I know the game sounds so I think I'm gonna win.
I'm gonna play the game for 10 years man.
Me too.
You're a rookie man.
Oh my god.
Now I'll buy it.
Of course it is.
It's a Mara.
Dude, you're not quick enough.
417.
That's correct.
It's the Og.
It looks like Copenhagen from the...
I'll actually have this one.
That's Andy.
Yeah.
So...
Looks like Copenhagen from the...
I'll actually have this one.
That's Andy.
So that is Nate.
Oh, God, I got one.
Well, it is better than what you do.
One more time?
No, no, no, no, no, no.
Handy?
No.
Cyber?
Oh, my God!
Well, it is better than what you do.
Don't worry, I know what I'm doing.
Every fight is a...
Doc?
Chapel?
No.
No, it's a...
There was time for coffee remember to stretch first. I'd like Val. Oh, sir. I mean I'm never getting
Don't fuck this up. I think I think you'll you'll know it's pretty common for you
It's not a it's not a gun it's not a gun and that's the whole animation
Oh
Welcome to Salt Lake City, where Utah's mines were once carved directly into the mountains,
And where darkness wasn't your enemy, it was an ally.
For generations, miners would step into those deep black tunnels.
And based off of nothing but pure instinct, they would sometimes return home with an absolute
fortune.
This weekend here at this Rainbow Six Major, our remaining eight teams are looking to do
the exact same thing.
in the darkness, you might just strike gold.
Welcome to the Rainbow Six Salt Lake City Major.
We're surrounded by the marvelous mountains here in Utah,
in Salt Lake City, where the city meets its peaks
for another Rainbow Six Siege Major.
this weekend we crowned yet another champion in our illustrious history and we're doing it in North America.
We love it here. We love the crowds here. And how are we doing? We good?
I thought as much. That's home soil, baby. Yeah, we've got the early birds rocking up and getting their seats nice and early on this Friday.
And I'm joined by two NA superstars as well. We've got Fox and Lax. Guys, it must be good to be home.
Oh, it sure is. I mean, easiest flight probably to any event that we've ever had.
But Utah is beautiful. I mean, the scenery that you get from here, not only outside,
but now we're going to get some amazing Siege scenery as well.
Yeah, absolutely. I mean, it's the best both worlds. I mean, we got Siege here. Obviously,
that's a family for me, but I also got family here as well, whether they're going to be in
the crowd here later today or going forward. I mean, it's just a beautiful scenery to be here.
And again, the NA crowd is always superior.
Well, we're all saddled up and ready to ride. And I don't know whose idea it was to wear that cowboy hat.
I'm not sure who the ugly. I'll
take it. It might be me. Oh,
thanks. It could be. Should we
do a poll? We should do a
poll. All right. Well, right.
We're literally going for it. Who
is the ugly? I'll take the hit
if it needs to be. Listen, I'm
so excited for this weekend, but
we need to quickly take a look
in the rear view mirror at the
Swiss bracket of how we got here
to the big dance. It was a lot
of action and a lot of upsets
and I guess surprise is Fox. I
mean, there's been so many
upsets and I'm not sure
I mean, there's been so many upset every team that came to play every region put their best foot forward
I mean being able to see a CNL team get some wins under the doubt
They look amazing to be able to watch and now we have two new teams
Essentially from underdeveloped regions that are now coming with twisted minds EP. They're looking very scary
So we have everything that it could take for an R6 major
What happened to the area? Where's my voice the area? Anyway, let's take a look at what we do have and these are our eight
remaining teams coming into playoffs. I mean so everyone's brackets and predictions absolutely
got messed up throughout this entire rendition just get here to the quarterfinals but the beauty
of all eight of these teams is they all have a storyline and as to why they're so deserving to
be here and why they can be the next SLC major champion. Well do not move from your saddle you're
in for the long ride tonight we start at 10 and our last matchup is at 7 p.m. here in Salt Lake City
and we have got some bangers land up.
I mean, we do the two big games in the middle of the day.
I mean, G2SR, Falcons phase.
Those could be major finals games.
But for me, I love seeing the underdog perform.
I mean, the EP twists in mind game.
Absolutely.
I'm excited to see what they bring.
A little bit of new.
Hey, I'm excited to see a little bit of the wild car burst easy.
I don't leave that out of the water.
I mean, that should be a good game.
There's some rivalry there.
There should be, I mean, it's good matches across the board,
plain and simple.
You're going to be satisfied either way.
Absolutely.
We've got a stacked lineup of matches.
And we've got a stacked on our team as well.
Jonah has been out looking around the arena.
Hey, guys, I wanted to take you through what our fans can
experience here in person at the Salt Palace Convention Center.
Thanks, guys.
As we work our way in the main entrance,
one of the first things we can see
is, of course, the merchandise area.
We've got hoodies, t-shirts, team jerseys for sale,
with, of course, the darkness is your ally slogan on it.
As we work our way in towards the main stage,
we come to one of my favorite things here at the Salt Palace
convention center our demo booth where fans can experience all that the new
operation system override has to offer. You can check out the new map Calypso
Casino. You can check out the Doka B rework all ahead of the season reveal on
Sunday. You can go on in there crank open a ranked match a quick match and get
all your siege gaming desires. As we work our way in we also have the SSG booth.
They may not have made the major, but they are certainly gonna make their impact here
They have a marble race here at the tent the next race at 11 a.m.
Where they're giving away prizes as you race your marbles down the track truly an amazing experience here for everyone as
In the Salt Palace Convention Center. We've got media village with our co-streamers
We've got fresh on desk ready to go setting up as we get into this one and of course last but not least
We have our concessions area in between matches. You can come on in get some snacks before you get into the action and see
All that we have to offer here this weekend at the Salt Lake City Major. I'm excited
I know our fans here in person are excited. We've got the bleachers
We've got the audience and boy are we ready to go
Oh, we look Jonah this guy can yeah
This guy can happen
He's actually gonna be joining you in this place on the desk for the second half of playday one cannot wait to have him here
Now we asked earlier out of the good the bad and the ugly who's the ugly
Fox yeah, that's that's messed up that is I mean that's got to be sarcasm you are not I
The hat the hat's not doing it for me. Okay. I definitely don't have that for a hat
But like listen fuck yeah, but that's all the knowledge in there. You know, yeah, because I have a big head
No
You know you were good. I gel you got a lot of the information
Listen, I'm gonna do your favorite move on here. Let's go on to the panorama
This is where we take a look at the monster the moment and the must see of this event so far
Let's start with the monster. I'm in the monster without a doubt has to go to hot and cold
I mean the rise from
Able to get dropped from M80
Everyone ridden him off. He came to stand in for wild card to
Essentially 1v3 clutches against five peers to send wild card to the main stage
I mean this first clutch with such low HP to be able to get the pump in the 1v1
All the way to the last round to clutch it out last
I mean
I think it just speaks in his individual prowess his tenacity to still want to continue and again like you said being drop
I'm any right before this being picked up by wildcard due to their unfortunate circumstances with agent
But being able to come and slot himself onto this team with very little prep and then being able to send me
Sheen to get another main stage appearance. I mean he is making dividends happen
What a beast. Hot and cold fans in the building right? I thought so. I think so. Yeah, I love
hot and cold. Can't wait to see him on the stage. Let's talk about moments. We've had a lot
in the build up too this weekend but there's one that stood out to you. Whether they're
heartbreaking, whether they're heartwarming, this is definitely one that's going to be heartwarming
for the Aussie boys. The boys down under, they make history here today. They make an appearance
here on the main stage that in all of the blast circuit, we haven't seen that yet and on all of
of the history. It's been six years since we've seen an APAC Aussie team to be able
to make main stage and you see the man behind the neck. He is also the one was that representation
back then in 2024. I mean 2020 on that fanatic roster. I mean he's brought so much energy
to the team and I think it's something that's been talked about in the OCE region is imagine
having the five best players you possibly could from your region in their respective
role on a team. Now they have it and they're proving it themselves making it to the main
guys limit the boys from down there gunning for glory let's talk about the
must see shall we it's a matchup here today is g2 versus Shopify rebellion it's
stomping versus spoy it's a star studded a fairlax cannot wait for this I mean
this would be a beautiful one to watch and it's funny because when you look at
both sides of the coin I mean you have spoiled an EU playing in NA you have
stomping from NA playing in EU either way crowd is going to be supporting both
I'm into so many parallels when you look at this team, just the amount of all-star players on both rosters, what they bring to the table.
You can even look at the IGLs with Canadian and Alamow, there's just so much history between these two rosters.
I mean, I'm biased, but I cannot wait to see my boy Canadian here in action.
I know that the fans are going to love seeing him on stage as well.
Speaking of the fans, it wouldn't be a major without them, and our boy Jonah has been out talking. See you guys.
I'm here with Bryson and Gabbo two fans seated on the front row. You guys must have gotten here early
I see the phase emblem. I can take it who you're rooting for what time did you guys get here this morning to get such good seats?
Doors open at 9 30, but we were at 7 30 right in early. Yeah, amazing amazing Gabba. I'm loving the drip. You're looking good
I don't see a logo though. Who are you rooting for to take this thing? I love Darcy. I'm going for dark. She'll for sure
Oh, favorite player on DarkZero?
NJR.
Hell yeah, that is a great choice.
I know what we can expect you guys to bring the energy this weekend.
Have you had a chance to check out the photo booth, the SSG booth, anything like that?
Oh yeah, we got the free backpacks, the DokaBee backpacks, the Seen the Trophy, everything looks sick here.
Incredible. Well, we got the demo booth, so many other things for you guys to check out.
Excited to have you guys here this weekend.
Thank you.
Back to you guys.
Magical.
This goes out to all my Singaporeans.
Try that as well.
Oh, shit!
No!
Fuck!
What?
Oh, my God!
Whoa!
My prima.
KDs is the most nonchalant guy in the world.
Nothing gets this guy hyped up.
He wins back-to-back hammers,
and he still shows no emotion in there.
He just swish nothing.
Cold as ice. Love that guy.
And there's a reason why he's a two-time world champion.
Absolutely. All right, let's talk about our first quarterfinal.
Shall we we are minutes away from bringing our first two teams on to the stage two teams representing their regions
Enterprise versus twisted minds. Let's start with the boys from down under shall we I absolutely
Love this story enterprise. What a team. What a story and they are full of momentum. I mean, they've proven themselves
I think they should be proud themselves of being able to make it this far
I mean so much history on this team of players consistently trying to make it events
Consistently trying to make it to the main stage and like you mentioned in earlier last the last time an OCE team has made it to the main stage
Was six years ago in 2020 and that roster was fanatic and now there's one common denominator when you look all the way back to that
That roster it's mad. It's mad
He was the IGL for that roster that carried them all the way to that main stage now
He's the coach for enterprise behind them being able to bring that experience. What worked in the past
What's working now? He has such a vision for the game and he's been able to not only instill that but bring so much confidence to this rock
Yeah, you know you want to talk about confidence just being able to make history says something for these players as an individual that they know
That they can do it themselves
But when they do it as a unit when they do it as a team when they have the support for Megan
The sky really is the limit and none of these players have reached main stage yet
But to have magnet behind you to be able to push you to your limits
I mean they really can make magic happen
But I mean players that they do have reaching limits is Jigsaw and Brenda
I mean those players with mag behind them have been able to absolutely decimate their way
There are two players within the top 10 of the remaining players in the tournament
They haven't played phenomenally well when it comes to their respective roles one on the front one on the back
And they're able to consistently find these kills find these openings. I mean Jigsaw. I mean himself
He's had a run going from EU coming back
back, Brendo on bliss, consistently making through events, but never reaching the main
stage. Now they really have every piece of the puzzle that they need.
They really do. And they cannot wait to prove what they can do, Charlotte, but they're
going to have to do it up against another team looking to wreck their region hard. And
they are coming into this event, cooking on gas. Twisted mines. Yeah, I mean, twisted
mines, they are looking absolutely devastating for all of these teams that they're going
up against. They have been demolishing them. And to say the least, I mean, we look at this
roster clearly the defense has been the bread and butter for this team they're
currently winning at 68% of the time and it really speaks into just how well
that they're playing systematically on that defensive end and again a lot of
these players are doing so well with the information they love the information
game whether that's on attacker defense or using that solid snake they use the
doki but they're not defense not only do they use the information they also like
the trap they like using the Ella they like using the Fenrir the Thor and the
solos. This is a team that knows how to systematically play a defense set up
very strategically but it goes into question. Are we going to see enterprise
go into the bands and try to alleviate some of that information from them and
see how they can work with in those times. I mean that's the biggest question.
If information is shut down are they going to be able to capitalize on it? I
mean they have the players they play off of that aggressive info. I mean
Hachoma is one of those players on the realm that you're always going to be
scared to go up against because they're consistently moving playing off of that
But if that info is not there, I can't be too worried for Twisted Mind.
They're still going to make the plays based off of each other,
based off of the situation, because they are fearless.
Let's take a look at P9 and guards.
Two players that we are obviously absolutely,
and definitely we need to see Steph appear in this quarterfinal.
Yeah, I mean, they've been the ones who have really been delivering
for this team specifically, especially on P9.
He's using a lot of that information, using a lot of that solid snake,
being able to move players around, but especially for guards,
being that spearhead on those shields.
I need to see these two in synchronization, especially
in those early rounds, open up rounds,
get picks going into the favor, and then let
Hashom prod and pride around a site,
open up certain scenarios.
So once they get to that late round,
JLAD can come and take control of the round,
set up for those executes, because that's
where they've really been struggling is on those attacks.
But I do believe that P9 can find rhythm,
find that tempo with guards, alongside added with Hashom
in the middle of there.
This team can make magic happen once they finish
onto those attacks, and once they get
to those late round executes.
Let's take a look at picks and fans coming into our first quarter final here.
So crucial one of these two teams will dip out here and now.
The other will make it into the 70s.
Caffe, this is an interesting one for me, I mean, for all of the EP.
I mean, when you look at this team as a whole,
they don't have the strongest maps in terms of how well they've played on them.
I mean, these first two maps in general have not played into their favor.
And then when you look on the side of the twisted minds,
especially on a map like Caffe, that's where they had that big comeback.
That's where it's sent them here to be able to make it on main stage versus G2
They're definitely gonna be in the driver's seat here
But what I want to see on this defense is very early aggression from EP and then being able to dial it back being able to get that man
Advantage play into those layers and force twisted mind isn't the unwinnable position
I mean when you're looking at the maps, it doesn't look good for enterprise. That's map being map 3
They have to make it all the way there
They're gonna take the less evil because twisted mind have a look so good
They haven't dropped the map when it comes to the tournament so when it no when it's the first essential cafe
that's the best of the two
evens. I'd agree. It's the only
situation where Twisted Minds
looked like they were in
detriment to almost losing.
Super snappy. Who's winning?
I'm going with the boys down
under. I'll go with
Twisted Minds then. I love
that. All right, let's get into
this first quarter final.
Of course, we had to dip the
lights out for this one
because obviously our theme is
is the fact that darkness is your ally.
There's a huge mining history here in Salt Lake City,
and our players are deep within the mines right now,
and they've got to dig deep to get into that semi-final.
Let's welcome our first team onto the stage.
from down under the first Australian team to ever reach the Black
Asics major playoffs after years of heartbreaking near misses. OCE's long
way ends here. They're not leaving without a fight.
and their opponents.
The men at Breakout Squad went straight from Challenger Series to undefeated in Swiss,
They're announcing themselves as the new global threat that no one saw coming.
Pure aggression meets major stage hunger.
And this is their moment to shock the establishment.
I'm going to start with you this must feel quite nostalgic being back on a stage like
this feels really good to be back especially in front of so many fans appreciate everyone
coming out and hopefully we'll show you guys some good things today are you ready for this
opportunity. Yeah we are ready to live the trophy not just against Enterprise.
This is my third time in the Ministry but I hope this time is different weight.
I love the confidence guys can we get a quick handshake. Best of luck to both of
you. Here we go let's get this major kicked off with the boys who've come all
the way from Britain. It's Asian Dez. Thank you very much Mr. Chambers indeed.
Here we are guys for the first game of the day. I'm Dez, this is Tim and this one
It's a secret banger in waiting. I don't know how that it's that secret
There's nothing waiting for this side for the last couple of days
Absolutely hiked about it. I think it's gonna be a phenomenal game. I think everybody here and they know it as well
Absolutely look for these boys. It's I said yesterday on the social media
You've got a lot of big teams playing today
I think this one's gonna be a sleeper for me a lot of people are back in twisted minds
But I think I think enterprise has got something to show today
So don't think this is gonna be a quick one. No, I agree
I don't think it's going to be straightforward by any means,
both of these teams showing that they've got some serious ability,
not just to win rounds, but to fight back as well.
If they do find themselves behind, it is absolutely not all,
but for either of these two, and, yeah, I think we're in for a big one.
One of my favourite stats from yesterday
is that Enterprise are our most clutch team at the tournament.
In 16% of junctures, they have the ability to clutch.
They pulled it off when no-one else has quite managed to match that level yet,
and they've done so across 10 maps.
One thing that I'm interested to see today, of course, is how that kind of stage experience affects both teams.
A little bit of a lack of it on the side of enterprise, it's fair to say.
Whereas on the side of Twisted Minds, a few of those players have been through this before.
They've done very well on NA soil before. You know, they know what it's all about.
I spoke to the boys backstage before we came around here and I said to them,
you've been here three times before. You've made top eight at NA LAN, surely?
This is your time to see it over the line and they said, you'd hope so, right?
And I was like, yes, let's hear the confidence back yourselves to do it.
It's a golden time to do it, and it's of course no slight enterprise.
This is probably their best chance of getting it done and over the line, in my opinion.
Yeah, I'd agree with you. I think, you know, the draw has maybe been favourable for both of them.
I think they both come in here with a very realistic chance of a semi-final.
It's not like you've... And it's not just that, you know, to us, mine's already beat G2.
It's not to say that just because you draw a G2 or a phase that you can't go on and do it,
but I just feel like there's a real opportunity here for these two, you know,
one of them to be the first men in the semifinals,
one of them to be the first or seed team in a semifinal of a major.
There's so much history that's going to be written here today,
no matter what the outcome is.
I've got a tiny pause before we get into game, Tim,
and this one's a classic, but it's your first time on stage.
Toilet break.
See how on stage you go, oh, no, got to go pee.
And then in that case now, we're just waiting for ourselves to get into the game.
You've already seen as well the maps, Tim,
cap it to kick things off.
I'm really excited about that.
If you get their fortress between these two,
they've played it so well all tournament long.
I didn't see them on that map.
Yeah, I already want to see fortress.
I think everybody else is going to want to as well.
You know, we're in the wonderful Salt Palace here in Salt Lake City.
It's filled up nicely for this big game to kick us off.
Everybody is ready for a day full of quarterfinals,
and you and I, we're just along for the ride, really, yes?
You've got no choice but to sit there and come along for the ride,
I think, at some point.
You just gotta let it go where it's gonna go. Let that mine car run away and show us what they can do.
It's gonna be a long day as you said. Four quarter finals we've got coming up today.
Four best of threes. It could be a long one but every single game just feels like an absolute streamer.
Of course not also forgetting. This feels like the first time in forever we've only had one Brazilian team in the four finals.
What's going on there?
Huge deal. There's so many stories gonna be written not just today but over the weekend.
the end of all of this, but the
face Falcons matchup later on
basically one of them. It's going
to be the first time they don't
make to pay in a long time. And
that is inevitable. It's crazy
to think honestly just last year
you and I cast that exact
Brown final. Yes, I am Boston.
Yeah, one of those two teams must
go home and they're going to
get the job done. They're going
to get the job done. They're
going to get the job done. They're
Yeah, one of those two teams must go home on day one, if by us doesn't even make it to the setting. It's crazy. And the thing is, it's all based on seeding.
You know, you've got to look at that and say, Falcons have kind of done it to themselves. Tim phase, obviously breeze through phase one as well.
And dare I say, I know we're all saying, Oh, there's only one Brazilian team. It is phase that was speaking about the back to back world champion.
That's the problem, isn't it? I think I said it on cast the other day, we were talking about it during one of the games and the fact that phase really only Brazilians left came up.
and I said, yeah, but they're still going to win it, don't they?
It doesn't always matter.
So we will see whether the first are able to get it done or not.
But of course, we would need to settle a little thing here
between Enterprise and Twisted Minds before we do that
and find out who our first semi-finalist is.
I don't think we're too far away now.
We can see a little bit of a huddle coming in from Enterprise.
Man just wanting those last few words to his team.
Maybe just calming a few nerves as well before we get the game underway.
This is the thing we heard them speaking about the other day.
when they haven't played great throughout the stages so far,
it's when they've lost that confidence.
The thing I've loved about Enterprise,
all competition along so far,
they talk absolute shit in the chat.
And it is the best thing to watch.
But that is when they're at the best,
when they're bringing with confidence,
when they're going all out on a psychological warfare basis,
they come out on top.
But if they let that dip,
and I think here on a live stage that can be an impact,
who knows, as long as the right team turns up today,
this one's anyone's game.
But it's like I said, when they were playing against Falkens,
players. You know, they're not
in their own room anymore. They
know here in front of a big
crowd ready to, you know, cheer
and support both of these teams,
but can they get it done under
the bright lights under the
pressure? Can they keep that
phone? I think that's the
important thing. I think if you
see enterprise going quiet, if
you see enterprise going quiet,
if you see enterprise going
quiet, if you see enterprise
I think if you see Enterprise going quiet, if you see maybe, you know, the chat dying down a little bit,
that's when we might see Twisted Minds getting on top of things.
I know both teams have been gagging for it as well.
I had a good chat with Twisted Minds boys in the hotel yesterday, and last night they looked cool as cucumbers.
They were dead ready.
Guards are sensitive, make you play them, believe me about it.
You sure you're not your brother?
He was like, I promise I'm not.
But no, they're very much excited for it.
Both teams are, as you've probably come to expect, still for Enterprise, maybe the pressure's there a little bit more than most.
you'd hope the experience of Mag, of course, stepping in as their coach recently can do a hell
of a lot for them. Final few checks here and then game will be underway. Well, you know, it's very
good point that you make then. Mag, of course, has been on the biggest stage of all. You know,
Mag's been there, he's been on that six-invitational stage with Fnatic in the past. He knows what
it's all about and the question now is just how much can he impart that knowledge, impart that
experience to his team, so that it can have an effect for them.
That's a couple of tech checks I think going on before we jump in.
A reminder again, our first map is Calvay.
That is Enterprise's map pick.
If they're going to start out strong anywhere, Tim, it should be here.
But Twisted Minds have a 3-0 record on it over the last six months.
They don't mind playing this map.
And then they step into the halls of Clubhouse,
where Twisted Minds played excellently the other day.
And for Enterprise, it's not a map they've had a win on over the last six months.
So if we can get through those first two maps, and it's 1-1,
For my money, Fortress has to be the decider.
I think we all want to see it, no?
We're all ready.
When have you got one round yet?
And we're ready for 45, just ready to see
every single inch of this match up.
You get to see our trophy there before we head into Caffe.
Well, it's all late sitting.
Let's get ready for a banger of a Vesta 3
to get our quarter final Friday underway.
Enterprise versus Twisted Mines here on Caffe.
You're all back in Twisted Minds, but Tim, like I said,
I think there's a twist in this tale yet to come.
I get the feeling as well that Enterprise are the sort of team
that will be more than happy to be the underdogs.
They'll be more than happy to come in the air and try and get an upset.
They don't care, you know, whether people are back in there, not back in there.
I think they'll be more than suited with their position.
All right, let's get into what Operator Bands, first and foremost, Tim.
Azami being taken offline.
Shot was the first one to pass the shots in the chat as well.
But like you say, the Xami and the Monti has been taken away as the first two bands here.
The Monti, not a massive surprise.
We have seen Enterprise wheel it out as and when necessary.
Cairo, their main shield player.
And Dockabee also going to follow. That's a really good band.
Both of these teams love playing solid snake.
And when he's not available, they jump over towards playing on the decay beat instead.
