Yeah, yeah, yeah, yeah, yeah, yeah, yeah.
I
We got a little taste of the international competition, but today the Salt Lake City
Major can begin in earnest, because the best teams in the world now take the international
stage.
FaZe Clan, back-to-back world champions, spend off a challenge from JJ Blast and Five Fears,
the newest teams on the block.
Hot and cold just dropped by M80 joins wild card
in the fight against team Falcons.
And G2 would stomp in competing
in his first international event on American soil.
Start the day against Dark Zero.
16 best of ones, two streams, day three starts now.
Two absolute juggernauts here await us
for match number one of the first day
Phase number two over the last two days
We saw four teams make it out of phase one and make it into the Swiss phase
Which is now upon us and today is gonna be a pretty fast day lots of best ones no teams going home
No teams qualifying, but lots of really good high octanes each
Yes, so much action to come through today Parker
We've got a stream and B stream eight matches each that 16 total for the math nerds out there
So plenty of action and every team will be in action twice once for round one in swiss and then once for round two
So you'll get to watch your favorites play at least two times no matter who you want to support
Here's the bracket for you. I know it looks complicated, but it's really not that bad
Everybody starts at the top. They're all in the same footing zero zero record if you win
You're playing other teams who won if you lose you're playing other teams who have lost if you win three times
Congrats, you'll make it to main stage if you lose three times. I'm sorry. You're headed home
We've already had to say goodbye to a bunch of teams in phase number one, but again today is not a sad day
today's a day of celebrating celebrating great seeds celebrating the second phase of the Salt Lake City Major and
Celebrate it what we're going to see on not just one
But two streams. That's right all of phase one over the last 48 hours conducted on a single stream
We have now branched out and our very first game starting over on the B stream will be the Australians and I will say
There is one Kiwi on the team. I know this I got a slightly annoyed DM saying this is Kiwi erasure
I do apologize as we are Canadians. We are used to people just saying Americans or North Americans are not giving us credit
I will give you credit here. So at your price will go up against ninjas in pajamas
These are all really strong really good teams that will be playing a lot of a pack teams on the B stream
So if that is your jam go on over
I think ace and des are starting off the stream over there so you can hear their beautiful British voices, but for us
Jesse we're gonna be doing dark zero g2 before launching into Falcons wild card after this. Yeah NA versus EU
That's always what we love to see is knit Parker for the English speaking audience at the very least
We've got some killer games to kick things off here on the a stream
So I can't wait to get things started dark zero up against g2 for our opening matchup. That's gonna be spicy
Oh, absolutely DZ started the group stage in NAL kickoff undefeated and there were people saying
Maybe a bit too prematurely. They're gonna win the entire major
Well, there's another team that people think the same of it's their opponents in G2 while we talk about the stakes here at the match
Let's look at where we actually will play it is a best of one
So only a single map will ultimately be played and it's going to be on bank
So a single map played today. These are all best ones
It's gonna be a shootout potentially seven rounds and we're on to map number two
Yeah, if these teams dominate out the gate, but given the pedigree of DZ and G2
Don't think that's likely to happen. Yeah bank of fun map to come out here Parker
It's not a map G2 have shown throughout all of kickoff
They played it about a bit back at SI but obviously that was a bit of a different roster and they also didn't do very well
A one and two record of the six-invitational dark zero one playing kickoff a seven one win versus wild card
So also not a lot of footage shown there.
It's clear both teams want to bring out a bit of a secret weapon,
but there's tough first round matchup.
Absolutely. And if you didn't watch much of kickoff,
the look of Dark Zero is totally different.
The only person that has stayed on this team is MJR.
The rest of the team assembled from M80, that's Kino,
and then three players from that old Space Station gaming roster,
plus their coach of callout as well.
G2 grabbed one of those former SSG players in Benjamaster,
and also picked up a player that maybe some people might not know, uh, his name is Shiko.
Oh, I think I've heard of him.
I've heard of him once or twice.
Yeah, something like that.
Gonna be some really big names facing off inside of this lobby.
Of course, the massive gun skill on both sides is gonna be a big thing to focus on.
We all are excited to see Stompin, of course, going up against his home region.
There he is, middle on the left, excited to see him in action on land
for the first time in a little bit, but a couple of months.
And I know everyone on G2 is excited to showcase this new roster on the international stage road all the way here from Dallas, Texas
On horseback. Yes now look I own a map
You and I are both fans of Geo guest here, but I can tell you right now. I
Have no idea how long it would take by horseback to get here from Texas. I imagine quite a while
Well Parker it should be pretty exciting to see how he kicks things off
Of course against this dark zero team also thrilled to kick things off on
On Bank, we'll jump right into the matchup now as we get ready to load on in 81% for G2!
That cannot be right! There's no way that's right!
North America's not woken up yet to go to the polls, clearly, because the fans are backing the Europeans.
It'll be a masterclass on Bank between these two heavyweights, Parker, and we'll jump right into the off-band phase.
Alright, what are we thinking here? DarkZero on attack, G2 on defense, Jesse, you're the numbers, Ken.
Yeah, I mean the big question is always do you ban ace Havana?
Do you take away those ranged hard breakers back in the day?
It was really the only option for bank attacking bands, but we've seen teams really move away from that recently
Monty's been a big ban here. Ying's been a big ban. Glass Capitao. There's really a lot of options
I think the meta has really opened up to creativity for these two squads and it will be grim
So we're not gonna see that double hard breach ban coming through from G2 dark zero
of course starting with the kaid mirror would be our expected second band but
clash wouldn't be unexpected either it's a bandit okay you don't see a lot of
kaid bandit bands just because you know usually you talk about that kaid being
used down in the basement and stopping those hatches from being opened up but
bandit does see play of course on that thought floor elevator wall being closed
up is probably the main place we'll see bandit played but not today as dark zero
take it off the board quite an unusual one but it's I do like to see the
electrification bands get removed. It was it was our good friend Bikini Boat who actually
talked about optimizing operator bands for the map and he very specifically talked about
a Kaid and Bandit band on Clubhouse, not here on Bank. But I do think there is something
to be learned for the casual viewers who watch this game as to why certain teams will remove
certain operators. Grimm is one of the most played attackers across every single map,
team plays Grim. He is very, very strong right now.
He's a nuisance, he's a nuisance hop. He's annoying. He's able to work in entry fashion.
He's able to lock in post plant fashions. He's great for pinching roamers.
They're really not a lot of poor applications for a Grim. And of course,
Monty is Monty. You don't really need to talk too much about how strong that
operator is, especially when you've got Kino on dark zero.
Well, DZ again, they played this map versus wild card battery and kickoff
when their attacks were amazing.
They went five and one on their attacking half Parker,
and that was really coming off some strong pushes
on the primary bomb sites.
The only site they lost was Staff Room and Open Area,
and that's exactly where G2 have decided
to kick things off in this matchup versus Dark Zero.
Maybe a little bit of Votterview being done
by Ramalho and the coaching staff on G2.
Cameraman, of course, a big impact
on that team behind the scenes as well.
So, gonna be excited to see how they try to walk things down.
Heavy top floor roam from Stryko and Alamo,
But the rest of these players are more content to just roam around that mid-floor with Mira and Azami available.
You don't need to dedicate so many bodies up above.
No, of course. And another thing that's missing from Dark Zero's lineup is those typical Intel operators.
Deimos, Doki, Solid Snake.
On an open area defense, you usually know where the defenders are going to be.
They're going to play quite static. They know where the Azami is.
They knew where Doki was. Doki, the very first kill.
And Shaco's looking for something. He gets full, almost a second playing over by stock trading.
Off they'll go and the ace of NJR taking down Shaco is just so nasty.
Kino gets dark zero on the board, but the damage has been done.
Three players of DZ already removed, and we're not even at the halfway point.
NJR is going to want that one back. His first round here at the Major, not going exactly how we planned.
It's never easy clearing Shaco out of stock, but that time in particular,
Had an opportunity saw the player had the pings, but Shaiq was just a little bit too good there
Leaves Jaina on Kino in a really difficult spot. They're very isolated and you can see the pings are very strong from G2
They know Jaina knows coming up from the basement. They had intel and all this stuff
So again, it goes back to the point of why do you bring those intel ops if you know their overall positioning and dark sera
Didn't struggle on information Jesse you pointed out. They struggled on the kill department
Yeah, you can know where they are you can use a death mark
You can use a Yokobe car, and guess what?
If you don't land your shots, it's game over.
Just like round number one,
Benjamaster and Shiko will get the final two kills.
That's a 3K for the new Frenchman on the side of G2,
and they are off to the races.
Really strong start coming out
from the confidence-inspiring G2.
I mean, really good stuff from Shiko.
Of course, a little 3K running up inside of stock,
but a couple of those early fights as well,
just not going their way on the side of Dark Zero.
It was newer on the sledge, the opening death.
I think he was still outside the building,
Just on the north side, upside the CEO windows.
Really just got a good view of him going down,
but ended up dying to Doki from a position of inside of archive.
So one of those vert plays that didn't exactly go his way,
there were some chats going through text chat right after that
with some question marks from G2 as well.
But in the end, I think that bombsite wrote it as well,
maybe caught them a little bit.
You're being very kind to exactly said.
Doki said some swear words about Newers
and what Newers was doing.
but things that we can't repeat here on the broadcast.
One thing that has been quite common across phase one
and now is immediately starting in phase two
is the trash talk between the teams.
The teams are all on a familiar enough basis
where they are engaging in a little bit of text commentary.
It is nice to see, even in incredibly important matches,
not make or break just yet,
but it is good to see that the teams
are able to keep a good mental about themselves.
I mean, it was G2 doing most of the talking,
they won the round.
I mean, that's typically how it goes, but for DZ, they got to lock in because while DZ dominated the first phase of kickoff,
they showed some very serious struggles and there was a period of time where some people became skeptical of whether DZ would even be
one of the top four teams making it out of the NAO kickoff.
Well, this might be an explosive start to the round. It's no top floor presence from G2,
but they've got four roamers here on the mid-floor, and if they want to get active, they absolutely can go into some contests here.
Of course, the open area hatch is open so they can go for a bit of a drop down if they need to.
That security is available to them, but really, the doki's position inside of Cafeteria with
Benja being a little bit more aggressive as well. They've got players lurking around who could
cause damage if DZ go too quickly and don't drone their corners.
Nitrocell lined up and ready. Blue being held. Again, this is a pugilism lineup from Guard Zero.
We've got a read on somebody over towards staff area.
All those DMRs in hand are great at breaking the walls open.
The DMRs obviously hit like a truck, but they're also much better at caliber-based destruction.
Doki is oh so close, and so patience!
Tracking the yings through the wall, it's an ugly fight!
NJR is there to save J9O's bacon and DarkZero.
We'll get the lead off picking around to it.
They had no idea he was there, but somehow Doki's not able to walk away with a kill.
Still good time ways coming out from G2. They lose their Azami that will hurt
This is a strong bomb site for anchors
They can sit 4v5 in sight and still feel quite confident
Stomp it will be the guy on blue stairs trying to lock that area down
Usually you'll see the smoke out here, but Warden can be quite confident as well
Watch out for Zach because he can go for some really scary swings if you're not ready
In the follow-up now as there goes the native bounces off of stomping as he backs away
Three separate players lined up, good coordination, that Echo drone knocking the shield away, Stompin' capitalizing off of that.
An anticipatory shot onto the door. Here's the Candela's go-off, but DZ's focus is elsewhere with a minute left.
Really nice little coordination from Stompin and Alamow, the captain and the young gun on G2.
Now that evens the numbers and time does not favor the North Americans.
They're going to have to find a way to get this plant down. They've got lots of tools.
Candela's from J9O, crossbow bolts from Faults. They've got everything they need, but they have to be coordinated.
coordinated. And look at this G2 still so aggressive. NJR takes down Shaco, Neuer's on the board.
Alley now trades that one right back. The advantage at this moment for DarkZero with 30 seconds left.
NJR dropped Foltz shooting away at the legs of Benjamaster former teammates.
Now it's all up to Alan now to clutch out. He's still got the yokai drones in place, but nowhere
near close enough to deal with that diffuse kit. DZ liked their objectives. They had a very high plant
right in the NAL kickoff. Foltz not usually the one to do it, it's been Kino but he's dead so
Foltz will get the job done. A nice swing by Foltz. Allymouth reads that one perfectly.
Now it's Neuers and Carl in a 1v1. Tucked away in the corner.
Allymouth's found two so far this round. Impact out to the attention of Neuers but Neuers will
give him absolutely nothing. Now he's hugging that B bomb chassis as the Bullocks whizz on by.
Neuers is positioned known. Allymouth fighting for his life. Time going off and you just can't
get past newers oh so good on attack dz will tie the game great round from carl
there parker but it's just not quite enough in the 1v1 the young gun of
newers he does not make mistakes often and he is so sharp when he needs to be
really was from start to finish I think one of the most important players in
that round because while that push from dark zero was largely coming in from
the back you saw them dropping in through gold they had players dropping
elevators stompin actually made a bit of an aggressive play after getting that
kill onto Kino, he pushed up towards the top floor, started to flank in towards
Archives and you see it in the kill feed. Nuerz shut down that flank from Stompin.
So despite some really smart moves from G2 that I think a lot of teams wouldn't
have expected, DZ were ready for it, they were watching, Nuerz I believe
finishes that round with a big three piece coming out, so very nice to come
through from Nuerz and DarkZero class up at one.
Not used to seeing Ali Mal in these clutch positions, but yeah, it's just as good of an anchor as you can get.
Ali Mal, I know his fans will always say this guy never takes anything seriously, but when he needs to dial in, he can.
Don't forget that he is a major champion, so he's playing at a major.
It's kind of awesome to see like the coordination. Like, Ali Mal plus Stalpin feels like such an unlikely duo, right?
Cause you got this quiet young guy stop and he's so talented, but maybe not so brash as an individual and then Alamo
It's just he's a clown. You know, he's a loud guy
But he's also incredibly smart and so when they put their skill set together
It actually works so well and maybe you don't think of them as as two that would go well together
But really in the server it shines
lines. I'm on Doki flipping on this roster for a long, long time. I see a lot of people
when they think of G2, they might think of Pengu, you might think of Fabian. I mean maybe
you think of these guys, a lot of people now might think of Stompin, but in all actuality,
Ali Mal and Doki have been on this roster longer than any other player. They're coming
up on four years, they'll be celebrating that four year tenure on G2 at this event.
So I understand that for old heads, you will think of guys like goga all them, but no,
almost four years now for Alleynow and Doki.
World champions, of course, winning that 2023 SI in Montreal, the final SI that we've had
in Montreal might go back to at some point, but honestly, they have made a really lasting
legacy and while success has maybe not been as often as it was on that older roster Siege is
far more competitive. This team has still been able to make events so they're still able to compete
at the top. We're really excited to see what the plan is here for Darkseer. They haven't really taken
map control Parker. They're just really playing around the windows. They've got pressure on the
skylight as well. Faults with the fuse kit out here on repel. You'll see this position quite often
but usually it's not the player with kits. Jay and I know on Habana actually gonna open up the walls
from down outside the trading window, so they've got a couple different angles at that, and
once the angle gets made, now Faults can rotate over.
So whether they want to bring this kid in through the windows, or whether they want to
go in through top square, they've got a couple of different options.
Believe NJR has made the breach in top square.
So with lots of hard breach, DarkZero have many angles open, and the smokes are coming
through, so this could signal an execute 60 seconds to go.
Yeah, very quick to the punch, Neuer's dropped.
There was some damage done to Shaco earlier on.
He will get the last laugh in that engagement, and G2 will find their second opening pick
so far for three rounds. The Blackbeard now in the midst of the site, Kino. Showing off his prowess
on these shield rolls down goes J90. He's having a miserable start here at 0-3 for the highest
rated player on this team. That's just simply not good enough. G2 will lose alley now as Foltz
gets the kill. Has to peel off the defuse kit now. Gets mobbed by these defenders in site.
Benja will take down Foltz now. It's Kino and NJR to pick up the pieces. The Okai drone still in
play Stomp and sitting on that gadget, where aware is Shiko? There he is, back to the bomb
site he goes, and Stomp and will get the final kill. G2 answers back and they will wrestle
the lead away from DZ.
And nice little defense Parker, they're not overextending into those big threats, right?
You talked about Kino inside the bomb site, obviously Falsu, we highlighted Rotating over
on the Capitao. They didn't highlight any of those players on G2. Instead they worked
their peripheries. They tried to find picks elsewhere where the push was not focused on.
You watch Shiko go down those main stairs to pick off newers for his second opening
death through these first three rounds.
You saw that long angle pick onto J9o who was trying to enter in through lobby side.
While most of the distractions were coming in through the main windows and were focused
over on Square, it was those isolated players on Dark Zero that G2 were able to hone in on
and take down before they could really have an impact.
That I thought was quite proficient coming out from these defenders.
They're not getting tripped up by what Dark Zero want them to focus on.
finding opportunities to work that man advantage around the utility being brought by DZ.
Attackers need to locate and a few bombs.
DZ's lineup being relatively static and the operators that they bring, it's been the
same carousels.
They've tossed around this Blackbeard, this Capitow, Ying and Hibana.
Three of those operators showing up in pretty much every single round so far.
There has not been a big difference in that lineup.
Can't say the same for this G2 team as G2 has tossed around certain operators.
This will be the first time that we see a whamai on the board, second time that we see a Fenrir.
Thorne obviously very strong, good on a map like Bank.
Heard it in one of the timeouts taken by the teams yesterday that it's very good for early kill pressure,
but is also an annoying op that acts as an intel operator.
I know that that's not the primary focus of somebody like Thorne, but when the razor bloom goes off,
you know somebody is in the proximity.
Going to be going back down to the bottom floor now Parker, so G2 not trying to keep
the same rotation, open area will be available to them as it was around 1, but switching
things up, keeping DZ on their toes.
You saw a couple of ops, which is most notably Neewers jumping off of that nook over to
the Deimos.
Such an incredible Deimos player, Neewers is one of his favorite operators, going to
be exciting to see how he plays with this.
Snake is his most played off through kickoff, but of course we know how good Deimos can
be as well.
just highlighting those information operators earlier in this game and finally now one being brought out by dark zero
The Rome I think a little bit more passive come out from G2
Doki I should say not having so much success ratting inside of cafeteria last time
So he rains things in back down towards the basement. You do still have Shikou in elevators
Benja of course here in open area too might be wanting to get aggressive
But with this hatch open, he's probably just gonna shoot a couple drones and fall back
very critical of teams that play these unsupported style of realms and I mean
Benjamaster is not fully unsupported but yeah doesn't have anybody within reach
I guess the closest looks to the alley-mabble with the hatch open there
you go he's gonna be really fall off so nothing really putting him in harm's way
here this top four control now is gone so swiftly oh my terrible start for Jack
so far oh and four is well below what he's capable of and for a guy who is
usually one of the two main entries on this team that's gonna hurt for Dark
Zero. Yeah that's a really big pick you mentioned it last year and a half those
two players, teammates now enemies in the server but NJR gets one back, Stompin
actually dies very early top of those server stairs that's an uncharacteristic
death coming up from Zac and then falls another one that answers back onto his
former teammates so a really nice kind of couple of kills coming through. G2 had
that advantage in the palm of their hands Parker but they get a little over
aggressive in two different areas of the map and they completely give it up. One
One of the things that I've always worried about with this G2 team is that there's no shortage of, um, confidence.
That's true.
If we want to say it diplomatically.
And there are times where G2 seems to overplay their hand and overpeak.
They have tons of talent to bail themselves out, and Doki might have just started that as he picks up his second kill so far in this map.
I don't know if they knew Doki was back there.
It's a bit of an overeager drop from Kino.
He's not supported with his teammates, and because they didn't have that information, it gets very scary.
You've got to deal with Doki now, but with these will my magnets.
Even the cap is how bold won't save you
Now go the magnets still holding in this position Jesse look at how much time he's wasting though
There's under 30 seconds left you get to flush him out
You cannot get the diffuse kid down if you do not have server control Doki will eat you for lunch
There's Shiko with one Doki another and DZ are bottoming out leaving NJR on the hatch all by his lonesome
I admire the Italian
It's not gonna go anywhere. No, this one's done
You're doing this at this point just for the gram, right?
I'll even have the final kill three server players involved in the three final kills and G2 will extend their lead way
Better round from Doki on that bottom floor bomb site hits him with the Z's after that one because he's just getting a little sleepy down
In the basement, I mean you compare his first bottom floor defense to his second right the first time
He's gonna rat inside and you know
He doesn't really find much of an impact and then the second time he goes down and server that rat spot works out
They don't spot him and so he has such a huge impact
No time really for dark zero to spot him out and it's gonna prop this tack time out to come through from call out
Now if you weren't watching phase one, I mean fortunately don't have the ability to listen in here
But we will be listening in after round six for the halftime time out
So get ready for that. We will get to listen to call outs sweet soothing voice soon enough
I think you learn those ringing a bit though Parker down 3-1 now. I want to know what's going on with Jane
I know I know that we're gonna we're gonna focus on him a little bit
But he enters as the third highest rated player
after all of NAL kickoff was done.
He had the second highest cost of any player in the NAL kickoff.
Cost, of course, standing for kills, objectives,
survives, or trades.
He's doing very, very poorly here.
He has an EPS of 33, and his cost is 25%.
Now, in comparison to what we saw during kickoff,
his EPS was 123, a full 90 points higher than what he's at now.
And his cost was at 73% almost 50% above where he's at at this current point in time now granted
It is just the fourth round
But if things are going bad you're almost like look at G2 at three rounds Jesse
They're almost halfway done if they keep this up
So there's you're running out of time for Jane and to find it and he has not been providing anything of value to the scene
It's really tough for Jane
I know too because you go back to that space station also that he was on for years and he really played back
of support flex right alongside falters that support duo, but then when you add guys like Kino and NJR the support rolls get a little crowded
So Janna, you know has taken on a much more aggressive play style here on the dark zero team
Kind of playing that flex slash flex entry alongside yours and it's been a bit of a tough transition
Again in kickoff he was excellent actually 12 and 4 on his attacking entries really really strong in the early game
But hasn't been able to be as involved. So you're right. I want to see more of Janna
I know we know how talented he is as an individual, but hasn't been able to showcase it just yet against G2
Will continue their site rotation open area returns once again
So this is going to be an opportunity for DZ to adapt. They should know the spawn sites coming
They haven't really blown up their composition too much. So I'll bring a lot of on the side of DZ remaining very similar
We will see just the second floor as and the first IQ and that in large part is a response to the amount of information
Information being brought from this g2 lineup g2 really isn't doing anything poorly if you're wondering why we're talking so much about dark
Zero it's because there's not much to say about
G2 has been playing
Exceptionally well and the only times when rounds have gotten scary outside of obviously the victory that dark zero had back in round number two
Was that was g2 getting too confident? It wasn't like they were making
foundational mistakes
G2 have been excellent Shikou of course really big round number one
He's been consistent on the frags Doki a big moment last round this top floor looks very similar to what they're used to no more
A zombie of course DZ banned that out so Shaco moves over to the thorn instead, but this mirror window
It was a problem for them previously
It's gonna be a problem once again they have a bono which I assume is gonna be maybe an opportunity here
They've also got this house. Oh, no, this is so no idea. I'll am I was doing this. This is unbelievably silly. We are in silly town
Come on three
one
a second maybe.
If this was two years ago, you can't do that.
Okay, okay.
Raise your hand if you thought stomping would be bottom frag on G2.
Hey!
J-N-O!
Breaks his goose egg, Jesse kills Benjamaster, former teammates, and we're back to a 4v4
with a minute to go.
Alleymouth finds another stomping, now also on the board.
Foltson, newer's last two alive, defuse kit has been dropped, would need to be retrieved
by DarkZero, but I don't even think there's enough time.
enough time. Foltz is now buried at the hands of Shiko and Doki. Also in on the
action. Was that a team ace? No, Ali-Mal I think got two kills.
Yeah, Ali-Mal got two. Ali-Mal got two kills. That's just the way it goes, I guess.
What an impressive round. What more is there to say? You call a timeout and
that was really just not what we see from DZ. This is more playoff kickoff DZ
and not group stage kickoff DZ. Yeah, I'm concerned for the North Americans here,
Parker. I mean, you call your attack time out and it's the most dominant round we
seen from G2 all tournaments, this is their first game, so it's maybe not as crazy.
But still, it's a really dominant round, it comes off with some aggression from Alamo,
it's a nice swing from Stompin' down the bottom floor, I mean, you know how good the
trade game is on G2, because there's always a kill coming back, Jack gets a kill, but immediately
traded back by Stompin' on that top floor, when Alamo gets a kill, there's nothing.
He just gets a second kill a little bit later on those windows, it doesn't feel like DZ
are able to respond quite quickly enough, and that's kind of the thing with attacking
siege parker you have to either be winning your initial gunfights or you
have to be good on the trades and right now dark zero aren't good enough on
either G2 have been far better in both categories. I gave GZ a little bit of
cover fire back in round number one with their line of bread saying oh they
don't need those intel operators right? They have been running this same
similar line up the whole time and now what the major Achilles heel of dark
zero has been is G2's rowing. Time and time again G2 is killing you and you
seem to have no awareness of their position now and round number one that was not the case round number two that wasn't the case
rounds three four five six
Very much been the case
DZ is a system team. I get it. Call it has an idea
But no demos no doggie. Mm-hmm. No snake. No lion. No job. J. J.
No plays lion quite regularly. They could easily slot that in but they I guess they just they see their system
They want to keep playing it even if it's not working.
Yeah, it's very strange to see none of those banned out either coming from dark zero
But they clearly want to bring this hard breach if there's other utility that they want to bring instead. I get that
It's gonna be tough. I like the IQ here for sure
Like you can counter out some of these yokai cams you can spot out those thorn gadgets
There's a lot of value you can get from that
But they need to be able to hunt down these players and get these kills a five one half after again
Their last tile on bank was also a five one half, but they were successfully winning on the attack
I mean you can't be going through with that consistently
There's got to be some kind of response from dark zero otherwise they'll be g2
running away with this game and still the information clearly favoring g2 you
have newer than IQ down in blue he's having using his gadget he's I mean hey
congratulations he'll stop and that's a pretty good entry but the value that g2
is getting from this gadgetry is huge and the IQ is not even a part of
figuring it out you know a safe thing to do for IQ get on the roof see where the
The Okai drones are then clear second floor and go on down.
I mean I guess you've gotten rid of the Echo.
So the Okai drones are not as important, but still you do need to wonder why this operator
is being used this way and if the question remains, can it be used to more success for
DC?
Yeah the death from Stomp and not ideal frankly, didn't have to go for that swing, but you're
up 4-1, you're feeling confident, sometimes you gotta take gambles like that.
This push from Dark Zero by the way, it seems like it was coming more lobby-side earlier,
so that's some pressure over there, but the window pressure exists as well.
JR over on this side and it's Kino to fall next nice little swing from Shaco. It's out of stock
He's been loving this position today. Yeah, Shaco's been roaming with complete impunity and oh my goodness
If he'd won that long-range engagement on the J9. Oh, that would have been something else
But still outside of the building for the most part DZ will swing in
You're at least the next 15 seconds that got diffuse kid in the hands of folks
There's no denying this Monty band by the way is really throwing this team off its step
and Kino is hurting because of it.
There's more damage being done now over by Shiko
as he's policing that square-stared doorway.
Down goes Foltz, but not before Benjamin had died as well.
A 3v3 with a little under 30 seconds to go.
Looks like they might coalesce.
Come together, work this bomb site.
Doki now taking some damage.
Dark Zero are desperate for this round,
not keen to end up with a 5-1 deficit.
Alimau dies, Doki trades it back,
and it's now up to Shiko to clutch out.
I mean, this is a very favorable position.
Running at a time. Oh my god, a jump scare from newer Shiko dies DZ will at least get one more
And the first half will go away for two with G2 in control so winnable
Unfortunately, they didn't have that diffuse kit, but it's not quite enough. They can stay alive in this matchup
Let's listen to the coaches for half-time
Listen though, we go if we go back to attack an overtime boker their open area seems not changing
They're sending two guys top and they have nobody fucking Trump side
We need to just fucking take our time and clear those guys like we go back there
That's all it is. It's one guy that plays Sock, one guy that plays Jann, all you gotta do is open a fucking Sock, force the guy out, put pressure on the Jann side, then just clear them, and just take your time with it.
It's literally that simple.
So where was everyone else if we got all the Hory gaps?
They had three down, you can ask them. There was three down, there was only two up, and we decided to go Hory them. That's what I'm saying.
Unless we see something different, if we don't see anything different than fucking, obviously just clear them if it's two.
If they do like a fucking 30, give them three top, then you can look for Hory, but in general, just look, keep playing on that.
that. On defense, let's not overthink it here. On the attack, so like, we were fucking,
we only jazzy on some things. Just fucking play the game. We're only able to game, and
they already talked us about it.
Like that.
Yeah, like that.
Oh, we did Japanese before, right?
Yeah.
We can do Portuguese this time.
Ready?
Three, two, one.
If you want, we can also, like, romp clear and play for the kills, ok?
Ok.
Yeah, well, on the second round, let's go up and kill him.
Yeah, he's a typical my daddy, like, he's like, he's like, he's like, he's like, I'm very traumatized because of the open air split, but he can also work against them because they are very reactive, you know, like, they play like, kind of crazy top sort, okay?
For open air, you're saying?
Yeah, for open air. Like, I think the best one is always that.
What position do you want to do? Because we can have so much split.
In the split, I'm a legend.
Electric, print, lobby, shot to stock, Vengea, uh, rappel.
Okay.
Oh, yeah
Bank our home. Let's see. Yeah, let's just show that they're terrible brother. Just been oh
Shit
Definitely a different vibe
Dark zeros screaming in Portuguese and then we switch back at from all calmly explaining the strats calmly explain what they want to do
Classic between these squads. It's kind of interesting Parker. We highlighted at the start of this game how
Little bank both these teams have played this season G2 have not played it at all
This is their first time showcasing it dark zero a single seven one matchup versus wild card
But they both seem to have quite a bit of information on what the other team likes to do
Yeah, I would wonder if they've screamed each other on bank. It kind of feels like they have possible based on that time
I mean
Remilia also said bank. It's our home. Yeah. Yeah for I mean granted you don't need to play it during kickoff
Kickoff was short. Absolutely. And you will like there were a lot of teams that qualified for kickoff playing three maps four maps
There were a lot of teams I was back and I looked through it
And there were very few teams that played over five maps for a kickoff different maps
So just so just focus. Yeah, so different different maps
So like focus on clubhouse focus on bank focus on layer focus on fortress
Maybe you've a night Haven labs in back pocket. There you go. There's your map pool
So
For a lot of these teams
If you have a large map pool if you were a team like g2 who might honestly be able to play six maps seven maps I
Didn't do that deliberately
You can easily afford to hide one or two of your more confident and comfortable maps
And I think g2 is very good reason to be confident here on bank
They have played very effectively and the two rounds that one by two I will say round two by dark zero was pretty good
Even round six was a scramble and that was more of just it seemed like a miscommunication if yours isn't in that spot
Of shaco plays that a little bit slower, you know
Being a fine one, but yeah, there's enough confidence there on the side of GT that they feel like they can close this one out as a
72 score line
We'll see if that comes to pass as we get underway with our first round of the second. Well, kait has gone unbanned on bank
Which again in professional play is quite rare to see it's immediately being brought out by fault wants to keep those hatches closed
And I'm always nervous when I don't see Kai getting banned out because sometimes that means teams will struggle with the hatches
But Alamo's immediately jumped on the Thatcher. They're expecting this. It's no gap from Jitsu
They didn't make a huge blunder here
Which I feel like we see far too often with teams not able to open up those hatches
But shouldn't be an issue at this time around not 100% sure where false has put those claws
It looked like there was one on the server hatch there unless it's already been cleaned up by Benja on the twitch
It's like there might be one on the small office hatch to give them a little bit more safety around the map and then
Perhaps another one lobby will be the other indeed. It will be so you'll kind of know where some of those hatches are likely to stay closed
They're okay giving up server. They're okay if that hatch gets open because they've got you till here
Immediately seeing the demos and snake makes me think okay
We'll be able to cut through these roamers very quickly. They've done that this pace already from g2 quite brisk one minute and 40 seconds
remaining on the clock and they are already knocking on the door of this
bottom floor bomb site. They've got Thatcher as well on the board which is a
bit of a rarity, Jesse. So...
Couch is a caille.
Absolutely. And you even touched on that when you said about the caille, but just reinforcing
these points and positions for those that might not have been listening. I do like
the T'Chonka pick a lot from Dark Zero, but when we saw the basement attacks from
Dark Zero, there wasn't a lot of that typical rigmarole that happens, the usual
Goyo, the smoke, the T'Chanka, etc.
This is much more standard for DZ, and they're playing almost DZ's lineup on both attack and defense.
Seems like it was a couple of metas ago.
Yeah, yeah, I mean it's very passive from Dark Zero.
This is the more traditional way to hold this bombsite.
Quite different, you're right, from how G2 wanted to play it.
Do G2 now on the attack want to play into their hand?
Are they going to go server and play that waiting game?
I feel like against all these Nitros and against the T'Chanka, it's probably not their best move.
They could try to go down main go down elevators that then you got to deal with some of these other electric claws
It gets complicated don't have the best utility for executes right shaco and doki more roam clear operators
So if they're going to go for a traditional plans here, they've got to be clean on this plants
They've got to find a way to shut down NJR
And now we're talking about that rigmarole and it is rigging and it is remoling here as NJR is trying to stop the
Entry through the main doorway in that small wall that's been opened up now
It flames from T'Chonka due damage, not as much as you think.
There goes Kino to Doki, looking for the backstab, bolt shuts him down.
Still long range, Benjamin Asher now dies, there goes Stompin'
and this is a lockout right now on defense.
Four dark zero, the most dominant round from the North Americans we've seen
and they have closed the gap between themselves and G2.
One round separates them.
DZ, take the first round of the second half.
textbook bank basement defense Parker. It's old school, it's not a strat that'll catch anyone off guard,
but it works so well for a reason. And I love how all the utility came together there Parker.
Because they had the electroclaw on the lobby hatch and on the small office hatch,
it made it really difficult for G2 to justify going for a back hit. Without that lobby hatch open,
without being able to drop in a gold, it wasn't super viable to go to the other side of the bomb site.
So they did just have to commit to the server execute. And there was a great idea from Doki,
He says these guys are all gonna have C4s in their hands. Let me walk in. That's a brilliant idea
But stomp and unable to get that plant down because that's chocolate play was so good from NJR
Faults had his gun up wasn't caught with the C4 in hand as teammate was so really nice defense is set up from Dark Zero a
Lot of players even the best players in the world will mess up that to chocolate play down on bank basement
It is tough to bank those shimiko launchers in the exact
positions you need to deny all the plant spots, but if there is anyone in the
world who's proficient enough, who is consistent enough to be trusted to single
handedly deny that plant, it's NJR and he was perfect in round 7. Now with that, I
do want to remind everybody tuning in that while I know you're probably here
for Shaco and Staub, but it may be some of the other people in here, that there is a
B-stream that is ongoing at the moment, the Australian New Zealand team of
Enterprise is currently playing up against the Brazilian team of Ninjas in
pajamas so if you want to watch both at the same time I implore you to do so if
we enjoy our dulcet tones then stay here and listen to us but I can tell you I'm
not gonna reveal the score line but they're match up at least from what I
see just as competitive as this one so you're treated to at least two very good
games. We've got Alamo walking in on the nuth this is a fun strategy Parker we've
seen this before from players it's a rare off but this is kind of how you see a
played watch right up these lobby stairs they have no clue he's here almost like
the operator was designed to do that, just oh, this could be quite a rude awakening.
He's got Kino dead to rights and he saw him for but a second.
He's getting droned in.
How that must have been perspective and that must have been his, his FOV because on our
screen, we saw the smoke for a second, yes, but on his, depending on what resolution he
plays on, he might not have that is good news for dark zeros.
They're able to get away and not suffer the wrath of the sneaky Dana shop.
Yeah, he could have gotten a couple kills there, because Neuers was in the elevator, ended up just sneaking right past him.
The player engender, as you mentioned it, drops just in time.
The main stairs guy, I mean, all three roamers nearly got caught by Alamow, but all of them just escaped with their lives.
And now, sure, you're approaching the site, but this is not as important of a setup, because there's beepers here. They'll hear you.
He lost his active drone. He'll walk in.
There's no way. There's no way. How does he do it?
There was too much sound, I imagine, for Guard Zero not to hear those beepers. The smoke will go out.
Alleymouth still alive, trying to flush the smoke out of position.
Carl takes down a second Doki with yet another, and it's all up to Foltz.
The start to the second half for DarkZero looks so good, Jesse.
And it has fallen to pieces here in this eighth round.
G2 quite eager to regain their two-round lead.
It's all up to Foltz to clutch this one out.
Foltz, to his credit, much better on defense than he is on attack,
but nobody on DZ good on that defensive round.
A flawless win in round 8 as G2 goes back up by two rounds.
Incredible one from Alamo.
I don't know how he does it.
I don't know how he gets away with these plays.
Walks straight through the beepers.
They should hear him, but there's no response to come out
from DarkZero.
Just peeks to Chonka prone on the hatch.
I mean, that's a freebie come through from Carl.
Beautiful Nade play in the midst of that.
Gets the final for a triple.
Absolutely fantastic play coming out from Alamo.
Let's watch it again.
I mean, you got to question NJR a little bit
in that position.
Should have had the information.
This is just a brilliant shot.
And then he finds the final frag as well, fault weakened by Shaco as he gets the final kill through the hatch.
Big play coming out from Alamo.
The second player in history, by the way, to qualify to 10 majors.
This is his 10th.
Only Cyber was able to do it faster.
That's really quite crazy.
And now, for that stat, for those that are actually keeping track, we do not consider Six Invitational as a major.
It is an S tier, S plus tier event.
Whatever you want to qualify for yourself, we are strictly speaking.
things that end in the word major.
Yes, Paris major, Mexico major, Copenhagen major,
six, Invitational, not six, Invitational major.
No, sir. Not correct.
So lots of tenure here from these players.
And again, Ali Malin, Doki.
Oh, my goodness.
Yours almost finds both of them.
The two longest serving members of G2's Rainbow 16
in the history of their Rainbow six roster.
Yep.
Almost both die, and Alimao's not used to top-fragging on the team, but here he is with nine kills.
Half HP might be a little harder for him, especially on Blitz to rack up more in this round, but that's a rough start for G2.
Nearly eight years of G2 experience between Doki and Alimao, so you're right, they've been here a long time between the two of them.
I like that aggression from Neuers. You know, this game is not going your way. It's been out of hand almost since the very beginning.
Try to mix things up, you know, try to catch them off guard.
You didn't get a kill, but you've weakened them both significantly.
With Kino on the smoke, with a Nitro Cell being played by both Newers and Faults,
that really can matter late into the round.
Here comes a smoke, not from Kino, but just to enable this repellent through Top Square.
Bombsite is on the top floor here, so start to watch out for what this push is going to look like from G2.
If they've got Top Square control, if they can breach it with Stomping on that Thermite,
likely we're going to see a plant coming in just through that angle.
Good Val'Kam's now giving intel for Dark Zero. They've smoked off Stompin' at his position, but they know exactly where he is there. The Pings.
Doke of E will knock them off. This is very well timed by G2, and it answers back. Stompin' had an idea about this, and will get the exothermic charge off back onto Kams.
They will go. No IQ present for G2 to assist them in this endeavor, so they will just have to find those Kams. Providing they even know there's a Valkyrie on the board, Jesse. They might not.
I mean Kino and J9O are on these cams, so it's two players dedicated to just giving information to the teammates.
As the first Candela comes in, that might force players off, indeed J9O does jump back, but these cams aren't being shot.
This information is going to be active the entire round.
This is so good, and it puts Stalbid in a really rough position, but if it's the smoke, Alimao is getting defused.
He has to get off his position. No, there he goes to the gas.
Kino hops off the Valkant just from the nick of time, and it's his gadget that does all the work.
to work, DarkZero finds the first two picks. They haven't lost much on the side of GZ.
And now in the lobby, Foltz guns Doki down, cuts him off of a wire, Shiko worried for
his own safety as he's only feet away. Stomp is still existing in this square portion of
the map. Unable to get the nexothermic charge off more than once, still got two in pocket.
He and Shiko now side by side, viewers down. That's the first person on DarkZero in the
ground 30 seconds to go and they will come to blows there go stop and fault a
huge round and Kino as well all the kills between those two players the two
supports of DZ will give them the round win really nice play coming out of
course the valve came from fault so important in that round as well so it's
not just the frags but it's the utility as well from the captain of dark zero
really massive round coming up from him I also want to give more credit to
Neuers I mentioned it right the start of that round goes for a spawn peek deals
a bunch of damage to Alamo and how does Alamo go down? He's trying to plant and a Toxic
Babe knocks him off and downs and gets the kill. That early damage from the spawn peek
is what brings his HP low enough for the Toxic Babe to finally get that frag. So from start
to finish those aggressive moves that maybe didn't immediately result in a man advantage
for Dark Zero eventually got there and here's that nice little swing from Fals. He was so
active down on that bottom floor. Sometimes with CIGL's planks things quite passively
sit as the full anchors inside the bombsite, Fultz has long been an active IGL and he plays
that position so incredibly well.
Mr Numbers Man?
Yes sir?
Give me Fultz's defense numbers please.
Parker, Fultz's defense have been very good compared to his offensive numbers.
He's got a 149 defense KDR through kickoff compared to just a .76 on the attack, so double
essentially how many kills he's getting.
Hope you said the numbers backwards.
supposed to say six seven not seven six Jesse. Okay I feel like you've just ripped a hole in the
time space continuum. You're too old for this Parker you're too old for this. You know how you
kill lame jokes? You get old people like me to start using them? The moment that my dad said the
words book it when we were like you know and I don't know you might be too young for this.
You used to say like what do you mean book it? It means like let's get out of here.
Okay yeah. My dad started saying it and I was like this is no longer cool. You're no longer saying
And how did I say 6-7 Jesse I?
Apologize saw the 15 year old stomping fans watching I'm trying to contain as much as I can probably just a wave of
cringe in chat
That's what I'm guessing so point seven six on attack almost a double difference yeah in how well he does
Defending and I mean that round was a great example of that his utility was really good
But his play was smart and that was because G2 didn't run out the lobby mm-hmm now
Now he'll be reunited with that Valkyrie hop and Keto also picking up a couple kills.
That leaves J9O, their highest rated performer through kickoff at the bottom right now.
J9O, if memory serves me correctly, despite SSG's struggles at Paris, J9O was still pretty
good.
So having him underperform here, not ideal.
NJR, the longest serving member of this Dark Zero team will get kill number one, Foltz
continuing in the exact same spot, Jesse.
Inside lobby, he'll take care of Benjamaster.
Shaco, the only one able to muster anything for G2 in the first minute.
Yeah, tough. I think the information not quite all there for G2.
They've got Alamo, of course, creeping through dirt tunnel,
but these roamers have been such a big problem.
And you can't really affect that much.
Stompin' as well, inside garage.
You've got all these different players on G2
who are approaching the bomb site from underground,
and they just can't have an impact on faults roaming inside of lobby.
Oh, no.
Alamo's patience right now might be rewarded.
Almost getting Jane. I know you know he's going to want that one back.
Nades will go out as Stompin has his claws in garage, Ali now, not too far
removed inside a server. He's got Shaiq in there with him now as well. They are
looking to pinch this A portion of the bomb site and very wisely Dark Zero's
fallen back. This is a very slow round Jesse, still over a minute to go as G2
starts to get set up looking for an A site execute.
Bit awkward, you've got to use the breaching charge and Shaiq was on a
sliver of HP so if anything tickles him here he's gonna go down but that's
It's not the case. Gets the breach off successfully and Alamo can try to plant.
There are two impacts being held by DarkZero at the moment though, Parker.
This Osa shield is dead to rights.
And they're going to attempt that.
Wait it out. There he goes.
No immediate follow up.
Second talent shield now in hand for Osa.
Just rhythm on the bottom floor.
Osa huge.
They've managed to push Stomp it out of his position.
Ali Maddow still has some coverage, but there's nobody watching.
Shiko takes care of Fultz. Carl will attempt again.
J9O living on borrowed time.
He has to be a little careful about the engagements.
He takes Kino goes up can he shut Ali now down not in the nick of time
He does get the kill psycho trades it right back the Frenchman looking for a 4k
He and Stompin will fight for it
But it'll be a 4k for the Frenchman g2 move to map point. What an execute
Shaco so good on almost no health that entire round plays perfectly around the plant
Alamow amazing as well there to get that diffuse get down just behind the osa shield
I didn't think it was gonna be doable because they had those impact grenades and the first one was good
But he had a backup in his pocket and you just weren't fast enough keynote to get there
He managed to kill the shield, but it was too little too late if he is there a split second faster
This whole round flips on its head, but Shiko's cover is immaculate
He does not lose a fight throughout this one for straight and he plays so well in that position
Dapt up by Ramalho and that'll be match point for G2 two opportunities to go up 1-0 in Swiss
This will be a long day eight best of ones here on stream a eight best of ones over on stream
Be enterprise versus ninjas in pajamas currently playing on the B stream provided that matchup has not
Concluded we are not actively watching it. We're just getting updates as the day goes on
After this bout it will be
Wildcard doing battle against the Falcons Falcons making their way in from phase one and the former Falcons player of Sheikah
Looking like he might walk away with a victory here on his new team, Falcons.
Surviving phase one, they picked up Jume, and they are looking to fly high.
Yeah, Shiko's not gonna be feeling too bad about being dropped with his performance now on G2.
I mean, really nice 13-5.
Was the second best attacking player throughout kickoff.
Only Reeps from the APL was putting up better numbers than Shiko on the offense.
So it's been really impressive to see him continue that trend.
It was great on the defense today too.
Not saying he wasn't, but top to bottom.
I'm playing a full game here for G2 now on the demos Alamo back on the nook
Maybe his favorite operator today made a bit of a tweet about this operator said his old man
Oh, and now he's been caught out that camera detection. It doesn't matter. They've spotted him through the floor
The jig is up at that point
You still got a good gun in hand and you can still maybe hide for half of the round and hope they forgot about you
Tee he I don't think dark zero will maybe do that. So now Alamo and Shaco arm and arm inside of the lobby
the body, searching for one of these players just within striking distance of the bombsite.
Open area needs top floor control. Our G2 just going for a direct side hit. It does not look like it is a full clear up top.
Yeah, they're not really concerned with top floor at all, Parker. And if they do make their way over towards square, they try to get a plant inside cafeteria, you can do it without top control.
But importantly, they've got that pressure, right? The long angles of above.
Oh my goodness, Benjamaster had an idea of NJR's position,
but he loses the duel, not a single point of damage done to NJR.
NJR moments ago, it tossed a Valkyrie camera
into that teller's portion of the map to try and gain information on Alleymouth.
That allows one of these defenders to sit and wait, but
they might have the information, but Alleymouth is outside the building.
He and Shaco with two kills, Dark Zero struck first,
now trailing in numbers, and it will continue to get worse, Jesse.
J9O with a desperation kill.
He and Fultz will be to clutch out this round,
or it's Kurtz on the very first game here in the Swiss Bracket for DZ.
G2 hoping to start their day up 1-0.
They've got to find two more.
Fultz has excelled in the second half of the map.
Jane I know is that a bit of a tough go of it.
Fultz is his hands full.
Looking for something as Diffuse Kit goes down.
Jane I know will now join him inside of open area,
but they have seeded that staff break room portion of the map.
They might be trapped in this spot.
And I got to like G2's chances when it comes to long range engagements.
Shaco's just so damn good, he seals the deal and G2 will take the map!
Does it ever get boring Shaco of being the best player in every lobby you enter?
I can't imagine it does, a massive game from the newest player on G2, really good top-to-bottom gameplay coming out.
They controlled this one against DarkZero, never found their footing, never got into this game,
and the Europeans continue their winning streak.
That's six straight maps now, through kickoff and the Major.
Incredible stuff from G2. I know there's going to be much cause for celebration here and many will be talking about their chances widely considered by
So many to be one of the favorites at this event that matchup against dark zero will give it nobody pause
Absolute dominance not really a weak link on the side of G2 great performance for everybody their roles
So well, and it was a pretty easy first map for the European team and Benja
You know, he's gonna feel a bit bad about that when it's former teammates getting put down, but someone had to win
I'm sure you'll hear the love now as they enter and go for the tap-ups again
Only the first round in Swiss right there are plenty more games to play dark zero will have their more
Opportunities to make it through, but we've still got a long day ahead of us Parker. We absolutely do wild card falcons up there
G2 take down Dark Zero to start round one of the Swiss here in phase two.
Doki, it's no secret that you and Dark Zero are both heavily favored to win Salt Lake
City.
I think that's been a lot of the conversation.
You've taken down a big opponent here.
It's a big deal so far.
Okay.
I wouldn't say Dark Zero is the famous tournament in my opinion.
I think it was one of the easier games for us to open up the tournament with.
So I was happy we we went up against a stronger opponent.
Remarius laughing at me.
He thinks I'm incorrect.
But yeah, it was a good match.
Good prep done by the coaches and Benjamaster.
He was on the team before.
So he has all the air force.
Yeah, you had you had a little bit of opposing knowledge there.
We also saw an unusual defensive sided bank almost not what we are typically used
to seeing.
What was different about this matchup?
I think like with some of the bands like Monty bands, probably like Monty band
it's pretty difficult sometimes the attack but the Harbreeches are open so
yeah I mean sure a bit more attacks if it's quite easy but I mean we're just
peaking everything and killing everybody so what can you do? Awesome thanks Doki
G2 with a great start to the Swiss. A long day ahead of us, a long day ahead of
the for the teams as well not just us in production but we're already here for
our second matchup of the day, not map. Matchup, because we're going to keep rolling with these
best of ones all day on both this stream and on the B stream. Enterprise vs. Inevitjamas was
the match that just concluded over there. I'm not going to spoil the results. They will be
starting their second matchup in just a second. But before we tell you to go to the B stream,
stay here, because Falcons Wildcard is going to be at worst a very interesting game.
Yeah, another NA vs. EU matchup. Of course, lots of storylines here, but we go to Chalet. This will
be the first time Falcons played Chalet all season, so a bit of a hidden map for them.
Wildcard very common, twice now a close win and a close loss through kickoff.
Chalet will be the map we play on after this break.
Sit tight, we'll be right back.
Well, we did a little bit of talking about what our expectations are for this matchup
because Wildcard isn't entirely here.
For those of you that haven't followed either on social media
or heard us talk about it on the broadcast,
Adrian was playing out of Canada during the NAL kickoff
and has been unable to secure a US visa, which
has been a common refrain, unfortunately, so far
through this event.
