WEBVTT

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I

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It is day six of the Salt Lake City Major, and today it is win or go home.

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Our first intraragional matchup, EU vs EU, Falcons vs. Virtus Pro.

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When they played an EML kickoff, VP took the win, but with these two new rosters getting

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more familiar with each other each day, anything can happen.

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In our APL matchup between Enterprise Gaming and Weibo Gaming, a win for either team gets

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them a spot in the history books as a team from APL to make the main stage at a major.

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That hasn't happened for three years.

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And finally, to close out Phase 2, it is NA vs NA.

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Wildcard and the Hot and Cold Revenge Tour take on JJ Blast and Five Fears.

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the first major for three players on that roster, and they could very well make the main stage.

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It's make or break, it's do or die, it is their last chance to make the main stage.

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Well, thank you very much Jonah, and I have to say there should be some banger games today.

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I mean it's the final day of Swiss 2-2, and I hope we will see some excellent showings

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team involved, but of course,

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despite that, even if everybody

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shows up and puts in their

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basket, we'll be setting three

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teams home and three teams will

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make the main stage. It just

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comes at a heavy price. It really

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does. This is ultimate crunch

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time now here for the Salt Lake

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City Major. We are going to decide

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what the final three teams that we

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are going to be sending through

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into the live stage is going to be

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to join the teams that have

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already qualified over the course

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of the week, some of which have

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been qualified for quite a while.

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Think about someone like

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Faze. That has not been a name on

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the tip of my tongue for a long,

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old time. This is going to be

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our Swiss bracket. And as you can see on the left hand side, teams that have been sent home, teams that are now no longer. On the right hand side, you can see the teams that have qualified both twisted minds and phase coming in on that highest possible seed on that three wins and zero lost side of the bracket. Move one stage over to the left and you can see the teams that came in on the three wins and one lost side. And of course there we've got everyone's favorite G2, dark zero and SR. So a fairly good team.

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Heavy NA contingent in that 3-1 bracket.

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Heavy NA contingent, heavy EU contingent generally.

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But you know one team that isn't present

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in that side of the bracket, what's over side from FaZe?

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Brazil, Brazil and SAO generally having

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a massive fall off this event.

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Of course, on the other side,

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Furia and NIP going down both in pretty dramatic fashion.

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NIP in particular yesterday going down 7-2, 7-2.

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And they lost against our very first team

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in our first matchup of today.

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We've got Falcons versus Virtus.Pro coming up

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as the first best of three.

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And then, as Jonah mentioned,

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Enterprise versus Wave-O gaming right after that.

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And to round off the inter-regional derby

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we've got on the final day,

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it is five years versus Wildcard.

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And sure, domestic matchups,

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I think some Olly sometimes people can be a bit sad

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by, be a bit bothered by.

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But I have to say, each one of these games

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has a lot going for it.

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It doesn't really matter as much as it usually does

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because we've not got a heavy stack of Brazil already waiting in the finals.

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We've already got two teams from Europe qualified.

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We've already got two teams from NA qualified.

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And with these matchups, you don't need to be a genius to figure out

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that there's going to be three guaranteed from each region inside of the finals.

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Of course, for APL, it's going to be a little bit different.

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And there's a hell of a lot riding on that Enterprise versus Waybu game.

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But we'll get to that in due course.

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We'll get to that in due course because the first thing we have up,

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as we mentioned, is Falcons versus Virtus Pro.

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Two teams that, I mean, Juggernauts, well respected inside of Europe, but Virtus.pro in particular in a rematch of the email yesterday going down in a three-map series of G2 and now will face Falcons.

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Who are they able to deal with pretty handedly in the bracket the last time these two teams faced Virtus.pro taking the series two to zero and Falcons Ali struggling a bit in the Swiss stage?

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Yeah, Falcons not having the stage or not having the tournament that they will have been hoping for at the moment and Virtus.pro are going to be the team that are stood in their way at the minute.

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These guys have really impressed me. I think that they came out of Europe second. There was quite a lot of high expectation on them

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We're still seeing it develop

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We're still seeing them go through the motions a little bit and I think that that's something that's going to continue as we move through it today

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And of course into tomorrow should they qual I mean and hopefully we continue to see that development because one thing

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We've also noticed over the course of these games from bird's pro is that they always seem to start out very well

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They always seem to start off with a two-round streak a four-round streak go to the way bow game

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One of their more dominant victories throughout this tournament, 7-4, starting off with a 5-1-1-2.

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And then they seem to cool off a bit. Only two rounds of the 5-2-2-1-2 against Weibo, of course,

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for G2 yesterday, losing the next two maps.

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Virtus.pro always seemed to start off hot, but then their other team seems to get a little bit comfortable.

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And for the Vitos, where these two teams start, could prove to be very important because right at the beginning,

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Falcons pick, well, it's comfortable territory, shallow leg coming out right out of the gate.

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The gate of course, Virtus Pro, following up with Fortress right after that, Ollie and

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I's 86th Fortress game for this whole tournament.

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Starting off with Chalet, Ollie, this one, I mean for Falcons, you think about a lot

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of these players, Chalet feels like they're right at home.

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Well, it does in some ways and it does in others.

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This to me almost feels like we're starting where we sort of finish, or finishing where

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we started because Falcons first game inside of Swiss, it was against Wildcard and they

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lost 7-1 on this knowing map.

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So, it's maybe a little bit of a revenge sort here for Falcons, of course, it's a map they've played a little bit more than just that once against Wildcard, and it's certainly a map that VP have played recently as well, they played it yesterday against G2 and struggled.

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So, in terms of map preference, it looks okay for Falcons, on Shallay, Fortress is where I really start to worry, because that has not been a great map for really either of these teams, VP have been a little bit better on Fortress,

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And then Lair as a decider, I mean, that is the decider, or that was the deciding game inside of EML kickoff

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to decide which seed these two teams would have been going in and spoiler alert, it was VP that won it.

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Yeah, it was VP that won and VP winning quite a lot this past EML stage, so not a shocking sentence to say,

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but she'll lay out the gate. It is kind of interesting that just based up how these two tournaments have won both these teams,

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their most recent plays being losses on this map.

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Falcons obviously, we don't need to talk as much about that wildcard game only because with only eight rounds,

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There's only so much material you can mine now three, four days later.

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But for Virtus Pro as well, coming against G2, it was a game in which they seemed to

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have a decent performance at the start, but then G2 very quickly running away with it,

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wanting to believe four rounds in a row over the course of that map.

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Yeah, I think that comes down to something that we've identified really on this Virtus

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Pro roster.

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And there's maybe a bit of a lack of depth.

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We see a heck of a lot of want and need to play a lot of those shield operators.

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I'm sure it's going to be a big focus here in the band phase from Falkens.

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Well that's been something that we've identified really from VP. Something we've identified is something that VP

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Hopefully will rectify going into Chalet and the rest of this series because predictability is not the main ingredient for success

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At any international tournament and in particular not in Salt Lake City first map between Falcons and Virtus Pro will be

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The former's pick of Chalet and to your point about the operator band phase

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I think you and I even if it ends up being shield bands a lot more interested in what will go on than we normally are for these band

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Yeah, absolutely. Falcon's starting off on the attack, so it's going to be a little bit of time until we see what they want to dish out to VP on the sides, of course, Switch.

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There's been quite a punch on for a lot of those information-based operators, and Grim has seen very high BAM rate, no surprise, getting rid of the Azami as well, just removing some of that architectability.

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And we know there is so much of here on Shallay.

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I think Falcons for me, they've had one of those uncharacteristic tournaments for them

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so far because we're so used to seeing this team go all the way and yeah, sure, they've

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not, they don't win, but they make it to the main stage and it doesn't really cause them

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too many problems.

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They don't always have the most difficult rights of things.

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Obviously New Look with the roster, Jyko gone over to G2, Jume in as the replacement.

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Now that isn't the sole reason. It's not that Jume isn't performing. Jume's doing fantastic. I think he's settled in brilliantly.

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Yeah.

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But we're still yet to see that finished product.

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And I also think, you know, when you think about Jume settling into Falcons, not only on a lot of maps with this map in particular,

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you know, when you think of on the former roster, let's just, let's play a game real quick.

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Take a wild guess. Like, who was the main Danos player?

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Well, it's big shoes to fill, isn't it?

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Yeah, exactly. It was Shiko mainly playing this operator, not only on a lot of maps, but this map in particular for Falcons.

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and not really seeing Jume settle into that same role.

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LickyFack has kind of picked up the demos,

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it's gone to some other hands as well,

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but they've not tried to literally slot Jume into where Shaco was before

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because that's basically an impossible task.

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How could you possibly try to recreate that?

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So they've tried to pivot to something else,

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and one thing we've seen, not uncommon for Falcons either,

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been more of a move to Breeday on the smart team.

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I wouldn't say Breeday is the only player really for me

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that hasn't had to change too much with Shaco leaving

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and Jume taking on Mel's reigns

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Because Breda's job is just Breda's job. There's no one really that can do it better.

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There's no one else that's going to try and replace you. You're not going to ask them to do anything different.

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So it's no surprise to see Breda sticking some old favourites there.

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But even, you know, Solotov on the snake. Yes, we've seen Solotov in more of that flex role and flex position.

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But the snake? That's such a powerful operator. That is where you are looking to try and gain that early information and that early entry.

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Speaking of entries, it's going to be June. Takes, down, down, really catching him off guard there.

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The LionScan is just going to root any of these VP players in place from making a successful trade onto that.

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Good information now being gathered as well as Pasha.

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He's just going to be playing it down on those library stairs.

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He's got a little bit of a link play going on with Rorik, but Rorik's tucked over in towards Stock and this is where you see the true power of Snake.

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This is where you see the true power of all the information that Falcons are bringing.

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E1D, Dokeby, Caul and SolotonScan are all hitting at the exact same time,

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but that one doesn't actually involve any or at least result in any kills for Falcons.

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Instead, it was still that early lurk play by Jume and now a second one.

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Waiting inside a library for almost half the round at this point, he's crept down library

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stairs in his work, so understandably focused on Salatop.

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Forgot about the doke of his presence upstairs.

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Jume, quick play in with the doke.

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An operator that we normally saw Yuzus, I think mainly play on the previous iteration

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of the Falcons roster and obviously changing hands.

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And Yuzus maybe suffering for it a bit, having a bit of a rough tournament comparison to

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where he has been in the past.

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Typically Mr. Consistent, there's still time for that consistency to show over the longer

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course of the tournament. Maybe a little bit bigger of a sample size for users at the moment.

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Long old C4 there. It is going to do a bit of damage over onto Breede, but you can pretty

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happily see it. He's actually going to vault himself in.

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He's just going to hop in with the infuser in hand, but Pasha is so worried about the

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office balcony doorway. Ends up dying doing ADS from Breede. Huge double by Naquo, but

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Hawkins have already swung right into the site. Skye is going for the flank, put the

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one HP in the process. Must win fight against users around the corner. Mr. Consistence just

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Gotta win one, but Skye sees the angle first. He's just watching the other angle and a classic Monty 1v1

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Just go full shield try to pull them back as much as you can both impacts expended by Skye's but Breeday

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Very worried about hitting that full shield how he might be exposed even commits to a brief ADS

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Only now as he's walked out of the doorway

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Moved into the traditional position course with the changes you can just walk back safe and sound like you could before a lot more

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movement required. A lot more skill needed of Breide, but still eight seconds remaining.

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That is all he needs to last. Trying his best. Moving back and forth.

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Skye's only one second to go. And even if he got it, not enough time to counter diffuse.

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Breide keeps him at bay and locks in the first for Falcons.

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Breide just getting reps in for the final seven and a half seconds of that round.

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Just practicing his craft keeping players at bay standing firm on Monty a close round coming down to a one versus one

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I think that VP did a really good job of recovery in that round the plants it had to happen

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Didn't it there was no other way that they were going to be able to go around that you can force the kill and try and make

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Something work like that when you've got the Monty particularly users with that f2

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But it just wasn't the right place get that plant down and guaranteed around get that win condition locked on in

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I tell you what, there's no one I'd rather have on a Monty than Brede in that sort of position.

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No, I mean and even if like let's say even you don't want Brede, what?

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Like is Vita King really that much better? Is Canadian that much better?

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Like we're all talking, we're all talking a clear top three top four in the world that Brede has

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for years now, cemented himself as part of that upper echelon of Monty players inside of Rainbow Six.

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First round goes the way a Falcons might come out of 1v1 Ollie,

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But overall all things considered a fairly dominant round it required a double kill as the XC was going down for Naquo

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Just to put it to a 3d5 of course sky's hitting that flank later on and still needing to almost clutch a 1d3 to close things out

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So might be 1dx at the end but Falcon starting off decently well in their first round getting most of the control

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They wanted and getting an execute down without a whole lot of resistance from VP

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Oh, I really like the way that they went about getting the opening kills. There was so much focus on that

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I mean think about what's been banned. We've had the Grim over the Deimos band

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The Daemons is a big part of that opening play and a lot of big part of that information.

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In round one, we have a Lion, a Dogapie and a Snake.

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It's just disgusting.

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There's so much that you've got to do and every single time you've got to kill, bang,

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pop in the Lion scan.

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Just keeping those defenders restricted, keeping them in their little boxes.

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This time, no Lion, slightly different Lion.

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We've got the Nomad coming into play here and ooh, Nakeyoo.

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I think he has potentially been Mistro in there.

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I'm not sure if Leaky Fat was able to catch him out on that Soloton scanner, but he is

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He's entirely ignored him at the moment.

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He's completely focused on moving down Kitchen and Dining, and even if he is ignoring it,

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well never mind, I was gonna say, I was gonna say, oh no, Falcons don't have any flink watch

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set up aside from users on drone outside of Trophy.

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Oh well they've spotted, they've spotted Nekwam, now he's sitting outside in the bedroom, who

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might have to take a very quick fight with Licky Fack on Solar.

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It's possible to go down first though.

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Very strong defensive player for VP, he's by far away his strongest side, as the Orcs

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will make his way back. That just means that the soloist was lost.

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This guy is losing a lot of HP in that moment.

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He might retain the 4v5. Still a disadvantage, but retain something nonetheless.

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Doesn't take many of those DMR bullets to hit to put you down to 1 HP.

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This guy is not useless for the rest of the round. There's no nades left that he could be

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taking a bit of splash damage from. Still needs to be pretty cautious.

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In fact, let me see a bit of a response here. Two kills coming in for Virtus Pro.

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Both Wikifac and Jume fall into Dan and Rorik, that's going to destroy that information game.

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The logic bomb phone calls, the soliton scanner, pretty much everything that Falcons have been using to get this early control, gone by the wayside.

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And Dan, normally the player on Virtus.pro to play the Aruni from this position, a common position generally at a common player for VP to play it.

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But how much can you really counter Shrad? Dan with an M14 in hand, one of the best players in Europe for a long time, with one of the best guns in the game.

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not really much you can do.

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If Decent Chancey's gonna win that fight,

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even if you prepare the best you can.

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Dokeby, Snake goes down, will make this comeback

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a much more difficult and even compounded the solid top.

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Sound just the 1v4 as the Monty falls to the Oryx,

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a engagement that seemed destined to happen.

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We saw Oryx ratting earlier on in this round.

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And Yuzus, I feel like has always found himself

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typically in these 1vx positions.

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Well, doesn't have a lot of the right tools

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you might need for the job.

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No Dokeby calls like before,

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just one air jab, a couple flashes, and two little information.

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Naquah with a double kill to round off, round two for Virtus.Pro,

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and it's a tie game this early.

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With C. Falcon's not full commit and take Naquah down

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when he knew his position inside a master,

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and kind of ironic that Naquah's the player that gets the last kill in that round,

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it could have been anybody.

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There was four players alive for VP, so it doesn't really matter who gets it.

31:58.760 --> 32:02.720
It isn't the fact that Naquah wasn't dug out the reason that they lost the round.

32:02.720 --> 32:04.680
However, it seemed a little bit strange,

32:04.680 --> 32:07.480
because that has been so much of the focus so far for Falcons,

32:07.480 --> 32:09.780
has been gathering that information, getting the opening pick,

32:09.780 --> 32:12.200
and making sure you don't lose a body in the process.

32:12.200 --> 32:13.800
The difference between round one and round two,

32:13.800 --> 32:16.640
kind of night and day, they lost a lot in that round.

32:16.640 --> 32:18.920
Dan and Rory hitting two brilliant shots,

32:18.920 --> 32:22.160
and just entirely deleting the gym and leaky fact.

32:22.160 --> 32:23.880
Looks like we're gonna go in for a fairly similar lineup

32:23.880 --> 32:26.360
again here as we enter into that mid-floor.

32:27.720 --> 32:29.680
Which makes sense, I think when you look at,

32:29.680 --> 32:31.160
I think VP's lineups on defense,

32:31.160 --> 32:33.440
and I think most people's lineups on defense,

32:33.440 --> 32:39.440
They tend to be fairly consistent if you have both the Architect Operators Band, which in this case, obviously, is on me and Castle, the two bands,

32:39.440 --> 32:45.440
utilized by Falcons. What are you left with after that? Well, given the meta we're currently in, you're going to make some traps.

32:45.440 --> 32:50.440
You're going to bring usually at least two. Maybe it's a Thorna and Lucy, maybe a Thorna and Ella. In this case, it's an Ella and a Lucy.

32:50.440 --> 32:56.440
You're going to bring some combination of that. Warden as well for Pasha, one of the highest picked operators in Salt Lake City so far,

32:56.440 --> 33:02.440
as I think he generally has been for quite a long time. Smoke as well. I believe the highest picked defender inside of Salt Lake City so far.

33:02.440 --> 33:06.520
so far. Virtus.Pro aren't trying to really move beyond the meta too far with this lineup.

33:06.520 --> 33:11.480
Let's take a look at this mode. You just look down at a quick glance at Nakey's KD at the

33:11.480 --> 33:17.920
moment. 4-1. Big, big results there for Nakey. Hasn't been the player to get the most amount

33:17.920 --> 33:21.880
of kills. Often pretty headlocked into shield play when he's on the attack, so that's seen

33:21.880 --> 33:26.580
him stretching the legs a little bit here on this defense side. See me push it from

33:26.580 --> 33:31.680
library. You can see Monty is going to be just underneath there getting in toward games.

33:31.680 --> 33:34.180
Jim, opening up a couple of those lines of sight.

33:34.180 --> 33:36.980
And Breda just making sure there's no horrible traps kicking around.

33:36.980 --> 33:39.580
Solotov as well on this Solotov scanner.

33:39.580 --> 33:40.680
He's going to get some good information.

33:40.680 --> 33:44.380
He's going to know that there's a player at the bottom of those library stairs.

33:45.280 --> 33:48.780
Pasha for a brief time was finding himself in the crosshair,

33:48.780 --> 33:51.780
but it's actually Rory to retake this position.

33:51.780 --> 33:53.380
Now he will give the game away.

33:53.380 --> 33:54.980
Breda spots him there playing his day.

33:54.980 --> 33:58.780
with that hatch now open he's got a choice he's to try and scurry away but

33:58.780 --> 34:03.300
there are already angles being held from support here Pasha just kind of bait out

34:03.300 --> 34:07.460
his teammate a little bit right now yeah we saw this setup dismantled by

34:07.460 --> 34:11.300
Falcons last time but Rorick and Pasha trying to keep hold of it work playing

34:11.300 --> 34:19.180
much closer to the blue stairs and short by the dining site still of course these

34:19.180 --> 34:23.420
e1d's with the Salaton scan are so much information that can read out these

34:23.420 --> 34:28.880
Virts pro position, Jume, beautiful angle, finding Dan a second time on this clear again, different site earlier on.

34:29.820 --> 34:31.380
Finding him again

34:31.380 --> 34:36.500
just moving inside a library from the first half of the rounds. They, Falcons play it so slow on this side of the map.

34:36.900 --> 34:41.460
Pasha again not ready. It's another double for Jume to start out a library clear.

34:41.540 --> 34:44.780
If it ends the way it did last time, it might be a 1v1 at the end,

34:44.940 --> 34:50.460
but it could still be a Falcons round. Warwick now creeping up. Information on Jume who's sitting waiting

34:50.460 --> 34:57.320
for somebody in the wrong position looking down in the bar Roark popping up and then hopping out on the cans

34:57.920 --> 35:03.300
You just now can start to be a little bit more active in the round a lot of times spent on the drone a lot of time

35:03.840 --> 35:05.840
destroying some of this utility

35:06.460 --> 35:08.460
Make you tucked into bathroom

35:09.300 --> 35:12.020
Skies will hit that rotate now as well

35:12.300 --> 35:16.820
But three days just bearing him down and the defenders no real option now

35:16.820 --> 35:21.280
But to try and drop back, but they better believe this plane is on the side nice kill there from skies

35:21.280 --> 35:22.780
That's gonna do something to drag it back

35:22.780 --> 35:28.940
But Falcons have got the man count here and breed a already even 30 seconds left on the clock trying to get that plant down

35:28.940 --> 35:32.140
I'm not too sure that make you's gonna get past even the first here

35:32.140 --> 35:35.480
That's now confirmed drops the hatch straight into users his lap

35:36.260 --> 35:41.820
Now Falcons just keeping a consistent with I think the foundation they had set on that attacking side again

35:41.820 --> 35:47.740
It's a different site, but again, they try to take early control of library and just have Jim on that long angle

35:47.740 --> 35:52.640
Basically recreating what Dan was doing on the defense of that position m14 inside a library

35:52.800 --> 35:58.800
Trying to take down anybody who gets aggressive around piano or around the master of an office on the flip side

35:58.800 --> 36:01.540
Of course this kind of makes it difficult for the defense to play

36:01.540 --> 36:05.420
They can only really hang out around blue stairs can only hang out around fireplace stairs

36:05.600 --> 36:10.740
Can only hang around on fireplace stairs because a gigantic double door looking at that exact position and around blue stairs

36:10.740 --> 36:16.040
Well, they've also, Falcons have moved into bar and games down below. Again, playing very passive,

36:16.040 --> 36:19.600
they know at some point Virtus.pro are they going to move or are going to slip up,

36:19.600 --> 36:22.900
and that's been a reliable bet through the two rounds that Falcons have won so far.

36:22.900 --> 36:27.860
VP now taking a tactical timeout, understanding that getting as many rounds in the defense on a map

36:27.860 --> 36:33.540
that typically lends to the attack or trends toward the attacking side is of critical importance.

36:33.540 --> 36:39.520
Opaq of the time out for me has to be look just recognize what they're doing here

36:39.520 --> 36:43.980
the playing the lion the playing the Monty the playing the dokeby the playing

36:43.980 --> 36:48.820
the snake they are just hunting you out on the roam it's a big decision as to

36:48.820 --> 36:52.860
what you ban here at the start of round four because the Monty is secured some

36:52.860 --> 36:56.340
of these rounds think back to round number one definitely secured because of

36:56.340 --> 37:01.300
the Monty yes the early portion of the round was locked in by the lion and the

37:01.300 --> 37:05.460
and all that sort of stuff. You can only bomb one thing now, you can't get rid of everything.

37:05.460 --> 37:10.480
So get rid of the Monty, restrict that from Breede, and then start to recognize, okay,

37:10.480 --> 37:14.420
if we're going to play out there on the roam, we need to play even more together. There

37:14.420 --> 37:17.740
was an attempt, Pasha and Rorik were trying to watch each other back there, but there

37:17.740 --> 37:21.940
was just too big of a gap, especially with the utility that these attackers have.

37:21.940 --> 37:25.380
And you also compare that to the one round that Virtus.Pro have won on Bar and Games.

37:25.380 --> 37:30.380
We saw, of course, Na'Ko holding inside a bedroom, but then he tries to fall back.

37:30.380 --> 37:33.260
While one player goes down in the process, that's Pasha, it seems to be in a different

37:33.260 --> 37:35.300
position and the Orcs ends up making it back.

37:35.300 --> 37:39.900
So it's a small difference of 4v5 instead of a 3v5, but one, that's 20% of your player

37:39.900 --> 37:46.060
base and four players sat and tucked around mezzanine bar and games is a lot more workable

37:46.060 --> 37:49.300
than three players who have to maybe defend master bedroom and office while defending

37:49.300 --> 37:51.180
kitchen dining is the actual site.

37:51.180 --> 37:55.700
It's a much more workable position and so even if a player goes down in the room, the

37:55.700 --> 38:01.960
But one time, Verdi's Pro still got a generally coherent presence around the site.

38:01.960 --> 38:04.420
They were able to recover that round and close it out.

38:04.420 --> 38:08.400
So I think to your point as well, Ollie, that Rome game really important, even if somebody

38:08.400 --> 38:12.140
makes it back, that gives Verdi's Pro a much more winnable position.

38:12.140 --> 38:13.440
Go back to Master of Heaven office this time.

38:13.440 --> 38:17.660
He started off his defensive half at the very beginning, and as the montage has been banned,

38:17.660 --> 38:22.140
Verdi's decided shields are still his favorite operator, at least for this Shelley attack.

38:22.140 --> 38:26.420
Yeah, I would always get C3D on the Blitz, but it's something that's been working, hasn't it?

38:26.420 --> 38:32.040
It's been a winning formula so far. So it does make sense. Great information being found out nice and early here.

38:32.040 --> 38:36.940
You can keep your Soliton scanner, you can keep your Logic Bomb phone calls, just give B3D a drone and a yellow ping,

38:36.940 --> 38:41.140
and he's gonna find out where N.A.Q. is playing there on the top of those main stairs.

38:41.140 --> 38:46.840
Another lion scan used in conjunction with the Soliton scanner. We're seeing this be so powerful right now.

38:46.840 --> 38:54.040
And of course, the Blitz, arguably a more deadly prospect, you can move a lot quicker on toward those players as soon as you know where they are.

38:54.040 --> 38:58.000
And Solotov, he's got the confidence right now, but I don't think he's got the right intel.

38:58.000 --> 39:03.000
No. Confidence check. Information. Big fat X, unfortunately, for Solotov.

39:03.000 --> 39:12.200
Maybe thinking that the mezzanine player was a bit further down, maybe committed to a different angle, but the warden just swings around and the skies and the warden still intact on this side of the map.

39:12.200 --> 39:16.440
Brady gets a little bit of a line onto the mezzanine player, but only a little bit of damage.

39:16.440 --> 39:17.480
Nothing to write home about.

39:17.480 --> 39:19.720
Skye's still present, but walks right in front of Joom.

39:19.720 --> 39:25.960
Again, on this library cutoff position, he's got one job and one job through most of these rounds,

39:25.960 --> 39:28.040
and Joom is doing it excellently.

39:28.040 --> 39:30.280
Sends out his second dope, he call.

39:30.280 --> 39:33.160
His Nekor decides he still has some fight left in him.

39:33.160 --> 39:34.200
They know he's here.

39:34.200 --> 39:36.200
He knows he just has to hold out.

39:36.200 --> 39:39.080
Joom has been the player on this attacking side.

39:39.080 --> 39:43.560
This entry over on Library has got a double kill each time it's happened,

39:43.560 --> 39:46.280
but it's a bit different this time, Ollie, because we only got a minute left.

39:46.280 --> 39:52.680
Yeah, we've lost Leaky Fack in the process as well, so an even 3 vs 3 with the HP Advantage at the moment for VP.

39:53.480 --> 39:57.720
Just turning that R or U projector on and off, seeing if there's a line that can be found.

39:57.720 --> 40:01.960
But with this wall soft, there is an invitation here for Breed8 to make his way through,

40:01.960 --> 40:05.400
especially given that we've got double reinforcement over toward that Library side.

40:05.400 --> 40:09.880
So the half wall is going to be crucial here, but when you just fall in, that stops that plant from happening.

40:09.880 --> 40:15.240
Ooh, you just falling, and Jume not getting the kill either, it's been so good with that DMR and the SMG-12.

40:15.240 --> 40:17.880
Not getting that one is uncharacteristic of him so far.

40:17.880 --> 40:22.360
Runigate activated around the corner, Den needs to be exposed from this angle, and he is.

40:22.360 --> 40:27.000
Jume finds the head, still so clean for Falcons on this attacking side.

40:27.000 --> 40:30.840
But so many players going for the retake, Warwick gets the exact right timing he needed,

40:30.840 --> 40:33.800
with Jume focused elsewhere, and Pasha still alive.

40:33.800 --> 40:39.260
Not getting a lot of impact on this defensive side, but at the tail end of round four, getting it where it's needed.

40:39.260 --> 40:42.560
The important killing that round feels like the one on to Leaky Fight, doesn't it?

40:42.560 --> 40:45.360
Because Leaky Fight was already playing that cutoff position.

40:45.360 --> 40:51.960
He was hiding out on the roof, trying to support his team, Jume and Breeday as they were both pushing up library stairs and inside of library.

40:51.960 --> 40:53.500
Just holding a little bit of an angle there.

40:53.500 --> 40:58.500
I can only imagine that they dropped and then started to play on piano window, and that's where the problem started to happen.

40:58.500 --> 41:03.780
because as soon as you've got that cross all the way through, then you can start to get a plant down behind half wall.

41:03.780 --> 41:08.260
If Leaky Facts able to cut through that site, especially with Lyon and that DMR.

41:08.260 --> 41:11.220
But again, the take from Falcons, very good.

41:11.220 --> 41:16.980
The response this time though, from Virtus Pro, after that timeout, I have a little bit more confidence about you.

41:16.980 --> 41:23.780
Rorik, there, swinging Ivy and getting the kill onto Jume, just alleviate so much pressure in that situation.

41:23.780 --> 41:28.340
He has to make a play of that nature, because if he doesn't, what's going to happen?

41:28.340 --> 41:29.540
You're just going to get by back.

41:29.540 --> 41:32.140
Gene can overwatch with the DMR, and Brady can get the plumb down.

41:32.140 --> 41:34.340
So a good adaptation there from VP.

41:34.340 --> 41:37.620
Well, and also it's a small thing, but even Pasha getting a double.

41:37.620 --> 41:39.260
He had a donut going into that round.

41:39.260 --> 41:41.100
Zero kills and three deaths.

41:41.100 --> 41:44.100
He's the highest rated defensive player in this entire lobby.

41:44.100 --> 41:48.820
Going into this match, 125 EPS over June even at 124.

41:48.820 --> 41:52.220
And he, on the attacking side, only around 84 EPS.

41:52.220 --> 41:54.140
So one of the best defensive-sided players,

41:54.140 --> 41:56.220
the best defensive-sided player, not only for Virtus.Pro,

41:56.220 --> 41:57.820
but in this lobby.

41:57.820 --> 42:02.700
And so, obviously, still at 2-2, still doing pretty well, but if Pasha starts getting activated,

42:02.700 --> 42:05.820
that's when things get really scary for Falcons in the back half of these defences.

42:07.820 --> 42:09.820
I believe we're just waiting for a decision to be made at the moment.

42:09.820 --> 42:14.820
There's a bit of a call for a tech, call for a re-host, but nothing happens.

42:14.820 --> 42:18.820
We continue to play. The players have only got to go on...

42:18.820 --> 42:20.820
They've got to play to the whistle, as we like to say.

42:21.820 --> 42:25.820
It looks like they're playing to the whistle. It looks like we are continuing with round five here.

42:25.820 --> 42:31.580
had not in the bathtub skies he's tucked right now he's actually got a little bit

42:31.580 --> 42:35.540
of safety around him as well with some of those magnets Rorick we'll just be

42:35.540 --> 42:43.380
making a couple of rotations there as well now we got the rehost I don't know

42:43.380 --> 42:50.600
who was bugged there but Pasha gave the full bug calm I think it was Pasha that

42:50.600 --> 42:55.720
was typing and saying that Rorick was the bugger.

42:55.720 --> 42:56.720
Where was he?

42:56.720 --> 42:57.720
I don't know.

42:57.720 --> 42:58.720
He couldn't reinforce.

42:58.720 --> 42:59.720
Oh.

42:59.720 --> 43:01.240
How did he try to hold and get F?

43:01.240 --> 43:03.320
I've heard that that's a good solution.

43:03.320 --> 43:04.320
It's a normal solution.

43:04.320 --> 43:06.360
You know what I found out the other day?

43:06.360 --> 43:07.360
What?

43:07.360 --> 43:08.840
First set pause of the day.

43:08.840 --> 43:10.920
So forgive us for going a little bit off topic straight away.

43:10.920 --> 43:11.920
It's early days.

43:11.920 --> 43:14.600
I've always held F when reinforcing.

43:14.600 --> 43:15.600
Oh, yeah.

43:15.600 --> 43:16.600
You don't need to do that.

43:16.600 --> 43:17.840
No, you don't need to do that.

43:17.840 --> 43:19.240
But to be fair, I still hold F.

43:19.240 --> 43:20.240
Yeah.

43:20.240 --> 43:21.360
It's just like, it's a comfort thing.

43:21.360 --> 43:24.160
I think it's psychological,

43:24.160 --> 43:26.000
because when you see the bar filling up,

43:26.000 --> 43:27.760
normally when you see that in video games,

43:27.760 --> 43:29.800
that's like, oh, I need a one,

43:29.800 --> 43:31.160
you're doing something,

43:31.160 --> 43:32.440
but specifically you're doing something like,

43:32.440 --> 43:35.760
oh, if the bar's not filled, I can't let up off the key.

43:35.760 --> 43:37.240
And a lot often, is it gonna like,

43:37.240 --> 43:38.480
and all just go back to zero,

43:38.480 --> 43:40.240
or is it gonna slowly take out?

43:40.240 --> 43:43.440
I've never wanted in my life to take that chance.

43:43.440 --> 43:46.080
Can you imagine holding F to put up the reinforcement?

43:46.080 --> 43:47.520
And when you let go of F,

43:47.520 --> 43:49.840
the guy just slowly puts it back in,

43:49.840 --> 43:52.800
Just like, oh, okay, guess we're not doing that.

43:52.800 --> 43:53.920
I just never wanted to take the chance

43:53.920 --> 43:54.880
of having to do it again.

43:54.880 --> 43:55.880
I think that's fair.

43:55.880 --> 43:57.960
I mean, as we just saw,

43:57.960 --> 43:59.440
when you get the chance to reinforce,

43:59.440 --> 44:00.480
you wanna savor that.

44:00.480 --> 44:02.920
You wanna be able to do it for as long as you can.

44:02.920 --> 44:05.920
And you don't wanna waste the memory of people like Rorick,

44:05.920 --> 44:09.800
who were denied unfairly the ability to reinforce.

44:09.800 --> 44:12.160
And a 2-2 promotion elimination game

44:12.160 --> 44:13.680
at the Salt Lake City Major,

44:13.680 --> 44:16.440
you need to hold down F and reinforce for Rorick.

44:16.440 --> 44:18.320
I'd be holding, I'd be holding.

44:18.320 --> 44:19.760
I'll be holding till the day I die.

44:19.760 --> 44:21.920
I would have taken my finger off if it was this kind of a game.

44:21.920 --> 44:23.360
No chance.

44:23.360 --> 44:26.000
Be spamming that for the quick time of ending that.

44:26.000 --> 44:29.400
That'd be cool if you could tap it and it'd go quicker.

44:29.400 --> 44:30.760
No, no, no.

44:30.760 --> 44:31.920
We're not doing that.

44:31.920 --> 44:34.880
That's too much.

44:34.880 --> 44:35.640
Would be nice though.

44:35.640 --> 44:38.640
I kind of like that there, instant reinforcement.

44:38.640 --> 44:43.480
It's just like a custom builder, like you just place it.

44:43.480 --> 44:45.360
Just random point.

44:45.360 --> 44:47.280
I think that would kind of defeat a massive part

44:47.280 --> 44:50.200
of Rainbow Six Siege the video game,

44:50.200 --> 44:52.600
considering the whole setup time thing.

44:53.720 --> 44:55.040
I don't know, it's incredible, isn't it?

44:55.040 --> 44:56.200
Also, think about this, actually,

44:56.200 --> 44:58.400
if we wanna take this to its logical conclusion,

44:58.400 --> 45:00.120
because in the prep phase, be fine,

45:00.120 --> 45:01.480
but what about, like, for example,

45:01.480 --> 45:02.640
I don't remember which game it was,

45:02.640 --> 45:03.720
I think it was a Shopify rebellion game,

45:03.720 --> 45:05.840
we saw like four pocket reinforcements,

45:05.840 --> 45:07.680
but you still instantly placed them mid-round?

45:07.680 --> 45:08.800
No, you wouldn't be allowed to do that.

45:08.800 --> 45:11.400
So you could only place them in the prep phase?

45:11.400 --> 45:12.880
Imagine if you were like, quick on the sticks

45:12.880 --> 45:14.400
that are reinforcing someone's like,

45:14.400 --> 45:15.680
jiggle-picking an angle and you're just like,

45:15.680 --> 45:17.120
Nope, not a chance.

45:17.120 --> 45:18.920
Bang, reinforcing straight there.

45:18.920 --> 45:20.040
Just throw it straight up.

45:20.040 --> 45:21.240
Catches the bullet midair.

45:21.240 --> 45:22.440
That'll actually be sick.

45:22.440 --> 45:24.400
OK, you've now completely convinced me on this idea.

45:24.400 --> 45:26.560
I think this is a great idea.

45:26.560 --> 45:28.000
We should write this down.

45:28.000 --> 45:30.240
I don't know that this breaking momentum is going to be great

45:30.240 --> 45:31.240
for Falcons at the moment.

45:31.240 --> 45:33.480
They really came out of the gates hot today.

45:33.480 --> 45:35.360
First game, early game as well.

45:35.360 --> 45:37.520
So they've clearly been getting ready and clearly

45:37.520 --> 45:39.560
having a decent scrim ahead of this.

45:39.560 --> 45:41.440
Of course, with some of the teams now being sent home

45:41.440 --> 45:43.880
or on the way home, maybe a bit more scrim opportunity

45:43.880 --> 45:45.600
for that sort of thing as well.

45:45.600 --> 45:51.440
I'm sure the T2 scene here in NA is really making up for any lack of scrim there as well,

45:51.440 --> 45:56.440
but looks like we're going to be back into the game exactly where we left off.

45:56.440 --> 46:00.560
We did see a good portion, I quote, of round five.

46:00.560 --> 46:06.560
I think it will at least be the same sites, although we are going bar and games,

46:06.560 --> 46:08.560
and we did go kitchen dining, so...

46:10.400 --> 46:11.760
I mean, bar and games is open.

46:11.760 --> 46:14.760
It's not like it's a site that they've won on and restricted.

46:15.600 --> 46:17.400
played it on the back and round too.

46:17.400 --> 46:20.640
Well, and see our expert gamble of talking about nonsense

46:20.640 --> 46:22.280
during the tech pause, paying off,

46:22.280 --> 46:24.080
because we would have dedicated a lot of analysis

46:24.080 --> 46:27.280
to what is now a completely different site.

46:27.280 --> 46:29.440
Yep, with completely different operators,

46:30.360 --> 46:31.880
and a completely different setup.

46:31.880 --> 46:34.680
Even Falcons looks like they forgot

46:34.680 --> 46:37.080
what they were playing, because so far,

46:37.080 --> 46:39.720
we haven't got any of it on the screen right now.

46:39.720 --> 46:42.600
We've got into a glass thermite combination.

46:42.600 --> 46:44.560
I'm sure that's gonna change when they realize

46:44.560 --> 46:48.960
where the site is, and what exactly it is that they're going to be going up against here.

46:48.960 --> 46:52.480
And maybe it's slightly more trap focused than the side of Virtus Pro.

46:52.480 --> 46:56.920
We haven't really seen that same level of trap attention yet.

46:56.920 --> 47:00.360
Fenrir coming in arguably is one of the first.

47:00.360 --> 47:03.920
We've seen a couple of L plays, but we haven't seen like a full trifecta.

47:03.920 --> 47:07.680
We've not had everyone playing an L or Fenrir in a thorn and a lesion and all that sort of stuff.

47:07.680 --> 47:10.680
So it's slowly starting to trickle in a little bit here.

47:10.680 --> 47:15.000
And I'm sure that those FNATs will be a little bit of a thorn in the side.

47:15.000 --> 47:17.880
Fortunately, this time it's not used on the Twitch, it is going to be solid top.

47:17.880 --> 47:19.560
So again, something that can be dealt with.

47:19.560 --> 47:23.880
Yeah, generally speaking, when it comes to Virtus.Pro's defenses,

47:23.880 --> 47:26.680
it's pretty consistent for at least on Shelly, if you're to be in a rune

47:26.680 --> 47:28.040
in some kind of trap hop, right?

47:28.040 --> 47:29.480
Whether it's one, whether it's two.

47:29.480 --> 47:32.840
So this is just them again going with their pretty consistent game plan.

47:32.840 --> 47:35.480
And again, the thing about traps, as you said, you can slot a thorn in there.

47:35.480 --> 47:37.080
You can slot an L in there from Fenrir.

47:37.080 --> 47:38.160
They do different things.

47:38.160 --> 47:43.060
and yet they all feel the same general purpose, stopping the attack a little bit and giving

47:43.060 --> 47:46.780
information on where they're pushing, whether they're prioritizing when clearing that U2

47:46.780 --> 47:49.660
or what gets activated if they actually walk into a position.

47:49.660 --> 47:53.940
Something that is unwielding at the moment is Dan's want and need to play DMR, and we

47:53.940 --> 47:57.900
are seeing two DMRs that will be brought here in AQ joining in on that action as well.

47:57.900 --> 48:01.660
He's been playing quite a bit of smoke ahead of this round five.

48:01.660 --> 48:04.180
So clearly wanting to try and hold some of these longer lines.

48:04.180 --> 48:06.500
Zoom, got a bit of information there.

48:06.500 --> 48:08.660
There's no lion scan to route that player in place,

48:08.660 --> 48:10.500
so that player now can move.

48:10.500 --> 48:12.220
There's no one on an active drone at the minute.

48:12.220 --> 48:14.700
It's going to be looked down to the logic bomb phone call,

48:14.700 --> 48:18.500
and that's always an indicator that the pressure is starting to mount.

48:18.500 --> 48:22.060
And the C4 is always an indicator that the defender might be trying to move.

48:22.060 --> 48:24.020
Before, when he was playing Orix,

48:24.020 --> 48:26.780
we might dash across the window, made his way back.

48:26.780 --> 48:29.780
But not this time, unfortunately,

48:29.780 --> 48:32.740
felled by the P&O window player.

48:32.740 --> 48:40.480
now those Zodac, Zodo canisters falling, Oryx might have been particularly good in round two because of the Monty brought by Breidei,

48:40.480 --> 48:48.160
but in terms of broader applicability and slowing down the attack, I think losing those Zodos is going to be a lot more important.

48:48.160 --> 48:54.080
But one important thing, Ollie, they still have four players around bar and games, and that was sufficient for VP last time.

48:54.080 --> 49:00.760
And they've still got Dan playing at fireplace here, so let's off, is trying to challenge onto him at the moment, but Dan will eventually drop off.

49:00.760 --> 49:05.300
Smokes now gonna block off a lot of line of sight toward library as leaky fact

49:05.300 --> 49:10.880
He's got that library window now open skies is still tucked though and will just be discovered on the drone

49:10.880 --> 49:17.160
This is now how the round will be defined. I mean I say that solid off just swings and absolutely rinses in with the DMR

49:17.160 --> 49:20.640
So that's done and dusted Roryk will find one back as a trade though

49:20.640 --> 49:24.480
So the information gained on that solid on scanner no longer a factor in this round

49:24.480 --> 49:27.260
You have to find these players through sheer drone alone

49:27.260 --> 49:34.260
Sheer drone alone, and VP don't exactly have a lot of utility to stop any of the attackers from acting on the information gain.

49:34.260 --> 49:40.260
We're out of toxic canisters, our F-NOTs, who knows how many are remaining around the site, how close or far they may be,

49:40.260 --> 49:43.260
or even if they're in really applicable positions to where Falcons might be pushing from.

49:43.260 --> 49:47.260
This will be low time, they spot the smoke before the drone's inevitably shot.

49:47.260 --> 49:51.260
There will have to be some kind of over-performance from VP, and that's even harder with Breidae going down.

49:51.260 --> 49:57.760
Pasha who's been quiet through the first two to three rounds, who came alive in round four, has another 1v1 coming his way, but Saltop

49:57.760 --> 50:04.000
Quick around the corner, good headshot by Dan, but Falcons with too many men to deal with, there's not really much where this bro can deal

50:04.000 --> 50:11.040
The value that you just brings this team is incredible and it's so easy to miss it. That isn't something that's getting caught on a scoreboard

50:11.040 --> 50:16.040
It's not getting caught in an EPS line, rotating his drone from downstairs, finding not only the player

50:16.040 --> 50:22.340
Well, kind of confirming that there's a player in closet because you expected to be one there and also confirming the player led down behind long bar

50:22.480 --> 50:28.460
Bank immediately after that Rory's dead long bar is gone. I don't and dusted and from that point onwards

50:28.640 --> 50:34.880
It's fine because again, they've opened up the site. They know it's the player that's tucked inside a closet and lost player

50:34.880 --> 50:36.600
Pasha, I mean he can come from anywhere

50:36.600 --> 50:41.320
I think salt off must have known because it did look like there was a bit of a pre-fire going on there from sorts

50:41.320 --> 50:45.180
So I imagine a drone in and around that long corridor potentially as well

50:45.680 --> 50:49.980
It's it's far you that isn't seen well, and also when you think about those two manning players

50:49.980 --> 50:52.400
We confirmed two positions of them posh it wasn't confirmed

50:52.900 --> 50:59.160
But if you're solid top pushing down blue stairs, where's the most likely position of players probably riding in the late round?

50:59.360 --> 51:03.100
Do you think it's kitchen dining or do you think it's probably on lower blue landing?

51:03.220 --> 51:05.080
It's probably on lower blue landing

51:05.080 --> 51:08.020
So if you're gonna take that gamble you're gonna pre-fire and try to be ready for it

51:08.020 --> 51:11.340
And so Pasha wasn't in a situation of can I catch them off guard, there's probably more.

51:11.340 --> 51:16.040
Can I win this fight that is inevitably going to come for me and wasn't able to in that case.

51:16.040 --> 51:18.440
Good foresight, good information gathering by Falcons.

51:19.160 --> 51:24.420
Guarantee themselves at least an even half as Virtus.pro for their final side will try barring games again.

51:24.820 --> 51:27.020
They're really banging their head against this one aren't they?

51:27.020 --> 51:30.420
I get that they won it inside a round two, but they also won upstairs.

51:30.420 --> 51:31.920
Master bedroom in round four.

51:32.420 --> 51:35.720
Going back to barring games now, all right, you've got the mirror.

51:36.620 --> 51:37.920
You've got the Denari trip.

51:37.920 --> 51:42.420
Is that a big enough difference? The mirror window can be, of course, it can be massive.

51:42.420 --> 51:46.220
But I just don't know that that's going to help you hold onto library as much.

51:46.220 --> 51:51.280
Ooh, Leaky Fat. Careful now, C4. Like, oh, Jim saved the day!

51:51.280 --> 51:54.420
Shot him before he could dare to hit a C4.

51:54.420 --> 51:57.920
Leaky Fat was going for the martyrdom. He was like, if I'm going, you're coming with me.

51:57.920 --> 52:00.520
I'm just going to nade you and my nade will get you after the grave.

52:00.520 --> 52:03.920
But Jim has saved the day here in round six.

52:03.920 --> 52:09.920
Jume definitely candidate for MVP of Chalet Attack, not only 8 and 5,

52:09.920 --> 52:13.920
doing so much good work on that library entry to the first few rounds,

52:13.920 --> 52:15.920
but that not only could have been a single, depending on the proximity,

52:15.920 --> 52:17.920
that could have been a double right there at the C4.

52:17.920 --> 52:22.920
Instead, Falcons stacking up outside of the bar window, Pasha playing close around the corner.

52:22.920 --> 52:24.920
Can another defender catch Falcons off guard?

52:24.920 --> 52:27.920
Not if Jume, another double at the beginning of these rounds.

52:27.920 --> 52:31.920
Licky back looking to make good off that foundation set.

52:31.920 --> 52:38.260
3-day, gets shot in the back, Pasha might just make it away into stock, but only just.

52:38.260 --> 52:45.920
They still have the round to go, Falcons try to gamble and while they lose the shield, they keep the diffuser and that's the important part.

52:45.920 --> 52:51.820
They keep the diffuser, the HP is a little bit ropey though. It's gonna get a lot better once Skies falls.

52:51.820 --> 52:53.020
Leaky fact.

52:54.320 --> 52:58.320
Man on borrowed time it seems right now, after the way that this round started.

52:58.320 --> 53:02.880
And Junes to close things out, just Junes things, honestly, just a little wallbang, no worries about it.

53:03.600 --> 53:08.560
Light them player on the attack so far, Falcons, what a convincing first phase.

53:09.280 --> 53:13.120
Convincing first phase and I have to imagine Virtus.Pro gonna have to reckon with that going into this timeout.

53:13.600 --> 53:14.400
Good kill, Brigitte.

53:14.400 --> 53:15.360
Fucking Zagos.

53:15.360 --> 53:18.320
I just dropped you, Brigitte, but then I couldn't pick up the gun or anything, yeah.

53:18.320 --> 53:21.600
Yeah, no, no, I've got my smoke, so that's fine.

53:22.400 --> 53:25.200
Good stuff guys, communication's really good, adaptation.

53:25.200 --> 53:25.760
The guy was.

53:26.560 --> 53:27.040
Fine.

53:27.040 --> 53:31.040
Yeah, I'm just gonna talk about the genders too, because I already spoke about what they're gonna do.

53:31.040 --> 53:35.040
They're very young, mid-round, elite-round, about to retake.

53:35.040 --> 53:39.040
They don't like when opponents play aggro on them, so that's what they're gonna do.

53:39.040 --> 53:44.040
And early round, they are close to each other in general, so don't be young if you're killed.

53:44.040 --> 53:49.040
So they basically like, they're close to each other, so we are close to each other, and fucking full of frags, you know?

53:49.040 --> 53:53.040
You know how they play? Basically, it's like, basically, they will just like be all close to each other,

53:53.040 --> 53:56.720
to each other then after they will rotate and pinch from everywhere okay and their

53:56.720 --> 54:00.800
second way to play is full retard with full exact then can also go glass whenever

54:00.800 --> 54:04.440
he wants like doing the same thing as he do with main but he's just doing glass

54:04.440 --> 54:07.640
so I think we should always like have utility on the set so we force him to not

54:07.640 --> 54:10.920
play glass you know what I mean someone have to bring twitch for him or he can't

54:10.920 --> 54:15.360
play glass like this and yeah the defense

54:15.800 --> 54:20.080
here one can learn daining and one jungle or they can just go through their

54:20.080 --> 54:27.580
So Nikita, if you don't want to play Gass, you also can play any operator if you smoke.

54:27.580 --> 54:31.720
You smoke that pixel, and you rank A9 to try to kill the top main guy, you know?

54:31.720 --> 54:34.520
Because Glass for sure, like, you smoke and you pick the side guy.

54:34.520 --> 54:37.520
And if he's not like a top pick side guy, you just smoke and you run, and kill top main,

54:37.520 --> 54:38.520
kill jungle.

54:38.520 --> 54:40.680
So if you do Albers, you can do that type of shit.

54:40.680 --> 54:44.000
Also like for Albers, it's guy's check if you need Teche for the break the traps for

54:44.000 --> 54:45.760
your shield, so it's kind of fine.

54:45.760 --> 54:47.880
Like if you don't need it, you can play a lot of different operators, right?

54:47.880 --> 54:51.280
I think on Albert, Danila can end and get a jungle.

54:51.280 --> 54:52.680
They slept, I think they have a long time.

54:52.680 --> 54:54.080
I don't know, but whatever.

54:54.080 --> 54:56.680
Whatever, you guys just choose, this is not important.

54:56.680 --> 54:59.480
Now, you guys both have to play this position, so it's fine.

54:59.480 --> 55:01.480
Anyway, we are in solo attack.

55:01.480 --> 55:06.180
Danila, for you, the best operator you've seen, you can choose that.

55:06.180 --> 55:09.280
For solo attack, like a full fine, time to show that shit.

55:09.280 --> 55:10.680
And it's that case, let's go.

55:10.680 --> 55:12.080
Round by round.

55:12.080 --> 55:13.280
Round by round.

55:13.280 --> 55:16.080
Round by round.

55:16.080 --> 55:17.280
Time to show it.

55:17.280 --> 55:20.420
That's probably the best thing we could ever hear at the end of Attack Time Out.

55:20.420 --> 55:22.120
It's so insightful, isn't it?

55:22.120 --> 55:25.780
I mean, the thing is, it's not Do Or Die yet, it's Map 1 in the best of three.

55:25.780 --> 55:28.820
But you don't want it to start slipping so early.

55:28.820 --> 55:31.120
VP obviously fancies the chances here on Chalet.

55:31.120 --> 55:34.120
And, excitingly, they've got stuff they haven't shown us yet.

55:34.120 --> 55:37.880
And to your point about it, you know, not necessarily being Do Or Die,

55:37.880 --> 55:39.220
there's only being Map 1,

55:39.220 --> 55:40.780
Main Stage is not something at least in a major.

55:40.780 --> 55:43.720
VP are all that familiar with, they may be in Montreal,

55:43.720 --> 55:46.920
but one, that's already almost getting a year and a half ago, and two,

55:46.920 --> 55:48.760
That's still one of their only major appearances.

55:48.760 --> 55:50.200
The only other major appearance, I believe,

55:50.200 --> 55:53.120
is even going back to Raleigh in 2019 to Virtus.Pro.

55:53.120 --> 55:55.120
They've made Main Stage at SI plenty of times,

55:55.120 --> 55:58.280
but for Majors, it's something that not only has escaped them,

55:58.280 --> 56:00.040
even when they qualify, and I remember still back

56:00.040 --> 56:03.160
in Copenhagen, Atlanta, going out at the 2-3 Stage,

56:03.160 --> 56:05.800
that was that team's ceiling for quite a while.

56:05.800 --> 56:07.840
So making it to Main Stage at Majors

56:07.840 --> 56:10.120
is not something VP are guaranteed to do.

56:10.120 --> 56:12.480
Ever since Blast took over, it's only been one time

56:12.480 --> 56:13.320
so they've been able to do it,

56:13.320 --> 56:17.380
and might be a good reason to bring some stuff out

56:17.380 --> 56:19.440
that you have not shown up until this point.

56:19.440 --> 56:22.640
We see there were a tease for a little bit by Dan,

56:22.640 --> 56:23.680
but still giving some discretion

56:23.680 --> 56:24.800
only going with the Twitch right now,

56:24.800 --> 56:26.600
but could change, but maybe not this round.

56:26.600 --> 56:27.760
I think there were more thinking about that

56:27.760 --> 56:29.880
for some sort of solo sided master boss.

56:29.880 --> 56:32.360
And I mean, maybe they've been watching my rank stack

56:32.360 --> 56:35.640
because we have a great little sense play on that master side.

56:35.640 --> 56:38.080
If you ever come up against it, I'm sorry, I do apologize,

56:38.080 --> 56:41.120
but it's eight per time, it works every time.

56:41.120 --> 56:42.640
It really is a good one.

56:42.640 --> 56:45.840
We do seem to be loving this downstairs sight at the moment.

56:45.840 --> 56:50.940
Bar and Games has been by far and away the most popular sight that we have seen so far

56:50.940 --> 56:52.780
today on Chalet.

56:52.780 --> 56:56.340
Not only for VP on their defence, but for Falcons as well.

56:56.340 --> 56:57.340
Dan?

56:57.340 --> 56:58.940
He's just saving his own Twitch drone.

56:58.940 --> 56:59.940
We love that.

56:59.940 --> 57:00.940
It's resourceful.

57:00.940 --> 57:03.820
And he can clear through and start to destroy a little bit of utility.

57:03.820 --> 57:07.940
The bulletproof camera on those main stairs is an absolute classic by the way.

57:07.940 --> 57:10.580
That is something that Falcons do love to do.

57:10.580 --> 57:13.460
It looks like there's going to be a slightly different ideology here.

57:13.460 --> 57:17.580
There's a lot of drone work going on, not only in trophy, but also inside a kitchen as well.

57:17.580 --> 57:21.820
Well, and I was going to say, talking about ideology, you can see a different ideology from Falcons.

57:21.820 --> 57:26.460
Not banning any of the shields against Veritas Pro, but VP saying ideology, bringing out the Monty.

57:26.460 --> 57:31.100
It's Niko's least played shield, Blitz and Blackbeard. Take that by a wide margin.

57:31.100 --> 57:35.580
But it is still something, even in the tactile that we heard, Dark was talking about, you know,

57:35.580 --> 57:39.700
we can clear the traps for your shield this way, but the shield was almost being treated as a given.

57:39.700 --> 57:41.140
that of course he was going to play it.

57:41.140 --> 57:45.060
So it's clear that Virtus.Pro still want to stick with this, and going back to what we said earlier,

57:45.060 --> 57:49.260
about the potential lack of depth on this roster, it's not something we need to say they will lose the game for,

57:49.260 --> 57:50.460
but it's something to be worried about.

57:50.460 --> 57:54.060
R's VP still being a bit too predictable with these shields.

57:55.060 --> 57:57.060
If you don't ban the shields, you know what we're going to play.

57:57.060 --> 57:59.140
So you can get rid of other things, right?

57:59.140 --> 58:03.540
And Jume is well aware that the shield is going to be played, because they're playing the clash.

58:03.540 --> 58:07.260
A brilliant counter to a Monty, especially if you can keep your distance.

58:07.260 --> 58:11.700
Another benefit here is, well, you've got a removable deployable shield now.

58:11.700 --> 58:15.020
So you can just play a little bit aggro at the early portion around, and then guess what?

58:15.020 --> 58:18.860
Halfway point, you drop back, and you play the typical shield position inside a library.

58:18.860 --> 58:24.620
Great pick there from Solotov to take Dan down, unsuspecting there on the side of Cane and Repel.

58:24.620 --> 58:27.900
And he's just going to be allowed to slip back in to that fireplace position.

58:29.900 --> 58:35.420
And Skye's trying to come up from below, but it seems Falcon's completely ready for whatever VP have in store.

58:35.420 --> 58:39.420
I mean, he's walking through the barbed wire, and Brede is letting him just sit in shotgun ready.

58:39.420 --> 58:42.420
No problems whatsoever getting that kill.

58:42.420 --> 58:44.420
A lot of problems here for the Monty.

58:44.420 --> 58:46.420
Clash at the opposite side of the hallway.

58:46.420 --> 58:50.420
Three defenders bearing down on his position.

58:50.420 --> 58:52.420
I've also heard something from Julio.

58:52.420 --> 58:57.420
During the attack timeout, they like to play together in the early ground, so just don't peek them.

58:57.420 --> 59:01.420
But in a 5v1, you can be afforded a little troll time.

59:01.420 --> 59:08.220
5-2 now for Falcons, a flawless to begin their defences, and VP sticking with the same strategy

59:08.220 --> 59:11.300
and unfortunately might get some unfortunate results.

59:11.300 --> 59:13.420
It's about sending a message at that point, isn't it?

59:13.420 --> 59:17.820
5 vs 1, you might be a Monty on a shield, but we are just going to full send at you,

59:17.820 --> 59:21.820
because there is no way that you are going to be able to kill all of us.

59:21.820 --> 59:24.300
A trend on the attack has continued on to the defense.

59:24.300 --> 59:29.620
Granted, we've only seen one round, but Falcons have been so, so good with that opening pick.

59:29.620 --> 59:33.340
You can see sort of getting it over on to down there these two teams

59:33.340 --> 59:39.960
They know each other inside and out of the state and into this domestic matchup both these teams hail from EU

59:40.100 --> 59:45.280
So it is expected that they're gonna know each other quite well at this point the head-to-head for them both

59:45.460 --> 59:47.460
Has VP with an edge at the minute

59:48.100 --> 59:54.340
But Falcons always just seem like that bigger brother team throwing into the same category as G2 very much like a bigger brother team

59:54.340 --> 59:57.380
It feels like that's what we've seen so far on Shallay.

59:57.380 --> 01:00:02.260
It's not over by any stretch, but 5-2 is quite a mountain here for VP to climb.

01:00:02.260 --> 01:00:07.060
Quite a mountain and to your point is why I think VP is still looking to recover from that massive slump they had

01:00:07.060 --> 01:00:13.140
throughout most of last year and of course, necessitating at least in their minds this massive three person roster change

01:00:13.140 --> 01:00:16.660
but also for this round, necessitating a change in strategy.

01:00:16.660 --> 01:00:22.420
We see the Rora come in from Dan and maybe of equal importance of moving away from the shields for Naquo.

01:00:22.420 --> 01:00:25.520
So just to point out, going into this match,

01:00:25.520 --> 01:00:28.600
Neko had played 70 rounds of shields,

01:00:28.600 --> 01:00:32.800
and 170 rounds played on both attack and defense,

01:00:32.800 --> 01:00:34.000
going into this match.

01:00:34.000 --> 01:00:37.300
That's almost half of total rounds on just shields,

01:00:37.300 --> 01:00:38.880
on just attack.

01:00:38.880 --> 01:00:42.720
So him going to ace, it's not like a massive exception,

01:00:42.720 --> 01:00:43.920
but it is kind of a big deal,

01:00:43.920 --> 01:00:45.960
and representative that VP, at least for this round,

01:00:45.960 --> 01:00:47.520
are committing to something new.

01:00:47.520 --> 01:00:48.360
Big enough.

01:00:48.360 --> 01:00:50.800
It is big enough of an exception.

01:00:50.800 --> 01:00:52.360
Nice drone balance there from Pasha.

01:00:53.360 --> 01:00:54.080
I'm stealing that one.

01:00:54.960 --> 01:00:58.400
Got some good information straight away and of course avoids that Denarii trip.

01:00:59.440 --> 01:01:02.880
It will be placed on the window, just as an annoyance more than anything else.

01:01:02.880 --> 01:01:03.380
Ooh.

01:01:03.720 --> 01:01:04.920
Not so keen on the Selmetos.

01:01:04.920 --> 01:01:07.160
You have to pick that up and have a little re-attempt there.

01:01:07.400 --> 01:01:09.160
Making it will be getting that job done.

01:01:09.160 --> 01:01:10.920
C4 attempted there from Leakyback.

01:01:11.160 --> 01:01:13.040
I think he's potentially just trying to make something happen.

01:01:13.360 --> 01:01:14.440
But he's rewarding this time.

01:01:14.600 --> 01:01:17.240
He's gonna have a really good visibility through the smoke straight away.

01:01:17.240 --> 01:01:20.320
Good visibility through the smokes and the candela.

01:01:20.320 --> 01:01:25.400
I think you even heard one of the hard breach chargers, Selma chargers, get popped by Falcons.

01:01:25.400 --> 01:01:28.360
This initial play by Virtus Pro not working, but where are these doors going to go?

01:01:28.360 --> 01:01:31.320
See the initial push, solos, Neko ready for that flank.

01:01:31.320 --> 01:01:33.680
One of the big defenders on Falcons taken down.

01:01:33.680 --> 01:01:35.000
No clear lead.

01:01:35.000 --> 01:01:37.840
As not only VP, lose their advantage, but also stuck on solo.

01:01:37.840 --> 01:01:41.400
We've seen a lot of attacking teams get stuck on this position, especially hitting that

01:01:41.400 --> 01:01:42.400
Denari trip up top.

01:01:42.400 --> 01:01:43.640
Can't really progress forward.

01:01:43.640 --> 01:01:47.740
Now, LickyFackin uses both looking to go for a two-man retake, swinging out, and they quote,

01:01:47.740 --> 01:01:53.440
not ready for it. Neither is Pasha, both hitting the deck as Fridae sends Skies to an early grave.

01:01:53.440 --> 01:01:59.840
Dan's only used one of those doors in that special new strat we heard Dark Call that it was time to bring out.

01:01:59.840 --> 01:02:05.040
Unfortunately, we might still be waiting to see its full impact, and maybe we'll never get to see it.

01:02:05.040 --> 01:02:11.440
Because at this rate, in a 4v1 with Dan on one HP stuck outside a bathroom window,

01:02:11.440 --> 01:02:15.200
It is looking like Falcons will acquire a four round lead

01:02:16.360 --> 01:02:18.760
Moving up over a vertus pro six to two

01:02:19.840 --> 01:02:22.000
The roar straight needs a little bit more time in the oven

01:02:22.640 --> 01:02:27.080
I'm not sure it is entirely cooked just yet. There was a sense one as well

01:02:27.080 --> 01:02:30.600
We maybe get to see yes a little bit later on maybe we'll get to see it here and now

01:02:30.600 --> 01:02:36.240
I would laugh my head off a falcon's band sense at this point and just knew they're just like how we've heard you've got something cooking

01:02:36.240 --> 01:02:39.440
We're gonna get rid of that no new stress for you today. I'm sure they won't

01:02:39.440 --> 01:02:45.560
We've got a little bit more time until the next round of Bands anyway, so let's see a couple of replays from the previous round

01:02:45.560 --> 01:02:51.920
Some really horrible trips there I think set up by users knowing that this solar side was going to be the side that VP pushed from and

01:02:52.760 --> 01:02:58.880
Annoyingly VP just tried to brute force it the same way that we've seen them kind of trying brute force a lot of things in this game

01:02:59.040 --> 01:03:02.540
It's been oh, this is where all the utilities this is where everything's set up

01:03:02.840 --> 01:03:06.720
Well, unfortunately, this is our plan. So we've got to go through it how hard on us

01:03:06.720 --> 01:03:12.240
you know instead of being willing and able to go actually if there's all this here I wonder what's

01:03:12.240 --> 01:03:16.240
over at library oh nothing right well maybe just take from library side then and we'll still take

01:03:16.240 --> 01:03:21.440
top floor and we'll clear that way just feels like they're fighting falcons where they are strongest

01:03:21.440 --> 01:03:27.520
at the moment on every turn fighting falcons where they're strongest and VP after that unfortunate

01:03:27.520 --> 01:03:32.960
failure of at least the initial attempt of a new strategy now falling back on an old favorite

01:03:32.960 --> 01:03:36.560
And Naquill, picking the Blitz, and we've got a lot of good operators.

01:03:36.560 --> 01:03:43.360
Blitz, Ying, Glaz, with the Thatcher indicates you might have a bit of a rush, Ollie, but not all that atypical for VP.

01:03:43.860 --> 01:03:46.160
Surprising not to see the reward and be played this time.

01:03:46.160 --> 01:03:51.160
Something that you've mentioned yourself is that the very high pit crate when available inside of Salt Lake City,

01:03:51.160 --> 01:03:54.860
and now you've got a situation where you've got three things that it's going to be quite good against,

01:03:54.860 --> 01:03:57.560
and unfortunately for Vulcans, they don't have it instead.

01:03:57.560 --> 01:04:01.000
going to be going a little bit more down that trap route and certainly that catch route.

01:04:01.000 --> 01:04:06.560
Why am I in this game seeing an incredible rise in pick rate? Catchers fell out of popularity

01:04:06.560 --> 01:04:11.320
for quite a long time, really. And now we're starting to see a little bit of an introduction

01:04:11.320 --> 01:04:15.560
again. I don't mind it, it's not like we're going back to the 27-meter sort of stage,

01:04:15.560 --> 01:04:20.960
but it's nice to see everything getting its place in the sun a little bit. Jun, he's

01:04:20.960 --> 01:04:25.320
be cautious down there, he's clearing drones, but again he knows this team is going to try

01:04:25.320 --> 01:04:29.320
and push quite aggressively together in the early portion around him, just want to get caught out.

01:04:30.120 --> 01:04:33.720
And also knows that VP is probably ready for some kind of trick from him again,

01:04:33.720 --> 01:04:37.880
one of the best defensive players in this lobby, basically tied with Pasha,

01:04:37.880 --> 01:04:40.520
playing operators like Solis. Quick push in,

01:04:40.520 --> 01:04:43.520
UPs destroying any utility that might stop Naquo hit by the impact,

01:04:43.520 --> 01:04:47.720
can't disable that one with the EMP, glasshopping in quickly as well.

01:04:48.120 --> 01:04:53.120
But it hit with some DMR shots in the back, and this should be opening kill for Virtus Pro.

01:04:53.120 --> 01:04:55.960
Also required some library control, but Joom,

01:04:55.960 --> 01:04:58.640
was moving over by Mezzanine in fireplace,

01:04:58.640 --> 01:04:59.760
worked his way through the basement,

01:04:59.760 --> 01:05:01.600
now moved up to Blue Stairs,

01:05:01.600 --> 01:05:02.880
pops Warwick in the back,

01:05:02.880 --> 01:05:04.640
takes a Twitch drone down with him,

01:05:04.640 --> 01:05:06.320
and slips back down into bar on game,

01:05:06.320 --> 01:05:08.080
Solotov also with an angle.

01:05:08.080 --> 01:05:10.080
Ooh, so patient with it!

01:05:10.080 --> 01:05:11.360
On the second attempt,

01:05:11.360 --> 01:05:12.720
it's Pasha Hoek who falls,

01:05:12.720 --> 01:05:15.120
the flankers, the roamers from Falcons,

01:05:15.120 --> 01:05:17.120
making some big mid-round plays,

01:05:17.120 --> 01:05:19.840
as Virtus Pro keep turning their backs,

01:05:19.840 --> 01:05:23.040
and keep making the same mistakes.

01:05:23.040 --> 01:05:29.440
Falcons with their third 7-2 in a row up 1-0 in the promotion game.

01:05:29.440 --> 01:05:33.920
Falcons look like they have had a match lit underneath them this past 24 hours.

01:05:34.800 --> 01:05:41.120
Very big result yesterday into a cracking map one of the series against Virtus.pro here today.

01:05:41.760 --> 01:05:46.320
We've got more to come. This is the best of three and VP need a little bit of time to adjust.

01:05:46.320 --> 01:05:47.680
We'll be back right after this.

01:13:23.040 --> 01:13:33.460
Well, that one wasn't even close, was it? I mean, 7-2 for Shally out the gate. Even more

01:13:33.460 --> 01:13:38.540
dominant than the game against G2 yesterday, BP unfortunately, trending in the wrong direction

01:13:38.540 --> 01:13:42.260
at the absolute worst possible moment. Yeah, it seems like that's the way Falcons

01:13:42.260 --> 01:13:46.120
games have been going right, though. They've had very quick games, and they've had one

01:13:46.120 --> 01:13:50.720
overtime game, 1-8-6. But aside from that, everything's felt like it's just been so one

01:13:50.720 --> 01:13:56.260
way or another and that kind of the polar opposite of where we started this Swiss stage when they played wildcard on

01:13:56.260 --> 01:14:02.640
Chalet and lost 1-7. Now they've kind of redeemed themselves a little bit here with that 7-2 win against VP.

01:14:02.640 --> 01:14:06.340
It isn't all sunshine and roses though when it comes to the maps for this series.

01:14:06.340 --> 01:14:12.120
No, unfortunately. Fortress is, I mean, honestly kind of a bit hit or miss for both teams.

01:14:12.120 --> 01:14:19.460
Fortress is a higher preference map for Virtus Pro, but by the same token, their most recent play on it was a 7-5 loss

01:14:19.460 --> 01:14:24.580
against Shotgunfire million and what was generally a pretty competitive game but before that at least

01:14:24.580 --> 01:14:29.060
in the past few months with this new roster the only major win is against Fnatic and like

01:14:29.860 --> 01:14:33.860
I don't have to say anything else beyond that. What are you trying to say? I think I've just said

01:14:33.860 --> 01:14:38.660
enough. I think you have. Falkens on the flip side they've played Fortress four times in the last

01:14:38.660 --> 01:14:44.500
six months and they've only been good for one win so again it's not like they've been a good early

01:14:44.500 --> 01:14:52.500
a big early fan of Fortress coming into things. Their one win was against Team Secret. It was about a month ago inside a kickoff, and it was a 7-0.

01:14:52.500 --> 01:15:04.500
So, take from that what you will, but obviously June was on that Falcons team at that point, having just left that Secret roster, and Fortress to the map, the Secret played a hell of a lot over at SI.

01:15:04.500 --> 01:15:12.500
Enough about them, and more about this, Falcons vs VP, second map here in this best of three, and we are going to be headed to Fortress.

01:15:12.500 --> 01:15:15.940
Fortress Falcons with a chance at taking a clean 2-0

01:15:16.380 --> 01:15:21.840
But VP are looking for a bit of revenge from cafe again vertus pro not

01:15:22.540 --> 01:15:26.300
Always a team that to makes these majors or main stages at the major

01:15:26.820 --> 01:15:28.820
Still Montreal one of the

01:15:29.020 --> 01:15:33.820
Exceptions to the rule that either they might fall short of qualification whether it's to the event period

01:15:33.860 --> 01:15:38.220
It's still struggling to consistently make those main stages with this new look roster

01:15:38.220 --> 01:15:44.620
trying to set a new standard for the team. Falcons, by the same extension, looking to still step out of Shaco's shadow,

01:15:44.620 --> 01:15:45.900
which, let's be honest,

01:15:45.900 --> 01:15:50.100
I think they're doing quite well. Jume's still an excellent player, one of the best players inside of Europe.

01:15:50.100 --> 01:15:55.740
I think making Main Stage, even if they don't get second, I think a Main Stage appearance out the gate is kind of required for the team,

01:15:55.740 --> 01:16:01.020
but I also think if they don't get more than that, I don't know how unhappy they'll be with his generally new iteration.

01:16:01.020 --> 01:16:04.100
You've got to think about how long the roster was together pre-change.

01:16:04.100 --> 01:16:10.520
It's a roster that hasn't changed for it. It's very akin to sort of your phase and there's not many rosters that go through a

01:16:10.640 --> 01:16:14.380
Long period of time like two plus years without making a single roster change

01:16:14.380 --> 01:16:17.860
So it's impressive enough as it is that they've been able to slot in a new player

01:16:17.860 --> 01:16:23.540
And I think that just goes to show the flexibility of somebody like June boy. Oh boy. It's a chank of that

01:16:24.380 --> 01:16:26.840
Hello, I don't even know what to say about that like

01:16:27.300 --> 01:16:33.520
Chank is great on this map. He is honestly there's quite a few maps that he's very good on I think and if you think about some of the maps

01:16:33.520 --> 01:16:40.460
we see a lot of tachanka play layer for example comes to mind consulate one that comes to mind and what do all of those maps have in

01:16:40.460 --> 01:16:44.560
Common well aside from having like a ton of rooms that you have to worry about I

01:16:44.840 --> 01:16:50.640
Think I think another thing that they have is at least when it comes to the side look at you know command look at command for example

01:16:51.220 --> 01:16:56.240
Now a whole lot of space we got going on here if you're able to land a shumika and bank it on one of these doorways

01:16:56.240 --> 01:16:58.560
Not a lot of space and some very minimal entrances

01:16:58.560 --> 01:17:02.540
It's not like you could walk in through a breach and go to a bunch of off plant spots

01:17:02.680 --> 01:17:07.360
You're gonna probably stick in one of these corners and if you just bank a shumika, right? It's landing right at your feet

01:17:08.080 --> 01:17:13.080
Devastating I mean Falcons have played it once in the last two times

01:17:13.080 --> 01:17:19.800
They played this map for one round which they did win so a devastating back being brought out here by the I think they've really got a

01:17:19.800 --> 01:17:26.040
Good handle on how falcons defend their storms and games against twisted minds over a month ago

01:17:26.040 --> 01:17:29.560
And that, everybody, is the difference between theory and practice.

01:17:29.560 --> 01:17:35.160
I came up with, I thought, a sensible idea for why this Tachanka ban was so important.

01:17:35.160 --> 01:17:38.040
And Ali brings up a couple, uh, a couple of fair points.

01:17:38.040 --> 01:17:41.880
It is also something they did not ban in their game against Shopify Rebellion a few days ago,

01:17:41.880 --> 01:17:43.800
so this is clearly something VP are worried about.

01:17:46.600 --> 01:17:50.920
So, how, how about, how about, their rebellion also only played at once on their defense.

01:17:50.920 --> 01:17:52.200
I'm worried about it. That's all I'm gonna say.

01:17:52.200 --> 01:17:53.160
And VP won that round.

01:17:53.160 --> 01:17:55.320
Ooh, Nikki. At least we're worried about his feet.

01:17:56.040 --> 01:18:01.040
Blitz was a little bit vulnerable there, especially when you're walking on towards someone takes a little bit of damage

01:18:01.280 --> 01:18:04.840
Is able to chip you down somewhat, but not significantly

01:18:05.720 --> 01:18:10.200
Horrible lineup from Vulcans right now. Goyo kind of does denari trips raise blooms

01:18:10.840 --> 01:18:12.840
You name it

01:18:13.120 --> 01:18:18.440
Oh nice play from Solotov knows it's gonna be the shield backing it up with maybe hoping to get the drone as well there

01:18:18.440 --> 01:18:21.360
But look at the HP on Naked. He's lucky to be standing

01:18:21.360 --> 01:18:25.500
He's lucky to be standing, and he's probably going to run out all things considered.

01:18:25.500 --> 01:18:29.100
Just another impact, and we've seen Virtus.Pro go for this exact same shield play against

01:18:29.100 --> 01:18:33.340
Shopify Rebellion, moving in through old tower, trying to pressure the player inside

01:18:33.340 --> 01:18:34.340
of games.

01:18:34.340 --> 01:18:35.340
I mean, it's a strategy we've seen other teams do.

01:18:35.340 --> 01:18:39.340
It's not unique to Virtus.Pro, but again, with how consistently they've run these shields,

01:18:39.340 --> 01:18:42.020
we're getting well into the 80s now.

01:18:42.020 --> 01:18:45.340
We're getting close to the 80s for how many times Nape has played shields since kickoff

01:18:45.340 --> 01:18:47.180
and this event.

01:18:47.180 --> 01:18:51.740
Getting him to 1 HP is at this point a predictable part of the strategy for Falcons, that maybe

01:18:51.740 --> 01:18:53.620
they can reliably employ.

01:18:53.620 --> 01:18:58.540
Exothermic charge going on one side of the wall, will open up a small gap on the other,

01:18:58.540 --> 01:19:02.940
and since the next one is shot, they're able to open up completely in hard breaching they

01:19:02.940 --> 01:19:03.940
desire.

01:19:03.940 --> 01:19:08.460
And unfortunately it just comes with the cost of a blitz, which is a little important.

01:19:08.460 --> 01:19:11.660
The cost has been sort of paid earlier on with the fact that Nakey was on 1 HP, right?