But I think that having at least one taken away there means they know they're going to come up against the solid snake in the majority of rounds.
I think they'll have a plan for that, so we've seen teams making good use of Mute to completely deceive the Snake and punish them for it.
Yeah, Mute is the big one at the minute. There's a couple of counters for Snake, Alibi being another one of course, but yeah, Mute has really been the choice.
Get out there on the run, because the thing is, you can combine it with a mozzie as well, for example. We've seen that so many times.
Take the mozzie, take the Mute, just completely black out a floor, and then when Snake's trying to work his way through, surprise, you stood in a Mute jammer.
We saw it. You know G2 got caught out with it. It was on the exact map as well.
On this exact map, just straight in. Yep, we've got the all clear from the solo top radar.
Straight in through mine in window. Run into train. Ah! There's a pulse stood in a huge hammer.
Yes. And that was it. It was game over, so yeah, definitely something that I think we'll see if we start seeing that snake player creeping.
Not picked up yet in the first round, but...
Okay. I think it's a... I think on Cafe you're gonna see most of your snake player for kitchen attacks.
kitchen attacks. Yeah, because you don't really need to do too much, but you do need to clear top floor, but you can't
know where everybody's going to be if it's a reading hold or a minding hold, for example. So you don't need to worry about finding them too much.
Why I love about the difference between these two teams is for those who've been eagle-eyed throughout the competition, we are very much in a trap
meta right now, because you need to hold an awful lot of them out, be very, very aggressive around them because attackers are just so
strong right now. Just in mind, they love that. They will play into the February. They'll play a lot of soloists.
The cinema, of course, running around with a lot of thorn.
On the other side, Enterprise will play more old-school style.
They'll sit in behind mirrors, for example.
They'll play a lot of warden, a lot of goyre,
and they'll try and slow things down.
So I'm very curious to see if that changes
all throughout the series, but, twist and minus,
they're carrying on as they start.
It's in your soul, you've got the Fenrir,
you've got the Valt, they want to be busy.
And shock Horatim, the show,
he's taking device outside the map.
Yeah, getting really aggressive there, upon Red's stairs,
just as soon as he hears that hack,
I'm going to go and have a look.
I'm going to see what I can get done, but at the minute, Enterprise not really leaning too strongly towards getting inside of the map above.
It's been more about softening up Bakerie, softening up this ground floor.
P9 is one to keep your eye on. It's a position I always point out. He's playing out in VIP.
He's on the smoke. He needs to be dealt with. And some point during this round, unless the focus is going to be 100% towards Bakerie,
which doesn't look the case right now, as Enterprise get themselves up onto the roof.
It is very late to start that top floor down clearance.
It is, but it's also coming up a lot against Twisted Vines.
We've been very aggressive out on that road.
And the nice thing about it for them, I suppose,
is you're not going to have too much utility to have to deal with on site.
There isn't going to be all those goyos that we often see set up downstairs.
So you can afford to be a little bit slower.
Plus, Tim, they have got a bit of a amount of vertical control set up here.
With a minute or so to go,
this is still plenty of time to make it work.
The important part being they survived the initial onslaught with Twisted Vines.
Cairo's got himself onto light stairs on the blitz.
It's going to be his job, possibly, to clear IP 90.
He's just kind of holding at the minute where it is for that opportunity,
whilst all this vertical work goes on.
Brenda manages to pick up chill-out.
That's going to be our first kill of the quarter-final here in Solid City.
And we see the work continuing here.
It's the challenge onto P9, but P9 wins it,
and they might just have lost their ability to clear the smoke out of VIP.
But no! Brenda, second in the round, he finds the weirdes!
You're going to see these guys throwing haymaker after haymaker at each of them.
They will pursue these kills to the ends of the earth.
Asshon, we saw him get a brilliant kill on to Alomar in this spot just the other day,
because he went undroned him.
I love this rotation from Tricks.
P9 has been taken out of VIP, but this allowed him to get a little bit more aggressive.
Because Tricks backing him up and Tricks does a job,
gets a kill on to Brendon, but not before he found his own two-hand there for the trade.
Three versus one, it's all up to guards.
Three seconds to go, but the diffuser is being planted.
This clock will be extended guards moving through the side.
As you said, how big a tournament he has had.
Will he be able to come up big for his team now?
That's the first two more to find.
Two hunts really low here, 1 HP, will it be enough?
But no, he hits the shot, the head shot coming back.
First round of this quarterfinal goes the way of the Aussies.
Huge start, that's exactly what Mike Willough wanted for his team.
come in there, get that first round, put a marker down, settle the nerves a little bit,
find a bit of confidence, and maybe, just maybe, get in the chat a little bit.
Oh, already been there, already there, team.
Well, that's the way it's gotta be, and P9's coming back with us, we will see, we will see.
Because we've done a lot throughout this tournament so far, team, we've seen P9,
although it might not be the prolific entry fragger for the team,
Hoshom is normally the one taking the entries.
P9 very consistently in the mid-ban has been a guy picking up two, three kills
to make sure they can convert early advantages into round wins.
I'm very much excited to see what he can do
as we move through this series,
but what a fantastic first round for Brendo Tim.
Three kills for himself to get this underway.
A great round for Enterprise.
I really like that because they showed some adaptability there as well.
They went and had a little pork at Baker, and they had a one,
and it wasn't happening.
So they said, right, OK, plan B.
We move upstairs. There was no panic to them.
I said there was only a minute 40 left on the top
when they were heading up to the roof.
I was a little bit concerned about the time they had left.
They dealt with VIP, a tough position to deal with, not downstairs, but twice.
They took P9 out of there, they took Tricks out of there.
They had the answers at every step of the way.
Really solid start from Enterprise, very impressed.
Reggie Teens, I think no team really has team,
really got a grasp on the aggression that you commonly see coming out of Twisted Minds.
You saw if Mishom there as well, very early on.
poking his head over a hatch and looking to try and get an early kill out.
This round I think may be a little more passive
because of the line they've brought along.
The view, the rune, the cross-looking in towards the goya and the mirror as well.
They want to keep themselves a bit more dug in here, play behind a lot of utility,
and force Enterprise to have to problem-solve throughout this round.
So Sean is going to be the one that can be a little bit more free,
so you will find him upstairs with the majority of the crowd.
Either until he dies or is forced to pull back.
And a change away from Enterprise to the black bear coming along here instead of the blitz.
Twisted mines taking Regan for their second site.
They're a team that don't generally play top floor, if memory serves.
They will go with mining, usually as their third choice site,
and they'll just avoid that theory to get rule together.
Twisted mines, of course, let's not forget getting a win on Kaffir against G2.
Just a few days ago as well, there's 8-7, that was what brought them here.
So they're going to be unsure, they'll get themselves at least a few rounds on the defence.
Tracks things will go out, and that's going to allow Enterprise to take a drop
and get themselves inside the map,
But for now, they're going to be held in fear.
There's a Vulcan canister being detonated in cigar.
They're having to push round the other way.
And they get punished as they do guards.
Managers to pick up Kairos.
Who are?
Is there with one of his own onto tricks?
But Brendle is lost along the way.
Guards is going big again.
Knight in the shield and the Grim off the board.
Enterprise, I spoke about adaptability in round one.
You better find a bit more in round two.
What is going to be the answer?
This is why Runeys is so powerful on this top floor
from inside the cocktail.
You've got the long angle.
So he's the click heads, they step on round from cigar shot.
Jigsaw looking to do just that now, as Batman's going to join him.
Looking a bit of a hard recovery as though here to the two versus four to pull off.
I did say before we got into the end to surprise our Demos clutch team at the tournament.
But a 1v4 for Jigsaw, 1v3 even.
I think it's a bit too much to ask Tim.
Yeah, probably, he's just working around barback storage.
He's on actually inside now, don't think he knows that.
Shum, he manages to just get himself hidden away in back storage there.
Pops out, gets himself a kill with the Benria.
very nicely done from twisted minds. Enterprise never got anywhere near this
out there does. All that fighting was done over top floor. It was all done around
new hatch cigar. They never really got themselves established. Very solid
defence. They knew that guards was the main point about defence. Well in Cotts
Tower of the DMR like I said Aruni is lethal from that position. So you've got
to punish her and they tried. The Blackbeard first pushed in, they had the
repelling to win them to the top side. But guards just so expertly dealt with both.
You'll see it here. This is what I mean. The drop came on through.
I think they're falling towards Troy, which is just a little bit,
slightly a little bit off-time there, because the challenge
coming in from downstairs from P9.
So it was good disruption being run by twisted minds,
but it just meant that guards could pop off.
That was a very comfortable second round.
Everybody should just get themselves hidden away.
I think it's exactly the sort of style that we wanted to be seeing here
in Saltworks City, to be honest.
1-1 on the board, even spoils so far.
And we continue on, Kathy, Enterprise.
This time going to be attacking top floor, so Twisted Binds actually choosing to go there.
Not going to take mine as their third choice. We'll see how they do with this one, up on a very 50-50 site.
For the defenders, so there's an opportunity here, I feel, for Enterprise Desk.
If they can get themselves established a little bit better and a little bit quicker than they have,
maybe in those first two rounds. Take a little bit of map control, want to see him on the top floor,
want to see him not lose anybody to this spawn peek, because you really can.
I thought for a second the shot was also looking for the same, but he's still getting himself set up upstairs.
This feels risky, it's so rare that we see teams go for an aggressive set up inside a piano
unless you have the Azami on site, but can we just band away?
You think they just band away entirely, maybe a shot will just play here, set the raring,
and then look to move away?
It's Cairo, he's probably got something to say about him being inside of there.
They need a little bit more out of Cairo, the shields so far have been a little bit
ineffective for Enterprise, and it's something that we know that they like to take advantage of.
Cairo played the Blitz in the first round, Blackbeard in the second round, hasn't got a kill,
Hasn't really taken any ground with those operators this time.
We need to see that shield being put to use,
particularly doing something like taking control of Piano.
Go in there, force those players away, take ground,
create a bit of map control for your team.
I'm kind of a bad lucker to make use of these yo guys,
rolling back the air so there's a bit of defense specialism there.
I'll give you the information,
it's sure enough they were constantly making use of that info,
who's trying to feed what it could.
Would your lad still gonna pop out and Scott Boss and get the entry?
Down goes the stretch.
A little bit of a return coming in though, Jigsaw knows his man is there, takes guards down and that's going to be Bappin on the P9.
This is what I wanted to see from Cairo, look at the aggression here, just racing through psych to create space.
Joe Admoni just to get one, but Bappin is there with a response and to Pile.
I've been playing that trick very well, but he must be aware of a shot in freezer.
He's now going to be single there, dealt with and it's all up to that last man, Tricks, on the Echo.
On the echo, 1 vs 3, circles around Colombo.
He's just been hounded by Cairo.
I asked more from the Blitzners and he delivered.
I think that Shom is the only player
that would TP to the scuffle shell
in front of two or three players.
Bless his soul.
Good round from both though, for every kill
that we saw coming over to the side of Twisted Minds.
You lad had a wonderful round.
There was always a response from Enterprise.
I said this back in round one,
you're gonna see haymaker after haymaker
being exchanged between the two teams.
They won't back away, they won't slow down.
It'll only get more and more fiery
as we step on through the Aruni.
Being banned away.
I think they had enough of what they saw around too.
It seemed like one guards back on that operator again.
Not either would I.
Phenomenal performance from him.
But Blitz being taken away as well.
Makes sense.
Cairo, as I said, used it in round one, round three.
He's also just come off the back
of a really good round on the Blitz there.
Just getting super aggressive through sight,
taking control, forcing defenders into bad positions.
So they decide no more Blitz.
But my concern there for Twisted Minds would be he's just going to play the Blackbeard.
He's just going to do the same job on another shield.
So I think I've said this before, sometimes I think if you don't fully commit to those shield bands,
they've let Doc be, you know, into the mix there, which I completely understand.
But by going just Monty and Blitz, you know that you're going to be playing for the Blackbeard.
So they're going to have to see how they deal with that.
Actually, they're not because he's going to pick a win onto the run.
Ah, Tim, you've made the classic mistake.
He's got it!
We all do it, we all do it.
But we are getting that stake.
It's nice to see it's sort of like mini-game play.
You don't know what to do,
band away in round three.
So sometimes you weren't placing them.
Now, guys, we're not playing stake this map.
It's okay, please don't ban it.
And now they're forced to ban something else away
because they've had so much annoyance coming out
from the Blitz,
they probably are gonna make you sustain
for the next three rounds
because on a map like Cafe,
that is very blocky,
it's more tall than it is by wide or long or whatever.
Stake is very, very effective on this map.
to be a really big one. Reading
door being taken away. It's going
to give a quiet access point into
the map should they want it. Default
cam grabbed as well. That's really
good work from the brava. Look at
the light right. We're going to
see that thorn in the malusia
come on. This is when twisted
mines are now going to be really
heavy into their trap based
operators on expense for the next
few rounds. Just to slow down the
fact they know there's going to be
a snake on the other side. These
mind games is back and forth
nature. The brava certainly be
be in the middle way. It's like a game of chess where you've always got to think
two, three, four moves ahead to know what's going to happen as a reaction to what you choose to do.
I think tricks being on the pull zone could be a bit of the next factor here,
as long as he's getting all the information on where these players are pushing from.
And suddenly it becomes a lot easier for the defenders to respond.
Yeah, this is something that enterprise needs to deal with, needs to be taken out.
It's kind of a central point for the Pulse here.
You can see in just a few footsteps, most corners of the map,
Immediate challenge coming through onto Batmoo.
Gonna take a little bit of damage, P9!
Steps down with a bit of an ego.
He confines his man, a shom onto two hearts,
and that's gonna be Twisted Minds with a decent advantage.
Now, Brenda, though, does pick up cards.
It's all crumbling in round four for Enterprise.
Yeah, Kara almost in a spot there to pick up a couple of kills,
but with the pistol, you're always gonna be a bit of a disadvantage.
Two versus four, making it a one versus...
One versus three, bring it up one more.
finds a second Tim I think he has to get the ace here if he wants to see it over the line.
Yeah I think he's going to have a good idea that one is downed in Barback's story so
effectively 1v2 and he's got an absolute age on the clock as well. A minute 10 left so he can
really just take his time here he can play with the nerves of Twisted Minds. See you know are they
going to give him anything are they going to have a little peek are they going to give him that
opportunity that would be a critical mistake for them right now because it could leave them in a 1v1.
This is the problem. Look, Shom has to talk back, they've got the diffuser near them, they've got gadgets on the way to support them and give them information that he's coming, but more importantly, tricks to see everything the friendo is doing.
There is nowhere that he can step without being spotted out here. So he's got to be so razor sharp on these gunfights.
It's more sugary steps and no charge coming on through, guards. Shomining in the time is to get on down, goes to the wall, but can't quite find him.
the ball. There's no chance
for him to go back to the
front. And he's got the ball
on him. On many steps up and
gets his mind. I think a
well placed razor bloom has
just really helped to
estimate as he comes in. You
can see it just really takes
that focus away from the gun
fight. He has to react to that
danger indicator on his screen
for the razor bloom. He flicks
back towards it. He moves his
feet and in that time, the
shot is able to win that fight
from behind bar. There was a
the team that they're able to deal with players that are going big. Not all about things so
far Tim, we go back down in towards the kitchen for round five.
We saw this back in round one, it was an enterprise win. If you remember, I was very
decisive when they played very complimentary of how they dealt with VIP. It was very complimentary
of enterprises flexibility and adaptability when the bakery plan didn't really work out.
They moved to a top floor clearance all the way down very quickly, got the vertical work
done and push through freezer instead. It was really, really nice for Enterprise. So that's something the Twisted Mines need to deal with here. I think they did a very good job at the start of the round last time, sort of rebuffing Enterprise's approach to bakery, but then fell apart a little bit when that pressure came in from above. So needing maybe a little bit more action out in the map, Twisted Mines.
It's just this very execute focus line-up as well. You look at the operators that are here, they just want to go at a given point to make it happen.
And that's what I'm giving you now. We've seen teams try this, you put this over here, and I said, Sofía.
This sends down, you Sofía, impacts out the ball as well. The shield charges on through, but we've seen so many teams completely crumble.
Trying to make this work, but that is a fantastic adaptation. Kylo, got sprinted, going slow, and then getting rid of guards.
A key player in this game and throughout this tournament, Tim, they're taking off line.
work on the shield if you remember I said sometimes you've got to really commit to those shield vans
though could be coming in as a band as a loud Cairo access continue to that
now you're gonna find an absolute beauty rips the head off the shoulder four versus three though
as Enterprise still have a good advantage and now mounting real pressure carols in a position
where he could possibly plant here they just need that one extra kill it's going to be tricks but
But are they going to find it? Yes, they do.
Brendor finds his man that defuses their goal inside a side of this.
That's what one versus one, Tim.
It's Tuham coming up against the shot, who's upstairs on the verticals.
As long as Tuham is careful, this could be his for the win.
So much time to work with as well, but they see him on the camera.
They see him on the scop-off shell, baiting out the T.P. for a second.
Now that he knows where it is, he's going to be mindful of that.
At least the knee is going to tuck it away.
And now he can maybe get a plant down inside of Rice.
It's hard to get the vertical angle down here, so now all movements come onto Tuhan.
Really nice use of the last screen there. Does he get his angle?
He can see him, but he doesn't want to go for the challenge just yet.
Hasham's playing for a little bit of time, still this 50 seconds left on the clock.
Tuhan has plenty of time available to him, so just try and bait out this fight.
Maybe he goes a little bit wide. No, Hasham not taking the challenge just yet.
Tuhan baiting him out, trying to bring him in a little bit closer by going for that plant.
Now, Shams just playing the game, Tim.
He's got Tuhan on the edge a little bit here.
He doesn't feel safe enough to plant.
He's rounding off towards the side of Shams.
And hopefully, he's coming.
Surely, Raoul comes to swing.
Someone's got to win it.
Our both going low.
Now, Shambler, but he's on his belly, Tim.
We've seen it a million times!
And Shamb steps up, falls down quickly.
It's Tuhan with the pistol, wins out.
That won't be one.
Some serious nerve from Tuhan there.
I liked what he was doing coming around the corner,
just changing his position.
Spud, Crouch, just trying to give those confusing signals to Hasham and then finds his man with a beautiful shot to him
Showing some serious nerve to get that done in the 1v1 3-2 now in favour of Enterprise
I tell you what Tim, I think they'll be absolutely buzzing with three rounds at the attack. Both of these teams
I've said it I think yesterday on social media. They're two of our best three defending teams
Of course, FaZe is our best defending team, but these are number two and number three
Their attacks are where sometimes they fall a little bit short.
Both in the mid-40s range, it seems that as well as they have so far,
their numbers could not be close to about 1% difference between them on both attack and defense.
So maybe look at that, I think you know what, you'll take 3-3 hearts all the way through, Tim.
I think I'm pretty sure I would, if it means that this turns into a screamer of a series.
If Enterprise can get a fourth here, I think they'd have bitten your hand off if you'd have offered it before the match started.
42 half on cafe, their map choice coming into defense would be absolutely brilliant for the might you say being one of those top three defending teams.
Attack is where this matchup is really going to be won.
And Sean getting a little bit aggro on the window doesn't quite catch his man.
Brendo has taken a tickle of damage but...
No problem, Dougie.
You can stop worrying about grenades now.
I'm sure Garza, this exists for the floor of course, running around the DMR of the Aruni,
and away here, force instead over towards the Yeager, and you saw all three of those ADSs being placed down inside a cocktail.
And good idea, I'll say to him, because look in the bottom left corner of your screen,
eight, five grenades being brought along by the side of Enterprise, they really want to get him out of this position.
Three up on the top floor that are going to need clearing altogether, Tricks, Guards and Hasham.
They are the three that are going to be working together to keep control.
Another opportunity there.
Hoshom just dips away. Knows when the fight is done sometimes.
Look how aggressive he is!
He's amazing!
Absolutely no idea.
Hoshom gets his instant revenge for that lost 1v1 with an entry.
P9 finds Jigsaw and all of a sudden it is 5 vs 3 in favour of Twisted Minds.
I'm going to be a happy man team of three versus five for Enterprise.
This one feels like system mines should be able to close it out.
There's still a lot of time to play. We've already seen two Hongo big in the clutch,
of course, he's not alive in this round, but as I've said, Enterprise have done it time and time again this tournament.
There's no reason they can't hear.
We're a minute 13 to the round. Enterprise have got nothing here, there's realistically.
They're going to find themselves one kill. They're not inside the map. They haven't got any control.
I don't really see any way that they get this round done now. One versus four for Baffin.
He's going to see use a little bit of that time. Maybe they give him an opportunity.
He does some damage to Jolad there, but I don't think he's going to get much more.
Nitro comes out from Tricks and it is going to be the 3-3 half that I think we all really wanted here.
Even spoils the both at big moments. Absolutely going at each other.
what a way to start the quarterfinals and the live stage here in Salt Lake City.
No team, one, two rounds back to back. It was pretty spectacular. Now I guess the heads
up to you in the arena, you won't be able to hear the same of course because we're on microphones.
So we'll see what comes out. We'll have a listen in and let you know what gets fixed.
Right here, for mining, okay. Also, we have our new kitchen stuff. Harry, I've shown you the
drawings of what we need to look for for fucking kitchen, okay? We also have the train that
that train can put on the train okay on cocktail guys make sure they sit on the
repels for the whole fucking round okay Hosham sits on the West fucking repel
okay so we cannot be dying to these repels when we're playing our
defenses okay we can be running out from the basement jig they like to put
their claymores on the second floor okay on mining they do you they do like to
play some guys okay on mining we have any you know counterstrat so we're gonna
run okay but for mining they like to play their glass and they like to just put
mining listen guys the new strats they have no third operators at all okay so we
fall back safely just like I bought a custom really fucking second floor okay
and play the seafalls yeah we're gonna be the ones to control the pace okay
but also just make sure guys Brad plays and lurks with snake okay we have the
mid-jammers but guess what on SR what were we not doing tell me guys what we
were not talking no fucking talking okay if we if we don't around the new
We were going to focus on one thing, the vision and the death, right?
Let's do the prep for the map, we know what we want to take, we take with each other, and we take the info, and we take it.
We're going to do fast push, we're going to be on the same page, we know we don't know how to do the map prep, because it's clear.
Let's remember the talk, what we are doing, what they are doing, what we're going to do.
And the last one, if we have a man of advantage, remember guys, we have Deimos.
Let's track the last one, chill, chill, hard, and let's go.
Let's go.
And let's be...
Every second is different, right?
Yes, okay.
Guys, every second is different.
Every second is different.
Okay, I'll let the QVD.
Yeah.
Bad.
Alright.
Without a chance to listen to what was going on there.
And you can probably imagine twisted minds.
A lot of it was in Arabic, so you can't translate too much of that.
I can't say my...
Ardott Lesson's got the quite air in time, Tim.
I guess you're curious as well. I've heard a lot of praise for Diago, the coach who stood behind him soon.
If he said, like, look, we sometimes come in English, he knows what we're saying.
Sometimes, of course, he's out there putting a couple of thicker things out between themselves.
And Mag, as you probably expect, he was very, very prospective to him.
Here's how they like to play. You're going to see this player on this repel.
They'll be doing this for drones. They'll play this operator on this site.
It was very much, just remember what we've spoken about. Let's lock this down.
And that's what I loved about it from Mag there. I think what he's doing there is factoring in that possibility for nerves in his team.
Yes, they've been through that stuff already.
Yes, you would expect that to have been discussed.
But what he's doing there is recognizing that, you know,
maybe their ability to recall all that information
in the heat at the moment
may actually be affected a little bit by the environment,
by the nerves, by the stage.
So what he's doing is just reinforcing that.
Let's not make these mistakes.
We are aware of these things. Let's punish them for it.
And I think that's really, really good stuff from Mike.
For those of you who sort like the one thing
that really caught my attention was a potential to do a run out from base because of where the claymores get placed always on the second
floor to keep him out of the players events fires if you see them heading down towards bottom light for example
It could be some trouble to follow
And now you're gonna see ourselves set up on the upstairs tip
It's a very complicated second floor sites for those of you a little bit newer to siege
If you can't defend around the site itself you tend to go and play above and top floor has a lot of soft flooring
So you get yourself set up there.
