 --> 04:19:10.880
It is, unless we end up with a CNL versus CNL matchup,

04:19:10.880 --> 04:19:14.880
the presumption is that many of them are not going to be favorites in their matches.

04:19:14.880 --> 04:19:17.880
They are a brand new region. They are still learning this game.

04:19:17.880 --> 04:19:21.580
They are still figuring out how to play internationally and because of that

04:19:22.080 --> 04:19:25.160
We have to treat them as the new region they are

04:19:25.320 --> 04:19:30.680
So set your expectations a little low and hopefully they're able to gain as much valuable experience here as possible

04:19:30.680 --> 04:19:33.320
This is a great strap from Canadian despite the fact that the breach is open

04:19:33.320 --> 04:19:39.440
He can still look down and watch the window directly into sight a lot of teams will pop the it breach and then just hop in for a quick

04:19:39.440 --> 04:19:44.760
Plants but you can't do that as long as Troy's here because he has that vert now if he puts the shield down and it gets gone

04:19:44.760 --> 04:19:49.240
six or something that's a whole different ball game but plays it passive doesn't lose his shield

04:19:49.240 --> 04:19:53.880
and is actually going to back up a little bit can retake that space if he needs to later on in the

04:19:53.880 --> 04:19:58.600
round hit the CSR taking the site and we can see ambi getting active after being the opening

04:19:58.600 --> 04:20:03.480
death in round number one find bottom low for a refrag ambi's been very sneaky with his kills he

04:20:03.480 --> 04:20:08.200
broke double digits obviously on fortress and that one just it's very routine he peeks gets a kill

04:20:08.200 --> 04:20:14.520
immediately backs away lets the rest of this team now assemble themselves rebellion yet to

04:20:14.520 --> 04:20:19.480
lose a player. No point of damage has been done to them right now. Canadian being hunted by on July,

04:20:20.120 --> 04:20:26.280
watching that opening created on the IT wall. Not able to take up much ground. Spoilers here for

04:20:26.280 --> 04:20:31.960
backup too. Canadian just able to give the call to the Swede as Canadians now wandered back safer

04:20:31.960 --> 04:20:38.280
into the bomb site with a minute still left on the clock. Mentalist and it looked like on July,

04:20:38.280 --> 04:20:42.680
posted over bioelectrical but they have peeled off and will now go for something a little different.

04:20:42.680 --> 04:20:45.500
A great shot by Spoyt on the mentalist.

04:20:45.500 --> 04:20:46.500
Another one was lined up.

04:20:46.500 --> 04:20:50.980
Spoyt is just waiting and out four kills, four Spoyt,

04:20:50.980 --> 04:20:54.740
to go with the 14 that he had on map number one.

04:20:54.740 --> 04:20:56.420
Now it's Canadian for a kill of his own.

04:20:56.420 --> 04:20:57.460
This is prolonged action.

04:20:57.460 --> 04:20:59.900
Jesse, you get some time off here.

04:20:59.900 --> 04:21:04.540
It's Noah in a 1v5 without a single point of damage

04:21:04.540 --> 04:21:05.820
done to the rebellion.

04:21:07.940 --> 04:21:09.460
I like Noah as much as the next guy,

04:21:09.460 --> 04:21:11.100
but that's not a winnable round.

04:21:11.100 --> 04:21:15.980
gets slammed, not even one in the 5v1 really saw a round from Shufflefire Valley and Parker.

04:21:15.980 --> 04:21:20.620
And again, I want to talk a little bit about the theory on that storage bomb site. Most

04:21:20.620 --> 04:21:24.780
teams historically would go down to the basement first and run storage as a tertiary site. Over

04:21:24.780 --> 04:21:28.460
the last couple of months, a lot of teams have been looking at the data. They've been realizing

04:21:28.460 --> 04:21:32.540
our storage site actually has a much better defense win rate than down in the basement.

04:21:32.540 --> 04:21:37.660
And we're seeing teams run that storage site as a secondary far more often than we were just a few

04:21:37.660 --> 04:21:42.940
months ago, and part of the reason is that if you can contest that breach up towards IT,

04:21:42.940 --> 04:21:46.220
you can see some more aggressive plays, whether it's with the clash, whether it's with the

04:21:46.220 --> 04:21:50.780
Azami, it makes it so difficult to go for that direct to the site push, and you go back to

04:21:50.780 --> 04:21:55.100
EDG side of things, and there really wasn't a good counter to that. I mean, what did they

04:21:55.100 --> 04:21:59.900
have for explosives to stop either those QB or more importantly, the clash on the IT breach?

04:21:59.900 --> 04:22:03.900
All they had were nades being brought by Deimos, and the Deimos was in the basement.

04:22:03.900 --> 04:22:08.600
He was nowhere near enough to actually counter that clash, and even still frag grenades counter clash.

04:22:08.600 --> 04:22:12.400
It's tough to be able to get that utile denial coming through, so...

04:22:12.900 --> 04:22:16.400
With SR, playing very similar strats that we saw from them back during Stage 1,

04:22:16.400 --> 04:22:20.200
again, very similar lines that we saw versus their game against 1-30,

04:22:20.200 --> 04:22:23.900
it really is a concern to me to not see them bring out a bit of a response to that.

04:22:23.900 --> 04:22:27.900
That should have been a predictable play from SR, but EDG had no answers to it.

04:22:29.200 --> 04:22:31.600
I mean, we always say how tough it is to attack.

04:22:31.600 --> 04:22:35.040
Attacking is so challenging and when you are a roster

04:22:35.600 --> 04:22:40.520
Communicating in another language with a player who doesn't understand you as talented as that player might be

04:22:40.800 --> 04:22:46.020
You can feel like a fish out of water and I suspect that's how Noah feels at this present point in time

04:22:46.840 --> 04:22:49.120
He can be a very strong solo player

04:22:49.120 --> 04:22:53.840
But if you can't rely on the intent that's being given his way from his teammates drowning

04:22:54.000 --> 04:22:58.400
What is he to do and he's just left all on his lonesome and it's not even about Noah

04:22:58.400 --> 04:23:00.400
we've spent a lot of time talking about Noah because of

04:23:00.400 --> 04:23:07.640
His experience is tenure, but the real story is this EDG roster if they have

04:23:07.640 --> 04:23:11.560
directions there is a chance that they have a fighting shot at being one of

04:23:11.560 --> 04:23:16.160
the four teams to advance, but there's no real suitable replacement here.

04:23:16.160 --> 04:23:19.080
Spoight gets picked up by Mentalist within the first minute of action, that's a

04:23:19.080 --> 04:23:24.480
good read, and the Skopos is gone. Yeah I like that caution on Noah. Didn't

04:23:24.480 --> 04:23:27.320
actually ping him on the snake from what I saw, right? Maybe ping him a little bit

04:23:27.320 --> 04:23:30.900
at the end there, but just giving that intel over towards his teammate gets

04:23:30.900 --> 04:23:34.120
meant to list that first drag here on the map and starts to make things a little bit

04:23:34.120 --> 04:23:38.000
cautious on the side of SR. Talking about how the basement is really falling off,

04:23:38.000 --> 04:23:40.520
they're actually going to kitchen. Still most teams not choosing to play at this

04:23:40.520 --> 04:23:44.000
site. Bit of a curve ball perhaps being thrown towards EDG, but the adaptation

04:23:44.000 --> 04:23:47.000
has been good so far. Still doesn't have full top floor control, but that doesn't

04:23:47.000 --> 04:23:48.120
stop them getting the kills.

04:23:48.120 --> 04:23:52.040
Wrexing goes down, the hands of Noah immediately traded out by SR. EDG still

04:23:52.040 --> 04:23:56.040
with the advantage here as they've got top floor control. Ambie was waiting for

04:23:56.040 --> 04:24:01.000
all clear to lay off that nitro cell but for now being called somewhere else

04:24:01.560 --> 04:24:05.720
keep in mind ambie's doing most of the calling now when they are defending so this is ambie

04:24:05.720 --> 04:24:09.960
steering the ship he's the one that will ultimately be the master of his own fate and he takes down

04:24:09.960 --> 04:24:15.960
mentalist canadian unable to help as carpe walks right in ambie surprised by that one canadian

04:24:15.960 --> 04:24:20.360
in a bit of trouble his serve is the only one without a shield in hand to contest down goes

04:24:20.360 --> 04:24:25.400
canadian now it's surf to clutch out in a 1v3 he's done some mighty damage he's still got a

04:24:25.400 --> 04:24:31.200
a minute to go but bottom level take him down from above and it's Edward gaming's first attacking round victory

04:24:31.400 --> 04:24:36.640
Really nice stuff coming out there from EDG. I love that lobby take Parker. They don't over complicate things

04:24:36.640 --> 04:24:39.200
They don't want to clear the whole map. They don't want to take that top control

04:24:39.200 --> 04:24:42.000
They eventually got it with the ram getting in there through the meeting windows

04:24:42.000 --> 04:24:46.360
But it really is just that pressure over towards lobby side. You know Andy's there

04:24:46.360 --> 04:24:51.580
You know, we supported by Canadian on the clash, but the guns not up. You can walk in you can take that fight

04:24:51.580 --> 04:24:54.780
It's really big to come up from Carpe again one of our new

04:24:55.420 --> 04:25:02.180
World characters here on the international stage to come through for EDG have a big moment to set themselves up for that big round

04:25:02.180 --> 04:25:08.300
When gets them off on the right foot with mentalists, of course give that opening frag and then it is just that straight push through the lobby some good

04:25:08.300 --> 04:25:09.900
vert play late

04:25:09.900 --> 04:25:15.060
Again, I just want to highlight this play this pushing right past mating and then beats Troy on that gunfight as well

04:25:15.060 --> 04:25:19.140
Just nothing you could do on the clash for how big of a problem clash was back on the last round

04:25:19.140 --> 04:25:24.900
They counterfeit perfectly in around three. Yeah, I mean a lot of that does also wear on Canadian and be coordinating that one

04:25:24.900 --> 04:25:29.060
So and the yet his attention elsewhere and seem to second guess himself either off of a sound call

04:25:29.060 --> 04:25:34.040
Maybe it calms it's hard to really point fingers or if not even point fingers

04:25:34.040 --> 04:25:37.660
It's hard to pinpoint why he wasn't able to do that

04:25:37.660 --> 04:25:42.100
But he surely should have had Canadians back or Canadians should have been in a position build to that shield down

04:25:42.100 --> 04:25:46.140
These things happen the blink of an eye, so it's easy for us to say that from the cheap seats

04:25:46.140 --> 04:25:51.740
Actually, we're sitting in black light chairs. These things are far from cheap, so you can't actually use that one.

04:25:51.740 --> 04:25:59.940
Good chairs. Enjoy them. But, that obviously has a huge impact on the round, because Ami did not use the nitro cell.

04:25:59.940 --> 04:26:07.640
Ami died getting a kill and likely could have held that control, and if Canadian is allowed to exist on the class,

04:26:07.640 --> 04:26:11.640
that also empowers Surf as well from that same position, so.

04:26:11.640 --> 04:26:21.640
Some small problems, but Rebellion are still in a good spot, and honestly, outside of that maybe tiny blunder, it's been a really nice set of defenses for a Shopify Rebellion.

04:26:21.640 --> 04:26:30.640
You lose your tertiary site, it happens. Not going to be something that you cry about here unless things start to really spiral out of control, but we're not at that point yet for SR.

04:26:30.640 --> 04:26:35.500
Didn't ban the clash, thought maybe that would be the opt they want to take out, but it's not. The mirror goes instead.

04:26:35.500 --> 04:26:38.940
So Rex is forced to change his operator, and Canadian will continue to

04:26:39.340 --> 04:26:43.200
install off the operator that doesn't bring a primary gun. That's totally fine.

04:26:43.200 --> 04:26:45.620
He's been effective with this clash so far.

04:26:45.620 --> 04:26:49.020
IT breach, as you see on the left side of the screen, a little messy.

04:26:49.020 --> 04:26:51.980
Mostly these can openers, and then of course, mentalists, of course, the...

04:26:51.980 --> 04:26:52.980
Oh no.

04:26:52.980 --> 04:26:56.380
Yeah, he bought a charge as well, not exactly finding what he wanted to.

04:26:56.380 --> 04:27:00.820
And that will hit that should do the trick as long as these don't get shot off

04:27:00.820 --> 04:27:06.640
You can get an angle on me sometimes, but no such play gets made and the IT breach will be successful

04:27:06.640 --> 04:27:12.860
Sometimes they can have a much bigger impact than you think a lot of teams will account for every single piece of heart breach

04:27:12.860 --> 04:27:18.900
And if one of them goes awry, you're in trouble. Noah walks in and slaughters Ambien's point two players down for the count

04:27:19.820 --> 04:27:23.900
Edg having a much better entry over these last two rounds

04:27:23.900 --> 04:27:28.900
showing some fearlessness that will force Canadian to be an active operator, shield down.

04:27:28.900 --> 04:27:35.900
He takes care of Mentalist, takes care of Bottom Love, and back to a 3v3 we will go, even footing for these squads.

04:27:35.900 --> 04:27:41.900
Carpe eliminating Rexon, so EDG will wrestle that advantage back, not before Surf can take care of Anjali.

04:27:41.900 --> 04:27:44.900
This is a very hectic set of rounds, Jesse.

04:27:44.900 --> 04:27:48.900
Troy winding back the clock and now opening things up, but Noah's not done.

04:27:48.900 --> 04:27:54.900
done Parker rotates all the way to Aqua and now finds Canadian massive 4k on the round beautifully

04:27:54.900 --> 04:28:01.700
played by Noah, his best round of the tournament so far. Bar none. Bar none. Four kills for Noah.

04:28:01.700 --> 04:28:07.540
He finished map number one with six. I believe he only had six yesterday as well in that matchup.

04:28:07.540 --> 04:28:13.460
So Noah getting two thirds of that in a single round. Impressive stuff. And of course that wasn't

04:28:13.460 --> 04:28:19.540
Noah's only set of kills he had some prior to the start of this round a bit of a shell shock

04:28:20.260 --> 04:28:24.580
round for Shopify rebellion but they can recover but they'll have to do so soon because you've

04:28:24.580 --> 04:28:30.500
allowed EDG mentally to get back in this game and you won't see it but Noah has typed wow i'm a

04:28:30.500 --> 04:28:36.500
crutch and uh listen he likes a snake he likes to get aggressive with the intel it happens from

04:28:36.500 --> 04:28:40.740
time to time got a big two game i think he just walks through the barb maybe he's able to punch it

04:28:40.740 --> 04:28:42.740
down towards the bottom of rafters.

04:28:42.740 --> 04:28:44.740
Spoid actually types in bad sound.

04:28:44.740 --> 04:28:48.180
He only thought he had a sound cue on those rafters' stairs

04:28:48.180 --> 04:28:49.540
with the barbed wire down there,

04:28:49.540 --> 04:28:51.460
but didn't hear Noah creeping out,

04:28:51.460 --> 04:28:53.300
so that's going to be a bit of a problem there.

04:28:53.300 --> 04:28:54.260
Left a bit of a gap,

04:28:54.260 --> 04:28:55.700
and Noah takes advantage of it,

04:28:55.700 --> 04:28:56.500
perfectly done.

04:28:56.500 --> 04:28:58.180
And I really like how he rotates.

04:28:58.180 --> 04:28:59.860
He doesn't just keep pushing to one angle

04:28:59.860 --> 04:29:00.900
where they know he's at.

04:29:00.900 --> 04:29:02.420
It immediately falls off of the ground floor

04:29:02.420 --> 04:29:03.300
and walks up off of him.

04:29:03.300 --> 04:29:03.940
Really well done.

04:29:06.900 --> 04:29:07.460
When in doubt?

04:29:08.500 --> 04:29:10.020
Blame sound, blame the game, blame mine.

04:29:10.740 --> 04:29:15.740
Dude, I'm glad I hanged as you take a dry engagement in the middle of the open.

04:29:15.740 --> 04:29:16.740
Uh-huh.

04:29:16.740 --> 04:29:19.740
It's, listen any gamers, I don't know if you can hear me high and terror speaking, I talk

04:29:19.740 --> 04:29:21.940
about Rainbow Six Siege.

04:29:21.940 --> 04:29:25.300
When you die, it's never your fault.

04:29:25.300 --> 04:29:26.300
Just remember that.

04:29:26.300 --> 04:29:29.620
Okay, back to the action.

04:29:29.620 --> 04:29:35.060
Noah hoping to find someone that they can blame the game on just inside this window.

04:29:35.060 --> 04:29:38.740
Looks direct once again, but some big differences coming in Parker, they've got the ying this

04:29:38.740 --> 04:29:40.420
time around from Mentalist.

04:29:40.420 --> 04:29:43.780
could make the execute all the more explosives. You still have to worry about

04:29:43.780 --> 04:29:47.860
Canadian top floor on that IT breach. That was really where the problems began

04:29:47.860 --> 04:29:51.820
for EDG back in round two, but if they can solve that problem, if they can make

04:29:51.820 --> 04:29:55.580
sure that you can't get denied from up above, flood the site with those Yings. It

04:29:55.580 --> 04:29:58.960
is really just excellent surf down on the bottom floor. You'll have the

04:29:58.960 --> 04:30:02.420
advantage if you can explode like that. And there goes Carpe at the hands of

04:30:02.420 --> 04:30:06.180
Spoint. Ambie takes care of Rotten July. Brisk set of action from EDG, but it does

04:30:06.180 --> 04:30:11.640
not pay off. Nice, nice, yourself goes in. Noah, his aim, not in question.

04:30:11.640 --> 04:30:16.280
He's outduld by Rex and Ami will find his second and now it's mentalist to captain

04:30:16.280 --> 04:30:22.460
in this team in a 1v5, taking out utility on the way in. Candela will go off,

04:30:22.460 --> 04:30:26.780
spotted by Ami, getting shot at directly from two separate doors and from below.

04:30:26.780 --> 04:30:31.660
Ami gets a 3k on the round and that is the ball game in round five.

04:30:31.660 --> 04:30:36.100
SR, regain their lead. Felt like mentalist at a hundred different angles facing

04:30:36.100 --> 04:30:42.920
We're the 1v5. That's brutal. That's back-to-back storage defenses as well that were flawless to come through if we Shopify rebellion

04:30:42.920 --> 04:30:48.620
So really confident there on that mid-floor bomb site something to keep an eye on later in this tournament assuming SR

04:30:48.620 --> 04:30:53.860
Continue to move on really beautiful stuff coming out a bit of a change up from EDG. They tried to go fast

04:30:53.860 --> 04:30:56.700
They really tried to catch them off guard and the entry looked good

04:30:56.700 --> 04:30:59.240
I mean Carpe should have had a free pick on the spoits

04:30:59.240 --> 04:31:04.620
But just misses a couple of shots despite the fact that spoits back his turn he wins that gunfight

04:31:04.620 --> 04:31:08.100
incredibly, and he hit some really nice shots on the top floor there as well.

04:31:08.100 --> 04:31:12.140
And it was well coordinated from ADG. They hit the top floor and the bomb site at

04:31:12.140 --> 04:31:16.100
the same time. They just lost on the top floor and the bomb site at the same time.

04:31:16.100 --> 04:31:18.020
So, talk to you.

04:31:18.020 --> 04:31:22.140
Noah talking about a crutch. Was he talking about the F2? Or was he talking about the

04:31:22.140 --> 04:31:28.100
Operator? Noah has played solid snake. Five of the six rounds. He played Deimos all the

04:31:28.100 --> 04:31:33.560
way back in round number two. It did not go very well for them, so I think solid

04:31:33.560 --> 04:31:37.680
Snake allows him to play to the best of his abilities and it's also allowed them to play

04:31:37.680 --> 04:31:45.240
those other annoying Intel ops like Doka B likes like Deimos with relative freedom.

04:31:45.240 --> 04:31:49.880
Bottom love has mostly played Grim as well so those two players have been locked in.

04:31:49.880 --> 04:31:51.960
The Grim has really not been much of a factor.

04:31:51.960 --> 04:31:54.760
Unfortunately, they're just the way the rounds have played out.

04:31:54.760 --> 04:31:59.280
Those Bs have been good in their positions trying to isolate the defenders but there's

04:31:59.280 --> 04:32:01.280
been no follow up in time and time again.

04:32:01.280 --> 04:32:06.820
EDG seems to be getting caught off guard with their entries and I mean hey if Noah's playing solid snake and their goal is

04:32:07.040 --> 04:32:12.320
You're not gonna use solid snake to help the team just yourself. Yeah, I can understand why grim isn't getting the most value

04:32:12.320 --> 04:32:14.120
Yeah, it makes a lot of sense to come out from EDG

04:32:14.120 --> 04:32:20.420
They'll face a new challenge during around six Parker a fourth bomb site being played by Shopify rebellion and again playing basically the same

04:32:20.420 --> 04:32:23.600
Strat that they showcase back during the NAL kickoff one difference

04:32:23.600 --> 04:32:26.680
Of course surf would like to be in the mirror for this defense, but it's banned out

04:32:26.680 --> 04:32:32.560
So he's playing the Warden instead relatively light down inside the basement just just surf and spoilt trying to lock this one down

04:32:32.560 --> 04:32:35.840
But the roam game is really the devastating part of this hold Parker

04:32:35.840 --> 04:32:40.640
You've got that mid-floor control whether it's rex and lurking over towards kitchen whether it's ambi over towards lounge

04:32:40.640 --> 04:32:45.840
These two players can play together and it's an early gunfight ambi gets away the better of it with a bit of damage on a Noah

04:32:45.840 --> 04:32:50.760
I believe there's a certain player in this lobby who while holding a UMP said you're playing twitch

04:32:51.000 --> 04:32:56.200
Well, there's a new operator with the f2 in hand and ambi with the UMP almost just had a redux

04:32:56.200 --> 04:33:02.400
of that TSM Troy Canadian special when Gio was playing on Twitch because Noah

04:33:02.400 --> 04:33:07.280
almost died with the F2 in hand to Ami's UMP. I don't know what it is with these

04:33:07.280 --> 04:33:11.080
guns but it's always nice to see them collide. Halfway point of the round, not

04:33:11.080 --> 04:33:15.400
a scratch on the paint of rebellion. EG was still everybody alive, only Noah taking

04:33:15.400 --> 04:33:18.800
some damage. Worst gun of the game, maybe not quite old enough for that frag. Still

04:33:18.800 --> 04:33:22.400
hunting for another one though. Knows that Noah is still just inside of

04:33:22.400 --> 04:33:25.240
storage. They have that control and this is important because that's what you use

04:33:25.240 --> 04:33:30.520
and not a sight but here we go inside the bomb site 4v4 as point Noah both fall. Noah did to his

04:33:30.520 --> 04:33:35.160
credit hit the glow canister which could have done some serious damage to rex and ambi now involved

04:33:35.160 --> 04:33:39.400
in his own altercation looked like on July and him were on a collision course from this position

04:33:39.400 --> 04:33:44.840
in storage now up comes canadian 4 the assist canadian sitting on three kills far more active

04:33:44.840 --> 04:33:49.640
in the fragging department two of those coming in that impactless round where he was on the clash

04:33:49.640 --> 04:33:54.440
trying to clutch out against Noah but there were three other people on the team that all failed

04:33:54.440 --> 04:33:55.440
to kill him.

04:33:55.440 --> 04:34:00.400
Spoight and Noah have been speaking Swedish since we got in the lobby, and nobody knows

04:34:00.400 --> 04:34:03.560
what they're saying, but I'm sure it is great stuff.

04:34:03.560 --> 04:34:08.280
Our Swedish fans can confirm, and here we go Parker, last 35 seconds, you've got to set

04:34:08.280 --> 04:34:11.160
yourself up for an execute, they're playing the vert, but this isn't good enough.

04:34:11.160 --> 04:34:14.560
They're inside the bomb site now, caught immediately with Rexon on the double.

04:34:14.560 --> 04:34:18.440
Flattened by the TCSG, that's a tight angle to get past.

04:34:18.440 --> 04:34:21.960
Time not on the side of Edward Gaming, Canadian might have a kill on his own, now in this

04:34:21.960 --> 04:34:24.000
position he sees the bullet tracers go by.

04:34:24.000 --> 04:34:28.000
He's retrievable by Ambie inside of XO. He'll get back up.

04:34:28.000 --> 04:34:32.000
So four on the board, four rebellion against three for EDG.

04:34:32.000 --> 04:34:35.000
Carpe might three! Oh my word!

04:34:35.000 --> 04:34:38.000
Canadian, the old dog, will have to clutch out.

04:34:38.000 --> 04:34:41.000
As Carpe now holds the fuse kit with just a second to go,

04:34:41.000 --> 04:34:44.000
Canadian has the position. Can he get the reed to shut it down?

04:34:44.000 --> 04:34:47.000
He's running out of time to do so. Just down to reach.

04:34:47.000 --> 04:34:52.000
Canadian lets it slip through his fingers, planted so well by EDG.

04:34:52.000 --> 04:34:58.100
Oh my goodness this was a done deal for the rebellion and then Carpe showed up

04:34:58.100 --> 04:35:03.520
and said seize the day and now Canadian will need to clutch out to remain for

04:35:03.520 --> 04:35:06.600
EDG. Canadian will go for the drop just behind the animus. They let him live,

04:35:06.600 --> 04:35:11.760
turning tail, he'll go for the engage, a reload and bottom-load clutches. What a

04:35:11.760 --> 04:35:16.560
round from Edward Gaming! A massive attack Parker. They've struggled with an

04:35:16.560 --> 04:35:23.120
all tournament lawn, but Carpe, what a move down in the basement. He makes the play that is needed.