01:19:11.660 --> 01:19:14.900
They've been able to get the wall open and they can now start to move through and operate

01:19:14.900 --> 01:19:19.780
inside the briefing but Falken's are okay with that pocket reinforcement they're able to battle it

01:19:19.780 --> 01:19:23.540
all off and go yeah okay you've brought your thermite you better be using those exothermics

01:19:23.540 --> 01:19:28.500
because you are going to need them now if you have the faction so Dan should be able to destroy

01:19:28.500 --> 01:19:32.180
these bandit batteries and I don't think that GM is really in a position to do too much about it

01:19:32.180 --> 01:19:37.780
given that he has gotten on the left wall now open but this is very one-sided that's this is a

01:19:37.780 --> 01:19:42.580
serious stack up from VP players and we're gonna need to see a little bit of a rotate off if they're

01:19:42.580 --> 01:19:45.740
They're gonna try and have success because they can't all just walk through that breach

01:19:45.740 --> 01:19:48.900
Yeah, they have to rotate and you would think I have a snake with a soliton scanner

01:19:49.060 --> 01:19:51.580
Should be able to do it or the candelish be enough to disrupt

01:19:51.580 --> 01:19:58.140
But Pasha's just throwing all of them they're struggling to push as the smoke canister lands another impact to seal the bait of a

01:19:58.140 --> 01:20:01.280
Virtus Pro player skies nice trade

01:20:01.780 --> 01:20:03.500
The Falcons have well and good

01:20:03.500 --> 01:20:09.220
Stalled his VP push for basically the entirety of the round all that matters now is winning this one off the kills

01:20:09.220 --> 01:20:14.500
Pasha and Skye's both going big work with one just around the corner Pasha so good with the cover

01:20:15.020 --> 01:20:17.780
Breeding catches him off guard, but absolutely

01:20:18.500 --> 01:20:24.500
Clinical play from VP bringing that round back from the brink in the late round. It turns out. Yeah, all they need to do is just push the breach

01:20:25.780 --> 01:20:26.820
Falcons

01:20:26.820 --> 01:20:33.200
Stacking up for him right there. We had leaky fucking gym and Solotov to a degree all dug quite far back

01:20:33.380 --> 01:20:37.860
Solotov gets his man and then gets traded out fine. No worries. You've already got the kill on snake you

01:20:37.860 --> 01:20:39.860
You can afford to trade that back

01:20:40.620 --> 01:20:47.420
Kill right here takes down down skies immediately swings great pre-fire by the way thinking it would have been prone there

01:20:48.020 --> 01:20:51.000
For me skies through the breach then you made that rotation back

01:20:51.000 --> 01:20:55.820
The logical move would have been to continue to push down that corridor and trying to be trying to be a backstab

01:20:55.820 --> 01:20:58.060
But I don't think that VP had their man count

01:20:58.060 --> 01:21:01.060
They didn't have sufficient pressure coming through that breach from elsewhere

01:21:01.140 --> 01:21:03.500
Pasha getting involved with a couple of kills as well

01:21:03.500 --> 01:21:10.900
but Skye is the man of the round. Three kills for him there to net the first here and already VP looking a lot more

01:21:11.060 --> 01:21:15.020
Comfortable on these attacks able to operate with short time remaining

01:21:15.740 --> 01:21:18.220
Lot more comfortable though all those definitely

01:21:18.580 --> 01:21:22.180
Earning the status of must win fights given how Falcons are able to stall them out

01:21:22.180 --> 01:21:24.820
But you're a good play by Skye's very good play by Pasha

01:21:24.820 --> 01:21:28.980
But also a trend keeping consistent from what we've seen from Falcons over the course of this map

01:21:28.980 --> 01:21:34.340
They're not necessarily the series really able to get the opening pick on Naquo and well obviously it falls by the wayside

01:21:34.460 --> 01:21:36.620
Alley going into this series

01:21:36.620 --> 01:21:40.220
Falcons haven't exactly been the best entry team inside of Salt Lake City

01:21:40.220 --> 01:21:42.420
Which is not at all what you would say about them in EML

01:21:42.540 --> 01:21:48.380
No, I think it's out of kickoff plus 17 on the entry to out of Salt Lake at the top of the top of today

01:21:48.540 --> 01:21:52.260
Now, okay, they've played some shorter games. Yeah, there's only plus four

01:21:53.140 --> 01:21:57.540
So an incomparable amount of maps to tend to eight which by the way is mental

01:21:57.540 --> 01:22:03.940
Especially when you consider how good they were on the entry inside of shall I now okay being plus doesn't necessarily mean that you're

01:22:04.300 --> 01:22:07.160
Having a low-plus number doesn't mean you bad because you might be good in some games

01:22:07.160 --> 01:22:10.460
Then lose a lot of openings in the others, but it's some more balances out

01:22:10.460 --> 01:22:13.620
It's still a low number for the team and the standard that we hold them to

01:22:13.620 --> 01:22:18.020
They've lived up to that standard here today at least on shall I and they have lived up to it on

01:22:18.700 --> 01:22:25.380
Obvious not being able to convert that round, but the openings definitely where Falcons are putting quite a lot of their attention at the moment

01:22:25.380 --> 01:22:27.980
It's a lot more difficult on the defense than it is the attack,

01:22:27.980 --> 01:22:30.580
and I think it was a lot more evident in their attacking rounds,

01:22:30.580 --> 01:22:34.580
but still, with the way that they're not over-aggressive and over-peaking too much here,

01:22:34.580 --> 01:22:35.980
you can understand why it's happening.

01:22:36.780 --> 01:22:40.380
You can also see that if you're able to recover rounds in which they're losing that opening pick,

01:22:40.780 --> 01:22:43.380
they start getting it, denying Falcons it entirely.

01:22:43.380 --> 01:22:45.980
They'll be keeping them in the general trend of Salt Lake City so far,

01:22:45.980 --> 01:22:48.580
which to be fair hasn't guaranteed Falcons' losses,

01:22:48.580 --> 01:22:50.780
but it did put them in the 1-2 yesterday.

01:22:51.380 --> 01:22:54.580
And in the tournament that Falcons have not looked bad,

01:22:54.580 --> 01:22:59.020
They've looked good, but they have looked beatable. They've looked human, which is not something we've always said about Falcons in the past

01:22:59.140 --> 01:23:00.580
We're still trying to

01:23:00.580 --> 01:23:05.860
Reattain that godlike status if that mythical status it felt like they had you that two-year run

01:23:06.540 --> 01:23:08.540
With Shiko on the roster

01:23:08.660 --> 01:23:14.580
Virtus. Pro on fortress looking to try and steal some of that energy for themselves pushing into this very stalwart defense

01:23:14.980 --> 01:23:22.860
Prefire on the corner by Salata, but hitting not one shield but two Blackbeard also being brought by Dan who gets the opening pick nails that Azami

01:23:22.860 --> 01:23:27.420
And Virtus Pro beginning to break with that trend, go Falcons, still with some fight.

01:23:27.420 --> 01:23:29.180
This is the site that we're dealing with.

01:23:29.180 --> 01:23:33.300
VP are knocking on the door, Falcons protecting their home the best they can.

01:23:33.300 --> 01:23:38.020
Two players lining up for the Blackbeard though, as Yuzus next up to challenge the Scar meets

01:23:38.020 --> 01:23:40.340
the same fate as Solotov.

01:23:40.340 --> 01:23:44.940
The duo, technically speaking, the newest entries before Jume onto this roster.

01:23:44.940 --> 01:23:48.940
Falling, and this will make VP in a much better position with this Monty to break through

01:23:48.940 --> 01:23:51.060
the defense with Rorik backstabbing.

01:23:51.060 --> 01:23:53.880
This is an extra dimension we needed to see from Virtus Pro.

01:23:53.880 --> 01:23:59.560
How much impact can one Blackbeard have to still get a 4th as Dan on the board will find

01:23:59.560 --> 01:24:05.560
it not the normal shield player on Virtus Pro but the man in round 2.

01:24:05.560 --> 01:24:09.280
Double shield being taken there from Virtus Pro really doubling down on the ideology that

01:24:09.280 --> 01:24:10.520
has worked quite well for them.

01:24:10.520 --> 01:24:15.840
Let's be honest throughout the course of their recent games.

01:24:15.840 --> 01:24:18.560
Dark picking the headset up in anticipation.

01:24:18.560 --> 01:24:19.560
It was coming.

01:24:19.560 --> 01:24:20.560
I could feel it.

01:24:20.560 --> 01:24:26.000
getting the tingles. Julio not happy with the way the first two rounds have gone. And

01:24:26.000 --> 01:24:29.720
for good reason, this is a night and day difference. It doesn't look like the team that has just

01:24:29.720 --> 01:24:34.080
absolutely smashed VP off the face of the Earth 7-2. This looks like the Falcons that

01:24:34.080 --> 01:24:39.940
we've seen in some of their games that they've done less well in. Now, reasons for that,

01:24:39.940 --> 01:24:42.840
what do we know about VP? We know they like to push together, we know they like to work

01:24:42.840 --> 01:24:46.680
off the back of a shield. Falcons have kind of already made their bed for this game in

01:24:46.680 --> 01:24:51.480
the fact that they didn't ban shields straight off the rip. If they had done that, instead

01:24:51.480 --> 01:24:54.840
of banning the doko be glass, maybe they would be going up against something a little bit

01:24:54.840 --> 01:25:00.480
different now. But, Neku, and in that round, with the addition of, I believe it was Dan,

01:25:00.480 --> 01:25:05.840
on the Blackbeard, all of a sudden you get a lot of push and power. That's fine, as long

01:25:05.840 --> 01:25:06.840
as you don't peek it.

01:25:06.840 --> 01:25:07.840
What happened Ali?

01:25:07.840 --> 01:25:13.120
Well we just saw it there. Users peeked it. And it wasn't the only one. Everybody peeked

01:25:13.120 --> 01:25:18.080
it because everybody felt like they had to. If we're gonna let the shields through, we need more

01:25:18.080 --> 01:25:23.760
of a solid way of dealing with it. And I think you need to be leaning far heavier into that trap

01:25:23.760 --> 01:25:28.480
layout. We're gonna see the elebrot this time, still maybe not as many traps as you potentially

01:25:28.480 --> 01:25:34.000
like. And with Doom on Solace, I don't think that planting really has been the order of the day

01:25:34.000 --> 01:25:38.720
from VP so far. So we'll see where that gets played, but at least for the meantime, it seems like

01:25:38.720 --> 01:25:42.120
like we're a little bit more trap focused, a little bit more stall focused, bring the

01:25:42.120 --> 01:25:46.360
goyos, bring the Ella, stop that shield from just being able to walk you down.

01:25:46.360 --> 01:25:51.600
And with the Ella in particular, while it might only be one trap specific operator,

01:25:51.600 --> 01:25:54.920
we do frequently see people either leave a razor bloom or leave a gershmot in the pocket

01:25:54.920 --> 01:25:59.700
and while Dan is not playing Blackbeard, Neko is playing the Monty, big shock, right?

01:25:59.700 --> 01:26:03.240
And so if you have a similar situation to what we saw last time, obviously it's a different

01:26:03.240 --> 01:26:06.560
site, but if you have a similar situation as to what we saw last time, it'll be helpful

01:26:06.560 --> 01:26:09.320
to have a Gersh Mod or two in pocket that you can chuck at the Monty if they

01:26:09.320 --> 01:26:13.420
on extend and taking 1v1 much much more feasible at that point.

01:26:13.420 --> 01:26:14.920
What about three Gersh Mods in your pocket?

01:26:14.920 --> 01:26:18.920
That would honestly be a probably a little excessive but I'd kind of support it to be honest.

01:26:18.920 --> 01:26:22.920
Especially if you dance, play, and twitch what like six rounds in a row on one map, makes sense.

01:26:22.920 --> 01:26:26.420
Pockets are bulging like a school janitor with all the keys kicking around.

01:26:27.680 --> 01:26:31.880
Use this? I'm keeping the key now Matt. I wouldn't know where or I wouldn't know when they placed it.

01:26:32.880 --> 01:26:34.880
I don't think we'll be able to figure out roughly where but...

01:26:34.880 --> 01:26:39.160
Oh, they play. Nope. Not worth it.

01:26:39.160 --> 01:26:41.960
Is he actually keeping all three in pocket? Not worth it.

01:26:41.960 --> 01:26:45.400
He's not going to shoot with the score but he's going to throw him out of him.

01:26:45.400 --> 01:26:48.680
I mean, not a bad strategy, right? If you've got someone

01:26:48.680 --> 01:26:52.680
close to him that can take advantage of this disruption when it happens

01:26:52.680 --> 01:26:55.720
and they can buddy up together, then why not? And it's not like

01:26:55.720 --> 01:26:59.920
VP playing Shield is a bad bet to make. Oh, no.

01:26:59.920 --> 01:27:03.120
Fairly safe. Very safe bet.

01:27:03.120 --> 01:27:07.680
What do you know, Na'Qua pushing from the exact same position we saw the Blackbeard push last time.

01:27:07.680 --> 01:27:12.160
Guess who's set up in this area? The Goyo, the Ella, and hello, the Solas as well.

01:27:12.160 --> 01:27:16.240
Choum sitting on old tower stairs. Very easy pick by Skies, I will say.

01:27:16.240 --> 01:27:19.760
Some of the early round play we've seen from these roamers on Valkyans.

01:27:19.760 --> 01:27:25.400
Not some of the best, certainly not like what we saw, some of the mid-rin late round impact from the roamers on Chalet.

01:27:25.400 --> 01:27:29.440
As a result, Salatop and Yuji is pulling back. I don't think this is a bad idea at all.

01:27:29.440 --> 01:27:32.800
It's still a 4v5. We've seen them, or defense, be able to make that work before.

01:27:32.800 --> 01:27:37.480
Something that VP have been really good at is short time. They're not worried about working under the clock

01:27:37.480 --> 01:27:41.160
They're on business as usual right now. It's half the round and he already picks up two kills

01:27:42.240 --> 01:27:45.260
Who it now? I mean sure one player swinging around the corner

01:27:45.260 --> 01:27:50.780
But Licky fact trying to bail users out of a bad position ends up walking straight in the middle of the entire attack

01:27:50.920 --> 01:27:53.200
Who then separate the rest of the defenders?

01:27:53.760 --> 01:27:55.760
Breeding out one HP

01:27:55.760 --> 01:28:00.200
Fortunately, I think the only thing that might be bugged is this defense because everybody's just sprinting towards the attack

01:28:00.200 --> 01:28:02.560
running into a lot of issues.

01:28:02.560 --> 01:28:04.600
3-day, good find on the skies.

01:28:04.600 --> 01:28:08.880
And 3-0, Destin, 4-verus, pro, not even close.

01:28:08.880 --> 01:28:11.560
That being the most dominant round we've seen so far.

01:28:11.560 --> 01:28:14.560
After the timeout, a bit of an alarm bell, really, isn't it?

01:28:17.440 --> 01:28:21.240
You've got to think, after a tactical timeout,

01:28:21.240 --> 01:28:23.040
you should be good for a round.

01:28:23.040 --> 01:28:25.320
And if you're not able to pull one off out of the bag,

01:28:25.320 --> 01:28:28.080
they'd gone different, they'd brought some different stuff,

01:28:28.080 --> 01:28:30.640
that it wasn't an entirely different ideology.

01:28:30.640 --> 01:28:33.280
I still don't understand where we get

01:28:33.280 --> 01:28:35.440
Gene playing Solace on old tower stairs from,

01:28:35.440 --> 01:28:38.440
because that should have been something that was,

01:28:38.440 --> 01:28:40.160
I thought that was what they were not gonna do

01:28:40.160 --> 01:28:41.120
at the end of that time out.

01:28:41.120 --> 01:28:43.000
I thought that was something that they were gonna stop doing,

01:28:43.000 --> 01:28:45.400
was putting themselves in harm way.

01:28:45.400 --> 01:28:47.880
Instead, we just see a continuation of that,

01:28:47.880 --> 01:28:49.480
a continuation of that willingness to be,

01:28:49.480 --> 01:28:50.840
and even more so, it's like, right,

01:28:50.840 --> 01:28:52.160
not only are we gonna peak them now,

01:28:52.160 --> 01:28:53.440
we're actually gonna try and lurk on them,

01:28:53.440 --> 01:28:54.720
we're trying to roam on them instead,

01:28:54.720 --> 01:28:58.560
and see if VP are just so direct in what they do.

01:28:58.560 --> 01:29:00.120
The Monty is the distraction.

01:29:00.120 --> 01:29:01.280
It's, hey, look over here.

01:29:01.280 --> 01:29:03.840
Monty over here, like, oh, I might turn my back on you.

01:29:03.840 --> 01:29:04.720
You never know.

01:29:04.720 --> 01:29:06.400
And then bang, you get killed by Skyce on the window.

01:29:06.400 --> 01:29:08.600
Also, we've seen one thing from VP's shield play

01:29:08.600 --> 01:29:10.040
so far on Fortress.

01:29:10.040 --> 01:29:12.560
They're not sprinting in with these shields really at all.

01:29:12.560 --> 01:29:15.160
Even whether the Blitz, the Blackbeard, or the Monty.

01:29:15.160 --> 01:29:17.480
Now, Dan on Blackbeard in round two

01:29:17.480 --> 01:29:18.480
is a bit of a particular case

01:29:18.480 --> 01:29:20.200
because he dropped down literally next to the site.

01:29:20.200 --> 01:29:21.040
Like, what's he gonna do?

01:29:21.040 --> 01:29:21.880
Sprint in immediately?

01:29:21.880 --> 01:29:23.280
No, obviously not.

01:29:23.280 --> 01:29:25.320
But every time they drop down old power,

01:29:25.320 --> 01:29:27.160
they've really taken their time with it.

01:29:27.160 --> 01:29:28.800
And basically for each of those shields,

01:29:28.800 --> 01:29:31.840
drone out those stairs and look to the right,

01:29:31.840 --> 01:29:34.240
because it's basically the only position

01:29:34.240 --> 01:29:35.080
you can get shot from.

01:29:35.080 --> 01:29:37.360
If the rotate holes open in a pool, different story.

01:29:37.360 --> 01:29:38.660
You could get shot from the hallway as well.

01:29:38.660 --> 01:29:40.120
So you got three positions to worry about

01:29:40.120 --> 01:29:41.960
for when it was dorms and games.

01:29:41.960 --> 01:29:43.120
But when they're just roaming over there,

01:29:43.120 --> 01:29:44.360
there's no rotate hole,

01:29:44.360 --> 01:29:45.880
and you probably have drones on the other side.

01:29:45.880 --> 01:29:47.560
The staircase is literally the only place

01:29:47.560 --> 01:29:48.840
you can get shot from aside from the door.

01:29:48.840 --> 01:29:50.320
So with a Monty especially,

01:29:50.320 --> 01:29:52.080
it's kind of, it seems kind of obvious

01:29:52.080 --> 01:29:56.260
going to check there. And they're clearing the way. It's exactly like dark said over

01:29:56.260 --> 01:30:00.140
on Shallay. Okay, just because you said it on Shallay doesn't mean it's not applicable

01:30:00.140 --> 01:30:05.460
here for fortress, but they are just clearing the way. Whether it's Thatcher or whether

01:30:05.460 --> 01:30:10.220
it's Twitch, the Shockjohns can move through, they can get rid of the Goyos, they can get

01:30:10.220 --> 01:30:14.100
rid of the Grishmox, they can get rid of all that utility, and if you want to go a little

01:30:14.100 --> 01:30:18.020
bit more electronic with it all, guess what, they bring the Thatcher. And both sides are

01:30:18.020 --> 01:30:22.400
work and everything so far has been around enabling make you to really do

01:30:22.400 --> 01:30:29.440
his job and he still managed to get two kills so you can complain which is not

01:30:29.440 --> 01:30:33.240
something we really saw on shell a I mean we saw you know not a whole lot of

01:30:33.240 --> 01:30:36.860
attacking rounds from vertus pro we only saw three and only in two of them did

01:30:36.860 --> 01:30:41.120
may call play the shields but anything back to bar and games that was a Monty

01:30:41.120 --> 01:30:44.180
attack we saw when they went for a full clear on the opposite side of the map and

01:30:44.180 --> 01:30:47.400
I think Valkyries were obviously ready for it.

01:30:47.400 --> 01:30:49.600
This is where VP are much better.

01:30:49.600 --> 01:30:54.440
I think VP as a team stand a lot better instead when they just have to front up against their

01:30:54.440 --> 01:31:00.400
opponent whereas on a map like Chalet you can kind of chop and change.

01:31:00.400 --> 01:31:03.960
You can cut through the site, you can get a lot of outside to win.

01:31:03.960 --> 01:31:09.120
You can really come from multiple different angles whereas Fortress is far more front

01:31:09.120 --> 01:31:10.120
up.

01:31:10.120 --> 01:31:12.760
It's banging your heads against one another and seeing who comes out on top.

01:31:12.760 --> 01:31:16.440
It's more of a rugby scrum than anything else because it is just a war of attrition and

01:31:16.440 --> 01:31:20.640
it's two sides battling against one another to see who can push the other off the ground

01:31:20.640 --> 01:31:22.520
and gain that advantage.

01:31:22.520 --> 01:31:27.480
It looks like, just to give you all an update, we are awaiting an admin decision.

01:31:27.480 --> 01:31:30.680
So we need to give the admins the most time and everything that they need to be able to

01:31:30.680 --> 01:31:33.000
make the best decision for this situation.

01:31:33.000 --> 01:31:41.400
There was a call for a bug, a shield bug from LeakyFact at the end of round three.

01:31:41.400 --> 01:31:44.740
I've seen the issue with Falcon's underperformance.

01:31:44.740 --> 01:31:47.600
Julio has the two maps we aren't playing top up

01:31:47.600 --> 01:31:48.640
on his desk right now.

01:31:49.840 --> 01:31:51.640
That's because he's probably given everybody else

01:31:51.640 --> 01:31:53.640
the map that they are playing.

01:31:53.640 --> 01:31:54.480
Come on.

01:31:55.720 --> 01:31:57.240
You can see Breidae.

01:31:57.240 --> 01:31:58.720
Breidae's got the paper out.

01:31:58.720 --> 01:31:59.560
He's reading.

01:31:59.560 --> 01:32:00.680
Actually, and you know what's crazy?

01:32:00.680 --> 01:32:03.240
That actually says Clubhouse on it.

01:32:03.240 --> 01:32:04.560
Julio's given the wrong maps to everybody.

01:32:04.560 --> 01:32:06.600
Now he can't do anything because it's tech pause.

01:32:07.600 --> 01:32:09.200
What's he gonna do?

01:32:09.200 --> 01:32:13.080
Reminder, tech pause is no talking for the players.

01:32:14.720 --> 01:32:15.860
That's what the official is doing,

01:32:15.860 --> 01:32:18.120
making sure that no one's talking.

01:32:18.120 --> 01:32:20.620
There will be an official in each room, of course.

01:32:20.620 --> 01:32:22.520
And just to ensure that the players aren't talking,

01:32:22.520 --> 01:32:25.460
very different to a tactical timeout.

01:32:25.460 --> 01:32:27.380
Technical timeout or a technical pause

01:32:27.380 --> 01:32:29.260
is when we investigate something

01:32:29.260 --> 01:32:31.360
that could have gone wrong, did go wrong,

01:32:31.360 --> 01:32:32.440
we don't know yet.

01:32:32.440 --> 01:32:35.920
Now, to be fair, like tech pause, you can't talk,

01:32:35.920 --> 01:32:37.720
tactical timeout, it's the place where you're supposed

01:32:37.720 --> 01:32:42.200
talk. This is not a hard and fast rule for teams. For example, if you watch any of FaZe

01:32:42.200 --> 01:32:45.840
Clan's game, not a lot of talking in those tag timeouts.

01:32:45.840 --> 01:32:46.340
No.

01:32:46.340 --> 01:32:51.160
So not something you strictly speaking need to do, but something sometimes seems to take

01:32:51.160 --> 01:32:52.160
advantage of.

01:32:52.160 --> 01:32:54.880
Something that I enjoyed was Jonah's intro today.

01:32:54.880 --> 01:32:55.880
I did enjoy it, didn't I?

01:32:55.880 --> 01:32:58.800
I feel like I want to go and play basketball. I'm sure we must have some more basketball

01:32:58.800 --> 01:33:02.080
footage that we can be rolling in this slightly extended break.

01:33:02.080 --> 01:33:03.080
Let's take a shot.

01:33:03.080 --> 01:33:05.080
Are you ready for the magical?

01:33:05.080 --> 01:33:07.080
This goes out to all my Singaporeans.

01:33:15.080 --> 01:33:16.080
Oh shit!

01:33:20.080 --> 01:33:21.080
No!

01:33:29.080 --> 01:33:30.080
What the hell is this?

01:33:33.080 --> 01:33:56.880
I mean, he's kind of hitting shots is kind of the thing we all know him for so arguably

01:33:56.880 --> 01:33:59.440
ending on the least impressive one that I kind of expected it.

01:33:59.440 --> 01:34:01.920
I think we need to get Jonah tonight because he didn't miss this morning.

01:34:01.920 --> 01:34:06.600
That's true, Jonah actually, probably the craziest R6 basketball record we've ever seen

01:34:06.600 --> 01:34:07.600
this morning.

01:34:07.600 --> 01:34:11.360
I mean, literally hitting a teleporting shot at one point at the end there, some technology

01:34:11.360 --> 01:34:15.440
the U.S. government eagerly seeking to buy his patent for.

01:34:15.440 --> 01:34:18.280
We probably might never see Jonah again after that video this morning.

01:34:18.280 --> 01:34:19.280
I think you might get picked up.

01:34:19.280 --> 01:34:23.040
Do you want to know why they put the Major in Salt Lake City?

01:34:23.040 --> 01:34:27.560
Because he's doing the, he's playing for the Utah Jazz right now, and so they had to work

01:34:27.560 --> 01:34:28.560
around his schedule.

01:34:28.560 --> 01:34:33.360
very busy over at the, I don't know, the Combine's NFL, so I don't know what the basketball

01:34:33.360 --> 01:34:36.080
version is, but he's practicing. He's playing quite hard.

01:34:36.080 --> 01:34:37.080
Oh, he's locked in.

01:34:37.080 --> 01:34:38.080
He's locked in.

01:34:38.080 --> 01:34:39.080
He's wired in.

01:34:39.080 --> 01:34:41.080
Didn't surprise him that Breidae got one in either.

01:34:41.080 --> 01:34:42.080
Honestly, he didn't either.

01:34:42.080 --> 01:34:44.520
Breidae just seems like that kind of guy.

01:34:44.520 --> 01:34:50.960
Thank you. These are all Jonah shots. Honestly, wait, can we just play the whole video and

01:34:50.960 --> 01:34:54.280
Ollie and I give our commentary? No, I don't actually want to do that. I don't want to

01:34:54.280 --> 01:34:55.280
do that.

01:34:55.280 --> 01:35:00.000
We're still in a tech pause. If you couldn't realize by the fact that

01:35:00.000 --> 01:35:04.520
tech pause is still in the top left corner of your screen, we're still hanging out.

01:35:04.520 --> 01:35:07.760
But I do believe we are going to get back into it soon. I've just heard word

01:35:07.760 --> 01:35:12.440
relayed. So that's nice at least. And it does seem as though there were no books

01:35:12.440 --> 01:35:17.280
found. That's good. Which is always a good thing. They teleported into the game

01:35:17.280 --> 01:35:21.560
and we're really scouring over the footage, over the floors, the

01:35:21.560 --> 01:35:25.080
surfaces of round 3, 4, 3, and they couldn't find me. It tends to take a little bit

01:35:25.080 --> 01:35:32.960
Yeah, they have to find the fly swatter and obviously get suited up with enough personal protective equipment so that they can

01:35:32.960 --> 01:35:35.360
Go and combat the bugs. Yeah, exactly

01:35:37.080 --> 01:35:40.400
They don't get paid for those kind of messed up because like it is kind of an extra job

01:35:41.360 --> 01:35:45.360
You when you sound if you now I'm in past control isn't really the thing that you think you're gonna get into I

01:35:46.760 --> 01:35:49.000
Really wish could listen to these conversations because I want to know

01:35:49.560 --> 01:35:52.000
Because it was like fire obviously they called it so

01:35:52.000 --> 01:35:59.320
So they're probably going to be pretty convinced that there was something amiss, but figuring

01:35:59.320 --> 01:36:03.560
out the distinction between that is obviously going to take a little bit of time.

01:36:03.560 --> 01:36:08.240
And it's important that everyone feels like it's been a fair process.

01:36:08.240 --> 01:36:12.200
It can't just be a decision that's made in the blink of an eye and go yes or no, because

01:36:12.200 --> 01:36:15.400
it's quite a lot of standing really on that decision, especially when the round has already

01:36:15.400 --> 01:36:16.880
been played through to conclusion.

01:36:16.880 --> 01:36:22.720
It requires deliberation, requires a lot of, and you know, we joked about the old bug scouring earlier,

01:36:22.720 --> 01:36:26.560
like genuinely requires a lot of conversation, genuinely requires a lot of reviewing the footage,

01:36:26.560 --> 01:36:28.400
discussing with the admins, discussing with the teams,

01:36:28.400 --> 01:36:30.000
team discussing with each other.

01:36:30.000 --> 01:36:36.320
But it seems like we are back in it, so almost, question mark, hopefully.

01:36:36.320 --> 01:36:40.800
I see some players typing in all chat on my screen, which usually is a good sign,

01:36:40.800 --> 01:36:44.480
and they're not like arguing with each other, which is also a good sign.

01:36:44.480 --> 01:36:47.760
But they're also not all type in English, so we can't really understand what it is that's been said.

01:36:47.760 --> 01:36:49.760
No, but they're all speaking in...

01:36:49.760 --> 01:36:51.760
It didn't look argumentative, did it?

01:36:53.360 --> 01:36:55.760
What? I've just been told by a producer that it's French.

01:36:55.760 --> 01:36:57.120
That's amazing. Thank you.

01:36:57.120 --> 01:37:00.720
I would never have expected that the French players are talking French to one another.

01:37:00.720 --> 01:37:01.600
Fantastic.

01:37:01.600 --> 01:37:02.880
Thank you, Bruno. Appreciate it.

01:37:04.000 --> 01:37:06.080
I understood one word and that was animation.

01:37:06.080 --> 01:37:09.360
But looks like we're going to be headed back into the game very shortly.

01:37:09.360 --> 01:37:10.560
We haven't missed anything.

01:37:10.560 --> 01:37:14.000
It's just been a very long deliberation on who is going to be banned here.

01:37:14.480 --> 01:37:20.360
Can't ban to Chanka because he's of course already been banned at the top of the show

01:37:20.360 --> 01:37:25.160
he needed to get that one out of the way with maybe that's the reason I mean we kind of

01:37:25.160 --> 01:37:29.880
joke a little bit but you think about how good the Chanka would be at blocking off the corridor

01:37:29.880 --> 01:37:33.440
for the shield pushing down if they're trying to get in the right position and they can

01:37:33.440 --> 01:37:38.640
bank it off oh I'm so stupid of course that's why that's that's why it is like it's because

01:37:38.640 --> 01:37:43.840
it's a very specific lineup that VP like to play they love to play the shield Falcons

01:37:43.840 --> 01:37:47.760
chose not to ban the shields away. To Chanke, you can sit in sight and just

01:37:47.760 --> 01:37:53.520
ban come off walls. I'm actually, I mean that part I got but I can't believe I

01:37:53.520 --> 01:37:58.120
was like of course it's the shield. Literally all they do is play shields.

01:37:58.120 --> 01:38:03.040
They do one thing. This guy does one thing, he plays shields and I was like, I

01:38:03.040 --> 01:38:05.760
missed that. He isn't gonna be playing one shield though. He isn't gonna be playing the

01:38:05.760 --> 01:38:10.720
Monty. He actually plays three shields, now only two shields. Yeah. It's not the

01:38:10.720 --> 01:38:13.320
Monty that's the favorite though, is it? It's the Blackbeard. No, it's the Blackbeard

01:38:13.320 --> 01:38:17.760
The Blitz are favorites by a wide margin. I think I gave the number earlier, but I'm pretty sure it is

01:38:17.760 --> 01:38:23.800
You know, I'll just look it up because I'm pretty sure I think it's like what I say was 70 rounds earlier

01:38:23.800 --> 01:38:30.220
I think it was like 60. No, it's 58 rounds going into this series on just black beard and blitz

01:38:30.220 --> 01:38:31.720
And it's only like 11 on Monty

01:38:31.720 --> 01:38:36.960
So it is like clear favorite black beard and blitz is kind of negligible blackbird wins out by like five

01:38:37.400 --> 01:38:39.400
But blackbird and blitz are by far and away

01:38:39.400 --> 01:38:44.540
Neko's two most preferred shield operators. So Monty Ban, I doubt he'll feel all that uncomfortable.

01:38:44.540 --> 01:38:48.060
I don't know if Falcons will feel all that uncomfortable because again, it's a known quantity.

01:38:48.060 --> 01:38:53.080
A quantity that, well known, they've still struggled to deal with and I think VP have done a good job playing around the shield so far.

01:38:53.080 --> 01:38:58.380
It's secured the limited map control they needed to. They positioned the shields very well and also been very thorough.

01:38:58.780 --> 01:39:03.100
Making sure that they don't get tripped up by any tracks, of course, but also specifically any flankers like June.

01:39:03.100 --> 01:39:10.300
Blitz, of course, having a lot more vulnerability here. That's something that Falcons are going

01:39:10.300 --> 01:39:13.520
to try and look to take advantage of. They don't want to go down too many more rounds

01:39:13.520 --> 01:39:19.180
here on this defensive phase either. Three clean rounds at the moment for VP. A couple

01:39:19.180 --> 01:39:23.020
of opening picks thrown in there as well, something they did struggle to come by over

01:39:23.020 --> 01:39:28.460
on Chalet. They've definitely got the tools to get opening picks here and now as both

01:39:28.460 --> 01:39:32.620
the GameOS and the Snake are available. It's one of the good things about having a big

01:39:32.620 --> 01:39:36.600
shield player in your team is that you can't leave the way and clear the path to play some

01:39:36.600 --> 01:39:40.880
more of those information based operators. Pasha takes a couple of points of damage there

01:39:40.880 --> 01:39:44.560
and is just going to tap fire his way through until you can see what's going on on those

01:39:44.560 --> 01:39:49.440
main stairs and already was starting to see skies rip open this top floor and start to

01:39:49.440 --> 01:39:53.320
work down from above.

01:39:53.320 --> 01:39:58.120
Import and control established by Virtus.pro early on. We've seen the verticality be important

01:39:58.120 --> 01:40:00.200
on this site before.

01:40:00.200 --> 01:40:01.240
Living in a twisted mines game,

01:40:01.240 --> 01:40:03.640
they make particularly good use of the vertical play

01:40:03.640 --> 01:40:07.400
on their fortress game against Furia that you and I casted.

01:40:07.400 --> 01:40:10.440
So for this site, always an excellent thing to have.

01:40:10.440 --> 01:40:12.480
But as you get to the mid and the half blind,

01:40:12.480 --> 01:40:13.960
vertical can only do so much for VP

01:40:13.960 --> 01:40:15.120
who maybe want to get the plant down.

01:40:15.120 --> 01:40:18.200
That could be important for holding out in a post plant.

01:40:18.200 --> 01:40:19.960
But what we really want to see impact from

01:40:19.960 --> 01:40:21.120
is sure Neko on the shield,

01:40:21.120 --> 01:40:23.760
but I think Dan on the snake and Pasha on the damage.

01:40:23.760 --> 01:40:25.000
Two players we're going to be looking at

01:40:25.000 --> 01:40:26.520
as we reach this final minute

01:40:26.520 --> 01:40:30.520
for how they can break through any of these defenders in power positions like Breede, for example,

01:40:30.520 --> 01:40:33.720
but also how they can work in tandem with Neko moving in on this Blitz.

01:40:33.720 --> 01:40:36.520
Thorne spotted around the corner, but has some support.

01:40:36.520 --> 01:40:40.820
He's able to retreat through that Rotate Hole, leaving the deployable shield behind in its wake,

01:40:40.820 --> 01:40:43.720
and they're still a little bit away from an execute.

01:40:43.720 --> 01:40:48.120
Again, it's VP doing what they can do good at, and that's fronting up against this defense,

01:40:48.120 --> 01:40:50.120
and just further pushing it back.

01:40:50.120 --> 01:40:53.520
Now, of course, with Skies holding the vertical angles, it makes things a lot easier.

01:40:53.520 --> 01:40:55.920
He's in fact dropped. He's gonna just be outside of the site,

01:40:55.920 --> 01:41:02.420
but a double C4 kill and a hop-up from Breide with the Deagle immediately shifts the tide.

01:41:03.420 --> 01:41:06.920
Suddenly swings it to Falcons way, users still with that C4.

01:41:06.920 --> 01:41:10.420
Probably the big difference maker in round four for Falcons.

01:41:10.420 --> 01:41:12.920
The Pasha has this a zombie nailed down.

01:41:12.920 --> 01:41:15.920
Him and Skye's both good for the pinch, but neither with flashbangs.

01:41:15.920 --> 01:41:17.420
Prone beneath the window.

01:41:17.420 --> 01:41:20.920
Does Skye's check this? Just sees the arm, figures it out.

01:41:20.920 --> 01:41:22.920
Triple for the ram so far.

01:41:22.920 --> 01:41:23.920
Ooh, another big frag.

01:41:23.920 --> 01:41:28.620
Is Pasha good for Yuzus? Again the advantage shifts, but Jume has only got five seconds

01:41:28.620 --> 01:41:34.540
It's all he needs just to win on time or to take down Pasha or to catch Skies off guard as a smoke clears looking the wrong way

01:41:34.540 --> 01:41:36.940
Mrs. The initial shot, but hits the one that matters

01:41:37.460 --> 01:41:41.820
Only so much Skies can do with limited information and on time

01:41:42.540 --> 01:41:44.540
Falcons with the first

01:41:44.860 --> 01:41:48.900
Jume making the best decision possible in the heat of the moment there

01:41:48.900 --> 01:41:54.540
misses a couple of shots realizes hey time zero that isn't the planter that

01:41:54.540 --> 01:41:58.020
isn't the person that I need to worry about quick check of the corner and he

01:41:58.020 --> 01:42:01.820
gets the job done a really close round and one that you thought was looking

01:42:01.820 --> 01:42:06.060
quite good at a time for VP they'd gotten so much pressure and control and

01:42:06.060 --> 01:42:11.940
then out of nowhere a double C4 kill that is always gonna really swing things

01:42:11.940 --> 01:42:16.740
let's take a look at that C4 kill really quick I was wondering whether I was

01:42:16.740 --> 01:42:27.740
I was wondering why the shield had gone above, because I was like, if you see a double C4 kill, it's always usually placed on the floor, and there's just two attackers stacked upon it, and I didn't realize it just landed it directly in the middle of two players.

01:42:27.740 --> 01:42:32.740
And also directly in the middle and directly behind the shield, really great timing by users there.

01:42:32.740 --> 01:42:43.740
Not always something you can predict where the players obviously are stationed, but once you hear the shield, it's always going to be a bit of a gamble, and this time it pays off big for Falcons, and pays off big for users.

01:42:43.740 --> 01:42:54.240
Going back to command now, we have seen quite a few times over this half already, the Falcons with that new burst of momentum making a 3v5 comeback in round 4.

01:42:54.240 --> 01:43:07.740
We'll try to build off of that. K2 Baral as their strategy. The gunfights have not worked, generally speaking, beyond that last round, and so now we are fully committing to the utility, not only bringing the K2, but a Mira as well.

01:43:07.740 --> 01:43:11.140
A lot of C4s, that's always going to be a big factor.

01:43:11.140 --> 01:43:15.740
At some point we're maybe going to have to do something about DMRs and C4s as a combination.

01:43:15.740 --> 01:43:21.340
It might just be a little bit too deadly, because at the minute you can play one of the better guns in the game on defense,

01:43:21.340 --> 01:43:26.740
and you've got the C4s, and you get 3 Zotocanisters for a few starts to get Deimos tracked, or...

01:43:26.740 --> 01:43:30.140
You know, there's so many little different interactions that you can get away with with that, so...

01:43:30.140 --> 01:43:33.540
It's also going to be taking advantage of that whilst they can.

01:43:33.540 --> 01:43:38.020
One on four at the moment, lead to fact, zero on four, so like you say, even June, only one on three,

01:43:38.020 --> 01:43:41.940
is only killed so far, but it's been an important one because it basically won his team the round.

01:43:42.900 --> 01:43:46.740
Important one, but another C4 prepped. Once Dan lets this go, let's see where he's gonna

01:43:46.740 --> 01:43:52.980
fly upstairs, sends out his feed. There is nowhere. Dan can run. Xenom shoots C4 recently.

01:43:53.700 --> 01:43:57.860
What was that about June? Not being a great performer on the defense so far on Fort Trace?

01:43:57.860 --> 01:44:02.660
It was true up until about 10 seconds ago. Second-year utility and the primary.

01:44:03.540 --> 01:44:08.540
That's a 5v3 for Falcons, the best start to a round they've had this entire map.

01:44:08.540 --> 01:44:11.140
Now surely we know that Jume is still there.

01:44:11.140 --> 01:44:15.340
Nake you and Skies, they have to make it a goal to try and deal with him here,

01:44:15.340 --> 01:44:17.940
but Yuzus already providing a little bit of support.

01:44:17.940 --> 01:44:22.740
He's got the wall open right next to him and he's just going to make crossing that Rubicon a little bit more difficult.

01:44:22.740 --> 01:44:25.240
Jume, he's never going to be stopped, Linkz.

01:44:25.240 --> 01:44:29.740
Takes Nake you down shield or not, and it looks like he's lining up for the next.

01:44:29.740 --> 01:44:35.040
Flashbang might try to go out to take down the unkillable Kade inside of tower.

01:44:35.040 --> 01:44:39.040
Pasha's got the shotgun to do it, but he still dies to the revolver!

01:44:39.040 --> 01:44:41.740
Thinking the Kade full committed to the drop.

01:44:41.740 --> 01:44:47.840
Four kills for Jume going from one and three to five and three, and it's another for Falcons.

01:44:47.840 --> 01:44:51.340
Jume's got a taste of the scoreboard at the end of round four and thought,

01:44:51.340 --> 01:44:55.640
you know what, I'm going back for seconds. I like how that feels.

01:44:55.640 --> 01:44:59.640
Four kills in the round. Just finding so much space.

01:44:59.640 --> 01:45:06.060
Not even dropping the hatch, just keeping himself on the edge of the hatch and like, tucking into the wall to find that final kill.

01:45:06.780 --> 01:45:07.780
Very impressive stuff.

01:45:07.780 --> 01:45:11.820
Falcons as well, doing a good job of rallying around him, users to highlight it in the moment.

01:45:11.820 --> 01:45:16.920
He was able to, you know, the wall was opened up, I don't think it was used to have opened it, but somebody was able to make that rotation

01:45:16.920 --> 01:45:19.060
and just give him a little bit more space to work in.

01:45:19.060 --> 01:45:28.340
That first C4, the angle on that brilliant, just to make sure it exited the wall a little bit, so it kind of followed the attacker really all the way out of that door up there.

01:45:28.340 --> 01:45:33.060
You always fancy that 6-12 at close range, but you're never gonna kill anyone looking at your feet

01:45:33.060 --> 01:45:35.060
I think he was anticipating the hatch had already been dropped

01:45:35.060 --> 01:45:41.900
But June with the double bluff holding his ground there and pretty much single-handedly winning the round up from one position

01:45:42.580 --> 01:45:49.100
We've it's also defenders. I think like very lukewarmly offering support like we've got one guy sitting in a rotate hole like yeah

01:45:49.100 --> 01:45:51.100
If you want like you want help to come back

01:45:51.540 --> 01:45:55.620
I'll give you a hand, but I think you generally got this under control. It's confidence isn't it?

01:45:55.620 --> 01:45:59.320
You know we don't need to try and save Jim here because through saving him

01:45:59.320 --> 01:46:04.340
We might actually lose the round we recognize what he's got and we kind of support him through getting a little bit more if he

01:46:04.340 --> 01:46:08.000
Can but if he dies at this point jobs done we just hold off our job

01:46:08.000 --> 01:46:13.400
It's a cave at a minute and a half with all of his utility placed in the C4 already with a kill like literally

01:46:13.400 --> 01:46:15.400
He's already paid. He's already paid

01:46:15.400 --> 01:46:21.320
It was all just extra at that point Falcons with faith in one of their well one of but absolutely

01:46:21.320 --> 01:46:28.520
V-Star player that people are looking at on Falcons and the newest entry still generally speaking hot off a second-place finish at the 6th

01:46:28.520 --> 01:46:30.520
Invitational 2026

01:46:31.320 --> 01:46:36.920
Definitely on that run on teams equid the player that everybody was looking at as we look to what uh

01:46:37.320 --> 01:46:41.160
Virtus. Pro might find in this round. How about some of yokai's still one in

01:46:41.720 --> 01:46:45.960
Breeday's pocket, but finding some very important utility early on for this attack

01:46:45.960 --> 01:46:50.080
If you want to go for the Diffuse Plant, it'll be very, very nice.

01:46:50.080 --> 01:46:52.280
You don't have to worry about that second Yokai.

01:46:52.280 --> 01:46:53.280
Two shields again though, Ollie.

01:46:53.280 --> 01:46:57.640
The only question is will Vortis Pro try to do the same attack with this quantity of shields?

01:46:57.640 --> 01:47:00.360
There's a danger that they do.

01:47:00.360 --> 01:47:02.360
We've got a bit less to deal with the shields this time.

01:47:02.360 --> 01:47:06.080
More information has been brought, not only an Echo, but also a Valkyrie.

01:47:06.080 --> 01:47:11.600
Again, a heavy preference on the C4s, which we once again see three brought.

01:47:11.600 --> 01:47:15.120
Some thorough drone work from Dan though, is going to discover a little Razor Bloom at

01:47:15.120 --> 01:47:16.560
at the top of old tower stairs.

01:47:16.560 --> 01:47:18.440
So it's off still with one in pocket though.

01:47:18.440 --> 01:47:21.520
We can look to try and replace it at a later point

01:47:21.520 --> 01:47:22.920
or even put it somewhere else.

01:47:22.920 --> 01:47:25.960
Skies, there'll be a busy bee this round

01:47:25.960 --> 01:47:26.960
on that shock drone.

01:47:26.960 --> 01:47:29.480
That is, if it survives, it's taken out there.

01:47:29.480 --> 01:47:32.480
Its cameras continue to be flipped right now by Breede.

01:47:32.480 --> 01:47:34.560
Doing his best to try and gather information.

01:47:34.560 --> 01:47:37.520
Whereas we've seen players actively sort of attacking

01:47:37.520 --> 01:47:39.200
and actively swinging these angles,

01:47:39.200 --> 01:47:40.960
now we'll let the information do the work.

01:47:40.960 --> 01:47:43.680
And all of a sudden, Falcons can just dig back a little bit.

01:47:43.680 --> 01:47:47.020
talked about potentially while I was gonna say stunning that shield with a

01:47:47.020 --> 01:47:50.600
gershmot this time it seems the strategies the yokai if Neko tries to

01:47:50.600 --> 01:47:54.480
push hit him with the yokai stun but why don't just hit him with 2c4s instead

01:47:54.480 --> 01:47:58.660
just do chip damage enough until you get a hundred percent Dan was so

01:47:58.660 --> 01:48:03.620
successful on this attacking with last time 4k for him on the blackbeard you

01:48:03.620 --> 01:48:07.440
get the first kill for Virtus Pro this time but how different it is it's only

01:48:07.440 --> 01:48:12.240
one for VP it only comes with 45 seconds remaining it arrives when Falcons

01:48:12.240 --> 01:48:18.560
reach a 4-2 scoreline and he's the second to last to fall. These vertical angles and these C4s,

01:48:18.560 --> 01:48:22.080
a 1-2 punch that knocked VP to the ground.

01:48:22.080 --> 01:48:26.800
You look like rats running underneath your floor, weren't you? And there was just murder holes everywhere

01:48:26.800 --> 01:48:33.680
for users, leaky-fack, whoever it might be to have a do-through. I really rate the use of C4s there.

01:48:33.680 --> 01:48:35.440
Let's have a listen to what's in our studio.

01:48:35.440 --> 01:48:37.440
I was trying to sing in murder for the first time.

01:48:37.440 --> 01:48:45.200
Ok guys, just in general I'm gonna speak, I think they banned clash on the map and you're

01:48:45.200 --> 01:48:48.760
gonna do a lot of, you're gonna do a lot of shit play so just remind us ok, if they

01:48:48.760 --> 01:48:51.840
should play, bring something for the clash, cause they love to shit.

01:48:51.840 --> 01:48:52.840
Oh yeah yeah yeah yeah yeah.

01:48:52.840 --> 01:48:58.800
Do you think if you are, if you are playing as fast, it's good to get them or not?

01:48:58.800 --> 01:49:02.720
Um, yeah it can be good, also they hate playing glass so in my opinion if they don't ban

01:49:02.720 --> 01:49:06.360
glass, Jun to play glass, like you play like you, you know when you do tip or clear and

01:49:06.360 --> 01:49:11.000
When you bring the last BNBD, and you can smoke the meeting and swing the bathroom and stuff,

01:49:11.000 --> 01:49:13.000
you should do this kind of stuff.

01:49:13.000 --> 01:49:16.000
I think this is a policy against direct as well, no?

01:49:16.000 --> 01:49:19.000
They are not that bad to win this, but we can try as well.

01:49:19.000 --> 01:49:21.400
But some sites, for example, we have a platform on that site, you don't need to go direct,

01:49:21.400 --> 01:49:23.800
but for me like the other one, I feel like direct is easy, because it's coughing like

01:49:23.800 --> 01:49:26.800
pressure is springing down and it leaves early, etc.

01:49:26.800 --> 01:49:27.800
Yeah, yeah, yeah, yeah.

01:49:27.800 --> 01:49:30.800
We don't need directs, we don't need directs, we don't need directs.

01:49:30.800 --> 01:49:32.800
Yeah, I agree, I agree.

01:49:32.800 --> 01:49:34.800
On meeting, on meeting.

01:49:34.800 --> 01:49:39.200
after that is naked after the demos so we don't have to play much at all after that right so we

01:49:39.200 --> 01:49:43.040
just play on warden I don't know if they're gonna do different things like for the other one in that

01:49:43.040 --> 01:49:49.040
case we for sure we can do demos open all the game and we ban different after that but like we

01:49:49.040 --> 01:49:54.080
said before don't choke for glass or ingi because ingi is shit and the glass we have smoke tashaka

01:49:54.080 --> 01:49:58.240
c4s right it's not about just that warden for me warden here not gonna be like important

01:49:58.240 --> 01:50:05.240
Okay, I miss that guys, the rest is like a screens, don't have much expression.

01:50:05.240 --> 01:50:09.240
We're gonna buy a snake first, because like we say, a snake can make crazy shithounds, right?

01:50:09.240 --> 01:50:11.240
Demons know, demons is kind of a monster.

01:50:11.240 --> 01:50:13.240
If we hide Castle, what do I do on Castle?

01:50:13.240 --> 01:50:18.240
I think for me, you put one in blue, for Nikita, and a one exit, two in pocket.

01:50:18.240 --> 01:50:22.240
If they break exit, you go and put again, because normally it's roof guy, you know?

01:50:22.240 --> 01:50:25.240
So you can use a crucifix to find a hunter there, I don't care.

01:50:25.240 --> 01:50:29.040
but two in pockets in there, just like a renew somewhere, you know?

01:50:29.040 --> 01:50:30.640
I think that's cool. Let's go.

01:50:30.640 --> 01:50:33.040
What do we do first, Poshamina?

01:50:35.040 --> 01:50:37.740
One of the interesting differences between these two timeouts that we just saw,

01:50:37.740 --> 01:50:41.040
one, generally speaking, very player-led on the side of Falcons.

01:50:41.040 --> 01:50:43.240
A lot of calming between Licky, Fac and Salatov,

01:50:43.240 --> 01:50:45.740
and then of course with Juma users chiming in every now and then.

01:50:45.740 --> 01:50:49.240
But on VP, I mean, and this is pretty consistent with the VP timeouts I think we've seen, Ali.

01:50:49.240 --> 01:50:53.240
Dark, definitely the strong leader calling pretty much everything in these timeouts.

01:50:53.240 --> 01:51:08.240
It definitely feels like it's, I don't want to say his way or the highway, but when asked a question, he's like, either I don't mind or no, you do this, keep two in pocket, you know, play Castle here, if you destroy it, you know, replace one, like, it's very prescribed, it's very step by step.

01:51:08.240 --> 01:51:13.040
Julio does a lot of top-level stuff and will remind people of bands or preferences or

01:51:13.680 --> 01:51:15.040
overall play styles

01:51:15.040 --> 01:51:18.720
But in that time out and differently to the shall I won it was so tough

01:51:18.720 --> 01:51:22.600
But was having a lot to say and really you know sort of fronting up against leaky back in some ways

01:51:22.600 --> 01:51:26.240
It's not in no sort of beef way, but just like I think this you know

01:51:26.240 --> 01:51:28.240
And I've got my own opinion on that and exchange of ideas

01:51:28.240 --> 01:51:29.200
Yeah

01:51:29.200 --> 01:51:32.440
Yeah, and definitely I think to your point as well like the trend seems to be like

01:51:32.680 --> 01:51:34.160
Julio gets some high-level stuff

01:51:34.160 --> 01:51:40.000
Licky fact jumps in and then at that point it just kind of devolves and all the players begin jumping in just two different ideologies

01:51:40.000 --> 01:51:46.040
Both valid ways of playing the game, but definitely different examples that we've seen and going into these attacks also one operator

01:51:46.040 --> 01:51:48.040
We heard mentioned the glass was talked about

01:51:48.520 --> 01:51:52.480
Falcons mentioning that VP don't seem to like the glass that it might be good to bring

01:51:52.600 --> 01:51:57.160
Do you might be good to be able to swing in if they go for some direct takes or if they don't want to go for some direct takes?

01:51:57.400 --> 01:52:03.240
VP basically the first thing we hear when we go to them is now we don't care about the glass warden who who cares we've got

01:52:03.240 --> 01:52:07.720
We've got smokes, we've got chonkas, we've got thorns, we've got all these different things we can use to counter.

01:52:07.720 --> 01:52:11.880
Warden not really that big of a deal. So clearly of course Falcons confident in their glass pick for VP.

01:52:11.880 --> 01:52:14.680
Also confident that if it's broad then they can counter it.

01:52:14.680 --> 01:52:20.040
Yeah, which is really nice because we're going to get to see either who was right or who's better in the heat of the moment.

01:52:20.040 --> 01:52:25.080
And I kind of fancy June on glass right now, especially with some of the shots that he's been hitting today.

01:52:25.080 --> 01:52:29.320
He's going to be wasting no time as he starts to get some of these exterior walls open.

01:52:29.320 --> 01:52:37.040
You can really just cut through a lot of that sight, a lot of those corridors in and around.

01:52:37.040 --> 01:52:38.840
Very much a little bit of no-man's on right there.

01:52:38.840 --> 01:52:42.520
It can be very important to get that open and just restrict some of the flow from these

01:52:42.520 --> 01:52:43.520
defenders.

01:52:43.520 --> 01:52:45.440
Softball's now going to open by Leak Fak as well.

01:52:45.440 --> 01:52:47.240
The Retaro Drone's putting in a lot of work.

01:52:47.240 --> 01:52:49.960
This is very atypical of a Falcons approach.

01:52:49.960 --> 01:52:55.920
They tend to like to set the landscape a little bit more than VP do, whereas VP likes barreling

01:52:55.920 --> 01:52:56.920
off the back of a shield.

01:52:56.920 --> 01:52:58.560
Falcons will bring a shield as well, of course.

01:52:58.560 --> 01:53:01.560
We've got Breda playing on the Blitz, but they'll like to do a little bit more setup.

01:53:02.560 --> 01:53:07.560
The shield also feels a bit more like it's just a part of a broader lineup rather than the point of a lineup.

01:53:07.560 --> 01:53:14.560
Like Breda will play it and usually will get a decent amount of focus as a shield often will, but it is not like that's their thing.

01:53:14.560 --> 01:53:17.560
It's not like that is truly what they're basing the whole round on.

01:53:17.560 --> 01:53:20.560
Really here it's the combination of the Blitz and the Glass and all likelihood.

01:53:20.560 --> 01:53:23.560
Not the Ace is dead, but that classic DMR of his.

01:53:23.560 --> 01:53:29.560
Brought it on Chalet, bringing it here, finds Yuzu's at just about the halfway point.

01:53:29.560 --> 01:53:32.560
With a mirror window as well, and some Zakebas.

01:53:32.560 --> 01:53:37.560
Burdus Pro investing a lot of resources into this position for Dan to succeed.

01:53:37.560 --> 01:53:40.560
Got some information on the shield, not really revealing his position.

01:53:40.560 --> 01:53:43.560
I have a feeling Falcon's already decently aware of it.

01:53:43.560 --> 01:53:47.560
We'll see the Flores cross. There's three whole attackers on this side of the map.

01:53:47.560 --> 01:53:50.560
Now the Blitz begins to push, Flores trying to catch the Aruni.

01:53:50.560 --> 01:53:55.560
The one happened instead Dan just barely making it out joining the rest of the defense and as we hit the minute mark

01:53:55.560 --> 01:53:59.080
Falcons without a kill Danderman a really good job of slipping himself out there

01:53:59.080 --> 01:54:00.460
It looked like he should have been dead

01:54:00.460 --> 01:54:04.200
I think if Falcons had been a little bit more aggressive they couldn't potentially cut him off there

01:54:04.400 --> 01:54:08.320
Especially with the blitz but skies was just there for a little bit of support and Falcons

01:54:08.320 --> 01:54:12.200
Obviously feeling like they didn't need to fully send after that probably in parties

01:54:12.200 --> 01:54:13.360
The fact they've already lost users

01:54:13.360 --> 01:54:18.320
You don't want to lose another a load of bees get sent in now and that will give a bit of information over to Lord

01:54:18.320 --> 01:54:19.320
Solotov here.

01:54:19.320 --> 01:54:22.360
Oh, low-in-piction over to Solotov and some confidence as well.

01:54:22.360 --> 01:54:26.700
We've seen some great Grim plays from this player over the years, just a couple of years

01:54:26.700 --> 01:54:30.300
since that massive bailiff play in Manchester.

01:54:30.300 --> 01:54:35.020
Might need something out of him this round as Jume, the glass player we saw, clearly not

01:54:35.020 --> 01:54:37.540
a problem whatsoever for Virtus.Pro.

01:54:37.540 --> 01:54:40.420
It's three days causing more issues, just him and Solotov.

01:54:40.420 --> 01:54:43.540
To win this 2v4, 2v3 is where it is on the ground.

01:54:43.540 --> 01:54:45.140
It might be 2v2 if he catches Nato.

01:54:45.140 --> 01:54:48.780
quickly, but know the D-Eagle so powerful in the hands of the Azami.

01:54:48.780 --> 01:54:52.680
And Albrey Day, what does a shield do in a 1v3 like that?

01:54:52.680 --> 01:54:56.020
Your back's going to be turned to somebody and at that point it's pretty much done.

01:54:56.020 --> 01:54:59.260
Virtus Pro, a much needed round after losing three in a row.

01:54:59.260 --> 01:55:02.180
Again, VP, what do they do well at?

01:55:02.180 --> 01:55:04.500
They do well at setting out a stall.

01:55:04.500 --> 01:55:10.620
Azami, Mirror, really being able to dig in quite deep to some of those power positions.

01:55:10.620 --> 01:55:17.720
I think Falcons have brought a good lineup, but it just didn't have enough losing that users was obviously a big problem

01:55:17.720 --> 01:55:21.740
And then after that there was nothing really to deal with the mirror windows and not bringing a nice

01:55:22.740 --> 01:55:26.820
Nothing that they can just sort of immediately shoot and bang the mirror windows bomb

01:55:26.820 --> 01:55:28.340
You have to get up close to it now

01:55:28.340 --> 01:55:32.900
You could say that that's maybe blitz's job and you could say that blitz needs to run up aggressively and make that happen

01:55:32.900 --> 01:55:38.420
But it's not always as easy as that is it there's always somebody playing in and around and it's not a risk that you can always take

01:55:38.420 --> 01:55:44.000
So Dan is definitely going to be leveraging this mirror at full as long as possible here as a very high chance

01:55:44.000 --> 01:55:45.860
It will get banned out a little bit later

01:55:45.860 --> 01:55:49.740
I still yet to see the castle playing post that was being discussed as well by

01:55:50.180 --> 01:55:52.960
Two-pattern and dark during the halftime show

01:55:52.960 --> 01:55:56.380
And I can't wait to see that one when it eventually arrived again

01:55:56.380 --> 01:56:03.220
It leans into that same sort of ideology of big architect ops that are really looking to try and shape the sights and the way that it's playing

01:56:03.220 --> 01:56:08.300
As you can see, Dan hiding that mirror, just creeping out with 13 seconds left, both his

01:56:08.300 --> 01:56:09.300
black mirrors in pocket.

01:56:09.300 --> 01:56:17.100
I said I'm watching the west side of the map, over towards this long corridor that Nekor

01:56:17.100 --> 01:56:19.500
is currently moving in and about.

01:56:19.500 --> 01:56:25.140
And again, just look at all of this stall, the inverted scroll hat, smoke and goya, mirror,

01:56:25.140 --> 01:56:26.140
clash, thorn.

01:56:26.140 --> 01:56:31.340
Basically, through every way you could possibly imagine stalling or causing issues for an

01:56:31.340 --> 01:56:35.340
attack that would cost time is present for this Virtus Pro lineup.

01:56:35.340 --> 01:56:39.980
On the flip side for Valkans, no blitz, but we are keeping that glass, so part of Valkan

01:56:39.980 --> 01:56:43.260
strategy remaining consistent, instead of going with the Ying Glass, which also got

01:56:43.260 --> 01:56:46.940
a shout out from Dark, and they also didn't seem all that worried about it.

01:56:46.940 --> 01:56:47.940
No.

01:56:47.940 --> 01:56:53.260
It wasn't a very polite way that was used, but it wasn't an endearable.

01:56:53.260 --> 01:56:56.020
I disagree, I think the Ying could be fantastic.

01:56:56.020 --> 01:57:00.940
However, if you consistently lose an opening pick, are we really going to see the full

01:57:00.940 --> 01:57:04.060
breath of the operator. I don't know.

01:57:04.060 --> 01:57:08.620
Doom down on the glass. So of course still got the ying but vinging glass as a combination

01:57:08.620 --> 01:57:12.620
is very disruptive and it's often something that works quite well together. It's nice

01:57:12.620 --> 01:57:14.780
little marriage as it were.

01:57:14.780 --> 01:57:18.320
Use this and try and get rid of some of that barbed wire but you're just going to get

01:57:18.320 --> 01:57:23.780
batted away there as the tarot drone caught out before it goes into its bulletproof stage.

01:57:23.780 --> 01:57:27.820
Leaky fact, trying to now use the ying to take a little bit of map control doesn't

01:57:27.820 --> 01:57:31.420
Someone gets swung off the back of anyone swinging with that clash

01:57:31.420 --> 01:57:35.580
and instead he's going to dump all of his utility just in the sense to stay alive here.

01:57:36.900 --> 01:57:41.100
It's a desperate attempt by LickyFack. I mean, one that works, but he was throwing Candela as a ghost.

01:57:41.100 --> 01:57:45.620
That clash stopped maybe Naquo from planting the shield and taking the fight with him,

01:57:45.620 --> 01:57:51.900
but that's the rest of the Candela's use for what we know as really nobody who was going to swing around that doorway.

01:57:51.900 --> 01:57:54.920
Falcons as well, going back to that opening pick from Jume.

01:57:54.920 --> 01:57:58.520
Virtus.Pro 5-3 on the opening pick so far on Fortress.

01:57:58.520 --> 01:58:01.680
A return to the trend of Salt Lake City for Falcons.

01:58:01.680 --> 01:58:05.080
Not struggling on the entry engagement and that they're losing them all the time,

01:58:05.080 --> 01:58:09.240
but not the strong entry team that we saw inside of EML, and it continues.

01:58:09.240 --> 01:58:11.760
Ying had already used all of her utility.

01:58:11.760 --> 01:58:13.640
We'll put that in the glass taken down.

01:58:13.640 --> 01:58:17.280
It feels like the heart has been taken out of both of these Falcons' attacks.

01:58:17.280 --> 01:58:20.120
Yeah, they don't really have that bite left now, do they?

01:58:20.120 --> 01:58:24.660
We've lost the big impact operator in the ying and the glass, and we just left to try and win gunfights.

01:58:24.660 --> 01:58:29.540
And gunfights haven't been something that have been coming so easily to Falken's here on this attacking phase.

01:58:30.260 --> 01:58:35.800
In part, that's due to the fact that there's a clash often just bearing down and swapping a lot of information between the team.

01:58:35.800 --> 01:58:39.040
Still a toxic babe canister here, and it just feels like a lockout.

01:58:39.040 --> 01:58:43.640
It just feels like VP are gonna keep them at bay, UZUS will push, D, move around the clash.

01:58:43.640 --> 01:58:49.980
Oh, even pre-fires at the right level, but Rorik hopped it up, will take down UZUS with the shotgun, and it's not the Breeday 1BX.

01:58:49.980 --> 01:58:54.720
And it's another one he's going to lose two rounds in a row now for Virtus Pro five to three on their pick.

01:58:54.720 --> 01:58:57.220
It's not done yet, but it's getting close.

01:58:57.220 --> 01:59:01.280
Falcons need to wake up. They've already used their tactical timeout. We've had the halftime show.

01:59:01.980 --> 01:59:04.520
There really is nowhere left to turn right now.

01:59:05.020 --> 01:59:10.420
Are they going to continue along this track of glass and really making something happen?

01:59:10.420 --> 01:59:12.020
We haven't seen the value out of it.

01:59:12.620 --> 01:59:13.860
VP quite rightly.

01:59:14.120 --> 01:59:15.460
Not worried about the Ying either.

01:59:15.780 --> 01:59:16.560
None of it.

01:59:16.960 --> 01:59:18.060
Causing them any trouble.

01:59:18.060 --> 01:59:26.060
It seems like this clash is the biggest problem right now, for Falcons, and it's a problem that isn't being played in Round 9.

01:59:29.060 --> 01:59:35.060
It's the stall though, broadly though, to your point. The stall, that's the big issue. The clash was one way that we just did it, but it's been a consistent factor.

01:59:35.060 --> 01:59:44.060
It's different this time, isn't it? We're now into that castle territory. We're dark, we're talking about leaving a couple of castles in your pocket and replacing them as we go along the course of the round.

01:59:44.060 --> 01:59:50.200
And again that mirror both of which have been huge players thrown as army in there for the times that you don't bring the clash either

01:59:50.300 --> 01:59:54.120
Potentially and you're always gonna have some sort of stall and some sort of problem

01:59:54.120 --> 01:59:58.960
So I see where those castles are going now and what the true intention is behind this

02:00:01.160 --> 02:00:06.960
Fortunately falcons or use at least is bringing sledge so those castles shouldn't be too much of a problem

02:00:06.960 --> 02:00:22.960
We all set at the beginning of the round, a little bit different than when Dark had potentially envisioned as keeping a couple in pocket, but I think still I was going to complain about putting all your cast barricades in valuable positions.

02:00:22.960 --> 02:00:27.960
Jume? Bringing in the Dokavi as he's done, generally over the course of this tournament.

02:00:28.960 --> 02:00:38.960
Not necessarily the only operator he plays, Jume quite a flexible player, but again, taking this role in place of users who used to play it back when Shai-ku was on the roster.

02:00:40.960 --> 02:00:46.960
Just trying to find some lurks and any kind of gaps he can find in the VPD fans, which Falcons have not really found.

02:00:46.960 --> 02:00:50.240
We've talked about the stall a couple times now, it's been present around 7 and 8, but

02:00:50.240 --> 02:00:53.720
the way it's manifested both times has been an opening picks that have either happened

02:00:53.720 --> 02:00:57.280
generally at the halfway point of the round, or if they've occurred early, have then resulted

02:00:57.280 --> 02:00:58.780
in VP retreating.

02:00:58.780 --> 02:01:01.920
Round 7, they split at a halfway point, and then VP fall back.

02:01:01.920 --> 02:01:05.640
Round 8 happens in the first minute, and then VP immediately fall back and play around each

02:01:05.640 --> 02:01:06.640
other.

02:01:06.640 --> 02:01:07.640
They are not looking to take these fights.

02:01:07.640 --> 02:01:10.400
They are not looking to play aggressive, so they're going to sit behind their utility

02:01:10.400 --> 02:01:12.400
and make Falcons come to them.

02:01:12.400 --> 02:01:15.880
And Falcons know this, they're bringing a really heavy lineup to deal with a lot of

02:01:15.880 --> 02:01:16.880
that utility.

02:01:16.880 --> 02:01:21.100
We've got secondary hard breach on leaky fact nades, we've got selmas on breed day, plenty

02:01:21.100 --> 02:01:25.200
of utility soft destruction for users and then the twitch to round things out on a little

02:01:25.200 --> 02:01:26.200
bit more doom.

02:01:26.200 --> 02:01:29.400
Play whatever you like, get him on a dog pee, he just needs to be getting a couple of kills

02:01:29.400 --> 02:01:33.120
on the entry, it's a big part of Shallow and so far the entry has been a battle that only

02:01:33.120 --> 02:01:36.160
Virtus Pro have won on this map of fortress.

02:01:36.160 --> 02:01:40.600
I think Falcon's got the first one but besides from that it's been very one sided indeed.

02:01:40.600 --> 02:01:43.120
Mirror window will be popped so we can hear that happen.

02:01:43.120 --> 02:01:46.120
Pasha, not gonna be playing around it at the moment,

02:01:46.120 --> 02:01:48.120
so you can see some good information being gathered there,

02:01:48.120 --> 02:01:50.120
but again, trying to go for one of those openings,

02:01:50.120 --> 02:01:52.120
and no one's there for the trade.

02:01:52.120 --> 02:01:54.120
Not Pasha just again playing his position,

02:01:54.120 --> 02:01:57.120
winning not only one, but the next as well.

02:01:57.120 --> 02:02:02.120
Such a high-powered defensive fragger for VP 7 and 3 on Fortress.

02:02:02.120 --> 02:02:06.120
It seems VP will continue their march to map points.

02:02:06.120 --> 02:02:09.120
Skies as well, 13 and 6.

02:02:09.120 --> 02:02:14.120
Six, a standout player on this roster in Salt Lake City.

02:02:14.880 --> 02:02:18.640
And LickyFack, gotta make a name for himself in round nine.

02:02:18.640 --> 02:02:21.120
And I think unfortunately that one might just be lost

02:02:21.120 --> 02:02:24.480
to history, double stacked inside of NIRS

02:02:24.480 --> 02:02:26.540
and Skies instead from behind.

02:02:26.540 --> 02:02:28.600
Not only with his third kill of that round,

02:02:28.600 --> 02:02:32.560
but VP's third round on defense on map point.

02:02:32.560 --> 02:02:35.340
VP have been fantastic on defense so far.

02:02:35.340 --> 02:02:41.500
If you look back to the game that they played against SR, they were only good for two attacks,

02:02:41.500 --> 02:02:46.880
so they've improved from there because they came out of here with three attacks.

02:02:46.880 --> 02:02:49.660
Flipping onto the defense side, it wasn't really the defenses where they found a lot

02:02:49.660 --> 02:02:50.660
of problems.

02:02:50.660 --> 02:02:52.500
They were able to get an even 3-3-1 there as well.

02:02:52.500 --> 02:02:57.860
So having already put in that hard work today on this attacking side, it makes sense.

02:02:57.860 --> 02:03:00.700
Very surprised to see the glass band of all things.

02:03:00.700 --> 02:03:02.740
That's had zero impact so far.

02:03:02.740 --> 02:03:05.820
Well, one, yes, you're entirely correct.

02:03:05.820 --> 02:03:10.100
But it is one of those things where you're up 6-3, you've won three defenses in a row,

02:03:10.100 --> 02:03:14.420
you're thinking to yourself, okay, do we have an op, we feel super strong about banning

02:03:14.420 --> 02:03:15.420
because it makes us uncomfortable.

02:03:15.420 --> 02:03:16.420
I don't think they care.

02:03:16.420 --> 02:03:17.420
Exactly.

02:03:17.420 --> 02:03:18.420
I honestly don't think they care.

02:03:18.420 --> 02:03:19.420
I think the first row, do not care.

02:03:19.420 --> 02:03:22.760
They would happily just play the rest of the game without another ban, just old-school,

02:03:22.760 --> 02:03:25.300
because what's it going to give them?

02:03:25.300 --> 02:03:26.300
They've dealt with everything.

02:03:26.300 --> 02:03:30.300
You could give Falcons the key and the secret right now, and I'm not sure that they'd come

02:03:30.300 --> 02:03:31.300
away with a round.

02:03:31.300 --> 02:03:37.120
Moving away from the glass when they attack the first floor side could be possible that if glass were unbanned that

02:03:37.420 --> 02:03:42.340
Bring the glass if they retried both dorms and command, but of course

02:03:42.780 --> 02:03:45.520
Let's see the glass has been banned by Virtus Pro

02:03:45.620 --> 02:03:49.540
Just gonna continue to disrupt Falcons plan a little bit. You want to keep them on their toes

02:03:49.540 --> 02:03:55.220
They're already taking two minutes and you know two minutes two minutes fifteen seconds with all the tools on the table that

02:03:55.580 --> 02:03:58.460
Generally speaking they can work with right snake in a Monty

02:03:58.460 --> 02:04:01.820
Those are two of the most banned operators at Salt Lake City.

02:04:01.820 --> 02:04:06.820
It's going to disrupt the Falcons, but I don't know if they're really going to freak out about it.

02:04:06.820 --> 02:04:14.020
But even after that, when you start having those issues, a glass is just one small thing to just make it a little bit nicer.

02:04:14.020 --> 02:04:19.620
Fortunately, we'll have a brief tech pause, transition into, I believe, a bit more prolonged tech pause.

02:04:19.620 --> 02:04:26.620
Not for any potential bug abuse reasons, just a little bit of a sound bug that seems to be difficult to kick.

02:04:28.460 --> 02:04:32.140
Hopefully we can get all the players back into the lobby and underway very shortly.

02:04:33.580 --> 02:04:36.300
At least Fortress seems like it might blink by.

02:04:37.580 --> 02:04:43.660
Seven-three is looking like a pretty realistic scoreline. If VP win this, both teams will have

02:04:43.660 --> 02:04:48.220
won their own maps very convincingly, which is the best of three. That's kind of how these

02:04:48.220 --> 02:04:52.060
things were expected to go when your own map and when the decider. Make sure that you're leaving

02:04:52.060 --> 02:04:55.500
something open for the decider that you want to play and that you've got a good chance on,

02:04:55.500 --> 02:04:59.500
because otherwise you are going to find yourself a little bit out of luck.

02:05:00.500 --> 02:05:05.500
Falcons, not a formidable force here on fortress today just yet.

02:05:06.500 --> 02:05:08.500
The VP, really going through the motions.

02:05:08.500 --> 02:05:10.500
Great recovery as well when you think about it.

02:05:10.500 --> 02:05:15.500
Losing 7-2 on Chalet to then be able to come out and give a performance like this.

02:05:15.500 --> 02:05:19.500
Just shows how confident they are in themselves and how much belief they have in the system.

02:05:19.500 --> 02:05:21.500
We joke about them banging their head against it a little bit,

02:05:21.500 --> 02:05:23.500
but there is so much where that's going to work.

02:05:23.500 --> 02:05:25.420
And this seems like it might be one of those cases.

02:05:25.420 --> 02:05:26.840
Of course, we did mention on Chalet

02:05:26.840 --> 02:05:29.140
that VP have a tendency so far in Salt Lake City

02:05:29.140 --> 02:05:31.020
to start out very hot in their games

02:05:31.020 --> 02:05:32.940
and then cool off a little bit, whether it's the map,

02:05:32.940 --> 02:05:35.520
whether it's the series, one three rounds in a row,

02:05:35.520 --> 02:05:38.380
lost three rounds, one three rounds in a row now.

02:05:38.380 --> 02:05:40.820
It's hardly possible that we now see a side rotation that

02:05:40.820 --> 02:05:42.380
goes completely the way of Falcons.

02:05:42.380 --> 02:05:44.700
I think both Ali and I, we acknowledge its possibility.

02:05:44.700 --> 02:05:47.860
I don't know how confident we are in it happening.

02:05:47.860 --> 02:05:50.340
Because we've seen, I think, VP do the same thing,

02:05:50.340 --> 02:05:52.860
but from multiple different starting places, right?

02:05:52.860 --> 02:05:55.560
It wasn't always Castle, it was a zombie in some cases.

02:05:55.560 --> 02:05:57.720
A zombie in Mirra, in other cases it was Mirra and Clash,

02:05:57.720 --> 02:05:59.660
in other cases it was Castle in the game.

02:06:01.000 --> 02:06:02.800
In some cases it's a rehost with a sound bug

02:06:02.800 --> 02:06:05.880
that we just cannot seem to beat.

02:06:08.280 --> 02:06:10.440
It's not Nemesis at the moment, isn't it?

02:06:10.440 --> 02:06:13.520
I think it was a rehost for VP's side,

02:06:13.520 --> 02:06:16.200
and then it was a rehost then just called by Falcons.

02:06:16.200 --> 02:06:19.520
Holly, I'm starting to get flashbacks.

02:06:19.520 --> 02:06:20.560
Oh no, no, no.

02:06:20.560 --> 02:06:21.400
I'm starting to get.

02:06:21.400 --> 02:06:23.400
We're too far into the series for flashbacks.

02:06:23.400 --> 02:06:25.400
I'm starting to get flashbacks.

02:06:25.400 --> 02:06:27.400
I am back in my room,

02:06:27.400 --> 02:06:29.400
and Bino is missing.

02:06:29.400 --> 02:06:31.400
We cannot find him.

02:06:31.400 --> 02:06:33.400
He's gone, and we cannot

02:06:33.400 --> 02:06:34.400
find Bino.

02:06:34.400 --> 02:06:37.400
Look, there's no way that we're able to lose a player here.

02:06:37.400 --> 02:06:39.400
We've got him all under lock and key.

02:06:39.400 --> 02:06:41.400
Can you imagine, Breida just gets up

02:06:41.400 --> 02:06:43.400
and walks out of the room.

02:06:43.400 --> 02:06:45.400
They're all in the same hotel.

02:06:45.400 --> 02:06:47.400
Actually, Jim's got a track suit on. He might go moving.

02:06:47.400 --> 02:06:49.400
Go for a run.

02:06:49.400 --> 02:06:52.840
interesting. Jim's the only one who wears the track suit on this team. I'm not

02:06:52.840 --> 02:06:57.200
surprised you've been outside. It is nice out. It's a million degrees. That is also

02:06:57.200 --> 02:06:59.480
true. It is a million degrees. It's only been a million degrees the past couple days

02:06:59.480 --> 02:07:02.720
ago. It is actually, for those who are not here, but for those who will be here

02:07:02.720 --> 02:07:06.320
hopefully in a couple days for Salt Lake City, it was beautiful weather the first

02:07:06.320 --> 02:07:10.880
days we got here and it is still very nice weather. It's quite hot. Even a little

02:07:10.880 --> 02:07:14.480
humid for the desert which is a little uncomfortable, but it should be back to

02:07:14.480 --> 02:07:19.640
pick like picturesque perfect weather for the live portion so hopefully you all

02:07:19.640 --> 02:07:23.360
will hopefully you all enjoy it hopefully it does not get it to 90

02:07:23.360 --> 02:07:27.920
degrees humid because that'd be bad it was it wasn't too humid yesterday but it

02:07:27.920 --> 02:07:31.680
was like 90 odd degrees it was been muggy a couple days ago too yeah it's been

02:07:31.680 --> 02:07:34.400
nicer I've enjoyed the weather anyone that's coming make sure you very sunny

02:07:34.400 --> 02:07:37.960
stay hydrated bring you some screen bring you some glasses as well and a hat

02:07:37.960 --> 02:07:42.800
that's always good I don't know I don't wear hats that's great for the sun

02:07:42.800 --> 02:07:45.040
It keeps the sun off your face, keeps you cool.

02:07:45.040 --> 02:07:46.040
I grow hair for that.

02:07:46.040 --> 02:07:50.960
You can do that as well, that is an option.

02:07:50.960 --> 02:07:53.520
It's my secret.

02:07:53.520 --> 02:07:59.600
Well, it's not my secret, they're not here.

02:07:59.600 --> 02:08:00.840
Looks like we are starting the game again.

02:08:00.840 --> 02:08:02.720
Thank you so much for bearing with us during this tech pause.