We've had entire teams knocked out due to visa issues,
et cetera.
So the best that Wildcard could do in their minds
was grab a player who was unexpectedly
dropped from his roster, only about seven months
from winning a major.
They picked up hot and cold as he was benched by M80,
technically not dropped, but no longer on the active roster, and Spiker did an interview
where he said he was a little surprised that Hotten was dropped, or benched rather, we
will make a distinction here, but is excited to have him on the team.
Yeah, of course, I mean, it's a big opportunity to come through for Wildcard if there was
any player that you could get to fill in for Adrian's role.
Jume is huge!
Oh my goodness!
Okay, well, Jume's a giant coming in for Shaco, gonna be important to see, um, no doubt this
This is going to be a tough matchup, I think, particularly for the wildcard guys, not only coming with the sub.
But playing against the team that have got second place the last three straight majors, they will be favorites to go through this Swiss phase,
despite some of the struggles that they've had throughout the kickoff.
And even a little bit, we saw some shaky moments in phase one as well.
Yeah, I mean, I think most people had in their UB predictions, which by the way, I think the Swiss one is now closed.
So you might have missed the boat on that one in order to, you know, try to reopen it.
just spam exclamation mark charm and chat. I'm sure that I'll get it back open.
Sorry, not. But yeah, I mean, Falcons were the worst rated team in the
EML to make it here, which when you look at the teams that qualified is a
little confusing, right? You never really would have Falcons below VP and
certainly below twisted mines in the depth chart. That's the way it worked
out. And there was some shakiness, but they played Shopify rebellion. They
clawed back that second map and they ended up emerging as one of the two top
bracket teams. But there were obvious problems. And you know, they're not
the only team that struggled through kickoff. Wildcard themselves started really weak in
that opening phase through the North America League. They were struggling. They're actually
the only team to qualify to Salt Lake City Major with a negative round win percentage.
They've lost more rounds than they won because they got kind of slammed in the group stage,
but they picked it up for playoffs. They still secured second seed out of North America just
behind five years to get here. Of course, that was with Adrian playing under their roster
and their hope is to get Adrian back.
His visa is still pending.
He hasn't been denied,
so they would like to get him in at some point in this tournament.
But for now, of course, playing with Hot and Cold,
they've had their struggles this season,
adapting to their new roster change, bringing Adrian in.
Now they need to adapt once again with Adrian out.
And the thing is, is that Hotten is obviously a magnificent player.
No doubt.
He's a multi-time major champion.
He can slot in just about wherever he wants you.
There's a period of time where he got shuffled off of some teams,
maybe unceremoniously, got picked up by another org,
and then flourished even in different roles than he was used to playing.
You know, the big one was Mirage.
He got kind of a second life on Mirage, played that buck, played an entry
fragger, he had some of the best stats, then he gets move over to space station
and yada, yada, yada, the rest is history.
So Han cold is a great player, but he doesn't know the system.
He doesn't know the strats and he might not know Adrian's role.
He's far more comfortable playing Spiker's role.
So Wildcard will absolutely take a step back, which is a bit unfortunate
because as you said, they struggled in the groups,
but then they picked it up,
they had some really scrappy best of threes
to actually make it here,
and now they might be stepping back
a little bit farther again.
Yeah, I mean, Edward Gaine was the perfect example
of like, you can't just sub in a great player
and become a great team.
Noah was an excellent player throughout his entire
last couple of years on Team Secret,
but despite joining that team, Edward Squad,
they still got grouped back in phase one.
They are not here in the Swiss phase,
so it doesn't mean just because you picked up
a great player as a substitute,
that they're immediately going to be able to gel with the rest of the team.
Now, everybody on this team speaks the same language, so that's a big bonus.
That will help quite a bit, but even still, it's not going to be easy.
Hot and Cold has said he's got a history of proving teams wrong after they drop him.
He's hoping to do so again, now proving MAD wrong.
And we'll see if he can do it here in the server versus the Falcons.
We'll see if he has to prove you guys wrong and indeed,
81% of you backing the Falcons haven't we learned that it's not safe to bet against Wildcard. Yeah
I mean Wildcard always seems to be counted out domestically internationally etc one of the statistical best North American teams over the last calendar year
Wildcard are hoping for another top four birth at a major
The thing is is that if they do get Adrian back you need to be in a position where you are not facing
elimination early. So if not against Falcons in their next match today, wild
card will need a victory or else they will be facing an O2 elimination matchup.
We'll get right into the operator bands. We expect a zombie always on
Chalet, such a common band to see come through from the defenders from the attack.
You can see ying quite often, grim quite often, glass quite often.
Dokka B as well can definitely be an op that causes some trouble for the defenders.
So going to make that roam clear a little bit difficult.
I wonder if they're going to pair it with a second Intel Operator, a Snake, a Deimos.
That would be kind of my read on seeing a Dokeby ban immediately, and indeed, there goes
the Snake.
Probably the two best roam clearing operators specifically on Chalet, because Deimos often
thrives on a more vertical map, whereas Chalet is spread around quite more horizontally.
So I like that ban coming out from Wildcard.
It's quite great.
That's a good one for them.
And I like to see the Skinergizing here going on as well.
We talk about it just tongue in cheek from time to time when Tees don't always have their
Operator cards perfectly aligned for those of you that have not heard us hype up the b-stream our good British friends
Ace and Dez are currently putting their voices to some all
technically a pack
Because technically one of them is a CNL team, but I mean I'm a North American
There's only one part of the world. It's North American and everything else is a pack that includes that includes team Falcons
They're also a pack
All gamers the CNL team the top rated CNL team is currently going up against Waybo gaming
That is on the B stream right now
You can watch both at the same time or you can stick here go on over there
Do whatever you'd like it is really up to you the B stream will be active for many of the next few days
So you will have a wall to wall siege. What are you laughing at?
I just want to get cans on the cam just spectating uses fail his drone jump over and over
It's like, it's one thing if like we catch it on the stream, but your opponent's just watching you fail to jump. It's a little goofy
We've all done that. Yeah after the third time
This work
Yes
We're already a really early entry to the building Parker less than 30 seconds deep and leaky fact already
Entering inside of games now inside a bar. He will make himself known caught on default camera now singing with that DMR
the 417 is quite loud and they'll hear him over towards that side of the map.
Very heavy extension up towards the top floor from Wildcard.
It's not a surprise to see them go kitchen first.
It's one of their favorite bomb sites.
It's actually their most played site.
I mentioned it during the map beaters,
but they've played just twice throughout Tickoff
and 8-7 win versus M80 and a 7-5 loss versus Dark Zero.
So there's quite a lot of footage out there
about how Wildcard likes to play this map.
But of course, they've changed multiple things up.
Their operator's a bit different from what we're used to seeing.
Hanson on this Valkyrie already getting good impact and not something we've seen from them before.
Ooh!
Baby Shark eliminating Solotov, uses on the window, we'll trade that one right back.
This is... it's a fun... it's a fun day for Baby Shark, isn't it?
It is Parker, I mean, 21 years old as of yesterday. It's a big birthday here in the United States.
He spent it taking photos and videos for a media day, so not exactly how he maybe wanted to spend it,
but there's more on his mind, wants to have a big impact
and gets the first frag in this match.
And Spiker sees the Blackbeard of Jume walk on in.
There goes Leaky Fack to Bay,
Seager Weapon 94 on the board.
One thing that Jume provides for this team
is flexibility on fragging roles
and he will ride the Blackbeard on in.
There's always been depth on this Falcon's team
and has not just been the Shai-Kou show
and we are seeing now what it looks like
when you don't have Shai-Kou on this squad.
Hot and Cold's first kill on Wildcard
It'll come and it takes down Breeday leaving Falcons in a deficit.
Three players still standing for Wild Card 2 for Falcons.
Plenty of time left.
Kanzin now, gunning down.
Usus, gives Spiker a kill.
Gives Spiker the kill.
Then it's a team ace.
Just do it.
Give it to Spiker.
Oh, goodbye Kanzin.
Jume trapped in this corner.
You don't want to aggress too much on a Blackbeard
or things like that will happen.
I'm cold now, getting shot at through the wall.
He's still surviving.
spiker down below because that's where the bomb site is.
Diffuse kit will need to be retrieved. This is so tough for Jume, Jesse, I just...
I don't have much hope if I'm Falcons.
If it was anybody else that agreed, Parker, but you just got a history in these tough spots.
That's true.
He's in the bomb site. He'll likely put the shield on his back, attempt the diffuse plant,
and a response will come in. Spiker just playing time,
bullet bouncing above the head of Jume, up he goes!
Jume is still alive. How did Wildcard allow him to do this?
the game. The two remaining
players from Wildcard need to
go there running out of time.
Spiker will get the job done a
team ace for Wildcard and an
easy counter disabled will
follow. Wildcard up one nothing
a little too close for comfort.
I can't lie Parker. The last
time June played an international
match on this stage before
coming to Utah, of course, was
that SI grand finals and we all
watched fortress. Maybe the
player I have ever seen scary with him in the 1v3. You could sense there was a little bit of
miscoordination maybe coming out from the guys on wildcard. I mean they had two players up above,
hot and cold, one of them not really able to work with the team so you were able to get that clean
trade. It's a black beard, they hadn't pinched on two sides in theory. That is a situation where
you expect the defensive to clean things up easily, got way too close for comfort. But
Spiker is an incredible young IGL. He hits those shots when he has to and bails the team out,
Get some of their first one on the board.
A brief tech issue.
It looked like something was happening with hot and cold
as the admins had wandered on over,
but we are right back in the action.
It will be a long day, so buckle up
if you are hoping to get whatever skins are being offered
by watching, then continue to watch.
Just make sure you leave the stream up
with the sound on so it's actually
counting towards those hours.
I was in chat yesterday when we weren't casting,
because, of course, I want the stuff to be cool.
And would you believe it?
People were very upset with how dominant some of the games were yesterday.
Oh, my skin, my charms, my skin.
You want it low stand up, getting steamrolled by four angry men
and one semi-dossile man, not obviously happen.
I'm sorry for all of you, but enjoy the madness.
That will follow today's set of games.
Wildcard with the info bands.
So Falcons will have to make do with just a Deimos, maybe a Lion if he should be used.
Deimos though being brought by Solotov.
So that will enable them to find where these defenders are and on a map like Chalet.
Yeah, it's not as big as Bank.
Yeah, it's not as big as Clubhouse.
It's not as big as Lair, but you can still suffer through some tricky
realms here. So bringing Intel Ops to do that might be important.
They hiding on the clash of the prep bays here, Parker.
It's not a brand new operator for him.
And they'll immediately spot it on the drones.
He's mostly avoided any hard counters to the Clash, there's of course the Capitao being brought by Breidae, which can be a little bit scary with those Firebolts, and in theory, if he plays on a soft floor, Saltalk down below can be a good counter as well, but we'll have to see, there's no Nomad coming out here, there's no, like, Zofia or a ton of grenades or explosives, so he will have a decent opportunity to exist here inside of office, especially if he wants to exist outside of the balcony, playing the blue stairs right now, and he's going to stop a little bit of that early pressure coming in through the library.
side of map. Falcons wanting to get this below control it seems. There's nobody
roaming down here other than Spiker so if they can clean him up they'll have a
really good opportunity to work the vert from down below and have a nice little
angle to put pressure on the defenders.
They've used all their death marks still in pocket and he's slowly figuring out who
wants to be target number one. It will be Spiker playing over by the dining room
portion of this map. He has to get past the Valkyrie of Kansan. No, never mind. That's
Bay. It's the clash in that position. I'm bamboozled by the Silhouettes. First kill
will come out and I mean, what a great target and what a great player. Now,
Spiker on the board as well. These attacks from Valken's falling way short.
Leave Bay lost his shield in that engagement though, Parker. The Nade cleared it, so he
gets a kill, but now he's left with just the SMG. His best weapon, not available to him
any longer. Still in such a powerful position. Makes Jume really nervous trying to push up
to this hallway, this shield will likely stay up too because they've got nothing to clear
it other than just the Selmas.
Deployable shield back in hand for the smoke.
That was a mid-season change and the flush out on the baby shark was good, but they missed
the opportunities.
He crossed the window by piano.
Have to imagine Falcons coordinated so that they could pick him off, but it does not come
to pass.
And now Jume will look for something else, a golden opportunity and he gets the birthday
boy.
That's the first pick for Falcons.
I guess they go yesterday this is the birthday, but we'll call him the birthday boy tonight, because you didn't play a single game.
The vaulting from Jim Hart goes huge!
Two kills for the sub, Bay will send us away, and Wild Carter up by two.
Really nice little defense coming up there, and I have to give credit to Bay Parker. What a round on the clash.
You saw the big threat was down below. They were worried about Spiker on the mausoleum.
They had the Daemons to try to hunt him down.
Specifically, Wildcard banned out those Intel operators. They banned the DokaBee. They banned the Snake.
Why? Because they wanted to allow off-site roamers to be able to exist with a little bit more freedom to not be immediately found out and pressured.
They bring the one tool they still have. They bring the Daimless. They track the Mawzi down below the site.
And what happens? They drop his shield and just goes for a big swing.
Shore lost his shield, but who cares? Killed one of the best players on all of Team Falcons.
Really makes that impact get felt.
opens the door for Matt then to come through hot and cold fire on those
breaches creates that crossfire creates that pinch down towards blue stairs and
it's just an immaculate defense. Julio clearly not happy with how this has gone
so far calls attack time after just two rounds. A very early timeout by Falcon
Standard so obviously Cosper concerned here and they have just not looked like
themselves. Historically this has been a pretty okay map for Team Falcons but
while the numbers from the map overall are not the best, the attacking numbers, Jesse, are terrific.
Since the Munich Major ended, Falcons have a 61% win rate attacking on Chalet. They have come up
empty-handed on both accounts so far. And again, no slight to Wildcard, but Wildcard is not fighting
at full strength here. If there ever was a golden opportunity handed for Falcons to win their map,
It's this one. You're playing down a man on Wildcard.
Han Kold is terrific and he's right now tying the overall kill lead on the team with Bay,
but it's still a far cry from playing with Adrian.
So, if Falcons are starting off weak against a team that is down a player
and Falcons are historically very good attacking on Chalet,
here's Trouble Brewing and Julio has figured that one out.
Hopefully for Falcons fans, they will sort it out pretty quickly.
Looking for a big round here out of LickyFack. I know he's not an incredibly active operator running this sense
But he was a really struggled player back when they played against wild card over in the over in the major right back during SI
I should say that was a group stage matchup
And it was one of the LickyFack's worst games of the season with lowest rate of player ended up going just unfortunately
16 and 26 in that best of three starts this one out 0 and 2 he's an incredibly talented captain
For the Falcon we know how good his gunplay can be so excited to see what he can do
Looks like just a library side clear coming out from the Falcons to start this third round
Razor bloom goes off so information there for this wildcard team is now they sit far back still one razor bloom in pocket for baby shark
It's outside of the building this could be a quick one from Falcons Jesse
It seems to me and they want to be quick to the punch
dumping tons of utility towards that chimney wall.
Bay will have to dance around all of those nades.
Look at the gadgetry expended by Falcons.
And Bay has maybe lost 10 HP.
He's still holding on to this position.
He still has the black mirror in front of him.
Stop. You didn't really bring any mirror counters.
There's no Habana. There's no Ash. There's no Cali.
Not that you probably should bring a Cali, but you know,
there are answers to this operator and they just weren't brought here.
So it kind of poses this awkward challenge from Falcons.
You saw the electroclaw being set up over towards Spiker's position in office as well.
He's got it just behind him here in this spot.
So clearing from the solar side is really difficult as well.
No matter which way you slice it, the U2 is very strong from Wildcard.
Another Naive goes off and there's the drop from the Sen.
Spiker misses the opportunity there.
He's got a Razorbloom for follow-up.
The Sen's vault's in and goes for a direct engagement.
The Razorbloom could very well kill him.
And there we go.
Job is done by Spiker.
Razorbloom goes off all on its own.
Again, opening picks for Wildcard.
A tail is old as time so far,
Spiker trapped in the corner, no way to go,
but baby shark has the cross, down goes, uses.
Breeday, the only one with a kill so far in this round.
Now granted, it was onto the smoke of hot and cold,
that's a high priority target,
but Hotnit already used those gas canisters
earlier in the round.
So all you're lacking is another player
with a shotgun and an SMG, wild card,
so it's four bodies up with 35 seconds.
This has been a disaster Parker,
I don't know how you bail yourselves out of this.
You gotta win some big fights
and Saltov starts it off with one.
Spyker was in a rough spot.
Breeday finds one, almost has another on the baby shark.
Out number two to one.
Solotov, the Turkish terror.
He's got to figure things out.
He's running out of time.
He'll pick up the defuse kit.
Wildcard did allow Falcons to get the defuser planted
in the previous round.
I do not think they are going to give the same grace
to Solotov, as now he's expended half
of what remains of his time.
Good patience from Wildcard.
Baby shark holding the door.
4K for the Frenchman.
Hey, we said the exact same thing about Sheiko.
3-0 start for Wildcard.
Yeah, a massive turnaround from Baby Shark.
I'll remind you, if you didn't catch the kickoff,
he really didn't have the best start to the season.
Spoke about it a lot on social media.
It talked about how he really wasn't playing
to his own standards.
And we kind of pointed that out as well.
Struggled a bit in the group stage four Wildcard.
I think found his footing in the kickoff playoffs.
It was a big reason why Wildcard were
able to make it to that grand finals.
Finished second overall inside of North America.
And it's clear, here on the big stage, here on land,
This is where he thrives.
Such an important piece of the puzzle
when Wildcard went to Munich,
when Wildcard went to Paris,
when they had all of that international success.
Baby Shark was a huge reason why,
and I'm glad we're seeing that again here against the Falcons.
For the European side, the European team, I should say,
I'm a little confused.
You know, this is a team
that is historically amazing at problem solving.
They'll see a defense setup
and they'll bring tools to counter it.
They'll shut it down immediately from the beginning,
but you look at that top floor defense
it just feels like Falcons don't know how to approach it.
I mean, they saw Spike's position just inside of Office,
and Lithvek still jumped in the piano window, not firing that spot first.
Constantly being watched by Spike. It's just a bit sloppy,
then we're not used to seeing this from Falcons.
Something the European casters have highlighted,
this has not been a clean stage from the Falcons.
They limped into this major in that fourth spot.
They got through that first phase as well to get here into the Swiss,
but it's clear this team is not the same squad that we've seen
go back to back to back Grand Finals.
I mean, when you lose a player of Shiko's caliber, that's gonna happen.
Yeah.
But Shiko through many events, especially the harder events and the harder matchups,
he wasn't their best statistical player.
Leaky fact, oftentimes best rating, best KD.
Solotov, oftentimes best KD, best rating.
So, yes, you bring a guy like Joom, who you saw the damage he could do on Team Secret, on the team.
Obviously, he's not gonna play the same, and he does play a different style than Shiko.
But surely it should not have resulted in this much of a fall-off
It is good to see baby shark bouncing back as he's now taken the crown for kills on wild card through these three rounds
Baby shark had a really miserable kickoff Jesse
7th worst KD out of 50 players
11th worst EPS out of 50 players
Internationally he tends to do well he's credited for a lot of the reason why they had their success at SI you just paid him that credit
Lots of teams did as well.
Baby Shark being able to bounce back and level up on land
will do so well for Wild Card.
Well, we're playing all four sites today, Parker.
The bottom floor of Chalet rarity and proceeds,
but it comes through from Wild Card.
And it comes right after a two-brow band,
which is surprising as well, because this is basically
the only operator that Bay plays on this bomb site.
But instead, swaps over to the mirror.
It's not a bad replacement by any means.
You can kind of keep those walls shut,
give yourself some powerful angles,
especially if they're pushing over towards the snowmobile
side early shot he doesn't need much and a sliver is all it takes to find that a
solid soft oh my great start today oh my goodness four rounds and four first
bloods for wild card they have a perfect translation rate on that one as
they've been able to able to win time and time and time again they're hoping
to go four for four they will find yet another the gunners on wild card having
absolutely no issue finding their marks. Falcons, you said they limped in here?
Well, they're limping through every single one of these rounds, Jesse.
Yeah, it's going to be a precipice of a world tour. All four bomb sites under the belt for Wildcard
if they can close out this 5v3 advantage. What's the game plan from Falcons?
They can get this wall open in towards Wine. One of those banner patterns got cleared out.
That's going to be good enough, but this plant is oh so scary. If we look at back those down,
things could be bad and it's just a dead drop and dead being the keyword hot and
cold with the final two making his mark known this is a game where he wants some
revenge to be served prime time on the a stream hot and then the rest of the team
putting in some serious work but yet again it was weapon 94 Bay getting the
job done a perfect 4-0 start for wild card well is it not identical to the
top floor defense from round 2 Parker it's Bay getting active in the early
game finding those entry frags for wild cards starting them off on the right
foot and then hot and cold inside the site going for big swings, pressuring
Falcons right when they want to execute to close things out cleanly from wild
card. This shot was so incredible coming out. Jacob Dowling from Quincy, Illinois
really big stuff. Just his fourth international event by the way a year and
a bit ago he had never played on land before and now after qualifying to three
events last season makes the first of the events of the year this season he's
It's just been phenomenal top to bottom.
Hey, Hunt and Colt's wearing the unwanted jersey.
That's a throwback.
I like it.
Hunt and Colt with five kills now.
Baby Shark and Bay all pying up.
That metric Falcons really suffering through.
Leaky Facts still held off the scoreboard.
Uses and Solotov a single kill apiece.
It's really fallen on their hardest support of Rites.
He's leading the way with three kills.
But a lot of those have been in what's called garbage time
and practice frags where you end up getting kills because they over commit.
When they have numbers, you get one or two kills, but it's no way Shaper form affecting the round.
Yeah.
And you ultimately lose, so...
Kudos to Breede for at least trying, but things are really grim here for this health and squad.
Yeah, not an uncommon spot from Breede.
The only player here in kickoff to not have a single attacking opening pick,
that's just because of his role, right?
He does not get into those early engagements.
Technically, guards also doesn't have one, but he hasn't played a professional siege so far this season, so I'm not gonna count that.
Is guards even playing?
Guard's playing here for Twisted Minds, yes, but he wasn't playing for them during kickoff, he's subbing in for his twin brother, Gove, due to personal issues.
Like, in fact, back on the Sends this time around, of course, things get a little messy on the site rotation after you go all four sites that will go down to Kitchen here on the side of Wildcard, and I'm hoping we get a bit of a better top floor clear.
This has been a big issue for Falcons all game long.
Unsuccessful on their opening duels so far. Falcons have not really had much going for them in the offense category.
In terms of player count, they have often trailed through all of these rounds to Wildcard who are playing a suffocating defense.
Jume reunited with his Blackbeard. They'll do something they haven't been able to do. Falcons will strike first. Solotov eliminating the Frenchman.
EFAC will die, another round, no kills for EFAC as he's tossed out those ROU projectors,
Day is down for the count as is Kansan, Hot and Cold and Spiker, the only two still remaining
but it's a 2v2, half the round still to go, this is anybody's game.
Two of the best IGLs in North America will have to work together in this tense situation,
a 5-0 start would be disastrous for the Falcons, they're doing a good job isolating them though,
Parker, they're trying to hone in on Spiker.
And they'll do just that, pressuring him inside the site.
Hot and Cold will need to clutch.
He sees Jume.
The gun in the hands of that bandit,
it does so much damage, so easy to control.
Yuzus will be watching from above.
Hot and Cold now rotating over to that kill hole.
Jume pulls it off.
Hot and gives his position away.
Just down to reach is Yuzus.
And now in the post-plant,
Hot and will find the Blackbeard, into a 1v1.
What can that be, Stevens?
Oh, he gets him through the floor!
Is he aware though?
Hot and cold might not have the information.
There he goes, he sees it.
M88, your hard out.
Hot and cold clutches the round
and wild card are still undefeated.
Oh man, still got it, proving everybody wrong.
Massive clutch to come through
should have been an impossible situation.
2v1 post plant but he plays the vert he finds those angles he's got the
opportunity and Falcons just shatter at the most important moment what should
have been there around that kitchen bomb site has been so close both times but
hot and cold what a clutch to come out from him just an incredible play kind
of the hometown hero for Salt Lake City as well not from Utah or anything but
The closest player we have from hometown, from high desert, California, a brisk eight-hour drive away,
so really nice coming out to see from him, watching the hatch just the wrong angle from Usus,
and that is going to be a mistake that costs him.
Haughton colds so good under pressure.
Baby Shark was so confident that he got the down as well.
The moment that Haughton did that spray, Baby Shark saw it, went over, looked for the fist bump.
Haughton was still dialed in though, job is not done.
He plays best when he's got a chip on his shoulder.
Somewhere out there, Wildcard is ringing up the US Embassy
and saying, hey, just cancel that.
These are free.
You can.
No, no, we don't need it.
It's fine.
He can stay.
Yeah, that's OK.
Yeah, we're going to keep on.
OK, we're going to keep him here.
Kanzan is feeling himself.
You've got to be shitting me.
Dude, these angles, the fights that they're taking on Wildcard
are insane.
Domination I have not seen in a very long time Parker even when we had the brand new
CNL teams back in phase one they were not getting smacked this hard wildcard have full ownership
over Falcons on Chalet.
Now obviously wildcard or not wildcard.
So you can't just turn and be like this team continues to improve because they are playing without one of their players
Yeah, but they're playing with a level of confidence that is
Honestly perfect for how badly Falcons are doing this
Only one opening duel has gone in their favor so far
Spike are playing this tight angle almost gets them average trapped in the corner
We got to kill with the revolver all the way back
It was round one
Yeah
Those kill holes they work both ways Jesse
It's a tough goal of it. Yeah, I mean, you're...
I understand what you're trying to do there, because it would have been fun to watch.
It's wasted good time, frankly. I mean, a minute 40 left on this clock.
You clear out the Kaid.
Spiker was not planning on staying alive throughout this round,
so not a bad spot to come up from him.
Himself quite a good Maverick player, I have to say as well,
but on the wrong end of things that time around,
everybody from Wildcard falling back, not wanting to hold the top floor.
They've got a little bit of pressure on the stairs,
and actually, they still appear as well.
No, they've really held on, Parker.
The talks of babes will continue to stall, and this top floor is not being given up.
Bay now playing up at Chimney, he's got two players within reach,
bullets bouncing off the Blackbeard shield, he's taken down E-Fack.
E-Fack, who his credit has bound to kill,
yeah, so everybody on the side of Falcons has struck at least once.
That's something...
Well, I guess it's something.
Not really much, but it's something.
We gotta find ways to get some credit here, Jesse.
We gotta find ways one way or another.
A bit creative, a bit creative about this.
Oh boy.
Nice crossfire, wildcard, patience and discipline on full display.
If Breede might be able to pick up some kills in Garbage Shrine, he will not do that.
Kansan began the affair in round six with that spawn peek,
and he will get the final kill, entry frag and exit frag,
as it is a perfect first half for wildcard.
Always counted out. Let's see what the coaches have to say during Taktime, Parker.
Destroy everything we've done today, I'm not even joking, that's fine guys, it's a bit sweet.
Let's go, just to remind you of some stuff, on gaming, like I said, they can either push
the labyrinth side, everyone, they can just like bait above and push main and push two
side games window, so Josh, I'm gonna play on the Vase for my red, so after you fall
back, I think it's good to play Bionon, and then you hold more like main side and then
in the Bridehold site. And then for Kitchen, it's the same thing. They love to go to West
Maine in one trophy. So Bride, even if they're full pushing library, if you see a freaking
Twitch clearing the stepping site, watch out. Ask someone to watch out about the West Maine
hold. And then the whole trophy are the opposite, okay?
Yeah. Yeah. I think they might rush into the other way because 6-0, they do a lot of rushes.
be ready and you can come back guys let's go let's go let's go let's go let's go don't forget about it
another thing guys remember during the match of course like we can change the
play set but remember Shalens a very cheesebook map right if you guys need
oh i'm gonna repair master window hotline quote someone open the window for him that's it it's
a way of forgetting the open key if you needed something more more aggressive
everything wants you guys it's guys already charged week bro it could like fade in the exact
but first round and just like hold their peaks yeah we just say like we get the smalls and run out
like she's happy you tell them this whole time is more than a bit to do
some sense was what are the bits for good and just talk a bit about the
strategy part remember guys bar bombs I'd love to do compact maybe they're
gonna hold off or maybe they're gonna leave off some holding yeah like a
reference my view remember different block we get at the opening that guy so
make sure to start the positions right out on code piano in the shackle inside
in the master in the two super important we talk about the perspective
That is something.
Yeah, yeah, guys, do not forget, guys.
We're not respecting them. Let's continue to not respect them.
They're good. We know they're good, but we're so much better than them.
So let's, if we got a gap, guys, let's just try to exploit them.
We got them.
Park Kitchen, remember the point, guys.
Remember to play against the base.
So, for the basements.
Again, Parker, you're hearing Wildcard.
Feels like they're just a step ahead of their opponents.
Falcons in the midst of their timeout, they say they're up 6-0.
They might rush. Let's expect a rush.
Let's let's be ready for that. What do wildcards say? They don't say we're up six. So let's rush they say we're up six
Oh, let's fake a rush execute and then hold their peaks
They are one step ahead of the game plan just like they were through the first six rounds
I love the confidence from baby sharks just chiming at the end there as well
One of the youngest players here at the event but still saying we're not just we're not respected them so far
Let's continue to not respect them. They are good, but we are better
We got to hear Falcons talk before we went to wildcard and you can hear the tension and frustration across that entire team
The first thing we hear out of spikers mouth their mental is chopped. Yeah, and it's absolutely correct back-to-back spawn peaks and round number
Six will break anybody's mental
Mm-hmm no matter the score line and it's especially grim when now you will have to play as Julio correctly pointed out round by round by round
Because you make one misstep wild card ends up winning. Yeah, right?
So this wild card team has just as excelled everywhere falcons are averaging a few kills around at this point in time
with players like efax, solotov, and jume on the roster there is no universe in
which they should be getting only two kills per round but this is the reality
falcons are living in. And when you're down in a position like this 6-0 to start
the second phase of the major you have to look to your captain you have to look
to look back and again with him putting up the worst stats here in the lobby he
needs to be sharp regardless regardless he cannot let this get to his head I'll
remind you the last time falcons and wildcard faced off it was in the group
stage of the sixth educational winner of that match would go on to talk the group of poppies
and be number one through their group. Wildcard won that map. It was close, but the one player
who really didn't show up across all 10 was LickyFack, lowest rated player on the team,
16 and 26. I don't know what it is against this Wildcard opponent, but he consistently struggles
when playing against this organization and he's got to be good in the second half.
And they weren't even that bad during kickoff. Solotov and Ethak were both top 10 rated players
during kickoff. What has ultimately happened here? I mean, yes, they were one of the two
teams that qualified through the upper bracket. Here we go. Big said they were going to do
a rush strat or at least fake it. It's prepped and ready. A big step back from Falcons and
Wildcard are looking for a 7-0. Trying to bait it out, but it doesn't look like Falcons
are taking the bait just yet. June will start things off only the second time that Falcons
have gotten the very first pick. Baby Shark goes down, Jume traded out by Bay. Now Hot
and Cold will go upstairs to assist his teammate. Bay looking for the backstab inside a bathroom.
We're still a minute into the round. Yeah, I mean, that's exactly what the plan was,
right, for Wildcard. They're going to bait some utility on the site, and then where
those two kills come through? Master side, across the map, so far away. Credit to Jume,
he gets that pick on to Baby Shark to start things off, but Bay is there for the trade.
Health advantage, definitely in favor of Falcons, and that's just based off of Jume's
individual prowess, but look at this space. So much map control now freely given to Wildcard,
all because they take that utility on site. You haven't flushed Zolotov out of his chimney
position. His knee now moves over towards library. This is a good spot for him to be in. He's got
uses there for backup as well. Reminder, Falcons only averaging two kills around Jesse. They've
gotten one so far. They've got time. Wildcard at the gamut did not ultimately work out.
I don't know what Bay is being droned in here, but he's in a very good spot to strike.
They're on low utility too on the side of Wildcard, spikering nothing in his pocket,
but wiki fact, there's the activeness.
Trades are good from Wildcard, but getting active is what you need for the Falcons.
So they fake the rush drive, then they go for a full clear, battle inside, over, hot
and cold, and spiker, arm in arm.
Gotta imagine that a few skits gonna get planted here.
Hotten and spiker both had the highest amount of plants in the NAO.
Biker drops on Brede.
We're playing Assassin's Creed inside of a lobby.
Now he's positioned over in bar.
He gets siege timing and taken out by Yuzus,
who stands alone.
Kansan and Houghton.
I'll hope how poetic it would be
if Houghton was the one to drive the dagger
through the hearts of Falcons.
It won't be though, as Yuzus gets one,
and we'll now have to stand tall
against Wildcard's best rated player through kickoff.
Kansan within reach, Yuzus playing this angle.
Yuzus surely has the drop, right?
Right, he knows exactly where he is
15 seconds Kansan will have to go for the kill no case to be had here uses still positioned and it's an easy read as falcons
Do not allow wild card of 7-0
But what 60 HP on uses is the only difference between a loss falcons end up winning around
But it comes at great cost
Really close one could have gone either way of course uses heavily favorite in the one-of-one because he's got that whole bar to play behind
behind, but you've got to be using that if you're the Falcons.
You have to think of that as you're jumping off point.
One round at a time is what they said during that timeout,
and that has to be true again here throughout rounds.
8, 9, 10, 11, 12, and beyond through overtime.
Really well played by Yuzus from the bar position.
That'll end up being a triple kill on the round
from the young Englishman.
Nice to see that coming through to have that support
for his team.
It's OK if you lose a couple of bodies on the roam,
because everybody was getting their trade backs, right?
Jume dies, but he gets one with him.
Look if that dies, but he gets one with him.
It's that trade game.
It's that constant fragging that is keeping numbers close
that opens the door for the late round clutches.
Falcons have to have faith in each other.
You've got to trust that your early round players
will find some frags and put you in a strong position.
If you're an early round player,
you have to trust your anchors to clutch up,
and they did just that in round seven.
I mean, if you use this in Breeday,
you're tough fragging on your team.
You got some problems.
Sure.
And I don't mean that because of the players.
I have no doubt that those guys could excel
in more forward rolls.
But it's like what we used to say about Fabian.
We say it about Troy as well.
If Fabian was top-fragging on that old G2 Penta roster,
that's a problem.
If Troy is top-fragging on any of his teams,
that's a problem.
These are not the ways that these players are usually used.
So having your support players
like Eunice and Breeday clutch up is great.
But then take a look at the other three players
on the roster, two kills for Solotov.
He's two and seven, Leaky Fak, two and seven.
At one point, LeakyFact was 0-5.
Jume also struggling.
These guys all have game carrying and game breaking
potential.
But right now, the only thing that's broke
is this Falcon's Steve.
Really struggling through.
There goes Heapact dying to bait.
Oh my goodness.
It's a mercy killing for Falcons as they're
shot out of the sky.
Yuzus and Jume called back to the bomb site
and upside down, Repelis Fiker takes out Yuzus
and a flawless end to Wildcard's seven wanting Falcons.
What a game coming through from the guys on wildcard bay incredible hot and cold cans in everyone had to show up in that game they all did just that a miraculous turn events coming through from bay I'm checking the numbers as they update maybe his best statistical performance in his career will wait to get that final round of data in but it was close either way what a performance coming out from the entry
and especially the substitute on Wildcard.
And the revenge tour begins! Wildcard stunning Falcons!
I mean, I think there were people who very rightly assumed
this would be a close match.
Yeah.
I think some people even at Falcons
is the favorites to win it with the substitute coming in.
Yes.
But I would like to petition Ubisoft for me
to reopen my predictions.
Because I think with the Enterprise result,
now the Wildcard result, there's a couple of people
whose brackets might be in jeopardy of getting it.
80-something percent voted for Falcons to win this matchup. They were the favorites, but Wildcard, they loved that. Every time they come to an international event.
Where are they going?
Where are you going?
I guess they're at a floor below. The practice room. Don't get there. Don't worry.
They're in the building next door.
Yeah, they'll make it, but every time Wildcard comes to an international event, they get doubted, and every single time they prove people wrong, we need to stop counting out this team.
Just because historically they have not been the most dominant last couple of years.
It's a new day. The scene is changing.
The last year has been amazing for this young team,
and it's just going to keep getting better.
I mean, I'm glad that the Falcons players are smiling,
but they were out of that room really quickly.
Not as fast as they were out of the server.
A rough one for Falcons wild card off to a strong start.
We got a long day ahead of us.
Sit tight. We'll be back with more siege.
I
Wildcard are looking good a dominant start against Falcons to kick things off in Swiss spiker
We spoke yesterday. You said you're gonna be playing a little looser because of the change
I mean it looked like you guys were floating out there. Did it feel that way to you guys as well?
Yeah, I mean we were just moving we were team play was incredible the comms were great
There was really like no bad rounds going around. We lost was a 2v1 that we saw the guy cross
But apparently it was a ghost that didn't actually happen. So, you know, it was a good game
Well, Matt, we spoke also, and you said that you have this chip on your shoulder that you're
excited to put that to use. I mean, we saw that clutch from you in around five in the 1v2.
Does it feel like that chip on your shoulder is working for you?
I mean, I won't say no. I mean, so far so good. It was a great call by, I think,
Shark and Bay to say it was 1HP. You could try to go for a forebanging, and luckily it hit.
As soon as I hit him, they were screaming, he's down, he's down. I'm like, how are you guys hearing
It's like, I don't know how they heard it, but yeah, I mean, so far it's looking good and anything else we got to say today
Just wanted to say happy Mother's Day to my very amazing mom. She's the best and I hope she's watching. Thank you very much
I gotta say anything that's that thing. I know my mom is watching because you already texted me
So happy Mother's Day. Well, happy Mother's Day to all the moms out there and well wildcard. They're making good use of this holiday
Thank you so much, Jonah. If you don't know who we are, I am Crow. I'm six feet tall and
here's my NBA player, co-caster, John Fellow. Happy Mother's Day to our own mothers. I'm
pretty sure my mom is watching. Who knows? But we are ready to make our major debut and
so is one of the next teams we're doing after that upset from Wildcard. Do we have another
upset on our hands with five fears versus FaZe? I mean, we've got the best team in the
the world versus back-to-back world champions.
So put that up in the perspective.
I think this best one will be an absolute banger, Harrison.
Absolutely.
Five fears, of course, coming out of nowhere,
just narrowly avoiding relegations
last year to winning the NAL.
And next, we are going, and they're
going to be going up against FaZe, who
are the back-to-back world champs, of course,
winning SI twice in a row, which hasn't been done
since that Penta G2 core.
Yeah, and then five fears.
not necessarily a brand new team, but one that we weren't expecting to do this well
in the North American League.
But with all that being said, we're going to hop in a short little break and return
for the best of one series between Five Fears and Face Climb.
Welcome back everyone.
Like we said before the break, we just saw a crazy upset from an NA team.
Can we see another as we move into five fears, JJ Blasphal and Forrest up against the two-time
world champs, the juggernauts of FaZe Clan.
It's JJ, the captain for five fears, saying that it's his team against the world and then
the literal world eaters of FaZe for their first ever international matchup.
It's kind of a crazy best of one that we're bound to see here.
And I think in terms of how both these teams like to play,
really emphasizing that plant, this
is going to be an absolutely chaotic best of one series
Harrison, are you excited?
Absolutely.
Not only because I hope that this will be a really cool game,
but you and I have been casting JJ since he was 15, 16,
since 2019.
And again, they very narrowly avoided relegations.
They were almost no longer in the NAL,
made some roster moves into SI pause.
They actually had Packer and Mike W on their team who are on 1 of 30.
Said that didn't work, brought Snake back, picked up Forrest,
who was kind of the odd man out in that 100 Thieves pickup,
and then also added Fens.
And they became NAL winners.
On the other side, FaZe Clan, who are our back-to-back world
champions, funny enough, did not even qualify for this event
in the upper bracket.
I think it was a little bit shocking to see them have
to fight for their lives against Team Liquid,
who are old Furia, in a winner takes all,
I mean not even when that wasn't even the qualification match.
That was what the lower bracket semi,
or quarter finals I think?
Say they lost almost immediately to Flux of W7M,
they go to that lower bracket and just grind their teeth out
in those best of three matches,
doing an incredible job against Los
to not put themselves into that phase one position,
winning quite dominantly on both Labs and Bank, I believe it was, for that Best of Three series.
Interested to see where we'll go for our Best of One matchup.
It'll be Night Haven Labs that we saw earlier.
I'm wondering how one-sided this would be.
Finally enough, Harrison! G2 versus Dark Zero was more one-sided.
I feel like Dark Zero was on paper one of the best-looking teams going into this major.
Again, we talked about former JJ and Ko now five years.
Being a team that was in relegation, almost in relegation last NAL stage, then they make it all the way to the top after some roster changes.
So, you know, not being at least 20% marker is a little bit impressive.
Yes, a pretty funny vote. I mean, hey, maybe, you know, maybe the viewers also clued into the fact that believe in JJ.
Believe in JJ and also clued into the fact that FaZe did not dominate in Brazil like Five Fears did.
by the way, winning NAL flawlessly. Five Fears did not drop a single map. And now we go on the labs.
As far as preference is concerned, FaZe really do like labs in the past year. So our cutoff is kind
of reload being the first event we're considering in the past year. FaZe are 10 and 6 on this map.
They played it four times and kickoff. They won all four of them. They beat Los here. They beat
They beat Fluxo here, they beat BD, and they beat another team, Imperial Esports, on this map.
And then on the other side, Five Fears have not played this map since Stage 2 of last year.
I believe when they were still Envy.
They did not play it at all, it kicked off, and yeah, the last time they played it, they played it actually against Wildcard.
They won at 7-5.
As far as recent information, VOD review for either of these two teams at their disposal, there's a lot more for Five Fears to go off of than Faze.
Love the final two bands as well, for both Faze and Five Fears. You've got them in you, a lot of emphasis on info operators, so Faze can now bring out the note beat, for example, they can run the lion.
They can't run Snake because he's been banned, but still plenty of other solid options at their disposal.
Now the info game is going to be a lot easier to achieve, but also got to remember the bandits,
so now you're only going to see Cade for that wall denial, and maybe Kubra just to slow things down
or assist those Cade-elected claws. Montane makes a lot of sense as well, he can create a lot of
space with that shield. Now you're reliant on only the Black Mirror and Blip with Closed Little
to Differently, but starting out our first round in this Best of One series, we've got Command and
Servers in play for five years, having a bit of a Denari setup followed by the connector position,
helping the warden extend over there that'll be snake and they've got a zombie and smoke on this top mezzanine as well
So if IT were to be opened up they couldn't just walk in for free
They'd have to take a little more space before actually pushing towards the bomb site itself
Yeah, one of the reasons why I think this game is gonna be so cool is we were talking a little bit before this about you know
Depending on what map they were on if it's gonna be a shield heavy map both teams love the objective focus play
Which means they both lean a lot into cheese one in terms of information and a lot into shield
So the Kandy, Vita King versus JJ and Forrest Shield players could be really interesting.
Although we don't have that in round number one, but we'll see a Blitz or a Blackbeard later on.
But FaZe so far, starting with breaching opening... breaching opening, I missed the Ings.
On connector, Cyber's got that open pretty easily. There's no bandit or Kaden plays.
He don't really have to worry about that. And now he's got this long sight line through the site
that Forrest may be interested in hustling with.
And with there being no Walden Island this round either, having Bull's Cyber with three exothermic charges and KDS with those pocket breaches,
you've got plenty of hard destruction to open up avenues into sight and to help deal with those extensions we highlighted in the prep phase.
Now, five years have fallen back a little bit, but that's to be expected around the minute mark. They still have tons of utility in the bomb site.
Snake even setting up this nexo cell for the back electric window, but luckily KDS heard that sound cue and backs away at just the right time,
time making space here with the Grim canister as well. Pinging information on
Snake's position allowing the rest of the FaZe clan to move forward. Here comes the
Grim once again, maybe assisting Lidacang and Candy with dealing with this player
Tottenez. The first entry in favor of FaZe as souls were shut down for us but
they still have to contest if he is on in here. Candy generally takes the fight
against Rival and he wins it and Rafters now a two-man lead. Income cyber
shotgun by Snake playing around the bomb. Cassie announced the numbers are even as
JJ, sorry, Fens gets the angle on handy. KDS stuck in the barbed wire right outside Rafter's door,
but after that initial push, FaZe has been forced to fall back and his soul tries to make something
happen. Snake's still holding onto this breach. A one-man lead for five fears. KDS and Vita King
separated on opposite sides of this bomb site. They'll have to try and take ones and win them.
Snake taking a lot of damage from Vita King and put back off into electrical and maybe hit a
Slank as the player in IT goes down, it's all down to the IGL and captain of FaZe.
And 5 Fears are on the cusp of their very first international win, JJ.
The man himself will seal the deal and 5 Fears take command.
And I gotta say, that was still such a great start for FaZe, right?
You know, they take their time, about a minute 30 burns off,
they get the main breach open depth by IT,
they push out the player extended from comm with the help of those grim canisters,
and they set up the first two entries, but luckily for 5 Fears,
They had just enough time to fall back into sight and one of the biggest perks of going command and server is the fact
It's so tough to actually breach and get into sight
There's so many choke points and funnels that the attack has to worry about that it gave opportunities for snake
It gave opportunities for fends to win back that man advantage to
Extremely necessary double kills for five fears and they close off the round with you know a little bit of worry in the start
but their composure towards the end of it.
Now we'll go down in the Basin floor bomb site here for five years with a much bigger emphasis on that roam.
We've got Snake on the Solus with a shotgun to help create vert.
Fence following suit on the Mozzie with his shorty.
Rival probably having some Fenrir Dreadminds upstairs as well for extra info and a slowdown phase.
And now we're seeing that shield emphasis as well for phase because they're expecting that roam
and they need tools to assist when dealing with these defenders upstairs and still having time for the execute.
I'm gonna wait a second. There we go. And we have our first shield now being played.
It's actually souls on the Blackbeard. And I was actually telling us who you're talking about because, you know, obviously J.J. and Forrest, well known for their blitz monkey play.
But Rival also hops a lot into the Blackbeard and we were like, who else would do that on phase? Probably Souls, one of those other support players.
So here it is, he's going to be an instrumental in clearing out this throne along with Handi.
They're going to be the two most important ops for forcing this Five Fears throne back.
We've got Fens all the way on the top floor just kind of playing on Cece Stairs helping
support Forrest and Snake and Rival on the middle.
The only person on site right now is JJ the Warden and his wall is starting to be open.
That is the one perk of not having to worry about really any wall denial.
Saber can just get these openings for free and we've talked about the info game phase already
They are more than comfortable taking that extra time in the minute first minute of the round to get that drone work
Established so there could be a gap potentially, but it seems for now
They're still focusing on this extension upstairs souls already dealing with a damage reliable
I believe now phase as well will also have you to king upstairs to establish this vert
So they've got two points of emphasis here on their attack
trying to clear out kitchen in a timely manner and now the boogie drones are
now pushing back snake in the lounge. A lot of utility being used up here by
phase is to get their foot in the door but it is wasting a lot of time here for
five years. Almost a halfway point now eclipsed
vehicle unable to get the spot on snake for now as he gets into lounge. Still
holding onto this vert not being challenged actively by this ram just
yet. Again like you mentioned this is a lot of time being wasted. Cyber getting
hit by the fire extinguisher and with the smoke coming out give Snake enough
cover to rotate as you know about cyber here the ace looking the wrong way and
first kill goes the way of five fears on this room rival very quickly falls and
so does Snake so there's two answered back by phase they've got the man count
here there's only a minute left to now cycle onto this under the first play on
to the site and get the execute down and you still got fours here holding on
this cafeteria breach. Now look at the peak the Grimm gets KDS. He's down in the
process, he pays for it with his life and JJ is also falling, leaving it all on the
mazzi. Faze collapsing on the road and perfectly tie the score. And again for five
years that early aggression it worked out for them but Faze just keeping their
composure, doing a great job of holding those cutoffs, stopping the rest of the
defenders from five years to come back and play for that trade game. Good
communication as well there from FaZe when one person had a bit of issue like
that forest one versus one there was an immediate trade there by their handi or
souls I believe it almost looked like for for five fears with Snake getting
that first entry against Cyber that FaZe wouldn't have enough time to readjust
but because everybody was in such close proximity to one another those trades
were able to favor FaZe Clan still having the Grim for Info still having
that Blackbeard as that spearhead upstairs it was just enough to now tie
us going in around number three we're not going to see a reattempt of tank but
instead it's now the tertiary bomb site of storage and control room with so far
nothing too out of the ordinary for fame I almost thought we might have seen a
left strap but there's no shields in play right now for them
still 13 seconds for that yeah anything could happen remember we never we never
talked about the gun never talked about the attacker pigs before they're
locked in yep see entirely new lineup although although there is no shield so
So you're still right, no harm, no foul I guess.
They've got the nook.
I wonder where KDS is gonna make his entry from.
Usually if you see a nook,
it's gonna be some kind of back hit,
some kind of lurk separated from the rest of the team.
Five years also, again, with a ton of information,
a lot of that gonna be from Snake.
So if five years rely a little bit too much
on those cameras, that's where KDS
is really gonna feel a lot of use.
Already some good info on who is upstairs.
There's two players, Forest, Rival,
sorry the third snake playing in servers. Faze already had quite the room clear last
time although a lot of it was focused on the middle floor. A lot of what was good for Faze
was being able to establish themselves on the top floor first and then work down. Now
we get to see how they handle a room where they can't really work that top down. It's
going to have to be horrible. Really interesting seeing KDS's impact on the nook here. There
is a good chance he could end up going downstairs. Now the exothermic has gone off by handy,
maybe stopping someone like Snake from playing down below,
using those Valkyrie Black Eye cameras with a C4
could feel a lot of hurt if a plant were to go down by phase.
And a lot of times, their attacking composition
prioritizes going for that post-plant position.
Now another exothermic is prepped and ready by handy
to get this IT wall opened up and to follow suit
and to be king with that boogie drone.
Now they've got more vert pressure right above the bomb site.
Maybe they could hop in through that side window
to go in for the execute, but it's still just a waiting game
phase need to establish more info to see how many defenders are still playing
upstairs and how many defenders are also in the bomb site if there's too much
pressure here by five years they might just need to wait before they can hit
that final go button and try to go for a plan. It does seem like they're aware of
KDS's lurk right outside Snake's window. This phase continue to try and set up on
the top floor just gathering a lot of information you can see souls in handy
droning out the site another ram gonna come out from beta king to make even more
force JJ back even more. No one from Five Fears still on the top floor with the exception of Rival.