04:35:23.760 --> 04:35:28.560
Lynn Howran, big moment coming in from him, first international tournament here for EDG.

04:35:29.520 --> 04:35:35.280
You guys can hear me, right? Yeah. So basically, all right, they're kind of shaking right now.

04:35:35.280 --> 04:35:41.200
This is Canadian's best bet, probably his best bet. Okay. Now they're 33, they're kind of shaking.

04:35:41.200 --> 04:35:47.200
It's a new start, it's a 0-0, so we treat this new half round by round, okay?

04:35:47.200 --> 04:35:51.200
We are camped early to spot the operators.

04:35:51.200 --> 04:35:54.200
The operators always tell you how they are going to play.

04:35:54.200 --> 04:35:58.200
On the top floor, we really like to think they would go like 3-30, 3-60,

04:35:58.200 --> 04:36:02.200
and try to play very early rounds, late rounds, I mean, sorry.

04:36:02.200 --> 04:36:06.200
They would try to open up everything, and jerk off and bait for our kills,

04:36:06.200 --> 04:36:10.040
kills and mid rounds they probably if we don't make him or they probably use

04:36:10.040 --> 04:36:18.280
someone something else to like bait up well so don't be baited by that if they

04:36:18.280 --> 04:36:23.480
don't have any kills and the advantage make sure we care about 360s and

04:36:23.480 --> 04:36:29.240
delegation very important it doesn't matter three rounds all we need it we

04:36:29.240 --> 04:36:30.800
We'll run up these attacks, right?

04:36:30.800 --> 04:36:31.480
Yeah.

04:36:31.480 --> 04:36:33.880
Yeah.

04:36:33.880 --> 04:36:34.380
OK.

04:36:34.380 --> 04:36:38.520
When about good tempo, targeting, sinking, all that?

04:36:38.520 --> 04:36:40.640
Yeah, like I said, let's try to have good prep info

04:36:40.640 --> 04:36:43.880
so we can see if we do need to prepare something for Clash

04:36:43.880 --> 04:36:46.240
if we did, Mira, et cetera.

04:36:46.240 --> 04:36:49.000
But yeah, like I said, this is more focused

04:36:49.000 --> 04:36:51.640
on doing what we do, not what they're doing.

04:36:51.640 --> 04:36:53.240
If we play our game, it's fine.

04:36:53.240 --> 04:36:56.120
Biggest thing to me is like, let's continue to have good tempo.

04:36:56.120 --> 04:36:58.520
Let's problem solve if they're running anything that we need to,

04:36:58.520 --> 04:37:00.800
such as traps clash, that kind of thing, okay?

04:37:00.800 --> 04:37:04.400
Play a confidence and have good energy, right?

04:37:04.400 --> 04:37:05.240
Yeah.

04:37:06.640 --> 04:37:07.480
Yeah.

04:37:09.600 --> 04:37:10.760
Long ass timeout.

04:37:12.800 --> 04:37:15.960
His name's Andy and he's so cool if you mess with him.

04:37:15.960 --> 04:37:17.200
You're a fool.

04:37:17.200 --> 04:37:18.040
He's Andy.

04:37:21.280 --> 04:37:23.920
Bar's Seth Bar's Seth Bar's Seth Bar's Seth Bar's Seth Bar's

04:37:23.920 --> 04:37:25.440
All right guys, let's get this, come on.

04:37:25.440 --> 04:37:27.640
Yup, let's get this shit on them.

04:37:27.640 --> 04:37:29.240
Very nice to hear from both those coaches.

04:37:29.240 --> 04:37:32.800
Parker, I gotta say, I've casted every single EDG game here

04:37:32.800 --> 04:37:36.000
at Salt Lake City Major, and that was the most confidence

04:37:36.000 --> 04:37:36.840
half-time time out.

04:37:36.840 --> 04:37:38.480
They did one game.

04:37:38.480 --> 04:37:40.920
That was the most confidence half-time time out

04:37:40.920 --> 04:37:45.000
that I have heard from him not all events so far, right?

04:37:45.000 --> 04:37:46.960
They can kind of feel that they've got a bit of motion here.

04:37:46.960 --> 04:37:50.040
The first time that we're really seeing EDG come alive

04:37:50.040 --> 04:37:52.640
in a game, it's their first time winning more than two rounds

04:37:52.640 --> 04:37:55.440
in a single map, and they're feeling pretty good about it.

04:37:55.440 --> 04:37:57.640
I love that call about getting cams early, right?

04:37:57.640 --> 04:38:01.520
If you can find the operators that'll tell you the strat is being run by SR,

04:38:01.520 --> 04:38:03.040
they kind of showed us in that first half,

04:38:03.040 --> 04:38:06.120
while the strat we're running have not changed much from kickoff, right?

04:38:06.120 --> 04:38:10.160
It's similar setups to the same operators that we saw back during the NAL kickoff.

04:38:10.160 --> 04:38:13.720
So if EDG have been able to read into that, if they know what's coming,

04:38:13.720 --> 04:38:15.560
that can give them a bit of the edge.

04:38:15.560 --> 04:38:17.840
It's always going to come down to the mental with SR, right?

04:38:17.840 --> 04:38:20.000
Even with their playing some predictable strats,

04:38:20.000 --> 04:38:22.760
it should be chopped by rebellion to walk away with this game.

04:38:22.760 --> 04:38:25.400
But if you get under their skin a little bit, you can predict what they're going to do.

04:38:25.400 --> 04:38:29.560
make some moves that counter their game plan, all of a sudden this could be winnable.

04:38:29.560 --> 04:38:31.120
Attacker's a locator to bomb.

04:38:31.120 --> 04:38:36.360
Well, there was some joking that was going on between casters where we said,

04:38:36.360 --> 04:38:40.280
imagine SR wins this, but it's like SR wins their map 8-6.

04:38:40.280 --> 04:38:44.200
EDG wins their map 7-1, and then SR wins map 3 like 8-7.

04:38:44.200 --> 04:38:45.560
Yeah.

04:38:45.560 --> 04:38:47.720
How crazy that would be, because of course,

04:38:47.720 --> 04:38:51.640
SR loves adversity, it's their favorite word in the English language.

04:38:51.640 --> 04:38:56.640
The job now will get harder for Rebellion. You pointed that out.

04:38:56.640 --> 04:39:02.640
They have been absolutely and undeniably the better team here through this series.

04:39:02.640 --> 04:39:06.640
But EDG's got some fight in them, and they are improving.

04:39:06.640 --> 04:39:11.640
Now granted, one of these three rounds, one by EDG, was a solo hero play from Noah.

04:39:11.640 --> 04:39:14.640
Those are not usually things you rely on. They're hard to replicate.

04:39:14.640 --> 04:39:18.640
Rebellion's look like a much more well-rounded team.

04:39:18.640 --> 04:39:20.640
It's harder to do that on attack.

04:39:20.640 --> 04:39:24.300
So, how do they position this advance?

04:39:24.300 --> 04:39:28.180
Rebellion dropped off the shield very late in the prep phase,

04:39:28.180 --> 04:39:29.940
opting for the Capitow instead.

04:39:29.940 --> 04:39:32.180
So, Canadian does not want to go with the Monty,

04:39:32.180 --> 04:39:35.900
and instead they're going to bring a lot of tools on the side of rebellion

04:39:35.900 --> 04:39:37.100
to cut through these defenders.

04:39:37.100 --> 04:39:40.100
I do wonder if last second maybe they caught Mentalist on a drone.

04:39:40.100 --> 04:39:41.940
He was trying to hide on the clash,

04:39:41.940 --> 04:39:43.940
and sometimes that can be a really effective strategy.

04:39:43.940 --> 04:39:45.940
Meaning, ask SR about hiding on the clash,

04:39:45.940 --> 04:39:47.220
they'll tell you a whole story about it.

04:39:47.220 --> 04:39:51.520
But even still, this is going to be an operative that they can work their way around.

04:39:51.520 --> 04:39:54.320
They've got really good counters to the clash in this round.

04:39:54.320 --> 04:39:56.720
Canadian on the capitol, Rexon on the nomad.

04:39:56.720 --> 04:39:57.920
You got Nage from Syrph.

04:39:57.920 --> 04:39:59.920
I mean, everything you could want to clear this operative route,

04:39:59.920 --> 04:40:02.920
even Ambi down below on the snake trying to make some action happen.

04:40:02.920 --> 04:40:03.720
Why not?

04:40:03.720 --> 04:40:05.720
They've got good ways around this operator.

04:40:05.720 --> 04:40:08.320
So, feels like the droning was strong from Shopify rebellion.

04:40:08.320 --> 04:40:10.020
The adaptations can be good too.

04:40:10.020 --> 04:40:12.320
But this top floor is still a really tough nut to crack.

04:40:12.320 --> 04:40:15.320
Whether you can get control of rafters, whether you can get control of connector,

04:40:15.320 --> 04:40:18.640
That's gonna be the name of the game and it's Canadian who strikes first with the cap. It's out

04:40:18.640 --> 04:40:21.680
We talked about that Raptors play right Canadian does it with the utility

04:40:21.680 --> 04:40:27.080
But I have to imagine there was an assist there because Canadian isn't actually crediting with the kill

04:40:27.080 --> 04:40:29.640
It was either spoiter Rex and I believe who picked that one up

04:40:29.640 --> 04:40:34.540
So you'll have to take a look as to who actually got that pick cuz Canadian just simply secured the down

04:40:34.800 --> 04:40:41.060
So a good joint effort by rebellion as we now hit the halfway point of this very critical round

04:40:41.060 --> 04:40:42.060
No.

04:40:42.060 --> 04:40:46.980
Ambi knows he's got a set of eyes looking in his direction and he will just play time

04:40:46.980 --> 04:40:49.620
here for Canadian to get into position.

04:40:49.620 --> 04:40:50.620
Canadian punishing Carpe.

04:40:50.620 --> 04:40:55.460
He will finally get a kill of his own on July, on the board, his first pick.

04:40:55.460 --> 04:40:57.660
Bottom up goes down to Spoit.

04:40:57.660 --> 04:41:01.380
Everything being spread out right now by this rebellion team as Ambi is on the board.

04:41:01.380 --> 04:41:03.660
All it will take is Surf and that might be a team ace.

04:41:03.660 --> 04:41:06.460
No, Ambi picks up two so it doesn't really matter.

04:41:06.460 --> 04:41:09.900
But quite a strong entry and not a lot of pushback from EDG.

04:41:09.900 --> 04:41:14.100
Spoilt with a technical 2k as well. He got that credit onto the opening pick on Tenoa

04:41:14.100 --> 04:41:16.620
So if you own land in Sweden transfer the deed now

04:41:17.100 --> 04:41:21.860
Really nice stuff coming out and if there's any team in the world who's going to know how to counter a clash

04:41:21.860 --> 04:41:23.660
It's got to be Shopify rebellion

04:41:23.660 --> 04:41:29.620
That was picture perfect for all the tools they needed to get around the clash and then didn't even really engage with the clash until they

04:41:29.780 --> 04:41:32.500
Absolutely had to they put him as the last alive

04:41:32.500 --> 04:41:37.300
They made sure that mentalist couldn't do much to support the team because they were coming in so many different directions

04:41:37.300 --> 04:41:39.960
They had Raptors control. They were pressuring in towards connector

04:41:39.960 --> 04:41:41.520
They even had a little bit of pressure on Aqua side

04:41:41.520 --> 04:41:45.280
I mean every part of that map was being contested by Shopify rebellion

04:41:45.280 --> 04:41:49.800
It made it really difficult for mentalists to play the clash and actually have value in that round

04:41:49.800 --> 04:41:56.200
So credit to SR really well placed attack there on the top floor and gives I think a lot of hope to NA fans in this matchup

04:41:56.640 --> 04:41:59.000
Our observers are trying to show us that Ambient

04:41:59.120 --> 04:42:02.840
He didn't his drone and allowed Noah to go on by

04:42:02.840 --> 04:42:10.400
Soilus might still be able to see that after the prep phase once the gadget becomes active

04:42:10.400 --> 04:42:18.320
But this is good Intel for now for rebellion as they all sit on their drones waiting watching very patiently

04:42:18.320 --> 04:42:26.800
Oh, there we go. They got him a very extended Rome over this basement bombsite now as we see EDG players all across the map

04:42:26.800 --> 04:42:32.040
On the top four and Noah who has been very strong when he's been allowed to play on his own

04:42:32.400 --> 04:42:36.800
Will likely do so again on this solos. Yeah, definitely playing relatively solo here

04:42:36.800 --> 04:42:42.340
Just inside the lobby at the moment can move around though if he needs to go up those stairs can go back towards his teammates

04:42:42.640 --> 04:42:45.720
Not a lot of pressure on the cafeteria side better to start here Parker

04:42:45.720 --> 04:42:47.720
It looks like from this pushing that's our

04:42:48.040 --> 04:42:50.120
Haven't really decided exactly where they want to go with it

04:42:50.120 --> 04:42:54.940
But a top floor clear might be to play we're seeing both ambi and surf trying to pressure this top floor

04:42:54.940 --> 04:42:57.940
So a lot of map control could go their way if they're successful with this

04:42:58.420 --> 04:43:03.000
Likely what that means is they're going to be pushing more towards the tank side of things if they can use some of that

04:43:03.000 --> 04:43:08.340
Vert they've got a little bit of software each coming through not a ton really just going to be kind of the DMR is in

04:43:08.340 --> 04:43:12.560
I mean the Selma is even already used from rex and spoilt a great vert operator too

04:43:12.560 --> 04:43:18.640
But really gonna come kind of come down to what you want to play on those direct to site breaches and how this roam clear

04:43:18.820 --> 04:43:20.820
shapes up for SR

04:43:20.820 --> 04:43:28.320
The holy triumvirate of annoyance as Solid Snake of Deimos and Doka B are at the disposal of Rebellion.

04:43:28.320 --> 04:43:34.320
Spoitry talked about playing a bit more forward and his kills are reflecting that the operator pool is also now starting to catch up.

04:43:34.320 --> 04:43:41.820
On the heels of his hot play in the previous round, Ambi finds one, but he comes to blows with Noah, Rex and trades that one.

04:43:41.820 --> 04:43:48.820
One thing that Shopify Rebellion has also been doing very well here, Jesse, is being able to trade out their deaths, even in losing rounds.

04:43:48.820 --> 04:43:54.140
EDG is not walking away with an abundance of players still alive. This round is no different

04:43:54.340 --> 04:44:00.220
But rebellion does have the numbers advantage for the time being logic bombs going off game most tracks as well for Carpe

04:44:00.340 --> 04:44:07.020
This is a tough spot to be in for EDG Carpe will survive for now as they've chased him off to the stop for right into the waiting

04:44:07.020 --> 04:44:10.620
Arms of Canadian. Yeah, really nice clear coming up a shot for our rebellion again

04:44:10.620 --> 04:44:16.500
They bring the perfect operator lineup for what they want to do in the round to counter these defenders aggressive goes mentalist

04:44:16.500 --> 04:44:21.100
But bottom level make the kill out from under him. That's going to be now a 3v2

04:44:21.620 --> 04:44:25.140
Men's let's can start heading back towards the bomb site locking down the vending stairs the moment

04:44:25.140 --> 04:44:30.340
But nobody from SR really around there was boy actually in towards kitchen and they're droning him out too

04:44:30.340 --> 04:44:36.020
So good information being brought by Canadian and he's holding that a few skit. That's why men's list doesn't want to relinquish this control

04:44:37.060 --> 04:44:39.060
This is something my ranked he makes me to be aware of

04:44:39.700 --> 04:44:43.640
If you've got the kids you've got the objective you don't need to get away

04:44:43.640 --> 04:44:49.280
They're chasing Mendelis down now in this position and things do not look particularly good for him. There goes bottom love

04:44:49.960 --> 04:44:54.100
Mendelis will join him. Don't bother digging two graves. Just dig the one

04:44:54.640 --> 04:44:57.980
Two in a row now for Shopify rebellion to start this second half

04:44:58.240 --> 04:45:04.720
There was some confidence there from the EDG coaching staff, but you got to feel like it might be going up in smoke

04:45:06.360 --> 04:45:08.840
A little bit shocking how spoil even got into XO

04:45:08.840 --> 04:45:13.960
I think he dropped the hatch and he must have dropped the hatch in from vending because he was almost behind that clash as

04:45:14.120 --> 04:45:17.720
Menthalous was just retreating because Menthalous was so aggressive on that side

04:45:17.720 --> 04:45:25.000
It kind of forced him to play a little bit more aggressive allowed bottom love to have to come over and make that play to play around his captain

04:45:25.160 --> 04:45:27.440
Try to support Menthalous when he could but again

04:45:27.440 --> 04:45:32.960
I really just think this comes down to the Rome clear Parker shopify rebellion two rounds in a row have done an excellent job of

04:45:32.960 --> 04:45:36.920
Identifying the setup and the prep phase, droning things out, and bringing an offline

04:45:36.920 --> 04:45:40.040
up that makes me a defensive strategy, basically worthless.

04:45:40.040 --> 04:45:42.200
I mean, look at the ops they brought in that last round.

04:45:42.200 --> 04:45:46.760
They had DokaBeat, they had Deimos, they had Snake, the holy trinity of information operators.

04:45:46.760 --> 04:45:51.800
And if you're playing a very solo roam style like EDG just were, you're going to get torn

04:45:51.800 --> 04:45:54.960
to pieces, especially when it's a good team like Rebellion on the other side.

04:45:54.960 --> 04:45:57.800
They were trying to play to their credit around those new chambers.

04:45:58.200 --> 04:45:59.600
Yes, they were trying.

04:45:59.600 --> 04:46:00.160
They were trying.

04:46:00.160 --> 04:46:06.880
So while you are still a solo roamer, you do have a way to silence those phone calls to deal with the deathmarks.

04:46:06.880 --> 04:46:11.360
And we did see deathmarks failed a couple of times because of those mute jammers.

04:46:12.080 --> 04:46:18.040
But the main problem that EDG has had is that they just are losing too many direct gunfights.

04:46:18.440 --> 04:46:22.680
There is obviously a strategic deficit here, but there is also a mechanical deficit.

04:46:23.120 --> 04:46:28.000
EDG's best gunners are not standing up against rebellion, period.

04:46:28.000 --> 04:46:35.000
You can bring whatever utility you want, but the only person who's been shooting back most of the day has been Noah.

04:46:35.000 --> 04:46:40.000
And even then, he can't really position himself for success because he's new to the team.

04:46:40.000 --> 04:46:45.000
And I hate to say it, Parker, but EDG's best gutter is still in China. Didn't make it to the event.

04:46:45.000 --> 04:46:48.000
So that's always going to be something that lingers over this team.

04:46:48.000 --> 04:46:53.000
They've got to dig deep to find some defense round wins now. They're on to their third bomb site going down towards stories.

04:46:53.000 --> 04:46:57.000
If this doesn't find success, it'll be a perfect rotation from Shopify Rebellion.

04:46:57.000 --> 04:46:59.000
Again, I love the tools that they've brought.

04:46:59.000 --> 04:47:02.300
You've got the information from SPOIC, you've got the BERT play coming up from Ambii.

04:47:02.300 --> 04:47:04.000
This could be really, really nice for them.

04:47:04.000 --> 04:47:08.000
Something must have happened with Rexon that I'm missing because he's had sick.

04:47:08.000 --> 04:47:10.000
Which leads me to believe maybe...

04:47:11.000 --> 04:47:13.000
The exothermic charge didn't work.

04:47:13.000 --> 04:47:15.000
Yeah, it looks like that might be the case.

04:47:17.000 --> 04:47:18.000
Ghosts in the machine, my friend.

04:47:18.000 --> 04:47:19.000
Wall's open. That's what matters.

04:47:19.000 --> 04:47:20.000
It's big, got it.

04:47:20.000 --> 04:47:22.000
I got it open.

04:47:22.000 --> 04:47:25.000
Don't have to worry about that for much longer, but the flash has come in.

04:47:25.000 --> 04:47:27.000
top clear so important for SR's attack.

04:47:27.000 --> 04:47:30.400
Rexon has taken over a lot of spoits operator pool, if you've noticed.

04:47:30.400 --> 04:47:32.500
And again, it puts spoid in these winning positions.

04:47:32.500 --> 04:47:34.300
He gets one kill, immediately traded out.

04:47:34.300 --> 04:47:36.400
Canadian get defused, get down.

04:47:36.400 --> 04:47:37.200
Yes, he will.

04:47:37.200 --> 04:47:38.800
Out the window, he goes.

04:47:38.800 --> 04:47:42.900
So EDG distracted by the aggression from the rebellion.

04:47:42.900 --> 04:47:46.300
And because that Canadian is able to exploit it,

04:47:46.300 --> 04:47:49.500
anybody who's played this site in any level of capacity

04:47:49.500 --> 04:47:52.700
knows how hard it is to win.

04:47:52.700 --> 04:47:55.280
It's very similar to the basement of Consulate.

04:47:55.280 --> 04:47:57.780
You've got a yawning chasm that you need to deal with.

04:47:57.780 --> 04:47:59.480
You've got players outside of the building.

04:47:59.480 --> 04:48:01.580
They can easily just waste time,

04:48:01.580 --> 04:48:03.640
throw their utility in your direction.

04:48:03.640 --> 04:48:04.680
The best bet is to double up.

04:48:04.680 --> 04:48:06.040
Mentalist picked off by Ambie.

04:48:06.040 --> 04:48:07.120
Canadian is looking for more.

04:48:07.120 --> 04:48:09.160
Rexon finds two kills,

04:48:09.160 --> 04:48:12.480
and Ambie will find yet another match point

04:48:12.480 --> 04:48:14.120
for Shopify Rebellion.

04:48:14.120 --> 04:48:16.260
Brilliant execute coming over from SR Parker.

04:48:16.260 --> 04:48:17.800
We were busy watching the top floor,

04:48:17.800 --> 04:48:20.060
and that was important, but I think the key frag in the midst

04:48:20.060 --> 04:48:21.360
of that was the opening pick.

04:48:21.360 --> 04:48:27.860
It was a bit of a duel between bottom love on the pulse inside of storage and then spoit just outside the window playing on that snake

04:48:27.860 --> 04:48:32.120
He actually had him on the pulse scanner knew that spoit was outside the window

04:48:32.120 --> 04:48:35.200
But the second he pulls out the nitro self to try to kill spoits

04:48:35.200 --> 04:48:41.440
Spoit jumped in and took down bottom love and because bottom love was the only player on site for EDG

04:48:41.480 --> 04:48:43.640
That was the go-call for Shopify rebellion

04:48:43.640 --> 04:48:48.280
They immediately capitalized on the gap that they found they jumped in the storage window

04:48:48.280 --> 04:48:52.680
Canadian got the plant down and as our good friend Olly was saying just in that last B03

04:48:52.680 --> 04:48:57.760
This is one of the hardest sites to retake in the entire game if the attackers can get that diffuse get down

04:48:57.760 --> 04:48:59.520
So I said that

04:48:59.520 --> 04:49:04.080
Well, okay, I just said that you said it all I said at first Olly said at first

04:49:04.080 --> 04:49:07.440
I'm gonna give you credit to my favorite caster here in Salt Lake City

04:49:07.440 --> 04:49:12.840
But I got to work with him yesterday. It was a really great time. Actually. I really enjoyed it. Hopefully we can work together more

04:49:13.400 --> 04:49:16.040
But it'll give a public time out from that we're getting here

04:49:16.040 --> 04:49:20.640
way better than any other partners I've worked with recently.

04:49:20.640 --> 04:49:24.040
There's nothing I can say on this broadcast that will not get me either fired or banned from Twitch.

04:49:24.040 --> 04:49:26.240
So I will simply say,

04:49:26.840 --> 04:49:29.240
fun, very funny story, very funny little anecdote.

04:49:29.640 --> 04:49:34.240
Noah right now sits at eight and eight, obviously filling in four direction.

04:49:34.540 --> 04:49:38.140
An incredible player who we miss and wish would have been here.

04:49:38.140 --> 04:49:43.840
It is never something we delight in nor enjoy when teams have issues with personnel.

04:49:43.840 --> 04:49:45.620
Hot and cold subbing for Wildcard.

04:49:45.620 --> 04:49:47.820
Wolves not able to get their visas.

04:49:47.820 --> 04:49:51.260
Direction unable to play and having no a sub in.

04:49:51.260 --> 04:49:52.540
Obviously not ideal.

04:49:52.540 --> 04:49:55.860
Twisted minds also having issues as well.

04:49:55.860 --> 04:49:57.300
It is really unfortunate.

04:49:57.300 --> 04:50:00.100
And it does put a bit of a stain on EDG's time here

04:50:00.100 --> 04:50:02.060
because the question would be asked,

04:50:02.060 --> 04:50:03.640
what would have happened in that enterprise game

04:50:03.640 --> 04:50:05.500
if Direction was actually on the squad?

04:50:05.500 --> 04:50:08.100
Could it have made that big of a difference?

04:50:08.100 --> 04:50:09.620
Possibly, but I think another thing

04:50:09.620 --> 04:50:13.180
that we aren't really accounting for is your motivation.

04:50:13.180 --> 04:50:18.180
If you show up with a sub, some of these players might already be resigned to the fact that we're going to go home.

04:50:18.180 --> 04:50:19.180
Sure.

04:50:19.180 --> 04:50:26.180
And that already can cause issues before you even get a single second inside of the server.