02:08:02.720 --> 02:08:07.280
It seems like we've been a little bit unfortunate so far with Falcons and Virtus Pro, but we

02:08:07.280 --> 02:08:10.600
are back underway in the break in this instance.

02:08:10.600 --> 02:08:12.600
Maybe she gave us Falcons a little bit.

02:08:12.600 --> 02:08:18.000
mentioned how VP can run a little bit hot and cold sometimes. Three rounds on

02:08:18.000 --> 02:08:23.800
the bounce for each of the teams in the series so far. Maybe just maybe it's time

02:08:23.800 --> 02:08:27.480
for a bit of a Falcons comeback. It'll be a late comeback but any three rounds

02:08:27.480 --> 02:08:32.940
to take this to an overtime. Time a chance at closing this series out at a 2-0

02:08:32.940 --> 02:08:39.280
scoreline. Just a reminder, the bands that came through, Glass and the Warden. So it is

02:08:39.280 --> 02:08:44.680
is forcing Falcons into something different, which again, might be a good thing for them,

02:08:44.680 --> 02:08:48.360
because what they have been doing so far, it hasn't been working, Lynx.

02:08:48.360 --> 02:08:52.240
It's not been working. It is plain and simple, not been working.

02:08:52.240 --> 02:08:57.240
It really could just kind of end there, because what else are you going to do? What else can

02:08:57.240 --> 02:09:00.440
you say about, you know, the two-round glass, the multiple attempts, you tried it with the

02:09:00.440 --> 02:09:03.720
blitz, you tried it with the ink. MVP who said they were ready for it and weren't worried

02:09:03.720 --> 02:09:08.320
about it, were clearly justified in that opinion. Though the ironic thing is, they were like,

02:09:08.320 --> 02:09:11.220
We're not worried about the glass, we have smoke, we've got Goyle, we've got all these things.

02:09:11.220 --> 02:09:16.060
Both times the glasses just died as either the first or the second pick in the rounds he was brought.

02:09:16.060 --> 02:09:21.120
So they literally just killed him with a gun rather than actually using any of the utility dimension.

02:09:21.820 --> 02:09:27.120
There have been four survivors in two of the rounds that VP have won so far on this defense, and three in the other.

02:09:27.120 --> 02:09:33.320
It has just been a kill problem. It is a mathematical problem at the moment that Falcons cannot seem to overcome.

02:09:33.320 --> 02:09:35.120
They cannot buy a kill.

02:09:35.120 --> 02:09:38.880
Never mind a kill on the entry, where we've seen them do quite well.

02:09:38.880 --> 02:09:43.620
Solotov moving quickly on the Blitz, looking to take some serious space right now,

02:09:43.620 --> 02:09:45.460
as Jume takes a ton of damage.

02:09:45.460 --> 02:09:48.280
Taking a lot of space, Jume eating most of that utility,

02:09:48.280 --> 02:09:50.680
just running ahead of the Razorbloom, running ahead of the Smoke,

02:09:50.680 --> 02:09:52.780
but now he's a bit separate from the rest of the team.

02:09:52.780 --> 02:09:55.080
Breidae and Jume, ideally like to support him,

02:09:55.080 --> 02:09:58.280
but Jume, well, that's not happening, exhibit A right here.

02:09:58.280 --> 02:10:00.640
Breidae as well, can't really hop in this building.

02:10:00.640 --> 02:10:03.580
There's a player sitting right on it, super shorty in hand.

02:10:04.220 --> 02:10:07.220
So Salatav is quite alone right now.

02:10:07.220 --> 02:10:10.220
Can't really die, because Breda is cutting off part of the angle.

02:10:10.620 --> 02:10:14.320
And these, of course, Salatav looking towards the other.

02:10:14.680 --> 02:10:19.220
This initial play to get quick control isn't really working out.

02:10:19.220 --> 02:10:23.920
Salatav now on one HP, him and Jume, one HP.

02:10:23.920 --> 02:10:27.920
Naeqo now also joining the Barely Alive Club on Fortress.

02:10:27.920 --> 02:10:32.880
and saw top licky fact the first two members of cam duty in round 10.

02:10:32.880 --> 02:10:36.060
Joom, he's been on one each piece at the beginning of the round,

02:10:36.060 --> 02:10:40.580
quickly facing a disproportionate load from the rest of his team.

02:10:40.580 --> 02:10:44.600
Falcons have tried, I wouldn't say everything, but they have tried,

02:10:44.600 --> 02:10:48.920
and tried, and tried, and tried,

02:10:48.920 --> 02:10:52.780
and every single time through all four of these attacks,

02:10:52.780 --> 02:10:57.020
it simply has not worked.

02:10:57.020 --> 02:11:03.220
Skies 15 and 6 can't get 16 as you Zeus in a 1v4 now

02:11:04.460 --> 02:11:09.740
Looking to take every fight he can get his hands on no candelas

02:11:09.820 --> 02:11:17.620
No smokes no nothing beyond an LMG and a pistol and I've lost count of how many times this castle barricades been punched

02:11:18.220 --> 02:11:20.220
This is the last one

02:11:21.140 --> 02:11:23.140
Does not seem like this one's happening

02:11:24.260 --> 02:11:26.260
Maybe now

02:11:27.020 --> 02:11:32.860
There we go. 7-3 for Virtus.Pro on their own pick. A prolonged ending to Fortress,

02:11:32.860 --> 02:11:38.140
but one that, once we got a couple rounds into VP's defenses, seemed like a foregone conclusion.

02:11:38.140 --> 02:11:42.580
I'll be honest, Lynx, when I saw the map for this series, I said the age-old,

02:11:42.580 --> 02:11:46.380
since I said a few times before, you win your own map, you win the decider.

02:11:46.380 --> 02:11:51.020
Fortress, not a great map for Falcons, shall I? Not a great map for VP.

02:11:51.020 --> 02:11:54.140
Who's gonna be better on Lair? Stay tuned. We'll be back.

02:11:57.020 --> 02:11:59.020
I

02:17:57.020 --> 02:17:59.020
I

02:18:27.020 --> 02:18:56.020
Now we have a fun one, Ali. We have Lair coming up as the sider. And last time these two teams faced, it was a good one.

02:18:56.020 --> 02:19:04.140
We've seen some fairly one-sided maps so far obviously for VP. I think there was only breeding that had anywhere near a hundred EPS

02:19:04.180 --> 02:19:06.260
We have a look at some of these scores. Bear in mind

02:19:06.260 --> 02:19:13.500
We had some star like standout performances from players like June and of course leaky-fack over on chalet

02:19:13.500 --> 02:19:17.420
And they just didn't exist 40% cost for June. Hey and June

02:19:17.420 --> 02:19:23.780
He got a big 4k in one round and unfortunately beyond that similar to the rest of Falcons

02:19:23.780 --> 02:19:29.980
It was very sporadic performances. Maybe licky-fack here or there, that June 4k, breeday the only consistent player.

02:19:30.180 --> 02:19:38.020
Meanwhile over on the side of VP, it generally speaking was pretty consistent. Sure in the kills, Skye's breaking away clear with 14 and 6.

02:19:38.100 --> 02:19:41.260
But in terms of impact, while Skye's might have been getting a lot of kills,

02:19:41.260 --> 02:19:46.580
it does feel like everyone was putting in some kind of effort. Dan maybe having a 4k and 1 round, but everyone definitely contributing.

02:19:46.580 --> 02:19:51.060
I don't think you could look at anybody on the side of that VP roster for that game of fortress and

02:19:51.060 --> 02:19:54.500
and say that they didn't perform or did not do their job.

02:19:54.500 --> 02:19:58.820
It was 7-3, well-oiled machine, everybody working together.

02:19:58.820 --> 02:20:01.700
I mean, Nekyo at 60% cost is criminal, by the way,

02:20:01.700 --> 02:20:04.980
for the value that he was having on the shields, on that attacking phase.

02:20:04.980 --> 02:20:08.580
It's just unfortunate that it isn't something that we can necessarily measure too well.

02:20:08.580 --> 02:20:10.020
It's a little bit subjective.

02:20:10.020 --> 02:20:12.740
Something that isn't subjective, though, is our next map,

02:20:12.740 --> 02:20:14.260
and that is going to be there.

02:20:14.260 --> 02:20:17.140
The last time that these two teams played this map,

02:20:17.140 --> 02:20:19.300
it was for qualification to this.

02:20:19.300 --> 02:20:27.300
It was inside of kickoff for you. Well, and surprise, surprise VP came out on top

02:20:27.300 --> 02:20:34.020
Not only in lab but also in that series. It was a 2-0. So it's gonna be a different result here regardless of which way it falls

02:20:34.900 --> 02:20:39.660
Looks like you guys at home can't decide either a 50 50 split straight down the middle

02:20:39.660 --> 02:20:45.180
We don't always get one of those but it just goes to show how well supported both of these two teams are

02:20:45.580 --> 02:20:48.500
Heading into layer. It really is anybody's

02:20:49.300 --> 02:20:51.700
And when you have one team winning 7-2 on their own pick,

02:20:51.700 --> 02:20:54.640
the other winning 7-3 on their pick, 50-50 does make sense.

02:20:54.640 --> 02:20:58.080
No clear favorite emerging as we go into Lair.

02:20:58.580 --> 02:21:00.440
And kickoff was a long time ago.

02:21:00.440 --> 02:21:02.440
Some teams have learned that lesson the hard way.

02:21:02.440 --> 02:21:05.280
Fury in one example, leading the SAL,

02:21:05.580 --> 02:21:07.980
and also leading Salt Lake City in the exits.

02:21:07.980 --> 02:21:09.980
Just because regional performance is there

02:21:09.980 --> 02:21:12.080
does not mean you're guaranteed to make it.

02:21:12.320 --> 02:21:14.320
And that is all true for these two teams.

02:21:14.320 --> 02:21:15.820
One will make it, one will go home.

02:21:15.820 --> 02:21:18.320
It will be decided at the end of Lair.

02:21:18.320 --> 02:21:22.900
We just have to play a few rounds to see what that looks like bands coming through

02:21:23.080 --> 02:21:28.180
Monty and banded out the gate Cade one of the most banned defenders at this event and I have to imagine

02:21:29.320 --> 02:21:31.320
They'll follow up with that here

02:21:31.800 --> 02:21:33.360
Monty Day must

02:21:33.360 --> 02:21:35.360
being taken away there

02:21:35.560 --> 02:21:39.560
Obviously we can reference the game that these two had because it's fairly recent

02:21:39.560 --> 02:21:42.920
It's gonna be very applicable for what we are watching here and now

02:21:42.920 --> 02:21:50.600
Now, getting rid of that Monty against Virtus Pro, oh surprise surprise, Nakey is just going

02:21:50.600 --> 02:21:54.160
to flex onto his other most played shield operators.

02:21:54.160 --> 02:21:59.240
Blackmede will be coming out here for round number one, of course VP is starting off on

02:21:59.240 --> 02:22:02.120
the attack.

02:22:02.120 --> 02:22:06.840
Previously when we saw this match uptake place, they were good for four rounds on that attacking

02:22:06.840 --> 02:22:07.840
side.

02:22:07.840 --> 02:22:13.840
So I'm expecting VP to have a pretty good idea of what they want to achieve right now.

02:22:13.840 --> 02:22:17.840
We've spoken already of VP's strengths in attacks.

02:22:17.840 --> 02:22:22.840
They're often very good when you can just front up directly.

02:22:22.840 --> 02:22:24.840
And that's what Lair is a lot of the time.

02:22:24.840 --> 02:22:28.840
A lot of the time for Lair, we are dealing with just walking into Waps room,

02:22:28.840 --> 02:22:32.840
fronting up to players on Mezzanine, and there's that war of attrition, right?

02:22:32.840 --> 02:22:39.520
They've got an incredible resilience for that consistent pound pound pound of trying to make their way through an angle

02:22:39.520 --> 02:22:42.460
I'm really trying to force their way in I imagine it is like

02:22:43.040 --> 02:22:48.520
Opening the door getting a crowbar and jamming it into the side and then just leveraging it open ever so slightly

02:22:48.520 --> 02:22:52.040
And with every pump of that lever you get it a little bit further open

02:22:52.040 --> 02:22:57.040
That's how VP's attacks kind of sort of transpire a lot of the time and on the flip side

02:22:57.040 --> 02:23:00.960
You think of the Falcons attacks and they're often everywhere and nowhere at the same time

02:23:00.960 --> 02:23:05.480
And they will really try and encircle you and cut you off and have someone playing cut off somewhere

02:23:05.480 --> 02:23:11.120
And it's a lot more techie fortress for me. Sorry layer for me the same as fortress

02:23:11.640 --> 02:23:17.220
Can be one of those maps where you can go a little bit more direct and you can just force a little bit more of the problem

02:23:17.800 --> 02:23:21.420
So it makes sense that last time we saw these two teams face off against one another

02:23:21.920 --> 02:23:23.920
VP came out on top

02:23:24.200 --> 02:23:26.200
particularly on that attack

02:23:26.200 --> 02:23:32.700
But then, of course, that means there's tape now, and there is an ability to counter-prep it.

02:23:32.700 --> 02:23:39.700
Falcons and VP are both going to have had a reasonably good idea as to what the maps should be moving into it.

02:23:39.700 --> 02:23:46.700
They're never really going into these situations blind, especially when they play each other week out inside of EUL.

02:23:46.700 --> 02:23:51.700
No, when you get that regional experience, you're always going to have a degree of familiarity.

02:23:51.700 --> 02:23:56.500
We've seen these amount of inter-regional matchups in the, really, honestly, in a lot

02:23:56.500 --> 02:23:57.500
of the promotion games.

02:23:57.500 --> 02:23:59.000
We had what, G2, Twisted Minds.

02:23:59.000 --> 02:24:00.500
We had G2, Virtus.

02:24:00.500 --> 02:24:01.500
Pro yesterday.

02:24:01.500 --> 02:24:02.500
We got Falcons, Virtus.

02:24:02.500 --> 02:24:03.500
Pro today.

02:24:03.500 --> 02:24:04.500
We had Furia, NIP yesterday.

02:24:04.500 --> 02:24:09.980
A couple days ago, excuse me, two days ago, in fact.

02:24:09.980 --> 02:24:14.700
And then, of course, we had NA, NA yesterday with DZ wild card.

02:24:14.700 --> 02:24:18.180
Now we have five Fears wild card latest day.

02:24:18.180 --> 02:24:22.860
And of course, Enterprise Webo, right after this game, which right after this map.

02:24:22.860 --> 02:24:24.580
Again, this is layer map number three.

02:24:24.580 --> 02:24:25.900
We do have another tech pause.

02:24:25.900 --> 02:24:29.540
We are all very excited that these things happen.

02:24:29.540 --> 02:24:34.660
And as we continue, one thing I'm intrigued to see, we saw, obviously saw Neko pick the

02:24:34.660 --> 02:24:39.260
shield in round one, and it is going to be a part of this Virtus.Pro attack at this point.

02:24:39.260 --> 02:24:41.460
It's just going to be a given.

02:24:41.460 --> 02:24:45.700
Win or lose this game, make it further in the tournament or not.

02:24:45.700 --> 02:24:49.700
It's going to be a big part of their identity, going to a point where there's something Falcons

02:24:49.700 --> 02:24:52.100
will very much be ready for.

02:24:52.100 --> 02:24:53.820
How is it going to look on Lair?

02:24:53.820 --> 02:24:57.620
You mentioned, of course, our six-room misposition, which they might just push straight into the

02:24:57.620 --> 02:24:59.420
defensive setup, another position.

02:24:59.420 --> 02:25:01.620
See Falcons roaming on basement?

02:25:01.620 --> 02:25:07.060
Say, going for some kind of extension could push straight into the setup inside of, say,

02:25:07.060 --> 02:25:12.220
arsenal or armory maintenance, those kinds of areas Virtus.pro might just push directly

02:25:12.220 --> 02:25:14.260
into by the same token.

02:25:14.260 --> 02:25:20.760
We have had two players over the course of this series, or at least two players in this lobby for Falcons, who are inclined to go for some roams.

02:25:20.760 --> 02:25:24.760
One of them was Jume on the Solus, and that did not really work on Fortress.

02:25:24.760 --> 02:25:29.760
There's one other player on this roster who loves, loves some Solus.

02:25:29.760 --> 02:25:35.260
That is Licky Fack, who will bring her in the first round on this defense of R6 room.

02:25:35.260 --> 02:25:37.260
Jume instead, bring the Azami.

02:25:37.260 --> 02:25:42.760
I'm trying to play some power positions, but Licky Fack, he'll be the Romer that Virtus.Pro need to concern themselves with.

02:25:42.760 --> 02:25:48.560
Bit of a different line up as well from what we used to see in when Falcons play this map,

02:25:48.560 --> 02:25:50.760
especially defending this top floor.

02:25:50.760 --> 02:25:56.200
They like to bring a clash of Goyo, they like to bring us a Chanka, all of which are available.

02:25:56.200 --> 02:26:01.080
The breaching is going to be very straightforward for this first 6 rounds, VP opting to give

02:26:01.080 --> 02:26:09.600
themselves the easier time of things, choosing to deal with static utility rather than spending

02:26:09.600 --> 02:26:15.280
their time getting batteries or electrification off the wall. It really is a, it's kind of

02:26:15.280 --> 02:26:18.680
a point where you really fall on one side or another really. Or you can fall in the

02:26:18.680 --> 02:26:24.240
middle. You don't have to be so decided that you've made your mind up for. I think it's

02:26:24.240 --> 02:26:27.920
becoming a bit more of a trend that seems to give themselves a slightly easier time

02:26:27.920 --> 02:26:31.840
getting the breach open so they can just be more adaptable, more flexible to deal with

02:26:31.840 --> 02:26:36.480
everything else. Pasha, he's going to be setting himself up a drone on yellow. He's

02:26:36.480 --> 02:26:39.840
playing on the snake. He has a great opportunity to go down below and make

02:26:39.840 --> 02:26:44.280
things happen. Not quite as good as Deimos, who is of course banding this round.

02:26:44.280 --> 02:26:47.960
You would expect the Deimos to be a player that would go below and whilst

02:26:47.960 --> 02:26:53.240
Pasha can feel a similar role on the snake, it isn't a one-for-one trade.

02:26:53.240 --> 02:26:57.500
Now Pasha will give you a bit more of the lurking, right? Send himself, send

02:26:57.500 --> 02:27:00.180
into a location, try and get some information where you haven't otherwise

02:27:00.180 --> 02:27:07.180
The Damos tries to target one particular player, for example, in a Damos.

02:27:07.180 --> 02:27:10.740
Maybe he would send a deathmark tracker out to find Licky Fack and hunt him down as he

02:27:10.740 --> 02:27:11.740
forces around.

02:27:11.740 --> 02:27:15.500
It is much simpler for Warwick to be on a drone, holding an angle, then Licky Fack takes

02:27:15.500 --> 02:27:17.100
the fight and loses it.

02:27:17.100 --> 02:27:22.060
No utility expended, nothing really lost by Virtus Pro in getting that kill, and the follow-up

02:27:22.060 --> 02:27:27.380
is Joom tries to either retreat into or peek out of R6's room.

02:27:27.380 --> 02:27:29.420
Well, he unfortunately loses his life as well.

02:27:29.420 --> 02:27:33.180
two of the most powerful operators on Falcon's defense.

02:27:33.180 --> 02:27:35.580
Dealt with, but Solotov still has something to say.

02:27:35.580 --> 02:27:40.460
Very quick peek on disguise lands the headshot on a Dan as well.

02:27:40.460 --> 02:27:43.820
The Thor with this Uzi, a menace against Virtus Pro,

02:27:43.820 --> 02:27:48.140
who has single-handedly saved Falcon's chances in round one.

02:27:48.140 --> 02:27:52.140
Now users looks to try and channel some of that same energy

02:27:52.140 --> 02:27:55.500
against a two-man stack pushing up rocket stairs.

02:27:55.500 --> 02:27:58.300
Smoke canisters supporting him to keep this attack at bay.

02:27:58.300 --> 02:28:02.300
Grimby's going out in turn, but a Virtus Pro for the moment stalled out.

02:28:02.300 --> 02:28:07.300
Yuzus repositioned, kept himself alive there, didn't overcommit.

02:28:07.300 --> 02:28:10.300
Back himself up a little bit along with Solotov. Breeday.

02:28:10.300 --> 02:28:18.300
Gonna be on that smoke. Just making himself a little bit of a rotation here to give it a slight option for later.

02:28:18.300 --> 02:28:24.300
One toxic babe canistery. Pick your doorway at this point, but Nakey already looking to take this space.

02:28:24.300 --> 02:28:28.800
Nothing really stopping him from pushing in right now, it's only guns that he needs to be concerned with.

02:28:31.300 --> 02:28:34.100
Especially with the shotgun right around the corner, it's going to be a big problem.

02:28:34.100 --> 02:28:37.600
Whether for the Blackbeard or for the Grim, whoever decides to take this fight,

02:28:37.600 --> 02:28:44.100
they're going to have to deal with this close M59, user's low HPs in the perfect position to compensate that with this gun.

02:28:44.100 --> 02:28:48.100
They quote now again, looking towards the single door and office.

02:28:48.100 --> 02:28:52.600
Going back and forth, trying to decide which way should they go.

02:28:52.600 --> 02:28:54.720
We'll creep in, put the diffuser down.

02:28:54.720 --> 02:28:57.760
That last toxic canister has been used and with no C4s,

02:28:57.760 --> 02:29:00.760
there's no utility coming in to stop this diffused plant.

02:29:00.760 --> 02:29:03.720
Pasha gets both lined up perfectly for that F2

02:29:03.720 --> 02:29:05.800
and uses the next to fall.

02:29:05.800 --> 02:29:08.360
Secondary and primary, good for the snake.

02:29:08.360 --> 02:29:10.880
And Virtus Pro get there first.

02:29:10.880 --> 02:29:14.440
So it's going to be the difficulty when you've got something as powerful as a black beard there

02:29:14.440 --> 02:29:16.640
and no utility to fall back on.

02:29:16.640 --> 02:29:18.920
No C4, one toxic babe canister.

02:29:18.920 --> 02:29:22.400
I mean, that's going to be good for covering one angle.

02:29:22.400 --> 02:29:26.600
But there's nothing stopping a player from just balling through and running straight past.

02:29:28.000 --> 02:29:30.400
You can kind of ignore the toxic babe kind of to a point.

02:29:34.300 --> 02:29:37.600
Bit of a missed opportunity, it seems, from Falcons.

02:29:38.200 --> 02:29:39.700
3 vs 3, time low.

02:29:41.500 --> 02:29:44.000
A lot of people swinging where they maybe didn't need to.

02:29:45.000 --> 02:29:48.300
You could argue that was a swing you didn't need to make and so I came out on top, but

02:29:48.500 --> 02:29:51.200
at the end of the day, both just challenging onto that door.

02:29:51.200 --> 02:29:55.200
As soon as you've already let the Blackbeard cross, you've lost the round.

02:29:55.200 --> 02:29:59.200
And again, with that minimal you told me a whole lot of options.

02:29:59.200 --> 02:30:04.200
I'm almost curious, are we going to see it to Chonka next time they attempt R6 just to give themselves a little bit something extra?

02:30:04.200 --> 02:30:11.200
You have to, don't you guys? It makes so much sense to bring it. It was a winning formula for them previously when they played this map against this team.

02:30:11.200 --> 02:30:18.200
Of course, you could have countered, maybe Veef you got to be ready for it, but it's a Chonka insight.

02:30:18.200 --> 02:30:26.800
It's one of the few things in the game that just does no zero-cour.

02:30:26.800 --> 02:30:27.800
It's like, what are you going to do?

02:30:27.800 --> 02:30:28.800
Like, Russia?

02:30:28.800 --> 02:30:29.800
You could.

02:30:29.800 --> 02:30:30.800
You could try.

02:30:30.800 --> 02:30:31.800
We haven't seen that work.

02:30:31.800 --> 02:30:33.300
But like, consistently, it's unclear.

02:30:33.300 --> 02:30:37.320
We'll have to see when Falcons inevitably try to attempt that second floor again, as

02:30:37.320 --> 02:30:41.760
one of the primary bomb sites, they will need, or well, probably should make another attempt

02:30:41.760 --> 02:30:45.800
at some point, or try basement as their next site.

02:30:45.800 --> 02:30:51.800
Jume picking up the Solas. Didn't see a lot of success from him on this operator on Fortress.

02:30:51.800 --> 02:30:57.800
If he wants to play fast and loose on this defense, maybe a good time to try and limit test.

02:30:57.800 --> 02:31:01.800
It's just unfortunate that it's Dokbe and Snake that he's going up against.

02:31:01.800 --> 02:31:06.800
Two operators that are absolutely perfect to find a roam or playing off-site.

02:31:06.800 --> 02:31:09.800
Currently, I believe Jume is lurking all the way on the second floor.

02:31:09.800 --> 02:31:12.800
while the attack is pushing more directly into dock.

02:31:13.800 --> 02:31:18.800
Trying to use some of these drones, both on attack and defense, to set up their respective sides.

02:31:18.800 --> 02:31:21.800
This glass also with a smoke canister going down. Oh, look at this.

02:31:21.800 --> 02:31:27.800
Pasha already in quite deep for a minute into the round, just sitting inside a toxin prone,

02:31:27.800 --> 02:31:31.800
ratting against the defense. Breidae, next up, but quickly traded by Naquo,

02:31:31.800 --> 02:31:35.800
as Virtus Pro taking very fast control, or at least very fast engagements,

02:31:35.800 --> 02:31:37.800
and still not making it very deep.

02:31:37.800 --> 02:31:44.520
A little bit jammed up there inside of Barrels, Rorick, you'll be able to have a look through

02:31:44.520 --> 02:31:45.520
it with Glaz.

02:31:45.520 --> 02:31:50.600
But a one for one there, you've lost your Echo for your Snake, both massive pieces of

02:31:50.600 --> 02:31:53.440
utility for either side.

02:31:53.440 --> 02:31:56.800
The Echo, it's a late round utility, that's what you really want it there for, the Snake.

02:31:56.800 --> 02:32:01.320
It's an occupational hazard going down first, you are likely going to be in those engagements

02:32:01.320 --> 02:32:06.440
a bit more often so you could say that this favours VP at the moment, almost a bit of

02:32:06.440 --> 02:32:11.000
of a mystery on there, but Nakey will be thorough and is able to call out there is someone just

02:32:11.000 --> 02:32:12.960
on the other side of the door.

02:32:12.960 --> 02:32:16.960
She gets through lab and exits that door to the right.

02:32:16.960 --> 02:32:21.040
You need to be cautious, but defenders, they can move.

02:32:21.040 --> 02:32:23.360
Nakey is instead going to try and push his way through toxin.

02:32:23.360 --> 02:32:26.280
Again, a very techie angle to challenge onto.

02:32:26.280 --> 02:32:28.400
Look at this buddied link play that we've got right now.

02:32:28.400 --> 02:32:32.760
Leaky fact, he's happy to put himself in the way, but Nakey just brunts up to him.

02:32:32.760 --> 02:32:38.500
Stadieses goes to the free fire and usually so focused up front back. It's being exposed to the Blackbeard Dan

02:32:38.500 --> 02:32:44.520
Good for the cover as well and you now are treating back to the site never really got an impact on that rat play

02:32:45.040 --> 02:32:51.740
Bird is pro feeling very confident on layer plant for the first round kills for the second both go their way

02:32:53.200 --> 02:32:58.200
So before VP were good for four rounds on the attack last time these two teams played lair

02:32:58.200 --> 02:33:08.280
It was a far closer game with rounds going one for one pretty much throughout the duration.

02:33:08.280 --> 02:33:10.440
This time a little bit different.

02:33:10.440 --> 02:33:13.840
VP of Streets, a little bit of a lead right out of the gate.

02:33:13.840 --> 02:33:17.960
And they're not really showing any sign of slowing down, they are just rolling that momentum

02:33:17.960 --> 02:33:25.160
over from Fortress onto Lair and playing in kind of a similar playstyle.

02:33:25.160 --> 02:33:31.160
is a lot around this shield play. And you start to wonder there, at what point did you

02:33:31.160 --> 02:33:32.560
just ban all three shields?

02:33:32.560 --> 02:33:38.660
And it's a funny question because not only can you, but we have made arguments on both

02:33:38.660 --> 02:33:42.920
sides of this equation, right? On the one hand, the shields are in own quantity. You

02:33:42.920 --> 02:33:47.280
know he's going to play that. So there's a compelling argument to just ban every single

02:33:47.280 --> 02:33:52.840
shield. But by the same token, if you know he's going to play shields every single time,

02:33:52.840 --> 02:33:57.200
When you know what one of the five operators is going to be on the attack, you can also

02:33:57.200 --> 02:34:01.700
consider he's available, reasonably guessed that there's going to be a solid snake, probably

02:34:01.700 --> 02:34:04.180
going to be at least one hard breach, and at that point you're already well on your

02:34:04.180 --> 02:34:07.300
way to figuring out what Virtus.Pro's line-up's going to be.

02:34:07.300 --> 02:34:11.700
It's a tricky situation because on Shalaya, the shields were basically useless on that

02:34:11.700 --> 02:34:13.100
Shalaya attack.

02:34:13.100 --> 02:34:17.060
On Fortress, they were useful, but they weren't necessarily dominant, but these two rounds

02:34:17.060 --> 02:34:20.220
have been some of the best shield rounds we've seen in the whole series.

02:34:20.220 --> 02:34:25.220
And so, I imagine Falcons probably gonna take a much closer look at a shield ban for the last one,

02:34:25.220 --> 02:34:29.220
but the Naquel would still have either Blitz or Blackbeard, one of them remaining.

02:34:29.220 --> 02:34:33.220
It's a tricky situation, and just so happens that VP Shield Play is working very well right now.

02:34:33.220 --> 02:34:37.220
We'll see if Falcons could get adjusted to it, either in-round or after a tactical timeout.

02:34:37.220 --> 02:34:41.220
The ladder's likely gonna be called, if the defense drops another one here,

02:34:41.220 --> 02:34:45.220
and if they try Bunk's creeping their third site on this defense so far,

02:34:45.220 --> 02:34:49.220
something's gotta give, and probably gonna be Julio hitting the button.

02:34:49.220 --> 02:34:54.300
I wouldn't expect it. I would expect tactical time out to come if this round doesn't go Falcons way

02:34:55.020 --> 02:35:00.240
Cannot afford to let that happen make you gonna burst on through from up

02:35:00.740 --> 02:35:06.400
Intimacy makes a nice little rotate there. I'm likely do the same into our six room

02:35:07.060 --> 02:35:10.580
That's gonna be a bit of a focus clearing out this top floor Rorick downstairs

02:35:12.620 --> 02:35:14.740
Just need to be a little bit cautious down here

02:35:15.780 --> 02:35:18.180
There is gonna be a rogue defender leaky fact

02:35:19.220 --> 02:35:22.780
He's a ways away from the time being, but it isn't something to keep an eye on.

02:35:24.060 --> 02:35:26.180
Skies can start to move through the soft wall.

02:35:28.260 --> 02:35:29.980
Ooh, mirror windows up there as well.

02:35:29.980 --> 02:35:33.180
Solid top again on a fairly unnecessary swing.

02:35:33.180 --> 02:35:35.740
Maybe just fancying himself to be a bit better, a bit quicker.

02:35:36.060 --> 02:35:37.020
He'll pay for it.

02:35:37.140 --> 02:35:38.220
Take a good portion damage.

02:35:38.220 --> 02:35:42.460
Still alive though, he can still start to plug up some of these holes with those Keeber barricades.

02:35:42.460 --> 02:35:44.580
It's only gonna buy a short period of time.

02:35:45.580 --> 02:35:47.500
And of course a lot more needs to be bought.

02:35:47.500 --> 02:35:50.940
My first time that we've seen Falcons really come away with an opening pick.

02:35:50.940 --> 02:35:52.860
It's a snake down below going for that lurk.

02:35:52.860 --> 02:35:55.500
That just means it's an effective 4v4 at the moment.

02:35:55.500 --> 02:35:58.540
Four players up top going against both on the attack and the defense,

02:35:58.540 --> 02:36:00.060
peeking down through the vertical holes.

02:36:00.060 --> 02:36:01.620
Neko good for one.

02:36:01.620 --> 02:36:03.380
Great C4 by Usus.

02:36:03.380 --> 02:36:08.100
It actually ties things up as Breedy gets a kill on a Skye shortly thereafter.

02:36:08.100 --> 02:36:09.820
And retreats down green stairs.

02:36:09.820 --> 02:36:14.140
It's rare we see an actual full clear of this top floor,

02:36:14.140 --> 02:36:18.900
in one resulting in the defenders surviving and then falling back to the site.

02:36:19.560 --> 02:36:23.220
Brown's usually won or lost based off his top floor clear.

02:36:23.220 --> 02:36:27.860
Now instead, users to be down below as Breide thinks about a retake up green,

02:36:27.860 --> 02:36:31.740
Vertus Pro with 30 seconds remaining, I've got one in the site,

02:36:32.140 --> 02:36:35.340
but Pasha actually decides to rotate out.

02:36:35.780 --> 02:36:38.500
He's heading for the flank through bottom rocket into medical

02:36:38.500 --> 02:36:41.500
and might just find the one ASP player!

02:36:41.500 --> 02:36:45.160
And he might see him, but killing is a whole different question.

02:36:45.160 --> 02:36:52.560
Lot of damage, Delta users, and Breede, but a slim chance at victory for Breede, and he gets both of them.

02:36:52.560 --> 02:36:59.240
A round seemed like it should go VP's way. Breede with one kill in the mid-game and two to finish things off.

02:36:59.240 --> 02:37:04.840
Breede was the only player with a pulse it felt like on Fortress for some rounds for Falcons.

02:37:04.840 --> 02:37:07.840
He continued that over here.

02:37:07.840 --> 02:37:11.400
Finally Falcons with a round there to talk about and to

02:37:11.900 --> 02:37:13.860
Give themselves a little bit of confidence

02:37:13.860 --> 02:37:18.060
I still wouldn't be surprised to see the timeout because that they can't just win down there every time

02:37:18.580 --> 02:37:21.420
There is something called a sight rotation ladies and gentlemen

02:37:21.420 --> 02:37:27.280
You cannot go to the same site if you win it until you have been to two different ones black beard and to chanca

02:37:27.660 --> 02:37:31.440
Finally we get the black beard band and in a way finally we get the chanca band

02:37:31.440 --> 02:37:35.960
It's just a shame that we didn't see Falcons use it in the first round because might have been a different story

02:37:35.960 --> 02:37:42.360
could have very well been a different story. Good clay though. We often judge teams quite

02:37:42.360 --> 02:37:47.760
heavily on how this clay really manifests itself. And the C4 from users just being able

02:37:47.760 --> 02:37:53.400
to dig back. Obviously playing soul tough up there. It's not unusual, but when you have

02:37:53.400 --> 02:37:57.720
both the mirror and the Azami, you've got no choice. You have to play it. I really liked

02:37:57.720 --> 02:38:04.880
the mirror window that was played looking back in toward mask from the storage room.

02:38:04.880 --> 02:38:14.880
It was a direction that you never really see that mirror window played in, but it was obviously a lot of confidence from Falcons that, ah, well, they're not going to push you from Skybridge, you know, if they do, we've got barbed wire and we've got laser means doing it.

02:38:14.880 --> 02:38:20.880
We knew that they were going to be coming in through the bathroom side and through the museum side, so a good little play there from Falcons.

02:38:20.880 --> 02:38:23.880
That's a little bit of risk management.

02:38:23.880 --> 02:38:25.880
Back onto this top floor we go.

02:38:25.880 --> 02:38:28.880
So, Nodeshchanka, that's now been banned.

02:38:28.880 --> 02:38:30.880
It wasn't brought in round one.

02:38:30.880 --> 02:38:33.880
Something else that wasn't brought in round one that maybe could or should have been.

02:38:33.880 --> 02:38:34.880
Go there.

02:38:34.880 --> 02:38:40.520
The Vulcan pack is very effective tools not only for basically knocking away shields that

02:38:40.520 --> 02:38:43.320
they decide to walk into the fire and just kind of eviscerating their HP if they were

02:38:43.320 --> 02:38:47.240
to do so, but the more effective and the more common way is of course wasting, you know,

02:38:47.240 --> 02:38:50.960
like 15, 20 seconds of the clock as the attack tries to push in.

02:38:50.960 --> 02:38:55.760
It can be very good, usually necessitates a twitch pick in turn or some nades being brought

02:38:55.760 --> 02:38:57.760
by the attack.

02:38:57.760 --> 02:39:02.880
It's something that always invites and really requires a response from the attacking team.

02:39:02.880 --> 02:39:09.880
Again, talking about things that we did see or didn't see, one thing we actually saw in those earlier attacking rounds was Dan on this Cali.

02:39:09.880 --> 02:39:15.880
He'll take down the Kiva barriers early on, also using a Lance to crack that mirror window.

02:39:15.880 --> 02:39:22.880
Not an operator we often see, but a focal point of VP's R6 room attacks, oddly enough.

02:39:22.880 --> 02:39:26.880
The other Kiva goes out to plug up the hole, allow the ops player the ability to retreat.

02:39:26.880 --> 02:39:29.680
Jume not doing so, only now.

02:39:29.680 --> 02:39:35.680
LuckyFact is at the opportunity to set up that fallback mirror window inside of office.

02:39:35.680 --> 02:39:39.320
Now is when the Azami and the mirror fall back and it's not like last time we saw Jume

02:39:39.320 --> 02:39:41.440
caught falling back into office.

02:39:41.440 --> 02:39:43.320
There's somebody taken down below.

02:39:43.320 --> 02:39:48.280
Now this time, everybody from the defense falls back and nobody, not a single person off-site.

02:39:48.280 --> 02:39:53.880
We're looking to try and play it a lot tighter on them, they know that VP are going to push

02:39:53.880 --> 02:39:54.880
fairly one-dimensionally.

02:39:54.880 --> 02:40:01.600
they're always gonna be booted up in some way. Shields or not. I'm still got a shield,

02:40:01.600 --> 02:40:04.560
thank you, still got the Blitz to play. That hasn't been removed from him either.

02:40:04.560 --> 02:40:08.880
Salt off. Gives a good damage in down range down. Can start to use those Zotos kind of

02:40:08.880 --> 02:40:15.680
systems. Just slow a little bit of the progress onto that site wall. It's a DMR from DMR Battle,

02:40:15.680 --> 02:40:19.680
though. This down also has the sniper on Cali. It is going to be good with it.

02:40:19.680 --> 02:40:27.080
We keep back. Dave managed to say Pasha down before that, but any sort of stall that Falcons

02:40:27.080 --> 02:40:31.120
were hoping to have with those Oto canisters is now disappeared. More importantly, that

02:40:31.120 --> 02:40:35.600
position behind desk, super powerful. Someone's going to need to plug that gap.

02:40:35.600 --> 02:40:40.480
June might be in the most immediate spot to rotate. Does there have any key lists to block

02:40:40.480 --> 02:40:46.640
off the door and get behind there? But he is playing in a talked position. Could very

02:40:46.640 --> 02:40:51.640
Well do it indeed you'll see things. He's got the opportunity. We'll take the forward position behind the desk

02:40:51.640 --> 02:40:54.840
You get no key buzz if any of these get shot get kicked by that sniper

02:40:55.360 --> 02:40:57.480
You could be in for a rough time

02:40:57.480 --> 02:41:01.000
No other nades to be fair from the attack no bees either

02:41:01.320 --> 02:41:03.400
The Junes got to hold out with 30 seconds

02:41:03.400 --> 02:41:07.600
He's been drone can call the smokes which are still present with 30 seconds remaining by the way

02:41:07.600 --> 02:41:12.240
We did not see this in the last our six room. So going for a plant would be much more complicated

02:41:12.240 --> 02:41:19.160
Licky fact taking June spot but going prone instead trying to evade the eye line of any drone in the Intel gathering

02:41:19.160 --> 02:41:24.120
Make one good doing this dance trying to decide by go through the single do I go to a do I go to be

02:41:24.440 --> 02:41:31.480
He made a decision last time we had a better opportunity now post play utility man advantage and diffuser at a clean position to do

02:41:31.480 --> 02:41:34.240
It but this go around is just not the case

02:41:34.680 --> 02:41:40.280
Instead of roaming Falcons all play onsite. Licky fact not first dead three kills by the end of the round

02:41:40.280 --> 02:41:53.280
Falcons did such a good job of taking their foot off the gas there. They recognized, look guys, we don't need to peek him. We don't need to play into their trap. If they want to play this game, let them. Let them take a little bit more space. We'll keep them at bay with utility.

02:41:53.280 --> 02:42:04.280
And as we saw in that round, Neku, bless him. Didn't know which way to go. Was he going left? Was he going right? There was no clear option because the work hadn't been done. There were still Razor Blooms hanging around the museum.

02:42:04.280 --> 02:42:07.160
They were still talking to babe canisters that hadn't been baited out earlier on

02:42:07.960 --> 02:42:13.700
The only big kill really was the the trade on the entry when solotov fell after that

02:42:14.080 --> 02:42:16.080
It was just so one-sided

02:42:16.120 --> 02:42:21.560
And I don't know if that's who's naked. He's trying to do maybe a little bit too much in the he's got to take the space

02:42:22.400 --> 02:42:24.100
push players out of the way

02:42:24.100 --> 02:42:30.380
Then try and plant the diffuser and it just seems like a lot when sometimes a blitz is better

02:42:30.380 --> 02:42:35.980
just to be thrown into the mix. Take space and get a kill. Take space and get a kill and push through

02:42:35.980 --> 02:42:40.620
that way or have someone behind you working on your shoulder. They had to play for the fuse

02:42:40.620 --> 02:42:46.300
because of the time, but I think that was the problem. Yeah, we haven't seen the shields really

02:42:46.300 --> 02:42:51.500
used to make space all that much for VP. All things considered, they've consistently been a vehicle

02:42:51.500 --> 02:42:55.740
for plants and even when they've got kills early in the game, they're still in a very stagnant position.

02:42:55.740 --> 02:43:02.740
Again, I'm still thinking about Dan's 4K, just sitting and as people ping and just swinging into the line of fire, Dan's like,

02:43:02.740 --> 02:43:04.740
Okay, well, kill that guy, kill that guy, kill that guy.

02:43:04.740 --> 02:43:10.740
Very rarely have we actually seen Virtus Pro really use the shield, but like we saw, it didn't work.

02:43:10.740 --> 02:43:15.740
But like we saw Breedade try an attempt on the last round of Fortress, running up the staircase, quickly taking control.

02:43:15.740 --> 02:43:19.740
It's been a lot slower play from VP on this site.

02:43:19.740 --> 02:43:23.400
basement down below they got some quick control but even then it was still a

02:43:23.400 --> 02:43:28.980
pretty steady push through toxin through doc and eventually reaching the

02:43:28.980 --> 02:43:34.380
site as he's bringing the Blitz again they go back on this operator we see a

02:43:34.380 --> 02:43:38.360
VP decide to switch things up Pasha throws down a boogie drone June gets the

02:43:38.360 --> 02:43:41.400
first pick and it seems maybe they might have tried to go for something

02:43:41.400 --> 02:43:46.120
similar and unfortunately the Blitz caught lacking Sola swings around the

02:43:46.120 --> 02:43:52.820
corner takes down the core shield player this is where VP can struggle unfamiliar

02:43:52.820 --> 02:43:56.780
territory really for VP things have been going their way and by quite a

02:43:56.780 --> 02:44:01.420
considerable margin we haven't seen them come up against any real hostility or

02:44:01.420 --> 02:44:08.500
hardship really since fortress my falcons chain with the rounds together

02:44:08.500 --> 02:44:14.540
remember the magic number last time that VP attacked was four rounds

02:44:14.540 --> 02:44:16.540
I'm better here

02:44:17.220 --> 02:44:21.740
That's personally from passion though that excellent burst through ends up getting work in the process

02:44:22.340 --> 02:44:27.700
Unfortunately, he's lost his support in might just lost the round off the back of it. You man. Licky fact

02:44:28.220 --> 02:44:32.700
Both get one a piece. I'm not saying it's a different story, but

02:44:33.420 --> 02:44:38.900
Burdice pro thing and they could just run straight through a barricade with a coio canister on and they only realize what it is

02:44:38.900 --> 02:44:43.460
is all too late. A lot more went wrong that round, not just

02:44:43.460 --> 02:44:46.840
Rourke getting burnt alive. Falcons now taking the lead on

02:44:46.840 --> 02:44:51.800
Lair. Back in the driver's seat now. I think the blip that we

02:44:51.800 --> 02:44:55.120
experienced on Fortress is just that. It's the best of three.

02:44:55.120 --> 02:44:58.760
When you're on that, when the decider, Falcons starting to

02:44:58.760 --> 02:45:05.080
show more signs of life as this game ticks on by. VP, time out.

02:45:05.080 --> 02:45:10.080
One round prior to the mandatory half-time show that we have now as well,

02:45:10.080 --> 02:45:14.240
where we get to listen in to both the coaches, both coaches get two minutes at

02:45:14.240 --> 02:45:20.680
the end of round six, but dark, wanted a bit more. He wants a minute before round

02:45:20.680 --> 02:45:26.220
six. He recognizes how important this round is though, a 3-3. I'm not gonna say

02:45:26.220 --> 02:45:30.920
it's a requirement, but anything less and it's gonna be extremely difficult. We

02:45:30.920 --> 02:45:35.320
We know just how good Falcons have been on the attack today.

02:45:35.320 --> 02:45:40.160
Their attacking rounds on Shallay are some of the best that I've seen this whole tournament.

02:45:40.160 --> 02:45:41.160
They haven't very good.

02:45:41.160 --> 02:45:44.640
It is just, again, such an odd timeout position.

02:45:44.640 --> 02:45:48.320
As you said, one round away from the half swap, but of course it is, you also pointed

02:45:48.320 --> 02:45:52.240
out, the attacks would be gone, wouldn't have any opportunity to try and tie the game.

02:45:52.240 --> 02:45:57.760
Well, wouldn't have any opportunity to better your chances at tying the game.

02:45:57.760 --> 02:46:06.760
Very rare, we see that much importance placed on the end of a half when the end of the half isn't like, you know, you're down 6-3, or 6-4, or 6-5.

02:46:06.760 --> 02:46:13.760
The 3-2 instead, kind of a gamble by Dark to use it at this point, not only betting that it'll be effective to get this attack round,

02:46:13.760 --> 02:46:18.760
but they won't need it on their defenses, and something so important that he decides to use it now.

02:46:18.760 --> 02:46:25.760
The final sight, we'll see Falcons defend in Virtus Pro attack. It will be another Bunks in Briefing defense.

02:46:25.760 --> 02:46:27.760
Last time we were here

02:46:27.800 --> 02:46:32.780
Virtus Pro went for a full clear. They got the advantage and were almost able to close out the round

02:46:33.060 --> 02:46:34.940
Till Breede decided to get active

02:46:34.940 --> 02:46:39.740
But it was a very close one one in which Virtus Pro had a lead in terms of control and manpower at one point

02:46:39.740 --> 02:46:41.740
It was snatched away from them at the very end

02:46:43.900 --> 02:46:48.100
And again as you said it was a full clear of this top floor which is a little bit uncharacteristic

02:46:48.540 --> 02:46:55.300
Often we'll see times teams will play a soloist or something of that nature and maybe even rip open a lot of the floor themselves

02:46:55.300 --> 02:46:58.660
so that they can retake up on that top floor as and when required.

02:46:58.660 --> 02:47:01.900
No solos this time, but still an ability to retake him.

02:47:01.900 --> 02:47:03.900
Plenty of explosive potential as well.

02:47:03.900 --> 02:47:07.500
Four C4s, they are just going to try and lock themselves in

02:47:07.500 --> 02:47:11.100
and keep as tight a hold as possible inside a mask

02:47:11.100 --> 02:47:14.300
and use those C4s to just deny entry at the windows.

02:47:14.300 --> 02:47:15.900
No hard breach this time.

02:47:15.900 --> 02:47:20.300
We saw the thermite last time and that was a good way of really opening up

02:47:20.300 --> 02:47:21.700
a lot of that top floor.

02:47:21.700 --> 02:47:24.900
Now that they're stuck to windows and doors only,

02:47:24.900 --> 02:47:26.900
Those C4s become a lot more powerful.

02:47:28.900 --> 02:47:31.900
Four C4s are always just a daunting number to stare at.

02:47:31.900 --> 02:47:36.900
Especially the information that Valve could enable, or the Zodos that could slow them.

02:47:36.900 --> 02:47:39.900
You always gotta worry about a C4 getting tossed, some which way.

02:47:39.900 --> 02:47:42.900
They call moving quite quickly through, not going into office instead.

02:47:42.900 --> 02:47:48.900
Cutting straight up the bathroom hallway, looking to take things from the R6 side.

02:47:48.900 --> 02:47:50.900
One move just far.

02:47:50.900 --> 02:47:52.900
Four players they have to worry about.

02:47:52.900 --> 02:47:54.900
Bit of an idea, some flanker.

02:47:54.900 --> 02:47:56.900
And Rorak's got the perfect cutoff.

02:47:56.900 --> 02:48:00.900
He's been roaming down below every single round, it seemed, on Grim on Snake.

02:48:00.900 --> 02:48:06.900
He's had very little impact. This time, Ketchesolotov, when VP needed a lucky break the most.

02:48:08.900 --> 02:48:10.900
Starting to try and get something going upstairs.

02:48:12.900 --> 02:48:14.900
It's not a Thermite, it's a Selma.

02:48:14.900 --> 02:48:18.900
It's not as good for pushing through. It's much more of a line of sight.

02:48:18.900 --> 02:48:22.740
It's still going to give value to these C4s, three of which are left.

02:48:22.740 --> 02:48:23.740
So it's off.

02:48:23.740 --> 02:48:24.740
I'm sure he's on his camera.

02:48:24.740 --> 02:48:27.380
It's a nice bit of vert play here from LeakyFact.

02:48:27.380 --> 02:48:30.660
Great C4, but shut out midair.

02:48:30.660 --> 02:48:35.540
Just able to find that bit of secondary utility.

02:48:35.540 --> 02:48:40.660
They are now still waiting, but this clear is not working like it was before.

02:48:40.660 --> 02:48:45.020
Virtus Pro were able to move in, get these trades, whittle the man down, but now they're

02:48:45.020 --> 02:49:14.020
stuck because of these toxic canisters, because of these Zodo canisters, because of the Falcons utility, and their complete unwillingness to take fights against these attackers, and yet still VP rat advantage, still they widen it, Pasha able to find another, and it's another 2vx for Breidae and a lone defender, now just Breidae, now nobody, dark bet everything on that time out, knowing a 3-3 half might be necessary, and it is exactly what VP get.

02:49:15.020 --> 02:49:26.220
Okay guys, good trick trick. I'm just going to summarize what they do and then the effects

02:49:26.220 --> 02:49:31.100
say what we can do. On the office, they usually play default, they don't play a lot of traps,

02:49:31.100 --> 02:49:35.420
they play, the guy can play between bathroom, windows, okay Josh. And then they're going

02:49:35.420 --> 02:49:40.660
to like try to waste time. Azami is going to help these guys falling back from bathroom

02:49:40.660 --> 02:49:46.020
main scents and that's it the rest is default tachanka okay for banks same thing default they're gonna

02:49:46.020 --> 02:49:51.700
have solis warden tachanka smoke just to stop the plant green plant and paint side the guy

02:49:51.700 --> 02:49:57.300
gonna double reinforce paint warden you play there you will not live there you know uh if you go there

02:49:57.300 --> 02:50:02.980
okay for labs they can do full turtle okay like they're gonna start like a machine stand get a drone

02:50:02.980 --> 02:50:08.980
full turtle with smoke and tachanka and echo and go like full turtle okay and then the other one

02:50:08.980 --> 02:50:14.980
you can do with more aggro, one guy on top floor, one guy on medic side, one guy on armory and mute key, okay?

02:50:14.980 --> 02:50:17.980
That's the summary, you can say it a long way back.

02:50:17.980 --> 02:50:22.980
And on banks, guys, they play for the floor with free for us, let's see what's going to be more strong.

02:50:22.980 --> 02:50:26.980
In the basement, we talked so much yesterday, right? We're going to do that new setup on Pasha,

02:50:26.980 --> 02:50:29.980
like he's going to do another mute sheet or the solid sheet, but that's me.

02:50:29.980 --> 02:50:34.980
If they're going to attack with Danila, or Pasha is going to help, or Pasha is going to hide.

02:50:34.980 --> 02:50:39.520
Anyway, we have to play in the same key because if Daniel is alone, just play to give and play to execution

02:50:39.520 --> 02:50:42.360
and if you think execution is not going to be good guys, we try to play something.

02:50:43.960 --> 02:50:47.680
On this setup they want to kill Daniela, Chris, and Pasha is playing Solis.

02:50:47.680 --> 02:50:50.160
Remember, you can go up, Garage stay, Yellow is there.

02:50:50.160 --> 02:50:52.620
So you control lobby and Pasha just think about Daniela.

02:50:52.620 --> 02:50:56.720
Because we're going to play just safe in this, right? That means we're going to domain Garage, so you and Nikita.

02:50:57.740 --> 02:51:01.740
Yeah, and the Bunkz guys, Bunkz is Bunkz. You guys know the options we have, don't have enough in too much to say.

02:51:01.740 --> 02:51:03.740
Be careful about like a

02:51:03.740 --> 02:51:07.220
The first round if you don't have a ward in control of main breach, they like to use glass death

02:51:07.220 --> 02:51:09.100
I know to Bamiro is threated

02:51:09.100 --> 02:51:14.300
I should be able to take care about that. So it's fine. I think I'll go

02:51:16.300 --> 02:51:20.820
For example, you're playing garage defense and they fucked up they cannot domain

02:51:23.260 --> 02:51:26.220
Dark using every single second of that tactical timeout

02:51:26.780 --> 02:51:30.340
Julio again given some high-level stuff licky-fack taking over as we swap

02:51:30.340 --> 02:51:37.340
But that will be one team's last midway tack pause for this tournament.

02:51:37.340 --> 02:51:41.340
It is map 3, tie game between Falcons and Virtus Pro.

02:51:41.340 --> 02:51:44.340
One team to make it, one team to go home.

02:51:44.340 --> 02:51:48.340
These will be almost your final set of bands for Lair.

02:51:48.340 --> 02:51:50.340
Hard breached denial, Monty Deimos.

02:51:50.340 --> 02:51:52.340
Of course we saw that round.

02:51:52.340 --> 02:51:54.340
Virtus Pro can carry with this momentum.

02:51:54.340 --> 02:51:57.340
Things could not have gone better in round six.

02:51:57.340 --> 02:52:03.820
VP did a really good job of stabilizing there I think. Again, quite a swingy game, two rounds

02:52:03.820 --> 02:52:08.540
for VP, two rounds for Falcons, round for VP, round for Falcons. You know, it really

02:52:08.540 --> 02:52:14.580
was that sort of a game. However, Dark came in with a genius timeout, executed by the

02:52:14.580 --> 02:52:20.260
team perfectly, guaranteed the 3-3. Mentioned it a couple of times. Last time these two

02:52:20.260 --> 02:52:26.060
teams played this map. Was in kickoff, qualification four. This event, this was a map that was

02:52:26.060 --> 02:52:30.680
played and it was won by VP they were good for four rounds on the attack in

02:52:30.680 --> 02:52:35.880
that series so they've either underperformed, Falcons have overperformed or it's only one

02:52:35.880 --> 02:52:39.960
round that we don't look too far into it. This is a tied game and this is where

02:52:39.960 --> 02:52:44.300
Falcons need to show that they still have life they need to give us what we saw

02:52:44.300 --> 02:52:50.360
on Shallay not what we saw on Fortress. To give us what we saw on Fortress VP are

02:52:50.360 --> 02:52:53.960
I'm just going to dog walk this game all the way to its conclusion.

02:52:56.680 --> 02:53:00.000
And dog walking is kind of the name of the game with this line of the VP of

02:53:00.000 --> 02:53:03.440
bringing. They're saying, Oh, you've got some really great players.

02:53:03.440 --> 02:53:06.440
You've got June who does like to play Blackbeard on this roster.

02:53:06.640 --> 02:53:09.600
One of one of his higher picked attacking operators.

02:53:09.760 --> 02:53:14.520
Well, we're going to throw Goyo at you to brow at you to chunk out you.

02:53:14.520 --> 02:53:19.000
Mira, we are making sure you need to spend double triple the amount of time you

02:53:19.000 --> 02:53:24.060
normally do to take control of power positions, to move into the site. That's how we're going

02:53:24.060 --> 02:53:27.700
to win this. We're going to stop you from getting active. We're going to keep you immobilized.

02:53:27.700 --> 02:53:31.780
We're going to just burn 20 seconds sitting outside of our six room, just on this Goyle

02:53:31.780 --> 02:53:36.180
pack. Nothing really gained from it beyond that, and it's just about sending a message.

02:53:36.180 --> 02:53:38.980
Ori is from Big Differences in the way that Falcons like to attack versus the way that

02:53:38.980 --> 02:53:44.620
versus Brody. Falcons more than happy to spread out, operate in different areas. We've got

02:53:44.620 --> 02:53:49.900
Jume threatening a backstab, Breede now starting to make that link with him over on the other side of Skybridge.

02:53:49.900 --> 02:53:54.320
But aside from that, you've got players really dug in, you've got Solotov all the way outside of Ops.

02:53:54.320 --> 02:53:58.820
It's not like they're just all flooding and piling the same place where that shield's playing.

02:53:58.820 --> 02:54:01.620
They trust each other to be a little bit more individual about it.

02:54:01.620 --> 02:54:05.620
Has that worked yet? It also hasn't worked yet.

02:54:05.620 --> 02:54:12.320
We are yet to see the result of it. It is just the fundamental differences between Falcons and VP in the way that these two teams like to operate.

02:54:12.320 --> 02:54:14.220
Leaky Facts, he's gonna be in below.

02:54:14.220 --> 02:54:17.900
Looks like he's got the run of his teeth down there and he's gonna likely find something.

02:54:17.900 --> 02:54:19.940
There's too many holes for him not to at this point.

02:54:19.940 --> 02:54:25.440
And even if he doesn't get a kill, still got half the skeleton key remaining to apply so much pressure to these defenders.

02:54:25.440 --> 02:54:30.440
To dump some flashbangs as well, can just deny people from playing in safe, important positions.

02:54:30.440 --> 02:54:31.740
You can see the impact of it.

02:54:31.740 --> 02:54:35.240
Dan running back and forth and is walking directly into the crosshairs of an attacker.

02:54:35.240 --> 02:54:38.120
Warrant taking a pit of some scattered shots in the skeleton key.

02:54:38.120 --> 02:54:41.660
The Licky Pack switches and just barely saves himself from death.

02:54:41.660 --> 02:54:45.260
We are taken down is it the biggest thing in the world might lose a c4

02:54:45.260 --> 02:54:51.800
But the active utility still there so it owes the shumikas and the c4, but Ali we've only got six shumikas left

02:54:52.100 --> 02:54:56.620
I was just about to say you get a lot of shumika launches, but one they have six left

02:54:56.620 --> 02:55:01.300
It's great. We've used them, but was also 45 seconds. You've got two c4s

02:55:01.300 --> 02:55:04.380
So you're not sure on ability to deny with right here

02:55:04.500 --> 02:55:10.900
Well that fire isn't gonna be effective for the whole round and falcons know it skies next plate to fall solos off pushes in

02:55:11.660 --> 02:55:17.400
Trying to make his way deeper, you can still give Virtus.pro credit if the goal was wasting as much time as possible.

02:55:17.400 --> 02:55:23.840
They've done the best they can, but Falcons, despite that, in their entrenched positions are still getting kills.

02:55:23.840 --> 02:55:26.900
Licky Facts got two, just through the verticals.

02:55:26.900 --> 02:55:35.120
This horizontal push has been problematic, sure, but out of 4-2 with Pasha and Dan on reduced HP, something has to break.

02:55:35.120 --> 02:55:41.520
Pasha might break Jewel at the entrance, he might get a third kill, as a matter of fact, and neither attack or with the defuser.

02:55:41.520 --> 02:55:45.680
Salta picks it back up, Likifak needs to win this fight and with the vertical angle

02:55:46.480 --> 02:55:50.720
it's the element of surprise that does it for Falcons in a retake their lead.

02:55:53.040 --> 02:55:59.520
Likifak underneath on the buck, he was given way too much space there. His team did such a good

02:55:59.520 --> 02:56:04.960
job of catching everything that he was throwing up and offering to them as well. As soon as that

02:56:04.960 --> 02:56:09.600
floor gets ripped open, defenders start to move, people get uncomfortable and you have to move

02:56:09.600 --> 02:56:11.600
out of different positions.

02:56:11.600 --> 02:56:13.600
Jume played so patiently.

02:56:13.600 --> 02:56:15.600
Breede arguably even more so.

02:56:15.600 --> 02:56:19.600
He was the other side of Skybridge, just watching flank for the majority.

02:56:19.600 --> 02:56:24.600
We had Jume, threatening at the door, dealt with the barbed wire, dealt with the player.

02:56:24.600 --> 02:56:29.600
Doesn't need to make this too complicated, doesn't need to over commit.

02:56:29.600 --> 02:56:35.600
I must admit, the line that Pasha had, I was a little bit worried.

02:56:35.600 --> 02:56:36.600
I was a little bit nervous.

02:56:36.600 --> 02:56:38.600
Pasha goes anywhere else there by the way, and he might get away with it.

02:56:38.600 --> 02:56:41.720
away with it. He might, if he pushes in and just lands a couple of bullets, that's kit

02:56:41.720 --> 02:56:46.680
on the floor cold and LickyFact can't really do too much. Just so happens he chose the

02:56:46.680 --> 02:56:48.600
worst doorway to go through.

02:56:48.600 --> 02:56:51.880
One in that vertical play being of the utmost importance because even though LickyFact's

02:56:51.880 --> 02:56:56.960
on one HP, if you don't end up checking your feet instead of in front of you, LickyFact's

02:56:56.960 --> 02:56:59.920
still going to get you and probably be the favorite one in that engagement even if he's

02:56:59.920 --> 02:57:03.480
one MPX away from death.

02:57:03.480 --> 02:57:06.840
A good play by Falcons. Probably the most effective vertical play I've seen for a little

02:57:06.840 --> 02:57:11.960
bit at this major. Licky fact doing so much work with that skeleton key. 9-4 right now.

02:57:11.960 --> 02:57:17.120
Four Falcons. Now going with the Snake. Him and Joom sometimes kind of trade these operators

02:57:17.120 --> 02:57:22.720
back and forth. Snake, Dohka B. Both have a bit of similar lurking tendencies. I think

02:57:22.720 --> 02:57:27.960
that's one difference we've seen between this Falcons lineup and the, uh, shut, uh, lineup

02:57:27.960 --> 02:57:32.360
of Shiko in it. Shiko always on operators like that. Deimos like that. No matter we all know

02:57:32.360 --> 02:57:37.560
the habitual psycho operators we've seen when he was on Falcons, formerly BDS.

02:57:37.560 --> 02:57:42.120
The Jume and Licky Fack have a bit more overlap and trade hands with some of

02:57:42.120 --> 02:57:44.840
these important operators. Even Jume bringing up the Blackbeard on behalf of them.

02:57:44.840 --> 02:57:50.800
Breeday with the disco around. His dopey call begins ringing out across layer to

02:57:50.800 --> 02:57:55.040
enable Breeday on this full clear. There's nobody from the defense really on

02:57:55.040 --> 02:57:59.000
this first or second floor. Everybody down below on the site, I think they pull the

02:57:59.000 --> 02:58:03.900
one exception, flying around the blue stairs, but even then he is in an easy position to

02:58:03.900 --> 02:58:04.900
rotate back.

02:58:04.900 --> 02:58:06.740
It was spoken about in the timeout, wasn't it?

02:58:06.740 --> 02:58:10.740
Dark was saying that they were going to play quite heavily inside of Warehouse, it ended

02:58:10.740 --> 02:58:13.460
up giving it quite a lot of map control away, but that was something that they were comfortable

02:58:13.460 --> 02:58:17.700
to do as a compromise, they were willing to take, the Falcons, they will know this, and

02:58:17.700 --> 02:58:21.940
they have already taken good control, like I say, and get that breach drone in, start

02:58:21.940 --> 02:58:26.220
ripping open some of this floor, in fact, still got that solid top scanner that he could flex

02:58:26.220 --> 02:58:31.620
about it and see what is able to find and that's it almost becomes even worse

02:58:31.620 --> 02:58:35.300
isn't it because we're not using the doka be called the Solotons guys to get

02:58:35.300 --> 02:58:38.940
opening kills we're gonna be using in late round when defenders have just got

02:58:38.940 --> 02:58:43.380
nowhere to go it's not like they can just slip away into the night bees as

02:58:43.380 --> 02:58:48.620
well getting thrown into that mix the info here is gonna be excruciating if

02:58:48.620 --> 02:58:52.860
the doka be called and the solotons get her for a brutal one-two punch Grimm

02:58:52.860 --> 02:58:55.700
also could get involved and displace some more players.

02:58:56.340 --> 02:58:58.640
Falcons have a lot of important utility that Dope would be called

02:58:58.640 --> 02:59:02.080
the second of two, bringing out everybody silencing their phones.

02:59:02.340 --> 02:59:05.220
Rourke face to face with the Blackbeard to begin to have the melee exchange

02:59:05.220 --> 02:59:06.940
and it's Breidae hitting the process.

02:59:07.420 --> 02:59:09.120
Rourke only needs the one.

02:59:09.120 --> 02:59:11.920
The one bullet put Breidae's life to an end.

02:59:11.920 --> 02:59:14.320
Good trade by Licky Fack, pre-fire around the corner.

02:59:14.520 --> 02:59:17.020
He had the information, made the play.

02:59:17.020 --> 02:59:19.760
While you lose the Blackbeard, you gain a bit of a forward position.

02:59:19.960 --> 02:59:21.560
The Blackbeard could have broken that stalemate.

02:59:21.560 --> 02:59:23.560
It won't be a factor you have going forward.

02:59:23.560 --> 02:59:27.060
4 vs 4, Solotov's kinda active once again.

02:59:27.060 --> 02:59:30.360
E-Fact needs to win this engagement with Dan, but wasn't even ADS'd!

02:59:30.360 --> 02:59:33.560
That's gonna give a huge opportunity over here to Virtus Pro,

02:59:33.560 --> 02:59:35.560
as they've got the extra body to trade with.

02:59:35.560 --> 02:59:39.560
They've got the extra body, they've got two of Solotov's down in the process.

02:59:39.560 --> 02:59:44.060
Dan with that off angle, making things just that much sweeter for VP.

02:59:44.060 --> 02:59:50.060
Jume creeping in through the site gets one, but as his position's known, only so much he can do.

02:59:50.060 --> 02:59:53.500
Dan, three kills on the round and neither team

02:59:53.500 --> 02:59:56.420
able to get quite a lead over the other.

02:59:56.420 --> 02:59:59.540
This is shaping up to be a real good third map

02:59:59.540 --> 03:00:03.620
and a best of three for a qualification to the main stage.

03:00:03.620 --> 03:00:06.900
Neither team giving up an inch right now.

03:00:08.500 --> 03:00:10.720
Falcons with all of that map control,

03:00:10.720 --> 03:00:12.700
still unable to make it happen.

03:00:12.700 --> 03:00:16.620
And it was just down to a couple of kind of sloppy plays.

03:00:16.620 --> 03:00:21.580
Breeday gets shield bashed, Rorick there immediately to take advantage of it.

03:00:21.580 --> 03:00:26.980
Breeday ideally should have closed the distance a little bit there and not given too much of an opportunity away.

03:00:26.980 --> 03:00:30.140
You could also ask the question of Jim, why was he so far back?

03:00:30.140 --> 03:00:33.500
He'd have been a bit more forward, maybe he would have kept Breeday alive a little bit longer.

03:00:33.500 --> 03:00:36.140
E-Fack swings the corner on ABS.

03:00:36.140 --> 03:00:37.620
It's basics, isn't it at that point?

03:00:37.620 --> 03:00:39.900
I mean, he had the info on the Soltone scanner.

03:00:39.900 --> 03:00:44.060
Just a couple of key moments there in that round that you can really start to look to.

03:00:44.060 --> 03:00:47.340
because the strategy was good.

03:00:47.340 --> 03:00:49.820
You know, it was genuinely just down to a couple of misplays.

03:00:49.820 --> 03:00:52.820
And VP, they are so up for the fight right now.

03:00:52.820 --> 03:00:56.060
Skye's a little bit quiet at two and seven, but Paxia,

03:00:56.060 --> 03:00:58.500
10 and five, double positive for the minute.

03:00:58.500 --> 03:01:00.740
And again, a big defensive player, four bird is pro,

03:01:00.740 --> 03:01:02.260
Dan is well in that round, 3k.

03:01:02.260 --> 03:01:04.540
And that moment you mentioned between him and LickyFact

03:01:04.540 --> 03:01:07.740
with the Solotone scanner, he had it out.

03:01:07.740 --> 03:01:09.180
He literally was like, surely somebody's not

03:01:09.180 --> 03:01:11.700
going to be peeking this off angle, surely I'll be fine.

03:01:11.700 --> 03:01:15.460
decides not to use it, and of course, that's the exact moment he gets swung.

03:01:15.460 --> 03:01:19.740
It's always on luck, human situations like that occur, and it's likely one of the key

03:01:19.740 --> 03:01:22.860
moments that enabled VP to get that last round.

03:01:22.860 --> 03:01:27.100
Our six from defense now, as the attack was able to get a win here last time, and if VP

03:01:27.100 --> 03:01:31.620
can do so again, continue one of those games where it's back and forth that VP maintained

03:01:31.620 --> 03:01:36.780
their lead, and the Falcons have switched things up a little bit.

03:01:36.780 --> 03:01:43.020
of course have it's Chonka and the Goyo got it got to mention that the smoke as

03:01:43.020 --> 03:01:48.540
well but overall actually look at it actually don't really know fundamentally

03:01:48.540 --> 03:01:51.980
there really is all that much difference between these setups I think the

03:01:51.980 --> 03:01:54.700
main difference is coming in the approach from Falcons instead of playing

03:01:54.700 --> 03:01:58.340
the Blackbeard instead of trying to work through from that Skybridge side we've

03:01:58.340 --> 03:02:03.540
got the breach open now main breach open thermite proper job of it as well no

03:02:03.540 --> 03:02:07.540
we'll need to messin' about. Let's just get that done straight away. And Brede has gotten himself

03:02:07.540 --> 03:02:12.020
around there. We've got the sense. So that tells me that there's going to be some sort of a plank

03:02:12.020 --> 03:02:16.180
go down. We're going to see Solotov no doubt get himself into a position at the top of Mez,

03:02:16.180 --> 03:02:20.500
hence uses his position at the minute outside of balcony. He's going to be able to open up onto

03:02:20.500 --> 03:02:25.060
bathroom, hopefully affect any players and cut off anyone that's trying to rotate around and take

03:02:25.060 --> 03:02:28.820
control of Mez. There's still a bit of work to do here. The Vulcan packs are going to do a little

03:02:28.820 --> 03:02:34.340
bit of slowing down, but we do still have some nades kicking around for that. The biggest problem

03:02:34.340 --> 03:02:38.260
is of course the T'Chankin, the fact that we've still got 18 Chumiko launchers left.

03:02:39.620 --> 03:02:44.340
We've got 18 Chumiko launchers left, and I think to both of our points, while there are some changes

03:02:44.340 --> 03:02:48.100
in the operator lineup, like I said earlier with Smoke coming in, it's still the same strategy. VP

03:02:48.100 --> 03:02:53.460
have just doubled down on what worked before, at least what they tried to make work before.

03:02:53.460 --> 03:02:57.860
Continue to stall time, alleviate some of the pressure on Naquo, so as you mentioned, he can

03:02:57.860 --> 03:03:02.860
still have, you know, 15 Shumikas when, you know, not 5 with 45 seconds remaining.

03:03:02.860 --> 03:03:06.460
Not sort of for a variable, LeakyFax barely used any of his skills and key.

03:03:06.460 --> 03:03:08.060
There is no vertical presence whatsoever.

03:03:08.060 --> 03:03:09.060
That's a big part of this, though.

03:03:09.060 --> 03:03:13.260
I think the kind of get LeakyFax to be forgotten about because now when he starts to rip it

03:03:13.260 --> 03:03:15.060
open, this is when he sees the value.

03:03:15.060 --> 03:03:18.060
There should be nowhere for these defenders to go right now.

03:03:18.060 --> 03:03:21.860
And especially if you could imagine him locking in on Dan's position or somebody ratting in

03:03:21.860 --> 03:03:23.860
a corner, there would literally be nowhere to go.

03:03:23.860 --> 03:03:26.660
That seems Dan might not be drawing a key moment though.

03:03:26.660 --> 03:03:29.000
Breeday keeping watch from the opposition.

03:03:29.000 --> 03:03:30.700
An important kill for the Thermite.

03:03:30.700 --> 03:03:32.540
Salatow up good for two.

03:03:32.540 --> 03:03:35.980
And Pasha, who's trying to tip the scales,

03:03:35.980 --> 03:03:40.060
has unfortunately had dead weight attached to his ankles.

03:03:40.060 --> 03:03:42.500
A flawless for Falcons.

03:03:42.500 --> 03:03:44.900
Back in the lead.

03:03:44.900 --> 03:03:47.860
Really executed round from Falcons.

03:03:47.860 --> 03:03:48.980
You know what?

03:03:48.980 --> 03:03:52.820
You can't even discredit Virtus.Pro because they played perfect.

03:03:52.820 --> 03:03:55.380
They played great Siege, they had loads of denial,

03:03:55.380 --> 03:03:57.820
they had Goyo, they had Chanker, they had Smoke.

03:03:57.820 --> 03:04:01.980
It was all used very well, but the X Factor,

03:04:01.980 --> 03:04:04.140
Grim Bs, leak you back below.

03:04:05.020 --> 03:04:06.020
Soon as you got the information,

03:04:06.020 --> 03:04:07.140
that's why Grim's banned so often,

03:04:07.140 --> 03:04:08.820
because whereas you got a Deimos,

03:04:08.820 --> 03:04:11.220
and Deimos's death mark works for Deimos,

03:04:11.220 --> 03:04:13.820
the Bs is just, you just exposed, you know?

03:04:13.820 --> 03:04:14.860
You just call out there.

03:04:14.860 --> 03:04:17.060
So you are easily able to be found.

03:04:17.060 --> 03:04:20.020
And it can happen at such a shorter time period as well.

03:04:20.020 --> 03:04:22.100
It's like, swing a corner, bam, bam,

03:04:22.100 --> 03:04:26.100
Two canisters sent off and you've got in four on two corners now, which could be two positions

03:04:26.860 --> 03:04:31.520
It's in a heck of a lot of grim band and it's no surprise to see it banned here ahead of round 10

03:04:31.940 --> 03:04:36.340
There was a big reason as to why Falcons found themselves successful in the previous round. However

03:04:37.340 --> 03:04:38.540
What?

03:04:38.540 --> 03:04:40.720
Still got plenty to be going with

03:04:42.620 --> 03:04:47.360
What was the phrase you earlier knocking your head against the wall if you like it well

03:04:48.100 --> 03:04:50.100
they'll go for a third slam as

03:04:50.100 --> 03:04:59.020
is not Armory maintenance, not Bunk's briefing, VP for the third time this defensive half will

03:04:59.020 --> 03:05:07.060
try Master and R6, a site they have played twice and not won once.

03:05:07.060 --> 03:05:12.500
The first time, we all remember, we just talked about it, they quote very little Shumika's

03:05:12.500 --> 03:05:16.780
left, Pasha gets a 3k at the end, but massive vertical play from Licky Fack.

03:05:16.780 --> 03:05:21.060
that round, licky fact plays late, Grim gets a lot of good information, Falcons take up

03:05:21.060 --> 03:05:28.700
pretty convincing round. And so Virtus Pro decide to go for it again, and I think the

03:05:28.700 --> 03:05:33.380
only change they make is a thorn?

03:05:33.380 --> 03:05:41.900
It's not enough. The change of the thorn alone is not going to be enough. Now it can't

03:05:41.900 --> 03:05:45.300
be the exact same strategy from Falkens because the bees have been banned.

03:05:45.300 --> 03:05:48.900
Equally, it's not going to be the exact same strategy from Virtus.Pro because the go-go

03:05:48.900 --> 03:05:52.140
has been banned, both of which played in the last round the last time we saw this site

03:05:52.140 --> 03:05:53.140
play.

03:05:53.140 --> 03:05:56.300
The leak back is still going to be going underneath, but you can have a little bit less information

03:05:56.300 --> 03:05:57.300
to work off.

03:05:57.300 --> 03:06:01.360
It's going to be much more drone focused and call out based than necessarily just finding

03:06:01.360 --> 03:06:03.860
out where people are based off utility.

03:06:03.860 --> 03:06:08.220
Another important addition here for Falkens in the way that the channel approach this

03:06:08.220 --> 03:06:11.860
round 10 in particular is going to be the Rora.

03:06:11.860 --> 03:06:15.860
got the Rora, got the Nomad, it's a different landscape right now.

03:06:15.860 --> 03:06:19.540
We've also now got the Thermite, we've actually got the Ace, so breaching will be slightly

03:06:19.540 --> 03:06:22.900
different as well, but that is a little bit more nuanced.

03:06:22.900 --> 03:06:28.700
Jim, probably going to look to try and Rora off in and around Optorium at the moment,

03:06:28.700 --> 03:06:33.820
and just give a little bit of an option for some early foothold to be taken.

03:06:33.820 --> 03:06:38.820
That's the low that Dory blocked off, bottom rocket.

03:06:38.820 --> 03:06:40.820
He takes a line outside of the single window.

03:06:40.820 --> 03:06:45.820
And you're also looking towards the breach as one of...

03:06:45.820 --> 03:06:48.820
Well, I guess actually it's a hard breach chart that was used to open that angle.

03:06:48.820 --> 03:06:53.820
The first cell was used by Solotov to open up the elevated angle in ops.

03:06:53.820 --> 03:06:59.820
But it is about as slow around as you could get on Lair so far, a minute and 40 seconds in.

03:06:59.820 --> 03:07:04.500
Falcons in, some shumigas have been used, a toxic canister used as well, but Falcons

03:07:04.500 --> 03:07:07.580
are taking their sweet time with this.

03:07:07.580 --> 03:07:11.860
Licky back letting some skeleton key shots go, so to be aware of his presence, but this

03:07:11.860 --> 03:07:15.140
at this break, this is going to be red time when this execute hits.

03:07:15.140 --> 03:07:19.460
Quite possibly, Solotov opening pick there onto Dan, Azami removed the player that's

03:07:19.460 --> 03:07:24.020
looking to be behind that desk in a power position with those keepers as been taken

03:07:24.020 --> 03:07:25.020
out of the picture.

03:07:25.020 --> 03:07:26.780
Greede has been diffused right now,

03:07:26.780 --> 03:07:29.620
Solotov is eaten just about everything,

03:07:29.620 --> 03:07:32.100
and dies to Nakew and the Shumiko launchers.

03:07:32.100 --> 03:07:35.060
Leveled up then, 45 seconds left to go,

03:07:35.060 --> 03:07:38.460
and still there is no pace been taken out of this attack.

03:07:38.460 --> 03:07:41.180
No, Falcons are moving so slowly.

03:07:41.180 --> 03:07:43.340
LickyFack runs into two different razor blooms.

