I
I'm going to go back to the
Salt Lake City Major. I'm
linked joined by XR Troika and
Ollie, we got the fun out of
the way yesterday. We got the
introductions done. Everyone
had their fun little exhibition
match, but unfortunately today,
the stakes get very real as the
first game out the gate and a
couple other games will have
today. Losers will be going
home and we will eliminate our
first teams from the Salt Lake
City Major. Kind of a sad day
all things considered. It is.
It is. We spoke about this a
little bit yesterday. It feels
like it comes around so quickly,
but these are the planes and
we've got to get to that
Swiss stage. There's a hell of
It's a hell of a lot of games to play inside a phase two,
and we are excited to get there,
but we've got to get through today first.
Not only are we gonna be sending teams home,
but we're also gonna be sending teams
into that second stage.
True, and happy twist to things as well.
I mean, obviously, we've got EDG
versus Shopify Rebellion coming up later,
and winner of that will of course make it,
and of course, loser of that will go home,
but our first game coming up
will be Daystar for Angry Men.
If you also take a look at that upper bracket,
we've also qualified some teams as well,
Enterprise and Falcons.
I mean, Ollie, I don't think anybody's really surprised
those being some of our first two teams to call. I think with the way that the
bracket shapes up absolutely it was always going to be either rebellion or
Falcons it just so happens that Falcons were able to get it done in two
yesterday. For me the team that has impressed me the most so far at the
minute has been that Enterprise roster. Yeah and they've been really quite
excellent but as I said earlier four angry men versus Daystar will be our
first game up then Edward gaming versus Shopify rebellion as our second match
and then of course we have a Los versus while forever wins this game that we are
about to cast four angry men versus day star. So let's just get into it. Obviously, first
up off the bat, we have a quite a lot of new players to the international scene, but one
in particular impressed us yesterday, Ollie. Yeah, I think you can't really, you know,
talk about this team and not really mention Lyda, can you? One of the second highest
rated players of the tournament so far. We've only seen one day, but it's credit. You've
got to give credit where it is due, haven't you? TX Rockstar Lyda, Gotti, a familiar name
there for anyone, of course, that has been around for a little while and
darsely to round out foreign grimain. And of course, obviously, as you can see,
Light, I mean, comically high EPS, not only comparison to the rest of the roster,
but in the rest of the tournament, highly instrumental in that game against
Shopify Rebellion yesterday, though it was a 7-5 loss on boarder. The next up,
we got Daystar, and they're making our jobs easy for us. We're for both these
teams, we have one particular player who stands out from the rest. Obviously, of
course, we've seen Soufflé around before, but Seal in particular, also impressed.
massive player yesterday from SEAL. Not only was there multiple one versus one and clutch
here and all that, and I understand it's a game that they lost, but still coming out
of the day as the highest rated player, 153 EPS. So we've really got top one and two going
head to head today.
And also both of these teams, I mean, playing against Falcons and Shopify Rebellion respectively.
No easy opponent.
No easy opponent, and pushing to 11 and 12 rounds respectively. I mean, that's pretty
impressive, all things considered. Sure, it's the best of one. I'm sure we'll hear all
the normal caveats we have to give but going in today we've seen a lot of
compelling stuff not only from individual players but from these teams as a whole
which will make the series actually a lot more exciting we do have the maps
coming up as well and hey we also get some new picks for us as well because of
course if you recall we had bank and we got on border we saw yesterday and we
got night haven and clubhouse guaranteed so two new maps for these two teams two
new maps for the major but not necessarily two new maps that they are new
two night even labs that has been a four angry men favorite throughout the
course of cnl and they almost made their qualifications this major off the back
of that single map and they've played it four times one at three they are very
comfortable on that map shally as well is a map that four angry men hold with
their highest preference map they start on the flip side we're going to be going
over to clubhouse for them still a favored map and they're still no
stranger to a bit of labs or a bit of shally so it's kind of difficult to see
which one this favors just based off the maps alone well and just just based on
maps if you want to talk about at least as we get into Night Haven. I mean,
Aiden Clubhouse has some similarities, high importance on exterior walls,
bit of preference sometimes for full clears depending on the position. It's not a guarantee
that whoever wins one map will always do best on the next, but it's not like we have two
diametrically opposed maps like a Night Haven and a Border. These two maps will play similarly,
and it's entirely possible who we see succeed on this first one. Could be the team that ends
the closing this out 2-0, but as Ali mentioned, both these teams are comfortable on all of the
the maps we have in this series. So let's see how comfortable they are on the first
four angry men versus daystar night Haven labs will be our first map with the former starting
the attack and the latter starting on the defense. I have a little money on exterior
breaching being a focus of these band phases. Ali, the bands have been quite interesting
so far because I was speaking about this yesterday. I think it was maybe with potentially
Tim and we were sort of saying that you can almost put attackers into different categories now. You've got you've got a lot of
Disruption Ops, you've got a lot of Harbridge and Ops. You've also got a lot of Information Ops
And it's very difficult to target all of those subsets
Yeah, kind of just got to pick one and roll with it because if you start to sort of cherry pick here in there
It can get a little bit difficult now
I would say that this isn't cherry picked here in there. It's quite decisive
You've gone for a Grim and the capital ban. So you get rid of that disruption
Grim also falls into the information line, but he isn't part of the the trifecta of those information ops that we often talk about
No, the information he gives I mean don't get me wrong
It's important
But you flood this on with all those bees with the primary purpose of getting information if they stay but usually people don't and you push
Them out of it say clubhouse generators a great example of that
You know somebody's playing behind Jen
But you don't throw the bees down there for the information that you already know you throw it down there
So you may be clear out that position that they decide to say you have a more advantageous gunfight here in this case with Grim
and capital being taken off the board. If you do see any focus on the breaching on the IT wall,
not having those smoke bolts in particular be problematic because of course if we saw from
four angry men, the focus on the exterior breaching came from one team. 4am taking down the Cade and
the Bandit. So imagine we would see them bringing at least some hard breaching to start though,
problems as you can see, not as much focus as you might otherwise think, just the Hibana and then
maybe some secondarys and self-exposition. Yeah, strange not to bring the ace for this, really.
I think the ACE is obviously when available the premier choice for getting things open.
Hibana, it's a job that can be done as well but not in openers, you're kind of a little
bit limited here.
I usually like seeing connector open, I like seeing electrical open, I like seeing that
side a little bit more vulnerable and not somewhere that the defence can just sort of
sit and chucks E4s from afar.
We've got a little bit of mini games around that as well with the mirror window.
That's going to make the breaching a little bit more difficult and again one of the reasons
why you're going to try and bring the Hibana for this endeavour.
You're not gonna have as many chances if you do bring the ace so there is rhyme and reason to the decisions that are being made right now
But already foreign remember just coming up against a little bit of obstacles for me yesterday
It was it was some of the basics the both of these scenes that were kind of
Chasing them up a little bit on the attack when if you look at the basics right now, I mean
Cut the Rockstar obviously lost 8x Kairos out the gate with that impact mid going outside of the mirror window
Now he's used another 8 on the connector wall. He only has those extra two
So the only way you're getting in is through that tiny hole in the connector wall
This IT brief is going to remain solid for the rest of this of the round
And that's gonna make souffle's job a lot easier to get the impacts out the gauge
He's gonna be able to rotate a lot more effectively
But also not really focus on IT as much since he doesn't have to worry about anybody getting through real nice play from day
Star as well
They held a pocket reinforcement and they've actually used that now to block off connector
So they're even more limited now in really what you've got and angles that you're gonna be able to push through and then when you start to throw
into the mix that there's a clash knocking about,
those single ballways start to become really restrictive
and you're not gonna wanna be making that challenge,
especially when time starts to run short.
We need to see them get a little bit of presence here
inside of the bottom of warehouse.
And it's gonna need to be this glass
and this ying that opens things up.
You can see the candela's prepped,
past charge going out to destroy the bar guard,
facilitate some kind of entry.
So we're trying to channel some of that impact
from yesterday, but so close on the door,
gotta be careful.
In a position right now where day start,
don't have to do a lot to really keep the pressure
four-angry men. They don't want to overplay their hand. Blue Pecan with a
cone around the corner. Light a completely caught off guard and that's one of
that two-pronged approach that I mentioned now falling down.
Darce Lee. Still with three candelas but without having that glass through the
smoke. However Darce Lee decides to commit or he throws his utility. He won't
have somebody to match any push on the other side. Seal still getting aggressive.
Will fall the rockstar. Got something there but this two-man push between the
clash and the Ella. Gotta give credit to four-angry men for keeping it close and
keeping these trades solid but so long as this clash is in the way they're
They're always going to face some difficulty, but hold on, TX suddenly backstabbing, finds two.
Now it is just Soufflei left, taking 1v1 on the Aqua Stairs,
but his hacker can come and pinch from behind for angry men, despite basically having no workable breaches.
When's that with the kills?
TX is at two live shots there to get that one over the line, haven't they?
Unbelievable. Rotating everything around, realizing, okay, we've not really understood the assignment here.
The mirror is going to be a pain, it is going to mirror trickers.
They're going to open the mirror window and throw those impact grenades out of the breach.
We have to come up with a plan B.
And you could see that Gotti was very quick to react to,
playing that Ash, knew that he had to get himself underneath
and start to work something, whether that was going to be inside of the fish side
or whether it was going to be inside of the warehouse side.
It ended up being on that fish side.
Picanza has done a brilliant job,
maybe just a little bit overplayed their hand ever so slightly
and should have bullied up a little bit more with Sioux Flay
because as soon as the clash is left in the two versus one there,
You've no choice. You've got to point that shield down and you've just got to try and make a play happen
but the pinch was already working from both sides.
Well, Torian Grimman coming out around one with a victory that I honestly did not expect once we got about 45 seconds to a minute into round one
and I imagine they will be over the moon to get away with that one.
Now looking down to the basement site, Daystar will change things up quite dramatically.
No clash, no mirror whatsoever. Instead we have an Azami entering the field with also a lot of futility focused on the site, the Vulcan pack and Toxic canister combination.
So we'll likely have, at least in terms of that utility focused on the site, with the Mazi, of course, and likely Ben Ben as well on that Goya having placed all of his utility running around the middle floor.
We'll see what the exact setup is though, but so far this isn't breaking any trends for bedroom. We do have a heavy room presence though, with basically a lot of the players by staircases making retreat pretty quickly.
Should be fairly straightforward to get the walls open this time. Rockstar's not going to waste any time. We're getting saved straight down there and starts to open up the site on the Amnus wall, darsely.
He's going to be looking at a bit more of a full map clear here.
He's got himself on top of that kitchen hatch and he's going to be looking to try and get
a bit of an angle onto Pecanzu.
Lions can't come in here as well.
That's just going to root him to the spot for the moment.
And if we're going to start to continue on that Monte, it could be a little bit of a
problem right now.
There's still live information on this lesion here inside of Cafeteria.
I mean, you can see this push already forming.
You can see the Monty moving on the opposite side.
We've got a player holding his cutoff on the window.
I mean, Seal can maybe provide some kind of support by shutting off a different angle,
but he can't be very leery of this, taking another fight with rock stars.
The Monty comes from the back, excellent pitch by four angry men,
now looking to deal with some of these other players moving about the first floor.
You might not do much though, as we'll light our backs off.
It's quite a good time in there for four angry men, they've not really wasted too much time.
They have spent all the Lion Scans though, so that's something to be mindful of,
because there are still players out here on the roam.
Look at Bimbin's position right now, he's all the way upstairs inside a server.
The site is pretty light at the minute, and depending on Lidah's path in, if they just used to go for something more direct, it could be a bit of a problem.
Could be an issue if Seal gets another kill onto Darcy Lee, and with Gotti preoccupied on the top floor, he seems to understand that there's a player up there, but Lidah's moving with the mission down below, and that means just as the site is weak, you don't have as many attackers as you might otherwise believe.
Lidah's only pushing at the bottom of an XO, but is now quite separate from the rest of his team, cut off by the smoke canisters.
Front shield for a second, threatened to push against Sufley.
One of his teammates now joins, 4-17, ripping into the smoke through that soft wall.
TX finding some good damage, and now the defenders coming from behind.
Leida doing the most on this Monty right now, and as TX checks his flank, another one goes the way of four angry men.
Might be a trade from Daystar, but 4AM have accomplished their mission by taking control of the site.
Fortunately, the defense has minimal options to retake from these vertical angles, especially with the Monty on board.
It was always going to be difficult. Rockstar finds another through the angle in Binbin in 1v3, that seems like it's a foregone conclusion.
Unfortunate position that Binbin finds himself in here. This was the player that was all the way on that top floor.
We'll find one onto Rockstar. Is it confirmed just yet? There we go. Double on the round.
But to get the kills required from this point, Lidah just needs to harass, just needs to be a pain with that shield and can't give any angles up.
15 seconds on the clock, and now that final kill comes in.
Gotti has to make a play.
But look how far away he is, Lynx.
He's absolutely not.
He comes off the kit, though.
Now time is not going to be effective.
There's not going to be enough bit left.
I don't know.
I wonder if that was Stoke.
We could have seen a very different end to the round.
Well, and you can see how close it would have come,
because he was over the halfway point.
Once Gotti actually made it closer to the diffuser,
but Gotti preemptively went around the corner
and tucked anticipating the Goyo to fall off the counter diffuse.
Now, if Gotti just decides to call that bluff, it's possible he sticks it.
I mean, don't be wrong.
I could also see the snake whipping around the corner and taking down
with like 0.5 seconds remaining.
But and this is just high thinking hypothetically.
I don't think either player made a wrong move, but that came down really close.
And if you want to take a look as you get into this later portion,
I really think it might have been a possibility.
He could have stuck it in close, but he could have.
didn't mean they did the most work.
We don't actually get to see them as a moment that they come off.
But still, God is in a bit of a tricky position there.
I mean, he has to just wait for the time.
He has to wait for that 7-second mark to take and then can make a play.
And there is chance to come off the diffuser, bang a headshot and get straight back on it,
and have enough time, but 4-hanger men getting away with another round there.
I say getting away with, I think they played it really well.
There was really good focus on the Roma.
They singled somebody out and just threw everything at dealing with that person.
And then we're like, you know what, we could probably just push the side here.
the site here, the walls were already open, there was a clear cut off through site, Sufley had a really tough job, he used all three toxic bay canisters in like, what, 10 seconds?
Really trying to stop them onto from pushing down, but what's Ladi gonna do is she can walk right through it, right? There was no real consequence to doing anything but that.
So two rounds on the rip here for 4 and we went to kick off their attacking phase on Nighthaven Labs, can they make it 3 as we're going back upstairs?
A bit of a re-attempt here from Daystar.
A bit of a re-attempt and you can, well at least see one adjustment of 4-angrymen bringing
a different form of hard breaching, but not more hard breaching, depending on how you
quantify it.
I mean, Rockstar with a 3-exit thermo-extremely will create a bigger hole in the wall, there's
no mira, not a step-by-step with the impact tricking, so hopefully we'll see a different
more successful 4-angrymen.
I mean, they got the round last time having basically no workable hard breaching.
the fact they got both these walls open now and also to your point what we saw
from the last time the way they really well coordinated and understood their
win condition the weak site set up the roam players now they have these
breaches fundamental is already good in the way in the first round free might be
excellent I'm really surprised to not see the mirror from day start because it
worked really well to keep them out and they weren't too far away from winning
the round now they've sort of just given everything up and said you know what just
take it bring the thermite you get three extra thermics now you can really open
up everything and already we're not even at the halfway point connects walls
give an opening to site. We've got Darcy pressuring with that 612, a devastating weapon inside
of electric. Now we're starting to see a little bit of utility move around and two-flake and
get into position with a couple of these Yo-Kai drones. We've also got Bimbin fairly tucked
there on the Thorn. This is a position we often see shotguns play. We have to see the
SAS operators there, but Thorn is still capable of dishing out a hell of a lot of damage
without Uzi.
But it's a situation where it might favor Darcy. If he's the one pushing around the corner,
he's got the shotgun that's normally favored in that engagement. So to your point, the Uzi
He packs a punch, but we'll see how well the yin can navigate around this.
Smoke's in, Kandela's going through.
The glass in the yin instead of pushing in tandem rather than separate like last time.
Ooh, the yokai spots in the last second, but it's actually light as it's swing around the corner.
Despite all the information, if Binbin is blinded, there's not a whole lot he can do.
The picon on this flank, the attack's so focused, they'll fall into the players' inside at the site.
The picon only gets one.
The flank isn't all that impactful in the grand scheme of things, but only in comparison to the excellence of the anchor players.
A double for Pekon, his effort should not be undermined.
Now, it is Gaudi in the 1v2.
Not the powerful position that four angry men are at in round one.
Working back with so little, instead the defense ready for this kind of push.
Now with the Fuser control on their hands.
One of these smokes will go out.
It's two players stacked behind the pillar.
It's Pekon with his third to get it from Connector.
Daystar's first round.
And again, coming at a point where it seemed like four angry men had everything they could possibly want.
I don't think they'd accounted for the flying cad, they did not accounted for that big play from Picanze,
and they also not really accounted for anything beyond, okay let's get connector open, let's get electrical control
and let's start pushing from there. Yes they had IT breach open, but again nothing inside a warehouse, nothing on the catwalk,
and nothing on the fish side, and the fish side was where a lot of the success was last time.
That backstab is often a very crucial element, it does come in late, you have to rotate around,
you're often required to be doing something elsewhere for the portion of the round,
You can't just sit in and around fish stairs and wait to backstab, you have to be active
on it.
And they were just missing that little bit of an element.
Things like the old Kajou, of course, played a huge role because that then caused a lot
as clear.
You could see Pekanzu here coming through, picking up that kill on the flank.
Akazu, he got a couple of it for himself as well.
Everyone playing very consolidated in and around that pillar.
Yeah, and to your point, I mean, a lot of it came from Azuki, who I believe, on the
one mind, was playing in the other site.
So if you have that backstab, it's entirely possible that Azuki, instead of having that
gun train towards connector, now even if he takes down the player backstabbing, his gun's
going to be trained on a different position, so at the point you raised about the lack
of any extra dimension around Aqua, might have been the thing that really cost it 4-4
angry Ben.
Still up to 1-0, and they start with a very good, I suppose just kind of like read of
that later on, understanding that the attack was pushing off in one direction, and logically
they trained all their guns on that position.
So, repeat as we go down to basement, the other site where they start lost on their initial gambit.
We'll see how it fairs now. Again, not a whole lot of changes in the lineup as Mira has been banned,
but we already saw her kind of fall by the wayside in the last couple rounds.
And it seems here we do have, you know, some changes in so far as...
I think operators have changed hands, but I think it's actually all things considered.
The only difference is the warden.
Yeah, we've got the warden in the frame now as well. That's perfectly matched.
We've got the blitz so that's gonna be a little nice little counter play going on there
There was a little bit of smoke action as well previously when we saw this site
So it makes a little bit of sense to bring the warden in for that
I like the mirror ban
I think that that makes quite a good deal of sense
It was a big big sort of disruption factor for foreign event even though they still end up winning the round
But that's not that there's not the style
That's not the way that they want to be continuing to get those rounds on the board again the big shock for me here
It's just the Hibana
They're limiting a little bit on what they're gonna be able to open with those breaches when previously we saw
nice big breach for Animus, nice big breach for Scythe, you give yourself that option for the cutoff.
I imagine that they're going to likely try and single somebody out again, but instead of the lion, they're bringing the Deimos.
So it's going to be a little bit more information-based, it's going to be a little bit more targeted to who's being hunted here.
4-angrymen, ooh, good kill by Gotti. 4-angrymen also going for a half-clear right now, you can see them clearing out part of the second floor, but not really looking towards generator, electrical, or anything over by the house side.
So they'll kind of keep the control around the garage that they have, and likely hold off flanks otherwise. Also shifting attacking strategies quite drastically.
The only shield we saw beforehand was the slow-pushing Monty, now instead rotating to the blitz with quick entries by TX with that M5-9.
9. Unfortunately, Rockstar going down. Half-cleared, not as solid as four Angry Men thought. Binbin
able to find some success walking on Electroflip. We'll find another losing a lot of HP, but not
as life to TX. Unfortunately, those six shots run out quite quickly and maybe going for it. Now,
there's Ophi outside. Leida will land the trade. Now, Darsley going down on the Blitz,
another round that collapses for 4am. Devastating play there from Binbin. On that second floor
again, he's had a huge impact this time. It was the last man standing previously because everyone
from Four Anguiment, circumnavigated the Romans and went directly to the site. Now with Lyder
getting that kill, it really opens things up. The pacing so far has been quite good from 4am.
You look at the time, there's still 50 seconds left on the clock here for them to work with,
and they've still got some toys to play with. Got a couple of tin openers if required, it looks
like everything should be open that's needed to be right now. Gotti's got a really nice position
at the moment. Lyder with the kit, they just need to try and put it up.
Ooh, but Gotti's got to push in quite heavily, fighting the L around the corner.
They buddy up at the last second, but just because of the angle of that reinforcement,
the angle Gotti was at, it's difficult to get that trade given Lidus positioning.
Daystar tie things up, two in a row, repeating the exact same size we played, and this should
mean we finally get our third in round five.
Daystar understanding the assignment there, they had a really nice link played.
There was no need for anything fancy, there was no need for anything too extravagant.
They knew where the attackers were coming from, and they were able to play a sufficient
Crossfire got him light it they had more time than that. There was 50 seconds
They had time to try and work something you could have even looked to try and play a little bit of it on there
If there was anything knocking around I think you start some lifelines available as well for that factor and
As soon as you've got things on the table that you still use them in look both in cushions
Do you look in cushions? Yes, okay? You've used the you've used the explosive aspect of it
But it was the striker as well
So you've always got something kicking around on a striker and if you also look at the positioning of the lifelines
Obviously, they didn't have completely perfect information, but could have centered around
that reinforcement, would have got that.
And also, the Izami was rotating between either side of that soft wall between the site and
the tank.
And because there was a hole in the wall, actually, if you just shot that lifeline through the
door, it would have got the Izami, no matter which room she was in because of how close
she was playing.
So again, just one of those moments where even if that doesn't happen, some really important
utility not only to gather information, but even to potentially concuss some of the defenders
that was left on the table by 4AM.
A lot of time, as you said, but unfortunately, getting a little bit ahead of themselves.
Game is still tied, and it could break either way, as we will have a new site being played by Daystar
after they won the top floor and the bottom floor.
It seems that Tori M feel confident in this rotation to the Blitz play,
but will drop the Damos instead, looked at clear a little bit more utility by subbing into the witch,
and if you look at what Daystar is bringing, you can't really blame them, can you?
It's horrible, isn't it? A horrible lineup right there.
Just so trap focused and then the vigil just chucked in for good measure for a nice little bit of destruction and some unsurreity
It's not the kind of lineup that you want to be playing against and it's gonna force you into things like a switch
Isn't it the nades online?
They're gonna be important if you can get some information no where something is nade around the corner destroy
Grismort destroy a Banshee whatever it might be you're gonna want to try and make that work as well
So bit of a bit of a tough lineup to be headed up against here for 4am, but
They aren't going to have any problem getting anything open, that much is for sure.
Breach can now be opened into the bottom of Warehouse, Pekanzu, thinking about a little
bit of a run outside here.
He's got a really good idea of where at least two players are, and I think if he's patient,
you might find one.
Oh!
you're not losing that fight.
So we'll take them down the process.
Daystar might not lose a whole lot of utility,
but we'll lose their top performer
and lose somebody who maybe had a little bit more flexibility
than some of the other players.
We'll have to see if that's the case.
F-naught will go out, but with that shield light,
ooh, not for nothing to destroy the F-naught.
Concerned about the players that might be upfront,
so pushing deeper into the second floor.
There's a Fenrir and an Ella on the opposite side.
Might be pinched by 4am, but if you look at the time,
not nearly as, I think, efficient
as things have been previously,
Clearly Daystar's layering of the second floor with traps has been quite effective so far.
Only a minute remaining as 4am get control of Garage, and they have a main advantage.
That should be said, but they lack not only the ability to get a lot of vertical angles,
but also just lack vertical angles in general.
I'm really surprised to see how much they're ignoring the two players that are inside of Fish.
I thought we were going to see Lider just make a beeline for those two players
with a couple of people backing him up and just start to destroy him.
Instead, they've juggled the diffuser around, and Lider's now threatening the site.
still defenders down here though and there's no vert that's been made to start to deal with them.
With only 35 seconds here it's not going to be very easy to make anything happen especially with TX
now falling. All the attackers arguing around this warehouse area at the minute but they've not done
anything about the vert. No you still have seal watching this important position the light are
moving from the opposite side player on the corner he'll call gaudi into position and that allows him
to go for the plant. Neither Azuki or seal in a position to get this vertical play from below and
with no C4s either. That's a big frag by the Ella, but Light has already got out of the building.
Can sit there with his shield and maybe peek around the corner.
Not a good secondary utility deal with this either. Only exception is the Gershmott.
Azuki could throw that out the window, throw it on one of the doors just to try and act like a pseudo lifeline.
But all of Daystar have retreated quite far back. One player outside the breach,
one player outside the window, and another player so far back. I don't even know where he is.
This guy's prone on the top floor, probably looking through some vertical angle onto the diffuser.
They have been waiting so patiently they want to guarantee this tied half in the three seconds remaining and they haven't even attempted to counter defuse.
That's a nice frag by Seal, but we are now officially beyond the pale.
Gotti will confirm it and 4am guaranteed themselves a 3-3 half.
4am have understood the win condition of round five absolutely beautifully.
Yes, they didn't have the vert. They knew that there was nobody below.
They juggled the defuse around and they were happy to take a chance because if you get the plant down on that site,
by far and away the most difficult sight in the game to retake. It sucks. It's next to a window,
upside down repel. Just playing passively outside the window, you don't even need to be on the
repel and especially if you're on the blitz, you're going to take the advantage of just being
on the ground. It's so, so difficult to try and retake onto that denying the plant is the only
option for a defender. Either that or a hero play or a significant blunder by the attack.
Neither of those were seen and instead 4am, underscubed the assignment, realised okay,
The holding on upstairs quite hard if we can just find a gap if we can just find a few seconds to plant this diffuser
With a little bit of destruction going on elsewhere. We are going to be just fine. It's exactly what they were able to do
Now the thing is looking up for 4am able to deal with those trap operators quite effectively now
We go back to the site that has proven a little bit more difficult than I think we might have expected
Obviously basement also proved problematic when 4am reattempted to attack it in round 4
But this one was a bit surprising they had all the breaching they wanted all the day star were inside the site
Yet the last time they played at 4am ended up kind of bottlenecking yourselves in through the connector breach and the round
Just kind of fell apart after that now we see a pretty sizable shift in terms of what they're bringing
We've got the thermite that was so good for the breaching before we still got the ying
Which has been a mainstay
But we also have the introduction of the blackbeard in the demos either of these could be great backstabbing
Operators and we'll see about what 4am ended up doing got it could also be good for flying vertical pressure
hopefully based off these operators who are bragging, I think this might be before I am recognizing
what was really the one only problem with their attack last time.
And we're starting to see something like a yin come into the fray as well.
It gives that little element of disruption, they're not just going to be able to sit around and all sort of play in and around Pillar
because they start, they have been quite tight, they have been quite condensed when they've been in these defensive positions
and that's fine, there's no real problem with that, but throw a candela into that and if everyone's blind
all of a sudden you've got some pretty significant problems to deal with.
Again, we're seeing the breeches open, we know that that's going to be fairly straightforward now with the bands that Four and Romain have given themselves.
They have opted to make this a lot easier than it otherwise could have been.
Rockstar.
A little bit concerned about Electric, but I don't think it's going to slow them down too much for getting that connector wall open into sight and into the back of Pillar.
Darcyly.
In this prime position again, I want to see more value out of these Candelas this time.
Especially when it's playing like Binbin on the floor and there's too much that they're going to be able to do if a Candela starts rolling around the corner.
Now, this is why you see them back off.
Also, I want to point out Binbin playing this position again, but a switch to the M870, whereas before they had the Uzi.
This thing is, will be a better weapon for playing this close position on both the breach and the door.
Could be a bit more threatening if, obviously, or anybody tries to go around the corner.
But of course, last time he was completely blinded by the Candelas, so that's not really going to be affected all that much by what gun you bring.
Minute ten seconds remaining now, and if we take a look, it's still a bit of a linear push on the generator side.
We've got three, four players over here, TX working up to that breach.
Pekana's gonna hear this player on the problem.
I need to catch him swinging around the corner, the Nomad not ready.
They start beginning this push with a 5v4.
Again, Lyanna just walking in.
No additional angle, no massive disruption.
Darcy threw some candelas and some smokes.
But once he gets hit by the yokai, he's stunned completely, shield exposed.
The Blackbeard goes down, basically minimal effort by the defense.
Rotating another Yokai over as Foria might have another shot at this.
Some two different shotguns and Rockstar holding this long angle.
It could work, but Sufley in a perfect position to deny the plant.
Darsley ready for it.
Sufley gonna play passive, halfway gone.
Demos should spot it once it goes down, sees the Yokai, takes it down in another bite at the apple.
Seal in the meantime will get a very important kill as this puts all of the pressure on Gadi.
I should never mind the other yokai is alive. I thought I got taken down in the process both of the echoes primary utility are remaining
They start with a 3v2 make that a 3v1 man advantage and it is all tied up on night heaven
They started just quietly just have to wait until the opportunity moment there
They're exactly where everybody was they're exactly what the game from it was the same game plan that we've seen previously
It was exactly the same as what we saw in round number three. No major changes
No major operator, Jamie. Just play around the OK. We're going to get to listen in to both these teams.
Sorry, I need some time to put back the mic.
Alright, OK, dear attack, remember that Tokai is sneaking around on Lobby.
OK, they focus basements where they go full clear jungle, plus Aqua to site C.
OK, they want to full-check the map every time.
Stock, again, Dokka will be alone.
They full-check the top, jungle IT.
They don't care about site until everything's clear top,
so be aware on this on our positions.
Top, they either have jungle IT push,
and Dokka goes blue, or the blue IT push,
with Ibanez cutting-game window below, OK?
Remember, we said on the bands, Grimm plus Ace or Capitao.
Keep up the good com, ok? We're trying to find solutions, beware they found that Flanks were working on all attacks so I'm pretty sure that no-
I heard the sound of the echo, it's so noisy
Echo
I think it's mine, I didn't use their echo
I think it's good
My mic should be a little better
Echo, do you know why I talk so much?
I don't know
Because there's echo, echo
It's so noisy
Ah, they won. I lost today. I jumped out of that yellow building.
You think, well, I'm just being the doggie, you know, it's gonna be a problem, right?
But it's one of those nice things where like, if you know based on your prep that a team is gonna bring doggie,
well, you can control that as a variable. You can know it's gonna be in the line-up, so you ban other things.
I love learning these little tips.
I must admit, I really like eating timeouts because they're very...
It's... we're biased because I don't understand the rough-based timeouts.
True.
But I understand eating timeouts because it's English, thankfully.
And it's very chill.
There is zero.
Zero. There is zero amp. It is just so matter of fact. It is so relaxed and I think it probably
queues the team in a really nice headspace. Some teams like the whooping in the hollowing,
some teams like the, you know, getting hyped and it's sort of using that energy, but I
think in the best of three early in the morning, you've kind of got to temper that a little
bit, especially knowing that you want to be playing a game later on this afternoon as
well. So very matter of fact there for me then. And again, it seems like they've got some
very good homework on Daystar, doesn't it? You know, they were, they want to clear, they
to flying. They're not going to do anything with the sight until this is clear. They have
some very clear wind conditions right now and it's going to be good to see if 4AM can
start to try and execute on them. Obviously we could sit here and say the same for Daystar,
it's just unfortunate I don't understand. So we're a little bit left in the dark with
that one but 3-3 on the half is a decent scoreline regardless and I think both teams are going
to be fairly happy with that moving into the second half of proceedings here. I'm already
get rid of a bit of that barbed wire on the bottom of those warehouse stairs, bottom warehouse,
we didn't really see an attacker in bottom warehouse, and I was kind of surprised about
it because it can be a really good powerful position. Nice to see that cleared off straight
away here from Daystar, just giving themselves options for later on.
It's quite good to see that level of foresight, oh classic. Something we'll have to, I think,
go down and destroy some of that soft wall. Hopefully that'll be okay though, we'll need
well, secondary shotgun. One thing we heard mentioned during the channel was the possibility
that Dokeby being brought up by Daystar. Don't really see her in this round, but I think the greater
possibility with the Dokeby is sure the phone calls, but also the fact that she might go lurk,
and I think the fact that we see Daystar trying to clear out that barbed-round bottom staircase.
What the Dokeby represents is still very much a possibility that the defense is so focused on,
say, a generator push, like we saw 4am doing a lot. You might have somebody sneak up
There's garage stairs and trying to go for a flank.
TX getting quite aggressive on the garage single door, but
there's a player like all the way outside, upside down, repel.
Instead, it's Azuki from down below, who gets a line onto the Azami.
While there are two players in garage, it's going to put a lot more pressure on Gotti,
who himself is trying to get aggressive on IT.
And now with him down, I think we're going to see quite a lot of presence in this area, Ali.
4 AM are challenging, so they don't really need to be challenging right now.
Darsley just getting away with it there.
He had a nice angle onto the top single coming into the top of catwalk seal is tempted for a bit of a walk through here
But there's no rush about things. There's a minute 15 left on the clock default camera finally gonna be dealt with
I'm always a bit of a stickler for the old default cam as you keep he's gonna be starting to make his way up this garage as well
So zero garage presence from when 4a and we're attacking and this has been a main focus right now from day start
So much so they're even gonna start to open the wall at the top of that catwalk as well big play required here
and he will find one onto BimBin.
It needs to be the first of a couple though.
It needs to be the first of a couple indeed.
It's only a 4v3.
I think you can see Pekan all the way on the back side.
So as opposed to 4AM on their attack,
we've got a bit of a back stab,
but Lighted doing his best to deal with the front.
And I believe it's two players in garage,
but only a 1v1 on the back side.
This is a must win fight for Pekan.
The defense is gonna be so much more scattered
if he can win this, but if Rockstar
can give them this peace of mind,
you can even see them double up,
but he just wins it first out the gate.
Scramming head-level with the F2 wins it within the first 10 shots, but again the alternative angle falls
They leave a Zuki by himself and now they're in the same position as before
Doubled up the same angle the defenders can watch both of these positions
And now souffle in the 1v2 not a whole lot even with the information
Lyda has completely bullied them at the beginning and Darsley finishes it at the end
You can't help but think that Daystar just squandered the time that they had available to them then
They have to try and split up, they have to try and have a second dimension to the push, because if Lyder's playing in IT, hitting shots like that, you can't challenge them one by one.
You either challenge together, you challenge with utility, or you just entirely ignore it and go somewhere else.
We didn't really see Deistar do either of those three options. They challenged it solo, they didn't challenge it with utility, and then they went somewhere else when it was a little bit too late and there was no other option.
option. So it kind of hurts a little bit to see because the opening portion of the
round was fantastic. We've got great controller warehouse, very easy to get the
breach open. We've got a K-bandit band. It's the exact same band interestingly as
we saw on the flip side of this game. So no real surprise there. The breach is
going to be fairly straightforward. It's what you do after that that really
matters and I don't think you can allow either just to continually swing
at e-breach and get away with it. Now it's unfortunate especially when you saw
Daystar getting a lot of the right ideas tried to diversify a lot of those angles and
Light of winning one be ones like that or even gaudy going down into later on
Even though you've got the right plan if a player's winning gunfights like that
There's not a whole lot you can do first-person shooter and if somebody's getting shot. Well, that's just really unfortunate, isn't it now?
Continue with the side rotation down to the basement
Before angry men win their first attempt of the top floor now
We see the entry of the dope be and big shock joined by solid snake being brought by pecan
Also got the zero and play though a whole lot of information being brought by day star
Not only souffle
He's gonna go with those flank cams, but also the active intel gathering of the doke be and the snake respectively a
lot of vertical play as well the sledge and the and the ramp not a
Common combination to like a buck ram maybe more a more thing, but I
Supposed to sledge you got the maid and the secondary pistol. I think sometimes it's a bit personal preference as well, isn't it?
I don't think there's
Anything really wrong with bringing the sledge in this day and age.
Not at all.
There's zero for me. I love zero because you just forget it exists and then you see it, you're like, oh yeah.
Oh, we still have zero.
He's got six cameras.
Yeah, we still have zero.
That's a lot of utility.
The Swiss Army knife of utility, like you say, information are plenty here, especially the snake.
I don't believe this is the first time we've seen Snake play today, by the way.
For how much hype and talk there has been about this operator, I mean, it makes sense that they get first blooded inside of the first minute.
Well, and it's funny, we did see him one time earlier, but he literally was so focused on a roam on the top floor
I think we cut him for like literally point five seconds like this guy's not doing anything and then we just left
So it snake is at a very minimal impact today to your point and now a dope be also seemingly going down next
I mean, I just this is already a rough start for so such powerful operators zero though
Hey out of the three Intel operators. Who's the one who gets a kill my man?