04:50:26.180 --> 04:50:31.180
He's been statistically their best player, so kudos to Noah for filling in on such short notice,

04:50:31.180 --> 04:50:35.180
but this might be the end of the ride for him and the rest of EDG.

04:50:35.180 --> 04:50:37.180
I want to see a big round again, backs against the wall.

04:50:37.180 --> 04:50:39.180
I'm looking for a big round from on July Parker.

04:50:39.180 --> 04:50:42.180
He was the only player to go positive on EDG yesterday.

04:50:42.180 --> 04:50:45.140
one and eight here in the second map and it's Shopify Rebellion.

04:50:45.140 --> 04:50:47.060
He's been one of their strongest players.

04:50:47.060 --> 04:50:49.700
It's going to be the battle of the Swedes that starts this one off though.

04:50:49.700 --> 04:50:52.980
Spoyt, the main character today for Shopify Rebellion,

04:50:52.980 --> 04:50:56.100
a massive frag to hit double digits tied up with Ambi now.

04:50:56.660 --> 04:51:00.100
SR have just looked so good on some of these attacks.

04:51:00.100 --> 04:51:04.580
EDG has one lifeline to try to bail themselves out in this final quarter.

04:51:04.580 --> 04:51:07.940
They banned the snake, but it's made no difference on the opening duel.

04:51:07.940 --> 04:51:14.460
Spoight right now best entry stats of anybody in this server best KD of anybody in this server highest

04:51:15.020 --> 04:51:21.140
Eps of anybody in this server and the second highest cost of anybody in the server

04:51:21.820 --> 04:51:25.580
Across both maps not even just this map that is cumulative

04:51:25.580 --> 04:51:31.780
So spoight tweeted out not too long ago. Just you know be ready be prepared remember this moment

04:51:31.860 --> 04:51:34.940
And I know that you could argue about the caliber of

04:51:34.940 --> 04:51:38.220
of opposition, but Spoyt is still making his presence down.

04:51:38.220 --> 04:51:41.500
Don't count out Rexon, he's also now broken double digits.

04:51:41.500 --> 04:51:45.340
And the Spoyt and Rexon, all 10 or above,

04:51:45.340 --> 04:51:47.740
EDG left to just Carpe and bottom love.

04:51:47.740 --> 04:51:52.260
Carpe did give us a remarkable clutch in 3K.

04:51:52.260 --> 04:51:54.180
Does he have more gas in the tank?

04:51:54.180 --> 04:51:55.700
Spoyt goes down the hands of bottom love

04:51:55.700 --> 04:51:58.740
who will smoke his way out of that position.

04:51:58.740 --> 04:52:01.780
Carpe's gone, bottom love in a 1v4,

04:52:01.780 --> 04:52:04.540
and Rexon shuts the door.

04:52:04.540 --> 04:52:12.700
EDG, the second team eliminated here from Salt Lake City as Shopify Rebellion march onward,

04:52:12.700 --> 04:52:18.460
hoping to be another team to play their way into phase two tomorrow.

04:52:18.460 --> 04:52:22.540
A necessary result from SR, they will be in phase two as you say, Parker.

04:52:22.540 --> 04:52:24.780
The Swiss bracket awaits them.

04:52:24.780 --> 04:52:28.700
North America will have four representatives here in the second phase of Salt Lake City

04:52:28.700 --> 04:52:29.700
major.

04:52:29.700 --> 04:52:31.900
Big congratulations to the guy on SR.

04:52:31.900 --> 04:52:33.420
Feeling really good about that one.

04:52:33.420 --> 04:52:42.420
They got messy at times. They didn't make it through the upper bracket like they were hoping so, but end of the day, they don't ask how, they just ask that you get there and Shopify rebellion have done so today.

04:52:42.420 --> 04:52:49.420
I mean, on paper, SR needed to demolish EDG for people to actually see the light.

04:52:49.420 --> 04:53:01.420
Yes. And they did that. They did exactly what they needed to do. It wasn't a scrappier grueling match. It wasn't particularly close. It was just show up, dominate, repeat, sleep.

04:53:01.420 --> 04:53:03.740
And that's exactly what SR is going to do.

04:53:03.740 --> 04:53:05.780
They've still got at least one more game ahead of them.

04:53:05.780 --> 04:53:06.740
They are not going home.

04:53:06.740 --> 04:53:09.460
So time will tell if SR can be one of the four teams

04:53:09.460 --> 04:53:11.940
to escape phase number one for EDG.

04:53:11.940 --> 04:53:13.940
They were Delta Blow, losing direction.

04:53:13.940 --> 04:53:17.020
Kudos to Noah for stepping in.

04:53:17.020 --> 04:53:18.500
Yeah, really massive for SR.

04:53:18.500 --> 04:53:20.860
Of course, this is a big win for them.

04:53:20.860 --> 04:53:23.580
Now, giving their congratulations over to the EDG guys.

04:53:23.580 --> 04:53:25.260
And you got to feel for them a little bit.

04:53:25.260 --> 04:53:28.620
This was a really tough situation to be in by Edward gaming.

04:53:28.620 --> 04:53:30.380
They can leave, I think, Salt Lake City

04:53:30.380 --> 04:53:31.620
with their head held high.

04:53:31.620 --> 04:53:33.300
I'm excited to see what the feature holds for them.

04:53:33.300 --> 04:53:33.800
Absolutely.

04:53:33.800 --> 04:53:34.700
And we're not done just yet.

04:53:34.700 --> 04:53:36.140
At least one more game awaits us.

04:53:36.140 --> 04:53:36.640
Sit tight.

04:53:36.640 --> 04:53:37.640
We'll be right back.

04:53:37.640 --> 04:53:38.140
Yeah.

04:57:08.140 --> 04:57:32.120
That is right!

04:57:32.120 --> 04:57:35.220
That's just what the doctor ordered for Shopify Rebellion.

04:57:35.220 --> 04:57:37.660
Does this feel like this win was healing for you guys?

04:57:37.660 --> 04:57:45.100
Yeah, I mean, of course, I mean in today's game is always focused more on the, you know, ourselves rather than the enemies like yesterday with the Falcons

04:57:45.660 --> 04:57:47.260
You know, we did some counter stuff

04:57:47.260 --> 04:57:53.080
But the thing is we were just too slow in our own game and it costed us like multiple times like when we did the cheese like the first three rounds

04:57:53.080 --> 04:57:59.340
Like I just got seed for the glass twice. I think it was so today was more of just like playing our own game focusing on the three two ones

04:57:59.740 --> 04:58:01.740
The fundamentals and yeah

04:58:01.740 --> 04:58:03.240
It went well.

04:58:03.240 --> 04:58:04.180
Tell me about your game.

04:58:04.180 --> 04:58:06.580
Obviously, come a long way from where kickoff began

04:58:06.580 --> 04:58:08.080
for the playoffs, you were killing it now.

04:58:08.080 --> 04:58:09.740
It seems like you're back to your old self.

04:58:09.740 --> 04:58:11.620
Does it feel like you're playing well?

04:58:11.620 --> 04:58:14.980
Yeah, no, I'm just trying to find my own groove.

04:58:14.980 --> 04:58:17.060
So, I mean, bad games happen.

04:58:17.060 --> 04:58:19.380
Like, people thought we were like the worst team in the world.

04:58:19.380 --> 04:58:20.980
Like, we lost like two to three games.

04:58:20.980 --> 04:58:22.700
Like, it's not that big of a deal.

04:58:22.700 --> 04:58:24.660
But yeah, and then playoffs came around,

04:58:24.660 --> 04:58:27.780
playoffs split came back, had a big, big play there.

04:58:27.780 --> 04:58:30.180
And now, it's just heating up and the game's here.

04:58:30.180 --> 04:58:32.340
Just focused on myself feeling confident.

04:58:32.340 --> 04:58:32.840
Awesome.

04:58:32.840 --> 04:58:33.340
Thanks, boy.

04:58:33.340 --> 04:58:34.700
Shopify Rebellion, take the win.

04:58:34.700 --> 04:58:36.180
They move on to phase two.

04:58:36.180 --> 04:58:40.700
One more team to move on to phase two as the day continues.

04:58:40.700 --> 04:58:43.460
Indeed, and one of those teams will either be four angry men

04:58:43.460 --> 04:58:46.300
or Los, as if you missed the game earlier, four angry men.

04:58:46.300 --> 04:58:50.380
Took the win to one over day star, ending things on Chalet.

04:58:50.380 --> 04:58:53.020
But of course, Los, they haven't played a single game yet today.

04:58:53.020 --> 04:58:55.820
They have been waiting, watching, and we always

04:58:55.820 --> 04:58:58.500
talk about the dynamic coming in cold versus hot.

04:58:58.500 --> 04:59:03.680
but for argument will be coming hot off their victory earlier to the seat who will be our last team qualified a face to

04:59:03.680 --> 04:59:05.680
it's kind of it looks

04:59:58.500 --> 05:00:23.500
I don't want to take too long to put up with it.

05:01:23.500 --> 05:01:35.940
I think we just sort of built it as a bit of a step up in the competition, you know,

05:01:35.940 --> 05:01:36.940
you're going from playing.

05:01:36.940 --> 05:01:37.940
Day start or loss?

05:01:37.940 --> 05:01:38.940
Yeah, day start or light.

05:01:38.940 --> 05:01:39.940
That's it, that's it.

05:01:39.940 --> 05:01:40.940
Good.

05:01:40.940 --> 05:01:41.940
That's right.

05:01:41.940 --> 05:01:42.940
That's it.

05:01:43.940 --> 05:01:44.940
Good.

05:02:10.940 --> 05:02:18.740
Only one more game until we, well, I suppose, decide who's our last team qualified, who's

05:02:18.740 --> 05:02:20.740
our last team eliminated.

05:02:20.740 --> 05:02:25.460
We just saw SR qualify in rather dominant fashion in the series we just witnessed, but then

05:02:25.460 --> 05:02:28.380
we have a pretty heavy competition coming up right now.

05:02:28.380 --> 05:02:31.420
Of course, we have four angry men who we saw take the win to one earlier.

05:02:31.420 --> 05:02:34.180
Who are, I have to say, pretty decent, all things considered.

05:02:34.180 --> 05:02:36.220
But now they're going up against an SAL team.

05:02:36.220 --> 05:02:40.500
And no matter who that region sends, even if it's some crazy dark course, you can never

05:02:40.500 --> 05:02:53.500
that team out. In this case, it kind of is a little bit of a dark horse, isn't it? It certainly isn't a liquid horse. That is going to be lost. And for me, they sit in that really awkward position in the

05:02:53.500 --> 05:03:06.500
SAO table that that fifth six place team that are constantly thrown in a lot of different teams side. Now, they did get here under quite unusual circumstances. We were lucky enough to cover a lot of their journey inside of the SAO

05:03:06.500 --> 05:03:11.440
kickoff. A lot of it came down to one single player and when we don't see that one single

05:03:11.440 --> 05:03:15.900
player step up, Paris, things do start to drop back a little bit. So I think it's going

05:03:15.900 --> 05:03:18.420
to be a really interesting matchup because yes, there's the structure and there's that

05:03:18.420 --> 05:03:22.580
slightly different playstyle than what 4AM are used to play against, but then still you've

05:03:22.580 --> 05:03:26.500
got it drawn back a little bit with that reliance on one player doing well.

05:03:26.500 --> 05:03:29.620
And of course on the 4AM side, he's up pretty much everybody, I feel like she'll go to the

05:03:29.620 --> 05:03:34.620
course of that series. Not only did we have Lido, who we mentioned going into the game,

05:03:34.620 --> 05:03:38.160
Pretty much everybody except him, it felt like, had some kind of big moment.

05:03:38.160 --> 05:03:41.160
Whether it was Rockstar, whether it was Darsley, whether it was Gotti.

05:03:41.160 --> 05:03:45.120
Feels like everybody kind of has had their moment over the past couple days.

05:03:45.120 --> 05:03:47.820
And of course, that very much can be the same for Loos.

05:03:47.820 --> 05:03:51.720
You mentioned Perez, DarkEye's another player that is very well known on this roster.

05:03:51.720 --> 05:03:56.820
The only remaining player from the old Loos core that we saw play in the SAO last year.

05:03:56.820 --> 05:04:01.320
We'll see how it goes now. Of course, the map, as you can see, Night Haven Labs, will be the first one up.

05:04:01.320 --> 05:04:08.080
The map that 4 Anglemen started off this day with all the way at the very beginning most would have had the opportunity to observe them but

05:04:08.080 --> 05:04:14.760
Not really quick enough to really formulate any clear counter-strats most times teams just going into the day with a game plan already set

05:04:14.760 --> 05:04:20.560
And I have a feeling given that fact big shock we're gonna go back with a hard breach to now bands we saw earlier

05:04:20.560 --> 05:04:26.080
And I believe also the same grim capital bands we saw earlier very common combinations there, isn't it?

05:04:26.080 --> 05:04:28.960
That's the kind of combo that we've seen more often than not

05:04:29.440 --> 05:04:33.560
That Cade bandit and then Grimm and Capitao all being removed there

05:04:33.560 --> 05:04:37.320
And like you say, I don't think this is an instance where we're gonna be seeing a lot of counterbands

05:04:37.360 --> 05:04:40.920
Just to run over the maps really quickly. We'll see what we're listening through these games

05:04:40.920 --> 05:04:42.600
We've got night even labs come up right now

05:04:42.600 --> 05:04:50.240
We're gonna move into border labs being a 4am pick border being a low speak and then they decided of consulates if we do need that

05:04:50.240 --> 05:04:56.920
So you can understand the sort of willingness to play over on labs from 4am because as we've already mentioned

05:04:56.920 --> 05:05:01.280
It's a map that they have played quite a lot to get to this point inside of Salt Lake City

05:05:01.280 --> 05:05:05.040
They played it a lot throughout their own kickoff and they of course played it earlier this afternoon

05:05:05.320 --> 05:05:08.200
Loose the border pick no real surprise there

05:05:08.200 --> 05:05:13.200
They're chaos merchants that they are they're gonna love a little bit of border whenever we get down to it of course 4am

05:05:13.200 --> 05:05:15.720
But a little bit of form recently on that as well

05:05:15.720 --> 05:05:19.160
So some parallels that we can draw to when we get down that route

05:05:19.240 --> 05:05:25.080
But for now for him gonna be starting off on the attack here not side that they were you know the best start earlier on today

05:05:25.080 --> 05:05:27.560
It was really their senses that shone out on labs

05:05:27.560 --> 05:05:32.440
But it was still a side that we saw some nice ideas coming out from him. We've got very similar bands

05:05:32.840 --> 05:05:35.640
Obviously that's gonna change to two drastically

05:05:36.200 --> 05:05:42.040
No, it won't and at least for on the 4am side as you said there's half as 3 3 earlier when we saw them play against day star

05:05:42.040 --> 05:05:46.940
And basically one of the main issues we kind of saw consistently on this attacking side

05:05:46.940 --> 05:05:51.520
was getting a bit too tunneled in, getting a bit too boxed in by the defense, and not

05:05:51.520 --> 05:05:53.440
really adding additional angles to things.

05:05:53.440 --> 05:05:57.800
We saw it one time actually, and it resulted in a, I believe it was round one of that series

05:05:57.800 --> 05:06:02.120
in fact, that kind of, even though it seemed like Daystar consistently had an advantage

05:06:02.120 --> 05:06:06.040
before we were able to fight back in the late round or rotate, basically have pushes from

05:06:06.040 --> 05:06:08.960
a lot of the angles in the mid to late round, it actually won it.

05:06:08.960 --> 05:06:11.560
And then they kind of didn't really employ that for the rest of their attacking half.

05:06:11.560 --> 05:06:14.740
We'll see what happens here, it's already out the gate.

05:06:14.740 --> 05:06:19.000
We've got TX going down below on the Deimos, creating a rotate hole for himself with the M59.

05:06:19.000 --> 05:06:24.340
Also, the ex-Kairos, much more successful right out the gate than they were for 4AM earlier.

05:06:24.340 --> 05:06:27.920
They got impacted within the first round because of Amira, all this time.

05:06:27.920 --> 05:06:35.340
Hibana opens the walls, but then wide swings the IT breach, dies to Dash, and then Gadi also goes down in the process.

05:06:35.340 --> 05:06:41.240
Deimos and Buk were brought by the attacking team, both serviceable and excellent pervert,

05:06:41.240 --> 05:06:52.240
But, well, they are the second and third players to fall for four angry men as Dash still fresh off the transition from Wildcard back into South America with Loose,

05:06:52.240 --> 05:06:57.240
getting two kills with that AR-15, Darcily and Lida.

05:06:57.240 --> 05:06:58.240
Only two left.

05:07:00.240 --> 05:07:07.240
Darcily trying to get himself on that upside-down repel just to see if there's anything that he can glean from behind that keep of arcade.

05:07:07.240 --> 05:07:13.200
but this has been a shutout round here from Los. C4 ripped and ready from Dash, he can

05:07:13.200 --> 05:07:18.840
send that out at his leisure. There's a little bit of damage over towards Darcy, but Zoto

05:07:18.840 --> 05:07:22.680
is going to freeze things out for a good portion of time. Nice little swing there from Dark

05:07:22.680 --> 05:07:28.360
Eyes to secure that kill and bring what is going to be a rather inevitable end to the

05:07:28.360 --> 05:07:34.760
round. Lider lands one shot, can he land the second? He's still got all four players to

05:07:34.760 --> 05:07:39.840
chew through if he does. He's got the time to do it, but loss. They've given him something

05:07:39.840 --> 05:07:43.320
to play with now, and instead he's just going to go for that sort of distraction factor.

05:07:43.320 --> 05:07:48.840
Lighter does pick two as they all sort of line up, but we did have a very rogue flank

05:07:48.840 --> 05:07:54.720
outside of Electric all the way outside working on the IT breach against that sole remaining

05:07:54.720 --> 05:07:59.000
survivor, but ultimately there were too many bodies that Lost could throw at that problem.

05:07:59.000 --> 05:08:03.880
There were three players lined up pushing Garage. This has been an uncomfortable theme

05:08:03.880 --> 05:08:10.280
today, and I would like it to stop. I'd personally like it to stop. Two times now, in a 4AM day in

05:08:10.280 --> 05:08:16.120
particular, though it was usually 4AM day lined up previously. Players just kept like stacking

05:08:16.120 --> 05:08:19.720
on top of each other resulting in like collaterals for different players on the attacking team.

05:08:20.360 --> 05:08:23.960
That time there obviously happened and while two players went down pushing garage the third

05:08:23.960 --> 05:08:27.000
something was actually secured to kill. Either way I would just prefer to move away from that

05:08:27.000 --> 05:08:31.880
phenomenon because it can get a little crazy and fall out of the defense's hands very rapidly.

05:08:31.880 --> 05:08:34.280
But as you said, that was a pretty simple round.

05:08:34.280 --> 05:08:37.920
All things considered, I mean, we had a couple of players just wide swing either vertical angles

05:08:37.920 --> 05:08:39.920
or the IT breach, lose their fights.

05:08:39.920 --> 05:08:41.420
And that happens enough.

05:08:41.420 --> 05:08:44.520
The round's pretty much going to end within the first half.

05:08:44.820 --> 05:08:46.760
Now moving down to the basement.

05:08:47.520 --> 05:08:52.120
See Los bringing a lot of onsite utility to smoke in the Goyo.

05:08:52.120 --> 05:08:54.800
Also the mirror and the castle enabling, of course, a better onsite hold

05:08:54.800 --> 05:08:56.200
but the castle in particular.

05:08:56.200 --> 05:08:58.160
They have a bit more presence on side of the site.

05:08:58.160 --> 05:09:05.160
Valkyrie cameras will also be good to map out the interiors and intricacies of this setup around the middle and the top floor.

05:09:06.160 --> 05:09:11.160
We'll see how it works out and it seems like there might be some kind of looser setup up top or no.

05:09:11.160 --> 05:09:15.160
It will just be four defenders rooting around the middle floor with one player down below on the site.

05:09:16.160 --> 05:09:21.160
Valkyrie's getting those Valkyrie cameras placed out there. Got a good chance of some early aggression right now.

05:09:21.160 --> 05:09:26.160
TX, got a good idea that somebody's going to be hiding out inside of storage.

05:09:26.160 --> 05:09:34.160
That guy's not really wanting to get caught out there on his own, but more than capable of holding his own in a fight if it does come his way.

05:09:34.160 --> 05:09:38.160
Good information now being gathered on the drone by Darcyly as well.

05:09:38.160 --> 05:09:42.160
Really getting a bit of a picture as to what this roam game looks like.

05:09:42.160 --> 05:09:49.160
A lot of players present at the moment inside of Cafeteria and up in storage, really occupying a lot of that first floor.

05:09:49.160 --> 05:09:53.280
floor, maybe gonna be forced up to into more of a full clip to try and control those players

05:09:53.280 --> 05:09:57.400
around because unless you get Lider in there on the Monty and are really effectively able

05:09:57.400 --> 05:10:01.240
to start pushing people around, it is going to be the easiest task of things, especially

05:10:01.240 --> 05:10:06.200
when you've got players like Daffo just tucked in on those half expedition stairs, you've

05:10:06.200 --> 05:10:10.200
got other positions being held as well, Dark Eye is still kicking around up there, he's

05:10:10.200 --> 05:10:15.440
gonna take a little bit here, Daffo, still not really giving anything open, with only

05:10:15.440 --> 05:10:21.440
It's an opening, it's not an ideal route for a Monty to start to move through, isn't going to get any better with the ace going down first.

05:10:21.440 --> 05:10:24.940
Now if Rockstar going down, Gotti will try and provide some support.

05:10:24.940 --> 05:10:28.440
Easily could be a 4v3 if they find this player outside the window, but I don't know the Goyo!

05:10:28.440 --> 05:10:33.440
All those slips the net, but down just outside of Pantry, trying to join the rest of the defense,

05:10:33.440 --> 05:10:34.940
and now they'll have to retreat.

05:10:34.940 --> 05:10:38.440
It wasn't the player they were meant to save, and the Goyo going down,

05:10:38.440 --> 05:10:44.440
but the former of those being a bit more impactful, Active Utility lost, they blood the lion and the ace in turn.

05:10:45.440 --> 05:10:49.680
I think in terms of utility remaining, it's my favor for Angry Men a little bit.

05:10:49.680 --> 05:10:55.540
They've still got the Snake, the Vertical Pressure for the Buck, and the Monty, perhaps the most important piece of that.

05:10:56.240 --> 05:11:01.840
Before Angry Men feeling generally decent getting a 3v3 and having this utility remaining, ooh, if that C4 landed,

05:11:02.340 --> 05:11:07.640
that is a big moment for Los. Unfortunately, only does a little bit of chip damage to Gotti, and we're still out of 3v3.

05:11:09.540 --> 05:11:13.540
Gotti, still can jump in that scanner and see if there's anything that he can glean.

05:11:13.540 --> 05:11:15.540
Lider does need to be cautious

05:11:15.820 --> 05:11:23.220
There are gonna be players occupying space around him inside of XO and unfortunately he wasn't aware that Nuxco was just tucked in

05:11:24.100 --> 05:11:25.540
behind one of those

05:11:25.540 --> 05:11:27.540
big exosuit

05:11:27.580 --> 05:11:29.580
cases of cabinets

05:11:30.380 --> 05:11:35.440
Yeah, you can get a line on the diffuser Darsley, but the diffuser now called inside of XO

05:11:35.620 --> 05:11:39.300
Lider has sort of gone a little bit too far ahead of everybody else

05:11:39.300 --> 05:11:45.980
it seems, the lodes can just continue to start to draw back and make this even more painful,

05:11:45.980 --> 05:11:51.780
even more punishing. Got it. The next player to fall and well, Daphne, he's going to clean

05:11:51.780 --> 05:11:56.980
the last as well. Straight through that soft XO hatch that was left. Not often that you

05:11:56.980 --> 05:12:01.180
see the hatch left soft there in that position and it's strange again, there was a book right

05:12:01.180 --> 05:12:05.500
there, you maybe would think, you know, why don't we just open that and use that as a

05:12:05.500 --> 05:12:07.500
tools to assist with the Monty pushing down.

05:12:09.500 --> 05:12:14.380
What'll happen and Los continue to have some pretty decent successes on these defense so far.

05:12:14.380 --> 05:12:18.780
Obviously in the last one mainly just early stuff on the first one we saw mainly playing inside of

05:12:18.780 --> 05:12:23.580
the site winning a lot of the gunfights that Frank and men were very willing to take against them.

05:12:23.580 --> 05:12:27.020
That go around they were roaming a lot more than they were before so a lot of the action

05:12:27.020 --> 05:12:30.780
obviously happening on the middle floor but still a generally consistent setup in that all the

05:12:30.780 --> 05:12:39.780
All the roamers were within arms reach of each other all in very tradable positions and then of course when the mid-round happened and they started to get some more information

05:12:39.780 --> 05:12:45.780
I kind of realized they could push a little bit further up the extra stairs maybe even get the valve right inside of the gap

05:12:45.780 --> 05:12:50.780
They're just consistently good calls and being quite aware of the situation how it's developing and how it's progressing

05:12:50.780 --> 05:12:56.780
So Lois looking very I would say warm on these defenses so far even though they are coming in without having played a game today

05:12:56.780 --> 05:12:59.780
Clearly showing up ready to play and looking very sharp

05:13:00.780 --> 05:13:06.700
I quite like this one 4M, bit of a hefty 6 pic there and finally starting to see them

05:13:06.700 --> 05:13:11.340
bring an appropriate amount of hard breach to deal with Nighthaven Labs.

