I
It is phase two day two here in Salt Lake City and things are just starting to heat
up.
Today we send our first teams to the main stage and we also see who's going to get burned
out of the tournament.
And a shock to absolutely no one.
and G2 are killing it, still undefeated, but their opponents today, Wildcard and Twisted
Minds are both playing with subs, and they've both caught fire at the perfect time.
On the chopping block, Furia is the biggest surprise.
After an upset loss to all gamers yesterday, they face SAL rival NIP to see whose SLC major
goes up in smoke.
We've got another dual stream day here in Salt Lake City, so let's get to it.
Hey guys, question. Is Wildcard going to beat FaZe today?
Is Fury going to be the first team to lose in Swiss?
Is G2 the best team in the world?
That's alright.
Well, you've heard how it is. The temperature is rising here in Salt Lake City as we push into the 30s.
And today, the heat's up another level as we start to promote teams to the live stage and also send them home.
I'm there's this is Tim. I've even got shorts on. He's rocking the shorts today.
A little bit of Tim knee, Tim. Keep it away. The view is already.
It's not even because of the weather. It's not even the weather. It's the siege.
And it's going to be fantastic. We've got a lot to get through today. So why don't we start
off by taking a look at Aswis brackets. You can see how things currently set up. Yes,
we've had a good few days of action so far, Tim. And you heard a little bit from Jonah there.
We've got some big teams going into our qualification bracket. Yeah, look, I promised
I'm going to promise a few more today. There are going to be surprises. That's what we love about Swiss. But like you say, yeah, there was also some, I think teams that met expectations as well. You know, we've got to look at teams like G2 and FaZe. They're in that two and zero. They are now looking at getting themselves qualified as quickly as possible.
for me are probably the standout team in that 2-0 bracket, by the way.
Given that they've got hot and cold stepping in,
I think that's been a real big start for them,
so definitely one to watch.
But of course, we are starting more in the one-on-one,
and we're looking at some of those relegation or elimination games today as well.
Absolutely, Tim. You're right.
So you can take a look at the schedule.
We'll kick things off with two best of ones
to get ourselves moving before we step into two best of threes.
And those best of threes that we have later across both streams,
one team from each will be promoted,
will be eliminated so big games to come off a little bit later on today and this is the order of things you can see them breaking out across our two streams today. We have Enterprise versus Falcons in the best of one. It's worth dressing in our first game. Then we're going to all gamers against Rebellion before Tim. We get an EU showdown G2 versus Twisted Mines. The winner of that game is the one that progresses through into the next round.
you see. It's just it's just
tasty from top to bottom. Isn't
it? No matter which way you
look, no matter where we are
going with this, they are big
games. I'm really looking
forward to our second game. All
game is again Shopify Rebellion.
All game is upsetting Furia
yesterday. Furia. Who knows
what's going on? Obviously big
roster change. They find
themselves zero and two. We are
definitely losing a Brazilian
team today. By the way, crazy
after one day, all of a sudden
It's like what is going on? Do you want to know the exact breakdown of that?
We have our two promotion games here on the a stream the elimination games at the end of the day over on the B
Stream is where you can see teams sent home and as Tim just said fury or nip
Someone's going home imagine if it's fury. Yeah, honestly, so long as the door play fortress. I think that we find
We'll see we'll see let's look at our roster for our first game
Let's get into a bit more in-depth here Tim enterprise versus falcons
You've been a massive fan of enterprise talk us through this roster. Yeah, absolutely
team. This is a really good
team. We've been absolutely
loving enterprise so far. There's
a face missing. I think you
know, we've always got to
remember the coaches as well.
Don't want to make it all about
my but of course it's been
down. I'm back returned to
competitive seed as well, and
there is just talent to spare
on this team. Jigsaw. He's
loving it in the old chart. He's
playing with confidence. Kyro
is really impressed me.
Everybody has been pulling
away. If you look across, you
know, you're talking from 94
Tim, you missing the most important part of this roster though. The shit talk coming out of Jigsaw!
I mentioned his old chat and hearts!
We need a new stat for him!
Old chat messages.
Number of messages, I tell you, I'll be up to 100s at this point, I'm pretty sure.
Ready to ha ha ha spam yesterday was something special.
Their opponents on the other side don't really need much introduction.
You've seen them before, it's Falcons, of course, looking to make a big upgrade, at least in their view,
bringing in June to replace Shiker, a move that many thought would never happen.
I mean, it hasn't quite landed
for them yet, Tim. They're
still trying to figure out
exactly what's not working at
Salt Lake City for them. It
hasn't. I'll agree with you.
I'll be very honest about this
team. I think they've had a
little bit of a struggle so far.
Do I think they can get past
that? Yes, I do. They're a new
roster. They need time to settle
in. Thought panic if you're a
Falcons fan, but my expectation
is not that they go on and win
this tournament. I've got to be
honest at the minute. We'll see.
Well, let's find out the
battleground that we're going
to for these two teams. Of
course, nine maps in the pool
by the way, four on the left with one at the end. It's going to be my favorite map, Tim.
This is an interesting map overall because looking at it, at least on the record of things,
for Enterprise, it's not one of their top maps. In fact, it's quite low down for Falcons.
It is their number one most preferred map. Five and one on it over the last six months.
The only reason that I can think Enterprise will let us go here is they've got something
in mind. They've got a game plan. We saw them bring it out the other day and completely
and he shattered their opponents on day one.
Maybe we see the same thing happen here.
Let's find out and get into it.
Good night, Aven Labs.
I always worry when we look at map bans and teams,
they look like they've gone with that mentality.
Like, yeah, we know this is a great map for you,
but we come in here, I don't get me wrong,
I love confidence, but we're coming in,
we've got a plan we're gonna do
against a team like Falcons.
Oh boy, can you be asking for some trouble.
You know, I just said there, my expectation for Falcons
isn't necessarily that they win the tournament.
It'd be a fantastic surprise for them, I'm sure.
But, you know, they've got things to work on. We've seen that.
Do I think that they're gonna need to work on a thing on that even, lads?
I'm not too sure that it's gonna be the case, Tim.
Am I a bad guy for wanting to see Falcons lose this?
How am I...
Now, look, for those of you at home, you hear that and go,
How dare you, Des? Buyers cast in your kitchen! Oh, region! How could you do this?
We live on Underdog in the UK.
And Enterprise, by all marks, probably are considered underdogs right now. Yes.
That's not that you want to see Falcons lose.
I want to see Enterprise win.
You want to see Enterprise win.
This is just posturing and rubbish, Tim.
I'm not buying into it.
Mr. Positivity strikes again.
Part of me does for a few reasons.
One, because Enterprise will play very well.
I'm really enjoying what they're bringing
to the tournament so far.
I want to see them do well here
and make it to our live stage at the very least.
It's just a great story.
Enquaters, knock them out.
Don't care, though.
It's a great story.
I'd love to see them make it there.
On the other side, I'm doing a leak of fat crash out.
I want to see what he's got to say.
After that 7-1 yesterday, there was a very, very stern team talk outside to get things corrected.
And sure enough, they came back when the second things were looking much better.
Now, I said to you earlier on, most teams have a bad day at a tournament.
And it felt like yesterday, especially probably was that day that Falcons would look at and say,
we shouldn't be losing 7-1 like that. That is not us.
That is not a team that has finished fourth, finished second in four separate competitions.
They need to shape up and you've got to show what you can do now.
now. However, let's see what
enterprise can do to disrupt
that dream the Falcons have of
finally lifting a trophy. We're
starting things off down in the
basement. Tim. Yeah. Interesting
choice with normal C top floor to
kick things off, but this is
often just as good. We will keep
a close eye on the wrong game.
That's going to be the important
thing when you're down in
basement. How far can you stretch
those attackers? I'd love to see
difficult thing to maintain so it's definitely something to watch Enterprise 4
because right away I'm looking at June he's on Solid Snake. June on Solid Snake
is a terrifying prospect. If he's going to be moving through looking to clear at
speed you better be ready for those engagements and you better have warmed
up this morning. It's again this combination that we've seen a lot of teams running where
you have the docker be on side, you have the solid state, you have the blitz
because the blitz is there to capitalize on the information given by
Snake and by the decaybee. Admittedly more by the decaybee because Snake can be a
very very independent operator. We've seen a lot of players and a lot of teams making
use of Snake entirely by himself and being able to sniff out two or three parts of the
map all at once. There's some really good spots on certain maps where you can get a scan
across the majority of the floor that you're on and of course if you see two or three players
and can call out where they are, that's dream stuff. Information that a team can use to
then formulate a plan off of an act.
Falkens were aware of Jigsaw's presence inside of storage there. We saw the swords on radar
being used by Jume and he just got that little red alert to say somebody's in this area
So we will have known that it was storage now going up to the top floor. He's going to use it again this time
He's going to use that advanced scan. But how about this bappen elsewhere in the map picks up leak if I can that's your heart breach
That's the Hibana gone. They have now got no hard breaching options remaining
Dream has to win this the fact they've had a snake going to know that there's a player here
The fact about a doc could be cool come out as well
They really had to get something off those two engagements, but I'll also give it to bappen Tim
You got a doc to be cool on you know there's a player coming after you should be turning tail and running
But he turned around for the fight a third one comes on through Enterprise quite frankly are battering Falcons in round one
Well, there's you asked whether Enterprise may become tonight even labs with a plan
Cairo's getting involved now. I love it. I would suggest that maybe there was a plan in place Breida
He's just gonna be having a look you'll take out his default cam will he take out the man just a little step back
He's going to be getting chased around site damage will be done smashes the mirror
But surely a matter of time through the softball can't find his man
And it's a little bit like Vulcan's overall performance there just half a second behind and couldn't manage to punish
Enterprise sees his man
The kill jigsaw picks him up and that was I would call it a convincing first round from Enterprise
convincing. It was a slaughter, Tim. I think as I just said it was a team ace and Chow is going to sound pretty sure every player's got involved at some point in that round. And sure enough, every player on the side of Enterprise won their one. That is excellent and a very good start, a good confidence build for them. Falcons, I'll look at that and scratch my head because I was speaking about the snake and the doccabee and the blitz combo. Excellent for clearing your way through the map, isolating players, forming a two or a 3v1 and punishing roamers. And even when they try and make plays, they're going to be able to do it.
off that information, they're still losing. You bring things to try and deal with Romans,
you still lose to Romans, that isn't a good sign. Well, they couldn't get in the map,
that's the big thing, you know, all those things, all those tools are useful largely. Once you get
inside the map and you can take those fights, we saw the entry kill was, you know, a jump out,
it was punishing them outside of the map. And I love that from Enterprise. What a level of
confidence to come in with to say, we're not going to respect you, we're not going to be concerned
that Jume was just in the SI Grand Final. We're not bothered that you're Falcons. We're taking the fight
to you and that's exactly what they've done and it just really sends a message not just the Falcons
but to the enterprise players as well. We're in this one, we're here to play, we're here to win.
They're going to go up to top floor for round two and nothing too wild on the setup. Brendo is on
the Azzami. He'll be playing warehouse. My immediate question is how do Falcons deal with it? Jume is
on the capitao and uses his on the Ratero drone so the Flores those are the two I'm looking at to
get that catwalk clear. And as you've seen many a team do at this tournament enterprise still
doubling down on the track based line that they've got here. We spoke a lot about falling yesterday
even saw a band come on through and I don't think it'll be the last one that we see throughout the
tournament team with the Ella and the Fallon being a little bit of a nuisance to deal with for a lot
of teams and of course you still got that stall potential of Trixel running around in the two
So really it's kind of attention out towards Falcons. How can you clear your way through the map?
You've dropped away from the vast majority of your operator lineup that was looking towards
roam control and the hunting down of those that were giving you a little bit of boba.
It's just Leak of that now really running around the Damos and his main part in this round
will be to get underneath, tear up those floorboards and make the defenders sweat a little bit.
Yeah, he's got himself kind of positioned around the lounge, he's moving through.
So actually just kind of switching himself up here to try and support that catwalk push.
I think Jim is over there as well. I said as expected on the capillary
He would be looking to clear out Brenda damage has been done and Brenda has dipped away from warehouse catwalk
So it is now there for the taking for Falcons halfway through the round. Will they go in and get it?
That's the question jigsaw manages to pick up solitov. That's the Nomad off the board June does manage to get these armies
So catwalk is now safe for Falcons to take they haven't actually gone up and got possession of it yet, but it is clear
Sees the man's feet as well, Suhan, taking a couple of shots to the leg, walks away,
I won't say unscathed but at least for now with his life.
Good for him.
Absolutely nothing over on the connector side from Falkens here.
They've got one on IT wall and then they've got Leakifak and Joom down in Warehouse.
There's no real pressure being applied from that other side.
And what's going to happen? Bappen at the minute is watching that but as soon as they've
realized that they're not suffering any pressure from there, he's going to be able to turn his
attention because users is on it wall as well with three days so maybe a little
bit one-dimensional here from Falcons they could just do with that little bit
of extra distraction coming in from connector and electrical or aqua just
somewhere else dare I say they're looking a bit stuck and insured themselves
very not Falcons like at all they're too they've made through a lot of barb while
we've seen scattered around of course with those roteros and this is a kill
coming through here but it is a trade car up nice and close with the shotgun
back into another and like that. Falcons are just going to peter out here. Really struggling
to find and put much together. Leakefac gets at least one but he's got to find two more
here. Make it a 4K to get this round over the line for his team with only 15 seconds
to go. It feels like a bit of a foregone conclusion to him.
Yeah, Cairo's the win condition here. He's got himself an electrical and he's going
to be one that can hold the angle for the cross of Leakefac as soon as he goes across
this door or tries to move in. Cairo goes on the swing and they both peek at the same
time. As it is, Leica Fax just going to have to play with that sound a little bit. No choice,
he knows he can't do anything. Bappan steps around the last two days, Cairo and Bappan
play that brilliantly. And look, another great defence from Enterprise, but mistakes, I think,
from Falken's there. I look at it, and like I said at the end there, the presence was
warehouse catwalk and IT, which give or take might as well be the same place. You're attacking
from the same kind of 10 feet, essentially. Yes, you can put a bit of pressure on triple wall,
Yes, you can use it door a little bit, but it's give or take the same location and with nothing in aqua with nothing in connector
Nothing in electrical enterprise were able to just
Hold hold this hold the space. They were just able we saw jigsaw get a kill from behind bombshassie
Yes, leak effect traded him, but it doesn't matter the damage is done
And why can he stay there because there's no pressure on aqua, you know
Why can the place stay behind pillar back and was there the whole round because there's no pressure into connector
They opened the wall, they forgot about it, that was done.
And Vulcans, they should know better than that.
They need to be getting themselves spread out
and causing more problems for Enterprise.
Oh, boy, now what?
So you guys wouldn't have seen it, but at the end of that round,
there's a little bit of a change in chat.
League of Facts being like,
yo, what's going on with the Magdum basically?
And they came back saying, oh, it was a little bait.
And then League of Facts like, right,
now I understand why you guys win the first round
on every single game that you play.
So it's the boys quite enjoyed that acknowledgement.
But as we've all heard and seen like it,
in a way, I'm just like, I respect it.
Lean into what gives you energy, what gives you confidence as a team, and clearly Enterprise are a team running very high on confidence in this round.
Falcons dipping back to that comp that we saw back in the first round.
Hopefully the Solotov isn't the first one to fall here, otherwise that same Core 3,
they've leaked that being on Snake, KB, and of course the Blitz coming on side.
This is their ability to punish plays around the map, but for the most part, Enterprise here have got a site set up.
Now they'll say that's in, they're going in for the rush, one coming straight in there, and here we go.
and gets one back onto Solotov as the Nomad falls. Cairo into a second, so yes they've got sights in, but at what cost?
Three days now, all alone. He's going to go for the plant. He's got a little bit of cover from Jumon window.
I'm not sure that they can stop him. Bapham can't find the man from above, and that will be a plant,
but it is still a risk for Falkens. Four versus three, they don't have the manpower,
but they do have the post-plant leaker fact. Managers are finding, so three versus three.
I'm sure he's going to have enjoyed that one. He's taking this personally isn't he, Leakefack?
You mucked him around for two rounds and now here he is just to remind you
of who one of Europe's best IGLs and gunners are.
The 2v3 breaking out here for Bappen and Kyra, of course having a clash is not a bad thing
but he's dropped away from the shield because they need to be guns up.
Only about five seconds left to make this happen!
And Leakefack!
Straight in the old chat! Yo!
Here's a reminder of who I am and Ace in round three.
there is no better response that could have come out from Falcons.
He's in check. You guys are just terrible.
There is absolutely no better response that could have come out of Falcons.
You know, we see it back and forth, and it's all just mind games.
You know, at the end of the day, these guys don't really care,
but ultimately, what a response to shut somebody down.
If they've been mouthing off in chat a little bit,
you come back with an ace in the next round.
Then look, Falcons, they weren't lucky there,
but they played the round well considering that they lost two players on the rush.
considering they found themselves in a 3v4, I think the call for Breedator still plant there
was actually really smart and really brave of them. They obviously recognised that they still
had the space and time to do that and it worked out really well for them and part of their thinking
there is because they're in kitchen it's such a difficult position to get a vertical on and we
saw Bappan above on the score post he was he was like trying all different angles for triangle
there is very few vertical angles down into that kitchen window really really tough to find any
the game. I know you are. I'll
give us an answer some what's
going on in chat. You can focus
on the gas. You know what, this
gets really real when Breda
gets in the chat. He's the last
person this plant that would
ever get. I don't think I've
ever seen Breda in the old
ever seen him in there, but this
if any game was going to do it's
him. I think he's going to be
in the chat and he's going to
be in the chat, but he's going
to be in the chat. He's going
to be in the chat. He's got
him. I feel like it's gonna be this one. First quarters down though we've had a couple more
bands come on through the blitz being taken away. Of course they've really seen it's
some amazing effects except for in round three and I think it's more acknowledgement on the
enterprise aside there. Oh no. Oh no! Oh god. Oh god. Yeah, it's coming. Okay, nice.
This is what I live for, Tim.
This is my kind of siege.
Wonderful.
Absolutely wonderful.
Fair to say they may struggle to recover in this round, Tim.
the other side. All the
information the enterprise
could ever need to sniff out
these final three players and
bring them down. It's in their
hands. They of course now lack
that ability for a lot of
vertical destruction upstairs
in it too. So it's going to be
a bit of a rough ask a tool
order for the other side unless
really can get in and make use
of those exothermics inside of
it, but that isn't really the
done thing. Admittedly, given
that they're in storage here,
we do still have a top floor
presence. Having a look is
look at is Brenda who is up there but Cairo is the big win condition for them
here the pulse is down in basement they're going hunting for him and yes
they might get him but the damage is done he finds a kill on to June 2 versus
4 and despite taking the pulse out of basement it was the right play for
Falcons you can't leave him down there to deny with that C4 and pulse scanner
I'm not sure if Alcans can bring
this round back from here.
One in back. Feed me. Come on.
I'm sure there'll be a lot of
that threat this game as we
continue, but obviously we're at
a point now where this round
does feel very, very difficult
to win. Usually some three day
go try and find something they
can do. But as you've seen,
they've been coming up against
the mozzie pest to slow them
down. There's a C4 if not two
waiting for them. There's just
an awful lot.
There's just an awful lot, but they need to get done here step inside. They might breathe is it ready?
And actually ready here to try and deny it away, but there's jigsaw good for a third
You just gets his second trade of the round, but this one's him. Let's be real was lost in those first 30 seconds
Yeah, it really was what a play from jigsaw at the beginning around absolutely brilliant stuff enterprise
Just playing on a whole other level of confidence and absolutely brilliant stuff three one
They sit then on that even lab
Let's not forget those stats that you threw at us before we came in there's Falcons number one map is not having labs
Five and one record on it recently and at the minute
I've got to say it enterprise a mechanism like rank amateurs. They did the same to NIP on bank
And I've been very weird actually both teams and Falcons and NIP had a five one record on the maps that enterprise took them to
They absolutely slam them on bank make them look silly like they had no idea that they've been what the map was
they've even played it before, it simply wasn't a thing and it's feeling a little bit similar here.
On the one attack the Falcons almost managed to pull together upstairs, of course,
when League of Fat was going in for the plant in the 1 vs 2, they looked lost then.
And as we often say, even if it wasn't their favourite map, every pro team has played every map.
They know what a good attack looks like, but so far, Enterprise are just tripping them up every single step.
They take Falcons' need to fight their way back in. If they can recover this and get a couple
around and get a three three half all will be forgiven but it feels like a tall order honestly
the mental choker
yep us too mate us too but as a coach you can't really like say yeah that was a plan right
lie down and spray through garage wall and we'll get someone right no but it works wonders
I'm just going to get it done and so far they're doing a wonderful job.
Falcons then attacking back into this top floor are going to mix things up a little bit here.
You just going across onto the Monty, which I don't hate.
I feel a bit of stability is required, Tim.
The Monty is certainly a stability bringer.
I hope.
I've said countless times.
I don't care when or lose.
Who it is that comes out on top.
We just want to be entertained and enterprise right now.
is that comes out on top.
We just wanna be entertained and enterprise right now.
We know how to entertain.
Absolutely brilliant stuff.
And we are going into a round five.
Up onto that top floor problems.
Last time for Falcons, at least to my mind was,
it was two, one dimensional.
They got connector wall open.
They did nothing with it.
They pushed around to IT.
They got catwalk, granted, but did not much else.
And that was the issue.
They were just all stacked up on that one side side
the map and Enterprise just had to sit and hold their patience, wait for the
pushers to come so this time from Falcon we've got to see some pressure
elsewhere there's we've got to see a little push towards Aqua we've got to
see a little pressure in connector and electrical give them something else to
think about. Go high, yeah shoot it off and then go low, watch the window, destroy
the exothermic. Everything they're doing just feels like a mental
Chalkerton. If they can't get this wall opened up, this is going to be disastrous. You need
IT for this attack. And the thing is, it's usually like a place and forget. They put
it down, yep, that's going, yeah, you'll use the Zorto canisters, it'll explore eventually.
At what point are the rounder, they're now going to come back and sort that out? The
thing is like, they can make an exothermic over, but if you place it anywhere near the
Mere window, then they're just going to shoot at the Mere window and destroy it anyway. I
do think they'll get it open because you can place it of course on other parts of the
But then the question is do they shoot it out? Do they C4 it with the three C4s?
They've got there are options available here, which I think is why Breeday hasn't tried again up until now
They sing it off the matter of fact the Miramind has already been shot at in which case all well and good C4 does
But the frozen and a C4 comes out as well. And Jigsaw still gets the entry what is coming on? Oh
My god
Sign it seal it send them back to France Wow
Wow!
Jume is going to pick up off and give Falton a little bit of hope.
We have a coming together at Aqua!
Yuzus is trying to use that shield to brute force his way in.
Jume, he needs to be the savior that they hoped he would be.
Second kill from him in the round, brings us back to 3v3.
The battle for Aqua continues.
That's 2 on.
He's peeking around the corner using the shot.
He's going to force Yuzus back.
And Yuzus has taken a little bit of damage.
damage so as to on and we've got
breathing down. This is not ideal
for falcons, but users does
mind to take the ward and how
about this thought? It's Karen
with the shot again to be one
now and it's all up to the
Monty. Brenda finds his kill
and enterprise secure another
round where they were
consistently the better team
and they were consistently on
top that defensive I T wall
Brilliant
Fappen's in all shape. What's the comms like?
Chicks or a breed a bro help the team. I tell you what that's a heartbreaker you bolt into electric
Immediately of course the truck goes off you try and get back out and still get down by it
Just every single death the Falcon seems to incur. I can just see
The mental stability drop in point by point by point because they're dying to some wild stuff that wouldn't normally happen
It's just brutal absolutely brutal. This is the game that I'll remember for a long time even off the back of those five rounds alone
I'm not sure. Well, I don't want to get carried away. It's for one. This is it's a good way. It's for one
It's for one
Falkens look it's funny cuz I'm kind of reversing what I was you know
We had a little chat before we came on stream and we were talking about Falkens and I said I was more on the side of what you know
I've got a few concerns about this Vulcan trust
So I, you know, really, when we think through kickoff as well, they've probably had three or four good games together.
Overall, you know, I said, you know, let's not forget they came in here from the lower bracket.
They came in here into phase one, but everything has not gone swimmingly for this Falcon roster.
You know, it's fair to say that.
And but I'm going to be on the other side of that fence.
I'm going to sit here and say, this is Falcons.
This is users, Leak of Facts, June, Breeday, Solotov.
This is some of the best players we've seen.
They can absolutely turn this around, but I just think Enterprise are just playing with such confidence at the minute, and Falcons are so beating up that this is more of a mental game than it is a siege game at the minute.
Darius, and I don't mean this in a bad way, Enterprise are playing the APAC way. A lot of teams around the world will look at this and turn their noses up and be like, that's not the proper way to play siege, it's risky, it's aggressive, you know, teams will shut that down if they're being really disciplined about it.
But they're doing it with such confidence like you say their gunshots have been on point all game long
They're doing it as a team. They're exploding around multiple maps at the same time and it's rattling Falcons
You're seeing how bothered they look dare I say the enterprise seem to be having a lot of fun playing
Oh, yeah, and Falcons they seem to be under a lot of pressure playing
100% a lot a lot of teams say this like you look at the difference fun. You're not winning
Yeah, it's serious though. Yeah, but you can say that about like I don't know playing in the walk up
But it is about no it's not about just kicking ball my point there is that it's about having that fun element as well
You know you play a sport because you enjoy it you play the game because you enjoy it
You've got to be enjoying it if you're under too much pressure
It can be different about you to I think I stop enjoying siege
I probably all I thought if I was getting formed people I'd do so three times and arrive
I think that would take the fun out of the game for me at least just sit like I said
That's that seems to be one of the big differences between the two teams at the minute enterprise a little bit doing
They're having a lot of fun falcons seem to be under a lot of pressure
We've got the Thatcher ready to deny any nitros that come out.
Breedy is gonna get this plan down, is it?
Absolutely not.
Two-hand...
Man, just...
Together kill.
Two-hand gets the kill from above.
He just paid through smoke, two killed, more than down the other.
No, oh, it's from behind the middle window.
Oh, he wasn't even above.
Brenda manages to pick up Leek of Fack elsewhere.
Five versus three, and the wheels are coming off for Falcons.
There's...
You can completely understand and forgive why they might be just rattled at the minute,
And the mental is just not with them because everything they try is not working and like I said Enterprise are just running round like they're having nothing but fun.
Doom manages to pick up two-hand. They're gonna go for the plant again.
Solotov is there. Forget about it. Bappen manages to pick up a double again from Nano and that is gonna leave users in a 1v4 can do something about it.
Managers to pick up Bappen in the late trade. 1v3 now.
Use this as quite a clutch player, but do a thing you can do against 3 when this player is above and when he...
Oh, oh no, oh no.
Yeah, that happened.
What I respect in that round from Enterprise is they had planned, they had multiple ideas, right?
They knew that a Thatcher was likely to come.
Didn't want to use the C4, spray through smoke works great.
They deal with that? Okay, cool. Now we've got a soloist upstairs and we're all well and good.
Okay, mucking. Fresh off. It's okay.
Yes, sir.
Alright guys, listen.
We're going to be resetting again, classes and sessions, I'll listen up, four, they're
defense.
They do like to run the mirror, they do like to run the tub and the deno, very similar
to our strike, they play very, very default fucking defense.
Let's just stick to what we've been practicing in scrims, talk to each other and make sure
we get on the same page and do each step together.
Yes?
Yes, I'll join us top four. Can we do can we do line line Monty and then bring a twitch for the deniers for con?
Yeah, we can also do the opposite
We did a con side against chiefs
So if we want we can just do the other garage side of clear, okay?
Okay, fuck it's always solid below or like it's useless on dark area. Okay, we need to like be careful for that guy
We tried to join them. We don't hunt them. Do we want to kill them?
I've got a really good of a bathroom so can we just win these last two rounds?
We can't play Montice, our shield in general, the others don't play shield, that's the only one we can play with.
We just reset guys, focus on our defense and yeah, the only thing we know about them is they like to push lounge with two people below,
while Buck and Snake holding the flank, and on basements they do like two floor push and then they go for lab splint basically.
Okay, so nothing else.
Yes, it's okay about like the Dominic conditions we draw, playing together.
Yeah, also the way they play in general, they will like pre-play drone around the map,
try to get free space and surprise us on our rotate, okay?
So don't be young on our gaps, and secondly, the Zura are just baiting.
That doesn't mean you can't swing them because they're boiling,
but you don't like, don't be surprised, they're baiting, okay?
Yeah, so...
We got this guys. Let's go, guys. Not a lot of panic I'd say in the Falcons camp.
Not a lot of panic, but a noticeably different vibe and it plays back into what I was saying.
You know, yes, things were serious on the enterprise side, but there was that bit of
fun there, wasn't there? Right, come on, class. We're in session now, listening, guys. Stop
tapping. You know, and it was that, yes, there was a bit of comedy there, there was a bit
of fun. I jigsaw at the end, joking about going to the bathroom, like, you know, all
these things. I don't think he was joking. No, I don't think he was joking, but he put a bit of humor on it, but I think the point there is like, yes, it's like I said, they are playing and having fun while doing it and it is showing in their performance and then you cut across to the falcons room and I'm not saying there's anything wrong with their time though.
There isn't you know, they are focused they are locked in but it was just it's a very different atmosphere
And it feels like you know
There's an extra bit of pressure there and I'm sure they are feeling it because they know that if this continues
They are then fighting for survival
They've got multiple best of threes to win and they've not played particularly well in Salt Lake so far
Terrifying prospects
A lot of people that I spoke to probably 75% of the coaches at this competition before it all kicked off and said who are your top three to win it?
Very interestingly, I don't think I heard Falcons once.
FaZe, Furia, G2, the three big names that I've heard and as we know Furia in hot water right now, Tim, is probably the best way to summarize it.
If you said the pro one or two said DZ, there are a few other names in the mix but I can certainly word up there and maybe we're seeing a little bit of why.
It's kind of weird because it feels hard to put your finger on exactly what it is they're doing wrong here
They're just being outplayed massively by enterprises playing the confidence. They're hitting their shots
They look like they've got everything considered that we're gonna see from the other side almost respect jigsaw there as well for
spraying the garage just in case they were trying to do a reverse jigsaw on him
I'm sure enough no one's thought caught out too early here
My only worry is the Falcon shrink into themselves and play a bit too fast in here because they're worried about doing the wrong thing
You heard Leakey back saying don't be scared to swing them and look at what someone thought does he gets a little swing on him
He's a kill off the IT window. It's exactly how Falcons need to come out here
Desmond needs to come out with aggression with confidence and sure we can play on the defend
Yeah, you've had a good half
So what we're about to have one and I like that from Falcons like I said, you know yet feels like a little bit more pressure
But also they did seem locked in June is hiding himself away in meeting at the minute. They have opened connector wall
It's got a keeper barricade over it at the minute
That's an important drone just showing that they know that June is there
He's gonna have to dip away at some point surely because the pressure is mounting around him
He's gonna be tracked by the Demos as well
He's got a shield up in his face runs away takes a little bit of damage
But that's not the end of the world a minute and ten wasted by Falcons before we can start looking at connector
I do like that from Falcons that we've had four players all push aggressively up towards its north east side of the top floor
And look to contest in towards enterprise coming on through they have now had to fall away because they can't get it
You open up the Italy they know that's a safe what they can fall back on it's all coming from one side for enterprise
It's being dealt with perfectly. Yeah much the same as I criticize Vulcans for this is to one dimensional
No pressure on catwalk. No pressure on aqua. No pressure through it
They know exactly where they need to fight here to falcons. So hitting a nitro. No problem
Breedale send it in there point every single time another kill into connector
You're welcome and this is the problem that Enterprise are gonna have you got back and underneath now
You've got Brando pushing from connector
There is very little they can do to mix this up diffuser is down on the ground
Falkens, it's hands off your keyboard time just sit and wait for them to come to you
I'm sure enough solotov is awoken to him again not forgetting you only had a single kill in that first half
It was actually the same I want to say on the first day in the tournament where we had a very quiet zero and six half
And then a massive swing around okay, we dropped the command.com. We're in real territory now boys
But it's still only leaky fact speaking. I need to see what's getting involved here
Let's get the anti-racer for a little bit.
Lappen though, Hattos, he would recover a little bit here
and round himself back up to the stairs.
He was playing downstairs,
looking to do some damage from below,
but couldn't quite find it.
But it does mean the Valkyries here
are gonna be confident knowing, look,
we've got a solid first defensive round here.
We've shut down everything they've tried to do.
We've kept IT wall closed up, no bother.
Soltov gonna take a little bit of damage there.
Will continue trying to peek one before it comes to one.
V3 is not really gonna mind that
because he knows that his teammates have got him
backed up, pre-day, Juma both pretty deep here.
is the one that's on electrical door waiting for this fight, but Falcons, they know that this round is over.
They don't need to give him any more stat padding at all, and it's going to be a round going to Falcons.
And look, perfect time for, but there's no better time if you five one down to get around than round seven.
Get yourself set up into your defence. What Falcons need here, I think, is a full defensive rotation.
They need three rounds in a row, five, four, right. We're back. Big message to Enterprise.
And then we saw it seen the other side of that, you know, I've been talking about how they're playing with fun
They seem to be, you know playing pretty free pretty easy
But once the pressure starts mounting on them, how do they respond?
The Vulcans need to find that out by getting themselves another couple of rounds here whilst they're on the defense
This is their number one map. They've got to remind themselves of that
You know remind themselves of exactly who they are and where they are
Take the next couple of rounds get it back to 5-4 and then see if enterprise can do it when the temperatures
Rising in the kitchen a little bit
I'm sure we'll find out just how much you can rise here.
You know, often I say when we get to a scoreline, like a 6-2, a 6-3,
the team that's on 6 only has to be right once.
You've got to be right every single time.
My big worry is that if Enterprise get a sniff of a single round here,
they'll come out and do something absolutely wacky in the potential final round.
They'll go for a rush, they'll just find ways to cheese you off in the same way they did back in that first half.
And so I feel like you said, it's really important Falcons build up their round count a little bit here.
Get to 5-4, then you can maybe afford to drop one,
But I think if you give them around here or in the next one,
you're gonna be extremely concerned about which way
this could turn around to go.
Now, also interestingly, as you saw,
we've again shot that mirror window out,
so rather than waiting for the thermite to come over
and try and open up that wall,
already having shot out so you can get a C4 out there,
and that should, at least you'd have hoped,
keep Enterprise at bay.
Last round, they didn't bring any hard breach,
didn't even bother with IT in the first place.
Yeah, storage and control is the site,
so a garage wall about to be opened by Tujan,
and that's just going to make it more difficult for Falcons to rotate around and move switch positions.
They do have Solotov up on that warehouse catwalk with the Azami though,
so there's going to be no opportunity for anybody to be wandering in.
We saw Spike playing up there during phase one actually fantastically well against Edward Gaming,
of course, if I remember right, and did some great work up there on the Azami.
And so I'm going to have this time around Solotov trying to do the same.
That's exactly what he's doing, just keeping that shield at bay for the time being.
He's got Jumin support as well, still 5v5, but well dealt with the IT wall.
Jigsaw picks him up, bapping on to users, Vulcans, it's red alert and as they are in big, big trouble, 3 vs 5.
And this would give four match points over to Enterprise if they cannot come back in this round.
What you've just seen there was the one thing I really wanted to see from Vulcans in the first half.
They forced a 2 or a 3 versus 1 onto the player on Catwalk.
SullaTop had no ability to stay alive there.
And Nade, or anything that comes his way, is going to force him to move,
and then he either runs into the IT sight line,
or is exposed to the player at the bottom of Garage.
Really good bit of play coming out from Enterprise to punish him.
And now, as long as they play this sensibly, Tim,
they could get it over the line.
But why not just go for a bit of an ego swing as well?
Leakey Fack is there for the trade at the very least,
but it's a 4 versus 2.
Leakey Fack has got the vertical control that they need here.
Two hold on, a C4 also available.
to do something here inside of
warehouse. Yeah, they're really
playing for leak effect on this
vertical denial, but the problem
that they've got in doing that is
the fact that this 55 seconds left
so enterprise can just sort of
prod and pork. They can move
around. They can try to find
kills like this, put them in
lose lose situations to have with
a beautiful shot onto June
enterprise showing that they can
do it on attack and defense. They
get themselves onto six. It's
six to Falcons. That was the last
Last thing they needed four much points in a row Falcons are staring down the barrel of those best of three elimination matches
Propulsion matches for them. That'll be even better. That'll be absolutely crazy for Enterprise to make it to that main stage
Potentially that can be done tomorrow not even taking the last day
I've focused this idea in this concept a few times over the years
Imagine you could remove all names in the game
You had no idea which team was playing it was blue and orange and you said tell me which team was pulled off that attack
Most would look at that and say, oh, that's a, that's a fury, that's a phase, that's an
aggressive one, not really a phase, they're a bit slower than that, but an aggressive
team has pulled that off and they've done so with brilliant amounts of team play.
The drop they caught on Liquefac, the punish on Tosolotov, up on Warehouse, that's a well
put together team.
Very few I would imagine would look at that and say, oh, that's an enterprise attack.
Extremely impressive and very befitting of a team that, as we've said here, is one round
away from going into a best of three that can see them make the main stage on Friday
and dispatching a team that has been in four Grand Finals over the last couple of years.
What a story! That'll prove to be.
What time is it in Australia right now?
Time Australia. It's 4.20am.
Hey! Perfect timing to check that final, isn't it?
However, very much for those back home who have said to watch this now,
you're feeling that it is worth being sleep deprived.
It is worth watching the boys hand it to the Frenchies.
Let's see if we can get it over the line, Tim.
Well, not all the Frenchies. We've got a good mix now, isn't it?
Well, yeah once upon a day it used to be but you know could be
Not quite further from the truth, but to to French British
In there now, but yes
Falcons are in serious trouble. That's the top and bottom of it
They have not won in many rounds here, and then they need for in a row
Enterprise just seem to have the answers at every turn you you reference their game against NIP does and I
I would completely agree with you the way that, you know, we said it at the time.
If it felt like they knew everything NIP were going to do on bank.
And again, it seems like they are so well prepared for this Falcons team here on Na'Aven Labs.
And I suppose that's the downfall of playing your best map sometimes is people have seen it a lot of times as well.
They know what you're going to do. We heard it in the halftime tack talk that it was very much remarkable.
We know how to defend here. We know how to defend there.
This is how we're going to counter all very well prepared.
We're going to have the shield of Cairo looking to get himself into catwalk users, hold it on for the time being,
but it's going to be Baphen picking up Leakey Fyke, but a double from Falken's Dune and Solotov,
bring them right back into it for vs. 3.
Yeah, great response, especially when you've got a Dock of the Core ringing out as well.
To go that aggressive, dare I say it's what we saw out of Enterprise earlier on, Solotov,
they might have said it's a bit of a solo mantid, but who cares when he can get kills like that?
A 3K in the round, Jigsaw gets one back,
But this one already feels sewn up and done.
Yeah, it certainly does.
Falkens now can hold their angles.
They can wait for the push to come to then.
But Jigsaw has had some special moments.
We know this.
He's on the solid snake.
He's got the DMR.
And he's got the scanner.
It could be everything that he needs.
He knows that the cam is being watched.
That's what the yellow signal is telling him.
He's not going to worry about that too much.
But as it goes red, that will just give him a little bit
of an idea that somebody is ahead of him.
But just kind of chasing shadows at the minute because Vulcans, they know that they don't need to get too aggressive on this fight.
They are happy to burn a bit of time to back out.
They're going to give him an idea as well of exactly where the Solid Snake is located here as starts triggering that utility.
I think you and Tujan are taking the same lessons today.
It's just a game. It's OK. Just fix mental. It's easy.
Have some fun.
You got to. It is serious, but there has to be enjoy.
I think it's not that they have to be enjoyment, but where there is enjoyment, you see it.
I feel you can see it in the performance
You can see how many of them are good chat
Cause you're like the angel in this case
Trying to position it all positively
And he's like bro, this picture meant not
It's only a game
And he's saying it at the worst possible time
He's very much not trying to help them do that
He absolutely is not
Well, this round as you can see will not go the way of enterprise
Falcons do get one more back
But as you said it's four match point opportunities
To enterprise down one more here
There's still three more
To see them over the line
And as I've said to him they've only got to be right once
That's the big issue now
That is the big, big issue.
Falcons needing another full defensive rotation of success
to get this one even to overtime, let alone any further.
So we're going to have our next bands come in,
Cade and Bandit with the original ones
from Enterprise Grim and Ace from Falcons.
We always see them take away a shield.
They haven't had too many problems dealing with it,
so they are going to double down on the harbour each,
take away the thermite, and Enterprise,
interestingly, taking away that mirror.
We've seen a lot of the mirror use on IT wall,
So now they're going to make sure that that's not an issue for them when breaching.
Yes, they're going to have to use the Hibana or the secondary hard breach gadgets.
Maybe the Maverick, they've still got plenty of choices and removing that Hibana.
Sorry, the mirror is going to be a big, big bonus for them doing.
So we will see it here in this round.
Last time when Enterprise attacked onto this site, it was completely one-dimensional.
Didn't get our T-Wall open, nothing in Catwalk, nothing on Aqua, big problem for them.
They have to do that differently this time.
Enterprise knew this was coming though. You heard Mag when we got to our halftime point saying they like to run a lot of Mira, Tuberow and Denari.
We haven't seen many Denari coming out, but the Mira of course we've seen the vast majority of those rounds.
Tuberow is making an appearance once again here. It's more of a stall tactic than anything else, I mean, again, this is basically the exact line that you saw coming out of Enterprise in the first half.
Both sides familiar with it. It's very much in the meta at the moment to run two, sometimes even three trap operators in a single round.
top floor is where we're going to go, Cairo going across onto the Monty as well Tim.
Always curious when to see a shield coming out because no one suggests that a team
have got a plan in mind either that or they have no plan and they're trying to
fall back to the very bare minimum safety they can find and I'm sure
Enterprise do have a plan. I'm certain of it that's all that they've shown us so
far is plan after plan after plan. The secondary half of each gadget is going to
be in place immediately on that connector wall so that's going to be
that initial access, IT as I suggested dealt with with the Hibana and that is going to give access as
well as lines of sight, everything they need there's not going to be much that can be done, the Tuberay
will slow it down but they're not going to be able to clear these ex-Kairos pellets off so it is just
a matter of time until IT wall is open and Lika back will have to drop back and play a little bit deeper.
It's a good read I think from Enterprise 2, knowing that Mira is now taking off line does make this
a hell of a lot easier to get it opened up and start making use of it on this attack whereas before
If you remember, they had to push entirely from the meeting side and work their way down.
They're still looking to do that.
Currently we've got Karo pushing in towards that side of the map along with a couple of others.