And the last one standing in round eight at the minute
He's gonna have to be the last one standing for a while as well
If you're gonna try and drag this one back three versus four right now, and then firmly in the driver's seat
Starting to get a little bit of the breach a little bit of the soft floor open and starting to try and work down onto that side
But I mean I just worry about this line up from all sorts different sides
The fact that we've got two tin openers when attacking basement
There's plenty of things that we could just we need 20 minutes to really sort of dissect this
That was some great need usage
You're gonna use one you may as well use two guarantees the kill on Darcy Lee and removes any toxic bay castes that were left lingering around
It also levels up the time now they can start to pick away at some of this site utility
Those Vulcan packs are gonna be a big one this where zero really comes into their own because they've got accurate information as to where players are
Hiding it's gonna make this drop a lot easier
He's turning vertical angles as well, trying to isolate this Izami, pushing Lida back further underneath the cargo stairs, seal fighting them.
They still have been working these past 20 seconds so perfectly.
From the nade plate to the vertical angle, he's making every second count, but then Souffle dropped for the defuser, falls to Rockstar, and it all might still be squandered.
Bidman picks it back up, but with only one player left alive, he's got to drop down off
those vertical angles, which gives flexibility to the defense, body with an important victory,
and unfortunately, Daystar, despite how well they've played the past 40 seconds, the final
10 or what matter most, as 4AM continue their streak on defense.
Oh, Keebo Barricade's really putting in the most work there.
It's so...
One of the reasons why Azami is so egregious, because you can just entirely change the landscape
of the site.
peeking down and dropping down into tank and seeing those key barriers every
single round but when you do it's so annoying and it's a pain to deal with.
Daystep, recognizing things aren't really going their way at the moment and they
need to break that on this attacking side. They're gonna choose now to take that
tactical timeout. Don't forget we of course have the halfway point as well
it's only a couple of rounds after that but they can't let this lead slip too
much in the favor of 4 and remember because so far whilst there have been
some good positives from the attack links, the general sentiment is rounds aren't being
won.
And it's kind of a difficult position, I mean, not only for them, but also for us, because
like that last 40 seconds was objectively great. They were getting all the vertical
angles, they were isolating those defenders. And then it's just small things like little
timings is something you and I were talking about before the game is that both of these
teams, but even like Daystar against Falcon seemed like the fundamentals were generally
pretty sound, but it was just some of those three two ones that were a little bit mistimed
a little bit of a gap here, a little bit of a delay there, and it's something small,
something so minuscule that spending, you know, the even amount of time I'm talking
about, I can feel like you're harping on something that's like really minor in the grand scheme
of things, but when it's happening with 10, 15 seconds left, it might end up defining
the whole round, even if everything before that was really quite good, which for Daystar,
a lot of the fundamentals have been good. On the first, second floor, we saw, you know,
a lot of different angles that players tried to push from and really just losing fights
at the end of the day, and that one, a lot of the positioning and communication was really
quite good it was just another small thing so to your point if the rounds are
being one you've got to find some way around it as it might be four angry
men's pick they are two rounds away from closing this out in regulation and
given the similarity that Knight Haven and Clubhouse have it's possible to be
comfortable there too. I think with the maps it was like I said at the top it's
difficult to say who it prefers who's really won the retail stage if you
want to go that far but they still know that this is a map that they're
comfortable on as well and they can't just sort of let it fall by the wayside
and she's seven three potentially yeah just because it's four and
Four and when they really do need to start to sharpen up a little bit here
Hopefully that little minute with her and they will have sorted them out a little bit when they turn their attention to this mid-floor
I'm not gonna be trying to bring the kitchen team in terms of you know
Sort of information operators or anything too fancy that really hasn't been working for him so far
I think it's a good time to sort of drop back some few basics and just go okay great
What do we want to achieve in this town? Full clear, get a little bit of map control, kill a Roma or two, and start to work.
Remember, this is the site that 4AM themselves got away with a worldy plant on.
You don't need to do the most work on storage to come away with a round and attack it.
But if you recall from Eden's timeout, it's also something that they anticipated.
Eden said that they love to go for the full clears and they won't execute site before that.
Even though they're changing things, even though the Dokobies gone, the Snake is gone, as you can see,
They're going for that full clear. They're not going for some quick game player, some quick execute play.
And you can see that the defense is completely ready for that.
Darsley pre-aims that angle. Crouched. Azuki immediately falls.
And now all the defenses guns are trained on Gen and Generator because that's the next likely position that the attack is going to push from.
You can see the game plan that 4AM have articulated in that timeout is not really being changed or disrupted fundamentally whatsoever.
God even somehow gets away with that drop, despite one player directly around the corner.
And I mean, 4 angry men, nothing that they have planned for or envisioned about this defensive half is going really unobstructed.
It feels like the map control is more important than getting the kills at the moment for Daystar,
because they're just so convinced that they need to take this control and then they can start to execute and then they can start to work.
But if they're not getting the kills, if they're not winning the gunfight, it isn't going to matter.
So if like the next player to fall there, it's the third might go on, okay, not the biggest loss here on the mid-floor side,
but it's the diffuser called upstairs.
Someone's gonna have to rotate up toward electrical
and pick that thing up.
And you just know that there's gonna be someone still
hanging around up there on the defense
when that happens.
Picanzee, in the bottom of warehouse for the moment,
has a chance, but just can't land the finishing blow.
The F2, a little bit brutal on the recoil.
Oh, the timing, Lider pops the corner at the perfect time.
Bimbing finally starts to get something going here
for Daystar, but it feels like it could be too late
as he too falls to Gotti.
That's too late for Seale as well.
Finds the angle, but also falls to that MP7.
Six to three now for four angry men.
And I really feel like Ali, as we've seen them now,
achieve three deep passes in a row on map point.
It's got to be that defensive game plan
that is winning at the end of the day.
I mean, from the team and even, of course,
but really all six players and the co,
well, five players and the coach that we have right now,
you can see that what they envisioned at that time
on has perfectly come to pass.
And they start just aren't really,
I think, understanding that situation.
Maybe we'll these next three rounds, of course, we still got potentially three to we get to overtime and the band phase could change things, but
Hopefully we can see maybe daystar rotates, maybe some more direct pushes or some quicker pushes at the beginning of the round, because if it's just more like this, I mean, I think we're probably gonna be thrown to a break in the next four minutes or so.
A solid snake band. I mean, that one's crazy.
Yeah, okay, it's a possibility, but I think it's one of those games where the bands just aren't really gonna matter too much.
The Azami Band is a good one, and I'll give Daystar that, I think that was a bit of a headache for them, especially when they were attacking onto the base, it's been a headache on the top floor as well.
So it makes sense to get rid of the Azami Band, but what value is that, that you can just insert that sentence into any game ever.
So, again, I just don't feel like the bands are going to play a big enough factor here, Daystar have to find something a lot deeper than that right now.
And like you say, when 4Amer are as prepared as they are, and they know just how predictable Daystar can be,
They start need to just be a little bit less predictable. They need to recognize look they're waiting for us at every single corner right now because they know
All we want to do is clear. Let's do something different
Well, and especially think about like how ways in which they can be unpredictable
We saw yank quite consistently from 4 a.m. On their attacking side
But if you look at their defenses, they're bringing a warden right now
There's only the second time they played it
They've really only played it on the command center and so obviously we know that we don't know what operators are gonna play ahead of time
But you look at hindsight, which this isn't a knock-against-a-star,
but if they brought a ying and maybe that like round eight or round nine, it might have had a lot more advantage.
Maybe go for something quicker, bring a blitz, something like that, try and rotate, do something alternative to disrupt them,
and we've just not seen that so far, but continuing to not see it in round ten.
Sure, the snakes man, and they're not bringing doke-a-bee, but we don't see any rotation to the ying or anything like that.
We don't see any rotation to one of the shields.
I mean, the attack has so many cheesy operators nowadays.
you can pick your poison and probably find something effective, but instead they're trying to I think go for another full clear
It's like a little bit of a basic lineup doesn't it and
One of the oldest tricks in the book isn't it the C4 since the introduction of the C4 lineup
It makes it so much easier to hit those really nice a long range C4s
With two-play down those exothermic charges gone with him no tin open is available
Once again, it looks like it's going to be a tough day at the office for Daystar on the
attack here of Nighthaven Labs.
Going to be forced into those single doorway pushes.
There are even pocket reinforcements if this connector wall wants to get closed up as well,
but God, he seems happy to take the challenge on there.
They may have won a shot.
He's going to land onto Bimbin, still with the option to try and close that off.
Daystar caught at the periphery right now.
There's no way in here, Lynx.
They have to push through doorways.
Got to push through doorways with shotguns the opposite side.
And Gotti, by the way, who's 15 and 4,
something we have just neglected to mention up until this point,
so much focus on LIDA and yet Gotti on one HP,
still thinks he's got something to offer.
You see the plan, play the contact, play the trade.
He pops up and gets a Zuki anyway.
16 and 5 is an all likelihood.
That'll be the scoreline he ends on in a 2v4.
Four angry men have the angles.
They have the utility.
They have the game plan on lock.
Well, Pecanzu might have three EE1Ds.
They might have two Nades between them.
Given everything 4AM have in store.
Seems difficult.
Oh, good read by Seal.
Sends that Nade into the perfect position
behind the bomb chassis.
Great late-round read from the IQ.
I'm trying to push him through the smoke as more health
or time is bled from the attacking team
4am continuing their game plan of holding still.
I really like how 4am are playing this.
They're not trying to over complicate the point.
They're not moving at all. They're just holding
really deep power positions.
Lider gently peeking here onto electrical.
There's no option for Daystar right now.
No option whatsoever as both Pekanzu
and Seal now starting to move towards
half HP. Pekanzu prone in the middle
of a doorway. More offering himself up
for sacrifice than actually making
a full attempt. What a show-it by 4
Angry Men on Night Haven Labs. Might be there
pick with a 7-3 going in the club, starting the day off right.
Really not messing around there.
You can tell that four-angry men have put in a heck of a lot of prep ahead
of today's fixture against Daystar.
Daystar caught looking really flat-footed on Nighthaven Labs.
I know I was expecting a lot more out of this fixture.
Fortunately, Lynx, it's best to three.
There is at least one more map on the way,
and we're going to be going to that very shortly.
We'll be back in just a few.
Well, by the end of things, Ollie, really wasn't that close of a game.
If you only tuned in for the first half, you would think this would be a competitive Night
Haven Lamps we'd be talking about, but no.
After four straight wins on the defense, four angry men win their pick, and now we've got
Clubhouse coming up, I mean, pretty much immediately.
But even I'm kind of surprised, but that game plan we heard from Eden, I don't think there's
a single flaw in it.
It worked really well, didn't it? It shows just how well Four Angren meant a prep for this fixture.
And Daystart, they need to wake up and they need to wake up quite quickly because we already know
the similarities between somewhere like Nighthaven Labs and somewhere like Clubhouse
granted two very different maps, but they do play in a somewhat similar fashion.
And you would hope that Daystart have got a good chance in this fixture.
We said at the start, it was difficult to tell who favours on these map choices.
Four Angren for me had the slight edge in that they had a bit of a favouritism towards Chalet,
But I'm not even sure if we're going to get to Shalei at this point, Lynx.
No, with 7-3 on Night Haven, there's enough similarities between these two maps
that it makes me feel like it's possible we will see 4AM just run away with it.
I mean, one immediate example, those exterior walls on Clubhouse and Night Haven,
there's a reason why of all the maps we see in the pool.
It's usually these two maps where we see double hard-reached denial bands,
double hard-reached bands.
And while we always do have to say that, you know, the three bands were like super impactful
for like two seconds, and then we've got a lot more operators that got super powerful,
But even still on these maps, they can be quite standard.
Basically, fully changed parts, at least especially the early game for how these maps play out.
But we'll see how the actual differences between Knight, Haven and Clubhouse manifest.
As if they are too similar, four angry men might get another strong or even close victory.
But a victory nonetheless, and if they do that,
fortunately Daystar will be our first team sent home from Salt Lake City Major,
and four angry men will go on to play Loose later on in the bracket.
We just need to see a little bit more out of Daystar.
I think top through bottom.
See yesterday by far the way, the highest performer.
And it's not necessarily that they had a quiet game over on labs.
There just wasn't that same level of support from the team
that was enabling a lot of those plays.
Let's see what we end up with here on clubhouse.
We get on into things, a ying and a kade straight off the rip.
4M starting off on that defensive side.
Daystar on that attack.
It could be quite boring.
It could be double hard breach denial again.
okay bandit which for me just it just leaves far too much open there are lots
of different ways to get things open here okay granted I can understand that
to some degree things like moto things like basement can start to get a little
bit techy but the bandit coming out as well I feel like it just gives too many
tools for the defense to play with well and if you think about kind of what we
saw from these two teams on night Haven labs I believe from day stars defenses
we often saw quite a heavy trap lineup I mean we had you know Fenrears, Ellas,
Maluci's lesions also saw some of that from for angry men as well and now I think just the thing about the thing about trap operators is
There is no one trap operator that is particularly strong to warrant banning
You're never really gonna want to ban the Fenrir or the Maluci or anything like that
And because they are all in that strong but not bannably strong area
That then allows you to bring lineups like that and so when you have situations such as this where you have two maps in
which Cade and Bandit are pretty much always going to get banned if you abide by the conventional
wisdom. Not only do you have that, but on the flip side instead of the traps, you basically
get all the most annoying time wasting operators. You get the smoke, the goya, or even in some
more indirect ways, the clash in the castle. You burn time on the extensions. And so it
makes sense to ban the Cade and the Bandit. But as kind of we talked about at the beginning
of the show, you got to pick one kind of defensive or attacking philosophy you want to target.
But once that leaves out the other one, if you have a team that likes to specialize, they'll
have so many tools at their disposal. Yeah, we're just at a point in the game where there
are not too, I don't want to say too many options, but there are a hell of a lot of
options. You can only do so much. You can only do so much. You can't get rid of everything.
You've got a cherry pick, exactly what it is that you really don't want to deal with.
Castle already being dealt with there on that small window to the top of those blue stairs.
I've also seen Bimbin on the Ram this time as well in an attempt to rip open that kitchen
corridor. Should be fairly straightforward to get this kitchen hatch open as well.
Gotti does have an in-flight in here below but nicely covered thereby seal.
It's very quickly going to deal with that kitchen hatch element. Snake, just starting
to clear this top floor. Knows there's going to be somebody over there toward
garage but there is mute so you do have to be cautious so you've not just got a
rogue defender stood in one of those mute jammers.
Seems to be the case right here. Darsley even with two loot jammers in pocket.
Just hoping if there's some vertical destruction down below. OH LIDA!
One of the more aggressive clash plays I've seen in a bit. Sets it up, gets the prefire onto the player on IT breach.
And we have attackers dropping like flies. Pekon finished off the double kill for this Mute.
And you can see that maybe Daystar underestimated the impact of this Mute Clear.
I'm not gonna say the Thermite underestimated the impact of LIDA. I don't think anybody would have expected the clash to do that.
Right on IT breach, fire vaults going down, unfortunately a little bit too late.
This light just backs up, down to the process, beginning a little too aggressive given the 4v2 position.
We're entering troll time. We are. We are entering troll territory.
The round was won about 20 seconds ago, and all they need to do is just try and rotate downstairs.
And if they all get down, if three of the four of them get that great,
but lighter with that swing just opens the door a little bit,
and it leaves some seriously vulnerable players up here.
Darsley is going to be vulnerable inside of radio. We are going to see TX as well, a little bit vulnerable over to that catwalk side of things.
Fortunately, he's going to land his shots. Now there should just be a layup.
Just appreciating the small things, as we'll likely have 40 seconds.
And obviously, he'll actually will jump in the building, so I appreciate that.
SoundQ will reveal himself to Gario. Goes down as well.
Sight is actually empty, by the way, and Seal does have the diffuser.
I believe Darsley still up on the top floor. One player is an oil pit.
The ironic thing is I still think Seel's gonna go down, but he probably could have...
I'm not saying he should have, but he probably could have sprinted in, just put that infuser down.
He'll begin to do so as the defense moves forward, but they're all moving quite slowly.
We will enter the post-plan in this process.
Will Darsley and Taps on top of each other? No way!
They line up for him and Seel gets away with both!
Like I said, the round was won at around the minute and 20 mark.
all we had to do was get ourselves back down to site and secure that advantage.
Seal. Challenging or challenging some of the energy that we saw them play with yesterday.
Coming away with a round like that, from the Daystar point of view as well,
there was four rounds in a row on the Attack on Labs, so to come out here and to get something
like that, which is a massive clutch, is going to do so much for the mental on the team right now.
Now, we have a real swing inside of this series already, on the opening round here off Clubhouse.
Criminal behavior.
The party got the plant down as well. The whole thing is just nuts, you know?
Intendantly speaking, if you think about it, it's kind of a 1v4 more than anything.
Supleid just got taken down in the garage door.
That was all pretty much entirely sealed getting those kills.
You mentioned that seal, you know, maybe not doing as well because he didn't have a lot of support
Well, I can tell you he had no support while he might have had some support in terms of maybe droning
But in terms of actual players in the in the map with him no support to get that 4k in round one
Just my individual effort able to net day star their first breaking for angry men's four-round streak on the defense
carrying over from Knight Haven Labs and
Well, I have a feeling that
Eden if we get to that point Eden will probably have some things to talk about in the tactical time of the future
That's been given a four-angry men's success so far. I imagine they kind of realize what happened there
I got we'll see around play out quite like that
Little bit of a wake-up round, isn't it?
It's you know, it's not always gonna be just as easy as getting a couple of kills on the road and then being able to
Lock in the round from there. You have to finish these rounds with the same
Conviction that you start them and you can't afford to take your eye off the ball
you can't afford to let up for a second. Got it. These 11 effects all. 16 kills, ended
on labs with, and he's already opening his account here on Clubhouse. Nice little opener
on to Pekanzu. Again, the opening takes for 4 in the ring. It's been very good in this
series so far. He's now on the line. You are going to lose some of that global ability,
those E1Ds. You have seen youth to good effects, trying to single out and slow down some of
these roamers from the top floor site at the moment it's just going to be a little
bit of setup from the attackers. Plenty of work to be done from the roof whether
that's getting open the hatch into logistics getting open this wall on
such a queasy or indeed starting to challenge and think about those windows
into all federally of course cash and CCTV as well so plenty of little options
to go with but being one body down isn't going to help them in that endeavor.
It will not, especially when you lose the 417, one of your potentially two DMRs in the process, only DMR in fact.
We've seen how powerful of a weapon that can be, not only in basically every match in the past like six months, but last map in particular, some of those pre-fires.
Also means that as the Blitz wants to push into the building, you want to have these guns covering different angles, and the 417 in particular would be a really effective gun to cover that Blitz as Binbin pushes in.
pushes in. Lacking it could be a bit of a problem depending on where the Blitz
decides to push from. You can see currently Seal looking to get his and
does get his fifth kill of the map so far. 1v1 on red stairs, only 47 seconds
ago. Things need to break away a little cleaner for the attacking team. They're
stuck outside these windows, stuck outside these rooms, trying to take 1v1s
and winning them, to their credit, but still in the disadvantage, giving the loss
of Pecan at the very beginning. So Seal will hop deeper into construction, looking
over towards logistics. The 3Bs, he can actually get quite a bit of information
clear out quite a few positions.
Seal has really navigated around TX and I don't think that he's got any idea as to
where Ella is playing right now.
Brilliant flank in through construction.
He was just tucked inside a cache and there was no idea, there was no indication from
Seal that he had any clue what was going on.
TX is going to be able to move around the corner.
It doesn't come down to that lighter in fact, credit with that final kill, but just a brilliant
lurk play and a player that just went unnoticed.
And you know what word does not describe that round?
Troll no no perfect perfect play from four angry men in the late round there
We do not see any ridiculous swinging by Lyda. We don't see any kind of late rotations backward by the defense
Clearly understood they win conditions now to be fair part of that was because it was much closer round while 4 a.m.
Consistently maintained the lead it was only one body wide the whole time
But even then you see Ella on that flank it really doesn't go in until
Thermite goes in and the call is made
hey, Daystar are committing to some kind of execute. The Thermite's behind the bed, he's
probably going to go for the plant, they're going to be focused on covering. Now you can
hit that flank in construction. Everything is just much better tightened by four angry
men, and while the streak has been broken, they continue some generally strong defensive
performances, and we'll obviously see how round three turns out, but round one looking
already like a novel.
We may look back at round one and say that it was just a blip on the radar. You know,
it could have just been a little bit of a round in error, and maybe they just got a
bit too ahead of themselves and that's gonna happen isn't it on a game here or
there I think for day start point of view they've kind of got to recognize
look we've won a round but we won a round off the back of a massive clutch there
is this as we've seen not gonna be very repeatable throughout the course of the
series so they still need to dig deep and they still need to find some of these
answers and I think again that last round was a good example of it for me at
least in that it was a full player that wasn't done very well there was a lack
of information they were leaving players out there and 4am know this and if they're thinking
okay they start love to clear before they start to move on to the site and I don't get
droned or I don't get cleared before you're in the best position in the world because
you are never going to get found at that stage.
Very good point actually. An important ramification of kind of the understanding of that philosophy
and something to keep an eye on for all of you going forward. If you're looking this
full clear and you see somebody is still off site there's probably a decent chance to always
point that that player has not been roamed. Using this round as an example we've
got a Denarii and a Smoke both positioned quite aggressively. Now these
players are gonna get drunk. There's no way they don't. I mean they're not really
trying to hide of course but also if you are a team that likes to full clear
you're gonna need to draw it out. Jim you're gonna need to draw it out in a bedroom in logistics.
These are all normal but somebody say maybe drops down the construction
hatch as they're rotating back that's where things might be a bit tricky. At
the moment they start trying to mount this pinch. Deathmark track around the
player playing close to logisket, but again 4AM start things off on the right, but he still gets through!
Goddy now I believe on 18 kills between the two maps and potentially looking for number 19 as he swings around the corner.
Massacre is a Zuki with that SMG-11, now sealed dropping down, not really joining Souffle, but Daystar
and another disadvantage in one in which I don't think 4AM want to give away with the Koiyo sitting close on red stairs
Just swings around and well, that's that
These players just look unleashed don't they I
Think a lot of these players end up playing on quite high ping
Through regionals during kickoffs during whatever it might be because all the online play
It's a big place. It's got it. It's scattered and the ping is quite a serious factor
So when you see them eventually get to a lantern play on zero delay
Some of these kills are absolutely crazy
That's easy, that's easy, one tap was...
It was Lina Crust!
It was one of those things where it's like,
just because she got headshots so quickly,
like the audio cuts off a little bit,
just like how the game works,
and so you don't really appreciate it, and then you go back and think about it,
and you're like, oh that guy got robbed!
Absolutely, it's someone else that got robbed.
That kill was crazy!
Bimbing got robbed, he pushed through the whole Toxic Ape canister,
was tanking damage left and right,
still had the Deathmark tracker
onto Gotti, and Gotti just turned around
and hits him with the one pump.
I would be, I would genuinely be upset.
I would, I would genuinely be upset
if I were the Deimos in that position.
You haven't tracked, you haven't dead to rights,
you pushed through the smoke, which is always like a risk,
but like, you feel like you deserve it at that point,
you've put an effort, you've lost HP for this kill.
There's enough going on, there's enough going on
to warrant it as well, because God's attention was divided.
He wasn't just solely focused on Bimbing coming as the Deimos,
this stuff going on inside of the bedroom,
there's other factors at play.
It was the right play to make, you just still lose it.
you still lose it, you still get shot.
And it's one of those things that we were talking about
at Night Haven Labs as well,
where there were plenty of times
where either of these teams,
but for Daystar in particular,
were generally speaking quite fundamentally sound,
but they were just losing fights
or it was small little mistakes.
And you know, the reality is,
those can be capitalized upon or the realities,
you're going to lose those fights,
right now, 4 a.m. to start losing them.
Well, the defense especially, I mean,
that 1v4, technically speaking, 1v3 being the exception,
4-ingredients have been quite disciplined,
but also quite capable in winning those really difficult 50-50, but even in that case with the smoke,
like, that's a disadvantaged position for him, and he's still able to get the best of it.
Now as we go down to basement, I mean, similar positions are going to be, if you're, say,
in-generator, your position gets flooded with bees,
if you see somebody who managed to get a lot of damage or a kill in that position in the late round,
that's exactly the kind of stuff we've now going to expect from 4AM.
I really like this from 4AM as well, because it's entirely different to the way that we saw them
whole basement in the first round. If you've not gone to that extension with the mute and the clash,
they're not trying to bait out Snake thinking that there's only one player upstairs and in fact
there's three and two of them are stood in a mute jammer. Nope, they've just gone back down to the
site. They've gone, hey, you know what? We know that we had technically won the round previously
and then still managed to lose it because of a huge clutch by seal. We're not going to give that
opportunity away to Deystar. We're going to make them work for this control and Deystar themselves,
they're going to spend plenty of their own time. You don't need to spend it for them.
They're gonna drone the full map. They're gonna make sure that garage is clear. They're gonna get the drone up onto catwalk
They'll move through bedroom and cash and construction in all those different areas and they'll start to make a little a play from there
place
Heavy stack up here inside of the dead. Oh, what a seed for got he he's gonna get caught out there seal with the backup
Working in behind bin bin darsely down as well
And I don't think TX is gonna be able to get him
This has been a much more direct approach, and I'd like to see Daystar just put the foot to the floor now and finish this round and really take advantage of that early pressure that they found.
I mean, it would be nice, but at the same time, I can't really fault the team for just trying to dot all their eyes and cross all their T's, getting the hatches open, getting this information with the mid and remaining.
I mean, the Grimstone has all five of his B's. And by the way, to give some context to what I believe happened, the defense spotted a black beard in dirt, and Daystar were going for their normal full round.
clear stuff. This was not a full direct push through dirt, but it seemed like the call was just to
like power through that guy and to put like insurmountable pressure on them because there were
like three to four people all lined up. And you can do that if it's like very spread out, but they
all ended up funneling themselves in dirt and basically all lined up for the Blackbeard. Two
of them got down in the same spray, he got another kill from that same position, and then I think
the Sledge finished them off in the exact same way. And obviously you get a double kill at the end
there but while I think in the abstract ignore the position in the abstract
that's a good call the blackbeards alone let's overwhelm him but doing it in
dirt that's just gonna favor the blackbeard who can retreat out of those
engagements it can line you all up with a solid like look at this
I think you've got to give seal a little bit credit there as well for the player
because didn't waste any time immediately hit that rotation as soon as
Bimbin's there screaming like they're all in there they're all you know they're
We're all looking at me sort of thinking, I need some help, I need some help.
Seal is straight there, the first player.
And like you say, the good line, look at that point.
There's no way that you miss the engagement, no way you miss the gunfight.
You're basically giving no choice.
The basement then, not really being the site for four angry men on this defensive side.
They've lost it now in two drastically different fashions.
Both of them have been equally as devastating.
And both of them, Seal has had a big part to play in.
Well, he should be because he's 8 and 2 at the moment, and he is pretty much the only reason that 4AM are in this fight right now.
A level game at two rounds apiece, a doubt we'll see the Basement Sight reattempted now from Daystar.
They'll probably just repeat both these two top floors and look to try and lock it in.
Because, admittedly, this is where we have seen a little bit more struggle from the Daystar side of things.
See a little roam from DX early on, hanging about on the strip side.
It's gonna be such an easy pinch for Daystar if they spot him.
Again, we've talked with the full clearing quite a few times.
Now we see the active droning from Sufley, but we already actually find the Valkyrie.
Ooh, no!
I think she might have slipped by the cutoff, and I don't think the Thurmite actually spotted
her.
It's not being Thurow, though.
No z-pings whatsoever.
Might try to find another looking to dodge that drone.
Does it get her?
Yes, it does!
Now, the information E1D goes out, thermite around the corner, even double-checking this
information, utility flying through, this should be a kill?
Yes, indeed it will.
Azuki around the corner, the 417, and unfortunately for TX, that gamble does not pay off.
Unfortunately there for TX in the position that he was, I think he had a good read on
things, but Daystar have played it perfectly.
Don't peek from the person that's known, peek from somebody that is a little bit more
unpredictable. TX knew that there was a chance of someone coming from that angle,
but you've got to hit the right time and you have to be looking in the right place at the right time.
And with so much going on, it was just a bit too tricky. Got it! For the player that has seemingly
not been able to do much wrong this game, he's been caught out by a bit of an oldie. As soon as
the breach is open, he gets caught looking straight at it. And for the first time we start,
see Daystart chain a little bit of a lead here in the early portion of the round, where it's more
of a full clear where it's less of a cheesy black bear play going down there. This is
more typical scenes right now. I really hope Rockstar doesn't peak this.
Oh! Okay! No Rockstar! Take it back! You can peak that all you like!
Aw, he very nearly did not get out of that. Now down to 1 HP. So he might take down the
Thermite, but he's already placed most of his utility and it's still an advantage for
Daystar. I think it's to your point, it's the first round where Daystar have really
felt like active participants. They've not just been taking something, either given to
them by the other team or given to them by chance and capitalizing on it well and making
the most of it. This is the one where it's really felt like they've applied some good
pressure to four angry men, that they have made them move, they've read their positions
and they have really been the architects of their own fate. And we'll continue to be
so. Pecan walks down and moves in through chain, one player just spotted, his back turned.
Easy fodder for the assault rifle. Rocks are now pushing deeper into gym, but on one
HP again, there should be an easy trade for the attacking team. They're gonna get some
These flashes catches a line on the ace just very briefly, but only so much they can do very good trade by day star
Guarantee themselves a tie half and keep in mind what we've seen so far defense has been the stronger side at least on night Haven
And now they start finally gotten comfortable to the point where four am stronger side not looking so strong now
Well, it's time to break away aren't they?
Gotta remember for him they were good for an equal split on that even labs as well
So even an equal split here might not be as much as we think it could be for day star
But with the season they played, round five for me, they finally come online.
Really good start.
It's not been won through a clutch. It's not been won through a cheesy player and just a lot of players stacking up in one position.
It was won through really systematically dismantling our own game.
Taking TX down downstairs, dealing with Gotti, knowing where these players are and then being able to effect onto them.
Yeah sure, Rockstar gets a flashy kill and Darcy is able to pick up a trade and stuff,
But there was no real danger there for daystar. They were in the driving seat and in control for a large portion of the round
You can see a reattempt upstairs now as we go back into gym and bedroom
Foreigner men, they're gonna be hoping to walk away with an equal 3-3 split right now and they've gone for
Quite the line up to make that happen
It's a lot more trap focused than we've seen previously
Whereas we've been looking at quite a lot of smoke play in some instances even some clash being brought out
This is just out and out drone every inch or pay the price
And it's fair right for them to break glass at this point in the map
You want to get that time half get themselves at 3-3 like they had on night Haven but also
Given the precedent set on those defenses are given how this half started. I mean
They start did look excellent in the last round. It's the best round. We've seen so far
But it was also around five
It's around that came on see second last of the half and 4 a.m. Leaving some rounds on the table as well as we've mentioned
And now as they've actually got comfortable with their Daystar, looking really quite good
on this attacking half, we'll see how they look in round six, but they're building a
nice game, so you've got to bring something to disrupt them.
The traps might be the answer, but at the same time, we saw how good Daystar's droning
was when they dealt with the Valkyrie in position last time.
First off, you're likely going to see a lot of those Denaris given the visible line indicator.
Hopefully we'll see them be able to spot those Razor Blooms, and once they're known, maybe
You'd be surprised somebody in the late round, but Daystar's intel game is looking a lot better as we saw last round.
Rockstar, gently peeking out there onto the top of platform and again doesn't really need to play his life.
Fortunately he's got a deployable shield for this.
Now he's not got any catch utility, it's not like he's sat behind a Yeager and a couple of Wami discs, anything like that.
He's genuinely just going to be looking to try and play by that shield and pick up a kill as it presents itself.
already pushed off there and just digging himself a little bit deeper back inside of the cash room.
Not really got any support with him at the moment. TX is playing much deeper this time
inside of construction and this is definitely going to be the opening gambit right now,
4 day star, to try and deal with Rockstar just tucked in. But at the moment,
time's starting to become a little bit of a factor and we are seeing a bit of a pause out,
4 day star. Another lion scan coming in, that's going to be the cue to call. We're going to make
Make the movement up the back of that, and Bimbin doesn't waste any time.
Sufley elsewhere is able to grab a kill onto Darsley, and TX left in a really tough spot now,
almost on top of one another inside of the site.
Oh, this has just been a perfect 3-2-1 from Daystar.
God, he can't even get the one on the run out.
Very real flawless round possibility right here as Zuki's only down.
Certainly get it. Still on the table.
TX trapped over on the Lodgy side.
Downing that lion will give Daystar some of that information,
as he pushes closer, which is off another,
Sufley, don't, inside of logistics.
Only one play remaining on that side though.
Two, technically three, stacked around the gym position.
They got the line, if you saw one, did.
Not another one, V4, no, and it will not.
Daystar winning the half, up four to two.
And if round five was good, round six was great.
Obviously getting that five V2,
but you've talked about how yesterday
were some disruptions in Daystar's three two ones.
I mean, you saw the countdown playoff perfectly.
I really want to know what these guys are saying now.
I can't help them, I can't help them, I can only go back.
and Azami hold the side while the OZ rotate, okay?
That's all we've seen from them.
They waited for us to make the play here.
We also need to do the same, okay?
We pleasure them, so they feel the need of picking us,
they feel the need of doing something, okay?
For this, remember, use your gadgets,
take position early, okay?
Going together, we hold crossfires,
we talk about how we get into an area,
and then we next step super fast, okay?
Yang chill下來
You're doing something
And then
Uh
I don't think it's too
Be careful of that
They're going down
I feel like they're going to
I'll change that one
They keep going
They're going down
Don't go down
They're going down
What?
You can use it
If they use it, they can use it
Help me open the wall
How is that possible?
You can use it
I can use it
I can help you use it
You can use it
You have the mid
on night Haven but now that they find themselves in the deficit, curious what they can offer on Clubhouse and also curious how Daystar might surprise us.
Yeah, absolutely. Daystar in the driver's seat now. They're going to want to try and maintain that advantage. That's going to be the key factor here for me.
A couple of the highlights from the first half of things. Some of these moments, I mean, maybe moments to forget.
other's moments to remember I guess if you're if you're a day stuff and moments
to forget potentially if you're for anger men I think there's potential for a
couple of those rounds to work to have certainly gone the other way but as it
stands we are gonna be in that four versus two day start back onto this
defensive side bands a carbon copy of what we saw over on labs we've got that
double denial and then the grim and the capital as well so some real favorite
starting to develop between both of these two teams. Not that that's a huge surprise,
particularly with the double denial. I don't agree with the bandit band, but then again,
I'm not playing. If I was playing, I could make my choice, I'm sure. But it is going to be a
point of contention, I think, for the games moving forward. The clash for me is the one to look at.
You've got the clash, you've got the mirror, you've got the Azami, you've got the castle.
There's a lot of architectability in that lineup, and you start thinking about how much of that
can be used not only on the side, but on the periphery as well.
Bimbin, he's already been out there and placed a couple of those cast of arcades out and about.
And then you look at what we've got to try and get things open.
We've only got the Hibana links.
And not only do we only have the Hibana, the only one with a DMR.
So obviously, you know, some of the damage is important,
but in terms of getting rid of those Keebas,
you might have to rely on a bit more secondary utility and
the Brockstar goes down.
It's going to be a lot more difficult to deal with some of those Keeba barriers.
So of course, this being basement, some of those monkey dealt with nades anyway, take a lot of the kibas around the AK position,
you might bounce those from the hatch or some other position.
So we'll see how it works out, as you're actually using some to get aggressive on the chain repel at the moment.
Then then also looking towards the strip area, joining and linking up with the Izami,
allowing the Izami to play a little more aggressive on the top floor.
As for Angry Bin, we're actually getting some vertical destruction within the first minute, but it's on the second down to the first.
We can maybe cut off some of these roamers, then the defense quickly moves back, and you can tell that
this will be heard during the tactical timeout, they start getting out, switching things up a whole lot.
Couple roamers that then immediately help each other back, and aside from the seal playing on the main stairs landing,
pretty much everybody's on the site, and still got half the round to go.
There's no one who has been left soft here, just a little bit of a choice, but
I guess the option is there for tin openers and hard breachers to be brought and used, so
So it's now the no real consequence there. We're gonna be able to get Moto hatch open as well as Rockstar again
Just gently moving down those main stairs. Do you still have seal just playing on the half landing?
It's these kind of positions that I love. It's not a roam. It's not a lurk. It's just some pressure
It's just a little bit of a hold and seal picks his time in here
He's very likely gonna come away with a kill especially if you've got players locked into utility at that portion in time instead
will drop off thinking hey you know what I'm still alive there's a minute left
I'm more valuable now back on the site and I think a lot of people would agree
the kitchen can start to get ripped open now a little bit but nice reinforcement
there just gonna provide a bit more surety so many players looking to be in
the corridor outside of church. Moto as well can now start to be open. I'm gonna be looking
toward a fairly weighty execute here if there's all ten players alive. And a fairly
way to execute but coming at such a late time in part because of Daystar's fairly weighty
lineup. I mean, we saw the Castle Barricades, the Keebas all got saved until the last minute,
so a lot of them are going to be solid going into this take. You still might have Mirror
Windows, you still might have the Clash. It is a profoundly and deeply annoying setup
from Daystar that has worked absolutely perfectly so far because 4AM will not be moving into
the site until we are in the red zone. Lightest feet hit the floor, Rockstar dashes it through
the ash wall. It's Daystar who get the first pick, maintain their advantage, but Rockstar
undaunted by these odds might just put that diffuser down as the attackers on this long
line fall one by one and Binbin ready for it gets on the counter diffuser and Daystar
widen their lead to three. A lot has just gone on in a very short amount of time there.