05:13:11.340 --> 05:13:15.180
We've not only got the Hibana that's been a bit of a favourite for them over the course

05:13:15.180 --> 05:13:19.460
of the day, the Ace being brought of course occasionally, we do see the Ace be brought

05:13:19.460 --> 05:13:20.460
now as well.

05:13:20.460 --> 05:13:23.180
Now the Mirror windows are going to be a factor and Daphne, you can see he's already placed

05:13:23.180 --> 05:13:27.740
one of those out on the IT breach, he's got the other looking over towards Connector,

05:13:27.740 --> 05:13:33.180
pretty nasty trips being placed out as well. So that is just going to be a labyrinth that

05:13:33.180 --> 05:13:34.860
Paris is starting to generate.

05:13:34.860 --> 05:13:42.500
Should be able to get these walls open fairly easily here. Paris, no impacts to when you

05:13:42.500 --> 05:13:47.940
do anything about that and instead can just slip himself back into electric. No one's

05:13:47.940 --> 05:13:51.780
going to be able to get through there without him knowing about it.

05:13:51.780 --> 05:13:53.780
That's insane.

05:13:53.780 --> 05:13:58.260
They're just like, just this massive trip wire covering the perimeter of the room.

05:13:58.260 --> 05:14:00.260
I love that.

05:14:00.260 --> 05:14:02.260
Nobody getting through.

05:14:02.260 --> 05:14:04.260
Rockstar once again.

05:14:04.260 --> 05:14:06.260
Applying those X-Kiles to the IT wall.

05:14:06.260 --> 05:14:10.760
Ooh, they've lighted it with a lot of Selma charges.

05:14:10.760 --> 05:14:14.260
Probably dedicated over towards the generator and the electrical side.

05:14:14.260 --> 05:14:16.260
But again, this ace goes down early.

05:14:16.260 --> 05:14:18.260
There is just wide swinging.

05:14:18.260 --> 05:14:20.260
The connector bridge, I think.

05:14:20.260 --> 05:14:22.900
The shots connect directly with Light's head.

05:14:22.900 --> 05:14:27.660
Well, we brought that redundancy and now unfortunately it won't serve you very well.

05:14:27.660 --> 05:14:29.660
Rockstar with 6x, Kyro's remaining.

05:14:29.660 --> 05:14:34.060
And as I was saying, I think there's one pocket reinforcement, so the defense that they wanted

05:14:34.060 --> 05:14:38.460
to could reinforce next to that mirror window and really make for this life and life.

05:14:38.460 --> 05:14:41.580
Nukes, you're gonna find a kill over onto TX.

05:14:41.580 --> 05:14:43.860
The mirror window is gonna be surrendered right now.

05:14:43.860 --> 05:14:46.740
It's not too much that you can do about stopping that from blowing.

05:14:46.740 --> 05:14:48.900
Peres, you will drop himself off.

05:14:48.900 --> 05:14:54.660
get this top floor defense so all the time that has been wasted upstairs is

05:14:54.660 --> 05:14:59.140
time well spent as far as lows are concerned right now Paris actually

05:14:59.140 --> 05:15:03.740
shuts got you down but he was able to find one onto nook so it's gonna be the

05:15:03.740 --> 05:15:09.380
only impact that they have inside of the round now lows a firm man count

05:15:09.380 --> 05:15:14.700
advantage four versus two right now you can see them starting to draw back just

05:15:14.700 --> 05:15:18.140
a little bit rockstar he will push himself up through but isn't

05:15:18.140 --> 05:15:22.080
I'm anticipating that the Vert is being watched here and takes a good chunk of damage.

05:15:22.080 --> 05:15:25.820
That's just gonna further assist the Azami and Dark Eyes playing in I.T.

05:15:27.560 --> 05:15:31.860
Just waiting, knowing that there's nobody gonna drone this with 35 seconds remaining.

05:15:31.860 --> 05:15:32.920
No chance.

05:15:34.220 --> 05:15:37.480
Maybe Darsley uses a flashbang and, well, he could if he wanted to.

05:15:37.480 --> 05:15:39.020
It was being the last player standing.

05:15:39.020 --> 05:15:41.060
It doesn't really matter if he uses a flashbang or not.

05:15:41.060 --> 05:15:44.220
Well, he's actually kind of forced back, because the AirJab, interesting.

05:15:44.220 --> 05:15:48.720
Not even shooting the air jab as well, probably just to try and give Darce Lee or give the

05:15:48.720 --> 05:15:50.220
Nomads some false sense of security.

05:15:50.220 --> 05:15:52.220
Three rounds in a row now for Loos.

05:15:52.220 --> 05:15:53.220
Really good stuff.

05:15:53.220 --> 05:15:55.720
Might even see a tactical timeout for four angry men at this point.

05:15:55.720 --> 05:15:59.720
I'd see Eden try to run through a game plan because these defenses have not looked particularly close.

05:15:59.720 --> 05:16:03.220
The timeouts for Eden have typically been quite good as well.

05:16:03.220 --> 05:16:05.720
They've been very, very precise, very decisive.

05:16:05.720 --> 05:16:09.220
I wouldn't be surprised to see one come at the end of round four.

05:16:09.220 --> 05:16:13.220
A lot of teams like to use round four because we've got another couple of bands that get sent in

05:16:13.220 --> 05:16:17.620
and it just extends the time that the players can talk, it doesn't extend the time the coach can talk,

05:16:17.620 --> 05:16:22.660
but then the coach can come in of course after that and it seems that was Eden's plan all along.

05:16:22.660 --> 05:16:26.580
Now unfortunately we don't get to listen into the tactical timeout, but we do get to listen into the halfway point,

05:16:26.580 --> 05:16:30.980
which is coming up in only three rounds time, so stay tuned for that.

05:16:30.980 --> 05:16:37.780
Eden's at timeouts have certainly been worth a listen, but a headline for this game so far is that Los are

05:16:37.780 --> 05:16:43.060
really much walking all over 4am and we are consistently seeing the same problems be brought up.

05:16:43.060 --> 05:16:46.500
It's a lack of control. It's a lack of space in some in some areas

05:16:46.500 --> 05:16:52.180
It doesn't even matter the key pieces of utility being used generated or exchanged correctly a

05:16:52.740 --> 05:16:55.860
Lot of it's coming down to the gunfights. That's well. That's exactly what I was gonna say

05:16:55.860 --> 05:17:01.540
I mean and the paradigmatic example of that for me lost around was that fight between I believe it was Perez and Gotti

05:17:02.220 --> 05:17:09.340
Gotti gets the kill on the player like swinging into lounge and then Perez is flanking from behind and he's like so far behind

05:17:09.340 --> 05:17:13.500
behind the other swing that this is just like a straight up 1v1 that Gotti's ready for.

05:17:13.500 --> 05:17:18.300
He turns around in his pre-aiming the angle and I could, as the two players about to meet,

05:17:18.300 --> 05:17:21.100
I was like, oh, he absolutely gets this kill. There's no way he doesn't see right there.

05:17:21.100 --> 05:17:24.620
Gets that. I thought for sure he gets Perez there as he swings around the corner.

05:17:24.620 --> 05:17:30.140
Still loses the fight. Even though Gotti's ready for it, even though it's two isolated 1v1s,

05:17:30.140 --> 05:17:35.420
still goes down and gets traded. That's a good example where, you know, Perez, if he's, I'm not

05:17:35.420 --> 05:17:38.940
saying Perez necessarily did something wrong, but if like he swings a little earlier, no way,

05:17:38.940 --> 05:17:44.100
Goddy gets out of that because he swings later it is a pretty much just straight up 50-50 that Goddy is ready for

05:17:44.500 --> 05:17:46.060
The fact that he still wins it

05:17:46.060 --> 05:17:51.020
It's indicative that even when things are going right as you said the gunfights are still ongoing for anger men's way and when

05:17:51.300 --> 05:17:56.340
Everything is going against you and then also you can't win your fights. That's usually why you get you go down 0 to 3

05:17:56.340 --> 05:18:00.680
I mean, there's only nooks that's died twice right everybody else has died once

05:18:02.020 --> 05:18:07.900
As you say it comes down to shooting at the end of the day siege as much brilliant utility as we've got in the game

05:18:07.900 --> 05:18:12.620
You've got to be in the right position to use it looks like confidence is starting to swell a little bit on the side of

05:18:12.620 --> 05:18:16.220
Loose the going some pretty extended the spawn peaks right off the rip here

05:18:16.220 --> 05:18:23.420
But everyone gonna be able to get up to that platform fairly safely and operate inside a connected terrace Darcy straight on it

05:18:23.420 --> 05:18:27.340
To start to move and open up these connector walls now as we've mentioned

05:18:27.980 --> 05:18:32.640
Timeouts from Eden have been good so far not only have been netted one round in some instances

05:18:32.640 --> 05:18:37.880
as many as three or four in a row. So that little bit of guidance can be very crucial.

05:18:37.880 --> 05:18:42.000
There's going to have to be a hell of a lot of guidance this time, not just a little bit

05:18:42.000 --> 05:18:46.760
to really change this tide. Good drone being placed underneath, got it. Keeping an eye

05:18:46.760 --> 05:18:51.160
on those flights, knowing it's something that loads have done before already, so anticipating

05:18:51.160 --> 05:18:54.280
that that's going to be something that's done again. Now trying to deal with these Denari

05:18:54.280 --> 05:18:58.120
trips that Perra has been setting up, this labyrinth we've been talking about inside

05:18:58.120 --> 05:19:02.160
of Pineda and Electrical. There's a fear, not a bad way of trying to deal with that,

05:19:02.160 --> 05:19:06.360
and a bit of drone information, just to be able to be a little bit more precise with that lifeline.

05:19:09.760 --> 05:19:15.160
NadeBanked around the corner will disrupt part of that network, but it was not even in its entirety.

05:19:16.360 --> 05:19:18.960
Dedicating a lot of utility to trying to disrupt this.

05:19:18.960 --> 05:19:21.760
So much value just from these tripwires.

05:19:21.760 --> 05:19:25.060
Really impressive placement by Peras there.

05:19:25.060 --> 05:19:31.060
It'll even encourage some of the defenders to send a C4 over top that puts Lighted down below 50 HP.

05:19:31.060 --> 05:19:35.060
This is draining soooo much time.

05:19:35.060 --> 05:19:39.060
Maybe they finally got part of it?

05:19:39.060 --> 05:19:42.060
But not even all of it is in its entirety.

05:19:42.060 --> 05:19:45.060
Smoke canisters going out to add insult to injury.

05:19:45.060 --> 05:19:48.060
I mean, it doesn't get much better than this, if you're low.

05:19:48.060 --> 05:19:52.060
So much value and now the Denari is shot.

05:19:52.060 --> 05:19:54.060
That's what, like a minute and a half. That's crazy.

05:19:54.060 --> 05:19:57.060
It's 4 nades. It's a full lifeline.

05:19:57.060 --> 05:19:59.060
It stuns. It's everything.

05:19:59.060 --> 05:20:05.180
All the focus so far has been toward getting this open lighters even had to tank a little bit of damage to try and

05:20:05.600 --> 05:20:09.040
Enable this sort of push. It's so telegraphed right now

05:20:09.580 --> 05:20:15.640
That really what can 4amd do they double down and continue to try and bang their head against this wall thinking well

05:20:15.640 --> 05:20:18.640
We've spent all our utility on it. We may as well try and make something happen

05:20:18.640 --> 05:20:21.460
Or are they gonna hit a rotate or are they not gonna be given a chance?

05:20:21.460 --> 05:20:26.160
Well, I mean we saw earlier on night Haven labs when they didn't have this issue

05:20:26.160 --> 05:20:31.160
They still tried to bang their head against the wall and continue pushing through this exact same breach

05:20:32.040 --> 05:20:35.320
TX will get to make that three as one wide swings

05:20:36.400 --> 05:20:41.640
And the one B2 it's not as dominant as it might otherwise have been with dark eyes on low HP

05:20:41.800 --> 05:20:45.720
That Eric's does a lot of damage, but you got to find the gunfights first four in a row for lows

05:20:45.720 --> 05:20:49.620
And you know, I just want to put a lot of importance on those denari trip wires

05:20:49.620 --> 05:20:55.360
It drains so much utility so much time stick honestly comically large amount of basically every

05:20:55.360 --> 05:21:03.480
resource that 4am had at their disposal, but also earlier when there was less crazy bits of utility when it was just

05:21:03.480 --> 05:21:10.440
reinforcements and breaches and mirror windows, they still got stuck on that side. They still had a heavily telegraph pushed

05:21:10.440 --> 05:21:14.840
all from the connector position. The exact same thing we saw against ASTAR.

05:21:14.840 --> 05:21:22.600
It's, you know, not just the denierry trips that are making things hard. That's the focus and that's the nice thing that, you know,

05:21:22.600 --> 05:21:28.360
It's very easy to sit there and talk about that because it's so obvious what's happening, but like you say

05:21:29.420 --> 05:21:31.980
It's not the only thing that they've been tripping themselves up over

05:21:32.380 --> 05:21:34.380
Four rounds in a row for loss

05:21:34.380 --> 05:21:37.080
Four opening picks in a row for loss

05:21:38.560 --> 05:21:44.240
Again really starting to struggle to see signs of life. The only couple of kills that we got there by 4 a.m

05:21:44.240 --> 05:21:48.960
We're kind of times where lost players just sort of throwing themselves and just going you know what time short

05:21:48.960 --> 05:21:54.300
with youth over utility, we've got a man count advantage, we've got some guaranteed players

05:21:54.300 --> 05:21:55.300
tucked in here.

05:21:55.300 --> 05:21:56.300
It's troll time.

05:21:56.300 --> 05:21:57.300
They're not going to troll.

05:21:57.300 --> 05:22:00.800
I'm just going to go and set myself at these couple of players and see if there's anything

05:22:00.800 --> 05:22:02.200
that I can do.

05:22:02.200 --> 05:22:07.980
There's no impactful kills that have come out so far from 4am and that's not something

05:22:07.980 --> 05:22:09.880
that you want to be saying at round 5.

05:22:09.880 --> 05:22:15.040
No, especially on a map earlier that you obviously won though on your defences but you still

05:22:15.040 --> 05:22:20.540
You still pulled out a 3-3 attack in half, and you still pulled it out generally being competitive the whole time.

05:22:20.540 --> 05:22:23.540
It's not like they were down at 0-3, then came back 3-3.

05:22:23.540 --> 05:22:34.040
It wasn't a streaky first half, it was a bit more back and forth to see such a radically different opening side of Night Haven than the one we saw against a Daystar earlier.

05:22:34.040 --> 05:22:39.540
It's a worrying sign at this point. It is a very worrying sign for 4AM's chances in this series.

05:22:39.540 --> 05:22:43.540
As it continues, at the top floor, we'll now go down to the basement.

05:22:43.540 --> 05:22:47.540
Still some of the same players we saw last time.

05:22:47.540 --> 05:22:51.540
Hopefully, with this blitz, we'll maybe see a little bit more

05:22:51.540 --> 05:22:54.540
pressure applied to these roamers, ability to clear them out.

05:22:54.540 --> 05:22:58.540
As opposed to kind of just retreated downstairs at their own pace, at their own time,

05:22:58.540 --> 05:23:02.540
and traded out the attackers as they pushed in, but still kind of escaped with

05:23:02.540 --> 05:23:06.540
a pretty decent position before I still had some good remaining utility.

05:23:06.540 --> 05:23:08.540
particularly that snake.

05:23:10.340 --> 05:23:14.600
They've shown us some really exciting attacks on this site and this isn't looking like one of them.

05:23:15.000 --> 05:23:17.660
We're just seeing a bit of a flooding at the moment in Thruanimus.

05:23:18.000 --> 05:23:21.400
They're just gonna try and use the lifeline and the blitz to make something happen here.

05:23:21.400 --> 05:23:25.140
It could get quite messy. Rockstar finds his first of the game so far.

05:23:25.260 --> 05:23:27.660
That looks like a lot of site control to me, Lynx.

05:23:27.660 --> 05:23:34.160
A lot of site control and Rockstar getting that first pick also highly important because now the thorn not really a lot of great options.

05:23:34.160 --> 05:23:36.900
Actually, does she get him with the Razor Bloom?

05:23:36.900 --> 05:23:38.140
Surely not.

05:23:38.140 --> 05:23:40.480
That's crazy.

05:23:40.480 --> 05:23:43.640
Darcy does find another, and it is 4AM with the advantage,

05:23:43.640 --> 05:23:45.380
but that is a nasty find.

05:23:45.380 --> 05:23:48.480
And I've never seen a Razor Bloom use that way.

05:23:48.480 --> 05:23:49.880
Really good heads-up play by Dash.

05:23:49.880 --> 05:23:52.160
And he's stalled out 4AM for the moment,

05:23:52.160 --> 05:23:53.880
and they're starting to drop bodies.

05:23:53.880 --> 05:23:55.520
The Hibana and Gadi both low,

05:23:55.520 --> 05:23:57.760
but I don't know if they can find this planter in time.

05:23:57.760 --> 05:24:00.200
It is a straight-up 2v2.

05:24:00.200 --> 05:24:03.860
And a Blitz in low time is not the player you want.

05:24:03.860 --> 05:24:09.700
Now it is just Rockstar behind the pillar, got his first kill and will not get any more than that.

05:24:09.700 --> 05:24:18.020
Dark guys with three, but perhaps an MVP late round Razor Bloom, a bit of utility play that I have never seen.

05:24:18.860 --> 05:24:27.100
Dash, using both sides of his brain there, the Razor Bloom being used to try and deny that plant and successfully denying it that plant.

05:24:27.100 --> 05:24:32.860
Foreign they've made a good play it was okay besides a little bit like it's a good call we can move through we've got blitz

05:24:32.860 --> 05:24:36.740
We've got to feel we've got the lifeline. We can make something happen quite quickly here

05:24:36.740 --> 05:24:42.640
We can ignore a lot of the utility in that the goal your Vulcan pack and we can just sort of push straight through to site

05:24:42.700 --> 05:24:45.340
Great call. I like it. It worked nearly

05:24:46.060 --> 05:24:51.100
The one thing that it didn't work on is that there's only three of them that did it and the other two players

05:24:51.100 --> 05:24:56.420
bit more impact maybe, little bit of something, like we needed a little bit more, because

05:24:56.420 --> 05:25:00.700
if you've got three players making that push, and then one starts to put the plant down,

05:25:00.700 --> 05:25:05.100
you've then got two. So you're already at a losing battle, especially when gunfights

05:25:05.100 --> 05:25:08.940
have been the hardest thing that we've seen 4AM have to win today.

05:25:08.940 --> 05:25:13.220
I also think, again, just to go back to that Razorbloom, because I like everything you said,

05:25:13.220 --> 05:25:17.020
but also just adding on to that, I think, and at least this is a completely subjective

05:25:17.020 --> 05:25:20.800
feeling I have, maybe I'm wrong. I do feel like this phenomenon of keeping like

05:25:20.800 --> 05:25:24.700
specifically for like your Ellas, your Thorns, this phenomenon of keeping one

05:25:24.700 --> 05:25:28.980
trap in the pocket that I've seen a lot more consistently over the past year, year

05:25:28.980 --> 05:25:32.500
and a half I feel like, it can still trip you up quite extensively. I mean you

05:25:32.500 --> 05:25:35.820
think about it with Ella, but I haven't really seen that happen with Thorn very

05:25:35.820 --> 05:25:38.380
often but it makes a lot of sense especially if somebody's trying to put

05:25:38.380 --> 05:25:40.940
the diffuser down and I don't think that's something a lot of players are

05:25:40.940 --> 05:25:43.940
like necessarily going to be thinking of as like a high priority in their head

05:25:43.940 --> 05:25:47.220
just because for basically a lot of the games history you saw those traps

05:25:47.220 --> 05:25:50.340
placed at the beginning of the round and so without quickly that round went

05:25:50.340 --> 05:25:52.540
though that could have just been something he'd not placed yet that's

05:25:52.540 --> 05:25:56.980
true I might not even been like I'm gonna keep this just in case you know but

05:25:56.980 --> 05:26:01.100
it's the headspace in the moment no interestly I've got this I can

05:26:01.100 --> 05:26:05.580
effects that let's roll we've got the util to be able to get the job done five

05:26:05.580 --> 05:26:09.740
rounds in a row then for loss first time we saw four angry men get the opening

05:26:09.740 --> 05:26:13.180
pick Rockstar was successful in round number five but as we've just seen it

05:26:13.180 --> 05:26:17.380
It wasn't enough, it still wasn't enough to tip the scales in their favour.

05:26:18.380 --> 05:26:21.180
We're going to be attacking into the mid-floor right now again.

05:26:21.180 --> 05:26:23.680
We've not seen them have too much problem, get the breeches open.

05:26:23.680 --> 05:26:26.080
That's kind of what you get when you have a double breech denial ban.

05:26:26.080 --> 05:26:27.680
You've got the kit gun, you've got the bandit gun.

05:26:27.680 --> 05:26:28.980
These things are going to happen.

05:26:28.980 --> 05:26:30.480
These things are going to be fairly straightforward.

05:26:30.480 --> 05:26:32.680
It's what happens next that really matters.

05:26:32.680 --> 05:26:35.880
And searching out for some of these roamers has been a little bit of a problem.

05:26:35.880 --> 05:26:38.180
Not only that, but win the gunfights once they get there.

05:26:38.180 --> 05:26:42.180
Perra, as we can see, is going to be dug in over toward that IT side of things.

05:26:42.180 --> 05:26:44.180
and actually rotates himself down fish so

05:26:44.180 --> 05:26:46.980
doesn't want to stick around upstairs and find out what's going to go on

05:26:49.540 --> 05:26:53.940
I think that's a good option I mean at this point minute 20 seconds in you'll be giving

05:26:53.940 --> 05:26:58.420
four angry men any openings you don't otherwise need to especially as these five Keebas generated

05:26:59.380 --> 05:27:03.300
I want to keep those active keep them good for the late round. Darcy the glass goes down to early

05:27:03.300 --> 05:27:08.660
early on those disruption operators so maybe the less exciting one out of Grim Capitao and Yang

05:27:08.660 --> 05:27:19.660
Could have been somebody who could have stayed in the smoke, quickly prefired around a corner with that DMR, saw that 4AM do that exact thing, began today's start early, albeit up on the second floor. Kitchen dining, you won't have that.

05:27:19.660 --> 05:27:27.660
Still thinking about getting those breaches, you've got the tin openers, you've got the summers, you've got a hell of a lot of vertical destruction with every boogie drone getting used, but only remaining remaining.

05:27:27.660 --> 05:27:33.020
It's still a 5v4 with a clash on the board, with Perez having all of his Kebas, still all

05:27:33.020 --> 05:27:34.520
five in pocket by the way.

05:27:34.520 --> 05:27:38.480
This is looking like a really tricky position, great coordination between the clash and the

05:27:38.480 --> 05:27:39.480
warden.

05:27:39.480 --> 05:27:42.520
Now we just have the DMR tagging on looking for some action.

05:27:42.520 --> 05:27:48.900
I mean, it's kind of a pedimentary description, but this has felt like a 6-0 pretty much

05:27:48.900 --> 05:27:49.900
the whole time.

05:27:49.900 --> 05:27:54.120
I've barely seen any fight from four angry men, and that just continues to be the case

05:27:54.120 --> 05:27:55.120
in round six.

05:27:55.120 --> 05:27:58.800
It's just a little bit too checklist again, isn't it? It's like we're gonna go in we're gonna use the ram

05:27:58.800 --> 05:28:00.320
We're gonna open up the floor

05:28:00.320 --> 05:28:04.360
That that floor has been open for the entire round like a thousand years like

05:28:05.160 --> 05:28:09.680
It's just it's not doing it's not doing the do if you've got a clash at the bottom and you've got dash

05:28:09.680 --> 05:28:11.680
Throwing C4s left right and center

05:28:11.680 --> 05:28:17.200
You're gonna need to give us a little bit more than just going through your plan and being stubborn and sticking to it

05:28:17.200 --> 05:28:20.880
And again, it's what we saw happen in the game earlier today

05:28:20.880 --> 05:28:24.280
We need to see what the adaptation is and we'll see what he did it has to say

05:28:44.680 --> 05:28:46.680
Well, he's better now

05:28:46.680 --> 05:28:54.680
Thanks. Okay, before anything, take 20-30 seconds, okay. Breathe, keep calm, and we come back to reset in the game, okay?

05:28:54.680 --> 05:29:00.680
Here, it's not like we magically forgot how to play in two-hour time frame, okay? Just that we are not playing together, okay?

05:29:00.680 --> 05:29:04.680
We are doing stupid picks and we are putting ourselves in their lines, okay?

05:29:04.680 --> 05:29:11.680
Just chill, we play together, we come, okay? That's what is making us successful, so please don't forget it.

05:29:11.680 --> 05:29:17.680
Ok, now that we took this time, what are you doing in attack?

05:29:17.680 --> 05:29:19.680
Go on, I did not see the...

05:29:19.680 --> 05:29:21.680
Oh, there's a lot of us, there's a lot of us.

05:29:21.680 --> 05:29:24.680
I'm going to play Jingle Guest, then.

05:29:24.680 --> 05:29:28.680
Nathan has another 3-1 that turned into a 4, very fast.

05:29:28.680 --> 05:29:31.680
And the guy starts the water and leaves the water quickly.

05:29:31.680 --> 05:29:35.680
Yeah, I noticed that we can do semi-garage, and we can start our hunt by the water,

05:29:35.680 --> 05:29:37.680
for example, from here you can double the water there.