This wall getting aced open by Cyber Fence will get the first pick in this round,
killing the nook lurking, but in the meantime, Souls is in the bomb site, getting the plant down,
and there's nothing to stop him. Vita King takes down JJ, and now there's 40 seconds for Five Fears
to try and work from all their off-site positions, retake upstairs, get on that bomb, and Souls is
for two kills in the middle of the bombsite. Snake able to get a refragment out.
It's all up to him as Cyber able to drop in from that killer hatch in the lounge.
It's all over in phase. See the roam presence. See how many players are off-site and go for the plant.
Yeah, huge gap spotted there by face clan. You saw the information gathered by Cyber upstairs.
He had Vidicang assist him as well, holding that vert pressure and like you mentioned,
the info for the actual bombsite. Once KDS died on that lurk is nuked.
A lot of comfort given saying, hey, there's a lot of people over in my position.
Maybe we can go in for this plant phase jump the gun on that giving no time for five fears to react and stop the plant and once
Once you've got that plant down you've got vert upstairs
You've got mezz control you've got two people sitting outside
There's no way five fears are gonna come back from that position at a man disadvantage as well
I believe it was a four versus three once that plant had just gone down so
Incredible info work there by phase punishing five fears for not having a lot of actual site pressure
and then you go up against the World Champs.
See how five fears adapt now.
New bands in Mira and Doka B.
Mira being used by five fears on round two
for their tank roam.
They had that Mira set up inside Kitchen Cafeteria.
Kind of interesting that phase band that considering
how well they handled it.
Maybe just worried about her coming out
on the other two sides where she's pretty strong too.
It does, again, leave up powerful operators,
like Valkyrie, like Castle, if Five Fears end up wanting to take that Cade at some point they can.
Five Fears' banning don't be, which also has been used by FaZe on that roam clear.
And round two. A lot of round two focused bans.
It did still take them over a minute and thirty to clear the roam and start working those gunfights back in their favor,
so maybe they just want more time to establish an execute if the round were to pan out in such a way,
and no longer having to worry about that mirror, less utility used to shut it down.
So far have five fears with a pretty identical line up to the last time I saw them defending this top floor.
If not almost the exact same thing. I think the only difference is that instead of a Denarii, they now have Valkyrie, which is being played by Forrest.
So far for FaZe Clan as well, they also don't have too many differences besides the lack of a Thermite.
Again, no Bandit, no Mew. Five fears have not been playing Cage, so they need to use some soft instruction to help Cyber get this wall completely opened up by IT
and still utilize the Grim and those Fragrenades that now Cybers bring with Maverick and Soles still on the Demos
to break these Keeva barriers and probably shut down 5 Fears before they can comfortably fall back into sight.
Because that was also a really big thing that assisted 5 Fears. They did lose Forest up by Mez,
but because Fenz was able to fall back, which he was not able to this time, unfortunately,
it gave 5 Fears enough bodies to defend site. But this is already an early entry here for FaZe.
Yeah, KDS was opening both sides of the con breach and Fens just walked at it like he wanted to try and catch him off guard
Obviously
Did not do so phase were ready for it down goes your Aruni her utility as far as the utility goes
Not the biggest kill in the world
She's still got those gates up, but you're losing your one and only DMR on the defense
Which can be very powerful
Especially if you're playing back in a trying to hold on to electrical or the con breach
The DMR can be very strong, 5 players will have to play the rest of this round, a man down as FaZe.
At least for now, completely abandon the IT side.
We've got three players over towards Khan, Cyber Souls and KDS.
They're just trying to work their way to get control by this electrical window, which Snake very quickly shuts down,
catches KDS with the Feeze in his hand.
Souls, off of that, will nade over, take control of E-Box, and try to establish a foothold for his team to take control.
And I let you've lost the Grim, you still have 4 Fragrenades.
It's a solid chance they can make enough space to hop in through Pillar and try to force this plant again, FaZe.
Really competent in that post plant position.
40 seconds left now.
As they notice no one's playing directly by Pillar, but they know Snake is close to the doorway.
They have to use their utility here to first deal with Snake, but it'll be such a tough spot with him as the Warden.
He gets another kill every time people challenge him around this bomb chassis. He finds kills, souls though.
Answers back on the forest.
Gas canister from JJ, first one, sorry, last one, goes out into E-box and he ends up falling, Snake though with yet another response, keeping his team in this round.
Again, just playing around this bomb chassis.
Cyber, the last man standing, picks up case.
He needs to isolate both these players. They're separated, Rival, moved all the way back to Aqua, but there's only five seconds left.
Five fears know how they need to play this.
Even if Cyber gets one of these kills, there will be no time to get the other.
The clock hits zero and five fears tie us up.
Great round there for Snake as well, you know, you lose one of your teammates in the minute mark.
That's always a tough spot to be in on the defense.
You have less positions where you can have a crossfire established.
And before the rest of FaceClan can set up to deal with E-Box with those Grim canisters,
with the Frag grenades they had in that round.
He looks for an early pick and gets rid of probably the most impactful operator you could have had,
their KDS on the Grim.
A lot of that late round info that FaceClan would have had with those Grim canisters is immediately gone.
Snake can now rat tucked behind the bomb chassis.
He's got his key makes on the opposing bomb site to hold those longer positions down
So although souls is having a great round securing that 3k
It was just enough for five fears again keeping snake alive having that close-quarter shot
I'm denying that the center for a plant and just playing for time in the final five seconds of that round
Incredible work there by snake and the rest of five fears for still keeping themselves at a tight position against former world champion team
phase. Although both rounds they've won so far have kind of been off the back of Snake and both
on command with him playing the exact same position as Warden. Just saw that round where he gets the
3k by E-Box and round number one what did you do? He completely shut down the con wall push
with his shotgun so we're going to see to see more from the other members the supporting cast
of Five Fears like Fens and Rival who had incredible stages. I mean even JJ had an incredible stage
in NAL, we're gonna need to see the rest of them wake up, not against the world champion,
we're gonna keep saying that. The world champion roster of FaZe, you cannot afford to have any
slackers, one year up against this team, and now we're back on tank, five fears, again with a
roam, maybe not as heavy this time because they don't have the mira to help make their positions
more stalwart in kitchen and lounge, maybe five fears just kind of playing here more for drone
denial and then falling back, although Snake is pushing pretty deep and setting up vert,
on to assembly just in case Phaze decides to go quick.
They realized, too, the lack of a site presence last time they attacked this bomb site.
So Cyber just peeking out a little bit inside of Animas, gets rid of one of those many Vulcan packs,
and just creates the potential threat that five years have to keep someone by site
in case they were to be in execute early, rather than this top to bottom clear that
Phaze Clan did last time this site was in play.
Someone goes off by Warehouse, maybe allowing souls to enter in from this position on the map.
Instead it seems to be a rotate instead here. Maybe lurking his way in the site and hoping to get some cheeky kills here, Harrison.
Could try to pressure site at the same time that Vita King establishes vert with the ramp. C4 will go out and miss,
but Fens does not.
Handy will be the first to fall in this round. Another kill on the roam for five fears.
They take out Striker. That could be a big utility pick depending on what he was taking.
I didn't quite see what his utility was. And FaZe seem like they're not really too interested in challenging this.
They're just gonna have cyber upstairs holding a position to stop a rotation by lobby
I believe souls already opening in that animus wall taking some damage
There's lots of players positioned here to try and stop them from getting this plant down forest with a tk on the fence
Takes out your mazzi. Luckily the c4 is already expended
But still now you're instead of a body up in an even man count with the plant going down
No one from five fears able to stop it again
And then, souls get to down basically for free, cyber holding onto warehouse kills rival trying to help his players by sight.
The solace of Snake trying to challenge his hatch, but still he's got to worry about cyber, the positions from FaZe perfectly placed to stop this retake.
Souls gets two from inside items before being traded back by Forrest, but still three bodies for him to find, two outside, one above.
It is an impossible task, and FaZe retake the lead.
And once they realized that A, a majority of Five Fears' defense was still upstairs, and B, there was no vert to stop the default plant. They just sent it.
You know, Cyber can make enough coverage there with the Blackbeard shield, denying those longer angles from working kills, except, you know, Forrest unfortunately killing his teammate there.
After that, it happened, the plant goes down. Zero issues for FaZe Clan, and it's the exact same thing that we saw in storage.
many outside positions that Five Fears can't really challenge.
We still have, I believe it was Cyber there upstairs on the ace,
holding for the half-strop off as well,
so there was no flank potential either.
Great teamwork by FaZe.
I don't want to say cutting corners either.
They, again, noticed from last time what the weak points were
from Five Fears and took advantage of it
because they couldn't react in time to stop that plant
or had the positions necessary to really deal with all the assets
around Cyber there on the Blackbeard,
We're not sorry, we're the souls, aren't we?
Yeah, five fears.
I mean, one of their strongest points in the NAL
was their anchor game, because their refragability
was so high, I think it was Grant Triple
posted that graphic, and five fears were like top three
in terms of trade percentage.
They're very good at playing around each other
in the site, holding crosses.
And sure, that's a big strength to have
when you're roaming too, but when you're up against FaZe
and they're picking apart your roam
or all together avoiding it,
You have to kind of take that moment to reflect and say,
OK, they've either destroyed our room
or ignored our room in two rounds.
We've got to play closer to the chest.
And Faze just keep punishing for this heavy Rome-style defense.
And five years now, back on storage,
they've got three players upstairs, which
is better than the four they did last time, I guess.
They've also got the pulse to help aid this Rome.
So JJ's going to be able to get a lot of information.
Snake has a lot of information at his disposal as well.
Could maybe attempt to be more aggressive against FaZe
before they can set up.
You know, again, they got the IT wall,
that vert established from the Ram boogie drone,
and then Cyber realized,
oh, there's no one really playing close by to Mez
or even by servers.
I'll just kind of walk in here.
They had so much top-floor control,
and once they lost KDS,
that gave them tons of crucial information.
They could just hit the bomb site.
FaZe doing a great job of spotting the gaps
and weak points on Five Fears' defense,
and it would be a great look for them
to get that 4-2 attacking split, then going into defense of labs where they are clinical.
This is one of their favorite maps from the first stage of the kickoff, now going into
the SLC Major.
That boogie drone is stopped somewhat abruptly by JJ's, but it's through the ver, it's already
established.
It can maybe get some information once you see that rotate outside by the storage window
and fence, even ratting by the coat or by the cubby position, maybe hoping someone will
to lurk in from there earlier, got tons of utility destroyed now by Solz's Twitch drone,
making this execute a lot easier once FaZe are prepared to hop into that storage window
if that's where they want to land from.
Oh, but KJ on the pulse knows where Cyber is, takes out the IQ, and unless he's found
those Valkyrams from Snake, those are also going to be much harder for the attack to
find.
Great start from Five Fears, you take out one of the main fraggers from FaZe, you take
out a set of grenades as well if you haven't already used them, and more importantly,
anchor in JJ is still alive holding onto this window KDS trying to get some
utility in to try and dislodge him fence now playing out by the breach could get
this swing but stopped by the air jab KDS though not in a position to
capitalize fence persists and will try and rotate I believe upstairs or no back
in the cubby just in case there's a lurk from face speak of lurks souls coming
in from lounge trying to catch JJ off guard but there's a drop from forest as
he opens the hatch and comes in from command souls down five fears now with
with a two-man lead heading into the last 30 seconds.
Andy almost killed by a thorn gadget now.
His face really have nothing going for them.
DD King's gonna have to try and win this one on rafters
to take something back.
Rival goes down.
There's nothing for him to find on the vert
as Forrest kills yet another one of his teammates.
KDS case in hand pushing through lounges.
His teammate dies offscreen.
The captain good for two.
Finally falls.
Seven seconds left.
KDS knows he's gonna have to try and bait
and then just takes out one but doesn't see Fens
also sneaking his way in through warehouse and five years recovered a tie to half and
you said it yourself Harrison right before the actual round began that five years their
remedy was just play closer to the chest what do you have JJ doing that round you have been
played directly in the bomb site he has that
I don't remember what you said, because I'm loading.
I'm not sure.
We'll do what?
Defuse, Serious, standard.
It will be standard at least.
Let's add more to the range, I'm not changing much.
I'll add more to the tank, I'll add more to the Saigon, but it will be the defensive.
Just in the tank, you have to stay there when the program is over, stay back
But I'm going to go?
Yes
And Barrio will do the pressure?
Barrio will be the green pressure
To change me
I'm going to go there
I have no idea what they were talking about
Can you talk about, uh...
Defensive?
Defensive is...
The only reason we lost a couple rounds on defensive is because we kinda took off our foot off the pedal on some of these rounds, right?
Here's a snowball going on attack, I do not fucking care if we lose the round, okay?
Do not play fucking scared, that was a decent split, we need a good split to win, okay?
Let's get that boys back.
And listen, round by round here guys, no zombie walking like JD said.
They're gonna spawn peek, they're gonna look out through windows, don't throw your fucking life cause you're not paying attention, okay?
Okay, JJ says don't fucking zombie walk don't zombie walk take our time clear everything with a drone
Clear everything with a utile. Okay, I'm gonna play here bro. Stop. Don't play like pussy's on this attack either
It doesn't mean throw your life, but don't play like a bitch. I'm okay
You guys want to swing something tell your teammate swing it together, right? Let's fucking get this shit
These guys are fucking pussy's brown. They're terrible. Do not be fucking scared. Yes, I'm talking. I'm almost done
Sammy we're so close
What does snake mean when he said he was close there?
Good to see the energy still up in the Five Fears camp.
I don't know what phase we're talking about, I don't speak Portuguese, maybe talk about
how Five Fears, again, they love to play the shields, get ready for cheese, a lot of ying,
A lot of clas from Five Fears and Five Fears Camp talking about, you know, we cannot let...
To an extent, I agree, right? We were talking about how, oh, play closer to the chest, play that trade game.
But at the same time, Five Fears in those roams were letting FaZe set up.
So I do agree with JJ, you know, they're letting off the gas, you cannot let a team like FaZe set up.
They're going to try and keep that momentum heading into the attack.
And again, Five Fears were one of those teams.
Devon DZ in NA at least domestically very very very fast into the building to establish a
football that then they kind of slow down to that mid-round to gather their thoughts
and and get everything together before going for the final push five years now on the attack
phase starting in command as is the typical rotation uh bringing the pulse so I imagine
there's going to be some kind of downstairs support for him maybe KDS and I'm trying to think
Cider has the C4 but you maybe want him bandit tricking souls and smoker obviously gonna be on site
So I feel like it's probably just gonna be him feed a king because denarii's you're gonna be able to set up his traps and then just
leave
Guessles have to wait and see for the action phase a couple of last-minute change ups here from five fears as well
Fens rock in the maverick and snake is now in played as phase opted to ban Grim and blitz so
So Rival can gather a lot of critical information since the majority of players we like to set
up on the second floor only for command and servers.
Again, big emphasis on the choke points towards site and just trying to waste a lot of that
early round through connector and the IT breach.
They do have KDS gathering a lot of information here by electrical, that cardiac sensor, maybe
spotting the Maverick opening up this wall just slightly to look for the bandit batteries
perhaps.
Time being though, for FaZe, they're currently sitting back and waiting, maybe trying to get
a cheeky C4 kill perhaps, if anyone is still to play close off of those Maverick holes
perhaps.
Also having Forest here with a secondary breach can maybe utilize some of this primary utility.
Wow!
Beautiful lineup by Cyber and immediately typing K in chat, you'll love to see it there.
Getting one of the Capitao there is also massive, one of your only arbreaches in this round
and you really need those fire bolts too to help clear mezz.
So that's what the pulse was for.
Not for any kind of verticality, but that he can sit in E-Box,
get information on that breach,
tell Cyber exactly when there's an attacker in prime position
to be seen forward, and it works out for an important utility pick.
And then Cyber takes down JJ as well.
That's another big utility pick to Hibana.
You can see the connector wall has been opened,
but really nothing else beyond that.
And unless five fears are able to take somewhere else
on the map, we might see a complete lockout.
Shot from the secondary hard breach still went off as well, despite the C4 blowing up
close by and killing Forrest.
Still, at least it gives Five Fears somewhat of an angle to challenge, but again, they
don't have mech control.
They still have Cyber literally sitting in IT, getting a triple kill in this round, looking
for another, and he gets it on arrival.
This could be the ace for Cyber.
He just has to find Fendt as he now looks up towards the roof, looking to shut him down,
It won't be an ace, but I can almost guarantee that phase will secure in their first defensive round
Unless we saw a miracle worked here by Fens and it's a tough spot to bring yourself back from still all these key buzz the three toxic babes from
Handy information with that cardiac sensor
This might just be Fens sitting outside and talking with his teammates here as a pseudo time out
Yeah, that was not a good round from five fears first off you have I mean you can't really it's hard to avoid that C4 from forest
You don't necessarily know that there's active information on you, but then cyber able to kill two more on the JJ and
I believe it was snake on
That breach
Five years and the trade ability not there
Fends now last man standing one versus four. There's tons of utility in his way. There's smoke. There's fire
There's pulse constantly scanning him. There's no way he's getting out of this alive again
Like I mentioned it is a phase
Lockout one player from five fears died in the building
Great play as well from phase, you know
A lot of teams will like to just let that IT wall get opened up for free
But because they had the bandit they could have attempted to trick it and although we didn't see that because of the maverick
There was tons of info that cardiac sensor to let cyber play aggressive
Off of that main breach the C4 kill to get rid of forest and at that point
You know, we've already burned about a minute and a half. You've got to pick why not just keep playing aggressive
You've got teammates from mezz that can play for your trade.
You've got another teammate still giving you info because there was no split push by 5 Fears.
They were putting all their eggs into this basket of the IT walls.
So Cyber just absolutely raining terror down on 5 Fears from the main IT breach.
And already a good start for them in this second half.
Like as 5 Fears talked about during that timeout, or not that timeout, but the halftime split is that
they don't really care if they start pushing in and just keep dying non-stop.
You know they need to keep upping the ante on that aggression and not letting phase get away with setting up in that early to mid around now
They kind of do that just last round
But I'm sure we'll still see that aggression from five years despite the 9-7 loss
Yeah, I think the big concern is you know when
If it happens when does it become too much right sometimes when you're when you're constantly go go go you're on that gas pedal
You're feeling the momentum. It's hard to as a team
Hit the brakes and five years might be doing that right now with both Monty and Blackbeard in play from force and JJ
This is what we talked about before the game at five years rocked the double shield strat
All kickoff and it worked swimmingly for them and they're gonna bring it out for the first time here at the major against face
In their second round on the attack
We've also got Fens on the snake so
Oh my god, that freaked me out because Snake is playing Dukubi, so that's gonna be it.
Fence is on here, Fence is on Snake, the operator, whereas Snake the player is on Dukubi, so we've
got a lot of information to help try and dislodge, again a heavy roam from FaZe, just like the
Five Fears we're playing, the Nade chases KBS down the staircase a little bit, but he's
got some help, but Solz gets caught by Forest's melee, opening pick goes the way of Five
Fears and the Azami dying sub one minute, that is a lot of key barriers that are gonna
to die with her. A heroic attempt from souls to try to help his teammate who's
being naded out by forest because that nade still pushed back KDS it allowed
for a quick one-for-one fight by force bashing souls on the ground securing
that entry without there being a chance of a trade here by phase still burned a
decent amount of time in this room will still persist by them but it is still a
good pick to have and to keep both the Montaine and the Blackbeard alive it's
such a gamble to bring two shields for a full top to bottom clear but it's going
provide so much information and really make up for the fact that this will be a
slow top to bottom clear from five fears. The Doki Lodgy Bomb call is well
giving away Cyber's position and now they've got info from him on the bottom
of that lobby staircase. I most certainly believe they'll try to hunt down
Cyber before he can fall back. He does also have a little bit of support from
Handy who spots the Blackbeard, dropped Pillar Hatch. Here comes the Cavalry
though, two players supporting him. Those five fears make sure the rest of the map
is clear before they work their way in do they know about cyber tucked in behind the soda machine though his handy tries to prep a
C4 and catch one of these shield players off guard
There's a lot of angles for him to worry about and he pops up takes down snake now has to face down both the Monty in the
Blackbeard, it's Jake and it dropped the shield to get the kill
Gas pipe shot by handy to allow himself a fallback, but five fears finish the road clear
Yes, a man up, but with only 40 seconds remaining
Top spots to be in for Phage are still at that player disadvantage.
Still one nitro cell left and maybe some Vulcan packs in sight could deny a plant.
As in this position with two shields on the board, five fears really want to try and get
that diffuser on the ground.
Handy maybe even sacrificing his life playing aggressive here by Egzo, having KDS not too
far behind him.
Still one impact in pocket that could maybe dislodge force and kill him because he's low
on health.
Fence, kill off screen on the Vita King.
and KDS trying to power this Blackbeard, but it's not quite working, Forrest!
Lights both of them up as JJ gets the plant down, a worthy sacrifice from the Blackbeard player.
Now KDS and Handy have to try and retake against all these players on site,
the Monty, the Vert being established by Rival as well, as he sends out that boogie and immediately
backs off as if he has an inkling that someone is attempting to hunt him down. Handy, just above
that Animus hatch, could also maybe catch Fens playing inside Animus. There's Rival going down,
Fens playing this very passively. JJ back all the way in corridor. The snake hears the drop, takes out one, looks for the second, and five fears tie us up once again.
Great clear there from the entirety of five fears, getting info about where this initial roam is and how do we isolate these defenders so they can't play for the trade game.
That is a strong point for Faze as a whole, is working off of one another. We know that round number seven, you had Cyber with a 4k, but a lot of that was off the info from his teammate from E-Box.
So not necessarily a trade game, but working together in unison to stop that initial push this time
You've got the nades being tossed out from talk with stairs isolating this is on me
You try to assist his teammate
You've got cyber and the rat spot being literally sandwiched by two shields and kitchen slash freezer
And then the sacrificial land play as well from five fears
Putting two people off the bombsite to allow for that post plant you talked about it as well Harrison the passivity from them
You know you had such a great start to the round
You can afford to play a little bit further back you can afford to burn that timer now the diffuser has in place on the ground
And it seems like here for a base plan. They'd be just some
Technical issues. Yes, okay. I guess it right. We're going into a rehabs unfortunate
All good though, it'll give both teams maybe some time to collect their thoughts
Phase plan. I mean still I would call it a successful start to their half
You know again on command they completely locked JJ's team out of the building five fears bring out that double shield though
They answer with a mean clear of their own. I I have to imagine that
After we finish this rehost and we get through round
Round nine we're gonna see one of those shield bands. I got five fears
But again in doing so, you know, we always talk about
What should your philosophy be when it comes to operator bands, right?
Do you kind of want to counter ban?
You know, again, JJ's team very good with those shields.
Do you want to counter ban it?
But they already have the blitz taken away.
So if you take out Montier Blackbeard,
there's really only one choice.
But if you do that, you leave up the yin, the glass.
You know, these cheese ops that FiveFear still
love to bring and who are very, very good at lab.
So do you commit to the shield bans and risk the yin glass?
Or do you take out one of those because they're operators
that no one, like there's no redundancy.
Glaz is the only person that can do what Glaz does.
Ying is the only person that can do what Ying does.
You ban a shield, there's still another one left.
Although in terms of how, I guess, aggressive you can be
on other shields compared to a Blackbeard,
it is kind of hard to debate that.
Blitz, obviously a very aggressive shield,
but you don't have that full extension
that Blackbeard and Monsign have.
So it's kind of a double edged sword.
If you're too aggressive, you might get punished.
If you're not aggressive enough,
You can't really utilize that flash on your shield, but yeah, like you mentioned,
Glaz, very powerful, five fears, love to play him all the time.
Ying, fantastic, execute operator, so if five fears have that shield banned against them,
they might need something like a Ying to alleviate a lot of that time crunch you tend to have
when you go for a slower top to bottom clear.
And obviously, FaZe, they're not afraid to use the full map to its potential.
They had three to four roamers on that last round, and although it didn't necessarily work
out for them, they still didn't have them in advantage.
They burned well over two minutes sacrificing two bodies.
So if they were just a little better at having people
set up in crossfires on site,
that could have been a different round.
And I think that strength will work better for them
if they continue their rotation and go control on round 10.
Or sorry, round nine.
If they go control round nine, because again,
you still need that upstairs presence,
but then the site is right there.
It's a lot easier to consolidate your roam into the anchor or play your roam closer together
because you don't have to exude presence over all three floors.
And again, FaZe, you know, when they were able to do that on command and play around
each other, it was excellent and on tank when you have to play all three floors, that's
when they get isolated.
So I feel like that strength is going to give five fears problems even with the double shield
because there's going to be so much support just right there.
I want to be shocked if we have maybe an info operator band as well, you know, we've seen
a lot of emphasis on Snake for 5 Fears.
That could be something that's banned here for FaZe, and we've seen a lot of rat positions
held, especially Cyber playing behind the vending machine, only going 1 for 1, but still
not having as much info to detect positions like that could maybe net FaZe some extra kills.
But the rehost has concluded we're hopefully going to remain back in the game for the rest
of this best of one, four to four between FaZe and five fears,
and it will be control Harrison.
You did have a six sense on that,
although you might have thought it was round 10.
I did, I did forget.
A little too much premonition there.
Hey, I mean, maybe they lose it and they go back.
And they go back, do you round 10?
Wouldn't that be crazy?
I don't even know what I would say if that happened.
Storage control is in play, and FaZe, you know,
do you have a lineup that screams,
We want to play together and not allow you to enter the building.
We've got Cyber on the pulse, which we saw used really well by FaZe on round seven to set up that Nitro.
We've got Traps from Thorn and Fenrir on a site like this again, where a lot of the execute is going to be coming through either the cargo hall and into that door,
you know, in through Lounge, which is just a set of doorways, in through the window, having all those traps can really disrupt an attack.
five years are looking like they want to stick the double shield. I just broke my
own wheels. I talked about the attackers before, before the timer. Hold on, two
seconds. Okay, five years are gonna be bringing the double shield setup once
again to clear this top four. FaZe have, actually do have a player in the
basement too. I don't know if KDS is gonna stay there, but sometimes, you know,
again, the five years playing the snake and the shield and stuff like that, it's
It's certainly not a stretch to think that they would also play Deimos.
It's going to be really powerful bottom up here, so it could be that KDS, no he's back.
Cyber is actually the one in the basement.
Okay, so KDS probably just setting up traps for him to aid him on this downstairs play
with the pulse.
So that way he's got information if someone tries to move on him.
One of the shots they send down, one of those shields needed to deal with him as well, Forrest.
Did a good job of clearing out that initial one last round.
You maybe have him down below utilizing one of his bashes to
Get rid of cyber and not have that threat of someone utilizing the C4
It seems like he is over in the site for right now to be trying to help deal with the people above towards it
Soles playing up top by mezz as well
Not gonna allow for as much map control and there it is the C4 from site
Getting rid of Shryker before they can walk into the building proper
And now for the rest of five years looks like they're still trying to challenge mezz
But now the smoke assisting as well utilizing those toxic babes and playing right beside command and servers to assist souls
By top meds
Seemly doesn't rotate now between forest and ribals
They'll try to help push in from con but this attack is still so disjointed
Great crossfires there from face clan shutting down JJ's
We try to walk into top meds by himself and this Roman extension has been fantastic for days
I mean you you see what the idea was here for five series, right?
Fends in JJ, open IT, go Rafters, while Forest and Snake, or sorry, Forest and Rival attempt
to pinch from Connector side, but once you lose JJ's support, he needs to play that
more passively. Instead, he tried to walk into the building, didn't have a lot of information
to work off of, Dex caught off guard by KDS, and now this consplit to be a lot more dangerous
for the attackers to push. He seems like he knows about the player in the corner though,
rivals good for two answers back in kind and prevents five fears from a terrible disadvantage
souls makes it past the window though snakes flank watch not working out for a pick souls
able to get back he's getting scared by the line but he doesn't care because he's able
to make it safely back to the bomb site now five years do have top control but once again
we've got 40 seconds left to execute still having the block beard though can make enough
space to get into site perhaps to maybe force out this plant.
Not a lot of utility left.
Oh, what a massive kill for Forrest!
Looking through the Verdi spot, Souls, that's the man
advantage now for five fears.
And they could easily just use this shield to brute force
their way into site, as both Cyber and KDS are not really
playing on it directly.
Yeah, that was the only guy who is directly on A, where it
seems like five fears want to end.
But his Forrest jumps on through.
He gets caught by a Thorn, caught by V Thorn.
And KDS is good for another as Snake cannot refrag.
Rival is the last man standing, stuck between both defenders with only 4 seconds left.
They're looking for the kill. Rival knows he doesn't have case, he's gonna try and make something happen,
but FaZe off the back of KDS retake the lead.
And FaZe again, incredible extension upstairs using the Izami to make this bunker for Mezzanine,
having both KDS and souls with their Thorn Razor Blooms and the Toxic Babes
to force out the rest of the attack upstairs before we even had anyone
officially enter the building in the cyber again nitro cell kill
on the feds and he had offense to attempt
uh... pushing it through it to tons of information at cardiac sensor to get that
easy entry kill
and five years just look so disjointed on that round they needed so much more
help
towards it was a one versus three for jay jay and once he's gone
you lose a lot of that stopping power with the shield yes you still have for
But it was only till the late round where he really began to activate getting that kill through the vert the rest of face
And despite not having site control
They were able to stop five fears on their rotation and KDS landing two nasty shots
Keeps his team alive off of what was a great start to that round for phase just the inability to trade there
For five fears was really their demise that round Harrison
Absolutely, and again
It was one of their biggest strengths in the NAL and the bands have come through Blackbeard is the target for
FaZe, so they take away the double shield setup from Five Fears, but they do again, you know, leave up Capitao,
Glass, Ying, should Five Fears opt to play them.
Capitao looks like he's gonna be the first of those three. I'm kind of surprised we're not seeing a Ying or a Glass.
Again, when a team has such good tradeability, like when you have, like with FaZe,
The perfect operators to disrupt that are guys like last and effectively cleave the site in half
Prevent the defenders from seeing you while you run in and kill them
We'll see that in the future for now though five years just opting for this cap of towel
Who's gonna be good for flushing out positions in pillar if that's where they want to end for us already opening this
I see with no bandit no longer have to worry about any wall denial
They do still have KDS by electrical and cyber as well as now in the Valkyrie
Playing below on that first floor is really for FaZe, they've been emphasizing this info game, and I'm sure the nitro cells that can be a great combination for them, like it has been in the second half, previously.
More hard reaches, well, for five years, so maybe they'll want to split in towards Khan as they've now opened up that office window, and they could maybe utilize the capitao for the help of these air jabs as well, then make tons of space and go into that filler plant.
I will now officially entering the building from the top lobby side breaking out that default cam and then getting the Selma's active on this back wall as well.
They don't have a lot of utility to deal with the Denari traps though, so that initial contact towards Khan might be a little more challenging than you would initially expect.
And again, Cyber, he's now rotated in towards Capitulia. You could easily set up a nitrocell if there's info for him towards Khan.
Snake opening that rafters door will prompt handy to throw out his first of three smoke babes
Souls fortifying his position in a as it looks like fens may want to work his way through cargo to challenge cyber
Who's right now just getting pest pestered by drones
Now positioned in lounge
And looks like he knows about it Vita King the first kill rival goes down fens to follow
I believe getting killed by handy who came down the stairs to assist his teammate and KDS just makes things even worse for five
Fears JJ gets his team on the board, but it's still a two versus four
Sub one minute C4 at least expended by KDS. It does not land
There's no more C4s on the defense, but there's still tons of work to do for five beers is JJ
He tries to take a stand in IT
Oh and a beautiful shot in the KDS
Yes, man count now tied up. He's got side control and he'll look for the splint in the capitao
Utilizing the specific impulse to provide a toxic babe comes out before us denies it
This could be the moment for five beers to tie up this second half once again
It's just cyber now in a one versus two fireball only blocking him off momentarily
They able to evade it for the most part and is looking to isolate this Habana right by the diffuser
But JJ dodges him and wins the fight. That's huge for five beers
What a comeback, the IGL sneaking into IT and winning two massive frags to tie us up 5-5.
The two support players, the two callers on 5-5, JJ and Forrest stepping up huge.
You can see FaZe with such a massive advantage. They kept downstairs control.
They kept upstairs control of the site and then JJ slips his way into IT,
Which very clearly caught FaZe off guard and then simple as just won his
Fights killing that player inside command itself opened up the round because
Cider was getting hunted downstairs and handy was pulled away to support him
What an adaptation and what a mid-round play from five fears forest being able to get to JJ
before the two roamers were able to meet up on site is really what won five
fears that round. And now we're tied up 5-5. Five fears a team who has never
played a land event before against the World Champs.
There'll be a reattempt of command as well for base clan. You know their early
round was was phenomenal. They had all their bases covered. You had Vita came
with that first entry. Five fears having zero utility to deal with that Denari.
So if he was able to play right by the blue couch gets that one for one and then I believe it
The second kill was off of someone trying to assist Fens downstairs and oh no
What a spawn peek from handy looks like five years forgot about that during their
Intermission phase of the first half where they were prepared for the spawn peeks not so much anymore losing the capital first as well
It's so unfortunate for them. They do still have the nades and JJ on Montaigne
They can still make a lot of space here, but you know that montane towards the end assisting for that post plant by JJ was
Critical for them winning that round previously. Yeah crazy that they allow that to happen. Like you mentioned after
Talking specifically about it during the time out, but no more capital
Who's an a crucial utility pick especially on the upstairs again, you know, like you mentioned
We saw how important capital was to that final 2v2
JJ running away from rafters now, Handy able to make his way back to site with basically no punishment.
KDS back on his position here inside E-box, just continuously scanning for information.
Denari's beef set up everywhere and Fence caught off guard by Cyber close on the breach.
Gibbs phase another kill, though refragged almost instantly by Forrest.
The first time that Deimos is being run by the Five Fears attack, it's good for a kill.
He now tries to maybe rejoin one of his teammates JJ's taking control of rafters, but he's very alone
They do have mess control, but fissure okay with this
They have a potential crossfire at their disposal and handy trying to hold on down through blue
able to shoot out that gas canister good for one before it's another immediate trade for him with the revolver
It's another two versus three position, but KDX sucks out JJ and gets rid of forest
match point for FaZe Clan as although they had some hiccups on round 10 they
go back to command and have even more success than the previous round. You see
FaZe have been on top of the game when it comes to information basically every
time they bring out that pulse they're getting a pick with it they're using it
to rotate again you know calling out for cyber to just stay close on that breach
calling up there was someone about to swing him and five spheres towards the
end of that round again they're bringing things back forest gets the trade I like the double up on the guy
CCTV but then JJ has pushed
Really far forward rafters and because it took so long to get that kill awkward that trade aqua
There's really no one behind him. I mean you saw the kill came from KDS also in rafters just wrapping around that corner
So maybe would have liked to see JJ wait there
But again the bigger the bigger issue being that your capitol got spawned peak phase have been really really good in these early
rounds. Since the half swapped, there are four for five in terms of opening picks.
Just keep catching five fears alone thanks to the Valkyrie and the Pulse and
all this information that they've been bringing. Yeah, their entries in the
first half weren't really one-sided, but their trades is what kind of kept them
in the driver's seat for a good chunk of that first half. And now they've got the
entry and the teamwork as well to make sure that for most rounds five fears
aren't able to get away at robbery, except, you know, maybe excluding around every time command,
but again, they go right back down or right back upstairs to command room and have even more success.
Still finishing out this tech pause trying to get all 10 layers or 10 players back in a lobby.
In terms of sites, you know, would you rather have tank be in play here for phase cleaner?
Do you think that storage and control would be better off for them?
Because five fears, one on tank last time after having an incredible rum clear and that Fens double kill during the post plan.
Yeah, they're hovering control storage right now
So I think they just don't want to have to change things up too much right because the way they played storage control
If it wasn't for that mid-ground surge from five fears, it would have been a pretty easy lockout
I mean it still came down to KDS just killing three people in cargo whereas on tank
I think phase would have to completely change how they played that
So you're only one round away from winning you might as well go with what you know or what you figure works
So I like the control storage play as far as I mean you guys can't see it. I'm sure you're right now, but as far as the
lineup is concerned, it's I believe identical pulse for every Thorner's army smoke. Yeah, so it's the exact same thing
I imagine again, they're gonna play it pretty similarly with the pulse
Supporting from the basement a couple one player on site a lot of upstairs
control, you know a zombie exuding presence and rafters and again five years if it wasn't for
because they lost, what, the first two picks I think it was, I think in a row, if it wasn't
for them just having this mid-round surge on the upstairs and finally getting those
trade backs, Brown would not have come nearly as close.
And the biggest thing for five figures is in general, their IT entries have been very
poor against phase and that's usually the first point of contact when you're attacking
storage room as well. You know we saw that. Fen's getting blown up by a C4 from
Cyber underneath him on the pulse. You then had JJ completely on an island
trying to get in through mezz. So for five fears they would also have to change
their style of attack if we were to see storage and control and play again for
them which is still what FaZe are opting to go for. Maybe we'll see more of an
emphasis on Aqua because five fears have been doing a great job pushing in from
that top Aqua Dory with the help of the shield, the help of those frag grenades
Which they've still been running plenty of especially on the day most in this best of one series and
Still just trying to get all players back into the lobby
I think we're almost there at this point Harrison, but this has been an incredible first match for us in the major
I know we were obviously hoping for it to be a close game
But it really has felt neck and neck between five fears and bays
Yeah, again, it's super impressive for five fears to be able to go toe-to-toe with phase obviously though if this ends up going to
OT it's not like kickoff where you know you get something out of it. You got a point
It's just great wins and losses
So there's still a lot of work for five fears to do phase on the other hand
I think phase have been getting caught a little bit off guard by five fears again last time they played
Before they played you know their last in their international, you know
They were not playing against an NA team with with double shields. Yeah
I believe we have a video set up with Baby Shark that we'll have up and hopefully when
that video is over we'll get this tech pause concluding.
Happy birthday to you.
Happy birthday dear baby talk.
Happy birthday to you.
You're turning what, 21?
Any insights as a 21-year-old playing in the
playing in the SLC major.
No, I'm just happy.
And I was going to be in the major.
So for my birthday, it would be like a really good prison.
Yeah, I'm happy.
You're turning 21.
Are you going to do anything crazy tonight?
I mean, I'm pretty sure I know the answer, but got asked.
No, I'm not going to do anything.
I'm going to scrim.
That's it.
Scrims and grinding.
Anything else you're looking forward to for this week?
No, some rink.
Amazing.
Rink, my turn.
Yeah.
Amazing.
Thanks so much, David.
You're so happy birthday.
Thank you so much.
Wow.
Awesome.
He did not like that.
I don't know if Baby Shark messes with cake.
I'm not gonna lie.
Do French people like cake?
Oh, we got productive right here saying hell yeah we do.
All right, maybe it's just him.
Five years though, taking their time out.
I mean understandable because again,
during tech pauses your coach is not allowed to talk to you.
So we have to get through the tech pause first
and now their coach can go ahead and impart his wisdom.
And I think probably again,
talking about the fact that you know what?
phase like we said during the half switch they're spawn peeking they're
playing aggro because they have so much information on the defense they're
playing traps because they know that we like shields we like to get into the
building fast how do we counter that especially now that we don't have the
double shields anymore I think for five years I like the tools they were
bringing before again I think the capitao would have helped a lot had he not
They not died instantaneously.
They're replaying that too. They're always rubbing in mid at this point.
But with that being said, and the time up now completely, we are officially back into the matchup.
It will be control locked in for FaZe in this final round of regulation.
They're line-up.
Being a little different now, they actually have a Fenrir in play, which could be interesting.
You know, there has been less emphasis on the shields from Five Fears, but those dreadmines still give tons of information.
They're going to be slowing down Five Fears quite a lot as well, which is a nice bonus.
And, you know, still got 15 seconds. Maybe not talking about the lineup for Five Fears just yet, but for their sake, you know, I'm hoping again, like I mentioned during that initial tech pause, they don't put all their eggs into the basket of IT.
Yes, it's an important part of the map to have control of. It really assists with clearing mezz, clearing commandant servers,
getting bird on one of the two bombsites, and then once you go into commandant server, obviously you get bird on the other objective.
But it's been such a struggle for Five Fears just to enter that part of the map of people like Cyber,
landing those nitro cells from down below or directly in that room, having these multiple crossfires.
Five Fears have to adjust and add other points of contention to this top to bottom clear if they want to be successful in this round
and bringing themselves to overtime.
Five fears have, of course, spotted this player downstairs.
Cybers still chilling on the pulse.
C4 not used yet, so he will remain a threat in this round.
I wonder if JJ may be just establishing some phantom pressure before leaving,
but he also is pulse, so he did just watch you leave.
So, I don't know, maybe that's going to be a hole that they use later in the round.
The Thatcher also interesting, I'm wondering if maybe the Thatcher is four,
I mean, obviously it'll help with defender and stuff.
Maybe for the pulse once they go for the execute. He just looks for denies the heartbeat sensor
Can maybe use that EMP for the nitro cell as well you get rid of that cardiac sensor
You expect him to pop that C4 out almost immediately after I believe you also can EMP the smoke grenades, right?
Voxic babes. Yes. Yeah, I thought so because you still to do that on the old battery
Yeah, so a lot of good counter utility potential if a plant were to go down
But that's a really big if at this point because five years only now are beginning to open up that con wall because JJ was just moments ago
In the basement applying some of that fake pressure on the pulse downstairs
Well, maybe get this mezz window opened up as well
Trying to maybe just try to force back souls as he's still lingering here on the Izami plenty of Cuba than his back pocket as well
Just to burn more time against the DMR and grenades
I'll probably give her those first initial pieces of utility and now they've got snake lurking here
By this closet once again. I wouldn't be shocked if he just tries to run up the warehouse stairs to deal some damage
Massive entry here from Forrest and they're just going for the plan now Harrison
Oh, it does die though. And yeah, JJ has to stop his rival gets killed and now top control is in the hands of Shaze
It's just cyber walking in with the shotgun to kill JJ and it's all just Snake
One versus three to save his team and their first ever international match
But from upstairs, Handy retaking that vert on the ramp, gets the final kill, the two-timers
will not be outdone by the young hopefuls, FaZe start 1-0.
And the aggression that Five Fears are known and loved for will be their demise in their
first round of Swiss against the back-to-back world champions of FaZe, that final round
ending in a bit of a whimper for them as although Forrest got the entry, JJ's plant potential
was immediately denied because of the retake done by the upstairs defense of
FaZe. I loved that sandwich onto the player up on I.T. Now they can use that
hurt against JJ and basically put him in a death room, so to speak. That was
clinical from FaZe Clan to win that series 7-5, but I still got to commend
Five Fears, their first ever international match, and they still bring it to Max
I think losing with a split upstairs that they had allowing the Azami back into high-z
to take control, it was a fantastic push back from FaZe, right?
Five years thought they had the setup, went for the plant, and in that chaos, FaZe Striped.
We are going to go to a quick break, and we will be back with the next game just after this.
FaZe Clan hold off the advance from a good looking five fears, but FaZe Clan as always
come out on top. How do you prepare KDS for a team that you've never seen before, maybe
you know a player or two, but how are you able to get ready for a match like today?
So we are screening a lot against them and we face in first step like a difficult day
against them because they are very aggressive in the screens. So we decide to aggressive
in the match so I think this is the thing make us win the match and we are very happy.
Well talk to me how do you think your team played overall obviously it was a very close
game do you feel like you were playing your best Siege?
I think the first match I always get a little bit nervous because it's the first match you
But after the tournament is coming, I think we're being better and better.
So I think this is a good start for us.
Amazing.
Thank you KDS.
Faze Clan, it did get close, but they start out with a win.
Thank you so much, Jonah.
And now we look ahead to our next game.
And we've got some maybe internationally, as far as history is concerned.
Some not quite so heavy hitters.
We have Los, the fourth seed coming out of Brazil,
who of course went down to the lower bracket in plans
and then qualified through there,
versus CAG hopefuls from Japan.
We always love to support them.
They've never made it very far.
And John, we're gonna be playing a fun map.
An incredibly aggressive map of boarder.
I think the smallest map in the competitive pool
as of right now, this could be a really interesting one,
especially with the performance that we've seen
from both Dark and Perez on Los in their phase one run
and then Cagg, also an extremely aggressive team
from their region of Apex and Harrison.
I cannot wait to go in for this best of one series.
But you will have to wait, unfortunately,
because we gotta go take a break.
We will be back with the game just after a few minutes.
Welcome back everyone.
Like we mentioned before the break, we have CAG versus LOS on the docket.
CAG, of course, everyone loves supporting.
They are a fan favorite every event they go to, but they have not placed highly in quite
some time.
We have Los qualifying it through the lower bracket in Brazil winning the plans also in the lower bracket
And we'll see what they can do up against tag two very aggressive teams on a very
Progressive map to the biggest underdog teams as well
I think a lot of people going back to the SAL pickoff did not have Los on their top four list or an IP
That matter as well, but Los they had a great run on one of their match
They believe dropping over 20 kills for Perez specifically maybe in 20 25 in just one map
And he also had a great performance yesterday against four angry men
They won that series two and oh only losing four rounds
Against them so they are fired up and ready to take us to border against Caglo starting off on the attack
Cag will be defending and actually Harrison
I don't know if we've ever gotten the chance to cast a tag game only way though. I think for yeah
Yeah, we did Wave-O at EWC, so getting the cash-cag is always very exciting, and like
we mentioned, these are two very aggressive teams, right?
Lois, when they beat four angry men, they were basically taking every single fight they
possibly could.
They were swinging four of the fences and out-dueling four angry men at every single turn, and they
tried to do something similar against Enterprise, but Enterprise were a lot more ready for it.
I think you know you kind of when you play like that you can kind of fall into that trap where
If you're trying to be hyper aggressive if you're playing entry denial on the defense if you're trying to go for a lot of lurks
On the attack if the other team just kind of sits back and waits for you you kind of fall right with their hands
That's what happens with Enterprise. It did not happen with four angry men tag though. We watched some of the tag games
We didn't they look very different than tags of old. They look a lot more
more adaptable. Their clears are a lot more coordinated. So I'm wondering if, again, if
Loos continue to play this very individual, hyper, swing style, play style, if Cag are
just going to be ready for it.
Yeah, I remember we watched their game against D plus Kios during the regular play in matches.
It was the best of three series. It was one of the first matches of playoffs. And they
They won 6-0 on bank attack.
You just never see that in a game.
It just goes to show how effective their trades were, how solid the entry game was.
It will be starting on the defense like we had mentioned though with, I guess a more
laid back lineup.
They are still extending by top-east with the help of those banshees maybe slowing down
the shield.
If there was one in play for Naisus for him, but there isn't.
And they've got Anatom on the clash so clearly they want to stop Lowestrom getting from point
A to point B for as long as humanly possible, even having Zaka here as well to assist to
clash tons of info being gathered, I was putting it down.
I really was expecting Zaka to just straight up run out on this guy too to look for an
early entry.
That wouldn't have shocked me at all, Harrison.
Anaton of course, being one of the first players internationally that became known as the shield
guy.
Blitz and the Ying already being banned out.
He's incredibly prevalent Blitz player in APAC.
Actually, Ying was one of the operators
that we saw him really, really cause havoc on
on that bank game that we were just thinking about.
There was this one round where they were struggling
to clear server, so this guy just Ying
to down server hatch, ran at a guy inside,
killed him, and then sprinted up blue.
It was pretty incredible.
And it's continuing to just harass these players outside
of forcing Perez to back up.
Basically making it so that Zaka can continue
to take his ones against Breakdoor and against Catwalk,
and not have to worry about any window presence at all,
which tends to be pretty crucial for clearing CC.
Looks like they're trying to hunt down Zaka as well.
They've got at least dark down below,
utilizing those Deathmart trackers,
even getting rid of Shoe Reap initially on the entry,
so good start for Lose.
And because of that clash,
you can't really push out from CC balcony,
so it's taking a lot more effort from Lose
to secure this early round map control,
but at least they've got the entry,
and which snakes still alive, they can gather info to realize,
hey, Zacca's currently isolated.
We should try to hunt this guy down for a 5v3.
Yeah, Anatan has kind of abandoned his post by that wall.
You also have Daffo just outside the sandwich window
who maybe could strike at any point.
For now, Zacca is still not really feeling too much pressure.
Loser mainly concerned with clearing the opposite side
of the map.
You of course have Nuxka outside radio window dash
and we've now rotating over towards AC
get the plant through the window. They don't have a ying or a glass or a shield, however,
so you don't have that really big wedge that allows you free access into the site, but
Dash is just going to try and shake control anywhere. There's no one watching it, he flashes
out, the cave gets the kill, off screen the players CC have died, and Shibisu only able
to go one for one in Fountain Lose with a perfect first attack. They had basically every angle
covered. Yeah, near flawless round, literally. They only lost one body that round. And obviously,
Especially because of the clash, it was a bit of a slower start for them, but they had
great info, they had dark pushing downstairs on the demos, can get a lot of vert done with
that revolver, tons of information with the deathmark tracker, he got an early pick on
a shuri, but as I think you either saw him through the hatch or he was going for a rotate
that dark was able to catch him off guard by, so you win that first gunfight and then
you slowly begin to see that rotate happen from low.
They realize that they don't want to put a lot of their aggro in trying to throw out
CCTV to go for a locker's execute instead they can sit outside by the windows in the doorway of
Archives and try to hop in for this plant because there isn't a lot of utility dedicated towards the bomb site
It was primarily focused on the extensions by both CCTV and office
Which they've already cleared out at that rough minute 30 to minute or a two-minute marker my mistake
so great patience there by Los and
already a rehost
Do not love to see it, but it's all good
I mean we'd rather have it have it now than later, you know
Well started that's probably good for the players not good for us because we only have one round to talk about for this whole
Reha, so talking about that round
I think you definitely hit the nail on the head right a lot of that utility was dedicated towards the extension wasn't a whole lot on
Site, but I think it's also the bodies too right because you lose show reap really early
You have the clash
Tasked with holding CC along with tuber out. There's no one else CC you have one guy found in one guy office
East is prime for the taking and with no one playing kind of in that the
double-door area to stop someone from just walking through break door or a
catwalk and no one to challenge catwalk you know the snake was able to just walk
through break door and kill the tuber owl for free because the classroom's on the
other side of the map so I think for CAG it was also a lot of mispositioning that
allowed Los to simply walk in a lot of really gaping holes in that attack or
sorry in that defense that Los were able to take advantage of and Los we are
already seeing in round one playing smarter than they did against both
Enterprise and 4 Angry Men, which is a really good sign for them. I think as law
on boarder you get a little more wiggle room with spending time in the early
round setting up, right? It's you've got two floors to worry about and that's it.
