Eight teams will make the main stage here in Salt Lake City.
Two have already sailed through. Phase and twist in minds handled business yesterday,
but today the tide turns again. Three teams will punch their ticket, while three teams will be left dead in the water.
G2 and Virtus Pro give us an all-European promotion game. Dark Zero and Wildcard collide in an all-NA battle.
An enterprise gaming looking to keep riding one of the biggest waves of the tournament.
Look to trash talk their way to victory over Shopify rebellion.
On the elimination side of things, NIP are the team to watch after taking down Furia in an upset yesterday.
Team Falcons could be the next team caught in their current.
We've got promotion games on the A stream. We've got elimination games on the B stream.
Day five of Salt Lake City starts now.
Well, you might be mistaken with the two teams that we have playing in our very first match-up of the day because while we are in North America,
we've got an EML derby to start things off. G2 had an opportunity yesterday to clinch a spot being the first team to go up 3-0 and advance to the main stage on Friday,
and of course, it was another EML team that prevented them from doing so. Twisted Minds being the first team to qualify, and we will see a second team from that region in this VP G2 match-up.
Yeah, you wouldn't expect it, Parker, because G2 topped the kickoff back during the EML domestic stage,
but it's been their regional opponents who have given them the most trouble here in Salt Lake City.
They'll get another battle, of course, up against Virtus.pro today to kick things off.
But all day long, across both streams, we've got critically important games
where every best of three matters to send someone home or to main stage.
Absolutely. We'll have both streams running again, so you're not just going to be here for your drops and charm
and everything that people were talking about in chat.
You've also got the B stream, which Ace and Des will be on on the screen is your schedule.
G2, Virtus Pro will be kicking off in just a few moments.
Then we'll have Enterprise versus Rebellion and we'll round out the day with an all North American derby of Dark Zero versus Wild Card over on stream B.
Los and Weibo.
Loser goes home.
Falconsnip.
Loser goes home and all gamers five beers.
Jesse, you know what I'm going to say.
What are you going to say?
Loser goes home.
Of course, Parker, there are some really high stakes down there on the B stream, particularly looking at Falcons.
I mean, they've been to the grand finals for the last three majors to not make it would be incredible.
Here's your bracket and the path that all these teams took to get here.
You can see on the far left and far right side of your screens that we've already sent two heat teams home and two teams to the brackets yesterday.
Cyclots and Furia getting sent home without winning a match here at the major.
unfortunate results for those two teams, higher expectations and disappointments, no doubt.
Twisted Minds and Phase Clans, your first two teams will be playing in front of a crowd in Salt Lake City.
And Fury was on a lot of people's markers as one of the favorites to go deep into the event,
at least to make the live portion and the last day in Kag ending up as comparables.
Don't usually think of Fury the organization as being along the same lines of Kag,
but very obvious problems with the Panthers. They will have to sort that one out.
Our combatants today are G2 vs. Virtus Pro, and let's take a look at this G2 team that
is just similar to Furia.
Many people have at the top of their sheet winning the whole thing.
Yeah, I mean after the EML dominance that G2 showed, everybody thought this scene would
be locks for the main stage, and they're still favorites even with the loss today.
They'll get one more opportunity tomorrow, but there's no doubt G2 have had a couple
of struggles yesterday's game versus Twisted Minds.
It was blamed on poor decision making and a big tweet coming out from Doki, and so they're
We're going to want to reverse some of that here in their domestic matchup versus VP.
VP, actually the only team before yesterday to have taken a match off G2.
They beat them in G2's season opener back in the domestic stage.
Now they're looking to do that once again.
Virtus.pro have been really surprising some people here at this major.
They've had a lot of shield play.
They're a different look from what we saw from them last season and it looks really
good.
Now you might be wondering what maps are we going to go to.
Question chat and here you are first pick will be vertus pro's choice. We're gonna go to bank
This is not exactly a map that we know them for we know g2 on this map
It's a bit of an odd one chalet will be the second choice and if needed border will be our decider
And this is like a very clear example of this VP not being the team we're used to seeing right the old VP
You would have never gone to a map, but that they haven't played before but this is a brand new one for vertus pro
They haven't shown it since before forming their new roster g2 beating Shopify rebellion earlier this tournament
Yeah, I mean, we've been riding along watching G2 casting G2, so I mean, we'll see as that unfolds.
Get interested about those maps?
Absolutely. Getting dark zero, I should say. Troy teams, they always mix me up. 73% of you back in G2.
Massive kind of swing for the community. They know how this game has gone in the past.
a rematch of the EML finals between Virtus.pro and G2 and we kick it off on a brand new map for VP.
Already the respect being shown here in chat and we'll see if that continues going forward. I know
the guys on G2 have been liking a bit of text chat so far this event so if that does keep up then
we'll see if VP respond in kind. Not a very vocal team on the defense to start things off. Virtus.pro
will typically just close that text chat and not like to respond. The Mira banned out. That was their
their first band when they played against Dark Zero two days ago coming through from G2.
They followed it up with an echo in their previous matchup, but they will move to the
Kaid. I think that is a more standard band. I think a very good band up against VP.
Yeah. I mean, you get rid of one hard breacher or get one of the breach denials and you get
rid of a hard breacher here on bank. That's pretty standard stuff. Nothing really that
abnormal. I will say, Jesse, it has been eternity since I have casted Dan competing
against G2. For the longest time these two were the Titans at the very top of Europe.
Virtus.Pro obviously at the time having an all-Russian roster, they have a new identity now,
and the team is still quite good. In fact, you mentioned that they faced off against G2 in the
AML finals. Granted, G2 did have their way with them in that matchup. But some teams don't take
that as seriously as they will hear knowing what their spot on the main stage is all they want.
Exactly, that was a seeding match between G2 and Virtus Pro, and of course for Cry's money, SI points, and bragging rights, but this one will be the one that people remember.
This is the one that counts, at least in terms of qualifying for top 8 here in Salt Lake City.
You mentioned Dan briefly, Parker, and he's going to be a big focus for me here on these first 6 rounds, because defense-wise, he has been incredible.
A 233 KDR on the defense in the tournament so far, that is the best of any player here in Salt Lake City, so watch out for Dan.
He's likely to be the top rider for VP through these first six rounds.
So keep all eyes on Dan and his utility.
Pasha will roam.
This is my first time casting another player on Skies as well.
Jesse just does a side note here.
I'm so used to casting Alex as he was known, the world champion
who won with Elevate way back in the day and had a long tenured and storied
career as a bit of a journeyman over in North America.
We wish him well in his retirements to play in some T2 stuff.
There's a new Skies in town.
I'd like to be playing to enable his team in far away as Pasha's the first one involved in some action
But scares away these G2 players then falls back himself
And your master looking to capitalize off of that but is unable to find anything
This is frankly a really cool defense from bird is pro
They brought the castle which is not an operator often seen here on the bottom floor of bank
And they've used it to kind of extend onto this mid floor given a bit more of an aggressive look over towards G2 not content
Could just sit with your utility down in the bomb site
They're gonna be looking for some early gun early gunfights hoping to stall out this clear a bit and there it is
Dan the man of the hour finds the opening frag to doki
Not exactly the start you want as day most Dan of course involved in this is always a good thing
You highlighted those numbers just moments ago
Now it's skies lined up with a nitro cell. He manages to get shaco. He took the body
He took the man not the utility skies could have another as well
This is a good defense from VP whether it's a castle slowing them down or a lacking utility g2
has just bottomed out on this entry.
Yeah, that Mute Jammer from Skye's means it's gonna be really hard to push him out.
Benja can't see him on the snake, so it gets really awkward to clear this roam position.
He is a bit caught, he doesn't have a good rotate back to site, and he's likely dead here to Benja,
but NO! Loses the fight, Skye's so good with the SMG-11!
Zero damage done to him, up till that point, Stompin' will find a little bit Skye's on a rampage.
Allymouth shot down and it's stomping in a 1v5. This is not the start that G2 wanted whatsoever
These are both very good attacking teams on this map
The Defender win rate for VP not very good. You wouldn't know it after that one up a
flawless start in a 4k from Skye's good lord
Really good to see Skye's bouncing back Parker
He was the MVP of the team back in their opening match versus Shopify Rebellion dropped 15 kills his first game in Salt Lake City
But he hasn't had a really strong game since has gone negative or even every game since that first one versus SR
So starts off 4-0 here roaming on bank and again
I want to highlight that utility play the big problem with roaming in
2026 is that you've got demos you've got doke of the you've got snake the attackers have so many tools to find your position and clear you out
But because he's playing on the mute, he can set those jammers down. He can avoid a lot of that utility
And so it meant that that snake in particular really was struggling to find that pick onto onto
Skies I should say the vert play was excellent, but it was not quite good enough to come from G2
So really strong start from BP. Yeah
I mean all of it enabled by that castle as well G2 just trickling in one by one
They broke the door they were looking for a 3 2 1 go onto that tellers portion of the map
I think there's a little bit too behind there and it will be there undoing.
A castle being brought again, so G2 will once again have to confront those bullet-proof
barricades.
We do say that because Glass is not shooting too many more, that was a long time ago.
It required us to change up our language a little bit on that gadgetry, but still.
Nook being brought by Doki, he had pretty lousy first round, picked off right away.
This is a great Nook map.
Yep. It was Alamow who was playing the softwriters so often in their last game against DZ here on this map,
so a bit of a change up now. Alamow on the snake getting in very early, it's off-floor, finds a couple of bodies, but no heads, Parker.
We've got another now over on the stairs, Dan leading things off again, and it's a mirror matchup.
Dan versus Doki, it'll happen twice. Pasha guns down Alamow.
The noob gambit that we were excited to see will end up doing nothing. 45 seconds into the round, and G2 have already fallen on their face.
Yeah, yet to find a single kill in this matchpark, or uncharacteristic for G2,
with their weakest start to a game so far, it felt like City Major,
in a 3v5 now, a bit of the ability to work some picks back.
They've got pop-floor control, that roam clear, it was very costly,
but at least they take some space from it.
Virtus.pro deciding they're happy to give up this control,
despite the fact that Benji left here on the ram,
and maybe a mistake, great shot from Benji to come through
and get the first frag of the game for G2.
Down goes Neko, but passive gadgetry,
those Mute Jamers will still exist with how much Intel operators being are brought by G2.
You have to imagine those Mute Jamers will come in very effective, especially at stopping
those death marks from Shiko.
He's still got two remaining in pocket.
Soft destruction, hard destruction will round out the G2 operator lineup at the moment as
we hit the halfway point in the round.
Shiko is very close to being able to pull something off, but he loses the duel of the
Pasha.
What is going on with G2?
Stopping trades it back, tied with Alimau for the best-rated player on the team.
Ian Benjamin will need to do some serious work.
The team will get another.
It's a dead drop, shut down by Skye's.
Neither of the two remaining players on VP have died.
Stombin's got a minute to work through this, Jesse,
but it's not looking good.
Lots of time for the youngster, still 19 years old,
looking to get this clutch here.
It would be a critical round to win versus VP.
He's a late round player.
This is his role.
This is why they have him existing so long in these rounds.
The drone is good, but the shots need to be too.
I mean that DMR does hit like a truck.
Playing keep away.
Anti-work forced on as he destroys the cubicles.
Freeing himself from the chains of the corporal.
I'm sorry, I was just, I was just...
This guy's been a final kill.
G2 unable to muster anything on those first two rounds.
VP off to a screaming hot start.
Yeah, a bit frustrating coming through from G2 because again,
this is a map that Virtus.pro have not shown at all,
but G2 have had a bit of history on.
And you go back to that nook play from Doki that really started things off,
creeping up those lobby stairs. On one hand, that's kind of an unexpected play. Nook doesn't see a lot of pick rate presence here at the 6th major coming through.
We don't see a lot of that Nook, but it was played twice by Alamow on that very bomb site just two days ago.
I mean, that is a strategy that G2 have shown in the past. So of course, VP were ready for it.
They weren't just relying on visual aid to stop anyone walking up the spiral staircase.
Ended up being some really early deaths from Doki and Al-Amao now in both rounds, but particularly that second round.
And then you kind of get into this awkward space where you don't have the man count.
You have good information.
You saw it with the player just on the open area wall.
There was a drone inside a printer that was staring at his position the whole time, but they still only go one for one on the trade.
That has to be a clean frag when you have the intel advantage.
Even when G2 are setting themselves up into good positions, they're not capitalizing on them.
and this early talk time up for Ramalho I think makes me seem a little bit worried for this team.
Oh, I didn't know you're a G2 fan. Uh-uh, listen, I want a good game between these
teams Parker and the way G2 is playing at the moment. We're not going to get a good competitive
game. Bank has the most rounds played here in Salt Lake City and it is overwhelmingly attacker
favored. It is one of only two attacker favored maps at the moment. It is also very utility based,
17 plants have gone down and yeah, 56% of all the rounds on bank won by the attackers that almost mirrors
G2's win rate on this map over the last seven times that they've played it
58 almost 59% for G2
So obviously losing those two bomb sites really quite detrimental and what gives me a little bit more concern is that while we
Haven't seen vertice pro play that much of this map their defender win rate is downright miserable
39% defender win rate for VP on this map and you wouldn't know it looking at the score line
Yeah, but again, like it's a new team
They've made some roster moves since the last time they played it
I think it really does speak to that new identity that verse pro wanted to bring into the 2026 season
We're seeing that live now in this oh so important game versus G2
It's only 2-0 in the tack time. Let's just be called. I don't want to ring the alarm bells yet
It's also VP's pick so it's a long series don't panic yet stomping fans
But certainly the start that VP were dreaming of now they go to the top floor and this is going to be a bit of an awkward spot
Because Pasha has brought this bandit
It's going to make the elevator wall very difficult to open up on the side of G2
They've got stomping here and the dough could be to try to accomplish that goal
But they'll need some nades or some other utility to find those bandit batteries before they can get the wall opened
VP no roam down below nothing too aggro just happy to play behind their utility to start
We've seen teams rock this on the top floor of banquet a kind gets banned out
You have to bring the bandit the good news is the bandit has a terrific gun as well
So in the hands of posha with all the noise he's been able to make finding a select kills
You've got a good utility operator and a good fragging operator that wall that's now being dealt with that
Oh my goodness manages to stay closed is
affectionately referred to as canto spot named after the g2 player of canto when he used to play that double barricaded wall
With with echo now g2 will have to confront a part of the map
A long shot from Doki, he finds the body of Skye's first, first try of the game.
That is a really important kill with 6-0 before that moment, but now things get awkward.
Shrek wants to walk up these spiral stairs, the wall is closed, so this position will be very tough to clear out for the Frenchman.
The Skylight drop, which has become far more common here on Bank.
They've got another DMR in hands of Stompin looking for a mistake for Rorik to commit.
So many players on the side of VP whose names we haven't said because they haven't really done anything.
Jesse Rorik is definitely one of them.
Pasha will eliminate Shaco and go for a drop. He might be able to get a nice flank off, paused for a moment as the Lion scan will go.
He missed him. He sees one, he sees one, cuts him off a wire!
Oh my goodness, target, Dummy's falling abound!
Body's hitting the floor, Benjamaster now in a 1v4.
Outside on repel, this round has not gone any better for G2,
And it's Rorick to seal the deal, a perfect start and a perfect rotation for Virtus Pro!
This has been clinical from VP Parker, just perfect U2 play.
The fact that you stick the Bandit trick there from Pasha, absolutely incredible and honestly,
really heartbreaking stuff for G2. I mean, they didn't think that that wall was going to be such a
big problem. They only brought those EMPs. They had the Capitao Bolt, but none of it was enough.
really bold play to stick the bandit trick and once that wall stays closed
once the cancel wall is no longer an option option to get angles open it
just becomes so difficult the crossfire was too strong the drop down as well with
the Aruni punch I mean every plan that VP had there was perfectly crafted to
counter what G2 wants to do on that push and after the tack time out you go
down such devastating result you have to be better than that absolutely this one
in particular I don't even know if he saw the player hanging on repel that was
Yeah, who was that? Yeah, that was Alina. I don't know if you saw that one or not
But I mean you got two players like spider-man Peter Parker himself hanging off a web in the middle of the lobby and none of them
Looking for a potential flank. It was a shrewd and smart move from Furtis pro and they are absolutely dog walking g2
Six kills from skies four from posh up four from Dan
I mean it has really just been a master class from the fraggers on VP
Neko, the hard support IGL still left off the kill feed, but that's exactly where he wants to be.
We've talked about this with other IGLs. Parker, where sometimes we look at guys like Vitaking, guys like Canadian.
If everything was going to plan, they should not be fragging, and that's exactly what's happened so far from Virtus Pro.
Yeah, I mean, Neko is not seeing any real minutes at all.
The only time we saw him was, I want to see him when he played Mute in round number two, if every search correctly,
and then he was a bit more forward, but beyond that, this VP team doing very well.
Obviously the kills will tell the whole story 15 to 4 in terms of the fragging department G2 not even putting up a fight as we
Entered the fourth round
Averaging just a little over one kill per round is not going to get the job done
That's the type of thing that you might see at a team in playings
Yeah, that's not the thing you expected of the top team coming out of EML and on one hand
I like the mute band coming through from G2. It's gonna enable this roam clear
That was the big problem opera that Skies was playing back in round number one when they got their flawless start to this game
But on the other hand Parker VP don't have to roam anymore. They see the mute band. They say that's fine bring your snake bring your demos
We're gonna go sit inside the bomb site a much more passive approach coming through from VP
Opportunities maybe for guys like Skies to get aggressive at some points in this round
But really they are not looking to take aggressive fights
They're happy to shoot some drones hold their angles and fall back with all of their utility in sight
Toxic babes to chunk of fire grenades everything they could possibly want to walk down this plant spot will be here
It's going to kind of slow things down for G2, show them a different approach that they're not used to and force them to work with this utility.
I'll mention it as well, without the Hibana they've been forced to bring three sets of can openers,
which could be restricting the operators they want to bring for this attack.
This reminds me of a very old bank. And when I say old bank, I mean Stompin fans weren't even born at this point in time.
That's how old it was.
Yeah.
When there were only three hard breaches, Thermite, Hibana, and Maverick,
and if you banned one of those hard breaches, you were doomed.
You'd have to bring two at minimum that if one of them died early just like the olden days when it was just thermite and thatcher
You are kind of screwed for this bottom floor execute. There's just so many reinforcements you have to deal with now
We'll say G2 have brought good site utility. They've got the sends from stomping to lock off angles
They've got the ying from Alamow to blind players, of course
And even Shrek along this Grimm will have some bees to spot out player utilities
They've got good tools to make this execute work, but so do Virtus Pro. This push is gonna be messy
It's going to be chaotic and it's going to be really important that G2 find other angles to get frags in this push
Because they likely won't be able to get that diffuse get down on the ground with all of these plant and our lumps
Far and away the slowest round for both of these teams and honestly, that's credit to VP for playing more static defense here
As Dan will quarterback this play from a position that we often see a pulse play in the solos will be there
So Dan will be able to get give some information to his teammates
Demos target going out, Snake walking in,
Benja missing all of his shots, Skye's cut him down, now the Demos of Doki.
Empty handed over in garage, looking to push over towards Balth, the cross is there as well.
He gets Skye's, they were hoping for a response from VP, they almost get Doki.
20 seconds left, Jesse, 8 players still on the board, make that 7,
Magco tears through Doki, Alimow getting diffuser down.
Dane will give that information, not before he kills Stompin in the process,
and there goes the rest of G2.
Good Lord, I wasn't aware we were going to a funeral so early this morning.
Parker, it's been a rough to witness for G2 fans.
I mean, everything they're trying to do is failing.
I think they recognized the defense setup from BP very nicely there.
They didn't just try to work a plant in through servers.
That's good. That's not something that would have worked for them.
They had a lot of different angles in that push.
They had a player on gold hatch. They had a player dropping elevator hatch.
They had a player on main stairs.
Every angle you could want for that push, they had someone there.
The problem is, if you just have individual players in those positions, once they lose their gunfights, there's no potential for a trade.
And G2, they don't lose their gunfights very often. This is not a common problem, but today, they're getting outmanned, outgunned at all moments,
and they're just not able to hit the shots that we're used to seeing from them.
Almo eventually was in a plant position there, but it just didn't matter with all of his teammates falling around him.
They couldn't want to fight to save their lives, and VP had been looking so good on those defenses.
Reminder, this is Virtus.Pro's map, but they are defending first.
Yes. Usually the assumption is that when it is your map, you will go to an early deficit.
That is not the case here.
And again, I hate to bring these numbers up.
VP, downright bad on bank defense.
Historically, a sub 40% ring rate that is well below the margins that we usually see.
Typically, when we when we talk about sides, Jesse, it's a 44 to 56.
An absolute most. Sure.
So to see G2's stats on this map, very formidable on attack, almost a 60% attack or win rate,
and almost a 40% defender win rate for VP, this is abnormal to say the least.
You definitely got a question, G2's decision to start on the attack here, I just made sure that
was correct, indeed it was. Here comes the push top square, Stalpin finds the opening frag here
on the Blackbeard, the Blitz in as well, Alamo catching the retreat, no, not quite, it's Pasha
instead who deals the damage and it's a 4-3 lead for G2. Very early push for G2 and it is working
out in spades for the first time they have a numbers advantage posher will say no he's at seven kills
sky's at seven kills g2 combining four seven kills themselves so you're going to be going up against
some juggernauts and oh by the way dan is yet to die six and oh great on defense but he has not been
the star of this show so far jesse no i mean there have been multiple stars here parker there's really
been no bad performance for vp g2 maybe the best look they've had so far though this is a decent
start for them. It's not an easy round. It's not free at this point, but they've got a 3v3 even
man count spot and I like their tools. Stalpin on the Blackbeard, Shikoh on the Demos, and then
Benja up top on this ram. It's going to make positions uncomfortable for Virtus Pro down to
the bottom floor. Here's Skye's in the same position where he got his 4k and around 1,
but with this ram up above, it is very scary to play here. A very ballsy play by him to assess
the damage done by the ram. Benja Master was able to get a couple picks on this ram from that same
spot when it was the open area bomb site he will stare down a very familiar part
of this map as he's assumed the position Dan is waiting for the drop if they can
catch him this would be a huge pick for g2 they'll use one of their deathmarks to
isolate poshah maybe a flash as a drop can come in from small office the black
beard will land it's all up to skies to clutch out he gets one no diffuse kit for
g2 as they hold the lead and they hold the numbers advantage nitrous cell goes
He lets him rip, he's downed him, now it's all up to him and Shiko.
Shiko finally getting on the board.
Skye's looking to break double digits, but he's got Shiko on his heels.
Finally G2 win the round.
That's a big motivator and Shiko needed to get in the game.
Dropping a donut up until that round.
Two kills for the Frenchman and G2 will avoid getting swept in this first half.
Yeah, he was late to the party, Parker, but Shiko's arrival in this game could not have come at a more critical moment.
stops that potential clutch coming through from Skye's and just working around his teammates really nicely in that 3v3
It was a great push all together with of course that drop coming through from stop
And he's the one player who can safely drop that stock hatch because he's got that big shield in front of him
Unfortunate loss from Benja again skies has been so good today that nitro again
It's just incredible play from Skye's but Shiko when he is required to
Hits the shots and manages to win that 1v1 clutch really big stuff to get G2 on the board
And honestly, it really does come down to how quickly they were able to roam or how quickly they were able to cut down on the
Role. Yeah, right. We finally saw a good execute here. And
Honestly, Jesse, a lot of these kills have been coming really, really early with the exception of the fourth round.
Every first blood has been spilled before the halfway point of the round.
Most of them within the first minute. So G2 bringing a Blackbeard as their main point, bringing an escort with it,
Isolating these top four players and then pushing them back down into the bomb site
You might not have come away with a player lead, but you gain so much map control and ultimately you didn't lose that much utility in the process
That's what we like to see from G2
And they've got one more attempt now on attack before they go to a side that statistically they're not as well practiced on
Oh my goodness
Benj almost gets a golden opportunity for two skies taking some damage and VP get away with their lives and heads still intact
Both Hibana and Ace banned out. They can't try what they did last time with that Kanto wall, so that wall's gonna stay closed no matter which way you cut it.
Now G2 will need a different approach. They brought Alamo here on the Thermite, so it looks like it's gonna be a top square plant coming through from G2.
He repels in. Now it will begin to get this wall open. I'm always worried about the clash for this style of defense, Parker.
Neko will be able to position himself over top square, running through the hallway now, and this is gonna make it really difficult for G2 to actually push in.
They got the breach open, which is excellent, but making your way from their current positions into the bombsite through that breach is a whole another ballgame.
Depending on the calls here from Niko, they could punish Alimao as Stompid and Rorik come to blows.
A double stack up now as Shaco is in pursuit, Rorik playing off this angle, we've seen this time and time again.
Out will go a razor-blue, nice shot from Stompid, he'll find a second through the wall, down goes Pasha.
G2 once again, so formidable on this entry. This time though, Jesse, doing much better than the previous one.
Almost an opportunity from Dan as the player jumps out the window.
I believe it was Alamow trying to get that frag, but not quite gonna be able to secure it.
Stomp, and this kid just looks magical. Sometimes he kills, he's able to secure it.
Doki, who misses a couple of opportunities on disguise, playing inside of Long Desk.
A two-man advantage should be good enough to execute, but they need to be sharp here for the last 75.
Shago debilitated by that Razorbloom. Dan, a kill on to Doki, who's hanging on that cross outside of the bomb site.
You'll need somebody to take up that position because it paralyzes the defenders often known as cut or cross or mailbox
You're just gonna sit there on repel and hope that somebody rotates over in a way that they're not expecting and you punish them for it
So G2 will have Ali now go into this position. He was over by square stairs final minute of this first half
And it's G2 with the numbers of them Stomp is really looking for something here
But it's Benj on spiral that opens things up at the last 45 Neko goes down. It's an answer from skies
There goes Stalpin, Alimao with the defuse kit inside site, can he plant here?
Skye's breaking double digits, sees Shaco over by stock trading and does not want to commit to this engagement.
He gets torn asunder and now it's Dan to clutch out. He wasn't successful previously.
Dan a great defensive player, but three monsters on G2. Plenty of time and the attackers have the bomb site.
Alimao might be quiet on the offense, but he's getting that defuse kit down and it will now cause much greater heartache for this VP team.
Dan isolated, you can see G2 has lined up looking for him, licking their chops at this final kill.
It'll be Ali now to do that. He'll go not kill-less this first half. Carl getting the exit frag in round number six.
G2 ultimately salvaging that first half. They desperately needed those two rounds. They get him, and now a mental reset for the second half.
I'm gonna talk to some things about collected attacks, okay?
I think like for the attack on Panera guys, like, I think like we can do it again, the
same, I just pick like your kind of user is managed like the Winters and like they're
gonna probably pick you up this round, so like if like you go far over time, you're
gonna attack two times, I think they're gonna go open area and I'm gonna put basement,
I think they go open area like you can do the Winters, they shoot the attack again,
I think you guys should go in the windows,
because the guy in the kitchen
can also try to play the C4,
so like you play on him,
and for basement guys,
I think we actually could plant
at the same time we were hitting the back,
you just didn't have to plant.
So like let's focus on these details,
like these many things
that make us lose the round,
like also open area,
we almost lose just because of the fuser,
so let's duplicate properly who has the fuser
who we're gonna plant there, you know, like who's gonna be alone in server, okay?
So like make sure we have that tree code.
I don't think this is gonna work again, bro.
Like we rush because we're surprised that they have the goyos, like we just got them off guard, you know?
They're gonna pop the goyos and think we're doing the same again.
Like is better push not gonna work because we don't have the other goyos?
Yeah, I know, I know. I'm just thinking what should we do, you know?
The bend is so hard.
Like we could like do some like horizontal push, I think.
They have so much to think about.
Bro, Ramile, you can think about it.
They're gonna tell you before they get there.
After we get there, okay?
Yeah, okay.
For the defences
You want me to play the turbo to start and then do the take a tube thing or should I just do a sneak we're gonna say fast
It's on that's him. Let's go. Yes. If they go for service. There's just play touch and
Listen, please guys, I'm I'm I'm a bit swear. I know you just
And plus one deep. That's it. The server guy is dead. If I have that shot, that's it. Let's go guys
Just enjoy this game. Let's finish this shit so easy
Let's go.
Different vibes across the two teams, a little bit there, Parker.
Calmness from dark confidence exuding from the VP side of things.
And again, you can tell with a little bit of that information advantage, not showing
this map, they've caught them off guard so far in this game.
It's a loud VP get a 4-2 lead, and they feel good about being able to close out these next
three rounds on the attack.
I mean, uh, if only it were that simple, right?
Okay, we're gonna flash the elevator and then we're gonna kill him.
Wow.
You should tell my teammates that, right?
I wish it was that simple.
No, I mean, nothing has really been simple about this matchup for G2 in particular, Jesse.
It was a hard fought end of this series where they were finally able to pick up some much
needed kills.
They eclipsed their kill total in just round five, then they had in the first three rounds
G2 averaging just under two Ks around at the halfway point of that first half.
Maybe they just, maybe they're not early risers.
There have been a couple teams that have very openly said we don't like playing the morning games.
For some gamers, if you're staying up late, you're grinding, you're not sleeping.
Maybe you come online at one, two o'clock once that particularly non-sponsored energy drink hits,
or just coffee, I guess.
So G2 finally setting into their groove.
The one thing I will be looking out for once again are these numbers.
G2 are a pretty good defending team, not as good as they are on attack, but VP is a very good attacking team on this map.
Yeah, of course G2, they played 6 rounds earlier in this tournament defending on Bank, they won 4, they lost 2, if they can do that once again, they'll be headed to overtime when their opponents pick.
That is frankly a good result here in a best of 3. You don't need to win your opponent's map pick, but if you can, they put you in a really strong position, so that'll be the goal for G2.
Band out the Monty which is going to limit the options for Neko coming through on Virtus.pro
He's played just a single attacking round since the tournament began not on a shield
No player has a higher shield pick rate here at the tournament
94% of rounds on a shield one way or another so expect to see a lot of that coming through from Neko today
Monty is the most played operator as well
So I mean now you got to flex somewhere else you can go to a Blitz but you can go to a Blackbeard
They're all going to play very differently
And I know that the average viewer might not know how a Monty ablits a few shields even.
And the Blackbeard do play, but Blackbeard is going to give you, ooh, that's a rough one.
Blackbeard is going to give you a bit more fragging potential and can be a more bona fide
aggressive entry than a Monty or even a Blitz.
Monty, you're usually not going to get a lot of kills.
You reference both the King and Canadian.
They're great examples of it.
Most of their attacking rounds, they're going to play that operator and they're not ever
going to pull out their gun.
So, with Neko, he's gonna be a little bit more active in the kill department, I have to imagine.
Or at very minimum, he'll be set up to do so, should he find himself in this situation.
Yeah, Neko is not the most passive shield player. You will absolutely see him ADSing when he needs to.
As is pretty common here in the shield meta, we're currently in Shiko, an early engagement.
He deals a little bit of damage on the posh of the other side of things, but the candela should force him back through the hatch.
Indeed, it does. An easy retreat from Shiko. Never ran any real danger there as we hit 90 seconds.
Shaco's in a very quiet day.
One thing as well to keep note of here, Jesse,
is that Shaco historically struggles
the deeper into attorney he goes.
He'll farm the first couple rounds
and still be a good player,
but we don't often see him taking over games
against tougher opponents.
He has absolutely not taken over this game.
He's sitting at two kills.
The only player on the team board right now
is Allymount on a support role.
So Shaco needs some time in the lab to incubate,
I suppose, as we now hit the one minute mark
and everybody is still alive.
Harborsing hasn't gone to plan for VP.
They didn't get the small office hatch open.
Actually, they did just at the end there with the Habana charge.
So nicely done.
All hatches open, even if it took every little bit of utility.
The Kaikos slowed things down, but it hasn't prevented
the entry from Virtus.Pro.
45 seconds though, Parker.
I'm looking at two nitrous tiles still being held by G2.
This push is going to get messy.
Didn't you say that G2 attacked this site?
And guess what?
It got messy.
Jesse, doing his degree in mesology
over at the University of Alberta.
Everybody's still at 30 seconds now.
There we go.
Benjamaster giving the first opportunity for Dan.
He might have another on the Shikoh,
and he will do just that.
Easy enough for Dan, right?
Pasha, the only casualty, now is sneaking through garage.
Skye is looking to get in under the line of sight of G2.
Ali Malin, the board, traded out immediately.
VP back to the advantage.
Rorik almost taken down as it's a 2v1.
Messi is an understatement here.
They cast out the last two members.
Rorik will head for the hills.
A massive round from Stompin' to save it for G2,
and the gap between these teams is now just one round.
A really scary push coming out from Virtus.pro Parker.
It started so strong with Dan dropping the elevator hatch.
You saw Doki going for, not Dokes,
Benji going for a bit of a look there in the early round.
You could see that they were a little bit concerned
about that.
I don't think they realized how many players
were gonna hit the back.
It got VP off to a very early start,
but the reaction coming through
from those late round players,
It was the roommates, the friends, the travel compadres here headed to Saltlight City.
Doki and Stompin that really locked things down here in the 2vx.
They were able to work together so nicely on those critical anchor operators.
And despite playing initially over on that server side, when they came back over to trade
their teammates, they worked together beautifully and they got G2 the first defense.
And again, it really does come down to time management, doesn't it?
Hard breaching failed so early in the round.
bought g2 quite a bit of time and sometimes 10 15 seconds hell sometimes
even five seconds can make a massive difference in this game the amount of
times that we see a last-minute clutch with the diffuse kick down and
somebody hops on the counter to save like nine eight seconds with just a
second despair is quite incredible so if vp's not able to manage their time well
and g2 is able to blunt their momentum when they get into the building g2 is
gonna set themselves up quite nicely and vp in some sense kind of enabled that
played by not banning the Kaid. It's the most commonly banned operator here on
bank for the defense at the very least, and they leave it open favoring the Clash
and the Mira ban instead. Clash is obviously a favorite operator of Stomp,
and we know how good he is on that op, and we see Al-Mal playing the Mira from
time to time on this map as well, but it's still surprising not to see that
critical electricity operator not taken off the board from Virtus.Pro could be a
target for them after we hit rounds 9, but that'll be a conversation for later
in this game. For now, they've got to find ways around it. The claw being used on the
Kanto wall once again, so the problems that G2 faced opening that wall will continue to
persist for a few feet.
A reminder as we now settle in to round number 8, G2 trailing Virtus Pro by just a single
round, three in a row. Now by G2's, they look to close this gap that the B-Stream is running
at this particular point in time, loce playing against Weibo Gaming, all elimination matches
over on the B stream. If you are a hater, you go hate watch B
Street. That's just how it works because you're going to see
three teams go home here on the A stream. Every single match up
will send one of these teams on to the main stage, which is
currently being built just with an arms reach of our booth. We
can see it take shape. Anticipating quite a crowd here
on Friday to kick off the first day of the Salt Lake City
Major and the first American major since Charlotte technically
since Boston wasn't a major.
Uh, yeah.
Am I forgetting?
Uh, I'm getting one.
I believe?
Atlanta?
Atlanta.
There you go.
Technically not Atlanta.
Take them to Loot and not the Deloot you're thinking of.
Shaco lead off pick.
He's starting to warm up.
His third kill now at one point he was 0-4, 3-1.
Since then, Dan of all people down.
That's a hard breacher and that's one of the best players on VP.
Yeah, I got some work done on the wall already, though, so they've got some tools to work
with.
These Keebas still providing a challenge.
Pasha, rare miss from him.
And now we're seeing the pressure onto Shaco.
This Blitz staring him down.
good enough distraction for a pick. Shaco picked off in a good crossfire, watching Neko, who's
now under fire and self-gassed out by Alli now. Alli now also starting to warm up the jets.
Skies and Pasha the last two standing for VP. 50 seconds to go and they're going to be walking
into a hail of bullets. There's crossfires established by G2 all over the place and
I'm straggled from Pasha. Toki will get them both and G2 ties the game. What a comeback for
Straight now from G2 and I hope none of the fans turn the stream off after they saw them go down 4.0 Parker
Because the comeback has been phenomenal not just answering on the attack
But now back-to-back defense round wins and just being able to really isolate where VP want to enter from that time
It was a very heavy push in from the square side. You saw that blitz finding some good support there
I think they wanted an earlier pick on to Shaco. Shaco has been such a good Romer an early defense player here for G2
He was playing quite passive though outside of stock with those Tiba Barriers
He was playing the really long angle from on top of the long desk and sometimes that makes all the difference
You know if he's playing a little bit more passive
He slows down that push from VP and that's kind of back-to-back rounds now where the clock has applied more and more pressure to
Virtus Pro this was a big criticism of their old roster that they were sometimes too slow in these critical moments that it took them too
Long what try to execute onto their plan
What I don't think that's been as true of the new lineup from Virtus Pro
But today old habits are creeping back in yeah
Yeah, unfortunately they just seem to be running against the wrong side of this map.
We have flipped the script here.
What we expected was G2 would run up the score, attacking, and then it would tighten up when
they swapped sides.
The opposite has happened.
VP winning the first four rounds, G2 winning the next four rounds, not a back and forth
series by any stretch of the imagination.
G2 called their timeout after the second round.
It did not pay off.
win they would lose the next two rounds and finally regain some footing as that
first half came to a close and G2 are playing with a lot more confidence now I
will say those first two rounds they were wandering in I think they took VP a
bit for granted now they realize hey these guys are pretty good we need to
give them the respect they deserve they're playing tighter it's working
out well the cantaloupe gets preached one more on with that perspective yeah
that repel's always been a little bit awkward but it's fine I believe the wall
has been opened up now so I'll have a bit of an angle to come through on the side of
Virtus.Pro.
Rorick down below trying to find these couple of players.
The roam game is heavy from G2.
Benjish, Shaco, Alamo all playing up above the bomb site leaving just two players to
anchor down below.
The logic bomb comes through but there is no movement on the side of G2 so Virtus.Pro
just have to wait.
They need to start forcing these entries.
I think Neko will be the one to do it on the Blitz but still taking his time.
It's back on the drone.
He doesn't want to rush this roam clear, Parker.
Neko being caught in multiple crossfires
through both of these attacking rounds is a major issue.
You very rightly pointed out
that he's usually quite active in the kill department.
Rorik, not Sol, but he picks off Shaco.
There goes Neko, Jesse.
He's not finding a lot of value on that shield.
Ali Mal will pay for his crimes
at the hands of Skies outside on Repel.
And as we hit the halfway point around nine,
VP has the numbers advantage
and are looking to break this streak that G2 is on.
Benja has not been drowned. He is set up for a free kill here if they don't spot him out.
There is one player about to creep into his sight line, but if he's not watching for it, it could not go his way.
Rorik technically is getting all these kills, by the way!
Oh my goodness, down goes Skyster. Benja Master of the Dane now on the run.
He'll pull out the CZ-75.
And a date with Rorik who's heating up himself.
There haven't been many aces here.
Could we find one? No, Dan will take down Benja Master Rorik.
Not credited with anything on that kill.
leave Stompin in a 1v3 VP, looking like they're going to snap this streak of G2, four rounds
in a row for the one-time, two-time world champions, take only one center, twice center
of the G2 banner, down goes Pasha to Stompin, revolver out, and he's punished by Rorik with
a 4k from one of the support-oriented players, VP, don't want G2 to lead, they can tie, but
not lead as VP takes it back.
big round from Roark, the 23 year old from Mordovia, Russia, and this is his first international
event. So he kind of expects him to be a little bit slow starting, especially when you're
up against big names like G2, but he had the gap that round Parker crept his way through
the lobby up those main stairs and it wasn't being watched properly by the guys on G2.
Whether they had some mutil there and they just didn't hear it, whether there was some
information there that they didn't quite capitalize on or whether it was just a gap that he was
actually able to spot and the defense just wasn't set up the way it was supposed to be
on the side of G2. There was that opportunity. Here we can watch it. Rourke entered this
2 and 5 and he will end it I believe 6 and 5 on the Kill Fee total. This one, the Kill
Fee doesn't show it as his, but he does get that frag there on the skies as well.
And then Benja again, really threatening. He could have gotten 2 from that position Parker,
but he just wasn't fast enough with that first frag and then gets caught out a little bit at
the end there. So really good stuff from Rourke. Stops the disaster play from G2,
which could have spiraled this game out of control.
That was me clapping because you did math on broadcast, which usually we are told not to do.
I have a math degree Parker, I better be able to do simple stuff like that.
Is that the stepping stone to get your mesology PhD?
Yeah, that was required for the mesology. Yeah, there's a lot of math involved in it,
surprisingly. Of course, all the angles, all the components, the derivatives, the
stats, graphs, percentages. Yeah, yeah, it's been complicated for sure.
Quarterly numbers are in, you gotta add those in too.
Always, you cannot forget the quarterlies. Geez, big mistake for some people.
And one day you'll be an island donor.
One day, with all that, with the ma-
I don't know, not in a PhD. Maybe a Master's in MESOLOGY here.
Working on it.
Well, last operator ban's now locked in.
Lots of confidence that G2 was exhibiting.
And honestly, not a terrible round from them.
All things considered.
I mean, we're gonna compare it to some of those earlier rounds,
which were really quite pitiful for G2.
I was sitting and waiting out this VP assault now.
Rounds have been significantly slower when VP on attack
Once again, it goes back to your point. G2, only one round, where first blood came after the first 90 seconds.
Here, every single one, except particularly the last one, is almost 90 seconds in.
Everyone has been after the first 90 seconds, so much slower for VP, which we come to know,
but if they're getting the job done and they're roam clearing effectively, they don't necessarily need to get kills.
And G2 could also be playing a more sheltered style.
Well, they definitely have been, but this round that won't be the case, Parker.
bit more of an aggressive roam style coming out from G2, very different from round number 7
with a hard anchor inside the site. Now there's some really heavy pressure inside of open area.
You've got a little bit of C4s to play with, you've got a little bit of plant denial, but really
they kind of have to get some pressure on the roam game. Hard breach was a bit of a problem for VP
a couple rounds ago. It does not seem to be the issue here. Kaid still on the board, but not in
the arsenal for G2. They will play a slowing, obscuring style of lineup. They've got the
Tuber out of slow things down, Fender to disorient you.
If Doki wants to go for a late flank, a backstab as it's now often referred to as by the community,
he's on a good opportunity to do that if they don't want him to call the plant as we saw VP do.
And right now Doki is disconnected from the overall execute.
He's wasting time upstairs in open area and he manages to get away.
So many times we see teams hold open area for the first 90 seconds, drop the moment and hits that.
Doki got back to site at 125.
Yeah, but usually we see teams do that when they've got a Chancho and it got lots of C4s.
There is the smoke from Stompin, but he's being utilized here on the blue stairs,
so this is going to be an earlier smoke play from Stompin as well.
The plant denial is not that good from G2, so what's the game plan to win this round?
The stall is great, but that's the last talk to babe just used by Zac.
Now he's pinned down with the hatch open on top of him too, so it's only a matter of time until he gets cleaned up.
Is it single Nitro cell?
Yep.
That's pretty much all you got to stop this plant in its tracks, and now Neko will menacingly see Stompin in this position.
in this position wouldn't it be nice to have a gas canister at this point he's
gonna get to sorry and it followed up on posh technically credited with the
kill though Nako did so much work there Intel will be grabbed by Virtus Pro as
we reach the final stretch of this 10th round there's doki now back in this
familiar spot in gold calling maybe they've got the diffuse get tumbling
down maybe they'll play the long-range angles and just hope for direct gun
fights the razor bloats will buy some time bench out dueling damn there we go
Long-range engagements with the DMRs that will ultimately work out he people have to get the job done without their statistical best player
Now it's all up to Skye's as in the site
There's posh it traded out Neko on the board to cheat you just as donkey and he slaughtered by Rorick
VP wins the round and they moved to map point
Textbooked siege coming out from Virtus Pro Parker it all goes according to plan again with how much time they still have on the clock for that
Execute it was really simple for them. I got a little bit worried when Dan went down early
He was a little bit distracted by that razor bloom that almost did a bit of damage coming through to Neko
But you've got a shield planting with that shield on his back. You had the one nitro cell, but Rourke was on the Thatcher
So even if that C4 came through it could have been EMP'd
I believe that is what ended up happening midway through
Benja also might have just gone down before he could toss that nitro and part of that had to come through from Pasha
You saw how aggressive he was dropping into the middle of that bombsite while the plant was threatening to go down
that really got that kill advantage in favor of Virtus Pro and so all of the pieces came together beautifully from VP
And I'm just left wondering like where was the game plan for G2?
Surely the entire round wasn't meant to just rely on that one nitro cell to win it for you
It wasn't gonna be a strategy they were hoping for but there was no flanks coming through there was no tachanka being played
There was no real commitment to the roam game either
I thought maybe they just try to take earlier gunfights, but all of that wasn't present
Well, now when you say that, I do agree that there was really no threat on the roam play,
but if G2 structured a lot of that around getting an early pick, they thought VP would
be quick, and they had Doki hiding inside of open area, maybe their idea was, we know
these guys like to be a little quick with how they take open area, we were able to slow
down their hard breach before, you had Benja and Doki both roaming, what if we get an
opening pick or two, then we can just consolidate around the bombsite, and we don't need a Goya,
We don't need it at Chonka, we don't need any of that stuff, but VP responded very well.
They probably thought G2 did that last time.
Let's play this slow, weight them out, force them to get back to the site with limited utility,
and then we can just beat them with our gadgetry.
That was the plan. VP did it masterfully.
One way or another, G2 will have to be perfect these next two rounds.
Parker, the twist drone is in deep, but it didn't find the electric claw,
so this wallet from Janitor will stay closed.
Remember, bombsite down below in open area.
So, gonna be important to clear this roam game, but it's not the entire game here for Top Floor of Bank.
Virtus.pro gonna slow things down once more.
The Top Floor clear was very good last time, Parker.
Despite Mistro and Benjamaster, they had a really good opportunity to get a couple of frags.
Rorak was the MVP that time, creeping up the main stairs, but G2 will be ready for that.