05:29:37.680 --> 05:29:39.680
I got him, he's not there, do you know?

05:29:39.680 --> 05:29:40.680
Yes, I got him

05:29:42.680 --> 05:29:44.680
Mirael and Pilil have no way to run, right?

05:29:44.680 --> 05:29:48.680
Oh, Dash, how do we do this with Oblin in the beginning?

05:29:48.680 --> 05:29:50.680
Because it's going to be very fast, I already put it

05:29:50.680 --> 05:29:52.680
Mirael, we showed you the name at the beginning

05:29:52.680 --> 05:29:56.680
I think we'll do it a little faster, we'll do it a little faster

05:29:56.680 --> 05:29:58.680
If it doesn't happen, we won't take his kill

05:29:58.680 --> 05:30:00.680
Pay attention to the movement of their guys

05:30:00.680 --> 05:30:04.680
They go to the board, they enter all the maps, remember that the guys are in full

05:30:04.680 --> 05:30:08.160
Let's calm down and communicate in the gap.

05:30:08.160 --> 05:30:10.160
Sometimes we have to tap right there.

05:30:10.160 --> 05:30:12.160
It's a liquid game from 2000.

05:30:12.160 --> 05:30:14.160
We have to play together.

05:30:14.160 --> 05:30:17.660
In the garage, in the boxes, they have a 3-2 full tap.

05:30:17.660 --> 05:30:20.160
And I think we do this 3-2 and we do the food-o-meal pattern.

05:30:20.160 --> 05:30:22.160
They go to the food...

05:30:34.680 --> 05:30:39.240
to say out loud be like hey guys we have it actually just like forgotten how to do the

05:30:39.240 --> 05:30:42.880
thing we've been doing for like 11 years now or how long they've been playing the game.

05:30:42.880 --> 05:30:46.080
Just like a small touch that I really appreciated from Eden especially since obviously going

05:30:46.080 --> 05:30:52.280
down 0 and 6 on a map that you won 7-3 earlier can be the thing that uh can be the kind of

05:30:52.280 --> 05:30:54.360
thing that uh takes your mental a little bit.

05:30:54.360 --> 05:30:58.200
There's not a lot of useful things that you can say at that moment but I think that was

05:30:58.200 --> 05:30:59.480
a useful thing to say.

05:30:59.480 --> 05:31:00.480
Very useful.

05:31:00.480 --> 05:31:04.280
It's one of only a handful of things really, because it's true.

05:31:04.280 --> 05:31:08.720
They've not just magically forgotten how to play, they just need to, in Eden's words,

05:31:08.720 --> 05:31:10.200
talk through things a little bit more.

05:31:10.200 --> 05:31:14.240
It sounds like there's been maybe a couple of heads of depth.

05:31:14.240 --> 05:31:18.080
Naturally you've just lost six rounds and all, you've just lost an entire half of a

05:31:18.080 --> 05:31:19.080
map.

05:31:19.080 --> 05:31:21.920
It's natural that comms are going to start to get a little bit stressful and things are

05:31:21.920 --> 05:31:23.520
going to start to change a little bit.

05:31:23.520 --> 05:31:28.360
On the lost side of things, it just seems like vibes, again, it feels like they just

05:31:28.360 --> 05:31:32.920
need to continue to move through these motions. They've got a lot of opportunity right now

05:31:32.920 --> 05:31:38.240
to close this out as a 7-0. Then we move on to Lorda, which as we know is a map where

05:31:38.240 --> 05:31:42.560
they are going to thrive as well. Not that they're not going to thrive here on labs because

05:31:42.560 --> 05:31:47.320
from the 6-0 score line, it's hard to say that they've done anything but up until this

05:31:47.320 --> 05:31:52.320
point. They will switch over onto the attack however. We will have a B, or a B-ban, a Grim

05:31:52.320 --> 05:31:57.680
Ban, and a Thermite Ban. Counter it of course with the classic Double Harboury's G'nioban,

05:31:57.680 --> 05:32:03.680
in the bandit which is becoming oh so popular, top floor is going to be the first site, 4AM

05:32:03.680 --> 05:32:08.720
choose to defend and again links they've got plenty of tools to try and do this they've

05:32:08.720 --> 05:32:12.880
got the mirror they can make the breaches a little bit more techy they can continue to start

05:32:12.880 --> 05:32:16.880
you know making these things a little bit more hard work the very same that lost it to them

05:32:17.760 --> 05:32:22.000
they've just got far fewer opportunities for mistakes on the side of foreign women

05:32:22.000 --> 05:32:26.960
lot less opportunities for mistakes and one thing uh one other interesting we heard during the

05:32:26.960 --> 05:32:31.440
the time I was even mentioning um they thought they might like to rush a lot and that might be true

05:32:31.440 --> 05:32:34.720
not saying it's wrong but at least in this round definitely it doesn't not seem to be the case

05:32:34.720 --> 05:32:40.160
based on this lineup and so as you mentioned a lot of tools a lot of tools you can see being

05:32:40.160 --> 05:32:45.280
put to good use right now shotgun's taking out a lot of those f-knots quite early no oh almost gets

05:32:45.280 --> 05:32:51.040
in your window body block unfortunately though I think it's no it's just broken not completely

05:32:51.040 --> 05:32:52.720
Destroyed?

05:32:52.720 --> 05:32:54.320
Actually, can't tell if the gloss got taken down.

05:32:54.320 --> 05:32:55.200
No, this is crap.

05:32:56.880 --> 05:33:01.440
Unfortunate, as Paris almost had the craziest Twitch run path out of Salt Lake City right there,

05:33:01.440 --> 05:33:06.080
but light as thigh, body blocks the shot, now still alive to use this C4 and aim it

05:33:06.080 --> 05:33:08.080
over towards the connector breach.

05:33:08.080 --> 05:33:11.760
As it is a five-man hold of the top floor, nobody roaming at the moment,

05:33:11.760 --> 05:33:14.000
all playing generally shoulder-width apart.

05:33:14.560 --> 05:33:16.960
I mean, you're probably going to have a bit of a slow middle right here.

05:33:16.960 --> 05:33:22.360
I did sort of raise a little bit of an eyebrow as well when I heard Eden say they like to

05:33:22.360 --> 05:33:26.040
rush because it's not characteristic really that we give any of the SAO teams anymore

05:33:26.040 --> 05:33:30.140
is that sort of rush strats. It's far much more structured than that.

05:33:30.140 --> 05:33:36.080
Now guys, he's in the mix right now. It takes down Lider. He was lining up a shot over onto

05:33:36.080 --> 05:33:41.640
Electrical earlier, got he. He's gonna find a brilliant C4 there over onto Dash. One of

05:33:41.640 --> 05:33:45.720
the downsides of not playing a Nomad, you can't just block off that Electrical door

05:33:45.720 --> 05:33:49.720
and stop players from having a little bit of a stretch out there and sending a C4.

05:33:49.720 --> 05:33:53.960
It's going to be a deep barricade there to slow things down, but Shotgun in this position

05:33:53.960 --> 05:33:57.720
is a classic. It's going to be Gotti tasked with trying to hold the-

05:33:57.720 --> 05:34:04.680
OH! WHAT A SHOT! Over onto Dark Eyes! A lot of work being put in on Electrical at the

05:34:04.680 --> 05:34:09.720
moment from 4am, and that could be enough to swing the tide at least in this round.

05:34:09.720 --> 05:34:13.000
51 seconds left, there are still three players from Los Alive.

05:34:13.000 --> 05:34:19.900
We've got one toxic babe casting what stars hand last one just escaped and 4 a.m. Maintain their advantage

05:34:20.140 --> 05:34:23.180
But that will end not stuck around the electrical generator side

05:34:23.180 --> 05:34:28.720
Oh rock star just peaks around the corner gotta be careful about taking this fight DMR might be strong with a shot

05:34:28.720 --> 05:34:32.360
That will melt you against the wall a zombie close around the corner

05:34:32.360 --> 05:34:36.880
No way he gets away with that a zombie trying to land the train ace almost lining them up

05:34:36.880 --> 05:34:39.280
But the better gets it now stuck in the 1d1

05:34:39.280 --> 05:34:44.060
He's got info on the zombie's position might just land a pre-fire, but no TX good for it a

05:34:44.720 --> 05:34:52.740
Nailbiter towards the end as 4 a.m. Get there first a 1v1 to keep your team in it on 6 0

05:34:55.120 --> 05:34:58.140
Whoo not a position that you want to find yourself in there

05:34:58.140 --> 05:35:04.620
You want the rounds to be a bit more decisive than that, but you can't always choose how they're one and 9 by 19

05:35:04.620 --> 05:35:08.160
Against a DMR probably the most cursed matchup you could be taking that 1v1 against

05:35:08.160 --> 05:35:14.500
I know, yeah. I mean, Nukes had already done so much, they'd already been able to deal with this mode, they'd already been able to deal...

05:35:15.120 --> 05:35:20.320
They had filled their quota for round number 7, and then some.

05:35:22.820 --> 05:35:27.460
That shot was crazy with the SMG12. That's also crazy that he hit Fire's DMR that guy from around the corner.

05:35:27.900 --> 05:35:31.500
And that was close. TX was on very low HP at the end of that 1v1.

05:35:32.200 --> 05:35:33.800
Could have been 7-0 right there, but...

05:35:33.800 --> 05:35:42.800
Between 7-0-7, even 7-2 to an extent, really splitting hairs, we're going to need to see a lot from 4 Angry Men, or see very little from Lose, conversely.

05:35:42.800 --> 05:35:49.800
Really have an idea for a convincing comeback here, because Lose is still not only generally dominant, but even generally very good in that round.

05:35:49.800 --> 05:35:57.800
While 4am were able, I think strategically to keep them at a distance, Lose showed themselves to be quite adept in the gunfights, though 4am did as well.

05:35:57.800 --> 05:36:02.700
That continues here. Only takes one. Only takes one over-performance or crazy shot

05:36:02.700 --> 05:36:06.860
from Dark Eyes. Combined with, say, a Blitz push from Nox to really throw things

05:36:06.860 --> 05:36:11.980
out of whack for four angry men and they're about to end and just to go to

05:36:11.980 --> 05:36:15.820
border to be attacked and look to basement. Got a lot of the standard players.

05:36:15.820 --> 05:36:19.220
Two sources of vertical destruction for Loose at the moment and of course the

05:36:19.220 --> 05:36:22.540
Blitz that I mentioned earlier. Trying to clear up any of these roamers or

05:36:22.540 --> 05:36:24.540
or anybody on the site later on.

05:36:27.540 --> 05:36:33.540
Loser's recipe is typically the same as many of the teams it is going to be to get in and start to take a little bit of control of that mid-floor,

05:36:33.540 --> 05:36:38.540
work some of that vert a little bit, but Perez on the ram who's going to be able to achieve that quite nicely,

05:36:38.540 --> 05:36:42.540
self-sufficient here, droning himself in on the catwalk,

05:36:42.540 --> 05:36:47.540
already sent one of those Ramboos and drones in toward electrical,

05:36:47.540 --> 05:36:52.220
But doesn't need to be there to sort of line it up and follow it in instead make his own path

05:36:52.220 --> 05:36:57.380
It's gonna be dash taking down gotty to start things off and Paris just it's some beautiful timing

05:36:57.380 --> 05:37:00.580
Oh, so it's a dash finds himself a third and rock star

05:37:00.740 --> 05:37:04.840
Well, one of your teammates has already got a 1vx, but this time it's a 1 vs 5. I

05:37:07.140 --> 05:37:09.440
Mean that tcsg hits like a truck

05:37:10.060 --> 05:37:12.900
It can do a lot of damage might be able to take down one

05:37:12.900 --> 05:37:16.460
We even saw some nasty shots hit by the tcsg in our first series of the day

05:37:16.460 --> 05:37:21.220
If he's found a gap, spots one, DarkEye's put to low, he's got at least the first, but

05:37:21.220 --> 05:37:24.220
with one play around the corner, it is not going to happen.

05:37:24.220 --> 05:37:28.900
7-1 will do, not all that different from a 7-0, it is just as dominant in the grand scheme

05:37:28.900 --> 05:37:34.220
of things, and how Nighthaven Labs has changed for four angry men.

05:37:34.220 --> 05:37:36.980
Night and day difference really isn't it, and I think that's one of the things they're

05:37:36.980 --> 05:37:41.580
going to experience when they start to come up against one of the bigger dogs here, Lost.

05:37:41.580 --> 05:37:44.860
They are from a big region, they are from the SL, and they play some cracking teams week

05:37:44.860 --> 05:37:48.660
week in week out and they have

05:37:48.660 --> 05:37:49.360
really made a mockery there on

05:37:49.360 --> 05:37:49.860
4 AM. We're going to get

05:37:49.860 --> 05:37:50.360
cut to a very short break and

05:37:50.360 --> 05:37:50.860
then we'll be back with map 2

05:37:50.860 --> 05:37:51.860
in the series.

05:45:14.860 --> 05:45:36.540
That was a quick one, as we just saw it, not a 7-0, not a 7-0, but a 7-1 is basically

05:45:36.540 --> 05:45:37.820
the same thing at the end of the day.

05:45:37.820 --> 05:45:43.300
Night Haven Labs quickly dealt with by Loose, and now we have Vorder coming up, and I hate

05:45:43.300 --> 05:45:48.300
to say it, if Loser should naturally on Nighthaven, I have a feeling Border might be similarly

05:45:48.300 --> 05:45:49.300
paced.

05:45:49.300 --> 05:45:54.000
Border is going to be a map that suits Loser a lot better. It's a map that is very synonymous

05:45:54.000 --> 05:45:58.260
with the region that they are from in SAL. We see quite a lot of Border. We know there

05:45:58.260 --> 05:46:02.820
are a lot of Border loving teams over there. And we've seen 4M playing Border already.

05:46:02.820 --> 05:46:08.740
And it wasn't necessarily the game to remember them by. And I don't really know how that's

05:46:08.740 --> 05:46:13.280
going to stack up against Lost purely because from what we saw on Labs links, there was

05:46:13.280 --> 05:46:16.880
just a gulf in terms of gunability in a lot of cases.

05:46:16.880 --> 05:46:20.160
I mean, especially by the end of the map, I mean, I want to say, I think some players

05:46:20.160 --> 05:46:23.680
still had like extremely minimal amounts of kills. Yeah, two kills for Rockstar,

05:46:23.680 --> 05:46:28.480
three kills for Lyda and Darsley, a piece. Just really bleak stuff, all things considered.

05:46:28.480 --> 05:46:31.280
Which part of it was because of Los' performance, but still something you have to worry about,

05:46:31.280 --> 05:46:35.120
especially as you go to a map like Border. As Ali mentioned, if the gunfights were lacking

05:46:35.120 --> 05:46:41.200
on Nighthaven, then on Border, if it's lacking, it is just going to punish you even more. And

05:46:41.200 --> 05:46:44.880
something we talked about yesterday, something we talked about earlier, when we saw 4AM play on

05:46:44.880 --> 05:46:49.360
border against SR yesterday, it was all 12 rounds to be fair. But something they struggled with was

05:46:49.360 --> 05:46:54.080
clearing out some of those power positions and if I'm thinking about who might win a fight against

05:46:54.080 --> 05:47:00.160
Dark Eyes at these playing like CCTV with Aruni, right now it's nobody on 4AM based on Night Haven

05:47:00.160 --> 05:47:04.560
Labs. It feels like nobody's winning that fight. I think that's it and to throw it into a bit of

05:47:04.560 --> 05:47:10.560
context, it's not like we sit here and hold SR as being on a pedestal for their ability to play border.

05:47:10.560 --> 05:47:17.200
It's not really a map that they play a hell of a lot over inside of the NAL and it wouldn't be my first choice of map if I if you said

05:47:17.760 --> 05:47:19.760
If you think of SR, what's the map that you think of?

05:47:19.840 --> 05:47:22.480
I'm not mapping. I don't think it's our first, second, third or fourth

05:47:22.640 --> 05:47:29.120
So again, you throw that into there and you start to wonder but each team has a map to pick inside of the best of three

05:47:29.120 --> 05:47:34.800
It just so happens that Loth chose this one and I'm sure they've chosen it for a very good reason

05:47:34.800 --> 05:47:38.860
400 men yet to have a significant impact in this series.

05:47:38.860 --> 05:47:41.400
They were good for one round on Night Haven Labs,

05:47:41.400 --> 05:47:43.440
but we're gonna need to see a hell of a lot more

05:47:43.440 --> 05:47:44.600
out of them than that.

05:47:44.600 --> 05:47:46.080
If you wanna make it any further,

05:47:46.080 --> 05:47:48.480
here at the Salt Lake City Major.

05:47:48.480 --> 05:47:50.720
You need to see a big performance out of 4AM

05:47:50.720 --> 05:47:52.640
starting on these defenses.

05:47:52.640 --> 05:47:55.960
Also would like to see no hard-breached denial bans

05:47:55.960 --> 05:47:58.040
when we moved out of Night Haven Labs and Clubhouse

05:47:58.040 --> 05:47:59.920
where it's re-de-tusan different fare,

05:47:59.920 --> 05:48:04.040
but Ali and I have been cursed with these defensive bans.

05:48:04.040 --> 05:48:07.240
but I believe that Loos will make things a bit easier

05:48:07.240 --> 05:48:10.640
and indeed will start Azami taking off the board.

05:48:10.640 --> 05:48:12.960
And the thing about, at least for 4AM on these defenses,

05:48:12.960 --> 05:48:15.120
what are the kind of things they really need to get rid of?

05:48:15.120 --> 05:48:16.640
I think a lot of those disruption operators

05:48:16.640 --> 05:48:17.940
are going to be the name of the game.

05:48:17.940 --> 05:48:19.560
I've never really thought of Loos as like,

05:48:19.560 --> 05:48:21.160
a particularly deadly shield team,

05:48:21.160 --> 05:48:22.640
a particular nox a long time

05:48:22.640 --> 05:48:24.400
while he often plays the shields.

05:48:24.400 --> 05:48:27.600
It's not really like one of the main shield players in SAO,

05:48:27.600 --> 05:48:31.920
but I will say their ability to use operators like Ying,

05:48:31.920 --> 05:48:33.600
like Grim, to get good value out of them

05:48:33.600 --> 05:48:36.480
is something you really have to worry about, same with some of the intel ops as well.

05:48:36.480 --> 05:48:40.660
So I think focusing on the ying and the glass for 4AM is likely just a good prophylactic

05:48:40.660 --> 05:48:41.660
measure.

05:48:41.660 --> 05:48:45.600
It's never going to be a bad thing to target, is it?

05:48:45.600 --> 05:48:51.400
Glass, ying, always pretty firm favourites when it comes to border and quite a lot of

05:48:51.400 --> 05:48:56.400
long angles that can be opened up that glass can exploit and at the same time some fairly

05:48:56.400 --> 05:49:01.000
tight spaces that ying's candelas can be really effective in as well.

05:49:01.000 --> 05:49:05.420
It is of course going to leave open any of the other tools as we know now, dark eyes,

05:49:05.420 --> 05:49:10.480
a little bit of Deimos Perez, no surprise to see him on the snake, it seems to be the

05:49:10.480 --> 05:49:14.280
operator that a lot of the frags are really starting to gravitate towards just because

05:49:14.280 --> 05:49:20.800
how self sufficient and how quickly they can move through the map with that spot on scanner.

05:49:20.800 --> 05:49:24.360
The change is maybe not going to see the Monty, but still at least going to see a shield

05:49:24.360 --> 05:49:28.840
it seems in a black beard, therefore just going to round things out with another global

05:49:28.840 --> 05:49:36.360
some more oppressive information in the alliance there being chosen. 4am. Kinda spreading themselves

05:49:36.360 --> 05:49:39.920
a little bit far and wide here but that's the nature of border. You've got key areas

05:49:39.920 --> 05:49:44.840
that you really need to keep a good control of. Kinda like that Thorn Razor Bloom from

05:49:44.840 --> 05:49:48.560
Rockstar. I think it might just fly under the radar a little bit with that window already

05:49:48.560 --> 05:49:53.040
being open. The chance that somebody might miss that just being there on the sill.

05:49:53.040 --> 05:49:56.520
It's also a Razor Bloom that kind of is indicative of a good understanding of player behavior.

05:49:56.520 --> 05:50:00.960
Make sure that Razor Bloom technically speaking is super visible, you can shoot that from a lot of different angles.

05:50:00.960 --> 05:50:05.680
But most people obviously don't repel up the side because of the armory wall.

05:50:05.680 --> 05:50:13.860
And if people are up at the front, they're probably going to trigger the Razor Bloom because the main way players approach this area is from the corner that the snake is at right now.

05:50:13.860 --> 05:50:20.860
And so it's an understanding that even if it seems very highly visible from the angle that players always approach it at, not visible whatsoever.

05:50:20.860 --> 05:50:27.580
At the beginning, DarkEyes gets the first pick with a shotgun taking down Gotti in the 90 hallway, TX next up on deck.

05:50:27.580 --> 05:50:33.340
Rockstar might find one fighting in CCTV, and in general, 4A haven't seen to have a little bit of fight left in them.

05:50:33.340 --> 05:50:39.720
Fuse or drop, inside a CC at the moment, though Leperas around the corner can use that Soliton Scanner, can use some of that secondary utility.

05:50:39.720 --> 05:50:42.740
What a comeback from four angry men.

05:50:42.740 --> 05:50:45.180
Three kills in a row.

05:50:45.180 --> 05:50:50.240
Well, Paras has exact information on Rockstar's position at the moment, seeing that Razor

05:50:50.240 --> 05:50:53.640
Bloom will have even more information with his soliton scanner.

05:50:53.640 --> 05:50:56.040
There's not a great deal that he can do about it from there, though.

05:50:56.040 --> 05:50:58.520
There's another Razor Bloom that's been placed as a replacement.

05:50:58.520 --> 05:51:03.120
That information that's being gathered from Paras, who can he feed it to?

05:51:03.120 --> 05:51:04.600
He can feed it to Dash.

05:51:04.600 --> 05:51:07.400
Dash hasn't got the greatest chance to affect onto that.

05:51:07.400 --> 05:51:10.760
Instead, Paras is just going to straight up go and enter into the site.

05:51:10.760 --> 05:51:13.520
It doesn't matter that they've not got the defuser, they're going to be pushing for kills,

05:51:13.520 --> 05:51:14.520
it seems, in this one.

05:51:14.520 --> 05:51:15.880
They'll take Darsley down.

05:51:15.880 --> 05:51:18.400
It's a really important play to make at that point

05:51:18.400 --> 05:51:20.560
because there's still loads of time here.

05:51:20.560 --> 05:51:23.200
And look at how powerful this Soliton scanner is.

05:51:23.200 --> 05:51:26.080
He's going to be able to find exactly what he needs to know.

05:51:26.080 --> 05:51:28.160
Can call the diffuser as clear for Dash,

05:51:28.160 --> 05:51:29.960
but will be taken out by Rockstar.

05:51:29.960 --> 05:51:31.440
And unfortunately, it's just long enough.

05:51:31.440 --> 05:51:32.720
Eventually, you're going to show your head.

05:51:32.720 --> 05:51:35.520
Eventually, you're going to make even the slightest mistake

05:51:35.520 --> 05:51:37.040
in that moment.

05:51:37.040 --> 05:51:39.040
As the call is perfectly good, get the information.

05:51:39.040 --> 05:51:39.960
Dash gets the diffuser.

05:51:39.960 --> 05:51:40.920
He's running over.

05:51:40.920 --> 05:51:41.800
It's going to happen.

05:51:41.800 --> 05:51:43.000
Ends up exposing himself.

05:51:43.000 --> 05:51:48.040
now stuck in the 1v2. Lyda who was threatening a flank earlier now joins the thorn inside of the

05:51:48.040 --> 05:51:53.320
site. 50% already gone. Dash will fall off and spot him but Rockstar good for it. Massive 3v5

05:51:53.320 --> 05:51:58.840
from four angry men right out the gate stopping the momentum gathered by Los. I think it's the right

05:51:58.840 --> 05:52:04.040
play there from Dash. I just don't know that there's much else you can do. There's things that went a

05:52:04.040 --> 05:52:07.560
little bit further wrong than that earlier on into the round. You've got to just try and bait

05:52:07.560 --> 05:52:12.200
something out there and hope you get a little bit of a misplay out of it from 4am but they were

05:52:12.200 --> 05:52:19.080
fairly well locked in and we'll cement the first round here on board a good hold inside a cctv as well

05:52:19.080 --> 05:52:24.760
some brilliant usage of not only the razor bloom but just the knowledge of having that link between

05:52:24.760 --> 05:52:30.040
the top of those east stairs with lighter there and being able to help and to keep it

05:52:30.040 --> 05:52:35.640
being a little bit safer for rock star hanging around inside of inside a cctv the fact that

05:52:35.640 --> 05:52:39.240
he was one of the last players alive as well was even more impressive in that endeavor because

05:52:39.240 --> 05:52:45.000
Usually it's a bit of a hold where you kind of either leave in the round wins or you leave and you go into the cameras

05:52:45.000 --> 05:52:47.800
You never really get to do much more than play inside a CC

05:52:50.560 --> 05:52:52.680
CC obviously getting a lot of focus from the last round

05:52:52.680 --> 05:52:56.020
We'll see what kind of focus it has in this one is a ventilation and workshop defense

05:52:56.520 --> 05:52:59.540
Likely see 4am make a little bit of motion towards it

05:52:59.540 --> 05:53:03.860
But the main point of action off-site at least will be like likely an armory

05:53:03.860 --> 05:53:08.260
But we can't see sometimes teams, uh, attacking teams specifically rushing through the horizontal,

05:53:08.260 --> 05:53:11.140
whether it's through customs and passport or through the teller's wall.