You force the attackers to have to come and fight you.
Because if the tribe plan without clearing you out,
you've got the vertical cover on them.
You can shut them down before that diffuser can even get stuck.
Mr. Mines, Tim, I did say earlier on,
both of these teams love playing snake.
They love playing to KB.
The KB wasn't banned away.
It was just a double shield.
So we've got both on side here.
Just Mr. Mines.
Immediately over towards that east side,
they're going to start dealing with the Castle Barricades.
Havana is going to do that job.
Tricks is the one with the clear moors that Hanna is well.
2 on the side of the team. One has been placed already. So I would imagine what
Enterprise are expecting is accurate because he's only been over to this
east side so they should be on that second floor. So possible opportunities
there for Enterprise for the time being. It's gonna be I keep working from the
rooftop just pinging out all that gadgetry. So they're gonna be aware. They
already know there's a mozzi on side but there's the Valkyrie. Those are the ones
that they're really gonna be looking for. The whole line-up is just so cautious.
Tristie Meissner really respects it because they know that Enterprise
play aggressive sometimes. And as I said earlier on, they play a lot of play and a lot of mirror,
they like to play slow. But I did say today maybe we're going to see them play a bit more aggressive
in the balcony and the Thorns certainly do that. Ain't going to stop Cairo being the person to find
the kill, but that's the snake off-lines him quite early in the round. Yeah, that's actually a really
big player there. Just going to give a little bit of freedom to those players up on the top floor.
I'm looking at Brenda, particularly on that castle. He's up there and can continue making a nuisance
of himself until he is shipped down. He's going to dip back to light stairs momentarily,
but you'll still have that option.
Again, it's been so cautious. I really don't want to find ourselves losing more players out,
a correction from Enterprise. Just about started to get top 4 control here,
I think Enterprise will feel very happy with what they've accomplished. They're going to kill,
it's wasting two minutes on the clock. Only now we've seen Twisted Mind starting to get eyes
on site itself to know what it is that's still going to face up against.
You're crossing the mute and the Mosse coming out a couple of C4s in fact three that they could still work with here.
I feel that Enterprise have got all the tools required to see this over the line.
Wrapping on the Valkyrie was being kind of heavily watched there in Trim,
but doesn't really need to move, doesn't really need to change his position.
So the clock continues to tick for Twisted Minds.
Look at all the intel that Enterprise have got there.
Still got Cams up there.
Guards is going to manage to take down two and but is that enough?
We are 30 seconds from the end of the round, by the time Twisted Minds have got their first kill,
Garth is going to drop and look at the possibility of getting that confused attack.
There's no threat from the book, but is there a planning of an enterprise to deny this one?
They've got a couple of C4s to play with, Tim, but it is the top floor.
I'm a little bit nervous about none of them have lost that control.
They can't easily stop this.
Wong wants to come up, Brown says.
Brenda by the looks of it, but there's that first C4.
It's on about, Tim.
Then Swings had to find a kill.
Garth into the match.
The shot, and nice cut flick on towards Brando, but Bappen gets the close.
An excellent defence from Enterprise.
That was absolutely brilliant from them.
They knew everything that was going to happen, not too much of a surprise,
given the halftime talk that we heard from Mike.
Very well prepared for this team.
Let's not forget this saw Twisted Minds play on Caffè just a few days ago against G2.
They have absolutely brand new footage that they will have been able to pour over,
so they should be aware of everything that's going on.
They were set up brilliantly for it.
the amount of intel that they had, the way that they used the mute and the mozzie to slow them down.
So it was down to the last 30 seconds when Enterprise were getting into that position to plant the reed.
I just all brilliant stuff from them. Just completely in control of that map at all times.
And this is the thing again that we heard during the TAC time, or on the TAC time,
like the halftime from Mag, is about everything to expect. What we're going to see from Twisted
in the half. What they should be doing about it to respond and shut them down
and that whole setup just felt like it had every answer to anything Twisted
Minds do. Again, they're one of the teams that have played Solid State the most at
this tournament. We know they look like a lot of DKB. If you know that the line
information to dominate the game, Mute and Mozi, absolutely brilliant. Being able to slow them down, using the C4s and the intel that you get from the
Valkyrie. They've really just struggled with time there, Twisted Minds, and that's not been
something that has been a big issue for me throughout the tournament. I think
there they've been put off guard.
Enterprise showing that they can also bring the aggression, bring the attempts at those
beats. It's a shame that we saw trying previously and P9 had a little luck as well, but every
day it's going to be safe, but to suffice not too much of a problem is to get themselves
to the outline of the building. But same question as asked of Enterprise, what is going to be
the approach, what is going to be the play? I would imagine that we will see them taking
top floor given that they've brought P9 along on that snake. There's no point if you're
You're just gonna go directly into Bear Creek.
Get him across that top floor, let him start clearing out.
And it's not gonna run like you.
You don't bring those to unless you really want to look for that vertical control.
We say it every time, I think we see him, Tim,
but the Capitals would be one of the ones that, especially, I've got my eyes on here.
Let's just let, uh, make sure they can get that vertical control,
but it's gonna be the smoke and the fire that gives them room to make a plan.
I'm just worried because on the other side, there is so much stall.
Again, we've got the kind, we've got the two ground.
They waste a lot of time by themselves.
Clash is an absolute headache.
You've still got a glow canister in that pocket for Bappen
that I imagine he'll place based on where a hit starts to come from.
They can look to waste a lot of time, but it's a shot.
Downstairs, no upstairs on the ramp.
He gets really good shot.
Yeah, that's a really big start for them.
The manager's just a tear down near Rooney.
Two hands positioning is going to be particularly important
for this round on the clash.
He's just moving in between the two areas
and then he wants to support Cairo out in VIP
because they now have that hatch being opened up.
So two hands, smart movement here.
He got himself over towards Freezer and can back his team up, they've recognised this.
Not too much pressure, Bakery, but saying that,
to a sub-mines they've moved agendas and they've got two stacked up.
Peanut and God are working double on that Bakery door.
Did I have to see that? I just saw a class charging at White Stairs to go aggressive here.
They managed to get rid of the one, he's still going!
And that is a train in his own right, it's charged on through the retaking top floor here.
This now completely shuts down the execute.
Well, it's really smart if they're gonna try to push him from Bakery because now they're gonna make it super difficult.
Wow! Do that to him. Managers are fine tricks. He was going hunting for him because they know how important the vertical is gonna be.
They are stacked up. 45 seconds left to go. P9 taken down by Brendo trying to go outside of Bakery.
And the entire fight now is going to come down to top floor control. The clash has abandoned his shield, just left it activated so that he knows there is still a presence there.
The push comes in from the other side, Cairo manages to tear down a shot, it's all up to Jullad, he finds two half,
but two versus one, 25 seconds and defuser down, I don't think they come back from this, and Cairo, he makes sure,
Enterprise get themselves another defence, and they are now picking up some steam.
I knew this game was going to be crazy, I didn't quite expect Clash charging up White Stairs' level of crazy tim,
but it was so smart, the defuser was down, cool, get up there, there's no one to buff right now.
Transit down, absolutely wonderful, well listen at this time.
Let's see what we're gonna bring in the middle or top bomb site if they bring collectors.
Remember to think what I say if we have problems with the guy under the skylight, we can bring
flores or something.
Guys, we need to use the U2 spatter.
When we use the Tokayabi and when you flashbang, remember to say 3, 2, 1 and let's play together
guys.
I think we are, you know, we are trying to control too much.
Take the kills use the word operators for the end of the round look the words and treat you what let's go guys
No, don't need to be perfect. Don't need to you know, control everything. Let's let's let's take our in the gunfight, okay?
The heads up from Daigo there something you kind of heard before around calming down but more than anything saying guys
It hasn't got to be perfect. We're trying to control too much. We're trying to be busy around the entire map
Why not slow things down a bit play behind our utile and especially do a three to one countdown some more in sync as a team
I think yeah, it lines up with what we're seeing particularly on that kitchen attack
They've chosen to split the attack and go to bakery and three above and white stairs
But what did that do it open their caps?
It gave the opportunity for Cairo to walk up white
It gave the opportunity for to have to get aggressive and move back upstairs because they knew that there was the limited
that middle floor because they
had to be a corridor attacking
them. Joe Adam P nine were down
there. So smart player from
enterprise recognizing here.
There's going to be gaps here
because they're not working
together on one single attack.
Great stuff. Really, really I
keep from enterprise to some
minds. Yeah, I think you know
recognizing the issues there.
They've got to work together
more as a team and they've got
to force these enterprise
players out of the positions
that they want to play. See
what they can do to him is
definitely going to be a bit
of a recovery effort. I didn't
expect them to come into this
to come into this map and have a brilliant time because it is Enterprise's map pick.
I know that Twisted Minds like it as well, but I imagine they've got their eyes on Clubhouse
and Fortress knowing that this is the map Enterprise will always go into love.
And despite what Daigo has said during that attack timeout, honestly a lot of it I think
leads into how Enterprise are playing. Their setups have been brilliant, their countering
the playstyle that Twisted Minds have run throughout much of this tournament. It's been very,
very chaotic, it's been dominant, a lot of solo individual plays as the current meta enables it,
But with the control of the scene coming out of the Aussies, they've got to put a lock on it.
That joke goes out, not gonna be successful.
There's the first challenge, Mozi down.
What's going on?
The Black Manages are behind Jigsaw, but Brenda onto her shot, elsewhere.
An enterprise that's just crawling in confidence.
There's the crawling in aggression.
Baffin manages to take down Jigsaw.
They're just absolutely running right at the minute.
4 versus 3, Nate.
Is gonna force Cairo back onto White's desk.
So maybe here guards can get something going with that black beard reclaim a little bit of ground
Reclaim a little bit of control here for twisted minds at the head of the day
I was saying aggression was going to be the name of the game between these two teams
They're both shown they can do it and enterprise of very much has pulled off the twisted minds on their three players swinging out
And towards no door sepals coming out jump out at the same time. That's the classic a-fax style
We all know and love from a few years ago
And you can't say that yourself will be heard a little bit around the development of both teams really when it comes up against bigger teams around the world
Have you got what it takes to show the maturity in play?
I think Enterprise is showing extreme maturity in their cafe play. I love that from two-hand
He was tracked by the Demos, but he got himself into the one safe spot that he could be
He couldn't find any bullets down onto him from above and he then just uses the nitro with the info he was being given
the defense. They've got a lot
of work to do. They've got a
lot of work to do trading out
trading out as they have done
consistently throughout this
mark. Enterprise looking like a
different beast on the
defense. There's. And still
laying on thick in the chats.
I think I said the world with
the word bought more than half
throughout the whole tournament
so far. In pretty thick books.
It's 63 enterprise twisted
you know, he knows where you
are because he's giving your
information on the reverse of
the track. So just really
asking for trouble there. And
they got to this one. Look the
other window. One of the
job parts who on snow does
this really players involved
here empowering onto two players
at track. So you know who you
are. You know who you're
tracking because you gave us
you've chosen to track pulse.
You are stood on a soft
floor and you know that he
knows where you are because
he's giving your information on
the reverse of the track. So
just really asking for trouble
there and they got to this
in powering onto two players trying to push it towards Snowdorff.
And they get away with it as well. Brilliant stuff.
Just looking like a different base here on defence.
They've really hit the accelerator pedal and like you said, Des,
I think Twisted Minds mentally.
They're still going to want to get some rounds back,
but I think they've already got to be thinking towards Cobos.
It's one thing we speak about this morning about predictions for today.
I didn't think it was going to be as clear cut towards Twisted Minds.
I think many were estimating because, yes, they've had a three-zero,
But in all data, there is context that has to be considered.
They beat a very, very pure, poor Furia.
They've got an 8-7 over Waybo.
They went all the way to map 15 of round of map 3 against G2.
Manage to get it done there.
If they'd lost that game, they could have had some real stiff competition to face
to then make it to the main stage.
And it's not at all to diminish their efforts.
It's more me stressing a bit of caution here.
They haven't been like the best team in the tournament so far.
That definitely is going to be phase.
And I think, I seem like Enterprise has got a better point to prove, can see them undone.
Heading back to Reading Room then, the round that we saw, first of all, the sight that we saw in round 7,
Enterprise played it brilliantly and I like to see that Twisted Minds have recognised what the problem was there
and they've taken the Valkyrie away. They were getting absolutely hammered with intel when we saw Enterprise defending in Reading.
Everything Twisted Minds were doing upstairs, Enterprise were aware of it at all times.
They're still going to have an element of that, because instead of the Valkyrie,
they brought the Pulse, which they've been very successful with so far.
And they've still got the Mosse to deal with.
A little bit of aggression from Brendor.
He fancies this fight on the window, and it's no surprise,
because Enterprise has been winning everything all over the map.
And this is where I think Twisted Minds are kind of putting the fear of God in themselves.
They're being so worried about what's going to happen.
Like we heard the coach say, it doesn't need to be perfect.
You've just got to do it together.
Stop trying to control so much of the map.
As long as the team can win, so far that win is eluding 75 seconds in, and only now just
finally getting inside the building tin.
On the window, one off towards his side, Brando, no this isn't a threat, back to the way here
for the support, but now underneath, Jalad, waiting on bottom one, got a freebie and two
ones there again with yet another C4 kill.
The trigger and the utility usage from Enterprise have both been absolutely top tier, this last
two rounds, Raleigh, and they have
advantage, and Raleigh does that
util, not land and get them a kill
trade again, as I say, but Sean
finds two and Jigsaw there to back
his teammate up, they are playing
as a five, and a well
oiled unit, brilliant stuff, we're going to
see the yellow pink coming out as well, with
a bit of intel, guards take damage,
three versus three, guards
and tricks they've got, and what a utility
they can use to get apart down here
to cover P9, they've got the
They've got the class. They should have everything they need
They should
But you've got a pulse on the other side. It's gonna see everything happening here
And they know exactly what the game plan is gonna be. They know they've got the shing on sides
And they're gonna pop up here Tim and maybe retake a vertical
That could be
Casus Shroffit because all three players have twisted minds and now they're on the second floor
I love that from Cairo taking that opportunity
It's probably not gonna matter because two kills coming on site and we find cards all alone
one versus three trying to keep his team in this but it's looking less and less
likely what happened finds the final kill and enterprise they take cafe it's
one zero days I think we're gonna have to see if it
provides twisted minds coming into clubhouse Tim and no doubt they'll have
a lot more to show on that map but enterprise there for me have shown
absolute mastery of the meta on cafe not giving a single inch over twisted
minds of that second half, brilliant first man.
Yeah, really, really impressed with the RCE team there.
They have come and staked a claim already for a position
in that semi-final.
I think the day is going to get harder for them.
I don't think clubhouse is necessarily
going to be so simple, but what a start they've made.
I'd like to say it's a very big win
clubhouse in the last six months,
but maybe that changes today.
We'll be back after a short break.
going into clubhouse?
Ah, I think that's their map, they play really well and clubhouse is our map, we just need
to play more confidence I think.
Mag, that was quite an adjustment going into your attacking half, it sounded like you were
countering them directly, what were you doing specifically that got them into so much trouble?
So we identified that they do not play any vert operators on their attacks, it seems
that they just play comfort picks, they don't really have any wink conditions, they run
around and try to get picks so we've really counted all of the maps for today, the map
beat it when our way so hopefully we just stay focused on the game plan and you know
pick the series to a expect the boys from down under a one-up in our first quarter
final here and twisted minds have got a lot of work to do if they want to flip the script
and avoid an early trip home here on Friday in Salt Lake City man in the in the long side
box and lacks lacks enterprise was so impressive yeah i think their game plan was really well
there and what magnet said i think really speaks of christian i mean we saw immediately on that
and attacking half is they understood they like the information.
They like to trap other operators.
You see the bands, they get rid of the Solas, the Azami,
they get rid of the Aruni.
But how they deal with the traps is they
use the shields to bait out some of that utility.
They bring the Brava to hack some of that denial,
to hack those traps so they can start getting into site.
And then they play their natural aggressive game
where they play those.
They play into the trades.
They play into big 3Ks from some of these players specifically
coming outside of Brenda.
But once they swapped on that defensive half,
that's where it really struck true to me
in what their strategy was.
And they were doing exactly what Twisted Minds likes to do on their defense
and really got into the minds of Twisted Minds.
I mean, you could tell that they were flustered once they got on that attacking half.
And I'm really glad Mag had a chance to be able to chime in there
because it looked like they had a great game plan.
Even in the comms, when they called the timeout, Mag was very bullet point heavy.
Exactly what they needed to do.
On the side of Twisted Minds, it seemed like they were very shaken up.
And their team comms, obviously, their coaches, they stand in on replacement,
but it looked like they were just abandoning basics.
This was round seven, one of the things that Mag highlighted.
Their vertical play is just a good lock shot.
If they get the first pick, they assume that site is clear.
And as they push in, they try to push Jigsaw off,
but he just rotates into the site because nobody
is playing up top.
So beautiful reading from Mag from the team,
being able to understand that this is going to be the game
plan.
They're not playing up top.
Let's abuse this entry into the site back to the retake
because they're not having any coverage.
And that's exactly what we saw all the way through every defense,
them constantly being able to retake positions that Twisted
Minds are fighting for.
And that's the thing, both these teams, statistically,
all their stats are relatively close.
So when you're looking at a game of numbers here,
you can't really focus on that.
You have to focus on who's adapting,
who's finding those pinpoints,
who's able to take away these rounds.
And Megan had said it best himself,
and like you were saying, he was pinpointing
each and every single thing that Twisted Minds
was doing wrong and how he could capitalize on it.
That is how you win a series.
That's how you win a game.
That's how you become a champion.
And Megan knows what it takes to be at this level
and what it's like to be here on stage.
And he's doing a damn good job
making sure they're all on time.
Can he help his team get the job done in two is going to the opposition map in Clubhouse next?
There's an S knew this was going to be a great series back to you guys
Thank you very much, Mr. Chambers. It's clubhouse time Tim
I said at the head of the series I could see this one being taken away by twisted minds
They played it very well the other day
Enterprise haven't found a win on it in the last six months
But surely surely means we get a map three
It really is feeling that way when you look at the recent history for enterprise. They're all in two here
They did lose to G2 just a few days ago on clubhouse
It was way more back in December that got the win against them as well
So not the best history for enterprise on clubhouse, but that being said Mike comes in there
We feel like we've won the map back
We're gonna take this to zero and you look at it and think if they've predicted this pick coming in from twisted minds
maybe we're going to really see something out of Enterprise here, maybe they've done a lot of work on that clubhouse.
Maybe, maybe. I think the problem is during like a switch stage is you don't always know who your opponent's going to be.
You have to have a few hours of prep time, you've got to sleep, wake up, play them, it's just not enough time to know what's going on realistically.
And so I think when you come into a thing like today where you've had a couple of days of rest now to figure out what's going on,
really dig into their map for a look at how they play things, it's why like we said during that tap time like in the previous game,
the game. I'm not sure if you
know that. I think it's a
previous game or previous map.
You heard so much a bullet
point. This is lack described
it coming out from Mac. I
think this won't be a clear
good story either, but I would
expect twisted minds to get it
over the line. Enterprise
taking away the bullets and the
blackbeard. It's adding that
they don't want to deal with
any of that. I said back on
cafe. It was kind of something
that twisted minds tried to do,
but they didn't fully commit
to it wanting to take the door
could be out of things as well
and Cairo really punished them
to deal with guards as shown as some phenomenal performances on the shields so far. Not just
in terms of bullying players, not just in terms of creating space, but even on the Monty hitting
some unbelievable kills as well. So guards definitely want to watch here. We're going to see
the snake picked away. I think that's pretty fair given that they're attacking onto Jim and
bedroom. This should have a good idea here. How enterprise are going to be set up? There will
will be your presence around cash and CCTV.
They need to take control of that and move their way over
or put jacuzzi wall pushed from both sides.
They don't really need to worry too much about those specifics
that's there, it's gonna give you.
Come back to what I said at the start of the series, Tim.
You look back at the defensive tendencies
of both of these teams,
how they played throughout the tournament,
enterprise went very heavily into things like Mira,
Coyo and Sami really tried to dig themselves in
behind utility, that water man coming away,
you might look and then go,
It's what the football clubhouse and it is but I think it's quite specific in towards Enterprise
It's going to force them to have to play the map a little more actively
That's what you see him coming out here guards
Coming across on towards the Monty played it in a good three rounds against you to the other day
It was found away from him after three rounds
I think Enterprise have looked at that game and gone. You know what he did quite a lot of damage with that
Let's get it offline here and now
You see Cairo on the bandit just up against that wall
He's playing for the bandit trick at the time being the dances being done with tricks just outside on the thermite
He's gonna get one here
I think as the exothermic goes on that's been dealt with so it's a mind
She's gonna have to do a little bit better. This is clubhouse 101
This is why they've got her shum underneath and he has got a track, but it's on to bappin really
It's got to be on towards pyro here to force him away from that wall
So then get it open just the one exothermic left and available to them now
They're going to bail on it entirely and instead go for a push over towards the other side of the map
They don't work hot blood in being out to get it done to one elsewhere goes down as a player about the swing
You know flash comes on through surely he falls down here guards drop in that shield finds a kill 5v3
The twisted mind starting strong. Yeah, this is good
The one problem that they've got at the minute is that that breach isn't open
So as you can see enterprise are able to continue using CTT here
Tricks has come back, breach now opens, a minute left on the clock.
Enterprise are in big trouble because Swiss of Mines have got everything they need to be able to close this head.
They've even got a shum underneath in lounge. The whole thing is controlled, guards can go in and plant.
He's going to look at doing that immediately.
Yeah, it's taking a lot to get this side of the map cleared out, but now they've done it, Tim.
They should be able to move forward at quite some pace because they have this 5 vs 3.
When you break in this dead hold and get two kills like that, it might take you two minutes,
but you're still coming out with a significant advantage.
And you've got a Monty to lead the charge.
That is the stuff of dreams.
Enterprise very much goes back inside site here
as we get into these last 30 seconds.
Karo not got a C4, so gonna have to come back upstairs now
and rejoin his team as they lock in for this execute.
Yeah, expected to see Garth pushing forward
onto that construction door a little bit more aggressively,
looking for that space to a plant,
but he hasn't seen it through.
Tricks does manage to take down Brendon,
though 5 versus 2, just playing for kills at this point.
15 seconds left to go. They can just bully the player that's left Cairo on the band. It doesn't know that it's one just around the corner.
There's the peak! Jalad managed to take it out. I was a little bit concerned there. They took over all of it. They took lines, they took garage, they took that breach so quickly.
Got into CCTV, worked their way through, but then kind of hit the breaks a little bit. It took 30, 40 seconds from there to get that mounted towards site, but ultimately they find the kills and they get it done.
The one thing I said to you during the break was maturity.
And I spoke about it for enterprise on the previous map.
They've shown extreme maturity on cafe.
The understanding of the method, the game plan they brought in,
it was very, very established.
Sovereignty from a team that goes on to win an event team.
I think Toastie Mines has shown a little bit about that in that first round.
When they saw that main break for Stuck, they didn't then try again and think,
oh, what are we doing this wrong? What's going on?
They've rotated everybody over and then applied pressure from the other side.
While making sure the players are Brenda,
were able to jump out of sight windows and get rid of them while they were trying to clear players out.
Garza did a great job, along with, I don't know who it was on the garage door,
but the two players pushing in there together is what freed up that breach.
It may have taken two minutes, but they got two kills.
Excellent first round showing real adaptability from the men aside.
Down to the base of the go-to.
Now, Sheila and Matthew will be in every present operator for these first three rounds.
Yeah, it was a good process.
Run towards the man, it's a good bounce background.
having lost that last map and you do look at this now and think that was fairly
comprehensive from them. Enterprise is going to have to really show us something
different. They're going to be down in the basement just having a look at where
everybody's located. There's only two of them on site at the minute. Tuan and
Bapham will be tasked with holding it down, Brenda rejoins. But Cairo and Jigsoth
they're just going to stay up above a little bit. It's only kind of a half-dome I would say.