So you can take that initial time getting info, figuring out where that
initial extension is, and also working your way into the bomb site without
there being too many rooms to clear. But again, given the fact that we've got
a rehost this might take some time to set back up we've got another interview
this time with a former world champion it's doki coming to your screens just a
couple seconds
doki how are you feeling how's the adjustment been you guys just flew in
last night from what I understand Salt Lake City first impressions yeah it's
pretty good haven't seen much apart from the amazing mountain range that we're
just talking about but yeah we've been in America for just over a week and a
half I guess now, I was in San Jose before, bootcamping with Logitech. So yeah, it's been
great. Adjusted well to the time I think, thankfully we got those a couple of days in
so we could get adjusted. Team's doing good, just looking forward to play and see who our
opponent is. Does it, sometimes a lot of this pressure right of high expectations, people
thinking that you're going to perform well, does that shape how you go into games? Do
you feel that that changes how your team plays at all? I mean maybe for other teams,
I'd say so, but we have a whole squad full of like veterans, apart from maybe stomping
and he's like the best player in the world.
So I don't think pressure is that big of a thing for us.
We know we've all won before, so it's not as if we need to prove anything.
We're just here to do what we want to do together as a team.
We have our goals set for ourselves for the year.
We're just going to do our best to meet those goals, except by step.
Amazing. Thanks, Doki. Thank you
Awesome to hear from of course former world champion Doki song as he sometimes goes by
um, I think one of the interesting things about g2 as well is how
For lack of a better term how free-spirited they play like if anyone is like dude, I'm gonna swing this they're like, yeah
go for it. It's awesome. It's awesome to watch. But back to the game. Loose, Cag, Loose, if you were
not around for round number one before the Rehost, Loose took it in stride. There were a lot of
important positions that you usually see played on boarder, not contested at all by Cag. And it
allowed most pretty free and easy access into the building to start picking off those offsite
extenders. Now it's bathroom tellers in play for CAG. See how their upstairs
hall goes this time. Very different lineup as well for CAG. A lot of emphasis on
just stalled utility with these trap ops. You've got the Ella, Chibi's his own horned shoes,
Nari. You even have the Chaka as well who is still on the first floor but could
definitely help make a lot of these location holes upstairs. Immediately goes to
that from Metal Stairs not too shocked about that and could even hold some
these longer angles if DD wanted to end up staying up above as well to assist
with this clear or clear denial I guess. Loose getting off the shield now having
more focus on info they've got the doke of the lion and snake trio brown number
two so I wouldn't be that surprised if tag had to play a little bit closer
together on this roam play for that trade emphasis that way if someone gets
info about someone playing either, you know, CCTV or Lockers, which is where the initial
point of contact curtain is between losin' tag, there's an opportunity for tag to not
lose an initial man advantage and play at a deficit for the rest of the round like we
saw back in round one.
Here's some crazy Zanardi trips that we're seeing with the top down.
There's one scratching all the way from half wall to through the CC door.
Oh my god, yeah.
What?
And then there's one to stop the CC jumping right under the window.
That's a long one. That's awesome.
If anyone from Lost Tries to push it through CC, I'm sure they're going to get damage and slowed.
Or it's just no longer an option because you have two people playing right around those denarii traps.
Lost, exuding presence basically all over the map.
They've got people setting up outside archives.
You've got players downstairs, outside east, outside passport.
The first dookie call goes out from dark.
He's going to use it to maybe try and take control here of passport.
The wall's already been opened.
There's no one playing catwalk and currently no one between the double doors even if there was Paras would be
Pressuring them out. I can tell dude you can talk dark. He wants to jump in. He wants to take square control so bad
Maybe just waiting on a gap for the push up a little bit further. It was Paras at the top of the east from our mistake
So damage dealt through the wall and the team zooms lose just off of this hatch trying to burn a little more time
Maybe fish for a kill before he actually drops back down into sight as Los aren't directly
Challenging him. They're still just waiting outside this back balcony leaving the office here comes to swing it again from Chibisu
He down to Paris and finish them off
But there's the trade from dash Chibisu unable to fall back as he was thrown next to the hatch
Rather than standing up able to back away. So it is tied up in a four versus four, but darkest
He's inside in the site. Yeah, does DD know?
They're there one wall separates them right now on either side here. Oh, they know he gets flamed out
Wow, what a perfect play from tag. They know exactly where dark is they use the to tronco fire to flush him out and right as that
Happened and it's on walks back into workshop to kill him Zaka though caught inside CC TV
Man count once again evened up
Los just narrowly missed the rotate from an atone who's not gonna try and make a stand in customs and prevent any kind of big
They've horizontal pushed DD positioned underneath the hatch, waiting for a drop, catches Nuxka with utility in hand,
but there's yet another trade from Lose.
CAD cannot get an advantage in this round without Lose responding, and they just see Shuri.
He's dead.
Dash with a triple.
It's all gonna be on Daphno to cover.
And if I'm kidding, make it pass.
No, he cannot.
Lose's trade game, impenetrable, and they clean up that final 2v2 to take a two-round lead.
Good recovery there from Lose, you know you had the initial antics of Chibisu upstairs getting that entry.
What do they immediately do? Dash swings in for the trade and connects it.
Now they've got office control. That provides a lot of great info on the bomb site and that kind of made the call for Lose to have someone like Mark just pop in and try to look for an easy kill.
And although he was not successful, it was great synergy from both Hansen and DD Shamiko Launcher to get him out right.
You have the rest of blows there immediately, the trade back, now T'Chonk is dead, that's one of your only site players left.
You've got another person on that site window cut off by tellers, so now that the other person has dropped down to the hatch and recovered a Refuser, there's really nothing that CAG can do.
That was an incredible trade game, and specifically from Dash just being at the right place at the right time for, I think, all three of those trades in that round too.
Yeah, all three of his kills being answers whenever cag thought they were able to get a leg up
Again cag started the trades, but they could not keep that man advantage and by the time it came down to that site play
The solace is just trapped things that cut off from the window now. We go to the other downstairs bomb site
It's vent. I said the others three of them the other typical downstairs bomb site invent workshop
although we have seen customs get played a lot more than
Then we're used to, maybe we'll see that later in this game.
Cag, again with an upstairs hold obviously because Vent Workshop basically the entire ceiling is destructible.
You cannot anchor it.
This is, this site tends to live and die off of how many kills and how long you can hold the top floor for.
Los have a shield up at disposal though.
A lot of this clear is going to come down to Dash and his support.
Maybe eventually he's downstairs right now.
I'm on info gathered there from Perez are they gonna just gonna go for a rush
execute here in the site I mean they don't have might not says leading the
diffuser outside oh so Dash can pick it up maybe using that shield to avoid a
majority of that bird yeah I think that's the goal here he spotted but it
only does damage isn't killing outright they know about this plant but Kenny
shut it down to the what your warden amaton I think he got EMP'd
It couldn't see if he did look!
You're right, he did look!
EMP!
Wow!
And Daphne was able to get another kill after the plant is completed by Dash.
What a 1-2 punch from Lowe's.
It seemed like the Monty was going to die when he first ran in, but Anaton just missed
a couple of crucial shots.
It allows the Monty into sight.
Getting the plant down, the Warden gets denied by the Thatcher, and Lowe's have complete
control.
They see all that off-site presence.
Able to at least kill the Monty but there's still so much work to do with four bodies left to find he finds one
Incomes QB C to assist but he's killed by Paris and from behind through the Raora door. There are her self
finishes the round
What a play from Lowe seeing all that off-site presence and figuring you know what the only guy who can stop this is Warden
And we have a Thatcher
Yeah, that was that was perfectly done by Los literally perfect
And I think myself and Anton have the same realization of like oh, yeah
I can just warden through the smoke and kill the Montaigne then he got EMPed so his gadget directly denied from that thatcher
I honestly I think thatcher's changed to having more of a EMP like
Gadget I guess that shoots out EMPs at a specific time rather than the actual like balls
He used to have has been a really great change you get a lot of info about what exactly you're looking to shut down
You figure out how many gadgets are in that general vicinity and if you have
Detailed info like that where you know someone like a warden or a solos is playing upstairs
You could specifically target them with your gadget and have a lot more
Effectivity with it from a vertical perspective not so much something directly in a room
It was also had really really good information on basically every single player upstairs
They saw who is playing CC they saw where the solos was they saw that the warden was the guy who was supposed to stop that smoke
plant and perfectly positioned themselves to counter it. So that was a really, really well played
from Los. I think, you know, again, against Enterprise, they played super aggressive. It didn't work
against four angry men. They basically just swung every single angle and it did work. And I think
now we're finally getting to see how Los actually playing. There it is. There was the moment. He
turns it on. The EMQ goes off and then he loses sight line. And I think the, I think his C4 also
got shot because he threw you know you threw that C4 down on the monty no
damage was done to that I saw I think I'm pretty sure it either got shot or it
got EMPed again but I think Daphne was in the middle of killing someone so I
don't know if it was shot out of the air that'd be crazy. He cagged now take their
time out after not lose after not winning a single defense on border through
the side rotation after choosing to defend first on boarder makes a lot of
sense I don't know I mean they played snake twice I feel like that's not the
problem here don't get me wrong snake is very annoying he's good but but now
parents this is on twitch have to so does it really matter and a lot of that
Information is not I mean yes snake has information, but we've seen is is the drones
Yeah, drones from Los have been
Impeccable, so I don't know how I feel about the the snake man. Maybe something like a a Monty or the could be
Would have worked better eight. I mean screw it even a factory distance lost the previous round because they had a fracture
I digress we've got clash once again in play for CAG up on this top floor
They have a very different lineup, no longer bringing the Kade, instead they swapped to the Bandit.
Everyone else though, I say very different. Everyone else is the same.
Oh no, no, no, they've also dropped one of my first smokes.
They've got a little bit more delay power, they've got more active tricking from Chibisu, just in case you have something like a factor to deny.
We've still got a very similar playover by CC2, with the clash assisting.
I think that's Zaka, again, on the Tuber out.
And Loos, once again, very quick control, Eastside.
Getting those two Malussis down for free, basically, as well, as, you know, Kag had to fall off of that extension quite early.
No one being there to assist Shureef. Didn't feel confident in taking the 1v2 fight there.
And Perez, the initial entry onto Zaka, leaving Anton potentially alone, and now forced to fall back away from CC Valve,
in the site, giving a lot of crucial map control here for Lose, almost identical to round number one.
It's like he's surely dying off on the entry and said,
it's Zaka, you've got Office cleared out because the Malusi had to fall back early,
you end up killing the player at CC, you now have that control as well.
Now Anatom's forced to play security by himself, I mean, I wouldn't be shocked if
we have just everyone on Lose again trying to dogpile this position,
again just to look for picks.
Interesting too that after killing the only guy CC, Loser aren't taking control of it.
Maybe they know what?
We killed the guy in there.
We're focusing more on Office.
We don't really need to hold it.
Dash and Perez now trying to come in through Office as there's Nuxka getting a kill on
that radio window.
The Blackbeard putting his shield away so that way he can just sprint at this flash who's
got no help.
Now he's all alone and he's just going to get beat to death.
Oh my god, just cruel and unusual punishment there for Lowe's ending around flawlessly and comedically too
Might I add as the way they killed that clash? I
Yeah, that was definitely the right call
You know, it's a very challenging to execute into lockers without there really being beepers control and at that point
You know, you've got some was opened up on archives someone playing
I believe either on the site door or archives window
You've got two to three people in that general area found an office
Why not just go for the execute as that they basically got the rest of that defense split off? Wow?
That was it was a nasty shot across the map as well for Paris on the left, too
But yeah, they had such a great call-off angle outside of that office window because the Selmas went off with zero hassle
I think the blackbeard threw a nade over that a single wall to get rid of it
So really no issues there and Los I believe was yesterday
They played against four angry men on this map and they won this half four to two for their attack
and they've already done that in the first four rounds.
I wouldn't be shocked they will fall asleep because they've been doing such a good job at reading tag in their positions.
Yeah, these gap hits have been generational from Lois so far displaying a
heightened understanding of I think just how the map plays the tag do like it's really weird to see tag have
One guy CC with basically no support from anyone like you'd like a rotate fountain
No one's playing to stop the break door walk-in, like, it's been really odd to see how Cag
Play this map despite being I think six and two here in the last year heading into uh, heading into this game
against Lois, so
Lois have been doing a phenomenal job on their attack, of course
This map if there is going to be a very attacker heavy map
It tends to be this one again because of how small it is
There's so many less positions that you have to clear out a lot less space to worry about. It's very destructible
So it's the attackers can get a lot more creative on this map than they can on others as tag defending bathroom
They've got another upstairs setup and for like the
5 millionth round in a row. They've got
one guy holding CC with no help as
Los they have Perez
sneaking in through customs
Maybe looking for a pick on a shoe reaper who's currently playing in Square.
I think they've got no clue about Pear as well.
Could be a massive opportunity to find here for Lois with.
This would be their fourth entry or their fifth entry in a row. My mistake.
They've been doing an impeccable job of winning that first gunfight. Just snowballing
against Tag in their really lopsided positions.
Hell, good info established here from both the Lion Scan and the Grim and Montaigne
just barreled his lane to site looking for yet another plant.
They've got so many cut-offs here.
KenKag shut this down in time.
The C4 distracts Dash and allows Shiro to get the kill square.
Perez dies as well, but in the meantime,
Nuxka has completed the plant and Daphne kills Didi with the nade.
So it's a man advantage here for Kag,
but time works in the favor of Lois.
Nuxka trying to get super aggressive on this Monty
because he knows he's alone.
He really has no choice, but he's able to get out for free.
Shiro playing a little bit too passively allows the shield
to escape. Dark playing inside of workshops waiting for this drop and it's
a might have a clue though. He's looking for him. There's a trade from Chibisu
looking for the next. Nooks could dies. It's all down the daffo and he trades!
Kag on the board now. Loose with yet another good gap hit but Kag better in
the fight starting retake. Yeah good job from Kag. Although they let Loose get
into site they immediately start working for fights. They don't try to just keep
Things slowed down. They don't try to stop the initial plant. They just work for pics outside of the bomb site
So they have more bodies at their disposal to close into that round and you know unlike the last time that we saw
Bathroom and yeah, bathroom and tellers in play
There wasn't really an easy way to hold the diffuser once it had been planted because they were still worried about workshop
They were still worried about those down stairs through the hatch yet. I was a brilliant
There's a nade next to you! Get off the drone!
Deanie behind you!
That was a nasty shot too, the one right before he got traded when he jumped in the window.
But unfortunately, Cag just had the better positions.
I do respect the attempt from Lois. Again, I see the vision.
There was a big gap.
Monti got in, got the plant down, but he's supporting too much of the supporting cast spell during that execute.
And now Cag are going to try and salvage this half with a second round,
trying Armory Lockers for a third time.
Now there was an...
An old mantra in siege where if you've lost a site twice
Dominantly at that you
Probably have a better shot going somewhere else. You don't want to go there a third time a cag or hedge in their bets here
They've at least dropped the clash. This is a
Almost completely different lineup. They're sticking the smoke. They've swapped on the mute and lesion. So there's more info denial
There's one trap, I was going to say more traps, there's one trap operator, so maybe it'll slow down a little bit.
I mean, I do like the mute, right? We touched on the fact that when they bend the snake, loases, a lot of their information are just coming down to superior drone work.
Maybe the mute is going to help alleviate that.
I would also say, yes, they did lose this site a little more dominally, but Ven wasn't even close.
That was just brutal for what Loaves did to them to get that plant down.
Good entry there as well from Anaton on to Perez, at least something for their troubles by Cag.
Still holding a similar extension to what we had last time in terms of positions.
Just a couple of different operas I would say to maybe allow for better fluidity, you know,
clash, really difficult to rotate on that operator. It takes such a long time,
now you don't have her in play. The Toxic Canisters can also be used throughout the map,
and maybe a little bit earlier to just slow down Loos, and definitely be a lot slower this round
since they lost the initial entry, Nux is still maybe looking for Zaka to potentially overextend there by CCTV
Replicating the shop Perez lined up just a couple of rounds back and Los
Not really changing much about their push as well
You know saying goes if it ain't broke don't fix it
But this time they have to worry about someone bottom east stairs. It's gonna be sure it's too my surprise
beautiful play with the SMG 11 and
And Cagg, they might at least get two rounds for their trouble in this first half, so long as they can keep the advantage up.
Ridiculous play from Shuri, putting the team on his back, he's knowing that, you know, he was getting pinched from three directions.
He was going to die, he had to take as many bodies out with him as he could.
Now it's all down to Nuxka and Darkies into two versus four, Nuxka and a lot of damage dealt to him by that DMR.
Attempting to make his way in the CCTV where Zaka is also still holding along with Chibisu for support
He's generating these gumines dark is downstairs
Trying to work vert almost spots the lesion of Zaka, but he's able to just quickly scurry back to the bomb site
Now Nuxka, he's got control of CCTV, but it has cost him a lot of time
And it's really gained nothing else
Now acing opened that long angle so we can see through metal detector
Legion is trying to be hunted down by this Deimos of Dark, but Legion is just going to sit on the hard floor now, right next to the breach, getting flushed out by the flashbangs, but still, no quarries for Dark.
20 seconds remaining, Nuxka's got the case, and he's got a kill! Nearly traded back, he's going to need help from Dark! Where is this Deimos? He's going to march his way up metal, but he's being stopped by the gas canister, and now, your planter is dead!
Dark has to find three kills in the next six seconds, and it is just undueble.
And it puts him out of his misery, and Cag do salvage the half with two rounds.
Yeah, Lo's getting a little comfortable there. Towards the end of that second half,
it felt like they, you know, spotted a big gap in round number five. They tried
taking advantage of that, but Cag kept their composure.
Nice!
Let's go!
Nice. Nice.
Yeah, this is the Miragoyale, okay.
Okay. Uh, no, we already know they're gonna bring this, this type of shit on the defense.
Yeah.
Super slow, super passive.
Always this shit.
Let's go a little bit more aggressive than we planned.
I feel like when we're, when we're right timing and we pick into them, they are a
bit coat of guard because we do things that they don't expect.
They need a role, okay?
Yeah, just a little while ago, when we were talking about it,
we were going to do it with a little more passive.
Yeah, a little bit.
Let's not pick those default angles, okay?
Let's not pick the default angles.
We know they're waiting for us to pick, okay?
But let's pick those angles that we can pick into that
they don't expect, okay?
Let's go for the isolation.
Let's go for everything we talked about, okay?
Just stay silent and focused, guys.
We have nothing to talk about.
Zero, zero, have fun.
Okay.
We call it CAG, you know?
Yes, yes.
And that's it, we're going to do the secret, I'm going to do the scenario.
We'll repeat the secret some times, remember, like, like, in this case,
we'll repeat the secrets some times, because they're going to look at us.
So, let's repeat the secrets and make a different scenario.
As long as we can be changing the operator, who can do it?
Make a change of the operator, like, I can change a lot,
I can get a quest, something like that.
So, let's try to change the scenario a lot, you know?
And also in the beginning of the round, we were in the back, the guys are slow, they will be the slowest of the pal
Yeah, remember that this guy is also...
This is the one that gives the money, they have a crashed PC and a horizontal one
We are going to do like this, I'm going to play with Pulse, he is in the left trying to pass the input, where they are going to play
And if they let me pass the mirror, we are going to do the mirror, ok?
And remember that these 5 in the left, they like to make that death food in 2 with the guy Grimoire
The guy from PC
And he screams like a button, you can get it here
How do you mean it's about time?
It's about time.
One more, one more, one more, one more.
Obviously we only...
We only saw the...
Getting ladder minute of
Los' timeout and we didn't understand a single word.
It was interesting seeing that.
It looked like Dash was in like full control of that timeout.
I'm sure going over strategies.
Cags coach cut the timeout.
He was like, alright one minute.
I'm done. I'm done talking.
probably just let the team talk amongst themselves.
I think midway, someone on CAG was translating
for the rest of the team, I think.
That's what it sounded like,
because the coach was speaking in English.
Yeah, I believe so, but yeah,
I keep forgetting that we have the intermission point,
and I always want to bring up a very in-depth point
at the end of the half, and then I just like,
oh, you know what, I should let the players talk.
That's more interesting for the audience.
What I was going to say, though,
The replay highlights what I was going to talk about before we saw the little intermission phase there
being the first half was, Lowe's got way too comfortable on their attacks towards the end of this first half
and especially noticing how quickly Shureep was falling back from East Stairs,
they didn't expect him to be in that same position of the East Staircase,
they thought he'd already be falling back into Offsets,
so he got away with two really nasty kills before dying, which was so impactful for Kage
because they already had that 5 vs 4 man advantage and just played a very simple end game against Loast there.
It's like you mentioned, they got their two default rounds I guess on the first half.
Now they'll get to attack on Border and Loast.
They're lined up not really too shocking to be honest.
You know we've seen Izami quite a few times from both Loast and Kag.
You've got the Thorn in play now by Dash.
The only thing is that there's just no Clash in play, which I don't remember if Loast really played a lot of her, especially compared to Kag too.
Yeah, cag definitely look a question again, and it's their resident shield guys. We see him on Blackbeard
You know we watched that game against D plus and it was doing some downright disgusting things on Blackbeard like
It might have to be made illegal the things he was doing
Loose on the other hand they then weigh the grim and the yin
So again and it's then it plays a lot of the yin cag do like the cheese ops to grim very good on this map because it's
so close quarters, you send just a couple grims out and you basically have information
on like half the map.
Cag betting Mira Goyo is a little bit interesting.
Mira I feel like is not necessarily a premier operator on boarder.
Like she's good, but there's a lot better, like, I don't know, like a zombie, for example.
Goyo makes sense though, especially if Cag feel like they're going to want to take their
time, especially with the shields in play too, one of the biggest stoppers is the fire from
that Goyo.
from Perez, getting Deimos tracked, immediately tries to fortify his position with the Keeba,
has to run away, thanks to that nade though, and there's the support from Dash rotating
downstairs and catching Zaka looking up at the ceiling for the first pick, and it's an
also heavily lit up, I believe, by the C4 from Daffo.
Yeah, great synergy there from Lo's, tons of information given by Perez and Dash picking
the perfect mullet to strike.
Now they've got bottom 4 control, and Kags still have yet to deal with Loos playing in
CCTV, Harris still having 2 Azami Tebas, the Blackbeard very low on HP, although the Azami
does not have any impact grenades, someone playing maybe by the bombsite of Lockers could
assist to deal with him, but no, it's the Razor Bloom to shut him down because of his
HP, and the rest of Loos for the most part still kicking well, Chibisoo does find 2,
giving it a 2 vs 3, but regardless, that extension by CCTV did so much damage to Kags attack.
Shireep has found himself inside the site though, getting the pick out of the dark, and maybe the cutoff in the hallway, but he doesn't over swing.
Chibisu's good for a third, and Kag have clawed this round back thanks to their striker getting aggressive and moving past CCTV.
Nuxka the last man standing, being held by this lion as the plant goes down.
No C4 in pocket. Chibisu gets smoked though, and this shotgun is in perfect range to try and kill Shireep.
He lights him up and gets the kill!
The 1v2 from Nuxka denies the mid-round comeback from Cag, and Los have a 3-round lead.
It was a huge gap that Chivis you saw winning that first pick and immediately just upping the ante
into Locker's creating space for that plant to go down, but the early round from Los was phenomenal.
Finding the isolated Deimos downstairs, stopping him from clearing out the Izami
that then forced the Blackbeard to try to take in that position.
Anatom who's already low dying to the razor bloom they lost two of their most impactful operators at around that minute
Minute 30 mark making it so much easier to retake the bombsite one this to imagine the 1v2
There's a black beard. So totally different story for Nuxka
But still great clutch for him in that one versus two and definitely not having
You know the day most that two-shot pistol not having the black beard shield with the grades in play made that a hell of a lot
easier for him as well. Now we're up 5-2 for Loves. They are still in the driver's seat for this best of one.
And for Cag, that must be a little bit deflating, right? You have a terrible early round.
Chibisu goes crazy and you're like, wait a minute, this round is so winnable. We got the plant down,
everything's fine now, we got the kills, and Nuxka just steps up and slams Chibisu from there.
I'm sure he doesn't really have anywhere to go. Like, he's stuck behind the locker,
He's got to play that position in the shotgun. That's just the perfect range.
Fent workshop now for Loos. They've got this Rome Establish, they've got the Solis and the Warden
just like Cag did. There's no Thatcher in play for Cag though, so should they go for a fast plant,
they're not going to have the benefit of EMPing out that Warden. There's also, you know, plenty of
Trash Malusi, Denari, Thorn. So much to stop Cag from getting a foothold in the site or to slow them
down getting into the building it's also been a really rough game for zacka as
well not finding a kill just yet in this series which is very unfortunate for him
maybe on the nomad the assistants of these air jabs could help him out here
moving in for tag they get some info of why the break area spotting these
tenari traps and maybe dd as well having a potential angle just to hold in top
to get some burst as well to deal with that break room position in the meantime looser.
More than comfortable just playing back, burning away these resources early from Cag, the Capitao
Bolt's already firing off, East Control now established for Cag off of this utility, but
they still have the other half of this top floor to just sit comfortably on and wait for
Cag to keep pushing the envelope and they have no shields.
This is going to be a really risky top floor to deal with here for Cag as they don't have
a lot of direct operators to make space with.
They're really going to have to rely on the Capitale in those frag grenades.
Nuxbae's position, I think known by Kag as they spend the wall next to him.
Being his position more exposed, maybe trying to send...
Maybe they could send a Capitale ball onto him to catch him off guard.
Kag with sub, minute and a half now.
They still don't have CC control.
Zaka is still just hovering outside Breakdoor because the rest of Kag are so focused on getting this guy out of office.
You can have Shureep, watching the hatch from below in bathroom as the Malusi continues to just sit here.
He's also got Dash to help in fountain, stopping anyone from jumping in through that radio window.
I mean, like, where's the utility to try and flush this guy out?
Noxgur has just been sitting here, unabated, for about two minutes.
The name of the hatch.
Yeah, and I think just damaged Shureep.
And they're trying to open radio window, but they know this guy is still here.
And so he just shoots the Selvas off, finally he's blinded, he finally dies to Shureep, so the job is done, but it's cost you so much utility, it's cost you over two minutes.
And now you still have to worry about CCTV.
Now only 30 seconds to go, this roam still thriving for Lowe's and a big kill found on Azaka, Perez.
Only able to go one for one though, there is a trade by Cag, so they still have this main advantage, but now they have to worry about Dark as he retakes his position from Break room and Dash gets a kill.
as well. He's looking for more skill persisting and fountain lights up and it's
in the capitol now I low with no support and downstairs the rest of cad just
trying to hit the site and it doesn't work. Daphne gets both kills on those
players separating from the main clear and lows are up six to two. Yeah that was
such a that was such a hard round to watch trying to see all this utility
being thrown out to deal with one Malusi stuck on the radio or the not the
the radio on the Canadian wall, four people dedicating their time and resources to looking
for that kill and it took them over two minutes and you still, again, like I mentioned earlier
during that round, you still have the other half of the map to clear theoretically. The
site is vent. You've got to deal with the people by lockers. You've got to kill the
people over by CCTV or try to ignore it outright from the jump and go for some sort of crazy
XG but that just never happened from CAD. They spent so much time just getting office
control and Loos immediately backfired or fired back sorry with three kills of
their own to have the man advantage and then tag just backs against the wall tried
pushing in a site for a couple of kills and maybe a plan it just did not pan out
the way they were hoping it would but Loos potential final round for them
they'll be heading off in the bathroom and tellers with yet another heavy
emphasis on the roam which I can't really blame them for.
Cag really struggled last round just dealing with a malusi when they had a
capitol when they had nades, when they had flashes, and somebody holding his fallback too.
Yeah, it's been rough for Cag. And this round, I'm pretty worried about two for them because
just like Vence, how do you hold bathroom? You hold power positions upstairs for as long as
possible. And if Cag can't even take office, which is the opposite side of the main top clear,
How are they gonna take office when it's the main focus of the top hold for this defense?
They've got no more capitao either. They don't really have any flush utility other than I guess, you know, maybe
You could use the air jabs like that. You kind of have the demos depending on what floor they're on
So a lot of this roam clear is going to just be down to annaton walking at people and how well the rest of
can't support because of this lack of hard clear utility.
Los, on the other hand, they've got Solis, they've got Pulse,
they've got so much information to work with.
Again, so far both Brazilian teams we've cast at FaZe and Los
really leading into the info on defense.
Yeah, I mean all these operators, kind of hard counter
and it's unspicked on one hand besides.
You may be the Solis, but you still get a lot of information.
You're very quick to rotate on Solis being that primary roamer
and the impact grenades which could be helpful maybe bashing out Anton's shield to make him exposed to a couple of quick bullets
So this is gonna be a really tough showing by Anton. Zaka as well still kind of disabled a little bit by the thorn razor bloom after effects
Dash seeing some contact from bottom four yards will pull out his cardiac sensor looking to gather some info on the small push coming in by
Chibisu from the back of customs area
And there's the initial entry. Shureep is gone. Daffo a nice shot landed with the SMG-11.
The Ash gone a lot of your self-destruction off the board.
But in the meantime, Kag are looking to ignore that and just trying to hunt down Peres.
But he gets away with his life? How does he do it, Harrison?
Anaton was chilled up because of the pressure from Daffo, Armory, and Zaka late on the draw after jumping through the window
because of the Denari, but here there's a couple players trapped on the defense under that hatch.
And Cag goes two for one on it.
Mankow now evened up, Shibisu with the case, looking for a spam through the wall, almost
catches it, but it ends up costing him his life as Nuxka peeks in through the breach
in bathroom.
Zaka on the board with a kill on Dash, and his first kill could be very impactful here.
If he and Annet are able to string together a third round for Cag, Defuser recovered
by the mountain.
Zaka exuding presence from customs.
Just saw the player rotate past, play on the windows.
Anaton dancing around this wall with the Denari.
But Nuxka coming in, takes the head off of Zaka.
It's all the Monty, down goes Nuxka.
Can the professional shield player,
can Mr. Monty clutch the 1v2?
He can!
Anaton puts Kag on his back and they live for another round.
What a recovery there
For the Montane of Anaton securing two massive kills at the end, to keep Kag alive on-border for maybe just one more round.
And again, Zaka as well, finally getting on the board, his kill also having massive impact that provides a lot of space for Anaton to close the gap and start pushing the envelope into sight.
I honestly wouldn't be shocked if we have Loach just going for a Montane ban. That was the most successful round that they've had so far, and a lot of that was off the Montane nose.
No, it's Deimos interesting, but the thorn being banned here from tag makes a lot of sense
She is a great operator at slowing people down from their initial entry
She's great at dealing with montane with those barbed wires and the razor bloom
That's also how anaton died one of the initial rounds. Yeah, I'm lucky. Yeah, I'm lucky for that CC clear
So can't really fault them for that makes no sense
And around 10 we're going back to lockers not too shocked about that as well
Honestly, after Nux had got that triple kill, I really thought this round would be over and done.
Yeah, me too.
And it's like, and it's like, really kept his cool there in the 1 vs 2.
I think he realized that now. I'm just saying, I got this.
I may be the blueprint.
Yeah, he is.
I'm the shield blueprint.
Yeah, again, like there's a reason why for several years straight, every single game that Cag played,
Monti was in demand.
And that, I mean, that's why.
Because he, and Anatole is going to keep playing this operator.
If there is a player and an operator that's going to carry Cag to OT, I think it's going to be Anderton on Shield, although he's now switching to the Blackbeard.
Loose banding the Deimos. Again, I don't really know how I feel about the Deimos. Cag didn't really do a whole lot with him.
And even then, one of the rounder Cag were trying to play bottom up. Loose just hunted that guy down, and were able to kill him.
So interesting that Loose opt to band the Deimos here.
Like I said, the Thorn makes a ton of sense. Almost too much sense.
Isn't that a different operator though?
I don't think we've even seen sense play this game, so that's definitely a weird comment to make about whatever.
We've not seen sense in the first game either. We've seen sense. That's correct. All day today.
Faze also do really like playing sense, so that was a little obviosy, but it's because I removed them from the game.
Oh, okay. This current build the land of the players are on, I mess with the code, sense is no longer in the game.
Good comms on that, good comms. No problem.
Los, Armory Lockers is where they'll try to make their final stand.
Shereef challenging East here just outside radio.
Whether he's daring this guy to peek into him and he wins the fight against Dash.
That is a crucial opening pick for Kag. Los have been dominating the early rounds.
So for Kag to get one back, that's a good start on what they hope to be a three-round comeback.
While the Shurik is low, it'll be a little more challenging to use him effectively as some sort of lurker.
Having his utility brought out, dealing with, say, the one shield that Dash brought as an Anari,
and maybe burning out some of these with my magnets, now being redeployed over from break, impact, tossed out.
There's a good bit of damage here, I think, while the Shurik, and it's on the C4, will finish off the Ash as well.
Tying us in the 4 vs 4, CC control just narrowly established,
Established or being intended to be cleared out from CAD but there is still Paris close by having the assistance from Daphne
Oh yet again, and they just did they know about Paris playing close from banana?
I don't know. I don't know if they didn't know or maybe Zaka just
overexposed himself to the angle maybe they got distracted distracted because dark was running out east to try and kill Anaton on break door
But either way it costs them their twitch
Now Cag move in top-east taking control of DD on Catwalk, and it's in working towards office
So DD can try and establish a foot hold to try and kill Perez, but he just
dies he throws the ace and dies and now taking the one against Chibisu
Striker incredibly lit up
Anaton on the other side of the map as Perez gets a third now almost killing Anaton as well
After the heroics from AnatoN, the Ella puts his team on his back, all three kills from
CCTV, and Los wins 7-3.
Yeah, they came out of the gate swinging their Harrison, winning four rounds in a row in
that first half, and even after the intermission phase, they continued that forward aggression,
making it the 5-2 split for the most part of this game, winning a majority of the entry
game as well, which always put Cag on the back foot, and the one round, round number
where they lost that entry, they immediately traded back.
They started running out.
They started having gap over all those crazy nitro cells,
making a ton of space, and it all worked like a charm.
Not only making it out of phase one,
but winning their first Swiss round at the SLC major.
Not only were Lowe's expert gap hitters on that attack,
we also had on the scoreboard tag,
but I'm sure people have seen during the break,
the only player positive was Anna Thun.
But we are going to go to a quick break,
and we will be back with an interview
with loss just after this.
A 7-3 win for Losers, they continue the momentum they carry in from Phase 1, dash when we spoke
after a loss during Phase 1.
You said that you just weren't quite warmed up yet.
It looks like this team is feeling good again.
Yeah, we can see on screens, we can see in game days, like, we can play, we are a very
a good team and we are going to be a good team in this tournament to play against the
better team, the best team. We're capable and we just needed to get one to appear.
From my perspective, it looks like a lot better than you also were in kickoff, right, when
there were some still issues you were working on. From your perspective, does it seem like
things are going better? What's working really well right now?
I think during the kickoff we were a pretty new team. We didn't have enough time to practice
and build up our map pool.
So right now, I think we are more consistent.
We have a better map pool, we have better strats,
so it's just work.
Awesome.
Thank you, Dash.
Ash, seventh off to a good start here in phase two.
Thank you, Jonah.
Thank you, Dash.
How insightful, John.
And that is, I believe, the last of our round one games
was Cad Lose and then Fury of Twisted Minds,
I believe, has also finished up.
So we can actually take a look at the cumulative results of every single game and see how the bracket has shaped up.
Who are the winners and losers?
I don't know.
Say, we do have the actual bracket from the beginning of the broadcast.
We can, of course, just list off in the Wikipedia who we've won their match.
Shout out.
Wave 0174 against all gamers.
Yeah, shout out Wikipedia.
My goat.
Yeah.
I think, I mean, yeah, looking at all the results, I feel like everything is pretty typical.
like way above beating all gamers, you know, G2 beating DZ while a wild card beating Falcons was a big upset enterprise beating nip
I think was the other big upset and I think fury. I actually it hasn't been updated on Wikipedia
I think fury. I actually lost to twisted minds too
Yes, so we have had some upsets and also I guess the actual round count for some of the wins to you know
Obviously wild card weren't the favorites against Falcons. They've been a really solid team through the entire world of siege
not just their region in EML, but winning it seven to one as well and having hot and cold perform lights out like he's got
Not gonna lose. I mean that was just that was cinema. Absolutely hot and cold is an incredible player
We'll see if m80 come crawling back to him after this event, but we are going to take a quick
Not so quick break so that we can seed the next round get everything situated
I think it's gonna take about an hour
So do not go anywhere or I guess get a snack and make sure you come back for the end of the break for more action
And we will have round two once it's all ready.
The timer has taken 60 seconds.
Oh, no!
How do we push this?
Steve, he looks for a little bit more.
He gets aggressive, and he fires a dunk.
Finally traded back, and the Frenchman has been worth his great goals.
And secret all they need to do is play out the numbers advantage.
KDS sprays on through, held at bay now by Adrian, and Vicky will go down.
KDS up against the world in a long Brazilian.
Surely cannot do it.
35 seconds and no diffuser to play with. It is a rough start for FaZe.
A human injured at both on HP, so Noah has to be the hero perhaps.
The Flyerspeng toss start actually created that to swing the hallway,
but Noah's waiting for it. Takes him down.
Multiplayer is on health. This is super clutchable.
Careful, secret. Don't let a player like KDS.
Half the opportunity to clutch. The fire comes on through, and KDS is forced to go deep.
He needs to find them one by one, but shotgun secondary will not assist him in a long-range battle.
Adrien and Jume playing this so carefully, they're not getting back into the swimming and coming back.
He is given no chance to touch.
Expecting a top floor attack, but Savage is all alone upstairs.
They want the bombsite doors instead.
Faceland playing numbers advantage, playing watch and close together.
Oh no, he comes to pre-fire, he gets the intro conferred, and they kill.
2v3 now anything's possible plant being attempted by face and Noah has a nitro cell in pocket
Will he be able to get into position to use it the question?
Oh my god!
That ends with Samus' downpour!
Two to me!
One!
And he makes it a 1v1 and finds both kills for face!
One flash picked by the King upstairs on the hatch has to be used perfectly to help kidius enabling you here in the holy
It's a rotation from bit of King
K.O.F. as well. Mowgli goes down a 3K for the Hibana this round.
Flash, Flash, Flash.
He got him already.
You're gonna get caught.
Adrian!
He's might be in front of you!
You listened!
And he finally found him.
Now K.D.S. must clutch up like we've seen him do plenty of times before.
Adrian hides,
And attacks after the final frag.
He's cute.
I'll go upstairs.
He's got a planted-tipped defiant.
What's the good of game?
Hang on.
Don't play it.
Amidst the fire,
The K.O.F. is a lover of plant.
He's going to be out of stick it and fell to the floor.
It went through the floor.
That was the plan to the buckle along.
It's a genius counter from FaZe.
It's secret.
That is to make their way back into it.
Now it's time to go hunting down below.
The handy must be dealt with.
And it comes down to Mowgli, but a good flashbang from handy
keeps him up there for a brief moment.
He's taking a hell of a lot of damage.
He doesn't realize yet he's been slumped by two people.
But he finds the 4K regardless.
Savage eventually will take him on down,
but the round is done and dusted.
There's no possible way for the Portuguese to clutch this.
KDES has his number.
But he won't go to the swing.
He's waiting for the rest of FaZe Clan
to take the fight, but Simon will be the first to fall.
KDES looks to reply, and Solz will take down
Savage, supported by Vida King on the Monty, Adrian and Noah.
Now need to salvage his half to win the critical round
for secret.
Adrian misses his fire.
And amidst all the chaos, he's forced into a clutch position.
KDS will shut him down!
I think they will. KDS being spotted by the Deimos is very important because he was impressive.
Short position Handi though gets aggressive, supports his teammate and Jerem is cut down as well.
The Reaper is reaping havoc here on Team Secret.
I now savage. The Blackbeard in hand must find both of them.
They hold this crossfire steadfastly.
Handy still with that reaper in hand. No diffuser to speak of as the banter is taken down
Handy goes three for three with the automatic pistol
These they can fight back or they can run away and play down that clock
Right off with the back of servers and running away now supported by souls
So much is claimed you want a secret
Well, they won't be able to cut him up before he gets back to stay KBS also support a beautiful pre-fire in a second
for the king. It's Jume up against the world and there's nothing to be done for seeing
secret. I don't care how good Jume is, he doesn't find all fall from phase. There's no time left
on the clock and the Brazilians, so disciplined, project themselves onto map points.
Secret, they need to find a gap.
Recycled by the C4, just saved by June, the German Finesland,
as soon as the French Mowgli goes big here for secret.
They can plant.
FaZe Clan, how will they deny this plant?
Souls has no nitro cells, and he needs to clear every single one of these angles.
It's a big triple kill for Mowgli, as Souls on the two-brow must now resell.
What's savage?
Why?
Why are you giving him a chance?
The Black Beard was down.
But Chum refuses to let Secret die.
Might be exactly what Secret needs to do on this attack.
He's being baited. He's walking right now.
Feeding there's a freebie. There isn't.
But his teammate comes in instead.
Bitter King is just watching as the baby...
Shut down!
And the beasts of the upper bracket are one step closer to the hammer.
Holding down the light with an A-clock of his own.
Are you right, Team Secret?
They have no chance to flex.
As they storm into the bomb site, it's a big kill for Noah.
Tune finally finds his time, but the clock will be the sixth defender in the server for phase inside of the blue stairs
He's got a nitro separate. He's waiting to get swung. He's probably there who sees him for a brief moment
Cyber does have his opportunity, but on the bomb side souls is helping out
Besides is he look forwards or look to the flank? He decides to focus up on side
But meanwhile KDS is made his way up to the top as well. So there's no choice
They have control of the bombsite.
FaZe now become the attackers.
And the bomb is being planted by Savage.
What? Moe loses his battle.
It's up to Savage.
In the 1v2, the KDS finds both of the final kills for FaZe.
In this round, may win or die based on the expression in FaZe.
The main team is able to shut it down. He finds one.
But Solz is able to look to contest.
to contest for the long angle that the DMR has everything to do the UMP might have had
a buff but not enough to find the 1v3 secretable taken damage but they fought the bomb site
and they take post plant positions as Annie on the castle must make his way forward but
he won't shift for Noah in the bottom of the square. He opens up the bomb site for secret.
his way in, he's cut the bombsite in half looking for more, but handy-fights no
elsewhere. Oh good reply, Faze! Comes to life and Mowgli now feels the pressure. The diffuser is
down inside of stock and it comes down to Dune to go and recollect that. He might
have to focus up on taking some fights first though as he squads souls for a
brief moment. Oh. The S-Time and KDS shots him out. Mowgli will fall and Faze! Faze at the HP.
There's still 50 seconds as well. Then no viticles off the bombs, but Dume goes
No!
He looks down the bomb site.
Adrian must step up, caught between a rock and a hut.
He's back in the first.
He's found three kills this round.
He needs to make it a quartet.
That's the case.
As he starts to plan the defuser,
Vita King has been a saviour for FaZe.
But can Adrian get a second round on the board for secret?
He's got the long angle and he spots out.
Vita King for a 3v1.
One HP.
Adrian's in the 1v1.
The flashbang goes out, Veena King is trapped!
And the crowd roars for Adrian!
Team Secret have found a lifeline!
Re-skip a base where it might just be off, it's taken from every single angle it wants.
First Kedela goes out, Mowgli is under the pump and his course,
Sava finishes him off, and he goes deep in the podside, and Cyber has double up!
Faze off, flawless!
There's a singular MMR in Becquanage, no C4, no smoke from Saga, there's glass in this list, give it to him and he can drop on.
It's on the glass, watch watch over the glass as he forces that plant, no C4.
There is no response! Every player alive in the server and FaZe open the equation, they get the plant down and they dominate secret for a second round in a row.
Oh my god.
Julian has no hope in hell as he is targetting Skyline Corden, and he is hunted down.
FaZe Clan are a force to be reckoned with.
Straight into Mowgli's waiting arms, but the job's not done yet for secret.
Solz has been in control.
Another kill for FaZe.
Mowgli and Savage on the edge of their seats.
Savage holds down on the fort on the bomb site.
He must stand tall now, two kills to find, and FaZe have no defuse arms.
Solz has to make his way forward,
he goes down to 1 HP,
oh my god!
He secures the kill, and the raving world champions
have set the stage for a clean sweep in the grand final.
The smoke, wow, falls easy.
Go for it, the water will contest and the glass will go down.
Secret cannot restabilize.
Faze has gone big in this opening. They've found this in an every single kill.
Tune, big headshot.
He has to find every one of them, and he low HP, as Tune makes his way forward.
The bomb site is being flooded with angry Brazilians as the Blackbeard's spotted.
Tune worried about his back.
He wipes off the head of Interkin, looks for another, but Hattie and KDS together will clutch up big time.
Thanks, or simply cut it off, just wait for him to swing.
What are your time on the clock here for FaZe and a big entry from Fadeus?
He goes big for a double, Noah has everything to do.
He starts it with one, but Solz looks to confirm that plant.
He needs to find the seconds, but Theta King shoves him out of it and FaZe Clan continues dominating.
Here comes the smoke babes.
Stomp on one angle and hold the other.
We're together 3v2.
Oh, it's gonna be cool. I thought a big entry from handy. He had a nuclear consulate which might have checked the corner. No!
He finds Noah! He brings him back into the conversation. Adrian can all underdamp thing!
Yeah, Jack's nice though. I'm not sure if it's been heard and Noah's actually gonna get caught off guard.
Oh, no. They find two pigs in face. Have unlocked the gates. Team Secret are back on the ropes again.
off the air jets off the classroom and the great itself but here we go to play
a rancing in the bathtub risk will make a difference this is Mowgli risky business
for Mowgli moment's position
one two three
and the crowd will roar to the Frenchman
Simon has everything for him to do but you just need to survive
can be peaking all these various angles
procedure of reset
he can shoot it
trade happens. No! Immediately, Hammy fights back and it's sandwiched. 1v2 opportunity.
This isn't just a Devices, this is a chance to prove himself. SMG12 in hand and he knows
exactly where Dedeking is. The EMPs, the bulletproof camera and sneaks around on the back side.
I think Dedeking has the read and this crossfire is so potent. The phase clan Hammy doesn't
need to peek. Sandwich might be able to go for a plan. He fakes it, but immediately finds
one! A reply from Viddicking! And the crowd is silenced in Paris! And even more so, they
get a need to backstab because of the clash available, but no one catches off. And out
of position handy, he looks for a little bit more. The breach on the wall, immediately
These souls are squandered on out, lonely ghosts.
Oh, hey, big headshot!
A second move not following as Noah finds one!
KDS on one HP!
True, but Noah needs to mount his attack!
And they do!
I'm a bit worried about the Gory of Fires.
It's all by the bomb side. The C1 clip is baiting the switch.
He's moving on purpose.
He's flared through there on his close right.
They eat them in, go for the kills together.
Maybe he had tucked away in the corner, did he?
King has taken down both the remaining defenders.
All locked in bed bay.
And Savage is locking down the plants.
As the logic bomb rings out, Secret have no choices,
but to go deep.
The team lines keep him obeyed and swing all the stalls.
The cat can't drop his calamitous, the team's secrets.
Savage is shut down.
One HP, a cyber and handy.
have nothing to do but sit and wait.
It's up to the man who has stepped up on fortress for secret
to take matters into his own hands.
He sees the head for a brief moment
and sidle around the corner.
Be very bombsite, execute already tonight.
You got the EMPs.
Oh, he ran into the door, and hopefully,
he looked the wrong way.
Mistakes that may cost secret the rounds.
There's far more.
If it goes further for FaZe, another kill.
I had an opportunity granted to Noah to prove his worth at his S.I. debut.
No problem is that original Executed 5 player is required, is gone into control.
Oh my god, he keeps getting worse here, just falling apart out of nowhere.
One by one they fall!
Savages three to five and there's no chance!
Hedney!
Still have control up above, it's soul's holding right.
KDS looks to last, Shaddy finds one, Mowgli makes a step up big for his team right now, but another kill, another one on the floor.
Two down, the souls of one HP, Mowgli finds both of the kills that his country needs, makes him down, KDS in the pivotal position in the nitro cell, but it doesn't take the kill.
Oh, the big ones are shots!
Two big ones for KDS.
He's gonna move!
A team up together, and Jume is so far removed from his team.
He needs to have the moment of his career to keep secret alive.
He looks for the first line, but Andy's got his back!
Just stab Faze in the back.
Don't leave me quick enough. Will they be watching?
Souls is gonna complete wrong direction.
Jume is just moments away from the flank of his career!
The German refuses to let this one die!
Bitteking and Sol the perfect decorum for this situation, the DMR strikes true.
Noah, this is the moment for him to step up into the shoes that he knows he can do for secret.
Souls detected, but can't no wrestler like this fight.
The sprint, the finicking watching him through the eyes.
Finicking the job's not done yet.
He took his headset off.
Wait there.
You're fucking...
You're going to the overtime.
And you realize that...
Get back down!
It goes deep. They have control of the bomb site.
FaZe now become the attackers.
And the bomb is being planted by Sol.
What?
Moly loses his battle.
It's up the savage.
And the 1v2 of the KDS finds both of the final kills to FaZe.
This round may win or die based on the aggression.
Push it.
FaZe, the patron's able to shut it down.
He finds one.
But Sol's is able to look to contest.
Oh.
There's a fine tune.
The Long Angle, with the DMR, Amy has everything to do.
The UMP might have had a buff, but not enough to find the 1v3.
Secretive will take your damage, but they thwart the bomb site,
and they take post-planned positions.
As Annie on the castle must make his way forward,
but he won't shift for no one in the bottom of the square!
He opens up the bomb site for secret.
Force his way in, just cut the bomb site in half,
looking for more, but can't he find somewhere else?
Oh, good reply, FaZe, come to life, and Mowgli now feels the pressure.
The diffuser is down inside of Stark, and it comes down to Dune to go and recollect that.
He might have to focus up on taking some fights first, though, as he squads souls for a brief moment.
He has time, and KDX shuts him out.
Mowgli will fall, and FaZe... FaZe have the HP.
There's still 50 seconds as well.
They know that he can just off the bombs, but Dune goes down.
No!
He's up as well, soles! He locks down the bomb site!
Adrian must step up! Call between a rock and a hut!
Place, but he finds the first!
He's found three kills this round! He needs to make it a quartet!
That's the case.
As he starts to plan the defuser,
Zedah King has been a saviour for FaZe,
but can Adrian get a second round on the board for secret?
He's got the long angle and he spots out!
Zedah King for a three-
One HP!
Adrian's in the 1v1!
He can run for it.
The flashbang goes down!
Dina King is trapped!
And the ground was for Adrian!
Team Secret have found a lifeline!
Risky for FaZe, but it might just pay off. They're taking from every single 8-Lar once.
First turn, Dela goes out. Brokely is under the pump with his chords.