We see a very bold plant from Rockstar. I'm surprised he was able to stick it in amongst
the chaos. Good for him. But Daystar did make the right play. Let's not tunnel vision the
Let's deal with the people that are actual threat. Let's deal with the people that have got the gun up
There was a team kill that got thrown into the mission as well
I had a little bit of blue on blue action
Unfortunately happening on the 4am side of things again, not the reason the round fell apart
But a contributing factor for sure
The time being the biggest one there and if you've not got enough time and you're dealing with so much
Annoyance like that. I mean the fact that everything was still alive
was the biggest problem because every angle can be watched. You can watch the ball main, you can watch drop, you can watch blue, you can watch dirt.
There's everything that can be watched and you need to be getting a pick. You need to be starting to work something a little bit earlier on
or at least have an idea of how you're going to overwhelm one player and make that your opening and then start to stick the crowbar in
and real genny that thing open because just attacking it flat 5v5 like that for 4am, it was always going to end that way.
that way. On Daystar, just looking more and more convincing on Clubhouse really
have settled into this game and even when we start thinking about the rounds
that Fourier might have left on the table, there's a decent chance that
Daystar, you know, taking away their lead and probably in the lead anyway at this
point. Clubhouse very much looking like their map and they're putting on an
excellent performance so far on that first 4A onto the defense. Great
protocols, clear wing conditions and abiding by all those plans and not really
facing any disruption. As we go up to Jim Bedroom, clear, methodical, but also
Decisive Retreat will do a lot for them on this site. You always have the construction of Red Stairs defenses
In this case we can just see some early focus by 4 a.m. On this side
We've got a clash in this position
We've got a zombie in this position as well
And so they saw we're likely try to want to try to replicate some some of the success
They had last round can test here early, but try not to fight here
Long even though there are actually like I think basically the entire lobby except one person is currently inside of season TV and cash
Why they're just gonna be putting him back up with his drone and having moved
into the space that he's already called click and look to try and work ahead with
Rockstar. He knows that there's gonna be players kicking around there. There's some
keyboard barricades on the top of those red stairs. I don't know if you know
start the player close. TX with an attempt from below is on the shot but at close
range. He's gonna get him both here if he's not careful. Don't turn your back! You can't do that!
Oh, no still alive and in the fight
This TX starts to burn through these players
Darsley he's joined into the action as well see players the last soul survivor half the round left to go and already being hit with that death mark tracker
You might know where the game us is but who's me to genius where the rest are either
He knows this push is coming thick and fast through construction
The pace has been knocked out of the round. The diffuser is cold on the ground.
This is a kill that doesn't need to be found and TX is gonna give the game away.
We'll give the game away. It might line up these next ones, but no, Gotti shuts them down.
Maybe Supley's got a bit more HP as a danger is repeat. A round one begins to appear.
But Gotti able to land that kill and 4 a.m. recover in round eight.
Pretty much winning the entire thing. Inside a CCTV in cash.
We see a 3-2-1 go through darsely with a double kill, but that push by the Deimos up red stairs
I mean the fact that he one pumps this guy from the bottom to the top. He doesn't even down off. That's crazy
He did he downs the clash here when the class is on one HP demolishes pecan at longer range on more HP
I don't know how that make it make sense make it make sense
But still just I mean some massive individual performances, but very clear
coordination by four angry men to simultaneously push all those positions
dumping in the utility. Really good stuff to see in round eight. Hopefully this means we
have a ball game but they start still have a two round lead. They do but that's
something that's going to knock them a little bit I think. Granted I don't know
that they will invest so heavily into an offside hold like that again. There were four
people over there which seems like a lot. When there's five total I would say
it's a lot right also seal and the clash I don't want to see it I shield on
stairs I've already got some I've got some very strong opinion we have a
couple running topics we always bounce through it's like Bunk's briefing on
layer yeah it's my whole thing about technically impact impactful or
impactless key wait technically flawless rounds there you go but then the thing I
think we always come back to that is our most substantive is shield on
stairs which is it can just be so so tricky. Spenders a little time on the
stairs as a shield as possible and you will see greater success. Absolutely.
Well an alternate top floor site, cash and CCTV plays out similarly but you're
not gonna really be allowed to just walk up cash stairs and sort of make those
kind of plays again. I don't think that that's something that they start are
going to allow. There's a lot of love for Hibana in this series between both
It's been the primary hard breach. It's fair to say we saw a bit of thermite on labs
But we haven't really seen too much thermite here, especially coming out of foreign German
Those it's carousel. It's they're all gonna be used right now
The might there's no tin open easy. Sorry. I'm gonna say the might be some time
There are no tin opens whatsoever. I was looking down there at the striker
Seeing what they had in their hands, but still nothing solo basically got breach open. That's it
Kind of like this from Gotti though. Just from a zone out Bimbin.
Oh, so in starting out Bimbin so well, oh that's actually genius.
You throw the track stingers up because not only do they land in damage, they also slow the player.
So if they get trapped, they are infinitely more likely to die to that maid.
I really like that from Gotti. Rockstar finding and Sufley rotating through.
That's something I was going to mention. The Azami not actually playing rafters, it was the Thorn in that position.
Instead Sufley trying to get aggressive on the Plat wall breach,
dies in the process, and now the attack also knows that Pekon is off-site.
They see that impact as they put him to 1 HP, and this puts Seal in a really tricky spot.
Wants to get aggressive down below, but if he goes down, the attack likely knows
there's only one player remaining on the site.
But how well do they know about Pekon's position?
Rotating around only on 1 HP, maybe, but this nasty angle from Azuki as well.
This LMG could rip through anybody who walks on top of those rafters.
They surely know about Pecanzee's position, they saw him drop, it's just a question of where they come back up from.
I can't believe that Darcy has died to that after shots already going in onto Lyda.
Seal can now start to move up those red stairs, and it's very doable here.
I know that Pecanzee's on super low HP, but those Shumikas, they're gonna zone out so much time right now for Daystar.
Especially with Seal lacking any toxic canisters, he can stay gone up and also make use of that time denial.
Oh, a double from the smoke!
Gotti having the most impact, and really some of the only impact for 4AM in round 9.
It started off so well with that rafters clear, and now with 10 seconds remaining, no diffuser control.
He's got to find both of these kills, one player pushing up, but Seal takes him down!
They start continuing their lead, and it might be twin 7-3s for both teams in this series.
I can't believe that 4AM did so much work in taking control of Garage.
Great work.
And then kind of just pivoted off it and didn't double down.
You know, there was pressure coming in at the bottom of cash
stairs as well.
Seal was starting to feel that heat,
and he wasn't able to just sort of challenge on.
It's high time we see this tactical timeout.
I mean, potentially coming a little bit late, really,
but he's obviously not really feeling
like there's any major impact up until this point.
They want to see the full rotation of sights.
I get it, fair play.
This needs to work, though, because without it,
we are rapidly heading toward a shallow.
rapidly, expeditiously heading towards a chalet.
And I agree with you, we just see such a good play
with that gridlock on the rafters.
See the pickup on the Azami as well,
not only a good position,
but a powerful operator taken down
who maybe could have tried to retake through rafters.
And it just doesn't happen with Pekanzu on the site as well.
You have to wonder if maybe 4am,
trying to be as diligent as possible,
maybe end up over complicating things in the process.
And T-Fair doesn't help when they tried to take rafters
and there was an LMG looking straight through that Kiba.
I imagine that's part of the reason that Kiba's placed.
just to give him that angle on the staircase.
So credit the day-stars as well,
making great use of some of those angles
and mounting a really compelling retake,
especially Seal getting that double.
I think the triple overall with the SMG-11
fighting back very nicely in the 3v4,
really well played late round by the defense.
Just continuing their success,
now up six to three forcing a tactical timeout
from four angry men, also requiring the attack.
To win three rounds in a row just to push it to OT.
And I hope it closing out the series 2-0,
As, of course, this is Daystar's pick, but here's only our second map.
As Ollie said, we have Shallay potentially coming up, and we see more players like that.
Maybe 4AM will deny us the opportunity, but the recovery, as you will see, being this excellent.
Daystar want to push us to Shallay quite fast.
They're really doing, they deserve it at this point.
They've got some really clear ideas of how they want to hold on to these sides.
They're not reinventing the wheel either.
They're not looking to try and bring anything that we've never seen before.
It's just great basics, great fundamentals, hold deep, you defend in CCTV and cash, what do you do
if you lose garage control? You hold back deep and you play to janky, you play smoke, you play those
operators that are going to buy you a little bit of time and especially when you've got players like
Seal that are capable of hitting those, some of those crazier shots let's be honest, 13 and 5 at the
moment really doing a lot of work in the terms of the kill department. This is far much more what
we were expecting out of Seal, his performance on labs, a little bit like Lusper, it's fair to say
and he's come alive here. You flip that on its head and you look at the Talisman player for 4AM that we were kind of praising a lot yesterday
and it's Lyder. We're not really seeing Lyder step up but also Gotti isn't having the same kind of game that we saw him have over on LAMPZ either.
It's much more equally spread right now and I think we need someone just to stand the head and shoulders above the rest
and start to take this game by the scruff of its neck a little bit more because like you say, it very easily could be the last opportunity that we get.
Now we are going back downstairs to Church and Arsenal.
Last time we saw this, there was 10 seconds on the clock.
We were in red time when people started to enter
even that basement level and that bottom floor.
And it was a desperate attempt at nailing a plant down
and just hoping that gun fights were won.
It doesn't shock you to learn that that didn't happen.
So we need something that's maybe a little bit more concise
and I like that clear to start things off.
See a little bit out of position, it's fair to say.
We didn't see that as army playing
that aggressively previously.
It was far much more tucked in.
He actually spent a lot more of his time in and around those main stairs, more similar
to where Bimbin's playing right now, but already with that opening pick inside of the first
20 or so seconds, there's going to be a lot of work here before day starts to try and
recover.
We'll be a lot more work to try and recover, though they still have some good utility.
Of course you've got the Shamikas, you've got the smoke canisters, but if you want to
compare it as another player goes down, if you want to compare it to that last defense,
it was so much more bulletproof utility, right, the mirror windows, the castle barricades,
the clash.
But this go round, it's a bit of a softer touch.
focusing more on the plant denial, the Shumikas, the toxic canisters, sure you've got the Kiba barriers,
but that's the only surviving remnant of that first round defense we saw that pushed 4AM to a 15-10 second time.
And now here, as 4AM have managed two kills, you don't have a lot of that utility to rely on.
You might need to start throwing these smoke canisters sooner, launching these Shumiki canisters sooner.
It's only a minute remaining, so if they can just waste a little more time, it won't be as bad, but it's still something to consider.
4AM have lost Ace now, which is going to make opening up that church wall a little bit more difficult.
Got the Tin Opener, granted, but that requires you to get very close to that church wall to make anything happen.
Ace is fantastic because it can be thrown from the bottom of the stairs.
That likely will change the plan a little bit here, and we can see that that Ash Rush wall has been opened up quite a lot.
Kind of like that, Oro, you projected just sort of ping-ponging back and forth.
It's quite a satisfying to watch, and it is going to do a great job of denying a lot of that visibility.
Ooh, but look at this, Gotti creeping up into blue no bees necessary.
Binbin so focused on the pushing through, Modo might not be ready for this one.
As the striker moves up straight close to the wall, finally spots the Chonka, peeks in deep as Binbin finds BOOTH!
Somehow turns around and takes the player down on Modo.
And in the 1v2, the attack instead is completely succeeded on the Arsenal side.
the ball to the left side.
David must turn his attention
that way sees the bit buck for
just a second might have landed
the shot, but unfortunately,
uniform blending in and 4 AM
remain alive. Really good
reaction time there from
Darcy to try and nail that last
kill because looking entirely
the other way was expecting the
player to come over from
generator side. He was not
expecting the full rotate
through church into Moto and
along to the bottom of those
main stairs. 464 angry man keeping
this game just in the balance,
and again and again. Winning downstairs for me a very good sign. We've not really seen attack
due to well down there so far today. It's been an occasion where we've seen you know some some
clutchy rounds down there but to see a genuine round where there was some great execution,
there was a good focus on the roam player and they were then able to sort of tie that up in a
nice neat little bow onto a successful attack that didn't require a one in a million thing happening.
And nice to see.
Very nice to see.
And thinking how this might go, they
started to start to go back to it.
They're like, all right, that didn't work.
We'll try and alternative strategy.
We'll try and channel some of that success we had
in the first attempt.
We'll reintroduce the clash into the lineup.
No castle, no mirror.
That's not necessary, especially since one of them is banned.
But they will try, at least, to not only bring
some extra bulletproof utility, but also something
that is a bit flexible.
Azuki can go over to blue.
He can go to bottom lane.
He can go into the arsenal or church or dirt or whatever.
he wants to, and try and make it work and apply some pressure to the attack wherever they arise.
If you have not as well, might give them a bit more information.
For example, Gotti sneaking up blue.
You don't want to let that happen again, especially in the late round when things are so chaotic.
You want something that'll ping you directly and not reliant on a sound cue like, say, barbed wire.
So, I think some very good adjustments by Daystar not only trying to capture some of that success they had on the first church arsenal defense,
but also accounting for the weaknesses in the one we just saw.
4am, looking like I'm going to be a full map player here, not wanting to leave any stone
unturned.
It's going to eat quite a bit of time for them though, and time was not necessarily a factor
in the previous round, but it certainly was in their first attempt round 7 downstairs.
That was where time did start to come and bite them though.
Fortunately they're moving quite quickly, I think they've got the read that, hey you
know, guess what, not too much is going on up there.
Now I've actually actually taken a lot of damage on the reverse vertical as he's just
trying to flush those players back down those main stairs. Should be fairly
straightforward now to start working some of this vertical and you can get
yourself into a kitchen, get dirt open, work the hatches and start to move from
there. Tin openers on Gotti so the hatches shouldn't be too much of a
problem and this time we've got Rockstar again on that ace. He did actually fall
quite early last round when we saw this site and we didn't really end up getting
the kitchen where the church wall open as a consequence of that but this time
He's managed to keep himself alive for a little bit longer, and I don't see too much reason as to why we won't see that wall open
No, especially with the vertical established you can feel the Selma's down through without even going on the bottom floor
So Rockstar should be able to get these open. I'd be very surprised if they were not able to
Lot of potential for this four angry men lineup minute 15, of course
So time not low nothing should start thinking about it thinking about how you want to work this final minute because what utility do you have remaining?
You don't have the Grim, obviously these are banned, but not bringing the Ying either.
Capital banned as well. So a lot of that normal disruption, utility you have is in present.
So there's Deathmark trackers, maybe we need to buy a little more weight.
Those Flash Bangs between Darcy Lee and Rockstar probably both need to do some heavy lifting in this later on,
especially since without any maids, Dottie can't work players out of position.
Some important things to consider for 4-Hand Grimmen here is some good utility, but a limited quantity.
They have to be decisive with where they place it.
Light up as the Selma attaches to the wall around the corner,
spots Selma just on the opposite side of that soft wall,
can't quite land the shot, so he takes another chance at it.
Oh, but he bounces around the head!
Could have been a 5v3, but still a slim advantage established
for the attacking team, pushing down through church.
Dottie trying to replicate the success in blue
that he found last time, but as his army actually playing here,
he had still focused on Modo.
He needed to do double duty, worried about the striker,
and worried about Modo, could find themselves distracted.
It is Seal looking for kill 14.
That's increasing pressure put on him
as defenders are dropping like flies.
Now the Azami hits the floor too.
God, he makes two fall due to the assault rifle
and now a Zuki.
And one B4 with the shield already on the ground
will not find anything.
Zero rounds becomes two as Daystar
are merely one round away from a victory
and yet by the same token, just one away from OT.
Yeah, it didn't look like we were gonna get to this point
with the attacks that we'd saw up until this point,
but 4AM have just pulled another worldly attack
out of the bag into a very different lineup.
As you commented on, there was a clash this time.
There was differences in the fact
that there was Milti Chenka, there was a Fenrir,
there was all sorts of things
that were just a slight bit different
and needed a different reaction.
It needed a different response.
4AM took it in the stride.
They didn't do too much differently, let's be honest.
They still went for a very main stairs,
kitchen hatch, and oil pit sort of lurk.
Again, not reinventing the wheel,
just looking to really have those key points
and make sure that the sufficient amount of pressure
is put into them.
I think Gotti has been a blinding backstab
because that's two rounds in a row now
that he's really opened up the round.
And though that he didn't get the most amount of kills there,
but the threat and the pressure of it was enough.
When you also see one adjustment that we saw
from four angry men there is when they actually,
you know, reattempt that site,
maybe even in reaction to the Fenrir, they bring the Twitch and probably is what enables that backstab because you're able to shock those
ethnotes, then that'll give Gotti a bit more confidence to walk down the staircase, which then forces the Izami to do double duty like she had to, to start looking at
Modo and thinking about the player behind her. So not only good adjustments from Daystar, but even good reactions or
anticipations by four angry men that enabled Gotti, as you said, to be just an elite backstab player in the back half of this game.
11 and 9 might not be as
Shocking as a stat line as what like 15 and or 16 and 5 like it was on Night Haven Labs
But in these past couple rounds he has really been
Having some weighty impact and some heavy kills
In rounds 10 and 11 now as we looked around 12 could be another important player as Jim Bedroom could be the site
They start move us to Chalet or the site where a few more rounds transpire that they might lose all of clubhouse
This is where it starts to get a little bit dangerous today start doesn't it because let's not forget
It's an elimination game, you know, there is a lot at the at stake here the future of your time at the major
Really does hang in the balance now granted. We have an overtime if they start do lose this round
We will go into an OT and we will then work out from there where we start to move
But realistically for men they won't map one
All I need to get a couple around here and they will be through later on playing
Playing the winner of our next game so what on the line right now?
We need to find out just exactly how they start stand up to this pressure. Can they convert it?
Can they just put clubhouse to bed and take us on to shallow?
Normal construction CCTV clear it's lighted moving into garage and
Attackers joining in from the breach clash rear in her head again
There is in fact not four players around construction CCTV and cash like we saw last time.
In fact, it is just the clash, the minute in. This is about the normal pace to be clear.
And clash is a good player to kind of leave as a hanger on.
But again, another good reaction for Daystar, understanding what went wrong the last time they attempted this site.
And because you brought this clash and you put her in this position, rather than fully pushed up on red stairs,
She can gather information to make a decision. Okay, are they really holding aggressively? Maybe I can rotate back in?
Maybe I have to hang a little bit further back. But as Rockstar looks to get this con wall,
it's likely to be the thing that forces seal the move a bit further back, and yet you can see her rotate away.
That's half the rounds gone. Half the top floor has been cleared.
And it's not really had too much effect, has it?
It's cost you a little bit of a hard-reached explosive, which you were gonna use anyway.
And now you've been able to gain a little bit more control inside of season 3, and actually push the class back.
It would have been nice to put a bit of damage in it would have been nice to take them out
But you can't always get that the fact that they've been able to push back and they've now got more space to work in more space to operate and you can
Start to try and establish this peak a little bit further. Gotty will fall here
It's a star player that you don't want out of action here as the first blood
But look at how condensed everyone on four angry men is right now
Don't forget that jacuzzi breach is open right now, but losing gotty. You've lost your extra man
You're not going to be able to commit someone just to a wish and a maybe that something might work on a backstab
You also look at seals positioning tucked inside of that jacuzzi breach looking towards the
The gym window seeing if they hop in not a lot of utility to deal with this
No, nay
It's maybe some flashes to blind them but seals kind of stuck in this position a zoo key going crazy
Inside the bedroom right now see for a damage LIDA only a little bit of a tap
GX trying to go for alert, but Pekan's ready for it, still goes down.
Banshee will spot him, but the attack, losing more players.
Daystar seemed like they'll hold on as it might be closer than they would have liked,
but 7-5 is still a victory.
And Daystar sent this to Charlotte inside, who stays and who goes.
Big performance there from Daystar, really locking in and getting the job done.
I think a lot of their work here tonight was done on that attacking side.
regardless links of how those rounds were won they were won and that is the key
takeaway doesn't matter if it was a clutch doesn't matter if it was a round
that they should have lost they fought tooth and nail to secure their own map
pick here and they lock in our third and final map of the series of Shallow
coming up just after this
I'm breaking next and I'm wildin' out,
though my elbow's up and my money's out,
cuz I can't get down so let's cut it out.
I'ma keep it goin' til I ain't nothin' left.
I'ma keep it goin', I'ma keep it goin',
I'ma keep it going til I ain't nothing left
Let's go.
One more map between these two teams as they start fighting back quite valiantly on clubhouse,
four anger men could say the same for them as what could have been a seven three ending for day star ended up being a very close
But still I'm supposed decisive 75 victory for day star now
If shall it coming up which very different than both the preceding maps it is isn't it?
You know we've gone from labs to club quite similar to different results though
True much that we like to talk about them as maps that play in a similar fashion. We've had two very different results
I think that day star came alive a lot more on clubhouse
So I definitely felt like they needed a map to really warm up into the series and obviously with the stakes of this game being
But one of these teams is going to be going home after this very map
It's all contextualized as things a little bit and you expect players and teams to
To give it a little bit more when it matters the most moving on to a chalet though again
Difficult to know who this exactly favours. It's a top preference map for the side of four angry men
So you could read into that a little bit and say well, you know what if a lot of teams are buying it against them
Maybe it's somewhere that they are a little bit feared or they've got a bit more of a reputation
Alternatively, you could just say maybe it's just not a very popular map in the region.
True, but also if you want to think about it, I mean, you know, four angry men saw them play border yesterday against Shopify Rebellion.
Two maps in which kind of the exterior angles are very important.
And that's something they struggle with. They struggle to clear out spoits.
Many of them struggle with some of those innate factors of border.
And there are some similarities, some very clear corollaries to Chalet,
where the exterior windows are very important to maybe deal with positions like piano or library.
And so, if we saw four angermen struggle with that yesterday on board, it's possible they could struggle with it here,
also possible that if they struggled with it yesterday, they might have improved and might do a lot better with it on Chalet.
But that is at least one of the main, I suppose, kind of points of comparison we can draw.
Because, I mean, Daystar on Bank, this is just an entirely different map from Bank, both literally and without plays out.
It kind of is, isn't it? I think for Daystar that one of the plus factors they've got coming into this,
the team's going to be alive, there's going to be a lot of hype in there.
There were some really big moments for some individuals.
We saw Seal, again, have a very good game over on Clubhouse.
And I think that if that starts to translate into Shal-A as well,
also, Lynx, they're starting on the attack here.
Attack was quite kind to them.
They got a 4-2 split on the attack.
Yes, okay, clutch round.
Yes, okay, round.
They meant potentially shouldn't have won
because it was just a heavy stack up.
But all they can do is play the game
that's put in front of them.
And if that's what Four Angler men are presenting to them,
and that's what they're willing to deal with
and capable of dealing with at that level,
You can't take anything away from them, so I think it's a good thing here for Daystar at the start and off on the attack.
And if they can continue with some of that momentum that they left Clubhouse with, I don't know.
This series really could flip around quite significantly.
I think it could as well, and to your point about the 4-2 and playing the game in front of them, I mean,
they needed the map to get comfortable, but also needed kind of that half to get comfortable.
But I think if we see an extra 3-4 rounds from Daystar on the attack, it's probably like, I mean, I don't know the exact math,
But it's probably like five six seven rounds they would end up getting just because that second part of their attack was so much stronger
I think they just needed a few rounds to get comfortable and would have seen some really really strong play from them up against
Fragment and that's all to say as we look at how they might perform early on on shall a here
I think we really are seeing the truly like
Comfortable day star on the attacking team of course. Yeah, that translates to a different map
But I do think this is kind of them peeking at the right time with the attacking side
They started being a little bit more unpredictable as well.
Eden's timeouts have been very focused.
They've been very sort of prescribed in the sense that they're going to do this.
They're going to do that.
They're going to do the other.
Very prefaced.
Yes.
So we need to do this, this, this, this, this.
We've very much got our to-do list and we're going to try and stick to that.
And as soon as Daystar starts to stray off that path and start to walk down the path
of Lestrodden, it becomes quite difficult because you're like, hang on a minute, we've
prepared for something else and you're just doing the exact opposite.
And again, if you remember back on Nighthaven, there was something we criticized Daystar
for was for actually sticking with what we obviously knew to be 4AM, crap, a little too much.
Always going through those full clears, not really switching things up all that much.
And what do we see as the series has gone on, as Clubhouse went on?
Daystar were able to start doing that a lot more, and they of course don't know what Eden has on them.
They don't know what 4AM's game plan is.
But understanding that they might be coming a little bit too predictable, and that they need to show a different face.
They were able to do that on Attack, they were able to do that on Clubhouse,
But now they need to do it on Chalet because the loser of this map no matter if it's for angry men
No matter if it's day star one of them is going home at the end of this and conversely the other is going forward
But going forward to play Los in the blower bracket later today
We'll see who is who by the end of this
But one thing I can say to everyone who was terrified
Shaking with fear before we got in this map. We will not have hard-reached in albans on Chalet
At least while we won't have completely hard breached in our bands. Yeah, and we don't get any it's in the first phase
We're so back. We're so back denarion the zombie
This is where things start to get interesting now because okay
I'll breach has its place on shall I but it's not as big as other maps
It's certainly not as big as the two maps that we've seen ahead of it in this series
So we start to get something a little bit different here still gonna get the grim back and the glass will come out
as a round out as well.
Quite enjoyed the little bit of chatter
in the old chat there, Lidah just saying,
Seal, you know, stop killing us.
I'll take you to an American barbecue place.
Like, come on, there's gotta be some sort of deal
that we can strike there,
because Seal has really been that menace
and particularly coming alive.
Little bit of a quieter game on labs,
but the same can be said for a lot of Daystar on that map,
but definitely coming alive over on club.
And if that's where we're starting to get activated
and we really ramps through the gears now on Chalet,
it's gonna take someone on the side of four AM
to stand up historically on labs.
That was Gotti, Gotti bit quieter over on Clubhouse
and Lider, based off the performance
that we saw them have yesterday,
we were expecting big things again.
And I don't want to say it's fallen flat,
but the impact hasn't been there as significantly.
No, he's been, he's been, he's been good.
He's been good, he's been fine.
It's not been an overperform though.
Yeah, exactly.
It has been, it's not been an overperform,
it's just been a perform.
Like he's just been playing,
I would say like a very normal player,
which nobody's gonna get mad at him for.
But especially going into today, you know,
It was fine on Nightingale, especially when Yagati was dropping a gigantic amount of kills.
But on Clubhouse, when you are facing a team that is struggling, not struggling actually,
but when a team is performing that well like they started strategically, lacking that over-performance can always be a little bit tricky,
and can't really blame a player for it, but you can say, man, I wish that was there, which we saw some of what we saw yesterday,
which, I don't see from both these teams, I don't see Shaolin yesterday, and we'll see what they have to offer here
here is the first site out the gateway master bedroom and office appears that
day star not fully committing to a take on either side just yet some players over
by solar some players over by library and gaudy outside the building the first
minute comes back in pretty quickly and play on the balcony not able to
capitalize off of that in fact I think he runs all the way back to site and very
minimal room presence at the moment some players down below in kitchen dining and
Rockstar believe over by library all things consider they aren't committing to any kind of extension
too aggressively
Rockstar's kind of set up over there outside of library, but it's very standard, isn't it?
Yeah, a little bit of reinforcement play the one my there just stop people from getting library control entirely for free
And I there called out Darsley on the deathmark tracker
So he's gonna be tucked in there just sort of transitioning in between on the downstairs
We got it with that opening pick taking down Bimbin and really alleviate in some of that pressure that
Darcy was sort of facing there. He was kind of on that first floor
Feeling like he was gonna be the Roma that was gonna be targeted first
This teammate hasn't given him a slightly easier time of things rock star very self-sufficient hold there over on the library side of things
And with another kill coming in for Darcy this attack starting to fall a little bit flat quite flat in fact
I mean very clear positions out of the gate
You've got two players on the site, two players in kitchen dining, then Rockstar over Yonder by Library.
And Daystar not really able to mount any kind of compelling or consistent push or clear of these positions.
A lot of 1v1s handed to the defense, very little presence over by fireplace, which in part is likely because Rockstar could challenge down that area.
So it ends up being quite a narrow push-in through windows and through doorways, resulting in which 80% of the bodies that have dropped have been Daystars.
So finally, finally, Seale will start with one.
I had it a 1v4 like the start of Clubhouse.
Now we're in a position where it might need to be a 1v5 to start a chalet.
And I've certainly learned, from my habit of calling rounds too quickly,
I'll give them the benefit of the doubt here on this one,
but stuck outside at Bathroom's window with a shotgun around the corner.
Not a recipe for a clutch of any kind.
No, Rockstar was fancying that one, wasn't he?
Nice close range, super short here, and just a quick peek round the corner.
I think Sears position was fairly well telegraphed there.
I think everybody knew just exactly where they were playing.
It's going to sound quite strange to say this, but I need you to bear with me.
Okay, bearing.
They brought a Deimos, a lion and a snake.
Oh, that's true.
It looked like they didn't have enough information.
Okay, now, all that is true.
I will say, the Deimos going down first did not help
because he had information on the Ella and then
Who did the daemons die to actually, now that I think about it.
It was, it was um...
It was Gotti.
Yes, it was Defenderia.
Yeah.
So, he had information on a player, just not the one who edited that.
Taking him down.
I think...
The snake has to be used a little bit more effectively there.
It was a very confused push.
We had somebody solo pushing library, we had people solo pushing the bottom of the trophy,
we didn't really have people properly clearing out inside a kitchen.
There was not much presence on-site of solar repel.
There was a lot of things that were being done there that either typically ignored or
either fully committed to.
If you're going to take library, you fully take library.
If you're going to take solar, get on the solar repel.
You don't need to be sending everyone in below and trying to work that.
You just play the call.
Well, here's a question to respond to that.
So because, yes, the snake, I think information in general could be used more effectively.
But if you saw the way that, before we ever were playing, aside from Rockstar, they were
all playing in very static positions.
The snake could have found them out maybe get their exact position, but so many of them felt like known quantities to me
You know generally once you get the information on the drone that somebody's gonna be playing around
Dining areas, I'm just gonna be playing in kitchen. I'm just curious at the snake
How much good that information would have actually done like even if if you're gonna play the snake in that position
I think you need to make a ball playing you need to be walking in from snow about and
Oh, right. I can check my scanner. I know someone's there importantly. I know he's not looking in my direction. Yes
We can open the door we can do this we can do that and you've got to play in that and play in conjunction with something else happening elsewhere
Because I made a bit of a joke about it
We just didn't see like it was really linked up. Oh, and if not and we'll start talking about this round at the moment
But you think about it rock star
Isolated maybe you maybe get the snake flank up blue stairs maybe and then work a pinch on that side and you get a 5v4
That I think that's a very good very good idea and also to your point
That is a very good idea of just using the snake instead of going for that position to try and get something on the opposite side
I won't have a snake present in this round, but I do think, to Ollie's point,
getting some more information, or at least being able to make, I think,
better decisions with the information you have.
That is basically the name of the game, I'm afraid.
He's gone from feast to famine, haven't he?
They've gone from all the information up to now, you know,
just up to drones and good old fashioned intel.
See, does he know?
But the way that he just stopped dead...
I have to think...
You've got an inkling at this point, haven't you?
He's likely going to be able to hear TX just on those library stairs.
But again, it's going to be gotty to start things up.
Still needs to land the shot,
but gets caught by the Grisma.
Two for Souffle as well.
So things a little bit more equal,
but still with an advantage to 4AM,
because they have that man advantage once again here.
TX, of course, winning that fight over on the blue stairs,
but if you look at the positions remaining,
while Daystar have some semblance of the vertical control,
they've been in Souffle, both with control of library.
Because of the low count, you basically have the whole players displaced horizontally.
You can run over to kitchen dining, which will cause Suflatik to be concerned.
Fire some shots through the wall.
He might tag up anybody in the process.
Gotti can also rotate all the way down below.
I believe...
I might even reposition himself, yes, on the flank, looking over towards blue stairs now.
Plank deeper on the landing, likely gonna try to evade some kind of drone.
So that way he can push up later.
This is going to be deadly for Binbin, but the C4 will reveal his position, and he goes down in the process.
So Binbin finding an important angle with 40 seconds remaining, and now on a 2v2, the utility might be lacking,
but he's got information on one, even flicks onto him, but can't land a headshot.
That might be a different round at that point, but as Souffle moves and crouch walks in, TX is ready for it.
There is a chance in that 2v2, but it goes unrealized, and instead 4AM, take bar and games.
TX and Darcy really having to buddy up there at the end.
It was dangerous because there was a lot of known quantities.
Everybody was known. I mean, a lot of those positions are going to be fairly well known anyway.
Bottom chassis peaks, head glitches, that sort of thing.
It's always safe bets to try and hit a prefire onto those locations.
They start actually going to choose now to take their tactical time out.
They feel like they've seen enough of Chalet already to know something isn't right here.
There's either opportunity, there's either something pretty significant going wrong in the teamcoms.
Because we've only seen two rounds, we've only seen two sites.
And we've only seen two sites, but I don't know if you want to say similar problems, because if you think back to the, obviously it was Master of Better Defense, but like the kitchen dining clear on Master of Better Defense.
It was very linear, it was very one-dimensional, and they were all sort of funneled into the pre-existing angles held by 4AM.
Yet that round, it was a lot more spread out, but it seemed to be a lot of collective 1v1s,
and to your point about the lineup beginning of the round,
would have been nice if you maybe had, you know, something like a Doga B Call,
something like a Death Mark Tracker, something that would give you more information,
or give you an advantage in these fights,
but instead you just have Seal trying to just like, take that engagement raw,
getting hit by a Gershmotmine in the process, clearly not aware of it being there either,
and right as that happens, you have one player dying, you arrive, another player dying,
do a 1v1 we go from being way too consolidated to way too spread out in the process and for
Amber having ready for both of them and just in terms of the strategic game plan some of
the weaker attacking rounds we've seen from Baystar across the whole series.
It's been very reminiscent of labs hasn't it? We saw a peek on clubhouse and we saw some
pretty decent stuff like we saw some great well coordinated rounds as well as some clutch
stuff coming out there and now we've got on to Shalya it's like we've kind of regressed
back to the start of the series and we're seeing that desync again we're not
seeing those 3-2-1s be very well timed we're seeing those solo pushes that are
into a lot of utility. It's a different lineup now that's being brought out so the
timeout has at least had that level of impact we're starting to see the blitz
come back into the frame we're starting to see this go could be. Let's be honest
we're spoken about at quite great length by evening we're still yet to see a lot of
impact from go could be from day start. We're spoken about by the way two maps
literally at the first time out we heard the side-swap timeout that we listened
into 4am highlighted the possibility of a doka-de-lurk and we've not only not
seen much impact we barely even seen the operator in the course of the whole
series but now we see something completely different not only azuki
taking down gaudi within the first what 45 seconds of the round that one is nice
you'll take that century man to be the most impactful operator in the game but
you're never gonna complain about coming with a 5v4 and that's gonna make those
two operators that Ollie and I just mentioned a lot more impactful. The blitz is pushing
into an area, it's going to be a bit more difficult to trade out that player or any
of the guns behind him in a 5v4. And similarly, the dokeby is lurking and taking a 1v1, there's
a greater chance that it is actually just a 1v1 with nobody close around the corner
of the trade. So just a great find for Daystar to start and makes both of those powerful
operators just a little bit more so.
When you see Daystar work with that advantage now, they've taken Goyle out, they've gained
a little bit of space there, somewhere that the defenders now can't occupy or can occupy
a little bit thinner. I like this play from TX. The call is going to give the game away.
I wonder if he tries to play a bit more aggressively on this, or he isn't going to be given the
chance to. He might be warden, but you've still got a shield and a pistol running you
down there like a dog. We're seeing the kills start to come in thick and fast here. Bazuki,
you've been a big player so far over the course of this round. Three kills, Rockstar. He might
the DMR but he's still one versus four hearings. I don't think he's going to find the first
Pekanzu there, cleans him up from that piano single. The three two one. That's what we
wanted to see from Daystar. The time are already worth it. Well, love to see it and also I just
love the little bit of cinematic storytelling we get because we see all the utility go out. We see
the one D. We see all the smokes and we're like, okay, but why is this twitch not hopping in the
bathroom window? Like what's she doing? This is what I'm expecting. And then we suddenly cut and
and the Blitz is already at the bathroom door, and you're like,
oh, that's why we were baiting the bathroom window pressure
to send in the Blitz from piano,
and it's just a brilliant move for Daystar.
And an attack that could not have gone better,
like literally could not have gone better.
The bedroom player gets his kill,
the bathroom player gets his kill,
and the player inside of solar dies at the very end.
Even though Darcy has some kind of impact there,
it's perfect, perfect play from Daystar.
And also, I think, in Allie, did you disagree?
I feel like the first time we've really seen Daystar,
well and truly like switch up their play and from round to round like just a
complete reversal from anything we've seen in the series so far. It's like
they've been you know sort of grabbed by each shoulder and shaking a little bit
and gone come on guys like do what we've practiced do what we know that we can do
because again a night and day round coming out compared to the way that we
saw the first two play out it's great to see they've got it in the locker. The first
time they got the opening pick as well which I really like because that's been
a big big sort of factor for them in this series. Garsley and Gotti have been successful in the first two rounds.