Goki is kind of near that position, so they shouldn't get away with it again.
And they were able to punish Shaco from the spot relatively easily, Jesse.
Shaco's playing a little bit safer now, not exposing himself to the door.
Pasha has a very good idea of where he is, and a couple bullets being that will go away very quickly.
Shaco surviving longer than we thought!
Finally down by that printer window, and Neko will now appear.
He might be able to secure this.
Shaco creeping over towards the rest of G2, bleeding out, and will be retrieved by Ali Mal.
So, a good attempt by Virtus.pro, and that honestly could have been a backbreaker for G2.
Yeah, but if he's still got top 4 control, I don't mind this at all from VP, especially not with Dan.
Just gambles again. Yeah, he gets those frags.
Shaco caught off a little bit.
4 and 9 now potentially will be his final stat line if his team can't clutch up this 4v5.
Long angles being held by Rorick out on the rappel.
Benjo, good answer. That clears up the ram.
That's that vert pressure that will be taken off the board.
A lot of the job likely already done by the ram gadgets, but even still watch out for this flank.
They're aware of it though. Really nice peek by Neko on the blitz.
sends Doki running for the hills.
They picked up Shaco because they thought he would help from an offense standpoint.
It really depends on what Alimau does. There you go.
Shaco had just taken over Lois' rated player on G2.
Alimau will take that one back.
Benjo with two, and suddenly the round looks imminently more winnable for G2.
They just got to wait out the next 30 seconds.
Not a lot of time for them to wait out, but there is a shield still on the board.
Neko will drop. No real crossfire there.
Stomp and slaughtering him, finding his second kill.
and now it's the man in the middle legend, Rorick, who's able to capitalize here before.
He has his hands full, 20 seconds to go, and I think he understands what's going to happen.
Timeout called by VP, Stompin will seal the deal.
Three kills for the youngest player here at the tournament,
and G2 will start their comeback.
One more round here in regulation as the teams now get to talk to their coaches.
Yeah, that's a clinical Zach Lam round if I've ever seen one Parker.
It's really clean from Stomp in just inside the bomb site bailing his team out of a bad situation that push was looking
Devastating from Virtus Pro everything G2 tried failed Shaco went for a couple of swings all of them got shut down
Don't he went for a flank up main stairs that got spotted out everything aggressive. They tried in that moment failed
Except for Stomp in Stomp and found those picks in the mid round
He was so clean with the TCS G hit every head that was required of them
11 and 8 after that round. He was, I believe, slightly negative, maybe even coming into that round.
But of course, he's the one player on this team who has yet to go negative on any given map,
even when they've been losing here at the 6th Major. So good to see Stomping continuing to be consistent.
Worst game was 5-5. That's that line against DarkZero on this map.
If you recall, he was 8-8 to start the round. Those 3 kills propel him now to the top of the leaderboard.
4G2 in both EPS in KV and in total kills.
So it's not in both, in all three technically.
It has been the Stombin show.
And as you pointed out, he's a very good late round player.
We call them exit frags.
Some regular sports fans will know it is garbage time
when you're in the twilight moments of a round
and you pick up a couple kills.
Sometimes they matter.
Sometimes they don't.
If you're a guy like, you know, who
was a Breeday in the Falcons match the other day,
had something like over half of his kills
were completely impactless when he was last alive.
It does happen.
And that is why you need to treat kills in KD
with a bit more awareness.
Because 11 kills doesn't necessarily
mean you've been dominating rounds.
11 kills might be, hey, I'm in a 1v5
and I kill three people three times.
That's nine kills.
You still lose the round.
Doesn't matter.
Right.
And that's not to say that the kills last round were impactful.
They were so important.
No, no, no.
Very past-true.
Of course.
But yeah, sometimes that is the case.
Coming into this matchup, Alamount, Stolphin actually
had the exact same number of kills
and the exact same number of deaths.
This game, that's not been the case of course,
but that doesn't mean that they're not both having
a big impact on this matchup.
Alamo is playing his role as an IGL,
it's a bit more progressive player.
Stompens is holding things down in the late round.
Sometimes Stompens' worst games will come when G2
is just dominating because Stompens
is not as required in those moments.
He is the guy who's gonna be last alive,
the last line of defense, and if the front line of defense,
if Doki and Shaco and Benja are all farming,
then sometimes you don't need Stompens to pop off,
but this game he's been required.
Thank you for the clarification there, lastly I want is 100 million angry stalker fans and my DMs yelling things at me, so...
They go back to the basement, Parker. This is a bit of an interesting choice by G2,
deciding that even though it didn't work for them last time, they want to try it once more, and again,
the game plan's kind of even been more aggressive. They've really been wanting to get into this roam game.
They have to actually fight up here on the roam. If they give up this map control with 90 seconds still to go,
They're only going to play with 1c4, that won't be enough.
They have to get aggressive here in the early round.
If they don't want VP, just go for another clean execute
because the game plan is the same for Virtus.pro.
They've got the shield, they've got the Thatcher,
they've got the Capitao, they've got great tools to make an execute.
You have to stop this push before it gets going,
but so far they haven't been finding their marks.
Yeah, G2 really running with a similar lineup,
but it's VP only making the change on Pasha.
All three attacks on this bomb site for VP.
and Pasha has played a different operator from Ying over to Dukami now to Capitao.
So Pasha really the flex here, but the other four locked in, that is vintage Verna's growth.
Play the same operators every single time, win or lose,
and your whole structure will revolve around that.
Well the utility's been a little bit better, I'll say, from G2.
Inside the site, this is going to be another 5v5 messy execute,
but you've got Dreadmines from Shaco, you've got these storm traps coming through from Alamau.
There are tools they can play around, but it's still going to be heavily favorited for VP.
Maybe not heavily, but I would give them the edge with this Capitao, with this Sophia, with this Thatcher.
The later that this goes, the more I like VP's chances, they clear Stomp it out of this position.
Arguably, just about as successful as that Blue Hold was before. It was kind of the undoing for G2, their Achilles heel in this lineup.
And now, Doki is trapped inside of Server, burning alive.
They cook him into a position where he has to get out of there and has now trapped himself in the dirt tunnel.
But they can just isolate him, Jesse. They don't even need to go from, let him languish in there.
Down goes Vengeant, Naikou would join, Doki now in the ground, Virtus.Pro sinking their teeth into this G2 defense.
Shiko and Alimao, the last two standing, usually having Shiko as one of the last two, is confidence inspiring.
But Shiko's had a pretty rough map so far.
They call upon their heroes when you need them most, and now Shiko will need to clutch out in a 1v4 VP, have him tracked!
Dan gets the final kill, and Virtus.Pro win the map!
One map away from being just the third team to qualify for main stage on Friday.
You could look up a strap, look up perfect basement attacks on Bank,
and they would just show you those couple of rounds from VP beautifully done.
Will G2 win their map? We'll find out after this break.
You
Well, the old adage in sports is you're never in trouble until you lose at home.
G2 somehow find themselves in trouble while not losing at home.
Now G2 is going to go to their map pick and if they do lose at home, that's it.
Virtus.
Pro becomes our third team.
Well, I guess that totally depends on what's going on over there.
combination game stream. Oh, yeah, that's true. Never mind. So
Virtus Pro will be, see, thanks. That's why he's here.
Virtus Pro will be the third team to qualify if they take G2's
map. G2 obviously will now need to do the reverse sweep and make
it through Chalet and onward, or else G2 will play yet another
best of three tomorrow, which will be both a joint elimination
and qualification game.
Indeed it will Parker and it's not going to be an easy task for
Virtus Pro. Obviously map one was quite close between these two
teams, but Shal-A is a map that's been rare to see from VP.
This would have been the decider map in the EML finals
when these two teams met, but it wasn't played
because it was a 2-0 for G2.
And because it wasn't played, Virtus.Pro have not played
Shal-A once since forming this roster.
We have no idea what they're going to look like on Shal-A.
G2 played it just 24 hours ago and twisted minds,
and they got a win.
They did, and I will say, G2 fans, here is your copium.
When G2 lost Twisted Mines map yesterday,
Twisted Mines blew them out of the water.
I believe it was a 7-2, if gallery serves correctly.
So at least you pushed Virtus.Pro to the brink on their map.
Now, granted, if you lose all of your games 5-7,
you can be proud of your result,
but you're still ultimately not winning.
So the goal here for G2, dominate on Chalet,
show that Bank was really just a stylistic difference
on a map that your opponent knows better.
That's presumably why they picked it,
and then settle the score on-boarder because that is your only path forward.
You lose Chalet, you go into tomorrow's matches with elimination and qualification on the line in Birders Pro.
Ultimately, gets revenge for the EML finals.
Azami and Mira were the two operators banned by G2 yesterday versus Twisted Minds.
When they were on the attack, they will start much the same with Azami being removed.
That is classic Chalet. It would be rare to see this map with her in it.
But Mira not going to be removed like before.
instead thorn the operator chosen to be deleted. That is a powerful up here. It's guys's most played defensive operator here at the Salt Lake City major. So a little bit of a target band, perhaps towards the Frenchman on
Vertus Pro. On the other side, it is snake and grim to be removed. That snake has been played really well by Benjamaster in particular here at the major. And one of the things that when you think of chalet pops to mind is how often defenders want to take
Engagements through windows if you are looking for somebody over at let's say bathroom
Yep, which is where Naco is or if you look over towards big window or you look over towards balcony from potentially somebody playing
The chimney position because they can also cover library
You're gonna want to know where they're looking because if you want to vault in a window
Which is usually the way to get into the top floor on chalet. You don't want somebody staring in your direction
You are vulnerable you are exposed snake is amazing operator for not only finding Intel
but where they are looking, he is a terrific solo up,
but he's also really good at feeding Intel
to the rest of the team, particularly aggressive shields.
So taking that out of action on a map like Chalet,
excellent decision by Virtus Pro,
and of course, it handicaps one of the players
on G2 in the process.
Jesse, I believe they called that a win-win in the business.
Yeah, you'll absolutely take that, of course,
geared through the off-band phase.
With Yuzami banned out too,
you're gonna go to the next best thing,
you're gonna bring the castle out here,
that's what Pasha decided to pick
for our first round on the top floor defense of Chalet.
He'll be setting those up around site
and then going for a bit of a roam away from his utility.
Down here, currently on the bottom floor alongside Skies,
could be looking to get somewhat aggressive
here on this side of the map,
especially if G2 want to enter through this side.
Currently they've got players all around the place.
Bench is close to site on that balcony.
You've got Doki not too far either.
This could be a fast move if G2 were feeling it.
Yeah, there we go.
There's the vault out.
Good read on that one.
down goes Doki,
Lynx did an excellent job talking about this operator
of Striker on Chalet, and why these recruits
do get played so often.
I recommend you go back and listen to the casting
for the phase plan matchup,
because they do love this operator KDS in particular,
a very high value jack of all trades off,
and in Doki's hands, he can do a lot of work with it.
He will obviously be removed,
and that's also the case that will need to be retrieved,
Jesse.
Yeah, so since that's a baffler,
nobody's over there really at the moment to go pick it up,
But at least it's outside the building.
It should be recoverable.
You just got to spend some time.
Shai go kind of in that direction,
but not going for it immediately.
This has kind of been a thorn in their side for G2,
because it was clear they wanted to maybe poke aggressively.
But unfortunately, they had to rain things back
and go over towards this side of the map instead.
But Jesse Thorn's banned.
Thank you.
Yep, yeah, I could tell that one was coming.
The moment that he, by the way, Chad,
the moment that he said thorn in the side,
he made a gesture, because he knew exactly what was coming.
That's payback for the Maverick comment
the other day when you actually looked up if they played Maverick or not when I use that term so yeah
uh rora could take some serious damage over by piano but that was really all g2 could muster
on this attack here of chalet they're still outside of the building they might struggle with that snake
bank as we talked about they will have to rely an awful lot on that demos someone just ran over
that a fuse kit but didn't pick it up he's leading it on the ground benjaminster slaughters dan but
there's two to answer from vp shaco on the board far earlier than we saw on bank the two newest
members of G2 will now work arm-in-arm to try to port two of the best players from the last map on VP and Pasha
Well, he doesn't miss now
It's up to Benj on a single point of HP Skye sends this one away and VP will start off on shell a with a victory
Yeah, it's a beautiful round from birds pro park where they get aggressive at multiple different points throughout that round
Of course, there's the runout which starts things off so cleanly for VP
But even in the late round it's little swings from birds pro that are making those gunfights go their way
They're not just sitting in their site letting G2 make the push that they want to go for instead
It's aggression coming out particularly from Pasha and that's always been his role on this team since joining the squad years ago
He's been the one aggressive member on the squad now that they've changed their identity a little bit
You see more that aggression from the other players as well
Skies likes to get aggressive of course from time to time
We've seen how good he can be starting off maps just a few hours ago a few minutes ago even
But it was really this aggressive play that I think halted G2 and caught them off a little bit where they didn't expect this file of play coming
Up from VP
Shelle is a map where you have to be aggressive where you have to get active on the defense if you sit still with all those
Windows opened up with all the pressure the attackers can take you're not gonna find success with it
It's one of the most attacker side of maps in the pool
But VP they play really aggro and they shut that down before it gets started
To your point one of the most attacker side of maps in the pool, but not here
Oh clubhouse and bank at the highest attacker win rates so far everybody else defender right now things have flipped out
I keep in mind
Bank shall a have always been really favorable to the attackers and my eyesight always says shall a is really good for the attackers
But Jesse something is
You know that's like three or four maps. Well, I mean the most played map was bank at eight plays
I'm just gonna start we're still we're still going through that. I mean, you know, so I mean it serves my purpose
So I'm gonna use the data to mine.
What do they say there's lies, damn lies and statistics?
Well Parker, the purpose for G2 is gonna be a rush.
We've got a blitz, we've got a thinker, we've got a lion.
This is about to go really crazy and jumping begins.
And the Fenrir will give some intel.
So while I get away, Skye's blinded out.
Next one in the line of sight is Pasha.
Far back away.
Alley Mountain not in a position to contest there.
Does not want to gamble his life on an ADS.
Lest he get killed by a better shot.
And honestly, with the way Pasha's been shooting today,
I would not want to gamble a one we won against him either now
Maybe a bit of a reset as e1d's will go off a gas canister tossed out in response by VP to try and slow this down
And there's still two minutes left in the round. Yeah, I'll now got in but he's kind of alone now on these stairs
Unfortunately the think of behind him Doki wasn't able to follow him up and now Pasha holding his crossfire
It's gonna make it really awkward for Doki to actually get in and support Alamo all by himself now on the shield
There's nobody up there and piano for him to fight with but even still this is dangerous
And then ego peek by Dan out duels, Benjamin's turn now the shield is gone
Alley now lived a little bit longer than we thought Shaco off the board to these castle barricades
They've come back to haunt this g2 team. They were tough to deal with on bank now
They're proving to be quite an obstacle for g2 on shall a just reached the halfway point of the round and five players left
Make that four don't do the LMG in hand. You don't see that every day and it's uh, what is it?
Operation outbreak, now remaining is Lyon and Finca, the last two standing operands for G2.
Yeah, of course, back to this 2VX situation. Stompin and Doki know this position.
They were so good on bank basements just in the last map, playing in that 2VX clutch.
They'll have to do it once again. They've got top floor control more or less,
but they know about Neko's position inside of piano.
The two defenders are split up, Parker, but they could go for a deadly pinch at any moment.
No utility whatsoever other than a proximity alarm.
I don't think that's really gonna play much of a factor here with the time being what it is
I mean, who knows maybe if they are able to get one of those kills they can use it for some information
But VP are a team that very much like violence. They might just go straight to blows
Stop it in doki don't have any drones remaining
They have absolutely no intel to go off of can't say the same for this VP squad as you can see the dead players
Cycling through the cams to give information to their teammates
Rourke and Neko now, just waiting out this G2 offense.
Out goes the final Adreno surge, Doki walks in, it's his third, and he'll be in the showdown against Neko.
Getting the Fuse Kid down, but Doki's got plenty of time, Doki's fully committed to this one, and he gets killed by Neko.
Did you not hear the castle coming?
VP start off just like they did on Bank 2-0.
Pros don't fake Parker, but sometimes they maybe should.
That 1v1 not going Doki's way. He wanted to stick that plant. Felt like he was in a good spot for it
and certainly Neko had to move in order to stop that plant.
But it's really nice there in the 1v2 to be able to clutch up for the side of VP Neko once again.
The hard support IGL of this team. Everybody else considered a flex position, but Neko is the guy who needs to just sit on site.
Sometimes maybe the the stomp end of VP is so impactful in the late rounds.
really good round coming in here after Warwick goes down he's put in a
difficult position but he isolates his kills he gets these frags and I want to
credit VP as well in the early game too Parker because that rush was so scary but
it was good play from guys like Pasha to be able to shut down that play only
letting the Blitz through made the push a little awkward for G2 and it forced
them to go for this kind of ridiculous 2v2 execute that didn't really favor them
even in the long run. Now while Chalet might not at this event be Attacker
favorite, it is still a very favorable map across a bunch of regions for kickoff, so
obviously these can change up here, but why I don't think this will skew towards the attackers
is ultimately the win rates for these two teams. Both of these teams seem to like this
map and they both are far more dominant defending. 62% of the rounds, one on defense by Virtus
Pro, or rather of the defending rounds for his Pro was 162 of them, G2 of 155. Both of
their attacking win rates below 50%. I would say again on VP is different roster, so it's
It's hard to type into those as well.
I mean, that's only over the last six months, six to eight months.
And of course, it's always going to be tough to do stats when there was so much upheaval in the comp scene.
Yeah, both these teams making big roster moves, of course, over the offseason after the sixth invitational G2, a huge acquisition of...
Benja.
But that was a big one too, but I was going to say, Shiko, people forget about it.
Tomato-Tamato, both great players that were acquired by G2 in the offseason, VP, of course, huge moves as well.
Mako, Roark, and Skye's all coming onto this team.
So lots of movements in the offseason.
This is their first real test at an international level.
That trick will not be fast enough
so the wall gets opened up for G2.
They did increase the speed
at which the electrification happens.
Good points, they did.
But it was not quick enough
and it looked like when it was thrown by Dan,
he actually missed the first radius
and had to pick it back up again
and go for a second attempt.
Had he committed to that first one and nailed it,
I actually think that wall would have remained closed.
Doki with the leadoff pick on DePasha.
Doki with 4 kills. I don't know how he's amassed such a high kill total, so quietly, especially when he was the first death back in round number 1, but having the Scots can do well is always a key to success for G2, and he started off as well as he can.
Now it's a little awkward. Gajin and Nitro's nice on the side of G2. They still don't have much control here on this map. Despite the man advantage, and that will get lost as well.
Oh, Laura, great shot in a Benja for the head shot will make things even at four.
And now these top floor players have to make a decision for VP at what point do you give this up, if at all?
He's gonna worm through his leg.
Sure.
Mali Mal and Shagal getting very familiar.
Algos pocket EMPs, a Thatcher EMP will go as well.
This is all to slow down a potential nitro cell that could be thrown out.
As you can see, there are none available for VP. Info is also gone.
so any bulletproofs that might be up of the two that were placed by VP will not be able to give them any information.
I fear that they used all this utility to get Shaco in, but the Diffuse Kit still has not gone down.
Yeah, of course, the bombsite at one floor down below, they've got to get the wall open first, they want this control,
they will find Dan here on the top floor, that's one of two roamers still existing up here.
Leaf's sky's in an awkward position, now his teammate's gone down with us trade.
What's he going to do?
Calls Rorak up actually for a moment, but as the death mark comes through, he falls back to site as well.
So, G2 desperate for information at this point in time.
Neko far enough back that he will see these players coming with the TCSG in hand.
He can do some big damage.
Now we'll go to Flames to isolate these players.
Some area denial to push them into the arms of G2.
Doki takes down Neko.
Skye's in trouble.
Rorik the only one remaining.
No, they're all gone.
In the blink of an eye, G2 sweeps through.
Doki looked like he picked up another kill.
A huge round from him.
And G2 are able to get on the board faster than they did on Bank.
You know, Parker, I fell head over heels over myself to hype up the basement pushes from Burr's pro on our last map.
Thank you.
But I got to do it again here for G2 on Kitchen for Chalet.
That was a really strong attack.
They never bit off more than they could chew in that round.
They got the office wall open and then they didn't commit to a full clear.
Why?
Because they had a Thermite down below, they had a Capitow down below.
They were easily able to smoke that plant threatened the diffuser to go down and it really just forced those movements out of VP
They knew exactly what their win con was throughout that rounds and it's just a textbook objective focus round coming through from g2
Maybe it's not the flashes. Maybe it's not a massive stomp in 5k
But hey, they don't ask how you get it done
It just needs to get done and g2 will get their first round here on shall I
It's a fun map to watch and one that I imagine will get quite chaotic
As we go on VP typically a sluggish team. How will they fare on a much faster map?
Like shall a the assumption being with this G2s being being G2s choice VP opting to go to defense gives them a leg up
And I mean you lose the tertiary site
That is the most common thing that we see in this game
So if VP are able to win the same two bomb sites that they went on before
Maybe even more because shall a does see all four bomb sites get played depending on the team and depending on the region
so it would not be uncommon for us to see that.
But if VP are able to hold that a 4-2 scoreline
is pretty much standard.
That's exactly what VP want.
But then, you're going to need to be a little bit faster
than this team sometimes can be.
Yeah.
Interesting, this is a clash band coming out from G2.
It's not an operative that VP played at all
who were first quarter of this game.
But something we talked about in the Shopify rebellion
versus FaZe Clan game of the day, Parker,
is a lot of the time this third operator band
is not so much a reaction to what the other team had been
playing, but more so to enable a different strategy
from your own team through these next three rounds.
Because of course, after this, there's no more reaction damage.
What?
Oh, OK.
Dan flips on a dime and dimes Benja.
That's a brutal game below.
That's his friend's game.
OK.
Benja gone.
That is a rough one.
He's had a bit of a slow start.
AliMau will trade Pasha out, though,
as the Monty menacingly inside a trophy.
And what a trophy that is for AliMau to take care of Pasha.
Pasha, Skies, and Dan carrying so much of the weight
for VP on Bank.
but Rorick probably had the most high impact kills outside of maybe Skye.
So there's still some weapons for VP.
G2 made their way into the building one minute off of the board.
They are setting up on the main floor, but on the opposite side of where we'd expect.
They are right below the bomb site now and taking a kitchen by force.
Yeah, usually you'll see the strat with like a buck or something, Parker.
But they've gotten bottom floor control and can't do much with it
because of that. Neko's position can't be forced out.
He gets that pick on Alamo finding a crossfire in the Melanthi.
And this just got really awkward for G2 without their spearhead.
Doki and Shaco side-by-side, Neko down from below.
Doki still in his very favorable position, Shaco's given him the all-clear to assess the situation and aggress towards the bomb site.
Diffuse kid has also been surrendered.
That was the Valley now dying, so G2 will need to retrieve it from the Lion's Den.
The thing is, though, Parker, all three of these players are pushing the same side.
Everyone is going to have to finish through Solar, so VP, if they can just lock down bathroom and lock down the master door, they don't have to overreact.
You're watching for a flank on G2, but there's unlikely to be one from Virtus.pro.
Should I go down below? Yeah, you're absolutely right.
They need to get him in the actual cut and thrust of this execute. Here he comes up those solar stairs.
Diffuser, tantalizingly close.
Have to imagine it'll be Stompin to retrieve it, as now there goes the Rotero drone.
A scouting mission was just under a minute left in the room.
Stompin's got over to big windows, so he's not going to be near that kid at all.
Instead, it's a swing from Rorke. It's hard to punish. Nice trade by Skystow 2v2.
And Skye's still alive here in the bathroom, flattened by Shiko, Stompin looking for the
all clear.
Dan, last one standing.
We are seeing Stompin rotate on over.
Dan will go for the run out.
He suspects somebody's on big window but he's giving himself away and guess what?
Shiko will have a line of sight over towards that part of the map that will coalesce towards
the back of the site.
Shiko versus Dan is a fight that we have seen time and time again and it never disappoints.
Shiko will win it as is often the case.
Dolbin was attempting to eat the fuse kit down, but no objective play needed from G2.
They win it off of killing alone.
A terrific round by G2 and they tie things up.
Yeah, that's not an easy execute from G2.
Even in the even man count situation, the positions were so much better for VP,
but it's just little bits of utility.
It's some pressure from down below and then a flashbang, which forces a swing out from VP
that allows G2 to kind of start that trade game.
And they're so good at working together on these trades, Parker.
One of the best team when it comes to going one for one killing your opponents, man
It was an unfortunately start from Benjana how he loses this it gets answered back with another freebie right under fashion
And then that kill right there from Doki starts the ball game. We start seeing trade after trade
It was really good movement from Stomp and initially rotating over towards that big window that prompted the jump out in the end
There from Dan
That's why he jumps out the window because he knew Stomp and was in that position
But but the time Dan gets to that spot Stomp and it's already rotated back towards playing with Shaco
the duo has already set themselves up in a plant position. It is perfectly done by G2.
Everything had to go right to win that round and it all did.
You also feel there was a bit of restlessness for Virtus Pro.
They did kind of over commit and over peek and I think when you have a setup where you feel like
you are losing grip on the site, whether it be because of drones, whether it be because of utility,
and you need to peek because you just cannot sit patiently and get beaten,
Virtus Pro decides to take advantage. Now with some of these players and the way that they've
they've been feeling, I don't hate that.
They have been winning their duels
against G2 more often than not.
But obviously on that round,
you are confined to very small areas.
Most of the walls around you,
easy fodder for a gun to shoot through
and get a bullet-pen kill.
So VP have no choice but to peek
and they lost all of those duels.
And Jesse, sometimes it's as simple
as you losing your 50-50 gunfight
and that's the end.
Remember, VP have played this map once before
and kickoff, that was an 8-6 loss
to shifters back during the regional stage.
So, this has been an awkward map for them in the past.
It's probably a big reason why G2 wanted to play the map up against Virtus.Pro.
So, I apologize when I said it was all the old roster for this team.
They have played it once under this new five-man stack.
And now it'll kind of be up to Virtus.Pro to change the narrative a bit.
This has been a map that they've struggled on in the past,
and it kind of comes down to the stall game here in round number five.
I love the two-brow being brought up by Neko.
It will delay this office clear, but the monster might speed things up
if he can walk his way in through the doorway.
Yeah, Skies is there to support Neko in this position, their intended target is the Tuber Island, they let him get away because there's nobody escorting this Fenty of Alimau to really do damage.
Doki still needed a few steps to get into position, they're worried about a re-aggress now as they lose their vision to the Fenrir gadget, but this is a fall-off from VP, they have completely conceded this top floor.
Yeah, this has been nice space taken by G2, just the 90 second mark VP gave this up, so it's clearly according to plan for the squad.
The site utility is going to be interesting as welcome through from G2 to Prada Finka, which is almost never seen outside of Rust strategy
So I'm really curious to see how Doki wants to use his operator second time on this bombsite that Doki has employed this op
Benja will take care of Dan. That's I guess some words from the previous round down goes stomp in the posh
I don't know where the doka be wise and I don't know how much utility that Korean operator had remaining
But she is oh so effective at finding the team and as you can see it no mute jammer is present on the side of VP
So those phones would have been ringing that would have been great intel for g2 to have
They've got full control of the top floor as it looked like naco was threatening them over towards library stairs
But this is a much more entrenched VP defense to ride out the final moments of the round
Yeah, 4v4 this is gonna get awkward for VP the walls close in a little bit without this pressure up above
They've only really got posh on a roam here comes the jump in and the half-strap is soon to follow now from g2
And Ali now is literally gonna hang all of his hopes on the Shaco
Usually that's a pretty good bet as an air jab goes off to isolate the player down in the alcove down below
Also towards the main door expecting a swing from the smoke Rorik takes a gamble. It does not pay off
He ultimately loses a lot of his HP in the process, but it allows alley amount to take up space
Doki now covering from above down goes Rorik
It's a sweep on through the site with Skies is there
Neko dies G2 with the advantage Skies coming back to the site gets one. That's all he can muster
Pasha in a 1v3
Goki has his line of sight. He gets gunned down. No 10 kills for the Scotsman as it's Pasha now against a Monty and Benjah
Ali Mal will just sit and observe the work he did with the case. Benjah has coverage from above
Will he take the fight upstairs? That seems to be the goal
He cannot take the Monty 1v1 because Benjah will just be sitting and waiting but Pasha's a decision Jesse might just kill him
Shield break makes this a lot easier of a fight
But you know Allymal is very comfortable on this role just wasting time shaking his head
No as Pasha tries as he might Benji doesn't even need to get into harm's way because guess what you're out of time on the side of
EP
Finally Benji gets the kill Pasha goes down and it's another round for G2
They take the lead on Shallow really nice push coming through again from G2
It's been a couple rounds in a row now
We've been putting together some excellent executes Parker and as we were watching a lot of that pressure come through over towards the
Blue Stairs over towards the Library Hatch. It was Doki who vaulted over the Mezzanine
and ended up just walking in through Bar. Found some huge kills with that LMG on Finca.
Again, not really a common operator we see outside of Rush Strategies, but he was using
it to pick up some downed teammates. He was using it to enable them to go through that
aggressive push, and he was hitting some shots, so I can't argue with the results. Doki,
a huge round to come through there. Again, in a tweet, blamed yesterday's loss on poor
decision-making, but I thought his decision to drop that balcony going through the site door was
perfectly played and it was really what opened up the bomb site for G2 in their last round.
Doki was the first casualty back in round number one, so since then he's amassed
nine kills in four rounds, so I don't think decision-making has really been the problem
for Doki here to your point. I mean, they're playing about as angry as all the people in
Doki's responses to that tweet, which my god, put on a hazmat suit and wander into the comments
section over there. A fun little fact about this matchup. This is G2's first lead of the series.
They tied or trailed all of Bank. They have now finally been able to put VP under and VP doesn't
like it. They immediately respond by calling their timeout to talk through this. G2 are just there,
a tough team to deal with. They have so many tools at their disposal. They've managed to win these
rounds with Stompin getting a zero kills. And again, Stompin is a late round player. He is dying
early witch through five rounds he has three deaths suggesting he survives on
the rounds that they've won you don't really need him all that much you need
him in the rounds where you're losing of course but he was one of the among the
first to die in those lost rounds so you don't really need stopping that's okay
you will likely wake up on the second half G2 showing a lot of confidence VP
shaken and again this should be the favorable sign for VP so if they come
out on the long side of a 4-2, a G2 holds a head, even more than they are now, that
spells trouble, and also makes Bordr look like an inevitability.
Part of the reason why the Taksima was just called by Dark, the long-time coach of Fear
X now moving over to Europe to try to coach in for VP, there's only one more round on
this side, so all of the Taksima had to just be used for this final 6th round, the defense
on Kitchen and Dining, he must know how important this round is for the team, feeling that a
3-3 is necessary at this point, you'll get a free time-out after this to talk about the second half.
So there's no reason to call this unless you're very concerned about this round in particular.
And what have they brought with it? Well, they brought a ton of utility.
The laser gates coming through from Dan, the lasers coming through from Pasha as well.
It's mission impossible, I thought, or shall I?
You see them rappelling down amidst the Detroit crowd, the big crown jewel.
Doki was first-death on round number one, and will exit the first half of the exact same situation
as he's blown sky-high by a nitro-cell Doki on Blackbeard is, uh, not something you see every
single day, but I mean, hey, if it works, it works, and it might be part of this broader strategy
as VP gets to workshop this round, so too did G2. They get to speak to their coach as well.
Obviously, the game does not pay off, Shaco dies to the hands of Rorik, and VP's full-court press
across this entire map so far working out. Stompin', just like Alleymow, on bank, will not exit the
first half. Fragless, as he gets one pick on the window, G2's gonna need to amass a couple more,
because it's VP with the lead, issuing a correction.
Rorick, trapped on stairs, tries to fight his way to that spot,
dies to Benja, and VP giving up some costly errors here,
and now they've lost the numbers advantage entirely.
Things are falling apart for VP, Parker.
A couple of, frankly, needless swings in the midst of this round
have given the advantage back over towards G2.
Uncomfortable spots to be in now if you're Neko or Dan.
They must be able to close this round out with over 60 seconds to go.
No utility in terms of C4s or anything to deny
So it's all going to be on the gun play and G2 they can take their time with this set up some crossfires
Set up a gunfight that's favorable to you and just go for the exit. The one thing that will work in VP's favor is information
They have a bulletproof camera inside a kitchen
It'll be able to get a good look at that trophy portion of the map Dan guns down
Alley now benja master to slip through the fingers of Naco as well
So that could have been two quick kills for VP to send us to a three three
Second half but that won't come to pass stop and finds his third Jesse
He said that he's never gone negative in a matchup, and he's now 3-3 with plenty more time to go.
Niko worried about the cross, Benjaminster, good coverage, and that's a huge round for G2 as they stretch their lead.
Trouble in the water for this VP team as they are now battling uphill in the second half.
There's nothing, no bad feelings, that goes audio, they got to kill.
Can I have some audio guys?
Let me hear you with the clip.
Look, for Master, like you're gonna play the tournament below, okay?
Like you remember, I'm gonna have the multiplayer, okay?
So like they're gonna have the Blitz, Zach is gonna play the L for yourself, okay?
Zach is gonna play the games, and you're gonna play the Legion, okay?
Okay, Legion Fair here. Okay, like for your role.
Uh, and like, uh, so like, they go from first solo, they need to clean the looking and then like, I want you all,
all, you guys like, see the end there, okay? Because like, they have to green, you look like them.
Like, if they let it, they take it, they load it, so it's so hard for us, okay? So like, I think...
Feeling for that, okay? This is not important at all. Things I want to say important here.
Like, I already have used some things with Runeco before. The Operator Bonoak have nothing different.
It's Azam, and Mead, and Clash. Like, they use some Clash in screen for Runeco, so I think
I think it's going to be a good one, at least like if they don't show in the first out, I think they're still going to show after that.
Different thing, I put replay, that the food is set up. I explain why, when they play games hold, we have a gap to jump in the canine window.
Just one thing, in the paper, shoot Pasha two times, but basically he's a Nikita and Skies, right?
Pasha going to bait with the demos in the game's window.
And everything I created for attacking this map, guys, is because they can ban all the shields, like we always know.
And Neko knows how he's going to play, for example, no shield, to a game set up, because we're going to play two guys in basement.
You always gonna play ace, ok?
You do that default ace on base on garage, you open game hold and you fuck that guy.
If you have a shield, default. If you don't have a shield, Nick gonna play doca ad and go blue and Nikita mud.
If Nikita, Nick will have a shield, you can do that flanking trough like you like, ok?
Like normally you like to do.
Which is that guys? Don't hear this thing too much.
Like, so like, I can default this work.
On game's clear?
Like, gonna be open, you know?
So you are Azami, you are Hibana, it's kinda... ok, but you have a green, you know?
Not only did he force them to stop me for a game's hold, but they don't play.
They play on the stairs. They just get out there and Shaik will just put the fainting trap there.
So it's fine. You can play green, Indy, you're...
Great information being given by the two Brazilian coaches of the European teams in front of us,
both Romalho and Dark. Very experienced, very prepped in this matchup.
Romalho in particular, the longest current coach still in under one organization.
and joined the scene back in August of 2023
and has been with them,
been with G2 I should say,
for some really high highs and some low lows
was the coach of FaZe Clan back when they won the major in Sweden,
but has yet to replicate that level of success so far for G2.
If they can win this game, right?
Claw things back on Chalet, win cafe, make it to the main stage
and go through the brackets.
I think it'll be quite confident with this team
and I think this looks like maybe their best chance yet.
Yeah, absolutely.
I think honestly these teams both have a very good shot of making it to main stage
I mean obviously depends on what happens tomorrow, and I guess what happens in the other matches today and
Just a reminder now as we get set up for the second half that there is a B stream running alongside
hours ace and desert over there right now casting Loose versus Waybo all of the matchups here on this stream are for
qualification purposes to make the main stage on Friday stage that is being assembled just
Again, with an arms reach of where we are casting from, it takes shape and anticipation
to welcome all of you to Salt Lake City on Friday for the live portion of this event.
On the B-Stream, it's a much sadder affair.
Either Los Oruebo will go home.
There are two more elimination games over there, and of course, if you are a North American,
Australian, or just generally an enjoyer of teams that hate each other's guts, Enterprise
and Shopify rebellion will do battle in our very next contest at the conclusion of G2 versus VP.
We got to get there first though, and we might still need border. If G2's first half has any
indication border looking very likely at this point in time to settle this best of three.
It's been a great game from Doki Sochar here on map number two. He's been struggling to hit
double digits the last couple of maps. Didn't do it at all versus Twisted Minds in that three map
series and hit just seven back on bank. So one away now here as we head into the second half of
of Chalet, likely to hit that high watermark at some point over the next few minutes.
This bomb set of course, all the way over towards top floor inside of Master.
So a bit of a roam clear going on from VP to start us off, and the tools are very strong.
You've got the Doku, you've got the Deimos, you've got all these different ways to find
these operators, and the information is flowing for VP.
Stomp it is the first one underwatch, I guess that's a payback for his 3K in the previous
round to go from 0-3 to 3-3, Dan gunning down Shiko.
Shiko, competing with Alinao right now, is the lowest rated player on G2.
It's been a bad game for the Frenchman.
Benjamin will join him as well, and now there's a lineup over on the stairs.
Doki swamping Rorik, he had stomped it in tow.
Doki breaking double digits, the only person in the lobby to do that.
Well ahead of all the rest, sitting at six kills.
That would be Shiko and Skyes.
A good answer back from G2 to take down Rorik after they lost two players of their own.
Still not enough though.
I mean, you've got a favor of VP.
90 seconds left on the clock with a one-man advantage. They've got good map control as well all of bottom floor in their control
And of course this piano extension as well
Just being contested right now G2 do exist in piano, but Virtus Pro are not too far off just inside of mezz
Not a hundred percent sure on the youth so they're gonna take their time to drone face check a few angles if they have to
You can see how eager G2 are to answer this man count back Parker Stumpen wants to make this a 3v3
Absolutely, and I mean at this point you kind of have to, right?
This map is so easy to attack on, you cannot sit still, you cannot be restless, they can
kill you through the floors, they can kill you through the walls.
We said the same about VP just a couple rounds ago.
It might look like a bit of restlessness, but you have to take these engagements, especially
when there's a shield on the board, and you're down in numbers.
And Doki understands the mission, he didn't have much to gamble on, he does gamble, it
ultimately does not pay off.
AliMal and Stompin in a 2v4, this is grim for G2, but AliMal blows up Posh with a Nitro
has a golden opportunity to do some damage to the Blitz as well.
Everybody on VP have taken their lumps.
This is perfect for the guns in the hands of Ali Malin Stompin.
They need to work together effectively to fuse Kit going down.
Neko protected for the moment.
Skye's watching to ensure he stays alive.
Ali Malin pursuit now.
We'll look for a swing.
He's got the Blitz doing more damage,
but he can't capitalize.
Stompin dies because of it.
Ali Mal trapped in the corner,
and they'll play him like the piano he said on VP.
VP, one round back at G2, they take the first round of their attack.
There is maybe no team on this planet.
It was harder to work picks back against then-Virtus-Pro.
When they get themselves into an advantage parker,
they are so clinical at not giving anything up.
You could see G2 hunting for those frags,
whether it was Stalpin getting aggressive inside Piano,
looking for a couple of those kills,
whether it was Alamo jumping out the bathroom window,
whether it was some aggression from Doki too.
Everybody on G2 wanted to get aggressive.
They wanted to answer back on the man counts.
but VP gave them nothing, no aggressive positions,
they were holding their flanks down below,
they were just waiting for G2 to make a mistake
and eventually they found it with that pick onto Doki.
It opens the door for a plant to start
being played in by Neko.
And it gets Verz Pro back alive in this game.
4-3 absolutely a place to work from if you're Verz Pro.
And as we often say,
Chalet can lean towards the attackers
so G2 cannot let this spiral out of control.
Go back and reference these numbers here on Chalet
just so people need a bit of perspective both of these teams not very good at attacking on chalet statistically both much better as
Defenders both of them having plus 50% win rates in the rounds that they want on defense
But as you very correctly pointed out
Virtus Pro half of those numbers are from a completely different roster right so while the org might have that number the team doesn't
Necessarily and I mean when you add new players to the team and again almost every major team at this event
made some kind of roster move. Unless you're basically phaser shopper by rebellion, there was some movement on your team, either from a coaching or active player stand-up.
Those numbers don't tell the full story. And as you pointed out as well, we've only seen five chalets so far, nowhere near enough for us to save uncertainty.
That's still not enough data for us to say, yeah, this is a defender-sided map. It can turn on a dime.
VP looking pretty good on their attack. 40 seconds in now. Sky's already in the building.
Deathmarks in pocket. Shotgun out. If this is a quick push from VP, it might catch this G2 team off guard,
particularly Doki lurking in the basement.
Yeah, a lot of their players are over towards the Solar side, so I don't think they're going to be immediately in towards the bomb site,
but the map control is being acquired slowly, but surely from Virtus Pro.
They've got players here outside the front door, and they've drone out the player in the basement too.
Information will be flowing again for Ververs Pro. They've been really liking these Intel operators. We've got game most again once more
You've got Roark being brought up here on the snake as well
So there should be opportunities to find some of these players out. Shaco punished a little bit as he tries to poke his way towards dining
But he does take some damage and has to retreat back
No real map control being tested by G2. They're kind of just letting VP take this space
You're really creative on your realms on Chalet too, right? I mean look at Shaco and Doki
They're doing two totally separate things on this map and they
necessitate a response from these attackers. So I do like the Intel Ops being brought from VP. It is a good response to G2's Defender setup.
It will put some hurt on these defenders if they don't have any salvation. And the big thing obviously is the lack of mute.
Mute is the single greatest counter to these Intel Ops. It's not present on the side of G2.
Alimount dies early-ish. A minute to go in the round. VP will strike first. That's Dan
starting to heat up. And VP have now a nice cool minute to work with this bomb site.
Yeah, G2 really didn't want to give up that first frag, but there it goes.
Finally, a mistake gets made and Burr's pro will punish.
Time is ticking low, though, and you've still got good utility on the side of G2.
Two Nitro cells, one from Benjyot, one from Stompin.
The Blitz looking to jump over, but shoots the cam first.
It got good player positions, and the Nitro answers, though.
And look at this spectating, dear god.
I couldn't imagine being one of our observers at the moment,
because G2 is doing laps around the map.
Neko dies to the Nitro cell, and that was the regress up blue stairs.
Limited time now for VP to work with and they've lost one of their best tools, which was that shield
They've got a good idea about the Kaede of Benjamaster inside a back part
They've got to cut through a bunch of players in the process
They'll do some serious damage through the wall Dan buying himself some time and concealment from that fire extinguisher
The smoke doing wonders to keep Doki a bay Dan wins the duel slaughtered by a trade
There was a hail of boards there as Shiko holds off the bomb site
Everybody dying and it's off to Benjamaster to clutch out Yorick and Benji in a 1v1 and the game will win it
G2, a terrific round! My my!
G2 holding strong there in the late round, Parker.
They waste so much time early on, right?
And that was the big thing, is they weren't fighting Verse Pro early.
They let them have the control of Kitchen.
They let them have the control of Master.
They let them have the control of Piano.
All of this space was being taken by VP,
and G2 were scared to challenge it because of how the previous round went.
When they tried to get aggressive in round number seven, it bit them hard.
And even though VP still got that opening pick,
It took them so long that eventually when they got to that execute G2 had really good trade games. You mentioned it
The movement was crazy. We saw rotates up the blue stairs down the blue
It's just sick back through basements
We watched Dan just outside of the game's door fight a guy on that blue stairs and he or on the snow stairs
I should say and even after he gets the kill a second guy comes
Barrowing up that staircase and it makes things really awkward and frustrating for verse pro where they just don't know where to look in
in these late rounds, the time is ticking down,
things are getting chaotic,
and G2 did a great job of clutching things out,
even in that 1v1.
I mean, you still have four players left,
but you lack enough map control
to hold these crucial avenues.
How do you allow G2 to retake blue stairs
when you've got three of your players on that same floor?
It really is quite outrageous,
and speaks to VP being maybe a bit too static
with the way they wanted to go about that site.
It's entirely possible that they mismanaged the clock.
They thought that they would have more time.
They ran out of opportunities.
Dan was holding down lobby.
He knew there was somebody downstairs.
Or if he didn't know, he certainly had a very good idea
that there was somebody downstairs.
And ultimately, VP just cannot win a brawl.
And Mr. Master's in messology.
When there's eight people still alive
and there's only 20 seconds left on the clock,
you know it's going to give chaotic.
There's no, even auctioneers can't talk fast enough
to get that information so that you can turn on a dime and shut down your opponent.
So kudos to G2 for the way they rode that one out.
They called a timeout, which is a bit odd after winning the round.
And to their credit, G2 have won five of the last six rounds, so they don't seem like they're
in any trouble, but clearly they want to send this one away.
And why not use your timeout to center yourself and send us over to map three?
Well, I wonder if Ramalho wants to see maybe a bit more aggression from G2 in these early
rounds, because again, sometimes those early plays have been a little bit scared inside
of G2, Verspo really good at shutting that down, but if there are opportunities that
Ramalho is seeing for G2 to get a bit more apt here, that could be what he's calling
his attack time out for to try to encourage some of that more aggressive play.
We haven't touched on it yet, but I just want to say quickly, of course, G2 going for the
double shield ban up against Neko through 18 that's acting around before this game, Parker.
He had 17 shield picks, and he's been on nothing but Blitz this entire first half.
Expect the Blitz ban after this round, and it's going to put Neko in an awkward spot
where you'll have to play an operator he's not really used to that is anything other than a shield off for these next few rounds
Do you believe there'll be a shield ban because they didn't ban the blitz I?