A lot of drones racing around in that position as well.
But it's the backstab you've got to be concerned of is what I'm looking at here.
And Jigsaw's currently one hanging around on that side of the map.
Could be a late backstab from him into IT.
For the time being, Karo is going to hop his way on into connector.
So that is shield in place.
in place, going to just eat up a bit of damage from an explosive heading in his direction there,
but it's not going to manage to get the kill, so Enterprise at least managing to take one step
forward. I.T. is now breached again, so Lee Kefak has been forced away, he's back onto Catwalk,
but again, I'm a little bit concerned for Enterprise here, they're not really taking much ground.
This is what I was waiting to see, when the first phone call comes out, what do they do,
where do they move? This is something Falcons also do very well on their attacks,
they make the call and the team then start taking map control.
Cairo, as you can see, is lost about half his HP since not as stable as he would otherwise be.
Tujan is looking to back him up here as army closing off the walls at the same time over there
and we've got three players focused on IT overall.
So this is the split that we've got. We've got a fine kill, Sonic though,
so let's off gets one, immediate trade.
Dune onto Tujan, looking good for Falcons.
Cairo, just getting into a bit of a situation here with users who comes out on top
and that is a bit of a... you can't allow your Monty to be bullied like that.
he needed some support. It wasn't there for him. Dune manages to get one with a razor bloom.
Brenda fighting back, but a 1v3. Very unlikely to turn this around as...
It was a really good play from Valken to be fair. Tujan goes down. He's the player that's supporting
the Monty. He was holding inside a meeting the whole time, this long angle through,
in case anyone did try to aggress. As soon as they win that gunfight, the power call is there for
Valken's get that Monty dead. So yes, it looks aggressive. It looked risky. It looked like he
was in no man's land on the shield, but it was very well played by Valken's team. And yes,
Yes, they've gone two and one inside the first quarter.
They've got to claw back two more rounds to send this to OT.
And we'll have a tack timeout from Enterprise here.
Yeah, Mike deciding now's the time to interject
and try and get this one over the line.
Jigsaw and Bappin, 21 kills between the two of them
at this point, by the way, going absolutely fantastically.
But yeah, I think this is going to be Mike here.
We've already heard his sort of style of timeouts.
We speak about that from coaches a lot.
I think this is going to be very much.
He has a blueprint to go and get this one.
He is where we think they're going to go for the next two rounds.
And here is how I think you're going to win those two rounds on the attack.
How are you going to get it done?
And he's really going to try and set his team up now,
very specifically with instructions, I would imagine.
You know what I'm just really, really sad about?
This isn't the best of three.
I feel like I've been given like...
Best of five, best of six. You can give me more of it.
I've gone to a restaurant, I've ordered a starter,
and they've told me the kitchen's closed, and I need to go home.
I want three maps of it, Tim.
I mean, it's a great call.
Give me five.
Let me play all night.
Where's the dessert?
Yeah, as you said, beautiful
player there. It was a great
call, you know, from most
likely, Leica Ficord uses
himself, you know, just sort of
sense in that situation and knowing
the opportunity was there to deal
with that Monty and just
aggressing it exactly the right
time. Enterprise folding under
away from their grasp they have two more remaining this time it's going to be
storage and control is the site that we're going to if we have a walk
previously this is the site that Enterprise 1 last time on attack.
It was that time playing through the rotations but if Altonson come out on top
Tim I imagine they'll feel confident in their ability to win the next two.
Now what will Enterprise bring along here? We had the Blackbeard talked away to
Monty once again so stick into what we saw from the last round and just hope it's correct the execution.
Of course we don't know what they said during that attack timeout but if you only imagine
it's just to get this one round over the line. Leave the fact here on the pulse shotgun at the
ready of course to play the verticals and alternative to the solos of course we saw
back in the first half coming out from enterprise in a similar position. They'll be able to do just
as much from below or above as you see with the solos. Of course assuming he identifies exactly
it is, it's carrying the diffuser as it's going down. Same pattern, going to be going on the
IT wall from the Hibana. It's going to give them access in towards that position of Solotov on Catwalk
which is something that we saw them deal fantastically well with last time around.
They'll use a hard breach gadgets down on that garage wall so they will have much the same,
yep there we go, much the same attacking setup as they did last time. So big question for me here,
It's not a complete pivot point for the round, I think, but how well can Solotov hold on?
Where is the sport? Where are they doing things differently? How are they going to keep him in that position?
Well, here to begin with, they're looking for this cap water take, of course, as I'm already asking questions.
The front door off towards his left is Brando outside.
Got a kill onto Leakerfak from this position actually last time, he was on the solar, sat at the bottom of those warehouse stairs
and paid the price for Brando, who was sat waiting on the window.
Imagine Leakerfak now aware that, well, kind of got a stake on side, they're going to stiff out exactly where you are.
and they've punished them for it.
Solotov, the one looking to give challenge in towards Warehouse
and slow them down, but it's kind of inevitable to Monty Tim
that he will get himself forward.
Smart player from Solotov there, one to take to your right games
if you'd forgotten that that was a thing.
Explored the fire extinguisher next to somebody
and it will stun them for a second, will act as a shield break.
League of fact manages to find one onto Bapin
as the Vulcan canister is detonated.
I said Solotov was going to be in one of those key positions
and he's been able to play it so much better this time
than the last time we saw it Cairo.
However, it does eventually take him out, but it doesn't matter because all that attention towards solar top have put
Enterprise in such terrible positions that falcons are able to just pick them off one at a time all within about four seconds
There's just a brilliant play around that central cog that piece on catwalk in warehouse
dare I say to
Leakey fact you guys stressed or what?
What's that?
Imagine they are there honestly Tim when it gets to this point across these last two rounds
They are looking a little bit lost even after attack timeout
That didn't look super well put together and it was a very simple thing
We touched on that mop of the pulse very early on in that round sat downstairs
I've got a free kill upstairs was then feeding information on where the other two or three players on enterprise and pushing from
Falcons knew everything that was happening and enterprise didn't even realize that all that info was being fed back and forth
They've got to try something a bit different here. I don't feel these Monty plays and necessarily working out for them
He's sure enough
Maybe here they drop away from it entirely
It's such a fascinating look at the development of what I was speaking about our enterprise were running around for fun
And they were laughing they were going in there in the old shot
They were winning round after round, but I said at the time how will they do if that pressure is applied and I spoke about falcons
How they seem to be in it, you know a little bit more pressure within the team
they've had a couple of losses and but it is driving focus as well so it's just such a fascinating
look at the the difference between kind of the two vibes the two strategies the two approaches
almost so imagine if this shit I was winning this round now imagine do you believe I believe they
can't I believe they can't you believe they will not can't no I don't think I think everything's
gone a little bit quiet for enterprise here if I'm honest Falcons have got themselves locked in
which is what they needed, that focus, that little bit of pressure that they were sort of seeming to play with is actually doing them good now.
Think back to what I said earlier, to Nick. Only got to be right once and they're going for a very similar strat that we saw coming out of Falkers in the last round of their half.
And on the defensive side, it's a similar story. Again, we've got a soulless upstairs. We've of course got the Warden, but the Fatcher on the other side would be pivotal.
There's no pressure on the Warden at the minute. That's the problem. Leakey Facts is still playing with a little bit of freedom.
could do with a challenge at the same time. Jigsaw's on the window, but he doesn't have the angle
to be able to prevent Leak effect from playing those verticals down onto this spot.
Smoke canister is going to go in. Candela's are there to force him away, but it's the warden.
It's not really going to do much good. And no shield follows in the smoke.
They've all backed out. That was not the time, Des.
They only used one smoke. They've still got five available. It was very much bait to see if they
could make someone move or something happen here. They've got to be really careful not to lose
I think without him they don't manage to get this plant down that shield on his back while planting will be pivotal to
See this one over the line
So as long as he stays standing and of course in all this utility still to play with including all those after charges
It's still doable. It is doable
But I just feel like if I is that pivotal player at the minute is the one that they need to try and deal with the watchers for
The Nitro to come out. They're gonna try and get this plant down takes a little bit of damage
But no more. That's the S. He does like a fucker
They had to deal with this position, and they haven't been able to.
We'll come back to that in a second.
Glasses go off, Leakefac continues to defend.
I think now they're recognising that they need to get a little bit more aggressive onto him,
but the problem is they've lost the shield, they've lost the plant, they've lost the plan.
And that is a big problem.
If they can make Leakefac move, this is still doable.
They've still got all the tools they came in the round with, except for the Blitz shield.
They've got smokes, they are at a candela's admittedly, but they've also got the glass and the Thatcher.
I think the fact she was so focused on the soul is that he didn't have time to look at Leakefak and stop him getting away with it.
And so really, Leakefak, shock horror, has been the pivotal player in this round.
Yep, such an issue too. I know I managed to take him down, but honestly, it could be too little, too late.
Three versus three. The Fuser is down, they don't have the shield, but like you say, there is maybe, maybe an opportunity whereby they can go for this again.
They have one smoke left. Jigsaw has to hit the mark with this one.
Here he goes.
I'm not trying to go too deep here.
That's such a crucial kill as well.
Jigsaw going in, looking to get the defuser down.
The solo is in spot. Where's Brenda?
We need to have that EMP out, but no, the spray comes on through.
Brenda's going to step into his grave and try to say once again,
but Insanity is seeing the same thing twice, Tim.
They get the shut down they need.
Tuharn will not be able to save it.
We're going to overtime, Tim.
Big, big round from Falkens there.
All on the back of Leakerfacking.
you picked up on it, it's not to be critical of the Thatcher, there's so many things that the Thatcher's trying to deal with there.
Possible Nitros, Solace, Leakifakabook on the Warden,
but you feel if they could have got that Thatcher EMP onto the Warden, preventing him using his glasses,
then get the Candelas in, preventing him from doing anything,
I don't know, maybe it gives them a little bit more space,
but then maybe they're missing Nitro coming over that takes the plant down anyway.
Like I said, there's just so many facets and I think really what I'm saying there is how good a defense it was from Balkans
They were prepared for it
They brought so many issues that needed to be dealt with by that one player by that Thatcher
That they they almost nullified the Thatcher by giving him too much to do
When you know that you can't respond to a Thatcher like you say overload him instead wonderful stuff and really well played by Balkans
They're showing us an equal half to Enterprise. 5-1 split and Falcons get OT defence.
That is a big deal for them.
If they can get this one done, you'd assume that Enterprise would win the next, given we've only seen those two attacking rounds won.
And then it comes round to 15.
Now, which type would you choose to go to if Falcons is going to be very interesting?
Assuming we get to round 15, Enterprise have fallen off here and lost a bit of the energy they had back in that first half by the time we get to round 14.
This could be done 8 and 6, but Falcons have shown real fight and grit to keep themselves going here.
Equally, can Enterprise dig a little bit deeper and do what they struggle to do so far and get an attacking round win.
I think starting on the defence suits Falcons down to the ground here.
They've just got four rounds in a row, five out of six on the defence and they can just continue rolling with it.
They brought the clash along this time as well, so a new problem that hasn't yet been seen by Enterprise.
How are they going to deal with that?
I'm looking at Cairo, I'm looking at the Zephia, that's going to be the one.
Get those stun charges in, try it and get that shield break and deal with the clash.
Uzius is just roaming around site at the minute, he's over on Aqua, he's back in main site.
He's all going over.
Going to be over towards Pillar now.
There's so much movement from this clash.
I want to believe they're baiting a little bit here.
They're baiting in, they're trying to hit onto Waz's east side because they've not actually
hit through Aqua yet at all Enterprise as far as I can recall.
Like everything has been focused instead on the other side.
Currently they've got two, three players stationed over here, a couple of drones running around as you've just seen.
I think there could be a little bit of a backstab factor.
Cairo, the one on repel, just watching into your IT that's now finally opened up, sees the barrel of the gun, but not quite the man himself.
A little knee stepped out to the side just to tease him a little bit, Tim, but not yet able to find his man.
Bappens walked his way into BotWare, how he's looking to make a challenge onto Solotov.
And Solotov will be down.
Brendo manages to finish him off, and that is going to be first blow.
Going to Enterprise 5 vs 4, Jigsaw manages to find one onto June 5 vs 3.
Falkens, who have been so solid on the defensive night, even labs are starting to crumble.
Up here on the top floor, can use a sleeker fight, Brede, hold on!
This is going to be a real sign of maturity for this Enterprise comp.
I know they've played for a long time for this team. They've played for a long time. You've got a two-man advantage
I'm pretty sure the win rate of rounds like this is up towards 90% of the 87 last time I looked
They should not be seeing this round slip them by
User still has that clash available. He's actually going to reinforce off the connector wall
So they know that they don't need to worry about pillar
They can focus on aqua they can focus on IT and catwalk and that is exactly what they're gonna do
Breda is going to come under pressure pretty soon. Cairo, a Bappen, a both pushing from that side.
He's holding a real skinny angle with Sin Breda. Do this time after time. Jigsaw, two-hand Cairo.
What a piece! Flawless round for Enterprise as they could not have come back with a round at a
better time than that. They give themselves the advantage. 7-6 heading into their defence.
a flawless round Tim, a flawless attack is the crucial one. What both teams are
struggled to do as I said coming into that round is win attacks and to come
out in that fashion that's gonna be a confidence builder. They now get the
choice of every site on the map to defend for what could be the last round
in this game and you know it'll be fireworks if they can get it done. We're
gonna go upstairs Tim, we've got all the stall coming out that you can see, the
warden, the tuber out, the mirror, the denari to slow things down even further
And of course you can't forget trusty old born is doing so much for this team throughout this game
What a falcon's gonna match it with the worst thing about this round as is that I don't want this game to end and it might
I'm just gonna say that it's not our best three. I'm gonna say that it's not first the 30
All right, let's just keep going these two have been absolutely phenomenal entertainment both in their own ways
Enterprise of just you know through that first stage of the game where they were just running away with the lead
But then Falcons showing such great mental reserve and fortitude to dig deep and fight their way back into this both
Have been phenomenal to watch and it all comes down to the next two rounds enterprise
They get two chances there to put themselves into the
Qualification best of threes who'd have thought that
And I want to remind you Tim. This is only game one
We've got so much more still to come today
day and we're here for the first three this is going to be a hell of a lot of fun
and this one hasn't even drawn to an end just yet. Similar style to what you've
seen earlier on though IT being held down by Jigsaw on the two brow. Of course
being mindful of the window below, you'll be challenged there while trying to drop
your gadgets onto this wall it can speed things up quite a bit to the attack
on June. On the glass has got himself underneath two only the spokes, two spokes
are available to this entire team so he's more looking here to cause a little
bit of bother, a little bit of headache from underneath. I imagine with
back you will slowly eventually get yourself underneath on the danis. Tugaro is going to apply
the Zoto canister to IT wall as we have seen previously, try and slow things down there.
Brendo this time doesn't have a mirror window in pocket so they're not going to play the mirror
trick onto that wall but still, breach goes off a little bit late with the Zoto canister there so
that is going to be good for Vulcans, that's the first minute, IT wall open and a nice big
I have a real thing they're gonna
room not being out to finish up
Cairo. You got shots through the
floor. He is low, but it's got
himself set out towards eastern
site here. She can see just around
being. I think it would be a real
nuisance as he dropped down his
last one. I think he's going to
be a real nuisance as he dropped
down his last one. He's going to
be a real nuisance as he dropped
down his last one. He's going to
be a real nuisance as he dropped
I think he's gonna be a real nuisance as he dropped down his last gadget as well.
Don't count him out of this round just yet.
Well over the halfway mark, no one has died yet on either team.
Both being so cautious as they know what this round means.
For Falcons, they lose the game for Enterprise.
They win it and make it to that best of three qualifier, as you said, Tim.
It is all those 90 and Catwalk again, and they have been punished again.
Jigsaw with a door, and a snap and one in the middle.
Five versus one, could it be back-to-back,
Floorless Rhymes for Enterprise to win this and send them into the qualification matches.
No, Breedy does something about it. 1v5 becomes a 1v4. 50 seconds left. Triggers the Razorbloom,
but the problem for Breedy, they know exactly where he's coming from. Look at Enterprise,
they're just holding their angles. They've got the crossfire. They know that it's just a matter
of time. They're the ones that can benefit from this clock ticking down, Dez. Just let Falcons do
a little bit here as well really rub salt in the woods and bullets into the head Timbrede falls
an 8-6 win for Enterprise pulling out that attacking win in round 13 what a game we have just witnessed.
What a story we are seeing unfold here in Salt Lake City days nobody expected anything of Enterprise
coming in here but with Mike at the helm these five players are doing phenomenal work they are
off to get the ball out of the
way. They're not going to be
able to get the ball out of the
way. They're going to be able to
get the ball out of the way.
They're going to be able to get
the ball out of the way. They
are up setting teams left and
right. The only ones they've
lost to G2 one of the favorites.
They're now head into best of
three matches to qualify through
to the main stage. This is what
I really wanted to see. I
imagine it's going to be all
nice and calm. But there was a
lot of smack being taught them
as we saw Mag leading his boys
put in front of them there's like I say one loss and it's to G2 other than that
coming through phase one they're qualifying the upper bracket not the
lower bracket like people thought they might no straight through no messing
about this enterprise team not only are impressive they are entertaining and I
love watching them well I'm with you Tim I can't make to see what comes from
these boys next to Falcons it's now judgement day in every game they play
that's just game one team we've got so much more coming up for you today back
with you in just a few.
Enterprise, take down Falcons in a game that looked like it was going to be a runaway and
then all of a sudden got very close.
But throughout that first half of the game, while you guys were steamrolling Falcons,
the trash talk was there, the banter was there.
As always, it seems like that's just part of the Enterprise style.
Yeah, of course.
I mean, you gotta, there's, you know, everyone has the levels, but for us, the another level
to the game is the mental side so I shit talking and it doesn't affect us you
can see Harry typing or two on typing stop being so mean like like while
they literally type in the same stuff that we're typing so it's like you know
it's just another side of the game if people want to get angry at it's fine
they can just meet us so you mentioned to me that if that came to you in the
hallway and mentioned something about the trash talk yeah lucky fact came to us
in the videos and I thought he was gonna say let's go to bank or something silly
and he said guys let's let's keep it respectful and we're like yeah sure sure
and then we get on the game.
We got to, we had, you know, that means it's affecting someone
if he has to say that.
So, you know, now we're going to do it even more.
So maybe on my half, I didn't do it as much,
but everyone else kept it up.
So that's good.
Well, a great performance from you guys.
A great performance from you going crazy
with the double digits.
Enterprise looking good as they continue to roll on here
in Salt Lake.
Mark, I can't say that.
Keep it respectful.
No, screw you.
absolutely biblical stuff like I've already said a few times now for me
based on what we've seen so far there's still a way to go that's my game in the tournament I've
absolutely loved it if not my game of the year what a set up for the day you know you come in
and that's the first game of the day that you cast you know some days I love my job every day and
then some days I love it a little bit more and today is one of them a hot talk social medium was
like this is why we do what we do and it was absolutely spectacular zero complaints and
next game that we're going into those we're talking about is all gamers coming up against
shopper fight rebellion. It's in
the veto here. We're going into
fortress Tim. It does feel like a
bit of a mountain to climb for
all gamers, but maybe just maybe
they can work something a bit
special. All gamers had the
result against Furia on Fortress
yesterday, so I can't get it,
but I'm not sure it helps them
because shopper fire rebellion
are just going to have poured
over that, you know, a match
last night and they will be
fully prepared for it. So it's
going to be tough for them. Can
they do it? Yes, it's not going
to be easier. We'll see if all
break
We are good to go. We've gained two of the day. No more Waffle. We'll get straight into things, Tim.
It is fortress between all gamers and Shopify rebellion.
I'm sure if you'd all imagine.
Oh, it's pretty heavily skewed towards Shopify rebellion.
Yeah, you know, obviously the expectation when we're going in with these new teams,
the new to land, new to siege in many cases, you know, like you said yourself,
maybe six, seven months of competitive experience.
It's always fair to say that there's going to be, you know,
a little bit of favoritism towards that team that's been around a long time.
You've got a Canadian on the side of Shopify rebellion.
one of our most storied and longest running players inside of the e-sport of the minute.
So it literally is, you know, one extreme to the other.
But like I said, all gamers had a good result against Furia.
7-3 they beat Furia on Fortress yesterday to dump Furia down to those zero and two relegation battles.
But that does mean Shopify Rebellion are going to be prepared.
I would imagine for what they will do on Fortress.
And similar for the other side as well.
You know, Shopify Rebellion, they've played it twice so far here,
be inverters pro 7 5 yesterday and Edward gaming the day before 7 2 even be
falcons back at si 7 1 so there's certainly no slouches on this map both
teams have got a record of 3 and I want it both teams do quite like it so I
think we could be in for another really interesting game here Tim because
obviously for all gamers although we've seen them play a little bit in the
Chinese kickoff we haven't seen a lot of them on the international stage and I
can only imagine they've been cooking up something a little bit special behind
to locate and defuse. We'll go straight into it there now, fans come through, we've got Monty and Snake taking off the board by all gamers.
So not wanting to deal with the big shieldy boy or the rapid clearance machine that is a solid snake.
And Chappagard about taking his army and smoke. So having a little bit of a look towards maybe just removing it a bit of that plant denial, forcing the T'Chanka pick from solo mid.
We did see them all game as users, Chanky yesterday against Furia.
It was a regular pick for them, so it shouldn't be too much of a shake-up for them.
That's a crazy trick overall.
So we'll see how things go up here on this top floor.
So if you can bend your player, at least as soon as my eyesight isn't awful.
In fact, no, we are going to find ourselves moving mainly down towards the south-east side of the map.
It's very typical when defending your player as well, where you'll have the extension coming in.
If you're defending down towards the south-east side of the map, then you extend up towards the north-west.
If you defend another North West and you come down towards the South East, it's very, very simple.
And if you haven't watched him receive for the reason for that, is that if you only sit on the site itself,
you're probably going to be screwed. You can see all map control, you make it far too easy for the attackers to get set up for an execute,
so you need people in to go out there and meet them where it matters.
If you can't defend the map to the side of the Earth's field, like you've seen on a lot of our maps,
then you have to go Lactually and Fortress is one of those maps where it is still required.
I'm looking at the line really coming out from Rebellion here, so I'm seeing that blitz, I'm seeing the Roura.
And after chatting to Eden, one of our coaches, he was saying,
well, I think we must say a few hours from now for a few teams here.
She's had a bit of time now and the game, so he's about time to cook with her.
Still very specialist in terms of what you're going to be doing,
in terms of the execution pull-off, for example,
exactly what it is you're going to be doing with her.
But, listen, she hasn't got a place, so here we go.
Well, we've seen the recent changes to her as well, to Buffer,
where it takes a lot longer for defenders to open that door.
Solo mid-managers to pick up the kill onto Ambi,
but a triple to serve is going to keep the advantage
the game. And that's going to
be a great advantage for
Shopify Rebellion. Rexon onto
MC as well. That's going to be
railgun falling in the same
direction for versus one in the
blink of an hour. A minute 10
in and Shopify rebellion have
nearly got this one one already
Rexon double on the rower. You
picked up on her. I mentioned
the bus to the gadget, but you
can't forget as well. She's got
that DMR super popular weapon
at the minute inside of the
That was a little bit of a run over, Tim, and of course, it's only round once, you don't want to get too carried away with it, but
if that's the kind of pace this game can be played at, then all gamers sorely need to wake up here, otherwise it could be a pretty quick game.
Same line-up coming out for, well, for the most part, the Rebellion, imagine they'll stick to it and then, of course, change over based on what site they're stepping into next.
But very, very comfortable, move down towards that south-east side, as I've said, into all the funks and games, which means you'll probably see an extension of all gamers up towards the site that we were just defending.
Imagine rebelling, they'll probably try to look to crush onto them once again.
Yep, surf and rex and certainly doing the jobs there.
Like you say, it's going to be maybe a little bit of a mirror reverse of what we saw in the last round
because it's going to be moving over to dorms and bunks.
Just switching up that line up a little bit.
Think of glass, nomad all being brought in this time.
The rower is actually going to be swapped away as well for the ace.
So I would expect if we're seeing that external hard breach, I would imagine it's going to be happening just down at the bottom of the screen now.
We've got that wall that goes straight in towards those bunks inside of dormitory. Get that breach with the ace, put pressure directly onto sites and try and just force those defenders exactly there to move around a little bit.
Okay, well, I like the idea last time it was the fast pushing that was at least somewhat stemmed by so limit
But I think you went down so fast when he was chopped dropping down and his tracker pellets to try and slow down the push
Yes, he got a kill off the back of it
But him then falling just meant it was freedom for a belly to charge on through now here
Of course, he stepped away from playing on the chancre going much more towards a conventional line that we used to see in these days
Really, I think the Lucy's the only operator we didn't see back on labs in our last game
Otherwise the bandit was bandit way and the other three were picked up a large number of times
Still very much in the meta.
Tim, I think my eyes are deceiving me.
I think I'm seeing the same round again.
We're going to see a lot of intense aggression coming
out of Shopify rebellion, but it's not actually
all falling in their favor.
Railgun and Moonlight managing to pick up
the last two of that flurry of kills,
which leads the user down cold.
And all gamers in a 3v2 advantage,
Ambay and Rexon are last alive.
They've got some good utility there.
One Selma left, and also the glass
with that super powerful scope, as we know.
two smokes as well. Gonna be aware of the attempt at a flank coming in from Moonlight
there. The airjabs have been deployed so it will just back him up a little bit. Ambi's
just gonna watch that angle. The thing is, Shopify Rebellion have got tons of time here
to deal with this teamwork, trying to clear Moonlight out. The flash goes in. You know
exactly where he is. Ambi goes looking and manages to find, levels things up and this
is the problem all gamers are gonna have. They will be punished for fine marginal mistakes
here against Shopify Rebellion. Moonlight just overstaying his welcome in horse.
They've got to know that more nades are coming their way. If they don't swing onto something like this now,
and sure enough, that's what you're looking for. Railgun gets one, looks for the third on to Ambi,
but can't quite collect. Smokes are down. He's got a brief advantage here in which to try and make
something happen. Knows that he's got a man tight on his right, and sure enough, looks for him,
can't find him. Railgun makes it a three. All gamers take round two. Not like Ambi to miss his
opportunity. Goes around the corner, first shot didn't land, and that was the only chance that
that he really had. Real good finishes that one off. And I think shopify rebellion just
I don't fault them for it. I think, yep, give it a go. They've just, you know, let's
try and flood side. I think it's kind of having that mentality of, you know, we're the better
team here. Let's just go in and we'll just run over the top of them. I think now you
need to look at that and say, right, okay, we've maybe got the size of them now. We're
not going to get away with that. So I would expect to see shopify rebellion now reverting
maybe more to let's just play some really clean solid siege and beat them that way.
Absolutely. I still think they'll run along along with the Blitz because one,
oh yeah, the Queen loves playing it too, but it's also the site that we're going into now that
we're going on the downstairs. We see shields being brought along for this site so often
that it would seem a little bit silly to step away from it just because of how the last couple
of rounds have gone. Maybe they were anticipating we see a repeat on the upstairs as well going
back to the first site commanded office they lost but nope, down we go which means a full change
up for rebellion as well running around with sense. So Rexon wrong there's an awful lot on their game
on lair I want to say it was yesterday we cast that one so more of the same here along with
the doctor coming in just in case there is any craziness coming out of the other side. I'm going
to say craziness Tim when we saw Moonlight playing his first round here at the tournament on the
digital he netted a 4k so I think there's a little bit of consideration for what he might achieve
and here we go prefire was coming on through there certainly was taking a high risk there trying to
stay and look for a shot back onto Ambi, but Ambi doesn't find his target either.
Yeah, we did see Moonlight able to put that Bosgee to good use yesterday, just gives it
another whirl, not going to find his man this time, but sure that more opportunities will
prevent themselves. Canadian goes in aggressively on the blitz, just looking to take ground
here and start pushing through, claiming that space above the site. If he can by getting
inside of games, he's going to be supported by Ambi in that. In fact, looks like they're
for going games a little bit and instead they're just going to look to head down the stairs.
We don't generally see too much verticality onto this site. It is there. It is possible.
It tends to be limited to the hatching briefing. You just try and work around that, drop and
get a plan. But in order to do that, you've got to play down on the ground level. You've
got to clear out those defenders that are directly in that area.
And now we've seen the first one of those light screens being rolled down by Ambi. Can
you say pass us to a couple of his team, but also a little bit of attention draw onto the
side of the game is definitely looking the wrong way. Now the ceiling is starting to be
opened up by Rexon at the same time. So with the problem when you don't have this vertical
control of a site is you are forcing them to move around and a lot of the defender certain
spots no longer defend the ball because if you sit there you're probably getting shot
in from above. Of course keep your eye on Canadian, he's the one with the diffuser in
back pockets him, he's the one with the shit that's done.
Yeah out go the smokes and there's going to be down goes MC, a zombie manager to find
and that long-range kill just supporting his shield,
making sure that he's got the space that he needs.
We're going to see the Smurfs flying out now.
It's not a good spot to be in,
but Real gonna serve, picks up the kill,
Canadian having flashed him,
and they manage to find solo mid-5 versus 2,
and this is what I meant from Shopify Rebellion.
It's been aggressive, yes.
It's been intense, yes, but it wasn't that attempt
at just running in and rushing
and rolling over the top of him instead.
It's been clean siege.
It's been about putting them in lose-lose situations,
picking them apart a piece at a time.
Great round from the North Americans.
Two on.
I wanna know who's kicked down these dogs.
He's on like seven kills,
who have to three rounds and absolutely flying.
And that one especially, found himself a 4K.
And it does feel Tim,
like rebellion probably are just a bit too much
for all gamers.
It's only been a quarter, it's still very early on,
but you're seeing here how they are rolling over them
with absolute confidence.
And there's been very little so far
that all gamers have been able to do.
I wouldn't be shocked to see a Chankabank come out here truthfully.
It's been the one thing that we've seen them trying to crutch onto.
Nope, going to be the Goyo instead that we saw back in round one.
So they'll leave it on side and say, you know what,
you want to keep running the Chankabank, it's nice and slow, that's fine.
It's a bigger target for us to go after.
Round four on the way, and we will be going back to the same start in sight.
So it's going to be, I think, just a rinse and repeat from all games on the fence.
be over to commanders in bathroom. Last time around rebellion were pretty
comfortable in their attack here, managed to get it done with relative ease.
I think this time we're gonna see maybe more of a full clearance from rebellion
I could be wrong but Railgun's already setting up down towards games and
dorms. We've got a little bit of attention towards courtyard as well,
briefings being dealt with so I think we will see Shopify rebellion move through
and look to try and clear this out and take control.
Yeah, on this top floor, meeting is always the fishbowl
of this top floor, it's where all the battles really happen
because the number of single goreways to work into,
you see them go up near a window facing in towards it,
assuming the attackers will come in from the south
inside guns, inside gaming and work their way up.
We've seen teams getting stuck there
for like two minutes sometimes
because it's just so hard to take over,
very tough to posture it.
That is when you need an attacker someone on the back stab.
Something to really try and free things up,
great pressure elsewhere
to let your team move through a little more comfortably, or, as many teams have done historically,
lean in towards Shield instead as a way of getting control of it.
Of course, Rebellion could bypass all of that and instead, just push their way in from the top side of the map and work in from there.
I expect there will probably be some south side clearance to do the first and foremost.
App is straight away clearing off that utility from the stairs, just giving him the option to push onto and pressure those eagle stairs.
It's going to be solo mid that is tasked with holding on to this location
It was something that we actually saw all game as clear out as an attacking side really well yesterday
And they use the Ratero drone of the Flores to go on there and just dislodge the warden and then pushed up
against Fiora with the shotgun of the Deimos pretty much
There's the sort of aggression that we see in coming in from shop if I rebellion here. It's not gonna work
It's a double to solo mid. You can't just push into a shotgun like that and be Canadian both down Deimos Grimm
Huge loss. That's why I really need that utility to do the job for you to make it hard.
Think about pushing into blue stairs on bank. You can't just charge in blind leading.
You need something to do the work for you and Grimby's in the track really ain't gonna be it.
So for the first time here, feels like Rebellion might find themselves a bit on the back foot
with a lot to do to recover this round.
I don't think the made placement helped, but I think they were hoping for a little bit more from that rail gun.
Will manage to pick up spiders as he goes in, raise the bloom onto Rexon.
He's gonna leave, sir, with it all to do, manages to find one on to Yaz, but he's got four still ahead of him,
going in with a shotgun, but will be taken down by MC, and that is gonna be all gamers levelling things up to do.
Alright, okay, good round from them.
Admittedly, more of a mess I'd say from Rebellion on clearing out Eagle, that should have been a free kill on to Solomir.
I know he sat there with a shotgun, I know he's got thorn traps around him, but you've got things like a ying onside.
There's so much you can do to punish him, but I think they found out late that he was sat there
They didn't assume that he'd be playing so aggressively around the bottom of it and they paid the price for it
Still not a bad outcome
I'd say having two attacks here is good because as we often see with like newer teams team those aren't as established
Attacking is where you tend to see them feel down a little bit
And I think rebellion here thinking look we can get three maybe even just two attacks
That'll be enough for us to completely shut things out on the defense in the second half
Yeah I think I agree I think you know they're probably more than happy with
that but it's whether it goes away or not we move again down to that bottom
side all gamers going to be going to bunks and games or dawns and games
whichever you want to see and it's so briefing gonna be important so amidst
out there at the minute setting up with the throwing rail gun inside of commander
and just looking to make sure that they've got this north side covered off and cleared.
And the Shopperfire Rebellion don't have an easy time of getting into the map.
That's the one thing you don't want to give people on Fortress.
It's an easy time getting in and getting in control.
Because for example, if Shopperfire Rebellion are able to walk in and take over
commanders and bathrooms quite easily, the round starts falling apart quite quickly.
You've got to fight them for that.
It would be a little bit silly if you could very easily walk into a map called Fortress 10.
They've got the name a little bit, wouldn't they?
I mean, in my opinion, there's not really any protection and security on this thing.
They're just stalling in there and doing what they want a lot harder time.
They're vaulting in windows.
Certainly doesn't seem to be the most secure fortress in history.
Exactly, yeah. Just a bit of a strange one.
A strange one.
By the way, we'll see if they can turn it back into a decent fortress here in round five.
Lien once again, into that chancre,
suggested that we might see it band away at the end of the third,
as it has been very much a crutch operator for all games to lean on.
I think with the smoke being band away,
they're bringing it along as the alternative here.
know that that isn't an option they've got to slow down the attacks of rebellion.
It's why you've seen them coming in at quite some pace. I think this round could be the
same. Canadians on that shield still and they've got a double interoperator. They're
going to want to run at these boys here and not give them a chance to react.
Canadians going to go straight into horse on the blitz, getting aggressive and taking
ground as he's done with that shield so far. He's going to be joined by Ambe at the top
of central stairs. Canadians actually works his way. You just see silhouette off in the
background. He's gone through into bathroom, taking background. So now it allows them.
This is what I said, you don't really want to give this area up if you are all gamers
because now they're going to be able to breach into briefing.
That's going to force Moonlight back and all of a sudden you're trying to defend deep
from within sight.
Briefing, as I've just spoken about in the last round though, the real hard piece to
break open on this map, I mean MC interestingly has just reinforced it off entirely so the
only way they can challenge into it now is from the doorway where Moonlight's currently
sat on its shield.
Typically you'd leave one of those walls open and be able to then challenge and at least
go for a bit of a two versus one onto the doorway or onto the breach.
That's not an option. So I'd actually say things just got a little bit easier here for rebellion to start their push on forth
But even now opening up that wall so they have a fast way through
Could be opening up a bit of Canadian aggression. Yep
Meanwhile has been forced deeper into sight now and
Everybody from the side of all gamers is within about 20 feet of each other
So they have just been forced in and in this attack has constricted around them
force them together and now that they are pooled inside a site it's about picking them off one at a time
MC is the first to go DMR goes with him a big loss for the defenders five versus four
But look at the time there's 35 seconds left to go shop if I rebellion they need to think about how and where
Canadian is going to deliver this diffuser as well as on about looking us against a good spot
He gets a free kill on a great angle there leaving himself not exposed off towards railgun C4 comes on through
But it's ineffective doesn't finish him off at the same time rebellion fine three into a second
Yeah, it's going a bit big here
But split steps across gets to close rebellion into the lead
I love that movement from canadian when the next row comes out and he like lent so far forward
It was like he was trying to press his shield on top of it to protect himself did manage to do it kept himself alive
But only for a few seconds
We're gonna have all game is calling the tactical timeout at this point three two down
obviously hoping for a little bit more from the defensive fenomen. I feel like
you can't be bleeding four attacks on fortress it's just really not gonna go
your way in the second half if you give the rebellion such a big start. So as you
say it's in fenomen the coach, French coach steps in, a lot of his communication is
worth stressing for those who want to know a bit more about this team goes
through MC who of course is known across the world really he's
played in a few regions now and a few different teams the rest of them are a
bit newer to the game. So he's in a lot of communication back and forth to help
and get the message across. Is it going to be a message though that can turn
their fortunes around? We'll find out going in, but to me Tim, it does sort of
feel like that smoke ban. I think the Goya ban as well, the two stall tactics
that we saw all gamers really leaning on in their previous games being taken away.
It's just making it that much harder to be able to stop rebellion rising up.
Yeah, right now I think all gamers need to turn the tide as quickly as they can,
otherwise they're gonna have a very difficult time.
Things three-three, absolute minimum for them.
Now they need to be taking this last defense
to see what fenomenon's given them.
It's gonna be a nice direct comparison
from going back to the same site.
So it is gonna be
the ones and games once again.
So we can see exactly how they do things differently.
Last time around, I think there wasn't enough resistance
and horse bathroom commander.
Canadian was able to just walk in,
take that ground reasonably easily
with the blitz straight through the got-briefing wall
and we saw all the pressure then mount from that side.
So I'd like to see this time,
all gamers just putting up a little bit more resistance
over that side.
Well, it's still very much the same,
you're saying not too much of a way outside
of shielding drops because, why bring it here?
The Yings needs to have been offered
in quite a bit for them at least in optionality.
Didn't really manage to make great use of it
in the round that we saw.
Back in round four, when all gamers came out on top,
and of course you've got to contend
with the Warden most critically in this round.
You've not seen Warden before.
I assume you have if you've paid a bit of siege.
Box the glasses on, deals with smokes and flashes no problem.
It doesn't get flashed out and can see through the smoke.
So really only Ying that he has to contend with
on the other side as even allies do get flashed out
by those candellas and of course, can't see through smoke.
Going to send a mask, get ready for the breach.
And here, there's a shaping up outside of the external wall.
I was just watching on our top down here
to see exactly where this attack was kind of shaping up.
There isn't too much pressure at the minute towards the other side,
but I think we are going to see them now looking to move in through horse.
Rexon has managed to get that external wall open as well.
So I think rather than seeing the bathroom briefing push,
we're likely to see more down towards this door, in towards bunks.
We saw them try it previously when Ambi tried to walk in with the glass.
I think that's where more of the attention is going to go.
That's why they've opened that external wall this time,
so that the player, it was real good before on the bandit,
was sat in behind there because they hadn't managed to open that.
and he was a bit of a sticking point, and yet, as expected, the R&I pushing towards this door,
and it is going to move Yas away.
Yeah, so you got the shades on as well, just in case any flip-soaks or flashes did come in off the back of it,
instead it was a frag grenade headed his way, a second twitch drone being removed from the round.
As the lecture calls, Tim, as you see, they've been saved for the most part as well.
I think he's holding on to it here, MC for the majority of the round,
to finally electrify off the wall, but now both shot drones have gone.
He could drop those down, and these walls would largely stay closed up,
unless Nades could follow on through to clear them away.
It's much slower and controlled by Rebellion so far.
All gamers have got to hold on for just 75 seconds.
Yeah, second Selma goes in to try and take out that internal wall,
but Yaz is going to have absolutely none of it.
Take it out, that's a big mistake.
Canadian drops down, taken out by Solo,
mid as Rexon was also floored by a Razor Blue.
Surfing Andy won a piece though to keep the advantage.
Effectively, three versus three,
cut down by the big LMG of Railgun on the Tachanka.
And that leaves us now three versus two with Rexon down
on the ground. Very possible that he won't be collected. Defuser is down cold as well.
This is, oh, Rexon does get picked up now. He manages to drag himself to safety,
but there's nobody really anywhere near this defuser. Spikes on his way to try and collect it,
but he needs to be cautious. And he's given himself away by dropping down the Green Bees.
They know that he's coming from this position at the same time. So they got him on the backstab,
the other two on the front, but Rex has been dealt with. There's Devon, there's two,
Macy collects two, Raulgun, another. Not bad. A bit of a recovery being shown there, Tim,
But I think a lot of work to do still in the second half. Yeah, really good really good from all gamers just to close that out
Tactical time out obviously doing its job from fenemy
Anything else take 20 seconds to breathe remain calm. Okay
Breathe breathe find the calm, okay
Okay.
Alright.
Good job on the defenses, it's in the past now, if they want, three ones on attack we
can 1-4.
Okay, that's the mentality.
The defense has won.
They have won three times, we can win four times in a row, okay?
It's a team that can fight, okay, so don't be surprised if they try to hide, if they
are aggressive, okay?
Of course, this is a very good team, so we are not very surprised to be able to get here.
There are so many先請, we can run.
Good smoke, good smoke.
There are so many先請, we can run that listener.
Yes, there is also a denari on your window and a barbed wire, okay?
Yes, there is a borderline with that guy.
And most likely someone will be in the meeting, so you can fight that guy first.
The news should be with another person, so you should be able to face him first.
You can play wall deny. It's simple. If wall deny, we do front push, okay? We don't bother like going...
was basically on the roof just clearing. For box, they four man blue with Deimos under
and he walked up the staircase. They do go for the ace on the wall immediately if they're
doing that take, which we talked about. And they just try to play the cut. He eventually
did try to jump in the soda window. So if they go for that, just be aware when they
did that, it was quick. So just make sure that if that's what we think we're doing or
they're doing, we're ready to react. If they swap it, we didn't see it in the game, but
but I assume it's the same as their command where it's basically them just fighting.
Okay.
I found this side of that really interesting from all gamers where it was very much a brief
and decided to attempt 15 seconds.
I thought at first he was going to do what a few teams have done and just not talk.
Just getting things a little bit, yeah.
Yeah, but then obviously the talk then broke out after that and it was completely fine.
On the rebellion side, it was also again quite tactical and specific I suppose.
The smoke ban coming through here, same as we saw from rebellion alongside the Goyo.