05:53:12.180 --> 05:53:16.980
See what lows have in store. A lot of Castle Barricades being used up top, covering a lot of

05:53:16.980 --> 05:53:22.740
these armory and office windows. Combining some exterior angles from the attacking team.

05:53:22.740 --> 05:53:27.140
Hell of a lot of information, gathering dark eyes and pairs on the dokeby and the snake respectively.

05:53:28.100 --> 05:53:29.460
Pairs again in this position.

05:53:29.460 --> 05:53:31.460
I don't know that somebody's outside the window.

05:53:31.460 --> 05:53:33.460
Open up. Oh, just sees the head.

05:53:33.460 --> 05:53:35.460
This trigger discipline spots him.

05:53:35.460 --> 05:53:37.460
Great play.

05:53:37.460 --> 05:53:38.460
Cutting down Lida.

05:53:38.460 --> 05:53:40.460
Just tucked inside behind the CC desk.

05:53:40.460 --> 05:53:42.460
And now gaining some upward momentum

05:53:42.460 --> 05:53:43.460
with a Solotone scanner.

05:53:43.460 --> 05:53:44.460
Only spotting one player and found...

05:53:44.460 --> 05:53:46.460
No, the bullets just sail over his shoulder.

05:53:46.460 --> 05:53:49.460
Just trying to get extra at this point.

05:53:49.460 --> 05:53:52.460
The Monty getting activated is well over on the break room side.

05:53:52.460 --> 05:53:54.460
They've already taken to a CCTV within 45 seconds.

05:53:54.460 --> 05:53:57.460
They've got a kill. They do not need to push for more.

05:53:57.460 --> 05:53:59.460
Look at how powerful that Soliton scanner is, by the way.

05:53:59.460 --> 05:54:03.060
Literally walks through CCCV with it out, just looking.

05:54:03.060 --> 05:54:04.220
Just like that. Well, yeah.

05:54:04.220 --> 05:54:05.420
Who's there? Who's there? Who's there?

05:54:05.420 --> 05:54:07.460
It just makes the game so different.

05:54:07.460 --> 05:54:09.460
And the players that are going to be able to leverage that

05:54:09.460 --> 05:54:11.580
the best are the players that are going to do well here

05:54:11.580 --> 05:54:12.380
inside Assault.

05:54:12.380 --> 05:54:14.660
Like, that much is for certain.

05:54:14.660 --> 05:54:17.580
Perez still can operate inside a CC,

05:54:17.580 --> 05:54:21.260
but it's going to be time to move off and assist Dash

05:54:21.260 --> 05:54:23.300
a little bit with starting to bait out a little bit

05:54:23.300 --> 05:54:25.340
that utility on that Armory wall.

05:54:25.340 --> 05:54:26.900
Nooks is going to be able to come along and start

05:54:26.900 --> 05:54:30.960
will open up that wall as well, which is going to make those smoke canisters from Rockstar

05:54:30.960 --> 05:54:33.240
just a little bit less effective.

05:54:33.240 --> 05:54:39.160
Oh, DMR shot, sailing straight through small office, I thought that might have found Rockstar

05:54:39.160 --> 05:54:41.920
instead of it's Darcy who goes down behind him.

05:54:41.920 --> 05:54:45.680
Smoke still using utility, all of it utilized, and basically the half-way point TX, finding

05:54:45.680 --> 05:54:49.320
a massive couple kills, I don't even know how he found those, he gets three as they

05:54:49.320 --> 05:54:51.840
push all the way through Armory.

05:54:51.840 --> 05:54:56.840
This somehow fore-and-grew bent two times in a row when it seems Lowe's have gained the advantage.

05:54:56.840 --> 05:55:02.840
Whether it's multiple or just one player in this case, find a brief opening to fight back.

05:55:02.840 --> 05:55:08.840
As the Monty and the Hibana have taken control of the site, the Specio Scander can wait and spot Nux.

05:55:08.840 --> 05:55:12.840
Once he puts down that diffuser, instead it'll be Dash picking it up.

05:55:12.840 --> 05:55:15.840
Baring nine around the corner.

05:55:15.840 --> 05:55:18.840
Either him nor God, you want to make this first move.

05:55:18.840 --> 05:55:24.840
He's got a cover gas, he puts it down, wide-spring around the corner, just barely dodged the headshot, but TX good for the next!

05:55:24.840 --> 05:55:30.840
Ace required if he wants to get four angry men there second. Look at these vertical angles.

05:55:30.840 --> 05:55:35.840
They've already dealt with the Monty, they have already put so much pressure on the attacking team.

05:55:35.840 --> 05:55:39.840
So as Nux rotates over, is looking at the hatch, revealed his position, but gains some information.

05:55:39.840 --> 05:55:42.840
Another attempt behind the wall, TX might have to drop.

05:55:42.840 --> 05:55:47.840
The sound cue will go out, and the bandit decides to wait. Nux coming off the diffuser has to find this kill.

05:55:47.840 --> 05:55:51.720
Clashbang goes by the bandit and all five for TX.

05:55:51.720 --> 05:55:54.240
It's another clutch for 4AM.

05:55:54.240 --> 05:55:57.160
What a massive play there from TX.

05:55:57.160 --> 05:56:00.040
An ace to make it happen.

05:56:00.040 --> 05:56:05.040
Three kills, just dug in deep inside of archives.

05:56:05.320 --> 05:56:07.880
And the final two coming in well, one on the vert

05:56:07.880 --> 05:56:10.000
and then the last one there on the drop.

05:56:10.000 --> 05:56:12.240
I honestly, I thought Nukes played it perfectly.

05:56:12.240 --> 05:56:13.560
He's gotta get the plant down.

05:56:13.560 --> 05:56:15.560
He doesn't wanna get caught into this cat and mouse game

05:56:15.560 --> 05:56:16.640
of oh, am I getting the plant down?

05:56:16.640 --> 05:56:17.640
Oh, you're gonna drop the hatch?

05:56:17.640 --> 05:56:26.640
Who are you going to peek? Has to try and firm the plant, played it as well as he could, throw the flash, hope that you get the right side of the swing and just, you know, work from there.

05:56:26.640 --> 05:56:33.640
But TX swings the other side, dodges out the flash entirely and is there ready and waiting to take that frag.

05:56:33.640 --> 05:56:38.640
Difficult one to call, didn't know who I fancied for it, but an ace clutch is an ace clutch nonetheless.

05:56:38.640 --> 05:56:43.240
less than 4am. I've got two rounds here on boarder. Looks like they've already

05:56:43.240 --> 05:56:48.000
filmed. We've forgotten anything that was going on over on labs now locked in here.

05:56:48.000 --> 05:56:51.960
Two rounds on the defense as well. This is not that you expect attack to be fairly

05:56:51.960 --> 05:56:56.480
well in. Yeah, you expected especially with the with the impact that Lois have

05:56:56.480 --> 05:56:59.360
had in the early game so far. I mean obviously finding the Malusie there

05:56:59.360 --> 05:57:02.960
pretty early on. I believe they found the opening pick in round one as well, though

05:57:02.960 --> 05:57:07.360
it is escaping me or exactly what happened. Oh yeah, it happened with Darka as in 90.

05:57:07.360 --> 05:57:13.960
So, usually when you see that opening pick go the way for a certain team, you usually see what happens in round 2,

05:57:13.960 --> 05:57:18.360
where it's like, okay, we can immediately take CCTV control and now we can leverage this into a lot of armory pressure.

05:57:18.360 --> 05:57:22.960
And a lot of that was successful, but there are these very small moments in each of these rounds,

05:57:22.960 --> 05:57:27.960
some individual engagements in round 1, and then obviously a lot of people lining up for TX in round 2.

05:57:27.960 --> 05:57:32.560
That despite lows basically making use of a lot of the built-in advantages of border,

05:57:32.560 --> 05:57:36.460
it gets completely mitigated by the halfway or by the 45 second point.

05:57:36.460 --> 05:57:39.300
And 4AM are playing really good in this recovery game right now.

05:57:39.300 --> 05:57:41.420
Really, really, really good.

05:57:41.420 --> 05:57:44.220
Switching up the defensive strategy as well as we get to around 3 to get the Cade,

05:57:44.220 --> 05:57:45.660
Tuber out entering the mix.

05:57:45.660 --> 05:57:48.500
Gonna be some pretty heavy stall on time.

05:57:48.500 --> 05:57:50.740
Defending Tellers in the bathroom.

05:57:50.740 --> 05:57:51.860
Think they're choice site.

05:57:51.860 --> 05:57:54.780
Now some of the same people getting involved in the kills as well now.

05:57:54.780 --> 05:57:56.860
Just a TX hitting A's for goodness sake.

05:57:56.860 --> 05:57:59.940
Whereas on night, if un-labs players couldn't win a gunfight,

05:57:59.940 --> 05:58:02.340
they couldn't buy a kill in a lot of instances.

05:58:02.340 --> 05:58:04.580
It really just seemed like whatever was going on un-labs

05:58:04.580 --> 05:58:10.840
Very quickly being forgotten here and put to bed. It's all about 4am starting to build a little bit of a lead here on boarder

05:58:11.580 --> 05:58:14.920
TX is gonna be playing at the bottom of these metal stairs

05:58:14.920 --> 05:58:19.220
He knows that somebody's gonna be pushing him in through ventilation there dark eyes

05:58:20.000 --> 05:58:26.020
Hot on his tail dash playing on that blitz as well. Oh just turns the back for a second but activates on the banshee

05:58:26.300 --> 05:58:27.380
LiDAR

05:58:27.380 --> 05:58:31.680
Tried to turn around and make something happen, but that guy's still just a little bit quicker there

05:58:31.680 --> 05:58:38.760
C4 triggered right as DarkEyes gets the second kill. I was very confused about two seconds then falls up on the next

05:58:39.180 --> 05:58:45.840
He has had enough of whatever antics have filled these first two rounds and has decided to take things into his own hands

05:58:46.360 --> 05:58:50.560
Raining defenders one inside a bathroom. I believe no inside a workshop

05:58:50.940 --> 05:58:56.040
Might be the end of DarkEyes if this IQ isn't careful this blitz isn't either who they do not know

05:58:56.040 --> 05:59:02.160
RAU projector provides some coverage. The IQ should go down. Will the Blitz fall off the defuse plan to really die to that C4?

05:59:02.160 --> 05:59:10.020
It is the latter, but Lois get an important couple kills and our rockstar retakes control of bathroom all by his lonesome

05:59:10.600 --> 05:59:13.640
Got control of the defuser information on one player outside of the window

05:59:13.680 --> 05:59:17.400
But everyone from Lois consolidates and they put their first attack on the board

05:59:17.920 --> 05:59:22.760
Really look like a bit of a lash out round there from Lois didn't it and dark eyes in particular light right guys come on

05:59:22.760 --> 05:59:28.660
We've lost two rounds in a row here that were very winnable for us. There's no reason to keep letting these slip away

05:59:28.880 --> 05:59:32.560
Let's just push through and make this really really straightforward

05:59:33.000 --> 05:59:37.480
Nothing fancy no going for the vert no taking control of CCTV E stairs

05:59:37.480 --> 05:59:44.440
None of that quite literally walking through main door walking through ventilation walking through workshop or even down by metal

05:59:44.440 --> 05:59:47.760
And just making something happen that way and as soon as you pick up three kills

05:59:47.760 --> 05:59:53.000
It's going to be relatively easy to transition that from three kills into a round win

05:59:53.600 --> 05:59:55.700
Even still the win not good enough for loss

05:59:56.000 --> 05:59:58.080
I'm going to choose to take their time out here as well

05:59:58.160 --> 06:00:05.140
It's the halfway point for this first half and they know that they need to secure every round from here on out basically

06:00:05.140 --> 06:00:10.220
Well, especially since there were still so many issues in the first couple rounds and also you look at there

06:00:10.220 --> 06:00:12.760
I mean a lot of that wasn't individual performance from dark eyes

06:00:12.760 --> 06:00:15.240
I think being well positioned being well set up by his team

06:00:15.240 --> 06:00:18.860
But even then you see some gaps in the information in the late round. It wasn't perfect play.

06:00:18.860 --> 06:00:22.540
It was quite individual play, at least in terms of the impact had in round three.

06:00:22.540 --> 06:00:28.320
Still a good victory overall. But I think some things that in the overall picture of these first three rounds that I imagine

06:00:28.320 --> 06:00:33.740
Huggsord will want to work on and has a lot of priorities for what Lowe's could improve upon or how they might be able to net

06:00:33.740 --> 06:00:37.300
themselves a winning half as 6-0 is long gone.

06:00:37.300 --> 06:00:42.660
But 4-2 is still very much a possibility if you can really iron out some of the kinks in your play.

06:00:42.660 --> 06:00:46.220
especially since you had a lot of success in rounds one and two, you know,

06:00:46.220 --> 06:00:49.980
it had to be pretty big for coverage from four angry men. I imagine really

06:00:49.980 --> 06:00:52.620
focusing in on what they did well in rounds one and two and how they can maybe

06:00:52.620 --> 06:00:56.300
supplement that with some better later round play.

06:00:56.300 --> 06:00:59.340
I think that's got to be the topic of the time out from Huggler, doesn't it? It's like,

06:00:59.340 --> 06:01:03.860
look guys, this should be a 3-0 right now and instead it's a 2-1 and we're trailing.

06:01:03.860 --> 06:01:08.300
Now, I'm sure the alarm bells aren't ringing just yet. We know that Loser

06:01:08.300 --> 06:01:12.460
very capable but they also want to be playing a very tight brand of siege and

06:01:12.460 --> 06:01:15.620
they don't want to be letting these mistakes start to creep in into official

06:01:15.620 --> 06:01:18.900
games because that's when they start to become problems later on down the line

06:01:18.900 --> 06:01:23.140
you can't control always when those mistakes start to creep in if you let it

06:01:23.140 --> 06:01:26.820
happen a couple of times it just becomes one of those things unfortunately no

06:01:26.820 --> 06:01:30.660
stamp it out the first two rounds very very winnable here we've been a

06:01:30.660 --> 06:01:35.140
splutch down to them they say it is kind of time to lock in a little bit the game

06:01:35.140 --> 06:01:39.140
The game isn't in danger, the series isn't in danger just yet, but it's just about the message that it sends.

06:01:39.140 --> 06:01:43.140
It's always about sending a message. Love sending a message.

06:01:43.140 --> 06:01:48.140
Sending a message right now, a barbed wire out on the rafters, you are not getting through.

06:01:48.140 --> 06:01:49.140
Razor Bloom as well.

06:01:49.140 --> 06:01:51.140
Same Razor Bloom as we saw a couple of rounds ago.

06:01:51.140 --> 06:01:56.140
Now, I don't think that it assisted in a kill, but the barbed wire definitely slows down the player that's hopping in,

06:01:56.140 --> 06:01:59.140
but I'm sure that they're going to be a bit more aware of that.

06:01:59.140 --> 06:02:02.140
And the barbed wire was this side, so it was inside last time, not outside.

06:02:02.140 --> 06:02:08.140
Again, a little bit of a mini-game. It gives a bit more warning for Rockstar if anyone's just getting on that window.

06:02:08.140 --> 06:02:12.140
Well, and you think about it, I mean the window was closed in this round and it was a different operator,

06:02:12.140 --> 06:02:18.140
but, you know, Paris Diggard that opening pick in round two from that exact window onto a Malusse, sitting inside a CCTV.

06:02:18.140 --> 06:02:21.140
So, some good foresight, just stopping that from happening.

06:02:21.140 --> 06:02:24.140
Mirror window, inside a 90, flashbang will go out.

06:02:24.140 --> 06:02:28.140
So I was gonna say, I feel like we'll see some kind of Selma charge placed on the wall.

06:02:28.140 --> 06:02:30.140
Yes, we will though.

06:02:30.140 --> 06:02:33.140
Thorn just peeks around the corner, shoots it, and they're all good.

06:02:33.140 --> 06:02:36.140
He should be dead from the window though. He shouldn't be allowed to make that sort of a play.

06:02:36.140 --> 06:02:42.140
Perez is preoccupied by what's going on over toward Armory's side, but instead he's kind of let Rockstar out of position.

06:02:42.140 --> 06:02:48.140
Now Perez has picked up this kill before, with Rockstar tucked in behind that sort of banana array of screens,

06:02:48.140 --> 06:02:52.140
but this time it seems like he's really concerned with whatever's going on inside of Armory.

06:02:52.140 --> 06:02:59.140
And we can see that, I mean, there's one guy there, it's going to be TX, but for as good as TX is, he's not really going to be able to shoot you around a corner.

06:02:59.140 --> 06:03:01.540
But keep in mind, he can't really do more than that because of the barbed wire.

06:03:01.540 --> 06:03:05.540
He might not know about the razor bloom, but he can't really push up and hold this thorn on that window.

06:03:05.540 --> 06:03:10.940
So if he wants to have any kind of like momentum on the side, it's got to be holding that angle on armor.

06:03:10.940 --> 06:03:17.740
He has this drone looking at the thorn, but I really would want to send Dark Eyes on Deimos in this position.

06:03:17.740 --> 06:03:22.180
I mean you got soft floors you got deathmark trackers dark eyes had a shotgun as well

06:03:22.460 --> 06:03:24.460
So could use the revolver or the shotgun to use this

06:03:25.060 --> 06:03:29.060
Dark eyes is thinking about a bit of a rotate round as well now for now targeted by the game

06:03:29.060 --> 06:03:33.960
I see for rips and sent out but got see Jesus to play in front of his mirror window

06:03:34.620 --> 06:03:41.460
Rockstar will be credited with the kill on to Perez the razor bloom coming good there for him and an equal

06:03:41.460 --> 06:03:46.320
Three versus three after that initial flurry of action dark eyes still below though

06:03:46.320 --> 06:03:49.940
And he's got all available defenders to track on that death mark

06:03:49.940 --> 06:03:54.300
He's not on any of the track for that one just a yellow ping but still isn't able to land the shot

06:03:54.300 --> 06:03:54.800
You move?

06:03:54.800 --> 06:03:58.340
Darcy, you've got to move me, he's shooting the floor, your feet!

06:03:58.660 --> 06:04:00.660
He's letting me reload in everything!

06:04:01.260 --> 06:04:03.820
Darcy was like, oh you missed that one here. Come on, I'll give you another shot

06:04:03.820 --> 06:04:08.400
That is honestly great sportsmanship from Darcy, maybe not the best strategic move

06:04:08.700 --> 06:04:12.340
TX domes one outside on Armory balcony, but gets down in the process

06:04:12.340 --> 06:04:20.540
I was about to talk about how Dark Eyes may be rendering the CCTV push a little inefficient but certainly paying things back with this play-around armory.

06:04:21.180 --> 06:04:25.780
Almost swings a little too far as Light Up. It's an angle down the main stairs.

06:04:27.140 --> 06:04:32.140
Goyle spotted by this remaining deathmark tracker should give Nux the security to go for the defuse plant. Indeed it will.

06:04:32.540 --> 06:04:41.580
Dark Eyes now moving to the cutoff on Metal Stairs and we will move into the post plant with barely any shots fired, an excellent pinch by Loast to round things out.

06:04:41.580 --> 06:04:45.360
We are all tied up at four dark eyes. It's been a brilliant job there that round

06:04:45.800 --> 06:04:48.440
So much work being put in on that day must from below

06:04:48.640 --> 06:04:52.860
Not only is he able to get the the comical kill on today. I can't believe it didn't move

06:04:52.860 --> 06:04:55.700
I cannot believe that I didn't move but he's also able to you know

06:04:55.700 --> 06:04:59.300
Just really affects onto a lot of those players three kills on the round all of them

06:04:59.300 --> 06:05:04.780
Well, two of them coming through the vert of course and then that last kill just coming out straight as a straight up gun fight

06:05:05.540 --> 06:05:09.660
You've got to credit them for that sort of ability the first two kills as well coming in

06:05:09.660 --> 06:05:13.820
Within a couple of seconds of each other. So really just the right place at the right time

06:05:13.820 --> 06:05:16.580
I do like the mini games, but we're seeing play

06:05:22.420 --> 06:05:26.220
And it's if the top and it's I need to see what made them think that they were safe

06:05:26.220 --> 06:05:32.100
I've what you know. Well, so I almost wonder because there were attackers on

06:05:33.140 --> 06:05:36.200
Metal or on Armory balcony just so pinched the car

06:05:36.200 --> 06:05:39.000
I was gonna say, it's possible that they might have been able to move whatsoever.

06:05:40.200 --> 06:05:42.520
It's very funny though. It creates a very funny image.

06:05:43.080 --> 06:05:44.840
And honestly, like, that's the best part.

06:05:46.760 --> 06:05:49.480
Or maybe he was really just like, surely he doesn't check this again.

06:05:49.480 --> 06:05:50.280
Yeah, he's like, oh, no.

06:05:50.920 --> 06:05:51.800
We'll go for a gun.

06:05:51.800 --> 06:05:52.600
Surely not.

06:05:54.520 --> 06:05:55.160
Well, he did.

06:05:55.160 --> 06:05:56.920
And we'll see what happens at least going forward.

06:05:56.920 --> 06:05:58.920
Dark guy's good for two in the last one of the game though.

06:05:58.920 --> 06:06:02.040
So, he said, you know how they always say, keep a good thing going?

06:06:02.040 --> 06:06:02.680
I don't believe that.

06:06:02.680 --> 06:06:04.440
We'll switch it up to the doka beat.

06:06:04.440 --> 06:06:09.400
See what kind of lurks we can make that way. Ventilation and workshop defense from 4am in turn.

06:06:10.280 --> 06:06:15.240
I believe we have a lot of the same operators from before. LIDA as well in the Milusia here on CCTV.

06:06:15.240 --> 06:06:20.600
Ooh, it's the Peras. The snake's been banned, but he still got the F2. Look at this gap.

06:06:20.600 --> 06:06:26.440
He's bound with the Razorbloom triggered and somebody in the 90 hallway trying to get the aggressive, but LIDA again falls!

06:06:27.400 --> 06:06:32.200
Understandable why he goes for that fight. Peras can't fall off. He's stuck in the hallway.

06:06:32.200 --> 06:06:35.720
Just unfortunate that the twitch is ready for it and again on ventilation workshop

06:06:35.720 --> 06:06:38.760
It is Paris and Lyda the opening duel. He just backs himself doesn't he?

06:06:38.920 --> 06:06:43.320
Every time he backs himself to win that gunfight. It's like oh, I'm gonna push it all the razor blooms triggered

06:06:43.480 --> 06:06:48.360
Actually, that's a good thing someone's probably gonna swing me now from down there and I'm gonna be better in the gunfight

06:06:48.360 --> 06:06:50.680
I'm gonna be a bit more unpredictable. I'm gonna be a bit quicker

06:06:50.760 --> 06:06:53.800
They're not gonna think that I'm right stood there in the middle of the corridor

06:06:54.280 --> 06:06:56.280
And as quickly as he's got the kill

06:06:56.440 --> 06:07:01.880
He's out of there and there's no further risk then it is only advantage from that point onwards

06:07:02.200 --> 06:07:10.780
The broader advantage for Lose at the moment is still plenty of utility to use.

06:07:10.780 --> 06:07:15.620
Dark Eyes with a joke of the call generating, the Montse's still active, full HP.

06:07:15.620 --> 06:07:18.020
Saw one shop drone go down, but Perez with another.

06:07:18.020 --> 06:07:21.500
You can use to find some of these Razorblowers where there's Montse as both seem to be placed

06:07:21.500 --> 06:07:22.500
if not destroyed.

06:07:22.500 --> 06:07:23.500
OOOH!

06:07:23.500 --> 06:07:25.540
Great play by Gotti right there, I believe.

06:07:25.540 --> 06:07:27.540
Impact Grenade, double to finish off the player.

06:07:27.540 --> 06:07:32.180
A lot of good coordination between 4AM to land that kill and one of the two very important

06:07:32.180 --> 06:07:37.140
Operators taken down as the other doggie call goes out as well how much value will they find para is looking to land a

06:07:37.140 --> 06:07:39.780
Prefire around the corner will down rock star the process

06:07:39.820 --> 06:07:43.700
But there's another just on the opposite side of that a cog trying to wrap around

06:07:44.180 --> 06:07:45.940
Take the one of you one against the twitch though

06:07:45.940 --> 06:07:50.660
This will inadvertently weak in the upstairs position as Darcy Lee joining the defenders down below

06:07:51.060 --> 06:07:55.540
Something in the shot drawn to finish this off. I feel like 2018 all over again. Holy just escapes

06:07:56.780 --> 06:08:00.060
That's master of getting these kills out though. That is me

06:08:00.060 --> 06:08:06.000
It's not good enough that he finds himself one, finds himself two, he's only happy with

06:08:06.000 --> 06:08:07.500
three right now.

06:08:07.500 --> 06:08:08.500
Someone stop this guy.

06:08:08.500 --> 06:08:12.380
He's desperately trying to figure out a way of finishing off the downed player earlier,

06:08:12.380 --> 06:08:14.940
but he knows how these players are going to react.

06:08:14.940 --> 06:08:19.420
He's essentially baiting and making it really work quite well for him.

06:08:19.420 --> 06:08:22.900
Thinking about committing to a drop, going to send out some smoke there just to assist.

06:08:22.900 --> 06:08:25.420
Nooks, you can start to try and get this plant down.