Think I think shall is a different ball game than bank
I expect a blitz ban after this yeah Naco has looked a lot better on defense than he did on attack
There is a possibility here, and I don't think you're wrong
But there is a possibility here that there's another operator that they see as more
Problematic that they can get rid of for example thatcher has been a staple for this VP team seems like an odd ban
But if he's a major enabler for them, they'd have to respond with what?
Either pocket EMPs, which will mean changing different operators,
or going for a full clear, potentially underneath the bomb set.
There's lots of options here for G2, and frankly, it's good that they're in this comfortable position
because they have the availability to pick who they want to build.
It doesn't just have to be a shield, though I think Blitz is probably going to be the choice to your credit.
Benja taking care of Skies, and there's the Blitz we just talked about.
We just talked about Neko marching in, dealing with the Kaid.
This is reasons why I think the Blitz might not be banned, Jesse.
He had really not been the most successful on that roll
in the last two rounds.
He's got control of Diffuse Kit inside of Dining Room.
Benja, almost breaking double digits.
Shiko, very close as well.
Don't count out VP.
Maybe count out VP.
They're just down to Rorik now as G2, as I said that.
Got a whole baby of kills.
Doki and Rorik now in a 1v1.
Rorick holds the defuse kit.
Doki's got control from above,
but Rorick doesn't seem to know where he is.
Doki gets the read.
He'll rotate over around towards the hatch,
worried about Rorick falling off.
Surely Doki saw him, right?
Rorick attempting the fake, he'll go back on, now off.
Doki can play time, he hears the sound call.
Absolutely forcing Rorick off of this position.
Rorick already had a clutch over on bank.
Can he get the job done against Doki?
Looks like he's gonna stick this one,
falling off of the last second.
Doki wins it.
My goodness, sometimes it is that close
and G2 moved to that point.
It's never easy for G2 fans, is it?
My God, clutch after clutch,
but they get it done in the end.
Doki masterfully playing with his food
just up the hot floor, Parker.
Making sure that he baits that sound a little bit.
Fakes like he's gonna go for a drop.
You see him sprinting.
He's trying to put Rorick off the kit.
He can't do so.
He was on such little HP Rorick,
so it was really tough to play that unfortunately
down below despite how good he was breaking into the bomb site.
The impact could have killed him.
Yeah, the impact absolutely could have, but unfortunately it was a little bit off.
Didn't matter in the end.
Doki goes for the drop, wins that 1v1.
You gotta give a lot of credit to Benja as well, I feel.
Doki wins the clutch.
She'll be the highlight player, but Benja did so well in the early game.
They were worried about an electroclaw trick.
You saw it from Roarx POV.
He was waiting for the electroclaw, waiting for the electroclaw, waiting for the electroclaw.
Waited for the electroclaw.
It never came.
The wall opened up, no problem, but that's because he had PCSG in hand and Benja hit
some beautiful shots on the blitz and on that opening frag as well to give that massive
man advantage over towards g2. That prompted you to say maybe you can count out vp. We couldn't
but at the end they get counted out nonetheless by g2 and they'll earn themselves three opportunities
to win this map. And not to not to denigrate rurik's success and contributions there jessie but
that's exactly what i was talking about when i said impactless kills rurik picked up what a 3k in
in that round and what was all for not.
He gets three kills, he draws to a 9-9,
he say, wow, he must have had a good match.
And unfortunately, those three kills
did not end up influencing the round result.
It got them really close,
but the impact is often measured by the conclusion
and the conclusion was G2 winning the round.
So you can pick up four kills in a 1v5,
but if you lose that 1v1, people are gonna say,
wow, that was a great opportunity,
and sure, they'll share it on socials,
but G2 still walks away with the round.
He almost ended up losing Shiko there as he threw a Razor Bloom over towards Mudroom.
Dan firing away.
The Ying on the board has now been made aware of for G2, so they're going to need to bunker
down this top floor bomb site and worry about the candelas.
Yeah, there's a lot of players off site stomping and doping both down below, but this could
be a rush from Virtus.pro if they are feeling it.
They still got some players over on the piano side, Pasha in particular still over there,
but look at these balcony players now.
Rorick and Skye is ready to make things exciting here on the office doorway.
Avenger will have to be sharp if this does end up being a rush play, and here come the
Candels from Dan that might signal a start.
Vault in, potentially, there it goes.
Candelas go off, they've ultimately blinded themselves, Adrenal Surge 2, Doki taking damage,
Venja taking damage, VP absolutely dominating, but hold on, it's the essence from G2, Stompin
and Shiko working together to completely throw VP off of their momentum.
The groove is gone, and it's a 3v3.
The first minute of action is so good, down goes Alley Mal, the advantage swings back in favor of Virtus Pro.
Shaco and Stompin will need to collect every kill in the round, make that just Stompin at this point.
Dan down by the Razorbloom, Stompin working away, but it's a nice kill from Neko.
If they actually trade, only one player ultimately survived that wasn't downed on the side of VP, but hey,
they'll take it.
Virtus Pro sticking around for one more opportunity, potentially two,
as G2 still sits on that point.
It's a risky gamble to call for a rush right when your opponents get onto that point,
but Verzpro played those odds and it plays really well for them.
I'm shocked that Definka Roark was able to get that opening frag in the midst of it.
On my screen, that was full white.
I don't know how he's finding the head in the midst of that chaos,
but he managed to do so and it starts things off in the right foot for Verzpro.
The other thing with that rush is it wasn't everybody just straight into the bomb site,
like you often see for some of these teams.
Instead, Pasha was all the way over towards games.
He was kind of pressuring those roamers as his teammates were hitting the site and Neko the man of the hour the guy who hits that giant
Multi-kill is actually coming in through solar
He's playing those windows on the north side of the map
Which really start to favor VP and start to apply that extra dimension that sometimes rushes miss inside of rainbow six right?
You see the candellas coming you see the think of walking your way all your eyes are gonna be on that side of the map
So when there's a backstab creeping through the other dimension it can be devastating for the defenders
Structurally, a good round by Virtus.pro. Do keep in mind when G2 called their timeout two rounds ago,
Virtus.pro is also allowed to talk to their team, so it's not just G2 who can settle things down.
And there have been teams that have openly spoken about why they don't take late timeouts,
it's because they know their opponents get an opportunity to work through it too.
You don't necessarily want to let your opponent back in the match.
I will say as well, Parker, we've been talking about Neko, the perma shield main throughout this matchup,
And as soon as the third shield gets banned he hops on a gun and drops a 4k
I'm a little fearful for G2 that you may have just unleashed the beast as now Neko the heart support
IGL has been forced onto a gun and he might just be the most deadly player on this team. You were absolutely correct about the blitz ban
I will say you were right. I know that that physically hurts me to say, but it is it is the truth
You cast her cursed him Jesse. Alright, don't go for a swing there goes Neko and with it
VP now need to hope that the round hasn't gone into the unreachable position.
Rorak doing some damage. Doki taking even more. He's up to a dozen kills.
A deceptive game for Doki. Rorak still posted up in this position. We'll get Ali now. Why are you swinging that spot?
They might be feeling themselves on the side of G2 and you do have some extra runway to land this thing,
but why give your opponent any breathing room here? Down goes Pasha to ignite yourself from Benji. G2 will regain the numbers of damage.
He was trying to bail out Doki Parker. He's all on his lonesome over inside of office and he's still here, unfortunately.
I mean, hasn't really been bailed out to any extent. They know his exact position, but as long as Doki sits still,
there's really nothing that they can do to force him out.
They've got a couple of bits of utility. One Nade on Warwick's probably gonna be their best tool to push this guy forward.
They know he's just playing the half wall. This is so tense from Doki. His moment has to be chosen perfectly.
Dan holding that Diffuse kit, waiting for G2 to swarm him, Doki gets yet another, Rorik dies, Nade just rolls away, Doki still surviving, Dan taking damage from the Razor Bloom, Stomping and Doki will now compete for this kill, an excellent position for G2.
They ultimately choked the lead against Twisted Minds in that fateful third map yesterday, they are trying to prevent that here, but now two quick kills from VP with still plenty of time has made this way more winnable for Virtus Pro.
I mean both Alnau and Stomp and kind of die trying to protect Doki in the midst of that
I don't know that he needed the help did so much work on his own
But because so many players tried to re-aggress onto that side of the map Parker
It's now just a 2v2 I would be very comfortable with these two players still riding it out for G2
Benjabaster and Shaco hoping to make VP look a little silly
They managed to put it just in the hands of Skye's
Diffuse kit he'll drop towards Lobby G2 can just watch these doorways and there'll be no hope for Virtus Pro
especially since Skyz has given his position away.
The Ying marching in, shake off the final kill,
and we will go to a third map.
You're never in danger until you lose at home,
and both of these teams win their map,
setting us up for a best of one showdown on boarder,
coming up next.
Do or maybe die tomorrow, I suppose is the stake here because neither of these teams
are in jeopardy of going home.
What is at stake is a spot on the main stage come Friday.
One of these two teams will qualify for the main stage, joining FaZe Clan and Twisted
Minds after this border shootout, one map to ultimately determine which of these teams
is better.
Now, I will say, I think both still could make a very good shot at qualifying, no matter
what happens here.
Yeah.
But VP are going to look for some revenge after falling 2-0 to G2 during the EML kickoff.
Yeah, it's a big revenge arc for Virtus.pro, of course, wanting to topple their regional
rivals in G2.
It's also a bit of a history repeating moment for G2 because just 24 hours ago they were
denied a spot at main stage in an 8-7 Slauber knocker versus twisted mines and that was
on cafe so you kind of worrying right back to where you were Parker where it's like
is this going to happen again we've seen three map series that will go along that will make
things very awkward and G2 need to be sharp in this matchup so they don't have the same
thing happen again they cannot choke it at the last mile.
But I was worrying what we were seeing on Chalet that maybe history would have repeated itself, right?
There for the longest time G2 was in control of that cafe map against Twisted Minds.
Ultimately, it goes to overtime G2 is the first round then drops the next two.
Every time G2 was in a situation to capitalize yesterday against Twisted Minds, they were unable to do so.
Now, that hasn't been the problem here against Virtus Pro, but Border is a very hectic map.
In fact, Border has a lot of comparables to the map we just watched of Chalet.
Lots of soft destruction, lots of vertical play.
You can get shot through an abundance of walls.
There's going to be a ton of action outside of the building, which is something that happened
an awful lot on Chalet.
So if Chalet is a comparable, it doesn't necessarily mean G2 is the favorite, but you're
going to be feeling pretty comfortable playing on a tighter, smaller, more, I'm trying to
Think of it, wait a minute.
Sounds like they're going on a date, yes.
It is a date, technically, a date for the main stage here.
I was going to say hell in a cell,
but I mean, we overuse that so regularly.
Last minute comments coming in from the coaching staff
on both of these teams.
As, Jesse, we kick off our final map between these two teams.
The community of supported G2, since the beginning,
it bounced over towards Virtus.Pro ever so slightly.
But you are now back in the pocket of G2.
Will they be the third team and the second VML team to qualify for the main stage on Friday, or will VP stop the reverse sweep?
Starting on the attack will be Virtus Pro. They have maybe the easier side here on this final decider map between these two squads.
It was G2's choice on what side they wanted to start. They chose the defense, which I think is fine, just given how good their defenses have been so far at this tournament.
Once again, both of these teams favoring their defense aside with around a 60% win rate on that defense, 40% on the attack, it's close for both.
The Azami Band makes a lot of sense. Often on border, you'll see the Azami Band get paired along with a smoke, just to really shut down any E stairs pressure, but that's falling out of favor a bit over the last couple of months.
It'll be a mute instead, so still kind of an operator that can hold down those E stairs, but now without those jammers, you're opening up the door for a Dokka.
You're opening up the door for a snake. You're opening up the door for a grin even to come through if you hit those bees
So there's some really good Intel operators that could make an appearance now for Virtus Pro since they banned out that mute
Absolutely, and I mean with the Intel ops we've been harping on mute quite an awful lot moving moving through all of these maps
It'll be interesting to see what value they can get here with those with those ops
And immediately Rorick is gonna pick the Demos
I don't know if they'll open up any other opportunities here G2 getting rid of the glass which is a terrific operator for this map
Lots of good glass spots. You can put quite a bit of pressure over on security. You can work that vents balcony outside
He's great on all the bottom floor maps the window in the vents the other the other vents by the way since there are two spots
Often known as vents on this map and also the vending machine window leading into that bathroom tellers bomb site on the right side of your screen a
a great operator, able to do so much,
and more importantly, is able to empower other ops.
We talk about shields and how they need some kind of escort
or accompaniment.
Blaz is a great operator to do that
and allows somebody to work with those shields.
And of course, without the Monty,
any shields brought by VP,
well, they're gonna have a little bit more difficulty
keeping themselves safe.
No blitz on the board for Neko,
but he will be running shields pretty much
every single round, and we'll start with the Blackbeard.
Clearing up some of these razor blooms already is Dan here on the Twitch.
Usually Shaka will play the Legion here on the top floor of Border 4 G2,
so it's interesting to see that getting changed up a little bit from when we saw G2 play this map back during kickoff.
Take a little bit more of a modern take, the thorn is towards the Legion.
Just testing the bricks, making sure they're all up to code.
No gun gym?
We're standing in the boat, it's no gun gym.
Everything is working fine here in the first round, that's good to see.
And we'll get this front door shut open relatively quickly.
It is an East Stairs pressure as well coming through.
Doki was on this position.
Shaka was here earlier as well.
So you can kind of get aggressive on the set of the map
if you're hungry for it for G2,
but no hard hold with that.
It's not only bad.
That wall open now is this is a pretty respectable room
from G2, very standard stuff.
You've got that highway leading from fountain into security.
You'll be able to watch those windows.
You can also govern break room.
There's a lot that you can do with this.
Stompin will have some support from the Mira, a Benjamaster,
early bit of contest now, as they made, like we intended for the barbed wire, but
just out of reach of Stompin, I don't think the operator was the concern here,
and there goes some of the floor as well, as now goes a flash.
Stompin tucked into this corner, and what?
No right to win that duel.
Neko will want that one back, and Jesse, that's also case control.
This is just Stompin things, man.
Sometimes he takes impossible situations and still walks away with a gunfight
that he goes his way. Ridiculous stuff from Stompin. I was surprised to not see him on
the Aruni, but with the vigil, he's able to be a little bit more secretive, a little
bit harder to pin down, and he gets that frag onto the Blackbeard, partly because of it.
Now it gets awkward from Virtus.pro. Your spearhead is gone. How do you take space inside the
building? You can try with the Bs, but it's not going to be the easiest thing in the world,
so they rotate a few players over towards East and try to find an entry elsewhere.
Yeah, this is going to be a rough one to wrestle that control away. Stompin deciding
to go for Broke. I mean this round is also flown by, just 40 seconds left, just under
that at this point in time. Here come the gadgetry from VP to isolate these players. Beautiful
shot on the stomping, tucked in behind some debris on that banana portion of the map.
And now push up towards the mirror window. Once you get security, that's the problem
with that little rotate, right? You've got so much control over fountain, Shiko gets
pounced upon. Virtus.Pro turned this one around, they suffered the first casualty, but here
Here comes G2 off to the races.
Beggar Master, sensational play, reducing just VP to Dan and Doki will send round one
into the G2 win call.
One of those rounds that maybe looks close in the number count Parker, but I truly think
G2 were in control start to finish and it's all because of Stomp in.
Even if he doesn't kill the Blackbeard there, he wasted two and a half minutes off the clock.
A ridiculous time burn for G2.
G2 so sure verse pro they got kind of a free pick in the midst of that to be in a 4v3 advantage
But I honestly don't think it was ever in doubt that G2 were the favorites through that round even without the numbers advantage
It just felt like there was no time to make that play happened
They kind of collected themselves inside of open area inside of office
And that would be a great place to mount and execute if you had any hard breach if you could actually get into the site from there
But they were all funneling in through the few doorways the players on G2 at the end there were really good to close things out
You know, Benja and Doki, excellence in that one, but despite just getting one frag, I think Stompin the MVP for me.
Oh, absolutely. And he's had a very, very good series so far.
Unfortunately, Jesse, your fun fact has broken.
No.
Stompin went negative on the map of Chalet that just followed this.
So the first time that Stompin has yet to go even or positive, and I gotta say, it's gonna happen to everybody.
Of course.
Eventually you are going to go negative on a map, you are playing up against the best
teams in the world, eventually you will have your number called by your opponents, but
still quite an impressive run from the youngster.
And the thing about Stompin is he's only going to continue to improve.
He's already a terrific player, watching him grow has been quite a treat.
This G2 squad flourished without him.
Sometimes you don't need everybody to go possibly.
That's the key point, right?
I mean, G2 are a team that don't rely on Stompin.
If things are going really well for them, Stompin often won't be getting into those
high advantage situations where he's in a 1vx where he can pull off some ridiculous clutches.
Round 1 was a bit of an uncharacteristic one where he is kind of the first line defense
where he's getting aggressive, but that's just because the security position on the border is
so difficult to play and you want kind of your best player in that spot. This time around Stompin
will do it once more, but he's actually brought the denari here, Parker, and he's going to hold it
down not just with the trips, but even a deployable shield set up inside a security for him to play around.
He was playing some high-risk positions on Chalet on defense, certainly not the case on attack.
He was playing that farther back supportive style of operator here on border though
He's in kill positions quite frequently
Security is a very important part of this map to hold you will see either a denari or an Ella playing on that table
Controlling multiple avenues through that top floor that is going to be Stompens job
He is in such a strong spot if he's enabled here it is if he's enabled by his teammates
He can be some serious damage and they've called in the cavalry
But Shiko missing all of his shots against Pasha, but one stop and trades him out
And the shield will now breathe down his neck as Neko will want back that previous round
Down goes stomping the Dan really good coordination here by VP and they have the numbers advantage with a little bit over a minute to go
That the clear has been perfect and the Intel continues to flow
They've got great things coming through and Alamo, but it doesn't save them great shot from the captain of G2 equals the numbers at 3
I'm not even on any of these teams and I'm angry by the way that Neko's died two rounds in a row
Oh, Rorick will give the lead back to VP in numbers.
Allymount and Doki yet to die through that first round.
I don't know if they're both going
to make it at this point in time.
Allymount in the afterlife now.
Doki 2-0, top player on Chalet, a key part
of why we are here at border.
But it's hard to win a 1-V3 on this map.
You are in such close proximity to the attackers
at all times.
He just shot.
That gives the game away, Parker.
He's not on site, so it's free for Dan.
Holds the angle and perfectly catches the one player left
alive on G2.
To equalize this map, a really good clear coming out from Virtus.pro Parker, when that bombsite goes a floor below, it really expands this map.
One of the biggest reasons why this map can be so easy for the attackers is because you can take a lot of the spikes from outside the building,
you can force a lot of those early gunfights in your favor, and G2, they just weren't able to win some of them unfortunately, right?
It comes in from across the mezzanine, it comes in from inside Break Room, and Wasta is a nice frag from stomping the midst of it.
He gets traded out. He's only good enough for one. I love that clear come through from the top floor of VP
You'd be forgiven not recognizing the bombsite was a floor below
All the action top floor and that will do it for VP
Yeah
I mean we have seen time and time again teams play in that spot inside of security with that scorpion because you're always going to be engaging in
Relatively close quarters fights
Scorpion is a gun where players have been able to get the recoil down well enough
especially since the horizontal recoil on the gun isn't as bad as it used to be.
But you can win the occasional long-range duel, but you are best served using that bullet hose
when they are right in front of you. Again, whether it's an Ella, whether it's a Denari,
you've got that gun and an Ella? Great, because you can use the Guzman mines for intel and most importantly to stop shields.
Denari working the same way with those tripwires.
Stabba will once again play the Denari.
I don't know if that's the part of the map that he will occupy. It sure looks like it.
It will be.
But he does need somebody to help him out.
You cannot play on an island here, both times G2's had somebody backing him up to 50-50 success.
Well, G2 are doing something that we basically never see in Siege Barker.
They're playing the exact same site with the exact same operator lineup,
and this is kind of the reason why you don't see teams run back the exact same strat twice in a row,
because it gets kind of predictable.
They spot-stop and inside of security.
They punish maybe an aggressive move coming out from the youngster on G2,
and one way or another, Verzpro are able to clean up that frag.
That's a devastating loss to come through. The one MVP that they got a round from earlier will not be in play for round 3.
Yeah, Rorick's had some really big moments.
Winning rounds, almost winning rounds.
The impact of his kills have been noted multiple times through this series, and I mean, that's a big pick to open up this part of the map.
And it comes at a pretty good time.
Now, Rorick's only gonna be good enough for one kill because Doki shuts him down, and now it's Neko in pursuit.
Two rounds in a row, Neko has been kind of screwed out of his opportunities.
I think that's fair to say both deaths from Neko have been befuddled
He's got two almost three remaining players of this VP squad assembled near him fighting against Doki
Who wisely falls off good clock management from G2? Yeah, I like that drop
It's not a full commit from the Rome game force Alamo and Shaco still up here on the top floor
But Doki's position was known so why stick around to potentially lose the fight leave it up to your other teammates who can make some
aggressive moves Shaco in the hallway
Playing with the idea, Parker, but I think just deciding that in the 4v4 it's not worth it.
This is going to be favoring G2 as the time continues to tick down.
They're not the ones who have to make the aggressive move.
The drones will come out though, and Alina is in a difficult spot.
He's got the hatch open to escape, but he has to be able to drop through it in time.
We know he's up here.
At least they do now.
Oh, Carl, Carl, Carl, Carl.
Can't be doing that.
He'll escape over towards security.
He knows there's one over by the 90 position, looking through the wall too, technically.
But Carl still frags so well.
Benjamaster technically credited with that kill.
That's the mirror getting in on the action.
Neko takes down Ali Mal.
But look at the time management.
G2 in a number's disadvantage.
But with only 40 seconds left on the clock,
this is more winnable for G2 than you'd think.
Yeah, but they've still got some good space to try to work things from, Parker.
They know Doki's position now just inside events.
If they can find one of these two isolated players,
that can make all the difference.
Thorn traps charge out 30 seconds to make this execute happen.
you have it. Niko will drop on in the month or rather the blitz will be under watch. Pasha shreds
Benjamaster. This is a rough spot for Doki. He's on a tiny portion of HP. There's no way VP was
losing that. It looked good for about 20 seconds. And then it did not look very good for G2. Big
round for VP. Really just good droning coming through from Virtus Pro. This roam clear has been
excellent to come up from them. And you can go back to round number one Parker, right? If Virtus
Pro are able to take that security control. If Stompin doesn't get that crazy kill onto the shield player to start this map,
they could have even been up 3-0 here in this execute. I mean, they were doing a good job of punishing the
aggressive moves being played out by G2. This is border. You have to play aggressively on the defense.
I'm not saying I want them to rein it back in, but they've got to find some kind of an answer.
Now VP will ban this Mira, and I think the reason why G2 wanted to run that bombsite and strategy back for a second time
was because they were worried about that. They didn't want the Miraband to come through and not allow them to play that strap for a second time.
Unfortunately though, it is 2 for 2 for Virtus.pro, and it just gets a little bit messy, I think, for G2 on the top floor.
You know, Alinao is being chased around like a Monty Hillskit around the top floor of Border, just trying to dodge that blitz.
He gets one great kill, but ultimately it is only so much that he can do. The top floor play not good enough from G2 on these roam games.
They will reassess and bring the bomb site back up top, but when they go towards these fifth and sixth rounds Parker
They will need different answers for the room
I'm all worried about G2 you cannot roam is freely on this map, right? It is quite chaotic. It is quite claustrophobic
You said intimate. I do believe G2 and VP swiped right mutually so they are now here together on a beautiful day on border
looking at all the beige and
Sand colored walls and all that adorn it. It's not where I would go for a first date, but it's got a charm
It would you swipe right on G2 or VP? Oh, absolutely
Which one would you swipe right on hard?
Don't answer that. Okay. Don't want to be called a bias caster
No, I mean it is it is a very it is a very small map
So because of that your ability to rotate again will get caught and it's something that we talked about on chalet, too
If you are playing in a portion of this map of the only ways to drop a hatch or vault over towards lobby
Usually the attackers will have a line of sight there unless something's gone really really wrong and VP are
They're playing very close together. Yeah, they are playing very intimately themselves. Jesse
Let's bend up so Neko jumps on the block here. This is what he brought back in the first round
Anyway, so it's not like he's had to adapt it all throughout this push trying to clear him through the east side of the map
This is again going to be where verse focus is it was stomping they got that opening pick inside of security
He is being supported of course by Benja just in that break room position
Nobody down below for posh define
So it's really good to be on these players out on the balcony to try to find these picks whether it's the Grim
Whether it's some other big fragging operators coming through like the block beard. They've got to be able to get these players out. Oh
Skies punished by Benja
We talked about what the mute band would entail for VP and they have used these Intel ops
But they haven't really needed them frankly on a map of this size
It obviously helps it can really aid you especially if you fear the realm
But VP will now have to do this round without the solid snake
They've got no Intel really remaining outside of maybe if you want to call Blackbeard and Intel off which I wouldn't or the Twitch drones as well
From Dan, but this might be just a dry execute from VP at this point in time the day just continues to shoot away
Rorick is gone. That's another from Benja
VP on the board. G2 seemingly cannot get more than two kills without an answer back.
Down goes Dan at the hands of Ali Mal. This is a great spot in it.
All these long-range guns. Two from a DMR. Two from the TCSG and NAKO will find himself in a 1v4.
Taken care of by Shiko. G2 will answer back and tie up the map.
Frags have been good from both these teams, Parker. We answer back and forth and back again.
Again, G2, Tyusit2, and you're right,
it's those long range weaponry being brought out by G2
that's really giving them the edge
in some of these gunfights.
The TCSG is not an easy gun to control
at some of these distances, Parker.
You've got to be hitting the head,
but if anybody is to be trusted in such a role,
of course it's going to be Benja.
Just a beautiful round to come through from him.
He plays that break room position.
He's very close to stomping on that top floor roam,
but man, he is so good when he needs to be
out and out back on site with the DMR too,
just so clean on some of those fights.
You know, it's not complicated siege, right? It's not like we're seeing glass come through obviously he's banned
It's not some yin kendala's coming forward. It's not a bunch of shield play even though Neko was here
He wasn't really a big factor in this round last alive
She's coming down to these simple fights and see simple angles that VP are pushing
They don't have the information if that snake goes down early those fights start to lean in favor of the defenders
And so G2 I think working that early pick on the skies was a big factor for them
They keep that up. This could really start to tilt their way
I mean, as long as you've got Stomp and Doki and Benjamaster holding down the early moments of the round,
you allow guys like Ali Mow and Shiko to play those support slash floater positions.
And that's what Shiko's been doing through a lot of his math.
He's been floating.
And I don't mean that like the Kobe lacks, like the whole dark hero, like, we're floating.
Like, no, I mean, he's just, he's playing this mid position.
He's allowing Stomp and either enabled by Benja or Doki, as that was the case on those security defenses,
to ultimately be empowered and trade off really quickly.
G2 is usually a very good team at trading. VP to their credit, I've been doing a pretty good job as well.
But Shiko has not needed to be involved in a lot of these rounds and unfortunately,
all of his deaths have come when VP have been able to mob him because they so heavily outnumber G2.
You saw what Shiko was able to do from that floater position in the previous round.
It was a very good kill to seal the deal. If he could stay alive, we'd start to see his stocks rise,
but do not panic Shiko fans. This is just the way that he's been used so far on board.
that you weren't expecting to Kobylax reference in G2 vs. Crow, but we fit it in there, don't worry.
Somebody has a parlay, and they just screamed with joy.
Oh boy. Well, Shaco is close to getting one of those early gun fights that we're maybe waiting for,
Parker. He's playing over on that East Stairs, but as soon as he gets tracked by the Snake,
he says, screw it, I'm not sticking around any longer. Somewhat retaking to position now over
here on East, he'd like to play this position again with the Azami just to block off some of these
angles, but spanned out so he's over to his classic lesion. It's Benja. TCSG continues to ring out
another pick from him on that gun. Neko has been on an island a lot of times, Jesse, and I liked a
good one, Sip and Margaritas. I'm talking East Strand and it's cast away. Down goes Posh at the
hands of Stoppin, once again playing so smartly in this position, Scorpion in hand, over by security,
death taxes, and well, you know exactly what I just said. Nitroso goes in masterfully timed by Benja
Master down goes Rorick Dan and skies will look and survey the destruction of their team as barely a point of damage
Has been done to G2 in fact. I don't think a single bullet has landed from VP
I think that damage from Ali now is just simply or it's crashing through a bunch of walls like the Kool-Aid man
Down goes Dan at the hands of Shaco and now it's all up to skies F2
Cannot compete that floater position of Shaco coming in handy
flawlessly won by G2, a 3k from Shiko, and it's G2 with the lead.
So the new pickups really from G2 that are shining late here on
Border Parker, Shiko with a couple of big kills, but Benjamin Dorelli, really the
star in my mind here for these last couple of rounds from G2, playing nearly
a perfect game with the TCSG, with the nitro cells holding the angles that he
needs to, but not over committing to put himself in a spot where he could go down.
Benjamin was dropped from this G2 team actually almost exactly two years after
their devastating result at, I believe, the Manchester Major, where they got last place
losing to Fear X. That Fear X team coached by Dark, who has just called attack timeout
for Virtus Pro now. So you're seeing kind of the old characters meet up in different
ways. Benja has been so good for this G2 team since coming back from North America, and
I think it's made a big difference on G2's game as a whole.
This has been a very smart play from Benja, time and time again and again. And a lot of
those kills that Stompin got early on was also enabled by Benja.
Mike, can Stompin play as confidently in CCTV if there's no mirror window there with Benja
there for backup?
The answer is no.
He can't.
If a shield is going to hop in that window and Stompin is unsupported, that's a 50-50
gunfight.
I would even say the numbers are worse than that.
It's about a 30-70 gunfight for Stompin.
And while he did win it on round number one, again, in somewhat puzzling fashion to Neko,
you've got Benja backing him up.
We say this about some of the low-fragging IGLs.
We've said it about Ali Mal, we've talked about it,
Vita King and Canadian were the two you used at the top here,
so I'm going to bring them back into this discussion.
But there are lots of times where you are funneling players
to your other teammates.
So, Benjamaster, even though he is leading the team in kills,
Benjamaster's kill tally could be even higher
if he was the one picking up the kills and the trades
that Stompin wasn't able to muster earlier in the round.
So, all told, one of the quieter players on G2
is having a huge impact here, and the success that G2 is having on boarder would not be had without Benjamaster's performance.
That's a great point.
G2 led 3-2 on Chalet, and it prompted attack timeout from Dark on VP, and it didn't work out for them, Parper.
It ended up being a 4-2 split.
He's done it once again. If this also doesn't go the way of Burt as pro, you start to wonder about the effectiveness of these tactical timeouts.
Of course, you always want to be able to get at least an even half here in Siege, but
When you've got this mandatory time-up between halves anyways, you always kind of question mark, right?
It's only one round you're calling this tack time-up for so it must be good
It wasn't in the second map it eventually resulted in a map lost for Virtus Pro
That's why we're here on border to begin with
This is a really big gamble coming out from the coach from VP
And I really hope that they know what they're doing with this last call feeling they must get the 3-3 split
The bombslayer has gone back to Vent's workshop, and to be fair, this is the bombslayer that VP had been dominating on to start to finish, but with the mirror banned out, it's a new strategy coming out from G2, it's new ops all around, and you'll have a different approach to try to hold down this bottom floor site.
site. A minute here in G2 now, looking for some swings, looking to bring the heat
towards his BP team. Doki needs to now be worried of what might be behind him. A
missed opportunity from BP on that repel will give Doki information that he
uses wisely to scoot off of that position, shuffling back towards the bomb
site. Shaco will find kill number one on disguise, floating position, but this
time involved in the fray earlier. G2 have surrendered control of office. Bombsite is
down below, so now with your VP you've got to cut through that top floor, and G2 roughly
around the same time as before have now decided to head towards that main floor.
We're gonna lurk up those stairs, but he gets traded right back by Stomp and Parker.
That's gonna be what he wants back, unfortunately. The position just known at the end, and it's
a good trade from the youngster. You know, like when you're watching football or hockey
or whatever and it's like time in the offensive zone.
I would love a counter as to how much of this map
Stalpin has spent inside of security
because I feel like it's a good 80% of the time
that he has been alive.
That is his office right now.
He's doing big business deals
and business is pretty good at the moment.
Benjy Master takes out Pasha.
Benjy involved in almost every single round in the kill feed.
That is terrific again for the danger's been quiet
through much of the day.
G2 does not often rely on him,
but they're relying on him heavily on border
and he is not letting them down.
There goes Nego to stop and Doki on the board
and G2 gives us a mercy killing
for the final round of the first half,
well situated to close out this series four to the score line.
Well, this guy walked that main way to the holy shit.
Good job guys, I'm doing so good, okay?
Like, we should have never done like,
I would stress more like, play back in cafe
And I just remember playing water in Celebro.
Just like that, you remember the attacks,
like this push, like a counter-bottom formation,
Spoke a bot with a Pantheon.
I'll match, I'll match.
I'll go with the Pantheon, the mirror,
okay, so like the last two bot, the mirrors,
and like if this is, like this, like,
Zac open, like, pass pot, and check the distract,
if there's a couple push, like, the Tatyanka, okay?
Like, maybe like, maybe like,
maybe they play this move because they use
the fact that the Tatyanka is there,
so like, you don't think they have to distract this nuke.
Yeah, like, not much talk, like, just like, commander or something.
Ah, we didn't do the fully prevents right yet.
In tournament, did you?
Yeah, I don't think so, no, no, no.
Yeah, I didn't do that.
I don't remember.
Even if we did, it's really good, it's really good.
Yeah, fully is good, bro.
But me pushing customs with the AS?
We changed the roles, Rembert, thank you.
Oh, I'm not.
I know.
No, no, we changed.
Yeah, yeah, yeah.
I push customs with the AS.
I'll be back with you, bro.
Yeah, okay.
And if they don't back, glas, we play glas.
Yeah, and Shaco, break the right?
For sure, like we have to try the most aggressive we can, but the play is smart, maybe we get some kills, we can give some spades, and sometimes, don't put your mind, you have to give this factor, no, if you're playing some position, so it's like you cannot back, just stay, just stay, it's better you stay in your position than moving and you die for nothing, right?
And that's that question, now it can be full silence, just brief, let's play round by round, it'll have nothing more to say.
Fucking go with that's fucking go if you guys and check some dry hard to remember this is the time
Let's go
What a guy is the east one
We do first default drop on Nikita again. Hello. Hello. We can do this you to the pencil for it open. Yeah, if she's open you can go
Do we have to push up there?
Yeah
No, no, no, you don't need...
On the Z, yes, no way to chunk it.
Yes, yes.
But...
Lots of discussion on the operator bans for both of those coaches, Parker,
and Izami Miraband, promised by G2.
Those are the exact ops they removed the other day.
Sorry, on their final map versus Twisted Bans on CAFE.
So interesting if that does continue once more.
And then Stomp, and he says, I'm on the glass if they let it through,
but VP will not be so foolish.
They will ban Zach's operator,
and then waiting for this second result to come through for the attackers.
Still a 4-2 deficit to make up from VP, otherwise just three rounds separate G2 from the main stage.
Closing in on our third team qualifying for Friday, obviously Trusted Minds did so against G2.
Yesterday, FaZe Clan also making their way up there.
I would like to take some time now while we get ready for the second half to remind everybody
that there is a B stream that is running.
If you are watching this after the fact, know that there are elimination games going on.
On the other channel, Loose and Weibo Gaming is currently the series that is taking place on the B-Stream, they have a long day ahead of them.
For us here, once this G2 VP bout is finished, we have a very exciting game that honestly, on paper, might just exceed what we've seen from G2 VP.
The Aussies and one Kiwi, I now need to say this, as I got an angry DM saying, this is Kiwi Erasure, I get it.
it as Canadians we are deeply insecure when we get called Americans I as I
imagine New Zealanders are the same and they get called Australians. Enterprise
gaming will go up against Shopify rebellion Jesse that one has all the
makings of being an unforgettable best of three let's hope that it lives up to
it that will come shortly after a break once this match concludes but before
then will it be G2 will it be VP we do know that it will be in the MLT that's
That's for certain.
Well, it's been a very competitive series so far, Parker.
It looks like Virtus.Pro were going to run away with it going up 4-0 on the very first map,
but that was a long time ago now, and it's not in the backs of any of these players' minds.
The only thing that matters are these next six rounds.
VP trying to make up a 4-2 deficit.
They banned the Snake for their second operator.
That'll be a Benja target fan, and this is one of his favorite operators to play,
certainly on-boarder, but throughout this tournament, it's his most played operator in Salt Lake City.
So you're gonna take that off the board or move a bit of information here for G2
And what is kind of a strategy gonna come out for from VP? It's gonna be this castle the trunk is set up a
Nade kill in 2026. All right, didn't have that simple geometry. Yes, see they that's all they did
They just they bounced it multiple times and that heat seeking made lands in the lap of
Skies Skies has come crashing back down to earth. Yeah after an incredible bank over on Chalet
He was even he went from positive to even the deep negative
That is not the direction you want to go as this series tightens up
Yeah, really tough to see from the Parisian of course playing his first international event in Salt Lake City
So you're hoping to see him bounce back, but it won't be in around seven now damn a bit of a wrap spot
Shifu pressure into offices lots of different dimensions of his push
But it's all going G2 and G2's taken quite a bit of damage here
So they traded out HP consistently to do this to Virtus Pro
So, what you don't want as VP is to lose your first round in a hurry.
You have to show some fight.
I know they've got that dog in them, but right now it looks like it's maybe still a bit
puffy.
Gotta grow up a little bit.
Pasha and Rorik, the only two still standing.
There goes Shiko.
Benjamaster and Alley now, also very low.
Just as we said about G2 a number of rounds ago, this is more winnable for VP than it
might first appear.
Watch out for this time though.
Minute 15, so much to work with still from G2.
They've got all bodies around this bomb site.
They've got good map control from top to bottom.
The guns are very good from BP.
I'll say that.
Two long-range GMRs, both the Tuber out and the Aruni.
It will be all in the mechanics of both Rorik and Pasha
to hit some brilliant shots to make sure that this one doesn't
spiral out of their control.
The good thing for G2 is that they did all of this so quickly,
Jesse, that they have time to course correct.
And they have called to swap up now
as they will take out on vents.
Down goes Rorik.
Pasha swinging over.
They'll see him from the window, target acquired.
Oh my, there goes Ali now, but Doki will find the frag
as the Diffuse Kit was getting planted.
Five, two, four G2.
I fear for Virtus Pro that this match
is just starting to get out of reach.
Six minutes left, that's all it'll take.
G2 really saw an attack coming through on the tall floor.
It doesn't get cleaner than that Parker.
It starts with just a brilliant frag grenade.
You said it, of course, when those nades
they bounce off certain walls,
to make the fuse time a little shorter, makes it a little bit easier to actually get a Nade kill,
which is, again, quite rare in 2026, but it was perfectly tossed out by G2 to work that first
frag in on disguise, and then the man advantage just was never able to get clawed back. Vervespro
tried to get aggressive. They tried to go for some swings to get these numbers back, but much like
G2 on Chalet, when they were in that disadvantage spot, it was so difficult to claw things back,
and unfortunately for the defenders here in this series, it's just not been so doable. Here's
Here's this Nade Bounce once again, you bounce a couple different walls, he runs the wrong
way, that's a first nice frag coming in from Benja, and then here's the aggression, right?
It's Dan trying to work a pick, but he's got so many bodies all facing his direction.
When they're working with the MantaVan is G2 are one of the scariest teams in the world
and they are showing that on board.
This has been quite the run for G2 over the last four rounds, Jesse, they've drawn first
blood every single time.
In fact, there is a 100% conversion rate if you strike first.
So G2 drawing first blood five times VP2, well that's pretty standard stuff, but over
the last four rounds G2 has not lost more than two players in any of those rounds.
In fact, they won so flawlessly back in round number five, surrendering only one player in
rounds four and six.
These are very dominant round victories and while we did tip our hat to VP in the previous
round saying it's more winnable than you think, G2's not given them much room to maneuver.
VP are getting smothered at the moment.
This is a rat play.
How do they read that?
Hushed on the ground and Stompin will be the snake charmer
as he gets taken care of.
Rorik finished off inside a security by Stompin again.
He saw that he went negative in the previous map
and he said, no more.
G2 now looking at three players to get rid of
and they'll sit on series point if they do so.
The teenager is done with these games.
Doki will get one as well.
five to two now, Virtus Pro crumbling on all fronts,
Neko one and six, Skye's two.
They're just desperate for frags.
They get one, but the round is done.
G2 match and series points.
I'm sorry, you said six minutes.
I think if that keeps up, it might be a bit quicker
than that one, Jesse.
I think six minutes is being a bit kind
of the Virtus Pro guys.
I think the body language says it all.
There have been, I'll stop myself for one second.
Sure. It is almost historically impossible to read the emotions on Team Empire through Virtus.Pro.
When they're winning, no emotion. When they're losing, no emotion. When you start to see emotion
is when one of two things are happening. Number one, they're getting the hell beat out of them.
Or number two, they're moments away from winning a championship. So the fact that we are starting
to see the look of defeat creep into that team, I feel they know what's coming, and unfortunately
a lot of these games are really determined by your mental.
Yeah, and listen, I don't know if there's a new championship that's being given out
for the first team to lose twice in a row to G2, but I don't think they're on the verge
of any sort of championship here, Parker.
So the trivia I'd want?
No, not one that VP are likely to be hunting for, but it seems like it's coming their way
no matter what.
They've got to be perfect for the next four rounds and win over time.
If they want to be able to secure this victory, again, they are not out of the tournament with a loss today.
Parker, they will play tomorrow with one last opportunity where they make Main Stage or go home,
but they want to avoid that. They can't be in that position if they can at all help it.
Here comes the defense. The bomb site remains on the top floor.
The Castle Barricades remain. Much is the same for Burbs Pro from what we've seen from them back in that first defensive round.
How will the approach change though? What can they do differently to stop these brutal opening picks that have come through from G2?
And both of those picks coming so fast within the first 40 seconds of each round. In fact,
as of this exact second, it is now the slowest round for G2 on attack.
The kill's coming at 2 minutes and 25 seconds, 2 minutes and 22 seconds still left into the round. Those are eye-watering numbers.
I know that we like to dog on VP for being a little bit too slow, but it really is quite a point of comparison here.
how diametrically opposed these teams are in the way that they take these attacks.
Dan hoping to catch Shiko at that window as Doki is in, gets Neko.
Neko has had a disappointing third map.
They rely on him to do well. Dan will get Shiko as there's the Scorpion inside a security,
moved up to the breakroom door.
Rorik was hoping to give VP a leg up over G2, but it slips through his fingers.
They might get one under the little mine. They will.
Dan taken out by Stomp and there goes Doki.
Neither of these teams is able to shake each other. That is good for VP.
Another one back, Rorak. He's making some life over towards VP.
They've got a man advantage for the first time in this half, and that could make all the difference.
Alamo on the shield doesn't really have the opportunity to bring the gun out either,
so it'll be just Benjamaster, the Danish terror here for G2, returning to his old team,
trying to close things out against Virtus Pro.
He'll take his time. Get back up with his captain.
Make sure that he can play around Alamo. You don't want to take fights, but hey,
if you're taking shots like that, maybe you do.
Team Captain and IGL will now need to clutch out in a 1v2. This will be a tough go of it.
As you pointed out, Stomp and Alli Mao entered this series as the two highest rated players with identical stats across the board.
That is something we don't see all that often. Alli Mao has struggled to go positive in most of his events,
but I mean, struggle might not even be the right word here because again, his deployment does not need him to go positive.
Usually, IGLs tend to be at the very bottom of the scoreboard.
Spiker's never gotten that memo, but pretty much every other IGL has.
The feeling that Alley Mountain might just be dragging this one out
as he's now spotted inside of Archives.
And yeah, there we go. Two separate players all hunting for that final kill.
Pasha will get it. VP stays alive for at least one more round.
G2 still sitting on series point.
It's a messy, messy round, Parker, but it's at least one that goes in the win column for VP.
It's good enough to get them another chance here on board or 6-3 now the score
G2 still start things off really strongly Parker
I really feel like the gunfights on the new players especially have been brutal for verus pro you talk about some of the newcomers onto this team
You talk about Skye's talk about Neko you talk about Rorick
How many kills they have between them it might be up to eight at this point?
But for the majority of this map they have both been around two or three kills apiece
It's been really the veterans of Dan and Pasha who have been keeping verse pro alive in this matchup
You can't just win a game with two players dragging out especially not a game against g2 of all teams to be going up against
This is not one where you can just string along with a few players fragging
Everybody needs to get involved for VP and that has to be the moment after round 9s win where everybody else starts to get more
Active Neko and 4 and 8 all the way back on map number one
but still provided a lot of value, particularly on attack.
Now, number two, he, I don't want to say he carried the team,
but he was certainly doing a lot better.
Second highest EPS on the team.
He went nine and eight, and is now two and eight.
So one thing that is consistent,
A, he's always going to play shields,
and B, he's going to die eight times in all three of the maps.
I mean, obviously you don't want that number to creep too much higher.
I suspect it will, no matter what happens,
that if G2 ultimately wins this contest,
It's a high likelihood that Niko's numbers are going to continue to get worse, but frankly, there's really nobody who's looked good on Virtus Pro.
I think right now the bar for VP has been fine for Dan and Pasha.
Rorik, you know, he's 4-8.
Rorik has had some decent rounds, and again, this goes back to the conversation we had on Bank.
We talked about it on Shelly. Rorik can get kills that sometimes vary in value and impact.
He's had less impact here in this particular round.
The last round was big though, I mean it gets Rorick off that bubble that really does kind of give a bit of life over towards the VP
and now facing three rounds in a row with all Moscow perfect, they go custom supply.
All three of the bottom floor bomb sites are open and available for Virtus Pro, but they will go to the one that most pros tell you is
nigh-unplayable here on boarder.
It's because of this.