03:07:43.340 --> 03:07:45.740
He's not used to being upstairs on the second floor.

03:07:45.740 --> 03:07:47.380
He's like, there's no utility I have to worry about.

03:07:47.380 --> 03:07:48.820
I just have to get the vertical destruction,

03:07:48.820 --> 03:07:51.620
direct line on the roar, a kick-fire headshot.

03:07:51.620 --> 03:07:54.340
Just like that, Falcons back in the race.

03:07:54.340 --> 03:07:55.880
only 25 seconds left.

03:07:55.880 --> 03:07:59.040
Naeqo and Skye's both low with these canisters.

03:07:59.040 --> 03:08:00.600
They've got to bring out the guns.

03:08:00.600 --> 03:08:03.520
The LMG, it's been good for two so far to Chonka

03:08:03.520 --> 03:08:05.080
with 15 seconds remaining.

03:08:05.080 --> 03:08:07.800
The first line of defense, him and Pasha

03:08:07.800 --> 03:08:10.280
setting up the crossfire, but again with no utility,

03:08:10.280 --> 03:08:12.200
the defense has to play this with guns.

03:08:12.200 --> 03:08:13.440
They've got to win these fights

03:08:13.440 --> 03:08:15.440
and they couldn't win one if their whole life

03:08:15.440 --> 03:08:16.880
was on the line.

03:08:16.880 --> 03:08:19.680
Virtus Pro now on elimination point.

03:08:19.680 --> 03:08:22.200
Falcons up six to four.

03:08:22.200 --> 03:08:26.560
users and leaky fat covering the plant as it's going down.

03:08:26.560 --> 03:08:28.680
Basically body blocking there,

03:08:28.680 --> 03:08:30.360
not wanting to leave anything to chance.

03:08:30.360 --> 03:08:32.400
One stray bullet,

03:08:32.400 --> 03:08:35.060
and it would have opened the door for Virtus Pro.

03:08:35.060 --> 03:08:38.240
As it stands, they need two rounds here

03:08:38.240 --> 03:08:40.120
to take us to an overtime.

03:08:40.120 --> 03:08:41.880
I'll be honest, I'm for an overtime.

03:08:41.880 --> 03:08:43.480
This has been a banger series.

03:08:43.480 --> 03:08:45.840
Let's just have it all at this point.

03:08:45.840 --> 03:08:47.840
I'm sure folk can feel very differently,

03:08:47.840 --> 03:08:49.840
and they are gonna wanna try and convert this

03:08:49.840 --> 03:08:51.320
as soon as possible.

03:08:51.320 --> 03:09:02.020
But they found that spark again, the spark that we saw on Chalet, those attacks, that teamwork, the synergy, the plan, it has all been working it, it's all been clicking here so far.

03:09:03.820 --> 03:09:06.720
But also look at these defenses from Virtus Pro.

03:09:07.220 --> 03:09:18.420
It was almost basically the exact same kind of finish as we saw in round 7, both the smoke and the Tachanka using all of their utility by the time Falcons went for the plant.

03:09:18.420 --> 03:09:22.980
So, when they go tucked in that corner, the main thing we see is a smoke landing, a rush

03:09:22.980 --> 03:09:25.100
of Mika being banked across, and the plant being denied.

03:09:25.100 --> 03:09:28.580
When you don't have that, you're kind of screwed.

03:09:28.580 --> 03:09:34.900
You can't go flank around from the skybridge stairs and run through ox and backstab them.

03:09:34.900 --> 03:09:37.460
They tried that site three times.

03:09:37.460 --> 03:09:40.180
They lost it three times.

03:09:40.180 --> 03:09:47.820
And basically the same way each time, particularly the first and the last one as well, Vertus

03:09:47.820 --> 03:09:54.380
Virtus.pro have been consistent, but so far in SLC, Virtus.pro have been a bit predictable

03:09:54.380 --> 03:09:58.900
and it seems Falcons have begun to figure that out because I know for a fact that they

03:09:58.900 --> 03:10:02.780
were keeping track of the site rotation and they knew that the next site was going to

03:10:02.780 --> 03:10:07.300
be basement because when you're down 6-4, this is the only one VP have taken a victory

03:10:07.300 --> 03:10:08.300
on.

03:10:08.300 --> 03:10:11.900
And it felt like a bit of a lash out round as well from Falcons.

03:10:11.900 --> 03:10:15.940
They got a little bit of control early on, they maybe got a bit of a false sense of security.

03:10:15.940 --> 03:10:19.840
Then we kind of just saw people trying to walk in and trying to make something happen

03:10:19.840 --> 03:10:25.200
They lost the opening pick they lost three day on the blackbeard and that was really the big part of it that pushing power

03:10:25.200 --> 03:10:29.000
It just entirely disappeared read it again going to be playing on this blackbeard

03:10:29.000 --> 03:10:35.240
I hope he's going to keep himself a bit further away from Rorick and not try and close that gap anytime soon because that was

03:10:35.420 --> 03:10:39.760
That was the recipe that was the downfall good info being had on the drone right now skies

03:10:40.040 --> 03:10:42.580
Just gets forced off by the maid uses

03:10:42.580 --> 03:10:45.380
He knows that somebody is going to be inside the barrels at the moment.

03:10:45.380 --> 03:10:46.380
It is going to be Rorik.

03:10:46.380 --> 03:10:50.900
He just needs to wait for Breide to get into position and maybe try and pinch this player

03:10:50.900 --> 03:10:51.900
together.

03:10:51.900 --> 03:10:55.580
They've had information for a while now.

03:10:55.580 --> 03:10:58.300
The almost half the round has transpired.

03:10:58.300 --> 03:11:01.860
Got three players, Nade moving in.

03:11:01.860 --> 03:11:02.860
They'll hit by a Gershmot.

03:11:02.860 --> 03:11:04.220
He just can't provide the support.

03:11:04.220 --> 03:11:05.940
He otherwise would like impact a close quarters.

03:11:05.940 --> 03:11:08.980
We'll do actually more damage to Rorik than it did to Breide in turn.

03:11:08.980 --> 03:11:13.660
No gun flying around the corner to provide support for the shield, so, but the Azami and the Malusi.

03:11:13.660 --> 03:11:20.160
Taking shelter, taking refuge inside of the site, and basically every defender, now shoulder-width apart.

03:11:20.160 --> 03:11:24.920
Pasha, I think the only one who's a little bit further up than he even then, he's by blue stairs.

03:11:24.920 --> 03:11:27.960
Valkyries, had by the same token, taken some aggressive control.

03:11:29.160 --> 03:11:33.960
So let's off a bit of a danger man for me. He's looking to make his way in through Miss Island. Toxin right now.

03:11:33.960 --> 03:11:38.160
Skye's gonna be dug in there. He has a bit of support from Rorik, but other than that,

03:11:38.160 --> 03:11:44.260
Fairly on his own right now. As you said, a bit of a line being drawn in the sand right now for these VP defenders

03:11:44.260 --> 03:11:50.960
and you used it to be the first one to fall, solid soft, the danger man, as predicted, will deliver and he takes Pasha down.

03:11:51.460 --> 03:11:55.060
Just his line directly on the rotate, June with the pistol, good for another.

03:11:55.660 --> 03:12:00.860
And the vertical angle is still continuing with his work, using the sledgehammer. Now Breede moves in.

03:12:01.360 --> 03:12:07.760
A dangerous spot as Rorik falls and Neko without utility has so much to do!

03:12:07.760 --> 03:12:14.780
Famous for the shield. It's got to be the SMG-11 we know him for. As the plant goes down successfully, he's spotted one.

03:12:15.900 --> 03:12:19.020
What is Breeday going to expose himself to the ADS?

03:12:19.340 --> 03:12:24.420
If you're counting shots, you know that shotgun's got to switch around the corner. He lands it.

03:12:24.420 --> 03:12:33.300
It wouldn't be main stage without Falcons and VP. Your next team eliminated from Salt Lake City in this new look

03:12:33.300 --> 03:12:39.180
needs a little bit more work. A ball in after that from VP but the storyline here is Falcons.

03:12:39.180 --> 03:12:48.420
Bit of a change. No Shaco anymore, it's June. But still as formidable and still making main stages.

03:12:48.420 --> 03:12:59.380
Nothing else to do really if you're Falcons. This Org has a pedigree, it has a reputation. Say

03:12:59.380 --> 03:13:09.380
They were you will, they might have struggled to get it over the finish line, but not many teams can say they have been second in as many grand finals as they have been over the past few years.

03:13:11.380 --> 03:13:21.380
It would be quite strange if we didn't have them on the main stage at Salt Lake City. We also would be quite strange with Brazil leaving so many gaps in the line up as Faze the only team making it.

03:13:21.380 --> 03:13:26.820
it. If all things didn't take that opportunity to maybe have a good shot at closing things

03:13:26.820 --> 03:13:29.940
out we've seen them struggle before and struggle they have Holly it's been a rough tournament

03:13:29.940 --> 03:13:33.540
for them so far at least by their standards. It has I think the Falcons are going to be happy

03:13:33.540 --> 03:13:37.940
to put this to the stage behind them and just focus on the live stage from here because things

03:13:37.940 --> 03:13:42.740
have been tough. They've suffered some embarrassing losses but they've also bounced back and they've

03:13:42.740 --> 03:13:45.380
shown us what they are capable of as a team.

03:13:51.380 --> 03:13:58.980
Obviously, sportsmanship by both sides. It was a good performance by Virtus.Pro.

03:13:58.980 --> 03:14:03.980
All of these games were close. Three mappers against G2, three maps against Falcons.

03:14:03.980 --> 03:14:09.280
Close games against Shopify. Win or lose, Virtus.Pro have fought very hard for every single bit.

03:14:09.280 --> 03:14:14.080
Just unfortunate not enough to get to main stage. Falcons are your next team to qualify to main stage.

03:14:14.080 --> 03:14:16.980
We've got two more best of threes coming up right after this.

03:14:21.380 --> 03:14:23.380
Use back on top though.

03:19:21.380 --> 03:19:41.900
A big win for Falcons.

03:19:41.900 --> 03:19:44.340
They make the main stage, Jume.

03:19:44.340 --> 03:19:48.940
This matchup was, I mean it was so storybook because we saw them beat you not too long ago

03:19:48.940 --> 03:19:53.380
and kickoff what was different this time? I think since that game we have just

03:19:53.380 --> 03:19:57.820
been improving after every loss like every loss we just like learn something

03:19:57.820 --> 03:20:00.220
new and I think we're still just getting better and that's why we beat them today.

03:20:00.220 --> 03:20:04.100
Does it feel like you're also getting more used to this team and building that

03:20:04.100 --> 03:20:08.820
synergy? 100% yeah it's so good playing like next to each other just build so much

03:20:08.820 --> 03:20:12.180
synergy. Well talk to me about the main stage your first chance to compete with

03:20:12.180 --> 03:20:15.700
this team on the main stage it'll be an incredible experience for you I'm sure

03:20:15.700 --> 03:20:19.820
anyone you're looking forward to beating out there. I think mainly face and

03:20:19.820 --> 03:20:23.620
getting that revenge. Yeah, yeah. That would be nice. Incredible. Well we look

03:20:23.620 --> 03:20:26.940
forward to seeing you out there. Jume congratulations on the win. We'll see you

03:20:26.940 --> 03:20:29.580
on Friday.

03:20:45.700 --> 03:20:55.460
Here with VP, after the loss, Dan, a hard fought game, you guys take it deep to map 3.

03:20:55.460 --> 03:21:00.100
I talked with Falcons, you guys obviously beat them before in kickoff.

03:21:00.100 --> 03:21:01.880
What was different this time?

03:21:01.880 --> 03:21:03.980
What went wrong for you?

03:21:03.980 --> 03:21:10.860
I think, of course, in Majors is a different game than during the regular season, but from

03:21:10.860 --> 03:21:15.060
My perspective was just about experience.

03:21:15.060 --> 03:21:19.860
It's like the first major for our team, not for me and Pasha, of course, but for our team overall.

03:21:19.860 --> 03:21:26.560
And I think maybe me and Pasha didn't step up too much on this last map.

03:21:26.560 --> 03:21:31.360
Personally, I think I will blame myself for the difference, because I could do a lot better,

03:21:31.360 --> 03:21:35.160
even though they full counter me and stuff, but I need to do better these moments.

03:21:35.160 --> 03:21:40.260
But I'm proud of the team, we lost fighting, we didn't lose like 0-7, 0-7 and get home.

03:21:40.260 --> 03:21:47.900
I hope we made our fans a little bit proud at least, and yeah, I think that's it.

03:21:47.900 --> 03:21:52.460
Well, when you say they were hard countering you, what were they doing specifically that

03:21:52.460 --> 03:21:54.740
got you in such tough spots?

03:21:54.740 --> 03:21:57.500
I mean, it's just not like just me.

03:21:57.500 --> 03:22:03.860
Because we played in the last one, they saw a layer, they know exact positions, they know

03:22:03.860 --> 03:22:08.660
our strong positions on this map, so they were ready for that, not giving some stupid

03:22:08.660 --> 03:22:15.220
kills to us and that's it and basically we were trying to like react to it of

03:22:15.220 --> 03:22:19.940
course but I think we did some good adaptations but inside these adaptations

03:22:19.940 --> 03:22:25.100
we didn't play our maximum we could do better I think like the minimum of this

03:22:25.100 --> 03:22:28.460
pump should be overtime but this is what it is. Well tell me a little bit more you

03:22:28.460 --> 03:22:33.060
said this was the first major together as a team overall are you proud of what

03:22:33.060 --> 03:22:36.300
you've been able to accomplish getting as far along as you did in Salt Lake?

03:22:36.300 --> 03:22:41.060
Yeah, of course, I'm proud of everyone from my team, like big respect to them

03:22:41.700 --> 03:22:44.780
We fought till the end. That's the main thing. Like I don't care if I lose

03:22:45.340 --> 03:22:50.180
Any game, but if I lost that game fighting that's experience if I just lose 7-0

03:22:50.740 --> 03:22:54.460
Be just because we are worse. It's not experience that game was experience for us

03:22:54.460 --> 03:22:59.260
Like all our losses on the story into your experience for us. So only we can get better from there

03:22:59.820 --> 03:23:02.580
Amazing what we look forward to seeing you at future events down the line

03:23:02.580 --> 03:23:06.620
Thank you so much for being a part of this one. VP, of course, will be sent home

03:23:06.620 --> 03:23:11.660
and we will see Falcons a little later on down the road. Coming up next, it's our APL matchup.

03:23:11.660 --> 03:23:14.460
We've got two teams on the verge of making some history,

03:23:14.460 --> 03:23:18.300
so we're going to step aside for a moment and get that match started when we come back.

03:23:32.580 --> 03:23:35.580
What are you gonna do if I don't tell me you couldn't be gone?

03:23:36.580 --> 03:23:38.580
You're gonna take it to action

03:23:40.580 --> 03:23:41.580
You want that action?

03:23:42.580 --> 03:23:44.580
Lights, lights, camera, kill

03:23:45.580 --> 03:23:46.580
You want that action?

03:23:47.580 --> 03:23:48.580
You want that action?

03:27:02.580 --> 03:27:11.180
Three years ago, my heart specifically was broken because I landed on a flight back

03:27:11.180 --> 03:27:16.260
from Copenhagen and saw that SSG had lost an event, or not an event, well yes, an event

03:27:16.260 --> 03:27:20.140
technically, and SCARS had made Main Stage back at the Copenhagen Major.

03:27:20.140 --> 03:27:26.140
Since then, it has been three years and now we are guaranteed an APL team on Main Stage

03:27:26.140 --> 03:27:27.140
Ollie.

03:27:27.140 --> 03:27:31.340
On one side from OSU, we have Enterprise, and on the other, we have Webu Gaming, who,

03:27:31.340 --> 03:27:35.940
I have to say, it reminded me of a lot of that Atlanta roster, that Bleed roster that made a run so long ago.

03:27:35.940 --> 03:27:40.620
Yeah, a little bit. And like you say, a big moment here for APL in general.

03:27:40.620 --> 03:27:46.820
For anyone unfamiliar, APL, they get spots based on performance, so the performance of this game in particular

03:27:46.820 --> 03:27:52.220
is going to be pretty important to determine which teams qualify directly or which regions, more specifically,

03:27:52.220 --> 03:27:55.060
get direct qualification into the Japan Major.

03:27:55.060 --> 03:27:59.820
That is also in conjunction with another tournament, EWC, so there is a little bit of crossover there.

03:27:59.820 --> 03:28:05.620
But the ultimate point to be made is we all know majors equal SI qualification points.

03:28:05.620 --> 03:28:08.700
And SI qualification points is what everybody is fighting for.

03:28:08.700 --> 03:28:14.740
That, and of course prize, credit, credit, bragging rights, it just gets added on to the pile.

03:28:14.740 --> 03:28:17.420
So an important game for this matchup for sure.

03:28:17.420 --> 03:28:23.460
And also an important game for I think both of these teams as not completely dissimilar obviously they're both in the 2-2.

03:28:23.460 --> 03:28:28.740
But Enterprise I think making a big name for themselves and putting a lot of good teams really close to the brand.

03:28:28.740 --> 03:28:33.380
We have the map Vito coming right up though as once again not to spoil things

03:28:33.500 --> 03:28:41.540
But Ollie and I will be making a one-way return trip to Fortress our by far away most common cast about this whole tournament

03:28:41.540 --> 03:28:45.740
And it is enterprises pick and we have night Haven coming up after that now Fortress

03:28:46.100 --> 03:28:53.300
Enterprise number one pref but looking at night Haven Ollie way bow are kind of good at that map massive seven and one record on there currently

03:28:53.780 --> 03:28:56.940
Granted some of that is going to be against their home region

03:28:56.940 --> 03:29:01.500
So it's going to be APL games, the quality of which as we've understood is very different when you get to a major

03:29:01.500 --> 03:29:05.380
But there's still some key vitres in there that they've had and they have played at this tournament as well

03:29:05.380 --> 03:29:07.780
We'll get a little bit more into labs when we start

03:29:07.780 --> 03:29:09.340
But we can't seem to get away from it

03:29:09.340 --> 03:29:15.340
It's the elephant in our room at the moment and that is fortress has been incredibly popular

03:29:15.820 --> 03:29:21.500
Throughout the Salt Lake City major and again, it's one that we've ended up casting a lot. I don't mind it in particular

03:29:21.500 --> 03:29:32.300
I think the way that it plays, it's certainly suited Enterprise when they've played it so far, this competition being Edward Gaming on it, 7-2, a good record inside of Oast as well.

03:29:32.300 --> 03:29:36.300
Recent history for Weibo on it, so I can only expect that we're going to see another good game.

03:29:36.300 --> 03:29:40.700
I can only expect that this is going to be a good series, an entertaining series.

03:29:40.700 --> 03:29:48.300
Enterprise on one side, who are pretty much living in the all-chat for the first half of every map that they play.

03:29:48.300 --> 03:29:53.180
And Waybo Gabing, who I think for a lot of us, are still living in our hearts.

03:29:53.180 --> 03:29:58.860
We remember when Reeps really first launched onto the scene in 2022 and 2023.

03:29:58.860 --> 03:30:04.460
We remember when Turd was also an all-chat warrior all the way back in Atlanta.

03:30:04.460 --> 03:30:06.140
Both of these teams have entertained us.

03:30:06.140 --> 03:30:11.020
Both these players across rosters have entertained us so many times over the past three years.

03:30:11.020 --> 03:30:12.700
And one is guaranteed to make it.

03:30:12.700 --> 03:30:16.380
And as always, the cost is that one must go home.

03:30:16.380 --> 03:30:20.740
Fortress being our first map the band phase will begin and end just like that

03:30:20.980 --> 03:30:25.580
Snake and Monty is our attacking band some of the most band attackers at the tournament now that's surprising

03:30:25.580 --> 03:30:30.820
But on the flip side clash not as bad as often as you think but Goyo has the follow-up after that

03:30:30.980 --> 03:30:33.900
Yeah, Goyo coming out there. It's just a bit of a area denial

03:30:34.460 --> 03:30:39.900
We've seen already how valuable those walking packs can be and not how difficult they can be to deal with

03:30:39.900 --> 03:30:45.680
But it's just another process that teams are choosing to not want to go through very similar to people choosing to get rid of

03:30:45.680 --> 03:30:48.520
electrification. It's just a process that they do not want to go through.

03:30:48.520 --> 03:30:52.760
Electrification available here, still not being played so go figure. But we do have

03:30:52.760 --> 03:30:57.080
a little bit of denial or a little bit of slow utility in the form of leaks and

03:30:57.080 --> 03:31:01.200
those Zoto canisters I'm sure will see those used as well throughout. Little bit of

03:31:01.200 --> 03:31:04.760
shield plate to kick things off here. Garo gonna be rocking onto that blitz.

03:31:04.760 --> 03:31:09.120
Place to watch if you're new to Enterprise. Keep your very firm eye on

03:31:09.120 --> 03:31:15.240
players like Brendo. A big performer, a consistent performer on this roster at

03:31:15.240 --> 03:31:20.000
the moment someone else to keep an eye on is Jigsaw but however the consistency

03:31:20.000 --> 03:31:24.320
it's a little bit more hit or miss when it comes to them and in games where we

03:31:24.320 --> 03:31:27.440
see Enterprise do very well Jigsaw usually has a good time of things if he

03:31:27.440 --> 03:31:31.960
struggles it tends to be a signal that the rest of the team is also struggling

03:31:31.960 --> 03:31:35.760
a little bit and we see those games go a little bit less well for them. Is it going

03:31:35.760 --> 03:31:40.080
to be a hot or not day only time will tell? Ellen Surprise starting off here on

03:31:40.080 --> 03:31:43.200
the attack and they're going to be going through the motions taking a little bit

03:31:43.200 --> 03:31:46.720
control on that top floor and a good old bit of focus toward old tower.

03:31:46.720 --> 03:31:51.360
And a bit of focus on the flip side for some of the players as well that you should watch

03:31:51.360 --> 03:31:52.360
for.

03:31:52.360 --> 03:31:53.360
Weibo Gaming.

03:31:53.360 --> 03:31:57.040
Hoven had an unbelievable day yesterday.

03:31:57.040 --> 03:32:01.960
It was an 8-7, 8-6, and then 7-1 map on Fortress for Weibo.

03:32:01.960 --> 03:32:07.040
But Hoven throughout the entire series, not only dropping 17 kills on the first map, not

03:32:07.040 --> 03:32:13.160
only dropping 16 on the second map, ended the entire series with 43 kills in total.

03:32:13.160 --> 03:32:18.360
total coming the highest rated player not only on Waybo but in this entire lobby

03:32:18.360 --> 03:32:24.460
important player to watch an impactful player at that. At least at the moment,

03:32:24.460 --> 03:32:27.140
we're playing Malusi, he's really not the most exciting operator to talk about, but

03:32:27.140 --> 03:32:30.380
we might see some impact for him in the late round as Enterprise are taking

03:32:30.380 --> 03:32:34.100
things slow not only with the Blitz shield by the way but the Fuse shield as

03:32:34.100 --> 03:32:37.900
well. No, AK-12 actually. Just bringing that for the cluster charges. Fuse play for

03:32:37.900 --> 03:32:40.540
the love of the game, that one. Yeah that would have been a giga-troll I think

03:32:40.540 --> 03:32:43.660
it's in the future. We're not that down bad just yet. There's still a black bit of it,

03:32:43.660 --> 03:32:47.580
a little goodness sake. Two-ham, going to be using that secondary utility as well. Of course,

03:32:47.580 --> 03:32:52.140
Fuse, brilliant at opening things up and brilliant at destroying as well. You can already see some

03:32:52.140 --> 03:32:56.300
of those cluster charges going off and just getting rid of a myriad of utility, whether that's

03:32:56.300 --> 03:33:00.620
going to be Ella Banshees, whether it's going to be, sorry, Ella Banshees, Malusi Banshees,

03:33:00.620 --> 03:33:05.900
or Ella Grismos, either or Bulletproof Cameras as well, always a good target for that utility.

03:33:05.900 --> 03:33:10.220
And it does a good job of clearing people out of position. Barbed wire, that's a bit of a nightmare

03:33:10.220 --> 03:33:15.200
now fuses a pretty good pick I think if they weren't as slow it'd be played far

03:33:15.200 --> 03:33:20.060
more often however two hand willing to deal with the slightly sluggish speed in

03:33:20.060 --> 03:33:24.860
order to gain some good advantage maybe even gonna try and get rid of this

03:33:24.860 --> 03:33:30.140
Zotocaster oh it looked like the cluster charge got frozen even though it wasn't

03:33:30.140 --> 03:33:36.260
gonna get frozen and now it's just like a weird sort of passive state but his

03:33:36.260 --> 03:33:39.140
breach went off which is the big news did take a little bit of damage for it

03:33:39.140 --> 03:33:44.960
But that's going to be a big part of this push and I start to wonder why the way we have to go at the moment because

03:33:45.140 --> 03:33:49.660
There's no real way to hide everyone inside of either bathroom or museum at the minute

03:33:49.940 --> 03:33:54.580
C4's ripped and ready and the first kills coming in that first kill both team get somebody

03:33:55.300 --> 03:34:00.440
Brenda and speak easy trading death C4 out will force Cairo out of position

03:34:00.440 --> 03:34:02.540
They'll try again another C4

03:34:02.540 --> 03:34:07.540
It is basically just trade city in terms of utility terms of kills neither team able to get a quick advantage

03:34:07.540 --> 03:34:14.740
but Tuhan, another big player for Enterprise against SR yesterday, gets two kills to seal the deal on this diffuser.

03:34:14.740 --> 03:34:18.740
Hoven, who I highlighted earlier, might find a cheeky little one-tap right here,

03:34:18.740 --> 03:34:23.040
but even if he does, so much has to go, Waybo's way, for them to close out this round.

03:34:23.040 --> 03:34:27.740
Spotting a little bit of Tuhan, starting a little bit of the Blitz as well, but Jigsaw coming in,

03:34:27.740 --> 03:34:32.740
some saving graces, making sure Ape can stay alive towards the end of the round,

03:34:32.740 --> 03:34:35.940
or actually, no, sheltering him into an early death, doesn't want to save the other team,

03:34:35.940 --> 03:34:38.900
Instead, they dash Wave-O's hopes and take the first round.

03:34:38.900 --> 03:34:41.220
I really liked the way that they paced out the utility there.

03:34:41.220 --> 03:34:44.580
And surprise, such a good job of baiting out those C4s.

03:34:44.580 --> 03:34:47.620
The C4 bait being the bigger portion of that.

03:34:47.620 --> 03:34:51.380
But what was really nice was that once the C4s were baited out,

03:34:51.380 --> 03:34:53.620
that's when we saw the Capitile utility used.

03:34:53.620 --> 03:34:55.060
That's when we saw, right,

03:34:55.060 --> 03:34:57.780
if no C4s left, they can't just throw it from

03:34:57.780 --> 03:34:59.060
sat behind a half wall.

03:34:59.060 --> 03:35:00.260
Now they're going to have to swing us.

03:35:00.260 --> 03:35:01.140
So what are we going to do?

03:35:01.140 --> 03:35:02.580
We're going to use our Capitile utility.

03:35:02.580 --> 03:35:04.500
And it was just really well sequenced.

03:35:04.500 --> 03:35:05.460
You don't always see that.

03:35:05.460 --> 03:35:12.020
It can be a very subtle thing, but the sequencing of utility working very well for Enterprise and a good pace overall

03:35:12.500 --> 03:35:18.420
to round top through bottom. They brought the fuse and I think that was a brilliant way of trying to deal with not only the Zotocanus

03:35:18.420 --> 03:35:24.500
It's helping get the wall open, but it just has that secondary effect, that bonus of getting rid of a lot of utility as well

03:35:24.500 --> 03:35:26.980
because there is no telling where those clusterpunks are gonna go.

03:35:27.300 --> 03:35:32.180
No, you always gotta be careful. You kind of give it a wide berth before you end up moving into the room.

03:35:32.180 --> 03:35:37.180
Make sure they clear out all that utility and make sure you aren't anywhere near where it's going off.

03:35:37.180 --> 03:35:42.180
Jon picks it for a second, then switches back to the Deimos, a much more traditional pick.

03:35:42.180 --> 03:35:50.180
And it seems like we are just going to roll the dice and pick some of the most annoying and most picked operators at the whole tournament.

03:35:50.180 --> 03:35:52.180
Ying glass combo, you got it.

03:35:52.180 --> 03:35:56.180
Shield, how about a Blitz, and then Deimos rounding out the operator lineup.

03:35:56.180 --> 03:36:00.180
There's also a Zofia. She is present.

03:36:00.180 --> 03:36:04.180
present but for the rest across the board it is a lot of cheesy utility that

03:36:04.180 --> 03:36:08.640
Enterprise have to make use of to target some of these important players might be

03:36:08.640 --> 03:36:12.580
holding some important power positions which was basically all of Weibo's

03:36:12.580 --> 03:36:15.420
defense in the last round which is holding their positions playing close

03:36:15.420 --> 03:36:19.580
together and there is so much utility for Enterprise that is built to dismantle

03:36:19.580 --> 03:36:22.140
that exact kind of strategy. They've got the right utility for that haven't they?

03:36:22.140 --> 03:36:29.980
Lifelines, the Incandellas, even the Blitz to a degree. The players buddied up, this is a

03:36:29.980 --> 03:36:36.140
good set of tools to find them and root them out. Cairo, I'm just going to be throwing in a smoke.

03:36:36.140 --> 03:36:39.580
It's going to be something that Bapping can start to try and peek on through. And as that's

03:36:39.580 --> 03:36:43.740
happening, well elsewhere, we've got drops and we've got flooding into sight. Cairo,

03:36:43.740 --> 03:36:47.740
wasting no time here taking loads of ground quickly. We'll find in a couple of problems.

03:36:47.740 --> 03:36:52.460
A couple of problems, namely one player in front and one player behind. He's the first one to go

03:36:52.460 --> 03:36:58.060
down. Enterprise been good for the trade so far. But when they came out last time, they were able

03:36:58.060 --> 03:37:01.960
able to quickly move it into a defuse plant. We'll end a minute 49 seconds and

03:37:01.960 --> 03:37:06.940
oh we're way away from the side to on the next to fall back and also as it

03:37:06.940 --> 03:37:11.100
seems, Weibo got the message and playing a little bit further up than they were

03:37:11.100 --> 03:37:16.240
before. Not too far, just a couple rooms away. That's enough to make a difference.

03:37:16.240 --> 03:37:20.460
The Enterprise think they can take things quick and run straight into a

03:37:20.460 --> 03:37:24.860
three-way crossfire basically for Weibo. One of the insane things about

03:37:24.860 --> 03:37:27.500
Enterprise as well is that when you get little quiet portions in the round like

03:37:27.500 --> 03:37:29.500
where Jigsaw's just holding an angle, Brendo.

03:37:29.500 --> 03:37:31.500
They're kind of baiting, seeing what's happened.

03:37:31.500 --> 03:37:34.500
The two of them just fires up the old chap,

03:37:35.500 --> 03:37:36.500
baits someone into peeking.

03:37:36.500 --> 03:37:38.500
Surely an old chap for that one.

03:37:39.500 --> 03:37:41.500
Maybe an old chap after the fight.

03:37:42.500 --> 03:37:43.500
Hello there!

03:37:46.500 --> 03:37:47.500
Is that remaining?

03:37:48.500 --> 03:37:50.500
Good spot, another right here, actually, Brendo.

03:37:50.500 --> 03:37:51.500
Oh!

03:37:51.500 --> 03:37:53.500
I actually did think you'd get that.

03:37:53.500 --> 03:37:55.500
I was kind of humoring it, but...

03:37:55.500 --> 03:37:58.220
but a snappy shot on the Hovin.

03:37:58.220 --> 03:38:02.340
Now we find ourselves in a 2v2, you can see why Enterprise have gone silent.

03:38:02.340 --> 03:38:06.540
It's that bait time, isn't it? The diffuser's cold.

03:38:06.540 --> 03:38:10.420
That's gonna be their biggest problem right now. You've got a bit of info on the drone and now they know where Turd is.

03:38:10.420 --> 03:38:13.700
All they need to find out is where Ape is playing.

03:38:13.700 --> 03:38:18.620
Seven shumikas. Not a lot, really. Especially if you're gonna fluff one onto your own feet.

03:38:18.620 --> 03:38:22.820
Basically shut yourself off and peek in at angle, but if you have the mission stay alive,

03:38:22.820 --> 03:38:25.820
and your blessing in disguise forces you to play reserved.

03:38:25.820 --> 03:38:28.820
But Brendo has taken control off the back of it.

03:38:28.820 --> 03:38:30.820
They still lack that diffuser.

03:38:30.820 --> 03:38:32.820
Ape and Turt have crossed fire on that position.

03:38:32.820 --> 03:38:35.820
Both side waiting to see who blinks Brendo, a crazy prefire.

03:38:35.820 --> 03:38:38.820
Now moved into a 1v1 underrated player,

03:38:38.820 --> 03:38:41.820
but now handicapped by the Razorbloom, 7 seconds remaining.

03:38:41.820 --> 03:38:48.820
As Ape lights up his retreat, Brendo, there is just no way in heaven or on earth

03:38:48.820 --> 03:38:51.820
he can catch up to the Tachanka.

03:38:51.820 --> 03:38:57.980
In MVP, Razor Bloom, three minutes after it got placed, Wayboat get there first.

03:38:57.980 --> 03:39:03.060
For it to all come down to a Razor Bloom of all things, and hey, guess what, you only

03:39:03.060 --> 03:39:06.060
need to once you make a launch, you'd love to win the round, because he just has to block

03:39:06.060 --> 03:39:12.460
off the corridor. Nothing you can do about that. Maybe rotate back inside, maybe pick

03:39:12.460 --> 03:39:19.060
up with a fuse, and maybe bait them in, but that is a bit of a tall ask, Brenda. Really

03:39:19.060 --> 03:39:23.820
Shot said the second one on to turd. I mean, I'm surprised that's passed without comment

03:39:25.580 --> 03:39:27.580
He was kind of busy there's a guy right around

03:39:28.060 --> 03:39:30.060
There's been time

03:39:32.380 --> 03:39:37.420
Yeah, but a whole prep phase and we can confirm aside from one errant comment by jigsaw really not a whole lot of talk in the old chat

03:39:38.500 --> 03:39:40.500
one one

03:39:41.420 --> 03:39:44.580
Just a little bit of an exchange at the beginning of fortress

03:39:44.580 --> 03:39:50.580
As it feels like we've been in this part of the map for every single round.

03:39:50.580 --> 03:39:54.580
Yeah, yeah. Yeah, that's true. Yeah, that's true.

03:39:55.580 --> 03:40:01.580
Pretty weighted change from Enterprise though. Going for the full line-up six-pick.

03:40:01.580 --> 03:40:07.580
Going into a maverick of all things. Typically if you see a maverick, you'd expect to see a glass,

03:40:07.580 --> 03:40:11.580
because some of those murder holes that the maverick can make can be pretty handy

03:40:11.580 --> 03:40:16.300
handy if you can place smoke behind them and have a glass just peeking on through. We don't have that.

03:40:17.340 --> 03:40:21.740
We do have secondary heart breach in Bappent as well. This is going to be something very specific

03:40:21.740 --> 03:40:25.900
that they're trying to go for. Now we've seen Enterprise move quickly and we've seen them move

03:40:25.900 --> 03:40:32.540
slowly. Maybe we've adapted very well to the quicker of those two play styles so far. So

03:40:32.540 --> 03:40:36.940
Enterprise likely gonna just take the foot off the gas ever so slightly here. They don't need

03:40:36.940 --> 03:40:40.940
to be really rushing in and making something happen. They've already proved that they can

03:40:40.940 --> 03:40:44.820
can systematically take part, take apart some of these defensive setups.

03:40:46.420 --> 03:40:50.820
And here, at least round number three, it looks like we are going to be going with one of those slightly slower play styles.

03:40:50.820 --> 03:40:52.260
Nice line, just made.

03:40:53.340 --> 03:40:57.020
It's gonna give a bit of a cut-through through no man's land.

03:40:59.660 --> 03:41:00.980
Just a little bit of a line for Two-Hong.

03:41:02.900 --> 03:41:04.500
Hopping to reinforce in the wall, backing up.

03:41:04.500 --> 03:41:06.860
There's another exchange between Cairo and Reeps.

03:41:06.860 --> 03:41:09.500
But no trade necessary.

03:41:09.500 --> 03:41:10.500
This go around.

03:41:10.500 --> 03:41:12.700
As the Blitz just wins it outright.

03:41:12.700 --> 03:41:16.580
And then a prize, first time with a 5v4.

03:41:16.580 --> 03:41:20.060
Take their time with it.

03:41:20.060 --> 03:41:22.100
It's command defense.

03:41:22.100 --> 03:41:24.900
We've made our way through pool, made our way through dorms.

03:41:24.900 --> 03:41:28.420
But this is where we always see the defense of the attack run headlong into each other,

03:41:28.420 --> 03:41:29.420
Ollie.

03:41:29.420 --> 03:41:32.460
This is where the bulk of the fights inevitably occur.

03:41:32.460 --> 03:41:33.460
Another line made.

03:41:33.460 --> 03:41:36.820
Two players sticking their face in this hole and Huffin still walks in front of it.

03:41:36.820 --> 03:41:42.220
Can't quite confirm the kill with the guns, then AID will get the job done, and it's a 5v3 for Enterprise.

03:41:42.220 --> 03:41:46.120
It's the oldest trick in the book, isn't it? Maverick Hall, don't go near it. If you see it, just run.

03:41:46.120 --> 03:41:50.520
You are probably being watched as you speak, as you sit there.

03:41:51.020 --> 03:41:53.620
Hover not realizing, not getting the memo.

03:41:54.420 --> 03:41:57.320
Two picks, as the openers here for Enterprise.

03:41:58.020 --> 03:42:01.820
It's surely not just gonna win the whole round through Maverick lines and walls.

03:42:01.820 --> 03:42:07.260
Ape, they've been giving that opportunity away a little bit here, he is going to be challenging

03:42:07.260 --> 03:42:08.260
on to that.

03:42:08.260 --> 03:42:12.460
Smoke starts coming now as well, can't afford to just hold that one angle for the whole

03:42:12.460 --> 03:42:13.460
time.

03:42:13.460 --> 03:42:16.380
Cairo pushing in, but it's Baphin that's got the diffuser.

03:42:16.380 --> 03:42:20.260
Baphin with the diffuser, but Cairo also on low HP, you've got to be careful with this

03:42:20.260 --> 03:42:22.900
TCSG and this crossfire as a matter of fact.

03:42:22.900 --> 03:42:27.540
Here's the reload around the corner, Enterprise running away with this second attack on to

03:42:27.540 --> 03:42:28.540
command.

03:42:28.540 --> 03:42:34.300
first one required a plan it was basically a slow and very close round by the end this one

03:42:34.300 --> 03:42:40.860
how would a flawless as Cairo begins and ends things on his own terms massive impact being had there

03:42:42.940 --> 03:42:44.540
now the old chat starting to kick off

03:42:47.980 --> 03:42:51.660
jigsaw hitting third where it hurts

03:42:51.660 --> 03:43:03.260
Oh, that one's rough. That one's me. You don't have to say that. We don't have to say that.

03:43:03.260 --> 03:43:06.280
Enterprise up 2-1 though. I think there's a very good chance that

03:43:06.280 --> 03:43:12.300
maybe we just have the chat off. I think back when Ashen was like really truly

03:43:12.300 --> 03:43:16.220
an all-chat warrior, I think everyone just had chat muted against him, so Ashen was just

03:43:16.220 --> 03:43:19.900
literally typing to no one. Literally just for the audience.

03:43:19.900 --> 03:43:24.240
For us it's just for our insane which I appreciate I'll take it. I'm totally fine with that

03:43:24.240 --> 03:43:29.260
Yep, I don't need to know that the players saw it. I just need to see it. You just need to see it read

03:43:29.260 --> 03:43:31.260
I just want to know what occurred

03:43:31.260 --> 03:43:33.260
Which I appreciate

03:43:33.260 --> 03:43:39.000
One for enterprise banning out the Chonka next very popular ban today at the Chonka is which you know

03:43:39.420 --> 03:43:43.120
At first you were like what the hell and I were like, oh, of course the Chonka ban classic

03:43:43.120 --> 03:43:44.740
You must ban this against the shields

03:43:44.740 --> 03:43:50.580
Otherwise, you will have the shield knocked out from in front of you and you'll be easier to kill by Turret or Havin or anybody who's in the site

03:43:51.260 --> 03:43:54.100
It is the winning formula as well. If you look at it on paper

03:43:54.100 --> 03:43:59.180
They've played to Janker once on Dorms and Games and it's the only round that they've won so far. So

03:44:00.620 --> 03:44:08.140
You solved it cracked absolutely cracked it to on still very early days despite how the old chap may be looking here

03:44:09.100 --> 03:44:11.580
Jigsaw gonna be bringing out an oldie, but a Goldie

03:44:12.220 --> 03:44:14.220
Finca LNG

03:44:14.740 --> 03:44:21.880
Locked and loaded a hundred rounds in the mag 98 now because he spent a couple but he loads the player of here

03:44:22.380 --> 03:44:28.940
And this in conjunction with time think it anyway in conjunction with shields is a bit of a nightmare because you just get that increased

03:44:28.940 --> 03:44:30.940
ABS time so it's great with the blitz

03:44:31.540 --> 03:44:35.300
Sometimes even better with the blackbeard because you're not going to a pistol. You're going to the scum

03:44:36.060 --> 03:44:41.100
I'm gonna take it out the scarf move over your shoulder quicker ADS time very nice for that Brenda's down. I

03:44:41.100 --> 03:44:47.100
I'm not entirely sure how. I think maybe pushing the laundry position.

03:44:47.100 --> 03:44:54.100
We turgis swung, got aggressive with the shotgun. Not entirely sure, but one impact we would see is

03:44:54.100 --> 03:45:01.100
if Enterprise wanted to go for a plant, would have been able to disable the C4s that likely would have been tossed in by Turd and Speakeasy, respectively.

03:45:01.100 --> 03:45:04.100
So lacking that could be a bit of an issue, yeah.

03:45:04.100 --> 03:45:08.100
Hopping in through the single window, taken down by one pump of the shotgun.

03:45:08.100 --> 03:45:09.880
a tale as old as time,

03:45:09.880 --> 03:45:10.920
Nade over top,

03:45:10.920 --> 03:45:14.000
as Enterprise look to even things up.

03:45:14.000 --> 03:45:16.920
Reeps, then a bit of a victim in these opening duels,

03:45:16.920 --> 03:45:17.840
three rounds in a row,

03:45:17.840 --> 03:45:19.640
either the second or the first dead

03:45:19.640 --> 03:45:22.240
every single time, safe around one.

03:45:23.740 --> 03:45:24.720
And the Solus as well,

03:45:24.720 --> 03:45:26.440
can't play retake up through the top anymore,

03:45:26.440 --> 03:45:29.320
can't relay that information to the rest of the team.

03:45:29.320 --> 03:45:31.040
Little impact from Reeps,

03:45:31.040 --> 03:45:34.200
and this is the series that he needs to shine brightest in.

03:45:34.200 --> 03:45:36.040
You know them to be a very capable player.

03:45:36.040 --> 03:45:37.880
Oh, speak easy.

03:45:37.880 --> 03:45:39.080
How's he get away with that?

03:45:39.580 --> 03:45:40.080
What?!

03:45:40.080 --> 03:45:41.580
It just moved to nowhere!

03:45:41.580 --> 03:45:42.580
Hahahaha!

03:45:42.580 --> 03:45:43.580
He didn't...

03:45:43.580 --> 03:45:44.080
He didn't...

03:45:44.080 --> 03:45:46.080
He moved next door!

03:45:46.080 --> 03:45:48.080
He didn't even switch postal codes!

03:45:48.080 --> 03:45:50.080
He's in the exact same spot!

03:45:50.080 --> 03:45:52.080
He's like, if I'm not looking at him, surely he can't see me.

03:45:52.080 --> 03:45:52.580
It's like...

03:45:52.580 --> 03:45:54.080
I'm just gonna sit there and close my eyes.

03:45:54.080 --> 03:45:55.580
Surely nobody can see me.

03:45:55.580 --> 03:45:56.080
It's like a T-Rex.

03:45:56.080 --> 03:45:57.080
He only sees movement.

03:45:57.080 --> 03:45:59.080
As long as you stand still.

03:45:59.080 --> 03:46:00.080
He will not get...

03:46:00.080 --> 03:46:00.580
I was wrong.

03:46:00.580 --> 03:46:02.080
He can in fact see movement.

03:46:02.080 --> 03:46:04.580
Jigsaw with the Finka LMG gets a kill.

03:46:06.080 --> 03:46:06.580
Hovin.

03:46:06.580 --> 03:46:10.580
I straight a player in this lobby going into the matchup. We'll go down next.

03:46:10.580 --> 03:46:14.580
So it falls to Ape and Turd.

03:46:14.580 --> 03:46:18.580
Cover the 2v3. Ape with a quick swing.

03:46:18.580 --> 03:46:22.580
He quickly takes...whoa! What was that?

03:46:22.580 --> 03:46:26.580
Howl of a flick on a 2-hawn. I have no idea how he's pulled that off.

03:46:26.580 --> 03:46:30.580
And how he even is still alive?

03:46:30.580 --> 03:46:34.580
That's a question for smarter minds than me to figure out through the wall.

03:46:34.580 --> 03:46:38.260
the pistol in hand as well. If he gets this one, I don't know what I'll do, see's another

03:46:38.260 --> 03:46:43.260
in front of him! And Jigsaw domed by Viola!

03:46:43.260 --> 03:46:49.420
Boppin has got three kills, but Ape, he's got me to believe. Turd now, all he needs

03:46:49.420 --> 03:46:55.860
to do is land a C4, land a hit with a shotgun with 15 seconds remaining. Surely he's got

03:46:55.860 --> 03:47:00.660
it shot by Boppin! But only likely one attempt at this diffuser. He's got to make a decision

03:47:00.660 --> 03:47:04.540
as he play it on time as he go for the kills. Turd's making the right move. Look it up

03:47:04.540 --> 03:47:09.700
far away he is gotta run over open he falls off there's a chance he might have

03:47:09.700 --> 03:47:15.180
stuck it but not when he falls off like that turd might survive but it's Ape

03:47:15.180 --> 03:47:20.460
with the credit took on the open kill and he was surviving in the end stayed

03:47:20.460 --> 03:47:27.900
alive all he had to do was play that old bait and switch make sure that the

03:47:27.900 --> 03:47:29.900
Time did the job for him.

03:47:31.500 --> 03:47:32.900
Ape MVP.

03:47:33.300 --> 03:47:34.500
Enterprise knew where he was.

03:47:34.700 --> 03:47:37.000
They're three players converging on that one position.

03:47:38.800 --> 03:47:40.700
Tactical timeout right now from Waybee.

03:47:42.400 --> 03:47:44.000
I mean, they just won the round.

03:47:44.600 --> 03:47:46.300
But that isn't always a good indicator.

03:47:46.300 --> 03:47:50.300
We see teams quite often win the round and still the call for the tactical timeout was

03:47:50.600 --> 03:47:52.900
either made at the start or there's something a little bit deeper going on.

03:47:54.200 --> 03:47:56.300
Gohan, maybe just reminding everyone to turn off the old chat.

03:47:57.900 --> 03:48:01.220
Have to believe it's off. We've seen nobody from wave over to Spain. Yeah

03:48:02.660 --> 03:48:04.180
That was insane

03:48:04.180 --> 03:48:06.620
I'm honestly this is one of those moments where I don't even want to talk

03:48:06.620 --> 03:48:09.940
I'm just like eerily waiting to see some of those kills again because that

03:48:10.540 --> 03:48:13.840
That flick with the scorpion was nasty

03:48:14.460 --> 03:48:16.460
This one this was crazy

03:48:17.340 --> 03:48:20.060
This was just comical. Oh my god

03:48:22.020 --> 03:48:24.160
Well, I just don't know why there was so much decent

03:48:24.160 --> 03:48:30.700
It's like Bappin and Jigsaw at that point. We're just so scared to push in like if you've got

03:48:30.700 --> 03:48:36.000
Brenda or Two-Hand on the hatch, you know that the down like they've spread a whole

03:48:36.000 --> 03:48:42.520
mig of scorpion. The down to that pistol is great. Excellent pistol. Overwhelm. Don't challenge on a

03:48:42.520 --> 03:48:46.840
long angle. That pistol's arguably better at a long range angle because if you can dome ahead,

03:48:46.840 --> 03:48:48.840
Great, but if you get barrel stuffed

03:48:51.360 --> 03:48:55.560
To team tight game right now going into round five nobody

03:48:56.080 --> 03:48:59.800
Streaking the lead so far and no team chaining more than a couple of rounds together

03:49:04.200 --> 03:49:06.520
I kind of enjoy that it's like a little fireside chat

03:49:08.960 --> 03:49:13.840
We'll see wait wave who have a taking a seat rested they've gained all their HP and stamina back

03:49:16.840 --> 03:49:18.840
They regenerated their flask.

03:49:23.840 --> 03:49:25.840
Jicks are going to be rocking the dokeby.

03:49:25.840 --> 03:49:29.840
Here for round number 5. Two and again on this Maverick.

03:49:29.840 --> 03:49:36.840
Surely the Maverick lines are old news by now and not a trick that maybe we are going to fall for again.

03:49:38.840 --> 03:49:43.840
We'll be going with a similar line here although it hasn't been fully reinforced.

03:49:43.840 --> 03:49:48.240
quite like that because it makes it so difficult now to actually go and put a line in it and to

03:49:48.240 --> 03:49:52.640
remove that angle away from the defenders. And Hovind's likely going to be able to play in there

03:49:52.640 --> 03:49:58.080
for a little bit longer. Has to be pushed away for that to fully happen and take cause, but

03:49:58.080 --> 03:50:00.400
you never really know where someone's going to peek from now.

03:50:02.400 --> 03:50:05.360
And there's been a tricky position. I was just thinking about like what do you do there?

03:50:06.400 --> 03:50:10.000
What is the immediate counter for that? It seems Kyro just didn't pass it, so

03:50:10.000 --> 03:50:15.440
Not the biggest worry. Dope because he's gone out, pushing a little bit after it's ended again.

03:50:15.440 --> 03:50:18.560
Somebody who's just caught not looking the right way.

03:50:18.560 --> 03:50:24.240
Kyra, despite the fact that he's stomping around pool, Havin is very intent on his objective.

03:50:24.240 --> 03:50:28.320
And Weibo very intent on it seems giving Enterprise this round.

03:50:28.320 --> 03:50:34.720
Reeps, who has been really having a rough game so far. Again, the second dead in one of these rounds.

03:50:34.720 --> 03:50:37.840
Hoppies up! That's something.

03:50:37.840 --> 03:50:42.640
It doesn't have yellow pistol, but at least maybe you have a better chance?

03:50:42.640 --> 03:50:46.400
Because aside from that, Weibo have really struggled so far this half.

03:50:49.200 --> 03:50:51.200
They're just not showing many signs of life.

03:50:51.200 --> 03:50:53.760
I feel like the players aren't locked in, they're not switched on.

03:50:53.760 --> 03:50:58.160
People just getting shot in the back, like, it's not even like it's a slow or quiet person.

03:50:58.160 --> 03:51:00.240
It's not like you've been snuck up on by a nook.

03:51:00.240 --> 03:51:02.800
It's like people sprinting now three seconds prior.

03:51:02.800 --> 03:51:10.400
Like, have we got volume? Have we got headphones on? I don't know. Strange as well, because

03:51:10.400 --> 03:51:14.640
in some rounds they kept pace, and it looked alright. Bit of a stall out here from Enterprise,

03:51:14.640 --> 03:51:19.280
but I think we'll be the next player to fall back and seize to it. They are handily dealt

03:51:19.280 --> 03:51:24.560
with. In 50 seconds now, 5 players alive for Enterprise. This is just about going through

03:51:24.560 --> 03:51:25.560
the movie.

03:51:25.560 --> 03:51:29.240
You really don't have to do much at this point. 45 seconds remaining. Just don't, well, I

03:51:29.240 --> 03:51:32.760
was going to say be careful sticking your head in abracoles. Maybe like Kyra. Take the

03:51:32.760 --> 03:51:36.660
the charge that happens down somewhere not entirely sure but there's jigsaw

03:51:36.660 --> 03:51:39.960
there's two on there's a flawless round for enterprise all things considered

03:51:39.960 --> 03:51:44.940
very real likelihood this should be at least a 4-1 right now 3-2 given the way

03:51:44.940 --> 03:51:49.060
enterprise of playing but also given the way way bower showing up it this really

03:51:49.060 --> 03:51:52.620
has not been that close second flawless round for enterprise the only rounds

03:51:52.620 --> 03:51:56.820
that way blue of one have come off the back of clutch is I pay inside around

03:51:56.820 --> 03:52:02.420
2, 3rd, round 4, 3rd didn't even get the killing round 4, you just stayed alive.

03:52:02.420 --> 03:52:06.820
Not that that's a problem, but there's a bit of a theme generated here, isn't there?

03:52:06.820 --> 03:52:13.820
Hauvern speakeasium reaps, 3 kills between them, reaps by the way, 1600 dpi, god.

03:52:15.820 --> 03:52:21.320
Not having the desired impact, crumbling at the moment against Enterprise.

03:52:21.320 --> 03:52:24.820
If you remove those two clutches, this is a 501 half.

03:52:24.820 --> 03:52:29.820
And not a particularly close 5-0 half at that. Not even really close.

03:52:29.820 --> 03:52:33.820
Three of Oppa's kills came two rounds ago.

03:52:33.820 --> 03:52:39.820
And if you exclude those, which obviously you can't actually do that, but the numbers just get even worse.

03:52:39.820 --> 03:52:42.820
And the numbers are already quite bad, as Ollie pointed out.

03:52:42.820 --> 03:52:45.820
It's Enterprise's pick.

03:52:45.820 --> 03:52:51.820
Knighthaven obviously. Wave will have a great streak 7-1, but if they're showing up like this early on in the game,

03:52:51.820 --> 03:52:55.820
This is a hard kind of loss to bounce back from.

03:52:55.820 --> 03:52:58.820
I got the same prizes paid, and maybe we did play yesterday.

03:52:58.820 --> 03:53:00.820
We played it really well. They beat loss.

03:53:00.820 --> 03:53:03.820
7-1, by the way. Los, not a bad team. Just be clear.

03:53:03.820 --> 03:53:06.820
Hero or team liquid Alienware, for what that's worth.

03:53:06.820 --> 03:53:09.820
I don't know. I say a bit of a washed region these days.

03:53:09.820 --> 03:53:11.820
It's a bit, you know.

03:53:11.820 --> 03:53:13.820
Worth nothing, apparently.

03:53:13.820 --> 03:53:14.820
It's a bad time.

03:53:14.820 --> 03:53:17.820
There are one region team now, or a one team region.

03:53:17.820 --> 03:53:25.500
You know that the one team is the two-time world champion one of the greatest rosters ever so and the region has two of the greatest rosters ever

03:53:31.300 --> 03:53:33.300
Not takes them I

03:53:33.780 --> 03:53:37.580
Think of the way that these rounds go on and as this series develops in general

03:53:37.900 --> 03:53:39.660
We're likely to see enterprise

03:53:39.660 --> 03:53:46.380
Swell with confidence as time goes by especially if they keep finding nice catches early on into the round

03:53:47.820 --> 03:53:56.320
Reinforced action there at the top of this old tower. It's Cairo. He's just walking through with zero consequences, removing utility for fun right now.

03:53:56.320 --> 03:54:05.320
Yeah, I was going to say, I was curious by that reinforcement. Normally we see that opened up and it allows defenders to not only challenge onto the old tower, but I think it also just makes it difficult to really rotate onto the staircase.

03:54:05.320 --> 03:54:11.320
But this time it has a lot of enterprise, full entry for free by the same token. It's also given Weibo a bit more protection.

03:54:11.320 --> 03:54:13.080
We're not gonna have to take that angle.

03:54:13.080 --> 03:54:14.480
And honestly, all things considered,

03:54:14.480 --> 03:54:16.040
I don't know if gunfights really would shoot,

03:54:16.040 --> 03:54:17.160
or what Weibo should be doing.

03:54:17.160 --> 03:54:18.680
Off they go, smoke taken down.

03:54:18.680 --> 03:54:20.400
That's a big win by Hubbin.

03:54:20.400 --> 03:54:22.400
Speakeasy also getting active.

03:54:22.400 --> 03:54:23.560
Might be traded out soon after.

03:54:23.560 --> 03:54:24.600
This is the closest round,

03:54:24.600 --> 03:54:26.000
it's probably we've had for Weibo so far.

03:54:26.000 --> 03:54:27.160
Ever since round one,

03:54:27.160 --> 03:54:30.120
and that was still one they ended up losing.

03:54:30.120 --> 03:54:31.160
These rounds, other than that,

03:54:31.160 --> 03:54:33.280
their wins have both been 1v1s.

03:54:33.280 --> 03:54:34.720
Could be trending that exact same way.

03:54:34.720 --> 03:54:36.480
Hubbin with low HP.

03:54:36.480 --> 03:54:38.400
Brendo, he's got three grims.

03:54:38.400 --> 03:54:39.240
We've got two nades.

03:54:39.240 --> 03:54:42.840
got a smoke and the glass still on board Ollie there's so much for Enterprise

03:54:42.840 --> 03:54:45.720
a minute to go. Enterprise have got a lot of tools to play with haven't they?

03:54:45.720 --> 03:54:50.440
They can do, recover this diffuser fairly easily as well the razor bloom not

03:54:50.440 --> 03:54:56.080
particularly well placed, Hovins super low HP, there's a little bit split right now.

03:54:56.080 --> 03:55:01.000
Jigsaw, Bappin playing somewhat together, Brenda a little bit on this on the

03:55:01.000 --> 03:55:04.200
periphery but he's gonna be working his angle through that breach and seeing if

03:55:04.200 --> 03:55:08.400
you can catch anybody rotating off. Reeps is tucking, just the left so it's

03:55:08.400 --> 03:55:10.800
It's going to be quite difficult right now.

03:55:10.800 --> 03:55:14.240
Wabu, their strength is in not moving at the moment.

03:55:16.280 --> 03:55:17.800
It's not the only strength they have so far.

03:55:17.800 --> 03:55:19.400
Utility isn't really a factor,

03:55:19.400 --> 03:55:20.960
not all that much for this team,

03:55:20.960 --> 03:55:23.200
but staying still, playing this crossfire,

03:55:23.200 --> 03:55:24.280
that could be quite good!

03:55:24.280 --> 03:55:26.360
Ooh, neither player getting the kill there.

03:55:26.360 --> 03:55:27.920
Boppin' and Reeps just passing each other.

03:55:27.920 --> 03:55:29.040
I have no idea how neither player

03:55:29.040 --> 03:55:30.840
took a bit of damage in that engagement.

03:55:30.840 --> 03:55:32.920
And again, with no utility, no time to deny the plant,

03:55:32.920 --> 03:55:34.200
it's gotta be gunfights.

03:55:34.200 --> 03:55:35.240
They need to win this.

03:55:35.240 --> 03:55:37.040
Jigsaw and Brendo, they haven't really been losing

03:55:37.040 --> 03:55:40.960
many gunfights this tournament have they, Ollie, Brendel, with both the final kills

03:55:40.960 --> 03:55:46.600
and enterprise, a dominant lead at 4-2, and it could have been a whole heck of a lot higher

03:55:46.600 --> 03:55:48.760
than that.

03:55:48.760 --> 03:55:51.640
Deep breathing.

03:55:51.640 --> 03:55:53.640
Okay.

03:55:53.640 --> 03:55:56.000
It is 0-0.

03:55:56.000 --> 03:55:57.240
Okay.

03:55:57.240 --> 03:56:07.000
What is the focus of defense gonna be?

03:56:07.000 --> 03:56:11.440
It's going to be communication and angle delegation, okay?

03:56:11.440 --> 03:56:12.560
And wind conditions.

03:56:12.560 --> 03:56:14.560
And wind condition, okay?

03:56:14.560 --> 03:56:15.640
Those three.

03:56:15.640 --> 03:56:17.440
We just need to care, guys, please.

03:56:17.440 --> 03:56:18.840
At the start of the round,

03:56:18.840 --> 03:56:22.240
we need to care some absolute blitz bombardery

03:56:22.240 --> 03:56:24.760
or some silly rust plants, okay?

03:56:24.760 --> 03:56:26.800
So let's make sure we work together, okay?

03:56:26.800 --> 03:56:27.840
If they don't burn the class,

03:56:27.840 --> 03:56:30.480
we can spam the class because we're burning the Monty, okay?

03:56:30.480 --> 03:56:32.360
And they're going to be fucked with our shields.

03:56:32.360 --> 03:56:35.000
Let's make sure we're counting numbers, okay?

03:56:35.000 --> 03:56:40.600
these guys they like to sweep Andreas will know more than me because he did fortress okay but from

03:56:40.600 --> 03:56:47.000
what I saw they like to sweep with a floris hitting the back getting you to okay nothing we haven't

03:56:47.000 --> 03:56:51.080
seen before so make sure the side player is always ready for those works right yeah ribs on

03:56:51.080 --> 03:57:01.560
floris just working yes okay and they haven't haven't like so like as well like they are not

03:57:01.560 --> 03:57:05.940
other ones more passive so the thing is you know you need to read and have the

03:57:05.940 --> 03:57:10.460
advantage he lacks you know deep breath control the heart they will try to move

03:57:10.460 --> 03:57:14.560
they try to hit frag so punish them and yeah we're gonna ban the kate

03:57:14.560 --> 03:57:28.740
kate kate kate clash and if anyone top break can just call

03:57:28.740 --> 03:57:45.780
home and he would make for us let's go let's go let's go for it guys you can do it right now

03:57:49.380 --> 03:57:52.980
guys we're gonna see the bands right if the band is naked we need to see you know how we're

03:57:52.980 --> 03:57:57.700
gonna keep making progress if they if you don't have good runs for this we're gonna have what

03:57:57.700 --> 03:57:59.900
We're going to have the Monty or another shoe.

03:58:02.300 --> 03:58:03.900
Again, another kind of differing philosophy.

03:58:03.900 --> 03:58:07.300
We got one that's a bit more decentralized and one that's a bit more top down.

03:58:08.260 --> 03:58:10.060
Mike has got his work out from those.

03:58:12.940 --> 03:58:14.500
He's trying to say it. He's here. Reeps.

03:58:15.060 --> 03:58:19.180
All I was thinking throughout that whole first minute of listening to

03:58:19.180 --> 03:58:24.980
Mike was just he has got his work out of those boys because they're so focused.

03:58:25.020 --> 03:58:26.540
And it's fine, by the way, the winning.

03:58:26.540 --> 03:58:32.920
Like this is no diss whatsoever, but they are so focused on the individual players that they're against and not just

03:58:33.100 --> 03:58:35.660
They're not nameless faces to them. They're playing against

03:58:36.740 --> 03:58:44.220
Speakeasy, Hoven, Turd, Reeps and Ape. They played so many times. They're not playing against a Blackbeard, a Blitz, blah blah blah blah blah

03:58:44.220 --> 03:58:46.220
They are playing against the individual and

03:58:47.620 --> 03:58:51.260
I mean, that's why they're so good, right? Because they can get a little bit on that personal level

03:58:51.260 --> 03:58:55.660
They can dig in a little bit deeper, but it just made me chuckle because Mag's like look it's 0-0

03:58:55.660 --> 03:58:59.720
there a brief like wing conditions angle delegations.

03:58:59.720 --> 03:59:05.260
Angle delegations, but he's taking it so seriously and he should do it.

03:59:05.260 --> 03:59:08.380
What was it? Coordination and angle delegation.

03:59:08.380 --> 03:59:12.340
He's taking it so seriously and he's right to, but I just bet this ends.

03:59:12.340 --> 03:59:15.220
I bet these enterprise boys, they are out of control without it.

03:59:15.220 --> 03:59:19.660
And you know the best part is that whole time you see Mac explaining and you see Jigsaw's

03:59:19.660 --> 03:59:23.860
eyes start darting to the keyboard like the green goblin mask is talking to him in 30

03:59:23.860 --> 03:59:30.100
seconds and you start typing and all chat. They're mid time out. This team is so funny.

03:59:30.100 --> 03:59:37.220
They're so funny. Well, the clash got banned and that was something that Enterprise were

03:59:37.220 --> 03:59:46.420
going to in their words spam. So they can't do that anymore. The Monty and the Snakebulk

03:59:46.420 --> 03:59:50.500
in and removed as well. There's a bit of talk and chatter about that from the way you side

03:59:50.500 --> 03:59:56.580
of things. Now, we were expecting some, well, or at least Mag was expecting some quick plays,

03:59:56.580 --> 04:00:01.740
you know, be aware of Blitz Bombardery, I think was the comment we'd use, which I just

04:00:01.740 --> 04:00:02.740
particularly loved.

04:00:02.740 --> 04:00:04.740
That meant it was not real.

04:00:04.740 --> 04:00:08.100
There's no Blitz. There is, in fact, a Blackbeard, but it doesn't look like anything's going

04:00:08.100 --> 04:00:13.460
to be happening too quickly. It seems fairly par for the course right now. Just general

04:00:13.460 --> 04:00:17.100
sell, get onto the roof, start getting some drones down, and figure out what the lay of

04:00:17.100 --> 04:00:19.380
the land is.

04:00:19.380 --> 04:00:24.980
Blackbeard Bombardery is a bit of a mouthful, but it still kind of works, and also, at least

04:00:24.980 --> 04:00:27.500
in terms of the strategy, could basically be the same thing.

04:00:27.500 --> 04:00:32.820
You won't get blinded by the shield, but generally speaking, if you see a Blackbeard, none of

04:00:32.820 --> 04:00:35.420
these players are going to be like, oh, Madge was wrong with the Blitz Bombardery call.

04:00:35.420 --> 04:00:37.420
You could be like, okay, this is the kind of thing.

04:00:37.420 --> 04:00:39.180
In fact, I might have just seen the Blackbeard.

04:00:39.180 --> 04:00:44.140
Make eye contact as the Vulcan Packs pop to hear him break through the wall.

04:00:44.140 --> 04:00:48.980
He's creeping forward also heard some calls that might be a hoven lurk on the back side

04:00:49.460 --> 04:00:55.620
Clearly worried about you know a very sizable front push but then one or two players lurking either on the extremities or on the back side

04:00:55.620 --> 04:00:58.980
Something they're worried about hoven on the z1 even quite effective so far spotted

04:00:58.980 --> 04:01:02.500
I think three different players, but no demos on the board for the attacking team

04:01:02.500 --> 04:01:06.460
So it can't make as much use of that utilities you'd like I was gonna say I think the lion on its own now

04:01:06.620 --> 04:01:11.060
We're starting to see the value of lying and it needs to be brought as part of two or three operators

04:01:11.060 --> 04:01:15.660
the wider vision because at the minute lying on their own, these boys are just going to

04:01:15.660 --> 04:01:21.260
laugh at that. Okay, find the first kill over on the two-hand, takes him out, a little bit

04:01:21.260 --> 04:01:25.420
of a headshot there as we can start to see a little bit of progress work its way through,

04:01:25.420 --> 04:01:28.940
but speak easy. Next player to fall, Blackbeard, just turning his head.

04:01:28.940 --> 04:01:33.580
It gets bombarded by the Vector, just swinging around the corner, Boppin' 6-1 right now.

04:01:33.580 --> 04:01:39.620
Crazy stat line over on Enterprise, 6-1, 7-1, 6-2 between Bopp and Jigsaw and Brenda. Some

04:01:39.620 --> 04:01:43.960
Crazy individual performances and wayboats by starting out with the first that back side lurk

04:01:44.040 --> 04:01:46.840
It's found out by enterprise might not be hovin

04:01:46.840 --> 04:01:52.540
It's off a instead still looking to try and channel some of that energy that big 3k gone in the Ella

04:01:52.540 --> 04:01:56.800
We're still waiting Reeps redeems itself a little bit. He's been struggling this game as well

04:01:56.800 --> 04:01:58.240
It's just him and hovin

04:01:58.240 --> 04:02:04.700
I'm trying to narrow this to round lead that enterprise have over them if user currently out of the attacks possession

04:02:04.700 --> 04:02:06.220
But they're still in this round

04:02:06.220 --> 04:02:12.420
They're still fighting back as much as they can, but despite Webo starting off with a 5v4

04:02:12.740 --> 04:02:17.980
Reaps now at 1 HP got a cover the diffuser get these kills all with only 10 seconds remaining

04:02:18.660 --> 04:02:22.940
Information on one, but only one to try to bait out the swing in enterprise

04:02:23.380 --> 04:02:27.480
They seem to understand the assignment if mad got anything through to them

04:02:27.480 --> 04:02:32.960
It's do not troll 5 to 2 enterprise take their first round on defense

04:02:32.960 --> 04:02:37.360
I like how they've started to make the room their own as well, they've got a jersey up

04:02:37.360 --> 04:02:38.360
on the wall.

04:02:38.360 --> 04:02:42.000
That's the first team that we've seen do that, I rate it.

04:02:42.000 --> 04:02:48.680
First round on the defense going very well there for Enterprise and Wabu Gaming, again,

04:02:48.680 --> 04:02:51.920
the same as they looked on defense, just look a little bit off the pace.

04:02:51.920 --> 04:03:00.360
They were able to get a couple of kills this time, but again there's that sort of inability

04:03:00.360 --> 04:03:02.920
to recognise what really is going on.

04:03:02.920 --> 04:03:10.780
It's one of those, there are these weird games that we cast sometimes, and not we as in like

04:03:10.780 --> 04:03:14.220
you and me, but like I think that a lot of times just kind of happened and that, you

04:03:14.220 --> 04:03:17.580
know, when you're a desk analyst, when you're a caster, you kind of, you have to read the

04:03:17.580 --> 04:03:20.340
game, you have to interpret the game, you've got to relate it to the viewer.

04:03:20.340 --> 04:03:24.580
But it's always difficult things where weibo just don't really feel like a factor, and

04:03:24.580 --> 04:03:27.300
they were in that round, which is the weird thing, they got the opening pick.

04:03:27.300 --> 04:03:28.300
It was only a 2v1.

04:03:28.300 --> 04:03:30.500
That is a close round, all things considered.

04:03:30.500 --> 04:03:37.500
And yet there's just this feeling you get over the course of the series that they are not the complete architects of their own fate.

04:03:37.500 --> 04:03:44.500
That they're just not. And that round it felt kind of similar. Even though they were getting kills and even though they were keeping the round close,

04:03:44.500 --> 04:03:51.500
it never really felt like there was something going their way. It was more like things were happening rather than Webo were making things happen.

04:03:51.500 --> 04:03:59.500
And I get that's not a particularly helpful statement, but it's just one of these weird feelings you get where there is nothing I can quite put my finger on in particular,

04:03:59.500 --> 04:04:03.740
just nothing seems to be going that well. For me it's lack of awareness and that's kind of what it

04:04:03.740 --> 04:04:08.300
comes down to because we're consistently seeing players caught flat footed off guard looking the

04:04:08.300 --> 04:04:12.540
wrong way or defense especially. Yeah I mean it's happened a little bit on the attack we've got the

04:04:12.540 --> 04:04:16.940
black beard losing the life because the turn in the wrong way is the the transition in over past

04:04:16.940 --> 04:04:24.620
the doorway. Are you just thinking we weren't seeing all of that Falcon's VP. Gotta call it when it is

04:04:24.620 --> 04:04:29.740
Speaking of, calling things that are a little bit new or different, we have this janker

04:04:29.740 --> 04:04:30.740
this time.

04:04:30.740 --> 04:04:35.140
So these corridors are going to be a bit of a tough space for Speakeasy to work through

04:04:35.140 --> 04:04:36.140
on that blitz.

04:04:36.140 --> 04:04:40.180
We will have a bit of a harder time making that happen.

04:04:40.180 --> 04:04:46.220
Lion Scan comes out, but no one really feeling the pressure in this early portion of the

04:04:46.220 --> 04:04:47.220
round just yet.

04:04:47.220 --> 04:04:52.900
It does jigsaw, just sort of hanging around and threatening and engagement with Hoven,

04:04:52.900 --> 04:04:55.560
You basically just going to be that's a glee to it for quiet

04:04:57.240 --> 04:05:00.120
Just waiting for it. I how many times

04:05:00.820 --> 04:05:06.360
How many times have we really seen that museum exterior engagement be a quagmire for the attack?

04:05:06.360 --> 04:05:09.400
It always feels like we see an attack or whether it's deus on theory

04:05:09.400 --> 04:05:14.760
I really any player on that door they just get sucked into this game of this waiting game between the defenders

04:05:14.760 --> 04:05:19.060
And they always inevitably either lose their life or don't have impact and it's not just a way boat thing

04:05:19.060 --> 04:05:21.700
It feels like we see it so consistently on this map.

04:05:21.700 --> 04:05:24.660
You wait, you think you can get it, then you end up failing.

04:05:24.660 --> 04:05:27.460
You inevitably get Jigsaw, but you've lost the Blitz,

04:05:27.460 --> 04:05:30.980
and you've lost the Lion, who maybe gave some good information to the Deimos,

04:05:30.980 --> 04:05:32.340
but who is now dead?

04:05:32.340 --> 04:05:36.580
Wrapping 9-1 currently, potentially 10-1 if you can get that Lion onto Ape.

04:05:36.580 --> 04:05:38.260
That's a lengthy pre-fire around the keyboard.

04:05:38.260 --> 04:05:39.860
A good pre-fire at that.

04:05:39.860 --> 04:05:42.260
And Weibo continue to struggle.

04:05:42.260 --> 04:05:46.740
Enterprise continue to set the pace by which Weibo needs to play at.

04:05:46.740 --> 04:05:48.900
A minute to go, they'll try to fight back.

04:05:48.900 --> 04:05:59.900
Jigsaw, astute as ever, Reeps is alive. Reeps and Ape, to try and make this happen, we've

04:05:59.900 --> 04:06:04.020
got a bit of kit, we're going to see some Rhetero drones used, even if they don't destroy

04:06:04.020 --> 04:06:09.700
anything it's going to give a bit of information away. Reeps, choose to drop off and maybe find

04:06:09.700 --> 04:06:13.060
a little bit of an alternate line here, it's going to leave Ape a little bit vulnerable

04:06:13.060 --> 04:06:17.140
for all the time being, they hold the diffuser, so if this just comes down to the wire that

04:06:17.140 --> 04:06:21.140
That is going to be required. Default camera open above Reap's shoulder, I think, and you

04:06:21.140 --> 04:06:24.940
can already see with the way that the outlines are moving, that information is getting fed

04:06:24.940 --> 04:06:30.060
straight away. Jigsaw locks into that old tower camera, and it's no surprise now to

04:06:30.060 --> 04:06:33.140
see Reap on one HP. Can't land the shots!

04:06:33.140 --> 04:06:34.140
Aw, it's windy.

04:06:34.140 --> 04:06:42.140
It's Cairo. Able to get the job done. Enterprise. They've nearly got map 1 done here.

04:06:42.140 --> 04:06:46.540
If Ape doesn't clutch that 1v1, that is the end of map 1 right there.

04:06:46.540 --> 04:06:52.140
Weibo just have not been a factor on Fortress so far, not at all whatsoever.

04:06:52.140 --> 04:06:56.340
And I think a good moment in that round is at the very end, you see Reeps go for that backstab,

04:06:56.340 --> 04:07:00.540
and in theory, that's a big gamble that could pay off, right?

04:07:00.540 --> 04:07:03.540
You go up the back, nobody's looking, they're so focused on the front.

04:07:03.540 --> 04:07:07.040
But the difficulty with going with a backstab in that situation is,

04:07:07.040 --> 04:07:09.840
there's two players left alive,

04:07:09.840 --> 04:07:14.120
And Ape is ace. What's he gonna do to distract them?

04:07:14.120 --> 04:07:23.020
He's got no secondary utility, no primary utility, he's got the diffuser, so he can't really go for a plant since you're going for a backstab. Who's covering him?

04:07:23.020 --> 04:07:31.120
Reeps is just betting it all on himself, and maybe it works out, but he didn't. If you get spotted, he isn't maybe not the first that went down.

04:07:31.120 --> 04:07:39.440
But there was nothing to distract to make that backstab more likely. Reeps was literally just betting that Enterprise would do something they have not really done in this game so far.

04:07:39.440 --> 04:07:44.500
And that's not been aware of their surroundings. Enterprise have had good awareness. They've had good coordination.

04:07:44.500 --> 04:07:52.880
You can't get multiple people all at six to nine kills and not have a decent idea of what's going on and where there might be a gap in your setup.

04:07:58.580 --> 04:08:04.980
Six-two, Enterprise, poised and ready to take their map pick of Fortress.

04:08:04.980 --> 04:08:09.560
It is worth remembering at this point in the proceedings that yes, this is indeed Enterprises

04:08:09.560 --> 04:08:16.520
map choice and we will be moving on to labs as Wabuse map choice next, that much is guaranteed.

04:08:16.520 --> 04:08:23.180
But often the way that map one is won can certainly shape for some teams how the rest

04:08:23.180 --> 04:08:28.640
of the games will go, or the rest of the series, jigsaw, and caught out on the drone there,

04:08:28.640 --> 04:08:32.720
route to the spot by a lion, but again there's no bite off the back of this lion scan.

04:08:32.720 --> 04:08:36.440
It's not the same way we were seeing falcons use it where there were lions, guns, snakes,

04:08:36.440 --> 04:08:37.440
daemons, everything.

04:08:37.440 --> 04:08:38.440
What a shot from Jigsaw!

04:08:38.440 --> 04:08:39.440
Let's just move on.

04:08:39.440 --> 04:08:40.440
Let's just move on.

04:08:40.440 --> 04:08:41.440
Let's just move on.

04:08:41.440 --> 04:08:45.440
Daemons, track on, not happy to one-tap through the window.

04:08:45.440 --> 04:08:51.720
That could be the first of five nails going into the coffin right now for Weibo on Fortress.

04:08:51.720 --> 04:08:53.920
You can hear Mag Hammering right now.

04:08:53.920 --> 04:08:56.760
Just getting the lid ready, attaching it.

04:08:56.760 --> 04:09:00.640
Feels like Weibo had been gone for a long time on this map.

04:09:00.640 --> 04:09:02.280
Last round, they won, it was in round four.

04:09:02.280 --> 04:09:05.520
That was a 1v1, one before that, round two.

04:09:05.520 --> 04:09:07.540
That was also a 1v1.

04:09:08.660 --> 04:09:13.020
Basically 50-50s, a coin flip, or what a given Waybo,

04:09:13.020 --> 04:09:15.580
only two victories on board, or on fortress.

04:09:15.580 --> 04:09:17.020
And it might not be their pick,

04:09:17.020 --> 04:09:19.360
but Enterprise are gonna have a massive momentum boost

04:09:19.360 --> 04:09:23.060
going into Night Haven if Waybo cannot get it together soon.

04:09:23.060 --> 04:09:24.980
The Deimos in line, objectively a great combo.

04:09:24.980 --> 04:09:27.500
I'm glad they moved to that after the solo line in round one.

04:09:27.500 --> 04:09:29.940
But with the Deimos dead, you don't have a lot to fall back on.