06:08:25.420 --> 06:08:26.420
It's a four versus two.

06:08:26.420 --> 06:08:29.940
Yeah, you've got a soloist, but are you really going to be able to stop this from going

06:08:29.940 --> 06:08:36.620
I don't think so locked in and confirmed in a post got him TX now TX has already had a massive clutch here today

06:08:36.620 --> 06:08:41.420
But he's gonna need another with his teammate got he's gonna be successful there in round five and I don't know if it's gonna offer

06:08:41.420 --> 06:08:43.500
I mean you've got the attackers on vertical angles

06:08:43.500 --> 06:08:47.660
You've got the soulless around the corner dark eyes cutting off the main rotation Paris

06:08:48.060 --> 06:08:52.340
potentially two A's is in one game right now if they let Paris get active just around the corner

06:08:52.860 --> 06:08:58.180
Ace number two on border and Paris making rainbow six look easy

06:08:58.180 --> 06:09:02.120
Easy a real anything you can do I can do better there from Paris I

06:09:05.200 --> 06:09:09.660
Can't believe we don't get any aces all get all the games that we do and then all of a sudden we get like a bus

06:09:09.660 --> 06:09:14.100
They come they come in two exactly they come in Paris. They really do now. I have never

06:09:14.780 --> 06:09:16.860
I've never seen the F2 look that simple

06:09:17.580 --> 06:09:21.640
No, you load up the game honestly load up the game and just see how bad it is

06:09:21.640 --> 06:09:27.180
That's what I that's what I was like I was I'm so used to that thing bouncing for years

06:09:27.180 --> 06:09:31.580
And now I see Paris walking through and it is just like I'm gonna watch some of these

06:09:31.580 --> 06:09:35.500
I'm just gonna sit back actually and people will tell you know, it's fine. It's gonna work on it nowadays. It's like nope

06:09:35.500 --> 06:09:37.500
It's not fine for me

06:09:41.740 --> 06:09:43.740
Get me the 417

06:09:46.780 --> 06:09:51.500
Honestly, you got it again sportsmanship thing you gotta give him respect. He said I'm not picking the DMR

06:09:51.660 --> 06:09:55.220
Yeah, he said I'm not doing it. I'll back him. He's gonna pick the best one in the game

06:09:55.220 --> 06:09:58.220
Okay, I'm tripping.

06:09:58.220 --> 06:10:03.220
Could be a 5-0, this. Had it not been for some clutches earlier on, TX and Rockstar both.

06:10:03.220 --> 06:10:08.220
Well, 3K for TX. I'm sorry, ace for TX and a 3K for Rockstar.

06:10:08.220 --> 06:10:13.220
There's been dark eyes and peras that have really kept Losin' in the mix so far.

06:10:13.220 --> 06:10:18.220
It's been a very clutch-orientated game with multi-kills happening in every single round so far.

06:10:18.220 --> 06:10:22.220
3K, 5K, 3K, 3K, 5K.

06:10:22.220 --> 06:10:27.020
lot of big individual performance and in response to the pesky razor bloons well

06:10:27.020 --> 06:10:30.540
it is gonna be that shock drone. Perris again getting good value out of it.

06:10:30.540 --> 06:10:33.940
It's something we saw him do over on Night Aven Labs quite well. Not only is he

06:10:33.940 --> 06:10:38.420
quite slippy in the server with a gun he's also pretty decent at navigating

06:10:38.420 --> 06:10:41.700
himself around there with one of these shock drones and usually gets a good

06:10:41.700 --> 06:10:47.460
portion of value out of that. Removing the grismot mine. Removing two of the

06:10:47.460 --> 06:10:51.340
razor bloons. I mean let's be honest it's a one-man army at this point. He's got an

06:10:51.340 --> 06:10:55.620
He's just single-handed with his smallish what like six pieces of utility

06:10:56.620 --> 06:10:58.620
Gotta say though. It is kind of cool to watch

06:10:59.740 --> 06:11:04.300
Rockstar place that razor bloom at the beginning and then Paris doesn't check it on the window that time

06:11:04.300 --> 06:11:08.300
He only gets it on the second go around so a lot of good value on that razor bloom again

06:11:08.300 --> 06:11:11.940
It might seem simple or strange, but clearly unanticipated by Lois

06:11:11.940 --> 06:11:17.580
Even if it hasn't had a lot of the impact, I think we otherwise would like or otherwise 4 a.m. Would have like swing around the quarter

06:11:17.580 --> 06:11:20.860
Got he's just not winning that it's not his day today. It's not his map. Unfortunately

06:11:21.340 --> 06:11:27.160
Paras, how about number nine? Nine to three right now and just number six if you include the past couple rounds.

06:11:27.460 --> 06:11:32.680
Very possible it could be four in a row for loads at this point if they can convert this kill. The LiDAR with a huge frag.

06:11:33.280 --> 06:11:39.280
I mean dark eyes on the demos down at the bottom of the stairs some heavy utility and some heavy vertical pressure taken down.

06:11:40.520 --> 06:11:44.040
Feels like 4AM are getting a little bit antsy right now, doesn't it? That play that Gotti made

06:11:44.740 --> 06:11:51.320
It's not a play that we just didn't make this morning. You know, he wouldn't have been caught out so far out of bounds and very similar in round five

06:11:51.340 --> 06:11:54.060
You wouldn't have seen him playing really bold in front of a mirror window

06:11:54.060 --> 06:11:58.800
It's like they're almost trying to lash out a little bit here against Lawson be that bit more of an aggressive factor

06:11:58.800 --> 06:12:03.260
But it ain't working. It ain't washing at the moment. Lider tucked in at the minute

06:12:03.760 --> 06:12:05.440
He's stunned here

06:12:05.440 --> 06:12:08.540
A couple of players already and waiting to jump in on him

06:12:08.900 --> 06:12:12.480
Finds one on to dash but Perez elsewhere is still seeing success

06:12:12.580 --> 06:12:16.700
He's got control of break room now, but he doesn't have a great deal of HP to speak of looks

06:12:16.700 --> 06:12:19.780
He's also looking pretty low, but Lider just gives himself up

06:12:19.780 --> 06:12:23.020
The Para's still on the board.

06:12:23.020 --> 06:12:26.160
His Darcily gets one.

06:12:26.160 --> 06:12:32.040
You might have one HP, but this F2 in Para's hands is Nightmarish.

06:12:32.040 --> 06:12:35.680
Direct information on one, spots him, tags him up through the wall as Dapo finishes him

06:12:35.680 --> 06:12:36.680
off.

06:12:36.680 --> 06:12:37.680
TX and a 1v2.

06:12:37.680 --> 06:12:40.440
Five of his kills came early on this half.

06:12:40.440 --> 06:12:43.120
Now he's gotta get two to tie things up.

06:12:43.120 --> 06:12:46.120
Spots one, but can't land the kill on one HP.

06:12:46.120 --> 06:12:47.960
He's still good for it.

06:12:47.960 --> 06:12:50.420
simply cannot be stopped.

06:12:50.420 --> 06:12:54.300
You need to land one bullet. That was all one bullet would have done the job.

06:12:55.300 --> 06:12:57.540
Paris was just too good in the moment.

06:12:57.860 --> 06:12:59.700
Let's see what they've got to say at the halfway point.

06:13:03.780 --> 06:13:06.980
Okay, we're going on attack this time.

06:13:06.980 --> 06:13:08.340
Let me get what they do.

06:13:08.340 --> 06:13:13.820
On defense, remember, they have pulse, office, take stand break, and they hold bottom, it's like we're doing.

06:13:13.820 --> 06:13:20.820
Tellers, they extend top all the way to CTV, their mirror window 90 for the break, and they have oryx to try to flank us.

06:13:20.820 --> 06:13:25.820
Verts, they extend top to their mirror archives to look off his door.

06:13:25.820 --> 06:13:29.820
So this is on site, given for drone and improving the plant.

06:13:29.820 --> 06:13:33.820
They will play aggressive, so be careful, the more confident they are, the more aggressive they play.

06:13:33.820 --> 06:13:34.820
They will notice they are to run out.

06:13:34.820 --> 06:13:36.820
Like we open east, they run out break.

06:13:36.820 --> 06:13:37.820
That's what they usually do.

06:13:37.820 --> 06:13:40.820
Even sometimes when we open break, they don't care, they still run out break.

06:13:40.820 --> 06:13:46.420
So be aware of this, be aware of spawn kills and they should contest us on entry

06:13:46.420 --> 06:13:50.180
then the moment we step in the map they should fall back and hold lines, okay?

06:13:50.180 --> 06:13:56.700
So we need to be fast on map entry, we take our position then it's our turn to play, okay?

06:13:56.700 --> 06:13:59.820
Crossfire gadgets play together communicate, okay guys?

06:13:59.820 --> 06:14:01.820
Yeah, okay.

06:14:01.820 --> 06:14:05.820
Now we'll see if we can do the full 3.0 default or what default default.

06:14:05.820 --> 06:14:10.340
default, but remember the default behavior of going up from Solis, Miral and guarantee the

06:14:10.340 --> 06:14:13.780
plant to not give the PP door, the vertical door of the PP door and you drop it and

06:14:13.780 --> 06:14:14.780
you'll be able to get it.

06:14:14.780 --> 06:14:15.780
What?

06:14:15.780 --> 06:14:16.780
Badol?

06:14:16.780 --> 06:14:17.780
The ember said that he said that.

06:14:17.780 --> 06:14:18.780
What?

06:14:18.780 --> 06:14:19.780
What?

06:14:19.780 --> 06:14:20.780
The end now?

06:14:20.780 --> 06:14:21.780
Go down, get the PP pixel.

06:14:21.780 --> 06:14:22.780
No, no, no.

06:14:22.780 --> 06:14:23.780
Precise, I'm doing a review here.

06:14:23.780 --> 06:14:24.780
Precise.

06:14:24.780 --> 06:14:25.780
I'm on fire here.

06:14:25.780 --> 06:14:26.780
So, but that's it.

06:14:26.780 --> 06:14:27.780
But that's it.

06:14:27.780 --> 06:14:28.780
No, no, no, no.

06:14:28.780 --> 06:14:29.780
We're going to do it like this on top.

06:14:29.780 --> 06:14:30.780
You said it.

06:14:30.780 --> 06:14:31.780
With the card, Nuzga, eh, Mario Geox.

06:14:31.780 --> 06:14:32.780
Mario Geox.

06:14:32.780 --> 06:14:33.780
I think it's in the middle first.

06:14:33.780 --> 06:14:34.780
Perfect.

06:14:34.780 --> 06:14:38.220
The rest is default, we don't have the name on the top right?

06:14:38.220 --> 06:14:39.720
No, we don't have the name.

06:14:39.720 --> 06:14:43.920
And Mira with me from Cards too, and then just remember to make a call from here to give you the name.

06:14:43.920 --> 06:14:44.420
Uh-huh.

06:14:44.420 --> 06:14:45.420
That's it.

06:14:47.220 --> 06:14:47.720
Okay.

06:14:47.720 --> 06:14:49.220
Remember that we're going to build a captain too, right?

06:14:49.220 --> 06:14:52.720
It's a ban, so it's probably going to be a prog of Leste and it won't be as strong as you.

06:14:52.720 --> 06:15:00.020
I think it's good to remember that in your Leste, from the people of Beiro, that you play a bit exploited, but you play with a foc to eat in the office, with Ace there.

06:15:04.780 --> 06:15:07.260
I imagine fueling confidence. That's been a lot of the talking.

06:15:07.260 --> 06:15:11.060
Definitely something that he has really grown into over the past couple years.

06:15:11.060 --> 06:15:15.780
Obviously moving from W7M to wild card taking a bit, not necessarily a leadership role,

06:15:15.780 --> 06:15:18.940
but definitely still I think bringing some presence to that team in Alpholle.

06:15:18.940 --> 06:15:21.940
You can hear him coming a lot during that low tactical timeout.

06:15:21.940 --> 06:15:24.620
Conversely for 4AM, moving to the attacking sides.

06:15:24.620 --> 06:15:28.740
Things started off well in terms of round victories, but definitely in hindsight.

06:15:28.740 --> 06:15:33.500
If we see just some good conversions from Los Ali, this could have been another 6-0 half.

06:15:34.780 --> 06:15:40.180
We were living that world, we were living a very real world that could have so easily

06:15:40.180 --> 06:15:41.740
been a 6-0 half.

06:15:41.740 --> 06:15:47.100
It was such a multi-kill heavy half of Siege in general though, because not only were the

06:15:47.100 --> 06:15:51.660
multi-kills got by 4 angry men the reason that they won their 2 rounds, but every single

06:15:51.660 --> 06:15:52.660
round won by a loss.

06:15:52.660 --> 06:15:56.740
There was multi-kills happening, whether it was Dark Eyes getting 3Ks, Perra's getting

06:15:56.740 --> 06:16:00.860
aces or 3Ks, that was kind of the order of the day really.

06:16:00.860 --> 06:16:05.280
Which I'm not complaining about because it makes things a bit harder to get in.

06:16:05.280 --> 06:16:08.180
Look, it's border, you're going to get multiple kills if people are in the right place at

06:16:08.180 --> 06:16:09.180
the right time.

06:16:09.180 --> 06:16:12.260
And especially with the way that bodies were kind of being thrown about a little bit, I

06:16:12.260 --> 06:16:16.740
think certainly 4AM were throwing more bodies at problems than they maybe needed to and

06:16:16.740 --> 06:16:20.580
there was a bit of a lacking gunfight as being one so of course if you die you're going

06:16:20.580 --> 06:16:25.260
to be susceptible to getting another one because if Gotti's dying inside a break, what's to

06:16:25.260 --> 06:16:27.820
stop Harris from moving through and picking up another two?

06:16:27.820 --> 06:16:28.820
Absolutely nothing.

06:16:28.820 --> 06:16:36.820
It does make sense, but the pressure really on 4 Angry Men at the moment, of course, losing the first map of the series night at the lab 7 rounds to 1.

06:16:36.820 --> 06:16:41.820
Okay, they've done better here, they've got 2 rounds, but it's still not going to get them through to stage 2, is it?

06:16:41.820 --> 06:16:45.820
We need to see them have a massive performance here on their own attacks.

06:16:45.820 --> 06:16:55.820
And of course, let's just start talking towards the end there. This is phase 2 on the line right now, 4 Angry Men go down on border, they will go out of the tournament and Loose will progress.

06:16:55.820 --> 06:16:59.820
Progress, joining Shopify Rebellion, Falcons, and Enterprise.

06:16:59.820 --> 06:17:04.820
The teams qualify from phase one into phase two, the Swiss stage.

06:17:04.820 --> 06:17:10.820
Starting on these defenses here, looking to make a good first impression and make a compelling start.

06:17:10.820 --> 06:17:14.820
There's actually not Dark Eyes, by the way, with the DMR playing in CCTV.

06:17:14.820 --> 06:17:19.820
It's somehow worse in that it's not DMR, but it's Perez playing in the CCTV position right now.

06:17:19.820 --> 06:17:24.820
And then, of course, on the opposite side, things get even worse because you've got a clash moving around east stairs.

06:17:24.820 --> 06:17:30.900
There's a bit of a problematic operator or player on both sides of this equation.

06:17:30.900 --> 06:17:34.300
B's going out and the Zoto canister is also going forward.

06:17:35.300 --> 06:17:37.980
Dash is just like, okay, I guess this is happening.

06:17:37.980 --> 06:17:39.740
He put the shield facing forward.

06:17:39.740 --> 06:17:42.380
Yeah, Dash just kind of needs to stay still there, doesn't he, a little bit?

06:17:42.380 --> 06:17:44.540
Got it, he's not really too much of a risk for him.

06:17:45.100 --> 06:17:50.740
He can slowly back himself up over into our fist, but this push is a very well telegraph.

06:17:50.740 --> 06:17:55.500
And, quite rightly, as even said, what if we didn't take a map control open top-east?

06:17:55.500 --> 06:17:58.260
Everyone's back to putting their starting to play lines and playing cut-offs.

06:17:58.260 --> 06:18:02.100
They've challenged a little bit at the periphery, and now they're just dug deep.

06:18:02.100 --> 06:18:06.900
We've got Peres tucked inside a CCTV. He's not moved too much. We've got Dark Eyes on 90.

06:18:06.900 --> 06:18:09.380
Again, he hasn't moved too much either.

06:18:10.580 --> 06:18:11.700
TX below.

06:18:12.420 --> 06:18:16.980
He's going to be able to get a couple of scans out there. He's going to track Peres at the moment.

06:18:16.980 --> 06:18:22.340
I don't know that Peres is going to be likely playing inside a CCTV, Daphos actually come

06:18:22.340 --> 06:18:26.700
up for a little bit of assistance right now as they're just starting to flick in and out

06:18:26.700 --> 06:18:28.980
between CCTV and Armory.

06:18:28.980 --> 06:18:36.860
Still with some razor blooms in pocket as well so he can still keep himself safe here, Peres

06:18:36.860 --> 06:18:40.060
finds one on to Lyda though, goxie!

06:18:40.060 --> 06:18:44.020
Good for the trade out there on to Dach, but Dark Eyes, he's made himself down those

06:18:44.020 --> 06:18:48.460
Metal Stairs and is playing a brilliant link role at the moment between the rest of the

06:18:48.460 --> 06:18:53.220
team and Perez, just keeping him safe, making sure that no Deimos can go underneath and

06:18:53.220 --> 06:18:59.580
try and displace him from being able to operate upstairs inside of CC.

06:18:59.580 --> 06:19:03.260
Keeping them at bay quite well, keeping the whole team together. Rockstar's been looking

06:19:03.260 --> 06:19:07.300
for a pick from this break when he's positioned about 30 seconds right now and nothing has

06:19:07.300 --> 06:19:12.640
gone his way. Moving over to Armory, creating an alternate angle but the defender's tucked

06:19:12.640 --> 06:19:15.720
in around the corner. Nux even stalls a C4 though.

06:19:15.720 --> 06:19:18.160
Never mind, Nux no longer has a C4.

06:19:20.200 --> 06:19:22.640
Parris going down soon after as things even up

06:19:22.640 --> 06:19:25.360
with a time so low for four angry men.

06:19:25.360 --> 06:19:26.640
And we won play around the corner,

06:19:26.640 --> 06:19:29.440
spotted the last second trying to find the next.

06:19:29.440 --> 06:19:31.920
Gotti gets one with the ace down as well.

06:19:31.920 --> 06:19:33.340
It's 4 AM with the advantage,

06:19:33.340 --> 06:19:36.240
but can Dark Eyes find the 1v2, Flashbang goes out.

06:19:36.240 --> 06:19:39.120
Neither player somehow takes a fight in that engagement.

06:19:39.120 --> 06:19:40.280
I don't even know where Gotti went,

06:19:40.280 --> 06:19:42.480
vanished in a puff of smoke.

06:19:42.480 --> 06:19:46.880
That's the striker now, the only one left, at least inside of Armory. Gets the diffuser down.

06:19:46.880 --> 06:19:49.680
Another flashbang sails through, is Gotti.

06:19:49.680 --> 06:19:51.480
He's on metal, I don't even know where he is.

06:19:51.480 --> 06:19:56.180
DarkEye somehow survives both of these pieces of secondary utility.

06:19:56.180 --> 06:19:59.380
Attackers have retreated to their post-plant positions.

06:19:59.380 --> 06:20:05.180
You wish you had a seed for it, you wish you had a Zoto canister, something to even the odds.

06:20:05.180 --> 06:20:07.980
With this diffuser right here,

06:20:07.980 --> 06:20:12.980
But think about just maybe even taking the fight going for a pre-fire, no instead will start around the corner.

06:20:12.980 --> 06:20:17.980
Goddy might swing from Metal, finds him through the wall, and 4AM pick up their first on attack.

06:20:18.980 --> 06:20:23.980
I wasn't even like great post-bond positions there, I was getting a little bit panicked because you think, oh,

06:20:23.980 --> 06:20:27.980
one of these players kind of messes up and doesn't get the memo that we're going to peek at the same time.

06:20:27.980 --> 06:20:31.980
There's very easy chance there for Dark Eyes to get a kill off the back of it.

06:20:31.980 --> 06:20:38.740
Bit of a weird round, the control held, but I lost so well for the majority, and then

06:20:38.740 --> 06:20:43.540
it's just that final little bit, we get the player dying in small, the Cade, and all of

06:20:43.540 --> 06:20:45.740
a sudden everything starts to unravel.

06:20:45.740 --> 06:20:49.860
Nux just didn't have anywhere to go, he didn't have enough space to operate in the hatch,

06:20:49.860 --> 06:20:54.780
I don't think he could have dropped that, didn't quite have the same level of support.

06:20:54.780 --> 06:20:57.780
The opening portion of the round was fantastic.

06:20:57.780 --> 06:21:02.780
Where is he expected to go from there?

06:21:02.780 --> 06:21:08.140
An easy spot to try and tuck in and especially if you've already gotten a kill from that

06:21:08.140 --> 06:21:12.780
position, very unlikely to be able to get another if the player is just joining you

06:21:12.780 --> 06:21:18.220
and coming in straight off the back of his teammate, 4 AM keeping things competitive

06:21:18.220 --> 06:21:23.540
though and they've now believed that loss hold by a 1, can we say 4-3 in favour of

06:21:23.540 --> 06:21:26.900
loss still but it feels tense at the moment, Lynx.

06:21:26.900 --> 06:21:29.900
It does. It does feel a bit tenuous.

06:21:29.900 --> 06:21:31.900
Honestly, you know, kind of in a way for both teams.

06:21:31.900 --> 06:21:34.900
I mean, obviously 4AM is still trying to claw their way back, but for Loos as well.

06:21:34.900 --> 06:21:38.900
I mean, again, another round in which it seems like they have everything going for them.

06:21:38.900 --> 06:21:41.900
But as with all three rounds, four angry men have won.

06:21:41.900 --> 06:21:43.900
Just some small things collapse in the late round.

06:21:43.900 --> 06:21:46.900
Then all of a sudden we're in a case where they've won.

06:21:46.900 --> 06:21:48.900
In case the four angry men have come away with it.

06:21:48.900 --> 06:21:52.900
They've done a good job playing the team in front of them and taking advantage of those openings when they presented themselves.

06:21:52.900 --> 06:21:56.900
But again, if you're looking towards lows, this has been a consistent problem now in both attack and defense.

06:21:56.900 --> 06:21:59.900
Even, I see a problem, not necessarily in that, it's something they can even necessarily fix.

06:21:59.900 --> 06:22:01.900
It's just a trend that keeps appearing.

06:22:01.900 --> 06:22:05.900
It could make this game close as we only have one round separating these two teams.

06:22:05.900 --> 06:22:10.900
Four angry men could very well tie things up with a win on ventilation and workshop.

06:22:10.900 --> 06:22:16.900
As Lidl looks beyond just the side itself to try and gain some information on where these defenders are playing,

06:22:16.900 --> 06:22:18.900
where he can direct rock stars' attention to on the Monty.

06:22:18.900 --> 06:22:25.900
That's, I guess, where Darcy might be able to find, is we have one player inside a bathroom right now, shoulder to shoulder, through the wall with the scents.

06:22:25.900 --> 06:22:31.900
There's one both attacker and defender, riding around the corner. Might just spot the Cade though.

06:22:31.900 --> 06:22:40.900
Could be an incoming engagement, depending on what Darcy decides to do. Will spot him as the Monty moves in for the pressure.

06:22:40.900 --> 06:22:44.900
Dark guys in a really tricky spot as the Seaport bounces around the corner when it takes down the Monty.

06:22:44.900 --> 06:22:49.580
Monty might just find the sends as well but no I mean they do find him but it's

06:22:49.580 --> 06:22:53.300
not even the Cade it's the castle through the vertical angles that takes

06:22:53.300 --> 06:22:59.500
down the sends and this push over on Teller's bathroom side is a disaster.

06:22:59.500 --> 06:23:04.620
It's not how you want to be losing the Monty and the sends really is it? You would expect the Monty to be able to close the

06:23:04.620 --> 06:23:08.140
gap a little bit more than that the C4 bouncing off the shield and I don't know

06:23:08.140 --> 06:23:11.620
if Rockstar pushed too far ahead or should have just backed up a little bit

06:23:11.620 --> 06:23:18.540
Either way, it isn't looking great as Nuxka takes Gotty down. Gotty still struggling to replicate performances

06:23:18.540 --> 06:23:21.240
We've seen him have earlier today and TX and Lyder

06:23:22.100 --> 06:23:26.800
Now trying to left trying to pick up the pieces Lyder downstairs TX inside of office

06:23:26.800 --> 06:23:28.800
Even he's only had a shred of HP

06:23:29.220 --> 06:23:31.220
Still got a full wealth of utility, but

06:23:31.820 --> 06:23:35.320
Really too much that they're gonna be able to do with it isn't gonna get the glimpse there

06:23:35.320 --> 06:23:39.120
onto Dark Eyes, eventually will. That's some good information exchange.

06:23:39.120 --> 06:23:42.760
Lider down there on the salt on T'Ganna, able to swap that information about, but

06:23:42.760 --> 06:23:46.080
does take a good bit of damage there from Dash. You might know where Dash is, but

06:23:46.080 --> 06:23:49.880
you don't know where Daffo is. Looks like the final kill is going to come in as well.

06:23:49.880 --> 06:23:54.520
Here, Nooks just cleaning things up on that top floor and lost looking far more

06:23:54.520 --> 06:24:00.240
in control here on that defensive round. They're keeping their lead at 2, now 5-3

06:24:00.240 --> 06:24:05.680
instead of 4-2. So much going wrong over on the tele's bathroom side. I mean,

06:24:05.680 --> 06:24:08.800
obviously, the cave gets droned and 4-1 can then make a perfectly fair call.