We're really looking to remove those operators that support the bottleneck we've come to know from Fortress
Okay, oh very evenly split first off if I'm honest
I think that suits shopper for a billion down to the ground. I think going on to the defense
I would expect them to now really start to take control of this game
But that is not to say that all gamers cannot come out and surprises come out and have those big attacks
We saw them do it yesterday against Furia
They've got some serious gunners on their side. I'm looking at Moonlight quite
I know he doesn't really prove my point at the minute one, but but my point is on the attack with sinning do some great things
Oh, the last couple of days and definitely want to watch out for railgun quietly getting the job done
You know, this is a player that's played a lot of support through CNL if you have a look at his numbers
But he is coming out and delivering here at the minute
He's doing fab and also on the other side I want to talk about solo mid 3-0 on entry on this map so far
And that's an amount where we've seen a lot of fast aggression coming out from rebellion
And yes, some of those entries were secured off the back of the chapter
Fine
It's more the fact that he has been able to send the tire a little bit and get his team moving
Round four was the big one for him where he found the 3k found the entry and of course
Secured the round for his team
But let's get a fair on the attack as I've said my concern with newer teams
Tim is on the attack is when things tend to look a little bit misaligned because if you're even half a second to a second out
Of step with each other
That's enough time for a defender to spin on the heels and get a real nasty flick onto the second player
Canadian just in that position to try and stop the push up Eagle stairs
We'll just continue to hold that on the long-angle interest
They might he's got the rotation available into sight
So he can't really give up his position too easily just having a look couple of reinforcements are left in pockets
So if you do rotate back in through there
There is the option there to be able to reinforce that walk
What you don't want to do is lose control of Eagle and then have them come down there take control of that corridor
And just be able to walk on into sight at the minute
It's kind of bouncing back in and out as you can see here
But he has a load as you say moonlight to get up to the top of here
And he can just sit and wait for this fire to burn out for the time being I did worry more fire would come
I would see him burns out atop Eagle there with nothing he can really do about it
That's a run through more fire to get himself to safety and we're trying to run to his death and no
Oh, a seize timing moment.
Just as Canadian turns away, Moonlight gets his freebie.
And the big problem is now no opportunity to reinforce that wall.
The breach has been done for all gamers.
They're in control of the area so they can now push through
and use that for access to site if they choose to.
MC manages to pick up another with a headshot five versus three.
I said that they might have attacks in the locker desk
and they certainly do at the minute.
We see Moonlight collected back up onto 20 HP.
So we are at full effectively five versus three.
I said earlier on our last part when we had Enterprise in a similar spot.
It's a measure of a team's maturity to be able to close out man-advantaged situations.
In this one, they've got two.
Both kills coming from Reapers, it's worth stressing as well.
Making very effective use of the pistols because they've got shotguns ready for close range encounters.
A good candela up over the top.
Macy making use of that chance to charge on Fords up against the Keefer.
I'm sure they know that he's here, Tim.
Question is who walks away with the kill? Probably not him.
Is that Shotgun?
Really should be losing out, I think, at the mid-range.
It's currently finding itself out.
Yeah, I think he's just...
So long as he's not being pushed, he's happy to just remain there.
Rex have managed to survive.
Moonlight and a beauty who's letting the recoil
take him up to the head of Railgun.
However, Saw War mid is in and getting the diffuser down.
But Ami is there once again when Shopping Fire Rebellion needed.
Three versus two.
Down on the floor, does he know? Yes, he does.
gets one, but there's a trade off the back of it. Now Yaz, two kills to his name across
those first six rounds. He's got to find two, 15 seconds to go and that is not a fantastic
start to what could have been a pretty special clutch. Rex, and this is a great example of
what I spoke about by the way, gets the one, has a whole two seconds to spin onto the ace
inside of blue who didn't step out for the trade. And now arguably, there's Costam here,
a five versus three squanders, rebellion back into the lead.
Yeah, and this is the difficulty that all gamers are going to have.
That attack actually shaped up really well at the beginning.
I loved the aggression out of Moonlight.
He saw his opportunity.
He knew that the next Shamika canister was going to be launched.
But guess what?
That's a great opportunity to attack and to janker
because they don't have their LNG in hand ready to fight.
It was brilliant stuff, but they just didn't do enough with what they took.
It was exactly this.
The double from Rex, and that's a beautiful shot.
the sprays all the way up the body of Railgun, just completely and utterly in control of that
recoil from the Vector. Love to see it, and Shopify Rebellion managed to get themselves
around on the defense, 4-3, and all gamers back to the drawing board.
And they didn't really have to move his position either, they knew that he was around, we had
the Yellowpings coming in on the other side of the hard walls down from that long museum
corridor, they knew that he was there somewhere, there's word 100% sure on where, and I think
until that position is cleared, you can't comfortably step forward and get the plant down, because
As you see all I'm be able to do is stand up lovely head height holds BAM guys dead
They can't get that diffuser down so not having control of horse was the big misstep there for all gamers and arguably that including the
Watch 2v1 interaction is what has cost them at the round small mistakes make a big difference at this level
You see they can recover it here in around eight
Okay, so we're gonna head over to the bottom side. It's gonna be dorms and games spite has the rotation out
we see that quite often. A little rotation out, you can just peek out onto the old tower drop
and just kind of play in and around that vending machine and make things difficult for them to
take that ground. Sometimes you'll play a bit kind of half reinforced and you've got the option to
close it up if you need, sometimes not. You can play there with a deployable shield for example,
all sorts of things that you can do from that position. But for the time being, let's have a
look at where all gamers are shaping up towards. Moonlight is on the old tower side of the map.
than that. Mostly they are just on the drones and still in that intel phase.
Yeah there you go, that's right, now you want to know it's more about like a cafe, right?
You get yourself up on the roof, you get back on the drone, you figure out what's going on,
you start your push down towards red, you start challenging around skylight,
it's kind of a get to the building safely, then you can worry about what's happening inside of it.
They're still looking towards a lot of stall of course, off the back of that chanker,
last round dealt with very hand and did a little bit of fortune on his timing
with the fire at first, and then also onto the challenge that came in very shortly after from Moonlight with that Reaper.
This time round, he's got it down in good time and he's keeping the aggressors at bay.
Going to see that external wall, Walton, so another bad start here.
Just coming up to the halfway mark, that's going to put a little bit of pressure on Rexon,
but it's something Realgun needs to be aware of because Rexon is taking that peek on quite aggressively,
as he's just going to move himself towards horse door there,
They look to try and put a little bit of pressure onto this topside of the Shopify rebellion defense
It's actually real gonna mention that fight
It's him that comes away with the advantage taking direction but sprites is there for the trade something
Shopify rebellion have done pretty well so far. It's keep on top of those numbers keep on top of them
They will in style surf with the nitro over the top finds his man moon like down four versus three
Yeah, it's who they're pushing in here as well
Now you're putting into more fire potential to see for some of their way.
Trank of us fall down, though. That's not the end of the world for them.
In fact, it's now just really surf and spoy.
They need to force to move away because Ambi is up towards the top side of the map.
No doubt he'll work his way back around, but that would have been their golden chance.
But Surf has got this one unlocked in a great C4 earlier on towards Moonlight
and now supports his teammate, Yaz left in a 1BX once again.
That teamwork from Surf and Spite was absolutely beautiful.
I'm not going to go as far as to say Spite activating the glasses was bit,
But it did give his location and it did bring in that peak from MC and Surf was just there, ready to go.
Brilliant stuff from them two and now they know where Yaz is coming from, they know it's central stairs
and they're just going to wait for the push to come onto the single door, Razor Bloom is going to do a bunch of damage as well.
Things do not get any easier for him here and Shopify Rebellion with 15 seconds left to go.
They're not going to get too aggressive here, they know he doesn't have the defuser, there's nothing that Yaz can realistically do.
So they're just going to hold and bide their time round.
We'll take away a spot finds the final kill
and chop up our rebellion, get a second defense in a row.
And as we suggested, it's looking tough for all gamers
to get this one done on fortress now.
Yes, like I said, back up into the first half, Tim,
like for a newer team on the attacking side
is when you're going to see the crack start to show.
On defense, it's a little bit easier.
You're playing this spot, you're supporting that guy,
you're watching these angles,
you're using your C4 to do this.
It's relatively straightforward,
but timing is everything when you're on the attack
I think as we saw once the Amaro got into spot there was a little bit stuck a moolot was a bit like okay
Where do I go for now? And you gave three seconds maybe and then a C4's at his feet
Not much more they can do to recover off the back of that. Unfortunately. That's two in a row now for rebellion
They've pulled themselves ahead. I've got a two-round advantage and we're into that also crucial round nine
We speak about this quite a lot as a pair in me and Tim
Rebellion winners one they're up six and three and a three round deficit feels a bit too hard to recover if it goes five and four
or all gamers have shown that they can win attacks
and just maybe with a one round deficit,
things could yet turn around.
But we've got to see a convincing attack out of them here,
Tim, otherwise I do fear it's going to be lights out.
Yeah, the sense snake blitz,
we've now got buck as well as a combo.
So those operators are suggesting to me
that all gamers are going to try this method
that we see of attacking this site
where you take over top floor,
they want particularly games, dorms, and briefing control.
You open the hatch, you send the light screens down,
You know, you get your nades in there, you clear out the utility, they've got small canisters on blitz, you get them down and then you drop the hatch in your plant.
That's going to be the attempt, Snake there to try and clear out that top floor cliff clear and try and help with that push.
That's what I would expect. Looking across the side of rebellion, if we have a look, everybody is downstairs!
So they've given that top floor over to all gamers, so time should not be an issue here.
They're going to get the drones in, they're going to be able to follow in behind them, but they should be able to go in and get control of this pretty quickly.
Salomon, of course. My shields are always a...
I don't want to call him a crutch. It sounds bad to say they're a crutch, but they're a very efficient way, I think,
where maybe you aren't quite fully confident on your ability to step into a map aggressively.
It's a good one to lean in behind. He's going to be the entry for me, stepping on through.
They can early control, and of course, the state behind him certainly not going to be a bad thing either,
because they can feed him all the info.
Surface hitting himself away over an old tower.
It's really going to be dependent on when Moonlight uses that scanner as to whether he gets spotted or not.
could be a real crucial part of this round as to whether they know the Azami's there,
whether he's able to do any damages, if Surf drops away, I think he was maybe spotted out by a drone.
That's going to force him out and that's great play from all gamers on the attack.
They've now got complete top floor control. They need to keep some guns on it because they don't
have a no-man or a good block to be able to hold off those flanks and make sure they don't get hit,
but now they can get that book to work. They can open up the hatch and they can start thinking
about getting some vertical pressure down into that site.
That's it, yeah. You guys can do an awful lot of work from here as well.
There's still the one actually haven't opened up actually inside of Refin.
You can see Canadians currently dancing around underneath.
There we go. This is the say-it. It's opened up. Proper cast of time in that one, Tim.
With that done, they've now got two hatches they could drop through.
Normally you see the push coming in down the stairs where Solomit has currently got himself established.
They'll look to work their way through and the same as we saw from Rebellion back in the first half,
aggressing towards that site. Punish those.
We were sat a little bit out of position, but Rebellion have equally all moved off-site here, moved out towards the west a little bit today.
You're stepping towards site, you're kind of welcome to do so, we'll wait for you.
Yeah, this is the problem with verticality on this site, if you know, if you're ever wondering why do we not see more verticality?
You know, why do we not just see these complete vertical approaches?
It's because it is possible to avoid it inside a site.
Light screen comes out, trying to get themselves down and established at the bottom of the door stairs.
Surf, he's going to continue to just hold his position here.
will be picked up by the Grimbeast, will be picked up by the Kill, Solo mid manages the
finding, 5 vs 4 now as all gamers start to push forward and there they just have that
Snake scan coming in as well to give them that extra little bit of intel, that extra
little bit of impetus to push them forwards.
Yeah Moonlight's on alert there, if you can distract them from behind here and show them
if that scan will have done a little bit of that job for them, this is when they can try
and look for a plant to go down, gotta be so careful that Canadian is ready and waiting.
Let's his man go by though, any steps solo mid into the wall is trying to push on towards
And that's a freebie. You've got to ask why he stepped on a little bit sooner.
But here comes Canadian off towards the left.
Those were his man is, and it's going to be a free kill for him.
Yaz once again, left in a 1vx.
The third time in a row that he's been in that spot, Tim.
What scare he is, they've got the entry three times in a row here.
All gamers have, but have lost all three rounds.
Yeah, a decent attempt there from all gamers, but ultimately, as I said,
all that vertical work didn't really gain them too much.
There always comes a point on that site, realistically,
where you need to get down there and get some form of lateral control so that you can hold the site,
particularly in a post-plant as well. But, you know, great play from Andy up on the top floor,
he was sweeping across, picked up Moonlight who was holding the flank, got the kill,
and that really opened things up for Shopper Fire Rebellion as well. So despite all gamers looking
like they were in control at this point of the round with 30 seconds left to go, when they started
on that execute, they just didn't really have enough, I think, awareness of where everybody
was inside a site or ability to take them down so ultimately it's shop if I
rebellion hold on well 6-3 you know and looking pretty comfortable for the
North American side they're looking to move themselves up to two and one on
the record which will put them into those qualification games of course also
it was also a little bit worried for Canadian when he let the Blitz pass, he probably could have been a couple of pumps in the shot going to see him finish off early
and only for the Blitz to then go in and get rid of the mirror I was like oh no it
can't surely fall apart here but patience is a virtue Tim and he rewarded him in
spades. Free kill onto a plant going down because all gamers have to just a little bit too late in the round.
Potentially our last round is going to be spent up in command and off his Tim off.
Bathroom and command leave it up towards his top side. I spoke about this already
you'll probably see the push coming in from the south side here, off on the attackers.
Well last time around they went straight up towards Eagle stairs as we saw and they
worked absolutely wonders from that position but given my level of spawn Tim
it does look like it's going to be another full map clear.
Yeah, I would expect so MC has gone over to that ego side,
but he's actually moving around quite quicker.
He's going to look into coming and joining his team,
maybe towards the bottom of things.
It's going to be Spite that they need to deal with over there in Old Tower.
He's on the bandit.
Spite with that weapon terrifies me to be honest.
You just know he's going to absolutely rip some shots
if he's given the opportunity to do so.
He's supported by Ambi, so all gamers,
This really is a trial bar fire.
Map clearance of Ambien's fight.
Not going to be easy.
Now trying to tackle a few gadgets,
but you've got to keep these drones alive.
There's a hard part, and Canadians already sniffed out.
While without anything being taken away from the defenders.
It's an awful start.
Now all the Rateros to roll on through.
In fact, I'm looking at it.
Look at how many drones we've got to work with.
I've given across all the operators and rolling here.
The Twitch, the Florets, and the Brava.
Robot Wars in there.
It's a full drone lineup.
We can see there, Canadian was playing the rotate
that I spoke about last time, if you remember, I said, you know, they keep reinforcements
in pockets so they can close that wall up, should they feel the need to.
Comedian has chosen to do that this time, so even if all gamers do push their way into
ego, there is going to be further work to be done.
They're going to need Real going up there.
He is towards that side.
I'm just going to look to breach this wall.
Is that an ideal?
Is it not an ideal?
I don't like to fear that's going to work.
I thought I'd say what does it do?
It puts a little square hole rather than a full-size hole.
I can tell you that.
What does it do?
It puts a little square hole rather than a full-sized hole.
I can tell you that.
There we go.
Maybe he did it on purpose.
Maybe he wanted a little.
It's new Chinese tech.
Maybe he wanted a funny-sized hole.
It has, though.
It's a little weird, like, head-holed.
I'm pretty sure it wasn't intentional,
but we'll take it anyway.
Ambi's going to start things out.
Ambi's fight absolutely crumbled already, Tim.
Looks like it's going to end in flawless fashion
for Rebellion, quite literally a 7-3 win
with very little bother against all gamers.
Yeah, great hold from Ambien,
spiked over on that far side.
I said at the beginning, as soon as you see them two together
on a hold away from sight like that,
spiked on the bandit,
you just know that you're gonna be in trouble.
That's exactly what happened
as they tried to progress through.
I think, you know, they got railgun opening up
at the topside, try and create a little bit of a diversion,
but it really didn't take the attention
of Shopify Rebellion who come through
with a very solid performance there.
I've got to say, it was great for them on Fortress.
You can only play the team in front of your Shopify Rebellion,
very professional from them, got in there, got the job done, nice and quick, they move
on to the qualification, best of three's. Yeah, big for them to be in that spot because
of course, they've got the idea like a lot of teams being in that one on one market,
just suggest that things would go from bad to worse, but good matchup today for them.
As you say, Puts are going to spot to qualify for the main stage on home soil, no less,
that's exactly where they want to be in front of the home crowd. Yeah, that's exactly it,
the team. I'm going to go up
the stairs. I think it's
dedication. I didn't think about
the fact that they could be on
separate floors and teams as
well. Indeed they are a little
wall cut stretch your legs out
after that performance to go
find your opponents and of
course. Take the hand for a
game. Well played for all
games. I'm going to take a
little bit of a break. I'm going
to go up the stairs. I'm going
of the game. I think we're
playing this game. So, it's
going to be a good game. You
know, we have a lot of
players that are playing for
all play for all gamers, of
course, this also puts them in
quite a precarious positions
in. They're now down at one
and two. There is work for
them to do. Yes, they got
through furia, the shop of our
rebellion. It proves just a
bit too much to overcome. Yeah
well, I don't think it was a
massive surprise to anybody.
You know, still plenty of
respect to all gamers. They
played a good game there. Um
you know, they got it done
against your area yesterday.
You can't keep winning games
experience for these boys this might not be their tournament, but you can be damn sure they're aiming for one in the future
We'll go to a break when we come back our next game awaits G2 twisted minds
I
I really wanted to hear that. I'm sure we will at some point. I'm sure we will at some
point, yeah. But for now, of course, you're back with us. And if you missed it, it was
probably as expected. Shop or Fire Rebellion with a very comfortable 7-3 over all gamers
who struggled to find a single attack on Fortress. We've kind of said it. For these
Chinese teams that are turning up at this tournament for the first time, there's a
I'm here with Troy, who as we've talked about before, you've got more international experience
than anybody here at the major.
You go into a game like today against a team you've never played against before, against
a region you've never played against before.
How do you prepare for a matchup like this?
Well, we did play against a region in phase one, but just watching the games, honestly,
I think part of it was just watching the games,
getting a read on how they play.
We kind of had a rough read on the region.
I think there's obviously, as to be expected,
I think some of the things strategically
are a little underdeveloped there.
So it's kind of like an older style of play, almost.
And just basically, we obviously saw that they upset Furia
and went and checked out those replays just
to confirm whether or not maybe there's
something different. But it seemed like the same kind of style of play that we anticipated.
And yeah, nothing too complicated, but just watch their games.
Great. Well, clearly you guys are feeling good again. Ambie's back on the horse. We're
seeing the whole team playing great Shopify rebellion moving on here in the Swiss.
Thank you very much, Jonah. Indeed we are. And as I said, it's in the game. Bit of a
read. And I think we sort of said this is a bit of a developed still that is going to
that. Yeah, I think that's
the way it's going to be. The
old story you're going to see,
but give them time, guys. They're
new to it as well. Maybe in the
future, we'll see him pull up an
enterprise and come and shop the
world. Hey, that would be a lot
of fun. Certainly would be
well. I've been very impressed
so far. It's all brand new. The
quality coming out of the C NL
likes it very, very impressive.
We've got our best of three
coming up, of course, G two
versus twisted minds. It is an
email throwdown. Of course, we
used to see in these two teams
go up against each other. We saw
it in kickoff, but we're going
I mean, it ended up prompting
a sin. We've got a really good
map pool at the minute, but I
looked at it. I was like, oh,
that's three good maps there. I'm
liking that real. It feels like
a real classic lineup. What I
love is we're going to two of G
two's perma bands club and
shall a our maps that they do
not often like to play. But
maybe they've got something
cooking here, Tim. We'll find
out after a short break.
I
This is what many of you have been waiting for.
to stop and play. He plays
now G2 against twisted minds in
our first promotion best of
three. The winner makes it to
our live stage on Friday and
pretty much all of you are back
in G2 Tim. Absolutely no
surprises there. We're into club
for our first map. I am really
looking forward to this matchup.
G2 we've not sit where we've not
cast them so far yet. I have
gone back and watch the games
the major, obviously unbeaten so far as our twisted minds. That's why we're here. They're both two and zero, but a lot of people coming in really liking G2 for this tournament with the way they've played Shaco on form along with the others.
Oh, he's having a lot of fun. Really is twisted minds, though. Do not write them off. They are a class act and they've been bringing their chaotic best. I think it's fair to say there's a shot just running all over way. But when that second half yesterday,
Well, I mean Shaco right now is the second highest rated player in the tournament only behind baby shark who's up there at a 151 EPS
Shaco on 1 at 3 7
But that doesn't mean that he isn't absolutely flying at the minute
I think also second rated when it comes to cost only second to kanzan
We'll see if you can keep on delivering here or if there's another hero waiting in the wings
I think Alomar put a couple of clips out on social media about how I saw winding back the years this event
He's had a good few moments for his himself absolutely popped off. It's been brilliant to see
We'll see if that continues here against EU opposition and aggressive opposition at that.
We saw a brilliant game from Twisted Mind yesterday against Wave-O.
The Shaman think causing quite a little bit of a problem for the opposition on the entry.
P9 equally dropped 16 kills or something absolutely ridiculous.
Either way, they were a handful and today could prove to be the same.
Even though they're telling that we had a sub in the form of guards as brother,
Rubberkin unfortunately couldn't make it but so far has put up a good show in his place.
place we're going to start down in the basement team it's our most offensive
site in the game so if G2 can get this off to a good start anywhere you'd
imagine it's going to be down here. So as a reminder for everybody looking back
to kickoff as well because obviously the most recent time we've seen these two
play they were actually in separate groups G2 was group A, Tussaman was group B
so we didn't see them play in that initial phase but we did see them play in
the uppercracket semifinals it was 2-0 G2, 7-3-8-7 played on
and Borda saw none of the maps that we're seeing today are being replayed, but it was a comfortable win for G2.
Benja actually going MVP in both games, both maps.
And there's a few questions around this one. G2 of course made their roster changes recently.
I think there'll be no complaints about Shiko not giving how he's been playing so far. It makes a total sense.
But if you comment around Benja, I'm asking Doki at the time, you know, why Benja?
And so, well, we know him as a known entity. Obviously, he's had time to grow and mature, playing for SSG over in NA.
We've seen what you can do already. We know what kind of player is we know what we're expecting with him and we feel it
Can take the team up a gear
That's not all slight towards blasts or a lawyer
But I think with many of the coaches at this tournament saying they favor G2 phase or fury to win this event
Not press to say those changes haven't been a positive to G2 overall
Stoneman give things up on the clash here on the main stairs and switch to minds get to work around kitchen
I don't even know that she is tearing up floorboards all the stuff
You know, and look, they basically hit on Clubhouse.
Yeah, Twisted Minds are making really good progress so far.
If you have a look at the bottom left of your screen,
just a little quick way to be able to check all of G2R back in the basement.
All listed across the bottom of their player cards, of course.
Just helps you get a good idea of a quick gauge
as to what's going on with the Rome game, and there isn't one for G2,
which isn't the end of the world here on Church and Arsenal.
But it does mean Twisted Minds are going to have a lot of time
to be able to now soften site up clear utility gain vertical angles use the hatches G2 really
need to keep themselves out of those lines of fire the last thing they want is to start losing
bodies here because then twisted mines will attack from a number of directions which is what we're
seeing presence in kitchen presence main stairs she'll add to the top of blue stairs so they are
going to try and swamp G2 here from multiple directions I mean they've got a bit of a lick
on to Doki so far. P9 being so patient waiting to start Benj's low as well yet to make their
moves. I think I'm waiting to see if G2 want to step on to them peek into Warsome so they
feel they can win out in those gunfights. But G2 are largely unmoving to them. They
don't feel the need to do anything just yet. And as your lad tries, well, Shaco shuts him
down.
Shaco's so familiar with playing that position with Sinning behind Generator time after time.
P9 tries to work his way in from oil pit. He knows that Shaco's somewhere, but not
He's got tight. Does he? Yes, he does. Brilliant kill.
Tricks managers to get to Dorky and Alamo.
Benj is there to fight back. Stompin' taken out,
and it's all up to Benj.
You picked up on him at the beginning of the game.
Is he going to be able to cause out a huge coach?
One before it would be.
Three sons at the moment.
Just misses his opportunity on the blitz.
Ring around the rows as guards finds a kill.
And that's going to be a first and very good attack
from Twisted Minds.
Yeah, wonderfully patient in how they approach it too.
Because like I said, for a long time there,
down to the last 45 seconds or so,
They were waiting for G2 to come on to them, for them to take a gunfight to challenge Twisted Minds.
And they were just being patient, knowing that G2 aren't the type to sit and play hyper turtle.
They do want to be aggressive.
But, when they pulled the trigger to Twisted Minds, you saw the two or three drop down into the kitchen hatch along with the blitz.
We had Tricks then running his way into the blue, who netted 3k in the round.
Very successful for him, and a great first attack to Twisted Minds.
Yeah, we could just see the confidence that Twisterbind's playing with and it's absolutely
no surprise. They are a team that will continue to do that. They will run at you, they'll
take gun parts and they'll expect to win them. Nine times out of ten, they will do. So,
Twisterbind's going 1-0 up, good start to the attack for them and they will find themselves
now attacking onto the top floor instead. It's going to be Bathroom and Gym, just looking
at that defensive line up. No major surprises there. Doki on the one-my. Maybe a little
bit of a change-up from his usual line-ups, but other than that, we're going to see, just
looking at where Doki's placing those magnets. It looks like mainly around construction at
the minute. I think we're concerned there just being supporting these players, one on
red stairs as well, just supporting these players that are looking at that extended
hold out into cash and CCTV.
There are three of them out here as well looking to cause some trouble.
Now of course the question for Mr. Meister, do you want to try and play through this or
just go directly towards the side?
If you don't clear this extended hold and the reason why it's such an important extended
hold on this map is the window inside of CC looks out onto the entire south balcony of
gym and bedroom.
So you as attackers can't play there.
The only options you have if you don't clear it is to go into jacuzzi wall and to go into
war's lodging.
So you have to fight this part of the map realistically.
We've seen so many teams win and lose rounds on the defence or attack of this part of the
map. We see absolute bloodbaths inside of here, but mainly for G2, the cases to try and waste as
much utility as they can, waste a bit of time and then they can afford to fall back. Disaster
would look like losing two players out here. Stumpen's just playing behind the shield at
top red stairs. They've tried to track him with the Demos. I think it was Stumpen who
was trying to track, but he's got a mute jammer to help him stay in position. You can see the
symbol just above his player card there showing that he's currently in the radius of that jammer.
Keeper barricades as well to prevent him being pushed from the breach, which has been opened up.
Takes a little bit of damage in the exchange with Hasham there, but
something doesn't really need to do over much at the minute, because he's just burning time away.
If he can maintain his life, he's got support from Alamo as well, Avenger.
And it's just a picking up brilliant stuff from G2, but P9 is there for the trade,
and Twisted Minds are starting to push forward and get a little bit more aggressive.
Stopping, taking down as well. What a round from P9 so far.
Because they've got this cut here Tim, these players can't fall back.
They've basically got to play for their life here.
And that's exactly what Alomar is going to try and do.
What are you working for underneath?
That'll be an interesting twist to the tale here.
Shiko getting Shilad on the window and recovering Doki.
That is a massive play.
This could have all gone so wrong so quickly.
But for now, they're going to try and force their way for that little bit.
Cricker guards go into the window, Tricks still sat on the doorway.
They're just going for it, Tim. Helpful either.
They want to fight this one.
He's down to almost no HP, but guards.
Still fine to kill, Alomar finally rejoins the action, but it's too little too late.
Tricks carries on that dominance of round one and twisted mines get the second.
That was a great call from twisted mines there. You saw that sudden rush of aggression to get
into sight and it was because they knew that Alomar was high tailing it underneath to try
and get back up main stairs, but it meant that they were 2v2 and one of them was a shield.
It gives them an advantage. They'll also have seen the blood trail on the floor. They'll have known
that one of those players had been downed. It was doki, so only 20 HP. Great call from them to say
just flood site, and then we know exactly where Alamo is going to come from. They were ready for him
up main stairs, took him out easily, brilliant stuff, gets them the round 2-0. Yeah, honestly,
I've got a lot of respect for guards. Again, there's a player that stepped away from this team. He
was part of a six-man roster for the longest period of time, but then moved off, taking the dominant
and then he then chooses to step away and go and focus his attention elsewhere.
And to get cool back in as a sub and play the way that he has at this tournament so far,
I don't feel like we're watching a sub that they're having to play around here.
He's very much a central part of the team.
Yeah, this is it. I said coming into it, I think out of any of the subs that we've seen
or any of those situations I've always felt like guards was going to be the most natural to step in here.
Like you said, having been part of that six man roster, having played in these big moments,
these big events with this team, with these players,
It was never going to take a huge job to get him up to speed, and we are seeing that, because you say brilliant numbers from him are being put up real big contributions.
So, just a minus at 2-0 as we move to around 3, and right now, B-2 seriously on the back foot.
I've got to recover at some point, seeing the field, they lose this round.
You'll probably have attack timeout immediately after the operator ban because you can't be going down 3-0 on the defense of Clubhouse.
one of our mouse well loved but also one of our most defender-sided maps in the
map pool. Here with the cash CC setup it's very much tried and tested. Lots of
anti-nade utility being set up inside a garage. Of course Tris getting focused on
at the main breach that being opened is making very difficult to play inside of
CC itself and those who have sat on catwalking a little bit more bother.
Great scam from this sake as well. Put Entifier where three players on G2R
they'll know there's one line near the window which is Doki and they've got to
try and punish him. It's a great example of the power of that Soliton radar. The scan
comes in and he can see the entirety of sides, including out to that little bit of catwalk
as well. So it gets a real clear picture of everything that is going on inside at least,
but also by the negative information. So there's three inside, so there's two off-site, and
they know exactly where those two are likely to be. Shaco, and it's just to pick up a shot!
Shaco, there's Shaco! Binds another with a headshot onto Joad, and he's not for stopping
and anytime soon gets aggressive towards tricks on the repel as well.
But the next flash point for G2 is going to be this Catwalk Monty
just trying to bully Dorky at the minute who doesn't want to over come in.
Guards manage to take him down, PBI on to Alamo,
and again, twist and mind stairs, they've fought their way back into this round.
Chuck has done so much for them as well.
The aggressive run down into the lounge, you get a freebie onto her, Sean.
Turns back up onto the second onto Jaladoo.
I had no idea how on earth he got into that position.
They've actually been G2 very comfortably,
starting to slam the door shut.
Instead, twisted minds have battled their way back in.
They've got the garage control they needed.
They still got a smoke to play behind for P9.
They've got all the tools they need to make this round work.
Just having that little bit of a pause as well.
I like this, just trying to take stock
of what they've got repositioned.
P9 is going onto the breach.
We've got tricks up onto the rooftop and guards.
It's just Biden is timing catwalk,
just trying to feed Intel.
actually got shaco in behind the bomb chassis at the minute. I'm not sure if you can see him weak
with the outline on the side of our screen. Oh, God.
Shaco forces him back for God. Just keeps going. Gets the shield back up to protect from the
razor bloom, but it's Bencher who comes in with a huge double from Cash. He delivers.
Manages to shoot through the pair of them, and that's going to be G2 taking the round.
God's ridiculous, man. That's two separate 1v1s that is more shield.
He's gone through the fire and the flames of three Razor Blues going off around him and was in a spot there where I thought there's no way they'll lose this now.
If not for Benja, really taking that round by the scruff of the neck, charging at the last two players to see G2 over the line.
But it was scrappy, Tim. Let's not forget, they had a 5v3 thanks to Shiko and relied on a player going big at the end to actually get it done.
I'm not surprised at all by that Monty Ban.
I'll just set it coming in, then. I'll just pan the shield, pan it now.
Well, it was beautiful play from guards. I don't know how much of it we might get to see here on the replays,
but the bit that I'm thinking about, that was nice, but the bit that I'm really thinking about was here,
and just a bit before that, so he comes through the window, the Razor Bloom activates, and he's got the trigger.
He goes forward, Shaco's in his face, he drops back, but his positioning is perfect,
because it's not close enough to the Razor Bloom to damage him.
He gets the kill on to Shyco, whilst he's got the red indicator, and then throws the shield up in front of him to prevent the damage.
It was just brilliant stuff.
If he managed to get a knock on to Benja and then finish him off to win the round,
that would have gone down as probably one of the greatest Monty players you will ever see in Siege.
It would have been spectacular.
And my heart bleeds for him that it doesn't go that way and now he hasn't got a chance to do it again,
because the Monty's been taken away.
He's still going to sit on shields, he goes over to play on the Blitz instead.
on the other side stomping jumps back on towards that clash they need a response
away to slow things down because when twisted minds get moving they're pretty
terrifying to be fair to them they're very quick yeah they really are we know
this about this team you know we often talk about their intensity the chaos
they create and the way that they are willing to you know take those chances
get up in people's faces they are a very decisive team you know I don't want to
just keep writing it offers but they're aggressive they're aggressive they run up
here you know they're decisive a lot of the time we saw it in round two with that
attack onto German Bedroom, recognising Alamo's underneath.
We've got 120 HP inside, now's the time to flood,
and they go with it.
This is not just random aggression,
like, yeah, throw it at the wall and see what sticks.
It is about that decisiveness, and I really, really
like what I'm seeing from Twisted Minds.
So, God, he goes quickly into bar.
Hatch is actually soft, so that's
going to be pretty easy for them to open up.
The Ram is in position as well.
And again, if you have a look at the bottom left of your screen,
everybody from G2 back inside his height.
Twisted Minds all the time in the world.
I'm interested to see this from G2,
because it really didn't benefit them
last time they defended this site.
You know, I'd maybe have liked a little bit more
of a presence around the map.
Burn a bit of time, don't give Twisted Minds
all these opportunities.
They've been somewhat withdrawn so far,
but I think they're trying to align their ability
to win out in the execute,
rather than strictly surprise them up on the road.
And I guess from the game's attack of leaning as it is now,
you know, I spoke to Doki about this a few days ago,
and he's like, yeah, the game is very f*****g favored right now,
and Snake has made that even more apparent,
you're just inviting trouble
if you're trying to play out on the road by yourself.
So instead, digging in deep to the most
defensive side of sight in the game,
doesn't sound like a bad deal to me overall.
Either way, 90 seconds in,
things are looking very, very reminiscent
of round one overall, Tim.
Just know his army this time around
playing inside a blue.
So that's going to get aggressive.
But the night one, make it two surely not.
No, dorky shots him, don't pee, I know, ever.
for the trade and again twisted minds just bringing this brand of aggression this decisiveness opportunity spotting
They go in there and get the situation in hand guards managers to park plant leave me to
To some minds it looks like another round for them at this point
I've long said for G2 sometimes they'll do things and they look like absolute geniuses
Sometimes they'll do something and they look like morons and I'd say the same applies to twisted minds
Jalad just freely walking down that corridor and picking up two kills that should never be allowed to happen
But he does the things that teams don't expect and it is netted his team a massive advantage with him clearing out everything going on around
Jen it meant they could drop and go for the plants G2 are down
Three to one team twisted minds are looking ferocious on the attack tactical timeout is going to be called by G2
So Romali or will have the opportunity to get some input here
It's interesting where we saw a graphic recently about the effectiveness of timeouts and which coaches had kind of the most
Successory after timeouts and Romalio was very high up on the list. I think he was second or third
I do apologize if I'm wrong in remembering that but Romalio yet does great work in these tactical timeouts
We've heard them before there's been kind of confusion about you know
He does offer a lot of information in a short space of time
but G2 have always spoken very highly as a team of those timeouts and how he will
give them a blueprint for the next two or three rounds to get it won and try and
turn things around. Okay recovery effort needed boys you can't really
afford to be losing these next couple this is what I mean this is such an
aggressive position it's normally a death sentence walking down those blue
stairs you're stuck in a relatively long corridor with no easy way back and a
swing on so you can be enough to see you out. The Shiker I think was distracted
by what was happening inside of Scythe itself,
and you saw the potential turnaround from there.
Wonderful stuff, once again, opportunity spotting,
benefit in Twisted Minds, up to Jim and Bedroom, and we go,
and P9's hovering over that Amaro.
I don't normally like talking about,
Hobbers Tim, it always comes back to bite us,
but you see an Amaro, and you've just got to consider
the hijinks and crazy antics they've got in their mind.
Yeah, I shouldn't do that anymore.
It's gone too far.
That's my yearly reminder not to do it.
Yeah.
So excited about the Amaru that is not going to be played.
So where are we going?
Jim Ambedro is going to be the defensive site for round five
if we have a look back to the last time it was played.
Round two, Twisted Minds got the win.
It was that round that I was talking about
where they took that aggressive approach in the 2v3
to get themselves into site.
It worked perfectly and got that final kill onto Alamo.
So there was a big battle around red stairs and cash.
As we would expect, G2 heavily committed to it.
three players, we're out there, Benjamin, Alamon and Stompin, all trying to hold on to that area.
This time around it's a little bit lighter and I think Twistermans are going to get themselves in there
fairly quickly although saying that Stompin is in CTTV, sorry, with the clash and so is on hand
to then he will probably I think drop back towards that top red position again. Looks like there's a
mute jammer there again. Yes. My only thing in the last level here is the shield that managed to get
onto the floor between the sides, so then cut off those that were at top red, and that really
decided to cause a bit of a headache, because Alomar had to then run downstairs to get back,
to try and get back towards site, and as we saw, that was when Trix and guards just hit
tight, one to two versus two, and ultimately went on to win the round, so Jitsu have got
to be mindful of being split again when they don't have a safe way back towards site.
Guards already asking questions at the door here, even though they haven't got full control
of what's going on, he's still playing on that south bar, he said earlier doing things
that others don't expect, that's kind of what they're going for here, like stomp
You'd look at and say, okay, it's his chance to be able to challenge on towards guards,
but he's under pressure from two or three players here, but it ain't quite that simple.
A little bit quiet, G2 at the minute, just having to kind of wait for Twisted Minds to make a move for Shom.
Still raining around underneath with the Deimos, we see the hot shots coming up through the floor.
Not going to do any good for the time being.
We continue to try to push towards these top red stars, stomping in position with the clash.
We've got him supported by Benja, and they're not really managing anything for this clearance.
Benja continues to have a great game, threads the needle with that Nitro out of the breach,
picks up his man, and that's the fuser down as well.
It is recovered by Zillard, but by versus four, advantage G2, and we've got 55 seconds
left to go.
really got to do something from below and no he gets finished off by stomping
two in his march at red really thought down the day must be had to get something
done but those mute jammers have been a real headache they can't get a track on
to anybody they can't kill them through the floor G2 showing how to pull off
this extended hold and look at this the lead in July very much alone here to
hold down inside of CC while the rest of the team focus on these south windows
risky but if it works out it could be pretty good the problem is that you'll
the game. I don't know if
you've ever seen a bad. Yeah
Oh, Benja. Beautiful from
Benja. Double kill with the
shot. A flawless round for G
two. The problem there for
twisted minds was you had had
the diffuser in hand, so
they're always going to come a
point where he had to move away
towards site and having not
dealt with that extension. All
that was going to happen was
Benja was going to find the
kills one way or another as it
is. He found them sooner rather
than later G two off the back
of that time out. If you
remember, I said Romali or is
He does it again. He delivers G2 get around. It's 2-3, you know
Okay
If it's recovered to 3-3 they'll feel they got away from it lightly
Twisting minds probably will feel a little bit robbed that they were up 3-1 and couldn't get to a 4-2
Could still build to that point cash CC gonna be where we step to next and once more the focus should be around
I was gonna say around warehouse, but look at this
You've got three players extending out towards the West here in towards human bedroom
The mirror available to drop down onto that single wall, but it doesn't mean you can't play out here
It just means maybe it's not as defensible as it might otherwise be so a lot being invested on this gym bedroom extension
I imagine not a whole lot inside of the garage, which I think with the Monty B and Banda way makes some sense
They're mainly worried about giving the playground to a Monty without a shield on side things get a little bit harder
the DMR this time. Not too much, kind of heavy usage of the DMRs that I've noticed from G2 so far.
It has become a little bit of a utility in its own right as the DMR, some teams playing them a lot more than others.
We're going to immediately have that wall breach, so a good start from Twisted Match, nice and quick.
That's going to make it impossible now for anybody to rotate through CCTV mostly.
Shaco and Doki are going to continue with the Jago and my combo to try and hold on to Katwa,
but Doki's actually going to drop himself away and move over there back into lounge,
try and get up red stairs and that's basically what you force the players to do by opening up
that breach so early. So you're a little bit lighter on the hold over all they've only got,
the ADS is down there, plus a couple of magnets I think, where at the floor we had of course
Keevers down there and other teams to help assist, instead all that has been invested like we said
on that gym and bedroom side, where just the mines are matching and they are pushing in from this
this side of the two-season 10. So about 60 seconds in, you can very clearly see
there's two or three players now all starting to square up, tricks on towards
the Lodgy Hatch, and two out here on Jacuzzi Plat itself, one more down
towards the Gym Window because they really want to get a push-off for
Sean. Yet to get us up to killing this game down at 0-5, narrowly evading away
another one of those traps as the first phone call comes out, and that should be
a little bit of a trigger, just in mind to start moving forwards. Yeah they're gonna
start pressuring on to Alamo very very soon, he's the player for G2 that we see
there just new logistics arch stomp and gives himself away just trying to crouch across that window
He was taken down by gelada. Oh my man, just get one dorky as well three versus three as it all shakes down
Just having a look at how that means the chips lie dorky is inside of cash at the minute
Shaco still holds catwalk and benja in bedroom
So you've got to feel that G2 have come away the best from that exchange
They are still holding much of the top floor and those power positions Benja decides now
Loses a second player to the same position that's a communication issue there really showing its pains
Your lad has barely moved his feet all round long
He's still sat in his corner and G2 can't power on to me like a two versus one
They don't control construction anymore. You're lagging to keep them asking questions though constantly reminding them that he's hearing nearby
Dougie gets his man as I say it that he can't get into construction Tim
That's exactly what he does a little bit of a misstep by P9 and a shum
Yeah, we got a beautiful view there of exactly how the battle lines are drawn
We've got P9 and a shum both on that bedroom and the construction side to I think realize that now and just need to hold their angles
They know that all the pressure is coming from one direction. However, there comes the track
There comes the kill P9 on to Shikor next track on to Doki nine seconds left to go
Sean peaks the corner finds his man and twisted minds get the 4-2 that you have to feel they deserve done attack
Absolutely, I think given how those first four rounds went they do deserve to have this score line coming out of the half
And that round especially it was a bit of a back and front one when we were down with 60 seconds left and G2
We've got the fuser down at top man. I thought this is looking great, but Tim. Let's have a listen in to the half
We're going to change the bandage and the cache push and the bandage when the player is taking the windows, okay?