04:09:29.940 --> 04:09:34.400
E1D not great. We don't have a lot of utility to back it up with the roteros have all been used and

04:09:34.620 --> 04:09:37.660
Ash and ace as we said before aren't really gonna get the job done

04:09:37.780 --> 04:09:41.500
Turt is just walking through they've got no idea jigsaw's position and

04:09:41.980 --> 04:09:45.980
Based on what's happened. I kind of favor him to just wide swing this breach and get this kill

04:09:45.980 --> 04:09:48.220
Maybe he won't it is off a who's had a good time

04:09:48.220 --> 04:09:52.660
It's off a who will now be on cameras is jigsaw is at three how about another one be one?

04:09:52.660 --> 04:09:57.660
Maybe maybe this will be the difference just one more one you want that'll do it now you've got to win four

04:09:57.660 --> 04:10:04.660
Speakeasy eventually shuts Jigsaw down, but Jigsaw knows the damage has been done at this point.

04:10:04.660 --> 04:10:11.660
Whether he's only speaking to us and the viewers and his own teammates or whether the old chat is in fact on.

04:10:11.660 --> 04:10:13.660
It doesn't matter at this point.

04:10:13.660 --> 04:10:15.660
35 seconds, defuser recovered.

04:10:15.660 --> 04:10:21.660
Speakeasy needs to double his kills if he's going to help to keep Webu in this map.

04:10:21.660 --> 04:10:28.380
He's got the 417, good gun to do it, but again, Enterprise have generally been patient.

04:10:28.380 --> 04:10:32.620
Some information revealed, the shotgun spotted around the corner, and hey, there's a 1v1

04:10:32.620 --> 04:10:36.380
right here, Brendo got to be careful, but 2-on will finish things off.

04:10:36.380 --> 04:10:40.620
It's a 7-2 for Enterprise, but it could have been even better than that.

04:10:40.620 --> 04:10:45.980
It is not a contest on Fortress, and Enterprise one map away from Main Stage.

04:10:45.980 --> 04:10:48.820
Enterprise, I'll fire it up for the fight right now.

04:10:48.820 --> 04:10:52.620
They are giving us some very exciting siege to watch.

04:10:52.620 --> 04:10:57.520
They can only play the opponent that's in front of them, but they have made mincemeat

04:10:57.520 --> 04:10:59.620
of Webu on map 1.

04:10:59.620 --> 04:11:04.620
Fortunately, we have a map 2 in the series, and we'll be back with labs right after this.

04:17:48.820 --> 04:18:10.980
Basically nothing different between Series 1 and Series 2, both beginning with a 7-2

04:18:10.980 --> 04:18:13.940
and somehow despite the same scoreline, I don't think we've seen a performance quite

04:18:13.940 --> 04:18:15.780
as dominant today as that from Enterprise.

04:18:15.780 --> 04:18:20.220
It felt a bit different, didn't it? It felt very different to the way that Falcons PVP

04:18:20.220 --> 04:18:26.060
on their first map. It just felt a little bit like maybe we're off the pace here. Lack

04:18:26.060 --> 04:18:30.020
of awareness was one of the words that we used to characterize the performance that

04:18:30.020 --> 04:18:34.260
we've seen so far from the five players on the right-hand side of your screen at the

04:18:34.260 --> 04:18:35.260
moment.

04:18:35.260 --> 04:18:36.260
Look at that cost!

04:18:36.260 --> 04:18:44.100
33% cost for three players. Reaps, by the way. 22%. Two kills! Only good for kills on

04:18:44.100 --> 04:18:47.940
on that defensive side, he got one entry on the defense.

04:18:47.940 --> 04:18:50.420
And other than that, he was either the first or the second

04:18:50.420 --> 04:18:52.740
dead in nearly every single round.

04:18:52.740 --> 04:18:56.340
And then Ape, obviously up top, 78% cost, 8 and 8.

04:18:56.340 --> 04:18:59.020
He got way above one of their rounds.

04:18:59.020 --> 04:19:03.220
Remember that massive L of 3K, Scorpion in the pistol,

04:19:03.220 --> 04:19:05.820
objectively, crazy mechanical skill.

04:19:05.820 --> 04:19:07.380
That was literally one of the only good things

04:19:07.380 --> 04:19:08.500
that happened for way above that round.

04:19:08.500 --> 04:19:10.580
And it was still a clutch that needed to happen.

04:19:10.580 --> 04:19:12.340
It just was not a factor.

04:19:12.340 --> 04:19:16.340
The team was not a factor on Fortress, but that was the Enterprise's pick.

04:19:16.340 --> 04:19:20.840
We've got...Weibo is coming up right now, and Olly, I need you.

04:19:20.840 --> 04:19:22.340
I need you.

04:19:22.340 --> 04:19:24.340
This is a promotion elimination game.

04:19:24.340 --> 04:19:25.840
We are in the 2-2.

04:19:25.840 --> 04:19:29.840
Weibo have a 7-1 record on this map going into this game.

04:19:29.840 --> 04:19:30.840
7-1.

04:19:30.840 --> 04:19:33.340
That is plus 6 if you can't do math, which I can't.

04:19:33.340 --> 04:19:34.340
I prepped that ahead of time.

04:19:34.340 --> 04:19:35.840
I've been practicing it all day.

04:19:35.840 --> 04:19:39.840
Surely, surely, Weibo can come back.

04:19:39.840 --> 04:19:41.340
Surely they have something to offer.

04:19:41.340 --> 04:19:45.140
Well, across the Major so far, they've played it twice.

04:19:45.140 --> 04:19:45.660
OK.

04:19:45.660 --> 04:19:47.180
Muck it a little bit further back, yes.

04:19:47.180 --> 04:19:50.260
That's when you get the magical 6-1, 7-1 record.

04:19:50.260 --> 04:19:51.460
Across the Major, they've played it twice.

04:19:51.460 --> 04:19:52.740
They've won one, lost one.

04:19:52.740 --> 04:19:54.340
They've played it against Twisted Minds.

04:19:54.340 --> 04:19:57.900
Who, by the way, qualified in top seed, or second top seed,

04:19:57.900 --> 04:19:58.420
to face on.

04:19:58.420 --> 04:19:58.820
Yeah.

04:19:58.820 --> 04:19:59.940
It's basically top, just because of the way

04:19:59.940 --> 04:20:01.460
that the games are played.

04:20:01.460 --> 04:20:02.620
They beat Twisted Minds on there.

04:20:02.620 --> 04:20:03.860
8-7.

04:20:03.860 --> 04:20:04.740
Sorry, they lost to Twisted Minds.

04:20:04.740 --> 04:20:05.300
8-7.

04:20:05.300 --> 04:20:06.020
They beat loss.

04:20:06.020 --> 04:20:07.540
That's a close game, though.

04:20:07.540 --> 04:20:10.340
They beat loss 8-7.

04:20:10.340 --> 04:20:11.340
on the previous day.

04:20:12.100 --> 04:20:14.100
And hey, they had a lead against Twisted Minds that game.

04:20:14.100 --> 04:20:15.340
If you recall,

04:20:15.340 --> 04:20:18.480
Twisted Minds had to come back from a deficit

04:20:18.480 --> 04:20:21.020
in order to defeat Wave-O Gaming.

04:20:21.020 --> 04:20:23.460
What I'm saying is, what I'm saying is,

04:20:23.460 --> 04:20:26.620
was Fortress Bad, yes, but Night Haven Labs,

04:20:26.620 --> 04:20:28.580
this is a map with a good record for them,

04:20:28.580 --> 04:20:30.260
two very close games this whole tournament,

04:20:30.260 --> 04:20:32.740
and what could very well be two victories,

04:20:32.740 --> 04:20:34.460
and if they had closed out that regulation

04:20:34.460 --> 04:20:36.900
against Twisted Minds who qualified quite quickly,

04:20:36.900 --> 04:20:38.460
might I add,

04:20:38.460 --> 04:20:42.260
They could be 2-0 and have a really good record on this map at this tournament

04:20:42.260 --> 04:20:44.460
specifically alongside their victory against Los.

04:20:44.620 --> 04:20:46.020
Weibo are not out of this yet.

04:20:46.020 --> 04:20:47.020
This is a comfortable map.

04:20:47.020 --> 04:20:49.940
This is a good map and one that they can perform well on this tournament.

04:20:51.060 --> 04:20:52.060
I appreciate what you've done there.

04:20:52.100 --> 04:20:54.180
You've given the Waby fans a little bit of hope.

04:20:54.260 --> 04:20:55.980
I have never met a hill I wouldn't die on.

04:20:56.020 --> 04:20:57.220
I'm about to dash it.

04:20:57.220 --> 04:20:58.140
Why would you do that?

04:20:58.140 --> 04:20:59.060
That's just out of the tournament.

04:20:59.060 --> 04:20:59.700
Why would you do that?

04:20:59.700 --> 04:21:05.420
I'm about to just pour water over the fire and the flames that you have just tried to kindle.

04:21:05.820 --> 04:21:06.740
Can I sit down at least?

04:21:06.740 --> 04:21:07.460
Falcons.

04:21:08.460 --> 04:21:09.460
Team Falcons.

04:21:09.460 --> 04:21:11.580
I would assume not the animal.

04:21:11.580 --> 04:21:16.460
They lost to Enterprise on this very map only a couple of days ago.

04:21:16.460 --> 04:21:19.180
What was the score?

04:21:19.180 --> 04:21:20.180
86.

04:21:20.180 --> 04:21:21.180
Okay.

04:21:21.180 --> 04:21:26.460
Enterprise also narrowly lost to SR on this map.

04:21:26.460 --> 04:21:27.980
Another overtime game.

04:21:27.980 --> 04:21:28.980
And...

04:21:28.980 --> 04:21:32.060
Had it not been for Spoint having an incredible series...

04:21:32.060 --> 04:21:34.220
Incredible tournament, my dad.

04:21:34.220 --> 04:21:38.260
An incredible series in an incredible map on that specific day.

04:21:38.260 --> 04:21:40.260
Enterprise would have walked away with a win there as well.

04:21:40.260 --> 04:21:41.260
Okay.

04:21:42.260 --> 04:21:49.260
I think that the opponents that Enterprise have beaten and come close to beating on this map outweigh Waboo's record on this map currently.

04:21:49.260 --> 04:21:57.260
And I do not believe for one second that Waboo are out of hot water here coming into Nighthaven Labs, particularly given that they're starting on the attack.

04:21:57.260 --> 04:22:02.260
Okay, okay. I hear what you're saying and all of that is fair. I acknowledge all of that.

04:22:02.260 --> 04:22:08.920
Counter-argument, counter-argument, it's a bad map one, but Hoven is still going into the series,

04:22:08.920 --> 04:22:11.960
the highest rated player in the lobby. One of the highest rated players in the tournament,

04:22:11.960 --> 04:22:18.560
I'm about to add, after his insane 43 kill series yesterday, an extremely close series,

04:22:18.560 --> 04:22:24.560
a hard fought series to get them to this point. He's on demos currently, so much investment can go on that one operator,

04:22:24.560 --> 04:22:27.960
particularly in tandem with the lion, Ape, who had a good game last game.

04:22:27.960 --> 04:22:30.960
We've got some good utilities, some good ideas from Wayba out the gate,

04:22:30.960 --> 04:22:33.960
And maybe we can invest in this star player,

04:22:33.960 --> 04:22:36.600
this person who has basically made the whole tournament for Weibo,

04:22:36.600 --> 04:22:38.440
Hoven, especially in the back half.

04:22:38.440 --> 04:22:42.440
Maybe that is what they need to bounce back from a rough fortress

04:22:42.440 --> 04:22:44.680
and to seal the deal on Nighthaven for the defense.

04:22:44.680 --> 04:22:47.240
We got a pulse down below, a few different things to talk about,

04:22:47.240 --> 04:22:50.000
some tools that Enterprise will have to stop that from happening.

04:22:50.000 --> 04:22:51.920
Enterprise also bringing the clash.

04:22:51.920 --> 04:22:55.280
They were wanting to spam the clash in the words of Mag.

04:22:55.280 --> 04:22:56.760
Unfortunately.

04:22:56.760 --> 04:22:58.080
And they weren't allowed to do it.

04:22:58.080 --> 04:22:59.280
Clash was banned.

04:22:59.280 --> 04:23:06.280
This time available. Interestingly, opposite side of the reinforcement that is more typically done inside of Connector,

04:23:06.280 --> 04:23:10.280
and it is just going to give a little bit of a corner for Carol to hide in.

04:23:10.280 --> 04:23:17.280
Can look to try and play that clash, not aggressively, but in an information gathering role. Are they coming through Connector?

04:23:17.280 --> 04:23:22.280
The stallout in this round has been pretty severe. They've got good control of mid-floor,

04:23:22.280 --> 04:23:28.280
but they've got no idea that Jigsaw is below just feeding all this information to the rest of his team.

04:23:28.280 --> 04:23:34.480
Hoven is looking to try and get something done vertically, and doesn't realize Jigsaw's working vertically on him.

04:23:36.380 --> 04:23:39.480
Hunter becoming the hunted for the minute 15 to go.

04:23:41.380 --> 04:23:42.880
Or gadgets being used, but...

04:23:43.680 --> 04:23:49.380
Every 1D? 3Ds? Going hunting for the pulse? We'll find them, I was about to say. Surely Hoven gets that kill, and indeed he will.

04:23:49.680 --> 04:23:54.780
My cost a lot of damage, that's the pulse dealt with, that's a C4 from below you don't have to worry about.

04:23:54.780 --> 04:24:00.380
On the issue though, you still got this clash up top, and the zombie as well, there's something for Enterprise to work with here.

04:24:00.380 --> 04:24:03.780
There's nothing that Waboo have got to deal with this clash in the shield.

04:24:03.780 --> 04:24:05.980
They've got a couple of nades, that's about it.

04:24:06.780 --> 04:24:10.580
They've got to be in the right position to throw those nades, and they're going to have to go gun down to do so.

04:24:10.580 --> 04:24:13.180
Two-hand, still playing inside a fish.

04:24:13.180 --> 04:24:18.380
Ape, now going to be joined potentially by Hoven as Hoven makes that rotation over toward storage.

04:24:18.380 --> 04:24:22.580
He's got a couple of people that he can track on the death mark, and the first target is going to be the clash.

04:24:22.580 --> 04:24:25.880
But at a 30 second mark, it feels like that's a bit too late.

04:24:25.880 --> 04:24:29.580
It feels a bit odd and it's speakeasy hopping directly in a barbed wire.

04:24:29.580 --> 04:24:33.480
Baphin just is playing the normal angle on Generator, swings around the corner,

04:24:33.480 --> 04:24:34.680
but way though, keeping it close.

04:24:34.680 --> 04:24:36.880
In fact, even Turd has made his way into site.

04:24:36.880 --> 04:24:39.680
Playing on the B bomb, Chas, he's got two different players in this position.

04:24:39.680 --> 04:24:42.480
Oh, Baphin almost loses that opportunity.

04:24:42.480 --> 04:24:44.680
Taking the kill on Reeps a little bit for granted.

04:24:44.680 --> 04:24:47.380
Now Turd finds himself in a difficult situation, but a one if you want.

04:24:47.380 --> 04:24:49.180
Oh, just sees the Izami's head.

04:24:49.180 --> 04:24:52.180
Camouflaged enough by the monitor, there's two Han around the corner.

04:24:52.180 --> 04:24:57.140
Who thinks that if user's going down in the wrong spot, but too much time has passed big 3k from turd

04:24:57.140 --> 04:24:58.100
But not enough

04:24:58.100 --> 04:25:04.820
It's a 1v1 for enterprise to end it and they continue their streak enterprise has been very well disciplined in those late round moments

04:25:04.820 --> 04:25:10.140
Where things could go wrong. You've got twitch you've got the F2 you've got turd skill player talented

04:25:10.300 --> 04:25:14.020
Who's to say he's not gonna flick two heads who's to say we don't line up a misplay

04:25:14.020 --> 04:25:18.380
You don't need to push that the times are in low force him into the plant usually utility

04:25:18.380 --> 04:25:22.580
It's always a safe bet that someone's planting behind pillar. That's why you'd usually end up planting it

04:25:22.580 --> 04:25:25.620
It was a very off-spot that turned found himself in with the diffuser

04:25:26.120 --> 04:25:30.940
It's a decent clear from where it just all took far too long jumping into barbed wire

04:25:31.940 --> 04:25:38.180
2026 that's things can damage you it gives the game where you get slowed down even more you just get swung it's electric

04:25:38.180 --> 04:25:40.180
What do you expect?

04:25:40.180 --> 04:25:43.540
Ways of dealing with some things and then a lack of ways of dealing with others

04:25:43.540 --> 04:25:49.720
They're three nades as we've got players jumping into barbed wire for goodness sake like that's what I was crazy like

04:25:53.660 --> 04:25:55.660
Three nades

04:25:56.380 --> 04:26:01.260
Didn't didn't usually deal with the class of the class died of died of wrong means so natural causes nothing natural causes. Yeah

04:26:02.540 --> 04:26:07.080
It's a killer. It's happens. It's natural someone say circle of life and all that

04:26:08.140 --> 04:26:11.700
But I'm being able to clear the barbed wire. I didn't really seem like they knew about the barbed wire

04:26:11.700 --> 04:26:17.860
You got Bap and Flanking, they already killed the guys in that position, they're still open

04:26:17.860 --> 04:26:18.860
to the reinforcement.

04:26:18.860 --> 04:26:22.140
You kind of pointed it out and it's really taken a map to set in.

04:26:22.140 --> 04:26:25.820
There have been so many people on Weibo that have been shot with either side of their back

04:26:25.820 --> 04:26:26.820
turn.

04:26:26.820 --> 04:26:29.900
And it's like, it's not a phenomenon at this point that I'm thinking about every game

04:26:29.900 --> 04:26:35.780
that we've casted and it is like, it is insane how often it seems to be occurring in this

04:26:35.780 --> 04:26:36.780
series.

04:26:36.780 --> 04:26:44.960
need to have us placed on the wall and reaps the looks and put those exothermic charges

04:26:44.960 --> 04:26:45.960
down.

04:26:45.960 --> 04:26:49.200
I'm feeling like they need to go for a bit of a full clear here, I mean, they've got

04:26:49.200 --> 04:26:53.820
the ram they can do that, which is danger now is that he gets caught out before being

04:26:53.820 --> 04:26:57.660
able to rotate back downstairs and actually get the main wall open.

04:26:57.660 --> 04:27:01.420
There is a little bit of redundancy, Turd can be playing on the ace, Radoca be phone

04:27:01.420 --> 04:27:05.900
called, just to make these roamers think twice, you can hear those boogie drones now, no doubt

04:27:05.900 --> 04:27:12.140
going in through IT and starting to open up towards storage. This top floor is

04:27:12.140 --> 04:27:16.980
going to need to be cleared. Speakeasy at the minute is inside a kitchen. I'm far

04:27:16.980 --> 04:27:19.700
more worried about this top floor than what's going on inside of that kitchen

04:27:19.700 --> 04:27:25.420
site because besides being downstairs, you can't just ignore it. You can't ignore

04:27:25.420 --> 04:27:29.780
that vertical hold. And you'll see Waybo starting to consider it. Speakeasy

04:27:29.780 --> 04:27:33.620
turning the corner. Blackbeard I think just quickly making his way towards XO

04:27:33.620 --> 04:27:41.320
Reeps. He's had a rough performance. Third kill over the whole series. He finds an important one to cover the Blackbeard as they make their way down XO.

04:27:41.320 --> 04:27:48.200
Up in my fall, don't be called another factor, but WaveR making some very good progress right outside of the site.

04:27:48.440 --> 04:27:53.560
He needs some support. There are these vertical angles as well. You can see the Blackbeard's concerned about it.

04:27:53.560 --> 04:27:58.080
Can you put the diffuser down? He's right in front of the vertical hole and there's nobody at the window.

04:27:58.960 --> 04:28:01.440
There's no utility being used to cover it.

04:28:01.440 --> 04:28:08.040
It's turd in a 1v4, just barricades in his way.

04:28:08.040 --> 04:28:09.920
There's a shotgun around the corner.

04:28:09.920 --> 04:28:11.880
And it's enterprise with another round.

04:28:11.880 --> 04:28:13.760
Enterprise again, doing a really good job

04:28:13.760 --> 04:28:15.240
of sticking to their wing conditions.

04:28:15.240 --> 04:28:16.920
They know, holding that top floor,

04:28:16.920 --> 04:28:18.800
spreading themselves quite thin, and just

04:28:18.800 --> 04:28:21.560
supporting the player that's going to be inside of storage.

04:28:21.560 --> 04:28:24.520
We didn't see a single body from where we would get into storage.

04:28:24.520 --> 04:28:25.640
That's always a big problem.

04:28:25.640 --> 04:28:26.760
If you're going to clear top floor,

04:28:26.760 --> 04:28:27.920
it's got to be the whole thing.

04:28:27.920 --> 04:28:30.160
You have to start on that top floor, go through,

04:28:30.160 --> 04:28:33.940
clear the mid-floor, flush the defenders down, lose a few bodies, kill a few, whatever, however

04:28:33.940 --> 04:28:38.180
it takes, it's always a little bit messy, it's always scrappy. But the end goal, if you're

04:28:38.180 --> 04:28:42.140
going to try and get the plant down, in that default spot, is you need control of storage.

04:28:42.140 --> 04:28:45.620
And if you don't have control of storage, you are going to struggle. And for us to know

04:28:45.620 --> 04:28:49.900
this, hence why they are playing, or they were playing, inside of storage. Because they

04:28:49.900 --> 04:28:52.740
know that is the link on.

04:28:52.740 --> 04:28:57.180
Mag has got this team very well drilled at the moment, and it is showing in the server.

04:28:57.180 --> 04:29:03.300
Is this a game? Okay, I'll wait to be playing the best Siege. No. But, are Enterprise playing

04:29:03.300 --> 04:29:07.580
the best Siege for the game that has been put in front of them? Yes. And would it be

04:29:07.580 --> 04:29:13.700
very easy to slip and to start just playing like a massive troll? Absolutely.

04:29:13.700 --> 04:29:17.460
And that's what I was starting to think about as we saw the end of round one, is that I

04:29:17.460 --> 04:29:22.020
think really the true hallmark of Enterprise so far is that they're up to it right now,

04:29:22.020 --> 04:29:25.660
it's not a particularly close series, but in every game they've played, they have always

04:29:25.660 --> 04:29:31.980
been very quick to trash talk. And maybe they've led a lead slip here or there, but one who hasn't.

04:29:32.540 --> 04:29:36.380
They're a bit of a newer team, the international stage. Those seven players with quiet a bit of

04:29:36.380 --> 04:29:41.180
international experience. But they haven't really let like a, I really feel like a massive lead

04:29:41.180 --> 04:29:45.980
slip consistently. They have against teams that I think we would unequivocally say on paper are

04:29:45.980 --> 04:29:50.940
their betters. They've taken them the distance. Shopify Rebellion in one of the best tournament

04:29:50.940 --> 04:29:55.500
forms we've seen from that team in quite a long time. All three maps, really close series against

04:29:55.500 --> 04:30:02.600
They vintage sport performance in what sports best tournament in years. They're they're making good progress also you got to say

04:30:03.600 --> 04:30:07.860
Brenda has been on a heater in Salt Lake City

04:30:07.860 --> 04:30:10.860
He was plus what 37 or something going into this game

04:30:11.720 --> 04:30:16.800
Unbelievable stuff from Brenda so far this tournament him and jigsaw have been lights out

04:30:16.800 --> 04:30:20.920
And it's just kills like that that are one of many for Brenda in Salt Lake

04:30:20.920 --> 04:30:25.920
5-1 at the moment, that is giving the plus column a good deal more.

04:30:25.920 --> 04:30:29.920
Speakeasy ratting at the bottom of fish stairs, takes Cairo down.

04:30:29.920 --> 04:30:35.920
Has a chance at an angle onto another, impact just as he retreats up those stairs.

04:30:35.920 --> 04:30:37.920
He's kind of cut off right now.

04:30:37.920 --> 04:30:38.920
Mapping.

04:30:38.920 --> 04:30:43.920
He knows that he's popped the Vulcan pack and doesn't want to take that less than favourable angle.

04:30:43.920 --> 04:30:47.920
It's never good firing up the stairs, whereas he kind of wants to be the one at the top.

04:30:47.920 --> 04:30:52.440
Vicky's he holds the high ground at the moment, still it isn't going to help him too much,

04:30:52.440 --> 04:30:56.920
he's got to expend bees to just ensure that he isn't going to get flanked up on.

04:30:56.920 --> 04:30:59.440
Still not too sure at the threat of a flank from below.

04:30:59.440 --> 04:31:03.640
Two hands gone like a thief in the night, he's well out of there.

04:31:03.640 --> 04:31:08.400
The three remaining players for Enterprise, just kind of consolidate after an early burst

04:31:08.400 --> 04:31:09.400
from Brendo.

04:31:09.400 --> 04:31:13.840
They don't need to overcomplicate it, they don't need to do too much now.

04:31:13.840 --> 04:31:17.860
And it left, and only a super shorty to make you vert.

04:31:17.860 --> 04:31:18.860
I'll take those odds.

04:31:18.860 --> 04:31:23.960
And this is another good example of Enterprise not making things more difficult for themselves.

04:31:23.960 --> 04:31:24.960
It's a 3v3.

04:31:24.960 --> 04:31:26.160
It is already hard.

04:31:26.160 --> 04:31:28.720
You also don't have a lot of great utility for this late round.

04:31:28.720 --> 04:31:31.160
You've got whatever Vulcan packs, whatever bad cheese might survive.

04:31:31.160 --> 04:31:35.080
You've got a C4 that I think is pre-placed actually right now for Chuhon.

04:31:35.080 --> 04:31:36.400
But that's it.

04:31:36.400 --> 04:31:37.560
That's all you've got.

04:31:37.560 --> 04:31:41.640
And so the recipe here, as always, Ali, is don't peek if you don't need to.

04:31:41.640 --> 04:31:44.440
off angle if you think you've got a chance, take a fight if you think you're favored,

04:31:44.440 --> 04:31:48.440
but just do not peek. Do not make it harder than you have to. And two Hanh I think is a good

04:31:48.440 --> 04:31:52.840
example of this. Playing pass and holding the off angle in Gen that immediately backs off

04:31:53.560 --> 04:31:57.800
once the thermite peeks. Because with 30 seconds remaining there's only so much you can do.

04:31:58.680 --> 04:32:02.040
When you have the vertical angles you've lost the control there, you're gonna need to play a bit

04:32:02.040 --> 04:32:06.280
reactive. Ape hops in, there are no angles actually directly above this planter and that's where the

04:32:06.280 --> 04:32:12.680
the C4 was pre-placed. The whole round, it has been in that exact spot, on default, ready

04:32:12.680 --> 04:32:18.440
for Waybo to move in, to on detonates, and that's the round. Huffin can go pick this

04:32:18.440 --> 04:32:22.800
back up, he can try, but Speakeasy needs to cover, needs to get all three as he's worried

04:32:22.800 --> 04:32:27.000
about the Verge. Huffin actually should be able to get this diffuser down as Enterprise,

04:32:27.000 --> 04:32:31.000
instead of directly challenging the diffuser, go to retake the vertical instead. Speakeasy

04:32:31.000 --> 04:32:35.560
spritz again to the garage, will actually spot the Goyo for bop and spots him. An important

04:32:35.560 --> 04:32:38.560
The first to potentially three as another walks down the corner.

04:32:38.560 --> 04:32:40.560
It's now just Jigsaw and Speakeasy.

04:32:40.560 --> 04:32:44.560
This might be the third 1v1 so far, but Webo need any round to get their hands on.

04:32:44.560 --> 04:32:49.560
Speakeasy got a push. Speakeasy needs to push, and he'll push all too late.

04:32:49.560 --> 04:32:53.560
Enterprise have been consistent. It's their first clutch of the series,

04:32:53.560 --> 04:32:56.560
but it's another knife to Webo's heart.

04:32:56.560 --> 04:33:01.560
Even when things start to look like they are going right for Webo, they go wrong.

04:33:01.560 --> 04:33:05.900
the post plan where's the post plan I've drilled this into you please don't let

04:33:05.900 --> 04:33:11.280
me down where is the post plan for storage it's in outside of the window

04:33:11.280 --> 04:33:18.280
get yourself outside all you've got to do is get yourself outside outside garage

04:33:18.280 --> 04:33:23.280
in the window I don't even think the wall was open no I don't think the wall was

04:33:23.280 --> 04:33:28.560
open to be fair it's always gonna be tough isn't it and that was one of the

04:33:28.560 --> 04:33:29.840
Were...

04:33:29.840 --> 04:33:31.200
Those are one of the worst examples.

04:33:31.200 --> 04:33:34.080
It was one of the examples where Enterprise kind of throw himself at the problem.

04:33:34.080 --> 04:33:38.440
We got people jumping over the top rope inside a warehouse and maybe just floating.

04:33:38.440 --> 04:33:39.920
Some mistakes. Some mistakes.

04:33:39.920 --> 04:33:41.240
The door was open.

04:33:41.240 --> 04:33:43.480
Speakeasy very much had the opportunity there.

04:33:43.480 --> 04:33:46.360
But he'd just given too much space to jigsaw and I think the call was brilliant.

04:33:46.360 --> 04:33:49.080
Because the player was not downed and not finished.

04:33:49.080 --> 04:33:52.560
There was a lot of information that Bapping could exchange.

04:33:52.560 --> 04:33:54.280
Didn't get finished straight away.

04:33:54.280 --> 04:33:58.520
Now, oftentimes we'll say sometimes you don't need to chase after kills, sometimes you do need to chase after kills,

04:33:58.520 --> 04:34:02.800
It's a bit it's a varying standard that was an occasion where you need to chase after the kill and you need to get him

04:34:02.800 --> 04:34:05.560
Gone quickly because all happens doing is just looking at speak easy

04:34:05.560 --> 04:34:09.840
He's just killed him and he can give all the information in the world and say hey Jake

04:34:09.920 --> 04:34:15.260
He's still not moved. He's still not and if jigsaw's already started to disable that diffuser

04:34:17.760 --> 04:34:23.560
Crazy kills from Brenda to start by the way that double was insane also good lurk for speak easy as well

04:34:23.640 --> 04:34:28.440
Sure doesn't clutch that what the 1v3, but in this game so far

04:34:28.440 --> 04:34:34.960
That was a really big kill not only to take down the clash but also just sneaking in gaining a bit of initiative when we go really needed an opening

04:34:34.960 --> 04:34:37.280
It's will put them in a 3v3. It took down a big operator

04:34:37.720 --> 04:34:39.980
Speak easy. We talk about a packless kills

04:34:39.980 --> 04:34:44.720
But I think if you want to also like give credit or credit to do really big individual plays from him in that round

04:34:44.720 --> 04:34:48.260
Not only with the gun skill, but again that mid round lurk. It's a shame. It did not pay off

04:34:49.320 --> 04:34:51.600
And I'm still thinking about that C4. I mean

04:34:52.280 --> 04:34:58.400
When I first noticed it was like 30 to 40 seconds before the diffuser went down and it was already pre-placed

04:34:58.440 --> 04:35:01.760
I cannot imagine how long it has been there for a while.

04:35:01.760 --> 04:35:03.360
It's been there for ages.

04:35:03.360 --> 04:35:05.760
Which is a big risk because it is a dry aged C4.

04:35:05.760 --> 04:35:08.480
You should be kind of aware of that.

04:35:08.480 --> 04:35:10.480
You hear the beef in, even a drone underneath.

04:35:10.480 --> 04:35:12.480
It's not uncommon to play pools on that side.

04:35:12.480 --> 04:35:15.040
So little drone underneath, you might have spotted that C4 and gone up.

04:35:15.040 --> 04:35:16.560
Yeah, okay, we'll deal with that when we go in.

04:35:16.560 --> 04:35:19.000
EMP it will shoot through the floor, whatever it might be.

04:35:20.000 --> 04:35:22.880
Enterprise, three rounds in a row now.

04:35:24.120 --> 04:35:27.120
And to be honest, round three feels like the sort of round

04:35:27.120 --> 04:35:30.480
maybe would have won on fortress through a clutch because the two rounds that they won

04:35:30.480 --> 04:35:35.680
were through clutches. It's now asking too much. That isn't going to be a consistent theme here.

04:35:35.680 --> 04:35:40.400
We can't constantly be asking to team for players to clutch up so that maybe we can win a couple

04:35:40.400 --> 04:35:44.000
of rounds. They're going to need to dig a little bit deeper than that. They've still got a timeout

04:35:44.000 --> 04:35:53.280
which I'm kind of surprised they've not used yet. Time will tell. Oh I was going to say if

04:35:53.280 --> 04:35:55.840
If you are winning engagements like that, you might be in rough shape.

04:35:57.360 --> 04:36:00.000
Just a one tap SMG-12 at the single window, not today.

04:36:01.920 --> 04:36:05.680
All five scanned for these Deathmark trackers.

04:36:05.680 --> 04:36:08.640
Really great information that Havin has at his fingertips.

04:36:09.360 --> 04:36:10.960
Why I'm really not even necessary at that point.

04:36:10.960 --> 04:36:14.320
Could freeze people of course, but for scanning, you've already got that job done.

04:36:14.800 --> 04:36:17.280
Be helpful alongside the Blackbeard Zodo canisters.

04:36:17.520 --> 04:36:20.800
Again, a good bit of insight into Enterprise's mentality.

04:36:20.800 --> 04:36:24.000
Waste of time, but also, you're up 3-0.

04:36:24.000 --> 04:36:27.100
They do have direct information on this too, Brow, I was going to say.

04:36:27.100 --> 04:36:29.100
That's the easiest 3-5 towards career.

04:36:29.100 --> 04:36:31.300
When in the battles we need to, that's what's important.

04:36:31.300 --> 04:36:33.800
5-E4 now, taking Garage, control off the back of it.

04:36:33.800 --> 04:36:35.800
Again, I like this as well with the Azami band.

04:36:35.800 --> 04:36:36.800
It's going to be easier.

04:36:36.800 --> 04:36:38.300
Brendo throws out a C4.

04:36:38.300 --> 04:36:39.800
That takes down the Blackbeard.

04:36:39.800 --> 04:36:41.300
That's unfortunate.

04:36:41.300 --> 04:36:43.300
We still have the Deathmark trackers as well.

04:36:43.300 --> 04:36:45.800
Havin can go below, use some of that verticality.

04:36:45.800 --> 04:36:46.800
Maybe clear the mirror window.

04:36:46.800 --> 04:36:47.800
Maybe clear the players on B.

04:36:47.800 --> 04:36:49.300
We've still got a minute and 20 seconds.

04:36:49.300 --> 04:36:50.300
So much time to work with.

04:36:50.300 --> 04:36:53.780
There is enough time here enough time for both teams really enough time for waiting to

04:36:54.380 --> 04:37:00.820
Continue to tighten this net enough time for enterprise to just reposition ever so slightly 200 Brembo both dug quite deep

04:37:01.780 --> 04:37:03.940
Not been given too much of a reason to move at the minute

04:37:03.940 --> 04:37:08.500
Two hands steal the C4 in his pocket players now starting to congregate at the bottom of these fish stairs

04:37:08.740 --> 04:37:11.260
Hovin thinking about a bit of a walk-up for me

04:37:11.260 --> 04:37:13.860
He's got a minute and he's got everyone available on a death mark

04:37:13.860 --> 04:37:17.900
You should probably try and make that happen a little bit a little bit of dirt through the floor

04:37:17.900 --> 04:37:21.560
Now look at this, with the fish player falling,

04:37:21.560 --> 04:37:25.480
I think Wave-O correctly identifying that this side is completely exposed.

04:37:25.480 --> 04:37:30.540
Brenda-O taking an angle, you got to be careful, but you can play the trades on this side.

04:37:30.540 --> 04:37:34.360
Bapin and Cairo can only do so much. Double swing, good trade.

04:37:34.360 --> 04:37:36.920
Wave-O playing this very well fundamentally.

04:37:36.920 --> 04:37:38.440
Reaps down, moving in with the diffuser.

04:37:38.440 --> 04:37:41.840
Bapin with his back turned, that is unfortunate timing on the ARX.

04:37:41.840 --> 04:37:45.120
They've got this player locked in IT, they've moved into the post.

04:37:45.120 --> 04:37:49.120
They're bapping on low HP as well. Okay, off they tagged up a little bit.

04:37:49.120 --> 04:37:51.120
They've also spotted the backside player.

04:37:51.120 --> 04:37:54.120
Cairo running straight into the air jab flashed as well.

04:37:54.120 --> 04:37:57.120
It's my few Wavos first clean round in a while.

04:37:57.120 --> 04:38:05.120
No 1 VX necessary. The first genuine full victory from Wavo coming exactly when they needed it.

04:38:05.120 --> 04:38:09.120
Round 4 of Labs. A big pivotal moment there for Wavoo.

04:38:09.120 --> 04:38:14.120
Is that going to be the sign of the momentum starting to break here in this game?

04:38:14.120 --> 04:38:16.760
We're already starting to see some cracks

04:38:16.760 --> 04:38:18.600
starting to show an enterprise.

04:38:18.600 --> 04:38:20.320
Now, that might sound strange.

04:38:20.320 --> 04:38:21.720
They have won three rounds.

04:38:21.720 --> 04:38:23.560
One came very close.

04:38:23.560 --> 04:38:25.400
Came down to one versus one.

04:38:25.400 --> 04:38:27.680
Third, three came round one as well,

04:38:27.680 --> 04:38:30.120
but a good recovery from Brenda.

04:38:30.120 --> 04:38:33.200
Play that isn't stepping up at the moment for Enterprise,

04:38:33.200 --> 04:38:35.240
who has been not only a big talker,

04:38:35.240 --> 04:38:38.280
but also a big performer, is Jigsaw.

04:38:38.280 --> 04:38:40.680
And it's the games where Jigsaw lacks behind

04:38:40.680 --> 04:38:42.240
that we see this team struggle.

04:38:42.240 --> 04:38:43.600
Now, Brenda seven and two,

04:38:43.600 --> 04:38:46.400
He's doing a reasonable job of carrying his buddy there.

04:38:46.400 --> 04:38:49.640
But who's carrying Cairo at 0-1-4?

04:38:49.640 --> 04:38:54.240
Because between Jig and Cairo, they've got one kill between them in five rounds.

04:38:54.240 --> 04:39:00.720
Okay, we've not seen all of round five yet, but you get the picture, you get the premise.

04:39:00.720 --> 04:39:02.680
Get the idea.

04:39:02.680 --> 04:39:06.720
There's a game here if we want it.

04:39:06.720 --> 04:39:08.920
Just depends how badly they want it.

04:39:08.920 --> 04:39:11.320
Depends how badly they want it.

04:39:11.320 --> 04:39:15.240
depends what they can find, what they can do for themselves.

04:39:15.240 --> 04:39:18.280
They've got the first, and they played very good trades

04:39:18.280 --> 04:39:19.360
in that late round.

04:39:19.360 --> 04:39:21.880
I think also, when I was talking about playing the team

04:39:21.880 --> 04:39:23.860
in front of them, when Enterprise slipped up,

04:39:23.860 --> 04:39:24.800
gave them a little bit of an opening,

04:39:24.800 --> 04:39:26.160
they were ready to take it.

04:39:27.600 --> 04:39:29.760
There's a lot of good we can look to in that round.

04:39:29.760 --> 04:39:31.760
The thing about for Weibo going forward,

04:39:32.920 --> 04:39:35.240
one thing that we'll need to see here,

04:39:35.240 --> 04:39:36.560
dealing with this vertical play,

04:39:36.560 --> 04:39:39.640
we literally did not see a single player,

04:39:39.640 --> 04:39:46.640
A single bit of utility from Wayvo last time this site was attacked, to deal with that player up top, inside of storage.

04:39:46.640 --> 04:39:51.640
We need to see it this time, but the soloist there, she simply cannot be allowed to survive.

04:39:51.640 --> 04:39:54.640
Or an absolute minimum cannot be allowed to play in that position.

04:39:54.640 --> 04:39:59.640
They've gone for a slightly different approach as well. They've got the Dukabee and the Deimos this time.

04:39:59.640 --> 04:40:06.640
No lion to round it out as a trifecta, but also no ram going for Hobbit on book instead of the ram.

04:40:06.640 --> 04:40:13.120
ram. Maybe going to be a little bit more precise, a little bit more accurate with where they

04:40:13.120 --> 04:40:18.520
are making those rotations or making that vert. Either way, it's going to have to be

04:40:18.520 --> 04:40:22.680
done. The better clear of the top floor is going to be required, but that also needs

04:40:22.680 --> 04:40:28.040
to transition into a successful clear down below. Grendel, caught out on the remnants

04:40:28.040 --> 04:40:32.880
of the logic bomb and reaps. Doesn't know which way to turn. Cairo putting him in a

04:40:32.880 --> 04:40:37.760
Blender right there. He finally gets his first kill panic smoke just trying to disappear out of that engagement

04:40:38.400 --> 04:40:42.280
Cairo blind will buy a one-shot with the boss G hoping he gets lucky

04:40:43.040 --> 04:40:49.080
Not today unfortunately jigsaw. He's truck. They're trying to deal with them inside of storage. We give them credit for that

04:40:49.520 --> 04:40:53.920
He takes one in the prop in the process and it's the Deimos to be taken down

04:40:54.320 --> 04:40:58.760
Be such a good player to hunt down any of these remaining defenders down below

04:40:58.760 --> 04:41:02.760
but as he falls and speakies, he's out of Dokeby canisters, or Dokeby calls.

04:41:04.760 --> 04:41:09.760
Again, in a position where a Weibo are lacking tools, when they need every advantage they can get,

04:41:09.760 --> 04:41:12.760
and a 3v4 to bring things back, oh, bopping.

04:41:12.760 --> 04:41:14.760
All the long flank.

04:41:14.760 --> 04:41:16.760
And he's playing patient, too.

04:41:16.760 --> 04:41:19.760
Sitting behind the pillar, waiting.

04:41:19.760 --> 04:41:25.760
Ollie, he is going to hit this with the perfect time, just creeping up through garage, vertical angle.

04:41:25.760 --> 04:41:30.240
He just might spot Huffin down below, the Buck instead.

04:41:30.240 --> 04:41:33.760
Moving to the side, just slips through.

04:41:33.760 --> 04:41:36.760
Again, more information as another goes to clear.

04:41:36.760 --> 04:41:39.920
He gets one up top and another down below.

04:41:39.920 --> 04:41:42.960
Bopping across two dimensions, making it work.

04:41:42.960 --> 04:41:45.360
The third might slip past,

04:41:45.360 --> 04:41:47.920
but he's sealed around for enterprise.

04:41:47.920 --> 04:41:51.600
Speak easy again, left in this clutch.

04:41:51.600 --> 04:41:53.080
One versus three.

04:41:53.080 --> 04:41:57.080
has the diffuser but only has 18 seconds to play with.

04:41:57.080 --> 04:42:02.080
No major denial, but Enterprise, they're doing what they do best

04:42:02.080 --> 04:42:07.080
and that is not move, wait until the opportune moment presents.

04:42:07.080 --> 04:42:13.080
If a Brenda, that was then, swings around, cleans things up there

04:42:13.080 --> 04:42:18.080
and another round chalked up for Enterprise and a better win on the balance of things

04:42:18.080 --> 04:42:21.080
because we've seen a couple of clutchy rounds so far from Enterprise.

04:42:21.080 --> 04:42:23.960
We've seen a very top-heavy contribution.

04:42:25.160 --> 04:42:27.680
Seen a top-heavy contribution, and also to give Waybo credit,

04:42:28.080 --> 04:42:31.640
some actually genuine attempts there to throw off Enterprise

04:42:31.840 --> 04:42:34.640
that really came down to some individual players getting important kills.

04:42:35.000 --> 04:42:37.320
They pressured Jigsaw, Jigsaw was able to get a kill,

04:42:37.480 --> 04:42:38.600
but he's quickly traded out.

04:42:38.840 --> 04:42:40.840
Really, the big moment is this kill right here.

04:42:40.840 --> 04:42:42.960
The fact that Kairos is able to get Reeps in Garage,

04:42:43.280 --> 04:42:45.080
that kind of affects the rest of the game.

04:42:45.080 --> 04:42:47.640
Like, yes, obviously a big two-piece from Boppin.

04:42:47.640 --> 04:42:54.380
But imagine if REAPS doesn't go down and they're able to at least maybe get a 4-4 on a jigsaw and then isolate on the Cairo,

04:42:54.380 --> 04:42:59.200
it's kind of a different game. Then you have an advantage, you can focus a bit more on controlling the flank up top,

04:42:59.200 --> 04:43:06.280
you don't just have Ape going up, taking a 1v1 with the Ella, it's a bit of a different situation and unfortunately,

04:43:06.280 --> 04:43:13.360
to spin that positive into a negative, it is REAPS again in these moments. How consistent has it been?

04:43:13.360 --> 04:43:20.940
One of the first one to two dead in these rounds not having really any impact and again being easy fodder for enterprise

04:43:20.940 --> 04:43:27.300
He has three kills through maps one and two three kills in 14 rounds

04:43:29.060 --> 04:43:31.060
It's just uncharacteristic at this point

04:43:31.060 --> 04:43:31.960
I

04:43:31.960 --> 04:43:37.700
Think back to I think about Reeves as a player and the first thing I think of is obviously the super high DPI

04:43:37.700 --> 04:43:39.700
It's a bit of a meme, isn't it?

04:43:40.380 --> 04:43:42.820
Aside from that like crazy player

04:43:43.360 --> 04:43:47.160
Crazy potential loads of kills usually but in this structure in this team

04:43:47.800 --> 04:43:55.020
It's just not able to find him as easily but then again who is like speakeasy's been a bit of a standout in this theory so far

04:43:55.020 --> 04:43:59.760
But even there four and four third six and four hoven yesterday

04:44:00.400 --> 04:44:05.560
But look at what happens when he goes two and five. This is and and that's the thing like we can talk you can focus on any

04:44:05.560 --> 04:44:09.380
Given round you can focus on reefs you can focus on how many first anybody but it's a team issue

04:44:09.380 --> 04:44:12.880
They're at the moment for Waybo. It is just pure and simple, a team issue.

04:44:12.880 --> 04:44:15.380
People always, I think, when does the team lose the team, but right now,

04:44:16.880 --> 04:44:19.880
Waybo's a 5, are just not there currently.

04:44:19.880 --> 04:44:23.380
There's still some good moments. I think Nighthaven has definitely looked better.

04:44:23.380 --> 04:44:27.380
The last round, there were still some moments in which they were keeping it competitive against Enterprise,

04:44:27.380 --> 04:44:29.380
and it only broke away towards the end.

04:44:30.380 --> 04:44:34.380
But it's still 4-1. It's still a chance that this half ends.

04:44:34.380 --> 04:44:38.880
And again, another basically 9-6-0, just like how fortress was.

04:44:38.880 --> 04:44:44.180
Clash on the board right now keeping things at bay up top Blackbeard thinking about hopping in down below

04:44:44.180 --> 04:44:47.960
It's exactly what speak ease you do. Hey, it's flying in over top

04:44:48.000 --> 04:44:54.080
He's good for the first but again the Blackbeard trade very quickly bopping with another jigsaw winning his fight on it

04:44:54.080 --> 04:44:57.720
And literally in less than 10 seconds

04:44:58.000 --> 04:45:01.800
It goes from a 5v5 to another

04:45:02.640 --> 04:45:03.880
enterprise

04:45:03.880 --> 04:45:06.860
Dominant advantage. We have seen so many

04:45:07.120 --> 04:45:13.880
5v1s, 4v1s, and it feels the worst enterprise can do at any given moment is a 3v1.

04:45:14.080 --> 04:45:21.060
Maybe around here, maybe around there for Waybo, but they are still at only three rounds over two maps and

04:45:21.620 --> 04:45:29.200
there's no other way of putting it. If Waybo want to survive, if Waybo want to make an argument, it must be

04:45:29.760 --> 04:45:31.760
better.

04:45:33.880 --> 04:45:37.880
Yeah, everyone get on the attack zone, get on the attack zone. Everyone turn to the teacher.

04:45:37.880 --> 04:45:39.880
There we go.

04:45:39.880 --> 04:45:41.880
Go on lad.

04:45:41.880 --> 04:45:47.880
I just want to say something. We've been here before against Falcons. We need to not lose our heads on your ass.

04:45:47.880 --> 04:45:49.880
This is where we...

04:45:49.880 --> 04:45:51.880
I didn't mean that at all.

04:45:51.880 --> 04:45:53.880
Alright, let's let the teacher speak.

04:45:53.880 --> 04:45:55.880
Alright guys, listen.

04:45:55.880 --> 04:45:57.880
Zero zero, we reset.

04:45:57.880 --> 04:46:01.880
This is where we have to really dig in and play as a team.

04:46:01.880 --> 04:46:07.240
attack okay on attack right we need to care the thorn traps what are we banning

04:46:07.240 --> 04:46:12.840
we're banning on drugs dummy narrow zombie okay speak easy will be pulse

04:46:12.840 --> 04:46:15.720
okay if we want to play the buck below and buck them out we can if we want to

04:46:15.720 --> 04:46:18.720
play the game lost they have a lot of me jammers okay but we can still play the

04:46:18.720 --> 04:46:23.160
day most okay if we want to snake will be really strong kitchen site no matter

04:46:23.160 --> 04:46:26.600
what fucking wherever they are okay we know how they play we've played them a

04:46:26.600 --> 04:46:31.840
thousand times okay these guys are fucking nervous as fuck yeah so we

04:46:31.840 --> 04:46:33.840
We play as a team, guys.

04:46:33.840 --> 04:46:35.840
Talk, talk, Marty, talk.

04:46:35.840 --> 04:46:37.840
I think we just start basement, you know?

04:46:37.840 --> 04:46:39.840
Yeah, yeah, start basement.

04:46:39.840 --> 04:46:43.840
Oh, you guys feel like doing, we can do anything in the world, guys.

04:46:43.840 --> 04:46:45.840
No, no, look.

04:46:45.840 --> 04:46:47.840
We start with this W, you know?

04:46:47.840 --> 04:46:49.840
If need is open, right?

04:46:49.840 --> 04:46:51.840
Flamie, you know, top floor?

04:46:51.840 --> 04:46:52.840
Yes.

04:46:52.840 --> 04:46:53.840
Azami, Azami also.

04:46:53.840 --> 04:46:55.840
So, yeah, we're gonna wait for mistakes.

04:46:55.840 --> 04:46:57.840
Just hard hold.

04:46:57.840 --> 04:46:59.840
No, no, listen, listen, listen.

04:46:59.840 --> 04:47:05.840
I'm gonna play double C4 but instead of 1, you play clash because no one has to play a lot of clashes

04:47:05.840 --> 04:47:07.840
Oh, just put it

04:47:07.840 --> 04:47:09.840
Yeah, sound is trash

04:47:09.840 --> 04:47:13.840
Yeah, I'll play...

04:47:13.840 --> 04:47:17.840
I can do all the reos cause we have Miras making all the rotates

04:47:17.840 --> 04:47:19.840
I'm gonna play ITR now

04:47:21.840 --> 04:47:23.840
What do you think?

04:47:23.840 --> 04:47:25.840
I think don't need it

04:47:25.840 --> 04:47:29.840
Guys, we need good energy, we need good energy.

04:47:29.840 --> 04:47:34.840
The pressure, the pressure to finish the match, we're going to start to enhance after a...

04:47:38.840 --> 04:47:44.840
Trying to bring the mental back, trying to get Wave-O locked in and also enterprise being quite deferential to authority.

04:47:44.840 --> 04:47:47.840
Listening to the teacher, all sitting around, listening.

04:47:47.840 --> 04:47:48.840
Turn to the teacher.

04:47:48.840 --> 04:47:50.840
Turn to the teacher, please.

04:47:50.840 --> 04:47:57.840
For Mac, it is not about a salary. It is all about reality. Just trying to teach and impart something upon the youth.

04:47:57.840 --> 04:48:02.840
And really, he's done quite a good job. 5-1-1-2 currently for Enterprise. Still playing lights out.

04:48:02.840 --> 04:48:06.840
Really good fundamental siege. And the best highlight for me, Ollie. What's the first thing they talked about?

04:48:06.840 --> 04:48:09.840
We were here against Falcons before. Please, let's not lose our heads.

04:48:09.840 --> 04:48:15.840
That was for me as well. It's 0-0. Treated us fresh. And let's not make the same mistakes that we've made previously.

04:48:15.840 --> 04:48:19.280
previously and I think that's massive because it shows growth and it shows

04:48:19.280 --> 04:48:23.280
learning and it shows they are very mindful of the fact that it doesn't take

04:48:23.280 --> 04:48:27.200
long for things to slip it doesn't take long for something to just slide out of

04:48:27.200 --> 04:48:33.440
your control. Mike again, giving some very key words of wisdom, very different

04:48:33.440 --> 04:48:36.760
timeout from Wabri. I don't know if I'm like misunderstanding obviously we

04:48:36.760 --> 04:48:39.800
come through we listen to the Enterprise timeout first we've got the

04:48:39.800 --> 04:48:42.920
first minute there so we didn't get the first minute really of the Wabri timeout

04:48:42.920 --> 04:48:49.140
But it just felt like they were kind of planning for one round like it didn't feel like they were planning for

04:48:49.700 --> 04:48:54.680
It wasn't very top level. It was very like granular. It was like, oh, yeah, we'll play the class

04:48:54.680 --> 04:48:58.920
You know and maybe play a mirror and do this and should we go top floor or should we go basement?

04:48:58.920 --> 04:49:01.120
It's like that ain't gonna matter because you need to win it everywhere

04:49:01.620 --> 04:49:04.800
Like it should have matter where you start because you were all right

04:49:04.960 --> 04:49:09.760
Maybe if you want a certain operator before they get banned out and start around 10 then whatever

04:49:09.760 --> 04:49:15.000
But it just felt a little bit too granular. It felt a little bit too caught in the weeds and I think that's

04:49:15.440 --> 04:49:20.360
Maybe one of the reasons why we're seeing where the struggle is they need to just step back and look a little bit more big picture

04:49:23.080 --> 04:49:25.700
We I think everyone just really wants Waybo to reset

04:49:27.440 --> 04:49:29.680
APEC teams guaranteed to go we don't lose either way

04:49:30.560 --> 04:49:32.280
First time in three years

04:49:32.280 --> 04:49:37.440
We're all happy no matter who wins this game and so that means the only thing we want is something competitive

04:49:37.440 --> 04:49:44.440
You just want something that will make us all happy, something to give us some good seeds, something to give us something to talk about.

04:49:44.440 --> 04:49:46.440
And people might be talking at the end of this game.

04:49:46.440 --> 04:49:48.440
I really think so.

04:49:48.440 --> 04:49:50.440
I think the Enterprise aren't talking all that much.

04:49:50.440 --> 04:49:52.440
They've quietened down in the off-shot, haven't they?

04:49:52.440 --> 04:49:57.440
They'll talk after rounds, but beyond that it's just like, what do you say at this point?

04:49:57.440 --> 04:49:58.440
What do you say?

04:49:58.440 --> 04:50:02.440
Well, for Turd, he says, you're not getting that angle. I've seen that one before. I've seen that at this tournament.

04:50:02.440 --> 04:50:04.440
You're not getting that over me.

04:50:04.440 --> 04:50:10.360
An ass angle, what a predictable one, two-hand. Going down, best thing you guys have done.

04:50:12.040 --> 04:50:17.080
Oh, it turns, turned the old shot on, so at least gonna be a participant there.

04:50:17.960 --> 04:50:21.080
Reeps, trying to reactivate that laser gate.

04:50:21.080 --> 04:50:23.560
This Cairo is looking to start to push in now.

04:50:23.560 --> 04:50:27.240
He's able to bait out a thorn trap as well, and with the laser gate reactivating,

04:50:28.040 --> 04:50:31.000
he's gonna require Jigsaw on the faction to do something about it.

04:50:31.000 --> 04:50:34.200
And Cairo, not really got the space to take that control yet.

04:50:34.200 --> 04:50:38.520
We kind of joked and dogged on seeing a few shield earlier. We've got it here for round seven

04:50:39.080 --> 04:50:44.440
That guy we're trying to make it work. Don't know how effective he's going to be able to use these cluster charges just

04:50:45.080 --> 04:50:49.080
Already we've seen some struggles over on the connector side. So I think getting into position might be quite difficult

04:50:49.720 --> 04:50:51.720
So we see some diversification

04:50:52.920 --> 04:50:54.920
Popping going down below with the deathmark trackers

04:50:55.480 --> 04:50:57.480
That you're creeping in the it

04:50:58.360 --> 04:51:00.360
launcher in hand

04:51:00.360 --> 04:51:06.960
Grov control fully taken by the attacking team and so the cluster charges will go out as they try to open up some of these angles

04:51:07.080 --> 04:51:10.920
Explosives hitting all around Reeves his feet though doesn't actually lose any HP in the process

04:51:11.040 --> 04:51:15.440
We even take a very aggressive line on the hole opened by the can opener

04:51:15.880 --> 04:51:18.440
He's got three different players that might turn towards him

04:51:19.800 --> 04:51:22.600
Some great information being gathered by Cairo at the minute

04:51:23.640 --> 04:51:27.640
It's gonna be only a matter of moments until we see a player rotate onto this fish side

04:51:27.640 --> 04:51:32.220
And I think that Waybu recognizing that and they're starting to understand that that is going to be a factor

04:51:32.560 --> 04:51:35.360
Bappin gets the kill over onto Reeps Cairo himself

04:51:35.360 --> 04:51:41.520
He's going to be the one to make that rotation over towards fish is made starts come up from below and further displays some of these attackers

04:51:42.840 --> 04:51:46.160
Just continue doing damage up a tagged up from behind the shield

04:51:46.160 --> 04:51:52.200
This can only be safe haven for so long as Enterprise recovering from that deficit way below holding on

04:51:52.920 --> 04:51:57.080
nails fighting into the grip just trying to keep a hold on this round and

04:51:57.640 --> 04:52:02.200
Trying to stop match point. Ape has been trapped behind the shield.

04:52:02.200 --> 04:52:07.480
It has become a prison and yet you just three more seconds are all that's required.

04:52:07.480 --> 04:52:10.280
And it should be enough to keep Weibo in the fight.

04:52:10.840 --> 04:52:17.160
Enterprise understand they will let it slip through and Weibo for the first round on defense.

04:52:17.160 --> 04:52:20.680
Get, I don't know, any more important victory than this.

04:52:21.400 --> 04:52:26.280
Clash being a really key factor there. Ape able to set up shop.

04:52:26.280 --> 04:52:31.840
and continued to play that clash shield despite the damage from below, despite

04:52:31.840 --> 04:52:37.080
flu's cost of charge, despite nades, despite the facture. The clash saw

04:52:37.080 --> 04:52:43.320
incredible value there for that top floor. Big opening kill as well, turd. Taking

04:52:43.320 --> 04:52:46.920
down 2-an.

04:52:46.920 --> 04:52:52.800
See the old chat kicking off in between these rounds now. We start to get to what

04:52:52.800 --> 04:52:56.160
the business end of things is more than likely gonna heat up a little bit.

04:52:56.160 --> 04:53:02.480
in there. Round number eight we're going to be headed downstairs. Assembly room and tank.

04:53:02.480 --> 04:53:10.240
No clash this time for Waby. Instead a little bit of castle play. I'm trying to reinforce some

04:53:10.240 --> 04:53:15.400
of these areas upstairs. Just give a little bit more fortification to play from. Hatch is being

04:53:15.400 --> 04:53:20.960
reinforced as well so no we're not going to be looking to try and firmly hold up here and then

04:53:20.960 --> 04:53:24.960
drop back at the hatches at a later point. Instead it's going to be far more typical. It's just

04:53:24.960 --> 04:53:28.400
going to be a case of holding space for as long as they can and then making the

04:53:28.400 --> 04:53:30.800
way down Exo and cargo appropriately.

04:53:33.440 --> 04:53:36.520
Some big changes by Enterprise in the attacking operator lineup. We got the

04:53:36.520 --> 04:53:39.200
Monty coming through but also some switches towards the Dokobie and the

04:53:39.200 --> 04:53:44.360
Snake. So much information that Enterprise is trying to gather. Turd, picking up on

04:53:44.360 --> 04:53:49.860
something outside of the house single window. He'll dip off and move into

04:53:49.860 --> 04:53:54.320
kitchen. This gives Enterprise an idea. There might be a solo roam or moving

04:53:54.320 --> 04:53:59.020
around the middle floor and with a Monty and a Doke being a snake, can't think of any better

04:53:59.020 --> 04:54:03.080
tools you have to isolate her and finish him off.

04:54:03.080 --> 04:54:05.840
Seems like they might move away from that idea though.

04:54:05.840 --> 04:54:11.040
Kylo taking a lot of damage, not entirely sure from where, but below half HP.

04:54:11.040 --> 04:54:14.760
That could be problematic, especially if they decide to go for a single pinch later.

04:54:14.760 --> 04:54:17.000
Great C4 by Hovind.

04:54:17.000 --> 04:54:19.240
Brendo sent out early on within the first minute.

04:54:19.240 --> 04:54:20.640
That's a soft breach as well.

04:54:20.640 --> 04:54:22.520
They've not brought a ram, they've not brought a book.

04:54:22.520 --> 04:54:26.120
They were relying on Brendo to make a lot of this soft destruction happen and without

04:54:26.120 --> 04:54:28.520
that it's going to be very difficult from here on in.

04:54:28.520 --> 04:54:31.680
That top floor pressure that they've got, it's not worth as much because they're not able

04:54:31.680 --> 04:54:35.880
to open up an effect onto that mid-floor and then when and if they do get that mid-floor

04:54:35.880 --> 04:54:39.960
control there's even less that they're going to be able to do later on.

04:54:39.960 --> 04:54:43.600
Bapping, trying to flash out at the top cargo and make something happen and they're just

04:54:43.600 --> 04:54:45.400
going to have to go a little bit more direct.

04:54:45.400 --> 04:54:49.720
Any advantage they were hoping to have from above is now entirely nullified and a lot's

04:54:49.720 --> 04:54:53.000
What's going to have to happen off the back of Cairo in the shield?

04:54:53.000 --> 04:54:56.120
A lot really has to happen, especially when you consider there are four defenders on this

04:54:56.120 --> 04:54:57.120
middle floor right now.

04:54:57.120 --> 04:55:01.560
They're a bit spread out, but they can all trade each other, move into the right positions.

04:55:01.560 --> 04:55:03.440
Such an important kill as well.

04:55:03.440 --> 04:55:08.320
That Monty was soft enough and Turd makes good off of that earlier effort.

04:55:08.320 --> 04:55:10.000
Both Dopey calls used.

04:55:10.000 --> 04:55:14.800
Jigsaw's utility becomes more and more important and enterprise need bigger and bigger performances

04:55:14.800 --> 04:55:16.520
in order to bring this back.

04:55:16.520 --> 04:55:19.220
One player spotted of many still around the middle floor.

04:55:19.220 --> 04:55:21.420
Speekies, he gets another through the wall.

04:55:21.420 --> 04:55:26.880
It might have taken a long time, but Weibo just finding their way back into it could

04:55:26.880 --> 04:55:31.940
have been a flawless round if Chuhan in a 1v5 didn't get that kill.

04:55:31.940 --> 04:55:35.700
But so long as Weibo don't give engagement after engagement to this Thermite, they are

04:55:35.700 --> 04:55:37.460
beginning to claw things back.

04:55:37.460 --> 04:55:44.240
If they can close this out, round nine might be the moment, might be the three minutes

04:55:44.240 --> 04:55:45.940
that night haven hinges on.

04:55:47.140 --> 04:55:51.040
Another big round there for maybe they are starting to fight back a little bit here.

04:55:51.840 --> 04:55:56.040
Two successful rounds on the defense and all that was banging around my head as

04:55:56.040 --> 04:55:58.940
we were listening and watching to the close of that round.

04:55:59.740 --> 04:56:03.740
With my first words in the time out, obviously aside from look at me and

04:56:03.740 --> 04:56:05.440
you know, look at me when I'm talking to you.

04:56:06.340 --> 04:56:07.340
Zero zero.

04:56:07.640 --> 04:56:10.140
This is night haven. Oh, this is labs attack.

04:56:10.140 --> 04:56:16.640
Recognizing that this is maybe something that Enterprise doesn't necessarily have a problem with,

04:56:16.640 --> 04:56:21.640
but it potentially doesn't come as easy as fortress attacks did to them, for example,

04:56:21.640 --> 04:56:26.140
because they are coming up against considerable opposition right now.

04:56:26.140 --> 04:56:30.640
That is not a complicated hold the way we've just pulled out by any stretch.

04:56:30.640 --> 04:56:35.640
Fairly straightforward to do. This gets a lot more techy.

04:56:35.640 --> 04:56:39.560
Skopos in the thorn.

04:56:39.560 --> 04:56:47.000
That's true it does, but also keep in mind, they played SR yesterday, who had been running

04:56:47.000 --> 04:56:54.040
a Skopos kitchen dining strat, basically since Spoi joined the team, who was playing that

04:56:54.040 --> 04:56:59.220
up when he was also on M80 on this exact site.

04:56:59.220 --> 04:57:01.480
When Maya was on Liquid, they ran a similar strat.

04:57:01.480 --> 04:57:02.480
This is not new either.

04:57:02.480 --> 04:57:04.480
There might maybe it's new for Waybo who knows but

04:57:05.780 --> 04:57:11.200
Enterprise have literally ran into this exact strategy or something very similar to it in the past day

04:57:11.680 --> 04:57:15.640
Clash and thorn as you pointed out they are added variables. You have to consider

04:57:15.640 --> 04:57:20.480
They're going to complicate things but even then enterprise they've been in something comparable before

04:57:21.000 --> 04:57:25.960
It's more complicated. There is a core that they've experienced within the past 24 hours

04:57:26.720 --> 04:57:28.720
If here they still really struggle

04:57:28.720 --> 04:57:32.960
Mag's definitely going to call that tactical timeout, but Wave-O might be fully back in

04:57:32.960 --> 04:57:33.960
it.

04:57:33.960 --> 04:57:38.880
Just a quick push as Boppin moving in with the Bering 9, maybe moving a bit more comfortable.

04:57:38.880 --> 04:57:42.160
Just creeping up, hoping that Castle pushes through, doesn't even need to do it.

04:57:42.160 --> 04:57:47.200
As Cairo instead, with the M762 gets his man, Boppin as well, just popped towards head,

04:57:47.200 --> 04:57:50.080
speak easy, down for the count as well.

04:57:50.080 --> 04:57:55.280
Enterprise just needed a reminder, needed some indicator to jog their memory, to knock

04:57:55.280 --> 04:57:56.880
things loose.

04:57:56.880 --> 04:57:59.500
And again, it's a clash, stuck behind her shield.

04:57:59.500 --> 04:58:04.520
It's again Reeps, two players on Weibo with so much to do.

04:58:04.520 --> 04:58:06.480
He's got an important pick.

04:58:06.480 --> 04:58:10.440
Afe now creeping around the staircase, could catch the Capitao off guard.

04:58:10.440 --> 04:58:11.440
It's a good flick.

04:58:11.440 --> 04:58:14.680
He needs to get another, but Boppin's ready for it.

04:58:14.680 --> 04:58:20.920
And Reeps, now marching back down fish stairs, information on one at the end of the hallway,

04:58:20.920 --> 04:58:24.520
but using the clash's own shield against the defense.

04:58:24.520 --> 04:58:28.240
What does he need to do as Enterprise keep moving in?

04:58:28.240 --> 04:58:29.240
Kai run out down.

04:58:29.240 --> 04:58:31.120
Information on another.

04:58:31.120 --> 04:58:33.760
Reeps has struggled so much this whole series.

04:58:33.760 --> 04:58:35.800
He's damaging them so much.

04:58:35.800 --> 04:58:36.800
Sophia down.

04:58:36.800 --> 04:58:38.440
Glass 1 HP.

04:58:38.440 --> 04:58:41.880
Just something needs to break his way as he spots the ram.

04:58:41.880 --> 04:58:43.560
They are all tucked in one corner.

04:58:43.560 --> 04:58:53.520
A C4 would have done so much, but a thorn with no hope to do, it is now six rounds promotion

04:58:53.520 --> 04:58:59.860
point for Enterprise. Enterprise just needed a little bit of a brief reminder, a slap

04:58:59.860 --> 04:59:05.260
round the face from Wayboo with those two rounds, seven and eight, and round nine

04:59:05.260 --> 04:59:12.100
Enterprise come out swinging. Very quick entry. Yes, Tom. Very quick entry toward

04:59:12.100 --> 04:59:14.800
that first kill.

04:59:15.360 --> 04:59:21.200
Third, hoping that there's a comeback on the cards, trying to manifest something in

04:59:21.200 --> 04:59:27.940
the old chat. There's only been one king of the old chat so far and it's been pretty

04:59:27.940 --> 04:59:32.060
much everyone at Enterprise. Mainly Jig as he comes out with some of the funnier stuff

04:59:32.060 --> 04:59:42.740
but they sit now in promotion point. Game on Friday, the live stage, only a couple of

04:59:42.740 --> 04:59:49.260
minutes away. Wayboo. They've only got themselves to turn to here, Lynx. They've shown us that

04:59:49.260 --> 04:59:54.300
can do it. I guess that's one of the frustrating things. Round 7, round 8, if they'd been playing

04:59:54.300 --> 04:59:58.700
like that from the start of the series, we maybe would have seen a little bit of something.

04:59:58.700 --> 05:00:03.340
There was a lot more togetherness about it. Enterprise have obviously dwarfed them today.

05:00:03.340 --> 05:00:09.820
It's been a night and day difference. There has been a contest there, but it's mainly come off

05:00:09.820 --> 05:00:13.420
the back of clutch plays. It's mainly come off the back of individuals with Wavy, whereas you can

05:00:13.420 --> 05:00:27.420
You can look at that enterprise side, you can't really pick, Bappin, Bendo, either one of those two as MVP for the labs in particular, but then Jigsaw, massive contribution on Fortress, it's difficult to say, everyone's at their own part of the puzzle supply.

05:00:28.420 --> 05:00:35.420
Everyone's played a factor for sure. Everyone has been involved to some extent, in some way shape or form, just a really impressive team that we've seen.

05:00:35.420 --> 05:00:39.980
We've seen, could Vero be our first APL representative

05:00:39.980 --> 05:00:41.700
to the main stage in three years.

05:00:41.700 --> 05:00:43.420
Well, it's guaranteed they'll be one of these teams,

05:00:43.420 --> 05:00:45.980
but it might just be Enterprise who do it.

05:00:47.540 --> 05:00:49.820
This location, we will just need three in a row,

05:00:49.820 --> 05:00:51.220
just need three in a row.

05:00:52.100 --> 05:00:53.900
But they won second floor, they won basement.

05:00:53.900 --> 05:00:55.940
This could be six, five, and a seven, five,

05:00:55.940 --> 05:00:58.740
all things considered, that'd be close.

05:00:58.740 --> 05:01:00.460
That'd be competitive.

05:01:00.460 --> 05:01:01.860
We know Waybo can win these sides,

05:01:01.860 --> 05:01:03.700
but the clash band, it's going to be different.

05:01:03.700 --> 05:01:08.660
Flash was very important to these defenses, but in particular to this second floor.

05:01:08.660 --> 05:01:13.260
Turd also been important to these defenses as well, but the opening picked that round.

05:01:13.260 --> 05:01:16.460
It was a lot of good for Wave-O throughout.

05:01:16.460 --> 05:01:22.860
And so, as the Enterprise do the normal stuff, the opening exterior, breaches, IT, connector,

05:01:22.860 --> 05:01:25.460
all the stuff we expect these Night Haven attackers to do.

05:01:25.460 --> 05:01:28.900
Wave-O are just playing their positions right now.

05:01:28.900 --> 05:01:29.900
Nobody's pushing too far.

05:01:29.900 --> 05:01:34.540
some players down below, but they are inviting Enterprise to come fight them.

05:01:37.660 --> 05:01:41.820
I think that's the key at the moment for Wavy. Leave that invitation open.

05:01:43.900 --> 05:01:48.220
Make Enterprise search you out here. Brenda, taking a little bit of damage. Jigsaw,

05:01:48.220 --> 05:01:53.900
slightly softened up already. A little bit of a HP deficit so far for Enterprise.

05:01:53.900 --> 05:01:56.940
You can almost feel the weight of this round.

05:01:56.940 --> 05:01:58.940
Is it slow?

05:01:58.940 --> 05:02:03.940
Bappen gets off the drone at the wrong moment, routed to the spot.

05:02:03.940 --> 05:02:06.940
Hoven doesn't want to move.

05:02:06.940 --> 05:02:08.940
Bappen should be dead.

05:02:08.940 --> 05:02:11.940
There should be a flank on the cards here.

05:02:11.940 --> 05:02:14.940
It all depends on how Hoven plays his hand.

05:02:14.940 --> 05:02:17.940
He just has to push up.

05:02:17.940 --> 05:02:19.940
That is all he needs to do.

05:02:19.940 --> 05:02:20.940
Oh, jig might know.

05:02:20.940 --> 05:02:21.940
No, surely.

05:02:21.940 --> 05:02:27.940
Jigsaw's going to check again. Sprinting through, but Hovind's making his way up.

05:02:27.940 --> 05:02:32.940
If he just makes it to the next floor, if he just makes it, oh, but he's looking.

05:02:32.940 --> 05:02:35.940
Even if he doesn't know, he's got a feeling.

05:02:35.940 --> 05:02:40.940
48 seconds though. A lot of energy being wasted, and now turning his attention back.

05:02:40.940 --> 05:02:45.940
It is not clear information. They are not certain he's looking the wrong way.

05:02:45.940 --> 05:02:50.940
He misses his first chance, but he gets it on the second, and Jigsaw's down below.

05:02:50.940 --> 05:02:54.060
That means there are only three attackers on this top floor.

05:02:54.060 --> 05:02:57.700
Hovind can just bathe the attention of the rest, and that'll be uncertainty.

05:02:58.200 --> 05:03:03.840
Playing in the minds of Enterprise, casting doubts on their plan, and they are still not committing.

05:03:03.840 --> 05:03:06.940
Cairo, stuck outside, frozen by the Zodo.

05:03:06.940 --> 05:03:10.540
Hovind having more impact as he moves up house stairs.

05:03:11.040 --> 05:03:12.840
Jigsaw now trying to join the fray.

05:03:13.340 --> 05:03:16.340
Trying to outflank the flanker, but it feels like the moment's gone.

05:03:16.340 --> 05:03:19.740
One shot to the back of the head as clean as professionals can do it.

05:03:19.740 --> 05:03:26.100
Cairo has some crazy picks, but still only a 2v2 with two seconds remaining and a Razor

05:03:26.100 --> 05:03:28.620
Bloom does in their chances.

05:03:28.620 --> 05:03:35.740
Wave-o still some work to do, but another round and just one more brick in the wall.

05:03:35.740 --> 05:03:40.540
Hovham playing a masterful flank when it matters the most.

05:03:40.540 --> 05:03:48.660
Round 10, he attracted so much attention, not a lot of utility granted, but so much focus,

05:03:48.660 --> 05:03:56.020
So much time was spent on a ghost and eventually he makes his way up Exo's stairs and eventually

05:03:56.020 --> 05:04:01.580
he is able to move through and take down Bappin but Bappin distracted for the entirety was

05:04:01.580 --> 05:04:06.700
never able to focus on his primary job and that is use the skeleton key from below, rip

05:04:06.700 --> 05:04:12.140
open the floor and clear the way for the monty, clear the way for players upstairs.

05:04:12.140 --> 05:04:16.500
The second kill as well, I think that was a really kind of big problem because Hovind

05:04:16.500 --> 05:04:20.420
Not only does he get the kill on to Bappin, if he gets traded at that point, okay fine.

05:04:20.420 --> 05:04:24.020
But then he continues the flank and he comes full circle almost.

05:04:24.020 --> 05:04:28.740
Eventually getting taken down by Jigsaw, but two kills on the round was massive and a very big swing.

05:04:28.740 --> 05:04:35.060
Enterprise, I do worry because that's very different to the way that we've seen them play rounds up until this point.

05:04:35.060 --> 05:04:39.940
There was a little lack of confidence, there was a little lack of bite in closing out that round.

05:04:39.940 --> 05:04:40.860
10 seconds left.

05:04:44.360 --> 05:04:47.520
Can't have a worry that it's starting to slip a little bit.

05:04:47.520 --> 05:04:49.020
Kitchen dining was good.

05:04:49.020 --> 05:04:51.480
They got the tertiary site.

05:04:51.480 --> 05:04:55.640
And it feels very silly to say that round 12 might be the

05:04:55.640 --> 05:05:00.120
most important round in a 6-5 game if we get there.

05:05:00.120 --> 05:05:02.520
But Weibo are just keeping pace right now.

05:05:02.520 --> 05:05:05.040
They're winning the sites again, which is very good.

05:05:05.040 --> 05:05:06.640
It's very good that they're doing that.

05:05:06.640 --> 05:05:10.840
Enterprise, as you said, beginning to stall out, not to sys it.

05:05:12.440 --> 05:05:16.240
Giving Wave a lot of chances to get back in, Wave-o playing well on these defenses.

05:05:16.440 --> 05:05:21.240
Feels like we're starting to see the team that they've had the reputation of being, going through these flanks.

05:05:21.840 --> 05:05:25.240
Being exciting, being quite adept in the gunfights as well.

05:05:27.240 --> 05:05:33.040
Havin' as well, 8-0-8 now. It's a paltry scoreline compared to some of the high seas achieved, but in this series,

05:05:33.040 --> 05:05:37.100
This is exactly what we need to see. Roots hunting for some of these drones,

05:05:37.100 --> 05:05:43.360
now fall back. Swaybo look to defend basement and keep enterprise on the

05:05:43.360 --> 05:05:47.360
back foot to keep them guessing and also keep these attacks as slow as they

05:05:47.360 --> 05:05:51.800
can. The attacks have definitely slowed down as soon as Enterprise get

05:05:51.800 --> 05:05:55.520
themselves onto map and series point you can feel that level of pressure

05:05:55.520 --> 05:06:00.880
starting to seep through into the gameplay just ever so slightly. Jigsaw

05:06:00.880 --> 05:06:03.700
Oh, we'll be making this way in upstairs.

05:06:03.700 --> 05:06:05.500
Shouldn't have too much standing in his way.

05:06:05.500 --> 05:06:08.300
He's got a hoven over toward rafters.

05:06:08.300 --> 05:06:09.980
I think there's gonna be some drone information

05:06:09.980 --> 05:06:12.220
on Hoven's location just through where Jigsaw

05:06:12.220 --> 05:06:13.420
is aiming right now.

05:06:13.420 --> 05:06:14.940
Oh, I actually don't know.

05:06:14.940 --> 05:06:17.320
Two hands got a drone over toward fish side.

05:06:19.460 --> 05:06:21.380
Oh, they don't know.

05:06:21.380 --> 05:06:22.620
We haven't seen a full commit though,

05:06:22.620 --> 05:06:24.420
and Hoven will drop off.

05:06:24.420 --> 05:06:26.460
I'll look at the sound cue.

05:06:26.460 --> 05:06:27.660
Now the boogie drones go out,

05:06:27.660 --> 05:06:30.620
so Hoven and Reeves in a bit of a tricky position.

05:06:30.620 --> 05:06:33.860
Gotta be careful where they play this might be exposed these vertical angles

05:06:34.700 --> 05:06:39.280
Don't know if there's Intel on that top floor, but not detonating the C4 just yet. It's pre-placed

05:06:40.300 --> 05:06:44.580
Hoping to catch an attacker as we go talk about slow attacks two minutes into this round

05:06:44.580 --> 05:06:47.260
We are still on second floor. We have not even applied a

05:06:47.900 --> 05:06:53.700
Single bit of pressure to these mid floor defenders jigsaw blinding himself as he walks down fifth stairs

05:06:53.900 --> 05:06:59.900
It has been a struggle for enterprise just to get to this point in this point is basically step one and a half

05:06:59.900 --> 05:07:10.900
Enterprises have been really quick on the first three rounds of attack as well, all the kills coming in around the 2 minute, 15, 2 minute, 20 mark, this coming in at the 45 second mark, but it's a big one, it's Reeps going down.