They're not too aggressively out into site. There's nobody on the top floor and
pretty much within touch and distance as I so there's an opportunity for
Mr. Mines to get in here aggressively and take that map control.
I'll raise the car if there's a spin on Main Stairs again.
Just gotta stand on top floor. Why not? It was so well before.
That was conditional on the diffuser being down in front of his feet but
it was that kind of aggression that very much twisted Tristig Mines' nickers a
little bit and couldn't quite figure their way through it.
Here taking things slow though, no need to rush.
It's been down that pit, you know, they've got a very good understanding of it.
No doubt a good idea of how Enterprise play it.
Both these teams have played G2 on this map this week.
There is recent push from both.
That's definitely contributed towards the Operator Band that we've got.
But no doubt we'll also influence how the game is played.
A lot of verticality going on now
is going to force Cairo back deeper towards site.
Not going to be able to play main stairs anymore.
Top floor control and map control now
is completely in the hands of Twisted Minds.
So they will start on that process of opening up the hatches.
They'll have a look inside the side, they'll be a little bit more drawn in to happen.
What utility can we clear? Where is the space going to come from? Where is the execute point?
I wasted tons of time, nearly on that main stairs, hold, and as you've seen for a while now,
twisted minds have been getting these verticals. They've got a lot of the control that they need.
And one cross there, ready for execute. Just yet Tim, they've only got a move of couple of players
over towards blue to make that happen. I say that, we've got Gelado over there,
we've got the Capitao down inside of oil. They are ready to push in. They're just waiting for
for this west side of the map and fully set up ready for the hit.
That's it, they've got him fully surrounded at the minute.
An enterprise, they're going to be turning on their heels
for the rest of this round realistically,
because as soon as Twisted Bind starts moving forward,
it's going to be crashing from every single side.
The Denarius are covering multiple hatches.
Really good setup they've got going on.
The Bapham, the Denarius out first and fourth.
This utility starts coming on three.
You've seen all the ringleys go down, two kills go their way.
At least one got faxed in the form of a C4 for July.
With a wonderful swing, finds two hunts.
Tricks into another, got one on the top of the back of it, but no, Penalty with the close.
Twisted Minds in dominant form here in 2-0 on the attack.
Just looking like a completely different team to the one that we saw on Café.
Absolutely on top of things, so much so that Enterprise are going to call the timeout.
No, this is the round that discusses close on the fucking thing.
Alright guys, listen, there's a timeout, okay?
I'm fine.
What we can do is we can run for the top floor once, we can run out Bunkers traps.
I don't think we should... Do you want to run?
Do you want to go on the track?
Not the TM1, it's just our bunker, more default tracks.
That was a really default track.
What are we playing really quick?
All we need to do, pick the site now.
CCM, it's nice.
Let's play the fallback tracks and then play on our utility end there.
If we can play more traps for Blue because they're double Blue plays, let's do it.
But listen, let's play the fallbacks and bunker on site because these guys are really fucking slow.
Okay, let's just make sure he walks. We talked to him. We worked together and we call our reactions and our wind conditions. Okay?
We're not delegating cross angles as well, guys.
Exactly. Let's get him. No, sorry.
Let's not panic. Let's just delegate, okay?
Yeah.
So for those of you here in the venue, largely the call there being, let's play a bit more default.
The boys saying, well, we kind of already have tried that, which Mag was then saying,
cool, let's play more traps to protect Blue a little bit better than then fall back and play off by utility in the late round.
But, looking to that, Tim, I'm seeing it a little bit here compared to what we saw back on Cafe, is it is as slow as twisted mines, and maybe we're used to, maybe there's something to exploit there.
I don't know. I'd be a little bit concerned. I think, you know, obviously looking at round one, yes, twisted mines, I'd commented on it at the time, we're a little bit slowing, even across ones, they've got that map control, you know, and taking themselves onto site.
But if you think about what Mike said there, which was, you know, let's try and bunker up a little bit more
Let's play those traps bunker up like that's what they did in the last round
And Twisted Minds decimated them. They got them. There was kills coming in from Hushamid Malto
There was kills coming in from Jordin Blue. There was absolutely nowhere comfortable for them
So in all honesty, if I'm enterpised, I'd be a little bit concerned about playing the bunker strategy because I feel like Twisted Minds are gonna pick you apart
are gone so they still have to work on getting this breach open they try to do so they're going to
find a few shots off and a bit of scarrows pellets but they do have at this point a small breach
of thing yeah there we go so it's enough it's enough to keep people out of CCTV.
I mean Garth probably focus on getting his way in towards garage same as last time
did require that little Q3V1 onto the Azami the flashes became up we really enabled Garth to
drop the shield get the kill and then start there march on forward to clear out this part of the map
Bakun is at least set and ready, and the adaptation this time, as you'll see, is they've got a warden on side.
They know the flushes for the main reason that he went down last time.
So Twisted Minds would have dated in response to that, Tim.
As part of that 3 or 4 moves ahead, Jet Scare may have to play.
They're brought along a capitol to burn him out instead.
Are they aware? Jigsaw had himself away down in Oil Peak.
Good play, Spiral, I think they know exactly where he is.
What a beautiful view we get of it as well.
In comes the nade! Fantastic play from Ash-Yam.
using DMOS and that need to get the job done.
P9 finds Bakker and this is what I was concerned about.
If you play too passive against the Twisted Binds team,
if you try to bunker up, if you try to play turtle,
they are going to punish you.
They've even tried to play around the map,
but they've been still being punished.
Again, Twisted Mind showing great maturity on the map,
a very good understanding of what Enterprise are looking to do
and have so far found the answer.
Very limited utility now available for Enterprise.
We heard Max Kool play behind utility. What utility?
B9 getting the trade on to Brenda with 3B2.
Make it two as Kyro has gotten the ball back.
You said yourself that's been the most clutched team so far.
Even the tournament, are they able to find another?
No! God, just about gets the job done on the Monty.
He was under serious pressure,
but he showed us again his ability
to be able to cause out those rounds behind the shield.
3-0, twisted minds.
and what was a phenomenal start to the match for Enterprise is now turning into a bit of a nightmare on Clubhouse.
What's also really impressive to him is every player on the side of Twisted Minds has a cost of 100%.
Everyone's making themselves a herd. They're all getting involved. It's a real team effort to get themselves to this point.
Now, Enterprise needs to turn it round. They've had the tap time-up. There's nothing more they can do.
We heard the call from Mag during attack time-up and playing on the basement around blue.
We need to play more traps. That's why you've got the Ella coming along.
Something tells me, Tim, just in mind, maybe I'll just find our way through that problem as well.
Yeah, I think that's the reality at the minute for Enterprises.
You've got to win gunfights.
Yeah.
You've got to win gunfights.
It doesn't really seem to matter, you know, what they bring on.
They was so...
I think it was P.
If we're talking about traps, you know, there was a razor bloom, got a kill there.
there was other traps involved but it's still not been enough to get them over the line.
I'll give them that one.
Monty was one HP. That was... that's unfortunate that he didn't manage to get the kill in the first place with the Super Shorty.
But that's how the game goes. Sometimes, Timmy can come down to a single point of HP.
Basically, that's where we're heading to. We're probably going to see a bit of a road in the park.
Even with its line of gypsum especially being on the Scott Boss, going to go and play out.
Reinforce the kick inside the strip. We saw this one with Scott Boss first game out.
And I want to say it was Leaky Fat was one of the first players to make great use of it.
Play the stop boss out here, of course, and things like that get any bit too heated.
You just teleport back to your other shell and use it for themselves.
Simple as that does.
Simple as that, the only problem at the minute.
I'm pretty surprised.
It's the twist of mind to preventing anything being simple right now.
They have all the answers as it stands.
Of course, tricks on that snake.
It's going to be a great option to try and go and track down anybody on the outside.
They've got the fuse as well with guards.
Yep, take them onto your way.
Blackbeard puts up with the Fuse Shield instead, and I'm going to bring some pretty nasty utility along with it.
Very often we see teams not even bothering to use the utility to fuse it, it's just the fact that there is a shield there and sometimes you need them.
The half of each charge is also being available.
And a site like this, Tim, when you've got a lot to destroy downstairs, we're seeing the castle, we're seeing the keepers, we're seeing of course the Goya, why not?
There's a lot of pressure here as three players all come together to try and get rid of Bap and the Shundas, go down to the fire.
That's not super ideal, but it's a 4 vs 4 shield that has some questions inside the sight of Jigsaw and the weak dispatch of the guards.
Twisted mines getting so aggressive here, we said that they thrive in the chaos, and that's exactly what they're trying to create.
We see the Soloton radar scan goes out, two hand down, all up to Brenda, 1v3, trying to fight his way back in,
but you just know it's not very likely at this point your lag will finish that kill off.
to the left and that's going to be twisted minds for zero and starting to really run away on clubhouse opportunity spot and Tim
They identified once they've broken the blue hole that everyone else was off roaming around the map
So why not just hit site?
Why not flood all the way through even when they lost the shield?
They have two or three players stepping into all the AK's and you saw the outcome players on the side of enterprise
That's a scam for that down to basement. We couldn't get there in time a brilliant round
that's mega.
Talking in the old track coming from
Swiss combines as well, they are quite happy to play back into the mind games.
And I thought there was there was points where I wondered if to suppose we're
maybe just getting a little bit of a head of themselves getting caught out with
the destructible ingredients and things like that. But no, they just had such a
good read on where everybody was. And the showing why clubhouse was there
why Clubhouse was their map choice was zero no and they're going to be attacking on the top floor
It's going to be jimmy bedroom again Enterprise last time around they did hold to a sub-binds a bear for a lot of the round
But we're unable to get it done in the last 20 30 seconds. That's where I feel Enterprise
They've really got to find that difference is that last minute. It's got to be winning the gun fights when that push comes
When that three two one comes from to a sub-binds and they start to move forward
Enterprises have got to find some some gunfights. They've got to find some kills and keep themselves in this. The trading from Enterprise on Kafe was brilliant. It's been non-existent here.
And I think that comes down to what we spoke about in the second half of Kafe, saying Enterprise very established, looked very familiar to what they had the response to.
Everything coming out through the side, twisted minds to the ones solving problems incredibly quickly and always having the right tools for the job.
I don't think it matters what Enterprise do, they play out on the road and they get crushed, they play inside a site, they get crushed.
Just in mind that it's good if this matters, simply that against G2 they took 4 attacks as well.
And G2 also aren't a particularly strong clubhouse team, but you would expect them to be able to hold up on the defenses a few more times than they did.
Maybe it's just just in mind that the Cairns are attacking this match in.
They cover, it's on.
Certainly lucky like it right now.
Gonna send it to Extro and just tries to get the Vulcan canister but doesn't manage.
a big moment there for Enterprise. They've got to be so careful because they've only
got one frag grenade outside here and that's a P9. Of course you step back to try and throw
the Nade, there's a good chance the player swings on you at the same time. He's got
to be really, really careful. Without it, they can't just march up here. It's one of
the first rounds too. In fact, it is the first round. We haven't got a shield on side.
He's just in their guns for this round to get the job done as Cairo. Force back, but
he's slowly burning out. There are a lot of damage onto the flash. That's the last
option really, to be able to clear out that Vulcan canister at the top of Garage Stairs.
This is becoming a real pain point for them, but that's what they need to do fine kills
I'll swear so you're effectively just leaving back and out in the cold
We can't clear that position. Okay, we'll make the position irrelevant jigsaw
Managers to find out though the fight continues around construction and cash those are the areas they need to get a hold of
But bap and gets caught out just slightly too
Oh, on the keeper, Barakir Jolad walks in and has himself a field day in construction.
They really fell asleep at the wheel of our enterprise, Tim.
They had three players in construction, all watching in towards Cache.
You see, try and waste time, but this comes back to what we saw the last time we were on this site.
A good two minutes were burnt out on the run. They lost two players.
Honestly, there, let his army go and get back towards site. That would have been the play.
But they just held on a bit too long to that extended hold, thinking that was their key to victory.
the key to victory, but you'll add four kills in this exact same position as you're seeing
on the replay.
A bit too much Devon Enterprise and Twisted Minds are up five and zero.
Whoa, you did that.
Just brilliant stuff from both sides so far.
Great Enterprise on Kafe and a great Twisted Minds here on Clubhouse and this is exactly
what we wanted to see.
Both of these teams having their moments, delivering their best on the stage, showing
that they belong there, and then we get a showdown on Fortress as to who goes through.
That's not there yet!
There is every possibility for Enterprise to come back into this, of course,
which, since I commented on it before, we even played around.
Enterprise have shown a great ability to dig deep.
They've shown that mental resolve, that ability to find their way back into games.
It's going to have to be a hell of a fight this time though, does it?
Fortress is that one map that I really can't call between these two.
Sort of beat them early in the fall, okay, club Twisted Minds, they play really well in the day.
Enterprise time at 1 and 6 months, that's going to be a Twisted Minds map.
Café, Enterprise, they know that Twisted Minds also like that map.
The only reason they go there is if they have a response to what they've seen, and my God, did they have one?
But Fortress, I think, is going to be the real tiebreaker, and actually it is.
Whoever wins that one moves on to the semi-finals.
Reminder again of what it means to both of these teams to him.
That's huge.
Six years, as we've seen, Magikorps on that stage, these players have never been on the main stage before.
Twisted mines although they've made it to the top eight three times on any soil have never made it into a semi-final
Someone's gonna make history for themselves here, but it's gonna take four just to figure it out. I think if this carries on
Yeah
Construction will keep an eye on where he is is currently pushing for blue
which is it's been his position when they've been attacking church and arsenal and continues to make it is we're gonna have
The hatch is being opened super quick work again from twisted minds
And this was always the problem that I saw with what Mike said, you know, let's play down to bunkering up
Let's try and waste their time if you give them the ground twisted minds are gonna take it quickly
They're gonna aggress they're gonna find kills and that's the problem for enterprise trying to hold me on the air inside a site
I'm not too sure about this
Well, not a lot has worked so far, Tim. Maybe this time it's a little bit different.
First time I've been the drone blocker's coming out as well, the whole tournament.
I haven't seen it used as a gadget prior, but here we are now with Brenda.
Tried to mine formation away from the other side, and I guess it's somewhat working.
The Belize Man should get an entry.
Their second of the game, interesting if the other entry was Cairo.
Back in round three, upstairs on Cache and CC.
Can they hold on? They get ready to land. The demon in the server right now.
Cairo finally falls down, Tim. 3v4, just in mind.
The question is, are they aware of Hasham wandering his way down long at the minute?
He's gonna have to have a huge impact, shilling it all.
As the peak comes around the corner, he takes damage.
This has to be the round for enterprise.
They need to close this out.
Prendall manages to find Hasham, shuts down the ramp.
It's all up to guards 1v4.
He has time, but he has very little else.
No Selmas, no Flashers.
There is nothing for him to go on other than gun skill alone for this one, dead.
Yeah, I think a 1v4 might be a bit much, even for him, he's had some wonderful rounds throughout the competition, but I think he might be asking just a little bit too much.
I think it's really quite important here that we see one round going this side of Enterprise 2. You go into that second half 6-0, you know you've got to be right in every single round.
You can make no mistakes. At least here they get one air quotes life to play with before OT is at least guaranteed.
Guarantee but twisted minds out of Magentine. They'll be looking at this and thinking well
We managed to absolutely clear G2R in the second half of the day. We didn't drop a single round
Surely this could be done. Let's listen zero zero. We're resetting. We're taking it round by round. Okay scoreboard does not fucking matter
Yes, yeah, yeah, guys. We're just gonna do the stuff that car is written up. Okay, direct
We used to do okay, let's just be careful of the right corners, okay
Make sure we extra drone, make sure we take our time, okay?
The biggest thing, guys, is we're not doing everything too fast.
We're doing everything together, step by step, okay?
It's okay if we're slow.
We've proven that on our last map cafe, okay?
So let's just make sure we're working together on the next step, okay?
For the last time in Play Club against G2, it was all over the place, okay?
So let's get our Michaels in, let's get our 321s in,
and let's just go step by step.
Just be careful for the Hoshong loaves, okay?
If you think they're not gonna do something silly, they're gonna do the silly thing. Okay, let's do it.
Yeah.
Thank you to any other APAC team, aggressive APAC team. Okay?
The squad is not bad at all. We're playing 0-0 round by round.
Okay, but we win the next round, but we lose the next round.
Let's just make sure we reset and do everything together, okay?
Yes, let's grab our nuts.
Yes, sir.
In the blue thing, you know?
Okay, guys, they usually just do the same thing.
I'll tell you what, I'll tell you what, I'll tell you what.
Garage and T-Shelf.
Pass, don't put it above the drums, don't put it above the drums.
Okay, okay, okay.
They only go for default things in the gym, they usually prepare jacuzzi and be a while they hunt so you can hold one meter
And if they bring to termite I can
For this step
We will start below.
Let's do the new Rom.
The new
back on cafe. He said it was a real mess against G2 last time around. Hopefully this should
be able to be an improvement on what happened in the day.
Twisted mines I think are going to come in here and my one concern for twisted mines
would be because it's 5-1 on the scoreboard and they are that chaotic team, they are that
aggressive team. Don't burn that lead. Don't come in thinking, yeah, we've got a couple
of rounds to spare. You know, just come in and get the job done. Just come in, lock
You don't need the crazy
rooms. You don't need the crazy
players. Just play this solid
and make like difficult friends
prize. If they will be what they
do, we will see as this one
progresses. We move into round
seven. It's going to be down to
church and Arsenal. A terrible
start for enterprise here really.
You've got to go to one of the
best defensive sites in the game
and if you don't win it, you're
six one down. Huge, huge about a
of the upstairs around your bedroom being an absolute nuisance.
We also got being forced into going down in cache CC here,
fairly ahold intended.
Bytisted mines, run the clock down, forced them to be slow.
Five seconds.
Well, I think Tyra having access to that blitz along with the line with Jigsaw,
they could move through the map pretty quickly,
but again, crucially what Magz said was, do it as a team.
the top floor. P9 is out in
strips, so lots of work here
for enterprise to do. Join in
the window floor as well. He's
such a wrap. Every round. Every
round without fail. Just making
sure that he has the safety to
get back to doorstep. This is
Careful about not getting cut off here. We hear the drone just outside. They're gonna say surely it's time
It's not he's still gonna stay there. Honestly
They've got they know about it. Brenda's waiting to try and cut his way back through
Do they know that he's down on the floor though? Surely they've got an inkling about it, Tim
Otherwise, this could be absolutely catastrophic same as before though
He did this to them back in the first half and made in the corner will force him to move
And that's about it from Nong! Steps up before they can even dominate him!
Another keeper goes down!
Recover once again and run out from July for the support.
This is wonderful from Twisted Mind.
Yeah, it really is. They're working together.
Absolute clockwork here. Oh my god.
Managers to get another.
Getting one in there is unlikely.
Getting two. Unforgivable from Enterprise.
Allowing him a second. Jigsaw manages to find P9.
That's at least something for Enterprise.
trade game has not been there since cafe four versus three
to a summons of completely dropped back to site now damage
done half of the round burnt and they will just wait for
enterprise to push. Like we're saying during the hard time
looks like playing as any of the way practice team you know
what to expect and I think there's going to be a reminder
team that that is absolutely correct. That is such balls
you play from a shot nearly every single key were being used
to commit on that window. They've got away with two kills at
the back of it. The blitz is gone. The anchor is gone.
arguably to the best of players on the scene, as you can see, taking away at that point in the round.
Now that they've dug their way back in towards site, they don't need to play aggressive on the roam anymore.
They can just see this one closed out.
Jigsaw's gonna try and get things moving down those main stairs.
It's the next kill that's so, so important for this round, and the PENTAPRAs want any hope.
It has to go their way. I think Jigsaw's position is known at this point to twist the mine too.
to the start of the round. And
just giving them absolutely
nothing now. Playing that safe
space. Nitro calls out going to
be shot out of the sky. Always
nice to see, but here comes
the action again three first
shot. He goes to another bottom
step and he's going for this
one. It's going to be tricks
who manages to pick him up
though. So it's a mind six one
and enterprise seriously on
the ropes right now. Just
another brilliant round. You
can almost look at this to
very much the reverse of what we saw on cafe or as well the same. It's just different teams playing differently. It's been so solid by twisted minds. Again, the understanding of the map, the way that they've played it has been so difficult to deal with, to understand, to respond to.
are headed into map 3. Like you said, Enterprise did at least buy themselves a little bit of comfort
in that first map by getting the win on Cafe, but it's been a very much a tale of two maps so far.
7-3 on the first, they're staring down the barrel of a 7-1 here, both teams confidently taking their
own pick. As you see, it always seemed destined at the beginning of the day when we saw Fortress
coming that is where this one would be decided but five rounds enterprise need
back to back is it impossible absolutely not is it unlikely you'd better
believe it
I mean it just can't be alone
they'll have to punish it at some point for sure
here it's heartbreaking to go to this extended hold making good use of the fuse charges to ensure there's going on the other side of the wall
They've got that line of sight through that they need, made to control the window that you just saw in your stream there for a second ago,
because the window that you get inside of CC looks across the entire south balcony into Washington and bedroom.
So you need to make sure you have to control this side of the map. You don't have to be inside the map, Tim, but you have to be able to see.
Really quick progress here. I love this from Enterprise. Two-hands just punished P9 on this breach.
P9 just getting a bit over-aggressive. If you remember, I said at the beginning,
said at the beginning, to a surmise, need to be careful that they don't give too many rounds to Enterprise.
But I'm thinking, yeah, we can take the risk with 6-1 up, and P9 just strolled across that breach,
looking to see if he could catch somebody out, and absolutely could not.
So five versus four, and Shom's still at the top of those blue stairs,
so they need to make sure that there are a way, actually, you've got to keep an eye on his position, don't you?
He'll come to garage, and he's going to hit them from behind if they're not careful.
Yeah, more than like, but that's exactly where he's moving now.
They are aware though, can they win the fight?
Yes! Enterprise! Get another!
Bappen! Onto her shot! 5 vs 3!
This is Enterprise's rank for the taking.
I'm really trying to lock in here as well, but there's still split.
Step up, there's Ophir. Bappen should be able to get the pre-fire on us in here, but no!
Deng's here once again, Jalad just about keeping himself up!
And Suhan gets in from the breach.
Tim, just like Enterprise did, they've committed super hard to the extended hold.
That's now failed.
And Tricks is in for a wall apart. Suhan steps around and finds the kill to close it out.
that's one out of five for
enterprise still a lot of work
for Mike and the boys to do in
the second half of this one
twisted minds. The problem is
you just feel like when
twisted minds inevitably rotate
back to church and arsenal.
You've got your enterprise must
have that looming in their minds.
It's like, yeah, okay. We
win a top floor. Maybe we win
another top floor in CCT.
Yeah, okay. We win a top floor. Maybe we win another top floor in CCTV and cash, but then we're gonna have to get the win on Church and Arsenal. There is no way to do it.
It's a very classic round, just in my eyes. There's 2v1 that we had attended on the breach, obviously fell apart. We had a shawm trying to flank.
It's all twisted mines stuff that has worked for them previously throughout this event.
There's no big like, you know, look at that round and go, oh my god, it was a car crash. Just in my eyes, what the hell is going on?
They're playing the same way they had. If they get those kills, they get the trade on to breach, for example, if we have a shawm, slip the net and get a kill on Zophia.
We're probably now looking at a 7-1 and we're going into a break, so it's closed still.
Enterprise have got to be so, so careful. Tim, look at this, might not change though.
They're going big into Warden. execute, we've got the Rourer coming along,
got the Faction being brought, which these days is always a sign that you want to deny a way C4s
or shut down Gadgetree on the other side. Typically at Warden, the glass also being there to me,
just screams that they've got something creating with best leads.