And for the direct, I'm going to mirror the direct also, okay?
The shackle player demos below, the doc player is going to be in jacuzzi,
Calculator Blackbeard like in jacuzzi or offsy,
and like the bandage is taking the windows again, and the zackle in the server bridge, okay?
For the CC, what I spoke about is they always play for the launch hold, so we can't kill them, or we can use the master push, okay?
And then the master push with Cal, and also Shaco plays for a pillow control, because then Cal can't look like the guys inside the cache.
Okay, so you can play for the key of the gauge launch, right?
Yeah, yeah, yeah, it's the two options I spoke about.
And so I'll be using it to see how it's got to work.
When you're gym, go with the fast and quick,
you'll be able to make good ones.
If we're up and down from Rumin,
he'll come in and stop you fast and quick,
and you'll be able to go down to the side.
Okay? Okay, guys?
Okay.
Let's be ready for the horizontal,
horizontal,
whether it's gym or basement, okay?
But we'll be using the horizontal,
fast, the floor,
or the gym and this.
Okay, Sam, we know that they're playing fast
and they're playing fast,
I think we can break their steps with the mirror in the termite channel and
Benjamin master in the end of the round after the team get the garage and he
like to go for bedroom okay. Tim is default after they get CCTV they go open
Jacuzzi and they want to finish the round in the gym so if we want to beat
someone beat the guy in the jacuzzi 2v1 remember guys 3 to 1 play my contacts
treated look the cams and try to identify what they're gonna do let's go
yeah let's go
advance the defaults I'm on t and uh
I'm just gonna really hear an awful lot from is Daigo the coach of twisted
minds and when I spoke to one of the other staff behind the scenes I said
the final question was anything else you'd like to add and they said Daigo's
the go need to make sure some more chats if I'd love to hear more about how
obviously how twisted minds work because to come out with four attacks against one of the favorites to win the tournament is no small
Feet it is not you know
We've got to remember the map choice of course G2 certainly not a huge fans of clubhouse as we know
But what it's it's that's not liking clubhouse or not. That's just a silly mistake from G2
Especially when a second player in bed to them dies from the same window, you know
That comes should have been clear that we've got somebody playing on that construction window
and it just, you know, the information either hasn't stuck or they thought that 30 seconds later, maybe he wasn't there anymore.
But yeah, one way or another, G2 certainly offering opportunities up to Twisted Minds who are more than happy to take them, as I always say.
The mistake is only a mistake when it is punished. So, 4-2, we stand coming into this second half.
It's going to be Twisted Minds moving onto the defence, and they will kick things off as expected down in church and Arsenal.
And we can see, and of course a reminder, once this map is over and done with, we step into the halls of Shelly.
Another map that G2 aren't big fans on, Tim, they've only won it once in the last year, and that was against Team Secret, they have lost it six times in that period.
So I'm a little bit nervous for them, but maybe they know something that we don't, because equally, Twisted Minds haven't won it in the last two years.
It's been a long old time, granted the team has changed quite a lot. The roster, of course, was moved over from Falcons over the last year or so.
It would have been a very different roster, so take them out what you will.
All I'm saying is, if you said Martin can get this done, dare I say, we could be looking
at G2 being 0-2s.
Well, I mean, on my predictions there's, on my Ubisoft officials.
Who did you pick?
You picked G2?
So you don't pick my individual game.
So on the Ubisoft official what you pick?
For this phase it was picking who will go through first and second qualifiers, who will
go through third, fourth, fifth qualifiers and who will go through six, seven, eight qualifiers.
I think it was that was the split, but basically you pick where teams will qualify. And I had
G2 in the 3, 4, 5 bracket, so that would mean they would go through 2 and 1 and then win.
So, you know what?
So, we've got to lose a game at some point, and you're quietly happy for that.
What? I'm not happy about it! I'm not happy about it! I just want the skin, Des. I just
want the skin.
This is the kind of stuff that actually really bit Waibo, but yesterday I felt was a shambian
super aggressive onto external doorways and windows. He gets Shiko off the rip. He's gone,
a trade does come back onto Jalad elsewhere. So it's far from the end of the world, but they've
lost to Deimos here. And that is a stinger, given he was one of their crucial Intel operators.
Yeah, definitely. And it's also Shiko. Definitely. We've seen a, you know, a decent bit of work done
by the Deimos in the first half. So ultimately, it's a tough one to stomach for Shiko going by the
wayside. A little bit quiet from him as well, four and six not bad, but we had, we did see,
I think two or three kills in one round.
It's like a high-trade product tournament so far.
He's been doing phenomenal, and this is what I'm saying.
You know, we now see in G2, like I said,
Clubhouse maybe isn't a map that we love.
We're just talking about that.
But Shaco has been great for them so far.
A little bit quiet today,
and you feel like if they could just get that bit extra...
That reaction!
...but a bit extra comes out of the jump
as he manages to take Doki down.
Bench is there for the trade, 3v3.
G2 are doing well at keeping themselves in touch with the manpower.
You know, often it's not like kind of being overrun.
They're just not getting those kind of small wins that they need but at the minute
I'll am I trying to get himself inside of sight and do a little bit of bullying
How fast these guys are at reacts and terrifies me every time I see that was a pixel that her Sean was holding up
Change pull up for all the baby a hundred millisecond and in that time. He's picked. He's got the headshot
He's got the killer and he's back to weight lightning fast reflexes P9 onto stomping onto penja
putting up the car numbers we were seeing from him yesterday to be down nine and four
4, Alamo with it all to do inside of dirt, 1 and 5 not going so good himself admittedly.
And I don't suspect that's going to change in this round unless we see some truly specials.
Yeah, P9's having a hell of a tournament so far and it continues.
They know exactly where Alamo is.
No, gets the first, needs to be careful.
1v3 becomes 1v2, behind that shield he could have done some work, but guards.
Says I'm the better shield player actually, Alamo.
I think we will put a stop to this.
Managers upon headshot and that's going to be twisted mines 5 to G2 all at sea on Cobos at the minute
Five and two ball that suddenly starts to make things very interesting
Garden chat for you free courses all around DM me
Imagine being sucked into playing the tournament and you've got a world champion set across from you
Just like yeah, you want some free lessons mate? I do this part time. Not even part time. This is a one off for me
I think it's it's almost GG go
next at this time. It really
does. I just I don't do to the
other sort of team that can
turn it around. Yes, of course,
they are. They've got a great
place. Are they showing me
anything in this game on Club
House that suggests that they
are going to do that or have
that they're going to do that
or have got the capability on
clubhouse to do that. No, to be
honest, they're not. Um so
right now I expect us to minds
that just keep control in this
game and keep rolling from here.
German bedroom. They've got mirror
available so the jacuzzi breach is
going to be really difficult to use.
We've got a great spread on this
defense from twisted minds that
extended out as we would expect
to shoms on red stairs supported
G2 are going to have their work cut out trying to get cash and CCTV under their control.
There's about 34.6 million channel points about to be lost on this one, so if it carries
on, quite naturally, all of you back up on G2. A lot of fans in the chat know that out
for some minds showing how it's done, how to un-settle some world champions. Wonderful
stuff. Here we go then, G2 focused out towards Ducuzzi for a couple of their players, also
got stomping and working his way towards construction through the single wall as you can see on your
screen right now. So a lot of that control they're seeking here to make sure they can
move on through comfortably and start to get themselves set up on those south windows.
Venture, as you can see here. Currently watching Instruction, they know that there are players
hanging around here. It's guards, P9 and Hasham, all out on the extension towards Captain CC.
Doesn't mean that's going to distract the rest of G2 who are focused on getting this site opened up.
At the moment, yes. All the pressure and attention from G2 coming on that far side,
really stompin is trying to work his way in towards CCTV but the majority of
utility being expended around jacuzzi alamai manages to buy my hand but you'll learn just will
not stop as he won't quit managers to get to and that's the black beard off the board again big loss
with alamai going the shield is lost the impetus of the strike the tip of the spear the one that
you want to push in and create that space is now not going to be able to stomp and hold in his
time but they're not going to peak there. They've absolutely no reason to give you anything. G2 need
to start taking the lead here. They need to be the ones pushing the intensity.
So, you are our observers and runners today because Jalad has had three 2Ks in this game and we have
caught every single one in the perfect moment. It just seems whenever we cut to him that's his
moment to go big and that is another one like that where he's completely torn apart for elements of
G2. So, Sean, into another, started really quiet in this game but he's quickly starting to play
catch up here on the defensive side stomping good for one onto Jalad Shooks
down someone who could have been a hero in the round now chasing down the next
stomping converting into a down to P9 as Shriko gets to finish a 2v4 turn to a
2v2. The big problem is that guards and Hasham have got the diffuser down on the
ground they will know that's outside of the breach so they know that G2 have to
play for the kills here that can factor into how they decide to hold this I
think Shriko noise I was gonna say I thought he might have gone up onto the
roof to try and head over and get that defuser with G2, have made the call, they're going
for kills, stomping, he takes a lot of damage, Hasham, guards just holding on, keeping themselves
in cover as much as they can, Hasham finds the first, it's stomping, low health cut down
by guards, Twisted Minds win another and put themselves onto map, point against G2.
Hasham seems to be everywhere, Tim, he's involved in the entries and he's involved in the end
around defense alongside guards. Twisted mines up six and two. They are dominating G2 on club
and like I said I'm a little bit concerned going in towards Chaletim. I know G2 picked,
they probably feel they've got twisted mines his number but I wouldn't be 100% sure given how this
one has played out so far. Like I said Jalan again just landing some brilliant shots same as he did
down in blue when we were attacking in towards down towards Shaiqo. He just doesn't seem to be
they are to stop and if every time we cut to him is hitting these unbelievable shots.
It's been a great team effort from Twisted Minds.
You look across there, 6, 5, 6, 9, 7, all very, very level across P9, of course, having
those couple of big rounds that just puts him a little bit ahead of things, but otherwise
everybody getting involved and to degree the same on the other side from G2 as well, you
know, they're all putting up some numbers at least, but just not really being enough.
full control of this Corpo. 6-2 no G2, 4 rounds in a row required, impossible, no?
Unlikely, absolutely.
Alright, this could be the end of it, then let's see how we go for round 9.
Cashi seeing gonna be where Twisted Binds set up their defence.
G2 going with any site, it should be this one, it should be the off site,
but as we know, nothing is guaranteed.
Alaba moving across onto walls of the Ash, had enough running around on shields at this point,
block guards, looking a bit cheeky here up against the mirror. Now comes the sour, and
I'll see that one, I'm going to see for it. I'll actually hear it as well, but sure enough,
it still goes through, unfortunately I guess.
Let me see that breach then, that's step one done.
Not fully though.
No, no, it doesn't matter, they don't need to walk through it. That breach is all about
just holding the line towards cash to where Jalada's playing at the moment. You just want
to stop if Emma's been able to rotate in, so you get that open, that clears a nice line
a site for you inside a CCTV. You then take Catwalk, which is now an accident.
Nice and easy. Jorke gets Catwalk. So if they can get somebody in underneath to hold
lounge here, G2, they've got everything they need in order to put a plant down.
However, guards is getting a little bit aggressive here. This is what you shouldn't be able to do
with that breach open. Hashem manages to get Benjajalad onto Shaco. And again,
even with G2 taking the ground that they need to take, taking the control that will allow them
the space to put the diffuser down. It still just doesn't seem to be successful. It doesn't seem
to hold twisted minds at bay. Dorky does manage to find guards, but then cooks down back to lad.
Beautiful shot from the Scopus. He is absolutely unplayable this game,
Jalad. So hard to stop. Shrekston for one more. And now Stompin has got to go and
Nuclea has got to find three in the round. Two more to go. Or G2's hopes of getting anything
on clubhouse I'm gonna be over. Yeah it certainly looks like that could be the case taking out the
bulletproof camp here stomping it gives him a little bit of an edge maybe but just tries to play
with that sound of the diffuser takes out the mirror window he needs somebody to peek him he
needs to play this so that he can bait them out and try and get that attention all stomping we've
seen him do it before he downs one and that was just him versus tricks tricks on red stairs he
can finish that man and think about possibly putting this diffuser down he's gonna go for it
But then he's gonna bounce off. This is all about the bit. It's all about the switch
Who will come out on top one? This is one tricks. He's thinking about going to the attack.
He's his mud. It's the arm. The flash is there and it's a ring around the roses stomping. Can't see his mandas.
Trix has played it so well. Four white screen tucks into the back corner. They know where each of there are.
It's the case of who moves first, but stomping has to do something, but no!
Trix
Shuts down the King and map one goes the way of twisted minds. It doesn't just go there weird as it's convincing
It is destruction of G2 who never really looked competitive
Against twisted minds there one zero they're no lead in this matchup. They are one map away
From qualification
They'll be our first team qualifying to the main stage and I guarantee you very few had twisted minds being down as their first
But they may want hell of a run of it so far.
What's one more team to breeze through back after a short break?
I'ma keep it going, so it ain't my knife
I'ma keep it going, I'ma keep it going, I'ma keep it going, so it ain't my knife
shifters you know the result there's seven zero shifters it's a funny
pic from G2 is that it's our fourth preference for them so it's kind of
middle of the pack for them but still all right such a bad recent result on
there you know I've always I feel like I've always kind of watched G2 struggle
a little bit on challenge now everything rides on it it's crazy isn't it but
we'll see what happens when we get into it just gonna recap the tournament I
thinking about again phase g2 and furia are probably top three to win this whole
thing we're gonna see phase play next they play in the next best of three
against wild card the winner of that goes to main stage on Friday g2 is
showing here and furia face elimination in their best of three on the B stream
later today it has been wild yeah it's this is why we love swiss phase two
because it's just chaos and it's gonna continue never gonna stop but I hear our
map is almost ready so we'll jump into it in just a second if this is a 2-0 it's
with Twisted Minds. Well, there'll be a lot of disappointed fans. I could imagine out there, Tim, but a lot of jubilant ones on the side of Twisted Minds who really show the world something special here.
More of you now twisting towards supporting Twisted Minds. Almost double the share they had, Tim, in the previous map. See if they can get it done here too in zero, or if we need to go to cafe as a decider.
I've lied, Des. I've lied. I pressed the wrong button. It was Twisted Minds who got beat 7-0 by shifters.
I think that's probably why G2 have picked it here, you know,
opportunity spot. Yeah, it's more. We're going to pick a really
bad map for you than worry about picking a good map for us.
Absolutely. Is what G2 have looked at here, but it is always
a role of the dice because coming into an international
tournament like this, I'm sure that Twisted Mines have been
aware of that and they're going to have been looking at, shall
I? I remember this game, actually. Yeah. Shift is what I'm
going to do. I'm going to do it. I'm going to do it. I'm going
to do it. I'm going to do it. I'm going to do it. I'm going to
do it. I'm going to do it. I'm going to do it. I'm going to
Shifters were on the defensive one all six and I think in all but two of their defensive rounds
They had a player dropping a 3k or a 4k they went absolutely nuclear and Freck had a wonderful one
We want to close out round six and give them the win that they got I imagine in Tristimines is mine
That sounds weird to say they're looking at that. I'm thinking it's a thing of the past. Don't worry about it
We know we approached that game wrong. This is going to be very different
Okay
Bands coming we've got I think a little bit of a tech issue that we'll just get dealt with
with. But the bands were Monty and Blitz. So a double shield band coming in from G2 not
wanting to deal with guards anymore, I think, is the message there. We will see where the
guards just picked up Blackbeard instead. That could be the case. And then after round
three we'll probably see no more of that. Azami and Mira will be the bands from Twisted
Mines. Pretty standard for Shell.
Yeah, nothing too crazy there at all. And as you say, there's bands coming in towards
guards. I think in any of the team, you look at their subs coming in and say, right, what
as you play, let's ban it away. And that would just make that player very uncomfortable having
to play things that they wouldn't normally step into. But I think in Garth's case, as
you said, it's kind of impossible to ban away every shield. Looking back to Ferdus Pro
from last year, when shields were well and truly dominant, they still are now, but we're
seeing a lot more like info heavy line that's coming out instead, they would turn towards
playing the fuse as a shield. And in fact, we saw that on one of our casts yesterday.
Not all see the gadget just because you have the shield on side. And so I think you may
even see at some point the bat beer coming out as you said and if we really have to go towards the
fuse as an alternative. Looks like it's Shaco with a little bit of an issue here. Doki trying to
assist much like he did with Shaco's interview yesterday as well. Yes, he did yes. Building quite
the duo though. It's obviously more and more players have a little bit of fun in the background
of these interviews now. We saw it coming out of Schoppa Fire Rebellion earlier on as well.
It's boy having his moment and be letting out a big cheer on his march on through.
It's all good fun. And of course a reminder, we're only on day two, the only gets more and more mental from here as we ramp on up.
Like this is the end of our best of ones after today, I believe, and we go then into exclusively best of three to see who it is that makes it through or who goes home.
Well, this is it, we start making decisions then, no way, that's the big thing. You know, everything from here on this game and the B stream onwards,
everything is a decision, it's either a team qualified or a team eliminated one way or the other.
the other so in this game on the a stream you're going to see the qualification games so the winners
will go through to that next phase on the B stream that's where we've got the elimination games every
single time somebody will go home big big couple of days coming up for Salt Lake City in the major
in this case you're curious as to what that schedule is over the next few days as you've heard
now we're in our first best of three here the B stream is as well we'll then have another best
of three after this as will the B stream tomorrow there are three best of threes per stream and then
on the final day of Swiss stage which is on Wednesday. We will have three best of
threes played out on a single stream and that'll be those that are in the 2-2
bracket team for a scrap to secure those final few spots in our live stage
finals on Friday on which we have four best of threes in our quarterfinals,
two simply finals on Saturday and then as you all know and love a best of five
grand final on Sunday including the season reveal.
I've not actually seen anything about the new season now think about it not even a
I haven't been looking to be fair. Normally I'd go and check them all out, but I've deliberately kept away from this one.
I've done that for years, as you know. I've done that for years. I'm always trying to avoid them.
I mean, I go all the way back to going to events as a fan.
Is Doki Tech support, by the way?
Exactly. Looks like it.
Being in Montreal 2019 before we cast anything, being there as a fan, and watching the reveals live.
So I still love to get that vibe if I can.
I've heard we've got a quick leak of fucking tutor for a little bit of time, so let's go and have a listen to that now.
I'm here with efak for some rapid-fire questions. First one, which of your teammates could you beat in a 1v1?
Everyone.
If you could trade places with anyone in the world for a day, who would you pick?
Suzan.
If you had to play one map in Siege for every game for the rest of your life, what map?
Bank.
Would you listen to heavy metal or country music for the rest of your life?
I don't
Have you ever done if you have any superpower, what would it be?
Good back on tape
But what do you want to be when you grow up?
What I want to be. Well, yeah, what did you want to be when you grow up like what I wanted to be basically?
Yes, exactly. Exactly. Okay a success man a success man. Okay. I like it
What is your favorite thing about this team? Last question.
The Vibes.
Thank you.
If I speak I'm in trouble.
I heard that and I was like, the Vibes?
Are you sure?
I think Enterprise got it going on over there.
See from that game earlier on today,
sometimes the Vibes have got to be a little bit higher
inside that Falcon side.
Turkey really is going on.
Turkey continues to try.
I'm quite enjoying watching this new arc for Dorky from Player to Technician. I'm here for it.
I mean at some point I guess you've got to retire from being a player to even find a career.
Turns out IT support might be his one.
Imagine, in ten years time we've got SI 2038 and Dorky's down at the stage.
He's sorting the PCs out.
Hauling the PC on stage before a town.
I tell you what though, it'd be fantastic at testing a setup to make sure it all works.
Yeah, yeah, it's how you absolutely everything that is wrong. Oh, you've got your dpi wrong. Yeah, obviously I saw wrong
I was gonna say doki every few months seems to go through a sense crisis. He changes it all around ever
He's always on Twitter. Oh, what's that?
What's the best sense everyone's playing with now and I'll try something then I'll try something else a few months later
I don't actually know how long he's been on his current one
Well, that's what I'm gonna find out
But it's been a little roller coaster ride for doki over the years on what sense he plays on I haven't changed my sense
All my resolution in
Seven years ever
I just don't change it. I know what I like. I know what I like and I know what I'm bad with and I keep it.
I tweak mine quite a lot, to be fair. I'm always trying to find the sort of...
I don't have a background of growing up playing FPS games or playing like RTSs, MOBAs, that sort of thing.
And in those games, you don't tend to use big sweeping arm movements like you do in FPS games.
And that was a really hard transition to try and get through.
And even today, I'm still just like, I can't do this.
You just need to go with the reaps.
I did try. I was curious to say, okay, maybe if he could do it, maybe it would work for me.
No, no. I'm just like, I'm doing 360s of fun at that point.
I'm just like, I've got no idea what's going on.
Oh, it is terrifying how good these guys are, regardless of who it seems to be.
There we go. Dorothy's got the issue sorted.
What can I say? That's a true teammate that is.
There you go. He's got it done. We can, I think, look at getting into this game now.
Certainly seems that way. There is a flurry of action in both rooms.
we are indeed ready to go so let's get into Shallie. Just a reminder for anybody who turned up,
top of your screen will tell you, but we played Clubhouse for the first map, Twisted Minds,
it was their choice and they won 7-2. We've had one of those map bands where both teams have kind
of picked a bad map for the other team so Twisted Minds picking Clubhouse which G2 don't like playing
and G2 picking Shallie which has not been the greatest success for Twisted Minds. As I said,
last time we saw them play it was a 7-0 loss again shifters back in April so who comes out victorious here if twisted minds get the win
They qualify through to the next phase if G2 get it we move on to kaffee
As far as you said earlier on I don't think G2 choose to come to a map
They don't have the best record of success on cuphouse their ninth aka their lowest preference map shall a eighth
It's not one they often try and pick they often ban it away
But it doesn't mean they can't play it Tim and very fair chance as we've already said
They saw what happens twisted minds and think they can replicate it
I hope to God they're right. Otherwise, this will have been an absolute disaster for one of the favorites to win the entire
Tournament let's get us now started then kitchen dine to kick things off
P9 has already got himself established in and downstairs
Of course, you can't shoot through the ceiling down here, but he can come poking up West Main at the right time
Look to support the rest of his team when they come for a side kick
But there is an extension much like we saw back on club down towards the south west part of this map around library around mezz
The first east we dealt with
Little bit of a peek around the corner to open up the other barricade for tricks didn't want to
exposing himself too much to
the box
All right, this little bit of a walk up blue stairs from
Shaco, I'll am I getting himself out onto off his balcony aggressively as well
It's easy he had to get up for a second P man wasn't gonna come away with that
I'm just to get the kill but as you say stomping there to back his teammate up
Managed to get the trade one for one Demos off the board. I would argue
It's probably a little bit more valuable than that friendly
Hmm, and something's now slipped away into the bowels of the map as well down into the base
Which is the last place really twisted minds when I start investing a lot of resource and trying to clear out
I fear they're gonna have no choice with the very least
I've got to keep tabs on him as he's now coming up the library stairs looking to challenge onto Wars main door
Flash is coming out from guards here who knows that Stompin is there so although they don't know exactly where he is Tim
They know that he's downstairs. They know that you can pop up
It's not a game of whack-a-mole trying to deal with him at this point
Jalala's now getting self-established. Alamo however, well un-establishing
Alamo just going in there getting a good aggressive fight. Kitchen dining of course is the site here
The very little map control coming in from Twisted Minds, which I guess is kind of what we'd expect given that we know
This isn't a favorite map of their so Sean does take down Joachim
They are now starting to get that verticality available above the side natural goes out but unsuccessful
Does not find its mark tricks just takes a little bit of damage, but nothing more and right now
It's
Benja is looking to hold on inside a kitchen stomping inside of dining now as he's moved back
Alamo is the real kind of Joker card here for G2 just roaming around on that oryx
but Taki's heading back to site as well.
I was going to say if they'd read into that one
and realized two players were offside,
that could have been a great chance for Twisted Mind
to just barrel into site there and try and get the diffuser down.
Similar to what they did back on Clubhouse
on the gym and bedroom here,
when it was Tricks and Guards,
they pulled off a wonderful 2v3 to win that round out.
But here, they've stored out a little bit
and all the G2 players are back in a wonderful 2v1
being set up by them.
They've shot with it all to do.
Not even really able to secure that 3v3 underneath his feet.
I'm afraid it's a 1 vs 3 with no time left on the clock.
G2 will pull off a first successful defence.
Yeah, I think what's missing from Twisted Mines here,
a word that I used on Clubhouse was decisive.
You know, we often talk about aggression, intensity from Twisted Mines,
and I think it goes hand in hand with decisiveness.
And like you said, I think, you know, maybe a map that they're a little bit less comfortable on here,
a little bit less willing to take those decisions, to grab a hold of those moments,
those opportunities where you say there's maybe a low man counting site,
maybe there's an opportunity to grab a bit of ground, a little bit of map control,
and something that Twisted Minds maybe could improve on as we go up at G2.
Gonna move us on there, 1-0 up, a good start for them.
We'll head to the floor above the last site, this time it's going to be maximum.
It probably means we'll see the extension once again into the library.
We'll forget this triangle being set up up there as well, player on mares, player at top stairs,
one side of library dancing around back and forth.
Just to try and waste as much time as you can.
Then you've got to be respectful of that players that could try and jump in of course towards
solar or trophy up towards the top side of things and make your life house. You can't
over invest in that sense.
Gettin' yourself set up for now on the attacking side of things, Tim, we're seeing more of
what we're used to, I suppose you could say, than looking into things like that solid stake
here. I think very quickly it's becoming one of our most picked operators at the event.
In fact, I'll do a little digging and find out who is our most picked. I'm very curious
to know.
Oh, while you find out, we'll keep an eye on how this round is progressing. We're going
I have Benjaro on there in that office door to put the barbed wire down and then it will be back in just again making it a little bit more difficult for attackers to approach and try to take control.
Particularly the double window but also onto office door as well. Actually two barbed wires have gone out there. So G2 really invested in keeping that area safe, invested in an advantage for themselves as stomping managers to pick up the opening kill.
using that denari well to extend P9 and that's the norm I'd gone and there's a good chance that the airjabs went along with them.
I should be curious, 55% presence of snakes so far, which is actually really high, like seventh overall in all of our operators.
One's is still above, for his army, Graham, Mira, Kaid, Ying and Ace, many of them being banned out in the majority of the time though, which is why their presence stat is quite high.
Bit of a fun fact to play with him. And number of times Picks is 12.
You know me as I always prefer the number of times picked stat but a discussion for another day
We're gonna have the nerd going just to clear out that the Nari will take down the trip connector
And scan will reveal a couple of people to try and deal with that while you cannot spray through though
And G2 again just gonna comfortably sit in there hold their angle
I like this from G2
They kind of just allow into a submize to try and solve these problems and then picking them off as they do G2 not getting
aggressive not going looking for fights because they know that they don't need to expose themselves to that kind of risk
Again at this point you've got that entry as long as you keep yourselves alive and don't get picked off in silly ways then
So I won't say G2 should have a win. I mean that was certainly what I'd call a silly way
Just saying G2 aren't really risking themselves going looking for kills and then Ben just the next I didn't get
Skilled as they were fell through so, you know, I don't know again
I'll often describe G2's playstyle this way, it's high risk high reward. When it comes off, they look like geniuses. When it doesn't, they look like morons.
Right now they're looking like morons, similar to Alan Arsvinds for one.
Atrey coming back in for tricks, giving them this was a very dominant round for G2.
They've now found themselves only getting one additional kill before they lose all five of their players.
And Twisted Minds, pick up the round.
A good one from Twisted Minds, they need to grab as many attacks as they can.
You're going to expect them to be a little bit more comfortable on the defensive half.
So everyone that they can grab here is going to be a real positive for them.
And getting round two just means they're not getting too far behind either.
So next site from G2 is going to be a bar and gaming.
That will likely be our full rotation and then G2 will move back through what we've already seen.
Kitchen, dining, master office, bar and gaming.
We've got just a look at the defensive line of that.
I get no major surprises.
Benja bringing along the Cai'id I would imagine is looking at that stock wall that's just over the
Stairs that go down into garage
Thank you very much. Just looking at keeping that one safe and breached
I would imagine that's what the Cai'id is going to be for because the hatches you would more often than not play with them open
And so it wouldn't be too much about reinforcing
The hatches and keeping them electrified. So we will see where they are played
So we'll do a little change over coming in for the other side too.
Interestingly, you have to see that Kai-Eat hasn't been banned away here too, it's been
clutching months in.
And most bans are torn by a country mile and things will be no surprise to anybody that
that is the case.
We go with the Twitch on the other side, there are always going to be ways through, of course
you can track the maze up and destroy those things away too, but he's going to be a little
bit of a headache just to be honest, to chew their way through.
In two minutes of the last round, you're going to have this whole set for our library around
up stairs, top library, meds, you name it, all the areas that you need to be able to hold a protest
and that will mean just in mind you need to come and work their way through then go direct for
the library take all can start up towards solar and then work their way down from there.
I guess really eyes will turn towards g2 and just how aggressively they want to hold this site.
Resolving taking out by the twitch drone there is going to allow slightly easier access across into
office and master, something that Twisted Minds really could do with gaining, get yourself into
to get yourself into master exactly what they're doing now sweep your way across and then you can start pressuring that
That trinity that we see that blue stairs mezzanine and library players working in a triangle together
And just trying to hold on you can then start breaking that down if you get yourself that officer master control
But okay very much looking to hold on
Managers to shut down P9
The mav hall had been opened open, it really did not work in their favour, Doki looking for more.
Yeah, I was going to say, does he stay here and try and keep on contending against the flatbed?
It's a risk, you always know there's a second player in behind the shield somewhere, Tim.
And guards has got rid of Doki, so a one for one out on the run, but removing that snake feels like a pretty big deal,
or it would be if he weren't already at a stage where he's asking questions of the site itself.
having office control now we can see that pressure coming towards mezzanine as I
said opening up getting rid of the laser gate on double window that can then start
to push forward throw some utility in towards that position. Nitro is ripped
and ready from the defenders though Benja looking to maybe make that throw
put at the moment at least nobody there to take advantage. Shako is the one in
position on blue stairs and as you can see we've got them two silhouettes
ahead of us. That is the three players I was talking about that to a sublime speed to clear out.
And they great use of tricks so far, whether it's peeking onto the map hole that was opened up
or just stepping around the corner and not having to rely on drones. He's not a lot for them,
he's got a lot of shots going back his way, of course he's kept himself relatively healthy.
Outside of the impact that's come in there, Sharko stepping his way forward, guards falls,
a stomping collect too, massive from him so far, taking a couple of shots but not finished off.
This surely should be a bit of a GT round to see the close. Yeah, it's been a bit of a massive
the class here as to how to hold on to this. Using those three power positions to support
each other, G2 have done it really well. Hush on.
Go get the ball, bro.
He's certainly got their work cut out here. Tricks and Hush on continue working. 2v2.
This round's not over yet. There's 2v1 as Benja picks up Tricks and gets the second
as well. G2 calls it out.
Yeah, really needed Hush on to get a bit more aggressive there. I thought, you knew that
the shield was bearing down these last two players that they wouldn't be able to challenge
inside a library without exposing themselves to the shields and ultimately G2 do you get the
clothes that they probably deserve but for a few moments there had me nervous they were going to
see giving away. In some of the quick tech pause then IT technician Doki is back on the scene.
Yeah I think it seemed to the tech the admin was heading straight over to Charco so it seems to be
maybe a continuation of that issue so hopefully won't take too long to get it sorted and yep it
seems to be the same headset issue but hopefully they've got a plan in place and they'll get us back
into the game just as soon as possible but G2 are looking good so far 2-1 up against twisted mines
you've got to feel at the minute there's a good chance this is heading for a map 3
maybe a little early to call in my opinion as we always say too harsh to the game to see Tim
You never know what's going to happen when Twisted Minds get under defense if G2 will
lack the teeth necessary to attack effectively on this map.
And that round there again for a second I was very nervous when it came down to that 2 vs 2.
I honestly thought that we'd seen Twisted Minds get over the line but Hasham as I mentioned was
being a bit too passive and I think gave G2 a bit too much room to be able to contest onto the
Blackbeard himself. So down to the base of the Goat Sim, not a site that we often see but with
that we will have seen a full site rotation across this entire map. It is one of the very few maps
in the pool where you actually have the ability to play all four sites? I love
shallay as a map it's not my favorite anymore it used to be in terms of the
competitive map pool at least. I absolutely love shallay, I still do, I've moved to more
of a kind of a favorite on night in my absepad to pick up. But shallay for that reason I really like shallay
like you see four very viable sites I said earlier that I expected us to see that same
rotation again but no G2C actually we are going to use the basement we are going to
use all four and it is one of the few maps that you'll see here at the
tournament where we do have all four use. And also she'll span away we spoke about
it at the head of things when we see a fuse coming along right now the answer
is no I think they probably identified where guards has been offering a bit of
a challenge it was tricks in the last round of the blackbeard but it has to go
maybe now she's got a bit of a smooth ride towards the half and obviously in
there I want to see this out five on one but I don't think we're gonna see
twisted mines wilts away and failed to take another round and I'll probably be
to grab one if not two.
We can see a full map setup coming out of G2 here, looking to get themselves
active up on that top floor, opening up the hatch and
follow them. Exactly that, they're very little on site at the minute which is
always a risk of course, if Twisted Minds recognize that
they've got the capitao, I'm looking at that straight away, get a couple of those
smoke bolts in and maybe have a look at a quick
bump but they are not going to do that rotating away instead.
it's going to be purely phantom pressure from that front side and now they will look to get
themselves established on the big garage side and also is it a full rotate it looks like it is
they've gone for a full rotate over towards trench i mean that's fine you get the front
wall open for a bit of phantom pressure and then try and get the long angle try and get
one wall you know i'm working from there i think you know i've no major problems with that
it's more that alam I think that's a panic throughout I spoke there as they realized they
they weren't prepared for a breach to come on through and it could have been a
plant going down so just reflectively tossed down one of those smoke babes and
hoped to catch someone out but twisted minds as we saw fully rotated away still
got Bokey on the upstairs here was the first call from that locker that comes out
and normally gives a bit of angle a bit of room for the attackers to get moving
into the map itself but not a whole lot happening off the back of that one. No and
it's an interesting one from Doki here because he's not you know necessarily
slowing anything down a lot of the work is still going on but what he does do is
It takes attention. They can't ignore the fact that there's a clash there that could just wander on to the flank.
So they need to be very aware of that. Hasn't there been force back downstairs?
Tricks will pick up Alomar as well, so any smart canons to remain in are gone.
Five versus four, a twisted mind.
That was true hatch as well. There's not being gone as you say. Any remainder?
I think it was just the one. I want to say he's the second at some point during that round.
So, five versus four. In 60 seconds to play, we've still got a phone call. Lots of utility available on your lad.
A bunch of smokes and flashes they can also toss down, so they've got all the tools necessary.
But look at the setup coming out from G2.
Doki especially, inside a trench, he's in a good spot to waste a lot of time and Benja is there for the assist.
They're gonna have to find a way to deal with these two if they want to make something happen.
They do have a firebolt left on the capitao who could help deal with that.
Clash guards manage to pick up stomping, five versus three, they're gonna open the long angle at the bottom of West Main here as well.
So Doki at the minute is kind of the sticking point for Twisted Minds.
He's the one that's preventing them being able to get into a position to put this defuser down.
Are they instead just gonna go for kills?
They're gonna drop him into the fire, doesn't mind.
Takes the bit of damage, is going searching for Doki, doesn't find him.
Doki's got the shield and taking the kills instead.
Shaco, Benja, what a piece.
Twisted mines have done so much good work, but it is all undone by Doki on the clash.
P9 fighting back, 1v2, 7 seconds left to go.
They are out of there.
Doki, Benja having nothing to do with this fight.
They've dipped away into sight.
They know how they win this round,
and it's going to be on time.
G2 get themselves another,
and they've got Doki on the Clash to thank.
In a way, it was almost a little bit of self-sabotage
from the Capitao, that first smoke bot that came down
that gave Doki cover.
He dropped it and then thought,
cool, well, if you're going to protect me from this angle,
I'm running up Trench, as you say, drops the shield,
charges straight up to the doorway, looks left,
sees two easier spray down of his life.
Twisted Minds really bottling it there a little bit.
Maybe G2 were on the money team in seeing some of the mistakes
that Twisted Minds made in their game against shifters.
And they believe they wouldn't have had time to fix it.
As many bombs as they can.
Cam are ready to activate.
G2 going in round five.
Going to be heading back to kitchen and dining.
We saw this back in round one.
It was a win for G2.
And just looking across the setup,
Fenrir, Oryx, Denari, Wamai.
It is exactly the same with the METROVMUTS as well, so they are likely going to be playing
this in very much the same way as we saw last time around.
No surprise, because First of Mines were unable to unpick it, we saw them trying to get that
vertical pressure, trying to get up there and get control of Mastricht, it doesn't really
work out for them, they never felt fully in control of the map and that side of things.
So this time, First of Mines getting there, getting some ground.
I think they lost the Nomad early if I'm right last time around which really didn't help.
So I think get in there, use those airjabs this time, get yourself, you know, that flank's locked off
so you know you've got a safe secure space, a beach head that you can work from.
Began leaning super heavily into the Intel lineup too, which we don't blame before.
That lion's taken and Deimos all coming together.
It's very oppressive if you're playing out on the moment, giving the lineup we have from G2.
You're probably going to see a fair chunk of that as we did last time around.
This little mad dance that I'm barring in before if you remember I think it's going to turn into more of the same
Year in around five so eyes really turn towards who steps into the building first on the side of twisted minds
You can get a lot done from outside the map on shally overall lots of windows where you can hold cuts
And you just open at the other side
Let's get a little bit aggressive a little bit too mobile
You can catch them with the cuts, but there's your first catch coming out of it team like I say has shown from outside the building
get for the venture, they're on hold kill that as well.
Yeah, strong start from them just letting G2 know there's no safe spaces
nowhere that they can hide, twisted minds at the minute focusing towards the library side
looking to get themselves in and also into games as well, that's to say just trying to really take
control of that entire side of the map. Now that they've got that kill they should be able to stomping
and Shaco, oh the sticking point for the minute Shaco is at top blue, stomping is just down underneath
I'm gonna find himself tracked by the Deimos has a little look at the challenge and predicts the peak takes his man down
P9 out of it looks for more stompin just will not be stopped right now
Get in aggressive and as I said twisted minds if you remember they just don't take confident control here on shall
They're still allowing G2 onto their flights onto their side a lot of utility thrown at stompin
But he's still not dead there's yeah, how an earth he hasn't been killed off yet
I don't know. He's got Shiko covering him inside of the hallway as well.
So backs away, but Jalad is there for the collector trade.
He's there as Shiko comes down from blue stairs to join his teammate.
I like that, Tim.
Again, it's this scrap around bar and gaming that so far has rewarded G2.
They're in a 3v2.
Yeah, just amounts, just not clinical enough about the clearance.
They do manage to take down Shiko there, but with 40 seconds left to go
and in a 2v2, you're now asking for trouble.
It's a lot to try and achieve in that time.
And this is the problem. Like I said, Twisterman's had an opportunity there where they could have caught Stompern and Sheikah earlier, had map control of this side and started softening Sight Up.
They haven't removed any utility from Sight Hardly so far.
A little bit of a hold for it, but if it's to get back into the site, it requires it on his belly to avoid being shot at long range and don't blame him.
Superior Scopes tend to exist on those Attack of Guns. Alomar getting one, Tricks with it all to do. He's had some brilliant moments today.
Seize one got the sniff on towards Doki now looking in for the next
He's out towards elbow off goes there. Jabba gives him away. I'll go in low
But on both sides Tim he can't fight them both at the same time
Unfortunately will do his best but Doki gets to collect and G2 up
Four and one on the defensive shall I yeah stomp and shackle doing some real work for G2 there
Trusted minds completely unable to shut them down and it left them pain too heavy a price for the map control that they were
trying to gain. 4-1 now G2, starting to really mortar through the shally.
Whoo, alright. Again, looks like the big, big brain play was the one.
To go to a map that we thought they hated. I'm showing them what to do.
Hosham's still getting it in chat from Doki in the net constantly.
Two of them, a little bit of answer going back and forth.
Right now it's Doki that's putting on more of a show than Hosham, unfortunately for twisted minds.
You took a go at 5-1 here, and I struggled to see where Twisted Minds will necessarily
find the answers from.
Bar and Gaming going to be that last site that we go to for the half before we swap sides
and see then how Twisted Minds fair on the defence.
If you remember I commented in the last game how on both sides, very even, everybody getting
involved kills across the board and it's very much the same here, yes in varying levels
between the teams, but what I mean by that is I don't feel like we've had any standout
players that have been carrying their teams, really, you know, yes, we've had a big impact from guards.
P9's had a good game. On the other side, you know, Stompens had his moments.
Benj has been there, but there is contributions all around from all 10 players in the server.
And that is what is helping us have such a good game. How about this, Doki?
He's out there by that door. Don't forget he's got impact nades.
It makes the run out nice and easy. He's just waiting for an opportunity
if he sees anybody on an electrical gadget, but he won't. They've moved away.
However, Alamo has got the, is it the, I'm going to say the best opening kill he could have done,
you don't get to pick him, but the Ying is a big loss in this situation.
He was so lucky in trying to get her, Sean the July drops down like Batman.
Collects himself breathing from Sean, of course, takes the opportunity to return fire,
this time in the chat rather than in the server.
Yep, Doki just maybe overcomitting to that there, could have wasted a little bit more time on the
saw this but he was held bent on finding that kill and it's now going to give
twist the mines the opportunity to move in through the basement and start
working their way across. I don't know if the plan here is going to be up main
stairs and into fireplace pressure from there. Maverick of course is going to look
to open up that wall. Probably so careful. It's more the question about what's going
to happen afterwards. At the minute Alamo is not watching not in a position to
challenge this but he does have the hole opened up needs to be careful because he
He will likely lose his lipages if he does come for a look.
Of course, got two players here.
While the map was focused on getting the ball up,
then we had guards nearby to provide support.
Make sure he weren't going to get shot from above.
But with that now being opened up,
it means no one can really safely play inside of that back room.
Alamow into a second.
Benjah finds another.
This is looking, all things coming up.
G2 simmers, they hold firm.
Yeah, G2 at cruising speed here.
We did question the map choice from them.
It's kind of middle of the pack.
But I think, you know, we are seeing a very different
Because it's not like this contest, everyone communicates very good, we speak like when we need to speak, okay?
So I want to remember the difference, so guys, look, they like do the off-the-road, if you have to play, okay?
So like, they just repeat this, okay? So I just know this because like, the only round they played against each other, okay?
So, like, anyone who has to remember our taxes, like,
if you have to split the time, okay?
Like, if you're here, like, you have to push, okay?
