WEBVTT

22:00.000 --> 22:07.000
Eight teams will make the main stage here in Salt Lake City.

22:07.000 --> 22:12.000
Two have already sailed through. Phase and twist in minds handled business yesterday,

22:12.000 --> 22:20.000
but today the tide turns again. Three teams will punch their ticket, while three teams will be left dead in the water.

22:20.000 --> 22:27.000
G2 and Virtus Pro give us an all-European promotion game. Dark Zero and Wildcard collide in an all-NA battle.

22:27.000 --> 22:32.000
An enterprise gaming looking to keep riding one of the biggest waves of the tournament.

22:32.000 --> 22:36.000
Look to trash talk their way to victory over Shopify rebellion.

22:36.000 --> 22:42.000
On the elimination side of things, NIP are the team to watch after taking down Furia in an upset yesterday.

22:42.000 --> 22:46.000
Team Falcons could be the next team caught in their current.

22:46.000 --> 22:51.000
We've got promotion games on the A stream. We've got elimination games on the B stream.

22:51.000 --> 22:55.000
Day five of Salt Lake City starts now.

22:55.000 --> 23:01.000
Well, you might be mistaken with the two teams that we have playing in our very first match-up of the day because while we are in North America,

23:01.000 --> 23:10.000
we've got an EML derby to start things off. G2 had an opportunity yesterday to clinch a spot being the first team to go up 3-0 and advance to the main stage on Friday,

23:10.000 --> 23:21.000
and of course, it was another EML team that prevented them from doing so. Twisted Minds being the first team to qualify, and we will see a second team from that region in this VP G2 match-up.

23:21.000 --> 23:26.300
Yeah, you wouldn't expect it, Parker, because G2 topped the kickoff back during the EML domestic stage,

23:26.300 --> 23:30.800
but it's been their regional opponents who have given them the most trouble here in Salt Lake City.

23:30.800 --> 23:34.300
They'll get another battle, of course, up against Virtus.pro today to kick things off.

23:34.300 --> 23:37.800
But all day long, across both streams, we've got critically important games

23:37.800 --> 23:41.400
where every best of three matters to send someone home or to main stage.

23:41.400 --> 23:46.400
Absolutely. We'll have both streams running again, so you're not just going to be here for your drops and charm

23:46.400 --> 23:48.200
and everything that people were talking about in chat.

23:48.200 --> 23:53.360
You've also got the B stream, which Ace and Des will be on on the screen is your schedule.

23:53.360 --> 23:56.500
G2, Virtus Pro will be kicking off in just a few moments.

23:56.760 --> 24:04.440
Then we'll have Enterprise versus Rebellion and we'll round out the day with an all North American derby of Dark Zero versus Wild Card over on stream B.

24:04.640 --> 24:05.960
Los and Weibo.

24:05.960 --> 24:07.260
Loser goes home.

24:07.300 --> 24:08.100
Falconsnip.

24:08.340 --> 24:11.760
Loser goes home and all gamers five beers.

24:12.000 --> 24:13.140
Jesse, you know what I'm going to say.

24:14.100 --> 24:14.880
What are you going to say?

24:14.880 --> 24:15.880
Loser goes home.

24:15.880 --> 24:20.880
Of course, Parker, there are some really high stakes down there on the B stream, particularly looking at Falcons.

24:20.880 --> 24:26.720
I mean, they've been to the grand finals for the last three majors to not make it would be incredible.

24:26.720 --> 24:29.880
Here's your bracket and the path that all these teams took to get here.

24:29.880 --> 24:37.360
You can see on the far left and far right side of your screens that we've already sent two heat teams home and two teams to the brackets yesterday.

24:37.360 --> 24:41.880
Cyclots and Furia getting sent home without winning a match here at the major.

24:41.880 --> 24:46.440
unfortunate results for those two teams, higher expectations and disappointments, no doubt.

24:46.440 --> 24:50.920
Twisted Minds and Phase Clans, your first two teams will be playing in front of a crowd in Salt Lake City.

24:50.920 --> 24:55.720
And Fury was on a lot of people's markers as one of the favorites to go deep into the event,

24:55.720 --> 25:01.640
at least to make the live portion and the last day in Kag ending up as comparables.

25:01.640 --> 25:06.200
Don't usually think of Fury the organization as being along the same lines of Kag,

25:06.200 --> 25:10.040
but very obvious problems with the Panthers. They will have to sort that one out.

25:10.040 --> 25:16.360
Our combatants today are G2 vs. Virtus Pro, and let's take a look at this G2 team that

25:16.360 --> 25:17.760
is just similar to Furia.

25:17.760 --> 25:20.320
Many people have at the top of their sheet winning the whole thing.

25:20.320 --> 25:24.040
Yeah, I mean after the EML dominance that G2 showed, everybody thought this scene would

25:24.040 --> 25:27.400
be locks for the main stage, and they're still favorites even with the loss today.

25:27.400 --> 25:31.920
They'll get one more opportunity tomorrow, but there's no doubt G2 have had a couple

25:31.920 --> 25:34.280
of struggles yesterday's game versus Twisted Minds.

25:34.280 --> 25:37.960
It was blamed on poor decision making and a big tweet coming out from Doki, and so they're

25:37.960 --> 25:42.240
We're going to want to reverse some of that here in their domestic matchup versus VP.

25:42.240 --> 25:47.160
VP, actually the only team before yesterday to have taken a match off G2.

25:47.160 --> 25:51.160
They beat them in G2's season opener back in the domestic stage.

25:51.160 --> 25:53.520
Now they're looking to do that once again.

25:53.520 --> 25:57.600
Virtus.pro have been really surprising some people here at this major.

25:57.600 --> 25:58.880
They've had a lot of shield play.

25:58.880 --> 26:01.720
They're a different look from what we saw from them last season and it looks really

26:01.720 --> 26:02.720
good.

26:02.720 --> 26:06.320
Now you might be wondering what maps are we going to go to.

26:06.320 --> 26:11.680
Question chat and here you are first pick will be vertus pro's choice. We're gonna go to bank

26:11.960 --> 26:15.600
This is not exactly a map that we know them for we know g2 on this map

26:15.600 --> 26:20.440
It's a bit of an odd one chalet will be the second choice and if needed border will be our decider

26:20.440 --> 26:25.720
And this is like a very clear example of this VP not being the team we're used to seeing right the old VP

26:25.720 --> 26:30.600
You would have never gone to a map, but that they haven't played before but this is a brand new one for vertus pro

26:30.600 --> 26:36.160
They haven't shown it since before forming their new roster g2 beating Shopify rebellion earlier this tournament

26:36.320 --> 26:43.120
Yeah, I mean, we've been riding along watching G2 casting G2, so I mean, we'll see as that unfolds.

26:46.620 --> 26:47.920
Get interested about those maps?

26:47.920 --> 26:55.720
Absolutely. Getting dark zero, I should say. Troy teams, they always mix me up. 73% of you back in G2.

26:55.720 --> 27:00.320
Massive kind of swing for the community. They know how this game has gone in the past.

27:00.320 --> 27:06.960
a rematch of the EML finals between Virtus.pro and G2 and we kick it off on a brand new map for VP.

27:07.600 --> 27:12.640
Already the respect being shown here in chat and we'll see if that continues going forward. I know

27:12.640 --> 27:18.720
the guys on G2 have been liking a bit of text chat so far this event so if that does keep up then

27:18.720 --> 27:24.320
we'll see if VP respond in kind. Not a very vocal team on the defense to start things off. Virtus.pro

27:24.320 --> 27:29.280
will typically just close that text chat and not like to respond. The Mira banned out. That was their

27:29.280 --> 27:33.160
their first band when they played against Dark Zero two days ago coming through from G2.

27:33.160 --> 27:37.600
They followed it up with an echo in their previous matchup, but they will move to the

27:37.600 --> 27:41.480
Kaid. I think that is a more standard band. I think a very good band up against VP.

27:41.480 --> 27:45.960
Yeah. I mean, you get rid of one hard breacher or get one of the breach denials and you get

27:45.960 --> 27:49.680
rid of a hard breacher here on bank. That's pretty standard stuff. Nothing really that

27:49.680 --> 27:56.800
abnormal. I will say, Jesse, it has been eternity since I have casted Dan competing

27:56.800 --> 28:02.320
against G2. For the longest time these two were the Titans at the very top of Europe.

28:02.320 --> 28:07.120
Virtus.Pro obviously at the time having an all-Russian roster, they have a new identity now,

28:07.120 --> 28:11.600
and the team is still quite good. In fact, you mentioned that they faced off against G2 in the

28:11.600 --> 28:18.320
AML finals. Granted, G2 did have their way with them in that matchup. But some teams don't take

28:18.320 --> 28:22.720
that as seriously as they will hear knowing what their spot on the main stage is all they want.

28:22.720 --> 28:30.620
Exactly, that was a seeding match between G2 and Virtus Pro, and of course for Cry's money, SI points, and bragging rights, but this one will be the one that people remember.

28:30.620 --> 28:35.620
This is the one that counts, at least in terms of qualifying for top 8 here in Salt Lake City.

28:35.620 --> 28:42.620
You mentioned Dan briefly, Parker, and he's going to be a big focus for me here on these first 6 rounds, because defense-wise, he has been incredible.

28:42.620 --> 28:49.420
A 233 KDR on the defense in the tournament so far, that is the best of any player here in Salt Lake City, so watch out for Dan.

28:49.420 --> 28:52.520
He's likely to be the top rider for VP through these first six rounds.

28:54.660 --> 28:57.020
So keep all eyes on Dan and his utility.

28:57.360 --> 28:59.660
Pasha will roam.

28:59.660 --> 29:02.260
This is my first time casting another player on Skies as well.

29:02.260 --> 29:03.920
Jesse just does a side note here.

29:03.920 --> 29:08.060
I'm so used to casting Alex as he was known, the world champion

29:08.060 --> 29:11.700
who won with Elevate way back in the day and had a long tenured and storied

29:11.700 --> 29:14.800
career as a bit of a journeyman over in North America.

29:14.800 --> 29:17.560
We wish him well in his retirements to play in some T2 stuff.

29:17.560 --> 29:19.400
There's a new Skies in town.

29:19.400 --> 29:25.240
I'd like to be playing to enable his team in far away as Pasha's the first one involved in some action

29:25.240 --> 29:27.720
But scares away these G2 players then falls back himself

29:28.000 --> 29:31.560
And your master looking to capitalize off of that but is unable to find anything

29:31.560 --> 29:34.040
This is frankly a really cool defense from bird is pro

29:34.040 --> 29:38.240
They brought the castle which is not an operator often seen here on the bottom floor of bank

29:38.240 --> 29:44.140
And they've used it to kind of extend onto this mid floor given a bit more of an aggressive look over towards G2 not content

29:44.140 --> 29:45.960
Could just sit with your utility down in the bomb site

29:45.960 --> 29:50.960
They're gonna be looking for some early gun early gunfights hoping to stall out this clear a bit and there it is

29:50.960 --> 29:53.640
Dan the man of the hour finds the opening frag to doki

29:53.960 --> 29:59.000
Not exactly the start you want as day most Dan of course involved in this is always a good thing

29:59.000 --> 30:01.000
You highlighted those numbers just moments ago

30:01.480 --> 30:05.880
Now it's skies lined up with a nitro cell. He manages to get shaco. He took the body

30:05.880 --> 30:09.040
He took the man not the utility skies could have another as well

30:10.640 --> 30:15.920
This is a good defense from VP whether it's a castle slowing them down or a lacking utility g2

30:15.960 --> 30:17.960
has just bottomed out on this entry.

30:17.960 --> 30:20.960
Yeah, that Mute Jammer from Skye's means it's gonna be really hard to push him out.

30:20.960 --> 30:24.760
Benja can't see him on the snake, so it gets really awkward to clear this roam position.

30:24.760 --> 30:28.960
He is a bit caught, he doesn't have a good rotate back to site, and he's likely dead here to Benja,

30:28.960 --> 30:33.560
but NO! Loses the fight, Skye's so good with the SMG-11!

30:33.560 --> 30:40.160
Zero damage done to him, up till that point, Stompin' will find a little bit Skye's on a rampage.

30:40.160 --> 30:46.560
Allymouth shot down and it's stomping in a 1v5. This is not the start that G2 wanted whatsoever

30:47.400 --> 30:50.380
These are both very good attacking teams on this map

30:51.000 --> 30:56.360
The Defender win rate for VP not very good. You wouldn't know it after that one up a

30:57.080 --> 31:01.120
flawless start in a 4k from Skye's good lord

31:01.960 --> 31:04.440
Really good to see Skye's bouncing back Parker

31:04.440 --> 31:11.840
He was the MVP of the team back in their opening match versus Shopify Rebellion dropped 15 kills his first game in Salt Lake City

31:11.840 --> 31:17.900
But he hasn't had a really strong game since has gone negative or even every game since that first one versus SR

31:17.900 --> 31:21.280
So starts off 4-0 here roaming on bank and again

31:21.280 --> 31:24.540
I want to highlight that utility play the big problem with roaming in

31:24.900 --> 31:32.320
2026 is that you've got demos you've got doke of the you've got snake the attackers have so many tools to find your position and clear you out

31:32.320 --> 31:37.720
But because he's playing on the mute, he can set those jammers down. He can avoid a lot of that utility

31:37.720 --> 31:43.000
And so it meant that that snake in particular really was struggling to find that pick onto onto

31:44.160 --> 31:49.780
Skies I should say the vert play was excellent, but it was not quite good enough to come from G2

31:49.780 --> 31:51.800
So really strong start from BP. Yeah

31:51.800 --> 31:56.720
I mean all of it enabled by that castle as well G2 just trickling in one by one

31:56.720 --> 32:00.640
They broke the door they were looking for a 3 2 1 go onto that tellers portion of the map

32:00.640 --> 32:04.640
I think there's a little bit too behind there and it will be there undoing.

32:04.640 --> 32:12.640
A castle being brought again, so G2 will once again have to confront those bullet-proof

32:12.640 --> 32:13.640
barricades.

32:13.640 --> 32:16.640
We do say that because Glass is not shooting too many more, that was a long time ago.

32:16.640 --> 32:21.640
It required us to change up our language a little bit on that gadgetry, but still.

32:21.640 --> 32:27.640
Nook being brought by Doki, he had pretty lousy first round, picked off right away.

32:27.640 --> 32:29.640
This is a great Nook map.

32:29.640 --> 32:35.880
Yep. It was Alamow who was playing the softwriters so often in their last game against DZ here on this map,

32:35.880 --> 32:41.640
so a bit of a change up now. Alamow on the snake getting in very early, it's off-floor, finds a couple of bodies, but no heads, Parker.

32:42.040 --> 32:46.280
We've got another now over on the stairs, Dan leading things off again, and it's a mirror matchup.

32:46.280 --> 32:49.760
Dan versus Doki, it'll happen twice. Pasha guns down Alamow.

32:51.160 --> 32:58.080
The noob gambit that we were excited to see will end up doing nothing. 45 seconds into the round, and G2 have already fallen on their face.

32:58.080 --> 33:02.320
Yeah, yet to find a single kill in this matchpark, or uncharacteristic for G2,

33:02.320 --> 33:05.640
with their weakest start to a game so far, it felt like City Major,

33:05.640 --> 33:08.640
in a 3v5 now, a bit of the ability to work some picks back.

33:08.640 --> 33:12.520
They've got pop-floor control, that roam clear, it was very costly,

33:12.520 --> 33:14.560
but at least they take some space from it.

33:14.560 --> 33:16.880
Virtus.pro deciding they're happy to give up this control,

33:16.880 --> 33:18.640
despite the fact that Benji left here on the ram,

33:18.640 --> 33:21.920
and maybe a mistake, great shot from Benji to come through

33:21.920 --> 33:23.920
and get the first frag of the game for G2.

33:23.920 --> 33:26.640
Down goes Neko, but passive gadgetry,

33:26.640 --> 33:31.760
those Mute Jamers will still exist with how much Intel operators being are brought by G2.

33:31.760 --> 33:35.240
You have to imagine those Mute Jamers will come in very effective, especially at stopping

33:35.240 --> 33:36.680
those death marks from Shiko.

33:36.680 --> 33:39.440
He's still got two remaining in pocket.

33:39.440 --> 33:43.120
Soft destruction, hard destruction will round out the G2 operator lineup at the moment as

33:43.120 --> 33:45.240
we hit the halfway point in the round.

33:45.240 --> 33:48.800
Shiko is very close to being able to pull something off, but he loses the duel of the

33:48.800 --> 33:49.800
Pasha.

33:49.800 --> 33:51.480
What is going on with G2?

33:51.480 --> 33:55.680
Stopping trades it back, tied with Alimau for the best-rated player on the team.

33:55.680 --> 33:57.600
Ian Benjamin will need to do some serious work.

33:57.600 --> 33:58.440
The team will get another.

33:58.440 --> 34:01.600
It's a dead drop, shut down by Skye's.

34:01.600 --> 34:06.200
Neither of the two remaining players on VP have died.

34:06.200 --> 34:07.880
Stombin's got a minute to work through this, Jesse,

34:07.880 --> 34:09.240
but it's not looking good.

34:09.240 --> 34:11.680
Lots of time for the youngster, still 19 years old,

34:11.680 --> 34:12.880
looking to get this clutch here.

34:12.880 --> 34:15.640
It would be a critical round to win versus VP.

34:15.640 --> 34:16.800
He's a late round player.

34:16.800 --> 34:17.680
This is his role.

34:17.680 --> 34:21.320
This is why they have him existing so long in these rounds.

34:21.320 --> 34:24.160
The drone is good, but the shots need to be too.

34:24.160 --> 34:26.160
I mean that DMR does hit like a truck.

34:26.920 --> 34:27.920
Playing keep away.

34:28.540 --> 34:31.100
Anti-work forced on as he destroys the cubicles.

34:31.900 --> 34:33.560
Freeing himself from the chains of the corporal.

34:33.560 --> 34:35.060
I'm sorry, I was just, I was just...

34:35.060 --> 34:36.560
This guy's been a final kill.

34:37.160 --> 34:40.060
G2 unable to muster anything on those first two rounds.

34:40.060 --> 34:42.160
VP off to a screaming hot start.

34:42.460 --> 34:44.860
Yeah, a bit frustrating coming through from G2 because again,

34:44.860 --> 34:47.860
this is a map that Virtus.pro have not shown at all,

34:47.860 --> 34:50.060
but G2 have had a bit of history on.

34:50.060 --> 34:53.060
And you go back to that nook play from Doki that really started things off,

34:53.060 --> 35:02.360
creeping up those lobby stairs. On one hand, that's kind of an unexpected play. Nook doesn't see a lot of pick rate presence here at the 6th major coming through.

35:02.360 --> 35:08.560
We don't see a lot of that Nook, but it was played twice by Alamow on that very bomb site just two days ago.

35:08.560 --> 35:13.560
I mean, that is a strategy that G2 have shown in the past. So of course, VP were ready for it.

35:13.560 --> 35:17.560
They weren't just relying on visual aid to stop anyone walking up the spiral staircase.

35:17.560 --> 35:23.060
Ended up being some really early deaths from Doki and Al-Amao now in both rounds, but particularly that second round.

35:23.060 --> 35:26.660
And then you kind of get into this awkward space where you don't have the man count.

35:26.660 --> 35:28.160
You have good information.

35:28.160 --> 35:31.660
You saw it with the player just on the open area wall.

35:31.660 --> 35:37.660
There was a drone inside a printer that was staring at his position the whole time, but they still only go one for one on the trade.

35:37.660 --> 35:40.960
That has to be a clean frag when you have the intel advantage.

35:40.960 --> 35:45.260
Even when G2 are setting themselves up into good positions, they're not capitalizing on them.

35:45.260 --> 35:50.300
and this early talk time up for Ramalho I think makes me seem a little bit worried for this team.

35:50.860 --> 35:54.540
Oh, I didn't know you're a G2 fan. Uh-uh, listen, I want a good game between these

35:54.540 --> 35:58.140
teams Parker and the way G2 is playing at the moment. We're not going to get a good competitive

35:58.140 --> 36:03.740
game. Bank has the most rounds played here in Salt Lake City and it is overwhelmingly attacker

36:03.740 --> 36:10.060
favored. It is one of only two attacker favored maps at the moment. It is also very utility based,

36:10.060 --> 36:16.860
17 plants have gone down and yeah, 56% of all the rounds on bank won by the attackers that almost mirrors

36:17.140 --> 36:22.020
G2's win rate on this map over the last seven times that they've played it

36:22.980 --> 36:25.660
58 almost 59% for G2

36:25.660 --> 36:31.860
So obviously losing those two bomb sites really quite detrimental and what gives me a little bit more concern is that while we

36:31.860 --> 36:37.460
Haven't seen vertice pro play that much of this map their defender win rate is downright miserable

36:37.460 --> 36:44.500
39% defender win rate for VP on this map and you wouldn't know it looking at the score line

36:44.500 --> 36:46.180
Yeah, but again, like it's a new team

36:46.180 --> 36:48.540
They've made some roster moves since the last time they played it

36:48.540 --> 36:54.500
I think it really does speak to that new identity that verse pro wanted to bring into the 2026 season

36:54.500 --> 36:57.720
We're seeing that live now in this oh so important game versus G2

36:58.060 --> 37:02.020
It's only 2-0 in the tack time. Let's just be called. I don't want to ring the alarm bells yet

37:02.020 --> 37:06.620
It's also VP's pick so it's a long series don't panic yet stomping fans

37:06.620 --> 37:12.120
But certainly the start that VP were dreaming of now they go to the top floor and this is going to be a bit of an awkward spot

37:12.120 --> 37:13.960
Because Pasha has brought this bandit

37:13.960 --> 37:17.600
It's going to make the elevator wall very difficult to open up on the side of G2

37:17.600 --> 37:20.160
They've got stomping here and the dough could be to try to accomplish that goal

37:20.160 --> 37:25.520
But they'll need some nades or some other utility to find those bandit batteries before they can get the wall opened

37:26.160 --> 37:30.520
VP no roam down below nothing too aggro just happy to play behind their utility to start

37:30.520 --> 37:34.680
We've seen teams rock this on the top floor of banquet a kind gets banned out

37:34.680 --> 37:38.580
You have to bring the bandit the good news is the bandit has a terrific gun as well

37:38.800 --> 37:42.480
So in the hands of posha with all the noise he's been able to make finding a select kills

37:42.560 --> 37:47.320
You've got a good utility operator and a good fragging operator that wall that's now being dealt with that

37:47.320 --> 37:49.760
Oh my goodness manages to stay closed is

37:50.320 --> 37:57.060
affectionately referred to as canto spot named after the g2 player of canto when he used to play that double barricaded wall

37:57.280 --> 38:02.840
With with echo now g2 will have to confront a part of the map

38:04.680 --> 38:08.560
A long shot from Doki, he finds the body of Skye's first, first try of the game.

38:08.560 --> 38:13.080
That is a really important kill with 6-0 before that moment, but now things get awkward.

38:13.080 --> 38:18.680
Shrek wants to walk up these spiral stairs, the wall is closed, so this position will be very tough to clear out for the Frenchman.

38:20.080 --> 38:23.400
The Skylight drop, which has become far more common here on Bank.

38:23.400 --> 38:28.280
They've got another DMR in hands of Stompin looking for a mistake for Rorik to commit.

38:28.600 --> 38:32.000
So many players on the side of VP whose names we haven't said because they haven't really done anything.

38:32.000 --> 38:33.600
Jesse Rorik is definitely one of them.

38:33.600 --> 38:40.700
Pasha will eliminate Shaco and go for a drop. He might be able to get a nice flank off, paused for a moment as the Lion scan will go.

38:41.800 --> 38:45.200
He missed him. He sees one, he sees one, cuts him off a wire!

38:45.700 --> 38:48.800
Oh my goodness, target, Dummy's falling abound!

38:49.000 --> 38:53.400
Body's hitting the floor, Benjamaster now in a 1v4.

38:53.400 --> 38:57.500
Outside on repel, this round has not gone any better for G2,

38:57.500 --> 39:03.660
And it's Rorick to seal the deal, a perfect start and a perfect rotation for Virtus Pro!

39:03.660 --> 39:08.060
This has been clinical from VP Parker, just perfect U2 play.

39:08.060 --> 39:14.220
The fact that you stick the Bandit trick there from Pasha, absolutely incredible and honestly,

39:14.220 --> 39:19.260
really heartbreaking stuff for G2. I mean, they didn't think that that wall was going to be such a

39:19.260 --> 39:23.900
big problem. They only brought those EMPs. They had the Capitao Bolt, but none of it was enough.

39:23.900 --> 39:28.260
really bold play to stick the bandit trick and once that wall stays closed

39:28.260 --> 39:32.420
once the cancel wall is no longer an option option to get angles open it

39:32.420 --> 39:37.060
just becomes so difficult the crossfire was too strong the drop down as well with

39:37.060 --> 39:41.820
the Aruni punch I mean every plan that VP had there was perfectly crafted to

39:41.820 --> 39:45.940
counter what G2 wants to do on that push and after the tack time out you go

39:45.940 --> 39:49.820
down such devastating result you have to be better than that absolutely this one

39:49.820 --> 39:53.620
in particular I don't even know if he saw the player hanging on repel that was

39:53.620 --> 39:56.860
Yeah, who was that? Yeah, that was Alina. I don't know if you saw that one or not

39:56.860 --> 40:03.540
But I mean you got two players like spider-man Peter Parker himself hanging off a web in the middle of the lobby and none of them

40:03.900 --> 40:11.020
Looking for a potential flank. It was a shrewd and smart move from Furtis pro and they are absolutely dog walking g2

40:11.620 --> 40:14.700
Six kills from skies four from posh up four from Dan

40:14.700 --> 40:18.780
I mean it has really just been a master class from the fraggers on VP

40:18.780 --> 40:24.700
Neko, the hard support IGL still left off the kill feed, but that's exactly where he wants to be.

40:24.700 --> 40:29.860
We've talked about this with other IGLs. Parker, where sometimes we look at guys like Vitaking, guys like Canadian.

40:29.860 --> 40:34.620
If everything was going to plan, they should not be fragging, and that's exactly what's happened so far from Virtus Pro.

40:34.620 --> 40:37.860
Yeah, I mean, Neko is not seeing any real minutes at all.

40:37.860 --> 40:43.040
The only time we saw him was, I want to see him when he played Mute in round number two, if every search correctly,

40:43.040 --> 40:46.920
and then he was a bit more forward, but beyond that, this VP team doing very well.

40:46.920 --> 40:54.660
Obviously the kills will tell the whole story 15 to 4 in terms of the fragging department G2 not even putting up a fight as we

40:54.660 --> 40:56.460
Entered the fourth round

40:56.460 --> 41:00.020
Averaging just a little over one kill per round is not going to get the job done

41:00.020 --> 41:02.380
That's the type of thing that you might see at a team in playings

41:02.540 --> 41:06.440
Yeah, that's not the thing you expected of the top team coming out of EML and on one hand

41:06.440 --> 41:09.680
I like the mute band coming through from G2. It's gonna enable this roam clear

41:09.680 --> 41:14.840
That was the big problem opera that Skies was playing back in round number one when they got their flawless start to this game

41:14.840 --> 41:21.420
But on the other hand Parker VP don't have to roam anymore. They see the mute band. They say that's fine bring your snake bring your demos

41:21.420 --> 41:25.600
We're gonna go sit inside the bomb site a much more passive approach coming through from VP

41:26.060 --> 41:30.380
Opportunities maybe for guys like Skies to get aggressive at some points in this round

41:30.380 --> 41:32.980
But really they are not looking to take aggressive fights

41:32.980 --> 41:37.540
They're happy to shoot some drones hold their angles and fall back with all of their utility in sight

41:37.740 --> 41:43.300
Toxic babes to chunk of fire grenades everything they could possibly want to walk down this plant spot will be here

41:43.300 --> 41:50.000
It's going to kind of slow things down for G2, show them a different approach that they're not used to and force them to work with this utility.

41:50.000 --> 41:53.900
I'll mention it as well, without the Hibana they've been forced to bring three sets of can openers,

41:53.900 --> 41:56.700
which could be restricting the operators they want to bring for this attack.

41:56.700 --> 42:01.700
This reminds me of a very old bank. And when I say old bank, I mean Stompin fans weren't even born at this point in time.

42:01.700 --> 42:03.200
That's how old it was.

42:03.200 --> 42:03.700
Yeah.

42:03.700 --> 42:07.900
When there were only three hard breaches, Thermite, Hibana, and Maverick,

42:07.900 --> 42:11.600
and if you banned one of those hard breaches, you were doomed.

42:11.600 --> 42:16.720
You'd have to bring two at minimum that if one of them died early just like the olden days when it was just thermite and thatcher

42:16.960 --> 42:22.240
You are kind of screwed for this bottom floor execute. There's just so many reinforcements you have to deal with now

42:22.240 --> 42:26.560
We'll say G2 have brought good site utility. They've got the sends from stomping to lock off angles

42:26.560 --> 42:28.960
They've got the ying from Alamow to blind players, of course

42:28.960 --> 42:32.560
And even Shrek along this Grimm will have some bees to spot out player utilities

42:32.560 --> 42:37.600
They've got good tools to make this execute work, but so do Virtus Pro. This push is gonna be messy

42:37.600 --> 42:43.060
It's going to be chaotic and it's going to be really important that G2 find other angles to get frags in this push

42:43.060 --> 42:47.680
Because they likely won't be able to get that diffuse get down on the ground with all of these plant and our lumps

42:47.680 --> 42:53.760
Far and away the slowest round for both of these teams and honestly, that's credit to VP for playing more static defense here

42:54.120 --> 42:59.920
As Dan will quarterback this play from a position that we often see a pulse play in the solos will be there

42:59.920 --> 43:03.440
So Dan will be able to get give some information to his teammates

43:03.440 --> 43:07.440
Demos target going out, Snake walking in,

43:07.440 --> 43:11.440
Benja missing all of his shots, Skye's cut him down, now the Demos of Doki.

43:11.440 --> 43:15.440
Empty handed over in garage, looking to push over towards Balth, the cross is there as well.

43:15.440 --> 43:20.440
He gets Skye's, they were hoping for a response from VP, they almost get Doki.

43:20.440 --> 43:23.440
20 seconds left, Jesse, 8 players still on the board, make that 7,

43:23.440 --> 43:27.440
Magco tears through Doki, Alimow getting diffuser down.

43:27.440 --> 43:30.440
Dane will give that information, not before he kills Stompin in the process,

43:30.440 --> 43:32.440
and there goes the rest of G2.

43:32.440 --> 43:37.440
Good Lord, I wasn't aware we were going to a funeral so early this morning.

43:37.440 --> 43:40.440
Parker, it's been a rough to witness for G2 fans.

43:40.440 --> 43:42.440
I mean, everything they're trying to do is failing.

43:42.440 --> 43:45.440
I think they recognized the defense setup from BP very nicely there.

43:45.440 --> 43:47.440
They didn't just try to work a plant in through servers.

43:47.440 --> 43:49.440
That's good. That's not something that would have worked for them.

43:49.440 --> 43:51.440
They had a lot of different angles in that push.

43:51.440 --> 43:54.440
They had a player on gold hatch. They had a player dropping elevator hatch.

43:54.440 --> 43:55.440
They had a player on main stairs.

43:55.440 --> 43:59.440
Every angle you could want for that push, they had someone there.

43:59.440 --> 44:06.880
The problem is, if you just have individual players in those positions, once they lose their gunfights, there's no potential for a trade.

44:06.880 --> 44:14.540
And G2, they don't lose their gunfights very often. This is not a common problem, but today, they're getting outmanned, outgunned at all moments,

44:14.540 --> 44:17.880
and they're just not able to hit the shots that we're used to seeing from them.

44:17.880 --> 44:23.140
Almo eventually was in a plant position there, but it just didn't matter with all of his teammates falling around him.

44:23.140 --> 44:27.580
They couldn't want to fight to save their lives, and VP had been looking so good on those defenses.

44:27.580 --> 44:31.860
Reminder, this is Virtus.Pro's map, but they are defending first.

44:31.900 --> 44:36.860
Yes. Usually the assumption is that when it is your map, you will go to an early deficit.

44:36.860 --> 44:38.340
That is not the case here.

44:38.660 --> 44:40.900
And again, I hate to bring these numbers up.

44:41.860 --> 44:45.580
VP, downright bad on bank defense.

44:45.580 --> 44:50.620
Historically, a sub 40% ring rate that is well below the margins that we usually see.

44:50.980 --> 44:54.540
Typically, when we when we talk about sides, Jesse, it's a 44 to 56.

44:54.580 --> 44:55.860
An absolute most. Sure.

44:55.860 --> 45:02.740
So to see G2's stats on this map, very formidable on attack, almost a 60% attack or win rate,

45:02.740 --> 45:07.220
and almost a 40% defender win rate for VP, this is abnormal to say the least.

45:08.100 --> 45:12.020
You definitely got a question, G2's decision to start on the attack here, I just made sure that

45:12.020 --> 45:15.780
was correct, indeed it was. Here comes the push top square, Stalpin finds the opening frag here

45:15.780 --> 45:20.260
on the Blackbeard, the Blitz in as well, Alamo catching the retreat, no, not quite, it's Pasha

45:20.260 --> 45:25.700
instead who deals the damage and it's a 4-3 lead for G2. Very early push for G2 and it is working

45:25.700 --> 45:31.220
out in spades for the first time they have a numbers advantage posher will say no he's at seven kills

45:31.220 --> 45:38.260
sky's at seven kills g2 combining four seven kills themselves so you're going to be going up against

45:38.260 --> 45:44.420
some juggernauts and oh by the way dan is yet to die six and oh great on defense but he has not been

45:44.420 --> 45:48.900
the star of this show so far jesse no i mean there have been multiple stars here parker there's really

45:48.900 --> 45:53.860
been no bad performance for vp g2 maybe the best look they've had so far though this is a decent

45:53.860 --> 45:58.020
start for them. It's not an easy round. It's not free at this point, but they've got a 3v3 even

45:58.020 --> 46:02.500
man count spot and I like their tools. Stalpin on the Blackbeard, Shikoh on the Demos, and then

46:02.500 --> 46:07.060
Benja up top on this ram. It's going to make positions uncomfortable for Virtus Pro down to

46:07.060 --> 46:10.580
the bottom floor. Here's Skye's in the same position where he got his 4k and around 1,

46:10.580 --> 46:15.460
but with this ram up above, it is very scary to play here. A very ballsy play by him to assess

46:15.460 --> 46:21.060
the damage done by the ram. Benja Master was able to get a couple picks on this ram from that same

46:21.060 --> 46:25.020
spot when it was the open area bomb site he will stare down a very familiar part

46:25.020 --> 46:29.980
of this map as he's assumed the position Dan is waiting for the drop if they can

46:29.980 --> 46:34.100
catch him this would be a huge pick for g2 they'll use one of their deathmarks to

46:34.100 --> 46:38.760
isolate poshah maybe a flash as a drop can come in from small office the black

46:38.760 --> 46:43.060
beard will land it's all up to skies to clutch out he gets one no diffuse kit for

46:43.060 --> 46:47.020
g2 as they hold the lead and they hold the numbers advantage nitrous cell goes

46:47.020 --> 46:50.520
He lets him rip, he's downed him, now it's all up to him and Shiko.

46:50.520 --> 46:52.520
Shiko finally getting on the board.

46:52.520 --> 46:57.520
Skye's looking to break double digits, but he's got Shiko on his heels.

46:57.520 --> 46:59.520
Finally G2 win the round.

46:59.520 --> 47:03.020
That's a big motivator and Shiko needed to get in the game.

47:03.020 --> 47:05.520
Dropping a donut up until that round.

47:05.520 --> 47:09.520
Two kills for the Frenchman and G2 will avoid getting swept in this first half.

47:09.520 --> 47:15.520
Yeah, he was late to the party, Parker, but Shiko's arrival in this game could not have come at a more critical moment.

47:15.520 --> 47:21.520
stops that potential clutch coming through from Skye's and just working around his teammates really nicely in that 3v3

47:21.520 --> 47:25.080
It was a great push all together with of course that drop coming through from stop

47:25.080 --> 47:29.940
And he's the one player who can safely drop that stock hatch because he's got that big shield in front of him

47:30.460 --> 47:34.320
Unfortunate loss from Benja again skies has been so good today that nitro again

47:34.320 --> 47:38.340
It's just incredible play from Skye's but Shiko when he is required to

47:38.400 --> 47:43.480
Hits the shots and manages to win that 1v1 clutch really big stuff to get G2 on the board

47:43.480 --> 47:49.380
And honestly, it really does come down to how quickly they were able to roam or how quickly they were able to cut down on the

47:49.380 --> 47:52.680
Role. Yeah, right. We finally saw a good execute here. And

47:53.560 --> 47:59.380
Honestly, Jesse, a lot of these kills have been coming really, really early with the exception of the fourth round.

47:59.720 --> 48:03.760
Every first blood has been spilled before the halfway point of the round.

48:04.040 --> 48:10.960
Most of them within the first minute. So G2 bringing a Blackbeard as their main point, bringing an escort with it,

48:10.960 --> 48:16.100
Isolating these top four players and then pushing them back down into the bomb site

48:16.100 --> 48:24.240
You might not have come away with a player lead, but you gain so much map control and ultimately you didn't lose that much utility in the process

48:24.240 --> 48:26.240
That's what we like to see from G2

48:26.440 --> 48:32.920
And they've got one more attempt now on attack before they go to a side that statistically they're not as well practiced on

48:32.920 --> 48:34.200
Oh my goodness

48:34.200 --> 48:40.680
Benj almost gets a golden opportunity for two skies taking some damage and VP get away with their lives and heads still intact

48:40.960 --> 48:47.700
Both Hibana and Ace banned out. They can't try what they did last time with that Kanto wall, so that wall's gonna stay closed no matter which way you cut it.

48:47.700 --> 48:54.460
Now G2 will need a different approach. They brought Alamo here on the Thermite, so it looks like it's gonna be a top square plant coming through from G2.

48:54.460 --> 49:00.500
He repels in. Now it will begin to get this wall open. I'm always worried about the clash for this style of defense, Parker.

49:00.500 --> 49:08.200
Neko will be able to position himself over top square, running through the hallway now, and this is gonna make it really difficult for G2 to actually push in.

49:08.200 --> 49:14.640
They got the breach open, which is excellent, but making your way from their current positions into the bombsite through that breach is a whole another ballgame.

49:14.640 --> 49:19.600
Depending on the calls here from Niko, they could punish Alimao as Stompid and Rorik come to blows.

49:19.600 --> 49:25.180
A double stack up now as Shaco is in pursuit, Rorik playing off this angle, we've seen this time and time again.

49:25.180 --> 49:30.800
Out will go a razor-blue, nice shot from Stompid, he'll find a second through the wall, down goes Pasha.

49:30.800 --> 49:36.860
G2 once again, so formidable on this entry. This time though, Jesse, doing much better than the previous one.

49:36.860 --> 49:39.820
Almost an opportunity from Dan as the player jumps out the window.

49:39.820 --> 49:43.180
I believe it was Alamow trying to get that frag, but not quite gonna be able to secure it.

49:43.180 --> 49:47.080
Stomp, and this kid just looks magical. Sometimes he kills, he's able to secure it.

49:47.080 --> 49:50.740
Doki, who misses a couple of opportunities on disguise, playing inside of Long Desk.

49:50.740 --> 49:55.020
A two-man advantage should be good enough to execute, but they need to be sharp here for the last 75.

49:55.020 --> 50:02.660
Shago debilitated by that Razorbloom. Dan, a kill on to Doki, who's hanging on that cross outside of the bomb site.

50:02.660 --> 50:07.820
You'll need somebody to take up that position because it paralyzes the defenders often known as cut or cross or mailbox

50:07.900 --> 50:14.780
You're just gonna sit there on repel and hope that somebody rotates over in a way that they're not expecting and you punish them for it

50:14.780 --> 50:20.780
So G2 will have Ali now go into this position. He was over by square stairs final minute of this first half

50:20.780 --> 50:24.380
And it's G2 with the numbers of them Stomp is really looking for something here

50:24.380 --> 50:29.020
But it's Benj on spiral that opens things up at the last 45 Neko goes down. It's an answer from skies

50:29.020 --> 50:33.220
There goes Stalpin, Alimao with the defuse kit inside site, can he plant here?

50:33.220 --> 50:37.820
Skye's breaking double digits, sees Shaco over by stock trading and does not want to commit to this engagement.

50:37.820 --> 50:42.120
He gets torn asunder and now it's Dan to clutch out. He wasn't successful previously.

50:42.120 --> 50:49.120
Dan a great defensive player, but three monsters on G2. Plenty of time and the attackers have the bomb site.

50:49.120 --> 50:57.420
Alimao might be quiet on the offense, but he's getting that defuse kit down and it will now cause much greater heartache for this VP team.

50:57.420 --> 51:03.420
Dan isolated, you can see G2 has lined up looking for him, licking their chops at this final kill.

51:03.420 --> 51:10.420
It'll be Ali now to do that. He'll go not kill-less this first half. Carl getting the exit frag in round number six.

51:10.420 --> 51:18.420
G2 ultimately salvaging that first half. They desperately needed those two rounds. They get him, and now a mental reset for the second half.

51:18.420 --> 51:28.420
I'm gonna talk to some things about collected attacks, okay?

51:28.420 --> 51:32.420
I think like for the attack on Panera guys, like, I think like we can do it again, the

51:32.420 --> 51:35.820
same, I just pick like your kind of user is managed like the Winters and like they're

51:35.820 --> 51:39.420
gonna probably pick you up this round, so like if like you go far over time, you're

51:39.420 --> 51:43.220
gonna attack two times, I think they're gonna go open area and I'm gonna put basement,

51:43.220 --> 51:47.140
I think they go open area like you can do the Winters, they shoot the attack again,

51:47.140 --> 51:49.140
I think you guys should go in the windows,

51:49.140 --> 51:51.140
because the guy in the kitchen

51:51.140 --> 51:53.140
can also try to play the C4,

51:53.140 --> 51:55.140
so like you play on him,

51:55.140 --> 51:57.140
and for basement guys,

51:57.140 --> 51:59.140
I think we actually could plant

51:59.140 --> 52:01.140
at the same time we were hitting the back,

52:01.140 --> 52:03.140
you just didn't have to plant.

52:03.140 --> 52:05.140
So like let's focus on these details,

52:05.140 --> 52:07.140
like these many things

52:07.140 --> 52:09.140
that make us lose the round,

52:09.140 --> 52:11.140
like also open area,

52:11.140 --> 52:13.140
we almost lose just because of the fuser,

52:13.140 --> 52:15.140
so let's duplicate properly who has the fuser

52:15.140 --> 52:18.260
who we're gonna plant there, you know, like who's gonna be alone in server, okay?

52:18.260 --> 52:20.180
So like make sure we have that tree code.

52:20.180 --> 52:22.100
I don't think this is gonna work again, bro.

52:22.100 --> 52:26.820
Like we rush because we're surprised that they have the goyos, like we just got them off guard, you know?

52:26.820 --> 52:28.500
They're gonna pop the goyos and think we're doing the same again.

52:28.500 --> 52:30.580
Like is better push not gonna work because we don't have the other goyos?

52:30.580 --> 52:32.660
Yeah, I know, I know. I'm just thinking what should we do, you know?

52:32.660 --> 52:33.380
The bend is so hard.

52:34.020 --> 52:38.420
Like we could like do some like horizontal push, I think.

52:38.420 --> 52:39.460
They have so much to think about.

52:39.460 --> 52:40.740
Bro, Ramile, you can think about it.

52:40.740 --> 52:42.100
They're gonna tell you before they get there.

52:42.100 --> 52:43.060
After we get there, okay?

52:43.060 --> 52:43.620
Yeah, okay.

52:43.620 --> 52:45.620
For the defences

52:47.180 --> 52:52.060
You want me to play the turbo to start and then do the take a tube thing or should I just do a sneak we're gonna say fast

52:52.060 --> 52:57.580
It's on that's him. Let's go. Yes. If they go for service. There's just play touch and

53:01.500 --> 53:04.580
Listen, please guys, I'm I'm I'm a bit swear. I know you just

53:05.460 --> 53:09.900
And plus one deep. That's it. The server guy is dead. If I have that shot, that's it. Let's go guys

53:09.900 --> 53:12.860
Just enjoy this game. Let's finish this shit so easy

53:13.620 --> 53:19.960
Let's go.

53:19.960 --> 53:23.700
Different vibes across the two teams, a little bit there, Parker.

53:23.700 --> 53:27.640
Calmness from dark confidence exuding from the VP side of things.

53:27.640 --> 53:31.240
And again, you can tell with a little bit of that information advantage, not showing

53:31.240 --> 53:34.480
this map, they've caught them off guard so far in this game.

53:34.480 --> 53:38.560
It's a loud VP get a 4-2 lead, and they feel good about being able to close out these next

53:38.560 --> 53:40.560
three rounds on the attack.

53:40.560 --> 53:44.360
I mean, uh, if only it were that simple, right?

53:44.360 --> 53:46.560
Okay, we're gonna flash the elevator and then we're gonna kill him.

53:46.560 --> 53:47.560
Wow.

53:47.560 --> 53:50.240
You should tell my teammates that, right?

53:50.240 --> 53:51.400
I wish it was that simple.

53:51.400 --> 53:56.480
No, I mean, nothing has really been simple about this matchup for G2 in particular, Jesse.

53:56.480 --> 54:02.000
It was a hard fought end of this series where they were finally able to pick up some much

54:02.000 --> 54:03.520
needed kills.

54:03.520 --> 54:09.440
They eclipsed their kill total in just round five, then they had in the first three rounds

54:09.440 --> 54:15.200
G2 averaging just under two Ks around at the halfway point of that first half.

54:15.200 --> 54:16.960
Maybe they just, maybe they're not early risers.

54:16.960 --> 54:20.280
There have been a couple teams that have very openly said we don't like playing the morning games.

54:20.280 --> 54:23.680
For some gamers, if you're staying up late, you're grinding, you're not sleeping.

54:24.560 --> 54:30.000
Maybe you come online at one, two o'clock once that particularly non-sponsored energy drink hits,

54:30.000 --> 54:31.720
or just coffee, I guess.

54:31.720 --> 54:34.320
So G2 finally setting into their groove.

54:34.320 --> 54:36.760
The one thing I will be looking out for once again are these numbers.

54:36.760 --> 54:44.420
G2 are a pretty good defending team, not as good as they are on attack, but VP is a very good attacking team on this map.

54:44.420 --> 54:53.380
Yeah, of course G2, they played 6 rounds earlier in this tournament defending on Bank, they won 4, they lost 2, if they can do that once again, they'll be headed to overtime when their opponents pick.

54:53.380 --> 55:03.540
That is frankly a good result here in a best of 3. You don't need to win your opponent's map pick, but if you can, they put you in a really strong position, so that'll be the goal for G2.

55:03.540 --> 55:07.980
Band out the Monty which is going to limit the options for Neko coming through on Virtus.pro

55:07.980 --> 55:13.020
He's played just a single attacking round since the tournament began not on a shield

55:13.020 --> 55:15.980
No player has a higher shield pick rate here at the tournament

55:16.140 --> 55:20.620
94% of rounds on a shield one way or another so expect to see a lot of that coming through from Neko today

55:20.620 --> 55:22.260
Monty is the most played operator as well

55:22.260 --> 55:26.660
So I mean now you got to flex somewhere else you can go to a Blitz but you can go to a Blackbeard

55:26.660 --> 55:27.780
They're all going to play very differently

55:27.780 --> 55:33.140
And I know that the average viewer might not know how a Monty ablits a few shields even.

55:33.140 --> 55:37.540
And the Blackbeard do play, but Blackbeard is going to give you, ooh, that's a rough one.

55:37.540 --> 55:41.300
Blackbeard is going to give you a bit more fragging potential and can be a more bona fide

55:41.300 --> 55:44.540
aggressive entry than a Monty or even a Blitz.

55:44.540 --> 55:46.700
Monty, you're usually not going to get a lot of kills.

55:46.700 --> 55:48.260
You reference both the King and Canadian.

55:48.260 --> 55:50.020
They're great examples of it.

55:50.020 --> 55:52.940
Most of their attacking rounds, they're going to play that operator and they're not ever

55:52.940 --> 55:54.500
going to pull out their gun.

55:54.500 --> 55:59.300
So, with Neko, he's gonna be a little bit more active in the kill department, I have to imagine.

55:59.300 --> 56:03.400
Or at very minimum, he'll be set up to do so, should he find himself in this situation.

56:03.400 --> 56:08.200
Yeah, Neko is not the most passive shield player. You will absolutely see him ADSing when he needs to.

56:08.200 --> 56:12.600
As is pretty common here in the shield meta, we're currently in Shiko, an early engagement.

56:12.600 --> 56:17.200
He deals a little bit of damage on the posh of the other side of things, but the candela should force him back through the hatch.

56:17.200 --> 56:22.600
Indeed, it does. An easy retreat from Shiko. Never ran any real danger there as we hit 90 seconds.

56:22.600 --> 56:24.600
Shaco's in a very quiet day.

56:24.600 --> 56:26.720
One thing as well to keep note of here, Jesse,

56:26.720 --> 56:29.240
is that Shaco historically struggles

56:29.240 --> 56:31.920
the deeper into attorney he goes.

56:31.920 --> 56:33.620
He'll farm the first couple rounds

56:33.620 --> 56:35.220
and still be a good player,

56:35.220 --> 56:37.480
but we don't often see him taking over games

56:37.480 --> 56:38.460
against tougher opponents.

56:38.460 --> 56:41.060
He has absolutely not taken over this game.

56:41.060 --> 56:42.100
He's sitting at two kills.

56:42.100 --> 56:43.620
The only player on the team board right now

56:43.620 --> 56:45.000
is Allymount on a support role.

56:45.000 --> 56:48.140
So Shaco needs some time in the lab to incubate,

56:48.140 --> 56:50.040
I suppose, as we now hit the one minute mark

56:50.040 --> 56:52.040
and everybody is still alive.

56:52.040 --> 56:53.760
Harborsing hasn't gone to plan for VP.

56:53.760 --> 56:55.280
They didn't get the small office hatch open.

56:55.280 --> 56:57.400
Actually, they did just at the end there with the Habana charge.

56:57.400 --> 56:58.200
So nicely done.

56:58.200 --> 57:01.400
All hatches open, even if it took every little bit of utility.

57:01.400 --> 57:03.760
The Kaikos slowed things down, but it hasn't prevented

57:03.760 --> 57:04.800
the entry from Virtus.Pro.

57:04.800 --> 57:06.280
45 seconds though, Parker.

57:06.280 --> 57:08.800
I'm looking at two nitrous tiles still being held by G2.

57:08.800 --> 57:10.920
This push is going to get messy.

57:10.920 --> 57:13.880
Didn't you say that G2 attacked this site?

57:13.880 --> 57:14.680
And guess what?

57:14.680 --> 57:15.240
It got messy.

57:15.240 --> 57:15.880
It got messy.

57:15.880 --> 57:18.560
Jesse, doing his degree in mesology

57:18.560 --> 57:21.360
over at the University of Alberta.

57:21.360 --> 57:22.960
Everybody's still at 30 seconds now.

57:22.960 --> 57:23.480
There we go.

57:23.480 --> 57:26.040
Benjamaster giving the first opportunity for Dan.

57:26.040 --> 57:27.360
He might have another on the Shikoh,

57:27.360 --> 57:28.920
and he will do just that.

57:28.920 --> 57:30.280
Easy enough for Dan, right?

57:30.280 --> 57:32.720
Pasha, the only casualty, now is sneaking through garage.

57:32.720 --> 57:35.840
Skye is looking to get in under the line of sight of G2.

57:35.840 --> 57:38.360
Ali Malin, the board, traded out immediately.

57:38.360 --> 57:39.880
VP back to the advantage.

57:39.880 --> 57:43.360
Rorik almost taken down as it's a 2v1.

57:43.360 --> 57:45.320
Messi is an understatement here.

57:45.320 --> 57:47.160
They cast out the last two members.

57:47.160 --> 57:48.560
Rorik will head for the hills.

57:48.560 --> 57:52.240
A massive round from Stompin' to save it for G2,

57:52.240 --> 57:55.480
and the gap between these teams is now just one round.

57:55.480 --> 57:58.280
A really scary push coming out from Virtus.pro Parker.

57:58.280 --> 58:01.560
It started so strong with Dan dropping the elevator hatch.

58:01.560 --> 58:03.120
You saw Doki going for, not Dokes,

58:03.120 --> 58:05.740
Benji going for a bit of a look there in the early round.

58:05.740 --> 58:07.880
You could see that they were a little bit concerned

58:07.880 --> 58:08.720
about that.

58:08.720 --> 58:10.320
I don't think they realized how many players

58:10.320 --> 58:11.320
were gonna hit the back.

58:11.320 --> 58:13.880
It got VP off to a very early start,

58:13.880 --> 58:15.760
but the reaction coming through

58:15.760 --> 58:17.360
from those late round players,

58:17.360 --> 58:22.240
It was the roommates, the friends, the travel compadres here headed to Saltlight City.

58:22.240 --> 58:26.840
Doki and Stompin that really locked things down here in the 2vx.

58:26.840 --> 58:30.800
They were able to work together so nicely on those critical anchor operators.

58:30.800 --> 58:34.440
And despite playing initially over on that server side, when they came back over to trade

58:34.440 --> 58:38.440
their teammates, they worked together beautifully and they got G2 the first defense.

58:38.440 --> 58:41.600
And again, it really does come down to time management, doesn't it?

58:41.600 --> 58:44.000
Hard breaching failed so early in the round.

58:44.000 --> 58:49.240
bought g2 quite a bit of time and sometimes 10 15 seconds hell sometimes

58:49.240 --> 58:53.680
even five seconds can make a massive difference in this game the amount of

58:53.680 --> 58:57.000
times that we see a last-minute clutch with the diffuse kick down and

58:57.000 --> 59:00.720
somebody hops on the counter to save like nine eight seconds with just a

59:00.720 --> 59:05.440
second despair is quite incredible so if vp's not able to manage their time well

59:05.440 --> 59:08.920
and g2 is able to blunt their momentum when they get into the building g2 is

59:08.920 --> 59:12.520
gonna set themselves up quite nicely and vp in some sense kind of enabled that

59:12.520 --> 59:16.200
played by not banning the Kaid. It's the most commonly banned operator here on

59:16.200 --> 59:19.480
bank for the defense at the very least, and they leave it open favoring the Clash

59:19.480 --> 59:23.560
and the Mira ban instead. Clash is obviously a favorite operator of Stomp,

59:23.560 --> 59:27.080
and we know how good he is on that op, and we see Al-Mal playing the Mira from

59:27.080 --> 59:30.640
time to time on this map as well, but it's still surprising not to see that

59:30.640 --> 59:35.360
critical electricity operator not taken off the board from Virtus.Pro could be a

59:35.360 --> 59:38.840
target for them after we hit rounds 9, but that'll be a conversation for later

59:38.840 --> 59:42.760
in this game. For now, they've got to find ways around it. The claw being used on the

59:42.760 --> 59:46.800
Kanto wall once again, so the problems that G2 faced opening that wall will continue to

59:46.800 --> 59:51.000
persist for a few feet.

59:51.000 --> 59:55.680
A reminder as we now settle in to round number 8, G2 trailing Virtus Pro by just a single

59:55.680 --> 01:00:00.480
round, three in a row. Now by G2's, they look to close this gap that the B-Stream is running

01:00:00.480 --> 01:00:05.880
at this particular point in time, loce playing against Weibo Gaming, all elimination matches

01:00:05.880 --> 01:00:09.540
over on the B stream. If you are a hater, you go hate watch B

01:00:09.540 --> 01:00:11.820
Street. That's just how it works because you're going to see

01:00:11.820 --> 01:00:14.940
three teams go home here on the A stream. Every single match up

01:00:15.140 --> 01:00:18.100
will send one of these teams on to the main stage, which is

01:00:18.100 --> 01:00:20.940
currently being built just with an arms reach of our booth. We

01:00:20.940 --> 01:00:24.900
can see it take shape. Anticipating quite a crowd here

01:00:24.940 --> 01:00:28.460
on Friday to kick off the first day of the Salt Lake City

01:00:28.460 --> 01:00:32.940
Major and the first American major since Charlotte technically

01:00:32.940 --> 01:00:34.500
since Boston wasn't a major.

01:00:34.500 --> 01:00:35.500
Uh, yeah.

01:00:35.500 --> 01:00:36.500
Am I forgetting?

01:00:36.500 --> 01:00:37.500
Uh, I'm getting one.

01:00:37.500 --> 01:00:38.500
I believe?

01:00:38.500 --> 01:00:39.500
Atlanta?

01:00:39.500 --> 01:00:40.500
Atlanta.

01:00:40.500 --> 01:00:41.500
Atlanta.

01:00:41.500 --> 01:00:42.500
There you go.

01:00:42.500 --> 01:00:43.500
Technically not Atlanta.

01:00:43.500 --> 01:00:44.500
Take them to Loot and not the Deloot you're thinking of.

01:00:44.500 --> 01:00:45.500
Shaco lead off pick.

01:00:45.500 --> 01:00:46.500
He's starting to warm up.

01:00:46.500 --> 01:00:49.300
His third kill now at one point he was 0-4, 3-1.

01:00:49.300 --> 01:00:51.300
Since then, Dan of all people down.

01:00:51.300 --> 01:00:53.300
That's a hard breacher and that's one of the best players on VP.

01:00:53.300 --> 01:00:56.220
Yeah, I got some work done on the wall already, though, so they've got some tools to work

01:00:56.220 --> 01:00:57.220
with.

01:00:57.220 --> 01:00:58.220
These Keebas still providing a challenge.

01:00:58.220 --> 01:00:59.740
Pasha, rare miss from him.

01:00:59.740 --> 01:01:01.180
And now we're seeing the pressure onto Shaco.

01:01:01.180 --> 01:01:02.180
This Blitz staring him down.

01:01:02.180 --> 01:01:06.500
good enough distraction for a pick. Shaco picked off in a good crossfire, watching Neko, who's

01:01:06.500 --> 01:01:12.900
now under fire and self-gassed out by Alli now. Alli now also starting to warm up the jets.

01:01:13.780 --> 01:01:18.580
Skies and Pasha the last two standing for VP. 50 seconds to go and they're going to be walking

01:01:18.580 --> 01:01:22.100
into a hail of bullets. There's crossfires established by G2 all over the place and

01:01:22.100 --> 01:01:28.100
I'm straggled from Pasha. Toki will get them both and G2 ties the game. What a comeback for

01:01:28.100 --> 01:01:34.040
Straight now from G2 and I hope none of the fans turn the stream off after they saw them go down 4.0 Parker

01:01:34.040 --> 01:01:37.540
Because the comeback has been phenomenal not just answering on the attack

01:01:37.540 --> 01:01:43.120
But now back-to-back defense round wins and just being able to really isolate where VP want to enter from that time

01:01:43.120 --> 01:01:47.340
It was a very heavy push in from the square side. You saw that blitz finding some good support there

01:01:47.340 --> 01:01:53.820
I think they wanted an earlier pick on to Shaco. Shaco has been such a good Romer an early defense player here for G2

01:01:53.820 --> 01:01:57.340
He was playing quite passive though outside of stock with those Tiba Barriers

01:01:57.340 --> 01:02:02.500
He was playing the really long angle from on top of the long desk and sometimes that makes all the difference

01:02:02.500 --> 01:02:04.220
You know if he's playing a little bit more passive

01:02:04.220 --> 01:02:10.620
He slows down that push from VP and that's kind of back-to-back rounds now where the clock has applied more and more pressure to

01:02:10.620 --> 01:02:17.180
Virtus Pro this was a big criticism of their old roster that they were sometimes too slow in these critical moments that it took them too

01:02:17.180 --> 01:02:19.380
Long what try to execute onto their plan

01:02:19.380 --> 01:02:23.620
What I don't think that's been as true of the new lineup from Virtus Pro

01:02:23.620 --> 01:02:26.500
But today old habits are creeping back in yeah

01:02:26.500 --> 01:02:30.260
Yeah, unfortunately they just seem to be running against the wrong side of this map.

01:02:30.260 --> 01:02:32.200
We have flipped the script here.

01:02:32.200 --> 01:02:36.960
What we expected was G2 would run up the score, attacking, and then it would tighten up when

01:02:36.960 --> 01:02:38.200
they swapped sides.

01:02:38.200 --> 01:02:39.640
The opposite has happened.

01:02:39.640 --> 01:02:46.000
VP winning the first four rounds, G2 winning the next four rounds, not a back and forth

01:02:46.000 --> 01:02:48.080
series by any stretch of the imagination.

01:02:48.080 --> 01:02:50.860
G2 called their timeout after the second round.

01:02:50.860 --> 01:02:51.860
It did not pay off.

01:02:51.860 --> 01:02:56.820
win they would lose the next two rounds and finally regain some footing as that

01:02:56.820 --> 01:03:00.980
first half came to a close and G2 are playing with a lot more confidence now I

01:03:00.980 --> 01:03:04.580
will say those first two rounds they were wandering in I think they took VP a

01:03:04.580 --> 01:03:09.400
bit for granted now they realize hey these guys are pretty good we need to

01:03:09.400 --> 01:03:12.900
give them the respect they deserve they're playing tighter it's working

01:03:12.900 --> 01:03:16.900
out well the cantaloupe gets preached one more on with that perspective yeah

01:03:16.900 --> 01:03:20.580
that repel's always been a little bit awkward but it's fine I believe the wall

01:03:20.580 --> 01:03:23.940
has been opened up now so I'll have a bit of an angle to come through on the side of

01:03:23.940 --> 01:03:24.940
Virtus.Pro.

01:03:24.940 --> 01:03:30.500
Rorick down below trying to find these couple of players.

01:03:30.500 --> 01:03:32.540
The roam game is heavy from G2.

01:03:32.540 --> 01:03:36.180
Benjish, Shaco, Alamo all playing up above the bomb site leaving just two players to

01:03:36.180 --> 01:03:37.540
anchor down below.

01:03:37.540 --> 01:03:41.860
The logic bomb comes through but there is no movement on the side of G2 so Virtus.Pro

01:03:41.860 --> 01:03:42.860
just have to wait.

01:03:42.860 --> 01:03:44.380
They need to start forcing these entries.

01:03:44.380 --> 01:03:48.500
I think Neko will be the one to do it on the Blitz but still taking his time.

01:03:48.500 --> 01:03:49.500
It's back on the drone.

01:03:49.500 --> 01:03:51.820
He doesn't want to rush this roam clear, Parker.

01:03:51.820 --> 01:03:53.900
Neko being caught in multiple crossfires

01:03:53.900 --> 01:03:56.580
through both of these attacking rounds is a major issue.

01:03:56.580 --> 01:03:58.540
You very rightly pointed out

01:03:58.540 --> 01:04:00.900
that he's usually quite active in the kill department.

01:04:00.900 --> 01:04:03.220
Rorik, not Sol, but he picks off Shaco.

01:04:03.220 --> 01:04:05.020
There goes Neko, Jesse.

01:04:05.020 --> 01:04:07.380
He's not finding a lot of value on that shield.

01:04:07.380 --> 01:04:08.980
Ali Mal will pay for his crimes

01:04:08.980 --> 01:04:11.580
at the hands of Skies outside on Repel.

01:04:11.580 --> 01:04:13.540
And as we hit the halfway point around nine,

01:04:13.540 --> 01:04:15.180
VP has the numbers advantage

01:04:15.180 --> 01:04:18.420
and are looking to break this streak that G2 is on.

01:04:18.420 --> 01:04:22.300
Benja has not been drowned. He is set up for a free kill here if they don't spot him out.

01:04:22.300 --> 01:04:27.300
There is one player about to creep into his sight line, but if he's not watching for it, it could not go his way.

01:04:27.300 --> 01:04:29.660
Rorik technically is getting all these kills, by the way!

01:04:29.660 --> 01:04:33.660
Oh my goodness, down goes Skyster. Benja Master of the Dane now on the run.

01:04:33.660 --> 01:04:35.660
He'll pull out the CZ-75.

01:04:35.660 --> 01:04:38.860
And a date with Rorik who's heating up himself.

01:04:38.860 --> 01:04:40.860
There haven't been many aces here.

01:04:40.860 --> 01:04:44.260
Could we find one? No, Dan will take down Benja Master Rorik.

01:04:44.260 --> 01:04:46.060
Not credited with anything on that kill.

01:04:46.060 --> 01:04:53.660
leave Stompin in a 1v3 VP, looking like they're going to snap this streak of G2, four rounds

01:04:53.660 --> 01:04:59.100
in a row for the one-time, two-time world champions, take only one center, twice center

01:04:59.100 --> 01:05:03.700
of the G2 banner, down goes Pasha to Stompin, revolver out, and he's punished by Rorik with

01:05:03.700 --> 01:05:10.380
a 4k from one of the support-oriented players, VP, don't want G2 to lead, they can tie, but

01:05:10.380 --> 01:05:12.380
not lead as VP takes it back.

01:05:12.380 --> 01:05:17.140
big round from Roark, the 23 year old from Mordovia, Russia, and this is his first international

01:05:17.140 --> 01:05:20.960
event. So he kind of expects him to be a little bit slow starting, especially when you're

01:05:20.960 --> 01:05:25.640
up against big names like G2, but he had the gap that round Parker crept his way through

01:05:25.640 --> 01:05:30.580
the lobby up those main stairs and it wasn't being watched properly by the guys on G2.

01:05:30.580 --> 01:05:33.680
Whether they had some mutil there and they just didn't hear it, whether there was some

01:05:33.680 --> 01:05:37.400
information there that they didn't quite capitalize on or whether it was just a gap that he was

01:05:37.400 --> 01:05:40.880
actually able to spot and the defense just wasn't set up the way it was supposed to be

01:05:40.880 --> 01:05:45.280
on the side of G2. There was that opportunity. Here we can watch it. Rourke entered this

01:05:45.280 --> 01:05:50.000
2 and 5 and he will end it I believe 6 and 5 on the Kill Fee total. This one, the Kill

01:05:50.000 --> 01:05:54.080
Fee doesn't show it as his, but he does get that frag there on the skies as well.

01:05:54.080 --> 01:05:58.480
And then Benja again, really threatening. He could have gotten 2 from that position Parker,

01:05:58.480 --> 01:06:02.320
but he just wasn't fast enough with that first frag and then gets caught out a little bit at

01:06:02.320 --> 01:06:06.480
the end there. So really good stuff from Rourke. Stops the disaster play from G2,

01:06:06.480 --> 01:06:08.560
which could have spiraled this game out of control.

01:06:08.560 --> 01:06:12.720
That was me clapping because you did math on broadcast, which usually we are told not to do.

01:06:12.720 --> 01:06:16.240
I have a math degree Parker, I better be able to do simple stuff like that.

01:06:16.240 --> 01:06:19.280
Is that the stepping stone to get your mesology PhD?

01:06:19.280 --> 01:06:22.800
Yeah, that was required for the mesology. Yeah, there's a lot of math involved in it,

01:06:22.800 --> 01:06:26.640
surprisingly. Of course, all the angles, all the components, the derivatives, the

01:06:26.640 --> 01:06:30.400
stats, graphs, percentages. Yeah, yeah, it's been complicated for sure.

01:06:30.400 --> 01:06:32.480
Quarterly numbers are in, you gotta add those in too.

01:06:32.480 --> 01:06:36.560
Always, you cannot forget the quarterlies. Geez, big mistake for some people.

01:06:36.560 --> 01:06:38.080
And one day you'll be an island donor.

01:06:38.880 --> 01:06:40.480
One day, with all that, with the ma-

01:06:40.480 --> 01:06:43.920
I don't know, not in a PhD. Maybe a Master's in MESOLOGY here.

01:06:43.920 --> 01:06:44.480
Working on it.

01:06:45.440 --> 01:06:47.680
Well, last operator ban's now locked in.

01:06:47.680 --> 01:06:49.840
Lots of confidence that G2 was exhibiting.

01:06:49.840 --> 01:06:52.480
And honestly, not a terrible round from them.

01:06:52.480 --> 01:06:53.440
All things considered.

01:06:53.440 --> 01:06:55.920
I mean, we're gonna compare it to some of those earlier rounds,

01:06:55.920 --> 01:06:57.520
which were really quite pitiful for G2.

01:07:00.000 --> 01:07:02.000
I was sitting and waiting out this VP assault now.

01:07:02.960 --> 01:07:05.280
Rounds have been significantly slower when VP on attack

01:07:05.280 --> 01:07:12.680
Once again, it goes back to your point. G2, only one round, where first blood came after the first 90 seconds.

01:07:12.680 --> 01:07:16.880
Here, every single one, except particularly the last one, is almost 90 seconds in.

01:07:16.880 --> 01:07:22.480
Everyone has been after the first 90 seconds, so much slower for VP, which we come to know,

01:07:22.480 --> 01:07:26.080
but if they're getting the job done and they're roam clearing effectively, they don't necessarily need to get kills.

01:07:26.080 --> 01:07:28.680
And G2 could also be playing a more sheltered style.

01:07:28.680 --> 01:07:31.480
Well, they definitely have been, but this round that won't be the case, Parker.

01:07:31.480 --> 01:07:35.240
bit more of an aggressive roam style coming out from G2, very different from round number 7

01:07:35.240 --> 01:07:39.480
with a hard anchor inside the site. Now there's some really heavy pressure inside of open area.

01:07:39.480 --> 01:07:43.480
You've got a little bit of C4s to play with, you've got a little bit of plant denial, but really

01:07:43.480 --> 01:07:49.080
they kind of have to get some pressure on the roam game. Hard breach was a bit of a problem for VP

01:07:49.080 --> 01:07:55.000
a couple rounds ago. It does not seem to be the issue here. Kaid still on the board, but not in

01:07:55.000 --> 01:08:00.120
the arsenal for G2. They will play a slowing, obscuring style of lineup. They've got the

01:08:00.120 --> 01:08:03.000
Tuber out of slow things down, Fender to disorient you.

01:08:03.000 --> 01:08:07.880
If Doki wants to go for a late flank, a backstab as it's now often referred to as by the community,

01:08:07.880 --> 01:08:12.120
he's on a good opportunity to do that if they don't want him to call the plant as we saw VP do.

01:08:12.120 --> 01:08:15.160
And right now Doki is disconnected from the overall execute.

01:08:15.160 --> 01:08:18.280
He's wasting time upstairs in open area and he manages to get away.

01:08:19.000 --> 01:08:23.720
So many times we see teams hold open area for the first 90 seconds, drop the moment and hits that.

01:08:23.720 --> 01:08:25.720
Doki got back to site at 125.

01:08:25.720 --> 01:08:29.720
Yeah, but usually we see teams do that when they've got a Chancho and it got lots of C4s.

01:08:29.720 --> 01:08:32.720
There is the smoke from Stompin, but he's being utilized here on the blue stairs,

01:08:32.720 --> 01:08:35.720
so this is going to be an earlier smoke play from Stompin as well.

01:08:35.720 --> 01:08:39.720
The plant denial is not that good from G2, so what's the game plan to win this round?

01:08:39.720 --> 01:08:42.720
The stall is great, but that's the last talk to babe just used by Zac.

01:08:42.720 --> 01:08:47.720
Now he's pinned down with the hatch open on top of him too, so it's only a matter of time until he gets cleaned up.

01:08:47.720 --> 01:08:48.720
Is it single Nitro cell?

01:08:48.720 --> 01:08:49.720
Yep.

01:08:49.720 --> 01:08:54.720
That's pretty much all you got to stop this plant in its tracks, and now Neko will menacingly see Stompin in this position.

01:08:54.720 --> 01:08:58.220
in this position wouldn't it be nice to have a gas canister at this point he's

01:08:58.220 --> 01:09:01.500
gonna get to sorry and it followed up on posh technically credited with the

01:09:01.500 --> 01:09:05.740
kill though Nako did so much work there Intel will be grabbed by Virtus Pro as

01:09:05.740 --> 01:09:10.540
we reach the final stretch of this 10th round there's doki now back in this

01:09:10.540 --> 01:09:15.940
familiar spot in gold calling maybe they've got the diffuse get tumbling

01:09:15.940 --> 01:09:19.140
down maybe they'll play the long-range angles and just hope for direct gun

01:09:19.140 --> 01:09:23.140
fights the razor bloats will buy some time bench out dueling damn there we go

01:09:23.140 --> 01:09:30.460
Long-range engagements with the DMRs that will ultimately work out he people have to get the job done without their statistical best player

01:09:30.540 --> 01:09:32.540
Now it's all up to Skye's as in the site

01:09:32.540 --> 01:09:38.020
There's posh it traded out Neko on the board to cheat you just as donkey and he slaughtered by Rorick

01:09:39.180 --> 01:09:41.820
VP wins the round and they moved to map point

01:09:42.500 --> 01:09:48.860
Textbooked siege coming out from Virtus Pro Parker it all goes according to plan again with how much time they still have on the clock for that

01:09:48.860 --> 01:09:52.860
Execute it was really simple for them. I got a little bit worried when Dan went down early

01:09:52.860 --> 01:09:57.740
He was a little bit distracted by that razor bloom that almost did a bit of damage coming through to Neko

01:09:57.740 --> 01:10:03.300
But you've got a shield planting with that shield on his back. You had the one nitro cell, but Rourke was on the Thatcher

01:10:03.300 --> 01:10:06.080
So even if that C4 came through it could have been EMP'd

01:10:06.080 --> 01:10:08.420
I believe that is what ended up happening midway through

01:10:08.620 --> 01:10:13.500
Benja also might have just gone down before he could toss that nitro and part of that had to come through from Pasha

01:10:13.620 --> 01:10:19.220
You saw how aggressive he was dropping into the middle of that bombsite while the plant was threatening to go down

01:10:19.220 --> 01:10:25.860
that really got that kill advantage in favor of Virtus Pro and so all of the pieces came together beautifully from VP

01:10:25.860 --> 01:10:28.940
And I'm just left wondering like where was the game plan for G2?

01:10:28.940 --> 01:10:34.340
Surely the entire round wasn't meant to just rely on that one nitro cell to win it for you

01:10:34.340 --> 01:10:39.660
It wasn't gonna be a strategy they were hoping for but there was no flanks coming through there was no tachanka being played

01:10:39.660 --> 01:10:42.220
There was no real commitment to the roam game either

01:10:42.220 --> 01:10:46.020
I thought maybe they just try to take earlier gunfights, but all of that wasn't present

01:10:46.020 --> 01:10:52.020
Well, now when you say that, I do agree that there was really no threat on the roam play,

01:10:52.020 --> 01:10:57.380
but if G2 structured a lot of that around getting an early pick, they thought VP would

01:10:57.380 --> 01:11:01.580
be quick, and they had Doki hiding inside of open area, maybe their idea was, we know

01:11:01.580 --> 01:11:05.260
these guys like to be a little quick with how they take open area, we were able to slow

01:11:05.260 --> 01:11:09.900
down their hard breach before, you had Benja and Doki both roaming, what if we get an

01:11:09.900 --> 01:11:13.220
opening pick or two, then we can just consolidate around the bombsite, and we don't need a Goya,

01:11:13.220 --> 01:11:17.500
We don't need it at Chonka, we don't need any of that stuff, but VP responded very well.

01:11:17.500 --> 01:11:20.240
They probably thought G2 did that last time.

01:11:20.240 --> 01:11:24.940
Let's play this slow, weight them out, force them to get back to the site with limited utility,

01:11:24.940 --> 01:11:27.740
and then we can just beat them with our gadgetry.

01:11:27.740 --> 01:11:30.480
That was the plan. VP did it masterfully.

01:11:30.980 --> 01:11:34.280
One way or another, G2 will have to be perfect these next two rounds.

01:11:34.280 --> 01:11:37.340
Parker, the twist drone is in deep, but it didn't find the electric claw,

01:11:37.340 --> 01:11:39.740
so this wallet from Janitor will stay closed.

01:11:39.740 --> 01:11:42.020
Remember, bombsite down below in open area.

01:11:42.020 --> 01:11:48.180
So, gonna be important to clear this roam game, but it's not the entire game here for Top Floor of Bank.

01:11:48.740 --> 01:11:51.080
Virtus.pro gonna slow things down once more.

01:11:51.080 --> 01:11:53.360
The Top Floor clear was very good last time, Parker.

01:11:53.360 --> 01:11:57.260
Despite Mistro and Benjamaster, they had a really good opportunity to get a couple of frags.

01:11:57.460 --> 01:12:02.060
Rorak was the MVP that time, creeping up the main stairs, but G2 will be ready for that.

01:12:02.060 --> 01:12:05.220
Goki is kind of near that position, so they shouldn't get away with it again.

01:12:05.220 --> 01:12:09.060
And they were able to punish Shaco from the spot relatively easily, Jesse.

01:12:09.060 --> 01:12:13.420
Shaco's playing a little bit safer now, not exposing himself to the door.

01:12:13.420 --> 01:12:18.060
Pasha has a very good idea of where he is, and a couple bullets being that will go away very quickly.

01:12:18.060 --> 01:12:21.560
Shaco surviving longer than we thought!

01:12:21.560 --> 01:12:26.260
Finally down by that printer window, and Neko will now appear.

01:12:26.260 --> 01:12:28.060
He might be able to secure this.

01:12:28.060 --> 01:12:33.060
Shaco creeping over towards the rest of G2, bleeding out, and will be retrieved by Ali Mal.

01:12:33.060 --> 01:12:36.760
So, a good attempt by Virtus.pro, and that honestly could have been a backbreaker for G2.

01:12:36.760 --> 01:12:41.360
Yeah, but if he's still got top 4 control, I don't mind this at all from VP, especially not with Dan.

01:12:41.360 --> 01:12:43.760
Just gambles again. Yeah, he gets those frags.

01:12:43.760 --> 01:12:45.160
Shaco caught off a little bit.

01:12:45.160 --> 01:12:49.760
4 and 9 now potentially will be his final stat line if his team can't clutch up this 4v5.

01:12:49.760 --> 01:12:52.160
Long angles being held by Rorick out on the rappel.

01:12:52.160 --> 01:12:54.460
Benjo, good answer. That clears up the ram.

01:12:54.460 --> 01:12:56.660
That's that vert pressure that will be taken off the board.

01:12:56.660 --> 01:13:01.360
A lot of the job likely already done by the ram gadgets, but even still watch out for this flank.

01:13:01.360 --> 01:13:04.960
They're aware of it though. Really nice peek by Neko on the blitz.

01:13:04.960 --> 01:13:06.680
sends Doki running for the hills.

01:13:06.680 --> 01:13:09.480
They picked up Shaco because they thought he would help from an offense standpoint.

01:13:09.480 --> 01:13:11.180
It really depends on what Alimau does. There you go.

01:13:11.180 --> 01:13:14.180
Shaco had just taken over Lois' rated player on G2.

01:13:14.180 --> 01:13:15.920
Alimau will take that one back.

01:13:15.920 --> 01:13:20.820
Benjo with two, and suddenly the round looks imminently more winnable for G2.

01:13:21.820 --> 01:13:23.920
They just got to wait out the next 30 seconds.

01:13:23.920 --> 01:13:26.920
Not a lot of time for them to wait out, but there is a shield still on the board.

01:13:26.920 --> 01:13:29.160
Neko will drop. No real crossfire there.

01:13:29.160 --> 01:13:31.360
Stomp and slaughtering him, finding his second kill.

01:13:31.360 --> 01:13:35.760
and now it's the man in the middle legend, Rorick, who's able to capitalize here before.

01:13:36.800 --> 01:13:41.920
He has his hands full, 20 seconds to go, and I think he understands what's going to happen.

01:13:41.920 --> 01:13:45.360
Timeout called by VP, Stompin will seal the deal.

01:13:45.360 --> 01:13:48.160
Three kills for the youngest player here at the tournament,

01:13:48.880 --> 01:13:51.440
and G2 will start their comeback.

01:13:51.440 --> 01:13:56.240
One more round here in regulation as the teams now get to talk to their coaches.

01:13:56.240 --> 01:13:59.280
Yeah, that's a clinical Zach Lam round if I've ever seen one Parker.

01:13:59.280 --> 01:14:04.540
It's really clean from Stomp in just inside the bomb site bailing his team out of a bad situation that push was looking

01:14:04.760 --> 01:14:10.760
Devastating from Virtus Pro everything G2 tried failed Shaco went for a couple of swings all of them got shut down

01:14:10.760 --> 01:14:16.420
Don't he went for a flank up main stairs that got spotted out everything aggressive. They tried in that moment failed

01:14:16.680 --> 01:14:19.840
Except for Stomp in Stomp and found those picks in the mid round

01:14:19.840 --> 01:14:23.800
He was so clean with the TCS G hit every head that was required of them

01:14:23.800 --> 01:14:30.200
11 and 8 after that round. He was, I believe, slightly negative, maybe even coming into that round.

01:14:30.200 --> 01:14:35.080
But of course, he's the one player on this team who has yet to go negative on any given map,

01:14:35.080 --> 01:14:40.680
even when they've been losing here at the 6th Major. So good to see Stomping continuing to be consistent.

01:14:40.680 --> 01:14:44.760
Worst game was 5-5. That's that line against DarkZero on this map.

01:14:44.760 --> 01:14:50.360
If you recall, he was 8-8 to start the round. Those 3 kills propel him now to the top of the leaderboard.

01:14:50.360 --> 01:14:54.720
4G2 in both EPS in KV and in total kills.

01:14:54.720 --> 01:14:57.320
So it's not in both, in all three technically.

01:14:57.320 --> 01:14:58.520
It has been the Stombin show.

01:14:58.520 --> 01:15:01.360
And as you pointed out, he's a very good late round player.

01:15:01.360 --> 01:15:03.200
We call them exit frags.

01:15:03.200 --> 01:15:06.040
Some regular sports fans will know it is garbage time

01:15:06.040 --> 01:15:08.400
when you're in the twilight moments of a round

01:15:08.400 --> 01:15:09.440
and you pick up a couple kills.

01:15:09.440 --> 01:15:10.760
Sometimes they matter.

01:15:10.760 --> 01:15:12.480
Sometimes they don't.

01:15:12.480 --> 01:15:14.560
If you're a guy like, you know, who

01:15:14.560 --> 01:15:16.440
was a Breeday in the Falcons match the other day,

01:15:16.440 --> 01:15:18.400
had something like over half of his kills

01:15:18.400 --> 01:15:21.240
were completely impactless when he was last alive.

01:15:21.240 --> 01:15:22.240
It does happen.

01:15:22.240 --> 01:15:25.120
And that is why you need to treat kills in KD

01:15:25.120 --> 01:15:28.080
with a bit more awareness.

01:15:28.080 --> 01:15:29.840
Because 11 kills doesn't necessarily

01:15:29.840 --> 01:15:30.920
mean you've been dominating rounds.

01:15:30.920 --> 01:15:33.040
11 kills might be, hey, I'm in a 1v5

01:15:33.040 --> 01:15:34.720
and I kill three people three times.

01:15:34.720 --> 01:15:35.800
That's nine kills.

01:15:35.800 --> 01:15:36.600
You still lose the round.