Cyber finishes him off. And it goes deep in the popside, and Cyber has double up!
FaZe are flawless!
there's a singular mmm impact it's nosey for no smoke this class this
this is going to be good to go on it's only glass much watch over the ball
and making forces that plan no see there is no response every player
all I've been the server and face open the equation they get the class down and
they dominate secret for a second round in a row my god you must know hope in
Hell, as he is targeted, he has caught him, and he is hunted down!
FaZe Clan are a force to be reckoned with!
Straight into Mowgli's waiting arms, with the jobs not done yet for secret,
Souls has been in control!
Another kill for FaZe! Mowgli and Savage on the edge of their seats!
The Savage holds down the fort on the bomb site! He must stand tall now!
All now two kills to find and phase have no diffusers. I'm sad souls have to make his way forward
And the rainy works
Thanks for a clean sweep in the grand final
The smoke? Wow! Falls in a hit go for it! The water will contest and the glass will go down!
Secret! Cannot restabilize!
Phase has gone big in this opening! They found us to an every single kill!
Tune big headshot!
We have to find every one of them! Handing low HP!
As Tumex is way forward, the bombsite is being flooded with angry Brazilians!
The Blackbeard spotted! Tune worried about his bow!
He wipes off the head of Vinikey!
He looks for another, but a handy, and KDS together will clutch up big time.
Thanks, or Simmy's part of office, wait for him to sleep.
Money or time on the clock, he has to stay using a big X-ray for KDS.
He goes big for a double, no has everything to do.
He starts with one, but Solz looks to confirm that plant.
He needs to find the seconds, but Fener King shoves him out of X-ray,
and FaZe Clan continue dominating.
Here comes the real bait, stole that one and pulled the other one to get a 3v2.
Ah, 2v2 was not a big entry from Handy, he had a nuclear console in between where he checked the quarter.
No, he finds the normal one, he brings them back here to the conversation,
Adrian Cole and the dancing!
Yeah, Jacks, I'm not sure it's been heard and Noah's actually gonna get caught.
No, they find two pigs in faith, have unlocked the gates,
Dean's secret attack on the ropes again.
It's off the air to adopt a plan to eliminate itself.
But here we go.
To play a prancing in the bathtub.
Risk to make a difference.
This is Mowgli.
Risky business for Mowgli.
It's his normalist position.
This is your moment, Mowgli.
One, two.
And the ground will roll for the Frenchman.
Simon has everything for him.
The verbatule.
Just needs to survive.
He can be peaking all these various angles.
You see through every step.
He gets shot.
Keep up, but a good trade happens.
No, immediately, Handy fights back.
And it's Savage, one V2 opportunity.
This isn't just a devilsist.
This is a chance to prove himself.
SMG12 in hand, and he knows exactly where VTK is.
The EMPs, the bulletproof camera,
and sneaks around on the backside.
And I think VTK has the lead,
and this crossfire is so potent, the phase plan.
Handy doesn't need to peek.
Savage might be able to go for a plan.
He fakes it, but immediately finds one!
A reply from Vinnikking, and the crowd is silenced in Paris.
And even more so, they're going to need that backstab
because of the clash available, that Noah catches off.
And out of position, Handy looks for a little bit more.
The breach on the wall, immediately,
Solz is spotted on out, hopefully goes for a big, big headshot.
A second move, but follow as Noah finds one!
KDS on one HP!
You should have known a thing about this attack!
And they do!
I'm a bit worried about the going of fires into all by the bomb side.
The C1 clip is a bait and a switch. He's moving on purpose.
It's clear to them, he's close right. Bait them in, go for the kills together.
When does the swing come from handy here tucked away in the corner?
Viddicking is taken down! Both the remaining defenders are locked in!
Met me! And Savage is locking them in the plants!
As the logic ball rings out, Secret have no choices, but they go deep.
The team lines keep them obeyed, they swing all their souls.
The cap can't drop his calamitous, the team's secrets.
Savage is shut down.
One HP, a cyberhandy, have nothing to do but sit and wait.
It's up to the man who has stepped up on Fortress for Secret to take matters into his own hands.
He sees a head for a brief moment and similes around the corner.
He's very bombsite-executed oriented, right?
He got the EMPs all by he ran into the door, and hopefully, he looked the wrong way.
The mistakes that may cost Secret the rounds, and far more.
If it goes further for Faze, another kill, and an opportunity granted to Noah
to prove his worth at his SI debut.
The only problem is that original execute with five players required is gone into the
hole.
My guy keeps getting worse here.
He's just falling out of nowhere.
One by one they fall.
Savages three to five.
There's no chance.
Hanging.
Still have control up above.
It's Solz.
Hold your hand.
Yes, looks to last shot.
He finds one.
Move.
Oh, he's deformed.
He needs to step up big for his team right there.
Another kill.
Another one on the floor.
Two down.
Another kill! Another one on the floor!
Two down!
One HP! Mowgli finds both of the kills that his country needs!
Takes him down. KDS in the pivot juice in the nitro cell.
And it doesn't take the kill!
Oh, the body fires and it shuts!
Two big ones to KDS.
He's a team up together, and Jume is so far removed from his team.
He needs to have the moment of his career to keep secret alive.
He looks for the first one, but Andy's got his back.
To stab Faze in the back.
Those are different jobs.
Who needs to be quick enough?
Will they be watching?
Souls is going to complete wrong direction.
Dream is just moments away from the flank of his career.
Big kill at the time.
Simon's the last one standing.
The German will give his ass to let this one die!
The King and Sol's the perfect backer operators for the situation, but the DMR strikes true.
Noah, this is the moment for him to step up into the shoes that he knows he can do the secret.
Sol's detected, but can't know or I select this for all the screens.
I'm not with Fina King watching him for the times.
Fina King, the job's not done yet.
He took his headset off.
Wait, they're, they're hugging.
It's over time.
I do realize that-
Back down!
The job is not done yet.
He thought the one, the whole thing.
The championship is not over. It will not be that easy for FaZe.
Sol's lights up a little bit more, but Sol finds his gap.
Number one, and Jorm is left in a 1v3 to save the tournament, to save Team Secrets.
He can't find Medi-
Oh, he finds the first tooth.
Vinikin, to give space, everything they've been searching for for years.
As Jorm-
I'm sure he's had a massive moment.
Oh my god.
Moli, the wall's down the force.
One B4 for Moli in front of the French crowds.
He's E1D, we'll roll on out.
Lock is a position in place.
The crossfire is enough for Faze to cross yet another championship point.
Use the flashbang from KDS and push together.
And you'll throw a bomb.
The two-man team finds a vertical kill.
They suddenly have more to think about as they jump back into the building.
He keeps one of the players at bay, three inside of med bay, a space to get aggressive.
They need to find an opening onto the bomb site.
They know exactly where no one's been playing.
They can't keep, can't pre-fire.
He goes out, but no one's been seen.
He's going to pass the kill.
Adrian puts his last gas bay and holds down a big grill.
And he's stuck behind enemy lines.
one now we just asked neither plan and cyber has looked to try and fight back the
face the place goes down so that you know what a clutch up as cyber and handy
get back around if they see the blitz what he low-hp but they might not know
a good flash from savage getting their deep for the kill
Hold up, you want it?
Do what you want!
Sammy gets one of the plants, he sticks it halfway,
goes on and has to get those little things!
Plants it!
Oh!
Yes!
They want to clear all KDs on the exterior breach.
You can be important, but he swings and misses!
KD is sticking down.
Two months ago, last month, Sammy won me three.
He's been here before.
He's got it once, and he can do it again!
Step one!
Cyber is down!
KDS has low HP.
He knows exactly where he is!
He'll have to case.
Has to case Pop Mutory's right.
The best player of each team!
Go, Hedges!
Oh!
How many times can one player, being in a fighting factor,
us and C, depend on how I can score maybe?
Is there a wall where the flank could go down for the King
since I'm out of cuts right now, he's right next to the breach,
he needs to get aggressive, he looks to try and find the feed
and then one deep in down to the shots land,
Adrian is on low HP, Samus Revolves,
takes the flag, Adrian teams up together!
Tending default.
Go all the other side, and the plan starts to begin.
So all that motivates his bad chips,
but the catch needs to go big, he finds the first one,
Samus Revolves!
The Caledon team available is one of the older guys, there's still a good chance here for the plant to go down here from Savage and Team from the vertical angle, Stakes and Slyver, Finicky is going for a big flank and he will catch Team on the refraig, but the plant has been confirmed, South is coming off guard, but he has made it to just stay alive and retreat back, but now with block block control for both defenders, it's hard for them to get back into it, especially with modeling.
I saw it on the balcony. He can cut them down.
Did he keep ninjaing? He holds down.
But Arley is dead, waiting for him all along.
The soul's already swung. That's the one for you.
But there might be a second one lingering.
He jumps into his right.
Oh, my God. Straight into the crossfire.
No one fights.
Two more kills and no more.
The young goes together.
Make secret fly.
Handy is in a 1v4 in fight the first, the gym going down!
He's got him out for face!
Noah's got an inkling, he's got a feeling.
And Savage has found it from the break door!
Patience from secret pays off and finicky, a purge of losing the half has to re-stabilize.
He finds Adrian, Savage, and Noah together at the door of their eyes.
Cross all their peas!
Savage lives up for the name again!
You blink these stairs, Majinohasami.
Snack is in pocket.
Life get a waiting form with that grenade.
Savage runs handy on the left side of the stairs.
Head down to Blackbeard.
FaZe, my friends, what are you doing?
Let's not forget you have champion points on Fortress.
And now you're getting manhandled on boarder.
Savvich continues to lash out again.
Solz has found one kill.
He's called up for 4-1-1.
They get aggressive.
You'll find the first one.
Only fights off a little bit more than he can cheer him.
Savvich, that doesn't discourage him.
No one bit.
No one's peeking from the other side.
Solz is just waiting.
He knows he's being embarrassed right now.
That comes to pistol.
He's on the verge of being peaked as well.
No one on the other side!
All the way up into archives and he's left the diffuser allure a baits will phase take it
And he's being nice you know that we can walk in and beat this choice fire
Oh
I
Need to clutch up big and he's got no diffuser. He's got no friends. He's got no hope
And the C4 surely confirmed that first kill now it's a game of baiting switch handy going from down into our car
through the wall! Adrian always knows through the wall, he knows how to fire!
Up comes the blitz, but it keeps going deep, he's going to try and make it big,
he finds one, he can travel the motley, but my victory is done, that is getting a big first leg!
Drake comes through from Adrian and Handy is there to respond,
salaging to him, trying to hold down the bomb site, the phase of lapping it up!
45 seconds, one final C4 here for Major, he has to go big, cannot afford to die.
Almost has his chance, but Solz with the DMR and Riggs, Joe and Savage now has to do the impossible.
A lick of damage onto him, but he finds nothing! Face! Fight back!
He must go for a flanky, he has to find his artwork.
This is the only way that he wins it. He needs to fight cyber. He doesn't get the damage
One HP and cyber was survived, but meanwhile on-site Moe please found his double
It's up to him and Adrian now to put the pieces together handy
We've been so good on the rest of this series. We try to step up the grim bees.
Be spot on the left!
For a little time!
It's gonna be a big aggressive push on the ease but the Black Fear gets knocked back, Savage is knocked with a spot
He can't take the fight and Billy King will shut him down
Only finds one for secret, but they're gonna be a lot more than that.
They need to take down Vividking, and KDS has his back.
Mowgli has to have a big round, just like he did one round prior.
They're putting so far, they're losing some points.
Secret have lost their chance.
Four big troops of Faze now, there's no one at Adrien,
are left with so much to do, and so little to work with.
KDS has to look for it sooner or later, 35 seconds.
Don't give Secret a chance to reposition,
But they are making their way forward, Savage, so low.
Oh, no!
Where on earth did Adrian pull that from?
It's a 1v2 for Handy.
You'll need to hit the 20 bomb just to keep his beam in the rounds.
Savage and Adrian cannot afford to be split here.
They have to be synced up like clockwork.
12 seconds for the screen, but no bullet will connect.
Handy's got seven seconds to play. Out comes the goal!
10 seconds and time is bleeding away for team secrets!
Souls and KDS together!
Push us deeper and deeper into this map!
And it looks like Annie may be going through an accident or four and the smokes go out,
the fire as well, and it was a train plant.
A savage or denial, all of this is dead and David King is cyber!
Turn it up to 11!
The King of Cyber turned it up to 11.
Morley can stand up, but he can do nothing else.
Because he screwed the wrong tier,
we want the sides going on Savage Halcula.
That one slipped by.
How has everyone fallen for secret?
In Brazil, their hearts were broken.
In Boston, they saw redemption.
Today, in Paris,
whatever makes a champion,
For Rammus, makes history from the ashes of heartbreak.
Face, forge their dynasty.
Your sixth Invitational 2026 World Champion,
FATE CLASS!
All right, we are halfway through the day. It's time for the second half of our first
day of the Swiss phase. And boy, oh boy, do we have one hell of a match. Parker, it doesn't
get much better than this G2 and enterprise here to continue on the A stream. The Swiss
bracket well underway. We moved from round one into round two now Parker. So lots of
best of ones all still in that B01 category no more B03s we've moved down
to the second level here in the bracket and as you can see the 1 and 0 teams
will only be playing against other 1 and 0 teams and the teams that lost earlier
today the 0 and 1 teams will also only be playing against teams that lost earlier
today. And our matchup is Enterprise versus G2 and then you and I I believe are
doing face clan versus Shopify rebellions there is still so much more to
We have the winners over here, which means that Enterprise won their match if you were not watching here on this stream
You would not have been treated to the spectacle that was Enterprise going on this undefeated run
Yeah, so far from kickoff now all the way up to here
Yeah, even originally Enterprise have not dropped a single game, but I know they play in Oceana
You know not the strongest region by any means but slander since coming to Salt Lake City playing through phase one
They've taken out some really good teams. They beat low-spatch during phase one
They beat NIP just earlier today, so there've been some tough opponents and enterprise have consistently come out on top
Jigsaw's been playing fantastic. You can see his stats there
Brenda was well the other big standout so far through Salt Lake City
But there's no doubt Parker of all the great teams they've beaten so far this season
G2 will be tougher than all of them. Oh undeniably so among one of the teams that
Many think will be the favorites to win the entire event
Doki was asked that question by Jonah in the interview if you recall earlier, and it was a hell of a game Shaco
playing out of his mind
16 and 5 absolutely farming dark zero
This team really didn't have any major weaknesses that we saw it was a sluggish game from Benja
It's a sluggish game from Stombon, but there was depth there where need be and they made quick work of the North Americans earlier today
And that's why they're here up 1-0. Yeah, no doubt
Shaco currently sitting as the second highest rated player here at the tournament only Bay with a slightly higher
performance. I believe one EPS point separates the two of them. So really strong performances from
both players earlier today. Shiko was absolutely phenomenal on bank this morning and now we'll
get to kind of see how they do up against this enterprise team as we go into a new map, a new
situation, the wear and tear of a long tournament and a long day starts to drain you and kind of
kick in at this point. Enterprise should be prepared for this though, right? They've been here
since phase one. They played quite a bit of games as you saw from the numbers on the bottom of the
screen enterprise has a lot more than just a shyco who's just 16 and five and that was just because
of his matchup up against dark zero so g2 is going to start to find their footing and the question
is going to eventually be where are we going to play before we get there what are our expectations
for this matchup enterprise seems to be the real deal they seem to be this australian and new zealand
super team but adversity is not just a word they're going to be tested in the server and g2 to their
credit will also be tested because so far on paper I think the expectation is
Enterprise is a better team than Dark Zero based on what we saw in a phase one.
Yeah listen G2 they've been fantastic I think the map video can play a large
part into how this game ends up going if they can get a map that favors them.
G2 are a very good team but sometimes against these unexpected underdogs they
can stumble a little bit. We'll end up on Clubhouse which is kind of fun because
ignoring the Brazac company show match that G2 played in a three game winning
straight here on club and 2-0 here on the season beating both heretics and VP
domestically but enterprise have not played clubhouse since last season they
have not been showing this map at all so you won't really know what to expect if
you're coming into this game as G2 and when you're already coming up against
the underdogs and when you're already coming into a game where nobody has
really been giving enterprise enough credit so far this tournament it is
critically important to G2 respect their opponents on a map like this and
respect is something that's come up when you've heard a lot of timeouts from
teams. We heard it when we were doing the the wild card matchup where they
basically were like, we need to respect them. We disrespect them. We need to keep
disrespecting them. But you always have to respect your opponents when you get to
this point, right? We're now at the top 16 teams. We have some of the best teams
assembled in the world. There's not going to be easier matches moving forward.
No. Every single game you play is going to be tough. If you're an enterprise fan,
you don't get to console yourself. Should you lose? I'm saying, well, G2's a good team.
If you want to be the best in the world, you have to beat the other teams that also want to be the best in the world
And G2 for good reason has given us so many examples of why they should be one of the favorites here
Enterprise could absolutely blunt that momentum and break a lot of people's brackets because so many have G2
Emerging from the Swiss stage three and out. Yeah, G2
I mean did playing so well Parker six game winning streak coming into this one as we've said only losing their very first match of the
They have not lost since and that was an 8-6 versus VP and other great teams.
So we know how good G2 can be. I'm gonna be a little bit looking forward to this as well because the winner of this game locks themselves into best of threes, the rest of the tournament.
Yep, if you lose this, then tomorrow you've got a BO1 on your hand. We won't know who that's against, but because it's not an elimination to promotion game, you'll still be in BO1s.
If you can beat your opponent today, whether you're G2 or Enterprise, you will only be playing promotion games until the end of the Swiss bracket, which means it's best of threes all the way down.
And when you go to an experienced roster like G2, that probably favors them a little bit more as you kind of take the luck out of things, things become a little bit more predictable in BO3s.
I think it's safe to say that even with the roster moves on the side of G2, picking up Benja and Shiko, the core identity in this team is still here.
Their map pool is still going to be quite robust. G2 has always had a very strong map pool, so that really isn't something that's in doubt.
So yeah, I agree with you. G2 probably has the edge there. They'll have more maps to play on. They'll have more experience to draw from.
But do not count out Enterprise. Mag has shown in every time out that he's taken how prepared he is.
And he'd better be prepared because if the community poll is any indication you think that Enterprise is going to get
Smoked 90% to 10% is among the largest chasm between the two we've seen
I think you're sleeping a little bit on the Thunder down under let's get ready for a clubhouse
This will be the last best one as you pointed out for one of these teams
Which one will it be the victor will have that path set for them going forward throughout the rest of the Swiss phase
will be the last game of the day for both of these two teams. When we get into the band phase,
Clubhouse, one of the more predictable maps for operator bands. You expect a Kaid and Bandit
band for the defense. Maybe Mira as well. One of those three wall denial operators that you so
commonly see banned out here on Clubhouse. Often the breachers removed here for the attackers,
but not today. Grim going to be the focus for G2 to take off the board. That kind of speaks to me
that they're wanting more disruption operators. I'd expect a Monty or a Capitow to follow up with
another interesting game going on over on the B stream as you saw the schedule just moments ago. You know that there is a lot of siege being played both today and tomorrow it will be a breathtaking amount of rainbow six on your screen should you choose to watch it all over on the B stream dark zero is going up against ninjas in pajamas both of those teams losing to these teams right here and you're going to see a lot of typing in chat one funny thing that enterprise said in chat before we launched in apparently they were typing so much
They were typing so much that nip afterwards had some choice words for them for how much trash they were talking in
Chat in games so expect to see it here as there was a fever pitch
Inside the chat before we loaded in G2 will be starting on defense Jesse
And this is a top floor defense over on the bedroom and weight room side of the map
Yeah, again, it's tough to really read into things too much because you haven't seen enterprise play this map
But we've seen G2 play it quite a bit throughout kickoff and you look back at some of their old setups
They do love a mirror on this site. It's one thing that Benja has been really rocking a lot through kickoff
They love a clash as well something that Stomp and will play very often on this site, but completely changing things up
This is not something that G2 have wanted to repeat on. They're not just gonna play the same setups that you've seen back during the
EML they've changed a lot of things up and it's almost brought out a bit more of an aggressive strategy, right?
They've already got Stomp and roaming all the way in towards garage and rafters
There was a drone on him actually up inside the roof
So if that's still information active, Stomp it could be a big trouble down here.
Doki with the leadoff kill on Nakairo, the newest member for Enterprise who has been a staple on this team.
And unfortunately, that's a lot of utility off the board.
The Ying removed immediately. That is devastating for Enterprise.
Yeah, really early pick to come through then.
Doki, one of the most experienced players here for G2, gets that pick on Nakairo, the young Australian,
and now once again Stomp and under fire.
They have him on a drone here.
There's one actively watching him in the rafters, and it feeds the kill straight to Baphin.
Really good information work to start that kill.
Well, there's some follow-up. They're not expecting the Dane to appear to know where.
Benjamaster up on rafters gets one, and he's a little concerned with maybe somebody down in Lounge.
He'll pop the fire extinguisher and go back.
Brenda takes down Stompin, so there was the correct read there.
Some pressure coming in is now Jigsaw hoping for his own opening.
Benjamaster able to escape. He'll go for a deep run, but he gets caught by Brenda!
Maybe a bit more bullets that were needed, but I mean hey you've got more ammo in reserve 3v3 with a minute 40 to go
Enterprise not really hurting after losing that ying, but they've also lost another really important utility operator
And they've left themselves with very little outside of anti-flank potential and explosives
Could be really scary here as we get towards the second half of this round Parker
I mean enterprise you said it low on you till a little bit so up Brenda of course with the Nades
So you've got a little bit of opportunity here to make that move you'd love to have stop it in this position right Shai
Go inside a weight room
This is where his only players thrive because he went down so early Shai goes gonna have to backfill and play this space
That could be something of a of an opportunity now for enterprise
You have a lot easier time killing Shai go now that there's not an exami in that spot and if they get that pick
This push looks so much easier
We've got some upside down repels searching for something through that weight rack.
Nobody will bite though.
Tujon outside a jacuzzi breach.
It's a decent spread right now for this enterprise team, Jesse.
His jigsaw is all on his own by construction.
These three players on enterprise all spread out, but they've got a good cross as Brenda
is watching inside the site.
Doki takes down Tujon.
That's devastating.
That's diffuser drop.
And objective have been the struggle so far for enterprise down goes Shaco to jigsaw. Doki having a huge game
Who will find Bredo g2 is Ali Mal who's been incredibly quiet and Doki still standing diffuse kit retrieved
They've fallen away the solace down below will be oh so important Jesse Doki can give the call as Ali Mal
Just waste as much time as possible
Brando knows he's not going to have a chance unless he takes care of Alamo. He won't do that.
Carl with the final kill and G2 takes round number one.
Yeah, nice try coming out from Enterprise. I mean, really doing their best to use their utility in the midst of that, Parker.
I really liked how that started for them, but the gunplay is so much better for G2 top to bottom.
Whether it was fighting over by rafters, even when the information favored Enterprise,
they were still able to trade things out back to even.
And then in the late round, unfortunately, they just weren't able to use their utility.
They weren't able to force plays that were anything more than just straight 1v1 gun fights
And you never want to bet against g2 in a fair fight
So talented these players are this kill once again first one to stomp in and then they followed it up with some more pressure
Towards benja to catch him on the roadside back
It was actually bapin who got his drone inside the top or after and I thought it was gonna be the difference maker
But the fact that they still bled bodies despite having that information advantage was really rough for EP and in the 3v3
three, you're always just going to favor G2 with the better
gunners.
There seem to be a bunch of tech issues that have be fallen
this enterprise squad.
I saw Brendo get up and there were headset issues with Jigsaw.
So I fear that this one might be a little bit longer
than we are used to seeing.
Headset issues have been quite prevalent so far.
It's among the most problems that we've seen with these teams.
I mean, headsets break.
Players slam them down.
A lot of times, a player will literally
go to celebrate, just throw it off their head and it'll smash into the desk and there she goes.
I mean, we talked about briefly Parker, but one of the main kind of identifiers of Enterprises
tournament has been their text chat. It's been how active and vocal they've been yapping to their
opponents. And after winning that first round, Doki typed back, he said, can you shut up now?
Which is pretty nice to see coming through from G2 and they've shut them up with a headset.
Well, while we wait for this tech pause to get sorted out, we have an interview
I'm here with Kino and call out as dark zero get ready for their matches tomorrow call out we saw you guys dominate all kickoff a little bit of a hiccup in the playoffs where do you feel like this team is at right now?
You know, we're still on the team, we're still on the foundational phase because we're building up all the fundamentals right now.
So there wasn't really an expectation going into that, but there's still not really any expectation now.
Just to keep it going on the fundamentals and just crank hard and cheer you up.
Kino, you're the newest addition to this team. We've talked a little bit throughout the stage.
What do you feel like the team's biggest strength is right now?
So I think, I think he's by far how much fun we're having together at this
proper guy's just like we just enjoy everyone's presence and he makes
everything 10 times easier. Call out you, we all know you're coaching prowess in
the kind of focus and mentality you bring to the game. What sort of focus are
you placing on this week in SLC? Any particular thing you're bringing to the
team is like this is the one thing we got to lock in on? Um really just on the
attack side we got a fundamental we're training the same one on defense and
we're just the same one we've been doing for the past few months we're gonna keep
focusing on it but nothing changed just because it's a tournament we're still
gonna maintain the same process and just keep going through it. You know you've
been at the international stage quite a few times you know a lot about the teams
you're gonna face the player to face who do you think the biggest obstacle could
be for you guys? Honestly I couldn't tell you I'm just looking to play the
image play the matches and just like see a way goes through what happens and
and just go from there.
Awesome, thanks guys.
Yeah, thank you.
Thank you.
Sweet.
Well, it certainly was a great interview coming through
from DZia.
And one thing that I picked up on Parker
was the biggest strength that Kino thought
was how much fun they have.
And frankly, that's an important aspect of the game.
And I think it's something that G2 themselves do really well.
There are a few teams who have a big smile on their faces
as G2 do when you watch them play both domestically
down in EML, but also here in Salt Lake City,
feels like there's always a smile on these guys' faces,
feels like they're always enjoying their company.
Helps if they're winning so much, you know, not a...
It's easy to be happy when you're winning.
Not a bad thing to smile about,
but listen, it still really is important
to keep those vibes up,
and that would be important not just for G2,
but for Enterprise as well.
If this game gets tough, they need to keep smiling.
One thing that when Shaco was on Falcons,
they worked on really hard was buys.
Shaco is notoriously not any motive player.
No.
entire career from BDS all the way now to G2.
He sits there, he doesn't really smile,
he doesn't really move, he doesn't do a lot of interviews.
And up until recently, he didn't really stream as much either.
But Julio and Co started to focus on having fun.
And I mean, LeakyFack seemed like he was always about
to burst a blood vessel in his eyes
with how stressed he would get with some of those rounds.
There's no doubting how much he cares.
But the vibes on Falcons don't even come close
to the vibes we see on G2.
Could you imagine Shiko sitting back eating popcorn while playing on Falcons?
Nobody's done that on G2, hasn't he?
Down goes Stomp into Two-Hon and...
Alright.
We get it.
Trying to get under the skin of their opponents has been a big focus for this Enterprise team.
Stomp it, obviously, not having the strongest first map earlier today and now
having actually worse results at this current point in time, but I think you are correct.
Sometimes having fun and just coming to an event with the pressure off your shoulders. It makes you a very dangerous team
Yeah, enterprise really quick in the building frankly off that tech time out right fast in towards that top floor catching stop
And a bit off guard. I didn't think he'd expect them to be in the bedroom so fast
But to Han really nice frag there
We want to take down the youngest member on G2 and now they can start looking more towards an execute
Except they'd like to but then just behind the team they'd need a trade here Parker
But he's being hunted down by these players on enterprise. He's got Ali Malin's backup now, too
They were worried about main door. They were worried about strip club
For good reason players aligned there now. They've made their way over towards. Oh my goodness
Jigsaw obliterated by that one to haunt trades back. Benji will not be much longer for this earth
Doki Shaco and Alamow now in the safety of the bomb site down below a
A nitro cell for Alan Allen Hand, waiting for somebody to walk haphazardly towards the stairs.
It could be the undoing of another Enterprise member.
A 3v3.
There goes the nitro cell, the explosion onto the pipe as well.
We've seen this one before in Goodbye, Bap.
And one minute to go, and now G2 with the numbers advantage.
Yeah, brilliant play by Alan Allen.
It almost extends the range of that nitro a little bit thanks to the pipe.
That's a cool tech coming through from the captain of G2,
and it gives them the numbers advantage now looking at the last 60 seconds.
It makes things awkward for Kino, or sorry, Kino, Cairo, and too hard.
I've done it too, done it.
I mean, we just interviewed him, didn't we?
It certainly doesn't help.
I know, trying to make this execute happen.
Lots of hard works.
The hatches will be open.
They'll have many options available to them, but I'm worried about these guns.
Everyone on G2 will be trained, and if they're clutched with those trades, Parker, it's
going to be tough.
Alimaz is in a great position.
He's just holding the middle hallway.
Nobody seems to get past him.
They don't even need to get to Alimaz.
Shiko is there to get the job done, and G2 off to a 2-0 lead.
It's a perfect little defense and honestly it shows that G2 still have confidence even when something goes wrong in their game plan
This is not a rigid team who need everything to go to plan
Stomper dies early in that round Parker and what happens? Ben just says no worries
I got you bro steps up for a huge 2k on the roam was worried about being tracked or called out
But he's got that mute jammer to be able to put at his feet and it's so important
We have the best opening game up against DarkZero, he's actually the lowest rate of player on the team, not that I think he played poorly, but he didn't have the kills, didn't have the stats that we're so used to seeing through the game, and then this was so cool.
The Nitro does a lot of damage, but you really need that gas pipe to finish off the kill. He's standing on a hard floor inside a bathroom, but it doesn't matter because of that C4 attack. Really cool stuff from Carl.
seen that with impact grenades, we've seen that with bullets and pre-places as well.
So unfortunately, Enterprise find out in the tough fashion how that works for G2.
No real weaknesses here for G2.
And I will say this, Stompett has been playing largely alone through those two rounds.
Stompett's a terrific player.
There's no question about that.
But he has not been as strong at being able to buy time for his team, and he has certainly
not been able to match up against the guns in either of the maps. It was five and five
back in his earlier game today against DarkZero and is now 0-2 to start off. This is below
our expectations for a player of his caliber and honestly Jesse, while somebody has to
bottom frag on G2, I do not expect Stomp and to hold that position for too long.
No, certainly not. And he's going to actually give up the Raptors position. He was playing
there back in around one. Now Shiko and Doki will take it over. This is quite common for
G2 when they defend CC. This Azami plus Wamai combo is something they love to play around,
so it's not a reaction to anything that happened earlier in the game. It's just business as usual
coming in for G2. There needs to be a strong plan from Enterprise to counter this. They've got the
Capitao, which is great, but against the Wamai it's not going to be enough. Cairo walking into
the Monty is going to be another big piece of this puzzle. Depending on how Rafters go, it'll
likely determine how this push goes overall for Enterprise. A very familiar spot for the Azami
me here on rafters and hard to deal with if you don't have the right tools.
Usually you need nades, usually you need your Capitow Fire.
There are Ratero drones on the board, Bappin will take down Doki.
Doki's been the tiny terror through two rounds so far and will no longer be allowed
to play in the sandbox with the rest of his team.
A minute 40 on the clock is now the Monty menacingly and croaches upon the space
that Shiko has taken up.
But I mean, if Cairo is not properly supported here, he will be left on an island
and you do not want to be, whether you're a shield or not, in a 1v1 against Shiko.
Down goes Tuhan, Stompin' on the board, and there goes Cairo to Shiko.
What did we say? You don't want to be in that position if you're unsupported.
Shiko will make you pay. Bapin will fall as well.
Shiko's just tearing through everybody. A third kill.
Brenda with a minute 13 on the clock is last alive, finished off by Stompin.
Two kills from Stompin, three from Shiko, and G2 pull off a perfect rotation on defense.
Really big play coming out from Shiko, and you start to add up these numbers, Parker.
I believe 21 kills through 14 rounds, both earlier this morning and today.
Shaiqo has been a menace for G2.
Nobody doubted that he was one of the best players in the world,
but after getting dropped from Falcons at the end of last season,
people were starting to wonder, is he going to fit on a new system?
Those questions have long been answered.
Perfect playover by the Raptors, despite losing his partner Doki earlier on in that round.
The Azami will go, I think, very reasonable,
given what we just witnessed out of Shiko,
Stopping playing it earlier too, of course,
and the Capitao being removed.
So when we get to round six, we go back to CCTD cash.
That rafter's push is going to look a lot different
with both sides losing some important tools.
Yeah, I mean, the Azami band is really smart on this map.
You can use Azami basically everywhere.
She is one of the most flexible operators, period, on defense.
I mean, obviously, we've seen set of pro play.
If you yourself are inexperienced,
Azami is a terrific selfish operator.
You saw how Shiko played it.
for Kiba barriers on top of rafters.
You're either gonna force the attackers
to shoot out those Kiba barriers
and then you can swing and kill them in the process
or you need a coordinated effort,
usually again with explosives of some kind.
Maybe you have fire, et cetera.
If you are an aspiring player at any level of competition,
a zombie is an excellent operator for you to learn.
She is really beginner friendly
and has a great kit surrounding it.
This is a map where again, she gets a lot of usage.
How will they adapt?
because they've lost all of their electrification,
so they won't be able to keep those walls closed
as quick or as long as they want,
and now they won't be able to play as forward
with the keep of area,
so I expect maybe a bit more entrenched defense from G2.
Yeah, well, they'll fall back to old favorites, Parker.
I mentioned it back in round one.
They love the clash, they love the mirror.
This is the standard G2 setup for a gym bedroom on a club,
okay?
We've seen this throughout the EML,
stomping a very good clash player.
I know we all like to hype up his gunplay,
but he's really smart playing around
with this bulletproof shield as well.
When you look at the tools being brought by Enterprise, some good answers for sure.
I mean, the Nomad can make Clash's life really annoying, and certainly if you can get under
in some important spot, bapping on that Demos can be really impactful too, but it's going
to be tricky dealing with stopping over on this extension of Cache's side.
That's why a lot of this pressure early from Enterprise is just on Jakuzzi.
It's just on this side of the site.
I'm not so worried about the extension yet.
If they can pick off some of these anchors, that'll be more than enough.
Almost gets Shaco really early in this round, and they'll expend the Lion Charge to reposition
Themselves getting rid of shica would be huge especially since he has two razor blooms or two of those those store
Razor balloons in pocket would be a devastating loss for the player
But also the gadgetry to go with it razor balloons have lots of different functions
Raffi miss the barbed wire with that made I believe so yeah, I was going for the bar
It's a tough one might have been something else there
He also wanted maybe a razor beam or something that we didn't catch but still you till on the main stairs one way or the other
Things are dead, Mark.
Didn't quite find it though, unfortunately. I mean, this is the problem, right?
They're not able to find these players out, can make things even more difficult.
There is nobody below or again extended cash side too much.
They will have a drone set up for the flank in case Benjo wants to go for such a move,
but I really think Enterprise are fine with a 5v5 execute Parker.
They got four Candelas in their pockets plus smokes, some nades and flashes being played by Brando and Cairo.
I mean, there really are some good tools to make an execute happen,
But against the clash against Samira, it's gonna get messy and it's gonna get loud
G2 have a
Incredible defender win rate on this map
So I mean it stands to reason that starting here would do them so well have a lot less data on enterprise playing on clubhouse
This is not one of the preferred maps for G2, but it is all reliable for a lot of teams
So doesn't surprise me to see it get brought out. Oh my goodness Shiko with the ego challenge on jacuzzi wall
looking for number two
Narrowly missing out on Cairo now. He's being hunted from down below the Deimos up Bapin try as he might nobody can get
Shaco down
Until they swing on to the breach. There's Cairo ascending Bapin is there. Oh my goodness
It's a mess inside of the server
Brenda was last alive and Ali Mal will get the final kill for oh the start for G2
Really not the push enterprise we're looking for mean G2. They recognize just how long that setup is taking
How long did it take for the opening pick to come through?
I mean, there was less than 40 seconds on the clock when Shaco goes for that pick on the main breach and finally finds an entry frag.
It's a really slow push coming out from EP and I don't think they wanted it to be like that Parker.
Yes, they didn't clear the roam. Yes, there was nobody below for them to fight.
Like they're not looking for early engagements, but they're looking to get an engagement when they execute with the Ying, when they're executing with their utility.
It was G2 who actually took the initiative and that meant that the utility didn't come out the way they wanted it to.
We didn't even see all four 10 dollars get thrown
I think jigsaw through two of them or maybe three of them before getting taken down in the midst of that round
So they didn't really get the push they were hoping for and I think this is a good time out from mag
Maybe a little late to be honest because these pushes have just gotten worse and worse as the game has gone on for enterprise
Yeah, this is this has been the real test for them and we said that's exactly what this would be and so far
They are not doing very well. Yeah
Unfortunately, maybe a bit more studying it needs to be done here, you know, computers away, pencils out kind of deal.
But yeah, Enterprise, all the momentum that they have had built up over kickoff and onwards, seeming like this oceanic super team with really no deficiencies.
Star-fragging power from Jigsaw in particular, great depth on the support side of things.
And what do they have to show for it? Jigsaw's one and four.
Exactly. I mean, that's the issue, right? Jigsaw has been the guy and he's not even getting value out of his utility, really, right?
I mean, he's on the ying in that last round. He's the guy who needs to kind of break the site open
and it just ends up going down. It doesn't get very much value for him. So Jack really needs to find some way to bounce back into this game.
I want to see him getting typing again. I want to see him loud both in the server and in the text chat because that's where he thrives.
When the Aussies are typing, when the Aussies are having fun, that's where they find success and so far that's not happening.
Certainly not for their star player.
Well, back downstairs they go. G2 not able to play that Azami as we talked about, but
will not have the same prominence on this bottom floor bombsite as we typically see
beyond that. Though, to their credit, they did bring an Azami here in the hands of Shiko
the last time they played it in round number two. So far, Enterprise has been okay on their
entry two on and back and both have a first blood under their belt, but usually comes
with an answer back from G2. Here's a scarier number for me, Jesse. G2 have never had less
than two players survive around. So if you still have nearly half your team surviving
every time, there's some big deficiencies. And I think with Enterprise, it's really been
that mid to late round. Yeah. Honestly, G2 is such a hard team to play against. Partly
because they have so many different strategies, so many different ideas of how they want to
play every bomb site. I mean, we've seen now two repeats and we've seen two brand new
strapped coming out from G2. No more do we see Stompin' and Benja up on the roam game.
This is a hard five-man anchor, and you look to that last round where Enterprise really
stall out. They don't really get anything for the first two and a half minutes, and
G2 are thinking to themselves, alright, these guys are slow as hell. They're not going
to be able to do much, even with map control, because the execute's just going to come
way too late. So let's lean into that. Let's play a full anchor setup. Let's put Stompin'
back on the clash, because we know that these guys are not really capable of clearing us
out in those spots. The anchor play was excellent last time coming through from Shryko on that
as long as you should be just as comfortable here on the Thorn Parker. It will be a late
explosive execute once more. That is historically favorite G2.
We're halfway through the round and I mean you've cleared up the top floor and now you
gain control on that middle floor. That is terrific for enterprise timing wise but as
you pointed out, if your job is to slow down your opponents, Clash, Thorn, Goyo, Mira,
all of these are obstacles that you need to get ahead from. The only one that you're
He's not going to slow you down as a warden and he's not going to be a problem anymore.
Brando gets the lead off pick.
That's the third time in five rounds that Enterprise has struck first and yet they've
been unable to translate that to a round victory.
That's critical but the warden down they need to get value out of these $10.
They couldn't do it previously but this is the moment to try to strike.
Brando's on the operator this time around.
If he can take blue control he should have no problem with these $10 coming out but it's
all about the execution.
He just lets that one slip through his fingers, Cairo taking some damage, Candela's going
off, Tuhon eliminating Benjamin Astor, and this is the best start we've seen from Enterprise.
In quite some time, Tuhon's in the midst of the site with the bearing nine outs, finding
just about everybody, but Shiko sits and waits. He warms up, Brando has his teammates back,
and Enterprise is on the board.
Finally, we get some momentum out of Enterprise, and Tuhon, the star of the show, while everyone's
attention is over towards blue, where those candles come down. A couple other players looking
towards Main Stairs where some pressure was being applied by Enterprise.
It was Tuhawn who drops the kitchen hatch with that SMG, finds a massive multi-frag to come
out and make things happen for Enterprise.
A 5-0 would have been a disastrous start for 4-1, that's not the he could recover from.
Absolutely.
Tuhawn managing to find a gap dropping through that kitchen hatch and G2 just could not calm
fast enough to turn their sights towards him.
I mean, there is going to be chaos in the server.
Finally, Enterprise is typing in chat.
I mean, it did take them until they won a round
and immediately getting clapped back by Doki.
Doki getting a couple of words in
in the matchup against DZ earlier today as well.
And a reminder, as we approach halftime here
in Enterprise versus G2,
Dark Zero is in action right now.
They are playing up against Ninjas in pajamas
over on the B stream.
Jesse, you and I are not watching that game,
So we have no idea what's going on over there.
But with how these two teams have played,
that should be a pretty exciting affair.
Yeah, no doubt there's going to be fantastic matches
across both streams all day long.
But for Enterprise G2, this is still
one that can be swung in the other direction.
If we get a 4-2 split, especially attacking on Clubhouse,
I mean, this game is far from over.
Enterprise can be a really strong defense team
when they need to.
Throughout this tournament, they've
been a better team on the defensive half.
74% win rate on the defense here through Salt Lake City.
So this is a team who know how to defend if they get that 4-2 split. It'll be huge now
I was worried with both the bands coming through a zombie in capitao
What does the rafters clear look like well? It doesn't look like anything because they're not going that side Parker
It's gonna be a master side over clear which means these roamers on the West most importantly
Benja are gonna be an early action if they try to take these gunfights
Is Benja made of electricity
Not that I'm aware of
But I keep hearing electricity with Benjamaster
Was the clash sound the clash taser
Didn't pick it up, but I wasn't paying attention it goes to the machine. I suppose
It's gone now Ben just sitting inside a weight room when he was on SSG team bonding seemed to involve the gym in some capacity
And he along with Shaco been doing some heavy lifting there was again
Benjamaster flushed out so perfectly.
Brendo has been very good to pick up for Jigsaw's deficiencies too.
Very quick kills by G2.
Cairo and Brendo down for the count and with that, Cairo will go the entire first half without
a single kill.
On his role it's not necessarily important he gets them but that is still quite a loss
especially with Enterprise struggling to get frags.
They've also surrendered that diffuser over in Logistics so one of the two remaining
players on this EP team will need to go retrieve that, but they've got their hands full as a
cross might prevent Tuhan from getting in the breach. This is such a bad situation to be honest.
Trying to bait a swing, does it? But Stalpin's better anyways. Jigsaw's got the kit here,
but everybody's looking his way, Parker. This half looks almost unwinnable.
Doesn't even get one. Alamo cleans things up and it will be a 5-1 split for the Europeans.
Yeah, G2, banging on all cylinders.
I saw after, I think it was round number three,
Twister, the coach of Team Secret tweeted something out
saying like, is it already, is it too early for me to-
It doesn't matter guys, come back for more
some more briefings, now it's the time to worry about it.
Zero, zero.
All right guys, whatever happened on attack,
get the fuck out of our minds, okay?
We are now gonna be defending, okay?
So, zero, zero, remember if we're up or we're down,
it's zero, zero, we all need to reset right now, okay?
calm down and we've already identified what's the problem okay we're not
listening to each other okay so they're most likely going to ban Bandakai what
are we banning on Cairo? We are banning Thermal Instructors. Thermal Instructors. Okay if we do play our
roam strats they're going to be doing spread fast first floor entries okay
fast in kitchen or fast into airlock okay or they have a blitz running
through church door on an execute okay so care the blitz in church and care the
fast entries first floor if we're doing the ramp strat, okay? For the gym cash sweep,
they have just a default sweep, they have a black beard, okay? And Deimos will always
come up secret, he'll jump in secret and he'll come up cash stairs, okay? Oh, smoke my door.
Oh my god. Oh yeah, I can do it like that. Yeah, and I do it so I can walk in and peek steps.
Yeah, yeah, yeah. I can put like two, so you're fine. I don't think my smokes...
We talked about it before the game with Milo. He's like, I'm gonna use the glass there to kill the guy steps.
Ah, okay. Yeah, why do we have been doing it already?
Yeah, but it's like, it's better if he capitals because the smoke takes a little bit to explode, you know. If he smokes, I'll just peek him right away.
That's fine. Basement room please, find, coordinate the executes. Remember if capitals, young Grimm's open and I'm playing it, blue is always so easy to take, Carl.
For us, they just like coordinate with me and Shaco. I'm gonna burn the guy I push
G2 really not using much time
Silence for like 25 seconds
What more is there to say than the score line is an already saying they are very firmly in the driver seat here in this best of one
hoping in the day 2-0 and right now it seems to be the case Enterprise will
have to pull up a miracle in the second half. Yeah once again MCG is a game of
two halves Parker it's a common saying but it's true for a reason right we've
seen things flip before G2 will have a relatively easy time they just need two
defense wins that could be one site twice or two different sites really
common bands coming out here both teams focusing on the wall breach whether it's
the hard breaches or the electricity ops coming out Enterprise have to be able
to lock in on these defenses. I mean, Meg said it right when that tax handle came through.
Whatever happened on the attack, get it out of your heads. This is a new game. They have
to believe that with their whole heart. But man, I'm worried. It was not only just some
silence, but it was silence and the confidence I felt coming out from G2 in their own timeout.
They were talking about different ways they've been able to clear blue, different strats
that they used to clear staircase with the glass. I mean, they seemingly have a deep
arsenal of plays they can make here up against EP. And they might not even have to showcase
them all. If they can close this one out quickly, that's got to be in the back of their minds.
You know, if you can make this one a fast 7-1, you're saving Straps for later in the tournament.
Oh, absolutely. The one big deficiency for Enterprise has been their gunplay. We have to
give Brendo credit for his opening picks. Brendo has been very good at finding opportunities
for his team. He has two first bloods so far, two on, and Bappin have won a piece. Now for Bappin,
That's half of his kills was a first blood all the way back in round number three
Enterprise actually have four first bloods of the six rounds. So they're starting point really not quite bad
But it's everything that follows that is the issue. I mean you've got guys like Bap and jigsaw and Cairo
combining for a total of three kills and 16 deaths
Yeah
Something is very clearly going wrong after you get that first pick and Bap is gonna have a tough time this round Parker
because he's playing that blue position that G2 seemed so confident to clear out.
And look at this AWP lineup.
You've got Kapitao, you've got the Grim, you've got Nades and Flashes on Alamo.
I mean, there are going to be some real problems playing this blue position from Bapin.
It's nice that he can see through the Flashes and the smokes.
That's great.
But with all of this utility, with the Kapitao Fireball,
with the Bs coming out from Grim as well, Bapin's going to have a tough time.
It's a nice impact.
Amazing timing by Cairo.
That was about a nanosecond away from going off.
So well timed, then.
Don't require stomping to go back to the drawing board there
I imagine doki will make a beeline for stock and get that hatch open which will then put more pressure
over on
Yep, yeah over on bapin who's playing in that position
He's still there a lot of people refer to these spots as suicide because you know you are playing two guys
So it is a
Well, you got a death wish if you want to play this spot
Yeah, I'm worried the drones are coming in G2 doing exactly what they said they would but he's not alone
He's got jigsaw just behind him inside of church, so they've got a couple more opportunities here to even close things off with the Izami.
Might be able to cause some distractions, maybe disrupt G2's push a little bit.
You've got to find some way to force these players off guard, because if they do the exact push that they want to, I'd be worried about how good it'll be.
Naitro-Sel lined up in the hands of Brenda. He's been a bright spot in terms of fragging power.
Stompin would be the recipient of that, should Stompin not be aware of it.
He's drowning himself down the stairs a good spread from g2 now as we hit the final minute of the round and
That's a little bit of damage done to jigsaw not much else has happened here, Jesse
Here from the firebolts though. This is the clear they were promising the bees are in on to Bappin as well
He's got to make a decision. He just runs back out to church. Shaco will look for the follow-up
He had some targets in front of his eyes Bappin takes down alley now stopping trades that one right back
Stopping was poison ready at the bottom of main stairs
Shaco right now coming out empty-handed as Jigsaw has been put on the ground
So it's a 3v3 unless Jigsaw can be recovered
Doesn't look like that's the focus for the time being Cairo breaks his killless streak
Eliminating Shaco. He's got Doki and follow-up Brando is now on the ground as well a 2v2
These teams cannot remove themselves from each other's presence stomping attempting the plant to draw somebody out
It's a flank around from to on Doki needs to cover
But where is Doki as two on and stop and now both have their hands full Doki looking for the backstab
He will find it jigsaw's been picked back up
He gets the kill and it leaves stopping in a 1v2 running at a time
It looks like enterprise will survive for at least one more round and they'll win on time a good attempt from G2
But enterprise managed to squeeze out a victory. It is close. It's messy, but it gets the job done Parker
They don't ask how enterprise really nice stuff around that blue stairs position.
That's what we were worried about the most.
That's where our attention was.
That's where all of the U2 was for G2.
But what did they do?
They didn't stand up and fight it.
They just gave it up.
They left the position and Bapin says, you can have it.
I'm going to look towards the hallway.
That's where Alan was pushing in.
That's where I'm going to find my frag.
Immediately traded back, but it kept numbers alive that whole time.
And you're right.
Kind of in the end there, Doki and Stompin not able to work together.
Doki was playing over towards blue. He was the last remnant of that push trying to make something happen
And I think after getting that down. He was just a little bit too passive
It was two separate 1v1s
But when they took so long to capitalize on that frag
Enterprise were able to pick up a body and now it's not two separate 1v1s
It's a 1v1 and a 1v2 that's something enterprise can work with that's a trade game
They could play around and they did everything they needed to to lock things down
Imagine how differently that round goes if you take blue about 30 seconds earlier
Yeah, right Shaco was in pursuit, but he was about a step or two behind those Grimby's wasn't able to play off of the pings
And because of that he could not get not only one maybe even two relatively free kills
Just something like that can make a huge difference if you are a step behind across that your team is set up
You can lose the round quite effectively. I like to see Cairo getting active obviously still one and six
But not finding a frag through that first half
He is the highest kill differential on defense of any player here at Salt Lake City major 20 and 10
That's plus 10 differential. We know he's a good fragger on the defensive side, of course hard support IGL
He doesn't play very frag focused roles on the attack
But watch out because if he starts heating up on this defense side g2 might be in trouble
I mean don't get yourself jigsaw could still easily get back in this match as well
Yeah
It is very rare that your star fragger will be that quiet for that entire time the problem with the best one Jesse
You have no other maps to recover.