So, like,
and for Mastery, remember how I tell you, like,
if they're holding games in time, like,
just stop, bro.
They can't hold everything, okay?
And like, if they're holding games, okay?
Anybody like to do the...
Yeah, I'll be with you.
So, like, push else, yeah?
Right, I mean, if the month is open, describe it.
So, push it around.
Yeah, if you can't get to the top, you can push and then push
Let's take control, but we're going to get the game, we're going to take control
We're not going to do anything, they're going to get our agglas
If we get the agglas, we won't get agglas, we'll get it
Okay, so what are we going to do now?
We're going to...
We're going to get the Grim, okay
We're going to get the Grim
Okay
We're going to get the Grim
You've heard the ban strategy coming out there, especially from twisted minds.
Monti and Grimm likely to be what disappears away for these first two bans.
And of course, we'll see the third after three more rounds.
On the other side, it's Azami.
You may even see a mirror follow here as a double up, Tim.
Yeah, I would expect so.
We saw that in the first half.
Barely standard bans for Shale.
You really don't want to be playing into either of those two.
And like you say, when you see the Monti go first,
there's a good chance that you see another shield following on.
a couple of seconds and then we will see those revealed. I'm not sure how much more to us
advance. There we go. Completely shocking us. And neither of what we expected is going to be the
solace, going to be the grim. Plenty of value in both. And G2, just wanting to remove that intel
threat of the solace. It's one that we saw Doki using himself quite a bit. A lot of verticality
available on Shallow, no matter where you are in the map almost. You can usually get a vertical angle
I don't want to be dealing with too much of that if you're trying to get that diffuser down.
Round seven is going to see Twisted Minds on their first defense.
It's going to be Bar and Gaming this time.
And G2.
I think you're going to be looking for a very strong start here on the attack.
So Twisted Minds, you better be ready for it.
That's the target man for the Solus, by the way, on to Hashama.
We've seen play a couple of times, it's been casted throughout a tournament,
but the alternative you can go towards that might not have exactly the same impact you're after
is going to be going towards the Valkyrie.
Now if G2 read into that and decide to bring along the IQ to respond, fantastic,
or they lean towards something like the Brava as they're doing here,
looking to try and steal those gadgets away,
but quite a change in terms of their line of battery,
they're still leaning very heavily in towards the information game,
and Alamau shock horror running around on the blitz.
I actually wonder if people come here by the way, like,
The stage is being basically built right next to where we're casting and every now and then we'll hear a really loud noise
Something's lifted up or constructed or moved around or whatever
But it's exciting that we're literally in the stage getting built next to us in real time ready for Friday
And you're just opening up that main door and that's gonna give again a little bit of an issue for the defenders
You're looking to move around look at this story aggression. I said that you too might just
I think I'm not sure if that flash was missed or not. It's not really going to matter as the battle continues.
Doki manages to find Jolad elsewhere. Plank goes down. G2, they are looking to speedrun this shallow attack.
Yeah, a bit of fantastic approach from them so far. Look, G2, G2 has come out of the walls it feels in places as well.
Ashawn trying to do what he can with the Deagle to try and fight his way back in, but this one already is feeling a little bit short.
P9 has got the vertical, but it's the windows they need to be worrying about.
Doki and Benja left alive. In fact, one falling down, it's all on towards Doki.
They know where he is, Tim. They're going to have to do something really special, though,
to get the kill. The best thing they can do is double stack on this window.
They try their best and they get the kill, Tim! Dricks again!
Not his first big round today. Has enough time to stick the disable.
5-2 to G2.
Doki in a difficult position there. He'd saved 1-E, 1-D, scan used it well,
But ultimately, he couldn't really just dip away from that window because if he did what was going to happen,
somebody gets on that diffuser and then somebody else gets themselves set up and holds the angle and then Doki has to move back into it.
So really, he feel like he had to take the fight in that situation, try to win them, but couldn't.
5-2 then as Twisted Minds managed to get their first successful defense.
G2, as I suggested, just looking to get a little bit chaotic, a little bit intense,
get in there and get the round done quickly and get themselves onto that map point.
but it's not to be at least not in round seven.
Yeah, really close and it's kind of a shame
and obviously hindsight is 20-20.
Had a maid sat in that pocket
that he could have tossed onto the diffuser
and they wouldn't have been able to swing him easily
could have even hidden himself away
and just baited out the diffuser
and rather than getting stuck in a one versus two,
make it a one be one because they're running out of time.
By the way, let's see if they can fight their way back.
All right, let's break the fourth wall a little bit, kids.
We've got two buttons on our little boxes in front of us.
one which mutes us. See you guys didn't hear Tim Sneeze. Well we've got a green one. Maybe
they did. You have a green one which mutates you to your code. Yes, well I got the full
ear full of the. And I think they got muting silence on there and they came out better
on this one I think. Okay, let's get into it though and see if G2 can get this one done.
It was a really good attempt and the rush was very well formulated. It was just in the
post point I think that's guys fall apart. Now for the team one fall for the same thing
twice. This round there is no blitz, let's rush to come on through Hashom, you're taking
dangerously low there, hanging around bedroom. Be careful, of course the frostmatt's already
down as well as the shield, so the gadgetry is in position, but I think on Shelling, at
least in my opinion, you really need all five guns alive to be able to cover the breadth
of it that you need.
Well I think Doki was hoping to be challenged from Ivy window quite so quickly there, the
The claymore was going down.
Hashom's going to be just moved back as the nade goes in.
Sticking his position, but needs to be careful
because there's very low health at the minute.
Doki's just going to remain in his position.
As you can see, Hashom, I love how we do it.
He's always on his bed.
I'm going to say, we know it's a shom through and through
to just be this aggressive.
You know, to play right underneath the window like that.
If the nade was to come in or anything,
he's in serious trouble.
Doki does have another one in pocket.
And that's a good idea to stand up
and keep yourself mobile.
There's the nade I was talking about.
How does he do it?
He manages to escape still, and he's going to be playing from the back to instead.
Just all time wasting, isn't it? Not forgetting there's all this gadgetry inside of it.
Range is looking for the kill onto the player up on the roof.
Would have been Chico, but missed his shots.
He's fancy to get to surely not. I was about to say, don't peek out again.
It's a full Xeron, normally to peek the same angle twice, a few seconds later, Tim.
A P9 is going to find Doki. That's the first death of the round. Knows the trophy.
There's where another player is waiting. Alomar being super cautious there.
But we've seen this so many times since my teams get stuck trying to move this player that's off-solar stairs.
You need nades to make them move.
Otherwise, you can watch the window, you can watch trophy.
There could be a little bit of a problem there.
It's that nade that I spoke about, it's going to step on forward a little bit, but still keeps himself alive.
Yeah, this is really well played from P9 so far.
He's been pressured both from trophy window and from solo windows.
But G2, this is the second time they've had to rotate.
Now, you know, they had Doki trying to work bathroom window, didn't work.
Then they try to clear out solar stairs, hasn't worked.
and now they find themselves three versus five.
Twisted Minds looking very, very comfortable.
P9 really doesn't need to challenge this.
He can just hold himself back,
because Shom even on low health manages to find Shaco,
five versus two, and surely another round going in.
Twisted Minds favour.
They really need to pressure guards,
because Alomar can't step into the building here
while guard is holding on that long angle.
So someone needs to come in towards Lobby
and stomp into the pair and looking out for that
and start applying pressure into Ward's site.
But the problem is naturally,
Twisted Minds are going to have that considered too,
and guards. He can watch on all team. That is a flawless round from Twisted Binds and an excellent defence.
It adds so many layers to it, you can call it an onion.
Certainly can and G2's eyes are going to be watering after that one because they're starting to see
these points slip away so much so that Romalio will call a tactical timeout. Twisted mines,
of course, as a reminder, if you get this map, they win 2-0 and move through to the next phase of
of the competition, they will be our first team to qualify.
So, G2, this addon, it's time to try and hit the brakes here
and slow down the momentum that twisted minds are building.
Slowly need to get something going, don't they?
And it's always painful after you've just set the halfway point,
you've set out the game plan,
you've had two minutes to discuss what's going right,
you know, what's to be mindful of on the other side,
what are they gonna do here, the tendencies,
what kind of strats and ops it like to play,
what you're gonna ban, and then two rounds in a row,
just completely fall by the wayside. And dare I say the first round was really of G2's own making.
They had the diffuser down, Alamo was in a brilliant position,
pressure in the chanker so we couldn't stop it happening. And then it's a case of get outside
the building, have a play on repel, two sat outside the double window, and away you go.
But they're throwing that one away, that last round was very dominant to twisty minds.
I can only imagine Romalia saw where momentum was going and had to
give her a little breather, a little chance to have a conversation and see if we can cross
Correct. Faster than office.
It's going to be where we step for round nine.
Again, the fight, I would imagine,
is going to come over to this side of the map that we're looking at.
We saw G2 hold this very well.
To us, the mines really struggled to break down.
You know, the the hold of library and get serious control of the map.
That's what I kept talking about.
But to us, the mines are never in confident control of the map.
Let's see if G2 can do any better with that job,
looking at their attacking line up there.
We're not going to see too many, if any, switches now that we're coming into those final tiers.
I say that two of them are very kindly switched off.
We're going to have our nice switching from Twitch to Ram.
An interesting one to say that we're up on the top floor.
Yeah, noise things sometimes, maybe.
Also, there's just roll on through and create quite a bit of bother at the same time through walls.
There are options, but I agree with you.
Definitely is an interesting choice for a top floor and certainly isn't one that we see very often.
P9
I look straight way down towards the bottom right corner of the screen like as you've got a C4 that shield for this round
You probably expect to normally see that drop down at the top of a library stairs
It's not the case in this round though. What do I imagine deeper into wall sites itself and towards piano?
Benjamin just
Darts has just moved the blue stairs. I was just thinking benches holding that angle
I don't think God's is gonna get so aggressive as to move out into words mezzanine
And but he doesn't need to be careful with this movement not to give anything away
It's P9 as well that could be an issue inside of library
She to not really doing too much just yet to disrupt these two on this side of the map
They're gonna be able to hold this down and waste a lot of time a minute is already gone
She to instead of into apply a bit of pressure onto the solar side, but I might just go straight into sight
get us a double so there you go. That's what he does Trost toss in the round make
yourself some room to charge on through and Alamo is on an absolute tear this round Tim.
Made an absolute distraction and capitalised off it three kills for himself making a fourth
as G2 secure a flawless round. Yeah great round there from Alamo I don't know if maybe one of
the boogie drones was running at the time and it was always there to cover the sound of the
repel or not um well I'll check that out later on but either way he repelled him from that double
window and just got kill after kill I think it's one of those moments where
it's just something that you don't expect to happen at this level so to us of
mind's not prepared. Okay it's playing the etica of shit talk to guards.
Yike. I mean too fair to guards. It's kind of been suppressed by the bands that we saw in the first half.
Very much had those shields cruelly taken away from him, which I'm sure he takes great delight in.
But it does not mean there is a three-round deficit for twisted mines to close.
Very rare that we see that done, especially not against a team of the calibre of G2.
They're not the kind to bottle a lead of this calibre, especially off the back of a flawless round win.
Yeah, I'd agree. I'd be surprised to see G2 not close this out now, especially given that it's really not a fantastic match before twisted mines.
What would you tell me?
Shaco is out of chat.
He's going, I was asking for pre-day in our previous game but he weren't getting drawn into it.
Shaco though, he's in there.
Shaco's been on a real villain arc over the last six months to be fair.
Yes, and I'm all here for him.
He managed to get a rare interview about him yesterday as well.
Jonah managed to get him on for a little chat.
Many have tried, many have failed over the years.
I think in many events where they've been called up and say,
I was talking to him and he's like, nope.
That was definitely a rare win.
Maybe we'll see him continue to evolve as the new progressives.
All right, Bargaming, let's see how things go.
Last time round, we saw G2 rushing, and they went a 4v2.
It looked winnable, and then it all went Pete Tongue.
It all went wrong.
It went upside down, and of course, we saw twisted minds
managing to recover.
G2 this time round are not looking for a rush,
but we have got stomping.
Looking to be a little bit sneaky,
be like on this nook, Tim.
Is he going to hop on in?
Yes, he is.
is ahead of him, he's going straight in. Is he going to head down West Main or is he going to go towards Hasham? Hasham is there, there is the possibility of taking an early challenge, he is headed for Hasham. He does know that the ping is there, I'm not sure he knows exactly where though, yes he does, he sees him around the corner, can he win the fight? Now he's giving Hasham the opportunity to get on into it, frag grenade goes out, Hasham just hits the deck instead, he's going absolutely nowhere, stop and needs to come away with this fight.
But they're spraying all the softwall.
Anything they can do to try and shoot him out here and he hasn't moved.
Balls are still being shown by this man, guards.
And fire is dangerously close to your teammate, I think,
and now he's going to get up and run.
No one in front door but Stompin was there waiting,
saw him through the softwall and gets the entry.
Yeah, well played from Stompin there.
Good patience.
Didn't get overly aggressive and put himself into a bad situation.
Just waited for the movement and then took the rewards as they were offered.
Five versus four then as G2 continued to mount pressure across the top floor.
Shackle and Alamo are starting to get control of Master and Office.
We've got Benja pressuring onto Library. Twisted mines must feel like they are really
between a rock and a hard place at the minute.
Oh yeah, this is only starting to get worse as well, but they are holding pretty firm as well.
Looking resolute, but Justice Jalab walks away in behind.
Here comes Benja, and he's got a freebie!
Classic siege time in momentum, and this one is not going to be over in two, like we suspected.
Instead, it's going to take all three maps.
I can't quite see him being able to get a recovery on the go here.
A second floor that's round in a row will send us to cafe.
Yeah, much as you would have expected from those map bans then,
both picking up a map each that is not a great map for their opponent
and being able to win it on the back of that.
We go to cafe for our last one as G2.
Get shally and go one more.
Four teams have a great record on that map.
I really can't wait to see how it goes.
So don't go anywhere.
We'll be back with you in just a few minutes.
the last map in this best of
three between G two and twisted
mind. It has been a twisted
series so far back and forth.
We thought it could be a two
zero to twisted minds, but
instead Tim here we find
ourselves going into cafe to
settle the school. Yeah, it's
a map that both of these teams
like it's I don't think going
to be an easy game wouldn't
of them know what's at stake here. Winner goes through, loser moves on to the next stage,
another match, another best of three to try and qualify. It is brutal when you get into that,
so it's going to be a big one. Best of threes all the way through for those that are two and zero,
or zero and two, of which these two teams find themselves. I remember speaking earlier on about
the last time we saw Twisted Minds play on Shelly, it was a seven-zero to shifters. We also saw Club
Mouse in that series. That sounds to me, isn't it? It's always like it was our first map. And then
in the third map in that series was Cafe where Twisted Minds took five attacking rounds.
If you start on the defence here, what G2 must have in the back of their minds, that
realisation, the Twisted Minds might be pretty good at attacking this map, Tim.
The ball have attacking stats up in the 70% so there's very little to separate these
two teams. I'm really unexpected this to be a close one. Twisted Minds, though you're
just asking, did you choose defence? So it's a mind, you know, they are good on the attack
here, but I think in that case, why not choose the defence? Go out there, see what you can
get. If you can shut G, it's a little bit of a gamble, but if you can shut G2 down a
little bit on their attack, it really puts the pressure on them in that second half.
Well, you'd hope so, yeah. So good way to start things out, and I think SwissDemines
having the defence inside. I know what I've just said about their attacking success on
this map. I think starting on defence is 100% the right play. Quick tech issue here.
Come on, Doki, stop typing.
Get on the IT support duties.
Go help your boys out.
And now we're having a debate about the English language.
That's a bit more cordial
and a bit more amicable than previous conversations
in all chat.
So it looks like we're gonna be getting back underway then.
Bands will be going through as Army and Monty.
Not always sure with Cafe exactly
where the next ones are gonna follow us.
We will see what we get.
I'm just talking about, oh, don't keep helping P.I. now.
It's how you say this, like you say that.
And then Shoko comes in and goes,
you guys are so bad at trash talking.
And I agree, that's what all chat is for.
Shoko remains the villain.
Two bands are gonna be Izami and Solis.
On the other side, Monty and Grimm.
Same as we saw back on Shallay Tim.
Yeah, again, that Solis, as you say,
targeted likely towards a Sean.
We know that he likes to play it.
And Kaffir has a decent bit of value there,
again, plenty of opportunity for Plank Denial
with the Solis.
No matter which side you're on, really.
you can always get above below trying to do something.
So yeah, good option I think from G2 there
and we're gonna kick off with Pusserman's
defending down on that ground floor level.
It's gonna be kitchen.
I've already started this map now,
but also there's another series coming out for this
don't forget as well in phase wild card.
The big question is, can the back to back world champions
actually go on to be successful in the next event
because it's a constant curse.
And I was speaking to Handi about this last week.
It is a curse that has followed every team.
They win a world title and then it all just falls to tatters.
I don't quite know as why, but it's a thing that seems to follow the trend and obviously FaZe are very keen to prove that is not the case with them, they can carry on at being dominant, they are 2-0, they're coming up against Wildcard who are exactly the same, it's going to be another banger of the best of three.
that's it we haven't you know sin phase be successful in the majors or anything
outside of SI I mean don't get me wrong it's not a bad place to be successful
but they didn't win in Munich they didn't win at Rio they you know they're
looking for that success outside of SI as well as your lad manages to take down
a doke it big loss as the Deimos goes big awesome for a number of reasons
because of course they're gonna be looking to get that top floor and mid
floor control I would expect here G2 the Demos would have been a great help in
doing so but also once you've got that control using the tracks on players down
into sight being able to use that vendetta plenty of verticality above the
sight big big loss with Doki off the board five versus four in favor of
Twisted Minds. And you may be looking at Alomar's pick here in this round of
bringing along the fuse. It isn't banned. I'm one of his go-to operators. Why bring on the fuse?
A couple of reasons. We saw a team do it yesterday and it wasn't because of the
it was because of the secondary
gadgets, hard breach charges the team
needed and I think there's a bit of a
lean in towards that. In fact, he is
their only hard breach available.
So they want to be able to get kitchen
hatch open up for example, then they
need to make sure that Alan out stays
alive within one piece and there's a
player at the low and looking to cause
a bit of bother. This is a high risk
potentially high reward moment.
It's on to her shum. Down in the back
himself away and so with that white
stairs it's cleared off at least for
now. How do they deal with VIP? It is
always the question I ask every single
and it is such an important position.
Not going to be playing the Warden in there,
which is what we often see, or the Tuberau,
usually one of the two.
Instead, Hexhom with the Storpost was the one
that was going to be holding on there,
but it's actually going to be P9, sorry.
Hexhom has relocated himself,
used that kind of teleportation,
switching shells to get back into kitchen.
Let's go do a P9 on the smoke to hold on to that.
Just like G2, all looking to pressure towards Freezer.
Incident gone for as well making use of the fuse charges to through those of my magnets get rid of all the other bits
To the utility the coyote
Bulletproof bar wire that might be around in sight to just give them a bit of an easier time when they do look to hit site
They are of course still down a man as we get to these final 60 seconds or so. I stand corrected Tim. They're down two men
That's a bit too easy
There's a toxic there canister because VIP hasn't been dealt with I like this exactly this this is the problem
I don't feel like G2 have maybe committed enough to dealing with this VIP position.
He is the dropping us exactly where he is if he'd have had anything, but the SMG.
I think he probably wins that fight. Stompin, however, takes down the smoke,
creates a little bit of space for G2, but the big question here is,
are they gonna have time? 20 seconds left to go.
Not in a position to put the diffuser down yet.
Alamo has dropped the hatch with case in hand.
He's looking to get into position.
No!
Straight past Ashom, who just keeps himself quiet, finds a double,
twists the mines, gets around, and G2 were rushing, and they were punished!
That is criminal.
That is absolutely criminal.
They should have seen him on a drone every day of the week,
but it also shows those nerves and steel that we saw back on Chalet
and back on Club from Ashom at times.
Doesn't care that the ceiling is coming down around him, that the Refuse Charge is going off,
tucks in tight, and gets his just reward.
G2 with a small misstep there, comes back to bite them,
and I do want to talk about P9's play there for a second too.
It'd be very easy to look at that and go,
why is he doing that?
Like, why does he step down to a spot where he probably can't win a fight with the SMG?
And it's because he's used all three of those smokes,
and for him to then get back to site safely, is quite a tall order.
So he may as well try and be a little bit of a nuisance,
and knowing that G2 are looking to go for a drop at some point to make a plant happen,
being able to disrupt them can be enough and although we didn't see it necessarily off-screen it could even be that was what I let and Sean get into that critical position
Okay, on we go then twisted minds
I'll tell you what they're a team after my own heart. There's they're not going to top floor. We're still I knew you were gonna say it
They're not seeing top floor. We're starting out in kitchen. They're now going to reading
So there will be a defensive top floor, but it's not gonna be a top floor site itself with questioners
Which will be that I don't even mind if top floor is their third choice site
You know this is what I'm saying, but it could well be that they go to mining anyway
And we want to see it whatsoever
I do want to clear your name a bit here to because you pull here in that same way
Why is Kasta got a raging hate boat in the last five years?
Well we've been casting now together for seven odd years and over those last seven years the top floor has consistently been the worst defensive site
But quite some way yet teams often insist on going there as their first site is very very perplexing
By the way, Jalad, the first to fall, the Masi is offline, he's gadgets are down, from the end of the world,
he's doing moves to C4, and as Shom once again just finds himself in these very, very risky positions,
but has been rewarded for it. Straight through the floor finds one, guards into a second, stomping on the line,
falls down two, two of their three interoperators offline here for G2.
Yeah, G2 needs to be learning here, they've got to be tracking down as Shom finding his presence, finding where he is,
and making sure that they're not going in and giving in the kills that he's waiting for because so far
two rounds on the bounce that has been the case for versus three now G2 not yet established inside
of the map there's nobody in the map at the moment they just keep dying when they try to get in there
and having a look through Hacham is still in second floor has not been chased too far away
he's in mining so the reason I pointed that out is he's near red he was near red stairs he's now
going to dip himself back deeper into site into the safety of those minecasts.
Minecasts, traincasts for the time being. Minecasts. I have the word mining in my head.
I mean, there could be minecasts, Tim. This next to the mining rooms, the trains are probably
escorting mining goods. Very possible. I'm going to give that one.
That's one 3-0 there after. A pretty dismal performance on the last map this morning.
Has been kept relatively quiet by G2, at least historically, but here he definitely looks like
a man who's inside of his castle. A bit of a foot swing on towards Alomar. There he is.
I want the hell does happen who tried to swing me? It was tricks sat inside on the mirror
Shotgun at the ready for P9 here onto white stairs
No one you're pushing on to but there is a player outside on the window who no doubt wants to get inside at some point
And look to start moving
Jesus just the stolen out a little bit here you've got a dorky and shy for up in top floor now
I'll am I just holding this door twisted minds can keep playing around with positions like that white stairs door because they've got the extra map
And all the while they're just eating time away from G2 who desperately need to find this next kill and won't as tricks
Managers to pick up doki. That's gonna be the brava gone. Alamo does get the trade three versus two track
Okay, absolutely beautiful shot from Shaco
It's actually Alamo who got the kill it looked on a screen as though he'd taken his man down
But no, he's still locked in behind mining a shom survives from now
but our mouth clauses him out. This is actually a great comeback from G2, but again, they're
being punished because they don't know exactly where everybody is. Gods! Just get yourself
out of there, man!
He could have played the clock there. I don't think he had to step up into pillars and go
for a chance to him. Let him step up for it.
He certainly didn't need to stand in the open.
I'm with Doki, he's straight in chat. What are you doing? Like, look, the guys are subbed.
Doesn't play hyperactivity anymore, but you would have expected him to slink away there.
just hide for a little bit and wait for the top to hit zero you've got a player
down the other player has to start sticking the plant or has to come and
pressure you and he chose to pressure you and the round was lost as a result.
G2 get their first attack.
Oh you guys might see this one in chatting a minute maybe we'll find out.
It's a good first kill from Sharman again he keeps getting into these really high
risk positions doing a lot of work. He's doing a lot of damage to G2 and like I
I think that's something something G2 need to to learn from. We've got a couple of incidences there with a shot
And but also shackle running into pillar that unaware of where guards was and I think G2 just needs to be doing a better
Job throughout the round of building this picture building that Intel where is everybody?
It's difficult when twisted minds are gonna be bringing operators like the Mazi
This is not the first time that we've seen the Mazi
It is gonna create a little bit of starvation for you on that Intel side of things
but they need to make sure that they are aware as possible.
We've seen them run past the shawm in kitchen because it was late round
and they'd not had a chance to drone again.
Maybe run out of drones at that point
and he could completely shut down the round.
We've seen them miss him in piano and he's punished them from there.
We've seen Shako running into a pillar
being taken down by guards from brown stairs.
So just a little bit better intel game and awareness from G2
will go a long way, I think.
The first line is going out,
He's tagging up two, getting P9 and guards identified who both summarily move away into a more safe position when they won't be able to get an A to run out of them, or toss that in a different direction.
Now, Benjo's asking the right question here on some more white stairs. Chasing him down here, Tim, but I'm not quite sure that they'll be able to catch up with him as guards has just disappeared all the way through the basement and there's no one to collect him on the other side.
Yeah, guards is long gone. He's going to look to get back up red stairs. He could maybe challenge across that mid-floor again.
I don't think he's gonna want to go as far as the top floor because it'll leave him under that hatch
Which will by now have been open so he's not gonna be too keen on that and guards at the minute
Can just kind of run them a merry tale. He is gonna be tracked by the day most so that's gonna tell
He does a great job with that vendetta
Doki's that little brother at school whose big brother is like two years above and it goes around talking mad shit
I can't win a fight himself, but he's always got big brother Shako, Alamo, everyone else
has to do his dirty work for him.
I think he's playing the game.
He's playing the mental game.
Everyone else is playing Siege.
Yeah, exactly that.
Doki's there at the minute, just trying to, I think, get into the heads, especially picking
guards out as Lessobe's had a couple of opportunities to bite at him, Shako, and just to get another
with the vendetta.
He's doing really well so far, taking down P9, leaving us now in a five versus three
G2 the serious advantage is Benjafan shalad underneath the second
Absolutely beautiful stuff from Benja. Just makes it look easy
But he just yeah, shaka with the clothes on the back of flawless round for G2
And that's to one on the attack team I did say earlier on that twisted mines were pretty good
That's when they played this map
Again shifters they won five of their own attacks, but you don't want to be coming into that second half
know that you have to get a 5-1. Doki again, still keeping up the mental warfare.
Piling on guards here, who he thinks is starting to wobble a bit.
See, seeing an opportunity there obviously. I think we're gonna have a tactical time
out coming in from Twisted Minds here, so have an opportunity for them to have a
chat. But yeah, well I think, to be honest with you, if the Twisted Minds are 2-4-1.5,
so 4-2 in G2's favour, it's not the end of the world for them here on defence.
They've got a 71% win rate on attack G2 have got a 76% win rate on attack
So four two halves when you're on the defense is kind of the standard here
That's what we're looking for
Twisted minds have taken the gamble they've gone to the defense first
They're thinking if we can get a 3-3 then maybe we get the win there straight from that
but at the minute
Always always good for both sides. I think it's kind of just sitting into you know
Like I said, I think we're gonna see all 12 of this maybe even more and it really is just sitting into that at the minute
I'll tell you what this is an effective way of using attack time out is nearly half the lobby getting involved in all chat
Obviously doki is still cracking on and whining them up
P9 saying it's been three rounds. We've had no kills, bro. I go steps in it's a team game
Which it is. I don't keep very much of purpose about that. I said I can be zero in ten and
we'll still win this game. My team don't need me. Yours need you. And it's looking that
way. Giving G2 a start at our strong. Tactile now done. Let's see how we go in the second
quarter tip. I'm just here to repeat what happened on all chat. I saw them here. Absolutely.
Mentally. I'm in that chat. I'm in there. I pulled up a seat. I got some popcorns here.
I'm here for it.
Twisted mines that they need at least one of the next three.
I think five one will be,
I won't say devastating for them,
but I will say problematic.
But I think I could say four two in favour of G2
is a fair minimum standard for us to find here.
We are expecting bigger things from them on the attack.
So G2 this time going to be attacking is mining.
So we will see all four sites as well.
We did see top floor in that last round G2.
of course winning everything but the kitchen so far.
Let's see how they do on this plan inside.
So it's a tough one because you've got that external window
directly into sight and it's always a little bit of an easy
judgment for sights, isn't it?
When you've got that direct external access,
it tends to make it a little bit more difficult
because you kind of immediately lose one of your sights.
So Ben, you must know that someone inside is right here.
They're trying to be straight in,
into the walls and the loosing.
No, no, you're playing snake brother.
You're playing solid steak.
Tricks, no problem, gets a 3B.
Straight back on the scanner like nothing happens.
They lost Alamo along the way as well.
I don't really know what G2 were thinking there.
They're going to try and now get themselves into top floor,
but Twisted Minds are just running all over them
and no surprise whatsoever.
It's like G2 have just kind of decided to play TDM in this
round.
They're just going to go in, jump in, see together
the opportunities, take a gunfight here or there.
And it has not paid off whatsoever.
Twisted Minds punishing them brilliantly.
And the problem with that is, like I said, it's a 4-2 minimum standard for me on Twisted Mind's side.
So if they get this round, that's their minimum standard mate.
They've then got two rounds of an opportunity to get that 3-3 split that they're really looking for.
Granted, one thing I've just realised, he was sat on a mute jammer.
That's why he didn't get the indication, and that's why he assumed it was safe.
Although, of course, I've seen England, someone sat there.
You should know that there's a mute on the side.
Yeah, you can probably hear it from that window.
You can't, you can't, Snake is a super powerful operator,
but you cannot just take it as complete law
that because he's, Scannis is clear that it is all clear.
You know, there are counters there.
This is siege, everything has a counter.
G2 then losing the round, Twisted Minds picking up
great round from them.
Absolutely no fear in them whatsoever.
They were not rattled by the aggression.
They go two, two.
Like I said, for me, that is now a minimum standard met with that 70% attack in win rate in mind
that they're going to enjoy in the second half.
So one more round from them and I feel like the gamble of defence first might just have peered off the twisted mind.
We shall see, we shall see.
And what I will say is, you look at that last round and you go, wow, Jitzy was so bad, they lost two players for nothing.
They were trying to do what many teams would try and do off the back of attack timeout,
but do you assume that the other side, having a conversation, formulate a plan of some kind of try and find a way
Right the balance again and get themselves back to winning ladies best thing you can do hit them hard and fast
Whether you call it a rush or just someone crouch walking up a stairway somewhere or in this case running straight towards mining and hoping to get a kill
They were trying to disrupt them and if it comes off they look like absolute geniuses and say this about G2 all the time
When they do certain things they are the best team in the world or the worst team in the world
There is very rarely an in-between but they commit to else whatever it is
They agree is the go-to game plan sometimes it works sometimes it doesn't and in that round
I don't think Trix is looking for a jump out, but you never know, you never know with twisted
minds.
He does, he will not sit, he's going to smash the glass as well just to try and reduce the
audio later in the round so the opportunity is there, look at this from G2, but the impact
name will get rid of a lot of the light screen and will expose the fact that it went in stomping,
not ideal taking down Doki, does manage to shoot through him and find Jalad at least,
So that's four versus three, but they have lost the shield.
They've lost the sense.
They've lost everything that was the plan for that attack.
Again, in another round, that's a genius play by G2.
In this one, it's an absolute disaster.
More of the team killed from stomping, I think.
Otherwise, they're in at the back of the shield
and able to support Alamau.
At least they managed to convert it into a couple more.
P9 is there for the trade team,
and despite it starting out real messy,
they're back in a two versus two.
They are, but Twisted Bind's always
to be the team at the minute that have that extra 10%. We've just seen it there. Great play by G2,
they get in through the court, move through Red Stairs, get that kill into wedding, but
where's that extra 10%? It's twisted minds swinging out a double door and getting the trade,
keeping themselves in the 2v2, keeping themselves from being behind at Amanda's advantage. That's
an interesting position that is being held there. I don't think it's something G2 would expect.
And we're going to have Shaco just trying to work the wall from that Red Stairs side.
He's coming out, P9. Real opportunity to move around. He's going slower here. Don't think he gets heard.
He desperately wants to get there. They're on drone. Stomping is an absolute freebie.
He finds his man and the second beautiful movement from P9. Twisted rounds. They get the three and that is the gamble paying off.
I feel like that's the minimum they needed there from taking defence first.
first. Well, 2-4 not at the end of the world. 3-3 is good for the Gamble. 4-2 on their side.
Will be phenomenal for them. Especially after being down 2-1, I think, and for those curious,
P9 every single round is still in chat reminding Doki he's got 0 kills so far. That hasn't
stopped at all. And for all we said about the SMG earlier, Tim, he just rocks up and
got two wonderful headshots with it. He did. He shots that, Tom. A little bit tough.
Barono's ball, but gets the job done.
All right, three, two, what a recovery that has been.
I feel even if they lose this round here,
they'll still feel like the half
wasn't all that bad is still recoverable.
Again, I'm very curious to see how that second half goes.
We played it against shifters, admittedly,
the competition was different.
Their opponent was a very different team
in terms of play style and arguably quality
and not all an offensive,
any offense they're meant to shifters.
Just the G2 has said,
I'm going to play you guys here at this tournament.
Do I think they can walk away with five rounds there?
No, but can they get away with maybe three to see themselves over the line?
Absolutely.
Cat can be brought along by P9 in this round.
Operator, we haven't seen an awful lot after Spike being in the Cat meta.
And I think his thorn is just so effective along with the Eller at slowing teams down.
I'm sure a good way of slowing teams down is by killing them with explosives.
That also works pretty damn well too.
And the thing I always say about a Cat Kennage,
I'm not sure whether there's one trap inside the map,
but you've got to look out for the other four.
And finding out where they are, so you aren't late round,
wandering into those lasers and getting yourself blown up is quite important so keep an eye on where
those get set up. Right now he's drone hunting. Maybe he's hurt. It's one of those where maybe he's
just heard it driving around and he thinks he's on it somewhere. But the thing is drones are
particularly important to the cap cam. The last thing he wants is to be watched putting those
traps down because it means that they don't have to go and find them. G2 will just know exactly where
they are. That's not ideal. We'll have to pick that up and destroy it anyway. It's five seconds but
put nothing on the board. Yeah.
There's nothing to worry to get yourself beaten up about.
Now, we've got a lot of utility in the form of the capitol.
You've already heard one of the fires coming out there.
Onto Pixel to help them try and get control
into Ward's piano.
There's no one tucked in that corner though, so for G2,
I guess you could say mission accomplished,
even if the fireball wasn't required or essential
to get that one done.
Otherwise, the larger you sat inside a cocktail,
you've got one inside of storage.
It's a Charmin naturally who's tucked in tight,
right in the center of the map, and is waiting for G2 to press.
That's got some balls on him. And so is guards here stepping out.
You need that carbine ripping away but doesn't quite find the kill on towards Alamow, but it's just a reminder.
You're not safe even on the windows.
Yeah, G2 not really getting moving yet, but it's going to be Shaco who tries to hit the accelerator.
He's moving him through cigar at the minute and that's going to put the pressure on from the other side as we continue to see this fight from window as the utility is getting dunked in.
Can guards continue to survive? That's the question.
ADS is doing him well, it's Doki who manages to waddle through the middle of sight and find that opening kill
He's backed up by Shiko but a shot led pro manages to find him Doki from zero kills to two in a heartbeat
And that is gonna be G2 taking control of the top floor
Yeah, much better from Doki there. A capitalizing as well at the back of Shiko, trade play, never a bad thing
Yes Shiko died
But if your teammate is there to secure a kill in the seconds after when your opponent is on bullets or has to reload
wonderful. He gets another team. Maybe I'll start stepping forward here to make it all
fine if he carries on. Still two more to choose with Ojalad and P9. Uncared down here on the
second floor wall G2. We've got full top floor control and about 40 seconds to work with.
Tries to take the drop there. I think he was getting a little bit overconfident with those
kills he braked up. P9 does manage to find Inbenja onto Ojalad means that P9 now in a 1v3
three tick and a little bit of chip damage 1v2 as he predicts the movement and
Benja finds the shot and he's got the pings he's got the intel. Does he know the
spot? Does he know the spot? I'm not 100% sure that he does punch it out anyway
now it gets swung on to surely off towards his right hand side can't find
out of the man this is a big recovery effort for P9 really thought he'd be
able to catch the fusel flower plants are going down but no Alamo gets what he
needs G2 keep it at 3-3 just as tight as we expected going into the half then 3-3 even spoils
I'm not sure what you're saying bro.
That's a stress move.
I feel like mine is stressful.
It's even in the back of the cluster.
What you mean?
No, no, no, no, we said MontiBB.
You think so?
Listen, this is my theory.
We have so much time to talk.
Every band MontiBB, they can't play the BB and SEGA to Nades, KDIS.
I like this.
But they can do the rabid blitz repellent stage to push pixel Shaikouin's act need to be more ready for that
The bakery director stronger the VIP OPK with the blitz is stronger. We haven't practiced against those things
Are you sure because kitchen thought with shield open I like to see for and basically with a warden
You can play the other way.
At the back, yeah, at the back, yeah, I can.
I can play it. It's just not as strong, but I can play it.
Yeah, it's good.
Yeah, it's good. You can certainly denies the more direct attacks.
Cades.
And the last thing, guys, remember they are the two.
If they're going to play Kitchen,
of course, probably have a Valkyrie Cam
for a mid-late round, you know.
round you know let's try to put some good drones in preface some something
like in second floor or in the third floor stair and we see if they are hard
roaming a bit or not if they they roaming a bit we can bring the okabit we can
try to kill this guy and we can have the control of the Valkyrie cameras if they
hard throat turtle just bring a kill and we deal with the camera
You can play with me, I'll be back.
Do you want me to play with you?
I'll play with you, I'll be back.
Dan, Samira Salis?
Yes?
Dan, Samira Salis.
Salis, yes Salis.
I'm not sure if he's at the IGL, but still wanted to step in there with ideas and say no, we should ban this because I can do that.
It does enable this over there, but that's okay, I'm willing to take that.
And so sure enough, that Monty and Blackbeard Man has come on through.
Okay then, let's see how G2 can do on the defence at the minute.
At the minute, it's Swisted Minds who have been able to kind of come out on top of the stats wise there.
So both of these teams have about a 50% defensive win record on Kaffir, so Swisted Minds, yep, they've just met their normal bar.
bar, but the reason they've come out on top there is because G2's normal bar for attacking
is 76% win rate, which they have fallen short of. Twisted mines at 71% now have an opportunity
to come out and get more attacks than G2 did here. Can G2 stand up on the defence in the
same way that Twisted mines did round seven? And I think we're going to have at least six
rounds left to go in this match. Oh, you reckon? I think we're going to have at least six left
I mean a map 3 OT does sound very awesome. It's that combo. It always happens. Oh, it's Nova
Sorry, Nova, you're not in the OT club. I'm afraid. Okay, this game's over in four rounds 10
I'm joking over. I'm sure we can get this one done all the way
Let's find out what happens if we got a lot of C4s that were doubling in behind including that
Mozzie set up so a lot of Intel denial on the other side
Looking to make twisted mines slightly unsure of themselves and able to get a full
slope of insight on what's happening throughout the map. I can guarantee you
Alomar is looking to be a little bit cheeky with that pulse gunner. So mining
is going to be the first site for G2. We saw this held by twisted mines back in
round four. They were successful in their defense of it. G2 were a little bit wild
in that round. That was the one where they kind of just threw themselves in
through windows and Benja went running in trusting the Solotongue radar even
though the pulse was still on top of the mute.
Jammer and G2 were punished very heavily for those mistakes.
I'm not sure Twisted Minds are necessarily going to give them the same opportunities.
That information you just saw, Alomar being fed knows where a couple of players are,
and they've already called that Hesham was coming in.
Bottom white, Hesham on towards him and Slamppin goes round, gets the kill,
and then straight back up white, he goes before the second player,
stepping in behind, which is tricks to believe and capitalise.
Shaiq onto P9 as well, it's looking great so far for G2.
They've completely shut this down all off the back of that pulse information.
Yeah, so, so solid coming out from G2.
Could be a flawless start here. Stomp and gets taken down by guards,
so it won't be, but you just know that it is a matter of time.
Okay, just straight away, back in the old chat, continues it.
Alamo is going to be the one to find the kill, though,
and that is going to be G2 taking their first defence.
I ask the question, can G2 stand upon defence as well as twisted mines did?
and it certainly looks to be the case that saw far in round 7.
That was just really straightforward and simple wasn't it?
And what I love, you see this a little bit on the attacking side,
interestingly we saw it last time on this exact map,
was when Falcons were playing it, and League of Fats was running around on the snake,
making use of the information to call to the team,
what to do, where to go, where players are, so on and so forth.
And Alomar here, as the IGL on that pulse could see,
there's a player on repel, there's one that's just coming bottom white as well,
someone just swinging him, I can't see a second player out there covering the doorway,
We know that he's exposed and stomping capitalizes beautifully and from there they followed like a deck to deck chair team great stuff from G2
Really effective defense just in mind to probably want to push that one out of their memory and save right go again
That was a car crash. We can do better than that. Yeah, that's it
Yeah, you know if you're just a man's fun like I said coming in here
You may be a little bit worried off the back of that because I said they kind of relying on that
71% attacking win rate that they've had previously
Obviously they've got the job done on defense.
Now is the time to come out and close this out.
But if they are unable to put up the same sort of numbers,
they're not gonna manage to do that.
We've got G2 on a kitchen defense.
Line up is all pretty standard.
Benja is gonna be, for me, the key component.
Tubare will be playing inside of VIP.
Almost certainly, we see him just moving himself
over in that direction.
Just admins, they better have a plan to get him moved.
And Avenger asking questions on towards the other side here, the lad was the one who was marching up for us.
A few seconds to arguably too early, and his shots coming through Avenger doesn't quite connect onto the man.
However with the wall now being opened up he gets a lovely line of sight all the way through down that corridor,
in towards the bottom of Brown which starts to restrict the movement possibilities coming out from the side of G2.
But Tim, not their gun capabilities.
Two kills to most of you who I'm sure is having an absolute field day here a single-handedly
Dismantled this bakery push. He's gonna absolutely love that. I don't know what's happened to twist
I don't know what's happened to twist
In the second half of this one, but they've certainly taken their foot off the gas
I'm gonna see them down now at two versus five a sham. This is actually smart play. There's two minutes left
He's just holding his angle. He's hoping somebody gives him an opportunity
opportunity hoping that they give him something give him a cheap kill they're
not going to talk to us at a page come on drop it in shadow please please
entertain me that will go for run away tricks G2 are coming might get one free
beyond the stairs but it looks they're now all bats away they don't want to give
them a chance to land a few nice headshots but this round looks already
over and done try as he might there's a lot to do here and I'll give it in that's
the second attack that has been an absolute car crash for the side of
Twisted Minds. Yeah really not been good for them so far has it undone this time
by a dorky double to kick things off guards and P9 both taken down very
very quickly and again Twisted Minds just unable to get themselves into the
building. Like I say this this looks nice and they're different from the team
that we saw in the first half they got a good job done they shut down what has
been historically a very good G2 attack on Cafe but they just aren't able to get
done themselves. It's like one of them. They've rolled the dice. The first six has landed by
getting that 50% first half on defense, but now that second dice is just tumbling towards a Wonders.