Yeah, it really is. It's a tough site to hold onto, of course. There is some good Virt play, but holding security in and of itself can be quite the challenge.
They will give that trust over to Rorak. He's a security player. The same position Stompin was in for the first six rounds.
He has to be sharp playing with Skies up on this top floor.
This is going to be the quiet before the storm.
The comm is here.
Who will end up in the eye of the hurricane? Skies taken out by Stompin. That's another opening pick.
4G2 so far.
He's opening picks, all but the previous round have determined who ultimately wins.
VP hoping that the trend line from the previous round will hold, but it's not looking good.
Down goes Dan.
If you remove Dan and Pasha from the equation, VP will struggle,
and they've got half of that job done on the side of G2.
Yeah, you're really starting to clear out some of these key important players, Parker.
Rorik, Neko, and Pasha, the last ones alive.
Neko alone, alone on the site.
Rorik and Pasha now here on the top floor, they've got to be able to get active,
but at what point do you call your shot?
At what moment do you try to get aggressive?
I think Rorik's figured that one out.
Shiko hasn't pinned down.
The last stomping to post up towards the window.
There goes Pasha, there goes Rorik.
G2's already had a flawless round in this map.
Will they do it again?
It's all up to Neko as he gets away from the time being.
G2 will clinch their spot
and a birth on the main stage is theirs.
Let the world know.
G2 does not lose to two EML teams here in Salt Lake City, 7-3 on the third map, and we will see G2 in front of a crowd, on-front.
The European champs are back where they belong. On the main stage, where the lights get bright, that is where they stand the tallest.
They couldn't get it done yesterday against Twisted Minds, but in an email finals rematch, they will secure the victory.
Virtus.pro, I think the light's a bit too bright for them at the end of that game.
They fell apart towards the final few rounds there.
Parker, a couple of the younger players on that team, not able to secure it in the way they were hoping for.
But in the end, they will have another opportunity.
They will be back tomorrow for one last chance.
Well, this man right now in the front and center of your screen was quite honest about what went wrong with G2 yesterday.
And I mean, there's quite a spotlight on him.
Everybody on G2 has quite a spotlight on themselves, so there's nobody who's going to dodge that.
that Doki top-fragging and being the most impactful player on Chalet and
boarder contributing an awful lot to G2's victory.
Virtus.Pro a good effort and we may still see them on the main stage
but they'll have to qualify tomorrow. There's an incredible amount of history
in this room Parker. The respect being shown between these two players. Not a
lot of typing in the chat today but of course after the game is done that
respect gets shown and we will see at least two new
teams on the fun. Great discipline from G2 and it ultimately pays off. The third team to qualify.
We've got more matches for you. Enterprise, Shopify or Billy, up next.
G2 are headed to the main stage here in Salt Lake City.
Not too much of a surprise to anyone here, but maybe took them one game longer than you
would have liked.
Doki, start with your performance today.
You popped off top-fragging on two maps.
Did the loss to Twisted Minds power you up today?
What was going on?
Was it the top golf last night?
It was the top golf last night.
I was just about to say we all went top golf.
So, yeah, we played really good together as a team, yeah, I don't know what to say,
but it was really fun, like after Bank was out of the way, it was just easy going, so,
yeah, it was fun.
Well, talk to me about how you guys regrouped and got those vibes back, VP, take it off
to an early lead in the second map, what did you guys change to get back into gear?
Um, I mean, we knew Bank was going to be a little bit tricky, and the other maps, Stefan
they were more in our favor but banks are historically one of our best maps so we were
pretty confident going into bank but the problem is like they just played very good and they
stepped by step defenses and our attacks went up to par to counter them but we tried to claw back
I think it was a good game so yeah I think the couple of rounds went differently we could have been
looking at two over there. Number two and this is me who will see this on the main
I mean, couldn't have said it better myself.
Yeah, very wise words coming out from Doki there, of course, still headed to the major,
right, going to top eight main stage is a massive success story for G2, so they gotta
be happy.
Absolutely.
I mean, Virtus. Pro did put up a really good fight.
Again, we said it so many times during the cast, there's a very highlight, we heard that
VP can still make main stage.
They're just gonna have to do it tomorrow in a dual qualification elimination game.
So some good, some bad, but they're not the only team that's gonna be fighting for their
lives over on the B stream. While we get ready for our next match up here, there are two teams
fighting for their lives. Los and Weibo right now playing the loser of that series goes home over
on the A stream right here. Good news. It's only good things about for these teams because after
this break, we will send our fourth team to the main stage will be the North American squad of
of Shopify Rebellion or the Oceana Squad of Enterprise, Satycom.
winner will move on to the main stage top eight here at the Salt Lake City major and
you've got the maps in front of you right now.
It is cafe Dostoevsky to be picked first by Enterprise Night Haven Labs will fall in Fortress
as the decider.
Well, it does a little bit here on cafes.
We get into this game because it's one that Enterprise have been quite confident on since
this season began.
It's 2-0 over Team Enneos and Man LFO down in the OCE regional kickoff.
Shopify Rebellion have struggled though.
season long on cafe they played it earlier this season up against m80 and dark zero they fell in
both of those games it's going to be a tough start for Shopify rebellion who are looking to make
main stage for the first time in their organization's history here in rainbow six siege but it's only a
best of three you don't have to win your opponent's pick night haven labs comes next and fortress
after that so it seems like the players are ready to go with this matchup so we'll kick it right off
Enterprise and Shopify Rebellion, starting on Cafe.
Our community vote comes through with exactly 69% very nice.
Going over towards SR to win this matchup.
Of course, they will be the favorites as the North Americans coming in against the APAC team.
It has been a long and difficult few years for OSFans who have been waiting to see their team,
and one of their representatives on the big stage,
no team from OCE has made it in front of a crowd
since SI 2020, when Mag led Fanatic to sixth place
in Montreal, it has been so many years,
over six at this point, since we've seen an OCE team
make it to the big stage.
And with Mag now entering in as the coach for enterprise,
they will be hoping to run that back.
The Tech Chat, of course,
already getting off through a good start.
We didn't get much of it in our last matchup
when we saw Virtus.Pro meet up against G2.
That was a bit of a quiet game coming through,
but in this one, we will get active right away.
Operator bands on cafe, very standard,
of course, from these two teams,
the Azami often followed up, maybe Amira,
sometimes a Solis, we've seen Castle,
there it is coming through being banned out.
So two operators that have been really strong
at kind of closing out those long angles,
stopping those windows from opening up,
had just been removed off the board,
It's kind of going to allow things from SR to be a little bit more free.
It's going to allow a little bit better window play to come through from this team.
And we'll see how that comes through throughout this half.
Of course, Ying and Blitz being banned by Enterprise.
Two of the favorite operators, of course, from Canadian, the primary shield player here on Shopify Rebellion.
You know him, you love him, and you expect to see him on a lot of those operators.
Maybe not as much as Neko, who, of course, we just casted for Virtus.Pro.
I touched on it a couple of times in that last game, but he had far and away the highest shield percentage.
pick rate coming through at this event. Canadian still 49% attacking rounds being
played on one of our three primary shields so expect that to come out depending on
the site on cafe but for now not going to be selected. We start on a reading room
as well a bit of an odd site choice to see coming out. The top floor is always a
point of contention coming through with cafe just because the top floor can be
quite popular but also quite unsuccessful for some of these teams. The
win rain has really fallen off in the last couple of years and we've seen both
kitchen, the mid-force sites, find a lot more presence because of it. I love this
Denari set up too coming through from BAP and you just see this maze inside of
BAR making it nearly impossible for the attackers to make their way in, whether
it's through the skylight, whether it's in through the cigar drop,
cigar drop, they will have multiple ways in but none of them will be easy with
these Denari setups as Enterprise begin this first defense and SR safety stage.
What'd I miss?
Nothing at all.
Parker, just some off-bands.
Oh, your favorite part of the broadcast.
Truly, and I got to yap my heart out.
I'm so glad that I missed this.
I like the thorn shotgun being brought.
We have been seeing an incredible rise of this Irish operator.
But so seldom do we see the M870, unless you are going to be playing a very tight angle,
I imagine that will be the play here for Enterprise as they use Intel from the mirror windows
From the cams and of course from the pulse to give information the pulse also running a shotgun because of the Reaper MK 2 up
Well, I fear I spoke too soon about the pulse there goes to Han there goes Cairo a great entry for rebellion
Canadian loses his head to the M870 down goes jigsaw
Rebellion in full control with a minute and 40 to go. Yeah, absolutely feeling very confident
leaves just bapping alone now into 1v4. He will get Rex in to make it just the 1v3, but
still 90 seconds to go in this half. SR have so much time to work with him as the phone
call rings that will begin to get no-
Get over the can!
That didn't matter. It would have been our second nade kill in about 30 minutes though,
Parker. That would have been insane.
For there to be two of them would be quite odd.
Yeah, one is something, but not quite the final blow there in round number one. SR clean
on that top floor take. It was really a nice setup. We saw the Denari, we saw the Thorn,
the Pulse, but SR were able to find really good ways into the building. They started
off strong with some nice opening frags and it really did just spiral from there.
I mean Shopify Rebellion have settled in quite nicely here, making small changes to the way
that they deploy their players. I saw some actual conversation about it on both Twitter
and Reddit. Yes, I do sometimes visit those websites even though it was probably ill advised
for my mental health. But there were some really good points that were made about how
spoilt and this is something we've also mentioned on broadcast. Spoilt is seeing
harder opponents and is actually doing quite well in his deployment. On particular maps and on
particular sides both Rexon and surf are being given safer assignments and taking up those
pseudo support style of plays that spoilt had originally played. A good example of that.
Spoigt played an awful lot of Nomad across a wide variety of maps, but he's been playing
more Deimos recently, he's been playing more DokaB recently, here we have him on Ace, and
while you're accustomed to seeing hard breaches be more support ops, Ace is more of a fragging
op than you'd think, so Spoigt is still in a very strong position to get some kills here.
As you can see, it was almost a team ace, Canadian as his tradition will not start off,
but the kill would probably take him some time to be involved in the cut and thrust,
Ultimately, Rebellion don't need him to do a lot of that heavy lifting, and of course, in that previous round, it was perfectly on display.
Well, we get a little bit of a roam clear starting off here from SR. They found the one player over towards Red Stairs, so they've got a bit of information to work with.
This is not going to be a full top-down clear, Parker. A lot of it is starting horizontal on this big side of things.
Good smoke to try to get the Selma off in towards Bakery, but I think Brenda was able to spot that out and shoot the Selma off.
More Selma's will come through, this is just going to deny that position and know in fact it just gets opened up the first time.
So they don't have to worry as much about this Bakery position any longer.
Jigsaw has to back up, Tuhaan has to pack up, and a lot of these players that want it to be aggressive inside Bakery just can't do it anymore.
Thanks to that one Selma thrown off by Spoi.
Well, AirJab is going to prevent them from rotating into Bakery.
That will obviously be an issue that has to be dealt with here by these defenders.
As Clash will pick up her shield yet again and two on will scoot ever so far back into this site.
Selma's going off to give more opportunities for fragging and tomfooling on the side of Rebellion as they set up.
Looking for a direct hit on the bakery with some over clear at the moment. Jigsaw gets punished.
It sounds like it was Rexing to get that kill, but it's always hard to tell. He'll get finished off.
Rexing indeed credited with the kill, so he got the down and he will inch up to the A-bomb door.
still top-floor control for this Rebellion Squad,
but Enterprise is starting to assemble their own forces up there.
Yeah, what is this retake of mid-floor Parker?
I don't know if we see this very often,
they're just swarming, Andy thinking it's just a sledge up above,
but he hits the shots, Cairo goes down,
and another gunfight the whole time, Canadians planting too.
It's all to Bappin, who's also back up there,
Diffuse Kit goes down, he'll get two Han back from the dead.
The two remaining players will need to work together
against this Rebellion Squad.
Canadian successful with the objective and spoiten rexon will cover these staircases Canadian involved in this post plan as well
He's still alive
It's got one smoke canister in pocket
He can use it to potentially funnel these defenders into their waiting arms, but with the clock being what it is Jesse
I don't think that will be the case
Do Han and Bapit now working their way through
The peripheries of the bombsite not really fighting that much
There's Canadian on the board for one Bapit of a delayed reaction
he gets spoilt rex and finds a kill again and it's a 2-0 start for the North American squad.
Some laughter I think after that round from Shopify Rebellion Parker. It comes back to the fact
that's just one of the most ridiculous cafe bottom floor defenses I've ever seen out of enterprise
and around the 90 second mark they send three different bodies to retake that mid floor and I
see the logic in it too right? Shopify Rebellion were not full clearing top. Usually on that site
You'll see a full top control and you'll see maybe five bodies up on that second floor
But they had just put ambi up there shop by our building
We're kind of trying to shortcut things because they knew there wasn't a roam game
They said we'll just send an ambi on the sledge
Well then everybody else in through bakery and we'll get all that space for free without having to dedicate a bunch of bodies
And then we just push in through the site so enterprise tried to punish it
They tried to retake up above they sent their players forward two big problems though number one ambi is ridiculous
any get-to-kills despite being all alone inside of mining and number two is SR reddit
They spotted the gap. Canadian was able to get in and start a plant as all of the defenders just vacated the bomb site
So maybe a little bit predictable inside of Enterprise
Maybe it's a little bit too much information flowing for the side of SR and despite the fact this is EP's pick
They're off to a horrendous start versus the North Americans
Yeah, I mean I know that there was a lot of chatter about the
potential for this enterprise squad and I think for good reason but
They have really faltered when the bright lights have been on them and a lot of teams do you suffer through that some players suffer through that
We just saw G2 play and said this about Shiko when he's been on squads in the past
It is not a unique phenomenon to any particular team
So you do need to keep an eye on okay. Are you running up the score against phase one teams?
How are you actually doing against the teams that top their regions?
Oce is geographically Iceland.
Australia does struggle to play up against tougher opposition because all of A-Pack is
a bit of a step behind at the moment from the rest of the regions, but Oce tends to
be a little bit behind that as well.
And unless they're consistently coming to LAN events, they really struggle to get that
international a series under their belt and the experience that comes with it.
And the Rebellion are just progressively getting better the deeper into this tourney
they go.
Big Saw dies! Oh my goodness!
Surflip time for the reload, maybe a little bit of fun as Brenda goes down, and it's another terrific entry for the Rebellion.
As now Canadians involved as well.
A minute fifty on the clock, and it's just two on in a 1v5.
He does deny a flawless round. Jesse, will he get more than that?
Survey says no. 3-0 to start here for the Rebellion.
Immediately attack time over requested by Mag, and I think it couldn't have come sooner.
This has been a disaster. Enterprise throughout this event have impressed they've been crushing some top-level opponents every time they've gone up against a Brazilian team
They've shown some really good grit. They've been able to get some huge wins under their belts
But today it just feels like a different story
Enterprise have not loaded into this lobby and Mag will need to put the brakes on this momentum as soon as possible
Because he knows what it takes. He knows what this can turn into if they don't check it early
Just so quickly, Shopify rebellion are finding gaps. They're finding ways to move in and it's not like SR are going for these like really complicated full five man stacks.
A lot of it is individuals seeing opportunities and choosing to take those moments when they see them.
You saw it from surf in that previous round on the snake in particular, right?
Finds an angle just in through the pillar door. It's not being washed. There's a bit of a gap here on the Enterprise setup, both in rounds one and three now.
They've had quite Rome heavy setups where they're trying to extend throughout the map quite a bit.
And it's just opened themselves up to get punished a little bit because there are those gaps that exist
Shopify rebellion have been excellent in exploiting that the snake will get banned out that will help
But there will need to be a lot more done on the side of EP. Yeah
I mean this entry has been with so much confidence so much gusto so much moxie surf in particular as he started things off in round
One got the opening pick in round three and he is not slowing down
whatsoever, it's obviously concerning when you have to call a timeout so soon and
And it doesn't always mean you're gonna be able to fix it again not wanting to read too much into the narrative aspect here
But did you see the body language of enterprise jigsaw in particular look like he was ready to go home?
Yeah during that time out and obviously things can change very quickly you can win a couple rounds get your confidence back
Everything is okay, honky-dory. You're all good
But there's been very little for me to look at with this enterprise team and think yeah
Now they'll be able to change the wins the way they're blowing right now.
It's going to need to be a response at some point and it's going to come sooner rather
than later.
Again, this is Enterprise's map pick.
Shop 5 billion shows to start on the attack.
You might get a little bit caught off guard by that.
It's kind of weird to choose to start on the offensive side, but clearly SR had felt that
there was a weakness here on the defense.
I don't know why they're feeling that, frankly.
Enterprise have been the single best defense team at the major so far, but whatever caused
to make this call is clearly correct because Enterprises Defenses have been looking horrible
through this first quarter.
Back with the quarters.
What do you want me to call it, two eights?
Yeah, it'd be fun.
One-sixth of the way through.
Sure.
Yeah.
Really putting that math degree to good use.
Thank you.
Not a lot of Mestology to talk about over the course of these three rounds.
All of Enterprises seem like they're taking a class in Mestology right now, frankly,
It's a little mean it's kind of mean spirited. I want to see him bounce back Parker
They've been so good so far here at the Celtic City Major, but it just feels like a different team that's shown up
Miner setback for a major comeback. Jesse. That's what it boils down to here
I mean bad in the mid-round bad in the entry, etc
This is this is reminiscent of the match that just preceded this which was the G2 VP game
Yeah, VP screamed off to an 04 start on their own map on the cortical bad side and look what ended up happening
obviously no spoilers, but
Let's just say that recoveries are very much possible. So, Enterprise, how do you deal with this now?
Logic Bombs will go off as you see the shield over by top of red stairs, Bappen rebuffing the Monte for a period of time.
Taught on the windows by Rexon, a very tough spot for Bappen to be in, especially unsupported.
Yeah, that's a thing, right? All by himself. It's a really nice coordinated clear from SR.
We're talking a lot about Enterprise, but I think the rebellion have played so incredibly this game as well.
the team play is there when it needs to be.
Sometimes it's been opportunity seeking from guys like Serf,
but other times it's been just behind this Monty like we're seeing in round four.
It's been these players pushing together to clear the roam game.
There aren't still a couple of players here on the top floor.
It's really just Cairo who's sitting upstairs inside of Cocktail.
He's got the pulse below.
Brando finds Ambi. That's a good answer back.
And it's another one from Jigsaw.
So this is starting to turn for Enterprise.
Honestly, confidence plays a huge factor here.
And for guys like Brando and Jigsaw,
who are able to carry more than their own weight
and have consistently done so through this event.
Having them be mentally positive is huge.
That was Brendo's first kill.
It was Jigsaw's second.
So there's time for these guys to get on the board.
Once again, talking about impactless kills,
Papad is four, but most of them
not really turning the functions of the round.
Down goes Cairo with the hands of Spoit.
He'd flushed Cairo out of that position with a nade
and then had the F90 do the rest of the job.
That's a great gun.
Shackled to gridlock, so he don't see it all that often,
but she's a terrific operator here on this map.
It's what he shows.
What he can do from a fragging potential, Rexon goes to the Nitro Selt from 2 on down below.
Canadian will have to rely on Spoit as his only coverage.
Spoit, a bit of a messy set of engagements there.
Canadian takes one down, traded right back, and Spoit will need to clutch up.
Best opportunity for Enterprise, but it might all be for naught.
Spoit with very limited time, Jesse.
Prendo just needs to play keep away.
Spoit will find himself in an unfortunate position.
Out of time, not getting the final kill is fine for Enterprise.
they will play off the clock and that's a big win for Ose's best hope.
Alright, they've managed to pull things back after the attack timeout from Meg.
Got us such a critical round to halt the momentum, but still not a bad round from
Shopify Rebellion, Parker. I mean, they still had some really nice coordination
cleaning up those players. It was the mid-round where we started to see
Enterprise strike back with some critical frags. That really is what turned the
tide. And then even then, it gets so close. You start to look back at some of
those kills. If Smoid's able to get that frag through the vert, if he's able to
miss that player, not miss that player, through the floorboards. We could be looking at a 4-0
for shopped by Rebellion, but it's good enough here on the top floor for Enterprise. It's
still really nice to be able to hit some of those shots, and you said it. Guys like Jigsaw
can carry more than their own weight. It can be so incredibly good in the right moments
when they're confident with their own abilities, and we need some more of that coming through
for Enterprise. You have strong individuals. You have really good moments as a team as
well, but you can put those pieces together. If you can combine the strong individuals
I'm enterprise with good team play and this map is still far from over
Um, Jesse yes the other day you said there's two halves to siege there sure are sometimes in 7-0s
You barely have a second half, but that's not the case right here right now
It was a very very close round for enterprise. So maybe a bit too close for comfort here
Rebellion still I think have the distinct edge on this half of the map. Yeah, which granted
We say this every time this unfolds in front of our eyes, this is Enterprise's map, they should lose the first half.
That is typically how things work, but by how much you lose and the way in which you lose, those tell a very different story.
Not all four to first halves are the same and right now rebellion looks so dominant.
They still might not lose this first half, we gotta say as well this could still go 3-3.
Shopfire rebellion have gone for a very cool strat here that got Ambien on the nook and that means that this camera being played by Tuhan
is not going to spot him out. As long as Ambi isn't shooting or sprinting, then this is going to be completely unknown.
Tuan, I don't think he's looking that direction anyways on the Echo Cam, but Ambi has a good opportunity here.
Now I will say, there's a barricade that is perfectly blocking the progress towards the site, so that's not going to be a factor,
but there it is! Fights ahead of Jigsaw and the best player on Enterprise has just been failed.
Five rounds, five first bloods, four rebellion.
Enterprise are not doing as well on this roam, whether it be unsupported, whether it be a time waster, whether it be a drone wastage,
Any of those things. This is really not great for Enterprise and I'm looking for opportunities to praise them here, Jesse
Kyro is still playing above so this is top-floor control for me
You've got to keep that in the back of your mind if you're SR could walk down those brown stairs
You can try to play around the kitchen hatch if it's open as well
But to Han feels like that's not going to be enough
That's why he started to get a little bit more aggressive here with the echo
Not a top-down take from SR again to focus on bake. I really do like the amount of shotguns being brought by Enterprise
This is to counter the aggression for rebellion knowing that these are going to be close quarters engagements
But the problem is is that they're not getting close enough to you for that to matter and time and time again
Enterprise have to pull out those secondary weapons to make some noise. Brendo takes care of Canadian
That's actually a huge get here as down goes the sends ambience surf will join shortly thereafter
So this mid round from Enterprise was mighty good in the previous round
Those same players that's in gusto is shown up here as too hard exploits them finds the backstab grab
to an enterprise have suddenly narrowed this gap to putting the first half within reach.
The QE comes alive in round four again Parker. This map far from over. The timeout from Mag clearly
paying dividends for this APAC team up against the favorites from North America. Really nice
defense coming through once again. Shopparabayan, they changed their attack. Don't get me wrong.
It was not the exact same look as we saw back in round two, but it was a similar style. They're
They're still going horizontal, they're still just trying to take that control around the
site rather than getting up above it.
And there's a reason why that push is not oh so popular these days, it's because you
really have to be able to win your fights when you're taking this space.
It was a good kill from Ambi to start this round off, but then Touhan inside of Coach
Check was just able to make some really nice moves.
Canadian went down early on the sends, around that front door in small bake area.
A couple players went down with him and Touhan absolutely did his best six and four now.
The victory here today, he would be the first New Zealand based player in history to play
in front of a crowd at an official Ubisoft sponsored event.
S tier event.
First host team to make main stages.
Six years.
Good Lord.
Of course we have Terzda who's done some great things for New Zealand as well and has made
main stage at EWC.
But not quite the same as the Major Parker, I think most would agree with that.
Tertz there right now and his team fighting for their lives on the B stream as Los is going up against Waybo gaming
We still got a couple teams from the CNL and APAC from that side of the world competing
Obviously, you've got enterprise here all gamers will be in action later today over on the B stream as well
And then you've got way more gaming playing right now
So this isn't really quite your forte enough that we want to shove you into the open arms of ace and des because they're British
And we know as Canadians we get to joke about the Commonwealth all the time
But if you do want to see what's going on in Elos and Weibo, they are still in action.
That has been a very long 3-map series.
I don't know what's going on in map number 3, and of course we don't want to spoil anything ahead of time.
But I'm sure it's been an electric affair, just simply because we had our own best of 3, and it's already over, and we've moved on to our second series.
Since Band of Snake, SR have not been able to find the same opportunities, and once more, Jigsaw will get that first frag onto Canadian.
and actually playing down below the bomb site
will take down the shield as Canadian tries
to enter in through the building.
Logic Bombs come out, but that just prompts a jump.
Sure, it's traded with the Claymore,
but that's huge value from the Oryx.
That's massive.
Logic Bombs go off.
Gamos tracks as well.
A bevy of information for Rebellion still at their disposal.
Down goes Ambys.
Circle now try his luck as he's got a cross.
Walls blowing up in front of his very eyes,
bapping with two kills.
There goes Rexon.
Enterprise, stitching three together, they will survive the first half at the same score line as the Rebellion.
What a comeback it was for these folks.
Bro, I said claim on your window, Karin, you jumped down anyway, did you get a five?
No, no, I just wanted to know.
Alrighty, alrighty, here we go, guys.
We are attacking Shopify's offending.
Karin, listen.
Guys, everyone look at me please, alright?
Karin, let's have a look.
Okay, listen, we've got this flow start out of the way. The comms are flying. Okay, let's just keep it up
Okay, look at look how much better what happens when we're talking about what we want to do and we're setting these wind conditions
I need some more talk guys. Okay, let's fucking have the back-and-forth feedback
Yeah on mining they we need a braver or a twitch they most likely gonna be running the kite and the tub
Okay, we need to care lobby run out these guys on the defense
are super fucking aggressive at running out and peeking windows. If we're ready for that,
we're getting three picks, okay? On readings, they love to run the pulse to Valkyrie. We
might be able to bring an IQ for the Valk if we can afford it, okay? Pulse below. Actually,
Chick, you might be able to go IQ and kill the pulse from below because he sits in train
and fucking on his stand up.
From Monning?
Yes.
He ran through the prep wall.
Yeah, he ran through the prep wall, and then he ran at bay. The second time, they ran
they just cleared through with Sledge Ramdoke shield.
They basically sends off like the VIP,
they didn't sends off the long angle,
which obviously they could,
but they send stuff like the VIP drop from white
and they dropped a shield with like one guy dropping with him.
They were holding the red flank,
like most of that round that the doki-dewas.
For reading, they sent,
like we were talking about earlier, right?
They send the gridlock red a lot of time by himself,
Lion, Heaven, or Pell, Stryker, C3 window.
This is when they try to do like the early Nade
with the Thatcher will.
So be careful of that.
Grimm was basically skylight there after they just tried to clear through and
finish reading door. Second time they had a guy sitting mining bout, Sledge and
Habana drop red and walk CS. Duke was again in the basement and Grimm was a
snowbath by himself so expect a lot of Grimm against these guys. Once again for
reading they cleared through and they tried to finish reading door.
Monty Snake right? Yeah.
For Mike.
Calling for the Monty Snake Band to start things off here in the band phase and it was
really the snake that was so important for shopfirebellion to find those early gaps in
those early entries on cafe surf was excellent on the snake through these first three rounds
and it was a very good band to come up from enterprise to take that off the board halfway
through. It'll be important that SR can remove it earlier here in this matchup. The mirror
band out as well. I will say it's a little surprising to see SR fall off so quickly so
So dramatically after just losing that one operator,
Surf in particular has been so versatile
so far here at the Salt Lake City Major.
He's played 39 different operators,
more than any other player here at the Major
that's across both attack and defense.
But when he needs to jump on the most powerful
Intel operator in Siege,
he clearly has quite a strong impact.
So really good to see that coming out from him.
Maybe a bit of an issue,
some stinky going on inside the Enterprise camp.
I'm not exactly sure how that one's gonna go, but looks like it's all cleared up, not a long-standing problem.
So we'll ban out the Snake on the side of SR, and whenever the second ban comes through for Enterprise as well,
should be the Izami if we're playing Standard.
And it will be the Kaid instead. Not a bad ban either.
Often you'll see Kaid plus Izami, or Mira plus Izami, but it's odd to see the Izami get let through.
I mean, you've still got that second ban, so I mean, you can always go back to the drawing board.
If you don't think she's going to be a major hindrance here,
then you can just leave her through.
I mean, we discussed that at the G2 VP game
about taking care of the Blitz, right?
If you're thinking that while she is a strong operator,
she's not being used to most effect,
is there a more optimal ban somewhere else,
specifically a target ban?
Because a zombie is usually a target ban
because most teams have an zombie player.
In fact, most teams have multiple zombie players
because a baby can play a zombie well in most maps
at this point.
Yes, for sure.
see maybe after three rounds hopefully you don't lose every single round do the
problems that are created by an Azami but if you feel very confident about this
then you can always go back to that drawing board and take her out next.
Well the point is I would argue one of the best Azami players in the world
however he's not gonna rock the operator at least for round seven he'll start on
the Aruni to get that long-angled DMR this is the typical pick for him so I
I think SR is choosing not to deviate from their set strategies,
maybe expecting an Azami ban and feeling like it's just going to be more
to their style to play what they know and not mess things up too much.
Lots of information here on this defense and it prompts a run out early for
man and doesn't amount to any frags,
but kind of puts the idea in the back of Enterprise's head like,
okay, these guys could be playing aggressive.
It's the first defense of the half.
Let's watch out.
And it is crazy to think how much more successful Enterprise could have been
if their early roams were supported.
The mid round is where this team really shined.
Now for Rebellion, they've got Ambi doing most of the calling here on the defensive side of their maps.
And it's been very cool to see his growth as he's been able to stretch his legs and watch this Shopify Rebellion team excel.
But it hasn't been without its warts.
There have been some issues with them going to the same bombsite multiple times.
That particular Falcons matchup really does come under the microscope here.
But Ambi's a young guy. He's a fragger.
He's going to be playing these free-flowing roles and calling at the same time.
That's really difficult to do.
Yeah, he's got a lot on his plate at the moment. He went for the runout, he was then caught by that lion charge,
merely a suggestion as he sprints away to not dive that window position earlier on from Tuhan.
So good for Mammy to stay alive.
What's this push looking like really from Enterprise? They've not got really any control up towards the top floor.
Of course, they're outside the mining window, as you always will be on this bomb site, but without this information, right,
they've got some good intel, but without being able to capitalize on it, without a pick,
it's going to be difficult to swarm into the site like they might be hoping for.
So instead of passive play, it's waiting for a swing, but no opportunities capitalized on yet.
Spot holding this window, two on the first to die.
Opening picks have not been in the forte of this Enterprise team.
Only one time, it was in the previous round, so Rebellion back to striking first.
Losing that line will be top of Stool of the Doca Bean, but now you've lost Brendo as well.
Brendo usually competing for the top for Enterprise.
Down goes Jigsaw and my, oh my, a suffocating defense for.
Rebellion they are not letting Enterprise up for air one bit spuit the only casualty so far
But Cairo has his hands full he'll have to deal with four players on the side of rebellion
Even doing this point in time
I mean 60 seconds here Cairo. It's got the diffuser
There's a pulse on the board so they will know where he's coming from killing rexon over by white gives them even more information
And now in this corridor fighting to survive fighting to keep Enterprise in this
It was a great comeback for this Oast team, but I think they might have just bit off a bit more. They can chew with that very first attack.
Nitro Cell goes out, Rebellion will regain the lead, Enterprise will need to wait a little bit longer to lead on their own map on Cafe.
Nice little Nitro to cap off the 3k from Surf, he takes down Cairo.
I mentioned how Surf is the most ops played here at the event.
Cairo, the most operators played for Enterprise so far.
he was at 30 before this series and it really is kind of an aggressive defense coming through from
Shopify Rebellion. It starts with Rex and getting so aggro over inside a piano. It's really important
that the mental illness gets shaken after that second quarter comeback from Enterprise. They
just got three rounds straight in a row. You have your two minutes timeout. Shopify Rebellion do a
good job of not letting that get into their head. It was initially Ambi who brings that aggression,
who runs out, who gets caught by the lion, who is threatening that pressure, but that's not
where the first strike comes. If SR can continue with that, right, playing with their food a little bit,
showcase some aggression over here, but then the actual swing and frag comes up over there.
It's going to be really difficult for Enterprise to get a handle on this defense,
but it might struggle in this second half. Yeah, I mean, it can be really, really tough
running uphill, and I mean, Rebellion obviously have a big difference now in the way that they
approach these defenses with a whole different set of eyes governing them. Canadian often comes
under fire for his play he's three and four right now he's been more active on this map in his
engagements he didn't play shields through all of that first half and now he's going to be playing
operators that allow him to get into engagements maybe a bit more whether it be a valkyrie on a
map like he would play on nighthaven labs or pulse what might i dare say it be his most
signature operator he will be funneling people into the arms of rebellion and i mean hey the guns
You're getting right now spoiling a positive surf positive rex and positive some of that does need to be given credit
Yeah, he loves his information here on this reading room bomb site Parker
If it's not the pulse it's usually something like the something like the mazzi just to gather that information tonight a bit for the defenders
Outside the windows still remains enterprise
They want to be able to work one of these pics before they get in towards the building
They again didn't ban the a zombie which makes you think maybe they aren't gonna be outside as much
But it's not being played so the opportunities are there back and outside the mining window does find the first frag through
to one of those out of positions and it's Canadian to tap them to go down.
Tuan's looking for another and he'll get it.
As Endure Prize will find yet another kill, I believe technically Bapin got that very
first pick if memory serves correctly.
With you losing Canadian, there's a difference again between active and passive Gadgetry.
If you're Pulse, you gotta stay alive.
That's really the name of the game.
Play a safe position, usually isolated or protected by reinforcements, maybe other Gadgetry.
If you're running a Valkyrie, you can keep those black eye cams in positions where they can help.
Canadian going down is really detrimental.
Ambi on the run out takes care of Brendo. Does he get back in alive?
He does. So Ambi will live to see another day and there goes two on to Spoit.
Around that look like it might have been out of reach is suddenly very competitive here for both teams.
It's a long angle fight from Spoit in cocktail, but he gets traded right back out from Cairo.
So this is not out of the woods just yet for SR. They've got Surf alone, Top Floor.
They don't know his position, but they're clearing these angles one at a time.
and Ambie under fire down towards the bottom of the white stairs.
A great made forces surf back, almost caught by the demos
and there goes the frag, Ambie alone in the 1B3.
Really well orchestrated, execute, and again, Enterprise
doing very well in this mid-round.
The difference is they had a great start to this round as well, Jesse.
It's pushed Ambie into an unwinnable position
as now his cross is being held by Jigsaw and make no mistake,
Jigsaw will punish him for it.
Enterprise yet to lead here on their own map, but they put themselves in a position where one more successful round
And the lead is there as they tied things up. Yeah, EPs simplifying. I think a little bit there on round number eight
Right, they're not getting inside the building and trying to cause chaos
They're spending a little bit more time out on the windows whether it's mining whether it's piano
They've got these long angle fights. They're always going to favor them
He's always not being run from SR the cast is not being run from SR run around right hold these long angles
You know they want to play aggressive and that's exactly what they were trying to do on the side of Shopify rebellion
It was some good aggro moves particularly from ambi that kind of got them back in this game
But you'd rather be in a position where they're getting aggressive to get back into it rather than to extend that man count lead
Right, so it's good passive play to come through from enterprise
They tie us back up at four and they stay alive on their own pick really good discipline from EP and Jesse
We have something to report that wasn't noted because we were looking at replays
Enterprises typers have entered the chat
You know enterprise are feeling mighty good about their prospects if those fingers are finging in chat and oh boy
Were they ever baffin?
Criticizing the runout in the previous round again a lot of this game is confidence based
I will give some credit to rebellion on that previous round
They knew where the last couple EP players were but they were just at really disadvantageous fights
So even when they're losing rebellion still have a good idea of where enterprise are
One or two more players on rebellion are still alive. Maybe that intel nets a positive kill and suddenly you're in a better spot
But that wasn't the case really tight mid-round from enterprise and they went off of it
Canadian tried to hide this clash down inside of kitchen, but whether it was successful or not
There have been loads of clash counters brought in this lineup for enterprise. You've got the nomad
You've got the Cabot Tau and you've got really good virk play up above which can make things really awkward for the clash
Ideally, if you're playing Clash on this site, you want like a horizontal shield push to come in from the attackers.
That is not what's being brought by Enterprise. Taking this top floor should be relatively free.
There's nobody roaming on the side of SR. They could go for a late flank, but once you set up these air jabs,
I think that's likely not going to be an option for Shopify or a billion.
They're probably just gonna have to sit inside the site. So expect this to be a slow round.
Often on this cafe, bottom floor site, you're gonna see teams work through top two floors,
pop the hatch, and then make their way in towards the bomb site from there.
They brought just two can of personal pyro, so if something crazy goes down and he dies before getting the freezer hatch
That could be a disaster
There are Valkyries which can guide some of your cells, but as long as Tuhan is sharp he's playing the IQ here
That shouldn't be a problem for it for EP
Relatively slow entry for enterprise right now and with the way that rebellion have been working on both attack and now also on defense
You don't necessarily want to put yourself in a position where you get picked off early enterprise though have been able to scround out a couple victories
even though they've lost that first player again, crediting this mid round for the team.
If you can recover really gracefully after surrendering that first pick,
that really does speak to some good cohesion and structure on the team. And I mean,
you said it, last time an Osteam played on Main Stage six years ago. Who was on that team, Jesse?
It was Mag.
And what is he now?
Coaching EP.
And he knows he's very prepared. We've learned an awful lot about the prep work from this team
in these midpoint timeouts that we've listened to.
Well, they've got a great drone here. Look at this right in the back of Ambi.
Usually the Valkyrie's got info on her side, but this time it's favoring the attackers.
Doohan doesn't want to get overeager with this. They still need to get that half-joke,
and it looks like it just got popped by Cairo, so that's going to be an angle that they have open to drop in for the kit.
Clearing VIP is critical. Whether you smoke this guy off or get the kill, you cannot drop this hatch safely until he's taken care of.
And Ambi is under fire. Nade's going off in front of him.
They're throwing everything but the kitchen sink in his direction, and he's exchanged some words as well.
Bullets go out, nitro cell will go, try to buy time, Cairo getting the defuse kit down.
Nope, Canadian to the rescue, and he might have another on the sledge.
The old dog doesn't need to be taught new tricks.
He knows this map, he knows this play.
A multiplayer stack up over towards Freezer, reflexes maybe a bit too slow for that one.
Brenda outdulls him, ambi with the D, rexing on the board.
frozen out inside of this part of the map and there's no time left for recovery.
Enterprise will need to wait yet again for this lead. They have tighter trailed
as Rebellion continued to win these scrappy affairs.
They say a shield is Canadian's best friend, but he just abandoned it in that round, Parker.
Left the class shield down towards the bottom of red.
Said I'm gonna bring out this SMG and stop the plant all by myself.
It was brilliantly played by Enterprise to get past Ambi on that Valkyrie.
They had the drone perfectly. They smoked him out.
The C4 didn't land. I mean everything to the VIP player was perfectly executed.
The only problem is there was another guy in the site and that was Troy.
Really big moves from Canadian to recognize what that push was trying to do.
Understand that he wasn't going to accomplish much on the clash.
Usually the clash is finding a lot of value, maybe if there's a bakery push,
because you can play those horizontal angles to stop you from coming in.
But as long as you just focus on the horizontal,
you just can't do a lot when Enterprise go for that top-down take.
So what does he do?
He leaves the shield bottom brown. He says I don't need it and he stops that plant from going down
If you can't make that play the plant goes down 5v5
I think enterprise wouldn't that round but the captain to stop firebellion really stands tall in round number nine
Cafe is a map that and I know look you the viewer you probably hate me saying this but I am good friends with Troy
But I am happy to call us beta spade. He is very critical of my casting
He had some choice words for some things I've said about shop firebellion in the past. That's just the way it goes
but I did talk about Troy after that fateful kickoff game where I think he
got zero kills when Andy had that life game. Troy literally did come over to my
house for dinner a couple days later and I said what happened there and he just
said very flatly he's like I really shouldn't be getting kills on Kathy.
Andy should be getting those kills and surf should be getting those kills. It's
abundantly clear that Spoyd has picked up some of those spots as well but to
his credit Canadian now has four frags and I do hope the naysayers are maybe
say nay a little bit less because it's undeniable the way that he is using this
team and the way that he's playing and the way that his teammates are playing
things are going pretty well for this rebellion team and I mean the numbers
don't lie right now everybody's having a pretty decent game at the moment many of
the naysayers in this matchup of course will be the Australian playing against
Canadian they don't say nay they say no no we lost the round sorry for that one
No, I had to. Yeah, I appreciate it. He sent me up so well.
I'm a Rudy Band-O by Enterprise. This was a sports operator.
Last time they came around to mining and dining, he swaps over to the castle.
Again, not choosing to play his most common operator of Azami in this position.
Really interested to maybe ask him why that is the case,
but the sledge being brought by Jigsaw, a lot of those castle barricades will get dealt with relatively quickly.
Of course, it can be quite powerful over on that cigar door,
so perhaps there's just some important angles for him to want to deal with,
But good answers being brought by enterprise so far almost a minute deep into this round
And they've not found a kill just yet
And I mean you were a little surprised that we didn't see the Azami banning yet SR has not played the Azami once
So I mean again sometimes you make changes as you go along
You could have banned the Azami, but they don't see it being a need because she hasn't shown up just yet
There goes to haunted the hands of rex in that DMR. Oh, boy
It's a nasty gun in the right hands and rex it is usually the right hands for that kind of mechanical play
Enterprise really struggling at the opening moments of every round attack or defense.
Well this Castle Bear can actually on the back bar door is going to make things very safe for the skylight, which is one thing,
but Spoyt still goes down, no DMR to hold things down, instead Rexons will have to sing two frags in this round as his teammates start to fall around him,
but that is okay, man advantage SR.
Rexon right now in freezer? Man chill, what are you doing here? He's playing the Zerno Canisters, this guy's cold all across the board.
They're looking to close on in, but Rexon is just destroying them.
A third target now for him.
Jesse, you and I yet to cast an ace.
We're not going to do it.
I got to stop saying stuff like that.
Rexon taking care of it.
Brendo goes for the swing on the freezer.
Advantage still for rebellion with lots of time left.
Enterprise might be in a bit of trouble here.
Yes, surface still top white too.
Like this is not a complete call off from the roam game.
Surface very aggressive up towards the top floor.
They seemingly don't know either.
So it's free right onto Brendo.
They thought it was clear, but not the case.
Bappin 1v3.
Jesse, would you say it's for real estate?
It's free at this point.
Oh, I don't think you've seen the video.
We simply have to show you the video.
He doesn't know ball chat.
He doesn't.
It's ball knowledge of Tim and Eric.
It's just needs to get up there.
Bappin right now, I do fear might be prolonging
the inevitable just a little bit.
No case control.
He's still got some track stingers in pocket,
but they're not going to really have much use here.
He had a good read on surf, but I
mean, you're at the disadvantage at that point in time.
Great round for the Rebellion, one away from sniping Enterprise's map.
And it again comes back off those really important kills from Rex in Ritchie Coronado,
genuinely one of the most consistent players that I have been able to cast over the last five or six years.
He's been on this team for over five years now, if you include that Sonic's core that became Shopify Rebellion.
And you go back through his stats, he's almost never gone negative in that time here on SR.
He's not always the flashiest guy in the game, right?
When Sports hitting Multi-Kills, when Ambys hitting Multi-Kills, when Surf's getting crazy clutches,
Rexon often isn't talked about, but he is so consistent for the last few years on this team
that it's no wonder how he's kept his spot and how he's been able to make such big moments happen
with Shopify or Bellion throughout some big games in the past. That's probably his best round of the
tournament so far. He sets 12 and 7 to kill Leader inside this lobby. Again, I gotta go back to Surf
as well as rap spots so important in that last round to give themselves a win.
Callie boys, man.
California dreamin' here, not too far removed from Salt Lake City, another good California.
Cotton Cold will be playing later today.
Over on the B stream, we do have a result between Loose and Webo,
but we will not spoil it.
The next matchup is set to begin in just a matter of moments.
It might even be ongoing, but we are, this might surprise some people,
we're not actively watching the other stream while casting this stream.
I'm not that ADHD pill, I suppose.
No, we need some, some casters might be, right?
Give me a little tip.
Maybe you got to stand me, absolutely.
I'm not that kind of guy.
I need to stand every now and then.
Sure, maybe just a little bit.
Caffeine helps.
Rebellion though, about to take Enterprise's map.
The phrase we said, and have said on broadcast time and time
again, you're not in trouble until you've lost at home.
And that is what is staring down Enterprise at this moment.
Staring down the barrel of defeat.
And then rebellion get to go over to the night even labs and will be in really good shape to close this out in a two
Oh, I will remind people. This is a qualification match. So loser does get to play again
This is just to play on the main stage and neither of these teams played in front of the crowd
So rebellion hoping for that to be true
The invincible castle barricade surviving two direct frag grenades now parker. That's tough one coming out from the black beard of Cairo
Keep Serf's position so strong just inside of Cigar now as they've been really doing their best to clear this out.
At this point, even if Serf dies in Cigar, he's wasted so much good time that I honestly think it's okay.
You'd want Spoyt to get a trade if that does happen, but they're so confident playing their spots, they don't have to move.
The onus is on Enterprise to force these players out.
out. I'll go the Bs to try and isolate this play at top light. Halfway through the round,
Rexon eliminating two on Enterprise. I've only been able to strike first twice so far in this
entire series. The mid-round has been there 14. They might not have enough bodies to get there at
this point in time. Jesse Rebellion have taken out another as now Jigsaw is gone. Nobody on this
team in a positive KD. Brenda will die. Rebellion looking for a flawless round will not be found.
on Cairo, eliminating Rexon, and now a fall off from the rebellion.
They've got so much damage here, and they are in excellent position to close out Enterprise's map.