Benjabaster will take down Tuhan.
Brendo has taken a beating as well.
G2 doing very well in the early round,
which isn't something we've said much.
It's been Enterprise doing their job so effectively.
Down goes Brendo as he ego peeks the window.
Maybe he was checking for information
and Benjab will find kill number two on the round.
Two kills from outside, two from Benjab.
It hasn't really get active in the building,
but here finally enters in through Khan
and does pay with it with his life.
3v3 now, messy defense from Enterprises, scattered around the map as G2 EnterLogy.
And now go the impacts, Cairo a desperate swing, Nitro cell now will be tossed out from these defenders, Jigsaw.
Eliminates the downed Benjamaster, it won't be his kill technically, it will be Bappin's.
Good reflexes on Bappin with the TCSG from that spot at top, red.
It was almost a double swing onto the opening as Shiko gets taken care of, but the defuse kit goes down.
Stompin, a deceptive amount of kills, quietly amassing 8 frags.
It'll all be up to Alimow though as Stompin' sits up, gets shut down, and sat down by Enterprise.
ADS now from the Blackbeard.
Say what you will against this Enterprise team in this particular match, but they can still easily punish you.
Alimow has to play safe for the next 20 seconds.
Stompin' will be giving information, there's Alimow inside a bathroom going for the loop around.
Oh my goodness, Jigsaw gets it with a little second! I was wondering what the pathing would be!
A huge clutch from Enterprise, they went back to back rounds, and suddenly we've got ourselves a ballgame!
Welcome to the server, Jigsaw, you've been badly missed!
He starts typing away, listen, Jigsaw, an absolute masterclass.
They didn't worry about the clock parker, they knew that that plant was going down inside of gym.
G2, an excellent explosion into the site, leads off with Benji, getting those two massive frags over into the master windows.
From outside the building, he starts to create that chaos.
This is the second one coming through straight onto Brenville.
It's a 5v3 advantage.
The players over on the CC side, they do quite well.
Bapan and Jigsaw move together and they finally kill Alma with what?
10 seconds? 13 left on the D-Fuse, about 5.
To get to that D-Fuse, get plenty of time to make it happen.
Really nervous with that clock ticking down.
But Enterprise, they didn't seem worried at all.
I mean, it seems like Enterprise needs to stop getting the first pick.
I think that's where the key to success lies.
Let Benjamaster get two picks immediately and then you win the round.
Really good stuff in the mid to late round and as you put it, there are two sides to siege.
If you are on attack and you strike first, you usually have such a high rate of success.
That win rate fluctuates anywhere from 65% to 80% if you strike first.
Enterprise have not gotten that memo whatsoever.
Enterprise have statistically played better when they don't get the first pick.
So, their mid-to-late round needed work on the first half.
It's hard to capitalize off of a lack of coordination on attack.
On defense, your mid-to-late round usually involves play angles, play time,
and play Shiko out of the building.
Baphen with a beautiful swing immediately answered by Benjamaster.
Great shots abound as Enterprise have made this really competitive.
Now it's Brenda almost dying.
Benjamaster looking for one. There goes Brenda to Doki.
three bodies dug in the first 30 seconds. This is going to be a good round, Jesse.
Absolutely. Doki promised the glass play during that halftime and he will deliver
a nice frag coming out from him. And now two on, I believe, downed by Doki as well.
He's in the Raptors position, so that's a massive pick and everyone's dead on the side of Enterprise.
We don't even need the full three minutes. That is a quick one to bring G2 to match point.
I wish you could see the chat. They were saying things I cannot repeat.
But it is very entertaining nonetheless final operator band coming in here and nothing is really slowing down this G2 assault at least
In this overall matchup Enterprise did show some real promise on that previous round
But it all fell to pieces a great peek by Baphinus once again
Enterprise strikes first and goes on to lose the round. They have lost
lost four rounds where they had the opening pick. That is an unheard of statistic. It's
frankly it's a bit baffling, but the thing is is that Meg likely knows what's going
wrong. He can probably assess this, but you're not going to be able to fix it because this
is an investor three.
True. And they don't have any more tacked timeouts. They blew it in the first half,
so they're not going to have any ability to talk to their coach. Meg, one of the most
experienced veterans of the OCE seed, maybe the founding forefather really of
the Australian Rainbow Six, but he can't have any more impact here in this matchup.
You kind of saw more of that chat coming through. It's gotten a little bit more
more thosile, I would say, from Enterprise compared to what we're used to seeing.
I mean, they're begging at this point. They need to go three straight on the
defense. That's no easy task. You've got to win three separate bombsites in a row
just to force this into overtime. And G2, you know, they haven't been winning
most of his attacks, but they became coming very close. I mean, they could have won any of those first three attacking rounds.
It was Enterprise better in those late moments for seven and eight, but finally G2 get the better of them at some point in the next three rounds.
You got to think things are going to fall apart.
And to your point, those rounds, Enterprise won with only a single player survivor.
Yes.
So again, very, very close. This one could have easily been over with Enterprise winning a single round.
Jigsaw dies at the hands of Doki in the first 25 seconds, you know what?
For the neutral fans, you got to be saying this is a pretty good game all things considered
Tuhan now inside a freezer playing over by kitchen. He's in a rough spot
Potentially being watched by Windows and has had to plug so many holes with those Kiba barriers down goes Bappin
40 seconds off the board and we've already got two casualties make that a third
Eerily similar to the previous round and that's with Tuhan still frozen out of action
Jumped on by Stompin who breaks double digits
Only player in the lobby to do so. Logitech bombs will go off Cairo and Brenda on the ropes
Enterprises incredible undefeated run looks sure to be ending in a matter of moments here Jesse
This one's not slowing down G2 have more players in the basement than Enterprise do they had two players down there as Alma
starts the plant, they find Tyra who wrote it back down and Brenda was on the top floor.
GG's are typed. I don't see this one going any other way.
Love to see Shaco getting in on the toxicity here. Brenda trying to deal with Stompin, but
it's the youngster to seal the deal. G2 no doubt about it. Take the map and with it end
of the day 2-0. They are but a single best of three away for qualifying for main stage
Hey John Friday, Jesse, it's Sunday.
It's crazy how good G2 have been.
They're making a speed run here at the Swiss Faze.
That is seven straight games through kickoff now and Salt Lake City for anyone keeping track.
A massive victory and it brings Enterprise back down to reality.
They have been undefeated up until this point in their season but this G2 team was just
too hot to handle.
Really impressive stuff coming up from the boys.
like the favorites here in Salt Lake City.
Absolutely, and now as you pointed out before,
the rounds were even played.
The only thing G2 has to do is win a single best of three,
and it'll be best of threes all the way down.
They can lose the first two, and they'll still
keep playing them because you don't qualify or go home
on best of ones.
So best of ones for G2 are done.
They're down stairs.
Yeah, they're down stairs.
They go the wrong way.
They went the wrong way.
OK, well, they're going to take a minute,
But they will get there eventually to to beat their opponents for the handshake and obviously tough result for Australian fans
You might just be waking up to watch their favorite team play
The Aussie's might be used to rooting for G2 as the only time an O's player has ever won a sixth sensational was in a G2 jersey
But today they won't be thrilled with this result plenty more seeds to play over the next couple of days
They're still one-on-one. Yeah, you mean you said mag was the founding father. I was like virtue's right here, man
Okay, I know you retired. Virtus the goat, but mag is the founding father
Can we agree on that?
Because the bird she wasn't in the scene was very beating like Magla's.
All allowed.
Thank you.
Watch yourself.
You're on very thin ice.
A comically long walk for G-2, you can stand in front of us, I think they actually walked
all the way to Australia.
We will get the celebratory handshake before we get ready for the tournament.
That's awkward.
Oh, boy.
Oh, gosh.
Cringing myself in time now.
You still see their respect despite the typing in the server, okay. It's all love after the game
It's true professionals in between these two top clubs from their respective regions. We've got three more best ones here
Let's not waste any time. We'll see you after this break
Well, G2, they breeze by Enterprise, and I'm here with Shiko after another confident win
for G2.
A lot of people have talked about Shiko, that it looks like you're playing a little looser,
a little more confident than you have in the past.
Is that something that you're feeling when you're in there in the server?
Yeah, to be honest, I'm having fun with G2, so it's more easier to play good and have
fun, you know?
Well, tell me about being on this team for the first time.
Of course, you're the newest member of this roster.
What is your experience like on this team?
I mean, to me, it was a good team before me, but now I'm here, so it's even better.
But yes, we're playing good, so I'm happy with them.
How far are you guys going to go?
Are you going to go all the way?
Oh yeah, we're taking the major, for sure.
Amazing.
Well, G2, confident as ever as they continue to advance along in the Swiss.
Why was Doki standing there like if Shrekko didn't say the right thing, they were going
to take him away?
Right, I was concerning.
Don't you just stay in there like and then at the end there he got possessed by a ghost or something
I'm not exactly as somebody who has a lot of Scottish family even. I don't know
So I have no clue but g2 obviously a huge victory
But we are far from done today as I said we have lots of best of ones to go
You and I are now entering our final matchup and then we will have crow and fellow who by the way did a terrific job earlier
Coming back on for the final two matches. We have face clan versus rebellion
We are speeding through this as the team is almost ready to get going and we are going to layer
Experienced map for both these teams Parker. They've got lots of footage throughout kickoff so far
So there should be plenty for the coaches to dive into on layer. Absolutely
Wow, I believe that will send us straight to a break here as the game is getting ready, so we'll be back very quickly
The match that preceded this.
One of these teams will go up 2-0 and play best of 3s for the remainder of this phase.
One of these teams will go 1-1 and will have their fate tied to a best of 1 team.
Tomorrow which one will it be rebellion with a stunning victory over vertus pro earlier today phase clan with a
Study victory over five years earlier today, and now we go to layer to see which of these teams is better in this one map shootout
Yeah, parker
There's not a lot of teams that have a winning record up against phase clan and
Tropify rebellion are certainly not one of them since this organization entered rainbow six siege
They have never taken down the giants of phase our two-time world champions
I mean listen this is a squad that have been really trying to break through the top echelon recently Shopify rebellion know how good they can be
But to get to the top you've got to beat the guys at the top and face clan will be their first challenge
That is really gonna test them hard not that VP didn't maybe earlier today
Of course, I was a 7-5 victory for the rebellion a few hours ago
But face clan are on another level beat them twice over the last couple of years those 20 si 26 and si 25
So big game moments for both of these teams and they will meet once again in Salt Lake and Jesse. Yes, I have important news
Parker, please tell me the important news
Do you know who has the best KD?
Presently at this event. I can take a guess Jesse. Would you like to guess? I would like to say it's probably spoi
Ding-ding-ding-ding-ding-ding-ding. There you go. There you go. Do you know what you win? What do I win?
You have to live in Edmonton
Woo-wee! No, that's not good. It's my favorite city. Okay.
Spoint enters this matchup just ahead of Perez at a plus 26.
Now, this is not the spoint show. There are lots of really good players in this lobby,
but there is nobody who has been under more of a microscope than Spoint of these 10 players.
And frankly, for good reason. His performance has been well below his expectations, our expectations,
and I'm almost certain below his team's expectations of him.
Now, a couple things have very subtly changed.
The deployment of Spoight, looking a little bit different on a lot of maps.
Surf and Rexon taking a bit more of a backward step offensively
has allowed Spoight to flourish in a more active role,
and he is not letting that opportunity go to waste whatsoever.
He has been oh so formidable.
Seventy kills so far through the entirety of this event.
That is an eye-watering number, and he almost dies really, really on the soul.
So, oh my goodness, I need to stop talking.
Boyd's shooting well, his toes do not do much of the shooting, unfortunately.
So he's got to be really careful around these tunnels.
But, the soul's playing feet finder right now, Jesse.
Yeah, you're absolutely right.
70 frags, that's the most of any player here at the Salt Lake City Major.
And of course, they played through phase one.
Shopfire Valley have played the most rounds of anyone at the Salt Lake City Major.
But even compared to his teammates,
Spoigt as a monster number of kills, Ambient 56 is the next highest, so still quite a gap there coming through from Spoigt.
And part of it is this support he gets around Canadian.
Ooh, there goes Canadian, so not so much support.
And the Monty is down for the count. Spoigt and Ko have played 69 rounds.
Yep, nice.
And with 70 kills, he's averaging just a little bit more than one per round.
That is pretty respectable at this point in time.
He will have to do some serious work, as will the rest of his teammates now, losing Canadian.
Defuse kid in the hands of Rexon 145 to go.
Faze are usually slow starters at events, but they beat five fears, and now they have another North American team
that they can show why Brazil is considered the most competitive region.
Oh my goodness.
Surf goes down to a Razor Blue and Ambi, the only one on the kill so far. Ambi finds a second.
Goodbye to Handy!
And we're in a 3v3 though, serious damage has been done to the Rebellion.
Yeah, that's the problem. The HP is really small on the side of Shopfire Rebellion right now
and there is a Nitro Cells sitting in the hands of Souls.
Of course, the Body Shot damage still can ring out from these players too,
so you've got to be worried about that situation.
Starting to work on the Breach a little bit, Souls had one of those Zota Cancers,
but didn't get to use it often in time, so this angle gets open.
He will just swing it for the fight,
spoits on the other side of things, you don't like those odds.
Yeah, I'm frankly quite amazed, but I was able to win that duel.
Cyber finds a second kill, shutting down Ambie.
So Ambie with two kills on the team, doing a lot of heavy lifting.
Spoight and Rexon will need to find the remainder.
This base can just sit back and wait for the final 45 seconds here.
He's single bullet will kill Spoight.
One to two bullets, depending on the gun will take care of Rexon.
There goes Spoight.
Rexon almost follows, but through the wall, KDS is punished.
Cyber on full HP.
A standoff ensues with 30 seconds left.
Rexon tries to draw him out, does not have the defuse kit, will need to retrieve it.
Cyber playing the patience game, just waiting out oh so well.
Defuse kit going down, Cyber is not taking the bait, he's a little too clever here.
The most major appearances of any player at this event, experience that you simply cannot
teach, and he gets the kill.
Goodbye Rexon, not much to get admittedly, and FaZe Clan, win the 1v1 to take round number
Nice little triple coming through from cyber. He does not mess up those opportunities had a really good game earlier today up against five
Fears dropped 12 kills to top frag the lobby and make a really nice show of it
75 up against the number one seed from North America. There's no doubt five fears a newer team
They won't necessarily be favored to the contest versus face clan
But still showed confidence beating one of the best teams in the NA region
It was a bit of a messy push coming up from SR not in the bad sense
But when you lose Canadian to a nitrocell so early
It definitely makes things really difficult to kind of get things in there
I liked Andy pushing up those rocket stairs
He found a real nice gap getting a big two-piece in that direction
But in the end face times trade game is top notch and you have to be perfect to soft them from trading things out back to back
World champions for phase clan
Easily one of the greatest rosters assembled in the history of this e-sport and they have shown no signs whatsoever
I'm slowing down. There are almost
No deficiencies on the sign of this team. Every single one of these players can carry a game.
Every single one of these players have carried a game and can do so at a moment's notice.
Much has been said about this FaZe Clan team. Boring is the word that gets used an awful lot.
I know it's often seen as an insult, but really it's just sometimes when you are playing almost
perfect Siege, it's beautiful to watch, but it's so routine it becomes boring. And again,
We mean that in the best way possible phase claim usual slow starters not so far here at this event
No, certainly not and I think the pace is gonna keep up for phase clan
I mean this is gonna be an aggressive Rome strategy coming through from their second round here on layer cyber up on the top floor
You got souls here on the mid floor as well KDS bit of King basically everyone except for handy roaming around somewhere aggressive cyber
Barely out the building actually hoping for an aggressive peak who is that on the other side of things he wants to find sport
That's the outline he's staring at but unfortunately
Can always tell it's a line because the huge backpack. Yep. Yeah, not quite able to get it there
And they'll have to be forced back this room clear from SR can begin
E1 diesel now go off three different Intel operators in hand for the rebellion
They've still got one logic bomb that is still generating and ambi will be able to use a snakes sensor
as he roams around the map
Canadian not able to play on that Monty and oh cyber almost dying as that pipe explodes next to him
He gets away with his life intact. He still has utility in pocket. That would have been devastating loss for phase claim
Yeah, certainly cyber is just up here to kind of play with his food a bit be a bit of a distraction
These roamers have not given up the space although they could at any moment with the hatches that they have open
Souls excited to get active still here comes the second logic bomb that you talked about Parker and the flashes come for souls
Lodgy bombs going off, noise being given away in this position, KDS dies, souls firing away, they snap their fingers,
Ambi finds a two-piece yet again, Serp finds a two-piece of his own, it's all up to Cyber to clutch this one, or it's a flawless round for Shopify Rebellion.
Cyber will hit the deck allowing this rebellion team to come on in, but Ambi will get his third and SR tie things up, they need some confidence-inspiring rounds to start.
That first round was as close as you can get to a victory without winning it, but that second one, far, far better.
Yeah, that's five kills through two rounds from Jalen Turk, better known as Ambi here for Shopify Rebellion.
He has been so good so far through this season.
Again, Hat Salt Lake City, maybe taking a bit of a back step to spoits, but he can certainly shine what he needs to.
And you go back to some of those defense rounds from FaZe Clan and some of those positions they just played in round two.
Definitely feels like they're going for a bit of a roam strat that can be tough to pull off in the current meta.
If you ban both Deimos and a Snake, or maybe a Dokka B and a Snake, right?
Perhaps you can make that play, but when you're going up against the Dokka B and Snake combo,
it is so difficult to survive as roamers who shopped by Rebellion did everything they had to on that roam clear.
They cleared the space that they needed to with Canadian on the Blitz,
they used their information and utility to gather those player positions on the side of FaZe Clan,
surf and end and clean up all the kills in that round.
So really nice to have done from SR.
The interest is to see what FaZe can do next time on that site.
Absolutely, and while we wait for action to get underway in round number three,
while we didn't have a second stream during phase one,
we do have a B-stream running the entirety of this Swiss phase.
That is, of course, until we run out of teams to require a second stream over on the B-stream.
Ace and Dez are currently casting Twisted Minds and Webo Gaming.
They are two rounds in, so about the same timing as us.
Go wander over there if you want to take a look, or watch both of them together at the same time.
Have great games all day, and we still got two more matches after this one concludes on both streets.
Blitz, Ying, Glaz, you don't need a Ph.D. to figure out what this push wants to do, Parker.
The execute's gonna be scary coming in, and it puts some pressure onto these top floor players.
If they're gonna explode in towards the site, try to get a plant down.
Is the vert going to be good enough to stop this plant from Canadian?
And now go to Smoke's gas answered in kind.
Canadian will suffer through it, get on in and attempt the defuse kit,
but he doesn't have to be all clear.
Now he does take too much damage from the gas and it's the melee.
Bittiqui has been down, gets secured by Spoit,
who can have another, but he's outdulled by Andy.
Spoit is getting some kills,
but he's being shut down by the Fraggers on the side of FaZe Clan.
That is a familiar story.
Ask the other Swede Noah what that felt like in the World Finals
that we just had at SI in Paris earlier this year, a casualty, a piece, the glass is gone and we're just about halfway through round three.
Yeah, we've called off the execute Parker. I don't think it was a fake. They wanted to get that plant, but with it not going so well,
I think Handys talks at bay and did a really good job of dealing damage to Canadian. They will pivot.
Now it's going over to a top floor clear and KDS on this warden will be critical to stop Canadian from taking the space.
You can play this one slow because of the time they were able to squeeze out of that first push.
Canadian obviously has to be a bit concerned with getting hit with impact grenades or gas canisters.
Gas canisters, of which there are none now. His handy's just used his last one, two impacts.
In pocket for souls and a nitrocell for KDS. Those will be the concerns for Canadian.
He will not attempt to jostle that defuse kit.
Now he'll go fighting against KDS, losing the dual souls on the board.
This is quite the holdout from FaZe Clan as they now stare down Ambien,
and we'll get the final two kills to regain the lead.
Nice little hold up on the top floor, Parker.
They repelled that initial aggression coming in from shop of Fire Rebellion,
and then they didn't panic to it too.
Sometimes with younger teams, with less experienced squads,
you'll see a team react to that site hit,
and they'll immediately fall off the top floor.
They'll think, hey, we just got to get back to site,
but of course, on Bunkson Briefing, the verticality is the name of the game,
so they continue to hold on to that space.
They didn't mind if they lost their site anchor.
They didn't mind if the site got a little bit weak
because they knew holding top floor was going to be the key to success, the base clan.
At one point consider the best lair team in the world.
I think you can make some debates at this point, but still one of the strongest out there,
and they have a really nice defense on that tertiary site.
And funny enough, in terms of map preference rates, this is FaZe's fourth statistical best map.
This is the best map for Shopify Rebellion.
So SR, they are an incredible team on defense with an eye-watering
64% win rate when they defend layer their attack win rates not that much better or sorry is not is not that bad
It's sure 44% but I mean attackers usually only win two rounds on most maps, so 44% really not that terrible
That is of course until you look at the attacker win rate of phase glam phase clan has won
23 of the 31 attacking rounds they have played on this map over the last six
months. That's good for a 74% win rate on attack. So you've got FaZe who are a
great attacking team on this map going up against the Rebellion who are a great
defending team on this map but we don't have to worry about that until the
second half. So both of these teams sitting at 44% win rates on defense for
A phase clan and 44% for attack on Shopify Rebellion means it's about as even as it can get.
Who comes out ahead?
I don't know, but what we're looking at right now, a 4-2 scoreline to the defender, seems most reasonable and that's pretty bog-standard layer here.
You banned out coming through for Shopify Rebellion, that was the tool that Cyber used for his 3K back in round number 1.
Last time we saw this bomb site, so the straps will change up just a bit.
No more shields on either side to clash north of the Monty, so instead Cyberscopped this mirror window set up and Solz is the one playing with it.
Cyber instead actually down below in a bit of a cheeky position with that nitro cell.
He can play off the information from Solz because his teammate is watching into this area with the mirror window.
Popped, of course, shattered with that glass. It'll be a little bit less proficient, but Solz can still peek these angles.
After getting droned out, I think Cyber is deciding better of it and will back off just a little bit playing around these blue stairs instead for the time being.
I'm going to slow our pace down here for these teams as they seem to be eager to blow
us for the first three rounds.
That one was a close one.
You said this was a cheeky position.
You were absolutely correct.
I know he's down here, but they don't know exactly where.
They've droned about at least twice than I have seen.
Here comes Canadian.
Not good enough to save Surf.
There we go.
It worked.
It was a little ugly.
Hey, but it worked.
What more can be said than what we saw there?
still surviving for the time being. How on earth is this happening? How have they not
secured it? It's because Wrexen flashed himself! That's a rough one. What a blunder from Rebellion
and yet they're still tied at man count. They're tied at man count but they've now
lost some incredibly important utility. Not just Surf of course and the Snake but Canadian
on the Blackbeard. That's something you hate to lose and time has been ticking down this
whole while as well. The Duhops control. They can start to work their way in towards mezzanine.
That's great, but when it comes to going for this execute, they've still got so many problems to deal with.
Vita king on two toxic bids, soul sitting just inside the office, and these Kiba barriers have created a fortress in the office of Lair.
This plant will be very difficult, they should get the wall open no problem, but executing is a whole another story here on Lair.
Entrenched is the word I would use here. They have created a fortress, as you said, but that's another map, just as you can.
My bad. Yeah, it's okay, don't worry. This is Lair. You don't need a PhD to know that.
A swing on over, down goes Ambie at the hands of KDS,
but Rexon will tie that one right back up,
and now attempt the Diffuse Kit.
As the suite of Spoit watches overhead,
Rexon should be able to survive this.
He will likely get down right after,
but he still lives through the Diffuse Kit.
That was a calculated decision.
Spoit will now need to win a 1v2,
or Phase Clan goes up by yet another round.
They're both stacked up on the side of FaZe
in the same area.
Spoit has a powerful position to play.
He gets smoked off, sees the gas canister,
Goosey's winnig in cross, great coordination from FaZe. KDS the kill, plenty of time for the
Karat Disable, and the scoreline 3-1 for the World Champs.
Softfire, Bally, and man, they're doing their best in these tough situations, Parker. I
love the plant getting down there. Rexon's so much faith in his teammate for the 1v2,
but unfortunately misplaced this time around as KDS is faster with the trigger,
beautifully done from FaZe Clan. And again, it really comes back down to that early game.
I mean Cybers Rome down on his bottom floor. How good was this full information for surf?
But he's sprinting and he's not 80s. It's a massive blunder there and now Canadian is all alone
There's no one else to follow this up
Finally rexing comes in for the refri but time has been ticking this whole while and then both 3v3 just gets a bit sloppy
I mean Andy jumping in the display window. There's a foreign trap there. There's Barb
I mean there's so much they have to worry about
They just didn't have time to clear that out because it got so messy in those first 90 seconds and phase clan again
It got kind of close at the end, but call for it and I think through that final through a few seconds to win the round now
Not that I want to make excuses here for Canadian because he is an adult and he is his own person
But if they did not know cyber was there there is no universe in that less than one second
Anybody is able to call to their teammate. Hey, somebody is here
There's no way Canadian would relay that information to surf that quickly if they were going in blind
That is just simply the way this game works sometimes if you are out of drones and you are out of Intel
utility, you will be surprised by roamers or even players on site that you might not think are going to actively swing you or holding positions
That you are unaware of so cyber played that one really effectively and honestly could have won the duel against rexon as well
But gets flashed out a close round again for the rebellion Jesse. These are still close rounds even in their losses
Yeah, I mean even still Canadians utility game has not really been what it's needed to be the shield play especially on that top floor
hasn't found success. You can point fingers one way or the other, but even here on the bottom floor,
I mean, the U-Tilt's been cleared out nice quite quickly.
You saw how fast one of those swish throws just got deleted by the early aggressive play from handy down the side of barrels,
and this roam game will persist once more from FaZe Clan. I asked the question after round two,
do they try it again? Do they once more try to play a very aggro style despite the Doka being up, despite the snake being up?
The answer has been yes.
Look at the score right now three to one phase class 15 kills across the whole team the rebellion of 14
So again, these are close rounds for rebellion
Obviously they were a lot from the only round that they have won being a flawless round
But still the score line does not really reflect how close this has been
Cybers been on a real tear showing how much experience matters and Rexing will be the first one to die
They likely had to know they likely had to know where he was because of the logic bomb now service looking for an opening
Gadget out spoi taking some damage ambi out as well
It seems like rebellion are just running for the hills surf walks in town goes souls and back to a 4v4
Back to even numbers will go not bad for shop 5 a coin
This is a really nice spot to be in cyber is still a rat down by rocket stairs
But they're not concerned with it at the moment great shot from ambi onto KDS
Finds that pick on the player the bombsite and now the plank can start despite one above
Spoi with a kill on the handy vita king and cyber the last two left cyber will need to clutch out
I feel like we've seen this exact same thing unfold on this exact same bomb site.
So the difference is that Cyber is now upstairs and has lots of information,
but surface just so much better and absolutely disgusting shot.
Give the Rebellion the round and we got one round remaining in this first half.
Yeah, I mean, despite a nice entry frag coming out from Cyber,
I really don't agree with FaZe Clan running back that strategy with the full roam setup,
especially because they didn't ban any of those intel operators.
That was the real one lifeline that SR had throughout that first quarter.
They had an excellent go could be in Snake Clear at the top floor,
and again, they had an excellent go could be Snake Clear.
A little bit faster to site, they found Handy a lot earlier, so it wasn't the exact same approach,
but the tools were similar, the game plan was still similar as well,
and they got a lot of really good space out from FaZe Clan.
They forced a lot of advantageous 1v1s that couldn't be traded,
just because of how FaZe Clan were setting up,
because of that, SR are still very much in this game.
And I mean, Rebellion have been doing a good job of trading so far today.
Yes.
They've been doing a good job of trading this entire event.
This does honestly feel a little different than the SR that limped for a kickoff.
I think there were, there was good reason for people to be skeptical of SR's chances
when we looked at the kickoff results.
But since getting here and settling in, this team has gelled very effectively.
A lot of it has honestly been on the shoulders of Spoight's usage.
Spoight has been a maverick for this team.
He has been such an important part.
And Ambi is likely getting more comfortable
with his calling on defense as well.
And because of that, we are seeing a new look
to this rebellion team.
Now, I will go back to the numbers.
FaZe Clan are an incredible attacking team on this map.
Rebellion are equally as good defending.
So we are gonna see an absolute showcase after this round.
But until then, what happens?
Now 3-3 first half is very likely between these teams.
Just a quick correction, the support actually hasn't played Maverick so far this tournament.
In fact, nobody on SR, so...
But I think everything else is over here.
That's what that's for the Fortress drone, wasn't it?
I knew it.
Thought floor clear, gonna be coming in importantly for SR once more.
Their attempt at the direct to site push didn't really go their way back in around number three,
and their own clear's been good to them so far today, so they'll try it once more.
The Logic Bomb from Rexon will begin, and they'll start to push their way up these staircases.
Everybody on the side of FaZe planned very condensed, not spreading out through this top floor,
but really just playing in and around our six-room. This intel from Snake could be huge for Spoi.
And Spoi will have a read on where Handy is looking. Out goes the gas, the first canister. Handy still has two remaining in pocket.
It will, for the time being, slow down the Monty of Canadian.
What is Cyber gonna do?
He's gonna be Maverick of his own, hasn't he then?
I'm Mira.
You literally looked up if Spoyt had played Maverick while I made that joke.
Absolutely.
Rexon first, picked down, goes Soil's Intel, will now also go over to Rebellion.
That is big. KDS taking some damage from one of the F2s, whether it be Spoyt or Ambi.
It remains to be seen. Vitteking punished by Surf, another now in line.
That's Cyber as KDS gets on the board. Cyber is so good.
A quick peek, Surf is gone, and we are tied again in Mancown.
12th floor so tough to clear Barker, especially when Handy's playing close with the shotgun, but the flash coming out he might choose to drop, but Cyber's still hitting heads.
So why would he?
12th floor control firmly in their hands, but Rexing gets one to even us two.
And Handy knows where they're coming from, but he needs to pick his poison.
It's the shield of Monty with Rexing side by side, breathing down his neck.
They've let Cyber still exist upstairs.
He could potentially stab them in the back.
Rexing the uninterested target in Cyber's location.
Canadian will search for his very first kill. High likelihood he emerges from this first half without one.
And that's exactly what will happen. Faze Clan takes the first half, 4-2, handy the final kill.
And in just a moment we'll get to hear from these teams. Jesse, what do you think we're going to hear on the side of SR?
They got to be calm, Parker. They got to have a game plan for this halftime.
Heather?
What? Okay.
Wait, I already have it here.
I don't know what's written here.
Wait, did you write that? Do the opposite.
No, no.
Everything he said to advance.
Everything he said here, bro, I did the opposite here.
Yes.
I was trying to shoot with the guys here.
But if it doesn't work, I'll listen.
Well, there's no way it works here.
The guy will never wait for me to be down there quickly.
No, I've played this game.
Two plays out B2 windows for Bunks.
Thiber is going to be like an info op,
and the scrim he's playing dokeby,
and he basically is like poking at site from pillar side.
He could even walk up the green stairs like the back way.
They have very little vert for that.
If we fall, it's only sledge,
but they're going to be spamming the Monty for basement.
They cleared and pushed boiler both times.
They have Ram vert in the scrim.
the scrim we flinked them off the echo up void and like essentially all we saw in
the scrim was that they just clear with the shield and then they just want to
walk boiler side. So again remember we want to start with the non-mirror stuff
we can play into that and then we go to the mirror with the ace band they do
like to run the thermite they haven't really been running hip of course it
doesn't mean they can't so it should be at least a little bit different a
comfortable look for them. Remember they're relatively going to be
Ford with what they're doing besides cyber right so count for him he's more
I really like the info coming out from super there and you can hear it they've
scrimmed each other on this map in the past so some really deep insights they
will have on each other that we as viewers will not have at our disposal so
some good inside info coming out there from Seth faith plan they kind of just
felt like they were setting up weekend plans I don't know Parker you feel like
like a very casual 67s from them.
They didn't say anything for the first 50 seconds or so.
I think they were goofing off
and then Cyber and Vitaking started
chuckling like a bunch of school boys.
I don't really know what was going on there,
but not a lot of strategic work being done.
And this could honestly speak to FaZe Clan
knowing that this is going according to plan.
Yeah, exactly that Parker.
I mean, they are very confident here on this map.
Despite those two defenses on the bottom floor,
they looked really good in that first half.
There's something super said that I was about to say before we went to the half-time spot is that
Cyber is really the one you've got to worry about, you know
He and Canadian were the two oldest players to qualify for this event
And that's very important wording because hot and cold not qualifying brought into the substitute technically older than cyber
But it's nice to compare the two because they both have such a legacy here in Rainbow six and they both play such different styles
It could not be farther apart with Canadian the hard shield IGL hard support
You know what style of gameplay he's gonna be and cyber maybe the single most aggressive guy in all of Brazil
I mean, it's crazy the way he plays like sometimes he doesn't have a brain in his head, but it works for him right?
Obviously there's tactics to it. Obviously there are game plans with his aggression
But it's just so difficult to counter because he's such an unexpected player
It'll be really difficult for SR to shut him down
But they have to do these next six rounds cyber broke twelve kills against five fears in the matchup that happened just a couple hours ago to
Get phase to this point and now is sitting at ten kills through six rounds
So there's a very high likelihood he will eclipse that
Twelve kill mark and if you make a joke about eclipse being a former player, I swear I'm smashing your lab job open
I wasn't even gonna I never know you I said Maverick and you literally started pulling up numbers on your computer
I was like, what is he doing? You're like, I'm actually he hasn't played so I never know with you
But either way, it is very likely that Simon will break that 12 kill record that he has so far for himself at this match-up.
And of course, he's been to the most majors of any player competing a multi-time, both six Invitational Champion, a major winner.
There is almost nothing this guy hasn't done.
He is absolutely one of the finest players, and his legacy will continue if he continues to play at this level.
Yeah, this is his 11th major. No other player could say that. Canadian, this is his 10th, so very close,
but not quite the record, the legacy that Cyber has had at these events.
He still holds the record for most SIs though, don't worry Troy.
I don't think he's worried.
If he's worried, it's probably not about that right now.
I don't think he's really too worried about the things you or I said.
Probably more focused on the server at the moment.
I think so, and should probably be a little bit more concerned with his team because they are the ones right now trailing again.
Rebellion are an excellent defending team on this map,
But FaZe's numbers are insane again.
31 attacking rounds played on this map.
FaZe Clan won 23 of them.
That is unheard of on most maps especially.
Lair which tends to be very defender favored.
They've got Rebellion in their sights.
Down goes Rex and Serph will join.
Serph gets a kill before he exits the round.
So at least there's something good to show for the Rebellion.
Ambyswings but you can't contain Handi, can you?
That's Cybers 11th kill by the way.
Jesse, everything going well for FaZe Clan
here on the entry.
The double shield push looks so beautiful and now Spoight in Canadian left in an
impossible situation. The two non-Americans trying to make things
happen here in Salt Lake City but they've got to be fast, they've got to be some
way to be aggressive. With this utility, Spoight can make a bit of a bunker but it
needs to be more than that. And he's trying his best but those bullets will
bounce off of the Blackbeard shield as will the fire from the Shumiko launcher.
He's found an opportunity to go for a flank and Spoight will gun down KDS.
Canadian now repositioning his handy gets the defuse kids to the halfway point
punished by Solz. Spoint will have to clutch. He's got these players on the run
but they will now scramble in the post plant. Spoint knows there's one on the
stairs. We'll head in that direction up against Cyber. He outdulls Cyber with the
Deagle out two more targets to find 30 seconds left in the round. A reset here
both mentally and literally. For Spoint, there's a long-range duel now.
Bullets tossed in his direction, Handy will head to cross and get the kill
5-2 the score line for FaZe as they win their first attacking round with absolute confidence.
And it's a brilliant shield strategy to come out against the rebellion. We didn't hear the full two minutes from Super
So I'm not sure if that was something they had talked about or had expected or had seen in the scrim that they played against one another
But that was beautiful. Vidiking and KDS just pinching on this shield play
And I really need to credit Vidicain Parker because he's one in six after this round.
Okay, he's not been finding the frags, but the captain of FaZe is so important to winning this round
because of the space that he takes walking up those rocket stairs,
creating a crossfire alongside KDS and the players behind him to just make it impossible
to play inside a bathroom, to play in that position and really apply that pressure to Shopify Rebellion.
Vidicain is not a player who is often a flashy IGL.
He's not one of those guys who's going to be off on the roam, running and gunning.
You talk about some IGLs, like maybe you've
blips down in South America, like Dash, like Faults,
but unfortunately, Vidicang, you might not have the stats,
but he is so good at it.
He's a Spiker Erasure.
What is going on?
And Spiker, you're right, and Spiker.
Spiker is the fragging IGL, my friend.
I will take no other answers to that question.
Fair enough.
They didn't need him today because they have Bay in Hot
and Cold.
Yes, that's right, Hot and Cold on Wildcard.
That man needs to be studied there.
Three things in life that are certain.
death taxes and hot and cold going on an absolute heater after getting dropped.
Sorry, benched.
Yes.
Either way, look, there's going to be a lot of people talking about how good the Rebellion
are.
Yeah.
Going up against FaZe Clan is really not a great barometer because every team loses
to FaZe Clan.
Yeah, there's no doubt about that.
This is a really tough opponent for FaZe, but it's also true that SR are not hitting
the same heights that we've seen from them in the past.
This is the seventh map they've played in Salt Lake City.
Spoyt has only failed to hit double digits once, and that was that bank match up against Falcons.
If he doesn't get back up to that 10 kill watermark that we expect from him at this point playing for SR,
you gotta wonder, was there ever really an opportunity for Rebellion to win this matchup?
Because they do, at least over the last couple of days, seem to rely on him to be that opening,
to find those frags, and it hasn't been happening yet.
But Spoyt is playing less entry on this map than he did before.
He's back to playing that Nomad later round support Canadian style,
surfed it I think on one or two rounds.
I mean, on defense it's completely different and Spoyt will destroy Cyber,
denying Cyber to match his total of 12 kills that he amassed against Five Fears
in their previous matchup earlier today.
And with that, Rebellion will have a relatively early lead.
So plenty of time to hit double digits.
I don't want to warn the Alarm too early,
But yes, they need to get more active, I think, on these defenses.
And it's a great start to come through from SPOI, an aggressive move to take down the best player on FaZe Clan today.
Now the logic bombs will come through, though.
The bombsite is not in the basement, it's just gonna be on this middle floor.
And weirdly, Shopify or Belian have kinda given up this talk before.
I mean, not fully, there are players just inside of server, but because this wall is reinforced off,
there's a lot of safety for Bittaking to just play on this ver-
destroy those bayonet batteries and set himself up to maybe go for a plant later on.
Logi bomb's now going off.
Canadians already turned his phone off, so the Valkyrie will continue to lurk.
And get spotted by Handy.
A rough go of it for Canadians.
Spoight will follow shortly thereafter.
Despite the good start that Spoight gave this team, now they trail and man count to FaZe
Clan with a little bit under a minute to go.
Surf eliminates KDS, Souls drops as well, and we're back to even footing as FaZe finds
another kill.
This team is so hard to shake.
Maybe.
They're two time defending world champs could be part of it Parker 35 seconds 2v2. They've got the smokes
They've got the shield this plant will be hard to deny. They don't have toxic babes
Diffuse kid going down
Circle try to stop it in its tracks even if that gas lands bit of King is too much HP
He is outduld leaving handy now in the post plant
Bittikin got the job done, which is all you can really hope for at this point in time
Handy backing up cyber that's how things usually go in the kill departments
And he's got terrific game sense.
He knows exactly where the players are.
He's seen one cross over towards the defuse kit, but the gas will actually blind his vision
and be hopping on the case.
Rebellion will win their third round.
A two round gap between the two teams remain and FaZe killed the favorites, but there's
life for the rebellion.
That was a really cool defense setup, Parker.
I talked about how it was not really holding our six room.
You don't see that at all from teams here on Lair.
Often that is where the bulk of the defenders are trying to hold above the bomb site, but shopfire rebellion
They actually gave it up. They reinforced the hatchback to site
They fully reinforced that rotate in between server and our six room and it made it very appealing
Frankly for KDS
I should say on the blackbeard to take that space to start working in divert and to feel kind of confident about the space if they had
But shopfire rebellion weren't giving up the space entirely. They still played around that top floor
They still went going for some of those more aggressive plays and it did start to work out in their favor
They've got some really critical picks in the mid round there against face plan that kept numbers tight
That kept things in their favor and sure the plant goes down
But up against that 2v1 with plenty of time to play with shop fire billion are very good at closing out those advantages
And they do so once more to get their third
This rebellion team really is quite fascinating to watch because their growth and improvement has been quite rapid as same
that we've said about Wildcard by the way, FaZe Clan can't really improve so there isn't
a lot for us to say but they are binding the holes that the Rebellion lead for them through
much of this series. Now FaZe was doing it on defense quite well. They masked a 4-2 score
line before the sideswap came in but now here again I will back up these numbers. FaZe
are terrific winning almost 75% of all attacking rounds they've played on this map in the last
8 months. Rebellion have won 75% of all defender rounds played on this map over the last 8 months.
So you've got a great attacking team going up against a great defending team and it's
going to be a wash. I actually think it's quite likely that this half will go 3-3, but
the problem is that means a 7-5 score line for FaZe Clan. So Rebellion will need to steal
some rounds that statistically they might not supposed to win.
a lot of pressure being forced on to spoil it right now, Parker.
He's inside of Barrels.
He's got two different angles to worry about, and one of them has a Blackbeard.
He can take down Cyber on his backside.
That'll be huge for him.
It's got Util to play around as well.
Of course, the Goyos and these Elamines and help from Surf too.
Just active at the bottom of Warehouse.
He will lose the first duel and Vidicine doubles his kills.
He's gonna want that one back, Jesse.
That should have been an easy kill for Surf.
Just above Vidicine's head.
That is a rough one.
So much damage, dude.
Oh, it's… sometimes you lose that entry duel, and that's all she wrote.
Spoight able to take down Cyber, explosions galore, Echo drones, controlled by the captain
of Rebellion, Rexon will be on the board as well, and a lead for Rebellion with halfway
through the round.
I like their odds, especially with the damage done to Vita King earlier.
Yeah, a bit of sloppiness coming up from that push.
Cyber trying to sprint through the Goyo canister, but he just gets slammed by the Yokai Cam,
and of course, Spoight will hit those shots when it's acquired.
going down to Blackbeard too makes this kind of awkward now for the faceclan push. They will have a
little bit of pressure if they can take that top floor control. KDs on the ram can be really impactful
but they don't have that full space. They don't know it SR have come back to the bottom floor but
there were initially aromas up there and faceclan will have to be so careful because last 60 seconds
that they don't get flanked up on the stairs. If there is a yokai up top they do not need an active
body they can always go for a late flank especially given the numbers here Jesse. KDS will likely
stay on the middle floor. Handy and Vitteking will be involved in the execute. Vitteking
might actually jostle the defuse kit because Brexit holds two gas canisters. Vitteking was
getting closer to the site. He gets taken down by Spoit. Two kills away from double
digits. Jesse, you said his name. He's been asked three so far. Sorry, I make that four.
How about a fifth here? It would be a quad kill for Spoit. Still playing off this deployable
shield. KDS the target to be found. Does the suite have it in him? Not yet. He doesn't.
out still blinded turning around it's allowed the ram to reposition.
Spoight will not want that. Why bother? You have 15 seconds left.
Find some salvation in the bomb site. KDS is going to be going in flying blind.
They know his position. Hug your angles. Get your kills.
And am be credited with the final frag. Not spoits. So double digits will have to
wait. But we will go deeper into this series
as the rebellion have pushed FaZe to just a single round lead.
Huge 3k from Spoyte Parker. I said it because I wanted to see more out of him on the active frags and we have started to see it now on the defense.
I think he heard you.
Really coming alive. I think he did. You know, we're down the road a little bit, but I think he could hear it through the mic, baby.
If I'm yelling loud enough.
I gave credit to Vittagang a couple of rounds ago because despite having not very many kills, his support play and his eye-gilling was so critical to get face-to-hand that attacking round-wind up on the top floor.
I have to do the same for Canadian. He's not getting frags. He's still sitting with a donut here in this matchup.
But before you go start the flame name on twitch chat on his yokai
Because the yokai were so important to help spoi get two of those three kills
They were absolutely critical for stopping cyber entering into barrels for stopping vittikin entering from that side of the map as well
And it just made things so nice and easy for spoits the duo of the entry fragger and igl between those two players has been phenomenal
I had spoint and canadian over dinner after there was a particularly heated conversation about canadian's contributions
And he openly said he's like I don't and shouldn't really be involved in a lot of these gunfights
Maybe on defense, but on attack for the most part. He is gonna go kill us attacking if
Everything goes well goes well. Nobody's pointing fingers at vittikin going two and eight in almost the exact same predicament now granted
These players are at very different stages of their career.
Vittac king is still on the ascendancy.
I think it's fair to say that Troy is in the twilight of his career.
He is getting older.
So there are differences.
Yeah.
But while there is obviously a conversation to be had about going 0-6,
I think it is frankly quite understandable with the way that this map has played out.
Yeah.
I want to bring us back to as well, Parker, to the halftime.
Super said, after we ban the ace, we're gonna start playing the Mira, and that's exactly what they've done.
Recognizing that FaZe Clan don't play a whole lot of Hibana.
They might bring the Thyrmite, and that's what Solz is on now, but without any great Mira counters,
FaZe Clan might encounter some problems here through the fourth quarter.
It's been a 12-round strategy from Shopify Rebellion. They're okay if they go down 5-4.
If this last strat that they're playing out for the final three rounds is good enough,
It's not going to matter how the early game went for SR because they still have the potential to close this out in regulation.
How do FaZe answer the mirror windows?
That's a great question.
Do they have a GON6 anywhere?
That could potentially help them.
But I haven't seen one cycle through just yet on any of these players.
In fact, I will be completely honest.
I actually don't know every single operator that has the GON6 because it keeps getting passed around.
It changes all the time.
Can't imagine one being brought here, Parker. I'll tell you that.
It changes about as frequently as I change socks, so I've got every three months.
What?
Sorry.
Every four months?
Okay, we're gonna cruise right past that.
They kind of looked at this off-spush parker, and they said,
Yeah, we don't really have a great way to open this wall,
because we've just brought a thermite, and maybe some cans, not even.
It's not really gonna be doable with the mirror window there.
They can pop it at any time, so instead they've pivoted.
They've got this double shield set up still over towards the rocket stairs.
You've got KDS inside a bathroom, and then Biddy King at the bottom.
This has to be good for FaZe like it was in the previous time.
Beautiful Nitro Cell from the Swedes.
Spoight breaks double digits as down goes VitaKing.
Diffuser will need to be retrieved as well.
Souls taking quite a bit of damage.
Handy hoping to bail himself out of his position
is now the other shield of KDS.
Assembles over in bathroom taking some damage from that razor bloom.
And will be debilitated for quite some time.
Baseclan though still going at it.
They are not slowing down here whatsoever.
I mean they kind of have to a little bit. This is going to be awkward to get into the site
They won't have a breach into the mask wall so they're going to just walk straight through this doorway and all eyes from SR will be trained on this door
Getting more intel as handy sees pretty much everybody on the side of rebellion
Nitro cells already been used by spoits
So he's just a gun down below the master office desk watching that reinforced panel
They've got a good line of sight on him handy's waiting for him to pop up down below spoit taking care of good coordination
But look at the clock, Jesse.
20 seconds to go.
Handy has defused, can't be still scouting for intel.
This is gonna be a brawl inside of the site.
On the ground, Handy attempting to get closer.
He's down, that's defused, can't surrender too.
All rebellion needs to do is hang on,
and they will find all these kills.
Surf gets to tie game.
We will go all the way in regulation five, five,
for both teams.
All according to plan for the North Americans,
beautifully done there on the setup, Parker.
That's not what Phaze were expecting to see and in response they will immediately call their attack time out
I'm not sure they were ready for this ace band mirror pivot that SR had been planning since the very beginning
It made it so mask wall just wasn't an option
I think at the very end the third might have gone off and they might have got it open
But because spoilt was able to keep it closed for so long both with the mirror window and of course with those Zodo canisters
And to brow as well
It just became so difficult for Phaze and there was never a good adaptation coming through from them
Yeah, they tried to pivot over towards the display side, but the positions were just too strong on the side of shopper fire rebellion
The close angles favored them even against those shields and spoilt. He only gets one kill
It's his tenth of the match
So we have to say it double digits for the sixth time here at Salt Lake City
That is crazy, but it's good enough to stop them the viticking the Monty
That's really the key point of that push and it's just disrupting everything that face plan wants to do and honestly if they had an extra
20 seconds. There is a world in which FaZe Clan could have pulled off and
execute, but they were battling the clock. Credits to them for the way that they pivot
after losing their most important member of their team. But I want to hop back for a second
and once again talk about kills here because I know that we've hyped up Spoight. We've obviously
made some, I don't want to say excuses for Canadian, but we've kind of explained it.
The score is 5-5. The kills are 40 to 31. 40 kills for Rebellion with Canadian having zero.
That means he is not the problem at the moment. If things go sideways, everybody on that team is either double digits or rex him is one kill away.
They's going to be full round, almost two rounds behind rebellion in the kill department.
It shows that once again, you don't always need your IGLs if everything goes according to plan to frag effectively.
Effectively if the rest of the team is able to do it and you get the most out of them
Things go well and things are going according to plan for a billion here
I said if we think that it's gonna be a three three second half. That's a loss for a billion
They need to steal these rounds. They've done just that yeah, exactly
I mean, I don't think this looks like a three three anymore simply because when they've gone through that last set of bands Parker
And they pivoted a bit. It's not something face clean. We're expecting it's five five
I don't think they call that tax time look if they still feel like they're in control
You know that last round was something they weren't expecting
It was something they felt they needed an extra few seconds to talk about to try to
decipher just because it wasn't maybe something that brought in those scrims and so now we get to really test face plan
How does the adaption come through? Are they going to be ready for it?
What will they bring a response cyber often called the maverick of face plan?
We'll jump on that off and try to make something happen. Lodging bombs go off and this might be a quick execute for phase clan
as Vidicang walks the diffuser and all by himself. Not a quick execute, I suppose, as he's on a completely different floor at this point in time.
He's got souls backing him up here as Canadian sees the bullets whizzed by,
playing on that mirror window with the way that this game has been going for Canadian. Please,
peak just standing and let the rest of your team do the work.