01:15:36.600 --> 01:15:37.160
Doesn't matter.

01:15:37.160 --> 01:15:37.400
Right.

01:15:37.400 --> 01:15:39.560
And that's not to say that the kills last round were impactful.

01:15:39.560 --> 01:15:39.920
They were so important.

01:15:39.920 --> 01:15:40.080
No, no, no.

01:15:40.080 --> 01:15:40.880
Very past-true.

01:15:40.880 --> 01:15:41.400
Of course.

01:15:41.400 --> 01:15:43.240
But yeah, sometimes that is the case.

01:15:43.240 --> 01:15:45.400
Coming into this matchup, Alamount, Stolphin actually

01:15:45.400 --> 01:15:47.440
had the exact same number of kills

01:15:47.440 --> 01:15:49.680
and the exact same number of deaths.

01:15:49.680 --> 01:15:51.680
This game, that's not been the case of course,

01:15:51.680 --> 01:15:53.240
but that doesn't mean that they're not both having

01:15:53.240 --> 01:15:55.080
a big impact on this matchup.

01:15:55.080 --> 01:15:57.240
Alamo is playing his role as an IGL,

01:15:57.240 --> 01:15:58.520
it's a bit more progressive player.

01:15:58.520 --> 01:16:01.160
Stompens is holding things down in the late round.

01:16:01.160 --> 01:16:03.280
Sometimes Stompens' worst games will come when G2

01:16:03.280 --> 01:16:04.880
is just dominating because Stompens

01:16:04.880 --> 01:16:06.880
is not as required in those moments.

01:16:06.880 --> 01:16:09.000
He is the guy who's gonna be last alive,

01:16:09.000 --> 01:16:11.400
the last line of defense, and if the front line of defense,

01:16:11.400 --> 01:16:13.680
if Doki and Shaco and Benja are all farming,

01:16:13.680 --> 01:16:15.600
then sometimes you don't need Stompens to pop off,

01:16:15.600 --> 01:16:17.320
but this game he's been required.

01:16:17.320 --> 01:16:23.320
Thank you for the clarification there, lastly I want is 100 million angry stalker fans and my DMs yelling things at me, so...

01:16:25.820 --> 01:16:29.320
They go back to the basement, Parker. This is a bit of an interesting choice by G2,

01:16:29.320 --> 01:16:33.320
deciding that even though it didn't work for them last time, they want to try it once more, and again,

01:16:33.320 --> 01:16:38.320
the game plan's kind of even been more aggressive. They've really been wanting to get into this roam game.

01:16:38.320 --> 01:16:43.320
They have to actually fight up here on the roam. If they give up this map control with 90 seconds still to go,

01:16:43.320 --> 01:16:46.160
They're only going to play with 1c4, that won't be enough.

01:16:46.160 --> 01:16:47.960
They have to get aggressive here in the early round.

01:16:47.960 --> 01:16:50.560
If they don't want VP, just go for another clean execute

01:16:50.560 --> 01:16:52.760
because the game plan is the same for Virtus.pro.

01:16:52.760 --> 01:16:54.160
They've got the shield, they've got the Thatcher,

01:16:54.160 --> 01:16:57.040
they've got the Capitao, they've got great tools to make an execute.

01:16:57.040 --> 01:17:00.200
You have to stop this push before it gets going,

01:17:00.200 --> 01:17:02.800
but so far they haven't been finding their marks.

01:17:02.800 --> 01:17:05.520
Yeah, G2 really running with a similar lineup,

01:17:05.520 --> 01:17:08.880
but it's VP only making the change on Pasha.

01:17:08.880 --> 01:17:11.280
All three attacks on this bomb site for VP.

01:17:11.280 --> 01:17:15.080
and Pasha has played a different operator from Ying over to Dukami now to Capitao.

01:17:15.080 --> 01:17:19.480
So Pasha really the flex here, but the other four locked in, that is vintage Verna's growth.

01:17:19.480 --> 01:17:22.280
Play the same operators every single time, win or lose,

01:17:22.280 --> 01:17:24.680
and your whole structure will revolve around that.

01:17:24.680 --> 01:17:27.480
Well the utility's been a little bit better, I'll say, from G2.

01:17:27.480 --> 01:17:30.580
Inside the site, this is going to be another 5v5 messy execute,

01:17:30.580 --> 01:17:34.080
but you've got Dreadmines from Shaco, you've got these storm traps coming through from Alamau.

01:17:34.080 --> 01:17:38.280
There are tools they can play around, but it's still going to be heavily favorited for VP.

01:17:38.280 --> 01:17:42.980
Maybe not heavily, but I would give them the edge with this Capitao, with this Sophia, with this Thatcher.

01:17:42.980 --> 01:17:47.160
The later that this goes, the more I like VP's chances, they clear Stomp it out of this position.

01:17:47.820 --> 01:17:54.220
Arguably, just about as successful as that Blue Hold was before. It was kind of the undoing for G2, their Achilles heel in this lineup.

01:17:54.220 --> 01:17:58.180
And now, Doki is trapped inside of Server, burning alive.

01:17:58.180 --> 01:18:03.180
They cook him into a position where he has to get out of there and has now trapped himself in the dirt tunnel.

01:18:03.180 --> 01:18:07.120
But they can just isolate him, Jesse. They don't even need to go from, let him languish in there.

01:18:07.120 --> 01:18:14.540
Down goes Vengeant, Naikou would join, Doki now in the ground, Virtus.Pro sinking their teeth into this G2 defense.

01:18:15.200 --> 01:18:22.140
Shiko and Alimao, the last two standing, usually having Shiko as one of the last two, is confidence inspiring.

01:18:22.480 --> 01:18:25.140
But Shiko's had a pretty rough map so far.

01:18:26.420 --> 01:18:32.200
They call upon their heroes when you need them most, and now Shiko will need to clutch out in a 1v4 VP, have him tracked!

01:18:32.360 --> 01:18:35.680
Dan gets the final kill, and Virtus.Pro win the map!

01:18:35.680 --> 01:18:42.680
One map away from being just the third team to qualify for main stage on Friday.

01:18:42.680 --> 01:18:45.680
You could look up a strap, look up perfect basement attacks on Bank,

01:18:45.680 --> 01:18:49.680
and they would just show you those couple of rounds from VP beautifully done.

01:18:49.680 --> 01:18:52.680
Will G2 win their map? We'll find out after this break.

01:19:35.680 --> 01:19:37.680
You

01:25:35.680 --> 01:25:52.820
Well, the old adage in sports is you're never in trouble until you lose at home.

01:25:52.820 --> 01:25:56.960
G2 somehow find themselves in trouble while not losing at home.

01:25:56.960 --> 01:26:00.800
Now G2 is going to go to their map pick and if they do lose at home, that's it.

01:26:00.800 --> 01:26:01.800
Virtus.

01:26:01.800 --> 01:26:02.800
Pro becomes our third team.

01:26:02.800 --> 01:26:04.800
Well, I guess that totally depends on what's going on over there.

01:26:04.800 --> 01:26:07.680
combination game stream. Oh, yeah, that's true. Never mind. So

01:26:07.680 --> 01:26:09.680
Virtus Pro will be, see, thanks. That's why he's here.

01:26:10.160 --> 01:26:14.120
Virtus Pro will be the third team to qualify if they take G2's

01:26:14.120 --> 01:26:17.440
map. G2 obviously will now need to do the reverse sweep and make

01:26:17.440 --> 01:26:22.520
it through Chalet and onward, or else G2 will play yet another

01:26:22.520 --> 01:26:25.720
best of three tomorrow, which will be both a joint elimination

01:26:25.760 --> 01:26:26.800
and qualification game.

01:26:26.880 --> 01:26:29.520
Indeed it will Parker and it's not going to be an easy task for

01:26:29.520 --> 01:26:32.320
Virtus Pro. Obviously map one was quite close between these two

01:26:32.320 --> 01:26:36.240
teams, but Shal-A is a map that's been rare to see from VP.

01:26:36.240 --> 01:26:39.920
This would have been the decider map in the EML finals

01:26:39.920 --> 01:26:42.760
when these two teams met, but it wasn't played

01:26:42.760 --> 01:26:44.720
because it was a 2-0 for G2.

01:26:44.720 --> 01:26:47.080
And because it wasn't played, Virtus.Pro have not played

01:26:47.080 --> 01:26:49.800
Shal-A once since forming this roster.

01:26:49.800 --> 01:26:52.520
We have no idea what they're going to look like on Shal-A.

01:26:52.520 --> 01:26:55.920
G2 played it just 24 hours ago and twisted minds,

01:26:55.920 --> 01:26:57.120
and they got a win.

01:26:57.120 --> 01:27:01.240
They did, and I will say, G2 fans, here is your copium.

01:27:01.240 --> 01:27:04.960
When G2 lost Twisted Mines map yesterday,

01:27:04.960 --> 01:27:07.120
Twisted Mines blew them out of the water.

01:27:07.120 --> 01:27:09.560
I believe it was a 7-2, if gallery serves correctly.

01:27:09.560 --> 01:27:13.320
So at least you pushed Virtus.Pro to the brink on their map.

01:27:13.320 --> 01:27:17.160
Now, granted, if you lose all of your games 5-7,

01:27:17.160 --> 01:27:18.940
you can be proud of your result,

01:27:18.940 --> 01:27:20.280
but you're still ultimately not winning.

01:27:20.280 --> 01:27:23.480
So the goal here for G2, dominate on Chalet,

01:27:23.480 --> 01:27:26.340
show that Bank was really just a stylistic difference

01:27:26.340 --> 01:27:28.100
on a map that your opponent knows better.

01:27:28.100 --> 01:27:29.720
That's presumably why they picked it,

01:27:29.720 --> 01:27:33.620
and then settle the score on-boarder because that is your only path forward.

01:27:33.620 --> 01:27:38.620
You lose Chalet, you go into tomorrow's matches with elimination and qualification on the line in Birders Pro.

01:27:38.620 --> 01:27:41.420
Ultimately, gets revenge for the EML finals.

01:27:41.420 --> 01:27:46.820
Azami and Mira were the two operators banned by G2 yesterday versus Twisted Minds.

01:27:46.820 --> 01:27:50.920
When they were on the attack, they will start much the same with Azami being removed.

01:27:50.920 --> 01:27:54.720
That is classic Chalet. It would be rare to see this map with her in it.

01:27:54.720 --> 01:27:57.620
But Mira not going to be removed like before.

01:27:57.620 --> 01:28:10.200
instead thorn the operator chosen to be deleted. That is a powerful up here. It's guys's most played defensive operator here at the Salt Lake City major. So a little bit of a target band, perhaps towards the Frenchman on

01:28:10.200 --> 01:28:23.120
Vertus Pro. On the other side, it is snake and grim to be removed. That snake has been played really well by Benjamaster in particular here at the major. And one of the things that when you think of chalet pops to mind is how often defenders want to take

01:28:23.120 --> 01:28:26.920
Engagements through windows if you are looking for somebody over at let's say bathroom

01:28:26.920 --> 01:28:33.580
Yep, which is where Naco is or if you look over towards big window or you look over towards balcony from potentially somebody playing

01:28:33.580 --> 01:28:36.580
The chimney position because they can also cover library

01:28:36.780 --> 01:28:40.740
You're gonna want to know where they're looking because if you want to vault in a window

01:28:40.740 --> 01:28:45.740
Which is usually the way to get into the top floor on chalet. You don't want somebody staring in your direction

01:28:45.740 --> 01:28:50.440
You are vulnerable you are exposed snake is amazing operator for not only finding Intel

01:28:50.440 --> 01:28:54.560
but where they are looking, he is a terrific solo up,

01:28:54.560 --> 01:28:56.760
but he's also really good at feeding Intel

01:28:56.760 --> 01:28:59.760
to the rest of the team, particularly aggressive shields.

01:28:59.760 --> 01:29:02.080
So taking that out of action on a map like Chalet,

01:29:02.080 --> 01:29:03.520
excellent decision by Virtus Pro,

01:29:03.520 --> 01:29:05.600
and of course, it handicaps one of the players

01:29:05.600 --> 01:29:07.160
on G2 in the process.

01:29:07.160 --> 01:29:09.880
Jesse, I believe they called that a win-win in the business.

01:29:09.880 --> 01:29:11.720
Yeah, you'll absolutely take that, of course,

01:29:11.720 --> 01:29:13.800
geared through the off-band phase.

01:29:13.800 --> 01:29:15.320
With Yuzami banned out too,

01:29:15.320 --> 01:29:16.600
you're gonna go to the next best thing,

01:29:16.600 --> 01:29:18.080
you're gonna bring the castle out here,

01:29:18.080 --> 01:29:19.440
that's what Pasha decided to pick

01:29:19.440 --> 01:29:22.800
for our first round on the top floor defense of Chalet.

01:29:22.800 --> 01:29:24.380
He'll be setting those up around site

01:29:24.380 --> 01:29:27.040
and then going for a bit of a roam away from his utility.

01:29:27.040 --> 01:29:29.920
Down here, currently on the bottom floor alongside Skies,

01:29:29.920 --> 01:29:31.720
could be looking to get somewhat aggressive

01:29:31.720 --> 01:29:32.760
here on this side of the map,

01:29:32.760 --> 01:29:35.600
especially if G2 want to enter through this side.

01:29:35.600 --> 01:29:37.600
Currently they've got players all around the place.

01:29:37.600 --> 01:29:39.560
Bench is close to site on that balcony.

01:29:39.560 --> 01:29:41.260
You've got Doki not too far either.

01:29:41.260 --> 01:29:44.640
This could be a fast move if G2 were feeling it.

01:29:44.640 --> 01:29:45.480
Yeah, there we go.

01:29:45.480 --> 01:29:47.200
There's the vault out.

01:29:47.200 --> 01:29:48.640
Good read on that one.

01:29:48.640 --> 01:29:50.760
down goes Doki,

01:29:50.760 --> 01:29:54.400
Lynx did an excellent job talking about this operator

01:29:54.400 --> 01:29:58.200
of Striker on Chalet, and why these recruits

01:29:58.200 --> 01:29:59.920
do get played so often.

01:29:59.920 --> 01:30:02.440
I recommend you go back and listen to the casting

01:30:02.440 --> 01:30:03.600
for the phase plan matchup,

01:30:03.600 --> 01:30:06.400
because they do love this operator KDS in particular,

01:30:06.400 --> 01:30:08.480
a very high value jack of all trades off,

01:30:08.480 --> 01:30:10.480
and in Doki's hands, he can do a lot of work with it.

01:30:10.480 --> 01:30:12.360
He will obviously be removed,

01:30:12.360 --> 01:30:14.440
and that's also the case that will need to be retrieved,

01:30:14.440 --> 01:30:15.280
Jesse.

01:30:15.280 --> 01:30:16.160
Yeah, so since that's a baffler,

01:30:16.160 --> 01:30:18.280
nobody's over there really at the moment to go pick it up,

01:30:18.280 --> 01:30:19.660
But at least it's outside the building.

01:30:19.660 --> 01:30:20.980
It should be recoverable.

01:30:20.980 --> 01:30:22.580
You just got to spend some time.

01:30:22.580 --> 01:30:24.020
Shai go kind of in that direction,

01:30:24.020 --> 01:30:25.340
but not going for it immediately.

01:30:25.340 --> 01:30:28.300
This has kind of been a thorn in their side for G2,

01:30:28.300 --> 01:30:31.020
because it was clear they wanted to maybe poke aggressively.

01:30:31.020 --> 01:30:33.500
But unfortunately, they had to rain things back

01:30:33.500 --> 01:30:35.340
and go over towards this side of the map instead.

01:30:35.340 --> 01:30:37.380
But Jesse Thorn's banned.

01:30:37.380 --> 01:30:37.780
Thank you.

01:30:37.780 --> 01:30:39.820
Yep, yeah, I could tell that one was coming.

01:30:39.820 --> 01:30:41.220
The moment that he, by the way, Chad,

01:30:41.220 --> 01:30:43.900
the moment that he said thorn in the side,

01:30:43.900 --> 01:30:46.420
he made a gesture, because he knew exactly what was coming.

01:30:46.420 --> 01:30:47.780
That's payback for the Maverick comment

01:30:47.780 --> 01:30:52.420
the other day when you actually looked up if they played Maverick or not when I use that term so yeah

01:30:53.060 --> 01:30:57.300
uh rora could take some serious damage over by piano but that was really all g2 could muster

01:30:57.300 --> 01:31:01.940
on this attack here of chalet they're still outside of the building they might struggle with that snake

01:31:01.940 --> 01:31:06.340
bank as we talked about they will have to rely an awful lot on that demos someone just ran over

01:31:06.340 --> 01:31:10.260
that a fuse kit but didn't pick it up he's leading it on the ground benjaminster slaughters dan but

01:31:10.260 --> 01:31:16.020
there's two to answer from vp shaco on the board far earlier than we saw on bank the two newest

01:31:16.020 --> 01:31:22.940
members of G2 will now work arm-in-arm to try to port two of the best players from the last map on VP and Pasha

01:31:23.260 --> 01:31:24.640
Well, he doesn't miss now

01:31:24.640 --> 01:31:30.540
It's up to Benj on a single point of HP Skye sends this one away and VP will start off on shell a with a victory

01:31:30.540 --> 01:31:35.220
Yeah, it's a beautiful round from birds pro park where they get aggressive at multiple different points throughout that round

01:31:35.220 --> 01:31:38.660
Of course, there's the runout which starts things off so cleanly for VP

01:31:38.660 --> 01:31:43.740
But even in the late round it's little swings from birds pro that are making those gunfights go their way

01:31:43.740 --> 01:31:47.460
They're not just sitting in their site letting G2 make the push that they want to go for instead

01:31:47.460 --> 01:31:54.520
It's aggression coming out particularly from Pasha and that's always been his role on this team since joining the squad years ago

01:31:54.520 --> 01:31:59.780
He's been the one aggressive member on the squad now that they've changed their identity a little bit

01:31:59.780 --> 01:32:02.220
You see more that aggression from the other players as well

01:32:02.220 --> 01:32:04.340
Skies likes to get aggressive of course from time to time

01:32:04.340 --> 01:32:09.220
We've seen how good he can be starting off maps just a few hours ago a few minutes ago even

01:32:09.220 --> 01:32:15.380
But it was really this aggressive play that I think halted G2 and caught them off a little bit where they didn't expect this file of play coming

01:32:15.380 --> 01:32:16.380
Up from VP

01:32:16.380 --> 01:32:21.700
Shelle is a map where you have to be aggressive where you have to get active on the defense if you sit still with all those

01:32:21.700 --> 01:32:26.020
Windows opened up with all the pressure the attackers can take you're not gonna find success with it

01:32:26.020 --> 01:32:27.780
It's one of the most attacker side of maps in the pool

01:32:27.780 --> 01:32:31.300
But VP they play really aggro and they shut that down before it gets started

01:32:31.580 --> 01:32:35.260
To your point one of the most attacker side of maps in the pool, but not here

01:32:35.260 --> 01:32:41.220
Oh clubhouse and bank at the highest attacker win rates so far everybody else defender right now things have flipped out

01:32:41.220 --> 01:32:42.300
I keep in mind

01:32:42.300 --> 01:32:48.420
Bank shall a have always been really favorable to the attackers and my eyesight always says shall a is really good for the attackers

01:32:48.420 --> 01:32:50.420
But Jesse something is

01:32:51.420 --> 01:32:56.480
You know that's like three or four maps. Well, I mean the most played map was bank at eight plays

01:32:56.480 --> 01:33:00.840
I'm just gonna start we're still we're still going through that. I mean, you know, so I mean it serves my purpose

01:33:00.840 --> 01:33:03.480
So I'm gonna use the data to mine.

01:33:03.480 --> 01:33:05.440
What do they say there's lies, damn lies and statistics?

01:33:05.440 --> 01:33:07.600
Well Parker, the purpose for G2 is gonna be a rush.

01:33:07.600 --> 01:33:09.520
We've got a blitz, we've got a thinker, we've got a lion.

01:33:09.520 --> 01:33:12.480
This is about to go really crazy and jumping begins.

01:33:12.480 --> 01:33:15.240
And the Fenrir will give some intel.

01:33:15.240 --> 01:33:17.560
So while I get away, Skye's blinded out.

01:33:17.560 --> 01:33:19.480
Next one in the line of sight is Pasha.

01:33:19.480 --> 01:33:21.120
Far back away.

01:33:21.120 --> 01:33:23.120
Alley Mountain not in a position to contest there.

01:33:23.120 --> 01:33:25.400
Does not want to gamble his life on an ADS.

01:33:25.400 --> 01:33:27.400
Lest he get killed by a better shot.

01:33:27.400 --> 01:33:29.560
And honestly, with the way Pasha's been shooting today,

01:33:29.560 --> 01:33:32.140
I would not want to gamble a one we won against him either now

01:33:32.140 --> 01:33:38.860
Maybe a bit of a reset as e1d's will go off a gas canister tossed out in response by VP to try and slow this down

01:33:38.860 --> 01:33:43.260
And there's still two minutes left in the round. Yeah, I'll now got in but he's kind of alone now on these stairs

01:33:43.500 --> 01:33:48.220
Unfortunately the think of behind him Doki wasn't able to follow him up and now Pasha holding his crossfire

01:33:48.220 --> 01:33:53.700
It's gonna make it really awkward for Doki to actually get in and support Alamo all by himself now on the shield

01:33:53.700 --> 01:33:56.980
There's nobody up there and piano for him to fight with but even still this is dangerous

01:33:56.980 --> 01:34:00.900
And then ego peek by Dan out duels, Benjamin's turn now the shield is gone

01:34:00.900 --> 01:34:05.700
Alley now lived a little bit longer than we thought Shaco off the board to these castle barricades

01:34:06.180 --> 01:34:10.340
They've come back to haunt this g2 team. They were tough to deal with on bank now

01:34:10.340 --> 01:34:17.740
They're proving to be quite an obstacle for g2 on shall a just reached the halfway point of the round and five players left

01:34:17.740 --> 01:34:23.500
Make that four don't do the LMG in hand. You don't see that every day and it's uh, what is it?

01:34:23.500 --> 01:34:29.100
Operation outbreak, now remaining is Lyon and Finca, the last two standing operands for G2.

01:34:29.100 --> 01:34:32.600
Yeah, of course, back to this 2VX situation. Stompin and Doki know this position.

01:34:32.600 --> 01:34:36.700
They were so good on bank basements just in the last map, playing in that 2VX clutch.

01:34:36.700 --> 01:34:39.900
They'll have to do it once again. They've got top floor control more or less,

01:34:39.900 --> 01:34:42.700
but they know about Neko's position inside of piano.

01:34:42.700 --> 01:34:46.900
The two defenders are split up, Parker, but they could go for a deadly pinch at any moment.

01:34:46.900 --> 01:34:50.400
No utility whatsoever other than a proximity alarm.

01:34:50.400 --> 01:34:54.880
I don't think that's really gonna play much of a factor here with the time being what it is

01:34:54.880 --> 01:34:58.560
I mean, who knows maybe if they are able to get one of those kills they can use it for some information

01:34:58.560 --> 01:35:02.900
But VP are a team that very much like violence. They might just go straight to blows

01:35:04.040 --> 01:35:06.060
Stop it in doki don't have any drones remaining

01:35:06.060 --> 01:35:11.480
They have absolutely no intel to go off of can't say the same for this VP squad as you can see the dead players

01:35:11.480 --> 01:35:14.840
Cycling through the cams to give information to their teammates

01:35:14.840 --> 01:35:19.560
Rourke and Neko now, just waiting out this G2 offense.

01:35:19.560 --> 01:35:24.840
Out goes the final Adreno surge, Doki walks in, it's his third, and he'll be in the showdown against Neko.

01:35:24.840 --> 01:35:30.840
Getting the Fuse Kid down, but Doki's got plenty of time, Doki's fully committed to this one, and he gets killed by Neko.

01:35:30.840 --> 01:35:33.340
Did you not hear the castle coming?

01:35:33.340 --> 01:35:37.340
VP start off just like they did on Bank 2-0.

01:35:37.340 --> 01:35:40.340
Pros don't fake Parker, but sometimes they maybe should.

01:35:40.340 --> 01:35:46.300
That 1v1 not going Doki's way. He wanted to stick that plant. Felt like he was in a good spot for it

01:35:46.300 --> 01:35:48.820
and certainly Neko had to move in order to stop that plant.

01:35:48.820 --> 01:35:54.320
But it's really nice there in the 1v2 to be able to clutch up for the side of VP Neko once again.

01:35:54.320 --> 01:36:01.120
The hard support IGL of this team. Everybody else considered a flex position, but Neko is the guy who needs to just sit on site.

01:36:01.460 --> 01:36:05.700
Sometimes maybe the the stomp end of VP is so impactful in the late rounds.

01:36:05.700 --> 01:36:09.220
really good round coming in here after Warwick goes down he's put in a

01:36:09.220 --> 01:36:13.020
difficult position but he isolates his kills he gets these frags and I want to

01:36:13.020 --> 01:36:17.060
credit VP as well in the early game too Parker because that rush was so scary but

01:36:17.060 --> 01:36:20.660
it was good play from guys like Pasha to be able to shut down that play only

01:36:20.660 --> 01:36:24.580
letting the Blitz through made the push a little awkward for G2 and it forced

01:36:24.580 --> 01:36:28.820
them to go for this kind of ridiculous 2v2 execute that didn't really favor them

01:36:28.820 --> 01:36:34.420
even in the long run. Now while Chalet might not at this event be Attacker

01:36:34.420 --> 01:36:38.100
favorite, it is still a very favorable map across a bunch of regions for kickoff, so

01:36:38.100 --> 01:36:41.860
obviously these can change up here, but why I don't think this will skew towards the attackers

01:36:41.860 --> 01:36:47.060
is ultimately the win rates for these two teams. Both of these teams seem to like this

01:36:47.060 --> 01:36:53.220
map and they both are far more dominant defending. 62% of the rounds, one on defense by Virtus

01:36:53.220 --> 01:36:58.940
Pro, or rather of the defending rounds for his Pro was 162 of them, G2 of 155. Both of

01:36:58.940 --> 01:37:03.900
their attacking win rates below 50%. I would say again on VP is different roster, so it's

01:37:03.900 --> 01:37:05.460
It's hard to type into those as well.

01:37:05.460 --> 01:37:08.140
I mean, that's only over the last six months, six to eight months.

01:37:08.140 --> 01:37:12.500
And of course, it's always going to be tough to do stats when there was so much upheaval in the comp scene.

01:37:12.500 --> 01:37:19.100
Yeah, both these teams making big roster moves, of course, over the offseason after the sixth invitational G2, a huge acquisition of...

01:37:19.100 --> 01:37:20.100
Benja.

01:37:20.100 --> 01:37:24.700
But that was a big one too, but I was going to say, Shiko, people forget about it.

01:37:24.700 --> 01:37:30.100
Tomato-Tamato, both great players that were acquired by G2 in the offseason, VP, of course, huge moves as well.

01:37:30.100 --> 01:37:32.740
Mako, Roark, and Skye's all coming onto this team.

01:37:32.740 --> 01:37:35.060
So lots of movements in the offseason.

01:37:35.060 --> 01:37:38.180
This is their first real test at an international level.

01:37:38.180 --> 01:37:39.620
That trick will not be fast enough

01:37:39.620 --> 01:37:41.260
so the wall gets opened up for G2.

01:37:41.260 --> 01:37:42.300
They did increase the speed

01:37:42.300 --> 01:37:43.780
at which the electrification happens.

01:37:43.780 --> 01:37:44.740
Good points, they did.

01:37:44.740 --> 01:37:46.420
But it was not quick enough

01:37:46.420 --> 01:37:48.540
and it looked like when it was thrown by Dan,

01:37:48.540 --> 01:37:50.220
he actually missed the first radius

01:37:50.220 --> 01:37:51.420
and had to pick it back up again

01:37:51.420 --> 01:37:52.780
and go for a second attempt.

01:37:52.780 --> 01:37:54.540
Had he committed to that first one and nailed it,

01:37:54.540 --> 01:37:56.740
I actually think that wall would have remained closed.

01:37:56.740 --> 01:37:58.900
Doki with the leadoff pick on DePasha.

01:37:58.900 --> 01:38:12.900
Doki with 4 kills. I don't know how he's amassed such a high kill total, so quietly, especially when he was the first death back in round number 1, but having the Scots can do well is always a key to success for G2, and he started off as well as he can.

01:38:12.900 --> 01:38:20.900
Now it's a little awkward. Gajin and Nitro's nice on the side of G2. They still don't have much control here on this map. Despite the man advantage, and that will get lost as well.

01:38:20.900 --> 01:38:24.340
Oh, Laura, great shot in a Benja for the head shot will make things even at four.

01:38:24.340 --> 01:38:29.300
And now these top floor players have to make a decision for VP at what point do you give this up, if at all?

01:38:30.180 --> 01:38:32.180
He's gonna worm through his leg.

01:38:33.100 --> 01:38:33.900
Sure.

01:38:33.900 --> 01:38:36.100
Mali Mal and Shagal getting very familiar.

01:38:37.460 --> 01:38:40.660
Algos pocket EMPs, a Thatcher EMP will go as well.

01:38:40.660 --> 01:38:43.940
This is all to slow down a potential nitro cell that could be thrown out.

01:38:43.940 --> 01:38:47.100
As you can see, there are none available for VP. Info is also gone.

01:38:47.100 --> 01:38:52.240
so any bulletproofs that might be up of the two that were placed by VP will not be able to give them any information.

01:38:52.240 --> 01:38:56.800
I fear that they used all this utility to get Shaco in, but the Diffuse Kit still has not gone down.

01:38:56.800 --> 01:39:01.140
Yeah, of course, the bombsite at one floor down below, they've got to get the wall open first, they want this control,

01:39:01.140 --> 01:39:04.940
they will find Dan here on the top floor, that's one of two roamers still existing up here.

01:39:04.940 --> 01:39:08.440
Leaf's sky's in an awkward position, now his teammate's gone down with us trade.

01:39:08.440 --> 01:39:09.880
What's he going to do?

01:39:09.880 --> 01:39:14.400
Calls Rorak up actually for a moment, but as the death mark comes through, he falls back to site as well.

01:39:14.400 --> 01:39:18.060
So, G2 desperate for information at this point in time.

01:39:18.060 --> 01:39:22.620
Neko far enough back that he will see these players coming with the TCSG in hand.

01:39:22.620 --> 01:39:24.320
He can do some big damage.

01:39:24.320 --> 01:39:26.320
Now we'll go to Flames to isolate these players.

01:39:26.320 --> 01:39:29.440
Some area denial to push them into the arms of G2.

01:39:29.440 --> 01:39:30.600
Doki takes down Neko.

01:39:30.600 --> 01:39:31.620
Skye's in trouble.

01:39:31.620 --> 01:39:33.080
Rorik the only one remaining.

01:39:33.080 --> 01:39:34.640
No, they're all gone.

01:39:34.640 --> 01:39:37.160
In the blink of an eye, G2 sweeps through.

01:39:37.160 --> 01:39:38.720
Doki looked like he picked up another kill.

01:39:38.720 --> 01:39:40.880
A huge round from him.

01:39:40.880 --> 01:39:44.480
And G2 are able to get on the board faster than they did on Bank.

01:39:44.480 --> 01:39:51.680
You know, Parker, I fell head over heels over myself to hype up the basement pushes from Burr's pro on our last map.

01:39:51.680 --> 01:39:52.680
Thank you.

01:39:52.680 --> 01:39:55.580
But I got to do it again here for G2 on Kitchen for Chalet.

01:39:55.580 --> 01:39:57.180
That was a really strong attack.

01:39:57.180 --> 01:39:59.680
They never bit off more than they could chew in that round.

01:39:59.680 --> 01:40:02.680
They got the office wall open and then they didn't commit to a full clear.

01:40:02.680 --> 01:40:03.380
Why?

01:40:03.380 --> 01:40:06.380
Because they had a Thermite down below, they had a Capitow down below.

01:40:06.380 --> 01:40:12.140
They were easily able to smoke that plant threatened the diffuser to go down and it really just forced those movements out of VP

01:40:12.140 --> 01:40:18.700
They knew exactly what their win con was throughout that rounds and it's just a textbook objective focus round coming through from g2

01:40:18.860 --> 01:40:22.100
Maybe it's not the flashes. Maybe it's not a massive stomp in 5k

01:40:22.100 --> 01:40:24.060
But hey, they don't ask how you get it done

01:40:24.060 --> 01:40:27.860
It just needs to get done and g2 will get their first round here on shall I

01:40:29.220 --> 01:40:32.100
It's a fun map to watch and one that I imagine will get quite chaotic

01:40:32.100 --> 01:40:38.600
As we go on VP typically a sluggish team. How will they fare on a much faster map?

01:40:38.860 --> 01:40:47.180
Like shall a the assumption being with this G2s being being G2s choice VP opting to go to defense gives them a leg up

01:40:47.180 --> 01:40:49.240
And I mean you lose the tertiary site

01:40:49.240 --> 01:40:52.040
That is the most common thing that we see in this game

01:40:52.040 --> 01:40:56.660
So if VP are able to win the same two bomb sites that they went on before

01:40:56.860 --> 01:41:01.940
Maybe even more because shall a does see all four bomb sites get played depending on the team and depending on the region

01:41:01.940 --> 01:41:04.620
so it would not be uncommon for us to see that.

01:41:04.620 --> 01:41:07.140
But if VP are able to hold that a 4-2 scoreline

01:41:07.140 --> 01:41:08.660
is pretty much standard.

01:41:08.660 --> 01:41:10.140
That's exactly what VP want.

01:41:10.140 --> 01:41:12.660
But then, you're going to need to be a little bit faster

01:41:12.660 --> 01:41:14.540
than this team sometimes can be.

01:41:14.540 --> 01:41:15.460
Yeah.

01:41:15.460 --> 01:41:17.900
Interesting, this is a clash band coming out from G2.

01:41:17.900 --> 01:41:19.540
It's not an operative that VP played at all

01:41:19.540 --> 01:41:21.020
who were first quarter of this game.

01:41:21.020 --> 01:41:23.260
But something we talked about in the Shopify rebellion

01:41:23.260 --> 01:41:24.860
versus FaZe Clan game of the day, Parker,

01:41:24.860 --> 01:41:26.740
is a lot of the time this third operator band

01:41:26.740 --> 01:41:29.020
is not so much a reaction to what the other team had been

01:41:29.020 --> 01:41:31.660
playing, but more so to enable a different strategy

01:41:31.660 --> 01:41:34.060
from your own team through these next three rounds.

01:41:34.060 --> 01:41:36.500
Because of course, after this, there's no more reaction damage.

01:41:36.500 --> 01:41:37.300
What?

01:41:37.300 --> 01:41:39.220
Oh, OK.

01:41:39.220 --> 01:41:41.420
Dan flips on a dime and dimes Benja.

01:41:41.420 --> 01:41:42.900
That's a brutal game below.

01:41:42.900 --> 01:41:45.420
That's his friend's game.

01:41:45.420 --> 01:41:46.300
OK.

01:41:46.300 --> 01:41:47.060
Benja gone.

01:41:47.060 --> 01:41:47.940
That is a rough one.

01:41:47.940 --> 01:41:49.100
He's had a bit of a slow start.

01:41:49.100 --> 01:41:51.220
AliMau will trade Pasha out, though,

01:41:51.220 --> 01:41:53.540
as the Monty menacingly inside a trophy.

01:41:53.540 --> 01:41:56.820
And what a trophy that is for AliMau to take care of Pasha.

01:41:56.820 --> 01:42:00.260
Pasha, Skies, and Dan carrying so much of the weight

01:42:00.260 --> 01:42:01.220
for VP on Bank.

01:42:01.220 --> 01:42:05.700
but Rorick probably had the most high impact kills outside of maybe Skye.

01:42:05.700 --> 01:42:08.020
So there's still some weapons for VP.

01:42:08.540 --> 01:42:10.900
G2 made their way into the building one minute off of the board.

01:42:10.900 --> 01:42:15.580
They are setting up on the main floor, but on the opposite side of where we'd expect.

01:42:15.580 --> 01:42:18.580
They are right below the bomb site now and taking a kitchen by force.

01:42:18.580 --> 01:42:21.300
Yeah, usually you'll see the strat with like a buck or something, Parker.

01:42:21.300 --> 01:42:23.420
But they've gotten bottom floor control and can't do much with it

01:42:23.420 --> 01:42:25.620
because of that. Neko's position can't be forced out.

01:42:25.780 --> 01:42:28.380
He gets that pick on Alamo finding a crossfire in the Melanthi.

01:42:28.380 --> 01:42:31.140
And this just got really awkward for G2 without their spearhead.

01:42:31.220 --> 01:42:35.360
Doki and Shaco side-by-side, Neko down from below.

01:42:35.360 --> 01:42:41.500
Doki still in his very favorable position, Shaco's given him the all-clear to assess the situation and aggress towards the bomb site.

01:42:41.500 --> 01:42:43.500
Diffuse kid has also been surrendered.

01:42:43.500 --> 01:42:47.580
That was the Valley now dying, so G2 will need to retrieve it from the Lion's Den.

01:42:47.580 --> 01:42:50.960
The thing is, though, Parker, all three of these players are pushing the same side.

01:42:50.960 --> 01:42:58.280
Everyone is going to have to finish through Solar, so VP, if they can just lock down bathroom and lock down the master door, they don't have to overreact.

01:42:58.280 --> 01:43:02.280
You're watching for a flank on G2, but there's unlikely to be one from Virtus.pro.

01:43:02.280 --> 01:43:04.280
Should I go down below? Yeah, you're absolutely right.

01:43:04.280 --> 01:43:09.280
They need to get him in the actual cut and thrust of this execute. Here he comes up those solar stairs.

01:43:10.280 --> 01:43:12.280
Diffuser, tantalizingly close.

01:43:12.280 --> 01:43:17.280
Have to imagine it'll be Stompin to retrieve it, as now there goes the Rotero drone.

01:43:18.280 --> 01:43:20.280
A scouting mission was just under a minute left in the room.

01:43:20.280 --> 01:43:22.280
Stompin's got over to big windows, so he's not going to be near that kid at all.

01:43:22.280 --> 01:43:26.280
Instead, it's a swing from Rorke. It's hard to punish. Nice trade by Skystow 2v2.

01:43:26.280 --> 01:43:31.600
And Skye's still alive here in the bathroom, flattened by Shiko, Stompin looking for the

01:43:31.600 --> 01:43:32.600
all clear.

01:43:32.600 --> 01:43:33.600
Dan, last one standing.

01:43:33.600 --> 01:43:38.120
We are seeing Stompin rotate on over.

01:43:38.120 --> 01:43:39.120
Dan will go for the run out.

01:43:39.120 --> 01:43:41.560
He suspects somebody's on big window but he's giving himself away and guess what?

01:43:41.560 --> 01:43:45.960
Shiko will have a line of sight over towards that part of the map that will coalesce towards

01:43:45.960 --> 01:43:47.800
the back of the site.

01:43:47.800 --> 01:43:52.240
Shiko versus Dan is a fight that we have seen time and time again and it never disappoints.

01:43:52.240 --> 01:43:55.000
Shiko will win it as is often the case.

01:43:55.000 --> 01:43:58.720
Dolbin was attempting to eat the fuse kit down, but no objective play needed from G2.

01:43:58.720 --> 01:44:01.440
They win it off of killing alone.

01:44:01.440 --> 01:44:03.640
A terrific round by G2 and they tie things up.

01:44:03.640 --> 01:44:05.840
Yeah, that's not an easy execute from G2.

01:44:05.840 --> 01:44:09.840
Even in the even man count situation, the positions were so much better for VP,

01:44:09.840 --> 01:44:11.280
but it's just little bits of utility.

01:44:11.280 --> 01:44:15.920
It's some pressure from down below and then a flashbang, which forces a swing out from VP

01:44:15.920 --> 01:44:18.520
that allows G2 to kind of start that trade game.

01:44:18.520 --> 01:44:21.440
And they're so good at working together on these trades, Parker.

01:44:21.440 --> 01:44:25.260
One of the best team when it comes to going one for one killing your opponents, man

01:44:25.260 --> 01:44:31.660
It was an unfortunately start from Benjana how he loses this it gets answered back with another freebie right under fashion

01:44:31.660 --> 01:44:35.960
And then that kill right there from Doki starts the ball game. We start seeing trade after trade

01:44:35.960 --> 01:44:41.920
It was really good movement from Stomp and initially rotating over towards that big window that prompted the jump out in the end

01:44:41.920 --> 01:44:42.620
There from Dan

01:44:42.620 --> 01:44:45.420
That's why he jumps out the window because he knew Stomp and was in that position

01:44:45.420 --> 01:44:50.300
But but the time Dan gets to that spot Stomp and it's already rotated back towards playing with Shaco

01:44:50.300 --> 01:44:54.940
the duo has already set themselves up in a plant position. It is perfectly done by G2.

01:44:54.940 --> 01:44:57.580
Everything had to go right to win that round and it all did.

01:44:57.580 --> 01:45:00.140
You also feel there was a bit of restlessness for Virtus Pro.

01:45:00.140 --> 01:45:04.540
They did kind of over commit and over peek and I think when you have a setup where you feel like

01:45:04.540 --> 01:45:10.140
you are losing grip on the site, whether it be because of drones, whether it be because of utility,

01:45:10.140 --> 01:45:15.180
and you need to peek because you just cannot sit patiently and get beaten,

01:45:15.980 --> 01:45:19.500
Virtus Pro decides to take advantage. Now with some of these players and the way that they've

01:45:19.500 --> 01:45:21.640
they've been feeling, I don't hate that.

01:45:21.640 --> 01:45:22.920
They have been winning their duels

01:45:22.920 --> 01:45:25.040
against G2 more often than not.

01:45:25.040 --> 01:45:26.160
But obviously on that round,

01:45:26.160 --> 01:45:28.440
you are confined to very small areas.

01:45:28.440 --> 01:45:30.280
Most of the walls around you,

01:45:30.280 --> 01:45:32.720
easy fodder for a gun to shoot through

01:45:32.720 --> 01:45:33.880
and get a bullet-pen kill.

01:45:33.880 --> 01:45:36.040
So VP have no choice but to peek

01:45:36.040 --> 01:45:37.520
and they lost all of those duels.

01:45:37.520 --> 01:45:39.320
And Jesse, sometimes it's as simple

01:45:39.320 --> 01:45:41.360
as you losing your 50-50 gunfight

01:45:41.360 --> 01:45:42.840
and that's the end.

01:45:42.840 --> 01:45:44.800
Remember, VP have played this map once before

01:45:44.800 --> 01:45:46.400
and kickoff, that was an 8-6 loss

01:45:46.400 --> 01:45:48.680
to shifters back during the regional stage.

01:45:48.680 --> 01:45:51.360
So, this has been an awkward map for them in the past.

01:45:51.360 --> 01:45:55.040
It's probably a big reason why G2 wanted to play the map up against Virtus.Pro.

01:45:55.040 --> 01:45:58.760
So, I apologize when I said it was all the old roster for this team.

01:45:58.760 --> 01:46:01.800
They have played it once under this new five-man stack.

01:46:02.800 --> 01:46:05.640
And now it'll kind of be up to Virtus.Pro to change the narrative a bit.

01:46:05.640 --> 01:46:07.800
This has been a map that they've struggled on in the past,

01:46:07.800 --> 01:46:10.600
and it kind of comes down to the stall game here in round number five.

01:46:10.840 --> 01:46:12.720
I love the two-brow being brought up by Neko.

01:46:12.720 --> 01:46:15.800
It will delay this office clear, but the monster might speed things up

01:46:15.800 --> 01:46:17.400
if he can walk his way in through the doorway.

01:46:17.400 --> 01:46:25.600
Yeah, Skies is there to support Neko in this position, their intended target is the Tuber Island, they let him get away because there's nobody escorting this Fenty of Alimau to really do damage.

01:46:25.600 --> 01:46:36.860
Doki still needed a few steps to get into position, they're worried about a re-aggress now as they lose their vision to the Fenrir gadget, but this is a fall-off from VP, they have completely conceded this top floor.

01:46:37.560 --> 01:46:44.360
Yeah, this has been nice space taken by G2, just the 90 second mark VP gave this up, so it's clearly according to plan for the squad.

01:46:44.360 --> 01:46:50.360
The site utility is going to be interesting as welcome through from G2 to Prada Finka, which is almost never seen outside of Rust strategy

01:46:50.360 --> 01:46:56.680
So I'm really curious to see how Doki wants to use his operator second time on this bombsite that Doki has employed this op

01:46:57.000 --> 01:47:01.960
Benja will take care of Dan. That's I guess some words from the previous round down goes stomp in the posh

01:47:01.960 --> 01:47:05.960
I don't know where the doka be wise and I don't know how much utility that Korean operator had remaining

01:47:05.960 --> 01:47:11.680
But she is oh so effective at finding the team and as you can see it no mute jammer is present on the side of VP

01:47:11.680 --> 01:47:14.880
So those phones would have been ringing that would have been great intel for g2 to have

01:47:15.040 --> 01:47:20.040
They've got full control of the top floor as it looked like naco was threatening them over towards library stairs

01:47:20.040 --> 01:47:23.840
But this is a much more entrenched VP defense to ride out the final moments of the round

01:47:23.840 --> 01:47:28.380
Yeah, 4v4 this is gonna get awkward for VP the walls close in a little bit without this pressure up above

01:47:28.380 --> 01:47:33.160
They've only really got posh on a roam here comes the jump in and the half-strap is soon to follow now from g2

01:47:33.160 --> 01:47:36.560
And Ali now is literally gonna hang all of his hopes on the Shaco

01:47:36.560 --> 01:47:41.580
Usually that's a pretty good bet as an air jab goes off to isolate the player down in the alcove down below

01:47:42.080 --> 01:47:46.920
Also towards the main door expecting a swing from the smoke Rorik takes a gamble. It does not pay off

01:47:47.000 --> 01:47:50.960
He ultimately loses a lot of his HP in the process, but it allows alley amount to take up space

01:47:51.200 --> 01:47:53.480
Doki now covering from above down goes Rorik

01:47:53.480 --> 01:47:55.480
It's a sweep on through the site with Skies is there

01:47:55.720 --> 01:48:00.840
Neko dies G2 with the advantage Skies coming back to the site gets one. That's all he can muster

01:48:01.200 --> 01:48:03.200
Pasha in a 1v3

01:48:03.200 --> 01:48:11.000
Goki has his line of sight. He gets gunned down. No 10 kills for the Scotsman as it's Pasha now against a Monty and Benjah

01:48:11.520 --> 01:48:16.600
Ali Mal will just sit and observe the work he did with the case. Benjah has coverage from above

01:48:17.680 --> 01:48:20.120
Will he take the fight upstairs? That seems to be the goal

01:48:20.120 --> 01:48:27.100
He cannot take the Monty 1v1 because Benjah will just be sitting and waiting but Pasha's a decision Jesse might just kill him

01:48:27.620 --> 01:48:29.900
Shield break makes this a lot easier of a fight

01:48:29.900 --> 01:48:34.700
But you know Allymal is very comfortable on this role just wasting time shaking his head

01:48:34.700 --> 01:48:42.020
No as Pasha tries as he might Benji doesn't even need to get into harm's way because guess what you're out of time on the side of

01:48:42.020 --> 01:48:42.900
EP

01:48:42.900 --> 01:48:46.580
Finally Benji gets the kill Pasha goes down and it's another round for G2

01:48:46.580 --> 01:48:50.900
They take the lead on Shallow really nice push coming through again from G2

01:48:50.900 --> 01:48:52.500
It's been a couple rounds in a row now

01:48:52.500 --> 01:48:58.260
We've been putting together some excellent executes Parker and as we were watching a lot of that pressure come through over towards the

01:48:58.260 --> 01:49:02.820
Blue Stairs over towards the Library Hatch. It was Doki who vaulted over the Mezzanine

01:49:02.820 --> 01:49:07.860
and ended up just walking in through Bar. Found some huge kills with that LMG on Finca.

01:49:07.860 --> 01:49:12.140
Again, not really a common operator we see outside of Rush Strategies, but he was using

01:49:12.140 --> 01:49:15.660
it to pick up some downed teammates. He was using it to enable them to go through that

01:49:15.660 --> 01:49:19.660
aggressive push, and he was hitting some shots, so I can't argue with the results. Doki,

01:49:19.660 --> 01:49:24.540
a huge round to come through there. Again, in a tweet, blamed yesterday's loss on poor

01:49:24.540 --> 01:49:29.260
decision-making, but I thought his decision to drop that balcony going through the site door was

01:49:29.260 --> 01:49:33.100
perfectly played and it was really what opened up the bomb site for G2 in their last round.

01:49:33.100 --> 01:49:37.100
Doki was the first casualty back in round number one, so since then he's amassed

01:49:37.100 --> 01:49:41.340
nine kills in four rounds, so I don't think decision-making has really been the problem

01:49:41.340 --> 01:49:47.500
for Doki here to your point. I mean, they're playing about as angry as all the people in

01:49:47.500 --> 01:49:52.140
Doki's responses to that tweet, which my god, put on a hazmat suit and wander into the comments

01:49:52.140 --> 01:49:58.700
section over there. A fun little fact about this matchup. This is G2's first lead of the series.

01:49:58.700 --> 01:50:05.740
They tied or trailed all of Bank. They have now finally been able to put VP under and VP doesn't

01:50:05.740 --> 01:50:10.380
like it. They immediately respond by calling their timeout to talk through this. G2 are just there,

01:50:10.380 --> 01:50:13.980
a tough team to deal with. They have so many tools at their disposal. They've managed to win these

01:50:13.980 --> 01:50:20.540
rounds with Stompin getting a zero kills. And again, Stompin is a late round player. He is dying

01:50:20.540 --> 01:50:24.260
early witch through five rounds he has three deaths suggesting he survives on

01:50:24.260 --> 01:50:27.860
the rounds that they've won you don't really need him all that much you need

01:50:27.860 --> 01:50:32.140
him in the rounds where you're losing of course but he was one of the among the

01:50:32.140 --> 01:50:37.140
first to die in those lost rounds so you don't really need stopping that's okay

01:50:37.140 --> 01:50:41.400
you will likely wake up on the second half G2 showing a lot of confidence VP

01:50:41.400 --> 01:50:46.180
shaken and again this should be the favorable sign for VP so if they come

01:50:46.180 --> 01:50:51.400
out on the long side of a 4-2, a G2 holds a head, even more than they are now, that

01:50:51.400 --> 01:50:55.400
spells trouble, and also makes Bordr look like an inevitability.

01:50:55.400 --> 01:50:59.120
Part of the reason why the Taksima was just called by Dark, the long-time coach of Fear

01:50:59.120 --> 01:51:04.320
X now moving over to Europe to try to coach in for VP, there's only one more round on

01:51:04.320 --> 01:51:09.420
this side, so all of the Taksima had to just be used for this final 6th round, the defense

01:51:09.420 --> 01:51:14.160
on Kitchen and Dining, he must know how important this round is for the team, feeling that a

01:51:14.160 --> 01:51:18.760
3-3 is necessary at this point, you'll get a free time-out after this to talk about the second half.

01:51:18.760 --> 01:51:22.560
So there's no reason to call this unless you're very concerned about this round in particular.

01:51:22.560 --> 01:51:25.160
And what have they brought with it? Well, they brought a ton of utility.

01:51:25.160 --> 01:51:29.160
The laser gates coming through from Dan, the lasers coming through from Pasha as well.

01:51:29.160 --> 01:51:31.560
It's mission impossible, I thought, or shall I?

01:51:31.560 --> 01:51:35.560
You see them rappelling down amidst the Detroit crowd, the big crown jewel.

01:51:35.560 --> 01:51:41.760
Doki was first-death on round number one, and will exit the first half of the exact same situation

01:51:41.760 --> 01:51:47.680
as he's blown sky-high by a nitro-cell Doki on Blackbeard is, uh, not something you see every

01:51:47.680 --> 01:51:52.160
single day, but I mean, hey, if it works, it works, and it might be part of this broader strategy

01:51:52.160 --> 01:51:56.720
as VP gets to workshop this round, so too did G2. They get to speak to their coach as well.

01:51:56.720 --> 01:52:00.800
Obviously, the game does not pay off, Shaco dies to the hands of Rorik, and VP's full-court press

01:52:00.800 --> 01:52:06.720
across this entire map so far working out. Stompin', just like Alleymow, on bank, will not exit the

01:52:06.720 --> 01:52:11.520
first half. Fragless, as he gets one pick on the window, G2's gonna need to amass a couple more,

01:52:11.520 --> 01:52:15.540
because it's VP with the lead, issuing a correction.

01:52:15.540 --> 01:52:18.180
Rorick, trapped on stairs, tries to fight his way to that spot,

01:52:18.180 --> 01:52:22.240
dies to Benja, and VP giving up some costly errors here,

01:52:22.240 --> 01:52:25.040
and now they've lost the numbers advantage entirely.

01:52:25.040 --> 01:52:27.080
Things are falling apart for VP, Parker.

01:52:27.080 --> 01:52:29.740
A couple of, frankly, needless swings in the midst of this round

01:52:29.740 --> 01:52:32.280
have given the advantage back over towards G2.

01:52:32.280 --> 01:52:34.820
Uncomfortable spots to be in now if you're Neko or Dan.

01:52:34.820 --> 01:52:38.660
They must be able to close this round out with over 60 seconds to go.

01:52:38.660 --> 01:52:41.160
No utility in terms of C4s or anything to deny

01:52:41.160 --> 01:52:46.400
So it's all going to be on the gun play and G2 they can take their time with this set up some crossfires

01:52:46.400 --> 01:52:51.760
Set up a gunfight that's favorable to you and just go for the exit. The one thing that will work in VP's favor is information

01:52:51.760 --> 01:52:53.320
They have a bulletproof camera inside a kitchen

01:52:53.320 --> 01:52:56.880
It'll be able to get a good look at that trophy portion of the map Dan guns down

01:52:56.880 --> 01:53:00.080
Alley now benja master to slip through the fingers of Naco as well

01:53:00.160 --> 01:53:04.760
So that could have been two quick kills for VP to send us to a three three

01:53:05.120 --> 01:53:09.040
Second half but that won't come to pass stop and finds his third Jesse

01:53:09.040 --> 01:53:14.640
He said that he's never gone negative in a matchup, and he's now 3-3 with plenty more time to go.

01:53:14.640 --> 01:53:22.240
Niko worried about the cross, Benjaminster, good coverage, and that's a huge round for G2 as they stretch their lead.

01:53:22.240 --> 01:53:28.640
Trouble in the water for this VP team as they are now battling uphill in the second half.

01:53:28.640 --> 01:53:37.640
There's nothing, no bad feelings, that goes audio, they got to kill.

01:53:37.640 --> 01:53:39.640
Can I have some audio guys?

01:53:39.640 --> 01:53:42.640
Let me hear you with the clip.

01:53:42.640 --> 01:53:46.640
Look, for Master, like you're gonna play the tournament below, okay?

01:53:46.640 --> 01:53:49.640
Like you remember, I'm gonna have the multiplayer, okay?

01:53:49.640 --> 01:53:52.640
So like they're gonna have the Blitz, Zach is gonna play the L for yourself, okay?

01:53:52.640 --> 01:53:55.640
Zach is gonna play the games, and you're gonna play the Legion, okay?

01:53:55.640 --> 01:53:58.040
Okay, Legion Fair here. Okay, like for your role.

01:53:58.040 --> 01:54:03.560
Uh, and like, uh, so like, they go from first solo, they need to clean the looking and then like, I want you all,

01:54:03.560 --> 01:54:07.880
all, you guys like, see the end there, okay? Because like, they have to green, you look like them.

01:54:07.880 --> 01:54:11.640
Like, if they let it, they take it, they load it, so it's so hard for us, okay? So like, I think...

01:54:11.640 --> 01:54:15.800
Feeling for that, okay? This is not important at all. Things I want to say important here.

01:54:15.800 --> 01:54:19.960
Like, I already have used some things with Runeco before. The Operator Bonoak have nothing different.

01:54:19.960 --> 01:54:24.280
It's Azam, and Mead, and Clash. Like, they use some Clash in screen for Runeco, so I think

01:54:24.280 --> 01:54:28.280
I think it's going to be a good one, at least like if they don't show in the first out, I think they're still going to show after that.

01:54:28.280 --> 01:54:35.280
Different thing, I put replay, that the food is set up. I explain why, when they play games hold, we have a gap to jump in the canine window.

01:54:35.280 --> 01:54:39.280
Just one thing, in the paper, shoot Pasha two times, but basically he's a Nikita and Skies, right?

01:54:39.280 --> 01:54:42.280
Pasha going to bait with the demos in the game's window.

01:54:42.280 --> 01:54:47.280
And everything I created for attacking this map, guys, is because they can ban all the shields, like we always know.

01:54:47.280 --> 01:54:53.280
And Neko knows how he's going to play, for example, no shield, to a game set up, because we're going to play two guys in basement.

01:54:53.280 --> 01:54:55.280
You always gonna play ace, ok?

01:54:55.280 --> 01:54:59.280
You do that default ace on base on garage, you open game hold and you fuck that guy.

01:54:59.280 --> 01:55:04.280
If you have a shield, default. If you don't have a shield, Nick gonna play doca ad and go blue and Nikita mud.

01:55:04.280 --> 01:55:08.280
If Nikita, Nick will have a shield, you can do that flanking trough like you like, ok?

01:55:08.280 --> 01:55:10.280
Like normally you like to do.

01:55:10.280 --> 01:55:12.280
Which is that guys? Don't hear this thing too much.

01:55:12.280 --> 01:55:14.280
Like, so like, I can default this work.

01:55:14.280 --> 01:55:15.280
On game's clear?

01:55:15.280 --> 01:55:17.280
Like, gonna be open, you know?

01:55:17.280 --> 01:55:21.280
So you are Azami, you are Hibana, it's kinda... ok, but you have a green, you know?

01:55:21.280 --> 01:55:24.560
Not only did he force them to stop me for a game's hold, but they don't play.

01:55:24.560 --> 01:55:28.000
They play on the stairs. They just get out there and Shaik will just put the fainting trap there.

01:55:28.000 --> 01:55:30.240
So it's fine. You can play green, Indy, you're...

01:55:31.760 --> 01:55:36.640
Great information being given by the two Brazilian coaches of the European teams in front of us,

01:55:36.640 --> 01:55:40.640
both Romalho and Dark. Very experienced, very prepped in this matchup.

01:55:40.640 --> 01:55:46.000
Romalho in particular, the longest current coach still in under one organization.

01:55:46.000 --> 01:55:49.000
and joined the scene back in August of 2023

01:55:49.000 --> 01:55:50.000
and has been with them,

01:55:50.000 --> 01:55:51.500
been with G2 I should say,

01:55:51.500 --> 01:55:54.000
for some really high highs and some low lows

01:55:54.000 --> 01:55:57.700
was the coach of FaZe Clan back when they won the major in Sweden,

01:55:57.700 --> 01:56:01.600
but has yet to replicate that level of success so far for G2.

01:56:01.600 --> 01:56:02.800
If they can win this game, right?

01:56:02.800 --> 01:56:06.500
Claw things back on Chalet, win cafe, make it to the main stage

01:56:06.500 --> 01:56:07.800
and go through the brackets.

01:56:07.800 --> 01:56:09.900
I think it'll be quite confident with this team

01:56:09.900 --> 01:56:12.200
and I think this looks like maybe their best chance yet.

01:56:12.200 --> 01:56:12.900
Yeah, absolutely.

01:56:12.900 --> 01:56:17.660
I think honestly these teams both have a very good shot of making it to main stage

01:56:17.660 --> 01:56:22.280
I mean obviously depends on what happens tomorrow, and I guess what happens in the other matches today and

01:56:22.560 --> 01:56:28.100
Just a reminder now as we get set up for the second half that there is a B stream running alongside

01:56:28.460 --> 01:56:34.980
hours ace and desert over there right now casting Loose versus Waybo all of the matchups here on this stream are for

01:56:35.620 --> 01:56:39.640
qualification purposes to make the main stage on Friday stage that is being assembled just

01:56:39.640 --> 01:56:44.520
Again, with an arms reach of where we are casting from, it takes shape and anticipation

01:56:44.520 --> 01:56:50.320
to welcome all of you to Salt Lake City on Friday for the live portion of this event.

01:56:50.320 --> 01:56:53.160
On the B-Stream, it's a much sadder affair.

01:56:53.160 --> 01:56:55.280
Either Los Oruebo will go home.

01:56:55.280 --> 01:57:00.680
There are two more elimination games over there, and of course, if you are a North American,

01:57:00.680 --> 01:57:07.680
Australian, or just generally an enjoyer of teams that hate each other's guts, Enterprise

01:57:07.680 --> 01:57:14.320
and Shopify rebellion will do battle in our very next contest at the conclusion of G2 versus VP.

01:57:14.320 --> 01:57:19.200
We got to get there first though, and we might still need border. If G2's first half has any

01:57:19.200 --> 01:57:24.400
indication border looking very likely at this point in time to settle this best of three.

01:57:24.400 --> 01:57:28.160
It's been a great game from Doki Sochar here on map number two. He's been struggling to hit

01:57:28.160 --> 01:57:32.160
double digits the last couple of maps. Didn't do it at all versus Twisted Minds in that three map

01:57:32.160 --> 01:57:37.200
series and hit just seven back on bank. So one away now here as we head into the second half of

01:57:37.200 --> 01:57:41.960
of Chalet, likely to hit that high watermark at some point over the next few minutes.

01:57:41.960 --> 01:57:46.160
This bomb set of course, all the way over towards top floor inside of Master.

01:57:46.160 --> 01:57:50.320
So a bit of a roam clear going on from VP to start us off, and the tools are very strong.

01:57:50.320 --> 01:57:53.920
You've got the Doku, you've got the Deimos, you've got all these different ways to find

01:57:53.920 --> 01:57:56.640
these operators, and the information is flowing for VP.

01:57:56.640 --> 01:58:02.120
Stomp it is the first one underwatch, I guess that's a payback for his 3K in the previous

01:58:02.120 --> 01:58:05.560
round to go from 0-3 to 3-3, Dan gunning down Shiko.

01:58:05.560 --> 01:58:08.840
Shiko, competing with Alinao right now, is the lowest rated player on G2.

01:58:08.840 --> 01:58:10.660
It's been a bad game for the Frenchman.

01:58:11.040 --> 01:58:13.660
Benjamin will join him as well, and now there's a lineup over on the stairs.

01:58:13.660 --> 01:58:17.240
Doki swamping Rorik, he had stomped it in tow.

01:58:17.240 --> 01:58:20.520
Doki breaking double digits, the only person in the lobby to do that.

01:58:20.520 --> 01:58:23.800
Well ahead of all the rest, sitting at six kills.

01:58:24.160 --> 01:58:26.000
That would be Shiko and Skyes.

01:58:26.160 --> 01:58:29.800
A good answer back from G2 to take down Rorik after they lost two players of their own.

01:58:30.120 --> 01:58:31.040
Still not enough though.

01:58:31.040 --> 01:58:32.360
I mean, you've got a favor of VP.

01:58:32.360 --> 01:58:37.720
90 seconds left on the clock with a one-man advantage. They've got good map control as well all of bottom floor in their control

01:58:37.720 --> 01:58:39.720
And of course this piano extension as well

01:58:40.160 --> 01:58:45.980
Just being contested right now G2 do exist in piano, but Virtus Pro are not too far off just inside of mezz

01:58:46.400 --> 01:58:50.920
Not a hundred percent sure on the youth so they're gonna take their time to drone face check a few angles if they have to

01:58:51.200 --> 01:58:57.240
You can see how eager G2 are to answer this man count back Parker Stumpen wants to make this a 3v3

01:58:57.240 --> 01:58:59.700
Absolutely, and I mean at this point you kind of have to, right?

01:58:59.700 --> 01:59:04.600
This map is so easy to attack on, you cannot sit still, you cannot be restless, they can

01:59:04.600 --> 01:59:06.920
kill you through the floors, they can kill you through the walls.

01:59:06.920 --> 01:59:08.920
We said the same about VP just a couple rounds ago.

01:59:08.920 --> 01:59:11.960
It might look like a bit of restlessness, but you have to take these engagements, especially

01:59:11.960 --> 01:59:14.520
when there's a shield on the board, and you're down in numbers.

01:59:14.520 --> 01:59:17.720
And Doki understands the mission, he didn't have much to gamble on, he does gamble, it

01:59:17.720 --> 01:59:19.560
ultimately does not pay off.

01:59:19.560 --> 01:59:24.960
AliMal and Stompin in a 2v4, this is grim for G2, but AliMal blows up Posh with a Nitro

01:59:24.960 --> 01:59:27.960
has a golden opportunity to do some damage to the Blitz as well.

01:59:27.960 --> 01:59:30.960
Everybody on VP have taken their lumps.

01:59:30.960 --> 01:59:33.960
This is perfect for the guns in the hands of Ali Malin Stompin.

01:59:33.960 --> 01:59:36.960
They need to work together effectively to fuse Kit going down.

01:59:36.960 --> 01:59:38.960
Neko protected for the moment.

01:59:38.960 --> 01:59:41.960
Skye's watching to ensure he stays alive.

01:59:41.960 --> 01:59:42.960
Ali Malin pursuit now.

01:59:42.960 --> 01:59:43.960
We'll look for a swing.

01:59:43.960 --> 01:59:45.960
He's got the Blitz doing more damage,

01:59:45.960 --> 01:59:46.960
but he can't capitalize.

01:59:46.960 --> 01:59:48.960
Stompin dies because of it.

01:59:48.960 --> 01:59:49.960
Ali Mal trapped in the corner,

01:59:49.960 --> 01:59:52.960
and they'll play him like the piano he said on VP.

01:59:52.960 --> 01:59:57.560
VP, one round back at G2, they take the first round of their attack.

01:59:57.560 --> 01:59:59.920
There is maybe no team on this planet.

01:59:59.920 --> 02:00:03.000
It was harder to work picks back against then-Virtus-Pro.

02:00:03.000 --> 02:00:04.960
When they get themselves into an advantage parker,

02:00:04.960 --> 02:00:07.680
they are so clinical at not giving anything up.

02:00:07.680 --> 02:00:09.920
You could see G2 hunting for those frags,

02:00:09.920 --> 02:00:12.000
whether it was Stalpin getting aggressive inside Piano,

02:00:12.000 --> 02:00:13.360
looking for a couple of those kills,

02:00:13.360 --> 02:00:15.680
whether it was Alamo jumping out the bathroom window,

02:00:15.680 --> 02:00:17.640
whether it was some aggression from Doki too.

02:00:17.640 --> 02:00:20.400
Everybody on G2 wanted to get aggressive.

02:00:20.400 --> 02:00:22.440
They wanted to answer back on the man counts.

02:00:22.440 --> 02:00:25.640
but VP gave them nothing, no aggressive positions,

02:00:25.640 --> 02:00:27.120
they were holding their flanks down below,

02:00:27.120 --> 02:00:29.480
they were just waiting for G2 to make a mistake

02:00:29.480 --> 02:00:31.960
and eventually they found it with that pick onto Doki.

02:00:31.960 --> 02:00:33.760
It opens the door for a plant to start

02:00:33.760 --> 02:00:35.720
being played in by Neko.

02:00:35.720 --> 02:00:38.040
And it gets Verz Pro back alive in this game.

02:00:38.040 --> 02:00:41.360
4-3 absolutely a place to work from if you're Verz Pro.

02:00:41.360 --> 02:00:42.280
And as we often say,

02:00:42.280 --> 02:00:44.680
Chalet can lean towards the attackers

02:00:44.680 --> 02:00:47.280
so G2 cannot let this spiral out of control.

02:00:48.280 --> 02:00:50.200
Go back and reference these numbers here on Chalet

02:00:50.200 --> 02:00:58.040
just so people need a bit of perspective both of these teams not very good at attacking on chalet statistically both much better as

02:00:58.800 --> 02:01:03.800
Defenders both of them having plus 50% win rates in the rounds that they want on defense

02:01:03.800 --> 02:01:05.800
But as you very correctly pointed out

02:01:05.960 --> 02:01:13.640
Virtus Pro half of those numbers are from a completely different roster right so while the org might have that number the team doesn't

02:01:13.800 --> 02:01:19.040
Necessarily and I mean when you add new players to the team and again almost every major team at this event

02:01:19.040 --> 02:01:29.040
made some kind of roster move. Unless you're basically phaser shopper by rebellion, there was some movement on your team, either from a coaching or active player stand-up.

02:01:29.040 --> 02:01:38.040
Those numbers don't tell the full story. And as you pointed out as well, we've only seen five chalets so far, nowhere near enough for us to save uncertainty.

02:01:38.040 --> 02:01:43.040
That's still not enough data for us to say, yeah, this is a defender-sided map. It can turn on a dime.

02:01:43.040 --> 02:01:48.040
VP looking pretty good on their attack. 40 seconds in now. Sky's already in the building.

02:01:48.040 --> 02:01:54.040
Deathmarks in pocket. Shotgun out. If this is a quick push from VP, it might catch this G2 team off guard,

02:01:54.040 --> 02:01:57.040
particularly Doki lurking in the basement.

02:01:57.040 --> 02:02:01.040
Yeah, a lot of their players are over towards the Solar side, so I don't think they're going to be immediately in towards the bomb site,

02:02:01.040 --> 02:02:05.040
but the map control is being acquired slowly, but surely from Virtus Pro.

02:02:05.040 --> 02:02:09.040
They've got players here outside the front door, and they've drone out the player in the basement too.

02:02:09.040 --> 02:02:15.400
Information will be flowing again for Ververs Pro. They've been really liking these Intel operators. We've got game most again once more

02:02:15.400 --> 02:02:18.040
You've got Roark being brought up here on the snake as well

02:02:18.040 --> 02:02:23.760
So there should be opportunities to find some of these players out. Shaco punished a little bit as he tries to poke his way towards dining

02:02:23.760 --> 02:02:25.920
But he does take some damage and has to retreat back

02:02:26.280 --> 02:02:30.520
No real map control being tested by G2. They're kind of just letting VP take this space

02:02:30.520 --> 02:02:34.160
You're really creative on your realms on Chalet too, right? I mean look at Shaco and Doki

02:02:34.160 --> 02:02:37.520
They're doing two totally separate things on this map and they

02:02:37.520 --> 02:02:45.200
necessitate a response from these attackers. So I do like the Intel Ops being brought from VP. It is a good response to G2's Defender setup.

02:02:45.620 --> 02:02:51.240
It will put some hurt on these defenders if they don't have any salvation. And the big thing obviously is the lack of mute.

02:02:51.240 --> 02:02:55.360
Mute is the single greatest counter to these Intel Ops. It's not present on the side of G2.

02:02:55.720 --> 02:03:00.880
Alimount dies early-ish. A minute to go in the round. VP will strike first. That's Dan

02:03:01.440 --> 02:03:06.880
starting to heat up. And VP have now a nice cool minute to work with this bomb site.

02:03:06.880 --> 02:03:09.720
Yeah, G2 really didn't want to give up that first frag, but there it goes.

02:03:09.720 --> 02:03:12.440
Finally, a mistake gets made and Burr's pro will punish.

02:03:12.440 --> 02:03:15.480
Time is ticking low, though, and you've still got good utility on the side of G2.

02:03:15.480 --> 02:03:17.760
Two Nitro cells, one from Benjyot, one from Stompin.

02:03:17.760 --> 02:03:20.720
The Blitz looking to jump over, but shoots the cam first.

02:03:20.720 --> 02:03:23.280
It got good player positions, and the Nitro answers, though.

02:03:23.280 --> 02:03:25.280
And look at this spectating, dear god.

02:03:25.280 --> 02:03:27.440
I couldn't imagine being one of our observers at the moment,

02:03:27.440 --> 02:03:30.600
because G2 is doing laps around the map.

02:03:30.600 --> 02:03:35.520
Neko dies to the Nitro cell, and that was the regress up blue stairs.

02:03:35.520 --> 02:03:40.440
Limited time now for VP to work with and they've lost one of their best tools, which was that shield

02:03:40.440 --> 02:03:43.560
They've got a good idea about the Kaede of Benjamaster inside a back part

02:03:43.560 --> 02:03:45.560
They've got to cut through a bunch of players in the process

02:03:45.560 --> 02:03:51.480
They'll do some serious damage through the wall Dan buying himself some time and concealment from that fire extinguisher

02:03:51.480 --> 02:03:55.840
The smoke doing wonders to keep Doki a bay Dan wins the duel slaughtered by a trade

02:03:56.000 --> 02:03:59.200
There was a hail of boards there as Shiko holds off the bomb site

02:03:59.560 --> 02:04:04.960
Everybody dying and it's off to Benjamaster to clutch out Yorick and Benji in a 1v1 and the game will win it

02:04:04.960 --> 02:04:09.460
G2, a terrific round! My my!

02:04:09.460 --> 02:04:13.160
G2 holding strong there in the late round, Parker.

02:04:13.160 --> 02:04:15.460
They waste so much time early on, right?

02:04:15.460 --> 02:04:18.160
And that was the big thing, is they weren't fighting Verse Pro early.

02:04:18.160 --> 02:04:19.960
They let them have the control of Kitchen.

02:04:19.960 --> 02:04:21.460
They let them have the control of Master.

02:04:21.460 --> 02:04:22.960
They let them have the control of Piano.

02:04:22.960 --> 02:04:25.460
All of this space was being taken by VP,

02:04:25.460 --> 02:04:28.960
and G2 were scared to challenge it because of how the previous round went.

02:04:28.960 --> 02:04:31.960
When they tried to get aggressive in round number seven, it bit them hard.

02:04:31.960 --> 02:04:34.260
And even though VP still got that opening pick,

02:04:34.260 --> 02:04:40.660
It took them so long that eventually when they got to that execute G2 had really good trade games. You mentioned it

02:04:40.660 --> 02:04:44.540
The movement was crazy. We saw rotates up the blue stairs down the blue

02:04:44.540 --> 02:04:46.820
It's just sick back through basements

02:04:46.820 --> 02:04:51.980
We watched Dan just outside of the game's door fight a guy on that blue stairs and he or on the snow stairs

02:04:51.980 --> 02:04:54.780
I should say and even after he gets the kill a second guy comes

02:04:54.900 --> 02:05:01.100
Barrowing up that staircase and it makes things really awkward and frustrating for verse pro where they just don't know where to look in

02:05:01.100 --> 02:05:03.540
in these late rounds, the time is ticking down,

02:05:03.540 --> 02:05:04.660
things are getting chaotic,

02:05:04.660 --> 02:05:06.980
and G2 did a great job of clutching things out,

02:05:06.980 --> 02:05:08.100
even in that 1v1.

02:05:08.100 --> 02:05:10.820
I mean, you still have four players left,

02:05:10.820 --> 02:05:12.980
but you lack enough map control

02:05:12.980 --> 02:05:15.220
to hold these crucial avenues.

02:05:15.220 --> 02:05:18.680
How do you allow G2 to retake blue stairs

02:05:18.680 --> 02:05:22.540
when you've got three of your players on that same floor?

02:05:22.540 --> 02:05:24.680
It really is quite outrageous,

02:05:24.680 --> 02:05:27.920
and speaks to VP being maybe a bit too static

02:05:27.920 --> 02:05:29.820
with the way they wanted to go about that site.

02:05:29.820 --> 02:05:32.500
It's entirely possible that they mismanaged the clock.

02:05:32.500 --> 02:05:34.020
They thought that they would have more time.

02:05:34.020 --> 02:05:36.580
They ran out of opportunities.

02:05:36.580 --> 02:05:37.900
Dan was holding down lobby.

02:05:37.900 --> 02:05:39.380
He knew there was somebody downstairs.

02:05:39.380 --> 02:05:41.420
Or if he didn't know, he certainly had a very good idea

02:05:41.420 --> 02:05:43.100
that there was somebody downstairs.

02:05:43.100 --> 02:05:46.260
And ultimately, VP just cannot win a brawl.

02:05:46.260 --> 02:05:48.860
And Mr. Master's in messology.

02:05:48.860 --> 02:05:50.340
When there's eight people still alive

02:05:50.340 --> 02:05:52.060
and there's only 20 seconds left on the clock,

02:05:52.060 --> 02:05:54.420
you know it's going to give chaotic.

02:05:54.420 --> 02:05:57.340
There's no, even auctioneers can't talk fast enough

02:05:57.340 --> 02:06:01.360
to get that information so that you can turn on a dime and shut down your opponent.

02:06:01.360 --> 02:06:03.960
So kudos to G2 for the way they rode that one out.

02:06:03.960 --> 02:06:06.460
They called a timeout, which is a bit odd after winning the round.

02:06:06.460 --> 02:06:11.300
And to their credit, G2 have won five of the last six rounds, so they don't seem like they're

02:06:11.300 --> 02:06:13.940
in any trouble, but clearly they want to send this one away.

02:06:13.940 --> 02:06:18.380
And why not use your timeout to center yourself and send us over to map three?

02:06:18.380 --> 02:06:22.380
Well, I wonder if Ramalho wants to see maybe a bit more aggression from G2 in these early

02:06:22.380 --> 02:06:25.980
rounds, because again, sometimes those early plays have been a little bit scared inside

02:06:25.980 --> 02:06:30.300
of G2, Verspo really good at shutting that down, but if there are opportunities that

02:06:30.300 --> 02:06:33.540
Ramalho is seeing for G2 to get a bit more apt here, that could be what he's calling

02:06:33.540 --> 02:06:37.340
his attack time out for to try to encourage some of that more aggressive play.

02:06:37.340 --> 02:06:40.660
We haven't touched on it yet, but I just want to say quickly, of course, G2 going for the

02:06:40.660 --> 02:06:45.300
double shield ban up against Neko through 18 that's acting around before this game, Parker.

02:06:45.300 --> 02:06:50.260
He had 17 shield picks, and he's been on nothing but Blitz this entire first half.

02:06:50.260 --> 02:06:53.020
Expect the Blitz ban after this round, and it's going to put Neko in an awkward spot

02:06:53.020 --> 02:06:58.380
where you'll have to play an operator he's not really used to that is anything other than a shield off for these next few rounds

02:06:59.260 --> 02:07:02.460
Do you believe there'll be a shield ban because they didn't ban the blitz I?

02:07:03.260 --> 02:07:05.660
Think I think shall is a different ball game than bank

02:07:05.660 --> 02:07:10.900
I expect a blitz ban after this yeah Naco has looked a lot better on defense than he did on attack

02:07:10.900 --> 02:07:12.700
There is a possibility here, and I don't think you're wrong

02:07:12.820 --> 02:07:16.380
But there is a possibility here that there's another operator that they see as more

02:07:16.900 --> 02:07:22.180
Problematic that they can get rid of for example thatcher has been a staple for this VP team seems like an odd ban

02:07:22.180 --> 02:07:26.180
But if he's a major enabler for them, they'd have to respond with what?

02:07:26.180 --> 02:07:29.180
Either pocket EMPs, which will mean changing different operators,

02:07:29.180 --> 02:07:32.180
or going for a full clear, potentially underneath the bomb set.

02:07:32.180 --> 02:07:37.180
There's lots of options here for G2, and frankly, it's good that they're in this comfortable position

02:07:37.180 --> 02:07:41.180
because they have the availability to pick who they want to build.

02:07:41.180 --> 02:07:46.180
It doesn't just have to be a shield, though I think Blitz is probably going to be the choice to your credit.

02:07:46.180 --> 02:07:48.180
Benja taking care of Skies, and there's the Blitz we just talked about.

02:07:48.180 --> 02:07:52.020
We just talked about Neko marching in, dealing with the Kaid.

02:07:52.020 --> 02:07:55.260
This is reasons why I think the Blitz might not be banned, Jesse.

02:07:55.260 --> 02:07:57.420
He had really not been the most successful on that roll

02:07:57.420 --> 02:07:58.580
in the last two rounds.

02:07:58.580 --> 02:08:01.660
He's got control of Diffuse Kit inside of Dining Room.

02:08:01.660 --> 02:08:03.620
Benja, almost breaking double digits.

02:08:03.620 --> 02:08:05.540
Shiko, very close as well.

02:08:05.540 --> 02:08:07.900
Don't count out VP.

02:08:07.900 --> 02:08:08.860
Maybe count out VP.

02:08:08.860 --> 02:08:12.140
They're just down to Rorik now as G2, as I said that.

02:08:12.140 --> 02:08:13.580
Got a whole baby of kills.

02:08:13.580 --> 02:08:16.620
Doki and Rorik now in a 1v1.

02:08:16.620 --> 02:08:18.620
Rorick holds the defuse kit.

02:08:18.620 --> 02:08:20.460
Doki's got control from above,

02:08:20.460 --> 02:08:23.420
but Rorick doesn't seem to know where he is.

02:08:23.420 --> 02:08:24.700
Doki gets the read.

02:08:24.700 --> 02:08:26.780
He'll rotate over around towards the hatch,

02:08:26.780 --> 02:08:28.940
worried about Rorick falling off.

02:08:28.940 --> 02:08:31.140
Surely Doki saw him, right?

02:08:31.140 --> 02:08:34.500
Rorick attempting the fake, he'll go back on, now off.

02:08:34.500 --> 02:08:36.300
Doki can play time, he hears the sound call.

02:08:36.300 --> 02:08:40.140
Absolutely forcing Rorick off of this position.

02:08:40.140 --> 02:08:41.820
Rorick already had a clutch over on bank.

02:08:41.820 --> 02:08:44.100
Can he get the job done against Doki?

02:08:44.100 --> 02:08:45.660
Looks like he's gonna stick this one,

02:08:45.660 --> 02:08:46.940
falling off of the last second.

02:08:46.940 --> 02:08:48.460
Doki wins it.

02:08:48.460 --> 02:08:50.860
My goodness, sometimes it is that close

02:08:50.860 --> 02:08:52.860
and G2 moved to that point.

02:08:52.860 --> 02:08:54.980
It's never easy for G2 fans, is it?

02:08:54.980 --> 02:08:56.620
My God, clutch after clutch,

02:08:56.620 --> 02:08:58.340
but they get it done in the end.

02:08:58.340 --> 02:09:00.500
Doki masterfully playing with his food

02:09:00.500 --> 02:09:02.420
just up the hot floor, Parker.

02:09:02.420 --> 02:09:04.780
Making sure that he baits that sound a little bit.

02:09:04.780 --> 02:09:06.200
Fakes like he's gonna go for a drop.

02:09:06.200 --> 02:09:07.140
You see him sprinting.

02:09:07.140 --> 02:09:08.700
He's trying to put Rorick off the kit.

02:09:08.700 --> 02:09:10.060
He can't do so.

02:09:10.060 --> 02:09:11.540
He was on such little HP Rorick,

02:09:11.540 --> 02:09:13.380
so it was really tough to play that unfortunately

02:09:13.380 --> 02:09:16.660
down below despite how good he was breaking into the bomb site.

02:09:16.660 --> 02:09:17.660
The impact could have killed him.

02:09:17.660 --> 02:09:21.500
Yeah, the impact absolutely could have, but unfortunately it was a little bit off.

02:09:21.500 --> 02:09:22.500
Didn't matter in the end.

02:09:22.500 --> 02:09:24.940
Doki goes for the drop, wins that 1v1.