Yeah, let's see which side they sharepip towards, and I would expect
It's a tough point to go because you look at the class of the Thatcher, the Thermite,
it kind of lends me towards your standard CCTV wall take, which is where they are now.
But then I think about that rower and I think about the damage you could do if you got yourself established in construction
and you rowered off the flank behind you. There's all sorts of damage that you could do.
But for the time being, it is going to be towards CCTV breach.
They are getting construction as well, so I think we are going to see attention from both sides.
They're gonna have to make a great job, and yet though.
Nah. Unless it's going to do with the IP wall first,
and then never take themselves back over.
The main reason being, Garth is of course sat on this wall,
waiting to check it out. They need to make him move,
which means getting him below or potentially saying,
forget about that, we're gonna hit instead from the construction side.
But I don't think you really do that,
bringing along the line that they've got here.
The Valor especially, they're not looking at, just thinking,
okay, what are we closing off?
Of course, it happens very quick now.
All those charges, all of them available at the very start of the round.
And they've also found a shum ratting away.
What a surprise that's it the problem that they've got for dealing with guards for the bandit trick is they've nothing to really deal with it
You know, you maybe want the capitae that's been banned away
You'd want some nades throw one of them in from CCTV window. They don't have any
You know to get underneath you'd maybe want a book or an ash or something to open up that floor beneath it
You'd have to rely on the DMR at this point to do it
So I think guards his position is safe and I think Enterprise are going to have to push from construction side because of that lack of utility
And as they do, they start to lose bodies.
Baphin's gonna be taken out.
That's the Rourer of Gond, five versus four.
I was gonna say, Baphin really needs to survive.
He survived the first attempt on his life,
but not the second that Rourer would have been big for them.
That's now Gond 2, so we see all these tools slowly whittling away.
Still the smoke's available.
Six, unsigned, jigsaw.
Now one can do a lot of damage from construction,
but they've got a first choose with the remaining utility
on the side of Twisted Minds.
One more smoke they've left.
That comes out from Jalads.
So now we can see where he's got his mines.
P9 is the big problem from here.
He's got Catwalk still, so as soon as they try to push in through this window,
P9 is going to be in position to deal with 2 on inside a site,
but Enterprise are actually getting aggressive really well, but there he is.
I said that P9 was the problem and he delivers.
2 vs 1 now. Jigsaw fighting back, he's on the secondary.
He's got them on both sides of him.
The most clutch side that we've had here in Salt Lake, they're going to have to bind 1 now.
It's a bit much in the tall order I think Tim.
They've played out these plantations so well, so fast with the mines, both doubled up inside
a red, expecting a trade attempt to come on through.
Jigsaw stepping out ready with the secondary, doesn't know the player's laid out towards
his right hand side.
Now he's got the idea, but I think he's going to be out of time Tim, they're swinging towards
him, P9 full of confidence, nearly getting away with it, but not quite, and now Tricks
disappears into the map.
I'll bring it around below, this will be enough for him to step up here.
Jigsaw might have enough time, but no!
Yes!
Looks for it, but no!
Tricks it's what he needs, that's gonna be a 7-1 dominant bit for you to twist in mines.
So close to Jigsaw at the end, but not close on the map.
Twisted mines as you see, utterly dominant on purpose,
giving enterprise absolutely nothing.
Closing it out and that senses to forthrest as this is gonna come down to a designer on that final map.
I can't tell you which way it's gonna go, but I know some guys who can.
We'll speak to them just after.
The short way.
Mag, a very different look from map 1 to map 2.
What went wrong there in that one?
I honestly think we just didn't communicate properly on the defensive where we were holding.
obviously is a very good map, Fortress of Mines.
So we've already forgotten about that map
and we're ready for Fortress.
Jalad, you were floating out there,
clutches around one, four, and five,
multi-kills across the board.
Did it feel for you as good as it looked for us?
I mean, it felt really good, yeah.
The main reason I played so good,
like the first map, we were playing very bad.
We were not playing our game,
depending on them to do mistakes.
We talked about, like, after the first map
and after, like, knowing what to do,
Thanks a lot. You can ask for a better start to a playoffs weekend here in Salt Lake City.
We're going all the way in this fair series. Map 3 coming up, of course, Enterprise versus
Twisted Minds. It's Ian and Fox and Lax as we get stuck into the analysis of Map 2 there.
Any surprises? I don't think you're too surprised with that performance from Twisted Minds.
Not really. I mean, Mag respected the fact that Clubhouse is a great map for Twisted
And especially since when you look inside of enterprise they haven't won that map in six months
They're her own three in it
They lost the G2 in the same tournament that twisted mind to be G2 7 2 wanted so it was a given that twisted minds
We're gonna have the upper edge but the way that they were so explosive on their attacks that info gathering
They get it up they set it up and then they hit the site explosive from all angles
Yeah, I think also just even here in the size and J. Lad just there in the interview
He said you know the first map they weren't playing like themselves
But going into this clubhouse, he was able to play like himself, feel it, and you could clearly see in the display and what he was showing on.
He was able to get tons of multi-frags throughout this entire series.
And that's exactly what you want to see from your ITL.
Not only being able to facilitate a round, but also being able to get tons of frags on top of it, where that just ramps up everybody's performance.
And I mean, this big, what, flank we want to call it here to be able to get this kill? I mean, it was beautiful.
I mean just to be able to hit the backside here, I mean all the pressure coming from the CCTV side.
I mean them being able to consistently keep Enterprise on their toes.
You have no real understanding of where Twisted Mind is going to come from.
He bates it like he's going to be going downstairs, climbs back up the ladder.
I mean they had no idea that he was coming back through here.
They thought it was clear as day, very good heads-up play.
And I think we heard it from him in the interview.
He understood exactly how Enterprise was playing, where he needs to go, how he needs to be able to position himself.
Everything was lights out from there.
And something I really just want to highlight, you know, we quickly glanced over talking about guards and P9 needing to be that spearhead.
I mean, why not just have your IGL take that spearhead and take the reins there going 14 and 4.
But I do want to highlight guards, especially early on in those attacking rounds, using that shield, using that montane to really be oppressive,
taking a lot of the control and then letting the team be able to facilitate the rest of the round, gain that control,
control and then move into those late round executes.
And again, Jay Lad just playing extremely well.
Doing exactly what we've highlighted has shown, being a rat
and coming out of nowhere and catching EP off guard.
The DeSada is a showdown.
It is a shootout on Faltress.
Who's got the upper hand?
I think Enterprise.
And we said they just needed one just to go to map three.
And they'll be in the driver's seat.
I think Enterprise has it.
I'm going to go with Enterprise as well.
I know that's a tough switch when you just
watch how they play it on Clubhouse.
But you learn a lot, especially when you lose that way.
And if communication, which has really been the problem
for them going into that map, I
I have no doubt they fix it going into Fortress.
You know what? I just want to give a shout out to the Rainbow Six fam that have arrived
nice and early here in Salt Lake.
I want to ask you guys a quick question.
Who's taking the final map?
Is it going to be Twisted Minds?
Or is it going to be Enterprise?
Yeah, favoritism here in Salt Lake City.
Let's get into this final map.
to be able to take the
game back. It's interesting.
A lot of support for
enterprise here. It's only
exciting, but the socials
definitely siding with
twisted minds. So even in
that, we find ourselves
split. One one. If you are
just joining us, Enterprise
were able to take cafe 73
twisted minds took clubhouse
72 and we go to fortress for
the decider, of course, as a
to be the first men a team to reach the semifinal of a major. Many of these players have been
in this position before, but have never surpassed the top eight. So it would be a huge step forward
both for them and the region, but also the same can be said on the opposite side of the
stage. OCE, an opportunity for a first semifinal at a major. Meagher's been there at a side
before but not in the majors so a lot rested on this one and we go into
fortress with the mines will start off on the defense and it will be commander
back to kick us off location of a bomb managed to win four of their defenses
against furia and again just a few days ago furia as we all know very rough
tournament zero and three in swiss and sent out one of our first teams to leave
I didn't manage to win that a single defense but just in mines took three
attacks in the second half so just like we saw back on club very unlikely to be
slouches when it comes to attacking on fortress so it's pretty physical for
Enterprise to get themselves moving early on in their own game on this map
they won four attacks Tim so they're gonna feel very very confident about this
we mentioned about the potential state ban coming on through
we've had both teams also see Dokkaebe banned away against him by snake
sometimes they left up. If two are coming in to change the ball it just feels like some teams lean towards banning Dokkaebe more than they would towards a snake
And the 80mm also available, they're going towards that classic combo that they must end up with being together.
We're having an awkward which side this push is starting to shake up from.
And at the minute it's more towards the Eagle Stairs side.
We don't have too much pressure yet over our whole tower, games and dorms.
It is all over the other way.
Do you have luck enough to take any damage there?
He's going to continue holding on.
to be in this position to support his teammate Trix, who is the one tap we're holding on to those
white stairs. Two hand, a little bit of damage done. He's going to just dip away from that fight
for the time being back onto the drones. Jigsaw taken down by Hashom and this is the problem.
Enterprise have not pushed into game and dorms yet. Hashom is just being left to roam freely
over that side and he hurts them with a big entry for Twisted Minds. This is where Enterprise
probably need to take the advice that you had twisted mind receiving back on map one.
Focus on controlling serve the parts of the map. Don't try to perfect.
They've got one player to try to focus on a shamp,
one that was challenging on towards your lad, two more outside towards horse.
It has been a bit too much of a spread for me in terms of what they're trying to do.
I'd like to see them tighten it up a little bit, work more together
to punish players like a shamo out on the roam alone.
Trying to think, see if there's any opportunities present themselves, but...
the top of the map. So they've
still got the to brown to deal
with if you want to push from
that top side from Eagles
stairs, which is where we can
see that they are currently
shaping up towards at the
minute. God's has been forced
back into the bedroom, so there
is at least a little bit of
space here for enterprise to
start taking, but that clock
just keeps ticking. It's
to start taking, but that clock, it just keeps ticking down, does.
Got some tools that we should do if he hits this shot.
This is going to be absolutely magical.
It's a thorn that's going to tag down, though, not P9 in this case.
Got another phone call they can use, sure enough.
That'll come off now with P9. His patience is rewarded.
Gets his first kill on the map.
Of course, off the round. Still in a two versus three, though.
Enterprise. They have a chance here, Tim,
but it's getting slimmer by the seconds.
Yeah, I really like this run to a surprise.
They are playing so patiently.
Yes, they've had their little peaks
and they've had their little challenges,
but they haven't overcommitted to anything.
Sean managed to make it three in the round
and twisted mines theirs.
They looked so settled through that.
Whilst they were being given games and dorms,
they used it. They got a kill from there.
When the challenge started coming from
sort of up towards the eagle,
they were there. They were ready for the fight.
They adjusted, they maneuvered,
but they didn't overexpose themselves.
themselves really solid stuff from Twisted Bands.
Looker, I'm out to about halfway through.
That felt like a very disparate round for Enterprise.
They weren't really on the same page.
You're all trying to do their own things at their own times.
You saw two hands being held back by Jalab.
We had a shum, getting a freebie.
Like I'm sure you'll see things on the replay,
but P9 also not being skipped out.
Very well managed by Twisted Mines,
but I'm really worried for Enterprise here.
If these rounds keep on going this way,
it is only round one.
We'll give them a couple more to get a sniff of how things are going,
but it has to be better here.
Yeah, just largely in effect, you know, if you look back at that first round and say to me, where on the map did Enterprise have control?
They never had control, realistically, you know, yeah, they managed to get Eagle Corridor, you know, that was about it.
Exactly, it was such a small portion of the map, they never really had any control anywhere, so that for me is going to be a big marker here of can they improve, you know.
You know what, come the end of the round, what do they have control of, what areas are the users, where are they challenging from?
We're just playing this merry dance around the courtyard, if we see Enterprise pushing in from that spot.
We've seen players drop into there on the attacking side and look to control that corridor,
but you're always them fearful, ebbed and eager to breathe through the corridor window.
Someone with a pen to inside can step across and get to the freebie, and given what the site is,
that is part of the map, where no doubt's missed a mind, they'll be holding at least in the early part.
I've been trying to extend up towards that command side of the map, put some pressure there, waste a bunch of time.
This is where it inspires you to be smart. You either choose to break open that hold as a team, or you just don't bother them in the first place and you try and go more direct towards them.
Yeah, Brenda are working to soften up that courtyard side, removing a little bit of utility. Comes as well.
It's just going to be giving up and a feedback that they have got that old tower hold its tricks on the WMA
As they go to drop in here they could find themselves in trouble
We do see utility flying in as the Magnet was deploying
But tricks is still in a very very difficult position to move in from
And he does have a little bit of support from Hasham who's hidden away underneath this window
They know that he's there as he took a couple of shots in front of Bane to stand up there as the heartbridge goes up
and they'll get the shot as well and not get taken out. Surely!
They get a freebie. Yes, they do.
Too hard. Mind if you're punishing him, but...
They've done you a lot of their sense to do it.
They needed that kill on the Tricks because the diffuser...
After Tricks got the kill on the old tower drop,
it was Cairo that he took out.
The diffuser went down cold and old tower.
Jilad with a brilliant trade for his team,
though leaves them now. Three versus three.
Jigsaw is battling, trying to get this diffuser back in hand,
but they're not going to give it up easily.
Constantly challenging it, Jilad.
Holding that angle, two-hunt, fans P9 elsewhere, three versus two, one minute 15, this is a real opportunity for Enterprise now.
They've just got to manage it carefully, like you say, tons of time to work with, not a lot of utility, but you've got three guns available here.
Don't feel the need to rush, you've got an opportunity to use them.
July the next one that surely needs to fall is Garth, he's still getting a little bit deeper, he had a wonderful round back on Cafe with the Arunis.
He needs to be dealt with too, but I think first you try and worry about this element, try and hit you at every possible turn.
Yeah, just trying to keep them guessing here, but you can't really do that for the rest of the round.
You're going to have to get kills at some point in Shulad.
He manages to do it aware that he might be challenged from that rear side.
Tuhan holding the long angle through side, but he continues.
They've not been able to do anything about Shulad this round.
That's three for him, and he could well make it four.
Tuhan has to push in here, has to just try and get something going.
25 seconds, sees his bar cut down by guards and the DMR,
and that is 2-0, Twisted Minds, Enterprise, starting to fall behind.
They are a little bit here. I wouldn't be shocked if we see an early tap timeout at some point coming in from that,
because those two rounds, the first one was rough, the second one was better,
but still lacked that coordination to see it over the line.
Granted, Twisted Minds, you know how they're going to play. They're going to be aggressive.
They're going to fight you for every possible inch of the map.
From start through to finish, even in a man disadvantage, that's exactly what they did.
What they did in Enterprise just could not deal with the pressure.
Could be a third round in a row here, but twisted minds on the defensive.
We head downstairs, intubatingly cap it in.
My concern for Enterprise here, if you remember on the way in,
there's a sporking about this against Vulcans as well.
They seem to me to play best when they are having fun,
when the banter is there, when, you know, everything.
Now the pressure's on, it's that moment again,
where they're getting put back in their box,
and they've got to find a way to get out of it.
And right now it's P9 sending it all one way and the shot every chance he gets would normally before even though
We're down zero and four on top. They were still giving it back
But as we said going into the series when they get a bit too serious when the phone stops
They stop playing yeah, and that's where I'm surprised to wake up now more of the same for just the minds again
Barry's are seeing this line of this what they've run for the fast majority of the tournament the form
It's always on the alert all about that truck based place trying to control large parts of the map and cover the gaps
that might exist in such a spread out Rome coming in from the team.
Enterprise need to punish that.
And Darius Aitin, I keep on looking at him and thinking,
we know that the Solid Snake's an option,
we know you played it before,
we know it's your favourite operator at this tournament.
We could be making use of that for these little pinch scenarios
where they keep facing up against two or three players
who decide to just divide,
but don't have full knowledge on where they are.
Two-hand just misses his opportunity there
as one freezes past the window, car finds his man,
and that kind of feels like it sums up those first couple
arounds for Enterprise just missing those opportunities and then the money's further down the line.
Here comes the shield pushing on trying to get aggressive, trying to find some space.
He's not going to work. P9 stands tall, binds himself a double. They know there's more to be
hard but he can't find it. And Turan, he fights back. Enterprise managed to keep themselves
in the rank and they find any more on the door. Yes they can. Turan brings it back to a three versus
3!
Got a big time here again between coming up through and he gets the down on such a line.
This was quite finishing off but Bappen's there to get the close.
A 3v2 Tim, we've been here before but not a 3v1.
And Sean, with it all to do.
Enterprise desperately need this round.
They tried to throw that fast attack in.
It looked like P9 had broken them but no, they have started to dig deep and show us
that resilience that we know that they've got.
And I like this.
They're not rushing.
They're not chasing the kill.
They're not keeping anything away.
They're back on the drones.
We've got the diffuser near side. Incomes the door could be called.
They can think about where this punk goes down.
There is no rushing them right now.
They know they need to make sure of that round.
Baphen gets it done, and that is going to be enterprise,
getting themselves their first round on the board.
We might just have a match here on Fortress.
I would say in convincing fashion,
but it was a big recovery effort from Tuhan.
Prior to that, four, it was messy.
Two players, one of them being a shield, dying out to a UMP.
I made it look easy, but this is what I spoke about with the trap based setup
We've currently got in the meta that might be a charges in immediately into an elegant cost
It's got no chance of winning out a gunfight then
So you can deal with fast aggressive play for playing off the back of that utility and surprise interestingly going towards the
Boyo to see that taken away
It was only played back in the first round and the other side the day moss
I'm not too surprised given we saw it in the first two
What a nerve, up on that stage at the minute, I think on both sides of things. Twisted minds,
they will love the start that they had to this, but I think losing that round from 5 vs 3,
that's going to hurt them a little bit and it might just make them realise that this
is more of a match-up than maybe they thought to begin with. So we will go into their next
defensive segment. Half,
whatever you want to call it.
Water. I like water. It's half
of the defense, but a quarter
of the game, but we'll go into
the second rotation anyway. It's
going to be back to command and
bathroom that they will go
enterprise. We've got to see
them get some map control here.
I already commented on it. Round
one was the really stark example
of that where they just didn't
control of anything. They didn't
have games. They didn't have
on site literally all they got was up near Eagle and a little bit of bedroom
towards the end it just wasn't enough enterprise I want to see them sweep
across four stores players out of that south side get rid of them out of the
Ones and Games and four supposed to buy a practice site take that map from them
I'll give that to the sudden that previous maps in when you see a thing's
a factor coming along with the glass and the capital it screams you've got a game
by an ex-cheese in mind, and I can only imagine
Brenda's target is going to be trinkst on about Warden.
Throughout this week, we've seen really good adaptation
to that shot, teams rather than saying OK, well,
they can zap out of our C4s.
They say they can zap out of our C4s,
then we've got a contest with the Warden, with a solo.
This is a million more things you have to worry about.
Jigsaw and Cairo are already dropping old tower
and working their way into games and dorms,
using the shield to do so.
They've got the airjabs to prevent any flank coming up
I love this from Enterprise. This is what we wanted to see.
Go in there, get the wall open by two hands, so they can't play inside of lockers and dooms.
Just make it difficult for them. They've got that area of the map, but now they need to use it.
Very critically, they're playing as a team too much. I know it sounds like a really simple thing to say,
but again, backing out one of them is so strong. They're trying to do two or three things at once.
Here, they're very focused on getting brief and control as a group.
a group. Yes, they've lost the shield. That is not ideal. And they've crushed Jigsaw.
Oh, it's a bit of a car crash, Tim. Asha, I'm going to be causing bother now around breathing.
It often is the death center in the middle of this map on the top floor. Fighting for control over
it can be a real war. So far as one, the Twisted Mines are winning. Five versus three.
Thankfully, still have their crucial operators on side, but I think without the shield, this could
be a bit of a challenge. Yeah, Twisted Mines have controlled this round beautifully. It's like,
like they really didn't try to hold on to dorms and games too much.
I like that Enterprise went in and said,
if you're offering it, we'll take it.
But it was always part of the plan for Twisted Bands.
They've dropped back, they've fought from behind that line
and they have punished them.
It's like they've let Enterprise into a kill box
and then they've sprung their trap.
Great stuff from them.
They've now fallen back as well.
They've not pushed it.
As you can see, super, super compact.
Not wanting to push forward and give them anything.
They've got tricks aware of, you know, an adaptation,
A rotation to try and push your people instead, just really, really tight defensive siege coming out at this amount.
Got tricks out of the very, very back behind here, P9, sat right at the topside.
So they've actually got a moment here to strike when they're not going to have the warden,
boggling them on the way through.
They're so sorely needed, Keltzup, I can't find Jalada to one more.
Reboot put dangerously low, even with the fire burning out around horse.
To 5v2 and 20 to play, it's the real tool, Lord, for enterprise.
All the rounds will be the way here as well as two-hunt.
He can't see nothing, so if you're seeing the frustration of this trap, Matt,
they're an easy swing.
That's a false round in the flawless one.
Coming in for twisted mines.
There is a lot to do.
A lot for Enterprise to fight in, and then find the four-attack timeout.
That thing goes, listen.
We've either need to go direct and make sure each step is done together
and then send some lurks, OK?
or we need to just sweep with the shield, okay?
They had a pre-placer, they know how we do that sweep,
sorry, so they did a tiny bit of prep on us, okay?
Yeah.
For kitchen, I don't think we should do,
I don't think we should get a top down.
I think we can do the first floor execute if you want.
But guys, we're in the round.
We're gonna top down, are they wanting a love?
I think we did so far for sure.
Okay, but just make sure guys, in these rounds,
we are not three two oneing,
the next target we're going in one by one by one by one,
okay?
Let's make sure his next step, we're three two oneing, okay?
We need is around on a half. Okay, so let's lock in 3 2 1. Let's do everything together and please get the traps for people
Call it. Let's go. Yeah, so you'll see us
I think like might be a little bit optimistic there if they've got a pre place on the exact route that your shield normally takes on a sweep
I think they might have done more than a little bit of prep on you
It's a perfect. Yeah, I think they've got a fair good idea of what was coming now
This isn't the end of the world for Enterprise.
It's been a great start for Twisted Minds.
Credit where it's due.
As you've said, these are two of our best defensive teams
in the tournament.
So it is no surprise to see Twisted Minds coming out.
The problem here is, for Enterprise,
their mentality and resolve is really going to be tested.
I would expect them to have a better half
when they get onto the defense and be able to fight this back.
I think a 2-4 is absolutely fine for them
when they get onto the defense.
But the question is mentally, will they be broken by that?
Will they be broken by that process of Twisted Bines getting the lead?
The main thing that worries me is Magstack time out there.
For those of you in the arena, they didn't get a chance to hear it.
Largely more saying the same is what we heard back on club.
Going together, do it step by step as a team, sweeping with the shield.
Call for the 3-2-1.
Make sure we're clearing out the utility that others have called for us.
And that kind of combo, that kind of call, really points to
The boys aren't able to solve the problems by themselves in the server.
This is often what a lot of coaches will say is,
you're trying to quit the team to be able to fix the problems by themselves.
They shouldn't need you to step in and fix things unless it's really going wrong.
And I'm just a little bit nervous that we're getting the same course of mag
as what we saw on the previous map.
Let's say it's not had the impact previously.
Is it going to have the impact this time?
So we are on the bottom side of the map.
It's going to be dorms and game.
is the site this time around, we will just see the continuation of this rotation coming in from Twisted Minds.
Having a look at exactly what enterprise they're shaping up for, how are they going to work together,
how are they going to challenge in numbers. You've got Bappen underneath, he's already got himself into
Infirmary on the book and he's been supported by Cairo, so they're going to make sure that they've got
the space there to be able to get those challenges in from underneath, but the big problem has gone,
Again, same window, same window, there's massive, massive problem, you cannot lose two hand there, that's your heart for each gun, so they now can't open dawn's wall, massive problem.
They've just got to drop it and hope for the best here, to then push him through a single doorway to try and get control of sight, sounds rough, and they haven't got anyone trying to lurk towards the top side of the map, everything's looking very very predictable here, for the side of the twisted mines.