It's really not. It's not, of course, correct, boys. You can't afford to have another car crash
attack like the previous. Otherwise, you're going to the last quarter with a three-round deficit,
and all three sides being absolutely terrible for you in terms of attacking success.
Now, Dim, we are going to the top floor. If they're going to win any sites, you would anticipate, predict, that this would be the one they'd find some success in.
It's a bit more direct, it's a bit more to the point than the other sites. There's less that you have to shoot through.
Hattie Warrior will be wary of those potential playing downstairs, as where a soloist would be a bit of a threat.
But with that banned away, the mind aren't going to be too bothered about it.
I'm going to keep an eye on him and see exactly where he plays that one. I think he'll be maybe out towards pixel just looking to support Benja who is currently inside of piano.
Or maybe he's coming towards white stairs I guess but at the minute just going to lock himself in freezer and get on those camps feeding himself back into his team.
They're actually all around at the moment. They've got your lad moving on to the heaven rappel. They've got guards and a sharp P 9 all over on the piano side. So kind of a bit of everything going on. The question is, there's can they get into the map successfully? That's been the big failure so far.
So far, this is the thing. There's like what three players on G2 all staring down towards piano
You can see we've got Ben Jericho stumping that we saw earlier and Shiko with a C4 waiting below for just the right moments
To collect his man and also hoping to find someone I thought I should but it looks it from the window
But it's not quite looking exposed. Now we've got to get inside. Red should be in their control
Let's try to put something to say about it, of course
Yeah, mostly up onto the roof touch the lad has given up that heaven window as well
which gives Alamo a little bit more freedom.
Doki's the one in an interesting position at the minute playing right underneath that skylight.
Will be spotted out, manages to take down the Twitch drone,
but also decided, does he decide it's time to relocate?
He's actually gone back into position after taking that drone out.
Oh, this is what I mean.
Look, Shoko, I said, could try and work his way towards red and he's going for just that.
They're aware of it, though, and of course, no C4 in back pocket.
I've just noted six barbed wires they've got inside, Tim.
Really trying to stop either side, moving around, but there we go.
Benjy to full first, the thorn offline. The Dorkabay call went in from Twisted
Mines but there was no real movement on the back of it, there was no real push
to try and take any ground, yes they've got themselves an opener, a little bit
later Benjy was playing aggressively, he was kind of asking for that but G2
otherwise has still just dug into sight and I said just question and that use of
the Dorkabay call, no real movement, no real ground,
gained off the back of it and now you've got to wait for this second one to come in.
It's time for me as well, Tim, that's slowly starting to wear down.
They've got this man advantage, but that clock becomes a sixth man for the defenders.
Do they know who's back here?
They don't know, Dirk has come back here, steps out from the window,
but all the way when the matter's in, there was a player afterwards,
who's right inside of the car shop.
They've got a team that's going to go for this, and Sean to collect that 5v3.
Surely, just in mines, can't lose this one.
Time is going to be the factor here, as your ad manager's to walk up white stairs,
and I'll bet that speeds things up a bit.
Shaikou, onto P9, Shaikou, onto guards.
How many more times am I going to say his name?
That's going to be another one down tricks.
Shiko will be down himself.
Alamo is effectively 1v2 though.
This is doable for him with only 15 seconds left to go.
He's got Shiko feeding him intel as well.
He knows where they're pushing from.
He finds it and it becomes a 1v1.
There's damage taken.
Got shot by the 1v1 down and the deck of behind the gelatin has hunted him down.
It's not going to be a 6-3-5-4's the way it goes.
into that round. Maybe that's just been tempered a little bit.
And Doki was running round at Barricades,
his usual self on defense.
But it might just slow things down.
Him and Bender, I think, both got a little bit
over-aggressive there, peeks onto windows,
moving out into piano, just really being punished
by twisted mines.
So that leaves us five, four.
And we're going to have G2 move back to mining.
Oh.
Oh, he must have.
He obviously, as soon as he was going to round towards bar, and again, it's a hindsight 20-20 thing.
He thought he'd come through the bar door, was ready for that angle, didn't realise he was being pursued.
In-hot pursuit!
By Jalad with the pistol again.
He was on a rune, imagine if he turned and gave him the punch as he was running through the door.
That's great.
It would have been phenomenal.
But, no cigar.
We are instead, going down into mining and fireplace to him.
I was going here a little bit earlier on.
Alomar once again is going to jump across onto that pulse.
It was so effective last time around and unfortunately not able to capture it in there.
Shall I go?
We'll put one on the main door regardless, set any coming on through.
I think it still slipped out pretty quickly.
So Alamo's won my eyes around in the middle, keeping on that pull scanner again because
they got so much good value out of it last time around that I suspect it's going to be
more of the same.
I'm not even sure that this reminds really understood what was going on.
Maybe they just thought it was a soon-degression coming out from G2, as in fact it was very
highly informed.
I was gonna say still got that nitro ripped and ready. He's actually gonna get it out again
And this is the right time because the showm is up there now
I think he's waiting for the sound cue of maybe a claim or going down. He is indeed out
It goes but a shawm alert to the danger dips away sees his man
Opportunity there Benja really gets away with one kind of giving her shawm the shawm treatment, isn't he?
Yeah, absolute aggression C4 coming out stepping up to peek onto the window as well
does not want to let him be comfortable for even half a second.
Well, given he's got away with nothing there,
he's now going to have to resort to stepping back at least.
A little bit phone call comes on through.
Four players tagged up,
but it's probably a little bit too early for that one to him
as for the rest of Twisted Minds, no real movement is made.
P9's going to take the drop on Snake,
gets himself into top red
and can look to start aggressing down towards Sight.
I think that's going to be the angle that he looks to hold.
Just looking across the side of G2,
Nobody know on that top floor so twist the mines are able to go in and get control of that should be wished to start to use a little bit of verticality
They don't actually have too much on side and that can open up anything. It's gonna have to be more of a lateral push here
Let's wonder on where a few of these G2 players are but
Need a little bit more
Of course the source on the excellent for getting a sniff on what's going down
As well as the phone called available to July
But of course, earlier on we also saw a mute jammer get in the way.
The first time of G2, he could still yet do the same here.
The first call onto Benjam was blocked by that jammer.
So it might not be a case of, again, as we said before,
relying entirely on what you see from the intel.
Chateau manages to find the first.
That's on Tasha Shum, not ideal for twisted minds here.
Like I said, they really need to be winning this round.
Stompin' manages to pick up P9 as well.
Five versus three.
Jolad Batali, left and right, just misses.
His shots, unfortunate for him, continues to try and fight.
doesn't know where he'll be pushed from stomp and shackle another one each a
double kill for both of them five versus one it's all up to guards it's on the
subs shoulders otherwise G2 are gonna get two chances to close this out and
qualify to the final stage of the Salt Lake City Major. Come on Durkey back on
the keyboard this is normally your time to chime in your teams into five versus
one and not there you go. I knew it was coming! Well well well look who it is it
is indeed guards who more often not has find himself left alive in these 1vx situations.
10 seconds left here and this one is going to be done in 640 and that means for G2 one more round
and they will be on our live stage on Friday. How do they for a few days now?
Yeah that's the other thing you know it's that early qualification isn't it? It gives you a chance
to plan to prep to put all the work in to watch of course the other teams and see exactly who's
who's doing what, who's in form, where are they playing and where is working, where's not, I'm sure Romalio will be grateful of that time to sit, plant and prep.
So G2, 6-4, Twisted Minds just taking the opportunity at the end of that to have a quick 20 seconds as a team and have a chat, see if they can maybe get something in the pipeline that's going to help them get this next couple of rounds over the board.
You're not going to be able to
get to the top of the board,
but you really do feel G2 have
a huge advantage here. They've
been I said, twisted minds had
a good defense by going three
three and shutting down that
good G2 Cafe attack. You felt
like they've given themselves a
real platform to build from, but
G2 have just said, you know what
we can do it even better than
that and they've come in and
looked really, really solid.
dominant one because it's just a mine that still played relatively well. I'd say here we've seen them
struggle a little bit same as back on Chalet but nothing that I look at and go all these boys are
in trouble here they might not be able to make it to our main stage. I think with how they've played
so far throughout the tournament and played especially on the first map of this series
they've more than made a claim to say that they deserve to be on that live stage on Friday here
in Salt Lake City and they've still got another what two chances after this in which they do it
a best of three tomorrow and potentially a best of three on Wednesday to be here. I think there's a
very good chance that we see them there. I agree. I don't think Twisted Minds will lose too many
opportunities. They certainly not generally, you know, sort of nervous or that kind of team that's
going to miss for the big occasion. But, well G2, as we keep saying, one of the favourites coming
into the tournament, everybody's been saying it, coaches, players, supporters, everybody at home,
you know, everybody is thinking the same thing. So, to lose here, Twisted Minds is not the end
the end of the world but look there are two rounds left yet. There is nothing lost until
it is done. We know this about Siege, Twisted Minds. It's time to get it done. They've got
the sense, they've got the capitate, they've got Glasrower, they've got an absolute tonne
of utility to throw at G2 in this round. The pressure is all coming towards Bakery at the
moment. It's going to be Dorky tasked in that position to try and hold on.
I've got a Goya cast on the other side that hasn't yet been dealt with either, that's
what I thought they were going for with the potential nade bounce and sure enough it does
get tagged out taking away.
Now they're going to wait for that to burn through before they can even think about moving
on forward from here.
Last time around Doki was the one who got that absolute massacre onto the double door.
Surely you'd hope just in minds don't fall foul to the same thing twice.
That's smart from Shaiqo, they've played the Rara panel onto the wall, the Dom panel does
it's job they don't expect in there, he's walked under it before it came down.
brilliant stuff as he manages to get the order onto July.
Thinks about continuing fighting, stomping, gets P9.
We do see Shaco taking out at the same point.
God, with a kill onto Dorky,
he's gonna love that 1-3 versus 3-des.
Oh boy, it's still salable for twisted minds.
It's still got a bit of utility to play behind.
They've still got the players and the guns online.
G2, I was gonna say the one upstairs in Benjy
would have been pretty crucial,
but now that he's gone down,
they've lost that little side factor
they had to be able to bring in the round.
just Alomar and Stompin inside of sight against the three on the other side.
Then of course, got this solid something to get the scan through.
They see where those players are.
Surely the 60 seconds thing can get it done.
But oh no, Alomar gets the first and the second comes in and
Sean find this one on to Alomar for the trade.
Can Stompin clutch up big?
One, oh.
Doki's called it already.
It's a 1v1.
It's against guards.
This could go very wrong or very right.
Stompin, we know.
Stompin ability book guards, he picks him up, he silences Dorky for another round and that is going to be all 12 as a minimum, Dez.
Probably some question marks, apart from twisted minds there. Stompin just getting a little bit too comfortable, assuming the guards wasn't going to move and wanted to reposition himself on the prep window.
But as we saw, a bit too mobile and catches them off guard.
You said, Tim, you thought we might see six rounds.
We've seen six, will we see any more?
So as the minds have still got a job to do,
their fans can not get too excited yet.
I would say G2 have been the better team
in this second half on the hall,
and it came down to a 1v1 in round 11.
But they continue to fight, they continue to dig deep,
continue to show us. I love
this player from Chicago, by
the way. Yeah, the Dom panel
going on the door and just
getting underneath it quickly.
They really didn't expect him
to be in there. I think if he
wins that second fight there,
maybe that's the difference
maker for the round. But it
was well played by twisted
minds to win out that gun
fight. So heading in to around
12. We go. It all comes down
to this. We either get a win
for G2 or we get a few more
rounds of this beautiful game.
It's going to be reading that
to try to hold on to. Alrighty, and much of the same that we've seen before, that Fenrir
becoming quite a staple, and Akai not being banned away an awful lot at all by Toasted
Minds is making its return. They all make this upstairs a bit tougher to work their way through,
but we've seen what Toasted Mind a few times didn't even bother bringing along a Hibana.
They don't care about the range breach, they care much more about having the right utility
for smashing their way through the map and of course getting the close when it comes to
sharp end of things so keep on those C4s keep on on G2 being busy most importantly keep an eye on
not an ideal start for doke Hjallad takes him down and it's interesting twist of minds who have
recognized the sheer volume of electrical equipment that they're going to be facing and they've brought
along Kashom on the braver he's going to be looking for that bulletproof camera he's going to be
looking for the laser gates. He's going to be looking for all that gadgetry that he can find.
The FNATs are going to be the big target stomping, manages to level things up, and that's a big loss.
The doccabay call goes with them. I was going to say that was the big one. The fact that it's a
doccabay removed. Oh, there's other players on the side of G2 now playing more aggressively around
the map knowing that they aren't going to get a call coming through and then get jumped on by two
or three players. There is still the demos available. There are those tracks in the back pocket of P9
But even he's nearly finished off there, so a couple of shots coming his way.
But now, still standing, just in mines, looking a little bit rattles.
A little bit of go time there on the back of the DMR scan.
We see the silhouette in the distance drop.
That was Alamo, forced the way down the hatch.
And it means that top floor is all up to stomping.
He's going to drop himself as well.
So, a twist of mines.
Now have control over the top floor.
One minute, 10 seconds left to use it.
They get aggressive out towards White Stairs trying to see if they can get anything through the drone hole
They will not but P9 does manage to find Benja three versus four now G2 try to hold on
They don't want anything extra here. They want to get it done here and now track continues to come out
They are making life a real misery right now for G2 are twisted minds
C4 available for sidecars gonna say dancing around pillars
I don't think he didn't know but there was a player hovering above him C4 comes out
but doesn't find what he needs. Instead, he's the one who's found out.
Hasham brings it to a 4v2, and surely Tim, this game now only goes one way.
You really think that's going to be the case, don't you?
How am I waiting those stomping managers to get one taken down trade from Hasham?
And there it is, guards with the final kill, and we're going to overtime, Daz!
Keats will be kicking themselves.
This felt like a game that they could have had so not a long time ago.
Well, Twisted Minds have battled back through.
It looks over those last couple of rounds
like we might be asking a bit too much,
but they've got it done.
G2 on the defense, Twisted Minds on the attack.
Besides, don't really matter, Tim,
because we've seen a perfect 3-3 split G2.
Romario stepping in with attack timeout at the start of OT.
Yeah, you don't see this too often, do you?
The overtime tactical timeout.
But I think this could be really valuable.
I've spoken already about Romalio's success in tactical timeouts, so coming in now and
giving the team that intel, giving them that blueprint for the future for the rounds that
they're going to play, I think this could be really impactful for them.
This would be a case I imagine of just figuring out exactly how to approach it. There's only
three rounds that you've got to worry about. This is prime time to talk about, right, here's
what we're going to do, here's how we're going to go to this site, we're going to play this
operator, we're going to do it like this. This is the time for the very specific instructions.
The often we've seen coaches at previous events, given sometimes it can be more about the
vibes, they're calm down guys, let's take it one round at a time, we see those kind of timeouts sometimes as well, but here I think it's more specific instructions, because G2 shouldn't have let it come back to this, three of the last four rounds being won by twisted minds, G2 had every opportunity to see it over the line, and now they could yet be in a position to lose out and have to carry on fighting tomorrow.
You're certainly not to put you know the whole round on on one thing it wasn't the case back in the last round
But G2 really need to not be losing somebody in the first 15-20 seconds
You know that was really not ideal though could be in taking out so quickly leaving them in the 4v5
But more importantly here twisted minds have really got themselves some momentum over at the last couple of rounds
They're the ones that have won two on the bounce heading into overtime G2
They're going to be defending kitchen if we have a look at what happened previously
They want it back in round eight so some minds want it in round 11. So 50-50
Just like everything else in this match
Well, sadly team at round 15 can't be 50-50 it has to go one way or the other
You know, it's going to 50 I get the feeling it is
It's gonna the whole thing is gonna come down to one round
But we also assume that back in the enterprise Balkans game earlier after five one defensive halves
and then we saw Enterprise win the attack in round 13. So we could get a surprise coming out of either side.
Let's see though, what happens. Tricks taking some early shots there. Not finished off, of course,
but it's a nice reminder for himself that G2 like to play aggressive as well.
G2 have actually, they do, but they've given away the rest of the map. So there's going to be no
challenge on second or third floor here from G2. Stomping, however, manages to find one big loss
with Hasham taking away. It's the Ram, so they're going to lose a lot of their vertical capability.
in fact, all of it, they're going to be limited completely to DMRs. That is bad news to Twisted
Minds. How can they adapt? How can they overcome? What is going to be the answer?
Well, you say DMRs is really the player at this point, but I think you just don't even bother
going vertically. You try and look to go latch-fully instead. The challenge here being actually getting
inside the building has proven to be a little bit of a frustration point. You've got Benjy
is watching us towards White, Alomar is watching Restaurant and Lobby, and then of course, Doki
and Stompin are keeping an eye on what's going on in Bakery, with Shai Kodas hovering around
red stairs. So they've got really good coverage of what's going on. Should have
looking for something has a phone call available might not be a bad shot to use
it a little bit sooner rather than later here. Last round he died before he got a
chance to use any of them.
So he's just gonna hold his position but he might be challenged by Alamo in a second.
However Alamo looks around sees the man finds the kill, tricks taken down,
she'll add tries to move out, does find, oh it's a bit of a wild spray though. He
has to dip back into safety while Alamo finds another elsewhere. Five versus
two G2. Look like they're gonna be the one with two opportunities to win this one.
And we've got all the phone calls available Tim. We'd really love to see one of those coming out.
At least we need to fight onto Benji. Now there's a second off towards his right,
he's trying to cope. Feels like you might be asking a bit too much of Jalad and Gards here
to be able to win a two versus four. Shako, I don't know, both four health though.
G2 need to be cautious here. They don't want to be giving any gunfights away for fun.
Gards, he's gonna be holding a tight angle through sight. Maybe have a look, see what they give you.
Do they want to give you anything for free?
Absolutely not, guards, taken down to about 10 HP now.
And it is not looking good for twisted minds.
They continue to try to fight at distance.
Jorad even having to be very careful.
That barbed wire could have been the end of him.
It wouldn't have taken much.
He's going to re-lock it, look to push down red.
Maybe see if he can get anything going into sight.
A smart light screen there is just going to block off
and force a little bit of movement from G2.
Sharkas took himself away, beautiful finish in the right time.
I'll tell you what, this man's had some magical moves around small bakery this game.
Look at that shot, Tim.
Shaka finally finished off, but not before the damage has been done.
Stomping with the close and kill, G2 up to match, series and live stage points.
They get two opportunities as well.
And of course, if you get that advantage of winning the first overtime round,
then you get two bites at the cherry.
Twisted mines go on to the defence.
Let's have a look at what site they are going to choose. I think probably Kitchen. They won that twice.
100% win rate. The others they did lose on. Yes, it is going to be Kitchen. We see on our other screen
that they do choose to go down to that ground floor. So what did G2 do here? We just saw twisted
mines lose ram early in the round, choose to attack without verticals and it did not really go in their favour.
Will G2 take that full map control that we usually expect on Caffe? Sweep down from top
floor, use the snake to get that scanner out, move quickly and take control before opening
things up. I have a look at the line out at the minute, it may change. We've got the sledge
being brought along. I was going to say it doesn't look like they're going for verticality,
but as I say that, it looks exactly like they're going for verticality. Ram and sledge brought
it I think you probably have to because you know cast Swiss Demand's a couple of
times now throughout this tournament and we know that her charm is a nightmare
team you can't pin him down loves to be aggressive around the map and Scott
possibly in the perfect operator for it G2 know that he's gonna be somewhere
above them and the last thing you're gonna be doing is focusing on hitting
site that's someone is picking you from above making your life difficult so I
think getting in towards the map here making use of what they've brought along
to clear their way through is perfect I've actually got so much vertical utility
side. Of course, it's ledging the round like you said, Tim, but also that fuse making a return once
again. Last time round, it was there to deal with a lot of the Goyo canisters and the gadgetry
inside the site itself. I just really hope this time around we do check on drones where players
are hiding. Yeah, that's the big one for G2. I said it at the time. I've said it again. Their
Intel game wasn't always on point. We saw a number of mistakes from just being unaware of players'
location. So G2 need to make sure that they do their due diligence and make sure that they're aware of everything going on ahead of them.
Gonna have the entry coming in through reading door. I think it's gonna be Doki looking to get in through there.
But the droning will continue on that top floor. Have they spotted Hasham? That is the big one.
We will hear the call go out as Doki looks to push forward. Hasham has to drop a little bit further back.
But the fact that he's staying in this position on his belly again suggests that he hasn't yet been drawn and that Mijima could be crucial.
G2, are you walking into a big, big problem?
They know. I swear they know that he's on White Stairs. He's been here before, he's played this position, he's given them a spot of bother, I think they're just going to know.
They might not be able to see everything because of the Jammers that you can see scattered around. It was actually a lot.
I was going to say, he used the Jammer there to be able to disable the call off immediately
and then get himself laid straight back down.
The reason the bunker spot that he was in last time around before he eventually tipped
over, got himself into that back corner and there we go, that second shot probably going
to be dealt with shortly.
Yeah, so G2 have got the top two flaws in their control now, they're a little bit behind
time here.
We'd expect to see the verticality kicking off about the 1 minute 30 mark, it was 1 minute
20.
So let's just keep an eye on that timer and see how we go.
If we find ourselves in the last 5-10 seconds of the round, then that might just be coming back to bite G2.
P9 is still in position in VIP, another one to watch.
A shot just managed to find the kill on the reverse angle onto Benji.
Twisted mines holding on, hatch is going to be open, but if they want to plant in Freezer, they need to clear P9 out of VIP.
Probably a good time here to get some of those huge charges down.
Just forced the defenders to move if nothing else, clear out any final bits of utility.
Valomar think he's already thinking about this drop.
Pleased to know and pleased to report
that the Sharm is not sat in the corner of Bunkert waiting for him this time around.
The last folks have had to worry about.
Last one has come out, there is a C4 still available as a swing comes in from P9.
Does hit Doki, but thankfully Tim, the range of that shotgun, maybe not quite what it once was.
Flash goes down and allows Doki to aggress, but there's not much of a plan for dealing with VIP from G2 again.
It was just down to one man and a 50-50 gunfight, which they lost kill after kill.
It's just a classic, isn't it?
2-8 UT is fighting for a scrap on the live stage, and it takes all three maps, all 15 rounds.
It felt throughout this map like G2 typically had a lot of fun.
It's just a classic, isn't it?
2-8 UT is fighting for a scrap on the live stage, and it takes all three maps, all 15 rounds.
throughout this map, like G2 typically had the edge, but twisted mines just keep on doing what they do best.
Being a little bit crazy and keeping the other side always asking questions where the bloody hell is
an enchantment. Is Jalad going to pop off this round? Can we stop guards? There's so much to worry about.
And now we're going to set up a defense in fireplace and mine. G2 choosing that. There's
their last hope of qualifying here and now with a flawless record to the live stage.
many bars. Twisted mines may have something to say about that. I tell you what the old
chat's quietened down the last couple of rounds. I wonder why. I do wonder why. I mean one
focus started getting kills and two guards pretty much hit there as well. It's certainly
quietened down. It's getting serious. As these two have locked in laser focus towards this,
it all comes down to it. We saw Klopp house, twisted mines, one, seven, two. We saw Shali,
to answer back with a body blow 7 3 and now on cafe 7 a piece the winner and the
last stage spot to be decided over just one round what's the chances of it
coming down to a 1v1 doki versus guards oh doki guards or doki P9 who knows
who knows I'll take either we've had guards versus stomping so I'll say P9
that's what I want the money on Tim I want to see a doki P9 to close it out
All right, we've got Alamau back on that pulse. I spoke to death about it already.
This is the third time we've seen it on this map.
Used it excellently to destroy three players on the side of Twisted Minds
as they approach from the south side of the building, just like you see in P9 do now.
But I'd imagine on the other side, Twisted Minds are a little bit more wise to buy now.
They've got the in-clin. They've got the understanding about what it is that G2 are doing
to be so effective at dealing with them and won't let them get away with it again.
Stomping, tasked with holding that top floor.
He's supported by Doki who's over in bar
And he's gonna drop away very quickly actually so that's gonna leave Doki the only one now up on that top floor
Maybe an opportunity for twisted minds to get aggressive needs to be careful here
Benja steps out and nearly takes a lick of damage
Will just manage to avoid those bullets, but he knows that they're playing on the half roof
Are they aware of Shaco's position? He's done it so well so far cropping up in these little surprise positions
You know he wants a bit of it. He sees them man
Sees the gun, Tim.
And that kind of gave him away there.
A little bit too trigger-happy, I think,
and it has bit him at least a little bit.
Lesion, Mishiko, working back down Red Stairs.
Of course, able to do so much in that angle.
He assists Ben, you're inside of train.
Also able to help out inside a small bait
where he's had so many excellent plays so far in this game.
And I think, given the opportunity,
he'll pull off another wonder and absolutely blind her
inside of there.
And potentially end this with twisted mines.
We've got a couple of players dancing around that part of the map.
Sean's been holding that angle for a long while now.
See for themselves, Selma charge will be successful despite being electrified.
So once you get it on the surface next to it, it will be fine.
That's going to open the hatch up above Benja.
Going to force him to just be a little bit more cautious in his movement here.
He's in the train car at the minute.
Oh, he's going to continue to hold his position.
Solo.
One HP may yet prove to be enough.
P9 working his way down just above him, but it's stomping to full first.
This is not looking good to him.
You've got a stomping down, you've got a shackle, all health, you're going to chase him down.
Oh, two!
Find the kill, five versus three, this could be a huge moment for Twisted Minds.
They could be heading through to the next phase of the Salt Lake City Major.
The Goo Minds are still doing their job, Des, they're still frustrating, they're still slowing down.
But with 30 seconds left to go, Benja manages to find one onto her shawm.
This is far from done, there could be another twist in a tale full of twists.
This battle over red stairs is absolutely huge.
He's just going to say tricks, he's coming down to join from above,
and he's the one who's found Benja.
Four versus two, who's going to be the hero?
Alomar with the pistol for one, Doki now finished off.
Alomar's got a fine four in the round,
otherwise his twisted mind's going on through.
What a shot, guess where did your lad diffuse now going down?
C4 in back pocket, but it's up on the table, Tim.
I don't think he'll quite find this man.
No, he will not.
Alomar's got to win a 1v2 post-plan,
And I don't quite think Tim has got enough time to do it.
There's such a good effort of that post play underneath predicting the drop from the hatch.
Almost found the C4 in the right position but couldn't do it.
He's on the pistol, he's sticking, he's committed, he sees the man but he's cut down
and it's got to finish it off.
Twisted mines are our first team who qualified to the next phase of the Salt Lake City Major.
What a game of attrition that was.
was they dug deep and they found the win in round 15 of map 3.
Can I remind everyone of one very important fact?
I'm just going to watch this play out.
You ever seen them videos of like two dogs on the side of a gate that are like, ahhh!
And then the gate opens and they don't just go dead silent.
That was his farm, just there.
Well that was a wonderful reminder of what more you can see between these two.
No doubt, we'll see it much more during stage one, we'll see it plenty more in the future.
Well that has been a fantastic game to remind you again Tim, they're playing with a sub.
God has been phenomenal, the whole team has!
We'll go to a break when we come back, but they're going chaps about that long.
It is Twisted Minds a 3 map thriller and they beat G2 in overtime.
Hajom, you ran out of the room right out of the victory.
You were screaming down the hall.
Adam, Adam, tell me about that moment as you were just sprinting across the hall.
Because he talks a lot on social media, so I just say that a little bit more.
And he talks because of the Bing and blah blah blah and like this.
But we see now, when we have good Bing like them, they can't beat us.
And you're doing it with a sub, right? Dove couldn't make it.
You have guards here instead. How's the team chemistry? How are things going, Trix?
I mean, personally, I think guards can still fit with us well,
well because before the email we were playing with Garza for the science
secure so he didn't perfectly honestly it didn't we didn't we quickly adapt it to
it amazing well you guys are on your way to the main stage already just like that
flawless so far through SLC we'll see them on the main stage go ahead yeah and
don't try to business off because when you do that it's not good for you and
I think Shaku's watch he tried to play Ayana Finca bro he can't help his teammate
I don't know what you're saying.
You know what? We'll leave it at that.
Back to you guys.
Has Sean becoming another villain in the scene?
I'll take it, I'll take it.
But as you've heard at the end,
looking at the zero ping environment,
all things being equal, G2R has.
By one round?
It was by one round, it was a very close affair.
But it was a great performance.
It was a great game, it was a great performance from both teams.
It wasn't about anybody losing anything.
teams coming out and winning
rounds. Twisted Binds have
earned their place. Moving on
to the next phase. Who would
have thought that you know, I
don't think many people will
have that on their predictions
that twisted minds would have
been the first to qualify. You
know, a huge performance from
them, and they should be very,
very proud of what they've
achieved. Totally and due to
themselves, they're going to
kind of pick themselves up and
go again on this one. But
that's about that series. We've
got another banger coming up
for you very, very soon phase
coming up against wild card.
What a series that's going to
in case you're curious on what maps we're stepping into,
it's Shelly, Consular and Fortress.
Big maps there, Tim.
I've seen FaZe on Fortress.
They're pretty formidable.
Yeah, it's going to be, it's going to be tears.
I think Wildcard are going to have their work out
for them on that, that group of maps if I'm not mistaken.
Put any team name in the place of Wildcard against FaZe
and they've got their work out for them.
Never going to be an easy one,
but we'll let your casters for that series,
talk to you more about it after a break.
We're done for the day, Tim.
And watch this one with you guys.
So catch you very soon, back in just a few minutes.
Well, I do not envy us, Ali, needing to follow up that banger we just had between G2 and
Twisted Minds, Twisted Minds is barely taking it to one, eight, seven on the final map.
Yet I somehow think this series maybe won't match it, but I think it can come close.
It should do, shouldn't it really? We've got some juggernauts of the scene ahead of us right now.
We've got FaZe, we have got Wildcard, who let's be honest, just seem to keep coming alive at these international events.
I mean, FaZe 2 time world champions, they just don't really need much of an introduction at this point.
I mean, FaZe don't really come alive at the international events, they just kind of clock in, clock out.
Even if they struggle in the domestic league, they still find a way to show.
We have one to show the maps one more time though, because there's a lot to talk about here,
mainly in that both of these teams getting very high preference maps, but also,
Wildcard have let, not just a good map for FaZe, they have let FaZe's best map slip through the band FaZe.
10 and 2 is the current record that FaZe hold on Chalet.
one of those losses came inside of kickoff.
Now that's all in the last six month span as well.
So contextualized that, there hasn't been tons and tons
of siege played for all teams inside of the past six months.
It just so happens that phase of kind of being at everything
that's important throughout that, mainly SI.
And that second loss that you mentioned
in the past six months, was six months ago,
was at like the absolute top of that range.
So this is phases absolute best map,
Something they brought into the pool leading up into Boston and over the past year has not only become one of their best maps
What are the most banned maps against them on the other side wild card for consulate?
They played this once in the past six months
I'm pretty sure all the way back against m80 in Munich and it was a great victory
It was a 7-2 victory, but it's only one play in past six months
We have shell a coming right up though because I
Just need to get into this to be honest with you tend to two record wild cards confidence letting this through
whatever they have prepped, whatever they have in store,
they've got to live up to some lofty expectations
that they're letting that kind of confidence through.
50-50, almost on the social vote as well.
That's pretty impressive.
I mean, I don't know that everyone knows
that this is a 10-2 map for Faze.
Maybe we should spread the word on that just a little bit more.
Obviously, the flip side of that is,
Faze have played it a lot of times.
So there is a hell of a lot of tape out there on them
for this specific map,
And there are some very key ways and some serious player patterns that they've started to develop because there's been a lot of
Exposure on Chalet at this point
So if Wildcard have done the homework they could see themselves with a couple of nice little counterplays here that being said
We do often see teams go on and have
Incredible runs across maps over good periods of time and there's not really too much that people can do about it
And a great example is FaZe back when it was in the pool Oregon was their best map
And I mean, what are you really gonna do like you can ban Oregon against them?
But it's also Oregon pretty much everyone is gonna think they feel comfortable on that map and phase at one point
I think I'm like a 15 and 2 record on it
But this is what I was curious about because you talk about player tendencies phase actually don't have a lot of clear
Preferences on this map. They like to play the shield. They like to play the disruption ops
But aside from one funny player preference that I'll mention later
The only other one is cyber likes to play two info ops. He likes to play demos, but he's most picked up
I'll be at just by one is the solid snake and that's what I was curious for wild card one to leave cyber in possession of the
Salaton scanner and I just think the answer to that question has to be no
No, good to be removed straight away along with that Monty
We of course know that phase is a team that is very capable of playing on those shields
And in this instance a wild card don't want anything to do with it
Mirrored and a K ban to round out the other side
Wildcard starting off on the defensive. They're going to be taking us downstairs into Barton Games.
They're going to have a fairly hefty extension up onto that top floor as well, even operating it as far away as Master Bedrink.
I have to thank KDS because I do get to talk about the other funny player tendency on this map.
In the past six months, KDS has played now 41 rounds of Striker by far and away higher than literally any other operator picked on this map
from a player from FaZe on attack or defense. A third of the rounds FaZe have played in total on
both attack and defense. KDS has played Striker. You're obviously never going to ban Striker because
why would you? This is something funny though. This is a comfort op for KDS on this map. In
playing positions like this, FaZe have mastered the exterior angles on this map. They know how to
play these windows. They know how to use it to facilitate that legendary component of FaZe.
The way this four to five man unit, depending on what cyber is up to, can play off each other
and can zone out and zero out players and map control when they decide to.
And they're going to get himself onto that solar repel. He's going to be greeted with a couple of castle barricades.
That's going to make getting in maybe a little bit easier. He's certainly going to have a bit more confidence to put those Xcarus pellets out there,
especially when Cyber is going to be walking up those solar stairs as well.
Only really the rotation to start to deal with, and they've already got a very good idea as to where Spike is going to be playing.
Just tucked in behind that office desk at the moment,
he's going to be a real target right now for this extension.
And it's bold of Wildcard because if you look at the time,
they're already doing a good job to waste a lot of this going into the map
because, don't forget, this is a bar and games defense,
and they're still holding quite deep on this top floor.
Very deep on this top floor though.
Two players looking to try and deal with KDS on this window,
Baby Shark peeking out from behind Blackwall,
another player sticking their head out beyond Ivy.
It's Kansan the first to fall though,
This KDS is ready for an easy pre-fire for Cyber.
This extension, not being made quick work of necessarily,
but when FaZe decide to kick things into gear,
Wildcard get the message pretty fast, handy.
Ooh, taking a lot of damage, but both KDS and Souls getting in on the action.
Now to 1v5, you might have banned the Snake without Deathmark Tracker,
the nemesis of anybody in a 1vX.
Now Bae's been spotted inside of Library.
This intel on the Deimos is positioned cold comfort for Azami at the moment.
And that'll be the end of that. KDS, comfortable as he gets that 3K and FaZe get their first on Shallay.
Not at all complicated that there. Just take a little bit of a bait and switch.
Cybercontract, KDS can swing, and the final kill can come in.
Almost a flawless round to kick things off there for FaZe.
Not really too bothered about that hefty extension.
And Wildcard, doing a lot to try and waste a good portion of time there.
And they've done a great job, but the problem was they didn't have anywhere to fall back on to.
As soon as you lose control of Solar, as soon as you start to lose control of Master Bedroom,
Office becomes very restricted, especially when it's fully reinforced and you've got someone on
piano window. It was this position here from KDS that got a lot of work done. You're able to get
two kills from outside to in there and pick up that final frag. As soon as you start to cut the
map off in that sort of a way and you've no way of getting out of there, you know as a defender,
you've probably spent a bit too much time on the roam.
He's got a KDS a lot of credit. I mean, a lot of players I think would struggle in that position,
the baby shark in front, inside a piano, and then players peeking him from Ivy,
and the fact that he gets two from that position and doesn't die survives to the end of the round.
That's crazy. I think Wildcard, to an extent in that spot, had a good idea,
because, I mean, it's just one guy on a balcony. How hard can it be? And Faze played this map 12
times in the past six months and won 10 of them. KDS kind of knows what to do in positions like this.
Wasting time, I think, is the right idea against Faze. To talk about one of their only losses,
8-6 to Fluxo W7M inside a kickoff, it's one thing they did but a strategy they
employed quite heavily was Cade-Tuber out in that kind of denial rather than the
Castle Barricades. The Cade obviously being banned, Wildcard deciding to try it
out with the extension and not having the same success that we saw inside of
kickoff in SAO. Move into the second round, seems Wildcard is kind of
abandoning the Castle ID entirely. Yeah they're not looking to try and set up in
that sort of a way because I think FaZe took advantage of a lot of the space
that those castles actually generate. Sometimes they can work against you in that instance.
Baze and Sege are going to switch onto the Azami and it's just going to give a little bit more
flexibility in what they're trying to do and how they're trying to change these sights up a little
bit. The team there just disabling a mozzie pest. Hopefully he's got another drone in his back
pocket that he's able to roll with, but for the meantime hot and cold. He doesn't waste any time
and immediately jumps onto that stolen drone and can start to gather quite a bit of information.
He now knows that there's somebody outside on the balcony, knows there's a drone coming up main
and he can feed this over to Bay a little bit, Bay being on those library stairs at the moment.
That's where a lot of that T. Vavara KB utility has been set up at the minute,
and he's in a prime position for a little bit of a lurk play right now.
A good position for a lurk, but also Wildcard generally in a good position to hold fast on this defense.
Side were taking a swing in from Mezzanine, but regret that one as he's sent to the camps as the opening pick, or the opening def.
Now the Blackbeard going in for a bit of a backstab, KDS in turn shot from behind.
Maybe Sharkton's sitting behind the shield the whole time, and I think FaZe might have underestimated that position a little bit.
Giving a lot of 1v1s to Wildcard at the moment.
Still FaZe, they can win them.
They've got the gun skill to match Wildcard.
These international upstarts in the past year.
And Vitteking will prove that again.
He's made his way into the site.
FaZe have tried to segment this defense and basically cut off the realm from one of the site doors, but Vitteking's struggling to find this engagement on Solar, but he's buying time.
time. Sol is now hopping in right as one player hops out of bathroom. I think
Kansan trying to catch somebody and in the process the rest of FaZe have
hollowed out the site, made a nice comfortable home inside of Office and
it's another 1vx early on for wildcard. Maybe he could clip handy. Well, head
shot is a bit more than a clip but that'll get the job done anyway. Kansan's
been so good in these clutches ever since he's moved to wildcard years and
years ago. Always the top rated player. Might not have to pick up as much weight
as he's had to in the past, but 1v3 against the two-time world champs is always going to be a difficult job to accomplish.
Two rounds in a row for FaZe, and their attacks are looking just as good as ever.
And they're dealing with everything that Wildcard are throwing at them right now as well.
Wildcard, no slouches on these defensive setups.
I really like what they're trying to achieve there.
They've got some brilliant ideas of where they want to try and hold.
We had Bay playing on those library stairs, nice little Lazzami fortress for him,
was in the perfect spot for a little bit of a flank play, and got away with it.
Let's be honest. He was the one that got the opening pick there over onto cyber and really opened up the round
But it's the response from phase. It's the lack of overreaction
We saw a brilliant angle being held by hot and cold
He was on snow balcony looking through the single door all the way to the top of those main stairs past fireplace
And he was able to put handy down to one HP, but handy. What's he do doesn't overreact doesn't over commit
Waits for KDS to back him up waits for the rest of the team to get into a position and in that sort of position
2 vs 3, plant, 1 vs 3, it's always going to be a win condition that FaZe are going to play to there.
Something this team has favored for a long time, really making use of the structure and the coordination that they have become legendary for at this point.
It's got them two rounds so far, no look to continue.
Monty might be banned and Snake as well, two of the most important operators for Vita King and Cyber respectively.
This team has also developed the shield to the past couple of years and while Handy might like to take out the Blitz,
In this case, it'll be KDS bringing out the Blackbeard, wild card moving down to Kitchen
and Dining.
Things like FaZe might decide to go for a clear, maybe secure some of that library control.
It seems like a lot of players have spawned over towards Frontside and no clear immediate
take obvious from the spawn points.
I'm intrigued to see where they go though, as a lot of the same operators from the previous
round carrying over into this one, particularly when it comes to that Azami in the Valkyrie.
Highly important operators that I have to imagine Bay and Kansom will continue to play
of the course of this half.
Trace, you've got a nice pool of operators haven't they that you choose to bring for
these shalei attacks.
Twitch is going to be a big part of this, Solz is already moving through on that shock
drone.
There's going to be so much for him to try and search out this round.
He's got the razor blooms, he's of course got the valkyrie cameras, there's a lot that's
going to be able to be dealt with through that shock drone and it's all going to be guided
by cyber.
Kind of surprised to not see him play the Deimos but it might be one of those things
where they want to try and slip it in through the next round of bands and almost make wildcard
forgets about it a little bit and just prioritise something a little bit different, but Cyber
himself is getting a lot of value out of this IQ scanner at the moment. We're going to know
that it's going to be a bandit, of course, Cade is bound, so any electrification is always
going to be a big giveaway, but that should assist them in opening up this wall just a
little bit, and then they can start to transition onto that first floor attack, which is where
we're going to be focusing a lot of our attention in that kitchen and dining area, but it always
requires a clear of this top floor.
It does, and this is where, whoo, I was going to say, Wildcard need to be careful. If they
They can play these trades, play off each other, they might have a lot of success, they will in the first engagement,
Bay somehow dodges the second aid, and now in the one that you want with the Blackbeard, that's a difficult one to win, never mind!
Bay turns the tables on KDS, I have no idea how he survived in this position.
All three kills for Wildcard come from Bay back against the wall, winning gunfight after gunfight.
Now, Souls and Vittacang with one minute to come up with a solution.
That top floor clear has not gone to plan at all.
There's a bit too much space between KDS and Bay there when he was trying to beat him down with the shield.
And it's just given too much of a window of opportunity.
Souls, Vittacan, you can start to try and take this top floor control.
But don't forget the sights downstairs.
These players can now drop off. Wildcard can say, you know what, there's 35 seconds.
I've got no problem dropping off this, but it looks like Bay is in it for the long run.
and why not? He's on for an ace right now and he's only got souls left to find.