02:09:24.940 --> 02:09:27.020
You gotta give a lot of credit to Benja as well, I feel.

02:09:27.020 --> 02:09:28.020
Doki wins the clutch.

02:09:28.020 --> 02:09:31.180
She'll be the highlight player, but Benja did so well in the early game.

02:09:31.180 --> 02:09:32.940
They were worried about an electroclaw trick.

02:09:32.940 --> 02:09:33.940
You saw it from Roarx POV.

02:09:33.940 --> 02:09:36.700
He was waiting for the electroclaw, waiting for the electroclaw, waiting for the electroclaw.

02:09:36.700 --> 02:09:37.700
Waited for the electroclaw.

02:09:37.700 --> 02:09:38.700
It never came.

02:09:38.700 --> 02:09:41.060
The wall opened up, no problem, but that's because he had PCSG in hand and Benja hit

02:09:41.060 --> 02:09:45.940
some beautiful shots on the blitz and on that opening frag as well to give that massive

02:09:45.940 --> 02:09:50.740
man advantage over towards g2. That prompted you to say maybe you can count out vp. We couldn't

02:09:50.740 --> 02:09:56.900
but at the end they get counted out nonetheless by g2 and they'll earn themselves three opportunities

02:09:56.900 --> 02:10:01.140
to win this map. And not to not to denigrate rurik's success and contributions there jessie but

02:10:01.140 --> 02:10:05.380
that's exactly what i was talking about when i said impactless kills rurik picked up what a 3k in

02:10:05.380 --> 02:10:07.500
in that round and what was all for not.

02:10:08.940 --> 02:10:10.580
He gets three kills, he draws to a 9-9,

02:10:10.580 --> 02:10:12.180
he say, wow, he must have had a good match.

02:10:12.180 --> 02:10:13.500
And unfortunately, those three kills

02:10:13.500 --> 02:10:16.460
did not end up influencing the round result.

02:10:16.460 --> 02:10:18.460
It got them really close,

02:10:19.700 --> 02:10:21.820
but the impact is often measured by the conclusion

02:10:21.820 --> 02:10:23.660
and the conclusion was G2 winning the round.

02:10:23.660 --> 02:10:26.980
So you can pick up four kills in a 1v5,

02:10:26.980 --> 02:10:29.300
but if you lose that 1v1, people are gonna say,

02:10:29.300 --> 02:10:30.540
wow, that was a great opportunity,

02:10:30.540 --> 02:10:32.420
and sure, they'll share it on socials,

02:10:32.420 --> 02:10:35.280
but G2 still walks away with the round.

02:10:35.280 --> 02:10:39.420
He almost ended up losing Shiko there as he threw a Razor Bloom over towards Mudroom.

02:10:39.420 --> 02:10:41.100
Dan firing away.

02:10:41.100 --> 02:10:45.080
The Ying on the board has now been made aware of for G2, so they're going to need to bunker

02:10:45.080 --> 02:10:47.480
down this top floor bomb site and worry about the candelas.

02:10:47.480 --> 02:10:50.880
Yeah, there's a lot of players off site stomping and doping both down below, but this could

02:10:50.880 --> 02:10:53.600
be a rush from Virtus.pro if they are feeling it.

02:10:53.600 --> 02:10:57.280
They still got some players over on the piano side, Pasha in particular still over there,

02:10:57.280 --> 02:10:58.920
but look at these balcony players now.

02:10:58.920 --> 02:11:03.280
Rorick and Skye is ready to make things exciting here on the office doorway.

02:11:03.280 --> 02:11:06.440
Avenger will have to be sharp if this does end up being a rush play, and here come the

02:11:06.440 --> 02:11:09.480
Candels from Dan that might signal a start.

02:11:09.480 --> 02:11:13.360
Vault in, potentially, there it goes.

02:11:13.360 --> 02:11:18.080
Candelas go off, they've ultimately blinded themselves, Adrenal Surge 2, Doki taking damage,

02:11:18.080 --> 02:11:23.480
Venja taking damage, VP absolutely dominating, but hold on, it's the essence from G2, Stompin

02:11:23.480 --> 02:11:28.480
and Shiko working together to completely throw VP off of their momentum.

02:11:28.480 --> 02:11:31.440
The groove is gone, and it's a 3v3.

02:11:31.440 --> 02:11:35.920
The first minute of action is so good, down goes Alley Mal, the advantage swings back in favor of Virtus Pro.

02:11:35.920 --> 02:11:40.780
Shaco and Stompin will need to collect every kill in the round, make that just Stompin at this point.

02:11:40.780 --> 02:11:45.860
Dan down by the Razorbloom, Stompin working away, but it's a nice kill from Neko.

02:11:45.860 --> 02:11:52.960
If they actually trade, only one player ultimately survived that wasn't downed on the side of VP, but hey,

02:11:52.960 --> 02:11:54.460
they'll take it.

02:11:54.460 --> 02:11:59.360
Virtus Pro sticking around for one more opportunity, potentially two,

02:11:59.360 --> 02:12:01.680
as G2 still sits on that point.

02:12:01.680 --> 02:12:05.760
It's a risky gamble to call for a rush right when your opponents get onto that point,

02:12:05.760 --> 02:12:08.880
but Verzpro played those odds and it plays really well for them.

02:12:08.880 --> 02:12:12.480
I'm shocked that Definka Roark was able to get that opening frag in the midst of it.

02:12:12.480 --> 02:12:14.160
On my screen, that was full white.

02:12:14.160 --> 02:12:17.600
I don't know how he's finding the head in the midst of that chaos,

02:12:17.600 --> 02:12:21.280
but he managed to do so and it starts things off in the right foot for Verzpro.

02:12:21.280 --> 02:12:24.560
The other thing with that rush is it wasn't everybody just straight into the bomb site,

02:12:24.560 --> 02:12:26.640
like you often see for some of these teams.

02:12:26.640 --> 02:12:28.960
Instead, Pasha was all the way over towards games.

02:12:28.960 --> 02:12:34.600
He was kind of pressuring those roamers as his teammates were hitting the site and Neko the man of the hour the guy who hits that giant

02:12:34.720 --> 02:12:36.680
Multi-kill is actually coming in through solar

02:12:36.680 --> 02:12:38.640
He's playing those windows on the north side of the map

02:12:38.640 --> 02:12:45.000
Which really start to favor VP and start to apply that extra dimension that sometimes rushes miss inside of rainbow six right?

02:12:45.000 --> 02:12:49.600
You see the candellas coming you see the think of walking your way all your eyes are gonna be on that side of the map

02:12:49.600 --> 02:12:54.120
So when there's a backstab creeping through the other dimension it can be devastating for the defenders

02:12:54.120 --> 02:12:59.520
Structurally, a good round by Virtus.pro. Do keep in mind when G2 called their timeout two rounds ago,

02:12:59.520 --> 02:13:05.020
Virtus.pro is also allowed to talk to their team, so it's not just G2 who can settle things down.

02:13:05.020 --> 02:13:10.220
And there have been teams that have openly spoken about why they don't take late timeouts,

02:13:10.220 --> 02:13:14.020
it's because they know their opponents get an opportunity to work through it too.

02:13:14.020 --> 02:13:16.520
You don't necessarily want to let your opponent back in the match.

02:13:16.520 --> 02:13:21.720
I will say as well, Parker, we've been talking about Neko, the perma shield main throughout this matchup,

02:13:21.720 --> 02:13:25.440
And as soon as the third shield gets banned he hops on a gun and drops a 4k

02:13:25.840 --> 02:13:31.480
I'm a little fearful for G2 that you may have just unleashed the beast as now Neko the heart support

02:13:31.640 --> 02:13:38.040
IGL has been forced onto a gun and he might just be the most deadly player on this team. You were absolutely correct about the blitz ban

02:13:38.040 --> 02:13:43.400
I will say you were right. I know that that physically hurts me to say, but it is it is the truth

02:13:44.200 --> 02:13:48.680
You cast her cursed him Jesse. Alright, don't go for a swing there goes Neko and with it

02:13:48.680 --> 02:13:53.800
VP now need to hope that the round hasn't gone into the unreachable position.

02:13:55.400 --> 02:13:59.320
Rorak doing some damage. Doki taking even more. He's up to a dozen kills.

02:13:59.880 --> 02:14:05.080
A deceptive game for Doki. Rorak still posted up in this position. We'll get Ali now. Why are you swinging that spot?

02:14:06.440 --> 02:14:10.200
They might be feeling themselves on the side of G2 and you do have some extra runway to land this thing,

02:14:10.200 --> 02:14:16.760
but why give your opponent any breathing room here? Down goes Pasha to ignite yourself from Benji. G2 will regain the numbers of damage.

02:14:16.760 --> 02:14:22.000
He was trying to bail out Doki Parker. He's all on his lonesome over inside of office and he's still here, unfortunately.

02:14:22.000 --> 02:14:27.120
I mean, hasn't really been bailed out to any extent. They know his exact position, but as long as Doki sits still,

02:14:27.120 --> 02:14:28.960
there's really nothing that they can do to force him out.

02:14:28.960 --> 02:14:34.400
They've got a couple of bits of utility. One Nade on Warwick's probably gonna be their best tool to push this guy forward.

02:14:34.400 --> 02:14:39.640
They know he's just playing the half wall. This is so tense from Doki. His moment has to be chosen perfectly.

02:14:39.640 --> 02:14:54.640
Dan holding that Diffuse kit, waiting for G2 to swarm him, Doki gets yet another, Rorik dies, Nade just rolls away, Doki still surviving, Dan taking damage from the Razor Bloom, Stomping and Doki will now compete for this kill, an excellent position for G2.

02:14:54.640 --> 02:15:08.640
They ultimately choked the lead against Twisted Minds in that fateful third map yesterday, they are trying to prevent that here, but now two quick kills from VP with still plenty of time has made this way more winnable for Virtus Pro.

02:15:08.640 --> 02:15:12.600
I mean both Alnau and Stomp and kind of die trying to protect Doki in the midst of that

02:15:12.600 --> 02:15:15.280
I don't know that he needed the help did so much work on his own

02:15:15.280 --> 02:15:18.560
But because so many players tried to re-aggress onto that side of the map Parker

02:15:18.560 --> 02:15:23.080
It's now just a 2v2 I would be very comfortable with these two players still riding it out for G2

02:15:23.080 --> 02:15:26.160
Benjabaster and Shaco hoping to make VP look a little silly

02:15:26.840 --> 02:15:29.600
They managed to put it just in the hands of Skye's

02:15:30.160 --> 02:15:35.640
Diffuse kit he'll drop towards Lobby G2 can just watch these doorways and there'll be no hope for Virtus Pro

02:15:35.640 --> 02:15:38.340
especially since Skyz has given his position away.

02:15:38.340 --> 02:15:40.840
The Ying marching in, shake off the final kill,

02:15:40.840 --> 02:15:43.280
and we will go to a third map.

02:15:43.280 --> 02:15:45.760
You're never in danger until you lose at home,

02:15:45.760 --> 02:15:47.960
and both of these teams win their map,

02:15:47.960 --> 02:15:52.360
setting us up for a best of one showdown on boarder,

02:15:52.360 --> 02:15:53.560
coming up next.

02:22:35.640 --> 02:22:53.760
Do or maybe die tomorrow, I suppose is the stake here because neither of these teams

02:22:53.760 --> 02:22:56.040
are in jeopardy of going home.

02:22:56.040 --> 02:23:00.880
What is at stake is a spot on the main stage come Friday.

02:23:00.880 --> 02:23:05.880
One of these two teams will qualify for the main stage, joining FaZe Clan and Twisted

02:23:05.880 --> 02:23:11.360
Minds after this border shootout, one map to ultimately determine which of these teams

02:23:11.360 --> 02:23:12.360
is better.

02:23:12.360 --> 02:23:16.580
Now, I will say, I think both still could make a very good shot at qualifying, no matter

02:23:16.580 --> 02:23:17.580
what happens here.

02:23:17.580 --> 02:23:18.580
Yeah.

02:23:18.580 --> 02:23:23.200
But VP are going to look for some revenge after falling 2-0 to G2 during the EML kickoff.

02:23:23.200 --> 02:23:27.200
Yeah, it's a big revenge arc for Virtus.pro, of course, wanting to topple their regional

02:23:27.200 --> 02:23:28.880
rivals in G2.

02:23:28.880 --> 02:23:33.620
It's also a bit of a history repeating moment for G2 because just 24 hours ago they were

02:23:33.620 --> 02:23:40.000
denied a spot at main stage in an 8-7 Slauber knocker versus twisted mines and that was

02:23:40.000 --> 02:23:44.640
on cafe so you kind of worrying right back to where you were Parker where it's like

02:23:44.640 --> 02:23:49.600
is this going to happen again we've seen three map series that will go along that will make

02:23:49.600 --> 02:23:54.340
things very awkward and G2 need to be sharp in this matchup so they don't have the same

02:23:54.340 --> 02:23:57.120
thing happen again they cannot choke it at the last mile.

02:23:57.120 --> 02:24:01.840
But I was worrying what we were seeing on Chalet that maybe history would have repeated itself, right?

02:24:01.840 --> 02:24:07.040
There for the longest time G2 was in control of that cafe map against Twisted Minds.

02:24:07.040 --> 02:24:10.880
Ultimately, it goes to overtime G2 is the first round then drops the next two.

02:24:10.880 --> 02:24:17.360
Every time G2 was in a situation to capitalize yesterday against Twisted Minds, they were unable to do so.

02:24:17.360 --> 02:24:23.120
Now, that hasn't been the problem here against Virtus Pro, but Border is a very hectic map.

02:24:23.120 --> 02:24:28.540
In fact, Border has a lot of comparables to the map we just watched of Chalet.

02:24:28.540 --> 02:24:31.420
Lots of soft destruction, lots of vertical play.

02:24:31.420 --> 02:24:33.860
You can get shot through an abundance of walls.

02:24:33.860 --> 02:24:37.660
There's going to be a ton of action outside of the building, which is something that happened

02:24:37.660 --> 02:24:39.540
an awful lot on Chalet.

02:24:39.540 --> 02:24:44.580
So if Chalet is a comparable, it doesn't necessarily mean G2 is the favorite, but you're

02:24:44.580 --> 02:24:52.260
going to be feeling pretty comfortable playing on a tighter, smaller, more, I'm trying to

02:24:52.260 --> 02:24:54.080
Think of it, wait a minute.

02:24:54.080 --> 02:24:56.640
Sounds like they're going on a date, yes.

02:24:56.640 --> 02:25:00.200
It is a date, technically, a date for the main stage here.

02:25:00.200 --> 02:25:01.440
I was going to say hell in a cell,

02:25:01.440 --> 02:25:04.080
but I mean, we overuse that so regularly.

02:25:04.080 --> 02:25:06.960
Last minute comments coming in from the coaching staff

02:25:06.960 --> 02:25:08.160
on both of these teams.

02:25:08.160 --> 02:25:13.360
As, Jesse, we kick off our final map between these two teams.

02:25:13.360 --> 02:25:15.720
The community of supported G2, since the beginning,

02:25:15.720 --> 02:25:18.680
it bounced over towards Virtus.Pro ever so slightly.

02:25:18.680 --> 02:25:20.800
But you are now back in the pocket of G2.

02:25:20.800 --> 02:25:30.100
Will they be the third team and the second VML team to qualify for the main stage on Friday, or will VP stop the reverse sweep?

02:25:30.660 --> 02:25:37.700
Starting on the attack will be Virtus Pro. They have maybe the easier side here on this final decider map between these two squads.

02:25:37.700 --> 02:25:46.020
It was G2's choice on what side they wanted to start. They chose the defense, which I think is fine, just given how good their defenses have been so far at this tournament.

02:25:46.020 --> 02:25:53.820
Once again, both of these teams favoring their defense aside with around a 60% win rate on that defense, 40% on the attack, it's close for both.

02:25:53.820 --> 02:26:04.660
The Azami Band makes a lot of sense. Often on border, you'll see the Azami Band get paired along with a smoke, just to really shut down any E stairs pressure, but that's falling out of favor a bit over the last couple of months.

02:26:04.660 --> 02:26:11.980
It'll be a mute instead, so still kind of an operator that can hold down those E stairs, but now without those jammers, you're opening up the door for a Dokka.

02:26:11.980 --> 02:26:16.980
You're opening up the door for a snake. You're opening up the door for a grin even to come through if you hit those bees

02:26:16.980 --> 02:26:22.220
So there's some really good Intel operators that could make an appearance now for Virtus Pro since they banned out that mute

02:26:22.940 --> 02:26:29.500
Absolutely, and I mean with the Intel ops we've been harping on mute quite an awful lot moving moving through all of these maps

02:26:29.980 --> 02:26:35.820
It'll be interesting to see what value they can get here with those with those ops

02:26:36.380 --> 02:26:39.500
And immediately Rorick is gonna pick the Demos

02:26:39.500 --> 02:26:45.740
I don't know if they'll open up any other opportunities here G2 getting rid of the glass which is a terrific operator for this map

02:26:45.940 --> 02:26:52.860
Lots of good glass spots. You can put quite a bit of pressure over on security. You can work that vents balcony outside

02:26:52.940 --> 02:27:00.700
He's great on all the bottom floor maps the window in the vents the other the other vents by the way since there are two spots

02:27:00.700 --> 02:27:08.740
Often known as vents on this map and also the vending machine window leading into that bathroom tellers bomb site on the right side of your screen a

02:27:08.740 --> 02:27:11.780
a great operator, able to do so much,

02:27:11.780 --> 02:27:15.620
and more importantly, is able to empower other ops.

02:27:15.620 --> 02:27:18.720
We talk about shields and how they need some kind of escort

02:27:18.720 --> 02:27:20.320
or accompaniment.

02:27:20.320 --> 02:27:22.560
Blaz is a great operator to do that

02:27:22.560 --> 02:27:24.360
and allows somebody to work with those shields.

02:27:24.360 --> 02:27:25.400
And of course, without the Monty,

02:27:25.400 --> 02:27:28.300
any shields brought by VP,

02:27:28.300 --> 02:27:30.140
well, they're gonna have a little bit more difficulty

02:27:30.140 --> 02:27:31.460
keeping themselves safe.

02:27:31.460 --> 02:27:32.740
No blitz on the board for Neko,

02:27:32.740 --> 02:27:34.200
but he will be running shields pretty much

02:27:34.200 --> 02:27:36.880
every single round, and we'll start with the Blackbeard.

02:27:36.880 --> 02:27:40.200
Clearing up some of these razor blooms already is Dan here on the Twitch.

02:27:40.200 --> 02:27:43.840
Usually Shaka will play the Legion here on the top floor of Border 4 G2,

02:27:43.840 --> 02:27:48.880
so it's interesting to see that getting changed up a little bit from when we saw G2 play this map back during kickoff.

02:27:49.280 --> 02:27:52.680
Take a little bit more of a modern take, the thorn is towards the Legion.

02:27:55.680 --> 02:27:58.080
Just testing the bricks, making sure they're all up to code.

02:27:58.080 --> 02:27:58.680
No gun gym?

02:27:58.680 --> 02:28:00.280
We're standing in the boat, it's no gun gym.

02:28:00.280 --> 02:28:03.480
Everything is working fine here in the first round, that's good to see.

02:28:03.480 --> 02:28:06.480
And we'll get this front door shut open relatively quickly.

02:28:06.480 --> 02:28:08.480
It is an East Stairs pressure as well coming through.

02:28:08.480 --> 02:28:09.680
Doki was on this position.

02:28:09.680 --> 02:28:11.580
Shaka was here earlier as well.

02:28:11.580 --> 02:28:13.440
So you can kind of get aggressive on the set of the map

02:28:13.440 --> 02:28:14.980
if you're hungry for it for G2,

02:28:14.980 --> 02:28:16.480
but no hard hold with that.

02:28:16.480 --> 02:28:17.480
It's not only bad.

02:28:18.980 --> 02:28:22.480
That wall open now is this is a pretty respectable room

02:28:22.480 --> 02:28:24.280
from G2, very standard stuff.

02:28:24.280 --> 02:28:27.980
You've got that highway leading from fountain into security.

02:28:27.980 --> 02:28:29.380
You'll be able to watch those windows.

02:28:29.380 --> 02:28:30.880
You can also govern break room.

02:28:30.880 --> 02:28:33.180
There's a lot that you can do with this.

02:28:33.180 --> 02:28:36.460
Stompin will have some support from the Mira, a Benjamaster,

02:28:37.020 --> 02:28:40.980
early bit of contest now, as they made, like we intended for the barbed wire, but

02:28:41.420 --> 02:28:45.540
just out of reach of Stompin, I don't think the operator was the concern here,

02:28:45.540 --> 02:28:47.740
and there goes some of the floor as well, as now goes a flash.

02:28:47.940 --> 02:28:50.820
Stompin tucked into this corner, and what?

02:28:50.820 --> 02:28:53.100
No right to win that duel.

02:28:53.100 --> 02:28:57.020
Neko will want that one back, and Jesse, that's also case control.

02:28:57.140 --> 02:28:58.460
This is just Stompin things, man.

02:28:58.460 --> 02:29:02.140
Sometimes he takes impossible situations and still walks away with a gunfight

02:29:02.140 --> 02:29:06.040
that he goes his way. Ridiculous stuff from Stompin. I was surprised to not see him on

02:29:06.040 --> 02:29:09.860
the Aruni, but with the vigil, he's able to be a little bit more secretive, a little

02:29:09.860 --> 02:29:13.800
bit harder to pin down, and he gets that frag onto the Blackbeard, partly because of it.

02:29:13.800 --> 02:29:17.620
Now it gets awkward from Virtus.pro. Your spearhead is gone. How do you take space inside the

02:29:17.620 --> 02:29:21.300
building? You can try with the Bs, but it's not going to be the easiest thing in the world,

02:29:21.300 --> 02:29:24.980
so they rotate a few players over towards East and try to find an entry elsewhere.

02:29:24.980 --> 02:29:31.020
Yeah, this is going to be a rough one to wrestle that control away. Stompin deciding

02:29:31.020 --> 02:29:35.780
to go for Broke. I mean this round is also flown by, just 40 seconds left, just under

02:29:35.780 --> 02:29:41.460
that at this point in time. Here come the gadgetry from VP to isolate these players. Beautiful

02:29:41.460 --> 02:29:46.420
shot on the stomping, tucked in behind some debris on that banana portion of the map.

02:29:46.420 --> 02:29:49.580
And now push up towards the mirror window. Once you get security, that's the problem

02:29:49.580 --> 02:29:53.620
with that little rotate, right? You've got so much control over fountain, Shiko gets

02:29:53.620 --> 02:29:58.340
pounced upon. Virtus.Pro turned this one around, they suffered the first casualty, but here

02:29:58.340 --> 02:30:00.340
Here comes G2 off to the races.

02:30:00.340 --> 02:30:07.340
Beggar Master, sensational play, reducing just VP to Dan and Doki will send round one

02:30:07.340 --> 02:30:08.340
into the G2 win call.

02:30:08.340 --> 02:30:12.340
One of those rounds that maybe looks close in the number count Parker, but I truly think

02:30:12.340 --> 02:30:16.340
G2 were in control start to finish and it's all because of Stomp in.

02:30:16.340 --> 02:30:22.340
Even if he doesn't kill the Blackbeard there, he wasted two and a half minutes off the clock.

02:30:22.340 --> 02:30:24.340
A ridiculous time burn for G2.

02:30:24.340 --> 02:30:29.380
G2 so sure verse pro they got kind of a free pick in the midst of that to be in a 4v3 advantage

02:30:29.380 --> 02:30:35.220
But I honestly don't think it was ever in doubt that G2 were the favorites through that round even without the numbers advantage

02:30:35.220 --> 02:30:37.740
It just felt like there was no time to make that play happened

02:30:37.740 --> 02:30:41.860
They kind of collected themselves inside of open area inside of office

02:30:41.860 --> 02:30:47.660
And that would be a great place to mount and execute if you had any hard breach if you could actually get into the site from there

02:30:47.660 --> 02:30:52.980
But they were all funneling in through the few doorways the players on G2 at the end there were really good to close things out

02:30:52.980 --> 02:30:57.980
You know, Benja and Doki, excellence in that one, but despite just getting one frag, I think Stompin the MVP for me.

02:30:57.980 --> 02:31:02.980
Oh, absolutely. And he's had a very, very good series so far.

02:31:03.980 --> 02:31:06.980
Unfortunately, Jesse, your fun fact has broken.

02:31:06.980 --> 02:31:07.980
No.

02:31:07.980 --> 02:31:12.980
Stompin went negative on the map of Chalet that just followed this.

02:31:12.980 --> 02:31:19.980
So the first time that Stompin has yet to go even or positive, and I gotta say, it's gonna happen to everybody.

02:31:19.980 --> 02:31:20.980
Of course.

02:31:20.980 --> 02:31:23.740
Eventually you are going to go negative on a map, you are playing up against the best

02:31:23.740 --> 02:31:28.820
teams in the world, eventually you will have your number called by your opponents, but

02:31:28.820 --> 02:31:30.820
still quite an impressive run from the youngster.

02:31:30.820 --> 02:31:33.780
And the thing about Stompin is he's only going to continue to improve.

02:31:33.780 --> 02:31:37.780
He's already a terrific player, watching him grow has been quite a treat.

02:31:37.780 --> 02:31:40.100
This G2 squad flourished without him.

02:31:40.100 --> 02:31:43.540
Sometimes you don't need everybody to go possibly.

02:31:43.540 --> 02:31:44.540
That's the key point, right?

02:31:44.540 --> 02:31:47.220
I mean, G2 are a team that don't rely on Stompin.

02:31:47.220 --> 02:31:50.740
If things are going really well for them, Stompin often won't be getting into those

02:31:50.740 --> 02:31:55.140
high advantage situations where he's in a 1vx where he can pull off some ridiculous clutches.

02:31:55.140 --> 02:31:58.740
Round 1 was a bit of an uncharacteristic one where he is kind of the first line defense

02:31:58.740 --> 02:32:02.500
where he's getting aggressive, but that's just because the security position on the border is

02:32:02.500 --> 02:32:07.140
so difficult to play and you want kind of your best player in that spot. This time around Stompin

02:32:07.140 --> 02:32:10.500
will do it once more, but he's actually brought the denari here, Parker, and he's going to hold it

02:32:10.500 --> 02:32:15.460
down not just with the trips, but even a deployable shield set up inside a security for him to play around.

02:32:15.460 --> 02:32:19.540
He was playing some high-risk positions on Chalet on defense, certainly not the case on attack.

02:32:19.540 --> 02:32:23.460
He was playing that farther back supportive style of operator here on border though

02:32:23.460 --> 02:32:25.460
He's in kill positions quite frequently

02:32:25.660 --> 02:32:32.980
Security is a very important part of this map to hold you will see either a denari or an Ella playing on that table

02:32:33.900 --> 02:32:38.140
Controlling multiple avenues through that top floor that is going to be Stompens job

02:32:38.220 --> 02:32:43.820
He is in such a strong spot if he's enabled here it is if he's enabled by his teammates

02:32:43.820 --> 02:32:46.220
He can be some serious damage and they've called in the cavalry

02:32:46.220 --> 02:32:50.820
But Shiko missing all of his shots against Pasha, but one stop and trades him out

02:32:51.420 --> 02:32:57.020
And the shield will now breathe down his neck as Neko will want back that previous round

02:32:57.180 --> 02:33:03.060
Down goes stomping the Dan really good coordination here by VP and they have the numbers advantage with a little bit over a minute to go

02:33:03.060 --> 02:33:05.460
That the clear has been perfect and the Intel continues to flow

02:33:05.460 --> 02:33:11.900
They've got great things coming through and Alamo, but it doesn't save them great shot from the captain of G2 equals the numbers at 3

02:33:11.900 --> 02:33:16.060
I'm not even on any of these teams and I'm angry by the way that Neko's died two rounds in a row

02:33:16.060 --> 02:33:20.140
Oh, Rorick will give the lead back to VP in numbers.

02:33:20.140 --> 02:33:23.140
Allymount and Doki yet to die through that first round.

02:33:23.140 --> 02:33:24.580
I don't know if they're both going

02:33:24.580 --> 02:33:25.820
to make it at this point in time.

02:33:25.820 --> 02:33:27.220
Allymount in the afterlife now.

02:33:27.220 --> 02:33:31.020
Doki 2-0, top player on Chalet, a key part

02:33:31.020 --> 02:33:33.100
of why we are here at border.

02:33:33.100 --> 02:33:35.020
But it's hard to win a 1-V3 on this map.

02:33:35.020 --> 02:33:37.260
You are in such close proximity to the attackers

02:33:37.260 --> 02:33:38.140
at all times.

02:33:38.140 --> 02:33:38.860
He just shot.

02:33:38.860 --> 02:33:40.020
That gives the game away, Parker.

02:33:40.020 --> 02:33:41.740
He's not on site, so it's free for Dan.

02:33:41.740 --> 02:33:44.420
Holds the angle and perfectly catches the one player left

02:33:44.420 --> 02:33:45.740
alive on G2.

02:33:45.740 --> 02:33:53.740
To equalize this map, a really good clear coming out from Virtus.pro Parker, when that bombsite goes a floor below, it really expands this map.

02:33:53.740 --> 02:33:59.740
One of the biggest reasons why this map can be so easy for the attackers is because you can take a lot of the spikes from outside the building,

02:33:59.740 --> 02:34:05.740
you can force a lot of those early gunfights in your favor, and G2, they just weren't able to win some of them unfortunately, right?

02:34:05.740 --> 02:34:11.740
It comes in from across the mezzanine, it comes in from inside Break Room, and Wasta is a nice frag from stomping the midst of it.

02:34:11.740 --> 02:34:17.260
He gets traded out. He's only good enough for one. I love that clear come through from the top floor of VP

02:34:17.260 --> 02:34:19.980
You'd be forgiven not recognizing the bombsite was a floor below

02:34:20.700 --> 02:34:23.500
All the action top floor and that will do it for VP

02:34:23.500 --> 02:34:24.000
Yeah

02:34:24.000 --> 02:34:31.020
I mean we have seen time and time again teams play in that spot inside of security with that scorpion because you're always going to be engaging in

02:34:31.660 --> 02:34:33.300
Relatively close quarters fights

02:34:33.300 --> 02:34:37.540
Scorpion is a gun where players have been able to get the recoil down well enough

02:34:37.540 --> 02:34:41.120
especially since the horizontal recoil on the gun isn't as bad as it used to be.

02:34:41.120 --> 02:34:45.380
But you can win the occasional long-range duel, but you are best served using that bullet hose

02:34:45.540 --> 02:34:49.700
when they are right in front of you. Again, whether it's an Ella, whether it's a Denari,

02:34:49.700 --> 02:34:55.680
you've got that gun and an Ella? Great, because you can use the Guzman mines for intel and most importantly to stop shields.

02:34:55.680 --> 02:34:57.900
Denari working the same way with those tripwires.

02:34:58.300 --> 02:34:59.980
Stabba will once again play the Denari.

02:34:59.980 --> 02:35:03.260
I don't know if that's the part of the map that he will occupy. It sure looks like it.

02:35:03.260 --> 02:35:03.760
It will be.

02:35:03.760 --> 02:35:05.940
But he does need somebody to help him out.

02:35:05.940 --> 02:35:10.940
You cannot play on an island here, both times G2's had somebody backing him up to 50-50 success.

02:35:10.940 --> 02:35:13.940
Well, G2 are doing something that we basically never see in Siege Barker.

02:35:13.940 --> 02:35:17.940
They're playing the exact same site with the exact same operator lineup,

02:35:17.940 --> 02:35:23.940
and this is kind of the reason why you don't see teams run back the exact same strat twice in a row,

02:35:23.940 --> 02:35:25.940
because it gets kind of predictable.

02:35:25.940 --> 02:35:27.940
They spot-stop and inside of security.

02:35:27.940 --> 02:35:31.940
They punish maybe an aggressive move coming out from the youngster on G2,

02:35:31.940 --> 02:35:34.940
and one way or another, Verzpro are able to clean up that frag.

02:35:34.940 --> 02:35:41.140
That's a devastating loss to come through. The one MVP that they got a round from earlier will not be in play for round 3.

02:35:41.140 --> 02:35:43.060
Yeah, Rorick's had some really big moments.

02:35:43.060 --> 02:35:45.700
Winning rounds, almost winning rounds.

02:35:45.700 --> 02:35:51.900
The impact of his kills have been noted multiple times through this series, and I mean, that's a big pick to open up this part of the map.

02:35:51.900 --> 02:35:53.260
And it comes at a pretty good time.

02:35:53.260 --> 02:35:58.580
Now, Rorick's only gonna be good enough for one kill because Doki shuts him down, and now it's Neko in pursuit.

02:35:58.580 --> 02:36:03.580
Two rounds in a row, Neko has been kind of screwed out of his opportunities.

02:36:03.580 --> 02:36:08.100
I think that's fair to say both deaths from Neko have been befuddled

02:36:09.580 --> 02:36:16.660
He's got two almost three remaining players of this VP squad assembled near him fighting against Doki

02:36:16.660 --> 02:36:20.780
Who wisely falls off good clock management from G2? Yeah, I like that drop

02:36:20.780 --> 02:36:24.340
It's not a full commit from the Rome game force Alamo and Shaco still up here on the top floor

02:36:24.340 --> 02:36:29.700
But Doki's position was known so why stick around to potentially lose the fight leave it up to your other teammates who can make some

02:36:29.700 --> 02:36:31.700
aggressive moves Shaco in the hallway

02:36:31.700 --> 02:36:36.700
Playing with the idea, Parker, but I think just deciding that in the 4v4 it's not worth it.

02:36:36.700 --> 02:36:39.700
This is going to be favoring G2 as the time continues to tick down.

02:36:39.700 --> 02:36:41.700
They're not the ones who have to make the aggressive move.

02:36:41.700 --> 02:36:44.700
The drones will come out though, and Alina is in a difficult spot.

02:36:44.700 --> 02:36:47.700
He's got the hatch open to escape, but he has to be able to drop through it in time.

02:36:47.700 --> 02:36:50.700
We know he's up here.

02:36:50.700 --> 02:36:51.700
At least they do now.

02:36:51.700 --> 02:36:53.700
Oh, Carl, Carl, Carl, Carl.

02:36:53.700 --> 02:36:54.700
Can't be doing that.

02:36:54.700 --> 02:36:56.700
He'll escape over towards security.

02:36:56.700 --> 02:37:00.700
He knows there's one over by the 90 position, looking through the wall too, technically.

02:37:00.700 --> 02:37:02.700
But Carl still frags so well.

02:37:02.700 --> 02:37:04.700
Benjamaster technically credited with that kill.

02:37:04.700 --> 02:37:06.700
That's the mirror getting in on the action.

02:37:06.700 --> 02:37:08.700
Neko takes down Ali Mal.

02:37:08.700 --> 02:37:10.700
But look at the time management.

02:37:10.700 --> 02:37:12.700
G2 in a number's disadvantage.

02:37:12.700 --> 02:37:14.700
But with only 40 seconds left on the clock,

02:37:14.700 --> 02:37:17.700
this is more winnable for G2 than you'd think.

02:37:17.700 --> 02:37:20.700
Yeah, but they've still got some good space to try to work things from, Parker.

02:37:20.700 --> 02:37:22.700
They know Doki's position now just inside events.

02:37:22.700 --> 02:37:24.700
If they can find one of these two isolated players,

02:37:24.700 --> 02:37:25.700
that can make all the difference.

02:37:25.700 --> 02:37:28.700
Thorn traps charge out 30 seconds to make this execute happen.

02:37:28.700 --> 02:37:34.220
you have it. Niko will drop on in the month or rather the blitz will be under watch. Pasha shreds

02:37:34.220 --> 02:37:40.060
Benjamaster. This is a rough spot for Doki. He's on a tiny portion of HP. There's no way VP was

02:37:40.060 --> 02:37:45.740
losing that. It looked good for about 20 seconds. And then it did not look very good for G2. Big

02:37:45.740 --> 02:37:51.500
round for VP. Really just good droning coming through from Virtus Pro. This roam clear has been

02:37:51.500 --> 02:37:55.420
excellent to come up from them. And you can go back to round number one Parker, right? If Virtus

02:37:55.420 --> 02:38:00.860
Pro are able to take that security control. If Stompin doesn't get that crazy kill onto the shield player to start this map,

02:38:00.860 --> 02:38:05.580
they could have even been up 3-0 here in this execute. I mean, they were doing a good job of punishing the

02:38:06.020 --> 02:38:11.460
aggressive moves being played out by G2. This is border. You have to play aggressively on the defense.

02:38:11.460 --> 02:38:15.060
I'm not saying I want them to rein it back in, but they've got to find some kind of an answer.

02:38:15.060 --> 02:38:22.100
Now VP will ban this Mira, and I think the reason why G2 wanted to run that bombsite and strategy back for a second time

02:38:22.100 --> 02:38:28.180
was because they were worried about that. They didn't want the Miraband to come through and not allow them to play that strap for a second time.

02:38:28.900 --> 02:38:35.460
Unfortunately though, it is 2 for 2 for Virtus.pro, and it just gets a little bit messy, I think, for G2 on the top floor.

02:38:35.460 --> 02:38:41.900
You know, Alinao is being chased around like a Monty Hillskit around the top floor of Border, just trying to dodge that blitz.

02:38:41.900 --> 02:38:49.660
He gets one great kill, but ultimately it is only so much that he can do. The top floor play not good enough from G2 on these roam games.

02:38:49.660 --> 02:38:55.540
They will reassess and bring the bomb site back up top, but when they go towards these fifth and sixth rounds Parker

02:38:55.540 --> 02:38:57.540
They will need different answers for the room

02:38:58.740 --> 02:39:04.020
I'm all worried about G2 you cannot roam is freely on this map, right? It is quite chaotic. It is quite claustrophobic

02:39:04.540 --> 02:39:11.780
You said intimate. I do believe G2 and VP swiped right mutually so they are now here together on a beautiful day on border

02:39:12.420 --> 02:39:14.420
looking at all the beige and

02:39:14.880 --> 02:39:20.000
Sand colored walls and all that adorn it. It's not where I would go for a first date, but it's got a charm

02:39:20.000 --> 02:39:22.720
It would you swipe right on G2 or VP? Oh, absolutely

02:39:23.120 --> 02:39:25.120
Which one would you swipe right on hard?

02:39:25.840 --> 02:39:28.920
Don't answer that. Okay. Don't want to be called a bias caster

02:39:29.960 --> 02:39:33.160
No, I mean it is it is a very it is a very small map

02:39:33.160 --> 02:39:39.200
So because of that your ability to rotate again will get caught and it's something that we talked about on chalet, too

02:39:39.200 --> 02:39:44.640
If you are playing in a portion of this map of the only ways to drop a hatch or vault over towards lobby

02:39:45.520 --> 02:39:50.400
Usually the attackers will have a line of sight there unless something's gone really really wrong and VP are

02:39:51.640 --> 02:39:55.940
They're playing very close together. Yeah, they are playing very intimately themselves. Jesse

02:39:56.360 --> 02:40:00.280
Let's bend up so Neko jumps on the block here. This is what he brought back in the first round

02:40:00.280 --> 02:40:05.160
Anyway, so it's not like he's had to adapt it all throughout this push trying to clear him through the east side of the map

02:40:05.160 --> 02:40:09.960
This is again going to be where verse focus is it was stomping they got that opening pick inside of security

02:40:09.960 --> 02:40:13.380
He is being supported of course by Benja just in that break room position

02:40:13.900 --> 02:40:15.600
Nobody down below for posh define

02:40:15.600 --> 02:40:20.020
So it's really good to be on these players out on the balcony to try to find these picks whether it's the Grim

02:40:20.020 --> 02:40:25.080
Whether it's some other big fragging operators coming through like the block beard. They've got to be able to get these players out. Oh

02:40:25.920 --> 02:40:28.280
Skies punished by Benja

02:40:28.800 --> 02:40:33.900
We talked about what the mute band would entail for VP and they have used these Intel ops

02:40:33.900 --> 02:40:37.680
But they haven't really needed them frankly on a map of this size

02:40:37.680 --> 02:40:41.160
It obviously helps it can really aid you especially if you fear the realm

02:40:41.160 --> 02:40:44.580
But VP will now have to do this round without the solid snake

02:40:44.580 --> 02:40:50.800
They've got no Intel really remaining outside of maybe if you want to call Blackbeard and Intel off which I wouldn't or the Twitch drones as well

02:40:50.800 --> 02:40:56.760
From Dan, but this might be just a dry execute from VP at this point in time the day just continues to shoot away

02:40:57.260 --> 02:40:59.580
Rorick is gone. That's another from Benja

02:40:59.580 --> 02:41:04.580
VP on the board. G2 seemingly cannot get more than two kills without an answer back.

02:41:04.580 --> 02:41:08.580
Down goes Dan at the hands of Ali Mal. This is a great spot in it.

02:41:08.580 --> 02:41:15.580
All these long-range guns. Two from a DMR. Two from the TCSG and NAKO will find himself in a 1v4.

02:41:15.580 --> 02:41:20.580
Taken care of by Shiko. G2 will answer back and tie up the map.

02:41:20.580 --> 02:41:25.580
Frags have been good from both these teams, Parker. We answer back and forth and back again.

02:41:25.580 --> 02:41:27.820
Again, G2, Tyusit2, and you're right,

02:41:27.820 --> 02:41:30.860
it's those long range weaponry being brought out by G2

02:41:30.860 --> 02:41:31.980
that's really giving them the edge

02:41:31.980 --> 02:41:33.340
in some of these gunfights.

02:41:33.340 --> 02:41:35.780
The TCSG is not an easy gun to control

02:41:35.780 --> 02:41:37.220
at some of these distances, Parker.

02:41:37.220 --> 02:41:38.360
You've got to be hitting the head,

02:41:38.360 --> 02:41:40.980
but if anybody is to be trusted in such a role,

02:41:40.980 --> 02:41:42.620
of course it's going to be Benja.

02:41:42.620 --> 02:41:44.640
Just a beautiful round to come through from him.

02:41:44.640 --> 02:41:46.020
He plays that break room position.

02:41:46.020 --> 02:41:48.260
He's very close to stomping on that top floor roam,

02:41:48.260 --> 02:41:51.080
but man, he is so good when he needs to be

02:41:51.080 --> 02:41:52.940
out and out back on site with the DMR too,

02:41:52.940 --> 02:41:54.540
just so clean on some of those fights.

02:41:54.540 --> 02:42:00.800
You know, it's not complicated siege, right? It's not like we're seeing glass come through obviously he's banned

02:42:00.800 --> 02:42:05.260
It's not some yin kendala's coming forward. It's not a bunch of shield play even though Neko was here

02:42:05.260 --> 02:42:08.000
He wasn't really a big factor in this round last alive

02:42:08.020 --> 02:42:11.900
She's coming down to these simple fights and see simple angles that VP are pushing

02:42:11.900 --> 02:42:17.380
They don't have the information if that snake goes down early those fights start to lean in favor of the defenders

02:42:17.380 --> 02:42:21.060
And so G2 I think working that early pick on the skies was a big factor for them

02:42:21.060 --> 02:42:23.460
They keep that up. This could really start to tilt their way

02:42:24.540 --> 02:42:29.620
I mean, as long as you've got Stomp and Doki and Benjamaster holding down the early moments of the round,

02:42:29.620 --> 02:42:34.020
you allow guys like Ali Mow and Shiko to play those support slash floater positions.

02:42:34.020 --> 02:42:36.220
And that's what Shiko's been doing through a lot of his math.

02:42:36.220 --> 02:42:38.220
He's been floating.

02:42:38.220 --> 02:42:41.660
And I don't mean that like the Kobe lacks, like the whole dark hero, like, we're floating.

02:42:41.660 --> 02:42:44.700
Like, no, I mean, he's just, he's playing this mid position.

02:42:44.700 --> 02:42:50.740
He's allowing Stomp and either enabled by Benja or Doki, as that was the case on those security defenses,

02:42:50.740 --> 02:42:53.980
to ultimately be empowered and trade off really quickly.

02:42:53.980 --> 02:42:58.780
G2 is usually a very good team at trading. VP to their credit, I've been doing a pretty good job as well.

02:42:58.940 --> 02:43:04.540
But Shiko has not needed to be involved in a lot of these rounds and unfortunately,

02:43:04.540 --> 02:43:11.480
all of his deaths have come when VP have been able to mob him because they so heavily outnumber G2.

02:43:11.620 --> 02:43:14.620
You saw what Shiko was able to do from that floater position in the previous round.

02:43:14.620 --> 02:43:18.800
It was a very good kill to seal the deal. If he could stay alive, we'd start to see his stocks rise,

02:43:18.800 --> 02:43:23.780
but do not panic Shiko fans. This is just the way that he's been used so far on board.

02:43:23.980 --> 02:43:28.460
that you weren't expecting to Kobylax reference in G2 vs. Crow, but we fit it in there, don't worry.

02:43:28.460 --> 02:43:32.780
Somebody has a parlay, and they just screamed with joy.

02:43:33.420 --> 02:43:37.980
Oh boy. Well, Shaco is close to getting one of those early gun fights that we're maybe waiting for,

02:43:37.980 --> 02:43:41.180
Parker. He's playing over on that East Stairs, but as soon as he gets tracked by the Snake,

02:43:41.180 --> 02:43:45.900
he says, screw it, I'm not sticking around any longer. Somewhat retaking to position now over

02:43:45.900 --> 02:43:49.820
here on East, he'd like to play this position again with the Azami just to block off some of these

02:43:49.820 --> 02:43:55.660
angles, but spanned out so he's over to his classic lesion. It's Benja. TCSG continues to ring out

02:43:55.660 --> 02:44:02.300
another pick from him on that gun. Neko has been on an island a lot of times, Jesse, and I liked a

02:44:02.300 --> 02:44:07.260
good one, Sip and Margaritas. I'm talking East Strand and it's cast away. Down goes Posh at the

02:44:07.260 --> 02:44:12.380
hands of Stoppin, once again playing so smartly in this position, Scorpion in hand, over by security,

02:44:12.380 --> 02:44:17.500
death taxes, and well, you know exactly what I just said. Nitroso goes in masterfully timed by Benja

02:44:17.500 --> 02:44:25.240
Master down goes Rorick Dan and skies will look and survey the destruction of their team as barely a point of damage

02:44:25.240 --> 02:44:28.980
Has been done to G2 in fact. I don't think a single bullet has landed from VP

02:44:28.980 --> 02:44:33.500
I think that damage from Ali now is just simply or it's crashing through a bunch of walls like the Kool-Aid man

02:44:33.700 --> 02:44:37.920
Down goes Dan at the hands of Shaco and now it's all up to skies F2

02:44:38.320 --> 02:44:42.460
Cannot compete that floater position of Shaco coming in handy

02:44:42.460 --> 02:44:47.260
flawlessly won by G2, a 3k from Shiko, and it's G2 with the lead.

02:44:47.260 --> 02:44:50.600
So the new pickups really from G2 that are shining late here on

02:44:50.600 --> 02:44:54.800
Border Parker, Shiko with a couple of big kills, but Benjamin Dorelli, really the

02:44:54.800 --> 02:44:58.760
star in my mind here for these last couple of rounds from G2, playing nearly

02:44:58.760 --> 02:45:03.280
a perfect game with the TCSG, with the nitro cells holding the angles that he

02:45:03.280 --> 02:45:06.840
needs to, but not over committing to put himself in a spot where he could go down.

02:45:06.840 --> 02:45:11.800
Benjamin was dropped from this G2 team actually almost exactly two years after

02:45:11.800 --> 02:45:16.680
their devastating result at, I believe, the Manchester Major, where they got last place

02:45:16.680 --> 02:45:21.800
losing to Fear X. That Fear X team coached by Dark, who has just called attack timeout

02:45:21.800 --> 02:45:26.600
for Virtus Pro now. So you're seeing kind of the old characters meet up in different

02:45:26.600 --> 02:45:31.920
ways. Benja has been so good for this G2 team since coming back from North America, and

02:45:31.920 --> 02:45:34.880
I think it's made a big difference on G2's game as a whole.

02:45:34.880 --> 02:45:39.560
This has been a very smart play from Benja, time and time again and again. And a lot of

02:45:39.560 --> 02:45:42.400
those kills that Stompin got early on was also enabled by Benja.

02:45:42.400 --> 02:45:47.960
Mike, can Stompin play as confidently in CCTV if there's no mirror window there with Benja

02:45:47.960 --> 02:45:48.960
there for backup?

02:45:48.960 --> 02:45:49.960
The answer is no.

02:45:49.960 --> 02:45:50.960
He can't.

02:45:50.960 --> 02:45:54.200
If a shield is going to hop in that window and Stompin is unsupported, that's a 50-50

02:45:54.200 --> 02:45:55.200
gunfight.

02:45:55.200 --> 02:45:56.200
I would even say the numbers are worse than that.

02:45:56.200 --> 02:45:58.560
It's about a 30-70 gunfight for Stompin.

02:45:58.560 --> 02:46:03.400
And while he did win it on round number one, again, in somewhat puzzling fashion to Neko,

02:46:03.400 --> 02:46:05.400
you've got Benja backing him up.

02:46:05.400 --> 02:46:07.560
We say this about some of the low-fragging IGLs.

02:46:07.560 --> 02:46:09.460
We've said it about Ali Mal, we've talked about it,

02:46:09.460 --> 02:46:11.560
Vita King and Canadian were the two you used at the top here,

02:46:11.560 --> 02:46:13.560
so I'm going to bring them back into this discussion.

02:46:13.560 --> 02:46:16.560
But there are lots of times where you are funneling players

02:46:16.560 --> 02:46:18.560
to your other teammates.

02:46:18.560 --> 02:46:22.560
So, Benjamaster, even though he is leading the team in kills,

02:46:22.560 --> 02:46:26.560
Benjamaster's kill tally could be even higher

02:46:26.560 --> 02:46:28.560
if he was the one picking up the kills and the trades

02:46:28.560 --> 02:46:31.560
that Stompin wasn't able to muster earlier in the round.

02:46:31.560 --> 02:46:34.560
So, all told, one of the quieter players on G2

02:46:34.560 --> 02:46:42.560
is having a huge impact here, and the success that G2 is having on boarder would not be had without Benjamaster's performance.

02:46:42.560 --> 02:46:43.560
That's a great point.

02:46:43.560 --> 02:46:50.560
G2 led 3-2 on Chalet, and it prompted attack timeout from Dark on VP, and it didn't work out for them, Parper.

02:46:50.560 --> 02:46:52.560
It ended up being a 4-2 split.

02:46:52.560 --> 02:47:00.560
He's done it once again. If this also doesn't go the way of Burt as pro, you start to wonder about the effectiveness of these tactical timeouts.

02:47:00.560 --> 02:47:05.000
Of course, you always want to be able to get at least an even half here in Siege, but

02:47:05.900 --> 02:47:10.960
When you've got this mandatory time-up between halves anyways, you always kind of question mark, right?

02:47:10.960 --> 02:47:15.300
It's only one round you're calling this tack time-up for so it must be good

02:47:15.320 --> 02:47:20.060
It wasn't in the second map it eventually resulted in a map lost for Virtus Pro

02:47:20.060 --> 02:47:22.420
That's why we're here on border to begin with

02:47:22.940 --> 02:47:25.780
This is a really big gamble coming out from the coach from VP

02:47:25.780 --> 02:47:30.420
And I really hope that they know what they're doing with this last call feeling they must get the 3-3 split

02:47:30.420 --> 02:47:43.420
The bombslayer has gone back to Vent's workshop, and to be fair, this is the bombslayer that VP had been dominating on to start to finish, but with the mirror banned out, it's a new strategy coming out from G2, it's new ops all around, and you'll have a different approach to try to hold down this bottom floor site.

02:47:43.420 --> 02:47:53.020
site. A minute here in G2 now, looking for some swings, looking to bring the heat

02:47:53.020 --> 02:47:56.700
towards his BP team. Doki needs to now be worried of what might be behind him. A

02:47:56.700 --> 02:48:01.260
missed opportunity from BP on that repel will give Doki information that he

02:48:01.260 --> 02:48:05.020
uses wisely to scoot off of that position, shuffling back towards the bomb

02:48:05.020 --> 02:48:10.500
site. Shaco will find kill number one on disguise, floating position, but this

02:48:10.500 --> 02:48:16.740
time involved in the fray earlier. G2 have surrendered control of office. Bombsite is

02:48:16.740 --> 02:48:21.780
down below, so now with your VP you've got to cut through that top floor, and G2 roughly

02:48:21.780 --> 02:48:25.900
around the same time as before have now decided to head towards that main floor.

02:48:25.900 --> 02:48:31.020
We're gonna lurk up those stairs, but he gets traded right back by Stomp and Parker.

02:48:31.020 --> 02:48:34.140
That's gonna be what he wants back, unfortunately. The position just known at the end, and it's

02:48:34.140 --> 02:48:37.700
a good trade from the youngster. You know, like when you're watching football or hockey

02:48:37.700 --> 02:48:39.500
or whatever and it's like time in the offensive zone.

02:48:39.500 --> 02:48:42.820
I would love a counter as to how much of this map

02:48:42.820 --> 02:48:44.940
Stalpin has spent inside of security

02:48:44.940 --> 02:48:47.620
because I feel like it's a good 80% of the time

02:48:47.620 --> 02:48:48.860
that he has been alive.

02:48:48.860 --> 02:48:51.000
That is his office right now.

02:48:51.000 --> 02:48:52.320
He's doing big business deals

02:48:52.320 --> 02:48:53.820
and business is pretty good at the moment.

02:48:53.820 --> 02:48:55.420
Benjy Master takes out Pasha.

02:48:55.420 --> 02:48:59.020
Benjy involved in almost every single round in the kill feed.

02:48:59.020 --> 02:49:01.380
That is terrific again for the danger's been quiet

02:49:01.380 --> 02:49:02.300
through much of the day.

02:49:02.300 --> 02:49:04.180
G2 does not often rely on him,

02:49:04.180 --> 02:49:05.780
but they're relying on him heavily on border

02:49:05.780 --> 02:49:07.820
and he is not letting them down.

02:49:07.820 --> 02:49:10.120
There goes Nego to stop and Doki on the board

02:49:10.120 --> 02:49:12.640
and G2 gives us a mercy killing

02:49:12.640 --> 02:49:14.760
for the final round of the first half,

02:49:14.760 --> 02:49:19.520
well situated to close out this series four to the score line.

02:49:25.000 --> 02:49:28.400
Well, this guy walked that main way to the holy shit.

02:49:28.400 --> 02:49:29.840
Good job guys, I'm doing so good, okay?

02:49:29.840 --> 02:49:32.420
Like, we should have never done like,

02:49:32.420 --> 02:49:34.680
I would stress more like, play back in cafe

02:49:34.680 --> 02:49:37.280
And I just remember playing water in Celebro.

02:49:39.780 --> 02:49:41.280
Just like that, you remember the attacks,

02:49:41.280 --> 02:49:43.780
like this push, like a counter-bottom formation,

02:49:43.780 --> 02:49:45.180
Spoke a bot with a Pantheon.

02:49:45.180 --> 02:49:46.580
I'll match, I'll match.

02:49:46.580 --> 02:49:48.580
I'll go with the Pantheon, the mirror,

02:49:48.580 --> 02:49:50.380
okay, so like the last two bot, the mirrors,

02:49:50.380 --> 02:49:52.580
and like if this is, like this, like,

02:49:54.080 --> 02:49:56.280
Zac open, like, pass pot, and check the distract,

02:49:56.280 --> 02:49:58.680
if there's a couple push, like, the Tatyanka, okay?

02:49:58.680 --> 02:49:59.780
Like, maybe like, maybe like,

02:49:59.780 --> 02:50:00.980
maybe they play this move because they use

02:50:00.980 --> 02:50:02.380
the fact that the Tatyanka is there,

02:50:02.380 --> 02:50:04.580
so like, you don't think they have to distract this nuke.

02:50:04.680 --> 02:50:08.120
Yeah, like, not much talk, like, just like, commander or something.

02:50:08.120 --> 02:50:10.000
Ah, we didn't do the fully prevents right yet.

02:50:10.000 --> 02:50:11.000
In tournament, did you?

02:50:11.000 --> 02:50:12.000
Yeah, I don't think so, no, no, no.

02:50:12.000 --> 02:50:13.000
Yeah, I didn't do that.

02:50:13.000 --> 02:50:14.000
I don't remember.

02:50:14.000 --> 02:50:15.000
Even if we did, it's really good, it's really good.

02:50:15.000 --> 02:50:16.000
Yeah, fully is good, bro.

02:50:16.000 --> 02:50:19.080
But me pushing customs with the AS?

02:50:19.080 --> 02:50:20.080
We changed the roles, Rembert, thank you.

02:50:20.080 --> 02:50:21.080
Oh, I'm not.

02:50:21.080 --> 02:50:22.080
I know.

02:50:22.080 --> 02:50:23.080
No, no, we changed.

02:50:23.080 --> 02:50:24.080
Yeah, yeah, yeah.

02:50:24.080 --> 02:50:25.080
I push customs with the AS.

02:50:25.080 --> 02:50:26.080
I'll be back with you, bro.

02:50:26.080 --> 02:50:27.080
Yeah, okay.

02:50:27.080 --> 02:50:28.080
And if they don't back, glas, we play glas.

02:50:28.080 --> 02:50:29.880
Yeah, and Shaco, break the right?

02:50:29.880 --> 02:50:45.880
For sure, like we have to try the most aggressive we can, but the play is smart, maybe we get some kills, we can give some spades, and sometimes, don't put your mind, you have to give this factor, no, if you're playing some position, so it's like you cannot back, just stay, just stay, it's better you stay in your position than moving and you die for nothing, right?

02:50:45.880 --> 02:50:50.880
And that's that question, now it can be full silence, just brief, let's play round by round, it'll have nothing more to say.

02:50:50.880 --> 02:50:55.420
Fucking go with that's fucking go if you guys and check some dry hard to remember this is the time

02:50:58.240 --> 02:51:00.240
Let's go

02:51:01.200 --> 02:51:03.200
What a guy is the east one

02:51:04.520 --> 02:51:11.800
We do first default drop on Nikita again. Hello. Hello. We can do this you to the pencil for it open. Yeah, if she's open you can go

02:51:13.080 --> 02:51:15.080
Do we have to push up there?

02:51:15.680 --> 02:51:17.680
Yeah

02:51:17.680 --> 02:51:19.680
No, no, no, you don't need...

02:51:19.680 --> 02:51:21.680
On the Z, yes, no way to chunk it.

02:51:21.680 --> 02:51:22.680
Yes, yes.

02:51:22.680 --> 02:51:23.680
But...

02:51:23.680 --> 02:51:27.680
Lots of discussion on the operator bans for both of those coaches, Parker,

02:51:27.680 --> 02:51:29.680
and Izami Miraband, promised by G2.

02:51:29.680 --> 02:51:32.680
Those are the exact ops they removed the other day.

02:51:32.680 --> 02:51:35.680
Sorry, on their final map versus Twisted Bans on CAFE.

02:51:35.680 --> 02:51:37.680
So interesting if that does continue once more.

02:51:37.680 --> 02:51:40.680
And then Stomp, and he says, I'm on the glass if they let it through,

02:51:40.680 --> 02:51:42.680
but VP will not be so foolish.

02:51:42.680 --> 02:51:44.680
They will ban Zach's operator,

02:51:44.680 --> 02:51:48.360
and then waiting for this second result to come through for the attackers.

02:51:48.360 --> 02:51:54.160
Still a 4-2 deficit to make up from VP, otherwise just three rounds separate G2 from the main stage.

02:51:55.480 --> 02:52:01.120
Closing in on our third team qualifying for Friday, obviously Trusted Minds did so against G2.

02:52:01.120 --> 02:52:04.360
Yesterday, FaZe Clan also making their way up there.

02:52:04.360 --> 02:52:07.920
I would like to take some time now while we get ready for the second half to remind everybody

02:52:07.920 --> 02:52:10.400
that there is a B stream that is running.

02:52:10.400 --> 02:52:14.400
If you are watching this after the fact, know that there are elimination games going on.

02:52:14.400 --> 02:52:22.400
On the other channel, Loose and Weibo Gaming is currently the series that is taking place on the B-Stream, they have a long day ahead of them.

02:52:22.400 --> 02:52:33.400
For us here, once this G2 VP bout is finished, we have a very exciting game that honestly, on paper, might just exceed what we've seen from G2 VP.

02:52:33.400 --> 02:52:39.400
The Aussies and one Kiwi, I now need to say this, as I got an angry DM saying, this is Kiwi Erasure, I get it.

02:52:39.400 --> 02:52:43.820
it as Canadians we are deeply insecure when we get called Americans I as I

02:52:43.820 --> 02:52:47.520
imagine New Zealanders are the same and they get called Australians. Enterprise

02:52:47.520 --> 02:52:53.480
gaming will go up against Shopify rebellion Jesse that one has all the

02:52:53.480 --> 02:52:58.960
makings of being an unforgettable best of three let's hope that it lives up to

02:52:58.960 --> 02:53:03.160
it that will come shortly after a break once this match concludes but before

02:53:03.160 --> 02:53:07.780
then will it be G2 will it be VP we do know that it will be in the MLT that's

02:53:07.780 --> 02:53:09.220
That's for certain.

02:53:09.220 --> 02:53:11.620
Well, it's been a very competitive series so far, Parker.

02:53:11.620 --> 02:53:16.100
It looks like Virtus.Pro were going to run away with it going up 4-0 on the very first map,

02:53:16.100 --> 02:53:19.860
but that was a long time ago now, and it's not in the backs of any of these players' minds.

02:53:19.860 --> 02:53:22.580
The only thing that matters are these next six rounds.

02:53:22.580 --> 02:53:24.420
VP trying to make up a 4-2 deficit.

02:53:24.420 --> 02:53:26.380
They banned the Snake for their second operator.

02:53:26.380 --> 02:53:29.860
That'll be a Benja target fan, and this is one of his favorite operators to play,

02:53:29.860 --> 02:53:34.380
certainly on-boarder, but throughout this tournament, it's his most played operator in Salt Lake City.

02:53:34.380 --> 02:53:38.060
So you're gonna take that off the board or move a bit of information here for G2

02:53:38.060 --> 02:53:43.060
And what is kind of a strategy gonna come out for from VP? It's gonna be this castle the trunk is set up a

02:53:43.820 --> 02:53:48.860
Nade kill in 2026. All right, didn't have that simple geometry. Yes, see they that's all they did

02:53:48.860 --> 02:53:53.620
They just they bounced it multiple times and that heat seeking made lands in the lap of

02:53:54.260 --> 02:54:02.180
Skies Skies has come crashing back down to earth. Yeah after an incredible bank over on Chalet

02:54:02.180 --> 02:54:05.500
He was even he went from positive to even the deep negative

02:54:05.500 --> 02:54:08.340
That is not the direction you want to go as this series tightens up

02:54:08.340 --> 02:54:13.020
Yeah, really tough to see from the Parisian of course playing his first international event in Salt Lake City

02:54:13.020 --> 02:54:17.540
So you're hoping to see him bounce back, but it won't be in around seven now damn a bit of a wrap spot

02:54:17.540 --> 02:54:20.420
Shifu pressure into offices lots of different dimensions of his push

02:54:20.420 --> 02:54:23.420
But it's all going G2 and G2's taken quite a bit of damage here

02:54:23.420 --> 02:54:27.100
So they traded out HP consistently to do this to Virtus Pro

02:54:27.100 --> 02:54:31.840
So, what you don't want as VP is to lose your first round in a hurry.

02:54:31.840 --> 02:54:33.340
You have to show some fight.

02:54:33.340 --> 02:54:37.220
I know they've got that dog in them, but right now it looks like it's maybe still a bit

02:54:37.220 --> 02:54:38.220
puffy.

02:54:38.220 --> 02:54:39.220
Gotta grow up a little bit.

02:54:39.220 --> 02:54:40.940
Pasha and Rorik, the only two still standing.

02:54:40.940 --> 02:54:41.940
There goes Shiko.

02:54:41.940 --> 02:54:44.860
Benjamaster and Alley now, also very low.

02:54:44.860 --> 02:54:49.700
Just as we said about G2 a number of rounds ago, this is more winnable for VP than it

02:54:49.700 --> 02:54:51.900
might first appear.

02:54:51.900 --> 02:54:53.140
Watch out for this time though.

02:54:53.140 --> 02:54:55.540
Minute 15, so much to work with still from G2.

02:54:55.540 --> 02:54:57.420
They've got all bodies around this bomb site.

02:54:57.420 --> 02:54:59.980
They've got good map control from top to bottom.

02:54:59.980 --> 02:55:01.620
The guns are very good from BP.

02:55:01.620 --> 02:55:02.220
I'll say that.

02:55:02.220 --> 02:55:05.580
Two long-range GMRs, both the Tuber out and the Aruni.

02:55:05.580 --> 02:55:08.100
It will be all in the mechanics of both Rorik and Pasha

02:55:08.100 --> 02:55:10.540
to hit some brilliant shots to make sure that this one doesn't

02:55:10.540 --> 02:55:12.300
spiral out of their control.

02:55:12.300 --> 02:55:14.900
The good thing for G2 is that they did all of this so quickly,

02:55:14.900 --> 02:55:17.140
Jesse, that they have time to course correct.

02:55:17.140 --> 02:55:18.900
And they have called to swap up now

02:55:18.900 --> 02:55:20.300
as they will take out on vents.

02:55:20.300 --> 02:55:21.420
Down goes Rorik.

02:55:21.420 --> 02:55:22.420
Pasha swinging over.

02:55:22.420 --> 02:55:25.700
They'll see him from the window, target acquired.

02:55:25.700 --> 02:55:28.980
Oh my, there goes Ali now, but Doki will find the frag

02:55:28.980 --> 02:55:31.500
as the Diffuse Kit was getting planted.

02:55:31.500 --> 02:55:34.580
Five, two, four G2.

02:55:34.580 --> 02:55:36.580
I fear for Virtus Pro that this match

02:55:36.580 --> 02:55:39.060
is just starting to get out of reach.

02:55:39.060 --> 02:55:41.140
Six minutes left, that's all it'll take.

02:55:41.140 --> 02:55:43.940
G2 really saw an attack coming through on the tall floor.

02:55:43.940 --> 02:55:45.500
It doesn't get cleaner than that Parker.

02:55:45.500 --> 02:55:48.220
It starts with just a brilliant frag grenade.

02:55:48.220 --> 02:55:49.780
You said it, of course, when those nades

02:55:49.780 --> 02:55:51.060
they bounce off certain walls,

02:55:51.060 --> 02:55:55.060
to make the fuse time a little shorter, makes it a little bit easier to actually get a Nade kill,

02:55:55.060 --> 02:56:00.740
which is, again, quite rare in 2026, but it was perfectly tossed out by G2 to work that first

02:56:00.740 --> 02:56:06.100
frag in on disguise, and then the man advantage just was never able to get clawed back. Vervespro

02:56:06.100 --> 02:56:10.900
tried to get aggressive. They tried to go for some swings to get these numbers back, but much like

02:56:10.900 --> 02:56:16.020
G2 on Chalet, when they were in that disadvantage spot, it was so difficult to claw things back,

02:56:16.020 --> 02:56:20.500
and unfortunately for the defenders here in this series, it's just not been so doable. Here's

02:56:20.500 --> 02:56:24.260
Here's this Nade Bounce once again, you bounce a couple different walls, he runs the wrong

02:56:24.260 --> 02:56:29.060
way, that's a first nice frag coming in from Benja, and then here's the aggression, right?

02:56:29.060 --> 02:56:33.900
It's Dan trying to work a pick, but he's got so many bodies all facing his direction.

02:56:33.900 --> 02:56:37.460
When they're working with the MantaVan is G2 are one of the scariest teams in the world

02:56:37.460 --> 02:56:38.940
and they are showing that on board.

02:56:38.940 --> 02:56:43.180
This has been quite the run for G2 over the last four rounds, Jesse, they've drawn first

02:56:43.180 --> 02:56:44.740
blood every single time.

02:56:44.740 --> 02:56:49.740
In fact, there is a 100% conversion rate if you strike first.

02:56:49.740 --> 02:56:54.780
So G2 drawing first blood five times VP2, well that's pretty standard stuff, but over

02:56:54.780 --> 02:57:00.220
the last four rounds G2 has not lost more than two players in any of those rounds.

02:57:00.220 --> 02:57:06.020
In fact, they won so flawlessly back in round number five, surrendering only one player in

02:57:06.020 --> 02:57:07.460
rounds four and six.

02:57:07.460 --> 02:57:12.340
These are very dominant round victories and while we did tip our hat to VP in the previous

02:57:12.340 --> 02:57:17.620
round saying it's more winnable than you think, G2's not given them much room to maneuver.

02:57:17.620 --> 02:57:20.320
VP are getting smothered at the moment.

02:57:21.320 --> 02:57:22.420
This is a rat play.

02:57:22.420 --> 02:57:23.820
How do they read that?

02:57:23.820 --> 02:57:28.220
Hushed on the ground and Stompin will be the snake charmer

02:57:28.220 --> 02:57:29.520
as he gets taken care of.

02:57:29.520 --> 02:57:32.920
Rorik finished off inside a security by Stompin again.

02:57:33.920 --> 02:57:35.620
He saw that he went negative in the previous map

02:57:35.620 --> 02:57:36.920
and he said, no more.

02:57:36.920 --> 02:57:40.620
G2 now looking at three players to get rid of

02:57:40.620 --> 02:57:42.920
and they'll sit on series point if they do so.

02:57:42.920 --> 02:57:44.920
The teenager is done with these games.

02:57:44.920 --> 02:57:46.420
Doki will get one as well.

02:57:46.420 --> 02:57:49.360
five to two now, Virtus Pro crumbling on all fronts,

02:57:49.360 --> 02:57:51.760
Neko one and six, Skye's two.

02:57:51.760 --> 02:57:53.360
They're just desperate for frags.

02:57:53.360 --> 02:57:56.480
They get one, but the round is done.

02:57:56.480 --> 02:58:00.180
G2 match and series points.

02:58:01.160 --> 02:58:02.640
I'm sorry, you said six minutes.

02:58:02.640 --> 02:58:05.960
I think if that keeps up, it might be a bit quicker

02:58:05.960 --> 02:58:06.800
than that one, Jesse.

02:58:06.800 --> 02:58:09.440
I think six minutes is being a bit kind

02:58:09.440 --> 02:58:10.480
of the Virtus Pro guys.

02:58:10.480 --> 02:58:13.280
I think the body language says it all.

02:58:13.280 --> 02:58:16.400
There have been, I'll stop myself for one second.

02:58:16.400 --> 02:58:23.040
Sure. It is almost historically impossible to read the emotions on Team Empire through Virtus.Pro.

02:58:24.240 --> 02:58:31.040
When they're winning, no emotion. When they're losing, no emotion. When you start to see emotion

02:58:31.040 --> 02:58:35.920
is when one of two things are happening. Number one, they're getting the hell beat out of them.

02:58:36.640 --> 02:58:42.640
Or number two, they're moments away from winning a championship. So the fact that we are starting

02:58:42.640 --> 02:58:49.440
to see the look of defeat creep into that team, I feel they know what's coming, and unfortunately

02:58:49.440 --> 02:58:53.280
a lot of these games are really determined by your mental.

02:58:53.280 --> 02:58:57.200
Yeah, and listen, I don't know if there's a new championship that's being given out

02:58:57.200 --> 02:59:00.960
for the first team to lose twice in a row to G2, but I don't think they're on the verge

02:59:00.960 --> 02:59:02.440
of any sort of championship here, Parker.

02:59:02.440 --> 02:59:03.440
So the trivia I'd want?

02:59:03.440 --> 02:59:07.920
No, not one that VP are likely to be hunting for, but it seems like it's coming their way

02:59:07.920 --> 02:59:08.920
no matter what.

02:59:08.920 --> 02:59:13.280
They've got to be perfect for the next four rounds and win over time.

02:59:13.280 --> 02:59:18.040
If they want to be able to secure this victory, again, they are not out of the tournament with a loss today.

02:59:18.040 --> 02:59:24.080
Parker, they will play tomorrow with one last opportunity where they make Main Stage or go home,

02:59:24.080 --> 02:59:28.760
but they want to avoid that. They can't be in that position if they can at all help it.

02:59:28.760 --> 02:59:31.680
Here comes the defense. The bomb site remains on the top floor.

02:59:31.680 --> 02:59:37.760
The Castle Barricades remain. Much is the same for Burbs Pro from what we've seen from them back in that first defensive round.

02:59:37.760 --> 02:59:43.420
How will the approach change though? What can they do differently to stop these brutal opening picks that have come through from G2?

02:59:43.420 --> 02:59:48.380
And both of those picks coming so fast within the first 40 seconds of each round. In fact,

02:59:49.380 --> 02:59:53.220
as of this exact second, it is now the slowest round for G2 on attack.

02:59:53.720 --> 02:59:59.520
The kill's coming at 2 minutes and 25 seconds, 2 minutes and 22 seconds still left into the round. Those are eye-watering numbers.

03:00:00.220 --> 03:00:06.760
I know that we like to dog on VP for being a little bit too slow, but it really is quite a point of comparison here.

03:00:06.760 --> 03:00:11.960
how diametrically opposed these teams are in the way that they take these attacks.

03:00:11.960 --> 03:00:16.860
Dan hoping to catch Shiko at that window as Doki is in, gets Neko.

03:00:16.860 --> 03:00:19.260
Neko has had a disappointing third map.

03:00:19.260 --> 03:00:24.360
They rely on him to do well. Dan will get Shiko as there's the Scorpion inside a security,

03:00:24.360 --> 03:00:25.660
moved up to the breakroom door.

03:00:25.660 --> 03:00:30.060
Rorik was hoping to give VP a leg up over G2, but it slips through his fingers.

03:00:30.060 --> 03:00:32.060
They might get one under the little mine. They will.

03:00:32.060 --> 03:00:34.660
Dan taken out by Stomp and there goes Doki.

03:00:34.660 --> 03:00:38.000
Neither of these teams is able to shake each other. That is good for VP.

03:00:38.000 --> 03:00:41.420
Another one back, Rorak. He's making some life over towards VP.

03:00:41.420 --> 03:00:44.500
They've got a man advantage for the first time in this half, and that could make all the difference.

03:00:44.500 --> 03:00:47.340
Alamo on the shield doesn't really have the opportunity to bring the gun out either,

03:00:47.340 --> 03:00:52.340
so it'll be just Benjamaster, the Danish terror here for G2, returning to his old team,

03:00:52.340 --> 03:00:54.740
trying to close things out against Virtus Pro.

03:00:54.740 --> 03:00:57.180
He'll take his time. Get back up with his captain.

03:00:57.180 --> 03:01:00.820
Make sure that he can play around Alamo. You don't want to take fights, but hey,

03:01:00.820 --> 03:01:03.300
if you're taking shots like that, maybe you do.

03:01:03.300 --> 03:01:09.300
Team Captain and IGL will now need to clutch out in a 1v2. This will be a tough go of it.

03:01:09.300 --> 03:01:17.300
As you pointed out, Stomp and Alli Mao entered this series as the two highest rated players with identical stats across the board.

03:01:17.300 --> 03:01:23.300
That is something we don't see all that often. Alli Mao has struggled to go positive in most of his events,

03:01:23.300 --> 03:01:29.300
but I mean, struggle might not even be the right word here because again, his deployment does not need him to go positive.

03:01:29.300 --> 03:01:34.120
Usually, IGLs tend to be at the very bottom of the scoreboard.

03:01:35.020 --> 03:01:38.660
Spiker's never gotten that memo, but pretty much every other IGL has.

03:01:39.660 --> 03:01:41.820
The feeling that Alley Mountain might just be dragging this one out

03:01:41.820 --> 03:01:43.900
as he's now spotted inside of Archives.

03:01:43.900 --> 03:01:46.500
And yeah, there we go. Two separate players all hunting for that final kill.

03:01:46.500 --> 03:01:49.360
Pasha will get it. VP stays alive for at least one more round.

03:01:49.360 --> 03:01:51.400
G2 still sitting on series point.

03:01:51.400 --> 03:01:56.000
It's a messy, messy round, Parker, but it's at least one that goes in the win column for VP.

03:01:56.000 --> 03:02:00.800
It's good enough to get them another chance here on board or 6-3 now the score

03:02:01.360 --> 03:02:03.960
G2 still start things off really strongly Parker

03:02:03.960 --> 03:02:11.240
I really feel like the gunfights on the new players especially have been brutal for verus pro you talk about some of the newcomers onto this team

03:02:11.240 --> 03:02:14.320
You talk about Skye's talk about Neko you talk about Rorick

03:02:14.320 --> 03:02:17.640
How many kills they have between them it might be up to eight at this point?

03:02:17.640 --> 03:02:22.480
But for the majority of this map they have both been around two or three kills apiece

03:02:22.480 --> 03:02:28.200
It's been really the veterans of Dan and Pasha who have been keeping verse pro alive in this matchup

03:02:28.200 --> 03:02:35.080
You can't just win a game with two players dragging out especially not a game against g2 of all teams to be going up against

03:02:35.080 --> 03:02:38.040
This is not one where you can just string along with a few players fragging

03:02:38.520 --> 03:02:44.760
Everybody needs to get involved for VP and that has to be the moment after round 9s win where everybody else starts to get more

03:02:44.760 --> 03:02:47.720
Active Neko and 4 and 8 all the way back on map number one

03:02:47.720 --> 03:02:50.760
but still provided a lot of value, particularly on attack.

03:02:50.760 --> 03:02:54.040
Now, number two, he, I don't want to say he carried the team,

03:02:54.040 --> 03:02:55.680
but he was certainly doing a lot better.

03:02:55.680 --> 03:02:57.640
Second highest EPS on the team.

03:02:57.640 --> 03:03:00.840
He went nine and eight, and is now two and eight.

03:03:00.840 --> 03:03:02.520
So one thing that is consistent,

03:03:02.520 --> 03:03:04.080
A, he's always going to play shields,

03:03:04.080 --> 03:03:08.680
and B, he's going to die eight times in all three of the maps.

03:03:08.680 --> 03:03:11.280
I mean, obviously you don't want that number to creep too much higher.

03:03:11.280 --> 03:03:13.280
I suspect it will, no matter what happens,

03:03:13.280 --> 03:03:16.120
that if G2 ultimately wins this contest,

03:03:16.120 --> 03:03:23.240
It's a high likelihood that Niko's numbers are going to continue to get worse, but frankly, there's really nobody who's looked good on Virtus Pro.

03:03:23.240 --> 03:03:28.340
I think right now the bar for VP has been fine for Dan and Pasha.

03:03:28.340 --> 03:03:32.140
Rorik, you know, he's 4-8.

03:03:32.140 --> 03:03:36.840
Rorik has had some decent rounds, and again, this goes back to the conversation we had on Bank.

03:03:36.840 --> 03:03:41.480
We talked about it on Shelly. Rorik can get kills that sometimes vary in value and impact.

03:03:41.480 --> 03:03:44.180
He's had less impact here in this particular round.

03:03:44.180 --> 03:03:50.020
The last round was big though, I mean it gets Rorick off that bubble that really does kind of give a bit of life over towards the VP

03:03:50.020 --> 03:03:54.620
and now facing three rounds in a row with all Moscow perfect, they go custom supply.

03:03:54.620 --> 03:04:00.420
All three of the bottom floor bomb sites are open and available for Virtus Pro, but they will go to the one that most pros tell you is

03:04:00.420 --> 03:04:03.140
nigh-unplayable here on boarder.

03:04:03.140 --> 03:04:03.860
It's because of this.

03:04:03.860 --> 03:04:11.500
Yeah, it really is. It's a tough site to hold onto, of course. There is some good Virt play, but holding security in and of itself can be quite the challenge.

03:04:11.500 --> 03:04:17.000
They will give that trust over to Rorak. He's a security player. The same position Stompin was in for the first six rounds.

03:04:17.000 --> 03:04:19.800
He has to be sharp playing with Skies up on this top floor.

03:04:25.400 --> 03:04:27.300
This is going to be the quiet before the storm.

03:04:28.600 --> 03:04:29.700
The comm is here.

03:04:30.600 --> 03:04:34.900
Who will end up in the eye of the hurricane? Skies taken out by Stompin. That's another opening pick.

03:04:35.100 --> 03:04:37.200
4G2 so far.

03:04:37.200 --> 03:04:42.360
He's opening picks, all but the previous round have determined who ultimately wins.

03:04:42.360 --> 03:04:45.820
VP hoping that the trend line from the previous round will hold, but it's not looking good.

03:04:45.820 --> 03:04:47.020
Down goes Dan.

03:04:47.780 --> 03:04:51.320
If you remove Dan and Pasha from the equation, VP will struggle,

03:04:51.320 --> 03:04:53.920
and they've got half of that job done on the side of G2.

03:04:54.320 --> 03:04:57.720
Yeah, you're really starting to clear out some of these key important players, Parker.

03:04:57.720 --> 03:05:00.060
Rorik, Neko, and Pasha, the last ones alive.

03:05:00.060 --> 03:05:02.400
Neko alone, alone on the site.

03:05:02.400 --> 03:05:05.800
Rorik and Pasha now here on the top floor, they've got to be able to get active,

03:05:05.800 --> 03:05:07.480
but at what point do you call your shot?

03:05:07.480 --> 03:05:10.000
At what moment do you try to get aggressive?

03:05:10.000 --> 03:05:11.480
I think Rorik's figured that one out.

03:05:11.480 --> 03:05:13.320
Shiko hasn't pinned down.

03:05:13.320 --> 03:05:15.200
The last stomping to post up towards the window.

03:05:15.200 --> 03:05:17.800
There goes Pasha, there goes Rorik.

03:05:17.800 --> 03:05:21.120
G2's already had a flawless round in this map.

03:05:21.120 --> 03:05:23.080
Will they do it again?

03:05:23.080 --> 03:05:26.160
It's all up to Neko as he gets away from the time being.

03:05:26.160 --> 03:05:28.880
G2 will clinch their spot

03:05:28.880 --> 03:05:32.240
and a birth on the main stage is theirs.

03:05:32.240 --> 03:05:33.240
Let the world know.

03:05:33.240 --> 03:05:43.840
G2 does not lose to two EML teams here in Salt Lake City, 7-3 on the third map, and we will see G2 in front of a crowd, on-front.

03:05:43.840 --> 03:05:51.540
The European champs are back where they belong. On the main stage, where the lights get bright, that is where they stand the tallest.

03:05:51.540 --> 03:05:57.940
They couldn't get it done yesterday against Twisted Minds, but in an email finals rematch, they will secure the victory.

03:05:57.940 --> 03:06:01.420
Virtus.pro, I think the light's a bit too bright for them at the end of that game.

03:06:01.420 --> 03:06:03.980
They fell apart towards the final few rounds there.

03:06:03.980 --> 03:06:08.940
Parker, a couple of the younger players on that team, not able to secure it in the way they were hoping for.

03:06:08.940 --> 03:06:11.380
But in the end, they will have another opportunity.

03:06:11.380 --> 03:06:13.660
They will be back tomorrow for one last chance.