All the pressure on Bapin and Cairo, they must win this 2v4 clutch, but it's so tough.
They've got time to work with, that's one thing.
The Fuser is kind of far away.
It's outside the building, just outside of White Stairs as well,
so they really won't be able to go for a plant here, Parker.
They have to go in and find all four frags.
That Nade went off to try and take care of the Castle Barricade.
It did not work. Those Nades give it and they take it away.
Jesse, you need to bring some other type of direct destruction.
Maybe on map number two, because that's where we're heading.
Enterprise just as Bap and Levine.
And he says, good night. See you later.
Café is ours.
SR taking Enterprise's map with an incredible performance.
Seven for the scoreline.
One map away from SR being on main stage for the first time ever.
A massive result coming out, taking their opponents.
It started so strong with three in a row and the mountain was just too big to come back from
Shopify rebellion steal their opponent's pick in this best of three series
I
matches here on the a stream and boy oh boy was that a bit of a shocker yeah
enterprise shop of ira baleon shop of ira baleon said this is your map this is
my map and now shop of ira baleon is up 1-0 and they are a single map away from
the first time that they would play in front of the crowd since their
inception yeah exactly shop fire billion have yet to make it to that big main
stage they've been hoping for of course under old organizations they've hit that
high-water mark but not here since representing the lime green so gonna be
really excited to see if they can close things down on night Haven labs this
will be their map pick as well Enterprise students start on the
defense as expected so they will have to be able to rack up the rounds early
otherwise SR could be off to a strong day and you the people think that SR is
gonna walk away with this so far you've been pretty correct with your social
predictions don't forget to get your predictions in and spam the chat with
exclamation mark charm. It does increase your ability to get those drops. Let's see. We'll
SR close this one out to oh, we'll enter prize fight back and stay in convention to make it to main
stage. A reminder, the loser is still in this event. They will play tomorrow in a best of three
to see if they go home or go to the main stage. So the stakes are high, but it's not dire enterprise
or Shop of Fire Rebellion, we'll have at least one more chance.
20% community vote is not bad if you're enterprise.
They've come back from worse than that.
And of course, just yesterday, a huge upset victory,
beating the Falcons 8-6 and the best of one on this very map.
So we know that enterprise can be exceptional playing here,
but it's also a lot of footage that Super and the rest of the squad on SR
will have been reviewing over the last 24 hours.
So hopefully they've had some time to change up their strats just a bit.
Shop of Fire Rebellion 2-0 this season,
beating both one of 30 and Edward gaming so both teams quite familiar with this
map both teams quite good at this map but maybe a bit of an information edge
favoring the North American team they will ban electricity off the walls of
course as we accept as we come to expect from the very hard-breach focused map of
night Haven labs and then you can ace removed by Enterprise unfortunately
longtime haters of Nikola Tesla and was your guys name oh Thomas Edison the guy
He stole all of it for me.
Click.
Don't have a lot to say that.
Because Edison is American, of course, and we are in America.
So I see just a small joke here.
But yeah, I mean, no electrification
means that getting open those walls will be relatively easy.
Not that teams usually struggle with that.
Even if they do.
Depends on the team.
OK.
Hold on.
Yes.
Some teams struggle with their own drums.
short. But teams are starting to get to the point where they can approach this bomb site with the
electrification remaining open. I do think you're correct. I think they're good bands, but an
Azami band is not a bad idea here either. Yeah. Even though we didn't see an Azami band on map number
one, she is a very strong operator here. Mira is a strong operator here. There are lots of good
options and just simply not enough bands at this point in time. And again, as we said about the
zombie all the way back on the first map. You can always ban after three rounds.
Yeah, Mira of course a common ban on this Bonse as well. Not necessarily because the window is
going to be so good to help gun fights, but just because it is another wall denial operator,
when you toss those impacts, when you make some threatening moves throughout that open window on
the IT breach, that's exactly what Kyra has just done with his secondary window being placed down
on the breach. So it's still not going to be free for SR to open that one up, but with Surf on the
On the Habana, they should have the tools that are needed to make that play happen.
Now, Tujan, over onto the pulse, this is actually not going to be a top floor defense.
So I was going to say pulse very odd on this pulse site, but of course the site is storage
and control, so a little bit less uncommon here to see this operator come through.
But once more, the top floor will be the focal point for this attack.
Generally what a team would want to do on this site is they want to open up IT breach
up above and then get in through the site window, but it will be Canadian with a Twitch
Yes! Yes! We don't get to see Twitch Drone kills. I'm sorry. I just, I remember back in the day when they used to do 10 damage and you could spawn in and kill somebody in prep phase.
Yeah.
Because you just tased somebody who was AFK 10 times. Oh my goodness. It's like when you see somebody dying like a breaching charge or something. It just brings out the inner kidney. That's all.
I delight in, again, the Tom Fulery. Kyro will join Jigsaw.
Down goes Canadian to a nitro cell, so Enterprise still has some bark left alongside their fight,
but they're gonna need a bit more bite, especially now that Tuana has perished.
I see that Old Habit still die hard. A very fast pace was set by SR on map number one.
They have not let off the gas at all here on map two.
No, it's been technically a double kill from Spoit. That twitch drone frag credited to him down from the bottom of garage.
And now he's got to do Canadian's job once again as he picks up that the fuse kit tries to plant it
No more nitro cells. So it's got to be a pure raw swing
Ambious better though and Bapin in the 1v4 will have to play the post plant very good coordination to cover that angle
And I mean Bapin picked up a lot of kills and garbage time on the previous map some more helpful than others
But very few actually turned the tides of this round. He's got one to his name three targets to find
There's actually a plenty to happen for Enterprise
But with the discipline that's been shown by the rebellion, I do not love his chances to compound batters.
He's got the timer working against him.
Scorpion maybe not the gun to engage at this long range. He does a little bit of damage.
But those bullets tickle you at that point in time and no tickle fight to be had.
Rex in the final kill and SR, their reign of terror over Enterprise continues apace.
I want to highlight Cerf briefly, Parker.
He was such an important part of that 3-0 lead that SR was able to get back on CAFE
cafe and really a lot of it was just finding and hitting those gaps when the opponents aren't
expecting it at the most critical times. He did it again. We didn't catch it on the main stream
but of course, Sirf able to just walk his way in through lounge, got a critical frag just in the
midst of that, the second of the round favoring Shopify Rebellion and so it's just those little
moments, those little gaps in the defense that Enterprise have had throughout the day that
Shopify Rebellion have done such an amazing job at finding out and making sure that they can
can capitalize on. If you were to give the Twitch drone kill over to Canadian, which I
know we can't, but if you were, it would have been a teammates to come through from SR, but
Spoyt gets the down initially, so it will be slightly denied here on the offensive side.
Exactly, same thing happened around 1-0.
Yeah, you're right. Was it Rex that was the one who got the double kill?
I think Rex had got 2, and Kennedy got 0, but he still had an assist, so big ups to
him. Yeah, we'll count that, of course, for the
hardcore stat believers but interested that we're not seeing Enterprise go
top floor still there are some sites where like the first site you play is
kind of up in the air like yeah hey you can really go anywhere first site
shallay we see teams mix things up for the first site but not even labs I mean
the top floor is just thought to be so much better than either of the other
sites that you see I could maybe see going storage and then top but the fact
the top is not being played at all until round three likely is I don't know it's
bit of a surprise to me. So, Jesse, I know you're not a very good cook, but there is a kitchen on this map.
People do defend this bomb site from time to time. We saw bar stage on Clubhouse. Anything is possible.
It's possible. We saw supply on border. Like, less than an hour ago, crazier things have happened.
And teams will work pocket strats, but you are spot on. Usually, you have the three site rotation here.
Teams, depending on familiarity, might go over to kitchen if it's a Hail Mary pass or
They feel they are really experienced on it, but typically that bomb site does not show up more than maybe twice in an event.
Some teams like it, but again, they usually favor over this basement site.
This bottom floor bomb site has kind of been...
It's been really falling out of favor.
I mean, there's been a lot of talk on Twitter about this bottom floor site.
I know Grant's the former analyst has talked a lot about its win rate and how it's not really finding much success these days.
Jigsaw finding some success, though.
His first kill of the map will find Rexon and the Thermite.
He had done most of his job already, but that's still a big pick to come through from Yellow.
He's looking for another.
So now there's some calm as that logic bomb finally falls off.
Shelly kind of went through that same rotation.
Hey, the bottom floor bomb site on Shelly was really popular for quite some time.
And now you see teams avoid it like the plague.
Enterprise at the halfway point.
Just waiting out this day most mark.
SPOIT! SPOIT has been the lightning rod for this team and my god, I don't even think Bapin saw that!
Yeah, I mean, you've got the demo track on you, you clearly know this if you're Bapin, you're gonna go for the 1v1 versus SPOIT of all people?
I don't know, that's a tough fight to take for Enterprise.
And the SPOIT far and away have the most kills at this event, but it is worth noting, SR has played something like 20 more rounds than the next closest team.
It's one of those things where you're just going to pick up kills based on the amount
All right, it's gonna be one of those types of days. It's one of these games. It's just a bunch of youngsters that just
They're on there. It's yeah, there were some things I could say
But I'm not gonna say them because I don't want to see offensive. But yeah, they're they're insane
Now you got spoilt lined up for a potential other kill
That would have made him. Oh my goodness. He could have got jigsaw there surf will get it instead
Down goes, spoilt, ambitrains it back. Rebellion not slowing down at all.
Big motivating round. Incredible first map and definitely feels like the wind is at the back of the rebellion.
How many times has event Parker, have we talked about that Intel operator trio, Dokeby, Snake and Deimos,
who have made roaming so difficult in the meta that we have today.
And what are the three operators left alive in that 3v3? It's Snake, Deimos, Dokeby, ready to just lock down that bomb site.
Brilliant shots being hit by Ambien's spoit in particular.
Spoit, you know, maybe we'll forget about those basement engagements just because of how good the first fight was up on the wards that cafeteria side,
but even still like SR just seemed like they're firing on all cylinders right now.
They look so sharp on the individual mechanics and when you combine a really high-skilled player with all of the information that SR clearly have,
not just on the three operators, but also Canadian either playing a drone operator or a shield operator gathering info to help his teammates as well
It really just sets up SR to be in the best position to be so scary to fight against on any like far off site position
And with this being their map pick it should be Enterprise running up the score and yet
Yeah, they have looked listless
I will say just from the eye test Enterprise do look better and more comfortable here
Agreed then they did on cafe. Now, obviously we could dive into the numbers and maybe some of the ball knowers would be
able to shine a
Other stronger or a different light than us
But just from what we've seen and what we've assessed enterprise looks like they're more warmed up now
It's entirely possible. They just came in cold on cafe. It really could be something like that
But here you cannot let things get too far ahead of you on cafe
You let SR run up the score you managed to pull it back for the first half before falling apart
Here, it's completely different. SR is going to be going on to their preferred side, so it is incumbent upon you to get a couple rounds here, and maybe make SR question their own strategy and get in their heads.
No mirror, no mute, so these walls get opened up with really no issues on the side of SR. There is Jigsaw, of course, here on the two-round.
He had the opportunity to close off that connector wall. He didn't take it. I think he wants to save all three of these other canisters just for IT.
IT. I will often call this the most important wall in all of Rainbow Six. It continues to
be so critical for attackers and defenders to focus on. So even though it will open eventually,
this massive stall game coming up from Jigsaw could make a huge difference when we get into the
last 60 seconds. Never heard you say that before. Well, there you go. There you go. Now I've heard
something new and I will shamelessly take it. The wall has been opened up by the way. And so the
the rigmarole that typically happens in IT, we have a couple of maps where there is rigging and
rolling as we talked about. Downstairs bank basement is a good one. Now that you've opened it up,
what's next? This connector portion right here is so incredibly important because once that
bridge is open, if you can wrestle control here away from the defenders, you have a perfect crossfire
to paralyze the defenders and gun them down. There you go. Look at that. Spoint on the glass,
answer back. Spoint's deaths all seemingly coming from nitro cells. I think it's shot in the previous
round there's Andy with the F2 in hand and cannot out to a Brendo. Down goes
Rex and he'll get picked back up by service. Canadian gets dropped yet again
by an M8-7. It's the second time that that's happened in this series. It's a little
odd with how little we see that shotgun, but with Thorne on the board, you'll see
it from time to time. It's a bit of a hole that the Rebellioner and Jesse have
got a lot of time to work with. Enter prize. Just need to sit tight and not give
too much up and they should skate to victory. Yeah, no need to overpeak this.
of course those airgebs getting tossed out but they've just been shot so it's
not really gonna be something to worry about. Rexxan is praying for a swing but
it should not come from Cairo.
Surf might have something to do with the shotgun too. This is winnable. He gets one.
Surf now has to turn his sights towards the two other players running at a time
and look at that the warden of two on close up. Saw the Azami maybe for a pixel,
A pixel of her for a split second, but ultimately not a knob really well played by enterprise again
Through that mid to late round things go well, and I once again will report
Enterprises typing in chat
Again Parker, it's the best side of the map for a reason and we finally get there for enterprise and finally they do manage to close
That one out. It's just really good mid-round fighting as you said
It was Brenda who got that frag on to Andy and then it was Kyra with the shotgun that killed Canadian
you said at the M870, he was just trying to make his way in through
Electrical. That's where Cairo was playing the entire round practically
trying to support Babin over on that connector side.
Even after Babin dies, Cairo continues to hold down that position.
I don't know. We think it's a catch it quite on the main feed.
So maybe Canadian just getting melee.
Maybe he's a little bit isolated by his teammates.
That'll happen from time to time, but so difficult to push onto
that top floor of Nighthaven Labs Enterprise alive in this series.
They get their first.
Can't call it a tertiary site because it is obviously quite often, but very first time
they go to it, it gets used.
And Parker, I don't know if you've known this, but there is actually a kitchen on this map
of Nighthaven Labs.
Okay.
You can't just take my line.
I don't know what you're talking about.
This is going to be the fourth bomb site that Enterprise have played in four rounds.
So clearly feeling that all maps are comfortable for them.
I said this in pairs, I'll say it again, I hate you so much for the things that you say.
Oh boy. Nobody sees you as mad, nobody sees you as bombsite, you always go down stairs,
your kitchen's been more popular, oh did you know that they're playing kitchen?
I don't sound like that, I didn't say you did.
I don't sound like that.
But anyway, we go to kitchen cafeteria, this will be a full run across the map for Enterprise,
you very correctly pointed out.
Of course, as with any main floor bomb site, most teams are
going to want to go for a top down clear you can see from the
blue silhouettes on your screen. Enterprises paying quite
attention to the top floor and rebellion will need to wrestle
it away. Throughout the course of this series, but they're
going to be terrific at trying first blood enterprise only
being able to the first kill three times on both maps.
Yes, likely to be keeps our back and the first one to get into
gunfire for EP in this round Parker. It's that top kind of
The lobby stairs position is currently played by Bappin, which is often so powerful for the defenders to control.
It doesn't actually have a lot of utile. Often you'll see a clash played here, sometimes a deployable shield,
but really just the Suria gate being played, and of course the long-range DMR doesn't get droned out,
but we'll shoot it before he gets the opportunity, so they know that somebody is playing in that spot.
Now, he's got Cairo to support him down below, and again, Jigsaw over on the other side of top floor to hold things down.
Waiting for more drone work to be done. You can see the intel being gathered by Rebellion Enterprise just sitting back cooling their heels right now.
There go the logic bombs and looking for a vault in, but the barbed wire might give them some pause here as there's an explosion upstairs, all this utility being used to good effect.
Rexon had a terrific first map, but again, they swap these roles around in the way that they play.
has been involved in way more action than Rexon on this map up to this point. When you have the
versatility that the rebellion has, it's easy for you to be able to jostle that around. Cairo is
not aware of Ambi's position and Ambi saw on his radar that there was another really close by,
so if Enterprise are not able to deal with this, Ambi can continue to do some serious damage.
Canadian not beating the allegations on that one. There's absolutely nothing I can say about that.
Ambi dies to two haunts, they've regained some of the momentum inside the bomb site for Enterprise,
drawing even with just under a minute left in the round.
It's almost 30, cut him some slack. We'll get back on the drones now in the 4v4 and hopefully try
to get some info for his fraggers to get these kills. They've got lobby control under their grasp,
but of course the top floor has been conceded as well as Jigsaw fell off that not long ago.
So 4v4, the execute that hits the freezer hatch gets opened up here by surf,
and these angles will start to get even tougher for Enterprise.
All of this utility by rebellion has found a place on this map very high value. You know,
Canadian likes his utility based systems. Enterprise hard to tell what their utility is
doing right now because Shopify have been in pursuit of this for so long. Rexxon probably
shouldn't have won that engagement, but he does anyway. Back to a 3v3 we go, but dying moments
of the round. Nesology in front of our very eyes. Tuhan clearing out the server all on his lonesome
Jigsaw hoping for an opening. He will find it but lose the duel.
Bredno and Touhan last alive. There's Bredno to the rescue.
Serpho get it done. A 4k from Touhan and a huge round as Enterprise ties things up.
Touhan, just such strong anchor play Parker. They can't seem to beat him in these gunfights
and that's so important when this is a little bit of a chaotic final push
coming out from shop of fire rebellion. They got the top floor under their control.
They even stopped the flank. It really wasn't the early game that was the issue.
It was getting that execute in from bottom Lobby
Canadian tried to get in maybe try to get some kind of a plant going
Eventually sport had to recover the kit and go for it himself. I thought sport played that really well
But in the end you can only do so much when the trades are coming out from enterprise
It was really nice defense coming out from the guys on EP they tied this game to to a piece
I hate to keep saying it because nobody likes a broken record. You're a holy intact record
but guess what? Mid to late round for Enterprise. Oh, so good.
And it's hard for people to gauge.
Is this because maybe rebellion fall apart in the mid round?
I don't think that's the case at all.
We complimented rebellion for how they were using their gadgetry.
But what did Enterprise do?
All of that ceiling above their heads taken out by the Ram, boogie drones.
Guess what? They repositioned and they hold new angles.
Enterprise respond to that.
They'd set up Valkyrie into positions where rebellion only found them towards the end.
Yeah, sure, sir, found one early on, but some of the intel really important for the mid-round.
Enterprise's big struggle is matching up against the fragging power in the first bit of action.
Yeah.
If they can get past that, and again, of all of the rounds completed, Jesse,
only three first bloods for Enterprise, if they can get past that,
who knows what would have happened on map one, and who knows what would be happening here on map two?
And again, I'll say it again, Parker.
The reason why this early game is so tough for EP is all of the information
that Shopify rebellion have.
Even in that moment, right?
Like, Two Han was inside of cafeteria.
He was caught on that scan from Snake.
If Canadian doesn't whip those shots,
then he dies, and that's probably another SR around.
So it really has been difficulties
countering these information operators.
Andy, Spoight, and Surf on the Snake,
Deimos, Dokobe is such a devastating combination,
and they will get to come through once again.
It is a bit of a roam game, frankly,
down here on the bottom floor at bombsite.
Everybody on this mid floor, with the exception of Cairo.
Topla's clear, Ambie can confirm that with his scanner, but there's players on cargo stairs, players vending stairs, there's going to be a player in storage.
There are so many other angles you've got to worry about.
Bap, and here's the final in cafeteria.
If these players are isolated on the defense, it should be free pickings for SR on these intel ops.
Look, Ambie, do you know there's a kitchen on this map?
Really?
Yeah, there is.
Oh!
It's quite nice.
Lots of good utility there.
Just as Ambie doesn't really need his utility, he will once again rock that solid snake, holding Diffuse Kit, finds a way in,
They're refrain as old as time.
Enterprise suffering through that first pick, but here's Tuhan to the rescue.
Brenda, Bapin, all of these guys so good at belated trades to keep these numbers close.
And frankly, Ambi has been the difference maker, walking and getting the kill,
but then immediately gets shut down.
That gives Enterprise an opening as Tuhan is on a heater, finding his second on the Rexon.
He'll lose some of the protection, finished off by Cerf.
Rebellion, trying to keep as close as possible to Enterprise here.
and still lots of tools to be used.
LogiBombs all gone, last death mark to go out.
Rebellion are about to be flying blind in this final minute.
Yeah, but still the roamers have fallen off,
so it's not the end of the world, Parker.
Even if they don't have full information,
this top floor is going to be clear.
Tujan has kept Enterprise alive in this game.
They're feeling confident with their current position.
Now you can start to work at the bird a little bit.
You did, you lost Ambien,
Rexon is really not a lot of soft reach there,
so you just bring a lot of soft reach in general.
SR gonna have a bit of trouble working with these vert positions, but they still got a little bit time on their hands 35 seconds
They're pressuring in towards XO. This has to be where the plant comes down. They've got to be sharp to find these players out
There go the smokes to isolate Bapin trying to take advantage of that he's caught in between both of them
This could be quite the surprise for rebellion
Canadian with diffuse kids still searching for his first kill and you gotta worry about a nitro cell being tossed out a lot of teams
Do you but guess what? We know there's no nitro left
So they're predicting this as it will be a double swing.
Nice coverage by Spoight.
He's only good enough for one kill.
Now it's Canadian to try to find his first frag with Surf with him.
Not too far removed.
Canadian can't hit Bapin, so now it's all up to Surf.
Seize them by the defuse kit.
Surf playing very patiently here,
and he does not need to over commit to this.
That is the goal, Jess.
Out goes a flash, gas canister.
We'll go to obscure as well.
Well, through the floor, a nice pick!
Bappin' with the clutch and Enterprise
will find their first lead of this series.
Massive frag, immediate response,
straight on to Surf Parker.
It felt like they had that round
in the palm of their hands,
but Bappin, what a shot,
sticks to the table and then gives himself
a well played right after in the chat.
That is how it's done from the young entry fragger
on Enterprise.
Beautiful stuff coming down in the late round.
But again, that's kind of how you have to play
when you're up against that triple intel operator lineup
coming through from SR.
They still went for the roam.
They still tried to commit to those early fights,
but they just had the frag back.
They kept things even.
And then once you got to that execute,
you set up Parker.
The intel had run out.
The utility really wasn't there from SR.
They had a couple of smokes,
which allowed them to go for that plant.
I actually think Cairo could have denied the plant.
He had two toxic babes playing inside a site.
There was a world where that doesn't even go down.
But one way or another,
they get that a fuse kit on the ground.
And frankly, in that position,
you got a favor, Serif.
I don't think he did anything wrong.
He played that as perfect as he could,
but sometimes young gunners,
they hit shots that you just can't even imagine.
We talk about it with Andy.
We talk about it with Scoit,
but don't count out Bapin,
the young Australian who has been making a name for himself
for the last couple of years.
It's a brilliant one on that round.
Yeah, it's been an incredible run here for Bapin and Tuhaan.
They're not usually the guys
that are towards the top of the scoreboard,
but they are making their presence felt.
And while again, they might not be your flashy fraggers,
they are making up for Jigsaw and Brendo
simply getting outmaneuvered by the rebellion.
Jigsaw and Brendo are great players
and they consistently rise to the occasion,
but there is a time where your best gunners
are simply not as good as your opponent's best gunners.
So in that collision course,
do you take ambi over Jigsaw?
So far, you'd be crazy not to.
That leaves it all in the support
and those auxiliary players.
And Tuhan and Bapin have been terrors that rebellion on cafe and now here on Nighthaven Labs.
A lot of times just don't have an answer for it.
Tuhan entered this game as the only player for enterprise without a positive KD.
Every other player was positive. Tuhan enters this matchup 41 and 44.
So minus three coming into this game. He will far surpass that of course in this game.
Make up for it and go positive. But...
To your number? He is plus one right now.
Okay, so he's not made up for it?
It's not quite but cafe was really bad for the kills department. Yeah, so at the present time across both maps to on his 14 and 13
But that's the best on enterprise now again a lot of that really falls on to how detrimental cafe was it
Enterprise almost that's their kill to other their round total. Yeah, and we've still got half the game to go
So again passes the eye test and the numbers back it up
And your brides are getting more comfortable and settling in more and this is also a map where maybe the rebellion are a bit over exposed
Jesse yeah, perhaps I mean to home playing this kind of aggressive position with Brenda a bit on this
Rafters position. It's gonna be jigsaw who opens things up there goes ambi the best young fragger on SR
So he gets removed and it's a 5v4 lead for enterprise playing this top floor for the second time here on night heat and labs
Usually the primary site they want it back in the rounds three
But now in round six they get a second opportunity and it's looking just as good this time
Yeah, I mean, Ambi usually gets a kill, dies immediately, that's been the way it goes.
There's been a couple rounds where he's picked up a two-piece, as you can see from his score line,
he's not just getting traded out.
And Ambi will shoulder some more of the team's responsibilities when he goes on to defense.
Down goes Brendo, and Canadian knows there's somebody nearby because the tripwire keeps disappearing,
so Spoy will walk up. The attention turns towards Canadian, a great distraction.
That's why we say sometimes Canadian doesn't need to get that kill.
We'll ignore some of the whips earlier in the first half,
But Canadian a huge part of why that worked now. I'll get diffuse kid down with spoilt watching over him
It's a 3v3 with Canadian immobilized for the time being but will very quickly become a 4v3 is now Canadian is back up with that shield in hand
Down goes surf to Cairo damage being done to jigsaw and all out brawl inside the site as they marched their way towards the Monty
Spoilt out dual Canadian finally on the board and jigsaw will ascend fish stairs
the winners. Freeze them out of a possible retreat. Serve not able to be recovered yet.
Spindrexon will get him right back up and now it's a 3v1. The mountain will be staring
you down and I mean unless Jigsaw can move mountains, this one's going SR. Not exactly
the result they wanted. A 3-3 first half for SR on their own map but they will take that
enterprise. Unable to amass a lead on the favorable side of labs.
The winner.
Of course it's not.
It shouldn't.
That is hooked up.
Alright guys.
Let's just reset okay.
All we're doing now is fucking attacking.
Okay.
What are we banding Andres?
It's true.
Okay, guys.
They're going to be spamming the class.
The class is going to be super aggressive on IT.
On top floor we can either do our CS if they're playing the class.
They will most likely ban Nomad.
Okay.
And we need to make sure we're either focusing the class together.
We could even go below demo secure the class if she gets aggressive in it
Yeah, but let's make sure we're either doing the CS or in the class. Okay, the top floor
Miro window on the it breach. Let's just remember that. Okay, how bridge players?
And we might need a Zofia and play this year straight. Okay, okay on control
Control weibo is so free. Okay, if we do it fast together, it's really free. Okay, but Jackson
I want you to go up from basement if we do do it. Okay, they have no see-through from below
They just have an Ella playing side.
Okay, so we get, we made the utila, we jump in, okay?
On kitchen, let's do our clear, let's not do the rush.
Okay, we've practiced the clear recently as well.
Okay, docker, docker piece.
They were trying to send a blitz in
through the garage wall into storage with docker B,
like lurking the mudside, basically holding rafter
and thermite waiting on the window to jump.
Sophia was just holding the IT breach.
Just, they were not able to get in the garage wall,
so they rotated off
And they just basically tried to flip it to top,
and they ended up bringing the bomb like cargo side,
with the Doku be walking fish for that.
The second time, then for basement, okay?
The first basement, they sent a blitz to clear above.
Doku's cargo window, snake was 90.
Buck went through fish like garage side,
and there might con.
Basically, they just tried to clear.
The second attack,
they just tried to straight up wall rush,
where they had glass stature and blitz,
And Ying went to storage window to like Ying the Vert, and then the other, the bono was like mud.
Go ahead.
They did the condom.
Clearly anticipating a Nomad ban on the side of Enterprise, thinking there would be a lot of clash play from SR,
but I guess not wanting to ban it out, thinking it's something they can counter and play around.
It is Kapital Kaid instead. Kapital is certainly a strong ban for the clash play, if that's the way you want to run it.
You can't, again, really afford a clash band with how many other good operators there are.
Bandit Kaid likely removed, and here it is, exactly predicted by Mag.
So really good research coming into this.
The Nomad typically played by Brenda.
He'll have to swap over to a different operator here for this top floor
and expect those clash plays to come out from Canadian.
Go back to this fifth round.
You talk about Canadian on a shield.
I think this was his best round of the game so far, Parker.
He just makes so much distraction for his teammates over towards top fish, as you said.
And it really just does kind of come down to the positioning inside of Enterprise 2.
They were a little bit disconnected, caught with their pants down a bit,
with not enough players over on that west side.
And because of it, they lose that sixth round and we're tied.
No closer to a conclusion than when we started.
A reminder, the winner of this series goes on to the main stage,
Shopify Rebellion, with all the money, all the weight, and all the expectations
by them have actually never played in front of a crowd.
So they are very much hoping to do that.
No Australian team has played in front of a crowd in six years when it was that old roster with mag on it now the coach of
Enterprise neither of these teams will go home the loser will be competing tomorrow
But we can't say the same for the B stream a reminder that there is a second stream running right now
Team Falcons are playing ninjas in pajamas and over on the B stream the losers
Go home
So, if Falcons lose, that's it. If Ninjas and Pajamas lose, spoiler alert, Loos was eliminated in their matchup earlier today against Weibo Gaming.
If Nip, who are currently in an 0-1 deficit, loses, three of the four Brazilian teams will go out and not make main stage,
which is quite a juxtaposition to FaZe Clan, who were one of two teams to win 3-0.
So, while I'm considered the most competitive region, Brazil having some struggles here in North America.
No guarantee that Nip will ultimately lose, but have the feel for Brazilian fans if they only have one team representing them on the main stage.
And so, we're playing the same lineup they showed earlier in this tournament versus EDG.
This is going to be this clash focus strategy that Enterprise were expecting.
They've got the Zofia, which can be a good clash counter at times.
It's not the easiest software to clear up the clash with.
We need a little bit of team coordination to be able to capitalize on the shield break,
but it's absolutely doable with those concussion grenades that you can throw the way of Clash.
Where's this push going to come from, EP? It looks like it's going to be connector-sided focus.
That's where BAP is currently situated. Of course, IT is always a big focus as well.
2HUN got the wall open with really no issues, despite the fact that this mirror window was placed here
and there were impacts held by Canadian. He's not able to stop the wall from opening up,
so this is going to be a nice little angle they have straight in towards IT.
and it makes spoits life just a little bit more awkward.
He's sitting at the top of rafters
and Cairo is down here at the bottom
trying to force him out of the position.
He's got the DMR, clear of his keep of barricades,
but it's a lot of work to do just to find spoits
out of this extended position.
You talked about Capitao being banned for the clash,
but Capitao also is a hard counter for the spot on rafters.
So it helps Canadian in this position,
but it also helps spoits stay in that spot.
If you pair it with a Lamai
or even dare say somebody get crazy enough
to bring a Jaeger,
it's really tough for you to deal
with this rafter's position.
An Enterprise are getting kind of bogged down here, Jesse. This is a very slow take.
We have less than a minute in the round of all 10.
Spoint is ready for that. Down goes Cairo expecting another.
They're all walking into Rebellion's bullets. Canadian dies to two haunts, so they get the clash.
But that's all they've got so far. Rebellion in control with an advantage of one.
They're in IT. Close it up, and Spoint's tucked in! The Swede! Oh, how sweet it is!
Bappet now in a 1v4, rebellion wanting to take the lead, and Ambi will give it to them, a terrific defense to start off the second half.
Nice little triple from the Azalini position, and again, you're right. Having a Nomad, having a Capitile would have been great to clear that out, but instead, what did they do?
They just tried to jump in the window, Parker. You saw it from Cairo, just trying to catch Spoiler Off Guard.
I don't hate the attempt there, but it needed to be a little bit better, a little bit more coordinated.
There had to be somebody else also pressuring at the same time whether walking in that top rafter's door whether it was pressuring in from
It was just a bit solo on the side of enterprise and they weren't able to clear out those power positions
It is top floor of night Haven labs. You're not expecting to win that site is attacking team
It's one to forget but huge credit over towards boy hits double digits in this game and continues to lead the Salt Lake City
Major in overall frags for the event and yet Jesse
And yes, Rexon has the most kills deceptively in the series.
We haven't really been saying his name that much, have we?
Now, Spoit obviously a highlight real player tucked into the corner.
That little rat spot goes undroned, but I mean, at that point in time, you don't have
enough drones, you don't have enough time.
He's going to make you pay.
Rexon right now is sitting at a very pretty 19 kills, and I will issue a correction.
Now that the kills have finally come in, Spoit has left over him.
Now it's 20 kills, so 10 kills on both maps.
Spoight with the highest EPS, everybody on the rebellion,
above Enterprise except for Canadian,
which again is pretty much the case.
So your fraggers are fragging, what more can you want?
Spoight, the first player in Salt Lake City
to break 100 kills as well.
Did it earlier in this map when he hit
his second frag of Nighthaven lap,
he sets it 108, now total throughout the tournament.
You mentioned it, he's played a lot of rounds,
but even still compared to his teammates,
he is far and away the highest fragger on SR.
So you have to give credit where it's due.
Spoight has been fantastic this tournament.
He's really been finding his old form again.
And it's a big reason why Shopify rebellion
are just three rounds away from main stage.
Hard to say if he did it himself or again,
it's because of these role changes
and putting them on more forward roles.
But I mean, this is among the best SR has looked
in a long time and crazy that suddenly Spoight
able to do more than just sit and be a training dummy,
is actually helping this team.
So a good call either from Spoit or from the rest of the team,
whether it be Canadian or the coaching staff,
on the rebellion to make this call.
But they look like a far more well-rounded squad
with him in this position.
And obviously, they're three rounds away
from their first birth on a stage in front of a crowd.
Obviously, things working out with that change.
Pressure in towards Cairo.
He's trying to find space on the salt floor.
The both whiz both ways and here comes the clash Canadian makes the rotate and now it's just devastating to play on this black beer position
Hold on to the gun one more
Brendo a mighty distraction say goodbye to spoilt rex incredibly with the kill and there's the sewing
They're all playing together arm and arm and arm rebellion just too many to overcome
Down goes ambia. There's another on fish scares cases there
Bappin is in desperate need of help as he's got the shotgun and the clash
BABBIT of course kills Canadian because why not?
Canadian was in the position to potentially go for a fight there and ultimately came up empty-handed, but who's to say? Who's to say?
Even when Canadian's getting his head blown off, he's enabling kills for his team.
Yeah, I mean there were two kills that just happened there because of him.
I think Canadian would easily trade himself out for his teammates to thrive
Start with the kill and another round for rebellion as they are
Demolishing enterprise in this best of three looking more like a best of two as we are six minutes away from Shopify rebellion being the fourth team
To make it to main stage. It's a team play for me Parker
It's not just that they're winning individual gunfights, but it really comes down to have the trade game from SR
You saw it towards the top of fish stairs there
I mean really yes, Canadian is being a distraction on that clash is a huge menace, but it's not just Canadian
There's players pushing into the top floor which are getting those frags
There was one that came up from the bottom of fish stairs as well every angle that enterprise could have maybe worried about
They had to worry about because there was somebody else on SR
Getting aggressive and taking that fight a lot of worse teams a lot of younger teams
Who have maybe not had the experience that SR have had will sit in a spot on defense and say this is my spot
I'm trying to defend this and I'm gonna do my best to make sure nobody takes his control away from me
That's fine, you know, that's not bad.
But the way SR have been playing on these defenses is it's really reactive to where Enterprise want to push.
They initially had a lot of bodies over towards Raptors, over towards IT, over towards Electrical.
But once they realized the pressure was coming fish side, everybody spointed in that direction.
And they said, we've got to work with our captain, Canadian.
We've got to be able to collectively go for these frags and fight as a team.
But even when we lose a couple fights, even when one of our guys like Canadian gets fried on the first angle,
or anyone else is there to back them up and to get that kill in response.
Spoyd, another good example, got kind of fried early in that round,
but it didn't matter because Spoyd is playing with his teammates
and other players were able to get the refrag.
I haven't really been seeing a lot of Scopos so far, Jesse, by my count.
This is only the 15th round that this operator has been brought out on.
Very site-dependent and very map-dependent.
Typically played on the big maps where you can stash one of your two robots
in a position where they can give you information.
A big map that we see it on quite often.
Clubhouse, another good map is Lair.
What do they have in common?
They are huge.
So because of that, Night Even Labs
is also deceptively large.
You tuck one of those robots in the basement,
keep another close to the bomb site.
You don't have somebody on Flank Watch.
They can easily get you.
Just like they got Rexon.
Brenda walks right in.
Enterprise struggling to get on the board first.
Not really much of a challenge here in round nine.
Yeah, the top floor clear has gone very well for them. It was kind of a light hold from SR
And you might be worried if you're an enterprise fan because this is just not a bomb site that gets played much in Australia
I know EP played it earlier just today a couple minutes ago, but attacking
They don't have a whole lot of history on this bomb site
So SR choosing to come here a common site from them
It will play Canadian just towards that bottom lobby and now spuit. He lost his his second body Parker
He lost that second robot to rotate into but that doesn't mean he can't still flank
There should be a drone watching for this but again when there's five players live sometimes it could be really tough to not catch this timing
And again, it's a big map. If you are so focused on a quick execute and you don't have flank drones up
And you look at the lineup from Enterprise none of them have any any claim
There's no claymore nothing. They know where he is now. He got spotted inside of Electrical
So the jig is up on spoy, but guess what? He can always rotate again
He doesn't need to go for the backstab and maybe that's not going to be the plan here
It's good when you are outnumbered, because you can get one or two, you're in a great spot,
you've just swung the round back, but Enterprise are not going to let him do that.
Canadian, somewhat by himself, of course, got players inside the site, they've got head holes
here as well to try to play off this clash shield, and Canadian, just trusting the shield to watch
his own back, he's steering front and center towards where these players might be jumping in.
Here comes Cairo in the main lobby on a hard clean, and Canadian just sitting ready for the swing.
And all he needs to do is just sit in light, they obscure behind with the F-knot,
by the Fenrir of Surf, there's Canadian to pop up, the jig is up now, he's on a duel against Cairo,
Canadian, oh my goodness, a blunder, he misses most of his shots, but he's far from the only
problem, everybody crumbles on the side of the rebellion, and Enterprise have closed the gap
to just a single round. Okay, I know it didn't work, but that was kind of a crazy strap from
Canadian because he was prone there in that position, you might be thinking, okay, well,
he's really not checking his back, like surely they could just walk on him and frag him, but
Remember the bottom of the class shield is not actually see-through
So he was kind of posting up as if he had left his shield there and rotated back in towards site
I don't know how he would have got back there
But it wasn't obvious his exact position and so he had a good opportunity to make something of it
Unfortunately, just not quite there with the gunplay so it is enterprise who closed out that round
But so some cool ideas coming out from the rebellion and that one
Gets one for his troubles. I guess really the problem is the rest of team, right?
They're kind of falling apart inside the site. It was an early death coming out there
I believe from rex and to start that round and then spoi just unsuccessful with that flank
It's so difficult when you're playing that scopus and you lose your shield one of the big reasons why that site so weak is because
Flanking for the top floor is just so predictable one drone
So I'm not sure it was all it took to stop that flank coming out from spoits huge credit over to enterprise
So you will watch those drones expect the flank to come through it didn't get tripped up in the early game
They didn't get tripped up by the aggressive mid game coming up from spoil either and eventually that site execute just came all together with what they needed
Our good friend links just pinged to me and said that
Spoilers only ever played scopos on that side pretty much exclusively
And because of that enterprise surely must have read into it now when we did that middle of the match timeout Jesse
We didn't get to hear everything mag said there was the other half when super was talking
Maggot a great read on the clash, Superd a great read on them bringing a Doka beat.
There's entirely a possibility that they talked about the Skopos as well.
So they might have been prepared for that before even the round had loaded in.
Yeah, definitely. I mean, they droned it early too, right?
It was just sitting just at the top of the hallway outside of meeting,
so they were very much aware that that could be a threat.
But it's a good answer, and certainly Lynx is correct so far this season.
It's the only operator sport he's ever played on that site,
so that's a good stat coming through from our compadre on the casting desk.
Thank you, Lynx. Thank you, Lynx.
Even though Lynx is off today and there is no desk here.
Well, sometimes you lie.
Lynx?
All the desk we need.
Doing the work of two casters, isn't that right?
I think, I think Fresh is on his way here as a content creator.
You know, I'm assuming that Fox and Lax will be joining us at some point as well.
But it's a good thing we've got Lynx here.
Rebellion now, not wanting to relinquish control of their lead.
We got to say it one thing that always seems to plague this rebellion team is the ability to close out matches
It was not much of a problem back on cafe
But I do worry a little bit that we might end up with a third map even with this score line being what it is
I'm not worried until they lose this round Parker. They lose a tertiary site. It's night Haven lab
You lost kitchen fine. This is the bomb site that should be a freebie
This should be the one where you get yourselves up onto series points
If this doesn't go their way, then the alarms start ringing, I would expect it's act time to come through from Super, but for now, this is all according to plan.
Even throughout the rounds, they've given up very little space, midi control held by Enterprise, but that's totally fine.
Canadian with that clash, still just playing inside a connector. He's got an important player behind him too, that's Rexon just inside of servers, can try to support the clash from behind the breach.
When Canadian's elbow might be shot off his body, as look at all the damage that's being done.
Canadian swings down, goes back, but he could have another as well.
But he's funneling these kills on in.
Suddenly the kill beat turns blue, and Enterprise have slaughtered Rebellion.
Spoight will need to clutch. He won't get it done!
Oh my goodness! Enterprise tie the game!
Alright, now I'm worried. Now I'm starting to get concerned.
I promise you I would be. And really, it just comes down to ignoring the clash, Parker.
They decided we're not going to be able to get past this player.
We don't have a nomad. We don't have a cap. It's out. We don't have an ace.
That's fine. We're just gonna go in through Electrical. They had Cairo on the ying that was making so much good space
to be able to jump in and take those fights over towards it
Over towards Electrical and all the frags just went the way of enterprise jigsaw a massive double kill in the midst of that round
Really started things off strong and then the flurry of kills coming right after
It will be a tack timeout from enterprise
After that round I thought for sure it would be an SR attack
But instead it's EP finding that despite the fact that they just tied things up five to five
There are things to discuss there are problems to fix
They know how important it is to close out these next couple attacking rounds
The bomb sites will begin to open up starting in this round
They will all be available for SR to choose from so there's a lot to talk about if you're mag
But the job is being done
I think his time must have been excellent so far here in Salt Lake City his first major as a coach
And this is a big moment to prove his worth for the team now five five versus SR
I mean you talked about getting film on this map for Enterprise, right?
But Shopify rebellion going all the way back to the Munich major and I think that's worth qualifying because they are not changed their roster
Sure, they played it nine times. They're shoving fire rebellion fans of Ferris Peeler stay off with no nine
Times and they won six of those and their numbers are good. They have a positive attack win rate
They have a positive defender win rate. They are statistically
better on attack than they are on defense. They just won this game a couple days ago against Edward gaming 7-3.
So yes, they are a very good team, but like I said, maybe a touch over exposed with what we're hearing from Mag in particular.
Enterprise are very diligent about their prep work. They know what to expect. Now,
for an inexperienced team that's never played on a main stage, being able to execute on that information is the tricky part,
but having that information isn't. So if you know that Spoid is going to play
Scopus on that bombsite every single time, if you know that they're going to
position a clash on on fish stairs all the time, if you know that they're going
to put a mute downstairs every single time near control room, then guess what?
Your players are going to be well versed because there's so much footage from
SR and again SR struggles to close out these maps and they just drop two
consecutive rounds, I'm starting to get that same feeling we get when we cast SR.
And listen, Parker, if you're worried about the footage being your downfall, that means
it's time to change things up.
Canadian off the clash for the first time, this game moves over to the smoke, wanting
to play just inside of that top floor to support his teammates.
Rexon will often play the smoke on this site, he's gone to the mute instead, not a bad pivot
at all.
He's just going to be playing at that C4 over on the A site.
It is him and Cerf, two of the longest standing members of this team, trying to walk down that
bottom floor while the rest of S.R. try to lock down up above. There is a world
where this ends up being a rush in through the window. I don't see it
happening here, but 2-0's got to diffuse kid. I mean, they're waiting to breach to
set the right moment. They get intel with the snake. Traditionally, you'd want to
clear top floor first. IT has been opened up, so if they do go for a plant inside
of storage, then they likely can deny the vert, but even still, lots of droning
coming through and potential maybe to kind of close in on sport on the Azami.
They knew exactly where he was.
They throw the grenade out, hoping for a swing on the window.
No follow up from down below.
Spoint. Oh my goodness.
Smited by the shield of Cairo Enterprise with two to Han in danger.
But this is a great entry from Enterprise.
The timeout working wonders.
Ami, the only one to get a kill so far as to Han gets to defuse, get to the halfway point.
Nitro cell goes out. It does not work.
Cairo taking some damage, but this is an excellent position for Enterprise.
This comeback very real at this point.
Ambi, a one-man band, all up against Enterprise.
They've got him isolated.
Brendo shuts the door.
Three in a row for Enterprise.
They're on map point.
And the nerves start to set in.
This is all falling apart for Shopify Rebellion.
Overtime is now their only path to the main stage,
other than that third map or tomorrow.
What incredible Blackbeard play coming up from Kyro Parker, the captain of Enterprise.
If you didn't know that bash can go through a window that's long enough range and Spoight will
find that out the hard way. Up at the top of Rafters, really good drones coming out there in the early
game, really good capitalization off of that information. Late, here's that play. Again,
that melee bash, such a long range that you've got on that utility and then it really just comes
down to the other frags around the map. Jigsaw over towards IT was able to find Canadian. They got
this garage control really nicely with the snake coming through and the drones
coming through it was information that made the big difference that's what gave
Enterprise a leg up in that round didn't need to focus on the plant didn't need to
cheese it with a ying they just had the intel they won the fights shop of fire
rebellion their last lifeline in regulation they will go to the top
floor they will bring Canadian on the clash for the fifth time this game all
All of it relies on this one defense, and things haven't changed much for SR.
You do worry here, you worry an awful lot, Jesse.
I have no skin in this game.
I think there's great storylines for both of these squads, and the loser will still
have an attempt tomorrow to make their way to the main stage.
