I
It is day six of the Salt Lake City Major, and today it is win or go home.
Our first intraragional matchup, EU vs EU, Falcons vs. Virtus Pro.
When they played an EML kickoff, VP took the win, but with these two new rosters getting
more familiar with each other each day, anything can happen.
In our APL matchup between Enterprise Gaming and Weibo Gaming, a win for either team gets
them a spot in the history books as a team from APL to make the main stage at a major.
That hasn't happened for three years.
And finally, to close out Phase 2, it is NA vs NA.
Wildcard and the Hot and Cold Revenge Tour take on JJ Blast and Five Fears.
the first major for three players on that roster, and they could very well make the main stage.
It's make or break, it's do or die, it is their last chance to make the main stage.
Well, thank you very much Jonah, and I have to say there should be some banger games today.
I mean it's the final day of Swiss 2-2, and I hope we will see some excellent showings
team involved, but of course,
despite that, even if everybody
shows up and puts in their
basket, we'll be setting three
teams home and three teams will
make the main stage. It just
comes at a heavy price. It really
does. This is ultimate crunch
time now here for the Salt Lake
City Major. We are going to decide
what the final three teams that we
are going to be sending through
into the live stage is going to be
to join the teams that have
already qualified over the course
of the week, some of which have
been qualified for quite a while.
Think about someone like
Faze. That has not been a name on
the tip of my tongue for a long,
old time. This is going to be
our Swiss bracket. And as you can see on the left hand side, teams that have been sent home, teams that are now no longer. On the right hand side, you can see the teams that have qualified both twisted minds and phase coming in on that highest possible seed on that three wins and zero lost side of the bracket. Move one stage over to the left and you can see the teams that came in on the three wins and one lost side. And of course there we've got everyone's favorite G2, dark zero and SR. So a fairly good team.
Heavy NA contingent in that 3-1 bracket.
Heavy NA contingent, heavy EU contingent generally.
But you know one team that isn't present
in that side of the bracket, what's over side from FaZe?
Brazil, Brazil and SAO generally having
a massive fall off this event.
Of course, on the other side,
Furia and NIP going down both in pretty dramatic fashion.
NIP in particular yesterday going down 7-2, 7-2.
And they lost against our very first team
in our first matchup of today.
We've got Falcons versus Virtus.Pro coming up
as the first best of three.
And then, as Jonah mentioned,
Enterprise versus Wave-O gaming right after that.
And to round off the inter-regional derby
we've got on the final day,
it is five years versus Wildcard.
And sure, domestic matchups,
I think some Olly sometimes people can be a bit sad
by, be a bit bothered by.
But I have to say, each one of these games
has a lot going for it.
It doesn't really matter as much as it usually does
because we've not got a heavy stack of Brazil already waiting in the finals.
We've already got two teams from Europe qualified.
We've already got two teams from NA qualified.
And with these matchups, you don't need to be a genius to figure out
that there's going to be three guaranteed from each region inside of the finals.
Of course, for APL, it's going to be a little bit different.
And there's a hell of a lot riding on that Enterprise versus Waybu game.
But we'll get to that in due course.
We'll get to that in due course because the first thing we have up,
as we mentioned, is Falcons versus Virtus Pro.
Two teams that, I mean, Juggernauts, well respected inside of Europe, but Virtus.pro in particular in a rematch of the email yesterday going down in a three-map series of G2 and now will face Falcons.
Who are they able to deal with pretty handedly in the bracket the last time these two teams faced Virtus.pro taking the series two to zero and Falcons Ali struggling a bit in the Swiss stage?
Yeah, Falcons not having the stage or not having the tournament that they will have been hoping for at the moment and Virtus.pro are going to be the team that are stood in their way at the minute.
These guys have really impressed me. I think that they came out of Europe second. There was quite a lot of high expectation on them
We're still seeing it develop
We're still seeing them go through the motions a little bit and I think that that's something that's going to continue as we move through it today
And of course into tomorrow should they qual I mean and hopefully we continue to see that development because one thing
We've also noticed over the course of these games from bird's pro is that they always seem to start out very well
They always seem to start off with a two-round streak a four-round streak go to the way bow game
One of their more dominant victories throughout this tournament, 7-4, starting off with a 5-1-1-2.
And then they seem to cool off a bit. Only two rounds of the 5-2-2-1-2 against Weibo, of course,
for G2 yesterday, losing the next two maps.
Virtus.pro always seemed to start off hot, but then their other team seems to get a little bit comfortable.
And for the Vitos, where these two teams start, could prove to be very important because right at the beginning,
Falcons pick, well, it's comfortable territory, shallow leg coming out right out of the gate.
The gate of course, Virtus Pro, following up with Fortress right after that, Ollie and
I's 86th Fortress game for this whole tournament.
Starting off with Chalet, Ollie, this one, I mean for Falcons, you think about a lot
of these players, Chalet feels like they're right at home.
Well, it does in some ways and it does in others.
This to me almost feels like we're starting where we sort of finish, or finishing where
we started because Falcons first game inside of Swiss, it was against Wildcard and they
lost 7-1 on this knowing map.
So, it's maybe a little bit of a revenge sort here for Falcons, of course, it's a map they've played a little bit more than just that once against Wildcard, and it's certainly a map that VP have played recently as well, they played it yesterday against G2 and struggled.
So, in terms of map preference, it looks okay for Falcons, on Shallay, Fortress is where I really start to worry, because that has not been a great map for really either of these teams, VP have been a little bit better on Fortress,
And then Lair as a decider, I mean, that is the decider, or that was the deciding game inside of EML kickoff
to decide which seed these two teams would have been going in and spoiler alert, it was VP that won it.
Yeah, it was VP that won and VP winning quite a lot this past EML stage, so not a shocking sentence to say,
but she'll lay out the gate. It is kind of interesting that just based up how these two tournaments have won both these teams,
their most recent plays being losses on this map.
Falcons obviously, we don't need to talk as much about that wildcard game only because with only eight rounds,
There's only so much material you can mine now three, four days later.
But for Virtus Pro as well, coming against G2, it was a game in which they seemed to
have a decent performance at the start, but then G2 very quickly running away with it,
wanting to believe four rounds in a row over the course of that map.
Yeah, I think that comes down to something that we've identified really on this Virtus
Pro roster.
And there's maybe a bit of a lack of depth.
We see a heck of a lot of want and need to play a lot of those shield operators.
I'm sure it's going to be a big focus here in the band phase from Falkens.
Well that's been something that we've identified really from VP. Something we've identified is something that VP
Hopefully will rectify going into Chalet and the rest of this series because predictability is not the main ingredient for success
At any international tournament and in particular not in Salt Lake City first map between Falcons and Virtus Pro will be
The former's pick of Chalet and to your point about the operator band phase
I think you and I even if it ends up being shield bands a lot more interested in what will go on than we normally are for these band
Yeah, absolutely. Falcon's starting off on the attack, so it's going to be a little bit of time until we see what they want to dish out to VP on the sides, of course, Switch.
There's been quite a punch on for a lot of those information-based operators, and Grim has seen very high BAM rate, no surprise, getting rid of the Azami as well, just removing some of that architectability.
And we know there is so much of here on Shallay.
I think Falcons for me, they've had one of those uncharacteristic tournaments for them
so far because we're so used to seeing this team go all the way and yeah, sure, they've
not, they don't win, but they make it to the main stage and it doesn't really cause them
too many problems.
They don't always have the most difficult rights of things.
Obviously New Look with the roster, Jyko gone over to G2, Jume in as the replacement.
Now that isn't the sole reason. It's not that Jume isn't performing. Jume's doing fantastic. I think he's settled in brilliantly.
Yeah.
But we're still yet to see that finished product.
And I also think, you know, when you think about Jume settling into Falcons, not only on a lot of maps with this map in particular,
you know, when you think of on the former roster, let's just, let's play a game real quick.
Take a wild guess. Like, who was the main Danos player?
Well, it's big shoes to fill, isn't it?
Yeah, exactly. It was Shiko mainly playing this operator, not only on a lot of maps, but this map in particular for Falcons.
and not really seeing Jume settle into that same role.
LickyFack has kind of picked up the demos,
it's gone to some other hands as well,
but they've not tried to literally slot Jume into where Shaco was before
because that's basically an impossible task.
How could you possibly try to recreate that?
So they've tried to pivot to something else,
and one thing we've seen, not uncommon for Falcons either,
been more of a move to Breeday on the smart team.
I wouldn't say Breeday is the only player really for me
that hasn't had to change too much with Shaco leaving
and Jume taking on Mel's reigns
Because Breda's job is just Breda's job. There's no one really that can do it better.
There's no one else that's going to try and replace you. You're not going to ask them to do anything different.
So it's no surprise to see Breda sticking some old favourites there.
But even, you know, Solotov on the snake. Yes, we've seen Solotov in more of that flex role and flex position.
But the snake? That's such a powerful operator. That is where you are looking to try and gain that early information and that early entry.
Speaking of entries, it's going to be June. Takes, down, down, really catching him off guard there.
The LionScan is just going to root any of these VP players in place from making a successful trade onto that.
Good information now being gathered as well as Pasha.
He's just going to be playing it down on those library stairs.
He's got a little bit of a link play going on with Rorik, but Rorik's tucked over in towards Stock and this is where you see the true power of Snake.
This is where you see the true power of all the information that Falcons are bringing.
E1D, Dokeby, Caul and SolotonScan are all hitting at the exact same time,
but that one doesn't actually involve any or at least result in any kills for Falcons.
Instead, it was still that early lurk play by Jume and now a second one.
Waiting inside a library for almost half the round at this point, he's crept down library
stairs in his work, so understandably focused on Salatop.
Forgot about the doke of his presence upstairs.
Jume, quick play in with the doke.
An operator that we normally saw Yuzus, I think mainly play on the previous iteration
of the Falcons roster and obviously changing hands.
And Yuzus maybe suffering for it a bit, having a bit of a rough tournament comparison to
where he has been in the past.
Typically Mr. Consistent, there's still time for that consistency to show over the longer
course of the tournament. Maybe a little bit bigger of a sample size for users at the moment.
Long old C4 there. It is going to do a bit of damage over onto Breede, but you can pretty
happily see it. He's actually going to vault himself in.
He's just going to hop in with the infuser in hand, but Pasha is so worried about the
office balcony doorway. Ends up dying doing ADS from Breede. Huge double by Naquo, but
Hawkins have already swung right into the site. Skye is going for the flank, put the
one HP in the process. Must win fight against users around the corner. Mr. Consistence just
Gotta win one, but Skye sees the angle first. He's just watching the other angle and a classic Monty 1v1
Just go full shield try to pull them back as much as you can both impacts expended by Skye's but Breeday
Very worried about hitting that full shield how he might be exposed even commits to a brief ADS
Only now as he's walked out of the doorway
Moved into the traditional position course with the changes you can just walk back safe and sound like you could before a lot more
movement required. A lot more skill needed of Breide, but still eight seconds remaining.
That is all he needs to last. Trying his best. Moving back and forth.
Skye's only one second to go. And even if he got it, not enough time to counter diffuse.
Breide keeps him at bay and locks in the first for Falcons.
Breide just getting reps in for the final seven and a half seconds of that round.
Just practicing his craft keeping players at bay standing firm on Monty a close round coming down to a one versus one
I think that VP did a really good job of recovery in that round the plants it had to happen
Didn't it there was no other way that they were going to be able to go around that you can force the kill and try and make
Something work like that when you've got the Monty particularly users with that f2
But it just wasn't the right place get that plant down and guaranteed around get that win condition locked on in
I tell you what, there's no one I'd rather have on a Monty than Brede in that sort of position.
No, I mean and even if like let's say even you don't want Brede, what?
Like is Vita King really that much better? Is Canadian that much better?
Like we're all talking, we're all talking a clear top three top four in the world that Brede has
for years now, cemented himself as part of that upper echelon of Monty players inside of Rainbow Six.
First round goes the way a Falcons might come out of 1v1 Ollie,
But overall all things considered a fairly dominant round it required a double kill as the XC was going down for Naquo
Just to put it to a 3d5 of course sky's hitting that flank later on and still needing to almost clutch a 1d3 to close things out
So might be 1dx at the end but Falcon starting off decently well in their first round getting most of the control
They wanted and getting an execute down without a whole lot of resistance from VP
Oh, I really like the way that they went about getting the opening kills. There was so much focus on that
I mean think about what's been banned. We've had the Grim over the Deimos band
The Daemons is a big part of that opening play and a lot of big part of that information.
In round one, we have a Lion, a Dogapie and a Snake.
It's just disgusting.
There's so much that you've got to do and every single time you've got to kill, bang,
pop in the Lion scan.
Just keeping those defenders restricted, keeping them in their little boxes.
This time, no Lion, slightly different Lion.
We've got the Nomad coming into play here and ooh, Nakeyoo.
I think he has potentially been Mistro in there.
I'm not sure if Leaky Fat was able to catch him out on that Soloton scanner, but he is
He's entirely ignored him at the moment.
He's completely focused on moving down Kitchen and Dining, and even if he is ignoring it,
well never mind, I was gonna say, I was gonna say, oh no, Falcons don't have any flink watch
set up aside from users on drone outside of Trophy.
Oh well they've spotted, they've spotted Nekwam, now he's sitting outside in the bedroom, who
might have to take a very quick fight with Licky Fack on Solar.
It's possible to go down first though.
Very strong defensive player for VP, he's by far away his strongest side, as the Orcs
will make his way back. That just means that the soloist was lost.
This guy is losing a lot of HP in that moment.
He might retain the 4v5. Still a disadvantage, but retain something nonetheless.
Doesn't take many of those DMR bullets to hit to put you down to 1 HP.
This guy is not useless for the rest of the round. There's no nades left that he could be
taking a bit of splash damage from. Still needs to be pretty cautious.
In fact, let me see a bit of a response here. Two kills coming in for Virtus Pro.
Both Wikifac and Jume fall into Dan and Rorik, that's going to destroy that information game.
The logic bomb phone calls, the soliton scanner, pretty much everything that Falcons have been using to get this early control, gone by the wayside.
And Dan, normally the player on Virtus.pro to play the Aruni from this position, a common position generally at a common player for VP to play it.
But how much can you really counter Shrad? Dan with an M14 in hand, one of the best players in Europe for a long time, with one of the best guns in the game.
not really much you can do.
If Decent Chancey's gonna win that fight,
even if you prepare the best you can.
Dokeby, Snake goes down, will make this comeback
a much more difficult and even compounded the solid top.
Sound just the 1v4 as the Monty falls to the Oryx,
a engagement that seemed destined to happen.
We saw Oryx ratting earlier on in this round.
And Yuzus, I feel like has always found himself
typically in these 1vx positions.
Well, doesn't have a lot of the right tools
you might need for the job.
No Dokeby calls like before,
just one air jab, a couple flashes, and two little information.
Naquah with a double kill to round off, round two for Virtus.Pro,
and it's a tie game this early.
With C. Falcon's not full commit and take Naquah down
when he knew his position inside a master,
and kind of ironic that Naquah's the player that gets the last kill in that round,
it could have been anybody.
There was four players alive for VP, so it doesn't really matter who gets it.
It isn't the fact that Naquah wasn't dug out the reason that they lost the round.
However, it seemed a little bit strange,
because that has been so much of the focus so far for Falcons,
has been gathering that information, getting the opening pick,
and making sure you don't lose a body in the process.
The difference between round one and round two,
kind of night and day, they lost a lot in that round.
Dan and Rory hitting two brilliant shots,
and just entirely deleting the gym and leaky fact.
Looks like we're gonna go in for a fairly similar lineup
again here as we enter into that mid-floor.
Which makes sense, I think when you look at,
I think VP's lineups on defense,
and I think most people's lineups on defense,
They tend to be fairly consistent if you have both the Architect Operators Band, which in this case, obviously, is on me and Castle, the two bands,
utilized by Falcons. What are you left with after that? Well, given the meta we're currently in, you're going to make some traps.
You're going to bring usually at least two. Maybe it's a Thorna and Lucy, maybe a Thorna and Ella. In this case, it's an Ella and a Lucy.
You're going to bring some combination of that. Warden as well for Pasha, one of the highest picked operators in Salt Lake City so far,
as I think he generally has been for quite a long time. Smoke as well. I believe the highest picked defender inside of Salt Lake City so far.
so far. Virtus.Pro aren't trying to really move beyond the meta too far with this lineup.
Let's take a look at this mode. You just look down at a quick glance at Nakey's KD at the
moment. 4-1. Big, big results there for Nakey. Hasn't been the player to get the most amount
of kills. Often pretty headlocked into shield play when he's on the attack, so that's seen
him stretching the legs a little bit here on this defense side. See me push it from
library. You can see Monty is going to be just underneath there getting in toward games.
Jim, opening up a couple of those lines of sight.
And Breda just making sure there's no horrible traps kicking around.
Solotov as well on this Solotov scanner.
He's going to get some good information.
He's going to know that there's a player at the bottom of those library stairs.
Pasha for a brief time was finding himself in the crosshair,
but it's actually Rory to retake this position.
Now he will give the game away.
Breda spots him there playing his day.
with that hatch now open he's got a choice he's to try and scurry away but
there are already angles being held from support here Pasha just kind of bait out
his teammate a little bit right now yeah we saw this setup dismantled by
Falcons last time but Rorick and Pasha trying to keep hold of it work playing
much closer to the blue stairs and short by the dining site still of course these
e1d's with the Salaton scan are so much information that can read out these
Virts pro position, Jume, beautiful angle, finding Dan a second time on this clear again, different site earlier on.
Finding him again
just moving inside a library from the first half of the rounds. They, Falcons play it so slow on this side of the map.
Pasha again not ready. It's another double for Jume to start out a library clear.
If it ends the way it did last time, it might be a 1v1 at the end,
but it could still be a Falcons round. Warwick now creeping up. Information on Jume who's sitting waiting
for somebody in the wrong position looking down in the bar Roark popping up and then hopping out on the cans
You just now can start to be a little bit more active in the round a lot of times spent on the drone a lot of time
destroying some of this utility
Make you tucked into bathroom
Skies will hit that rotate now as well
But three days just bearing him down and the defenders no real option now
But to try and drop back, but they better believe this plane is on the side nice kill there from skies
That's gonna do something to drag it back
But Falcons have got the man count here and breed a already even 30 seconds left on the clock trying to get that plant down
I'm not too sure that make you's gonna get past even the first here
That's now confirmed drops the hatch straight into users his lap
Now Falcons just keeping a consistent with I think the foundation they had set on that attacking side again
It's a different site, but again, they try to take early control of library and just have Jim on that long angle
Basically recreating what Dan was doing on the defense of that position m14 inside a library
Trying to take down anybody who gets aggressive around piano or around the master of an office on the flip side
Of course this kind of makes it difficult for the defense to play
They can only really hang out around blue stairs can only hang out around fireplace stairs
Can only hang around on fireplace stairs because a gigantic double door looking at that exact position and around blue stairs
Well, they've also, Falcons have moved into bar and games down below. Again, playing very passive,
they know at some point Virtus.pro are they going to move or are going to slip up,
and that's been a reliable bet through the two rounds that Falcons have won so far.
VP now taking a tactical timeout, understanding that getting as many rounds in the defense on a map
that typically lends to the attack or trends toward the attacking side is of critical importance.
Opaq of the time out for me has to be look just recognize what they're doing here
the playing the lion the playing the Monty the playing the dokeby the playing
the snake they are just hunting you out on the roam it's a big decision as to
what you ban here at the start of round four because the Monty is secured some
of these rounds think back to round number one definitely secured because of
the Monty yes the early portion of the round was locked in by the lion and the
and all that sort of stuff. You can only bomb one thing now, you can't get rid of everything.
So get rid of the Monty, restrict that from Breede, and then start to recognize, okay,
if we're going to play out there on the roam, we need to play even more together. There
was an attempt, Pasha and Rorik were trying to watch each other back there, but there
was just too big of a gap, especially with the utility that these attackers have.
And you also compare that to the one round that Virtus.Pro have won on Bar and Games.
We saw, of course, Na'Ko holding inside a bedroom, but then he tries to fall back.
While one player goes down in the process, that's Pasha, it seems to be in a different
position and the Orcs ends up making it back.
So it's a small difference of 4v5 instead of a 3v5, but one, that's 20% of your player
base and four players sat and tucked around mezzanine bar and games is a lot more workable
than three players who have to maybe defend master bedroom and office while defending
kitchen dining is the actual site.
It's a much more workable position and so even if a player goes down in the room, the
But one time, Verdi's Pro still got a generally coherent presence around the site.
They were able to recover that round and close it out.
So I think to your point as well, Ollie, that Rome game really important, even if somebody
makes it back, that gives Verdi's Pro a much more winnable position.
Go back to Master of Heaven office this time.
He started off his defensive half at the very beginning, and as the montage has been banned,
Verdi's decided shields are still his favorite operator, at least for this Shelley attack.
Yeah, I would always get C3D on the Blitz, but it's something that's been working, hasn't it?
It's been a winning formula so far. So it does make sense. Great information being found out nice and early here.
You can keep your Soliton scanner, you can keep your Logic Bomb phone calls, just give B3D a drone and a yellow ping,
and he's gonna find out where N.A.Q. is playing there on the top of those main stairs.
Another lion scan used in conjunction with the Soliton scanner. We're seeing this be so powerful right now.
And of course, the Blitz, arguably a more deadly prospect, you can move a lot quicker on toward those players as soon as you know where they are.
And Solotov, he's got the confidence right now, but I don't think he's got the right intel.
No. Confidence check. Information. Big fat X, unfortunately, for Solotov.
Maybe thinking that the mezzanine player was a bit further down, maybe committed to a different angle, but the warden just swings around and the skies and the warden still intact on this side of the map.
Brady gets a little bit of a line onto the mezzanine player, but only a little bit of damage.
Nothing to write home about.
Skye's still present, but walks right in front of Joom.
Again, on this library cutoff position, he's got one job and one job through most of these rounds,
and Joom is doing it excellently.
Sends out his second dope, he call.
His Nekor decides he still has some fight left in him.
They know he's here.
He knows he just has to hold out.
Joom has been the player on this attacking side.
This entry over on Library has got a double kill each time it's happened,
but it's a bit different this time, Ollie, because we only got a minute left.
Yeah, we've lost Leaky Fack in the process as well, so an even 3 vs 3 with the HP Advantage at the moment for VP.
Just turning that R or U projector on and off, seeing if there's a line that can be found.
But with this wall soft, there is an invitation here for Breed8 to make his way through,
especially given that we've got double reinforcement over toward that Library side.
So the half wall is going to be crucial here, but when you just fall in, that stops that plant from happening.
Ooh, you just falling, and Jume not getting the kill either, it's been so good with that DMR and the SMG-12.
Not getting that one is uncharacteristic of him so far.
Runigate activated around the corner, Den needs to be exposed from this angle, and he is.
Jume finds the head, still so clean for Falcons on this attacking side.
But so many players going for the retake, Warwick gets the exact right timing he needed,
with Jume focused elsewhere, and Pasha still alive.
Not getting a lot of impact on this defensive side, but at the tail end of round four, getting it where it's needed.
The important killing that round feels like the one on to Leaky Fight, doesn't it?
Because Leaky Fight was already playing that cutoff position.
He was hiding out on the roof, trying to support his team, Jume and Breeday as they were both pushing up library stairs and inside of library.
Just holding a little bit of an angle there.
I can only imagine that they dropped and then started to play on piano window, and that's where the problem started to happen.
because as soon as you've got that cross all the way through, then you can start to get a plant down behind half wall.
If Leaky Facts able to cut through that site, especially with Lyon and that DMR.
But again, the take from Falcons, very good.
The response this time though, from Virtus Pro, after that timeout, I have a little bit more confidence about you.
Rorik, there, swinging Ivy and getting the kill onto Jume, just alleviate so much pressure in that situation.
He has to make a play of that nature, because if he doesn't, what's going to happen?
You're just going to get by back.
Gene can overwatch with the DMR, and Brady can get the plumb down.
So a good adaptation there from VP.
Well, and also it's a small thing, but even Pasha getting a double.
He had a donut going into that round.
Zero kills and three deaths.
He's the highest rated defensive player in this entire lobby.
Going into this match, 125 EPS over June even at 124.
And he, on the attacking side, only around 84 EPS.
So one of the best defensive-sided players,
the best defensive-sided player, not only for Virtus.Pro,
but in this lobby.
And so, obviously, still at 2-2, still doing pretty well, but if Pasha starts getting activated,
that's when things get really scary for Falcons in the back half of these defences.
I believe we're just waiting for a decision to be made at the moment.
There's a bit of a call for a tech, call for a re-host, but nothing happens.
We continue to play. The players have only got to go on...
They've got to play to the whistle, as we like to say.
It looks like they're playing to the whistle. It looks like we are continuing with round five here.
had not in the bathtub skies he's tucked right now he's actually got a little bit
of safety around him as well with some of those magnets Rorick we'll just be
making a couple of rotations there as well now we got the rehost I don't know
who was bugged there but Pasha gave the full bug calm I think it was Pasha that
was typing and saying that Rorick was the bugger.
Where was he?
I don't know.
He couldn't reinforce.
Oh.
How did he try to hold and get F?
I've heard that that's a good solution.
It's a normal solution.
You know what I found out the other day?
What?
First set pause of the day.
So forgive us for going a little bit off topic straight away.
It's early days.
I've always held F when reinforcing.
Oh, yeah.
You don't need to do that.
No, you don't need to do that.
But to be fair, I still hold F.
Yeah.
It's just like, it's a comfort thing.
I think it's psychological,
because when you see the bar filling up,
normally when you see that in video games,
that's like, oh, I need a one,
you're doing something,
but specifically you're doing something like,
oh, if the bar's not filled, I can't let up off the key.
And a lot often, is it gonna like,
and all just go back to zero,
or is it gonna slowly take out?
I've never wanted in my life to take that chance.
Can you imagine holding F to put up the reinforcement?
And when you let go of F,
the guy just slowly puts it back in,
Just like, oh, okay, guess we're not doing that.
I just never wanted to take the chance
of having to do it again.
I think that's fair.
I mean, as we just saw,
when you get the chance to reinforce,
you wanna savor that.
You wanna be able to do it for as long as you can.
And you don't wanna waste the memory of people like Rorick,
who were denied unfairly the ability to reinforce.
And a 2-2 promotion elimination game
at the Salt Lake City Major,
you need to hold down F and reinforce for Rorick.
I'd be holding, I'd be holding.
I'll be holding till the day I die.
I would have taken my finger off if it was this kind of a game.
No chance.
Be spamming that for the quick time of ending that.
That'd be cool if you could tap it and it'd go quicker.
No, no, no.
We're not doing that.
That's too much.
Would be nice though.
I kind of like that there, instant reinforcement.
It's just like a custom builder, like you just place it.
Just random point.
I think that would kind of defeat a massive part
of Rainbow Six Siege the video game,
considering the whole setup time thing.
I don't know, it's incredible, isn't it?
Also, think about this, actually,
if we wanna take this to its logical conclusion,
because in the prep phase, be fine,
but what about, like, for example,
I don't remember which game it was,
I think it was a Shopify rebellion game,
we saw like four pocket reinforcements,
but you still instantly placed them mid-round?
No, you wouldn't be allowed to do that.
So you could only place them in the prep phase?
Imagine if you were like, quick on the sticks
that are reinforcing someone's like,
jiggle-picking an angle and you're just like,
Nope, not a chance.
Bang, reinforcing straight there.
Just throw it straight up.
Catches the bullet midair.
That'll actually be sick.
OK, you've now completely convinced me on this idea.
I think this is a great idea.
We should write this down.
I don't know that this breaking momentum is going to be great
for Falcons at the moment.
They really came out of the gates hot today.
First game, early game as well.
So they've clearly been getting ready and clearly
having a decent scrim ahead of this.
Of course, with some of the teams now being sent home
or on the way home, maybe a bit more scrim opportunity
for that sort of thing as well.
I'm sure the T2 scene here in NA is really making up for any lack of scrim there as well,
but looks like we're going to be back into the game exactly where we left off.
We did see a good portion, I quote, of round five.
I think it will at least be the same sites, although we are going bar and games,
and we did go kitchen dining, so...
I mean, bar and games is open.
It's not like it's a site that they've won on and restricted.
played it on the back and round too.
Well, and see our expert gamble of talking about nonsense
during the tech pause, paying off,
because we would have dedicated a lot of analysis
to what is now a completely different site.
Yep, with completely different operators,
and a completely different setup.
Even Falcons looks like they forgot
what they were playing, because so far,
we haven't got any of it on the screen right now.
We've got into a glass thermite combination.
I'm sure that's gonna change when they realize
where the site is, and what exactly it is that they're going to be going up against here.
And maybe it's slightly more trap focused than the side of Virtus Pro.
We haven't really seen that same level of trap attention yet.
Fenrir coming in arguably is one of the first.
We've seen a couple of L plays, but we haven't seen like a full trifecta.
We've not had everyone playing an L or Fenrir in a thorn and a lesion and all that sort of stuff.
So it's slowly starting to trickle in a little bit here.
And I'm sure that those FNATs will be a little bit of a thorn in the side.
Fortunately, this time it's not used on the Twitch, it is going to be solid top.
So again, something that can be dealt with.
Yeah, generally speaking, when it comes to Virtus.Pro's defenses,
it's pretty consistent for at least on Shelly, if you're to be in a rune
in some kind of trap hop, right?
Whether it's one, whether it's two.
So this is just them again going with their pretty consistent game plan.
And again, the thing about traps, as you said, you can slot a thorn in there.
You can slot an L in there from Fenrir.
They do different things.
and yet they all feel the same general purpose, stopping the attack a little bit and giving
information on where they're pushing, whether they're prioritizing when clearing that U2
or what gets activated if they actually walk into a position.
Something that is unwielding at the moment is Dan's want and need to play DMR, and we
are seeing two DMRs that will be brought here in AQ joining in on that action as well.
He's been playing quite a bit of smoke ahead of this round five.
So clearly wanting to try and hold some of these longer lines.
Zoom, got a bit of information there.
There's no lion scan to route that player in place,
so that player now can move.
There's no one on an active drone at the minute.
It's going to be looked down to the logic bomb phone call,
and that's always an indicator that the pressure is starting to mount.
And the C4 is always an indicator that the defender might be trying to move.
Before, when he was playing Orix,
we might dash across the window, made his way back.
But not this time, unfortunately,
felled by the P&O window player.
now those Zodac, Zodo canisters falling, Oryx might have been particularly good in round two because of the Monty brought by Breidei,
but in terms of broader applicability and slowing down the attack, I think losing those Zodos is going to be a lot more important.
But one important thing, Ollie, they still have four players around bar and games, and that was sufficient for VP last time.
And they've still got Dan playing at fireplace here, so let's off, is trying to challenge onto him at the moment, but Dan will eventually drop off.
Smokes now gonna block off a lot of line of sight toward library as leaky fact
He's got that library window now open skies is still tucked though and will just be discovered on the drone
This is now how the round will be defined. I mean I say that solid off just swings and absolutely rinses in with the DMR
So that's done and dusted Roryk will find one back as a trade though
So the information gained on that solid on scanner no longer a factor in this round
You have to find these players through sheer drone alone
Sheer drone alone, and VP don't exactly have a lot of utility to stop any of the attackers from acting on the information gain.
We're out of toxic canisters, our F-NOTs, who knows how many are remaining around the site, how close or far they may be,
or even if they're in really applicable positions to where Falcons might be pushing from.
This will be low time, they spot the smoke before the drone's inevitably shot.
There will have to be some kind of over-performance from VP, and that's even harder with Breidae going down.
Pasha who's been quiet through the first two to three rounds, who came alive in round four, has another 1v1 coming his way, but Saltop
Quick around the corner, good headshot by Dan, but Falcons with too many men to deal with, there's not really much where this bro can deal
The value that you just brings this team is incredible and it's so easy to miss it. That isn't something that's getting caught on a scoreboard
It's not getting caught in an EPS line, rotating his drone from downstairs, finding not only the player
Well, kind of confirming that there's a player in closet because you expected to be one there and also confirming the player led down behind long bar
Bank immediately after that Rory's dead long bar is gone. I don't and dusted and from that point onwards
It's fine because again, they've opened up the site. They know it's the player that's tucked inside a closet and lost player
Pasha, I mean he can come from anywhere
I think salt off must have known because it did look like there was a bit of a pre-fire going on there from sorts
So I imagine a drone in and around that long corridor potentially as well
It's it's far you that isn't seen well, and also when you think about those two manning players
We confirmed two positions of them posh it wasn't confirmed
But if you're solid top pushing down blue stairs, where's the most likely position of players probably riding in the late round?
Do you think it's kitchen dining or do you think it's probably on lower blue landing?
It's probably on lower blue landing
So if you're gonna take that gamble you're gonna pre-fire and try to be ready for it
And so Pasha wasn't in a situation of can I catch them off guard, there's probably more.
Can I win this fight that is inevitably going to come for me and wasn't able to in that case.
Good foresight, good information gathering by Falcons.
Guarantee themselves at least an even half as Virtus.pro for their final side will try barring games again.
They're really banging their head against this one aren't they?
I get that they won it inside a round two, but they also won upstairs.
Master bedroom in round four.
Going back to barring games now, all right, you've got the mirror.
You've got the Denari trip.
Is that a big enough difference? The mirror window can be, of course, it can be massive.
But I just don't know that that's going to help you hold onto library as much.
Ooh, Leaky Fat. Careful now, C4. Like, oh, Jim saved the day!
Shot him before he could dare to hit a C4.
Leaky Fat was going for the martyrdom. He was like, if I'm going, you're coming with me.
I'm just going to nade you and my nade will get you after the grave.
But Jim has saved the day here in round six.
Jume definitely candidate for MVP of Chalet Attack, not only 8 and 5,
doing so much good work on that library entry to the first few rounds,
but that not only could have been a single, depending on the proximity,
that could have been a double right there at the C4.
Instead, Falcons stacking up outside of the bar window, Pasha playing close around the corner.
Can another defender catch Falcons off guard?
Not if Jume, another double at the beginning of these rounds.
Licky back looking to make good off that foundation set.
3-day, gets shot in the back, Pasha might just make it away into stock, but only just.
They still have the round to go, Falcons try to gamble and while they lose the shield, they keep the diffuser and that's the important part.
They keep the diffuser, the HP is a little bit ropey though. It's gonna get a lot better once Skies falls.
Leaky fact.
Man on borrowed time it seems right now, after the way that this round started.
And Junes to close things out, just Junes things, honestly, just a little wallbang, no worries about it.
Light them player on the attack so far, Falcons, what a convincing first phase.
Convincing first phase and I have to imagine Virtus.Pro gonna have to reckon with that going into this timeout.
Good kill, Brigitte.
Fucking Zagos.
I just dropped you, Brigitte, but then I couldn't pick up the gun or anything, yeah.
Yeah, no, no, I've got my smoke, so that's fine.
Good stuff guys, communication's really good, adaptation.
The guy was.
Fine.
Yeah, I'm just gonna talk about the genders too, because I already spoke about what they're gonna do.
They're very young, mid-round, elite-round, about to retake.
They don't like when opponents play aggro on them, so that's what they're gonna do.
And early round, they are close to each other in general, so don't be young if you're killed.
So they basically like, they're close to each other, so we are close to each other, and fucking full of frags, you know?
You know how they play? Basically, it's like, basically, they will just like be all close to each other,
to each other then after they will rotate and pinch from everywhere okay and their
second way to play is full retard with full exact then can also go glass whenever
he wants like doing the same thing as he do with main but he's just doing glass
so I think we should always like have utility on the set so we force him to not
play glass you know what I mean someone have to bring twitch for him or he can't
play glass like this and yeah the defense
here one can learn daining and one jungle or they can just go through their
So Nikita, if you don't want to play Gass, you also can play any operator if you smoke.
You smoke that pixel, and you rank A9 to try to kill the top main guy, you know?
Because Glass for sure, like, you smoke and you pick the side guy.
And if he's not like a top pick side guy, you just smoke and you run, and kill top main,
kill jungle.
So if you do Albers, you can do that type of shit.
Also like for Albers, it's guy's check if you need Teche for the break the traps for
your shield, so it's kind of fine.
Like if you don't need it, you can play a lot of different operators, right?
I think on Albert, Danila can end and get a jungle.
They slept, I think they have a long time.
I don't know, but whatever.
Whatever, you guys just choose, this is not important.
Now, you guys both have to play this position, so it's fine.
Anyway, we are in solo attack.
Danila, for you, the best operator you've seen, you can choose that.
For solo attack, like a full fine, time to show that shit.
And it's that case, let's go.
Round by round.
Time to show it.
That's probably the best thing we could ever hear at the end of Attack Time Out.
It's so insightful, isn't it?
I mean, the thing is, it's not Do Or Die yet, it's Map 1 in the best of three.
But you don't want it to start slipping so early.
VP obviously fancies the chances here on Chalet.
And, excitingly, they've got stuff they haven't shown us yet.
And to your point about it, you know, not necessarily being Do Or Die,
there's only being Map 1,
Main Stage is not something at least in a major.
VP are all that familiar with, they may be in Montreal,
but one, that's already almost getting a year and a half ago, and two,
That's still one of their only major appearances.
The only other major appearance, I believe,
is even going back to Raleigh in 2019 to Virtus.Pro.
They've made Main Stage at SI plenty of times,
but for Majors, it's something that not only has escaped them,
even when they qualify, and I remember still back
in Copenhagen, Atlanta, going out at the 2-3 Stage,
that was that team's ceiling for quite a while.
So making it to Main Stage at Majors
is not something VP are guaranteed to do.
Ever since Blast took over, it's only been one time
so they've been able to do it,
and might be a good reason to bring some stuff out
that you have not shown up until this point.
We see there were a tease for a little bit by Dan,
but still giving some discretion
only going with the Twitch right now,
but could change, but maybe not this round.
I think there were more thinking about that
for some sort of solo sided master boss.
And I mean, maybe they've been watching my rank stack
because we have a great little sense play on that master side.
If you ever come up against it, I'm sorry, I do apologize,
but it's eight per time, it works every time.
It really is a good one.
We do seem to be loving this downstairs sight at the moment.
Bar and Games has been by far and away the most popular sight that we have seen so far
today on Chalet.
Not only for VP on their defence, but for Falcons as well.
Dan?
He's just saving his own Twitch drone.
We love that.
It's resourceful.
And he can clear through and start to destroy a little bit of utility.
The bulletproof camera on those main stairs is an absolute classic by the way.
That is something that Falcons do love to do.
It looks like there's going to be a slightly different ideology here.
There's a lot of drone work going on, not only in trophy, but also inside a kitchen as well.
Well, and I was going to say, talking about ideology, you can see a different ideology from Falcons.
Not banning any of the shields against Veritas Pro, but VP saying ideology, bringing out the Monty.
It's Niko's least played shield, Blitz and Blackbeard. Take that by a wide margin.
But it is still something, even in the tactile that we heard, Dark was talking about, you know,
we can clear the traps for your shield this way, but the shield was almost being treated as a given.
that of course he was going to play it.
So it's clear that Virtus.Pro still want to stick with this, and going back to what we said earlier,
about the potential lack of depth on this roster, it's not something we need to say they will lose the game for,
but it's something to be worried about.
R's VP still being a bit too predictable with these shields.
If you don't ban the shields, you know what we're going to play.
So you can get rid of other things, right?
And Jume is well aware that the shield is going to be played, because they're playing the clash.
A brilliant counter to a Monty, especially if you can keep your distance.
Another benefit here is, well, you've got a removable deployable shield now.
So you can just play a little bit aggro at the early portion around, and then guess what?
Halfway point, you drop back, and you play the typical shield position inside a library.
Great pick there from Solotov to take Dan down, unsuspecting there on the side of Cane and Repel.
And he's just going to be allowed to slip back in to that fireplace position.
And Skye's trying to come up from below, but it seems Falcon's completely ready for whatever VP have in store.
I mean, he's walking through the barbed wire, and Brede is letting him just sit in shotgun ready.
No problems whatsoever getting that kill.
A lot of problems here for the Monty.
Clash at the opposite side of the hallway.
Three defenders bearing down on his position.
I've also heard something from Julio.
During the attack timeout, they like to play together in the early ground, so just don't peek them.
But in a 5v1, you can be afforded a little troll time.
5-2 now for Falcons, a flawless to begin their defences, and VP sticking with the same strategy
and unfortunately might get some unfortunate results.
It's about sending a message at that point, isn't it?
5 vs 1, you might be a Monty on a shield, but we are just going to full send at you,
because there is no way that you are going to be able to kill all of us.
A trend on the attack has continued on to the defense.
Granted, we've only seen one round, but Falcons have been so, so good with that opening pick.
You can see sort of getting it over on to down there these two teams
They know each other inside and out of the state and into this domestic matchup both these teams hail from EU
So it is expected that they're gonna know each other quite well at this point the head-to-head for them both
Has VP with an edge at the minute
But Falcons always just seem like that bigger brother team throwing into the same category as G2 very much like a bigger brother team
It feels like that's what we've seen so far on Shallay.
It's not over by any stretch, but 5-2 is quite a mountain here for VP to climb.
Quite a mountain and to your point is why I think VP is still looking to recover from that massive slump they had
throughout most of last year and of course, necessitating at least in their minds this massive three person roster change
but also for this round, necessitating a change in strategy.
We see the Rora come in from Dan and maybe of equal importance of moving away from the shields for Naquo.
So just to point out, going into this match,
Neko had played 70 rounds of shields,
and 170 rounds played on both attack and defense,
going into this match.
That's almost half of total rounds on just shields,
on just attack.
So him going to ace, it's not like a massive exception,
but it is kind of a big deal,
and representative that VP, at least for this round,
are committing to something new.
Big enough.
It is big enough of an exception.
Nice drone balance there from Pasha.
I'm stealing that one.
Got some good information straight away and of course avoids that Denarii trip.
It will be placed on the window, just as an annoyance more than anything else.
Ooh.
Not so keen on the Selmetos.
You have to pick that up and have a little re-attempt there.
Making it will be getting that job done.
C4 attempted there from Leakyback.
I think he's potentially just trying to make something happen.
But he's rewarding this time.
He's gonna have a really good visibility through the smoke straight away.
Good visibility through the smokes and the candela.
I think you even heard one of the hard breach chargers, Selma chargers, get popped by Falcons.
This initial play by Virtus Pro not working, but where are these doors going to go?
See the initial push, solos, Neko ready for that flank.
One of the big defenders on Falcons taken down.
No clear lead.
As not only VP, lose their advantage, but also stuck on solo.
We've seen a lot of attacking teams get stuck on this position, especially hitting that
Denari trip up top.
Can't really progress forward.
Now, LickyFackin uses both looking to go for a two-man retake, swinging out, and they quote,
not ready for it. Neither is Pasha, both hitting the deck as Fridae sends Skies to an early grave.
Dan's only used one of those doors in that special new strat we heard Dark Call that it was time to bring out.
Unfortunately, we might still be waiting to see its full impact, and maybe we'll never get to see it.
Because at this rate, in a 4v1 with Dan on one HP stuck outside a bathroom window,
It is looking like Falcons will acquire a four round lead
Moving up over a vertus pro six to two
The roar straight needs a little bit more time in the oven
I'm not sure it is entirely cooked just yet. There was a sense one as well
We maybe get to see yes a little bit later on maybe we'll get to see it here and now
I would laugh my head off a falcon's band sense at this point and just knew they're just like how we've heard you've got something cooking
We're gonna get rid of that no new stress for you today. I'm sure they won't
We've got a little bit more time until the next round of Bands anyway, so let's see a couple of replays from the previous round
Some really horrible trips there I think set up by users knowing that this solar side was going to be the side that VP pushed from and
Annoyingly VP just tried to brute force it the same way that we've seen them kind of trying brute force a lot of things in this game
It's been oh, this is where all the utilities this is where everything's set up
Well, unfortunately, this is our plan. So we've got to go through it how hard on us
you know instead of being willing and able to go actually if there's all this here I wonder what's
over at library oh nothing right well maybe just take from library side then and we'll still take
top floor and we'll clear that way just feels like they're fighting falcons where they are strongest
at the moment on every turn fighting falcons where they're strongest and VP after that unfortunate
failure of at least the initial attempt of a new strategy now falling back on an old favorite
And Naquill, picking the Blitz, and we've got a lot of good operators.
Blitz, Ying, Glaz, with the Thatcher indicates you might have a bit of a rush, Ollie, but not all that atypical for VP.
Surprising not to see the reward and be played this time.