03:06:13.660 --> 03:06:19.500
Well, this man right now in the front and center of your screen was quite honest about what went wrong with G2 yesterday.

03:06:19.500 --> 03:06:21.820
And I mean, there's quite a spotlight on him.

03:06:21.820 --> 03:06:25.580
Everybody on G2 has quite a spotlight on themselves, so there's nobody who's going to dodge that.

03:06:25.580 --> 03:06:30.620
that Doki top-fragging and being the most impactful player on Chalet and

03:06:30.620 --> 03:06:34.460
boarder contributing an awful lot to G2's victory.

03:06:34.460 --> 03:06:38.060
Virtus.Pro a good effort and we may still see them on the main stage

03:06:38.060 --> 03:06:42.780
but they'll have to qualify tomorrow. There's an incredible amount of history

03:06:42.780 --> 03:06:45.980
in this room Parker. The respect being shown between these two players. Not a

03:06:45.980 --> 03:06:49.820
lot of typing in the chat today but of course after the game is done that

03:06:49.820 --> 03:06:52.620
respect gets shown and we will see at least two new

03:06:52.620 --> 03:06:58.220
teams on the fun. Great discipline from G2 and it ultimately pays off. The third team to qualify.

03:06:59.500 --> 03:07:04.220
We've got more matches for you. Enterprise, Shopify or Billy, up next.

03:10:52.620 --> 03:11:02.340
G2 are headed to the main stage here in Salt Lake City.

03:11:02.340 --> 03:11:06.480
Not too much of a surprise to anyone here, but maybe took them one game longer than you

03:11:06.480 --> 03:11:07.480
would have liked.

03:11:07.480 --> 03:11:09.540
Doki, start with your performance today.

03:11:09.540 --> 03:11:11.940
You popped off top-fragging on two maps.

03:11:11.940 --> 03:11:16.180
Did the loss to Twisted Minds power you up today?

03:11:16.180 --> 03:11:17.180
What was going on?

03:11:17.180 --> 03:11:18.180
Was it the top golf last night?

03:11:18.180 --> 03:11:19.180
It was the top golf last night.

03:11:19.180 --> 03:11:21.180
I was just about to say we all went top golf.

03:11:21.180 --> 03:11:28.900
So, yeah, we played really good together as a team, yeah, I don't know what to say,

03:11:28.900 --> 03:11:32.620
but it was really fun, like after Bank was out of the way, it was just easy going, so,

03:11:32.620 --> 03:11:33.620
yeah, it was fun.

03:11:33.620 --> 03:11:38.220
Well, talk to me about how you guys regrouped and got those vibes back, VP, take it off

03:11:38.220 --> 03:11:43.020
to an early lead in the second map, what did you guys change to get back into gear?

03:11:43.020 --> 03:11:47.220
Um, I mean, we knew Bank was going to be a little bit tricky, and the other maps, Stefan

03:11:47.220 --> 03:11:51.140
they were more in our favor but banks are historically one of our best maps so we were

03:11:51.140 --> 03:11:56.340
pretty confident going into bank but the problem is like they just played very good and they

03:11:56.340 --> 03:12:01.460
stepped by step defenses and our attacks went up to par to counter them but we tried to claw back

03:12:01.460 --> 03:12:07.140
I think it was a good game so yeah I think the couple of rounds went differently we could have been

03:12:07.140 --> 03:12:12.980
looking at two over there. Number two and this is me who will see this on the main

03:12:12.980 --> 03:12:16.260
I mean, couldn't have said it better myself.

03:12:16.260 --> 03:12:20.740
Yeah, very wise words coming out from Doki there, of course, still headed to the major,

03:12:20.740 --> 03:12:24.820
right, going to top eight main stage is a massive success story for G2, so they gotta

03:12:24.820 --> 03:12:25.820
be happy.

03:12:25.820 --> 03:12:26.820
Absolutely.

03:12:26.820 --> 03:12:28.580
I mean, Virtus. Pro did put up a really good fight.

03:12:28.580 --> 03:12:31.660
Again, we said it so many times during the cast, there's a very highlight, we heard that

03:12:31.660 --> 03:12:33.740
VP can still make main stage.

03:12:33.740 --> 03:12:37.620
They're just gonna have to do it tomorrow in a dual qualification elimination game.

03:12:37.620 --> 03:12:41.620
So some good, some bad, but they're not the only team that's gonna be fighting for their

03:12:41.620 --> 03:12:45.780
lives over on the B stream. While we get ready for our next match up here, there are two teams

03:12:45.780 --> 03:12:50.420
fighting for their lives. Los and Weibo right now playing the loser of that series goes home over

03:12:50.420 --> 03:12:56.660
on the A stream right here. Good news. It's only good things about for these teams because after

03:12:56.660 --> 03:13:01.380
this break, we will send our fourth team to the main stage will be the North American squad of

03:13:01.380 --> 03:13:06.380
of Shopify Rebellion or the Oceana Squad of Enterprise, Satycom.

03:16:31.380 --> 03:16:36.140
winner will move on to the main stage top eight here at the Salt Lake City major and

03:16:36.140 --> 03:16:38.140
you've got the maps in front of you right now.

03:16:38.140 --> 03:16:42.860
It is cafe Dostoevsky to be picked first by Enterprise Night Haven Labs will fall in Fortress

03:16:42.860 --> 03:16:43.860
as the decider.

03:16:43.860 --> 03:16:46.500
Well, it does a little bit here on cafes.

03:16:46.500 --> 03:16:50.580
We get into this game because it's one that Enterprise have been quite confident on since

03:16:50.580 --> 03:16:51.740
this season began.

03:16:51.740 --> 03:16:58.020
It's 2-0 over Team Enneos and Man LFO down in the OCE regional kickoff.

03:16:58.020 --> 03:16:59.940
Shopify Rebellion have struggled though.

03:16:59.940 --> 03:17:06.180
season long on cafe they played it earlier this season up against m80 and dark zero they fell in

03:17:06.180 --> 03:17:11.140
both of those games it's going to be a tough start for Shopify rebellion who are looking to make

03:17:11.140 --> 03:17:17.140
main stage for the first time in their organization's history here in rainbow six siege but it's only a

03:17:17.140 --> 03:17:22.580
best of three you don't have to win your opponent's pick night haven labs comes next and fortress

03:17:22.580 --> 03:17:28.260
after that so it seems like the players are ready to go with this matchup so we'll kick it right off

03:17:28.260 --> 03:17:32.260
Enterprise and Shopify Rebellion, starting on Cafe.

03:17:34.660 --> 03:17:38.260
Our community vote comes through with exactly 69% very nice.

03:17:38.260 --> 03:17:41.360
Going over towards SR to win this matchup.

03:17:41.360 --> 03:17:46.460
Of course, they will be the favorites as the North Americans coming in against the APAC team.

03:17:46.460 --> 03:17:53.160
It has been a long and difficult few years for OSFans who have been waiting to see their team,

03:17:53.160 --> 03:17:56.200
and one of their representatives on the big stage,

03:17:56.200 --> 03:17:59.760
no team from OCE has made it in front of a crowd

03:17:59.760 --> 03:18:04.360
since SI 2020, when Mag led Fanatic to sixth place

03:18:04.360 --> 03:18:08.040
in Montreal, it has been so many years,

03:18:08.040 --> 03:18:11.240
over six at this point, since we've seen an OCE team

03:18:11.240 --> 03:18:12.520
make it to the big stage.

03:18:12.520 --> 03:18:16.160
And with Mag now entering in as the coach for enterprise,

03:18:16.160 --> 03:18:17.800
they will be hoping to run that back.

03:18:17.800 --> 03:18:18.840
The Tech Chat, of course,

03:18:18.840 --> 03:18:20.720
already getting off through a good start.

03:18:20.720 --> 03:18:23.220
We didn't get much of it in our last matchup

03:18:23.220 --> 03:18:26.020
when we saw Virtus.Pro meet up against G2.

03:18:26.020 --> 03:18:28.260
That was a bit of a quiet game coming through,

03:18:28.260 --> 03:18:32.300
but in this one, we will get active right away.

03:18:32.300 --> 03:18:34.920
Operator bands on cafe, very standard,

03:18:34.920 --> 03:18:36.060
of course, from these two teams,

03:18:36.060 --> 03:18:38.360
the Azami often followed up, maybe Amira,

03:18:38.360 --> 03:18:40.940
sometimes a Solis, we've seen Castle,

03:18:40.940 --> 03:18:42.900
there it is coming through being banned out.

03:18:42.900 --> 03:18:44.940
So two operators that have been really strong

03:18:44.940 --> 03:18:46.660
at kind of closing out those long angles,

03:18:46.660 --> 03:18:48.540
stopping those windows from opening up,

03:18:48.540 --> 03:18:50.180
had just been removed off the board,

03:18:50.180 --> 03:18:53.140
It's kind of going to allow things from SR to be a little bit more free.

03:18:53.140 --> 03:18:56.660
It's going to allow a little bit better window play to come through from this team.

03:18:56.660 --> 03:18:59.220
And we'll see how that comes through throughout this half.

03:18:59.220 --> 03:19:02.740
Of course, Ying and Blitz being banned by Enterprise.

03:19:02.740 --> 03:19:07.460
Two of the favorite operators, of course, from Canadian, the primary shield player here on Shopify Rebellion.

03:19:07.460 --> 03:19:10.580
You know him, you love him, and you expect to see him on a lot of those operators.

03:19:10.580 --> 03:19:14.980
Maybe not as much as Neko, who, of course, we just casted for Virtus.Pro.

03:19:14.980 --> 03:19:19.540
I touched on it a couple of times in that last game, but he had far and away the highest shield percentage.

03:19:19.540 --> 03:19:24.260
pick rate coming through at this event. Canadian still 49% attacking rounds being

03:19:24.260 --> 03:19:28.060
played on one of our three primary shields so expect that to come out depending on

03:19:28.060 --> 03:19:34.180
the site on cafe but for now not going to be selected. We start on a reading room

03:19:34.180 --> 03:19:38.380
as well a bit of an odd site choice to see coming out. The top floor is always a

03:19:38.380 --> 03:19:41.940
point of contention coming through with cafe just because the top floor can be

03:19:41.940 --> 03:19:46.220
quite popular but also quite unsuccessful for some of these teams. The

03:19:46.220 --> 03:19:49.020
win rain has really fallen off in the last couple of years and we've seen both

03:19:49.020 --> 03:19:53.340
kitchen, the mid-force sites, find a lot more presence because of it. I love this

03:19:53.340 --> 03:19:58.260
Denari set up too coming through from BAP and you just see this maze inside of

03:19:58.260 --> 03:20:01.740
BAR making it nearly impossible for the attackers to make their way in, whether

03:20:01.740 --> 03:20:04.460
it's through the skylight, whether it's in through the cigar drop,

03:20:04.460 --> 03:20:08.780
cigar drop, they will have multiple ways in but none of them will be easy with

03:20:08.780 --> 03:20:16.460
these Denari setups as Enterprise begin this first defense and SR safety stage.

03:20:16.460 --> 03:20:18.560
What'd I miss?

03:20:18.560 --> 03:20:20.240
Nothing at all.

03:20:20.240 --> 03:20:21.740
Parker, just some off-bands.

03:20:21.740 --> 03:20:23.980
Oh, your favorite part of the broadcast.

03:20:23.980 --> 03:20:26.780
Truly, and I got to yap my heart out.

03:20:26.780 --> 03:20:32.100
I'm so glad that I missed this.

03:20:32.100 --> 03:20:34.140
I like the thorn shotgun being brought.

03:20:34.140 --> 03:20:37.980
We have been seeing an incredible rise of this Irish operator.

03:20:37.980 --> 03:20:42.980
But so seldom do we see the M870, unless you are going to be playing a very tight angle,

03:20:42.980 --> 03:20:48.180
I imagine that will be the play here for Enterprise as they use Intel from the mirror windows

03:20:48.520 --> 03:20:54.900
From the cams and of course from the pulse to give information the pulse also running a shotgun because of the Reaper MK 2 up

03:20:55.880 --> 03:21:02.140
Well, I fear I spoke too soon about the pulse there goes to Han there goes Cairo a great entry for rebellion

03:21:02.380 --> 03:21:06.240
Canadian loses his head to the M870 down goes jigsaw

03:21:06.680 --> 03:21:11.220
Rebellion in full control with a minute and 40 to go. Yeah, absolutely feeling very confident

03:21:11.220 --> 03:21:16.180
leaves just bapping alone now into 1v4. He will get Rex in to make it just the 1v3, but

03:21:16.180 --> 03:21:20.820
still 90 seconds to go in this half. SR have so much time to work with him as the phone

03:21:20.820 --> 03:21:22.940
call rings that will begin to get no-

03:21:22.940 --> 03:21:23.940
Get over the can!

03:21:23.940 --> 03:21:29.660
That didn't matter. It would have been our second nade kill in about 30 minutes though,

03:21:29.660 --> 03:21:31.140
Parker. That would have been insane.

03:21:31.140 --> 03:21:33.060
For there to be two of them would be quite odd.

03:21:33.060 --> 03:21:39.740
Yeah, one is something, but not quite the final blow there in round number one. SR clean

03:21:39.740 --> 03:21:44.060
on that top floor take. It was really a nice setup. We saw the Denari, we saw the Thorn,

03:21:44.060 --> 03:21:48.060
the Pulse, but SR were able to find really good ways into the building. They started

03:21:48.060 --> 03:21:51.260
off strong with some nice opening frags and it really did just spiral from there.

03:21:52.460 --> 03:21:56.860
I mean Shopify Rebellion have settled in quite nicely here, making small changes to the way

03:21:56.860 --> 03:22:01.740
that they deploy their players. I saw some actual conversation about it on both Twitter

03:22:01.740 --> 03:22:06.860
and Reddit. Yes, I do sometimes visit those websites even though it was probably ill advised

03:22:06.860 --> 03:22:09.980
for my mental health. But there were some really good points that were made about how

03:22:09.980 --> 03:22:13.020
spoilt and this is something we've also mentioned on broadcast. Spoilt is seeing

03:22:13.580 --> 03:22:19.580
harder opponents and is actually doing quite well in his deployment. On particular maps and on

03:22:19.580 --> 03:22:26.140
particular sides both Rexon and surf are being given safer assignments and taking up those

03:22:26.140 --> 03:22:31.740
pseudo support style of plays that spoilt had originally played. A good example of that.

03:22:31.740 --> 03:22:36.600
Spoigt played an awful lot of Nomad across a wide variety of maps, but he's been playing

03:22:36.600 --> 03:22:40.960
more Deimos recently, he's been playing more DokaB recently, here we have him on Ace, and

03:22:40.960 --> 03:22:47.240
while you're accustomed to seeing hard breaches be more support ops, Ace is more of a fragging

03:22:47.240 --> 03:22:51.800
op than you'd think, so Spoigt is still in a very strong position to get some kills here.

03:22:51.800 --> 03:22:55.680
As you can see, it was almost a team ace, Canadian as his tradition will not start off,

03:22:55.680 --> 03:22:59.220
but the kill would probably take him some time to be involved in the cut and thrust,

03:22:59.220 --> 03:23:06.220
Ultimately, Rebellion don't need him to do a lot of that heavy lifting, and of course, in that previous round, it was perfectly on display.

03:23:06.220 --> 03:23:13.720
Well, we get a little bit of a roam clear starting off here from SR. They found the one player over towards Red Stairs, so they've got a bit of information to work with.

03:23:13.720 --> 03:23:18.720
This is not going to be a full top-down clear, Parker. A lot of it is starting horizontal on this big side of things.

03:23:18.720 --> 03:23:24.720
Good smoke to try to get the Selma off in towards Bakery, but I think Brenda was able to spot that out and shoot the Selma off.

03:23:24.720 --> 03:23:29.380
More Selma's will come through, this is just going to deny that position and know in fact it just gets opened up the first time.

03:23:29.380 --> 03:23:32.340
So they don't have to worry as much about this Bakery position any longer.

03:23:32.340 --> 03:23:38.520
Jigsaw has to back up, Tuhaan has to pack up, and a lot of these players that want it to be aggressive inside Bakery just can't do it anymore.

03:23:38.520 --> 03:23:40.720
Thanks to that one Selma thrown off by Spoi.

03:23:43.720 --> 03:23:47.720
Well, AirJab is going to prevent them from rotating into Bakery.

03:23:47.720 --> 03:23:51.720
That will obviously be an issue that has to be dealt with here by these defenders.

03:23:51.720 --> 03:23:58.120
As Clash will pick up her shield yet again and two on will scoot ever so far back into this site.

03:23:58.120 --> 03:24:04.320
Selma's going off to give more opportunities for fragging and tomfooling on the side of Rebellion as they set up.

03:24:04.320 --> 03:24:09.320
Looking for a direct hit on the bakery with some over clear at the moment. Jigsaw gets punished.

03:24:09.320 --> 03:24:13.620
It sounds like it was Rexing to get that kill, but it's always hard to tell. He'll get finished off.

03:24:13.620 --> 03:24:18.620
Rexing indeed credited with the kill, so he got the down and he will inch up to the A-bomb door.

03:24:18.620 --> 03:24:21.220
still top-floor control for this Rebellion Squad,

03:24:21.220 --> 03:24:24.620
but Enterprise is starting to assemble their own forces up there.

03:24:24.620 --> 03:24:26.720
Yeah, what is this retake of mid-floor Parker?

03:24:26.720 --> 03:24:28.120
I don't know if we see this very often,

03:24:28.120 --> 03:24:30.620
they're just swarming, Andy thinking it's just a sledge up above,

03:24:30.620 --> 03:24:32.720
but he hits the shots, Cairo goes down,

03:24:32.720 --> 03:24:35.520
and another gunfight the whole time, Canadians planting too.

03:24:35.520 --> 03:24:38.120
It's all to Bappin, who's also back up there,

03:24:38.120 --> 03:24:42.120
Diffuse Kit goes down, he'll get two Han back from the dead.

03:24:42.120 --> 03:24:44.620
The two remaining players will need to work together

03:24:44.620 --> 03:24:47.320
against this Rebellion Squad.

03:24:47.320 --> 03:24:53.680
Canadian successful with the objective and spoiten rexon will cover these staircases Canadian involved in this post plan as well

03:24:53.680 --> 03:24:55.120
He's still alive

03:24:55.120 --> 03:24:57.400
It's got one smoke canister in pocket

03:24:57.400 --> 03:25:02.000
He can use it to potentially funnel these defenders into their waiting arms, but with the clock being what it is Jesse

03:25:02.000 --> 03:25:04.000
I don't think that will be the case

03:25:04.320 --> 03:25:07.320
Do Han and Bapit now working their way through

03:25:07.720 --> 03:25:10.440
The peripheries of the bombsite not really fighting that much

03:25:10.440 --> 03:25:13.720
There's Canadian on the board for one Bapit of a delayed reaction

03:25:13.720 --> 03:25:19.160
he gets spoilt rex and finds a kill again and it's a 2-0 start for the North American squad.

03:25:19.160 --> 03:25:23.960
Some laughter I think after that round from Shopify Rebellion Parker. It comes back to the fact

03:25:23.960 --> 03:25:30.200
that's just one of the most ridiculous cafe bottom floor defenses I've ever seen out of enterprise

03:25:30.200 --> 03:25:35.720
and around the 90 second mark they send three different bodies to retake that mid floor and I

03:25:35.720 --> 03:25:40.680
see the logic in it too right? Shopify Rebellion were not full clearing top. Usually on that site

03:25:40.680 --> 03:25:44.200
You'll see a full top control and you'll see maybe five bodies up on that second floor

03:25:44.200 --> 03:25:47.160
But they had just put ambi up there shop by our building

03:25:47.160 --> 03:25:50.300
We're kind of trying to shortcut things because they knew there wasn't a roam game

03:25:50.300 --> 03:25:52.200
They said we'll just send an ambi on the sledge

03:25:52.200 --> 03:25:57.600
Well then everybody else in through bakery and we'll get all that space for free without having to dedicate a bunch of bodies

03:25:57.600 --> 03:26:00.660
And then we just push in through the site so enterprise tried to punish it

03:26:00.660 --> 03:26:06.560
They tried to retake up above they sent their players forward two big problems though number one ambi is ridiculous

03:26:06.560 --> 03:26:12.200
any get-to-kills despite being all alone inside of mining and number two is SR reddit

03:26:12.200 --> 03:26:18.040
They spotted the gap. Canadian was able to get in and start a plant as all of the defenders just vacated the bomb site

03:26:18.040 --> 03:26:21.140
So maybe a little bit predictable inside of Enterprise

03:26:21.200 --> 03:26:26.020
Maybe it's a little bit too much information flowing for the side of SR and despite the fact this is EP's pick

03:26:26.020 --> 03:26:28.540
They're off to a horrendous start versus the North Americans

03:26:28.540 --> 03:26:31.840
Yeah, I mean I know that there was a lot of chatter about the

03:26:32.320 --> 03:26:35.920
potential for this enterprise squad and I think for good reason but

03:26:35.920 --> 03:26:42.340
They have really faltered when the bright lights have been on them and a lot of teams do you suffer through that some players suffer through that

03:26:42.340 --> 03:26:46.600
We just saw G2 play and said this about Shiko when he's been on squads in the past

03:26:46.920 --> 03:26:50.040
It is not a unique phenomenon to any particular team

03:26:50.320 --> 03:26:55.520
So you do need to keep an eye on okay. Are you running up the score against phase one teams?

03:26:55.520 --> 03:26:58.520
How are you actually doing against the teams that top their regions?

03:26:58.520 --> 03:27:01.820
Oce is geographically Iceland.

03:27:01.820 --> 03:27:06.760
Australia does struggle to play up against tougher opposition because all of A-Pack is

03:27:06.760 --> 03:27:10.680
a bit of a step behind at the moment from the rest of the regions, but Oce tends to

03:27:10.680 --> 03:27:13.520
be a little bit behind that as well.

03:27:13.520 --> 03:27:17.720
And unless they're consistently coming to LAN events, they really struggle to get that

03:27:17.720 --> 03:27:22.280
international a series under their belt and the experience that comes with it.

03:27:22.280 --> 03:27:25.880
And the Rebellion are just progressively getting better the deeper into this tourney

03:27:25.880 --> 03:27:26.880
they go.

03:27:26.880 --> 03:27:28.880
Big Saw dies! Oh my goodness!

03:27:28.880 --> 03:27:35.180
Surflip time for the reload, maybe a little bit of fun as Brenda goes down, and it's another terrific entry for the Rebellion.

03:27:35.180 --> 03:27:37.680
As now Canadians involved as well.

03:27:37.680 --> 03:27:42.080
A minute fifty on the clock, and it's just two on in a 1v5.

03:27:42.080 --> 03:27:46.180
He does deny a flawless round. Jesse, will he get more than that?

03:27:46.180 --> 03:27:50.580
Survey says no. 3-0 to start here for the Rebellion.

03:27:50.580 --> 03:27:54.880
Immediately attack time over requested by Mag, and I think it couldn't have come sooner.

03:27:54.880 --> 03:28:03.720
This has been a disaster. Enterprise throughout this event have impressed they've been crushing some top-level opponents every time they've gone up against a Brazilian team

03:28:03.720 --> 03:28:07.600
They've shown some really good grit. They've been able to get some huge wins under their belts

03:28:07.600 --> 03:28:10.800
But today it just feels like a different story

03:28:11.160 --> 03:28:18.160
Enterprise have not loaded into this lobby and Mag will need to put the brakes on this momentum as soon as possible

03:28:18.440 --> 03:28:23.360
Because he knows what it takes. He knows what this can turn into if they don't check it early

03:28:23.360 --> 03:28:32.200
Just so quickly, Shopify rebellion are finding gaps. They're finding ways to move in and it's not like SR are going for these like really complicated full five man stacks.

03:28:32.200 --> 03:28:37.660
A lot of it is individuals seeing opportunities and choosing to take those moments when they see them.

03:28:37.660 --> 03:28:40.700
You saw it from surf in that previous round on the snake in particular, right?

03:28:40.700 --> 03:28:48.000
Finds an angle just in through the pillar door. It's not being washed. There's a bit of a gap here on the Enterprise setup, both in rounds one and three now.

03:28:48.000 --> 03:28:51.940
They've had quite Rome heavy setups where they're trying to extend throughout the map quite a bit.

03:28:51.940 --> 03:28:56.220
And it's just opened themselves up to get punished a little bit because there are those gaps that exist

03:28:56.460 --> 03:29:01.160
Shopify rebellion have been excellent in exploiting that the snake will get banned out that will help

03:29:01.160 --> 03:29:04.220
But there will need to be a lot more done on the side of EP. Yeah

03:29:04.220 --> 03:29:11.060
I mean this entry has been with so much confidence so much gusto so much moxie surf in particular as he started things off in round

03:29:11.060 --> 03:29:14.260
One got the opening pick in round three and he is not slowing down

03:29:15.100 --> 03:29:20.340
whatsoever, it's obviously concerning when you have to call a timeout so soon and

03:29:20.340 --> 03:29:26.460
And it doesn't always mean you're gonna be able to fix it again not wanting to read too much into the narrative aspect here

03:29:26.460 --> 03:29:30.780
But did you see the body language of enterprise jigsaw in particular look like he was ready to go home?

03:29:30.780 --> 03:29:37.300
Yeah during that time out and obviously things can change very quickly you can win a couple rounds get your confidence back

03:29:37.420 --> 03:29:40.380
Everything is okay, honky-dory. You're all good

03:29:41.460 --> 03:29:46.300
But there's been very little for me to look at with this enterprise team and think yeah

03:29:46.300 --> 03:29:49.460
Now they'll be able to change the wins the way they're blowing right now.

03:29:49.460 --> 03:29:53.300
It's going to need to be a response at some point and it's going to come sooner rather

03:29:53.300 --> 03:29:54.300
than later.

03:29:54.300 --> 03:29:56.700
Again, this is Enterprise's map pick.

03:29:56.700 --> 03:29:58.820
Shop 5 billion shows to start on the attack.

03:29:58.820 --> 03:30:00.420
You might get a little bit caught off guard by that.

03:30:00.420 --> 03:30:04.740
It's kind of weird to choose to start on the offensive side, but clearly SR had felt that

03:30:04.740 --> 03:30:06.580
there was a weakness here on the defense.

03:30:06.580 --> 03:30:09.020
I don't know why they're feeling that, frankly.

03:30:09.020 --> 03:30:13.900
Enterprise have been the single best defense team at the major so far, but whatever caused

03:30:13.900 --> 03:30:19.100
to make this call is clearly correct because Enterprises Defenses have been looking horrible

03:30:19.100 --> 03:30:20.980
through this first quarter.

03:30:20.980 --> 03:30:24.900
Back with the quarters.

03:30:24.900 --> 03:30:26.620
What do you want me to call it, two eights?

03:30:26.620 --> 03:30:29.740
Yeah, it'd be fun.

03:30:29.740 --> 03:30:31.220
One-sixth of the way through.

03:30:31.220 --> 03:30:32.220
Sure.

03:30:32.220 --> 03:30:33.220
Yeah.

03:30:33.220 --> 03:30:35.300
Really putting that math degree to good use.

03:30:35.300 --> 03:30:36.300
Thank you.

03:30:36.300 --> 03:30:39.860
Not a lot of Mestology to talk about over the course of these three rounds.

03:30:39.860 --> 03:30:43.700
All of Enterprises seem like they're taking a class in Mestology right now, frankly,

03:30:43.700 --> 03:30:47.600
It's a little mean it's kind of mean spirited. I want to see him bounce back Parker

03:30:47.600 --> 03:30:53.000
They've been so good so far here at the Celtic City Major, but it just feels like a different team that's shown up

03:30:53.000 --> 03:30:56.380
Miner setback for a major comeback. Jesse. That's what it boils down to here

03:30:56.380 --> 03:30:58.940
I mean bad in the mid-round bad in the entry, etc

03:30:58.940 --> 03:31:03.260
This is this is reminiscent of the match that just preceded this which was the G2 VP game

03:31:03.260 --> 03:31:10.340
Yeah, VP screamed off to an 04 start on their own map on the cortical bad side and look what ended up happening

03:31:10.700 --> 03:31:12.580
obviously no spoilers, but

03:31:12.580 --> 03:31:18.220
Let's just say that recoveries are very much possible. So, Enterprise, how do you deal with this now?

03:31:18.220 --> 03:31:23.820
Logic Bombs will go off as you see the shield over by top of red stairs, Bappen rebuffing the Monte for a period of time.

03:31:25.180 --> 03:31:30.100
Taught on the windows by Rexon, a very tough spot for Bappen to be in, especially unsupported.

03:31:30.100 --> 03:31:33.980
Yeah, that's a thing, right? All by himself. It's a really nice coordinated clear from SR.

03:31:33.980 --> 03:31:38.540
We're talking a lot about Enterprise, but I think the rebellion have played so incredibly this game as well.

03:31:38.540 --> 03:31:40.540
the team play is there when it needs to be.

03:31:40.540 --> 03:31:43.040
Sometimes it's been opportunity seeking from guys like Serf,

03:31:43.040 --> 03:31:46.240
but other times it's been just behind this Monty like we're seeing in round four.

03:31:46.240 --> 03:31:49.240
It's been these players pushing together to clear the roam game.

03:31:49.240 --> 03:31:51.040
There aren't still a couple of players here on the top floor.

03:31:51.040 --> 03:31:53.840
It's really just Cairo who's sitting upstairs inside of Cocktail.

03:31:53.840 --> 03:31:55.140
He's got the pulse below.

03:31:55.140 --> 03:31:57.340
Brando finds Ambi. That's a good answer back.

03:31:57.340 --> 03:31:58.740
And it's another one from Jigsaw.

03:31:58.740 --> 03:32:00.840
So this is starting to turn for Enterprise.

03:32:00.840 --> 03:32:02.840
Honestly, confidence plays a huge factor here.

03:32:02.840 --> 03:32:04.540
And for guys like Brando and Jigsaw,

03:32:04.540 --> 03:32:07.040
who are able to carry more than their own weight

03:32:07.040 --> 03:32:09.680
and have consistently done so through this event.

03:32:09.680 --> 03:32:13.080
Having them be mentally positive is huge.

03:32:13.080 --> 03:32:14.360
That was Brendo's first kill.

03:32:14.360 --> 03:32:15.440
It was Jigsaw's second.

03:32:15.440 --> 03:32:18.040
So there's time for these guys to get on the board.

03:32:18.040 --> 03:32:19.600
Once again, talking about impactless kills,

03:32:19.600 --> 03:32:21.000
Papad is four, but most of them

03:32:21.000 --> 03:32:22.880
not really turning the functions of the round.

03:32:22.880 --> 03:32:24.600
Down goes Cairo with the hands of Spoit.

03:32:24.600 --> 03:32:26.680
He'd flushed Cairo out of that position with a nade

03:32:26.680 --> 03:32:29.160
and then had the F90 do the rest of the job.

03:32:29.160 --> 03:32:30.080
That's a great gun.

03:32:30.080 --> 03:32:32.200
Shackled to gridlock, so he don't see it all that often,

03:32:32.200 --> 03:32:33.920
but she's a terrific operator here on this map.

03:32:33.920 --> 03:32:34.760
It's what he shows.

03:32:34.760 --> 03:32:38.960
What he can do from a fragging potential, Rexon goes to the Nitro Selt from 2 on down below.

03:32:38.960 --> 03:32:41.640
Canadian will have to rely on Spoit as his only coverage.

03:32:42.280 --> 03:32:44.540
Spoit, a bit of a messy set of engagements there.

03:32:44.540 --> 03:32:47.840
Canadian takes one down, traded right back, and Spoit will need to clutch up.

03:32:48.240 --> 03:32:51.740
Best opportunity for Enterprise, but it might all be for naught.

03:32:52.920 --> 03:32:55.240
Spoit with very limited time, Jesse.

03:32:55.240 --> 03:32:57.020
Prendo just needs to play keep away.

03:32:57.020 --> 03:33:00.460
Spoit will find himself in an unfortunate position.

03:33:01.320 --> 03:33:04.460
Out of time, not getting the final kill is fine for Enterprise.

03:33:04.460 --> 03:33:08.040
they will play off the clock and that's a big win for Ose's best hope.

03:33:08.040 --> 03:33:11.140
Alright, they've managed to pull things back after the attack timeout from Meg.

03:33:11.140 --> 03:33:14.500
Got us such a critical round to halt the momentum, but still not a bad round from

03:33:14.500 --> 03:33:18.100
Shopify Rebellion, Parker. I mean, they still had some really nice coordination

03:33:18.100 --> 03:33:20.900
cleaning up those players. It was the mid-round where we started to see

03:33:20.900 --> 03:33:24.900
Enterprise strike back with some critical frags. That really is what turned the

03:33:24.900 --> 03:33:28.580
tide. And then even then, it gets so close. You start to look back at some of

03:33:28.580 --> 03:33:32.060
those kills. If Smoid's able to get that frag through the vert, if he's able to

03:33:32.060 --> 03:33:36.080
miss that player, not miss that player, through the floorboards. We could be looking at a 4-0

03:33:36.080 --> 03:33:39.420
for shopped by Rebellion, but it's good enough here on the top floor for Enterprise. It's

03:33:39.420 --> 03:33:42.860
still really nice to be able to hit some of those shots, and you said it. Guys like Jigsaw

03:33:42.860 --> 03:33:47.980
can carry more than their own weight. It can be so incredibly good in the right moments

03:33:47.980 --> 03:33:51.140
when they're confident with their own abilities, and we need some more of that coming through

03:33:51.140 --> 03:33:56.220
for Enterprise. You have strong individuals. You have really good moments as a team as

03:33:56.220 --> 03:34:00.300
well, but you can put those pieces together. If you can combine the strong individuals

03:34:00.300 --> 03:34:03.660
I'm enterprise with good team play and this map is still far from over

03:34:06.780 --> 03:34:12.140
Um, Jesse yes the other day you said there's two halves to siege there sure are sometimes in 7-0s

03:34:12.140 --> 03:34:15.900
You barely have a second half, but that's not the case right here right now

03:34:16.380 --> 03:34:21.980
It was a very very close round for enterprise. So maybe a bit too close for comfort here

03:34:22.700 --> 03:34:29.420
Rebellion still I think have the distinct edge on this half of the map. Yeah, which granted

03:34:30.300 --> 03:34:36.620
We say this every time this unfolds in front of our eyes, this is Enterprise's map, they should lose the first half.

03:34:36.620 --> 03:34:43.980
That is typically how things work, but by how much you lose and the way in which you lose, those tell a very different story.

03:34:43.980 --> 03:34:49.340
Not all four to first halves are the same and right now rebellion looks so dominant.

03:34:49.340 --> 03:34:53.420
They still might not lose this first half, we gotta say as well this could still go 3-3.

03:34:53.420 --> 03:34:59.180
Shopfire rebellion have gone for a very cool strat here that got Ambien on the nook and that means that this camera being played by Tuhan

03:34:59.180 --> 03:35:04.780
is not going to spot him out. As long as Ambi isn't shooting or sprinting, then this is going to be completely unknown.

03:35:04.780 --> 03:35:09.820
Tuan, I don't think he's looking that direction anyways on the Echo Cam, but Ambi has a good opportunity here.

03:35:09.820 --> 03:35:14.780
Now I will say, there's a barricade that is perfectly blocking the progress towards the site, so that's not going to be a factor,

03:35:14.780 --> 03:35:19.580
but there it is! Fights ahead of Jigsaw and the best player on Enterprise has just been failed.

03:35:19.580 --> 03:35:22.380
Five rounds, five first bloods, four rebellion.

03:35:22.380 --> 03:35:28.860
Enterprise are not doing as well on this roam, whether it be unsupported, whether it be a time waster, whether it be a drone wastage,

03:35:28.860 --> 03:35:35.880
Any of those things. This is really not great for Enterprise and I'm looking for opportunities to praise them here, Jesse

03:35:35.880 --> 03:35:38.940
Kyro is still playing above so this is top-floor control for me

03:35:38.940 --> 03:35:42.840
You've got to keep that in the back of your mind if you're SR could walk down those brown stairs

03:35:42.840 --> 03:35:45.180
You can try to play around the kitchen hatch if it's open as well

03:35:45.180 --> 03:35:46.940
But to Han feels like that's not going to be enough

03:35:46.940 --> 03:35:49.620
That's why he started to get a little bit more aggressive here with the echo

03:35:50.100 --> 03:35:55.700
Not a top-down take from SR again to focus on bake. I really do like the amount of shotguns being brought by Enterprise

03:35:55.700 --> 03:35:59.860
This is to counter the aggression for rebellion knowing that these are going to be close quarters engagements

03:36:00.500 --> 03:36:05.780
But the problem is is that they're not getting close enough to you for that to matter and time and time again

03:36:05.780 --> 03:36:09.980
Enterprise have to pull out those secondary weapons to make some noise. Brendo takes care of Canadian

03:36:09.980 --> 03:36:15.100
That's actually a huge get here as down goes the sends ambience surf will join shortly thereafter

03:36:15.100 --> 03:36:18.700
So this mid round from Enterprise was mighty good in the previous round

03:36:19.220 --> 03:36:25.580
Those same players that's in gusto is shown up here as too hard exploits them finds the backstab grab

03:36:25.700 --> 03:36:31.620
to an enterprise have suddenly narrowed this gap to putting the first half within reach.

03:36:31.620 --> 03:36:38.180
The QE comes alive in round four again Parker. This map far from over. The timeout from Mag clearly

03:36:38.180 --> 03:36:43.380
paying dividends for this APAC team up against the favorites from North America. Really nice

03:36:43.380 --> 03:36:47.300
defense coming through once again. Shopparabayan, they changed their attack. Don't get me wrong.

03:36:47.300 --> 03:36:52.100
It was not the exact same look as we saw back in round two, but it was a similar style. They're

03:36:52.100 --> 03:36:55.800
They're still going horizontal, they're still just trying to take that control around the

03:36:55.800 --> 03:36:57.660
site rather than getting up above it.

03:36:57.660 --> 03:37:01.660
And there's a reason why that push is not oh so popular these days, it's because you

03:37:01.660 --> 03:37:04.620
really have to be able to win your fights when you're taking this space.

03:37:04.620 --> 03:37:08.620
It was a good kill from Ambi to start this round off, but then Touhan inside of Coach

03:37:08.620 --> 03:37:11.460
Check was just able to make some really nice moves.

03:37:11.460 --> 03:37:15.580
Canadian went down early on the sends, around that front door in small bake area.

03:37:15.580 --> 03:37:21.740
A couple players went down with him and Touhan absolutely did his best six and four now.

03:37:21.740 --> 03:37:26.200
The victory here today, he would be the first New Zealand based player in history to play

03:37:26.200 --> 03:37:29.900
in front of a crowd at an official Ubisoft sponsored event.

03:37:29.900 --> 03:37:33.400
S tier event.

03:37:33.400 --> 03:37:35.700
First host team to make main stages.

03:37:35.700 --> 03:37:36.700
Six years.

03:37:36.700 --> 03:37:37.700
Good Lord.

03:37:37.700 --> 03:37:43.820
Of course we have Terzda who's done some great things for New Zealand as well and has made

03:37:43.820 --> 03:37:46.240
main stage at EWC.

03:37:46.240 --> 03:37:50.380
But not quite the same as the Major Parker, I think most would agree with that.

03:37:50.380 --> 03:37:56.180
Tertz there right now and his team fighting for their lives on the B stream as Los is going up against Waybo gaming

03:37:56.660 --> 03:38:00.940
We still got a couple teams from the CNL and APAC from that side of the world competing

03:38:00.940 --> 03:38:06.340
Obviously, you've got enterprise here all gamers will be in action later today over on the B stream as well

03:38:06.340 --> 03:38:09.100
And then you've got way more gaming playing right now

03:38:09.100 --> 03:38:15.100
So this isn't really quite your forte enough that we want to shove you into the open arms of ace and des because they're British

03:38:15.100 --> 03:38:18.860
And we know as Canadians we get to joke about the Commonwealth all the time

03:38:18.860 --> 03:38:23.060
But if you do want to see what's going on in Elos and Weibo, they are still in action.

03:38:23.060 --> 03:38:25.860
That has been a very long 3-map series.

03:38:25.860 --> 03:38:30.560
I don't know what's going on in map number 3, and of course we don't want to spoil anything ahead of time.

03:38:30.560 --> 03:38:36.860
But I'm sure it's been an electric affair, just simply because we had our own best of 3, and it's already over, and we've moved on to our second series.

03:38:36.860 --> 03:38:43.860
Since Band of Snake, SR have not been able to find the same opportunities, and once more, Jigsaw will get that first frag onto Canadian.

03:38:43.860 --> 03:38:46.300
and actually playing down below the bomb site

03:38:46.300 --> 03:38:48.360
will take down the shield as Canadian tries

03:38:48.360 --> 03:38:50.020
to enter in through the building.

03:38:50.020 --> 03:38:52.620
Logic Bombs come out, but that just prompts a jump.

03:38:52.620 --> 03:38:54.100
Sure, it's traded with the Claymore,

03:38:54.100 --> 03:38:55.860
but that's huge value from the Oryx.

03:38:55.860 --> 03:38:56.700
That's massive.

03:38:56.700 --> 03:38:57.540
Logic Bombs go off.

03:38:57.540 --> 03:38:59.220
Gamos tracks as well.

03:38:59.220 --> 03:39:02.660
A bevy of information for Rebellion still at their disposal.

03:39:02.660 --> 03:39:03.700
Down goes Ambys.

03:39:03.700 --> 03:39:06.980
Circle now try his luck as he's got a cross.

03:39:06.980 --> 03:39:09.020
Walls blowing up in front of his very eyes,

03:39:09.020 --> 03:39:10.220
bapping with two kills.

03:39:10.220 --> 03:39:11.580
There goes Rexon.

03:39:11.580 --> 03:39:18.580
Enterprise, stitching three together, they will survive the first half at the same score line as the Rebellion.

03:39:18.580 --> 03:39:21.580
What a comeback it was for these folks.

03:39:28.580 --> 03:39:31.580
Bro, I said claim on your window, Karin, you jumped down anyway, did you get a five?

03:39:31.580 --> 03:39:32.580
No, no, I just wanted to know.

03:39:32.580 --> 03:39:34.580
Alrighty, alrighty, here we go, guys.

03:39:34.580 --> 03:39:36.580
We are attacking Shopify's offending.

03:39:36.580 --> 03:39:37.580
Karin, listen.

03:39:37.580 --> 03:39:38.580
Guys, everyone look at me please, alright?

03:39:38.580 --> 03:39:39.580
Karin, let's have a look.

03:39:39.580 --> 03:39:44.660
Okay, listen, we've got this flow start out of the way. The comms are flying. Okay, let's just keep it up

03:39:44.660 --> 03:39:50.100
Okay, look at look how much better what happens when we're talking about what we want to do and we're setting these wind conditions

03:39:50.100 --> 03:39:53.820
I need some more talk guys. Okay, let's fucking have the back-and-forth feedback

03:39:53.820 --> 03:39:59.780
Yeah on mining they we need a braver or a twitch they most likely gonna be running the kite and the tub

03:39:59.780 --> 03:40:04.140
Okay, we need to care lobby run out these guys on the defense

03:40:04.140 --> 03:40:08.940
are super fucking aggressive at running out and peeking windows. If we're ready for that,

03:40:08.940 --> 03:40:13.700
we're getting three picks, okay? On readings, they love to run the pulse to Valkyrie. We

03:40:13.700 --> 03:40:21.100
might be able to bring an IQ for the Valk if we can afford it, okay? Pulse below. Actually,

03:40:21.100 --> 03:40:25.940
Chick, you might be able to go IQ and kill the pulse from below because he sits in train

03:40:25.940 --> 03:40:27.420
and fucking on his stand up.

03:40:27.420 --> 03:40:28.420
From Monning?

03:40:28.420 --> 03:40:29.420
Yes.

03:40:29.420 --> 03:40:30.420
He ran through the prep wall.

03:40:30.420 --> 03:40:34.100
Yeah, he ran through the prep wall, and then he ran at bay. The second time, they ran

03:40:34.100 --> 03:40:37.140
they just cleared through with Sledge Ramdoke shield.

03:40:37.140 --> 03:40:39.140
They basically sends off like the VIP,

03:40:39.140 --> 03:40:40.620
they didn't sends off the long angle,

03:40:40.620 --> 03:40:41.580
which obviously they could,

03:40:41.580 --> 03:40:44.500
but they send stuff like the VIP drop from white

03:40:44.500 --> 03:40:48.260
and they dropped a shield with like one guy dropping with him.

03:40:48.260 --> 03:40:49.520
They were holding the red flank,

03:40:49.520 --> 03:40:52.060
like most of that round that the doki-dewas.

03:40:52.060 --> 03:40:53.300
For reading, they sent,

03:40:53.300 --> 03:40:54.560
like we were talking about earlier, right?

03:40:54.560 --> 03:40:57.520
They send the gridlock red a lot of time by himself,

03:40:57.520 --> 03:40:59.780
Lion, Heaven, or Pell, Stryker, C3 window.

03:40:59.780 --> 03:41:01.740
This is when they try to do like the early Nade

03:41:01.740 --> 03:41:02.780
with the Thatcher will.

03:41:02.780 --> 03:41:03.740
So be careful of that.

03:41:03.740 --> 03:41:08.380
Grimm was basically skylight there after they just tried to clear through and

03:41:08.380 --> 03:41:11.860
finish reading door. Second time they had a guy sitting mining bout, Sledge and

03:41:11.860 --> 03:41:16.160
Habana drop red and walk CS. Duke was again in the basement and Grimm was a

03:41:16.160 --> 03:41:20.100
snowbath by himself so expect a lot of Grimm against these guys. Once again for

03:41:20.100 --> 03:41:22.700
reading they cleared through and they tried to finish reading door.

03:41:22.700 --> 03:41:24.700
Monty Snake right? Yeah.

03:41:24.700 --> 03:41:26.700
For Mike.

03:41:27.940 --> 03:41:31.900
Calling for the Monty Snake Band to start things off here in the band phase and it was

03:41:31.900 --> 03:41:36.780
really the snake that was so important for shopfirebellion to find those early gaps in

03:41:36.780 --> 03:41:42.100
those early entries on cafe surf was excellent on the snake through these first three rounds

03:41:42.100 --> 03:41:45.780
and it was a very good band to come up from enterprise to take that off the board halfway

03:41:45.780 --> 03:41:50.900
through. It'll be important that SR can remove it earlier here in this matchup. The mirror

03:41:50.900 --> 03:41:56.300
band out as well. I will say it's a little surprising to see SR fall off so quickly so

03:41:56.300 --> 03:41:59.740
So dramatically after just losing that one operator,

03:41:59.740 --> 03:42:02.220
Surf in particular has been so versatile

03:42:02.220 --> 03:42:04.060
so far here at the Salt Lake City Major.

03:42:04.060 --> 03:42:06.240
He's played 39 different operators,

03:42:06.240 --> 03:42:08.860
more than any other player here at the Major

03:42:08.860 --> 03:42:10.960
that's across both attack and defense.

03:42:10.960 --> 03:42:13.520
But when he needs to jump on the most powerful

03:42:13.520 --> 03:42:14.900
Intel operator in Siege,

03:42:14.900 --> 03:42:16.980
he clearly has quite a strong impact.

03:42:16.980 --> 03:42:20.180
So really good to see that coming out from him.

03:42:20.180 --> 03:42:21.220
Maybe a bit of an issue,

03:42:21.220 --> 03:42:25.740
some stinky going on inside the Enterprise camp.

03:42:25.740 --> 03:42:31.340
I'm not exactly sure how that one's gonna go, but looks like it's all cleared up, not a long-standing problem.

03:42:31.340 --> 03:42:35.640
So we'll ban out the Snake on the side of SR, and whenever the second ban comes through for Enterprise as well,

03:42:35.640 --> 03:42:38.140
should be the Izami if we're playing Standard.

03:42:40.240 --> 03:42:43.240
And it will be the Kaid instead. Not a bad ban either.

03:42:43.240 --> 03:42:47.940
Often you'll see Kaid plus Izami, or Mira plus Izami, but it's odd to see the Izami get let through.

03:42:48.340 --> 03:42:51.740
I mean, you've still got that second ban, so I mean, you can always go back to the drawing board.

03:42:51.740 --> 03:42:54.660
If you don't think she's going to be a major hindrance here,

03:42:54.660 --> 03:42:55.900
then you can just leave her through.

03:42:55.900 --> 03:42:58.020
I mean, we discussed that at the G2 VP game

03:42:58.020 --> 03:43:00.020
about taking care of the Blitz, right?

03:43:00.020 --> 03:43:02.580
If you're thinking that while she is a strong operator,

03:43:02.580 --> 03:43:04.380
she's not being used to most effect,

03:43:04.380 --> 03:43:07.140
is there a more optimal ban somewhere else,

03:43:07.140 --> 03:43:09.300
specifically a target ban?

03:43:09.300 --> 03:43:10.860
Because a zombie is usually a target ban

03:43:10.860 --> 03:43:12.580
because most teams have an zombie player.

03:43:12.580 --> 03:43:14.900
In fact, most teams have multiple zombie players

03:43:14.900 --> 03:43:17.620
because a baby can play a zombie well in most maps

03:43:17.620 --> 03:43:18.580
at this point.

03:43:18.580 --> 03:43:20.500
Yes, for sure.

03:43:20.500 --> 03:43:25.540
see maybe after three rounds hopefully you don't lose every single round do the

03:43:25.540 --> 03:43:29.940
problems that are created by an Azami but if you feel very confident about this

03:43:29.940 --> 03:43:33.940
then you can always go back to that drawing board and take her out next.

03:43:33.940 --> 03:43:38.500
Well the point is I would argue one of the best Azami players in the world

03:43:38.500 --> 03:43:42.220
however he's not gonna rock the operator at least for round seven he'll start on

03:43:42.220 --> 03:43:46.700
the Aruni to get that long-angled DMR this is the typical pick for him so I

03:43:46.700 --> 03:43:49.860
I think SR is choosing not to deviate from their set strategies,

03:43:49.860 --> 03:43:52.940
maybe expecting an Azami ban and feeling like it's just going to be more

03:43:53.340 --> 03:43:56.660
to their style to play what they know and not mess things up too much.

03:43:56.820 --> 03:43:59.740
Lots of information here on this defense and it prompts a run out early for

03:43:59.740 --> 03:44:01.540
man and doesn't amount to any frags,

03:44:01.660 --> 03:44:04.020
but kind of puts the idea in the back of Enterprise's head like,

03:44:04.020 --> 03:44:05.820
okay, these guys could be playing aggressive.

03:44:05.820 --> 03:44:07.180
It's the first defense of the half.

03:44:07.340 --> 03:44:08.260
Let's watch out.

03:44:08.740 --> 03:44:11.620
And it is crazy to think how much more successful Enterprise could have been

03:44:11.620 --> 03:44:13.380
if their early roams were supported.

03:44:13.380 --> 03:44:15.660
The mid round is where this team really shined.

03:44:15.660 --> 03:44:21.660
Now for Rebellion, they've got Ambi doing most of the calling here on the defensive side of their maps.

03:44:21.660 --> 03:44:27.660
And it's been very cool to see his growth as he's been able to stretch his legs and watch this Shopify Rebellion team excel.

03:44:27.660 --> 03:44:30.660
But it hasn't been without its warts.

03:44:30.660 --> 03:44:33.660
There have been some issues with them going to the same bombsite multiple times.

03:44:33.660 --> 03:44:37.660
That particular Falcons matchup really does come under the microscope here.

03:44:37.660 --> 03:44:39.660
But Ambi's a young guy. He's a fragger.

03:44:39.660 --> 03:44:42.660
He's going to be playing these free-flowing roles and calling at the same time.

03:44:42.660 --> 03:44:44.660
That's really difficult to do.

03:44:44.660 --> 03:44:48.900
Yeah, he's got a lot on his plate at the moment. He went for the runout, he was then caught by that lion charge,

03:44:48.900 --> 03:44:53.940
merely a suggestion as he sprints away to not dive that window position earlier on from Tuhan.

03:44:53.940 --> 03:44:55.580
So good for Mammy to stay alive.

03:44:55.580 --> 03:45:00.220
What's this push looking like really from Enterprise? They've not got really any control up towards the top floor.

03:45:00.220 --> 03:45:05.620
Of course, they're outside the mining window, as you always will be on this bomb site, but without this information, right,

03:45:05.620 --> 03:45:09.020
they've got some good intel, but without being able to capitalize on it, without a pick,

03:45:09.020 --> 03:45:12.180
it's going to be difficult to swarm into the site like they might be hoping for.

03:45:12.180 --> 03:45:16.700
So instead of passive play, it's waiting for a swing, but no opportunities capitalized on yet.

03:45:17.340 --> 03:45:19.780
Spot holding this window, two on the first to die.

03:45:19.780 --> 03:45:23.340
Opening picks have not been in the forte of this Enterprise team.

03:45:23.340 --> 03:45:28.240
Only one time, it was in the previous round, so Rebellion back to striking first.

03:45:29.440 --> 03:45:33.120
Losing that line will be top of Stool of the Doca Bean, but now you've lost Brendo as well.

03:45:33.120 --> 03:45:37.020
Brendo usually competing for the top for Enterprise.

03:45:37.020 --> 03:45:41.660
Down goes Jigsaw and my, oh my, a suffocating defense for.

03:45:41.660 --> 03:45:47.260
Rebellion they are not letting Enterprise up for air one bit spuit the only casualty so far

03:45:47.260 --> 03:45:51.740
But Cairo has his hands full he'll have to deal with four players on the side of rebellion

03:45:53.740 --> 03:45:55.740
Even doing this point in time

03:45:57.660 --> 03:46:00.800
I mean 60 seconds here Cairo. It's got the diffuser

03:46:01.100 --> 03:46:06.620
There's a pulse on the board so they will know where he's coming from killing rexon over by white gives them even more information

03:46:06.780 --> 03:46:11.440
And now in this corridor fighting to survive fighting to keep Enterprise in this

03:46:11.660 --> 03:46:18.460
It was a great comeback for this Oast team, but I think they might have just bit off a bit more. They can chew with that very first attack.

03:46:18.900 --> 03:46:26.340
Nitro Cell goes out, Rebellion will regain the lead, Enterprise will need to wait a little bit longer to lead on their own map on Cafe.

03:46:26.460 --> 03:46:30.500
Nice little Nitro to cap off the 3k from Surf, he takes down Cairo.

03:46:30.500 --> 03:46:33.140
I mentioned how Surf is the most ops played here at the event.

03:46:33.140 --> 03:46:36.220
Cairo, the most operators played for Enterprise so far.

03:46:36.220 --> 03:46:41.340
he was at 30 before this series and it really is kind of an aggressive defense coming through from

03:46:41.340 --> 03:46:46.940
Shopify Rebellion. It starts with Rex and getting so aggro over inside a piano. It's really important

03:46:46.940 --> 03:46:50.860
that the mental illness gets shaken after that second quarter comeback from Enterprise. They

03:46:50.860 --> 03:46:55.420
just got three rounds straight in a row. You have your two minutes timeout. Shopify Rebellion do a

03:46:55.420 --> 03:46:59.820
good job of not letting that get into their head. It was initially Ambi who brings that aggression,

03:46:59.820 --> 03:47:04.060
who runs out, who gets caught by the lion, who is threatening that pressure, but that's not

03:47:04.060 --> 03:47:08.620
where the first strike comes. If SR can continue with that, right, playing with their food a little bit,

03:47:08.620 --> 03:47:12.540
showcase some aggression over here, but then the actual swing and frag comes up over there.

03:47:12.540 --> 03:47:15.980
It's going to be really difficult for Enterprise to get a handle on this defense,

03:47:15.980 --> 03:47:19.980
but it might struggle in this second half. Yeah, I mean, it can be really, really tough

03:47:19.980 --> 03:47:24.380
running uphill, and I mean, Rebellion obviously have a big difference now in the way that they

03:47:24.380 --> 03:47:30.220
approach these defenses with a whole different set of eyes governing them. Canadian often comes

03:47:30.220 --> 03:47:36.540
under fire for his play he's three and four right now he's been more active on this map in his

03:47:36.540 --> 03:47:41.900
engagements he didn't play shields through all of that first half and now he's going to be playing

03:47:41.900 --> 03:47:46.060
operators that allow him to get into engagements maybe a bit more whether it be a valkyrie on a

03:47:46.060 --> 03:47:52.300
map like he would play on nighthaven labs or pulse what might i dare say it be his most

03:47:52.300 --> 03:47:59.900
signature operator he will be funneling people into the arms of rebellion and i mean hey the guns

03:47:59.900 --> 03:48:05.020
You're getting right now spoiling a positive surf positive rex and positive some of that does need to be given credit

03:48:05.500 --> 03:48:08.620
Yeah, he loves his information here on this reading room bomb site Parker

03:48:08.620 --> 03:48:14.500
If it's not the pulse it's usually something like the something like the mazzi just to gather that information tonight a bit for the defenders

03:48:14.980 --> 03:48:17.180
Outside the windows still remains enterprise

03:48:17.180 --> 03:48:20.100
They want to be able to work one of these pics before they get in towards the building

03:48:20.100 --> 03:48:23.940
They again didn't ban the a zombie which makes you think maybe they aren't gonna be outside as much

03:48:23.940 --> 03:48:29.860
But it's not being played so the opportunities are there back and outside the mining window does find the first frag through

03:48:29.900 --> 03:48:34.340
to one of those out of positions and it's Canadian to tap them to go down.

03:48:34.340 --> 03:48:36.620
Tuan's looking for another and he'll get it.

03:48:36.620 --> 03:48:40.620
As Endure Prize will find yet another kill, I believe technically Bapin got that very

03:48:40.620 --> 03:48:43.500
first pick if memory serves correctly.

03:48:43.500 --> 03:48:47.580
With you losing Canadian, there's a difference again between active and passive Gadgetry.

03:48:47.580 --> 03:48:49.680
If you're Pulse, you gotta stay alive.

03:48:49.680 --> 03:48:51.580
That's really the name of the game.

03:48:51.580 --> 03:48:58.820
Play a safe position, usually isolated or protected by reinforcements, maybe other Gadgetry.

03:48:58.820 --> 03:49:02.040
If you're running a Valkyrie, you can keep those black eye cams in positions where they can help.

03:49:02.040 --> 03:49:03.880
Canadian going down is really detrimental.

03:49:03.880 --> 03:49:07.120
Ambi on the run out takes care of Brendo. Does he get back in alive?

03:49:07.120 --> 03:49:10.660
He does. So Ambi will live to see another day and there goes two on to Spoit.

03:49:10.660 --> 03:49:15.060
Around that look like it might have been out of reach is suddenly very competitive here for both teams.

03:49:15.060 --> 03:49:18.660
It's a long angle fight from Spoit in cocktail, but he gets traded right back out from Cairo.

03:49:18.660 --> 03:49:21.900
So this is not out of the woods just yet for SR. They've got Surf alone, Top Floor.

03:49:21.900 --> 03:49:24.460
They don't know his position, but they're clearing these angles one at a time.

03:49:24.460 --> 03:49:27.260
and Ambie under fire down towards the bottom of the white stairs.

03:49:27.260 --> 03:49:30.340
A great made forces surf back, almost caught by the demos

03:49:30.340 --> 03:49:32.740
and there goes the frag, Ambie alone in the 1B3.

03:49:32.740 --> 03:49:37.300
Really well orchestrated, execute, and again, Enterprise

03:49:37.300 --> 03:49:39.900
doing very well in this mid-round.

03:49:39.900 --> 03:49:44.180
The difference is they had a great start to this round as well, Jesse.

03:49:44.180 --> 03:49:46.020
It's pushed Ambie into an unwinnable position

03:49:46.020 --> 03:49:49.460
as now his cross is being held by Jigsaw and make no mistake,

03:49:49.460 --> 03:49:51.260
Jigsaw will punish him for it.

03:49:51.260 --> 03:49:58.000
Enterprise yet to lead here on their own map, but they put themselves in a position where one more successful round

03:49:58.000 --> 03:50:03.320
And the lead is there as they tied things up. Yeah, EPs simplifying. I think a little bit there on round number eight

03:50:03.320 --> 03:50:06.000
Right, they're not getting inside the building and trying to cause chaos

03:50:06.000 --> 03:50:10.640
They're spending a little bit more time out on the windows whether it's mining whether it's piano

03:50:10.640 --> 03:50:13.460
They've got these long angle fights. They're always going to favor them

03:50:13.460 --> 03:50:18.800
He's always not being run from SR the cast is not being run from SR run around right hold these long angles

03:50:18.800 --> 03:50:23.000
You know they want to play aggressive and that's exactly what they were trying to do on the side of Shopify rebellion

03:50:23.000 --> 03:50:27.640
It was some good aggro moves particularly from ambi that kind of got them back in this game

03:50:27.640 --> 03:50:33.040
But you'd rather be in a position where they're getting aggressive to get back into it rather than to extend that man count lead

03:50:33.040 --> 03:50:35.560
Right, so it's good passive play to come through from enterprise

03:50:35.560 --> 03:50:41.440
They tie us back up at four and they stay alive on their own pick really good discipline from EP and Jesse

03:50:41.440 --> 03:50:44.560
We have something to report that wasn't noted because we were looking at replays

03:50:46.040 --> 03:50:48.040
Enterprises typers have entered the chat

03:50:48.800 --> 03:50:56.140
You know enterprise are feeling mighty good about their prospects if those fingers are finging in chat and oh boy

03:50:56.140 --> 03:50:58.140
Were they ever baffin?

03:50:58.160 --> 03:51:03.640
Criticizing the runout in the previous round again a lot of this game is confidence based

03:51:03.640 --> 03:51:06.680
I will give some credit to rebellion on that previous round

03:51:06.680 --> 03:51:12.360
They knew where the last couple EP players were but they were just at really disadvantageous fights

03:51:12.500 --> 03:51:17.260
So even when they're losing rebellion still have a good idea of where enterprise are

03:51:17.260 --> 03:51:27.180
One or two more players on rebellion are still alive. Maybe that intel nets a positive kill and suddenly you're in a better spot

03:51:27.180 --> 03:51:31.100
But that wasn't the case really tight mid-round from enterprise and they went off of it

03:51:31.420 --> 03:51:35.580
Canadian tried to hide this clash down inside of kitchen, but whether it was successful or not

03:51:35.580 --> 03:51:40.180
There have been loads of clash counters brought in this lineup for enterprise. You've got the nomad

03:51:40.180 --> 03:51:45.180
You've got the Cabot Tau and you've got really good virk play up above which can make things really awkward for the clash

03:51:45.180 --> 03:51:50.460
Ideally, if you're playing Clash on this site, you want like a horizontal shield push to come in from the attackers.

03:51:50.460 --> 03:51:55.520
That is not what's being brought by Enterprise. Taking this top floor should be relatively free.

03:51:55.520 --> 03:52:00.700
There's nobody roaming on the side of SR. They could go for a late flank, but once you set up these air jabs,

03:52:00.700 --> 03:52:03.540
I think that's likely not going to be an option for Shopify or a billion.

03:52:03.540 --> 03:52:06.740
They're probably just gonna have to sit inside the site. So expect this to be a slow round.

03:52:07.140 --> 03:52:10.960
Often on this cafe, bottom floor site, you're gonna see teams work through top two floors,

03:52:10.960 --> 03:52:14.120
pop the hatch, and then make their way in towards the bomb site from there.

03:52:14.120 --> 03:52:20.360
They brought just two can of personal pyro, so if something crazy goes down and he dies before getting the freezer hatch

03:52:20.360 --> 03:52:21.720
That could be a disaster

03:52:21.720 --> 03:52:26.800
There are Valkyries which can guide some of your cells, but as long as Tuhan is sharp he's playing the IQ here

03:52:26.800 --> 03:52:28.800
That shouldn't be a problem for it for EP

03:52:29.080 --> 03:52:35.560
Relatively slow entry for enterprise right now and with the way that rebellion have been working on both attack and now also on defense

03:52:35.560 --> 03:52:42.760
You don't necessarily want to put yourself in a position where you get picked off early enterprise though have been able to scround out a couple victories

03:52:42.760 --> 03:52:47.320
even though they've lost that first player again, crediting this mid round for the team.

03:52:47.320 --> 03:52:50.840
If you can recover really gracefully after surrendering that first pick,

03:52:50.840 --> 03:52:54.520
that really does speak to some good cohesion and structure on the team. And I mean,

03:52:54.520 --> 03:52:59.400
you said it, last time an Osteam played on Main Stage six years ago. Who was on that team, Jesse?

03:52:59.400 --> 03:53:00.040
It was Mag.

03:53:00.040 --> 03:53:01.400
And what is he now?

03:53:01.400 --> 03:53:02.360
Coaching EP.

03:53:02.360 --> 03:53:07.080
And he knows he's very prepared. We've learned an awful lot about the prep work from this team

03:53:07.080 --> 03:53:10.440
in these midpoint timeouts that we've listened to.

03:53:10.440 --> 03:53:14.140
Well, they've got a great drone here. Look at this right in the back of Ambi.

03:53:14.140 --> 03:53:17.540
Usually the Valkyrie's got info on her side, but this time it's favoring the attackers.

03:53:17.540 --> 03:53:21.140
Doohan doesn't want to get overeager with this. They still need to get that half-joke,

03:53:21.140 --> 03:53:25.340
and it looks like it just got popped by Cairo, so that's going to be an angle that they have open to drop in for the kit.

03:53:25.340 --> 03:53:32.240
Clearing VIP is critical. Whether you smoke this guy off or get the kill, you cannot drop this hatch safely until he's taken care of.

03:53:32.240 --> 03:53:36.040
And Ambi is under fire. Nade's going off in front of him.

03:53:36.040 --> 03:53:41.340
They're throwing everything but the kitchen sink in his direction, and he's exchanged some words as well.

03:53:41.340 --> 03:53:45.640
Bullets go out, nitro cell will go, try to buy time, Cairo getting the defuse kit down.

03:53:45.640 --> 03:53:49.340
Nope, Canadian to the rescue, and he might have another on the sledge.

03:53:49.340 --> 03:53:51.940
The old dog doesn't need to be taught new tricks.

03:53:51.940 --> 03:53:54.140
He knows this map, he knows this play.

03:53:54.140 --> 03:53:58.940
A multiplayer stack up over towards Freezer, reflexes maybe a bit too slow for that one.

03:53:58.940 --> 03:54:01.940
Brenda outdulls him, ambi with the D, rexing on the board.

03:54:01.940 --> 03:54:06.440
frozen out inside of this part of the map and there's no time left for recovery.

03:54:06.440 --> 03:54:10.940
Enterprise will need to wait yet again for this lead. They have tighter trailed

03:54:10.940 --> 03:54:14.740
as Rebellion continued to win these scrappy affairs.

03:54:14.740 --> 03:54:19.340
They say a shield is Canadian's best friend, but he just abandoned it in that round, Parker.

03:54:19.340 --> 03:54:22.040
Left the class shield down towards the bottom of red.

03:54:22.040 --> 03:54:25.240
Said I'm gonna bring out this SMG and stop the plant all by myself.

03:54:25.240 --> 03:54:29.440
It was brilliantly played by Enterprise to get past Ambi on that Valkyrie.

03:54:29.440 --> 03:54:31.740
They had the drone perfectly. They smoked him out.

03:54:31.740 --> 03:54:36.060
The C4 didn't land. I mean everything to the VIP player was perfectly executed.

03:54:36.060 --> 03:54:40.460
The only problem is there was another guy in the site and that was Troy.

03:54:40.460 --> 03:54:43.980
Really big moves from Canadian to recognize what that push was trying to do.

03:54:43.980 --> 03:54:46.780
Understand that he wasn't going to accomplish much on the clash.

03:54:46.780 --> 03:54:49.980
Usually the clash is finding a lot of value, maybe if there's a bakery push,

03:54:49.980 --> 03:54:53.260
because you can play those horizontal angles to stop you from coming in.

03:54:53.260 --> 03:54:55.580
But as long as you just focus on the horizontal,

03:54:55.580 --> 03:54:58.540
you just can't do a lot when Enterprise go for that top-down take.

03:54:58.540 --> 03:54:59.580
So what does he do?

03:54:59.580 --> 03:55:04.020
He leaves the shield bottom brown. He says I don't need it and he stops that plant from going down

03:55:04.020 --> 03:55:06.680
If you can't make that play the plant goes down 5v5

03:55:06.680 --> 03:55:11.260
I think enterprise wouldn't that round but the captain to stop firebellion really stands tall in round number nine

03:55:11.420 --> 03:55:16.780
Cafe is a map that and I know look you the viewer you probably hate me saying this but I am good friends with Troy

03:55:16.940 --> 03:55:20.580
But I am happy to call us beta spade. He is very critical of my casting

03:55:20.580 --> 03:55:24.340
He had some choice words for some things I've said about shop firebellion in the past. That's just the way it goes

03:55:24.340 --> 03:55:29.580
but I did talk about Troy after that fateful kickoff game where I think he

03:55:29.580 --> 03:55:33.340
got zero kills when Andy had that life game. Troy literally did come over to my

03:55:33.340 --> 03:55:35.980
house for dinner a couple days later and I said what happened there and he just

03:55:35.980 --> 03:55:40.140
said very flatly he's like I really shouldn't be getting kills on Kathy.

03:55:40.140 --> 03:55:44.020
Andy should be getting those kills and surf should be getting those kills. It's

03:55:44.020 --> 03:55:48.060
abundantly clear that Spoyd has picked up some of those spots as well but to

03:55:48.060 --> 03:55:52.380
his credit Canadian now has four frags and I do hope the naysayers are maybe

03:55:52.380 --> 03:55:57.540
say nay a little bit less because it's undeniable the way that he is using this

03:55:57.540 --> 03:55:59.900
team and the way that he's playing and the way that his teammates are playing

03:55:59.900 --> 03:56:02.700
things are going pretty well for this rebellion team and I mean the numbers

03:56:02.700 --> 03:56:06.620
don't lie right now everybody's having a pretty decent game at the moment many of

03:56:06.620 --> 03:56:09.660
the naysayers in this matchup of course will be the Australian playing against

03:56:09.660 --> 03:56:17.820
Canadian they don't say nay they say no no we lost the round sorry for that one

03:56:17.820 --> 03:56:21.820
No, I had to. Yeah, I appreciate it. He sent me up so well.

03:56:21.820 --> 03:56:24.820
I'm a Rudy Band-O by Enterprise. This was a sports operator.

03:56:24.820 --> 03:56:27.820
Last time they came around to mining and dining, he swaps over to the castle.

03:56:27.820 --> 03:56:31.820
Again, not choosing to play his most common operator of Azami in this position.

03:56:31.820 --> 03:56:34.820
Really interested to maybe ask him why that is the case,

03:56:34.820 --> 03:56:38.820
but the sledge being brought by Jigsaw, a lot of those castle barricades will get dealt with relatively quickly.

03:56:38.820 --> 03:56:41.820
Of course, it can be quite powerful over on that cigar door,

03:56:41.820 --> 03:56:44.820
so perhaps there's just some important angles for him to want to deal with,

03:56:44.820 --> 03:56:49.420
But good answers being brought by enterprise so far almost a minute deep into this round

03:56:49.420 --> 03:56:50.620
And they've not found a kill just yet

03:56:50.620 --> 03:56:54.900
And I mean you were a little surprised that we didn't see the Azami banning yet SR has not played the Azami once

03:56:54.900 --> 03:56:59.340
So I mean again sometimes you make changes as you go along

03:56:59.340 --> 03:57:04.060
You could have banned the Azami, but they don't see it being a need because she hasn't shown up just yet

03:57:04.060 --> 03:57:07.060
There goes to haunted the hands of rex in that DMR. Oh, boy

03:57:07.060 --> 03:57:11.880
It's a nasty gun in the right hands and rex it is usually the right hands for that kind of mechanical play

03:57:11.880 --> 03:57:16.880
Enterprise really struggling at the opening moments of every round attack or defense.

03:57:16.880 --> 03:57:21.880
Well this Castle Bear can actually on the back bar door is going to make things very safe for the skylight, which is one thing,

03:57:21.880 --> 03:57:28.880
but Spoyt still goes down, no DMR to hold things down, instead Rexons will have to sing two frags in this round as his teammates start to fall around him,

03:57:28.880 --> 03:57:30.880
but that is okay, man advantage SR.

03:57:30.880 --> 03:57:38.880
Rexon right now in freezer? Man chill, what are you doing here? He's playing the Zerno Canisters, this guy's cold all across the board.

03:57:38.880 --> 03:57:43.080
They're looking to close on in, but Rexon is just destroying them.

03:57:43.080 --> 03:57:45.080
A third target now for him.

03:57:45.080 --> 03:57:47.080
Jesse, you and I yet to cast an ace.

03:57:47.080 --> 03:57:48.440
We're not going to do it.

03:57:48.440 --> 03:57:49.720
I got to stop saying stuff like that.

03:57:49.720 --> 03:57:50.880
Rexon taking care of it.

03:57:50.880 --> 03:57:52.680
Brendo goes for the swing on the freezer.

03:57:52.680 --> 03:57:55.480
Advantage still for rebellion with lots of time left.

03:57:55.480 --> 03:57:57.280
Enterprise might be in a bit of trouble here.

03:57:57.280 --> 03:57:58.680
Yes, surface still top white too.

03:57:58.680 --> 03:58:01.280
Like this is not a complete call off from the roam game.

03:58:01.280 --> 03:58:03.280
Surface very aggressive up towards the top floor.

03:58:03.280 --> 03:58:05.080
They seemingly don't know either.

03:58:05.080 --> 03:58:06.880
So it's free right onto Brendo.

03:58:06.880 --> 03:58:08.680
They thought it was clear, but not the case.

03:58:08.680 --> 03:58:09.960
Bappin 1v3.

03:58:09.960 --> 03:58:13.280
Jesse, would you say it's for real estate?

03:58:13.280 --> 03:58:14.680
It's free at this point.

03:58:14.680 --> 03:58:16.080
Oh, I don't think you've seen the video.

03:58:16.080 --> 03:58:17.960
We simply have to show you the video.

03:58:17.960 --> 03:58:18.960
He doesn't know ball chat.

03:58:18.960 --> 03:58:19.520
He doesn't.

03:58:19.520 --> 03:58:21.000
It's ball knowledge of Tim and Eric.

03:58:21.000 --> 03:58:23.000
It's just needs to get up there.

03:58:23.000 --> 03:58:25.240
Bappin right now, I do fear might be prolonging

03:58:25.240 --> 03:58:26.960
the inevitable just a little bit.

03:58:26.960 --> 03:58:28.240
No case control.

03:58:28.240 --> 03:58:30.120
He's still got some track stingers in pocket,

03:58:30.120 --> 03:58:32.440
but they're not going to really have much use here.

03:58:32.440 --> 03:58:33.720
He had a good read on surf, but I

03:58:33.720 --> 03:58:36.760
mean, you're at the disadvantage at that point in time.

03:58:36.760 --> 03:58:42.040
Great round for the Rebellion, one away from sniping Enterprise's map.

03:58:42.040 --> 03:58:46.760
And it again comes back off those really important kills from Rex in Ritchie Coronado,

03:58:46.760 --> 03:58:52.060
genuinely one of the most consistent players that I have been able to cast over the last five or six years.

03:58:52.060 --> 03:58:57.160
He's been on this team for over five years now, if you include that Sonic's core that became Shopify Rebellion.

03:58:57.160 --> 03:59:02.800
And you go back through his stats, he's almost never gone negative in that time here on SR.

03:59:02.800 --> 03:59:05.400
He's not always the flashiest guy in the game, right?

03:59:05.400 --> 03:59:09.640
When Sports hitting Multi-Kills, when Ambys hitting Multi-Kills, when Surf's getting crazy clutches,

03:59:09.640 --> 03:59:15.720
Rexon often isn't talked about, but he is so consistent for the last few years on this team

03:59:15.720 --> 03:59:20.520
that it's no wonder how he's kept his spot and how he's been able to make such big moments happen

03:59:20.520 --> 03:59:25.160
with Shopify or Bellion throughout some big games in the past. That's probably his best round of the

03:59:25.160 --> 03:59:31.880
tournament so far. He sets 12 and 7 to kill Leader inside this lobby. Again, I gotta go back to Surf

03:59:31.880 --> 03:59:35.180
as well as rap spots so important in that last round to give themselves a win.

03:59:35.180 --> 03:59:36.980
Callie boys, man.

03:59:36.980 --> 03:59:42.080
California dreamin' here, not too far removed from Salt Lake City, another good California.

03:59:42.080 --> 03:59:45.080
Cotton Cold will be playing later today.

03:59:45.080 --> 03:59:48.280
Over on the B stream, we do have a result between Loose and Webo,

03:59:48.280 --> 03:59:49.680
but we will not spoil it.

03:59:49.680 --> 03:59:52.880
The next matchup is set to begin in just a matter of moments.

03:59:52.880 --> 03:59:57.080
It might even be ongoing, but we are, this might surprise some people,

03:59:57.080 --> 04:00:00.880
we're not actively watching the other stream while casting this stream.

04:00:00.880 --> 04:00:03.640
I'm not that ADHD pill, I suppose.

04:00:03.640 --> 04:00:06.640
No, we need some, some casters might be, right?

04:00:06.640 --> 04:00:07.480
Give me a little tip.

04:00:07.480 --> 04:00:09.400
Maybe you got to stand me, absolutely.

04:00:09.400 --> 04:00:11.480
I'm not that kind of guy.

04:00:11.480 --> 04:00:13.080
I need to stand every now and then.

04:00:13.080 --> 04:00:14.640
Sure, maybe just a little bit.

04:00:14.640 --> 04:00:15.600
Caffeine helps.

04:00:15.600 --> 04:00:17.960
Rebellion though, about to take Enterprise's map.

04:00:17.960 --> 04:00:20.760
The phrase we said, and have said on broadcast time and time

04:00:20.760 --> 04:00:22.880
again, you're not in trouble until you've lost at home.

04:00:22.880 --> 04:00:26.560
And that is what is staring down Enterprise at this moment.

04:00:26.560 --> 04:00:28.280
Staring down the barrel of defeat.

04:00:28.280 --> 04:00:34.600
And then rebellion get to go over to the night even labs and will be in really good shape to close this out in a two

04:00:34.600 --> 04:00:40.200
Oh, I will remind people. This is a qualification match. So loser does get to play again

04:00:40.700 --> 04:00:44.480
This is just to play on the main stage and neither of these teams played in front of the crowd

04:00:44.740 --> 04:00:47.560
So rebellion hoping for that to be true

04:00:48.480 --> 04:00:54.820
The invincible castle barricade surviving two direct frag grenades now parker. That's tough one coming out from the black beard of Cairo

04:00:54.820 --> 04:01:01.820
Keep Serf's position so strong just inside of Cigar now as they've been really doing their best to clear this out.

04:01:03.820 --> 04:01:08.820
At this point, even if Serf dies in Cigar, he's wasted so much good time that I honestly think it's okay.

04:01:08.820 --> 04:01:14.820
You'd want Spoyt to get a trade if that does happen, but they're so confident playing their spots, they don't have to move.

04:01:14.820 --> 04:01:16.820
The onus is on Enterprise to force these players out.

04:01:16.820 --> 04:01:22.740
out. I'll go the Bs to try and isolate this play at top light. Halfway through the round,

04:01:22.740 --> 04:01:27.460
Rexon eliminating two on Enterprise. I've only been able to strike first twice so far in this

04:01:27.460 --> 04:01:32.740
entire series. The mid-round has been there 14. They might not have enough bodies to get there at

04:01:32.740 --> 04:01:38.740
this point in time. Jesse Rebellion have taken out another as now Jigsaw is gone. Nobody on this

04:01:38.740 --> 04:01:44.500
team in a positive KD. Brenda will die. Rebellion looking for a flawless round will not be found.

04:01:44.500 --> 04:01:48.560
on Cairo, eliminating Rexon, and now a fall off from the rebellion.

04:01:48.560 --> 04:01:53.900
They've got so much damage here, and they are in excellent position to close out Enterprise's map.

04:01:53.900 --> 04:01:59.140
All the pressure on Bapin and Cairo, they must win this 2v4 clutch, but it's so tough.

04:01:59.140 --> 04:02:00.820
They've got time to work with, that's one thing.

04:02:00.820 --> 04:02:02.940
The Fuser is kind of far away.

04:02:02.940 --> 04:02:05.740
It's outside the building, just outside of White Stairs as well,

04:02:05.740 --> 04:02:08.100
so they really won't be able to go for a plant here, Parker.

04:02:08.100 --> 04:02:10.340
They have to go in and find all four frags.

04:02:10.340 --> 04:02:12.580
That Nade went off to try and take care of the Castle Barricade.

04:02:12.580 --> 04:02:15.220
It did not work. Those Nades give it and they take it away.

04:02:15.220 --> 04:02:18.020
Jesse, you need to bring some other type of direct destruction.

04:02:18.580 --> 04:02:20.860
Maybe on map number two, because that's where we're heading.

04:02:20.860 --> 04:02:22.500
Enterprise just as Bap and Levine.

04:02:22.500 --> 04:02:25.000
And he says, good night. See you later.

04:02:25.000 --> 04:02:26.440
Café is ours.

04:02:26.440 --> 04:02:31.260
SR taking Enterprise's map with an incredible performance.

04:02:31.260 --> 04:02:33.140
Seven for the scoreline.

04:02:33.140 --> 04:02:38.100
One map away from SR being on main stage for the first time ever.

04:02:38.900 --> 04:02:41.640
A massive result coming out, taking their opponents.

04:02:41.640 --> 04:02:46.380
It started so strong with three in a row and the mountain was just too big to come back from

04:02:46.620 --> 04:02:50.420
Shopify rebellion steal their opponent's pick in this best of three series

04:05:41.640 --> 04:05:43.640
I

04:09:41.640 --> 04:09:46.440
matches here on the a stream and boy oh boy was that a bit of a shocker yeah

04:09:46.440 --> 04:09:52.480
enterprise shop of ira baleon shop of ira baleon said this is your map this is

04:09:52.480 --> 04:09:56.480
my map and now shop of ira baleon is up 1-0 and they are a single map away from

04:09:56.480 --> 04:09:59.720
the first time that they would play in front of the crowd since their

04:09:59.720 --> 04:10:03.800
inception yeah exactly shop fire billion have yet to make it to that big main

04:10:03.800 --> 04:10:07.320
stage they've been hoping for of course under old organizations they've hit that

04:10:07.320 --> 04:10:11.720
high-water mark but not here since representing the lime green so gonna be

04:10:11.720 --> 04:10:15.480
really excited to see if they can close things down on night Haven labs this

04:10:15.480 --> 04:10:19.000
will be their map pick as well Enterprise students start on the

04:10:19.000 --> 04:10:22.640
defense as expected so they will have to be able to rack up the rounds early

04:10:22.640 --> 04:10:28.840
otherwise SR could be off to a strong day and you the people think that SR is

04:10:28.840 --> 04:10:32.720
gonna walk away with this so far you've been pretty correct with your social

04:10:32.720 --> 04:10:36.800
predictions don't forget to get your predictions in and spam the chat with

04:10:36.800 --> 04:10:41.680
exclamation mark charm. It does increase your ability to get those drops. Let's see. We'll

04:10:41.680 --> 04:10:50.000
SR close this one out to oh, we'll enter prize fight back and stay in convention to make it to main

04:10:50.000 --> 04:10:58.560
stage. A reminder, the loser is still in this event. They will play tomorrow in a best of three

04:10:58.560 --> 04:11:06.080
to see if they go home or go to the main stage. So the stakes are high, but it's not dire enterprise

04:11:06.080 --> 04:11:08.820
or Shop of Fire Rebellion, we'll have at least one more chance.