05:07:13.900 --> 05:07:19.900
Now a weird engagement between the Monty and Speakeasy, trying to keep them at bay, no ADS!

05:07:19.900 --> 05:07:28.900
Speakeasy staying a bit too long and another player found on the roam, but again, it has taken so long for Enterprise to get to this point.

05:07:28.900 --> 05:07:32.900
Wabo again just need to hold on.

05:07:32.900 --> 05:07:38.900
Ape, a big pick onto Ram, onto Jigsaw, another spotted through the hatch.

05:07:38.900 --> 05:07:42.900
Cairo might get the trade, but turd on one HP, seven seconds.

05:07:42.900 --> 05:07:49.900
That's all he needs. Just one gunfight, one chance. He's got to win it, the one that matters most!

05:07:49.900 --> 05:07:57.900
And he falters at the finish line. Three years it's taken. An enterprise have their day.

05:07:57.900 --> 05:08:05.900
They are your first APL team, your only APL team to make Main Stage in SLC.

05:08:05.900 --> 05:08:12.860
there it is we finally get some Aussie representation on the main stage it has

05:08:12.860 --> 05:08:21.380
been so long in the making this team of players right here have done a fantastic

05:08:21.380 --> 05:08:29.620
job we have more seats coming up another qualification game right after this

05:12:05.900 --> 05:12:23.460
I'm here with Enterprise, the winning team and a historic win, Batman.

05:12:23.460 --> 05:12:26.700
We've talked about this a little bit already on broadcast.

05:12:26.700 --> 05:12:28.180
Haven't seen this happen for three years.

05:12:28.180 --> 05:12:31.260
An APL team make the main stage at a major.

05:12:31.260 --> 05:12:35.620
I mean, what's this feeling right now for you guys having worked through a long, arduous

05:12:35.620 --> 05:12:40.660
battle here over the course of these last couple of days and made it to the main stage.

05:12:40.660 --> 05:12:45.000
I feel like it's definitely been difficult, but overall we've been here last night to

05:12:45.000 --> 05:12:47.340
like 1am to 2am putting this prep in.

05:12:47.340 --> 05:12:51.260
So I think the results show like the work we're willing to do, main stage, that's just

05:12:51.260 --> 05:12:58.540
another achievement for us, for Australia, get another spot for our region, it's grateful.

05:12:58.540 --> 05:13:02.420
The prep it seems like, obviously the trash talk has been a huge part of your identity,

05:13:02.420 --> 05:13:08.380
So has the prep right we're hearing in these pauses in and at the halftime just how much work you guys are doing

05:13:08.580 --> 05:13:15.060
Tell me a little bit more about that what the process is like for you guys as you're studying up on an opponent like Waybo today

05:13:15.820 --> 05:13:22.840
Prep basically is just consists of Andreas Cairo that guys brain for the game is insane him and mag just bounce off each other really well

05:13:23.020 --> 05:13:25.660
We all sit here like pitch into each other's ideas

05:13:25.660 --> 05:13:32.660
is. We've scrimmed them all the time back home. We had a lot of info, nothing too crazy

05:13:32.660 --> 05:13:39.660
going into it. We know they'd play a bit like APAC, so we just predicted them all and got

05:13:39.660 --> 05:13:40.660
the result.

05:13:40.660 --> 05:13:44.660
Well, tell me a little more about your performance here, because obviously you know you've been

05:13:44.660 --> 05:13:48.660
having some good games, some more off games coming into this event, or coming into this

05:13:48.660 --> 05:13:53.780
game you were like minus five on the KD, playing decently well. Twenty and eleven or twenty

05:13:53.780 --> 05:13:57.460
one kills over the course of this series. What was different about today for you?

05:13:58.340 --> 05:14:00.780
I don't know. I just had a feeling today. You know, you just get that feeling.

05:14:00.780 --> 05:14:06.220
You're since the flow state had to do it. I don't know what to say. No,

05:14:06.220 --> 05:14:09.060
you're totally fine. I mean, you were absolutely electric out there.

05:14:09.060 --> 05:14:12.620
Now going into the main stage, you have all these teams again to face,

05:14:12.620 --> 05:14:16.220
to prep on, as I'm sure you guys will do. Anyone you're looking forward to beating,

05:14:16.220 --> 05:14:19.300
anyone you really want to, to trash talk into the ground again.

05:14:19.300 --> 05:14:24.380
I don't think there's anyone specific like whoever wants to vote starts taking a vote starts

05:14:25.580 --> 05:14:32.180
Nothing else amazing anything else you got to say to the to the fans out there the supporters of the Aussies of the one

05:14:32.420 --> 05:14:36.660
New Zealand player on the team. I just want to shout out my mom and my dad who are watching at home

05:14:37.060 --> 05:14:43.420
Appreciate the support my grandma everyone's supporting me from home all the Australian people watching our games enterprise of course and

05:14:43.900 --> 05:14:46.140
Appreciate Boston. It's major is really good

05:14:46.140 --> 05:14:48.140
Well congratulations on this win.

05:14:48.140 --> 05:14:50.140
We'll see you at the main stage in two days time.

05:14:50.140 --> 05:14:51.140
Congratulations on your performance.

05:14:51.140 --> 05:14:52.140
You played incredible.

05:14:52.140 --> 05:14:54.140
That is enterprise after the win.

05:14:54.140 --> 05:14:56.140
As we've set a historic win today,

05:14:56.140 --> 05:15:00.140
we will see them competing on the main stage this weekend.

05:15:46.140 --> 05:15:48.140
I

05:17:46.140 --> 05:18:15.700
What's up everyone, welcome back for the thrilling conclusion of the Swiss stage.

05:18:15.700 --> 05:18:20.340
I'm Harrison, and I'm, of course, joined by my recently completed leg surgery

05:18:20.840 --> 05:18:25.500
Castler, John, uh, I, I don't know what else to say.

05:18:25.540 --> 05:18:26.440
I came up with that.

05:18:26.440 --> 05:18:27.340
You can just keep coping.

05:18:28.740 --> 05:18:31.440
We have another interregional matchup.

05:18:31.440 --> 05:18:38.280
It is five fears versus wild card JJ nation versus spiker mafia and a rematch

05:18:38.380 --> 05:18:40.580
from the NAL kickoff finals.

05:18:41.320 --> 05:18:45.020
And in that matchup, specifically, Harrison, it was two and O victory

05:18:45.020 --> 05:18:51.780
For five years. They've had a rough start to Swiss stage. They played against FaZe and lost 7-5. They played against Virtus Pro

05:18:51.780 --> 05:18:58.940
They lost 7-5 but in the lower bracket. They've been near perfect having a great display of performance just yesterday

05:18:59.140 --> 05:19:03.300
Against all gamers, especially on Chalet. We've seen some

05:19:04.100 --> 05:19:09.060
inconsistencies towards again the beginning of stage or phase two I should say but they've looked

05:19:09.060 --> 05:19:16.460
significantly better in terms of improvement. Their entry stats almost all positive except for rival and he's one of their support players

05:19:16.460 --> 05:19:18.100
So that is still pretty impressive

05:19:18.100 --> 05:19:24.320
Yeah, they have at the very beginning if we remember after the first couple best of three snake was basically the only player

05:19:24.460 --> 05:19:26.460
Positive by more than a couple points

05:19:26.740 --> 05:19:34.980
Everyone else lagging behind and since then the entire roster has woken up your lowest rated players being your support players at

05:19:34.980 --> 05:19:42.920
91 is really good. Let's flip over and look at their NA opponents wild card the number two seed coming out of NA

05:19:42.980 --> 05:19:47.960
It's a very different story. Their highs are higher, but their lows are lower

05:19:47.960 --> 05:19:55.740
And again, they're two top performers Bay and baby shark double if not quadruple on their entry stat

05:19:55.740 --> 05:20:02.220
Bay 12 and 3 is such a polarizing staffer entry. This guy has been going crazy so far this event

05:20:02.220 --> 05:20:06.140
It would really be awesome for them to make it to that top eight position same thing for baby shark

05:20:06.140 --> 05:20:10.060
We got to cover wild card earlier this event. He dropped double digits against Los

05:20:10.060 --> 05:20:14.380
I believe it was but we'll take a look at the map bands try to waste as little time as

05:20:14.860 --> 05:20:18.700
Possible heading into this final best of three series for phase two

05:20:18.700 --> 05:20:21.460
It's shall lay cafe and clubhouse

05:20:21.460 --> 05:20:25.100
Which these teams still have a past playing against each other

05:20:25.100 --> 05:20:29.660
But those three coveted maps that we've seen five years play almost religiously

05:20:29.660 --> 05:20:37.060
you know fortress still being four and oh on layer being one of their best maps and night haven labs they've all been banned by wild card

05:20:37.060 --> 05:20:38.740
Which it makes perfect sense

05:20:38.740 --> 05:20:45.220
I feel like this has been a really solid map ban phase for both five years and wild card specifically again with those three target picks

05:20:45.300 --> 05:20:46.940
The first two maps though

05:20:46.940 --> 05:20:54.700
I think do lean a little bit more five years away since kickoff started five years have played it twice right you remember

05:20:54.700 --> 05:21:00.060
This is kind of the map where everyone started to take five fears seriously almost seven owing

05:21:00.300 --> 05:21:05.780
Shopify rebellion during the kickoff and then we just saw them defeat all gamers here

05:21:06.060 --> 05:21:11.420
Seven to four on the other side wild card a little bit more of a mixed bag

05:21:11.420 --> 05:21:14.340
They recently lost this to phase

05:21:15.540 --> 05:21:19.100
17 after beating Falcons 7-1

05:21:19.100 --> 05:21:26.340
Another point that we had noticed before coming into this broadcast, Harrison, was the amount

05:21:26.340 --> 05:21:32.300
of times five fears specifically choose to go on attack in these maps.

05:21:32.300 --> 05:21:35.100
That's statistically been their best side.

05:21:35.100 --> 05:21:40.020
They've had a really big struggle on defense, keeping those consistent entries.

05:21:40.020 --> 05:21:42.820
Plant Denial as well, something we'd like to highlight probably later on during this

05:21:42.820 --> 05:21:43.820
broadcast.

05:21:43.820 --> 05:21:47.420
But for attack, they've been doing a lot better, securing those first opening picks, getting

05:21:47.420 --> 05:21:48.620
the plant down.

05:21:48.620 --> 05:21:54.580
Overall for their plant statistics, they are 10 for 15 on successful plant conversions

05:21:54.580 --> 05:21:59.020
So no matter what they've gotten the plant down and have won it two out of three times

05:21:59.900 --> 05:22:07.460
66% that is pretty impressive given the amount of plants. They've gotten down at this event alone on the flipside though

05:22:08.100 --> 05:22:15.140
They have allowed nine. I believe I think it's nine. They have not won a

05:22:15.140 --> 05:22:21.780
a single retake. So you kind of think yourself, okay, five fears, they play very much for the

05:22:21.780 --> 05:22:27.380
objective on the attack. They play very much for the denial on the defense, but should that diffuser

05:22:27.380 --> 05:22:34.100
go down, it's almost a guaranteed loss for this team, which Wildcard may look to take advantage of,

05:22:34.100 --> 05:22:41.140
but they also only have four plants throughout this entire event so far. So we'll see how that

05:22:41.140 --> 05:22:46.420
works out whether Five Fears denial is going to be stronger but they will start out on the attack

05:22:46.420 --> 05:22:51.700
as we mentioned. Five Fears have been pretty consistently choosing the attacking side which is

05:22:52.660 --> 05:22:59.700
counter to what we normally expect in this game as a whole. Defense being usually the much stronger

05:22:59.700 --> 05:23:06.180
side. Speaking of attack, Snake the opening pick onto the best entry player of Wildcard. They cut

05:23:06.180 --> 05:23:10.300
cut down below my fairly early as well so just like we say when the zombie gets

05:23:10.300 --> 05:23:13.940
picked off well my he's got that regenerating gadget this early I think

05:23:13.940 --> 05:23:17.820
he's only probably got two discs down and that was the power position held over

05:23:17.820 --> 05:23:23.540
by mezzanine we did see the twitch grown trying to disable that mirror but hey you

05:23:23.540 --> 05:23:26.580
know if you can't get rid of the mirror window get rid of the player behind it

05:23:26.580 --> 05:23:30.500
and we'll still get the job done just fine one less person to have that utility

05:23:30.500 --> 05:23:34.740
for a late round bolstering up towards site minute burned away and again you've

05:23:34.740 --> 05:23:40.420
already got that first entry, you still have Snake alive on Deimos, you still have Forest now positioned on Highway,

05:23:40.420 --> 05:23:46.440
a prime cutoff position when attacking off as the bombsite in play for Wildcard's first round of Chalet.

05:23:46.440 --> 05:23:51.660
He's in a great spot with that Snake Scanner to really help give info for the Executes.

05:23:51.660 --> 05:23:58.700
Speaking of the Devil, he's the next one to find a kill for 5 Fears now and a 2-man lead as they rotate over towards Solar,

05:23:58.700 --> 05:24:02.440
because I believe they want to try to get this plant out of the back of these smokes held by JJ.

05:24:02.440 --> 05:24:05.800
Hot and cold on the board now too, but Spiker gets refragged.

05:24:05.800 --> 05:24:10.100
Now it's a 4-2 advantage for Five Fears as they start to take into the site.

05:24:10.100 --> 05:24:12.200
JJ planting now. We'll see if Hot and Cold can deny.

05:24:12.200 --> 05:24:16.740
There's the C4 JJ able to reposition though and then get back into his plant spot

05:24:16.740 --> 05:24:20.860
as Baby Shark now dies and there's the coverage behind the bomb chassis from Fens

05:24:20.860 --> 05:24:23.900
and Five Fears with a fantastic opening round.

05:24:23.900 --> 05:24:27.700
And that's why they choose to go attack almost every single time, Harrison.

05:24:27.700 --> 05:24:32.100
They are so clinical off of that information.

05:24:32.100 --> 05:24:35.660
Again, Snake, able to be a very consistent solo player.

05:24:35.660 --> 05:24:39.400
He puts himself on an info roll like Solid Snake or Deimos.

05:24:39.400 --> 05:24:41.940
Those are two of his favorite operators so far.

05:24:41.940 --> 05:24:45.020
In the Swiss stage, he has a lot of chances

05:24:45.020 --> 05:24:47.260
to gather his own information and work a play

05:24:47.260 --> 05:24:50.300
off of someone else's initial attack somewhere

05:24:50.300 --> 05:24:52.980
like that library extension from Mezzanine.

05:24:52.980 --> 05:24:56.300
He creates a massive diversion, gets the first entry.

05:24:56.300 --> 05:24:59.260
And now that you lose that Mira over from Mezz,

05:24:59.260 --> 05:25:01.900
the rest of your library player can begin to unfold.

05:25:01.900 --> 05:25:03.900
You can start getting other positions like blue stairs.

05:25:03.900 --> 05:25:07.660
You can start applying pressure towards the office double wall, looking for more frags.

05:25:07.660 --> 05:25:13.600
That gives force the opportunity to go highway and also get a one for one kill favoring Five Fears.

05:25:13.600 --> 05:25:17.600
With two trades being unsuccessful for the defense, they're at a massive disadvantage.

05:25:17.600 --> 05:25:21.100
And I believe Five Fears spotted the gap towards Solar for a plant opportunity.

05:25:21.100 --> 05:25:23.300
Hence why they went on that rotation.

05:25:23.300 --> 05:25:27.500
They weren't successful on the plant, but they did get the round nonetheless, so I'm sure they don't care that much.

05:25:27.500 --> 05:25:31.500
Yeah, honestly, I expect Five Fears to continue to run up the score here.

05:25:31.500 --> 05:25:37.740
Of course, this is their map. So if you're a wild card fan and that happens not necessarily a cause for alarm

05:25:37.740 --> 05:25:42.720
Just yet, but five fears through their couple plays of this map since kickoff started. They have an

05:25:44.100 --> 05:25:51.100
83% attacking win rate on this map. That is just absurd as a map that is typically 50-50

05:25:51.100 --> 05:25:57.580
Which is reflected in wild cards defense that they're perfectly 50-50. So again, I expect JJ and Co.

05:25:57.580 --> 05:26:03.020
five fears to continue to be successful here on this starting side as the

05:26:03.020 --> 05:26:07.420
snowmobile garage is starting to get breached so that way JJ can move in with

05:26:07.420 --> 05:26:11.580
the Blitz and five fears can ensure that no one from Wildcard would be able to roam in the base.

05:26:11.580 --> 05:26:16.060
Rival gatherings and info as well, the impact being made up above JJ's head.

05:26:16.060 --> 05:26:20.940
There's Vert now established from that mez balcony denying him of trying to walk at the staircase but

05:26:20.940 --> 05:26:25.580
he's got a smoke grenade. They can maybe try to walk past it and at least get this stock wall

05:26:25.580 --> 05:26:30.620
opened up. Good space made there to now clear one of the two biggest power positions that's used

05:26:30.620 --> 05:26:34.700
to stop a plant from that game's window. Now five years getting that wall opened up,

05:26:34.700 --> 05:26:39.420
they'll begin to rotate and try to commit not only the clear out library to deny the vert pressure

05:26:39.420 --> 05:26:43.980
for a plant, but also pushing their weight into site again to play for the objective they're so

05:26:43.980 --> 05:26:47.340
consistent at establishing. I thought that was going to be a clear, but I guess they must have

05:26:47.340 --> 05:26:51.260
already have had info that there was no one playing down there and have a library clear.

05:26:51.260 --> 05:26:56.260
can begin droning out spotting Spiker plant spotting that he has support by

05:26:56.260 --> 05:27:00.780
Bay on mezzanine waiting for the Zerunigate to get cleared now that

05:27:00.780 --> 05:27:04.380
no one can play in bar stock John not only does that deny an important power

05:27:04.380 --> 05:27:07.540
position for the defense to deny the plant but also makes it so that it's a

05:27:07.540 --> 05:27:11.620
lot harder to play the vert on the sand which jumped in we might also see a lurk

05:27:11.620 --> 05:27:16.020
here from Fens but he doesn't know about cans in on blue stairs the snake gets

05:27:16.020 --> 05:27:20.900
cut down trying to go for an early play and five fears curiously enough this has

05:27:20.900 --> 05:27:22.900
It's been pretty rare. Don't have a response.

05:27:22.900 --> 05:27:24.900
To slow start for them as well.

05:27:24.900 --> 05:27:30.900
Still unable to clear out library entirely as Baby Shark now hiding in the mini box.

05:27:30.900 --> 05:27:34.900
JJ, at least getting rid of the position Doc usually likes to play when he's in this round.

05:27:34.900 --> 05:27:37.900
He'll finally drop in to go for the execute spotting the Erune.

05:27:37.900 --> 05:27:40.900
He needs to win this fight. No one's here to help Spiker.

05:27:40.900 --> 05:27:44.900
The IGL's gone and they're side control now for five fears.

05:27:44.900 --> 05:27:47.900
This is such a great call. And Snake has the cutoff by the main door.

05:27:47.900 --> 05:27:51.640
And the main doors, who he kills, they try to fall back from mezzanine, baby shark falls

05:27:51.640 --> 05:27:52.640
as well.

05:27:52.640 --> 05:27:55.080
The plant goes down from rival.

05:27:55.080 --> 05:28:01.240
This call from Five Fears, I mean what a read, Wildcard had basically the perfect library

05:28:01.240 --> 05:28:06.080
hold going on with the Aruni, the support from mezzanine, the reposition of the Warden,

05:28:06.080 --> 05:28:10.400
and under the cover of those smokes, I'm sure Wildcard thought to themselves, okay, here

05:28:10.400 --> 05:28:15.160
are the smokes, they're trying to isolate our angles, here's the library clear.

05:28:15.160 --> 05:28:20.220
But instead, JJ just drops through the hatch, kills the guy Barstock, and then everyone

05:28:20.220 --> 05:28:24.920
else from Five Fears is set up on cutoffs so that when the defense panics and tries

05:28:24.920 --> 05:28:28.200
to rotate back to site, they just kill him on the way there.

05:28:28.200 --> 05:28:33.660
Because again, even if you don't necessarily win any gunfights upstairs, those smoke bolts

05:28:33.660 --> 05:28:39.260
you highlighted, JJ still entering into library, that still clears that position where you

05:28:39.260 --> 05:28:41.400
need to hold for it to stop a plant.

05:28:41.400 --> 05:28:46.600
So now, JJ having all of library control for five years, he can drop the hatch, the rest

05:28:46.600 --> 05:28:50.000
of his teammates are hopping in through the bar window, they can play for his trade, they

05:28:50.000 --> 05:28:55.520
just look for isolated defenders, they spot Spiker over in stock, no one else is playing

05:28:55.520 --> 05:29:01.760
by sight to a system, that's now a tied man count, and you have literally every which

05:29:01.760 --> 05:29:05.920
position to go for a plant because you've already cleared out library, great step by

05:29:05.920 --> 05:29:08.760
step process there from five years.

05:29:08.760 --> 05:29:12.720
We'll see Wildcard now attempting to go in through the dining room and kitchen defensive

05:29:12.720 --> 05:29:16.840
bomb site, emphasizing at least a few more trap ops.

05:29:16.840 --> 05:29:21.560
They've got Baby Shark now on the thorn hoping to alleviate some of the issues that Oblitz

05:29:21.560 --> 05:29:24.400
could continue to cause if he would be in play.

05:29:24.400 --> 05:29:28.280
It's probably why I call it a Wildcard option to ban the Blackbird and Montane off the

05:29:28.280 --> 05:29:32.360
red, because Five Fears really love to emphasize the shield ops.

05:29:32.360 --> 05:29:35.000
And that's another successful plant conversion by the way.

05:29:35.000 --> 05:29:41.400
they're now at 11 and 11 for 16 in successful plant conversions. Technically, 11 for 15 if

05:29:41.400 --> 05:29:46.320
we're not counting the plant that Snake got in a 1 versus 3, which was kind of unwinnable

05:29:46.320 --> 05:29:51.200
to begin with. But either way, five fears, that's two gap hits in a row, playing for

05:29:51.200 --> 05:29:55.520
the objective twice in a row, and that is their MO. Wildcard need to find a way to

05:29:55.520 --> 05:30:02.320
try and stop the five fears advance, either bank on just a ton of utility on the site

05:30:02.320 --> 05:30:07.160
to stop that execute, or you have to disrupt this team before they can set up.

05:30:07.160 --> 05:30:12.120
Speaking of the setup, Harrison, we saw that Ratero drone breaking the West main barbed

05:30:12.120 --> 05:30:13.120
wire.

05:30:13.120 --> 05:30:18.120
There's less information now if there is alert to be had from five fears.

05:30:18.120 --> 05:30:24.240
Not a lot of utility overall that the Ratero drone is necessarily needed to get rid of.

05:30:24.240 --> 05:30:27.100
So the barbed wire, that's priority number one.

05:30:27.100 --> 05:30:30.880
No bulletproof cameras as well in this round could maybe look for that shield Bayes brought

05:30:30.880 --> 05:30:35.280
on the smoke, but again the emphasis on the entry for five years.

05:30:35.280 --> 05:30:40.880
That's now a third or a second entry for them in this first half out of the three rounds.

05:30:40.880 --> 05:30:43.680
They did at least trade after losing the entry fight back in runner two.

05:30:43.680 --> 05:30:47.780
And plenty of info once again provided by this snake playing from highway.

05:30:47.780 --> 05:30:51.080
They're looking to dog pile onto Bay as he's now alone in piano.

05:30:52.280 --> 05:30:54.180
Rival also has been recovered.

05:30:54.180 --> 05:30:55.880
The Nade forcing Bay out of position.

05:30:55.880 --> 05:30:57.780
He tries to just go for a desperate run up.

05:30:57.780 --> 05:30:59.980
A forest is more than ready for it.

05:30:59.980 --> 05:31:03.220
JJ trying to make his way into site, gets softened up but still survives

05:31:03.220 --> 05:31:05.720
and is waiting for the Bandit to try and peek him from office

05:31:05.720 --> 05:31:08.940
as he makes his way to the corner, plant spot, fends from bathroom window,

05:31:08.940 --> 05:31:11.340
has a perfect cut onto said Bandit,

05:31:11.340 --> 05:31:14.140
collecting more information, seeing that there's still a player in solace.

05:31:14.140 --> 05:31:17.900
Baby Shark, that player he spotted, does kill Forrest.

05:31:17.900 --> 05:31:20.300
Spiker though, trying to retreat to the site dies.

05:31:20.300 --> 05:31:24.300
Baby Shark pushing back up Trophy, drops JJ and drops the case.

05:31:24.300 --> 05:31:28.180
It's now still under his control, but the trade attempt from Rival is successful

05:31:28.180 --> 05:31:31.820
And that's three in a row for five fears.

05:31:31.820 --> 05:31:36.740
And five fears continuing to pick apart these extensions

05:31:36.740 --> 05:31:40.180
from Wildcard, you saw three different members of Five

05:31:40.180 --> 05:31:43.940
Fears dedicating their utility, dedicating their time

05:31:43.940 --> 05:31:46.380
to just hunt down the smoke upstairs.

05:31:46.380 --> 05:31:47.820
They had a position from highway.

05:31:47.820 --> 05:31:50.060
They managed to have the office double wall opened up.

05:31:50.060 --> 05:31:53.700
They had someone swinging the piano double as well.

05:31:53.700 --> 05:31:55.980
The smoke had no more options left except just

05:31:55.980 --> 05:31:57.540
to hop out of the highway window

05:31:57.540 --> 05:31:59.540
and hope they can at least go one for one

05:31:59.540 --> 05:32:01.220
before being traded most likely.

05:32:01.220 --> 05:32:05.300
Kansan, who at one point was close by to Pianod to assist,

05:32:05.300 --> 05:32:07.300
was forced to fall back off of, again,

05:32:07.300 --> 05:32:10.540
the information provided by the Grim, I believe it was,

05:32:10.540 --> 05:32:12.220
in that round, Harrison, just, again,

05:32:12.220 --> 05:32:15.280
impeccable coordination and team play.

05:32:15.280 --> 05:32:17.140
I feel like every single time we've covered

05:32:17.140 --> 05:32:20.140
five fears this event, they just continue to improve

05:32:20.140 --> 05:32:22.860
on the foundation of their attacks.

05:32:22.860 --> 05:32:23.820
And it's clearly showing.

05:32:23.820 --> 05:32:25.340
They're currently flawless on Chalet,

05:32:25.340 --> 05:32:31.360
Wildcard have already forced their tap timeout hoping to at least tie their their better half on chalet, but

05:32:32.000 --> 05:32:36.580
Again, it's just been it's been so impressive for five years and a snake man

05:32:36.580 --> 05:32:43.460
I'm I'm not too shocked because of how again the info has been netting five years so much early success in this half

05:32:43.460 --> 05:32:47.660
Yes, snake being played in both both rounds one and three

05:32:47.660 --> 05:32:53.520
I'm sorry, all three rounds. I forgot, Fendt's also died on the entry round too.

05:32:53.520 --> 05:32:56.460
Rounds one and three, he found a lot, a lot of value.

05:32:56.460 --> 05:32:59.600
Tons of information being gathered. Five Fears, of course.

05:32:59.600 --> 05:33:02.260
Again, they have played against Wildcard before.

05:33:02.260 --> 05:33:06.560
They played in the NAL kickoff finals in five years one to nothing.

05:33:06.560 --> 05:33:10.160
So, the maps, one of those maps was not Chalet.

05:33:10.160 --> 05:33:16.060
So, this is a new one. I'm actually pretty surprised that, yeah, Wildcard banned Labs and Fortress,

05:33:16.060 --> 05:33:22.300
but uh, sorry, banning Laren Fortress, but Labs is not a super good map for Five Fears.

05:33:23.020 --> 05:33:27.980
Kind of shock Wildcard, allow Shallay through because Five Fears have been so consistent

05:33:27.980 --> 05:33:33.660
on this map so far, uh, through their lifespan. Again, 83% attack on the right is, is nuts.

05:33:35.500 --> 05:33:40.140
Could also be the lesser of two evils, Harrison, you know, Fortress. A map that Five Fears are

05:33:40.140 --> 05:33:47.100
They're still flawless on this year, I guess, that the stage for both the NAL pick off.

05:33:47.100 --> 05:33:49.740
And I believe, have they played and lost here?

05:33:49.740 --> 05:33:51.940
No, they are still 4-0 overall, that's right.

05:33:51.940 --> 05:33:58.180
So not losing at all on Forgears is still incredibly impressive, but 83% Chela attack

05:33:58.180 --> 05:34:02.140
is pretty darn close to 100% as well.

05:34:02.140 --> 05:34:04.560
Here comes the bottom floor clear by 5 years.

05:34:04.560 --> 05:34:09.300
The opportunity to rush up solar might be possible for them as JJ already working his

05:34:09.300 --> 05:34:13.700
way through the staircase. I believe all they're doing is set up now is maybe someone to come

05:34:13.700 --> 05:34:18.260
in through that master repels this and have a keen cutoff. Nitrocel Dodd here from JJ,

05:34:18.260 --> 05:34:24.980
but off-screen rival on another lurk is dealt with by Wildcard, so they do lose that first entry.

05:34:24.980 --> 05:34:29.140
But again, they're now setting up to try to get this cutoff established here by Forrest,

05:34:29.140 --> 05:34:32.180
and maybe making enough space here for another post plant.

05:34:32.180 --> 05:34:41.460
Five fears having Fens rotate over towards highway, I believe. Snake down below on the Namos,

05:34:41.460 --> 05:34:47.780
maybe start to track people from below. Search for a pick. There is nothing to stop these tracks,

05:34:47.780 --> 05:34:52.460
nothing like a mute or anything, so no matter who Snake chooses, we'll successfully go onto them.

05:34:52.460 --> 05:34:58.820
Fens and JJ looking to push through trophy as Snake also now joins the Naval Force Fiker out of

05:34:58.820 --> 05:35:04.120
of Owl and that gives enough space for JJ to walk up the stairs and start to take control

05:35:04.120 --> 05:35:06.280
of Solar though he backs off a little bit.

05:35:06.280 --> 05:35:10.800
He and Fens not terribly confident yet and I think it's because of this position from

05:35:10.800 --> 05:35:15.040
Kansan as he continues to be tracked, he got spotted by the Lion's scan, I think it was

05:35:15.040 --> 05:35:18.200
from Forest and through the floor Snake will take him out of the closet.

05:35:18.200 --> 05:35:20.920
Fens also from Solar window killing Baby Shark.

05:35:20.920 --> 05:35:25.720
JJ though losing against one against Bay so you lose your player actually in Solar.

05:35:25.720 --> 05:35:31.560
Here comes the drop from Vay, looking to pressure out Snake on the Deimos, but then gets tracked.

05:35:31.560 --> 05:35:36.800
Flash the Nade, he's stuck here, there is absolutely nothing that Vay can do to stop

05:35:36.800 --> 05:35:38.920
Five Fears from killing him.

05:35:38.920 --> 05:35:43.540
What a use of utility there from Five Fears, shutting down the chance of a rotate, holding

05:35:43.540 --> 05:35:48.220
the cutoff and the flash, making that grenade impossible to dodge.

05:35:48.220 --> 05:35:52.360
Man advantage, now secured for Five Fears, once again with 50 seconds left to go, no

05:35:52.360 --> 05:35:55.940
No nitro cells and plenty of info for 5 years to work off of.

05:35:56.580 --> 05:36:01.760
They knew exactly where this mute was, but Forrest, in his desperation to get out of range of that Razor Gloom,

05:36:01.760 --> 05:36:04.420
runs right into the waiting arms of Spiker, the repel.

05:36:04.420 --> 05:36:07.840
Spiker misses a couple key shots, he needs Hot and Cold to come in to support.

05:36:07.840 --> 05:36:09.840
As he repies, he goes down to Fens.

05:36:09.840 --> 05:36:12.000
Now they know exactly where Hot and Cold is.

05:36:12.000 --> 05:36:14.700
Snake tracking him, calling his position out in bathroom.

05:36:14.700 --> 05:36:18.880
Fens is going to take that opportunity to push deep and flank as the Deimos goes down.

05:36:18.880 --> 05:36:20.640
Where's Fens? There's he is!

05:36:20.640 --> 05:36:24.180
Shotgun out going hot and cold with another clutch.

05:36:24.180 --> 05:36:28.400
He's been so good for Wildcard and he gets them on the board.

05:36:28.400 --> 05:36:30.180
And by the skin of his teeth,

05:36:30.180 --> 05:36:35.240
Hot and Cold will secure the first round in this series for Wildcard.

05:36:36.580 --> 05:36:40.420
A nail-biting moment as Five Fears tried to go for the smart play,

05:36:40.420 --> 05:36:43.920
sending fends on the rotate to sandwich Hot and Cold,

05:36:43.920 --> 05:36:48.940
keep him trapped in bathroom to find a potential fourth round

05:36:48.940 --> 05:36:55.420
in a row in this first half but Snake being on such low HP from the first two gunfights he's had

05:36:55.420 --> 05:37:00.860
is one shot from that P-10 Rony. He dies and hearing the audio call behind him,

05:37:00.860 --> 05:37:06.860
the Mazze has just enough time to react. Pull up the Super Shorty and put Five Fears down six feet

05:37:06.860 --> 05:37:12.780
under. What a recovery there by Hot and Cold especially after Spiker lost his life there.

05:37:13.340 --> 05:37:18.460
I feel like through the entirety of that round Five Fears did such a good job working off of

05:37:18.460 --> 05:37:19.760
of each other's contact, right?

05:37:19.760 --> 05:37:21.640
The deathmark trackers for information,

05:37:21.640 --> 05:37:24.360
the vert to get Snake that four versus four position,

05:37:24.360 --> 05:37:25.800
but now he's low on HP.

05:37:25.800 --> 05:37:27.440
So he's forced to play passive.

05:37:27.440 --> 05:37:29.400
That's where Fens comes into play,

05:37:29.400 --> 05:37:31.980
utilizing that flash grenade to blind Denari

05:37:31.980 --> 05:37:34.680
so the Nade can kill him and keep Snake alive

05:37:34.680 --> 05:37:37.240
to continually use those deathmark trackers

05:37:37.240 --> 05:37:39.600
for more and more info, which again,

05:37:39.600 --> 05:37:42.320
Five Fears had so much info that round,

05:37:42.320 --> 05:37:44.160
they were able to work a ton of picks

05:37:44.160 --> 05:37:46.400
in the last 50 to 60 seconds,

05:37:46.400 --> 05:37:50.700
But it still wasn't enough against Hot and Cold as he's now tied up his kill count as well.

05:37:54.600 --> 05:37:56.500
So close for Fens there.

05:37:56.900 --> 05:37:59.500
Again, seeing that he had the Ronium surprise key backed off,

05:37:59.500 --> 05:38:05.400
JJ smoking out the objective already, trying to bait some utility out from the defense, the gas canisters.

05:38:05.400 --> 05:38:08.800
Keep the shield at bay as Snake takes it through Kotecek as the glass.

05:38:10.400 --> 05:38:11.800
Wildcard expend.

05:38:12.100 --> 05:38:15.500
One gas canister though, and really nothing else.

05:38:15.500 --> 05:38:18.700
for five fears using three smokes.

05:38:23.820 --> 05:38:34.300
It isn't going to slow start for five fears, but again, their their biggest priority is just getting library cleared out enough so they can start pushing their way into Silas this time.

05:38:34.860 --> 05:38:43.060
They're going for something different. JJ beginning to work his way in from office. Here comes the lurk from forest. No information for wild card.

05:38:43.060 --> 05:38:53.140
That's another entry in their favorite rival to follow suit, and all of a sudden, it's a two-man advantage once again, with everyone disjointed by Wildcard. They're on three separate floors.

05:38:53.140 --> 05:38:58.820
Wildcard trying to extend their presence all across the map, but they get incredibly punished for it.

05:38:58.820 --> 05:39:05.620
There's Forest on the left main stairs, and Rival was playing the cutoff on Bathroom Window, killing Baby Shark all the way.

05:39:05.620 --> 05:39:11.620
I believe he was trying to play inside Master or Closet, one of those two positions that leaves Bay

05:39:11.620 --> 05:39:17.920
all alone on the top floor playing Mezzanine. He has some support from Kansan on Blue Stairs.

05:39:17.920 --> 05:39:23.820
Is that going to be enough against this shield now rushing in from JJ already in the bomb site?

05:39:23.820 --> 05:39:30.420
Has the pings on the guy main stairs too? Thought about maybe working to isolate him, but hot and cold instead.

05:39:30.420 --> 05:39:40.420
Stuck outside the objective, here he comes, trying to gas out the Rotate, JJ gets off the plant, distracted by the player dropping the hatch, he kills him, but is swiftly refragged by Hot and Cold.

05:39:40.420 --> 05:39:47.420
Canned's gonna kill for himself as well before he goes down, it's not only a one-man lead for five fears, Wildcard, got some good trades back.

05:39:47.420 --> 05:39:50.420
Hot and Cold, very low HP though, so is Snake.

05:39:50.420 --> 05:39:57.920
On the glass, rival spots a player to rotate for a moment, their snake and rival, each with their own DMRs,

05:39:57.920 --> 05:40:01.920
getting a kill each and solidifying a 4-1 lead for 5 Fears.

05:40:01.920 --> 05:40:09.420
And what it looked like their Harrison was just a bait, you know, the last time we saw 5 Fears attacking barring games,

05:40:09.420 --> 05:40:18.420
it was a fairly quick execute, they took time to set up, deal with Library, utilize those smokes to make enough space to then pressure site and go for a plant.

05:40:18.420 --> 05:40:24.600
Wildcard expecting that once again off the Thatcher EMP sound cue off the smoke grenades. They saw visually they're thinking

05:40:24.600 --> 05:40:29.940
Okay, everyone's gonna commit themselves for rushing into site. They start spreading out preparing for a retake

05:40:29.940 --> 05:40:35.700
That's where five fears adjust by doing an office over clear with force lurking through bottom main

05:40:35.700 --> 05:40:42.260
And it catches them completely by surprise because they were focused on the entire other half of the map

05:40:42.260 --> 05:40:45.060
That's now two picks uncontested once again

05:40:45.060 --> 05:40:51.820
The lack of trades from wild card is a really big red flag going into this first map Harrison that we've continued to see for them

05:40:51.820 --> 05:40:53.820
throughout this stage and

05:40:53.860 --> 05:40:57.980
Although we had that heroic moment for hot and cold just around to go

05:40:58.100 --> 05:41:03.820
It's still a three-round advantage for five fears and you know if wild card don't even get this two to four split

05:41:03.820 --> 05:41:05.820
They could be in a lot of trouble on their attacks, too

05:41:05.820 --> 05:41:13.820
Dining room in the kitchen, where Wildcard will mount their last stand on this half, try to at least salvage two rounds,

05:41:13.820 --> 05:41:19.820
and get a 4-2 split, which is certainly not a death sentence.

05:41:19.820 --> 05:41:25.820
Very easy to come back from that lead if it just happens to be, or from that deficit, if it just happens to be an attacker side, it shall lay.

05:41:25.820 --> 05:41:31.820
Five fears, once again bringing the doka be in the deimos, they've got information, bringing JJ on that blitz shield as Wildcard.

05:41:31.820 --> 05:41:42.820
Once again, have an extension both upstairs and horizontally with Baby Shark, playing inside bar and games, but he is a bit isolated.

05:41:42.820 --> 05:41:52.820
He has no help, and if Five Fears can establish the cutoff main door and one on Ivy window, maybe even lurk someone down below, they should be able to pinch him out pretty easily.

05:41:52.820 --> 05:42:00.300
Forrest might want to set up for that cutoff, perhaps.

05:42:00.300 --> 05:42:05.580
Don't give me for the Lodgy Bomb, still tons of info at the use of Five Fears.

05:42:05.580 --> 05:42:11.020
The Lodgy Bomb goes off, maybe allowing Five Fears just to create more space in this top

05:42:11.020 --> 05:42:13.580
to bottom position they've had.

05:42:13.580 --> 05:42:16.700
Working over through Mez, they might want to try to get this double wall opened up.

05:42:16.700 --> 05:42:20.700
There's Kanzin for the opener, though, on to Forrest, so that highway position now gone

05:42:20.700 --> 05:42:24.940
that allows for more fluidity for Wildcard upstairs,

05:42:24.940 --> 05:42:26.780
contesting against this blitz,

05:42:26.780 --> 05:42:28.060
dealing with Snake up above,

05:42:28.060 --> 05:42:31.340
and allows for the runout perfectly timed from Kansan.

05:42:31.340 --> 05:42:33.340
But Rival responds with two of his own.

05:42:33.340 --> 05:42:35.500
Here comes the falloff from Wildcard.

05:42:35.500 --> 05:42:37.340
They've worked two picks in their advantage,

05:42:37.340 --> 05:42:38.740
and they've burned about a minute 30.

05:42:38.740 --> 05:42:40.860
Now they can fall back closer to site,

05:42:40.860 --> 05:42:43.620
and wait for five beers to either over-commit

05:42:43.620 --> 05:42:45.460
towards going down trophy stairs,

05:42:45.460 --> 05:42:47.180
maybe holding some of those longer angles,

05:42:47.180 --> 05:42:50.500
and forcing a plant to have a 3v2 advantage in theory,

05:42:50.500 --> 05:42:53.740
or wait for them to waste more time to go back through lobby

05:42:53.740 --> 05:42:56.340
to get an angle opened up from dining in towards B site.

05:42:56.340 --> 05:42:58.340
It's a pretty good position for both teams,

05:42:58.340 --> 05:43:00.820
although Five Fears with only three players remaining

05:43:00.820 --> 05:43:05.140
will have to really worry about a flank upstairs from Wildcard.

05:43:05.140 --> 05:43:08.460
And you can see Kansan on the library stairs right now,

05:43:08.460 --> 05:43:09.460
maybe going for it.

05:43:09.460 --> 05:43:11.620
Rival, I think they have info.

05:43:11.620 --> 05:43:13.380
He's just going to wait for this Valkyrie.

05:43:13.380 --> 05:43:15.860
Here's the silhouette working up towards Piano.

05:43:15.860 --> 05:43:19.140
And he has absolutely no idea that Rival is holding his rotate.

05:43:19.140 --> 05:43:24.920
Now a man advantage for five fears and probably no retake attempt again from wildcarnes

05:43:24.920 --> 05:43:30.060
They've already lost a body you have to assume that the attack had information with how easily they dealt with the Valkyrie

05:43:30.180 --> 05:43:35.260
Smoke grenades coming out from JJ does he know about Bay in the corner right next to him

05:43:35.260 --> 05:43:40.500
He's backed off behind the bomb chassis. They can't spot him and from the hatch snakes cover is perfect

05:43:40.500 --> 05:43:44.860
They even had information on the other player down in the basement of spiker now

05:43:44.860 --> 05:43:49.100
to retake from West Main but he's staring down this blitz shield and he's got tons of support.

05:43:50.140 --> 05:43:54.300
A massive 2k upstairs for a rival to equalize the man count.

05:43:54.300 --> 05:43:58.860
Kansan had a great performance dealing with the highway player of Forrest and hopping out

05:43:58.860 --> 05:44:03.580
and being able to at least get those first two picks but a 5-1 split now favoring five

05:44:03.580 --> 05:44:06.220
feet. We'll hear the coaches have to say after that one.

05:44:10.380 --> 05:44:13.100
All right guys listen we're at 5-1 we got a fat lead.

05:44:13.100 --> 05:44:16.700
Keep taking the shit around at a time right now. Okay, if they're literally confused,

05:44:16.700 --> 05:44:20.220
they're going to go to their defaults and then we talked about an attack on this map. Okay.

05:44:20.220 --> 05:44:25.020
Do not stress. Take this round at a time. Press the fucking entries, make it hard for them to get

05:44:25.020 --> 05:44:30.860
in the map and walk. Okay. Do not let them walk and plant nuts for free. Okay. We do that. I promise

05:44:30.860 --> 05:44:35.100
we're fine on this defense. You guys are playing amazing right now. We're locked in the fucking

05:44:35.100 --> 05:44:39.980
opposers there. Just keep it there. Do not get ahead of ourselves round at a time. Zero zero every

05:44:39.980 --> 05:44:42.700
every fucking round until that shit hits seven, okay?

05:44:42.700 --> 05:44:43.980
I'm proud of you guys right now.

05:44:43.980 --> 05:44:44.960
Keep it the fuck up.

05:44:44.960 --> 05:44:47.460
This is how we play fucking proper Siege right here, boys.

05:44:47.460 --> 05:44:48.300
This is beautiful.

05:44:48.300 --> 05:44:49.580
Yep, let me talk real quick, boys.

05:44:49.580 --> 05:44:50.420
I'll probably say one thing, Broxley,

05:44:50.420 --> 05:44:52.020
you can take us home on the strats, okay?

05:44:52.020 --> 05:44:54.340
Guys, this is the best Siege I've seen us play all weekend.

05:44:54.340 --> 05:44:55.180
Okay?

05:44:55.180 --> 05:44:56.140
Best Siege I've seen us play in a while.

05:44:56.140 --> 05:44:58.540
This is fucking five year Siege, okay?

05:44:58.540 --> 05:45:00.260
We keep this up on defense now.

05:45:00.260 --> 05:45:03.580
Play with no fear, press the entry, play the strats,

05:45:03.580 --> 05:45:05.780
make sure you open that stock wall, okay?

05:45:05.780 --> 05:45:07.420
If the month is open, let's see.

05:45:07.420 --> 05:45:08.260
If the month's open, it's in.

05:45:08.260 --> 05:45:12.260
But that's it, and they won't get for you, pay attention.

05:45:12.260 --> 05:45:15.020
On this barbunker, they reinforce off C wrong.

05:45:15.020 --> 05:45:18.800
You can play the buck, they, and you can buck from off C, kill the guy on top fire.

05:45:18.800 --> 05:45:21.460
From the off to the K9, Alc, right there, they don't reinforce, so you can buck and kill

05:45:21.460 --> 05:45:22.460
the guy on top fire.

05:45:22.460 --> 05:45:23.460
Okay.

05:45:23.460 --> 05:45:24.460
Okay, they heard you about it.

05:45:24.460 --> 05:45:25.460
And Spike reflects on this one.

05:45:25.460 --> 05:45:28.460
You can play dash if they have mirror, you can play the dokaebi, if you just need like

05:45:28.460 --> 05:45:29.460
to the fast pistol.

05:45:29.460 --> 05:45:30.460
That's it.

05:45:30.460 --> 05:45:32.860
Kitchen, they do the emery shape, okay, emery setup.

05:45:32.860 --> 05:45:35.300
Let's get the opening kill on the bathroom player.

05:45:35.300 --> 05:45:37.540
The closet player, he always starts the bathroom now, okay?

05:45:37.540 --> 05:45:39.140
We're going to do a setup right here.

05:45:39.140 --> 05:45:41.380
Sparky, you're playing the Blackbird on the bathroom window.

05:45:41.380 --> 05:45:43.660
Shackun starts to feel Shackun can play smoke.

05:45:43.660 --> 05:45:45.220
If the docker's burning, he can play a sense.

05:45:45.220 --> 05:45:47.060
We're going to start grenade this game, Baffoon.

05:45:47.060 --> 05:45:50.260
Jake starts on the solar rappel on the kitchen attack.

05:45:50.260 --> 05:45:53.660
And then after, sorry, Jake starts on the solar rappel,

05:45:53.660 --> 05:45:54.900
and after, go to the library, OK?

05:45:54.900 --> 05:45:55.860
Jake's going to say something.

05:45:55.860 --> 05:45:56.500
Where does he start?

05:45:56.500 --> 05:45:57.020
Yes.

05:45:57.020 --> 05:45:58.340
Yeah, he's at our bathroom.

05:45:58.340 --> 05:45:59.740
You and Shackun are going to be in the bathroom window.

05:45:59.740 --> 05:46:00.240
What?

05:46:00.240 --> 05:46:01.900
You want me to play trophy for level?

05:46:01.900 --> 05:46:03.220
On the kitchen attack, OK.

05:46:03.220 --> 05:46:05.140
Chain split.

05:46:05.140 --> 05:46:07.140
for you to the pin to him.

05:46:09.100 --> 05:46:10.900
I agree with with JJ.

05:46:10.900 --> 05:46:13.380
This is probably the best five years we've seen

05:46:13.380 --> 05:46:15.100
so far this event.

05:46:15.100 --> 05:46:17.860
And I think part of it is probably the fact

05:46:17.860 --> 05:46:20.060
that these two teams know each other really well, right?

05:46:20.060 --> 05:46:22.060
Like this is a domestic matchup.

05:46:22.060 --> 05:46:24.340
Five years have already beaten Wildcard before

05:46:24.340 --> 05:46:27.180
and it really looks like not only are Five Fears

05:46:27.180 --> 05:46:28.700
playing really, really well,

05:46:28.700 --> 05:46:30.300
it looks like they know exactly what Wildcard

05:46:30.300 --> 05:46:32.560
are gonna do almost every step.

05:46:35.140 --> 05:46:41.220
My point that I was trying to finish out earlier as well was you know two to four

05:46:41.220 --> 05:46:46.020
split that's not entirely bad but a five one split you only need essentially two

05:46:46.020 --> 05:46:50.740
default round wins from five fears two opportunities to out best wild card on

05:46:50.740 --> 05:46:55.220
their attacks and map one is already over and done with so there isn't a lot of

05:46:55.220 --> 05:47:00.100
room to breathe I know it is just a one round difference but still a tough spot

05:47:00.100 --> 05:47:03.820
to be in now for wild card as they transition into the attack again five

05:47:03.820 --> 05:47:09.820
fears just had such an impeccable recovery at the end of this first half rival with those

05:47:09.820 --> 05:47:15.220
two big kills. The info that they had was top notch at denying the flank. Even noticing

05:47:15.220 --> 05:47:19.140
there was only one person on site and that their vert coverage could even cut off the

05:47:19.140 --> 05:47:23.980
chance of stopping a plant there. Again, I think that plant was also run down successfully

05:47:23.980 --> 05:47:29.260
so they have a 100% conversion still with two plants in this first half. Yep, yep. Two

05:47:29.260 --> 05:47:34.260
for two. Just pad more of the plant stats I guess at this point, but they'll have to

05:47:34.260 --> 05:47:38.200
maybe get a chance at a retake perhaps. Now that they're on the defensive side, it's

05:47:38.200 --> 05:47:43.680
Office and Master first in play for five years. They've got an interesting mirror composition

05:47:43.680 --> 05:47:49.520
as well to assist with the anchor game. I'm wondering if Snake had one deployed over on

05:47:49.520 --> 05:47:54.160
the library back there. I don't believe so, maybe using these last two over towards Sight

05:47:54.160 --> 05:47:58.520
and Stead. Even keeping the double office wall opened up, so with the help of these

05:47:58.520 --> 05:48:02.720
As roamers from mezzanine, they can apply more pressure, maybe some crossfires, if that's

05:48:02.720 --> 05:48:05.760
where wildcard want to start their attack from.

05:48:05.760 --> 05:48:10.360
They also have a pretty plant focused lineup, not from a shield necessarily, like we saw

05:48:10.360 --> 05:48:15.760
five beers bringing a lot, but instead the RRU projectors ran by the Senz, that's what

05:48:15.760 --> 05:48:20.000
Baby Shark is playing currently, used to cut off along those longer lines of sight, same

05:48:20.000 --> 05:48:22.440
thing for Capitao and their smoke bolts.

05:48:22.440 --> 05:48:26.560
And fire bolts too as well, the clear power spots like Owl, which is something I believe

05:48:26.560 --> 05:48:30.880
Lugilnes was talking about during their halftime mission by the way I just

05:48:30.880 --> 05:48:34.880
realized earlier I had mentioned right five years have that 83% attacking

05:48:34.880 --> 05:48:39.280
win rate if you can't if you can't do that that's me if you don't know what

05:48:39.280 --> 05:48:43.520
that is fractionally or how that translates to seed rounds 83% is

05:48:43.520 --> 05:48:49.080
exactly five for six so five years still with a perfect 83% as they're up five

05:48:49.080 --> 05:48:55.080
one forest taking a fight against those solar windows taking a little bit of

05:48:55.080 --> 05:48:58.580
And I think maybe softening up hot and cold just a little bit as well.

05:48:58.580 --> 05:49:05.580
He opts to fall back, usually challenging those solar windows unless you're up super close is a losing proposition.

05:49:05.580 --> 05:49:09.580
So he knows that you can just play along with Snake in tandem here.

05:49:09.580 --> 05:49:14.080
JJ as well, working up to the position that Forrest had just recently held.

05:49:14.080 --> 05:49:19.580
And Bay, again, we highlighted him as the best entry player so far this tournament for Wildcard.

05:49:19.580 --> 05:49:22.080
He gets another opening pick on the fence.

05:49:22.080 --> 05:49:29.760
But it's no advantage. It's both baby shark and hot and cold both fall soon after and it seems like five beers are still willing to contest

05:49:29.760 --> 05:49:33.400
Solar most of wildcard unable to even enter the building until they

05:49:33.720 --> 05:49:38.720
Finding a second for himself in this round a lack of utility and a lack of HP now for wildcard

05:49:38.720 --> 05:49:42.240
They're still over a minute to work with but they do equalize the man count at least

05:49:42.880 --> 05:49:47.120
Spiker now maybe looking to reposition over the roof to play close to bay

05:49:47.120 --> 05:49:52.440
They still have those smoke bolts at least to mask some of these angles five years to hold

05:49:52.440 --> 05:49:55.960
You know now that they've realized the repositions happened over from library

05:49:55.960 --> 05:50:00.840
They could go over in the master play looking in towards office to stop a potential plant

05:50:00.920 --> 05:50:06.280
But they still have so much HP to work with your Harrison and snake has got a C4 his back pocket

05:50:07.400 --> 05:50:10.520
Snake play snake operator

05:50:10.520 --> 05:50:20.520
using his scanner sees that rival has bathed off from piano. He now sees that snake has kind of worked his way over towards the half wall rival

05:50:20.520 --> 05:50:27.520
maybe looking to retake to of course with those two walls reinforced there's no way for you to get an angle on the planter from piano

05:50:27.520 --> 05:50:37.520
you highlighted though again snake on the mirror he's got that C4 here it comes and it blows spikers sky high and simultaneously rival succeeds in his flank

05:50:37.520 --> 05:50:42.640
flank a 6-1 lead for Five Fears.

05:50:42.640 --> 05:50:44.880
And again, they only needed two good rounds.

05:50:44.880 --> 05:50:46.760
That's one for two by Five Fears.

05:50:46.760 --> 05:50:50.300
Matchpoint secured in round number A.

05:50:50.300 --> 05:50:54.640
A brilliant job at shutting down wildcarts set up.

05:50:54.640 --> 05:50:57.320
You did have Bay securing the entry on defense,

05:50:57.320 --> 05:51:00.240
but a majority of that clear was focused

05:51:00.240 --> 05:51:01.600
for getting into solar.

05:51:01.600 --> 05:51:04.440
The mirror window wasted a lot of time and resources.

05:51:04.440 --> 05:51:07.280
Eventually, after Five Fears had found a trade,

05:51:07.280 --> 05:51:12.280
JJ even re-took a majority of Solar completely shutting out the rest of Wildcard.

05:51:12.280 --> 05:51:15.280
I didn't even notice that until the replay. That's hilarious.

05:51:15.280 --> 05:51:23.280
But with the Solar Exeggcute being unsuccessful by Wildcard at a 2 vs. 2, they're forced to reposition 5 Fears.

05:51:23.280 --> 05:51:26.280
Notice that, and they still have the right tools for the job.

05:51:26.280 --> 05:51:30.280
That Nitro Self from Snake denies the potential of a plant there against the Capitow,

05:51:30.280 --> 05:51:38.140
the capitol and the solid snakes info which did initially start the rally call to get in behind the half wall to plant that diffuser

05:51:38.140 --> 05:51:43.740
But again still unsuccessful and as that seafloor is going off you also have to worry about fence on the flank

05:51:43.740 --> 05:51:49.080
So you probably want to try to cover your planter directly looking from office after that nitrosilis tossed out

05:51:49.080 --> 05:51:52.920
And that's exactly the moment fence chooses to flank and it works like a charm

05:51:52.920 --> 05:51:56.560
Yeah, really smart to flank him because the snake has to cover and he's got to be gone up

05:51:56.560 --> 05:51:58.560
He can't be looking at that scanner

05:51:58.560 --> 05:52:05.320
at the same time so a 6-1 lead for five fears obviously there is a very good

05:52:05.320 --> 05:52:10.680
reason why this is their map pick I think if they end up winning this this

05:52:10.680 --> 05:52:14.760
series and going to main stage this is gonna be a map that maybe the strong

05:52:14.760 --> 05:52:20.840
international teams have to ban against them. Our young NA upstarts have

05:52:20.840 --> 05:52:24.400
looked unstoppable on this map through the three times that they have now

05:52:24.400 --> 05:52:28.960
played it of course there is still one round for them to win we have seen

05:52:28.960 --> 05:52:34.040
crazier comebacks it's not over for wildcard just yet the defense's dining

05:52:34.040 --> 05:52:38.280
kitchen five fears of course have plenty of players upstairs it's a 3-1-1

05:52:38.280 --> 05:52:43.600
split with forest even down in the basement likely with that dining hatch

05:52:43.600 --> 05:52:47.720
open so you can see four behind it behind the table for that default plant

05:52:47.720 --> 05:52:54.360
spot wildcard mounting they're clear upstairs as well you can see spiker

05:52:54.360 --> 05:53:00.140
I believe it opened the windows earlier. That's going to be a song off forest is down in West main

05:53:00.140 --> 05:53:03.920
I think maybe tried to walk up and yeah, I got likely caught by baby shark on the windows

05:53:04.720 --> 05:53:11.260
They didn't confirm these injured however, so they are spending some resources to try and get rid of forest or more concerned

05:53:11.640 --> 05:53:18.020
About the presence right beside the objective in West main only a few feet away from the a objective

05:53:18.020 --> 05:53:21.340
There's also some vert established by snake looking to recover his teammate perhaps

05:53:21.340 --> 05:53:27.200
Or at least just deny the initial entry from West Main as JJ now rotates to get the res here snake

05:53:27.560 --> 05:53:30.480
A well-needed kill and now this res can go off without a hitch

05:53:30.480 --> 05:53:34.320
But this is the moment wild card choose to go for the side rush because there's three players

05:53:34.660 --> 05:53:39.200
Distracted on the player down from West fends those still upstairs kills Bay

05:53:39.200 --> 05:53:46.080
He was the man responsible for trying to lurk upstairs JJ gets one instantly traded back snake almost found on the stairs instead

05:53:46.080 --> 05:53:50.840
It's just damage all three players of five fears are incredibly low HP

05:53:50.840 --> 05:53:58.840
So is the defuse carrier of spikers. He makes his way in through A. Trying to plant behind the bomb chassis as there's coverage from the hatch.

05:53:58.840 --> 05:54:06.840
Snake maybe letting this go down as Hot and Cold gets a kill onto Forest. No floor bang successful for Snake.

05:54:06.840 --> 05:54:12.840
We mentioned earlier that five fears have allowed nine plants and they have zero successful retakes.

05:54:12.840 --> 05:54:19.840
Wildcard looking to keep that negative streak alive with Hot and Cold covering outside the breach, waiting for the drop that comes from Snake.

05:54:19.840 --> 05:54:28.840
A triple kill for Hot and Cold, and Fens on 1 HP finds himself alone with about 15 seconds to get both of these kills and hop on that case.

05:54:28.840 --> 05:54:35.840
SpikeR knows exactly where he is. Fens can kind of see the crossbow up above, but there's the assistance from Hot and Cold.

05:54:35.840 --> 05:54:40.840
Another big round from the super sub, and Wildcard stay alive.

05:54:40.840 --> 05:54:46.000
And again well job done there for what for wild card and hot and cold specifically

05:54:46.520 --> 05:54:52.680
Assisting by getting open the main breach looking into dining and helping his players from that West main execute

05:54:52.680 --> 05:54:58.480
You had for us down does he tried rotating down the staircase and that was kind of the initial rally called just trying to work

05:54:58.480 --> 05:55:00.280
Off of that initial tempo

05:55:00.280 --> 05:55:05.520
For the most part fives by fears of the good job at stopping that snake from the bird gets that first

05:55:05.520 --> 05:55:10.560
official entry in the round and JJ is able to resist TMA and win a gunfight from West Main,

05:55:10.560 --> 05:55:14.480
but again that Selma charge being opened up literally cuts the site in half. You can look

05:55:14.480 --> 05:55:20.560
all the way from bottom fireplace into trophy stairs dealing tons of damage with an AK-12,

05:55:20.560 --> 05:55:24.240
getting itself into the bomb site to cover for while that plant is going down,

05:55:24.240 --> 05:55:29.120
killing the player off on the hatch drop. At least one successful round that wild card needs,

05:55:29.120 --> 05:55:34.960
but it will be another force to at least proc over time as we're seeing bar and gains in defense

05:55:34.960 --> 05:55:40.400
picked here by Five Fears. Another heavy emphasis on the utility extension. You've got rival on the

05:55:40.400 --> 05:55:45.600
Izami probably using most of these Keevos for both mezzanine and maybe some assistance towards

05:55:45.600 --> 05:55:50.720
the library position itself. You also have some of these Eleger's Mott mines to provide extra

05:55:50.720 --> 05:55:55.760
information and maybe help counteract the shields as Spiker at the last second switches on to Black

05:55:55.760 --> 05:56:01.120
I'm also interested in seeing JJ on Sentry, another helpful nitro cell, maybe to stop

05:56:01.120 --> 05:56:05.720
a plant or again deal damage to those ever so powerful shield operators, but the Proc

05:56:05.720 --> 05:56:10.880
Alarm too, there's a lot of chances for lurks, both of the bottom blue staircase and bottom

05:56:10.880 --> 05:56:15.400
main, maybe having those Proc Alarms dedicated to those two staircases gives the Elevors

05:56:15.400 --> 05:56:20.240
lots more opportunities to be placed elsewhere up above for the initial extension and to

05:56:20.240 --> 05:56:22.600
keep one in Snake's back pocket.

05:56:22.600 --> 05:56:25.900
The Nades are already coming out from Spiker to try and burn away these Goyo canisters

05:56:25.900 --> 05:56:31.400
that are on the window where Wildcard will likely try to end after successfully clearing

05:56:31.400 --> 05:56:34.500
library, I would imagine.

05:56:34.500 --> 05:56:40.860
Five Fears also in losing that round are now 0 for 10 in retakes.

05:56:40.860 --> 05:56:44.640
Really looking like they cannot afford to let that defuser down, otherwise it's an automatic

05:56:44.640 --> 05:56:47.860
win for the other team.

05:56:47.860 --> 05:56:52.540
Wildcard still collecting information on both the site and maybe these upstairs players.

05:56:52.540 --> 05:56:56.980
So far the snake from Wildcard has been used attempting to lurk.

05:56:56.980 --> 05:57:02.900
It's been successful one round, kind of, not the other as they had instantly died in the

05:57:02.900 --> 05:57:03.900
round prior.

05:57:03.900 --> 05:57:11.380
C4 goes out, hits the field, and Forest with a dot onto Spiker, kills the Blackbeard, and

05:57:11.380 --> 05:57:14.780
takes away Wildcard's shield before the execute can even begin.

05:57:14.780 --> 05:57:19.100
At least cleared out stock with the help of these Selma charges, but again, losing your

05:57:19.100 --> 05:57:26.660
Blackbeard that's kind of your safety net to allow for a plant to go down. You still have Capitao to at least make space perhaps

05:57:26.860 --> 05:57:32.700
with these fire bolts and smoke bolts, but you still have one more Nitrocell in the pocket of JJ. Plenty of information

05:57:33.380 --> 05:57:37.380
left at their disposal and a minute left to go now for Wildcard.

05:57:37.380 --> 05:57:42.420
They have completely slowed down because of Spikers lost early in round number nine.

05:57:42.580 --> 05:57:47.060
They begin to slowly work their way towards Mezbay winning a crucial fight there looking for another.

05:57:47.060 --> 05:57:53.740
He's traded but the rest of wildcard are still in this fight completely reclaiming the top floor and even

05:57:54.020 --> 05:57:56.760
Even resin Bay to make it a three versus three

05:57:57.260 --> 05:58:01.580
JJ forest and snake all downstairs now snake making a rotation through the basement

05:58:01.580 --> 05:58:07.180
Maybe looking to cover main so that wildcard can't get a walk through lobby JJ and forest both on the site

05:58:07.180 --> 05:58:11.020
No more C4 in hand as JJ has also already used his

05:58:11.020 --> 05:58:16.760
Bay looking towards the bar stop position, lights up JJ, knows about the prone, and as soon as he gets the kill,

05:58:16.760 --> 05:58:23.600
Forrest has a response to keep us into 2 vs 2. Snake hears the drop from Kanzan, and there is the position on Main Stairs that I talked about,

05:58:23.600 --> 05:58:28.440
instantly making sure that the Florez was not going to be able to walk into site with that case.

05:58:28.440 --> 05:58:38.980
Now Baby Shark has to both recover the diffuser and try to find a way into the site, or hunt down both these players who are on opposite sides of the map with only 15 seconds left.

05:58:38.980 --> 05:58:43.720
He enforced exchange a couple of blows, but still the time so low.

05:58:43.720 --> 05:58:50.860
Looking for Snake, who has since wisely backed off, he gets into the bomb site, now planting right under a prox alarm.

05:58:50.860 --> 05:58:57.760
He gets it halfway through. Five fears, maybe gonna play for the retake, he hops off as the L is sprints in, and time will expire.

05:58:57.760 --> 05:59:01.700
Five fears with a dominant 7-2 win on map 1.

05:59:01.700 --> 05:59:16.360
And Snake forcing the solid Snake funneling up off that plant, the clock hitting triple zero, all that force had to do was just sit in the back of Dining Room and look pretty a 72 victory to start off this best of three series.

05:59:16.360 --> 05:59:20.760
We're gonna go to a quick break and return to mountain number two just shortly, so don't go anywhere.

06:06:31.700 --> 06:07:01.180
Welcome

06:07:01.180 --> 06:07:06.180
back to five fears versus wildcard hour Swiss stage finale.

06:07:06.460 --> 06:07:07.300
Yep.

06:07:08.500 --> 06:07:11.620
Kind of hoping for a kind of hoping for a better first map

06:07:11.620 --> 06:07:15.420
though, five years just dominated wildcard seven to on their

06:07:15.420 --> 06:07:20.460
pick of Chalet. And as you can see from the stats, it was quite

06:07:20.460 --> 06:07:25.140
one sided. The only person going positive for wildcard was

06:07:25.140 --> 06:07:28.660
hot and cold eight and seven. And he was one of the biggest

06:07:28.660 --> 06:07:32.660
reasons why Wildcard won those two rounds. Again, you had that massive clutch in

06:07:32.660 --> 06:07:38.820
Bathroom, the 1 versus 2 against Snake. You also had the 4k he got as ace for

06:07:38.820 --> 06:07:43.100
that dining room attack. The rest of the matchup however, five fears were so

06:07:43.100 --> 06:07:48.660
incredibly dominant. Snake, their best gunner on the team by far going 12-2 and

06:07:48.660 --> 06:07:52.860
so impressive. It's funny too Harrison because we've made this comment a

06:07:52.860 --> 06:07:56.820
couple of times about five fears that even when Snake has a bad game, which is

06:07:56.820 --> 06:08:00.380
have been a couple of times, everyone else has played their part.

06:08:00.380 --> 06:08:03.880
Now that he's been activated towards the end of the Switch stage, everyone else is also

06:08:03.880 --> 06:08:05.180
having a great game still.

06:08:05.180 --> 06:08:06.180
Yeah, absolutely.

06:08:06.180 --> 06:08:09.220
Every single person positive except Fence, who is only minus one.

06:08:09.220 --> 06:08:19.260
If we want to take a look at where our next battleground is, it's Café.

06:08:19.260 --> 06:08:26.580
Now the interesting thing about this map, John, Café is not necessarily a fantastic

06:08:26.580 --> 06:08:34.180
map for either team. Wildcard do sometimes go here. They're one in one most recently.

06:08:34.180 --> 06:08:40.700
They played it against Five Fears in that NAL kickoff final and lost it.

06:08:40.700 --> 06:08:49.940
Can it maybe be the comeback map? Wildcard desperately needs against Five Fears. The

06:08:49.940 --> 06:08:55.860
social prediction is still favoring Wildcard just slightly despite the near flawless performance

06:08:55.860 --> 06:09:01.260
by the entire team of 5 Fears on their pick of Chalet.

06:09:01.260 --> 06:09:04.460
I'm interested for Wildcard if they're going to choose to go for the Double Shield

06:09:04.460 --> 06:09:06.500
Band that they had brought last time on Chalet.

06:09:06.500 --> 06:09:10.100
It was Blackbeard and Montane off the board for them.

06:09:10.100 --> 06:09:12.060
One of those two ops will be removed.

06:09:12.060 --> 06:09:17.380
Castle also following suit for 5 Fears' Band on their starting attack half.

06:09:17.380 --> 06:09:20.100
I think Castle's a great band for this map specifically.

06:09:20.100 --> 06:09:23.380
You have a lot of extensions that Castle can assist with upstairs.

06:09:23.380 --> 06:09:29.700
stairs, a lot of those piano over clears tend to be a much longer process, require more

06:09:29.700 --> 06:09:34.220
utility when castles on the board. You need some sort of range breach or just ignoring

06:09:34.220 --> 06:09:38.660
the castle barricades outright. So having you off the board is nice, a zombie to follow

06:09:38.660 --> 06:09:43.300
suit. Basically for the same reason, she's a great defensive operator to assist with

06:09:43.300 --> 06:09:48.420
extending on certain parts of the map and forming power positions. And then we have

06:09:48.420 --> 06:09:53.420
blitzband for wildcard so not the same shield as last time but one of the three

06:09:53.420 --> 06:09:59.100
shields that's played you know almost all the time by five years again this map

06:09:59.100 --> 06:10:05.260
was played in that kickoff final five years one at seven to five and in that

06:10:05.260 --> 06:10:10.740
game John five years had a five one defensive split so we will see how they

06:10:10.740 --> 06:10:15.460
start off on attack they did choose to start on the attack and so before we

06:10:15.460 --> 06:10:18.180
get into the action I think we didn't get really get to mention it before the

06:10:18.180 --> 06:10:21.820
game started because we kind of had to go quickly. The game was ready.

06:10:22.460 --> 06:10:27.060
It rarely go. This is a very special match for John and I. JJ and

06:10:27.060 --> 06:10:30.540
Spiker are two guys that we've been casting for a very long time. Back

06:10:30.540 --> 06:10:35.820
when I started casting 2019, Spiker was 14 and JJ was 15, I think. So I

06:10:35.820 --> 06:10:39.060
have watched these guys careers. I've casted their careers since

06:10:39.060 --> 06:10:42.660
then for the basically the last seven years and for them to be in a

06:10:42.660 --> 06:10:46.080
winner takes all game. That's crazy. Also, again, you know,

06:10:46.080 --> 06:10:52.020
Kansan, Kazan back in T3, Rival, Fens, even Forrest, back on Ape, Snake, I remember when

06:10:52.020 --> 06:10:56.580
Snake got, funny thing, I don't know if we've mentioned this or if any of the other T1 casters

06:10:56.580 --> 06:11:02.420
have mentioned this, Snake actually one time got banned from T3 because of JJ because people

06:11:02.420 --> 06:11:07.940
were convinced he was macroing. And JJ started this movement saying that no one should play

06:11:07.940 --> 06:11:13.260
in any T3 leagues unless Snake was banned. And here they are on a team, one map away

06:11:13.260 --> 06:11:19.020
from main stage. Isn't that crazy? Incredible ball roll. Like enemies to lovers story. It's like

06:11:19.020 --> 06:11:24.220
we were meant to be here to cast this game. For real? Not like Nagar requests or anything crazy,

06:11:24.220 --> 06:11:30.460
but I will say by pure coincidence we've also casted four out of the five five years matches

06:11:30.460 --> 06:11:34.860
during this list stage. Yeah it's the only one that we like we're like yeah can we do this one?

06:11:34.860 --> 06:11:38.700
All the others are just scheduling and just having to work. And because they started O&2 after

06:11:38.700 --> 06:11:42.600
After they officially won against Kaga, I think it was their first official match.

06:11:42.600 --> 06:11:43.760
I made a bet with them saying,

06:11:43.760 --> 06:11:47.680
If you guys end up winning and making the main stage, I will shave my head.

06:11:47.680 --> 06:11:49.600
And they've already won one map, Harrison.

06:11:49.600 --> 06:11:52.840
They're just moments away from making that happen, but Wildcard...

06:11:53.720 --> 06:11:58.420
Managing to get this second win on Cafe is they at least set up with the entry, Spiker!

06:11:58.420 --> 06:12:02.800
Getting rid of JJ, that's your only shield presence in the round for five fears.

06:12:03.500 --> 06:12:06.800
At least some destruction being dealt now by the Boogie Drone of Snake.

06:12:06.800 --> 06:12:11.700
As he's got this piano overextension beginning to push back, Fens, a well-needed trade.

06:12:11.700 --> 06:12:15.580
But they don't know about Baby Shark ratting behind the corner, now good for two,

06:12:15.580 --> 06:12:18.480
as he shuts down Snake, backing away through the humidor.

06:12:18.480 --> 06:12:23.140
And Wildcard look to be taking away the first round of cafe in stride,

06:12:23.140 --> 06:12:28.380
as they only have to secure one more pick onto Forrest, wrapping around in through Freezer now.

06:12:28.380 --> 06:12:33.300
He's got the yellow ping onto Baby Shark, but he wins that tussle with Relativese.

06:12:33.300 --> 06:12:35.920
What a recovery round for Wildcard.

06:12:35.920 --> 06:12:41.040
You had a rough look going into Chalet, but you come out of the gate swing on your first defensive round of cafe

06:12:41.040 --> 06:12:47.380
That's exactly what you need. Absolutely. That is a great start to this game after such a dominant loss on reading room

06:12:47.380 --> 06:12:53.140
To being able to win the site without anyone from the attack even touching that first floor

06:12:53.140 --> 06:13:00.720
That has to be a massive confidence boost for wild card and for baby shark who is so instrumental in that upstairs hold

06:13:00.720 --> 06:13:02.720
I believe getting yet three kills on the thorn

06:13:02.720 --> 06:13:07.000
Strangely enough for five fears, one of their biggest strengths we saw in Chalet,

06:13:07.000 --> 06:13:11.200
that information was just completely absent from that attack. It started with

06:13:11.200 --> 06:13:15.720
JJ dying to spike Earth through the train hatch as he tried to pressure the

06:13:15.720 --> 06:13:19.880
walls, and in five years he just had absolutely no idea that baby shark was

06:13:19.880 --> 06:13:24.200
playing right next to the trash wall. We'll see if five fears amend that

06:13:24.200 --> 06:13:28.200
mistake as Wild Card now go to the other first floor site. It is mining and

06:13:28.200 --> 06:13:33.800
and dining. They still got quite the Rome presence. They've still been the mazzi on hot and cold.

06:13:33.800 --> 06:13:39.320
It's a pretty similar lineup all around in terms of philosophy. You've got the traps still from

06:13:39.320 --> 06:13:41.320
Form 2. You see me really getting played again.

06:13:41.320 --> 06:13:45.000
Spiker on the soulless, and you'll be able to provide a lot of information to the team.

06:13:45.000 --> 06:13:49.880
Kansan even bolster in this top floor. Hold up a Cade because Five Fears not taking the Thatcher.

06:13:51.000 --> 06:13:55.000
And one thing we mentioned briefly before, map number one that I'll say again,

06:13:55.000 --> 06:14:01.700
With 5 Fears being such a dominant team on attack, it's so important for Wildcard to win these rounds on defense.

06:14:01.700 --> 06:14:12.600
And another point to make about that as well is when 5 Fears are on the defensive side, they struggle a lot with denying the plant or winning successful retakes once the plant is successful.

06:14:12.600 --> 06:14:21.800
So again, how well Wildcard do on this first half could really help set them up for success going into their own attacks against 5 Fears.

06:14:21.800 --> 06:14:25.960
Lack of info right now in the hot and cold he hears, at least the rappel of Snake initially,

06:14:25.960 --> 06:14:30.120
but he might have heard that claim more as well, and maybe requiring Spiker to come over and utilize

06:14:30.120 --> 06:14:34.280
some of those impacts or use the solo scanner, so he knows where to shoot for to get rid of this

06:14:34.280 --> 06:14:39.320
player of JJ now, establishing info from the piano side of the map. Nothing too shocking so far.

06:14:39.320 --> 06:14:43.880
I think the most interesting thing we can maybe see is where Forest chooses to lurk from on the

06:14:43.880 --> 06:14:49.560
nook, or this C4 if it can land, it does, but it won't eliminate the nook, only tag her up.

06:14:49.560 --> 06:14:54.720
Boris, oh, just narrowly avoids the Razor Bloom too.

06:14:54.720 --> 06:14:58.680
We saw earlier, Fens opening up some of those, I believe, one of the mirror windows inside

06:14:58.680 --> 06:15:05.280
Freezer and once more, no information on this top floor hold from Five Fears.

06:15:05.280 --> 06:15:10.280
The mirror sprints through the smoke on Freezer Door, takes out the nook, and is freed and

06:15:10.280 --> 06:15:11.880
falls back to the bomb site.

06:15:11.880 --> 06:15:18.200
He gets away in Five Fears through two rounds, have no response for these early deaths.

06:15:18.200 --> 06:15:21.320
Still a lack of info being punished from Wildcard.

06:15:21.320 --> 06:15:26.520
Fantastic discipline there from Babychart saying you know what, it'll be a matter of time for the first to clear me out here.

06:15:26.520 --> 06:15:33.240
Rival. At least trapping Bay in a corner to equalize now as the rest of five fears have cleared this top floor.

06:15:33.240 --> 06:15:38.280
But it's taken almost two minutes and they can't even get any vertical directly in the bomb site.

06:15:38.280 --> 06:15:41.880
They could at least get some over from Piano looking into Train.

06:15:41.880 --> 06:15:45.960
That's the basically connecting room between both bomb sites here.

06:15:45.960 --> 06:16:00.960
Maybe get some pressure established over from bottom-wide as well, getting some boogie drones down, at least in reading room as long as offenders like to position themselves in a crossfire angle, playing by reading room to help deal with and execute towards the final 30 second mark.

06:16:00.960 --> 06:16:06.100
Rival also rotating using some ring panzers to clear out that little chandelier position.

06:16:06.100 --> 06:16:11.460
But in the meantime, five years still spending so much time just preparing to enter into the bomb site.

06:16:11.460 --> 06:16:16.360
I don't know if they'll have enough time to clear out these power spots Wildcard have just set themselves up in.

06:16:16.360 --> 06:16:18.660
I don't know if they have enough info available either.

06:16:18.660 --> 06:16:24.460
You could see towards the tail end of that top floor clear, they were face checking all the angles in cocktail, etc.

06:16:24.460 --> 06:16:28.860
Rival even had to use one of his Grimm's Distachy if there was anyone playing Darkspot.

06:16:28.860 --> 06:16:31.900
because his drone couldn't get through thanks to the mazzi.