Halfway point of the round now. Everybody's still alive. Only Rexon has taken a bit of damage.
Rebellion being very stalwart so far with this defense.
It's going to be on Vitaking to take this space and create the opportunity to get some kills for his teammates.
He's got this Nade in deep now, but Ambie stays alive and hits the shot. Massive kill on a cyber.
And Vitaking will drop the shield. It gives Ambie an opportunity to go after him.
Logic Bomb sent out in response as the best player on FaZe Clan is in the ground.
Nade will go. Excellent coordination from FaZe Clan to take care of Ambie.
But still four more players remain on Rebellion and he's killed a lot of time in the process.
That's the problem. This wrong game is still very strong from SR that got full tall floor control.
One guy in sight as well at SPOIT. Watch out though, he's being held by a close angle from Andy and the Flashbang might make this difficult.
SPOIT almost getting away, just misjudging the explosion of that Flashbang.
And FaZe Clan will actually have a big Sire relief go through this team as KD S. Shreds, Wrexon, Serf, and Solz takes Canadian.
and it was quite the comeback for SR, but they might be losing it at the 11th hour.
FaZe Clan moves to match point.
They just never wavered, Parker. FaZe Clan confident in that top floor clear.
The Monty play from VitaKing. It's what got them this far in the game,
and it's what they will continue to rely on to take this space to make things happen.
SR immediately responded with their own timeout.
Super wanting to counter the counters. I mean, you can see FaZe Clan,
how close they're playing with each other, how committed they are at clearing just a few of these
angles, but then switching up a bit. You know, they didn't send every single body to take that
top floor. They didn't fight until the very end for top floor control. Once they had a kill, once
they created some pressure, they went to site because they know, okay, we just got to pick on
a spoi. One player down, it means there's nobody left on site. We can threaten to plant with the
Monty. Even if you don't have top floor control, denying a Monty plant from above is so difficult,
Especially if there's smokes involved. So they just threatened that and it forced a bit more movement out of Shopify Rebellion
They started to panic a little bit KDS was there to clean up on the kills
And now it'll be up onto super and the rest of the players and SR to calm the nerves win this fun around a regulation and force him over time
If you look at the way that a half plays there are two quarters
You often refer to them as first and second quarter or third and fourth depending on what part of the game
we are at. If, and pardon the pun here, that ace band was an ace in the hole,
expecting that to carry them the rest of the way, then we can begin to look at
that three-three-half we talked about, because it is actually entirely possible
that they do win these two final rounds. Rebellion might have actually won
more rounds before that ace band came out, and they were hoping that the ace
band would allow them to finish strong. Now, the band was a terrific idea. There's
no denying that, and it did catch FaZe off guard. But again, there's just something about
this FaZe team, Justin, where you can out-strategize them. You can out-coach them. You can out-frag
them, which is exactly what the Rebellion are doing.
Yup.
FaZe Clan will need a flawless round here to surpass the Rebellion. In kills, there's
a good chance that FaZe could win this round and still have fewer kills than the Rebellion.
So if that's the case, what do we say about FaZe always? There just always comes a point
They kind of snap their fingers and they're like all right. We're done losing and that's it and it's so hard to quantify
They take care of surf stuff like this. How do you predict that cyber on 13 kills 14 kills as Canadian die shortly thereafter?
This might be curtains on the rebellion
You can't teach that Parker 11 majors worth of experience and still finding new ways finding gaps finding ways to the site
Hungry for more as the retreat comes back from Shopify rebellion
They know they need to get the site, because Cyber has control.
A couple of barely missed shots, but this could be so bad for SR with this control.
Cyber was sitting at 11 kills for so long now, he's making his voice heard.
Vittacind with the Diffuse Kit, successfully completed all five players of FaZe Clan.
Still going, spoilt down for the count.
Oh god, Jesse, I said they need a flawless round.
I fear I might have counter-cursed them.
Ambi will need one kill.
No, it is a flawless round!
FaZe Clan, decide that the game is over!
And that's just how she goes.
7-5 for the defending world champions, FaZe and the day 2-0.
The two-time champions, 2-0 here through Swiss Parker.
What a match, Shopify Rebellion.
They have some real strong moments in the midst of it,
but FaZe Clan, too consistent, too strong, too dominant in these moments.
Really nice stuff coming out from them,
and it shows just how important it is to have a strong IGL
Combined with a crazy aggro player like cyber because when things get tough when the game plan needs to be adapted to an attack time
What's come through after pounds of 10 and 11?
It really is simply up to the difference maker cyber finding the gap. It's this phase plan. It's so unquantifiable
I just honestly I do not get it. They just decide it's time and that's it
We've got two more best ones here on this channel. We'll get to them after the ceremonial handshake
It's been an incredible day of seed so far.
These have been so competitive.
FaZe Clan usually starts slow,
but they've won both of their matches today.
Admittedly, they were both seven-five victories
over North American teams.
And again, it is really hard to judge a team's efforts
and potential because there is a long trail of bodies
behind this FaZe Clan roster.
Some of the best teams have ever played the game of Laussela.
So we'll see FaZe Clan a single best of three away
qualifying at least two more best ones here on this gym sit tight
It is another win for the world champs, this time against Shopify Rebellion.
KDS, the casters were talking about the bands in that last couple of rounds.
saw the ace band, they started to play the mirror. How did you guys adjust to that?
I think we just will start to communicate more to get more aggressive in the first
like the last round. So I think this is the difference we make and we make the
same team plays we have every day we make. Well tell me about that last round
when Cyber just walked into the site to complete control by himself, did you
guys recognize an opening. How did you make that kind of play cyber has a drone
in the in the position so he saw he anyone is there so he just talked to
anyone to look the drone and they they he just kill two guys and we practically
wonder how amazing thank you so much KDS phase another undefeated start here to
the Swiss face. Thank you so much, Jonah. We love that guy. And we also love our upcoming
game. Five Fears versus Virtus Pro. So five years go from Brazil to I almost said Russia,
but I guess they're mixed now. They're mixed in French to an EU team who also just lost
to Shopify. Yeah, they're really getting the short end of the stick here for five years.
Their first international event ever and they're playing some of the best teams that we have
at this event as well.
Virtus.Pro have really been a lot of improvement
in recent times, I would say, Harrison.
Having Rorak on the team now,
having more fluidity with Pasha,
it's been just fantastic.
Yeah, and the map we're gonna be playing on is Lair.
Both teams have some experience here,
five years, two and two in the past year,
but they only played it once during kickoff.
They ended up winning against one of 37, four here.
Virtus.Pro played it three times during kickoff,
three times in a row in playoffs, they beat Rebels, they beat Falcons and then they lost
to G2 and we will see who comes out on top just after this. Don't go anywhere. We'll
be back with the game in just a minute.
Welcome back, everyone.
We are just about ready to get into Five Fears versus Virtus Pro.
If you missed it, we are going to lair with, which both teams have pretty good records
on, although Virtus Pro, at their most recent play, they did lose it to G2.
It is one of the best teams in their own region of EML, however, and the Five Fears, they
haven't played lair as much as their opponents, so maybe some of that initial rust could come
into effect for this best of one series.
Froh having much higher odds in our social prediction, but in terms of the two best ones
that they ended up losing earlier today, a lot of mistakes were made on the side of
Five Fears. It felt like on that first half that we covered Harrison, came down to a lot
of hero plays when it ended up winning, right? You know, Snake getting a 3k, playing by the
bomb Chessie of Commandered Servers Room. You had JJ with that initial impact kill, with
a Nitro style on the second half, Fence getting two picks at the end of that post plant position.
a lot of emphasis on really team play besides around the shields. Now an
attack for Lair, first we want to opt for more shield bands perhaps in this
initial half. That could be something of a challenge that 5 Fears will have to
overcome and seeing the Montaigne band off the rip that is not not too shocking.
Yeah especially up against JJ's team again we saw something similar from
when they played FaZe, right? FaZe did not want to let them play with double
They banned Blitz and Blackbeard and then up here on lair. It's very hallway centric
There's not nearly as much destructibility
So Monty becomes very powerful and be able to just walk your way down a hallway for free VP
Do not want to allow them to have that and Grim
Do you really need to go into why Grim is good?
He's good on every single path and yeah, especially lair because the hallways are so constrained because there's not nearly as much
I feel unwear as other maps were incredibly powerful now something that I wanted to bring up
Fett made an interesting tweet earlier. He said that he played the Shopify rebellion style
Right, and that's and the Shopify do it better and that's why the rebellion ended up with their game
five years smoked Shopify rebellion in
In the kickoff they almost 7 oh the song wondering if that is correct
If that holds true, is the transitive property going to rear its head?
Good B.
I will say for Virtus Pro, their new lineup has been impeccable during the kickoff stage.
Warwick has been a great asset to them, same for Neko and Skies.
That's opened up a lot more for Pasha as well to do, to work wonders on the attack especially.
I remember we watched him on a cafe matchup and he literally walked down red and found three different people
I basically won the round for this game, so a lot to look forward to in both these rosters,
like you mentioned, Virtus.Pro having a lot of similarities to Shopify rebellion style of play that might benefit
Five Fears for the initial half of the attack.
So far it looks like they're just spotting out the initial info of my operation that can maybe allow J.J.
just to kind of walk in much earlier than you'd expect.
There isn't a lot of utility stacked up over here, and getting that operation wall opened up too for Five Fears
Five Beards is a great cutoff angle you can use to apply more pressure into the onsite
without having to worry about as much defender retaliation.
Fens setting up on the balcony just outside bathroom.
Rorik is right there waiting for him armed with the SMG-12 and there's really no support
here for Fens.
So if he gets picked off there's no refrag which again is a strength that Five Beards
really had in kickoff and then I think a lot of rounds we were missing up against FaZe
was that refragability, so hopefully that'll be a focus for five fears heading into this game.
JJ, just outside Lobby, getting ready to work his way up main.
It's probably going to be a 3-2-1 call here.
Shocking now comes out for Rory, but he stops paying attention to the window.
Fens will take him down, looking to try and clean up the kill with the Nathans.
In goes JJ up the stairs, flashing, blinding and finishing off Skye.
Dan's good for the trade though.
He's also gotten rid of Fens on that window.
I believe Skye's got that kill before he was finished off by JJ.
It's a man lead now for five years and still a whole minute to play with
Yeah, great coordination there by five years coming out with the man advantage and a lot of that late-round utility also gone
You do still have the shimiko launchers, but they don't really deal a lot of damage overall
And they still have over a minute to burn away a majority of Mako's primary utility
Dan still having some Keebas maybe just to make that space take some aggressive fights and give five years less guns to cover a
Plant if snake were to go for it here still having two deathmark trackers
Lot of crucial utility at the hands of five fears
They could easily just call in and one of these two last defenders and just look to shut them down
With a that's my tracker or just make enough space to get in the site for that plant because they have info about one
Of the only two people left alive. Yeah, there's so much utility left for five fears especially again looking towards forest with the
Capital he still got one fire two smoke warden is dead
Income snake running into the bomb site with case in hand
but 4 is trying to enter Mascot, smoked by Dan, under the cover of Smoke.
The plant is going down by Snake, an attempted wraparound here from Dan.
Not gonna get there in time, now challenging the Deimos, loses the fight,
and it's all up to Neko on the Tachanka.
Both enemies, low HP and the LMG, it's very hard, but instead it's the Bering Nine out,
he'll go for the counter-diffuse, and Income Snake with the track.
Three kills for the Deimos in the first round for 5 Fears.
Great early round isolation there for five fears just all dive bombing on the
player between bathroom and top lobby stairs getting the initial entry snake
on a posh you then had JJ following suit almost immediately you made so much
space and because you already had operation in your control too that's
just the whole upper half of that that part of the top floor you then have the
opportunity with the help of those deathmark trackers to push into site
utilize those smoke bolts before force ended up dying to get into site go for
the plant and that's the win condition for five years forcing the rest of
Vertus Pro to push in against you you've got that two-shot pistol in the AK with
ton of good damage there so good start for five years especially after their
upsetting loss just hours ago even though they did lose I think you know
obviously every team wants to win I think you also you know a brand new team
coming into the event you do kind of have to be happy with pushing phase to
12 rounds and now you know you took your you took your lumps you've hopefully
learned a lot from that game again I think five fears kind of went they were
out of themselves in that game right all the strengths that we saw in kickoff
we saw in the game against phase but not consistent right the trade game not
there consistently the good shield play not necessarily there consistently you
know the Roams a little bit too far a field and getting collapsed by phase
against VP though who are a much more system focused team I think it's gonna
allow five fears not only are they good against that kind of team you know against
Shopify wildcard the teams played in kickoff I think it matches up against
them well and it'll give them time for lack of a better turn it'll give them an
easier time to kind of acclimate to land because they're playing into a play
style that they're used to and good against we now go down to the base of
bombsite for furnace pro very big emphasis on the bunker cop the base with
their operas you still have Dan upstairs extending a little bit towards the
armory side of the map maybe utilizing the keep us early round just to force
five years to spend more time you falling off on one of those hatches if
they haven't opened up as well near that position so maybe playing or life
perhaps we'll have to wait and see. Five fears running that consistent double shield that we saw a lot
in their first game against FaZe in the Swiss stage. Also had Snake running Snake. We were worried
about that problem. We were worried about that problem a couple hours ago. Does that make it easier
though? Because now if we say Snake, either way, it's him. Is this the true solid Snake?
I think if we asked... Is it Mr. Boss? I think if we asked Snake how solid he was, he'd say very.
of course so I think he's not larking this is it this is a rare non-lar from
snake on the snake warehouse while being open is interesting and VP not really
playing around it I think they open it with a chanthit and are just banking on
the fact that five fears are like that's a little bit scary okay Rory just peeks
the barrel window and dies to rival instantly fence has control of warehouse
But then from the same room Dan able to keep up off the window and swing in to get that kill
They keep also forcing JJ back out the building so it ends up just being a one-front
He leaves your gridlock for the Goyo Goyo's already got all his new tail down fence probably died with Nades in pocket
And this red lock tracks as well kind of deny verse pro from covering ground that they've lost
You'll kind of be spotted. I think two there for four stuff above
Looks like they've located out try to get some of these half is opened up
They don't have a lot of opportunities for vertical either, so I'm sure to listen more likely focus in a horizontal execute
For five years maybe trying to force out posh it from stock
He's got that Vulcan path no more toxic babes
This might only burn about 20 or so seconds and having someone come in from missile could easily pinch this guy
I know you've got two members of five fears pushing down into the filter getting the split wall opened up
That's one less power position now for Virtus Pro
And they still have plenty of time to gather info with the help of snakes still on the board and one drone
They've got left as well by lab
I was gonna say I think the problem I see is the fact that time is getting so low and we saw Pasha playing in supply
It was in around that Goyo canister and as soon as forest tries to make a stand there
It gets popped maybe that was just a bait to allow a snake to try and hit a gap back there
Later in the round rival has made his way into filter
Keep it getting destroyed by JJ, also in filter, if you're looking to apply some pressure or jump into split through the breach.
There's only 20 seconds remaining, and remember, Neko, while there are no more gas cancers for Pasha, Neko is still on Echo.
A low time executes worst nightmare.
Snake able to get the kill on Skies, no shotgun out, gets immediately traded by Snake.
Once again, and he finds one of the yokais.
Is there going to be enough room and time for JJ to plant?
Three seconds left, the stick is here.
4 spots, 1. Ends up getting killed by Dan. Plant still going down from JJ, he lifts off,
fit all of his cover is dead, but he's still alive! Up against Neko and Dan, exposed himself
too much to the pro and echo and VP tie us up.
Virtus Pro, an impeccable anchor downstairs in the basement, doing a great job of just
remaining passive. You've got all this utility to stop and execute. You've got the Vulcan
Packs, you've got the Chalk, you've got the Smoke. And like you mentioned with the Gridlock
They didn't have a lot of utility to really fight back against all the all the P all the tools that Virtus Pro had
Great crossfires and team play there
I love the resurgence at the end when JJ was going for that plant you had both Neko and his teammate swinging together from two separate areas
Literally sandwiching JJ after his teammate had died attempting to cover him there
And it was just an active desperation by five fears trying to secure that plant
It just was not a great look for them
Also, trying to spend so much of that time upstairs and not really have anything pervert once Benz had died also seemed a little bit concerning for 5 years as well.
That too, you saw Snake almost getting the kill, I believe that was on the Echo, very narrowly missing out because of that pistol and it's a low magazine count.
If he reloads the F2, maybe they have a better chance. I also think Forrest, maybe overextending a little bit all the way through labs.
Because like you mentioned, right, 5-3 only had one drone heading into that execute, so they very clearly don't have a whole lot of information.
And I think when you're going into an execute like that, you've got Blackridge, you've got Blitz, you just need to consolidate.
Because in 4's pushing up, you've got to just get shot in the back by the Azami that didn't notice there.
So, uh, kind of like we saw against Faze, right?
5-3 is overextending a little bit, not consolidating, not playing directly around that trade game that worked so well for them in the kickoff.
but it's still early in this game.
They've already got one attack on Lair,
so they're doing pretty good.
Really, they just need one more,
and you've got kind of your minimum,
your quota, as you like to call it.
This could be the site to do it as well for five years.
They've got the Ying and Kui.
Really want to have an explosive clear upstairs
to assist for a plant.
Not too much hard breaching.
You've got the Habana at the very least,
which can be helpful for getting the main wall opened up,
but it could take quite a while
compared to something like a Thermite or an Ace,
which is very typical for a direct plan that you see a lot of teams like to do on this one bomb site.
Some early info established detecting the initial roam by Skies on the Izami.
Currently sitting quite comfortably behind this Keeper Barrier, Dan here to assist as well.
Luckily, JJ does have a couple of grenades to maybe deal with Skies' power position,
but again, it just has to be that fluidity for five fears,
not leaving JJ alone, having someone to assist him here to deal with this extension,
and not wasting too much time just in that initial setup here.
If a VP have a lot of bodies stacked up on this top floor that it looks like five years again
You know with no sense with no smokes or anything like that
They're going for this top clear and we've already eclipsed a minute finally now JJ
Moving through in a mask opening that wall
Skye's trying to isolate the angle to keep on the door. It still finds the angle and cuts down the Azami
So halfway through five years get the opening pig now we hear Kandela's
Raining through the map from forest
Gas canisters start to come out from Rorik as well.
It's the first one.
Pasha jiggling it, because he's got the sight line with the ward.
And C4 out.
It deals a lot of damage to JJ, but there's no kill.
Nade coming out, forcing Pasha forward, and he just stands in it.
It's two kills in a row for five fears now.
As this top floor clear, they only really have to find one more body on Rorik.
The rest of the cast still supporting from Master Office.
Snake looking for more kills.
Forrest is just waiting for these players to expose themselves.
Neko and Dan, Neko actually attempting to fall back to the site dying and leaving Dan upstairs on his lonesome.
Five fears collapse upon the roam and leave no survivors.
And it felt like such a step-by-step clear from Five Fears as well.
Everybody focused their attention on Skies.
He's the most isolated out of the entire roster of Virtus Pro.
We already have Operation Control. We already have Snake playing out by that mezzanine hallway.
Everyone just focused their attention on him.
Now that the power spot is gone by the office desk, we can then start to look at the Solus,
start trying to clear out that back room the smoke was playing from as well, and it all just worked
like a charm. And I'm really glad for Five Peers as well that they just threw
everything at that roam extension. Not just bodies, but their utility. Forrest used all four of his
candelas upstairs, which I'm not shocked about. You know, you need to win those gunfights upstairs,
deny the trade game for Virtus.Pro that they did such a great job of having back in round number two.
Now they take back the lead in this first half and a timeout already called by RedsPro.
I mean, they've given up two attacks on their rare defense, so an early timeout, I guess,
to try and stem the bleeding, try and make sure they can confirm the 4-2 half, because,
you know, it's not just, oh, two attacking wins and not a rare.
It's two attacking wins this early.
There's still a whole nother sight rotation to play.
So I understand the timeout for BirdusPro.
They want to try and lock down this half 4-2.
The ban is a little bit interesting.
I like that T'Chonka banned from five years because he was kind of delaying that top floor push now
You just don't worry about it all you have to worry about basically
He's gonna be smoking Goyo the ying band is interesting because that was really the only round that they made use of that ying
They've been consistently consistently playing you know blitz blackbeard snake Deimos like Capitao
While ying yes is a very good man
I feel like if you're trying to take the half four two you have to account for more than just the offside
I'm not a pro.
True.
You are not.
Rourke is also on the warden, which a forest decides to keep the glass pick rather than
the ram he was originally on.
This could be a good move, but typically you only see that warden, either the capitao or
the ying.
Although Five Peers did play capitao.
It was only for one round of the fight, unless you have the actual notes.
Capitao?
Yeah, it was just round one.
Just for round one.
It did. The smoke bulb did allow for the plant to be fair and allow the snake to literally plant in the middle of the office, so...
That's true.
That was the reason to have the wardens as you are returning back to the top 4th site, where the plant that I was kind of an issue even with the Chonka.
So I'm glad Skye's is now on the smoke and there is no Chonka being re-picked.
Five years there lined up.
Again, with the glass a little different. Snake is also on the Maverick, so maybe more pressure
Out by both again up and maybe the actual master wall this time not feeling comfortable
Blanting out in the open like they did last time they want to go for something a little more default and snake even
Trying to catch Neko on the road tape on the sky bridge and almost gets a cheeky headshot with that barricade
But just nearly missing that opportunity at least he can hold for the flank watch balls teammate set up to breach
And a snake opening up mask or not killed by Dan through the prone
Maverick holes as snake was trying to draw the line all the way across you know
there's there's an art to Maverick and I think part of that art is not mapping
where you need to stand to get the rest of the ball maybe starting with the
opposite side would have been smarter but either way snake is dead you can no
longer open all of mass because the bandits but then skies just overexposed
himself to JJ and the defense has lost their smoke I think it's touch up on
on your Maverick point, I think he was worried about that window being open from Skybridge,
so he had to prone behind the half wall was his consensus, but yeah, that was a very interesting
idea for Skies, now losing one of your biggest pieces of utility to stop this plant, you
do have a couple of thorn gadgets, Pasha still keeping a razor bloom in his back pocket,
and two C4s for both Neko and Warwick respectively, this desk has not been cleared out yet as
well, Dan finding a massive kill from this position, getting back to main advantage for
Virtus.pro and JJ currently on an island.
Is Neko gonna try to C4 him from down below?
He has the info for it.
He's got the pings and there it is.
Beautiful one to punch using the information
being heralded by Dan for that C4.
And now it's Fens and Forrest, Lion and Glass.
And the two versus four, again that power position
behind the desk from Dan has not been dislodged.
Fens probably just gonna try and take
a straight up one here and he ends up losing it to Dan.
What appears to be one way through the crouch breach and at least forest all on his lonesome VP doing a great job of handling the
Aggression from five fears this time making sure that the wall was not going to be open for free and then Dan fortifying his position
Behind the desk really making sure the fighters were not able to make any headway really big play from Dan
And now forest I mean he's basically got nowhere to go is Dan gonna get the fourth kill
That's basically the only question here. No, it's posh but still a very important free to tie the game. I
Left how vertus pro just kept upping the ante that round as well. You know you had the initial entry dang getting rid of snake
Making that wall to be opened up nearly impossible. I think they only got the other operation wall
So they completely gave up on the outside master breach
They rotate towards operation and vertus probably already prepared for that
They sent nago downstairs to go for a nitro cell kill that gets rid of the blackbeard
They had that nasty one-way angle for the Azami. It was like a literal pixel peak.
I got Dan two kills, which was also massive.
I think they just noticed the lack of vert pressure that Five Fears had been bringing on most of their attacks.
You know, they had zero vert presence on this basement site.
They had JJ downstairs in round one, but that was to run up main as Blitz.
They had been playing demos just not in that way you typically see for vert.
So I think Virtus Pro being a little more fluid with the way they're defending has been catching Five Fears off
garden it's now tied up after that half.
Virtus Pro?
Dude, I thought of it too.
Coincidence?
Yeah, probably.
Might be a coincidence.
Yeah, 5 Fears again, you know, we kind of made that point about VP getting Ying, 5 Fears
really played it on that one round, you know, you gotta try and account for more than that.
Tachanka did get played twice, but God, Azami is just so good on this map, and Dan, proving
why she tends to be a must bang not just on this map many others as well now one
round separates vertus pro and a lead after going down two to one they try to
go back down to the basement they were successful here last time thanks to a
marked lack of information from five years JJ getting a little bit lit up as
he tries to open that wall thanks to Dan on the roam poshah coming in for
support to just trying to keep the attack at bay in shooting range before he
quickly leaves backs off course medic so
Virtus Pro do have a fallback plan should the pressure be too much you see posture and then already starting to fall back saying you know
What if that cap at the top left is accurate? There's only two drones left
You still of course have the logi bombs and snake scanner
So can kind of make up for that drone economy five years are lacking in right now
But I still think that's a good call to make for Virtus Pro
They've already wasted a minute on that room upstairs. We've got the nitro cell from Pasha still having those toxic babes
Vulcans and Azami Keebas
So they have tons of opportunities to keep five fears locked out of the bomb site basically like we saw back in round number two
Where it was five seconds left in the round JJ is forced to plant a corner that isn't really safe for him or his teammates to cover
And just looked like absolute miserable opportunity to try to win back that round for five years
They still have Neko holding the blue stairs
Maybe getting some assistance here from Dan with the help of that Keyleth there, you're making it really challenging to push him out.
They now have to commit a maid and maybe multiple operators just to fight Neko, who still has three toxic babes to work with as well.
And there's that first one.
Five years ideally will have someone post it up on that window for his fallback.
But of course there's the window across the map that they'll have to worry about that someone could very easily kill.
JJ, getting rid of the Qila is the second gas canister from NAKO goes out, and this
can possibly be the make or break.
Do 5 Fears take filter, and they will, because Virtus Pro just give it up because they see
how little time is remaining.
Sub 1 minute, not a single kill for 5 Fears, they've expended a lot of utility force uses
his only nade, JJ's only got one nade left.
All of the verticality has already been established, Fenz is the only man upstairs trying to play
at Rorick.
Coming in from Barrels trying to catch the snake off guard before it smokes him, Rival
is good for yet another, Pasha with a response, the five fears now hold a man lead, trying
to get their way into the bomb site, Skye's jiggling the doorway in the lockers as JJ
gets lit up to one HP, Fenz trying to make his way down too.
The five fears finally able to make some headway with the kill on the Skies, Toxin is theirs,
is inside supply trying to duel with Neko. He wins the fight. It's all just up to Pasha
staring at the Blackfeard. Good for one. Five seconds left, but five fears just bully their
way onto the bomb site. And although the 40 second mark looked near identical to round
number two, five fears somehow win that. And I think it's just because of their positions
they were clearing in from on that basement execute. They had someone pushing in from
stock. They had fours going Armory, winning that crucial entry kill on Dororik. They just
had more positions to cut off Virtus.Pro rotating.
Back around number two, you had Virtus.Pro detecting so many different pushes initially from Five Fears.
We saw that garage push initially. We had the rotate down from Filter that ended up being the final position of the execute there from Five Fears.
And every single time, Virtus.Pro was there to meet Five Fears head on.
This round, not necessarily. They just kind of had their hands tied because how well Five Fears caught them off guard during that 3-2-1 push.
Which I feel like the communication just from what we've seen in this first half has been way better than the first best of one five years of play
I was also a 3k for forest on the snake true
I thought he was a
No, he's gonna be black here again is this guy paying attention now chat JJ has played
He was on jackals a second
I saw that we already saw it. I think we saw one jackal
during the play is I'm pretty sure was it um
Was it most?
It might have been I think I was remember Jesse
I think was Jesse made a joke that it was like the first jackal you've seen in three years because he's just
Like why would you play him over snitch or demos or there could be your life or anyone else anybody?
But they're giving me it for the game
He's fixed. Could that be the Remedy? I think so.
We'll see if his kick rate increases during phase 3 of the SLC Major.
Five fears taking a slow approach than previous rounds.
Think we're back on plunks and play here for the first throw? Yeah, not too shocked about that.
What do I lie to you? Would you trust me if I was like, no, we're on weapons?
I hate it when you ask questions like this. It's like, now I am really reconsidering.
What's JJ on Blackbeard all these rounds? He is and he's about to take a fight with Rorik here.
Flashbang's coming out. Snake holding the other side so that way JJ and Rival can make headway through office.
And then they hit the brakes. JJ really looked like he wanted to run in and they were like, hold on.
We have more due diligence to do. We're going to start breaching.
Neko able to at least deny the bandit trick onto the server wall
So a lot less for five fears to play with now getting that wall open is huge on
Disweighting these top four players from holding that big power spot
Jg and snake on snake
You're looking to get the way through bathroom fence on the cutoff display window get smoked by Pasha on the C4
JJ finished off
I believe by the shock into the hallway and Pasha's gonna look for more up against snake finds it three kills
For Pasha on the warden holding display the focal point of the five fears attack
And at least forest and rival against five was basically no headway done finally they deal with Pasha
They kill the warden
The entire defending team is rotated upstairs
So there's a lot more to cover. This is a tough spot for five fears
Not making really any headway in comparison back to round number number three
I believe it wasn't this first half Neko getting rid of rival now leaves just for us
In a 1 vs 4 he knows about the player in server, but there's two waiting for him.
A lot of damage dealt to Skye's and Neko who just kind of didn't react to him at all,
but it'll be Dan to finish off this half. 3-3 split for both teams.
Let's see what the coaches have to say after the first half.
Maybe.
Getting the silent treatment in five fears.
All right, I guess not well let's we can in the shit, okay these defenses
I don't really care how we want to play them
I think we should be for like not letting them that force them to not get in the map
But don't throw your life to do that
Okay, if we have to layer back at all make sure we are layering back as slow as we can
Making them use you till the take space, okay, and make sure we're burning their fucking you till not just letting them walk inside with it
All right play confident these kids are fucking shit
We've seen these three rounds that we won if we just slow the fuck down and take our time
We should on them. No. Yeah. Alright, so play confident here talk to each other play the game with your fucking eyes
Get cheesy if you want to just made like force it for it
Make sure you're asking your teammate for help if you need to do something. Okay, don't play fucking scared
Don't play pussy right now. It's 3-3 is the good fucking game for us. Okay? No, we got this here. Come on
Real quick with monitors on how to play attack. Okay?
All very back together very four guys on one side of the map. Okay, they do or who not play with us in there
On the main push the most important things is we have a connection what you're gonna do, right?
So, you know have that's a top to push for site if necessary
So have a connection because please go exit and do have the other guys doing main push right?
Don't don't play like it just okay
We have the three guys in garage and they have a two guys doing nothing for the main finger
No, yeah, maybe they have too much guys outside. They're not gonna do too much
So maybe we just do one focus right for example, maybe pasta you want to do some money banks with Chris
But the cow naked maybe they go have a garage. Okay, he can go
So connection we know what you're doing and basically that's for second or like I say always understand if you have a print or not and
Briefing is a kind of similar for business guys. He's a connection connection in each other with it. Yeah, but my bad
But the big care for both the sheets. Okay make like we lose the help before on starting bucks
It's someone hide on that tables on the new opposition, you know, it's a monaggressive on the windows
Okay, so five fears of I feel like a very similar time out to when they were
Against phase a lot of
Yeah, a lot of don't play like a certain word don't play like scaredy cats we can say
And I mean hey five fears you take it and even split on layer attack. That's pretty good
We're heading into the defense now
Monty glass I really like those bands again. We know how good Monty here
I feel like he's he and Blackbeard are the premier shields on this map
Virtus Pro, they do play a lot of Flacruz, so he'll still be left out of the Monty Circuit band.
Glaz making sure that...
Because one of the big things that happens with Glaz, because we talked about it earlier, right?
No one else does what Glaz does.
So that's why banning him can be so important, because there's no one who's gonna fill that void,
whereas, oh, you ban a Monty, you know, they're gonna go back through the Glacruz case and point, Neko.
Now, and sometimes when there's a Glaz up, even if the other team doesn't pick it,
If you don't know who all five of those operators are and you see a smoke, you have to be wary of that.
Like, you almost have to be afraid because at any point your head could just come off if you're peeking that.
Now with no glass and with how much of an emphasis there is on smoke plants on this map,
we know it's smoking out masks, smoking out bunks, not necessarily as much on the basement,
especially the top and the middle floor, it's gonna be a lot safer now for five years to bring, you know, the Warden and the Solace
and really not have to worry about someone seeing them through the smoke that they can.
Yeah, it does make those smoke plants ten times more terrifying.
Like you mentioned, if you just peek in, they have a glass that could be your life over.
Sold away. Yeah.
Both the Walden Isle Ops banned by Zardis Pro, the band didn't trade,
so probably not going to see really any Thatcher by then.
then. GLaDOS is going to bring out Ops like the Grim. Is this the first game that we've
had Grim played? No, I think we saw that in the Cag matchup.
I think so.
Yeah.
We also have a Kali. Dan is a big fan of Kali.
Now, I like the Kali. It's good for a zombie too.
I guess, yeah. But when we saw him play it during, I think it was during the E and L kick
off, it was, whenever there was like a clash played and they didn't have like Cabot Tower
or something, he would hop on Cali.
It's interesting that he's playing it here,
especially with no like Bandit or Cade or anything,
no Clash being played.
Maybe they thought a Clash was gonna get played
because Five Fears does play Clash, a lot,
especially on this Top 4 objective.
Who knows?
Wow!
Oh my goodness, Rival reads the rappel
and Skies gets domed.
You've lost your ace?
Has, did he even, did he even breach anything yet?
I don't think so, Harrison.
Honestly, I might see Rival, and I thought he was going to try to reinforce up that wall, but Neko's already pushed in. That'd be kind of a bad play.
No longer having the Selma charges makes this execute extremely linear for Virtus Pro, but they might be able to equalize.
Rorak has an inkling about someone down in the basement, but it'll be Snake on Solus now rotating towards the other side of the map to avoid that Deimos.
Maybe just wasting a lot of time.
There's just about a minute left on the clock here for Virtus.pro, and like you mentioned,
losing one of their most important operators for setting up the execute.
As long as Snake just stays alive and wastes time downstairs, that is massive for five years.
Gas canister is coming out in response to the smokes from Virtus.pro.
It chokes out Neko just a little bit.
You can see Rorak still downstairs hunting for Snake on the Solus.
To use to have an inkling of a flank, here comes the fight and Snake wins it,
Force to follow up on the Dan McCalley. It's all up to Pasha and Neko as five fears look to completely lock out this attack
Finally Pasha able to make some headway in upstairs in bathroom
Neko still kind of stuck around this doorway the shotgun deals a lot of damage to his feet and he's forced to retreat right into the waiting arms of
Fens
His push from VP absolutely
Dismantled as five fears take the first round of the new half flawlessly
One of Massive starts the second half for 5 Fears, you've got Rival with one of the most important kills to have on Disguise.
Love that synergy there from the team too, that was really funny.
You get rid of Skies, immediately fall back, you don't want to have Virtus.Pro equalize that man count.
Just sit comfortably behind the office with those Keeper barriers and again, great team play.
I feel like it's been such a night and day difference from 5 Fears playing against FaZe where they were really caught off guard by people ratting
By not having a good trade game not playing off of each other's contact in this game
It's been the total opposite. Yes, you've had some solo play
especially on the snake or snake on the snake snake on the soulless, but you know besides the individual realm
They've been playing so well on the site together, but during this tech pause. We've got yet another lovely Jonah interview
I love that.
that will happen. Whoa. Whoa.
Thanks guys. So here's a little behind the scenes where the players are actually connected outside in the hall
All opposing teams are sat watching the game together on the same computer.
While inside, we can hear the screaming through the walls.
These teams are not shy about it.
We've even heard some banging on the walls trying to get each other's attention.
Back to you.
That's pretty funny.
They're just, they're just out there chillin'.
Aren't you, you're not supposed to fraternize with the enemy.
What's going on here?
You know that actually means, yeah.
All's fair in love in war, Harrison.
You know how you ever watch a baseball game and you see like a guy get hit and he's like talking to the first person and stuff like that?
Yeah, you know that used to be illegal in baseball. Like apparently in the rulebook you're not allowed to fraternize with the other team.
Can we have that in Siege?
That was still, I still think so.
It was a one tab, yeah. I thought it was, I only heard one bullet.
Like that one bullet, that's the beauty of this game dude.
That one bullet changed the entire trajectory of this round because they just couldn't open masks.
Like they just had to walk.
And that's it, that was the whole game plan.
And a lot of five years to just stare at the door
And I was I was all she wrote now you go downstairs to labs
It's gonna be a lot more flexible when it comes to losing your heart be should you lose your hip on it?
There's still plenty of her there's still plenty of options like warehouse, etc. I do like five fears
Bringing the echo against me that VP are also, you know, they're a team that are
Purposefully slow right they like to
to cross their eyes and dot their T's as they say. They like to mind their Q's and P's as they say.
And sometimes that can bring them down to like a 20-30 second execute so five fears have
the horn, the tachanka, the echo. Make sure VP are gonna have a hard time getting that plant down.
Why are you making a weird face? I thought I heard something the wrong way, but I might just be going
crazy. I don't know what I'm talking about either so I guess I'll move on.
I'll tell you that.
The voice is...
Virtus Pro?
Not anything that too crazy right now.
Just getting some upstairs with the Sledgehammer.
More info established as well.
This looks to be
a full bunker excluding snake who
is kind of lingering by security.
He's got a thorn left in his pocket too.
He just throws a shield and
get out of jail free card.
I must have done that incorrectly.
Get out of free jail card?
Yeah, no, I said like jet like jet. I can't believe you mess up an idiot like that
Get this guy out of here. Yeah, that's over for me
VP of course
You also have redundancy in that very you were talking about with Dan Pasha getting his first boogie drone down
And that's gonna expose a lot of the ceiling in lobby down onto a now
We just saw the POV of snake. He is the only player currently off-site for five fears. I
I was about to say do they know what they do now and off of that
Shoot the drone and leave because again if that top right counter is correct John
there is one drone for VP and
Only about a minute to work with as well
They spent so much time getting info upstairs when there was literally no one to fight them other than snake
Who was right beside the filter stairs it was all right a moment
There was any pressure put on it
just used some health off the vert, but still alive to hold a position nonetheless. Here comes the
Lodgy Bomb, but isn't going to net anything so far for Virtus Pro. There's the swing from Rorik,
though, off the filter window. Great job assisting your Blackbeard there. Neko now off the poor Neko
with that assist. Now that he's being challenged in Shanka, they can't get this wall reinforced now.
Forrest, he has to be mindful of the support that the Blackbeard has as Rorik. That was his
first kill of the game. Worship Eagle Launcher is coming out for us now. Fully blind in comes the
The dope could be Rorik, good for two.
A two-man lead now for VP.
His five fears has been unable to find any response,
and now Neko has full control of lab support.
A snake now goes down, a nasty shot from Fenz,
will deal with Rorik, but his JJ dies,
and the plant goes down from Neko.
There is a lot of work for Fenz to do,
and he's still got a tussle with a black beard.
He's got a tussle with verticality
that the attack is still holding.
And you see just how passive these two players
on the basement are playing.
Sky's waiting for the info from his Blackbeard and VP are on the board on the attack.
Although it was a very slow clear upstairs, it did give Virtus Pro a lot to set up for. They had
so much vert with both the Sledge and Ram, so many angles that Five Fears couldn't really rotate from.
Kind of the same problem that Virtus Pro faced back in that first half, where every position on the
Basement 4 is being cleared out by Five Fears, someone Armory, someone going in through Stock,
not really able to cut back and deal with the main focus of the execute.
This time, it was VP just holding Vert angles, waiting on Neko to walk down through Filter,
having Warwick push in, and almost be that sacrificial lamb if he wasn't going to win that initial entry,
but he did win the fight.
Filter, Wall can't get reinforced now, and they just have so much pressure against 5 Feeers.
So despite, you know, initially burning time, what it looked like in theory,
with having everyone bunker down there, does Invirtus Pro taking over 2 minutes to clear up the top floor,
It did give them a lot of grace going into the execute to shut down some of those power spots from above.
And that's just how powerful that vert is when you have the entire A floor open.
Really the only control you need to mount the execute is filter.
And Rorik getting on the board in a huge way, he may only have two kills.
But those two kills really opened the round for his team and now are tied once more.
An early time out on the second half from five fears.
So both teams now expending their time out five years just two rounds in their defense use it ahead of their bunks briefing
They figure you know what we lost one of the primary sites
We have to hit the brakes here and make sure that we win bumps because otherwise
We don't want to give the lead away to VP just in case they end up winning labs on our next goer
I want to wait wait to make a comment about first-brows
They might change it
They've got the sense. I believe this is our first time seeing them in play as well. I think you're right.
Definitely emphasizing the post plant position, you know, utilizing these ROUs to just cut the site in half, getting in for that potential master plant.
You've got Pasha as well to make tons of space with the Capitao. Bachelors on the board as well. So maybe utilizing that to counter the solidity of the game.
Well, so maybe utilizing that to counter the solus down below get rid of some valkyrie cameras
Potentially the warden like we saw on board. True. That was so cool
That was I don't think I've seen the factory and you use to count the water decides before his rework
And that was a long time. Yeah, I mean and honestly with how fast the thatcher can reload
It could be for both the solus and the warden right through plant behind the smoke you get the warden
You play behind the sins you get the solus
I'll need probably want the solos first if you're doing the sense plan because you can very quickly just scan it
Yeah, I don't think working in seats the word the R are using yeah, that hasn't been a thing
So ideally you want to get the solos first posh and rival have already exchanged blows. They're about equal HP now
VP
Don't really setting up for a full clear upstairs at least not yet
They've just got someone outside the window. That's Dan
I set up with the gridlock to shut down green stairs and now in Bunk's corridor, bottom green,
we see the setup from VP already putting those ROUs to work.
We've already opened one of those walls with Thermite.
Dan's just going to sit here and make sure no one is able to flank his team while they go for this execute.
You can see Rorik hunting for the Solus, Slash Warden up through the vert.
Minute 25 left.
I wonder if he gets the Solus, he'll call it, and then they go to the execute beaters.
You don't want to get the warden here planting behind the sense. No, he sees it. Is he able to land enough shots?
He does! Rival able to easily deal with Neko behind the sense walls, and the Thatcher is now the one picking up the plant instead of denying this utility upstairs.
It's two kills back to the attack that was roared because of the floor. It is maybe recoverable, but for now the initial plant attempt has failed.
Still having that solace as well and one nitrocell in the pocket of snake,
But they've got to worry about this top floor resurgence Pasha still holding this cutoff by our sex hall
Looking to deal as much damage as possible
These just cause chaos to distract by fears from stopping this plant with the vert they have established force as well being pushed back from security
Not in a good spot to help any longer now being on red HP as vertus pro begin to go into this last hurrah
Maybe now using Pasha's utility to create a gap to plant once again
And once all this utility comes through is arrival going to be distracted
And is that where the person upstairs for VP strikes?
No, there's the Thatcher!
That's what we were looking for!
Rival's utility shut down, Pasha able to get the plant off for free, and escape out the bombsite.
Forrest needs to make something happen, Medic, but he dies, disguised, the attack is aware of his position,
Rival, his utility comes back, but it's too little, too late.
You still got Dan on this repel, too.
Just waiting for these players to come green stairs.
There's the first one to fall, there's the second, and VP!
Using the Thatcher correctly, the second go-around, take the lead.
First time, not the charm, but luckily on the second time for Virtus Pro, it's successful.
And the rotate from Pasha is what I liked, although they did lose out on some of that pressure upstairs.
Dan ended up going back up above on the rappel once we saw the plant be confirmed.
And you can utilize both the Firebolt and the Smokebolts to make a ton of space in that round.
And like you mentioned, the timing of that second attempt with the EMP was perfect to get rid of the Solis Scanner, making it near impossible for Rival to try to shut down the second attempt.
Azami being banned this time from Five Fears. Don't think we saw that back on their first best of one in Round 1 of Swiss.
I definitely like it. I feel like Azami has been such a struggle. There's very little to my mistake.
But I feel like in general Azami has been such a struggle in all the matches we've seen today when she isn't banned.
Yeah, she's and again incredibly good on lair, especially up on the top floor right that desk position is so crucial for stopping the easy plant in
Mask you need to hold that onto that for as long as humanly possible
The best operating to do it is the Azami we've seen already this event just a few days in so many teams get
Shripped up by the Azami behind the office desk and now that tool and that position is basically no longer available to five fears because
Because, you know, similarly to Glaz on the attack, no one on the defense quite does what Azami does, right?
Without her, you can't really play behind the desk.
Like, maybe you can have someone just chill their prone, but you're way, way easier to deal with.
The Ace Fan is also interesting from Five Fears, because Ace very good on this map again for the ranged breach,
I think the reason why they're banning the ace is so that they can play the Mira.
Thermite though is still up, although VP, all they're bringing right now is two canopters.
Looks to me a much more aggressive composition by Virtus Pro.
Pasha could easily go down below, clearing out some of those power spots.
If there is still someone by the office desk, it could be a very easy spot to use that Buck Skeleton Q4.
And at least just lurking down below to hunt any roamers potentially as well as this Mira window.
window. Going to be a really big issue for Virtus Pro as well on the initial push from
Operation Enforced Rating right beside the hatch inside of Operation Room. I wonder if
they miss-drowned this, maybe tunnel vision too much on the mirror window? That could
maybe get him a free kill perhaps.
Yeah, it should be really funny if Forrest gets away with this. They're also posted up
on the window, although I think that was Dan, he's now abandoned that post. And I wonder
if VP are just going to hit a rotate. Because again, they don't have the ace, which is typically
the tool you would use to deal with these mirrors. You also didn't bring the ash or the
tally, the other two tools. I mean maybe Pasha can go below and deal with them just using
verticality, that's a very viable option, but there's already a minute 40 left on the
clock. I don't know if VP want to dedicate that much time to doing so. So they say, you
know what, both mirror windows are here. Let's just go off of them. They'll still have to
contest with JJ on the smoke. Both a razor bloom and a girls monline on the pockets,
Snake and Benz. Here comes that buck verticality that's going to be a real
thorn in the side of Five Fears, but JJ for the most part is able to avoid it.
Pasha not looking to contest him just yet by the storage room, but is still
getting more and more burp. Gradually important fight to look at here for
JJ. There's a ton of damage to Pasha, but isn't able to win the fight just yet
and tries to fall back. Rival gets his trade, but JJ still eliminated a massive
kill to find for Virtus Pro. A lot of his job is already done though. Two gas
canisters were expended. His position he had to fall back from anyway. Killing the blitz honestly
with such little time remaining. I think that's really worth for five fears because even if this
attack starts to mount, Pasha is still below. This is essentially a 3v4 execute. Skies, Dan,
and Rorik all position around storage here. Rival able to get away towards server. Forest here,
close on the wall. Here's the breach being opened. He's already expended his C4. He's going to try
Ryan get an active on Skies.
Just deals a little bit of damage and then is forced to back off.
25 seconds remaining.
Ryan's scan goes out.
Snake cleans him up with a punch hole in the server wall.
And now it's a man lead with still Pasha downstairs.
There's 15 seconds left if Pasha does not join this team.
The attack is dealing with double the manpower here on site.
And basically no information but Forest gets spotted.
He's cleaned up.
Fence on the doorway also dead.
Now it's just Dan upstairs and alone, and he's easily cleaned up.
Five fears, great resurgence in round number 10 after losing on the Bumps defense.
Overall, just keeping really good team play once again.
I feel like they kept basically just a triangle of crosses.
JJ was getting flushed out by three different people. Who does he have to help him?
That's Rival eliminating the Blitz. That was the biggest spearhead for Virtus.Pro on their attack.
And as you mentioned, a much more worth it kill to have for 5 Fears compared to losing out on JJ who used a majority of his utility,
who burned away a lot of time off of Virtus.Pro's clock, forcing them in an act of desperation to try to get this plant down with absolutely zero coverage,
burning the timer down to triple zero, giving 5 Fears a very straightforward round win.
And not really overcomplicating things, you know, they just extended out into server,
Hasn't healed my display room, is holding their power positions, and waiting on Virtus.Growth to make that first move.
Especially having info that absolutely nobody was playing over my operation because they had no utility to deal with those mirrors.
So they accordingly rotated as well.
Yeah, it was a good rotate.
I think Pasha's position downstairs was to stop the guy attempting to come through the display door, which I think maybe worked.
The problem was that, you know, again, like I mentioned, you're dealing with double the manpower on site.
So the trade game is just never going to go your way.
And I think, I think, don't quote me on this,
I think Warwick, Warwick who is the other guy covering,
obviously trying to stop anyone running past Tetris,
I think he got down by a thorn.
And so that just opens up,
easy swing potches downstairs,
he can't do a damn thing to help protect his planter.
And that allows five fears to tie us up once again,
the NA hopefuls, again going toe to toe against,
I think a team who, you know, two fifths of, I think what we can consider an international
jug or not, obviously they've got a very different squad than the last time we've seen them internationally
and Rorik working his way through barrels just smokes Rival, sitting in the middle of
the locker.
These Rivals got all this utility put down.
Maybe Snake's looking for the trade.
Beautiful shot on the skies.
Ah, you know, Goyo for Snake.
Yeah, might be, might be a little better here for five fears.
You do still have the Dokobie and Blackbeard to worry about.
That can be a real pain on the top floor, but Neko is already just in the basement.
He's just, he's chilling by missile right now with not really a lot of help from his
teammates.
Might just be looking to poke out for a little bit of damage, get rid of some utility for
that final push and execute later on.
But I think with Five Fears noticing the lack of presence upstairs, they've got Snake on
a Rotate which could be massively shut down Warehouse.
He gets spotted.
His position being called out by the Dokobie phone call.
There is someone upstairs, Pasha, who I think is just waiting to hunt down Snake, but Snake wins the fight!
That's massive!
And now he can use this photo-cali to his advantage.
If VP rotates someone upstairs, they're again going to be in a man disadvantage when it comes to the execute.
And Snake, you can see how passively he's playing this.
He's just waiting for the call from his team that the plant starts to go down and he will be able to easily deny from above.
And here's the hunt from VP. They know they need to kill this soloist.
Neko no thinking about it, but instead just going to join his team downstairs in missile and try to make this execute happen
Rorik gets smoked by JJ who takes an aggressive stance against the Grim and now it's yet another
2v4 on the site for Vertus Pro Neko lit up to 1 HP
There's the vert angle from Snake 3 on the round for him
Maybe a fourth if you can find this 1 HP Blackbeard who's got it all to do against a crossfire here in toxin up against smoke and
and a Chonka, and Snake still hovering in security.
Even if Neko gets both of these kills,
Snake still has the entire floor to work with.
Although maybe he's looking to rotate back just to help his teammate.
Neko just narrowly misses out on the rotation.