Something that you've mentioned yourself is that the very high pit crate when available inside of Salt Lake City,
and now you've got a situation where you've got three things that it's going to be quite good against,
and unfortunately for Vulcans, they don't have it instead.
going to be going a little bit more down that trap route and certainly that catch route.
Why am I in this game seeing an incredible rise in pick rate? Catchers fell out of popularity
for quite a long time, really. And now we're starting to see a little bit of an introduction
again. I don't mind it, it's not like we're going back to the 27-meter sort of stage,
but it's nice to see everything getting its place in the sun a little bit. Jun, he's
be cautious down there, he's clearing drones, but again he knows this team is going to try
and push quite aggressively together in the early portion around him, just want to get caught out.
And also knows that VP is probably ready for some kind of trick from him again,
one of the best defensive players in this lobby, basically tied with Pasha,
playing operators like Solis. Quick push in,
UPs destroying any utility that might stop Naquo hit by the impact,
can't disable that one with the EMP, glasshopping in quickly as well.
But it hit with some DMR shots in the back, and this should be opening kill for Virtus Pro.
Also required some library control, but Joom,
was moving over by Mezzanine in fireplace,
worked his way through the basement,
now moved up to Blue Stairs,
pops Warwick in the back,
takes a Twitch drone down with him,
and slips back down into bar on game,
Solotov also with an angle.
Ooh, so patient with it!
On the second attempt,
it's Pasha Hoek who falls,
the flankers, the roamers from Falcons,
making some big mid-round plays,
as Virtus Pro keep turning their backs,
and keep making the same mistakes.
Falcons with their third 7-2 in a row up 1-0 in the promotion game.
Falcons look like they have had a match lit underneath them this past 24 hours.
Very big result yesterday into a cracking map one of the series against Virtus.pro here today.
We've got more to come. This is the best of three and VP need a little bit of time to adjust.
We'll be back right after this.
Well, that one wasn't even close, was it? I mean, 7-2 for Shally out the gate. Even more
dominant than the game against G2 yesterday, BP unfortunately, trending in the wrong direction
at the absolute worst possible moment. Yeah, it seems like that's the way Falcons
games have been going right, though. They've had very quick games, and they've had one
overtime game, 1-8-6. But aside from that, everything's felt like it's just been so one
way or another and that kind of the polar opposite of where we started this Swiss stage when they played wildcard on
Chalet and lost 1-7. Now they've kind of redeemed themselves a little bit here with that 7-2 win against VP.
It isn't all sunshine and roses though when it comes to the maps for this series.
No, unfortunately. Fortress is, I mean, honestly kind of a bit hit or miss for both teams.
Fortress is a higher preference map for Virtus Pro, but by the same token, their most recent play on it was a 7-5 loss
against Shotgunfire million and what was generally a pretty competitive game but before that at least
in the past few months with this new roster the only major win is against Fnatic and like
I don't have to say anything else beyond that. What are you trying to say? I think I've just said
enough. I think you have. Falkens on the flip side they've played Fortress four times in the last
six months and they've only been good for one win so again it's not like they've been a good early
a big early fan of Fortress coming into things. Their one win was against Team Secret. It was about a month ago inside a kickoff, and it was a 7-0.
So, take from that what you will, but obviously June was on that Falcons team at that point, having just left that Secret roster, and Fortress to the map, the Secret played a hell of a lot over at SI.
Enough about them, and more about this, Falcons vs VP, second map here in this best of three, and we are going to be headed to Fortress.
Fortress Falcons with a chance at taking a clean 2-0
But VP are looking for a bit of revenge from cafe again vertus pro not
Always a team that to makes these majors or main stages at the major
Still Montreal one of the
Exceptions to the rule that either they might fall short of qualification whether it's to the event period
It's still struggling to consistently make those main stages with this new look roster
trying to set a new standard for the team. Falcons, by the same extension, looking to still step out of Shaco's shadow,
which, let's be honest,
I think they're doing quite well. Jume's still an excellent player, one of the best players inside of Europe.
I think making Main Stage, even if they don't get second, I think a Main Stage appearance out the gate is kind of required for the team,
but I also think if they don't get more than that, I don't know how unhappy they'll be with his generally new iteration.
You've got to think about how long the roster was together pre-change.
It's a roster that hasn't changed for it. It's very akin to sort of your phase and there's not many rosters that go through a
Long period of time like two plus years without making a single roster change
So it's impressive enough as it is that they've been able to slot in a new player
And I think that just goes to show the flexibility of somebody like June boy. Oh boy. It's a chank of that
Hello, I don't even know what to say about that like
Chank is great on this map. He is honestly there's quite a few maps that he's very good on I think and if you think about some of the maps
we see a lot of tachanka play layer for example comes to mind consulate one that comes to mind and what do all of those maps have in
Common well aside from having like a ton of rooms that you have to worry about I
Think I think another thing that they have is at least when it comes to the side look at you know command look at command for example
Now a whole lot of space we got going on here if you're able to land a shumika and bank it on one of these doorways
Not a lot of space and some very minimal entrances
It's not like you could walk in through a breach and go to a bunch of off plant spots
You're gonna probably stick in one of these corners and if you just bank a shumika, right? It's landing right at your feet
Devastating I mean Falcons have played it once in the last two times
They played this map for one round which they did win so a devastating back being brought out here by the I think they've really got a
Good handle on how falcons defend their storms and games against twisted minds over a month ago
And that, everybody, is the difference between theory and practice.
I came up with, I thought, a sensible idea for why this Tachanka ban was so important.
And Ali brings up a couple, uh, a couple of fair points.
It is also something they did not ban in their game against Shopify Rebellion a few days ago,
so this is clearly something VP are worried about.
So, how, how about, how about, their rebellion also only played at once on their defense.
I'm worried about it. That's all I'm gonna say.
And VP won that round.
Ooh, Nikki. At least we're worried about his feet.
Blitz was a little bit vulnerable there, especially when you're walking on towards someone takes a little bit of damage
Is able to chip you down somewhat, but not significantly
Horrible lineup from Vulcans right now. Goyo kind of does denari trips raise blooms
You name it
Oh nice play from Solotov knows it's gonna be the shield backing it up with maybe hoping to get the drone as well there
But look at the HP on Naked. He's lucky to be standing
He's lucky to be standing, and he's probably going to run out all things considered.
Just another impact, and we've seen Virtus.Pro go for this exact same shield play against
Shopify Rebellion, moving in through old tower, trying to pressure the player inside
of games.
I mean, it's a strategy we've seen other teams do.
It's not unique to Virtus.Pro, but again, with how consistently they've run these shields,
we're getting well into the 80s now.
We're getting close to the 80s for how many times Nape has played shields since kickoff
and this event.
Getting him to 1 HP is at this point a predictable part of the strategy for Falcons, that maybe
they can reliably employ.
Exothermic charge going on one side of the wall, will open up a small gap on the other,
and since the next one is shot, they're able to open up completely in hard breaching they
desire.
And unfortunately it just comes with the cost of a blitz, which is a little important.
The cost has been sort of paid earlier on with the fact that Nakey was on 1 HP, right?
They've been able to get the wall open and they can now start to move through and operate
inside the briefing but Falken's are okay with that pocket reinforcement they're able to battle it
all off and go yeah okay you've brought your thermite you better be using those exothermics
because you are going to need them now if you have the faction so Dan should be able to destroy
these bandit batteries and I don't think that GM is really in a position to do too much about it
given that he has gotten on the left wall now open but this is very one-sided that's this is a
serious stack up from VP players and we're gonna need to see a little bit of a rotate off if they're
They're gonna try and have success because they can't all just walk through that breach
Yeah, they have to rotate and you would think I have a snake with a soliton scanner
Should be able to do it or the candelish be enough to disrupt
But Pasha's just throwing all of them they're struggling to push as the smoke canister lands another impact to seal the bait of a
Virtus Pro player skies nice trade
The Falcons have well and good
Stalled his VP push for basically the entirety of the round all that matters now is winning this one off the kills
Pasha and Skye's both going big work with one just around the corner Pasha so good with the cover
Breeding catches him off guard, but absolutely
Clinical play from VP bringing that round back from the brink in the late round. It turns out. Yeah, all they need to do is just push the breach
Falcons
Stacking up for him right there. We had leaky fucking gym and Solotov to a degree all dug quite far back
Solotov gets his man and then gets traded out fine. No worries. You've already got the kill on snake you
You can afford to trade that back
Kill right here takes down down skies immediately swings great pre-fire by the way thinking it would have been prone there
For me skies through the breach then you made that rotation back
The logical move would have been to continue to push down that corridor and trying to be trying to be a backstab
But I don't think that VP had their man count
They didn't have sufficient pressure coming through that breach from elsewhere
Pasha getting involved with a couple of kills as well
but Skye is the man of the round. Three kills for him there to net the first here and already VP looking a lot more
Comfortable on these attacks able to operate with short time remaining
Lot more comfortable though all those definitely
Earning the status of must win fights given how Falcons are able to stall them out
But you're a good play by Skye's very good play by Pasha
But also a trend keeping consistent from what we've seen from Falcons over the course of this map
They're not necessarily the series really able to get the opening pick on Naquo and well obviously it falls by the wayside
Alley going into this series
Falcons haven't exactly been the best entry team inside of Salt Lake City
Which is not at all what you would say about them in EML
No, I think it's out of kickoff plus 17 on the entry to out of Salt Lake at the top of the top of today
Now, okay, they've played some shorter games. Yeah, there's only plus four
So an incomparable amount of maps to tend to eight which by the way is mental
Especially when you consider how good they were on the entry inside of shall I now okay being plus doesn't necessarily mean that you're
Having a low-plus number doesn't mean you bad because you might be good in some games
Then lose a lot of openings in the others, but it's some more balances out
It's still a low number for the team and the standard that we hold them to
They've lived up to that standard here today at least on shall I and they have lived up to it on
Obvious not being able to convert that round, but the openings definitely where Falcons are putting quite a lot of their attention at the moment
It's a lot more difficult on the defense than it is the attack,
and I think it was a lot more evident in their attacking rounds,
but still, with the way that they're not over-aggressive and over-peaking too much here,
you can understand why it's happening.
You can also see that if you're able to recover rounds in which they're losing that opening pick,
they start getting it, denying Falcons it entirely.
They'll be keeping them in the general trend of Salt Lake City so far,
which to be fair hasn't guaranteed Falcons' losses,
but it did put them in the 1-2 yesterday.
And in the tournament that Falcons have not looked bad,
They've looked good, but they have looked beatable. They've looked human, which is not something we've always said about Falcons in the past
We're still trying to
Reattain that godlike status if that mythical status it felt like they had you that two-year run
With Shiko on the roster
Virtus. Pro on fortress looking to try and steal some of that energy for themselves pushing into this very stalwart defense
Prefire on the corner by Salata, but hitting not one shield but two Blackbeard also being brought by Dan who gets the opening pick nails that Azami
And Virtus Pro beginning to break with that trend, go Falcons, still with some fight.
This is the site that we're dealing with.
VP are knocking on the door, Falcons protecting their home the best they can.
Two players lining up for the Blackbeard though, as Yuzus next up to challenge the Scar meets
the same fate as Solotov.
The duo, technically speaking, the newest entries before Jume onto this roster.
Falling, and this will make VP in a much better position with this Monty to break through
the defense with Rorik backstabbing.
This is an extra dimension we needed to see from Virtus Pro.
How much impact can one Blackbeard have to still get a 4th as Dan on the board will find
it not the normal shield player on Virtus Pro but the man in round 2.
Double shield being taken there from Virtus Pro really doubling down on the ideology that
has worked quite well for them.
Let's be honest throughout the course of their recent games.
Dark picking the headset up in anticipation.
It was coming.
I could feel it.
getting the tingles. Julio not happy with the way the first two rounds have gone. And
for good reason, this is a night and day difference. It doesn't look like the team that has just
absolutely smashed VP off the face of the Earth 7-2. This looks like the Falcons that
we've seen in some of their games that they've done less well in. Now, reasons for that,
what do we know about VP? We know they like to push together, we know they like to work
off the back of a shield. Falcons have kind of already made their bed for this game in
the fact that they didn't ban shields straight off the rip. If they had done that, instead
of banning the doko be glass, maybe they would be going up against something a little bit
different now. But, Neku, and in that round, with the addition of, I believe it was Dan,
on the Blackbeard, all of a sudden you get a lot of push and power. That's fine, as long
as you don't peek it.
What happened Ali?
Well we just saw it there. Users peeked it. And it wasn't the only one. Everybody peeked
it because everybody felt like they had to. If we're gonna let the shields through, we need more
of a solid way of dealing with it. And I think you need to be leaning far heavier into that trap
layout. We're gonna see the elebrot this time, still maybe not as many traps as you potentially
like. And with Doom on Solace, I don't think that planting really has been the order of the day
from VP so far. So we'll see where that gets played, but at least for the meantime, it seems like
like we're a little bit more trap focused, a little bit more stall focused, bring the
goyos, bring the Ella, stop that shield from just being able to walk you down.
And with the Ella in particular, while it might only be one trap specific operator,
we do frequently see people either leave a razor bloom or leave a gershmot in the pocket
and while Dan is not playing Blackbeard, Neko is playing the Monty, big shock, right?
And so if you have a similar situation to what we saw last time, obviously it's a different
site, but if you have a similar situation as to what we saw last time, it'll be helpful
to have a Gersh Mod or two in pocket that you can chuck at the Monty if they
on extend and taking 1v1 much much more feasible at that point.
What about three Gersh Mods in your pocket?
That would honestly be a probably a little excessive but I'd kind of support it to be honest.
Especially if you dance, play, and twitch what like six rounds in a row on one map, makes sense.
Pockets are bulging like a school janitor with all the keys kicking around.
Use this? I'm keeping the key now Matt. I wouldn't know where or I wouldn't know when they placed it.
I don't think we'll be able to figure out roughly where but...
Oh, they play. Nope. Not worth it.
Is he actually keeping all three in pocket? Not worth it.
He's not going to shoot with the score but he's going to throw him out of him.
I mean, not a bad strategy, right? If you've got someone
close to him that can take advantage of this disruption when it happens
and they can buddy up together, then why not? And it's not like
VP playing Shield is a bad bet to make. Oh, no.
Fairly safe. Very safe bet.
What do you know, Na'Qua pushing from the exact same position we saw the Blackbeard push last time.
Guess who's set up in this area? The Goyo, the Ella, and hello, the Solas as well.
Choum sitting on old tower stairs. Very easy pick by Skies, I will say.
Some of the early round play we've seen from these roamers on Valkyans.
Not some of the best, certainly not like what we saw, some of the mid-rin late round impact from the roamers on Chalet.
As a result, Salatop and Yuji is pulling back. I don't think this is a bad idea at all.
It's still a 4v5. We've seen them, or defense, be able to make that work before.
Something that VP have been really good at is short time. They're not worried about working under the clock
They're on business as usual right now. It's half the round and he already picks up two kills
Who it now? I mean sure one player swinging around the corner
But Licky fact trying to bail users out of a bad position ends up walking straight in the middle of the entire attack
Who then separate the rest of the defenders?
Breeding out one HP
Fortunately, I think the only thing that might be bugged is this defense because everybody's just sprinting towards the attack
running into a lot of issues.
3-day, good find on the skies.
And 3-0, Destin, 4-verus, pro, not even close.
That being the most dominant round we've seen so far.
After the timeout, a bit of an alarm bell, really, isn't it?
You've got to think, after a tactical timeout,
you should be good for a round.
And if you're not able to pull one off out of the bag,
they'd gone different, they'd brought some different stuff,
that it wasn't an entirely different ideology.
I still don't understand where we get
Gene playing Solace on old tower stairs from,
because that should have been something that was,
I thought that was what they were not gonna do
at the end of that time out.
I thought that was something that they were gonna stop doing,
was putting themselves in harm way.
Instead, we just see a continuation of that,
a continuation of that willingness to be,
and even more so, it's like, right,
not only are we gonna peak them now,
we're actually gonna try and lurk on them,
we're trying to roam on them instead,
and see if VP are just so direct in what they do.
The Monty is the distraction.
It's, hey, look over here.
Monty over here, like, oh, I might turn my back on you.
You never know.
And then bang, you get killed by Skyce on the window.
Also, we've seen one thing from VP's shield play
so far on Fortress.
They're not sprinting in with these shields really at all.
Even whether the Blitz, the Blackbeard, or the Monty.
Now, Dan on Blackbeard in round two
is a bit of a particular case
because he dropped down literally next to the site.
Like, what's he gonna do?
Sprint in immediately?
No, obviously not.
But every time they drop down old power,
they've really taken their time with it.
And basically for each of those shields,
drone out those stairs and look to the right,
because it's basically the only position
you can get shot from.
If the rotate holes open in a pool, different story.
You could get shot from the hallway as well.
So you got three positions to worry about
for when it was dorms and games.
But when they're just roaming over there,
there's no rotate hole,
and you probably have drones on the other side.
The staircase is literally the only place
you can get shot from aside from the door.
So with a Monty especially,
it's kind of, it seems kind of obvious
going to check there. And they're clearing the way. It's exactly like dark said over
on Shallay. Okay, just because you said it on Shallay doesn't mean it's not applicable
here for fortress, but they are just clearing the way. Whether it's Thatcher or whether
it's Twitch, the Shockjohns can move through, they can get rid of the Goyos, they can get
rid of the Grishmox, they can get rid of all that utility, and if you want to go a little
bit more electronic with it all, guess what, they bring the Thatcher. And both sides are
work and everything so far has been around enabling make you to really do
his job and he still managed to get two kills so you can complain which is not
something we really saw on shell a I mean we saw you know not a whole lot of
attacking rounds from vertus pro we only saw three and only in two of them did
may call play the shields but anything back to bar and games that was a Monty
attack we saw when they went for a full clear on the opposite side of the map and
I think Valkyries were obviously ready for it.
This is where VP are much better.
I think VP as a team stand a lot better instead when they just have to front up against their
opponent whereas on a map like Chalet you can kind of chop and change.
You can cut through the site, you can get a lot of outside to win.
You can really come from multiple different angles whereas Fortress is far more front
up.
It's banging your heads against one another and seeing who comes out on top.
It's more of a rugby scrum than anything else because it is just a war of attrition and
it's two sides battling against one another to see who can push the other off the ground
and gain that advantage.
It looks like, just to give you all an update, we are awaiting an admin decision.
So we need to give the admins the most time and everything that they need to be able to
make the best decision for this situation.
There was a call for a bug, a shield bug from LeakyFact at the end of round three.
I've seen the issue with Falcon's underperformance.
Julio has the two maps we aren't playing top up
on his desk right now.
That's because he's probably given everybody else
the map that they are playing.
Come on.
You can see Breidae.
Breidae's got the paper out.
He's reading.
Actually, and you know what's crazy?
That actually says Clubhouse on it.
Julio's given the wrong maps to everybody.
Now he can't do anything because it's tech pause.
What's he gonna do?
Reminder, tech pause is no talking for the players.
That's what the official is doing,
making sure that no one's talking.
There will be an official in each room, of course.
And just to ensure that the players aren't talking,
very different to a tactical timeout.
Technical timeout or a technical pause
is when we investigate something
that could have gone wrong, did go wrong,
we don't know yet.
Now, to be fair, like tech pause, you can't talk,
tactical timeout, it's the place where you're supposed
talk. This is not a hard and fast rule for teams. For example, if you watch any of FaZe
Clan's game, not a lot of talking in those tag timeouts.
No.
So not something you strictly speaking need to do, but something sometimes seems to take
advantage of.
Something that I enjoyed was Jonah's intro today.
I did enjoy it, didn't I?
I feel like I want to go and play basketball. I'm sure we must have some more basketball
footage that we can be rolling in this slightly extended break.
Let's take a shot.
Are you ready for the magical?
This goes out to all my Singaporeans.
Oh shit!
No!
What the hell is this?
I mean, he's kind of hitting shots is kind of the thing we all know him for so arguably
ending on the least impressive one that I kind of expected it.
I think we need to get Jonah tonight because he didn't miss this morning.
That's true, Jonah actually, probably the craziest R6 basketball record we've ever seen
this morning.
I mean, literally hitting a teleporting shot at one point at the end there, some technology
the U.S. government eagerly seeking to buy his patent for.
We probably might never see Jonah again after that video this morning.
I think you might get picked up.
Do you want to know why they put the Major in Salt Lake City?
Because he's doing the, he's playing for the Utah Jazz right now, and so they had to work
around his schedule.
very busy over at the, I don't know, the Combine's NFL, so I don't know what the basketball
version is, but he's practicing. He's playing quite hard.
Oh, he's locked in.
He's locked in.
He's wired in.
Didn't surprise him that Breidae got one in either.
Honestly, he didn't either.
Breidae just seems like that kind of guy.
Thank you. These are all Jonah shots. Honestly, wait, can we just play the whole video and
Ollie and I give our commentary? No, I don't actually want to do that. I don't want to
do that.
We're still in a tech pause. If you couldn't realize by the fact that
tech pause is still in the top left corner of your screen, we're still hanging out.
But I do believe we are going to get back into it soon. I've just heard word
relayed. So that's nice at least. And it does seem as though there were no books
found. That's good. Which is always a good thing. They teleported into the game
and we're really scouring over the footage, over the floors, the
surfaces of round 3, 4, 3, and they couldn't find me. It tends to take a little bit
Yeah, they have to find the fly swatter and obviously get suited up with enough personal protective equipment so that they can
Go and combat the bugs. Yeah, exactly
They don't get paid for those kind of messed up because like it is kind of an extra job
You when you sound if you now I'm in past control isn't really the thing that you think you're gonna get into I
Really wish could listen to these conversations because I want to know
Because it was like fire obviously they called it so
So they're probably going to be pretty convinced that there was something amiss, but figuring
out the distinction between that is obviously going to take a little bit of time.
And it's important that everyone feels like it's been a fair process.
It can't just be a decision that's made in the blink of an eye and go yes or no, because
it's quite a lot of standing really on that decision, especially when the round has already
been played through to conclusion.
It requires deliberation, requires a lot of, and you know, we joked about the old bug scouring earlier,
like genuinely requires a lot of conversation, genuinely requires a lot of reviewing the footage,
discussing with the admins, discussing with the teams,
team discussing with each other.
But it seems like we are back in it, so almost, question mark, hopefully.
I see some players typing in all chat on my screen, which usually is a good sign,
and they're not like arguing with each other, which is also a good sign.
But they're also not all type in English, so we can't really understand what it is that's been said.
No, but they're all speaking in...
It didn't look argumentative, did it?
What? I've just been told by a producer that it's French.
That's amazing. Thank you.
I would never have expected that the French players are talking French to one another.
Fantastic.
Thank you, Bruno. Appreciate it.
I understood one word and that was animation.
But looks like we're going to be headed back into the game very shortly.
We haven't missed anything.
It's just been a very long deliberation on who is going to be banned here.
Can't ban to Chanka because he's of course already been banned at the top of the show
he needed to get that one out of the way with maybe that's the reason I mean we kind of
joke a little bit but you think about how good the Chanka would be at blocking off the corridor
for the shield pushing down if they're trying to get in the right position and they can
bank it off oh I'm so stupid of course that's why that's that's why it is like it's because
it's a very specific lineup that VP like to play they love to play the shield Falcons
chose not to ban the shields away. To Chanke, you can sit in sight and just
ban come off walls. I'm actually, I mean that part I got but I can't believe I
was like of course it's the shield. Literally all they do is play shields.
They do one thing. This guy does one thing, he plays shields and I was like, I
missed that. He isn't gonna be playing one shield though. He isn't gonna be playing the
Monty. He actually plays three shields, now only two shields. Yeah. It's not the
Monty that's the favorite though, is it? It's the Blackbeard. No, it's the Blackbeard
The Blitz are favorites by a wide margin. I think I gave the number earlier, but I'm pretty sure it is
You know, I'll just look it up because I'm pretty sure I think it's like what I say was 70 rounds earlier
I think it was like 60. No, it's 58 rounds going into this series on just black beard and blitz
And it's only like 11 on Monty
So it is like clear favorite black beard and blitz is kind of negligible blackbird wins out by like five
But blackbird and blitz are by far and away
Neko's two most preferred shield operators. So Monty Ban, I doubt he'll feel all that uncomfortable.
I don't know if Falcons will feel all that uncomfortable because again, it's a known quantity.
A quantity that, well known, they've still struggled to deal with and I think VP have done a good job playing around the shield so far.
It's secured the limited map control they needed to. They positioned the shields very well and also been very thorough.
Making sure that they don't get tripped up by any tracks, of course, but also specifically any flankers like June.
Blitz, of course, having a lot more vulnerability here. That's something that Falcons are going
to try and look to take advantage of. They don't want to go down too many more rounds
here on this defensive phase either. Three clean rounds at the moment for VP. A couple
of opening picks thrown in there as well, something they did struggle to come by over
on Chalet. They've definitely got the tools to get opening picks here and now as both
the GameOS and the Snake are available. It's one of the good things about having a big
shield player in your team is that you can't leave the way and clear the path to play some
more of those information based operators. Pasha takes a couple of points of damage there
and is just going to tap fire his way through until you can see what's going on on those
main stairs and already was starting to see skies rip open this top floor and start to
work down from above.
Import and control established by Virtus.pro early on. We've seen the verticality be important
on this site before.
Living in a twisted mines game,
they make particularly good use of the vertical play
on their fortress game against Furia that you and I casted.
So for this site, always an excellent thing to have.
But as you get to the mid and the half blind,
vertical can only do so much for VP
who maybe want to get the plant down.
That could be important for holding out in a post plant.
But what we really want to see impact from
is sure Neko on the shield,
but I think Dan on the snake and Pasha on the damage.
Two players we're going to be looking at
as we reach this final minute
for how they can break through any of these defenders in power positions like Breede, for example,
but also how they can work in tandem with Neko moving in on this Blitz.
Thorne spotted around the corner, but has some support.
He's able to retreat through that Rotate Hole, leaving the deployable shield behind in its wake,
and they're still a little bit away from an execute.
Again, it's VP doing what they can do good at, and that's fronting up against this defense,
and just further pushing it back.
Now, of course, with Skies holding the vertical angles, it makes things a lot easier.
He's in fact dropped. He's gonna just be outside of the site,
but a double C4 kill and a hop-up from Breide with the Deagle immediately shifts the tide.
Suddenly swings it to Falcons way, users still with that C4.
Probably the big difference maker in round four for Falcons.
The Pasha has this a zombie nailed down.
Him and Skye's both good for the pinch, but neither with flashbangs.
Prone beneath the window.
Does Skye's check this? Just sees the arm, figures it out.
Triple for the ram so far.
Ooh, another big frag.
Is Pasha good for Yuzus? Again the advantage shifts, but Jume has only got five seconds
It's all he needs just to win on time or to take down Pasha or to catch Skies off guard as a smoke clears looking the wrong way
Mrs. The initial shot, but hits the one that matters
Only so much Skies can do with limited information and on time
Falcons with the first
Jume making the best decision possible in the heat of the moment there
misses a couple of shots realizes hey time zero that isn't the planter that
isn't the person that I need to worry about quick check of the corner and he
gets the job done a really close round and one that you thought was looking
quite good at a time for VP they'd gotten so much pressure and control and
then out of nowhere a double C4 kill that is always gonna really swing things
let's take a look at that C4 kill really quick I was wondering whether I was
I was wondering why the shield had gone above, because I was like, if you see a double C4 kill, it's always usually placed on the floor, and there's just two attackers stacked upon it, and I didn't realize it just landed it directly in the middle of two players.
And also directly in the middle and directly behind the shield, really great timing by users there.
Not always something you can predict where the players obviously are stationed, but once you hear the shield, it's always going to be a bit of a gamble, and this time it pays off big for Falcons, and pays off big for users.
Going back to command now, we have seen quite a few times over this half already, the Falcons with that new burst of momentum making a 3v5 comeback in round 4.
We'll try to build off of that. K2 Baral as their strategy. The gunfights have not worked, generally speaking, beyond that last round, and so now we are fully committing to the utility, not only bringing the K2, but a Mira as well.
A lot of C4s, that's always going to be a big factor.
At some point we're maybe going to have to do something about DMRs and C4s as a combination.
It might just be a little bit too deadly, because at the minute you can play one of the better guns in the game on defense,
and you've got the C4s, and you get 3 Zotocanisters for a few starts to get Deimos tracked, or...
You know, there's so many little different interactions that you can get away with with that, so...
It's also going to be taking advantage of that whilst they can.
One on four at the moment, lead to fact, zero on four, so like you say, even June, only one on three,
is only killed so far, but it's been an important one because it basically won his team the round.
Important one, but another C4 prepped. Once Dan lets this go, let's see where he's gonna
fly upstairs, sends out his feed. There is nowhere. Dan can run. Xenom shoots C4 recently.
What was that about June? Not being a great performer on the defense so far on Fort Trace?
It was true up until about 10 seconds ago. Second-year utility and the primary.
That's a 5v3 for Falcons, the best start to a round they've had this entire map.
Now surely we know that Jume is still there.
Nake you and Skies, they have to make it a goal to try and deal with him here,
but Yuzus already providing a little bit of support.
He's got the wall open right next to him and he's just going to make crossing that Rubicon a little bit more difficult.
Jume, he's never going to be stopped, Linkz.
Takes Nake you down shield or not, and it looks like he's lining up for the next.
Flashbang might try to go out to take down the unkillable Kade inside of tower.
Pasha's got the shotgun to do it, but he still dies to the revolver!
Thinking the Kade full committed to the drop.
Four kills for Jume going from one and three to five and three, and it's another for Falcons.
Jume's got a taste of the scoreboard at the end of round four and thought,
you know what, I'm going back for seconds. I like how that feels.
Four kills in the round. Just finding so much space.
Not even dropping the hatch, just keeping himself on the edge of the hatch and like, tucking into the wall to find that final kill.
Very impressive stuff.
Falcons as well, doing a good job of rallying around him, users to highlight it in the moment.
He was able to, you know, the wall was opened up, I don't think it was used to have opened it, but somebody was able to make that rotation
and just give him a little bit more space to work in.
That first C4, the angle on that brilliant, just to make sure it exited the wall a little bit, so it kind of followed the attacker really all the way out of that door up there.
You always fancy that 6-12 at close range, but you're never gonna kill anyone looking at your feet
I think he was anticipating the hatch had already been dropped
But June with the double bluff holding his ground there and pretty much single-handedly winning the round up from one position
We've it's also defenders. I think like very lukewarmly offering support like we've got one guy sitting in a rotate hole like yeah
If you want like you want help to come back
I'll give you a hand, but I think you generally got this under control. It's confidence isn't it?
You know we don't need to try and save Jim here because through saving him
We might actually lose the round we recognize what he's got and we kind of support him through getting a little bit more if he
Can but if he dies at this point jobs done we just hold off our job
It's a cave at a minute and a half with all of his utility placed in the C4 already with a kill like literally
He's already paid. He's already paid
It was all just extra at that point Falcons with faith in one of their well one of but absolutely
V-Star player that people are looking at on Falcons and the newest entry still generally speaking hot off a second-place finish at the 6th
Invitational 2026
Definitely on that run on teams equid the player that everybody was looking at as we look to what uh
Virtus. Pro might find in this round. How about some of yokai's still one in
Breeday's pocket, but finding some very important utility early on for this attack
If you want to go for the Diffuse Plant, it'll be very, very nice.
You don't have to worry about that second Yokai.
Two shields again though, Ollie.
The only question is will Vortis Pro try to do the same attack with this quantity of shields?
There's a danger that they do.
We've got a bit less to deal with the shields this time.
More information has been brought, not only an Echo, but also a Valkyrie.
Again, a heavy preference on the C4s, which we once again see three brought.
Some thorough drone work from Dan though, is going to discover a little Razor Bloom at
at the top of old tower stairs.
So it's off still with one in pocket though.
We can look to try and replace it at a later point
or even put it somewhere else.
Skies, there'll be a busy bee this round
on that shock drone.
That is, if it survives, it's taken out there.
Its cameras continue to be flipped right now by Breede.
Doing his best to try and gather information.
Whereas we've seen players actively sort of attacking
and actively swinging these angles,
now we'll let the information do the work.
And all of a sudden, Falcons can just dig back a little bit.
talked about potentially while I was gonna say stunning that shield with a
gershmot this time it seems the strategies the yokai if Neko tries to
push hit him with the yokai stun but why don't just hit him with 2c4s instead
just do chip damage enough until you get a hundred percent Dan was so
successful on this attacking with last time 4k for him on the blackbeard you
get the first kill for Virtus Pro this time but how different it is it's only
one for VP it only comes with 45 seconds remaining it arrives when Falcons
reach a 4-2 scoreline and he's the second to last to fall. These vertical angles and these C4s,
a 1-2 punch that knocked VP to the ground.
You look like rats running underneath your floor, weren't you? And there was just murder holes everywhere
for users, leaky-fack, whoever it might be to have a do-through. I really rate the use of C4s there.
Let's have a listen to what's in our studio.
I was trying to sing in murder for the first time.
Ok guys, just in general I'm gonna speak, I think they banned clash on the map and you're
gonna do a lot of, you're gonna do a lot of shit play so just remind us ok, if they
should play, bring something for the clash, cause they love to shit.
Oh yeah yeah yeah yeah yeah.
Do you think if you are, if you are playing as fast, it's good to get them or not?
Um, yeah it can be good, also they hate playing glass so in my opinion if they don't ban
glass, Jun to play glass, like you play like you, you know when you do tip or clear and
When you bring the last BNBD, and you can smoke the meeting and swing the bathroom and stuff,
you should do this kind of stuff.
I think this is a policy against direct as well, no?
They are not that bad to win this, but we can try as well.
But some sites, for example, we have a platform on that site, you don't need to go direct,
but for me like the other one, I feel like direct is easy, because it's coughing like
pressure is springing down and it leaves early, etc.
Yeah, yeah, yeah, yeah.
We don't need directs, we don't need directs, we don't need directs.
Yeah, I agree, I agree.
On meeting, on meeting.
after that is naked after the demos so we don't have to play much at all after that right so we
just play on warden I don't know if they're gonna do different things like for the other one in that
case we for sure we can do demos open all the game and we ban different after that but like we
said before don't choke for glass or ingi because ingi is shit and the glass we have smoke tashaka
c4s right it's not about just that warden for me warden here not gonna be like important
Okay, I miss that guys, the rest is like a screens, don't have much expression.
We're gonna buy a snake first, because like we say, a snake can make crazy shithounds, right?
Demons know, demons is kind of a monster.
If we hide Castle, what do I do on Castle?
I think for me, you put one in blue, for Nikita, and a one exit, two in pocket.
If they break exit, you go and put again, because normally it's roof guy, you know?
So you can use a crucifix to find a hunter there, I don't care.
but two in pockets in there, just like a renew somewhere, you know?
I think that's cool. Let's go.
What do we do first, Poshamina?
One of the interesting differences between these two timeouts that we just saw,
one, generally speaking, very player-led on the side of Falcons.
A lot of calming between Licky, Fac and Salatov,
and then of course with Juma users chiming in every now and then.
But on VP, I mean, and this is pretty consistent with the VP timeouts I think we've seen, Ali.
Dark, definitely the strong leader calling pretty much everything in these timeouts.
It definitely feels like it's, I don't want to say his way or the highway, but when asked a question, he's like, either I don't mind or no, you do this, keep two in pocket, you know, play Castle here, if you destroy it, you know, replace one, like, it's very prescribed, it's very step by step.
Julio does a lot of top-level stuff and will remind people of bands or preferences or
overall play styles
But in that time out and differently to the shall I won it was so tough
But was having a lot to say and really you know sort of fronting up against leaky back in some ways
It's not in no sort of beef way, but just like I think this you know
And I've got my own opinion on that and exchange of ideas
Yeah
Yeah, and definitely I think to your point as well like the trend seems to be like
Julio gets some high-level stuff
Licky fact jumps in and then at that point it just kind of devolves and all the players begin jumping in just two different ideologies
Both valid ways of playing the game, but definitely different examples that we've seen and going into these attacks also one operator
We heard mentioned the glass was talked about
Falcons mentioning that VP don't seem to like the glass that it might be good to bring
Do you might be good to be able to swing in if they go for some direct takes or if they don't want to go for some direct takes?
VP basically the first thing we hear when we go to them is now we don't care about the glass warden who who cares we've got
We've got smokes, we've got chonkas, we've got thorns, we've got all these different things we can use to counter.
Warden not really that big of a deal. So clearly of course Falcons confident in their glass pick for VP.
Also confident that if it's broad then they can counter it.
Yeah, which is really nice because we're going to get to see either who was right or who's better in the heat of the moment.
And I kind of fancy June on glass right now, especially with some of the shots that he's been hitting today.
He's going to be wasting no time as he starts to get some of these exterior walls open.
You can really just cut through a lot of that sight, a lot of those corridors in and around.
Very much a little bit of no-man's on right there.
It can be very important to get that open and just restrict some of the flow from these
defenders.
Softball's now going to open by Leak Fak as well.
The Retaro Drone's putting in a lot of work.
This is very atypical of a Falcons approach.
They tend to like to set the landscape a little bit more than VP do, whereas VP likes barreling
off the back of a shield.
Falcons will bring a shield as well, of course.
We've got Breda playing on the Blitz, but they'll like to do a little bit more setup.
The shield also feels a bit more like it's just a part of a broader lineup rather than the point of a lineup.
Like Breda will play it and usually will get a decent amount of focus as a shield often will, but it is not like that's their thing.
It's not like that is truly what they're basing the whole round on.
Really here it's the combination of the Blitz and the Glass and all likelihood.
Not the Ace is dead, but that classic DMR of his.
Brought it on Chalet, bringing it here, finds Yuzu's at just about the halfway point.
With a mirror window as well, and some Zakebas.
Burdus Pro investing a lot of resources into this position for Dan to succeed.
Got some information on the shield, not really revealing his position.
I have a feeling Falcon's already decently aware of it.
We'll see the Flores cross. There's three whole attackers on this side of the map.
Now the Blitz begins to push, Flores trying to catch the Aruni.
The one happened instead Dan just barely making it out joining the rest of the defense and as we hit the minute mark
Falcons without a kill Danderman a really good job of slipping himself out there
It looked like he should have been dead
I think if Falcons had been a little bit more aggressive they couldn't potentially cut him off there
Especially with the blitz but skies was just there for a little bit of support and Falcons
Obviously feeling like they didn't need to fully send after that probably in parties
The fact they've already lost users
You don't want to lose another a load of bees get sent in now and that will give a bit of information over to Lord
Solotov here.
Oh, low-in-piction over to Solotov and some confidence as well.
We've seen some great Grim plays from this player over the years, just a couple of years
since that massive bailiff play in Manchester.
Might need something out of him this round as Jume, the glass player we saw, clearly not
a problem whatsoever for Virtus.Pro.
It's three days causing more issues, just him and Solotov.
To win this 2v4, 2v3 is where it is on the ground.
It might be 2v2 if he catches Nato.
quickly, but know the D-Eagle so powerful in the hands of the Azami.
And Albrey Day, what does a shield do in a 1v3 like that?
Your back's going to be turned to somebody and at that point it's pretty much done.
Virtus Pro, a much needed round after losing three in a row.
Again, VP, what do they do well at?
They do well at setting out a stall.
Azami, Mirror, really being able to dig in quite deep to some of those power positions.
I think Falcons have brought a good lineup, but it just didn't have enough losing that users was obviously a big problem
And then after that there was nothing really to deal with the mirror windows and not bringing a nice
Nothing that they can just sort of immediately shoot and bang the mirror windows bomb
You have to get up close to it now
You could say that that's maybe blitz's job and you could say that blitz needs to run up aggressively and make that happen
But it's not always as easy as that is it there's always somebody playing in and around and it's not a risk that you can always take
So Dan is definitely going to be leveraging this mirror at full as long as possible here as a very high chance
It will get banned out a little bit later
I still yet to see the castle playing post that was being discussed as well by
Two-pattern and dark during the halftime show
And I can't wait to see that one when it eventually arrived again
It leans into that same sort of ideology of big architect ops that are really looking to try and shape the sights and the way that it's playing
As you can see, Dan hiding that mirror, just creeping out with 13 seconds left, both his
black mirrors in pocket.
I said I'm watching the west side of the map, over towards this long corridor that Nekor
is currently moving in and about.
And again, just look at all of this stall, the inverted scroll hat, smoke and goya, mirror,
clash, thorn.
Basically, through every way you could possibly imagine stalling or causing issues for an
attack that would cost time is present for this Virtus Pro lineup.
On the flip side for Valkans, no blitz, but we are keeping that glass, so part of Valkan
strategy remaining consistent, instead of going with the Ying Glass, which also got
a shout out from Dark, and they also didn't seem all that worried about it.
No.
It wasn't a very polite way that was used, but it wasn't an endearable.
I disagree, I think the Ying could be fantastic.
However, if you consistently lose an opening pick, are we really going to see the full
breath of the operator. I don't know.
Doom down on the glass. So of course still got the ying but vinging glass as a combination
is very disruptive and it's often something that works quite well together. It's nice
little marriage as it were.
Use this and try and get rid of some of that barbed wire but you're just going to get
batted away there as the tarot drone caught out before it goes into its bulletproof stage.
Leaky fact, trying to now use the ying to take a little bit of map control doesn't
Someone gets swung off the back of anyone swinging with that clash
and instead he's going to dump all of his utility just in the sense to stay alive here.
It's a desperate attempt by LickyFack. I mean, one that works, but he was throwing Candela as a ghost.
That clash stopped maybe Naquo from planting the shield and taking the fight with him,
but that's the rest of the Candela's use for what we know as really nobody who was going to swing around that doorway.
Falcons as well, going back to that opening pick from Jume.
Virtus.Pro 5-3 on the opening pick so far on Fortress.
A return to the trend of Salt Lake City for Falcons.
Not struggling on the entry engagement and that they're losing them all the time,
but not the strong entry team that we saw inside of EML, and it continues.
Ying had already used all of her utility.
We'll put that in the glass taken down.
It feels like the heart has been taken out of both of these Falcons' attacks.
Yeah, they don't really have that bite left now, do they?
We've lost the big impact operator in the ying and the glass, and we just left to try and win gunfights.
And gunfights haven't been something that have been coming so easily to Falken's here on this attacking phase.
In part, that's due to the fact that there's a clash often just bearing down and swapping a lot of information between the team.
Still a toxic babe canister here, and it just feels like a lockout.
It just feels like VP are gonna keep them at bay, UZUS will push, D, move around the clash.
Oh, even pre-fires at the right level, but Rorik hopped it up, will take down UZUS with the shotgun, and it's not the Breeday 1BX.
And it's another one he's going to lose two rounds in a row now for Virtus Pro five to three on their pick.
It's not done yet, but it's getting close.
Falcons need to wake up. They've already used their tactical timeout. We've had the halftime show.
There really is nowhere left to turn right now.
Are they going to continue along this track of glass and really making something happen?
We haven't seen the value out of it.
VP quite rightly.
Not worried about the Ying either.
None of it.
Causing them any trouble.
It seems like this clash is the biggest problem right now, for Falcons, and it's a problem that isn't being played in Round 9.
It's the stall though, broadly though, to your point. The stall, that's the big issue. The clash was one way that we just did it, but it's been a consistent factor.
It's different this time, isn't it? We're now into that castle territory. We're dark, we're talking about leaving a couple of castles in your pocket and replacing them as we go along the course of the round.
And again that mirror both of which have been huge players thrown as army in there for the times that you don't bring the clash either
Potentially and you're always gonna have some sort of stall and some sort of problem
So I see where those castles are going now and what the true intention is behind this
Fortunately falcons or use at least is bringing sledge so those castles shouldn't be too much of a problem
We all set at the beginning of the round, a little bit different than when Dark had potentially envisioned as keeping a couple in pocket, but I think still I was going to complain about putting all your cast barricades in valuable positions.
Jume? Bringing in the Dokavi as he's done, generally over the course of this tournament.
Not necessarily the only operator he plays, Jume quite a flexible player, but again, taking this role in place of users who used to play it back when Shai-ku was on the roster.
Just trying to find some lurks and any kind of gaps he can find in the VPD fans, which Falcons have not really found.
We've talked about the stall a couple times now, it's been present around 7 and 8, but
the way it's manifested both times has been an opening picks that have either happened
generally at the halfway point of the round, or if they've occurred early, have then resulted
in VP retreating.
Round 7, they split at a halfway point, and then VP fall back.
Round 8 happens in the first minute, and then VP immediately fall back and play around each
other.
They are not looking to take these fights.
They are not looking to play aggressive, so they're going to sit behind their utility
and make Falcons come to them.
And Falcons know this, they're bringing a really heavy lineup to deal with a lot of
that utility.