04:11:08.820 --> 04:11:11.820
20% community vote is not bad if you're enterprise.

04:11:11.820 --> 04:11:13.880
They've come back from worse than that.

04:11:13.880 --> 04:11:16.780
And of course, just yesterday, a huge upset victory,

04:11:16.780 --> 04:11:20.540
beating the Falcons 8-6 and the best of one on this very map.

04:11:20.540 --> 04:11:23.680
So we know that enterprise can be exceptional playing here,

04:11:23.680 --> 04:11:26.880
but it's also a lot of footage that Super and the rest of the squad on SR

04:11:26.880 --> 04:11:29.340
will have been reviewing over the last 24 hours.

04:11:29.340 --> 04:11:32.520
So hopefully they've had some time to change up their strats just a bit.

04:11:32.520 --> 04:11:34.240
Shop of Fire Rebellion 2-0 this season,

04:11:34.240 --> 04:11:38.040
beating both one of 30 and Edward gaming so both teams quite familiar with this

04:11:38.040 --> 04:11:41.820
map both teams quite good at this map but maybe a bit of an information edge

04:11:41.820 --> 04:11:45.820
favoring the North American team they will ban electricity off the walls of

04:11:45.820 --> 04:11:49.960
course as we accept as we come to expect from the very hard-breach focused map of

04:11:49.960 --> 04:11:54.220
night Haven labs and then you can ace removed by Enterprise unfortunately

04:11:54.220 --> 04:11:59.540
longtime haters of Nikola Tesla and was your guys name oh Thomas Edison the guy

04:11:59.540 --> 04:12:00.420
He stole all of it for me.

04:12:00.420 --> 04:12:01.020
Click.

04:12:03.120 --> 04:12:04.040
Don't have a lot to say that.

04:12:04.040 --> 04:12:07.520
Because Edison is American, of course, and we are in America.

04:12:07.520 --> 04:12:09.580
So I see just a small joke here.

04:12:09.580 --> 04:12:10.880
But yeah, I mean, no electrification

04:12:10.880 --> 04:12:13.180
means that getting open those walls will be relatively easy.

04:12:13.180 --> 04:12:15.120
Not that teams usually struggle with that.

04:12:15.120 --> 04:12:16.320
Even if they do.

04:12:16.320 --> 04:12:17.220
Depends on the team.

04:12:17.220 --> 04:12:17.720
OK.

04:12:17.720 --> 04:12:18.220
Hold on.

04:12:18.220 --> 04:12:18.720
Hold on.

04:12:18.720 --> 04:12:19.220
Hold on.

04:12:19.220 --> 04:12:19.720
Hold on.

04:12:22.220 --> 04:12:23.540
Yes.

04:12:23.540 --> 04:12:28.580
Some teams struggle with their own drums.

04:12:28.580 --> 04:12:36.020
short. But teams are starting to get to the point where they can approach this bomb site with the

04:12:36.020 --> 04:12:39.220
electrification remaining open. I do think you're correct. I think they're good bands, but an

04:12:39.220 --> 04:12:43.460
Azami band is not a bad idea here either. Yeah. Even though we didn't see an Azami band on map number

04:12:43.460 --> 04:12:48.820
one, she is a very strong operator here. Mira is a strong operator here. There are lots of good

04:12:48.820 --> 04:12:54.500
options and just simply not enough bands at this point in time. And again, as we said about the

04:12:54.500 --> 04:13:00.820
zombie all the way back on the first map. You can always ban after three rounds.

04:13:00.820 --> 04:13:05.460
Yeah, Mira of course a common ban on this Bonse as well. Not necessarily because the window is

04:13:05.460 --> 04:13:09.780
going to be so good to help gun fights, but just because it is another wall denial operator,

04:13:09.780 --> 04:13:14.180
when you toss those impacts, when you make some threatening moves throughout that open window on

04:13:14.180 --> 04:13:18.900
the IT breach, that's exactly what Kyra has just done with his secondary window being placed down

04:13:18.900 --> 04:13:22.740
on the breach. So it's still not going to be free for SR to open that one up, but with Surf on the

04:13:22.740 --> 04:13:26.540
On the Habana, they should have the tools that are needed to make that play happen.

04:13:26.540 --> 04:13:32.840
Now, Tujan, over onto the pulse, this is actually not going to be a top floor defense.

04:13:32.840 --> 04:13:36.740
So I was going to say pulse very odd on this pulse site, but of course the site is storage

04:13:36.740 --> 04:13:41.260
and control, so a little bit less uncommon here to see this operator come through.

04:13:41.260 --> 04:13:44.900
But once more, the top floor will be the focal point for this attack.

04:13:44.900 --> 04:13:47.740
Generally what a team would want to do on this site is they want to open up IT breach

04:13:47.740 --> 04:13:52.460
up above and then get in through the site window, but it will be Canadian with a Twitch

04:13:52.460 --> 04:14:01.460
Yes! Yes! We don't get to see Twitch Drone kills. I'm sorry. I just, I remember back in the day when they used to do 10 damage and you could spawn in and kill somebody in prep phase.

04:14:01.460 --> 04:14:02.460
Yeah.

04:14:02.460 --> 04:14:10.460
Because you just tased somebody who was AFK 10 times. Oh my goodness. It's like when you see somebody dying like a breaching charge or something. It just brings out the inner kidney. That's all.

04:14:10.460 --> 04:14:15.460
I delight in, again, the Tom Fulery. Kyro will join Jigsaw.

04:14:15.460 --> 04:14:21.960
Down goes Canadian to a nitro cell, so Enterprise still has some bark left alongside their fight,

04:14:21.960 --> 04:14:25.460
but they're gonna need a bit more bite, especially now that Tuana has perished.

04:14:26.460 --> 04:14:32.460
I see that Old Habit still die hard. A very fast pace was set by SR on map number one.

04:14:32.460 --> 04:14:35.960
They have not let off the gas at all here on map two.

04:14:35.960 --> 04:14:40.460
No, it's been technically a double kill from Spoit. That twitch drone frag credited to him down from the bottom of garage.

04:14:40.460 --> 04:14:45.100
And now he's got to do Canadian's job once again as he picks up that the fuse kit tries to plant it

04:14:45.100 --> 04:14:47.360
No more nitro cells. So it's got to be a pure raw swing

04:14:47.680 --> 04:14:53.760
Ambious better though and Bapin in the 1v4 will have to play the post plant very good coordination to cover that angle

04:14:53.760 --> 04:15:00.560
And I mean Bapin picked up a lot of kills and garbage time on the previous map some more helpful than others

04:15:00.940 --> 04:15:07.520
But very few actually turned the tides of this round. He's got one to his name three targets to find

04:15:07.520 --> 04:15:09.660
There's actually a plenty to happen for Enterprise

04:15:09.660 --> 04:15:15.660
But with the discipline that's been shown by the rebellion, I do not love his chances to compound batters.

04:15:15.660 --> 04:15:17.660
He's got the timer working against him.

04:15:17.660 --> 04:15:21.660
Scorpion maybe not the gun to engage at this long range. He does a little bit of damage.

04:15:21.660 --> 04:15:25.660
But those bullets tickle you at that point in time and no tickle fight to be had.

04:15:25.660 --> 04:15:30.660
Rex in the final kill and SR, their reign of terror over Enterprise continues apace.

04:15:30.660 --> 04:15:32.660
I want to highlight Cerf briefly, Parker.

04:15:32.660 --> 04:15:36.660
He was such an important part of that 3-0 lead that SR was able to get back on CAFE

04:15:36.660 --> 04:15:41.220
cafe and really a lot of it was just finding and hitting those gaps when the opponents aren't

04:15:41.220 --> 04:15:45.380
expecting it at the most critical times. He did it again. We didn't catch it on the main stream

04:15:45.380 --> 04:15:49.780
but of course, Sirf able to just walk his way in through lounge, got a critical frag just in the

04:15:49.780 --> 04:15:54.100
midst of that, the second of the round favoring Shopify Rebellion and so it's just those little

04:15:54.100 --> 04:15:57.940
moments, those little gaps in the defense that Enterprise have had throughout the day that

04:15:57.940 --> 04:16:02.340
Shopify Rebellion have done such an amazing job at finding out and making sure that they can

04:16:02.340 --> 04:16:06.900
can capitalize on. If you were to give the Twitch drone kill over to Canadian, which I

04:16:06.900 --> 04:16:11.980
know we can't, but if you were, it would have been a teammates to come through from SR, but

04:16:11.980 --> 04:16:16.860
Spoyt gets the down initially, so it will be slightly denied here on the offensive side.

04:16:16.860 --> 04:16:18.860
Exactly, same thing happened around 1-0.

04:16:18.860 --> 04:16:21.860
Yeah, you're right. Was it Rex that was the one who got the double kill?

04:16:21.860 --> 04:16:25.980
I think Rex had got 2, and Kennedy got 0, but he still had an assist, so big ups to

04:16:25.980 --> 04:16:28.660
him. Yeah, we'll count that, of course, for the

04:16:28.660 --> 04:16:33.220
hardcore stat believers but interested that we're not seeing Enterprise go

04:16:33.220 --> 04:16:37.260
top floor still there are some sites where like the first site you play is

04:16:37.260 --> 04:16:40.180
kind of up in the air like yeah hey you can really go anywhere first site

04:16:40.180 --> 04:16:44.620
shallay we see teams mix things up for the first site but not even labs I mean

04:16:44.620 --> 04:16:48.140
the top floor is just thought to be so much better than either of the other

04:16:48.140 --> 04:16:51.620
sites that you see I could maybe see going storage and then top but the fact

04:16:51.620 --> 04:16:55.940
the top is not being played at all until round three likely is I don't know it's

04:16:55.940 --> 04:16:59.620
bit of a surprise to me. So, Jesse, I know you're not a very good cook, but there is a kitchen on this map.

04:17:01.300 --> 04:17:07.860
People do defend this bomb site from time to time. We saw bar stage on Clubhouse. Anything is possible.

04:17:07.860 --> 04:17:13.860
It's possible. We saw supply on border. Like, less than an hour ago, crazier things have happened.

04:17:13.860 --> 04:17:19.300
And teams will work pocket strats, but you are spot on. Usually, you have the three site rotation here.

04:17:19.860 --> 04:17:25.540
Teams, depending on familiarity, might go over to kitchen if it's a Hail Mary pass or

04:17:25.940 --> 04:17:32.640
They feel they are really experienced on it, but typically that bomb site does not show up more than maybe twice in an event.

04:17:32.640 --> 04:17:36.340
Some teams like it, but again, they usually favor over this basement site.

04:17:36.340 --> 04:17:38.740
This bottom floor bomb site has kind of been...

04:17:38.740 --> 04:17:41.040
It's been really falling out of favor.

04:17:41.040 --> 04:17:43.540
I mean, there's been a lot of talk on Twitter about this bottom floor site.

04:17:43.540 --> 04:17:48.540
I know Grant's the former analyst has talked a lot about its win rate and how it's not really finding much success these days.

04:17:48.540 --> 04:17:50.340
Jigsaw finding some success, though.

04:17:50.340 --> 04:17:52.740
His first kill of the map will find Rexon and the Thermite.

04:17:52.740 --> 04:17:56.740
He had done most of his job already, but that's still a big pick to come through from Yellow.

04:17:59.740 --> 04:18:00.740
He's looking for another.

04:18:02.540 --> 04:18:05.440
So now there's some calm as that logic bomb finally falls off.

04:18:05.440 --> 04:18:07.040
Shelly kind of went through that same rotation.

04:18:07.040 --> 04:18:10.640
Hey, the bottom floor bomb site on Shelly was really popular for quite some time.

04:18:11.040 --> 04:18:13.940
And now you see teams avoid it like the plague.

04:18:15.440 --> 04:18:17.840
Enterprise at the halfway point.

04:18:18.640 --> 04:18:20.440
Just waiting out this day most mark.

04:18:20.440 --> 04:18:28.440
SPOIT! SPOIT has been the lightning rod for this team and my god, I don't even think Bapin saw that!

04:18:28.440 --> 04:18:35.440
Yeah, I mean, you've got the demo track on you, you clearly know this if you're Bapin, you're gonna go for the 1v1 versus SPOIT of all people?

04:18:35.440 --> 04:18:38.440
I don't know, that's a tough fight to take for Enterprise.

04:18:38.440 --> 04:18:48.440
And the SPOIT far and away have the most kills at this event, but it is worth noting, SR has played something like 20 more rounds than the next closest team.

04:18:48.440 --> 04:18:51.100
It's one of those things where you're just going to pick up kills based on the amount

04:18:53.360 --> 04:18:58.880
All right, it's gonna be one of those types of days. It's one of these games. It's just a bunch of youngsters that just

04:19:00.200 --> 04:19:03.880
They're on there. It's yeah, there were some things I could say

04:19:03.880 --> 04:19:08.400
But I'm not gonna say them because I don't want to see offensive. But yeah, they're they're insane

04:19:09.560 --> 04:19:12.400
Now you got spoilt lined up for a potential other kill

04:19:13.040 --> 04:19:17.920
That would have made him. Oh my goodness. He could have got jigsaw there surf will get it instead

04:19:18.440 --> 04:19:23.440
Down goes, spoilt, ambitrains it back. Rebellion not slowing down at all.

04:19:23.440 --> 04:19:30.440
Big motivating round. Incredible first map and definitely feels like the wind is at the back of the rebellion.

04:19:30.440 --> 04:19:35.440
How many times has event Parker, have we talked about that Intel operator trio, Dokeby, Snake and Deimos,

04:19:35.440 --> 04:19:39.440
who have made roaming so difficult in the meta that we have today.

04:19:39.440 --> 04:19:46.440
And what are the three operators left alive in that 3v3? It's Snake, Deimos, Dokeby, ready to just lock down that bomb site.

04:19:46.440 --> 04:19:49.880
Brilliant shots being hit by Ambien's spoit in particular.

04:19:49.880 --> 04:19:56.520
Spoit, you know, maybe we'll forget about those basement engagements just because of how good the first fight was up on the wards that cafeteria side,

04:19:56.520 --> 04:20:01.080
but even still like SR just seemed like they're firing on all cylinders right now.

04:20:01.080 --> 04:20:10.120
They look so sharp on the individual mechanics and when you combine a really high-skilled player with all of the information that SR clearly have,

04:20:10.120 --> 04:20:17.440
not just on the three operators, but also Canadian either playing a drone operator or a shield operator gathering info to help his teammates as well

04:20:17.440 --> 04:20:24.760
It really just sets up SR to be in the best position to be so scary to fight against on any like far off site position

04:20:25.520 --> 04:20:30.880
And with this being their map pick it should be Enterprise running up the score and yet

04:20:30.880 --> 04:20:32.800
Yeah, they have looked listless

04:20:32.800 --> 04:20:38.160
I will say just from the eye test Enterprise do look better and more comfortable here

04:20:38.160 --> 04:20:43.200
Agreed then they did on cafe. Now, obviously we could dive into the numbers and maybe some of the ball knowers would be

04:20:43.680 --> 04:20:45.280
able to shine a

04:20:45.280 --> 04:20:47.280
Other stronger or a different light than us

04:20:47.280 --> 04:20:52.360
But just from what we've seen and what we've assessed enterprise looks like they're more warmed up now

04:20:52.360 --> 04:20:56.400
It's entirely possible. They just came in cold on cafe. It really could be something like that

04:20:57.040 --> 04:21:01.560
But here you cannot let things get too far ahead of you on cafe

04:21:01.560 --> 04:21:07.280
You let SR run up the score you managed to pull it back for the first half before falling apart

04:21:07.280 --> 04:21:21.280
Here, it's completely different. SR is going to be going on to their preferred side, so it is incumbent upon you to get a couple rounds here, and maybe make SR question their own strategy and get in their heads.

04:21:21.280 --> 04:21:28.280
No mirror, no mute, so these walls get opened up with really no issues on the side of SR. There is Jigsaw, of course, here on the two-round.

04:21:28.280 --> 04:21:35.280
He had the opportunity to close off that connector wall. He didn't take it. I think he wants to save all three of these other canisters just for IT.

04:21:35.280 --> 04:21:40.400
IT. I will often call this the most important wall in all of Rainbow Six. It continues to

04:21:40.400 --> 04:21:45.680
be so critical for attackers and defenders to focus on. So even though it will open eventually,

04:21:45.680 --> 04:21:49.760
this massive stall game coming up from Jigsaw could make a huge difference when we get into the

04:21:49.760 --> 04:21:54.560
last 60 seconds. Never heard you say that before. Well, there you go. There you go. Now I've heard

04:21:54.560 --> 04:21:59.200
something new and I will shamelessly take it. The wall has been opened up by the way. And so the

04:21:59.200 --> 04:22:03.440
the rigmarole that typically happens in IT, we have a couple of maps where there is rigging and

04:22:03.440 --> 04:22:07.920
rolling as we talked about. Downstairs bank basement is a good one. Now that you've opened it up,

04:22:07.920 --> 04:22:12.320
what's next? This connector portion right here is so incredibly important because once that

04:22:12.320 --> 04:22:17.600
bridge is open, if you can wrestle control here away from the defenders, you have a perfect crossfire

04:22:17.600 --> 04:22:23.040
to paralyze the defenders and gun them down. There you go. Look at that. Spoint on the glass,

04:22:23.040 --> 04:22:28.400
answer back. Spoint's deaths all seemingly coming from nitro cells. I think it's shot in the previous

04:22:28.400 --> 04:22:33.120
round there's Andy with the F2 in hand and cannot out to a Brendo. Down goes

04:22:33.120 --> 04:22:36.800
Rex and he'll get picked back up by service. Canadian gets dropped yet again

04:22:36.800 --> 04:22:41.040
by an M8-7. It's the second time that that's happened in this series. It's a little

04:22:41.040 --> 04:22:46.720
odd with how little we see that shotgun, but with Thorne on the board, you'll see

04:22:46.720 --> 04:22:49.880
it from time to time. It's a bit of a hole that the Rebellioner and Jesse have

04:22:49.880 --> 04:22:53.600
got a lot of time to work with. Enter prize. Just need to sit tight and not give

04:22:53.600 --> 04:22:56.960
too much up and they should skate to victory. Yeah, no need to overpeak this.

04:22:56.960 --> 04:22:59.720
of course those airgebs getting tossed out but they've just been shot so it's

04:22:59.720 --> 04:23:03.000
not really gonna be something to worry about. Rexxan is praying for a swing but

04:23:03.000 --> 04:23:06.240
it should not come from Cairo.

04:23:06.640 --> 04:23:14.120
Surf might have something to do with the shotgun too. This is winnable. He gets one.

04:23:14.120 --> 04:23:17.840
Surf now has to turn his sights towards the two other players running at a time

04:23:17.840 --> 04:23:23.680
and look at that the warden of two on close up. Saw the Azami maybe for a pixel,

04:23:23.680 --> 04:23:29.200
A pixel of her for a split second, but ultimately not a knob really well played by enterprise again

04:23:29.440 --> 04:23:33.600
Through that mid to late round things go well, and I once again will report

04:23:34.160 --> 04:23:36.160
Enterprises typing in chat

04:23:37.000 --> 04:23:43.280
Again Parker, it's the best side of the map for a reason and we finally get there for enterprise and finally they do manage to close

04:23:43.280 --> 04:23:46.480
That one out. It's just really good mid-round fighting as you said

04:23:46.480 --> 04:23:51.480
It was Brenda who got that frag on to Andy and then it was Kyra with the shotgun that killed Canadian

04:23:51.480 --> 04:23:54.580
you said at the M870, he was just trying to make his way in through

04:23:54.580 --> 04:23:58.180
Electrical. That's where Cairo was playing the entire round practically

04:23:58.180 --> 04:24:00.480
trying to support Babin over on that connector side.

04:24:00.580 --> 04:24:03.680
Even after Babin dies, Cairo continues to hold down that position.

04:24:03.680 --> 04:24:05.880
I don't know. We think it's a catch it quite on the main feed.

04:24:05.880 --> 04:24:07.980
So maybe Canadian just getting melee.

04:24:07.980 --> 04:24:09.880
Maybe he's a little bit isolated by his teammates.

04:24:09.880 --> 04:24:13.280
That'll happen from time to time, but so difficult to push onto

04:24:13.280 --> 04:24:16.480
that top floor of Nighthaven Labs Enterprise alive in this series.

04:24:16.480 --> 04:24:17.380
They get their first.

04:24:17.380 --> 04:24:24.380
Can't call it a tertiary site because it is obviously quite often, but very first time

04:24:24.380 --> 04:24:26.180
they go to it, it gets used.

04:24:26.180 --> 04:24:29.100
And Parker, I don't know if you've known this, but there is actually a kitchen on this map

04:24:29.100 --> 04:24:30.100
of Nighthaven Labs.

04:24:30.100 --> 04:24:31.100
Okay.

04:24:31.100 --> 04:24:34.460
You can't just take my line.

04:24:34.460 --> 04:24:35.460
I don't know what you're talking about.

04:24:35.460 --> 04:24:39.860
This is going to be the fourth bomb site that Enterprise have played in four rounds.

04:24:39.860 --> 04:24:44.220
So clearly feeling that all maps are comfortable for them.

04:24:44.220 --> 04:24:53.220
I said this in pairs, I'll say it again, I hate you so much for the things that you say.

04:24:53.220 --> 04:24:59.220
Oh boy. Nobody sees you as mad, nobody sees you as bombsite, you always go down stairs,

04:24:59.220 --> 04:25:03.220
your kitchen's been more popular, oh did you know that they're playing kitchen?

04:25:03.220 --> 04:25:05.220
I don't sound like that, I didn't say you did.

04:25:05.220 --> 04:25:06.220
I don't sound like that.

04:25:06.220 --> 04:25:11.220
But anyway, we go to kitchen cafeteria, this will be a full run across the map for Enterprise,

04:25:11.220 --> 04:25:12.980
you very correctly pointed out.

04:25:15.380 --> 04:25:19.140
Of course, as with any main floor bomb site, most teams are

04:25:19.140 --> 04:25:21.340
going to want to go for a top down clear you can see from the

04:25:21.340 --> 04:25:23.940
blue silhouettes on your screen. Enterprises paying quite

04:25:23.940 --> 04:25:27.220
attention to the top floor and rebellion will need to wrestle

04:25:27.220 --> 04:25:29.900
it away. Throughout the course of this series, but they're

04:25:29.900 --> 04:25:32.140
going to be terrific at trying first blood enterprise only

04:25:32.140 --> 04:25:34.620
being able to the first kill three times on both maps.

04:25:34.660 --> 04:25:37.020
Yes, likely to be keeps our back and the first one to get into

04:25:37.020 --> 04:25:40.060
gunfire for EP in this round Parker. It's that top kind of

04:25:40.060 --> 04:25:45.560
The lobby stairs position is currently played by Bappin, which is often so powerful for the defenders to control.

04:25:45.560 --> 04:25:49.560
It doesn't actually have a lot of utile. Often you'll see a clash played here, sometimes a deployable shield,

04:25:49.560 --> 04:25:54.560
but really just the Suria gate being played, and of course the long-range DMR doesn't get droned out,

04:25:54.560 --> 04:25:58.060
but we'll shoot it before he gets the opportunity, so they know that somebody is playing in that spot.

04:25:58.060 --> 04:26:03.060
Now, he's got Cairo to support him down below, and again, Jigsaw over on the other side of top floor to hold things down.

04:26:03.060 --> 04:26:11.060
Waiting for more drone work to be done. You can see the intel being gathered by Rebellion Enterprise just sitting back cooling their heels right now.

04:26:11.060 --> 04:26:19.060
There go the logic bombs and looking for a vault in, but the barbed wire might give them some pause here as there's an explosion upstairs, all this utility being used to good effect.

04:26:19.060 --> 04:26:25.060
Rexon had a terrific first map, but again, they swap these roles around in the way that they play.

04:26:25.060 --> 04:26:30.980
has been involved in way more action than Rexon on this map up to this point. When you have the

04:26:30.980 --> 04:26:36.820
versatility that the rebellion has, it's easy for you to be able to jostle that around. Cairo is

04:26:36.820 --> 04:26:41.780
not aware of Ambi's position and Ambi saw on his radar that there was another really close by,

04:26:41.780 --> 04:26:46.020
so if Enterprise are not able to deal with this, Ambi can continue to do some serious damage.

04:26:46.900 --> 04:26:50.420
Canadian not beating the allegations on that one. There's absolutely nothing I can say about that.

04:26:50.420 --> 04:26:55.780
Ambi dies to two haunts, they've regained some of the momentum inside the bomb site for Enterprise,

04:26:55.780 --> 04:26:58.580
drawing even with just under a minute left in the round.

04:26:58.580 --> 04:27:02.740
It's almost 30, cut him some slack. We'll get back on the drones now in the 4v4 and hopefully try

04:27:02.740 --> 04:27:07.220
to get some info for his fraggers to get these kills. They've got lobby control under their grasp,

04:27:07.220 --> 04:27:11.140
but of course the top floor has been conceded as well as Jigsaw fell off that not long ago.

04:27:11.140 --> 04:27:15.460
So 4v4, the execute that hits the freezer hatch gets opened up here by surf,

04:27:15.460 --> 04:27:18.500
and these angles will start to get even tougher for Enterprise.

04:27:18.500 --> 04:27:23.860
All of this utility by rebellion has found a place on this map very high value. You know,

04:27:23.860 --> 04:27:29.060
Canadian likes his utility based systems. Enterprise hard to tell what their utility is

04:27:29.060 --> 04:27:33.860
doing right now because Shopify have been in pursuit of this for so long. Rexxon probably

04:27:33.860 --> 04:27:38.420
shouldn't have won that engagement, but he does anyway. Back to a 3v3 we go, but dying moments

04:27:38.420 --> 04:27:43.860
of the round. Nesology in front of our very eyes. Tuhan clearing out the server all on his lonesome

04:27:43.860 --> 04:27:47.640
Jigsaw hoping for an opening. He will find it but lose the duel.

04:27:47.640 --> 04:27:50.920
Bredno and Touhan last alive. There's Bredno to the rescue.

04:27:50.920 --> 04:27:56.260
Serpho get it done. A 4k from Touhan and a huge round as Enterprise ties things up.

04:27:56.260 --> 04:28:00.660
Touhan, just such strong anchor play Parker. They can't seem to beat him in these gunfights

04:28:00.660 --> 04:28:04.300
and that's so important when this is a little bit of a chaotic final push

04:28:04.300 --> 04:28:07.300
coming out from shop of fire rebellion. They got the top floor under their control.

04:28:07.300 --> 04:28:10.540
They even stopped the flank. It really wasn't the early game that was the issue.

04:28:10.540 --> 04:28:13.060
It was getting that execute in from bottom Lobby

04:28:13.380 --> 04:28:15.940
Canadian tried to get in maybe try to get some kind of a plant going

04:28:16.300 --> 04:28:20.380
Eventually sport had to recover the kit and go for it himself. I thought sport played that really well

04:28:20.380 --> 04:28:24.620
But in the end you can only do so much when the trades are coming out from enterprise

04:28:24.620 --> 04:28:29.880
It was really nice defense coming out from the guys on EP they tied this game to to a piece

04:28:29.880 --> 04:28:35.940
I hate to keep saying it because nobody likes a broken record. You're a holy intact record

04:28:35.940 --> 04:28:39.900
but guess what? Mid to late round for Enterprise. Oh, so good.

04:28:40.140 --> 04:28:42.040
And it's hard for people to gauge.

04:28:42.040 --> 04:28:45.180
Is this because maybe rebellion fall apart in the mid round?

04:28:45.680 --> 04:28:47.380
I don't think that's the case at all.

04:28:47.380 --> 04:28:50.780
We complimented rebellion for how they were using their gadgetry.

04:28:50.920 --> 04:28:52.880
But what did Enterprise do?

04:28:52.880 --> 04:28:56.280
All of that ceiling above their heads taken out by the Ram, boogie drones.

04:28:56.280 --> 04:28:58.500
Guess what? They repositioned and they hold new angles.

04:28:58.660 --> 04:28:59.920
Enterprise respond to that.

04:28:59.920 --> 04:29:04.400
They'd set up Valkyrie into positions where rebellion only found them towards the end.

04:29:04.400 --> 04:29:09.620
Yeah, sure, sir, found one early on, but some of the intel really important for the mid-round.

04:29:09.620 --> 04:29:16.380
Enterprise's big struggle is matching up against the fragging power in the first bit of action.

04:29:16.380 --> 04:29:16.880
Yeah.

04:29:16.880 --> 04:29:21.340
If they can get past that, and again, of all of the rounds completed, Jesse,

04:29:21.340 --> 04:29:24.080
only three first bloods for Enterprise, if they can get past that,

04:29:24.080 --> 04:29:27.800
who knows what would have happened on map one, and who knows what would be happening here on map two?

04:29:27.800 --> 04:29:29.640
And again, I'll say it again, Parker.

04:29:29.640 --> 04:29:33.600
The reason why this early game is so tough for EP is all of the information

04:29:33.600 --> 04:29:35.320
that Shopify rebellion have.

04:29:35.320 --> 04:29:36.480
Even in that moment, right?

04:29:36.480 --> 04:29:38.120
Like, Two Han was inside of cafeteria.

04:29:38.120 --> 04:29:40.360
He was caught on that scan from Snake.

04:29:40.360 --> 04:29:41.880
If Canadian doesn't whip those shots,

04:29:41.880 --> 04:29:44.160
then he dies, and that's probably another SR around.

04:29:44.160 --> 04:29:46.800
So it really has been difficulties

04:29:46.800 --> 04:29:48.680
countering these information operators.

04:29:48.680 --> 04:29:50.720
Andy, Spoight, and Surf on the Snake,

04:29:50.720 --> 04:29:53.480
Deimos, Dokobe is such a devastating combination,

04:29:53.480 --> 04:29:55.240
and they will get to come through once again.

04:29:55.240 --> 04:29:57.520
It is a bit of a roam game, frankly,

04:29:57.520 --> 04:29:59.300
down here on the bottom floor at bombsite.

04:29:59.300 --> 04:30:01.920
Everybody on this mid floor, with the exception of Cairo.

04:30:01.920 --> 04:30:08.320
Topla's clear, Ambie can confirm that with his scanner, but there's players on cargo stairs, players vending stairs, there's going to be a player in storage.

04:30:08.320 --> 04:30:10.520
There are so many other angles you've got to worry about.

04:30:10.520 --> 04:30:12.220
Bap, and here's the final in cafeteria.

04:30:12.820 --> 04:30:17.620
If these players are isolated on the defense, it should be free pickings for SR on these intel ops.

04:30:17.620 --> 04:30:19.720
Look, Ambie, do you know there's a kitchen on this map?

04:30:20.020 --> 04:30:20.520
Really?

04:30:20.520 --> 04:30:21.220
Yeah, there is.

04:30:21.220 --> 04:30:21.720
Oh!

04:30:21.720 --> 04:30:22.320
It's quite nice.

04:30:22.320 --> 04:30:22.820
It's quite nice.

04:30:22.820 --> 04:30:24.020
Lots of good utility there.

04:30:24.220 --> 04:30:29.920
Just as Ambie doesn't really need his utility, he will once again rock that solid snake, holding Diffuse Kit, finds a way in,

04:30:29.920 --> 04:30:32.340
They're refrain as old as time.

04:30:32.340 --> 04:30:35.700
Enterprise suffering through that first pick, but here's Tuhan to the rescue.

04:30:35.700 --> 04:30:40.940
Brenda, Bapin, all of these guys so good at belated trades to keep these numbers close.

04:30:40.940 --> 04:30:44.380
And frankly, Ambi has been the difference maker, walking and getting the kill,

04:30:44.380 --> 04:30:46.380
but then immediately gets shut down.

04:30:46.380 --> 04:30:51.720
That gives Enterprise an opening as Tuhan is on a heater, finding his second on the Rexon.

04:30:51.720 --> 04:30:54.440
He'll lose some of the protection, finished off by Cerf.

04:30:54.440 --> 04:30:59.060
Rebellion, trying to keep as close as possible to Enterprise here.

04:30:59.060 --> 04:31:01.260
and still lots of tools to be used.

04:31:01.260 --> 04:31:05.180
LogiBombs all gone, last death mark to go out.

04:31:05.180 --> 04:31:07.580
Rebellion are about to be flying blind in this final minute.

04:31:07.580 --> 04:31:09.620
Yeah, but still the roamers have fallen off,

04:31:09.620 --> 04:31:10.940
so it's not the end of the world, Parker.

04:31:10.940 --> 04:31:12.300
Even if they don't have full information,

04:31:12.300 --> 04:31:14.060
this top floor is going to be clear.

04:31:14.060 --> 04:31:16.780
Tujan has kept Enterprise alive in this game.

04:31:16.780 --> 04:31:18.620
They're feeling confident with their current position.

04:31:18.620 --> 04:31:20.380
Now you can start to work at the bird a little bit.

04:31:20.380 --> 04:31:22.340
You did, you lost Ambien,

04:31:22.340 --> 04:31:24.580
Rexon is really not a lot of soft reach there,

04:31:24.580 --> 04:31:27.180
so you just bring a lot of soft reach in general.

04:31:27.180 --> 04:31:32.760
SR gonna have a bit of trouble working with these vert positions, but they still got a little bit time on their hands 35 seconds

04:31:32.760 --> 04:31:37.880
They're pressuring in towards XO. This has to be where the plant comes down. They've got to be sharp to find these players out

04:31:39.960 --> 04:31:44.400
There go the smokes to isolate Bapin trying to take advantage of that he's caught in between both of them

04:31:44.400 --> 04:31:46.400
This could be quite the surprise for rebellion

04:31:47.360 --> 04:31:53.200
Canadian with diffuse kids still searching for his first kill and you gotta worry about a nitro cell being tossed out a lot of teams

04:31:53.200 --> 04:31:55.320
Do you but guess what? We know there's no nitro left

04:31:55.320 --> 04:31:58.620
So they're predicting this as it will be a double swing.

04:31:58.620 --> 04:32:00.120
Nice coverage by Spoight.

04:32:00.120 --> 04:32:01.320
He's only good enough for one kill.

04:32:01.320 --> 04:32:05.120
Now it's Canadian to try to find his first frag with Surf with him.

04:32:05.120 --> 04:32:07.520
Not too far removed.

04:32:07.520 --> 04:32:11.120
Canadian can't hit Bapin, so now it's all up to Surf.

04:32:11.120 --> 04:32:13.520
Seize them by the defuse kit.

04:32:13.520 --> 04:32:15.620
Surf playing very patiently here,

04:32:15.620 --> 04:32:17.720
and he does not need to over commit to this.

04:32:17.720 --> 04:32:19.520
That is the goal, Jess.

04:32:19.520 --> 04:32:21.320
Out goes a flash, gas canister.

04:32:21.320 --> 04:32:22.720
We'll go to obscure as well.

04:32:22.720 --> 04:32:25.060
Well, through the floor, a nice pick!

04:32:25.060 --> 04:32:27.220
Bappin' with the clutch and Enterprise

04:32:27.220 --> 04:32:30.500
will find their first lead of this series.

04:32:30.500 --> 04:32:33.180
Massive frag, immediate response,

04:32:33.180 --> 04:32:34.340
straight on to Surf Parker.

04:32:34.340 --> 04:32:35.740
It felt like they had that round

04:32:35.740 --> 04:32:36.860
in the palm of their hands,

04:32:36.860 --> 04:32:38.820
but Bappin, what a shot,

04:32:38.820 --> 04:32:40.500
sticks to the table and then gives himself

04:32:40.500 --> 04:32:42.340
a well played right after in the chat.

04:32:42.340 --> 04:32:44.980
That is how it's done from the young entry fragger

04:32:44.980 --> 04:32:46.100
on Enterprise.

04:32:46.100 --> 04:32:48.460
Beautiful stuff coming down in the late round.

04:32:48.460 --> 04:32:50.900
But again, that's kind of how you have to play

04:32:50.900 --> 04:32:53.540
when you're up against that triple intel operator lineup

04:32:53.540 --> 04:32:54.900
coming through from SR.

04:32:54.900 --> 04:32:56.200
They still went for the roam.

04:32:56.200 --> 04:32:58.140
They still tried to commit to those early fights,

04:32:58.140 --> 04:32:59.660
but they just had the frag back.

04:32:59.660 --> 04:33:00.940
They kept things even.

04:33:00.940 --> 04:33:02.700
And then once you got to that execute,

04:33:02.700 --> 04:33:03.540
you set up Parker.

04:33:03.540 --> 04:33:04.620
The intel had run out.

04:33:04.620 --> 04:33:06.340
The utility really wasn't there from SR.

04:33:06.340 --> 04:33:07.580
They had a couple of smokes,

04:33:07.580 --> 04:33:09.060
which allowed them to go for that plant.

04:33:09.060 --> 04:33:10.780
I actually think Cairo could have denied the plant.

04:33:10.780 --> 04:33:12.660
He had two toxic babes playing inside a site.

04:33:12.660 --> 04:33:14.660
There was a world where that doesn't even go down.

04:33:14.660 --> 04:33:15.740
But one way or another,

04:33:15.740 --> 04:33:17.300
they get that a fuse kit on the ground.

04:33:17.300 --> 04:33:19.180
And frankly, in that position,

04:33:19.180 --> 04:33:20.300
you got a favor, Serif.

04:33:20.300 --> 04:33:21.580
I don't think he did anything wrong.

04:33:21.580 --> 04:33:22.820
He played that as perfect as he could,

04:33:22.820 --> 04:33:24.700
but sometimes young gunners,

04:33:24.700 --> 04:33:26.820
they hit shots that you just can't even imagine.

04:33:26.820 --> 04:33:27.820
We talk about it with Andy.

04:33:27.820 --> 04:33:28.820
We talk about it with Scoit,

04:33:28.820 --> 04:33:30.780
but don't count out Bapin,

04:33:30.780 --> 04:33:33.820
the young Australian who has been making a name for himself

04:33:33.820 --> 04:33:34.820
for the last couple of years.

04:33:34.820 --> 04:33:37.180
It's a brilliant one on that round.

04:33:37.180 --> 04:33:40.300
Yeah, it's been an incredible run here for Bapin and Tuhaan.

04:33:40.300 --> 04:33:41.700
They're not usually the guys

04:33:41.700 --> 04:33:44.660
that are towards the top of the scoreboard,

04:33:44.660 --> 04:33:46.860
but they are making their presence felt.

04:33:46.860 --> 04:33:50.900
And while again, they might not be your flashy fraggers,

04:33:50.900 --> 04:33:53.860
they are making up for Jigsaw and Brendo

04:33:53.860 --> 04:33:57.460
simply getting outmaneuvered by the rebellion.

04:33:57.460 --> 04:33:59.340
Jigsaw and Brendo are great players

04:33:59.340 --> 04:34:01.420
and they consistently rise to the occasion,

04:34:01.420 --> 04:34:03.100
but there is a time where your best gunners

04:34:03.100 --> 04:34:05.600
are simply not as good as your opponent's best gunners.

04:34:05.600 --> 04:34:07.340
So in that collision course,

04:34:07.340 --> 04:34:08.980
do you take ambi over Jigsaw?

04:34:08.980 --> 04:34:10.900
So far, you'd be crazy not to.

04:34:10.900 --> 04:34:12.940
That leaves it all in the support

04:34:12.940 --> 04:34:14.860
and those auxiliary players.

04:34:14.860 --> 04:34:21.360
And Tuhan and Bapin have been terrors that rebellion on cafe and now here on Nighthaven Labs.

04:34:21.360 --> 04:34:23.760
A lot of times just don't have an answer for it.

04:34:23.760 --> 04:34:28.060
Tuhan entered this game as the only player for enterprise without a positive KD.

04:34:28.060 --> 04:34:32.760
Every other player was positive. Tuhan enters this matchup 41 and 44.

04:34:32.760 --> 04:34:37.360
So minus three coming into this game. He will far surpass that of course in this game.

04:34:37.360 --> 04:34:39.360
Make up for it and go positive. But...

04:34:40.360 --> 04:34:42.860
To your number? He is plus one right now.

04:34:42.860 --> 04:34:44.460
Okay, so he's not made up for it?

04:34:44.460 --> 04:34:52.700
It's not quite but cafe was really bad for the kills department. Yeah, so at the present time across both maps to on his 14 and 13

04:34:52.900 --> 04:34:59.660
But that's the best on enterprise now again a lot of that really falls on to how detrimental cafe was it

04:35:00.140 --> 04:35:05.580
Enterprise almost that's their kill to other their round total. Yeah, and we've still got half the game to go

04:35:05.700 --> 04:35:08.960
So again passes the eye test and the numbers back it up

04:35:08.960 --> 04:35:15.560
And your brides are getting more comfortable and settling in more and this is also a map where maybe the rebellion are a bit over exposed

04:35:15.560 --> 04:35:20.160
Jesse yeah, perhaps I mean to home playing this kind of aggressive position with Brenda a bit on this

04:35:21.120 --> 04:35:26.060
Rafters position. It's gonna be jigsaw who opens things up there goes ambi the best young fragger on SR

04:35:26.060 --> 04:35:32.080
So he gets removed and it's a 5v4 lead for enterprise playing this top floor for the second time here on night heat and labs

04:35:32.400 --> 04:35:35.120
Usually the primary site they want it back in the rounds three

04:35:35.120 --> 04:35:38.780
But now in round six they get a second opportunity and it's looking just as good this time

04:35:38.960 --> 04:35:42.880
Yeah, I mean, Ambi usually gets a kill, dies immediately, that's been the way it goes.

04:35:42.880 --> 04:35:46.080
There's been a couple rounds where he's picked up a two-piece, as you can see from his score line,

04:35:46.080 --> 04:35:47.760
he's not just getting traded out.

04:35:47.760 --> 04:35:52.320
And Ambi will shoulder some more of the team's responsibilities when he goes on to defense.

04:35:52.320 --> 04:35:56.880
Down goes Brendo, and Canadian knows there's somebody nearby because the tripwire keeps disappearing,

04:35:56.880 --> 04:36:01.200
so Spoy will walk up. The attention turns towards Canadian, a great distraction.

04:36:01.200 --> 04:36:04.080
That's why we say sometimes Canadian doesn't need to get that kill.

04:36:04.720 --> 04:36:07.040
We'll ignore some of the whips earlier in the first half,

04:36:07.040 --> 04:36:12.740
But Canadian a huge part of why that worked now. I'll get diffuse kid down with spoilt watching over him

04:36:13.340 --> 04:36:20.980
It's a 3v3 with Canadian immobilized for the time being but will very quickly become a 4v3 is now Canadian is back up with that shield in hand

04:36:21.180 --> 04:36:27.940
Down goes surf to Cairo damage being done to jigsaw and all out brawl inside the site as they marched their way towards the Monty

04:36:28.300 --> 04:36:33.180
Spoilt out dual Canadian finally on the board and jigsaw will ascend fish stairs

04:36:33.180 --> 04:36:40.620
the winners. Freeze them out of a possible retreat. Serve not able to be recovered yet.

04:36:40.620 --> 04:36:45.420
Spindrexon will get him right back up and now it's a 3v1. The mountain will be staring

04:36:45.420 --> 04:36:50.300
you down and I mean unless Jigsaw can move mountains, this one's going SR. Not exactly

04:36:50.300 --> 04:36:55.340
the result they wanted. A 3-3 first half for SR on their own map but they will take that

04:36:55.340 --> 04:37:00.860
enterprise. Unable to amass a lead on the favorable side of labs.

04:37:00.860 --> 04:37:01.860
The winner.

04:37:01.860 --> 04:37:03.860
Of course it's not.

04:37:03.860 --> 04:37:04.860
It shouldn't.

04:37:04.860 --> 04:37:05.860
That is hooked up.

04:37:05.860 --> 04:37:06.860
Alright guys.

04:37:06.860 --> 04:37:08.860
Let's just reset okay.

04:37:08.860 --> 04:37:10.860
All we're doing now is fucking attacking.

04:37:10.860 --> 04:37:11.860
Okay.

04:37:11.860 --> 04:37:13.860
What are we banding Andres?

04:37:13.860 --> 04:37:14.860
It's true.

04:37:14.860 --> 04:37:15.860
Okay, guys.

04:37:15.860 --> 04:37:17.860
They're going to be spamming the class.

04:37:17.860 --> 04:37:20.860
The class is going to be super aggressive on IT.

04:37:20.860 --> 04:37:23.860
On top floor we can either do our CS if they're playing the class.

04:37:23.860 --> 04:37:25.860
They will most likely ban Nomad.

04:37:25.860 --> 04:37:26.860
Okay.

04:37:26.860 --> 04:37:28.860
And we need to make sure we're either focusing the class together.

04:37:28.860 --> 04:37:32.540
We could even go below demo secure the class if she gets aggressive in it

04:37:32.540 --> 04:37:36.580
Yeah, but let's make sure we're either doing the CS or in the class. Okay, the top floor

04:37:37.180 --> 04:37:41.100
Miro window on the it breach. Let's just remember that. Okay, how bridge players?

04:37:41.820 --> 04:37:47.480
And we might need a Zofia and play this year straight. Okay, okay on control

04:37:48.740 --> 04:37:54.380
Control weibo is so free. Okay, if we do it fast together, it's really free. Okay, but Jackson

04:37:54.380 --> 04:37:58.180
I want you to go up from basement if we do do it. Okay, they have no see-through from below

04:37:58.180 --> 04:37:59.620
They just have an Ella playing side.

04:37:59.620 --> 04:38:02.740
Okay, so we get, we made the utila, we jump in, okay?

04:38:02.740 --> 04:38:06.220
On kitchen, let's do our clear, let's not do the rush.

04:38:06.220 --> 04:38:09.580
Okay, we've practiced the clear recently as well.

04:38:09.580 --> 04:38:11.460
Okay, docker, docker piece.

04:38:11.460 --> 04:38:13.060
They were trying to send a blitz in

04:38:13.060 --> 04:38:16.740
through the garage wall into storage with docker B,

04:38:16.740 --> 04:38:19.260
like lurking the mudside, basically holding rafter

04:38:19.260 --> 04:38:21.420
and thermite waiting on the window to jump.

04:38:21.420 --> 04:38:23.700
Sophia was just holding the IT breach.

04:38:23.700 --> 04:38:25.980
Just, they were not able to get in the garage wall,

04:38:25.980 --> 04:38:27.460
so they rotated off

04:38:27.460 --> 04:38:29.420
And they just basically tried to flip it to top,

04:38:29.420 --> 04:38:32.020
and they ended up bringing the bomb like cargo side,

04:38:32.020 --> 04:38:34.300
with the Doku be walking fish for that.

04:38:34.300 --> 04:38:38.460
The second time, then for basement, okay?

04:38:38.460 --> 04:38:40.980
The first basement, they sent a blitz to clear above.

04:38:40.980 --> 04:38:43.980
Doku's cargo window, snake was 90.

04:38:43.980 --> 04:38:47.140
Buck went through fish like garage side,

04:38:47.140 --> 04:38:47.980
and there might con.

04:38:47.980 --> 04:38:49.580
Basically, they just tried to clear.

04:38:49.580 --> 04:38:50.420
The second attack,

04:38:50.420 --> 04:38:52.180
they just tried to straight up wall rush,

04:38:52.180 --> 04:38:54.900
where they had glass stature and blitz,

04:38:54.900 --> 04:39:00.660
And Ying went to storage window to like Ying the Vert, and then the other, the bono was like mud.

04:39:00.660 --> 04:39:01.160
Go ahead.

04:39:01.160 --> 04:39:01.660
They did the condom.

04:39:04.840 --> 04:39:10.860
Clearly anticipating a Nomad ban on the side of Enterprise, thinking there would be a lot of clash play from SR,

04:39:10.860 --> 04:39:15.100
but I guess not wanting to ban it out, thinking it's something they can counter and play around.

04:39:15.100 --> 04:39:21.820
It is Kapital Kaid instead. Kapital is certainly a strong ban for the clash play, if that's the way you want to run it.

04:39:21.820 --> 04:39:26.240
You can't, again, really afford a clash band with how many other good operators there are.

04:39:26.240 --> 04:39:30.040
Bandit Kaid likely removed, and here it is, exactly predicted by Mag.

04:39:30.040 --> 04:39:31.960
So really good research coming into this.

04:39:31.960 --> 04:39:33.740
The Nomad typically played by Brenda.

04:39:33.740 --> 04:39:36.620
He'll have to swap over to a different operator here for this top floor

04:39:36.620 --> 04:39:39.580
and expect those clash plays to come out from Canadian.

04:39:39.580 --> 04:39:40.780
Go back to this fifth round.

04:39:40.780 --> 04:39:42.020
You talk about Canadian on a shield.

04:39:42.020 --> 04:39:44.420
I think this was his best round of the game so far, Parker.

04:39:44.420 --> 04:39:49.100
He just makes so much distraction for his teammates over towards top fish, as you said.

04:39:49.100 --> 04:39:53.020
And it really just does kind of come down to the positioning inside of Enterprise 2.

04:39:53.020 --> 04:39:55.820
They were a little bit disconnected, caught with their pants down a bit,

04:39:55.820 --> 04:39:58.300
with not enough players over on that west side.

04:39:58.300 --> 04:40:00.700
And because of it, they lose that sixth round and we're tied.

04:40:02.460 --> 04:40:05.260
No closer to a conclusion than when we started.

04:40:05.260 --> 04:40:09.660
A reminder, the winner of this series goes on to the main stage,

04:40:09.660 --> 04:40:13.020
Shopify Rebellion, with all the money, all the weight, and all the expectations

04:40:13.020 --> 04:40:15.580
by them have actually never played in front of a crowd.

04:40:15.580 --> 04:40:17.020
So they are very much hoping to do that.

04:40:17.020 --> 04:40:24.500
No Australian team has played in front of a crowd in six years when it was that old roster with mag on it now the coach of

04:40:24.740 --> 04:40:29.080
Enterprise neither of these teams will go home the loser will be competing tomorrow

04:40:29.080 --> 04:40:34.800
But we can't say the same for the B stream a reminder that there is a second stream running right now

04:40:34.980 --> 04:40:40.900
Team Falcons are playing ninjas in pajamas and over on the B stream the losers

04:40:41.420 --> 04:40:42.780
Go home

04:40:42.780 --> 04:40:53.780
So, if Falcons lose, that's it. If Ninjas and Pajamas lose, spoiler alert, Loos was eliminated in their matchup earlier today against Weibo Gaming.

04:40:53.780 --> 04:41:02.780
If Nip, who are currently in an 0-1 deficit, loses, three of the four Brazilian teams will go out and not make main stage,

04:41:02.780 --> 04:41:09.780
which is quite a juxtaposition to FaZe Clan, who were one of two teams to win 3-0.

04:41:09.780 --> 04:41:14.780
So, while I'm considered the most competitive region, Brazil having some struggles here in North America.

04:41:14.780 --> 04:41:22.780
No guarantee that Nip will ultimately lose, but have the feel for Brazilian fans if they only have one team representing them on the main stage.

04:41:22.780 --> 04:41:25.780
And so, we're playing the same lineup they showed earlier in this tournament versus EDG.

04:41:25.780 --> 04:41:29.780
This is going to be this clash focus strategy that Enterprise were expecting.

04:41:29.780 --> 04:41:32.780
They've got the Zofia, which can be a good clash counter at times.

04:41:32.780 --> 04:41:34.780
It's not the easiest software to clear up the clash with.

04:41:34.780 --> 04:41:38.700
We need a little bit of team coordination to be able to capitalize on the shield break,

04:41:38.700 --> 04:41:42.980
but it's absolutely doable with those concussion grenades that you can throw the way of Clash.

04:41:42.980 --> 04:41:46.620
Where's this push going to come from, EP? It looks like it's going to be connector-sided focus.

04:41:46.620 --> 04:41:50.780
That's where BAP is currently situated. Of course, IT is always a big focus as well.

04:41:50.780 --> 04:41:55.580
2HUN got the wall open with really no issues, despite the fact that this mirror window was placed here

04:41:55.580 --> 04:41:59.460
and there were impacts held by Canadian. He's not able to stop the wall from opening up,

04:41:59.460 --> 04:42:02.380
so this is going to be a nice little angle they have straight in towards IT.

04:42:02.380 --> 04:42:04.620
and it makes spoits life just a little bit more awkward.

04:42:04.620 --> 04:42:06.060
He's sitting at the top of rafters

04:42:06.060 --> 04:42:07.340
and Cairo is down here at the bottom

04:42:07.340 --> 04:42:09.300
trying to force him out of the position.

04:42:09.300 --> 04:42:11.260
He's got the DMR, clear of his keep of barricades,

04:42:11.260 --> 04:42:13.420
but it's a lot of work to do just to find spoits

04:42:13.420 --> 04:42:14.580
out of this extended position.

04:42:14.580 --> 04:42:17.300
You talked about Capitao being banned for the clash,

04:42:17.300 --> 04:42:20.540
but Capitao also is a hard counter for the spot on rafters.

04:42:20.540 --> 04:42:22.380
So it helps Canadian in this position,

04:42:22.380 --> 04:42:24.980
but it also helps spoits stay in that spot.

04:42:24.980 --> 04:42:26.220
If you pair it with a Lamai

04:42:26.220 --> 04:42:27.980
or even dare say somebody get crazy enough

04:42:27.980 --> 04:42:29.060
to bring a Jaeger,

04:42:29.060 --> 04:42:30.620
it's really tough for you to deal

04:42:30.620 --> 04:42:32.220
with this rafter's position.

04:42:32.220 --> 04:42:36.080
An Enterprise are getting kind of bogged down here, Jesse. This is a very slow take.

04:42:36.080 --> 04:42:38.800
We have less than a minute in the round of all 10.

04:42:38.800 --> 04:42:41.240
Spoint is ready for that. Down goes Cairo expecting another.

04:42:41.240 --> 04:42:45.580
They're all walking into Rebellion's bullets. Canadian dies to two haunts, so they get the clash.

04:42:46.500 --> 04:42:51.020
But that's all they've got so far. Rebellion in control with an advantage of one.

04:42:53.760 --> 04:43:00.140
They're in IT. Close it up, and Spoint's tucked in! The Swede! Oh, how sweet it is!

04:43:00.140 --> 04:43:11.140
Bappet now in a 1v4, rebellion wanting to take the lead, and Ambi will give it to them, a terrific defense to start off the second half.

04:43:11.140 --> 04:43:19.140
Nice little triple from the Azalini position, and again, you're right. Having a Nomad, having a Capitile would have been great to clear that out, but instead, what did they do?

04:43:19.140 --> 04:43:23.140
They just tried to jump in the window, Parker. You saw it from Cairo, just trying to catch Spoiler Off Guard.

04:43:23.140 --> 04:43:27.140
I don't hate the attempt there, but it needed to be a little bit better, a little bit more coordinated.

04:43:27.140 --> 04:43:33.220
There had to be somebody else also pressuring at the same time whether walking in that top rafter's door whether it was pressuring in from

04:43:33.220 --> 04:43:38.320
It was just a bit solo on the side of enterprise and they weren't able to clear out those power positions

04:43:38.340 --> 04:43:42.500
It is top floor of night Haven labs. You're not expecting to win that site is attacking team

04:43:42.500 --> 04:43:49.780
It's one to forget but huge credit over towards boy hits double digits in this game and continues to lead the Salt Lake City

04:43:49.780 --> 04:43:53.540
Major in overall frags for the event and yet Jesse

04:43:53.540 --> 04:44:00.420
And yes, Rexon has the most kills deceptively in the series.

04:44:00.420 --> 04:44:02.300
We haven't really been saying his name that much, have we?

04:44:02.300 --> 04:44:06.500
Now, Spoit obviously a highlight real player tucked into the corner.

04:44:06.500 --> 04:44:09.980
That little rat spot goes undroned, but I mean, at that point in time, you don't have

04:44:09.980 --> 04:44:11.660
enough drones, you don't have enough time.

04:44:11.660 --> 04:44:12.660
He's going to make you pay.

04:44:12.660 --> 04:44:19.220
Rexon right now is sitting at a very pretty 19 kills, and I will issue a correction.

04:44:19.220 --> 04:44:22.740
Now that the kills have finally come in, Spoit has left over him.

04:44:22.740 --> 04:44:26.680
Now it's 20 kills, so 10 kills on both maps.

04:44:26.680 --> 04:44:30.720
Spoight with the highest EPS, everybody on the rebellion,

04:44:30.720 --> 04:44:34.300
above Enterprise except for Canadian,

04:44:34.300 --> 04:44:36.500
which again is pretty much the case.

04:44:36.500 --> 04:44:39.780
So your fraggers are fragging, what more can you want?

04:44:39.780 --> 04:44:41.220
Spoight, the first player in Salt Lake City

04:44:41.220 --> 04:44:43.140
to break 100 kills as well.

04:44:43.140 --> 04:44:44.980
Did it earlier in this map when he hit

04:44:44.980 --> 04:44:47.020
his second frag of Nighthaven lap,

04:44:47.020 --> 04:44:49.980
he sets it 108, now total throughout the tournament.

04:44:49.980 --> 04:44:51.420
You mentioned it, he's played a lot of rounds,

04:44:51.420 --> 04:44:53.220
but even still compared to his teammates,

04:44:53.220 --> 04:44:55.860
he is far and away the highest fragger on SR.

04:44:55.860 --> 04:44:57.820
So you have to give credit where it's due.

04:44:57.820 --> 04:45:00.020
Spoight has been fantastic this tournament.

04:45:00.020 --> 04:45:02.060
He's really been finding his old form again.

04:45:02.060 --> 04:45:04.180
And it's a big reason why Shopify rebellion

04:45:04.180 --> 04:45:06.060
are just three rounds away from main stage.

04:45:06.060 --> 04:45:07.940
Hard to say if he did it himself or again,

04:45:07.940 --> 04:45:09.340
it's because of these role changes

04:45:09.340 --> 04:45:10.960
and putting them on more forward roles.

04:45:10.960 --> 04:45:15.140
But I mean, this is among the best SR has looked

04:45:15.140 --> 04:45:19.460
in a long time and crazy that suddenly Spoight

04:45:19.460 --> 04:45:22.740
able to do more than just sit and be a training dummy,

04:45:22.740 --> 04:45:24.100
is actually helping this team.

04:45:24.100 --> 04:45:27.260
So a good call either from Spoit or from the rest of the team,

04:45:27.260 --> 04:45:29.140
whether it be Canadian or the coaching staff,

04:45:29.140 --> 04:45:30.700
on the rebellion to make this call.

04:45:30.700 --> 04:45:34.300
But they look like a far more well-rounded squad

04:45:34.300 --> 04:45:35.460
with him in this position.

04:45:35.460 --> 04:45:38.180
And obviously, they're three rounds away

04:45:38.180 --> 04:45:41.500
from their first birth on a stage in front of a crowd.

04:45:41.500 --> 04:45:45.340
Obviously, things working out with that change.

04:45:45.340 --> 04:45:46.660
Pressure in towards Cairo.

04:45:46.660 --> 04:45:48.340
He's trying to find space on the salt floor.

04:45:48.340 --> 04:45:54.780
The both whiz both ways and here comes the clash Canadian makes the rotate and now it's just devastating to play on this black beer position

04:45:54.780 --> 04:45:56.280
Hold on to the gun one more

04:45:56.280 --> 04:46:03.020
Brendo a mighty distraction say goodbye to spoilt rex incredibly with the kill and there's the sewing

04:46:03.540 --> 04:46:08.340
They're all playing together arm and arm and arm rebellion just too many to overcome

04:46:08.620 --> 04:46:11.540
Down goes ambia. There's another on fish scares cases there

04:46:11.540 --> 04:46:15.540
Bappin is in desperate need of help as he's got the shotgun and the clash

04:46:15.540 --> 04:46:19.540
BABBIT of course kills Canadian because why not?

04:46:21.540 --> 04:46:28.540
Canadian was in the position to potentially go for a fight there and ultimately came up empty-handed, but who's to say? Who's to say?

04:46:28.540 --> 04:46:33.540
Even when Canadian's getting his head blown off, he's enabling kills for his team.

04:46:33.540 --> 04:46:36.540
Yeah, I mean there were two kills that just happened there because of him.

04:46:36.540 --> 04:46:41.580
I think Canadian would easily trade himself out for his teammates to thrive

04:46:41.580 --> 04:46:45.620
Start with the kill and another round for rebellion as they are

04:46:46.740 --> 04:46:55.740
Demolishing enterprise in this best of three looking more like a best of two as we are six minutes away from Shopify rebellion being the fourth team

04:46:56.060 --> 04:46:59.180
To make it to main stage. It's a team play for me Parker

04:46:59.180 --> 04:47:04.260
It's not just that they're winning individual gunfights, but it really comes down to have the trade game from SR

04:47:04.260 --> 04:47:06.180
You saw it towards the top of fish stairs there

04:47:06.180 --> 04:47:11.160
I mean really yes, Canadian is being a distraction on that clash is a huge menace, but it's not just Canadian

04:47:11.160 --> 04:47:13.760
There's players pushing into the top floor which are getting those frags

04:47:13.760 --> 04:47:19.640
There was one that came up from the bottom of fish stairs as well every angle that enterprise could have maybe worried about

04:47:19.640 --> 04:47:22.540
They had to worry about because there was somebody else on SR

04:47:22.660 --> 04:47:26.720
Getting aggressive and taking that fight a lot of worse teams a lot of younger teams

04:47:26.720 --> 04:47:31.880
Who have maybe not had the experience that SR have had will sit in a spot on defense and say this is my spot

04:47:31.880 --> 04:47:35.640
I'm trying to defend this and I'm gonna do my best to make sure nobody takes his control away from me

04:47:35.640 --> 04:47:37.640
That's fine, you know, that's not bad.

04:47:37.640 --> 04:47:42.640
But the way SR have been playing on these defenses is it's really reactive to where Enterprise want to push.

04:47:42.640 --> 04:47:47.640
They initially had a lot of bodies over towards Raptors, over towards IT, over towards Electrical.

04:47:47.640 --> 04:47:51.640
But once they realized the pressure was coming fish side, everybody spointed in that direction.

04:47:51.640 --> 04:47:54.640
And they said, we've got to work with our captain, Canadian.

04:47:54.640 --> 04:47:57.640
We've got to be able to collectively go for these frags and fight as a team.

04:47:57.640 --> 04:48:03.640
But even when we lose a couple fights, even when one of our guys like Canadian gets fried on the first angle,

04:48:03.640 --> 04:48:07.640
or anyone else is there to back them up and to get that kill in response.

04:48:07.640 --> 04:48:10.640
Spoyd, another good example, got kind of fried early in that round,

04:48:10.640 --> 04:48:12.640
but it didn't matter because Spoyd is playing with his teammates

04:48:12.640 --> 04:48:15.640
and other players were able to get the refrag.

04:48:15.640 --> 04:48:20.640
I haven't really been seeing a lot of Scopos so far, Jesse, by my count.

04:48:20.640 --> 04:48:24.640
This is only the 15th round that this operator has been brought out on.

04:48:24.640 --> 04:48:27.640
Very site-dependent and very map-dependent.

04:48:27.640 --> 04:48:31.640
Typically played on the big maps where you can stash one of your two robots

04:48:31.640 --> 04:48:34.540
in a position where they can give you information.

04:48:34.540 --> 04:48:37.200
A big map that we see it on quite often.

04:48:37.200 --> 04:48:39.640
Clubhouse, another good map is Lair.

04:48:39.640 --> 04:48:40.640
What do they have in common?

04:48:40.640 --> 04:48:41.940
They are huge.

04:48:41.940 --> 04:48:44.440
So because of that, Night Even Labs

04:48:44.440 --> 04:48:46.240
is also deceptively large.

04:48:46.240 --> 04:48:48.140
You tuck one of those robots in the basement,

04:48:48.140 --> 04:48:50.040
keep another close to the bomb site.

04:48:50.040 --> 04:48:51.540
You don't have somebody on Flank Watch.

04:48:51.540 --> 04:48:54.140
They can easily get you.

04:48:54.140 --> 04:48:55.240
Just like they got Rexon.

04:48:55.240 --> 04:48:56.340
Brenda walks right in.

04:48:56.340 --> 04:48:58.340
Enterprise struggling to get on the board first.

04:48:58.340 --> 04:49:00.340
Not really much of a challenge here in round nine.

04:49:00.340 --> 04:49:03.980
Yeah, the top floor clear has gone very well for them. It was kind of a light hold from SR

04:49:03.980 --> 04:49:08.400
And you might be worried if you're an enterprise fan because this is just not a bomb site that gets played much in Australia

04:49:08.400 --> 04:49:12.600
I know EP played it earlier just today a couple minutes ago, but attacking

04:49:12.600 --> 04:49:15.080
They don't have a whole lot of history on this bomb site

04:49:15.080 --> 04:49:17.480
So SR choosing to come here a common site from them

04:49:17.480 --> 04:49:23.440
It will play Canadian just towards that bottom lobby and now spuit. He lost his his second body Parker

04:49:23.440 --> 04:49:27.080
He lost that second robot to rotate into but that doesn't mean he can't still flank

04:49:27.080 --> 04:49:33.280
There should be a drone watching for this but again when there's five players live sometimes it could be really tough to not catch this timing

04:49:33.280 --> 04:49:38.840
And again, it's a big map. If you are so focused on a quick execute and you don't have flank drones up

04:49:38.840 --> 04:49:41.640
And you look at the lineup from Enterprise none of them have any any claim

04:49:42.120 --> 04:49:46.940
There's no claymore nothing. They know where he is now. He got spotted inside of Electrical

04:49:47.640 --> 04:49:51.340
So the jig is up on spoy, but guess what? He can always rotate again

04:49:51.340 --> 04:49:54.960
He doesn't need to go for the backstab and maybe that's not going to be the plan here

04:49:54.960 --> 04:50:00.240
It's good when you are outnumbered, because you can get one or two, you're in a great spot,

04:50:00.240 --> 04:50:03.440
you've just swung the round back, but Enterprise are not going to let him do that.

04:50:04.160 --> 04:50:08.160
Canadian, somewhat by himself, of course, got players inside the site, they've got head holes

04:50:08.160 --> 04:50:12.160
here as well to try to play off this clash shield, and Canadian, just trusting the shield to watch

04:50:12.160 --> 04:50:15.920
his own back, he's steering front and center towards where these players might be jumping in.

04:50:15.920 --> 04:50:20.560
Here comes Cairo in the main lobby on a hard clean, and Canadian just sitting ready for the swing.

04:50:20.560 --> 04:50:24.080
And all he needs to do is just sit in light, they obscure behind with the F-knot,

04:50:24.080 --> 04:50:29.040
by the Fenrir of Surf, there's Canadian to pop up, the jig is up now, he's on a duel against Cairo,

04:50:29.040 --> 04:50:34.480
Canadian, oh my goodness, a blunder, he misses most of his shots, but he's far from the only

04:50:34.480 --> 04:50:40.400
problem, everybody crumbles on the side of the rebellion, and Enterprise have closed the gap

04:50:40.400 --> 04:50:45.120
to just a single round. Okay, I know it didn't work, but that was kind of a crazy strap from

04:50:45.120 --> 04:50:48.320
Canadian because he was prone there in that position, you might be thinking, okay, well,

04:50:48.320 --> 04:50:52.000
he's really not checking his back, like surely they could just walk on him and frag him, but

04:50:52.000 --> 04:50:55.160
Remember the bottom of the class shield is not actually see-through

04:50:55.160 --> 04:51:00.040
So he was kind of posting up as if he had left his shield there and rotated back in towards site

04:51:00.040 --> 04:51:01.520
I don't know how he would have got back there

04:51:01.520 --> 04:51:06.400
But it wasn't obvious his exact position and so he had a good opportunity to make something of it

04:51:06.400 --> 04:51:10.880
Unfortunately, just not quite there with the gunplay so it is enterprise who closed out that round

04:51:10.880 --> 04:51:14.320
But so some cool ideas coming out from the rebellion and that one

04:51:15.080 --> 04:51:18.600
Gets one for his troubles. I guess really the problem is the rest of team, right?

04:51:18.600 --> 04:51:22.320
They're kind of falling apart inside the site. It was an early death coming out there

04:51:22.320 --> 04:51:26.180
I believe from rex and to start that round and then spoi just unsuccessful with that flank

04:51:26.180 --> 04:51:32.380
It's so difficult when you're playing that scopus and you lose your shield one of the big reasons why that site so weak is because

04:51:32.380 --> 04:51:35.760
Flanking for the top floor is just so predictable one drone

04:51:35.760 --> 04:51:40.460
So I'm not sure it was all it took to stop that flank coming out from spoits huge credit over to enterprise

04:51:40.460 --> 04:51:44.720
So you will watch those drones expect the flank to come through it didn't get tripped up in the early game

04:51:44.720 --> 04:51:51.200
They didn't get tripped up by the aggressive mid game coming up from spoil either and eventually that site execute just came all together with what they needed

04:51:53.560 --> 04:51:56.420
Our good friend links just pinged to me and said that

04:51:56.960 --> 04:52:00.960
Spoilers only ever played scopos on that side pretty much exclusively

04:52:01.400 --> 04:52:07.640
And because of that enterprise surely must have read into it now when we did that middle of the match timeout Jesse

04:52:07.640 --> 04:52:11.360
We didn't get to hear everything mag said there was the other half when super was talking

04:52:11.360 --> 04:52:15.360
Maggot a great read on the clash, Superd a great read on them bringing a Doka beat.

04:52:15.360 --> 04:52:19.360
There's entirely a possibility that they talked about the Skopos as well.

04:52:19.360 --> 04:52:23.360
So they might have been prepared for that before even the round had loaded in.

04:52:23.360 --> 04:52:26.360
Yeah, definitely. I mean, they droned it early too, right?

04:52:26.360 --> 04:52:29.360
It was just sitting just at the top of the hallway outside of meeting,

04:52:29.360 --> 04:52:31.360
so they were very much aware that that could be a threat.

04:52:31.360 --> 04:52:34.360
But it's a good answer, and certainly Lynx is correct so far this season.

04:52:34.360 --> 04:52:36.360
It's the only operator sport he's ever played on that site,

04:52:36.360 --> 04:52:40.360
so that's a good stat coming through from our compadre on the casting desk.

04:52:40.360 --> 04:52:41.920
Thank you, Lynx. Thank you, Lynx.

04:52:41.920 --> 04:52:44.800
Even though Lynx is off today and there is no desk here.

04:52:45.400 --> 04:52:47.240
Well, sometimes you lie.

04:52:47.240 --> 04:52:48.240
Lynx?

04:52:49.240 --> 04:52:50.240
All the desk we need.

04:52:51.540 --> 04:52:54.340
Doing the work of two casters, isn't that right?

04:52:54.340 --> 04:52:58.240
I think, I think Fresh is on his way here as a content creator.

04:52:58.240 --> 04:53:01.740
You know, I'm assuming that Fox and Lax will be joining us at some point as well.

04:53:01.740 --> 04:53:03.920
But it's a good thing we've got Lynx here.

04:53:04.580 --> 04:53:07.920
Rebellion now, not wanting to relinquish control of their lead.

04:53:07.920 --> 04:53:15.320
We got to say it one thing that always seems to plague this rebellion team is the ability to close out matches

04:53:15.320 --> 04:53:18.440
It was not much of a problem back on cafe

04:53:19.040 --> 04:53:24.720
But I do worry a little bit that we might end up with a third map even with this score line being what it is

04:53:24.720 --> 04:53:28.760
I'm not worried until they lose this round Parker. They lose a tertiary site. It's night Haven lab

04:53:28.760 --> 04:53:32.400
You lost kitchen fine. This is the bomb site that should be a freebie

04:53:32.400 --> 04:53:35.640
This should be the one where you get yourselves up onto series points

04:53:35.640 --> 04:53:42.840
If this doesn't go their way, then the alarms start ringing, I would expect it's act time to come through from Super, but for now, this is all according to plan.

04:53:42.840 --> 04:53:48.040
Even throughout the rounds, they've given up very little space, midi control held by Enterprise, but that's totally fine.

04:53:48.040 --> 04:53:56.440
Canadian with that clash, still just playing inside a connector. He's got an important player behind him too, that's Rexon just inside of servers, can try to support the clash from behind the breach.

04:53:56.440 --> 04:54:00.940
When Canadian's elbow might be shot off his body, as look at all the damage that's being done.

04:54:00.940 --> 04:54:03.900
Canadian swings down, goes back, but he could have another as well.

04:54:03.900 --> 04:54:05.700
But he's funneling these kills on in.

04:54:05.700 --> 04:54:10.140
Suddenly the kill beat turns blue, and Enterprise have slaughtered Rebellion.

04:54:10.140 --> 04:54:13.100
Spoight will need to clutch. He won't get it done!

04:54:14.100 --> 04:54:16.980
Oh my goodness! Enterprise tie the game!

04:54:16.980 --> 04:54:20.060
Alright, now I'm worried. Now I'm starting to get concerned.

04:54:20.060 --> 04:54:24.620
I promise you I would be. And really, it just comes down to ignoring the clash, Parker.

04:54:24.620 --> 04:54:26.860
They decided we're not going to be able to get past this player.

04:54:26.860 --> 04:54:29.220
We don't have a nomad. We don't have a cap. It's out. We don't have an ace.

04:54:29.220 --> 04:54:34.900
That's fine. We're just gonna go in through Electrical. They had Cairo on the ying that was making so much good space

04:54:35.140 --> 04:54:38.420
to be able to jump in and take those fights over towards it

04:54:38.740 --> 04:54:46.260
Over towards Electrical and all the frags just went the way of enterprise jigsaw a massive double kill in the midst of that round

04:54:46.420 --> 04:54:50.100
Really started things off strong and then the flurry of kills coming right after

04:54:50.660 --> 04:54:52.980
It will be a tack timeout from enterprise

04:54:53.460 --> 04:54:56.740
After that round I thought for sure it would be an SR attack

04:54:56.740 --> 04:55:01.460
But instead it's EP finding that despite the fact that they just tied things up five to five

04:55:01.460 --> 04:55:03.980
There are things to discuss there are problems to fix

04:55:04.340 --> 04:55:07.700
They know how important it is to close out these next couple attacking rounds

04:55:07.700 --> 04:55:10.440
The bomb sites will begin to open up starting in this round

04:55:10.440 --> 04:55:14.980
They will all be available for SR to choose from so there's a lot to talk about if you're mag

04:55:15.460 --> 04:55:17.100
But the job is being done

04:55:17.100 --> 04:55:21.620
I think his time must have been excellent so far here in Salt Lake City his first major as a coach

04:55:21.620 --> 04:55:26.140
And this is a big moment to prove his worth for the team now five five versus SR

04:55:26.140 --> 04:55:29.360
I mean you talked about getting film on this map for Enterprise, right?

04:55:29.440 --> 04:55:36.340
But Shopify rebellion going all the way back to the Munich major and I think that's worth qualifying because they are not changed their roster

04:55:36.340 --> 04:55:42.080
Sure, they played it nine times. They're shoving fire rebellion fans of Ferris Peeler stay off with no nine

04:55:42.380 --> 04:55:47.860
Times and they won six of those and their numbers are good. They have a positive attack win rate

04:55:47.860 --> 04:55:50.500
They have a positive defender win rate. They are statistically

04:55:50.500 --> 04:55:56.920
better on attack than they are on defense. They just won this game a couple days ago against Edward gaming 7-3.

04:55:56.940 --> 04:56:04.340
So yes, they are a very good team, but like I said, maybe a touch over exposed with what we're hearing from Mag in particular.

04:56:04.500 --> 04:56:10.340
Enterprise are very diligent about their prep work. They know what to expect. Now,

04:56:10.700 --> 04:56:17.320
for an inexperienced team that's never played on a main stage, being able to execute on that information is the tricky part,

04:56:17.320 --> 04:56:23.100
but having that information isn't. So if you know that Spoid is going to play

04:56:23.100 --> 04:56:25.780
Scopus on that bombsite every single time, if you know that they're going to

04:56:25.780 --> 04:56:29.320
position a clash on on fish stairs all the time, if you know that they're going

04:56:29.320 --> 04:56:34.120
to put a mute downstairs every single time near control room, then guess what?

04:56:34.120 --> 04:56:39.520
Your players are going to be well versed because there's so much footage from

04:56:39.520 --> 04:56:46.100
SR and again SR struggles to close out these maps and they just drop two

04:56:46.100 --> 04:56:50.180
consecutive rounds, I'm starting to get that same feeling we get when we cast SR.

04:56:50.180 --> 04:56:54.420
And listen, Parker, if you're worried about the footage being your downfall, that means

04:56:54.420 --> 04:56:55.740
it's time to change things up.

04:56:55.740 --> 04:56:59.580
Canadian off the clash for the first time, this game moves over to the smoke, wanting

04:56:59.580 --> 04:57:02.820
to play just inside of that top floor to support his teammates.

04:57:02.820 --> 04:57:06.340
Rexon will often play the smoke on this site, he's gone to the mute instead, not a bad pivot

04:57:06.340 --> 04:57:07.340
at all.

04:57:07.340 --> 04:57:10.300
He's just going to be playing at that C4 over on the A site.

04:57:10.300 --> 04:57:14.300
It is him and Cerf, two of the longest standing members of this team, trying to walk down that

04:57:14.300 --> 04:57:19.520
bottom floor while the rest of S.R. try to lock down up above. There is a world

04:57:19.520 --> 04:57:22.460
where this ends up being a rush in through the window. I don't see it

04:57:22.460 --> 04:57:26.980
happening here, but 2-0's got to diffuse kid. I mean, they're waiting to breach to

04:57:26.980 --> 04:57:30.740
set the right moment. They get intel with the snake. Traditionally, you'd want to

04:57:30.740 --> 04:57:34.660
clear top floor first. IT has been opened up, so if they do go for a plant inside

04:57:34.660 --> 04:57:40.060
of storage, then they likely can deny the vert, but even still, lots of droning

04:57:40.060 --> 04:57:44.340
coming through and potential maybe to kind of close in on sport on the Azami.

04:57:44.940 --> 04:57:46.240
They knew exactly where he was.

04:57:46.240 --> 04:57:48.740
They throw the grenade out, hoping for a swing on the window.

04:57:48.740 --> 04:57:50.240
No follow up from down below.

04:57:50.240 --> 04:57:52.440
Spoint. Oh my goodness.

04:57:52.440 --> 04:57:57.240
Smited by the shield of Cairo Enterprise with two to Han in danger.

04:57:57.240 --> 04:57:59.780
But this is a great entry from Enterprise.

04:57:59.780 --> 04:58:01.920
The timeout working wonders.

04:58:01.920 --> 04:58:06.020
Ami, the only one to get a kill so far as to Han gets to defuse, get to the halfway point.

04:58:06.220 --> 04:58:08.860
Nitro cell goes out. It does not work.

04:58:08.860 --> 04:58:12.620
Cairo taking some damage, but this is an excellent position for Enterprise.

04:58:12.620 --> 04:58:15.120
This comeback very real at this point.

04:58:15.120 --> 04:58:19.980
Ambi, a one-man band, all up against Enterprise.

04:58:19.980 --> 04:58:21.060
They've got him isolated.

04:58:21.060 --> 04:58:22.300
Brendo shuts the door.

04:58:22.300 --> 04:58:24.060
Three in a row for Enterprise.

04:58:24.060 --> 04:58:25.940
They're on map point.

04:58:25.940 --> 04:58:28.260
And the nerves start to set in.

04:58:28.260 --> 04:58:31.300
This is all falling apart for Shopify Rebellion.

04:58:31.300 --> 04:58:34.460
Overtime is now their only path to the main stage,

04:58:34.460 --> 04:58:37.420
other than that third map or tomorrow.

04:58:37.420 --> 04:58:41.740
What incredible Blackbeard play coming up from Kyro Parker, the captain of Enterprise.

04:58:41.740 --> 04:58:46.460
If you didn't know that bash can go through a window that's long enough range and Spoight will

04:58:46.460 --> 04:58:51.260
find that out the hard way. Up at the top of Rafters, really good drones coming out there in the early

04:58:51.260 --> 04:58:56.140
game, really good capitalization off of that information. Late, here's that play. Again,

04:58:56.140 --> 04:59:00.700
that melee bash, such a long range that you've got on that utility and then it really just comes

04:59:00.700 --> 04:59:05.740
down to the other frags around the map. Jigsaw over towards IT was able to find Canadian. They got

04:59:05.740 --> 04:59:09.660
this garage control really nicely with the snake coming through and the drones

04:59:09.660 --> 04:59:13.360
coming through it was information that made the big difference that's what gave

04:59:13.360 --> 04:59:17.460
Enterprise a leg up in that round didn't need to focus on the plant didn't need to

04:59:17.460 --> 04:59:21.520
cheese it with a ying they just had the intel they won the fights shop of fire

04:59:21.520 --> 04:59:25.180
rebellion their last lifeline in regulation they will go to the top

04:59:25.180 --> 04:59:30.140
floor they will bring Canadian on the clash for the fifth time this game all

04:59:30.140 --> 04:59:34.580
All of it relies on this one defense, and things haven't changed much for SR.

04:59:34.580 --> 04:59:38.820
You do worry here, you worry an awful lot, Jesse.

04:59:38.820 --> 04:59:40.140
I have no skin in this game.

04:59:40.140 --> 04:59:44.460
I think there's great storylines for both of these squads, and the loser will still

04:59:44.460 --> 04:59:50.500
have an attempt tomorrow to make their way to the main stage.

04:59:50.500 --> 04:59:54.100
It's going to be an important game, of course, between these two teams, and I like the one

04:59:54.100 --> 04:59:56.060
adaptation we're really seeing on this defense.

04:59:56.060 --> 04:59:57.420
Parker, it's Rexon.

04:59:57.420 --> 04:59:58.940
He's jumped onto the warden.

04:59:58.940 --> 05:00:01.820
It's going to be the operator that you need to be able to stop some of the ying play that

05:00:01.820 --> 05:00:05.780
was being so powerful for enterprise, but a response to the ying doesn't get played.

05:00:05.780 --> 05:00:10.380
EP, that was the real utility that they used to try to get in through electrical and IT.

05:00:10.380 --> 05:00:13.060
Without that being on the board, what is their game plan?

05:00:13.060 --> 05:00:17.020
What is their path to success to try to make this space upward and top floor?

05:00:17.020 --> 05:00:21.220
That's going to be my big question coming through this round.

05:00:21.220 --> 05:00:24.900
But I am worried about rebellion bouncing back here, Jesse, as now I've finished my

05:00:24.900 --> 05:00:25.900
part.

05:00:25.900 --> 05:00:26.900
Oh, patient man.

05:00:26.900 --> 05:00:27.900
Okay.