The fire extinguisher covers him,
as he looks to just run outside supply
and go upstairs to avoid Neko.
And that is when Snake rotates back down,
gets his fourth kill,
and five fears find themselves back in the lead.
And so much information was being distributed to Snake, it felt like.
Yes, you had that initial trade back to make it a 4 vs 4 on Skies.
I don't think the default cam was up, so that was just great positioning and game sense by Snake.
But then you had him begin to rotate towards Warehouse.
That was information by his teammates that were all bunkering on the bombsite,
hearing this audio coming from the back missile side of the map,
getting a pick or not getting a pick, but at least wasting a lot of time from that position.
and coming back upstairs after more info was gathered in him to take another one versus one fight.
It felt like every engagement Snake had, there was constant info being fed to him,
but it was also one-for-one fights that he had an advantage towards.
And not even just one-for-one fights directly, but also having his teammates distract Virtus.pro,
especially on those final two kills where he was just holding Virt upstairs.
He knew that no one was left alive to really rotate and deal with him directly,
So he just kind of had free range of shooting Virtus. Pro. They tried to barrel their way into sight
Yeah, snake with that peak outside killing killing skies on the snake snake killed his own larper. Have we ever seen that?
Have we ever seen oh my god, I can't take this guy seriously. I almost I thought we were gonna see a jack like here
I was waiting to talk about it. I was like dude stick it and you're down five six stick the jack
Oh, that'd be awesome
But he does not he goes back onto the black beard and I still think VP have a very good chance to push us to overtime
Their top floor clear last time was basically flawless, but they're playing it very differently now, right?
They don't have the Thatcher, they don't have the Sends.
This looks like instead of just deny the Solis, get the plant down under the cover of Sends, hold the Defender's green stairs.
I think this looks more like a full clear.
While it is falling back into Master Office,
doesn't want to overexpose himself to the Blackbeard that's just around the corner.
I think you are correct about this Harrison, trying to go for a full top to bottom clear by Virtus Pro.
A lot of rounds as well, they've been kind of separate from one another too, which has given Five Fears a huge advantage against challenging them.
And there it is again for Snake, 14 kills in this series. The Deimos is gone, yet another critical info operator.
We saw it last round on the Snake, now it's the Deimos off the board early.
Virtus Pro once again at the disadvantage and still a huge portion of the map left to clear for them
We've already eclipsed a minute only now has NAKO breach the wall into ops and started setting up for this master office clear
You see snake rival and fends kind of playing in one single file across the top floor
One thorn goes off, that'll clue Snake into the fact that Neko's pushed past the ops door, I believe.
Pasha can be holding onto the display window, almost finds J.J. with the warden, able to get back just in time
and continue to lord over this verticality.
Neko, Pasha and Skye is now trying to move their way through.
A lot of the defenders starting to back up, we see one fall off, three left upstairs.
Make that two as JJ goes back down to the bomb site trying to use the C4, but no one's there for it to find.
The Virtus Pro only need to find two players now, but there's only a minute left.
They still offends Rating. I don't think they know about the smoke.
Tuck behind storage, the Grim canister will give away his intentions.
Toxic Bave though giving him an opportunity just to keep himself alive for as long as humanly possible.
More time they waste upstairs, the less time Virtus Pro have to rotate and try to go over a blade.
The Nade finds him, though, perfectly played by Neko, and Forrest had died off-screen, so now it's a man advantage for VP to round his flip, rival caught with an impact in hand.
And VP have swept through the top floor, only losing Rorik.
J.J. and Snake, now both relegated to playing the bombsite. Snake ratting here in security.
Pasha, maybe his target, the Grim, has no idea, but his teammate has gone one for one, leaving him in a 1 vs 2. Both attackers have now dropped.
Bomb being planted by Neko. Snake needs to find the coverage of Dan before it goes down, but he can't and Dan cleans him up.
VP pushes to overtime.
A well-recovered round by Virtus.pro is by the skin of their teeth. They hunt down the smoke. They get rid of Rival on the solos upstairs.
Going basically 4 for 1 up above, if no, it's 3 for 1 in terms of kills.
And slowly isolating the last two defenders left alive to secure that post-plant position.
It did look rough at the start, but with Five Fears being really worried about losing that
man advantage, they fall back quite a lot giving Virtus.Pro the opportunity to take
their time without it being a major threat to them.
They still had nades.
They still had flashes that weren't burned in the early round because of that fallback
from Five Fears.
So they just threw everything at the smoke.
Once he's gone, no more toxic babes, rivals isolated, you've got three to four people
upstairs for Virtus.Pro.
Just hunt the guy down.
I've got a massive man advantage in your favor and you know 20 seconds with a blackbeard and a 4v2 advantage
That is now drastically more winnable than what we saw at the final minute to 42nd marker where it was a five versus four for
Five beers still having a majority of their team of the ball
Verus pro opt to go to master office in our six room as is typical when we see overtime on this map now
With back-to-back 3 3 half so maybe thinking hmm. It's kind of hard to say who has the advantage here
I am going to pause it
That five fears have the advantage because on all three sites
VP are one-in-one five years one in attempt on every site on their attack
Five years only need to defend once and they're two and a one master
Gut reaction gut reaction, I think five fears lose this round win the next win eight seven. That's my that's my prediction
Definitely no NA bias there either
No, I'm just like these are just the numbers you're just speaking the truth and they hated you for it. I
Am a little concerned for five years cop though because they've really struggled with dealing with the Azami for master office
And our six room and they don't have any
Operators that will really stick out to me and say yeah, this guy's gonna be lurking downstairs
Maybe snake will do that. He is a med utilizing that solid snake scanner to actually hunt down any rumors that are here with him
But that's not the case everybody on verse pros upstairs. I mean if you get info about someone behind the office
Yes, you can maybe shoot him with the F2
But that does seem a lot more challenging than with obviously a Deimos deathmark tracker instead snakeable use up above
But you know how small but JJ put it on both panels and
Snake not having an angle to punish the bandit. Neko gets the trick off without a hitch
Yeah, I think he was able to balance the nade on something and was only able to get one side
Luckily, though, Thermite has three breaches, so he's able to open that Masked Wall.
He's still got one left to open the other side of Mask. Should they go for it?
Snake may be also, if he ends up while they would need to kill one of the VP members.
If he is able to pick up another Nade, you can kind of shoot out the first layer of the floor, and then they threw it back
to potentially clear the player behind the desk, but we've already eclipsed the halfway point.
Gage is just now opening the ops wall so they will leave the other side of mask fully closed.
I could make it very difficult to plant default for 5 fears. Not having a sense.
Only having one smoke grenade with Warwick on the board is warden.
It'll be a very big gamble to cross that gap and try to put the defuser on the ground
and still an active 5 vs 5 with 50 seconds left to go.
Force losing some health in this toxic babe trying to push his way up the main staircase
But that'll be postponed for the time being still a lot of map control in the hands of vertus pro as they are just burning out the
Clock but a huge pick is discovered by fens posh it gone and not a lot of utility left besides he's nice herself by
vertus pro
VP hungry for the refrag those swinging on defense just outside the hallway
Who takes a lot of punishment?
Rorik being spotted by the Snake, but 5 years really have no way in.
Snake tries to make his way through storage, he's dusted by Neko, Dan a follow up, make
it 2 for Dan, and there goes Fens, JJ the last man standing in the 1 vs 3 that behind
the desk position from the Izami giving them so much trouble once again, another 3k for
Dan and VP have the advantage.
And that's another thing too Harrison, they could never clear out the Izami because they
just, they didn't have enough utility to break those Keebas.
And because of that, you can't really go for a master plant.
Isami could just easily swing out, she'll see you planting default and you don't have
that operation wall opened up either, or the mezz wall near operation I should say, to
fight her, to actively contest her.
They had nothing for that.
So once again, just not bringing the right tools for the job there by five fears will
put them at the seven to six score line that you highlighted at.
Did we see the comeback?
I did predict them to lose that round.
Now, we take a look back to Five Fears Defenses in the second half here on Master Office.
They won the first attempt flawlessly.
It was just a complete shutdown of VP, and in the second time, Rival basically spawned
P to their ace, and they couldn't really do anything.
So I feel like we have yet to really see VP attack this, right?
Because before they just like they just got smoked.
The second time, you don't have any hard breach and you're forced to just walk through doors.
Now VP hopefully able to attack this with all five bodies with the strength of their
full team.
It looks like their only hard breach is going to be the striker and the Grim or maybe just.
One of them will have to see what Skies takes.
Oh yeah, they both have hard breach.
So they'll have enough to open ops, they'll have enough to open both mask walls, maybe
even storage if they decide to go that side of the map too.
No wall denial either, so should be pretty straightforward.
I like Cali being picked here as well.
Although it was on his band, you've got it for the Mera, which was something they struggled
with last time.
Ooh, Skies.
He's aware of this run out, easy pick for Skies, the situational awareness, and ooh,
shooting the body as well, adding insult to injury.
That's your top frag of five years now gone.
One of the big impact players that could have wasted a lot of time against people like War
on Solis, maybe Neko if they wanted to rotate down through Lobby to help pressure out main stairs.
It's completely off the board for 5 feards to shut that down unless they commit another body
to the Royal making it basically a 3 vs 5 as Virtus Pro. We're now knocking on the doorstep
of Operation, looking to get rid of that Mira playing just outside the man's wall.
But Neko is Isley right now as he's being called. He still gets 2 lives! What?! Neko may have just
put this game in his back pocket as a rival in JJ just sitting there in the
middle of the hallway give themselves up to the Blitz it's Fens and Forrest now
against Forrest and they're both in the bomb site the Blitz continuing to just
give info and Dan with the pixel angle on the Cali shuts down Fens and puts
Forrest in a nearly unwinnable situation, Virtus Pro handle the Five
fear's aggression perfectly and take it 8-6. The buddy ace for some of the newest members of Virtus
Pro. It was a slow start for the team, but towards overtime they exploded against Five Fear's
incredible entry work, incredible positioning on their defensive round number 13. Shutting town
Snake as well in the last round of overtime. That was clinical.
That play from Nika, I was not expecting him to work two kills by himself from operation.
That was crazy. I can't believe he got two. And it was hard to call that run out from Snake.
A mistake too, because if he got the kill there, we're saying, oh my god,
the goal of this guy to run out down 6-7 and get the kill. But I think specifically against a team
like DT, they can get Dostarized across their T's, they tend to be ready for that.
I hesitate to call that the right move, but we are going to take a quick break and we will be
back with an interview from the winners, just after this.
Burtis Bro take the win, a wild finish to this 5 fears Burtis Pro clash.
I'm here with Dan after the win.
You dropped 16 kills.
This was an amazing map from your team as a whole.
Is the feeling happiness that you won or happiness that you didn't lose?
I think more that we didn't lose because overall it feels like today is just not our day.
Everything that can go wrong goes wrong.
It's just incredible how we troll some rounds.
But in some rounds that we are doing well, something very unlucky happens.
You can't even imagine what happens.
And I'm just glad that we are not 0-2 right now.
Yeah, one-in-one, you guys will have another best of one tomorrow.
But this team is a brand new team for the most part.
You guys have not played a ton together in the past.
What is it about this team that is going to make it successful this week?
I think we already showed our potential during the group stage.
I think the factor that for free guys of our team, it's basically like first-long, not first-long, sorry, first major in their career.
And of course, like online builds, it's completely different game.
Like when you play games against any opponent online, it's completely different game that you play online during the regular stage.
So me and Pasha should help them with the experience we have
and try to get better for tomorrow games
and whatever is next for us.
Thanks, Dan.
Virtus.Pro moved to 1-in-1, 5-fears, 0-in-2.
Thank you so much, Joan.
I mean, every time I see him.
Anyway, VP, a wonderful game.
Great to see them be a lot more adaptable than we've
seen VP in the past.
We have to look forward to Loos versus Wildcard.
Dash versus a team he was on just a few months ago.
And for Wildcard specifically,
interesting seeing where we go for our best of one series,
but they played the lights out against Falcons.
Bay went plus six in that game.
Hot and Cold went plus six in that game against Falcons,
and he even got a nasty,
maybe it was one versus two,
wall bang kill on that Shelly around.
I am so excited to see how they perform against Loos,
You also played extremely well in their tag best of one earlier on board, but before we
get into that, we'll hop into a quick break and return to our final best of one of the
evening.
Don't go anywhere.
Welcome back, everyone. We are preparing to get into what could be quite the grudge
match. We already mentioned it. Lois versus Wildcard Dash versus a team he was just on
a couple months ago before he got dropped for Adrien and on Bank, which as far as preference
goes, we took a look during the break, not high for either team.
It's Wildcard's second most banned map, they're negative here, and Loos for the little time
they've had as a team during kickoff, they're own two.
Playing against some of the better teams from their region as law, I believe, during the
Yeah, it was Liquid and...
and I nipped. Yep.
One of those games making it to the Major.
So, some prediction, I mean, I'm not surprised as once I toured Wildcard, they literally 7-1 Falcon for real.
Oh, yeah. That was really good.
I was talking about some of their stats as well.
It felt like Hot and Cold had literally nothing to lose playing that game.
And to a degree, kind of right. You're not officially on a team, you're substituting for Wildcard as they had some visa issues for one of their players.
And Hancold's been absolutely lights out both him.
Bay was also doing a great job.
He went 10 and four against Falcons
and plus three on the entry with a 100% cost.
Bay was doing a fantastic job.
Literally no weak links on that team
in the best of one series, which makes sense.
They won 7-1.
Yeah, they, you know, like you said,
Hancold looked like he had nothing to lose.
He also looked like he could do no wrong.
He was just incredible.
And of course, Wildcard will be looking to push that momentum
through Los and into the 2-0 best of 3s,
where they could play against G2.
That would be kind of a crazy game if we end up seeing that.
Cade is our first ban, an odd bank.
Cade is so premiered because this map can be so hatch-centric.
The other being Valkyrie from Los.
Bank is a very big map.
Bank is a square map.
And Valkyrie can find a whole lot of use there.
Wildcard wanted to get rid of Dokkaebi and Monty,
a big lurk op that Loos like to use, and of course shields against Dash who was previously their shield player.
Audicars starting out on the basement floor site, nothing too shocking about that.
Got the Goyo, Ekko, Dachanka, tons of site utility to stop a default plant in CCTV,
which is almost always what you have happen for any team that attacks this bomb,
so you can have somebody attack it or distribute it towards balls,
Usually if you kind of run out of resources and you can't thread that envelope to get inside a CCV,
that is your next best option, kind of Hail Marying down through Vault and working for some picks,
you've got an extension established as well for Wild Card up above, hoping to maybe burn some extra time
out of Loser's Pocket and maybe if Rez just waits a couple more seconds and doesn't hit the 7 button,
you might see that ram notes. It makes a lot more sense.
You could only really get Vert for like a top to bottom clear when attacking CCV
because there is literally no work you can have on either CCTV or the Locker Bomb site.
So Snake makes a ton of more sense. You can still efficiently clear out that realm upstairs,
and Dr. Gwell on the day in the house. Definitely a lot of impact in the early game, in the early part of the game.
Yeah, right, again, that's why this map tends to be so hatch-centric, especially in the basement.
So taking away that Cade is going to allow Loos to play.
What little verticality there is available on the basement.
They first have to deal with baby shark who is on a solo room in open area
He's getting rid up a little bit by dash here
There's no one to help him and thus after I is wasting about 40 seconds and shooting a fair amount of drones
He will opt to just simply fall back
Paris now rotating over
Utilizing the scanner to get some info that no one's playing from a hurt. They just
That's an easy pick up on a Nuxxow who walks in through dirt.
Baby Shark is wall following suit on the dash.
This push from blue has been completely thwarted and wild card not only have a two man advantage,
but they have diffuser control because Nuxxow I believe was the moment case.
If not then it was dash from that position.
This looks to have gone from bad to worse for low so they're starting round a bank.
Yeah, two kills, no response just a little bit of damage on Baby Shark that was done
way earlier in the round.
start to get popped by Daphne as we have another player trying to come in through dirt. This
time it is Perez on the snake and Bay knows. He's a knower. How did he know that this guy
was going to be in dirt?
Flashback comes in though. He is fully blind. Bait as well and he uses that opportunity to
push out. It was the only thing he could do and Perez still gets caught off guard by the
to swing. Now Daffo and Dark in a 2v5. Not how Lois wanted to start the map.
Wildcard just doing everything perfectly in this round. Here the Warbwire get broken.
The C4 doesn't kill Daffo, but lowers him to very low HP. 50 seconds left to go and
just seems like Lois are kind of fishing for kills up on this open hatch. Wildcard still
having their yo-ties, still having a couple of Zodo canisters and probably a Vulcan pack.
This is crazy.
Especially for Shamika launchers and yeah, even having Bay, really play outside of the
tunnel as Baby Shark ends the round flawlessly for his team.
I mean, there just isn't a lot to say in that round.
Bay capitalized on the fact that no one could push him from blue.
I believe the hatch was still closed when he won that first gunfight.
So the Vulcan pack blocking off blue stairs, the hatch being closed, no chance of trade
on Anuxa who was isolated.
That's an easy pickup kill.
having assistance from your team, getting rid of Dash and leaving those baby shark killing
him with a DMR. Incredible opening two picks that were left untreated by Loos. Just looking
very disjointed for that clear. If they'd waited a couple more seconds to get the hatch
opened up, wait for the Vulcan pack to be burned out, they could have done a much better job
of clearing back.
Yeah, they, I guess just didn't expect him to be swinging from server. I mean, again,
right, he was fully flashed. The flash made sure there was not going to be anything to
and catch the Nade, which was perfectly placed.
And Perez didn't expect Bay to go
the only way that he could go.
We get to see it again here, right?
Nade comes in, and Bay just has to walk through
and Perez still loses that fight.
That was huge.
Oh, Baby Shark actually killed Daffo through the smoke.
And then just smokes that guy.
That was actually, I think, a buddy ace
between Baby Shark and Bay, the two Bs.
So Los, I said not the way that they wanted to start the game.
I'm not in their comms, maybe it is.
Maybe they need to lose round one embarrassingly
and we're gonna light a fire under them
to win the next seven.
Who knows?
I just always see something that I personally do not.
We're gonna CEO for Wildcard's second defensive round.
I just don't have the vision.
Not esoteric enough, clearly.
No, not at all.
I would imagine that Wildcard would extend
with the help of these Azami Keebas playing over by stock.
They've got Bandit to play on that Canto wall.
So with the range hard breach that Loos has,
they'll have to commit a little more utility
if they want to get that long cutoff from the Canto wall
looking all the way down into the vending machine
close by Janitor Closet.
They do have some main breach as well on dash.
So the opportunity to go in through CEO,
get that default plant down,
maybe have Paras on the window of health,
that Glasgow mark could be really impactful as well.
I like the composition here from Loos.
Except for the fact they don't really have anything to counter the bandit. They have no grenades and they have no EMPs
So I imagine they're gonna focus all their attention on just getting into the A site and trying to go for a plant here
off that window or Pell pressure. Yeah, you technically can I think get an angle on it from the lobby repels, which is what
Yeah, that's what cotton cold is currently looking towards but no one on lows repelling there at least for now
Windows being open just to apply some phantom pressure and force wild card back a little bit
But they've got of course the castle on quad that's like or can play behind
We've got those mid-site castles to to allow for more rotate ability between the sites as usually what we see the castle played for
Blitz in the glass of course gonna be instrumental here for Los in making space in the bomb site like we mentioned when
Glass is up even if he's not being played as long as the defense doesn't know it when a smoke goes down
You can't necessarily take that risk swinging.
No warden either in this comp for Wildcard as they're faced off against six smoke grenades total for Lowe's.
You can even start using them not just for the plant coverage, but also blocking off longer angles that Wildcard might still have.
There's Daphne with the entry, getting rid of Hot and Cold.
Might not be able to trick this wall, obviously, unless his bandit batteries have already been placed.
Daphne could maybe open that up for a cut later, being on low HP, it would benefit him just to sit outside and hold a very passive angle
if they're worried about someone rotating to the position.
Minute 20 still to go for Lois, and again they have all these smoke grenades finally popping them out,
they're expecting the fight from Janny Hallway, just making as much space as they can to try to get this plant down.
Kansan though picks up the kill onto Dash, Knux got his plant interrupted, he takes a little bit of damage, even more now.
Still unable to complete and it's enough time that the smoke fades and we can spike her dancing around quad and fading dark completely
Finally though close up on the Keebo. He gets bay lift
Dark able to hit the reload as bay dies in square and there's another kill from Daphne on the lurk spiral stairs low
It's time to score thanks to their Hibana great flood there for lows and still keeping Daphne on the lurk
Get tons of damage the entry kill on the hot and cold the walk around to assist the rest of your main take because as you mentioned
The plant was unsuccessful, but Lowe's still having the man advantage, could easily just play for trades.
You've got that DMR presence, two-shotting anyone who plays up close.
You still have really great guns on that lineup there for Lowe's.
They tie us up going in around three, and you know, maybe you were right, Harrison.
Maybe the vision was just to lose one-sidedly back in round number one.
Now be heading into open area for Wavkard's defense with a very interesting pick here in the scopos, if you'd like to see it.
I also want to say, I think that was a 3k from Daffo.
No.
Yes?
I don't think so.
I think it was though.
Yeah, no kills back in round number one.
Now we're up to three.
Yeah, there we go.
So a huge word from Daffo.
And you're right.
Skopos is interesting.
We love Skopos.
No utility, but you get that get out of jail free card, right?
You're on the road, you start to feel a little pressure.
You just press a button back, you're back on site, with full HP, that's the other benefit, you can play aggressively, you lose a lot of HP, you go back to site with your other clone, you're back to full, so...
He actually has his other clone, Kanto.
So it's...oh, so, okay.
Is someone gonna play E3 behind his pseudo shield?
Okay, well Kanto's getting open now, so...uh, that's not a game.
Goodbye, Spoko spot, I suppose.
I think Dash would have an angle on Spiker's drone, right?
Or it's like with the robot, I should technically say.
I think the shield, I think, got destroyed, didn't it?
No, it's still intact.
It would have gotten rid of the robot entirely.
No, no, it did.
Yeah, could you, like, if you ash the shield,
it gets rid of the shield, but not the bot.
That's why, see, that's why it's got, like, the broken armor.
Oh, yeah, yeah.
And then they spotted it now.
This should have fade out, Spiker, and hopefully just
TP's back into the robot.
That'd be really fun.
Get a free kill.
That would be so funny.
Spectre maybe thinking about it on the first floor of elevators.
Overall good start for Loos.
Once again bringing out the glass.
Warden is in play this time though for hot and cold and they're still doing a good job at just playing comfortable upstairs.
But there's tons of information though for this initial swing to Kansan wins the fight across the top for a beautiful shot on the dark.
And Daphne will trade on a baby shark.
This clear maybe fizzling out is after wildcard get that initial pick they realize how much time they've wasted
They want to fall back into site. They still have those toxic babes
They still have hot and cold what a nitro cell and still the ability to maybe counter the smoke grenade emphasis that lows have been
Bringing since round two they also killed the ram before she was really able to do anything
You can see there's no vert established in stock
There's no vert established in janitor other than that open hatch if there was a roam archives
I'm sure they would really be missing that ramp too, but luckily Lose whether they know it or not
Don't really have to deal with an archives teller's extension here
It's mainly just Kansan who's currently on marble stairs and then the rest of the players on the first floor
Spiker in elevator the other two in sight Lose with 40 seconds left
Lion call may herald the execute here. No, it's just gonna protect no skill while he opens the quad wall
He and hot and cold now back to back on this soft wall
No info on either side though. Nuxka can expose himself, hot and cold. This is the shot. C4 in, not going to land and now they know exactly where he is.
Here's a second player. Make that a third player coming in to clean him up. Kanzin with the refrag, they'll make it two.
A triple kill for Kanzin, answered back by the triple from Daphne. He leaves us in a 2v2.
Spiker of course still full HP but so is this Glaz of Perez who is holding Kanzin here. There's the smoke grenade.
He doesn't have the rifle out, so he just dies in the middle of his smoke instead of
being able to kill Kansan, and it gives Kansan a 4th.
What a crazy round here, guys.
I thought for sure he was like, okay, I'm going to smoke blue, I'm going to swing it
with my glass rifle, and if he's not there, I'll pick up K's.
Why's he got the bearing out?
I've got no idea.
No idea at all, but great rotate there from Spiker at the very end of the round, getting
to pick up above, I believe, if not towards the bomb site to assist Kanzan, who was just
on a reign of terror as Smoke coming for the final bans of this first half, can have the
Izami and Glass.
I'm not too shocked about the Glass wildcard, or yeah, wildcard I've been facing off against
a lot of Smoke grenades and setting or using those Smokes to setup for an execute.
Now they might not need to bring the Warden as often as we start seeing those Kanzan-sizing
to Ying.
Overall, not too bad of a band set up for either teams.
It also looked like, you know, for Los, they went even on the trade department, they start
applying pressure into site.
Gaffo on another massive lurk, getting three kills from Archives.
Everything looked like it was going their way until Kansen just put his foot down.
Yeah.
I don't even know how to describe that.
He was just, he isolated almost everybody on Los and they just didn't have a lot of
utility to really force back those power positions.
They were solely reliant on taking those gunfights and hoping they could just point out the traitors.
I also don't know if someone was holding his blue and he just outdueled them and then killed someone else,
or if they were not watching the flank at all, because that's where he was able to get those two kills from after he fell back, so.
Either way, Wildcard now up to nothing. They go to Teller's office and R5, so they'll play all four sites here,
albeit with a very different lineup than what we've seen from them so far.
This is the first time we're seeing the Solas and the Echo get played as well as the Mazis.
There's going to be a lot of information for Wildcard and some denial thanks to that Mazi.
We've seen a lot of teams so far in this event when they play the Echo.
It is a very active Echo.
It's almost like droning your roamers in to find the attack because you still, you know,
because you have three, so you have two others that you can place on each of those bombsites.
So I'm excited to see if Hot and Cold does end up doing that with the roamers like Bay and Baby Shark.
Especially when it has emphasis on the roam clear off of shields, you know, you guys are a great counter to that cover shield bring, making the roamers' job a lot easier when taking those bug fights and getting tons of information to assert flanks to go for a pincer if the shield player is obviously isolated, which we've seen a couple of times in some of our matches today.
Once again, LOSA, a fairly slow start to bank. Just double checking to make sure that no one remains on this top floor to let him baby shark, I believe.
Wow!
But spike her down below with a nitro cell, hucking it through the vert, I believe, and it being caught on a window, blowing up dark.
And again, the boogie drones not even getting inside the building for a teller's bomb site.
That's one of the best ops to get rid of for wildcard.
way, way more important operator on this attack than she is on open area. Again,
because I mean you can see on B and A right, if we get another overhead view,
the entire thing is wood. There is not a safe spot in A and B. So that ram being
taken care of is a massive picture wild party. It makes the site so much safer. It
means that Perez has to do it with the super shorty now. Look at him. This is
gonna take so much time and of course it's not gonna give you nearly the same
amount of control as the Ramwood. He's just trucking away. We'll be forced to
commit someone upstairs as well to hold that vert. Maybe making things that 5
versus 3 could be very challenging. The clear option of those longer angles, a lot of
teams defending towers like to play by open area using a long cutoff. Basically
just eye down the site in half. A lot more time being used up here low so maybe
Are you trying to commit to pushing out this player over by open area?
Pairs will win that fight against Kanzan, but here comes the swing from Daphneau
looking to cause chaos towards Tellers based on working one up down below by three stairs
and a massive swing for Baby Shark to keep Wildcard in the lead.
Perez looking for the trade with Baby Shark as he stands up, cleans him up.
Daphneau dies off screen and Wildcard, thanks to the play inside open area,
shut them out of archives.
And again, you have to think how much better
would that attack have been if nobody could play in the site
because of the RAM?
That's going to prompt a low time out.
Well timed, I think.
Got all this energy as well from the rest of Wildcard,
keeping someone top blue.
You have people playing over by open area.
You are forcing LOS to either clear you out
or died across fires when you try to push into the bottom side.
That could be an easy 3-2-1 swing if everyone's focused
on pushing into the bottom side, going for that plant.
You get flanked from the player going in bottom square
from basement.
You've got those long angles from someone open area.
You could also have the potential to go for a flank of above.
Wildcard still had a lot at their disposal,
and it did kind of kickstart off of Spiker
with that initial entry onto dark.
It slowed down low drastically.
And when they were faced to deal with the massive extension,
Wildcard still had they they just didn't have enough time to get everything covered that they needed to before going into site
Wildcard playing around a lot of that information really well too hot and cold with those guys very influential
I'm letting the other defenders know where we need to rotate where they need to make a stand and now we go back down
To the base fan for wildcard
Again change their lineup quite a bit as compared to round one
They're obviously keeping the tachanka and the goyo and the thorn that now they've got the smoke to combo with the tachanka and the goyo
So there is so much utility so much utility that says no you can't go here
I'm sorry, and I mean if you combine them all right the goyos delay 20 seconds smoke babes are like 10 seconds each the tachanka
Basically perpetual until he runs out of the shemika plus you've got the mazzi who's gonna be on that Rome spiker all the way upstairs
upstairs with all that drone denial. They see how much time Lose are taking and they
want to double down on it. I think Lose is well realizing the lack of awarding here, so
they'll opt to go in for the Ying. It could make a lot of space, don't get me wrong, but
you mentioned the plethora of utility that Wallet Card has. They could easily trade Shumika's
and Goyo Packs against those Ying Candelas and one of the only Twitch drones Dark will
have has been destroyed at just the 30 second marker of round number five. Great observation
there from how cold I think it was down below. Wildcard as well. I also like that yes they're
emphasizing this uh this bunker composition but they are still roaming. They've been doing a great
job of getting those early round entries especially under dark as well in round number three and four.
It's really slowed down low swear. They're such an execute focused comp off of having a successful
If they don't win that first entry, they're kind of just sitting ducks, especially against a cop like this, Jason.
I also just realized when Spiker got Daniel's Track that he's not roaming.
He just set up pests upstairs and then left, maybe to just try and delay the roam game without actually having to contest.
Because if you don't know where your opponents are, it's going to make you a lot more hesitant to try and clear in that upstairs.
But I think Los now know that they've got full control here of the first two floors
Especially as now before the baby shark has dropped back from the area that's caused close
half the round and
Nearly all their drones
Spike are actually using some drones of his own getting extra information. Yeah, he's got two
We've been setting one up for the vault drop. I like this
You could easily send two people to shut that position down
Kanzan I think playing close by from the rotative not that being hot and cold here
Tons of value from the mausoleum pass even realizing that it's gonna mostly be a
Server execute with the help of that yin bae
Maybe just playing for his life here
But what loce is struggle to clear out the back server rack
I wouldn't be shocked if he still gets a little robbery once again although he is going to be
Incredibly blind the name will flush him out from his position
No, the Nate actually misses and they can still sit pretty behind server stack. That's gonna waste the candela
Second one comes in, finally the drop comes through from Dash and Bay is cleaned up, but it's cost you a couple more Kandellas than maybe you would have wiped.
It's cost you a lot of time, there's 40 seconds left, and still you have to deal with while you've killed Smoke, the Goyos, and the T'Chonkas.
The C4 from Spiker playing in Gold Vault could also come into play.
There's also information on whether or not Lose go for some kind of back hit or lurk thanks to Spiker's drones.
You see all the T'Challenka fire coming out and blanketing the floor in A.
And it could now just be a red drop for this attack as you see them starting to adjust Perez
with two huge kills as he works his way and make it free in the middle of the bombsite
and Wild Gardner completely lost the plot.
Thanks to this Davos, C4 out from Spyker completely misses it to buddy A's between the Davos and the
Ying and Loos recover beautifully.
By the skin of their teeth they managed to push past realizing that they aren't going to have
any chance of getting that diffuser down and just looking for gunfights and
wildcard just not prepared for it. I think baby shark was
focusing more on the hatch drop from red not being up and ready for
for Paris to be that aggressive in sight and three different kills
on Deimos. Massive recovery there
from Lois and wildcard. Still in the lead of course in the first half but a 4-2 split would be nice with how defender side of
bank usually is
and I was gonna you know sing their praises it looked like wildcard had that round in the bag you know
They wasted so much time, he wasted all these resources, the ying candelas, the grenades,
and now with him being dead he can just cycle cams to give info for wildcars to where exactly this execute
is coming from or not coming from specifically, with where those mazzy pests were deployed,
but most again just completely committing for that miracle and just pushing deeper into sight
and killing those anchors and it worked like a charm.
Yeah, I mean when a team is playing so heavily off of their utility like that and trying to play
You know now sometimes that is just the correct move is just get in their face because they're likely not expecting you to cut through all the utility
That you have
Right in front of you. So Lois able to me now
thin
The lead that wild card held to just one round
We're back on CEO. This was the other round that Lois won
Previously was here on CEO. Thanks to a daffo
3k lurk on Hibana coming up from lobby up through spiral and catching a lot of
players completely off guard. Thorin trap I believe exploding over towards stock I
think it was. Not going to deal any damage. Low setting up once again on the
windows they've got Daphne on the lobby repelled this time instead of Hibana he
is on the lion. I think Low's figuring you know what we couldn't really get Kanto
open last time and we were still able to win. Let's just take an operator who's
He's actually going to do something like Lion, or he doesn't have to be with the team, he can just press that button and it'll go, and we don't have to waste a pick on a hard breach we're not going to use.
A lot more versatile of an operator. Also, like Paris, bringing out the Reterodrones, there is no Azami obviously because she's banned, but still having those Reterodrones breaking the shield, getting rid of a lot of crucial barbed wire that you see set up in those choke points.
Maybe even having a Reteragurn fly in towards Kansan is getting him off that mirror, but I believe
helping this Cabba Tau has already done that job quite swimmingly.
Yeah, back wall.
Being destroyed off the Reteragurn as well, I believe one of the two walls is left soft.
That does give a new avenue for Los to enter into the bomb site, but they would still like to get Kansan out of Jannor
because he has that nitro cell.
He's right off of the bomb site, landing that at just the right time,
could easily kill whoever is trying to go in for his plant.
and Kansan, interestingly enough, pops out a second mirror from his back pocket, keeping
Janniter as a stronghold.
Yeah, I mean, thinking, you know, if they're going to dedicate all this utility to taking
out the first mirror window, maybe they won't have quite enough for the second, and it's
right.
Dash is out of aces.
So this mirror and Janniter is going to stay there.
They of course, covering Kansan to make sure he can't get walked up on Janniter with that
stock shield that Lowe's have not even really begun to clear out.
This is going to be all up to the window presence from Dash, Dark, and Nuxka on the North Repel.
Daphne on Overwatch by Lobby Repel, and Perez holding the cross square through those head
holes in the bomb site.
Another Lion's Stand goes out.
Dash, another kill as he kills Bay trying to get aggressive on the stock windows.
And now Kansan has lost the man covering him in the hallway.
He's going to have to worry about his backside.
That's where Perez is pushing.
He gets the kill.
In comes Dark towards Quad.
Wins the fight against Hot and Cold.
Dappo up marble to kill hot and cold.
Kandyn trying to keep his team in this desperately.
He gets another baby shark good for another.
Make it two.
It's just him against Dash.
X teammates, X import teammates on this NA squad.
Less than a one versus one.
And in comes Dash.
He's got no idea where baby shark is.
Wildcard win the half, four to two.
Great positioning there from baby shark.
The 3K to keep a four to half for Wildcard on bank.
We can see what the coaches have to say after that brilliant recovery by Wildcar on the top floor.
I think they have a 3-1, a full verde and a plant loud, a plant loud is just a behavior, we already know
a full verde, we said, the client will be very strong against the full verde and I will throw the baron at the secretary too
if they banish the castle or the azami, we will not do another stroke, otherwise we will do another stroke and default
and then they have a 3-1, which I think our default is very strong against 3-1
So we play with the captain, we don't have to play with the 3-0.
In the open area, they have the full dominion, that triple shield and a 3-1 padron.
We're going to do a circuit, I'm going to echo.
You have to pick a garage and pick a lot, so remember all that, right?
But I think first of all, besides remember normally 5-0, they have the variation with clash all without it, right?
If someone going below saying again, Paris can be this guy going below, remember to cook them, right?
Remember the color that it can give for us.
If you have the mount, let's abuse the mount, we're going for a reason, so let's use that.
use that. Of course, just understand if they have a clash can be not that much smart, of
course. Yeah, yeah, yeah.
Do a good prep phase, of course. So remember if you're doing the bomb...
Do you know what op? Or what person would play clash?
No, no.
No.
Probably Nazga, because he does one attack, right?
Okay.
I think it's better like you draw this, etc.
Okay.
All that.
And for a pair, guys, remember 3-2, right? We talk about the archer's pinch.
If you're going to play this snake on the copper window, prepare the copper window for
us. Let us know if there's anyone on the bomb site. You can find a gap on the copper
window for an open-air archer's pinch.
I think I'm going to play the glass.
Yes, the glass story, but same idea.
If you saw someone feel it is important being super clear
because if there's one guy feel for a bay, for hot water,
for a spike, it's better for them to push back guys, right?
For a spike and for a bay in that case, right?
All right, no idea what was said in the lowest timeout.
It is really interesting though to see that,
Huxord at least from the set,
like I don't know if it flips in the second minute
or something, but from what we've seen
of the lowest timeouts, it is all dash.
Huxord is barely talking.
It's just dash going over strats.
You can see him flipping the papers on the other side wild card
Logonis telling his team be wary of the clash, you know just in case they play it because that's gonna shut down our shield play
I think it was baby shark said, you know, I might just play the glass glasses obviously incredibly good on bank ace and
Capitao being our first two bands from low. So taking out basically the premier hard breach
Other than Hibana, I guess so that's pretty much just for basement
That's crazy. I did not know that's where Daphne came from. That's why I was confused because I saw him like on the repel before and on the roof and I was like, okay, I guess this guy's on marble. He dropped Skylight.
And then Capitao, of course, again, being really good on banks for those smoke plants, especially downstairs, flushing out players inside Red Hall, etc.
etc. Whereas Cade and Goyo are the bands for wild cards, so taking away the only operator with static
entry denial, static area denial utility, enforcing low smoke. You want to deny an area,
you're gonna have to put the trunk or the smoke and be active on it.
Low is very heavily committing to this roam upstairs, got the vigil for drone denial, dark.
basically the same thing on the soul is going to shock them as their primary is
one. Pérez, all three Gersmots in their pocket that might surely change if one
is killed by marble. They are going to live and die off of this roam, hoping to
work some picks. It is going to have a devilish sword, yes you have more resources to take
fights early in the round but if those fights don't go your way there's
basically no chance of you stopping and executing. Wildcard win two picks in that
minute to minute 30 marker just going on a default roam clear with the help of
this dokeby, and Deimos, and Montaena-Hotton Colds running into singing enough, this could
be a crucial round to win for Wildcard, winning not only on the Basement site, but an early
bank attack for a 5-2 split.
Also very odd to see after such an incredible game earlier today, Hotton Cold on a doughnut
so far, 0-5, and of course being on the Monti might take a little bit for him to wake up
too because this is not an operator conducive to very many kills. He gets
harassed by the Echo and there's the swing from Perez but Spiker more than
ready for it. The 1-2-3 from Lois not working out in the favor instead they
will lose their Ella, they will lose the opening pick, dash, not getting pinged by
the Grim thanks to his gadget. Getting called by the Dokeby in his position now
getting called out by the Monty on Hot and Cold but there's yet again the Yo-Kai
Hot and Cold. I don't really know if he just forgot about it. Maybe he
expected spiker to be right behind them but either way the yokai strikes again
and spiker gets smoked by the pixel angle dash finally gets the trade but it's
cost you your Monty a lot of execute operators now gone for wildcard and
again living and dying off this room loaves going two for two is not bad
especially one of those operators being the montane off the board they've got
no player open with what what I watch
Daphne on a prime position loses to baby shark with the DMR. That is not what you want to have happen
Dark could maybe recover though
routine from kitchen
Actually, can't believe we just saw that and I think they know look babe. They know
Here's the cutoff attempt from baby shark they know exactly where he's gone
It's a triple kill for the Hibana
enabled by the super mega ultra whisk from Daphne and it leaves Nuxka alone in a one-for-one
versus three we could be in a 2v2 right now had that not happened but now he's
getting Deimos tracked he's getting don't could be called he's getting
slashed this guy is getting harassed like there's no tomorrow Bay is hungry for
the kill the shotgun comes out deals damage to cancel that wild card are like
hold on a sec we gotta stop swinging this guy kansen's gonna get this bomb down
they're trying to try to play their range Bay gets the kill and a wild card
with the first round on their attack and you know the initial start for Losa
It was fantastic! They did lose the entry, but you still have that Yokai drone allowing for Dash on Vigil to get not one, but two picks off the info and the Yokai blast, concussing the Montagne Shield for a brief moment.
That's enough. Two picks going your way. You've burnt a lot of time upstairs. You still have open area control, but...
Tell me we get slow though. Tell me we get slow though.
Oh, there it is.
You know, we do say it's a super-width, but the initial shot is unfortunate,
tracking him as Baby Shark hopped down through the hatch.
But the minute Wildcard were given an inch, they just took a mile.
Everybody began hunting down dark, I believe it was from bottom square.
They had presence from the top floor, the beginning of square.
They had the rest of those players coming in from both archives and open area.
No chance for him to fall back.
You guarantee that man the binge for the execute and still having the doke be in the demo scan. It was
Practically impossible to lose that 3d1 unless they just kept holding W on the guy and involved that that might have been a
That would be a real fun. I love you could literally see like the one shotgun shot came out there like oh
You know, it's also really awesome, you know, we talked about hot and cold being 0 and 6
So he's allowed to do that when Baby Shark is dropping 11 and 3 in 7 rounds,
which is incredibly refreshing to see because the kickoff was not kind to Baby Shark at all.
It was not. I think he was one of the lowest rated players, especially heading into playoffs,
but it seems like now that we're back on land, he is finding his groove.
He is back to being the world leader that we know he can be.
And if it wasn't for Baby Shark, Wild Card might be down 5-2.
He's gotten three kills in three different rounds.
Let's go some games.
We're in there!
It's starting out in the first round, too, actually,
that buddy ace between him and Bay.
Yeah.
Great job assisting his teammate in a little best spot,
unable to die.
Got C.E.O. now in place for Loos.
Nothing out of the ordinary from their composition.
Almost identical to what Wildcard brought, I think,
besides the lack of a Valkyrie from Wildcard,
meaning for these two for Loos.
We still have tons of range breach for Wildcard
the help of that Habana, Tyros charges, Montane in play once again for Hot and Cold.
With this back wall being opened up again, there's no band in play, Cade has been banned.
Could make pushing up that staircase a little bit easier for Hot and Cold, but you'd still
want something like the Flashmangs or a Grim canister to make the space for Hot and Cold
to get past that barbed wire and maybe get some pressure applied from Banana.
Bucca find pressure underneath stock, forcing Perez back into the hallway as his wall now
gets opened and Baby Shark takes the fight against Nuxco, that's the mute dead, Dark
very soon to follow and Wildcard are once again off to the races with these kills.
There's no response from Lowe's, just some HP off of Baby Shark and Bay.
In hot and cold you can see him getting ready to work his way up spiral with the assistance
of Spiker. Florez coming out destroying the Keebas on site. Perez's wall being opened up.
He's in more by Kansan, but Dash gonna get aggressive against Bay outside top square.
So he gets one pick back for his team. Wild card now. A minute to play with a man up,
and very soon this Monty is gonna come into play. I think he's waiting on his teammates
to repel in the site because no one's behind him towards ATM. Getting Montane up this staircase,
providing information and causing chaos. If no one looks to challenge him directly,
That could be an easy pistol kill for Hot and Cold, while his teammates are sighted.
Smokes coming out to try and prevent anyone from swinging him E3.
Should there be someone playing there? There isn't.
The dash gets caught in the sight rotate, I believe, by Baby Shark.
He's been downed.
Maybe recoverable as Daphne gets up close on this Monty, and like you mentioned,
Hot and Cold doesn't have any help, and Daphne smokes Canton off the windows.
Hot and Cold now in this one versus one.
He's got to try and land the melee, but Daphne gets the jump on him.
Baby Shark finishes Perez, and with dash down, it's all up to Daphne with such little time remaining.
Wildcard, they need to get this bomb down, Spiker starting the plant.
Daphne needs one kill to win it.
Baby Shark is sitting right on top of him, though.
In comes the swing!
Daphne caught mid-sprint.
Baby Shark, another massive round!
And Wildcard are one point away from moving to the 2-0 bracket.
And I believe another three, if not a 4k for Baby Shark in that round, starting strong with the entry onto Nuxia,
killing the isolated Azami, and establishing a ton of vert presence in the process.
And although we didn't see Han-Kold specifically, you know, getting a kill, or pushing up quite a lot past Banana,
he distracted an entire defender for like 30 seconds.
That is huge, when Wildcard have a glorified 3 vs 1.
What'd you say, Harrison?
I'd say it was 4, for being a chart.
Yeah, I thought so, because he killed 3 upstairs.
He got that wallbang through the shelf, and then 2 kills towards the ex who's covering his teammate,
which, yeah, incredible pincer maneuver by Wildcard,
and setting up the plant behind that hard wall so Los was forced to extend into Baby Shark's line of sight.
Brilliant job there, just playing for the win condition.
Wildcard, series point on the line, I believe, and that could bring them up into promotion for tomorrow as well in the Swiss stage.
in the Swiss stage so you'll love to see if they're for wildcard.
Loose, still looking to hold on here, they're going down into open area, I believe it to
be, for them.
Yep.
Luckily you told the truth again, you've yet to catch him with a lie today.
I'm just, I'm lolling you into a false sense of security so that when I eventually lie
to you, it's going to be a big one.
Yeah.
Actually, John, that's not his name.
This is not the team we're casting.
Oh, that's not good.
Baby Shark has completely taken over this game and there's a lot of, you know, not only
is Baby Shark killing everyone he sees, there's also the mental side of it, right?
Because Lois can read numbers.
They're looking at the scoreboard and they're going, wow.
Like it can be so hard sometimes to shut down the guy who is just owning your entire team.
And again, it goes into that mental where Lois are, they can't not be aware of the fact
that Baby Shark has taken over this game.
And it can kind of affect you. You know, if you're swinging, is this baby shark?
Am I gonna kill him? Is he gonna smoke me?
It can force you to play a little bit more passively than you normally would.
And here comes Spiker, speaking of not passive at all, trying to get the Valkyrie,
but he doesn't use the flash, and it costs him his life.
Luckily, though, Bay is there for two kills, trying to get a third through the wall.
Dappos, not able to find him with the shotgun, finally takes him down,
but in the meantime, his entire team is gone, now scaring down the Monty.
as Nuxka kills Baby Shark with barbed wire, okay?
This is maybe just become winnable, but no.
Kansan from the back side takes him down with the pistol
and Wildcard win this in dominant fashion.
7-2, just 1-0-3 away from playoffs.
The most decisive team we have seen in the Swiss stage, Harrison,
winning 7-1 to Falcons earlier today
and then 7-2 against most on the bank.
That was beautiful.
Baby Shark incredible performance by him and Thresa's team not even falling that far behind
Yes, Han cold had a donut. He's playing a lot of supportive operators providing tons of information for his team
And he gave a lot of info to let spiker walk in and create that space
Yes, he died on the entry because immediately traded and everyone just again hit a 3 2 1 blood
Loose not playing off of each other just start falling left right in the center and leaving no room for wildcard to drop the bag there
Yeah, and it looks like this sub situation from wild card is working out beautifully like spiker said in the interview if you watched
If you watched it on jayswills Twitter mentioning, you know hot and cold was the best guy available and with a chip on his shoulder
We want him. He's a vocal player and he has been a crucial part of wild card success so far
Like you said seven one seven two it has been quite the ride for wild card
There he is man of the hour
Hot and cold, great, I was going to say again, you know, just the team play that we saw from Wildfire in that matchup was beautiful.
Even helping their players who were in death spots, it felt like there were so many positions where they could have just let someone fall back to die.
They could have just played for the long game, but instead they doubled down noticing the flaws of Loos just struggling to clear out those initial extensions.
And it, I mean, it worked wonders. They only lost two rounds. It was what? One in the first half, one in the second half overall.
Overall, that is, that's a great half for Bank.
One of the more defender sided maps.
It was impressive.
They were both in the first half.
Oh, you're right.
It was a 4-2 split.
Yeah, they were perfect on their attack.
Yeah, absolutely.
3-0 and that is going to send us to a break.
We will be back with Jonah and the winners just after this.
I
Wildcard are certainly having a day 7-1-7-2. They give up three rounds on the day and go undefeated as we kick off phase 2.
Spiker, this team is looking really good right now from the outside. How is it feeling to be in the mix right now?
It feels very, comms are flowing with Matt. Obviously he's not in the RGL, so comms are just flowing insanely well.
Our team plays great. It's very rare that somebody's dying without a trade.
Honestly, I think the runs that we lost were misplaced by us, so yeah, it feels great.
You were telling me yesterday that you were still trying to figure out the flow.
You didn't know exactly what this team would feel like with Matt in his role.
What is it feeling like? How are things going?
Yeah, it feels good. We're doing stuff that we've never done before because, you know,
we have a better shield player than I am on the Monty, so, you know, we're doing stuff
we've never done before, so, you know, we're loose for a versatile and we're deadly.
All right, we look forward to seeing you guys down the road.
We'll play for a spot in the playoffs tomorrow, but for now, we'll go back to the booth.
Thank you so much, Jonah. Always love getting to hear from Brady, Spiker, Lukens,
but that will do it for games on the A-stream, actually.
We are all done.
We have, I think on the A-stream, there's Wildcard and G2 moving to 2-0.
We've got five fears, though, moving to 0-2 after some really, really close games.
Dark Zero as well winning their matchup against NIP.
Was that the first match of our day one of the first games on the beach stream?
I believe actually so I know that was around to which they lost to G2
It was I'm talking about dark zero so they lost to G2 in round one round two
They be NIP seven to three so they're not knocked down into elimination just yet NIP have unfortunately been
Maybe they'll face off against five fears. That would be an interesting game to say the least
Yeah, I think the the O and two teams right now are nip five fears and CAG
The two and O teams are G2 phase twisted minds and wild card. So they're in the BO3s. I
Was scrolling Twitter a little bit during the break
I don't know how the all-gamer's fury a game if it's over
But at one point all gamers was up 5-1 after the first wow
So if that game is still going on
Definitely turn to the B stream or I or maybe they'll throw up the B stream on the Asian because we're done
That's it first day is
Is is wraps and we will be back tomorrow the same time for more games
I don't know what time that is. I think it's 10 30. Yeah here, which is mountain time
Who the hell knows how to convert mountain time to fake time zone?
Thanks so much everyone for tuning in and we will see you tomorrow and on the B Street go watch