We've got secondary hard breach on leaky fact nades, we've got selmas on breed day, plenty
of utility soft destruction for users and then the twitch to round things out on a little
bit more doom.
Play whatever you like, get him on a dog pee, he just needs to be getting a couple of kills
on the entry, it's a big part of Shallow and so far the entry has been a battle that only
Virtus Pro have won on this map of fortress.
I think Falcon's got the first one but besides from that it's been very one sided indeed.
Mirror window will be popped so we can hear that happen.
Pasha, not gonna be playing around it at the moment,
so you can see some good information being gathered there,
but again, trying to go for one of those openings,
and no one's there for the trade.
Not Pasha just again playing his position,
winning not only one, but the next as well.
Such a high-powered defensive fragger for VP 7 and 3 on Fortress.
It seems VP will continue their march to map points.
Skies as well, 13 and 6.
Six, a standout player on this roster in Salt Lake City.
And LickyFack, gotta make a name for himself in round nine.
And I think unfortunately that one might just be lost
to history, double stacked inside of NIRS
and Skies instead from behind.
Not only with his third kill of that round,
but VP's third round on defense on map point.
VP have been fantastic on defense so far.
If you look back to the game that they played against SR, they were only good for two attacks,
so they've improved from there because they came out of here with three attacks.
Flipping onto the defense side, it wasn't really the defenses where they found a lot
of problems.
They were able to get an even 3-3-1 there as well.
So having already put in that hard work today on this attacking side, it makes sense.
Very surprised to see the glass band of all things.
That's had zero impact so far.
Well, one, yes, you're entirely correct.
But it is one of those things where you're up 6-3, you've won three defenses in a row,
you're thinking to yourself, okay, do we have an op, we feel super strong about banning
because it makes us uncomfortable.
I don't think they care.
Exactly.
I honestly don't think they care.
I think the first row, do not care.
They would happily just play the rest of the game without another ban, just old-school,
because what's it going to give them?
They've dealt with everything.
You could give Falcons the key and the secret right now, and I'm not sure that they'd come
away with a round.
Moving away from the glass when they attack the first floor side could be possible that if glass were unbanned that
Bring the glass if they retried both dorms and command, but of course
Let's see the glass has been banned by Virtus Pro
Just gonna continue to disrupt Falcons plan a little bit. You want to keep them on their toes
They're already taking two minutes and you know two minutes two minutes fifteen seconds with all the tools on the table that
Generally speaking they can work with right snake in a Monty
Those are two of the most banned operators at Salt Lake City.
It's going to disrupt the Falcons, but I don't know if they're really going to freak out about it.
But even after that, when you start having those issues, a glass is just one small thing to just make it a little bit nicer.
Fortunately, we'll have a brief tech pause, transition into, I believe, a bit more prolonged tech pause.
Not for any potential bug abuse reasons, just a little bit of a sound bug that seems to be difficult to kick.
Hopefully we can get all the players back into the lobby and underway very shortly.
At least Fortress seems like it might blink by.
Seven-three is looking like a pretty realistic scoreline. If VP win this, both teams will have
won their own maps very convincingly, which is the best of three. That's kind of how these
things were expected to go when your own map and when the decider. Make sure that you're leaving
something open for the decider that you want to play and that you've got a good chance on,
because otherwise you are going to find yourself a little bit out of luck.
Falcons, not a formidable force here on fortress today just yet.
The VP, really going through the motions.
Great recovery as well when you think about it.
Losing 7-2 on Chalet to then be able to come out and give a performance like this.
Just shows how confident they are in themselves and how much belief they have in the system.
We joke about them banging their head against it a little bit,
but there is so much where that's going to work.
And this seems like it might be one of those cases.
Of course, we did mention on Chalet
that VP have a tendency so far in Salt Lake City
to start out very hot in their games
and then cool off a little bit, whether it's the map,
whether it's the series, one three rounds in a row,
lost three rounds, one three rounds in a row now.
It's hardly possible that we now see a side rotation that
goes completely the way of Falcons.
I think both Ali and I, we acknowledge its possibility.
I don't know how confident we are in it happening.
Because we've seen, I think, VP do the same thing,
but from multiple different starting places, right?
It wasn't always Castle, it was a zombie in some cases.
A zombie in Mirra, in other cases it was Mirra and Clash,
in other cases it was Castle in the game.
In some cases it's a rehost with a sound bug
that we just cannot seem to beat.
It's not Nemesis at the moment, isn't it?
I think it was a rehost for VP's side,
and then it was a rehost then just called by Falcons.
Holly, I'm starting to get flashbacks.
Oh no, no, no.
I'm starting to get.
We're too far into the series for flashbacks.
I'm starting to get flashbacks.
I am back in my room,
and Bino is missing.
We cannot find him.
He's gone, and we cannot
find Bino.
Look, there's no way that we're able to lose a player here.
We've got him all under lock and key.
Can you imagine, Breida just gets up
and walks out of the room.
They're all in the same hotel.
Actually, Jim's got a track suit on. He might go moving.
Go for a run.
interesting. Jim's the only one who wears the track suit on this team. I'm not
surprised you've been outside. It is nice out. It's a million degrees. That is also
true. It is a million degrees. It's only been a million degrees the past couple days
ago. It is actually, for those who are not here, but for those who will be here
hopefully in a couple days for Salt Lake City, it was beautiful weather the first
days we got here and it is still very nice weather. It's quite hot. Even a little
humid for the desert which is a little uncomfortable, but it should be back to
pick like picturesque perfect weather for the live portion so hopefully you all
will hopefully you all enjoy it hopefully it does not get it to 90
degrees humid because that'd be bad it was it wasn't too humid yesterday but it
was like 90 odd degrees it was been muggy a couple days ago too yeah it's been
nicer I've enjoyed the weather anyone that's coming make sure you very sunny
stay hydrated bring you some screen bring you some glasses as well and a hat
that's always good I don't know I don't wear hats that's great for the sun
It keeps the sun off your face, keeps you cool.
I grow hair for that.
You can do that as well, that is an option.
It's my secret.
Well, it's not my secret, they're not here.
Looks like we are starting the game again.
Thank you so much for bearing with us during this tech pause.
It seems like we've been a little bit unfortunate so far with Falcons and Virtus Pro, but we
are back underway in the break in this instance.
Maybe she gave us Falcons a little bit.
mentioned how VP can run a little bit hot and cold sometimes. Three rounds on
the bounce for each of the teams in the series so far. Maybe just maybe it's time
for a bit of a Falcons comeback. It'll be a late comeback but any three rounds
to take this to an overtime. Time a chance at closing this series out at a 2-0
scoreline. Just a reminder, the bands that came through, Glass and the Warden. So it is
is forcing Falcons into something different, which again, might be a good thing for them,
because what they have been doing so far, it hasn't been working, Lynx.
It's not been working. It is plain and simple, not been working.
It really could just kind of end there, because what else are you going to do? What else can
you say about, you know, the two-round glass, the multiple attempts, you tried it with the
blitz, you tried it with the ink. MVP who said they were ready for it and weren't worried
about it, were clearly justified in that opinion. Though the ironic thing is, they were like,
We're not worried about the glass, we have smoke, we've got Goyle, we've got all these things.
Both times the glasses just died as either the first or the second pick in the rounds he was brought.
So they literally just killed him with a gun rather than actually using any of the utility dimension.
There have been four survivors in two of the rounds that VP have won so far on this defense, and three in the other.
It has just been a kill problem. It is a mathematical problem at the moment that Falcons cannot seem to overcome.
They cannot buy a kill.
Never mind a kill on the entry, where we've seen them do quite well.
Solotov moving quickly on the Blitz, looking to take some serious space right now,
as Jume takes a ton of damage.
Taking a lot of space, Jume eating most of that utility,
just running ahead of the Razorbloom, running ahead of the Smoke,
but now he's a bit separate from the rest of the team.
Breidae and Jume, ideally like to support him,
but Jume, well, that's not happening, exhibit A right here.
Breidae as well, can't really hop in this building.
There's a player sitting right on it, super shorty in hand.
So Salatav is quite alone right now.
Can't really die, because Breda is cutting off part of the angle.
And these, of course, Salatav looking towards the other.
This initial play to get quick control isn't really working out.
Salatav now on one HP, him and Jume, one HP.
Naeqo now also joining the Barely Alive Club on Fortress.
and saw top licky fact the first two members of cam duty in round 10.
Joom, he's been on one each piece at the beginning of the round,
quickly facing a disproportionate load from the rest of his team.
Falcons have tried, I wouldn't say everything, but they have tried,
and tried, and tried, and tried,
and every single time through all four of these attacks,
it simply has not worked.
Skies 15 and 6 can't get 16 as you Zeus in a 1v4 now
Looking to take every fight he can get his hands on no candelas
No smokes no nothing beyond an LMG and a pistol and I've lost count of how many times this castle barricades been punched
This is the last one
Does not seem like this one's happening
Maybe now
There we go. 7-3 for Virtus.Pro on their own pick. A prolonged ending to Fortress,
but one that, once we got a couple rounds into VP's defenses, seemed like a foregone conclusion.
I'll be honest, Lynx, when I saw the map for this series, I said the age-old,
since I said a few times before, you win your own map, you win the decider.
Fortress, not a great map for Falcons, shall I? Not a great map for VP.
Who's gonna be better on Lair? Stay tuned. We'll be back.
I
Now we have a fun one, Ali. We have Lair coming up as the sider. And last time these two teams faced, it was a good one.
We've seen some fairly one-sided maps so far obviously for VP. I think there was only breeding that had anywhere near a hundred EPS
We have a look at some of these scores. Bear in mind
We had some star like standout performances from players like June and of course leaky-fack over on chalet
And they just didn't exist 40% cost for June. Hey and June
He got a big 4k in one round and unfortunately beyond that similar to the rest of Falcons
It was very sporadic performances. Maybe licky-fack here or there, that June 4k, breeday the only consistent player.
Meanwhile over on the side of VP, it generally speaking was pretty consistent. Sure in the kills, Skye's breaking away clear with 14 and 6.
But in terms of impact, while Skye's might have been getting a lot of kills,
it does feel like everyone was putting in some kind of effort. Dan maybe having a 4k and 1 round, but everyone definitely contributing.
I don't think you could look at anybody on the side of that VP roster for that game of fortress and
and say that they didn't perform or did not do their job.
It was 7-3, well-oiled machine, everybody working together.
I mean, Nekyo at 60% cost is criminal, by the way,
for the value that he was having on the shields, on that attacking phase.
It's just unfortunate that it isn't something that we can necessarily measure too well.
It's a little bit subjective.
Something that isn't subjective, though, is our next map,
and that is going to be there.
The last time that these two teams played this map,
it was for qualification to this.
It was inside of kickoff for you. Well, and surprise, surprise VP came out on top
Not only in lab but also in that series. It was a 2-0. So it's gonna be a different result here regardless of which way it falls
Looks like you guys at home can't decide either a 50 50 split straight down the middle
We don't always get one of those but it just goes to show how well supported both of these two teams are
Heading into layer. It really is anybody's
And when you have one team winning 7-2 on their own pick,
the other winning 7-3 on their pick, 50-50 does make sense.
No clear favorite emerging as we go into Lair.
And kickoff was a long time ago.
Some teams have learned that lesson the hard way.
Fury in one example, leading the SAL,
and also leading Salt Lake City in the exits.
Just because regional performance is there
does not mean you're guaranteed to make it.
And that is all true for these two teams.
One will make it, one will go home.
It will be decided at the end of Lair.
We just have to play a few rounds to see what that looks like bands coming through
Monty and banded out the gate Cade one of the most banned defenders at this event and I have to imagine
They'll follow up with that here
Monty Day must
being taken away there
Obviously we can reference the game that these two had because it's fairly recent
It's gonna be very applicable for what we are watching here and now
Now, getting rid of that Monty against Virtus Pro, oh surprise surprise, Nakey is just going
to flex onto his other most played shield operators.
Blackmede will be coming out here for round number one, of course VP is starting off on
the attack.
Previously when we saw this match uptake place, they were good for four rounds on that attacking
side.
So I'm expecting VP to have a pretty good idea of what they want to achieve right now.
We've spoken already of VP's strengths in attacks.
They're often very good when you can just front up directly.
And that's what Lair is a lot of the time.
A lot of the time for Lair, we are dealing with just walking into Waps room,
fronting up to players on Mezzanine, and there's that war of attrition, right?
They've got an incredible resilience for that consistent pound pound pound of trying to make their way through an angle
I'm really trying to force their way in I imagine it is like
Opening the door getting a crowbar and jamming it into the side and then just leveraging it open ever so slightly
And with every pump of that lever you get it a little bit further open
That's how VP's attacks kind of sort of transpire a lot of the time and on the flip side
You think of the Falcons attacks and they're often everywhere and nowhere at the same time
And they will really try and encircle you and cut you off and have someone playing cut off somewhere
And it's a lot more techie fortress for me. Sorry layer for me the same as fortress
Can be one of those maps where you can go a little bit more direct and you can just force a little bit more of the problem
So it makes sense that last time we saw these two teams face off against one another
VP came out on top
particularly on that attack
But then, of course, that means there's tape now, and there is an ability to counter-prep it.
Falcons and VP are both going to have had a reasonably good idea as to what the maps should be moving into it.
They're never really going into these situations blind, especially when they play each other week out inside of EUL.
No, when you get that regional experience, you're always going to have a degree of familiarity.
We've seen these amount of inter-regional matchups in the, really, honestly, in a lot
of the promotion games.
We had what, G2, Twisted Minds.
We had G2, Virtus.
Pro yesterday.
We got Falcons, Virtus.
Pro today.
We had Furia, NIP yesterday.
A couple days ago, excuse me, two days ago, in fact.
And then, of course, we had NA, NA yesterday with DZ wild card.
Now we have five Fears wild card latest day.
And of course, Enterprise Webo, right after this game, which right after this map.
Again, this is layer map number three.
We do have another tech pause.
We are all very excited that these things happen.
And as we continue, one thing I'm intrigued to see, we saw, obviously saw Neko pick the
shield in round one, and it is going to be a part of this Virtus.Pro attack at this point.
It's just going to be a given.
Win or lose this game, make it further in the tournament or not.
It's going to be a big part of their identity, going to a point where there's something Falcons
will very much be ready for.
How is it going to look on Lair?
You mentioned, of course, our six-room misposition, which they might just push straight into the
defensive setup, another position.
See Falcons roaming on basement?
Say, going for some kind of extension could push straight into the setup inside of, say,
arsenal or armory maintenance, those kinds of areas Virtus.pro might just push directly
into by the same token.
We have had two players over the course of this series, or at least two players in this lobby for Falcons, who are inclined to go for some roams.
One of them was Jume on the Solus, and that did not really work on Fortress.
There's one other player on this roster who loves, loves some Solus.
That is Licky Fack, who will bring her in the first round on this defense of R6 room.
Jume instead, bring the Azami.
I'm trying to play some power positions, but Licky Fack, he'll be the Romer that Virtus.Pro need to concern themselves with.
Bit of a different line up as well from what we used to see in when Falcons play this map,
especially defending this top floor.
They like to bring a clash of Goyo, they like to bring us a Chanka, all of which are available.
The breaching is going to be very straightforward for this first 6 rounds, VP opting to give
themselves the easier time of things, choosing to deal with static utility rather than spending
their time getting batteries or electrification off the wall. It really is a, it's kind of
a point where you really fall on one side or another really. Or you can fall in the
middle. You don't have to be so decided that you've made your mind up for. I think it's
becoming a bit more of a trend that seems to give themselves a slightly easier time
getting the breach open so they can just be more adaptable, more flexible to deal with
everything else. Pasha, he's going to be setting himself up a drone on yellow. He's
playing on the snake. He has a great opportunity to go down below and make
things happen. Not quite as good as Deimos, who is of course banding this round.
You would expect the Deimos to be a player that would go below and whilst
Pasha can feel a similar role on the snake, it isn't a one-for-one trade.
Now Pasha will give you a bit more of the lurking, right? Send himself, send
into a location, try and get some information where you haven't otherwise
The Damos tries to target one particular player, for example, in a Damos.
Maybe he would send a deathmark tracker out to find Licky Fack and hunt him down as he
forces around.
It is much simpler for Warwick to be on a drone, holding an angle, then Licky Fack takes
the fight and loses it.
No utility expended, nothing really lost by Virtus Pro in getting that kill, and the follow-up
is Joom tries to either retreat into or peek out of R6's room.
Well, he unfortunately loses his life as well.
two of the most powerful operators on Falcon's defense.
Dealt with, but Solotov still has something to say.
Very quick peek on disguise lands the headshot on a Dan as well.
The Thor with this Uzi, a menace against Virtus Pro,
who has single-handedly saved Falcon's chances in round one.
Now users looks to try and channel some of that same energy
against a two-man stack pushing up rocket stairs.
Smoke canisters supporting him to keep this attack at bay.
Grimby's going out in turn, but a Virtus Pro for the moment stalled out.
Yuzus repositioned, kept himself alive there, didn't overcommit.
Back himself up a little bit along with Solotov. Breeday.
Gonna be on that smoke. Just making himself a little bit of a rotation here to give it a slight option for later.
One toxic babe canistery. Pick your doorway at this point, but Nakey already looking to take this space.
Nothing really stopping him from pushing in right now, it's only guns that he needs to be concerned with.
Especially with the shotgun right around the corner, it's going to be a big problem.
Whether for the Blackbeard or for the Grim, whoever decides to take this fight,
they're going to have to deal with this close M59, user's low HPs in the perfect position to compensate that with this gun.
They quote now again, looking towards the single door and office.
Going back and forth, trying to decide which way should they go.
We'll creep in, put the diffuser down.
That last toxic canister has been used and with no C4s,
there's no utility coming in to stop this diffused plant.
Pasha gets both lined up perfectly for that F2
and uses the next to fall.
Secondary and primary, good for the snake.
And Virtus Pro get there first.
So it's going to be the difficulty when you've got something as powerful as a black beard there
and no utility to fall back on.
No C4, one toxic babe canister.
I mean, that's going to be good for covering one angle.
But there's nothing stopping a player from just balling through and running straight past.
You can kind of ignore the toxic babe kind of to a point.
Bit of a missed opportunity, it seems, from Falcons.
3 vs 3, time low.
A lot of people swinging where they maybe didn't need to.
You could argue that was a swing you didn't need to make and so I came out on top, but
at the end of the day, both just challenging onto that door.
As soon as you've already let the Blackbeard cross, you've lost the round.
And again, with that minimal you told me a whole lot of options.
I'm almost curious, are we going to see it to Chonka next time they attempt R6 just to give themselves a little bit something extra?
You have to, don't you guys? It makes so much sense to bring it. It was a winning formula for them previously when they played this map against this team.
Of course, you could have countered, maybe Veef you got to be ready for it, but it's a Chonka insight.
It's one of the few things in the game that just does no zero-cour.
It's like, what are you going to do?
Like, Russia?
You could.
You could try.
We haven't seen that work.
But like, consistently, it's unclear.
We'll have to see when Falcons inevitably try to attempt that second floor again, as
one of the primary bomb sites, they will need, or well, probably should make another attempt
at some point, or try basement as their next site.
Jume picking up the Solas. Didn't see a lot of success from him on this operator on Fortress.
If he wants to play fast and loose on this defense, maybe a good time to try and limit test.
It's just unfortunate that it's Dokbe and Snake that he's going up against.
Two operators that are absolutely perfect to find a roam or playing off-site.
Currently, I believe Jume is lurking all the way on the second floor.
while the attack is pushing more directly into dock.
Trying to use some of these drones, both on attack and defense, to set up their respective sides.
This glass also with a smoke canister going down. Oh, look at this.
Pasha already in quite deep for a minute into the round, just sitting inside a toxin prone,
ratting against the defense. Breidae, next up, but quickly traded by Naquo,
as Virtus Pro taking very fast control, or at least very fast engagements,
and still not making it very deep.
A little bit jammed up there inside of Barrels, Rorick, you'll be able to have a look through
it with Glaz.
But a one for one there, you've lost your Echo for your Snake, both massive pieces of
utility for either side.
The Echo, it's a late round utility, that's what you really want it there for, the Snake.
It's an occupational hazard going down first, you are likely going to be in those engagements
a bit more often so you could say that this favours VP at the moment, almost a bit of
of a mystery on there, but Nakey will be thorough and is able to call out there is someone just
on the other side of the door.
She gets through lab and exits that door to the right.
You need to be cautious, but defenders, they can move.
Nakey is instead going to try and push his way through toxin.
Again, a very techie angle to challenge onto.
Look at this buddied link play that we've got right now.
Leaky fact, he's happy to put himself in the way, but Nakey just brunts up to him.
Stadieses goes to the free fire and usually so focused up front back. It's being exposed to the Blackbeard Dan
Good for the cover as well and you now are treating back to the site never really got an impact on that rat play
Bird is pro feeling very confident on layer plant for the first round kills for the second both go their way
So before VP were good for four rounds on the attack last time these two teams played lair
It was a far closer game with rounds going one for one pretty much throughout the duration.
This time a little bit different.
VP of Streets, a little bit of a lead right out of the gate.
And they're not really showing any sign of slowing down, they are just rolling that momentum
over from Fortress onto Lair and playing in kind of a similar playstyle.
is a lot around this shield play. And you start to wonder there, at what point did you
just ban all three shields?
And it's a funny question because not only can you, but we have made arguments on both
sides of this equation, right? On the one hand, the shields are in own quantity. You
know he's going to play that. So there's a compelling argument to just ban every single
shield. But by the same token, if you know he's going to play shields every single time,
When you know what one of the five operators is going to be on the attack, you can also
consider he's available, reasonably guessed that there's going to be a solid snake, probably
going to be at least one hard breach, and at that point you're already well on your
way to figuring out what Virtus.Pro's line-up's going to be.
It's a tricky situation because on Shalaya, the shields were basically useless on that
Shalaya attack.
On Fortress, they were useful, but they weren't necessarily dominant, but these two rounds
have been some of the best shield rounds we've seen in the whole series.
And so, I imagine Falcons probably gonna take a much closer look at a shield ban for the last one,
but the Naquel would still have either Blitz or Blackbeard, one of them remaining.
It's a tricky situation, and just so happens that VP Shield Play is working very well right now.
We'll see if Falcons could get adjusted to it, either in-round or after a tactical timeout.
The ladder's likely gonna be called, if the defense drops another one here,
and if they try Bunk's creeping their third site on this defense so far,
something's gotta give, and probably gonna be Julio hitting the button.
I wouldn't expect it. I would expect tactical time out to come if this round doesn't go Falcons way
Cannot afford to let that happen make you gonna burst on through from up
Intimacy makes a nice little rotate there. I'm likely do the same into our six room
That's gonna be a bit of a focus clearing out this top floor Rorick downstairs
Just need to be a little bit cautious down here
There is gonna be a rogue defender leaky fact
He's a ways away from the time being, but it isn't something to keep an eye on.
Skies can start to move through the soft wall.
Ooh, mirror windows up there as well.
Solid top again on a fairly unnecessary swing.
Maybe just fancying himself to be a bit better, a bit quicker.
He'll pay for it.
Take a good portion damage.
Still alive though, he can still start to plug up some of these holes with those Keeber barricades.
It's only gonna buy a short period of time.
And of course a lot more needs to be bought.
My first time that we've seen Falcons really come away with an opening pick.
It's a snake down below going for that lurk.
That just means it's an effective 4v4 at the moment.
Four players up top going against both on the attack and the defense,
peeking down through the vertical holes.
Neko good for one.
Great C4 by Usus.
It actually ties things up as Breedy gets a kill on a Skye shortly thereafter.
And retreats down green stairs.
It's rare we see an actual full clear of this top floor,
in one resulting in the defenders surviving and then falling back to the site.
Brown's usually won or lost based off his top floor clear.
Now instead, users to be down below as Breide thinks about a retake up green,
Vertus Pro with 30 seconds remaining, I've got one in the site,
but Pasha actually decides to rotate out.
He's heading for the flank through bottom rocket into medical
and might just find the one ASP player!
And he might see him, but killing is a whole different question.
Lot of damage, Delta users, and Breede, but a slim chance at victory for Breede, and he gets both of them.
A round seemed like it should go VP's way. Breede with one kill in the mid-game and two to finish things off.
Breede was the only player with a pulse it felt like on Fortress for some rounds for Falcons.
He continued that over here.
Finally Falcons with a round there to talk about and to
Give themselves a little bit of confidence
I still wouldn't be surprised to see the timeout because that they can't just win down there every time
There is something called a sight rotation ladies and gentlemen
You cannot go to the same site if you win it until you have been to two different ones black beard and to chanca
Finally we get the black beard band and in a way finally we get the chanca band
It's just a shame that we didn't see Falcons use it in the first round because might have been a different story
could have very well been a different story. Good clay though. We often judge teams quite
heavily on how this clay really manifests itself. And the C4 from users just being able
to dig back. Obviously playing soul tough up there. It's not unusual, but when you have
both the mirror and the Azami, you've got no choice. You have to play it. I really liked
the mirror window that was played looking back in toward mask from the storage room.
It was a direction that you never really see that mirror window played in, but it was obviously a lot of confidence from Falcons that, ah, well, they're not going to push you from Skybridge, you know, if they do, we've got barbed wire and we've got laser means doing it.
We knew that they were going to be coming in through the bathroom side and through the museum side, so a good little play there from Falcons.
That's a little bit of risk management.
Back onto this top floor we go.
So, Nodeshchanka, that's now been banned.
It wasn't brought in round one.
Something else that wasn't brought in round one that maybe could or should have been.
Go there.
The Vulcan pack is very effective tools not only for basically knocking away shields that
they decide to walk into the fire and just kind of eviscerating their HP if they were
to do so, but the more effective and the more common way is of course wasting, you know,
like 15, 20 seconds of the clock as the attack tries to push in.
It can be very good, usually necessitates a twitch pick in turn or some nades being brought
by the attack.
It's something that always invites and really requires a response from the attacking team.
Again, talking about things that we did see or didn't see, one thing we actually saw in those earlier attacking rounds was Dan on this Cali.
He'll take down the Kiva barriers early on, also using a Lance to crack that mirror window.
Not an operator we often see, but a focal point of VP's R6 room attacks, oddly enough.
The other Kiva goes out to plug up the hole, allow the ops player the ability to retreat.
Jume not doing so, only now.
LuckyFact is at the opportunity to set up that fallback mirror window inside of office.
Now is when the Azami and the mirror fall back and it's not like last time we saw Jume
caught falling back into office.
There's somebody taken down below.
Now this time, everybody from the defense falls back and nobody, not a single person off-site.
We're looking to try and play it a lot tighter on them, they know that VP are going to push
fairly one-dimensionally.
they're always gonna be booted up in some way. Shields or not. I'm still got a shield,
thank you, still got the Blitz to play. That hasn't been removed from him either.
Salt off. Gives a good damage in down range down. Can start to use those Zotos kind of
systems. Just slow a little bit of the progress onto that site wall. It's a DMR from DMR Battle,
though. This down also has the sniper on Cali. It is going to be good with it.
We keep back. Dave managed to say Pasha down before that, but any sort of stall that Falcons
were hoping to have with those Oto canisters is now disappeared. More importantly, that
position behind desk, super powerful. Someone's going to need to plug that gap.
June might be in the most immediate spot to rotate. Does there have any key lists to block
off the door and get behind there? But he is playing in a talked position. Could very
Well do it indeed you'll see things. He's got the opportunity. We'll take the forward position behind the desk
You get no key buzz if any of these get shot get kicked by that sniper
You could be in for a rough time
No other nades to be fair from the attack no bees either
The Junes got to hold out with 30 seconds
He's been drone can call the smokes which are still present with 30 seconds remaining by the way
We did not see this in the last our six room. So going for a plant would be much more complicated
Licky fact taking June spot but going prone instead trying to evade the eye line of any drone in the Intel gathering
Make one good doing this dance trying to decide by go through the single do I go to a do I go to be
He made a decision last time we had a better opportunity now post play utility man advantage and diffuser at a clean position to do
It but this go around is just not the case
Instead of roaming Falcons all play onsite. Licky fact not first dead three kills by the end of the round
Falcons did such a good job of taking their foot off the gas there. They recognized, look guys, we don't need to peek him. We don't need to play into their trap. If they want to play this game, let them. Let them take a little bit more space. We'll keep them at bay with utility.
And as we saw in that round, Neku, bless him. Didn't know which way to go. Was he going left? Was he going right? There was no clear option because the work hadn't been done. There were still Razor Blooms hanging around the museum.
They were still talking to babe canisters that hadn't been baited out earlier on
The only big kill really was the the trade on the entry when solotov fell after that
It was just so one-sided
And I don't know if that's who's naked. He's trying to do maybe a little bit too much in the he's got to take the space
push players out of the way
Then try and plant the diffuser and it just seems like a lot when sometimes a blitz is better
just to be thrown into the mix. Take space and get a kill. Take space and get a kill and push through
that way or have someone behind you working on your shoulder. They had to play for the fuse
because of the time, but I think that was the problem. Yeah, we haven't seen the shields really
used to make space all that much for VP. All things considered, they've consistently been a vehicle
for plants and even when they've got kills early in the game, they're still in a very stagnant position.
Again, I'm still thinking about Dan's 4K, just sitting and as people ping and just swinging into the line of fire, Dan's like,
Okay, well, kill that guy, kill that guy, kill that guy.
Very rarely have we actually seen Virtus Pro really use the shield, but like we saw, it didn't work.
But like we saw Breedade try an attempt on the last round of Fortress, running up the staircase, quickly taking control.
It's been a lot slower play from VP on this site.
basement down below they got some quick control but even then it was still a
pretty steady push through toxin through doc and eventually reaching the
site as he's bringing the Blitz again they go back on this operator we see a
VP decide to switch things up Pasha throws down a boogie drone June gets the
first pick and it seems maybe they might have tried to go for something
similar and unfortunately the Blitz caught lacking Sola swings around the
corner takes down the core shield player this is where VP can struggle unfamiliar
territory really for VP things have been going their way and by quite a
considerable margin we haven't seen them come up against any real hostility or
hardship really since fortress my falcons chain with the rounds together
remember the magic number last time that VP attacked was four rounds
I'm better here
That's personally from passion though that excellent burst through ends up getting work in the process
Unfortunately, he's lost his support in might just lost the round off the back of it. You man. Licky fact
Both get one a piece. I'm not saying it's a different story, but
Burdice pro thing and they could just run straight through a barricade with a coio canister on and they only realize what it is
is all too late. A lot more went wrong that round, not just
Rourke getting burnt alive. Falcons now taking the lead on
Lair. Back in the driver's seat now. I think the blip that we
experienced on Fortress is just that. It's the best of three.
When you're on that, when the decider, Falcons starting to
show more signs of life as this game ticks on by. VP, time out.
One round prior to the mandatory half-time show that we have now as well,
where we get to listen in to both the coaches, both coaches get two minutes at
the end of round six, but dark, wanted a bit more. He wants a minute before round
six. He recognizes how important this round is though, a 3-3. I'm not gonna say
it's a requirement, but anything less and it's gonna be extremely difficult. We
We know just how good Falcons have been on the attack today.
Their attacking rounds on Shallay are some of the best that I've seen this whole tournament.
They haven't very good.
It is just, again, such an odd timeout position.
As you said, one round away from the half swap, but of course it is, you also pointed
out, the attacks would be gone, wouldn't have any opportunity to try and tie the game.
Well, wouldn't have any opportunity to better your chances at tying the game.
Very rare, we see that much importance placed on the end of a half when the end of the half isn't like, you know, you're down 6-3, or 6-4, or 6-5.
The 3-2 instead, kind of a gamble by Dark to use it at this point, not only betting that it'll be effective to get this attack round,
but they won't need it on their defenses, and something so important that he decides to use it now.
The final sight, we'll see Falcons defend in Virtus Pro attack. It will be another Bunks in Briefing defense.
Last time we were here
Virtus Pro went for a full clear. They got the advantage and were almost able to close out the round
Till Breede decided to get active
But it was a very close one one in which Virtus Pro had a lead in terms of control and manpower at one point
It was snatched away from them at the very end
And again as you said it was a full clear of this top floor which is a little bit uncharacteristic
Often we'll see times teams will play a soloist or something of that nature and maybe even rip open a lot of the floor themselves
so that they can retake up on that top floor as and when required.
No solos this time, but still an ability to retake him.
Plenty of explosive potential as well.
Four C4s, they are just going to try and lock themselves in
and keep as tight a hold as possible inside a mask
and use those C4s to just deny entry at the windows.
No hard breach this time.
We saw the thermite last time and that was a good way of really opening up
a lot of that top floor.
Now that they're stuck to windows and doors only,
Those C4s become a lot more powerful.
Four C4s are always just a daunting number to stare at.
Especially the information that Valve could enable, or the Zodos that could slow them.
You always gotta worry about a C4 getting tossed, some which way.
They call moving quite quickly through, not going into office instead.
Cutting straight up the bathroom hallway, looking to take things from the R6 side.
One move just far.
Four players they have to worry about.
Bit of an idea, some flanker.
And Rorak's got the perfect cutoff.
He's been roaming down below every single round, it seemed, on Grim on Snake.
He's had very little impact. This time, Ketchesolotov, when VP needed a lucky break the most.
Starting to try and get something going upstairs.
It's not a Thermite, it's a Selma.
It's not as good for pushing through. It's much more of a line of sight.
It's still going to give value to these C4s, three of which are left.
So it's off.
I'm sure he's on his camera.
It's a nice bit of vert play here from LeakyFact.
Great C4, but shut out midair.
Just able to find that bit of secondary utility.
They are now still waiting, but this clear is not working like it was before.
Virtus Pro were able to move in, get these trades, whittle the man down, but now they're
stuck because of these toxic canisters, because of these Zodo canisters, because of the Falcons utility, and their complete unwillingness to take fights against these attackers, and yet still VP rat advantage, still they widen it, Pasha able to find another, and it's another 2vx for Breidae and a lone defender, now just Breidae, now nobody, dark bet everything on that time out, knowing a 3-3 half might be necessary, and it is exactly what VP get.
Okay guys, good trick trick. I'm just going to summarize what they do and then the effects
say what we can do. On the office, they usually play default, they don't play a lot of traps,
they play, the guy can play between bathroom, windows, okay Josh. And then they're going
to like try to waste time. Azami is going to help these guys falling back from bathroom
main scents and that's it the rest is default tachanka okay for banks same thing default they're gonna
have solis warden tachanka smoke just to stop the plant green plant and paint side the guy
gonna double reinforce paint warden you play there you will not live there you know uh if you go there
okay for labs they can do full turtle okay like they're gonna start like a machine stand get a drone
full turtle with smoke and tachanka and echo and go like full turtle okay and then the other one
you can do with more aggro, one guy on top floor, one guy on medic side, one guy on armory and mute key, okay?
That's the summary, you can say it a long way back.
And on banks, guys, they play for the floor with free for us, let's see what's going to be more strong.
In the basement, we talked so much yesterday, right? We're going to do that new setup on Pasha,
like he's going to do another mute sheet or the solid sheet, but that's me.
If they're going to attack with Danila, or Pasha is going to help, or Pasha is going to hide.
Anyway, we have to play in the same key because if Daniel is alone, just play to give and play to execution
and if you think execution is not going to be good guys, we try to play something.
On this setup they want to kill Daniela, Chris, and Pasha is playing Solis.
Remember, you can go up, Garage stay, Yellow is there.
So you control lobby and Pasha just think about Daniela.
Because we're going to play just safe in this, right? That means we're going to domain Garage, so you and Nikita.
Yeah, and the Bunkz guys, Bunkz is Bunkz. You guys know the options we have, don't have enough in too much to say.
Be careful about like a
The first round if you don't have a ward in control of main breach, they like to use glass death
I know to Bamiro is threated
I should be able to take care about that. So it's fine. I think I'll go
For example, you're playing garage defense and they fucked up they cannot domain
Dark using every single second of that tactical timeout
Julio again given some high-level stuff licky-fack taking over as we swap
But that will be one team's last midway tack pause for this tournament.
It is map 3, tie game between Falcons and Virtus Pro.
One team to make it, one team to go home.
These will be almost your final set of bands for Lair.
Hard breached denial, Monty Deimos.
Of course we saw that round.
Virtus Pro can carry with this momentum.
Things could not have gone better in round six.
VP did a really good job of stabilizing there I think. Again, quite a swingy game, two rounds
for VP, two rounds for Falcons, round for VP, round for Falcons. You know, it really
was that sort of a game. However, Dark came in with a genius timeout, executed by the
team perfectly, guaranteed the 3-3. Mentioned it a couple of times. Last time these two
teams played this map. Was in kickoff, qualification four. This event, this was a map that was
played and it was won by VP they were good for four rounds on the attack in
that series so they've either underperformed, Falcons have overperformed or it's only one
round that we don't look too far into it. This is a tied game and this is where
Falcons need to show that they still have life they need to give us what we saw
on Shallay not what we saw on Fortress. To give us what we saw on Fortress VP are
I'm just going to dog walk this game all the way to its conclusion.
And dog walking is kind of the name of the game with this line of the VP of
bringing. They're saying, Oh, you've got some really great players.
You've got June who does like to play Blackbeard on this roster.
One of one of his higher picked attacking operators.
Well, we're going to throw Goyo at you to brow at you to chunk out you.
Mira, we are making sure you need to spend double triple the amount of time you
normally do to take control of power positions, to move into the site. That's how we're going
to win this. We're going to stop you from getting active. We're going to keep you immobilized.
We're going to just burn 20 seconds sitting outside of our six room, just on this Goyle
pack. Nothing really gained from it beyond that, and it's just about sending a message.
Ori is from Big Differences in the way that Falcons like to attack versus the way that
versus Brody. Falcons more than happy to spread out, operate in different areas. We've got
Jume threatening a backstab, Breede now starting to make that link with him over on the other side of Skybridge.
But aside from that, you've got players really dug in, you've got Solotov all the way outside of Ops.
It's not like they're just all flooding and piling the same place where that shield's playing.
They trust each other to be a little bit more individual about it.
Has that worked yet? It also hasn't worked yet.
We are yet to see the result of it. It is just the fundamental differences between Falcons and VP in the way that these two teams like to operate.
Leaky Facts, he's gonna be in below.
Looks like he's got the run of his teeth down there and he's gonna likely find something.
There's too many holes for him not to at this point.
And even if he doesn't get a kill, still got half the skeleton key remaining to apply so much pressure to these defenders.
To dump some flashbangs as well, can just deny people from playing in safe, important positions.
You can see the impact of it.
Dan running back and forth and is walking directly into the crosshairs of an attacker.
Warrant taking a pit of some scattered shots in the skeleton key.
The Licky Pack switches and just barely saves himself from death.
We are taken down is it the biggest thing in the world might lose a c4
But the active utility still there so it owes the shumikas and the c4, but Ali we've only got six shumikas left
I was just about to say you get a lot of shumika launches, but one they have six left
It's great. We've used them, but was also 45 seconds. You've got two c4s
So you're not sure on ability to deny with right here
Well that fire isn't gonna be effective for the whole round and falcons know it skies next plate to fall solos off pushes in
Trying to make his way deeper, you can still give Virtus.pro credit if the goal was wasting as much time as possible.
They've done the best they can, but Falcons, despite that, in their entrenched positions are still getting kills.
Licky Facts got two, just through the verticals.
This horizontal push has been problematic, sure, but out of 4-2 with Pasha and Dan on reduced HP, something has to break.
Pasha might break Jewel at the entrance, he might get a third kill, as a matter of fact, and neither attack or with the defuser.
Salta picks it back up, Likifak needs to win this fight and with the vertical angle
it's the element of surprise that does it for Falcons in a retake their lead.
Likifak underneath on the buck, he was given way too much space there. His team did such a good
job of catching everything that he was throwing up and offering to them as well. As soon as that
floor gets ripped open, defenders start to move, people get uncomfortable and you have to move
out of different positions.
Jume played so patiently.
Breede arguably even more so.
He was the other side of Skybridge, just watching flank for the majority.
We had Jume, threatening at the door, dealt with the barbed wire, dealt with the player.
Doesn't need to make this too complicated, doesn't need to over commit.
I must admit, the line that Pasha had, I was a little bit worried.
I was a little bit nervous.
Pasha goes anywhere else there by the way, and he might get away with it.
away with it. He might, if he pushes in and just lands a couple of bullets, that's kit
on the floor cold and LickyFact can't really do too much. Just so happens he chose the
worst doorway to go through.
One in that vertical play being of the utmost importance because even though LickyFact's
on one HP, if you don't end up checking your feet instead of in front of you, LickyFact's
still going to get you and probably be the favorite one in that engagement even if he's
one MPX away from death.
A good play by Falcons. Probably the most effective vertical play I've seen for a little
bit at this major. Licky fact doing so much work with that skeleton key. 9-4 right now.
Four Falcons. Now going with the Snake. Him and Joom sometimes kind of trade these operators
back and forth. Snake, Dohka B. Both have a bit of similar lurking tendencies. I think
that's one difference we've seen between this Falcons lineup and the, uh, shut, uh, lineup
of Shiko in it. Shiko always on operators like that. Deimos like that. No matter we all know
the habitual psycho operators we've seen when he was on Falcons, formerly BDS.
The Jume and Licky Fack have a bit more overlap and trade hands with some of
these important operators. Even Jume bringing up the Blackbeard on behalf of them.
Breeday with the disco around. His dopey call begins ringing out across layer to
enable Breeday on this full clear. There's nobody from the defense really on
this first or second floor. Everybody down below on the site, I think they pull the
one exception, flying around the blue stairs, but even then he is in an easy position to
rotate back.
It was spoken about in the timeout, wasn't it?
Dark was saying that they were going to play quite heavily inside of Warehouse, it ended
up giving it quite a lot of map control away, but that was something that they were comfortable
to do as a compromise, they were willing to take, the Falcons, they will know this, and
they have already taken good control, like I say, and get that breach drone in, start
ripping open some of this floor, in fact, still got that solid top scanner that he could flex
about it and see what is able to find and that's it almost becomes even worse
isn't it because we're not using the doka be called the Solotons guys to get
opening kills we're gonna be using in late round when defenders have just got
nowhere to go it's not like they can just slip away into the night bees as
well getting thrown into that mix the info here is gonna be excruciating if
the doka be called and the solotons get her for a brutal one-two punch Grimm
also could get involved and displace some more players.
Falcons have a lot of important utility that Dope would be called
the second of two, bringing out everybody silencing their phones.
Rourke face to face with the Blackbeard to begin to have the melee exchange
and it's Breidae hitting the process.
Rourke only needs the one.
The one bullet put Breidae's life to an end.
Good trade by Licky Fack, pre-fire around the corner.
He had the information, made the play.
While you lose the Blackbeard, you gain a bit of a forward position.
The Blackbeard could have broken that stalemate.
It won't be a factor you have going forward.
4 vs 4, Solotov's kinda active once again.
E-Fact needs to win this engagement with Dan, but wasn't even ADS'd!
That's gonna give a huge opportunity over here to Virtus Pro,
as they've got the extra body to trade with.
They've got the extra body, they've got two of Solotov's down in the process.
Dan with that off angle, making things just that much sweeter for VP.
Jume creeping in through the site gets one, but as his position's known, only so much he can do.
Dan, three kills on the round and neither team
able to get quite a lead over the other.
This is shaping up to be a real good third map
and a best of three for a qualification to the main stage.
Neither team giving up an inch right now.
Falcons with all of that map control,
still unable to make it happen.
And it was just down to a couple of kind of sloppy plays.
Breeday gets shield bashed, Rorick there immediately to take advantage of it.
Breeday ideally should have closed the distance a little bit there and not given too much of an opportunity away.
You could also ask the question of Jim, why was he so far back?
He'd have been a bit more forward, maybe he would have kept Breeday alive a little bit longer.
E-Fack swings the corner on ABS.
It's basics, isn't it at that point?
I mean, he had the info on the Soltone scanner.
Just a couple of key moments there in that round that you can really start to look to.
because the strategy was good.
You know, it was genuinely just down to a couple of misplays.
And VP, they are so up for the fight right now.
Skye's a little bit quiet at two and seven, but Paxia,
10 and five, double positive for the minute.
And again, a big defensive player, four bird is pro,
Dan is well in that round, 3k.
And that moment you mentioned between him and LickyFact
with the Solotone scanner, he had it out.
He literally was like, surely somebody's not
going to be peeking this off angle, surely I'll be fine.
decides not to use it, and of course, that's the exact moment he gets swung.
It's always on luck, human situations like that occur, and it's likely one of the key
moments that enabled VP to get that last round.