It's going to be an important game, of course, between these two teams, and I like the one
adaptation we're really seeing on this defense.
Parker, it's Rexon.
He's jumped onto the warden.
It's going to be the operator that you need to be able to stop some of the ying play that
was being so powerful for enterprise, but a response to the ying doesn't get played.
EP, that was the real utility that they used to try to get in through electrical and IT.
Without that being on the board, what is their game plan?
What is their path to success to try to make this space upward and top floor?
That's going to be my big question coming through this round.
But I am worried about rebellion bouncing back here, Jesse, as now I've finished my
part.
Oh, patient man.
Okay.
Okay, I'm a very patient man. This is a nice angle from to Han. This is going to be coming to a ranked game near you
It's a few times but on the a stream with two big orcs playing
Just know people are gonna be copying it for good reason wall opened up good scouting so far and your crisis drone work has been really
Sensational over the last couple rounds. It's something we haven't really highlighted that much, but the amount of information they're gaining
They're impressive
Down below Bappin is gonna be hunting for this class of course Canadian
He's inside connector at the moment. He can kind of guide his movement based on where this
Damos comes through where the tracks are he'll get that info Brenda on the on the buck down below too
But look at Andy. He's lurking in the basement. This is the answer
There might be a response if they're ready for this if they're watching for a flank to come up
But they need to stop this vert pressure as soon as possible because as long as this exists Canadian is not safe
It is up to Andy to deny these vert players down below Babbin and Brenda. You might find his opportunity now wandering up
Sees the Deimos, that's one. Another turns in his direction. It's a glorified trade and a nice shot from Brendo.
Tuan also on the board. Tuan has been the savior in this series. Now it's the warden, Rexon, coming in for the support against Canadian.
Tuan taking damage. Rexon walks away with that frag. Out goes the shield of Cairo. He's looking to live on borrowed time.
Brendo in a 1v3. Rebellion and managed to save themselves for the time being.
What can Brendo get to lucky number 13 if he does?
Yes, he.
It's Enterprise moving us over to Fortress as the decider.
It's got his work cut out for him.
They've got the diffuser electric inside too, partner.
There's not a lot of time, doesn't have much to work with.
The clash will be a real impediment here.
Now goes the flashbang.
Brendo tucked in.
Nigh unwinnable for the Aussie.
especially with no information, but
toil as he might, overtime on the menu, at least two rounds to settle this score.
SR walked away with Enterprises map, but it's been quite a struggle on their own.
I don't really need to do too much here.
Overtime we go!
Brenda finally taken out by Rex, it was only a matter of time,
and they will avert disaster, moments beforehand.
We're going OT for the first time in this series.
Really big round from Rexon Parker.
He plays around that classroom, Canadian so beautifully,
ends up being a triple kill with that Warden shotgun.
And I was worried because, you know, they didn't bring the Ying.
That was really the reason why Warden got brought on the board,
but it's OK.
Ying or not, that Warden can find success
in those enclosed spaces playing around electrical.
Rexon was really able to find the bulk of those frags.
And when you have that Blackbeard versus the Clash combo,
it just becomes so awkward to find value.
The game plan was clear from Enterprise, they were trying to work their way down below,
apply pressure to the clash from the bottom floor, but Andy was really the problem.
The second bat then dies, you lose that ability to get burnt in onto the clash.
And Theory Brenda still could have applied that pressure, but there is a little bit of hard floor
just inside of Electrical that Canadian was playing around on this clash,
so it becomes so difficult to actually get that frag.
Really well played by Rexon and Troy, that is the duo that they needed most
in round number 12, and it keeps them alive on Nighaven.
Rexon once again having a terrific game three players on rebellion to break double digits only to over on enterprise things spread out a little bit
More evenly on that team
Jigsaw having a historically poor match so far, which is quite a surprise
But again, you go up against tough opponents
Jigsaw has been the MVP of a day here already showing his might that was back during phase one
But I think it is fair to say let's break your competition in phase one
But both of these teams ultimately did qualify through the first phase enterprise doing so on the very first day
And it was a very efficient run for them rebellion
It took a little bit more time for them to to fully rise. Yeah, put it that way
So we head into OT rebellion will defend once potentially twice depending on if we need all 15 rounds
Well, they defended top floor three times Parker, but they lost it once they defended storage twice
But they lost it once and they defended kitchen cafeteria once, but they lost it once so kitchen on this map
There's a kitchen on this map not where Shopify rebellion want to go though because this time around they will play the fourth site
They will go down to the bottom floor. They are keeping enterprise on their toes
Keep in mind as soon as we hit overtime all bomb sites unlock
So SR could have gone anywhere and they choose the one place where they have not gone before
It's gonna keep things really awkward for enterprise. They've got to really be able to identify this defensive setup in a Jiffy
They've got to make sure they're bringing the right attacking operators.
I like their lineup so far here to Han on the thermite able to open up this wall
There's no real wall denial operators other than the mute and of course that is mostly just being used for the roam game
So that shouldn't be an issue for them
Minute 40 here on the clock. The roam game is alive and well from SR first solos that we see from SR and first echo that we see from
SR too so
Information obviously the name of the game Canadian on echo doing very well in the match that we saw just a couple days ago played on layer
able to assist his teammates to get kills, but the thing is, is Canadian needs to survive.
It was a bit of a struggle for him when he was playing the pulse over on the earlier
map of Cafe. As long as he can find himself in a very safe and sequestered part of this
map, those yokai drones, all three of them, can be scattered about to either assist on
the roam or down below. And there you go. Picture in picture to show you where these
are located. They'll lose one, so good set of eyes on the Blitz.
The ground has not really been taken. Parker, this is now 60 seconds on the clock.
There are 10 players still alive in this lobby. SR control of the Rome game,
but we're here in Exo from Cairo. Brenda will go down.
Likely that's Ambi up on the top floor, finishes off at Surf instead.
4v5 execute incoming. Ambi and Cairo on a collision course now.
Both sustaining serious damage as Bapin is looking for somebody off site.
There goes Ambi, he was on the ground, secured by the blitz of Cairo as he's going to look for an opening,
but has to be concerned with what's above.
Say goodbye to Jigsaw, Spoits on the board, Diffuse Kitt was attempted, but will instead fall off.
Yokai Drone's still up as well.
Rebellion will be giving these calls, Canadian in particular.
A circle looked to break double digits and join everybody not named Canadian on this team.
Cairo wanted to get that Diffuse playing down a 20 seconds ago, Jesse, but he's not been able to find that comfort level.
He'll trap Canadian in the corner,
spoilt as the Cross Enterprise put together
quite an impressive streak,
but it sure seems like Rebellion will move to series point
unless Bappin can find something.
He downs Rexon, but that's all she wrote.
Rebellion move to series point one round away
from sealing the deal on their map.
Parker, seven rounds ago,
we got to listen into these two coaches
and we heard just how much good prep work
had been done by Enterprise.
They expected every move from the Rebellion.
They knew about the clash.
They knew about the top floor site. They knew about the mid floor sites as well
But that basement is something that SR had been holding on to and I think choosing that bomb site is really what won it for Shopify rebellion
I mean that was not a good attack from Enterprise. We have to say it. They had very little map control
They hadn't dealt with the roamers
They lost a really scrappy body up towards its off-floor and usually when you go for that direct-to-site XO hit
You've got control at least of storage up above because that is the one spot that could deny your plant
Rexon was there the whole time. The map control was so weak on the side of Enterprise
And I truly think that it was just a scramble the attack because they didn't think that would be the site
They didn't expect that one to come through from SR and because they hadn't practiced on it through the last six rounds up against the
Rebellion it just overwhelmed them a little bit and SR have managed to get themselves another match point in what looked like a hopeless map
Yeah, I mean concern was here if they could shake off
off the, uh, I don't know who you want to call it, but if they can,
if they can shake off the bad vibes when they get into these favorable
spots, AK match point, this team really can flourish. I mean,
there was a period of time where it didn't even look like job by rebellion
would make it during kickoff. Here they are.
And then after that Falcons matchup in the very first phase,
people were wondering, are they even going to make it past the plans?
They have and they've looked pretty good so far.
They haven't been flawless, which is why they're in this position.
But dropping a single series on right to a main stage appearance is the highest result
that this team and this organization will have seen.
It's been a long time since some of these players have played on a stage.
So shake off any concerning bad vibes, anything like that, and dial yourself in.
You've got two opportunities to get this job done.
And the good news is that historically over those nine times that we've seen Rebellion
play this map? There's statistically much better on attack.
There's a kitchen on this site, Parker. What? It's gonna be our
potentially final bomb site. And the last time Enterprise chose to
defend here, it was two on with four kills. It was able to lock
things down from inside the site, shopfire, rebellion, we're
very similar Intel focused lineup. You've got ambi on the
snake, Canadian here this time on the twist drone. It was built to
be last time, which he fortunately wasn't able to hit
the shots with. Now he's got a bit of a simpler gun. The DMR and
hands that dealt early damage to Bappet. That was right when the round began over
towards the top lobby door so that's going to be a bit of information, a bit
of early damage they can try to work with. A couple of run-ups as well that we've
seen Tuhan earlier on in this round and now Brendo too getting a little bit
spotted by that snake. Slow and steady so far from SR but the chaos is about to begin.
Fire going August Bappet has taken some damage but that's really all that we can
see right now a lot of drones a lot of intel that's being done by rebellion as
they ultimately tied that first half no team better on their respective halves
three threes across the board there goes ambi to jigsaw and babin dies not
much longer for this earth canadian finds a rare kill on the Cairo and suddenly
rebellion of a numbers advantage with a bit more than a minute to go it's
exactly what they needed canadian with the dmr is able to hit his shots this
time around so it's a 3v4 favoring the rebellion they don't have a whole lot of
They've got control up above, they've got lobby control under their hands as well, Enterprise mostly playing around lounge at the moment.
They're quite far removed from the bomb site. It opens the opportunity for a plant from SR, but is it just a trap?
There's Gersmoth being held by Tuhan, there's Impact, there's Nitrocells. This is not free for a plant and Tuhan himself is even still inside of a site.
They'll slow peek the window hoping for something. You won't find it just out of reach of those players above.
You have tough work control, that's fine, but you've got to translate that to the bomb site rebellion need to hurry
Because clock management is a real consideration and there you go first smoke will go off
Another call is surf will smoke a different direction. I don't know if that was a course correction
Spoit takes down jigsaw only to remain for enterprise. This has been a valiant effort from the team all the way down under
Can they pull this one off diffuse kid going down?
They will scramble to regain the site to on and Brenda have been
sensational Tuhan in particular, but it just might be too much for the Namustor Tuhan on the board.
He himself has carried the weight for this team, but it might be a bit too much for him to lift.
Rebellion failed in regular time. We go into overtime and they are in full control as Tuhan
and Rexon will come to words. Rebellion moments away from a birth on the main stage. Only one
player stands between them and he won't have any success. Shopify Rebellion win 2-0 and
an NA team will be seen in front of the Salt Lake City crowd.
Relief on the faces of the blue and green, but they have done what they came to do. They
made it through the kickoff inside of North America. They made it through phase one and
now phase two is behind them. They're headed to top eight. They're headed to the main stage
What a game it was 8-6 on this final map of Night Haven Labs.
They had to adapt constantly throughout this series Parker,
but in the end the better team came out on top and Shopify Rebellion for that team.
A lot of fans for this organization, big name players, and yet their fans have never been able to cheer them on in person.
That ends in just a couple days, and North America will have something to cheer for.
more NA teams joining them later today and tomorrow, but for now, revel in it fans of SR. It's been a
long winter, but spring has arrived. And for the Enterprise fans, it's been six years, but they'll
get one more opportunity tomorrow. Of course, six years in a day doesn't change that much in the
grand scope of things. They will have another opportunity, but this one's got a sting. We
talked to them earlier in the day park. We got the chance to chat with Mag. He thought this was
their best opportunity to make it to the main stage.
He thought they matched up really well against SFR,
but unfortunately the confidence wasn't enough
and they lost it today.
Well, we've got to send one more team to the main stage.
Who will it be?
Sick tight.
We'll find out after the break.
Vibes are high here over in the SR room after they book themselves a ticket to the
main stage here in Salt Lake City, Rexon, what a performance from the team, what a performance
from you, 14 kills on both maps, 28 and 15, great stuff, what was it feeling like for
you out there?
I mean, I just wanted to win really, I didn't realize I wasn't like playing as well, it's
like, you know, I pressed down on the cap at the end of the game and Troy put me on
two browns instead of Kate Barbwire in the basement, so I was able to finally be able
to, you know, floor us in that spot, which would be great, but no, I'm just really happy
that, you know, we made it.
I also want to know at the very beginning of this matchup you said you're talking into the boy and my all chat is off
Was that true? Yeah? Yeah, I just meet the chat. There's no point. I don't guys type all the time
It's nothing serious, but I would just rather not read it. There's like 30 to point
So yeah, that was that was true just meet the chance to keep playing well expectations ahead of main stage you guys as an
Organization will be heading to the main stage for the first time. How you feeling about that? That's pretty good
Especially like this event not only being in the US, but I flew up my brother
So it's going made it so he'll be able to see it's like a huge sport of me and I appreciate it
So I'm actually really excited to be the main stage
Incredible looking forward to seeing you guys out there SR to the main stage. They go. We'll see them on Friday
In here in Siege the yet to come we've got dark zero versus a wild card
We've got our map bands in front of us so we can see exactly where we're gonna be going
It's night here. The labs and clubhouse are going to be the main two cafe if we need it
But this is an all-american short end is going to guarantee is another North American side in
Life-stage matches this what I love about it most is the history between the two as well Tim dark zero wild card
They played each of the 12 times as an organization throughout history. Guess how many times wall cards one Tim?
Just the ones I think it might be there's I guess when that was Tim
Well, when was that, Dez?
It was back at kickoff.
That's the only time Wildcard have got one over on DZ.
Do you feel like they can do it here today?
Or are you going for DZ?
I'm going for DZ today.
Well, I'll go towards Wildcard.
Tim will make it nice, easy and competitive.
Shall we? Back after a short break
and then we'll get underway with that series.
Welcome back to the Salt Lake City Major. We're getting into our final best of three
of the day and it's an all American showdown. Dark zero versus wild card, Undez. This is
Tim. You got the Brits for this North American showdown. We're just getting everywhere today
there. We are. Honestly, just throw us anywhere and we'll do what we always do. We'll shout,
I'm gonna cast some good siege too.
This one's gonna be an interesting one because as you know,
the winner of this qualifies to the main stage.
It will be another American team making it to Friday's quarterfinals.
You're thinking it's DZ. I'm thinking it's Wildcard.
We saw DZ. We cast DZplay yesterday.
I lose track of exactly where the games were, but we've seen DZplay
and they were actually looking really, really good.
really good. This should be
the top team coming out of any
but the big thing for me here
is obviously the NA teams are
going to know each other better
than anybody. And I think
having somebody subbing as good
as hot and cold is and as well
as he has fitting with that team.
I just really think that if you
playing somebody from your own
region, that's when you're really
going to get exposed. If there's
any weaknesses there. And so
that's why I'm leaning on the
side of Dark Zero.
I'm just having that frontier.
I mean, we saw them as you say
play against NIP for the first three rounds. We got very worried about them. Only for them to then go on to win seven in a row. Impressive stuff.
Did struggle a little bit against loss for both of these teams. Faced off against loss on this map or on this map on bank. So we've got a little bit of comparison point between the two.
And arguably Wildcard had the better results. As you can see on your screen, baby shark. Another question marks around his performance during kickoff team.
But I think those questions have been answered. He is playing fantastically so far.
Yeah, he's really been going off lately Bay as well getting in on the action since some big moments from him
Wildcard are a team that I really really enjoy he's spiker
I tell you it was one of the best agile's that we've got certainly coming out of North America right up there with the best of them
Really impressed with him over the last year or so the Gornes as coach as well
You know, it's been an upward trend from Munich onwards for me. Really they had that great performance there and they've been consistent with it
They've continued threatening. They've not just had one good tournament. They've had a good tournament
But then they have continued to be one of those teams that are in the conversation
It really really like wildcard. It's a shame to see them of course not a shame to see them without gold
But it'd be nice to see the full line up with Adrian, but it is what it is hot and cold is here
He's fitting. Well games have been a little up and down
But what a story line that is as well of course well
He said a couple of days ago
He quite literally has lived up to his name had one game where he was on fire and the next one relatively
absent inside the server and I'm sure he's hoping that today he is going to be more than
present inside the server because as we've said it's a classic showdown between these
two orbs inside the region. It is a spot on Friday on the line. No one wants to have to
go into tomorrow knowing it's due or die. Here at least you get a second chance if you lose
but I don't know about you Tim. I'd hate to playing on the last day knowing everyone's
going up for it. Yeah it's like you said going into that like nobody wants to play on the last
day realistically. I think get it done now get it locked out. That'd be the dream wouldn't it.
I hear our game is basically ready so we will get into things in just a second kicking things off to him with night Haven labs are a reminder
We have labs. We have club and we have cafe if required
It can be done into one of these teams wins out on top. This is wildcars map pick
It is one of DZ's top maps though. So I feel wildcard are going in here try to fight strength with strength
And that's I'll be honest what I like to see
You know we yourself well, this is it we get different types of bands
And sometimes it will be about trying to play, you know, a bad map of the other team.
Sometimes it will be about just trying to play what you feel is a great map for you.
And I personally lean a little bit of favoritism towards the side of,
come out and just pick a map you think you're great on, even if the others are good there.
Just back yourself.
Going with that confidence, like you say, wildcard looking like,
that's exactly what they are doing.
So, bands going to come on through, and we'll see exactly who we're going to be missing here.
I would have thought Kaid will probably be one of them with some consistent cave banning
Not just on that if a lab's put throughout the tournament it will continue here and Grimm will be the first
attacker that has gone by the wayside
Do you want to touch on that game back and kick off between these two teams by the way because it was an absolute
bomb burner 42 rounds it took across the three maps and Tim
You're gonna love this night here in labs was one of those maps and it ended up being an eight seven win to the side of
wild card so you might look at that and think okay we do a repeat I'd like to
seal 15 rounds of this one between these two I really want to see and throw
down sure they've learned from the last time that they played against each other
but equally both will have been going away and cooking in the kitchen something
a little bit special to make sure this one's a bit more dominant starting things
off with Dark Zero on the attack we are gonna be down we're upstairs sorry on
the second floor inside the command center and service Dark Zero will kick
things off on the defence end and the clash is being brought along immediately.
Of course, Ion Fultz, where will we expect to see that played? Well, everywhere on this
top floor. They do tend to get about a little bit. The focal points, I would imagine, will
be pillar, connector, electrical, that side of things, maybe top-aqua. If needed, we
don't tend to see too much clash on and around Catwalk because Jenna and I was going to be
there on the Islamic maybe a little breeze into it if there's a bit too much
pressure coming through there but folks is gonna get his steps in our dimension
in this round and he's gonna have to get a little bit active yeah I mean you and
our cast labs four five yeah plenty of dances to them much to your joy is your
favorite love it you're often the 13 and what we see in the main focus as you
probably expect is an IT and warehouse take is where most teams start out the
round and maybe you'll have a late round back start coming into Acqua and of course you'll
always take the pick in our game that we had earlier on we saw actually a very heavy focus
into meeting instead now that led to some very very interesting dances with shield operators but
I think what were thought being here on the clash would mean that if the shield came in from the
other side it had the ability to pretend it's quite comfortably and sure enough wildcard for now
I've got that main breach open inside connector I suggest they will have some pressure from
They're late to run.
Yeah, Nura's at the minute is the one just behind Pilla, tasked with holding down connector,
but there's not too much immediate pressure.
He's actually backed up by Fultz, which is one of main areas that I suggested we would see that clash working.
Meanwhile, the Thermite of Kanzan will move over and get IT wall open.
Love this. Inside of the first minute, plenty of breaching has been done.
Kanzan can go back to the drones and then he's just another gun in the lineup
because no further breaching is really going to be required.
Couple of players now baby shark and hot and cold setting themselves up towards
Electric and in towards connector as mentioned earlier on we will get some pressure
But no doubt builds around it by that wall can open up to that's why I could have wanted the fuser currently dancing around that position on the capital
And that's a military team
There is a lot of utility to chew through here in terms of the fact we've got the bulletproof sensor
Of course got the clash got the key vests to glance around got shield smokes are still still through a c4
I think I just got ripped and tossed somewhere no recovered by njr
I didn't see it leave his pocket and I was like where's the boom didn't hear the boom because he didn't explode it
Just on the rooftop they're gonna be using that factor to try and deal with a lot of Gadgetry there
We see bulletproof cam ADS effect of the clash was underneath as well did not however
Manage it to deal with the Nitro and J.R. Throws it out gets himself a good kill onto hot and cold
Five versus four dark zero one minute left to go toxic beard canister is deployed by keynote into electrical
Just to stop that push for Baby Shark coming through, challenge on to the breach from Colts and NJR, get themselves two solid stuff from Dark Zero.
Yeah, Wildcard pulled the trigger on the fact that she disabled the clash and wanted to push into IT of the back of it but couldn't.
ADS is blocking out the utility they tossed into, they chose to hold firm a little bit longer and arguably that has costed it.
It would have been their moment, but dark Sarah looked completely unbothered on this first defence.
Tim, they've got a 4 vs 1, about 30 seconds to play, and all newers need is a small sound cue to pop out,
collect the headshot and a very comfortable first round win.
We see that same sort of situation again for Bay on the Thatcher there.
We're talking about this quite a few times actually, Desk, as we keep seeing it now.
And that is the Thatcher kind of being overwhelmed, having too much choice.
What do I concentrate on?
There was a warden there, there was a clash there.
Bulletproof Cam, ADSs, Nitro, you know, how do you focus on all of those things?
How do you, you know, pick out which one is going to be the most important?
We saw the EMP being used, but it was just before NJR was able to get the job done with the Nitro.
So when there's so much going on, electrically, you're kind of always going to end up missing something.
Something is always going to slip the net.
And in this case, it was a Nitro that really got the round underway.
I'm really impressed with that defense from Dark Zero.
It's exactly what I expected from them.
I said coming in here, I think Wildcard are in for a tough game.
That shows that I was right.
There's plenty of seeds left to be played.
This one, you know, plenty for Wildcard to come and win.
But I just think they are going to have to be on top of their game
if they want anything.
They didn't really manage to force any avenue of attack
onto Dark Zero there.
I think it was one of them rounds where you look at it
afterwards and just go, wow, that was a really bad take.
what the hell were they doing? And I've said this a lot on the beach during the earlier
to date and you can say this about teams like G2 when things work out for them they look like
absolute geniuses but when it falls apart they look like the worst team in the world and most
times the high risk how reward plays to try and make and wild card in that previous round like I
said with focusing so much on IT making use of the fracture to disable the clash and the warden
but just didn't manage to make anything happen off the back of it in a well-placed C4 and
to hot and cold removing the middle angle it was just very well defended by dark zero overall so
while it looked a little bit limp from Wildcard, the right idea was there that it didn't anticipate
all the things that Darkseer would then about to throw at them, because in this day and age,
Tim, might as well ward an ever-gonna sprint to IT breach and get a kill. It's so rare. More
typically, you'll die trying to do that because someone will be holding you from stairs or the
upside down repel. Just little siege time in moments really hurts them and set them back there.
Not quite get to see where the Twitter on and got the second Vulcan canster there or not giving
given that it was shot out, just as it took the shot.
It was a very slim angle that it was trying to detonate
that canister from, but good work was done by the drone.
Anyway, more importantly at the minute is this top floor.
Wildcard going in, having to chase down these players.
Up there, it's gonna be Fultz taking a bit of damage there.
Hot and cold also, Fultz manages to drop himself away,
keep himself alive, Jin, I know I'm still up there,
but as I say that, we'll come down Aqua stairs.
It was a nice attempt from Wildcard, making use of the decay.
He'd be getting the call out as they knew the pressure was coming onto these players
and looking to catch them out, but they'd slipped the net.
And Fultz, who was one of those players that slipped the net to him,
oh, Shah King, they'd be chomping down on anything any time soon.
He's taken off line. The second duck would be cool.
Not going to be available to Wildcard.
And he's got these two rounds again that had the right sort of idea.
They just haven't seen him come to fruition.
Bit of damage done to J-Nano and Fultz, who was trying to hold on to that top floor.
But I think, to be honest, they will happily accept that.
They've wasted about a minute forty, minute forty-five before Wildcard can really start pressure inside.
Look at this aggression coming out from Beardo. It's as easy as that.
Walks down, gets warm. Can he find himself a second? Yes, he can.
The threat comes down the hatch behind him. We see that from the silhouette.
Four versus three now, and we've got a lot of pressure coming into sight for Dark Zero.
Really good call by Bay. He's got a third as well. Tim literally putting his team on his back in this round.
Spike on the one with the diffuser, though. He needs to drop the hatch himself in towards Animus
and then look to tuck in tight for the plant.
Doing that right now.
Bay looking for the fourth, but Fultz finds one.
NJR another, hot on goal, starting to warm up.
And that diffuser is down at 2v1.
Fultz has had a great round team,
but it's a lot for him to save.
Yeah, especially on low health as well, very unlikely.
Gonna be trying to get that TCSG working,
but he's got about 25 seconds left
in order to do this.
Likely to have to take a hatch drop as well,
because he's a good distance from any stairs.
Nice 3v1 for him, 1v1.
about 15 seconds left he's gonna switch to the pistol drop down you can start
playing with the diffuser a little bit here spike is on a very long row to
manage to get up above it's gonna be close
it's still gets the kill anyway Tim what are you doing to us
aura farming Tim that's what you've just witnessed aura farming welcome to the
montage yeah hi Rick I honestly
thought he was gonna stick it and see the disabled come on through
But, man saw a chance to pad out the KD a little bit further. Why not?
Tell you what, that took some nerve coming off and going for that fight.
But, he gets it won, and I think Wildcard, they're going to be kicking themselves there.
I said Dark Zero, what really solid round one.
Didn't look decent round two, but it was a good attack from Wildcard.
Bage is taking an opportunity, seeing that chance to walk down,
get himself a couple of kills and just take over site.
It was good from Wildcard, but you're going to have to win those rounds.
They're the ones, you're not gonna get loads of opportunities against ArtZero, so you can't let him slip through your fingers like that.
We cast Labs earlier on over on the B stream when we cast our first series of the day between Labo and Loss,
and there were many rounds that we felt you were probably described as a bit of a throw.
Once where a team had a very, very convincing advantage, when Bayard dropped down and got three kills for his team,
after they'd lost Baby Shark, I was like, wow, 4v2. It's gonna be so hard to lose this round if user goes down, I thought.
This is so enough and done as you say those are the kind of rounds that you will later look back on and say
We should not a ball that if it comes down to very very close into this game is 75 to DZ wild card
We'll be kicking themselves about round two either way
That's us down with two into the third site of the quarter and then I imagine lots of have the operator man
We will go back through the same three-site rotation
Storage while card needs to be looking for vertical control here
to kick things off. They don't have the ram on side in this roundup they've had in prior,
but I still expect them to go upstairs and ensure they've got vertical control before
thinking about an execute. Yeah, you would expect so. I mean, looking across the Dark Zero line-up,
you've got three of them up there, Thulce, Jane, I know, and Kino. So definitely need
to be dealing with those. Kino's going to be playing over at Aquari. He's got support on
Warehouse Catwalk. We've got Goyle Canisters. We've got a serious investment up here on this
top floor to try and keep a hold of it. And you can see why because it is one of those
power positions. Warehouse wall is going to be opened up. So that's going to be a little
bit of pressure for J9O. He needs to be careful of his angles now because he can be challenged
from below on that wall. Also going to prevent any rotations underneath. I'm going to have
further breaching going on. This time IT wall.
Yeah, yeah, yeah, okay, it happens. Okay, he's charging to fire and burned to death.
It works. She released inside of control and now looking to go for this West Side Plant
thing. So forgotten about trying to go for storage altogether.
Instead, control is the target. The bolt cam now taken out as Bay gets NJR.
News is inside of control, though I'm not sure that they accounted for him as he manages
to get the trade takes down
and that takes a little bit of
the power behind this push away
and wildcard they need to go back to the drawing board
spiker has been forced away with the fuser
in hand but
how much control can dark zero muster
from above? Kino going to be taken
down by the Blitz and they decide here
wildcard that they need to get up there
and make sure that they've got top floor cleared out.
And is that last phone call coming out
from baby shark two the final three players
all being tagged out they'll know that they're nearby
Surely baby shark knows off towards his left.
Faults is just ready and waiting.
He's literally in the room next door to my man.
Once he's been in, but I think maybe slightly conscious
of the longer angles that could be being held onto him here.
Also, of course, verticals.
He's got the right idea.
There are players upstairs, Tim,
but not currently over his head.
Faults, I think, are aware that there's somebody outside of here.
He doesn't need to get aggressive at the end of the day.
He's the defender and can just wait this out.
The clock works in his favor.
Baby shark takes the keeper barricade as an opportunity
the class across. Nice. Gonna see Kansan picking up Neewer's 3 vs 2 now. 20 seconds. I like
this from Wildcard and how patient it's been. There's been no rush, no worry in them. They've
taken their time, they've solved the problems and Spiker is now gonna be getting that diffuser
down on the ground. Nobody can do anything about it. J9O is gonna be cut down as he tries
to challenge a good attack from Wildcard. The immediate plan of getting into site didn't
work. Neewer's put a stop to it. So Spiker called an adaptation. Get upstairs, get them
clear it out, move back down, use the clock, use the time that we've got. No rush, no panic,
and it was good stuff from Wildcard.
The key thing that happened there, Jane on over sat inside a warehouse with the majority
of the round on his army, just watching down control corridor, knowing that they'd already
pushed past it into War's cargo, and at that point they couldn't easily pull back without
taking the gun fight. And so like you say, going upstairs, he's like, okay, if they now
appear above me, I'm a dead man, then fled off into War's storage to go and support
Faults. And that was when the boys said, right, now we can drop back out, get back into control
corridor and then hit the site. Really well managed by wildcard overall who've
you guys seen got their first round there's a tack timeout calling from them
you'd probably be surprised by that given they're just one around but now that
we've seen three sites and they're thinking okay attack is where we're
really gonna win or lose this game call an attack timeout discuss those three
sites we've just seen what needs to change how can we overcome what we've
seen against Dark Zero but all things considered Tim they probably should be
up two and one. Yeah I think there was definitely an opportunity there for
them on the basement they'll know that and they're doing pretty well at the
minute like we said obviously you know a slightly unusual situation for them
having hot and cold on the standing but the thing is as the tournament progresses
as well the more games that they have the stronger wildcard are gonna become
each time because it's just basically every day that passes is another day
that our goal can learn can settle in can you know become familiar that they'll
start playing in their own style you know for this tournament at least so it
It certainly doesn't hurt them, but right now, I think DarkZero will be happy with that as well.
You know, it was a good clutch up to get the second round done.
They were really solid on this top floor.
If they can continue that through and take a 4-2 on defense on a map that's not their pick,
I think they're going to be happy enough with that.
Of course, the Thermite taking away along with the Mirror.
Now, I didn't see Mirror at all in that first quarter, but I suspect it's more a...
...anticipatory band.
I think that now that we're going into the second quarter, we'll see a bunch of different loose tracks come out.
One of those likely involving a mirror as they're taking it offline is the way to go and the thermite on the other side only saw it in one round, but as we know opens up some pretty epic big holes.
So take it offline, force them to have to shift things around a little bit further with a Hibana and also likely have to commit some secondary gadget slots to hard breach charge,
which is exactly what you're seeing here, hot and cold with two and cans and jumping onto the striker to bring along two more.
Exactly the same lineup has been brought along by DarkZero as they had in round 1, which is not too much of a surprise given how successful it was.
The setup is the same, we've got NJR playing the shield inside, Electrical newest is looking for a little peek here outside of the window, not going to get any joy, I don't think Wildcard won't give him anything quite so easily.
Foltz is poised on the clash here to go on Aqua Stairs, but he's going to shift across I think to Connector now
and just make sure that he's there ready for any push coming in to the outside or maybe IT.
This is exactly where he played last time, so this is actually a really interesting opportunity to see for Wildcard how well they develop.
Like you say, they've changed their approach a little bit, brought some different utility.
You know, how well do they adapt to what went wrong last time because they are playing into the same thing.
I also went to Valor very strictly, and I saw this first picked up in round 1, but that
sure is a card here.
And anticipating their attacking downstairs, they'll six pick it out later.
Well, I'd re-pick it out later.
One about the years on a six pick.
Wow.
But no, it's more, I think, to help deal with the clash.
They acknowledged it, it's available.
They know they're going to be running it.
And so a couple of times down, we've seen them tagging up folks.
My main concern was last time back in round 1, they had the tag come through.
I was like, cool, they can go forward from that.
And then didn't, because the warden wasn't tagged out.
He was still able to deal with the flashes in the smokes that were coming on through.
So I think it's going to be more of the same here.
Look, you're really smart about how they'd break open this IT hold.
Multiple EMPs used there to deal with kind of the ADS bulletproof camera, clashing IT area.
But nothing really gained on the back of it.
They've not been able to go in and get any ground here.
Wildcard, nobody's really been dislodged.
When I look at the Dark Zero setup now, it's the same as it was.
Bay is going to push in now that that bulletproof camera is taken down.
This is what they were aiming for.
They've had Baywalking to site a few times.
He takes the clash.
Can he get J9 or as well as he certainly can.
That is what they were looking for.
They didn't manage it the first couple of attempts,
but third time lucky, it's worked a treat for Wildcard.
Extremely well managed and coordinated.
Bay again, being that guy, going big for them
after using a lot of his utility.
A 4v1 doesn't even need the diffuser to go down to him
as Kanzan picks up the final two from Pillar.
Very convincing rounds.
Yeah, you see it's the Clashers' movement
that allows that there.
So the first time that those EMPs had come in, we saw that Fultz was knocking about on IT doors.
So Bay has no opportunity to be able to walk in there.
But as soon as Fultz moves away back to Pillar, I think there's a little bit of pressure applied there by Hot and Cold.
He comes in and says, right, I'll give him something to think about.
Fultz moves out and then straight away.
It's like, take down the bulletproof cam, Bay goes in, two kills, gets Fultz in the back,
which is a beauty for them taking the clash off the board and then also clearing out Catwalk.
the round is done at that point. Really, really well worked from Wildcard.
Exactly what I would expect of a Lugonis team like that led by Spiker as well.
Just, you know, strategically, it's so, so tight.
Let's see if they can even build in on that lead then Tim, that's two in a row now.
And again, it could even have been a three.
One, if you look back at that second round that they all said all day of the week.
Well, every day of the week, they should have had it over the line.
Alas, this is Siege and Fultz had a pretty nice clutch.
Looking at the line-up change, they've seen quite a bit of a shift away
from what we've seen historically. So rather than going in towards a very, very dug in defensive style,
we've still got a little bit of that one on the chanker. Otherwise, they've got three operators
that want to go absolutely bananas around the map. Jane Arnaud being on the Thorn, of course,
Nua's on the Ella, and then Pino being on the Soul. It's between them all because a lot of trouble
and slowdown wildcard. So really, the aim of this lineup is to get out in the map, to be busy,
to get a couple of kills ideally before wildcard get a chance to even start sniffing at the site.
and you can see that now since you're running so ready to to have a look at it
but newest things better of it I'm gonna get himself back inside of the mark
having a look at that top floor Jane I know and folks are the ones up there
again we saw them last time around do some good work they wasted about a minute
50 up here took a little bit of damage along the way but dealt some out and
it's again a real commitment up there with the Vulcan canisters and the utility
try and help them stay up there.
This is going to be the whole thing,
like trying to waste as much time as you can around the map
if you can get a couple of kills.
The way it's come back fire though,
as you start losing players,
you start exposing gaps in the lineup,
and while this sort of thing happens,
Bay, but not the first time this game,
is going for a march in towards site.
Last time he got three kills down here,
just playing a little bit of ring around the roses here
with NGR, who so far is in great work.
Here he comes, burning out Bay,
aiming at the floor,
and Bay has got nothing he can do about it.
Great play by NGR.
Yeah, he's dealt with that situation well.
Well, like I say, you know, fool me once shame on you fool me twice shame on me
There's absolutely no shame on dark zero there as we go allow it to happen second time
NGL manages to get another baby shark on to full so that's one of the Romans taking down three versus three as they try to push
Directly into site here with Spiker. Maybe thinking about just getting a plant on that door if they can get sufficient cover
Thinking about it
But like you say the covers got to be good enough of NGR gets into the right spot
It could be dangerous, but he's currently guys attention towards cargo. I'm not a hundred percent sure that they're aware
We're not gonna be able to tear his way through the smite is just to cover the sale Mary and let's get it going
That's it. The ram is just covering the sound it's preventing them knowing that the plant is going down
That's like it is gonna be successful on the retake. He know managers to take the shield down
That is a big kill for dark zero
But baby shark manages to get himself one and having him up above is going to be the win condition here
Just getting that ram to be able to hold on to the diffuser
He needs to be aware of this flank that is coming off and he is beautiful stuff by baby shark
He's just won the round for wild card. I really feel for energy ox
It's been such a good job this round some of those angles on the chanker have been fantastic
His little dance with Bay also a big success for him
The wild card just a bit too hard to slow down here. Unfortunately Tim
That's three in a row and three attacking rounds on one of these he's favorite maps
I certainly won't be complaining about that. Not really good stuff
I think Lagonas will be very happy with what he's seeing at the minute
They've been absolutely clinical those last few rounds coming in, you know first two rounds
I thought Dark Zero looked great and predicted coming in that I expected them to maybe have
have a better day of things
given that Wildcard have the
sub there. Darkzero know them
very well. They should be able
to take advantage of that, but
it's just not playing out that
way. Wildcard showing that they
are very, very clean, very tight,
playing great Siege, really
impressed with those last couple
of rounds. 3-2 and they could
well take a 4-2 attack in half.
Now there's one hell of a turnaround
given how the first two rounds
went. Four in a row is
Finger Dreams. Set up, although
set up although it is still leaning very heavily into these trap operators Tim at
least on this top floor to try and slow time down isn't a drastic it's a lot
like what we saw on an early defensive this site of course the shield facing
off and towards connected for example a bunch of the denier tripwires going down
upstairs to waste time and newers looking to give support from below most
likely on this solace we're there to make sure his team stay informed as I said
before these trap operators are all about wasting time to the wildcard it's a
case of speed how fast can they move through this there's a lot of the line
they've got Tim it screams to me they want to be looking at that site as soon as possible.
Yeah exactly that, get the smokes down, use the glass, play the Ings in there,
just make it as difficult as possible for Dark Zero to get themselves comfortable on this one I
think. We're going to see breaching going on immediately, connector wall has been breached,
IT wall will be next, so that's going to be the access that they would be looking for,
North Atcher this time around so it's going to be a slightly different game plan, they know they're
They're not gonna get away with walking baying through it this time. What's cancer thinking this to me Tim screens?
Yeah, our spike is there ready and waiting racers on your marks
There's actually one countdown yet there we go now we're going in
Let's see what we could find on our charge up the double impacts on towards these windows gets him in and charging
And that's what he's dead to right great little bit of clean play coming up from wild card cancer into a second
Tim they've run them over already and surely now it's a case of closing out a 5v3
Meanwhile, Hot and Cold has moved his way into IT. He could have a big impact here as well. Still 4 versus 3.
Hot and Cold just getting pinned down a little bit, but Spiker is getting the plant down. There you go.
That's the impact that they needed from Hot and Cold. But how about this?
J-9-0 is able to walk through site, stop the plant and bring it back to Dark Zero.
NJR with the final kill and a 3-3 half.
Wow. What?
What? That was going so well! It was so clean from Wildcard! Punished 2 players very fast, got into a 5v3 with 2 minutes still in the clock!
And then it all collapses. Let's take a listen in to the hard time.
On the D.V.S. side bulk, if we go to overtime, you're avoiding command. We need to avoid that site right now.
We're giving them too much space up and they're able to just fucking crank it.
Browertas, let's go supply and then end the basement.
And honestly too, we still have the clash up. You could even make a sketch in it.
Overall, if we're going to go to like the mid-sites right there, like either the kitchen
or the supply, play it out, consolidate it more so as to like the horror area.
So like extend out the kitchen area off that, like if it is supply, if it's kitchen, extend
out its supply area and mainly focusing, consolidate it like in the horror area and like extend out
that way instead of vertically because when we're doing that, we're giving them too much
gaps and just taking them between us right now.
Same applies for basement.
Prioritize like if anything, maybe more of like a fucking 31S scheme, keep one site, three
horror and then like one top just to be a fucking nuisance waste of it.
Okay, that's our base.
Yeah, exactly.
just focus on the traps for the extenders on that.
Yeah.
Okay.
And then on the attack set, fellas, we already know the plan.
I'm not going to say it again.
Just keep it creative here, what we're looking for.
Like we have the crank set up for command.
If that doesn't pan out for whatever reason on the other sites, don't be afraid if we
fucking need to call someone else, call someone else here.
Push the zones a bit deep, get the information, let's crank it.
Yeah, heard.
You want us to run that command off-rib, right?
Mito floor, it's my coccisional, that's Mito floor, right?
One more.
On the XO half though, like if they have Monty, the storage guy can't kill him.
doesn't matter you literally can't shoot them okay I think this is of course I
think if you guys see the moment so guys I already have one more in
condition we can pick two boys in the bomb site we drop one more small in
that case Jake can I say this type of assembly storage and shotgun drop small
so I have sharks before possibly of course out of code so far true so I think
that's something if you guys see the moment we can make two players bomb site
spike your hot and cold and shark on them other thing remember I have their own
on the other baseman defense, understand?
If it was good, you guys repeat.
If it is more like we needed something,
oh, there, like emotional pressure is taking,
we can do the bunker,
we have the clash to do the retake, right?
We talk about it.
If you guys need more aggressive,
we can do the default that we talk, right?
First of all, to be careful the direct ball side,
especially motor rafters,
we talk about the assembly smoke.
Well, both coaches there coming in
with very strong direction, I think,
call out more concerned about what had gone
rather than what was coming.
He was confident that his team already had the plans in place
of what they need to do on the attack.
Lagorn is focusing there, of course,
on what they are going to be doing on that defense.
But a good game so far, to be honest,
with you very, very solid from both sides.
3-3, both definitely winning the rounds they've been having.
I think Wildcard were a bit unfortunate on this,
to be honest.
I'd be interested to see.
It was that kill there, I think,
that just like frees it up a little bit.
losing the glass that allows Gen 9 to get active inside a site and he just
dismantles them. How on earth has he managed to make that cross in front of
two people? I'll never know. It was biblical. But all that matters, Sim, is it's an even
score line and that could mean we start going to, again a reminder the last time
these two teams played a kickoff, 42 of 45 rounds was required. I'm not saying
today necessarily is going to require that many, but as this has started so far,
it's looking like a pretty close affair and I do view the quality of seeing just
I mean, you know, that's what we would always hope for at a big event like this, but, you know, it's not always possible for the teams to deliver on the day necessarily, but I think these two are playing, you know, some absolutely great siege even by their own high standards.
And it's an enjoyable experience at the minute. So first site choice out of wildcard. We heard Odomis speaking about it, but it's going to be control and storage.
Alright, certainly a way to try things. Normally your two teams go downstairs or upstairs and then go to the other
and then control and storage would be the offside. But we also saw it run by games earlier.
Off the back of the TAC timeout in round 12, we then saw Waybird choose to take us over towards the kitchen site
anticipating that all the conversation during that TAC timeout would have been a standard one of the three sides that we go to.
So here, maybe it's just a slight attempt to try and throw things off, or perhaps Wildcard have got to set it down very, very confident in for this site in particular.
to above baby shark and be they're going to be tasked with holding on to the verticals for as long as possible baby shark and it be on that catwalk
But how about this new as it's made his way quickly into the basement?
So they know that there's nobody playing underneath
Canson on the solace would have been a concern for them as to where he was located with that scanner
New as though having not found anybody in the basement now as an opportunity to maybe have a little
Cup stairs and he could just pop up in a little bit of a surprise location for the defenders
They get cans and that would be absolutely massive because naturally running around on the soul
This has got a lot of work to do later in the round is as early on to you can be excellent for the plank denial
As soon in the tent comes on through
But he gets of course shut down by new is here then having a very very good conversation
The cans and is keeping himself busy and away from that elsewhere as you can see on the top floor
There's a lot of work going on to ensure that Dark Zero can get the top floor control that they need
and then start getting some of the floor opened up so they can see what's going on inside a site underneath their kit.
Yeah, I'm gonna push forward, baby shot. I can bear both in force back towards Aqua Stairs.
So top floor is largely in the control of Dark Zero now, but this is one little corner of the world.
Yeah, they still need to be very aware of dealing with this.
They can't necessarily just ignore it because it is like playing with a wasp in the room.
They've got that threat on the flight. They've got all those keeper barricades to hide behind
Beautifully done as they open the angle baby shark has to move NJRs. They're ready and waiting
He was just tried to make his way upstairs
But a little bit ineffectual so far he's gonna drop back down to XO and just kind of hold
I think he's happy to play underneath now knowing that canton's on the board
There's a response coming in from wild card who doing all they can to try and bring Kino down
He's stupidly low at this point about 10hp to his name
It'll take him one shot. It'll be enough
But Andrea there with the bait to play alongside the shield they get away with what they need to him all the kills
Racking up and it's a 5v2 hot and cold and spiker
Let's try and salvage this round. Yeah with this all this off the board
You've got to say this heavily favours darks here or now as they managed to find the kill onto hot and cold
Kino's done some serious work on that shield getting himself a kill
He was put in the diffuser down as well didn't end up having time those the final kill came in flawless round and dark
Zero take their first attack that looked pretty convincing
But it was a storage and control site not always considered kind of the strongest of them
But you've got to ask the question was it the smart player to go there first the funniest thing was the the brown was really one when
So it wasn't even involved. It was all going on upstairs
We head downstairs to the site now so the next round I'm keen to see how it plays out
But this goes back to what I spoke about in the B stream earlier throughout a lot of this tournament so far
We've seen teams
Not taking opportunities to make these little cute 2v1s or these 3v1s these little team plays that really see them come out on top
Yeah, consistently throughout these first seven rounds. We've seen both teams doing that from DarkZero
I'd say in the previous round it was the most convincing of all even when certain things started going wrong like you know
Being taken down to low HP. They still had an answer a smart little play from NJR
Kind of a reactive gadget, keep them in pocket and wait and see where people are coming from.