05:00:27.900 --> 05:00:33.160
Okay, I'm a very patient man. This is a nice angle from to Han. This is going to be coming to a ranked game near you

05:00:33.760 --> 05:00:37.520
It's a few times but on the a stream with two big orcs playing

05:00:38.160 --> 05:00:44.740
Just know people are gonna be copying it for good reason wall opened up good scouting so far and your crisis drone work has been really

05:00:44.880 --> 05:00:50.040
Sensational over the last couple rounds. It's something we haven't really highlighted that much, but the amount of information they're gaining

05:00:50.240 --> 05:00:52.240
They're impressive

05:00:52.240 --> 05:00:55.720
Down below Bappin is gonna be hunting for this class of course Canadian

05:00:55.720 --> 05:01:00.120
He's inside connector at the moment. He can kind of guide his movement based on where this

05:01:00.740 --> 05:01:05.800
Damos comes through where the tracks are he'll get that info Brenda on the on the buck down below too

05:01:05.800 --> 05:01:09.040
But look at Andy. He's lurking in the basement. This is the answer

05:01:09.040 --> 05:01:12.820
There might be a response if they're ready for this if they're watching for a flank to come up

05:01:12.820 --> 05:01:17.900
But they need to stop this vert pressure as soon as possible because as long as this exists Canadian is not safe

05:01:17.900 --> 05:01:24.500
It is up to Andy to deny these vert players down below Babbin and Brenda. You might find his opportunity now wandering up

05:01:24.500 --> 05:01:31.080
Sees the Deimos, that's one. Another turns in his direction. It's a glorified trade and a nice shot from Brendo.

05:01:31.080 --> 05:01:38.780
Tuan also on the board. Tuan has been the savior in this series. Now it's the warden, Rexon, coming in for the support against Canadian.

05:01:38.780 --> 05:01:45.380
Tuan taking damage. Rexon walks away with that frag. Out goes the shield of Cairo. He's looking to live on borrowed time.

05:01:45.380 --> 05:01:50.560
Brendo in a 1v3. Rebellion and managed to save themselves for the time being.

05:01:50.560 --> 05:01:55.560
What can Brendo get to lucky number 13 if he does?

05:01:55.560 --> 05:01:56.560
Yes, he.

05:01:56.560 --> 05:02:00.560
It's Enterprise moving us over to Fortress as the decider.

05:02:00.560 --> 05:02:02.560
It's got his work cut out for him.

05:02:02.560 --> 05:02:05.560
They've got the diffuser electric inside too, partner.

05:02:05.560 --> 05:02:08.560
There's not a lot of time, doesn't have much to work with.

05:02:08.560 --> 05:02:11.560
The clash will be a real impediment here.

05:02:11.560 --> 05:02:13.560
Now goes the flashbang.

05:02:13.560 --> 05:02:15.560
Brendo tucked in.

05:02:15.560 --> 05:02:18.560
Nigh unwinnable for the Aussie.

05:02:18.560 --> 05:02:21.780
especially with no information, but

05:02:21.780 --> 05:02:28.520
toil as he might, overtime on the menu, at least two rounds to settle this score.

05:02:28.520 --> 05:02:34.980
SR walked away with Enterprises map, but it's been quite a struggle on their own.

05:02:34.980 --> 05:02:36.980
I don't really need to do too much here.

05:02:36.980 --> 05:02:38.380
Overtime we go!

05:02:38.380 --> 05:02:41.480
Brenda finally taken out by Rex, it was only a matter of time,

05:02:41.480 --> 05:02:46.380
and they will avert disaster, moments beforehand.

05:02:46.380 --> 05:02:49.080
We're going OT for the first time in this series.

05:02:49.080 --> 05:02:50.640
Really big round from Rexon Parker.

05:02:50.640 --> 05:02:53.180
He plays around that classroom, Canadian so beautifully,

05:02:53.180 --> 05:02:55.520
ends up being a triple kill with that Warden shotgun.

05:02:55.520 --> 05:02:57.720
And I was worried because, you know, they didn't bring the Ying.

05:02:57.720 --> 05:03:00.380
That was really the reason why Warden got brought on the board,

05:03:00.380 --> 05:03:01.320
but it's OK.

05:03:01.320 --> 05:03:03.520
Ying or not, that Warden can find success

05:03:03.520 --> 05:03:06.620
in those enclosed spaces playing around electrical.

05:03:06.620 --> 05:03:09.120
Rexon was really able to find the bulk of those frags.

05:03:09.120 --> 05:03:11.560
And when you have that Blackbeard versus the Clash combo,

05:03:11.560 --> 05:03:15.120
it just becomes so awkward to find value.

05:03:15.120 --> 05:03:18.680
The game plan was clear from Enterprise, they were trying to work their way down below,

05:03:18.680 --> 05:03:22.360
apply pressure to the clash from the bottom floor, but Andy was really the problem.

05:03:22.360 --> 05:03:26.800
The second bat then dies, you lose that ability to get burnt in onto the clash.

05:03:26.800 --> 05:03:30.880
And Theory Brenda still could have applied that pressure, but there is a little bit of hard floor

05:03:30.880 --> 05:03:33.840
just inside of Electrical that Canadian was playing around on this clash,

05:03:33.840 --> 05:03:37.040
so it becomes so difficult to actually get that frag.

05:03:37.040 --> 05:03:41.280
Really well played by Rexon and Troy, that is the duo that they needed most

05:03:41.280 --> 05:03:44.400
in round number 12, and it keeps them alive on Nighaven.

05:03:44.400 --> 05:03:53.760
Rexon once again having a terrific game three players on rebellion to break double digits only to over on enterprise things spread out a little bit

05:03:53.760 --> 05:03:55.760
More evenly on that team

05:03:55.760 --> 05:04:00.240
Jigsaw having a historically poor match so far, which is quite a surprise

05:04:00.240 --> 05:04:02.240
But again, you go up against tough opponents

05:04:02.480 --> 05:04:08.320
Jigsaw has been the MVP of a day here already showing his might that was back during phase one

05:04:08.320 --> 05:04:11.680
But I think it is fair to say let's break your competition in phase one

05:04:11.680 --> 05:04:19.320
But both of these teams ultimately did qualify through the first phase enterprise doing so on the very first day

05:04:19.320 --> 05:04:21.500
And it was a very efficient run for them rebellion

05:04:21.500 --> 05:04:26.040
It took a little bit more time for them to to fully rise. Yeah, put it that way

05:04:26.200 --> 05:04:32.720
So we head into OT rebellion will defend once potentially twice depending on if we need all 15 rounds

05:04:33.000 --> 05:04:37.760
Well, they defended top floor three times Parker, but they lost it once they defended storage twice

05:04:37.760 --> 05:04:43.160
But they lost it once and they defended kitchen cafeteria once, but they lost it once so kitchen on this map

05:04:43.280 --> 05:04:49.360
There's a kitchen on this map not where Shopify rebellion want to go though because this time around they will play the fourth site

05:04:49.360 --> 05:04:53.000
They will go down to the bottom floor. They are keeping enterprise on their toes

05:04:53.000 --> 05:04:56.360
Keep in mind as soon as we hit overtime all bomb sites unlock

05:04:56.360 --> 05:04:59.760
So SR could have gone anywhere and they choose the one place where they have not gone before

05:04:59.960 --> 05:05:06.000
It's gonna keep things really awkward for enterprise. They've got to really be able to identify this defensive setup in a Jiffy

05:05:06.000 --> 05:05:08.040
They've got to make sure they're bringing the right attacking operators.

05:05:08.040 --> 05:05:12.040
I like their lineup so far here to Han on the thermite able to open up this wall

05:05:12.040 --> 05:05:17.000
There's no real wall denial operators other than the mute and of course that is mostly just being used for the roam game

05:05:17.000 --> 05:05:18.640
So that shouldn't be an issue for them

05:05:18.640 --> 05:05:25.760
Minute 40 here on the clock. The roam game is alive and well from SR first solos that we see from SR and first echo that we see from

05:05:25.760 --> 05:05:26.960
SR too so

05:05:26.960 --> 05:05:34.040
Information obviously the name of the game Canadian on echo doing very well in the match that we saw just a couple days ago played on layer

05:05:34.040 --> 05:05:39.640
able to assist his teammates to get kills, but the thing is, is Canadian needs to survive.

05:05:39.640 --> 05:05:43.960
It was a bit of a struggle for him when he was playing the pulse over on the earlier

05:05:43.960 --> 05:05:49.480
map of Cafe. As long as he can find himself in a very safe and sequestered part of this

05:05:49.480 --> 05:05:54.360
map, those yokai drones, all three of them, can be scattered about to either assist on

05:05:54.360 --> 05:05:58.360
the roam or down below. And there you go. Picture in picture to show you where these

05:05:58.360 --> 05:06:02.920
are located. They'll lose one, so good set of eyes on the Blitz.

05:06:06.440 --> 05:06:10.120
The ground has not really been taken. Parker, this is now 60 seconds on the clock.

05:06:10.120 --> 05:06:13.640
There are 10 players still alive in this lobby. SR control of the Rome game,

05:06:13.640 --> 05:06:16.360
but we're here in Exo from Cairo. Brenda will go down.

05:06:16.360 --> 05:06:19.400
Likely that's Ambi up on the top floor, finishes off at Surf instead.

05:06:19.560 --> 05:06:23.200
4v5 execute incoming. Ambi and Cairo on a collision course now.

05:06:23.200 --> 05:06:26.680
Both sustaining serious damage as Bapin is looking for somebody off site.

05:06:26.680 --> 05:06:31.360
There goes Ambi, he was on the ground, secured by the blitz of Cairo as he's going to look for an opening,

05:06:31.360 --> 05:06:33.360
but has to be concerned with what's above.

05:06:33.360 --> 05:06:38.440
Say goodbye to Jigsaw, Spoits on the board, Diffuse Kitt was attempted, but will instead fall off.

05:06:38.440 --> 05:06:40.120
Yokai Drone's still up as well.

05:06:40.120 --> 05:06:43.160
Rebellion will be giving these calls, Canadian in particular.

05:06:43.160 --> 05:06:48.240
A circle looked to break double digits and join everybody not named Canadian on this team.

05:06:48.240 --> 05:06:54.240
Cairo wanted to get that Diffuse playing down a 20 seconds ago, Jesse, but he's not been able to find that comfort level.

05:06:54.240 --> 05:06:55.920
He'll trap Canadian in the corner,

05:06:55.920 --> 05:06:58.720
spoilt as the Cross Enterprise put together

05:06:58.720 --> 05:06:59.920
quite an impressive streak,

05:06:59.920 --> 05:07:03.760
but it sure seems like Rebellion will move to series point

05:07:03.760 --> 05:07:06.600
unless Bappin can find something.

05:07:06.600 --> 05:07:08.440
He downs Rexon, but that's all she wrote.

05:07:08.440 --> 05:07:12.240
Rebellion move to series point one round away

05:07:12.240 --> 05:07:14.000
from sealing the deal on their map.

05:07:14.000 --> 05:07:15.240
Parker, seven rounds ago,

05:07:15.240 --> 05:07:16.960
we got to listen into these two coaches

05:07:16.960 --> 05:07:18.800
and we heard just how much good prep work

05:07:18.800 --> 05:07:20.040
had been done by Enterprise.

05:07:20.040 --> 05:07:22.440
They expected every move from the Rebellion.

05:07:22.440 --> 05:07:23.520
They knew about the clash.

05:07:23.520 --> 05:07:26.680
They knew about the top floor site. They knew about the mid floor sites as well

05:07:26.680 --> 05:07:34.520
But that basement is something that SR had been holding on to and I think choosing that bomb site is really what won it for Shopify rebellion

05:07:34.520 --> 05:07:39.180
I mean that was not a good attack from Enterprise. We have to say it. They had very little map control

05:07:39.180 --> 05:07:40.400
They hadn't dealt with the roamers

05:07:40.400 --> 05:07:45.860
They lost a really scrappy body up towards its off-floor and usually when you go for that direct-to-site XO hit

05:07:45.860 --> 05:07:50.380
You've got control at least of storage up above because that is the one spot that could deny your plant

05:07:50.380 --> 05:07:54.740
Rexon was there the whole time. The map control was so weak on the side of Enterprise

05:07:54.740 --> 05:07:59.260
And I truly think that it was just a scramble the attack because they didn't think that would be the site

05:07:59.260 --> 05:08:04.840
They didn't expect that one to come through from SR and because they hadn't practiced on it through the last six rounds up against the

05:08:04.840 --> 05:08:12.060
Rebellion it just overwhelmed them a little bit and SR have managed to get themselves another match point in what looked like a hopeless map

05:08:12.540 --> 05:08:15.380
Yeah, I mean concern was here if they could shake off

05:08:15.380 --> 05:08:19.140
off the, uh, I don't know who you want to call it, but if they can,

05:08:19.180 --> 05:08:23.940
if they can shake off the bad vibes when they get into these favorable

05:08:23.940 --> 05:08:28.060
spots, AK match point, this team really can flourish. I mean,

05:08:29.140 --> 05:08:31.620
there was a period of time where it didn't even look like job by rebellion

05:08:31.620 --> 05:08:34.140
would make it during kickoff. Here they are.

05:08:34.300 --> 05:08:37.940
And then after that Falcons matchup in the very first phase,

05:08:37.940 --> 05:08:41.980
people were wondering, are they even going to make it past the plans?

05:08:42.260 --> 05:08:44.060
They have and they've looked pretty good so far.

05:08:44.060 --> 05:08:46.500
They haven't been flawless, which is why they're in this position.

05:08:46.500 --> 05:08:52.340
But dropping a single series on right to a main stage appearance is the highest result

05:08:52.340 --> 05:08:55.420
that this team and this organization will have seen.

05:08:55.420 --> 05:08:58.500
It's been a long time since some of these players have played on a stage.

05:08:58.500 --> 05:09:05.180
So shake off any concerning bad vibes, anything like that, and dial yourself in.

05:09:05.180 --> 05:09:07.900
You've got two opportunities to get this job done.

05:09:07.900 --> 05:09:11.900
And the good news is that historically over those nine times that we've seen Rebellion

05:09:11.900 --> 05:09:14.660
play this map? There's statistically much better on attack.

05:09:15.740 --> 05:09:19.540
There's a kitchen on this site, Parker. What? It's gonna be our

05:09:19.540 --> 05:09:23.060
potentially final bomb site. And the last time Enterprise chose to

05:09:23.060 --> 05:09:26.380
defend here, it was two on with four kills. It was able to lock

05:09:26.380 --> 05:09:29.540
things down from inside the site, shopfire, rebellion, we're

05:09:29.540 --> 05:09:32.540
very similar Intel focused lineup. You've got ambi on the

05:09:32.540 --> 05:09:35.820
snake, Canadian here this time on the twist drone. It was built to

05:09:35.820 --> 05:09:38.180
be last time, which he fortunately wasn't able to hit

05:09:38.180 --> 05:09:41.780
the shots with. Now he's got a bit of a simpler gun. The DMR and

05:09:41.780 --> 05:09:45.620
hands that dealt early damage to Bappet. That was right when the round began over

05:09:45.620 --> 05:09:48.780
towards the top lobby door so that's going to be a bit of information, a bit

05:09:48.780 --> 05:09:52.820
of early damage they can try to work with. A couple of run-ups as well that we've

05:09:52.820 --> 05:09:56.820
seen Tuhan earlier on in this round and now Brendo too getting a little bit

05:09:56.820 --> 05:10:04.620
spotted by that snake. Slow and steady so far from SR but the chaos is about to begin.

05:10:04.620 --> 05:10:08.420
Fire going August Bappet has taken some damage but that's really all that we can

05:10:08.420 --> 05:10:12.980
see right now a lot of drones a lot of intel that's being done by rebellion as

05:10:12.980 --> 05:10:18.140
they ultimately tied that first half no team better on their respective halves

05:10:18.140 --> 05:10:23.300
three threes across the board there goes ambi to jigsaw and babin dies not

05:10:23.300 --> 05:10:27.340
much longer for this earth canadian finds a rare kill on the Cairo and suddenly

05:10:27.340 --> 05:10:30.580
rebellion of a numbers advantage with a bit more than a minute to go it's

05:10:30.580 --> 05:10:33.420
exactly what they needed canadian with the dmr is able to hit his shots this

05:10:33.420 --> 05:10:37.820
time around so it's a 3v4 favoring the rebellion they don't have a whole lot of

05:10:37.820 --> 05:10:44.820
They've got control up above, they've got lobby control under their hands as well, Enterprise mostly playing around lounge at the moment.

05:10:44.820 --> 05:10:49.820
They're quite far removed from the bomb site. It opens the opportunity for a plant from SR, but is it just a trap?

05:10:49.820 --> 05:10:56.820
There's Gersmoth being held by Tuhan, there's Impact, there's Nitrocells. This is not free for a plant and Tuhan himself is even still inside of a site.

05:10:56.820 --> 05:11:03.820
They'll slow peek the window hoping for something. You won't find it just out of reach of those players above.

05:11:03.820 --> 05:11:08.340
You have tough work control, that's fine, but you've got to translate that to the bomb site rebellion need to hurry

05:11:08.660 --> 05:11:12.740
Because clock management is a real consideration and there you go first smoke will go off

05:11:13.180 --> 05:11:17.420
Another call is surf will smoke a different direction. I don't know if that was a course correction

05:11:17.420 --> 05:11:24.180
Spoit takes down jigsaw only to remain for enterprise. This has been a valiant effort from the team all the way down under

05:11:24.700 --> 05:11:27.220
Can they pull this one off diffuse kid going down?

05:11:27.220 --> 05:11:29.820
They will scramble to regain the site to on and Brenda have been

05:11:29.820 --> 05:11:35.100
sensational Tuhan in particular, but it just might be too much for the Namustor Tuhan on the board.

05:11:35.100 --> 05:11:40.780
He himself has carried the weight for this team, but it might be a bit too much for him to lift.

05:11:41.500 --> 05:11:48.700
Rebellion failed in regular time. We go into overtime and they are in full control as Tuhan

05:11:48.700 --> 05:11:54.700
and Rexon will come to words. Rebellion moments away from a birth on the main stage. Only one

05:11:54.700 --> 05:12:02.760
player stands between them and he won't have any success. Shopify Rebellion win 2-0 and

05:12:02.760 --> 05:12:07.700
an NA team will be seen in front of the Salt Lake City crowd.

05:12:07.700 --> 05:12:11.940
Relief on the faces of the blue and green, but they have done what they came to do. They

05:12:11.940 --> 05:12:16.560
made it through the kickoff inside of North America. They made it through phase one and

05:12:16.560 --> 05:12:21.760
now phase two is behind them. They're headed to top eight. They're headed to the main stage

05:12:21.760 --> 05:12:25.760
What a game it was 8-6 on this final map of Night Haven Labs.

05:12:25.760 --> 05:12:28.760
They had to adapt constantly throughout this series Parker,

05:12:28.760 --> 05:12:33.760
but in the end the better team came out on top and Shopify Rebellion for that team.

05:12:33.760 --> 05:12:41.760
A lot of fans for this organization, big name players, and yet their fans have never been able to cheer them on in person.

05:12:41.760 --> 05:12:47.760
That ends in just a couple days, and North America will have something to cheer for.

05:12:47.760 --> 05:12:55.520
more NA teams joining them later today and tomorrow, but for now, revel in it fans of SR. It's been a

05:12:55.520 --> 05:13:01.920
long winter, but spring has arrived. And for the Enterprise fans, it's been six years, but they'll

05:13:01.920 --> 05:13:07.040
get one more opportunity tomorrow. Of course, six years in a day doesn't change that much in the

05:13:07.040 --> 05:13:11.520
grand scope of things. They will have another opportunity, but this one's got a sting. We

05:13:11.520 --> 05:13:15.360
talked to them earlier in the day park. We got the chance to chat with Mag. He thought this was

05:13:15.360 --> 05:13:18.060
their best opportunity to make it to the main stage.

05:13:18.060 --> 05:13:20.660
He thought they matched up really well against SFR,

05:13:20.660 --> 05:13:22.660
but unfortunately the confidence wasn't enough

05:13:22.660 --> 05:13:23.860
and they lost it today.

05:13:23.860 --> 05:13:26.060
Well, we've got to send one more team to the main stage.

05:13:26.060 --> 05:13:26.960
Who will it be?

05:13:26.960 --> 05:13:27.560
Sick tight.

05:13:27.560 --> 05:13:28.760
We'll find out after the break.

05:16:15.360 --> 05:16:45.160
Vibes are high here over in the SR room after they book themselves a ticket to the

05:16:45.160 --> 05:16:50.440
main stage here in Salt Lake City, Rexon, what a performance from the team, what a performance

05:16:50.440 --> 05:16:56.200
from you, 14 kills on both maps, 28 and 15, great stuff, what was it feeling like for

05:16:56.200 --> 05:16:57.200
you out there?

05:16:57.200 --> 05:17:01.080
I mean, I just wanted to win really, I didn't realize I wasn't like playing as well, it's

05:17:01.080 --> 05:17:05.120
like, you know, I pressed down on the cap at the end of the game and Troy put me on

05:17:05.120 --> 05:17:08.560
two browns instead of Kate Barbwire in the basement, so I was able to finally be able

05:17:08.560 --> 05:17:11.080
to, you know, floor us in that spot, which would be great, but no, I'm just really happy

05:17:11.080 --> 05:17:12.080
that, you know, we made it.

05:17:12.080 --> 05:17:17.840
I also want to know at the very beginning of this matchup you said you're talking into the boy and my all chat is off

05:17:17.840 --> 05:17:21.580
Was that true? Yeah? Yeah, I just meet the chat. There's no point. I don't guys type all the time

05:17:21.580 --> 05:17:25.640
It's nothing serious, but I would just rather not read it. There's like 30 to point

05:17:25.640 --> 05:17:31.960
So yeah, that was that was true just meet the chance to keep playing well expectations ahead of main stage you guys as an

05:17:32.340 --> 05:17:37.080
Organization will be heading to the main stage for the first time. How you feeling about that? That's pretty good

05:17:37.580 --> 05:17:40.280
Especially like this event not only being in the US, but I flew up my brother

05:17:40.280 --> 05:17:43.880
So it's going made it so he'll be able to see it's like a huge sport of me and I appreciate it

05:17:43.880 --> 05:17:45.880
So I'm actually really excited to be the main stage

05:17:46.480 --> 05:17:51.640
Incredible looking forward to seeing you guys out there SR to the main stage. They go. We'll see them on Friday

05:17:56.600 --> 05:18:00.680
In here in Siege the yet to come we've got dark zero versus a wild card

05:18:00.840 --> 05:18:05.640
We've got our map bands in front of us so we can see exactly where we're gonna be going

05:18:05.640 --> 05:18:11.400
It's night here. The labs and clubhouse are going to be the main two cafe if we need it

05:18:11.480 --> 05:18:17.600
But this is an all-american short end is going to guarantee is another North American side in

05:18:19.000 --> 05:18:24.520
Life-stage matches this what I love about it most is the history between the two as well Tim dark zero wild card

05:18:24.520 --> 05:18:29.880
They played each of the 12 times as an organization throughout history. Guess how many times wall cards one Tim?

05:18:30.800 --> 05:18:33.760
Just the ones I think it might be there's I guess when that was Tim

05:18:33.760 --> 05:18:35.560
Well, when was that, Dez?

05:18:35.560 --> 05:18:37.560
It was back at kickoff.

05:18:37.560 --> 05:18:40.760
That's the only time Wildcard have got one over on DZ.

05:18:40.760 --> 05:18:42.560
Do you feel like they can do it here today?

05:18:42.560 --> 05:18:43.560
Or are you going for DZ?

05:18:43.560 --> 05:18:44.560
I'm going for DZ today.

05:18:44.560 --> 05:18:45.960
Well, I'll go towards Wildcard.

05:18:45.960 --> 05:18:47.360
Tim will make it nice, easy and competitive.

05:18:47.360 --> 05:18:48.760
Shall we? Back after a short break

05:18:48.760 --> 05:18:50.560
and then we'll get underway with that series.

05:22:33.760 --> 05:22:48.200
Welcome back to the Salt Lake City Major. We're getting into our final best of three

05:22:48.200 --> 05:22:54.840
of the day and it's an all American showdown. Dark zero versus wild card, Undez. This is

05:22:54.840 --> 05:22:58.280
Tim. You got the Brits for this North American showdown. We're just getting everywhere today

05:22:58.280 --> 05:23:02.040
there. We are. Honestly, just throw us anywhere and we'll do what we always do. We'll shout,

05:23:02.040 --> 05:23:04.040
I'm gonna cast some good siege too.

05:23:04.040 --> 05:23:06.040
This one's gonna be an interesting one because as you know,

05:23:06.040 --> 05:23:08.040
the winner of this qualifies to the main stage.

05:23:08.040 --> 05:23:13.040
It will be another American team making it to Friday's quarterfinals.

05:23:13.040 --> 05:23:16.040
You're thinking it's DZ. I'm thinking it's Wildcard.

05:23:20.040 --> 05:23:23.040
We saw DZ. We cast DZplay yesterday.

05:23:23.040 --> 05:23:26.040
I lose track of exactly where the games were, but we've seen DZplay

05:23:26.040 --> 05:23:29.040
and they were actually looking really, really good.

05:23:29.040 --> 05:23:34.040
really good. This should be

05:23:34.040 --> 05:23:35.040
the top team coming out of any

05:23:35.040 --> 05:23:36.040
but the big thing for me here

05:23:36.040 --> 05:23:37.040
is obviously the NA teams are

05:23:37.040 --> 05:23:38.040
going to know each other better

05:23:38.040 --> 05:23:39.040
than anybody. And I think

05:23:39.040 --> 05:23:41.040
having somebody subbing as good

05:23:41.040 --> 05:23:43.040
as hot and cold is and as well

05:23:43.040 --> 05:23:45.040
as he has fitting with that team.

05:23:45.040 --> 05:23:47.040
I just really think that if you

05:23:47.040 --> 05:23:48.040
playing somebody from your own

05:23:48.040 --> 05:23:50.040
region, that's when you're really

05:23:50.040 --> 05:23:52.040
going to get exposed. If there's

05:23:52.040 --> 05:23:54.040
any weaknesses there. And so

05:23:54.040 --> 05:23:55.040
that's why I'm leaning on the

05:23:55.040 --> 05:23:56.040
side of Dark Zero.

05:23:56.040 --> 05:23:57.040
I'm just having that frontier.

05:23:57.040 --> 05:23:58.040
I mean, we saw them as you say

05:23:58.040 --> 05:24:04.680
play against NIP for the first three rounds. We got very worried about them. Only for them to then go on to win seven in a row. Impressive stuff.

05:24:04.680 --> 05:24:12.800
Did struggle a little bit against loss for both of these teams. Faced off against loss on this map or on this map on bank. So we've got a little bit of comparison point between the two.

05:24:12.800 --> 05:24:19.320
And arguably Wildcard had the better results. As you can see on your screen, baby shark. Another question marks around his performance during kickoff team.

05:24:19.320 --> 05:24:23.840
But I think those questions have been answered. He is playing fantastically so far.

05:24:23.840 --> 05:24:30.280
Yeah, he's really been going off lately Bay as well getting in on the action since some big moments from him

05:24:30.680 --> 05:24:34.040
Wildcard are a team that I really really enjoy he's spiker

05:24:34.040 --> 05:24:40.240
I tell you it was one of the best agile's that we've got certainly coming out of North America right up there with the best of them

05:24:40.560 --> 05:24:44.680
Really impressed with him over the last year or so the Gornes as coach as well

05:24:44.720 --> 05:24:51.280
You know, it's been an upward trend from Munich onwards for me. Really they had that great performance there and they've been consistent with it

05:24:51.280 --> 05:24:55.440
They've continued threatening. They've not just had one good tournament. They've had a good tournament

05:24:55.440 --> 05:24:59.400
But then they have continued to be one of those teams that are in the conversation

05:24:59.400 --> 05:25:04.640
It really really like wildcard. It's a shame to see them of course not a shame to see them without gold

05:25:04.640 --> 05:25:09.600
But it'd be nice to see the full line up with Adrian, but it is what it is hot and cold is here

05:25:09.600 --> 05:25:12.320
He's fitting. Well games have been a little up and down

05:25:12.320 --> 05:25:14.600
But what a story line that is as well of course well

05:25:14.600 --> 05:25:15.440
He said a couple of days ago

05:25:15.440 --> 05:25:21.040
He quite literally has lived up to his name had one game where he was on fire and the next one relatively

05:25:21.040 --> 05:25:24.400
absent inside the server and I'm sure he's hoping that today he is going to be more than

05:25:24.400 --> 05:25:27.840
present inside the server because as we've said it's a classic showdown between these

05:25:27.840 --> 05:25:32.000
two orbs inside the region. It is a spot on Friday on the line. No one wants to have to

05:25:32.000 --> 05:25:36.000
go into tomorrow knowing it's due or die. Here at least you get a second chance if you lose

05:25:36.000 --> 05:25:39.280
but I don't know about you Tim. I'd hate to playing on the last day knowing everyone's

05:25:39.280 --> 05:25:44.640
going up for it. Yeah it's like you said going into that like nobody wants to play on the last

05:25:44.640 --> 05:25:49.440
day realistically. I think get it done now get it locked out. That'd be the dream wouldn't it.

05:25:49.440 --> 05:25:55.920
I hear our game is basically ready so we will get into things in just a second kicking things off to him with night Haven labs are a reminder

05:25:55.920 --> 05:25:59.720
We have labs. We have club and we have cafe if required

05:25:59.720 --> 05:26:04.600
It can be done into one of these teams wins out on top. This is wildcars map pick

05:26:04.600 --> 05:26:09.760
It is one of DZ's top maps though. So I feel wildcard are going in here try to fight strength with strength

05:26:10.360 --> 05:26:13.800
And that's I'll be honest what I like to see

05:26:14.360 --> 05:26:17.880
You know we yourself well, this is it we get different types of bands

05:26:17.880 --> 05:26:21.980
And sometimes it will be about trying to play, you know, a bad map of the other team.

05:26:21.980 --> 05:26:26.180
Sometimes it will be about just trying to play what you feel is a great map for you.

05:26:26.180 --> 05:26:30.780
And I personally lean a little bit of favoritism towards the side of,

05:26:30.780 --> 05:26:34.580
come out and just pick a map you think you're great on, even if the others are good there.

05:26:34.580 --> 05:26:35.580
Just back yourself.

05:26:35.580 --> 05:26:38.180
Going with that confidence, like you say, wildcard looking like,

05:26:38.180 --> 05:26:39.780
that's exactly what they are doing.

05:26:39.780 --> 05:26:44.880
So, bands going to come on through, and we'll see exactly who we're going to be missing here.

05:26:44.880 --> 05:26:48.640
I would have thought Kaid will probably be one of them with some consistent cave banning

05:26:48.800 --> 05:26:54.760
Not just on that if a lab's put throughout the tournament it will continue here and Grimm will be the first

05:26:55.240 --> 05:26:57.440
attacker that has gone by the wayside

05:26:57.800 --> 05:27:02.440
Do you want to touch on that game back and kick off between these two teams by the way because it was an absolute

05:27:02.960 --> 05:27:06.840
bomb burner 42 rounds it took across the three maps and Tim

05:27:06.840 --> 05:27:13.160
You're gonna love this night here in labs was one of those maps and it ended up being an eight seven win to the side of

05:27:13.160 --> 05:27:17.560
wild card so you might look at that and think okay we do a repeat I'd like to

05:27:17.560 --> 05:27:20.120
seal 15 rounds of this one between these two I really want to see and throw

05:27:20.120 --> 05:27:23.480
down sure they've learned from the last time that they played against each other

05:27:23.480 --> 05:27:26.880
but equally both will have been going away and cooking in the kitchen something

05:27:26.880 --> 05:27:30.920
a little bit special to make sure this one's a bit more dominant starting things

05:27:30.920 --> 05:27:35.080
off with Dark Zero on the attack we are gonna be down we're upstairs sorry on

05:27:35.080 --> 05:27:40.440
the second floor inside the command center and service Dark Zero will kick

05:27:40.440 --> 05:27:45.080
things off on the defence end and the clash is being brought along immediately.

05:27:45.080 --> 05:27:50.120
Of course, Ion Fultz, where will we expect to see that played? Well, everywhere on this

05:27:50.120 --> 05:27:55.320
top floor. They do tend to get about a little bit. The focal points, I would imagine, will

05:27:55.320 --> 05:28:00.560
be pillar, connector, electrical, that side of things, maybe top-aqua. If needed, we

05:28:00.560 --> 05:28:05.960
don't tend to see too much clash on and around Catwalk because Jenna and I was going to be

05:28:05.960 --> 05:28:10.680
there on the Islamic maybe a little breeze into it if there's a bit too much

05:28:10.680 --> 05:28:14.120
pressure coming through there but folks is gonna get his steps in our dimension

05:28:14.120 --> 05:28:18.800
in this round and he's gonna have to get a little bit active yeah I mean you and

05:28:18.800 --> 05:28:25.000
our cast labs four five yeah plenty of dances to them much to your joy is your

05:28:25.000 --> 05:28:29.160
favorite love it you're often the 13 and what we see in the main focus as you

05:28:29.160 --> 05:28:32.400
probably expect is an IT and warehouse take is where most teams start out the

05:28:32.400 --> 05:28:36.800
round and maybe you'll have a late round back start coming into Acqua and of course you'll

05:28:36.800 --> 05:28:41.440
always take the pick in our game that we had earlier on we saw actually a very heavy focus

05:28:41.440 --> 05:28:46.240
into meeting instead now that led to some very very interesting dances with shield operators but

05:28:46.240 --> 05:28:49.760
I think what were thought being here on the clash would mean that if the shield came in from the

05:28:49.760 --> 05:28:54.000
other side it had the ability to pretend it's quite comfortably and sure enough wildcard for now

05:28:54.000 --> 05:28:58.320
I've got that main breach open inside connector I suggest they will have some pressure from

05:28:58.320 --> 05:28:59.700
They're late to run.

05:28:59.700 --> 05:29:04.320
Yeah, Nura's at the minute is the one just behind Pilla, tasked with holding down connector,

05:29:04.320 --> 05:29:06.320
but there's not too much immediate pressure.

05:29:06.320 --> 05:29:11.620
He's actually backed up by Fultz, which is one of main areas that I suggested we would see that clash working.

05:29:11.620 --> 05:29:16.120
Meanwhile, the Thermite of Kanzan will move over and get IT wall open.

05:29:16.120 --> 05:29:19.820
Love this. Inside of the first minute, plenty of breaching has been done.

05:29:19.820 --> 05:29:24.220
Kanzan can go back to the drones and then he's just another gun in the lineup

05:29:24.220 --> 05:29:28.120
because no further breaching is really going to be required.

05:29:28.120 --> 05:29:31.000
Couple of players now baby shark and hot and cold setting themselves up towards

05:29:31.640 --> 05:29:35.320
Electric and in towards connector as mentioned earlier on we will get some pressure

05:29:35.320 --> 05:29:41.880
But no doubt builds around it by that wall can open up to that's why I could have wanted the fuser currently dancing around that position on the capital

05:29:42.520 --> 05:29:43.640
And that's a military team

05:29:43.640 --> 05:29:47.000
There is a lot of utility to chew through here in terms of the fact we've got the bulletproof sensor

05:29:47.000 --> 05:29:51.800
Of course got the clash got the key vests to glance around got shield smokes are still still through a c4

05:29:52.040 --> 05:29:54.760
I think I just got ripped and tossed somewhere no recovered by njr

05:29:54.760 --> 05:29:58.900
I didn't see it leave his pocket and I was like where's the boom didn't hear the boom because he didn't explode it

05:30:00.160 --> 05:30:06.760
Just on the rooftop they're gonna be using that factor to try and deal with a lot of Gadgetry there

05:30:06.760 --> 05:30:11.660
We see bulletproof cam ADS effect of the clash was underneath as well did not however

05:30:12.200 --> 05:30:17.800
Manage it to deal with the Nitro and J.R. Throws it out gets himself a good kill onto hot and cold

05:30:17.800 --> 05:30:24.320
Five versus four dark zero one minute left to go toxic beard canister is deployed by keynote into electrical

05:30:24.320 --> 05:30:34.320
Just to stop that push for Baby Shark coming through, challenge on to the breach from Colts and NJR, get themselves two solid stuff from Dark Zero.

05:30:34.320 --> 05:30:40.320
Yeah, Wildcard pulled the trigger on the fact that she disabled the clash and wanted to push into IT of the back of it but couldn't.

05:30:40.320 --> 05:30:46.320
ADS is blocking out the utility they tossed into, they chose to hold firm a little bit longer and arguably that has costed it.

05:30:46.320 --> 05:30:51.360
It would have been their moment, but dark Sarah looked completely unbothered on this first defence.

05:30:51.360 --> 05:30:57.080
Tim, they've got a 4 vs 1, about 30 seconds to play, and all newers need is a small sound cue to pop out,

05:30:57.080 --> 05:31:00.080
collect the headshot and a very comfortable first round win.

05:31:00.080 --> 05:31:03.200
We see that same sort of situation again for Bay on the Thatcher there.

05:31:03.200 --> 05:31:06.960
We're talking about this quite a few times actually, Desk, as we keep seeing it now.

05:31:06.960 --> 05:31:11.040
And that is the Thatcher kind of being overwhelmed, having too much choice.

05:31:11.040 --> 05:31:13.080
What do I concentrate on?

05:31:13.080 --> 05:31:15.600
There was a warden there, there was a clash there.

05:31:15.600 --> 05:31:21.520
Bulletproof Cam, ADSs, Nitro, you know, how do you focus on all of those things?

05:31:21.520 --> 05:31:25.040
How do you, you know, pick out which one is going to be the most important?

05:31:25.040 --> 05:31:31.520
We saw the EMP being used, but it was just before NJR was able to get the job done with the Nitro.

05:31:31.520 --> 05:31:37.080
So when there's so much going on, electrically, you're kind of always going to end up missing something.

05:31:37.080 --> 05:31:39.040
Something is always going to slip the net.

05:31:39.040 --> 05:31:42.440
And in this case, it was a Nitro that really got the round underway.

05:31:42.440 --> 05:31:45.480
I'm really impressed with that defense from Dark Zero.

05:31:45.480 --> 05:31:47.360
It's exactly what I expected from them.

05:31:47.360 --> 05:31:50.880
I said coming in here, I think Wildcard are in for a tough game.

05:31:50.880 --> 05:31:52.520
That shows that I was right.

05:31:52.520 --> 05:31:54.240
There's plenty of seeds left to be played.

05:31:54.240 --> 05:31:57.600
This one, you know, plenty for Wildcard to come and win.

05:31:57.600 --> 05:32:00.320
But I just think they are going to have to be on top of their game

05:32:00.320 --> 05:32:01.160
if they want anything.

05:32:01.160 --> 05:32:04.720
They didn't really manage to force any avenue of attack

05:32:04.720 --> 05:32:06.520
onto Dark Zero there.

05:32:06.520 --> 05:32:08.520
I think it was one of them rounds where you look at it

05:32:08.520 --> 05:32:11.440
afterwards and just go, wow, that was a really bad take.

05:32:11.440 --> 05:32:14.480
what the hell were they doing? And I've said this a lot on the beach during the earlier

05:32:14.480 --> 05:32:18.080
to date and you can say this about teams like G2 when things work out for them they look like

05:32:18.080 --> 05:32:22.400
absolute geniuses but when it falls apart they look like the worst team in the world and most

05:32:22.400 --> 05:32:26.400
times the high risk how reward plays to try and make and wild card in that previous round like I

05:32:26.400 --> 05:32:31.200
said with focusing so much on IT making use of the fracture to disable the clash and the warden

05:32:31.200 --> 05:32:34.640
but just didn't manage to make anything happen off the back of it in a well-placed C4 and

05:32:34.640 --> 05:32:38.800
to hot and cold removing the middle angle it was just very well defended by dark zero overall so

05:32:38.800 --> 05:32:43.520
while it looked a little bit limp from Wildcard, the right idea was there that it didn't anticipate

05:32:43.520 --> 05:32:46.960
all the things that Darkseer would then about to throw at them, because in this day and age,

05:32:46.960 --> 05:32:51.040
Tim, might as well ward an ever-gonna sprint to IT breach and get a kill. It's so rare. More

05:32:51.040 --> 05:32:54.560
typically, you'll die trying to do that because someone will be holding you from stairs or the

05:32:54.560 --> 05:32:58.880
upside down repel. Just little siege time in moments really hurts them and set them back there.

05:32:58.880 --> 05:33:03.840
Not quite get to see where the Twitter on and got the second Vulcan canster there or not giving

05:33:03.840 --> 05:33:07.240
given that it was shot out, just as it took the shot.

05:33:07.240 --> 05:33:10.520
It was a very slim angle that it was trying to detonate

05:33:10.520 --> 05:33:14.080
that canister from, but good work was done by the drone.

05:33:14.080 --> 05:33:17.280
Anyway, more importantly at the minute is this top floor.

05:33:17.280 --> 05:33:20.680
Wildcard going in, having to chase down these players.

05:33:20.680 --> 05:33:23.400
Up there, it's gonna be Fultz taking a bit of damage there.

05:33:23.400 --> 05:33:26.680
Hot and cold also, Fultz manages to drop himself away,

05:33:26.680 --> 05:33:29.120
keep himself alive, Jin, I know I'm still up there,

05:33:29.120 --> 05:33:32.040
but as I say that, we'll come down Aqua stairs.

05:33:32.040 --> 05:33:34.340
It was a nice attempt from Wildcard, making use of the decay.

05:33:34.340 --> 05:33:37.140
He'd be getting the call out as they knew the pressure was coming onto these players

05:33:37.140 --> 05:33:39.440
and looking to catch them out, but they'd slipped the net.

05:33:39.440 --> 05:33:42.240
And Fultz, who was one of those players that slipped the net to him,

05:33:42.240 --> 05:33:44.740
oh, Shah King, they'd be chomping down on anything any time soon.

05:33:44.740 --> 05:33:46.840
He's taken off line. The second duck would be cool.

05:33:46.840 --> 05:33:48.840
Not going to be available to Wildcard.

05:33:48.840 --> 05:33:51.640
And he's got these two rounds again that had the right sort of idea.

05:33:51.640 --> 05:33:53.340
They just haven't seen him come to fruition.

05:33:53.340 --> 05:33:57.340
Bit of damage done to J-Nano and Fultz, who was trying to hold on to that top floor.

05:33:57.340 --> 05:33:59.940
But I think, to be honest, they will happily accept that.

05:33:59.940 --> 05:34:05.120
They've wasted about a minute forty, minute forty-five before Wildcard can really start pressure inside.

05:34:05.120 --> 05:34:07.960
Look at this aggression coming out from Beardo. It's as easy as that.

05:34:07.960 --> 05:34:11.160
Walks down, gets warm. Can he find himself a second? Yes, he can.

05:34:11.160 --> 05:34:14.660
The threat comes down the hatch behind him. We see that from the silhouette.

05:34:14.660 --> 05:34:19.560
Four versus three now, and we've got a lot of pressure coming into sight for Dark Zero.

05:34:19.560 --> 05:34:24.560
Really good call by Bay. He's got a third as well. Tim literally putting his team on his back in this round.

05:34:24.560 --> 05:34:28.100
Spike on the one with the diffuser, though. He needs to drop the hatch himself in towards Animus

05:34:28.100 --> 05:34:29.900
and then look to tuck in tight for the plant.

05:34:29.900 --> 05:34:31.060
Doing that right now.

05:34:31.060 --> 05:34:33.180
Bay looking for the fourth, but Fultz finds one.

05:34:33.180 --> 05:34:36.220
NJR another, hot on goal, starting to warm up.

05:34:36.220 --> 05:34:38.980
And that diffuser is down at 2v1.

05:34:38.980 --> 05:34:40.260
Fultz has had a great round team,

05:34:40.260 --> 05:34:41.860
but it's a lot for him to save.

05:34:41.860 --> 05:34:44.980
Yeah, especially on low health as well, very unlikely.

05:34:44.980 --> 05:34:47.100
Gonna be trying to get that TCSG working,

05:34:47.100 --> 05:34:49.220
but he's got about 25 seconds left

05:34:49.220 --> 05:34:50.220
in order to do this.

05:34:50.220 --> 05:34:52.740
Likely to have to take a hatch drop as well,

05:34:52.740 --> 05:34:54.980
because he's a good distance from any stairs.

05:34:54.980 --> 05:34:57.180
Nice 3v1 for him, 1v1.

05:34:57.180 --> 05:35:01.180
about 15 seconds left he's gonna switch to the pistol drop down you can start

05:35:01.180 --> 05:35:05.020
playing with the diffuser a little bit here spike is on a very long row to

05:35:05.020 --> 05:35:07.500
manage to get up above it's gonna be close

05:35:07.500 --> 05:35:14.780
it's still gets the kill anyway Tim what are you doing to us

05:35:14.780 --> 05:35:19.260
aura farming Tim that's what you've just witnessed aura farming welcome to the

05:35:19.260 --> 05:35:24.220
montage yeah hi Rick I honestly

05:35:24.220 --> 05:35:26.940
thought he was gonna stick it and see the disabled come on through

05:35:26.940 --> 05:35:30.540
But, man saw a chance to pad out the KD a little bit further. Why not?

05:35:30.540 --> 05:35:34.240
Tell you what, that took some nerve coming off and going for that fight.

05:35:34.240 --> 05:35:38.440
But, he gets it won, and I think Wildcard, they're going to be kicking themselves there.

05:35:38.440 --> 05:35:41.240
I said Dark Zero, what really solid round one.

05:35:41.240 --> 05:35:44.740
Didn't look decent round two, but it was a good attack from Wildcard.

05:35:44.740 --> 05:35:48.540
Bage is taking an opportunity, seeing that chance to walk down,

05:35:48.540 --> 05:35:51.340
get himself a couple of kills and just take over site.

05:35:51.340 --> 05:35:56.640
It was good from Wildcard, but you're going to have to win those rounds.

05:35:56.640 --> 05:36:04.440
They're the ones, you're not gonna get loads of opportunities against ArtZero, so you can't let him slip through your fingers like that.

05:36:04.440 --> 05:36:09.640
We cast Labs earlier on over on the B stream when we cast our first series of the day between Labo and Loss,

05:36:09.640 --> 05:36:14.640
and there were many rounds that we felt you were probably described as a bit of a throw.

05:36:14.640 --> 05:36:19.640
Once where a team had a very, very convincing advantage, when Bayard dropped down and got three kills for his team,

05:36:19.640 --> 05:36:25.640
after they'd lost Baby Shark, I was like, wow, 4v2. It's gonna be so hard to lose this round if user goes down, I thought.

05:36:25.640 --> 05:36:31.120
This is so enough and done as you say those are the kind of rounds that you will later look back on and say

05:36:31.280 --> 05:36:37.040
We should not a ball that if it comes down to very very close into this game is 75 to DZ wild card

05:36:37.040 --> 05:36:40.420
We'll be kicking themselves about round two either way

05:36:40.420 --> 05:36:45.360
That's us down with two into the third site of the quarter and then I imagine lots of have the operator man

05:36:45.360 --> 05:36:47.980
We will go back through the same three-site rotation

05:36:49.120 --> 05:36:52.220
Storage while card needs to be looking for vertical control here

05:36:52.220 --> 05:36:56.220
to kick things off. They don't have the ram on side in this roundup they've had in prior,

05:36:56.220 --> 05:36:59.580
but I still expect them to go upstairs and ensure they've got vertical control before

05:36:59.580 --> 05:37:04.540
thinking about an execute. Yeah, you would expect so. I mean, looking across the Dark Zero line-up,

05:37:04.540 --> 05:37:10.220
you've got three of them up there, Thulce, Jane, I know, and Kino. So definitely need

05:37:10.220 --> 05:37:14.540
to be dealing with those. Kino's going to be playing over at Aquari. He's got support on

05:37:14.540 --> 05:37:20.380
Warehouse Catwalk. We've got Goyle Canisters. We've got a serious investment up here on this

05:37:20.380 --> 05:37:25.100
top floor to try and keep a hold of it. And you can see why because it is one of those

05:37:25.100 --> 05:37:30.260
power positions. Warehouse wall is going to be opened up. So that's going to be a little

05:37:30.260 --> 05:37:34.380
bit of pressure for J9O. He needs to be careful of his angles now because he can be challenged

05:37:34.380 --> 05:37:40.020
from below on that wall. Also going to prevent any rotations underneath. I'm going to have

05:37:40.020 --> 05:37:42.220
further breaching going on. This time IT wall.

05:37:42.220 --> 05:37:55.540
Yeah, yeah, yeah, okay, it happens. Okay, he's charging to fire and burned to death.

05:37:55.540 --> 05:37:59.100
It works. She released inside of control and now looking to go for this West Side Plant

05:37:59.100 --> 05:38:01.140
thing. So forgotten about trying to go for storage altogether.

05:38:01.140 --> 05:38:06.020
Instead, control is the target. The bolt cam now taken out as Bay gets NJR.

05:38:06.020 --> 05:38:09.980
News is inside of control, though I'm not sure that they accounted for him as he manages

05:38:09.980 --> 05:38:11.980
to get the trade takes down

05:38:11.980 --> 05:38:13.980
and that takes a little bit of

05:38:13.980 --> 05:38:15.980
the power behind this push away

05:38:15.980 --> 05:38:17.980
and wildcard they need to go back to the drawing board

05:38:17.980 --> 05:38:19.980
spiker has been forced away with the fuser

05:38:19.980 --> 05:38:21.980
in hand but

05:38:21.980 --> 05:38:23.980
how much control can dark zero muster

05:38:23.980 --> 05:38:25.980
from above? Kino going to be taken

05:38:25.980 --> 05:38:27.980
down by the Blitz and they decide here

05:38:27.980 --> 05:38:29.980
wildcard that they need to get up there

05:38:29.980 --> 05:38:31.980
and make sure that they've got top floor cleared out.

05:38:31.980 --> 05:38:33.980
And is that last phone call coming out

05:38:33.980 --> 05:38:35.980
from baby shark two the final three players

05:38:35.980 --> 05:38:37.980
all being tagged out they'll know that they're nearby

05:38:37.980 --> 05:38:40.580
Surely baby shark knows off towards his left.

05:38:40.580 --> 05:38:42.020
Faults is just ready and waiting.

05:38:42.020 --> 05:38:43.780
He's literally in the room next door to my man.

05:38:43.780 --> 05:38:46.100
Once he's been in, but I think maybe slightly conscious

05:38:46.100 --> 05:38:49.060
of the longer angles that could be being held onto him here.

05:38:49.060 --> 05:38:50.700
Also, of course, verticals.

05:38:50.700 --> 05:38:51.540
He's got the right idea.

05:38:51.540 --> 05:38:52.900
There are players upstairs, Tim,

05:38:52.900 --> 05:38:55.100
but not currently over his head.

05:38:55.100 --> 05:38:57.300
Faults, I think, are aware that there's somebody outside of here.

05:38:57.300 --> 05:38:59.500
He doesn't need to get aggressive at the end of the day.

05:38:59.500 --> 05:39:02.420
He's the defender and can just wait this out.

05:39:02.420 --> 05:39:04.140
The clock works in his favor.

05:39:04.140 --> 05:39:07.500
Baby shark takes the keeper barricade as an opportunity

05:39:07.500 --> 05:39:12.780
the class across. Nice. Gonna see Kansan picking up Neewer's 3 vs 2 now. 20 seconds. I like

05:39:12.780 --> 05:39:17.420
this from Wildcard and how patient it's been. There's been no rush, no worry in them. They've

05:39:17.420 --> 05:39:21.900
taken their time, they've solved the problems and Spiker is now gonna be getting that diffuser

05:39:21.900 --> 05:39:26.020
down on the ground. Nobody can do anything about it. J9O is gonna be cut down as he tries

05:39:26.020 --> 05:39:31.500
to challenge a good attack from Wildcard. The immediate plan of getting into site didn't

05:39:31.500 --> 05:39:36.540
work. Neewer's put a stop to it. So Spiker called an adaptation. Get upstairs, get them

05:39:36.540 --> 05:39:41.900
clear it out, move back down, use the clock, use the time that we've got. No rush, no panic,

05:39:41.900 --> 05:39:43.660
and it was good stuff from Wildcard.

05:39:43.660 --> 05:39:47.020
The key thing that happened there, Jane on over sat inside a warehouse with the majority

05:39:47.020 --> 05:39:50.900
of the round on his army, just watching down control corridor, knowing that they'd already

05:39:50.900 --> 05:39:54.240
pushed past it into War's cargo, and at that point they couldn't easily pull back without

05:39:54.240 --> 05:39:57.380
taking the gun fight. And so like you say, going upstairs, he's like, okay, if they now

05:39:57.380 --> 05:40:01.540
appear above me, I'm a dead man, then fled off into War's storage to go and support

05:40:01.540 --> 05:40:05.540
Faults. And that was when the boys said, right, now we can drop back out, get back into control

05:40:05.540 --> 05:40:10.220
corridor and then hit the site. Really well managed by wildcard overall who've

05:40:10.220 --> 05:40:14.060
you guys seen got their first round there's a tack timeout calling from them

05:40:14.060 --> 05:40:17.020
you'd probably be surprised by that given they're just one around but now that

05:40:17.020 --> 05:40:19.500
we've seen three sites and they're thinking okay attack is where we're

05:40:19.500 --> 05:40:23.580
really gonna win or lose this game call an attack timeout discuss those three

05:40:23.580 --> 05:40:26.900
sites we've just seen what needs to change how can we overcome what we've

05:40:26.900 --> 05:40:30.100
seen against Dark Zero but all things considered Tim they probably should be

05:40:30.100 --> 05:40:34.140
up two and one. Yeah I think there was definitely an opportunity there for

05:40:34.140 --> 05:40:38.100
them on the basement they'll know that and they're doing pretty well at the

05:40:38.100 --> 05:40:42.540
minute like we said obviously you know a slightly unusual situation for them

05:40:42.540 --> 05:40:45.940
having hot and cold on the standing but the thing is as the tournament progresses

05:40:45.940 --> 05:40:49.420
as well the more games that they have the stronger wildcard are gonna become

05:40:49.420 --> 05:40:53.220
each time because it's just basically every day that passes is another day

05:40:53.220 --> 05:40:57.360
that our goal can learn can settle in can you know become familiar that they'll

05:40:57.360 --> 05:41:02.100
start playing in their own style you know for this tournament at least so it

05:41:02.100 --> 05:41:06.400
It certainly doesn't hurt them, but right now, I think DarkZero will be happy with that as well.

05:41:06.400 --> 05:41:09.700
You know, it was a good clutch up to get the second round done.

05:41:09.700 --> 05:41:12.000
They were really solid on this top floor.

05:41:12.000 --> 05:41:16.600
If they can continue that through and take a 4-2 on defense on a map that's not their pick,

05:41:16.600 --> 05:41:18.400
I think they're going to be happy enough with that.

05:41:18.400 --> 05:41:22.500
Of course, the Thermite taking away along with the Mirror.

05:41:22.500 --> 05:41:27.000
Now, I didn't see Mirror at all in that first quarter, but I suspect it's more a...

05:41:27.000 --> 05:41:28.200
...anticipatory band.

05:41:28.200 --> 05:41:31.400
I think that now that we're going into the second quarter, we'll see a bunch of different loose tracks come out.

05:41:31.400 --> 05:41:41.200
One of those likely involving a mirror as they're taking it offline is the way to go and the thermite on the other side only saw it in one round, but as we know opens up some pretty epic big holes.

05:41:41.200 --> 05:41:50.600
So take it offline, force them to have to shift things around a little bit further with a Hibana and also likely have to commit some secondary gadget slots to hard breach charge,

05:41:50.600 --> 05:41:56.000
which is exactly what you're seeing here, hot and cold with two and cans and jumping onto the striker to bring along two more.

05:41:56.000 --> 05:42:03.400
Exactly the same lineup has been brought along by DarkZero as they had in round 1, which is not too much of a surprise given how successful it was.

05:42:03.400 --> 05:42:14.800
The setup is the same, we've got NJR playing the shield inside, Electrical newest is looking for a little peek here outside of the window, not going to get any joy, I don't think Wildcard won't give him anything quite so easily.

05:42:14.800 --> 05:42:21.800
Foltz is poised on the clash here to go on Aqua Stairs, but he's going to shift across I think to Connector now

05:42:21.800 --> 05:42:25.800
and just make sure that he's there ready for any push coming in to the outside or maybe IT.

05:42:25.800 --> 05:42:32.800
This is exactly where he played last time, so this is actually a really interesting opportunity to see for Wildcard how well they develop.

05:42:32.800 --> 05:42:36.800
Like you say, they've changed their approach a little bit, brought some different utility.

05:42:36.800 --> 05:42:41.800
You know, how well do they adapt to what went wrong last time because they are playing into the same thing.

05:42:41.800 --> 05:42:46.220
I also went to Valor very strictly, and I saw this first picked up in round 1, but that

05:42:46.220 --> 05:42:47.220
sure is a card here.

05:42:47.220 --> 05:42:50.060
And anticipating their attacking downstairs, they'll six pick it out later.

05:42:50.060 --> 05:42:51.980
Well, I'd re-pick it out later.

05:42:51.980 --> 05:42:53.500
One about the years on a six pick.

05:42:53.500 --> 05:42:54.500
Wow.

05:42:54.500 --> 05:42:55.940
But no, it's more, I think, to help deal with the clash.

05:42:55.940 --> 05:42:56.940
They acknowledged it, it's available.

05:42:56.940 --> 05:42:57.940
They know they're going to be running it.

05:42:57.940 --> 05:43:00.700
And so a couple of times down, we've seen them tagging up folks.

05:43:00.700 --> 05:43:04.020
My main concern was last time back in round 1, they had the tag come through.

05:43:04.020 --> 05:43:05.860
I was like, cool, they can go forward from that.

05:43:05.860 --> 05:43:07.900
And then didn't, because the warden wasn't tagged out.

05:43:07.900 --> 05:43:11.380
He was still able to deal with the flashes in the smokes that were coming on through.

05:43:11.380 --> 05:43:13.540
So I think it's going to be more of the same here.

05:43:13.540 --> 05:43:17.220
Look, you're really smart about how they'd break open this IT hold.

05:43:17.220 --> 05:43:24.540
Multiple EMPs used there to deal with kind of the ADS bulletproof camera, clashing IT area.

05:43:24.540 --> 05:43:26.780
But nothing really gained on the back of it.

05:43:26.780 --> 05:43:29.060
They've not been able to go in and get any ground here.

05:43:29.060 --> 05:43:31.060
Wildcard, nobody's really been dislodged.

05:43:31.060 --> 05:43:34.740
When I look at the Dark Zero setup now, it's the same as it was.

05:43:34.740 --> 05:43:38.180
Bay is going to push in now that that bulletproof camera is taken down.

05:43:38.180 --> 05:43:40.180
This is what they were aiming for.

05:43:40.180 --> 05:43:42.420
They've had Baywalking to site a few times.

05:43:42.420 --> 05:43:43.420
He takes the clash.

05:43:43.420 --> 05:43:45.980
Can he get J9 or as well as he certainly can.

05:43:45.980 --> 05:43:48.180
That is what they were looking for.

05:43:48.180 --> 05:43:50.460
They didn't manage it the first couple of attempts,

05:43:50.460 --> 05:43:53.740
but third time lucky, it's worked a treat for Wildcard.

05:43:53.740 --> 05:43:55.820
Extremely well managed and coordinated.

05:43:55.820 --> 05:43:58.220
Bay again, being that guy, going big for them

05:43:58.220 --> 05:43:59.900
after using a lot of his utility.

05:43:59.900 --> 05:44:02.300
A 4v1 doesn't even need the diffuser to go down to him

05:44:02.300 --> 05:44:05.020
as Kanzan picks up the final two from Pillar.

05:44:05.020 --> 05:44:06.380
Very convincing rounds.

05:44:06.380 --> 05:44:08.300
Yeah, you see it's the Clashers' movement

05:44:08.300 --> 05:44:09.180
that allows that there.

05:44:09.180 --> 05:44:14.520
So the first time that those EMPs had come in, we saw that Fultz was knocking about on IT doors.

05:44:14.520 --> 05:44:17.480
So Bay has no opportunity to be able to walk in there.

05:44:17.480 --> 05:44:22.980
But as soon as Fultz moves away back to Pillar, I think there's a little bit of pressure applied there by Hot and Cold.

05:44:22.980 --> 05:44:25.420
He comes in and says, right, I'll give him something to think about.

05:44:25.420 --> 05:44:27.380
Fultz moves out and then straight away.

05:44:27.380 --> 05:44:32.780
It's like, take down the bulletproof cam, Bay goes in, two kills, gets Fultz in the back,

05:44:32.780 --> 05:44:37.780
which is a beauty for them taking the clash off the board and then also clearing out Catwalk.

05:44:37.780 --> 05:44:41.860
the round is done at that point. Really, really well worked from Wildcard.

05:44:41.860 --> 05:44:47.260
Exactly what I would expect of a Lugonis team like that led by Spiker as well.

05:44:47.260 --> 05:44:50.460
Just, you know, strategically, it's so, so tight.

05:44:51.460 --> 05:44:54.940
Let's see if they can even build in on that lead then Tim, that's two in a row now.

05:44:54.940 --> 05:44:56.140
And again, it could even have been a three.

05:44:56.140 --> 05:44:59.380
One, if you look back at that second round that they all said all day of the week.

05:44:59.380 --> 05:45:01.940
Well, every day of the week, they should have had it over the line.

05:45:01.940 --> 05:45:05.020
Alas, this is Siege and Fultz had a pretty nice clutch.

05:45:05.020 --> 05:45:07.460
Looking at the line-up change, they've seen quite a bit of a shift away

05:45:07.460 --> 05:45:11.700
from what we've seen historically. So rather than going in towards a very, very dug in defensive style,

05:45:11.700 --> 05:45:16.100
we've still got a little bit of that one on the chanker. Otherwise, they've got three operators

05:45:16.100 --> 05:45:20.500
that want to go absolutely bananas around the map. Jane Arnaud being on the Thorn, of course,

05:45:20.500 --> 05:45:24.980
Nua's on the Ella, and then Pino being on the Soul. It's between them all because a lot of trouble

05:45:24.980 --> 05:45:29.940
and slowdown wildcard. So really, the aim of this lineup is to get out in the map, to be busy,

05:45:29.940 --> 05:45:34.980
to get a couple of kills ideally before wildcard get a chance to even start sniffing at the site.

05:45:34.980 --> 05:45:40.820
and you can see that now since you're running so ready to to have a look at it

05:45:40.820 --> 05:45:44.820
but newest things better of it I'm gonna get himself back inside of the mark

05:45:44.820 --> 05:45:49.220
having a look at that top floor Jane I know and folks are the ones up there

05:45:49.220 --> 05:45:53.340
again we saw them last time around do some good work they wasted about a minute

05:45:53.340 --> 05:45:57.020
50 up here took a little bit of damage along the way but dealt some out and

05:45:57.020 --> 05:46:02.260
it's again a real commitment up there with the Vulcan canisters and the utility

05:46:02.260 --> 05:46:04.260
try and help them stay up there.

05:46:04.260 --> 05:46:05.260
This is going to be the whole thing,

05:46:05.260 --> 05:46:07.260
like trying to waste as much time as you can around the map

05:46:07.260 --> 05:46:09.260
if you can get a couple of kills.

05:46:09.260 --> 05:46:10.260
The way it's come back fire though,

05:46:10.260 --> 05:46:11.260
as you start losing players,

05:46:11.260 --> 05:46:12.260
you start exposing gaps in the lineup,

05:46:12.260 --> 05:46:14.260
and while this sort of thing happens,

05:46:14.260 --> 05:46:16.260
Bay, but not the first time this game,

05:46:16.260 --> 05:46:17.260
is going for a march in towards site.

05:46:17.260 --> 05:46:19.260
Last time he got three kills down here,

05:46:19.260 --> 05:46:21.260
just playing a little bit of ring around the roses here

05:46:21.260 --> 05:46:23.260
with NGR, who so far is in great work.

05:46:23.260 --> 05:46:25.260
Here he comes, burning out Bay,

05:46:25.260 --> 05:46:26.260
aiming at the floor,

05:46:26.260 --> 05:46:28.260
and Bay has got nothing he can do about it.

05:46:28.260 --> 05:46:29.260
Great play by NGR.

05:46:29.260 --> 05:46:31.260
Yeah, he's dealt with that situation well.

05:46:31.260 --> 05:46:35.760
Well, like I say, you know, fool me once shame on you fool me twice shame on me

05:46:35.760 --> 05:46:39.940
There's absolutely no shame on dark zero there as we go allow it to happen second time

05:46:40.140 --> 05:46:46.340
NGL manages to get another baby shark on to full so that's one of the Romans taking down three versus three as they try to push

05:46:46.340 --> 05:46:51.900
Directly into site here with Spiker. Maybe thinking about just getting a plant on that door if they can get sufficient cover

05:46:53.260 --> 05:46:54.860
Thinking about it

05:46:54.860 --> 05:46:59.060
But like you say the covers got to be good enough of NGR gets into the right spot

05:46:59.060 --> 05:47:03.660
It could be dangerous, but he's currently guys attention towards cargo. I'm not a hundred percent sure that they're aware

05:47:07.660 --> 05:47:12.100
We're not gonna be able to tear his way through the smite is just to cover the sale Mary and let's get it going

05:47:12.100 --> 05:47:16.700
That's it. The ram is just covering the sound it's preventing them knowing that the plant is going down

05:47:16.700 --> 05:47:21.900
That's like it is gonna be successful on the retake. He know managers to take the shield down

05:47:21.900 --> 05:47:23.700
That is a big kill for dark zero

05:47:23.700 --> 05:47:30.000
But baby shark manages to get himself one and having him up above is going to be the win condition here

05:47:30.000 --> 05:47:33.320
Just getting that ram to be able to hold on to the diffuser

05:47:33.320 --> 05:47:39.400
He needs to be aware of this flank that is coming off and he is beautiful stuff by baby shark

05:47:39.400 --> 05:47:42.440
He's just won the round for wild card. I really feel for energy ox

05:47:42.440 --> 05:47:45.760
It's been such a good job this round some of those angles on the chanker have been fantastic

05:47:45.760 --> 05:47:48.520
His little dance with Bay also a big success for him

05:47:48.520 --> 05:47:52.380
The wild card just a bit too hard to slow down here. Unfortunately Tim

05:47:52.380 --> 05:47:57.580
That's three in a row and three attacking rounds on one of these he's favorite maps

05:47:57.580 --> 05:48:01.200
I certainly won't be complaining about that. Not really good stuff

05:48:01.200 --> 05:48:04.360
I think Lagonas will be very happy with what he's seeing at the minute

05:48:04.360 --> 05:48:08.760
They've been absolutely clinical those last few rounds coming in, you know first two rounds

05:48:08.760 --> 05:48:13.320
I thought Dark Zero looked great and predicted coming in that I expected them to maybe have

05:48:13.320 --> 05:48:15.320
have a better day of things

05:48:15.320 --> 05:48:17.320
given that Wildcard have the

05:48:17.320 --> 05:48:18.320
sub there. Darkzero know them

05:48:18.320 --> 05:48:19.320
very well. They should be able

05:48:19.320 --> 05:48:21.320
to take advantage of that, but

05:48:21.320 --> 05:48:23.320
it's just not playing out that

05:48:23.320 --> 05:48:25.320
way. Wildcard showing that they

05:48:25.320 --> 05:48:27.320
are very, very clean, very tight,

05:48:27.320 --> 05:48:29.320
playing great Siege, really

05:48:29.320 --> 05:48:31.320
impressed with those last couple

05:48:31.320 --> 05:48:32.320
of rounds. 3-2 and they could

05:48:32.320 --> 05:48:34.320
well take a 4-2 attack in half.

05:48:34.320 --> 05:48:36.320
Now there's one hell of a turnaround

05:48:36.320 --> 05:48:37.320
given how the first two rounds

05:48:37.320 --> 05:48:39.320
went. Four in a row is

05:48:39.320 --> 05:48:41.320
Finger Dreams. Set up, although

05:48:41.320 --> 05:48:44.320
set up although it is still leaning very heavily into these trap operators Tim at

05:48:44.320 --> 05:48:48.320
least on this top floor to try and slow time down isn't a drastic it's a lot

05:48:48.320 --> 05:48:51.520
like what we saw on an early defensive this site of course the shield facing

05:48:51.520 --> 05:48:54.760
off and towards connected for example a bunch of the denier tripwires going down

05:48:54.760 --> 05:48:58.160
upstairs to waste time and newers looking to give support from below most

05:48:58.160 --> 05:49:02.760
likely on this solace we're there to make sure his team stay informed as I said

05:49:02.760 --> 05:49:06.760
before these trap operators are all about wasting time to the wildcard it's a

05:49:06.760 --> 05:49:10.360
case of speed how fast can they move through this there's a lot of the line

05:49:10.360 --> 05:49:14.440
they've got Tim it screams to me they want to be looking at that site as soon as possible.

05:49:14.440 --> 05:49:19.000
Yeah exactly that, get the smokes down, use the glass, play the Ings in there,

05:49:19.000 --> 05:49:24.440
just make it as difficult as possible for Dark Zero to get themselves comfortable on this one I

05:49:24.440 --> 05:49:29.240
think. We're going to see breaching going on immediately, connector wall has been breached,

05:49:29.240 --> 05:49:34.520
IT wall will be next, so that's going to be the access that they would be looking for,

05:49:34.520 --> 05:49:38.360
North Atcher this time around so it's going to be a slightly different game plan, they know they're

05:49:38.360 --> 05:49:43.680
They're not gonna get away with walking baying through it this time. What's cancer thinking this to me Tim screens?

05:49:43.680 --> 05:49:47.320
Yeah, our spike is there ready and waiting racers on your marks

05:49:49.240 --> 05:49:52.440
There's actually one countdown yet there we go now we're going in

05:49:52.440 --> 05:49:57.240
Let's see what we could find on our charge up the double impacts on towards these windows gets him in and charging

05:49:57.240 --> 05:50:02.640
And that's what he's dead to right great little bit of clean play coming up from wild card cancer into a second

05:50:02.640 --> 05:50:06.280
Tim they've run them over already and surely now it's a case of closing out a 5v3

05:50:06.280 --> 05:50:14.080
Meanwhile, Hot and Cold has moved his way into IT. He could have a big impact here as well. Still 4 versus 3.

05:50:14.080 --> 05:50:19.180
Hot and Cold just getting pinned down a little bit, but Spiker is getting the plant down. There you go.

05:50:19.180 --> 05:50:22.380
That's the impact that they needed from Hot and Cold. But how about this?

05:50:22.380 --> 05:50:28.380
J-9-0 is able to walk through site, stop the plant and bring it back to Dark Zero.

05:50:28.380 --> 05:50:31.380
NJR with the final kill and a 3-3 half.

05:50:32.180 --> 05:50:33.380
Wow. What?

05:50:33.380 --> 05:50:43.380
What? That was going so well! It was so clean from Wildcard! Punished 2 players very fast, got into a 5v3 with 2 minutes still in the clock!

05:50:43.380 --> 05:50:46.380
And then it all collapses. Let's take a listen in to the hard time.

05:50:46.380 --> 05:50:50.380
On the D.V.S. side bulk, if we go to overtime, you're avoiding command. We need to avoid that site right now.

05:50:50.380 --> 05:50:53.380
We're giving them too much space up and they're able to just fucking crank it.

05:50:53.380 --> 05:50:57.380
Browertas, let's go supply and then end the basement.

05:50:57.380 --> 05:51:01.380
And honestly too, we still have the clash up. You could even make a sketch in it.

05:51:01.380 --> 05:51:05.300
Overall, if we're going to go to like the mid-sites right there, like either the kitchen

05:51:05.300 --> 05:51:08.500
or the supply, play it out, consolidate it more so as to like the horror area.

05:51:08.500 --> 05:51:12.220
So like extend out the kitchen area off that, like if it is supply, if it's kitchen, extend

05:51:12.220 --> 05:51:15.140
out its supply area and mainly focusing, consolidate it like in the horror area and like extend out

05:51:15.140 --> 05:51:17.080
that way instead of vertically because when we're doing that, we're giving them too much

05:51:17.080 --> 05:51:19.500
gaps and just taking them between us right now.

05:51:19.500 --> 05:51:20.500
Same applies for basement.

05:51:20.500 --> 05:51:24.700
Prioritize like if anything, maybe more of like a fucking 31S scheme, keep one site, three

05:51:24.700 --> 05:51:27.940
horror and then like one top just to be a fucking nuisance waste of it.

05:51:27.940 --> 05:51:28.940
Okay, that's our base.

05:51:28.940 --> 05:51:29.940
Yeah, exactly.

05:51:29.940 --> 05:51:31.940
just focus on the traps for the extenders on that.

05:51:31.940 --> 05:51:32.940
Yeah.

05:51:32.940 --> 05:51:33.940
Okay.

05:51:33.940 --> 05:51:35.500
And then on the attack set, fellas, we already know the plan.

05:51:35.500 --> 05:51:37.380
I'm not going to say it again.

05:51:37.380 --> 05:51:39.300
Just keep it creative here, what we're looking for.

05:51:39.300 --> 05:51:41.260
Like we have the crank set up for command.

05:51:41.260 --> 05:51:44.620
If that doesn't pan out for whatever reason on the other sites, don't be afraid if we

05:51:44.620 --> 05:51:46.420
fucking need to call someone else, call someone else here.

05:51:46.420 --> 05:51:48.620
Push the zones a bit deep, get the information, let's crank it.

05:51:48.620 --> 05:51:49.620
Yeah, heard.

05:51:49.620 --> 05:51:50.940
You want us to run that command off-rib, right?

05:51:50.940 --> 05:51:53.660
Mito floor, it's my coccisional, that's Mito floor, right?

05:51:53.660 --> 05:51:54.660
One more.

05:51:54.660 --> 05:51:59.220
On the XO half though, like if they have Monty, the storage guy can't kill him.

05:51:59.220 --> 05:52:05.180
doesn't matter you literally can't shoot them okay I think this is of course I

05:52:05.180 --> 05:52:08.100
think if you guys see the moment so guys I already have one more in

05:52:08.100 --> 05:52:11.740
condition we can pick two boys in the bomb site we drop one more small in

05:52:11.740 --> 05:52:14.540
that case Jake can I say this type of assembly storage and shotgun drop small

05:52:14.540 --> 05:52:20.220
so I have sharks before possibly of course out of code so far true so I think

05:52:20.220 --> 05:52:22.460
that's something if you guys see the moment we can make two players bomb site

05:52:22.460 --> 05:52:26.340
spike your hot and cold and shark on them other thing remember I have their own

05:52:26.340 --> 05:52:28.580
on the other baseman defense, understand?

05:52:28.580 --> 05:52:29.580
If it was good, you guys repeat.

05:52:29.580 --> 05:52:30.940
If it is more like we needed something,

05:52:30.940 --> 05:52:32.420
oh, there, like emotional pressure is taking,

05:52:32.420 --> 05:52:33.260
we can do the bunker,

05:52:33.260 --> 05:52:34.540
we have the clash to do the retake, right?

05:52:34.540 --> 05:52:35.380
We talk about it.

05:52:35.380 --> 05:52:36.300
If you guys need more aggressive,

05:52:36.300 --> 05:52:38.380
we can do the default that we talk, right?

05:52:38.380 --> 05:52:40.300
First of all, to be careful the direct ball side,

05:52:40.300 --> 05:52:41.380
especially motor rafters,

05:52:41.380 --> 05:52:43.140
we talk about the assembly smoke.

05:52:46.500 --> 05:52:49.260
Well, both coaches there coming in

05:52:49.260 --> 05:52:51.780
with very strong direction, I think,

05:52:51.780 --> 05:52:54.820
call out more concerned about what had gone

05:52:54.820 --> 05:52:56.500
rather than what was coming.

05:52:56.500 --> 05:52:59.460
He was confident that his team already had the plans in place

05:52:59.460 --> 05:53:02.020
of what they need to do on the attack.

05:53:02.020 --> 05:53:03.900
Lagorn is focusing there, of course,

05:53:03.900 --> 05:53:07.220
on what they are going to be doing on that defense.

05:53:07.220 --> 05:53:09.540
But a good game so far, to be honest,

05:53:09.540 --> 05:53:11.700
with you very, very solid from both sides.

05:53:11.700 --> 05:53:15.460
3-3, both definitely winning the rounds they've been having.

05:53:15.460 --> 05:53:17.340
I think Wildcard were a bit unfortunate on this,

05:53:17.340 --> 05:53:18.180
to be honest.

05:53:18.180 --> 05:53:19.020
I'd be interested to see.

05:53:19.020 --> 05:53:20.260
It was that kill there, I think,

05:53:20.260 --> 05:53:22.180
that just like frees it up a little bit.

05:53:22.180 --> 05:53:27.580
losing the glass that allows Gen 9 to get active inside a site and he just

05:53:27.580 --> 05:53:30.420
dismantles them. How on earth has he managed to make that cross in front of

05:53:30.420 --> 05:53:35.460
two people? I'll never know. It was biblical. But all that matters, Sim, is it's an even

05:53:35.460 --> 05:53:38.780
score line and that could mean we start going to, again a reminder the last time

05:53:38.780 --> 05:53:44.020
these two teams played a kickoff, 42 of 45 rounds was required. I'm not saying

05:53:44.020 --> 05:53:47.940
today necessarily is going to require that many, but as this has started so far,

05:53:47.940 --> 05:53:51.100
it's looking like a pretty close affair and I do view the quality of seeing just

05:53:51.100 --> 05:54:06.100
I mean, you know, that's what we would always hope for at a big event like this, but, you know, it's not always possible for the teams to deliver on the day necessarily, but I think these two are playing, you know, some absolutely great siege even by their own high standards.

05:54:06.100 --> 05:54:16.100
And it's an enjoyable experience at the minute. So first site choice out of wildcard. We heard Odomis speaking about it, but it's going to be control and storage.

05:54:16.100 --> 05:54:22.100
Alright, certainly a way to try things. Normally your two teams go downstairs or upstairs and then go to the other

05:54:22.100 --> 05:54:26.100
and then control and storage would be the offside. But we also saw it run by games earlier.

05:54:26.100 --> 05:54:31.100
Off the back of the TAC timeout in round 12, we then saw Waybird choose to take us over towards the kitchen site

05:54:31.100 --> 05:54:37.100
anticipating that all the conversation during that TAC timeout would have been a standard one of the three sides that we go to.

05:54:37.100 --> 05:54:45.100
So here, maybe it's just a slight attempt to try and throw things off, or perhaps Wildcard have got to set it down very, very confident in for this site in particular.

05:54:45.100 --> 05:54:54.340
to above baby shark and be they're going to be tasked with holding on to the verticals for as long as possible baby shark and it be on that catwalk

05:54:54.340 --> 05:54:57.860
But how about this new as it's made his way quickly into the basement?

05:54:57.980 --> 05:55:00.340
So they know that there's nobody playing underneath

05:55:00.820 --> 05:55:05.860
Canson on the solace would have been a concern for them as to where he was located with that scanner

05:55:06.260 --> 05:55:11.780
New as though having not found anybody in the basement now as an opportunity to maybe have a little

05:55:11.780 --> 05:55:17.720
Cup stairs and he could just pop up in a little bit of a surprise location for the defenders

05:55:17.720 --> 05:55:22.140
They get cans and that would be absolutely massive because naturally running around on the soul

05:55:22.140 --> 05:55:27.780
This has got a lot of work to do later in the round is as early on to you can be excellent for the plank denial

05:55:27.780 --> 05:55:29.540
As soon in the tent comes on through

05:55:29.540 --> 05:55:33.400
But he gets of course shut down by new is here then having a very very good conversation

05:55:33.700 --> 05:55:37.820
The cans and is keeping himself busy and away from that elsewhere as you can see on the top floor

05:55:37.820 --> 05:55:42.040
There's a lot of work going on to ensure that Dark Zero can get the top floor control that they need

05:55:42.040 --> 05:55:46.820
and then start getting some of the floor opened up so they can see what's going on inside a site underneath their kit.

05:55:46.820 --> 05:55:51.820
Yeah, I'm gonna push forward, baby shot. I can bear both in force back towards Aqua Stairs.

05:55:51.820 --> 05:55:58.820
So top floor is largely in the control of Dark Zero now, but this is one little corner of the world.

05:55:58.820 --> 05:56:01.820
Yeah, they still need to be very aware of dealing with this.

05:56:01.820 --> 05:56:05.820
They can't necessarily just ignore it because it is like playing with a wasp in the room.

05:56:05.820 --> 05:56:10.260
They've got that threat on the flight. They've got all those keeper barricades to hide behind

05:56:10.980 --> 05:56:16.740
Beautifully done as they open the angle baby shark has to move NJRs. They're ready and waiting

05:56:16.740 --> 05:56:18.860
He was just tried to make his way upstairs

05:56:18.860 --> 05:56:23.940
But a little bit ineffectual so far he's gonna drop back down to XO and just kind of hold

05:56:23.940 --> 05:56:27.300
I think he's happy to play underneath now knowing that canton's on the board

05:56:27.620 --> 05:56:31.280
There's a response coming in from wild card who doing all they can to try and bring Kino down

05:56:31.280 --> 05:56:34.140
He's stupidly low at this point about 10hp to his name

05:56:34.700 --> 05:56:36.480
It'll take him one shot. It'll be enough

05:56:36.480 --> 05:56:41.180
But Andrea there with the bait to play alongside the shield they get away with what they need to him all the kills

05:56:41.180 --> 05:56:44.640
Racking up and it's a 5v2 hot and cold and spiker

05:56:44.840 --> 05:56:48.820
Let's try and salvage this round. Yeah with this all this off the board

05:56:48.820 --> 05:56:54.020
You've got to say this heavily favours darks here or now as they managed to find the kill onto hot and cold

05:56:54.020 --> 05:56:57.620
Kino's done some serious work on that shield getting himself a kill

05:56:57.620 --> 05:57:03.560
He was put in the diffuser down as well didn't end up having time those the final kill came in flawless round and dark

05:57:03.560 --> 05:57:06.720
Zero take their first attack that looked pretty convincing

05:57:06.720 --> 05:57:13.120
But it was a storage and control site not always considered kind of the strongest of them

05:57:13.120 --> 05:57:19.640
But you've got to ask the question was it the smart player to go there first the funniest thing was the the brown was really one when

05:57:19.800 --> 05:57:22.800
So it wasn't even involved. It was all going on upstairs

05:57:22.800 --> 05:57:26.360
We head downstairs to the site now so the next round I'm keen to see how it plays out

05:57:26.360 --> 05:57:30.940
But this goes back to what I spoke about in the B stream earlier throughout a lot of this tournament so far

05:57:30.940 --> 05:57:32.220
We've seen teams

05:57:32.220 --> 05:57:38.740
Not taking opportunities to make these little cute 2v1s or these 3v1s these little team plays that really see them come out on top

05:57:38.780 --> 05:57:42.820
Yeah, consistently throughout these first seven rounds. We've seen both teams doing that from DarkZero

05:57:42.820 --> 05:57:48.180
I'd say in the previous round it was the most convincing of all even when certain things started going wrong like you know

05:57:48.180 --> 05:57:52.500
Being taken down to low HP. They still had an answer a smart little play from NJR

05:58:22.500 --> 05:58:27.340
Kind of a reactive gadget, keep them in pocket and wait and see where people are coming from.