Our six from defense now, as the attack was able to get a win here last time, and if VP
can do so again, continue one of those games where it's back and forth that VP maintained
their lead, and the Falcons have switched things up a little bit.
of course have it's Chonka and the Goyo got it got to mention that the smoke as
well but overall actually look at it actually don't really know fundamentally
there really is all that much difference between these setups I think the
main difference is coming in the approach from Falcons instead of playing
the Blackbeard instead of trying to work through from that Skybridge side we've
got the breach open now main breach open thermite proper job of it as well no
we'll need to messin' about. Let's just get that done straight away. And Brede has gotten himself
around there. We've got the sense. So that tells me that there's going to be some sort of a plank
go down. We're going to see Solotov no doubt get himself into a position at the top of Mez,
hence uses his position at the minute outside of balcony. He's going to be able to open up onto
bathroom, hopefully affect any players and cut off anyone that's trying to rotate around and take
control of Mez. There's still a bit of work to do here. The Vulcan packs are going to do a little
bit of slowing down, but we do still have some nades kicking around for that. The biggest problem
is of course the T'Chankin, the fact that we've still got 18 Chumiko launchers left.
We've got 18 Chumiko launchers left, and I think to both of our points, while there are some changes
in the operator lineup, like I said earlier with Smoke coming in, it's still the same strategy. VP
have just doubled down on what worked before, at least what they tried to make work before.
Continue to stall time, alleviate some of the pressure on Naquo, so as you mentioned, he can
still have, you know, 15 Shumikas when, you know, not 5 with 45 seconds remaining.
Not sort of for a variable, LeakyFax barely used any of his skills and key.
There is no vertical presence whatsoever.
That's a big part of this, though.
I think the kind of get LeakyFax to be forgotten about because now when he starts to rip it
open, this is when he sees the value.
There should be nowhere for these defenders to go right now.
And especially if you could imagine him locking in on Dan's position or somebody ratting in
a corner, there would literally be nowhere to go.
That seems Dan might not be drawing a key moment though.
Breeday keeping watch from the opposition.
An important kill for the Thermite.
Salatow up good for two.
And Pasha, who's trying to tip the scales,
has unfortunately had dead weight attached to his ankles.
A flawless for Falcons.
Back in the lead.
Really executed round from Falcons.
You know what?
You can't even discredit Virtus.Pro because they played perfect.
They played great Siege, they had loads of denial,
they had Goyo, they had Chanker, they had Smoke.
It was all used very well, but the X Factor,
Grim Bs, leak you back below.
Soon as you got the information,
that's why Grim's banned so often,
because whereas you got a Deimos,
and Deimos's death mark works for Deimos,
the Bs is just, you just exposed, you know?
You just call out there.
So you are easily able to be found.
And it can happen at such a shorter time period as well.
It's like, swing a corner, bam, bam,
Two canisters sent off and you've got in four on two corners now, which could be two positions
It's in a heck of a lot of grim band and it's no surprise to see it banned here ahead of round 10
There was a big reason as to why Falcons found themselves successful in the previous round. However
What?
Still got plenty to be going with
What was the phrase you earlier knocking your head against the wall if you like it well
they'll go for a third slam as
is not Armory maintenance, not Bunk's briefing, VP for the third time this defensive half will
try Master and R6, a site they have played twice and not won once.
The first time, we all remember, we just talked about it, they quote very little Shumika's
left, Pasha gets a 3k at the end, but massive vertical play from Licky Fack.
that round, licky fact plays late, Grim gets a lot of good information, Falcons take up
pretty convincing round. And so Virtus Pro decide to go for it again, and I think the
only change they make is a thorn?
It's not enough. The change of the thorn alone is not going to be enough. Now it can't
be the exact same strategy from Falkens because the bees have been banned.
Equally, it's not going to be the exact same strategy from Virtus.Pro because the go-go
has been banned, both of which played in the last round the last time we saw this site
play.
The leak back is still going to be going underneath, but you can have a little bit less information
to work off.
It's going to be much more drone focused and call out based than necessarily just finding
out where people are based off utility.
Another important addition here for Falkens in the way that the channel approach this
round 10 in particular is going to be the Rora.
got the Rora, got the Nomad, it's a different landscape right now.
We've also now got the Thermite, we've actually got the Ace, so breaching will be slightly
different as well, but that is a little bit more nuanced.
Jim, probably going to look to try and Rora off in and around Optorium at the moment,
and just give a little bit of an option for some early foothold to be taken.
That's the low that Dory blocked off, bottom rocket.
He takes a line outside of the single window.
And you're also looking towards the breach as one of...
Well, I guess actually it's a hard breach chart that was used to open that angle.
The first cell was used by Solotov to open up the elevated angle in ops.
But it is about as slow around as you could get on Lair so far, a minute and 40 seconds in.
Falcons in, some shumigas have been used, a toxic canister used as well, but Falcons
are taking their sweet time with this.
Licky back letting some skeleton key shots go, so to be aware of his presence, but this
at this break, this is going to be red time when this execute hits.
Quite possibly, Solotov opening pick there onto Dan, Azami removed the player that's
looking to be behind that desk in a power position with those keepers as been taken
out of the picture.
Greede has been diffused right now,
Solotov is eaten just about everything,
and dies to Nakew and the Shumiko launchers.
Leveled up then, 45 seconds left to go,
and still there is no pace been taken out of this attack.
No, Falcons are moving so slowly.
LickyFack runs into two different razor blooms.
He's not used to being upstairs on the second floor.
He's like, there's no utility I have to worry about.
I just have to get the vertical destruction,
direct line on the roar, a kick-fire headshot.
Just like that, Falcons back in the race.
only 25 seconds left.
Naeqo and Skye's both low with these canisters.
They've got to bring out the guns.
The LMG, it's been good for two so far to Chonka
with 15 seconds remaining.
The first line of defense, him and Pasha
setting up the crossfire, but again with no utility,
the defense has to play this with guns.
They've got to win these fights
and they couldn't win one if their whole life
was on the line.
Virtus Pro now on elimination point.
Falcons up six to four.
users and leaky fat covering the plant as it's going down.
Basically body blocking there,
not wanting to leave anything to chance.
One stray bullet,
and it would have opened the door for Virtus Pro.
As it stands, they need two rounds here
to take us to an overtime.
I'll be honest, I'm for an overtime.
This has been a banger series.
Let's just have it all at this point.
I'm sure folk can feel very differently,
and they are gonna wanna try and convert this
as soon as possible.
But they found that spark again, the spark that we saw on Chalet, those attacks, that teamwork, the synergy, the plan, it has all been working it, it's all been clicking here so far.
But also look at these defenses from Virtus Pro.
It was almost basically the exact same kind of finish as we saw in round 7, both the smoke and the Tachanka using all of their utility by the time Falcons went for the plant.
So, when they go tucked in that corner, the main thing we see is a smoke landing, a rush
of Mika being banked across, and the plant being denied.
When you don't have that, you're kind of screwed.
You can't go flank around from the skybridge stairs and run through ox and backstab them.
They tried that site three times.
They lost it three times.
And basically the same way each time, particularly the first and the last one as well, Vertus
Virtus.pro have been consistent, but so far in SLC, Virtus.pro have been a bit predictable
and it seems Falcons have begun to figure that out because I know for a fact that they
were keeping track of the site rotation and they knew that the next site was going to
be basement because when you're down 6-4, this is the only one VP have taken a victory
on.
And it felt like a bit of a lash out round as well from Falcons.
They got a little bit of control early on, they maybe got a bit of a false sense of security.
Then we kind of just saw people trying to walk in and trying to make something happen
They lost the opening pick they lost three day on the blackbeard and that was really the big part of it that pushing power
It just entirely disappeared read it again going to be playing on this blackbeard
I hope he's going to keep himself a bit further away from Rorick and not try and close that gap anytime soon because that was
That was the recipe that was the downfall good info being had on the drone right now skies
Just gets forced off by the maid uses
He knows that somebody is going to be inside the barrels at the moment.
It is going to be Rorik.
He just needs to wait for Breide to get into position and maybe try and pinch this player
together.
They've had information for a while now.
The almost half the round has transpired.
Got three players, Nade moving in.
They'll hit by a Gershmot.
He just can't provide the support.
He otherwise would like impact a close quarters.
We'll do actually more damage to Rorik than it did to Breide in turn.
No gun flying around the corner to provide support for the shield, so, but the Azami and the Malusi.
Taking shelter, taking refuge inside of the site, and basically every defender, now shoulder-width apart.
Pasha, I think the only one who's a little bit further up than he even then, he's by blue stairs.
Valkyries, had by the same token, taken some aggressive control.
So let's off a bit of a danger man for me. He's looking to make his way in through Miss Island. Toxin right now.
Skye's gonna be dug in there. He has a bit of support from Rorik, but other than that,
Fairly on his own right now. As you said, a bit of a line being drawn in the sand right now for these VP defenders
and you used it to be the first one to fall, solid soft, the danger man, as predicted, will deliver and he takes Pasha down.
Just his line directly on the rotate, June with the pistol, good for another.
And the vertical angle is still continuing with his work, using the sledgehammer. Now Breede moves in.
A dangerous spot as Rorik falls and Neko without utility has so much to do!
Famous for the shield. It's got to be the SMG-11 we know him for. As the plant goes down successfully, he's spotted one.
What is Breeday going to expose himself to the ADS?
If you're counting shots, you know that shotgun's got to switch around the corner. He lands it.
It wouldn't be main stage without Falcons and VP. Your next team eliminated from Salt Lake City in this new look
needs a little bit more work. A ball in after that from VP but the storyline here is Falcons.
Bit of a change. No Shaco anymore, it's June. But still as formidable and still making main stages.
Nothing else to do really if you're Falcons. This Org has a pedigree, it has a reputation. Say
They were you will, they might have struggled to get it over the finish line, but not many teams can say they have been second in as many grand finals as they have been over the past few years.
It would be quite strange if we didn't have them on the main stage at Salt Lake City. We also would be quite strange with Brazil leaving so many gaps in the line up as Faze the only team making it.
it. If all things didn't take that opportunity to maybe have a good shot at closing things
out we've seen them struggle before and struggle they have Holly it's been a rough tournament
for them so far at least by their standards. It has I think the Falcons are going to be happy
to put this to the stage behind them and just focus on the live stage from here because things
have been tough. They've suffered some embarrassing losses but they've also bounced back and they've
shown us what they are capable of as a team.
Obviously, sportsmanship by both sides. It was a good performance by Virtus.Pro.
All of these games were close. Three mappers against G2, three maps against Falcons.
Close games against Shopify. Win or lose, Virtus.Pro have fought very hard for every single bit.
Just unfortunate not enough to get to main stage. Falcons are your next team to qualify to main stage.
We've got two more best of threes coming up right after this.
Use back on top though.
A big win for Falcons.
They make the main stage, Jume.
This matchup was, I mean it was so storybook because we saw them beat you not too long ago
and kickoff what was different this time? I think since that game we have just
been improving after every loss like every loss we just like learn something
new and I think we're still just getting better and that's why we beat them today.
Does it feel like you're also getting more used to this team and building that
synergy? 100% yeah it's so good playing like next to each other just build so much
synergy. Well talk to me about the main stage your first chance to compete with
this team on the main stage it'll be an incredible experience for you I'm sure
anyone you're looking forward to beating out there. I think mainly face and
getting that revenge. Yeah, yeah. That would be nice. Incredible. Well we look
forward to seeing you out there. Jume congratulations on the win. We'll see you
on Friday.
Here with VP, after the loss, Dan, a hard fought game, you guys take it deep to map 3.
I talked with Falcons, you guys obviously beat them before in kickoff.
What was different this time?
What went wrong for you?
I think, of course, in Majors is a different game than during the regular season, but from
My perspective was just about experience.
It's like the first major for our team, not for me and Pasha, of course, but for our team overall.
And I think maybe me and Pasha didn't step up too much on this last map.
Personally, I think I will blame myself for the difference, because I could do a lot better,
even though they full counter me and stuff, but I need to do better these moments.
But I'm proud of the team, we lost fighting, we didn't lose like 0-7, 0-7 and get home.
I hope we made our fans a little bit proud at least, and yeah, I think that's it.
Well, when you say they were hard countering you, what were they doing specifically that
got you in such tough spots?
I mean, it's just not like just me.
Because we played in the last one, they saw a layer, they know exact positions, they know
our strong positions on this map, so they were ready for that, not giving some stupid
kills to us and that's it and basically we were trying to like react to it of
course but I think we did some good adaptations but inside these adaptations
we didn't play our maximum we could do better I think like the minimum of this
pump should be overtime but this is what it is. Well tell me a little bit more you
said this was the first major together as a team overall are you proud of what
you've been able to accomplish getting as far along as you did in Salt Lake?
Yeah, of course, I'm proud of everyone from my team, like big respect to them
We fought till the end. That's the main thing. Like I don't care if I lose
Any game, but if I lost that game fighting that's experience if I just lose 7-0
Be just because we are worse. It's not experience that game was experience for us
Like all our losses on the story into your experience for us. So only we can get better from there
Amazing what we look forward to seeing you at future events down the line
Thank you so much for being a part of this one. VP, of course, will be sent home
and we will see Falcons a little later on down the road. Coming up next, it's our APL matchup.
We've got two teams on the verge of making some history,
so we're going to step aside for a moment and get that match started when we come back.
What are you gonna do if I don't tell me you couldn't be gone?
You're gonna take it to action
You want that action?
Lights, lights, camera, kill
You want that action?
Three years ago, my heart specifically was broken because I landed on a flight back
from Copenhagen and saw that SSG had lost an event, or not an event, well yes, an event
technically, and SCARS had made Main Stage back at the Copenhagen Major.
Since then, it has been three years and now we are guaranteed an APL team on Main Stage
Ollie.
On one side from OSU, we have Enterprise, and on the other, we have Webu Gaming, who,
I have to say, it reminded me of a lot of that Atlanta roster, that Bleed roster that made a run so long ago.
Yeah, a little bit. And like you say, a big moment here for APL in general.
For anyone unfamiliar, APL, they get spots based on performance, so the performance of this game in particular
is going to be pretty important to determine which teams qualify directly or which regions, more specifically,
get direct qualification into the Japan Major.
That is also in conjunction with another tournament, EWC, so there is a little bit of crossover there.
But the ultimate point to be made is we all know majors equal SI qualification points.
And SI qualification points is what everybody is fighting for.
That, and of course prize, credit, credit, bragging rights, it just gets added on to the pile.
So an important game for this matchup for sure.
And also an important game for I think both of these teams as not completely dissimilar obviously they're both in the 2-2.
But Enterprise I think making a big name for themselves and putting a lot of good teams really close to the brand.
We have the map Vito coming right up though as once again not to spoil things
But Ollie and I will be making a one-way return trip to Fortress our by far away most common cast about this whole tournament
And it is enterprises pick and we have night Haven coming up after that now Fortress
Enterprise number one pref but looking at night Haven Ollie way bow are kind of good at that map massive seven and one record on there currently
Granted some of that is going to be against their home region
So it's going to be APL games, the quality of which as we've understood is very different when you get to a major
But there's still some key vitres in there that they've had and they have played at this tournament as well
We'll get a little bit more into labs when we start
But we can't seem to get away from it
It's the elephant in our room at the moment and that is fortress has been incredibly popular
Throughout the Salt Lake City major and again, it's one that we've ended up casting a lot. I don't mind it in particular
I think the way that it plays, it's certainly suited Enterprise when they've played it so far, this competition being Edward Gaming on it, 7-2, a good record inside of Oast as well.
Recent history for Weibo on it, so I can only expect that we're going to see another good game.
I can only expect that this is going to be a good series, an entertaining series.
Enterprise on one side, who are pretty much living in the all-chat for the first half of every map that they play.
And Waybo Gabing, who I think for a lot of us, are still living in our hearts.
We remember when Reeps really first launched onto the scene in 2022 and 2023.
We remember when Turd was also an all-chat warrior all the way back in Atlanta.
Both of these teams have entertained us.
Both these players across rosters have entertained us so many times over the past three years.
And one is guaranteed to make it.
And as always, the cost is that one must go home.
Fortress being our first map the band phase will begin and end just like that
Snake and Monty is our attacking band some of the most band attackers at the tournament now that's surprising
But on the flip side clash not as bad as often as you think but Goyo has the follow-up after that
Yeah, Goyo coming out there. It's just a bit of a area denial
We've seen already how valuable those walking packs can be and not how difficult they can be to deal with
But it's just another process that teams are choosing to not want to go through very similar to people choosing to get rid of
electrification. It's just a process that they do not want to go through.
Electrification available here, still not being played so go figure. But we do have
a little bit of denial or a little bit of slow utility in the form of leaks and
those Zoto canisters I'm sure will see those used as well throughout. Little bit of
shield plate to kick things off here. Garo gonna be rocking onto that blitz.
Place to watch if you're new to Enterprise. Keep your very firm eye on
players like Brendo. A big performer, a consistent performer on this roster at
the moment someone else to keep an eye on is Jigsaw but however the consistency
it's a little bit more hit or miss when it comes to them and in games where we
see Enterprise do very well Jigsaw usually has a good time of things if he
struggles it tends to be a signal that the rest of the team is also struggling
a little bit and we see those games go a little bit less well for them. Is it going
to be a hot or not day only time will tell? Ellen Surprise starting off here on
the attack and they're going to be going through the motions taking a little bit
control on that top floor and a good old bit of focus toward old tower.
And a bit of focus on the flip side for some of the players as well that you should watch
for.
Weibo Gaming.
Hoven had an unbelievable day yesterday.
It was an 8-7, 8-6, and then 7-1 map on Fortress for Weibo.
But Hoven throughout the entire series, not only dropping 17 kills on the first map, not
only dropping 16 on the second map, ended the entire series with 43 kills in total.
total coming the highest rated player not only on Waybo but in this entire lobby
important player to watch an impactful player at that. At least at the moment,
we're playing Malusi, he's really not the most exciting operator to talk about, but
we might see some impact for him in the late round as Enterprise are taking
things slow not only with the Blitz shield by the way but the Fuse shield as
well. No, AK-12 actually. Just bringing that for the cluster charges. Fuse play for
the love of the game, that one. Yeah that would have been a giga-troll I think
it's in the future. We're not that down bad just yet. There's still a black bit of it,
a little goodness sake. Two-ham, going to be using that secondary utility as well. Of course,
Fuse, brilliant at opening things up and brilliant at destroying as well. You can already see some
of those cluster charges going off and just getting rid of a myriad of utility, whether that's
going to be Ella Banshees, whether it's going to be, sorry, Ella Banshees, Malusi Banshees,
or Ella Grismos, either or Bulletproof Cameras as well, always a good target for that utility.
And it does a good job of clearing people out of position. Barbed wire, that's a bit of a nightmare
now fuses a pretty good pick I think if they weren't as slow it'd be played far
more often however two hand willing to deal with the slightly sluggish speed in
order to gain some good advantage maybe even gonna try and get rid of this
Zotocaster oh it looked like the cluster charge got frozen even though it wasn't
gonna get frozen and now it's just like a weird sort of passive state but his
breach went off which is the big news did take a little bit of damage for it
But that's going to be a big part of this push and I start to wonder why the way we have to go at the moment because
There's no real way to hide everyone inside of either bathroom or museum at the minute
C4's ripped and ready and the first kills coming in that first kill both team get somebody
Brenda and speak easy trading death C4 out will force Cairo out of position
They'll try again another C4
It is basically just trade city in terms of utility terms of kills neither team able to get a quick advantage
but Tuhan, another big player for Enterprise against SR yesterday, gets two kills to seal the deal on this diffuser.
Hoven, who I highlighted earlier, might find a cheeky little one-tap right here,
but even if he does, so much has to go, Waybo's way, for them to close out this round.
Spotting a little bit of Tuhan, starting a little bit of the Blitz as well, but Jigsaw coming in,
some saving graces, making sure Ape can stay alive towards the end of the round,
or actually, no, sheltering him into an early death, doesn't want to save the other team,
Instead, they dash Wave-O's hopes and take the first round.
I really liked the way that they paced out the utility there.
And surprise, such a good job of baiting out those C4s.
The C4 bait being the bigger portion of that.
But what was really nice was that once the C4s were baited out,
that's when we saw the Capitile utility used.
That's when we saw, right,
if no C4s left, they can't just throw it from
sat behind a half wall.
Now they're going to have to swing us.
So what are we going to do?
We're going to use our Capitile utility.
And it was just really well sequenced.
You don't always see that.
It can be a very subtle thing, but the sequencing of utility working very well for Enterprise and a good pace overall
to round top through bottom. They brought the fuse and I think that was a brilliant way of trying to deal with not only the Zotocanus
It's helping get the wall open, but it just has that secondary effect, that bonus of getting rid of a lot of utility as well
because there is no telling where those clusterpunks are gonna go.
No, you always gotta be careful. You kind of give it a wide berth before you end up moving into the room.
Make sure they clear out all that utility and make sure you aren't anywhere near where it's going off.
Jon picks it for a second, then switches back to the Deimos, a much more traditional pick.
And it seems like we are just going to roll the dice and pick some of the most annoying and most picked operators at the whole tournament.
Ying glass combo, you got it.
Shield, how about a Blitz, and then Deimos rounding out the operator lineup.
There's also a Zofia. She is present.
present but for the rest across the board it is a lot of cheesy utility that
Enterprise have to make use of to target some of these important players might be
holding some important power positions which was basically all of Weibo's
defense in the last round which is holding their positions playing close
together and there is so much utility for Enterprise that is built to dismantle
that exact kind of strategy. They've got the right utility for that haven't they?
Lifelines, the Incandellas, even the Blitz to a degree. The players buddied up, this is a
good set of tools to find them and root them out. Cairo, I'm just going to be throwing in a smoke.
It's going to be something that Bapping can start to try and peek on through. And as that's
happening, well elsewhere, we've got drops and we've got flooding into sight. Cairo,
wasting no time here taking loads of ground quickly. We'll find in a couple of problems.
A couple of problems, namely one player in front and one player behind. He's the first one to go
down. Enterprise been good for the trade so far. But when they came out last time, they were able
able to quickly move it into a defuse plant. We'll end a minute 49 seconds and
oh we're way away from the side to on the next to fall back and also as it
seems, Weibo got the message and playing a little bit further up than they were
before. Not too far, just a couple rooms away. That's enough to make a difference.
The Enterprise think they can take things quick and run straight into a
three-way crossfire basically for Weibo. One of the insane things about
Enterprise as well is that when you get little quiet portions in the round like
where Jigsaw's just holding an angle, Brendo.
They're kind of baiting, seeing what's happened.
The two of them just fires up the old chap,
baits someone into peeking.
Surely an old chap for that one.
Maybe an old chap after the fight.
Hello there!
Is that remaining?
Good spot, another right here, actually, Brendo.
Oh!
I actually did think you'd get that.
I was kind of humoring it, but...
but a snappy shot on the Hovin.
Now we find ourselves in a 2v2, you can see why Enterprise have gone silent.
It's that bait time, isn't it? The diffuser's cold.
That's gonna be their biggest problem right now. You've got a bit of info on the drone and now they know where Turd is.
All they need to find out is where Ape is playing.
Seven shumikas. Not a lot, really. Especially if you're gonna fluff one onto your own feet.
Basically shut yourself off and peek in at angle, but if you have the mission stay alive,
and your blessing in disguise forces you to play reserved.
But Brendo has taken control off the back of it.
They still lack that diffuser.
Ape and Turt have crossed fire on that position.
Both side waiting to see who blinks Brendo, a crazy prefire.
Now moved into a 1v1 underrated player,
but now handicapped by the Razorbloom, 7 seconds remaining.
As Ape lights up his retreat, Brendo, there is just no way in heaven or on earth
he can catch up to the Tachanka.
In MVP, Razor Bloom, three minutes after it got placed, Wayboat get there first.
For it to all come down to a Razor Bloom of all things, and hey, guess what, you only
need to once you make a launch, you'd love to win the round, because he just has to block
off the corridor. Nothing you can do about that. Maybe rotate back inside, maybe pick
up with a fuse, and maybe bait them in, but that is a bit of a tall ask, Brenda. Really
Shot said the second one on to turd. I mean, I'm surprised that's passed without comment
He was kind of busy there's a guy right around
There's been time
Yeah, but a whole prep phase and we can confirm aside from one errant comment by jigsaw really not a whole lot of talk in the old chat
one one
Just a little bit of an exchange at the beginning of fortress
As it feels like we've been in this part of the map for every single round.
Yeah, yeah. Yeah, that's true. Yeah, that's true.
Pretty weighted change from Enterprise though. Going for the full line-up six-pick.
Going into a maverick of all things. Typically if you see a maverick, you'd expect to see a glass,
because some of those murder holes that the maverick can make can be pretty handy
handy if you can place smoke behind them and have a glass just peeking on through. We don't have that.
We do have secondary heart breach in Bappent as well. This is going to be something very specific
that they're trying to go for. Now we've seen Enterprise move quickly and we've seen them move
slowly. Maybe we've adapted very well to the quicker of those two play styles so far. So
Enterprise likely gonna just take the foot off the gas ever so slightly here. They don't need
to be really rushing in and making something happen. They've already proved that they can
can systematically take part, take apart some of these defensive setups.
And here, at least round number three, it looks like we are going to be going with one of those slightly slower play styles.
Nice line, just made.
It's gonna give a bit of a cut-through through no man's land.
Just a little bit of a line for Two-Hong.
Hopping to reinforce in the wall, backing up.
There's another exchange between Cairo and Reeps.
But no trade necessary.
This go around.
As the Blitz just wins it outright.
And then a prize, first time with a 5v4.
Take their time with it.
It's command defense.
We've made our way through pool, made our way through dorms.
But this is where we always see the defense of the attack run headlong into each other,
Ollie.
This is where the bulk of the fights inevitably occur.
Another line made.
Two players sticking their face in this hole and Huffin still walks in front of it.
Can't quite confirm the kill with the guns, then AID will get the job done, and it's a 5v3 for Enterprise.
It's the oldest trick in the book, isn't it? Maverick Hall, don't go near it. If you see it, just run.
You are probably being watched as you speak, as you sit there.
Hover not realizing, not getting the memo.
Two picks, as the openers here for Enterprise.
It's surely not just gonna win the whole round through Maverick lines and walls.
Ape, they've been giving that opportunity away a little bit here, he is going to be challenging
on to that.
Smoke starts coming now as well, can't afford to just hold that one angle for the whole
time.
Cairo pushing in, but it's Baphin that's got the diffuser.
Baphin with the diffuser, but Cairo also on low HP, you've got to be careful with this
TCSG and this crossfire as a matter of fact.
Here's the reload around the corner, Enterprise running away with this second attack on to
command.
first one required a plan it was basically a slow and very close round by the end this one
how would a flawless as Cairo begins and ends things on his own terms massive impact being had there
now the old chat starting to kick off
jigsaw hitting third where it hurts
Oh, that one's rough. That one's me. You don't have to say that. We don't have to say that.
Enterprise up 2-1 though. I think there's a very good chance that
maybe we just have the chat off. I think back when Ashen was like really truly
an all-chat warrior, I think everyone just had chat muted against him, so Ashen was just
literally typing to no one. Literally just for the audience.
For us it's just for our insane which I appreciate I'll take it. I'm totally fine with that
Yep, I don't need to know that the players saw it. I just need to see it. You just need to see it read
I just want to know what occurred
Which I appreciate
One for enterprise banning out the Chonka next very popular ban today at the Chonka is which you know
At first you were like what the hell and I were like, oh, of course the Chonka ban classic
You must ban this against the shields
Otherwise, you will have the shield knocked out from in front of you and you'll be easier to kill by Turret or Havin or anybody who's in the site
It is the winning formula as well. If you look at it on paper
They've played to Janker once on Dorms and Games and it's the only round that they've won so far. So
You solved it cracked absolutely cracked it to on still very early days despite how the old chap may be looking here
Jigsaw gonna be bringing out an oldie, but a Goldie
Finca LNG
Locked and loaded a hundred rounds in the mag 98 now because he spent a couple but he loads the player of here
And this in conjunction with time think it anyway in conjunction with shields is a bit of a nightmare because you just get that increased
ABS time so it's great with the blitz
Sometimes even better with the blackbeard because you're not going to a pistol. You're going to the scum
I'm gonna take it out the scarf move over your shoulder quicker ADS time very nice for that Brenda's down. I
I'm not entirely sure how. I think maybe pushing the laundry position.
We turgis swung, got aggressive with the shotgun. Not entirely sure, but one impact we would see is
if Enterprise wanted to go for a plant, would have been able to disable the C4s that likely would have been tossed in by Turd and Speakeasy, respectively.
So lacking that could be a bit of an issue, yeah.
Hopping in through the single window, taken down by one pump of the shotgun.
a tale as old as time,
Nade over top,
as Enterprise look to even things up.
Reeps, then a bit of a victim in these opening duels,
three rounds in a row,
either the second or the first dead
every single time, safe around one.
And the Solus as well,
can't play retake up through the top anymore,
can't relay that information to the rest of the team.
Little impact from Reeps,
and this is the series that he needs to shine brightest in.
You know them to be a very capable player.
Oh, speak easy.
How's he get away with that?
What?!
It just moved to nowhere!
Hahahaha!
He didn't...
He moved next door!
He didn't even switch postal codes!
He's in the exact same spot!
He's like, if I'm not looking at him, surely he can't see me.
It's like...
I'm just gonna sit there and close my eyes.
Surely nobody can see me.
It's like a T-Rex.
He only sees movement.
As long as you stand still.
He will not get...
I was wrong.
He can in fact see movement.
Jigsaw with the Finka LMG gets a kill.
Hovin.
I straight a player in this lobby going into the matchup. We'll go down next.
So it falls to Ape and Turd.
Cover the 2v3. Ape with a quick swing.
He quickly takes...whoa! What was that?
Howl of a flick on a 2-hawn. I have no idea how he's pulled that off.
And how he even is still alive?
That's a question for smarter minds than me to figure out through the wall.
the pistol in hand as well. If he gets this one, I don't know what I'll do, see's another
in front of him! And Jigsaw domed by Viola!
Boppin has got three kills, but Ape, he's got me to believe. Turd now, all he needs
to do is land a C4, land a hit with a shotgun with 15 seconds remaining. Surely he's got
it shot by Boppin! But only likely one attempt at this diffuser. He's got to make a decision
as he play it on time as he go for the kills. Turd's making the right move. Look it up
far away he is gotta run over open he falls off there's a chance he might have
stuck it but not when he falls off like that turd might survive but it's Ape
with the credit took on the open kill and he was surviving in the end stayed
alive all he had to do was play that old bait and switch make sure that the
Time did the job for him.
Ape MVP.
Enterprise knew where he was.
They're three players converging on that one position.
Tactical timeout right now from Waybee.
I mean, they just won the round.
But that isn't always a good indicator.
We see teams quite often win the round and still the call for the tactical timeout was
either made at the start or there's something a little bit deeper going on.
Gohan, maybe just reminding everyone to turn off the old chat.
Have to believe it's off. We've seen nobody from wave over to Spain. Yeah
That was insane
I'm honestly this is one of those moments where I don't even want to talk
I'm just like eerily waiting to see some of those kills again because that
That flick with the scorpion was nasty
This one this was crazy
This was just comical. Oh my god
Well, I just don't know why there was so much decent
It's like Bappin and Jigsaw at that point. We're just so scared to push in like if you've got
Brenda or Two-Hand on the hatch, you know that the down like they've spread a whole
mig of scorpion. The down to that pistol is great. Excellent pistol. Overwhelm. Don't challenge on a
long angle. That pistol's arguably better at a long range angle because if you can dome ahead,
Great, but if you get barrel stuffed
To team tight game right now going into round five nobody
Streaking the lead so far and no team chaining more than a couple of rounds together
I kind of enjoy that it's like a little fireside chat
We'll see wait wave who have a taking a seat rested they've gained all their HP and stamina back
They regenerated their flask.
Jicks are going to be rocking the dokeby.
Here for round number 5. Two and again on this Maverick.
Surely the Maverick lines are old news by now and not a trick that maybe we are going to fall for again.
We'll be going with a similar line here although it hasn't been fully reinforced.
quite like that because it makes it so difficult now to actually go and put a line in it and to
remove that angle away from the defenders. And Hovind's likely going to be able to play in there
for a little bit longer. Has to be pushed away for that to fully happen and take cause, but
you never really know where someone's going to peek from now.
And there's been a tricky position. I was just thinking about like what do you do there?
What is the immediate counter for that? It seems Kyro just didn't pass it, so
Not the biggest worry. Dope because he's gone out, pushing a little bit after it's ended again.
Somebody who's just caught not looking the right way.
Kyra, despite the fact that he's stomping around pool, Havin is very intent on his objective.
And Weibo very intent on it seems giving Enterprise this round.
Reeps, who has been really having a rough game so far. Again, the second dead in one of these rounds.
Hoppies up! That's something.
It doesn't have yellow pistol, but at least maybe you have a better chance?
Because aside from that, Weibo have really struggled so far this half.
They're just not showing many signs of life.
I feel like the players aren't locked in, they're not switched on.
People just getting shot in the back, like, it's not even like it's a slow or quiet person.
It's not like you've been snuck up on by a nook.
It's like people sprinting now three seconds prior.
Like, have we got volume? Have we got headphones on? I don't know. Strange as well, because
in some rounds they kept pace, and it looked alright. Bit of a stall out here from Enterprise,
but I think we'll be the next player to fall back and seize to it. They are handily dealt
with. In 50 seconds now, 5 players alive for Enterprise. This is just about going through
the movie.
You really don't have to do much at this point. 45 seconds remaining. Just don't, well, I
was going to say be careful sticking your head in abracoles. Maybe like Kyra. Take the
the charge that happens down somewhere not entirely sure but there's jigsaw
there's two on there's a flawless round for enterprise all things considered
very real likelihood this should be at least a 4-1 right now 3-2 given the way
enterprise of playing but also given the way way bower showing up it this really
has not been that close second flawless round for enterprise the only rounds
that way blue of one have come off the back of clutch is I pay inside around
2, 3rd, round 4, 3rd didn't even get the killing round 4, you just stayed alive.
Not that that's a problem, but there's a bit of a theme generated here, isn't there?
Hauvern speakeasium reaps, 3 kills between them, reaps by the way, 1600 dpi, god.
Not having the desired impact, crumbling at the moment against Enterprise.
If you remove those two clutches, this is a 501 half.
And not a particularly close 5-0 half at that. Not even really close.
Three of Oppa's kills came two rounds ago.
And if you exclude those, which obviously you can't actually do that, but the numbers just get even worse.
And the numbers are already quite bad, as Ollie pointed out.
It's Enterprise's pick.
Knighthaven obviously. Wave will have a great streak 7-1, but if they're showing up like this early on in the game,
This is a hard kind of loss to bounce back from.
I got the same prizes paid, and maybe we did play yesterday.
We played it really well. They beat loss.
7-1, by the way. Los, not a bad team. Just be clear.
Hero or team liquid Alienware, for what that's worth.
I don't know. I say a bit of a washed region these days.
It's a bit, you know.
Worth nothing, apparently.
It's a bad time.
There are one region team now, or a one team region.
You know that the one team is the two-time world champion one of the greatest rosters ever so and the region has two of the greatest rosters ever
Not takes them I
Think of the way that these rounds go on and as this series develops in general
We're likely to see enterprise
Swell with confidence as time goes by especially if they keep finding nice catches early on into the round
Reinforced action there at the top of this old tower. It's Cairo. He's just walking through with zero consequences, removing utility for fun right now.
Yeah, I was going to say, I was curious by that reinforcement. Normally we see that opened up and it allows defenders to not only challenge onto the old tower, but I think it also just makes it difficult to really rotate onto the staircase.
But this time it has a lot of enterprise, full entry for free by the same token. It's also given Weibo a bit more protection.
We're not gonna have to take that angle.
And honestly, all things considered,
I don't know if gunfights really would shoot,
or what Weibo should be doing.
Off they go, smoke taken down.
That's a big win by Hubbin.
Speakeasy also getting active.
Might be traded out soon after.
This is the closest round,
it's probably we've had for Weibo so far.
Ever since round one,
and that was still one they ended up losing.
These rounds, other than that,
their wins have both been 1v1s.
Could be trending that exact same way.
Hubbin with low HP.
Brendo, he's got three grims.
We've got two nades.
got a smoke and the glass still on board Ollie there's so much for Enterprise
a minute to go. Enterprise have got a lot of tools to play with haven't they?
They can do, recover this diffuser fairly easily as well the razor bloom not
particularly well placed, Hovins super low HP, there's a little bit split right now.
Jigsaw, Bappin playing somewhat together, Brenda a little bit on this on the
periphery but he's gonna be working his angle through that breach and seeing if
you can catch anybody rotating off. Reeps is tucking, just the left so it's
It's going to be quite difficult right now.
Wabu, their strength is in not moving at the moment.
It's not the only strength they have so far.
Utility isn't really a factor,
not all that much for this team,
but staying still, playing this crossfire,
that could be quite good!
Ooh, neither player getting the kill there.
Boppin' and Reeps just passing each other.
I have no idea how neither player
took a bit of damage in that engagement.
And again, with no utility, no time to deny the plant,
it's gotta be gunfights.
They need to win this.
Jigsaw and Brendo, they haven't really been losing
many gunfights this tournament have they, Ollie, Brendel, with both the final kills
and enterprise, a dominant lead at 4-2, and it could have been a whole heck of a lot higher
than that.
Deep breathing.
Okay.
It is 0-0.
Okay.
What is the focus of defense gonna be?
It's going to be communication and angle delegation, okay?
And wind conditions.
And wind condition, okay?
Those three.
We just need to care, guys, please.
At the start of the round,
we need to care some absolute blitz bombardery
or some silly rust plants, okay?
So let's make sure we work together, okay?
If they don't burn the class,
we can spam the class because we're burning the Monty, okay?
And they're going to be fucked with our shields.
Let's make sure we're counting numbers, okay?
these guys they like to sweep Andreas will know more than me because he did fortress okay but from
what I saw they like to sweep with a floris hitting the back getting you to okay nothing we haven't
seen before so make sure the side player is always ready for those works right yeah ribs on
floris just working yes okay and they haven't haven't like so like as well like they are not
other ones more passive so the thing is you know you need to read and have the
advantage he lacks you know deep breath control the heart they will try to move
they try to hit frag so punish them and yeah we're gonna ban the kate
kate kate kate clash and if anyone top break can just call
home and he would make for us let's go let's go let's go for it guys you can do it right now
guys we're gonna see the bands right if the band is naked we need to see you know how we're
gonna keep making progress if they if you don't have good runs for this we're gonna have what
We're going to have the Monty or another shoe.
Again, another kind of differing philosophy.
We got one that's a bit more decentralized and one that's a bit more top down.
Mike has got his work out from those.
He's trying to say it. He's here. Reeps.
All I was thinking throughout that whole first minute of listening to
Mike was just he has got his work out of those boys because they're so focused.
And it's fine, by the way, the winning.
Like this is no diss whatsoever, but they are so focused on the individual players that they're against and not just
They're not nameless faces to them. They're playing against
Speakeasy, Hoven, Turd, Reeps and Ape. They played so many times. They're not playing against a Blackbeard, a Blitz, blah blah blah blah blah
They are playing against the individual and
I mean, that's why they're so good, right? Because they can get a little bit on that personal level
They can dig in a little bit deeper, but it just made me chuckle because Mag's like look it's 0-0
there a brief like wing conditions angle delegations.
Angle delegations, but he's taking it so seriously and he should do it.
What was it? Coordination and angle delegation.
He's taking it so seriously and he's right to, but I just bet this ends.
I bet these enterprise boys, they are out of control without it.
And you know the best part is that whole time you see Mac explaining and you see Jigsaw's
eyes start darting to the keyboard like the green goblin mask is talking to him in 30
seconds and you start typing and all chat. They're mid time out. This team is so funny.
They're so funny. Well, the clash got banned and that was something that Enterprise were
going to in their words spam. So they can't do that anymore. The Monty and the Snakebulk
in and removed as well. There's a bit of talk and chatter about that from the way you side
of things. Now, we were expecting some, well, or at least Mag was expecting some quick plays,
you know, be aware of Blitz Bombardery, I think was the comment we'd use, which I just
particularly loved.
That meant it was not real.
There's no Blitz. There is, in fact, a Blackbeard, but it doesn't look like anything's going
to be happening too quickly. It seems fairly par for the course right now. Just general
sell, get onto the roof, start getting some drones down, and figure out what the lay of
the land is.
Blackbeard Bombardery is a bit of a mouthful, but it still kind of works, and also, at least
in terms of the strategy, could basically be the same thing.
You won't get blinded by the shield, but generally speaking, if you see a Blackbeard, none of
these players are going to be like, oh, Madge was wrong with the Blitz Bombardery call.
You could be like, okay, this is the kind of thing.
In fact, I might have just seen the Blackbeard.
Make eye contact as the Vulcan Packs pop to hear him break through the wall.
He's creeping forward also heard some calls that might be a hoven lurk on the back side
Clearly worried about you know a very sizable front push but then one or two players lurking either on the extremities or on the back side
Something they're worried about hoven on the z1 even quite effective so far spotted
I think three different players, but no demos on the board for the attacking team
So it can't make as much use of that utilities you'd like I was gonna say I think the lion on its own now
We're starting to see the value of lying and it needs to be brought as part of two or three operators
the wider vision because at the minute lying on their own, these boys are just going to
laugh at that. Okay, find the first kill over on the two-hand, takes him out, a little bit
of a headshot there as we can start to see a little bit of progress work its way through,
but speak easy. Next player to fall, Blackbeard, just turning his head.
It gets bombarded by the Vector, just swinging around the corner, Boppin' 6-1 right now.
Crazy stat line over on Enterprise, 6-1, 7-1, 6-2 between Bopp and Jigsaw and Brenda. Some
Crazy individual performances and wayboats by starting out with the first that back side lurk
It's found out by enterprise might not be hovin
It's off a instead still looking to try and channel some of that energy that big 3k gone in the Ella
We're still waiting Reeps redeems itself a little bit. He's been struggling this game as well
It's just him and hovin
I'm trying to narrow this to round lead that enterprise have over them if user currently out of the attacks possession
But they're still in this round
They're still fighting back as much as they can, but despite Webo starting off with a 5v4
Reaps now at 1 HP got a cover the diffuser get these kills all with only 10 seconds remaining
Information on one, but only one to try to bait out the swing in enterprise
They seem to understand the assignment if mad got anything through to them
It's do not troll 5 to 2 enterprise take their first round on defense
I like how they've started to make the room their own as well, they've got a jersey up
on the wall.
That's the first team that we've seen do that, I rate it.
First round on the defense going very well there for Enterprise and Wabu Gaming, again,
the same as they looked on defense, just look a little bit off the pace.
They were able to get a couple of kills this time, but again there's that sort of inability
to recognise what really is going on.
It's one of those, there are these weird games that we cast sometimes, and not we as in like
you and me, but like I think that a lot of times just kind of happened and that, you
know, when you're a desk analyst, when you're a caster, you kind of, you have to read the
game, you have to interpret the game, you've got to relate it to the viewer.
But it's always difficult things where weibo just don't really feel like a factor, and
they were in that round, which is the weird thing, they got the opening pick.
It was only a 2v1.
That is a close round, all things considered.
And yet there's just this feeling you get over the course of the series that they are not the complete architects of their own fate.
That they're just not. And that round it felt kind of similar. Even though they were getting kills and even though they were keeping the round close,
it never really felt like there was something going their way. It was more like things were happening rather than Webo were making things happen.
And I get that's not a particularly helpful statement, but it's just one of these weird feelings you get where there is nothing I can quite put my finger on in particular,
just nothing seems to be going that well. For me it's lack of awareness and that's kind of what it
comes down to because we're consistently seeing players caught flat footed off guard looking the
wrong way or defense especially. Yeah I mean it's happened a little bit on the attack we've got the
black beard losing the life because the turn in the wrong way is the the transition in over past
the doorway. Are you just thinking we weren't seeing all of that Falcon's VP. Gotta call it when it is
Speaking of, calling things that are a little bit new or different, we have this janker
this time.
So these corridors are going to be a bit of a tough space for Speakeasy to work through
on that blitz.
We will have a bit of a harder time making that happen.
Lion Scan comes out, but no one really feeling the pressure in this early portion of the
round just yet.
It does jigsaw, just sort of hanging around and threatening and engagement with Hoven,
You basically just going to be that's a glee to it for quiet
Just waiting for it. I how many times
How many times have we really seen that museum exterior engagement be a quagmire for the attack?