So great to see them on the board, not letting the score line dip too far the other way.
But there's going to have to be more sites than just kitchen dining that they're able to do that on.
It's a third choice site for a reason. It's a site that the defenders are expected to have a bit more of a tougher time on.
It's a site where the attackers are expected to be slightly better.
We're going back toward more primary territory here. Master bedroom and office.
This is where it's going to be a little bit more, sort of, you're going to have to be a bit more convincing for my money at least, because last time when we saw this, it was a very scattergun approach.
We didn't really have anybody committing fully to anything, there was just a lot of little bits going on here and there.
The changes from 4am brought in the defensive side, introduction of the solos into the lineup.
Conversely, could also play a bit looser for the realm as before it was really like
four players all on the same side of the map, but two players upstairs on the site, two players down below,
and then Rock started one line, but I believe still is over-action on the mezzanine side.
So it is a bit of a change for 4am with Darsley kind of moving around on the solos,
but also the castle barricades.
Ooh, Gotti going for a very late Castle Barricade on the Office balcony window.
Right as, uh, Pika.
I'm not even sure that must've been quite fine.
Pika's like already running round there.
Oh, no, no, no, no.
He still gets them.
Wake up a little bit, Gotti.
Like you can't just be full sprinting round there.
You've got to give it a little bit of a wiggle peek first.
Pika's going to be taking out there as Rockstar is good to trade out his teammate,
so at least doesn't give a number of advantage away.
But still, Gotti, that's a player we need a bit more impact from.
from Bimbing, caught out on the Razorblood.
And he's going to make his way in down through trophy again.
Now this was one of the positions where we saw quite a lot
of trouble happen last time.
They liked to roam inside a kitchen.
And I don't think that these players are known.
That drone needs to be effective.
It needs to be effective.
If one player around the corner, you
can see Dartsley trying to draw the attention.
And seems to do so successfully, as it's not even kitchen
that gets the kill.
It's Lyda who walks down.
SMG-11 in hand.
Takes down one.
Though the DMR is good for the next.
And even the second to line up for Azuki,
The Lyda holds on. Shotgun around the corner. I know exactly who was destined to win that engagement.
What have we seen here? Where's the Solar Player? One player on the Solar Repel would have just put an end to all of this chaos that we're seeing right now.
Lyda now playing tucked on those Solar Stairs really doesn't want to over-challenge this. Needs to use his Utilities. Got three Toxic Babe Canisters.
It can really cut off
Azuki from actually being able to make any impact there
and the two remaining attackers, they're very split up at the moment.
Seal, he's all the way over on the side of balcony now.
We're starting to see the rotation.
A little bit of pace has been taken out of the round
and we can hit a bit of a reset.
Both teams have players now that have butted up a little bit
and there's some good info that's just been found out on the drone.
Some good info, and I was going to say some nades as well,
but with the magnets catching one of them,
you want to send this deep, likely it'll go towards black wall as an easy predictor.
If you choose wrong, if the defender avoids it,
This needs to land and it cannot get caught. One more flashbang as well, a Toxic canister landing perfectly.
So the NAV goes over to the right and hits a 50-50 and he ends up coming up wrong.
Rockstar in a different position, Azuki caught in the Toxic Gast.
Lightest third kill of the round, fifth overall, but Seal gets one.
Who's the next one? Maybe he can land this Prefire!
Rockstar prone waiting on the floor and Daystar tie things up.
A round that was recovered to being a round that was lost, Seal.
It's not the first time today that we've seen him clutch up big when his team-
Number two!
...became the most second time in two games, and that is going to be a bit of a tilt there for 4AM.
I think after they've been able to navigate the initial sort of chaos, I don't think TX was drone here.
Now, he didn't have that much of an impact because it was Lider that ended up getting the kill,
and TX just ends up barrel stuffing himself into a Vuki as we saw the kills come out.
Lider did such a great job of not over committing down on those trophy stairs. Didn't need to do too much
Seals left in that position. What the players do they just have to pre-fire angles and hope
That's exactly that and honestly kind of a theme of round round four being players from
4am just sprinting into the attack not only the castle up top on office balcony door
But also as you mentioned the thorn down below two areas in which especially the thorns seemingly undroined
Clearly trying to take things off guard and the attack in some kind of off-spot that the defense doesn't expect in and I'm getting punished for it
Fortunate for 4am as the coverage looking good, but great clutch by seal
He had his second in the series overall such a very such as such an important player for day star in these past couple maps and also
Performance yesterday no resultant in a 4-7 loss
That'd be the one player we kind of highlighted that is showing up on both days of competition
Bar games. Four angry men will try their hand again at this site. Solid Snake once again.
Different site than we saw before. It was mashed by an office on which they brought the
Soliton scanner. It's time to be bar in games. And given the attack that we saw, Ali, we
saw players trying to push up blue stairs, saw players trying to go for their own separate
angles. They're bringing the snake through this site rather than the other makes a lot
of sense.
Don't forget this is the site that forced the time out.
Yes.
the site, Daystar, they chose to take the tactical time out and it feels like it's been very effective
because they've come out and played an entirely different siege from that point onwards.
So I'm not expecting solo pushes through garage into Grismot Mines, I'm not expecting
a lack of information. We've got the Twitch, that's going to be brilliant for dealing with
the bulletproof cameras, you've got all that sort of stuff on lot, you can even get rid
of some of the information from the Valkyrie there as well. You're going to be able to
work around that. Dimbin, playing on the snake, should be able to find a little bit more out.
We've got a Belt and Braces approach here with the IQ as well to search out for those electronics
and an oldie but a goldie. Little Maverick lying in towards Stark and a couple of shots put in,
but Darsley gets away with his life. Just barely gets away to 50 HP. You can see like literally
the moment that torch opened up, he had a feeling of what was going to happen. Really good stuff
from both teams, anticipation by the defense, but also the attack. Putting the pressure on,
making them feel uncomfortable. Men of 15 remaining, a lot of the round has gone by,
but the defense has been slowly pushed closer and closer together around the site. I believe
all of Master of Government Office has been seated, as we've seen the five defenders over there,
and yeah, as we can see, Binbin has pushed up, used the soliton scanner to take some very aggressive
control. Now the needs go deep, those souffle goes down in the process. Second chance of the
engagement it is actually Darcy who gets the better now been been in a tricky
spot because you could go for this lurk you could use that utility but we're
starting to reach a bit of a worrying point it's looking like that last bar
games attack IQ down below alone snake above alone pecan pushing into fireplace
door and you might have found a gap but as he hops up the a caulk scope ends up
covering the Valkyrie no clear kills broken the way of the attack just yet
as they're still bleeding bodies in the process.
Binbin, oh hell of a flick on the line-up.
Can confirm the next one with the pistol.
And now Daystar have something.
Darsley in the 1v3, make that a 0v3.
As their arms shift hands, and only a few seconds,
and Daystar continue their march.
Just goes to show that you don't always need to have it.
All figured out, if a couple of little solo players
like that work out, they'd done a lot of the hard work,
and they had some great intel.
They knew where these players were.
They knew that library stairs were being occupied.
They knew, obviously, the site players
It's fairly standard as to where they're going to be, but importantly, they knew about the player at the top of fireplace
That's kind of the link between all of that because you've got a great line of sight down into the site
You can affect on the library stairs. You can keep an eye on the main door coming in
Deal with that link and all of a sudden things start to open up quite a lot more because he darsely didn't waste any time
They're getting out of dodge. This is crazy. It's the big kill there from Bimbin
Because as soon as that one happens with the other two players already down
Darcy's now just left entirely on his own and we already know where's the smoke gonna be likely gonna be in stock
Maverick hole or not
That's where he's gonna be gravitating to wall. Daystar three rounds in a row now and secure a brief lead here
Just before the sideswap will it be a 4-2 or are you gonna end up on a 3-3 for 4 a.m
It's alarm bell time for you because not only of the attacks that have started to look a little bit weak as this series has
It's these defenses now as well defense is really if you think if you think back on it the grand scheme
I think it's only night Haven where they looked really indomitable mean four rounds out of four all the defense one by four angry men and
We've you know caveata, you know the hell out of that defensive half on clubhouse
But it ended up being a four-two favoring day star as well a day star being on the attacking side
It could very well be here because what an effective timeout that was from Harambe
I mean literally three rounds in a row and that one kind of looked the weakest
Asterisk, it still ended up the way it did, and Bin Bin winning an excellent individual engagement.
Those are the kind of rounds you want to see. You want those to be the exceptions, and we can say,
wow, what a great individual play to make kind of a 50-50 round, you know, 55-45.
In conjunction with two other rounds that have just been so strategically sound, so well played by Daystar,
that that's the pattern and the plan that we're thinking about.
Looking at Master Bed of an Office, the third time we've seen this site defended by four angry men.
Now we see that quicker presence on the solar stairs, Blackbeard immediately repelling in, can't quite land the shots on the player retreating over to the black wall.
Revan, quite a quick defuse plant, it's not the Blackbeard with the kill, how does he find that?
It's beautiful, the cutoff, getting somebody on that big window, cutting the site in half and as soon as the Blackbeard comes in, bang, body starts to fall.
Little bit of an overheat I think from Binbin, Rockstar's 1 HP but he's still standing and he is taking down that Blackbeard.
So whilst, yes, you've had the cutoff, you've had the ability to deal with one player, Lider,
the smoke that was rotating in between sights, you've still lost the rest of that pushing power,
and I think Bimbin just needed to hold his horses a little bit there and just temper the expectation
ever so slightly. It's still a pretty significant advantage for Daystar. We've lost out on the
top two baycats, there's an awful lot of losing engagements like that! Oh dear, it will be cleaned
cleaned up by Rockstar as he seems to be the janitor for this round. Gotty finding a little
bit of success here as well. It's only a second kill of the game so far, but he too will be
cleaned up a two versus two. But look at this HP advantage for Daystar.
So close around the corner. Surely the 417 wins that. No, it's the 5-5-6 that gets the
job done. But what a player remaining. TX down below with the Solas made an impact grenade
to stave off the first diffuse plant and now can go on the hunt for the second. Again,
either with the diffuser at the moment spots one through the floor can't get it.
That's a second impact grenade gone.
So the rest of this will have to be off the spec you scanner
and shooting it through the floor.
So you play now putting it down spots the player on the hatch and seal shuts it down.
Great to be to end a star another lead to maps in a row.
Again, a great idea of how they wanted to approach that as well.
Some really clear ideas of how they want to try and use that blackbird
and how they want to try and set up all around it.
We need to hear from both of our coaches at the halfway point here.
Okay, so there are defense.
Bedroom, they have one strat with smoke bar and ELA basement.
Okay, remember it.
And the second one, they have no bar room.
Smoke will play blue and on this one they have echo that plays on kitchen.
Okay, tries to stay alive so we can echo drone deny the plant.
Bar, they have pulse inside and they extend piano, office and play clash in the mess location
which is where we are pushing.
Ella that form games and blue, Aruni on solar and the last two are top.
Be careful on being window when we rappel, they try to run out Lobby, but our strategy
is Lobby control, so we should be okay.
All right, keep up the comms please.
We add the solution in the first two rounds, then we can get a bit disconnected, okay,
make sure that everyone's on the same page, okay, remember to be fast, we use gadget cross
we take positions fast okay we got it and yeah needed I have one more time
let's go
for 4am and then the second minute for Daystar? Yeah, potentially. I believe that the second
minute for 4am is kind of the translation of what he ended up saying in English. That
sort of gets translated through so it's sort of fully understood. And maybe that's why
it is so prescribed and it is so direct and to the point. It's reminding the team of look,
the kitchen, this is what they do for kitchen, this is what they do for top floor, this is
what they do for bar, and having a very clear understanding of these key locations. And
One of the things that I quite like to be talking about,
you know, be careful when you get on big window repel,
they like to run out of lobby,
but our plan is lobby control, so we should be okay.
It just seems like every box has been checked here.
And I imagine that on paper, it works really well.
But as we know, siege isn't played on paper.
And Daystar have shown far more flair here today
and willingness to sort of break the boundaries a little bit
and break those rules in some ways
and not just go with,
this is how prescribed the approach is gonna be,
this is how checklist needs to be,
because it doesn't always work out like that in the server.
No, it doesn't.
And as we can see, Daystar, when things have gotten
in the server, at least on Clubhouse and Chalet,
have proven quite capable of meeting the challenge.
It's really only been one single half out of this whole series
where 4AM have been unequivocally the better team.
And that was the defense on Nighthaven.
Everything else has either been a 3-3
in the case of the first Nighthaven half,
or a 4-2 in the case of the first halves
of both Clubhouse and Chalet.
It's been Daystar who have settled into this series, who have become very comfortable on
their own pick, but now on the decider as well.
You'll see how that translates at the side swap.
Bands have gone through.
Not a lot of grim love today.
Really not a lot of grim love.
Hate him, but the Snake taken out very quickly by Daystar.
So that impacts 4am's attack, bringing the Monty and the Deimos a little bit of different
strategies entering the play.
We'll see how it works.
With 2-3, I think I've got 4 players all the way to here, towards this library side.
You'd be confused for thinking this is a bar game's defense.
It's actually the master of the game in office.
There's like four players on this part of the map.
So what more together though,
is there a light this from TX getting in below,
couple of points of damage in onto Bimbin.
They've thrown a lot of drones at this as well.
They've only got two drones left.
So they really need to be cautious
and try and pace those two for the rest of the round.
They do have the Monty,
so they've got the ability to use human drone
as we affectionately like to call them Monty
and our Monty players,
because they can just sort of bear down onto people
Very similar to the way they are doing on Tupacanzo right now, Darsley is going to find the first kill, Rockstar the second,
starting to change some together here, as this slight extension, maybe it's tried to be held on to for too long by Daystar,
and they've not given it up quick enough.
Not given it up quick enough, now two players on blue stairs, this might be the end of the round right here,
another one found, Deimos with the Nade and the Revolver take down another,
Surely they know about this thorn you can see Sioux play trying his best to draw the attention
But it's a flawless round for four angry men round began and ends around the library position as every single defender tries to buy
In and is punished for their actions
It's just a strange hill for the defense to die on there really isn't it there was ability to maybe drop into back to the
Ivy into piano and play the site a little bit more
But it's like they just kept throwing more bodies at the problem. They were like oh the taking library
We need to go and support all a couple of players that drive.
We just need to throw more at it.
We just keep throwing at this because eventually the problem
was solved.
And it just wasn't.
In hindsight, backing up would have been a better play to make.
And just saying, OK, they really must want this library
control.
Let's maybe just give it to them and try
and work from a little bit of more positional strength.
They also get this tricky position with the thorn
getting stuck in the plants right there,
because she can't really go a whole lot because of the single
window.
They definitely a lot of what you said,
But also just like happenstance based on like in the split second decisions where the defenders decide to move and some kind of biding them
Just you know, exactly. It's like if you're gonna go and you're gonna go an assistant commit
You've got to go an assistant commit
You can't just get caught in the no-man's land in the middle because that is it's very
Indefensible inside of Ivy corridor. You need to be either in piano or you're inside in top library or top five place well
They start base of operations for round eight will be bar in games
No man's land in this context should probably more over towards the piano side
I know arguably a little bit of library investment as well, depending on what kind of control
for Angry Ben are able to establish.
The Blitz, they could be able to pressure the attack, pressure the defense, excuse me,
quite nicely.
Let's see where the clear decides to come from though.
You have a pulse in play, and Liddy was about to mention it in the cut-throat, very nice,
thank you.
You'll be able to tell which side the attack is pushing from early on.
We likely have seen both, I was about to say, both the Blitz and somebody else.
You might not know it's a Blitz, of course, but knows there are at least two players.
Surely we're not going to jump in this quickly. I think we've got a little bit more work to do.
The pulse is kind of vulnerable there, depending on what's going on upstairs inside a library.
We do have a presence there, and Azuki is going to be playing up there on the clash,
so it's not going to be as easy as just sort of hopping in and playing through the hatch,
but as soon as that clash is dealt with, or as soon as that is displaced there,
the pulse does need to be careful below, because with that hatch being open, it can be quite a tough job.
tough job obviously, the ability to effect onto that and can throw their C4 up through
the hatch or even onto the wall but so far quite a good job of being done from day star
here.
Great job.
It's keeping control and again it's quite a flat approach.
We maybe need something going on inside a fireplace but maybe need something going on
inside a snow balcony and that's exactly where we're going to see TX right now but he's
left with a little option.
There's a lot of things thrown already here.
A lot of things thrown already spotting the Thor on top of one of the display cases.
Two players now, acknowledged and observed on the blue stairs, but they both retreat very quickly.
By anticipating some kind of push, the smoke will actually facilitate the defenses retrieved.
They'll also enable the Blitz to push up.
Attack finding more success.
All three Summons were either shot or blown up by the defense, and so Rockstar gets his revenge on the very player who did it.
Ozuki shot by the AK-12 and Library Control established for the attack.
Oh, I like this from Pekanzu.
Love this.
There is going to be a drone, but no one's dead on the attack.
No one's gonna be sat watching a flank drone right now
Gotti, the only player that can save this day and he will do just exactly that
It's a boring job flank watch, but sometimes it can be rewarding especially when you catch out a defender like that
It's always boring plugging holes in the sinking ship, but
Keep yourselves afloat and everyone is very happy you get that kill and have some kind of compact
Seal 50 HP flying on blue stairs likely trying to just evade any kind of late-round information catch the attack off guard
With a 5v3 for 4am and the Blitz still alive, sure you're losing the capital, actually if
you look at it, there's very little utility remaining for 4am, but they have that advantage
to compound, but ooh, Seald decided to get aggressive.
Such a big player throughout this map, this series as a whole, these two days as a whole
could find another, but no, Rockstar creeping up, good for quite a few kills this round,
I believe a double for both him and Gotti and four angry men, two really strong rounds
at the side swap. That timeout has worked quite well for them hasn't it? Yes. They seem like they're
quite a prescribed team out. They like an answer. They like to know what they're going to be going
up against here because consistently when Eden comes out there with some very clear information
they're able to work off the back of it. They knew that there was going to be a heavy clash
hold. It was something that he specifically spoke about when attacking into bar and games.
And sure enough it was the clash hold that they played. They knew there was a chance for a flank.
what's got to spend the rest of the round doing. Flying Quatch.
This preparation is really starting to work for them and whereas with Daystar when they're on the
attacks we saw them leaning quite into that preparation and the way they wanted to play
and it took them a while to adapt. If we start to see a little bit of adaptation from Daystar on
these defenses things might start to change. A lot of this game is going to hang in the balance
of how long it takes Daystar to understand hey we started adapted on the attack maybe we need to
with that's a little bit more on this defense and this is the perfect time
replicating the exact position from that first half I mean two rounds lost to
really good four angry men rounds this is the point is where we saw that blitz
rush into bathroom with a twitch on bathroom window a kind of playstyle we
not seen they start really employed on might even or clubhouse up until that
point on the defense in the opposite side this would be the perfect time to
see some kind of corollary. We've seen the clash before. I don't think any of these
operators are particularly shocking but soulless. That'll be a difference. That'll
be something new roaming around the bar game side that the moment can easily
retreat. To kitchen and dining we could also see a rotate upstairs to match the
minimum office to try to deny the plan later. Maybe hoping that four angermen
will end up getting into a position to go for that plant then they can play
retake later on. Laugh to see though. As the library controls seated, 4am will move
in quite quickly from the first 45 seconds. Same could be said for bar and games. The
stagestar are looking to try and win this on the eastern side of the map in Kitchen
Dining and Master of Vitamin Office. We're now some working thing done to hollow it out.
And there's a brilliant pick from Gotti here playing on the Brava. He's got so much gadget
for you to go through there. There's plenty for those Brava drones to be hacking away
out. It is just gonna be another set of eyes to try and clear some of the path. Tough position
right now that BimBim finds himself in. I've got a bit of support though, Pekanzi. Can
sort of aggress out and keep an eye on the snow balcony. He's not really gonna want to
go and press his face right up against that double, but he's at least gonna be able to
give a bit of support to his teammate that's just stuck in behind the half wall right now
with basically nowhere to go. BimBim's best hope right now is to get away with one kill
The very best.
The best hope is to get the refrag at this point.
Oh! An attempt at a flank from Souffle doesn't find it.
Binbin swings out, but again he gets traded in the process.
That classic clash, aggressing for so long, might end up biting Daystar.
A really good utility usage by four angry men.
It's giving them a consistent advantage.
And even if they don't kill Souffle, they know that at least for the moment, he's off-site.
That means kitchen dining is a 4v2 at the moment.
and maybe you can get somebody over West Main and you can cut off that position as well.
You can't really do a lot of bottom to top plant denial as this Solas,
your really main avenue is going to be top to bottom.
The defense still has control of it, but even the Aruni's been pushed back.
She can fight an angle with that DMR, but lacking the control,
you wanted to get that Solas into position.
Now you can. Now Solas is the only one left defending the site rather than retaking it,
rather than playing some off spot.
She's the lone defender in any reaction from Daystar, we are still waiting.
It needs to happen, doesn't it? It needs to happen quite quickly. Clash there, just getting caught,
a little bit of a stretch too far. If you're bringing the clash, that's such a powerful operator.
You'd have been better off making that play with anybody but the clash really when you think about
it because it just leaves you so vulnerable and you're just a little bit too slow and you start
moving around and trying to, you know, think about aggressing the seizure outside, you're just
getting pinged and it could be a very difficult spot to be in. Likewise we saw
Picanza, he was in a bit of a tough spot there as well on the
thorn and you just start to think are they just finding themselves consistently
out of position here and it does just feel like foreign
agreement again one step ahead and I think it is purely down to this
preparation. We need to see a little bit more
flexibility. It was a good play really that we saw Picanza
sorry that we saw him being attacked today with Picanza on the clutch, excuse me.
It was a good play to try and burst out of the breach and pick one. If he got two
there we might be sat here calling him the hero but it didn't happen did it only
guess maybe the one and it never really had too much of a consequence on to the
round for a run take a lead here this is where things start to get very dangerous
indeed only two rounds away from closing out this series that's pretty good
attacks in a row the reaction you mentioned we're hoping to see if they
start still waiting and if we just keep waiting keep waiting obviously they might
lose but it also the more important pressing matter is we start feeling like
they weren't entitled to that presumption that it might not come of course but that these rounds
really as you said might just be issues that are consistent rather than something they might be able
to fix these little missed timings that we saw yesterday on bank but ended up costing them their
time in Salt Lake City despite their excellent performance on clubhouse despite also a good
start on night haven labs in the grand scheme of things and a great start here these next two rounds
might be their last at the salt lake city major before angry men might be moving on to play loose
in our final game of the day. All they need are two rounds to do so. At least the first
site will be attacking, Master bedroom and office. The day star will attempt again. So
similarities, we got the Aruni back in the lineup, but obviously because the Clash of
Dan can't bring her a second time. The castle enters the fray. We've got the Ella and the
Mazi to get a little bit of a roam pressure for this defense. So the Monty drops down,
human drone applying a little bit of passive pressure to these defenders, then the Bering
9 to follow up. Rockstar good for 1, can't even land the trade. He gets both of them.
That's just extra credit at that point. He didn't need to do it. There were three players
in that room. Any of them could have got the kill. Instead it's Rockstar. Player we haven't
talked about all that much now. 11 and 5 and Daystar in another disadvantage.
Rockstar's been a quiet, you know, quiet worker this game, hasn't he? 11 and 5 right now and
you know, double positive. And you just feel like they are. Like you say, just chipping
away and it's, you know, God, he's not stepped up. Lyder's not stepped up in the same way
that we've seen him do previously and Rockstar's gone,
yeah, you know what guys, I've got this one.
I'll get myself a couple of kills
and it worked out quite well for him.
That double particularly really just opening this round
like a tin, round number 10.
Not gonna be easy to come back from that,
especially when you've got Lyder on that monster
that's gonna start bearing down here.
Gotti grabbed one over onto Bimbin.
I mean, Lyder can just basically push through
and give exact coordinates as to the location
of these final couple of players.
Deathmark, Draka going out, a plant to secure the round,
even though it's five versus two,
not taking any chances. Darsley from man on the corner. The plant will be stopped, however,
but it's still a 1 vs 4.
Still 1 vs 4 and still a minute, 8 seconds remaining and the final deathmark tracker goes
out. So any kind of impact Sioux Flay might have had, and it won't be found here. Got
to wait a little bit longer. Got to wait for that tracker to run out, but the Monty now
rotating over, blocking his entrance, his path of Ingress up the blue stairs. Well, hopefully
Really knocked that shield back? There we go. That's something.
1v3. I'm not calling rounds early. I learned my lesson earlier.
So I'll hear him out on this one.
One player I believe to is right on the library side?
Or right over to that. Yeah, Gotti prone.
Looking through the castle barricade.
The other two players more in the better position.
We'll be taken down for angry men now.
Four rounds in a row.
Map and series point.
in Daystar, one round away from our first team eliminated.
We've been a very attack-assided chalet so far today, hasn't it?
I mean, we sort of hypothesized this a little bit saying that,
you know what, the game isn't a bit of an attack-favorite state at the moment.
Just a little bit. And regardless of the fact that the Snake's been banned,
regardless of the fact that Goondi's been banned,
there's just so many toys to play with.
The Monty has just been available throughout all of these games so far,
and it's a massive pushing factor. Brilliant crossfire there being held by four angry men.
They knew that they could afford to throw the Monty's life at just harassing and wasting
another few seconds out of the Mozzie there to secure that round. Keeping to that win condition,
making sure they got the plant down despite having a huge man count advantage as well,
not leaving anything to chance. Finally we're starting to see a little bit of life out of this
4am team on the attack as you mentioned, links four rounds in a row looking now to make it
5 to secure not only this map but the series will have to still still wait
for that reaction from day star maybe see some kind of adjustment terms the
operator line up not a big change overall you see the Valkyrie the first
time this half out give them maybe some more information to work with if they
want to push off that site bar games again you will have defenders that need
you want to go over into like the master of an office side you get your dining
barricaded so probably not that portion would likely be the second floor
We see any defenders roaming on it seems to be where some are right now. We can't quite tell who they are
Once they're even tucked inside of the library corner
Capita not even banned this time but not being brought by a for angry man either and
They have a six nade so they could recreate the capita in the aggregate for the secondary utility
Yeah, you're not quite gonna get the fire and smoke in full force
But you can get a little bit of a smoke dispersion when the name goes off and you're gonna get plenty of explosives
If you start throwing those in as well
Well, TX is going to be looking to try and work through this dining room area now.
He's got some good information.
There's going to be some balcony cameras out there.
Gotti doing his work on the IQ scanner to make sure that the path is nice and clear for his teammates.
TX is firmly on a bit of backstab duty right now.
Difficult position to see.
It's legend.
You'd expect them to be playing a bit more ver.
It's swinging that hammer around.
But in this instance, he could just have a really nice challenge,
especially when he starts thinking about challenging on from Dynan over towards Scythe a little bit more.
He's just going to wait for the rest of the team to be in position.
It's going to be players like Picanza that he's looking to challenge on to on that long corridor.
That kind of player he wants to find. Not a whole lot of presence for Daystar in reality over on this side of the map.
But Darcy taking a lot of damage. I don't even really know from where. Probably from the player on Mezzanine.
Given I think that's the ruining with the DMR playing over in that position.
And that makes sense how Darcy lost so much HP that quickly.
Monty pressing out, Impact went 8. Ooh, that does actually quite a lot of damage to LIDA.
If you want to see Daystar with these next two rounds, push it to OT, the fact that you've got two attackers, one of which is kind of important.
Put below 50% this early on. Ooh, and LIDA even ADS-ing!
Caught out by Supley though, Gotti, quick with that trade.
Now, looking for the next. Another player on low HP, the defense going to support as well, Azuki should be able to win that, win the next as well.
Finches the player, he softened up earlier.
And TX, who's going for this flank.
Telegraphed so long ago to us.
Is able to confirm the kill on the down player,
but still taken down from below.
Binbin, quick with that Scorpion.
And Izuki, good for three.
50% of the job done.
Daystar just need one more for OT.
Just a little bit sloppy there from 4AM, wasn't it?
Default camera left up.
Not really with a good idea of how they want to deal with the player.
They had six nades.
We didn't see that shield taken until after the Monty's D-shielded
and trying to ping him with a live shot from behind the shield.
Like, the synergy wasn't quite there in the same way
that we've seen it there in previous rounds.
And the reason we call it out is because 4am
have won 4 rounds in a row on the attack.
They've looked fantastic so far, and it just looks like they've
entirely taken their eyes off the ball there
for what was round number 11.
Yeah, I mean, at that point, we saw three nades remaining
as well, so you can still foresee maybe some utility
getting used.
but Inazuki, just on Venice in the mezzanine with that DMR,
puts Darcy to 1 HP,
he gets three kills after that.
Really impressive stuff and the exact kind of player
you want in that position.
So another attempt from Four Angry Men to close this out.
Kitchen and dining could be the last sight.
Could be the first of a few more
if Daystar can match their success in round 11.
We have a Maestro.
I do not think I have seen a Maestro.
At least I don't remember, but I feel like I've seen a Maestro in like a year.
At least in the game I've casted, I think.
It's an oldie, but a Goldie, isn't it?
And I think it just gets sort of snuck in at opportune moments.
We've even already seen 4A, I'm playing a little bit of Brava, and typically...
True.
Maestro is inviting a Brava pick from the attack.
You've got the flores, you've got other ways of dealing with it in this instance.
But how can those cameras can be just so valuable?
It gives you a lot of information, and of course the ability to get in there and use the camera.
So don't always see it brought out, but it's going to give a little bit more information over toward Daystar.
That's obviously what they're feeling like they are needing a little bit at the moment.
That may be the elder, just to hold down some of those really lengthy gunfights,
potentially the see-flays finding himself in, but it's more likely going to be for that camera and utility.
We'll have to see where some of those get placed out when we get further into the round.
They've got full reinforcement as well, as Seal's going to be playing that bandit, and he's entirely locked off upstairs.
not even got line of sight typically open toward the the ivy side of things so
library is just free for the taking right now and it's not like 4am are
gonna waste too much time getting themselves into that position
no the office wall falls pretty quickly long angle created by four angry men
of course the player to watch be bin bin with the DMR who can better challenge
this angle than anybody else a long one from all the way behind the bed so we'll
see if four-ingre men spot this. They might even anticipate it, but this is just a difficult
angle to hit, even if you know it's coming. So you fly all the way on solar stairs, you
can play comfortably, also relaying information to the defense that nobody's on these windows
presently, and as we can see, no attacker, even on those windows whatsoever. Some calming
occurring, potentially trying to set up for this bedroom push-as with one more concussion,
one more impact. Maybe try to make something happen. Castle Barricade goes down, looking
to find somebody on the opposite side with nobody there. Four-ingre men still looking
for ideas.
Yeah, I think we're hoping to really catch someone off guard there, a little bit of a
one-two play from Rockstar and Gotti, destroy the barricade, immediately have someone there
to try and look through to see if they can catch somebody out.
There has been a slower approach round.
Something that's going to make it even slower is the introduction of the Tubarile, those
Zoto canisters.
Zuki's got two of them left in pocket as well, so he's going to be able to chew through
a good portion here if that is something that isn't able to be dealt with and with no nades.
It isn't going to be the easiest thing to try and work with.
He could look, try and shoot it through the floor, get up stairs inside of Offerscotch.
It looks like that position's largely been given up.
Yeah, sure, the wall's open.
It's not gonna be so easy for the defenders to play up there.
I think the base star are thinking about this in levels.
They've got players even below now with C4's rips and ready to try and work through that hatch.
Potentially big kill there from Mizuki.
Not taking any chances.
We'll send his C4 up, but gets caught in his own Zoto.
Oh, and they find the next player inside of the site.
Four-ingerman good for one.
It seemed like how many protocols there were.
Daystar were destined to win this one, but Rockstar somehow found a way in.
4AMF somehow found an advantage, but with Intel on this diffuser,
a 10 seconds remaining, oh, it falls too short!
It doesn't do a lick of damage to Rockstar, but Daystar still have some fight.
Leveled it to a 3v3, but because of that failed C4, 4AM can now back out.
Hold this long angle on the breach, two players in fireplace,
but a player locked down right around the corner.
So Pekanze pushes deeper, one player up top, one player down below,
but Darcily takes him, and Souffle and the 1 and 2 caught on ADS and can't flick in time.
Four Angry Men finished things, five rounds on the attack.
They'll go on to play Lois and Daystar are your first team eliminated from Salt Lake City.
Only a small blip there from four Angry Men, only losing one of those attacking rounds,
but otherwise coming out with an extremely convincing show in.
Darsley, Rockstar, both putting in massive performances there.
Rockstar was one that we were talking about and then Darsley just comes out of nowhere in the last few rounds and gets himself up onto 13 kills.
Really impressive stuff and I mean obviously Darsley also would be 9-5 in the first kind of midpoint of Rockstar.
Two players locking in towards the end of that series and four angry men of course being our victors.
Overall I feel like we've talked about everybody at some point today, maybe TX being the only one but really good showing.
We'll of course go on to play Loose later on today as they'll go and congratulate A-star.
Your first team eliminated from Salt Lake City.
Shame as that performance on Clubhouse is really quite excellent and even then their
performance on Chalet, especially at the beginning, are really quite commendable.
There have been some bright moments from A-star, haven't there?
And I think you can see that they've been putting in some work.
You can see the vision of what they are trying to achieve with this roster.
But it's just a little bit too unpolished.
There's not quite that same level of conviction and foreign comment today coming out the winners
They will be advancing to a game against lost later on this afternoon
We're gonna cut to a very short break after that we'll be back with winners interview
You are the assit. You are the assit.
Yes, yes, yes, yes.
You are the assit. You are the assit.
win for a team here coming from the CN League. What is this experience like for you guys
coming from the CN League to the international stage winning a game for the first time?
请问你现在是什么感受呢?你们是在中国众多队伍之中第一个
晋级去下一个阶段的队伍?那你是什么感受呢?
So this is the first game we won in major, our first major. So we feel very good. Like
We feel confident when we do the prepared, we believe that we can win this match.
So we just like feeling very good now, and we will do the prepared for the next match
and to getting the first two and try our best.
What has been working really well for you guys as a team?
What has been one of your strengths?
What is your success secret?
I think, so as you guys know, the siege in China
is spanned for a long time.
But in the team, we played like 10 years,
so like 11 years, so we kind of like experience.
And like we have Eden and the GoT to support us.
They are like a good coach and a good player.
They have an experience.
So they help us to do the prepare to enemy's team.
So yeah, I think, yeah.
Amazing. Thank you. We'll go over to Intero and Jesse as we get ready for our next best of three.
However, by getting into the map veto system, we're going to have Edward Gaming going up against Shopify Rebellion and well, the maps are correct.
So we're going to be doing the fortress first. We have labs as the second pick and then the decider, Jesse, of layer.
Yeah, it is Edward gaining the enterprise, of course, moving on yesterday, and this will be a big test, both for Edward gaming and kind of for Shopify Rebellion as well, Parker, because EDG did not have the start to the tournament that they wanted yesterday.
They actually played up against Enterprise in that opening match, and it was kind of a disaster.
7-2, maybe the most lopsided game that we've seen since the event began.
So they're really hoping to bounce back, have a strong game against SR.
It's a full BO3, so plenty of time to get into the action.
Yeah, and I mean, there's a couple of things here
that we're going to be focusing on throughout the course
of this match.
Number one, the very pronounced struggles
that Shopify Rebellion have had as an organization
and as a roster over the last eight-ish months.
This is a team that many people look at Shopify's investment
in this scene and think they've got
to be a top three team in North America.
And yet, what have they played in front of a crowd?
It's been a minute.
Exactly.
Hot minutes.
So this is a team that is perennially
towards the bottom of the depth charts in North America,
and they are deservedly so fourth place in NA
if they struggle against Edward Gaming today
with a sub after what we saw from EDG yesterday.
There's going to be some really hard questions that need
answers on the side of SR.
Yeah, no doubt this is going to be a really important matchup
for both of these teams.
But we've got a little bit more time
before we get this lobby set up and ready to go.
So we'll be back right after this for the starting game
between Rebellion and Edward Gaming.
Our second matchup of the day is ready, and again, we waste no time whatsoever getting
ready for Fortress.
Edward Gaming, another CNL team.
We just saw our first CNL team win internationally here on LAN.
Will they go 2 for 2 to start the day?
We're gaming playing with the substitute, but it's one of the best Swedish players in the world of Noah joining this roster
He's playing up against another sweet Jesse up spoits on shot of I rebellion and fortress is our first map
Yeah, no doubt the two best Swedish players in the world right now story Fabian
But you don't quite have it like you used to these two players will be going head-to-head and they've already been chatting a bit behind the scenes
We've been watching the lobby and they're definitely active yapping across the aisle
But this is going to be for far more than bragging rights Parker the loser of this best of three will be sent home in phase
One of the major the winner of course moves on to the Swiss phase where they will compete tomorrow
That is simply not an acceptable result for Shopify rebellion
This is a team with so much higher
Expectations than going down in this first phase for Edward gaming. It's a different story
We don't need to paint a pretty picture here Parker. They're coming in with the substitutes
They're a brand new teams of the region that never played international before this would be a massive upset if they were to take down the rebellion
But if it was gonna be any team that jokes against every gaming
Probably SR you've got the SR haters already
Already on Jesse hate launch at the moment. No, I when I look at all the teams that are still remaining here
Edward gaming beating the rebellion is the biggest up. I don't even think we don't even need to use one of those wishy-washy
Statements Jesse where we're like well, it's one now. Yeah, it is the biggest upset
Direction, he was a former caster, now turned player.