05:58:27.340 --> 05:58:30.960
They're going to be aware that the soft wall is next to the mirror.

05:58:30.960 --> 05:58:34.060
They won't know that the Nitro is in hand here from hot and cold,

05:58:34.060 --> 05:58:36.740
but I'm sure there's going to be some care taken.

05:58:36.740 --> 05:58:42.140
That said, immediate pressure moving across and opening up our animus.

05:58:42.940 --> 05:58:45.940
Yeah, the fact that he's there now with the soft wall ready to C4 to go at any time

05:58:45.940 --> 05:58:48.740
means that the attackers need to go above to force him away.

05:58:49.300 --> 05:58:52.100
Either that or you risk to C4, but the problem is you've only really got one way

05:58:52.100 --> 05:58:56.340
you can run which is backwards. If that C4 goes slightly behind you, well you're dead to right.

05:58:56.340 --> 05:58:59.780
You have to run forward and try and hide yourself in against the mirror window and then you're just

05:58:59.780 --> 05:59:04.260
asking to get hit by somebody else or by Hot and Cold if you sat on that mirror anyway.

05:59:04.820 --> 05:59:08.420
So hopefully he's being popped out there for a moment. I can't imagine too much more comes

05:59:08.420 --> 05:59:12.660
in off the back of it. That's the first phone call out of the TKV. Here another smoke pops out

05:59:12.660 --> 05:59:16.660
as well as upstairs. You can see a lot of colours, a lot of outlying signs. Move around,

05:59:16.660 --> 05:59:20.180
it's about to get exposed to the peer team. Yeah, there's only Hot and Cold on site at the

05:59:20.180 --> 05:59:21.280
at the moment. Everybody else

05:59:21.280 --> 05:59:23.780
saying that Kansan has just moved back down,

05:59:23.780 --> 05:59:26.980
but otherwise serious numbers up above from Wildcard.

05:59:26.980 --> 05:59:28.860
They commit to it and they get their kills.

05:59:28.860 --> 05:59:30.920
Bay with a double two headshots.

05:59:30.920 --> 05:59:32.980
Neuerson, J9, all taken down.

05:59:32.980 --> 05:59:35.340
Had Keenor to the list as well.

05:59:35.340 --> 05:59:36.700
That's the shield taken off.

05:59:36.700 --> 05:59:38.420
And again, it's another one of those rounds

05:59:38.420 --> 05:59:40.420
where a team just comes out, grabs hold of it

05:59:40.420 --> 05:59:41.540
and wins it does.

05:59:41.540 --> 05:59:42.380
I think that was new.

05:59:42.380 --> 05:59:44.340
It's just not acknowledging that he'd seen Bay there.

05:59:44.340 --> 05:59:46.380
And let me off the back of it into a second,

05:59:46.380 --> 05:59:48.140
then into a down onto the Monty.

05:59:48.140 --> 05:59:50.020
You can't really ask for much more than that.

05:59:50.020 --> 05:59:58.680
just goes to show sometimes at the top level, even the smallest of the potential, the smallest moment to react late to a situation can be what can cost you a round.

05:59:58.680 --> 06:00:00.180
Faults left to the 1B5.

06:00:00.180 --> 06:00:03.420
That'll be a flawless round to Wildcard in round eight.

06:00:04.920 --> 06:00:07.180
This one really is getting back and forward, isn't it?

06:00:07.180 --> 06:00:10.280
We've got to remember, of course, that this is Wildcard's choice.

06:00:10.280 --> 06:00:14.680
Second map will be Clubhouse, which is where DarkZero wanted to take us.

06:00:14.680 --> 06:00:20.220
So, of course, Wildcard are gonna be looking for as good an introduction here as they can get.

06:00:20.220 --> 06:00:25.240
Clubhouse, it's a bit of a mixed bag for them, four and four in recent history.

06:00:25.240 --> 06:00:30.020
Plenty of footage available for them as well for DarkZero to have been studying.

06:00:30.020 --> 06:00:35.980
Although, that being said, things could have changed a little bit with Hot and Cold coming in for this tournament.

06:00:35.980 --> 06:00:39.640
So, it may not always be the most valid intel.

06:00:39.640 --> 06:00:42.020
Four-four, we have on our scoreboard.

06:00:42.020 --> 06:00:44.020
We're going to move on to Kitchen.

06:00:44.020 --> 06:00:46.720
Some bold side choices coming out of Wildcard.

06:00:46.720 --> 06:00:48.720
Do not want to go near that top floor.

06:00:48.720 --> 06:00:51.520
For now, maybe they'll send us there next.

06:00:51.520 --> 06:00:52.920
Maybe it's based on banning strategy.

06:00:52.920 --> 06:00:55.220
They still feel a little bit exposed up there.

06:00:55.220 --> 06:01:00.720
Hiding away Kanzan here is tucked into the very bottom corner of Hexawand to give absolutely nothing away.

06:01:00.720 --> 06:01:03.720
He's setting of course upstairs so they don't get drones rolling on through.

06:01:03.720 --> 06:01:05.320
And just to kind of recap this moment again,

06:01:05.320 --> 06:01:08.920
it was the two kills that they found from that position that was a little bit of a stinger.

06:01:08.920 --> 06:01:11.820
Had they known he was in there, we could have had a different conversation,

06:01:11.820 --> 06:01:16.140
But this is of course why you might play a vigil sometimes you can sit the net of information

06:01:17.820 --> 06:01:19.820
I think

06:01:24.460 --> 06:01:30.240
Inbasement then of course it's unlikely I may find in for the entirety of this site because the focus will be initially

06:01:31.540 --> 06:01:33.980
I think they might have found in there. I think they might have found him Tim

06:01:34.140 --> 06:01:39.900
The problem with the pool I mean so a pool stare in basement is gonna have I would say limited impact on kitchen

06:01:39.900 --> 06:01:41.900
I mean direct impact

06:01:42.420 --> 06:01:48.340
He can feed Intel in of course he can be underneath the site and he can be using the heartbeat scanner and feeding a lot of

06:01:48.340 --> 06:01:51.380
Intel in but he can't have any direct impact. There's no vertical

06:01:52.020 --> 06:01:58.060
Available from that place up into kitchen realistically. So in terms of actual like direct impact

06:01:58.060 --> 06:02:01.820
It could have been a little bit tough for him, but as it is it doesn't really

06:02:02.780 --> 06:02:04.780
None of it's gonna be

06:02:04.780 --> 06:02:12.780
It's really unfortunate because he actually gets a good second of shooting at newers, but of course he's a thief, you know, that goes with damage.

06:02:12.780 --> 06:02:18.780
Not particularly great, and it was enough time for the newers to respond and get it free, but otherwise Camden definitely had the jump on him, just couldn't quite capitalise.

06:02:18.780 --> 06:02:24.780
Either way, Dizzy in a good position once again, 5-4. Doing a touch on the last time they played Gippa, by the way.

06:02:24.780 --> 06:02:29.780
It was a 4-4 score line back then as well, so we are very much mirroring what we've already seen before from these two teams.

06:02:29.780 --> 06:02:34.380
Folks is gonna get the boogie drone into meeting start opening up the verticals one concern

06:02:34.380 --> 06:02:38.740
I've got for this attack at the minute is there is no presence or pressure on to kitchen window

06:02:39.020 --> 06:02:43.140
Which can be one of those kind of real last gas bastions

06:02:43.340 --> 06:02:48.260
Where you will try to hold on from there as there's no verticals, but it does manage to find Achilles

06:02:49.780 --> 06:02:54.740
20 seconds ago and he continues to lock himself inside a kitchen news is low health as well

06:02:54.740 --> 06:03:14.740
4 vs 3 wildcard are holding on well here, toxic verb camester, going to do the damage that it needs to do, Kino taking out Jhin, I know onto hot and cold, 3 vs 3, 3 vs 2 effective with all the Kino down, Seize is mad, sprays him down, Darkzero have managed to bring this one back from what looked like a losing position.

06:03:14.740 --> 06:03:19.740
It's a matter of pixels there. I thought he might see the gun barrel before he saw the player, but no, he finally collects him anyway.

06:03:19.740 --> 06:03:23.740
Kino could be recovered here. We still got loads of time to play with as well, Tim.

06:03:23.740 --> 06:03:28.740
60 seconds, but look at the top of your screen here. His baby shark upstairs on the Solus.

06:03:28.740 --> 06:03:31.740
He can deny a lot from up here. Shield definitely helps.

06:03:31.740 --> 06:03:34.740
Now all we've got to do is find a safe location where the Solus won't have to stand on to them.

06:03:34.740 --> 06:03:41.740
That's the problem. I can say if they go deep into kitchen, there's nowhere that Solus can have any impact on that plant spot,

06:03:41.740 --> 06:03:43.620
and that's exactly what they're going to do.

06:03:43.620 --> 06:03:45.900
They're moving that diffuser all the way around

06:03:45.900 --> 06:03:48.060
so that they can come in from that other side.

06:03:48.060 --> 06:03:49.940
And I think we will see them, like I said,

06:03:49.940 --> 06:03:52.820
going into kitchen deep for the plant by the window.

06:03:52.820 --> 06:03:54.220
It's going to give them an opportunity

06:03:54.220 --> 06:03:55.700
to hold that from the outside.

06:03:55.700 --> 06:03:56.860
Very little can be done,

06:03:56.860 --> 06:03:58.660
new as he's holding a skinny angle.

06:03:58.660 --> 06:04:02.700
And that is a great recovery from Dark Zero, 5-4.

06:04:02.700 --> 06:04:04.020
When those two girls came in from bay

06:04:04.020 --> 06:04:05.100
and fault's in the middle of the round,

06:04:05.100 --> 06:04:06.900
I was just like, oh dear, oh dear.

06:04:06.900 --> 06:04:08.500
They're going to start letting it slip away.

06:04:08.500 --> 06:04:10.700
But again, I come back to what I spoke about before,

06:04:10.700 --> 06:04:16.300
now to isolate an individual player, punish them as a group of two or three to force them an advantage.

06:04:16.300 --> 06:04:20.860
Haven't seen them for that throughout the event, but in this game we are seeing it in spades.

06:04:20.860 --> 06:04:24.540
DarkZero up 5-14, but they're still cool in attack timeouts.

06:04:25.340 --> 06:04:30.780
Nicole, I obviously seen something that he wants to address, maybe again just giving them that

06:04:30.780 --> 06:04:35.580
opportunity for a little bit of a breather, but also feeding some information to them, maybe giving

06:04:35.580 --> 06:04:39.740
them a blueprint for the next round or two. Let's try and get this over the line. I think DarkZero

06:04:39.740 --> 06:04:44.940
know how valuable this map is if they can get this one done. I think they're very confident going

06:04:44.940 --> 06:04:52.220
into clubhouse that they can close it out in two. I think it'll be over in two. I think it could be

06:04:52.220 --> 06:04:57.580
like I said four and four a very mixed bag for wildcard as a history um on clubhouse not amazing

06:04:57.580 --> 06:05:02.060
it's dark zero choice it's not necessarily an amazing record for them they're one and two as well

06:05:02.060 --> 06:05:07.820
um but yeah I think at the minute I think they're going it's one of those maps I think if you go

06:05:37.820 --> 06:05:45.620
and we are going to be looking at a basement defense I think this one was.

06:05:45.620 --> 06:05:54.740
Presence above already from Wildcard not wanting to give up any, they very much

06:05:54.740 --> 06:05:59.220
haven't wanted to give up any of the map really so far. No, control and storage

06:05:59.220 --> 06:06:04.220
sorry so they're gonna continue with those mid-floor sites. Again they don't

06:06:04.220 --> 06:06:08.220
I don't actually have the choice of basement yet because they want it back in round eight.

06:06:08.220 --> 06:06:16.220
My apologies there. So they've got to go another but yeah, it just shows that the commitment is basically there to not touch top floor.

06:06:16.220 --> 06:06:24.220
And I kind of get it, you know, we were talking about it earlier. There's, you know, the way it is at the minute, if you're on a static site, which top floor is this.

06:06:24.220 --> 06:06:29.220
And what I mean by that, there's not much opportunity for extension and there's not much opportunity for roaming.

06:06:29.220 --> 06:06:33.220
a little bit if you want I guess with a Valkyrie or a pulse but it's not really going to gain you

06:06:33.220 --> 06:06:37.700
very much in terms of the site you know yes you might get a Nitroker but other than that you can

06:06:37.700 --> 06:06:42.660
largely be left out in the cold and the problem is you're going to face so much utility being dumped

06:06:42.660 --> 06:06:46.980
in against you there's so many sort of power players we've already seen glass use we've already

06:06:46.980 --> 06:06:51.700
seen the thatcher use we've already seen you know all these things brought by wildcard when

06:06:51.700 --> 06:06:56.180
attacking darts here or so much so that at the halftime we heard call out say if we go to orbit

06:06:56.180 --> 06:07:02.020
time you don't touch command do not go up to the top floor so you know you kind of just sticking

06:07:02.020 --> 06:07:07.780
yourself in a box and waiting for them to attack you so I kind of get avoiding it. Possibly.

06:07:08.420 --> 06:07:11.700
The nearest half got an iron in this round because you see the Valkyrie on the other side I can't

06:07:11.700 --> 06:07:15.220
suspect that the knuckle is just a random pick here it just happens to match up when there's a

06:07:15.220 --> 06:07:19.540
Valkyrie on the side they want to make use of the intel reliance that will come out from the other

06:07:19.540 --> 06:07:23.620
side and be able to capitalize on the back of it but as we're getting top floor control those

06:07:23.620 --> 06:07:27.460
as you can see there are a couple of players lurking around up here that need healing with.

06:07:27.460 --> 06:07:28.620
Drones roll on through,

06:07:28.620 --> 06:07:34.860
his army target number one, Bay, not taking any damage there, but is wasting a good bit of time up here.

06:07:34.860 --> 06:07:38.900
There's Kansan with the star on towards Neewers and away goes the nook.

06:07:38.900 --> 06:07:45.300
Yeah, good stuff there and Dark Zero finding themselves in a position where they're gonna have to fight from behind.

06:07:45.300 --> 06:07:53.500
Again, to try and get this round, we saw them able to turn around the last round where they were attacking onto kitchen.

06:07:53.500 --> 06:07:57.900
They're gonna find themselves a little bit of space on the top floor as Kino starts to

06:07:57.900 --> 06:07:58.900
progress forward.

06:07:58.900 --> 06:08:02.820
That's sort of backed everybody up a little bit, they've got the top floor, they've got

06:08:02.820 --> 06:08:03.820
the kill.

06:08:03.820 --> 06:08:07.860
NJR managed just to take down Azami, Bay is gone off the board.

06:08:07.860 --> 06:08:12.900
4 vs 4 as the Grimby's going, Kino's just dropped over into Warehouse so pressure is

06:08:12.900 --> 06:08:15.260
gonna start mounting directly onto site.

06:08:15.260 --> 06:08:20.460
Fultz gets 1, Fultz gets 2, might just have turned the round for Dark Zero fighting from

06:08:20.460 --> 06:08:26.780
behind again and now they have a considerable lead in round 10. Yeah really caught wildcard asleep

06:08:26.780 --> 06:08:30.620
at the wheel there unfortunately it was in that four versus four they now got top floor control

06:08:30.620 --> 06:08:35.420
then dropped away found two onto players that simply weren't paying attention converts the third

06:08:35.420 --> 06:08:38.940
and spike has got it all to do can't even get the shots on ngr in front of his nose

06:08:39.500 --> 06:08:44.780
around to dz team they're up six and four and if there's ever a time to see this one over the line

06:08:44.780 --> 06:08:49.820
in fashion and in comfort surely it's now. Yeah dark zero feel like they've just found

06:08:49.820 --> 06:08:55.660
another gear for me, like I said. I think it's just starting to maybe expose those weaknesses

06:08:55.660 --> 06:09:00.300
of Wildcard a little bit, the way that they dealt with that top floor hold. Absolutely,

06:09:00.300 --> 06:09:05.660
Wildcard struggled to hold on for a minute up there. Kino doing great work with the shield,

06:09:05.660 --> 06:09:10.700
we've seen him on those shields for the longest time and he continues to deliver value on them,

06:09:10.700 --> 06:09:17.500
went in there, got Catwalk, pushed into the top floor, went above and just really created that

06:09:17.500 --> 06:09:23.340
space then drops down into warehouse starts pressure inside as well. He just takes so much attention.

06:09:27.100 --> 06:09:30.460
Really good round, I can say it's here with a little bit of see disjainment as well because

06:09:30.460 --> 06:09:34.860
Kanzan actually got shots onto him. If you got that kill, fantastic. It probably goes the way of

06:09:34.860 --> 06:09:39.340
wild car. But as we always say Tim, small advantages, small moments in siege often

06:09:39.340 --> 06:09:44.380
determine the outcome. So let's see if they can get it done 7 and 4 now. It would be a big statement

06:09:44.380 --> 06:09:47.940
at the head of this series and going into clubhouse. You probably would heavily back

06:09:47.940 --> 06:09:52.020
at DZ to see things over the line given that is their map choice. The Wildcruel I'm sure

06:09:52.020 --> 06:09:56.380
still got something to say to the Leaning even more heavily now into this heavy roam

06:09:56.380 --> 06:10:00.500
and trap-based composition. The digital on-site for Bay, we've got the Balkyre coming along

06:10:00.500 --> 06:10:03.820
and then the three operators that we've seen from both sides quite a lot this game, the

06:10:03.820 --> 06:10:05.660
Solis the Thorn and Giozami.

06:10:05.660 --> 06:10:10.860
It's been 50-50 on entry in this second half, doesn't really seem to matter too much to

06:10:10.860 --> 06:10:14.220
dark zero they've got three out of the four rounds so they don't really mind

06:10:14.220 --> 06:10:18.340
which way it goes but what a start it would be for them if they can pick up

06:10:18.340 --> 06:10:22.900
that first kill wild card really need to avoid that here don't want to be selling

06:10:22.900 --> 06:10:27.380
themselves too easy they are down in the basement which has been the site that

06:10:27.380 --> 06:10:31.340
they've won so far so maybe they can build a little bit of comfort there baby

06:10:31.340 --> 06:10:36.420
shark gonna be playing inside of storage and we've since so far today it's such a

06:10:36.420 --> 06:10:40.140
a pivotal location, not just for this site, but for others as well.

06:10:42.140 --> 06:10:45.780
This is something the Wildcars and the Nature are holding on to.

06:10:46.300 --> 06:10:49.660
In more of the same blast round as what I expect to see, you know, fighting over this top floor,

06:10:50.300 --> 06:10:52.140
we've got the one player up there at the minute in Bay.

06:10:52.860 --> 06:10:54.340
From what I've seen from Dark Zero so far,

06:10:54.340 --> 06:10:55.940
I'm making some support coming up back here as well.

06:10:55.940 --> 06:10:58.100
It's going to be very, very good.

06:10:58.100 --> 06:11:00.940
They're finding isolated players and punishing them as a team.

06:11:01.540 --> 06:11:03.620
So Bay has got to be careful of that one.

06:11:03.620 --> 06:11:08.280
The looks get support from his teammates which Kanzan is currently offering some of that or look to get out of there

06:11:08.280 --> 06:11:10.280
When things start getting a little bit hard sure enough

06:11:11.000 --> 06:11:15.080
Lining up almost on the perfect angle here as the phone call comes on through from the decay be

06:11:15.320 --> 06:11:18.720
Adrenaline also putting that out won't seem quite because of the gadget being active

06:11:18.720 --> 06:11:21.160
But they'll know that is here because of the shot that just came on through

06:11:21.160 --> 06:11:26.880
Yeah, that's gonna give away his position but I don't think he minds that really is again a bit of a bit of a magnet for that

06:11:26.960 --> 06:11:32.560
Attention can just waste more time pops around the corner there with the Reaper keynote managing to get the kill J9

06:11:32.560 --> 06:11:43.560
I know. Onto Spiker. This is all going in favour of Dark Zero right now. Five versus three and you feel like Bay up above on the vigil, he's kind of the last hope for them.

06:11:43.560 --> 06:11:55.560
Managers to take NJR. Can he find himself a second? No! Kino is there. Another important moment on the shields. Newers onto Baby Shark and Shule, a matter of time. Hot and cold.

06:11:55.560 --> 06:11:58.520
him has been all over this tournament.

06:11:58.520 --> 06:12:01.760
Is he able to give us one more reason to speak about him?

06:12:01.760 --> 06:12:03.480
There's one versus four.

06:12:03.480 --> 06:12:05.880
There's just no way Kino and Cole let this one go.

06:12:05.880 --> 06:12:07.440
They've got a trap available on Neuers.

06:12:07.440 --> 06:12:09.120
They've got a shield to front up against him.

06:12:09.120 --> 06:12:11.000
If they really want to choke him out here,

06:12:11.000 --> 06:12:12.320
that's the best way to do it.

06:12:12.320 --> 06:12:14.080
Kino asking questions now.

06:12:14.080 --> 06:12:16.080
If that head shot had landed, different conversation,

06:12:16.080 --> 06:12:17.280
but because it didn't,

06:12:17.280 --> 06:12:18.600
this one feels like it might be a little bit

06:12:18.600 --> 06:12:20.000
of a foregone conclusion.

06:12:20.000 --> 06:12:21.400
Last 30 seconds or so,

06:12:21.400 --> 06:12:22.680
the player coming in behind that shield

06:12:22.680 --> 06:12:23.880
for the third time this round,

06:12:23.880 --> 06:12:25.280
looking to try and find a kill.

06:12:25.280 --> 06:12:30.180
Newers is going to collect it in Dark Zero with a dominant 7-4 on Knighthaven Labs.

06:12:30.180 --> 06:12:36.620
Yeah, I think it's fairly reasonable to call that a comfortable win there from Dark Zero on the whole.

06:12:36.620 --> 06:12:42.060
Wildcard had some really good passages of play, the rounds that they won, they really went out and won them.

06:12:42.060 --> 06:12:47.860
But overall, particularly in the second half, Dark Zero winning four rounds out of five

06:12:47.860 --> 06:12:51.260
and just got themselves into another gear, looked so, so good.

06:12:51.260 --> 06:12:53.540
You're gonna see a very different wildcub coming out for Mat 2,

06:12:53.540 --> 06:12:56.700
otherwise they find themselves in the death bracket tomorrow.

06:12:56.700 --> 06:12:58.420
We'll go through a break when we come back.

06:12:58.420 --> 06:12:59.700
Mat 2 awaits.

06:19:51.260 --> 06:20:08.100
Dark Zero kicking things off with a dominant win on Night Haven Labs, which is Wild Cards

06:20:08.100 --> 06:20:09.100
and Map Picks.

06:20:09.100 --> 06:20:14.860
7 and 4 that one ended and now we go into Dark Zero's Map Picks in its clubhouse.

06:20:14.860 --> 06:20:20.740
Last time these two teams played here it was 8-7 to Wild Cards but Dark Zero looking a little

06:20:20.740 --> 06:20:25.460
to go today. It's going to be a big uphill battle for Wildcard. Let's see if they can send us to

06:20:25.460 --> 06:20:32.420
map three or if this ends here and now in a two zero. Yeah, I agree. I think it's going to be,

06:20:33.060 --> 06:20:37.700
as I said, a tough one for Wildcard here. You know, we have to remember as good a player as

06:20:37.700 --> 06:20:43.300
hot and cold is, they are playing with a sub and that is going to open gaps up from time to time.

06:20:43.300 --> 06:20:48.740
Dark zero seem to be going from strength to strength at the minute of what I've seen of them.

06:20:48.740 --> 06:20:53.300
They are now walking much more, I mean I had a little bit of a maybe a wobble coming into the

06:20:53.300 --> 06:20:58.020
tournament to begin with, you know a little bit up and down but I think they're settling much more

06:20:58.020 --> 06:21:04.500
into that position now. The number one team from NA Bandit and Ace are going to be our first,

06:21:04.500 --> 06:21:09.540
I imagine Kade, maybe Hibana will be the second, I don't know it's a bit of a funny one if you're

06:21:09.540 --> 06:21:16.740
going to take Ace first of all. There Matt, the other one, the other option. I mean personally

06:21:16.740 --> 06:21:26.740
Well, if it was me, I'd have probably gone to Hibana because you're affecting the hatches more, which are more important on top of us, I guess, but by taking the two hard breaches, it makes top floor quite difficult.

06:21:26.740 --> 06:21:38.740
Well, we typically agree as well, but when you look at, like you said, sort of top floor, you're playing across your room and bedroom, you're playing across Cache and CC, if you're doing a full map row, when you're playing downstairs, then the thermite has an impact on every single round.

06:21:38.740 --> 06:21:42.740
True. So I think that's all a bad idea, and it's pretty good in terms of what we're taking away.

06:21:42.740 --> 06:21:47.040
Okay, I'm gonna start things out, Tim, and yeah, again, a bit of a strange start inside is Jim and Bedrim.

06:21:47.040 --> 06:21:51.840
Pretty much every team starts down in the basement, and for a time actually, even especially in EML,

06:21:51.840 --> 06:21:56.340
we saw teams start to step away from Jim and Bedrim as a secondary site, becoming their tertiary.

06:21:56.340 --> 06:21:59.740
The Caching CC is stepping into that second half slot.

06:21:59.740 --> 06:22:02.740
Not quite the case here for our card, because that's where the kicking things are.

06:22:02.740 --> 06:22:08.140
Yeah, Caching CC always seems like rotating in terms of popularity sometimes.

06:22:08.140 --> 06:22:15.140
James will avoid it, you know, for anything and then it'll just be quite happy to play it as a first or second choice.

06:22:15.140 --> 06:22:21.140
We've got the mirror window being played on that jacuzzi wall, so we know exactly what the story there is going to be.

06:22:21.140 --> 06:22:24.140
It's going to be about opening that up and trying to make it difficult to breach the wall,

06:22:24.140 --> 06:22:30.140
but given that it's Jnano on the hip-harner, it should be reasonably accomplishable,

06:22:30.140 --> 06:22:37.140
should they choose to do so, and I imagine Kino will probably come over to try and deal with the CCTV wall,

06:22:37.140 --> 06:22:42.420
TV War, given that he's got the secondary hard breaches. That's exactly what he's doing now actually.

06:22:43.140 --> 06:22:48.900
There you go. Downside, of course, are playing a- who wanted to play a firm up, but not being able to see the size of the holes, but typically get opened up.

06:22:48.900 --> 06:22:53.620
You can't use a high ban to do it, but you have to use a lot of those. It's Kairos to give Monty a straight walk in,

06:22:53.620 --> 06:22:57.620
i.e. leaving out- being able to leave his Monty shield fully deployed, not having to undeploy it,

06:22:57.620 --> 06:23:02.900
step through the breach, and then be able to redeploy it, because all the time that you're doing that is a bit of a risk.

06:23:02.900 --> 06:23:05.700
Now Kino quite naturally wants to try and unsettle.

06:23:05.700 --> 06:23:08.500
Spiker, who is sat right now up on the catwalk.

06:23:08.500 --> 06:23:11.500
He's really dead from down to all the dark zero to find a way to overwhelm.

06:23:11.500 --> 06:23:15.300
Typically Capitao or Nath would be the go-to weapon of choice.

06:23:15.300 --> 06:23:17.700
He hit him with a flashing hand, he's had the Monty walk straight up at him,

06:23:17.700 --> 06:23:19.900
and he's just been walk up and straight headshot into him,

06:23:19.900 --> 06:23:21.700
almost like he isn't bothered in the slightest.

06:23:21.700 --> 06:23:24.100
Yeah, brilliant play from Kino on the Monty there.

06:23:24.100 --> 06:23:28.700
He was taking some aggression from Spiker, but it didn't back him up, didn't concern him.

06:23:28.700 --> 06:23:32.500
He's got himself a Yorkie as well. Another big loss there for Wildcard.

06:23:32.500 --> 06:23:37.300
to keep them on the board as long as you can. They have left it out in Nomad's land, so they will

06:23:37.300 --> 06:23:42.020
lose it after all that. Four versus four is what I'm called. Managers to pick up folks. That's

06:23:42.020 --> 06:23:47.700
something at least the Nomad gone, although I would imagine by now, yeah, Jabs should likely be in

06:23:47.700 --> 06:23:51.540
position. Bear in mind, this is all about the extended hold that we're looking at here as well.

06:23:51.540 --> 06:23:55.540
Of course, we're not attacking into gash and cc, and as Kino, maybe a little bit too big for his

06:23:55.540 --> 06:24:00.500
boots there with the pistol coming out, Bay finds his head, removes the shield, well down to a 3v3

06:24:00.500 --> 06:24:02.980
despite that very successful start for Dark Zero.

06:24:02.980 --> 06:24:04.900
Yeah, Bay takes a little bit of damage there,

06:24:04.900 --> 06:24:09.540
but the important thing for Dark Zero is that they've got CCTV and cash control quite quickly.

06:24:09.540 --> 06:24:13.620
So it means that they can start pressuring from the windows without having to worry too much about that.

06:24:13.620 --> 06:24:16.580
Although, for the minute, we kind of catch them in a little bit of flux.

06:24:16.580 --> 06:24:18.820
They're just moving around, changing ideas, I think,

06:24:18.820 --> 06:24:20.180
about exactly where they're going to go.

06:24:20.180 --> 06:24:24.100
Nuis is positioned ready to challenge from those windows with the Flores.

06:24:24.100 --> 06:24:25.540
He will move to do that now.

06:24:25.540 --> 06:24:30.340
And whilst he does so, NJR is on a big rotate around the back,

06:24:30.340 --> 06:24:34.100
to try and apply. You can just see him darting across the back of your screen there. So he's

06:24:34.100 --> 06:24:38.180
going to be moving 45 seconds left to go. They don't have all the time in the world to get this

06:24:38.180 --> 06:24:41.620
done. Just getting the steps into the day isn't he Finn? Especially with the mirror window on this one.

06:24:41.620 --> 06:24:46.740
Yeah and as you can see there, that might get Scarra to go off, needs the micro EMP to unjam that

06:24:46.740 --> 06:24:50.740
from the jammer. I'm sure enough it is done. Get ourselves moving, the C4 comes out there and that'll

06:24:50.740 --> 06:24:54.900
be enough to keep these clothes up. So now NJR can't push in from Jacuzzi. This team is why we

06:24:54.900 --> 06:24:59.220
were speaking about the bands earlier on. Well it's working pretty good wonders for them right now

06:24:59.220 --> 06:25:01.620
because this should now be easy for Wildcard to wrap this one up.

06:25:01.620 --> 06:25:03.620
Yep, Kansan is going to pick up J9L.

06:25:03.620 --> 06:25:05.020
It's just a matter of time.

06:25:05.020 --> 06:25:06.620
I think Neuers walks into site.

06:25:06.620 --> 06:25:09.220
He needs to just get aggressive and get kills in Ausup Bay.

06:25:09.220 --> 06:25:11.220
He's inside of the bathroom and he's just a finding.

06:25:11.220 --> 06:25:12.220
Can he pick up a second?

06:25:12.220 --> 06:25:15.020
NJR is in a position to start putting the deducer down.

06:25:15.020 --> 06:25:16.620
It's all down to the cover of Neuers.

06:25:16.620 --> 06:25:17.820
He can't do it though.

06:25:17.820 --> 06:25:20.420
And they have no choice but to try and stick it.

06:25:20.420 --> 06:25:22.020
That's going to be three in the round for Kansan

06:25:22.020 --> 06:25:24.620
and that's going to be Wildcard taking their first defense.

06:25:24.620 --> 06:25:25.620
1-0.

06:25:25.620 --> 06:25:26.820
Close for a second, yeah.

06:25:26.820 --> 06:25:28.220
I think keeping that jacuzzi wall closed

06:25:28.220 --> 06:25:32.220
was the most important thing we managed to get away with there too. If that gets opened up,

06:25:32.220 --> 06:25:35.340
you've got potentially three angles to be stabbed in from and it starts to get very,

06:25:35.340 --> 06:25:39.500
very messy. But great use of the back for a great way of manipulating the bands there,

06:25:39.500 --> 06:25:44.860
to your advantage on the side of Wildcard. So no complaints about the first round from them.

06:25:44.860 --> 06:25:48.060
Let's go down to C-Swalf. I'm not even going down to Basement. We're leaving until third,

06:25:48.060 --> 06:25:52.940
aren't we? Really? I mean, I don't hit it. Matt, you've still got a plate. You're going to play

06:25:52.940 --> 06:25:57.500
all of them and I think, oh, if you go to zero on these top floor sides, you're going to be

06:25:57.500 --> 06:26:02.700
pretty confident about maybe a 3-0 then if you've got church arsenal to play so um yeah I don't

06:26:02.700 --> 06:26:07.100
I think it's it's optionality I think like if you go downstairs and you lose it for example then

06:26:07.100 --> 06:26:10.700
okay you're given a good bash but if you're relying on that as your sort of main primary site which

06:26:10.700 --> 06:26:14.860
for many teams it is it's our most successful defensive site in the game bar none from when

06:26:14.860 --> 06:26:19.580
I checked it back a couple of months ago that was a very interesting sneeze Tim you'd at least

06:26:19.580 --> 06:26:22.860
have the option to go back there if another site doesn't work whereas leaving it here until third

06:26:22.860 --> 06:26:28.260
Once you lock it down then you should go back there in a sixth, but either way all the sides will be played and I just

06:26:28.260 --> 06:26:30.920
Part of a fixed rotation for points now

06:26:30.920 --> 06:26:35.020
We had a little bit of a setup coming out to all of gym and bedroom hot and cold still hanging out there for now

06:26:35.420 --> 06:26:40.280
If I've got cans of coming out to drop down one of those mirror windows baby sharpers around there with a couple of those mines

06:26:40.620 --> 06:26:46.280
So truly trying to put up a bit of a wall here before the attackers to force them to have to chew through a bunch of utility

06:26:46.400 --> 06:26:50.400
Of course, you could just see dark sir ignore that and instead go directly towards catwalk once again

06:26:52.860 --> 06:26:58.360
Janano is going to head straight towards Catwalk on the Capitaic, it's going to be his job.

06:26:58.360 --> 06:26:59.860
The Monty's on the Cousy, yeah?

06:26:59.860 --> 06:27:02.860
Yep, that's going to be his job to try and clear that out.

06:27:02.860 --> 06:27:07.860
I think he's got hard breach gadgets, so it's going to be onto this wall to begin with,

06:27:07.860 --> 06:27:13.860
and then smash the mirror, get himself across, maybe open up the bottom of Catwalk

06:27:13.860 --> 06:27:16.860
and the bottom of Garage, but as it stands, actually, they've opened,

06:27:16.860 --> 06:27:20.860
there's your Sage and Cousy wall with Kino, that leaves Baby Shark over that side,

06:27:20.860 --> 06:27:25.360
side but it's moving like again you know very changeable for dark zero they're

06:27:25.360 --> 06:27:29.680
trying to do a lot all at once and losing bodies as they do it with newers

06:27:29.680 --> 06:27:33.400
being taken out. Yeah it just walked straight into a shop in there really and

06:27:33.400 --> 06:27:37.360
waiting for a hot cold was around main stairs. Again this is a reminder for them

06:27:37.360 --> 06:27:40.240
that there's a lot going on on this side of the map are you sure you want to invest

06:27:40.240 --> 06:27:43.900
and try to clear it? Yes they say because the shield is still looking to push in

06:27:43.900 --> 06:27:48.160
Kino the one I've got my eyes on whenever you see a shield with a diffuser you

06:27:48.160 --> 06:27:51.160
You can typically follow that and see what's going to happen throughout the round.

06:27:51.160 --> 06:27:54.760
Now doing it very very best, I've got to step on towards Baby Shark, great use of the utility.

06:27:54.760 --> 06:27:56.760
Ron Fultz has stepped in in combo with...

06:27:56.760 --> 06:27:58.060
Loading the mag!

06:27:58.060 --> 06:27:58.760
Okay.

06:27:58.760 --> 06:28:01.260
I was just about to say that it was great teamwork.

06:28:01.260 --> 06:28:05.360
I mean, because what happened was Kino came in through Jacuzzi breach,

06:28:05.360 --> 06:28:08.560
took all the attention from Baby Shark and as he was challenging him,

06:28:08.560 --> 06:28:10.760
that's when Fultz went in the window and got the kill.

06:28:10.760 --> 06:28:14.860
And then he takes down the shield, he was always going to be the tip of the spear.

06:28:14.860 --> 06:28:17.760
It falls apart after that, Wildcard take the round.

06:28:17.760 --> 06:28:22.760
I think it's fair to say Tim callout will not be too pleased with how this map has started.

06:28:22.760 --> 06:28:26.760
I think they're going to need to see some improvements there.

06:28:26.760 --> 06:28:32.760
There's the kind of swear that I can put it. I think they've been out of sync on those two rounds.

06:28:32.760 --> 06:28:38.760
Like I said, you know that late late rotate from NGR all the way around the mapping round one.

06:28:38.760 --> 06:28:42.760
I think they're going to need to see some improvements there.

06:28:42.760 --> 06:28:48.840
that late late rotate from NJR all the way around the map in round one. You know it was such a

06:28:48.840 --> 06:28:54.200
kind of almost the Hail Mary because it burned 20 out of 45 seconds left. So by the time it

06:28:54.200 --> 06:28:59.320
didn't work out and they didn't get that breach open it just left them in such a tough situation

06:28:59.320 --> 06:29:06.760
to try and get anything done. You know it was such a risk old strategy and then again in round two

06:29:06.760 --> 06:29:11.720
there you've got a team kill it's unfortunate it happens you know folks feels that there's a challenge

06:29:11.720 --> 06:29:16.360
needs to be made, maybe towards the watch you wrote here and catchers keynote, but still,

06:29:16.360 --> 06:29:19.480
you know, it's like I say, it's that disconnect, it's that de-sync.

06:29:19.480 --> 06:29:23.720
It's very much a spray on towards gold in case it was an attempted trade coming on through

06:29:23.720 --> 06:29:29.320
100%. These things happen, but let's just get things reset here and go again. Again,

06:29:29.320 --> 06:29:32.280
with it being Dark Zeros, Matt Pick, if you're coming in here with all the counterpart that

06:29:32.280 --> 06:29:35.520
they need on Wildcard, if you have good attacks in mind and how to deal with everything they're

06:29:35.520 --> 06:29:41.680
coming across, just not dealing with your own Monty would be a fantastic start. Really,

06:29:41.680 --> 06:29:46.160
good hold from Wildcard though now finally till we get to see ourselves down in the basement

06:29:46.160 --> 06:29:49.840
and we've got a bit of a mix set up on the go. There's very much dug in nature offered by a

06:29:49.840 --> 06:29:54.880
Goyo and a Mirror along of course with the Yokais but since there's two other operators I'm very

06:29:54.880 --> 06:29:59.360
especially interested in the Thorn and the Solis we're going to keep themselves very busy

06:29:59.360 --> 06:30:03.600
I imagine around the map and try to waste as much time, utility and potentially lives on the dark

06:30:03.600 --> 06:30:10.640
zero sides. 10 seconds to go. Let's see how much of a presence there is out in the map with

06:30:10.640 --> 06:30:13.600
of scenario contrast between teams depending down here.

06:30:13.600 --> 06:30:15.880
So I'm happy to kind of sit them turtle

06:30:15.880 --> 06:30:18.120
and invite that pressure later in the round.

06:30:18.120 --> 06:30:20.640
Some of them wanting to get themselves active

06:30:20.640 --> 06:30:21.640
all over the place.

06:30:21.640 --> 06:30:23.760
I personally would lean into the second.

06:30:23.760 --> 06:30:26.120
I think we tend to see a bit more success

06:30:26.120 --> 06:30:27.480
when time is wasted elsewhere.

06:30:27.480 --> 06:30:29.200
But of course, you've got to balance that

06:30:29.200 --> 06:30:31.800
with cautiously making sure that you get in players back

06:30:31.800 --> 06:30:32.880
to site that you need.

06:30:32.880 --> 06:30:36.280
Kansan Bay, they're going to be the two out on the top floor.

06:30:36.280 --> 06:30:39.040
Bay with that echo, definitely not somebody

06:30:39.040 --> 06:30:41.040
who wants to be losing early in the round.

06:30:42.720 --> 06:30:46.720
What about the ESL VPEX1 with good use of the Yo-Kai to see who's coming from where?

06:30:46.720 --> 06:30:50.720
I identify that one is coming from spawn, and he finds a little drone for himself as well.

06:30:50.720 --> 06:30:51.480
How ideal.

06:30:52.040 --> 06:30:56.320
He's really there to waste time, as I've said, they don't want to be full setting up upstairs.

06:30:56.320 --> 06:30:58.600
It's more, can we teach you for a little bit of time here?

06:30:58.600 --> 06:30:59.880
Can we play the majority of the map?

06:30:59.880 --> 06:31:02.200
We refer into this with the operator band, Tim.

06:31:02.200 --> 06:31:05.400
So they might be taking away, do slow things down upstairs.

06:31:05.400 --> 06:31:07.360
With Baby Shark on the sole, it's going to kick things off.

06:31:07.360 --> 06:31:12.160
that's new as again on the state going down as the entry in the round. It's twice that's happened now Tim.

06:31:12.160 --> 06:31:14.100
You can't be losing that state this early.

06:31:14.100 --> 06:31:18.800
Not so powerful as an operator, especially when you've still got two players.

06:31:19.040 --> 06:31:21.040
Three now that baby shark on the sole.

06:31:21.040 --> 06:31:27.920
This has got up to top floor out in the map that need tracking down and dealing with and now it makes it tough for the rest of

06:31:27.920 --> 06:31:33.920
the team. That's all that on radar would I'm sure be very welcomed at this point to help that sweep across baby shark

06:31:33.920 --> 06:31:43.540
He's going to drop himself back down, but Bear Canson still very much committed to that top

06:31:43.540 --> 06:31:44.540
goal home.

06:31:44.540 --> 06:31:48.820
The really interesting thing will be whether or not DZ identified that that is a thing.

06:31:48.820 --> 06:31:51.460
Like you'll probably know there's a barricade that's going to be there because the noise

06:31:51.460 --> 06:31:52.460
is made by you opening it.

06:31:52.460 --> 06:31:55.620
You know there's a Goyo in the round so it's not going to get popped out in the way that

06:31:55.620 --> 06:31:57.100
you'd expect when it's broken down.

06:31:57.100 --> 06:32:01.220
But if he just keeps on stepping back and forth like that he could really upset somebody.

06:32:01.220 --> 06:32:06.820
They get rid of Fultz, Baby Shark comes with another, he has been unstoppable in this round, 2v3 for DZ.

06:32:06.820 --> 06:32:09.620
Feels like Wildcard might hold on for a third in a row.

06:32:09.620 --> 06:32:14.100
Yep, certainly could do, I think they weren't aware of Bay's position on Catwalk and he caught them out.

06:32:14.100 --> 06:32:21.060
NJH does manage to pick up Kansan, so now Baby Shark and Hot and Cold both down inside of site need to be dealt with.

06:32:21.060 --> 06:32:30.620
And they're going to have to face up to a Blackbeard who is pushing down there in fact, they're going to dip away from that thinking we don't want that fight anywhere near as direct as it was going to be.

06:32:30.620 --> 06:32:34.380
Of course, the closer the blitz is, sorry, the black beard, the more dangerous he is.

06:32:34.380 --> 06:32:37.260
NJR, as you say, just waiting for that head to pop up,

06:32:37.260 --> 06:32:40.580
and now Kino can just slowly edge his way across.

06:32:40.580 --> 06:32:43.980
Needs to be careful, though. No more impact nades left.

06:32:43.980 --> 06:32:47.820
So now the worry is gone. He can just cause this distance slowly.

06:32:47.820 --> 06:32:50.900
And if he makes it all the way up, then it is round over.

06:32:50.900 --> 06:32:52.260
DarkZero, take that first.

06:32:52.260 --> 06:32:55.100
Really well recovered too, because they're saying, yeah, 3 vs 2,

06:32:55.100 --> 06:32:58.980
this feels like one for Wildcard to lose, and a lot for DZ to recover.

06:32:58.980 --> 06:33:00.980
the first round of the board

06:33:00.980 --> 06:33:01.980
so maybe not in the fashion

06:33:01.980 --> 06:33:02.980
they want to want it because

06:33:02.980 --> 06:33:03.980
they lost out on the brown game

06:33:03.980 --> 06:33:04.980
but they managed to come up big

06:33:04.980 --> 06:33:05.980
in the clutch towards the end

06:33:05.980 --> 06:33:06.980
first quarter down we go into

06:33:06.980 --> 06:33:08.980
our next operated banning phase

06:33:08.980 --> 06:33:09.980
so you ask it's taken away will

06:33:09.980 --> 06:33:10.980
it be another hard breach will

06:33:10.980 --> 06:33:11.980
we lean towards things we've

06:33:11.980 --> 06:33:12.980
seen before left the Grim Band

06:33:12.980 --> 06:33:13.980
coming out no it's going to be

06:33:13.980 --> 06:33:14.980
capital and the mirror

06:33:14.980 --> 06:33:15.980
which is that it's quite a bit

06:33:15.980 --> 06:33:16.980
of a yeah I think so you know

06:33:16.980 --> 06:33:17.980
capital you're looking towards

06:33:17.980 --> 06:33:18.980
cctv holding on to catwalk for

06:33:18.980 --> 06:33:19.980
a game and you're going to

06:33:19.980 --> 06:33:20.980
get a little bit of a bit of a

06:33:20.980 --> 06:33:21.980
bit of a bit of a bit of a bit

06:33:21.980 --> 06:33:22.980
of a bit of a bit of a bit of

06:33:22.980 --> 06:33:23.980
bit of a bit of a bit of a bit

06:33:23.980 --> 06:33:24.980
of a bit of a bit of a bit of

06:33:24.980 --> 06:33:31.360
You know capital you're looking towards CCTV holding on to catwalk for example much makes that much easier. I mean capital

06:33:31.360 --> 06:33:33.360
I think I don't think he's

06:33:34.200 --> 06:33:40.500
Like he's underrated or underpicked. I think not certainly not at pro level, but I think you know in general terms

06:33:40.500 --> 06:33:46.100
I think what I'd say is people forget how powerful capital really is he has smart

06:33:46.100 --> 06:33:52.940
He has this fixation balls. He's fast. He's got hard breach gadgets as an option like he can do so much

06:33:52.940 --> 06:33:59.140
You know, we used to talk about the days when Buck was wildly self-sufficient when he had hard breach charges

06:33:59.140 --> 06:34:05.540
He's got the skeleton key, you know, he was great. I see Capitao as the same. He's just so self-sufficient. It's unreal

06:34:07.340 --> 06:34:11.400
And that's something of course that easily unaware of they're playing it back in round two

06:34:11.400 --> 06:34:15.700
So I've been taken away from them specifically when they were attacking into the catch and see some side

06:34:15.700 --> 06:34:17.260
This leaves Slake online

06:34:17.260 --> 06:34:18.940
But I think as we've seen so far Tim

06:34:18.940 --> 06:34:24.620
Nunes has struggled to get himself involved in the entry depth in both rounds in which he's played a snake now Jim

06:34:24.620 --> 06:34:25.940
Benjamin returns to you once again

06:34:25.940 --> 06:34:30.340
You saw this earlier the extended hold attempt coming on through it's all about wasting time now

06:34:30.380 --> 06:34:31.980
Do you remember very very vividly?

06:34:31.980 --> 06:34:37.100
Darts are a struggle to get the jacuzzi ball opened up that was the main frustration point for them in that round

06:34:37.300 --> 06:34:40.500
The thing is here what they brought along another set of half-reached gadgets

06:34:40.500 --> 06:34:44.380
We've now got six of them on side because they know for certain they want things opened up

06:34:44.380 --> 06:34:49.380
Man officer, and they're going to get things opened up.

06:34:49.380 --> 06:34:52.380
It's going to be construction wall with two holes in it.

06:34:52.380 --> 06:34:57.380
And we're going to have CCTV wall opened up at the same time.

06:34:57.380 --> 06:34:59.380
So, canton.

06:34:59.380 --> 06:35:00.380
Canton in bit.

06:35:00.380 --> 06:35:04.380
There's going to be a ones task with holding onto that side of the map.

06:35:04.380 --> 06:35:11.380
So all six of these used very rapidly inside of the first 45 seconds

06:35:11.380 --> 06:35:13.380
to open up as many angles as possible.

06:35:13.380 --> 06:35:18.260
the question now is where the dark zero shape up for the attack minute they've

06:35:18.260 --> 06:35:23.220
got Jane I know he's looking below kind of a pool table area I think you know

06:35:23.220 --> 06:35:26.700
looking to get in there maybe pressure main stairs open up the hatch see what

06:35:26.700 --> 06:35:30.780
they can do from underneath they've got pressure over on jacuzzi wall not

06:35:30.780 --> 06:35:35.460
really playing into cash and CCTV hold at the minute it's very fun one for you

06:35:35.460 --> 06:35:37.900
if you guys are curious about what's happening over on the beat stream by the

06:35:37.900 --> 06:35:42.420
way we do have all gamers against five fears the top team from China coming up

06:35:42.420 --> 06:35:47.340
I think who many of you listening live now will probably say everyone is getting behind a very very fun team to follow

06:35:47.340 --> 06:35:52.940
Five fears are it's been an OT on lair. I'm hearing a lot of noise from our friends and crow and fellow in the booth next

06:35:52.940 --> 06:35:59.060
Well, so I'm not 100% sure what's just happened in the latest round, but it sounds like it's a fantastic game over there as well

06:35:59.060 --> 06:36:01.060
So you got to monitor Tim. Why not watch both?

06:36:02.540 --> 06:36:04.540
But keep listening to us

06:36:06.060 --> 06:36:09.260
Right, okay, we're gonna have presence underneath in bar

06:36:09.260 --> 06:36:11.260
Well aware of it here. False

06:36:11.260 --> 06:36:13.260
Managers to pick up Kansan elsewhere.

06:36:13.260 --> 06:36:15.260
Dead to right. This is going to be over.

06:36:15.260 --> 06:36:17.260
J9O Managers to pick up here.

06:36:17.260 --> 06:36:19.260
And it looks like Dark Zero might just have

06:36:19.260 --> 06:36:21.260
woken up here on clubhouse. There's

06:36:21.260 --> 06:36:23.260
a little bit quiet through those first

06:36:23.260 --> 06:36:25.260
two rounds. But five versus three now.

06:36:25.260 --> 06:36:27.260
Pressure mounting inside of sight. We can

06:36:27.260 --> 06:36:29.260
see bullets spraying up through the floor

06:36:29.260 --> 06:36:31.260
towards baby shark. J9O just

06:36:31.260 --> 06:36:33.260
doing what he can with the intel

06:36:33.260 --> 06:36:35.260
at hand. Newers does manage

06:36:35.260 --> 06:36:37.260
to take him down. It's all up to Spiker

06:36:37.260 --> 06:36:40.960
and then here come Dark Zero getting aggressive.

06:36:40.960 --> 06:36:43.700
Hot and cold gets a second, can't get any more.

06:36:43.700 --> 06:36:46.500
And JR downs him and that is going to be end of the round.

06:36:46.500 --> 06:36:48.780
And two, two, Dark Zero back in the wrist.

06:36:48.780 --> 06:36:51.300
When Dark Zero pulled the trigger and make a move as a team,

06:36:51.300 --> 06:36:52.580
it's really impressive.

06:36:52.580 --> 06:36:54.780
Like they move at such pace and normally two or three bodies

06:36:54.780 --> 06:36:56.240
on the other side fall down.

06:36:56.240 --> 06:36:58.220
And then Wildcard has sort of stuck,

06:36:58.220 --> 06:36:59.220
just like trying to react.

06:36:59.220 --> 06:37:00.540
Like, okay, now what the hell's going on?

06:37:00.540 --> 06:37:01.460
It's like you've been punching the face

06:37:01.460 --> 06:37:03.020
and being asked what your plan is.

06:37:03.020 --> 06:37:04.380
They don't always seem to know in the moment

06:37:04.380 --> 06:37:06.700
that team play has been very, very impressive.

06:37:06.700 --> 06:37:09.740
I can understand and see very clearly other company in IP game

06:37:09.740 --> 06:37:11.780
But this is definitely a level up to what we saw the other day

06:37:11.780 --> 06:37:16.420
I can see why a few of the coaches that have spoken to had DZ down as a potential winner

06:37:16.620 --> 06:37:22.420
Yeah, I can see that they are when they play when they play when it's good. It's very good. Oh, yeah, and it's good

06:37:22.420 --> 06:37:28.260
It's very good. Well, it's bad team what then the thing is and I wouldn't say it's you know

06:37:28.660 --> 06:37:33.260
To complete the same you'd say when it's bad, but I wouldn't say it's very bad

06:37:33.260 --> 06:37:38.820
I think you know as as time goes on even the rounds from dark zero where there are mistakes

06:37:38.820 --> 06:37:41.260
You know they do tend to be small they do tend to be minimal

06:37:41.260 --> 06:37:45.940
We've seen them fight back and reclaim a few of those rounds where they've given the opportunity to wild card

06:37:45.940 --> 06:37:49.300
So yeah, I think I would agree. I'm gonna put them up there

06:37:49.460 --> 06:37:54.980
You know mentally at the minute. I think I would put them up there towards the top four that we've seen at the minute

06:37:56.900 --> 06:38:00.060
I'm a bit complex with what happened around 14 on the other stream to bar

06:38:00.060 --> 06:38:08.560
Well, Fern's got a 4k, so then there's the 1v3 and the 4k to keep them in the game that's going to round 15, wow.

06:38:09.560 --> 06:38:16.560
Certainly had a close game over here, maybe we'll see, well a less close game over here, maybe we'll see that one go the full distance.

06:38:16.560 --> 06:38:20.560
Alright, let's see what happens here and whether or not DZ can get themselves into the lead.

06:38:20.560 --> 06:38:26.560
As you said, it was a slow start but they really feel like they've woken up now and are playing back at full force the same way that we saw back on Nighthaze.

06:38:26.560 --> 06:38:32.160
even lad starting off on this cap CC wall, decided for a specific round out and saw the

06:38:32.160 --> 06:38:35.600
bands that came through with of course the ace and the thermite, if you said it would

06:38:35.600 --> 06:38:38.760
be a bit harder to get these walls opened up, it's what have lent quite heavily into

06:38:38.760 --> 06:38:40.640
these hard-willed, dreaded, moving job.

06:38:40.640 --> 06:38:46.680
Yeah, I mean the mute jammers won't do anything to them, so if you didn't know that, there's

06:38:46.680 --> 06:38:50.080
no signal to be detected, there's no signal to be shut down, because you're just kind

06:38:50.080 --> 06:38:54.360
of pulling a pin out and then the explosion starts, I think that's the logic, so yeah

06:38:54.360 --> 06:38:58.560
You can just go up there straight onto the wall. No problem. You're not going to slow them down at all

06:38:58.560 --> 06:39:01.580
We're going to see them applied to the construction wall as well

06:39:01.580 --> 06:39:08.160
That is going to make it just that little bit more difficult for a wild card to move their way back through there

06:39:08.400 --> 06:39:14.160
At the minute, Kansan is playing in construction. They've got one in logistics as well. It's the Legion

06:39:14.560 --> 06:39:19.480
Hot and cold is going to be shipped down by J90. So another good entry for Dark Zero

06:39:19.880 --> 06:39:23.720
J90 gets caught out. All those ways is his life and does

06:39:23.720 --> 06:39:28.280
Spiker just seeing the opportunity there to drop down those stairs and get his man

06:39:28.280 --> 06:39:34.020
And that could be a really key moment for this wild card defense if Janna and I would have been able to get onto red stairs

06:39:34.020 --> 06:39:37.280
It would have meant trouble really good defense. I think Spiker there

06:39:37.880 --> 06:39:42.200
Opportunity spotting garage wasn't opened up for the game. They're not gonna push me. I'll push you

06:39:42.520 --> 06:39:49.040
Was a freak you found on the downstairs his team then turning it into two three more that leaves new as in a one versus four

06:39:49.040 --> 06:39:52.720
I know he's had some wonderful rounds of points to him. We know exactly how good

06:39:52.720 --> 06:39:56.360
he can be. I think even asking him to convert this one by himself might be a

06:39:56.360 --> 06:39:58.040
bit of a tool for that.

06:39:58.040 --> 06:40:03.440
And spray up through the floor just kind of hoping for the best. See what you can

06:40:03.440 --> 06:40:07.760
get. Spotted out on the camera as well. They know exactly where he is. Surely a

06:40:07.760 --> 06:40:12.440
matter of time. He's gonna move his army back but it's really unlikely to matter

06:40:12.440 --> 06:40:16.600
much. 45 seconds left to go. He needs to hope that somebody presents him with an

06:40:16.600 --> 06:40:20.680
opportunity here. Not going to be the case. Beautiful angle held by a baby shark down

06:40:20.680 --> 06:40:24.600
through the hatch and the soft wall picks up his mount and that's going to be 3-2 for

06:40:24.600 --> 06:40:31.880
Wildcard but I will say I think a 3-3 attack in half actually suits DarkZero just fine.

06:40:31.880 --> 06:40:35.240
Oh massively, I completely agree. That's assuming of course that we get there.

06:40:35.240 --> 06:40:39.400
Yeah, well I'm interested to see back on our previous map where Wildcard found the most

06:40:39.400 --> 06:40:43.320
success was on the attack. That's when they got that 3-3 split. It was the defenses where

06:40:43.320 --> 06:40:46.440
they struggled they only managed to find one so I do think you're gonna see

06:40:46.440 --> 06:40:50.480
wildcow come out the gate pretty good in that second half and so for DZ I think

06:40:50.480 --> 06:40:53.760
getting three here is gonna be really important if you want to see it over and

06:40:53.760 --> 06:40:57.960
done with inside too as you'd expect but it was also our third site it's gonna

06:40:57.960 --> 06:41:01.680
be our sixth down to church and Arsenal in the basement and the lineup looking

06:41:01.680 --> 06:41:06.480
very very reminiscent of what we saw back in round ten.

06:41:06.480 --> 06:41:14.240
Last time around I saw Dark Zero doing well on the fight around the map that

06:41:14.240 --> 06:41:18.640
was the key. By the time they got down to the site there was only two of Wildcourt

06:41:18.640 --> 06:41:23.240
left and they went in with Keenor they were able to bully hot and cold it was

06:41:23.240 --> 06:41:27.560
actually beautiful it was the beautiful kill on to baby shark as well as he

06:41:27.560 --> 06:41:31.160
popped his head up above the wall they predicted he was gonna get up on the

06:41:31.160 --> 06:41:35.920
boxes and try the long angle and able to take him down fantastically well it's

06:41:35.920 --> 06:41:40.960
gonna be a fight over top floor again this time. Let's see where the wildcard learn anything

06:41:40.960 --> 06:41:45.640
from last time because they lost quite a few bodies up there. They do have Bay out in garage

06:41:45.640 --> 06:41:50.600
again. That's the same as last time. Kansan is up there to join him, same as last time.

06:41:50.600 --> 06:41:55.120
He's actually in bedroom rather I think he was more over kind of construction cash last

06:41:55.120 --> 06:42:01.960
time. But baby shark joining as well. He was a little bit more up and down those stairs

06:42:01.960 --> 06:42:06.160
So it feels like if anything they've kind of bolstered this top four hole from last time

06:42:07.520 --> 06:42:10.920
Quite as well. I mean in Middle East they did work out last time. Let's not forget

06:42:10.920 --> 06:42:14.600
They got themselves into a 3v2 on the defense and it was like great Rome successful

06:42:15.080 --> 06:42:19.300
then NGR drops a 4k and sometimes you just can't just late for that Tim

06:42:19.300 --> 06:42:24.560
You can't legislate for a player popping off and dragging around over the line when it feels like you should be in a winning position

06:42:25.080 --> 06:42:30.000
But having a peter as you saw by the fire inside of dirt and the two shields on side here Tim

06:42:30.000 --> 06:42:33.000
That gives him two angles that can afford to quite aggressive play round.

06:42:33.000 --> 06:42:37.000
And Monty, working his way down through Dirk, he only got himself outside a garage,

06:42:37.000 --> 06:42:41.000
and I'm sure we'll get moving soon as he takes a few shots, it's newest to get rid of Ganze.

06:42:41.000 --> 06:42:43.000
Oh, oh, oh.

06:42:43.000 --> 06:42:46.000
That's the second time today, since somebody made themselves.

06:42:46.000 --> 06:42:50.000
J9H might have been having last time, I think he's getting ahead of themselves,

06:42:50.000 --> 06:42:52.000
and trying to get a bit too aggressive.

06:42:52.000 --> 06:42:55.000
There is another kill though, J9H taking down Ganze,

06:42:55.000 --> 06:42:58.000
an opportunity for Volts to plant here, I'm not sure they can do anything to stop it.

06:42:58.000 --> 06:43:02.380
He does actually just come off there the cover was a little bit late

06:43:02.380 --> 06:43:08.140
But does get the job done folks goes back on to the plant Bay folks gone

06:43:09.180 --> 06:43:14.620
He's managed to find him. I thought maybe a guns for Yoko, but no need this for when the gun does just as good a job

06:43:14.780 --> 06:43:18.820
But if we retake attempt coming in here for the two defenders they get rid of one new as in for a double

06:43:18.820 --> 06:43:20.880
Just one more pushing his way up through blue

06:43:20.880 --> 06:43:27.140
It'll come down to a one-by-one, but newest secures the trade dark zero even it out of three apiece

06:43:27.140 --> 06:43:32.460
I'm really not sure I feel keep found that kill. I don't know if he'd maybe gone above

06:43:32.460 --> 06:43:36.620
Got a chip damage. Yeah, I don't know where the angle was that he found it from but

06:43:43.940 --> 06:43:48.700
What I want us to do is adjust the Jones fell so rotate the basement Jonah get information on if they're doing the

06:43:48.940 --> 06:43:52.580
Lounge hold or not. So like if they are if they're doing the lounge hold

06:43:52.580 --> 06:43:55.940
We're gonna do like the fifth that I talked about but I want you to practice IQ go linear off that

06:43:55.940 --> 06:44:01.020
So like hunt those echo drones off clear the information and then we're looking clear across in that if they're not doing the long attention

06:44:01.020 --> 06:44:03.760
Boker, I want to see the lurk attack like apply the pressure making thing

06:44:03.760 --> 06:44:07.000
We're clearing over games. We keep showing that pressure across that side then we go for the lurk

06:44:07.000 --> 06:44:09.580
We just hammer up through the fucking oil pit like with our fucking nades

06:44:09.580 --> 06:44:14.120
We crank that guy Kino as well like on this attack side if we do go back. I think we're gonna fucking hammer on defense

06:44:14.120 --> 06:44:15.760
I'm not saying we're not but like if we do go back

06:44:15.760 --> 06:44:20.500
Don't be afraid is echoed on see there with this fucking Monty like if I press around this guy as well like

06:44:20.780 --> 06:44:24.660
If it happens it happens utility does not exist to Kino anymore for the rest of this game, right?

06:44:24.660 --> 06:44:26.660
Okay, third?

06:44:26.660 --> 06:44:27.660
Third.

06:44:27.660 --> 06:44:30.000
These guys fellas don't, like last map is not the same fucking map.

06:44:30.000 --> 06:44:31.000
The gaps are not as prevalent.

06:44:31.000 --> 06:44:32.000
We're sticking to the game plan here.

06:44:32.000 --> 06:44:33.000
They're 80 foot out for us.

06:44:33.000 --> 06:44:34.000
Yeah, I heard.

06:44:34.000 --> 06:44:35.000
We're gonna crank it harder here.

06:44:35.000 --> 06:44:36.000
Take a couple fights around one.

06:44:36.000 --> 06:44:37.000
How long should you know about that?

06:44:37.000 --> 06:44:39.000
We didn't know about that, Bob.

06:44:39.000 --> 06:44:40.000
I mean, what's that?

06:44:40.000 --> 06:44:41.000
Oh, I do.

06:44:41.000 --> 06:44:42.000
Yeah, take a couple of fights.

06:44:42.000 --> 06:44:45.200
Like Neewers, being these guys side of puzzle, you know, super important guys have been

06:44:45.200 --> 06:44:46.200
reminded about that.

06:44:46.200 --> 06:44:47.200
Okay.

06:44:47.200 --> 06:44:50.360
What if we just talk about this guys, about our communication later on.

06:44:50.360 --> 06:44:53.240
Let's make sure you don't think that, not that don't think that much, but you think

06:44:53.240 --> 06:44:54.240
a little bit more.

06:44:54.240 --> 06:44:57.680
Yeah, I don't want that to reset, but the whole game is like if we do what they want.

06:44:57.680 --> 06:45:04.140
Labs like Jace was getting the kills, so guys can keep moving, like at least in the first situation that you guys are going to face that, keep moving.

06:45:04.140 --> 06:45:17.840
Like you know, I suppose it did a master clear, right, on the cash bomb site, master clear, don't need to open the door, sometimes keep walking, don't let them think it's doing good, because the kills were getting, it's just that later on we can finish better rounds, right?

06:45:17.840 --> 06:45:22.760
So talk about that. One thing that happened on team defense, they liked to see for the server wall

06:45:22.760 --> 06:45:26.720
there was around that they didn't reinforce like server walls. Be careful like slashing them.

06:45:26.720 --> 06:45:29.180
And for team, when we attack in team, we can do two things.

06:45:29.180 --> 06:45:34.320
Team fast, but like not need to do fast, but they set up with checking like they must start the Azami, can be something.

06:45:34.320 --> 06:45:35.820
And Windows is gonna be amazing.

06:45:40.060 --> 06:45:42.660
It's a very good proplex by Tark's here this time.

06:45:42.660 --> 06:45:43.060
I think...

06:45:43.060 --> 06:45:45.400
It's kind of interesting that they're going on to the attackers like that.

06:45:45.400 --> 06:45:50.440
we've seen it before and I think it's taking that opportunity you're almost it's quite smart really

06:45:50.440 --> 06:45:55.720
because you've got that tactical timeout at half time that opportunity and what you're really doing

06:45:55.720 --> 06:46:02.360
there is maybe saving yourself a need for a tactical timeout to discuss overtime should it come about

06:46:02.360 --> 06:46:07.080
I'm going to get that boxed off now so I don't need to worry about that and then the whole focus

06:46:07.080 --> 06:46:11.480
if I do need a tactical timeout can just be about the fence that we're currently on and I think

06:46:11.480 --> 06:46:17.160
from call out there. A is showing confidence in his team and their defense. He doesn't think I need to,

06:46:17.160 --> 06:46:21.320
you guys know what to do there. Just go and do it. I think we're going to win. But here's what

06:46:21.320 --> 06:46:25.880
I've seen if we do go back to the attack. Yeah, you've already had the plan laid out for us and

06:46:25.880 --> 06:46:29.400
how we're going to play this half. We don't need to talk about it. Reflect on what we can learn from

06:46:29.400 --> 06:46:33.640
that first. Maybe very true. We're going to start things out in Cache CC Tim. It's another team.

06:46:33.640 --> 06:46:38.520
She's a not-so-go-church Arsenal 4 there. First site I'm liking what I'm seeing. But

06:46:38.520 --> 06:46:43.000
got a lot to come and hold onto garage with here I'm seeing the Yeager I'm

06:46:43.000 --> 06:46:46.680
seeing the Wamai I'm seeing the Azami three operators there that can make this

06:46:46.680 --> 06:46:50.760
a headache to deal with and that's even with a capital band coming on through to

06:46:50.760 --> 06:46:55.260
me Reeve like they really don't want to give up that house or garage at all they

06:46:55.260 --> 06:46:58.640
want to hold on to the entire round and maybe try and force Wildcard to have to

06:46:58.640 --> 06:47:01.280
come in from Jacuzzi's side instead.

06:47:01.280 --> 06:47:02.280
Five seconds left.

06:47:02.280 --> 06:47:04.280
One, two, three.

06:47:04.280 --> 06:47:06.840
Well done, Wildcard.

06:47:06.840 --> 06:47:09.080
Now is your moment.

06:47:09.080 --> 06:47:11.680
Of course, as a reminder to everybody, it's not over.

06:47:11.680 --> 06:47:14.880
If Wildcard don't win here, they will have another chance

06:47:14.880 --> 06:47:16.920
to get themselves qualified tomorrow,

06:47:16.920 --> 06:47:19.320
but it becomes a much higher stakes game

06:47:19.320 --> 06:47:21.480
because it is literally do or die.

06:47:21.480 --> 06:47:23.800
All the games tomorrow, the winners will qualify,

06:47:23.800 --> 06:47:27.880
the losers will be eliminated, whereas in this one,

06:47:27.880 --> 06:47:34.620
still have that extra chance so 3-3 at the half as I said and I don't want to get

06:47:34.620 --> 06:47:39.520
carried away just yet a lot of seeds to play but I think that 3-3 attacking half

06:47:39.520 --> 06:47:44.520
actually suits Darkseer or just fine we heard it call like this here I'm sure

06:47:44.520 --> 06:47:49.600
we're gonna slam them on the defense and that is gonna be the expectation for

06:47:49.600 --> 06:47:54.720
the NA side and they're gonna expect to come away from this map quality.

06:47:54.720 --> 06:48:02.720
They're feeling the back going fast here too, and there they are, the drop coming on through, fire raining everywhere on the floor to make it hard for Spike to step on forward, but he's done just that.

06:48:02.720 --> 06:48:10.720
Very much now, Pintz is in the back corner, and the swing comes on through, but Dark Zero have refuted them in every single gunfire bar, just in case Kino's gone down.

06:48:10.720 --> 06:48:13.720
And Roasted Spike, if a dinner sounds pretty good to me, Tim.

06:48:13.720 --> 06:48:15.720
Well, that didn't work, did it?

06:48:15.720 --> 06:48:19.720
I'm going to say what, I said earlier on, I don't mind that, I'm all good with it.

06:48:19.720 --> 06:48:23.480
good with it. If you give it a go and it comes off, you look like a genius. If you try it

06:48:23.480 --> 06:48:27.560
and it goes wrong, like it just did, you look like morons. It was still a good idea just

06:48:27.560 --> 06:48:31.480
because it didn't work doesn't mean it was necessarily a bad idea. It's more that the

06:48:31.480 --> 06:48:33.800
other side was ready and prepared for it.

06:48:33.800 --> 06:48:36.600
Yeah, sometimes you've got to give it a go. Like you said, you know, if you catch him

06:48:36.600 --> 06:48:41.720
on a way, it's then great. I think it was maybe a little bit of a risk, like I say,

06:48:41.720 --> 06:48:46.160
given that we are expecting Dark Zero to be very strong on the defensive side here. You

06:48:46.160 --> 06:48:50.480
don't really want to be giving them any rounds or you know giving sort of I think

06:48:50.480 --> 06:48:55.040
taking those high-risk ones but they gave it a go. It didn't pay off for them I'm

06:48:55.040 --> 06:48:58.560
sure they will just shake that one off and move on. Dark Zero are gonna head

06:48:58.560 --> 06:49:05.360
down to church and Arsenal next up that's gonna be the next site and I think

06:49:05.360 --> 06:49:09.000
this is really tough for Wildcard now actually. Having lost that last round you

06:49:09.000 --> 06:49:14.080
go to the best defensive site in the game pretty much and you're staring down

06:49:14.080 --> 06:49:19.840
the barrel of 5-3 here and dark 0 taking back to back defensive rounds. Are they playing

06:49:19.840 --> 06:49:25.040
anybody out in the map? Yes they are, newest. Newest is on the vigil, he's going to be

06:49:25.040 --> 06:49:29.480
joined by a keynote up on the top floor as well, so Wildcard you've got your work cut

06:49:29.480 --> 06:49:33.120
out for you. And maybe NGR as well, typically a goyo.

06:49:33.120 --> 06:49:36.560
It feels weird to say there's a one speed out roaming on the map but one the Vector's

06:49:36.560 --> 06:49:40.120
an excellent gun, very very high rate of fire, a bit of a headshot machine. So once your

06:49:40.120 --> 06:49:43.560
gadgets are actually down you can disappear and do whatever you want, you're last year

06:49:43.560 --> 06:49:49.060
But I think given the fact that he's not playing off from the back to here, he actually means that he's very much going to sit here and hold.

06:49:49.060 --> 06:49:53.560
Do they know about that walking canister above? I'm not sure they do, Tim.

06:49:53.560 --> 06:49:58.060
I reckon you could get a bit cheekier. Someone steps in, they're dead to rise.

06:49:58.060 --> 06:50:02.060
I thought they'd run back through fire and die. We'll have to run forward and you're on to the end of NJR's gun.

06:50:02.060 --> 06:50:03.560
This could be really interesting.

06:50:03.560 --> 06:50:07.560
It is. You create a situation, it's high risk, high reward.

06:50:07.560 --> 06:50:11.560
They've got to hit the headshot coming through there. Opportunity missed, is it?

06:50:11.560 --> 06:50:13.800
Are they aware? Takes the shot.

06:50:14.800 --> 06:50:19.280
It's going to be Fultz that loses his life, but Spiker takes a lot of damage along the way.

06:50:19.600 --> 06:50:22.600
Baby Sharks managed to get up on the roof here, so I'm ready to contest.

06:50:22.600 --> 06:50:25.640
But Nuerz knows you can't really hang around in the same position for too long.

06:50:25.960 --> 06:50:28.440
There'll always be someone ready to repeat that angle.

06:50:28.440 --> 06:50:30.320
So he's rotated himself away entirely.

06:50:30.720 --> 06:50:33.360
He's now trying to do some challenge into the basement itself.

06:50:33.360 --> 06:50:37.880
The fact that he's here so early on should give some of these Dark Zero players a moment for pause.

06:50:37.880 --> 06:50:40.560
I think, okay, maybe it's good we get back to the wood sight here

06:50:40.560 --> 06:50:41.960
because they're already starting to come.

06:50:41.960 --> 06:50:46.480
If Spiker gets caught by that Vulcan canister at all on his low life, by the way,

06:50:46.480 --> 06:50:49.040
if he goes back to dirt, he's going to be in serious trouble.

06:50:49.040 --> 06:50:51.640
Kino, NJR managed to find a killer piece.

06:50:51.640 --> 06:50:53.440
It wasn't the Vulcan canister in the end.

06:50:53.440 --> 06:50:56.880
It was the TCSG that did it direct with a headshot, Nitro,

06:50:56.880 --> 06:51:00.080
shot out of the sky by Baby Shot, but two versus three.

06:51:00.080 --> 06:51:02.000
Wildcard have got some serious work to do.

06:51:02.000 --> 06:51:05.120
They need to work for this fire to burn out from the Vulcan canister.

06:51:05.120 --> 06:51:07.360
One problem they've got at the minute is they're all pushing,

06:51:07.360 --> 06:51:09.040
both of them from this side.

06:51:09.040 --> 06:51:15.600
NJR Kino knew us. They know it. They're all faced up in this direction. Three guns pointing at them in a massive crossfire

06:51:16.120 --> 06:51:19.560
Yeah, this is now rough to battle your way through. However, let's not forget

06:51:19.560 --> 06:51:24.000
We saw dark zero when a 2v3 in this exact position back in the first half

06:51:24.400 --> 06:51:27.120
You probably magical on their side. There's already been that call to say look

06:51:27.120 --> 06:51:28.440
Let's not do anything crazy here

06:51:28.440 --> 06:51:33.560
They're gonna open up any holes in the wall that immediately give away where we are and guarantee a free kill to the other side

06:51:33.720 --> 06:51:36.280
We can afford to play a little more carefully

06:51:36.280 --> 06:51:41.000
NJR still watching around Dirt and just waiting to see if anyone dares come on through.

06:51:41.000 --> 06:51:44.600
Fires been popped out but that's a diffuser I believe just in front of his face. So

06:51:44.600 --> 06:51:50.520
recovery effort is required. Yeah none of the rest matters now. 35 seconds left to go. They know

06:51:50.520 --> 06:51:54.120
at this point that they have to play for kills. Hot and cold is going to take the hot drop.

06:51:54.120 --> 06:51:58.600
Does he find anybody? No. He's searching seeking around site. I'm not sure they know that he's

06:51:58.600 --> 06:52:02.760
come down with that. There's no freebies available for him though. They're playing this smart two of

06:52:02.760 --> 06:52:07.880
of them in dirt. They know that all they have to do is sit on top of that case. That is the win

06:52:07.880 --> 06:52:11.640
condition. That's one that's going to get them the win. I think they might have actually moved

06:52:11.640 --> 06:52:18.440
that Vulcan canister. I think they've relocated it to be able to protect the diffuser that is down

06:52:18.440 --> 06:52:23.960
on the ground. And it is doing a perfect job. Newers manages to find the kill. It is the Vulcan

06:52:23.960 --> 06:52:29.720
canister that does it. Baby Shark taking out. End of round and another win for Dark Zero.

06:52:29.720 --> 06:52:32.720
I love that play with the Vulcan canister in dirt.

06:52:33.220 --> 06:52:36.820
I feel like if all of those moments in ranked when the diffusers just down in the weirdest of places

06:52:36.820 --> 06:52:40.220
and it's an absolute battle to try and recover.

06:52:40.420 --> 06:52:44.520
Wildcard calling an attack timeout after just two rounds. They haven't won either of them.

06:52:44.820 --> 06:52:48.220
It's looking pretty brutal and DZ could be on for that 2-0, Tim.

06:52:48.220 --> 06:52:50.020
Yeah, I think they're in trouble now Wildcard.

06:52:50.020 --> 06:52:53.520
As I said, once Dark Zero got onto the attack, a 3-3 half suits them.

06:52:53.520 --> 06:52:54.620
Absolutely fine.

06:52:54.620 --> 06:52:59.020
Winning that first one, having Church and Arsenal to go to, such a strong hold

06:52:59.020 --> 06:53:01.900
and it gives them now that two round lead, bit of comfort.

06:53:01.900 --> 06:53:05.340
We're coming into that round now and at that all-important 5-3 score line

06:53:05.340 --> 06:53:09.460
I talk about it every time, 6-3, big difference to 5-4.

06:53:09.460 --> 06:53:14.580
DarkZero, they are going to come out and give everything to hold on to this CCTV.

06:53:14.580 --> 06:53:16.900
You're looking at possible matchups, does?

06:53:16.900 --> 06:53:19.780
They could be pretty brutal tomorrow. It's all regional matchups.

06:53:19.780 --> 06:53:25.220
You have VP versus Falcons, Wildcard against Five Fears and Enterprise versus Wave.

06:53:25.220 --> 06:53:26.180
Not confirmed yet.

06:53:26.180 --> 06:53:28.900
Not confirmed yet. It does depend on DarkZero in this series

06:53:28.900 --> 06:53:35.900
and it depends on five years when in their series they're currently at 1-0 in maps so you can probably assume they're going to crack on there and get it to a win.

06:53:36.900 --> 06:53:42.900
Well, well, well, well, it means every region loses a team if that is how it shakes down.

06:53:42.900 --> 06:53:47.900
On the other side of things, it guarantees one more EU team, one more N18 and an APAC team.

06:53:47.900 --> 06:53:53.900
We've actually got a very good split at the minute, I think. It's actually the Brazilians that are the big losers so far.

06:53:53.900 --> 06:53:59.460
so far. They're the ones that very, very unusually are struggling to get teams into

06:53:59.460 --> 06:54:02.980
that final live stage. They've only got phase. That's it.

06:54:02.980 --> 06:54:07.420
Put it out on Twitter earlier on. I also said earlier, they've only got phase.

06:54:07.420 --> 06:54:09.940
They've only got phase. They've only got phase and phase is going

06:54:09.940 --> 06:54:13.820
to go on and win it. Yeah. That is the expectation, I think, for

06:54:13.820 --> 06:54:17.380
a lot of people. You know, Phase Fury and G2 were coined as the three favourites, and

06:54:17.380 --> 06:54:21.500
I think Phase are the ones with the experiments quietly powered their way through the competition.

06:54:21.500 --> 06:54:25.780
2-0 over Wildcard they had, who's dominating with a 7-1 on map 1.

06:54:25.780 --> 06:54:28.820
Took him up to take an 8-7 win, but they got the job done.

06:54:28.820 --> 06:54:32.740
Very keen to see how they deliver on Friday alongside the other teams that will be joining them,

06:54:32.740 --> 06:54:35.860
and which VZ is looking likely to beat and get them off them.

06:54:35.860 --> 06:54:38.660
So, let's see how we can settle in for a gym at the Bedroom Defense.

06:54:38.660 --> 06:54:41.140
Wildcard have had that attack time, not a chance to recover.

06:54:41.140 --> 06:54:42.500
Ooh, no.

06:54:42.500 --> 06:54:43.860
There you come, my friends.

06:54:43.860 --> 06:54:45.220
Here they are.

06:54:45.220 --> 06:54:46.460
Oh!

06:54:46.460 --> 06:54:48.820
Oh!

06:54:48.820 --> 06:54:50.460
Get spun on, newers.

06:54:50.460 --> 06:54:59.760
Shark sits him down. Not the one you want to be targeting. We often say that you don't get to choose who it is on a spawn peak like that.

06:54:59.760 --> 06:55:07.960
I think if you'd had the prior knowledge that it was going to be Baby Shark, you might have just backed out of that and said he can hit a shot or two.

06:55:07.960 --> 06:55:08.960
Really big.

06:55:08.960 --> 06:55:11.260
I feel like this place can't think it's going to be the problem.

06:55:11.260 --> 06:55:12.760
Now they've got to deal with getting through this wall.

06:55:12.760 --> 06:55:15.460
This is where Baby Shark comes over and feeds it out as he has done.

06:55:15.460 --> 06:55:16.960
And that wall will go through.

06:55:16.960 --> 06:55:18.260
They're getting one back as entry.

06:55:18.260 --> 06:55:19.460
I guess a knife kill. Hello.

06:55:19.460 --> 06:55:22.960
And just like that, Dark Zero still starts turning the round on its head.

06:55:22.960 --> 06:55:26.960
Wildcard lose three all inside the first 50 seconds of the round.

06:55:26.960 --> 06:55:29.960
Yet again, they're in A2 versus three.

06:55:29.960 --> 06:55:31.960
Dark Zero didn't let the last one slip away from them, Tim.

06:55:31.960 --> 06:55:33.460
I doubt they'll let this one either.

06:55:33.460 --> 06:55:35.960
Yeah, Dark Zero just saw good on the defense.

06:55:35.960 --> 06:55:40.300
They play for each other fantastically, always a trade, always a backup.

06:55:40.300 --> 06:55:47.600
Anybody who wants to go and get a kill against them often has to put themselves in a bad position, a bad situation, and they punish them.

06:55:47.600 --> 06:55:50.100
They've got the clash left alive as well.

06:55:50.100 --> 06:55:54.760
This is going to be a rough finish for Wildcard if they want to get this round done.

06:55:54.760 --> 06:55:57.700
2 vs 3, next kill is essential.