06:24:08.800 --> 06:24:12.520
Bring the Monty over, try to pressure him. It's gonna be a bit of a weird pinch

06:24:12.520 --> 06:24:16.960
just because you only have Sends who's right next to the Monty pushing from

06:24:16.960 --> 06:24:21.360
the same angle, but Lois were ready for it. Just so many protocols and layers on

06:24:21.360 --> 06:24:25.680
that side. The deal with both of them and then, of course, an advantage you can run

06:24:25.680 --> 06:24:32.120
away with for the rest of things. He did now hitting the pause button as elimination from

06:24:32.120 --> 06:24:37.240
Salt Lake City is starting to become a greater and greater possibility as these rounds trickle

06:24:37.240 --> 06:24:44.120
by. Only two rounds before Lois might close this out in regulation and anything might

06:24:44.120 --> 06:24:48.240
happen at that point might be a pair as Ace could be a number of things that might just

06:24:48.240 --> 06:24:50.040
accidentally go Lois' way.

06:24:50.040 --> 06:24:52.840
With the way that this game's gone it really could be anything.

06:24:52.840 --> 06:24:53.840
Just good timing.

06:24:53.840 --> 06:24:56.920
Timing it could be timing. I mean we've seen a little bit of timing already

06:24:56.920 --> 06:25:00.280
But if you want to look at numbers the numbers we kind of heavily favor loss

06:25:00.280 --> 06:25:05.560
I don't think there's too much of a surprise there loss about the opening picking every single one of these rounds so far

06:25:05.800 --> 06:25:07.800
Okay, they've lost three of them

06:25:09.800 --> 06:25:15.320
But the sentiment still remains they've been cat's hot on that opening engagement regardless

06:25:16.880 --> 06:25:18.880
A lot of the time the rounds are coming down to

06:25:18.880 --> 06:25:21.600
to a multi-kill being required.

06:25:21.600 --> 06:25:22.720
Round eight, interestingly enough,

06:25:22.720 --> 06:25:25.120
the only round that we didn't have a multi-killing.

06:25:26.840 --> 06:25:28.560
Well, what do you know?

06:25:28.560 --> 06:25:29.880
I know that in round eight,

06:25:29.880 --> 06:25:30.960
it was the only round so far

06:25:30.960 --> 06:25:32.520
that we didn't have a multi-killing.

06:25:33.520 --> 06:25:34.680
Here's a question.

06:25:34.680 --> 06:25:37.840
So, we obviously multi-kill in terms of like,

06:25:39.320 --> 06:25:41.760
what, like, weave track is like at least a 3K,

06:25:41.760 --> 06:25:44.360
but a double kill is technically a multi-kill.

06:25:44.360 --> 06:25:45.200
It is.

06:25:45.200 --> 06:25:49.600
Which is like those that really get talked about often, you know?

06:25:49.600 --> 06:25:53.680
Which is like understandable because like everything above a 3k gets like super big

06:25:53.680 --> 06:25:58.320
font but the double kill is like really just kinda like it's negligible font.

06:25:58.320 --> 06:26:00.320
It's only a double kill though, isn't it?

06:26:00.320 --> 06:26:01.320
It's still a multi kill.

06:26:01.320 --> 06:26:02.320
Yeah, I guess so.

06:26:02.320 --> 06:26:06.640
Like you could credit Nook's then if you wanted to say that he got his multi kill.

06:26:06.640 --> 06:26:07.640
That's what I was doing.

06:26:07.640 --> 06:26:08.640
I really just wanted that.

06:26:08.640 --> 06:26:09.640
I just wanted the defendaxe.

06:26:09.640 --> 06:26:10.640
Get some credit.

06:26:10.640 --> 06:26:12.640
Consider them defended.

06:26:12.640 --> 06:26:19.280
Well, after my Valiant install work defensive knocks, you'll see how lows can compare to

06:26:19.280 --> 06:26:23.160
me when they defend tellers, and a bathroom is standing on to the second floor.

06:26:23.160 --> 06:26:24.320
We have an Oryx in play, by the way.

06:26:24.320 --> 06:26:25.320
I love that.

06:26:25.320 --> 06:26:27.680
I think we actually saw...

06:26:27.680 --> 06:26:31.120
I remember seeing an Oryx in SAO, and it might have been lows who did it.

06:26:31.120 --> 06:26:32.120
It was top...

06:26:32.120 --> 06:26:33.120
Eden said it in his timeout, didn't he?

06:26:33.120 --> 06:26:34.120
He said, look, we're gonna play the Oryx.

06:26:34.120 --> 06:26:36.120
It's what we like to do.

06:26:36.120 --> 06:26:37.120
Expect the flank.

06:26:37.120 --> 06:26:40.960
Expect people to, you know, be very loose and jumping up hatches and stuff like that.

06:26:40.960 --> 06:26:43.880
It's an anticipation of a shield being played, but again, you don't have to just be playing

06:26:43.880 --> 06:26:44.880
the shields to counter it in an orcs.

06:26:44.880 --> 06:26:47.240
Orcs is something that nooks does like to play.

06:26:47.240 --> 06:26:50.680
And something that looks like to play specifically, you said, and Eden said as well, to counter

06:26:50.680 --> 06:26:51.680
those shields.

06:26:51.680 --> 06:26:52.680
Of course.

06:26:52.680 --> 06:26:57.760
It's to be remadashing some random guy with a gun in his hand.

06:26:57.760 --> 06:27:01.080
It's a similar purpose, though, not as effective with the shield.

06:27:01.080 --> 06:27:04.480
Going to climb the hatches and make sure to put the adjacent zone under the nooks,

06:27:04.480 --> 06:27:06.480
be complaining all that much about that.

06:27:06.480 --> 06:27:12.000
support the upstairs or downstairs positions as they so desire. It might be uh important,

06:27:12.880 --> 06:27:16.800
these dark guys starting to face a little bit of pressure from these bees.

06:27:17.920 --> 06:27:21.920
They're not a whole lot. You can see the shock drones going in trying to deal with some of this

06:27:21.920 --> 06:27:27.680
defending utility, the trips, the camera on 90. It is starting to work slowly chipping away at it,

06:27:27.680 --> 06:27:32.160
but they're not getting a good foothold in on that east edge just yet. Dark guys still took him

06:27:32.160 --> 06:27:34.840
onto that long corridor, Peris still inside a CCTV,

06:27:34.840 --> 06:27:37.200
he's even got a deployable shield to go back on to.

06:27:37.200 --> 06:27:39.400
Dark Eyes eventually will be down there,

06:27:39.400 --> 06:27:41.520
but not before Light is downed as well.

06:27:43.880 --> 06:27:46.480
Now, Rockstar finished off in the process.

06:27:46.480 --> 06:27:48.800
5v3, 5v2 at the moment for 4AM,

06:27:48.800 --> 06:27:50.640
confirmed once Light is taken down.

06:27:50.640 --> 06:27:52.400
Big trade with the DMR, but Dash,

06:27:52.400 --> 06:27:55.800
good for some kind of multi-kill, maybe not three,

06:27:55.800 --> 06:27:58.000
but two in his hands with the TCSG,

06:27:58.000 --> 06:27:59.520
and that's what TX has to find now.

06:27:59.520 --> 06:28:00.680
It would have to be all three,

06:28:00.680 --> 06:28:03.080
who almost flicks up on the east stairs.

06:28:03.080 --> 06:28:10.920
There's two TCSGs in his way, Cade and Goyo respectively, the diffuser not in his possession.

06:28:10.920 --> 06:28:13.880
No C4 by the way, gosh, it's barbed wire instead.

06:28:13.880 --> 06:28:16.320
There's gonna have to be one off of gunfight.

06:28:16.320 --> 06:28:23.120
It's by him or the Goyo, a nice little crossfire set up, but Daphne would have to swing around

06:28:23.120 --> 06:28:25.920
the corner and get an angle through that soft wall.

06:28:25.920 --> 06:28:30.360
Daphne and Daphne, I'm not wanting to give up this upstairs control, are they gonna let

06:28:30.360 --> 06:28:34.320
this plant go down here. It certainly looks like it's being stuck. Eventually gonna hit

06:28:34.320 --> 06:28:38.240
that drop, but it is gonna be a little bit too late. Nice shot's being fired there by

06:28:38.240 --> 06:28:42.120
TX, but he's put himself in a really tough spot now, because he has to try and hold onto

06:28:42.120 --> 06:28:46.080
the kit as well as get the two kills, and he knows that he's now gonna get pushed.

06:28:46.080 --> 06:28:50.520
I mean, it's one of those unfortunate positions where I think going to get the Diffuse plant

06:28:50.520 --> 06:28:55.080
is perfectly fine, but for that site in particular, like where do you go?

06:28:55.080 --> 06:28:56.600
On the window and then get outside.

06:28:56.600 --> 06:28:59.680
Okay, well, okay, hold on, hold, hold on.

06:28:59.680 --> 06:29:01.400
Because think about it this way, right?

06:29:01.400 --> 06:29:03.320
He could go to the window and go outside,

06:29:03.320 --> 06:29:05.080
but the defender was already rotating that way

06:29:05.080 --> 06:29:05.920
and the Cade was there.

06:29:05.920 --> 06:29:07.960
I think that a decent chance he might still get caught

06:29:07.960 --> 06:29:10.400
hopping out of the window based on the timing.

06:29:10.400 --> 06:29:12.360
I do think, to be fair, like going out of the window

06:29:12.360 --> 06:29:14.220
is probably the better position.

06:29:14.220 --> 06:29:16.040
But even then, if you go out the window,

06:29:16.040 --> 06:29:19.440
you have somebody coming from East Stairs side as well.

06:29:19.440 --> 06:29:21.080
How the hell are you gonna counter that?

06:29:21.080 --> 06:29:23.080
Like, what are you, are you gonna hop in the window

06:29:23.080 --> 06:29:23.920
at that point?

06:29:23.920 --> 06:29:25.400
Cause then the defender's just covering you from the outside.

06:29:25.400 --> 06:29:31.840
And the point I'm making is that even assuming the window's the best position, it's still a bad position in that spot.

06:29:31.840 --> 06:29:36.560
I don't think there was anywhere he could go, any angle he could hold, that was going to be good.

06:29:36.560 --> 06:29:38.320
And that's not a hand-issue thing.

06:29:38.880 --> 06:29:46.340
It's the fact that Loos are still bleeding them so heavily in the early game, doing so well winning these gunfights,

06:29:46.540 --> 06:29:50.560
that on a site like Teller's bathroom, it's not like Armory where maybe you have a better position you can hide.

06:29:50.560 --> 06:29:52.460
Nobody anchors in Teller's for a reason.

06:29:52.460 --> 06:29:56.460
So, it makes sense that there's not going to be any good post-plant position play on tellers either.

06:29:59.460 --> 06:30:03.460
You can see a couple of the kills that happened because a lot went down there on that east stairs.

06:30:04.460 --> 06:30:06.460
Dash was three there for round nine.

06:30:07.460 --> 06:30:09.460
Could be the final round of the day coming right up here.

06:30:10.460 --> 06:30:14.460
The four angry men might be headed home a little bit earlier than they would have liked.

06:30:15.460 --> 06:30:17.460
The rows are barreling toward a win right now.

06:30:18.460 --> 06:30:20.460
Three rounds will be required here in a row.

06:30:20.460 --> 06:30:23.460
by four angry men to secure an overtime.

06:30:23.460 --> 06:30:30.460
So at least have some sort of a chance at the tonsil at being a possibility here as our third and final map.

06:30:30.460 --> 06:30:38.460
The siege that we've seen, the way that these open picks have been going with how well we've seen the players on loss working together at the moment.

06:30:38.460 --> 06:30:44.460
It is looking like a little bit of a tall order. Dark Eyes, 10 and 7, Perez, 14 and 6.

06:30:44.460 --> 06:30:52.460
Impactful kills coming out of players like Daphne and Daphne, Nooks as well joining them, they actually could really speak about any single one of these players.

06:30:53.460 --> 06:31:01.460
On the flip side, it's been kind of a one player story for him. TX, he's had his big round with an A spot aside from that, he's had three kills elsewhere.

06:31:01.460 --> 06:31:04.460
We've just not seen the same level of contribution.

06:31:04.460 --> 06:31:12.060
still going to be playing inside of the CCTV area.

06:31:12.060 --> 06:31:13.560
DMR this time though.

06:31:13.560 --> 06:31:14.560
Yeah.

06:31:14.560 --> 06:31:15.560
No thorn.

06:31:15.560 --> 06:31:16.560
No thorn.

06:31:16.560 --> 06:31:18.060
I'm surprised it wasn't banned out really.

06:31:18.060 --> 06:31:20.060
It's too bad it's been removed.

06:31:20.060 --> 06:31:22.860
Ooh, there's a gap in that already projector.

06:31:22.860 --> 06:31:26.460
I thought I might just need to buy this time there.

06:31:26.460 --> 06:31:28.460
Perz is playing this in a real off angle as well.

06:31:28.460 --> 06:31:29.460
Look at all the kit he's got on the floor.

06:31:29.460 --> 06:31:30.460
He's got a Vulcan fucking Mewchamber.

06:31:30.460 --> 06:31:31.460
The Global Shield.

06:31:31.460 --> 06:31:33.460
He's got his laser gate placed on the window.

06:31:33.460 --> 06:31:39.680
I don't think I've ever seen it set up in that sort of a way before, but he's got a heck

06:31:39.680 --> 06:31:41.540
of a lot there to try and keep him safe.

06:31:41.540 --> 06:31:45.340
There will be a player below though, and he does need to be cautious because TXBelow could

06:31:45.340 --> 06:31:46.340
cause a ruckus.

06:31:46.340 --> 06:31:50.580
He's already opened a little bit of the floor inside of CCTV, and if he opens any more and

06:31:50.580 --> 06:31:52.860
gets the info, it could be a bit of a nightmare.

06:31:52.860 --> 06:31:55.940
But again, if he gets the info, and that's what I'm curious about, because he's so focused

06:31:55.940 --> 06:31:58.460
on that shield, and Perez just isn't playing there.

06:31:58.460 --> 06:32:01.280
Ooh, it is a wide swing by Daffo.

06:32:01.280 --> 06:32:03.600
He's able to light one up, but Peres,

06:32:03.600 --> 06:32:05.720
he's in some damage though, not a whole lot.

06:32:05.720 --> 06:32:08.080
Borjav, I think have an idea of his position now at this point.

06:32:08.080 --> 06:32:11.160
They know he is not behind the shield, but Daffo, oh.

06:32:11.160 --> 06:32:13.580
That RRU projector doing some heavy lifting right there.

06:32:13.580 --> 06:32:16.640
Finally somebody hops in, but Peres still gets the kill on the light up.

06:32:16.640 --> 06:32:20.520
Survives everything and the glass decides to have a bite too!

06:32:20.520 --> 06:32:23.580
Peres 16 and 6 right now.

06:32:23.580 --> 06:32:27.340
Probably wants him to swing the balcony and get 17, but instead,

06:32:27.340 --> 06:32:31.060
It'll be loosed with the advantage, and Gotti remains outside.

06:32:31.060 --> 06:32:35.420
He's dropped down to the bottom floor, but here's her not in his possession.

06:32:35.420 --> 06:32:39.620
Instead, it is Perez who's got control of 4AM's fate,

06:32:39.620 --> 06:32:43.220
who's had their number from the beginning of Border.

06:32:43.220 --> 06:32:45.220
And Gotti's just giving up!

06:32:46.960 --> 06:32:48.560
What else is there to do at this point?

06:32:48.560 --> 06:32:52.640
Reset, go back from spawn, see if you can find a couple of quick kills.

06:32:52.640 --> 06:32:55.200
He knows at least where Perez is going to be hiding.

06:32:55.200 --> 06:32:58.640
Honestly, with the way he's played, a fancy for the last as well!

06:32:58.640 --> 06:33:04.040
What a shot to close out Borda and to close out the series here.

06:33:04.040 --> 06:33:08.800
Lost will be the final team here advancing toward phase two.

06:33:08.800 --> 06:33:11.280
What do you even say? What do you even say about that?

06:33:11.280 --> 06:33:14.120
A one tap for what? Number 18 was that, Ollie?

06:33:14.120 --> 06:33:14.620
Yeah.

06:33:14.620 --> 06:33:16.960
18 kills to end Borda.

06:33:16.960 --> 06:33:20.620
Unbelievable stuff from Perez.

06:33:20.620 --> 06:33:24.480
Dark guys also with 11 and kills, but excellent, excellent work.

06:33:24.480 --> 06:33:26.480
I'll have a lot more right after this, don't go anywhere.

06:36:54.480 --> 06:37:15.020
I'm here with Perez after this win.

06:37:15.020 --> 06:37:19.660
We heard from Dash yesterday that you after your loss that you guys just were not warm.

06:37:19.660 --> 06:37:21.060
Looked like you were pretty warm today.

06:37:21.060 --> 06:37:37.060
Yeah, I mean, yesterday it was a strange game for us, we were not like warm, we were playing like too poorly, I don't know, we were not playing like we used to, so today we faltered and then we played like we showed on the salt.

06:37:37.060 --> 06:37:43.060
Are we going to see more of this in Phase 2 as you guys take to the stage and look ahead to hold another group of opponents?

06:37:43.060 --> 06:37:45.060
Yeah, definitely. This is our goal.

06:37:45.060 --> 06:37:51.060
We know that yesterday we didn't play like we should, but today we played, so that's it.

06:37:51.060 --> 06:37:53.060
Let's see on stage two.

06:37:53.060 --> 06:37:56.060
Alright, congratulations. We'll see Loos as they move on to phase.

06:37:56.060 --> 06:38:02.060
DB Willp, and I have to say, if we see more of that man in particular playing like that in stage two,

06:38:02.060 --> 06:38:06.060
it is going to be highly competitive for Loos. I mean, a one tap to end things off.

06:38:06.060 --> 06:38:10.060
I think, again, 18 kills overall. Unbelievable stuff from Perez.

06:38:10.060 --> 06:38:12.860
saying Dark Eyes was the player to watch at the beginning. It's really my bad, I guess.

06:38:12.860 --> 06:38:15.820
I mean, it was kind of reminiscent of the way that loss actually qualified from the

06:38:15.820 --> 06:38:19.180
tournament in the first place, wasn't it? Because it was all off the back of Paris,

06:38:19.180 --> 06:38:23.100
and they're going in that instance as well, really dragging them through the lower bracket

06:38:23.100 --> 06:38:27.180
there of the kickoff for SAL. So I don't want to say that I'm sitting here and saying I'm

06:38:27.180 --> 06:38:32.060
surprised. I'm not not surprised, but they also need a little bit more, you know. It's

06:38:32.060 --> 06:38:35.500
alright getting a result like that against 4AM. It's great that they've made Phase 2,

06:38:35.500 --> 06:38:38.780
but they are going to need a little bit more when they move into Phase 2.

06:38:38.780 --> 06:38:41.020
And I believe we have a Loser's interview coming up as well.

06:38:41.020 --> 06:38:43.260
So I want to hear what Jonah has to say.

06:38:43.260 --> 06:38:44.260
What the question he's going to ask.

06:38:44.260 --> 06:38:45.260
Let's toss over to him.

06:38:45.260 --> 06:38:48.340
And that we've seen, Ghani, for the first time

06:38:48.340 --> 06:38:51.420
that we've seen China compete on the international stage.

06:38:51.420 --> 06:38:53.780
I know, obviously, you have some international experience.

06:38:53.780 --> 06:38:55.060
What has it been like?

06:38:55.060 --> 06:38:56.820
How do you feel like it's gone overall?

06:39:00.820 --> 06:39:04.420
Honestly, to be honest, I didn't think

06:39:04.420 --> 06:39:07.740
we were going to actually win the match.

06:39:07.740 --> 06:39:11.940
because we don't have any experience.

06:39:11.940 --> 06:39:14.700
I'm not here to be a player.

06:39:14.700 --> 06:39:19.260
So I didn't expect it, but we played quite well today.

06:39:19.260 --> 06:39:21.380
I mean, not the last game.

06:39:21.380 --> 06:39:24.580
So I'm kind of happy to do it.

06:39:24.580 --> 06:39:25.080
Amazing.

06:39:25.080 --> 06:39:27.060
And we heard from Lyda that he said

06:39:27.060 --> 06:39:30.500
that your leadership has been really helpful to this team.

06:39:30.500 --> 06:39:33.260
What has it been like in your shoes,

06:39:33.260 --> 06:39:35.020
having, teaching this team what it's

06:39:35.020 --> 06:39:37.100
like to compete against all these other regions.

06:39:40.940 --> 06:39:44.300
Sorry, can I ask you about the intensity?

06:39:44.300 --> 06:39:47.300
Surely, as a leader, what has it been like for you

06:39:47.300 --> 06:39:50.300
to have the experience that you have with these players

06:39:50.300 --> 06:39:52.860
who maybe don't have that experience?

06:39:59.140 --> 06:40:03.940
Sorry, I mean, I mean, like, one more time, please.

06:40:03.940 --> 06:40:05.740
That's OK.

06:40:05.740 --> 06:40:07.100
I don't know what should I say.

06:40:07.100 --> 06:40:08.700
No, that's OK.

06:40:08.700 --> 06:40:10.860
Did you know I had to say something like, exactly?

06:40:10.860 --> 06:40:11.860
Sure, sure, sure.

06:40:11.860 --> 06:40:13.460
You don't have to say anything.

06:40:13.460 --> 06:40:15.540
I think what your boys want to tell you

06:40:15.540 --> 06:40:18.540
is that how much they appreciate you and all the leadership

06:40:18.540 --> 06:40:19.700
that you've done for this team.

06:40:19.700 --> 06:40:20.380
Right, guys?

06:40:20.380 --> 06:40:22.380
Yeah.

06:40:22.380 --> 06:40:23.220
Amazing.

06:40:23.220 --> 06:40:23.720
Amazing.

06:40:23.720 --> 06:40:25.380
Well, thank you so much.

06:40:25.380 --> 06:40:29.220
We hope to see 4AM at more events down the line.

06:40:29.220 --> 06:40:31.220
Guys?

06:40:31.220 --> 06:40:32.260
Thank you very much, John.

06:40:32.260 --> 06:40:33.700
And I think we can all agree we can appreciate

06:40:33.700 --> 06:40:39.060
He's not only leadership, but also God he was some crazy moments today, especially in a I'm gonna say what was it night haven and clubhouse

06:40:39.060 --> 06:40:42.420
Yeah, yeah, some really good individual performance and God in particular

06:40:42.420 --> 06:40:45.340
So I hope we see him and also for I am in the future at some of these events

06:40:45.340 --> 06:40:49.340
But it is our last series done for the day stop some housekeeping and maintenance to do so don't worry

06:40:49.340 --> 06:40:52.980
We're not gonna say goodbye just yet because that is phase one done

06:40:52.980 --> 06:40:58.900
We got a whole two more phases obviously face these ways away the phase to we still got a whole lot to talk about there

06:40:58.900 --> 06:41:03.400
start of the Swiss stage always teams coming in some big names coming in well

06:41:03.400 --> 06:41:08.500
all the biggest names the biggest names the biggest names welcome let's have a

06:41:08.500 --> 06:41:12.100
look at the GSL bracket and understand exactly what we are going to be working

06:41:12.100 --> 06:41:15.100
with here so this is going to be of course the bracket that we've played so

06:41:15.100 --> 06:41:19.820
far up until this point this has been phase one quite straight forward you

06:41:19.820 --> 06:41:24.060
only lose and go home or win and qualify based off of best of three and that

06:41:24.060 --> 06:41:27.700
seems fairly fair to me so we've got enterprise Falcons, shopfire belly and

06:41:27.700 --> 06:41:32.420
and Los all qualified into stage two and everyone else unfortunately have departed.

06:41:32.980 --> 06:41:37.940
And I think as we see these results kind of end things, I don't think a lot of us are too surprised

06:41:37.940 --> 06:41:41.940
by these results. I mean, we've got Falcons, Shopify, Rebellion, even Enterprise, one of the

06:41:41.940 --> 06:41:47.780
better names inside of APL. I think these are all kind of expected results, but them joining a

06:41:47.780 --> 06:41:51.780
so, I mean, FaZe, I mean, that's obviously the big one for me, of course, but even like,

06:41:51.780 --> 06:41:58.660
Bresa L team is FaZe, NIP, and I mean, Five Fears, the biggest one from NAL.

06:41:58.660 --> 06:42:03.540
I'm very excited for FaZe 2 overall. I mean, I'm honestly, I'm just very excited. I want to get started.

06:42:03.540 --> 06:42:06.260
I think a lot of people do. I think the players do. We saw a couple of players

06:42:06.260 --> 06:42:09.860
landing at the hotel last night as well, and they're going to start to be getting ready to

06:42:09.860 --> 06:42:13.540
get stuck into things. So, stay tuned on socials. I believe that the brackets will be getting posted

06:42:13.540 --> 06:42:17.540
over there momentarily. And you can see who your favorite teams are going to be playing tomorrow

06:42:17.540 --> 06:42:22.180
when we jump into phase two of the Salt Lake City Major. But for everyone here and from us two here

06:42:22.180 --> 06:42:25.700
tonight that is going to be all so thank you so much for watching and we'll see you bright and

06:42:25.700 --> 06:42:27.140
early tomorrow morning.