One of the best players in the CNL, statistically the best player in the CNL,
was unable to secure a visa, so they called in one of the statistical best players in the EML.
I know, but the problem is, is that this EDG team communicates not in English.
Chinese is what they speak in, and because of that, Noah doesn't know the language,
so Mentalist has been translating for him, because Mentalist is fluent in English.
English. But you know that that delays comms. What if there's a callout and he doesn't know what it is and
Mentalist is trying to say too many things. It's just not really doable. And Noah really did suffer because of that in his match yesterday.
That's exactly right Parker. I mean you could tell by the way Noah was playing. He was very isolated. He was off on his own quite often.
And even though Noah is an incredible player, even though he's so talented, he really struggled up against Enterprise.
in 4v1 gunfights consistently as the Australians were hunting him down, they were taking him
out first, he went 0-3 on the entry battles. So we need a different look from Noah today
and automatically look at this position. He's a little bit closer to the bomb site, he's
playing on this sentry a bit more of a team focused operator, you definitely can kind
of see the vibe that things have changed on the EDG side, they want Noah to be a bit more
involved. Even if the comms won't be perfect, it's better than him being isolated.
picked by Anjali. It's the first frag of the game on to Ambi. It's traded back nicely though.
Spoiled on the window. Ready for that play to come through. Canadian with a shock on close
on the stairs wins the second duel versus bottom love. Goes down towards white and gives that
man advantage back over to SR. Yeah, I mean, this is going to be the real test of this team, right?
They have been mighty good on the side of the rebellion on attack. Their big weakness is yesterday.
We're defending. And some of that does unfortunately fall on the shoulders of Ambi who has been
and stretching his legs and calling as the defending IGL.
Noa finds two kills in pretty quick succession.
He beats Spoyt, so that is for ownership
of the kingdom of Sweden.
Noa now has that one fully under control.
It's him and Karp remaining.
Canadian goes down, Serf last man standing.
Goodbye to Noa.
And Serf will find himself in a 1v1 with still over a minute
to go, taking some damage.
Has to be conserved with the position of the Goyle.
He flashes into the corner, and it
was a reload likely blinded SR.
We'll take round number one.
Yeah, really nice play to come out from surf there
and the 1v1 clutch is going to be his first clutch of the tournament,
but we know how consistent he is in those late 1vx situations.
Really scary to see Noah popping off
with a 3K right off the bat, Parker.
I mean, we saw Noah struggle.
We talked about it a lot already, but just for context,
when they played Fortress yesterday versus Enterprise,
he got four kills total across the entire match, nine
rounds straight, four kills.
that was all. To get it triple just in the opening round here against SR does
spark some confidence for EDG. Of course you never like to lose the round, but
came down very very close. No one was able to be a little bit more comfortable
in an in role and that's exactly what EDG need to have a chance in this matchup.
I just like the defense structure from EDG. Yeah really nice again coming through
with those, with those plays coming through from, from Nella.
I believe my mind was muted happens. There's a green button
and green means go. But when you press it, you don't go. I've
now learned that out the hard way. Thank you everybody for
that one. Shout out to the haters who are happy to not
hear me talk though. I was in bliss for a few short seconds.
anything that makes you happy makes me upset. I much prefer when you were set.
So either way, Rebellion's test is going to be on the defensive side. EDG were not a
very good defending team yesterday. There's some numbers that I know that you
got into and we can get into again, but if EDG are not able to do much defending
on their own map here, then obviously things go very bad for them moving
forward. To be fair, we don't really know a lot about how SR approaches this map. They
only played it, what, one time? I believe it was against Team Falcons in memory serves
correctly. Yes, they played it back at the Six of Intation for Falcons. They did win
that quite dominantly.
7-1, the score line there for Rebellion. For those that did not watch yesterday's matches,
Rebellion were in action against the Falcons and it did not go as well as you probably
to hope on the side of SR. They really started to fall off that cliff when they were defending
on map number two. So, Rebellion now need to run up the score. They're so good through one round
that they've got a minute off the clock here. Utility usage being applied effectively, chipping
away at some of this defense on the side of EDG. Yeah, nice little start there. The hard breach
to come through from Shopify Rebellion. This is going to be, again, one of those tests where
here on the attack, they've been successful, but they have to be able to run up the scoreboard
just a little bit. Noah, an opening death to Spoyt, so we go one apiece for the Swedes,
but so much trouble for Bottom Love. He was great in this position yesterday versus Enterprise,
but now on the warden, a little bit more of an issue. Serphil made Ambien, that's a team kill
to come through from SR, even the numbers. Rough start for Ambien, but that one's no fault to
his own. Double shield now lined up here against Bottom Love, who expended as many bullets as he
can, doing some damage, but not able to secure the pick. They need to deal with the bulletproof
camera next to Canadian, Serp will get that job done. A great start for Serp so far. 3-0.
One minute to go. Rebellion right now leading in man count by one.
As our Loved Air Shield, it shouldn't be a surprise for EEG, but they've got to find
some way to counter it. Mentalist aggressive inside the bomb site, sees the monty, but wants
the player behind him, misses some shots and takes big damage. Canadian will start the plant.
This is a really rough spot to be in for. Mentalist are trapped in the corner on July,
taking some damage. Mentalist with one. Spoint shuts down on July. Diffuse kick goes down.
Spoit is on the ground as well. That leaves just the two shields upright for Rebellion.
Carpe Mentalist. Now, left up just to Carpe yet again. Surf, gunning through Mentalist,
the long tenured player helping to guide this young team of EDG. Edward Gaming, a huge organization.
In the hands of Mentalist, they can do some serious damage, but without their best player
running with Noah, it has been an uphill battle so far here in Salt Lake City. Commute, trying as
as best as he can, Canadian toying with him at this point in time, there's no shield break
to be had, secure your kill on spot, why not run out of time, you're outside of the building,
the round will go to the rebellion and it's 2-0 to the North American squad.
Really nice double of shield push in through the small tower, Shopify rebellion looking
pretty confident on these attacks, they're not the cleanest, alright a team kill is a
team kill but in the end it didn't hurt them too bad, right that chaos is just part of
the game when you're pushing in through small tower, a lot of players in a small area that's
gonna happen from time to time. What's important is they didn't lose their head. They kept the
Blackbeard up, they kept the Monty up, they kept that pressure coming through, and once more,
it should be no surprise. Big Bad Nadion, the old man of the tournament, 29 oldest player here in
Salt Lake City, and you're expecting him to be on the shields quite often. More than a third of
all attacking rounds yesterday was played on our Shield for Troy. We're seeing that immediately
here in round number two as well, and just how confident is he to get his kills for his teammates
to make that space, and to not give up any opportunity to go down. Even in that 2v1,
Troy plays it so perfectly, keeps the shield up, you know, it's not flashy, it's not crazy,
but he does exactly what he needs to do to let his teammates win that round.
And while there were just two remaining for the rebellion, both of them were shield operators,
Surf was a non-factor in that post-plant. Yeah. Canadian drew all of the attention from EDG,
so while it was a 1v2, it's not actually anywhere near as close as you would think. That was a
lockout by rebellion once that diffuse kit went down and they did it all with
ambi getting team killed earlier in the round by surf surf to his credit still
undefeated in this map two rounds through now three rounds in five and
oh a great start for him the tk will impact the eps score unfortunately that
has a big bearing but in the end he's still gonna be feeling really good five
and oh up at the end of the day Jesse these players only play for their eps
There's nothing else that could possibly be of more importance to them you do it for the stats. That's it
I was talking to JJ Blass they arrived yesterday actually and I got a chance to talk with him in the morning
And he kind of flamed me a little bit for some of the comments I made and I said JJ you're playing too crazy
You got to play passive play for your stats and then I'll talk about your good stats
And he said okay fair enough fair enough so I am very glad that our social media department was allowed to go buck wild with those
welcome letters because I don't think I've ever seen the word
hog nation in a welcome letter for a team before and yet it is
forever immortalized because of five fears and you have to
credit JJ for that one.
Ambi you started off well below what you would expect of his
abilities. O and two takes quite a beating on entry and almost
dies. Spoiter's been playing way more active and has been kind
of let off his leash will find two kills he's up to five so far
through two rounds two and a half at this point in time. Ambi
taking out Carpe now it's bottom-love in a 1v5 with a minute 40 to go there is a
lot of discomfort here for me EG yeah no doubt for I mean Willie with the SMG
just made this a nightmare it'll be a cap can to take him down you can't beat
spoint in the gun fight so you gotta find other means and I guess that'll do
still a 1v4 bottom-love so much time to waste low HP I'll say on at least two
players on SR so it's not a given but they're already drawing things out
They're not rushing this Parker. They don't want to take any chances
Do you want to stand corrected there on that one or nope
Very simple easy closeout and Shopify rebellion a perfect rotation on the attack going three for three on these bomb sites
They've got to be feeling confident with how they're starting this game
I do want to focus a little bit on spoit because we noticed something just with the operator usage compared to kickoff and the way
He played in yesterday's games
The term that I typically use to describe players like Spoit is you play that secondary support,
it's sheltered minutes.
You're usually playing a high value utility op, maybe you're playing on an enabler that
has smokes, so like a sends or something along those lines, you can bring a recruit as well,
or you bring an operator that works for a flank watch.
You can bring a secondary intel operator, some teams will run Deimos's primary intel,
with a snake as their secondary intel, and intel ops are obviously something that SR
use this quite a lot. Yeah.
Spoight for a lot of kickoff was playing recruit. He was playing a lot of no mad.
He was playing sends and he's played sends here already. And if it doesn't switch office operative will do so again.
But spoight has already played more demos and hope to be at this event than he did for all of kickoff.
And you can tell that a player like spoight can pop off when given the tools to do so.
But the role that he played on the team was not a fragging role.
To be fair when you've got guys like ambi rexon and surf they're already very talented players competing for kills
But so far here at the event spoid has been playing more forward
He's still running high value utility ops, but he's involved in more action earlier in the round
And he's excelled his numbers have gone up by a larger margin than we expected
And again if that's just maybe map dependent or if the rebellion realized they needed something to kickstart their offense
It is working and Spoyt is playing better because of it.
Kind of a great example here.
He's on the Grim, Parker, an amazing operator.
One of the best guns in the game can be kind of selfish utility
to try to enable your kills.
He played Grim just a single time in kickoff.
And I don't think you can just look at raw operator picks
and define a player's roles.
It goes a lot deeper than that.
And certainly on SR, everybody's expected to bring utility
and have an impact.
But I do agree.
It feels like Spoyt's going to let off the leash.
Maybe just a little bit more here coming in the Salt Lake
City, and he's really going to be able to explode on the server
because of that. Playing excellent so far today, 5-3, 6-0 still from Surf as well, so
the usual suspects are fragging on SR. And it really does come down to EDG to try to
adapt. This was their best bombsite through their first three rounds. Parker, they need
to be able to replicate that and get a win here in Round 4.
Absolutely. And to that credit as well, SPOIT has the opening pick in the last two rounds.
So very unusual for us to see SPOIT being that involved. It's been a good change for Rebellion
or at least, it's been a good change for Spoit.
Whether that will actually matter in the long run
for Rebellion, well, they got to get through EDG first,
and it's a great start here.
On Fortress 3-0, Serf still has not died.
He and Spoit, combining for 11 kills,
we're at the halfway point of the round,
and right now the advance up white stairs,
being slowed by Mr. Chalkett.
Canadian is ready for the Candelos to go off.
He thinks he has an opening,
but maybe just a little out of range.
He needs to dance around that maid,
less another team kill transpire.
Gotta be careful here, they're still taking their time, haven't gotten any gunfights.
Big swing on Troy though, he's gonna go down throwing that Candela, early pick from July,
and Menzelist another on to surf, his first death of the game.
That'll be a two man advantage now for EDG, trying to hold off this rebellion force.
And a smart play for EDG to take advantage of that gadgetry in hand.
Rexon now dead by bottom love.
First kill for bottom love here in this match.
Three still remain for EDG, Noa leading the way on his team with three kills.
Still very much there, Ambien spoiling out, outnumbered.
This is an unfamiliar position for the Rebellion, Jesse.
They have had a numbers advantage
through most, if not all, of this map.
Never count out, Spoight and Ambi,
the two most mechanically talented players on SR.
They are so deadly.
Ambi gets one.
That's the headshot onto Carpe.
Brings up to three for the match.
Now it's a 2v2, equal numbers.
Noah and Bottom Love have to work together,
but with the language barrier, it's not easy.
Ambi will have two deathmarks in pocket,
get halfway through the diffuse,
get Spoight looking for coverage, cannot find his mark.
Noah out dueling Ambien,
and Spoight will need to clutch out with 30 seconds to go.
He takes down Noah, but bottom love is there
for the refrag, EDG is on the board.
Really nice to see that team play, Parker.
I said it, they had to play together.
Bottom love and Noah, they've only been teammates
for a couple of days.
They didn't even know each other a week ago,
but there they are playing that 2v2 together perfectly.
When one goes down, the other guy is there for the trade.
So I love seeing that team play coming out from EDG.
I do think really that that's coming down to a lot of the early round play though as well
I mean you saw that early frag coming out to the take down Canadian as he's throwing that candela those early aggressive moves
They do two things number one. Obviously they get you the man advantage. That's a good thing
I know deep analysis there, but number two they get you a little bit more coffee bigger number better
They get you more in the game right I feel like for these first three rounds Edward gaming were doing a lot of sitting back
They were a little bit afraid of this SRT and they were letting them take a bit of map control and sure sometimes
It was a bunch of shields running through small tower
You can't really do much to stop that other than Noah though
Nobody else was really taking risks on the defense in round four
We finally saw that from Edward gaming and I think it turned out really nicely for them
Was Edward gaming's third
Defending round victory here at the event admittedly the numbers for EDG are quite low
because they only played a single best of one yesterday.
The way that our scheduling worked
is that when you win or lose at a best of one,
that ultimately determines what comes next
for yesterday's games.
So SR won their match,
they get to move on and play up against Falcons,
ultimately they lost that one.
EG lost their first match, they had to wait till today,
and now they'll have to run the gauntlet.
So the loser of this matchup will be eliminated.
The winner will still have to play one more best of three
to see if they make it to phase two, that's Swiss phase.
So there is a possibility that SR could go home
because of them being in this game,
but the bigger thing is that EDG just played
that single game, that was it.
Yeah, exactly.
And that's obviously partly due to the Wolves team
getting disqualified or not making it, I should say.
Disqualified is not the right term, but.
Well, they were disqualified when they didn't make it.
Sure, sure.
I don't think we just sit and watch an empty hotel room
and then go, okay, I don't think they're showing up.
We just forced the five players to run out
plant the plant the diffuser every round so that would be maybe not the best
content but we do have where it's just a small mic issue from EDG so it shouldn't
be too long to get this fixed up and get us back into the game here we do
appreciate your patience I want to again maybe go back to that opening pick
point Parker because it's something that you and I were talking about before this
game began in yesterday's match and continuing in through this match not a
single time were EDG able to lose the opening pick and recover the round to
come through for a win so if they lose that opening pick they had a 0% win
through both yesterday's game and in today's game here as well.
It means it's so important to start off on the right foot because, again, as a newer
team, they've had a lot of struggles bringing back those deficits, getting aggressive at
the right moments and the right ways to get the man count back into their favor.
They finally get the opening pick here in round four.
They got it again in round one.
Doesn't guarantee them a round win, but at least opens that possibility.
It gives them a chance in these matches and I think that's something that they were likely
Focusing on coming into this game, and it's nice to see that put in the practice
Noah is still leading the team with four kills
But I think it is very fair to say that because of the language barrier and a lack of familiarity with the strats
Edg is playing a 4.5 against five other players
Yeah, so if you lose that opening pick and it's not Noah
You're in even worse shape because you are already down half a man. You could argue maybe a full man
You are just constantly behind it is incredibly important that they strike first and as you said it's not a guarantee that they will ultimately win the round but it is a
It's a great indicator of what success might be Canadians got a great read on Carpe here. Yeah, almost for a second wondered if that was Valk
There was some speculation here based on Operator Bands that Jackal might appear.
If you're banning Deimos, if you're banning Salt Stam, if you're banning Dokovie, you're
only Intel Ops remaining, are going to be Jackal and a Lion, Carpe blinded out over
by Canon and it's Canadian looking for the frag, but he cannot find it and allows Carpe
to get away.
That was the first bit of action and now things will likely settle down as we get ever closer
to the halfway point.
That's our hungry for an opening pick again.
They know how important it is, just like we do.
Clash makes things difficult, Rexon's staring straight at that in towards the bomb site.
These roamers have broadly fallen off of the top floor park or they've gotten back towards briefing
They've gotten back towards kind of these main stairs where the class can
Retreat and cover that backup and be here on the stairs worried about one below
There's nobody down there to cover for the flank the fact that the clash can move
Means ami knows somebody's nearby because if you are playing unsupported
You are not sitting there waiting because you can get swung from window
They'll double up knock your shield and you're taken down the fearlessness from Mentos means it's a trap
An utility being used by Canadian, the Kandals, and the smokes.
Mike, showcase that they're going for an execute.
The Thorn stops him though, and he gets down to try to get back out.
Oh, that was a slow unsurface down as well.
Things are going quite bad for the rebellion at this point in time.
Spoint now suffering through some damage.
A stalwart defense from EDG.
Ambie missing out on a golden opportunity.
Neither of these players on rebellion.
Retrievable at this point in time.
Ambie walks in, not expecting a second Carpe is there.
What a surprise that is.
Noah goes down, Carpe will follow, Rebellion now have the lead, but they're all bleeding out.
Everybody is down, but not out, except for Spoight.
It's a 3v3, but in actuality, it's a 1v3.
Spoight will have to clutch out yet again, walking in, slowed by the Clash Shield.
The Thorne at the bottom of the shoulder peeks him, Season can't do much.
Now he knocks the Clash around, does an awful lot of damage.
Where is Anjali? That is the concern for Spoight at this point in time.
back in, still looking in the wrong direction, down goes Mentalist and Spoit just misses out.
Late round heroics from on July and it's another round for EDG.
Spoit does not lose those often, the communication looked a little weak from EDG in the dying moments
Parker on July not able to work with his clash to get that frag, but in the end, Spoit I think
expecting him to be farther away just because he wasn't playing off his clash there almost got
caught off guard by the fact that there was no early aggression, tries to sprint through
because he faces really far, gives a relatively free pick over to on July. Of course there's
no way for spoits to know that. He played that so well, but just not quite well enough to clutch
things up in the end. His team unfortunately had a few too many downs to put him into that strong
position. We watched Canadian over towards the bending stairs getting downed. Serf, the other
player, was actually trying to creep up those stairs over by Old Tower. He was on that side of the
map and it was a great shot from bottom left to be able to get him on the down. Ended up being a
triple on the round for the hard support of EDG. So nice to see bottom love starting to pop off.
Was it really a player that got talked about during the CNL? I believe one of their lowest
rated on the hard support roles alongside mentalist, but he's really been finding success,
especially on the defense both yesterday and today. More like top love. He's got the most
kills on the team. There you go. And you love to see it. One thing that the rebellion has struggled
with so far is slowing down and assessing where the traps are. Now I like EDG's response, right?
The first two rounds, the pacing was really, really fast for Rebellion. So how did they respond?
They started bringing operators like Capcom. They started bringing, they started bringing
Gennari. They started bringing Legion, Ella, Clash, Thorn, all operators that their main focus is to
slow you down and rebellion never really took their foot off the gas and because of that you've got guys running in the
Capcom traps you've got guys running in the thorn thorn razor blooms and it's not it maybe doesn't kill you
Reloading! Cover me!
Noah has been a non-factor so far. He sees not one, but two shields.
Trying to deal with them both. Rexxan ADSing down goes Noah.
And it's all up to on July. This is a tough one, Jesse.
I do not hold much hope.
Going up against two shields and ambi rexin gets the final two kills and they exit the first half of the 4-2 lead for the rebellion
Beautiful rush there from SR gets them out of that first half with some success nice little double shield play and ambi on a sliver of HP
Really gets the job done. Let's listen to the coaches for this halftime
Okay, guys, it's me right here me right? Yeah, okay. I think we can try a trap span and play
plan-oriented pushes although they have like some other if we have done numbers
they have to take a plane retakes like heavy heavy retakes like 90 my horse so
we just after we have numbers yesterday make sure we have resets okay
proper reset we don't do you have as long as we have that advantage don't
use advantage and do not give them anything, okay? And especially now we are banning the
foreign and Arab property, then they probably don't have enough like early cure like operators.
So they will play very slow, very passive holding crosses. Then depending if we have
the utils like yin, grim, and catty or whatever to sans or like to just play for a plant,
I think really punting like figure out the plan if we if we have info we need swing somebody let's do it
If it's fine, we could play the time do that
Play that one every time and that's us doing it together like it's absolutely like we have an info on a guy
Let's welcome to be one of you ever that's fine. Let's make sure we're playing the one though if we want to
Do adaptations be thinking about the next round don't hindsight don't talk about the last round think about what we want to change
Immediately don't save it for last second if it's last second. It's probably not worth it
Okay, yeah make sure we're thinking about that guys these guys can play with a little bit of tempo
So I just want us to be gun up at the beginning of these rounds just in case somebody tries to jump
They will run info obviously with Noah on the demos. Okay, we're playing great guys. Keep it up confidence. All right
Can you repeat one more time what did I could do on the
Man, I think he said there's a game over for both
This is just based off of yesterday because we can't really use the old footage
But they were just doing overs with maybe one guy opposite side or like playing the horse side for the and then for kitchen
They went top down was like a lawn med
Good to hear the prep work has been on points for super in the boys on SR
Of course, that's one of the disadvantages for EDG playing the same Mac back-to-back on
Respective days, right? You have a lot of that footage to go back through
That's why Shopify rebellion wanted to pick this map and it can kind of come through and help them out here in this second half
where they got to see a lot of these EDG offenses, at least through the first couple of rounds.
Thorn Ella, the band's coming through as promised by Coach Natto, and that is a bit spoilt-focused here.
That's his third and fourth most played defenders at the event so far.
So we know that Willie likes to run around on some of those trap-offs.
It's not the biggest thing for SR. I wouldn't say they're a particularly trap-focused team,
as we're talking with them historically on the defense, but could also just be something
that EDG don't feel so confident playing up against if they know that they're not as comfortable watching for those,
for those, especially if there's some communication issues within this team, that's going to be
something important to take off the board. Confidence being spoken about by SR, EDG needs
some of that as well, I think.
Operator bans were absolutely correct. So, EDG knew what they wanted to do, going in,
he is worried, they were worried about early kill pressure. Now, Ella and Thorne obviously
enable early kill pressure so I understand that but you know what else is early kill pressure
sitting a guy like ambi or rexon by a window and you don't drone it properly and then you have
somebody like spoiter canadian there to pick up the pieces you don't necessarily need that passive
gadgetry to get the job done no certainly not and we do see this kind of double roam
strat coming out once more ambi and spoit these are the roamers on sr they love to play together
on these extended positions and today that'll be no different with them both roaming towards
the south side of the map over towards the dorms. What do EDG want to do for this push?
That's always my question. Are they going to go direct to site, or do they want to try to clear
the south side of the map? Early positioning does imply they're going to try to clear these
roamers out. Parker, and what tools do they have? Pretty good tools. Men's List on the Blackbeard,
NOAA with extra drones. Bottom Love here on the Grimm as well. They should have a lot of
opportunities to find these players out. The Bandit is kind of a fun strat coming out from
Ambi, makes it so that they can reliably play behind this hard wall, but not going to help
of too much if they're worried about these drones and maybe some bees coming into hell on earth did he take barbed wire damage
Five steps away from the barb
That's quite the radius of he's got long legs Parker. No, no, it is very tall. Yeah, I understand it
He and on July now doubled up
Hunting these rumors that you mentioned
Completely fallen off though. So games will now be free for the taking on the side of EDG
That stat you posed earlier that EDG has not won a round where they lose the first pick
Well, they broke that back in round number five
So it's not as important not something that we're gonna be keeping as much of an eye on moving forward, but still I mean
Assuming that this is SR's pick now
It is I can refer yeah
That is good assuming that this is SR's pick
They had the weaker side and they came out for two that is obviously confidence inspiring and super even said keep confidence up
Yep, we are playing very well
Everybody pulling their weight. Canadian 1 and 3 so far. I know everybody will criticize him for that, but he has not been involved in much happenings.
Yeah, and I mean the stall here has been fantastic through round 7, Parker. They haven't given up any kills. Now, Canadians moved over towards his team too, and you know he's not going to give anything up.
They finally get this wall open, which will force Canadian to play more passive, but even still, two minutes off the clock just on this rope there. This is great for SR.
Am I missing something? Is there a reason why Mentalist has his shield away, and it's just simply raw doggenit ADS style? I'm not...
There's got to be something I'm missing, right?
You have a shield.
What was the thinking there on the side of Mentalist?
Served the only casualty for Rebellion
as they've reduced EDG to a single player.
Carpe now obscured
and Rexon will finish that off.
That is a lockout defense from SR
as they'll pick up round number five.
Yeah, that's the most dominant round we've seen so far
today in this matchup, Parker.
I mean, you said it, a bit of a strange play coming out from Mentalist.
I think maybe just worried about the clash
getting in his face a little bit.
really, really tough to play when you're going up against the clash, especially when it's Canadian,
one of the best clash players that we have in North America, so not a surprise to see him
bringing that through. Immediately, a tactical timeout being called by Maddo, the head coach of EDG,
not liking what he saw in that first attack, and I think that's respectable. So slow on that
roam clear, didn't really know how to deal with the threats that they represented. I don't know
if they were expecting that wall to get opened up, it didn't be the bandit was just a problem for them,
it's not like spoits utility was really being used on the roam too much, didn't feel like that was
That was something they were dealing with, but slow to get in, not able to stop any of those players from rotating back.
And by the time they had like shown their push, by the time they had laid their hand on the table and shown what they were going to go for,
Kaneda had already rotated over. I mean, it was really simple for SR to read that execute, come through, and bring all their utility to make sure that that can't do anything.
Great shots being hit by Spoit as usual, make that really, really tough for EDG to push in. So I want to see a different look on this next execute.
Did you see if they were actively droning in on July and Noah when they were over towards games?
They were a little yeah, I was gonna say because I didn't I didn't catch a ton of drone work there
But I mean obviously that is something that we can miss center. Yeah
Little bit awkward to come through but it still gives them a bit of a buffer down by three now against SR
Remember they lost to enterprise 7-2 on this very map yesterday
So that's kind of though the high watermark
They want to be able to get at least a third obviously you'd like seven, but uh, uh, many people say rebellion is the North American enterprise
So I can understand a lot of people have said many people are telling me this
Yeah, very commonly described probably the most heard phrase since I landed in Salt Lake City
People at the hotel just random employees were telling me that yeah sitting at breakfast this morning
Somebody said who are you casting today? And I said, oh we're casting edg rebellion. They said our rebellion
enterprise of North America and I said ball knowledge here you joke the guy
at catering genuinely talked to me about enterprise he said he picked them to win
and so he was happy that they got the dubs yesterday so the hotel staff
genuinely are getting involved I don't love it they're hyped up I remember when
we were in Montreal but one of the one of the room attendants was like a
lifelong siege fan and was taking care of a bunch of the player rooms and you
I hope Ubisoft don't flay me for this, but I believe they invited him to the live event as a show of thanks
It was really nice of Ubisoft to do that
I don't know if that same courtesy will be extended to the entirety of our hotel staff
All of whom huge enterprise fans. Yes on record now
Okay, we've said it and I've never lied on Castle 1. Here's a fight from spoi wins it versus on July here on the stairs
Takes loads of damage, but 11 and 6 you can't complain about that a little bit more active
I like that from EDG getting more involved in the early game, but it's not a win, unfortunately.
Terrific game for spoits so far, Rambi, or sorry, Rambi.
Rex and Ambi, which I guess technically you could do a portmanteau.
I ship them.
That's not really what I was getting at.
But either way, they also tied right now at eight kills apiece.
Surf was six and oh, I believe, and has fallen off since then.
But again, on defense, Surf tends to play some of those slower rolls.
which is what is allowed to play more freely.
And also, if you think it's going to be a cakewalk against EDG,
which so far it's kind of looking like.
I hate to invoke this phrase, Jesse,
but maybe there's some potential here for saving strats.
Yeah, I mean, 75 seconds left here.
No one in the building on the side of Edward Gaming,
they just had it on July and he went down as we all saw.
So they're going to find some way to get direct to site.
The Rome Clear hasn't really materialized much.
They're not really interested in taking that north side control.
They're all going to be around Small Tower, all going to be around Vending, and I'm not
sure they have the U-Till for it.
Carpe will grab one and another one from Noah, so the numbers are swinging, but where do
they get into the site from?
I mean, Noah's going to be a big hope for this team now as Carpe gets downed outside
of the building.
He saw a Serp.
We said Serp's name, and we reversed Caster cursed him.
As he picks up two kills, and he's on the board, down goes Noah, and it's another one
for the Rebellion, one round away from winning their own map.
Beautifully played coming up there from Serp Parker.
mentioned how he likes to play more defense focused roles or more passive
focused roles on the defense I should say and you're not wrong but that doesn't
mean he can't go for a few swings on the clash and got a really big 2k in the
midst of that round actually bringing the shield outside the main breach to play
it outside the building it's something that we see relatively often actually on
that bomb site if there is a clash you'll very commonly see them get
aggressive outside the Bunk's breach because there's no real way for anyone
behind you to do any damage it's a very safe position as a clash so I love seeing
that coming out from the serve from the last round, gets an important 2K, and be getting
active as well, hits double digits there in round number eight. So feeling really good
on the side of Shopify Rebellion, four straight attempts, they will have to close this out
and win their own map pick for a team that frankly struggled against their C&L opponents
yesterday with a very close win. A dominant victory over Edward Gaining has to feel good.
No, absolutely. And again, we kind of set the score and set the stage before round one
was played where both of these teams have something to prove, but Edward gaming actually
is far less to prove here than the Rebellion. If you walk in and the Rebellion are struggling
on their own maps, struggling in this series, and if the unthinkable frankly happens, which
I think is fair to say given the current state of this Edward gaming roster, and Rebellion
loses, there would be some really tough questions to ask, but as of this map, everything looks
So it's going according to plan and Rebellion are skating their way towards the victories.
No, 6-8-2 and I have to mention that half of his kills coming back in round number 1 with that 3K was on 4 frags for a very long time.
So despite some early signs of progress, it doesn't feel like he's having the impact that a lot of fans were hoping him to have.
Still top fragging the team, I'm not trying to put the blame on him.
Obviously in a very tough spot coming in as a last minute substitution, but I mean people were worried that this was going to be overpowered.
This substitution was going to make EDG a crazy strong team.
Maybe get some big upsets so far.
Hasn't really amounted to that from them and the kind now
Parker tries to get a bit aggressive.
They weren't initially holding top, but now Andy's hoping to go for a flank.
Very. Yeah, it was lingering.
He was lingering. He thought about it.
He opted against it and be breaking double digits after that previous round.
The high water mark on the side of EDG was the player you mentioned
just a few moments ago, Noah.
substitute who is underwater not a single player on EDG positive at this point in time and I mean when you look at the score
That stands to reason same can't be said for rebellion everybody positive except for Canadian
Which is about what we're used to seeing these days
But the Canadians credit through eight rounds nine rounds technically if you count this one
He's only died three times so good survival rate
He's had a lot of impact from a kills or not from a kills perspective
But from a calls perspective and for utility enabling the rest of this team to do very well
Well, sluggish attack for EDG at this point. Jesse, half of the round to go.
Spoint will lead things off. Down goes Noah. The Kingdom goes back to Spoint.
Ownership of Sweden in the hands of the Rebellion, and they are up 5v4.
Yeah, and that's a pretty poetic opening frag to come through from SR.
Sets the stage for what they were hoping to accomplish.
The hatch is open. They're willing for an execute pretty quickly here.
Menzel is actually playing over towards the main stairs.
Their big problem is going to be the guy just playing inside of Infirmary.
That's going to be Surf on the Fenrir.
If he doesn't die, if he doesn't get forced out of this position, planting is going to
be nearly impossible for EDG.
Two Nades, both working wonders, one finding Canadian, the other finding a piece of gadgetry
split on the board yet again, takes out Anjali, Mentalist dies at the hands of Serp.
It's swim or get destroyed by the currents, and the currents will wash away EDG, Serp
picking up a big 2K, and the Rebellion easily take their map 7-2.
That's what the doctor ordered. Really confidence inspiring match coming through from Shopify Rebellion.
What they needed to get back on track here in Salt Lake City, 7-2.
Repeats the scoreline for EDG. They will have to win the next two maps and move off to move alive.
I'm breaking next to the body now,
though I got all the stuff in my money now,
cause I can't get down from this gunner now,
I'ma keep it going till I'm done now,
I'ma keep it going, I'ma keep it going,
I'ma keep it going till I ain't done now,
I
Well, the old adage in most of sports is, you're not in trouble until you lose at home.
True.
Shot of a rebellion just won at home.
DDG are now going to their home of night Haven labs, but if they lose at home
That's it. They'll be going home. They will be going home. We're hopefully they are not losers in their own homes
But the problem is is that it is now do or die for this EDG team. Yeah, they have but a single map to stave off elimination
They might be
Just our second team that we say so long. Goodbye
It'll be unfortunate if that is the case, but still playing with a little bit of a disadvantage.
Of course, Noah coming in definitely played better in that first map than we saw from him yesterday.
But I think still hoping maybe EDG fans hoping to see Noah evolve and take over this game.
We know he can do it, especially last season back when he was on secret and he's still on secret.
But have really big success. Haven't seen that same performance for him yet.
Yeah, and we've got a break ready for you.
So we'll come back with our second map in just a few moments.
So, oh, oh, apparently not a break.
Apparently we are apparently we have the map ready.
Never mind.
All right, 89% of you say that the rebellion are going to win.
I think based on map number one, that's not a bad number.
This is also a map that historically Canadian and his teams
have really liked playing.
And success has mostly followed.
Yeah, you're absolutely right Parker.
This is a very strong map for the Rebellion.
1-0 so far this season beating 1 of 30 back in kickoff,
but they played it a ton back at SI in Paris.
They played it throughout Stage 2, the NAL finals.
I mean, this team, you can trace the roots back quite deep
and we know how good they are on this map.
Still, Edward Gaming feeling confident
that this is going to be the map that they can pick to play.
They ran it a ton during the C&L kickoff.
not all victories, but mostly victories. Three-in-one record throughout the kickoff of CNL, so still a
very strong map for them, only losing to the number one team in China, all gamers. So we do expect
this to be a strong map, I'd say, for both of these teams, and make sense for EDG to come through
and pick a map that they're comfortable on. You don't want to see them come through and try to
risk it on a map that you think SR are weak on. It's actually something that I know Super talked
about back at SI and some of the reasons why they struggled was because early
match tournaments they were doing that because more around their opponents and
less around themselves decided to stop doing that. The kind of continue that trend
and it's been working out for them. One thing that we touched on a few times
back in map number one was EDG's defending as that was their better stack.
Correct me if I'm wrong here. EDG yesterday? Yes, I mean they didn't win an attack so
course that was tough and they didn't win an attack today either so as it
stands for two completed maps EDG is still searching for their first attacking
round victory now it is worth noting that they started as defenders on those
two maps so there was less time for them to find an attacking win that cannot be
used as an excuse here you will have six rounds attacking as EDG starts on attack
on this map it is their choice the presumption should be defenders are in a
stronger position so how long does it take for EDG to show some prowess and
get on the board with their first attacking international attacking
victory interesting to note here's what Parker this is the exact same defender
line-up the shopfire belly in a ran earlier in kickoff versus one in 30 so
one of 30 so if EDG have done their homework they should know exactly what
to expect on the defensive line from SR we saw how good the mirror plus impact
combo was earlier today, actually, in the 4A Unversed Daystar game, where there were a lot of troubles opening that main breach.
Not so for EDG, as they get it open, and in fact, they managed to clear up that clash shield.
No, Canadian has it still up and open, but an awkward position with that breach only getting up at the top right.
I was trying to figure out what, on July, just gone six there.
I don't know, maybe he was hoping to get the shield, if Canadian had put it down, and not, honestly, a bad gamble on his part.
Just unfortunately, not what Canadian had done.
Noah, the only person on the side of EDG who's taken some damage at this point, you said you need a big game from Noah.
I completely agree, but it's bottom line. Just start off the fragging, down goes Ambi, and EDG is on the board first.
Alright, not bad. I mean, this is clearly a focus push over on the meeting side.