It always feels like we see an attack or whether it's deus on theory
I really any player on that door they just get sucked into this game of this waiting game between the defenders
And they always inevitably either lose their life or don't have impact and it's not just a way boat thing
It feels like we see it so consistently on this map.
You wait, you think you can get it, then you end up failing.
You inevitably get Jigsaw, but you've lost the Blitz,
and you've lost the Lion, who maybe gave some good information to the Deimos,
but who is now dead?
Wrapping 9-1 currently, potentially 10-1 if you can get that Lion onto Ape.
That's a lengthy pre-fire around the keyboard.
A good pre-fire at that.
And Weibo continue to struggle.
Enterprise continue to set the pace by which Weibo needs to play at.
A minute to go, they'll try to fight back.
Jigsaw, astute as ever, Reeps is alive. Reeps and Ape, to try and make this happen, we've
got a bit of kit, we're going to see some Rhetero drones used, even if they don't destroy
anything it's going to give a bit of information away. Reeps, choose to drop off and maybe find
a little bit of an alternate line here, it's going to leave Ape a little bit vulnerable
for all the time being, they hold the diffuser, so if this just comes down to the wire that
That is going to be required. Default camera open above Reap's shoulder, I think, and you
can already see with the way that the outlines are moving, that information is getting fed
straight away. Jigsaw locks into that old tower camera, and it's no surprise now to
see Reap on one HP. Can't land the shots!
Aw, it's windy.
It's Cairo. Able to get the job done. Enterprise. They've nearly got map 1 done here.
If Ape doesn't clutch that 1v1, that is the end of map 1 right there.
Weibo just have not been a factor on Fortress so far, not at all whatsoever.
And I think a good moment in that round is at the very end, you see Reeps go for that backstab,
and in theory, that's a big gamble that could pay off, right?
You go up the back, nobody's looking, they're so focused on the front.
But the difficulty with going with a backstab in that situation is,
there's two players left alive,
And Ape is ace. What's he gonna do to distract them?
He's got no secondary utility, no primary utility, he's got the diffuser, so he can't really go for a plant since you're going for a backstab. Who's covering him?
Reeps is just betting it all on himself, and maybe it works out, but he didn't. If you get spotted, he isn't maybe not the first that went down.
But there was nothing to distract to make that backstab more likely. Reeps was literally just betting that Enterprise would do something they have not really done in this game so far.
And that's not been aware of their surroundings. Enterprise have had good awareness. They've had good coordination.
You can't get multiple people all at six to nine kills and not have a decent idea of what's going on and where there might be a gap in your setup.
Six-two, Enterprise, poised and ready to take their map pick of Fortress.
It is worth remembering at this point in the proceedings that yes, this is indeed Enterprises
map choice and we will be moving on to labs as Wabuse map choice next, that much is guaranteed.
But often the way that map one is won can certainly shape for some teams how the rest
of the games will go, or the rest of the series, jigsaw, and caught out on the drone there,
route to the spot by a lion, but again there's no bite off the back of this lion scan.
It's not the same way we were seeing falcons use it where there were lions, guns, snakes,
daemons, everything.
What a shot from Jigsaw!
Let's just move on.
Daemons, track on, not happy to one-tap through the window.
That could be the first of five nails going into the coffin right now for Weibo on Fortress.
You can hear Mag Hammering right now.
Just getting the lid ready, attaching it.
Feels like Weibo had been gone for a long time on this map.
Last round, they won, it was in round four.
That was a 1v1, one before that, round two.
That was also a 1v1.
Basically 50-50s, a coin flip, or what a given Waybo,
only two victories on board, or on fortress.
And it might not be their pick,
but Enterprise are gonna have a massive momentum boost
going into Night Haven if Waybo cannot get it together soon.
The Deimos in line, objectively a great combo.
I'm glad they moved to that after the solo line in round one.
But with the Deimos dead, you don't have a lot to fall back on.
E1D not great. We don't have a lot of utility to back it up with the roteros have all been used and
Ash and ace as we said before aren't really gonna get the job done
Turt is just walking through they've got no idea jigsaw's position and
Based on what's happened. I kind of favor him to just wide swing this breach and get this kill
Maybe he won't it is off a who's had a good time
It's off a who will now be on cameras is jigsaw is at three how about another one be one?
Maybe maybe this will be the difference just one more one you want that'll do it now you've got to win four
Speakeasy eventually shuts Jigsaw down, but Jigsaw knows the damage has been done at this point.
Whether he's only speaking to us and the viewers and his own teammates or whether the old chat is in fact on.
It doesn't matter at this point.
35 seconds, defuser recovered.
Speakeasy needs to double his kills if he's going to help to keep Webu in this map.
He's got the 417, good gun to do it, but again, Enterprise have generally been patient.
Some information revealed, the shotgun spotted around the corner, and hey, there's a 1v1
right here, Brendo got to be careful, but 2-on will finish things off.
It's a 7-2 for Enterprise, but it could have been even better than that.
It is not a contest on Fortress, and Enterprise one map away from Main Stage.
Enterprise, I'll fire it up for the fight right now.
They are giving us some very exciting siege to watch.
They can only play the opponent that's in front of them, but they have made mincemeat
of Webu on map 1.
Fortunately, we have a map 2 in the series, and we'll be back with labs right after this.
Basically nothing different between Series 1 and Series 2, both beginning with a 7-2
and somehow despite the same scoreline, I don't think we've seen a performance quite
as dominant today as that from Enterprise.
It felt a bit different, didn't it? It felt very different to the way that Falcons PVP
on their first map. It just felt a little bit like maybe we're off the pace here. Lack
of awareness was one of the words that we used to characterize the performance that
we've seen so far from the five players on the right-hand side of your screen at the
moment.
Look at that cost!
33% cost for three players. Reaps, by the way. 22%. Two kills! Only good for kills on
on that defensive side, he got one entry on the defense.
And other than that, he was either the first or the second
dead in nearly every single round.
And then Ape, obviously up top, 78% cost, 8 and 8.
He got way above one of their rounds.
Remember that massive L of 3K, Scorpion in the pistol,
objectively, crazy mechanical skill.
That was literally one of the only good things
that happened for way above that round.
And it was still a clutch that needed to happen.
It just was not a factor.
The team was not a factor on Fortress, but that was the Enterprise's pick.
We've got...Weibo is coming up right now, and Olly, I need you.
I need you.
This is a promotion elimination game.
We are in the 2-2.
Weibo have a 7-1 record on this map going into this game.
7-1.
That is plus 6 if you can't do math, which I can't.
I prepped that ahead of time.
I've been practicing it all day.
Surely, surely, Weibo can come back.
Surely they have something to offer.
Well, across the Major so far, they've played it twice.
OK.
Muck it a little bit further back, yes.
That's when you get the magical 6-1, 7-1 record.
Across the Major, they've played it twice.
They've won one, lost one.
They've played it against Twisted Minds.
Who, by the way, qualified in top seed, or second top seed,
to face on.
Yeah.
It's basically top, just because of the way
that the games are played.
They beat Twisted Minds on there.
8-7.
Sorry, they lost to Twisted Minds.
8-7.
They beat loss.
That's a close game, though.
They beat loss 8-7.
on the previous day.
And hey, they had a lead against Twisted Minds that game.
If you recall,
Twisted Minds had to come back from a deficit
in order to defeat Wave-O Gaming.
What I'm saying is, what I'm saying is,
was Fortress Bad, yes, but Night Haven Labs,
this is a map with a good record for them,
two very close games this whole tournament,
and what could very well be two victories,
and if they had closed out that regulation
against Twisted Minds who qualified quite quickly,
might I add,
They could be 2-0 and have a really good record on this map at this tournament
specifically alongside their victory against Los.
Weibo are not out of this yet.
This is a comfortable map.
This is a good map and one that they can perform well on this tournament.
I appreciate what you've done there.
You've given the Waby fans a little bit of hope.
I have never met a hill I wouldn't die on.
I'm about to dash it.
Why would you do that?
That's just out of the tournament.
Why would you do that?
I'm about to just pour water over the fire and the flames that you have just tried to kindle.
Can I sit down at least?
Falcons.
Team Falcons.
I would assume not the animal.
They lost to Enterprise on this very map only a couple of days ago.
What was the score?
86.
Okay.
Enterprise also narrowly lost to SR on this map.
Another overtime game.
And...
Had it not been for Spoint having an incredible series...
Incredible tournament, my dad.
An incredible series in an incredible map on that specific day.
Enterprise would have walked away with a win there as well.
Okay.
I think that the opponents that Enterprise have beaten and come close to beating on this map outweigh Waboo's record on this map currently.
And I do not believe for one second that Waboo are out of hot water here coming into Nighthaven Labs, particularly given that they're starting on the attack.
Okay, okay. I hear what you're saying and all of that is fair. I acknowledge all of that.
Counter-argument, counter-argument, it's a bad map one, but Hoven is still going into the series,
the highest rated player in the lobby. One of the highest rated players in the tournament,
I'm about to add, after his insane 43 kill series yesterday, an extremely close series,
a hard fought series to get them to this point. He's on demos currently, so much investment can go on that one operator,
particularly in tandem with the lion, Ape, who had a good game last game.
We've got some good utilities, some good ideas from Wayba out the gate,
And maybe we can invest in this star player,
this person who has basically made the whole tournament for Weibo,
Hoven, especially in the back half.
Maybe that is what they need to bounce back from a rough fortress
and to seal the deal on Nighthaven for the defense.
We got a pulse down below, a few different things to talk about,
some tools that Enterprise will have to stop that from happening.
Enterprise also bringing the clash.
They were wanting to spam the clash in the words of Mag.
Unfortunately.
And they weren't allowed to do it.
Clash was banned.
This time available. Interestingly, opposite side of the reinforcement that is more typically done inside of Connector,
and it is just going to give a little bit of a corner for Carol to hide in.
Can look to try and play that clash, not aggressively, but in an information gathering role. Are they coming through Connector?
The stallout in this round has been pretty severe. They've got good control of mid-floor,
but they've got no idea that Jigsaw is below just feeding all this information to the rest of his team.
Hoven is looking to try and get something done vertically, and doesn't realize Jigsaw's working vertically on him.
Hunter becoming the hunted for the minute 15 to go.
Or gadgets being used, but...
Every 1D? 3Ds? Going hunting for the pulse? We'll find them, I was about to say. Surely Hoven gets that kill, and indeed he will.
My cost a lot of damage, that's the pulse dealt with, that's a C4 from below you don't have to worry about.
On the issue though, you still got this clash up top, and the zombie as well, there's something for Enterprise to work with here.
There's nothing that Waboo have got to deal with this clash in the shield.
They've got a couple of nades, that's about it.
They've got to be in the right position to throw those nades, and they're going to have to go gun down to do so.
Two-hand, still playing inside a fish.
Ape, now going to be joined potentially by Hoven as Hoven makes that rotation over toward storage.
He's got a couple of people that he can track on the death mark, and the first target is going to be the clash.
But at a 30 second mark, it feels like that's a bit too late.
It feels a bit odd and it's speakeasy hopping directly in a barbed wire.
Baphin just is playing the normal angle on Generator, swings around the corner,
but way though, keeping it close.
In fact, even Turd has made his way into site.
Playing on the B bomb, Chas, he's got two different players in this position.
Oh, Baphin almost loses that opportunity.
Taking the kill on Reeps a little bit for granted.
Now Turd finds himself in a difficult situation, but a one if you want.
Oh, just sees the Izami's head.
Camouflaged enough by the monitor, there's two Han around the corner.
Who thinks that if user's going down in the wrong spot, but too much time has passed big 3k from turd
But not enough
It's a 1v1 for enterprise to end it and they continue their streak enterprise has been very well disciplined in those late round moments
Where things could go wrong. You've got twitch you've got the F2 you've got turd skill player talented
Who's to say he's not gonna flick two heads who's to say we don't line up a misplay
You don't need to push that the times are in low force him into the plant usually utility
It's always a safe bet that someone's planting behind pillar. That's why you'd usually end up planting it
It was a very off-spot that turned found himself in with the diffuser
It's a decent clear from where it just all took far too long jumping into barbed wire
2026 that's things can damage you it gives the game where you get slowed down even more you just get swung it's electric
What do you expect?
Ways of dealing with some things and then a lack of ways of dealing with others
They're three nades as we've got players jumping into barbed wire for goodness sake like that's what I was crazy like
Three nades
Didn't didn't usually deal with the class of the class died of died of wrong means so natural causes nothing natural causes. Yeah
It's a killer. It's happens. It's natural someone say circle of life and all that
But I'm being able to clear the barbed wire. I didn't really seem like they knew about the barbed wire
You got Bap and Flanking, they already killed the guys in that position, they're still open
to the reinforcement.
You kind of pointed it out and it's really taken a map to set in.
There have been so many people on Weibo that have been shot with either side of their back
turn.
And it's like, it's not a phenomenon at this point that I'm thinking about every game
that we've casted and it is like, it is insane how often it seems to be occurring in this
series.
need to have us placed on the wall and reaps the looks and put those exothermic charges
down.
I'm feeling like they need to go for a bit of a full clear here, I mean, they've got
the ram they can do that, which is danger now is that he gets caught out before being
able to rotate back downstairs and actually get the main wall open.
There is a little bit of redundancy, Turd can be playing on the ace, Radoca be phone
called, just to make these roamers think twice, you can hear those boogie drones now, no doubt
going in through IT and starting to open up towards storage. This top floor is
going to need to be cleared. Speakeasy at the minute is inside a kitchen. I'm far
more worried about this top floor than what's going on inside of that kitchen
site because besides being downstairs, you can't just ignore it. You can't ignore
that vertical hold. And you'll see Waybo starting to consider it. Speakeasy
turning the corner. Blackbeard I think just quickly making his way towards XO
Reeps. He's had a rough performance. Third kill over the whole series. He finds an important one to cover the Blackbeard as they make their way down XO.
Up in my fall, don't be called another factor, but WaveR making some very good progress right outside of the site.
He needs some support. There are these vertical angles as well. You can see the Blackbeard's concerned about it.
Can you put the diffuser down? He's right in front of the vertical hole and there's nobody at the window.
There's no utility being used to cover it.
It's turd in a 1v4, just barricades in his way.
There's a shotgun around the corner.
And it's enterprise with another round.
Enterprise again, doing a really good job
of sticking to their wing conditions.
They know, holding that top floor,
spreading themselves quite thin, and just
supporting the player that's going to be inside of storage.
We didn't see a single body from where we would get into storage.
That's always a big problem.
If you're going to clear top floor,
it's got to be the whole thing.
You have to start on that top floor, go through,
clear the mid-floor, flush the defenders down, lose a few bodies, kill a few, whatever, however
it takes, it's always a little bit messy, it's always scrappy. But the end goal, if you're
going to try and get the plant down, in that default spot, is you need control of storage.
And if you don't have control of storage, you are going to struggle. And for us to know
this, hence why they are playing, or they were playing, inside of storage. Because they
know that is the link on.
Mag has got this team very well drilled at the moment, and it is showing in the server.
Is this a game? Okay, I'll wait to be playing the best Siege. No. But, are Enterprise playing
the best Siege for the game that has been put in front of them? Yes. And would it be
very easy to slip and to start just playing like a massive troll? Absolutely.
And that's what I was starting to think about as we saw the end of round one, is that I
think really the true hallmark of Enterprise so far is that they're up to it right now,
it's not a particularly close series, but in every game they've played, they have always
been very quick to trash talk. And maybe they've led a lead slip here or there, but one who hasn't.
They're a bit of a newer team, the international stage. Those seven players with quiet a bit of
international experience. But they haven't really let like a, I really feel like a massive lead
slip consistently. They have against teams that I think we would unequivocally say on paper are
their betters. They've taken them the distance. Shopify Rebellion in one of the best tournament
forms we've seen from that team in quite a long time. All three maps, really close series against
They vintage sport performance in what sports best tournament in years. They're they're making good progress also you got to say
Brenda has been on a heater in Salt Lake City
He was plus what 37 or something going into this game
Unbelievable stuff from Brenda so far this tournament him and jigsaw have been lights out
And it's just kills like that that are one of many for Brenda in Salt Lake
5-1 at the moment, that is giving the plus column a good deal more.
Speakeasy ratting at the bottom of fish stairs, takes Cairo down.
Has a chance at an angle onto another, impact just as he retreats up those stairs.
He's kind of cut off right now.
Mapping.
He knows that he's popped the Vulcan pack and doesn't want to take that less than favourable angle.
It's never good firing up the stairs, whereas he kind of wants to be the one at the top.
Vicky's he holds the high ground at the moment, still it isn't going to help him too much,
he's got to expend bees to just ensure that he isn't going to get flanked up on.
Still not too sure at the threat of a flank from below.
Two hands gone like a thief in the night, he's well out of there.
The three remaining players for Enterprise, just kind of consolidate after an early burst
from Brendo.
They don't need to overcomplicate it, they don't need to do too much now.
And it left, and only a super shorty to make you vert.
I'll take those odds.
And this is another good example of Enterprise not making things more difficult for themselves.
It's a 3v3.
It is already hard.
You also don't have a lot of great utility for this late round.
You've got whatever Vulcan packs, whatever bad cheese might survive.
You've got a C4 that I think is pre-placed actually right now for Chuhon.
But that's it.
That's all you've got.
And so the recipe here, as always, Ali, is don't peek if you don't need to.
off angle if you think you've got a chance, take a fight if you think you're favored,
but just do not peek. Do not make it harder than you have to. And two Hanh I think is a good
example of this. Playing pass and holding the off angle in Gen that immediately backs off
once the thermite peeks. Because with 30 seconds remaining there's only so much you can do.
When you have the vertical angles you've lost the control there, you're gonna need to play a bit
reactive. Ape hops in, there are no angles actually directly above this planter and that's where the
the C4 was pre-placed. The whole round, it has been in that exact spot, on default, ready
for Waybo to move in, to on detonates, and that's the round. Huffin can go pick this
back up, he can try, but Speakeasy needs to cover, needs to get all three as he's worried
about the Verge. Huffin actually should be able to get this diffuser down as Enterprise,
instead of directly challenging the diffuser, go to retake the vertical instead. Speakeasy
spritz again to the garage, will actually spot the Goyo for bop and spots him. An important
The first to potentially three as another walks down the corner.
It's now just Jigsaw and Speakeasy.
This might be the third 1v1 so far, but Webo need any round to get their hands on.
Speakeasy got a push. Speakeasy needs to push, and he'll push all too late.
Enterprise have been consistent. It's their first clutch of the series,
but it's another knife to Webo's heart.
Even when things start to look like they are going right for Webo, they go wrong.
the post plan where's the post plan I've drilled this into you please don't let
me down where is the post plan for storage it's in outside of the window
get yourself outside all you've got to do is get yourself outside outside garage
in the window I don't even think the wall was open no I don't think the wall was
open to be fair it's always gonna be tough isn't it and that was one of the
Were...
Those are one of the worst examples.
It was one of the examples where Enterprise kind of throw himself at the problem.
We got people jumping over the top rope inside a warehouse and maybe just floating.
Some mistakes. Some mistakes.
The door was open.
Speakeasy very much had the opportunity there.
But he'd just given too much space to jigsaw and I think the call was brilliant.
Because the player was not downed and not finished.
There was a lot of information that Bapping could exchange.
Didn't get finished straight away.
Now, oftentimes we'll say sometimes you don't need to chase after kills, sometimes you do need to chase after kills,
It's a bit it's a varying standard that was an occasion where you need to chase after the kill and you need to get him
Gone quickly because all happens doing is just looking at speak easy
He's just killed him and he can give all the information in the world and say hey Jake
He's still not moved. He's still not and if jigsaw's already started to disable that diffuser
Crazy kills from Brenda to start by the way that double was insane also good lurk for speak easy as well
Sure doesn't clutch that what the 1v3, but in this game so far
That was a really big kill not only to take down the clash but also just sneaking in gaining a bit of initiative when we go really needed an opening
It's will put them in a 3v3. It took down a big operator
Speak easy. We talk about a packless kills
But I think if you want to also like give credit or credit to do really big individual plays from him in that round
Not only with the gun skill, but again that mid round lurk. It's a shame. It did not pay off
And I'm still thinking about that C4. I mean
When I first noticed it was like 30 to 40 seconds before the diffuser went down and it was already pre-placed
I cannot imagine how long it has been there for a while.
It's been there for ages.
Which is a big risk because it is a dry aged C4.
You should be kind of aware of that.
You hear the beef in, even a drone underneath.
It's not uncommon to play pools on that side.
So little drone underneath, you might have spotted that C4 and gone up.
Yeah, okay, we'll deal with that when we go in.
EMP it will shoot through the floor, whatever it might be.
Enterprise, three rounds in a row now.
And to be honest, round three feels like the sort of round
maybe would have won on fortress through a clutch because the two rounds that they won
were through clutches. It's now asking too much. That isn't going to be a consistent theme here.
We can't constantly be asking to team for players to clutch up so that maybe we can win a couple
of rounds. They're going to need to dig a little bit deeper than that. They've still got a timeout
which I'm kind of surprised they've not used yet. Time will tell. Oh I was going to say if
If you are winning engagements like that, you might be in rough shape.
Just a one tap SMG-12 at the single window, not today.
All five scanned for these Deathmark trackers.
Really great information that Havin has at his fingertips.
Why I'm really not even necessary at that point.
Could freeze people of course, but for scanning, you've already got that job done.
Be helpful alongside the Blackbeard Zodo canisters.
Again, a good bit of insight into Enterprise's mentality.
Waste of time, but also, you're up 3-0.
They do have direct information on this too, Brow, I was going to say.
That's the easiest 3-5 towards career.
When in the battles we need to, that's what's important.
5-E4 now, taking Garage, control off the back of it.
Again, I like this as well with the Azami band.
It's going to be easier.
Brendo throws out a C4.
That takes down the Blackbeard.
That's unfortunate.
We still have the Deathmark trackers as well.
Havin can go below, use some of that verticality.
Maybe clear the mirror window.
Maybe clear the players on B.
We've still got a minute and 20 seconds.
So much time to work with.
There is enough time here enough time for both teams really enough time for waiting to
Continue to tighten this net enough time for enterprise to just reposition ever so slightly 200 Brembo both dug quite deep
Not been given too much of a reason to move at the minute
Two hands steal the C4 in his pocket players now starting to congregate at the bottom of these fish stairs
Hovin thinking about a bit of a walk-up for me
He's got a minute and he's got everyone available on a death mark
You should probably try and make that happen a little bit a little bit of dirt through the floor
Now look at this, with the fish player falling,
I think Wave-O correctly identifying that this side is completely exposed.
Brenda-O taking an angle, you got to be careful, but you can play the trades on this side.
Bapin and Cairo can only do so much. Double swing, good trade.
Wave-O playing this very well fundamentally.
Reaps down, moving in with the diffuser.
Bapin with his back turned, that is unfortunate timing on the ARX.
They've got this player locked in IT, they've moved into the post.
They're bapping on low HP as well. Okay, off they tagged up a little bit.
They've also spotted the backside player.
Cairo running straight into the air jab flashed as well.
It's my few Wavos first clean round in a while.
No 1 VX necessary. The first genuine full victory from Wavo coming exactly when they needed it.
Round 4 of Labs. A big pivotal moment there for Wavoo.
Is that going to be the sign of the momentum starting to break here in this game?
We're already starting to see some cracks
starting to show an enterprise.
Now, that might sound strange.
They have won three rounds.
One came very close.
Came down to one versus one.
Third, three came round one as well,
but a good recovery from Brenda.
Play that isn't stepping up at the moment for Enterprise,
who has been not only a big talker,
but also a big performer, is Jigsaw.
And it's the games where Jigsaw lacks behind
that we see this team struggle.
Now, Brenda seven and two,
He's doing a reasonable job of carrying his buddy there.
But who's carrying Cairo at 0-1-4?
Because between Jig and Cairo, they've got one kill between them in five rounds.
Okay, we've not seen all of round five yet, but you get the picture, you get the premise.
Get the idea.
There's a game here if we want it.
Just depends how badly they want it.
Depends how badly they want it.
depends what they can find, what they can do for themselves.
They've got the first, and they played very good trades
in that late round.
I think also, when I was talking about playing the team
in front of them, when Enterprise slipped up,
gave them a little bit of an opening,
they were ready to take it.
There's a lot of good we can look to in that round.
The thing about for Weibo going forward,
one thing that we'll need to see here,
dealing with this vertical play,
we literally did not see a single player,
A single bit of utility from Wayvo last time this site was attacked, to deal with that player up top, inside of storage.
We need to see it this time, but the soloist there, she simply cannot be allowed to survive.
Or an absolute minimum cannot be allowed to play in that position.
They've gone for a slightly different approach as well. They've got the Dukabee and the Deimos this time.
No lion to round it out as a trifecta, but also no ram going for Hobbit on book instead of the ram.
ram. Maybe going to be a little bit more precise, a little bit more accurate with where they
are making those rotations or making that vert. Either way, it's going to have to be
done. The better clear of the top floor is going to be required, but that also needs
to transition into a successful clear down below. Grendel, caught out on the remnants
of the logic bomb and reaps. Doesn't know which way to turn. Cairo putting him in a
Blender right there. He finally gets his first kill panic smoke just trying to disappear out of that engagement
Cairo blind will buy a one-shot with the boss G hoping he gets lucky
Not today unfortunately jigsaw. He's truck. They're trying to deal with them inside of storage. We give them credit for that
He takes one in the prop in the process and it's the Deimos to be taken down
Be such a good player to hunt down any of these remaining defenders down below
but as he falls and speakies, he's out of Dokeby canisters, or Dokeby calls.
Again, in a position where a Weibo are lacking tools, when they need every advantage they can get,
and a 3v4 to bring things back, oh, bopping.
All the long flank.
And he's playing patient, too.
Sitting behind the pillar, waiting.
Ollie, he is going to hit this with the perfect time, just creeping up through garage, vertical angle.
He just might spot Huffin down below, the Buck instead.
Moving to the side, just slips through.
Again, more information as another goes to clear.
He gets one up top and another down below.
Bopping across two dimensions, making it work.
The third might slip past,
but he's sealed around for enterprise.
Speak easy again, left in this clutch.
One versus three.
has the diffuser but only has 18 seconds to play with.
No major denial, but Enterprise, they're doing what they do best
and that is not move, wait until the opportune moment presents.
If a Brenda, that was then, swings around, cleans things up there
and another round chalked up for Enterprise and a better win on the balance of things
because we've seen a couple of clutchy rounds so far from Enterprise.
We've seen a very top-heavy contribution.
Seen a top-heavy contribution, and also to give Waybo credit,
some actually genuine attempts there to throw off Enterprise
that really came down to some individual players getting important kills.
They pressured Jigsaw, Jigsaw was able to get a kill,
but he's quickly traded out.
Really, the big moment is this kill right here.
The fact that Kairos is able to get Reeps in Garage,
that kind of affects the rest of the game.
Like, yes, obviously a big two-piece from Boppin.
But imagine if REAPS doesn't go down and they're able to at least maybe get a 4-4 on a jigsaw and then isolate on the Cairo,
it's kind of a different game. Then you have an advantage, you can focus a bit more on controlling the flank up top,
you don't just have Ape going up, taking a 1v1 with the Ella, it's a bit of a different situation and unfortunately,
to spin that positive into a negative, it is REAPS again in these moments. How consistent has it been?
One of the first one to two dead in these rounds not having really any impact and again being easy fodder for enterprise
He has three kills through maps one and two three kills in 14 rounds
It's just uncharacteristic at this point
I
Think back to I think about Reeves as a player and the first thing I think of is obviously the super high DPI
It's a bit of a meme, isn't it?
Aside from that like crazy player
Crazy potential loads of kills usually but in this structure in this team
It's just not able to find him as easily but then again who is like speakeasy's been a bit of a standout in this theory so far
But even there four and four third six and four hoven yesterday
But look at what happens when he goes two and five. This is and and that's the thing like we can talk you can focus on any
Given round you can focus on reefs you can focus on how many first anybody but it's a team issue
They're at the moment for Waybo. It is just pure and simple, a team issue.
People always, I think, when does the team lose the team, but right now,
Waybo's a 5, are just not there currently.
There's still some good moments. I think Nighthaven has definitely looked better.
The last round, there were still some moments in which they were keeping it competitive against Enterprise,
and it only broke away towards the end.
But it's still 4-1. It's still a chance that this half ends.
And again, another basically 9-6-0, just like how fortress was.
Clash on the board right now keeping things at bay up top Blackbeard thinking about hopping in down below
It's exactly what speak ease you do. Hey, it's flying in over top
He's good for the first but again the Blackbeard trade very quickly bopping with another jigsaw winning his fight on it
And literally in less than 10 seconds
It goes from a 5v5 to another
enterprise
Dominant advantage. We have seen so many
5v1s, 4v1s, and it feels the worst enterprise can do at any given moment is a 3v1.
Maybe around here, maybe around there for Waybo, but they are still at only three rounds over two maps and
there's no other way of putting it. If Waybo want to survive, if Waybo want to make an argument, it must be
better.
Yeah, everyone get on the attack zone, get on the attack zone. Everyone turn to the teacher.
There we go.
Go on lad.
I just want to say something. We've been here before against Falcons. We need to not lose our heads on your ass.
This is where we...
I didn't mean that at all.
Alright, let's let the teacher speak.
Alright guys, listen.
Zero zero, we reset.
This is where we have to really dig in and play as a team.
attack okay on attack right we need to care the thorn traps what are we banning
we're banning on drugs dummy narrow zombie okay speak easy will be pulse
okay if we want to play the buck below and buck them out we can if we want to
play the game lost they have a lot of me jammers okay but we can still play the
day most okay if we want to snake will be really strong kitchen site no matter
what fucking wherever they are okay we know how they play we've played them a
thousand times okay these guys are fucking nervous as fuck yeah so we
We play as a team, guys.
Talk, talk, Marty, talk.
I think we just start basement, you know?
Yeah, yeah, start basement.
Oh, you guys feel like doing, we can do anything in the world, guys.
No, no, look.
We start with this W, you know?
If need is open, right?
Flamie, you know, top floor?
Yes.
Azami, Azami also.
So, yeah, we're gonna wait for mistakes.
Just hard hold.
No, no, listen, listen, listen.
I'm gonna play double C4 but instead of 1, you play clash because no one has to play a lot of clashes
Oh, just put it
Yeah, sound is trash
Yeah, I'll play...
I can do all the reos cause we have Miras making all the rotates
I'm gonna play ITR now
What do you think?
I think don't need it
Guys, we need good energy, we need good energy.
The pressure, the pressure to finish the match, we're going to start to enhance after a...
Trying to bring the mental back, trying to get Wave-O locked in and also enterprise being quite deferential to authority.
Listening to the teacher, all sitting around, listening.
Turn to the teacher.
Turn to the teacher, please.
For Mac, it is not about a salary. It is all about reality. Just trying to teach and impart something upon the youth.
And really, he's done quite a good job. 5-1-1-2 currently for Enterprise. Still playing lights out.
Really good fundamental siege. And the best highlight for me, Ollie. What's the first thing they talked about?
We were here against Falcons before. Please, let's not lose our heads.
That was for me as well. It's 0-0. Treated us fresh. And let's not make the same mistakes that we've made previously.
previously and I think that's massive because it shows growth and it shows
learning and it shows they are very mindful of the fact that it doesn't take
long for things to slip it doesn't take long for something to just slide out of
your control. Mike again, giving some very key words of wisdom, very different
timeout from Wabri. I don't know if I'm like misunderstanding obviously we
come through we listen to the Enterprise timeout first we've got the
first minute there so we didn't get the first minute really of the Wabri timeout
But it just felt like they were kind of planning for one round like it didn't feel like they were planning for
It wasn't very top level. It was very like granular. It was like, oh, yeah, we'll play the class
You know and maybe play a mirror and do this and should we go top floor or should we go basement?
It's like that ain't gonna matter because you need to win it everywhere
Like it should have matter where you start because you were all right
Maybe if you want a certain operator before they get banned out and start around 10 then whatever
But it just felt a little bit too granular. It felt a little bit too caught in the weeds and I think that's
Maybe one of the reasons why we're seeing where the struggle is they need to just step back and look a little bit more big picture
We I think everyone just really wants Waybo to reset
APEC teams guaranteed to go we don't lose either way
First time in three years
We're all happy no matter who wins this game and so that means the only thing we want is something competitive
You just want something that will make us all happy, something to give us some good seeds, something to give us something to talk about.
And people might be talking at the end of this game.
I really think so.
I think the Enterprise aren't talking all that much.
They've quietened down in the off-shot, haven't they?
They'll talk after rounds, but beyond that it's just like, what do you say at this point?
What do you say?
Well, for Turd, he says, you're not getting that angle. I've seen that one before. I've seen that at this tournament.
You're not getting that over me.
An ass angle, what a predictable one, two-hand. Going down, best thing you guys have done.
Oh, it turns, turned the old shot on, so at least gonna be a participant there.
Reeps, trying to reactivate that laser gate.
This Cairo is looking to start to push in now.
He's able to bait out a thorn trap as well, and with the laser gate reactivating,
he's gonna require Jigsaw on the faction to do something about it.
And Cairo, not really got the space to take that control yet.
We kind of joked and dogged on seeing a few shield earlier. We've got it here for round seven
That guy we're trying to make it work. Don't know how effective he's going to be able to use these cluster charges just
Already we've seen some struggles over on the connector side. So I think getting into position might be quite difficult
So we see some diversification
Popping going down below with the deathmark trackers
That you're creeping in the it
launcher in hand
Grov control fully taken by the attacking team and so the cluster charges will go out as they try to open up some of these angles
Explosives hitting all around Reeves his feet though doesn't actually lose any HP in the process
We even take a very aggressive line on the hole opened by the can opener
He's got three different players that might turn towards him
Some great information being gathered by Cairo at the minute
It's gonna be only a matter of moments until we see a player rotate onto this fish side
And I think that Waybu recognizing that and they're starting to understand that that is going to be a factor
Bappin gets the kill over onto Reeps Cairo himself
He's going to be the one to make that rotation over towards fish is made starts come up from below and further displays some of these attackers
Just continue doing damage up a tagged up from behind the shield
This can only be safe haven for so long as Enterprise recovering from that deficit way below holding on
nails fighting into the grip just trying to keep a hold on this round and
Trying to stop match point. Ape has been trapped behind the shield.
It has become a prison and yet you just three more seconds are all that's required.
And it should be enough to keep Weibo in the fight.
Enterprise understand they will let it slip through and Weibo for the first round on defense.
Get, I don't know, any more important victory than this.
Clash being a really key factor there. Ape able to set up shop.
and continued to play that clash shield despite the damage from below, despite
flu's cost of charge, despite nades, despite the facture. The clash saw
incredible value there for that top floor. Big opening kill as well, turd. Taking
down 2-an.
See the old chat kicking off in between these rounds now. We start to get to what
the business end of things is more than likely gonna heat up a little bit.
in there. Round number eight we're going to be headed downstairs. Assembly room and tank.
No clash this time for Waby. Instead a little bit of castle play. I'm trying to reinforce some
of these areas upstairs. Just give a little bit more fortification to play from. Hatch is being
reinforced as well so no we're not going to be looking to try and firmly hold up here and then
drop back at the hatches at a later point. Instead it's going to be far more typical. It's just
going to be a case of holding space for as long as they can and then making the
way down Exo and cargo appropriately.
Some big changes by Enterprise in the attacking operator lineup. We got the
Monty coming through but also some switches towards the Dokobie and the
Snake. So much information that Enterprise is trying to gather. Turd, picking up on
something outside of the house single window. He'll dip off and move into
kitchen. This gives Enterprise an idea. There might be a solo roam or moving
around the middle floor and with a Monty and a Doke being a snake, can't think of any better
tools you have to isolate her and finish him off.
Seems like they might move away from that idea though.
Kylo taking a lot of damage, not entirely sure from where, but below half HP.
That could be problematic, especially if they decide to go for a single pinch later.
Great C4 by Hovind.
Brendo sent out early on within the first minute.
That's a soft breach as well.
They've not brought a ram, they've not brought a book.
They were relying on Brendo to make a lot of this soft destruction happen and without
that it's going to be very difficult from here on in.
That top floor pressure that they've got, it's not worth as much because they're not able
to open up an effect onto that mid-floor and then when and if they do get that mid-floor
control there's even less that they're going to be able to do later on.
Bapping, trying to flash out at the top cargo and make something happen and they're just
going to have to go a little bit more direct.
Any advantage they were hoping to have from above is now entirely nullified and a lot's
What's going to have to happen off the back of Cairo in the shield?
A lot really has to happen, especially when you consider there are four defenders on this
middle floor right now.
They're a bit spread out, but they can all trade each other, move into the right positions.
Such an important kill as well.
That Monty was soft enough and Turd makes good off of that earlier effort.
Both Dopey calls used.
Jigsaw's utility becomes more and more important and enterprise need bigger and bigger performances
in order to bring this back.
One player spotted of many still around the middle floor.
Speekies, he gets another through the wall.
It might have taken a long time, but Weibo just finding their way back into it could
have been a flawless round if Chuhan in a 1v5 didn't get that kill.
But so long as Weibo don't give engagement after engagement to this Thermite, they are
beginning to claw things back.
If they can close this out, round nine might be the moment, might be the three minutes
that night haven hinges on.
Another big round there for maybe they are starting to fight back a little bit here.
Two successful rounds on the defense and all that was banging around my head as
we were listening and watching to the close of that round.
With my first words in the time out, obviously aside from look at me and
you know, look at me when I'm talking to you.
Zero zero.
This is night haven. Oh, this is labs attack.
Recognizing that this is maybe something that Enterprise doesn't necessarily have a problem with,
but it potentially doesn't come as easy as fortress attacks did to them, for example,
because they are coming up against considerable opposition right now.
That is not a complicated hold the way we've just pulled out by any stretch.
Fairly straightforward to do. This gets a lot more techy.
Skopos in the thorn.
That's true it does, but also keep in mind, they played SR yesterday, who had been running
a Skopos kitchen dining strat, basically since Spoi joined the team, who was playing that
up when he was also on M80 on this exact site.
When Maya was on Liquid, they ran a similar strat.
This is not new either.
There might maybe it's new for Waybo who knows but
Enterprise have literally ran into this exact strategy or something very similar to it in the past day
Clash and thorn as you pointed out they are added variables. You have to consider
They're going to complicate things but even then enterprise they've been in something comparable before
It's more complicated. There is a core that they've experienced within the past 24 hours
If here they still really struggle
Mag's definitely going to call that tactical timeout, but Wave-O might be fully back in
it.
Just a quick push as Boppin moving in with the Bering 9, maybe moving a bit more comfortable.
Just creeping up, hoping that Castle pushes through, doesn't even need to do it.
As Cairo instead, with the M762 gets his man, Boppin as well, just popped towards head,
speak easy, down for the count as well.
Enterprise just needed a reminder, needed some indicator to jog their memory, to knock
things loose.
And again, it's a clash, stuck behind her shield.
It's again Reeps, two players on Weibo with so much to do.
He's got an important pick.
Afe now creeping around the staircase, could catch the Capitao off guard.
It's a good flick.
He needs to get another, but Boppin's ready for it.
And Reeps, now marching back down fish stairs, information on one at the end of the hallway,
but using the clash's own shield against the defense.
What does he need to do as Enterprise keep moving in?
Kai run out down.
Information on another.
Reeps has struggled so much this whole series.
He's damaging them so much.
Sophia down.
Glass 1 HP.
Just something needs to break his way as he spots the ram.
They are all tucked in one corner.
A C4 would have done so much, but a thorn with no hope to do, it is now six rounds promotion
point for Enterprise. Enterprise just needed a little bit of a brief reminder, a slap
round the face from Wayboo with those two rounds, seven and eight, and round nine
Enterprise come out swinging. Very quick entry. Yes, Tom. Very quick entry toward
that first kill.
Third, hoping that there's a comeback on the cards, trying to manifest something in
the old chat. There's only been one king of the old chat so far and it's been pretty
much everyone at Enterprise. Mainly Jig as he comes out with some of the funnier stuff
but they sit now in promotion point. Game on Friday, the live stage, only a couple of
minutes away. Wayboo. They've only got themselves to turn to here, Lynx. They've shown us that
can do it. I guess that's one of the frustrating things. Round 7, round 8, if they'd been playing
like that from the start of the series, we maybe would have seen a little bit of something.
There was a lot more togetherness about it. Enterprise have obviously dwarfed them today.
It's been a night and day difference. There has been a contest there, but it's mainly come off
the back of clutch plays. It's mainly come off the back of individuals with Wavy, whereas you can
You can look at that enterprise side, you can't really pick, Bappin, Bendo, either one of those two as MVP for the labs in particular, but then Jigsaw, massive contribution on Fortress, it's difficult to say, everyone's at their own part of the puzzle supply.
Everyone's played a factor for sure. Everyone has been involved to some extent, in some way shape or form, just a really impressive team that we've seen.
We've seen, could Vero be our first APL representative
to the main stage in three years.
Well, it's guaranteed they'll be one of these teams,
but it might just be Enterprise who do it.
This location, we will just need three in a row,
just need three in a row.
But they won second floor, they won basement.
This could be six, five, and a seven, five,
all things considered, that'd be close.
That'd be competitive.
We know Waybo can win these sides,
but the clash band, it's going to be different.
Flash was very important to these defenses, but in particular to this second floor.
Turd also been important to these defenses as well, but the opening picked that round.
It was a lot of good for Wave-O throughout.
And so, as the Enterprise do the normal stuff, the opening exterior, breaches, IT, connector,
all the stuff we expect these Night Haven attackers to do.
Wave-O are just playing their positions right now.
Nobody's pushing too far.
some players down below, but they are inviting Enterprise to come fight them.
I think that's the key at the moment for Wavy. Leave that invitation open.
Make Enterprise search you out here. Brenda, taking a little bit of damage. Jigsaw,
slightly softened up already. A little bit of a HP deficit so far for Enterprise.
You can almost feel the weight of this round.
Is it slow?
Bappen gets off the drone at the wrong moment, routed to the spot.
Hoven doesn't want to move.
Bappen should be dead.
There should be a flank on the cards here.
It all depends on how Hoven plays his hand.
He just has to push up.
That is all he needs to do.
Oh, jig might know.
No, surely.
Jigsaw's going to check again. Sprinting through, but Hovind's making his way up.
If he just makes it to the next floor, if he just makes it, oh, but he's looking.
Even if he doesn't know, he's got a feeling.
48 seconds though. A lot of energy being wasted, and now turning his attention back.
It is not clear information. They are not certain he's looking the wrong way.
He misses his first chance, but he gets it on the second, and Jigsaw's down below.
That means there are only three attackers on this top floor.
Hovind can just bathe the attention of the rest, and that'll be uncertainty.
Playing in the minds of Enterprise, casting doubts on their plan, and they are still not committing.
Cairo, stuck outside, frozen by the Zodo.
Hovind having more impact as he moves up house stairs.
Jigsaw now trying to join the fray.
Trying to outflank the flanker, but it feels like the moment's gone.
One shot to the back of the head as clean as professionals can do it.
Cairo has some crazy picks, but still only a 2v2 with two seconds remaining and a Razor
Bloom does in their chances.
Wave-o still some work to do, but another round and just one more brick in the wall.
Hovham playing a masterful flank when it matters the most.
Round 10, he attracted so much attention, not a lot of utility granted, but so much focus,
So much time was spent on a ghost and eventually he makes his way up Exo's stairs and eventually
he is able to move through and take down Bappin but Bappin distracted for the entirety was
never able to focus on his primary job and that is use the skeleton key from below, rip
open the floor and clear the way for the monty, clear the way for players upstairs.
The second kill as well, I think that was a really kind of big problem because Hovind
Not only does he get the kill on to Bappin, if he gets traded at that point, okay fine.
But then he continues the flank and he comes full circle almost.
Eventually getting taken down by Jigsaw, but two kills on the round was massive and a very big swing.
Enterprise, I do worry because that's very different to the way that we've seen them play rounds up until this point.
There was a little lack of confidence, there was a little lack of bite in closing out that round.
10 seconds left.
Can't have a worry that it's starting to slip a little bit.
Kitchen dining was good.
They got the tertiary site.
And it feels very silly to say that round 12 might be the
most important round in a 6-5 game if we get there.
But Weibo are just keeping pace right now.
They're winning the sites again, which is very good.
It's very good that they're doing that.
Enterprise, as you said, beginning to stall out, not to sys it.
Giving Wave a lot of chances to get back in, Wave-o playing well on these defenses.
Feels like we're starting to see the team that they've had the reputation of being, going through these flanks.
Being exciting, being quite adept in the gunfights as well.