So that that wall being opened up as though the full-clad spot to aim for,
so they've not supported all through the tower,
and it is an absolute scourge to get this done.
Cairo continuing to try and bully up there with the shield,
create a little bit of space,
but with so previously on this defence,
they've got some lines from more than capable of winning those gunfights.
There's Crossfire and Skull War right now,
there's Cairo managing to take down Tricks,
three versus three, Bredo, Cairo, Maffin,
all trying to push from that vent outside,
And they've got the down, that's three versus two now.
Guards and P9 have been forced back.
Guards inside a meeting, just taking that long angle,
but he's going to be able to do nothing about this pump.
It's all up to P9, but they've got him covered.
This is Brendo, needs to protect his planter,
and does so, prevents the push coming across.
And right now, Tussier Mines on the retic.
Kairos there to play his life.
He's just got to bait for his teammates here a little bit.
Give them the angle to get some kills.
As for C'mines, step in to try and work their magic.
want to send to range there from Brenda, not quite finding his man.
His job is to hold this door, but has to win this gunfight.
It is crucial he wins this first one.
Bappas, getting rid of your lads, is building into a second round, Tim.
Enterprise, get the job done despite that car crash start.
That's a really important second round coming out for Enterprise,
because what it does now is it creates a choice for twisted minds.
Do they go back to the same site and try again upstairs,
the world here for enterprise.
So I feel like said the same one
more times what we need. They've
met their standard now. They
have an opportunity to take the
three three and mentally that
will be a huge boost for them.
If they're going into that
second half, they know how good
they are defensively, so they
feel like if they can take the
even split here that the matches
they're going into that second half. They know how good they are defensively, so they feel like if they can take the even split here that the matches there is for the taking.
They haven't got a single entry in this game so far. Enterprise is showing real grit and spirit to fight their way back in round three or five.
But there is a lot more to come in this game. I'm sure as I mentioned, Twisted Minds had a very good attacking day against G2 on this map.
It's a couple of days ago, just three days, four days.
Long enough to go now, they're one of the first to qualify.
Let's see, I end.
Let's see how this first half goes.
We'll get a 3-3 or a twisted mines,
take that 4-2 advantage into the second half.
It's a very, very similar line-up once again
from a twisted mines going so heavily into these track operators
and the Solis, as you've seen a couple of times
throughout this half.
Yeah, keep an eye on Chilac, keep an eye on his position.
Bottom right, it'd be screened,
particularly whether he's first, lower or second,
Those are the really important points.
Is he playing to low?
Oh, again!
And he's being alarmed to play a bit low.
Guard's taking out Jigsaw with the Nitro.
Great use of utility.
Continuing throughout this game from both teams.
And Guard's there getting them a really good early start.
The Clorazos, the Boards.
There's huge loss for Enterprise.
Not quite down in the world as he wasn't their primary investment in this round.
I still think it's going to be Kyro here.
I like how they've let him towards the Twitch.
I was thinking about it in the previous round.
You know that these traps are a different problem.
that's following you down, making the shield less defensive.
After you deal with that, well, bring them on this.
That's going to go to 1 versus 1, and to lad.
And it just runs straight at the black beard
and gets a freebie, Tim.
That now feels like round over already,
because you've lost the main parts in this round.
A 2D5 to recover.
That's only 2 minutes.
So 60 seconds in the bounce, but it's already nearly done.
Yeah, it's a big problem.
You can't be losing.
If Carol's going to be sent on that sweep,
we heard Mag talking about it.
Use the shield, go on the sweep, clear them out.
If you're going to do that, you can't just run the head
to the solace and give them the kill.
Brenda manages to get another onto P9,
but the problem is they know where he is now,
so they can push him.
Ooh, size very nearly past their head,
but won't be able to.
There's a shum, causes it out,
and that's going to be Twisted Minds going with a 4-2-1 half.
I think both teams come out of that.
Pretty happy.
I think Twisted Minds will feel very...
I've been licking their lips at the prospects of this team,
because again, they were a brilliant attacking team
against G2 the other day.
Let's have a listen in, though, to the halftime.
One round at a time, okay?
Cairo knows what's right for playing,
but we just have to be careful of their shield pushes, okay?
If they don't bend the clash,
we can stand the clash on the rest, okay?
But guys, listen, especially for that club game, okay?
We just need to make sure that in the early round,
we're carrying the lurks.
We need to be very careful of spiral.
Hasham loves to play around spiral, okay?
On the track.
Careful of the lurks.
We need to make sure we're calling
exactly what we're holding, okay?
I don't know if we're running a furious shot or not,
Andres, but guys, please.
We should make sure we're holding things and telling each other what we're holding, okay?
We had none of that on club, so let's be proactive, and late round as well,
we just didn't make sure we have a win condition, okay? Don't forget the win condition, guys, okay?
Zero zero, we reset here, okay? We take control of the game.
Anything from me, Odros?
No, we're going to go in a second, you guys. We're going to grind the fucking shields, so careful.
Only one side guy plays it, okay?
So then we just get a little tubing up.
We're going to go, we're going to just do a couple of clashes up, we're going to go off the side first, if it's banned we have to do off the straight, so pay attention please.
Yeah.
So let's just make sure we're playing together.
I don't think we are in the conference situation right?
Yeah.
Let's do the same thing guys.
You know, we have balls and just play as if we did it.
If we want to do some chill thing like break a barrier so I can try to get on peak, okay we get on peak, halas, let's revamp and go again.
Our sensing is they repeat. If they cannot repeat, then we have to peek, reset, and go again to do so later.
Yeah, that's it. Nothing to lose.
Far away, far away.
Three more rounds.
Two, three, mine on. Far away, far away.
Thanks.
Hello.
I think it's fair to say Twisted Minds are having a better time with this team. They were having a little Sing Song Ranger in their halftime.
Yeah, it certainly seems like they're just dealing with that pressure a little bit better at maintaining the vibe within the team.
you're going to be able to
get it over the line. It's
going to be a great team, but.
Well, it's however you get it
over the line is an enterprise
move on to the defense. This is
a really, really important round
here. I think if. If twisted
minds come out with an attack
immediately and go up to five
two, I think enterprise you
start really worrying for them
if you're an enterprise fan at
that point. So, uh, you know,
usually we'd talk about this
maybe around about round nine
where it becomes kind of a
We see the bands coming through twisted mines have gone for the clash. They are leaning into the shield
Enterprise allowed them to do it. They haven't we heard them talking about it
They've chosen not to ban away the shield. They've gone with the doggie Damos instead
So they are accepting that they're gonna have to deal with guard on those shields
How is that? How are they gonna do that? What's the plan? That's what we've got to watch here traps traps and more traps team
It worked quite effectively against enterprise on their attacks
I think you're going to see the same coming out twisted minds
And again for those of you in the venue
I'm just speaking about spamming Clash and it's got a band
Clash and Twisted Minds had a good read
That Clash being taken away will shut down a lot of the ideas that they had
So now the owners turn onto them to figure it out
And there we go to the P9
Running around on that snake, it was banned away from them
And the last time they played on this map
And I think we might be about to find out why now that guards is also on the blitz
Yeah, Jigsaw and Bappen are going to be tasked with holding on to games and dawns
going to be on that bottom side and I think they're going to be coming under
quite a lot of pressure all though. P9 looks like he's going to be heading
straight in through the indoor, opens it up and he wants to get up and get control
of Eagle Stairs.
I guess the thing is the twisted minds in the series. Noted it across both maps.
I've not felt the need to explode in all the time, be hyper-aggressive and fast
even happy. To slow it down, bottom down the enterprise themselves would like to go a little bit
so not too much of a problem at the minute for Enterprise.
You are there champion of well here.
Missed opportunity though.
P9 taking no damage.
It's a good main attack.
Two smokes that came towards Blue Tower.
Once it's trying to turn the tension that way,
Tujan wasn't falling for it,
but couldn't find the head of P9.
Jalad the first to strike down goes.
He really puts a response back.
A trade in from Jigsaw.
Guardz is moving in through this bottom side now
on the blitz.
He's chasing Jigsaw away,
so they do have that control over again.
The problem for Guardia does is there's nobody with him. Everybody else is over on that other side at the minute
He's just playing distraction whilst they try to take Eagle whilst they try to push down onto that side door
But at the minute twisted mines, they're a little bit stuck. They're not really progressing or moving forward
No, it's not clear, but he's just trying to waste as much time as he can here
He's come towards our last 60 seconds
Potentially a preview, Brenda, the one finished off and now Guardia is marching on forward
thought he got the fast one, no.
There's a down from elsewhere, incomes have gone to...
Gards was happy to sit and stare and beat him up to his team,
and it's a close-out round for Twisted Minds, Tim.
You said it'd be dangerous if they've got the first round.
Well, they've got it. It's 5-2.
Not only have they got the first round, Des,
but they have punished a decision from Enterprise.
So now you've got an element where those players can be in their heads,
thinking, have we done the right thing with the DMO stock
to be banned here? We've had guards come in.
He's caused a real problem. He's gone in there, got the kill onto Jigsaw.
He's then come around past Central Stairs, up into horse.
He's basically run the bottom half of that map with the shield on his own.
And that's something Enterprise have allowed him to do.
Despite all the traps that they've brought, what's slowed him down?
Nothing. Absolutely nothing.
They have to have a better plan to deal with these shields.
They look a bit scared, Tim. Yep.
They just look a bit scared.
Back to the first half.
Twist in mind, C4s on towards Windows.
We're spending everything with absolute confidence.
Enterprises in their previous rounds,
preferred to try and sit behind utility
and gave lots of space up for it and were aptly punished.
You can't play these track-heavy lineups
and then play defensive.
You can sit behind the tracks,
but that wasn't really what happened in the previous rounds.
Now move ourselves down to the site
at the other end of this top floor,
which means an extension from Enterprise
towards where we're defending just a moment ago.
So you'll see some of the same action,
but as we saw from Enterprises in their attack,
There's been direct sight for this one more often than not.
Didn't bother trying to go for a full sweep.
Yeah.
I think, you know, it's very, very common.
Get that dorms wall open.
Get control of old tower off the drop
and try to push in.
Briefing is such a difficult space to take from this side.
And God is shaping up on the briefing side.
He does have P9 in support as well over there.
So it looks like it could be a full sweep across
from the top floor at the minute
that Twisted Binds are shaping up for.
And I think it's a good idea.
got all the utility in the world to do it those first three operators primarily the
ones I'm looking at the snake of course fishing out all the information that he
needs the flicks to charge on for the lion to punish anyone who's hanging around
a bit too long even the forest to turn away with those drugs will get rid of all
the barbed wire this week we've been seeing some teams bringing along six
loads of barbed wire it's like a trap you can use to slow down the other side of
course has the noise indicator as well it's just even more ways of slowing down
the attackers Enterprise are reacting nicely to where the pressure is coming
from Cairo is there, left on site to deal with the old tower drop, but otherwise,
Touham has shifted forward into bathroom.
Brendle has shifted out of dorms and more towards central stairs.
They're all kind of budging over to try and support towards that command push,
towards that Eagle push to hold on tight.
But how about this, Hashom?
He knows the peek is coming from Touham, uses the DMR to take him down.
Five versus four, twisted minds.
They really are pushing forward aggressively now.
They tried to go across the two margains at the wrong time as the lion scams come out and all the other gadgetryers followed.
So you're on going down, not the end of the world in Italy, it's about 90 seconds here, we've wasted all that time up on the top side of the map.
Now you can get in, Cairo's reinforcing up the briefing wall to have to try and force the attackers to use more hard breach to get on through, which team they don't actually have any.
So now they won't be able to get that wall open at all.
Ashom's actually moved himself into an interested position on the lion, he's just waiting next to this wall, it's not breached at the minute, but he couldn't hop in through this window.
Just giving a little bit of a ping a little bit of intel there
I'm not sure how aware enterprise are he could really damage them as this round
Progressive arrow is moving onto that window to challenge those so we're gonna have a little bit of a standoff
45 seconds left to go twisted mind stalling out a little bit
Yeah
And again, Tibny Aussies are just crumbling under the weight of the Twisted Minds aggression.
It's a one versus four, Cairo.
Five seconds, but can't quite get any more.
Twisted Minds up to Mappen's series point.
They are one round away from giving men a their first semi-final.
Twisted Minds, it feels like they can just smell the blood in the water at the minute, Des.
They are circling and they know that Enterprise are very nearly done.
The Aussies are going to have to dig seriously deep here.
They need to find that strength within to bring themselves back into this matchup.
And it is not going to be easy the first time on main stage,
the first time that they face this kind of deficit.
Four rounds in a row that they need to continue here at Salt Lake City.
And those last two rounds from Twisted Minds, they have been so convincing.
They have been absolutely clinical in everything that they have tried to do.
the game. It's just a
total of three rounds going the
way of enterprise. And it's hard
to see how twisted minds get
slowed down here. It's a full
round deficit. It does happen,
but it is extremely unlikely,
especially given the proficiency
with which twisted minds
played. Now come back to what I
said earlier about that game.
They're getting to the plate
extremely well, but then on
fortress and the re delivering
will fans of playing them on
club or fortress in the future?
No, they'll get the opportunity to be honest.
I think it is going to be unless you
against somebody who is seriously confident
in these maps themselves. It's going to be
something that you see banned away from them.
It's interesting because you know, Mike was so
confident in that map and phase that
they'd got the maps that they wanted, that
it was what they expected.
I don't know, you've got to feel at the
minute like twisted minds have come away on top.
So round eight, round nine
could be the last and they're gonna be attacking onto that bottom floor. I think it's very telling that Enterprise have lost every single entry engagement in this game.
They're only going to trade out one of them, but early aggression shown by just the mines and I say it early, sometimes it's not even super early in the round, it's quite late, but it's the aggression they show them, it executes which is what really gets them flying.
I think that's the things Enterprise are always playing from the back foot. Ninth round in a row, they lose the entry. I think Enterprise are suffering a little bit to that misplaced confidence in their ability to
deal with the shields as well it's not been the only problem but guards has been
such a thorn in their spine. How about this P9 he makes it a third as he downs
two-hand unlikely to be collected at this point but effectively two versus five
do they fit the risk the aggression is mounting Cairo he manages to put the
brakes on manages to find P9 gives Enterprise something to hope with. One more on some
The Nielsen's are equal again, but they've got to win this shot, and then they're not going to hush on.
Finds what he needs up to 11-3.
Rendo with all three smokes in his back pocket, a C4 to help, but cannot stand the tithe of twisted minds.
There is still a shield on the board, guards, he takes a little bit of damage, but can find his way in,
and a little bit of space to pull that defuser down, Enterprise, two versus three as they start on the retic.
The post-pun, five-pun to keep himself in the midget.
Here we go, guys, up nice and points. He's been a fantastic player all along,
and it only continues as they knock out Enterprise, breaking eight backhards,
but raising and elevating many ones as they are the first team to step into our semi-finals.
It really does cement that legacy and legend for this team, for these players there,
for the longest time they have been fighting to push further into the top levels of these tournaments
for that Mena region, we've seen them reach the top eight multiple times in an year.
Haven't they just looked playing here, Dez?
I think they've done it.
And Shov said, yes, this could be their time to bring something home to Mena.
If they carry on playing like this, they may well be absolutely right.
Commiserations, of course, to Enterprise.
First time for this roster of five on the main stage.
No doubt, a lot to learn, and I am confident if they keep on playing like this and sit together,
we will see them back at an event on the live stage.
Yeah, brilliant performance from Enterprise, winning a lot of harks and a lot of fans here in Salt Lake City, but falling just short.
It has been a brilliant accomplishment for them, but all it's done really, I think, is giving them the taste of what it could have been.
I guess if you're looking for the silver lining team, at least it wasn't super close.
It did take three maps, but it's set across those last two maps.
Swisty minds, man.
They were on another level.
They were just a different piece.
There's no slowing them down. They knew when to play slow, when to play fast, when to be aggressive.
It was spectacular. Let's go to it now on the stage. You're standing by with a shot.
Incredible scenes. We have just seen our first semi-finalist locked in. It is of course Twisted Minds.
Sean, you've just made history putting men on the map. First ever men team to make it into a semi-final of this magnitude.
How proud are you right now?
I'm so proud of my teammates and I'm so proud, really, I'm so happy and thank you for the fans.
And the MENA region are so good, I think they should bring MENA league back at least to support for us.
And that's it.
You look so confident and you've looked so confident from the moment I spoke to you at the start of this event.
You said that you're going to go all the way for this trophy. Why are you so confident in yourself and the team?
Because I have a monster with me.
That's it.
Have you got a message for your fans watching at home?
Thanks for the fans. Just a jump.
All right, so let's see, make some noise for Twisted Minds who are in the semi-final.
Best of luck going forward. We're going to continue this ride.
We roll on to our second quarter-final after the break.
Ain't no time to waste
I ain't even getting a go
Breaking it right to the bone
If I just tell me it couldn't be done
Take it to action
Do what the action
Lights
Camera
Do what the action
has already been made here in Salt Lake City and we are literally just getting
started. Twisted minds become the first men a team ever to secure a spot in a
semifinal. Congratulations to them but it came at the cost of enterprise out of
the tournament here and now but it can hold their heads high. They sure can I
mean to be able to after six years have an OCE team make it to the main stage
you can't be upset. Yes Mag has the experience he's no he knows what it
takes to be able to get your team after, you know, they're
heading the game after losing a map down, but it's all those
players first main stage appearance. You cannot be
upset, especially how aggressive Twisted Minds are with
getting those opening picks.
Absolutely not. And for Twisted Minds, I mean, they can move
that goal post one step closer of getting to a grand final.
They just have to make it to that semi final. But I mean, we
heard the cast even talk about, I mean, controlling the pacing,
controlling that tempo, what they have 22 opening picks going
into their favor on the side of BP with only six or seven not
trying to make a joke there. But I mean, you can clearly
understand why they took complete control of that Fortress map.
Really impressive. Congratulations to Twisted Mines.
We move on. The show goes on here in Salt Lake City.
G2 versus Shopify Rebellion, aka Stomping versus Spite.
Who do you think is the better player?
We want to know what you think right here, right now.
I can hear the fans shouting who they think is better.
We will come back to the results shortly.
Let's now talk in detail about G2.
Rainbow Six Sieges bad boys have arrived and I absolutely love when these guys come into town for playoffs weekend.
Yeah. Water team. They are some bad boys. And you know, speaking with Doki last night, well before today evening, I started asking,
does it feel like a honeymoon phase with this new Shiko and Benja iteration?
And he said absolutely not. Everything's been jelling extremely well.
And I have to agree because when you think about it, Benja's already played on this roster. He won an SI with this team.
So naturally that chemistry camaraderie is already there.
But even for the side of Shaiiko when they were counter parts when he was on Falcons or BDS
Doki and then were always hanging out after every single event. They were partying
They were living life and you could clearly see it shows in their play whether it's been in kickoff
whether it's been in Roz's most recent tournament and especially here now
They are on main stage yet again to prove why they're so deserving to be here. They love to party don't they?
They do absolutely. What is it about this roster that really is standing out to you right now?
I'm getting chills just talking about it's the lethal dynamic of this team when you think about it that spearhead that entry point of
Shiko and Doki being able to work tannily together be able to open up rounds to be able to facilitate that entry point
And then you have Benja you have Alan now able to take the mid-round especially Benja on those operators to disrupt
Operators to remove players out of positions
But the biggest key the backbone of this team that I have to highlight has got to be stomping that young gifted
a mechanically talented player.
Stompin is the man.
He is the backbone of this G2 roster.
Now, when you think of rookies coming into a scene,
they're playing those flashy operators.
They're playing those entries.
No, he is doing it on a defensive, supportive style.
And especially on an attack, he is so meticulous.
And the way that he plays, he is so calculating.
He understands in those mid to late rounds
where the position needs to be held, how he can execute.
And he plays it like an entry player.
He can get multi-frags on those roles.
The second he is set up, he can make nothing out of something,
and it is so tremendous to watch him.
And something scary to even think about.
He is so new.
I don't even think he's reached his peak yet.
And that is something so scary and frightening to go again.
That's a beautiful way to put it.
That was really well said.
I mean, stopping himself, he's a player
that can play every single role.
Of course, you're going to look at him and be like, oh,
shouldn't he be on entry?
But that's not the key to it.
You put him on a flex support.
You put him as the third man in.
Once he locks down a position, I mean,
that's where the clutch factor comes out, those Jinxy 1v1s.
That's where he's able to shine when he's in those situations.
Clearly, it's paid dividends.
I think the fans here are super excited to see him as well,
and they're also massively excited to see the NA super
team on the other side, Shopify Rebellion.
Another star studded roster.
The crowd cannot wait to see them in action,
and Fox, they have arrived.
I mean, I'm glad you said the NA super team,
because some people forget that this is the NA super team.
They have so much talent on the roster.
Canadian, the best arguably historical IGL in the world,
Ambi, up and coming rookie.
I mean, it's really crazy to say that he's still a rookie,
but that being said, he's an amazing player.
Surf, Rex and the backbone players
that are consistently there for the flex.
I mean, this team has all of the pieces
what they need to be able to solve.
They have the best players in the best positions.
They are flawless.
And this event, they've really hit the ground running on it.
One man you didn't mention there,
but it seems like the rest of the world
is talking about him, Spoyd.
Yeah, I didn't mention it because we
wanted to save it for this part.
I mean, Spoyd, all eyes have been on him.
And something that we saw during kickoff,
him saying that if you're doubting me, that's fine.
Just keep that same energy, and I'll prove you wrong.
And I think, when you look at kickoff and SR
and all the criticism that they were receiving,
and now you look at how they came in to Salt Lake City
in Utah, I mean, these are Spoyd night and day
difference.
He's been tremendous at getting those opening chills.
And that's all of the problems from SR that have been solved.
And when you look at his stats throughout kickoff,
there really aren't that bad.
He's still a top 10, top 20 player.
Yeah, absolutely.
So the fact that people are criticizing him so heavily
is very confusing to me.
But he took that personally.
And the whole team has really been firing on all cylinders
when it comes to this event.
Yeah, they absolutely have.
And I think it's something to note.
I mean, they got a lot of shit during kickoff.
It was in best of ones.
We saw what they were able to replicate in best of threes.
And they have ran to Gauntlet, technically speaking,
even here.
They had to play extra games.
And even going into this years,
They have more rounds played than G2 has.
And when we think about it as form of players,
getting those extra reps, especially coming
into a main stage appearance, definitely will pay off.
And when we look at kickoff and all the issues
that they have, opening kills, staying alive,
using that man advantage, being able to use Canadian,
Spoit not only is playing amazing,
but the whole team is amplified.
They're the best survival team.
They're the best entry team and the best cost team.
So essentially when they're getting that opening kill,
which they're dominating, they're able to stay alive.
They're not losing these opening kills.
not losing the man advantage and the cost. I mean that comes down to Canadian
being able to use all this pause being able to position everyone where they
need to be to close out these rounds that's exactly what SR has fixed from
kickoff and why they look like a team that could win it all.
Lax this is a who's who of Siege, Superstar, the McRostervoad, so many big names,
so much big main stage experience as well that will come into play here because
it's all well and good talking about how well these teams have performed in the
this is where they know how to do it in the big leagues and there's a lot of
experience coming to play here. Oh absolutely I mean all these players know
what it's like to be on the stage some of these players know what it's like to
win world championships to say the least but the fact of the matter is here
something you can definitely expect from this matchup it's gonna be a
frag fest. It is going to be blow-for-blow trade for trade I'm expecting
nothing less than straight gunfights straight action and I just want to get
into it. I want to get into it as well we said at the start that this was our
must see and we cannot wait to see it. And I also cannot wait to see who you
voted for. Who's the better player? Is it Stumpin or Spoyt and is you overwhelmingly
going in favor of NA bias? Stumpin. What do you think of that?
I mean it makes sense. I feel like again people are forgetting who Spoyt is.
I agree.
Straight out the gate being able to win your first major coming to NA.
Being able to dominate on a team of so much talent always being that name that people talk about.