They managed to get that first frag, and now active from Rexon, loves playing the mirror here, gets that gunfight,
caught a little bit on the rotate back, hits the deck, and then gets a second frag, finally cleaned up by Carpe,
But the damage is done. It's a man advantage for SR one thing
I have noticed about this EDG team is now on July goes down leaving Carpe in a 1v3 is that they don't back away
They will take an engagement then they will just stop and reload
Still standing in the doorway instead of backing up and using that wall to your advantage
They do the number of times on fortress and the same thing is befalling them here
Yet to it an attacking round and it will continue nothing has changed on round number one shopify
rebellion after suffering the first casualty regain focus and pummel
EDG to take round number one. And to kick off night Haven Labs Parker I have to
say I love the way that Rexon played that round quite aggressive around the
mirror window inside connector you know and maybe in some circumstances
Rexon doesn't make that aggressive play but here in this game against EDG where
you just got a 7-2 victory where you know the opponents are a little bit
nervous playing on the international stage for the first time coming in as the
underdogs. This is exactly the scenario where you can get away with aggressive plays like this one,
and even after he kind of fails to get back in, just reswings back out, says whatever,
I'm confident in my gunfights. Rexon has a really big play there to heavily tilt the
skills in favor of Shopify rebellion. You had a great interview with Jonah yesterday after their
win versus 4AM. Genuinely one of the most insightful interviews that I have ever heard,
life-changing stuff. Spoken about by Rexon, I'm sure you all heard it and enjoyed it as well.
I couldn't have said it better myself.
Um...
You guys think I'm not supposed to be re-enlightened?
People will be very confused, but I'm not gonna give away the job.
That's our fans know what I mean.
Either way, the big deficiency that happened there around Rexin actually played into the point I made
about them not removing themselves from harm's way when reloading, or switching onto cams.
There was nobody covering when Rexin swung because they went for the reload
and because they were so exposed, it allowed that kill to transpire.
It was obviously not great, and it's something that has plagued this EDG team for some time.
I will say, there's a very high likelihood that a lot of these Chinese teams go home here in the play-ins.
It is, unless we end up with a CNL versus CNL matchup,
the presumption is that many of them are not going to be favorites in their matches.
They are a brand new region. They are still learning this game.
They are still figuring out how to play internationally and because of that
We have to treat them as the new region they are
So set your expectations a little low and hopefully they're able to gain as much valuable experience here as possible
This is a great strap from Canadian despite the fact that the breach is open
He can still look down and watch the window directly into sight a lot of teams will pop the it breach and then just hop in for a quick
Plants but you can't do that as long as Troy's here because he has that vert now if he puts the shield down and it gets gone
six or something that's a whole different ball game but plays it passive doesn't lose his shield
and is actually going to back up a little bit can retake that space if he needs to later on in the
round hit the CSR taking the site and we can see ambi getting active after being the opening
death in round number one find bottom low for a refrag ambi's been very sneaky with his kills he
broke double digits obviously on fortress and that one just it's very routine he peeks gets a kill
immediately backs away lets the rest of this team now assemble themselves rebellion yet to
lose a player. No point of damage has been done to them right now. Canadian being hunted by on July,
watching that opening created on the IT wall. Not able to take up much ground. Spoilers here for
backup too. Canadian just able to give the call to the Swede as Canadians now wandered back safer
into the bomb site with a minute still left on the clock. Mentalist and it looked like on July,
posted over bioelectrical but they have peeled off and will now go for something a little different.
A great shot by Spoyt on the mentalist.
Another one was lined up.
Spoyt is just waiting and out four kills, four Spoyt,
to go with the 14 that he had on map number one.
Now it's Canadian for a kill of his own.
This is prolonged action.
Jesse, you get some time off here.
It's Noah in a 1v5 without a single point of damage
done to the rebellion.
I like Noah as much as the next guy,
but that's not a winnable round.
gets slammed, not even one in the 5v1 really saw a round from Shufflefire Valley and Parker.
And again, I want to talk a little bit about the theory on that storage bomb site. Most
teams historically would go down to the basement first and run storage as a tertiary site. Over
the last couple of months, a lot of teams have been looking at the data. They've been realizing
our storage site actually has a much better defense win rate than down in the basement.
And we're seeing teams run that storage site as a secondary far more often than we were just a few
months ago, and part of the reason is that if you can contest that breach up towards IT,
you can see some more aggressive plays, whether it's with the clash, whether it's with the
Azami, it makes it so difficult to go for that direct to the site push, and you go back to
EDG side of things, and there really wasn't a good counter to that. I mean, what did they
have for explosives to stop either those QB or more importantly, the clash on the IT breach?
All they had were nades being brought by Deimos, and the Deimos was in the basement.
He was nowhere near enough to actually counter that clash, and even still frag grenades counter clash.
It's tough to be able to get that utile denial coming through, so...
With SR, playing very similar strats that we saw from them back during Stage 1,
again, very similar lines that we saw versus their game against 1-30,
it really is a concern to me to not see them bring out a bit of a response to that.
That should have been a predictable play from SR, but EDG had no answers to it.
I mean, we always say how tough it is to attack.
Attacking is so challenging and when you are a roster
Communicating in another language with a player who doesn't understand you as talented as that player might be
You can feel like a fish out of water and I suspect that's how Noah feels at this present point in time
He can be a very strong solo player
But if you can't rely on the intent that's being given his way from his teammates drowning
What is he to do and he's just left all on his lonesome and it's not even about Noah
we've spent a lot of time talking about Noah because of
His experience is tenure, but the real story is this EDG roster if they have
directions there is a chance that they have a fighting shot at being one of
the four teams to advance, but there's no real suitable replacement here.
Spoight gets picked up by Mentalist within the first minute of action, that's a
good read, and the Skopos is gone. Yeah I like that caution on Noah. Didn't
actually ping him on the snake from what I saw, right? Maybe ping him a little bit
at the end there, but just giving that intel over towards his teammate gets
meant to list that first drag here on the map and starts to make things a little bit
cautious on the side of SR. Talking about how the basement is really falling off,
they're actually going to kitchen. Still most teams not choosing to play at this
site. Bit of a curve ball perhaps being thrown towards EDG, but the adaptation
has been good so far. Still doesn't have full top floor control, but that doesn't
stop them getting the kills.
Wrexing goes down, the hands of Noah immediately traded out by SR. EDG still
with the advantage here as they've got top floor control. Ambie was waiting for
all clear to lay off that nitro cell but for now being called somewhere else
keep in mind ambie's doing most of the calling now when they are defending so this is ambie
steering the ship he's the one that will ultimately be the master of his own fate and he takes down
mentalist canadian unable to help as carpe walks right in ambie surprised by that one canadian
in a bit of trouble his serve is the only one without a shield in hand to contest down goes
canadian now it's surf to clutch out in a 1v3 he's done some mighty damage he's still got a
a minute to go but bottom level take him down from above and it's Edward gaming's first attacking round victory
Really nice stuff coming out there from EDG. I love that lobby take Parker. They don't over complicate things
They don't want to clear the whole map. They don't want to take that top control
They eventually got it with the ram getting in there through the meeting windows
But it really is just that pressure over towards lobby side. You know Andy's there
You know, we supported by Canadian on the clash, but the guns not up. You can walk in you can take that fight
It's really big to come up from Carpe again one of our new
World characters here on the international stage to come through for EDG have a big moment to set themselves up for that big round
When gets them off on the right foot with mentalists, of course give that opening frag and then it is just that straight push through the lobby some good
vert play late
Again, I just want to highlight this play this pushing right past mating and then beats Troy on that gunfight as well
Just nothing you could do on the clash for how big of a problem clash was back on the last round
They counterfeit perfectly in around three. Yeah, I mean a lot of that does also wear on Canadian and be coordinating that one
So and the yet his attention elsewhere and seem to second guess himself either off of a sound call
Maybe it calms it's hard to really point fingers or if not even point fingers
It's hard to pinpoint why he wasn't able to do that
But he surely should have had Canadians back or Canadians should have been in a position build to that shield down
These things happen the blink of an eye, so it's easy for us to say that from the cheap seats
Actually, we're sitting in black light chairs. These things are far from cheap, so you can't actually use that one.
Good chairs. Enjoy them. But, that obviously has a huge impact on the round, because Ami did not use the nitro cell.
Ami died getting a kill and likely could have held that control, and if Canadian is allowed to exist on the class,
that also empowers Surf as well from that same position, so.
Some small problems, but Rebellion are still in a good spot, and honestly, outside of that maybe tiny blunder, it's been a really nice set of defenses for a Shopify Rebellion.
You lose your tertiary site, it happens. Not going to be something that you cry about here unless things start to really spiral out of control, but we're not at that point yet for SR.
Didn't ban the clash, thought maybe that would be the opt they want to take out, but it's not. The mirror goes instead.
So Rex is forced to change his operator, and Canadian will continue to
install off the operator that doesn't bring a primary gun. That's totally fine.
He's been effective with this clash so far.
IT breach, as you see on the left side of the screen, a little messy.
Mostly these can openers, and then of course, mentalists, of course, the...
Oh no.
Yeah, he bought a charge as well, not exactly finding what he wanted to.
And that will hit that should do the trick as long as these don't get shot off
You can get an angle on me sometimes, but no such play gets made and the IT breach will be successful
Sometimes they can have a much bigger impact than you think a lot of teams will account for every single piece of heart breach
And if one of them goes awry, you're in trouble. Noah walks in and slaughters Ambien's point two players down for the count
Edg having a much better entry over these last two rounds
showing some fearlessness that will force Canadian to be an active operator, shield down.
He takes care of Mentalist, takes care of Bottom Love, and back to a 3v3 we will go, even footing for these squads.
Carpe eliminating Rexon, so EDG will wrestle that advantage back, not before Surf can take care of Anjali.
This is a very hectic set of rounds, Jesse.
Troy winding back the clock and now opening things up, but Noah's not done.
done Parker rotates all the way to Aqua and now finds Canadian massive 4k on the round beautifully
played by Noah, his best round of the tournament so far. Bar none. Bar none. Four kills for Noah.
He finished map number one with six. I believe he only had six yesterday as well in that matchup.
So Noah getting two thirds of that in a single round. Impressive stuff. And of course that wasn't
Noah's only set of kills he had some prior to the start of this round a bit of a shell shock
round for Shopify rebellion but they can recover but they'll have to do so soon because you've
allowed EDG mentally to get back in this game and you won't see it but Noah has typed wow i'm a
crutch and uh listen he likes a snake he likes to get aggressive with the intel it happens from
time to time got a big two game i think he just walks through the barb maybe he's able to punch it
down towards the bottom of rafters.
Spoid actually types in bad sound.
He only thought he had a sound cue on those rafters' stairs
with the barbed wire down there,
but didn't hear Noah creeping out,
so that's going to be a bit of a problem there.
Left a bit of a gap,
and Noah takes advantage of it,
perfectly done.
And I really like how he rotates.
He doesn't just keep pushing to one angle
where they know he's at.
It immediately falls off of the ground floor
and walks up off of him.
Really well done.
When in doubt?
Blame sound, blame the game, blame mine.
Dude, I'm glad I hanged as you take a dry engagement in the middle of the open.
Uh-huh.
It's, listen any gamers, I don't know if you can hear me high and terror speaking, I talk
about Rainbow Six Siege.
When you die, it's never your fault.
Just remember that.
Okay, back to the action.
Noah hoping to find someone that they can blame the game on just inside this window.
Looks direct once again, but some big differences coming in Parker, they've got the ying this
time around from Mentalist.
could make the execute all the more explosives. You still have to worry about
Canadian top floor on that IT breach. That was really where the problems began
for EDG back in round two, but if they can solve that problem, if they can make
sure that you can't get denied from up above, flood the site with those Yings. It
is really just excellent surf down on the bottom floor. You'll have the
advantage if you can explode like that. And there goes Carpe at the hands of
Spoint. Ambie takes care of Rotten July. Brisk set of action from EDG, but it does
not pay off. Nice, nice, yourself goes in. Noah, his aim, not in question.
He's outduld by Rex and Ami will find his second and now it's mentalist to captain
in this team in a 1v5, taking out utility on the way in. Candela will go off,
spotted by Ami, getting shot at directly from two separate doors and from below.
Ami gets a 3k on the round and that is the ball game in round five.
SR, regain their lead. Felt like mentalist at a hundred different angles facing
We're the 1v5. That's brutal. That's back-to-back storage defenses as well that were flawless to come through if we Shopify rebellion
So really confident there on that mid-floor bomb site something to keep an eye on later in this tournament assuming SR
Continue to move on really beautiful stuff coming out a bit of a change up from EDG. They tried to go fast
They really tried to catch them off guard and the entry looked good
I mean Carpe should have had a free pick on the spoits
But just misses a couple of shots despite the fact that spoits back his turn he wins that gunfight
incredibly, and he hit some really nice shots on the top floor there as well.
And it was well coordinated from ADG. They hit the top floor and the bomb site at
the same time. They just lost on the top floor and the bomb site at the same time.
So, talk to you.
Noah talking about a crutch. Was he talking about the F2? Or was he talking about the
Operator? Noah has played solid snake. Five of the six rounds. He played Deimos all the
way back in round number two. It did not go very well for them, so I think solid
Snake allows him to play to the best of his abilities and it's also allowed them to play
those other annoying Intel ops like Doka B likes like Deimos with relative freedom.
Bottom love has mostly played Grim as well so those two players have been locked in.
The Grim has really not been much of a factor.
Unfortunately, they're just the way the rounds have played out.
Those Bs have been good in their positions trying to isolate the defenders but there's
been no follow up in time and time again.
EDG seems to be getting caught off guard with their entries and I mean hey if Noah's playing solid snake and their goal is
You're not gonna use solid snake to help the team just yourself. Yeah, I can understand why grim isn't getting the most value
Yeah, it makes a lot of sense to come out from EDG
They'll face a new challenge during around six Parker a fourth bomb site being played by Shopify rebellion and again playing basically the same
Strat that they showcase back during the NAL kickoff one difference
Of course surf would like to be in the mirror for this defense, but it's banned out
So he's playing the Warden instead relatively light down inside the basement just just surf and spoilt trying to lock this one down
But the roam game is really the devastating part of this hold Parker
You've got that mid-floor control whether it's rex and lurking over towards kitchen whether it's ambi over towards lounge
These two players can play together and it's an early gunfight ambi gets away the better of it with a bit of damage on a Noah
I believe there's a certain player in this lobby who while holding a UMP said you're playing twitch
Well, there's a new operator with the f2 in hand and ambi with the UMP almost just had a redux
of that TSM Troy Canadian special when Gio was playing on Twitch because Noah
almost died with the F2 in hand to Ami's UMP. I don't know what it is with these
guns but it's always nice to see them collide. Halfway point of the round, not
a scratch on the paint of rebellion. EG was still everybody alive, only Noah taking
some damage. Worst gun of the game, maybe not quite old enough for that frag. Still
hunting for another one though. Knows that Noah is still just inside of
storage. They have that control and this is important because that's what you use
and not a sight but here we go inside the bomb site 4v4 as point Noah both fall. Noah did to his
credit hit the glow canister which could have done some serious damage to rex and ambi now involved
in his own altercation looked like on July and him were on a collision course from this position
in storage now up comes canadian 4 the assist canadian sitting on three kills far more active
in the fragging department two of those coming in that impactless round where he was on the clash
trying to clutch out against Noah but there were three other people on the team that all failed
to kill him.
Spoight and Noah have been speaking Swedish since we got in the lobby, and nobody knows
what they're saying, but I'm sure it is great stuff.
Our Swedish fans can confirm, and here we go Parker, last 35 seconds, you've got to set
yourself up for an execute, they're playing the vert, but this isn't good enough.
They're inside the bomb site now, caught immediately with Rexon on the double.
Flattened by the TCSG, that's a tight angle to get past.
Time not on the side of Edward Gaming, Canadian might have a kill on his own, now in this
position he sees the bullet tracers go by.
He's retrievable by Ambie inside of XO. He'll get back up.
So four on the board, four rebellion against three for EDG.
Carpe might three! Oh my word!
Canadian, the old dog, will have to clutch out.
As Carpe now holds the fuse kit with just a second to go,
Canadian has the position. Can he get the reed to shut it down?
He's running out of time to do so. Just down to reach.
Canadian lets it slip through his fingers, planted so well by EDG.
Oh my goodness this was a done deal for the rebellion and then Carpe showed up
and said seize the day and now Canadian will need to clutch out to remain for
EDG. Canadian will go for the drop just behind the animus. They let him live,
turning tail, he'll go for the engage, a reload and bottom-load clutches. What a
round from Edward Gaming! A massive attack Parker. They've struggled with an
all tournament lawn, but Carpe, what a move down in the basement. He makes the play that is needed.
Lynn Howran, big moment coming in from him, first international tournament here for EDG.
You guys can hear me, right? Yeah. So basically, all right, they're kind of shaking right now.
This is Canadian's best bet, probably his best bet. Okay. Now they're 33, they're kind of shaking.
It's a new start, it's a 0-0, so we treat this new half round by round, okay?
We are camped early to spot the operators.
The operators always tell you how they are going to play.
On the top floor, we really like to think they would go like 3-30, 3-60,
and try to play very early rounds, late rounds, I mean, sorry.
They would try to open up everything, and jerk off and bait for our kills,
kills and mid rounds they probably if we don't make him or they probably use
someone something else to like bait up well so don't be baited by that if they
don't have any kills and the advantage make sure we care about 360s and
delegation very important it doesn't matter three rounds all we need it we
We'll run up these attacks, right?
Yeah.
OK.
When about good tempo, targeting, sinking, all that?
Yeah, like I said, let's try to have good prep info
so we can see if we do need to prepare something for Clash
if we did, Mira, et cetera.
But yeah, like I said, this is more focused
on doing what we do, not what they're doing.
If we play our game, it's fine.
Biggest thing to me is like, let's continue to have good tempo.
Let's problem solve if they're running anything that we need to,
such as traps clash, that kind of thing, okay?
Play a confidence and have good energy, right?
Yeah.
Long ass timeout.
His name's Andy and he's so cool if you mess with him.
You're a fool.
He's Andy.
Bar's Seth Bar's Seth Bar's Seth Bar's Seth Bar's Seth Bar's
All right guys, let's get this, come on.
Yup, let's get this shit on them.
Very nice to hear from both those coaches.
Parker, I gotta say, I've casted every single EDG game here
at Salt Lake City Major, and that was the most confidence
half-time time out.
They did one game.
That was the most confidence half-time time out
that I have heard from him not all events so far, right?
They can kind of feel that they've got a bit of motion here.
The first time that we're really seeing EDG come alive
in a game, it's their first time winning more than two rounds
in a single map, and they're feeling pretty good about it.
I love that call about getting cams early, right?
If you can find the operators that'll tell you the strat is being run by SR,
they kind of showed us in that first half,
while the strat we're running have not changed much from kickoff, right?
It's similar setups to the same operators that we saw back during the NAL kickoff.
So if EDG have been able to read into that, if they know what's coming,
that can give them a bit of the edge.
It's always going to come down to the mental with SR, right?
Even with their playing some predictable strats,
it should be chopped by rebellion to walk away with this game.
But if you get under their skin a little bit, you can predict what they're going to do.
make some moves that counter their game plan, all of a sudden this could be winnable.
Attacker's a locator to bomb.
Well, there was some joking that was going on between casters where we said,
imagine SR wins this, but it's like SR wins their map 8-6.
EDG wins their map 7-1, and then SR wins map 3 like 8-7.
Yeah.
How crazy that would be, because of course,
SR loves adversity, it's their favorite word in the English language.
The job now will get harder for Rebellion. You pointed that out.
They have been absolutely and undeniably the better team here through this series.
But EDG's got some fight in them, and they are improving.
Now granted, one of these three rounds, one by EDG, was a solo hero play from Noah.
Those are not usually things you rely on. They're hard to replicate.
Rebellion's look like a much more well-rounded team.
It's harder to do that on attack.
So, how do they position this advance?
Rebellion dropped off the shield very late in the prep phase,
opting for the Capitow instead.
So, Canadian does not want to go with the Monty,
and instead they're going to bring a lot of tools on the side of rebellion
to cut through these defenders.
I do wonder if last second maybe they caught Mentalist on a drone.
He was trying to hide on the clash,
and sometimes that can be a really effective strategy.
Meaning, ask SR about hiding on the clash,
they'll tell you a whole story about it.
But even still, this is going to be an operative that they can work their way around.
They've got really good counters to the clash in this round.
Canadian on the capitol, Rexon on the nomad.
You got Nage from Syrph.
I mean, everything you could want to clear this operative route,
even Ambi down below on the snake trying to make some action happen.
Why not?
They've got good ways around this operator.
So, feels like the droning was strong from Shopify rebellion.
The adaptations can be good too.
But this top floor is still a really tough nut to crack.
Whether you can get control of rafters, whether you can get control of connector,
That's gonna be the name of the game and it's Canadian who strikes first with the cap. It's out
We talked about that Raptors play right Canadian does it with the utility
But I have to imagine there was an assist there because Canadian isn't actually crediting with the kill
It was either spoiter Rex and I believe who picked that one up
So you'll have to take a look as to who actually got that pick cuz Canadian just simply secured the down
So a good joint effort by rebellion as we now hit the halfway point of this very critical round
No.
Ambi knows he's got a set of eyes looking in his direction and he will just play time
here for Canadian to get into position.
Canadian punishing Carpe.
He will finally get a kill of his own on July, on the board, his first pick.
Bottom up goes down to Spoit.
Everything being spread out right now by this rebellion team as Ambi is on the board.
All it will take is Surf and that might be a team ace.
No, Ambi picks up two so it doesn't really matter.
But quite a strong entry and not a lot of pushback from EDG.
Spoilt with a technical 2k as well. He got that credit onto the opening pick on Tenoa
So if you own land in Sweden transfer the deed now
Really nice stuff coming out and if there's any team in the world who's going to know how to counter a clash
It's got to be Shopify rebellion
That was picture perfect for all the tools they needed to get around the clash and then didn't even really engage with the clash until they
Absolutely had to they put him as the last alive
They made sure that mentalist couldn't do much to support the team because they were coming in so many different directions
They had Raptors control. They were pressuring in towards connector
They even had a little bit of pressure on Aqua side
I mean every part of that map was being contested by Shopify rebellion
It made it really difficult for mentalists to play the clash and actually have value in that round
So credit to SR really well placed attack there on the top floor and gives I think a lot of hope to NA fans in this matchup
Our observers are trying to show us that Ambient
He didn't his drone and allowed Noah to go on by
Soilus might still be able to see that after the prep phase once the gadget becomes active
But this is good Intel for now for rebellion as they all sit on their drones waiting watching very patiently
Oh, there we go. They got him a very extended Rome over this basement bombsite now as we see EDG players all across the map
On the top four and Noah who has been very strong when he's been allowed to play on his own
Will likely do so again on this solos. Yeah, definitely playing relatively solo here
Just inside the lobby at the moment can move around though if he needs to go up those stairs can go back towards his teammates
Not a lot of pressure on the cafeteria side better to start here Parker
It looks like from this pushing that's our
Haven't really decided exactly where they want to go with it
But a top floor clear might be to play we're seeing both ambi and surf trying to pressure this top floor
So a lot of map control could go their way if they're successful with this
Likely what that means is they're going to be pushing more towards the tank side of things if they can use some of that
Vert they've got a little bit of software each coming through not a ton really just going to be kind of the DMR is in
I mean the Selma is even already used from rex and spoilt a great vert operator too
But really gonna come kind of come down to what you want to play on those direct to site breaches and how this roam clear
shapes up for SR
The holy triumvirate of annoyance as Solid Snake of Deimos and Doka B are at the disposal of Rebellion.
Spoitry talked about playing a bit more forward and his kills are reflecting that the operator pool is also now starting to catch up.
On the heels of his hot play in the previous round, Ambi finds one, but he comes to blows with Noah, Rex and trades that one.
One thing that Shopify Rebellion has also been doing very well here, Jesse, is being able to trade out their deaths, even in losing rounds.
EDG is not walking away with an abundance of players still alive. This round is no different
But rebellion does have the numbers advantage for the time being logic bombs going off game most tracks as well for Carpe
This is a tough spot to be in for EDG Carpe will survive for now as they've chased him off to the stop for right into the waiting
Arms of Canadian. Yeah, really nice clear coming up a shot for our rebellion again
They bring the perfect operator lineup for what they want to do in the round to counter these defenders aggressive goes mentalist
But bottom level make the kill out from under him. That's going to be now a 3v2
Men's let's can start heading back towards the bomb site locking down the vending stairs the moment
But nobody from SR really around there was boy actually in towards kitchen and they're droning him out too
So good information being brought by Canadian and he's holding that a few skit. That's why men's list doesn't want to relinquish this control
This is something my ranked he makes me to be aware of
If you've got the kids you've got the objective you don't need to get away
They're chasing Mendelis down now in this position and things do not look particularly good for him. There goes bottom love
Mendelis will join him. Don't bother digging two graves. Just dig the one
Two in a row now for Shopify rebellion to start this second half
There was some confidence there from the EDG coaching staff, but you got to feel like it might be going up in smoke
A little bit shocking how spoil even got into XO
I think he dropped the hatch and he must have dropped the hatch in from vending because he was almost behind that clash as
Menthalous was just retreating because Menthalous was so aggressive on that side
It kind of forced him to play a little bit more aggressive allowed bottom love to have to come over and make that play to play around his captain
Try to support Menthalous when he could but again
I really just think this comes down to the Rome clear Parker shopify rebellion two rounds in a row have done an excellent job of
Identifying the setup and the prep phase, droning things out, and bringing an offline
up that makes me a defensive strategy, basically worthless.
I mean, look at the ops they brought in that last round.
They had DokaBeat, they had Deimos, they had Snake, the holy trinity of information operators.
And if you're playing a very solo roam style like EDG just were, you're going to get torn
to pieces, especially when it's a good team like Rebellion on the other side.
They were trying to play to their credit around those new chambers.
Yes, they were trying.
They were trying.
So while you are still a solo roamer, you do have a way to silence those phone calls to deal with the deathmarks.
And we did see deathmarks failed a couple of times because of those mute jammers.
But the main problem that EDG has had is that they just are losing too many direct gunfights.
There is obviously a strategic deficit here, but there is also a mechanical deficit.
EDG's best gunners are not standing up against rebellion, period.
You can bring whatever utility you want, but the only person who's been shooting back most of the day has been Noah.
And even then, he can't really position himself for success because he's new to the team.
And I hate to say it, Parker, but EDG's best gutter is still in China. Didn't make it to the event.
So that's always going to be something that lingers over this team.
They've got to dig deep to find some defense round wins now. They're on to their third bomb site going down towards stories.
If this doesn't find success, it'll be a perfect rotation from Shopify Rebellion.
Again, I love the tools that they've brought.
You've got the information from SPOIC, you've got the BERT play coming up from Ambii.
This could be really, really nice for them.
Something must have happened with Rexon that I'm missing because he's had sick.
Which leads me to believe maybe...
The exothermic charge didn't work.
Yeah, it looks like that might be the case.
Ghosts in the machine, my friend.
Wall's open. That's what matters.
It's big, got it.
I got it open.
Don't have to worry about that for much longer, but the flash has come in.
top clear so important for SR's attack.
Rexon has taken over a lot of spoits operator pool, if you've noticed.
And again, it puts spoid in these winning positions.
He gets one kill, immediately traded out.
Canadian get defused, get down.
Yes, he will.
Out the window, he goes.
So EDG distracted by the aggression from the rebellion.
And because that Canadian is able to exploit it,
anybody who's played this site in any level of capacity
knows how hard it is to win.
It's very similar to the basement of Consulate.
You've got a yawning chasm that you need to deal with.
You've got players outside of the building.
They can easily just waste time,
throw their utility in your direction.
The best bet is to double up.
Mentalist picked off by Ambie.
Canadian is looking for more.
Rexon finds two kills,
and Ambie will find yet another match point
for Shopify Rebellion.
Brilliant execute coming over from SR Parker.
We were busy watching the top floor,
and that was important, but I think the key frag in the midst
of that was the opening pick.
It was a bit of a duel between bottom love on the pulse inside of storage and then spoit just outside the window playing on that snake
He actually had him on the pulse scanner knew that spoit was outside the window
But the second he pulls out the nitro self to try to kill spoits
Spoit jumped in and took down bottom love and because bottom love was the only player on site for EDG
That was the go-call for Shopify rebellion
They immediately capitalized on the gap that they found they jumped in the storage window
Canadian got the plant down and as our good friend Olly was saying just in that last B03
This is one of the hardest sites to retake in the entire game if the attackers can get that diffuse get down
So I said that
Well, okay, I just said that you said it all I said at first Olly said at first
I'm gonna give you credit to my favorite caster here in Salt Lake City
But I got to work with him yesterday. It was a really great time. Actually. I really enjoyed it. Hopefully we can work together more
But it'll give a public time out from that we're getting here
way better than any other partners I've worked with recently.
There's nothing I can say on this broadcast that will not get me either fired or banned from Twitch.
So I will simply say,
fun, very funny story, very funny little anecdote.
Noah right now sits at eight and eight, obviously filling in four direction.
An incredible player who we miss and wish would have been here.
It is never something we delight in nor enjoy when teams have issues with personnel.
Hot and cold subbing for Wildcard.
Wolves not able to get their visas.
Direction unable to play and having no a sub in.
Obviously not ideal.
Twisted minds also having issues as well.
It is really unfortunate.
And it does put a bit of a stain on EDG's time here
because the question would be asked,
what would have happened in that enterprise game
if Direction was actually on the squad?
Could it have made that big of a difference?
Possibly, but I think another thing
that we aren't really accounting for is your motivation.
If you show up with a sub, some of these players might already be resigned to the fact that we're going to go home.
Sure.
And that already can cause issues before you even get a single second inside of the server.
He's been statistically their best player, so kudos to Noah for filling in on such short notice,
but this might be the end of the ride for him and the rest of EDG.
I want to see a big round again, backs against the wall.
I'm looking for a big round from on July Parker.
He was the only player to go positive on EDG yesterday.
one and eight here in the second map and it's Shopify Rebellion.
He's been one of their strongest players.
It's going to be the battle of the Swedes that starts this one off though.
Spoyt, the main character today for Shopify Rebellion,
a massive frag to hit double digits tied up with Ambi now.
SR have just looked so good on some of these attacks.
EDG has one lifeline to try to bail themselves out in this final quarter.
They banned the snake, but it's made no difference on the opening duel.
Spoight right now best entry stats of anybody in this server best KD of anybody in this server highest
Eps of anybody in this server and the second highest cost of anybody in the server
Across both maps not even just this map that is cumulative
So spoight tweeted out not too long ago. Just you know be ready be prepared remember this moment
And I know that you could argue about the caliber of
of opposition, but Spoyt is still making his presence down.
Don't count out Rexon, he's also now broken double digits.
And the Spoyt and Rexon, all 10 or above,
EDG left to just Carpe and bottom love.
Carpe did give us a remarkable clutch in 3K.
Does he have more gas in the tank?
Spoyt goes down the hands of bottom love
who will smoke his way out of that position.
Carpe's gone, bottom love in a 1v4,
and Rexon shuts the door.
EDG, the second team eliminated here from Salt Lake City as Shopify Rebellion march onward,
hoping to be another team to play their way into phase two tomorrow.
A necessary result from SR, they will be in phase two as you say, Parker.
The Swiss bracket awaits them.
North America will have four representatives here in the second phase of Salt Lake City
major.
Big congratulations to the guy on SR.
Feeling really good about that one.
They got messy at times. They didn't make it through the upper bracket like they were hoping so, but end of the day, they don't ask how, they just ask that you get there and Shopify rebellion have done so today.
I mean, on paper, SR needed to demolish EDG for people to actually see the light.
Yes. And they did that. They did exactly what they needed to do. It wasn't a scrappier grueling match. It wasn't particularly close. It was just show up, dominate, repeat, sleep.
And that's exactly what SR is going to do.
They've still got at least one more game ahead of them.
They are not going home.
So time will tell if SR can be one of the four teams
to escape phase number one for EDG.
They were Delta Blow, losing direction.
Kudos to Noah for stepping in.
Yeah, really massive for SR.
Of course, this is a big win for them.
Now, giving their congratulations over to the EDG guys.
And you got to feel for them a little bit.
This was a really tough situation to be in by Edward gaming.
They can leave, I think, Salt Lake City
with their head held high.
I'm excited to see what the feature holds for them.
Absolutely.
And we're not done just yet.
At least one more game awaits us.
Sit tight.
We'll be right back.
Yeah.
That is right!
That's just what the doctor ordered for Shopify Rebellion.
Does this feel like this win was healing for you guys?
Yeah, I mean, of course, I mean in today's game is always focused more on the, you know, ourselves rather than the enemies like yesterday with the Falcons
You know, we did some counter stuff
But the thing is we were just too slow in our own game and it costed us like multiple times like when we did the cheese like the first three rounds
Like I just got seed for the glass twice. I think it was so today was more of just like playing our own game focusing on the three two ones
The fundamentals and yeah
It went well.
Tell me about your game.
Obviously, come a long way from where kickoff began
for the playoffs, you were killing it now.
It seems like you're back to your old self.
Does it feel like you're playing well?
Yeah, no, I'm just trying to find my own groove.
So, I mean, bad games happen.
Like, people thought we were like the worst team in the world.
Like, we lost like two to three games.
Like, it's not that big of a deal.
But yeah, and then playoffs came around,
playoffs split came back, had a big, big play there.
And now, it's just heating up and the game's here.
Just focused on myself feeling confident.
Awesome.
Thanks, boy.
Shopify Rebellion, take the win.
They move on to phase two.
One more team to move on to phase two as the day continues.
Indeed, and one of those teams will either be four angry men
or Los, as if you missed the game earlier, four angry men.
Took the win to one over day star, ending things on Chalet.
But of course, Los, they haven't played a single game yet today.
They have been waiting, watching, and we always
talk about the dynamic coming in cold versus hot.
but for argument will be coming hot off their victory earlier to the seat who will be our last team qualified a face to
it's kind of it looks
I don't want to take too long to put up with it.
I think we just sort of built it as a bit of a step up in the competition, you know,
you're going from playing.
Day start or loss?
Yeah, day start or light.
That's it, that's it.
Good.
That's right.
That's it.
Good.
Only one more game until we, well, I suppose, decide who's our last team qualified, who's
our last team eliminated.
We just saw SR qualify in rather dominant fashion in the series we just witnessed, but then
we have a pretty heavy competition coming up right now.
Of course, we have four angry men who we saw take the win to one earlier.
Who are, I have to say, pretty decent, all things considered.
But now they're going up against an SAL team.
And no matter who that region sends, even if it's some crazy dark course, you can never
that team out. In this case, it kind of is a little bit of a dark horse, isn't it? It certainly isn't a liquid horse. That is going to be lost. And for me, they sit in that really awkward position in the
SAO table that that fifth six place team that are constantly thrown in a lot of different teams side. Now, they did get here under quite unusual circumstances. We were lucky enough to cover a lot of their journey inside of the SAO
kickoff. A lot of it came down to one single player and when we don't see that one single
player step up, Paris, things do start to drop back a little bit. So I think it's going
to be a really interesting matchup because yes, there's the structure and there's that
slightly different playstyle than what 4AM are used to play against, but then still you've
got it drawn back a little bit with that reliance on one player doing well.
And of course on the 4AM side, he's up pretty much everybody, I feel like she'll go to the
course of that series. Not only did we have Lido, who we mentioned going into the game,
Pretty much everybody except him, it felt like, had some kind of big moment.
Whether it was Rockstar, whether it was Darsley, whether it was Gotti.
Feels like everybody kind of has had their moment over the past couple days.
And of course, that very much can be the same for Loos.
You mentioned Perez, DarkEye's another player that is very well known on this roster.
The only remaining player from the old Loos core that we saw play in the SAO last year.
We'll see how it goes now. Of course, the map, as you can see, Night Haven Labs, will be the first one up.
The map that 4 Anglemen started off this day with all the way at the very beginning most would have had the opportunity to observe them but
Not really quick enough to really formulate any clear counter-strats most times teams just going into the day with a game plan already set
And I have a feeling given that fact big shock we're gonna go back with a hard breach to now bands we saw earlier
And I believe also the same grim capital bands we saw earlier very common combinations there, isn't it?
That's the kind of combo that we've seen more often than not
That Cade bandit and then Grimm and Capitao all being removed there
And like you say, I don't think this is an instance where we're gonna be seeing a lot of counterbands
Just to run over the maps really quickly. We'll see what we're listening through these games
We've got night even labs come up right now
We're gonna move into border labs being a 4am pick border being a low speak and then they decided of consulates if we do need that
So you can understand the sort of willingness to play over on labs from 4am because as we've already mentioned
It's a map that they have played quite a lot to get to this point inside of Salt Lake City
They played it a lot throughout their own kickoff and they of course played it earlier this afternoon
Loose the border pick no real surprise there
They're chaos merchants that they are they're gonna love a little bit of border whenever we get down to it of course 4am
But a little bit of form recently on that as well
So some parallels that we can draw to when we get down that route
But for now for him gonna be starting off on the attack here not side that they were you know the best start earlier on today
It was really their senses that shone out on labs
But it was still a side that we saw some nice ideas coming out from him. We've got very similar bands
Obviously that's gonna change to two drastically
No, it won't and at least for on the 4am side as you said there's half as 3 3 earlier when we saw them play against day star
And basically one of the main issues we kind of saw consistently on this attacking side
was getting a bit too tunneled in, getting a bit too boxed in by the defense, and not
really adding additional angles to things.
We saw it one time actually, and it resulted in a, I believe it was round one of that series
in fact, that kind of, even though it seemed like Daystar consistently had an advantage
before we were able to fight back in the late round or rotate, basically have pushes from
a lot of the angles in the mid to late round, it actually won it.
And then they kind of didn't really employ that for the rest of their attacking half.
We'll see what happens here, it's already out the gate.
We've got TX going down below on the Deimos, creating a rotate hole for himself with the M59.