Havin' as well, 8-0-8 now. It's a paltry scoreline compared to some of the high seas achieved, but in this series,
This is exactly what we need to see. Roots hunting for some of these drones,
now fall back. Swaybo look to defend basement and keep enterprise on the
back foot to keep them guessing and also keep these attacks as slow as they
can. The attacks have definitely slowed down as soon as Enterprise get
themselves onto map and series point you can feel that level of pressure
starting to seep through into the gameplay just ever so slightly. Jigsaw
Oh, we'll be making this way in upstairs.
Shouldn't have too much standing in his way.
He's got a hoven over toward rafters.
I think there's gonna be some drone information
on Hoven's location just through where Jigsaw
is aiming right now.
Oh, I actually don't know.
Two hands got a drone over toward fish side.
Oh, they don't know.
We haven't seen a full commit though,
and Hoven will drop off.
I'll look at the sound cue.
Now the boogie drones go out,
so Hoven and Reeves in a bit of a tricky position.
Gotta be careful where they play this might be exposed these vertical angles
Don't know if there's Intel on that top floor, but not detonating the C4 just yet. It's pre-placed
Hoping to catch an attacker as we go talk about slow attacks two minutes into this round
We are still on second floor. We have not even applied a
Single bit of pressure to these mid floor defenders jigsaw blinding himself as he walks down fifth stairs
It has been a struggle for enterprise just to get to this point in this point is basically step one and a half
Enterprises have been really quick on the first three rounds of attack as well, all the kills coming in around the 2 minute, 15, 2 minute, 20 mark, this coming in at the 45 second mark, but it's a big one, it's Reeps going down.
Now a weird engagement between the Monty and Speakeasy, trying to keep them at bay, no ADS!
Speakeasy staying a bit too long and another player found on the roam, but again, it has taken so long for Enterprise to get to this point.
Wabo again just need to hold on.
Ape, a big pick onto Ram, onto Jigsaw, another spotted through the hatch.
Cairo might get the trade, but turd on one HP, seven seconds.
That's all he needs. Just one gunfight, one chance. He's got to win it, the one that matters most!
And he falters at the finish line. Three years it's taken. An enterprise have their day.
They are your first APL team, your only APL team to make Main Stage in SLC.
there it is we finally get some Aussie representation on the main stage it has
been so long in the making this team of players right here have done a fantastic
job we have more seats coming up another qualification game right after this
I'm here with Enterprise, the winning team and a historic win, Batman.
We've talked about this a little bit already on broadcast.
Haven't seen this happen for three years.
An APL team make the main stage at a major.
I mean, what's this feeling right now for you guys having worked through a long, arduous
battle here over the course of these last couple of days and made it to the main stage.
I feel like it's definitely been difficult, but overall we've been here last night to
like 1am to 2am putting this prep in.
So I think the results show like the work we're willing to do, main stage, that's just
another achievement for us, for Australia, get another spot for our region, it's grateful.
The prep it seems like, obviously the trash talk has been a huge part of your identity,
So has the prep right we're hearing in these pauses in and at the halftime just how much work you guys are doing
Tell me a little bit more about that what the process is like for you guys as you're studying up on an opponent like Waybo today
Prep basically is just consists of Andreas Cairo that guys brain for the game is insane him and mag just bounce off each other really well
We all sit here like pitch into each other's ideas
is. We've scrimmed them all the time back home. We had a lot of info, nothing too crazy
going into it. We know they'd play a bit like APAC, so we just predicted them all and got
the result.
Well, tell me a little more about your performance here, because obviously you know you've been
having some good games, some more off games coming into this event, or coming into this
game you were like minus five on the KD, playing decently well. Twenty and eleven or twenty
one kills over the course of this series. What was different about today for you?
I don't know. I just had a feeling today. You know, you just get that feeling.
You're since the flow state had to do it. I don't know what to say. No,
you're totally fine. I mean, you were absolutely electric out there.
Now going into the main stage, you have all these teams again to face,
to prep on, as I'm sure you guys will do. Anyone you're looking forward to beating,
anyone you really want to, to trash talk into the ground again.
I don't think there's anyone specific like whoever wants to vote starts taking a vote starts
Nothing else amazing anything else you got to say to the to the fans out there the supporters of the Aussies of the one
New Zealand player on the team. I just want to shout out my mom and my dad who are watching at home
Appreciate the support my grandma everyone's supporting me from home all the Australian people watching our games enterprise of course and
Appreciate Boston. It's major is really good
Well congratulations on this win.
We'll see you at the main stage in two days time.
Congratulations on your performance.
You played incredible.
That is enterprise after the win.
As we've set a historic win today,
we will see them competing on the main stage this weekend.
I
What's up everyone, welcome back for the thrilling conclusion of the Swiss stage.
I'm Harrison, and I'm, of course, joined by my recently completed leg surgery
Castler, John, uh, I, I don't know what else to say.
I came up with that.
You can just keep coping.
We have another interregional matchup.
It is five fears versus wild card JJ nation versus spiker mafia and a rematch
from the NAL kickoff finals.
And in that matchup, specifically, Harrison, it was two and O victory
For five years. They've had a rough start to Swiss stage. They played against FaZe and lost 7-5. They played against Virtus Pro
They lost 7-5 but in the lower bracket. They've been near perfect having a great display of performance just yesterday
Against all gamers, especially on Chalet. We've seen some
inconsistencies towards again the beginning of stage or phase two I should say but they've looked
significantly better in terms of improvement. Their entry stats almost all positive except for rival and he's one of their support players
So that is still pretty impressive
Yeah, they have at the very beginning if we remember after the first couple best of three snake was basically the only player
Positive by more than a couple points
Everyone else lagging behind and since then the entire roster has woken up your lowest rated players being your support players at
91 is really good. Let's flip over and look at their NA opponents wild card the number two seed coming out of NA
It's a very different story. Their highs are higher, but their lows are lower
And again, they're two top performers Bay and baby shark double if not quadruple on their entry stat
Bay 12 and 3 is such a polarizing staffer entry. This guy has been going crazy so far this event
It would really be awesome for them to make it to that top eight position same thing for baby shark
We got to cover wild card earlier this event. He dropped double digits against Los
I believe it was but we'll take a look at the map bands try to waste as little time as
Possible heading into this final best of three series for phase two
It's shall lay cafe and clubhouse
Which these teams still have a past playing against each other
But those three coveted maps that we've seen five years play almost religiously
you know fortress still being four and oh on layer being one of their best maps and night haven labs they've all been banned by wild card
Which it makes perfect sense
I feel like this has been a really solid map ban phase for both five years and wild card specifically again with those three target picks
The first two maps though
I think do lean a little bit more five years away since kickoff started five years have played it twice right you remember
This is kind of the map where everyone started to take five fears seriously almost seven owing
Shopify rebellion during the kickoff and then we just saw them defeat all gamers here
Seven to four on the other side wild card a little bit more of a mixed bag
They recently lost this to phase
17 after beating Falcons 7-1
Another point that we had noticed before coming into this broadcast, Harrison, was the amount
of times five fears specifically choose to go on attack in these maps.
That's statistically been their best side.
They've had a really big struggle on defense, keeping those consistent entries.
Plant Denial as well, something we'd like to highlight probably later on during this
broadcast.
But for attack, they've been doing a lot better, securing those first opening picks, getting
the plant down.
Overall for their plant statistics, they are 10 for 15 on successful plant conversions
So no matter what they've gotten the plant down and have won it two out of three times
66% that is pretty impressive given the amount of plants. They've gotten down at this event alone on the flipside though
They have allowed nine. I believe I think it's nine. They have not won a
a single retake. So you kind of think yourself, okay, five fears, they play very much for the
objective on the attack. They play very much for the denial on the defense, but should that diffuser
go down, it's almost a guaranteed loss for this team, which Wildcard may look to take advantage of,
but they also only have four plants throughout this entire event so far. So we'll see how that
works out whether Five Fears denial is going to be stronger but they will start out on the attack
as we mentioned. Five Fears have been pretty consistently choosing the attacking side which is
counter to what we normally expect in this game as a whole. Defense being usually the much stronger
side. Speaking of attack, Snake the opening pick onto the best entry player of Wildcard. They cut
cut down below my fairly early as well so just like we say when the zombie gets
picked off well my he's got that regenerating gadget this early I think
he's only probably got two discs down and that was the power position held over
by mezzanine we did see the twitch grown trying to disable that mirror but hey you
know if you can't get rid of the mirror window get rid of the player behind it
and we'll still get the job done just fine one less person to have that utility
for a late round bolstering up towards site minute burned away and again you've
already got that first entry, you still have Snake alive on Deimos, you still have Forest now positioned on Highway,
a prime cutoff position when attacking off as the bombsite in play for Wildcard's first round of Chalet.
He's in a great spot with that Snake Scanner to really help give info for the Executes.
Speaking of the Devil, he's the next one to find a kill for 5 Fears now and a 2-man lead as they rotate over towards Solar,
because I believe they want to try to get this plant out of the back of these smokes held by JJ.
Hot and cold on the board now too, but Spiker gets refragged.
Now it's a 4-2 advantage for Five Fears as they start to take into the site.
JJ planting now. We'll see if Hot and Cold can deny.
There's the C4 JJ able to reposition though and then get back into his plant spot
as Baby Shark now dies and there's the coverage behind the bomb chassis from Fens
and Five Fears with a fantastic opening round.
And that's why they choose to go attack almost every single time, Harrison.
They are so clinical off of that information.
Again, Snake, able to be a very consistent solo player.
He puts himself on an info roll like Solid Snake or Deimos.
Those are two of his favorite operators so far.
In the Swiss stage, he has a lot of chances
to gather his own information and work a play
off of someone else's initial attack somewhere
like that library extension from Mezzanine.
He creates a massive diversion, gets the first entry.
And now that you lose that Mira over from Mezz,
the rest of your library player can begin to unfold.
You can start getting other positions like blue stairs.
You can start applying pressure towards the office double wall, looking for more frags.
That gives force the opportunity to go highway and also get a one for one kill favoring Five Fears.
With two trades being unsuccessful for the defense, they're at a massive disadvantage.
And I believe Five Fears spotted the gap towards Solar for a plant opportunity.
Hence why they went on that rotation.
They weren't successful on the plant, but they did get the round nonetheless, so I'm sure they don't care that much.
Yeah, honestly, I expect Five Fears to continue to run up the score here.
Of course, this is their map. So if you're a wild card fan and that happens not necessarily a cause for alarm
Just yet, but five fears through their couple plays of this map since kickoff started. They have an
83% attacking win rate on this map. That is just absurd as a map that is typically 50-50
Which is reflected in wild cards defense that they're perfectly 50-50. So again, I expect JJ and Co.
five fears to continue to be successful here on this starting side as the
snowmobile garage is starting to get breached so that way JJ can move in with
the Blitz and five fears can ensure that no one from Wildcard would be able to roam in the base.
Rival gatherings and info as well, the impact being made up above JJ's head.
There's Vert now established from that mez balcony denying him of trying to walk at the staircase but
he's got a smoke grenade. They can maybe try to walk past it and at least get this stock wall
opened up. Good space made there to now clear one of the two biggest power positions that's used
to stop a plant from that game's window. Now five years getting that wall opened up,
they'll begin to rotate and try to commit not only the clear out library to deny the vert pressure
for a plant, but also pushing their weight into site again to play for the objective they're so
consistent at establishing. I thought that was going to be a clear, but I guess they must have
already have had info that there was no one playing down there and have a library clear.
can begin droning out spotting Spiker plant spotting that he has support by
Bay on mezzanine waiting for the Zerunigate to get cleared now that
no one can play in bar stock John not only does that deny an important power
position for the defense to deny the plant but also makes it so that it's a
lot harder to play the vert on the sand which jumped in we might also see a lurk
here from Fens but he doesn't know about cans in on blue stairs the snake gets
cut down trying to go for an early play and five fears curiously enough this has
It's been pretty rare. Don't have a response.
To slow start for them as well.
Still unable to clear out library entirely as Baby Shark now hiding in the mini box.
JJ, at least getting rid of the position Doc usually likes to play when he's in this round.
He'll finally drop in to go for the execute spotting the Erune.
He needs to win this fight. No one's here to help Spiker.
The IGL's gone and they're side control now for five fears.
This is such a great call. And Snake has the cutoff by the main door.
And the main doors, who he kills, they try to fall back from mezzanine, baby shark falls
as well.
The plant goes down from rival.
This call from Five Fears, I mean what a read, Wildcard had basically the perfect library
hold going on with the Aruni, the support from mezzanine, the reposition of the Warden,
and under the cover of those smokes, I'm sure Wildcard thought to themselves, okay, here
are the smokes, they're trying to isolate our angles, here's the library clear.
But instead, JJ just drops through the hatch, kills the guy Barstock, and then everyone
else from Five Fears is set up on cutoffs so that when the defense panics and tries
to rotate back to site, they just kill him on the way there.
Because again, even if you don't necessarily win any gunfights upstairs, those smoke bolts
you highlighted, JJ still entering into library, that still clears that position where you
need to hold for it to stop a plant.
So now, JJ having all of library control for five years, he can drop the hatch, the rest
of his teammates are hopping in through the bar window, they can play for his trade, they
just look for isolated defenders, they spot Spiker over in stock, no one else is playing
by sight to a system, that's now a tied man count, and you have literally every which
position to go for a plant because you've already cleared out library, great step by
step process there from five years.
We'll see Wildcard now attempting to go in through the dining room and kitchen defensive
bomb site, emphasizing at least a few more trap ops.
They've got Baby Shark now on the thorn hoping to alleviate some of the issues that Oblitz
could continue to cause if he would be in play.
It's probably why I call it a Wildcard option to ban the Blackbird and Montane off the
red, because Five Fears really love to emphasize the shield ops.
And that's another successful plant conversion by the way.
they're now at 11 and 11 for 16 in successful plant conversions. Technically, 11 for 15 if
we're not counting the plant that Snake got in a 1 versus 3, which was kind of unwinnable
to begin with. But either way, five fears, that's two gap hits in a row, playing for
the objective twice in a row, and that is their MO. Wildcard need to find a way to
try and stop the five fears advance, either bank on just a ton of utility on the site
to stop that execute, or you have to disrupt this team before they can set up.
Speaking of the setup, Harrison, we saw that Ratero drone breaking the West main barbed
wire.
There's less information now if there is alert to be had from five fears.
Not a lot of utility overall that the Ratero drone is necessarily needed to get rid of.
So the barbed wire, that's priority number one.
No bulletproof cameras as well in this round could maybe look for that shield Bayes brought
on the smoke, but again the emphasis on the entry for five years.
That's now a third or a second entry for them in this first half out of the three rounds.
They did at least trade after losing the entry fight back in runner two.
And plenty of info once again provided by this snake playing from highway.
They're looking to dog pile onto Bay as he's now alone in piano.
Rival also has been recovered.
The Nade forcing Bay out of position.
He tries to just go for a desperate run up.
A forest is more than ready for it.
JJ trying to make his way into site, gets softened up but still survives
and is waiting for the Bandit to try and peek him from office
as he makes his way to the corner, plant spot, fends from bathroom window,
has a perfect cut onto said Bandit,
collecting more information, seeing that there's still a player in solace.
Baby Shark, that player he spotted, does kill Forrest.
Spiker though, trying to retreat to the site dies.
Baby Shark pushing back up Trophy, drops JJ and drops the case.
It's now still under his control, but the trade attempt from Rival is successful
And that's three in a row for five fears.
And five fears continuing to pick apart these extensions
from Wildcard, you saw three different members of Five
Fears dedicating their utility, dedicating their time
to just hunt down the smoke upstairs.
They had a position from highway.
They managed to have the office double wall opened up.
They had someone swinging the piano double as well.
The smoke had no more options left except just
to hop out of the highway window
and hope they can at least go one for one
before being traded most likely.
Kansan, who at one point was close by to Pianod to assist,
was forced to fall back off of, again,
the information provided by the Grim, I believe it was,
in that round, Harrison, just, again,
impeccable coordination and team play.
I feel like every single time we've covered
five fears this event, they just continue to improve
on the foundation of their attacks.
And it's clearly showing.
They're currently flawless on Chalet,
Wildcard have already forced their tap timeout hoping to at least tie their their better half on chalet, but
Again, it's just been it's been so impressive for five years and a snake man
I'm I'm not too shocked because of how again the info has been netting five years so much early success in this half
Yes, snake being played in both both rounds one and three
I'm sorry, all three rounds. I forgot, Fendt's also died on the entry round too.
Rounds one and three, he found a lot, a lot of value.
Tons of information being gathered. Five Fears, of course.
Again, they have played against Wildcard before.
They played in the NAL kickoff finals in five years one to nothing.
So, the maps, one of those maps was not Chalet.
So, this is a new one. I'm actually pretty surprised that, yeah, Wildcard banned Labs and Fortress,
but uh, sorry, banning Laren Fortress, but Labs is not a super good map for Five Fears.
Kind of shock Wildcard, allow Shallay through because Five Fears have been so consistent
on this map so far, uh, through their lifespan. Again, 83% attack on the right is, is nuts.
Could also be the lesser of two evils, Harrison, you know, Fortress. A map that Five Fears are
They're still flawless on this year, I guess, that the stage for both the NAL pick off.
And I believe, have they played and lost here?
No, they are still 4-0 overall, that's right.
So not losing at all on Forgears is still incredibly impressive, but 83% Chela attack
is pretty darn close to 100% as well.
Here comes the bottom floor clear by 5 years.
The opportunity to rush up solar might be possible for them as JJ already working his
way through the staircase. I believe all they're doing is set up now is maybe someone to come
in through that master repels this and have a keen cutoff. Nitrocel Dodd here from JJ,
but off-screen rival on another lurk is dealt with by Wildcard, so they do lose that first entry.
But again, they're now setting up to try to get this cutoff established here by Forrest,
and maybe making enough space here for another post plant.
Five fears having Fens rotate over towards highway, I believe. Snake down below on the Namos,
maybe start to track people from below. Search for a pick. There is nothing to stop these tracks,
nothing like a mute or anything, so no matter who Snake chooses, we'll successfully go onto them.
Fens and JJ looking to push through trophy as Snake also now joins the Naval Force Fiker out of
of Owl and that gives enough space for JJ to walk up the stairs and start to take control
of Solar though he backs off a little bit.
He and Fens not terribly confident yet and I think it's because of this position from
Kansan as he continues to be tracked, he got spotted by the Lion's scan, I think it was
from Forest and through the floor Snake will take him out of the closet.
Fens also from Solar window killing Baby Shark.
JJ though losing against one against Bay so you lose your player actually in Solar.
Here comes the drop from Vay, looking to pressure out Snake on the Deimos, but then gets tracked.
Flash the Nade, he's stuck here, there is absolutely nothing that Vay can do to stop
Five Fears from killing him.
What a use of utility there from Five Fears, shutting down the chance of a rotate, holding
the cutoff and the flash, making that grenade impossible to dodge.
Man advantage, now secured for Five Fears, once again with 50 seconds left to go, no
No nitro cells and plenty of info for 5 years to work off of.
They knew exactly where this mute was, but Forrest, in his desperation to get out of range of that Razor Gloom,
runs right into the waiting arms of Spiker, the repel.
Spiker misses a couple key shots, he needs Hot and Cold to come in to support.
As he repies, he goes down to Fens.
Now they know exactly where Hot and Cold is.
Snake tracking him, calling his position out in bathroom.
Fens is going to take that opportunity to push deep and flank as the Deimos goes down.
Where's Fens? There's he is!
Shotgun out going hot and cold with another clutch.
He's been so good for Wildcard and he gets them on the board.
And by the skin of his teeth,
Hot and Cold will secure the first round in this series for Wildcard.
A nail-biting moment as Five Fears tried to go for the smart play,
sending fends on the rotate to sandwich Hot and Cold,
keep him trapped in bathroom to find a potential fourth round
in a row in this first half but Snake being on such low HP from the first two gunfights he's had
is one shot from that P-10 Rony. He dies and hearing the audio call behind him,
the Mazze has just enough time to react. Pull up the Super Shorty and put Five Fears down six feet
under. What a recovery there by Hot and Cold especially after Spiker lost his life there.
I feel like through the entirety of that round Five Fears did such a good job working off of
of each other's contact, right?
The deathmark trackers for information,
the vert to get Snake that four versus four position,
but now he's low on HP.
So he's forced to play passive.
That's where Fens comes into play,
utilizing that flash grenade to blind Denari
so the Nade can kill him and keep Snake alive
to continually use those deathmark trackers
for more and more info, which again,
Five Fears had so much info that round,
they were able to work a ton of picks
in the last 50 to 60 seconds,
But it still wasn't enough against Hot and Cold as he's now tied up his kill count as well.
So close for Fens there.
Again, seeing that he had the Ronium surprise key backed off,
JJ smoking out the objective already, trying to bait some utility out from the defense, the gas canisters.
Keep the shield at bay as Snake takes it through Kotecek as the glass.
Wildcard expend.
One gas canister though, and really nothing else.
for five fears using three smokes.
It isn't going to slow start for five fears, but again, their their biggest priority is just getting library cleared out enough so they can start pushing their way into Silas this time.
They're going for something different. JJ beginning to work his way in from office. Here comes the lurk from forest. No information for wild card.
That's another entry in their favorite rival to follow suit, and all of a sudden, it's a two-man advantage once again, with everyone disjointed by Wildcard. They're on three separate floors.
Wildcard trying to extend their presence all across the map, but they get incredibly punished for it.
There's Forest on the left main stairs, and Rival was playing the cutoff on Bathroom Window, killing Baby Shark all the way.
I believe he was trying to play inside Master or Closet, one of those two positions that leaves Bay
all alone on the top floor playing Mezzanine. He has some support from Kansan on Blue Stairs.
Is that going to be enough against this shield now rushing in from JJ already in the bomb site?
Has the pings on the guy main stairs too? Thought about maybe working to isolate him, but hot and cold instead.
Stuck outside the objective, here he comes, trying to gas out the Rotate, JJ gets off the plant, distracted by the player dropping the hatch, he kills him, but is swiftly refragged by Hot and Cold.
Canned's gonna kill for himself as well before he goes down, it's not only a one-man lead for five fears, Wildcard, got some good trades back.
Hot and Cold, very low HP though, so is Snake.
On the glass, rival spots a player to rotate for a moment, their snake and rival, each with their own DMRs,
getting a kill each and solidifying a 4-1 lead for 5 Fears.
And what it looked like their Harrison was just a bait, you know, the last time we saw 5 Fears attacking barring games,
it was a fairly quick execute, they took time to set up, deal with Library, utilize those smokes to make enough space to then pressure site and go for a plant.
Wildcard expecting that once again off the Thatcher EMP sound cue off the smoke grenades. They saw visually they're thinking
Okay, everyone's gonna commit themselves for rushing into site. They start spreading out preparing for a retake
That's where five fears adjust by doing an office over clear with force lurking through bottom main
And it catches them completely by surprise because they were focused on the entire other half of the map
That's now two picks uncontested once again
The lack of trades from wild card is a really big red flag going into this first map Harrison that we've continued to see for them
throughout this stage and
Although we had that heroic moment for hot and cold just around to go
It's still a three-round advantage for five fears and you know if wild card don't even get this two to four split
They could be in a lot of trouble on their attacks, too
Dining room in the kitchen, where Wildcard will mount their last stand on this half, try to at least salvage two rounds,
and get a 4-2 split, which is certainly not a death sentence.
Very easy to come back from that lead if it just happens to be, or from that deficit, if it just happens to be an attacker side, it shall lay.
Five fears, once again bringing the doka be in the deimos, they've got information, bringing JJ on that blitz shield as Wildcard.
Once again, have an extension both upstairs and horizontally with Baby Shark, playing inside bar and games, but he is a bit isolated.
He has no help, and if Five Fears can establish the cutoff main door and one on Ivy window, maybe even lurk someone down below, they should be able to pinch him out pretty easily.
Forrest might want to set up for that cutoff, perhaps.
Don't give me for the Lodgy Bomb, still tons of info at the use of Five Fears.
The Lodgy Bomb goes off, maybe allowing Five Fears just to create more space in this top
to bottom position they've had.
Working over through Mez, they might want to try to get this double wall opened up.
There's Kanzin for the opener, though, on to Forrest, so that highway position now gone
that allows for more fluidity for Wildcard upstairs,
contesting against this blitz,
dealing with Snake up above,
and allows for the runout perfectly timed from Kansan.
But Rival responds with two of his own.
Here comes the falloff from Wildcard.
They've worked two picks in their advantage,
and they've burned about a minute 30.
Now they can fall back closer to site,
and wait for five beers to either over-commit
towards going down trophy stairs,
maybe holding some of those longer angles,
and forcing a plant to have a 3v2 advantage in theory,
or wait for them to waste more time to go back through lobby
to get an angle opened up from dining in towards B site.
It's a pretty good position for both teams,
although Five Fears with only three players remaining
will have to really worry about a flank upstairs from Wildcard.
And you can see Kansan on the library stairs right now,
maybe going for it.
Rival, I think they have info.
He's just going to wait for this Valkyrie.
Here's the silhouette working up towards Piano.
And he has absolutely no idea that Rival is holding his rotate.
Now a man advantage for five fears and probably no retake attempt again from wildcarnes
They've already lost a body you have to assume that the attack had information with how easily they dealt with the Valkyrie
Smoke grenades coming out from JJ does he know about Bay in the corner right next to him
He's backed off behind the bomb chassis. They can't spot him and from the hatch snakes cover is perfect
They even had information on the other player down in the basement of spiker now
to retake from West Main but he's staring down this blitz shield and he's got tons of support.
A massive 2k upstairs for a rival to equalize the man count.
Kansan had a great performance dealing with the highway player of Forrest and hopping out
and being able to at least get those first two picks but a 5-1 split now favoring five
feet. We'll hear the coaches have to say after that one.
All right guys listen we're at 5-1 we got a fat lead.
Keep taking the shit around at a time right now. Okay, if they're literally confused,
they're going to go to their defaults and then we talked about an attack on this map. Okay.
Do not stress. Take this round at a time. Press the fucking entries, make it hard for them to get
in the map and walk. Okay. Do not let them walk and plant nuts for free. Okay. We do that. I promise
we're fine on this defense. You guys are playing amazing right now. We're locked in the fucking
opposers there. Just keep it there. Do not get ahead of ourselves round at a time. Zero zero every
every fucking round until that shit hits seven, okay?
I'm proud of you guys right now.
Keep it the fuck up.
This is how we play fucking proper Siege right here, boys.
This is beautiful.
Yep, let me talk real quick, boys.
I'll probably say one thing, Broxley,
you can take us home on the strats, okay?
Guys, this is the best Siege I've seen us play all weekend.
Okay?
Best Siege I've seen us play in a while.
This is fucking five year Siege, okay?
We keep this up on defense now.
Play with no fear, press the entry, play the strats,
make sure you open that stock wall, okay?
If the month is open, let's see.
If the month's open, it's in.
But that's it, and they won't get for you, pay attention.
On this barbunker, they reinforce off C wrong.
You can play the buck, they, and you can buck from off C, kill the guy on top fire.
From the off to the K9, Alc, right there, they don't reinforce, so you can buck and kill
the guy on top fire.
Okay.
Okay, they heard you about it.
And Spike reflects on this one.
You can play dash if they have mirror, you can play the dokaebi, if you just need like
to the fast pistol.
That's it.
Kitchen, they do the emery shape, okay, emery setup.
Let's get the opening kill on the bathroom player.
The closet player, he always starts the bathroom now, okay?
We're going to do a setup right here.
Sparky, you're playing the Blackbird on the bathroom window.
Shackun starts to feel Shackun can play smoke.
If the docker's burning, he can play a sense.
We're going to start grenade this game, Baffoon.
Jake starts on the solar rappel on the kitchen attack.
And then after, sorry, Jake starts on the solar rappel,
and after, go to the library, OK?
Jake's going to say something.
Where does he start?
Yes.
Yeah, he's at our bathroom.
You and Shackun are going to be in the bathroom window.
What?
You want me to play trophy for level?
On the kitchen attack, OK.
Chain split.
for you to the pin to him.
I agree with with JJ.
This is probably the best five years we've seen
so far this event.
And I think part of it is probably the fact
that these two teams know each other really well, right?
Like this is a domestic matchup.
Five years have already beaten Wildcard before
and it really looks like not only are Five Fears
playing really, really well,
it looks like they know exactly what Wildcard
are gonna do almost every step.
My point that I was trying to finish out earlier as well was you know two to four
split that's not entirely bad but a five one split you only need essentially two
default round wins from five fears two opportunities to out best wild card on
their attacks and map one is already over and done with so there isn't a lot of
room to breathe I know it is just a one round difference but still a tough spot
to be in now for wild card as they transition into the attack again five
fears just had such an impeccable recovery at the end of this first half rival with those
two big kills. The info that they had was top notch at denying the flank. Even noticing
there was only one person on site and that their vert coverage could even cut off the
chance of stopping a plant there. Again, I think that plant was also run down successfully
so they have a 100% conversion still with two plants in this first half. Yep, yep. Two
for two. Just pad more of the plant stats I guess at this point, but they'll have to
maybe get a chance at a retake perhaps. Now that they're on the defensive side, it's
Office and Master first in play for five years. They've got an interesting mirror composition
as well to assist with the anchor game. I'm wondering if Snake had one deployed over on
the library back there. I don't believe so, maybe using these last two over towards Sight
and Stead. Even keeping the double office wall opened up, so with the help of these
As roamers from mezzanine, they can apply more pressure, maybe some crossfires, if that's
where wildcard want to start their attack from.
They also have a pretty plant focused lineup, not from a shield necessarily, like we saw
five beers bringing a lot, but instead the RRU projectors ran by the Senz, that's what
Baby Shark is playing currently, used to cut off along those longer lines of sight, same
thing for Capitao and their smoke bolts.
And fire bolts too as well, the clear power spots like Owl, which is something I believe
Lugilnes was talking about during their halftime mission by the way I just
realized earlier I had mentioned right five years have that 83% attacking
win rate if you can't if you can't do that that's me if you don't know what
that is fractionally or how that translates to seed rounds 83% is
exactly five for six so five years still with a perfect 83% as they're up five
one forest taking a fight against those solar windows taking a little bit of
And I think maybe softening up hot and cold just a little bit as well.
He opts to fall back, usually challenging those solar windows unless you're up super close is a losing proposition.
So he knows that you can just play along with Snake in tandem here.
JJ as well, working up to the position that Forrest had just recently held.
And Bay, again, we highlighted him as the best entry player so far this tournament for Wildcard.
He gets another opening pick on the fence.
But it's no advantage. It's both baby shark and hot and cold both fall soon after and it seems like five beers are still willing to contest
Solar most of wildcard unable to even enter the building until they
Finding a second for himself in this round a lack of utility and a lack of HP now for wildcard
They're still over a minute to work with but they do equalize the man count at least
Spiker now maybe looking to reposition over the roof to play close to bay
They still have those smoke bolts at least to mask some of these angles five years to hold
You know now that they've realized the repositions happened over from library
They could go over in the master play looking in towards office to stop a potential plant
But they still have so much HP to work with your Harrison and snake has got a C4 his back pocket
Snake play snake operator
using his scanner sees that rival has bathed off from piano. He now sees that snake has kind of worked his way over towards the half wall rival
maybe looking to retake to of course with those two walls reinforced there's no way for you to get an angle on the planter from piano
you highlighted though again snake on the mirror he's got that C4 here it comes and it blows spikers sky high and simultaneously rival succeeds in his flank
flank a 6-1 lead for Five Fears.
And again, they only needed two good rounds.
That's one for two by Five Fears.
Matchpoint secured in round number A.
A brilliant job at shutting down wildcarts set up.
You did have Bay securing the entry on defense,
but a majority of that clear was focused
for getting into solar.
The mirror window wasted a lot of time and resources.
Eventually, after Five Fears had found a trade,
JJ even re-took a majority of Solar completely shutting out the rest of Wildcard.
I didn't even notice that until the replay. That's hilarious.
But with the Solar Exeggcute being unsuccessful by Wildcard at a 2 vs. 2, they're forced to reposition 5 Fears.
Notice that, and they still have the right tools for the job.
That Nitro Self from Snake denies the potential of a plant there against the Capitow,
the capitol and the solid snakes info which did initially start the rally call to get in behind the half wall to plant that diffuser
But again still unsuccessful and as that seafloor is going off you also have to worry about fence on the flank
So you probably want to try to cover your planter directly looking from office after that nitrosilis tossed out
And that's exactly the moment fence chooses to flank and it works like a charm
Yeah, really smart to flank him because the snake has to cover and he's got to be gone up
He can't be looking at that scanner
at the same time so a 6-1 lead for five fears obviously there is a very good
reason why this is their map pick I think if they end up winning this this
series and going to main stage this is gonna be a map that maybe the strong
international teams have to ban against them. Our young NA upstarts have
looked unstoppable on this map through the three times that they have now
played it of course there is still one round for them to win we have seen
crazier comebacks it's not over for wildcard just yet the defense's dining
kitchen five fears of course have plenty of players upstairs it's a 3-1-1
split with forest even down in the basement likely with that dining hatch
open so you can see four behind it behind the table for that default plant
spot wildcard mounting they're clear upstairs as well you can see spiker
I believe it opened the windows earlier. That's going to be a song off forest is down in West main
I think maybe tried to walk up and yeah, I got likely caught by baby shark on the windows
They didn't confirm these injured however, so they are spending some resources to try and get rid of forest or more concerned
About the presence right beside the objective in West main only a few feet away from the a objective
There's also some vert established by snake looking to recover his teammate perhaps
Or at least just deny the initial entry from West Main as JJ now rotates to get the res here snake
A well-needed kill and now this res can go off without a hitch
But this is the moment wild card choose to go for the side rush because there's three players
Distracted on the player down from West fends those still upstairs kills Bay
He was the man responsible for trying to lurk upstairs JJ gets one instantly traded back snake almost found on the stairs instead
It's just damage all three players of five fears are incredibly low HP
So is the defuse carrier of spikers. He makes his way in through A. Trying to plant behind the bomb chassis as there's coverage from the hatch.
Snake maybe letting this go down as Hot and Cold gets a kill onto Forest. No floor bang successful for Snake.
We mentioned earlier that five fears have allowed nine plants and they have zero successful retakes.
Wildcard looking to keep that negative streak alive with Hot and Cold covering outside the breach, waiting for the drop that comes from Snake.
A triple kill for Hot and Cold, and Fens on 1 HP finds himself alone with about 15 seconds to get both of these kills and hop on that case.
SpikeR knows exactly where he is. Fens can kind of see the crossbow up above, but there's the assistance from Hot and Cold.
Another big round from the super sub, and Wildcard stay alive.
And again well job done there for what for wild card and hot and cold specifically
Assisting by getting open the main breach looking into dining and helping his players from that West main execute
You had for us down does he tried rotating down the staircase and that was kind of the initial rally called just trying to work
Off of that initial tempo
For the most part fives by fears of the good job at stopping that snake from the bird gets that first
official entry in the round and JJ is able to resist TMA and win a gunfight from West Main,
but again that Selma charge being opened up literally cuts the site in half. You can look
all the way from bottom fireplace into trophy stairs dealing tons of damage with an AK-12,
getting itself into the bomb site to cover for while that plant is going down,
killing the player off on the hatch drop. At least one successful round that wild card needs,
but it will be another force to at least proc over time as we're seeing bar and gains in defense
picked here by Five Fears. Another heavy emphasis on the utility extension. You've got rival on the
Izami probably using most of these Keevos for both mezzanine and maybe some assistance towards
the library position itself. You also have some of these Eleger's Mott mines to provide extra
information and maybe help counteract the shields as Spiker at the last second switches on to Black
I'm also interested in seeing JJ on Sentry, another helpful nitro cell, maybe to stop
a plant or again deal damage to those ever so powerful shield operators, but the Proc
Alarm too, there's a lot of chances for lurks, both of the bottom blue staircase and bottom
main, maybe having those Proc Alarms dedicated to those two staircases gives the Elevors
lots more opportunities to be placed elsewhere up above for the initial extension and to
keep one in Snake's back pocket.
The Nades are already coming out from Spiker to try and burn away these Goyo canisters
that are on the window where Wildcard will likely try to end after successfully clearing
library, I would imagine.
Five Fears also in losing that round are now 0 for 10 in retakes.
Really looking like they cannot afford to let that defuser down, otherwise it's an automatic
win for the other team.
Wildcard still collecting information on both the site and maybe these upstairs players.
So far the snake from Wildcard has been used attempting to lurk.
It's been successful one round, kind of, not the other as they had instantly died in the
round prior.
C4 goes out, hits the field, and Forest with a dot onto Spiker, kills the Blackbeard, and
takes away Wildcard's shield before the execute can even begin.
At least cleared out stock with the help of these Selma charges, but again, losing your
Blackbeard that's kind of your safety net to allow for a plant to go down. You still have Capitao to at least make space perhaps
with these fire bolts and smoke bolts, but you still have one more Nitrocell in the pocket of JJ. Plenty of information
left at their disposal and a minute left to go now for Wildcard.
They have completely slowed down because of Spikers lost early in round number nine.
They begin to slowly work their way towards Mezbay winning a crucial fight there looking for another.
He's traded but the rest of wildcard are still in this fight completely reclaiming the top floor and even
Even resin Bay to make it a three versus three
JJ forest and snake all downstairs now snake making a rotation through the basement
Maybe looking to cover main so that wildcard can't get a walk through lobby JJ and forest both on the site
No more C4 in hand as JJ has also already used his
Bay looking towards the bar stop position, lights up JJ, knows about the prone, and as soon as he gets the kill,
Forrest has a response to keep us into 2 vs 2. Snake hears the drop from Kanzan, and there is the position on Main Stairs that I talked about,
instantly making sure that the Florez was not going to be able to walk into site with that case.
Now Baby Shark has to both recover the diffuser and try to find a way into the site, or hunt down both these players who are on opposite sides of the map with only 15 seconds left.
He enforced exchange a couple of blows, but still the time so low.
Looking for Snake, who has since wisely backed off, he gets into the bomb site, now planting right under a prox alarm.
He gets it halfway through. Five fears, maybe gonna play for the retake, he hops off as the L is sprints in, and time will expire.
Five fears with a dominant 7-2 win on map 1.
And Snake forcing the solid Snake funneling up off that plant, the clock hitting triple zero, all that force had to do was just sit in the back of Dining Room and look pretty a 72 victory to start off this best of three series.
We're gonna go to a quick break and return to mountain number two just shortly, so don't go anywhere.
Welcome
back to five fears versus wildcard hour Swiss stage finale.
Yep.
Kind of hoping for a kind of hoping for a better first map
though, five years just dominated wildcard seven to on their
pick of Chalet. And as you can see from the stats, it was quite
one sided. The only person going positive for wildcard was
hot and cold eight and seven. And he was one of the biggest
reasons why Wildcard won those two rounds. Again, you had that massive clutch in
Bathroom, the 1 versus 2 against Snake. You also had the 4k he got as ace for
that dining room attack. The rest of the matchup however, five fears were so
incredibly dominant. Snake, their best gunner on the team by far going 12-2 and
so impressive. It's funny too Harrison because we've made this comment a
couple of times about five fears that even when Snake has a bad game, which is
have been a couple of times, everyone else has played their part.
Now that he's been activated towards the end of the Switch stage, everyone else is also
having a great game still.
Yeah, absolutely.
Every single person positive except Fence, who is only minus one.
If we want to take a look at where our next battleground is, it's Café.
Now the interesting thing about this map, John, Café is not necessarily a fantastic
map for either team. Wildcard do sometimes go here. They're one in one most recently.
They played it against Five Fears in that NAL kickoff final and lost it.
Can it maybe be the comeback map? Wildcard desperately needs against Five Fears. The
social prediction is still favoring Wildcard just slightly despite the near flawless performance
by the entire team of 5 Fears on their pick of Chalet.
I'm interested for Wildcard if they're going to choose to go for the Double Shield
Band that they had brought last time on Chalet.
It was Blackbeard and Montane off the board for them.
One of those two ops will be removed.
Castle also following suit for 5 Fears' Band on their starting attack half.
I think Castle's a great band for this map specifically.
You have a lot of extensions that Castle can assist with upstairs.
stairs, a lot of those piano over clears tend to be a much longer process, require more
utility when castles on the board. You need some sort of range breach or just ignoring
the castle barricades outright. So having you off the board is nice, a zombie to follow
suit. Basically for the same reason, she's a great defensive operator to assist with
extending on certain parts of the map and forming power positions. And then we have
blitzband for wildcard so not the same shield as last time but one of the three
shields that's played you know almost all the time by five years again this map
was played in that kickoff final five years one at seven to five and in that
game John five years had a five one defensive split so we will see how they
start off on attack they did choose to start on the attack and so before we
get into the action I think we didn't get really get to mention it before the
game started because we kind of had to go quickly. The game was ready.
It rarely go. This is a very special match for John and I. JJ and
Spiker are two guys that we've been casting for a very long time. Back
when I started casting 2019, Spiker was 14 and JJ was 15, I think. So I
have watched these guys careers. I've casted their careers since
then for the basically the last seven years and for them to be in a
winner takes all game. That's crazy. Also, again, you know,
Kansan, Kazan back in T3, Rival, Fens, even Forrest, back on Ape, Snake, I remember when
Snake got, funny thing, I don't know if we've mentioned this or if any of the other T1 casters
have mentioned this, Snake actually one time got banned from T3 because of JJ because people
were convinced he was macroing. And JJ started this movement saying that no one should play
in any T3 leagues unless Snake was banned. And here they are on a team, one map away
from main stage. Isn't that crazy? Incredible ball roll. Like enemies to lovers story. It's like
we were meant to be here to cast this game. For real? Not like Nagar requests or anything crazy,
but I will say by pure coincidence we've also casted four out of the five five years matches
during this list stage. Yeah it's the only one that we like we're like yeah can we do this one?
All the others are just scheduling and just having to work. And because they started O&2 after
After they officially won against Kaga, I think it was their first official match.
I made a bet with them saying,
If you guys end up winning and making the main stage, I will shave my head.
And they've already won one map, Harrison.
They're just moments away from making that happen, but Wildcard...
Managing to get this second win on Cafe is they at least set up with the entry, Spiker!
Getting rid of JJ, that's your only shield presence in the round for five fears.
At least some destruction being dealt now by the Boogie Drone of Snake.
As he's got this piano overextension beginning to push back, Fens, a well-needed trade.
But they don't know about Baby Shark ratting behind the corner, now good for two,
as he shuts down Snake, backing away through the humidor.
And Wildcard look to be taking away the first round of cafe in stride,
as they only have to secure one more pick onto Forrest, wrapping around in through Freezer now.
He's got the yellow ping onto Baby Shark, but he wins that tussle with Relativese.
What a recovery round for Wildcard.
You had a rough look going into Chalet, but you come out of the gate swing on your first defensive round of cafe
That's exactly what you need. Absolutely. That is a great start to this game after such a dominant loss on reading room
To being able to win the site without anyone from the attack even touching that first floor
That has to be a massive confidence boost for wild card and for baby shark who is so instrumental in that upstairs hold
I believe getting yet three kills on the thorn
Strangely enough for five fears, one of their biggest strengths we saw in Chalet,
that information was just completely absent from that attack. It started with
JJ dying to spike Earth through the train hatch as he tried to pressure the
walls, and in five years he just had absolutely no idea that baby shark was
playing right next to the trash wall. We'll see if five fears amend that
mistake as Wild Card now go to the other first floor site. It is mining and
and dining. They still got quite the Rome presence. They've still been the mazzi on hot and cold.
It's a pretty similar lineup all around in terms of philosophy. You've got the traps still from
Form 2. You see me really getting played again.
Spiker on the soulless, and you'll be able to provide a lot of information to the team.
Kansan even bolster in this top floor. Hold up a Cade because Five Fears not taking the Thatcher.
And one thing we mentioned briefly before, map number one that I'll say again,
With 5 Fears being such a dominant team on attack, it's so important for Wildcard to win these rounds on defense.
And another point to make about that as well is when 5 Fears are on the defensive side, they struggle a lot with denying the plant or winning successful retakes once the plant is successful.
So again, how well Wildcard do on this first half could really help set them up for success going into their own attacks against 5 Fears.
Lack of info right now in the hot and cold he hears, at least the rappel of Snake initially,
but he might have heard that claim more as well, and maybe requiring Spiker to come over and utilize
some of those impacts or use the solo scanner, so he knows where to shoot for to get rid of this
player of JJ now, establishing info from the piano side of the map. Nothing too shocking so far.
I think the most interesting thing we can maybe see is where Forest chooses to lurk from on the
nook, or this C4 if it can land, it does, but it won't eliminate the nook, only tag her up.