They're going to be aware that the soft wall is next to the mirror.
They won't know that the Nitro is in hand here from hot and cold,
but I'm sure there's going to be some care taken.
That said, immediate pressure moving across and opening up our animus.
Yeah, the fact that he's there now with the soft wall ready to C4 to go at any time
means that the attackers need to go above to force him away.
Either that or you risk to C4, but the problem is you've only really got one way
you can run which is backwards. If that C4 goes slightly behind you, well you're dead to right.
You have to run forward and try and hide yourself in against the mirror window and then you're just
asking to get hit by somebody else or by Hot and Cold if you sat on that mirror anyway.
So hopefully he's being popped out there for a moment. I can't imagine too much more comes
in off the back of it. That's the first phone call out of the TKV. Here another smoke pops out
as well as upstairs. You can see a lot of colours, a lot of outlying signs. Move around,
it's about to get exposed to the peer team. Yeah, there's only Hot and Cold on site at the
at the moment. Everybody else
saying that Kansan has just moved back down,
but otherwise serious numbers up above from Wildcard.
They commit to it and they get their kills.
Bay with a double two headshots.
Neuerson, J9, all taken down.
Had Keenor to the list as well.
That's the shield taken off.
And again, it's another one of those rounds
where a team just comes out, grabs hold of it
and wins it does.
I think that was new.
It's just not acknowledging that he'd seen Bay there.
And let me off the back of it into a second,
then into a down onto the Monty.
You can't really ask for much more than that.
just goes to show sometimes at the top level, even the smallest of the potential, the smallest moment to react late to a situation can be what can cost you a round.
Faults left to the 1B5.
That'll be a flawless round to Wildcard in round eight.
This one really is getting back and forward, isn't it?
We've got to remember, of course, that this is Wildcard's choice.
Second map will be Clubhouse, which is where DarkZero wanted to take us.
So, of course, Wildcard are gonna be looking for as good an introduction here as they can get.
Clubhouse, it's a bit of a mixed bag for them, four and four in recent history.
Plenty of footage available for them as well for DarkZero to have been studying.
Although, that being said, things could have changed a little bit with Hot and Cold coming in for this tournament.
So, it may not always be the most valid intel.
Four-four, we have on our scoreboard.
We're going to move on to Kitchen.
Some bold side choices coming out of Wildcard.
Do not want to go near that top floor.
For now, maybe they'll send us there next.
Maybe it's based on banning strategy.
They still feel a little bit exposed up there.
Hiding away Kanzan here is tucked into the very bottom corner of Hexawand to give absolutely nothing away.
He's setting of course upstairs so they don't get drones rolling on through.
And just to kind of recap this moment again,
it was the two kills that they found from that position that was a little bit of a stinger.
Had they known he was in there, we could have had a different conversation,
But this is of course why you might play a vigil sometimes you can sit the net of information
I think
Inbasement then of course it's unlikely I may find in for the entirety of this site because the focus will be initially
I think they might have found in there. I think they might have found him Tim
The problem with the pool I mean so a pool stare in basement is gonna have I would say limited impact on kitchen
I mean direct impact
He can feed Intel in of course he can be underneath the site and he can be using the heartbeat scanner and feeding a lot of
Intel in but he can't have any direct impact. There's no vertical
Available from that place up into kitchen realistically. So in terms of actual like direct impact
It could have been a little bit tough for him, but as it is it doesn't really
None of it's gonna be
It's really unfortunate because he actually gets a good second of shooting at newers, but of course he's a thief, you know, that goes with damage.
Not particularly great, and it was enough time for the newers to respond and get it free, but otherwise Camden definitely had the jump on him, just couldn't quite capitalise.
Either way, Dizzy in a good position once again, 5-4. Doing a touch on the last time they played Gippa, by the way.
It was a 4-4 score line back then as well, so we are very much mirroring what we've already seen before from these two teams.
Folks is gonna get the boogie drone into meeting start opening up the verticals one concern
I've got for this attack at the minute is there is no presence or pressure on to kitchen window
Which can be one of those kind of real last gas bastions
Where you will try to hold on from there as there's no verticals, but it does manage to find Achilles
20 seconds ago and he continues to lock himself inside a kitchen news is low health as well
4 vs 3 wildcard are holding on well here, toxic verb camester, going to do the damage that it needs to do, Kino taking out Jhin, I know onto hot and cold, 3 vs 3, 3 vs 2 effective with all the Kino down, Seize is mad, sprays him down, Darkzero have managed to bring this one back from what looked like a losing position.
It's a matter of pixels there. I thought he might see the gun barrel before he saw the player, but no, he finally collects him anyway.
Kino could be recovered here. We still got loads of time to play with as well, Tim.
60 seconds, but look at the top of your screen here. His baby shark upstairs on the Solus.
He can deny a lot from up here. Shield definitely helps.
Now all we've got to do is find a safe location where the Solus won't have to stand on to them.
That's the problem. I can say if they go deep into kitchen, there's nowhere that Solus can have any impact on that plant spot,
and that's exactly what they're going to do.
They're moving that diffuser all the way around
so that they can come in from that other side.
And I think we will see them, like I said,
going into kitchen deep for the plant by the window.
It's going to give them an opportunity
to hold that from the outside.
Very little can be done,
new as he's holding a skinny angle.
And that is a great recovery from Dark Zero, 5-4.
When those two girls came in from bay
and fault's in the middle of the round,
I was just like, oh dear, oh dear.
They're going to start letting it slip away.
But again, I come back to what I spoke about before,
now to isolate an individual player, punish them as a group of two or three to force them an advantage.
Haven't seen them for that throughout the event, but in this game we are seeing it in spades.
DarkZero up 5-14, but they're still cool in attack timeouts.
Nicole, I obviously seen something that he wants to address, maybe again just giving them that
opportunity for a little bit of a breather, but also feeding some information to them, maybe giving
them a blueprint for the next round or two. Let's try and get this over the line. I think DarkZero
know how valuable this map is if they can get this one done. I think they're very confident going
into clubhouse that they can close it out in two. I think it'll be over in two. I think it could be
like I said four and four a very mixed bag for wildcard as a history um on clubhouse not amazing
it's dark zero choice it's not necessarily an amazing record for them they're one and two as well
um but yeah I think at the minute I think they're going it's one of those maps I think if you go
and we are going to be looking at a basement defense I think this one was.
Presence above already from Wildcard not wanting to give up any, they very much
haven't wanted to give up any of the map really so far. No, control and storage
sorry so they're gonna continue with those mid-floor sites. Again they don't
I don't actually have the choice of basement yet because they want it back in round eight.
My apologies there. So they've got to go another but yeah, it just shows that the commitment is basically there to not touch top floor.
And I kind of get it, you know, we were talking about it earlier. There's, you know, the way it is at the minute, if you're on a static site, which top floor is this.
And what I mean by that, there's not much opportunity for extension and there's not much opportunity for roaming.
a little bit if you want I guess with a Valkyrie or a pulse but it's not really going to gain you
very much in terms of the site you know yes you might get a Nitroker but other than that you can
largely be left out in the cold and the problem is you're going to face so much utility being dumped
in against you there's so many sort of power players we've already seen glass use we've already
seen the thatcher use we've already seen you know all these things brought by wildcard when
attacking darts here or so much so that at the halftime we heard call out say if we go to orbit
time you don't touch command do not go up to the top floor so you know you kind of just sticking
yourself in a box and waiting for them to attack you so I kind of get avoiding it. Possibly.
The nearest half got an iron in this round because you see the Valkyrie on the other side I can't
suspect that the knuckle is just a random pick here it just happens to match up when there's a
Valkyrie on the side they want to make use of the intel reliance that will come out from the other
side and be able to capitalize on the back of it but as we're getting top floor control those
as you can see there are a couple of players lurking around up here that need healing with.
Drones roll on through,
his army target number one, Bay, not taking any damage there, but is wasting a good bit of time up here.
There's Kansan with the star on towards Neewers and away goes the nook.
Yeah, good stuff there and Dark Zero finding themselves in a position where they're gonna have to fight from behind.
Again, to try and get this round, we saw them able to turn around the last round where they were attacking onto kitchen.
They're gonna find themselves a little bit of space on the top floor as Kino starts to
progress forward.
That's sort of backed everybody up a little bit, they've got the top floor, they've got
the kill.
NJR managed just to take down Azami, Bay is gone off the board.
4 vs 4 as the Grimby's going, Kino's just dropped over into Warehouse so pressure is
gonna start mounting directly onto site.
Fultz gets 1, Fultz gets 2, might just have turned the round for Dark Zero fighting from
behind again and now they have a considerable lead in round 10. Yeah really caught wildcard asleep
at the wheel there unfortunately it was in that four versus four they now got top floor control
then dropped away found two onto players that simply weren't paying attention converts the third
and spike has got it all to do can't even get the shots on ngr in front of his nose
around to dz team they're up six and four and if there's ever a time to see this one over the line
in fashion and in comfort surely it's now. Yeah dark zero feel like they've just found
another gear for me, like I said. I think it's just starting to maybe expose those weaknesses
of Wildcard a little bit, the way that they dealt with that top floor hold. Absolutely,
Wildcard struggled to hold on for a minute up there. Kino doing great work with the shield,
we've seen him on those shields for the longest time and he continues to deliver value on them,
went in there, got Catwalk, pushed into the top floor, went above and just really created that
space then drops down into warehouse starts pressure inside as well. He just takes so much attention.
Really good round, I can say it's here with a little bit of see disjainment as well because
Kanzan actually got shots onto him. If you got that kill, fantastic. It probably goes the way of
wild car. But as we always say Tim, small advantages, small moments in siege often
determine the outcome. So let's see if they can get it done 7 and 4 now. It would be a big statement
at the head of this series and going into clubhouse. You probably would heavily back
at DZ to see things over the line given that is their map choice. The Wildcruel I'm sure
still got something to say to the Leaning even more heavily now into this heavy roam
and trap-based composition. The digital on-site for Bay, we've got the Balkyre coming along
and then the three operators that we've seen from both sides quite a lot this game, the
Solis the Thorn and Giozami.
It's been 50-50 on entry in this second half, doesn't really seem to matter too much to
dark zero they've got three out of the four rounds so they don't really mind
which way it goes but what a start it would be for them if they can pick up
that first kill wild card really need to avoid that here don't want to be selling
themselves too easy they are down in the basement which has been the site that
they've won so far so maybe they can build a little bit of comfort there baby
shark gonna be playing inside of storage and we've since so far today it's such a
a pivotal location, not just for this site, but for others as well.
This is something the Wildcars and the Nature are holding on to.
In more of the same blast round as what I expect to see, you know, fighting over this top floor,
we've got the one player up there at the minute in Bay.
From what I've seen from Dark Zero so far,
I'm making some support coming up back here as well.
It's going to be very, very good.
They're finding isolated players and punishing them as a team.
So Bay has got to be careful of that one.
The looks get support from his teammates which Kanzan is currently offering some of that or look to get out of there
When things start getting a little bit hard sure enough
Lining up almost on the perfect angle here as the phone call comes on through from the decay be
Adrenaline also putting that out won't seem quite because of the gadget being active
But they'll know that is here because of the shot that just came on through
Yeah, that's gonna give away his position but I don't think he minds that really is again a bit of a bit of a magnet for that
Attention can just waste more time pops around the corner there with the Reaper keynote managing to get the kill J9
I know. Onto Spiker. This is all going in favour of Dark Zero right now. Five versus three and you feel like Bay up above on the vigil, he's kind of the last hope for them.
Managers to take NJR. Can he find himself a second? No! Kino is there. Another important moment on the shields. Newers onto Baby Shark and Shule, a matter of time. Hot and cold.
him has been all over this tournament.
Is he able to give us one more reason to speak about him?
There's one versus four.
There's just no way Kino and Cole let this one go.
They've got a trap available on Neuers.
They've got a shield to front up against him.
If they really want to choke him out here,
that's the best way to do it.
Kino asking questions now.
If that head shot had landed, different conversation,
but because it didn't,
this one feels like it might be a little bit
of a foregone conclusion.
Last 30 seconds or so,
the player coming in behind that shield
for the third time this round,
looking to try and find a kill.
Newers is going to collect it in Dark Zero with a dominant 7-4 on Knighthaven Labs.
Yeah, I think it's fairly reasonable to call that a comfortable win there from Dark Zero on the whole.
Wildcard had some really good passages of play, the rounds that they won, they really went out and won them.
But overall, particularly in the second half, Dark Zero winning four rounds out of five
and just got themselves into another gear, looked so, so good.
You're gonna see a very different wildcub coming out for Mat 2,
otherwise they find themselves in the death bracket tomorrow.
We'll go through a break when we come back.
Mat 2 awaits.
Dark Zero kicking things off with a dominant win on Night Haven Labs, which is Wild Cards
and Map Picks.
7 and 4 that one ended and now we go into Dark Zero's Map Picks in its clubhouse.
Last time these two teams played here it was 8-7 to Wild Cards but Dark Zero looking a little
to go today. It's going to be a big uphill battle for Wildcard. Let's see if they can send us to
map three or if this ends here and now in a two zero. Yeah, I agree. I think it's going to be,
as I said, a tough one for Wildcard here. You know, we have to remember as good a player as
hot and cold is, they are playing with a sub and that is going to open gaps up from time to time.
Dark zero seem to be going from strength to strength at the minute of what I've seen of them.
They are now walking much more, I mean I had a little bit of a maybe a wobble coming into the
tournament to begin with, you know a little bit up and down but I think they're settling much more
into that position now. The number one team from NA Bandit and Ace are going to be our first,
I imagine Kade, maybe Hibana will be the second, I don't know it's a bit of a funny one if you're
going to take Ace first of all. There Matt, the other one, the other option. I mean personally
Well, if it was me, I'd have probably gone to Hibana because you're affecting the hatches more, which are more important on top of us, I guess, but by taking the two hard breaches, it makes top floor quite difficult.
Well, we typically agree as well, but when you look at, like you said, sort of top floor, you're playing across your room and bedroom, you're playing across Cache and CC, if you're doing a full map row, when you're playing downstairs, then the thermite has an impact on every single round.
True. So I think that's all a bad idea, and it's pretty good in terms of what we're taking away.
Okay, I'm gonna start things out, Tim, and yeah, again, a bit of a strange start inside is Jim and Bedrim.
Pretty much every team starts down in the basement, and for a time actually, even especially in EML,
we saw teams start to step away from Jim and Bedrim as a secondary site, becoming their tertiary.
The Caching CC is stepping into that second half slot.
Not quite the case here for our card, because that's where the kicking things are.
Yeah, Caching CC always seems like rotating in terms of popularity sometimes.
James will avoid it, you know, for anything and then it'll just be quite happy to play it as a first or second choice.
We've got the mirror window being played on that jacuzzi wall, so we know exactly what the story there is going to be.
It's going to be about opening that up and trying to make it difficult to breach the wall,
but given that it's Jnano on the hip-harner, it should be reasonably accomplishable,
should they choose to do so, and I imagine Kino will probably come over to try and deal with the CCTV wall,
TV War, given that he's got the secondary hard breaches. That's exactly what he's doing now actually.
There you go. Downside, of course, are playing a- who wanted to play a firm up, but not being able to see the size of the holes, but typically get opened up.
You can't use a high ban to do it, but you have to use a lot of those. It's Kairos to give Monty a straight walk in,
i.e. leaving out- being able to leave his Monty shield fully deployed, not having to undeploy it,
step through the breach, and then be able to redeploy it, because all the time that you're doing that is a bit of a risk.
Now Kino quite naturally wants to try and unsettle.
Spiker, who is sat right now up on the catwalk.
He's really dead from down to all the dark zero to find a way to overwhelm.
Typically Capitao or Nath would be the go-to weapon of choice.
He hit him with a flashing hand, he's had the Monty walk straight up at him,
and he's just been walk up and straight headshot into him,
almost like he isn't bothered in the slightest.
Yeah, brilliant play from Kino on the Monty there.
He was taking some aggression from Spiker, but it didn't back him up, didn't concern him.
He's got himself a Yorkie as well. Another big loss there for Wildcard.
to keep them on the board as long as you can. They have left it out in Nomad's land, so they will
lose it after all that. Four versus four is what I'm called. Managers to pick up folks. That's
something at least the Nomad gone, although I would imagine by now, yeah, Jabs should likely be in
position. Bear in mind, this is all about the extended hold that we're looking at here as well.
Of course, we're not attacking into gash and cc, and as Kino, maybe a little bit too big for his
boots there with the pistol coming out, Bay finds his head, removes the shield, well down to a 3v3
despite that very successful start for Dark Zero.
Yeah, Bay takes a little bit of damage there,
but the important thing for Dark Zero is that they've got CCTV and cash control quite quickly.
So it means that they can start pressuring from the windows without having to worry too much about that.
Although, for the minute, we kind of catch them in a little bit of flux.
They're just moving around, changing ideas, I think,
about exactly where they're going to go.
Nuis is positioned ready to challenge from those windows with the Flores.
He will move to do that now.
And whilst he does so, NJR is on a big rotate around the back,
to try and apply. You can just see him darting across the back of your screen there. So he's
going to be moving 45 seconds left to go. They don't have all the time in the world to get this
done. Just getting the steps into the day isn't he Finn? Especially with the mirror window on this one.
Yeah and as you can see there, that might get Scarra to go off, needs the micro EMP to unjam that
from the jammer. I'm sure enough it is done. Get ourselves moving, the C4 comes out there and that'll
be enough to keep these clothes up. So now NJR can't push in from Jacuzzi. This team is why we
were speaking about the bands earlier on. Well it's working pretty good wonders for them right now
because this should now be easy for Wildcard to wrap this one up.
Yep, Kansan is going to pick up J9L.
It's just a matter of time.
I think Neuers walks into site.
He needs to just get aggressive and get kills in Ausup Bay.
He's inside of the bathroom and he's just a finding.
Can he pick up a second?
NJR is in a position to start putting the deducer down.
It's all down to the cover of Neuers.
He can't do it though.
And they have no choice but to try and stick it.
That's going to be three in the round for Kansan
and that's going to be Wildcard taking their first defense.
1-0.
Close for a second, yeah.
I think keeping that jacuzzi wall closed
was the most important thing we managed to get away with there too. If that gets opened up,
you've got potentially three angles to be stabbed in from and it starts to get very,
very messy. But great use of the back for a great way of manipulating the bands there,
to your advantage on the side of Wildcard. So no complaints about the first round from them.
Let's go down to C-Swalf. I'm not even going down to Basement. We're leaving until third,
aren't we? Really? I mean, I don't hit it. Matt, you've still got a plate. You're going to play
all of them and I think, oh, if you go to zero on these top floor sides, you're going to be
pretty confident about maybe a 3-0 then if you've got church arsenal to play so um yeah I don't
I think it's it's optionality I think like if you go downstairs and you lose it for example then
okay you're given a good bash but if you're relying on that as your sort of main primary site which
for many teams it is it's our most successful defensive site in the game bar none from when
I checked it back a couple of months ago that was a very interesting sneeze Tim you'd at least
have the option to go back there if another site doesn't work whereas leaving it here until third
Once you lock it down then you should go back there in a sixth, but either way all the sides will be played and I just
Part of a fixed rotation for points now
We had a little bit of a setup coming out to all of gym and bedroom hot and cold still hanging out there for now
If I've got cans of coming out to drop down one of those mirror windows baby sharpers around there with a couple of those mines
So truly trying to put up a bit of a wall here before the attackers to force them to have to chew through a bunch of utility
Of course, you could just see dark sir ignore that and instead go directly towards catwalk once again
Janano is going to head straight towards Catwalk on the Capitaic, it's going to be his job.
The Monty's on the Cousy, yeah?
Yep, that's going to be his job to try and clear that out.
I think he's got hard breach gadgets, so it's going to be onto this wall to begin with,
and then smash the mirror, get himself across, maybe open up the bottom of Catwalk
and the bottom of Garage, but as it stands, actually, they've opened,
there's your Sage and Cousy wall with Kino, that leaves Baby Shark over that side,
side but it's moving like again you know very changeable for dark zero they're
trying to do a lot all at once and losing bodies as they do it with newers
being taken out. Yeah it just walked straight into a shop in there really and
waiting for a hot cold was around main stairs. Again this is a reminder for them
that there's a lot going on on this side of the map are you sure you want to invest
and try to clear it? Yes they say because the shield is still looking to push in
Kino the one I've got my eyes on whenever you see a shield with a diffuser you
You can typically follow that and see what's going to happen throughout the round.
Now doing it very very best, I've got to step on towards Baby Shark, great use of the utility.
Ron Fultz has stepped in in combo with...
Loading the mag!
Okay.
I was just about to say that it was great teamwork.
I mean, because what happened was Kino came in through Jacuzzi breach,
took all the attention from Baby Shark and as he was challenging him,
that's when Fultz went in the window and got the kill.
And then he takes down the shield, he was always going to be the tip of the spear.
It falls apart after that, Wildcard take the round.
I think it's fair to say Tim callout will not be too pleased with how this map has started.
I think they're going to need to see some improvements there.
There's the kind of swear that I can put it. I think they've been out of sync on those two rounds.
Like I said, you know that late late rotate from NGR all the way around the mapping round one.
I think they're going to need to see some improvements there.
that late late rotate from NJR all the way around the map in round one. You know it was such a
kind of almost the Hail Mary because it burned 20 out of 45 seconds left. So by the time it
didn't work out and they didn't get that breach open it just left them in such a tough situation
to try and get anything done. You know it was such a risk old strategy and then again in round two
there you've got a team kill it's unfortunate it happens you know folks feels that there's a challenge
needs to be made, maybe towards the watch you wrote here and catchers keynote, but still,
you know, it's like I say, it's that disconnect, it's that de-sync.
It's very much a spray on towards gold in case it was an attempted trade coming on through
100%. These things happen, but let's just get things reset here and go again. Again,
with it being Dark Zeros, Matt Pick, if you're coming in here with all the counterpart that
they need on Wildcard, if you have good attacks in mind and how to deal with everything they're
coming across, just not dealing with your own Monty would be a fantastic start. Really,
good hold from Wildcard though now finally till we get to see ourselves down in the basement
and we've got a bit of a mix set up on the go. There's very much dug in nature offered by a
Goyo and a Mirror along of course with the Yokais but since there's two other operators I'm very
especially interested in the Thorn and the Solis we're going to keep themselves very busy
I imagine around the map and try to waste as much time, utility and potentially lives on the dark
zero sides. 10 seconds to go. Let's see how much of a presence there is out in the map with
of scenario contrast between teams depending down here.
So I'm happy to kind of sit them turtle
and invite that pressure later in the round.
Some of them wanting to get themselves active
all over the place.
I personally would lean into the second.
I think we tend to see a bit more success
when time is wasted elsewhere.
But of course, you've got to balance that
with cautiously making sure that you get in players back
to site that you need.
Kansan Bay, they're going to be the two out on the top floor.
Bay with that echo, definitely not somebody
who wants to be losing early in the round.
What about the ESL VPEX1 with good use of the Yo-Kai to see who's coming from where?
I identify that one is coming from spawn, and he finds a little drone for himself as well.
How ideal.
He's really there to waste time, as I've said, they don't want to be full setting up upstairs.
It's more, can we teach you for a little bit of time here?
Can we play the majority of the map?
We refer into this with the operator band, Tim.
So they might be taking away, do slow things down upstairs.
With Baby Shark on the sole, it's going to kick things off.
that's new as again on the state going down as the entry in the round. It's twice that's happened now Tim.
You can't be losing that state this early.
Not so powerful as an operator, especially when you've still got two players.
Three now that baby shark on the sole.
This has got up to top floor out in the map that need tracking down and dealing with and now it makes it tough for the rest of
the team. That's all that on radar would I'm sure be very welcomed at this point to help that sweep across baby shark
He's going to drop himself back down, but Bear Canson still very much committed to that top
goal home.
The really interesting thing will be whether or not DZ identified that that is a thing.
Like you'll probably know there's a barricade that's going to be there because the noise
is made by you opening it.
You know there's a Goyo in the round so it's not going to get popped out in the way that
you'd expect when it's broken down.
But if he just keeps on stepping back and forth like that he could really upset somebody.
They get rid of Fultz, Baby Shark comes with another, he has been unstoppable in this round, 2v3 for DZ.
Feels like Wildcard might hold on for a third in a row.
Yep, certainly could do, I think they weren't aware of Bay's position on Catwalk and he caught them out.
NJH does manage to pick up Kansan, so now Baby Shark and Hot and Cold both down inside of site need to be dealt with.
And they're going to have to face up to a Blackbeard who is pushing down there in fact, they're going to dip away from that thinking we don't want that fight anywhere near as direct as it was going to be.
Of course, the closer the blitz is, sorry, the black beard, the more dangerous he is.
NJR, as you say, just waiting for that head to pop up,
and now Kino can just slowly edge his way across.
Needs to be careful, though. No more impact nades left.
So now the worry is gone. He can just cause this distance slowly.
And if he makes it all the way up, then it is round over.
DarkZero, take that first.
Really well recovered too, because they're saying, yeah, 3 vs 2,
this feels like one for Wildcard to lose, and a lot for DZ to recover.
the first round of the board
so maybe not in the fashion
they want to want it because
they lost out on the brown game
but they managed to come up big
in the clutch towards the end
first quarter down we go into
our next operated banning phase
so you ask it's taken away will
it be another hard breach will
we lean towards things we've
seen before left the Grim Band
coming out no it's going to be
capital and the mirror
which is that it's quite a bit
of a yeah I think so you know
capital you're looking towards
cctv holding on to catwalk for
a game and you're going to
get a little bit of a bit of a
bit of a bit of a bit of a bit
of a bit of a bit of a bit of
bit of a bit of a bit of a bit
of a bit of a bit of a bit of
You know capital you're looking towards CCTV holding on to catwalk for example much makes that much easier. I mean capital
I think I don't think he's
Like he's underrated or underpicked. I think not certainly not at pro level, but I think you know in general terms
I think what I'd say is people forget how powerful capital really is he has smart
He has this fixation balls. He's fast. He's got hard breach gadgets as an option like he can do so much
You know, we used to talk about the days when Buck was wildly self-sufficient when he had hard breach charges
He's got the skeleton key, you know, he was great. I see Capitao as the same. He's just so self-sufficient. It's unreal
And that's something of course that easily unaware of they're playing it back in round two
So I've been taken away from them specifically when they were attacking into the catch and see some side
This leaves Slake online
But I think as we've seen so far Tim
Nunes has struggled to get himself involved in the entry depth in both rounds in which he's played a snake now Jim
Benjamin returns to you once again
You saw this earlier the extended hold attempt coming on through it's all about wasting time now
Do you remember very very vividly?
Darts are a struggle to get the jacuzzi ball opened up that was the main frustration point for them in that round
The thing is here what they brought along another set of half-reached gadgets
We've now got six of them on side because they know for certain they want things opened up
Man officer, and they're going to get things opened up.
It's going to be construction wall with two holes in it.
And we're going to have CCTV wall opened up at the same time.
So, canton.
Canton in bit.
There's going to be a ones task with holding onto that side of the map.
So all six of these used very rapidly inside of the first 45 seconds
to open up as many angles as possible.
the question now is where the dark zero shape up for the attack minute they've
got Jane I know he's looking below kind of a pool table area I think you know
looking to get in there maybe pressure main stairs open up the hatch see what
they can do from underneath they've got pressure over on jacuzzi wall not
really playing into cash and CCTV hold at the minute it's very fun one for you
if you guys are curious about what's happening over on the beat stream by the
way we do have all gamers against five fears the top team from China coming up
I think who many of you listening live now will probably say everyone is getting behind a very very fun team to follow
Five fears are it's been an OT on lair. I'm hearing a lot of noise from our friends and crow and fellow in the booth next
Well, so I'm not 100% sure what's just happened in the latest round, but it sounds like it's a fantastic game over there as well
So you got to monitor Tim. Why not watch both?
But keep listening to us
Right, okay, we're gonna have presence underneath in bar
Well aware of it here. False
Managers to pick up Kansan elsewhere.
Dead to right. This is going to be over.
J9O Managers to pick up here.
And it looks like Dark Zero might just have
woken up here on clubhouse. There's
a little bit quiet through those first
two rounds. But five versus three now.
Pressure mounting inside of sight. We can
see bullets spraying up through the floor
towards baby shark. J9O just
doing what he can with the intel
at hand. Newers does manage
to take him down. It's all up to Spiker
and then here come Dark Zero getting aggressive.
Hot and cold gets a second, can't get any more.
And JR downs him and that is going to be end of the round.
And two, two, Dark Zero back in the wrist.
When Dark Zero pulled the trigger and make a move as a team,
it's really impressive.
Like they move at such pace and normally two or three bodies
on the other side fall down.
And then Wildcard has sort of stuck,
just like trying to react.
Like, okay, now what the hell's going on?
It's like you've been punching the face
and being asked what your plan is.
They don't always seem to know in the moment
that team play has been very, very impressive.
I can understand and see very clearly other company in IP game
But this is definitely a level up to what we saw the other day
I can see why a few of the coaches that have spoken to had DZ down as a potential winner
Yeah, I can see that they are when they play when they play when it's good. It's very good. Oh, yeah, and it's good
It's very good. Well, it's bad team what then the thing is and I wouldn't say it's you know
To complete the same you'd say when it's bad, but I wouldn't say it's very bad
I think you know as as time goes on even the rounds from dark zero where there are mistakes
You know they do tend to be small they do tend to be minimal
We've seen them fight back and reclaim a few of those rounds where they've given the opportunity to wild card
So yeah, I think I would agree. I'm gonna put them up there
You know mentally at the minute. I think I would put them up there towards the top four that we've seen at the minute
I'm a bit complex with what happened around 14 on the other stream to bar
Well, Fern's got a 4k, so then there's the 1v3 and the 4k to keep them in the game that's going to round 15, wow.
Certainly had a close game over here, maybe we'll see, well a less close game over here, maybe we'll see that one go the full distance.
Alright, let's see what happens here and whether or not DZ can get themselves into the lead.
As you said, it was a slow start but they really feel like they've woken up now and are playing back at full force the same way that we saw back on Nighthaze.
even lad starting off on this cap CC wall, decided for a specific round out and saw the
bands that came through with of course the ace and the thermite, if you said it would
be a bit harder to get these walls opened up, it's what have lent quite heavily into
these hard-willed, dreaded, moving job.
Yeah, I mean the mute jammers won't do anything to them, so if you didn't know that, there's
no signal to be detected, there's no signal to be shut down, because you're just kind
of pulling a pin out and then the explosion starts, I think that's the logic, so yeah
You can just go up there straight onto the wall. No problem. You're not going to slow them down at all
We're going to see them applied to the construction wall as well
That is going to make it just that little bit more difficult for a wild card to move their way back through there
At the minute, Kansan is playing in construction. They've got one in logistics as well. It's the Legion
Hot and cold is going to be shipped down by J90. So another good entry for Dark Zero
J90 gets caught out. All those ways is his life and does
Spiker just seeing the opportunity there to drop down those stairs and get his man
And that could be a really key moment for this wild card defense if Janna and I would have been able to get onto red stairs
It would have meant trouble really good defense. I think Spiker there
Opportunity spotting garage wasn't opened up for the game. They're not gonna push me. I'll push you
Was a freak you found on the downstairs his team then turning it into two three more that leaves new as in a one versus four
I know he's had some wonderful rounds of points to him. We know exactly how good
he can be. I think even asking him to convert this one by himself might be a
bit of a tool for that.
And spray up through the floor just kind of hoping for the best. See what you can
get. Spotted out on the camera as well. They know exactly where he is. Surely a
matter of time. He's gonna move his army back but it's really unlikely to matter
much. 45 seconds left to go. He needs to hope that somebody presents him with an
opportunity here. Not going to be the case. Beautiful angle held by a baby shark down
through the hatch and the soft wall picks up his mount and that's going to be 3-2 for
Wildcard but I will say I think a 3-3 attack in half actually suits DarkZero just fine.
Oh massively, I completely agree. That's assuming of course that we get there.
Yeah, well I'm interested to see back on our previous map where Wildcard found the most
success was on the attack. That's when they got that 3-3 split. It was the defenses where
they struggled they only managed to find one so I do think you're gonna see
wildcow come out the gate pretty good in that second half and so for DZ I think
getting three here is gonna be really important if you want to see it over and
done with inside too as you'd expect but it was also our third site it's gonna
be our sixth down to church and Arsenal in the basement and the lineup looking
very very reminiscent of what we saw back in round ten.
Last time around I saw Dark Zero doing well on the fight around the map that
was the key. By the time they got down to the site there was only two of Wildcourt
left and they went in with Keenor they were able to bully hot and cold it was
actually beautiful it was the beautiful kill on to baby shark as well as he
popped his head up above the wall they predicted he was gonna get up on the
boxes and try the long angle and able to take him down fantastically well it's
gonna be a fight over top floor again this time. Let's see where the wildcard learn anything
from last time because they lost quite a few bodies up there. They do have Bay out in garage
again. That's the same as last time. Kansan is up there to join him, same as last time.
He's actually in bedroom rather I think he was more over kind of construction cash last
time. But baby shark joining as well. He was a little bit more up and down those stairs
So it feels like if anything they've kind of bolstered this top four hole from last time
Quite as well. I mean in Middle East they did work out last time. Let's not forget
They got themselves into a 3v2 on the defense and it was like great Rome successful
then NGR drops a 4k and sometimes you just can't just late for that Tim
You can't legislate for a player popping off and dragging around over the line when it feels like you should be in a winning position
But having a peter as you saw by the fire inside of dirt and the two shields on side here Tim
That gives him two angles that can afford to quite aggressive play round.
And Monty, working his way down through Dirk, he only got himself outside a garage,
and I'm sure we'll get moving soon as he takes a few shots, it's newest to get rid of Ganze.
Oh, oh, oh.
That's the second time today, since somebody made themselves.
J9H might have been having last time, I think he's getting ahead of themselves,
and trying to get a bit too aggressive.
There is another kill though, J9H taking down Ganze,
an opportunity for Volts to plant here, I'm not sure they can do anything to stop it.
He does actually just come off there the cover was a little bit late
But does get the job done folks goes back on to the plant Bay folks gone
He's managed to find him. I thought maybe a guns for Yoko, but no need this for when the gun does just as good a job
But if we retake attempt coming in here for the two defenders they get rid of one new as in for a double
Just one more pushing his way up through blue
It'll come down to a one-by-one, but newest secures the trade dark zero even it out of three apiece
I'm really not sure I feel keep found that kill. I don't know if he'd maybe gone above
Got a chip damage. Yeah, I don't know where the angle was that he found it from but
What I want us to do is adjust the Jones fell so rotate the basement Jonah get information on if they're doing the
Lounge hold or not. So like if they are if they're doing the lounge hold
We're gonna do like the fifth that I talked about but I want you to practice IQ go linear off that
So like hunt those echo drones off clear the information and then we're looking clear across in that if they're not doing the long attention
Boker, I want to see the lurk attack like apply the pressure making thing
We're clearing over games. We keep showing that pressure across that side then we go for the lurk
We just hammer up through the fucking oil pit like with our fucking nades
We crank that guy Kino as well like on this attack side if we do go back. I think we're gonna fucking hammer on defense
I'm not saying we're not but like if we do go back
Don't be afraid is echoed on see there with this fucking Monty like if I press around this guy as well like
If it happens it happens utility does not exist to Kino anymore for the rest of this game, right?
Okay, third?
Third.
These guys fellas don't, like last map is not the same fucking map.
The gaps are not as prevalent.
We're sticking to the game plan here.
They're 80 foot out for us.
Yeah, I heard.
We're gonna crank it harder here.
Take a couple fights around one.
How long should you know about that?
We didn't know about that, Bob.
I mean, what's that?
Oh, I do.
Yeah, take a couple of fights.
Like Neewers, being these guys side of puzzle, you know, super important guys have been
reminded about that.
Okay.
What if we just talk about this guys, about our communication later on.
Let's make sure you don't think that, not that don't think that much, but you think
a little bit more.
Yeah, I don't want that to reset, but the whole game is like if we do what they want.
Labs like Jace was getting the kills, so guys can keep moving, like at least in the first situation that you guys are going to face that, keep moving.
Like you know, I suppose it did a master clear, right, on the cash bomb site, master clear, don't need to open the door, sometimes keep walking, don't let them think it's doing good, because the kills were getting, it's just that later on we can finish better rounds, right?
So talk about that. One thing that happened on team defense, they liked to see for the server wall
there was around that they didn't reinforce like server walls. Be careful like slashing them.
And for team, when we attack in team, we can do two things.
Team fast, but like not need to do fast, but they set up with checking like they must start the Azami, can be something.
And Windows is gonna be amazing.
It's a very good proplex by Tark's here this time.
I think...
It's kind of interesting that they're going on to the attackers like that.
we've seen it before and I think it's taking that opportunity you're almost it's quite smart really
because you've got that tactical timeout at half time that opportunity and what you're really doing
there is maybe saving yourself a need for a tactical timeout to discuss overtime should it come about
I'm going to get that boxed off now so I don't need to worry about that and then the whole focus
if I do need a tactical timeout can just be about the fence that we're currently on and I think
from call out there. A is showing confidence in his team and their defense. He doesn't think I need to,
you guys know what to do there. Just go and do it. I think we're going to win. But here's what
I've seen if we do go back to the attack. Yeah, you've already had the plan laid out for us and
how we're going to play this half. We don't need to talk about it. Reflect on what we can learn from
that first. Maybe very true. We're going to start things out in Cache CC Tim. It's another team.
She's a not-so-go-church Arsenal 4 there. First site I'm liking what I'm seeing. But
got a lot to come and hold onto garage with here I'm seeing the Yeager I'm
seeing the Wamai I'm seeing the Azami three operators there that can make this
a headache to deal with and that's even with a capital band coming on through to
me Reeve like they really don't want to give up that house or garage at all they
want to hold on to the entire round and maybe try and force Wildcard to have to
come in from Jacuzzi's side instead.
Five seconds left.
One, two, three.
Well done, Wildcard.
Now is your moment.
Of course, as a reminder to everybody, it's not over.
If Wildcard don't win here, they will have another chance
to get themselves qualified tomorrow,
but it becomes a much higher stakes game
because it is literally do or die.
All the games tomorrow, the winners will qualify,
the losers will be eliminated, whereas in this one,
still have that extra chance so 3-3 at the half as I said and I don't want to get
carried away just yet a lot of seeds to play but I think that 3-3 attacking half
actually suits Darkseer or just fine we heard it call like this here I'm sure
we're gonna slam them on the defense and that is gonna be the expectation for
the NA side and they're gonna expect to come away from this map quality.
They're feeling the back going fast here too, and there they are, the drop coming on through, fire raining everywhere on the floor to make it hard for Spike to step on forward, but he's done just that.
Very much now, Pintz is in the back corner, and the swing comes on through, but Dark Zero have refuted them in every single gunfire bar, just in case Kino's gone down.
And Roasted Spike, if a dinner sounds pretty good to me, Tim.
Well, that didn't work, did it?
I'm going to say what, I said earlier on, I don't mind that, I'm all good with it.
good with it. If you give it a go and it comes off, you look like a genius. If you try it
and it goes wrong, like it just did, you look like morons. It was still a good idea just
because it didn't work doesn't mean it was necessarily a bad idea. It's more that the
other side was ready and prepared for it.
Yeah, sometimes you've got to give it a go. Like you said, you know, if you catch him
on a way, it's then great. I think it was maybe a little bit of a risk, like I say,
given that we are expecting Dark Zero to be very strong on the defensive side here. You
don't really want to be giving them any rounds or you know giving sort of I think
taking those high-risk ones but they gave it a go. It didn't pay off for them I'm
sure they will just shake that one off and move on. Dark Zero are gonna head
down to church and Arsenal next up that's gonna be the next site and I think
this is really tough for Wildcard now actually. Having lost that last round you
go to the best defensive site in the game pretty much and you're staring down
the barrel of 5-3 here and dark 0 taking back to back defensive rounds. Are they playing
anybody out in the map? Yes they are, newest. Newest is on the vigil, he's going to be
joined by a keynote up on the top floor as well, so Wildcard you've got your work cut
out for you. And maybe NGR as well, typically a goyo.
It feels weird to say there's a one speed out roaming on the map but one the Vector's
an excellent gun, very very high rate of fire, a bit of a headshot machine. So once your
gadgets are actually down you can disappear and do whatever you want, you're last year
But I think given the fact that he's not playing off from the back to here, he actually means that he's very much going to sit here and hold.
Do they know about that walking canister above? I'm not sure they do, Tim.
I reckon you could get a bit cheekier. Someone steps in, they're dead to rise.
I thought they'd run back through fire and die. We'll have to run forward and you're on to the end of NJR's gun.
This could be really interesting.
It is. You create a situation, it's high risk, high reward.
They've got to hit the headshot coming through there. Opportunity missed, is it?
Are they aware? Takes the shot.
It's going to be Fultz that loses his life, but Spiker takes a lot of damage along the way.
Baby Sharks managed to get up on the roof here, so I'm ready to contest.
But Nuerz knows you can't really hang around in the same position for too long.
There'll always be someone ready to repeat that angle.
So he's rotated himself away entirely.
He's now trying to do some challenge into the basement itself.
The fact that he's here so early on should give some of these Dark Zero players a moment for pause.
I think, okay, maybe it's good we get back to the wood sight here
because they're already starting to come.
If Spiker gets caught by that Vulcan canister at all on his low life, by the way,
if he goes back to dirt, he's going to be in serious trouble.
Kino, NJR managed to find a killer piece.
It wasn't the Vulcan canister in the end.
It was the TCSG that did it direct with a headshot, Nitro,
shot out of the sky by Baby Shot, but two versus three.
Wildcard have got some serious work to do.
They need to work for this fire to burn out from the Vulcan canister.
One problem they've got at the minute is they're all pushing,
both of them from this side.
NJR Kino knew us. They know it. They're all faced up in this direction. Three guns pointing at them in a massive crossfire
Yeah, this is now rough to battle your way through. However, let's not forget
We saw dark zero when a 2v3 in this exact position back in the first half
You probably magical on their side. There's already been that call to say look
Let's not do anything crazy here
They're gonna open up any holes in the wall that immediately give away where we are and guarantee a free kill to the other side
We can afford to play a little more carefully
NJR still watching around Dirt and just waiting to see if anyone dares come on through.
Fires been popped out but that's a diffuser I believe just in front of his face. So
recovery effort is required. Yeah none of the rest matters now. 35 seconds left to go. They know
at this point that they have to play for kills. Hot and cold is going to take the hot drop.
Does he find anybody? No. He's searching seeking around site. I'm not sure they know that he's
come down with that. There's no freebies available for him though. They're playing this smart two of
of them in dirt. They know that all they have to do is sit on top of that case. That is the win
condition. That's one that's going to get them the win. I think they might have actually moved
that Vulcan canister. I think they've relocated it to be able to protect the diffuser that is down
on the ground. And it is doing a perfect job. Newers manages to find the kill. It is the Vulcan
canister that does it. Baby Shark taking out. End of round and another win for Dark Zero.
I love that play with the Vulcan canister in dirt.
I feel like if all of those moments in ranked when the diffusers just down in the weirdest of places
and it's an absolute battle to try and recover.
Wildcard calling an attack timeout after just two rounds. They haven't won either of them.
It's looking pretty brutal and DZ could be on for that 2-0, Tim.
Yeah, I think they're in trouble now Wildcard.
As I said, once Dark Zero got onto the attack, a 3-3 half suits them.
Absolutely fine.
Winning that first one, having Church and Arsenal to go to, such a strong hold
and it gives them now that two round lead, bit of comfort.
We're coming into that round now and at that all-important 5-3 score line
I talk about it every time, 6-3, big difference to 5-4.
DarkZero, they are going to come out and give everything to hold on to this CCTV.
You're looking at possible matchups, does?
They could be pretty brutal tomorrow. It's all regional matchups.
You have VP versus Falcons, Wildcard against Five Fears and Enterprise versus Wave.
Not confirmed yet.
Not confirmed yet. It does depend on DarkZero in this series
and it depends on five years when in their series they're currently at 1-0 in maps so you can probably assume they're going to crack on there and get it to a win.
Well, well, well, well, it means every region loses a team if that is how it shakes down.
On the other side of things, it guarantees one more EU team, one more N18 and an APAC team.
We've actually got a very good split at the minute, I think. It's actually the Brazilians that are the big losers so far.
so far. They're the ones that very, very unusually are struggling to get teams into
that final live stage. They've only got phase. That's it.
Put it out on Twitter earlier on. I also said earlier, they've only got phase.
They've only got phase. They've only got phase and phase is going
to go on and win it. Yeah. That is the expectation, I think, for
a lot of people. You know, Phase Fury and G2 were coined as the three favourites, and
I think Phase are the ones with the experiments quietly powered their way through the competition.
2-0 over Wildcard they had, who's dominating with a 7-1 on map 1.
Took him up to take an 8-7 win, but they got the job done.
Very keen to see how they deliver on Friday alongside the other teams that will be joining them,
and which VZ is looking likely to beat and get them off them.
So, let's see how we can settle in for a gym at the Bedroom Defense.
Wildcard have had that attack time, not a chance to recover.
Ooh, no.
There you come, my friends.
Here they are.
Oh!
Get spun on, newers.
Shark sits him down. Not the one you want to be targeting. We often say that you don't get to choose who it is on a spawn peak like that.
I think if you'd had the prior knowledge that it was going to be Baby Shark, you might have just backed out of that and said he can hit a shot or two.