06:16:31.900 --> 06:16:35.900
Kansan lurking on those brown stairs just waiting for a flank.

06:16:35.900 --> 06:16:37.600
He gets the pick on the Fens on Heaven.

06:16:37.600 --> 06:16:41.060
Or sorry, on Mubau, Cotton Cold also getting a kill on the rival.

06:16:41.060 --> 06:16:42.900
JJ is trapped between two players.

06:16:42.900 --> 06:16:45.660
He's finally finished off by Baby Shark and Wildcard.

06:16:45.660 --> 06:16:49.900
Shut down five fears after a successful top floor hold.

06:16:49.900 --> 06:16:52.300
They do not allow five fears into the bomb site either.

06:16:52.300 --> 06:16:56.900
An incredible, incredible roam by Wildcard.

06:16:56.900 --> 06:16:59.500
Again, baby shark, ratting in the same corner,

06:16:59.500 --> 06:17:01.660
is undrown by five fears.

06:17:01.660 --> 06:17:04.060
He wins that first entry and immediately backs off.

06:17:04.060 --> 06:17:05.620
He's overstayed his welcome.

06:17:05.620 --> 06:17:09.300
And five fears, now terrified to lose more bodies upstairs,

06:17:09.300 --> 06:17:12.080
spend a significant amount of time clearing

06:17:12.080 --> 06:17:14.300
every single corner up top.

06:17:14.300 --> 06:17:16.700
They cleared out all the freezer, cleared out all the bathroom,

06:17:16.700 --> 06:17:17.940
got white hall control.

06:17:17.940 --> 06:17:19.500
And they did get a kill off of that.

06:17:19.500 --> 06:17:23.620
Bay wasn't able to fall back over from the hell window,

06:17:23.620 --> 06:17:25.020
or the heaven window, my mistake.

06:17:25.020 --> 06:17:28.900
So he at least brought that position into a four versus four.

06:17:28.900 --> 06:17:31.300
But again, that took over two minutes.

06:17:31.300 --> 06:17:33.660
That had 60 seconds left just to gather vertical,

06:17:33.660 --> 06:17:35.900
get more information as to where Wildcard

06:17:35.900 --> 06:17:37.620
have repositioned themselves from.

06:17:37.620 --> 06:17:39.980
And they still weren't playing directly on the site

06:17:39.980 --> 06:17:40.540
in the anchor.

06:17:40.540 --> 06:17:43.980
They were all spread out, forcing, again, more map

06:17:43.980 --> 06:17:46.700
control to be gathered for five fears before they could push

06:17:46.700 --> 06:17:47.340
into the bomb site.

06:17:47.340 --> 06:17:48.780
Because even if they get that plant down,

06:17:48.780 --> 06:17:52.740
the chance for a retake is incredibly strong for Wildcard.

06:17:52.740 --> 06:17:59.060
An early tack timeout called by Five Fears, oddly similar to what we saw on their map

06:17:59.060 --> 06:18:04.980
pick of Chalet where Wildcard after two unsuccessful rounds also went for a tack timeout of their

06:18:04.980 --> 06:18:06.700
own.

06:18:06.700 --> 06:18:11.260
Interested in seeing now what Bar and Cocktail in play for Wildcard at that timeout could

06:18:11.260 --> 06:18:16.300
potentially be their remedy and also, they won't really need to do an official top-to-bottom

06:18:16.300 --> 06:18:18.220
clear of an entire floor.

06:18:18.220 --> 06:18:22.540
Most teams only have to get some outside pressure either from the piano windows or the Cocktail

06:18:22.540 --> 06:18:27.120
windows and then start harrowing the execute immediately after they don't

06:18:27.120 --> 06:18:30.280
have to deal with an entire floor of rum extension to then put pressure on the

06:18:30.280 --> 06:18:36.200
side itself. Early time out from Five Fears trying to amend these attacking

06:18:36.200 --> 06:18:40.040
mistakes again last time they played they took a 5-1 split on defense so I

06:18:40.040 --> 06:18:44.440
don't think they're terribly worried about that other side but so far four

06:18:44.440 --> 06:18:50.080
members of wild card death list through the first couple rounds and again like

06:18:50.080 --> 06:18:55.020
We have both touched on, the information game has been a struggle for this team.

06:18:55.020 --> 06:18:59.900
They'll try to amend it with the Deimos and the Snake, so they'll get a lot of free info there.

06:18:59.900 --> 06:19:06.380
They've got JJ once again on the Monty that I got picked off pretty early on, thanks to the player underneath that train hash.

06:19:06.380 --> 06:19:09.340
That was, I believe, Spiker in train who was able to kill him.

06:19:10.100 --> 06:19:11.920
Wildcard now on bar and cock kill.

06:19:11.920 --> 06:19:14.380
Avoiding Kitchen, at least for now.

06:19:14.860 --> 06:19:15.480
Even though...

06:19:15.880 --> 06:19:18.940
I feel like people tend to avoid the top four more common things these days.

06:19:20.080 --> 06:19:27.480
Again, it's just such an easy bombsite to attack because that lack of map control the defense really has besides on the top four

06:19:27.480 --> 06:19:29.480
Which is where the two bombsite from located

06:19:30.200 --> 06:19:36.900
Wildcard at least have some vert to try to pressure out people like fence for example who's underneath or was for a moment underneath as

06:19:37.480 --> 06:19:42.080
They must know he is I forget it's three floors and not you know two floors in a basement for cafe

06:19:42.080 --> 06:19:45.440
This is it's been a while since we've actually covered this map. No, I think about it

06:19:45.440 --> 06:19:48.120
but Ben is currently underneath the bomb site.

06:19:48.120 --> 06:19:50.280
If there is a drone protecting a red ping

06:19:50.280 --> 06:19:52.240
or getting a red ping off on the defense,

06:19:52.240 --> 06:19:53.880
that could allow for a deathmark track to go off

06:19:53.880 --> 06:19:54.920
and hunting someone down.

06:19:54.920 --> 06:19:58.800
And Spiker spotting JJ, they lock eyes for a moment there.

06:19:58.800 --> 06:20:02.040
So maybe Spiker is forced to fall back a little bit.

06:20:02.040 --> 06:20:03.760
He'll still probably linger down below

06:20:03.760 --> 06:20:06.120
and maybe flanking up one of those two major staircases

06:20:06.120 --> 06:20:09.160
later in the round as I would doubt a lone Montaigne

06:20:09.160 --> 06:20:11.320
could really do much to clear out this Jaeger.

06:20:15.440 --> 06:20:19.920
Yeah, JJ had found him. He probably just had to sit there and stare.

06:20:19.920 --> 06:20:22.440
He'd be like, hey guys, there's a Yeager.

06:20:22.440 --> 06:20:26.000
That's not all he could do.

06:20:26.000 --> 06:20:28.720
The C4 does not land from hot and cold.

06:20:28.720 --> 06:20:36.120
Five fears sitting here biding their time waiting for JJ to walk up light and create

06:20:36.120 --> 06:20:40.920
some space as Kansan is still playing behind that bomb chassis upstairs next to the sentences

06:20:40.920 --> 06:20:46.040
that we saw. Kansan, the player I had just mentioned, kills Rival, descends, I believe,

06:20:46.040 --> 06:20:51.240
on Skylight. Snake is good for a refrag downstairs, softens up, though am I as well, but does

06:20:51.240 --> 06:20:56.800
not get to kill. Now, two players stacked up on White, it's JJ and Fens. The C4 will

06:20:56.800 --> 06:21:06.480
kill them both! And Wildcard looking for a resounding three-round lead. What a recovery!

06:21:06.480 --> 06:21:11.280
how last map went. Sorry, Snake's pain noise there really distracted me. That sounded weird.

06:21:11.280 --> 06:21:15.440
Kansan with the second kill of the round and now Snake has to try and fight against a mirror window.

06:21:15.440 --> 06:21:22.240
That is a losing fight to take and Wildcard are storming back. And for a third time, Harrison,

06:21:22.240 --> 06:21:27.920
we continue to sing the praise of the info established from Wildcard. Spiker on the

06:21:27.920 --> 06:21:33.680
roam, detecting there's a montane already walking through White Stairs that allows the rest of Wildcard

06:21:33.680 --> 06:21:39.020
to set up two bodies near pallet with a nitro cell to stop that initial attack.

06:21:39.020 --> 06:21:44.580
SpikeR may of course have died on flank watch from Snake, but again, so much emphasis was

06:21:44.580 --> 06:21:50.020
put on that bottom to top, clear done by Five Fears, and nothing was gained from it.

06:21:50.020 --> 06:21:52.220
You lose your Montaine.

06:21:52.220 --> 06:21:55.820
The Deimos downstairs didn't get a lot of information or even worked a pick through

06:21:55.820 --> 06:21:56.820
that vert.

06:21:56.820 --> 06:21:58.900
The only successful kill was Snake.

06:21:58.900 --> 06:21:59.900
What a C4.

06:21:59.900 --> 06:22:00.900
Yeah, it was an incredible C4.

06:22:00.900 --> 06:22:20.900
Speaking of information, not a single sound cue or even a phantom pressure was applied from Piano, so that allows the rest of Wildcard as well to play pretty comfortably from White Hall, that there being anyone pushing behind them for a flank towards Piano, because again the mirror window and lack of general presence established there by five years.

06:22:20.900 --> 06:22:29.160
3 rounds in a row now for wildcard even after the tack timeout of five years and they'll go back to reading room where the again

06:22:29.360 --> 06:22:36.860
Spiker got that initial entry onto JJ the shield presence has really been lacking in this first half for five years and baby shark

06:22:36.860 --> 06:22:40.420
Off a lack of correct info by five years got a triple kill

06:22:40.420 --> 06:22:46.420
I I still feel like that lack of information from five years has been one of their biggest weak points

06:22:46.420 --> 06:22:49.580
And I think that's probably why they're bringing so much information this brown hair

06:22:49.580 --> 06:22:54.900
and look at what they've got. There's a Grim, a Deimos, and Snake being played by Solid Snake, funny enough.

06:22:55.660 --> 06:23:02.380
They also have banned the Mausie, maybe trying to make it a little bit easier to drone into the building.

06:23:02.380 --> 06:23:09.020
They get information there. I mean, again, just look at the score lines. From last map, Snake, who was 12 and 2,

06:23:09.020 --> 06:23:14.020
he's 1 and 3, Forest is 0 and 3, Baby Shark is 8 and 0.

06:23:14.020 --> 06:23:21.620
So, he is having a tremendous start here trying to push us to a map 3, which I think we both

06:23:21.620 --> 06:23:22.620
agree that we would enjoy.

06:23:22.620 --> 06:23:23.620
Absolutely.

06:23:23.620 --> 06:23:25.940
This game to go on longer, so.

06:23:25.940 --> 06:23:31.260
If you are a wild card fan, fingers crossed that they can keep up this momentum, especially

06:23:31.260 --> 06:23:32.780
heading into the second half.

06:23:32.780 --> 06:23:37.840
Now the game is not yet over for five fears if they can still salvage two rounds on this

06:23:37.840 --> 06:23:38.840
side.

06:23:38.840 --> 06:23:43.540
Still in a pretty good position heading into the latter half.

06:23:43.540 --> 06:23:46.380
Like you mentioned, Five Fears taking a lot of information.

06:23:46.380 --> 06:23:48.180
The Wildcard haven't been of information too.

06:23:48.180 --> 06:23:50.580
They've got Echo, they've got Valkyrie, they've got Thorns.

06:23:50.580 --> 06:23:52.020
They've got tons of cameras.

06:23:52.020 --> 06:23:53.580
They've got some traps at their disposal

06:23:53.580 --> 06:23:56.100
to call out the location that Five Fears push.

06:23:56.100 --> 06:23:59.020
Five Fears right now, focus on both the top four,

06:23:59.020 --> 06:24:00.980
as well as JJ walking in through light,

06:24:00.980 --> 06:24:02.220
taking some damage from the floor,

06:24:02.220 --> 06:24:03.900
but now walking his way up to pressure

06:24:03.900 --> 06:24:06.180
through pallets and into cocktail.

06:24:06.180 --> 06:24:08.380
Dodging the anchor at least on the first floor,

06:24:08.380 --> 06:24:11.180
maybe sandwiching this player behind the shot

06:24:11.180 --> 06:24:16.700
the Shikos yield. Han cold still the initial entry though. Is that a fourth entry now in a row for Wildcard?

06:24:16.700 --> 06:24:18.080
I believe it is.

06:24:18.080 --> 06:24:22.080
Five years do get a response at least and are now successful at clearing up this top floor,

06:24:22.080 --> 06:24:28.780
but at what cost, Harrison, they're still at a player advantage, and now they have to begin pushing deeper towards that bottom floor,

06:24:28.780 --> 06:24:30.780
maybe to work for picks or at least

06:24:31.200 --> 06:24:35.460
sneaking their way into site. It's no longer mining room this time. JJ can plant from reading.

06:24:35.460 --> 06:24:40.060
Rival does have the cutoff, but Wildcard also can just ignore White Stairs.

06:24:40.060 --> 06:24:43.460
They could push from Brown, they could go from Red, which is exactly what they've done now.

06:24:43.460 --> 06:24:46.460
Looking for a three versus two retake, they're just buddying up.

06:24:46.460 --> 06:24:52.460
Rival now establishing a vert presence. JJ almost catches Spike off guard to even things up.

06:24:52.460 --> 06:25:01.060
Wildcard may have to go for a top floor retake here and leave JJ alone and try to power Rival 3 against 1.

06:25:01.060 --> 06:25:07.060
The gridlock, maybe hearing baby shark climbing those white stairs, is aware of this push,

06:25:07.060 --> 06:25:11.860
takes some damage, looking to back off. Does this create enough space for the other two defenders to

06:25:11.860 --> 06:25:16.420
pressure on JJ? No, baby shark dies. Kansan's getting this counter-diffuse, but again,

06:25:16.420 --> 06:25:22.180
the gridlock is placed upstairs, three for rival, and five fears recover the round to get their first point.

06:25:22.900 --> 06:25:29.300
A big gamble there for five fears sending JJ all the way through right to white to assist on that

06:25:29.300 --> 06:25:34.560
clear upstairs but it was able to once again cut off the fallback. The Romers

06:25:34.560 --> 06:25:38.080
initially thought they would have had over from Palitz again the open hatch.

06:25:38.080 --> 06:25:42.780
You tend to see established dropping into laundry that safe haven right off the

06:25:42.780 --> 06:25:47.040
bomb site of Reading Room inaccessible. The Montaigne blocking him off and as

06:25:47.040 --> 06:25:51.980
well the heaven balcony being guarded from the window or pelt outside the map.

06:25:51.980 --> 06:25:56.940
Great sandwich there from five fears and once they noticed off the grim

06:25:56.940 --> 06:26:00.840
information that both defenders near white stairs just back down into the

06:26:00.840 --> 06:26:04.740
first floor they had an open bomb site they immediately get that plant down

06:26:04.740 --> 06:26:08.100
rival goes back upstairs they've already cleared out the top floor so they can

06:26:08.100 --> 06:26:12.500
establish vert now and JJ just starts taking everyone through circles around

06:26:12.500 --> 06:26:17.780
the first floor he's wasting as much time as humanly possible and it gives

06:26:17.780 --> 06:26:22.300
enough opportunity for five years to bring it back in the post plant still

06:26:22.300 --> 06:26:28.460
still having a perfect conversion at least in this game for plants, they're finally on

06:26:28.460 --> 06:26:33.140
the board and again just an identical scoreline while we had that first half of map 1.

06:26:33.140 --> 06:26:39.100
Yeah the call to just send JJ in for the plant was a brilliant shades of the gap bits we

06:26:39.100 --> 06:26:42.820
were spotting or that they were spotting and that we saw on Chalet.

06:26:42.820 --> 06:26:46.620
They are going to need a lot more of that if they want to recover the half because that

06:26:46.620 --> 06:26:52.620
round was still down to the wire. Wildcard still took advantage of the lack of

06:26:52.620 --> 06:26:57.540
information from Five Fears, the improved tradeability that we've also seen

06:26:57.540 --> 06:27:01.680
from the gestures on map number two. It's gonna be a kitchen defense for the

06:27:01.680 --> 06:27:06.500
first time this map. They have not gone here just yet. Baby Shark on the Rome

06:27:06.500 --> 06:27:10.700
along with Kansan, who I'm sure has established some sort of verticality

06:27:10.700 --> 06:27:15.580
in-train and around the top of that bomb site. Baby Shark now rotating back

06:27:15.580 --> 06:27:19.420
downstairs towards reg because five fears are starting to pressure out Bakery.

06:27:21.260 --> 06:27:24.300
Like the call made from Wildcard as well, going to a new bomb set of double

06:27:24.300 --> 06:27:29.100
kitchen, still emphasizing the roam that five fears have initially struggled

06:27:29.100 --> 06:27:32.620
with, but also for their anchor, having a lot of plant denial focused

06:27:32.660 --> 06:27:36.260
operators like the echo, like the smoke and with those rumors, while baby

06:27:36.260 --> 06:27:38.420
sharks being alive on souls could also be massive.

06:27:38.420 --> 06:27:42.540
But the info game from five years starting to wake up here as JJ sneaks

06:27:42.540 --> 06:27:46.920
in through prep, getting rid of the Wilmae early is a massive kill to find, and they

06:27:46.920 --> 06:27:51.560
could maybe start getting pressure directly into site, but that smoke grenade tossed

06:27:51.560 --> 06:27:53.920
out forcing JJ to back away.

06:27:53.920 --> 06:27:57.640
It looks to be a bakery direct for five years as of right now as they hop in through small

06:27:57.640 --> 06:28:01.400
bakery, getting this cut off now established.

06:28:01.400 --> 06:28:02.640
Are we going to see a plant soon here?

06:28:02.640 --> 06:28:06.000
So it's likely, but again, we've talked about all the utility that Wildcarts still

06:28:06.000 --> 06:28:07.000
had to shut it down.

06:28:07.000 --> 06:28:11.840
Oh, but the solace upstairs is dead, and Kansen is out of gas canisters trying to delay

06:28:11.840 --> 06:28:16.080
JJ and Prep, it's up to Spiker now, just with his gun to take down the Nomad.

06:28:16.080 --> 06:28:19.940
Rival's the man with the case though, and he's also inside Prep.

06:28:19.940 --> 06:28:24.280
A lot of this is probably gonna come down to whether or not Spiker can use his Yokais

06:28:24.280 --> 06:28:31.280
to delay enough time for Kanzan and Hotten Cold to make a play as Hotten works his way through VIP.

06:28:31.280 --> 06:28:35.320
Likely going to either make a move up White to flank or just continue to watch this hatch.

06:28:35.320 --> 06:28:41.080
Spiker, I believe through the vert, takes down Forrest to even the odds at three bodies apiece.

06:28:41.080 --> 06:28:44.240
Rival is still not comfortable enough to go for this plant.

06:28:44.240 --> 06:28:49.340
He's worried about the yokais and the bevy of information that they can supply to the rest of the defense.

06:28:49.340 --> 06:28:55.160
Spots it for a moment, down goes one as Snake gives his team the man advantage, though Hot and Cold very quickly

06:28:55.660 --> 06:28:59.960
puts it back in the hands, or puts the round control back in the hands of Wildcard.

06:28:59.960 --> 06:29:03.960
Though I say that, Jon, I didn't realize they picked off Spiker, the Echo.

06:29:03.960 --> 06:29:07.880
So now there's zero plant denial available for Wildcard.

06:29:07.880 --> 06:29:13.000
Five fears though, still worry about the information they provide. Another yokai being spotted by Rival.

06:29:13.000 --> 06:29:17.960
Snake now in a position to help cover him, he's going to have to worry about both the whiskey double door,

06:29:17.960 --> 06:29:23.240
as well as those head holes into carpet. Snake has to watch basically two angles at the same time

06:29:23.240 --> 06:29:28.760
as Rival starts to complete this plant. The C4 shot out of midair, but Rival dusted off a bit.

06:29:28.760 --> 06:29:33.880
I believe he fell off the plant, worried about the C4, and with two seconds left there is nothing

06:29:33.880 --> 06:29:38.020
That snake can do. Oh, we didn't trust his teammate Harrison wild card

06:29:38.720 --> 06:29:43.840
Stealing the round away after it was a good gap spotted from five fears initially

06:29:43.840 --> 06:29:50.200
The lack of vert through prep allows JJ to walk in for free gets the entry on to bay and the second one to follow suit

06:29:50.360 --> 06:29:55.480
From rival but the composure from wild card and the intel off of spikers

06:29:55.480 --> 06:29:59.400
Yo Kai is what kept them consistently battling back

06:29:59.960 --> 06:30:01.640
against five fears

06:30:01.640 --> 06:30:07.900
Equalizer pick after equalizer pick from spiker. You still had your smoke player and coat check that key cutoff

06:30:08.080 --> 06:30:13.460
To stop a plant from a bakery sided attack wild card despite losing some initial bodies

06:30:13.480 --> 06:30:16.060
Had a lot of power positions at five years

06:30:16.280 --> 06:30:22.060
Didn't really have a response for it felt like in that round and again seeing this moment

06:30:22.060 --> 06:30:25.780
And that's the poor boy shot. Yeah, he was just seconds away

06:30:25.780 --> 06:30:29.700
I mean maybe cans and if he you know over swung a little bit there could have still killed him

06:30:29.700 --> 06:30:32.740
but at least the plant would have gone down in a one versus two.

06:30:33.380 --> 06:30:35.620
It was a nice shot landed by Snake. Don't get me wrong,

06:30:35.620 --> 06:30:40.740
but Wildcard double swinging off hearing the plant Q guaranteed them that pick.

06:30:41.100 --> 06:30:43.940
And now it's a two versus one with Snake really out of options there.

06:30:43.940 --> 06:30:48.820
Wildcard have been playing near perfectly on their defensive half.

06:30:48.840 --> 06:30:50.420
I've been so impressed by them.

06:30:51.260 --> 06:30:55.580
Yeah. This is like a complete 180 from what we saw on Chalet,

06:30:55.580 --> 06:30:59.340
where Wildcard were allowing five fears to set up when they did roam.

06:30:59.340 --> 06:31:03.260
They roamed a little bit solo and got picked off by the really good players from Five Fears.

06:31:03.260 --> 06:31:08.900
There's significantly less gaps in the defenses that we're seeing with the exception of that one round.

06:31:08.900 --> 06:31:11.180
That Five Fears got the plant down here on cafe.

06:31:11.180 --> 06:31:17.100
They haven't been able to gap hit. Their info has been lacking and wildcard have been taking full advantage of it.

06:31:17.100 --> 06:31:19.780
Now our final defense is on mining.

06:31:19.780 --> 06:31:23.100
Five Fears unable to crack it on round two.

06:31:23.100 --> 06:31:26.700
They need to here if they want that two-four split.

06:31:26.700 --> 06:31:31.700
Snake finding some Goyo packs, getting a lot of value out of these Twitch drones.

06:31:31.700 --> 06:31:35.700
Five fears set up outside that mining window.

06:31:35.700 --> 06:31:40.700
I imagine though they'll at least have somebody holding up Stigia.

06:31:40.700 --> 06:31:44.700
Okay, there's two players on the roof. JJ also rotates up here as well.

06:31:44.700 --> 06:31:46.700
And they'll try to deal with Baby Shark.

06:31:46.700 --> 06:31:51.700
And that Mira off the board now allows them to at least force back this Mira.

06:31:51.700 --> 06:31:55.700
Get the Habana in the building, open up that hatch through the train.

06:31:55.700 --> 06:32:00.660
Again, a key position to have for the defense is you can watch over both mining room and

06:32:00.660 --> 06:32:05.260
fireplace, and even have some pretty strong anchor spots as well through the train to avoid

06:32:05.260 --> 06:32:08.820
a lot of that verticality things like to establish.

06:32:08.820 --> 06:32:13.420
About over a minute burned off of five years' timer as I start pushing in these bogey drones,

06:32:13.420 --> 06:32:16.980
again establishing burr over not only the bomb site but also partially train room.

06:32:16.980 --> 06:32:20.860
A lot of defenders like to play in from there.

06:32:20.860 --> 06:32:24.580
And still just double checking to make sure there's no one else left above on this top

06:32:24.580 --> 06:32:28.420
floor for a potential flank which has almost happened once or twice from

06:32:28.420 --> 06:32:32.740
wildcard's heavy roam but now we see the rotate down below into the first floor

06:32:32.740 --> 06:32:36.980
with baby shark having a nitro cell if placed correctly that could stop a

06:32:36.980 --> 06:32:42.940
plant outright from both sites I believe. Absolutely I think there's some safe spots

06:32:42.940 --> 06:32:48.580
not very many baby shark and also I think he's trying to establish verticality

06:32:48.580 --> 06:32:52.140
under the window so that if someone jumps in to go for that plant you can

06:32:52.140 --> 06:32:55.900
and catch them from below, about a minute left now for five

06:32:55.900 --> 06:32:57.580
fears to mount this push.

06:32:57.580 --> 06:32:59.660
They established top floor control.

06:32:59.660 --> 06:33:03.500
They got the ram to open up most of that ceiling.

06:33:03.500 --> 06:33:06.420
I believe they're going to try and end mining considering

06:33:06.420 --> 06:33:08.700
that's where the twitch's focus was in destroying

06:33:08.700 --> 06:33:10.100
most of those Goyopax.

06:33:10.100 --> 06:33:13.580
I think all of the Goyopax that were actually in the B site.

06:33:13.580 --> 06:33:15.860
JJ likely going to look to drop Trayn soon.

06:33:15.860 --> 06:33:18.860
He'll have to worry about Spiker and Han Cold

06:33:18.860 --> 06:33:21.780
maybe thinking about a top floor retake.

06:33:21.780 --> 06:33:30.740
Spiker though disoriented by the Zofia, killed by Rival, upstairs here comes the flamethrower from Hot and Cold, spotted by Fens and now dealt with as he tries to rush over to the hatch.

06:33:30.740 --> 06:33:36.520
JJ sticking this plant dies to Baby Shark below, but all the frags are coming up five fears.

06:33:36.520 --> 06:33:47.400
Baby Shark may have been able to deny the first plant attempt, but with all of his teammates dead, Rival is able to easily get the reattempt and now it's a 4v1 retake for the mirror.

06:33:47.400 --> 06:33:52.000
They know exactly where he is rival shuts him down and five fears take their second attack a

06:33:52.800 --> 06:33:58.280
Clinical attack from five fears to at least bring us in a two to four split for the half

06:33:58.280 --> 06:34:04.620
We'll see what both coaches now have to say after round number six is concluded. Hey, yep. Yep. I listen to me, please

06:34:05.400 --> 06:34:11.240
Stop trying to rush to win. We can take our time bring the series back in win the same way we did last time, okay?

06:34:11.360 --> 06:34:15.320
Stay confident you talked about our defenses press the fuck out of them

06:34:15.320 --> 06:34:21.560
Don't let them impress does not mean blitz and do stupid crazy shit and means make them use their utile against the fucking building

06:34:21.560 --> 06:34:27.140
That way they have no to the clear site. Okay, play fucking smart here. Listen to your teammates listen to Brock's calls

06:34:27.140 --> 06:34:32.640
Listen to the wind counts. Don't get ahead of ourselves round by round. We get one more round here. We're fully back in this game

06:34:32.640 --> 06:34:36.800
Okay, they locks they compose. We're fucking good right now boys. Beautiful fucking half

06:34:39.160 --> 06:34:42.400
So baby shark is useless a five before every round

06:34:42.400 --> 06:35:00.400
I think we just do another one, there should be another one there.

06:35:00.400 --> 06:35:06.640
I want you to get your glass prox with the LKV stuff and remember for a second time that I do this G to change a little bit

06:35:06.640 --> 06:35:11.120
Bait the distance walls, right? Be careful for this no-door peek. Yeah, I can bait that right now.

06:35:11.120 --> 06:35:17.120
For next time we can bait a little bit, okay? Who plays no matter if I am going in, haven't I?

06:35:17.120 --> 06:35:19.120
Yes, for the readying both sides.

06:35:20.000 --> 06:35:24.000
And keep your eye on the thing, of course, this is a playing setup, but read the game. If you need something fast, of course.

06:35:24.000 --> 06:35:26.000
You guys call it really fast, something fast, of course.

06:35:26.000 --> 06:35:29.600
And that's it. I think it just focus about communication guys again

06:35:29.600 --> 06:35:32.440
What is the next step make sure that we talk about right in this less defense?

06:35:32.440 --> 06:35:35.020
Yeah, a little bit better, right? But right here same stuff, okay?

06:35:35.020 --> 06:35:38.440
We're gonna kill better from we've got a kill better from now on who we're gonna kill gonna kill freezer

06:35:38.440 --> 06:35:42.480
Okay, how we do that right talk about it and remember what it says back about execution

06:35:42.480 --> 06:35:47.520
Sometimes gonna have top four. We don't need to take a hundred times to like a hundred years to execute

06:35:47.520 --> 06:35:51.480
Sometimes guys gonna see the portuna to tempo right that's execution. If you have to go to kill

06:35:51.480 --> 06:35:55.400
Do you said about the first goal? We don't have much vertical so it can go for this execution, right?

06:35:55.400 --> 06:35:59.560
Another thing about the mentality, maybe Farz is going to do the runouts, right?

06:35:59.560 --> 06:36:02.760
If you do a runout, maybe you have the gift to push bomb site, right?

06:36:02.760 --> 06:36:04.360
Remember that, and of course, in this game...

06:36:08.120 --> 06:36:14.120
Timeouts have concluded, five fears still confident going into these defensive half despite being down to four.

06:36:14.120 --> 06:36:18.840
Again, I think a big part of that being that the last time they played Wildcard here, they went five-one,

06:36:18.840 --> 06:36:23.720
and that will be enough to win the map. There's the Glasban, they were talking about the Dokobe as well

06:36:23.720 --> 06:36:30.840
to try and take away some of that lurk ability and there she is. Azami and Castle go down for the

06:36:30.840 --> 06:36:37.480
attack or rather the attackers ban Azami and Castle for the defense. So on Cafe we see a lot of

06:36:37.480 --> 06:36:43.160
Castle play. We see a lot of Azami play so that you can extend into locations like Cigar shop,

06:36:43.160 --> 06:36:50.120
like Piano, etc. Castle and especially with this map being so window heavy those two operators are

06:36:50.120 --> 06:36:56.200
very useful so taking those away might force five fears to play a little bit closer to the bombsite.

06:36:58.200 --> 06:37:02.520
First bombsite in play for five fears will be reading room and fireplace.

06:37:03.320 --> 06:37:08.280
It's got the mute and mazzy composition as well to help with that drone denial and also

06:37:08.280 --> 06:37:12.600
just keeping this roam alive for a while longer to again the lack of active information because

06:37:12.600 --> 06:37:17.320
the mute jammers and the mazzy pests could make it harder to clear out rat spots which is kind of a

06:37:17.320 --> 06:37:23.060
a problem area for 5 fears in their first half.

06:37:23.060 --> 06:37:26.860
You also do have some nitrosomes you can play for underneath, once forced in Snake, maybe

06:37:26.860 --> 06:37:32.480
choosing to fall back, you can create a ton of vertical with 4 shotguns in play, 3 of

06:37:32.480 --> 06:37:36.500
them being the secondary shotgun of a Super Shorty, so that's kind of funny.

06:37:36.500 --> 06:37:40.720
This might be the most shotguns we have seen in a game, because Baby Shark I think also

06:37:40.720 --> 06:37:44.740
has the Mosper too, and Bay is on gridlock.

06:37:44.740 --> 06:37:50.540
They also, by the way, 0-5 so far has not been having a great series again as the top

06:37:50.540 --> 06:37:56.860
rated player I believe for Wildcard, especially the best when it comes to those entry engagements.

06:37:56.860 --> 06:37:59.820
Wildcard, now that they're on the attack, a more difficult side, I think they're going

06:37:59.820 --> 06:38:03.720
to really need they to wake up.

06:38:03.720 --> 06:38:05.420
Five years of course extending upstairs.

06:38:05.420 --> 06:38:11.660
They've got Rival in Cocktail, Fens and Snake supporting over by Cigar and Fianas.

06:38:11.660 --> 06:38:18.580
Despite the loss of the Azami in the castle, a very far forward extension on the top floor.

06:38:18.580 --> 06:38:24.580
Patch is already being opened. Snake may be thinking about sending one up through on the roof.

06:38:24.580 --> 06:38:29.580
I think he was just waiting for a quick drop. Wildcard of course are going to contest this top floor.

06:38:29.580 --> 06:38:35.580
They've got a lot of tools to do so, and once they get it clear, we're going to see Baby Shark start to work on that floor.

06:38:35.580 --> 06:38:41.420
The war is on to the angles as well being established to maybe assist with dealing with

06:38:41.420 --> 06:38:46.660
piano here, bang finally on the board as he tried walking up through wide I believe in

06:38:46.660 --> 06:38:52.140
those at least two for one not a bad start here for a wildcard in this second half baby

06:38:52.140 --> 06:38:56.300
shark getting himself sneaked into bathroom as well off the maybe the sound cube the Selma

06:38:56.300 --> 06:39:00.700
charges wildcard still with that man advantage looking to clear out the rest of this top

06:39:00.700 --> 06:39:04.780
floor they still have time to get vertical at that minute 30 mark but again you gotta

06:39:04.780 --> 06:39:09.780
Don't worry about at least the one nitro cell still left in Forrest's back pocket as he now sets up for Vert as well.

06:39:09.780 --> 06:39:17.280
Maybe to counteract Wildcard once they push past this barrier of Freezer heading into the position of Cocktail deeper to look towards site.

06:39:17.280 --> 06:39:26.780
Rival though the next to Fall C4 prepped and ready from Forest. Wildcard have quite the advantage now as Baby Shark starts to work on that floor.

06:39:26.780 --> 06:39:28.780
Right above the...

06:39:28.780 --> 06:39:37.780
...Spiker now rotating downstairs for a plant to tend through the snow door, supported by Hot and Cold, who of course has the fire arrows to stop any push up.

06:39:37.780 --> 06:39:41.780
C4 goes up from Forest, but it does not land.

06:39:41.780 --> 06:39:44.780
Now there's no C4 at all for this defense.

06:39:44.780 --> 06:39:47.780
JJ contesting Snowdoor for a moment, but ends up falling back.

06:39:47.780 --> 06:39:53.780
I think by fears now know about the game plan from Wildcard that they're going to try and flood and go through that B door.

06:39:53.780 --> 06:40:00.440
The rotation, not being spotted, JJ gets one, but he's quickly refried by Hot and Cold that Forest also finds in kind.

06:40:00.440 --> 06:40:06.260
Worried about a potential plant attempt, he checks it, is able to get all the way back despite Spiker being inside.

06:40:06.260 --> 06:40:12.160
Killer, here's the swing from Forest, they both soften each other up through the wall, but there's no kill.

06:40:12.160 --> 06:40:14.160
His baby shark is still playing upstairs.

06:40:14.160 --> 06:40:21.860
He now drops into Pillar, trying to support Spiker, knowing that Forest is very unlikely to try and retake top Florena 1 vs 2.

06:40:21.860 --> 06:40:23.940
Spiker in a very safe plant spot.

06:40:23.940 --> 06:40:28.180
Forrest with no C4 cannot deny he'll have to forfeit that plant attempt and brew the wall.

06:40:28.180 --> 06:40:32.180
Spiker gets off the case and confirms the round for wild card.

06:40:32.180 --> 06:40:34.100
A smart move by Spiker there as well.

06:40:34.100 --> 06:40:37.300
Getting up the default plant and instead going behind the couch,

06:40:37.300 --> 06:40:42.020
it completely threw Forrest through a whirl, having no clue where this plant was going down.

06:40:42.020 --> 06:40:46.820
He kept getting peeked as well by the sledge of Baby Shark just slowly chipping away

06:40:46.820 --> 06:40:48.740
at his HP when the plant finally gone down.

06:40:48.740 --> 06:40:56.380
You're back into two versus one forces one shot and locked out of sight wild card an extremely well paced round

06:40:56.380 --> 06:40:58.500
It wasn't fast or out of the ordinary

06:40:58.500 --> 06:41:04.140
But it opened up with Bay getting two for one kills in that minute to minute 30 marker

06:41:04.140 --> 06:41:08.420
We saw for wild card that gave them plenty of extra time to deal with the rest of the room

06:41:08.420 --> 06:41:10.060
That was had upstairs

06:41:10.060 --> 06:41:14.780
Establish vert pressure and keep a consistent trade game. It didn't feel like wild card

06:41:14.780 --> 06:41:17.820
We're going for any flashy lurks towards the end of that round

06:41:17.820 --> 06:41:24.780
They already secured two picks necessary to start putting pressure into site and playing for the win condition of the plant and unfortunately forest

06:41:25.220 --> 06:41:31.560
Unable to win that round wild card a massive lead still heading into their attacks for cafe

06:41:31.560 --> 06:41:38.480
We're heading into double-pitching now for five fears still a good emphasis of utility over towards that bakery side of the nap

06:41:38.480 --> 06:41:42.720
Again, that's where they ended up pushing in from whilst they attack this bottom four objective

06:41:42.720 --> 06:41:47.420
We saw the sends being mentioned as well during that halftime phase Harrison

06:41:47.420 --> 06:41:53.780
That is going to be played almost immediately by wild card again using those RU projectors to cut off a lot of those long

06:41:53.980 --> 06:41:59.700
Sightlines you typically see held by defenders on double kitchen can make that better for a plant significantly easier

06:42:00.180 --> 06:42:06.160
Also shout out Bay. We mentioned he was 0 and 5. They needed him to wake up on that attack. He fights two kills

06:42:07.140 --> 06:42:09.140
immediately

06:42:09.140 --> 06:42:15.440
And off of those entries Wildcard were able to help score, they were able to storm that top floor and mount that execute.

06:42:15.440 --> 06:42:17.640
Now five fears, they're on double-kitchen.

06:42:19.200 --> 06:42:26.520
They've got one person on the second floor and that snake, but he very quickly just shoots a drone and then falls back.

06:42:27.140 --> 06:42:36.040
Five fears, I think, remembering that their biggest strength through this tournament so far has been their ability to play off each other in the anchor.

06:42:36.040 --> 06:42:40.460
Their sight game has been almost unbeatable.

06:42:40.460 --> 06:42:45.460
Really, the only times we saw it get beat was by all gamers with those Monty plays on there.

06:42:45.460 --> 06:42:54.160
Other than that, they have been incredibly stalwart when they force the attack to push into a 5-man hole.

06:42:56.160 --> 06:42:59.660
Wildcard beginning to establish some vert from upstairs.

06:42:59.660 --> 06:43:05.660
The lack of a round did make that initial first minute quite safe for Wildcard's spending time.

06:43:05.660 --> 06:43:07.460
Just gathering information, double checking, okay?

06:43:07.460 --> 06:43:09.060
They don't have anyone playing upstairs.

06:43:09.060 --> 06:43:12.060
We can now bring the buck in, utilize that skeleton key

06:43:12.060 --> 06:43:14.060
to clear out positions towards site.

06:43:14.060 --> 06:43:16.260
Maybe even getting some angles towards Coachek

06:43:16.260 --> 06:43:19.660
as you almost always have someone playing close by to Coachek.

06:43:19.660 --> 06:43:22.660
No matter how you like to defend on a double-kitchen defense.

06:43:22.660 --> 06:43:24.460
There's a lot more presence here by VIP

06:43:24.460 --> 06:43:26.860
and Brown slash Whiskey Bar, however,

06:43:26.860 --> 06:43:29.460
for five fears looking to challenge that Brown staircase

06:43:29.460 --> 06:43:31.660
and put pressure towards White,

06:43:31.660 --> 06:43:33.960
which given the fact that the top to bottom clear from Wildcard,

06:43:33.960 --> 06:43:39.620
They could just try to drop down through freezer rather than clearing from bakery like we saw five fears do in an attempt

06:43:39.620 --> 06:43:44.520
To secure that plant and the RRUs are so effective at clearing out the sink position

06:43:45.000 --> 06:43:51.800
Making that long wall to dodge the red double and give yourself basically a free window hop in to plant by the sink making it

06:43:51.800 --> 06:43:54.240
Very safe to establish a post plant setup

06:43:54.240 --> 06:43:59.360
But no one's died just yet from either side to the 40 second marker where spiker gets a pick through this vert

06:43:59.360 --> 06:44:04.360
Forest also, I believe the only player left on the defense who still had a C4.

06:44:04.360 --> 06:44:10.360
JJ and Fens have both expended theirs. The flank attempt from Snake is spotted by Hot and Cold.

06:44:10.360 --> 06:44:15.360
He's not dead just yet. There's information thanks to the Valkyrie cameras up in the chandelier.

06:44:15.360 --> 06:44:18.360
Spiker drops into the bomb site and gets lit up.

06:44:18.360 --> 06:44:25.360
Close to him is Fens who's just gonna try and sneak through, but he ends up dying to Bay who's taken deep into Bunker.

06:44:25.360 --> 06:44:30.720
Spiker gets the plant down and we know just how bad this is for five fears.

06:44:30.720 --> 06:44:32.440
0 and 10 on the retakes.

06:44:32.440 --> 06:44:35.000
One death away from being 0 and 11.

06:44:35.000 --> 06:44:37.880
Wildcard up 6 to 2.

06:44:38.640 --> 06:44:41.920
A beautiful clear from Wildcard.

06:44:41.920 --> 06:44:44.200
Obviously no roam to be dealt with upstairs.

06:44:44.200 --> 06:44:47.400
They get the vert down at an extremely reasonable time,

06:44:47.400 --> 06:44:50.640
but picking apart that defensive extension bit by bit

06:44:50.640 --> 06:44:55.400
and ignoring the parts of the map that weren't required to get a post plant.

06:44:55.400 --> 06:44:59.440
They only had to clear out a majority of that bomb site with the help of the skeleton key,

06:44:59.440 --> 06:45:03.880
the help of the ROUs, they get bunker control, so now the solid snake can assist sense.

06:45:03.880 --> 06:45:06.440
Waltz stays to secure a plant by default.

06:45:06.440 --> 06:45:10.760
There's no chance for five fears to recover once that plant has gone down.

06:45:10.760 --> 06:45:12.480
Their flank was unsuccessful.

06:45:12.480 --> 06:45:14.920
They had the opening death in this round.

06:45:14.920 --> 06:45:18.400
It almost looked like Fence could have gotten away with at least stopping the plant outright,

06:45:18.400 --> 06:45:22.800
But even then, you just have your teammate recover that diffuser and continue that same plan.

06:45:22.800 --> 06:45:25.600
And now you've got Vert upstairs to cover the diffuser.

06:45:26.100 --> 06:45:29.900
Very tough bombsite once the plant is down to come back from as a defender,

06:45:29.900 --> 06:45:33.200
unless it's a close man count between each teams.

06:45:33.400 --> 06:45:40.500
Like you mentioned, map point now for Wildcard one round away from bringing us to Clubhouse,

06:45:40.500 --> 06:45:44.500
where just yesterday Wildcard lost to Dark Zero.

06:45:44.500 --> 06:45:48.140
So an interesting third map choice between both teams.

06:45:48.780 --> 06:45:51.540
Another new extension done by Five Fears.

06:45:51.540 --> 06:45:56.100
They also have extra info denial with the help of the Solis rather than a Mazi.

06:45:56.500 --> 06:46:00.780
And Wildcard, another aggressive composition we almost saw.

06:46:00.820 --> 06:46:02.020
No, we do have the Ying in play.

06:46:02.020 --> 06:46:03.820
I almost thought I got six picked off.

06:46:03.820 --> 06:46:04.900
We've got the Ying in play.

06:46:04.900 --> 06:46:06.700
Spiker is still on Blitz.

06:46:06.700 --> 06:46:09.060
Kansan's now rocking the Sens instead.

06:46:09.300 --> 06:46:13.500
Again, just emphasizing how important it is to get this plant down

06:46:13.500 --> 06:46:16.700
because the lack of successful conversions here from 5 Fears.

06:46:19.000 --> 06:46:24.800
And like I said, 5 Fears are now 0 for 11 in retakes.

06:46:26.100 --> 06:46:30.300
If that diffuser goes down, that's probably why Fenn's got so desperate to stop it.

06:46:30.300 --> 06:46:32.200
That's basically a death sentence.

06:46:32.300 --> 06:46:38.700
And JJ though, will give Kansan a death sentence at least in this round.

06:46:38.700 --> 06:46:43.660
he picks off the sends which was a major part of the execute we just saw.

06:46:46.280 --> 06:46:49.260
RAU's no longer being a threat in this round, but he's still the smoke grenade.

06:46:49.260 --> 06:46:50.620
It's no warden in play.

06:46:50.620 --> 06:46:54.000
Could make things complicated, but the round might just be over before it started.

06:46:54.000 --> 06:46:56.760
Forreston's snake just getting crazy with it.

06:46:56.760 --> 06:47:02.800
Forreston's just sitting by the van, spiker at least trades, but it took a lot of his HP.

06:47:02.800 --> 06:47:07.480
It's a 4 versus 2 now, five fears in a dominant performance.

06:47:07.480 --> 06:47:12.160
For round number nine, it's Baby Shark and Spiker downstairs.

06:47:12.160 --> 06:47:15.360
Maybe looking just to creep their way up a staircase

06:47:15.360 --> 06:47:16.760
and kind of hope for the best here,

06:47:16.760 --> 06:47:20.240
but Wildcard had such a dominant lead in the second half.

06:47:20.240 --> 06:47:22.440
I'm sure it won't be that big of an upset for them

06:47:22.440 --> 06:47:26.400
to lose this round if Five Peers keep their advantage

06:47:26.400 --> 06:47:28.200
with a minute 30 left to go.

06:47:28.200 --> 06:47:30.880
Everyone from Five Peers playing rather close to each other.

06:47:30.880 --> 06:47:34.080
They want to keep that trade system alive and kicking

06:47:34.080 --> 06:47:36.360
to make sure if someone from Wildcard gets a pick,

06:47:36.360 --> 06:47:40.920
It's almost immediately fought back by five fears, especially up against a shield.

06:47:40.920 --> 06:47:43.360
It's really hard to take multiple engagements at one time.

06:47:43.360 --> 06:47:48.960
If you're forced to ADS with that pistol, Spike, you're going to take a moment to drone spots,

06:47:48.960 --> 06:47:56.040
Fens, lying in weight and a, I believe also saw Snake in the hallway, cuts off one rotation.

06:47:56.040 --> 06:47:59.960
But through the smoke, Fens domes him just following those tracers.

06:48:00.160 --> 06:48:05.760
JJ shore goes down to baby shark, but there's still three more to find and he won't get another five

06:48:05.760 --> 06:48:08.260
fears survive, at least for another round.

06:48:11.260 --> 06:48:14.100
Wildcard, I imagine not too upset about that round loss.

06:48:14.100 --> 06:48:18.100
Five fears, doing a good job of at least denying the initial

06:48:18.100 --> 06:48:19.740
setup from Wildcard.

06:48:19.740 --> 06:48:23.620
Again, three-fifths of their lineup was strictly for the

06:48:23.620 --> 06:48:24.180
execute.

06:48:24.180 --> 06:48:26.540
They wanted the Blitz to make space and cause chaos.

06:48:26.540 --> 06:48:29.940
They wanted the Yan Candela's to blind and smoke off key

06:48:29.940 --> 06:48:33.060
positions, the Sen's doing exactly the same thing with

06:48:33.060 --> 06:48:38.700
those ROU, so they wanted to make enough space to get down to plant and play for a potential

06:48:38.700 --> 06:48:43.900
retake by 5 Fears and with a run out from Forest and Snake happening almost back to

06:48:43.900 --> 06:48:49.100
back in tandem, netting 3 different kills, that is completely out of the ballpark.

06:48:49.100 --> 06:48:54.260
Those were two very interesting bands though, between Wildcard and 5 Fears.

06:48:54.260 --> 06:48:58.340
Solas picked out for Wildcard, again a lot of that information and intel denial against

06:48:58.340 --> 06:49:04.380
Drones is now gone for a bomb site like bar and cocktail so it can also play down below and deny

06:49:04.380 --> 06:49:11.740
I think like every plant position maybe it's like yeah, yeah, can you still plant on the long like bar top?

06:49:11.740 --> 06:49:17.700
Yeah, you can bar you can but you can still see like anyone's body the bars a little too thin to be covered from down below

06:49:18.220 --> 06:49:23.880
Not only that the nomad band has welcomed five fears maybe trying to enable a better

06:49:23.880 --> 06:49:28.080
are flank potential because they haven't been clashed yet.

06:49:28.080 --> 06:49:31.680
So the only thing I could really see is maybe, you know, forcing a gridlock of flank watch

06:49:31.680 --> 06:49:35.920
or having practically no flank watch at all, which we've seen five fears gone for a lot

06:49:35.920 --> 06:49:38.000
of flanks here in this second half.

06:49:38.000 --> 06:49:43.440
Yeah, I think it's just to keep the fluidity of the defense alive so that they can feel

06:49:43.440 --> 06:49:46.800
free to rotate wherever they want, run out whenever they want, right?

06:49:46.800 --> 06:49:51.000
Because that last round, you mentioned Wildtron not being too upset about it.

06:49:51.000 --> 06:49:52.560
That was five fears getting a little crazy.

06:49:52.560 --> 06:49:55.120
They were getting a little wicked, some might say.

06:49:55.120 --> 06:49:58.560
Stands it out again.

06:49:58.560 --> 06:49:59.560
Even wicketer.

06:49:59.560 --> 06:50:01.560
Is that even a word?

06:50:01.560 --> 06:50:02.560
No.

06:50:02.560 --> 06:50:07.680
He hears the rappel and he's just waiting for something.

06:50:07.680 --> 06:50:10.800
And Forrest of course extended all the way towards P.A. with Cigar, the Forrest does

06:50:10.800 --> 06:50:11.800
fall back.

06:50:11.800 --> 06:50:13.320
JJ can support with these mirror windows.

06:50:13.320 --> 06:50:17.440
They've also got the Aruni game outside of the mirror just to protect it from anything

06:50:17.440 --> 06:50:19.960
like a Hibana or an Ash.

06:50:19.960 --> 06:50:22.400
Someone who can shoot some kind of utility.

06:50:22.400 --> 06:50:27.840
is the Hibana, so Kansan will likely have to deal with that before he can open the mirror windows,

06:50:27.840 --> 06:50:31.040
which is not the biggest deal in the world because you can just, you know, use the tool,

06:50:31.760 --> 06:50:39.200
open it, and then go about your day. Interesting too that Five Fears opt to go for, uh, top floor.

06:50:39.200 --> 06:50:42.880
Their rotation has been kitchen mining bar instead of going reading.

06:50:44.160 --> 06:50:49.200
It is to throw Wild Card off guard. There's another entry now for JJ. Baby Shark gone. That's your

06:50:49.200 --> 06:50:52.360
your ying and a nitro cell to get rid of hot and cold.

06:50:52.360 --> 06:50:53.880
A lot of your info off the board.

06:50:53.880 --> 06:50:57.680
And again, that key operator to make space for a plant

06:50:57.680 --> 06:51:01.360
is gone with those candelas removed from Baby Shark.

06:51:01.360 --> 06:51:04.000
You still have Grim Canisters and the Snake Scanner as well

06:51:04.000 --> 06:51:05.560
to at least provide extra information.

06:51:05.560 --> 06:51:08.040
But two bodies up for five fears once again.

06:51:08.040 --> 06:51:10.480
All they have to do is play the buddy system.

06:51:10.480 --> 06:51:14.920
They've got four people over on White Hall slash Freezer.

06:51:14.920 --> 06:51:17.320
They are trying to guarantee as much as possible

06:51:17.320 --> 06:51:21.560
they can play for a trade game again just trying to slowly add up this round count.

06:51:23.320 --> 06:51:30.120
Losing your ying this early certainly going to hurt JJ the IGL stepping in and stepping up for his

06:51:30.120 --> 06:51:37.160
team. Not quite sure how wildcard I'm going to break in now unless Five Fears start giving up

06:51:37.160 --> 06:51:43.720
their lives. JJ kind of overextends in bathroom overstays his welcome and gives his life up.

06:51:43.720 --> 06:51:52.720
Snake, of course, down below will ping his C4 and wait for a call from the rest of the team, but Fens dies to a Nade, and Wildcourt are starting to push deep into Freezer.

06:51:52.720 --> 06:51:58.720
Bay and Kanz are in a very forward position, Spiker waiting for his team to make enough space for him to get this plant down.

06:51:58.720 --> 06:52:05.720
There's the C4, denying that entry, so does Rival, and now it's all on Kanz and he flips around to kill 4 as takes out 1.

06:52:05.720 --> 06:52:10.720
Snake and Rival now both low, and they're just going to try and play for this plant attempt.

06:52:10.720 --> 06:52:15.000
No rival rotates around towards long bar and five fears are strung together to in a row

06:52:15.560 --> 06:52:17.960
Again JJ on the initial entry pick

06:52:18.400 --> 06:52:20.400
Killing one of the most important

06:52:20.520 --> 06:52:27.680
Operators for a post plant attempt and that's baby shark off of the ying a nitro cell kill to follow suit on the one of your info

06:52:27.680 --> 06:52:32.440
Ops a lion hot and cold is now dead and I love this time out as well from wild card

06:52:32.440 --> 06:52:37.040
You just lost two rounds back to back five fears are gaining their momentum on the defense

06:52:37.040 --> 06:52:43.320
and you're trying to stop that before you give away any more rounds to potentially have to look at max regulation

06:52:43.440 --> 06:52:45.440
six to five

06:52:48.740 --> 06:52:52.360
Yeah, again a good idea for wild card to take this time out

06:52:52.360 --> 06:52:56.280
They've still got a little bit of a buffer between them and overtime

06:52:56.280 --> 06:53:02.800
This is also the first time this entire map that five fears have gotten two rounds in a row

06:53:02.800 --> 06:53:12.300
As far as what Wildcard are talking about, I imagine Lagonas is probably just hammering into Wildcard's head

06:53:12.300 --> 06:53:19.300
that five fears will get crazy on this map. We've seen it the past couple rounds. They're running out.

06:53:19.300 --> 06:53:26.300
They're peeking Wildcard as they enter the building. Wildcard need to be ready at basically every step of the way

06:53:26.300 --> 06:53:31.300
for someone to shove their face at an angle like JJ did, like Rival did.

06:53:32.800 --> 06:53:40.280
Five fears now rotating down stairs once again

06:53:42.360 --> 06:53:44.360
This is the first play

06:53:45.400 --> 06:53:51.080
Our sorry the second play of reading rooms since round number seven since besides swapped

06:53:51.600 --> 06:53:54.120
Where wild cards top floor hold?

06:53:54.680 --> 06:54:01.200
Was not ideal they started out the round with two kills in a row five fears kind of with a

06:54:01.200 --> 06:54:06.700
a different lineup. They're bringing the Goyo, the Oruity, the Thorn, so it's a little bit more trap-heavy

06:54:07.480 --> 06:54:11.360
than it was in the previous attempt when they had the Mute and the Mazi in the Sentry

06:54:11.520 --> 06:54:16.920
kind of leaning more into that Info denial. They've still got the Mazi, but I think that they're attempting to

06:54:17.580 --> 06:54:19.580
probably if they're gonna keep the same place file

06:54:20.480 --> 06:54:26.400
try to meet Wildcard where they enter and then once they feel the pressure is too much they can fall back behind those traps.

06:54:26.400 --> 06:54:32.480
Again, that early round aggression from Five Fears, they could have the spawn peak near

06:54:32.480 --> 06:54:38.600
Garage and Forest waiting just under the hell doorway for a potential run out.

06:54:38.600 --> 06:54:43.480
Doesn't seem to net anything, however, Wildcard looking for that default top to bottom clear.

06:54:43.480 --> 06:54:48.560
They've got tons of verticality with that Sledgehammer brought by Kansan, Baby Shark

06:54:48.560 --> 06:54:53.480
as well, running Deimos, tons of information on the Deathmark trackers, and that soft flooring

06:54:53.480 --> 06:54:57.280
to get a couple of picks on the Reading Room bomb site.

06:54:57.280 --> 06:55:00.520
Forced, maybe flirting with the idea of overpeaking

06:55:00.520 --> 06:55:03.000
from the AC window, looking for a cheeky kill on someone

06:55:03.000 --> 06:55:05.280
going up on the default repel, but again,

06:55:05.280 --> 06:55:10.080
doesn't net out anything for either team just yet.

06:55:10.080 --> 06:55:12.320
Interested in seeing if Wildcard want to utilize some

06:55:12.320 --> 06:55:15.120
of these grim canisters early and off the back of four

06:55:15.120 --> 06:55:17.880
different sets of frag grenades to help clear the initial

06:55:17.880 --> 06:55:20.520
extension up top to then get that vert down

06:55:20.520 --> 06:55:21.560
at a decent time frame.

06:55:21.560 --> 06:55:26.520
Again, the pacing of Wildcard in their initial second half was fantastic.

06:55:26.520 --> 06:55:31.160
Only until Five Fears secured those early entries were they able to have impact in these defensive rounds.

06:55:31.160 --> 06:55:36.680
But for a third time Harrison in a row, Five Fears have found an uncontested entry kill.

06:55:36.680 --> 06:55:40.120
These opening picks have been crucial for Five Fears in the last couple rounds.

06:55:40.120 --> 06:55:45.960
They started on the hot and cold and with that kill, they back off from the top floor.

06:55:45.960 --> 06:55:50.920
Now the only person really there is Fens placed on White, but even then he's on lower white.

06:55:50.920 --> 06:55:53.480
I thought he was on upper, read the silhouette wrong.

06:55:53.480 --> 06:55:55.400
Five Fears have completely abandoned that top floor,

06:55:55.400 --> 06:55:56.320
saying, all right, you know what?

06:55:56.320 --> 06:55:57.600
We got the kill.

06:55:57.600 --> 06:55:59.680
We've wasted more than half the round.

06:55:59.680 --> 06:56:03.520
Now let's go back and fall on our strength, anchoring

06:56:03.520 --> 06:56:06.960
and playing around each other around that bomb site.

06:56:06.960 --> 06:56:09.520
Wildcard though, do still have the sledge alive

06:56:09.520 --> 06:56:11.400
so Kansan can go and work first,

06:56:11.400 --> 06:56:13.560
open up these angles, force the defenders

06:56:13.560 --> 06:56:14.760
out of these power spots.

06:56:14.760 --> 06:56:16.760
And you've also got Bae for once that execute

06:56:16.760 --> 06:56:19.320
starts to come through, the center to be instrumental

06:56:19.320 --> 06:56:22.200
and isolating those sight lines that Five Fears would like to hold,

06:56:22.200 --> 06:56:24.520
and also preventing that trade battle.

06:56:24.520 --> 06:56:26.480
Again, it'll all come down to this plant,

06:56:26.480 --> 06:56:29.800
and Wildcard still having the right tools to set up for it.

06:56:29.800 --> 06:56:33.000
You've got the vert still being established by cans and upstairs.

06:56:33.000 --> 06:56:37.040
Grim canisters, several of them in play for Spiker with that diffuser.

06:56:37.040 --> 06:56:40.480
And like you mentioned, Baze, all of your projectors cutting off

06:56:40.480 --> 06:56:44.640
those long lines of sight Five Fears could use to work for picks

06:56:44.640 --> 06:56:47.720
in a five versus four, 30 seconds left to go.

06:56:47.720 --> 06:56:51.720
and still Wildcard continuing to set up in this top floor,

06:56:51.720 --> 06:56:53.960
working their way down below and the rest of Five Fears

06:56:53.960 --> 06:56:56.600
continuing to wait, hoping they can get a trade.

06:56:56.600 --> 06:56:59.200
But look at Snake, he's over by Red Stairs.

06:56:59.200 --> 06:57:01.480
He might be able to go for a flank and I'm not too sure

06:57:01.480 --> 06:57:03.240
if Wildcard would be prepared for that.

06:57:03.240 --> 06:57:05.760
JJ instead just pushes out of the bomb site,

06:57:05.760 --> 06:57:07.360
is good for one and his baby shark

06:57:07.360 --> 06:57:09.320
tries to get into the bomb site.

06:57:09.320 --> 06:57:10.440
He gets traded out by four.

06:57:10.440 --> 06:57:12.000
I see here's the position from the Mozzie Snake

06:57:12.000 --> 06:57:13.640
finally getting his kill, Kansan.

06:57:13.640 --> 06:57:15.000
He's got to worry about two different people

06:57:15.000 --> 06:57:16.480
and Rival shuts him down.

06:57:16.480 --> 06:57:20.720
Five Fears are mounting a comeback! We're one away from OT!

06:57:20.720 --> 06:57:25.760
Again, a third entry kill in a row uncontested by Wildcard.

06:57:25.760 --> 06:57:31.840
It's the initial pick for Five Fears that allows them to fall off the roam extension early without

06:57:31.840 --> 06:57:37.120
being punished because Wildcard have to adjust where they're starting their clear from. It failed

06:57:37.120 --> 06:57:42.560
initially by Cocktail and White Hall, so they go back closer to red. They still get information on

06:57:42.560 --> 06:57:46.800
Humidor still get info by piano and bar then they can get the vert down

06:57:46.800 --> 06:57:54.560
This is spending so much time and resources to set up for the execute that even then because five fears played

06:57:54.800 --> 06:58:02.120
Incredibly aggressive towards the site doorway wildcard didn't have time to gather info about that factor gather proper vert above default

06:58:02.360 --> 06:58:09.220
Giving five years another point for the element of surprise a second one for one that just nearly got traded and all the while

06:58:09.220 --> 06:58:11.720
This is happening five years and ace up their sleeves

06:58:11.720 --> 06:58:16.960
We talked about the nomad van allowing for that fluidity allowing for the flanks allowing for the runouts

06:58:16.960 --> 06:58:23.500
That's exactly what snake does to guarantee wildcard do not have a chance of winning that round and here we have it Harrison

06:58:24.100 --> 06:58:26.600
max regulation five to six

06:58:27.080 --> 06:58:32.700
One more round secured for five years in a row and we're bound to see overtime on cafe

06:58:32.700 --> 06:58:36.980
And not only will they push it to overtime John, but they're the ones on the streak

06:58:36.980 --> 06:58:44.580
Momentum will be squarely in their back pocket. However, they do also start attack

06:58:44.980 --> 06:58:51.080
Should we need around 13? I also mentioned, you know, you mentioned the flank from

06:58:51.920 --> 06:58:55.340
Snake, I love what we saw earlier too because we saw him attempt the flank earlier

06:58:55.340 --> 06:59:02.820
And what he did was he shot the pot shot the drone then went downstairs for about 30 seconds and then reattempted the flank

06:59:02.820 --> 06:59:08.660
almost starts this round with a bang with that C4 and said it'll just be damage on the baby shark.

06:59:08.660 --> 06:59:12.980
And also we talked about right during the timeout where, I don't know if this is what Wildcard's coach,

06:59:12.980 --> 06:59:18.380
I don't know if this is what LeDonus was saying to Wildcard, but they need to be ready for 5 Fears to keep swinging.

06:59:18.380 --> 06:59:22.140
What do we see coming around? Rival swings top floor and everyone backs off.

06:59:22.140 --> 06:59:28.100
And then as Wildcard is setting up for the execute, they're getting vert now, whatever, JJ just walks out the snow guy.

06:59:28.100 --> 06:59:35.060
They wildcard have to be ready for 5-3 at any moment for someone on the defense to swing them.

06:59:36.560 --> 06:59:39.940
Well, Han Kold now enters the building from the hatch drop through red.

06:59:40.740 --> 06:59:45.940
His gridlock tracks providing a safety net for him as he continues to gather more information.

06:59:45.940 --> 06:59:51.760
We've got at least one player just around the corner by Chandelier, no nitrous over here for JJ, obviously.

06:59:51.760 --> 06:59:55.320
He's on the wrong operator for that, and just backs away.

06:59:55.320 --> 06:59:59.560
doesn't want to give himself to a potential one versus one who'll now join forces right next to

06:59:59.560 --> 07:00:05.560
forest. A majority of this roam now beginning to fall off, but Rival wants to get at least one or

07:00:05.560 --> 07:00:10.840
burn a couple more resources before doing so. However, with this montane again it provides

07:00:10.840 --> 07:00:15.720
a lot safer of a push from the top floor and because we're on mining room Harrison you don't

07:00:15.720 --> 07:00:20.760
technically have to clear out reading room. A lot of emphasis being put on red stairs alone.

07:00:20.760 --> 07:00:24.120
They might just try to plant from mining room but they would need to have someone covering from

07:00:24.120 --> 07:00:29.280
outside like Spiker to make sure there isn't a wraparound from the back reading hall close to the pillar

07:00:29.480 --> 07:00:35.960
You'll have to worry about rival who's starting to make his move in cocktail. He's repositioned

07:00:36.680 --> 07:00:40.120
But he might go for that push into piano if he does

07:00:40.120 --> 07:00:43.480
You'll have to worry about the vert. Chanson though is still outside

07:00:43.480 --> 07:00:48.840
I think on the rappel and here's the first fight of the round forest outdulls Bay on red stairs

07:00:48.840 --> 07:00:52.340
Income the smokes from the Monty, the Thorn, wins a second!

07:00:52.340 --> 07:00:55.840
Spiker, you have to hit those! They knew about him!

07:00:55.840 --> 07:00:58.840
And yet Forrest still wins the Disinventigious Fight!

07:00:58.840 --> 07:01:03.340
In comes Fens on the Mira, he's prone, he dies, but Forrest gets a third!

07:01:03.340 --> 07:01:06.140
Make it four for Roman!

07:01:06.140 --> 07:01:07.840
Oh my goodness!

07:01:07.840 --> 07:01:09.640
Off the back of the Thorn!

07:01:09.640 --> 07:01:12.340
Five fears push us to round thirteen!

07:01:13.340 --> 07:01:16.840
Welcome back to the game, Roman Barrow!

07:01:16.840 --> 07:01:32.840
What an impact play on the thorn, shutting down the vert denial, killing Spiker on a crucial cutoff angle, and adding insult to injury gets another two to seal overtime on cafe for five fears.

07:01:32.840 --> 07:01:37.840
What a round from the support player. That was incredible.

07:01:37.840 --> 07:01:43.720
But like you mentioned Harrison five fears on their weaker attack on their weaker half of attack

07:01:44.080 --> 07:01:48.400
It's two to four split is what we saw last time at the beginning of cafe

07:01:48.400 --> 07:01:49.880
And like you mentioned as well

07:01:49.880 --> 07:01:55.040
They're typically a five-to-one split team for their defensive side as well

07:01:55.040 --> 07:02:01.520
This is gonna be a potentially rough overtime split for them against wild card who at least at the beginning on defense

07:02:01.960 --> 07:02:03.960
Looked quite impressive

07:02:03.960 --> 07:02:09.260
I'm trying to look back at my notes to see if it was the initial, yeah they were practically

07:02:09.260 --> 07:02:15.540
flawless until round number four where five fears were able to spot a gap on this bonsai

07:02:15.540 --> 07:02:19.440
action of Reading Room to get a plant down.

07:02:19.440 --> 07:02:22.580
They're lined up though looking fairly different from the most part that could change, yeah

07:02:22.580 --> 07:02:26.340
JJ's now in the montagne maybe noticing that we're here on Reading Room.

07:02:26.340 --> 07:02:31.260
Wildcard as well, big emphasis on stall, they have the Mira again looking over towards

07:02:31.260 --> 07:02:38.660
Piano and the Kate electroclaw to also assist but five fears getting info on that also switch over on to the factor and having

07:02:39.460 --> 07:02:42.820
Ranged breach pardon of those a Selma charges

07:02:42.820 --> 07:02:49.180
They could still do a red overtake and deal with the mirror windows accordingly to at least get rid of some of those power spots early on

07:02:49.180 --> 07:02:53.540
But we'll have to wait and see if that's the initial play that five years want to go for as they also have

07:02:53.540 --> 07:02:56.980
Lion of Forrest now setting up towards the cocktail repel.

07:02:56.980 --> 07:03:00.500
And again, after that four round streak,

07:03:00.500 --> 07:03:05.060
five fears have the momentum squarely in their corner.

07:03:05.060 --> 07:03:06.980
Wildcard need to shut this down.

07:03:06.980 --> 07:03:10.180
I'm really surprised that they didn't go back to a site

07:03:10.180 --> 07:03:12.020
like either upstairs or kitchen

07:03:12.020 --> 07:03:15.860
because they had some really confident defenses there.

07:03:15.860 --> 07:03:18.980
Like you mentioned, this is one of the only sites

07:03:18.980 --> 07:03:20.980
that five fears were able to crack.

07:03:20.980 --> 07:03:28.340
It was there one and two here and then one and two on mining wild card, of course habitat floor extension

07:03:28.340 --> 07:03:30.900
It's Bay and baby shark as usual

07:03:30.900 --> 07:03:36.620
They've got the mirror setup upstairs cans and also playing by pallets by fears of the lion scan

07:03:37.300 --> 07:03:43.300
Dropping JJ now in through red hatch also. Yeah, I don't know why but they were EMPing

07:03:43.300 --> 07:03:46.980
I think maybe one of the foreign traps on the red hatch so that way they could make it through without any damage

07:03:46.980 --> 07:03:51.120
They're just going to swap to a red stairs push, opening the barricade, but hot and cold.

07:03:51.120 --> 07:03:53.440
Smokes rival off the pillar of pellets.

07:03:53.440 --> 07:03:56.680
Three unanswered kills for Wildcard.

07:03:56.680 --> 07:04:01.320
Five fears still unable to consistently crack these defenses.

07:04:01.320 --> 07:04:06.320
It's Fens and the hero from last round, Forrest in a 2v5.

07:04:07.840 --> 07:04:12.320
Wildcard, a near perfect denial of that rush.

07:04:12.320 --> 07:04:16.080
Through Reading Hall, another kill collected for the man who started this round.

07:04:16.080 --> 07:04:23.200
so flawlessly for his team it's ended as well the same way. After being forced into overtime,

07:04:23.200 --> 07:04:29.040
Wildcard immediately put their foot down, taking back the lead match point, but they've got to go

07:04:29.920 --> 07:04:35.200
back under the attacking half as well, where five fears also had four rounds in a row of

07:04:35.200 --> 07:04:42.400
successful defensive holds. They really again have to focus on not losing that entry fight. Wildcard

07:04:42.400 --> 07:04:46.400
have been so slow at recovering after they've lost that initial entry.

07:04:46.400 --> 07:04:52.000
The lack of trades as well has been a major impact for their attacks.

07:04:52.900 --> 07:04:56.600
It'll be fireplace and mining covered over right now for five fears.

07:04:56.600 --> 07:04:59.300
Their lineup, this is, I believe,

07:04:59.300 --> 07:05:02.800
identical to what they just played for round number 12.

07:05:03.800 --> 07:05:05.460
It is. Yeah, it is identical.

07:05:05.460 --> 07:05:07.000
It's I mean, hey, they broke the fixer.

07:05:07.000 --> 07:05:11.000
Mining is also the only site that five fears played

07:05:11.000 --> 07:05:16.280
multiple times and one both times so if there's any time that they're gonna

07:05:16.280 --> 07:05:22.340
re-grab that momentum and force us to around 15 it is right here we'll see if

07:05:22.340 --> 07:05:26.500
they have a similar setup where they play a bunch of utility the mirrors on

07:05:26.500 --> 07:05:31.880
the top floor rival in cocktail and then very quickly fall back once wild card

07:05:31.880 --> 07:05:38.240
start to drone their way in wild card also so far with the exact same lineup

07:05:38.240 --> 07:05:41.760
as they brought on that fateful round 12.

07:05:42.760 --> 07:05:43.880
There's no repicks.

07:05:43.880 --> 07:05:47.120
So once again, they'll have the gridlock to try and lock down the flanks.

07:05:47.120 --> 07:05:52.520
They'll have the ram to attempt to create all the furt over piano and over mining.

07:05:52.520 --> 07:05:54.160
And actually, I lied at the last second.

07:05:54.160 --> 07:05:59.440
The spider could swap off of a Grim onto the Twitch,

07:05:59.440 --> 07:06:04.480
likely to deal with the Mira and the Goyo a lot more easily.

07:06:04.480 --> 07:06:12.280
In those Vulcan packs, also made the potential for trades very challenging after Forrest

07:06:12.280 --> 07:06:17.280
won those first two picks over by bottom red again, killing Bay as he was trying to stop

07:06:17.280 --> 07:06:23.480
any vert for plant denial, spiker playing outside of that, black top balcony looking

07:06:23.480 --> 07:06:28.400
over through the red hallway into that chandelier location and pillar.

07:06:28.400 --> 07:06:32.000
Forrest once again maybe looking for an early entry this time on the top floor and Snake

07:06:32.000 --> 07:06:37.880
as well. Holding the red hatch-drop, maybe using a nitro cell, it felt necessary too.

07:06:37.880 --> 07:06:43.800
Kansan, ton of damage done, his force went for a run-up, but the Claymore claimed him!

07:06:43.800 --> 07:06:48.720
By the skin of his teeth he'll live, Kansan still being alive to tell the tale, and the

07:06:48.720 --> 07:06:54.800
hero of round 12 is only left up to fairy tales as he's gone!

07:06:54.800 --> 07:07:01.160
He wasn't able to deal enough damage to Kansan before the drop forced him out of ADS, that

07:07:01.160 --> 07:07:06.760
is tragic for Forrest. He likely knew that it was going to be a one-for-one either way,

07:07:06.760 --> 07:07:12.460
but not getting that kill is huge for Wildcard's chances here in this round. They keep not only

07:07:12.460 --> 07:07:17.180
the man count, but also their Hibana, who's going to be responsible for opening those

07:07:17.180 --> 07:07:22.000
sight lines upstairs, maybe even opening the sight lines into mining. Bay taking a little

07:07:22.000 --> 07:07:27.020
bit of damage from the thorn trap placed in Cigar. We'll see if 5 Fears decide to make

07:07:27.020 --> 07:07:30.860
move to try and get a pick back but no instead they'll completely fall off the

07:07:30.860 --> 07:07:37.420
top floor now the vertical can begin to go down off these boogie drones hot and

07:07:37.420 --> 07:07:41.300
cold also beginning to push up as well potentially for that plant once the

07:07:41.300 --> 07:07:45.500
exkairos charges go off his hands and still alive do his job as the primary

07:07:45.500 --> 07:07:50.180
breacher 50 seconds left for wildcard to kick start this execute

07:07:50.180 --> 07:07:54.740
fences now rotated down below however maybe prepared setting up some burn

07:07:54.740 --> 07:07:57.660
and having that Nitro Cell at the ready to stop an initial plant.

07:07:57.660 --> 07:07:59.780
Even looking all the way through this top floor,

07:07:59.780 --> 07:08:01.380
because of the boogie drones,

07:08:01.380 --> 07:08:04.620
he can see up at the piano and might look for a cheeky kill

07:08:04.620 --> 07:08:06.660
before the drop eventually begins.

07:08:06.660 --> 07:08:08.180
He spots Hot and Cold now alone.

07:08:08.180 --> 07:08:10.380
The Nitro Cell goes off, but it misses,

07:08:10.380 --> 07:08:12.020
and now Hot and Cold is officially in a site,

07:08:12.020 --> 07:08:13.700
but he's completely by himself.

07:08:13.700 --> 07:08:15.580
He's made his way deep into A.

07:08:15.580 --> 07:08:18.820
Off-screen, Rival had evened the man count with the kill

07:08:18.820 --> 07:08:22.900
onto Kansan, one of the best players from Wildcard.

07:08:22.900 --> 07:08:24.500
Rival spotting the Monty before his angle

07:08:24.500 --> 07:08:31.900
Smoked off hot and cold is getting so much good information also spotting fends on why JJ dies to the vert as he attempts to retake trade

07:08:31.900 --> 07:08:38.100
Upcome spiker the mirror has absolutely no idea snake with a kill make it to on the baby shark and bevo

07:08:38.100 --> 07:08:44.940
Those are both the players upstairs and piano and now there's only four seconds left as the defense has retaken in the train

07:08:45.180 --> 07:08:50.020
Spiker is isolated on white and five years bring the round back a

07:08:51.940 --> 07:08:53.940
Massive play for snake

07:08:53.940 --> 07:08:59.240
Keeping his team alive and rival to follow suit, sandwiching the Montaigne.

07:08:59.740 --> 07:09:03.840
But they have to go back to attack once again.

07:09:03.840 --> 07:09:10.440
We saw the immediate struggle from them going into round number 13, trying to spot a gap towards mining room.

07:09:10.440 --> 07:09:13.940
And it being unsuccessful, hot and cold finds the entry.

07:09:13.940 --> 07:09:21.840
His team follows suit on the split and immediately both IGLs communicating as much as they can.

07:09:21.840 --> 07:09:28.320
The final bombsite in play for map number two will be fireplace and mining room a bombsite that

07:09:29.040 --> 07:09:35.920
for the most part five years again have struggled with so many times that first round we saw it in

07:09:35.920 --> 07:09:42.320
play baby shark had the entry onto forest there was so much time wasted by utility of those nitrous

07:09:42.320 --> 07:09:48.080
elves which there are several of in play once again for wildcard and the thorn this time being

07:09:48.080 --> 07:09:52.800
played though by Bay rather than baby shark who initially had that operator selected at the

07:09:52.800 --> 07:09:58.560
beginning of the first half. Five Fears once again maybe opting just to go for the shield pick of

07:09:58.560 --> 07:10:04.880
Montaigne to gather extra information and try to make space but only a handful of times I feel like

07:10:04.880 --> 07:10:10.400
it's worked out for them. Wildcard have been extremely successful at counteracting the shield

07:10:10.400 --> 07:10:15.760
play by Five Fears and yeah it makes a lot of sense then the last second Five Fears will change

07:10:15.760 --> 07:10:22.240
course and instead have JJ on the Habana, an active gun with either the Type 89 or that two-shot DMR

07:10:22.240 --> 07:10:28.240
and more ranged heart breach to try and counter the Mira, but unlike the last round we saw from

07:10:28.240 --> 07:10:35.040
Five Fears' attack, there's no EMPs in play by a Thatcher or Pocket EMPs. You mentioned Five Fears

07:10:35.040 --> 07:10:42.400
really struggled with this site in round two, but also the very last round of that first half

07:10:42.400 --> 07:10:46.700
that they were successful on was also a mining attack.

07:10:46.700 --> 07:10:49.900
Now, this defensive lineup is much closer to the one they brought in Round 2,

07:10:49.900 --> 07:10:54.900
with the exception of the Mazi being dropped in favor of the Tuberow from Hot and Cold,

07:10:54.900 --> 07:10:57.900
who can work to delay the breach from JJ,

07:10:57.900 --> 07:11:01.200
as Rival gets incredibly lit up and now finished by Bay on the run out, though.

07:11:01.200 --> 07:11:04.300
He's instantly- you're sorry, Snake dies.

07:11:04.300 --> 07:11:09.000
Rival is the one who takes damage, but he does get the instant refrag.

07:11:09.000 --> 07:11:15.160
So it ends up being a one-for-one HP advantage for Wildcard, and you've lost Snake on the Snake,

07:11:15.160 --> 07:11:20.520
so that's a lot of information now gone, and you've probably also lost your primary Lurker,

07:11:20.520 --> 07:11:24.600
so either Five Fears have no Lurk, or someone else is gonna have to do it.

07:11:24.600 --> 07:11:28.360
I think that someone else was gonna be forced, but he dies to Baby Shark on the Vert.

07:11:29.000 --> 07:11:32.600
Another runout attempted here from Spike, with the help of those two Browsotos,

07:11:32.600 --> 07:11:36.520
to freeze off the Claymore, but no one's left on this Repel.