Boris, oh, just narrowly avoids the Razor Bloom too.
We saw earlier, Fens opening up some of those, I believe, one of the mirror windows inside
Freezer and once more, no information on this top floor hold from Five Fears.
The mirror sprints through the smoke on Freezer Door, takes out the nook, and is freed and
falls back to the bomb site.
He gets away in Five Fears through two rounds, have no response for these early deaths.
Still a lack of info being punished from Wildcard.
Fantastic discipline there from Babychart saying you know what, it'll be a matter of time for the first to clear me out here.
Rival. At least trapping Bay in a corner to equalize now as the rest of five fears have cleared this top floor.
But it's taken almost two minutes and they can't even get any vertical directly in the bomb site.
They could at least get some over from Piano looking into Train.
That's the basically connecting room between both bomb sites here.
Maybe get some pressure established over from bottom-wide as well, getting some boogie drones down, at least in reading room as long as offenders like to position themselves in a crossfire angle, playing by reading room to help deal with and execute towards the final 30 second mark.
Rival also rotating using some ring panzers to clear out that little chandelier position.
But in the meantime, five years still spending so much time just preparing to enter into the bomb site.
I don't know if they'll have enough time to clear out these power spots Wildcard have just set themselves up in.
I don't know if they have enough info available either.
You could see towards the tail end of that top floor clear, they were face checking all the angles in cocktail, etc.
Rival even had to use one of his Grimm's Distachy if there was anyone playing Darkspot.
because his drone couldn't get through thanks to the mazzi.
Kansan lurking on those brown stairs just waiting for a flank.
He gets the pick on the Fens on Heaven.
Or sorry, on Mubau, Cotton Cold also getting a kill on the rival.
JJ is trapped between two players.
He's finally finished off by Baby Shark and Wildcard.
Shut down five fears after a successful top floor hold.
They do not allow five fears into the bomb site either.
An incredible, incredible roam by Wildcard.
Again, baby shark, ratting in the same corner,
is undrown by five fears.
He wins that first entry and immediately backs off.
He's overstayed his welcome.
And five fears, now terrified to lose more bodies upstairs,
spend a significant amount of time clearing
every single corner up top.
They cleared out all the freezer, cleared out all the bathroom,
got white hall control.
And they did get a kill off of that.
Bay wasn't able to fall back over from the hell window,
or the heaven window, my mistake.
So he at least brought that position into a four versus four.
But again, that took over two minutes.
That had 60 seconds left just to gather vertical,
get more information as to where Wildcard
have repositioned themselves from.
And they still weren't playing directly on the site
in the anchor.
They were all spread out, forcing, again, more map
control to be gathered for five fears before they could push
into the bomb site.
Because even if they get that plant down,
the chance for a retake is incredibly strong for Wildcard.
An early tack timeout called by Five Fears, oddly similar to what we saw on their map
pick of Chalet where Wildcard after two unsuccessful rounds also went for a tack timeout of their
own.
Interested in seeing now what Bar and Cocktail in play for Wildcard at that timeout could
potentially be their remedy and also, they won't really need to do an official top-to-bottom
clear of an entire floor.
Most teams only have to get some outside pressure either from the piano windows or the Cocktail
windows and then start harrowing the execute immediately after they don't
have to deal with an entire floor of rum extension to then put pressure on the
side itself. Early time out from Five Fears trying to amend these attacking
mistakes again last time they played they took a 5-1 split on defense so I
don't think they're terribly worried about that other side but so far four
members of wild card death list through the first couple rounds and again like
We have both touched on, the information game has been a struggle for this team.
They'll try to amend it with the Deimos and the Snake, so they'll get a lot of free info there.
They've got JJ once again on the Monty that I got picked off pretty early on, thanks to the player underneath that train hash.
That was, I believe, Spiker in train who was able to kill him.
Wildcard now on bar and cock kill.
Avoiding Kitchen, at least for now.
Even though...
I feel like people tend to avoid the top four more common things these days.
Again, it's just such an easy bombsite to attack because that lack of map control the defense really has besides on the top four
Which is where the two bombsite from located
Wildcard at least have some vert to try to pressure out people like fence for example who's underneath or was for a moment underneath as
They must know he is I forget it's three floors and not you know two floors in a basement for cafe
This is it's been a while since we've actually covered this map. No, I think about it
but Ben is currently underneath the bomb site.
If there is a drone protecting a red ping
or getting a red ping off on the defense,
that could allow for a deathmark track to go off
and hunting someone down.
And Spiker spotting JJ, they lock eyes for a moment there.
So maybe Spiker is forced to fall back a little bit.
He'll still probably linger down below
and maybe flanking up one of those two major staircases
later in the round as I would doubt a lone Montaigne
could really do much to clear out this Jaeger.
Yeah, JJ had found him. He probably just had to sit there and stare.
He'd be like, hey guys, there's a Yeager.
That's not all he could do.
The C4 does not land from hot and cold.
Five fears sitting here biding their time waiting for JJ to walk up light and create
some space as Kansan is still playing behind that bomb chassis upstairs next to the sentences
that we saw. Kansan, the player I had just mentioned, kills Rival, descends, I believe,
on Skylight. Snake is good for a refrag downstairs, softens up, though am I as well, but does
not get to kill. Now, two players stacked up on White, it's JJ and Fens. The C4 will
kill them both! And Wildcard looking for a resounding three-round lead. What a recovery!
how last map went. Sorry, Snake's pain noise there really distracted me. That sounded weird.
Kansan with the second kill of the round and now Snake has to try and fight against a mirror window.
That is a losing fight to take and Wildcard are storming back. And for a third time, Harrison,
we continue to sing the praise of the info established from Wildcard. Spiker on the
roam, detecting there's a montane already walking through White Stairs that allows the rest of Wildcard
to set up two bodies near pallet with a nitro cell to stop that initial attack.
SpikeR may of course have died on flank watch from Snake, but again, so much emphasis was
put on that bottom to top, clear done by Five Fears, and nothing was gained from it.
You lose your Montaine.
The Deimos downstairs didn't get a lot of information or even worked a pick through
that vert.
The only successful kill was Snake.
What a C4.
Yeah, it was an incredible C4.
Speaking of information, not a single sound cue or even a phantom pressure was applied from Piano, so that allows the rest of Wildcard as well to play pretty comfortably from White Hall, that there being anyone pushing behind them for a flank towards Piano, because again the mirror window and lack of general presence established there by five years.
3 rounds in a row now for wildcard even after the tack timeout of five years and they'll go back to reading room where the again
Spiker got that initial entry onto JJ the shield presence has really been lacking in this first half for five years and baby shark
Off a lack of correct info by five years got a triple kill
I I still feel like that lack of information from five years has been one of their biggest weak points
And I think that's probably why they're bringing so much information this brown hair
and look at what they've got. There's a Grim, a Deimos, and Snake being played by Solid Snake, funny enough.
They also have banned the Mausie, maybe trying to make it a little bit easier to drone into the building.
They get information there. I mean, again, just look at the score lines. From last map, Snake, who was 12 and 2,
he's 1 and 3, Forest is 0 and 3, Baby Shark is 8 and 0.
So, he is having a tremendous start here trying to push us to a map 3, which I think we both
agree that we would enjoy.
Absolutely.
This game to go on longer, so.
If you are a wild card fan, fingers crossed that they can keep up this momentum, especially
heading into the second half.
Now the game is not yet over for five fears if they can still salvage two rounds on this
side.
Still in a pretty good position heading into the latter half.
Like you mentioned, Five Fears taking a lot of information.
The Wildcard haven't been of information too.
They've got Echo, they've got Valkyrie, they've got Thorns.
They've got tons of cameras.
They've got some traps at their disposal
to call out the location that Five Fears push.
Five Fears right now, focus on both the top four,
as well as JJ walking in through light,
taking some damage from the floor,
but now walking his way up to pressure
through pallets and into cocktail.
Dodging the anchor at least on the first floor,
maybe sandwiching this player behind the shot
the Shikos yield. Han cold still the initial entry though. Is that a fourth entry now in a row for Wildcard?
I believe it is.
Five years do get a response at least and are now successful at clearing up this top floor,
but at what cost, Harrison, they're still at a player advantage, and now they have to begin pushing deeper towards that bottom floor,
maybe to work for picks or at least
sneaking their way into site. It's no longer mining room this time. JJ can plant from reading.
Rival does have the cutoff, but Wildcard also can just ignore White Stairs.
They could push from Brown, they could go from Red, which is exactly what they've done now.
Looking for a three versus two retake, they're just buddying up.
Rival now establishing a vert presence. JJ almost catches Spike off guard to even things up.
Wildcard may have to go for a top floor retake here and leave JJ alone and try to power Rival 3 against 1.
The gridlock, maybe hearing baby shark climbing those white stairs, is aware of this push,
takes some damage, looking to back off. Does this create enough space for the other two defenders to
pressure on JJ? No, baby shark dies. Kansan's getting this counter-diffuse, but again,
the gridlock is placed upstairs, three for rival, and five fears recover the round to get their first point.
A big gamble there for five fears sending JJ all the way through right to white to assist on that
clear upstairs but it was able to once again cut off the fallback. The Romers
initially thought they would have had over from Palitz again the open hatch.
You tend to see established dropping into laundry that safe haven right off the
bomb site of Reading Room inaccessible. The Montaigne blocking him off and as
well the heaven balcony being guarded from the window or pelt outside the map.
Great sandwich there from five fears and once they noticed off the grim
information that both defenders near white stairs just back down into the
first floor they had an open bomb site they immediately get that plant down
rival goes back upstairs they've already cleared out the top floor so they can
establish vert now and JJ just starts taking everyone through circles around
the first floor he's wasting as much time as humanly possible and it gives
enough opportunity for five years to bring it back in the post plant still
still having a perfect conversion at least in this game for plants, they're finally on
the board and again just an identical scoreline while we had that first half of map 1.
Yeah the call to just send JJ in for the plant was a brilliant shades of the gap bits we
were spotting or that they were spotting and that we saw on Chalet.
They are going to need a lot more of that if they want to recover the half because that
round was still down to the wire. Wildcard still took advantage of the lack of
information from Five Fears, the improved tradeability that we've also seen
from the gestures on map number two. It's gonna be a kitchen defense for the
first time this map. They have not gone here just yet. Baby Shark on the Rome
along with Kansan, who I'm sure has established some sort of verticality
in-train and around the top of that bomb site. Baby Shark now rotating back
downstairs towards reg because five fears are starting to pressure out Bakery.
Like the call made from Wildcard as well, going to a new bomb set of double
kitchen, still emphasizing the roam that five fears have initially struggled
with, but also for their anchor, having a lot of plant denial focused
operators like the echo, like the smoke and with those rumors, while baby
sharks being alive on souls could also be massive.
But the info game from five years starting to wake up here as JJ sneaks
in through prep, getting rid of the Wilmae early is a massive kill to find, and they
could maybe start getting pressure directly into site, but that smoke grenade tossed
out forcing JJ to back away.
It looks to be a bakery direct for five years as of right now as they hop in through small
bakery, getting this cut off now established.
Are we going to see a plant soon here?
So it's likely, but again, we've talked about all the utility that Wildcarts still
had to shut it down.
Oh, but the solace upstairs is dead, and Kansen is out of gas canisters trying to delay
JJ and Prep, it's up to Spiker now, just with his gun to take down the Nomad.
Rival's the man with the case though, and he's also inside Prep.
A lot of this is probably gonna come down to whether or not Spiker can use his Yokais
to delay enough time for Kanzan and Hotten Cold to make a play as Hotten works his way through VIP.
Likely going to either make a move up White to flank or just continue to watch this hatch.
Spiker, I believe through the vert, takes down Forrest to even the odds at three bodies apiece.
Rival is still not comfortable enough to go for this plant.
He's worried about the yokais and the bevy of information that they can supply to the rest of the defense.
Spots it for a moment, down goes one as Snake gives his team the man advantage, though Hot and Cold very quickly
puts it back in the hands, or puts the round control back in the hands of Wildcard.
Though I say that, Jon, I didn't realize they picked off Spiker, the Echo.
So now there's zero plant denial available for Wildcard.
Five fears though, still worry about the information they provide. Another yokai being spotted by Rival.
Snake now in a position to help cover him, he's going to have to worry about both the whiskey double door,
as well as those head holes into carpet. Snake has to watch basically two angles at the same time
as Rival starts to complete this plant. The C4 shot out of midair, but Rival dusted off a bit.
I believe he fell off the plant, worried about the C4, and with two seconds left there is nothing
That snake can do. Oh, we didn't trust his teammate Harrison wild card
Stealing the round away after it was a good gap spotted from five fears initially
The lack of vert through prep allows JJ to walk in for free gets the entry on to bay and the second one to follow suit
From rival but the composure from wild card and the intel off of spikers
Yo Kai is what kept them consistently battling back
against five fears
Equalizer pick after equalizer pick from spiker. You still had your smoke player and coat check that key cutoff
To stop a plant from a bakery sided attack wild card despite losing some initial bodies
Had a lot of power positions at five years
Didn't really have a response for it felt like in that round and again seeing this moment
And that's the poor boy shot. Yeah, he was just seconds away
I mean maybe cans and if he you know over swung a little bit there could have still killed him
but at least the plant would have gone down in a one versus two.
It was a nice shot landed by Snake. Don't get me wrong,
but Wildcard double swinging off hearing the plant Q guaranteed them that pick.
And now it's a two versus one with Snake really out of options there.
Wildcard have been playing near perfectly on their defensive half.
I've been so impressed by them.
Yeah. This is like a complete 180 from what we saw on Chalet,
where Wildcard were allowing five fears to set up when they did roam.
They roamed a little bit solo and got picked off by the really good players from Five Fears.
There's significantly less gaps in the defenses that we're seeing with the exception of that one round.
That Five Fears got the plant down here on cafe.
They haven't been able to gap hit. Their info has been lacking and wildcard have been taking full advantage of it.
Now our final defense is on mining.
Five Fears unable to crack it on round two.
They need to here if they want that two-four split.
Snake finding some Goyo packs, getting a lot of value out of these Twitch drones.
Five fears set up outside that mining window.
I imagine though they'll at least have somebody holding up Stigia.
Okay, there's two players on the roof. JJ also rotates up here as well.
And they'll try to deal with Baby Shark.
And that Mira off the board now allows them to at least force back this Mira.
Get the Habana in the building, open up that hatch through the train.
Again, a key position to have for the defense is you can watch over both mining room and
fireplace, and even have some pretty strong anchor spots as well through the train to avoid
a lot of that verticality things like to establish.
About over a minute burned off of five years' timer as I start pushing in these bogey drones,
again establishing burr over not only the bomb site but also partially train room.
A lot of defenders like to play in from there.
And still just double checking to make sure there's no one else left above on this top
floor for a potential flank which has almost happened once or twice from
wildcard's heavy roam but now we see the rotate down below into the first floor
with baby shark having a nitro cell if placed correctly that could stop a
plant outright from both sites I believe. Absolutely I think there's some safe spots
not very many baby shark and also I think he's trying to establish verticality
under the window so that if someone jumps in to go for that plant you can
and catch them from below, about a minute left now for five
fears to mount this push.
They established top floor control.
They got the ram to open up most of that ceiling.
I believe they're going to try and end mining considering
that's where the twitch's focus was in destroying
most of those Goyopax.
I think all of the Goyopax that were actually in the B site.
JJ likely going to look to drop Trayn soon.
He'll have to worry about Spiker and Han Cold
maybe thinking about a top floor retake.
Spiker though disoriented by the Zofia, killed by Rival, upstairs here comes the flamethrower from Hot and Cold, spotted by Fens and now dealt with as he tries to rush over to the hatch.
JJ sticking this plant dies to Baby Shark below, but all the frags are coming up five fears.
Baby Shark may have been able to deny the first plant attempt, but with all of his teammates dead, Rival is able to easily get the reattempt and now it's a 4v1 retake for the mirror.
They know exactly where he is rival shuts him down and five fears take their second attack a
Clinical attack from five fears to at least bring us in a two to four split for the half
We'll see what both coaches now have to say after round number six is concluded. Hey, yep. Yep. I listen to me, please
Stop trying to rush to win. We can take our time bring the series back in win the same way we did last time, okay?
Stay confident you talked about our defenses press the fuck out of them
Don't let them impress does not mean blitz and do stupid crazy shit and means make them use their utile against the fucking building
That way they have no to the clear site. Okay, play fucking smart here. Listen to your teammates listen to Brock's calls
Listen to the wind counts. Don't get ahead of ourselves round by round. We get one more round here. We're fully back in this game
Okay, they locks they compose. We're fucking good right now boys. Beautiful fucking half
So baby shark is useless a five before every round
I think we just do another one, there should be another one there.
I want you to get your glass prox with the LKV stuff and remember for a second time that I do this G to change a little bit
Bait the distance walls, right? Be careful for this no-door peek. Yeah, I can bait that right now.
For next time we can bait a little bit, okay? Who plays no matter if I am going in, haven't I?
Yes, for the readying both sides.
And keep your eye on the thing, of course, this is a playing setup, but read the game. If you need something fast, of course.
You guys call it really fast, something fast, of course.
And that's it. I think it just focus about communication guys again
What is the next step make sure that we talk about right in this less defense?
Yeah, a little bit better, right? But right here same stuff, okay?
We're gonna kill better from we've got a kill better from now on who we're gonna kill gonna kill freezer
Okay, how we do that right talk about it and remember what it says back about execution
Sometimes gonna have top four. We don't need to take a hundred times to like a hundred years to execute
Sometimes guys gonna see the portuna to tempo right that's execution. If you have to go to kill
Do you said about the first goal? We don't have much vertical so it can go for this execution, right?
Another thing about the mentality, maybe Farz is going to do the runouts, right?
If you do a runout, maybe you have the gift to push bomb site, right?
Remember that, and of course, in this game...
Timeouts have concluded, five fears still confident going into these defensive half despite being down to four.
Again, I think a big part of that being that the last time they played Wildcard here, they went five-one,
and that will be enough to win the map. There's the Glasban, they were talking about the Dokobe as well
to try and take away some of that lurk ability and there she is. Azami and Castle go down for the
attack or rather the attackers ban Azami and Castle for the defense. So on Cafe we see a lot of
Castle play. We see a lot of Azami play so that you can extend into locations like Cigar shop,
like Piano, etc. Castle and especially with this map being so window heavy those two operators are
very useful so taking those away might force five fears to play a little bit closer to the bombsite.
First bombsite in play for five fears will be reading room and fireplace.
It's got the mute and mazzy composition as well to help with that drone denial and also
just keeping this roam alive for a while longer to again the lack of active information because
the mute jammers and the mazzy pests could make it harder to clear out rat spots which is kind of a
a problem area for 5 fears in their first half.
You also do have some nitrosomes you can play for underneath, once forced in Snake, maybe
choosing to fall back, you can create a ton of vertical with 4 shotguns in play, 3 of
them being the secondary shotgun of a Super Shorty, so that's kind of funny.
This might be the most shotguns we have seen in a game, because Baby Shark I think also
has the Mosper too, and Bay is on gridlock.
They also, by the way, 0-5 so far has not been having a great series again as the top
rated player I believe for Wildcard, especially the best when it comes to those entry engagements.
Wildcard, now that they're on the attack, a more difficult side, I think they're going
to really need they to wake up.
Five years of course extending upstairs.
They've got Rival in Cocktail, Fens and Snake supporting over by Cigar and Fianas.
Despite the loss of the Azami in the castle, a very far forward extension on the top floor.
Patch is already being opened. Snake may be thinking about sending one up through on the roof.
I think he was just waiting for a quick drop. Wildcard of course are going to contest this top floor.
They've got a lot of tools to do so, and once they get it clear, we're going to see Baby Shark start to work on that floor.
The war is on to the angles as well being established to maybe assist with dealing with
piano here, bang finally on the board as he tried walking up through wide I believe in
those at least two for one not a bad start here for a wildcard in this second half baby
shark getting himself sneaked into bathroom as well off the maybe the sound cube the Selma
charges wildcard still with that man advantage looking to clear out the rest of this top
floor they still have time to get vertical at that minute 30 mark but again you gotta
Don't worry about at least the one nitro cell still left in Forrest's back pocket as he now sets up for Vert as well.
Maybe to counteract Wildcard once they push past this barrier of Freezer heading into the position of Cocktail deeper to look towards site.
Rival though the next to Fall C4 prepped and ready from Forest. Wildcard have quite the advantage now as Baby Shark starts to work on that floor.
Right above the...
...Spiker now rotating downstairs for a plant to tend through the snow door, supported by Hot and Cold, who of course has the fire arrows to stop any push up.
C4 goes up from Forest, but it does not land.
Now there's no C4 at all for this defense.
JJ contesting Snowdoor for a moment, but ends up falling back.
I think by fears now know about the game plan from Wildcard that they're going to try and flood and go through that B door.
The rotation, not being spotted, JJ gets one, but he's quickly refried by Hot and Cold that Forest also finds in kind.
Worried about a potential plant attempt, he checks it, is able to get all the way back despite Spiker being inside.
Killer, here's the swing from Forest, they both soften each other up through the wall, but there's no kill.
His baby shark is still playing upstairs.
He now drops into Pillar, trying to support Spiker, knowing that Forest is very unlikely to try and retake top Florena 1 vs 2.
Spiker in a very safe plant spot.
Forrest with no C4 cannot deny he'll have to forfeit that plant attempt and brew the wall.
Spiker gets off the case and confirms the round for wild card.
A smart move by Spiker there as well.
Getting up the default plant and instead going behind the couch,
it completely threw Forrest through a whirl, having no clue where this plant was going down.
He kept getting peeked as well by the sledge of Baby Shark just slowly chipping away
at his HP when the plant finally gone down.
You're back into two versus one forces one shot and locked out of sight wild card an extremely well paced round
It wasn't fast or out of the ordinary
But it opened up with Bay getting two for one kills in that minute to minute 30 marker
We saw for wild card that gave them plenty of extra time to deal with the rest of the room
That was had upstairs
Establish vert pressure and keep a consistent trade game. It didn't feel like wild card
We're going for any flashy lurks towards the end of that round
They already secured two picks necessary to start putting pressure into site and playing for the win condition of the plant and unfortunately forest
Unable to win that round wild card a massive lead still heading into their attacks for cafe
We're heading into double-pitching now for five fears still a good emphasis of utility over towards that bakery side of the nap
Again, that's where they ended up pushing in from whilst they attack this bottom four objective
We saw the sends being mentioned as well during that halftime phase Harrison
That is going to be played almost immediately by wild card again using those RU projectors to cut off a lot of those long
Sightlines you typically see held by defenders on double kitchen can make that better for a plant significantly easier
Also shout out Bay. We mentioned he was 0 and 5. They needed him to wake up on that attack. He fights two kills
immediately
And off of those entries Wildcard were able to help score, they were able to storm that top floor and mount that execute.
Now five fears, they're on double-kitchen.
They've got one person on the second floor and that snake, but he very quickly just shoots a drone and then falls back.
Five fears, I think, remembering that their biggest strength through this tournament so far has been their ability to play off each other in the anchor.
Their sight game has been almost unbeatable.
Really, the only times we saw it get beat was by all gamers with those Monty plays on there.
Other than that, they have been incredibly stalwart when they force the attack to push into a 5-man hole.
Wildcard beginning to establish some vert from upstairs.
The lack of a round did make that initial first minute quite safe for Wildcard's spending time.
Just gathering information, double checking, okay?
They don't have anyone playing upstairs.
We can now bring the buck in, utilize that skeleton key
to clear out positions towards site.
Maybe even getting some angles towards Coachek
as you almost always have someone playing close by to Coachek.
No matter how you like to defend on a double-kitchen defense.
There's a lot more presence here by VIP
and Brown slash Whiskey Bar, however,
for five fears looking to challenge that Brown staircase
and put pressure towards White,
which given the fact that the top to bottom clear from Wildcard,
They could just try to drop down through freezer rather than clearing from bakery like we saw five fears do in an attempt
To secure that plant and the RRUs are so effective at clearing out the sink position
Making that long wall to dodge the red double and give yourself basically a free window hop in to plant by the sink making it
Very safe to establish a post plant setup
But no one's died just yet from either side to the 40 second marker where spiker gets a pick through this vert
Forest also, I believe the only player left on the defense who still had a C4.
JJ and Fens have both expended theirs. The flank attempt from Snake is spotted by Hot and Cold.
He's not dead just yet. There's information thanks to the Valkyrie cameras up in the chandelier.
Spiker drops into the bomb site and gets lit up.
Close to him is Fens who's just gonna try and sneak through, but he ends up dying to Bay who's taken deep into Bunker.
Spiker gets the plant down and we know just how bad this is for five fears.
0 and 10 on the retakes.
One death away from being 0 and 11.
Wildcard up 6 to 2.
A beautiful clear from Wildcard.
Obviously no roam to be dealt with upstairs.
They get the vert down at an extremely reasonable time,
but picking apart that defensive extension bit by bit
and ignoring the parts of the map that weren't required to get a post plant.
They only had to clear out a majority of that bomb site with the help of the skeleton key,
the help of the ROUs, they get bunker control, so now the solid snake can assist sense.
Waltz stays to secure a plant by default.
There's no chance for five fears to recover once that plant has gone down.
Their flank was unsuccessful.
They had the opening death in this round.
It almost looked like Fence could have gotten away with at least stopping the plant outright,
But even then, you just have your teammate recover that diffuser and continue that same plan.
And now you've got Vert upstairs to cover the diffuser.
Very tough bombsite once the plant is down to come back from as a defender,
unless it's a close man count between each teams.
Like you mentioned, map point now for Wildcard one round away from bringing us to Clubhouse,
where just yesterday Wildcard lost to Dark Zero.
So an interesting third map choice between both teams.
Another new extension done by Five Fears.
They also have extra info denial with the help of the Solis rather than a Mazi.
And Wildcard, another aggressive composition we almost saw.
No, we do have the Ying in play.
I almost thought I got six picked off.
We've got the Ying in play.
Spiker is still on Blitz.
Kansan's now rocking the Sens instead.
Again, just emphasizing how important it is to get this plant down
because the lack of successful conversions here from 5 Fears.
And like I said, 5 Fears are now 0 for 11 in retakes.
If that diffuser goes down, that's probably why Fenn's got so desperate to stop it.
That's basically a death sentence.
And JJ though, will give Kansan a death sentence at least in this round.
he picks off the sends which was a major part of the execute we just saw.
RAU's no longer being a threat in this round, but he's still the smoke grenade.
It's no warden in play.
Could make things complicated, but the round might just be over before it started.
Forreston's snake just getting crazy with it.
Forreston's just sitting by the van, spiker at least trades, but it took a lot of his HP.
It's a 4 versus 2 now, five fears in a dominant performance.
For round number nine, it's Baby Shark and Spiker downstairs.
Maybe looking just to creep their way up a staircase
and kind of hope for the best here,
but Wildcard had such a dominant lead in the second half.
I'm sure it won't be that big of an upset for them
to lose this round if Five Peers keep their advantage
with a minute 30 left to go.
Everyone from Five Peers playing rather close to each other.
They want to keep that trade system alive and kicking
to make sure if someone from Wildcard gets a pick,
It's almost immediately fought back by five fears, especially up against a shield.
It's really hard to take multiple engagements at one time.
If you're forced to ADS with that pistol, Spike, you're going to take a moment to drone spots,
Fens, lying in weight and a, I believe also saw Snake in the hallway, cuts off one rotation.
But through the smoke, Fens domes him just following those tracers.
JJ shore goes down to baby shark, but there's still three more to find and he won't get another five
fears survive, at least for another round.
Wildcard, I imagine not too upset about that round loss.
Five fears, doing a good job of at least denying the initial
setup from Wildcard.
Again, three-fifths of their lineup was strictly for the
execute.
They wanted the Blitz to make space and cause chaos.
They wanted the Yan Candela's to blind and smoke off key
positions, the Sen's doing exactly the same thing with
those ROU, so they wanted to make enough space to get down to plant and play for a potential
retake by 5 Fears and with a run out from Forest and Snake happening almost back to
back in tandem, netting 3 different kills, that is completely out of the ballpark.
Those were two very interesting bands though, between Wildcard and 5 Fears.
Solas picked out for Wildcard, again a lot of that information and intel denial against
Drones is now gone for a bomb site like bar and cocktail so it can also play down below and deny
I think like every plant position maybe it's like yeah, yeah, can you still plant on the long like bar top?
Yeah, you can bar you can but you can still see like anyone's body the bars a little too thin to be covered from down below
Not only that the nomad band has welcomed five fears maybe trying to enable a better
are flank potential because they haven't been clashed yet.
So the only thing I could really see is maybe, you know, forcing a gridlock of flank watch
or having practically no flank watch at all, which we've seen five fears gone for a lot
of flanks here in this second half.
Yeah, I think it's just to keep the fluidity of the defense alive so that they can feel
free to rotate wherever they want, run out whenever they want, right?
Because that last round, you mentioned Wildtron not being too upset about it.
That was five fears getting a little crazy.
They were getting a little wicked, some might say.
Stands it out again.
Even wicketer.
Is that even a word?
No.
He hears the rappel and he's just waiting for something.
And Forrest of course extended all the way towards P.A. with Cigar, the Forrest does
fall back.
JJ can support with these mirror windows.
They've also got the Aruni game outside of the mirror just to protect it from anything
like a Hibana or an Ash.
Someone who can shoot some kind of utility.
is the Hibana, so Kansan will likely have to deal with that before he can open the mirror windows,
which is not the biggest deal in the world because you can just, you know, use the tool,
open it, and then go about your day. Interesting too that Five Fears opt to go for, uh, top floor.
Their rotation has been kitchen mining bar instead of going reading.
It is to throw Wild Card off guard. There's another entry now for JJ. Baby Shark gone. That's your
your ying and a nitro cell to get rid of hot and cold.
A lot of your info off the board.
And again, that key operator to make space for a plant
is gone with those candelas removed from Baby Shark.
You still have Grim Canisters and the Snake Scanner as well
to at least provide extra information.
But two bodies up for five fears once again.
All they have to do is play the buddy system.
They've got four people over on White Hall slash Freezer.
They are trying to guarantee as much as possible
they can play for a trade game again just trying to slowly add up this round count.
Losing your ying this early certainly going to hurt JJ the IGL stepping in and stepping up for his
team. Not quite sure how wildcard I'm going to break in now unless Five Fears start giving up
their lives. JJ kind of overextends in bathroom overstays his welcome and gives his life up.
Snake, of course, down below will ping his C4 and wait for a call from the rest of the team, but Fens dies to a Nade, and Wildcourt are starting to push deep into Freezer.
Bay and Kanz are in a very forward position, Spiker waiting for his team to make enough space for him to get this plant down.
There's the C4, denying that entry, so does Rival, and now it's all on Kanz and he flips around to kill 4 as takes out 1.
Snake and Rival now both low, and they're just going to try and play for this plant attempt.
No rival rotates around towards long bar and five fears are strung together to in a row
Again JJ on the initial entry pick
Killing one of the most important
Operators for a post plant attempt and that's baby shark off of the ying a nitro cell kill to follow suit on the one of your info
Ops a lion hot and cold is now dead and I love this time out as well from wild card
You just lost two rounds back to back five fears are gaining their momentum on the defense
and you're trying to stop that before you give away any more rounds to potentially have to look at max regulation
six to five
Yeah, again a good idea for wild card to take this time out
They've still got a little bit of a buffer between them and overtime
This is also the first time this entire map that five fears have gotten two rounds in a row
As far as what Wildcard are talking about, I imagine Lagonas is probably just hammering into Wildcard's head
that five fears will get crazy on this map. We've seen it the past couple rounds. They're running out.
They're peeking Wildcard as they enter the building. Wildcard need to be ready at basically every step of the way
for someone to shove their face at an angle like JJ did, like Rival did.
Five fears now rotating down stairs once again
This is the first play
Our sorry the second play of reading rooms since round number seven since besides swapped
Where wild cards top floor hold?
Was not ideal they started out the round with two kills in a row five fears kind of with a
a different lineup. They're bringing the Goyo, the Oruity, the Thorn, so it's a little bit more trap-heavy
than it was in the previous attempt when they had the Mute and the Mazi in the Sentry
kind of leaning more into that Info denial. They've still got the Mazi, but I think that they're attempting to
probably if they're gonna keep the same place file
try to meet Wildcard where they enter and then once they feel the pressure is too much they can fall back behind those traps.
Again, that early round aggression from Five Fears, they could have the spawn peak near
Garage and Forest waiting just under the hell doorway for a potential run out.
Doesn't seem to net anything, however, Wildcard looking for that default top to bottom clear.
They've got tons of verticality with that Sledgehammer brought by Kansan, Baby Shark
as well, running Deimos, tons of information on the Deathmark trackers, and that soft flooring
to get a couple of picks on the Reading Room bomb site.
Forced, maybe flirting with the idea of overpeaking
from the AC window, looking for a cheeky kill on someone
going up on the default repel, but again,
doesn't net out anything for either team just yet.
Interested in seeing if Wildcard want to utilize some
of these grim canisters early and off the back of four
different sets of frag grenades to help clear the initial
extension up top to then get that vert down
at a decent time frame.
Again, the pacing of Wildcard in their initial second half was fantastic.
Only until Five Fears secured those early entries were they able to have impact in these defensive rounds.
But for a third time Harrison in a row, Five Fears have found an uncontested entry kill.
These opening picks have been crucial for Five Fears in the last couple rounds.
They started on the hot and cold and with that kill, they back off from the top floor.
Now the only person really there is Fens placed on White, but even then he's on lower white.
I thought he was on upper, read the silhouette wrong.
Five Fears have completely abandoned that top floor,
saying, all right, you know what?
We got the kill.
We've wasted more than half the round.
Now let's go back and fall on our strength, anchoring
and playing around each other around that bomb site.
Wildcard though, do still have the sledge alive
so Kansan can go and work first,
open up these angles, force the defenders
out of these power spots.
And you've also got Bae for once that execute
starts to come through, the center to be instrumental
and isolating those sight lines that Five Fears would like to hold,
and also preventing that trade battle.
Again, it'll all come down to this plant,
and Wildcard still having the right tools to set up for it.
You've got the vert still being established by cans and upstairs.
Grim canisters, several of them in play for Spiker with that diffuser.
And like you mentioned, Baze, all of your projectors cutting off
those long lines of sight Five Fears could use to work for picks
in a five versus four, 30 seconds left to go.
and still Wildcard continuing to set up in this top floor,
working their way down below and the rest of Five Fears
continuing to wait, hoping they can get a trade.
But look at Snake, he's over by Red Stairs.
He might be able to go for a flank and I'm not too sure
if Wildcard would be prepared for that.
JJ instead just pushes out of the bomb site,
is good for one and his baby shark
tries to get into the bomb site.
He gets traded out by four.
I see here's the position from the Mozzie Snake
finally getting his kill, Kansan.
He's got to worry about two different people
and Rival shuts him down.
Five Fears are mounting a comeback! We're one away from OT!
Again, a third entry kill in a row uncontested by Wildcard.
It's the initial pick for Five Fears that allows them to fall off the roam extension early without
being punished because Wildcard have to adjust where they're starting their clear from. It failed
initially by Cocktail and White Hall, so they go back closer to red. They still get information on
Humidor still get info by piano and bar then they can get the vert down
This is spending so much time and resources to set up for the execute that even then because five fears played
Incredibly aggressive towards the site doorway wildcard didn't have time to gather info about that factor gather proper vert above default
Giving five years another point for the element of surprise a second one for one that just nearly got traded and all the while
This is happening five years and ace up their sleeves
We talked about the nomad van allowing for that fluidity allowing for the flanks allowing for the runouts
That's exactly what snake does to guarantee wildcard do not have a chance of winning that round and here we have it Harrison
max regulation five to six
One more round secured for five years in a row and we're bound to see overtime on cafe
And not only will they push it to overtime John, but they're the ones on the streak
Momentum will be squarely in their back pocket. However, they do also start attack
Should we need around 13? I also mentioned, you know, you mentioned the flank from
Snake, I love what we saw earlier too because we saw him attempt the flank earlier
And what he did was he shot the pot shot the drone then went downstairs for about 30 seconds and then reattempted the flank
almost starts this round with a bang with that C4 and said it'll just be damage on the baby shark.
And also we talked about right during the timeout where, I don't know if this is what Wildcard's coach,
I don't know if this is what LeDonus was saying to Wildcard, but they need to be ready for 5 Fears to keep swinging.
What do we see coming around? Rival swings top floor and everyone backs off.
And then as Wildcard is setting up for the execute, they're getting vert now, whatever, JJ just walks out the snow guy.
They wildcard have to be ready for 5-3 at any moment for someone on the defense to swing them.
Well, Han Kold now enters the building from the hatch drop through red.
His gridlock tracks providing a safety net for him as he continues to gather more information.
We've got at least one player just around the corner by Chandelier, no nitrous over here for JJ, obviously.
He's on the wrong operator for that, and just backs away.
doesn't want to give himself to a potential one versus one who'll now join forces right next to
forest. A majority of this roam now beginning to fall off, but Rival wants to get at least one or
burn a couple more resources before doing so. However, with this montane again it provides
a lot safer of a push from the top floor and because we're on mining room Harrison you don't
technically have to clear out reading room. A lot of emphasis being put on red stairs alone.
They might just try to plant from mining room but they would need to have someone covering from
outside like Spiker to make sure there isn't a wraparound from the back reading hall close to the pillar
You'll have to worry about rival who's starting to make his move in cocktail. He's repositioned
But he might go for that push into piano if he does
You'll have to worry about the vert. Chanson though is still outside
I think on the rappel and here's the first fight of the round forest outdulls Bay on red stairs
Income the smokes from the Monty, the Thorn, wins a second!
Spiker, you have to hit those! They knew about him!
And yet Forrest still wins the Disinventigious Fight!
In comes Fens on the Mira, he's prone, he dies, but Forrest gets a third!
Make it four for Roman!
Oh my goodness!
Off the back of the Thorn!
Five fears push us to round thirteen!
Welcome back to the game, Roman Barrow!
What an impact play on the thorn, shutting down the vert denial, killing Spiker on a crucial cutoff angle, and adding insult to injury gets another two to seal overtime on cafe for five fears.
What a round from the support player. That was incredible.
But like you mentioned Harrison five fears on their weaker attack on their weaker half of attack
It's two to four split is what we saw last time at the beginning of cafe
And like you mentioned as well
They're typically a five-to-one split team for their defensive side as well
This is gonna be a potentially rough overtime split for them against wild card who at least at the beginning on defense
Looked quite impressive
I'm trying to look back at my notes to see if it was the initial, yeah they were practically
flawless until round number four where five fears were able to spot a gap on this bonsai
action of Reading Room to get a plant down.
They're lined up though looking fairly different from the most part that could change, yeah
JJ's now in the montagne maybe noticing that we're here on Reading Room.
Wildcard as well, big emphasis on stall, they have the Mira again looking over towards
Piano and the Kate electroclaw to also assist but five fears getting info on that also switch over on to the factor and having
Ranged breach pardon of those a Selma charges
They could still do a red overtake and deal with the mirror windows accordingly to at least get rid of some of those power spots early on
But we'll have to wait and see if that's the initial play that five years want to go for as they also have
Lion of Forrest now setting up towards the cocktail repel.
And again, after that four round streak,
five fears have the momentum squarely in their corner.
Wildcard need to shut this down.
I'm really surprised that they didn't go back to a site
like either upstairs or kitchen
because they had some really confident defenses there.
Like you mentioned, this is one of the only sites
that five fears were able to crack.
It was there one and two here and then one and two on mining wild card, of course habitat floor extension
It's Bay and baby shark as usual
They've got the mirror setup upstairs cans and also playing by pallets by fears of the lion scan
Dropping JJ now in through red hatch also. Yeah, I don't know why but they were EMPing
I think maybe one of the foreign traps on the red hatch so that way they could make it through without any damage
They're just going to swap to a red stairs push, opening the barricade, but hot and cold.
Smokes rival off the pillar of pellets.
Three unanswered kills for Wildcard.
Five fears still unable to consistently crack these defenses.
It's Fens and the hero from last round, Forrest in a 2v5.
Wildcard, a near perfect denial of that rush.
Through Reading Hall, another kill collected for the man who started this round.
so flawlessly for his team it's ended as well the same way. After being forced into overtime,
Wildcard immediately put their foot down, taking back the lead match point, but they've got to go
back under the attacking half as well, where five fears also had four rounds in a row of
successful defensive holds. They really again have to focus on not losing that entry fight. Wildcard
have been so slow at recovering after they've lost that initial entry.
The lack of trades as well has been a major impact for their attacks.
It'll be fireplace and mining covered over right now for five fears.
Their lineup, this is, I believe,
identical to what they just played for round number 12.
It is. Yeah, it is identical.
It's I mean, hey, they broke the fixer.
Mining is also the only site that five fears played
multiple times and one both times so if there's any time that they're gonna
re-grab that momentum and force us to around 15 it is right here we'll see if
they have a similar setup where they play a bunch of utility the mirrors on
the top floor rival in cocktail and then very quickly fall back once wild card
start to drone their way in wild card also so far with the exact same lineup
as they brought on that fateful round 12.
There's no repicks.
So once again, they'll have the gridlock to try and lock down the flanks.
They'll have the ram to attempt to create all the furt over piano and over mining.
And actually, I lied at the last second.
The spider could swap off of a Grim onto the Twitch,
likely to deal with the Mira and the Goyo a lot more easily.
In those Vulcan packs, also made the potential for trades very challenging after Forrest
won those first two picks over by bottom red again, killing Bay as he was trying to stop
any vert for plant denial, spiker playing outside of that, black top balcony looking
over through the red hallway into that chandelier location and pillar.
Forrest once again maybe looking for an early entry this time on the top floor and Snake
as well. Holding the red hatch-drop, maybe using a nitro cell, it felt necessary too.
Kansan, ton of damage done, his force went for a run-up, but the Claymore claimed him!
By the skin of his teeth he'll live, Kansan still being alive to tell the tale, and the
hero of round 12 is only left up to fairy tales as he's gone!
He wasn't able to deal enough damage to Kansan before the drop forced him out of ADS, that
is tragic for Forrest. He likely knew that it was going to be a one-for-one either way,
but not getting that kill is huge for Wildcard's chances here in this round. They keep not only
the man count, but also their Hibana, who's going to be responsible for opening those
sight lines upstairs, maybe even opening the sight lines into mining. Bay taking a little
bit of damage from the thorn trap placed in Cigar. We'll see if 5 Fears decide to make
move to try and get a pick back but no instead they'll completely fall off the
top floor now the vertical can begin to go down off these boogie drones hot and
cold also beginning to push up as well potentially for that plant once the
exkairos charges go off his hands and still alive do his job as the primary
breacher 50 seconds left for wildcard to kick start this execute
fences now rotated down below however maybe prepared setting up some burn
and having that Nitro Cell at the ready to stop an initial plant.
Even looking all the way through this top floor,
because of the boogie drones,
he can see up at the piano and might look for a cheeky kill
before the drop eventually begins.
He spots Hot and Cold now alone.
The Nitro Cell goes off, but it misses,
and now Hot and Cold is officially in a site,
but he's completely by himself.
He's made his way deep into A.
Off-screen, Rival had evened the man count with the kill
onto Kansan, one of the best players from Wildcard.
Rival spotting the Monty before his angle
Smoked off hot and cold is getting so much good information also spotting fends on why JJ dies to the vert as he attempts to retake trade
Upcome spiker the mirror has absolutely no idea snake with a kill make it to on the baby shark and bevo
Those are both the players upstairs and piano and now there's only four seconds left as the defense has retaken in the train
Spiker is isolated on white and five years bring the round back a
Massive play for snake
Keeping his team alive and rival to follow suit, sandwiching the Montaigne.
But they have to go back to attack once again.
We saw the immediate struggle from them going into round number 13, trying to spot a gap towards mining room.
And it being unsuccessful, hot and cold finds the entry.
His team follows suit on the split and immediately both IGLs communicating as much as they can.
The final bombsite in play for map number two will be fireplace and mining room a bombsite that
for the most part five years again have struggled with so many times that first round we saw it in
play baby shark had the entry onto forest there was so much time wasted by utility of those nitrous
elves which there are several of in play once again for wildcard and the thorn this time being
played though by Bay rather than baby shark who initially had that operator selected at the
beginning of the first half. Five Fears once again maybe opting just to go for the shield pick of
Montaigne to gather extra information and try to make space but only a handful of times I feel like
it's worked out for them. Wildcard have been extremely successful at counteracting the shield
play by Five Fears and yeah it makes a lot of sense then the last second Five Fears will change
course and instead have JJ on the Habana, an active gun with either the Type 89 or that two-shot DMR
and more ranged heart breach to try and counter the Mira, but unlike the last round we saw from
Five Fears' attack, there's no EMPs in play by a Thatcher or Pocket EMPs. You mentioned Five Fears
really struggled with this site in round two, but also the very last round of that first half
that they were successful on was also a mining attack.