And again, his statistics, he was still within that top 10, top 15, and people were criticizing it.
Yeah, I mean, I guess.
Tell us the gameplay speak for it now.
I get it. I get it why stomping so high, but at the end of the day too, spoits up there.
We gotta be able to hold these two hand in hand.
You know who I wanna talk about here?
One of my favorite players in the entire scene.
And I met him actually at my very first event, the Charlotte Major way back in 2022.
I think you might remember it when BZ went on to raise the trophy,
and it was fronted by the man Canadian.
And when he steps up in front of the home crowd like this,
he tends to turn into a different beast.
What do you think, Pops?
I mean, I think something from Canadian that we all know
and love is the passion that he's able to radiate.
I mean, him screaming big, big, big, big, big, big, big.
And something that he said in interviews before
is that's not something that he's focused on too much.
But whenever you're in front of an NA crowd,
I hope that we're able to see that young 18-year-old Canadian.
I mean, he's looking like a stand-up.
Look at that line-up.
Look at the crisp hairline.
I mean, he's definitely turning back the years.
I mean by far SR has one of the best rookies on the team, Canadian himself.
Do you think he's still got it?
Just turned 19.
Do you think he's still got it?
I think it's one of those things that when you look at SR, when you look at Canadian,
you're not looking at him to still have it, still have kills, you're looking at him to
be able to lead the team.
When you look at the statistics, when it comes to cost, that's something that he's doing
well.
He's able to manage his team very well.
And if they can keep getting those opening kills, then SR will be very comfortable.
Absolutely.
And I think that's an important note to take away here throughout the years and how much
Troy in himself has evolved as a player. Sure, maybe he's not getting the
frags, but he doesn't need to get the frags because he's surrounded by all-star
players. And I'll say it's a big cause for concern if you see Troy at the top
of the board, because clearly something is going wrong. But if you're seeing Troy
going three and seven, two and five, whatever that is, that really is off the
backing of him setting the rest of the team up and getting them into position
to allow them to accept. Now we're saying if Canadians fragging and the rest of
the team isn't, it's a bad sign. But if he's not fragging and the team is,
That's a good sign.
I mean, more often than not, that has been the case.
So one issue was just in the phase game,
where they got blown out of the water.
The team was fragging.
Canadian was on it, unfortunately.
And the team just barely lost.
And those are situations when you play against top tier
competitors that they understand.
If we can get that first pick, yes, it's a 4v5 on the roster.
But at the same time, they're assuming.
That's what phase was assuming, that Canadian
is not necessarily going to be getting those trades back.
Well, a lot of pressure is on his shoulders
used a few pieces when they lose that opening kill to be able to win rounds back.
I keep glancing at the on the screen down here and seeing what you guys are seeing at home
and it still blows my mind for this day to see Shaiqa and G2 Jazzy. I'm loving it.
Are you ready for Mat Vito's right now?
I'm ready.
All right let's do this for our second quarterfinal. Let's get stuck into it.
I mean when you look at the map bands, both teams are arguably going to want to go to somewhere
comfortable. G2's picking Bank. One of their better maps. It's a newer map for SR. We've only
they've always seen them play it once so far into the tournament, they lost it, so they don't look that great on it.
So it's a very obvious pick for G2. Then transitioning into CAFE, which is one of those maps that SR loved to play.
They win and lose it sometimes. It's again, another small aggressive map that G2 can take advantage of.
I mean, in both, in all three of these maps, you really have to be able to circumvent the map really well and play into those dynamics.
But Lair is honestly the one that I'm looking at. I do expect us to get to a map 3, and that is the first preference for both of these teams.
Now G2 does have a pretty hefty significant lead on it, 14 and 2 overall.
But if you remember back in EWC 2025, SR would beat G2 in that matchup.
But when you just even look in the past 180 days, the serving sample size of that,
G2 has beaten FaZe, M80, twisted MVP most recently, and when you look at SR, they beat NIP.
They beat M80, but they lost to one of them. They've lost to FaZe.
And I would say that serving sample, if you're a G2 fan, you got to feel pretty comfortable going into that last match.
I think SR's saving grace has to be the opening kills.
When I look at Bank, when I look at G2,
Doki roaming on the top floor, Stomp and Shiko roaming on the middle floor,
that's something where SR is going to have to worry about it.
If they can maintain that lead that they've been putting on
throughout this event of getting that opening kill, they'll be looking good.
I would say that's where both teams really have to be able to play their cards right here in this situation,
being able to push and pull at any given moment,
because both these teams, stylistically, they play and match up very well,
so it's really going to be about who's countering,
who's understanding when making your aggressive, how can you fall back, play off the layer,
play off a teammate, play into your strengths and abuse the opponent's mistakes.
Now just before getting here I actually did a road trip from Texas to Salt Lake City. You know
else did? Stumping. How excited do you think he'll be to play in front of the home crowd here in the
U.S.? I mean I think it's something where you're when you're playing in your home crowd every player
that's experienced it has so much emotion for it. Obviously it means way more than just winning an
event. You're winning somewhere in your hometown where people want to see you when they want to see
You thrive and it's just a feeling like no other being able to hear that crowd
Yeah, I was just about to say and a part of you is like a cheering for me
I think it was a cheering thing and any stumping fans in the building
So hold on hold on hold on. He's literally right behind there. Let me double check any stumping fans in the building
See that's why he's gonna be here in any time he does anything clutch any time he makes a strong play and it does wonders for the
So doesn't it yeah, absolutely and something that I didn't even get to mention in the beginning
But the way that something plays it really allows the rest of his team to make a cute a few mistakes because he's able to pick up
That way he's able to carry it through once you get into those later rounds, but I mean even on the side of you know
Sports side, I mean he can make rounds happen out of thin air as well
I mean I'm gonna be watching both these teams very meticulously and see how well that they're putting their players
Putting their team in winning position. I think at the end of the day, we're going to see a lot of clips
We're going to see a lot of one
Yeah, so that's what I'm looking forward to the most is a show
How star studded are these two rosters that we haven't even done a true deep dive on shite go yet?
Who may consider one of the greatest players of all time?
How much do you think he needs to step up and show what he can do on a main stage again?
I think it's very important
I think there's always been that conversation when you look to BDS when you look to Falcons
Where does shite go go when it comes to these finals and he has the potential to be one of the greats
He has the potential to win these tournaments, but we need to see it happen at an official major event.
I was just saying, I think you also have to look in the aspect of where he was on BDS Falcons
and that chemistry and where it is on G2. I would say G2 is far more relaxed, far more friendship-oriented.
Not to say that Falcons aren't, but in order to get over a mental block and a hurdle,
because Shiko's been here numerous times where we've seen him one inch away from getting a championship
on any development, a major or world championship, now that pressure just doesn't seem like it's there
there on the scene. I mean, it's the most I've ever seen him
smile. So most I've ever seen him talk throughout my career in
time. So obviously, things are working out very well on the
side of I think that's a great point to because on those
previous rosters that Shaco's been on a lot of the pressure
falls on the absolutely be the one to be the saving grace. And
now he's on the team with better players. So to say players
that you can also share that burden. And at the end of the
day, if you're G2 and something goes wrong, you could just
blame Alamow. Do you not think there's there is still pressure
on him though because he can draw in as a star player to help
this team get back to winning ways and winning some silverware.
But he is on.
Yeah, I mean, absolutely.
I mean, whenever you make a roster change,
doesn't matter whether it's Gelen really well
or it's taking a little bit of time.
I mean, Shiko has always had the spotlight on him.
And of course, when you make that transition to a brand new team,
obviously you still want to be that star-studded player
that you've always been.
So the pressure is still always going
to be there as a player of wine to perform,
to keep your reputation high.
But it's just, again, you have to look back on all the positives
Now that come with G2, it's just surrounding yourself
with better friends, a better environment,
which naturally should just instill that momentum
into his play, make him more confident,
feel like he can take more risks and gambles
without maybe someone yelling him like,
Licky Fat getting angry, you've seen angry.
You know, we've seen Licky Fat a couple of times
in those mid-round comms yelling.
But again, I think just the whole dynamic and atmosphere
for Shiko to be around and surrounded,
supported by this G2, whether it's Rosser,
whether it's the fans, I just think overall,
it's a great environment that he's found himself
And sometimes, you know, if you're going through some of the losses that they went through collectively as a team in Balkans, the grand final losses, the close calls, it must feel like quite a relief to put that jersey in the rearview mirror a little bit.
Sometimes you need a roster change. Sometimes you need a change of scenery, a change in environment.
Gladly for Shiko, he was able to get it onto one of the best teams in the EML, if not the best team. And so now he's in a situation where all of those losses, all of those situations.
I mean, if he comes here, he lifts the trophy in Salt Lake City.
It makes it that much sweeter that you're able to really think back and be like,
nah, it wasn't my fault. I wasn't losing with Falcons because of me.
So it really makes things that much better for G2.
Look, we've been yapping, yapping, yapping non-stop.
Yes, I'm taking it. Who's taking it?
I'm gonna go with the hometown heroes of SR.
That's crazy. I guess I'm gonna go with G2.
I think the crowd's with me on that as well.
I'm gonna go with Stomp in.
All right. Let's get into the second quarterfinal.
Once again, we stepped into the darkness.
We already know one of our teams that have managed to secure that spot in the semi-final,
who will be next to join them.
Welcome team number one.
Welcome to the European Heavyweights!
Drop just one map in Swiss, we'll still look every bit!
The Perennial Contenders ready to remind the world why they are always in the conversation.
This is their chance to turn star power into silverware once again
Please welcome their opponents
North America's most aggressive rebuild is clicking at the perfect time.
Delivering pretty comebacks and math control masterclasses all week.
They're here to crash the party and show the world that NA is back for real.
two very familiar faces when it comes to Rainbow Six Siege here up on the main stage. I love
having legends up here. Jocke, I'm going to come to you first. Is this the best version
of G2? And how are you going to prove that here?
Ah yeah, I mean, absolutely. We brought something in. We were guys' hometown favourite last year.
It's the best player in the world. And then we thought we'd bring in a second best player
in the world, Shrykel, to help him out. And then we thought we'd bring the third best
player in the world, Benjamaster, to help him out. And then you've got me and Carl, so.
Canadian, you love NNA crowds and I look to see you in front of them. How exciting it's again.
Very, it's been a minute since I've been in front of a crowd.
Yeah, excited to be back. A lot of people here, honestly. I'm so excited to feel the energy again.
Let's play some good seed, yeah.
I love that. Any last words for each other? I haven't had that in a while.
I'm ready, bro.
Guys, handshake, go and take your seats.
Best of luck to both of you.
Listen, I just want to give a quick shout out to the crowd
here.
You guys have shown up nice and early on this Friday.
I want to make some noise together.
What do you think?
That's what I'm talking about.
All right.
Hey, Salt Lake City, who's taking this first quarter final?
Is it going to be G2?
I love it in there crowds. How about shopper firebell? Yeah. How is it only Friday? This
is what we love about Rambo six and it's time to get into our second quarterfinal right
now with crow and fellow taking away boys. Thank you so much Ian John. This is our time.
This is the first time we've ever been in front of a crowd and what a match to do shopper
the last time these two teams have played. Shabify have been 2-0 and 1-0 in a best of
one.
And one of those maps is while Harrison being on layer or decider if we get to a third and
final map in this best of three series Harrison everything is on the line for these two teams
securing class top eight.
In terms of how both these teams like to play, I'm a really big fan of these multi-layered
maps, going to bank, going to cafe, having layers as our decider, it's going to be a
lot of fun today here.
So we've seen the explosivity of G2, everyone on that team being positive in the entry and
the KD department and Shopify Rebellion, a much slower and more methodical team, but
they still have their stars so the players, specifically being the highest rated player
At the event currently, there's a lot between these two teams in both history and how well they've been playing in Utah.
Yeah, he and Surf actually both in the top 10, so is Stompin.
I believe Shiko, Doki, and Ambi though are not far behind just outside of the top 10.
Now, I know Ian already grilled the crowd about who they think is going to win, right? G2 or Shopify.
There is a secret mysterious third option though.
I don't know how many Brazilian fans we have in the crowd right now.
Who thinks that whoever wins this game, not gonna really matter because FaZe are gonna win this event anyway.
Oh, we gotta get mixed! We gotta get mixed!
Starting off on the wrong foot with an NA crowdhairs and I might have been in a troll.
I had to ask, they're back to back camps for a reason.
That's true. Both these teams having plenty of history as well against FaZe.
I didn't mention G2's style of play and being very aggressive towards that initial entry.
They love playing the solid snake.
They love playing the demos.
Having Benja and Shiko on this team
have allowed for such great fluidity towards the late round.
That's where Stompin's been coming into play
on those support roles, hitting a gap,
finding multiple picks to secure a plant for that team.
Their attacks have looked amazing.
But the same thing can be said for Shopify Rebellion,
but instead of that explosive start with the entry department,
a lot of it works off of Canadian on the shield.
His three most picked operators this event
I've been all three attacking shields, the Blitz, the Blackbeard, the Montaigne, getting that info, getting that map control as early as physically possible, being that spearhead to let your gunners do the work to establish a late round advantage, that's what they need, starting on the attacking half of bank.
Well, a lot of mistakes can happen in that first minute if you don't have the right information
If you don't have the right positions to work off of one another a lock can fail when you're trying to you know
Do what Goyle packs smoke grenades to Chaka Shamiko launchers on a basement attack
Yeah, and I think too. This is gonna be a big big kind of ego match for Shopify rebellion, right on the side of G2
Stopping he's had a lot of success with this roster. The other four have been there done that Shaco has numerous SI and major finals
Of course, Alamo, Benja, and Doki have a six-invitational win.
Shopify Rebellion have never broken into the semifinals.
This could be their best shot at it.
They've looked really consistent overall in the Swiss stage,
now moving it into phase three with a crowd behind themselves
for their own support.
I really want to briefly touch up on Lair as well,
a very interesting map for both these teams.
Laxing mentioned it earlier.
The near flawless record G2 has had on Lair
being 14 and 2. One of those two teams to ever beat them was Shopify Rebellion in the EWC.
You got to cast that game and I even got to interview Canadian during that matchup as well.
It would be really interesting to have this go to a third map. G2 the social prediction leader
of this game. Guys, do we agree with that? Does the crowd agree? Well, no one cares.
All right. Oh my God. Thank you guys. You got donor walls live. That's crazy. All right. All good. Now, like you said, right?
That last time they played there with Shopify rebellion one, you know, I think a big reason why they won is that Canadian actually had a really big performance for Shopify rebellion, both laxing and Foxy brought this up on the desk, right?
Laxing argued, you know what, if everyone else on Shopify Rebellion is fragging out,
Canadian can be 0-8 as long as the plans are working in Foxe.
Kind of argued against that, right?
You need your support player to sometimes find those frags,
because as a famous man once said, no plan survives contact with the enemy.
I think Shopify are going to need Canadian to maybe not go huge,
but at least not go 0-4 against a team like G2.
First round of play it'll be open area and stage for G2's defense. Overall fairly normal
bans for each team you've got grim a lot of that mid to late round information clearing
out power spots can be a bit more complex for them. Montane as well kind of a similar
facet to that a lot of earlier on information you can make space because it's very hard
to counter that fully extended shield whereas Rebellia on their attack they do not want
to be stalled when you're getting the main breach opened up on top floor sites like CEO
against that K dealing with hatches is now a million times easier because the lack of
a Zodo canister and again the K clause we've already discussed G2 on a very heavy roam
tons of information with the help of Doki on the solace, Benja playing Valkyrie with
those black eye cameras and the mobility of Alamow on the Oryx and operator that is rarely
seen nowadays but in a large map such as bank being able to hop in through those hatches
can be very convenient in the right position. I think not only a big map like Bank but also
knowing that Shopify or not specifically Canadian love those shields. Doki and Inkling that
surf might be approaching his position just pops the gas canister and backs away to live
and fight another day. Like you mentioned, Bank is a massive map. It's kind of the three
maps having common is their size. Cafe maybe not as quite as horizontal as Bank and Lair,
But Ambie already sneaking it on the nook, a pick on the Alamo,
a very fast follow-up.
And we mentioned how quickly both of these teams can be,
and we've already got three kills.
It hasn't even been a minute.
Ambie spotting a gap on that nook.
Huge entry pick.
Spoigt going one for one as well, still making space,
getting rid of the Oryx again, the most mobile operator
in the game.
But G2 are aware of the reposition from base,
with Doki opening up this hatch, maybe looking in contest.
But instead, go through square.
You can maybe use that solo scanner
Detect when and where this plant is going down to stop it again Shopify rebellion a very plant focused team
So still having that insurance policy later on is going to be massive and Doki retaking that top floor could be huge
Depending on where Shopify rebellion start to play remember not all of open area is destructible from above
Doki spears this player on the rappel in comes rexon and it is an easy pick up for the soul is just before that though
Canadian finds himself on the board actually finishing I believe the down from Ambi as now the nook is on the floor to
Surve inside the bombsite gets quickly felled by the wonder kid now at two versus two as Ambi has been revived by Canadian
But both attackers find themselves outside the bombsite Doki looking to maybe flank him through tellers as stop and holds on to beepers a minute left
Canadian trying to force this issue here comes the peak stop and just narrowly avoids the DMR
50 seconds left to go now to two versus two.
Ami still having those frag grenades.
The smoke as well for Canadian clearing off
his longer angle that Stompin now tries to hold.
He's expecting someone from that hatch upstairs
and he's got a C4 prep for it perhaps.
That's where Canadian will rotate exactly as well.
It's still plenty of time to potentially attempt this plant
but again, Stompin's ready.
He could maybe land this nitrous cell to save the round.
He hasn't had that prep just yet
but Ami finds Doki on that teller's flank.
Free for him.
The drop comes in.
This is the shots and now Canadian is in a position to plant with ambi to cover down goes the diffuser
Halfway through now stomping likely does not have an angle to use his C4
He knows this is gonna come down to the gunfights plant now completed
Canadian can start to back off you see the nook already retreating leaving his IGL to try and fend for himself
So the nook can take the advantage upstairs and Canadian even gets out and now this is a difficult proposition for stomp
And he sees the case, but he knows the hatch is open. This should be a losing round
It is an easy clean up for ambi.
Shopify Rebellion's star rookie starts the game with four kills.
And a fantastic entry for the Nukes while seeing a lack of defender presence.
From lobby sneaks in, gets an opening pick,
his team following suit shortly after with spoit going one for one on the demos.
That sets the tempo early for Shopify.
They can go for a reset, take their time to gather more info
and figure out where these last defenders are before committing for a plant.
That Aethel late round really helped Shopify and allowed Cading to walk back upstairs and play the open hatch for a plant off his smoke grenades.
And Ambi winning that critical one-for-one fight towards the end of the round, putting Stompin in a one versus two.
He's too far away to use that nitro cell.
He's too low on HP to directly challenge Ambi with out enough information from his team.
Solidify and Rebellion start their bank attack on the right foot, as now we start, I believe, in the basement for G2's second round with
A fairly similar lineup, except this time they've got Stompin on the smoke for a little more delay towards that potential plant from default by CC.
Yeah, that tends to be what the basement site comes down to, is just a soak of utility, how much can the attackers bait out from the defense before they really need to just go for the push with little time remaining.
Shopify Rebellion have tons of information, those Snake, Deimos, Lyon.
I imagine one or two players are going to attempt to push in from that garage side.
They're likely to try and clear out this roam that's set up an open area as well.
I do like the adjustment.
Again, you've got more of the map to clear out for Shopify Rebellion.
So what is your response?
Bringing extra information out.
You've got Lyon maybe denying the potential of a trade from G2
if they're playing close by on the roam.
once again on that demo. So great clearing operator, deathmark trackers in that two-shot pistol.
And now, Ambi, on the snake, you can still play a lot by yourself with your scanner,
but just have more information in your notes, for example, like we saw last round.
Speaking of that info, another gap potentially for Shopify is Rexton's already deepened garage.
And Ambi, a second entry kill in a row through this series.
Five and 0 now as he starts to pick on the Benjamin Astor, one of those crucial mid-floor roamers for G2.
There may be a trend trade attempts coming in from Doki. He spotted and they just narrowing these misses the rotate
Attempted reengaged from Doki the attempts to bait out the angle with the impact and be though expect
Another kill for the snake right now. He is unstoppable
And now a rebellion once again two trades
Uncontested by G2 have a two-man lead and another lot lion scan to force back
G2 it might be Alan out trying to commit his life here working for a pick because at this point Harrison
G2's plan was to live off of this room to waste as much time as possible
They've only got the smoke to play in precise
They have to take these gunfights and win them the rebellion remain gun up and now have a three-man lead
Stopping trying to work a pick marble stairs will get forced back by the nade flashbangs coming out as well
Forcing him back to main stairs almost gets caught by the player that's
This one on the shot, and Rexon cuts two down!
His lurk from Garage works for two picks.
It's flawlessly done by the Rebellion.
The patience there from Rexon,
waiting for his team to walk down Marble.
G2 had no idea what just hit them.
Closing the round flawlessly,
and an early time out for G2 to close this.
Back to the back, like I want to change the angle.
Like if it's not from now on,
we'll stay on the back for like a few seconds.
I'm not feeling this good, boys.
That's been about as long as I'm on the floor.
I'm fine.
It's okay.
Go.
Now, Romario was talking much too quickly for me to pick up most of that, but I understood.
They wanted them to ban Capitao.
Shop of Firebelli intend to use that operator a lot.
We usually see someone like Rexon or even Ambi on him.
They have someone who's goal is to die on blue stairs once they rotate down to the bottom
floor objective.
but first it is top floor for G2, one of the least popular main sites in the game just because that window presence can be so so
oppressive from both the north propel and outside lobby G2 though picking up the clash
Stompin is gonna work likely in that soda hallway trying to force Shopify rebellion
Not be able to take control of stock and push Janniter
A lineup change for Rebellion as well, maybe noticing the clash, noticing the Azami and
Aruni, so much utility to stop a Windorapel execute on CEO, so what they're going for
instead, they still have the ring, Harbury to Habana, that can help assist opening the
elevator wall up, that then gives breathing room for Canadian to walk up Marble, a majority
of these players starting on the ATM side of the map, this could be just another lobby
focus clear for rebellion and using the Jogity Lodge Bomb calls. Maybe Rens on the,
Rexon on the sends as well to create space for those ROUs. It could be a direct push
from that side of the map rather than a top square and repel execute that you tend to see for CEO.
Ambius well already getting garage control lurking his way up marble, a good cut-off position to have
but there is barbed wire on that staircase I believe to make sure that if he tries to get space,
G2 will be aware of it.
Someone droning ambi's way in.
Again, seeing the barbed wire, seeing that there is a player at the top of these stairs to the asami of Shaiiko.
Stompin also playing an E3 for a potential crossfires. Ambi, maybe just sits and baits for a rotation.
Surf looking to maybe hug this soulless from below. Shopify Rebellion should now have all of first floor cleared out.
They know that Doki is playing on site currently not for the plan though
He could very easily rotate downstairs later on all of Shopify rebellion with the exception of him be currently just outside on their appels
Surf again hunting down below to
We're halfway through the round. This is the longest we've gotten so far
It's that slow and methodical approach we shot the fire belly and they've got the map control to compensate for the time spent in this round
Rexon as well. Playing up by the CEO window. Got those RUs again cutting off massive sight lines for G2 when we see this marble taken
Nate paused out from surf as well. Clearing a corner, one of the only spots in the map you can't get vertical from downstairs in the entry.
A third time in a row off that vert downstairs in the map control. It pays dividends as the Solus is the first to be gone.
Serp taking out the Solus, it's huge Doki.
No longer with the Solus, they can no longer rotate down below to have free info on the
plant but as Serp tries to end the building, he's cut down by Bender, instantly traded
by Spoy.
Here's the lurker, and he's successful!
On to Shaco, a 4-2 lead for Shopify Rebellion, here's the Blitz, close on the smoke, Alamauk
can do nothing!
And it's almost a stop in on the clash, he takes down Ambi but Spoy still outside, cuts
him down, it's 3 in a row for the Rebellion.