07:11:36.520 --> 07:11:40.840
Cut off being attempted towards red, but nothing found just yet beautiful shot

07:11:40.840 --> 07:11:44.640
from Kansan just slipping past everyone heading back into piano fends

07:11:44.640 --> 07:11:49.720
completely unaware about this and wildcard just two kills away from

07:11:49.720 --> 07:11:53.160
bringing us to clubhouse here so the less five fears for a second round in a

07:11:53.160 --> 07:11:57.880
row can clutch this out and now it's just rival left the top of skylight with

07:11:57.880 --> 07:12:02.360
no one left to help him. Five fears really dropping the ball here on what

07:12:02.360 --> 07:12:10.200
Could be the final round the run out from Bay going one for one no info on the vert held by baby shark

07:12:10.840 --> 07:12:16.520
Kansan slipping into red and wild card prevent the five fears come back

07:12:16.520 --> 07:12:21.000
They put their foot down in round 15 and we will see clubhouse

07:12:22.360 --> 07:12:24.760
A little too close for comfort there for wild card

07:12:24.760 --> 07:12:27.720
But a win is a win at the end of the day and baby shark

07:12:27.720 --> 07:12:30.840
Maybe a little too excited stuff this foot there, but I'm sure he'll be

07:12:30.840 --> 07:12:35.520
job-sure he'll be just fine. Great recovery there from Wildcard and Overtime.

07:12:35.520 --> 07:12:39.240
We'll send us to a quick little break and return for the decider map of Clubhouse

07:12:39.240 --> 07:12:43.320
in just a few minutes. Don't go anywhere.

07:19:27.720 --> 07:19:39.880
Welcome back for the thrilling conclusion of Five Fears vs. Wildcard.

07:19:39.880 --> 07:19:46.840
Our final Swiss game is quite the NA derby despite a comeback attempt from Five Fears

07:19:46.840 --> 07:19:51.320
and the best efforts of Forest, Wildcard still come away 8-7.

07:19:51.320 --> 07:19:55.480
By the skin of their teeth they bring us onto Clubhouse where previously they played Dark

07:19:55.480 --> 07:20:02.120
0 here yesterday and weren't that successful losing 7-3 if not 7-4 I believe it was, what

07:20:02.120 --> 07:20:08.140
4 rounds in a row being successful for Dark Zero, kind of similar role we had for both

07:20:08.140 --> 07:20:13.820
teams actually on Cafe and Chalet for their respective map picks today, a much better

07:20:13.820 --> 07:20:16.300
show of team play by Wildcard.

07:20:16.300 --> 07:20:20.100
Several people in double digits, we had a lot of great rounds from Kansan in the middle

07:20:20.100 --> 07:20:26.580
late position baby shark came out of the gate swinging with that 3k back on round number was either one or two

07:20:26.580 --> 07:20:30.780
I believe was round number one where he got the three count thorn one and still yeah

07:20:30.780 --> 07:20:39.200
And then he ended up getting the initial entry in the same rat spot that we had initially the only person really fighting back effectively was rival

07:20:39.200 --> 07:20:43.900
If we're excluding that forest 4k to secure over time

07:20:43.900 --> 07:20:49.980
So hopefully for five years a little more composure a little more synergy going on to our decider pick

07:20:50.100 --> 07:20:56.100
But no matter what Harrison, I feel like it's a win because we're gonna have a third North American team making it

07:20:56.740 --> 07:21:01.340
Into phase three and if it's one of these two teams making it I go in bald

07:21:01.340 --> 07:21:06.420
So check it to have a laugh and if not I keep my hair and it's a massive weight

07:21:06.540 --> 07:21:08.540
I've taken off my chest

07:21:08.660 --> 07:21:11.340
Harrison, what are your initial thoughts for clubhouse going into this?

07:21:11.340 --> 07:21:13.900
So like you mentioned wildcard did just lose this man

07:21:13.900 --> 07:21:19.900
They actually beat DZ here in the NAL kickoff and then lost it more recently in the Major.

07:21:19.900 --> 07:21:23.200
Five Fears don't play this map a whole lot.

07:21:23.200 --> 07:21:26.500
Their only really recent play was also in kickoff.

07:21:26.500 --> 07:21:30.400
They beat 1 of 30 here in Math's overtime.

07:21:30.400 --> 07:21:40.400
But I think, I'm trying to remember, I'm pretty sure that this was also the same map that Bino disconnected for like three or four rounds.

07:21:40.400 --> 07:21:43.200
And they still got brought to overtime.

07:21:43.200 --> 07:21:48.040
So, good and bad, I guess, for both teams here on Clubhouse,

07:21:48.040 --> 07:21:52.720
the most default map in the pool, and what better way to end a game

07:21:52.720 --> 07:21:57.120
than on a map where your fundamentals are really what make or break you.

07:21:59.400 --> 07:22:05.720
The biggest thing for fundamentals by far for wild card was just the lack of trades in a lot of cafe,

07:22:05.720 --> 07:22:08.520
but great information, I have to say.

07:22:08.520 --> 07:22:13.280
Again, on their defense, they were picking out where Five Fears began their attack.

07:22:13.280 --> 07:22:18.280
Who's vulnerable for that opening gunfight? Which corner can I hide behind that's been mis-droned?

07:22:19.120 --> 07:22:22.120
And even the adjustments when the plant was being attempted as well.

07:22:22.120 --> 07:22:25.880
I believe Five Fears were still able to get some plants down back at map number two,

07:22:25.880 --> 07:22:30.080
but significantly less to what we had going on through Chalet.

07:22:30.080 --> 07:22:33.680
An immediate clash pick from JJ as well.

07:22:33.680 --> 07:22:39.920
an operator that we have not seen at all from app one or two, I believe, now being locked

07:22:39.920 --> 07:22:44.240
in as the first pick here for five fears on their basement defense, probably screaming

07:22:44.240 --> 07:22:46.400
that they want to have a heavy anchor down below.

07:22:46.400 --> 07:22:51.400
You can still of course roam upstairs to waste time and resources, but you've got the denari.

07:22:51.400 --> 07:22:56.000
A lot of those tripwires can be used just to stop the initial push from wildcard.

07:22:56.000 --> 07:23:02.320
The warden as well denying smokes, which one of those two smoke operators of Capitao is

07:23:02.320 --> 07:23:07.480
also gone banned by five fears and even a nomad also being taken off the board.

07:23:07.480 --> 07:23:11.320
I feel like nomads is an interesting ban for clubhouse, dude,

07:23:11.320 --> 07:23:12.480
starting to have to be mauling.

07:23:13.980 --> 07:23:15.920
Yeah, it's an odd ban here.

07:23:15.920 --> 07:23:21.520
I mean, she has been played, I won't say often, but it's not a super,

07:23:21.520 --> 07:23:22.720
super rare occurrence.

07:23:22.720 --> 07:23:26.620
And I think especially with how Wildcard we're trying to shut down the

07:23:26.620 --> 07:23:30.420
fluidity and the rotatability of five fears on that second map,

07:23:30.420 --> 07:23:36.420
The banning the Nomad definitely makes sense against Clubhouse is very staircase heavy so Nomad can shut down those rotations.

07:23:36.420 --> 07:23:41.420
Snake waiting here with a C4 will send it out, but it will go fully wide.

07:23:41.420 --> 07:23:44.420
Kansan completely avoids any and all damage.

07:23:44.420 --> 07:23:48.420
Of course, like you had mentioned, there is really no roam here for five fears.

07:23:48.420 --> 07:23:51.420
The closest player being JJ who's just playing on main.

07:23:51.420 --> 07:23:59.420
He's just trying to see if the push ends up coming through bar and just calling out whether or not this is going to be mainly like a blue and dirt focused execute.

07:24:00.420 --> 07:24:05.440
Depending on the resources as well, it could be very challenging to clear Clash from the

07:24:05.440 --> 07:24:09.120
stairs, could waste a lot of time, even if Clash were to die.

07:24:09.120 --> 07:24:12.960
If that's a commitment there for two to two and a half minutes burned away, then that

07:24:12.960 --> 07:24:14.280
death is honestly worth it.

07:24:14.280 --> 07:24:16.520
That's a great sacrificial lamb.

07:24:16.520 --> 07:24:20.240
Speaking of which, if for time at least a minute has been taken off the clock for wild

07:24:20.240 --> 07:24:24.820
cards as they do this top to bottom, clear Baby Shark off that skeleton keyvert will

07:24:24.820 --> 07:24:29.040
that's hacked the clash already twice to establish this cutoff but Fens is

07:24:29.040 --> 07:24:35.000
waiting for it incredible game sense from Fens and JJ spotting the buck

07:24:35.000 --> 07:24:40.200
early and expecting the vert to go down obviously your skeleton key deployed you

07:24:40.200 --> 07:24:44.840
don't have your rifle at the ready so that gives Fens an easy one for one yeah

07:24:44.840 --> 07:24:47.720
I mean and that's how you try and counter the clash on the main stairs right

07:24:47.720 --> 07:24:51.280
you make the vert and you force her to fall back and then her back is going to

07:24:51.280 --> 07:24:56.480
exposed at some point. Beautiful read from Five Fears knowing that wild card. We're basically

07:24:56.480 --> 07:25:01.360
gonna do what you're supposed to do, but then they have Fens swinging off of it. You also saw

07:25:01.360 --> 07:25:06.240
the tripwires being established above the Moto hatch, and there's a network there, so that's

07:25:06.240 --> 07:25:11.920
pretty much gonna be impossible for wild card to drop unless they have EMPs, which they do not.

07:25:11.920 --> 07:25:17.760
Spike are also getting lit up by kitchen, by that hatch. Where do wild card decide to end?

07:25:17.760 --> 07:25:21.160
There's trips basically everywhere by Blue and Modo.

07:25:21.160 --> 07:25:25.360
Some of those trips Blue do get dealt with by the Nade thanks to Kanzan,

07:25:25.360 --> 07:25:27.160
but there's still plenty of bodies in and around Blue.

07:25:27.160 --> 07:25:29.160
Look at that, Snakeforth and Rival all stacked up.

07:25:29.160 --> 07:25:30.560
Hot cold! He's gonna try and drop.

07:25:30.560 --> 07:25:32.960
He kills Forrest. He's very quickly felled though.

07:25:32.960 --> 07:25:36.160
Beigo's 1 for 1 and the man advantage falls away.

07:25:36.160 --> 07:25:37.360
We're tied at 2 apiece.

07:25:37.360 --> 07:25:38.960
Spiker getting the plant down.

07:25:38.960 --> 07:25:42.560
Kanzan watching Long catches JJ in the rotate

07:25:42.560 --> 07:25:45.760
as he just completely ignores Box 2.

07:25:45.760 --> 07:25:52.760
Fenz now the last player standing. He had the opening pick. He'll have to get the last two if he wants to win this one.

07:25:52.760 --> 07:25:57.760
Luckily for him, both players are downstairs. He doesn't have to retake Furt. He kills Spiker.

07:25:57.760 --> 07:26:03.760
But in the meantime, Kanzin has retaken above, so this open hatch is going to be Fenz's worst enemy.

07:26:03.760 --> 07:26:07.760
He'll need a fourth kill, and he's just going to try and long arm behind the box.

07:26:07.760 --> 07:26:11.760
But of course, the angle for Kanzin will still be very easily found.

07:26:11.760 --> 07:26:15.820
Despite the three kills from Fens, Wildcard come away with round one.

07:26:15.820 --> 07:26:19.160
And a good adjustment there mid-round for Wildcard.

07:26:19.160 --> 07:26:23.060
They try to use Baby Shark to clear out Clash early, and it doesn't work.

07:26:23.060 --> 07:26:26.060
So they give up on trying to get Main Stairs controlled.

07:26:26.060 --> 07:26:27.660
They give up on a Moto drop.

07:26:27.660 --> 07:26:34.260
They still emphasize blue, but focus more towards the Arsenal side of the map with blue control.

07:26:34.260 --> 07:26:35.660
They have the Grim Canisters.

07:26:35.660 --> 07:26:40.060
They have Snake gathering more info and the Nade spam to work some of those fights.

07:26:40.060 --> 07:26:47.900
Even Han cold taking an aggressive stance from blue just to be that spearhead to get the rest of his team in the bomb site and play for a trade game

07:26:47.900 --> 07:26:51.120
Which is something they've been lacking most of this game Harrison

07:26:51.120 --> 07:26:54.880
I love the fact that while card fully commit to a new plan B

07:26:54.880 --> 07:26:59.300
They get psychic toll off it secure that plant deny JJ on that rotate day

07:26:59.300 --> 07:27:02.280
Which was which was really funny to watch as well

07:27:02.280 --> 07:27:07.560
And although like you said Fenn's got a nice 3k you've got vert upstairs on an open hatch

07:27:07.560 --> 07:27:10.900
There isn't much you can deal after that point so wild card

07:27:11.340 --> 07:27:15.080
Biting back after losing the entry to still take the round win altogether

07:27:15.240 --> 07:27:18.900
Yeah, that was a great gap hit hot and cold again spot like like I mentioned right?

07:27:18.900 --> 07:27:25.300
Oh, there's three players hovering around blue and hot gold just drops kitchen and kills two people wild card now

07:27:25.300 --> 07:27:28.640
Have to attack cash and CCTV five fears bringing the castle

07:27:28.640 --> 07:27:31.640
They're gonna try and extend over towards gym and bedroom

07:27:31.640 --> 07:27:37.860
They've got forest on the T'Chanka as that primary plant denial too fends fully reinforced off inside garage

07:27:37.860 --> 07:27:39.860
He is playing this position to die

07:27:40.580 --> 07:27:45.900
Wildcard curiously enough are rocking a Cali and they're just about to spot the castle of JJ

07:27:45.900 --> 07:27:49.580
He narrowly misses him rotating back up to red

07:27:50.780 --> 07:27:54.620
JJ gets away. I could have been an early find for for Bay

07:27:54.620 --> 07:28:02.340
still now this looming threat of a Cali sniper downstairs on your cutoff might

07:28:02.340 --> 07:28:07.140
make the rotates for five years very challenging in the ace Selma already

07:28:07.140 --> 07:28:12.100
going off on flat wall that opens up another angle that you know allow wild

07:28:12.100 --> 07:28:16.220
card to deal some damage or by garage perhaps at least cutting off the rotate

07:28:16.220 --> 07:28:21.740
between both a and b bomb site there is still a lot of utility as well wow of

07:28:21.740 --> 07:28:26.220
wild card but five fears and aggressive peek from snake destroying that castle

07:28:26.220 --> 07:28:31.020
barricade cans and had no idea what just hit him that is at least one less

07:28:31.020 --> 07:28:35.180
body from five years to now worry about but they still have enough tools to open

07:28:35.180 --> 07:28:38.940
up this garage double wall to help with the Habana exkiros charges and maybe

07:28:38.940 --> 07:28:42.620
start throwing out these grenades or lance charges from day to destroy the

07:28:42.620 --> 07:28:47.660
kibas but you can see the angle that they got not very good rival was able to

07:28:47.660 --> 07:28:53.740
shoot off the other half of those Hibana pellets. So Wildcard really have no angle into Rafters,

07:28:53.740 --> 07:28:58.380
and Fenz can just close it up with his Keeva and force Wildcard to waste a ton of ammunition on

07:28:58.380 --> 07:29:03.340
breaking them, which they do. Fenz with one Keeva in pocket will see if he decides to use it to

07:29:03.340 --> 07:29:08.620
bolster the Rafters clear, or if he decides to block off Garage, it is for Rafters. He just

07:29:08.620 --> 07:29:14.380
narrowly is able to cover his rotation as he avoids the Nade, but they takes the life of JJ.

07:29:14.380 --> 07:29:19.740
Another Nade comes in and Fenz is unable to escape it, so Wildcard have two picks in a

07:29:19.740 --> 07:29:23.420
row now after losing Kanzin and they have Garage Control.

07:29:23.420 --> 07:29:27.580
Great use of utility, hot and cold lurking from Oil Pit to use his Frag grenades with

07:29:27.580 --> 07:29:33.020
the help of his teammates from Flatwall to flush out Garage from Fenz's Azami.

07:29:33.020 --> 07:29:36.140
That was precise by Wildcard.

07:29:36.140 --> 07:29:37.700
They've got so much map control.

07:29:37.700 --> 07:29:42.500
They brought back the main advantage after Bay is well got to kill Offscreen onto JJ

07:29:42.500 --> 07:29:47.940
And they have info about Red and the only player, Cash, which is forced onto Chonka.

07:29:47.940 --> 07:29:51.780
That might mean for Snake, he'll try to go and run out, maybe applying some pressure

07:29:51.780 --> 07:29:53.400
from that highway balcony.

07:29:53.400 --> 07:29:58.320
Here comes the walk up here from Red as well, beautifully done from Wildcard on this execute.

07:29:58.320 --> 07:30:05.020
Now it's just forced into one versus four in Wildcard, two back to back rounds.

07:30:05.020 --> 07:30:10.300
Brilliant work from them on the attack and just like Café, an immediate attack timeout

07:30:10.300 --> 07:30:17.900
for five fears. Another gap hit by this attack seeing that really the only thing they had,

07:30:18.700 --> 07:30:24.060
the only thing they had for Garage was Keebas. There was nothing to stop Nades.

07:30:25.580 --> 07:30:30.620
They didn't even need a shield, they just opened a little bit of that Garage wall and it's enough

07:30:30.620 --> 07:30:36.540
to make sure that Fens and JJ cannot escape those Nades and then from there, Ella is basically

07:30:36.540 --> 07:30:40.500
off-site, so it becomes a 4v2 on cash in CCTV.

07:30:40.500 --> 07:30:41.900
They're able to walk up red.

07:30:41.900 --> 07:30:44.540
I think that was the big kill was Bay finding the warden,

07:30:44.540 --> 07:30:46.860
despite getting hit by that Elamide,

07:30:46.860 --> 07:30:49.340
and that really opened things up for Wildcard

07:30:49.340 --> 07:30:51.100
to just continue to flood in.

07:30:51.100 --> 07:30:53.060
Five fears, I understand the timeout.

07:30:53.060 --> 07:30:55.020
You just went to your two primary bomb sites

07:30:55.020 --> 07:30:58.940
on Clubhouse Defense, and were unable to win either.

07:31:01.180 --> 07:31:02.740
Five fears, scratching their heads,

07:31:02.740 --> 07:31:04.780
wondering the next best option here

07:31:04.780 --> 07:31:06.660
for their clubhouse defense.

07:31:06.660 --> 07:31:10.420
There'll be gym and bedroom in play for round number three.

07:31:10.420 --> 07:31:11.980
Heavy emphasis maybe on the roam.

07:31:11.980 --> 07:31:14.460
Once again, you can easily extend with the help of the mute,

07:31:14.460 --> 07:31:16.540
the help of those Azami Kiba barriers.

07:31:16.540 --> 07:31:17.380
Attackers need to load.

07:31:17.380 --> 07:31:19.340
Interested in seeing if they're gonna have snake

07:31:19.340 --> 07:31:20.900
maybe play top red as well.

07:31:20.900 --> 07:31:22.580
Or if you don't have something like a Jaeger

07:31:22.580 --> 07:31:24.900
or a Wamai when playing for gym and bedroom.

07:31:24.900 --> 07:31:26.140
Warden can easily hold there.

07:31:26.140 --> 07:31:28.500
You bring your own shield or have someone else do that

07:31:28.500 --> 07:31:30.620
and bring a nitro cell for yourself instead.

07:31:30.620 --> 07:31:32.700
Have the shotgun for close calls of red.

07:31:32.700 --> 07:31:38.920
the SMG-12 for long-range fights towards flat wall, very effective 1-2 combination.

07:31:38.920 --> 07:31:43.900
The mirror windows as well to help set up the sight anchor towards bathroom, and probably

07:31:43.900 --> 07:31:47.540
Lodge I would imagine as well as most of the mirrors like the first mirror that was there.

07:31:47.540 --> 07:31:48.540
No!

07:31:48.540 --> 07:31:53.040
The second one's dedicated towards the main breach, maybe just to stop the Selma charges

07:31:53.040 --> 07:31:55.700
or any other heart breach from getting the main wall opened up.

07:31:55.700 --> 07:32:00.580
That could be a really effective way of denying a gap hit for wall card, just another execute

07:32:00.580 --> 07:32:05.900
in general because for the most part Wildcard, despite losing two entries in a row, their

07:32:05.900 --> 07:32:11.540
mid to late round have brought them so many recovered kills and successful executes in

07:32:11.540 --> 07:32:15.580
the site.

07:32:15.580 --> 07:32:21.180
Back when they played one of 30 of their defenses weren't necessarily great either, they only

07:32:21.180 --> 07:32:28.420
have about a 50-50 on each side, attack and defense, so five years only take three rounds

07:32:28.420 --> 07:32:32.620
In this half, it's pretty average, both for them and the map as a whole.

07:32:32.620 --> 07:32:38.220
Clubhouse currently actually means 51% in the favor of the attack.

07:32:38.220 --> 07:32:43.920
So just barely, Wildcard thankful for that as they've strung together two rounds in a round.

07:32:43.920 --> 07:32:50.620
They're now bringing Ying Glaz, something that can be incredibly annoying for any defense to deal with

07:32:50.620 --> 07:32:53.420
if your warden is not in the right place.

07:32:53.420 --> 07:32:57.620
So a lot of this round, I imagine, is going to come down to how much value

07:32:57.620 --> 07:32:59.620
five fears can get out of snake.

07:32:59.620 --> 07:33:05.100
A lot of info gathered now for Wildcard.

07:33:05.100 --> 07:33:09.380
They noticed the lack of the extension anymore by Cash and said it's only rival holding

07:33:09.380 --> 07:33:10.380
from construction.

07:33:10.380 --> 07:33:11.860
He has a fallback from Lodgy.

07:33:11.860 --> 07:33:17.020
I would like to deal some damage before giving up the at least one half of the top floor

07:33:17.020 --> 07:33:19.180
for a skill down below.

07:33:19.180 --> 07:33:20.580
Really wants to go for this run out.

07:33:20.580 --> 07:33:22.340
Impact grenade comes out but it's mistimed.

07:33:22.340 --> 07:33:27.340
Wildcard not losing Bay on Jacuzzi is a massive position to hold at this minute thirty

07:33:27.340 --> 07:33:30.500
Mark as Wildcards now begin to rotate towards Cash.

07:33:30.500 --> 07:33:34.300
I was a close one, he just got out of the way and the C4 will tickle Spiker, but it

07:33:34.300 --> 07:33:36.220
is certainly not a big deal.

07:33:36.220 --> 07:33:40.380
Gas canister, sorry not gas canister, smoke grenades coming out on Highway to cover Baby

07:33:40.380 --> 07:33:46.940
Shark as the gas pipe explodes right next to Snake who's just playing around this window

07:33:46.940 --> 07:33:49.060
as Bay now jumps in.

07:33:49.060 --> 07:33:52.940
Snake spots the Hibana, is able to get one kill, now he's staring down the Blackfeard

07:33:52.940 --> 07:33:55.620
He kills Spiker before he gets traded back!

07:33:55.620 --> 07:33:57.820
They and Baby Shark go with two kills.

07:33:57.820 --> 07:34:00.940
Kansan makes an advantage now for Wildcard.

07:34:01.780 --> 07:34:05.140
And Rival and Fens are both off-site.

07:34:05.140 --> 07:34:09.500
They will have to retake into gym with Wildcard holding full site control.

07:34:09.500 --> 07:34:12.160
But they have the case! I forgot!

07:34:12.160 --> 07:34:14.060
Spiker was carrying it!

07:34:14.060 --> 07:34:20.220
And since he died to Spiker, Rival and Fens can continue to just hold Khan.

07:34:20.220 --> 07:34:24.720
What do Wildcard do here? They could go Lodgy, they could pinch from that and Condor,

07:34:24.720 --> 07:34:28.220
they could go on the highway and hold the window to cut off their rotation as well.

07:34:28.220 --> 07:34:34.220
They've got plenty of time to do so, there's still 30 seconds left and if they're able to get K safely,

07:34:34.220 --> 07:34:39.720
then it becomes that situation where 5 viewers have to retake into their own bombsite.

07:34:39.720 --> 07:34:45.220
20 seconds remaining. Fens inside Conn, rival supporting from Sheetdoor.

07:34:45.220 --> 07:34:51.220
Cannot find an angle, but Gryvel overexposes himself and Baby Shark has since recovered the case.

07:34:51.220 --> 07:34:54.220
Fence has to work his way back in. He takes down one.

07:34:54.220 --> 07:35:01.220
Plank gets confirmed by the glass though, and with such low HP, there's gonna be a tall task for Fence.

07:35:01.220 --> 07:35:07.220
One bullet from either of these guns will put him down. He doesn't catch the rotation from the glass outside the window.

07:35:07.220 --> 07:35:14.220
And now Wildcard have a player on highway. The Azami has to run out and take this fight, and it's an easy clean up for Baby Shark.

07:35:14.220 --> 07:35:21.020
And despite Snake in the Rack Corner getting two kills, dropping the diffuser from Spiker's hands,

07:35:21.020 --> 07:35:25.520
the Jacuzzi execute was top notch from Wildcard.

07:35:25.520 --> 07:35:30.920
It was a great split take to basically smother the rest of Five Fears on that defense.

07:35:30.920 --> 07:35:33.220
He had the Yin Candela's dropping from Lodgy.

07:35:33.220 --> 07:35:39.220
You have the Highway presence and also again because Forrest missed his runout on the ace.

07:35:39.220 --> 07:35:45.620
Bae was able to run in as well and cause chaos towards site off of those yin kandelus and smoke grenades.

07:35:45.620 --> 07:35:52.220
Five Fears had just too much to deal with all at the exact same time and just got a little overstimulated there.

07:35:52.220 --> 07:35:59.620
And again, yes, you were able to rotate back towards Khan, but you have over 40 seconds for wild card to hit that reset button.

07:35:59.620 --> 07:36:07.920
Gather their bearings, rotate towards highway to cut off the defensive rotation as well and pick up that diffuser to play for the win Khan.

07:36:07.920 --> 07:36:12.920
Three rounds in a row again, like we saw on Wildcard's map pick of Cafe.

07:36:12.920 --> 07:36:19.920
We'll see that brought here to the Cider pick of Clubhouse, where it will be church and arsenal in play once again for 5 Fears.

07:36:19.920 --> 07:36:27.920
Where, yes, off Clash's info, they did kill Baby Shark on Buck, but they were unsuccessful at stopping the Kitchen Drop from Hot and Cold.

07:36:27.920 --> 07:36:36.920
They were unsuccessful at denying that information and losing Blue Control, meaning, again, another plant position set up for Wildcard where 5 Fears

07:36:36.920 --> 07:36:42.240
Are also still oh and oh and what 12 at this point or even more than that on their retakes

07:36:42.440 --> 07:36:47.240
We've seen what two plants here this game so far. Yeah, cuz they were or not this game

07:36:47.240 --> 07:36:51.400
This man. Yeah, they're now oh and they're now oh and 12. I believe yeah. Oh

07:36:53.000 --> 07:36:55.120
My wow, okay. All right

07:36:55.120 --> 07:36:59.260
We'll see if that's enough to turn the tide snake with a spawn peak on the hot and cold that goes to Hibana

07:36:59.360 --> 07:37:05.600
That is a massive pick on this basement defense. That means that wild card are gonna have to make a choice now

07:37:05.600 --> 07:37:08.720
Now, Kansan and Spiker do both have can openers.

07:37:08.720 --> 07:37:15.200
They can get all the hatches, but that last one, they'll have to use either church wall

07:37:15.200 --> 07:37:16.200
or dirt.

07:37:16.200 --> 07:37:20.400
They'll have to make a decision one way or the other if they had that Hibana.

07:37:20.400 --> 07:37:25.400
Basically, every avenue they could have asked for would be open to them.

07:37:25.400 --> 07:37:30.400
They at least still have two sets of pocket breeches for both the Shryker and Grim.

07:37:30.400 --> 07:37:34.320
So getting the hatches open, that won't be completely impossible, but you'll be very

07:37:34.320 --> 07:37:40.000
Reexposed to the nitro cells in play for five years as Fenn's challenging bay from main stairs

07:37:40.000 --> 07:37:44.600
They were able to get away with a kill before baby shark can establish that first cutoff the skeleton key

07:37:44.920 --> 07:37:51.640
Ripping the floorboards to shreds as they've got info about this position from baby shark off the Valkyrie black eye cameras

07:37:51.640 --> 07:37:54.200
There's a guy here. It's just running here. Hello

07:37:55.400 --> 07:37:58.940
Wildcard unbeknownst to them. There's just a Valkyrie chilling in kitchen

07:37:58.960 --> 07:38:03.140
That's how a third kill in a row uncontested by wildcard

07:38:03.140 --> 07:38:08.240
It looks to me that at least five fears can get on the round count finally, but a

07:38:08.920 --> 07:38:15.400
Very comedic round I would say where five fears just kind of doing what they do best of catching their opponents off guard

07:38:15.400 --> 07:38:19.640
But the initial entry and just continuing to take these one-for-ones before wild card can set up

07:38:19.760 --> 07:38:27.520
And he forced getting on the board is also important before that both he and then JJ and rival two were all on donuts

07:38:27.520 --> 07:38:29.040
Now he's got support from snake

07:38:29.040 --> 07:38:33.080
Thanks to the C4 underneath and Forrest just hops up and peeks Spiker.

07:38:33.080 --> 07:38:36.080
Kansan not able to pressure it in time and it's a third!

07:38:36.080 --> 07:38:39.040
Forrest just got three kills in kitchen!

07:38:41.520 --> 07:38:43.840
That was not on my bingo cards for today, Harrison.

07:38:43.840 --> 07:38:47.480
I've got to admit, a flawless round for five fears.

07:38:48.480 --> 07:38:52.000
Some semblance of life in this first half, but Wildcard again,

07:38:52.000 --> 07:38:55.360
they've already won the three default attacks that they wanted to

07:38:55.680 --> 07:38:58.080
before coming into this decider pick again.

07:38:58.080 --> 07:39:05.080
And you mentioned how 50-50, this map has been for both teams and just the sides in general for both attack and defense.

07:39:05.080 --> 07:39:13.080
And also for Church and Arsenal being the bombsite one for five fears, that's one of the more defender sided objectives you can pick for Clubhouse.

07:39:13.080 --> 07:39:21.080
So I'm sure Wildcard aren't that upset of things considered given how clinical they've been for their previous attacks.

07:39:21.080 --> 07:39:24.280
We've got Jim and Beverly now in play once again for Five Fears.

07:39:24.280 --> 07:39:28.380
They now have the Clash reintroduced onto JJ and Wildcard.

07:39:28.380 --> 07:39:32.280
Also, they've got some slightly different options, but that could obviously change.

07:39:32.280 --> 07:39:36.180
We'll be figuring out where exactly Five Fears have chosen to defend.

07:39:36.180 --> 07:39:44.080
It looks like the extension from Five Fears is going to continue as well over by Cache and CCG with a mere identical lineup.

07:39:45.080 --> 07:39:47.980
Not a lot of resources besides, again, the Warden glasses perhaps.

07:39:47.980 --> 07:39:55.240
Maybe JJ actually could play over from either Khan or also in cash directly just to provide more information as to how many bodies are

07:39:55.460 --> 07:40:04.120
Dedicated towards that CC over clear and also just stalling it outright clash is an extremely effective operator at just wasting time and

07:40:04.380 --> 07:40:11.140
Whit 5 fears being successful on every single entry if they can do it again while also having a clash that could really

07:40:11.200 --> 07:40:16.660
Cripple the attack here for wild card and they try to go for it for us. What pretty much what it was unsuccessful

07:40:17.980 --> 07:40:24.980
The Ying, though, can also help stop the clash from finding a ton of value just by completely blinding her,

07:40:24.980 --> 07:40:28.980
as well as her support in trying to make your way around her shield.

07:40:28.980 --> 07:40:34.980
Five Fears, of course, do have an extension all the way over towards Cash and CCTV,

07:40:34.980 --> 07:40:40.980
while the card go ahead and open a flat wall and then they shift over towards Khan's single as well,

07:40:40.980 --> 07:40:45.980
so that side of the map is fully opened up to mount this clear.

07:40:45.980 --> 07:40:52.420
The CJJ on the clash is playing in and around Shlap and it's Bay with the opening pick, smoking

07:40:52.420 --> 07:40:58.840
Forest and taking down the Solus who is likely supposed to play for that late round.

07:40:58.840 --> 07:41:03.300
No more information, at least from the Solus scanner, no more plant-in-op perhaps from

07:41:03.300 --> 07:41:07.500
underneath or those potential run-outs we saw attempted by him previously.

07:41:07.500 --> 07:41:09.660
Great heads-up play by Bay.

07:41:09.660 --> 07:41:14.580
Either maybe seeing him melee the soft wall and just being gun up forward or in general

07:41:14.580 --> 07:41:16.780
is having a sixth sense perhaps.

07:41:16.780 --> 07:41:19.700
The entry kill, finally unsuccessful for five fears.

07:41:19.700 --> 07:41:22.180
And again, you've got all this utility focus

07:41:22.180 --> 07:41:24.180
towards getting yourself in the bomb site.

07:41:24.180 --> 07:41:26.500
You've got the glass to cover that plant, which smokes.

07:41:26.500 --> 07:41:28.300
You've got Spiker as Blackbeard,

07:41:28.300 --> 07:41:30.020
still alive to make that space.

07:41:30.020 --> 07:41:33.300
The yin candela is blinding three-fourths.

07:41:33.300 --> 07:41:35.900
The member's still alive, four or five fears.

07:41:35.900 --> 07:41:37.880
The only person to hard counter that is, of course,

07:41:37.880 --> 07:41:39.580
Snake on Warden.

07:41:39.580 --> 07:41:40.940
Here comes the push in from Spiker.

07:41:40.940 --> 07:41:42.060
A lot of damage is dealt,

07:41:42.060 --> 07:41:43.620
but he's still able to attempt this plant.

07:41:43.620 --> 07:41:49.220
Right behind the reinforcement, he's got tons of cover, the glass on the window, stopping Fens from making any kind of push.

07:41:49.220 --> 07:41:54.180
But JJ just steps up big, gets his way into gym and kills the planter.

07:41:54.180 --> 07:41:58.180
Baby Shark, though, with two massive frags to give his team the man advantage.

07:41:58.180 --> 07:42:04.020
And as JJ gets traded, Rival finds himself in technically what is a one versus two hot and cold bin.

07:42:04.020 --> 07:42:10.220
Baby Shark on the floor, out on highway, Wildcard not looking like they're going to go for the res.

07:42:10.220 --> 07:42:13.940
The Zed just take this 2v1 against the last lone defender.

07:42:13.940 --> 07:42:16.220
One coming in from the hallway.

07:42:16.220 --> 07:42:18.940
Rival, not sure if he's ready for it.

07:42:18.940 --> 07:42:23.380
He can hear those players out on the balcony and he gets spotted and lit up by the gas pipe.

07:42:23.380 --> 07:42:28.460
Excellent game sense from Vay to deal a lot of damage to this Mute as he rotates into Lodge.

07:42:28.460 --> 07:42:31.340
Bake retakes the case.

07:42:31.340 --> 07:42:33.820
Now planting once again in gym.

07:42:33.820 --> 07:42:35.900
Rival knows that Kansan is holding his angle.

07:42:35.900 --> 07:42:39.660
He spots the Ying for a moment, but Kansan cleans him up and wildcard

07:42:39.660 --> 07:42:41.660
with a commanding 4-1 lead.

07:42:41.660 --> 07:42:45.420
And again, just having all the right tools for the job, it felt like.

07:42:45.420 --> 07:42:50.220
Spiker knew that even if he dies, I've got two other teammates outside to get my trade.

07:42:50.220 --> 07:42:52.220
I just want to stick this plant.

07:42:52.220 --> 07:42:56.140
And off of a glass and ying, there isn't a lot that, you know,

07:42:56.140 --> 07:42:58.540
five fears can really do to close that distance.

07:42:58.540 --> 07:43:01.820
The ying candela is being used over by Laji again, getting rid of those.

07:43:01.820 --> 07:43:06.300
One of those two big power positions on the top floor for five fears is defense.

07:43:06.300 --> 07:43:13.600
and the glass being such a looming threat, because if you don't have Warden close by, those smokes can be a death sentence.

07:43:13.600 --> 07:43:19.200
You can't see where exactly Baby Shark is playing from with that Thermal Optic, and him just sitting back by Highway,

07:43:19.200 --> 07:43:25.100
getting two kills with the Bering Nine was more than enough to cripple the retake attempt by five fears.

07:43:25.100 --> 07:43:30.400
Another successful post-plan. If not a post-plan, at least just an execute. I can't recall the plan.

07:43:30.400 --> 07:43:34.300
He did not go down. Yeah, no, because Spiker had died to Jager. Jager, that's correct.

07:43:34.300 --> 07:43:38.780
But it will be a re-attemptive gym and bedroom now again for five fears.

07:43:39.340 --> 07:43:42.940
I know that the attacking half is their best side for five fears,

07:43:42.940 --> 07:43:48.500
but just the way they've been losing on this first half and the way they haven't been able to work off into this contact

07:43:48.780 --> 07:43:53.260
has been such a red flag going all the way back to Chalet where it was the total opposite.

07:43:53.700 --> 07:43:55.700
It feels like the wins been knocked out of their sales.

07:43:55.860 --> 07:44:01.340
Yeah, I mean they had four opening picks in a row to start this game and the only one one of those rounds.

07:44:01.340 --> 07:44:06.940
Finally wild card get on the board in the entry department five fears are able to immediately get that

07:44:07.680 --> 07:44:11.900
The planter and JJ gets to I don't know how they are sorry not pay

07:44:11.900 --> 07:44:18.060
I don't know how baby shark is allowed to get two kills on highway with the the bearing nine

07:44:18.900 --> 07:44:23.180
So it's not even like he cut people off through the smoke using his his rifle or anything

07:44:23.180 --> 07:44:29.300
I think they tried to either peek outside or run out like maybe run out con peak server window something like that baby shark

07:44:29.300 --> 07:44:34.740
was just ready for it. Every single time it looks like five fears have an advantage,

07:44:34.740 --> 07:44:38.660
somebody on wildcard is able to slip through the cracks.

07:44:40.020 --> 07:44:44.020
I think Ad is bearing nine now just prepared for a run out or a swing because his teammate from

07:44:44.020 --> 07:44:48.580
Highland is also injured. That's also another key point for wildcards. They're playing a much

07:44:48.580 --> 07:44:53.700
better trade game than they were back on Katve Dostoevetsky. They still ended up winning in

07:44:53.700 --> 07:44:59.060
max overtime versus five fierce some early damage dealt today but still alive

07:44:59.060 --> 07:45:02.900
utilize these last two ratero drones we're breaking out of shield we're

07:45:02.900 --> 07:45:07.620
moving more utility off the pool here five fears also a cool trick if you

07:45:07.620 --> 07:45:10.740
pre-detonate that ratero drone while it's up in the air it can get rid of those

07:45:10.740 --> 07:45:15.020
surrogates while detonating and getting rid of extra utility around Aruni's

07:45:15.020 --> 07:45:19.940
gadget no mute jammer left and the warden shield up top red is destroyed

07:45:19.940 --> 07:45:24.500
nearly for free forcing rival back this has been good map control established

07:45:24.500 --> 07:45:30.220
early for wild card as five years now forced to respect this clear from tctv

07:45:30.220 --> 07:45:34.740
good keeping usage as well to block off the cut by highway letting snake fall

07:45:34.740 --> 07:45:38.220
back a little bit safer but rival is actually gonna commit to holding red

07:45:38.220 --> 07:45:41.300
he's worried about the cutoff downstairs to maybe catch him on a flank

07:45:41.300 --> 07:45:45.220
flashbangs coming through could herald the clear from wild card but forrest

07:45:45.220 --> 07:45:49.420
starts the killing off on the baby shark too for rival on top red he was right to

07:45:49.420 --> 07:45:52.300
Stay there, but wild card may just be back in the round.

07:45:52.300 --> 07:45:56.660
No, Snake makes sure that Spiker is left in the clutch.

07:45:56.660 --> 07:45:58.460
He finds one, two more to find.

07:45:58.460 --> 07:46:02.960
Forrest and Fens, the former holding close on the door

07:46:02.960 --> 07:46:04.780
with the shotgun.

07:46:04.780 --> 07:46:07.260
Fens on the main stairs holding the long angle.

07:46:07.260 --> 07:46:10.580
Spiker pre-fires it, but Fens is not peeking it.

07:46:10.580 --> 07:46:13.620
He's waiting for Forrest contact, and there it is.

07:46:13.620 --> 07:46:17.660
The swing from the shotgun gives five fears a second round.

07:46:17.660 --> 07:46:19.180
This game is not over yet.

07:46:23.980 --> 07:46:25.780
OK, Mere, we run the baff, OK?

07:46:25.780 --> 07:46:26.280
Hur.

07:46:26.280 --> 07:46:27.000
All right, listen.

07:46:27.000 --> 07:46:27.500
Let me talk.

07:46:27.500 --> 07:46:28.460
Not dependent.

07:46:28.460 --> 07:46:29.180
Oh, no, no, no.

07:46:29.180 --> 07:46:31.300
OK, Mere.

07:46:31.300 --> 07:46:32.180
All right.

07:46:32.180 --> 07:46:33.860
Listen, guys, we clawed that back right there.

07:46:33.860 --> 07:46:35.420
We had some really close rounds.

07:46:35.420 --> 07:46:36.940
Stop letting this moment be bigger

07:46:36.940 --> 07:46:38.980
and stop letting our emotions get to us.

07:46:38.980 --> 07:46:40.620
Stop letting our fucking feelings get to us

07:46:40.620 --> 07:46:42.340
and just play the fucking game, OK?

07:46:42.340 --> 07:46:44.100
The only reason we're down 2-4 right now

07:46:44.100 --> 07:46:45.380
is because we are literally sitting here,

07:46:45.380 --> 07:46:47.420
letting our emotions get the fucking best of us

07:46:47.420 --> 07:46:49.100
in a super important situation.

07:46:49.100 --> 07:46:51.620
Stop floating so much, stop spinning so fucking hard

07:46:51.620 --> 07:46:53.540
on the map, listen to your IGLs,

07:46:53.540 --> 07:46:55.780
listen to the gameplay and fucking stick to it.

07:46:55.780 --> 07:46:57.100
Yeah, I heard.

07:46:57.100 --> 07:46:58.420
I heard.

07:46:58.420 --> 07:46:59.780
I was looking back on the full state attacker now

07:46:59.780 --> 07:47:01.100
and we're gonna dominate.

07:47:01.100 --> 07:47:02.420
Yep, yep, I remember guys,

07:47:02.420 --> 07:47:04.780
the way we need to play attack here is clinical.

07:47:04.780 --> 07:47:06.220
We need to open all the fan and pressure.

07:47:06.220 --> 07:47:07.180
We need to step by step,

07:47:07.180 --> 07:47:09.300
just like we've done in the recent scrims, okay?

07:47:09.300 --> 07:47:13.360
Guys, we are banning and the mirror, okay?

07:47:13.360 --> 07:47:16.260
So all we have to do is Nikki J, play the entry Mav,

07:47:16.260 --> 07:47:22.020
map the bottom of the wall without dying, shoot bandit off, if they tub it, they tub it, we can get everything open. Understood?

07:47:22.020 --> 07:47:22.520
Yeah.

07:47:22.520 --> 07:47:25.060
Okay, and we bring the good Utah, okay?

07:47:25.060 --> 07:47:27.060
And cashed defense for the first round, please.

07:47:27.060 --> 07:47:29.860
Meton warding, we're gonna do the hold the launch, okay, the compact one.

07:47:29.860 --> 07:47:30.760
Yeah, yeah.

07:47:30.760 --> 07:47:35.700
Meton warding, Chaconne on Valkyrie 4, okay, playing direct from Gem. I need your C4.

07:47:35.700 --> 07:47:37.140
Cameras on the bomb site, okay?

07:47:37.140 --> 07:47:41.300
I have a feeling that they're gonna do direct bomb site, Blitz, Gem parade or something direct, okay?

07:47:41.300 --> 07:47:42.660
So, we can't...

07:47:42.660 --> 07:47:45.540
No, Kiesan, play the mirror. Mirror or smoke, okay? Mirror or smoke?

07:47:45.540 --> 07:47:50.980
They're going back to to read the game for us on one side cash on cash. Yeah, yeah

07:47:50.980 --> 07:47:56.100
Yes, and one thing of this all the large remember guys if you guys need a behavior if they cash clear do the behavior

07:47:56.100 --> 07:47:57.260
We can walk the main stairs

07:47:57.260 --> 07:48:01.460
We can power the corn right with the echo information from me. So remember don't become victims

07:48:01.740 --> 07:48:06.860
Infra cash or purchase any history if they're clean we're gonna fight or gonna leave right and then the leader there

07:48:08.300 --> 07:48:10.300
Who has my shield for the

07:48:11.220 --> 07:48:13.620
Barred from me. I mean

07:48:13.620 --> 07:48:18.500
Shucks already other thing for a basement guys. Maybe they they're gonna see that spank maybe the guys are crazy

07:48:18.500 --> 07:48:23.100
They can go do direct dirt make sure that dirt we're gonna hold strong right. We're gonna be there strong, etc

07:48:23.100 --> 07:48:25.100
He hasn't gonna play

07:48:27.700 --> 07:48:29.700
I like Lugonis I

07:48:30.140 --> 07:48:32.140
Like Lugonis calling out

07:48:32.180 --> 07:48:38.140
You know be careful of five fears going for something fast with the blitz and the smokes and stuff like that because we know five fears

07:48:38.260 --> 07:48:40.260
Love to do that if they see an opportunity

07:48:40.260 --> 07:48:46.420
They will go for a fast execute on the other side five fears. Maybe the coach is right. Maybe they just need to calm down

07:48:46.420 --> 07:48:55.880
This is an incredibly young team basically the only person who has been in a situation like this is forest at least consistently

07:48:56.820 --> 07:49:00.500
Snake yes, they get out that TSM run. Yeah, it was awesome a long time ago. Yeah

07:49:00.500 --> 07:49:08.020
So all of five fears could be that the nerves are getting to them could be that they're so close that they're starting to realize

07:49:08.020 --> 07:49:13.820
just what this map means and that can break a team sometimes if you're not

07:49:13.820 --> 07:49:17.620
ready for the pressure so good job calling for the coach just saying you

07:49:17.620 --> 07:49:21.940
know what guys calm down know how to play better than this you have been

07:49:21.940 --> 07:49:25.220
playing better than this and you can bring this back five fears know that

07:49:25.220 --> 07:49:29.020
if they again hit that flow state on attack like Roman said they are an

07:49:29.020 --> 07:49:35.380
attacking team they can crack clubhouse clubhouse is 50 50 we'll see how this

07:49:35.380 --> 07:49:39.980
This first defense goes wildcard up on gym bedroom, of course with this cash extension from bay.

07:49:39.980 --> 07:49:43.380
There's going to be a lot of utility for five fears to chew through.

07:49:43.380 --> 07:49:45.580
Thanks to the alumni, thanks to the mute.

07:49:45.580 --> 07:49:46.680
They'll even have a bandit.

07:49:46.680 --> 07:49:49.780
Kansan could work on jacuzzi, could work on plat wall.

07:49:51.280 --> 07:49:56.080
And five fears thinking about, they were thinking about the blitz.

07:49:56.980 --> 07:49:59.380
Instead, they're going to run triple hard breach.

07:49:59.380 --> 07:50:03.980
Just like JJ said, they want to get everything open and keep wildcard guessing.

07:50:05.380 --> 07:50:12.740
Again, allows them to keep Wildcard separate from one another, denying that trade, 5 fears.

07:50:12.740 --> 07:50:16.540
Despite losing a good chunk of these rounds in the first half, we're still very successful

07:50:16.540 --> 07:50:19.220
on the entry, winning 5 out of the 6.

07:50:19.220 --> 07:50:23.420
The only round they did it was Bay getting rid of Forest as he tried peeking through

07:50:23.420 --> 07:50:27.060
the dirt tunnel, looking over towards that jacuzzi balcony.

07:50:27.060 --> 07:50:31.820
Got JJ and Snake now set up, looking to get this mav trick going, a good angle gear for

07:50:31.820 --> 07:50:34.700
JJ to look for an early pick.

07:50:34.700 --> 07:50:38.700
No one decides to challenge you, no bandit in sight, nope,

07:50:38.700 --> 07:50:41.140
I'd be able to most likely blow it up with an exothermic charge,

07:50:41.140 --> 07:50:44.140
or get a Selma to go over from this position,

07:50:44.140 --> 07:50:47.180
nothing too crazy so far from five fears.

07:50:47.180 --> 07:50:49.860
And again, it is a gym defensive hold for wildcard,

07:50:49.860 --> 07:50:53.260
so if they need to give up the cash and CC area early,

07:50:53.260 --> 07:50:55.660
it's something else in the world, but wow,

07:50:55.660 --> 07:50:58.060
what an impact grenade from Bay,

07:50:58.060 --> 07:50:59.820
that's now a second thermite charge

07:50:59.820 --> 07:51:01.460
dedicated to this initial breach,

07:51:01.460 --> 07:51:03.660
which it's not the end of the world,

07:51:03.660 --> 07:51:10.180
You do still have Selma charges and a Maverick and Pocket Breacher for us, but that was perfectly tossed from Bay.

07:51:10.580 --> 07:51:13.820
And it's not quite as big a breach as you would like.

07:51:13.820 --> 07:51:19.620
It gives you a lot less time to kill a defender should they be sprinting past the angle to get to CC window.

07:51:19.620 --> 07:51:20.500
Hot and cold.

07:51:20.620 --> 07:51:22.180
This take a lot of damage from...

07:51:22.780 --> 07:51:26.180
...something, I think, a nade from Snape?

07:51:26.900 --> 07:51:28.860
But he still persists underneath that Lodgy hatch.

07:51:28.860 --> 07:51:33.420
Jacuzzi the next wall to fall JJ gets that one open with basically no trouble

07:51:35.220 --> 07:51:39.180
Five fears we mentioned they said during the timeout that they want the Phantom pressure

07:51:39.180 --> 07:51:45.140
They want everything open and that can make it confusing for both wild card and us even to figure out where they eventually

07:51:45.540 --> 07:51:50.540
Want to end and it looks like it's gonna be a jacuzzi execute into gym as you from the utility

07:51:50.900 --> 07:51:55.380
Flashbangs going out to make sure there's no one my an opening bathroom to make sure no one can play in there

07:51:55.380 --> 07:52:00.980
Yep, because JJ is in the third line rival, still having all three of his Selmas to open up this wall,

07:52:00.980 --> 07:52:04.900
leading into bathroom from a safe distance, no one having a run into the building.

07:52:04.900 --> 07:52:10.900
Over-exposing themselves, the line of fire held by wildcard, that now clears out a majority of bathroom.

07:52:10.900 --> 07:52:16.220
Snake on the lurk as well, a majority of this presence, held from cash, has been forfeit.

07:52:16.220 --> 07:52:21.820
Excluding Kansan, who's still holding close from the cash wall, but JJ lands a critical entry kill

07:52:21.820 --> 07:52:26.320
for five fears, they've now got red control and are slowly constricting Kanzan.

07:52:26.320 --> 07:52:29.320
Five fears have been so excellent in this entry department.

07:52:29.320 --> 07:52:31.920
Their problem has been being able to convert,

07:52:31.920 --> 07:52:34.320
but Rival gets another kill before Snake is refragged.

07:52:34.320 --> 07:52:38.120
Fence finds Kanzan as a 4-2 lead for five fears.

07:52:38.120 --> 07:52:40.520
As Baby Shark is now forced out of cash.

07:52:40.520 --> 07:52:42.220
Worried about the player on the window forced,

07:52:42.220 --> 07:52:45.420
maybe looking to play JJ's contact, in comes the Thermite, he dies.

07:52:45.420 --> 07:52:48.620
Baby Shark can keep playing around the Kiva and gets back to site.

07:52:48.620 --> 07:52:50.420
This is massive for Wildcard,

07:52:50.420 --> 07:52:55.180
But rival in the meantime has already made his way into bathroom after spiker died

07:52:55.420 --> 07:52:59.240
It's all on hot and cold. He's been so clutched for wild card. Can he do it again?

07:52:59.260 --> 07:53:04.060
There's one under rival looking for the other two fences dead and there's barely any time remaining

07:53:04.380 --> 07:53:10.060
Forces to go for the swing and high and cold. He just keeps getting away with it

07:53:10.460 --> 07:53:16.100
and a third clutch for hot and cold in this entire series a

07:53:16.100 --> 07:53:23.040
A star performance from him, the super sub that wild card need to keep this advantage

07:53:23.040 --> 07:53:29.320
against five fears and baby shark now lighting the all chat as well.

07:53:29.320 --> 07:53:32.400
It can't get any better than this from wild card.

07:53:32.400 --> 07:53:38.600
The recovery from baby shark netting two kills on the con extension to fall back into site

07:53:38.600 --> 07:53:45.600
and hot and cold, three separate one-for-one engagements that he played so perfectly.

07:53:45.600 --> 07:53:51.240
Re-contesting bathroom, fighting the guy from Khan's single wall and playing close with

07:53:51.240 --> 07:53:58.400
five seconds left with the Mossberg as Forrest has no chance in hell of planting that diffuser,

07:53:58.400 --> 07:54:02.760
a buddy ace for the Izami and Warden.

07:54:02.760 --> 07:54:06.640
I was about ready to sing the praises of five years because again their early round was

07:54:06.640 --> 07:54:14.720
3 kills in a row with 0 response from Wildcard, but their discipline and composure again against

07:54:14.720 --> 07:54:18.720
Five Beers has been impressive to save the Least Harrison.

07:54:18.720 --> 07:54:23.840
A new defensive site shows in for Wildcard, they'll continue to hold this top floor, but

07:54:23.840 --> 07:54:29.600
now from CCTV and Cache instead, we've got an interesting lineup as well, tons of stall

07:54:29.600 --> 07:54:34.520
here with Goyo being selected by Kansan Bay as well on the yoke or on the echo with these

07:54:34.520 --> 07:54:39.520
yokais gathering early information and redpings to figure out what operators

07:54:39.520 --> 07:54:43.200
exactly five fears is running kind of like a pseudo default cam except well

07:54:43.200 --> 07:54:46.160
you can't really shoot this one it's gonna fly in the air all over the place

07:54:46.160 --> 07:54:52.000
so little more challenging than that there isn't a lot of utility that five

07:54:52.000 --> 07:54:55.960
fears have to directly counter the azami except for capital luckily for them

07:54:55.960 --> 07:55:01.200
there's no gager or reliance so one fire bolt from force could be enough to

07:55:01.200 --> 07:55:05.420
overexposed spiker, but you'd want to have another set of guns here to assist

07:55:05.420 --> 07:55:08.880
forces. You wouldn't be going up to take that fight, so it'll take a lot of

07:55:08.880 --> 07:55:13.200
coordination here from Five Fears if you want to go for this garage tank.

07:55:13.200 --> 07:55:19.320
But yet another opening pick that Five Fears were unable to capitalize on.

07:55:19.320 --> 07:55:24.400
Again, just like I said in the defensive half, Five Fears get these entries.

07:55:24.400 --> 07:55:30.240
They've been great in the early round, but then somebody from Wildcard, one guy,

07:55:30.240 --> 07:55:35.220
slips through the cracks and has been changing every single round for the

07:55:35.220 --> 07:55:40.000
better for this wild card squad. Like you mentioned this is likely going to be a

07:55:40.000 --> 07:55:44.220
garage tape from Five Fears. They've already opened one of those garage walls.

07:55:44.220 --> 07:55:48.480
Fens lurking in lounge making sure to cut off any rotate either bottom garage

07:55:48.480 --> 07:55:53.800
or down red. With that camera being shot wild card should be aware of his

07:55:53.800 --> 07:55:57.720
position though they also spot the Valkyrie in oil pit so Fens can hold

07:55:57.720 --> 07:56:02.460
his rotate blue. If Baby Shark wants to rotate up, he'll have to take the long way. He'll

07:56:02.460 --> 07:56:08.460
still play an oilpint despite being spotted though. It is wasting more time but oh here

07:56:08.460 --> 07:56:12.100
comes Forest. Playing down below, smokeball now, wow!

07:56:12.100 --> 07:56:13.540
What? Why are we doing this?

07:56:13.540 --> 07:56:18.860
He doesn't play gun up! That's a huge blunder for five fears, losing your capital against

07:56:18.860 --> 07:56:24.540
an Azami extension on Rafters. And Baby Shark threw the Metal Grades, kills another, are

07:56:24.540 --> 07:56:27.100
you kidding me?

07:56:27.100 --> 07:56:32.100
B-Shark's feeling it, now trying to take the fight against JJ as Fenz gets lit up in Garage,

07:56:32.100 --> 07:56:38.100
trying to amend for his teammate's mistake, Spiker kills Fenz, JJ finally won back for his team,

07:56:38.100 --> 07:56:45.100
but the damage is done. A terrible Garage clear from Five Fears is about to put Wildcard on Ciri's point,

07:56:45.100 --> 07:56:50.100
unless Snake has something to say about it. Down goes Spiker.

07:56:50.100 --> 07:56:56.100
He's got three more bodies to find though, and can't pick up the case because of that gas pipe.

07:56:56.100 --> 07:57:02.140
This will all be down the kills and wildcard know it they hear him sprinting

07:57:02.140 --> 07:57:07.020
in through garage C4 out it's got his name on it it deals some damage but Snake

07:57:07.020 --> 07:57:10.180
is just gonna have to make his way through this window there's a 90 degree

07:57:10.180 --> 07:57:16.820
cross being held and wildcard are just one away from main stage. Six to two

07:57:16.820 --> 07:57:24.300
series point in favor of wildcard and five fears unable to win the initial

07:57:24.300 --> 07:57:31.020
gunfights, unable to deal with one person from oil pit, the world is crashing down around them.

07:57:31.900 --> 07:57:39.420
It's a church and arsenal defense, one of the trickiest bomb sites to play against as any attacking

07:57:39.420 --> 07:57:45.340
team, some of the best teams in the world struggling with clearing out that bomb site. And again,

07:57:45.340 --> 07:57:51.260
just seeing that moment for forest, having out his fireball, maybe expecting Baby Shark to be

07:57:51.260 --> 07:57:54.860
hiding behind natural cover I can understand wanting to use your gadget

07:57:54.860 --> 07:57:58.220
there instead to force him out into your line of fire but having no one else

07:57:58.220 --> 07:58:01.700
there to assist you that's the point I made during the prep phase yes your

07:58:01.700 --> 07:58:04.580
capuchin that's great for clearing his honor but someone has to be gone up

07:58:04.580 --> 07:58:08.180
with you because you don't have your own rifle available to use during that time

07:58:08.180 --> 07:58:13.780
and baby shark capitalizing off of that wins the first entry gets a kill to the

07:58:13.780 --> 07:58:18.380
metal greats and gives no second chance for five fears in that round we're

07:58:18.380 --> 07:58:36.380
seeing what looks to be a roam extension for Wildcard as well, trying to utilize as much of this top floor as they can to waste time and resources where five fears, a very aggressive lineup as well in their composition, maybe utilizing the blitz here to help deal with that roam up top.

07:58:36.380 --> 07:58:42.380
You've got force already gathering a lot of information through the cons out of the map now leading into master

07:58:42.380 --> 07:58:49.220
It looks like everybody on wildcard has although put some utility upstairs has fallen back down into the basement

07:58:49.620 --> 07:58:53.060
Excluding baby shark still lingering by main stairs

07:58:53.180 --> 07:58:59.580
But in the meantime more info gathered for five years as they're looking to be pushed the envelope towards blue instead with fens

07:59:06.380 --> 07:59:09.700
Wildcard have since confirmed that there are no roamers.

07:59:09.700 --> 07:59:12.940
Now it's down to how many hatches they can open.

07:59:12.940 --> 07:59:15.780
They only have two can openers.

07:59:15.780 --> 07:59:18.300
The ace likely to be mainly for church wall,

07:59:18.300 --> 07:59:22.740
so I imagine they'll get all three hatches open.

07:59:22.740 --> 07:59:26.380
Fenn's going to be working the fur in kitchen down into arsenal.

07:59:26.380 --> 07:59:31.180
You can already hear that skeleton key starting to go off.

07:59:31.180 --> 07:59:32.020
Again, five fears.

07:59:32.020 --> 07:59:35.300
They're game plans to open everything they possibly can

07:59:35.300 --> 07:59:40.840
and create phantom pressure. One of those Selmas is used for dirt, so if they want all three

07:59:40.840 --> 07:59:48.560
hatches open, Rival is going to have to use his last two. And I think they'd be on kitchen.

07:59:48.560 --> 07:59:54.180
Fens, looks like he's aware of this verticality being held by hot and cold. He skates just

07:59:54.180 --> 08:00:00.640
past the angle C4, goes up from the mute, but it's not going to land. Fens able to avoid

08:00:00.640 --> 08:00:06.440
is he's standing on that counter in the kitchen about halfway remaining in the rounds and

08:00:06.440 --> 08:00:09.000
Tuberow is delaying this church push.

08:00:09.000 --> 08:00:13.560
It's also behind the Grim canister and it's from giving away crucial information for

08:00:13.560 --> 08:00:14.560
five beers.

08:00:14.560 --> 08:00:19.400
I trust Cell prepticell for Baby Shark, he's waiting for the Zodo canister to finish off

08:00:19.400 --> 08:00:22.800
and then he'll toss it out knowing someone's close to that triple wall at least breaking

08:00:22.800 --> 08:00:23.800
the Selma charge.

08:00:23.800 --> 08:00:27.880
It's great use of utility there but regardless Rival still having one last Selma charge can

08:00:27.880 --> 08:00:32.200
get this Manuel opened up but has to wait another second longer for that last

08:00:32.200 --> 08:00:37.720
Soto canister. So much time has been used up here by Wildcard. Only 50 seconds

08:00:37.720 --> 08:00:41.840
for five years to start this execute and now they're dropping the case off of

08:00:41.840 --> 08:00:45.480
Forrest on JJ. They might be trying to adjust last second but it might be too

08:00:45.480 --> 08:00:52.240
late Harrison as they've lost JJ. The Grim Dead case drop outside short just

08:00:52.240 --> 08:00:56.900
inside of Moto. Forrest gonna try and come down blue. Rival takes down

08:00:56.900 --> 08:01:01.360
Spiker who tried to get aggressive by main stairs look at this angle from baby shark

08:01:01.360 --> 08:01:05.320
There is no way that rival is going to be able to fight this another trade

08:01:05.320 --> 08:01:11.680
And now the man advantage is in the hands of wild card Fens trying to make something happen by moto the 2v1 being taken by

08:01:11.680 --> 08:01:16.520
Forrest doesn't work out Fens is the last man standing against two players holding blue

08:01:16.520 --> 08:01:21.420
He cuts the head off of bay, but hot and cold has been so clutch

08:01:21.420 --> 08:01:27.780
Reload comes and the shotgun is there and once again Hot and Cold puts Wildcard on

08:01:27.780 --> 08:01:32.120
his back. The Cinderella for JJ Nation ends here.

08:01:32.120 --> 08:01:37.060
Spiker Mafia is going to mainstay.

08:01:38.180 --> 08:01:45.420
From bench player to clutch factor for Wildcard, it's Hot and Cold to close out

08:01:45.420 --> 08:01:54.420
the series 7-2 for Wildcard, ruining the hopes of former J.J. and Co. Now five

08:01:54.420 --> 08:02:02.460
fears the lower bracket run ends today as Wildcard are eighth confirmed team for

08:02:02.460 --> 08:02:08.380
phase three after a beautiful performance on cafe sealing the deal in

08:02:08.380 --> 08:02:17.900
and overtime round 15, and it didn't even look close there on most rounds for Clubhouse.

08:02:17.900 --> 08:02:23.740
An absolutely beautiful game, and I hope we get to see both these teams in the next major

08:02:23.740 --> 08:02:27.620
and more out of Wildcard as they make it to playoffs.

08:02:27.620 --> 08:02:32.140
Before we get the interviews underway, we'll hop in on Quick Break to set them up and return

08:02:32.140 --> 08:02:39.140
shortly so don't go anywhere.

08:06:02.140 --> 08:06:31.260
Welcome back, everyone. If you missed that series, you missed an incredible show.

08:06:31.260 --> 08:06:35.600
So JJ versus Spiker with main stage on the line.

08:06:35.600 --> 08:06:39.140
Five Fears looked incredible after map one.

08:06:39.140 --> 08:06:41.980
They were really close on map two.

08:06:41.980 --> 08:06:43.260
Wildcard just a little bit better.

08:06:43.260 --> 08:06:44.940
And then we get to map three.

08:06:44.940 --> 08:06:48.340
And Wildcard by far and away looked like the better team.

08:06:48.340 --> 08:06:50.060
Almost every single round.

08:06:50.060 --> 08:06:52.540
It was night and day from Louison Chalet.

08:06:52.540 --> 08:06:54.140
I almost thought we were gonna have Five Fears

08:06:54.140 --> 08:06:56.180
sweeping the series 2-0 like they have

08:06:56.180 --> 08:06:57.380
throughout the lower bracket.

08:06:57.380 --> 08:07:00.700
But Wildcard on cafe, they did an incredible job

08:07:00.700 --> 08:07:03.160
of stopping the entry from five fears,

08:07:03.160 --> 08:07:06.780
having a better info game and ratting quite often as well.

08:07:06.780 --> 08:07:09.260
And then they brought a lot of that same style of play

08:07:09.260 --> 08:07:12.300
going into clubhouse despite five fears

08:07:12.300 --> 08:07:15.500
being five and six on the entry in the first half.

08:07:15.500 --> 08:07:19.180
They only won two out of the six rounds altogether.

08:07:19.180 --> 08:07:21.860
Just going to show how incredible this team

08:07:21.860 --> 08:07:25.580
was playing off their utility, off their crossfires,

08:07:25.580 --> 08:07:28.260
doing a fantastic job of still getting the gap

08:07:28.260 --> 08:07:29.100
in towards site.

08:07:29.100 --> 08:07:31.180
Hot and cold as well, having some of the most

08:07:31.180 --> 08:07:32.340
kills on that team.

08:07:32.340 --> 08:07:34.140
I think Baby Shark still had more at 29.

08:07:34.140 --> 08:07:35.340
It was Hot and Cold 26.

08:07:35.340 --> 08:07:38.340
That was a great performance by both him, the Super Sub,

08:07:38.340 --> 08:07:41.620
and Baby Shark, who has been fairly inconsistent

08:07:41.620 --> 08:07:42.700
since the Swiss stage.

08:07:42.700 --> 08:07:45.060
But today, he brought the firepower.

08:07:45.060 --> 08:07:48.100
Yeah, Hot and Cold, we can't sing his praises enough.

08:07:48.100 --> 08:07:51.900
He was absolutely instrumental in that clubhouse victory.

08:07:51.900 --> 08:07:55.260
Two clutches, one huge gap hit on basement.

08:07:55.260 --> 08:07:57.500
If it wasn't for Hot and Cold, we

08:07:57.500 --> 08:08:02.060
could be in the game still with a 5-4, 5-fears lead.

08:08:02.060 --> 08:08:04.780
But we are going to go ahead and talk to the winners.

08:08:04.780 --> 08:08:07.780
Jonah is here with Wildcard.

08:08:07.780 --> 08:08:09.660
Wildcard, take the win.

08:08:09.660 --> 08:08:12.180
And they're going to main stage.

08:08:12.180 --> 08:08:13.580
Hankel, tell me right now.

08:08:13.580 --> 08:08:16.220
I mean, the feeling right now is going through your body.

08:08:16.220 --> 08:08:16.820
Can we reset?

08:08:16.820 --> 08:08:17.320
Yes.

08:08:17.320 --> 08:08:18.060
OK, good.

08:08:18.060 --> 08:08:21.060
Sorry.

08:08:21.060 --> 08:08:22.860
Wildcard, take the win.

08:08:22.860 --> 08:08:26.580
They're joining us on the main stage in just two days.

08:08:26.580 --> 08:08:28.380
Matt, your reaction after this win,

08:08:28.380 --> 08:08:30.660
we talked about the revenge story.

08:08:30.660 --> 08:08:32.740
It's very much alive.

08:08:32.740 --> 08:08:35.460
Yeah, I mean, honestly, my main goal

08:08:35.460 --> 08:08:37.060
is just getting these guys to the stage, you know,

08:08:37.060 --> 08:08:38.100
at the very least.

08:08:38.100 --> 08:08:40.140
I'm excited to be playing at the stage,

08:08:40.140 --> 08:08:43.500
because this is the only event my mom could come to.

08:08:43.500 --> 08:08:46.420
She can't fly, so I really wanted to make the stage.

08:08:46.420 --> 08:08:48.140
Baby Shark, you don't know this yet.

08:08:48.140 --> 08:08:50.700
But during one of the halftime breaks,

08:08:50.700 --> 08:08:53.100
JJ, the team, were talking, and they said,

08:08:53.100 --> 08:08:54.580
Baby Shark's on attack.

08:08:54.580 --> 08:08:56.820
He's not going to be able to do anything.

08:08:56.820 --> 08:09:00.660
You came out top-fragged, led the team the whole way.

08:09:00.660 --> 08:09:02.940
How does that feel to put that over on them?

08:09:02.940 --> 08:09:04.860
I mean, of course, it feels good.

08:09:04.860 --> 08:09:07.820
It feels super good.

08:09:07.820 --> 08:09:11.220
I know that during the kickoff, I had a tough time.

08:09:11.220 --> 08:09:14.300
It was not my best performance.

08:09:14.300 --> 08:09:16.460
And I'm super happy.

08:09:16.460 --> 08:09:22.600
Being able to go play on main stage with a substitute,

08:09:22.600 --> 08:09:24.380
with Matt, I mean, we're super happy.

08:09:24.380 --> 08:09:26.840
And of course, I was going to have my team.

08:09:26.840 --> 08:09:29.360
I'm back, I told it on Twitter.

08:09:29.360 --> 08:09:32.440
I'm just back, I want to win everything.

08:09:32.440 --> 08:09:35.520
We're going to give our best to give like the NA

08:09:35.520 --> 08:09:37.200
and another trophy.

08:09:37.200 --> 08:09:39.480
Man, it also feels like we saw some of your best today.

08:09:39.480 --> 08:09:42.320
When we think of fragging IGLs in NA,

08:09:42.320 --> 08:09:44.600
it's usually Spiker that comes to mind.

08:09:44.600 --> 08:09:46.360
You were dropping some insane numbers.

08:09:46.360 --> 08:09:48.720
I mean, so many different clutches throughout the game.

08:09:48.720 --> 08:09:49.960
I mean, what was different for you

08:09:49.960 --> 08:09:51.720
as you went into this lobby?

08:09:51.720 --> 08:09:54.080
I think I was very cool, calm and collected today.

08:09:54.080 --> 08:09:59.920
I think when I let I let the clutches come to me instead of trying to make the clutches if that makes sense

08:09:59.920 --> 08:10:03.380
You know that wasn't forcing the hero plays just kind of letting the round come to me

08:10:04.160 --> 08:10:06.580
Amazing when we will see wild card on the main stage

08:10:06.580 --> 08:10:11.980
We will see hot and cold and his mom in person here in Salt Lake City. So we'll see you there

08:10:13.400 --> 08:10:17.000
Awesome stuff. I mean like you said hot and cold cool calm and collected

08:10:17.000 --> 08:10:22.780
Maybe the superist sub of all the super subs and baby shark super right. He's back, right?

08:10:22.780 --> 08:10:29.060
We talked about one of the the big talking points heading into this event for wild card was obviously hot cold coming into sub

08:10:29.060 --> 08:10:32.340
But also yeah baby shark did not have a good kickoff

08:10:32.340 --> 08:10:34.220
It was not a kind event to him

08:10:34.220 --> 08:10:40.620
But he is most definitely back and now we can talk to JJ and his team and see their thoughts after that match

08:10:42.560 --> 08:10:46.420
Five years here after the loss guys you played a great game

08:10:46.420 --> 08:10:50.880
It was a valiant effort you guys impressed so many people and it sounded like JJ

08:10:50.880 --> 08:10:53.760
and I'll start with you, that the message in here

08:10:53.760 --> 08:10:57.680
was one of gratitude, appreciation,

08:10:57.680 --> 08:11:00.280
rather than hanging your heads in defeat.

08:11:00.280 --> 08:11:03.280
Yeah, you're gonna, God damn it, man.

08:11:03.280 --> 08:11:06.320
I was fine until you said I shouldn't have.

08:11:06.320 --> 08:11:07.240
I was fine, man.

08:11:08.280 --> 08:11:11.080
I mean, fuck me.

08:11:11.080 --> 08:11:12.440
I'm just so proud of the boys here.

08:11:12.440 --> 08:11:14.800
Like, I couldn't imagine even being at a LAN event

08:11:14.800 --> 08:11:16.640
come last year with where I started in my career

08:11:16.640 --> 08:11:19.200
and everything, and these boys put so much trust

08:11:19.200 --> 08:11:22.880
faith and like love and just being great teammates and even when I'm not the best

08:11:22.880 --> 08:11:27.560
teammate and I truly like they deserve the world man. I'm just proud of them for

08:11:27.560 --> 08:11:31.680
how hard they worked and the fight we put on and I'm just I'm optimistic for

08:11:31.680 --> 08:11:34.840
their future because I know we can achieve a lot. I was hearing you guys

08:11:34.840 --> 08:11:39.520
going around complimenting each other about what what went well. Snake is

08:11:39.520 --> 08:11:44.200
that something that you know you guys are looking forward are gonna be

08:11:44.200 --> 08:11:47.960
holding on to the success you've had here? Yeah we're just gonna try to build on

08:11:47.960 --> 08:11:51.000
You know what we did throughout the year. We know like what we do good

08:11:51.000 --> 08:11:55.400
We know what we do bad and we just got to try to like make our weaknesses our strengths going forward really

08:11:56.920 --> 08:11:58.920
You know, we'll be a land team at some point

08:11:59.480 --> 08:12:06.440
I mean, this is this is the first land event for or at least the first international competition for three of you, right?

08:12:06.440 --> 08:12:11.680
I mean, this is this is a big moment and I think you guys performed incredibly well

08:12:11.680 --> 08:12:16.400
I know there's people out there that hate you there's people out there that love you so so much rival

08:12:16.400 --> 08:12:20.400
I mean, to either of those groups, do you have anything you want to say to them?

08:12:20.400 --> 08:12:23.400
I mean, I feel like all the haters are just going to end up loving us even more

08:12:23.400 --> 08:12:27.400
after they see, like, how we're going to go with things, I think, on the stages and the fluke,

08:12:27.400 --> 08:12:31.400
and I think the people that gained to love us, love us, and the people that hate us for right now,

08:12:31.400 --> 08:12:35.400
over the Rio, so whatever they think they're going to be drawn to be dramatic about,

08:12:35.400 --> 08:12:40.400
I think they're going to begin to love us when we continue to put on the shows that the game deserves

08:12:40.400 --> 08:12:43.400
and what we continue to do throughout the maps and the stages and the lanes.

08:12:43.400 --> 08:12:45.400
As we close things out

08:12:45.560 --> 08:12:51.880
JJ I'll pass the mic to you just briefly. Is there anything else you want to say to the people as we wrap things up?

08:12:51.880 --> 08:12:54.760
And what has been a successful first chunk of the year for five years?

08:12:54.800 --> 08:12:58.640
Yeah, just thank you to all the guys who actually showed up in support for us from day one

08:12:58.920 --> 08:13:03.720
Thank you to our work. They're truly great guys, you know, they're a small group of guys, but they care for us

08:13:03.720 --> 08:13:06.040
they do a lot for us and they do a lot more than others would and

08:13:06.560 --> 08:13:10.040
Very grateful to them. I guess the last thing is Ballsign Nation will keep riding

08:13:10.040 --> 08:13:16.720
I was waiting for that. Five fears, a fantastic showing in what is essentially their first

08:13:16.720 --> 08:13:20.920
international event ever.

08:13:20.920 --> 08:13:25.360
And for their first ever international event Harrison, I feel like they did quite well

08:13:25.360 --> 08:13:28.560
for themselves. Obviously you want to make it to that main stage, you want to hear the

08:13:28.560 --> 08:13:33.200
crowd cheering you on, but for a team that a lot of people initially for the NAO kickoff

08:13:33.200 --> 08:13:39.160
weren't expecting to not only make it into the major, but the first and flawless, this

08:13:39.160 --> 08:13:44.260
It's been an incredible storyline for them, and I think they've got plenty more in the tank after this event

08:13:44.260 --> 08:13:50.040
Yeah, I think as they gain more experience. They will like for a set transition from being an online

08:13:50.560 --> 08:13:56.160
To a land team again JJ see him get teared up. Oh my god

08:13:56.160 --> 08:14:00.240
That was that was tough for that we catch that guy for oh my god seven years now

08:14:00.240 --> 08:14:06.240
The same thing for spiker super glad to see at least one of them make the main stage and speaking of the main stage

08:14:06.240 --> 08:14:12.560
John, we know our matches for Friday. Of course, this is a single elimination

08:14:12.560 --> 08:14:17.260
BO3 tournament up until the finals that are best of fives. And we have some treats.

08:14:17.260 --> 08:14:22.320
FaZe Clan versus Falcons. The rematch from Boston.

08:14:22.320 --> 08:14:28.360
DZ versus Wildcard. Another NA Derby. Wildcard, of course, playing DZ and

08:14:28.360 --> 08:14:32.140
kicking them to the lower bracket in the NAL kickoff stage.

08:14:32.140 --> 08:14:41.640
Twisted Minds versus Enterprise, ME&A versus Australia, and then another classic G2 versus Shopify Rebellion.

08:14:41.640 --> 08:14:48.640
Big Vanadium versus Alamow, that will be an incredible battle of the wits for our fourth quarter final.

08:14:48.640 --> 08:14:55.640
The two, I would say, most dark horse teams of Enterprise, the only APAC team to make it into top eight,

08:14:55.640 --> 08:15:01.140
and Twisted Minds has shown one of the most enjoyable people to watch play this game as well.

08:15:01.140 --> 08:15:06.420
Remember that GK play from him with the Azami on Oregon that still lives in my head rent free

08:15:06.420 --> 08:15:09.840
He does such an amazing job at making those hero plays work out

08:15:09.840 --> 08:15:14.480
But Harrison I cannot wait for phase three and luckily we won't have to wait all that much longer

08:15:14.480 --> 08:15:20.720
We'll have the day of rest for all the players and return on Friday, and I believe 10 o'clock if not 10

08:15:21.220 --> 08:15:25.820
Yeah, it's 10 a.m. Mountain. Yes, so that's noon eastern if you're on a real time

08:15:26.340 --> 08:15:31.100
Don't know what it is for Europe. I think it's like what are they six hours seven hours?

08:15:31.140 --> 08:15:35.860
hours ahead. Yeah, so about something like that. 5 to 7. I said noon, right? Yeah,

08:15:35.860 --> 08:15:40.740
so 5 to 7 PM. Thank you all for watching. We will see you all back here on

08:15:40.740 --> 08:15:46.300
Friday at 10 a.m. Mountain Time for all four of those single elim best of threes.

08:15:46.300 --> 08:15:49.380
Again, thank you all so much for watching. Thank you to all the teams who

08:15:49.380 --> 08:15:53.740
have been eliminated and we are looking forward to those quarter finals. We will

08:15:53.740 --> 08:15:56.180
see you there.

08:16:01.140 --> 08:16:03.140
I