Now, this defensive lineup is much closer to the one they brought in Round 2,
with the exception of the Mazi being dropped in favor of the Tuberow from Hot and Cold,
who can work to delay the breach from JJ,
as Rival gets incredibly lit up and now finished by Bay on the run out, though.
He's instantly- you're sorry, Snake dies.
Rival is the one who takes damage, but he does get the instant refrag.
So it ends up being a one-for-one HP advantage for Wildcard, and you've lost Snake on the Snake,
so that's a lot of information now gone, and you've probably also lost your primary Lurker,
so either Five Fears have no Lurk, or someone else is gonna have to do it.
I think that someone else was gonna be forced, but he dies to Baby Shark on the Vert.
Another runout attempted here from Spike, with the help of those two Browsotos,
to freeze off the Claymore, but no one's left on this Repel.
Cut off being attempted towards red, but nothing found just yet beautiful shot
from Kansan just slipping past everyone heading back into piano fends
completely unaware about this and wildcard just two kills away from
bringing us to clubhouse here so the less five fears for a second round in a
row can clutch this out and now it's just rival left the top of skylight with
no one left to help him. Five fears really dropping the ball here on what
Could be the final round the run out from Bay going one for one no info on the vert held by baby shark
Kansan slipping into red and wild card prevent the five fears come back
They put their foot down in round 15 and we will see clubhouse
A little too close for comfort there for wild card
But a win is a win at the end of the day and baby shark
Maybe a little too excited stuff this foot there, but I'm sure he'll be
job-sure he'll be just fine. Great recovery there from Wildcard and Overtime.
We'll send us to a quick little break and return for the decider map of Clubhouse
in just a few minutes. Don't go anywhere.
Welcome back for the thrilling conclusion of Five Fears vs. Wildcard.
Our final Swiss game is quite the NA derby despite a comeback attempt from Five Fears
and the best efforts of Forest, Wildcard still come away 8-7.
By the skin of their teeth they bring us onto Clubhouse where previously they played Dark
0 here yesterday and weren't that successful losing 7-3 if not 7-4 I believe it was, what
4 rounds in a row being successful for Dark Zero, kind of similar role we had for both
teams actually on Cafe and Chalet for their respective map picks today, a much better
show of team play by Wildcard.
Several people in double digits, we had a lot of great rounds from Kansan in the middle
late position baby shark came out of the gate swinging with that 3k back on round number was either one or two
I believe was round number one where he got the three count thorn one and still yeah
And then he ended up getting the initial entry in the same rat spot that we had initially the only person really fighting back effectively was rival
If we're excluding that forest 4k to secure over time
So hopefully for five years a little more composure a little more synergy going on to our decider pick
But no matter what Harrison, I feel like it's a win because we're gonna have a third North American team making it
Into phase three and if it's one of these two teams making it I go in bald
So check it to have a laugh and if not I keep my hair and it's a massive weight
I've taken off my chest
Harrison, what are your initial thoughts for clubhouse going into this?
So like you mentioned wildcard did just lose this man
They actually beat DZ here in the NAL kickoff and then lost it more recently in the Major.
Five Fears don't play this map a whole lot.
Their only really recent play was also in kickoff.
They beat 1 of 30 here in Math's overtime.
But I think, I'm trying to remember, I'm pretty sure that this was also the same map that Bino disconnected for like three or four rounds.
And they still got brought to overtime.
So, good and bad, I guess, for both teams here on Clubhouse,
the most default map in the pool, and what better way to end a game
than on a map where your fundamentals are really what make or break you.
The biggest thing for fundamentals by far for wild card was just the lack of trades in a lot of cafe,
but great information, I have to say.
Again, on their defense, they were picking out where Five Fears began their attack.
Who's vulnerable for that opening gunfight? Which corner can I hide behind that's been mis-droned?
And even the adjustments when the plant was being attempted as well.
I believe Five Fears were still able to get some plants down back at map number two,
but significantly less to what we had going on through Chalet.
An immediate clash pick from JJ as well.
an operator that we have not seen at all from app one or two, I believe, now being locked
in as the first pick here for five fears on their basement defense, probably screaming
that they want to have a heavy anchor down below.
You can still of course roam upstairs to waste time and resources, but you've got the denari.
A lot of those tripwires can be used just to stop the initial push from wildcard.
The warden as well denying smokes, which one of those two smoke operators of Capitao is
also gone banned by five fears and even a nomad also being taken off the board.
I feel like nomads is an interesting ban for clubhouse, dude,
starting to have to be mauling.
Yeah, it's an odd ban here.
I mean, she has been played, I won't say often, but it's not a super,
super rare occurrence.
And I think especially with how Wildcard we're trying to shut down the
fluidity and the rotatability of five fears on that second map,
The banning the Nomad definitely makes sense against Clubhouse is very staircase heavy so Nomad can shut down those rotations.
Snake waiting here with a C4 will send it out, but it will go fully wide.
Kansan completely avoids any and all damage.
Of course, like you had mentioned, there is really no roam here for five fears.
The closest player being JJ who's just playing on main.
He's just trying to see if the push ends up coming through bar and just calling out whether or not this is going to be mainly like a blue and dirt focused execute.
Depending on the resources as well, it could be very challenging to clear Clash from the
stairs, could waste a lot of time, even if Clash were to die.
If that's a commitment there for two to two and a half minutes burned away, then that
death is honestly worth it.
That's a great sacrificial lamb.
Speaking of which, if for time at least a minute has been taken off the clock for wild
cards as they do this top to bottom, clear Baby Shark off that skeleton keyvert will
that's hacked the clash already twice to establish this cutoff but Fens is
waiting for it incredible game sense from Fens and JJ spotting the buck
early and expecting the vert to go down obviously your skeleton key deployed you
don't have your rifle at the ready so that gives Fens an easy one for one yeah
I mean and that's how you try and counter the clash on the main stairs right
you make the vert and you force her to fall back and then her back is going to
exposed at some point. Beautiful read from Five Fears knowing that wild card. We're basically
gonna do what you're supposed to do, but then they have Fens swinging off of it. You also saw
the tripwires being established above the Moto hatch, and there's a network there, so that's
pretty much gonna be impossible for wild card to drop unless they have EMPs, which they do not.
Spike are also getting lit up by kitchen, by that hatch. Where do wild card decide to end?
There's trips basically everywhere by Blue and Modo.
Some of those trips Blue do get dealt with by the Nade thanks to Kanzan,
but there's still plenty of bodies in and around Blue.
Look at that, Snakeforth and Rival all stacked up.
Hot cold! He's gonna try and drop.
He kills Forrest. He's very quickly felled though.
Beigo's 1 for 1 and the man advantage falls away.
We're tied at 2 apiece.
Spiker getting the plant down.
Kanzan watching Long catches JJ in the rotate
as he just completely ignores Box 2.
Fenz now the last player standing. He had the opening pick. He'll have to get the last two if he wants to win this one.
Luckily for him, both players are downstairs. He doesn't have to retake Furt. He kills Spiker.
But in the meantime, Kanzin has retaken above, so this open hatch is going to be Fenz's worst enemy.
He'll need a fourth kill, and he's just going to try and long arm behind the box.
But of course, the angle for Kanzin will still be very easily found.
Despite the three kills from Fens, Wildcard come away with round one.
And a good adjustment there mid-round for Wildcard.
They try to use Baby Shark to clear out Clash early, and it doesn't work.
So they give up on trying to get Main Stairs controlled.
They give up on a Moto drop.
They still emphasize blue, but focus more towards the Arsenal side of the map with blue control.
They have the Grim Canisters.
They have Snake gathering more info and the Nade spam to work some of those fights.
Even Han cold taking an aggressive stance from blue just to be that spearhead to get the rest of his team in the bomb site and play for a trade game
Which is something they've been lacking most of this game Harrison
I love the fact that while card fully commit to a new plan B
They get psychic toll off it secure that plant deny JJ on that rotate day
Which was which was really funny to watch as well
And although like you said Fenn's got a nice 3k you've got vert upstairs on an open hatch
There isn't much you can deal after that point so wild card
Biting back after losing the entry to still take the round win altogether
Yeah, that was a great gap hit hot and cold again spot like like I mentioned right?
Oh, there's three players hovering around blue and hot gold just drops kitchen and kills two people wild card now
Have to attack cash and CCTV five fears bringing the castle
They're gonna try and extend over towards gym and bedroom
They've got forest on the T'Chanka as that primary plant denial too fends fully reinforced off inside garage
He is playing this position to die
Wildcard curiously enough are rocking a Cali and they're just about to spot the castle of JJ
He narrowly misses him rotating back up to red
JJ gets away. I could have been an early find for for Bay
still now this looming threat of a Cali sniper downstairs on your cutoff might
make the rotates for five years very challenging in the ace Selma already
going off on flat wall that opens up another angle that you know allow wild
card to deal some damage or by garage perhaps at least cutting off the rotate
between both a and b bomb site there is still a lot of utility as well wow of
wild card but five fears and aggressive peek from snake destroying that castle
barricade cans and had no idea what just hit him that is at least one less
body from five years to now worry about but they still have enough tools to open
up this garage double wall to help with the Habana exkiros charges and maybe
start throwing out these grenades or lance charges from day to destroy the
kibas but you can see the angle that they got not very good rival was able to
shoot off the other half of those Hibana pellets. So Wildcard really have no angle into Rafters,
and Fenz can just close it up with his Keeva and force Wildcard to waste a ton of ammunition on
breaking them, which they do. Fenz with one Keeva in pocket will see if he decides to use it to
bolster the Rafters clear, or if he decides to block off Garage, it is for Rafters. He just
narrowly is able to cover his rotation as he avoids the Nade, but they takes the life of JJ.
Another Nade comes in and Fenz is unable to escape it, so Wildcard have two picks in a
row now after losing Kanzin and they have Garage Control.
Great use of utility, hot and cold lurking from Oil Pit to use his Frag grenades with
the help of his teammates from Flatwall to flush out Garage from Fenz's Azami.
That was precise by Wildcard.
They've got so much map control.
They brought back the main advantage after Bay is well got to kill Offscreen onto JJ
And they have info about Red and the only player, Cash, which is forced onto Chonka.
That might mean for Snake, he'll try to go and run out, maybe applying some pressure
from that highway balcony.
Here comes the walk up here from Red as well, beautifully done from Wildcard on this execute.
Now it's just forced into one versus four in Wildcard, two back to back rounds.
Brilliant work from them on the attack and just like Café, an immediate attack timeout
for five fears. Another gap hit by this attack seeing that really the only thing they had,
the only thing they had for Garage was Keebas. There was nothing to stop Nades.
They didn't even need a shield, they just opened a little bit of that Garage wall and it's enough
to make sure that Fens and JJ cannot escape those Nades and then from there, Ella is basically
off-site, so it becomes a 4v2 on cash in CCTV.
They're able to walk up red.
I think that was the big kill was Bay finding the warden,
despite getting hit by that Elamide,
and that really opened things up for Wildcard
to just continue to flood in.
Five fears, I understand the timeout.
You just went to your two primary bomb sites
on Clubhouse Defense, and were unable to win either.
Five fears, scratching their heads,
wondering the next best option here
for their clubhouse defense.
There'll be gym and bedroom in play for round number three.
Heavy emphasis maybe on the roam.
Once again, you can easily extend with the help of the mute,
the help of those Azami Kiba barriers.
Attackers need to load.
Interested in seeing if they're gonna have snake
maybe play top red as well.
Or if you don't have something like a Jaeger
or a Wamai when playing for gym and bedroom.
Warden can easily hold there.
You bring your own shield or have someone else do that
and bring a nitro cell for yourself instead.
Have the shotgun for close calls of red.
the SMG-12 for long-range fights towards flat wall, very effective 1-2 combination.
The mirror windows as well to help set up the sight anchor towards bathroom, and probably
Lodge I would imagine as well as most of the mirrors like the first mirror that was there.
No!
The second one's dedicated towards the main breach, maybe just to stop the Selma charges
or any other heart breach from getting the main wall opened up.
That could be a really effective way of denying a gap hit for wall card, just another execute
in general because for the most part Wildcard, despite losing two entries in a row, their
mid to late round have brought them so many recovered kills and successful executes in
the site.
Back when they played one of 30 of their defenses weren't necessarily great either, they only
have about a 50-50 on each side, attack and defense, so five years only take three rounds
In this half, it's pretty average, both for them and the map as a whole.
Clubhouse currently actually means 51% in the favor of the attack.
So just barely, Wildcard thankful for that as they've strung together two rounds in a round.
They're now bringing Ying Glaz, something that can be incredibly annoying for any defense to deal with
if your warden is not in the right place.
So a lot of this round, I imagine, is going to come down to how much value
five fears can get out of snake.
A lot of info gathered now for Wildcard.
They noticed the lack of the extension anymore by Cash and said it's only rival holding
from construction.
He has a fallback from Lodgy.
I would like to deal some damage before giving up the at least one half of the top floor
for a skill down below.
Really wants to go for this run out.
Impact grenade comes out but it's mistimed.
Wildcard not losing Bay on Jacuzzi is a massive position to hold at this minute thirty
Mark as Wildcards now begin to rotate towards Cash.
I was a close one, he just got out of the way and the C4 will tickle Spiker, but it
is certainly not a big deal.
Gas canister, sorry not gas canister, smoke grenades coming out on Highway to cover Baby
Shark as the gas pipe explodes right next to Snake who's just playing around this window
as Bay now jumps in.
Snake spots the Hibana, is able to get one kill, now he's staring down the Blackfeard
He kills Spiker before he gets traded back!
They and Baby Shark go with two kills.
Kansan makes an advantage now for Wildcard.
And Rival and Fens are both off-site.
They will have to retake into gym with Wildcard holding full site control.
But they have the case! I forgot!
Spiker was carrying it!
And since he died to Spiker, Rival and Fens can continue to just hold Khan.
What do Wildcard do here? They could go Lodgy, they could pinch from that and Condor,
they could go on the highway and hold the window to cut off their rotation as well.
They've got plenty of time to do so, there's still 30 seconds left and if they're able to get K safely,
then it becomes that situation where 5 viewers have to retake into their own bombsite.
20 seconds remaining. Fens inside Conn, rival supporting from Sheetdoor.
Cannot find an angle, but Gryvel overexposes himself and Baby Shark has since recovered the case.
Fence has to work his way back in. He takes down one.
Plank gets confirmed by the glass though, and with such low HP, there's gonna be a tall task for Fence.
One bullet from either of these guns will put him down. He doesn't catch the rotation from the glass outside the window.
And now Wildcard have a player on highway. The Azami has to run out and take this fight, and it's an easy clean up for Baby Shark.
And despite Snake in the Rack Corner getting two kills, dropping the diffuser from Spiker's hands,
the Jacuzzi execute was top notch from Wildcard.
It was a great split take to basically smother the rest of Five Fears on that defense.
He had the Yin Candela's dropping from Lodgy.
You have the Highway presence and also again because Forrest missed his runout on the ace.
Bae was able to run in as well and cause chaos towards site off of those yin kandelus and smoke grenades.
Five Fears had just too much to deal with all at the exact same time and just got a little overstimulated there.
And again, yes, you were able to rotate back towards Khan, but you have over 40 seconds for wild card to hit that reset button.
Gather their bearings, rotate towards highway to cut off the defensive rotation as well and pick up that diffuser to play for the win Khan.
Three rounds in a row again, like we saw on Wildcard's map pick of Cafe.
We'll see that brought here to the Cider pick of Clubhouse, where it will be church and arsenal in play once again for 5 Fears.
Where, yes, off Clash's info, they did kill Baby Shark on Buck, but they were unsuccessful at stopping the Kitchen Drop from Hot and Cold.
They were unsuccessful at denying that information and losing Blue Control, meaning, again, another plant position set up for Wildcard where 5 Fears
Are also still oh and oh and what 12 at this point or even more than that on their retakes
We've seen what two plants here this game so far. Yeah, cuz they were or not this game
This man. Yeah, they're now oh and they're now oh and 12. I believe yeah. Oh
My wow, okay. All right
We'll see if that's enough to turn the tide snake with a spawn peak on the hot and cold that goes to Hibana
That is a massive pick on this basement defense. That means that wild card are gonna have to make a choice now
Now, Kansan and Spiker do both have can openers.
They can get all the hatches, but that last one, they'll have to use either church wall
or dirt.
They'll have to make a decision one way or the other if they had that Hibana.
Basically, every avenue they could have asked for would be open to them.
They at least still have two sets of pocket breeches for both the Shryker and Grim.
So getting the hatches open, that won't be completely impossible, but you'll be very
Reexposed to the nitro cells in play for five years as Fenn's challenging bay from main stairs
They were able to get away with a kill before baby shark can establish that first cutoff the skeleton key
Ripping the floorboards to shreds as they've got info about this position from baby shark off the Valkyrie black eye cameras
There's a guy here. It's just running here. Hello
Wildcard unbeknownst to them. There's just a Valkyrie chilling in kitchen
That's how a third kill in a row uncontested by wildcard
It looks to me that at least five fears can get on the round count finally, but a
Very comedic round I would say where five fears just kind of doing what they do best of catching their opponents off guard
But the initial entry and just continuing to take these one-for-ones before wild card can set up
And he forced getting on the board is also important before that both he and then JJ and rival two were all on donuts
Now he's got support from snake
Thanks to the C4 underneath and Forrest just hops up and peeks Spiker.
Kansan not able to pressure it in time and it's a third!
Forrest just got three kills in kitchen!
That was not on my bingo cards for today, Harrison.
I've got to admit, a flawless round for five fears.
Some semblance of life in this first half, but Wildcard again,
they've already won the three default attacks that they wanted to
before coming into this decider pick again.
And you mentioned how 50-50, this map has been for both teams and just the sides in general for both attack and defense.
And also for Church and Arsenal being the bombsite one for five fears, that's one of the more defender sided objectives you can pick for Clubhouse.
So I'm sure Wildcard aren't that upset of things considered given how clinical they've been for their previous attacks.
We've got Jim and Beverly now in play once again for Five Fears.
They now have the Clash reintroduced onto JJ and Wildcard.
Also, they've got some slightly different options, but that could obviously change.
We'll be figuring out where exactly Five Fears have chosen to defend.
It looks like the extension from Five Fears is going to continue as well over by Cache and CCG with a mere identical lineup.
Not a lot of resources besides, again, the Warden glasses perhaps.
Maybe JJ actually could play over from either Khan or also in cash directly just to provide more information as to how many bodies are
Dedicated towards that CC over clear and also just stalling it outright clash is an extremely effective operator at just wasting time and
Whit 5 fears being successful on every single entry if they can do it again while also having a clash that could really
Cripple the attack here for wild card and they try to go for it for us. What pretty much what it was unsuccessful
The Ying, though, can also help stop the clash from finding a ton of value just by completely blinding her,
as well as her support in trying to make your way around her shield.
Five Fears, of course, do have an extension all the way over towards Cash and CCTV,
while the card go ahead and open a flat wall and then they shift over towards Khan's single as well,
so that side of the map is fully opened up to mount this clear.
The CJJ on the clash is playing in and around Shlap and it's Bay with the opening pick, smoking
Forest and taking down the Solus who is likely supposed to play for that late round.
No more information, at least from the Solus scanner, no more plant-in-op perhaps from
underneath or those potential run-outs we saw attempted by him previously.
Great heads-up play by Bay.
Either maybe seeing him melee the soft wall and just being gun up forward or in general
is having a sixth sense perhaps.
The entry kill, finally unsuccessful for five fears.
And again, you've got all this utility focus
towards getting yourself in the bomb site.
You've got the glass to cover that plant, which smokes.
You've got Spiker as Blackbeard,
still alive to make that space.
The yin candela is blinding three-fourths.
The member's still alive, four or five fears.
The only person to hard counter that is, of course,
Snake on Warden.
Here comes the push in from Spiker.
A lot of damage is dealt,
but he's still able to attempt this plant.
Right behind the reinforcement, he's got tons of cover, the glass on the window, stopping Fens from making any kind of push.
But JJ just steps up big, gets his way into gym and kills the planter.
Baby Shark, though, with two massive frags to give his team the man advantage.
And as JJ gets traded, Rival finds himself in technically what is a one versus two hot and cold bin.
Baby Shark on the floor, out on highway, Wildcard not looking like they're going to go for the res.
The Zed just take this 2v1 against the last lone defender.
One coming in from the hallway.
Rival, not sure if he's ready for it.
He can hear those players out on the balcony and he gets spotted and lit up by the gas pipe.
Excellent game sense from Vay to deal a lot of damage to this Mute as he rotates into Lodge.
Bake retakes the case.
Now planting once again in gym.
Rival knows that Kansan is holding his angle.
He spots the Ying for a moment, but Kansan cleans him up and wildcard
with a commanding 4-1 lead.
And again, just having all the right tools for the job, it felt like.
Spiker knew that even if he dies, I've got two other teammates outside to get my trade.
I just want to stick this plant.
And off of a glass and ying, there isn't a lot that, you know,
five fears can really do to close that distance.
The ying candela is being used over by Laji again, getting rid of those.
One of those two big power positions on the top floor for five fears is defense.
and the glass being such a looming threat, because if you don't have Warden close by, those smokes can be a death sentence.
You can't see where exactly Baby Shark is playing from with that Thermal Optic, and him just sitting back by Highway,
getting two kills with the Bering Nine was more than enough to cripple the retake attempt by five fears.
Another successful post-plan. If not a post-plan, at least just an execute. I can't recall the plan.
He did not go down. Yeah, no, because Spiker had died to Jager. Jager, that's correct.
But it will be a re-attemptive gym and bedroom now again for five fears.
I know that the attacking half is their best side for five fears,
but just the way they've been losing on this first half and the way they haven't been able to work off into this contact
has been such a red flag going all the way back to Chalet where it was the total opposite.
It feels like the wins been knocked out of their sales.
Yeah, I mean they had four opening picks in a row to start this game and the only one one of those rounds.
Finally wild card get on the board in the entry department five fears are able to immediately get that
The planter and JJ gets to I don't know how they are sorry not pay
I don't know how baby shark is allowed to get two kills on highway with the the bearing nine
So it's not even like he cut people off through the smoke using his his rifle or anything
I think they tried to either peek outside or run out like maybe run out con peak server window something like that baby shark
was just ready for it. Every single time it looks like five fears have an advantage,
somebody on wildcard is able to slip through the cracks.
I think Ad is bearing nine now just prepared for a run out or a swing because his teammate from
Highland is also injured. That's also another key point for wildcards. They're playing a much
better trade game than they were back on Katve Dostoevetsky. They still ended up winning in
max overtime versus five fierce some early damage dealt today but still alive
utilize these last two ratero drones we're breaking out of shield we're
moving more utility off the pool here five fears also a cool trick if you
pre-detonate that ratero drone while it's up in the air it can get rid of those
surrogates while detonating and getting rid of extra utility around Aruni's
gadget no mute jammer left and the warden shield up top red is destroyed
nearly for free forcing rival back this has been good map control established
early for wild card as five years now forced to respect this clear from tctv
good keeping usage as well to block off the cut by highway letting snake fall
back a little bit safer but rival is actually gonna commit to holding red
he's worried about the cutoff downstairs to maybe catch him on a flank
flashbangs coming through could herald the clear from wild card but forrest
starts the killing off on the baby shark too for rival on top red he was right to
Stay there, but wild card may just be back in the round.
No, Snake makes sure that Spiker is left in the clutch.
He finds one, two more to find.
Forrest and Fens, the former holding close on the door
with the shotgun.
Fens on the main stairs holding the long angle.
Spiker pre-fires it, but Fens is not peeking it.
He's waiting for Forrest contact, and there it is.
The swing from the shotgun gives five fears a second round.
This game is not over yet.
OK, Mere, we run the baff, OK?
Hur.
All right, listen.
Let me talk.
Not dependent.
Oh, no, no, no.
OK, Mere.
All right.
Listen, guys, we clawed that back right there.
We had some really close rounds.
Stop letting this moment be bigger
and stop letting our emotions get to us.
Stop letting our fucking feelings get to us
and just play the fucking game, OK?
The only reason we're down 2-4 right now
is because we are literally sitting here,
letting our emotions get the fucking best of us
in a super important situation.
Stop floating so much, stop spinning so fucking hard
on the map, listen to your IGLs,
listen to the gameplay and fucking stick to it.
Yeah, I heard.
I heard.
I was looking back on the full state attacker now
and we're gonna dominate.
Yep, yep, I remember guys,
the way we need to play attack here is clinical.
We need to open all the fan and pressure.
We need to step by step,
just like we've done in the recent scrims, okay?
Guys, we are banning and the mirror, okay?
So all we have to do is Nikki J, play the entry Mav,
map the bottom of the wall without dying, shoot bandit off, if they tub it, they tub it, we can get everything open. Understood?
Yeah.
Okay, and we bring the good Utah, okay?
And cashed defense for the first round, please.
Meton warding, we're gonna do the hold the launch, okay, the compact one.
Yeah, yeah.
Meton warding, Chaconne on Valkyrie 4, okay, playing direct from Gem. I need your C4.
Cameras on the bomb site, okay?
I have a feeling that they're gonna do direct bomb site, Blitz, Gem parade or something direct, okay?
So, we can't...
No, Kiesan, play the mirror. Mirror or smoke, okay? Mirror or smoke?
They're going back to to read the game for us on one side cash on cash. Yeah, yeah
Yes, and one thing of this all the large remember guys if you guys need a behavior if they cash clear do the behavior
We can walk the main stairs
We can power the corn right with the echo information from me. So remember don't become victims
Infra cash or purchase any history if they're clean we're gonna fight or gonna leave right and then the leader there
Who has my shield for the
Barred from me. I mean
Shucks already other thing for a basement guys. Maybe they they're gonna see that spank maybe the guys are crazy
They can go do direct dirt make sure that dirt we're gonna hold strong right. We're gonna be there strong, etc
He hasn't gonna play
I like Lugonis I
Like Lugonis calling out
You know be careful of five fears going for something fast with the blitz and the smokes and stuff like that because we know five fears
Love to do that if they see an opportunity
They will go for a fast execute on the other side five fears. Maybe the coach is right. Maybe they just need to calm down
This is an incredibly young team basically the only person who has been in a situation like this is forest at least consistently
Snake yes, they get out that TSM run. Yeah, it was awesome a long time ago. Yeah
So all of five fears could be that the nerves are getting to them could be that they're so close that they're starting to realize
just what this map means and that can break a team sometimes if you're not
ready for the pressure so good job calling for the coach just saying you
know what guys calm down know how to play better than this you have been
playing better than this and you can bring this back five fears know that
if they again hit that flow state on attack like Roman said they are an
attacking team they can crack clubhouse clubhouse is 50 50 we'll see how this
This first defense goes wildcard up on gym bedroom, of course with this cash extension from bay.
There's going to be a lot of utility for five fears to chew through.
Thanks to the alumni, thanks to the mute.
They'll even have a bandit.
Kansan could work on jacuzzi, could work on plat wall.
And five fears thinking about, they were thinking about the blitz.
Instead, they're going to run triple hard breach.
Just like JJ said, they want to get everything open and keep wildcard guessing.
Again, allows them to keep Wildcard separate from one another, denying that trade, 5 fears.
Despite losing a good chunk of these rounds in the first half, we're still very successful
on the entry, winning 5 out of the 6.
The only round they did it was Bay getting rid of Forest as he tried peeking through
the dirt tunnel, looking over towards that jacuzzi balcony.
Got JJ and Snake now set up, looking to get this mav trick going, a good angle gear for
JJ to look for an early pick.
No one decides to challenge you, no bandit in sight, nope,
I'd be able to most likely blow it up with an exothermic charge,
or get a Selma to go over from this position,
nothing too crazy so far from five fears.
And again, it is a gym defensive hold for wildcard,
so if they need to give up the cash and CC area early,
it's something else in the world, but wow,
what an impact grenade from Bay,
that's now a second thermite charge
dedicated to this initial breach,
which it's not the end of the world,
You do still have Selma charges and a Maverick and Pocket Breacher for us, but that was perfectly tossed from Bay.
And it's not quite as big a breach as you would like.
It gives you a lot less time to kill a defender should they be sprinting past the angle to get to CC window.
Hot and cold.
This take a lot of damage from...
...something, I think, a nade from Snape?
But he still persists underneath that Lodgy hatch.
Jacuzzi the next wall to fall JJ gets that one open with basically no trouble
Five fears we mentioned they said during the timeout that they want the Phantom pressure
They want everything open and that can make it confusing for both wild card and us even to figure out where they eventually
Want to end and it looks like it's gonna be a jacuzzi execute into gym as you from the utility
Flashbangs going out to make sure there's no one my an opening bathroom to make sure no one can play in there
Yep, because JJ is in the third line rival, still having all three of his Selmas to open up this wall,
leading into bathroom from a safe distance, no one having a run into the building.
Over-exposing themselves, the line of fire held by wildcard, that now clears out a majority of bathroom.
Snake on the lurk as well, a majority of this presence, held from cash, has been forfeit.
Excluding Kansan, who's still holding close from the cash wall, but JJ lands a critical entry kill
for five fears, they've now got red control and are slowly constricting Kanzan.
Five fears have been so excellent in this entry department.
Their problem has been being able to convert,
but Rival gets another kill before Snake is refragged.
Fence finds Kanzan as a 4-2 lead for five fears.
As Baby Shark is now forced out of cash.
Worried about the player on the window forced,
maybe looking to play JJ's contact, in comes the Thermite, he dies.
Baby Shark can keep playing around the Kiva and gets back to site.
This is massive for Wildcard,
But rival in the meantime has already made his way into bathroom after spiker died
It's all on hot and cold. He's been so clutched for wild card. Can he do it again?
There's one under rival looking for the other two fences dead and there's barely any time remaining
Forces to go for the swing and high and cold. He just keeps getting away with it
and a third clutch for hot and cold in this entire series a
A star performance from him, the super sub that wild card need to keep this advantage
against five fears and baby shark now lighting the all chat as well.
It can't get any better than this from wild card.
The recovery from baby shark netting two kills on the con extension to fall back into site
and hot and cold, three separate one-for-one engagements that he played so perfectly.
Re-contesting bathroom, fighting the guy from Khan's single wall and playing close with
five seconds left with the Mossberg as Forrest has no chance in hell of planting that diffuser,
a buddy ace for the Izami and Warden.
I was about ready to sing the praises of five years because again their early round was
3 kills in a row with 0 response from Wildcard, but their discipline and composure again against
Five Beers has been impressive to save the Least Harrison.
A new defensive site shows in for Wildcard, they'll continue to hold this top floor, but
now from CCTV and Cache instead, we've got an interesting lineup as well, tons of stall
here with Goyo being selected by Kansan Bay as well on the yoke or on the echo with these
yokais gathering early information and redpings to figure out what operators
exactly five fears is running kind of like a pseudo default cam except well
you can't really shoot this one it's gonna fly in the air all over the place
so little more challenging than that there isn't a lot of utility that five
fears have to directly counter the azami except for capital luckily for them
there's no gager or reliance so one fire bolt from force could be enough to
overexposed spiker, but you'd want to have another set of guns here to assist
forces. You wouldn't be going up to take that fight, so it'll take a lot of
coordination here from Five Fears if you want to go for this garage tank.
But yet another opening pick that Five Fears were unable to capitalize on.
Again, just like I said in the defensive half, Five Fears get these entries.
They've been great in the early round, but then somebody from Wildcard, one guy,
slips through the cracks and has been changing every single round for the
better for this wild card squad. Like you mentioned this is likely going to be a
garage tape from Five Fears. They've already opened one of those garage walls.
Fens lurking in lounge making sure to cut off any rotate either bottom garage
or down red. With that camera being shot wild card should be aware of his
position though they also spot the Valkyrie in oil pit so Fens can hold
his rotate blue. If Baby Shark wants to rotate up, he'll have to take the long way. He'll
still play an oilpint despite being spotted though. It is wasting more time but oh here
comes Forest. Playing down below, smokeball now, wow!
What? Why are we doing this?
He doesn't play gun up! That's a huge blunder for five fears, losing your capital against
an Azami extension on Rafters. And Baby Shark threw the Metal Grades, kills another, are
you kidding me?
B-Shark's feeling it, now trying to take the fight against JJ as Fenz gets lit up in Garage,
trying to amend for his teammate's mistake, Spiker kills Fenz, JJ finally won back for his team,
but the damage is done. A terrible Garage clear from Five Fears is about to put Wildcard on Ciri's point,
unless Snake has something to say about it. Down goes Spiker.
He's got three more bodies to find though, and can't pick up the case because of that gas pipe.
This will all be down the kills and wildcard know it they hear him sprinting
in through garage C4 out it's got his name on it it deals some damage but Snake
is just gonna have to make his way through this window there's a 90 degree
cross being held and wildcard are just one away from main stage. Six to two
series point in favor of wildcard and five fears unable to win the initial
gunfights, unable to deal with one person from oil pit, the world is crashing down around them.
It's a church and arsenal defense, one of the trickiest bomb sites to play against as any attacking
team, some of the best teams in the world struggling with clearing out that bomb site. And again,
just seeing that moment for forest, having out his fireball, maybe expecting Baby Shark to be
hiding behind natural cover I can understand wanting to use your gadget
there instead to force him out into your line of fire but having no one else
there to assist you that's the point I made during the prep phase yes your
capuchin that's great for clearing his honor but someone has to be gone up
with you because you don't have your own rifle available to use during that time
and baby shark capitalizing off of that wins the first entry gets a kill to the
metal greats and gives no second chance for five fears in that round we're
seeing what looks to be a roam extension for Wildcard as well, trying to utilize as much of this top floor as they can to waste time and resources where five fears, a very aggressive lineup as well in their composition, maybe utilizing the blitz here to help deal with that roam up top.
You've got force already gathering a lot of information through the cons out of the map now leading into master
It looks like everybody on wildcard has although put some utility upstairs has fallen back down into the basement
Excluding baby shark still lingering by main stairs
But in the meantime more info gathered for five years as they're looking to be pushed the envelope towards blue instead with fens
Wildcard have since confirmed that there are no roamers.
Now it's down to how many hatches they can open.
They only have two can openers.
The ace likely to be mainly for church wall,
so I imagine they'll get all three hatches open.
Fenn's going to be working the fur in kitchen down into arsenal.
You can already hear that skeleton key starting to go off.
Again, five fears.
They're game plans to open everything they possibly can
and create phantom pressure. One of those Selmas is used for dirt, so if they want all three
hatches open, Rival is going to have to use his last two. And I think they'd be on kitchen.
Fens, looks like he's aware of this verticality being held by hot and cold. He skates just
past the angle C4, goes up from the mute, but it's not going to land. Fens able to avoid
is he's standing on that counter in the kitchen about halfway remaining in the rounds and
Tuberow is delaying this church push.
It's also behind the Grim canister and it's from giving away crucial information for
five beers.
I trust Cell prepticell for Baby Shark, he's waiting for the Zodo canister to finish off
and then he'll toss it out knowing someone's close to that triple wall at least breaking
the Selma charge.
It's great use of utility there but regardless Rival still having one last Selma charge can
get this Manuel opened up but has to wait another second longer for that last
Soto canister. So much time has been used up here by Wildcard. Only 50 seconds
for five years to start this execute and now they're dropping the case off of
Forrest on JJ. They might be trying to adjust last second but it might be too
late Harrison as they've lost JJ. The Grim Dead case drop outside short just
inside of Moto. Forrest gonna try and come down blue. Rival takes down
Spiker who tried to get aggressive by main stairs look at this angle from baby shark
There is no way that rival is going to be able to fight this another trade
And now the man advantage is in the hands of wild card Fens trying to make something happen by moto the 2v1 being taken by
Forrest doesn't work out Fens is the last man standing against two players holding blue
He cuts the head off of bay, but hot and cold has been so clutch
Reload comes and the shotgun is there and once again Hot and Cold puts Wildcard on
his back. The Cinderella for JJ Nation ends here.
Spiker Mafia is going to mainstay.
From bench player to clutch factor for Wildcard, it's Hot and Cold to close out
the series 7-2 for Wildcard, ruining the hopes of former J.J. and Co. Now five
fears the lower bracket run ends today as Wildcard are eighth confirmed team for
phase three after a beautiful performance on cafe sealing the deal in
and overtime round 15, and it didn't even look close there on most rounds for Clubhouse.
An absolutely beautiful game, and I hope we get to see both these teams in the next major
and more out of Wildcard as they make it to playoffs.
Before we get the interviews underway, we'll hop in on Quick Break to set them up and return
shortly so don't go anywhere.
Welcome back, everyone. If you missed that series, you missed an incredible show.
So JJ versus Spiker with main stage on the line.
Five Fears looked incredible after map one.
They were really close on map two.
Wildcard just a little bit better.
And then we get to map three.
And Wildcard by far and away looked like the better team.
Almost every single round.
It was night and day from Louison Chalet.
I almost thought we were gonna have Five Fears
sweeping the series 2-0 like they have
throughout the lower bracket.
But Wildcard on cafe, they did an incredible job
of stopping the entry from five fears,
having a better info game and ratting quite often as well.
And then they brought a lot of that same style of play
going into clubhouse despite five fears
being five and six on the entry in the first half.
They only won two out of the six rounds altogether.
Just going to show how incredible this team
was playing off their utility, off their crossfires,
doing a fantastic job of still getting the gap
in towards site.
Hot and cold as well, having some of the most
kills on that team.
I think Baby Shark still had more at 29.
It was Hot and Cold 26.
That was a great performance by both him, the Super Sub,
and Baby Shark, who has been fairly inconsistent
since the Swiss stage.
But today, he brought the firepower.
Yeah, Hot and Cold, we can't sing his praises enough.
He was absolutely instrumental in that clubhouse victory.
Two clutches, one huge gap hit on basement.
If it wasn't for Hot and Cold, we
could be in the game still with a 5-4, 5-fears lead.
But we are going to go ahead and talk to the winners.
Jonah is here with Wildcard.
Wildcard, take the win.
And they're going to main stage.
Hankel, tell me right now.
I mean, the feeling right now is going through your body.
Can we reset?
Yes.
OK, good.
Sorry.
Wildcard, take the win.
They're joining us on the main stage in just two days.
Matt, your reaction after this win,
we talked about the revenge story.
It's very much alive.
Yeah, I mean, honestly, my main goal
is just getting these guys to the stage, you know,
at the very least.
I'm excited to be playing at the stage,
because this is the only event my mom could come to.
She can't fly, so I really wanted to make the stage.
Baby Shark, you don't know this yet.
But during one of the halftime breaks,
JJ, the team, were talking, and they said,
Baby Shark's on attack.
He's not going to be able to do anything.
You came out top-fragged, led the team the whole way.
How does that feel to put that over on them?
I mean, of course, it feels good.
It feels super good.
I know that during the kickoff, I had a tough time.
It was not my best performance.
And I'm super happy.
Being able to go play on main stage with a substitute,
with Matt, I mean, we're super happy.
And of course, I was going to have my team.
I'm back, I told it on Twitter.
I'm just back, I want to win everything.
We're going to give our best to give like the NA
and another trophy.
Man, it also feels like we saw some of your best today.
When we think of fragging IGLs in NA,
it's usually Spiker that comes to mind.
You were dropping some insane numbers.
I mean, so many different clutches throughout the game.
I mean, what was different for you
as you went into this lobby?
I think I was very cool, calm and collected today.
I think when I let I let the clutches come to me instead of trying to make the clutches if that makes sense
You know that wasn't forcing the hero plays just kind of letting the round come to me
Amazing when we will see wild card on the main stage
We will see hot and cold and his mom in person here in Salt Lake City. So we'll see you there
Awesome stuff. I mean like you said hot and cold cool calm and collected
Maybe the superist sub of all the super subs and baby shark super right. He's back, right?
We talked about one of the the big talking points heading into this event for wild card was obviously hot cold coming into sub
But also yeah baby shark did not have a good kickoff
It was not a kind event to him
But he is most definitely back and now we can talk to JJ and his team and see their thoughts after that match
Five years here after the loss guys you played a great game
It was a valiant effort you guys impressed so many people and it sounded like JJ
and I'll start with you, that the message in here
was one of gratitude, appreciation,
rather than hanging your heads in defeat.
Yeah, you're gonna, God damn it, man.
I was fine until you said I shouldn't have.
I was fine, man.
I mean, fuck me.
I'm just so proud of the boys here.
Like, I couldn't imagine even being at a LAN event
come last year with where I started in my career
and everything, and these boys put so much trust
faith and like love and just being great teammates and even when I'm not the best
teammate and I truly like they deserve the world man. I'm just proud of them for
how hard they worked and the fight we put on and I'm just I'm optimistic for
their future because I know we can achieve a lot. I was hearing you guys
going around complimenting each other about what what went well. Snake is
that something that you know you guys are looking forward are gonna be
holding on to the success you've had here? Yeah we're just gonna try to build on
You know what we did throughout the year. We know like what we do good
We know what we do bad and we just got to try to like make our weaknesses our strengths going forward really
You know, we'll be a land team at some point
I mean, this is this is the first land event for or at least the first international competition for three of you, right?
I mean, this is this is a big moment and I think you guys performed incredibly well
I know there's people out there that hate you there's people out there that love you so so much rival
I mean, to either of those groups, do you have anything you want to say to them?
I mean, I feel like all the haters are just going to end up loving us even more
after they see, like, how we're going to go with things, I think, on the stages and the fluke,
and I think the people that gained to love us, love us, and the people that hate us for right now,
over the Rio, so whatever they think they're going to be drawn to be dramatic about,
I think they're going to begin to love us when we continue to put on the shows that the game deserves
and what we continue to do throughout the maps and the stages and the lanes.
As we close things out
JJ I'll pass the mic to you just briefly. Is there anything else you want to say to the people as we wrap things up?
And what has been a successful first chunk of the year for five years?
Yeah, just thank you to all the guys who actually showed up in support for us from day one
Thank you to our work. They're truly great guys, you know, they're a small group of guys, but they care for us
they do a lot for us and they do a lot more than others would and
Very grateful to them. I guess the last thing is Ballsign Nation will keep riding
I was waiting for that. Five fears, a fantastic showing in what is essentially their first
international event ever.
And for their first ever international event Harrison, I feel like they did quite well
for themselves. Obviously you want to make it to that main stage, you want to hear the
crowd cheering you on, but for a team that a lot of people initially for the NAO kickoff
weren't expecting to not only make it into the major, but the first and flawless, this
It's been an incredible storyline for them, and I think they've got plenty more in the tank after this event
Yeah, I think as they gain more experience. They will like for a set transition from being an online
To a land team again JJ see him get teared up. Oh my god
That was that was tough for that we catch that guy for oh my god seven years now
The same thing for spiker super glad to see at least one of them make the main stage and speaking of the main stage
John, we know our matches for Friday. Of course, this is a single elimination
BO3 tournament up until the finals that are best of fives. And we have some treats.
FaZe Clan versus Falcons. The rematch from Boston.
DZ versus Wildcard. Another NA Derby. Wildcard, of course, playing DZ and
kicking them to the lower bracket in the NAL kickoff stage.
Twisted Minds versus Enterprise, ME&A versus Australia, and then another classic G2 versus Shopify Rebellion.
Big Vanadium versus Alamow, that will be an incredible battle of the wits for our fourth quarter final.
The two, I would say, most dark horse teams of Enterprise, the only APAC team to make it into top eight,
and Twisted Minds has shown one of the most enjoyable people to watch play this game as well.
Remember that GK play from him with the Azami on Oregon that still lives in my head rent free
He does such an amazing job at making those hero plays work out
But Harrison I cannot wait for phase three and luckily we won't have to wait all that much longer
We'll have the day of rest for all the players and return on Friday, and I believe 10 o'clock if not 10
Yeah, it's 10 a.m. Mountain. Yes, so that's noon eastern if you're on a real time
Don't know what it is for Europe. I think it's like what are they six hours seven hours?
hours ahead. Yeah, so about something like that. 5 to 7. I said noon, right? Yeah,
so 5 to 7 PM. Thank you all for watching. We will see you all back here on
Friday at 10 a.m. Mountain Time for all four of those single elim best of threes.
Again, thank you all so much for watching. Thank you to all the teams who
have been eliminated and we are looking forward to those quarter finals. We will
see you there.
I