Also, the ex-Kairos, much more successful right out the gate than they were for 4AM earlier.
They got impacted within the first round because of Amira, all this time.
Hibana opens the walls, but then wide swings the IT breach, dies to Dash, and then Gadi also goes down in the process.
Deimos and Buk were brought by the attacking team, both serviceable and excellent pervert,
But, well, they are the second and third players to fall for four angry men as Dash still fresh off the transition from Wildcard back into South America with Loose,
getting two kills with that AR-15, Darcily and Lida.
Only two left.
Darcily trying to get himself on that upside-down repel just to see if there's anything that he can glean from behind that keep of arcade.
but this has been a shutout round here from Los. C4 ripped and ready from Dash, he can
send that out at his leisure. There's a little bit of damage over towards Darcy, but Zoto
is going to freeze things out for a good portion of time. Nice little swing there from Dark
Eyes to secure that kill and bring what is going to be a rather inevitable end to the
round. Lider lands one shot, can he land the second? He's still got all four players to
chew through if he does. He's got the time to do it, but loss. They've given him something
to play with now, and instead he's just going to go for that sort of distraction factor.
Lighter does pick two as they all sort of line up, but we did have a very rogue flank
outside of Electric all the way outside working on the IT breach against that sole remaining
survivor, but ultimately there were too many bodies that Lost could throw at that problem.
There were three players lined up pushing Garage. This has been an uncomfortable theme
today, and I would like it to stop. I'd personally like it to stop. Two times now, in a 4AM day in
particular, though it was usually 4AM day lined up previously. Players just kept like stacking
on top of each other resulting in like collaterals for different players on the attacking team.
That time there obviously happened and while two players went down pushing garage the third
something was actually secured to kill. Either way I would just prefer to move away from that
phenomenon because it can get a little crazy and fall out of the defense's hands very rapidly.
But as you said, that was a pretty simple round.
All things considered, I mean, we had a couple of players just wide swing either vertical angles
or the IT breach, lose their fights.
And that happens enough.
The round's pretty much going to end within the first half.
Now moving down to the basement.
See Los bringing a lot of onsite utility to smoke in the Goyo.
Also the mirror and the castle enabling, of course, a better onsite hold
but the castle in particular.
They have a bit more presence on side of the site.
Valkyrie cameras will also be good to map out the interiors and intricacies of this setup around the middle and the top floor.
We'll see how it works out and it seems like there might be some kind of looser setup up top or no.
It will just be four defenders rooting around the middle floor with one player down below on the site.
Valkyrie's getting those Valkyrie cameras placed out there. Got a good chance of some early aggression right now.
TX, got a good idea that somebody's going to be hiding out inside of storage.
That guy's not really wanting to get caught out there on his own, but more than capable of holding his own in a fight if it does come his way.
Good information now being gathered on the drone by Darcyly as well.
Really getting a bit of a picture as to what this roam game looks like.
A lot of players present at the moment inside of Cafeteria and up in storage, really occupying a lot of that first floor.
floor, maybe gonna be forced up to into more of a full clip to try and control those players
around because unless you get Lider in there on the Monty and are really effectively able
to start pushing people around, it is going to be the easiest task of things, especially
when you've got players like Daffo just tucked in on those half expedition stairs, you've
got other positions being held as well, Dark Eye is still kicking around up there, he's
gonna take a little bit here, Daffo, still not really giving anything open, with only
It's an opening, it's not an ideal route for a Monty to start to move through, isn't going to get any better with the ace going down first.
Now if Rockstar going down, Gotti will try and provide some support.
Easily could be a 4v3 if they find this player outside the window, but I don't know the Goyo!
All those slips the net, but down just outside of Pantry, trying to join the rest of the defense,
and now they'll have to retreat.
It wasn't the player they were meant to save, and the Goyo going down,
but the former of those being a bit more impactful, Active Utility lost, they blood the lion and the ace in turn.
I think in terms of utility remaining, it's my favor for Angry Men a little bit.
They've still got the Snake, the Vertical Pressure for the Buck, and the Monty, perhaps the most important piece of that.
Before Angry Men feeling generally decent getting a 3v3 and having this utility remaining, ooh, if that C4 landed,
that is a big moment for Los. Unfortunately, only does a little bit of chip damage to Gotti, and we're still out of 3v3.
Gotti, still can jump in that scanner and see if there's anything that he can glean.
Lider does need to be cautious
There are gonna be players occupying space around him inside of XO and unfortunately he wasn't aware that Nuxco was just tucked in
behind one of those
big exosuit
cases of cabinets
Yeah, you can get a line on the diffuser Darsley, but the diffuser now called inside of XO
Lider has sort of gone a little bit too far ahead of everybody else
it seems, the lodes can just continue to start to draw back and make this even more painful,
even more punishing. Got it. The next player to fall and well, Daphne, he's going to clean
the last as well. Straight through that soft XO hatch that was left. Not often that you
see the hatch left soft there in that position and it's strange again, there was a book right
there, you maybe would think, you know, why don't we just open that and use that as a
tools to assist with the Monty pushing down.
What'll happen and Los continue to have some pretty decent successes on these defense so far.
Obviously in the last one mainly just early stuff on the first one we saw mainly playing inside of
the site winning a lot of the gunfights that Frank and men were very willing to take against them.
That go around they were roaming a lot more than they were before so a lot of the action
obviously happening on the middle floor but still a generally consistent setup in that all the
All the roamers were within arms reach of each other all in very tradable positions and then of course when the mid-round happened and they started to get some more information
I kind of realized they could push a little bit further up the extra stairs maybe even get the valve right inside of the gap
They're just consistently good calls and being quite aware of the situation how it's developing and how it's progressing
So Lois looking very I would say warm on these defenses so far even though they are coming in without having played a game today
Clearly showing up ready to play and looking very sharp
I quite like this one 4M, bit of a hefty 6 pic there and finally starting to see them
bring an appropriate amount of hard breach to deal with Nighthaven Labs.
We've not only got the Hibana that's been a bit of a favourite for them over the course
of the day, the Ace being brought of course occasionally, we do see the Ace be brought
now as well.
Now the Mirror windows are going to be a factor and Daphne, you can see he's already placed
one of those out on the IT breach, he's got the other looking over towards Connector,
pretty nasty trips being placed out as well. So that is just going to be a labyrinth that
Paris is starting to generate.
Should be able to get these walls open fairly easily here. Paris, no impacts to when you
do anything about that and instead can just slip himself back into electric. No one's
going to be able to get through there without him knowing about it.
That's insane.
They're just like, just this massive trip wire covering the perimeter of the room.
I love that.
Nobody getting through.
Rockstar once again.
Applying those X-Kiles to the IT wall.
Ooh, they've lighted it with a lot of Selma charges.
Probably dedicated over towards the generator and the electrical side.
But again, this ace goes down early.
There is just wide swinging.
The connector bridge, I think.
The shots connect directly with Light's head.
Well, we brought that redundancy and now unfortunately it won't serve you very well.
Rockstar with 6x, Kyro's remaining.
And as I was saying, I think there's one pocket reinforcement, so the defense that they wanted
to could reinforce next to that mirror window and really make for this life and life.
Nukes, you're gonna find a kill over onto TX.
The mirror window is gonna be surrendered right now.
It's not too much that you can do about stopping that from blowing.
Peres, you will drop himself off.
get this top floor defense so all the time that has been wasted upstairs is
time well spent as far as lows are concerned right now Paris actually
shuts got you down but he was able to find one onto nook so it's gonna be the
only impact that they have inside of the round now lows a firm man count
advantage four versus two right now you can see them starting to draw back just
a little bit rockstar he will push himself up through but isn't
I'm anticipating that the Vert is being watched here and takes a good chunk of damage.
That's just gonna further assist the Azami and Dark Eyes playing in I.T.
Just waiting, knowing that there's nobody gonna drone this with 35 seconds remaining.
No chance.
Maybe Darsley uses a flashbang and, well, he could if he wanted to.
It was being the last player standing.
It doesn't really matter if he uses a flashbang or not.
Well, he's actually kind of forced back, because the AirJab, interesting.
Not even shooting the air jab as well, probably just to try and give Darce Lee or give the
Nomads some false sense of security.
Three rounds in a row now for Loos.
Really good stuff.
Might even see a tactical timeout for four angry men at this point.
I'd see Eden try to run through a game plan because these defenses have not looked particularly close.
The timeouts for Eden have typically been quite good as well.
They've been very, very precise, very decisive.
I wouldn't be surprised to see one come at the end of round four.
A lot of teams like to use round four because we've got another couple of bands that get sent in
and it just extends the time that the players can talk, it doesn't extend the time the coach can talk,
but then the coach can come in of course after that and it seems that was Eden's plan all along.
Now unfortunately we don't get to listen into the tactical timeout, but we do get to listen into the halfway point,
which is coming up in only three rounds time, so stay tuned for that.
Eden's at timeouts have certainly been worth a listen, but a headline for this game so far is that Los are
really much walking all over 4am and we are consistently seeing the same problems be brought up.
It's a lack of control. It's a lack of space in some in some areas
It doesn't even matter the key pieces of utility being used generated or exchanged correctly a
Lot of it's coming down to the gunfights. That's well. That's exactly what I was gonna say
I mean and the paradigmatic example of that for me lost around was that fight between I believe it was Perez and Gotti
Gotti gets the kill on the player like swinging into lounge and then Perez is flanking from behind and he's like so far behind
behind the other swing that this is just like a straight up 1v1 that Gotti's ready for.
He turns around in his pre-aiming the angle and I could, as the two players about to meet,
I was like, oh, he absolutely gets this kill. There's no way he doesn't see right there.
Gets that. I thought for sure he gets Perez there as he swings around the corner.
Still loses the fight. Even though Gotti's ready for it, even though it's two isolated 1v1s,
still goes down and gets traded. That's a good example where, you know, Perez, if he's, I'm not
saying Perez necessarily did something wrong, but if like he swings a little earlier, no way,
Goddy gets out of that because he swings later it is a pretty much just straight up 50-50 that Goddy is ready for
The fact that he still wins it
It's indicative that even when things are going right as you said the gunfights are still ongoing for anger men's way and when
Everything is going against you and then also you can't win your fights. That's usually why you get you go down 0 to 3
I mean, there's only nooks that's died twice right everybody else has died once
As you say it comes down to shooting at the end of the day siege as much brilliant utility as we've got in the game
You've got to be in the right position to use it looks like confidence is starting to swell a little bit on the side of
Loose the going some pretty extended the spawn peaks right off the rip here
But everyone gonna be able to get up to that platform fairly safely and operate inside a connected terrace Darcy straight on it
To start to move and open up these connector walls now as we've mentioned
Timeouts from Eden have been good so far not only have been netted one round in some instances
as many as three or four in a row. So that little bit of guidance can be very crucial.
There's going to have to be a hell of a lot of guidance this time, not just a little bit
to really change this tide. Good drone being placed underneath, got it. Keeping an eye
on those flights, knowing it's something that loads have done before already, so anticipating
that that's going to be something that's done again. Now trying to deal with these Denari
trips that Perra has been setting up, this labyrinth we've been talking about inside
of Pineda and Electrical. There's a fear, not a bad way of trying to deal with that,
and a bit of drone information, just to be able to be a little bit more precise with that lifeline.
NadeBanked around the corner will disrupt part of that network, but it was not even in its entirety.
Dedicating a lot of utility to trying to disrupt this.
So much value just from these tripwires.
Really impressive placement by Peras there.
It'll even encourage some of the defenders to send a C4 over top that puts Lighted down below 50 HP.
This is draining soooo much time.
Maybe they finally got part of it?
But not even all of it is in its entirety.
Smoke canisters going out to add insult to injury.
I mean, it doesn't get much better than this, if you're low.
So much value and now the Denari is shot.
That's what, like a minute and a half. That's crazy.
It's 4 nades. It's a full lifeline.
It stuns. It's everything.
All the focus so far has been toward getting this open lighters even had to tank a little bit of damage to try and
Enable this sort of push. It's so telegraphed right now
That really what can 4amd do they double down and continue to try and bang their head against this wall thinking well
We've spent all our utility on it. We may as well try and make something happen
Or are they gonna hit a rotate or are they not gonna be given a chance?
Well, I mean we saw earlier on night Haven labs when they didn't have this issue
They still tried to bang their head against the wall and continue pushing through this exact same breach
TX will get to make that three as one wide swings
And the one B2 it's not as dominant as it might otherwise have been with dark eyes on low HP
That Eric's does a lot of damage, but you got to find the gunfights first four in a row for lows
And you know, I just want to put a lot of importance on those denari trip wires
It drains so much utility so much time stick honestly comically large amount of basically every
resource that 4am had at their disposal, but also earlier when there was less crazy bits of utility when it was just
reinforcements and breaches and mirror windows, they still got stuck on that side. They still had a heavily telegraph pushed
all from the connector position. The exact same thing we saw against ASTAR.
It's, you know, not just the denierry trips that are making things hard. That's the focus and that's the nice thing that, you know,
It's very easy to sit there and talk about that because it's so obvious what's happening, but like you say
It's not the only thing that they've been tripping themselves up over
Four rounds in a row for loss
Four opening picks in a row for loss
Again really starting to struggle to see signs of life. The only couple of kills that we got there by 4 a.m
We're kind of times where lost players just sort of throwing themselves and just going you know what time short
with youth over utility, we've got a man count advantage, we've got some guaranteed players
tucked in here.
It's troll time.
They're not going to troll.
I'm just going to go and set myself at these couple of players and see if there's anything
that I can do.
There's no impactful kills that have come out so far from 4am and that's not something
that you want to be saying at round 5.
No, especially on a map earlier that you obviously won though on your defences but you still
You still pulled out a 3-3 attack in half, and you still pulled it out generally being competitive the whole time.
It's not like they were down at 0-3, then came back 3-3.
It wasn't a streaky first half, it was a bit more back and forth to see such a radically different opening side of Night Haven than the one we saw against a Daystar earlier.
It's a worrying sign at this point. It is a very worrying sign for 4AM's chances in this series.
As it continues, at the top floor, we'll now go down to the basement.
Still some of the same players we saw last time.
Hopefully, with this blitz, we'll maybe see a little bit more
pressure applied to these roamers, ability to clear them out.
As opposed to kind of just retreated downstairs at their own pace, at their own time,
and traded out the attackers as they pushed in, but still kind of escaped with
a pretty decent position before I still had some good remaining utility.
particularly that snake.
They've shown us some really exciting attacks on this site and this isn't looking like one of them.
We're just seeing a bit of a flooding at the moment in Thruanimus.
They're just gonna try and use the lifeline and the blitz to make something happen here.
It could get quite messy. Rockstar finds his first of the game so far.
That looks like a lot of site control to me, Lynx.
A lot of site control and Rockstar getting that first pick also highly important because now the thorn not really a lot of great options.
Actually, does she get him with the Razor Bloom?
Surely not.
That's crazy.
Darcy does find another, and it is 4AM with the advantage,
but that is a nasty find.
And I've never seen a Razor Bloom use that way.
Really good heads-up play by Dash.
And he's stalled out 4AM for the moment,
and they're starting to drop bodies.
The Hibana and Gadi both low,
but I don't know if they can find this planter in time.
It is a straight-up 2v2.
And a Blitz in low time is not the player you want.
Now it is just Rockstar behind the pillar, got his first kill and will not get any more than that.
Dark guys with three, but perhaps an MVP late round Razor Bloom, a bit of utility play that I have never seen.
Dash, using both sides of his brain there, the Razor Bloom being used to try and deny that plant and successfully denying it that plant.
Foreign they've made a good play it was okay besides a little bit like it's a good call we can move through we've got blitz
We've got to feel we've got the lifeline. We can make something happen quite quickly here
We can ignore a lot of the utility in that the goal your Vulcan pack and we can just sort of push straight through to site
Great call. I like it. It worked nearly
The one thing that it didn't work on is that there's only three of them that did it and the other two players
bit more impact maybe, little bit of something, like we needed a little bit more, because
if you've got three players making that push, and then one starts to put the plant down,
you've then got two. So you're already at a losing battle, especially when gunfights
have been the hardest thing that we've seen 4AM have to win today.
I also think, again, just to go back to that Razorbloom, because I like everything you said,
but also just adding on to that, I think, and at least this is a completely subjective
feeling I have, maybe I'm wrong. I do feel like this phenomenon of keeping like
specifically for like your Ellas, your Thorns, this phenomenon of keeping one
trap in the pocket that I've seen a lot more consistently over the past year, year
and a half I feel like, it can still trip you up quite extensively. I mean you
think about it with Ella, but I haven't really seen that happen with Thorn very
often but it makes a lot of sense especially if somebody's trying to put
the diffuser down and I don't think that's something a lot of players are
like necessarily going to be thinking of as like a high priority in their head
just because for basically a lot of the games history you saw those traps
placed at the beginning of the round and so without quickly that round went
though that could have just been something he'd not placed yet that's
true I might not even been like I'm gonna keep this just in case you know but
it's the headspace in the moment no interestly I've got this I can
effects that let's roll we've got the util to be able to get the job done five
rounds in a row then for loss first time we saw four angry men get the opening
pick Rockstar was successful in round number five but as we've just seen it
It wasn't enough, it still wasn't enough to tip the scales in their favour.
We're going to be attacking into the mid-floor right now again.
We've not seen them have too much problem, get the breeches open.
That's kind of what you get when you have a double breech denial ban.
You've got the kit gun, you've got the bandit gun.
These things are going to happen.
These things are going to be fairly straightforward.
It's what happens next that really matters.
And searching out for some of these roamers has been a little bit of a problem.
Not only that, but win the gunfights once they get there.
Perra, as we can see, is going to be dug in over toward that IT side of things.
and actually rotates himself down fish so
doesn't want to stick around upstairs and find out what's going to go on
I think that's a good option I mean at this point minute 20 seconds in you'll be giving
four angry men any openings you don't otherwise need to especially as these five Keebas generated
I want to keep those active keep them good for the late round. Darcy the glass goes down to early
early on those disruption operators so maybe the less exciting one out of Grim Capitao and Yang
Could have been somebody who could have stayed in the smoke, quickly prefired around a corner with that DMR, saw that 4AM do that exact thing, began today's start early, albeit up on the second floor. Kitchen dining, you won't have that.
Still thinking about getting those breaches, you've got the tin openers, you've got the summers, you've got a hell of a lot of vertical destruction with every boogie drone getting used, but only remaining remaining.
It's still a 5v4 with a clash on the board, with Perez having all of his Kebas, still all
five in pocket by the way.
This is looking like a really tricky position, great coordination between the clash and the
warden.
Now we just have the DMR tagging on looking for some action.
I mean, it's kind of a pedimentary description, but this has felt like a 6-0 pretty much
the whole time.
I've barely seen any fight from four angry men, and that just continues to be the case
in round six.
It's just a little bit too checklist again, isn't it? It's like we're gonna go in we're gonna use the ram
We're gonna open up the floor
That that floor has been open for the entire round like a thousand years like
It's just it's not doing it's not doing the do if you've got a clash at the bottom and you've got dash
Throwing C4s left right and center
You're gonna need to give us a little bit more than just going through your plan and being stubborn and sticking to it
And again, it's what we saw happen in the game earlier today
We need to see what the adaptation is and we'll see what he did it has to say
Well, he's better now
Thanks. Okay, before anything, take 20-30 seconds, okay. Breathe, keep calm, and we come back to reset in the game, okay?
Here, it's not like we magically forgot how to play in two-hour time frame, okay? Just that we are not playing together, okay?
We are doing stupid picks and we are putting ourselves in their lines, okay?
Just chill, we play together, we come, okay? That's what is making us successful, so please don't forget it.
Ok, now that we took this time, what are you doing in attack?
Go on, I did not see the...
Oh, there's a lot of us, there's a lot of us.
I'm going to play Jingle Guest, then.
Nathan has another 3-1 that turned into a 4, very fast.
And the guy starts the water and leaves the water quickly.
Yeah, I noticed that we can do semi-garage, and we can start our hunt by the water,
for example, from here you can double the water there.
I got him, he's not there, do you know?
Yes, I got him
Mirael and Pilil have no way to run, right?
Oh, Dash, how do we do this with Oblin in the beginning?
Because it's going to be very fast, I already put it
Mirael, we showed you the name at the beginning
I think we'll do it a little faster, we'll do it a little faster
If it doesn't happen, we won't take his kill
Pay attention to the movement of their guys
They go to the board, they enter all the maps, remember that the guys are in full
Let's calm down and communicate in the gap.
Sometimes we have to tap right there.
It's a liquid game from 2000.
We have to play together.
In the garage, in the boxes, they have a 3-2 full tap.
And I think we do this 3-2 and we do the food-o-meal pattern.
They go to the food...
to say out loud be like hey guys we have it actually just like forgotten how to do the
thing we've been doing for like 11 years now or how long they've been playing the game.
Just like a small touch that I really appreciated from Eden especially since obviously going
down 0 and 6 on a map that you won 7-3 earlier can be the thing that uh can be the kind of
thing that uh takes your mental a little bit.
There's not a lot of useful things that you can say at that moment but I think that was
a useful thing to say.
Very useful.
It's one of only a handful of things really, because it's true.
They've not just magically forgotten how to play, they just need to, in Eden's words,
talk through things a little bit more.
It sounds like there's been maybe a couple of heads of depth.
Naturally you've just lost six rounds and all, you've just lost an entire half of a
map.
It's natural that comms are going to start to get a little bit stressful and things are
going to start to change a little bit.
On the lost side of things, it just seems like vibes, again, it feels like they just
need to continue to move through these motions. They've got a lot of opportunity right now
to close this out as a 7-0. Then we move on to Lorda, which as we know is a map where
they are going to thrive as well. Not that they're not going to thrive here on labs because
from the 6-0 score line, it's hard to say that they've done anything but up until this
point. They will switch over onto the attack however. We will have a B, or a B-ban, a Grim
Ban, and a Thermite Ban. Counter it of course with the classic Double Harboury's G'nioban,
in the bandit which is becoming oh so popular, top floor is going to be the first site, 4AM
choose to defend and again links they've got plenty of tools to try and do this they've
got the mirror they can make the breaches a little bit more techy they can continue to start
you know making these things a little bit more hard work the very same that lost it to them
they've just got far fewer opportunities for mistakes on the side of foreign women
lot less opportunities for mistakes and one thing uh one other interesting we heard during the
the time I was even mentioning um they thought they might like to rush a lot and that might be true
not saying it's wrong but at least in this round definitely it doesn't not seem to be the case
based on this lineup and so as you mentioned a lot of tools a lot of tools you can see being
put to good use right now shotgun's taking out a lot of those f-knots quite early no oh almost gets
in your window body block unfortunately though I think it's no it's just broken not completely
Destroyed?
Actually, can't tell if the gloss got taken down.
No, this is crap.
Unfortunate, as Paris almost had the craziest Twitch run path out of Salt Lake City right there,
but light as thigh, body blocks the shot, now still alive to use this C4 and aim it
over towards the connector breach.
As it is a five-man hold of the top floor, nobody roaming at the moment,
all playing generally shoulder-width apart.
I mean, you're probably going to have a bit of a slow middle right here.
I did sort of raise a little bit of an eyebrow as well when I heard Eden say they like to
rush because it's not characteristic really that we give any of the SAO teams anymore
is that sort of rush strats. It's far much more structured than that.
Now guys, he's in the mix right now. It takes down Lider. He was lining up a shot over onto
Electrical earlier, got he. He's gonna find a brilliant C4 there over onto Dash. One of
the downsides of not playing a Nomad, you can't just block off that Electrical door
and stop players from having a little bit of a stretch out there and sending a C4.
It's going to be a deep barricade there to slow things down, but Shotgun in this position
is a classic. It's going to be Gotti tasked with trying to hold the-
OH! WHAT A SHOT! Over onto Dark Eyes! A lot of work being put in on Electrical at the
moment from 4am, and that could be enough to swing the tide at least in this round.
51 seconds left, there are still three players from Los Alive.
We've got one toxic babe casting what stars hand last one just escaped and 4 a.m. Maintain their advantage
But that will end not stuck around the electrical generator side
Oh rock star just peaks around the corner gotta be careful about taking this fight DMR might be strong with a shot
That will melt you against the wall a zombie close around the corner
No way he gets away with that a zombie trying to land the train ace almost lining them up
But the better gets it now stuck in the 1d1
He's got info on the zombie's position might just land a pre-fire, but no TX good for it a
Nailbiter towards the end as 4 a.m. Get there first a 1v1 to keep your team in it on 6 0
Whoo not a position that you want to find yourself in there
You want the rounds to be a bit more decisive than that, but you can't always choose how they're one and 9 by 19
Against a DMR probably the most cursed matchup you could be taking that 1v1 against
I know, yeah. I mean, Nukes had already done so much, they'd already been able to deal with this mode, they'd already been able to deal...
They had filled their quota for round number 7, and then some.
That shot was crazy with the SMG12. That's also crazy that he hit Fire's DMR that guy from around the corner.
And that was close. TX was on very low HP at the end of that 1v1.
Could have been 7-0 right there, but...
Between 7-0-7, even 7-2 to an extent, really splitting hairs, we're going to need to see a lot from 4 Angry Men, or see very little from Lose, conversely.
Really have an idea for a convincing comeback here, because Lose is still not only generally dominant, but even generally very good in that round.
While 4am were able, I think strategically to keep them at a distance, Lose showed themselves to be quite adept in the gunfights, though 4am did as well.
That continues here. Only takes one. Only takes one over-performance or crazy shot
from Dark Eyes. Combined with, say, a Blitz push from Nox to really throw things
out of whack for four angry men and they're about to end and just to go to
border to be attacked and look to basement. Got a lot of the standard players.
Two sources of vertical destruction for Loose at the moment and of course the
Blitz that I mentioned earlier. Trying to clear up any of these roamers or
or anybody on the site later on.
Loser's recipe is typically the same as many of the teams it is going to be to get in and start to take a little bit of control of that mid-floor,
work some of that vert a little bit, but Perez on the ram who's going to be able to achieve that quite nicely,
self-sufficient here, droning himself in on the catwalk,
already sent one of those Ramboos and drones in toward electrical,
But doesn't need to be there to sort of line it up and follow it in instead make his own path
It's gonna be dash taking down gotty to start things off and Paris just it's some beautiful timing
Oh, so it's a dash finds himself a third and rock star
Well, one of your teammates has already got a 1vx, but this time it's a 1 vs 5. I
Mean that tcsg hits like a truck
It can do a lot of damage might be able to take down one
We even saw some nasty shots hit by the tcsg in our first series of the day
If he's found a gap, spots one, DarkEye's put to low, he's got at least the first, but
with one play around the corner, it is not going to happen.
7-1 will do, not all that different from a 7-0, it is just as dominant in the grand scheme
of things, and how Nighthaven Labs has changed for four angry men.
Night and day difference really isn't it, and I think that's one of the things they're
going to experience when they start to come up against one of the bigger dogs here, Lost.
They are from a big region, they are from the SL, and they play some cracking teams week
week in week out and they have
really made a mockery there on
4 AM. We're going to get
cut to a very short break and
then we'll be back with map 2
in the series.
That was a quick one, as we just saw it, not a 7-0, not a 7-0, but a 7-1 is basically
the same thing at the end of the day.
Night Haven Labs quickly dealt with by Loose, and now we have Vorder coming up, and I hate
to say it, if Loser should naturally on Nighthaven, I have a feeling Border might be similarly
paced.
Border is going to be a map that suits Loser a lot better. It's a map that is very synonymous
with the region that they are from in SAL. We see quite a lot of Border. We know there
are a lot of Border loving teams over there. And we've seen 4M playing Border already.
And it wasn't necessarily the game to remember them by. And I don't really know how that's
going to stack up against Lost purely because from what we saw on Labs links, there was
just a gulf in terms of gunability in a lot of cases.
I mean, especially by the end of the map, I mean, I want to say, I think some players
still had like extremely minimal amounts of kills. Yeah, two kills for Rockstar,
three kills for Lyda and Darsley, a piece. Just really bleak stuff, all things considered.
Which part of it was because of Los' performance, but still something you have to worry about,
especially as you go to a map like Border. As Ali mentioned, if the gunfights were lacking
on Nighthaven, then on Border, if it's lacking, it is just going to punish you even more. And
something we talked about yesterday, something we talked about earlier, when we saw 4AM play on
border against SR yesterday, it was all 12 rounds to be fair. But something they struggled with was
clearing out some of those power positions and if I'm thinking about who might win a fight against
Dark Eyes at these playing like CCTV with Aruni, right now it's nobody on 4AM based on Night Haven
Labs. It feels like nobody's winning that fight. I think that's it and to throw it into a bit of
context, it's not like we sit here and hold SR as being on a pedestal for their ability to play border.
It's not really a map that they play a hell of a lot over inside of the NAL and it wouldn't be my first choice of map if I if you said
If you think of SR, what's the map that you think of?
I'm not mapping. I don't think it's our first, second, third or fourth
So again, you throw that into there and you start to wonder but each team has a map to pick inside of the best of three
It just so happens that Loth chose this one and I'm sure they've chosen it for a very good reason
400 men yet to have a significant impact in this series.
They were good for one round on Night Haven Labs,
but we're gonna need to see a hell of a lot more
out of them than that.
If you wanna make it any further,
here at the Salt Lake City Major.
You need to see a big performance out of 4AM
starting on these defenses.
Also would like to see no hard-breached denial bans
when we moved out of Night Haven Labs and Clubhouse
where it's re-de-tusan different fare,
but Ali and I have been cursed with these defensive bans.
but I believe that Loos will make things a bit easier
and indeed will start Azami taking off the board.
And the thing about, at least for 4AM on these defenses,
what are the kind of things they really need to get rid of?
I think a lot of those disruption operators
are going to be the name of the game.
I've never really thought of Loos as like,
a particularly deadly shield team,
a particular nox a long time
while he often plays the shields.
It's not really like one of the main shield players in SAO,
but I will say their ability to use operators like Ying,
like Grim, to get good value out of them
is something you really have to worry about, same with some of the intel ops as well.
So I think focusing on the ying and the glass for 4AM is likely just a good prophylactic
measure.
It's never going to be a bad thing to target, is it?
Glass, ying, always pretty firm favourites when it comes to border and quite a lot of
long angles that can be opened up that glass can exploit and at the same time some fairly
tight spaces that ying's candelas can be really effective in as well.
It is of course going to leave open any of the other tools as we know now, dark eyes,
a little bit of Deimos Perez, no surprise to see him on the snake, it seems to be the
operator that a lot of the frags are really starting to gravitate towards just because
how self sufficient and how quickly they can move through the map with that spot on scanner.
The change is maybe not going to see the Monty, but still at least going to see a shield
it seems in a black beard, therefore just going to round things out with another global
some more oppressive information in the alliance there being chosen. 4am. Kinda spreading themselves
a little bit far and wide here but that's the nature of border. You've got key areas
that you really need to keep a good control of. Kinda like that Thorn Razor Bloom from
Rockstar. I think it might just fly under the radar a little bit with that window already
being open. The chance that somebody might miss that just being there on the sill.
It's also a Razor Bloom that kind of is indicative of a good understanding of player behavior.
Make sure that Razor Bloom technically speaking is super visible, you can shoot that from a lot of different angles.
But most people obviously don't repel up the side because of the armory wall.
And if people are up at the front, they're probably going to trigger the Razor Bloom because the main way players approach this area is from the corner that the snake is at right now.
And so it's an understanding that even if it seems very highly visible from the angle that players always approach it at, not visible whatsoever.
At the beginning, DarkEyes gets the first pick with a shotgun taking down Gotti in the 90 hallway, TX next up on deck.
Rockstar might find one fighting in CCTV, and in general, 4A haven't seen to have a little bit of fight left in them.
Fuse or drop, inside a CC at the moment, though Leperas around the corner can use that Soliton Scanner, can use some of that secondary utility.
What a comeback from four angry men.
Three kills in a row.
Well, Paras has exact information on Rockstar's position at the moment, seeing that Razor
Bloom will have even more information with his soliton scanner.
There's not a great deal that he can do about it from there, though.
There's another Razor Bloom that's been placed as a replacement.
That information that's being gathered from Paras, who can he feed it to?
He can feed it to Dash.
Dash hasn't got the greatest chance to affect onto that.
Instead, Paras is just going to straight up go and enter into the site.
It doesn't matter that they've not got the defuser, they're going to be pushing for kills,
it seems, in this one.
They'll take Darsley down.
It's a really important play to make at that point
because there's still loads of time here.
And look at how powerful this Soliton scanner is.
He's going to be able to find exactly what he needs to know.
Can call the diffuser as clear for Dash,
but will be taken out by Rockstar.
And unfortunately, it's just long enough.
Eventually, you're going to show your head.
Eventually, you're going to make even the slightest mistake
in that moment.
As the call is perfectly good, get the information.
Dash gets the diffuser.
He's running over.
It's going to happen.
Ends up exposing himself.
now stuck in the 1v2. Lyda who was threatening a flank earlier now joins the thorn inside of the
site. 50% already gone. Dash will fall off and spot him but Rockstar good for it. Massive 3v5
from four angry men right out the gate stopping the momentum gathered by Los. I think it's the right
play there from Dash. I just don't know that there's much else you can do. There's things that went a
little bit further wrong than that earlier on into the round. You've got to just try and bait
something out there and hope you get a little bit of a misplay out of it from 4am but they were
fairly well locked in and we'll cement the first round here on board a good hold inside a cctv as well
some brilliant usage of not only the razor bloom but just the knowledge of having that link between
the top of those east stairs with lighter there and being able to help and to keep it
being a little bit safer for rock star hanging around inside of inside a cctv the fact that
he was one of the last players alive as well was even more impressive in that endeavor because
Usually it's a bit of a hold where you kind of either leave in the round wins or you leave and you go into the cameras
You never really get to do much more than play inside a CC
CC obviously getting a lot of focus from the last round
We'll see what kind of focus it has in this one is a ventilation and workshop defense
Likely see 4am make a little bit of motion towards it
But the main point of action off-site at least will be like likely an armory
But we can't see sometimes teams, uh, attacking teams specifically rushing through the horizontal,
whether it's through customs and passport or through the teller's wall.
See what lows have in store. A lot of Castle Barricades being used up top, covering a lot of
these armory and office windows. Combining some exterior angles from the attacking team.
Hell of a lot of information, gathering dark eyes and pairs on the dokeby and the snake respectively.
Pairs again in this position.
I don't know that somebody's outside the window.
Open up. Oh, just sees the head.
This trigger discipline spots him.
Great play.
Cutting down Lida.
Just tucked inside behind the CC desk.
And now gaining some upward momentum
with a Solotone scanner.
Only spotting one player and found...
No, the bullets just sail over his shoulder.
Just trying to get extra at this point.
The Monty getting activated is well over on the break room side.
They've already taken to a CCTV within 45 seconds.
They've got a kill. They do not need to push for more.
Look at how powerful that Soliton scanner is, by the way.
Literally walks through CCCV with it out, just looking.
Just like that. Well, yeah.
Who's there? Who's there? Who's there?
It just makes the game so different.
And the players that are going to be able to leverage that
the best are the players that are going to do well here
inside Assault.
Like, that much is for certain.
Perez still can operate inside a CC,
but it's going to be time to move off and assist Dash
a little bit with starting to bait out a little bit
that utility on that Armory wall.
Nooks is going to be able to come along and start
will open up that wall as well, which is going to make those smoke canisters from Rockstar
just a little bit less effective.
Oh, DMR shot, sailing straight through small office, I thought that might have found Rockstar
instead of it's Darcy who goes down behind him.
Smoke still using utility, all of it utilized, and basically the half-way point TX, finding
a massive couple kills, I don't even know how he found those, he gets three as they
push all the way through Armory.
This somehow fore-and-grew bent two times in a row when it seems Lowe's have gained the advantage.
Whether it's multiple or just one player in this case, find a brief opening to fight back.
As the Monty and the Hibana have taken control of the site, the Specio Scander can wait and spot Nux.
Once he puts down that diffuser, instead it'll be Dash picking it up.
Baring nine around the corner.
Either him nor God, you want to make this first move.
He's got a cover gas, he puts it down, wide-spring around the corner, just barely dodged the headshot, but TX good for the next!
Ace required if he wants to get four angry men there second. Look at these vertical angles.
They've already dealt with the Monty, they have already put so much pressure on the attacking team.
So as Nux rotates over, is looking at the hatch, revealed his position, but gains some information.
Another attempt behind the wall, TX might have to drop.
The sound cue will go out, and the bandit decides to wait. Nux coming off the diffuser has to find this kill.
Clashbang goes by the bandit and all five for TX.
It's another clutch for 4AM.
What a massive play there from TX.
An ace to make it happen.
Three kills, just dug in deep inside of archives.
And the final two coming in well, one on the vert
and then the last one there on the drop.
I honestly, I thought Nukes played it perfectly.
He's gotta get the plant down.
He doesn't wanna get caught into this cat and mouse game
of oh, am I getting the plant down?
Oh, you're gonna drop the hatch?
Who are you going to peek? Has to try and firm the plant, played it as well as he could, throw the flash, hope that you get the right side of the swing and just, you know, work from there.
But TX swings the other side, dodges out the flash entirely and is there ready and waiting to take that frag.
Difficult one to call, didn't know who I fancied for it, but an ace clutch is an ace clutch nonetheless.
less than 4am. I've got two rounds here on boarder. Looks like they've already
filmed. We've forgotten anything that was going on over on labs now locked in here.