06:55:57.700 --> 06:56:02.000
Hot and cold, working it from Jacuzzi Breach, sends in a little bit of utility,

06:56:02.000 --> 06:56:08.140
He's not going to follow that in because he knows what will happen if he does need to wait for spiker to make a bit of action

06:56:08.140 --> 06:56:11.880
Up main stairs here, but folks is sat waiting

06:56:12.860 --> 06:56:19.420
Flash for the course is a class you can now back out those of the feet but not quite able to finish off great covers off from the

06:56:19.420 --> 06:56:21.560
Breach at the same time well played by folks

06:56:21.560 --> 06:56:27.340
Yeah, absolutely brilliant shield player there if you're wondering where's the strategy wears the skill in the shields

06:56:27.340 --> 06:56:34.740
That's exactly it. Understanding how it covers your body, what angles you can use, your movement up and down, stairs, for example.

06:56:34.740 --> 06:56:40.040
How does that affect? Great stuff. Jnano is going to be taken out by a hot and cold on the secondary.

06:56:40.040 --> 06:56:46.640
It means that that clash gets a little bit weak now, because Fultz needs to think about planting that shield and getting onto his weapon.

06:56:46.640 --> 06:56:51.040
Diffuser is being teased for the time being, but how about it?

06:56:51.040 --> 06:56:55.440
Fultz was just waiting for Kino on the rotate, and then they pick up one apiece,

06:56:55.440 --> 06:57:00.800
and it is 6-3, Dark Zero cruising towards the live stage at the minute.

06:57:00.800 --> 06:57:04.320
I did say I thought that's where I might see Wildcard fight into this map a little bit,

06:57:04.320 --> 06:57:08.240
given their attacking prowess that we saw back on Nighthaven last, but sadly,

06:57:08.240 --> 06:57:12.640
they just aren't quite able to deliver the goods in this series. As said,

06:57:12.640 --> 06:57:16.080
assuming things will go according to plan, if five fears go on to be all gamers,

06:57:16.080 --> 06:57:21.600
and this ends up with a 2-0 to DZ, which looks very likely Wildcard will face five fears tomorrow.

06:57:21.600 --> 06:57:27.600
They're also face all gamers even so they face the winner of the series, Loser of the series sorry.

06:57:27.600 --> 06:57:32.600
So if that's all of our matchups tomorrow are pretty much locked in, as soon as you get this one done.

06:57:32.600 --> 06:57:36.600
That drops so NJR's throwing a Nitro at Logi Hatch.

06:57:36.600 --> 06:57:43.600
The Blackbeard drops right on top of him as he releases the Nitro so he just knifes it and has done with it.

06:57:43.600 --> 06:57:49.600
Unbelievable stuff as the Blackbeard is going to be absolutely human in that situation I think.

06:57:49.600 --> 06:57:52.200
Um, CCTV cash then for Dark Zero.

06:57:52.200 --> 06:57:54.240
Is it gonna be our final round?

06:57:54.240 --> 06:57:57.240
Are they going to be able to hold onto it

06:57:57.240 --> 06:57:58.480
and get the job done here?

06:57:58.480 --> 06:58:02.320
And now they've been very, very solid on the defense so far,

06:58:02.320 --> 06:58:04.360
and you would not bet against them.

06:58:04.360 --> 06:58:06.600
Wildcard need three in a row.

06:58:06.600 --> 06:58:10.600
Dark Zero just need one for the whole kickerboodle.

06:58:10.600 --> 06:58:14.720
The map, the series, and the place in the live finals.

06:58:14.720 --> 06:58:16.600
End it off on the Tachanka.

06:58:16.600 --> 06:58:19.480
not one that we see too often on this side.

06:58:19.480 --> 06:58:20.980
Five seconds left.

06:58:20.980 --> 06:58:22.340
I think we saw it a little bit earlier on.

06:58:22.340 --> 06:58:23.020
A little bit.

06:58:23.020 --> 06:58:25.220
It's creeping in a bit more.

06:58:25.220 --> 06:58:27.520
Again, it's a shot that you can absolutely

06:58:27.520 --> 06:58:30.340
make if you want to deny the server stacks.

06:58:30.340 --> 06:58:32.860
You can shoot over the top and you can bounce it back

06:58:32.860 --> 06:58:33.860
into that default spot.

06:58:33.860 --> 06:58:36.260
To defend me, after seeing his tech on Night Heaven Labs,

06:58:36.260 --> 06:58:37.460
I'll let him play on any side.

06:58:37.460 --> 06:58:39.660
Anyway, he'll find some interesting angles.

06:58:39.660 --> 06:58:41.940
Man's studying geometry while playing Siege.

06:58:41.940 --> 06:58:44.420
We'll see what else he can find for this one in particular.

06:58:44.420 --> 06:58:49.060
play it back in round seven. If it worked for, well, well, it picks what ain't broken.

06:58:49.060 --> 06:58:54.180
Quite literally getting the set square and protractor out, I think, on the straight.

06:58:54.180 --> 06:59:00.180
The slide rule is coming into effect. Right, okay, we've got a whole top floor hold coming in from

06:59:00.180 --> 06:59:05.140
Dartsiro. Kino is out in master bedroom, going to be coming under immediate pressure as Jacuzzi

06:59:05.140 --> 06:59:10.660
wall is opened. Drones go in, and this is something we've been seeing a lot more for CCTV

06:59:10.660 --> 06:59:15.140
Kashry recently is not just an extension to Master and Jim that's not

06:59:15.140 --> 06:59:19.340
like the the biggest news but it's the commitment it's the reinforcements that

06:59:19.340 --> 06:59:23.860
are going with it it's the double kill from Kino on the Jager putting the 417

06:59:23.860 --> 06:59:30.740
to use managing to find two Twitch and Deimos baby shark and Bay I don't think

06:59:30.740 --> 06:59:35.060
that could have been a worst start for Wildcard no not when Bayton playing as

06:59:35.060 --> 06:59:40.980
as well as he has been, you know down to Kansans Fiker and Hot and Cold, Hot and Cold

06:59:40.980 --> 06:59:44.620
especially not having a particularly bad map, but he's sat here on the Monty. How much

06:59:44.620 --> 06:59:49.340
can he really do against everything else that sits on the other side? All the fire available

06:59:49.340 --> 06:59:53.580
for NJR, yes, there are no C4s to play behind. That's why you can start out doing that, Tim,

06:59:53.580 --> 06:59:57.700
his second kill of the map could be a critical one, Kino, the one to fall, the one who'd

06:59:57.700 --> 06:59:59.140
already found two in the round.

06:59:59.140 --> 07:00:03.020
Yeah, the thing is that Dark Zero just made the call, you saw it happen in front of you

07:00:03.020 --> 07:00:04.660
with the silhouettes, right, everybody back.

07:00:04.660 --> 07:00:06.420
We don't need to give them anything here.

07:00:06.420 --> 07:00:08.780
All drop back and just play the long game.

07:00:08.780 --> 07:00:10.980
Just let them play into our angles.

07:00:10.980 --> 07:00:12.420
They know that they're not pushing breach.

07:00:12.420 --> 07:00:14.060
They know that they're not pushing catwalk.

07:00:14.060 --> 07:00:15.900
So they don't really need to worry about

07:00:15.900 --> 07:00:16.900
where they defend from.

07:00:16.900 --> 07:00:19.220
They can defend from inside a CCTV,

07:00:19.220 --> 07:00:20.500
which is exactly what they're doing,

07:00:20.500 --> 07:00:22.020
and they can just hold them up there

07:00:22.020 --> 07:00:23.300
with the Shumiko launcher.

07:00:23.300 --> 07:00:25.380
Can they just manage to find J9-0?

07:00:25.380 --> 07:00:27.980
So Wildcard start to get something going.

07:00:27.980 --> 07:00:29.540
This feels like a lot to recover, I said.

07:00:29.540 --> 07:00:30.700
They've now got a single doorway

07:00:30.700 --> 07:00:31.700
to try and push their way through,

07:00:31.700 --> 07:00:34.180
including the soft breach in front of them.

07:00:34.180 --> 07:00:36.300
So options exist.

07:00:36.300 --> 07:00:38.140
Final Candela and the smoke is available.

07:00:38.140 --> 07:00:39.620
Tina are going to dump it all into him

07:00:39.620 --> 07:00:42.420
and hopefully the very best but full steps up in his hand.

07:00:42.420 --> 07:00:43.580
One in towards two.

07:00:43.580 --> 07:00:44.420
Spiker going close.

07:00:44.420 --> 07:00:45.900
Shotgun at the ready.

07:00:45.900 --> 07:00:47.740
Swing for one and gets away with it.

07:00:47.740 --> 07:00:49.460
The young IGL trying to do what he can

07:00:49.460 --> 07:00:52.180
but he's got two of the players to work his way through

07:00:52.180 --> 07:00:53.460
and then it's going to sit together Tim.

07:00:53.460 --> 07:00:56.300
Wait to play off one another on that B default plat spot.

07:00:56.300 --> 07:00:58.260
Yeah, there's going to be no thought of putting the diffuser

07:00:58.260 --> 07:00:59.100
down here.

07:00:59.100 --> 07:01:01.180
They can't be until he's into a 1v1 at least.

07:01:01.180 --> 07:01:05.940
He needs to take the fight, steps out, and he's taken down by 4-0.

07:01:05.940 --> 07:01:08.980
They get themselves to win 2-0 against Wildcard,

07:01:08.980 --> 07:01:14.620
and are the next North American side joining Shopify Rebellion in the last stages.

07:01:14.620 --> 07:01:16.540
And a very, very dominant victory as well.

07:01:16.540 --> 07:01:20.340
Tim, 7-4 on Mat 1, 7-3 here on Clubhouse.

07:01:20.340 --> 07:01:23.060
Definitely putting, I think, a claim to that title.

07:01:23.060 --> 07:01:25.500
Come the end of this event on home soil.

07:01:25.500 --> 07:01:29.340
NGR especially going huge, 12-5 on the map itself.

07:01:29.340 --> 07:01:35.580
And tomorrow they can sit back, relax and watch WarCard face off against the winner of the game on the B Stream.

07:01:35.580 --> 07:01:38.220
Yeah, really impressive performance from Dark Zero there.

07:01:38.220 --> 07:01:41.940
Like I said, the last few times I've seen them and all they've dropped one game through this,

07:01:41.940 --> 07:01:44.820
but honestly, very, very comfortable from them.

07:01:44.820 --> 07:01:50.980
And I think it's going to be one of the teams that people aren't really looking forward to getting drawn against in that next stage.

07:01:51.820 --> 07:01:53.700
Quite this idea of like knocking on doors and stuff.

07:01:54.380 --> 07:01:55.420
It's very like the light.

07:01:55.740 --> 07:01:57.340
It's like, hello, nice to see you.

07:01:57.340 --> 07:02:03.340
certainly a little bit more of a calm atmosphere that we saw yesterday when we had a shum charging down the hallways

07:02:03.340 --> 07:02:05.340
screaming Alamo's name.

07:02:05.340 --> 07:02:13.340
This is at the end, just yet for Wildcard Tim, they still got a chance to fight for a spot on the live stage on Friday in their game tomorrow.

07:02:13.340 --> 07:02:18.340
Yeah, a lot to be played for still, you see, and a lot to...

07:02:18.340 --> 07:02:22.340
Hey, watch still, we're going to have a short break, but we will be back, go nowhere.

07:05:57.340 --> 07:06:17.340
and

07:06:17.340 --> 07:06:23.060
dark zero punch their ticket to the main stage here in Salt Lake City they join quite a stacked

07:06:23.060 --> 07:06:28.420
group of teams NJR you had a fantastic performance all series long wild card are

07:06:28.420 --> 07:06:32.780
an opponent you guys know well you played twice during kickoff did that shape

07:06:32.780 --> 07:06:38.940
your preparation coming into this game it did a little bit I mean we also

07:06:38.940 --> 07:06:43.940
practiced in some like a lot so we had a lot of prep to like work through a game

07:06:43.940 --> 07:06:47.980
plan against so like that definitely played like a big factor for sure how

07:06:47.980 --> 07:06:52.900
was your performance here I mean really stepping up in a big way what were you

07:06:52.900 --> 07:06:55.620
feeling like in this lobby as you were tearing them apart?

07:06:55.620 --> 07:06:57.700
I mean, I'm just confident.

07:06:57.700 --> 07:06:59.860
Like, I don't really care about how I perform.

07:06:59.860 --> 07:07:05.140
I'd say I felt confident my whole time on this team and really just, like, enjoying my time

07:07:05.140 --> 07:07:06.140
with this team.

07:07:06.140 --> 07:07:09.380
Well, tell me a little more about that because this is a group of guys that obviously you

07:07:09.380 --> 07:07:12.940
know well but you haven't teamed with before in this capacity.

07:07:12.940 --> 07:07:13.940
What has it been like?

07:07:13.940 --> 07:07:15.180
What's this dynamic been like for you?

07:07:15.180 --> 07:07:19.060
I mean, it's really just, like, the culture and, like, the group of guys we have.

07:07:19.060 --> 07:07:23.140
like it's genuinely just enjoyable to show up like every day.

07:07:23.140 --> 07:07:26.260
And that's kind of all I can ask for.

07:07:26.260 --> 07:07:26.700
Incredible.

07:07:26.700 --> 07:07:28.060
We'll see you guys on the main stage.

07:07:28.060 --> 07:07:28.820
Congratulations.

07:07:28.820 --> 07:07:30.020
You're off until Friday.

07:07:30.020 --> 07:07:31.260
We'll see them there.

07:07:31.260 --> 07:07:34.380
And again, we've got a very good group of teams emerging

07:07:34.380 --> 07:07:37.620
as we head into the playoffs.

07:07:37.620 --> 07:07:38.900
Haven't we just Jonah?

07:07:38.900 --> 07:07:40.140
Haven't we just?

07:07:40.140 --> 07:07:40.900
And tomorrow it's him.

07:07:40.900 --> 07:07:44.380
We find three more to join them and three more to send home.

07:07:44.380 --> 07:07:46.020
Yeah, we certainly do.

07:07:46.020 --> 07:07:47.300
Tomorrow is the big day.

07:07:47.300 --> 07:07:48.860
It's our love all of Swiss.

07:07:48.860 --> 07:07:55.960
We get answers from pretty much day two, but I love that last day where every game it's not just about one qualification or a minute

07:07:55.960 --> 07:08:02.160
It's literally direct when you go through lose you go out simple as that we can see where we are up to now

07:08:02.160 --> 07:08:05.500
So far qualified. We've got twisted minds phase

07:08:05.500 --> 07:08:09.300
We've got g2 dark zero and Shopify rebellion that have gone through today

07:08:10.020 --> 07:08:11.660
Eliminated on the left hand side

07:08:11.660 --> 07:08:15.440
We've got Kagan furia and we've got one still to join them

07:08:15.440 --> 07:08:18.480
but NIP and loss a bad day for the Brazilians today.

07:08:18.480 --> 07:08:21.640
And then tomorrow we will see those final three games.

07:08:21.640 --> 07:08:23.000
They've got to go one by the way, haven't they?

07:08:23.000 --> 07:08:24.360
Tomorrow again, I said earlier on,

07:08:24.360 --> 07:08:26.280
it's horrible knowing that if you win,

07:08:26.280 --> 07:08:27.400
you've got what you always wanted.

07:08:27.400 --> 07:08:28.880
You get to play on the live stage

07:08:28.880 --> 07:08:30.560
in front of a crowd here in Salt Lake City.

07:08:30.560 --> 07:08:33.400
But if you lose, why are you on the next plane home?

07:08:33.400 --> 07:08:34.600
And that's going to be heartbreaking.

07:08:34.600 --> 07:08:36.240
I tell you what, Tim, for all six of them tomorrow,

07:08:36.240 --> 07:08:37.080
I wish them all the best,

07:08:37.080 --> 07:08:38.360
because it is going to be a rough day.

07:08:38.360 --> 07:08:39.560
And we've seen some good performances.

07:08:39.560 --> 07:08:42.040
Enterprise, you and I took a lot of like into early on.

07:08:42.040 --> 07:08:44.080
They're in there tomorrow, wild card.

07:08:44.080 --> 07:08:45.880
This wasn't a good performance for them.

07:08:45.880 --> 07:08:48.680
Only one player, Bago, in positives through the whole series.

07:08:48.680 --> 07:08:50.120
They've got to turn it round before tomorrow.

07:08:50.120 --> 07:08:52.440
I can guarantee you the team's going to be up late tonight.

07:08:52.440 --> 07:08:54.600
Workshopping, how the hell they get this done tomorrow

07:08:54.600 --> 07:08:56.760
so they can play on that stage in front of a home crowd.

07:08:56.760 --> 07:08:58.000
Yeah, a lot of work to be done.

07:08:58.000 --> 07:08:59.360
And that's, you know, the flip side of that

07:08:59.360 --> 07:09:01.160
is something you can't, you know,

07:09:01.160 --> 07:09:03.080
sort of play down too much for the teams

07:09:03.080 --> 07:09:04.120
that are through already.

07:09:04.120 --> 07:09:05.680
They get that couple of days off.

07:09:05.680 --> 07:09:07.000
They can have a little bit of rest,

07:09:07.000 --> 07:09:08.240
a little bit of relaxation,

07:09:08.240 --> 07:09:11.400
but also a lot of work to be prepping ready

07:09:11.400 --> 07:09:12.920
for who they think, you know,

07:09:12.920 --> 07:09:19.220
that they might go up against who's it? You know, obviously it's a draw so they don't necessarily know, but you get ready for everybody, a bit of everything.

07:09:19.220 --> 07:09:24.420
Well, at some point, Tim, you've got to play through all the teams in one way or another, either that team themselves or a team that has beaten them.

07:09:24.420 --> 07:09:30.220
You've got to go through quarters, semis, and of course, the Grands. So there's going to be a lot of prep to do.

07:09:30.220 --> 07:09:36.020
Either way, though, we hear still, of course, that the B-stream is still going on. As mentioned, you have all games coming up against five fears.

07:09:36.020 --> 07:09:41.020
Let's jump in and watch that now. We'll see you guys tomorrow on the A-stream for more action, but for now, enjoy the rest of this series.

07:10:12.920 --> 07:10:38.280
I'm not sure five years know about because when we saw the drill work, we saw them spot

07:10:38.280 --> 07:10:42.280
I don't know if we ever saw this bottom of pillows.

07:10:42.280 --> 07:10:43.280
They did not.

07:10:43.280 --> 07:10:44.280
Well, now they know.

07:10:44.280 --> 07:10:47.280
They did spot them, but unable to react in time to the gurs not mine,

07:10:47.280 --> 07:10:51.280
so JJ will be full health, and now completely okay.

07:10:51.280 --> 07:10:53.280
Actually, it wasn't, it was flizzish.

07:10:53.280 --> 07:10:54.280
Yeah, it was forest, my mistake.

07:10:54.280 --> 07:10:56.280
The other yellow icon to operate it.

07:10:56.280 --> 07:10:57.280
Thank you.

07:10:57.280 --> 07:10:59.280
Put the words right out of my mouth.

07:10:59.280 --> 07:11:02.280
Snake there on the cutoff from master as well.

07:11:02.280 --> 07:11:04.280
Maybe looking for the adjustment here.

07:11:04.280 --> 07:11:06.280
Forest is now positioned from highway.

07:11:06.280 --> 07:11:09.320
This seems to be a plant over from the solar side of the map.

07:11:09.320 --> 07:11:11.160
There is one nitricle left for Railgun.

07:11:11.160 --> 07:11:13.720
He'll try to swing out, but Fence punishes him.

07:11:13.720 --> 07:11:16.520
And the plant is successful for five fears.

07:11:16.520 --> 07:11:17.800
Wow, what a gap spot.

07:11:17.800 --> 07:11:19.400
And the coverage is perfect.

07:11:19.400 --> 07:11:20.880
Fence able to get away.

07:11:20.880 --> 07:11:23.000
Two solo mid cleans up JJ, though,

07:11:23.000 --> 07:11:25.440
while he attempts to kill Macy through the footholds.

07:11:25.440 --> 07:11:27.960
Forest cleans up Macy.

07:11:27.960 --> 07:11:30.120
And now look at these post plant positions from five fears.

07:11:30.120 --> 07:11:32.680
You have one outside double window, one down below,

07:11:32.680 --> 07:11:33.880
one outside solar.

07:11:33.880 --> 07:11:35.400
This is going to be basically impossible

07:11:35.400 --> 07:11:42.880
Fens gets his third moonlight finally out of his misery and five fears take round number one Fens with three

07:11:43.600 --> 07:11:47.640
An incredible gap spotted as well for five fears there

07:11:47.640 --> 07:11:51.300
Their initial idea was to try to get that shield inside a library

07:11:51.300 --> 07:11:57.440
But they take their time together info before jumping the gun they don't know what they're giving themselves into they spot two people downstairs

07:11:57.680 --> 07:11:59.680
Fens winning one of those two entries

07:11:59.680 --> 07:12:04.440
initially, and their highway players now trading. So if JJ were to push in by

07:12:04.440 --> 07:12:08.520
himself from library, he doesn't really have anyone close by to a system. So what

07:12:08.520 --> 07:12:11.520
they do instead, they take more time together in form, realize, wait a minute,

07:12:11.520 --> 07:12:16.160
there's all this off-site presence by dining room, over by library and bar.

07:12:16.160 --> 07:12:20.400
Let's just rotate. We could get Blackbird in behind the master bed and try to get

07:12:20.400 --> 07:12:24.080
this plant down. And as long as we kill the Mira with her nitro cell, that's all

07:12:24.080 --> 07:12:27.600
we have to really worry about before we get this plant down. And because the

07:12:27.600 --> 07:12:33.920
Mira overextended herself into that line site Benz was holding easy pickings for him now

07:12:33.920 --> 07:12:38.240
You've got a post plant position in that man advantage and plenty of cutoff angles from outside the map again

07:12:38.240 --> 07:12:43.980
That's something we've highlighted before heading in a shali officially is that you get a lot of damage from just sitting

07:12:43.980 --> 07:12:51.120
Someone outside on an angle because how much you can watch in terms of defender rotations that round proving the point perfectly is five

07:12:51.120 --> 07:12:55.000
Fears get a buddy ace and a round win off the jump on their map there

07:12:55.000 --> 07:13:00.000
I didn't realize Forest also had two there. Now, our gamer is going to swap to Barr.

07:13:00.000 --> 07:13:04.000
They, of course, have this upstairs extension from Macy on the Orooni.

07:13:04.000 --> 07:13:09.000
Yes, playing over towards Office, probably just shooting for drones, and fall back, just like Moonlight is all the way by Solar.

07:13:09.000 --> 07:13:12.000
Do not expect them to stay there.

07:13:12.000 --> 07:13:16.000
Five Fears, still rocking the snake this time. Fens will thaw on that operative.

07:13:16.000 --> 07:13:21.000
There's plenty of information in combination with him, Malion, the Dokebe, and Fens will start things off.

07:13:21.000 --> 07:13:27.660
as I said don't expect Moonlight to stay there. I thought he was gonna fall back not hit the ground the Izami is dead

07:13:28.020 --> 07:13:32.700
Within 30 seconds, that's like 80% of her Keebas are now gone

07:13:33.280 --> 07:13:39.560
That's why the best operator you had for your extension upstairs. It's a very light hold by all gamers

07:13:39.720 --> 07:13:42.760
some of the stereotypes can be helpful of course for library, but

07:13:43.400 --> 07:13:46.120
The Keebas are basically just inflatable shields, right?

07:13:46.120 --> 07:13:53.200
And I remember back in the old like well my Jaeger met a how strong the shield combination was top blue and over by mezz

07:13:53.440 --> 07:13:58.880
Now you've got nothing to really supplement that unless Railgun brought his one deployable shield

07:13:59.480 --> 07:14:01.480
Upstairs if it hasn't been destroyed already

07:14:01.600 --> 07:14:03.960
I kind of doubt that though

07:14:03.960 --> 07:14:08.840
So a great opening pick to find for five years out of all the defenders in the roster of all gamers

07:14:08.840 --> 07:14:12.520
It's also very easy to spite a yokai on the board to still get this plant down

07:14:12.520 --> 07:14:16.500
You already have forced applying pressure from the site window spotting the Fender's head

07:14:16.500 --> 07:14:19.340
But unable to adjust his crosshair and time to flick onto it

07:14:19.740 --> 07:14:24.580
It's still tons of information and lurks now being established as well for five years

07:14:24.580 --> 07:14:29.220
Which the lurk was detected and shut down a couple of times by all gamers

07:14:29.220 --> 07:14:33.180
But still we had moments where snake was able to get some success on the basis for bombsite

07:14:33.180 --> 07:14:40.800
So maybe we can see that happen once again here in round two and the Aruni has absolutely no idea that snake has jumped through the double window

07:14:40.800 --> 07:15:09.800
5-3 advantage for 5 Fears, rival confirming full control of Library, Forest also holding on the IV window, through the Vert, Snake almost kills Solo mid, Yaz also spotted Top Main and it looks like through the first couple rounds, 5 Fears just have every single possible avenue accounted for, even JJ getting on the board outside the bar window on the Solo mid, the Echo caught in a rotate and it is flawlessly done by 5 Fears.

07:15:10.800 --> 07:15:18.000
And don't get me wrong Harrison. This is the map pick of five fears. This is not the side they wanted to start on and

07:15:18.960 --> 07:15:20.720
This is one of their best

07:15:20.720 --> 07:15:22.760
This is one of their best halves in general

07:15:22.760 --> 07:15:24.520
They're an incredible attacking team

07:15:24.520 --> 07:15:29.680
But just the way they've been winning this rounds the way they've been catching all gamers off guard

07:15:29.680 --> 07:15:34.840
That is the concern for me in all honesty and you know because this is not five fears is initial

07:15:34.840 --> 07:15:38.520
You know choosing side that means all gamers wanted to start on defense

07:15:38.520 --> 07:15:43.900
They wanted some more comfort by being able to set the tempo set the precedent maybe looking for those early entries

07:15:43.900 --> 07:15:49.020
They're now currently owing to one entry against Fens and they're forcing attack timeout early

07:15:49.260 --> 07:15:56.220
Meaning they will have no room to breathe if their attacks also start on the wrong foot like we've seen here on defense

07:15:56.220 --> 07:15:58.420
So they still have four rounds to play with on defense

07:15:58.420 --> 07:16:03.660
So they could get a pretty decent half of themselves then going into their preferred side of attack as well obviously

07:16:03.660 --> 07:16:06.740
But this has been a near perfect start

07:16:06.740 --> 07:16:12.220
by five fears. Again, their entry games spot on. They've detected multiple

07:16:12.220 --> 07:16:15.620
different gaps. Snake as well specifically in round number two. I don't

07:16:15.620 --> 07:16:19.300
know if he either hacked the Syria gate or just used a smoke grenade to burn it,

07:16:19.300 --> 07:16:25.780
but getting through completely unnoticed by MC, it just cut the head off of that

07:16:25.780 --> 07:16:30.060
snake from the top floor extension from the player. That wasn't it. That was

07:16:30.060 --> 07:16:33.380
not intentional. I swear I'm not that smart of a guy, but player snake or the

07:16:33.380 --> 07:16:35.380
That's animals.

07:16:35.380 --> 07:16:39.380
That's a pretty big number.

07:16:39.380 --> 07:16:41.380
You're getting near my limit, Harrison.

07:16:41.380 --> 07:16:44.380
I only got a couple more digits before things start getting weird.

07:16:44.380 --> 07:16:48.380
By the way, we want to welcome the A-stream viewers to the B-stream,

07:16:48.380 --> 07:16:55.380
as Jon DarkZero have confirmed their spot in playoffs, winning 2-0 over Wildcard.

07:16:55.380 --> 07:17:02.380
And if the information I have received is correct, the winner of this game will play a problem.

07:17:32.380 --> 07:17:36.780
where the snake died on highway, but then five years with that beautiful rotate to the other side on

07:17:37.180 --> 07:17:43.640
For the master exit man dining and kitchen five years obviously going to be looking to clear upstairs all gamers have plenty of

07:17:43.640 --> 07:17:46.020
DMRs to challenge these long angles upstairs

07:17:46.020 --> 07:17:53.140
You've got moonlight and solo mid Yaz and MC also supporting so there's four people on this top four extension

07:17:53.540 --> 07:17:55.220
Love the early gridlock

07:17:55.220 --> 07:18:01.380
Tracks to your usage as well cutting off two of the major staircase is on shall way and the piano swing from Ivy

07:18:01.380 --> 07:18:09.780
So that does allow for a safer setup allowing JJ to walk in his stature, remove this electricity off the main wall upstairs.

07:18:09.780 --> 07:18:16.680
That'll be the cave claw disabled. It cannot be tricked against both the Selma charges and the Thatcher EMPs,

07:18:16.680 --> 07:18:20.040
but it will be prolonged with the help of this two-brow Zodo canister.

07:18:20.340 --> 07:18:25.980
JJ spotting the cave claw on his gadget will proc it once again before the electricity is

07:18:26.820 --> 07:18:28.820
reapplied off that Zodo canister

07:18:28.820 --> 07:18:35.700
Being removed tons of utility being traded back and forth between five years and all gamers as it is only a matter of time

07:18:35.900 --> 07:18:39.280
Before this wall gets opened up, but at least to all gamers credit

07:18:39.280 --> 07:18:44.980
They're burning away a lot of seconds off five years as clock moonlight though officially out of zoto canisters

07:18:44.980 --> 07:18:49.300
Of course thatcher has more EMPs than tuber out has freezes

07:18:49.300 --> 07:18:55.460
So the wall will eventually fall now five years have that avenue into the top floor

07:18:55.460 --> 07:19:00.740
extension, they can hold outside office. The next question is, John, what do Five Fears do from here?

07:19:00.740 --> 07:19:04.660
Because there's always two possibilities, right? You open the office wall, you either sit someone on

07:19:04.660 --> 07:19:10.660
the balcony, hold it, and deny the vert, or you mount a full top floor clear. We'll see if Five

07:19:10.660 --> 07:19:15.860
Fears decide to go minimal here in a moment, but with Fens running in the middle of piano and the

07:19:15.860 --> 07:19:20.420
drones confirming these couple of defender positions pushed back towards solar, I think Five Fears

07:19:20.420 --> 07:19:24.020
are going for the clear. They've dropped the defusers, Wal Harrison, they're pushing deeper

07:19:24.020 --> 07:19:27.500
through piano I think they want to take these gunfights, JJ now recovering that

07:19:27.500 --> 07:19:31.580
case. Still upstairs however is another body. It's only a matter of time before

07:19:31.580 --> 07:19:35.500
Five Fears trying to look for someone overextending to work this first entry

07:19:35.500 --> 07:19:38.580
but they've got so much map control and that lack of vertical could maybe allow

07:19:38.580 --> 07:19:41.820
them to slip in the site and get a plant down. They're looking for someone

07:19:41.820 --> 07:19:46.700
overextending but the problem is nobody is. Yes but they opening pick onto rival

07:19:46.700 --> 07:19:49.820
and that takes away one of these players upstairs for the attack and it

07:19:49.820 --> 07:19:52.660
seems like off of that Five Fears are gonna decide you know what we don't

07:19:52.660 --> 07:20:02.660
No need to full clear, let's just have people hold. Railgun tries to rotate into the objective, cut down by JJ, but now both he and Forrest die to solo mid holding the long-angle trophy.

07:20:02.660 --> 07:20:14.660
A 3 vs 2 in the favor of all gamers, now just up to Snake, not even able to find the kill through the vert. Moonlight domes him with the pistol, and that puts all gamers on the board.

07:20:14.660 --> 07:20:17.360
immediately after the tack chime out as well, Harrison.

07:20:17.360 --> 07:20:21.280
That is exactly what all gamers need for their defensive half.

07:20:21.280 --> 07:20:24.800
Good composure by them, again, not overextending on the rotates.

07:20:24.800 --> 07:20:26.800
They hear the audio from highway.

07:20:26.800 --> 07:20:29.600
They see that window opened up, looking into bathroom,

07:20:29.600 --> 07:20:34.320
seeing the entirety of that back half of solar and master.

07:20:34.320 --> 07:20:37.360
They see all this pressure building up on the master window or Pell.

07:20:37.360 --> 07:20:39.360
Two people directly inside of office.

07:20:39.360 --> 07:20:42.160
That's four people committed to the top floor and no one's died yet.

07:20:42.160 --> 07:20:46.780
That means basically no one can work their way down below to try to get a plant. Yes JJ

07:20:46.780 --> 07:20:50.460
Does at least spot one player a bit overextended inside a dining room

07:20:50.460 --> 07:20:54.880
But you still have the malusi and solo mid without a rune DMR watching from across

07:20:55.320 --> 07:20:58.720
The first floor to guard the only safe avenue

07:20:59.260 --> 07:21:05.120
Leading into sight because I believe the ace had used almost all their salmas if not every Selma

07:21:05.120 --> 07:21:11.820
Yeah upstairs to help clear the extension which you know kind of seems like a bit of an error now because that

07:21:12.160 --> 07:21:16.460
That composition looks so focused towards going in for a post-plane.

07:21:16.460 --> 07:21:19.760
You had smoke grenades, you had a glass for those long lines of sight.

07:21:19.760 --> 07:21:26.460
And yes, we had secondary shotguns on gridlock and brava, but really no dedicated perk operator.

07:21:26.460 --> 07:21:31.960
So it just, it seemed like a lot of time was spent upstairs without really any game by five years.

07:21:31.960 --> 07:21:35.660
Yeah, weird that they used so many summons on that office wall.

07:21:35.660 --> 07:21:41.100
as you saw towards the end right JJ even EMPed the Titanfall like they were gonna go

07:21:42.220 --> 07:21:47.580
like they were gonna try and open it all gamers go back to master where five years started off with

07:21:47.580 --> 07:21:52.860
that really impressive rotation after clearing one of the players down below we'll see where they

07:21:52.860 --> 07:21:57.980
spawn it's all library side so we'll probably go for the library over clear that they had

07:21:57.980 --> 07:22:03.820
initially wanted to attempt in round number one before the rotate there is no one playing

07:22:03.820 --> 07:22:09.980
Bar for for the defense everybody's here upstairs, so we should see five years come up to this

07:22:13.180 --> 07:22:17.320
Now more utility emphasized by all gamers extending into mezzanine though

07:22:17.580 --> 07:22:21.020
We've got Goyo Vulcan packs burning away a lot of precious time

07:22:21.020 --> 07:22:26.760
Maybe you can deal in damage if someone overextended into them and the asami kivas making MC's position

07:22:26.760 --> 07:22:32.800
very favorable to take gunfights from library while also avoiding that cutoff angle held

07:22:32.800 --> 07:22:34.620
by the office double window.

07:22:34.620 --> 07:22:39.060
One they tossed out, keep it deployed preemptively, maybe to avoid some vert if Snake were to

07:22:39.060 --> 07:22:41.140
go down below with these deathmark trackers.

07:22:41.140 --> 07:22:43.060
That's exactly what he'll be attempting here.

07:22:43.060 --> 07:22:46.980
So now the Azami can waste even more time and resources and maybe still work a gunfight

07:22:46.980 --> 07:22:47.980
in their favor.

07:22:47.980 --> 07:22:51.260
And Moonlight kills Snake the day most down below.

07:22:51.260 --> 07:22:58.340
Where oh, he's moonlight probably just descended the blue stairs to kill him and then walk back up to hold his position

07:22:58.340 --> 07:23:05.220
Top blue and prevent anyone from jumping in through Ivy window or walk the staircase to try and pinch onto MC

07:23:05.220 --> 07:23:12.220
Five fears a minute and a half into the round kind of stuck here JJ finally just gonna jump in the library and try to make something

07:23:12.220 --> 07:23:14.220
happen along with fence

07:23:15.020 --> 07:23:18.180
There is the echo in play though, so JJ is gonna have to be careful

07:23:18.180 --> 07:23:22.340
One burst and he'll be exposed to the gun of MC.

07:23:22.340 --> 07:23:28.820
Trying to isolate this Ella now, JJ drops the hatch, maybe looking to call up the staircase on of it,

07:23:28.820 --> 07:23:30.980
Railgun in the meantime has killed Rival.

07:23:30.980 --> 07:23:35.620
And JJ dies to the Ella who's still on Blue Stairs.

07:23:35.620 --> 07:23:40.260
Kills though, come the way of Five Fears Forest, finding two in Lobby.

07:23:40.260 --> 07:23:44.340
And just like that, I thought this was going to be a lockout for all gamers,

07:23:44.340 --> 07:23:46.260
but Five Fears have brought it back to a two on two.

07:23:46.260 --> 07:23:54.460
The echo is still alive. He could rotate these yokai's into site and play for Intel late round because there's only 40 seconds left to work with here

07:23:54.460 --> 07:23:59.620
Harrison, and I think that's what Solomon is going for they understand five years are hitting a reset

07:23:59.620 --> 07:24:04.580
They want to look for Intel on their own and maybe look to set up together to allow this plant to go down

07:24:04.580 --> 07:24:08.000
Mahabana's opened up the main breach that can allow fence to walk in

07:24:08.340 --> 07:24:15.180
Secure a plant potentially and use these ash charges maybe get burnt underneath if they don't want to play outside instead

07:24:15.180 --> 07:24:21.740
They'll use the ash charge to make a runnable entry way without the UCs exteriors charges and now switching positions to go for the plant

07:24:21.740 --> 07:24:26.700
But again because solo mid has rotated those yokais and Ella having two gersvot mines

07:24:26.700 --> 07:24:33.060
They could easily stop this plant with only 10 seconds left yokai I think getting shot the walls being reinforced means this is just gonna

07:24:33.060 --> 07:24:34.780
Have to be a run-up in master

07:24:34.780 --> 07:24:40.820
Here's the flame from moonlight caught by the ass the plate goes down and five fears are just one kill away from being up

07:24:40.820 --> 07:24:46.100
3-1 after an immense off-site hold from all gamers.

07:24:47.940 --> 07:24:53.220
And I was just about ready to sing the praises of all gamers on an extension they had so much

07:24:53.860 --> 07:24:57.540
to stop the library pushing with the help of that Blackbeard,

07:24:57.540 --> 07:25:04.420
Yo-Kai for information, Gershmots to slow them down, the Kiva barriers to deny the Deimos

07:25:04.420 --> 07:25:09.620
from killing the guy Mez without directly confronting him or his teammate of Moonlight,

07:25:09.620 --> 07:25:14.380
Well, I believe either like you said walk down blue to kill Snake in a one-for-one or looking through the hatch

07:25:15.020 --> 07:25:19.980
Into bar, which we're gonna crazy angle if that were true. I'm not 100% sure but regardless

07:25:19.980 --> 07:25:22.660
It was on blue good comms on that Harrison

07:25:23.020 --> 07:25:28.020
But regardless of that they were so tunnel visioned on shutting down the blackbeard

07:25:28.020 --> 07:25:30.460
They had no one on cams to check for lobby

07:25:30.860 --> 07:25:35.980
Forest walked up main stairs and killed two if not three people and all of a sudden the rounds winnable

07:25:35.980 --> 07:25:43.580
You're in a two versus two and immediately when five minutes go for that plant, they destroy the only yokai left in that round

07:25:43.580 --> 07:25:49.780
and Ella who had two gherzmots in pocket, is the guy flanking and dies because Benz was prepared for it.

07:25:49.780 --> 07:25:51.980
Five beers, read them like a book.

07:25:51.980 --> 07:25:57.580
And it was so easy to catch him because all gamers reinforced both of the Ivy walls.

07:25:57.580 --> 07:26:01.980
So you basically isolate the angles that you can throw to Ella mine.

07:26:01.980 --> 07:26:07.580
You basically isolate the angles that you can pressure the planter from for the attacker.

07:26:08.380 --> 07:26:13.680
A strange play from all gamers and results in another incredible recovery for Five Fears.

07:26:13.680 --> 07:26:15.480
And I think we're about to see a rush.

07:26:15.780 --> 07:26:21.380
Smokes and nades in through the drone hole, in comes Forest on the Black Fear, the C4 gets EMPed!

07:26:21.580 --> 07:26:22.680
FUN FENS!

07:26:22.680 --> 07:26:31.280
What a play Forest gives the opening pick just to add insult to injury and it's basically a 5v5 plant from the NA squad.

07:26:31.980 --> 07:26:38.680
4 vs 4 as Lyon gets picked off, but still the advantage, squarely in the hands of Five Fears.

07:26:38.680 --> 07:26:44.980
They still have two shields left alive. They still have Snake on the glass, who can sit on the long angle.

07:26:44.980 --> 07:26:49.880
With the location of this case, you cannot long arm this.

07:26:49.880 --> 07:26:55.080
You have to be exposed to one of the angles on the windows, and so much time has been wasted.

07:26:55.080 --> 07:27:00.280
Jon, there was 17 seconds just now in the timer, and we were still in a 4 vs 4.

07:27:00.280 --> 07:27:04.280
A couple bodies now from Allgamers falls, everyone from Five Fears starting to take the bite.

07:27:04.280 --> 07:27:05.280
But they have no time!

07:27:05.280 --> 07:27:08.280
Because they know that the time is too low.

07:27:11.280 --> 07:27:17.280
And just like that, Five Fears Harrison, 4-1 in the first half.

07:27:17.280 --> 07:27:22.280
The only resurgence from Allgamers has been the dining room defensive site.

07:27:22.280 --> 07:27:26.280
They'll probably go here again for the last round of the first half,

07:27:26.280 --> 07:27:30.820
But this has been such a rough look from all gamers.

07:27:30.820 --> 07:27:37.820
They only had one option, one Hail Mary, a C4 from the mirror to stop that plant.

07:27:37.820 --> 07:27:39.400
And JJ and Co were prepared for it.

07:27:39.400 --> 07:27:44.820
Five Fierce had the Thatcher in their selection, perfectly shot out to destroy and disable that

07:27:44.820 --> 07:27:51.460
nitro cell, allowing for the plant to go down because of the lack of echo in that composition

07:27:51.460 --> 07:27:52.460
from all gamers.

07:27:52.460 --> 07:27:56.960
Now you've got a post plan again the outside positions we've highlighted in the past are

07:27:57.320 --> 07:28:03.280
Extremely strong for five years when they're already in a post plan position two shields still up and alive

07:28:03.280 --> 07:28:07.300
Just way too many bodies for all gamers to challenge without you know

07:28:07.300 --> 07:28:14.420
Risking themselves of either putting someone on that diffuser and having them run down someone running out and giving away their position and again

07:28:14.420 --> 07:28:17.300
Five years just having all their bases covered

07:28:17.300 --> 07:28:22.140
We are going to be going back down to Dining as we had mentioned earlier by all gamers.

07:28:22.140 --> 07:28:28.420
Extending once again over towards Library, which I don't necessarily hate, but you know,

07:28:28.420 --> 07:28:31.340
five fears, they've already won the four default attack rounds.

07:28:31.340 --> 07:28:35.420
Maybe, maybe with this composition they have Harrison, do they just want to go for another

07:28:35.420 --> 07:28:36.420
rush?

07:28:36.420 --> 07:28:39.860
I really, I really want to know, are they going to go for more of a Solar Clear?

07:28:39.860 --> 07:28:42.420
Look at where they're pushing that right now, a Forrest and Snake.

07:28:42.420 --> 07:28:45.900
I was thinking maybe it was going to be a fast play with the Ying and the Dokobi and

07:28:45.900 --> 07:28:49.820
in the Rauora, but it's all right, JJ to get the first kill

07:28:49.820 --> 07:28:53.180
from the window rappel onto Yaz,

07:28:53.180 --> 07:28:55.660
one of the most powerful cutoffs in the game.

07:28:55.660 --> 07:28:56.980
Your warden is gone.

07:28:56.980 --> 07:28:59.020
Now these smokes and yin canisters

07:28:59.020 --> 07:29:00.940
become so much more powerful.

07:29:00.940 --> 07:29:04.260
MC kills rival on highway from the Ivy window, however.

07:29:04.260 --> 07:29:06.100
In comes more utility upstairs.

07:29:06.100 --> 07:29:07.700
Forrest is in the bomb site,

07:29:07.700 --> 07:29:10.380
and he has no idea that Railgun is wrapping around him.

07:29:10.380 --> 07:29:11.620
Now the fight being taken against,

07:29:11.620 --> 07:29:13.540
spends the shotgun down to the dope,

07:29:13.540 --> 07:29:14.580
being out of nowhere,

07:29:14.580 --> 07:29:32.800
What seemed like an almost insurmountable advantage for five fears moving in through top floor sight control as well has devolved into a 1v3 for snake thanks to the efforts of rail gun on the bombsite killing forest and fens snake tussling around split with the shotgun this is a dangerous fight

07:29:32.800 --> 07:29:34.800
Hit fires, rail gun!

07:29:34.800 --> 07:29:38.800
First bullet headshot, no ABS required!

07:29:38.800 --> 07:29:40.800
Case though, not in hand.

07:29:40.800 --> 07:29:42.800
It's inside A, inside kitchen.

07:29:42.800 --> 07:29:48.800
Both MC and solo mid must know that thanks to the comms from rail gun.

07:29:48.800 --> 07:29:52.800
Snake, I don't think he's going to be interested in trying to push upstairs.

07:29:52.800 --> 07:29:55.800
He destroys the bullet proof cam.

07:29:55.800 --> 07:29:56.800
There might be another one.

07:29:56.800 --> 07:29:59.800
Yeah, there's two being brought, one from MC, one from solo mid.

07:29:59.800 --> 07:30:07.000
So there is still some site info for all gamers snakes drone basically useless because it's right next to a signal jammed

07:30:07.440 --> 07:30:12.220
Drone hole upstairs. He goes. He's gonna try and look for the fights. Maybe bait

07:30:13.200 --> 07:30:18.000
Shot sent in now looking to recover case has to worry about the hatch. He's out of candelas

07:30:18.680 --> 07:30:23.440
So it'll be no more blinds as he attempts to plant in the default corner by kitchen

07:30:23.440 --> 07:30:26.040
For the Cality looking to be established by solo mid

07:30:26.040 --> 07:30:29.880
It's in the wrong spot, but it does take Snake off his plant attempt.

07:30:29.880 --> 07:30:32.280
Looking for the floorbank, does some damage.

07:30:32.280 --> 07:30:35.120
Rotates in through B, hoping that there's less information here.

07:30:35.120 --> 07:30:37.280
There's one more bulletproof that he can deal with.

07:30:37.280 --> 07:30:41.000
Been planting once again in a rather safe corner.

07:30:41.000 --> 07:30:45.600
You can tell all gamers don't know exactly where it is, but still Snake is being forced off this plant

07:30:45.600 --> 07:30:47.840
and so much time being wasted.

07:30:47.840 --> 07:30:53.640
Now just trying to do it on the doorway, but he couldn't be exposed to that angle from Trophy by MC.

07:30:53.640 --> 07:30:59.940
Solo mid once again finds him thanks to the verticality and thanks to the band she calling out his position now

07:30:59.940 --> 07:31:06.140
Just planting in full view of the hatch halfway through verticality from solo mid though. He's not checking the hatch

07:31:06.140 --> 07:31:09.500
He lets it go down and now snakes got the post plant

07:31:09.500 --> 07:31:16.360
He can just watch this hatch finds the sentry we're in a one versus one and all he has to do is wait and

07:31:16.740 --> 07:31:20.720
See now downstairs work his way through split gets the wall bang

07:31:20.720 --> 07:31:26.720
Whether he knows it or not, Snake is downed and all gamers have a 2-4 half.

07:31:26.720 --> 07:31:30.720
A sigh of relief washing over all gamers.

07:31:30.720 --> 07:31:36.720
As they've got plenty of time left on the counter diffused, they'll end the half 2-4.

07:31:36.720 --> 07:31:44.720
A good look still for 5 fears on their map pick, but they're still a sign of life for the full Chinese team.

07:31:44.720 --> 07:31:52.720
It'll be the halftime now, a clip sync for five years in all gamers and the coach perspective for our comms.

07:31:52.720 --> 07:31:56.720
We breathe, okay, take time to go back to some calm.

07:31:56.720 --> 07:31:58.720
Pushy pushy.

07:31:58.720 --> 07:32:20.200
I saw from them that the heavy traps line up, then I will turn ELA every time.

07:32:20.200 --> 07:32:24.960
So we can ban thenary ELA, right?

07:32:24.960 --> 07:32:26.960
What is the point of the game?

07:32:26.960 --> 07:32:29.960
Most of the time they extend because of those traps line-up.

07:32:29.960 --> 07:32:31.960
So we're going to ban those traps line-up.

07:32:31.960 --> 07:32:34.960
So we need to be careful if they don't change how they play.

07:32:34.960 --> 07:32:40.960
You know, like more bunker, like more like closed strats, you know, and not extended.

07:32:50.960 --> 07:32:52.960
Again, focus on the prep phase.

07:32:52.960 --> 07:33:00.960
Okay, we focus on the prep phase, see what kind of setup they are, if they extend, we can go solo, if they bank or more, we can go transfer library, okay?

07:33:00.960 --> 07:33:08.960
Don't let a DMR spread to you, right? Like on the mud, on the Marvapel, K9 one day, like shut like that guys, like do not give me some exterior kills.

07:33:08.960 --> 07:33:12.960
They can work for everything they got and get, but let's also like press it.

07:33:12.960 --> 07:33:15.960
I think at the end of the day here, just like...

07:33:15.960 --> 07:33:20.960
Wasn't the Snake walking us down too? Also, I might change the band, I said it last like to...

07:33:20.960 --> 07:33:26.160
No, no, they will run, trust me, they will run the ying and the glass and fucking run our shit with it

07:33:26.160 --> 07:33:30.080
Take out the mati, um, glass box, and then third, they will be able to sneak out

07:33:30.080 --> 07:33:32.080
The mati was the biggest issue last time

07:33:36.080 --> 07:33:38.880
We got this guys, just breathe, alright, we got this, this is our game

07:33:39.920 --> 07:33:43.040
I might fuck around and throw it and lose to china for fun

07:33:45.040 --> 07:33:47.040
I mean, why would we want to fucking handle win right now, bruh?

07:33:47.040 --> 07:33:47.840
They take our help dude

07:33:47.840 --> 07:34:02.240
I mean if they want to go home I keep a full head of hair, so would I be totally upset?

07:34:02.240 --> 07:34:04.680
Not so much.

07:34:04.680 --> 07:34:08.240
Denarii LL likely going to be the vans for all gamers as they discussed in the time-out

07:34:08.240 --> 07:34:09.320
same thing with Monty Glash.

07:34:09.320 --> 07:34:15.960
I do agree with JJ that Monty was a massive issue for them last map.

07:34:15.960 --> 07:34:17.960
And Fenomir is also right.

07:34:17.960 --> 07:34:23.560
Denari and Ella, very often played by all gamers to allow for those extensions, those

07:34:23.560 --> 07:34:27.940
tripwires are super, super hard to deal with with Chalet because it's such like a window

07:34:27.940 --> 07:34:29.440
heavy map as well.

07:34:29.440 --> 07:34:31.560
So I like the dance.

07:34:31.560 --> 07:34:36.280
For them both, Teams Master is also going to be the first site for Five Fears 2.

07:34:36.280 --> 07:34:39.560
If you see Snake, I really thought, I thought he was going to win that.

07:34:39.560 --> 07:34:42.880
But I think that little opening is what killed him.

07:34:42.880 --> 07:34:45.240
Like that little opening on the client wall.

07:34:45.240 --> 07:34:53.060
We'll see 5 Fears defend top floor, bit of a different line-up than what we saw all

07:34:53.060 --> 07:35:00.840
the gamers bringing, obviously no Ella to be played, they also don't have Zami, they don't

07:35:00.840 --> 07:35:04.600
have Mai, they don't have Merec, sorry they do have Merec, they don't have Castle, they

07:35:04.600 --> 07:35:08.760
don't have Fenrir, they're leading more into stuff like the Warden just in case there's

07:35:08.760 --> 07:35:12.480
a Ying at play or some kind of smoke plant which it looks like all the gamers are going

07:35:12.480 --> 07:35:16.440
I'm also excited to see Rival. He's one in five right now, but he's getting let loose.

07:35:17.080 --> 07:35:20.240
He's off the leash on the Vigil Boss G.

07:35:22.000 --> 07:35:26.020
Maybe seeing some potential spawn peaks or just again one-shot

07:35:26.680 --> 07:35:30.760
ACOG shotgun here, dealing tons of damage if someone has caught off guard.

07:35:30.760 --> 07:35:37.620
Maybe even able to work up blue perhaps if in a library over clear. Not too sure how all gamers want to approach this,

07:35:37.620 --> 07:35:42.300
but very heavy emphasis on wanting to get this plant down. Looks to be a solar overtake.

07:35:42.480 --> 07:35:48.640
Getting Blackbird in the building off the back of these scents are U projectors to Capitao bolts and Ying candellers

07:35:48.880 --> 07:35:54.560
JJ is on the warden they talked about that during the intermission Harrison that being would be played almost entirely

07:35:55.080 --> 07:35:58.320
By all gamers that they choose not to ban it over the Montaigne

07:35:58.720 --> 07:36:05.800
This could be the moment for JJ to work some sort of pig with that nitrocell once he hears the candela's and utility flying from this

07:36:05.920 --> 07:36:11.680
Backwind bill of solar giving the right time for a call to be made as a rotation. Oh that does remind me

07:36:11.680 --> 07:36:17.100
Rival is in the basement. All gamers are worried about a potential runout. They've got claymores for it as well

07:36:17.100 --> 07:36:23.940
But they're also guarding it just in case rival decides to impact open this barricade and try to go for something cheeky on the master window player

07:36:25.240 --> 07:36:29.020
It thinks better of it at least for now all gamers spotting that

07:36:29.680 --> 07:36:36.180
There's not a ton of stuff dedicated to holding solar. It could be a pretty easy take here

07:36:36.180 --> 07:36:43.080
I think their main obstacle might be a mirror window if there's one placed facing that direction

07:36:43.080 --> 07:36:49.760
There's the runout from rival looking for someone on the double window, but rail gun was still wary of trench

07:36:49.760 --> 07:36:55.080
So runout does not find any pics. See JJ here's this guy on the rappel

07:36:55.960 --> 07:36:58.920
Wants to pick him off of it and surprise this ying

07:36:58.920 --> 07:37:03.600
First take though, Forest falls to Yaz on the DMR,

07:37:03.600 --> 07:37:09.100
put Yaz on the repel way outside on Slant.

07:37:09.100 --> 07:37:13.780
I don't even know about JJ Harrison.

07:37:13.780 --> 07:37:18.120
He can maybe jump over that bed, have the high ground against his Blackbeard shield while planting,

07:37:18.120 --> 07:37:20.120
and maybe kill him outright. He is low on HP.

07:37:20.120 --> 07:37:22.420
But again, you need help from your teammates.

07:37:22.420 --> 07:37:23.820
You need some sort of distraction.

07:37:23.820 --> 07:37:28.120
And right now, all gamers are still continuing to add more pressure on this execute,

07:37:28.120 --> 07:37:34.680
But a massive kill to find that's the cup player allowing for the rest of five years to rotate and assist JJ behind this bomb chassis

07:37:34.680 --> 07:37:41.200
The Nade not able to flush him out either, but one of his teammates has been down rival good for two kills though on the vigil

07:37:43.760 --> 07:37:46.560
Two versus two with friends on the ground

07:37:48.080 --> 07:37:52.240
Moonlight and Yaz looking for a way and Yaz still outside on

07:37:53.320 --> 07:37:54.640
highway

07:37:54.640 --> 07:37:58.640
Holding the cut, but Snake and JJ neither of them exposing themselves.

07:37:58.640 --> 07:38:02.640
JJ starting to rotate through, gives his life up to Moonlight.

07:38:02.640 --> 07:38:07.640
And that leaves Snake in yet another clutch, wasn't able to get it done the round prior.

07:38:07.640 --> 07:38:09.640
Can he do it here?

07:38:09.640 --> 07:38:11.640
Plank going down, Yaz covering.

07:38:12.640 --> 07:38:14.640
He spots the barrel, goes for the fight, wins!

07:38:14.640 --> 07:38:17.640
It turns around for the second, but Moonlight is better!

07:38:17.640 --> 07:38:21.640
And all gamers able to recover their first attack.

07:38:21.640 --> 07:38:28.200
And after a quiet performance by Moonlight in the first half, when it matters most, wins

07:38:28.200 --> 07:38:33.440
the first fight against JJ, cutting off his rotate and securing the last frag, trading

07:38:33.440 --> 07:38:39.920
his teammate after getting off the diffuse, narrowly out-dueling Snake and denying the

07:38:39.920 --> 07:38:41.720
clutch.

07:38:41.720 --> 07:38:47.840
A crucial round defined for all gamers after so many things went wrong for them on that

07:38:47.840 --> 07:38:54.240
execute even downing rival as well they're getting the triple kill impressive job by moonlight now

07:38:54.240 --> 07:39:00.560
going back from three and five to positive at the beginning of this second half you lose your

07:39:00.560 --> 07:39:05.680
ying early in the candela's themselves not creating a lot of space the capitao and blackbeard

07:39:05.680 --> 07:39:11.840
being annihilated by rivals smg-12 as he rotates off the roam everything looks dire as three

07:39:11.840 --> 07:39:16.680
Many nades were thrown at JJ after he killed the game and he also didn't die.

07:39:16.680 --> 07:39:22.360
Everything looked top notch for 5 beers, but again, the heroics of Moonlight were just

07:39:22.360 --> 07:39:28.440
enough to get them over that finish line and bring us one round to a potential tied game

07:39:28.440 --> 07:39:31.360
between 5 beers versus all gamers.

07:39:31.360 --> 07:39:37.000
Despite their loss, 7-8 on Lair, they are still alive and kicking to keep things close

07:39:37.000 --> 07:39:40.480
on Chalet.

07:39:40.480 --> 07:39:47.360
being brought again. I imagine with Warden still being up, all gamers are gonna be looking a lot

07:39:47.360 --> 07:39:51.760
towards that sense. Five Fears talked about maybe banning the Snake in the second half. All gamers

07:39:51.760 --> 07:39:59.360
haven't played him just yet. Maybe relying so much on this sense as this is an absurd runout.

07:39:59.360 --> 07:40:04.800
Okay, that's fine. Maybe playing the Sends and relying on it so much could bait Five Fears into

07:40:04.800 --> 07:40:14.800
abandoning them, and then the snake comes out in the second half. We'll have to see.

07:40:14.800 --> 07:40:21.080
So we have a Rome emphasis as well by five years. Interested in seeing forest, actually,

07:40:21.080 --> 07:40:24.160
you know, roaming, not just the extension of above, that's very common for dining, but

07:40:24.160 --> 07:40:28.880
also playing closer towards fireplace and mezz. But JJ, I think one of the only players

07:40:28.880 --> 07:40:33.800
close to sight ends up dying. The hands of Railgun there, a good entry to find for all

07:40:33.800 --> 07:40:38.520
all gamers, the lurk from downstairs by MC detects rival near blue hall and he expects

07:40:38.520 --> 07:40:42.840
another to assist from solo build stairs, but loses to fight the forest that's huge

07:40:42.840 --> 07:40:44.920
for five years.

07:40:44.920 --> 07:40:48.960
Rivals still alive, able to utilize that solo scanner in case a plant were to go down and

07:40:48.960 --> 07:40:54.760
these horizontal angles are so favorable for the DMR but forest is low and it'll have to

07:40:54.760 --> 07:40:58.000
pick these gunfights wisely if he starts to get pushed by all gamers.

07:40:58.000 --> 07:41:05.460
Yeah, all gamers starting to confirm and push forward their control of trophy, as well as West Main.

07:41:05.460 --> 07:41:12.040
The sense now inside kitchen going for this plant, the cover from his team is good, it's keeping the defense at bay.

07:41:12.040 --> 07:41:18.680
Maybe they didn't even know that the plant was going down. Yaz finishes it, and now all gamers can start to back off.

07:41:18.680 --> 07:41:22.360
Yaz with the pick on the snake, shuts down the Fenrir.

07:41:22.360 --> 07:41:29.360
From below, Rival looking for a runout. Can't find the player on the rappel because he had to take the time to shoot the claymore.

07:41:29.360 --> 07:41:38.360
Rappeling inwards though, his railgun fence finds him. Two versus three with a player with one attacker. Upstairs, on that double window rappel.

07:41:38.360 --> 07:41:46.360
He's since come down and now posted up on Trophy window. In order to support Yaz inside Trophy and Moonlight playing in West Main cleans up the round.

07:41:46.360 --> 07:41:49.360
All gamers have tied us up for a piece.

07:41:49.360 --> 07:41:52.600
What a gap spotted from all gamers as well, Harrison.

07:41:52.600 --> 07:41:55.480
Wasting zero time getting pressure in through Trophy.

07:41:55.480 --> 07:41:57.360
They win that first gunfight onto JJ.

07:41:57.360 --> 07:42:00.800
And after some drone work, they realize no one's on site.

07:42:00.800 --> 07:42:05.760
They have the perfect operator to cut off all these long lines of sight

07:42:05.760 --> 07:42:07.000
that Forrest was trying to use,

07:42:07.000 --> 07:42:09.640
or the players upstairs on the roam were trying to use

07:42:09.640 --> 07:42:13.200
to play for vert against this post-plant potential.

07:42:13.200 --> 07:42:14.360
They have sense.

07:42:14.360 --> 07:42:17.200
And without the info either from a lack of an audio call

07:42:17.200 --> 07:42:21.700
or just no other cameras in sight being blocked by the RRU projectors,

07:42:22.200 --> 07:42:25.660
all gamers get to plant down essentially for free in that four versus four.

07:42:25.900 --> 07:42:31.000
The rest of five fears disjointed on total opposite sides of the map.

07:42:31.000 --> 07:42:34.060
Again, Forrest was completely alone trying to come back into sight from fireplace.

07:42:34.060 --> 07:42:38.400
You had snakes or rivals still downstairs on the solos attempting to run out.

07:42:38.660 --> 07:42:43.740
Fenz is the only one doing any damage, but he was also very far away from sight

07:42:43.740 --> 07:42:47.700
trying to walk down solar stairs but there's a cutoff from the trophy window

07:42:47.700 --> 07:42:53.100
which is where all the chaos initially started from by all gamers. I think it

07:42:53.100 --> 07:42:56.820
has had better info and a quicker response time to when they realized the

07:42:56.820 --> 07:43:01.660
site was free and they had the perfect tools to keep five fears out of the

07:43:01.660 --> 07:43:07.020
objective and into a safe position for themselves to get a plant down.

07:43:07.340 --> 07:43:11.660
Five fears now for the first time rocking clash on Chalet for this far

07:43:11.660 --> 07:43:18.180
our game's defense force, we will likely see holding top blue with that clash shield.

07:43:18.180 --> 07:43:21.940
Still some traps around for J.J. on the forend though, I'm sure Five Fears are probably

07:43:21.940 --> 07:43:25.660
sorely missing the denarii that they play so often on this map.

07:43:25.660 --> 07:43:30.100
All gamers on the other side, sure they don't have the Monty available, but they do have

07:43:30.100 --> 07:43:34.620
a Blackbeard which they also ran pretty consistently here on Lair.

07:43:34.620 --> 07:43:39.700
They're working for a complete opposite side over push because there is no roam presence

07:43:39.700 --> 07:43:41.020
from Five Fears.

07:43:41.020 --> 07:43:46.620
The closest person is Snakebind behind this reinforcement on Office.

07:43:50.120 --> 07:43:51.820
Let me see if everyone hops up that ladder.

07:43:52.420 --> 07:43:53.820
Oh, here's some sort of queue.

07:43:54.320 --> 07:43:59.320
Maybe a rotate could happen as well from Office since Blackbeard's already pushed up deep past Piano.

07:44:00.220 --> 07:44:01.520
Spots the, uh, I believe it.

07:44:02.020 --> 07:44:04.620
You know, spots out the doke would be opening up this back barricade.

07:44:04.620 --> 07:44:09.820
He tries to go for an aggressive swing, but isn't met by anyone besides a drone and now just backs away and not-

07:44:09.820 --> 07:44:13.820
willing to risk his life for free from that balcony.

07:44:13.820 --> 07:44:16.820
A lot of map control gained early for all gamers.

07:44:16.820 --> 07:44:20.820
Again, a lot of emphasis on utility to clear out power positions.

07:44:20.820 --> 07:44:27.820
They've got gridlock tracks, air jabs, which could now be used as a tool to deter the clash,

07:44:27.820 --> 07:44:30.820
because they already have flank watch off of this gridlock.

07:44:30.820 --> 07:44:33.820
No pocket EMPs, but plenty of frag grenades as well to assist for the clash here,

07:44:33.820 --> 07:44:38.820
and to burn both the, well, my magnets and ADS in play here for five beers,

07:44:38.820 --> 07:44:43.220
It'll just be a game of cat and mouse until all this utility is finally cleared away.

07:44:43.220 --> 07:44:45.020
The ROU is being set up.

07:44:45.020 --> 07:44:48.620
They want to isolate Forest from Rival.

07:44:48.620 --> 07:44:52.020
Take away that connection and go for a kill on one of them.

07:44:52.020 --> 07:44:54.260
There's the ROU's being activated.

07:44:54.260 --> 07:44:55.900
In comes the push from all gamers.

07:44:55.900 --> 07:44:58.820
MC inside Ivy though almost dealt with.

07:44:58.820 --> 07:45:01.300
Railgun killed by Snake now.

07:45:01.300 --> 07:45:04.780
This push so far only good for a kill as Moonlight cleans up Rival.

07:45:04.780 --> 07:45:07.220
Fen still playing by Pot kills Moonlight.

07:45:07.220 --> 07:45:14.860
And we're even at three apiece after this initial scuffle on the top floor concludes the most important thing though

07:45:14.860 --> 07:45:18.960
Fens still has library and Forrest is still here on blue

07:45:18.960 --> 07:45:22.500
But he doesn't have the time to put down the shield MC looking to run up on him

07:45:22.500 --> 07:45:26.320
But Forrest able to walk back JJ dies on the bomb site

07:45:27.220 --> 07:45:34.140
Upstairs the fight being taken by DMR Fens wins the first engagement looks for the second dies to solo mid and now Forrest

07:45:34.140 --> 07:45:39.140
finds himself alone as all gamers trade game upstairs was so good.

07:45:40.340 --> 07:45:45.440
Can't quite land the shots on Yas solo mid down to a thorn trap and now it's just

07:45:45.440 --> 07:45:50.440
Yas armed with the shotgun and he can't land enough pellets five fears

07:45:50.640 --> 07:45:56.440
off of the back of forest retake their lead forest hitting the deck and it

07:45:56.440 --> 07:46:01.040
works out against the gridlock super shorty not enough pellets landed the

07:46:01.040 --> 07:46:09.500
Free fire it took a few attempts, but it's finally successful for him five fears take back the lead after a nail biting razor

07:46:09.500 --> 07:46:14.420
Bloom finishes off the already weakened nomad from the upstairs confrontation against Ben's

07:46:15.020 --> 07:46:18.580
Making it an official 1v1 and they instantly ban her

07:46:18.860 --> 07:46:24.900
They're like we are not letting this happen again guys and the sends being banned as well for for five fears

07:46:24.900 --> 07:46:29.540
Which I think is a perfect counter. Yes, we've seen ying played almost every single round

07:46:29.540 --> 07:46:36.240
But the real catalyst for getting space into site and securing these post plant positions that mind you all gamers

07:46:36.320 --> 07:46:43.360
Had a flawless plank inversion back on their map pick of lair and have been near flawless here on chalet already as well

07:46:43.400 --> 07:46:50.500
The big catalyst operator was those sends or are used to make enough space to get into site and have an abuser on the ground

07:46:50.500 --> 07:46:54.800
But the warden's been enough plenty to counteract the seeing so I think that was a

07:46:55.360 --> 07:46:58.840
wise decision made by five fears going in around ten

07:46:59.540 --> 07:47:06.500
I like that all gamers too have had five fears ban the sends now because they played it so often

07:47:06.500 --> 07:47:12.260
I thought maybe we were gonna see the snake start being played because we had five fears talked about how good all gamers were with

07:47:12.260 --> 07:47:17.060
That snake as well as the Monty but instead so limits swaps onto the nomads

07:47:17.820 --> 07:47:21.700
No solid snake just yet five years go to kitchen dining

07:47:21.700 --> 07:47:29.420
Again, this site was won thanks to all gamers having a really early trophy control and then

07:47:29.420 --> 07:47:34.260
converting that into a plant holding onto West Main and forcing five freeers to try

07:47:34.260 --> 07:47:37.580
and retake into the crossfire.

07:47:37.580 --> 07:47:41.660
See how five freeers end up holding onto the top floor this time.

07:47:41.660 --> 07:47:44.580
We've got three players up here.

07:47:44.580 --> 07:47:46.460
We're gonna see them forced in the basement.

07:47:46.460 --> 07:47:48.460
JJ, the only player on site.

07:47:48.460 --> 07:47:54.340
He did die early on that round, that round eight execute.

07:47:54.340 --> 07:47:56.180
He was the first pick.

07:47:56.180 --> 07:47:57.860
And he was the only anchor, which is what

07:47:57.860 --> 07:47:59.700
helped open things up for all games.

07:47:59.700 --> 07:48:02.500
Hopefully for five fears, their IGL is

07:48:02.500 --> 07:48:04.660
going to have a little bit more survivability this time,

07:48:04.660 --> 07:48:08.020
although they also have forest working in tandem with him.

07:48:08.020 --> 07:48:11.340
And they got five fears playing a lot closer to the chest.

07:48:11.340 --> 07:48:13.260
There is still an extension up above.

07:48:13.260 --> 07:48:14.780
The forest playing from less main

07:48:14.780 --> 07:48:16.900
could obviously threaten a potential run out

07:48:16.900 --> 07:48:23.000
through Trench or Leesha's play close to site to slow down anyone pushing in from Trophy

07:48:23.000 --> 07:48:27.500
which was the main push from all gamers last time they attacked this objective.

07:48:27.500 --> 07:48:29.420
Again, no sense in place.

07:48:29.420 --> 07:48:34.940
He's been banned, meaning that the only use for smokes here is by MC and the smoke grenades

07:48:34.940 --> 07:48:39.660
here from Railgun as well which can be countered from a warden picked out by Fens and the entry

07:48:39.660 --> 07:48:45.340
as well favoring Five Fears JJ getting rid of Railgun damaged out onto Snake but he still

07:48:45.340 --> 07:48:49.940
He still lives to fight another day, he still keep us in his back pocket to allow for a rotation,

07:48:49.940 --> 07:48:55.940
but JJ overstaying his welcome is now injured, tying us up into 4 vs 4 and all gamers putting

07:48:55.940 --> 07:48:59.740
every bit of utility onto hunting down Rival.

07:48:59.740 --> 07:49:05.700
Forrest dies on the trophy stairs as MC swings in Rival though trades it back onto Moonlight

07:49:05.700 --> 07:49:11.580
as the top floor is still firmly in the hands of five fears, the three last remaining players

07:49:11.580 --> 07:49:14.100
all upstairs.

07:49:14.100 --> 07:49:24.260
has been dropped by all gamers. I believe it's inside Trophy with JJ. Or is it, I can't

07:49:24.260 --> 07:49:31.340
tell. Is that upstairs? I think that's upstairs in Solar. I think maybe Moonlight dropped it.

07:49:31.340 --> 07:49:35.740
It is upstairs. Okay. So even worse for I thought maybe it was like, okay, it's downstairs

07:49:35.740 --> 07:49:38.940
in Trophy. If they can force the guys back from SolarVert, maybe they can recover it.

07:49:38.940 --> 07:49:43.180
Oh, Macy, actually, MC just walks up to the doorway and is able to grab it. JJ finally

07:49:43.180 --> 07:49:47.480
He does bleed out because MC looks for an angle into the bomb site.

07:49:47.480 --> 07:49:51.480
Yaz is going to go up to Solar and leave Solo mid on the cutoff highway.

07:49:53.080 --> 07:49:57.580
MC now in trophy. Yaz actually swings in and doesn't get punished for it.

07:49:57.580 --> 07:49:59.280
Maybe five fears.

07:49:59.280 --> 07:50:01.780
They get afraid of this player on the double window cut.

07:50:02.680 --> 07:50:05.280
MC dumps his utility in because the player upstairs

07:50:05.280 --> 07:50:08.280
who nearly sees him through the hatch, but now he's full blind.

07:50:08.280 --> 07:50:11.680
But luckily there's a warden in play for five fears.

07:50:11.680 --> 07:50:19.180
Sees the Capitao through the smoke, shuts down the plant attempt, and now there's basically no time for all gamers to do anything.

07:50:19.180 --> 07:50:24.180
And an active desperation solo mid swings in, but he and Yaz are swiftly dealt with.

07:50:24.680 --> 07:50:32.680
And the immediate target man on sends, paying dividends for the round by 5 fears.

07:50:32.680 --> 07:50:38.680
They didn't have as an effective of a response, it took more time and emphasis to clear out Trophy Room,

07:50:38.680 --> 07:50:43.080
to deal with the Blue Staircase, which is where Forrest was playing, rather than Rybel.

07:50:43.080 --> 07:50:48.120
JJ wins that first entry kill on, not to Moonlight, I believe, because they still had the grim canisters,

07:50:48.120 --> 07:50:54.840
but winning an entry kill, nonetheless. Forrest then rotates from West, heading in to that Blue Staircase

07:50:54.840 --> 07:51:00.520
by Solar, wasting a lot more resources by all gamers, and also burning their time. They had less

07:51:00.520 --> 07:51:06.600
moments to gather info, to have more resources besides the Capitao, to allow for that plant to go down,

07:51:06.600 --> 07:51:13.280
And it never felt like they were allowed to also apply pressure on the rest of that Rome extension upstairs rival

07:51:13.840 --> 07:51:19.500
Basically never contested the rest of his team makes upstairs never contested besides a rogue flash

07:51:19.500 --> 07:51:23.520
But they didn't have to ever push past the player on that master window cutoff

07:51:23.520 --> 07:51:28.400
So they were safe and sound and we're now on series point five fears are

07:51:28.920 --> 07:51:36.300
One round away from having a rematch against their NA rivals wild card or all gamers

07:51:36.600 --> 07:51:42.740
Potentially a few more rounds to at least score overtime and have a second chance on bank

07:51:43.080 --> 07:51:48.820
If they can win in that 15 round position, but it's not looking good. Oh, no

07:51:50.260 --> 07:51:56.280
Jinx he's lost your Thatcher up against this Kade. That is a

07:51:57.420 --> 07:52:03.740
Devastating loss. I mean at least you have your fuse. So maybe you can get into lobby and start to send cluster charges down

07:52:03.740 --> 07:52:09.500
Also on round 11 all gamers one round from elimination. They bring the osa

07:52:10.620 --> 07:52:13.740
Jesse J chick. I hope you're watching. This is your favorite operator

07:52:14.140 --> 07:52:19.460
We'll see if it works out for all gamers here, but they've lost their thatcher. Where do they go from here?

07:52:19.940 --> 07:52:25.260
There's a runout. I think upstairs is five fears are exuding their presence all across the map

07:52:25.260 --> 07:52:31.900
They have a full three tiered Rome that all gamers at least for right now are not contesting

07:52:31.900 --> 07:52:37.120
Just as I say that, oh, Snake almost takes a fight with Yaz.

07:52:37.120 --> 07:52:41.080
The dangerous thing here for all gamers is if they don't clear this out, Snake is going

07:52:41.080 --> 07:52:44.140
to be able to just play upstairs with the Solas.

07:52:44.140 --> 07:52:49.820
They also have no real response to the K-Claws besides Fuse, maybe, or a well-placed Frag grenade

07:52:49.820 --> 07:52:50.820
by NC.

07:52:50.820 --> 07:52:55.960
It's going to make getting into the bombsite very challenging to utilize those Osa talent

07:52:55.960 --> 07:53:00.980
shields as cutoff angles for the longer positions held from Connector all the way down by Big

07:53:00.980 --> 07:53:04.420
garage, or at least getting someone in the building safely.

07:53:04.420 --> 07:53:08.140
There comes Benz, a well-needed kill, now to 5 vs 3, and again, this owes the shield not

07:53:08.140 --> 07:53:10.620
doing anything to protect all gamers.

07:53:10.620 --> 07:53:14.580
Solo mid with 1, the flank though for Rybel, good for a kill onto the shield player, very

07:53:14.580 --> 07:53:18.140
quickly traded back, but Snake has a double up, and solo mid.

07:53:18.140 --> 07:53:23.340
The last player standing between all gamers in defeat, and it's JJ Blasphal, who says

07:53:23.340 --> 07:53:30.140
Nihao, and Zaijin to all gamers, shi-shi for the win, and they've got a date against Wildcard

07:53:30.140 --> 07:53:38.620
tomorrow. They started out rough here at Salt Lake City Harrison going 0-2 in the Swiss stage

07:53:38.620 --> 07:53:44.940
but in the lower bracket they have one more shot one more opportunity to make it to the main stage

07:53:44.940 --> 07:53:52.220
for the first time as a brand new team in North America going flawless in playoffs and one more

07:53:52.220 --> 07:53:58.220
match against Wildcard tomorrow that I cannot wait to see but before we've got the interview

07:53:58.220 --> 07:54:03.460
Ready for JJ. We'll hop in a quick break to set that up. So don't go anywhere. We'll be right back in a couple minutes

07:58:58.220 --> 07:59:00.700
reactions after this exhilarating win for you.

07:59:00.700 --> 07:59:02.380
We don't like any of them as on ourselves.

07:59:02.380 --> 07:59:03.740
They're like, we'll fuck themselves.

07:59:03.740 --> 07:59:05.580
We're here to play for ourselves.

07:59:05.580 --> 07:59:07.420
And that's a good team win, and a win's a win.

07:59:07.420 --> 07:59:09.420
We don't care about the narrative.

07:59:09.420 --> 07:59:11.020
I don't know how to put your thoughts on this one.

07:59:11.020 --> 07:59:12.780
You know, it's about time we get our turns.

07:59:12.780 --> 07:59:15.580
But we're just gonna talk about this before we leave.

07:59:15.580 --> 07:59:17.900
Obviously, people are gonna make you to be looked at on this.

07:59:17.900 --> 07:59:19.500
I think we all can see that coming fence.

07:59:19.500 --> 07:59:22.060
You were telling me you're gonna thrive in a situation like that.

07:59:22.060 --> 07:59:23.580
Yeah. I don't shit dance.

07:59:23.580 --> 07:59:24.940
I was, I came to play today.

07:59:24.940 --> 07:59:26.940
The first half, we're playing.

07:59:26.940 --> 07:59:28.940
How's he there?

07:59:28.940 --> 07:59:30.940
I'll just spray it for you.

07:59:30.940 --> 07:59:32.940
I'll be seeing you.

07:59:32.940 --> 07:59:34.940
This is not everybody so far.

07:59:34.940 --> 07:59:36.940
I'll just let you guys have one more game.

07:59:36.940 --> 07:59:38.940
If it looks like it's gonna be a good adventure,

07:59:38.940 --> 07:59:40.940
try it as far as you can take it.

07:59:40.940 --> 07:59:42.940
I'll be seeing you guys in a second.

07:59:42.940 --> 07:59:46.940
Alright, the opportunity to play on the main stage.

07:59:52.940 --> 07:59:54.940
Alright, bye, dear.

07:59:54.940 --> 07:59:58.940
and talk about this one, but they move on to create a wild card.

07:59:58.940 --> 07:59:59.940
Come on.

08:00:00.940 --> 08:00:03.940
That's good to know, but it's happened five years ago.

08:00:03.940 --> 08:00:04.940
But, why not?

08:00:05.940 --> 08:00:08.940
It's like that honor for the school on Chalet.

08:00:08.940 --> 08:00:09.940
How do you say it?

08:00:09.940 --> 08:00:10.940
Okay, wild card.

08:00:10.940 --> 08:00:12.940
They got in there, done that.

08:00:12.940 --> 08:00:13.940
They failed it.

08:00:13.940 --> 08:00:15.940
But, it's the final for me.

08:00:15.940 --> 08:00:17.940
I think I'm going to need that number.

08:00:18.940 --> 08:00:23.940
Okay, with that being said, we've got the all-gamers dance team ready for our viewing and listening classes.

08:00:24.940 --> 08:00:29.940
And so, Joe and I will talk about what you've been saying to the audience.

08:00:29.940 --> 08:00:34.940
MC, the message in there from your coach from Phenomene, it sounded like he was saying,

08:00:34.940 --> 08:00:39.940
will you defy the expectations to keep your heads held high? Do you feel that as well?

08:00:39.940 --> 08:00:43.940
I'm pretty sure we all do as well.

08:00:43.940 --> 08:00:49.940
Because when we first came in, international friends, everyone is judging us.

08:00:49.940 --> 08:00:52.940
Why does CNN have four spots?

08:00:52.940 --> 08:00:56.820
we proved that. Do you have anything to say to those people who doubted you but

08:00:56.820 --> 08:01:00.260
also to your supporters from CNL who believed in you this whole time?

08:01:00.260 --> 08:01:07.540
I mean, thanks for the support as always and we really appreciate it and hate is

08:01:07.540 --> 08:01:11.900
gonna hate. I can't do anything about it but yeah. That they are a fantastic

08:01:11.900 --> 08:01:15.780
conclusion to this run. Really hope to see you guys at international events in

08:01:15.780 --> 08:01:20.340
the future. All gamers heads held high as they come out of this one defying

08:01:20.340 --> 08:01:22.340
expectations.

08:01:50.340 --> 08:01:54.340
First half match, again, three match of the NAF final.

08:01:54.340 --> 08:01:58.740
Yeah, Spiker and JJ two extremely brilliant in-game leaders

08:01:58.740 --> 08:02:02.420
that we have a lot of information about from our past experience,

08:02:02.420 --> 08:02:07.420
Caster 2, C3, NG2, NAF, I believe we have the concluded bracket

08:02:07.420 --> 08:02:11.100
for our end of day, but first the stats from today's match

08:02:11.100 --> 08:02:15.220
at White and Steak, again, really back and forth action

08:02:15.220 --> 08:02:17.860
between all games and five years on the player.

08:02:17.860 --> 08:02:20.020
He had an unfortunate three-pointer,

08:02:20.020 --> 08:02:23.620
and he did that game in real time, five years ago.

08:02:23.620 --> 08:02:26.660
He's the only bomb site that all gamers were successful

08:02:26.660 --> 08:02:29.100
on defending, bringing them to their map,

08:02:29.100 --> 08:02:31.220
and it would chip on their shoulder.

08:02:31.220 --> 08:02:33.420
It's once he ended Chalet as Valhalla,

08:02:33.420 --> 08:02:35.220
it's a really such a good job

08:02:35.220 --> 08:02:38.580
at stopping the initial pento of all gamers,

08:02:38.580 --> 08:02:40.620
changing the numbers and run fighting.

08:03:10.620 --> 08:03:17.620
I

08:03:17.620 --> 08:03:20.620
I

08:03:20.620 --> 08:03:23.620
I

08:03:23.620 --> 08:03:26.620
I

08:03:26.620 --> 08:03:30.620
I

08:03:30.620 --> 08:03:34.620
I

08:03:34.620 --> 08:03:38.620
I