Mine as well at this point. Just give him it.
Hot and cold and Baby Shark eager for it though. Getting the information as Hot and Cold swings around.
Bay lands it. What do you even say at that point?
Masterful work inside of Piano dodging the Blackbeard,
getting Cyber and getting all five by the end of it.
Bay's made a Teflon. He dodged two nades. He's managed to survive after a Blackbeard's
punched him down to the floor and a lot of it comes after a
mistimed push really from FaZe which isn't something, it's not
sentence really that rolls off the tongue isn't mistimed pushed
by FaZe. It doesn't feel very natural does it? If you rewatch
that and you look at the replay, you can see Cyber just gets a
little bit too overheated. He's peeking Ivy door before the
Nades have gone in, before the players been made by the
Blackbeard in terms of hopping in through single window in
Piano side gets taken out first in a one versus one the keyboard arcade works perfectly for Bay and from there
You can just go from strength to strength
He's just about lining them up and knocking them down as phase desperately tried to scramble to deal with that power position
Unable to do so and it's gonna credit wild card with their first round here
They're actually gonna take us downstairs to basement. They're giving us a full rotation here every site on shall it all sites
It's definitely playable, but not always all seen.
Get a little bit of a replay here of just how Bay was able to dismantle some of those players.
All fairly common positions that he's getting piqued from, and he's just hitting shots, he's just better in the moment.
That's how you need to be. When the moment arrives, you just gotta show up and take it.
A lot coming down to that brief bit of mistiming between Cyber and the NA, it's gonna be completely different round.
But, those things happen sometimes.
And Phaser's still up 2-1 over Wildcard.
Now going down to the basement, you have to roam a little bit on the site.
It is just a necessity.
There's not enough room, especially when you open an exterior wall
and Garage has just become unplayable.
They currently ratting inside of Library.
7 and 2 right now, and a good way to get that 8 for B to be mistroned
and somebody just hops inside of Library.
Phaser's human, and they can't do it.
Oh, Spiker's also ratting inside of Library.
That's a different kind of rat though, isn't it? It's a smoke rat.
Kind of won that utility for a little bit later on. We know FaZe are no strangers to getting the plant down and playing that objective.
KDS, he has the ping. He's got everything that he needs. It still goes out.
Wow, this is as easy as that. Some thorough drone work from FaZe, netting them an opening pick.
Is everybody on the defense routing right now? Baby Shark is outside and we have three people prone behind cabinets.
On Chalet, whatever plan Wildcard have, does not seem to be working out so far.
Kansan goes down and the Baby Shark does make it inside the building.
Now Wildcard probably need to think about retreating as
Bayes run that top floor really quick and have not faced any obstacles whatsoever.
Bayes still holding on. He's not being tracked by the Deimos.
You can see Spike who had come up to support him a little bit on those library stairs.
In a 3D5, you kind of have to play for a pick a little bit.
So it is understandable why Bayes stays here, but it's always just a risky position.
It's inherent to the situation. KDS now moving down the stairs does not have the tube are available to be tracked
Z ping on day
Gotta be careful of this pinch set up two players on each side of him
Just quickly sprints down the stairs and pushes it as close as possible before retreating
I think they makes the right play there
It was very much like look at me look at me from baby shark and spikeers
They were rotating down they made sure they were tap firing the guns
They made sure that they were known and I think they were trying to get away with leaving Bay upstairs
He was droned. He was found out. However, it might be very yellow pink. They knew where he was and now he's been dealt with
That's a disgusting angle from cyber from the main stairs through one of the ramps through the whole drones
But he's already made
Choose to send another one out there as well and really continue to rip open this site phase on in a bad position right now
They've had three kills on this opening and all they've got to do is convert this in the final 50 seconds
Which fairly straightforward right now?
There's a lot for spiky and baby sharks do but baby sharks gonna start and he does take down the
Capitao with full utility in pocket. So probably the most important operator they could have taken down in that position
There's just still four of them KDS still has a deathmark tracker though
It's got a recharge souls has some flashbangs and some air jabs a lot of secondary utility
Spike are going for a quick swing, but vidikings ready for that possibility
It's an understandable move in spike position, but vidikings can predict it nice spray nice transfer by baby shark
But phase we're always going to win that round at a 5v2 and even at a 5v3 it seemed inevitable move on out three to one
They just needed to work through the numbers there, didn't they, a little bit?
It felt like a little bit of a lost round.
We really don't see that many basement defenses attempted by teams at this level.
And I was quite surprised to see Wildcard try and drag it out.
And even more surprised with the fashion in which they played it,
because they just tried to wrap, they just tried to take advantage of
hoping that Faze had a lack of information.
This Faze was talking about. They're very thorough.
They check the boxes, they dot the i's, they cross the t's.
Tactical timeout now for Wildcard. Lagones won in his moment.
Just try and bring a little bit more stability back to these defensive rounds
You got two at this point
I mean attacking side on shell a can be very good
But you need every round you can get your hands on against phase right now you let this map through for a reason
You had a feeling you're probably gonna go to the defense given how shelly kind of goes
It's not like consulate where you know for a fact every single time if you pick consulate the other team is gonna pick defense
But you're gonna be reasonably confident that if you pick this map that Phaser
probably gonna pick the attacking side. So you anticipated this going in, you need
more than three one right now. You don't have to be winning but something's got to
turn around quick. You still got a chance at a tie half. If we see things come
through we'll have to see something better now. I don't think we'll see three
players ratting on the top floor like we did last time, especially now as
basement likely not be played for the rest of this half. It's gonna be a lot more of the
standard setups we saw from Wildcourt at the beginning. Master bedroom and office
in particular. All things considered while the Izami has been banned and wants to see
the Valkyrie drop away, will be a new look. Pretty much a new look.
Some small changes, but I've got Opsen to get rid of that Blackbeard. Just kind of free
the way a little bit for Cyber and some of his information gathering Opsen. He's going
to make that change off the IQ, over onto the Belkabeat to try and facilitate. That pinches
it away from handy as well. Blackbeard's band, what's another good shield alternative?
Not many people would say the Osa, but handy is going to be playing the Osa.
Osa always speaks to, uh, oh, a little bit of a cheesy get the plant down some
earlier question being shown there and even Cyber getting chucked down a little bit
on his approach into the building. This mozzie is actually serving quite well as well. We've
seen it flex around between a couple of different players on wildcard, but it's having the desired
effect it's slowing down the drone work even if it isn't always capturing Jones
the same way that we've seen it done previously. I also think if you can keep
a mazzy drone alive until the late round, phaser or teamwork if you let them get
set up there's a good chance they're gonna win but if you can get good
information and enable some kind of flank right as they commit just like every
other team in the game if you land a kill they're going to get pretty majorly
disruptive and so I think that's a generally just a good intel off that
could really enable wildcard to retake in the late round depending on the kind
your own spiker has available. I really like the ROU projector that KDS has just sent out.
He hasn't activated it yet, but it's going to be blocking off the Ivy single and that
piano single window, which is of course in the attempt to disrupt a little bit of the
vision, so it's going to affect onto what's going on in bathroom as well, depending on
which side of that ROU projector you're going to be on. Especially with the fact that the
OS is being brought and that nothing's really happened yet this round, it really feels as
phase are just gently setting up for something right now.
We've got a bit of pressure being applied toward the bottom of trophy.
Cyber gonna be downstairs as well, maybe going on one of his signature solo plays.
We often kind of call this phase team as four players plus cyber because they do operate very independently when required.
The call goes out.
Gotty curious, are they gonna move in? And it seems like they will.
Handy repels in, shield and hand, souls. Doesn't really trade them out as Handy doesn't die.
And now in a precarious position, the Fuser and Osa stuck inside,
likely necessitate souls using the rest of his beast, just to enable a safe repel.
As he goes for the res, anybody down below? Yes, Spiker, in fact.
But Vitaking's ready for a great coverage by FaZe,
enabling him to pick his team back up, go to Flick by Cyber as well.
His team is firing all cylinders at the moment.
But they, 9-3 right now, the main one showing up for wild part of these defenses.
That's all he's gonna get.
Another 3d1 that they seem primed to convert cyber low HP some information of a player inside a bathroom on cold
What was best showing this tournament was on shall a won't get anything in the 1dx phase four rounds on attack
Don't seem like they're stopping anytime soon
I don't really feel like we ever got to see the full conclusion of that strategy or that plan and what why the OSU was
Brought and where the plant was going down. It was good to go down inside a master
I think that that was the the general gist of it
but it didn't really fully come to fruition that didn't stop face from
winning the round however. So I was very busy downstairs making sure that a lot of
those kills were getting cleaned up as they went. KDS sat in Nani with his
aura you project to keep him nice and safe just solely watching onto that
bathroom. He was just watching onto bathroom window that's all his task
was that round. You know he did a great job he just had to rotate and move a
little bit when things went slightly south a little bit later on. If we enter
that now round number six, FaZe, whichever way you cut it,
have a commanding lead here on the attacks of Shalei.
And with the record that they had going into it,
is it too much to say that we're surprised?
No, not really.
I mean, going back to where we talked about the beginning
when it comes to like player tendencies,
we had some, Bitter King on Monty, Cyber on Snake,
which let's be honest,
I'll have to go looking in the stats a bit.
There's a few maps you could say that about.
There are really no team tendencies
for FaZe on this map.
They play shield attacks and win them pretty often.
They play kind of disruption style attacks with the yings and rims, and win them pretty often. Intel Ops is the same story.
They're a very flexible team in general, it's going to be explained.
But this being their best map, they have played a wide variety of styles in the past six months,
and even if you ban the Monty, the Blackbeard, and the Snake, they use so many tools on this map.
They are such a well-rounded attacking team on this map, and it's very difficult often to find the right solution against them.
You could even say they've played a wild variety of attacks just on this very map.
Yeah.
Because no two rounds have been the same, there's been very different and separate wing conditions.
We've seen plants going down as being the main focus, we've seen pushes for kills.
It really has been whatever has been most appropriate at that time.
Wildcard and Reminder, they have used their tactical timeouts as well.
They've only got themselves to go toward, especially when they change half.
Still a chance for them here to come away with something.
We've got Baby Shark, he's gonna be tucked in to the back of Bar Stock there.
This position is going to be known. He's got some nice little mud holes to work with and can just sort of flick and flop between the two.
I don't want to take that engagement just yet though, especially against Cyber.
Baby Shark, oh, I was going to say he's had a killer tournament, but his support day, that player going down, you know, FaZe are thinking about a pinch and bar.
I mean, they might just hit the side at this point. Baby Shark, low HP, handy winning that 1v1, can now creep up the stairs.
up the stairs. He's got three players ready to take down Baby Shark if they can just push in.
Handy will fall. Hot and cold trying to support his teammate as best he can. In the process,
Hanson's also gone down. He's got this round. Mike just end on the bar game side as Wildcard
investing a lot of resources to keep Baby Shark alive. Knowing Thaze will focus on him,
the KDS finds him through the stock wall. Only full HP player for Wildcard out of the two remaining.
Hot and cold, creeping down the staircase as we're in that difficult position that defenders often find themselves in.
You gotta push for a kill, but if you die, it's just cans and left.
And FaZe have got this infuriating tactic.
They'll get themselves into this position, but there'll be a minute left on the clock, and they'll just entirely disengage.
They'll wait for you to make the mistake.
Hot and cold didn't know which way to turn there, and it's no surprise to see him cleaned up.
We knew exactly where the last player was. They'd not move to the entirety of the round,
and that's gonna get cleaned up there by KDS. At the halfway point, I'm sure there's gonna be some pretty stern words,
particularly in the wild card camp, about how those first six rounds have gone.
I don't know if you can try this in some cases, but now I'm focused on attacks, focusing on step by step, remembering to bait ways or doing direct bombsites, so we have all the time in the world to work around, cook them, open the walls, and of course, remember, like, doing the match, of course, played two rounds, like, we won, but it was not that good, if you need to play a little faster pace, do what you do, like, remember to understand what is the truth about this map, right?
Yeah
Remember the camp body is a lot to if we find cyber it's like the guy who'll be outside the puzzle on videos
Well, I like that I'm about to say small note at the end but very important
It's we were mentioned this early in the DZ game
Even if you know things even if they seem like truisms it's just helpful to say it every now and then and that's one of them
Remember if we find cyber that's the one that's the one what one piece of the puzzle or whatever it was
It's a good note by spiker it might it might be obvious
But sometimes need to remind yourself at moments like this
And if we think that we that cyber plays kind of alone and a little bit solo on the attack wait
See him on the defense because he is just out there nine times out of ten of course after I've said that
I'm sure this will be the one game where he plays linked up with the rest of the team
Somebody's hand so that it we're about to see a crazy six round wildcard come back with cyber playing six rounds of smoke
sit in his lock in himself next to viking for the entire thing. They give it cyber sight set up at
last until two minutes 30. Somehow I don't think that that will be the case. Double shields band out
by phase. And the response. Speaking of smoke. You spoke in the smoke plan into existence there.
You didn't mention it, but there's army and smoke both removed by wildcard. So maybe in the
attempt to try and buy themselves a little bit of time later on, but Smoke, fantastic operator,
real no complaints about it, but leaves quite a lot of available, a lot on the table.
True, it is VitaKing's most played up on this map as well, again does not come close to KDS's 40
rounds on Striker going into this, but solo 25, that is pretty respectable, but also this is VitaKing
after all, that's probably true on a lot of maps in Phases Ghoul back in Smoke, that is just for
the utility and any disruption it might have for VitaKing, it's probably just a negligible benefit,
little bit of an hat on. These zombie smoke, good combination for wild card. It will go to the
century and he will go outside. A bit of a walk on the ivy balcony. Don't find anything.
It's down the flip side. Heard some words from Spiker about cyber. I imagine one thing they will
also keep in mind for FaZe is Baby Shark. It's the one player on wild card that plays a bit similar
to cyber. Usually the one off from the rest, the one playing the dopey, playing the smoke or playing
playing the Snake of the Nook. Now it's true in this case, immediately spot souls and Cydre
very early on. Cydre taking a lot of damage in fact, not entirely sure what to play here.
Bites baby shark in that window and playing patient pays off.
No surprise to see baby shark with that opening pick, he's a great player at just walking
in and making something happen and often on shallow you don't even need to walk in do
you? You can get those kills from outside to end.
Hot and cold giving the next player to fall here. You'll be taken out as a trade and like
you say. It's going to leave a bit of fuselage. I don't think it's too far away from Faye.
It's still going to be something that needs recovering right now.
Recovering it under these vertical angles, I mean we still see Faye's making them at
this point in the round. Just a little bit more work with that TCSG. I don't know if
they were ready for the Blackbeard hop in through a trophy window, but they were ready
for some kind of hop in. Normally we'll see players playing down below a bit more aggressively
William, to be fair we did for FaZe, but adding on the vertical angles as redundancy on top
of the two players playing around West Main and Kitchen Dining is a really nice touch
for FaZe that obviously really pays off, takes down the Blackbeard, disrupts Wildcard quite
substantially. This is still a master bedroom office defense, KDS and Handy I think reasonably
with a minute 15 left decide to fall back.
Look at the change as well, immediately going from that solar side and realizing okay they've
recovered the diffuser, they're not pushing solar now, where do we need to be, where do
we need to change and the line immediately changed. Everybody turns their attention over
toward that library side from FaZe and that's where they start to think okay
maybe this is where it's gonna be coming from. There's been a massive stall out
right now from Wildcard so much so we're back on trophy window back on
solar repel and we've already been over toward library we've already started
the round over here they're really just trying to bait FaZe around a little bit
right now it seems. Big window still not open so the defenders moving with zero
consequence right now. Spiker please open it there's gonna be two for you if you do.
He gets vitaking. One is better than nothing at this point.
With the Blackfruit going down so early, a man advantage.
This is great. This is excellent for Wildcard.
We've got three people. All kind of stuck around Solar Stairs at the moment.
Only other one is Spiker on the bedroom window.
He can only do so much. Now if this team needs going in, won't disrupt Handy that much.
Kansan just takes a raw 1v1 and wins it on the staircase.
Only 10 seconds remaining. There's only so much they can find.
KDS and Souls with their own long angles.
Leave it all left up to Spiker, who split the side in two, but with no time to come up with a solution.
Six to one now for FaZe, and I think Wildcard's confidence going in has been probably dashed extensively by now.
Just feels like FaZe have got too many opportunities at converting this into a map point right now.
Wildcard, quite a significant stall out inside around seven.
I wasn't expecting to see them get the opening pick and then just immediately take all the pressure off.
I think that's one of the things that when you watch FaZe attack, and particularly in this game,
they get the opening pick and they're just trying to make that hole wider.
They just fill it with bodies, fill it with utility, fill it with drones, gather information,
and it's like wolves are rushing through and eroding the sides of the defense.
And this time, it felt like the opening pick came and we just backed up.
And what happens everything starts to knit back together and that gap that was there just disappears
And even then the little that they did having the Blackbeard hop in a trophy window
These are ready for that even they weren't even trying to hit the site
They were just trying to clear out the one guy still down below and phase are ready for it
It just seems that every possibility
Every contingency has been mapped out by phase at the moment against wild card
of 6 to 1, this does not seem like we're stopping until we hit a regulation victory.
Even if it takes a few more rounds from Wildcard, which is possible,
still only one attack attempted by Wildcard, and with that Blackbeard dying so early,
maybe it's a different round. If Hotton holds it able to get in, even if he doesn't get a kill,
then maybe he's able to survive. Bar game, this will be the potentially final site,
attempted by FaZe. So, I think that pulse could be good though. I was about to say,
if he's got the heartbeat scanner out, this is the prime time to do it. Blackbeard with
with the maid already cooked and throw it in, destroy some utility.
Sol's currently still just running around, might be able to find these two players over
by a library and that'll be good information to relate to the defense.
Especially if you're playing inside a stock, you're going to need to know if there's players
on there just to how deep or how shallow he can play his hand.
What are the focus going to be on this library side?
So whereas we saw a wild card with a massive extension over toward office and master bedroom,
this time phase, there's not really that much of an extension, they just dug over there
a little bit but the main force of this defense and certainly this utility is
going to be focused around library. Bit of a utility dump there from Kansan as he
sends in a couple of stuns and the drone starts to follow it in. Nate's going out
now as well and Spike is going to be primed and ready to hop in here. I do worry
about Vittagings position because if he's still downstairs in stock he can get a
great angle up through that hatch onto anyone that hops him through the window.
And I also worry if Spike is the one to do it. It was just last round that Hot and Cold
hopping in a window as Blackbeard with the Fusure went down and it substantially disrupted Wildcard.
It's the same situation here with Vitteking holding a very similar angle. They're not committing to
it yet. Still trying to find information, Baby Shark takes down Cyber first. That is a big one.
He's been, I think, roaming around the basement. We'll go toe to toe. Romer for Romer, Lurker for
Lurker. It works out very nicely and some calls occurred in the Wildcard comms. Spike are dropping
off, rotating over to the bar double window. They may be seeing if they can get away with
it, but FaZe flooding into library, KDS watching the hatch, providing a lot of support. They
are not letting Wildcard get set up, and FaZe are thinking really quick on their feet. Wildcard
react in turn. Firebolt going out that means KDS is forced back, but they might be prolonging
the inevitable because Wildcard seem like they still want to go.
How is KDS still alive here? He's even throwing impacts just to make sure he gets rid of all
of his utility before he inevitably falls. The first kill will come in at about the 52nd
mark and it's handy taking down Baby Shark. Another laser gate reactivating, that's the
second one we've seen, wild card. They are throwing everything possible just to disable
this utility. Finally we see Spike jump in.
But how telegraphed is this play? Bitter King's ready for the swing in from Hot and Cold. They
downed on the outside, Spike are down inside and Kansan. Another round with it all to do.
7-1, we had such high hopes, it's not Wildcard's pick,
it's FaZe's best map by a country mile,
but letting it through, giving them this right out the gate,
we thought that maybe Wildcard might have something
up their sleeve, some kind of trick they'd pull out
to show us that they have something to prove,
and they still will, going into Consulate.
They're picks coming up next, but FaZe,
confident, cool, and clear-sighted.
1-0 in the series.
Let's just make that 11 and 2, shall we?
It's the past six-month record here, four phase on Chalet.
They are stamping down an authority on this map.
You better believe you are a brave, brave team
to take them there in the future.
We'll be back right after this.
Well, Chalet wasn't close, you might as well just move on to map 2, but Wildcard not only
playing to make it to main stage need to win two maps in a row but in Salt Lake
City on home soil at this point they're playing for the pride of the region
against Fakes. There really are. I don't think Fakes have got the memo or maybe the
people that organized the games haven't understood how this works. We bring
teams from all over the world to Salt Lake City to play in Japan and so far
Fakes have only played North American teams and they have only beaten North
American teams up until this point. Now of course this series isn't over but they
still would map one and they want it very handily. Especially when you consider
that the previous two engagements that FaZe have found themselves in here at
Salt Lake have been a 7-5 and a 7-5. One against Estar, one against five FaZe. So
the trend is trending. They're going the right direction. I've never felt more
conflicted. On one hand my favorite team ever. On the other hand they're
smoking my region so hard. They're up 3-0 against North America. Wild card. You
You need to win one even if you lose the series just so I can feel a little bit better going
into the main stage if FaZe are going to be there.
And let's be honest, Ollie, even if Wildcard win this, that is the thing about FaZe, isn't
it?
Their participation on the main stage, it feels inevitable.
I don't think they have qualified out of the Swiss stage at anything less than a 3-1
in the past three years.
They've not always gone 3-0, but FaZe on the main stage, it just feels like it has to
happen and that it will happen, if not now, then like.
And there's a lot of talk on this phase roster as well. Let's not forget that.
We talk about dynasty rosters and teams that are able to go back to back phase,
back to back world champions. It's not all the time that we get to say that.
It's not all the time that we get to see teams that will continue on that fine form
that they often set at the six-invitational and then continue throughout the course of a calendar
year and go through and win event after event after event. Now we're not there yet. However,
That's what FaZe are looking to do. That's the sort of legacy that they are looking to stamp down here and
It's fundamental as it sounds. It all starts in a group stage. It all starts like this.
It all starts with the best of one all the way at the beginning.
When they play that first North American team and now when they're playing the best of three of 1-0 against Wildcard, who themselves?
I think conversely to FaZe who remain so consistent and
getting excited about FaZe qualifying to main stage is kind of a hard thing to do when it's happened every year for three years now.
But for wild card this team is still surprised us quite basically every single time making the main stage it reloaded making a deep run
At the top six at si now with a sub still up to on the promotion stage
Three best of the threes three chances
They have to make a crazy one run with hot and cold subbing in and you feel like they can do it
But the success they had that came out of nowhere
You feel like they've got something to offer they's playing yada. That's the first time I see that operator in years
It's Tanzan with the first pick though, Solz immediately whips around,
knocks Spiker off course, and Bay, comfortable with the G36,
he has put Bay's on the back foot on the top floor,
moving directly into the site.
Okay, yes, and Bittaking, ladder on Clash, now forced to take out the SMG.
Bay, stuck behind the desk, hops back up, hot and cold credited with the kill,
Wildcard, looking to change their fortunes right out of the gate,
Momentum flying the way on attack.
I think that's how wildcard have to approach this game from here on out.
They cannot afford to meet phase softly.
They need to be aggressive.
They need to show us that flair that they have
and especially given that they're playing with hot and cold
because they can be unpredictable.
They can make these pocket plays almost
and just go for broke on some of these rounds.
And defuse as many bombs as they can.
Gotta do what works.
And with one attacking win out the gate on Consulate,
you know when you're picking this map that your opponents are picking to you.
So you just know it.
It's a law of nature.
Or as close to it as we can get when humans are involved.
And so with that knowledge, making that very quick play down
the yellow skylight and losing their blitz basically immediately, by the way, with very little impact
and still they're able to get so much control.
Bay with three kills, of course.
That's quite impressive in the grand scheme of things.
You I mean we literally saw and a wild card attack fall apart by losing a shield and that one is just a flip on the radar
Yeah, I mean spike was really on forward watch wasn't it?
All right, don't you talk about him like that. I will tolerate a lot
Tolerate a lot from you. Do not say that about spider
Souls on his back to him and he missed like three shots and souls spins on a dime. Yes
I said it's so you'll get it. It's souls. What do you want him to do?
Good attempt from Wild Garden. It credits them with a wrap. It's a round they needed
because the momentum of the series was only going in one direction and now they
are broken map. We often talk about Consular as a map but one or two attacking
rounds can be good enough. You don't have to go out there and get even half. You don't
even have to go out there and get a 4-2. That's unheard of almost. All you gotta do
is go out there and get a couple and they put themselves in a really good powerful
position right now. They're gonna be attacking into Garage so it is gonna be a
slightly different landscape and I don't think anybody knows the landscape that
cyber is operating right now because he is really took away upstairs inside of
visa that's the unfortunate thing about cyber what I was gonna say you know he's
riding somewhere you just don't know where it is unless your baby shark in
round two who just walks into visa has him pinned down on the hatch walks away
wall card now with another shield but a different one for the first round in
different hands as well.
They just continue on with the rest of their execute,
the rest of their take, without having
to expend anything for taking down that Ella.
Two rounds, two opening picks.
Cyber is left with not much to do,
aside from cameras to watch.
Oblique, not very many cameras kicking around.
Some of you are a lot of though, is C4s.
There are three of them.
Now two, that FaZe are going to try and hold this line.
Is there a pixel there?
I don't think there was.
Kanzan, just kind of hold a long line there.
KDS thinking about a little bit of rotate upstairs. He needs to be super careful here because he's got attackers on his right and his left
Occupying him visa and over toward lounge
All they might have an idea creeping up
But they were KDS or more just leery of spiral which KDS has already moved well beyond
The interim cans in a bay down below die
Well, Paul goes out for wild card to execute spiker moving in as well KDS will have to retreat
But the fact that a flank doesn't need to occur because the attack seems to be falling apart is okay
He's still going to retake the hatch takes down baby shark from the vertical angle in phase not at all worried about a one-off on top
Floor they blink they pick basement and went around that seems like it could have fit right alongside the rest of their shatley defenses
That retake was really strange wasn't it because we're watching attacking POV's there and they're in defender positions
We're like bottom yellow and tucked into security and they're still fighting bodies that are upstairs
KDS with a brilliant play to just take that space
Understanding hey if I can get up to the top of spiral if I can just hang around there
I'm gonna be very unpredictable wild card are not going to expect in this position
When we're three versus three for one of us to make a play like that
They will more likely be expecting us to dig into these power positions and it's the exact opposite
that FaZe brought out there.
They are going to be mixing things up once again here with a reattempt up on this top floor.
I don't think we're going to see the same success if attempted some sort of a rush play.
We'll have to get Bay on the Iana for that, which I've been commenting on at the time.
That could be the first time we've seen Iana play this whole tournament long.
I think that's the first time I've seen Iana play in at least a year.
Maybe more.
I've not seen her in a long time.
won't be a shield no shields today instead baby shark on that day most
snake is available to not want to bring you ever talk with the fans much by the
way but Kaden bandit banned by wild card but more specifically to the attacking
team Montaigne and Graham probably one of the most common I feel like band
combinations for the attack I think you and I have at least cast it we've seen
so far in this tournament so with a lot of intel manning baby shark will pick at
It is kind of surprising to not see Snake be brought, especially when Alteccy, some of
the corridors, can be here on Consulate.
Especially knowing that Cyber is just going to be out on a bit of an island on his own
often.
It hasn't done them too well so far and I think it's been a big focus from Wildcard
to make sure that they aren't leaving any stone unturned and really choosing to find
Cyber at the forefront and make it a bit more of a priority.
He's going to be using his Ratero drones to get rid of not only the barbed wire but also inside of yellow.
He'll have to look over towards that long bar as well just to open up some further angles and give a few options or take a few options away, should I say, throwing some of the defenders.
Ooh, cyber-ancadious, both getting softened up a little bit here. It looks like hot and cold is turning into the party.
Open up an early angle into the site. That position is very difficult to play though.
You've got the angle in from a lobby, but by the same token, if you back out the door, back out down the hallway, you're still a little bit visible.
Babe, where has he found that one? Maybe on the smoke going down is Baby Shark.
Almost fine, Cyra might set a deathmark tracker after him. I said, do you want to happen?
A lot of lurking from Wildfire trying to find these gaps, and it seems to be going very well.
well. Kand's now taking on Vitaking, though massive trades coming in from Faze. Still with quite a bit
of fight left in them. Oh, just giving up the yellow skylight angle right as Sol's passes.
Wildcard have their advantage. Looking for the next dome Sol's right in front of him.
It's been a very hectic round, a very bizarre round as well.
Stop starts the Cotto throughout round three and KDS tracked in a 1v3. We've seen this story before.
A lot of the time there's wildcard defenders on the receiving end of it on Chalet.
Not so here.
We'll still check some of those boxes, but dropping down into the site, pretty easy.
In 1v3, when you found the Mira, you can drop right down this hatch and flash off the angles.
Odd and cold, moving into the piano. C4 misses. KDS's main chance at evening the odds, giving himself a bit more advantageous of a position,
and it will go unrealized. Wildcard retake their lead, massive correction from the shield rush we saw on round 1, a full clear, a slow take, and one that pays off.
Wildcard not taking any chances there either, 3 vs 1, they're still using Deathmark trackers, they're still getting the plan down, and there's still only one person committing to the site and two watching from above.
They're giving enough respect over to pretty much every member on this phase side and saying we are not squandering a single chance.
Rewind back to what I said, only a couple of rounds ago, Consulate can often be decided by one or two rounds on the attack.
And Wildcard for me, they've hit that marker.
You can tell because FaZe have now taken their tactical time out.
Only down one-two, but on these defenses they are so important.
If Wildcard are able to get two out of the three rounds played, on the attacking side on Consulate,
that should start ringing some alarm bells.
You shouldn't start panicking, but FaZe definitely need to be a little bit concerned.
because we're rushing round one, that's one thing.
But in round three, that was a really good full clear
from Wildcard.
Bay able to find handy early,
getting a good view of that top floor, hot and cold,
and Baby Shark approaching it from different angles,
cutting off those roamers as Bay's
either try to retake or try to retreat.
Just a very standard utility clear into the cutoffs,
into the site push in the 3D1.
But on Consulate Attack, the basics themselves
can feel like Herculean tasks at point.
And for Wildcard to do that successfully, only in round
three, not at round six in some kind of Hail Mary late
attacking play, that's great for Wildcard,
but it's worrying for FaZe.
Attackers need to locate and defuse bomb.
Let's see what the timeout has done for FaZe here then
as we enter round number four.
Some big changes straight off the bat
as I'm noticing a lot more trap operator presence here.
We've got Thorn, then we've got the Mozzie Pest as well.
Cyber is sort of handed over, the operators that he has been playing.
You think about LA, you think about some of the Valkyries that we've seen.
It's not had the desired impact.
He's getting searched out and searched out good and proper.
There's a real rescue mission going on at the minute from Wildcard
to make sure that they take Cyber down there,
not wanting to give him any space to work in.
That's such a huge opportunity that's going to help him in that endeavour.
Remove a little bit of the information.
Place some of those parts out there,
make throwing it just a little bit more difficult,
because information, and any information
that you can take away from Wildcard at this moment
is going to be a decent idea.
They certainly seem to have had a very good handle
on the information game in the first floor round.
That's going to be something that
Bayes are looking to change.
Round three especially, right?
Whenever you're going to go for a full clear
and a very normal style take like that,
information is always going to be
of critical and crucial importance.
It always is in siege,
but if you're using all three minutes,
you're gonna have recurring bouts of information gathering.
It needs to be good for all of them.
Paul's getting some good information for the defense,
spotting at least one attacker,
but literally everybody,
currently around the yellow stairs at the moment.
Andy asking for a tech pause.
Not entirely sure why, but I think it will be granted.
Don't entirely what happened.
Something, I guess, with his heartbeat scanner maybe,
because we saw him try to scan somebody,
and I guess maybe got stuck or something.
I don't know, actually.
You look like you were stuck in the bathroom.
I've been there.
Not somewhere that you want to be.
It's going to take a little bit of the pace out of the game.
Hopefully we'll get everybody back in as soon as possible.
Player crash.
A little bit of a timeout for FaZe ahead of that.
And then into a tech pause.
Of course the tech pause is very drastically different.
You can see that computers are being messed around with here
and we're getting everyone back on into the game.
game. Only momentarily. The changes in that round, round number four, they weren't just
on the side of FaZe. FaZe bringing in a couple of different operators to that line-up. We
didn't have, we've not had an army up until that point and I mentioned at the time the
mozzy. The phone we'd seen, but it hadn't been the main stage, the same way that we
see it be in some games. The changes weren't only there either. They actually got the introduction
of the sense and I always love it when the sense comes out because you don't always see
it in regular league play and it does tend to be something that gets saved for events
because once you've shown one of your RU Projector lines,
you've kind of given the game away a little bit, haven't you?
You sort of know what there is to be expected there,
and they don't always tend to work.
So we did have a little bit of a sense, actually.
And I hope we get that again,
and we get to see the full picture
and what wild card we're looking to try and achieve with that.
I don't think this break is going to do phase any harm.
They had some brilliant momentum coming off Chalet.
And since getting onto Consulate,
the momentum has definitely shifted.
I don't think it's going to do anybody any harm, really.
I think you even saw back on Chalet,
the vibe still seem to be pretty good for a wild card.
They were down like, I think 5161 and Spiker were still joking,
keeping the team positive and active.
Going back to me jokingly, getting on you for making fun of Spiker.
I am his still his progress inside of the NAL and inside of the national
scene is probably one of the most, I think impressive stories we've seen in
the past three years.
I mean, starting out as a young IGL with a lot of responsibility and
foisted upon him in his first stage back in 2023, now consistently making
international events still quite young to be a fragging IGL at just 21 years old
it requires a lot of you and now even I think learning some of the more
important thing is keeping the team's vibes up keeping people calming keep
people happy and excited it's one of those important bits about a team now
obviously they're up to one right now but still important so important for a young player to be able to understand
it could have been anybody in that position and I would have said exactly the same thing
It wasn't because of the player, it was because of what happened.
I don't actually, like stepping outside a bit, I don't actually think you were trying
to go for him.
But I like how you've got the back, I like how you, I like how you've got the back, very
honourable of you.
Well, that guy, shout out.
Round four then, looks like we've got everybody in this side and fingers crossed at no PC
crash from here on out.
That'd be very cool.
Let's see how the time-out is going to affect for FaZe here, because of course we've not seen the round after the time-out.
Did you see a decent impact from FaZe's time-out? It was like immeasurable.
The amount of impact the coach can have.
FaZe are definitely worried about this little top play though, aren't they?
From what we saw in round one, jump down the skylight, throw everything through yellow, and really start to make something happen through there.
That's very noticeable with the attention already that's being paid.
We've got Heartbeat Scanner over there, with Razorbloom placed in that position.
It's something that FaZe have got in the back of their mind.
Whether it's going to happen or not, I don't think it is,
because we're not like the Blitz, we're not like the same tools,
but it's definitely in the back of FaZe's mind right now.
It's also about the exact same start we had in the previous round.
Andy only really spotted one player when he was scanning on this side,
and he was inside a bathroom in this exact same spot.
It's basically just repeating things word for word in round four.
What we saw pretty crash
The IQ also spotting that pulse getting more information how he's directly on that guide and pulse is getting in turn on the IQ
For a rude awakening if they get some position from some vertical to your through a soft wall
Find an angle on that pulse with the scanner and pistol in hand popping down handy
We'll relay that and probably you should start backing up pretty quickly
Careful could swing with this shot gone. Oh tanzin caught with crossbow in hand and you'll win that engagement seven days out of seven
Cyber put the low HP
Candy continuing his work send now to C4. No keeps it in pocket
I'm not trying to make it move just yet
He's dropping across this course not with any good way out cyber looking to support just walk straight in the glass right in front of the smoke
Face keep their advantage
Keep on the window should get handy the opportunity to move, but he doesn't look at the teamwork here KDS has come to hand these rescue
and Handi's just going, yeah, I feel pretty comfortable.
I'm just going to try and challenge onto the angle.
He really fancied himself for that one
and Baby Shark just manages to thread it.
It still levels things up 3-3
and the advantage still isn't entirely clear.
Baby Shark's on basically no health at this point
and can't push up due to that toxic babe,
but that's the last one.
And once that dissipates,
it's going to be down to impact some other means
to slow them down.
Soles, he doesn't need much of an invitation,
domes their head off hard and cold.
The KDS takes Baby Shark down,
Leaving it all on this young player in Spiker well and going against souls not many people no matter their age
To be able to win that fight and we are all tied up again
That just seems to favor wild card two rounds on the attack already
They are going to be feeling very good going in for the rest of this
They tried out CEO they tried to go for a similar yellow play and it didn't work out probably in part because
Phase look like they wanted to counter literally one push and it was a yellow skylight drop
They had razor blooms on it, Handy was sitting there the entire time before the crash and after the crash.
And even after he was facing relentless pressure, even after Akiba allowed him the opportunity to get off the window,
he still decided to stay there because they knew the attacker was going to come from that way and once the Blackbeard hopped down,
they added perfect counter for the plan.
It was just so one-dimensional, wasn't it, from Wildcard?
And it's strange to call it out because it worked really well in Round 1 and we were praising it then.
But that's round one. It was new, it was fresh, it was different.
That was a re-attempt and it was something that was re-attempted in...
Whereas the first round, it happened very quickly and it was quite succinct.
That sort of dragged on a little bit and it was very drawn out and...
It's just very telegraphed. It was very obvious what was going on there.
In phase, like you say, they'd set up accordingly for it.
And Wildcard just kind of bang in the head against where phase was strongest in that round.
It's opened the door here and given phase a chance to level things back up.
But I still won't get away from the fact that Wildcard have done a brilliant job up until this point.
Two rounds very much could be the difference maker at the moment.
And FaZe are going to be very mindful of that.
They need to go pretty flawless for these next two if they're going to hope to have a chance.
And we're going to have a tertiary side defense if FaZe win this,
and that's going to be a perfect moment for Wildcard to potentially get free as well.
Cyber has not had much impact this game.
A little bit of decent impact on the first series, but if Wildcard have had one mission and it is to neutralize Cyber,
It's worked great on Consulate, and to a degree also worked really well on Chalet.
He was the lowest rated player going back to map 1, even though it was a 7-1 victory for FaZe.
They've got that part figured out.
Now it's just the other 4-2 time world champions you have to deal with, you know, the 4 and the 4 plus 1.
Yeah. Not only that small part of things, hey.
This is quite a direct approach, isn't it? Hot and cold.
We can try and lead the charge.
We've got Canson sending in a little bit of the lifeline here, and there is some information.
Yellowpins are getting sent out there.
Well, I've got know what the working toward here and you can already see phase starts with move utility around and put themselves in a slightly better position
Drones now working through the site as well. That preach is been opened. It's gonna be a bit of a nightmare base already moving through into service
Bidding has to be careful on this angle. It's exactly the thing a defender would forget to totally understandable
It's not a kind of angle you would expect but still fun passive
She's got that broken pack ready to shoot it, ready to delay the take if the shield move up too far.
Spiker has opened the breach to full exothermic too, so wide angle view of the garage position at the moment.
So, phased without a lot of positions to play.
Thing is, we've seen, I was gonna say, defenders floating up to the top floor going for the retake.
But what a drone from Wildcard, anticipating that exact possibility.
Don't even know if they knew about the Solis, but they know about her now.
They've got her dead to rights inside of exposition.
Now his handy rotates back, tries to join the rest of the team.
He's gonna run into this breach.
The defense is going for the retake.
Huge win by Bittaking.
Costs some HP, but fighting back well on the backside.
Sol's getting active as well.
Hot and cold down for the count.
Faze, commit to the retake over by Cerber.
And they have a completely demolished Wild Car's attempt.
Baby Shark and Spiker, the only two left
in the front and the middle, but no diffuser.
In another world in which Spiker has the case,
they can put it down on the front side.
But now they have to retake across the fallen bodies of their teammates, the other attackers who failed to meet the challenge, who failed to best phase clan over in construction.
Spiker might land the shots on souls, but FaZe have wrapped around Wildcard and are tightening their grip.
But right as I say that, Spiker might just get surprised more than anything, twice over.
One gets a kill and the other results in his death. FaZe, again, in the lead.
Handed his position in there for round five was beautiful to watch. He went all the way down yellow stairs
He knew that there was going to be somebody outside a main breach of course
And then as soon as viking starts to see a little bit of success bang hits the rotation
Straight back up yellow straight upstairs because you know where everybody is at that point
You can then start to drop the hatch. He picks the killer as soon as he drops that hatch as well
And then was of course there fought one of those final plays
You can see spiker
No, I'm inviticking there a lot of players knowing where the other is
And they just live it quicker on that final engagement phase
Take another brief lead here on consulate, but this is gonna be the last round as the sides currently set
In the lead over the aggregate in this series phase now looking to try and win on exposition and piano be one other site
Beyond that second floor rush we saw in round one that wild card were successful in
slow, it was a full clear, but it was good.
Bit of a weird disjointed round in terms of the pace, but in terms of the overall strategy
it was quite good from Wild Carver.
And not really a whole lot of phase can do to specifically counter that, but there are
some things they can try.
Before our next position in Piena we had Cyber on Valkyrie, we'll have Cyber on Valkyrie
here.
We'll bring in some of the tools that phase have decided to bring in the Bat Capitalist.
It's not a trap specifically though, but the King is on the Luscious.
in those mozzie paths. KDS not only can device information potentially gain some information
maybe help out cyber on that flank. If wild card want to get set up go for a full clear and go
for a plant like they did before getting as much information in cyber's hands as possible or any
flankers hands possible and hitting it right at the late round or wild card attack before
it's a good idea. We did have the mozzie brought didn't we in the crash round they didn't end up
getting played. Oh true yeah. It is going to be the first time we actually see it played here now
And I think that the sentiment is very much going to be the same, isn't it?
It's going to be to try and give cyber a little bit more space, remove a little bit more information away and allow some flexibility.
C4s are always a big part of gameplay on Consulate, regardless of which team it is.
Phase again, bringing three C4s, and this time they're going to have a bit more information to work off in that regard.
Cyber, getting himself dangerously close to Lobby Door here.
It's going to be pretty reinforced and pretty locked off.
He knows that there's going to be someone there, but look at that routine.
Attacks as well, baby shark!
He's just trying to slip himself into pretty much the middle of the map right now.
This is what Baby Shark is notorious for.
Look at how close these defenders are to the attack.
KDS right by Spiral. Baby Shark and Cyber just shoulder to shoulder with a wall in between.
KDS so fixated on the Clutch Drone. Sniper swings out through the single window.
Another advantage for Wildcard. That's their fifth over the course of this whole half.
Consulate defense is being what they are. It's not sufficient.