Two rounds on the defense as well. This is not that you expect attack to be fairly
well in. Yeah, you expected especially with the with the impact that Lois have
had in the early game so far. I mean obviously finding the Malusie there
pretty early on. I believe they found the opening pick in round one as well, though
it is escaping me or exactly what happened. Oh yeah, it happened with Darka as in 90.
So, usually when you see that opening pick go the way for a certain team, you usually see what happens in round 2,
where it's like, okay, we can immediately take CCTV control and now we can leverage this into a lot of armory pressure.
And a lot of that was successful, but there are these very small moments in each of these rounds,
some individual engagements in round 1, and then obviously a lot of people lining up for TX in round 2.
That despite lows basically making use of a lot of the built-in advantages of border,
it gets completely mitigated by the halfway or by the 45 second point.
And 4AM are playing really good in this recovery game right now.
Really, really, really good.
Switching up the defensive strategy as well as we get to around 3 to get the Cade,
Tuber out entering the mix.
Gonna be some pretty heavy stall on time.
Defending Tellers in the bathroom.
Think they're choice site.
Now some of the same people getting involved in the kills as well now.
Just a TX hitting A's for goodness sake.
Whereas on night, if un-labs players couldn't win a gunfight,
they couldn't buy a kill in a lot of instances.
It really just seemed like whatever was going on un-labs
Very quickly being forgotten here and put to bed. It's all about 4am starting to build a little bit of a lead here on boarder
TX is gonna be playing at the bottom of these metal stairs
He knows that somebody's gonna be pushing him in through ventilation there dark eyes
Hot on his tail dash playing on that blitz as well. Oh just turns the back for a second but activates on the banshee
LiDAR
Tried to turn around and make something happen, but that guy's still just a little bit quicker there
C4 triggered right as DarkEyes gets the second kill. I was very confused about two seconds then falls up on the next
He has had enough of whatever antics have filled these first two rounds and has decided to take things into his own hands
Raining defenders one inside a bathroom. I believe no inside a workshop
Might be the end of DarkEyes if this IQ isn't careful this blitz isn't either who they do not know
RAU projector provides some coverage. The IQ should go down. Will the Blitz fall off the defuse plan to really die to that C4?
It is the latter, but Lois get an important couple kills and our rockstar retakes control of bathroom all by his lonesome
Got control of the defuser information on one player outside of the window
But everyone from Lois consolidates and they put their first attack on the board
Really look like a bit of a lash out round there from Lois didn't it and dark eyes in particular light right guys come on
We've lost two rounds in a row here that were very winnable for us. There's no reason to keep letting these slip away
Let's just push through and make this really really straightforward
Nothing fancy no going for the vert no taking control of CCTV E stairs
None of that quite literally walking through main door walking through ventilation walking through workshop or even down by metal
And just making something happen that way and as soon as you pick up three kills
It's going to be relatively easy to transition that from three kills into a round win
Even still the win not good enough for loss
I'm going to choose to take their time out here as well
It's the halfway point for this first half and they know that they need to secure every round from here on out basically
Well, especially since there were still so many issues in the first couple rounds and also you look at there
I mean a lot of that wasn't individual performance from dark eyes
I think being well positioned being well set up by his team
But even then you see some gaps in the information in the late round. It wasn't perfect play.
It was quite individual play, at least in terms of the impact had in round three.
Still a good victory overall. But I think some things that in the overall picture of these first three rounds that I imagine
Huggsord will want to work on and has a lot of priorities for what Lowe's could improve upon or how they might be able to net
themselves a winning half as 6-0 is long gone.
But 4-2 is still very much a possibility if you can really iron out some of the kinks in your play.
especially since you had a lot of success in rounds one and two, you know,
it had to be pretty big for coverage from four angry men. I imagine really
focusing in on what they did well in rounds one and two and how they can maybe
supplement that with some better later round play.
I think that's got to be the topic of the time out from Huggler, doesn't it? It's like,
look guys, this should be a 3-0 right now and instead it's a 2-1 and we're trailing.
Now, I'm sure the alarm bells aren't ringing just yet. We know that Loser
very capable but they also want to be playing a very tight brand of siege and
they don't want to be letting these mistakes start to creep in into official
games because that's when they start to become problems later on down the line
you can't control always when those mistakes start to creep in if you let it
happen a couple of times it just becomes one of those things unfortunately no
stamp it out the first two rounds very very winnable here we've been a
splutch down to them they say it is kind of time to lock in a little bit the game
The game isn't in danger, the series isn't in danger just yet, but it's just about the message that it sends.
It's always about sending a message. Love sending a message.
Sending a message right now, a barbed wire out on the rafters, you are not getting through.
Razor Bloom as well.
Same Razor Bloom as we saw a couple of rounds ago.
Now, I don't think that it assisted in a kill, but the barbed wire definitely slows down the player that's hopping in,
but I'm sure that they're going to be a bit more aware of that.
And the barbed wire was this side, so it was inside last time, not outside.
Again, a little bit of a mini-game. It gives a bit more warning for Rockstar if anyone's just getting on that window.
Well, and you think about it, I mean the window was closed in this round and it was a different operator,
but, you know, Paris Diggard that opening pick in round two from that exact window onto a Malusse, sitting inside a CCTV.
So, some good foresight, just stopping that from happening.
Mirror window, inside a 90, flashbang will go out.
So I was gonna say, I feel like we'll see some kind of Selma charge placed on the wall.
Yes, we will though.
Thorn just peeks around the corner, shoots it, and they're all good.
He should be dead from the window though. He shouldn't be allowed to make that sort of a play.
Perez is preoccupied by what's going on over toward Armory's side, but instead he's kind of let Rockstar out of position.
Now Perez has picked up this kill before, with Rockstar tucked in behind that sort of banana array of screens,
but this time it seems like he's really concerned with whatever's going on inside of Armory.
And we can see that, I mean, there's one guy there, it's going to be TX, but for as good as TX is, he's not really going to be able to shoot you around a corner.
But keep in mind, he can't really do more than that because of the barbed wire.
He might not know about the razor bloom, but he can't really push up and hold this thorn on that window.
So if he wants to have any kind of like momentum on the side, it's got to be holding that angle on armor.
He has this drone looking at the thorn, but I really would want to send Dark Eyes on Deimos in this position.
I mean you got soft floors you got deathmark trackers dark eyes had a shotgun as well
So could use the revolver or the shotgun to use this
Dark eyes is thinking about a bit of a rotate round as well now for now targeted by the game
I see for rips and sent out but got see Jesus to play in front of his mirror window
Rockstar will be credited with the kill on to Perez the razor bloom coming good there for him and an equal
Three versus three after that initial flurry of action dark eyes still below though
And he's got all available defenders to track on that death mark
He's not on any of the track for that one just a yellow ping but still isn't able to land the shot
You move?
Darcy, you've got to move me, he's shooting the floor, your feet!
He's letting me reload in everything!
Darcy was like, oh you missed that one here. Come on, I'll give you another shot
That is honestly great sportsmanship from Darcy, maybe not the best strategic move
TX domes one outside on Armory balcony, but gets down in the process
I was about to talk about how Dark Eyes may be rendering the CCTV push a little inefficient but certainly paying things back with this play-around armory.
Almost swings a little too far as Light Up. It's an angle down the main stairs.
Goyle spotted by this remaining deathmark tracker should give Nux the security to go for the defuse plant. Indeed it will.
Dark Eyes now moving to the cutoff on Metal Stairs and we will move into the post plant with barely any shots fired, an excellent pinch by Loast to round things out.
We are all tied up at four dark eyes. It's been a brilliant job there that round
So much work being put in on that day must from below
Not only is he able to get the the comical kill on today. I can't believe it didn't move
I cannot believe that I didn't move but he's also able to you know
Just really affects onto a lot of those players three kills on the round all of them
Well, two of them coming through the vert of course and then that last kill just coming out straight as a straight up gun fight
You've got to credit them for that sort of ability the first two kills as well coming in
Within a couple of seconds of each other. So really just the right place at the right time
I do like the mini games, but we're seeing play
And it's if the top and it's I need to see what made them think that they were safe
I've what you know. Well, so I almost wonder because there were attackers on
Metal or on Armory balcony just so pinched the car
I was gonna say, it's possible that they might have been able to move whatsoever.
It's very funny though. It creates a very funny image.
And honestly, like, that's the best part.
Or maybe he was really just like, surely he doesn't check this again.
Yeah, he's like, oh, no.
We'll go for a gun.
Surely not.
Well, he did.
And we'll see what happens at least going forward.
Dark guy's good for two in the last one of the game though.
So, he said, you know how they always say, keep a good thing going?
I don't believe that.
We'll switch it up to the doka beat.
See what kind of lurks we can make that way. Ventilation and workshop defense from 4am in turn.
I believe we have a lot of the same operators from before. LIDA as well in the Milusia here on CCTV.
Ooh, it's the Peras. The snake's been banned, but he still got the F2. Look at this gap.
He's bound with the Razorbloom triggered and somebody in the 90 hallway trying to get the aggressive, but LIDA again falls!
Understandable why he goes for that fight. Peras can't fall off. He's stuck in the hallway.
Just unfortunate that the twitch is ready for it and again on ventilation workshop
It is Paris and Lyda the opening duel. He just backs himself doesn't he?
Every time he backs himself to win that gunfight. It's like oh, I'm gonna push it all the razor blooms triggered
Actually, that's a good thing someone's probably gonna swing me now from down there and I'm gonna be better in the gunfight
I'm gonna be a bit more unpredictable. I'm gonna be a bit quicker
They're not gonna think that I'm right stood there in the middle of the corridor
And as quickly as he's got the kill
He's out of there and there's no further risk then it is only advantage from that point onwards
The broader advantage for Lose at the moment is still plenty of utility to use.
Dark Eyes with a joke of the call generating, the Montse's still active, full HP.
Saw one shop drone go down, but Perez with another.
You can use to find some of these Razorblowers where there's Montse as both seem to be placed
if not destroyed.
OOOH!
Great play by Gotti right there, I believe.
Impact Grenade, double to finish off the player.
A lot of good coordination between 4AM to land that kill and one of the two very important
Operators taken down as the other doggie call goes out as well how much value will they find para is looking to land a
Prefire around the corner will down rock star the process
But there's another just on the opposite side of that a cog trying to wrap around
Take the one of you one against the twitch though
This will inadvertently weak in the upstairs position as Darcy Lee joining the defenders down below
Something in the shot drawn to finish this off. I feel like 2018 all over again. Holy just escapes
That's master of getting these kills out though. That is me
It's not good enough that he finds himself one, finds himself two, he's only happy with
three right now.
Someone stop this guy.
He's desperately trying to figure out a way of finishing off the downed player earlier,
but he knows how these players are going to react.
He's essentially baiting and making it really work quite well for him.
Thinking about committing to a drop, going to send out some smoke there just to assist.
Nooks, you can start to try and get this plant down.
It's a four versus two.
Yeah, you've got a soloist, but are you really going to be able to stop this from going
I don't think so locked in and confirmed in a post got him TX now TX has already had a massive clutch here today
But he's gonna need another with his teammate got he's gonna be successful there in round five and I don't know if it's gonna offer
I mean you've got the attackers on vertical angles
You've got the soulless around the corner dark eyes cutting off the main rotation Paris
potentially two A's is in one game right now if they let Paris get active just around the corner
Ace number two on border and Paris making rainbow six look easy
Easy a real anything you can do I can do better there from Paris I
Can't believe we don't get any aces all get all the games that we do and then all of a sudden we get like a bus
They come they come in two exactly they come in Paris. They really do now. I have never
I've never seen the F2 look that simple
No, you load up the game honestly load up the game and just see how bad it is
That's what I that's what I was like I was I'm so used to that thing bouncing for years
And now I see Paris walking through and it is just like I'm gonna watch some of these
I'm just gonna sit back actually and people will tell you know, it's fine. It's gonna work on it nowadays. It's like nope
It's not fine for me
Get me the 417
Honestly, you got it again sportsmanship thing you gotta give him respect. He said I'm not picking the DMR
Yeah, he said I'm not doing it. I'll back him. He's gonna pick the best one in the game
Okay, I'm tripping.
Could be a 5-0, this. Had it not been for some clutches earlier on, TX and Rockstar both.
Well, 3K for TX. I'm sorry, ace for TX and a 3K for Rockstar.
There's been dark eyes and peras that have really kept Losin' in the mix so far.
It's been a very clutch-orientated game with multi-kills happening in every single round so far.
3K, 5K, 3K, 3K, 5K.
lot of big individual performance and in response to the pesky razor bloons well
it is gonna be that shock drone. Perris again getting good value out of it.
It's something we saw him do over on Night Aven Labs quite well. Not only is he
quite slippy in the server with a gun he's also pretty decent at navigating
himself around there with one of these shock drones and usually gets a good
portion of value out of that. Removing the grismot mine. Removing two of the
razor bloons. I mean let's be honest it's a one-man army at this point. He's got an
He's just single-handed with his smallish what like six pieces of utility
Gotta say though. It is kind of cool to watch
Rockstar place that razor bloom at the beginning and then Paris doesn't check it on the window that time
He only gets it on the second go around so a lot of good value on that razor bloom again
It might seem simple or strange, but clearly unanticipated by Lois
Even if it hasn't had a lot of the impact, I think we otherwise would like or otherwise 4 a.m. Would have like swing around the quarter
Got he's just not winning that it's not his day today. It's not his map. Unfortunately
Paras, how about number nine? Nine to three right now and just number six if you include the past couple rounds.
Very possible it could be four in a row for loads at this point if they can convert this kill. The LiDAR with a huge frag.
I mean dark eyes on the demos down at the bottom of the stairs some heavy utility and some heavy vertical pressure taken down.
Feels like 4AM are getting a little bit antsy right now, doesn't it? That play that Gotti made
It's not a play that we just didn't make this morning. You know, he wouldn't have been caught out so far out of bounds and very similar in round five
You wouldn't have seen him playing really bold in front of a mirror window
It's like they're almost trying to lash out a little bit here against Lawson be that bit more of an aggressive factor
But it ain't working. It ain't washing at the moment. Lider tucked in at the minute
He's stunned here
A couple of players already and waiting to jump in on him
Finds one on to dash but Perez elsewhere is still seeing success
He's got control of break room now, but he doesn't have a great deal of HP to speak of looks
He's also looking pretty low, but Lider just gives himself up
The Para's still on the board.
His Darcily gets one.
You might have one HP, but this F2 in Para's hands is Nightmarish.
Direct information on one, spots him, tags him up through the wall as Dapo finishes him
off.
TX and a 1v2.
Five of his kills came early on this half.
Now he's gotta get two to tie things up.
Spots one, but can't land the kill on one HP.
He's still good for it.
simply cannot be stopped.
You need to land one bullet. That was all one bullet would have done the job.
Paris was just too good in the moment.
Let's see what they've got to say at the halfway point.
Okay, we're going on attack this time.
Let me get what they do.
On defense, remember, they have pulse, office, take stand break, and they hold bottom, it's like we're doing.
Tellers, they extend top all the way to CTV, their mirror window 90 for the break, and they have oryx to try to flank us.
Verts, they extend top to their mirror archives to look off his door.
So this is on site, given for drone and improving the plant.
They will play aggressive, so be careful, the more confident they are, the more aggressive they play.
They will notice they are to run out.
Like we open east, they run out break.
That's what they usually do.
Even sometimes when we open break, they don't care, they still run out break.
So be aware of this, be aware of spawn kills and they should contest us on entry
then the moment we step in the map they should fall back and hold lines, okay?
So we need to be fast on map entry, we take our position then it's our turn to play, okay?
Crossfire gadgets play together communicate, okay guys?
Yeah, okay.
Now we'll see if we can do the full 3.0 default or what default default.
default, but remember the default behavior of going up from Solis, Miral and guarantee the
plant to not give the PP door, the vertical door of the PP door and you drop it and
you'll be able to get it.
What?
Badol?
The ember said that he said that.
What?
The end now?
Go down, get the PP pixel.
No, no, no.
Precise, I'm doing a review here.
Precise.
I'm on fire here.
So, but that's it.
But that's it.
No, no, no, no.
We're going to do it like this on top.
You said it.
With the card, Nuzga, eh, Mario Geox.
Mario Geox.
I think it's in the middle first.
Perfect.
The rest is default, we don't have the name on the top right?
No, we don't have the name.
And Mira with me from Cards too, and then just remember to make a call from here to give you the name.
Uh-huh.
That's it.
Okay.
Remember that we're going to build a captain too, right?
It's a ban, so it's probably going to be a prog of Leste and it won't be as strong as you.
I think it's good to remember that in your Leste, from the people of Beiro, that you play a bit exploited, but you play with a foc to eat in the office, with Ace there.
I imagine fueling confidence. That's been a lot of the talking.
Definitely something that he has really grown into over the past couple years.
Obviously moving from W7M to wild card taking a bit, not necessarily a leadership role,
but definitely still I think bringing some presence to that team in Alpholle.
You can hear him coming a lot during that low tactical timeout.
Conversely for 4AM, moving to the attacking sides.
Things started off well in terms of round victories, but definitely in hindsight.
If we see just some good conversions from Los Ali, this could have been another 6-0 half.
We were living that world, we were living a very real world that could have so easily
been a 6-0 half.
It was such a multi-kill heavy half of Siege in general though, because not only were the
multi-kills got by 4 angry men the reason that they won their 2 rounds, but every single
round won by a loss.
There was multi-kills happening, whether it was Dark Eyes getting 3Ks, Perra's getting
aces or 3Ks, that was kind of the order of the day really.
Which I'm not complaining about because it makes things a bit harder to get in.
Look, it's border, you're going to get multiple kills if people are in the right place at
the right time.
And especially with the way that bodies were kind of being thrown about a little bit, I
think certainly 4AM were throwing more bodies at problems than they maybe needed to and
there was a bit of a lacking gunfight as being one so of course if you die you're going
to be susceptible to getting another one because if Gotti's dying inside a break, what's to
stop Harris from moving through and picking up another two?
Absolutely nothing.
It does make sense, but the pressure really on 4 Angry Men at the moment, of course, losing the first map of the series night at the lab 7 rounds to 1.
Okay, they've done better here, they've got 2 rounds, but it's still not going to get them through to stage 2, is it?
We need to see them have a massive performance here on their own attacks.
And of course, let's just start talking towards the end there. This is phase 2 on the line right now, 4 Angry Men go down on border, they will go out of the tournament and Loose will progress.
Progress, joining Shopify Rebellion, Falcons, and Enterprise.
The teams qualify from phase one into phase two, the Swiss stage.
Starting on these defenses here, looking to make a good first impression and make a compelling start.
There's actually not Dark Eyes, by the way, with the DMR playing in CCTV.
It's somehow worse in that it's not DMR, but it's Perez playing in the CCTV position right now.
And then, of course, on the opposite side, things get even worse because you've got a clash moving around east stairs.
There's a bit of a problematic operator or player on both sides of this equation.
B's going out and the Zoto canister is also going forward.
Dash is just like, okay, I guess this is happening.
He put the shield facing forward.
Yeah, Dash just kind of needs to stay still there, doesn't he, a little bit?
Got it, he's not really too much of a risk for him.
He can slowly back himself up over into our fist, but this push is a very well telegraph.
And, quite rightly, as even said, what if we didn't take a map control open top-east?
Everyone's back to putting their starting to play lines and playing cut-offs.
They've challenged a little bit at the periphery, and now they're just dug deep.
We've got Peres tucked inside a CCTV. He's not moved too much. We've got Dark Eyes on 90.
Again, he hasn't moved too much either.
TX below.
He's going to be able to get a couple of scans out there. He's going to track Peres at the moment.
I don't know that Peres is going to be likely playing inside a CCTV, Daphos actually come
up for a little bit of assistance right now as they're just starting to flick in and out
between CCTV and Armory.
Still with some razor blooms in pocket as well so he can still keep himself safe here, Peres
finds one on to Lyda though, goxie!
Good for the trade out there on to Dach, but Dark Eyes, he's made himself down those
Metal Stairs and is playing a brilliant link role at the moment between the rest of the
team and Perez, just keeping him safe, making sure that no Deimos can go underneath and
try and displace him from being able to operate upstairs inside of CC.
Keeping them at bay quite well, keeping the whole team together. Rockstar's been looking
for a pick from this break when he's positioned about 30 seconds right now and nothing has
gone his way. Moving over to Armory, creating an alternate angle but the defender's tucked
in around the corner. Nux even stalls a C4 though.
Never mind, Nux no longer has a C4.
Parris going down soon after as things even up
with a time so low for four angry men.
And we won play around the corner,
spotted the last second trying to find the next.
Gotti gets one with the ace down as well.
It's 4 AM with the advantage,
but can Dark Eyes find the 1v2, Flashbang goes out.
Neither player somehow takes a fight in that engagement.
I don't even know where Gotti went,
vanished in a puff of smoke.
That's the striker now, the only one left, at least inside of Armory. Gets the diffuser down.
Another flashbang sails through, is Gotti.
He's on metal, I don't even know where he is.
DarkEye somehow survives both of these pieces of secondary utility.
Attackers have retreated to their post-plant positions.
You wish you had a seed for it, you wish you had a Zoto canister, something to even the odds.
With this diffuser right here,
But think about just maybe even taking the fight going for a pre-fire, no instead will start around the corner.
Goddy might swing from Metal, finds him through the wall, and 4AM pick up their first on attack.
I wasn't even like great post-bond positions there, I was getting a little bit panicked because you think, oh,
one of these players kind of messes up and doesn't get the memo that we're going to peek at the same time.
There's very easy chance there for Dark Eyes to get a kill off the back of it.
Bit of a weird round, the control held, but I lost so well for the majority, and then
it's just that final little bit, we get the player dying in small, the Cade, and all of
a sudden everything starts to unravel.
Nux just didn't have anywhere to go, he didn't have enough space to operate in the hatch,
I don't think he could have dropped that, didn't quite have the same level of support.
The opening portion of the round was fantastic.
Where is he expected to go from there?
An easy spot to try and tuck in and especially if you've already gotten a kill from that
position, very unlikely to be able to get another if the player is just joining you
and coming in straight off the back of his teammate, 4 AM keeping things competitive
though and they've now believed that loss hold by a 1, can we say 4-3 in favour of
loss still but it feels tense at the moment, Lynx.
It does. It does feel a bit tenuous.
Honestly, you know, kind of in a way for both teams.
I mean, obviously 4AM is still trying to claw their way back, but for Loos as well.
I mean, again, another round in which it seems like they have everything going for them.
But as with all three rounds, four angry men have won.
Just some small things collapse in the late round.
Then all of a sudden we're in a case where they've won.
In case the four angry men have come away with it.
They've done a good job playing the team in front of them and taking advantage of those openings when they presented themselves.
But again, if you're looking towards lows, this has been a consistent problem now in both attack and defense.
Even, I see a problem, not necessarily in that, it's something they can even necessarily fix.
It's just a trend that keeps appearing.
It could make this game close as we only have one round separating these two teams.
Four angry men could very well tie things up with a win on ventilation and workshop.
As Lidl looks beyond just the side itself to try and gain some information on where these defenders are playing,
where he can direct rock stars' attention to on the Monty.
That's, I guess, where Darcy might be able to find, is we have one player inside a bathroom right now, shoulder to shoulder, through the wall with the scents.
There's one both attacker and defender, riding around the corner. Might just spot the Cade though.
Could be an incoming engagement, depending on what Darcy decides to do. Will spot him as the Monty moves in for the pressure.
Dark guys in a really tricky spot as the Seaport bounces around the corner when it takes down the Monty.
Monty might just find the sends as well but no I mean they do find him but it's
not even the Cade it's the castle through the vertical angles that takes
down the sends and this push over on Teller's bathroom side is a disaster.
It's not how you want to be losing the Monty and the sends really is it? You would expect the Monty to be able to close the
gap a little bit more than that the C4 bouncing off the shield and I don't know
if Rockstar pushed too far ahead or should have just backed up a little bit
Either way, it isn't looking great as Nuxka takes Gotty down. Gotty still struggling to replicate performances
We've seen him have earlier today and TX and Lyder
Now trying to left trying to pick up the pieces Lyder downstairs TX inside of office
Even he's only had a shred of HP
Still got a full wealth of utility, but
Really too much that they're gonna be able to do with it isn't gonna get the glimpse there
onto Dark Eyes, eventually will. That's some good information exchange.
Lider down there on the salt on T'Ganna, able to swap that information about, but
does take a good bit of damage there from Dash. You might know where Dash is, but
you don't know where Daffo is. Looks like the final kill is going to come in as well.
Here, Nooks just cleaning things up on that top floor and lost looking far more
in control here on that defensive round. They're keeping their lead at 2, now 5-3
instead of 4-2. So much going wrong over on the tele's bathroom side. I mean,
obviously, the cave gets droned and 4-1 can then make a perfectly fair call.
Bring the Monty over, try to pressure him. It's gonna be a bit of a weird pinch
just because you only have Sends who's right next to the Monty pushing from
the same angle, but Lois were ready for it. Just so many protocols and layers on
that side. The deal with both of them and then, of course, an advantage you can run
away with for the rest of things. He did now hitting the pause button as elimination from
Salt Lake City is starting to become a greater and greater possibility as these rounds trickle
by. Only two rounds before Lois might close this out in regulation and anything might
happen at that point might be a pair as Ace could be a number of things that might just
accidentally go Lois' way.
With the way that this game's gone it really could be anything.
Just good timing.
Timing it could be timing. I mean we've seen a little bit of timing already
But if you want to look at numbers the numbers we kind of heavily favor loss
I don't think there's too much of a surprise there loss about the opening picking every single one of these rounds so far
Okay, they've lost three of them
But the sentiment still remains they've been cat's hot on that opening engagement regardless
A lot of the time the rounds are coming down to
to a multi-kill being required.
Round eight, interestingly enough,
the only round that we didn't have a multi-killing.
Well, what do you know?
I know that in round eight,
it was the only round so far
that we didn't have a multi-killing.
Here's a question.
So, we obviously multi-kill in terms of like,
what, like, weave track is like at least a 3K,
but a double kill is technically a multi-kill.
It is.
Which is like those that really get talked about often, you know?
Which is like understandable because like everything above a 3k gets like super big
font but the double kill is like really just kinda like it's negligible font.
It's only a double kill though, isn't it?
It's still a multi kill.
Yeah, I guess so.
Like you could credit Nook's then if you wanted to say that he got his multi kill.
That's what I was doing.
I really just wanted that.
I just wanted the defendaxe.
Get some credit.
Consider them defended.
Well, after my Valiant install work defensive knocks, you'll see how lows can compare to
me when they defend tellers, and a bathroom is standing on to the second floor.
We have an Oryx in play, by the way.
I love that.
I think we actually saw...
I remember seeing an Oryx in SAO, and it might have been lows who did it.
It was top...
Eden said it in his timeout, didn't he?
He said, look, we're gonna play the Oryx.
It's what we like to do.
Expect the flank.
Expect people to, you know, be very loose and jumping up hatches and stuff like that.
It's an anticipation of a shield being played, but again, you don't have to just be playing
the shields to counter it in an orcs.
Orcs is something that nooks does like to play.
And something that looks like to play specifically, you said, and Eden said as well, to counter
those shields.
Of course.
It's to be remadashing some random guy with a gun in his hand.
It's a similar purpose, though, not as effective with the shield.
Going to climb the hatches and make sure to put the adjacent zone under the nooks,
be complaining all that much about that.
support the upstairs or downstairs positions as they so desire. It might be uh important,
these dark guys starting to face a little bit of pressure from these bees.
They're not a whole lot. You can see the shock drones going in trying to deal with some of this
defending utility, the trips, the camera on 90. It is starting to work slowly chipping away at it,
but they're not getting a good foothold in on that east edge just yet. Dark guys still took him
onto that long corridor, Peris still inside a CCTV,
he's even got a deployable shield to go back on to.
Dark Eyes eventually will be down there,
but not before Light is downed as well.
Now, Rockstar finished off in the process.
5v3, 5v2 at the moment for 4AM,
confirmed once Light is taken down.
Big trade with the DMR, but Dash,
good for some kind of multi-kill, maybe not three,
but two in his hands with the TCSG,
and that's what TX has to find now.
It would have to be all three,
who almost flicks up on the east stairs.
There's two TCSGs in his way, Cade and Goyo respectively, the diffuser not in his possession.
No C4 by the way, gosh, it's barbed wire instead.
There's gonna have to be one off of gunfight.
It's by him or the Goyo, a nice little crossfire set up, but Daphne would have to swing around
the corner and get an angle through that soft wall.
Daphne and Daphne, I'm not wanting to give up this upstairs control, are they gonna let
this plant go down here. It certainly looks like it's being stuck. Eventually gonna hit
that drop, but it is gonna be a little bit too late. Nice shot's being fired there by
TX, but he's put himself in a really tough spot now, because he has to try and hold onto
the kit as well as get the two kills, and he knows that he's now gonna get pushed.
I mean, it's one of those unfortunate positions where I think going to get the Diffuse plant
is perfectly fine, but for that site in particular, like where do you go?
On the window and then get outside.
Okay, well, okay, hold on, hold, hold on.
Because think about it this way, right?
He could go to the window and go outside,
but the defender was already rotating that way
and the Cade was there.
I think that a decent chance he might still get caught
hopping out of the window based on the timing.
I do think, to be fair, like going out of the window
is probably the better position.
But even then, if you go out the window,
you have somebody coming from East Stairs side as well.
How the hell are you gonna counter that?
Like, what are you, are you gonna hop in the window
at that point?
Cause then the defender's just covering you from the outside.
And the point I'm making is that even assuming the window's the best position, it's still a bad position in that spot.
I don't think there was anywhere he could go, any angle he could hold, that was going to be good.
And that's not a hand-issue thing.
It's the fact that Loos are still bleeding them so heavily in the early game, doing so well winning these gunfights,
that on a site like Teller's bathroom, it's not like Armory where maybe you have a better position you can hide.
Nobody anchors in Teller's for a reason.
So, it makes sense that there's not going to be any good post-plant position play on tellers either.
You can see a couple of the kills that happened because a lot went down there on that east stairs.
Dash was three there for round nine.
Could be the final round of the day coming right up here.
The four angry men might be headed home a little bit earlier than they would have liked.
The rows are barreling toward a win right now.
Three rounds will be required here in a row.
by four angry men to secure an overtime.
So at least have some sort of a chance at the tonsil at being a possibility here as our third and final map.
The siege that we've seen, the way that these open picks have been going with how well we've seen the players on loss working together at the moment.
It is looking like a little bit of a tall order. Dark Eyes, 10 and 7, Perez, 14 and 6.
Impactful kills coming out of players like Daphne and Daphne, Nooks as well joining them, they actually could really speak about any single one of these players.
On the flip side, it's been kind of a one player story for him. TX, he's had his big round with an A spot aside from that, he's had three kills elsewhere.
We've just not seen the same level of contribution.
still going to be playing inside of the CCTV area.
DMR this time though.
Yeah.
No thorn.
I'm surprised it wasn't banned out really.
It's too bad it's been removed.
Ooh, there's a gap in that already projector.
I thought I might just need to buy this time there.
Perz is playing this in a real off angle as well.
Look at all the kit he's got on the floor.
He's got a Vulcan fucking Mewchamber.
The Global Shield.
He's got his laser gate placed on the window.
I don't think I've ever seen it set up in that sort of a way before, but he's got a heck
of a lot there to try and keep him safe.
There will be a player below though, and he does need to be cautious because TXBelow could
cause a ruckus.
He's already opened a little bit of the floor inside of CCTV, and if he opens any more and
gets the info, it could be a bit of a nightmare.
But again, if he gets the info, and that's what I'm curious about, because he's so focused
on that shield, and Perez just isn't playing there.
Ooh, it is a wide swing by Daffo.
He's able to light one up, but Peres,
he's in some damage though, not a whole lot.
Borjav, I think have an idea of his position now at this point.
They know he is not behind the shield, but Daffo, oh.
That RRU projector doing some heavy lifting right there.
Finally somebody hops in, but Peres still gets the kill on the light up.
Survives everything and the glass decides to have a bite too!
Peres 16 and 6 right now.
Probably wants him to swing the balcony and get 17, but instead,
It'll be loosed with the advantage, and Gotti remains outside.
He's dropped down to the bottom floor, but here's her not in his possession.
Instead, it is Perez who's got control of 4AM's fate,
who's had their number from the beginning of Border.
And Gotti's just giving up!
What else is there to do at this point?
Reset, go back from spawn, see if you can find a couple of quick kills.
He knows at least where Perez is going to be hiding.
Honestly, with the way he's played, a fancy for the last as well!
What a shot to close out Borda and to close out the series here.
Lost will be the final team here advancing toward phase two.
What do you even say? What do you even say about that?
A one tap for what? Number 18 was that, Ollie?
Yeah.
18 kills to end Borda.
Unbelievable stuff from Perez.
Dark guys also with 11 and kills, but excellent, excellent work.
I'll have a lot more right after this, don't go anywhere.
I'm here with Perez after this win.
We heard from Dash yesterday that you after your loss that you guys just were not warm.
Looked like you were pretty warm today.
Yeah, I mean, yesterday it was a strange game for us, we were not like warm, we were playing like too poorly, I don't know, we were not playing like we used to, so today we faltered and then we played like we showed on the salt.
Are we going to see more of this in Phase 2 as you guys take to the stage and look ahead to hold another group of opponents?
Yeah, definitely. This is our goal.
We know that yesterday we didn't play like we should, but today we played, so that's it.
Let's see on stage two.
Alright, congratulations. We'll see Loos as they move on to phase.
DB Willp, and I have to say, if we see more of that man in particular playing like that in stage two,
it is going to be highly competitive for Loos. I mean, a one tap to end things off.
I think, again, 18 kills overall. Unbelievable stuff from Perez.
saying Dark Eyes was the player to watch at the beginning. It's really my bad, I guess.
I mean, it was kind of reminiscent of the way that loss actually qualified from the
tournament in the first place, wasn't it? Because it was all off the back of Paris,
and they're going in that instance as well, really dragging them through the lower bracket
there of the kickoff for SAL. So I don't want to say that I'm sitting here and saying I'm
surprised. I'm not not surprised, but they also need a little bit more, you know. It's
alright getting a result like that against 4AM. It's great that they've made Phase 2,
but they are going to need a little bit more when they move into Phase 2.
And I believe we have a Loser's interview coming up as well.
So I want to hear what Jonah has to say.
What the question he's going to ask.
Let's toss over to him.
And that we've seen, Ghani, for the first time
that we've seen China compete on the international stage.
I know, obviously, you have some international experience.
What has it been like?
How do you feel like it's gone overall?
Honestly, to be honest, I didn't think
we were going to actually win the match.
because we don't have any experience.
I'm not here to be a player.
So I didn't expect it, but we played quite well today.
I mean, not the last game.
So I'm kind of happy to do it.
Amazing.
And we heard from Lyda that he said
that your leadership has been really helpful to this team.
What has it been like in your shoes,
having, teaching this team what it's
like to compete against all these other regions.
Sorry, can I ask you about the intensity?
Surely, as a leader, what has it been like for you
to have the experience that you have with these players
who maybe don't have that experience?
Sorry, I mean, I mean, like, one more time, please.
That's OK.
I don't know what should I say.
No, that's OK.
Did you know I had to say something like, exactly?
Sure, sure, sure.
You don't have to say anything.
I think what your boys want to tell you
is that how much they appreciate you and all the leadership
that you've done for this team.
Right, guys?
Yeah.
Amazing.
Well, thank you so much.
We hope to see 4AM at more events down the line.
Guys?
Thank you very much, John.
And I think we can all agree we can appreciate
He's not only leadership, but also God he was some crazy moments today, especially in a I'm gonna say what was it night haven and clubhouse
Yeah, yeah, some really good individual performance and God in particular
So I hope we see him and also for I am in the future at some of these events
But it is our last series done for the day stop some housekeeping and maintenance to do so don't worry
We're not gonna say goodbye just yet because that is phase one done
We got a whole two more phases obviously face these ways away the phase to we still got a whole lot to talk about there
start of the Swiss stage always teams coming in some big names coming in well
all the biggest names the biggest names the biggest names welcome let's have a
look at the GSL bracket and understand exactly what we are going to be working
with here so this is going to be of course the bracket that we've played so
far up until this point this has been phase one quite straight forward you
only lose and go home or win and qualify based off of best of three and that
seems fairly fair to me so we've got enterprise Falcons, shopfire belly and
and Los all qualified into stage two and everyone else unfortunately have departed.
And I think as we see these results kind of end things, I don't think a lot of us are too surprised
by these results. I mean, we've got Falcons, Shopify, Rebellion, even Enterprise, one of the
better names inside of APL. I think these are all kind of expected results, but them joining a
so, I mean, FaZe, I mean, that's obviously the big one for me, of course, but even like,
Bresa L team is FaZe, NIP, and I mean, Five Fears, the biggest one from NAL.
I'm very excited for FaZe 2 overall. I mean, I'm honestly, I'm just very excited. I want to get started.
I think a lot of people do. I think the players do. We saw a couple of players
landing at the hotel last night as well, and they're going to start to be getting ready to
get stuck into things. So, stay tuned on socials. I believe that the brackets will be getting posted
over there momentarily. And you can see who your favorite teams are going to be playing tomorrow
when we jump into phase two of the Salt Lake City Major. But for everyone here and from us two here
tonight that is going to be all so thank you so much for watching and we'll see you bright and
early tomorrow morning.