Really big.
I feel like this place can't think it's going to be the problem.
Now they've got to deal with getting through this wall.
This is where Baby Shark comes over and feeds it out as he has done.
And that wall will go through.
They're getting one back as entry.
I guess a knife kill. Hello.
And just like that, Dark Zero still starts turning the round on its head.
Wildcard lose three all inside the first 50 seconds of the round.
Yet again, they're in A2 versus three.
Dark Zero didn't let the last one slip away from them, Tim.
I doubt they'll let this one either.
Yeah, Dark Zero just saw good on the defense.
They play for each other fantastically, always a trade, always a backup.
Anybody who wants to go and get a kill against them often has to put themselves in a bad position, a bad situation, and they punish them.
They've got the clash left alive as well.
This is going to be a rough finish for Wildcard if they want to get this round done.
2 vs 3, next kill is essential.
Hot and cold, working it from Jacuzzi Breach, sends in a little bit of utility,
He's not going to follow that in because he knows what will happen if he does need to wait for spiker to make a bit of action
Up main stairs here, but folks is sat waiting
Flash for the course is a class you can now back out those of the feet but not quite able to finish off great covers off from the
Breach at the same time well played by folks
Yeah, absolutely brilliant shield player there if you're wondering where's the strategy wears the skill in the shields
That's exactly it. Understanding how it covers your body, what angles you can use, your movement up and down, stairs, for example.
How does that affect? Great stuff. Jnano is going to be taken out by a hot and cold on the secondary.
It means that that clash gets a little bit weak now, because Fultz needs to think about planting that shield and getting onto his weapon.
Diffuser is being teased for the time being, but how about it?
Fultz was just waiting for Kino on the rotate, and then they pick up one apiece,
and it is 6-3, Dark Zero cruising towards the live stage at the minute.
I did say I thought that's where I might see Wildcard fight into this map a little bit,
given their attacking prowess that we saw back on Nighthaven last, but sadly,
they just aren't quite able to deliver the goods in this series. As said,
assuming things will go according to plan, if five fears go on to be all gamers,
and this ends up with a 2-0 to DZ, which looks very likely Wildcard will face five fears tomorrow.
They're also face all gamers even so they face the winner of the series, Loser of the series sorry.
So if that's all of our matchups tomorrow are pretty much locked in, as soon as you get this one done.
That drops so NJR's throwing a Nitro at Logi Hatch.
The Blackbeard drops right on top of him as he releases the Nitro so he just knifes it and has done with it.
Unbelievable stuff as the Blackbeard is going to be absolutely human in that situation I think.
Um, CCTV cash then for Dark Zero.
Is it gonna be our final round?
Are they going to be able to hold onto it
and get the job done here?
And now they've been very, very solid on the defense so far,
and you would not bet against them.
Wildcard need three in a row.
Dark Zero just need one for the whole kickerboodle.
The map, the series, and the place in the live finals.
End it off on the Tachanka.
not one that we see too often on this side.
Five seconds left.
I think we saw it a little bit earlier on.
A little bit.
It's creeping in a bit more.
Again, it's a shot that you can absolutely
make if you want to deny the server stacks.
You can shoot over the top and you can bounce it back
into that default spot.
To defend me, after seeing his tech on Night Heaven Labs,
I'll let him play on any side.
Anyway, he'll find some interesting angles.
Man's studying geometry while playing Siege.
We'll see what else he can find for this one in particular.
play it back in round seven. If it worked for, well, well, it picks what ain't broken.
Quite literally getting the set square and protractor out, I think, on the straight.
The slide rule is coming into effect. Right, okay, we've got a whole top floor hold coming in from
Dartsiro. Kino is out in master bedroom, going to be coming under immediate pressure as Jacuzzi
wall is opened. Drones go in, and this is something we've been seeing a lot more for CCTV
Kashry recently is not just an extension to Master and Jim that's not
like the the biggest news but it's the commitment it's the reinforcements that
are going with it it's the double kill from Kino on the Jager putting the 417
to use managing to find two Twitch and Deimos baby shark and Bay I don't think
that could have been a worst start for Wildcard no not when Bayton playing as
as well as he has been, you know down to Kansans Fiker and Hot and Cold, Hot and Cold
especially not having a particularly bad map, but he's sat here on the Monty. How much
can he really do against everything else that sits on the other side? All the fire available
for NJR, yes, there are no C4s to play behind. That's why you can start out doing that, Tim,
his second kill of the map could be a critical one, Kino, the one to fall, the one who'd
already found two in the round.
Yeah, the thing is that Dark Zero just made the call, you saw it happen in front of you
with the silhouettes, right, everybody back.
We don't need to give them anything here.
All drop back and just play the long game.
Just let them play into our angles.
They know that they're not pushing breach.
They know that they're not pushing catwalk.
So they don't really need to worry about
where they defend from.
They can defend from inside a CCTV,
which is exactly what they're doing,
and they can just hold them up there
with the Shumiko launcher.
Can they just manage to find J9-0?
So Wildcard start to get something going.
This feels like a lot to recover, I said.
They've now got a single doorway
to try and push their way through,
including the soft breach in front of them.
So options exist.
Final Candela and the smoke is available.
Tina are going to dump it all into him
and hopefully the very best but full steps up in his hand.
One in towards two.
Spiker going close.
Shotgun at the ready.
Swing for one and gets away with it.
The young IGL trying to do what he can
but he's got two of the players to work his way through
and then it's going to sit together Tim.
Wait to play off one another on that B default plat spot.
Yeah, there's going to be no thought of putting the diffuser
down here.
They can't be until he's into a 1v1 at least.
He needs to take the fight, steps out, and he's taken down by 4-0.
They get themselves to win 2-0 against Wildcard,
and are the next North American side joining Shopify Rebellion in the last stages.
And a very, very dominant victory as well.
Tim, 7-4 on Mat 1, 7-3 here on Clubhouse.
Definitely putting, I think, a claim to that title.
Come the end of this event on home soil.
NGR especially going huge, 12-5 on the map itself.
And tomorrow they can sit back, relax and watch WarCard face off against the winner of the game on the B Stream.
Yeah, really impressive performance from Dark Zero there.
Like I said, the last few times I've seen them and all they've dropped one game through this,
but honestly, very, very comfortable from them.
And I think it's going to be one of the teams that people aren't really looking forward to getting drawn against in that next stage.
Quite this idea of like knocking on doors and stuff.
It's very like the light.
It's like, hello, nice to see you.
certainly a little bit more of a calm atmosphere that we saw yesterday when we had a shum charging down the hallways
screaming Alamo's name.
This is at the end, just yet for Wildcard Tim, they still got a chance to fight for a spot on the live stage on Friday in their game tomorrow.
Yeah, a lot to be played for still, you see, and a lot to...
Hey, watch still, we're going to have a short break, but we will be back, go nowhere.
and
dark zero punch their ticket to the main stage here in Salt Lake City they join quite a stacked
group of teams NJR you had a fantastic performance all series long wild card are
an opponent you guys know well you played twice during kickoff did that shape
your preparation coming into this game it did a little bit I mean we also
practiced in some like a lot so we had a lot of prep to like work through a game
plan against so like that definitely played like a big factor for sure how
was your performance here I mean really stepping up in a big way what were you
feeling like in this lobby as you were tearing them apart?
I mean, I'm just confident.
Like, I don't really care about how I perform.
I'd say I felt confident my whole time on this team and really just, like, enjoying my time
with this team.
Well, tell me a little more about that because this is a group of guys that obviously you
know well but you haven't teamed with before in this capacity.
What has it been like?
What's this dynamic been like for you?
I mean, it's really just, like, the culture and, like, the group of guys we have.
like it's genuinely just enjoyable to show up like every day.
And that's kind of all I can ask for.
Incredible.
We'll see you guys on the main stage.
Congratulations.
You're off until Friday.
We'll see them there.
And again, we've got a very good group of teams emerging
as we head into the playoffs.
Haven't we just Jonah?
Haven't we just?
And tomorrow it's him.
We find three more to join them and three more to send home.
Yeah, we certainly do.
Tomorrow is the big day.
It's our love all of Swiss.
We get answers from pretty much day two, but I love that last day where every game it's not just about one qualification or a minute
It's literally direct when you go through lose you go out simple as that we can see where we are up to now
So far qualified. We've got twisted minds phase
We've got g2 dark zero and Shopify rebellion that have gone through today
Eliminated on the left hand side
We've got Kagan furia and we've got one still to join them
but NIP and loss a bad day for the Brazilians today.
And then tomorrow we will see those final three games.
They've got to go one by the way, haven't they?
Tomorrow again, I said earlier on,
it's horrible knowing that if you win,
you've got what you always wanted.
You get to play on the live stage
in front of a crowd here in Salt Lake City.
But if you lose, why are you on the next plane home?
And that's going to be heartbreaking.
I tell you what, Tim, for all six of them tomorrow,
I wish them all the best,
because it is going to be a rough day.
And we've seen some good performances.
Enterprise, you and I took a lot of like into early on.
They're in there tomorrow, wild card.
This wasn't a good performance for them.
Only one player, Bago, in positives through the whole series.
They've got to turn it round before tomorrow.
I can guarantee you the team's going to be up late tonight.
Workshopping, how the hell they get this done tomorrow
so they can play on that stage in front of a home crowd.
Yeah, a lot of work to be done.
And that's, you know, the flip side of that
is something you can't, you know,
sort of play down too much for the teams
that are through already.
They get that couple of days off.
They can have a little bit of rest,
a little bit of relaxation,
but also a lot of work to be prepping ready
for who they think, you know,
that they might go up against who's it? You know, obviously it's a draw so they don't necessarily know, but you get ready for everybody, a bit of everything.
Well, at some point, Tim, you've got to play through all the teams in one way or another, either that team themselves or a team that has beaten them.
You've got to go through quarters, semis, and of course, the Grands. So there's going to be a lot of prep to do.
Either way, though, we hear still, of course, that the B-stream is still going on. As mentioned, you have all games coming up against five fears.
Let's jump in and watch that now. We'll see you guys tomorrow on the A-stream for more action, but for now, enjoy the rest of this series.
I'm not sure five years know about because when we saw the drill work, we saw them spot
I don't know if we ever saw this bottom of pillows.
They did not.
Well, now they know.
They did spot them, but unable to react in time to the gurs not mine,
so JJ will be full health, and now completely okay.
Actually, it wasn't, it was flizzish.
Yeah, it was forest, my mistake.
The other yellow icon to operate it.
Thank you.
Put the words right out of my mouth.
Snake there on the cutoff from master as well.
Maybe looking for the adjustment here.
Forest is now positioned from highway.
This seems to be a plant over from the solar side of the map.
There is one nitricle left for Railgun.
He'll try to swing out, but Fence punishes him.
And the plant is successful for five fears.
Wow, what a gap spot.
And the coverage is perfect.
Fence able to get away.
Two solo mid cleans up JJ, though,
while he attempts to kill Macy through the footholds.
Forest cleans up Macy.
And now look at these post plant positions from five fears.
You have one outside double window, one down below,
one outside solar.
This is going to be basically impossible
Fens gets his third moonlight finally out of his misery and five fears take round number one Fens with three
An incredible gap spotted as well for five fears there
Their initial idea was to try to get that shield inside a library
But they take their time together info before jumping the gun they don't know what they're giving themselves into they spot two people downstairs
Fens winning one of those two entries
initially, and their highway players now trading. So if JJ were to push in by
himself from library, he doesn't really have anyone close by to a system. So what
they do instead, they take more time together in form, realize, wait a minute,
there's all this off-site presence by dining room, over by library and bar.
Let's just rotate. We could get Blackbird in behind the master bed and try to get
this plant down. And as long as we kill the Mira with her nitro cell, that's all
we have to really worry about before we get this plant down. And because the
Mira overextended herself into that line site Benz was holding easy pickings for him now
You've got a post plant position in that man advantage and plenty of cutoff angles from outside the map again
That's something we've highlighted before heading in a shali officially is that you get a lot of damage from just sitting
Someone outside on an angle because how much you can watch in terms of defender rotations that round proving the point perfectly is five
Fears get a buddy ace and a round win off the jump on their map there
I didn't realize Forest also had two there. Now, our gamer is going to swap to Barr.
They, of course, have this upstairs extension from Macy on the Orooni.
Yes, playing over towards Office, probably just shooting for drones, and fall back, just like Moonlight is all the way by Solar.
Do not expect them to stay there.
Five Fears, still rocking the snake this time. Fens will thaw on that operative.
There's plenty of information in combination with him, Malion, the Dokebe, and Fens will start things off.
as I said don't expect Moonlight to stay there. I thought he was gonna fall back not hit the ground the Izami is dead
Within 30 seconds, that's like 80% of her Keebas are now gone
That's why the best operator you had for your extension upstairs. It's a very light hold by all gamers
some of the stereotypes can be helpful of course for library, but
The Keebas are basically just inflatable shields, right?
And I remember back in the old like well my Jaeger met a how strong the shield combination was top blue and over by mezz
Now you've got nothing to really supplement that unless Railgun brought his one deployable shield
Upstairs if it hasn't been destroyed already
I kind of doubt that though
So a great opening pick to find for five years out of all the defenders in the roster of all gamers
It's also very easy to spite a yokai on the board to still get this plant down
You already have forced applying pressure from the site window spotting the Fender's head
But unable to adjust his crosshair and time to flick onto it
It's still tons of information and lurks now being established as well for five years
Which the lurk was detected and shut down a couple of times by all gamers
But still we had moments where snake was able to get some success on the basis for bombsite
So maybe we can see that happen once again here in round two and the Aruni has absolutely no idea that snake has jumped through the double window
5-3 advantage for 5 Fears, rival confirming full control of Library, Forest also holding on the IV window, through the Vert, Snake almost kills Solo mid, Yaz also spotted Top Main and it looks like through the first couple rounds, 5 Fears just have every single possible avenue accounted for, even JJ getting on the board outside the bar window on the Solo mid, the Echo caught in a rotate and it is flawlessly done by 5 Fears.
And don't get me wrong Harrison. This is the map pick of five fears. This is not the side they wanted to start on and
This is one of their best
This is one of their best halves in general
They're an incredible attacking team
But just the way they've been winning this rounds the way they've been catching all gamers off guard
That is the concern for me in all honesty and you know because this is not five fears is initial
You know choosing side that means all gamers wanted to start on defense
They wanted some more comfort by being able to set the tempo set the precedent maybe looking for those early entries
They're now currently owing to one entry against Fens and they're forcing attack timeout early
Meaning they will have no room to breathe if their attacks also start on the wrong foot like we've seen here on defense
So they still have four rounds to play with on defense
So they could get a pretty decent half of themselves then going into their preferred side of attack as well obviously
But this has been a near perfect start
by five fears. Again, their entry games spot on. They've detected multiple
different gaps. Snake as well specifically in round number two. I don't
know if he either hacked the Syria gate or just used a smoke grenade to burn it,
but getting through completely unnoticed by MC, it just cut the head off of that
snake from the top floor extension from the player. That wasn't it. That was
not intentional. I swear I'm not that smart of a guy, but player snake or the
That's animals.
That's a pretty big number.
You're getting near my limit, Harrison.
I only got a couple more digits before things start getting weird.
By the way, we want to welcome the A-stream viewers to the B-stream,
as Jon DarkZero have confirmed their spot in playoffs, winning 2-0 over Wildcard.
And if the information I have received is correct, the winner of this game will play a problem.
where the snake died on highway, but then five years with that beautiful rotate to the other side on
For the master exit man dining and kitchen five years obviously going to be looking to clear upstairs all gamers have plenty of
DMRs to challenge these long angles upstairs
You've got moonlight and solo mid Yaz and MC also supporting so there's four people on this top four extension
Love the early gridlock
Tracks to your usage as well cutting off two of the major staircase is on shall way and the piano swing from Ivy
So that does allow for a safer setup allowing JJ to walk in his stature, remove this electricity off the main wall upstairs.
That'll be the cave claw disabled. It cannot be tricked against both the Selma charges and the Thatcher EMPs,
but it will be prolonged with the help of this two-brow Zodo canister.
JJ spotting the cave claw on his gadget will proc it once again before the electricity is
reapplied off that Zodo canister
Being removed tons of utility being traded back and forth between five years and all gamers as it is only a matter of time
Before this wall gets opened up, but at least to all gamers credit
They're burning away a lot of seconds off five years as clock moonlight though officially out of zoto canisters
Of course thatcher has more EMPs than tuber out has freezes
So the wall will eventually fall now five years have that avenue into the top floor
extension, they can hold outside office. The next question is, John, what do Five Fears do from here?
Because there's always two possibilities, right? You open the office wall, you either sit someone on
the balcony, hold it, and deny the vert, or you mount a full top floor clear. We'll see if Five
Fears decide to go minimal here in a moment, but with Fens running in the middle of piano and the
drones confirming these couple of defender positions pushed back towards solar, I think Five Fears
are going for the clear. They've dropped the defusers, Wal Harrison, they're pushing deeper
through piano I think they want to take these gunfights, JJ now recovering that
case. Still upstairs however is another body. It's only a matter of time before
Five Fears trying to look for someone overextending to work this first entry
but they've got so much map control and that lack of vertical could maybe allow
them to slip in the site and get a plant down. They're looking for someone
overextending but the problem is nobody is. Yes but they opening pick onto rival
and that takes away one of these players upstairs for the attack and it
seems like off of that Five Fears are gonna decide you know what we don't
No need to full clear, let's just have people hold. Railgun tries to rotate into the objective, cut down by JJ, but now both he and Forrest die to solo mid holding the long-angle trophy.
A 3 vs 2 in the favor of all gamers, now just up to Snake, not even able to find the kill through the vert. Moonlight domes him with the pistol, and that puts all gamers on the board.
immediately after the tack chime out as well, Harrison.
That is exactly what all gamers need for their defensive half.
Good composure by them, again, not overextending on the rotates.
They hear the audio from highway.
They see that window opened up, looking into bathroom,
seeing the entirety of that back half of solar and master.
They see all this pressure building up on the master window or Pell.
Two people directly inside of office.
That's four people committed to the top floor and no one's died yet.
That means basically no one can work their way down below to try to get a plant. Yes JJ
Does at least spot one player a bit overextended inside a dining room
But you still have the malusi and solo mid without a rune DMR watching from across
The first floor to guard the only safe avenue
Leading into sight because I believe the ace had used almost all their salmas if not every Selma
Yeah upstairs to help clear the extension which you know kind of seems like a bit of an error now because that
That composition looks so focused towards going in for a post-plane.
You had smoke grenades, you had a glass for those long lines of sight.
And yes, we had secondary shotguns on gridlock and brava, but really no dedicated perk operator.
So it just, it seemed like a lot of time was spent upstairs without really any game by five years.
Yeah, weird that they used so many summons on that office wall.
as you saw towards the end right JJ even EMPed the Titanfall like they were gonna go
like they were gonna try and open it all gamers go back to master where five years started off with
that really impressive rotation after clearing one of the players down below we'll see where they
spawn it's all library side so we'll probably go for the library over clear that they had
initially wanted to attempt in round number one before the rotate there is no one playing
Bar for for the defense everybody's here upstairs, so we should see five years come up to this
Now more utility emphasized by all gamers extending into mezzanine though
We've got Goyo Vulcan packs burning away a lot of precious time
Maybe you can deal in damage if someone overextended into them and the asami kivas making MC's position
very favorable to take gunfights from library while also avoiding that cutoff angle held
by the office double window.
One they tossed out, keep it deployed preemptively, maybe to avoid some vert if Snake were to
go down below with these deathmark trackers.
That's exactly what he'll be attempting here.
So now the Azami can waste even more time and resources and maybe still work a gunfight
in their favor.
And Moonlight kills Snake the day most down below.
Where oh, he's moonlight probably just descended the blue stairs to kill him and then walk back up to hold his position
Top blue and prevent anyone from jumping in through Ivy window or walk the staircase to try and pinch onto MC
Five fears a minute and a half into the round kind of stuck here JJ finally just gonna jump in the library and try to make something
happen along with fence
There is the echo in play though, so JJ is gonna have to be careful
One burst and he'll be exposed to the gun of MC.
Trying to isolate this Ella now, JJ drops the hatch, maybe looking to call up the staircase on of it,
Railgun in the meantime has killed Rival.
And JJ dies to the Ella who's still on Blue Stairs.
Kills though, come the way of Five Fears Forest, finding two in Lobby.
And just like that, I thought this was going to be a lockout for all gamers,
but Five Fears have brought it back to a two on two.
The echo is still alive. He could rotate these yokai's into site and play for Intel late round because there's only 40 seconds left to work with here
Harrison, and I think that's what Solomon is going for they understand five years are hitting a reset
They want to look for Intel on their own and maybe look to set up together to allow this plant to go down
Mahabana's opened up the main breach that can allow fence to walk in
Secure a plant potentially and use these ash charges maybe get burnt underneath if they don't want to play outside instead
They'll use the ash charge to make a runnable entry way without the UCs exteriors charges and now switching positions to go for the plant
But again because solo mid has rotated those yokais and Ella having two gersvot mines
They could easily stop this plant with only 10 seconds left yokai I think getting shot the walls being reinforced means this is just gonna
Have to be a run-up in master
Here's the flame from moonlight caught by the ass the plate goes down and five fears are just one kill away from being up
3-1 after an immense off-site hold from all gamers.
And I was just about ready to sing the praises of all gamers on an extension they had so much
to stop the library pushing with the help of that Blackbeard,
Yo-Kai for information, Gershmots to slow them down, the Kiva barriers to deny the Deimos
from killing the guy Mez without directly confronting him or his teammate of Moonlight,
Well, I believe either like you said walk down blue to kill Snake in a one-for-one or looking through the hatch
Into bar, which we're gonna crazy angle if that were true. I'm not 100% sure but regardless
It was on blue good comms on that Harrison
But regardless of that they were so tunnel visioned on shutting down the blackbeard
They had no one on cams to check for lobby
Forest walked up main stairs and killed two if not three people and all of a sudden the rounds winnable
You're in a two versus two and immediately when five minutes go for that plant, they destroy the only yokai left in that round
and Ella who had two gherzmots in pocket, is the guy flanking and dies because Benz was prepared for it.
Five beers, read them like a book.
And it was so easy to catch him because all gamers reinforced both of the Ivy walls.
So you basically isolate the angles that you can throw to Ella mine.
You basically isolate the angles that you can pressure the planter from for the attacker.
A strange play from all gamers and results in another incredible recovery for Five Fears.
And I think we're about to see a rush.
Smokes and nades in through the drone hole, in comes Forest on the Black Fear, the C4 gets EMPed!
FUN FENS!
What a play Forest gives the opening pick just to add insult to injury and it's basically a 5v5 plant from the NA squad.
4 vs 4 as Lyon gets picked off, but still the advantage, squarely in the hands of Five Fears.
They still have two shields left alive. They still have Snake on the glass, who can sit on the long angle.
With the location of this case, you cannot long arm this.
You have to be exposed to one of the angles on the windows, and so much time has been wasted.
Jon, there was 17 seconds just now in the timer, and we were still in a 4 vs 4.
A couple bodies now from Allgamers falls, everyone from Five Fears starting to take the bite.
But they have no time!
Because they know that the time is too low.
And just like that, Five Fears Harrison, 4-1 in the first half.
The only resurgence from Allgamers has been the dining room defensive site.
They'll probably go here again for the last round of the first half,
But this has been such a rough look from all gamers.
They only had one option, one Hail Mary, a C4 from the mirror to stop that plant.
And JJ and Co were prepared for it.
Five Fierce had the Thatcher in their selection, perfectly shot out to destroy and disable that
nitro cell, allowing for the plant to go down because of the lack of echo in that composition
from all gamers.
Now you've got a post plan again the outside positions we've highlighted in the past are
Extremely strong for five years when they're already in a post plan position two shields still up and alive
Just way too many bodies for all gamers to challenge without you know
Risking themselves of either putting someone on that diffuser and having them run down someone running out and giving away their position and again
Five years just having all their bases covered
We are going to be going back down to Dining as we had mentioned earlier by all gamers.
Extending once again over towards Library, which I don't necessarily hate, but you know,
five fears, they've already won the four default attack rounds.
Maybe, maybe with this composition they have Harrison, do they just want to go for another
rush?
I really, I really want to know, are they going to go for more of a Solar Clear?
Look at where they're pushing that right now, a Forrest and Snake.
I was thinking maybe it was going to be a fast play with the Ying and the Dokobi and
in the Rauora, but it's all right, JJ to get the first kill
from the window rappel onto Yaz,
one of the most powerful cutoffs in the game.
Your warden is gone.
Now these smokes and yin canisters
become so much more powerful.
MC kills rival on highway from the Ivy window, however.
In comes more utility upstairs.
Forrest is in the bomb site,
and he has no idea that Railgun is wrapping around him.
Now the fight being taken against,
spends the shotgun down to the dope,
being out of nowhere,
What seemed like an almost insurmountable advantage for five fears moving in through top floor sight control as well has devolved into a 1v3 for snake thanks to the efforts of rail gun on the bombsite killing forest and fens snake tussling around split with the shotgun this is a dangerous fight
Hit fires, rail gun!
First bullet headshot, no ABS required!
Case though, not in hand.
It's inside A, inside kitchen.
Both MC and solo mid must know that thanks to the comms from rail gun.
Snake, I don't think he's going to be interested in trying to push upstairs.
He destroys the bullet proof cam.
There might be another one.
Yeah, there's two being brought, one from MC, one from solo mid.
So there is still some site info for all gamers snakes drone basically useless because it's right next to a signal jammed
Drone hole upstairs. He goes. He's gonna try and look for the fights. Maybe bait
Shot sent in now looking to recover case has to worry about the hatch. He's out of candelas
So it'll be no more blinds as he attempts to plant in the default corner by kitchen
For the Cality looking to be established by solo mid
It's in the wrong spot, but it does take Snake off his plant attempt.
Looking for the floorbank, does some damage.
Rotates in through B, hoping that there's less information here.
There's one more bulletproof that he can deal with.
Been planting once again in a rather safe corner.
You can tell all gamers don't know exactly where it is, but still Snake is being forced off this plant
and so much time being wasted.
Now just trying to do it on the doorway, but he couldn't be exposed to that angle from Trophy by MC.
Solo mid once again finds him thanks to the verticality and thanks to the band she calling out his position now
Just planting in full view of the hatch halfway through verticality from solo mid though. He's not checking the hatch
He lets it go down and now snakes got the post plant
He can just watch this hatch finds the sentry we're in a one versus one and all he has to do is wait and
See now downstairs work his way through split gets the wall bang
Whether he knows it or not, Snake is downed and all gamers have a 2-4 half.
A sigh of relief washing over all gamers.
As they've got plenty of time left on the counter diffused, they'll end the half 2-4.
A good look still for 5 fears on their map pick, but they're still a sign of life for the full Chinese team.
It'll be the halftime now, a clip sync for five years in all gamers and the coach perspective for our comms.
We breathe, okay, take time to go back to some calm.
Pushy pushy.
I saw from them that the heavy traps line up, then I will turn ELA every time.
So we can ban thenary ELA, right?
What is the point of the game?
Most of the time they extend because of those traps line-up.
So we're going to ban those traps line-up.
So we need to be careful if they don't change how they play.
You know, like more bunker, like more like closed strats, you know, and not extended.
Again, focus on the prep phase.
Okay, we focus on the prep phase, see what kind of setup they are, if they extend, we can go solo, if they bank or more, we can go transfer library, okay?
Don't let a DMR spread to you, right? Like on the mud, on the Marvapel, K9 one day, like shut like that guys, like do not give me some exterior kills.
They can work for everything they got and get, but let's also like press it.
I think at the end of the day here, just like...
Wasn't the Snake walking us down too? Also, I might change the band, I said it last like to...
No, no, they will run, trust me, they will run the ying and the glass and fucking run our shit with it
Take out the mati, um, glass box, and then third, they will be able to sneak out
The mati was the biggest issue last time
We got this guys, just breathe, alright, we got this, this is our game
I might fuck around and throw it and lose to china for fun
I mean, why would we want to fucking handle win right now, bruh?
They take our help dude
I mean if they want to go home I keep a full head of hair, so would I be totally upset?
Not so much.
Denarii LL likely going to be the vans for all gamers as they discussed in the time-out
same thing with Monty Glash.
I do agree with JJ that Monty was a massive issue for them last map.
And Fenomir is also right.
Denari and Ella, very often played by all gamers to allow for those extensions, those
tripwires are super, super hard to deal with with Chalet because it's such like a window
heavy map as well.
So I like the dance.
For them both, Teams Master is also going to be the first site for Five Fears 2.
If you see Snake, I really thought, I thought he was going to win that.
But I think that little opening is what killed him.
Like that little opening on the client wall.
We'll see 5 Fears defend top floor, bit of a different line-up than what we saw all
the gamers bringing, obviously no Ella to be played, they also don't have Zami, they don't
have Mai, they don't have Merec, sorry they do have Merec, they don't have Castle, they
don't have Fenrir, they're leading more into stuff like the Warden just in case there's
a Ying at play or some kind of smoke plant which it looks like all the gamers are going
I'm also excited to see Rival. He's one in five right now, but he's getting let loose.
He's off the leash on the Vigil Boss G.
Maybe seeing some potential spawn peaks or just again one-shot
ACOG shotgun here, dealing tons of damage if someone has caught off guard.
Maybe even able to work up blue perhaps if in a library over clear. Not too sure how all gamers want to approach this,
but very heavy emphasis on wanting to get this plant down. Looks to be a solar overtake.
Getting Blackbird in the building off the back of these scents are U projectors to Capitao bolts and Ying candellers
JJ is on the warden they talked about that during the intermission Harrison that being would be played almost entirely
By all gamers that they choose not to ban it over the Montaigne
This could be the moment for JJ to work some sort of pig with that nitrocell once he hears the candela's and utility flying from this
Backwind bill of solar giving the right time for a call to be made as a rotation. Oh that does remind me
Rival is in the basement. All gamers are worried about a potential runout. They've got claymores for it as well
But they're also guarding it just in case rival decides to impact open this barricade and try to go for something cheeky on the master window player
It thinks better of it at least for now all gamers spotting that
There's not a ton of stuff dedicated to holding solar. It could be a pretty easy take here
I think their main obstacle might be a mirror window if there's one placed facing that direction
There's the runout from rival looking for someone on the double window, but rail gun was still wary of trench
So runout does not find any pics. See JJ here's this guy on the rappel
Wants to pick him off of it and surprise this ying
First take though, Forest falls to Yaz on the DMR,
put Yaz on the repel way outside on Slant.
I don't even know about JJ Harrison.
He can maybe jump over that bed, have the high ground against his Blackbeard shield while planting,
and maybe kill him outright. He is low on HP.
But again, you need help from your teammates.
You need some sort of distraction.
And right now, all gamers are still continuing to add more pressure on this execute,
But a massive kill to find that's the cup player allowing for the rest of five years to rotate and assist JJ behind this bomb chassis
The Nade not able to flush him out either, but one of his teammates has been down rival good for two kills though on the vigil
Two versus two with friends on the ground
Moonlight and Yaz looking for a way and Yaz still outside on
highway
Holding the cut, but Snake and JJ neither of them exposing themselves.
JJ starting to rotate through, gives his life up to Moonlight.
And that leaves Snake in yet another clutch, wasn't able to get it done the round prior.
Can he do it here?
Plank going down, Yaz covering.
He spots the barrel, goes for the fight, wins!
It turns around for the second, but Moonlight is better!
And all gamers able to recover their first attack.
And after a quiet performance by Moonlight in the first half, when it matters most, wins
the first fight against JJ, cutting off his rotate and securing the last frag, trading
his teammate after getting off the diffuse, narrowly out-dueling Snake and denying the
clutch.
A crucial round defined for all gamers after so many things went wrong for them on that
execute even downing rival as well they're getting the triple kill impressive job by moonlight now
going back from three and five to positive at the beginning of this second half you lose your
ying early in the candela's themselves not creating a lot of space the capitao and blackbeard
being annihilated by rivals smg-12 as he rotates off the roam everything looks dire as three
Many nades were thrown at JJ after he killed the game and he also didn't die.
Everything looked top notch for 5 beers, but again, the heroics of Moonlight were just
enough to get them over that finish line and bring us one round to a potential tied game
between 5 beers versus all gamers.
Despite their loss, 7-8 on Lair, they are still alive and kicking to keep things close
on Chalet.
being brought again. I imagine with Warden still being up, all gamers are gonna be looking a lot
towards that sense. Five Fears talked about maybe banning the Snake in the second half. All gamers
haven't played him just yet. Maybe relying so much on this sense as this is an absurd runout.
Okay, that's fine. Maybe playing the Sends and relying on it so much could bait Five Fears into
abandoning them, and then the snake comes out in the second half. We'll have to see.
So we have a Rome emphasis as well by five years. Interested in seeing forest, actually,
you know, roaming, not just the extension of above, that's very common for dining, but
also playing closer towards fireplace and mezz. But JJ, I think one of the only players
close to sight ends up dying. The hands of Railgun there, a good entry to find for all
all gamers, the lurk from downstairs by MC detects rival near blue hall and he expects
another to assist from solo build stairs, but loses to fight the forest that's huge
for five years.
Rivals still alive, able to utilize that solo scanner in case a plant were to go down and
these horizontal angles are so favorable for the DMR but forest is low and it'll have to
pick these gunfights wisely if he starts to get pushed by all gamers.
Yeah, all gamers starting to confirm and push forward their control of trophy, as well as West Main.
The sense now inside kitchen going for this plant, the cover from his team is good, it's keeping the defense at bay.
Maybe they didn't even know that the plant was going down. Yaz finishes it, and now all gamers can start to back off.
Yaz with the pick on the snake, shuts down the Fenrir.
From below, Rival looking for a runout. Can't find the player on the rappel because he had to take the time to shoot the claymore.
Rappeling inwards though, his railgun fence finds him. Two versus three with a player with one attacker. Upstairs, on that double window rappel.
He's since come down and now posted up on Trophy window. In order to support Yaz inside Trophy and Moonlight playing in West Main cleans up the round.
All gamers have tied us up for a piece.
What a gap spotted from all gamers as well, Harrison.
Wasting zero time getting pressure in through Trophy.
They win that first gunfight onto JJ.
And after some drone work, they realize no one's on site.
They have the perfect operator to cut off all these long lines of sight
that Forrest was trying to use,
or the players upstairs on the roam were trying to use
to play for vert against this post-plant potential.
They have sense.
And without the info either from a lack of an audio call
or just no other cameras in sight being blocked by the RRU projectors,
all gamers get to plant down essentially for free in that four versus four.
The rest of five fears disjointed on total opposite sides of the map.
Again, Forrest was completely alone trying to come back into sight from fireplace.
You had snakes or rivals still downstairs on the solos attempting to run out.
Fenz is the only one doing any damage, but he was also very far away from sight
trying to walk down solar stairs but there's a cutoff from the trophy window
which is where all the chaos initially started from by all gamers. I think it
has had better info and a quicker response time to when they realized the
site was free and they had the perfect tools to keep five fears out of the
objective and into a safe position for themselves to get a plant down.
Five fears now for the first time rocking clash on Chalet for this far
our game's defense force, we will likely see holding top blue with that clash shield.
Still some traps around for J.J. on the forend though, I'm sure Five Fears are probably
sorely missing the denarii that they play so often on this map.
All gamers on the other side, sure they don't have the Monty available, but they do have
a Blackbeard which they also ran pretty consistently here on Lair.
They're working for a complete opposite side over push because there is no roam presence
from Five Fears.
The closest person is Snakebind behind this reinforcement on Office.
Let me see if everyone hops up that ladder.
Oh, here's some sort of queue.
Maybe a rotate could happen as well from Office since Blackbeard's already pushed up deep past Piano.
Spots the, uh, I believe it.
You know, spots out the doke would be opening up this back barricade.
He tries to go for an aggressive swing, but isn't met by anyone besides a drone and now just backs away and not-
willing to risk his life for free from that balcony.
A lot of map control gained early for all gamers.
Again, a lot of emphasis on utility to clear out power positions.
They've got gridlock tracks, air jabs, which could now be used as a tool to deter the clash,
because they already have flank watch off of this gridlock.
No pocket EMPs, but plenty of frag grenades as well to assist for the clash here,
and to burn both the, well, my magnets and ADS in play here for five beers,
It'll just be a game of cat and mouse until all this utility is finally cleared away.
The ROU is being set up.
They want to isolate Forest from Rival.
Take away that connection and go for a kill on one of them.
There's the ROU's being activated.
In comes the push from all gamers.
MC inside Ivy though almost dealt with.
Railgun killed by Snake now.
This push so far only good for a kill as Moonlight cleans up Rival.
Fen still playing by Pot kills Moonlight.
And we're even at three apiece after this initial scuffle on the top floor concludes the most important thing though
Fens still has library and Forrest is still here on blue
But he doesn't have the time to put down the shield MC looking to run up on him
But Forrest able to walk back JJ dies on the bomb site
Upstairs the fight being taken by DMR Fens wins the first engagement looks for the second dies to solo mid and now Forrest
finds himself alone as all gamers trade game upstairs was so good.
Can't quite land the shots on Yas solo mid down to a thorn trap and now it's just
Yas armed with the shotgun and he can't land enough pellets five fears
off of the back of forest retake their lead forest hitting the deck and it
works out against the gridlock super shorty not enough pellets landed the
Free fire it took a few attempts, but it's finally successful for him five fears take back the lead after a nail biting razor
Bloom finishes off the already weakened nomad from the upstairs confrontation against Ben's
Making it an official 1v1 and they instantly ban her
They're like we are not letting this happen again guys and the sends being banned as well for for five fears
Which I think is a perfect counter. Yes, we've seen ying played almost every single round
But the real catalyst for getting space into site and securing these post plant positions that mind you all gamers
Had a flawless plank inversion back on their map pick of lair and have been near flawless here on chalet already as well
The big catalyst operator was those sends or are used to make enough space to get into site and have an abuser on the ground
But the warden's been enough plenty to counteract the seeing so I think that was a
wise decision made by five fears going in around ten
I like that all gamers too have had five fears ban the sends now because they played it so often
I thought maybe we were gonna see the snake start being played because we had five fears talked about how good all gamers were with
That snake as well as the Monty but instead so limits swaps onto the nomads
No solid snake just yet five years go to kitchen dining
Again, this site was won thanks to all gamers having a really early trophy control and then
converting that into a plant holding onto West Main and forcing five freeers to try
and retake into the crossfire.
See how five freeers end up holding onto the top floor this time.
We've got three players up here.
We're gonna see them forced in the basement.
JJ, the only player on site.
He did die early on that round, that round eight execute.
He was the first pick.
And he was the only anchor, which is what
helped open things up for all games.
Hopefully for five fears, their IGL is
going to have a little bit more survivability this time,
although they also have forest working in tandem with him.
And they got five fears playing a lot closer to the chest.
There is still an extension up above.
The forest playing from less main
could obviously threaten a potential run out
through Trench or Leesha's play close to site to slow down anyone pushing in from Trophy
which was the main push from all gamers last time they attacked this objective.
Again, no sense in place.
He's been banned, meaning that the only use for smokes here is by MC and the smoke grenades
here from Railgun as well which can be countered from a warden picked out by Fens and the entry
as well favoring Five Fears JJ getting rid of Railgun damaged out onto Snake but he still
He still lives to fight another day, he still keep us in his back pocket to allow for a rotation,
but JJ overstaying his welcome is now injured, tying us up into 4 vs 4 and all gamers putting
every bit of utility onto hunting down Rival.
Forrest dies on the trophy stairs as MC swings in Rival though trades it back onto Moonlight
as the top floor is still firmly in the hands of five fears, the three last remaining players
all upstairs.
has been dropped by all gamers. I believe it's inside Trophy with JJ. Or is it, I can't
tell. Is that upstairs? I think that's upstairs in Solar. I think maybe Moonlight dropped it.
It is upstairs. Okay. So even worse for I thought maybe it was like, okay, it's downstairs
in Trophy. If they can force the guys back from SolarVert, maybe they can recover it.
Oh, Macy, actually, MC just walks up to the doorway and is able to grab it. JJ finally
He does bleed out because MC looks for an angle into the bomb site.
Yaz is going to go up to Solar and leave Solo mid on the cutoff highway.
MC now in trophy. Yaz actually swings in and doesn't get punished for it.
Maybe five fears.
They get afraid of this player on the double window cut.
MC dumps his utility in because the player upstairs
who nearly sees him through the hatch, but now he's full blind.
But luckily there's a warden in play for five fears.
Sees the Capitao through the smoke, shuts down the plant attempt, and now there's basically no time for all gamers to do anything.
And an active desperation solo mid swings in, but he and Yaz are swiftly dealt with.
And the immediate target man on sends, paying dividends for the round by 5 fears.
They didn't have as an effective of a response, it took more time and emphasis to clear out Trophy Room,
to deal with the Blue Staircase, which is where Forrest was playing, rather than Rybel.
JJ wins that first entry kill on, not to Moonlight, I believe, because they still had the grim canisters,
but winning an entry kill, nonetheless. Forrest then rotates from West, heading in to that Blue Staircase
by Solar, wasting a lot more resources by all gamers, and also burning their time. They had less
moments to gather info, to have more resources besides the Capitao, to allow for that plant to go down,
And it never felt like they were allowed to also apply pressure on the rest of that Rome extension upstairs rival
Basically never contested the rest of his team makes upstairs never contested besides a rogue flash
But they didn't have to ever push past the player on that master window cutoff
So they were safe and sound and we're now on series point five fears are
One round away from having a rematch against their NA rivals wild card or all gamers
Potentially a few more rounds to at least score overtime and have a second chance on bank
If they can win in that 15 round position, but it's not looking good. Oh, no
Jinx he's lost your Thatcher up against this Kade. That is a
Devastating loss. I mean at least you have your fuse. So maybe you can get into lobby and start to send cluster charges down
Also on round 11 all gamers one round from elimination. They bring the osa
Jesse J chick. I hope you're watching. This is your favorite operator
We'll see if it works out for all gamers here, but they've lost their thatcher. Where do they go from here?
There's a runout. I think upstairs is five fears are exuding their presence all across the map
They have a full three tiered Rome that all gamers at least for right now are not contesting
Just as I say that, oh, Snake almost takes a fight with Yaz.
The dangerous thing here for all gamers is if they don't clear this out, Snake is going
to be able to just play upstairs with the Solas.
They also have no real response to the K-Claws besides Fuse, maybe, or a well-placed Frag grenade
by NC.
It's going to make getting into the bombsite very challenging to utilize those Osa talent
shields as cutoff angles for the longer positions held from Connector all the way down by Big
garage, or at least getting someone in the building safely.
There comes Benz, a well-needed kill, now to 5 vs 3, and again, this owes the shield not
doing anything to protect all gamers.
Solo mid with 1, the flank though for Rybel, good for a kill onto the shield player, very
quickly traded back, but Snake has a double up, and solo mid.
The last player standing between all gamers in defeat, and it's JJ Blasphal, who says
Nihao, and Zaijin to all gamers, shi-shi for the win, and they've got a date against Wildcard
tomorrow. They started out rough here at Salt Lake City Harrison going 0-2 in the Swiss stage
but in the lower bracket they have one more shot one more opportunity to make it to the main stage
for the first time as a brand new team in North America going flawless in playoffs and one more
match against Wildcard tomorrow that I cannot wait to see but before we've got the interview
Ready for JJ. We'll hop in a quick break to set that up. So don't go anywhere. We'll be right back in a couple minutes
reactions after this exhilarating win for you.
We don't like any of them as on ourselves.
They're like, we'll fuck themselves.
We're here to play for ourselves.
And that's a good team win, and a win's a win.
We don't care about the narrative.
I don't know how to put your thoughts on this one.
You know, it's about time we get our turns.
But we're just gonna talk about this before we leave.
Obviously, people are gonna make you to be looked at on this.
I think we all can see that coming fence.
You were telling me you're gonna thrive in a situation like that.
Yeah. I don't shit dance.
I was, I came to play today.
The first half, we're playing.
How's he there?
I'll just spray it for you.
I'll be seeing you.
This is not everybody so far.
I'll just let you guys have one more game.
If it looks like it's gonna be a good adventure,
try it as far as you can take it.
I'll be seeing you guys in a second.
Alright, the opportunity to play on the main stage.
Alright, bye, dear.
and talk about this one, but they move on to create a wild card.
Come on.
That's good to know, but it's happened five years ago.
But, why not?
It's like that honor for the school on Chalet.
How do you say it?
Okay, wild card.
They got in there, done that.
They failed it.
But, it's the final for me.
I think I'm going to need that number.
Okay, with that being said, we've got the all-gamers dance team ready for our viewing and listening classes.
And so, Joe and I will talk about what you've been saying to the audience.
MC, the message in there from your coach from Phenomene, it sounded like he was saying,
will you defy the expectations to keep your heads held high? Do you feel that as well?
I'm pretty sure we all do as well.
Because when we first came in, international friends, everyone is judging us.
Why does CNN have four spots?
we proved that. Do you have anything to say to those people who doubted you but
also to your supporters from CNL who believed in you this whole time?
I mean, thanks for the support as always and we really appreciate it and hate is
gonna hate. I can't do anything about it but yeah. That they are a fantastic
conclusion to this run. Really hope to see you guys at international events in
the future. All gamers heads held high as they come out of this one defying
expectations.
First half match, again, three match of the NAF final.
Yeah, Spiker and JJ two extremely brilliant in-game leaders
that we have a lot of information about from our past experience,
Caster 2, C3, NG2, NAF, I believe we have the concluded bracket
for our end of day, but first the stats from today's match
at White and Steak, again, really back and forth action
between all games and five years on the player.
He had an unfortunate three-pointer,
and he did that game in real time, five years ago.
He's the only bomb site that all gamers were successful
on defending, bringing them to their map,
and it would chip on their shoulder.
It's once he ended Chalet as Valhalla,
it's a really such a good job
at stopping the initial pento of all gamers,
changing the numbers and run fighting.
I