Important, but it is not enough to get the job done. A minute 40 seconds now spent Wildcard taking their time
Possibly that information
Especially a cyber looks to flank baby shark. He hears the secondary shot. He a specter is getting the plant down
He's hopped in the window with a smoke canister lands at the exact right spot
Possing it down below off the vertical angle bays their rotation
They're just playing retake playing up top and I don't think Wildcard anticipated that
Wildcard have chosen to ignore it, haven't they but they're not going to be able to do so a brief chance there for Bay
a cyber just gives an opportunity away but bait now understand and the
assignment clearing this top floor is going to be crucial right now because
otherwise you might be able to get in the site but you're not gonna be able to
do anything you're gonna get shot from above or you're gonna get smoked on out
of there and only 35 seconds it's not a position you want to be in. No and
especially you might have the capitol smoked but no glass on the attacking
side it's just the warden who can look through but he's not a factor anymore as
As Spiker moves his way in, they might pre-fire it, they might land the Toxic Canisters, and it's the utility that does in Wildcard.
Hot and cold and baby shark, the former recovering the diffuser.
The latter, how do you cover this?
How do you protect the plant when they're all upstairs, when they're through the tightest vertical angle you've ever seen?
Nanny's good for three kills, Cyber's still only good for two on the half.
The FaZe get exactly what they need, the minimum the Consulate defenses can afford to get, but four rounds.
That's still a win for FaZe at halftime.
I'm gonna go for the last one
It can be a little bit difficult to play with a crazy guy
I'm gonna go for the yellow one
I'm gonna do the DML, I'm gonna have to go for the blue one
I'm gonna go for the yellow one
Go for it
The yellow one will be fast
The yellow one, you can go for the yellow one
For the one who goes for the mountain
He goes for the Eng in the C.O.
That's the one who goes for the souls
And who I go for the C.O.
Are you gonna go for the only one with a gun?
If he is playing the first round, you guys want to fight right there? But it's ok. And then Sparky will participate in the lobby door. Or you guys want to like, chill a little bit more and then we play two layer.
I think we're going to get fucked on the next queue.
Just to make sure that in one thing of this success right here guys, the mid rounds is the perfect moment that the guys can get kills against them.
So remember they're going to be talking, they're going to be doing a progression on the map, but mid round is the moment that the guys can get kills when they use the summited etc.
Focus of this moment, right? Execution on is going to be a little bit difficult in the late round because they're going to be already set.
set, but in the middle round when they're in long desk, fan, etc. for any bomb site
there's a moment that you guys can get kills, but these moments are like, try to
talk a little bit more, that was the example of Shalaya, right, when they were
playing Bane Piano, so, you know, fair round, right? And remember to talk, let's have a plan, right?
Shalaya could have been better, right here, let's be better.
Okay, we're fine, we're liberated, what is the win condition, make the question, okay?
What do we need to do? Talk about it, right here.
Yeah, win condition, that's for sure.
Love that a little bit from the bonus right there, something we talked about how good
phase are at getting set up and at the beginning they're droning and at the end they're executing.
Where might they be most vulnerable at the midpoints when they're committing to plans,
when there's comms going on, when there's utility bodies everywhere rotating, getting
excited, that's the point where a flank might work, where a bit of utility might work but
at the point where phase and also most attacking teams that emulate the phase style or play
that structured style of stage. That is generally where they're most vulnerable.
We'll see how it happens for Wildcard. Again, the thing about Consulate is you can just
kind of shut out the attacks sometimes at the beginning of the round. Maybe you won't
even need to get to the middle.
If there's one person that knows this phase Oscar as well on the side of Wildcard, it
is going to be Lagonas battling against them for years inside of both BR6 and SIL. It's
going to be very familiar with this opponent.
Face, talkative punch, aren't they?
Chatty.
I reckon they said about 20 words during that whole minute.
jubilant as well cyber is always cracking jokes but yeah the insight there
for any English speakers or people that only really understand English is
definitely gonna be on the on the wild card of society things and I like it
right you know it's let's focus on them when they're a little bit weakest you
know they're gonna be good in the setup they're gonna be good in the execute
mid-round that's when we're gonna look for options and by options I read that
as they're just gonna want people to walk around and try and find kills be a
bit more unpredictable and just put yourself into harm's way a couple of
What play is it doing that baby shot could bait no stranger to being put inside a harm's way?
Bay will probably find himself in harm's way on a vigil, kind of a natural spot for him to be.
Spiker as well on the Ella.
Kind of depends how you want to play it, but...
Eleanor the Scorpion and most of your utility being placed at the beginning of the round.
Lends itself to roaming, lends itself to going for some flanks.
Quite down below the bomb sites, the second floor defense, he is looking towards the basement currently.
I don't even know. I think you just put the fire it seems to do about that. Just to get
rid of it. My brain is like, how is he been hit by a
Grasmont? There's no brava. It makes sense.
Handy. He's really starting off his attacking phase here on the IQ, looking to try and search
out some of these gadgets. Of course, with the vigil being in play, it's not a bad bring.
You're also going to be able to discover where those Grasmont mines are and really assist
Cybers I'm interested in playing the shotgun on the sledge and part due to the fact that the machine pistol is just so good
Especially on land right now. Oh
I like this from spider. Okay. Ah drone unlucky
Well, he takes down a drone
Really is it always understood a window and he's been able to grab a drone for his troubles
There we go. That's the machine pistol we're talking about a baby shark
He just tries to make something happen inside of that man. They pushed out by the maze as well
he's between a rock and a hard place right now either go against the black
bitch or try and make something happen there it is the boss G take souls out
and you know the need to try and displace him but he's not leaving no
staying and just gets killed right as he tries to leave and run for some kind
of escape now phase with an advantage fully focusing on the admin office in
the beginning of the round right the midway point I don't know how much
What's disruption Wildcard will manage at this point?
Gonna have to likely play the site.
Utility being used as well, Kansan using one of the two C4s that were present on the defense.
Hot and cold still with two toxic cancers, you face don't exactly have a lot of time.
They've got a minute haven't they?
But they should be able to work around that.
This is a team that is very capable of working under the clock.
And just in the fact that they have a man count advantage, you would expect them to
be able to convert on that.
A couple of obstacles that are going to be in the way, Hot and Cold and his two toxic
They're going to flood a lot of this time out of the round, especially if you place
one on this meeting door.
He's already spent one there.
A good bit of information given in exchange.
We're going to know about Handy moving up this spiral.
So with time ticking by, you can see a world here for Wildcard.
You can definitely see a world.
It's kind of the nature of this map.
So many tight corridors.
Great for shotguns in particular.
On cold, we use the last of his toxic canisters.
Probably a reason Cyber brought that shotgun as well.
If you get to this position, a really strong tool.
Candy great on the flank watch great on the cover to catching somebody peeking around the long bar hot and cold no shot
Gun possible in this situation got to pull out the SMG 11 and he will not pull out the round
For two for the defense or at least for wild card. That's good. That might be okay
You got to make good on it now phase up five to two and start getting a little bit worried
This way you've got to believe as wild card though because guess what wild card won the first round of this game
And they were on attack as well. So it's not too unusual
It's not too much of an alarm bell. It was the same bomb site as well that top floor. It's expected
That's where defending teams are gonna go first
So it's likely where he's gonna be prepped the big difference from me inside of that round
We finally saw a bit of contribution from cyber not that he was a bit
Well, he was very quiet on the defense and the kills that he got not that they weren't impactful
But it was never a big opening kill like that. He was often the opening death
He was the tip of the spear there inside of admin around seven and if he continues to be that for phase
It doesn't matter that he's at a quiet defensive phase as long as he turns it on for the attacks
Especially an important moment
Which phase
Objectively had a lead
Question is always how good will that attacking side be as you said while the card won the first turn out the gate only got to
Have to see that changes
Always have to be worried when the team is out five to two that can turn into a
Not unwinnable comeback very quickly just one round three minutes might be enough to do it
Positioning piano is the next defense for a wild card
First one I go their way this one
Playing a retake strat we've seen quite a few times throughout North America and world wide
You've got the vertical angles of course, but I'm cold without solace up top filling a similar role that the warden
He's actually in the site right now. We'll see if that changes at least the early on position
inside of exposition in piano itself meanwhile most of the defense on that
top floor. Honkhold is able to search out here on a specky Oskana, grab an early
drone game that might be happening. It's kind of a less good version of a pulse
for that but your focus is much more in terms of getting the plant or stopping
the plant from going down at a later point in the round. So you need to keep
yourself alive to see the most value out of that utility. KDS already gonna be
moving in through visa office right now. It looks like he's got some drones
working at his feet as well. Vittacombe already clearing the way in terms of default cameras.
He starts to move a little bit through lounge and over on, in towards site. Probably not
realizing just how free it is, but it can often be a trap. We need to see that upstairs clear.
Is that something that really caught Wildcard out inside around six?
Well, you can see one big idea for it. You mentioned getting cyber activated.
sitting inside,
just waiting for the call to come through,
and even Dokeby called a recharge,
then push on forward.
You can see it.
Bays give the call, pushing the site.
Dokeby call hit, Cyber goes in for the backstab up top.
It doesn't matter if Midakint or Sol's die in the process,
because if all of the defenders upstairs are focused
and looking down at the vertical angles inside of the site,
flank from Cyber will catch every one of them slipping.
There's a really setting up for this now. This is the time where wildcard needs to be
being active. This is the time when they need to listen and remember what Lagona
said and said, look, this is the time. They're setting up right now. We need to
attack them. We need to be a little bit more aggressive because it could be a
little bit too late.
Ooh, here's the doke we call. Solas found down below. That is a really important
find that Handy will try to push in just as Cyber was moving up top. Handy will
be it below. The part of that goes down. Bay is ready for it and now Hot and Cold, he could
be distracted. He can handy push in. He can relay this information instead, communicates
it to Spiker up top. And Hot and Cold, he doesn't need to get active whatsoever. He
gets the kill just for fun at that point. And Souls, looking to get just anything that
remains, anything he can find as the round is falling apart, Bay's tried to outthink
Wildcard and they gave it a really good attempt. But Wildcard with layers two, thinking ahead
a face, beating cyber, avoiding handy, and a trap inside of the site, ends up getting
souls. I don't even know how that slipped by anybody for face, but Wildcard with a really
great response. Of course, the vertical angles, but hot and cold, not overplaying his hand.
That is a big brain IGL right there.
Very impressive. Very impressive indeed. Wildcard taking the time out after that round as well.
going, hey, this is what's worked really well. Lugonus has clearly seen something.
FaceSpinner, so much of that round setting up as well.
Everything was about the setup. It was very clear that they were going to try something
sneaky, which makes it not very sneaky when it's very
clear that that's what they were going to try. But that's what they were looking to do. They were looking to kind of try
and pull a fast one. And like you say, a lot of it relied on, a lot of it hinged on players
upstairs being preoccupied, being busy with cyber running them down,
I mean that's going to do it for a lot of people. That's going to make you a little bit too preoccupied to worry about what's going down on the site
Why I'll be able to hold on and hold on in a very big way
Still very curious that we're going to just chosen then to take that time out just to clear up something
He's obviously looking to try and give the team a little bit more confidence here
5-3 starts to like a pretty decent scoreline and the pressure really on phase they have to find another round here on the attack
And it seems Wildcard's choice will actually be the one sight Faze have won so far. Faze
have won one attack out of two rounds and he was on CEO. Wildcard could have gone to
basement as that one hasn't even been played so far in the second half. Expositioned piano
was the second. Wildcard decided to go back to the one sight that Faze have won so far
that put them up five to two. It would be a risky decision. Still one of the primary
site so it's not like they're going to you know the split site but still something to consider
clearly not only something they saw in the round but an idea Legonus might have had going back to
the beginning to what we saw either go well for FaZe or go poorly for Wild Carden. I mean think
of the latter category, what was that admin hold that got quickly dismantled? This round was one
and lost inside of Admin wasn't it? Pretty much. FaZe were very easily able, were very quickly able
to get in there. They were able to use the Blackbeard a little bit as well. They brought the Blackbeard
this time. Solz is going to be playing that Cyber. He was playing his Sledge Shotgun. I'm sure that
that we're going to see the same again. Plenty of nades trying to flood those players outside
of admin. Now, I doubt that the plan is just going to be run it back guys. It was fine
because it wasn't fine was it? There were a couple of glaring holes and it was a bit
of an over commitment to hold them onto that admin side. If phase go through the same kind
of push now, they're going to be met with a very different prospect.
What is going on here?
There is a crystal maze of Denari trip right now just spanning right across the length
of the map, all the way from Vendin all the way over to the other side of those interstates.
And it's going to be a bit of a problem to deal with. Now, a couple of nades and it should
be done, but if you're able to provide enough distraction and you're able to provide enough
sort of nonsense going on inside of Admin, it might make things a little bit easier and
that could be something that gets a little bit overlooked or something that takes even
more utility.
Vigil indicator, appearing on Medicaid's drone, will confirm his position, but I guess
we've got information though, as we know, Bay is just sitting out by the vending shield,
not even, not even really having an impact, he, anybody could be playing this spot, it
doesn't really matter that it's Bay, but it will at least stokes some uncertainty in the
mind of Bay's, just gonna be worried about the possibility of Vigil, get the barbed
Hit on Visa Stairs, Cyber logically backs up, dodges the oncoming C4.
It is a very calm back and forth between these two teams at the beginning.
Remember that mid-round?
When they're setting up, when they're coming, when Utility's being thrown,
that's when the bonus wanted them to disrupt, and Spiker now creeping up the main stairs,
as Utility, hitting behind the shield, has FaZe moving beyond the admin position,
hitting the normal spot on a take like this, and taking the normal long amount of time we often see.
Yeah, FaZe, I mean the hitting pace right now aren't there's a minute left on the round and they've done exactly what you
wrote it expects. They've got a good portion of control inside of admin. Put them down now trying to get the flam down with everybody
left alive. There's no surprise that souls is getting toxic bad casted out of there. Hot cold still got another one of those in his
pocket. Simon needs to have a bit more impact from below because his job in this round is going to be to disrupt those players inside of meeting.
He's got to do it and somebody has to. It's a bad job. It's a thankless job. KDS on the next attempt. That'll be hot and colds
last toxic canister. Nade it. Keep Bay at bay inside of the long desk. Trying to find some
way around this air jab. I don't think he's gonna see it. But, Spiker, he's found by handy,
but again, there's still the site push to worry about. KDS got up, finds his way in,
and those are the two kills we needed. Souls might be down, but Faze are up, baby. They are up,
and Adam. Six rounds. Promotion point. One round away from main stage.
That little insertion there from Vitterking getting himself through meeting single and just finding himself in the viper's nest of the site
Able to pick up a couple of kills KDS as well
Having to pick up the diffuser because souls was just so low from the toxic babe canisters the setup from wild card
It was decent. There wasn't too much wrong with it
But phase were thinking on multiple levels the presence of cyber down below
It just alleviated any threat from spiker that that was going to be a successful flank
And there was enough time on the board that FaZe were able to bait out that utility.
It was only Toxic Babe canisters.
It wasn't like there was Vulcan Packs or anything like that that was really going to start to chew up a little bit of time.
Even a T'Chanker in that instance might have been good because you would have had a larger span of denial.
Yeah, you've got a place a lot more utility.
But it just wasn't that level of denial.
It's not enough just to make it off the back of one Toxic Babe.
You could even see FaZe, I think, really thinking that there was going to be something else because we had both Cyber and
handy down below for most of that round. I think expecting there to be a solos that comes from below a C4 that gets tossed up
And aside from spiker on LA just never arrived
And I think they were probably just as surprised as us when it never manifested in cyber was like oh, I guess I'll join the push
Especially for a solos because look we've got a solos here and now we've had a solos a couple of times already this game
It is expected. It's a map that you're gonna be getting the plant down on and there's a lot of verticality
Guess what a solos is gonna be a pretty popular pick
I understand that phase one round away from locking in at main stage
Yeah, hell of a journey that they've been on so far. We've kind of joked about it and poked a little bit of fun
but
They really have been the nemesis of NA so far this event winning every single one of their matchup against the North American team
That cannot continue. They are successful here. They will have to play somebody. I hope so anyway
I don't know if it could happen though. Don't think it'd be possible that'd be so funny. I
Find that
Gotta address it while part of decided to go to the split to bomb site
We have not defended basement whatsoever not a single time throughout this defense at half before going to that
They have decided to go split. We have the
contractually obligated three C4s and tons of plant denial that you have to
run on this site, solace being another important element of that. The pulse also
I feel like being obligatory since all the way before we received Jax, all
like for constant was even reworked. Main site you see this operator, base spotting
that blitz through the wall so we'll know that there is a push coming from the
yellow side, Castle Barricades and their way of course, so they'll be able to
fall back. We'll see how long Wildfire decides to hold out on this side, cyber
with that AK, laying down a very intense line of fire through the soft wall.
The defense has to be careful now, as the council barricades are getting destroyed,
as FaZe are getting real close to Longbar, Baby Shark and Bay.
Need to be careful and might need to fall back, especially as the deathmark tracker activates.
Bay's ready for it. Instead, just swings out the bathroom window, long desk still in the hands of the defense,
just biting, tooth and nail not falling back an inch.
Now the Blitz pushes forward all alone.
Have they overplayed their hand?
No!
50 bullets and Bay uses every single one
of four to two KDS, much too late.
It's a trade, but it is a trade that comes in
a little bit late, especially when you think about
what you've thrown at that problem.
You've thrown a Blitz and one of your best guns in cyber
to try and deal with him.
and they have both been sent back to the cameras.
The diffuser, able to be recovered now.
Souls can pick that up.
He's placed a couple of boogie drones upstairs.
There is gonna be a few lines of sight
that needs to be worried about,
but Wildcat aren't stupid.
They know that FaZe can't occupy all of that space.
They can't be in every position at once,
and you can take some very good calculated risks
as to where people are going to be.
The diffuser juggled around.
Souls has now taken control of that.
As KDS has turned his attention lower.
There are a couple of C4s here,
And Kanzan, more importantly, on the heartbeat scanner, he should be able to call this entire play.
And given the fact that it's 3 vs 2, he's only really leaving his teammates even.
Solz is going to start to attempt to get this plant down, but he's got a little bit of time to bait.
Ooh, Kanzan! I was going to say, caught switching weapons!
K, yes, looking a bit too high. Avades the site entirely, now with one C4 remaining.
The worst player possible to try and attempt a plant against C4 will hit the floor and up goes Solz!
Still match point for FaZe, but Wildcard off the back of a 3k from Bay still got something to say
Doing a really good job of holding on on that top floor and the push was great
Let's not get away from that. FaZe did a really good job of trying to make that push happen
The stuns were well placed, but Wildcard were helping each other
We had a player at vending and we had a player at his top of spiral the top of spiral player starts to struggle and bang vending player is
Immediately there for assistance. They of course being that player at the top of spiral and well
I mean it just happens sometimes doesn't it it looks a bit windy it looks a little bit dicey
But who cares how you get the kills if you get a double and you put both the players in the dirt and who cares
They will get the job done Kansan stealing the deal at the very end split site paying off
But wild card continue their reluctance to go down to basement give a retry of exposition and piano
other than split the one site down wild card one and
And one one it they did you could see phase thinking really calculating for a long period of time how to disrupt it and wild card
Even though phase count with good solutions wild card are ready for not only one, but both of them
Yeah, I don't know
We can't see the same thing from phase again because it didn't work
And I don't think that it would have worked even if it had gone as they sort of anticipated
Because of the line now line up very different
We've actually got a cap come about this time as well
Brilliant time to bring out a cap come by the way
Just when you least expect it and you already think you're after to drone every inch
Well get ready to drone every single doorway now or bring something to deal with it
Of course, we can see the line up there for phase. It's not got an IQ
We've not got anything that's gonna assist them really in finding where those cap cam traps are even understanding that they are there
Speaking of beta. It's a good portion of damage early on in the round
Over there inside of admin, but phase can't go through the same thing again and they're not going to all the line ups
very different here. We've got the ramp. It's going to be this top floor clear. They know they have
to flood these players out of this top floor and take a little bit more map control. It's not going
to be as simple as just trying to send cyber in a boat. Now they'll have to come out with something
a little bit more complicated. So many magnets getting used in the first 45 seconds catching a
lot of secondary utility nades, flashbangs, all being nabbed by this wildcard defense.
They're just poking, prodding within the first minute. That's likely going to be what will
Continue for the next 30 to 45 seconds. I was gonna say maybe we'll see a Selma tossed on the main lobby wall
We won't even do that
Could go over the admin side try to clear the second floor from that positions where we saw cyber last time hanging out around admin
But don't be this time since they most
So I was gonna need a bit more help and I think that's what we're gonna see
We're gonna see both the sking and souls occupying that space as well
It isn't gonna be as easy as just let cyber do this on his own
He's not capable nobody is you can't just send one player after multiple every single time
And I think it's a good call. Use the sledge, open up some of these lines of sight, and really get in there.
You've got the day in which you should be able to find out the information.
You should be able to find any... Cybert gets some information on cold position!
Never mind Bayle, that cap can's the one that goes down.
The Titan's still a factor. Baby Shark, trapped inside of the single panel.
Don't know how you're gonna get out of that one. Cybert's not even aiming at him.
He knows that guy's not doing anything.
Nate over top of... Baby Shark still gets him!
On the way out the door, knows he's not making it out alive.
accepts his fate and decides to take a phase player with him.
Hot and cold and Spiker now rotating back as it's a 2v2 phase with the vertical control.
Spiker still has a toxic bad canister here and both attackers are very low.
Mozzie targets down on the death mark. Hot and cold no option but to try and retreat,
try and just feed this information over to Spiker as to where Solz is going to be playing.
He's also got a drone that he can place inside of sight. That's massive right now.
If only Hot and Cold had a C4.
If only he had a C4, could rotate below and take down this exact plant spot, but he can't do it.
So, so he's watching, oh no, Hot and Cold dances right around him, creeps in, but right around Vidiking as well,
checking the other site, now taking the long angle, spots his head and shuts him down.
Calling him a sub, feels a bit demeaning, but Hot and Cold still having massive impact for just making a quick entrance on this roster.
And Sol's in the post plant, he's got the best position.
Now, just the 1v1, looking for his fourth kill on the round, spots him with the revolver, but it's hot and cold quicker.
So little ammo on that Rony, though, he'll make another attempt, he commits to the retake up top and a death mark, two of them for this exact moment.
Hot and cold, his chances might be dashed as Sol's pulls back deeper and deeper on this top floor.
Hot and cold will commit, but can he get there in time? Does he have the angle? No hot and cold commits and Sol's has...
Nothing!
Horned Cold Nerves of Steel there.
Doesn't matter who you're playing for, that is always going to be a nerve-wracking situation.
But I can't help but think he feels a little bit freer to make slightly different decisions.
Just cut things slightly finer.
He was playing entirely unleashed there.
He nearly domed Solves, by the way, through the reverse vert.
So much so that Solz really backed all the way up and started panicking, trying to send a deathmark out there.
A deathmark that never actually really materialized.
Not often we see Solz lose a 1 vs 1 like that.
Especially after we got the first kill onto Spiker and with the vertical that was being held.
I'm just so surprised to see him go so far away with so little time left.
And can you think, if he had just stuck with that deathmark tracker, he might have seen Hot and Cold go down that quick.
And it's understandable the time remaining for souls to think that hot and cold might commit it over a hatch
But it's not like he's got all the way down yellow
He just dropped the hatch it's so simple like from hot and cold to make that play to go upstairs
It's perfect thriving to do because guess what it can be back down in less than a second
Insane stuff from hot and cold
Again common the substitute feels a little mean this one must experience players in North American a player who wants uh once he gets
Dropped boy does he seem to just
Skyrocket back into relevance of that not that being said hunt called is very relevant before making it on a wild card
I just want that. I mean, it's a two-time major champ we're talking about
It was also quite relevant because he's just been dropped by a mate. Well, okay
But I'm relevant for a different way relevant for a different way. It's an excellent player improving it right there
Well, it's the sole reason that wild card is still in this game
And he's the sole reason they've got a chance to take this to an overtime
One of two things are gonna happen at the end of this either face
You're gonna win and they're gonna take it to zero or wild card will win this round and take us into an overtime at that point
Anything could happen a lot of importance needs to be placed on the next two minutes and 15 seconds
You better believe that phase plan are gonna start to feel that heat and I know we don't like setting one player at five people
What if anybody's gonna do it? It'll be cyber. Dope the call goes out
He hears the P90 but the solar straps whether wild card door or not
That was the right move with side was moving in for the kill
they drop off in the first minute, waste a Dokeby call, what am I thinking, Bay moving back up to
top yellow, taking advantage of now that Dokeby call lapsing, he's got a shotgun close around the
corner, trying to punish anybody from FaZe who decides to step a little too far, but Cypher is
also completely left that side of the map and instead walking down to Visa in Indivisa proper,
hands in, in the depths of Consulate, we have our first basement defense at 12 rounds, this is
This is where Wildcard decided to bring it out.
Good information being shared.
Spike are prepping that C4, not committing just yet
as the second Dokeby call goes out.
I don't think Faze are gonna get anything from that.
I like the addition of the mute here into the lineup.
You've got the mute jammed.
That's gonna keep players safe,
especially when those death marks start to fly around.
A big focus on C4s as well from Wildcard.
They're bringing four of them at the moment.
And of course, they've got the information
to back that up.
Kanzan is gonna be frantically yellow pinging left and right.
again, target to buy the Deimos, buy help immediately into the Mute Jammer.
So you get a brief idea, my soul's nose is at the bottom of the stairs,
but there's no information beyond that.
You don't know if he's still there or if he's moved off.
A lengthy pre-fire, but he just gets the bandit after Wildcard to get two kills before.
Cyber and Handy, the Doke of the End of the Deimos taken out.
Handy's still with three death marks, by the way.
Full utility, eliminated by the defense.
In the setup, they still have down below these mirror windows as FaZe take some time to drone. They've got a big thing to overcome.
4 vs 3 right now. You're going to see the drop from Vitzking. You can start to try and work his way in just a little bit.
And when the C4 sends out, you can be quite liberal with these at the moment because you've got plenty to spare.
Plenty to spare. FaZe can't say that about their time. Almost hits the flick on the yellow pillar, but Bae with just a few shots, shuts down souls.
Wildcard keeping things ahead, two bodies wide, and Vidicang not trapped in a crossfire, but in a hallway with no way to exit, no way to retreat, and he walks right in the middle of them, three in a row for Wildcard.
Hot and cold went big in round 11, but it's all five, the full team victory to push us to OT.
Nothing separating these two teams, we are going to overtime. Round 13 is upon us.
Both teams good for two rounds on the attack.
and for four rounds on the defense, as we said at the start, sometimes one or two rounds is all it takes.
The coin flip in this, the dice roll, is that, Phase, can I get the short straw?
I'm lucky.
They're gonna have to take twice in this overtime.
Wildcard, they get the defense side.
So if the balance of things remains the same,
you would expect Wildcard to walk away with a map here and now.
Phase, they're gonna have to do something that they've not been able to do.
They're going to have to be successful on this attack.
Yeah, they've done it twice. Wildcard did it twice as well.
So what?
Wipe the slate at this point.
It's 6-6.
We need them to bring out some very convincing attacking rounds here.
And from Wildcard's point of view, kind of business as usual.
They don't need to reinvent the wheel.
They don't need to go looking too far to try and get these rounds
because what they've been doing until this point has been fantastic.
They've been suffocating phase out at every turn.
It's only been one round that really came down to a big clutch for hot and cold.
Everything else, as you said, was business as usual.
That first X position round, four players left the line.
That next site on Split, I mean, that was honestly kind of crazy.
Sure, there might have only been two left alive,
but they had really good control.
Still a lot of C4s going into the late round.
Then of course, round 12 didn't even feel close overall,
putting phase down five to three,
then very quickly four to three wild card.
The majority of the defenses they've won
have been team victories, really good,
strong team-wide performances,
though of course with a triple kill from Bay thrown in there
and a hot and cold one to DX as well.
Baby Shark is trying to find some information, contemplating a runout, maybe just shooting a drone.
Ooh!
Besides not to reinforce off the rotate,
he now decides to reinforce off the rotate, thinking better of it, probably for the best.
Wildcarts first defense beyond exposition and PNO, and you don't want to drop the solace of all operators within the first minute.
No, I think he was maybe trying to bait to see if he'd get someone to come up on the hotel, anticipating that it had been closed.
Vittekink is going to be that player but they're a little bit too long and the
tooth to be falling for those little tricks especially given the importance
of these overtime rounds and where you're going to want to see Vittekink's
utility use given that he is the only hard breacher here. He's going to be pretty
crucial to try and get that meeting wall open which I believe it has been.
Of course mid-floor defense so still top floor requirement to take and we've seen
some of these top floor rounds come very close obviously we've got the hot and
called clutch of only a couple of rounds ago.
I don't think that FaZe are going to want to be leaving it that close this time.
But there is a difference, whereas we've seen them bring the Blitz earlier,
to try and assist that a little bit.
They don't have that same level of pushing power at the moment,
and Souls has already gone down.
It's gone down, but can they pick back up?
They only have to expend much effort or time to pick him.
But, Souls now 1 HP.
It's something to consider going forward, especially as a lot of these attacks
have come at quite low time, exposition in particular.
Both times we saw it, I mean, for X-Vision the first time, opening kill not happening,
they've been 55 seconds left.
He's been slow defensive, slow attacks for FaZe.
Bay hitting the standard program, running his routine, drops down, runs back up, ooh,
gets a little antsy, fires the shotgun very quickly with nobody around the corner.
Not a revealous position to Soles, but still a shotgun close on Yellow Stairs.
I would favor the mute to win out on this engagement, but you don't want to push too far, Bay.
You don't want to push your luck.
I don't think this is the end of the world because Bay is in a position where he can't
retake upstairs because Solz is watching him and keeping an eye on that angle.
Bay's instead actually going to drop off and Vittacan continues to try and chip away a little
bit at this side.
Baby Shark takes handy down some terrible time in there for KDS, but the plant is being
stuck.
Now Vittacan trying to move in off the back of that 3v5, not super worried in wildcard,
not very aware.
Pulse and Solz on the board, nobody aware that the diffuser's been put down.
Finished off by Vidicang, I believe through a vertical angle, though maybe on the same floor. Wildcard continue with the lead, have the advantage.
What information can they acquire? Vidicang swinging around, oh miss is an important engagement.
And now it's Cyber. In the eye of the hurricane with calm about to retreat, tags up Kanzin, pushes him back with the Nade.
Two line up for him, but only one goes his way and Kanzin good for it.
Counter-diffuse somebody, get on the diffuser, get on the diffuser please, there we go.
There we go, two seconds remaining.
That was a little too close for comfort,
but Wildcard still on that point.
Very close there towards the end.
I was a little worried.
I didn't like that.
I felt like panic.
I don't know if it was, oh, that's your job.
That's your job.
Where is it?
I don't know where it is.
It was a little bit stressful.
Two seconds, not a lot of time.
Cybert done quite a lot of work there.
He'd certainly created a lot of distance.
You had the right idea for a lot of those flicks.
But again, Wildcard reacting really well to it.
No overreaction.
We've got the plant down. Okay, that's fine. We can just play retake here phase really trying to pull a fast one
It was a fast one that did not pay off
I must admit though
Is anyone that's gonna pull it off? It's cyber. I think even if late didn't got hot and cold
It would have been a very different series of events. I probably lost my mind at that point
I thought it would have been a nutty spray transfer. I don't even know what I would have done at that point
Well, they expected outcome wildcard won their defense now they've got to win their attack if they don't they give me the chance
They get defense again in the old term as chance this thing to go over a long way. However, phase
They were pretty good on their own defenses. So I'm kind of expecting it to take it to the max distance
I expect that to and to be clear. I am not I'm not gonna predict it, but I am expecting that as well
There is a little interesting read for with the second floor's defenses and attacks though because both times phase
well the second time certainly both times phase anticipated and wild card committed to a
a completely linear, direct, yellow skylight throw.
The first time it worked, because FaZe weren't expecting it,
the second time it failed,
because FaZe literally weren't expecting anything else.
But we've only seen literally one attack from Wildcard,
in which they drop down onto one part of the map.
We've not seen anything else from this attack,
let alone anything more complicated,
like out and involving a second room.
So, Wildcard could very well surprise FaZe,
because based on what we've seen,
it's been very limited for these attacks,
or for this attack on this site specifically.
Oh, Spiker! Just taking quick control on yellow.
I eat my words, it's not the skylight drop he's doing,
just to quick rush up the stairs
and pulse down right off the back.
It's totally different, what do you mean?
True. It's the same staircase,
it's down, not the up though.
He's not dropped, Skylight, he's walked up from the bottom.
This is entirely fresh right now.
I apologize.
Great first find though, and especially onto the pulse.
Remove the C4, remove the heartbeat scanner.
The bottom call can now start to get this meeting single panel open and can really work from there.
There's no need to rush here from Wildcard. This is a massive opportunity, not only to get the game,
but really stamps down a bit of authority for them, and it's going to give them loads of confidence in the series.
Awesome, now thinking about it, that was probably a counter-strat, knowing that the pulse was there earlier.
Spyker just quickly running up, not anticipating, handy to have fallen back to bathroom yet.
Oh, there's so many layers to that.
Hold on.
I'm getting dead of it.
Snake also coming out.
I think this might be one of our only snakes the whole series that play only one other time by wild card barely at all by face
We're still getting active. I was so focused on the operators
I look back up and phase have just one round 14
hot and cold
trapped
Inside of the breach Kiba in his way and four guns trained in this position with and this is the best part Ali
a diffuser on the opposite side of the map.
Yeah, a diffuser on the opposite side of the map.
Toxic babe canister in that close proximity
is always going to be a bit uncomfortable as well.
So forced out and kind of just forced
to spend a little bit of time here.
Could maybe get herself up onto the roof,
could maybe just run back into spawn.
Just have a bit of a discussion.
Steady the nerves ahead of what is going to be
the final round because as good as Hot and Cold is
and as impressive as he's been,
I don't care who is in this position,
we can't give them the benefit of the doubt
at the moment phase.
They know this, I think they are just gonna dig in themselves.
Probably not a bad time for Faze to have a little breather between themselves as well.
I know they're not the most talkative bunch.
I'm no expert, but now might be a time for Chatter.
You know, this is the first time in a long time actually.
We've seen a player in like a 1vx actually like go into spawn and take the full time.
The impromptu time out.
I call it the pseudo-Tak time out.
Yeah.
Both I think are fair.
I do I do wonder if you were in like admin or yellow instead of the breach because that's just such a comically unwinnable position
Oh horrible, but you're just like all right. This is a second class. You trying this would even be embarrassing
Yeah, it was one of those where everything was obviously trying to happen around it
If you think about the position of the diffuser, it's called inside a CEO
So there was an attempt that hoppin in and making something happen and I really so we were kind of worried that wildcard
We're gonna go for exactly the same thing where everything just happened through yellow and it didn't it happened a little bit elsewhere
Yeah, the first kill was three yellow and it's nice and funny, but aside from that. They did attempt something different
What that was didn't work did not work
Unclear and we won't see it again. We might see it sometime later in the tournament
But at least right now wildcard we back on the defense phase will be back on the attack
Both teams with one more chance, but for phase it is just one round, still one round separating
them from a very routine appearance on the main stage, but one in which they still need
to secure.
It's not a given until you are there until the victory screen comes up and you're going
over to shape hands with the opponent.
For wild card, conversely, they're just trying to push it to map 3.
You've got Fortress coming up.
Ollie and I's 85th Fortress, this whole tournament,
but honestly, the one we'd probably be most excited for
if Wildcard are able to win this one,
closing out 8-7.
Basement, the very site that pushed Wildcard into OT,
which they were saving their full defense in half,
it'll be their last shot to push us to Fortress.
Basement not been the most popular site today
on Consulate by any stretch.
They're interesting to last stand.
Look at the lineup that they've got there.
They're really trying to dig in.
I kind of worry because this line up is very different to what we've seen work so far.
We've seen a lot of flexibility, a lot of moving around, not really like sort of chaining
yourself to one spot.
They're being a clash and echo and a mirror.
That's like the most chained utility we've got.
And then the other two, smoke and mute, famous roamers, famously flexible players.
Famously slipping maybe, but not a famous fit.
Wow, really stretching their legs, let's say.
I mean, baby shark in his position right now.
He is out there.
He is out there and I think he's been found. Cyber pistol in hand, not the shotgun this
time. How's Baby Shark gonna get out of this one? You might hear it. C4 out. Cyber in front!
Can't land the shot! Baby Shark, not even a Hail Mary play. That was all but guaranteed.
Now the Ram. We're gonna be the next 1v1 instead. It's handy on a long angle on the repel to
get him. But Baby Shark already making that roam worth it.
too much of a loss from the side of phase. You have lost cyber, of course, but they still
have soft breach. It's a redundancy factor. You've got the ram, so you've got those boogie
drones that you're going to be able to make a lot of that soft breach happen with. So
happens to lose cyber. Cyber has been subpar. I think it's fair to say over the course of
consulate so far. It's not going to be the biggest loss. Baby shop on the flip side,
a real big contender for wildcard, so always good one to get rid of. You can see the ram
being used to trying to clear out the backside of this basement as well. No focus over toward
piano and that sort of side yet. Really trying to make sure that servers is going to be clear
and that could be an indication as to where this push is coming from.
This is also an indication that FaZe are going to take their time with this.
We're doing vertical control of vertical angles over server.
They want to clear every single inch of this house.
Rightly so, we've got Bay.
I joked about the smoke not being the most flexible player, but if Bay is holding that
shock and he likes to play these aggressive positions, yellow stairs, you've seen him
a lot, but now in server, only issue, he's a bit cut off from the rest of the defense.
These two SES operators might need to play their lives far away from the site, far away
from any kind of help, but it's bought wildcard two minutes and five seconds, and Bay might
still have some funds left to spend. Taking some shots against souls around the corner.
He's playing this well, playing his life. Information on one lands the headshot on souls,
and still waiting. Another play around the corner. Can't land a flick on the shotgun,
but two minutes, 20 seconds. I'd make that deal. It's a really good deal. You've got some incredible
value out of both of those SCS operators now, and now you can lean into some of the strengths
that you brought a little bit earlier on. You've got hot and cold on the clash. You've got Kansan
with those Yo-Kai Drows, able to rotate those around and move them.
And the biggest problem that FaZe have got right now,
they haven't got the extra man to send around to that frontside,
and it's gonna leave them a little bit light.
But now they have an extra man advantage found.
KDS cutting not only hot and cold, but the clash as well.
C4 can't land the kill.
Handy instead gets it.
And it's the young IGL.
And the 1v3 has information on one of the planters,
but he doesn't know the stakes. He doesn't know where he is!
KDS keeps it cold and wild part.
a great attempt, but it's the inevitable.
It's what we all knew.
It's FaZe, your second team to make the main stage.
And eight, seven, they're on Consulate.
A heartbreaker for Wildcard.
They put in an incredible performance for Tooth and Nail
and hung with some of the best in the world
on a very difficult map.
And it all comes down to the last round.
And FaZe again do what we know of them to be fantastic and very consistent at doing.
That's called an out series.
They literally get paid to do one thing.
And for three years they have done basically one thing.
A team who in terms of majors and SIs their worst result is top eight.
Nothing else you should expect at this point.
They will make the main stage 3-0.
And Wildcard, we're still on good.
They're 2-1 right now.
They'll have a promotion best of three tomorrow.
And given this team's international success in the past year, Ali,
I have a feeling even with a sub they're gonna put up a good fight and a good argument to make it there too
Wildcard have given a good account of themselves
I don't think that whoever they're gonna play tomorrow is gonna look at them and go oh, it's only wild card
That's gonna mean something that game against face. They showed a hell of a lot of heart
Hell of a lot of heart on Consulate, but still a lot more siege not for today
We'll be back right after this to give a recap and delay the land for tomorrow. No pretty work. We'll be right back
Phase takedown wild card and what felt like it could have been a main stage preview, I'm
I'm here with Vidicang after the win. As Wildcard started to make that comeback happen, did you guys change your playstyle in any way to adjust to what we saw from them?
We were still doing the same thing, but in the right way.
I think we were a little nervous to finish the game, maybe in a few moments.
They did what they could to get the game, but we were a very resilient team.
We already won a lot together, and basically that's it.
the situation before so we they managed to pull it out. Well as he said you've
been together for so long does this feel like the team that is in invite winning
major winning form?
You are thinking that now the way you are a major champion?
So we still have three or two confrontations to get to the grand final
This line we won't win until the mid-finals, but we're working hard to give it our all and we'll be able to win a title.
Every single time that FaZe and Wildcard have met in international tournaments, at least in the past couple, has been on the main stage, or at least in the bracket stage, and it's usually been a very close game.
Maybe we'll see it, but at least for now it is FaZe to make it to main stage, Ollie.
It is, and you can see that Viking there is obviously, you know, a little bit of emotions running through at the end of that one.
You know, they were trying to close it out quickly, they were making some mistakes, they realized they had to slow things down a little bit.
I think they're just going through the motions, aren't they?
One of the annoying things about FaZe is that whichever outcome they decide, they can tend to control it a lot.
And it's just like we kind of decided to win or we kind of we're trying to close out too quickly
We needed to just make some adjustments, but we're just so good at making those adjustments on the fly
It's one of the reasons we credit in time and time again
And really one of the only teams that can just decide literally within a match that we have now decided to win the game
And we will be winning the game. Took out all 15 rounds on Consulate though
But they did get the job done and they will make one of I don't even know the number off the top
My head but basically a main stage appearance at every major has made a king pointed out two-time world champs
Zero X major champs. It's a small difference, but clearly one important to phase
But that is our last best of three of the day. We still give it a recap as going into tomorrow
It is only best of three's Ali don't have the seating done yet, but only best of threes
That's enough of a thing to talk about on its own
It really is that's the the single stage done your best of ones they are now no longer
We are either qualifying teams all worth sending them home
It is that simple for anyone that missed out on some of the games that we're going on today
There was a very close game between G2 and twisted minds twisted minds are the first team to qualify phase
Of course being the second but only in the fact that one game came before the other
But the important distinction to make there is that both twisted minds and wild card
Of course will now drop down into the one bracket
So they have won two games and lost one and henceforth
We will be looking to see who they're gonna be playing moving forward and of course on the flipside Kagan fury both going out
Fyria really disappointing run for them expecting a lot from really a star studded roster inside of Brazil first place team in Brazil as well
Well, I'm fortunate not seeing the wind come through and of course,
CAG and early exits, but it makes them for exciting lineups for tomorrow,
exciting matchups potentially for tomorrow.
And frankly, Ali, I am just excited to get there because whatever we end up seeing,
I know for a fact it's going to be good because if you thought today was real,
tomorrow the stakes get even higher.
We'll promote more teams, we'll send more teams home,
and we hope to see you there and see you there.