And despite the timeout, Shopify still look flawless in this attack.
Immediate map control from ambi Bottom Garage.
He gets through marble, there's a drone to assist him as well, and he doesn't overplay
his cards.
He waits for his teammates to start applying pressure downstairs, waiting for surf to get
that entry, waiting for Rexon and the Habana to assist, applying pressure in from those
site windows.
And Canadian to get ready to push up marble, a perfect 3-2-1 coordinated attack for Shopify
And it all worked in sync. G2 still no response yet in this first half as they now go back down to the basement of lockers in CCTV
With more emphasis on the plant and I'll leave with Alamow. Now on Echo and the Warden.
That was crazy. I didn't even know that until we saw the replay.
I thought it was like a slide outside. That is ridiculous, but one thing I wanted to add is while Stockin now on the Warden
Warden maybe they're expecting Shopify to focus more towards a CCTV execute, which we haven't seen from them
Maybe he can bunker himself up inside of when scared to use that shotgun to be a real force to be reckoned with
But you know have to wait and see as they're still setting up
So anything else again the desk really highlighted players like stomp in and spoi
What about ambi ambi's eight and oh right now?
Yeah, that's great rounds getting a 4k in the first round two picks on the entry
Despite being pressured out by multiple players in tellers and then working that lurk main stairs in the previous round now
We see where I gather the most from that time out from G2 the basement site
They're playing the echo they ban the capitao so shock fire rebellions execute is not gonna be quite as utility heavy
They're not gonna have to worry about the firebolts stopping them from rotating in by red benjaminster spots the blitz
Barrowing his way through printer and gets the hell out of it
At least they cleared the roam out rather early, but again off of G2's lineup it looks like they don't want to prioritize
spending time upstairs to work for kills
They just want to burn a couple of seconds maybe get rid of a few drones for that late round and play off their resources
Bundled up in sight the only one that continues to linger upstairs is Shiko by elevators
But again that hatch has opened up right beside him
He can fall off at any given moment if he feels too much pressure is applied to him
And here comes canadian trying to run through marble, but instead it's to hunt down the fenrear, but still blind it cannot catch shakken when time
He'll give it up to the upstairs, but again, it's still alive to play with his teammates in sight
The first time the roam from G2 does not lose a body now. Here's the blue position
We also heard talked about during that timeout stomping gonna be playing his life playing to die here
You've seen one how much time he can waste in two how many bodies he can take with him
He is obviously the Warden, so should Canadian get up close and personal flash,
will have no effect.
Stomp and trying to play this aggressively again to keep him at bay.
Here comes the Blitz, it's a double swing!
And for the fourth round in a row, the Rebellion start with the opening pick.
And getting rid of the Warden, someone who is so expected to waste time on this staircase,
but still a minute 30 to work with, is massive.
He's got multiple Pragornades, multiple picks once again,
and he's spoilt through the hatch, gets rid of Benja.
He wasn't expecting this Harrison.
Once again, Rebellion takes the man advantage,
and still have time to rotate.
They could apply pressure from marble.
They could look down garage, which
was so effective for them last time they attacked this bomb site.
That's exactly what they're doing.
They're giving up on CCTV and just looking
for a different execute.
Saying, you know what, Doki behind server stack.
We don't want to risk losing any bodies clearing him out.
Instead, we'll go back lockers side.
Shaco currently tracked by the Deimos.
In comes Canadian, blinded by the Dreadmine at least for now.
He's worried about a potential crossfire.
Doki does go down to serve.
It's a five versus two, it's a five versus one.
Alamow with one kill, but he can do no more.
You give them an inch, Harrison.
They will take a mile with these attacks.
Four and O for Shopify Rebellion.
Again, clinical clear on those extensions.
They burn the open area defender at the 32nd mark.
They gravitate towards Shiko, who's alone.
They force him to fall back to site.
What's left for them?
Who's still off the objective?
It's Stompin'.
They send three people to hunt him down,
opening the hatch to cut him off,
so he has to play for his life.
He either lives here and finds success or dies
and gives the man advantage to people swinging him
off that blitz shield to get the entry
and following suit, eliminating another player
right beside him as well.
And instead of just trying to over commit
to going to CCTV, they readjust before G2
can realize what's going on, and they go through elevator,
and yet again G2 no response after their timeout.
And you can almost see the frustration
starting to settle in on the faces
of some of the G2 members
as Shopify rebellion are running away with this.
Okay, we mentioned, can Canadian afford to go over here?
He's got no pills, but he also has not died yet.
And that's another big difference
between Shopify rebellion losing
and Shopify rebellion living.
How much value does Canadian get
out of these shield operators?
So far, he has been an instrumental part of these pushes, despite not having to kill you.
Okay, and even looking back at last round, he was that distraction on to Stoppin,
being able to force him backward loop, giving Rexon that opening entry,
and still keeping a man advantage for Shopify.
We'll now see them try to clear on this upstairs realm with...
That was an interesting upgrade. His first time we've seen Roroha then play,
maybe hoping to cut off some of these, again, longer angles for G2,
where they play a trade and Canadian already dropping down as he is in the side-hairs then.
He sees how much there is on the road and just tries to drop in, stomping for the first time.
This match gives G2 the opening pick but he's very quickly punished for it.
Canadian is just looking for an angle of plant as his players upstairs start to fall.
Wreson though with two underneath the open hatch goes big very quickly traded by Benja.
Surf now finds himself alone but we know how clutch he can be especially on this operator
Benjamaster puts G2 on his back and on the board.
Remaining cool, calm, and collected.
Despite the round deficit, they're finally on the board,
stopping with the entry on display to stop that entry from Evox.
It was basically a sandwich that Shopify or Bellion were trying to go for there,
getting stock control early so they can drop the open area hatch
that they know has already been opened by the defense playing up above the objective.
They send the Blitz in.
Canadian does a lot of damage on site, but after Stompin gets that entry, the rest of G2 can now
refocus on what's happening throughout the rest of the map. They put all their attention
onto shutting down that execute and the element of surprise is now gone. They officially get on
the board and is their last site pick for the first half. We'll be going back down into the
basement again, tripling down this time on the emphasis towards utility for stopping and execute.
They've now got the DeChonka. They've now got the smoke in play. They even have a thorn too.
It seems someone is having unfortunately some technical issues though, so hopefully we'll get that resolve because this has been an
Incredible first map Harrison for our own experience on the main stage an incredible first map for Shopify rebellion and all their fans
I think and again
I hate I hate to harp on it because we just talked about it if Canadian kills stomp when he drops the hatch
He missed maybe
One or two key shots and he kills stop in there. Spoiler is probably still alive
I can't remember shop a firebellion have a better
Constriction on the site with that hit for I believe it was the kitchen double door
But I'm sure shop a firebellion are not too pressed about winning that round. They are still for one
Boys and ready to take a five one half should this go their way. It's back down to the basement
We have a different lineup though for G2. They've dropped the Echo. They've dropped the Omai. They're bringing the smoke and the Tachanka
Allowing Shopify rebellion a lot of space to move and relying on that plant denial
This time game and opting to get some pressure early from their tunnel breaking off this gas pipe
But look see backing away. He's got no one with system doesn't want to give me that entry early
So we'll just back off and wait for his teammates to start clearing the top floor
spot seeing nobody playing up above will just start opening up the main hatch from janitor
look maybe some angles yeah took a little longer than expected but either way again Shopify
they've got some early map control given the fact that chi chi were opting for an anchor they
want to play off this utility for as long as they can and because they have the chanka alive on
alamow stop and can once again play blue stairs but instead of having the warden against the blitz
they've got the toxic canisters to force everyone trying to challenge him from blue to take damage
and then face off against that Moscow's Wild Well.
Shiko, on his position in elevator once again, he's getting Deimos tracked,
he's getting Doka be called, and instantly he decides to fall back.
Again, with how good Shopify rebellion have been on their roam clears,
it is a wise decision not to give up his life.
Shiko also uncharacteristically, oh for five, G2 are going to need him to wake up.
And now we see rebellion off of clearing the Fenrir,
start working their way down through marble,
That's the barbed wire gone, maybe a nade as well.
To get rid of one of those dread mines,
Canadians' main use of force on the blitz
is to help gather information and make space.
The dread mine directly countering that.
Rebellion have to focus with dealing
against those Fenrir mines.
Ambius well now rotating from bottom blue off the shield.
They could try to start applying pressure on this plant,
but again, there's so many resources
to stop a default plant.
Rebellion most likely has to get aggressive here
in this fight versus fight to work a pick and cause chaos.
You see all the utility from G2 starting to come out, Alamow continuously trying to delay
that default plant position.
Stomp in also with one gas canister remaining as Alamow continues to force his utility into
the bomb site.
Last smoke goes out to prevent the hatch drop in from rebellion.
Canadian no shooting, the fire extinguisher looks to get deep in.
Find Stomp in, but loses the fight as Doki comes in for assistance.
Another opening pick here for G2 in the last 30 seconds of the round.
about traded back to drop in from Wretzen not working everyone on the rebellion
falling it's all up to ambi with such little time remaining at a one versus
three stuck outside the box like lands a nasty shot against Shaco and he has
information on the player sitting in red but 12 seconds remain and g2 know
that as long as they just separate there's no way that ambi can get both
of these kills looking for one can't light up benjaminster light enough down
Now goes Stoffin, but the time bleeds dry.
And G2, not the half they wanted, but two and four,
better than what could have been a near flawless half.
For Shopify Rebellion, I love the discipline
in that last round by G2.
We're going to hear from both the coaches now,
as the sixth round has ended, to see what they have to say.
I think they have been so fast, they have been so fast.
Like they always did in the member code.
So like, I think like, if you go forward with timing, for example like, you can like, run again, like, they do this, but like, we can't someone like, try and hide or something like that, these monsters, pretty sure.
They have, they have, they just like, they just like, they just like, studies, make all the machine, like, you know, go again, like, let's just go out, and the studies, okay?
So like, next time we'll have everything, okay?
Okay, okay, okay.
And for that, I think, I'm gonna, I'm gonna take the clash, so like, expect like, taking like, a fight server, like, with Kazami.
Yeah, I think the attack is fine bro, I think you can collect it for defense, we're gonna need somebody to play Gage, I think it's better right, if those players go out?
If those players go out, I think they can play like a... here in Marguerite, like a rune or something
Yeah, and then we have like Zed playing the ward and then up, yeah
Yeah, and like... for the Panera, like they probably want to like... either like he exploits, he gets far away again, and then like he shoots, then I'm like...
I don't see anything in the elevator with the shield and like a lurk garage.
Those are the only two, the other guys were like potentially taking map for the server.
They can also just do a three man server take with a factor, remember for basement.
Benja always likes to drop E1, so we need to make sure we constantly have eyes on that, okay?
We're open, the big thing I want to remind us about is that knock, they love to walk the knock lobby,
especially up red, so make sure we're looking for that.
They also have to play with the double shield where black blackbeard and shaga will be stock
They'll run in top square with the blitz
Doki will be with him with lion and they'll have one on the repels
They also have that as open. Okay. They also have to like go up blue ace open triple wall look to walk there
Like that's kind of like more of a default remember for that one
They want a double push lobby to try to take archive tellers
For CEO remember they like to hip e3
They'll bring the EFT, so we want to make sure we run the tube to keep that shut.
There's a bad intro verse.
I like that timeout from Shopify Rebellion.
Obviously, you in the venue could not hear it, but Super placed a lot of emphasis on the lurk potential from G2.
Benjamaster dropping E1 on the basement attack of Nooklaq Wabi with her open area.
Also highlighting that G2, just like Shopify Rebellion, really like to play the shield.
shield so warning his players about both the lurk and also the fact that g2 on
their normal entry always have some kind of trade game. Again for g2 being down
four rounds in a row it's incredible they got the last two there. Do not have such a
large disadvantage against rebellion on a new half. Love the discipline they
showed on that basement defense. Doki especially rotating from garage to
dealing with Canadian and kind of being that first snowball to go in their
favor on the anchor we now have rebellion of course defensive half to
info bands for them also removed the Deimos and snake I highlighted those two
operators specifically going into this match Harrison where both I believe it
was both Shiko and Benja loving these two operators to play for themselves get
that early tempo and finding the entry kills off that information it's been
very effective for them for the late-round execute so having those two
operators gone now it'll be interesting to see what G2 opt for on their attack
Currently, it's a Grim and Doki, but that could obviously change.
I like Shopify, I'm going here, leading a lot into the information.
Valkyrie and Mozzie, the traps from Fenrir and Ella.
There should be no location that G2 go to that the rebellion do not instantly know about.
Now, there is an IQ game brought by G2, so hopefully these Valkyrie cameras from Ambi are not long lived.
There's also that Doki, too, to help shut down the Mozzie and the Valkyrie.
but soon those traps are going to be something that G2 have to worry about, especially,
I imagine they're placed more for the anchor game than for the roam.
Typically the roams aren't too hard upstairs, you just look for that hatch fallback.
So G2 are attacking with only 45, 35 seconds left, the Fenderer and Ellic are fairly well punished.
G2 officially entering into the building now as Benja leading the way,
Getting some vert as well with the DMR.
Cutting off that rotate you tend to see
from the middle of Marvel's stairs.
Leading in the teller's office,
that is where Canadian currently resides.
He sees that vert established above him
and might try to go for a nitro cell.
He'll land it and it goes off.
But of course, no one is playing close by.
No three's already falling down to Marvel,
waiting for him to rotate.
Perfect adjustment made from G2.
And off of that, Ambi tries to get the trade.
Is unsuccessful and immediately starts to fall back.
Spoight now knowing that a little bit of that horizontal
Assistance is gone, is going to play more passive in open area and play for that fallback.
Breslin also upstairs with him.
Currently the only player on site is now Ambi, kind of on the main stairs.
There's really no one directly on site.
Surv tried to swing out the blue, he catches, don't give us an immediate trade from stomping
as G2 are starting to get fired up.
The IQ for the smoke here and value, I feel like G2 still have a big advantage here,
not just from the man advantage, but now they can clear blue without any hassle.
That would serve job just to keep his life alive in blue to use those toxic
babies. But now that he's gone, you could put much more emphasis on going in for a
CCTV clear hatches now opened up from Shaco with the pocket charges for Havana
as well in play for extra breach, maybe for a low perhaps towards lobby.
We'll have to wait and see in these next 50 seconds is G2 just hitting the pause
button to gather more information. Stop them likely gonna head down blue and
Open that default wall with the rest of his ex-Kairos.
As we heard from the timeout, a super warned his players
that Benjamaster likes to drop E1 when the ex-EU comes through by A.
Might see a double retake here up marble stairs,
very quickly assuaded by Benjamaster.
Forcing the defenders back downstairs,
utility starting to come out from Shaco too.
Softwall is going to give Alamo the long angle
to help protect his planter and even maybe shoot the C4
from Ambi, but Ambi just goes late with the kill on the Shiko.
He's inside gold, again, playing for that C4,
but it gets stuck, and all of us in L about tries to shoot it,
and Ambi's good for three!
Yeah!
Is that an IQ simply too high for us, Harrison?
It might be.
Was that the biggest bait of all time,
missing the C4 throw, having it stuck on the wall,
and as they try to shoot it, they're not prepared for Ambi
to swing?
I don't know if that was the actual play,
but it certainly worked out for Shopify as Andy is now good for three with a great start to their second half.
It looked rough at the beginning. No, get me wrong.
Benjah had a great clear dealing with Canadian, cutting him off from marble stairs.
The Ram boogie drones being a major distraction for that mazzi and then going one for one.
The IQ versus the smoke.
You now have blue stairs controlled to man advantage.
Everything is going your way at this point, Harrison.
But again, they still cannot clear out those power spots downstairs.
And he goes in for a big swing and completely disables that execute now 15 kills
In this map alone. This has been such an impressive performance
He has really come here today to win. It is it is just simply absurd
The a man named Bob Ross used to call those happy accidents
Great great line. I don't know. I'm very distracted by that
C4, chopper fire belly, and I'm sure very happy with the lead now up 5-2 going to open area as their next bomb site
Little bit focused still on the traps with the Ella and the Malusi and B
his
His reward for being 15 and 1 is Canadian saying get on the umpra
I mean hey no recoil it's a literal laser vehicle so yeah sure look at it
I'll try to cope for envy don't worry
You do have a lot to do as the castle of course cutting off a lot of those
repel angles from both the garage side the wall and also from CEO. You've got
Burt to make with that secondary shotgun, assisting your teammates who like to
extend over by tellers and archives. That'll be Canadian once again rocking
Malusi. And Benka now, playing the ram, trying to get this vertical down as quickly and as
safely as possible. Still playing outside the map, holding for Janitor as he knows
No Shopify are playing this position upstairs.
Two people dedicated for the meantime, and now Alamow has locked up Lobby to try and cause
some chaos as well on Montane.
Another suck piece of utility.
Rexon's able to recover and start to gas out spiral stairs.
Of course, if that Finca Bruce goes off, you'll take even more damage from the gas canister
speaking of damage.
And he's already been let up, but he gets the opening pick onto Benjamaster.
He is feeling it.
Katsun catches Doki trying to jump in the banana, but Monty is just trying to ADS this guy and he loses the fight.
Stopping and trying to go the last two maples in the back.
Are you kidding me?
He's even confused about how he just hit that shot.
And now Stopping stuck in a one versus five, wondering what the hell just happened to his team in less than half the round.
Oh! And Shopify adding insult to injury, closed the round flawlessly.
No response from G2 still and no tack timeout to think things through in the second half
of Bank. They need one more round and we will already be done with Bankhares and that is
just absurd g2 and rebellion having a long history fighting against each other internationally
so far at least it's looked phenomenal for rebellion but again cafe a very similar map
may be giving g2 some extra hope when we get there the first map obviously not over yet the
rebellion now choosing to go upstairs into ceo with another emphasis probably on the realm i would
imagine surf now playing the solace i imagine g2 will have a lot of mini games to deal with when
clearing out this map. Oh we gotta see the wall bang again. Where is it? Here it is. Oh my last
bullet. He gave up on that. Oh my goodness. I mean there's a reason. There's a reason if you're a
newer fan. I don't know if you know this. Before Stompin was the star rookie, Ambi was the talk of
the town touted as one of the best players in the world since he entered the pro league scene
and he is showing why. One death, 17 kills in eight rounds. He has over a 2KPR and a
chance to hit 20 before we even hit round 10.
It's not going to two-brow DMR. Two bullets. That's all you need to confirm a kill in most
scenarios with this weapon. You could maybe just see that 20 bomb, Harrison, but in the
In the meantime, G2 gathering some early information on the bomb site.
Three attackers set up looking to deal with this position.
Are these guys trying to rush in?
Doki goes for a hail, Manny or Doki goes in for a millenia by mistake and Ambi's there
to greet him with two shots to the chest and once again rebellion start on the right foot.
The biggest starter this map would not be if G2 can come back at this point.
It might be, can Ambi get two more kills this round?
As he's already found Doki, he shuts down the very rarely played Iana.
So I guess we won't really get to see what the plan was with that other than just having ARX.
In the site goes Alamo. He's got to worry about this player and Janitor.
Baylor comes out. Rexen doesn't expect it, but Ambi got his teammates back.
Surf another kill. Ambi only needs one more for the 20 bomb.
I can't believe this and he's trying to do it against Stompin, who's on the lapel,
Watching his angle in front desk, Benjamaster looking to come up by Sparrow.
Actually, he's outside the repel. I thought he was inside Lobby, but Benjam is still outside.
Is Andy?
I mean, he doesn't, he can't feel any pressure at all right now.
He is going absolutely massive.
Playing behind a reinforced wall, nothing much that Stompick can do except try to throw in his watch.
Damn it, ma'am!
You're gonna kill me!
Damn you, son of a...
Closing up the map for 21, Matt Zephrens!
If you bleeped, you missed it!
But we just saw Shopify dominate T2 in just 9 rounds of bank!
What a matchup, Harrison.
We've got plenty more to talk about in just a few moments,
but as the map is included, we'll often have a quick break and return for Katvej Nostayevsky.
in the world on your team.
How are you going to prove that on map two?
Um, well, I still believe it.
Ambi just had one of those games.
One of those games, bro, one of those games.
That was like the same performance, to be honest.
Not much we can do. We lost to Ambi.
We didn't lose Shopify, so hopefully we can play Shopify
next map and not just Ambi, maybe.
Well, a second you just leaned over my shoulder
and you told Ambi this is the craziest map you've seen
from anyone in your life.
How do you stop him on map two?
At 21 and 1, it's crazy, right?
So whatever, you have to just ignore it and just go next.
Nothing to do. Nothing to be done.
21 kills in nine rounds. This crowd is behind you. How did you pull this one off?
I mean just everything I'm doing is working and I'm gonna feel bad for the next map.
And we have to know the Valkyrie C4 toss was that a bait on purpose or did you just miss it?
I missed it. I missed it. I just missed it.
Well a happy accident. Thank you Ambi.
I love that honesty. Absolutely love it.
Rebellion rolls through G2 on their own, Matt Pick, Salt Lake City, how about Ambi?
We're talking about the wrong two people on here on the desk.
Yeah, good for Ambi for a little bit.
Fox and Lacks joined us here to analyze what the hell just happened.
I mean Ambi was saying everything's just working, but I don't think it's just that.
I mean starting from their operators, bringing Doke, Demos, Snake, constant info operators
to be able to get Ambien into these tight corners.
He's able to catch everybody from G2 off guard.
The opening picks from him alone
is why they were able to just snowball.
Because you could never pinpoint where Ambien is coming.
Again, when you look at the Operator line of suit,
like you were talking about,
it only amplifies that level of play from Ambien.
But, I mean, just even the team as a whole,
they were working very well in tandem with one another,
being able to work around them.
That really can strict G2 on their defenses.
Not really ever really giving them a chance to breathe
outside of maybe him accidentally missing that C4,
but still somehow turning into a three-cam.
I mean, Ambier really stole the show.
I mean, a lot of respect for Delky acknowledging.
We lost to Ambier, mashed up by Rebellion.
Hopefully, that's not going to be the case.
But, I mean, you still have to get credit for the side of SR.
I mean, they were all moving around the map very well
and playing really well.
It's just Ambier stole the show.
And I do what I mentioned.
I said Troy can go 0-0, 0-6, whatever it is,
as long as the team is fragging,
as long as Ambiers drop it 21-1,
they are going to be sitting pretty.
I was telling all of the information that they brought from the operators to their throne so many of the kills that
Ami was able to get
Information was all over the map so at the end of the day Ami's the spearhead
But there was set up around him the team is working
Absolutely, and when they got that opening kill they wouldn't lose it the way that they would tighten up understand G2 might go for fights
might go for flanks they knew what was coming and I just don't think G2 adapted correctly their biggest issue was
is playing to fall back to site,
but then bringing more information
as opposed to traps to deal with Ami.
And this is where I was talking about that.
Push and pull from both of these teams.
I mean, you can expect it's Nasty and Ferocity
from both of these teams.
They're going to be trading blow for blow,
but it's just SR had a better handle on it.
They knew that they could keep putting that pressure
and how they can apply that pressure,
and it was Ami just getting in the thick of it,
constantly while the rest were just converging,
and again, constricting the site.
I mean, G2 has to have a better result
going into this second map.
It's not just those here that have been reacting
to Ambi's performance.
The community has been loving it, too.
Let's just pull up a couple of reactions
to that incredible map from Ambi.
You can see JJ saying, I mean, Ambi is just the fucking king.
And you can't argue that.
And heads, I mean, look, how many emojis do you need
to explain what we've just witnessed there?
It was a lifetime performance.
I mean, that's the entire staff at G2's minds
were blown after that.
You got the coaching staff and the players.
No, I mean, I think starting from round one,
Especially if you're ambi in a North American crowd that round one walking up red being able to get the kills off top floor
And then converting that into getting the kills bottom floor
You've got to be just electrified for the rest of the series and he was he wasn't missing a single shot
I mean when you look to the next map when you look to cafe again, I'm just thinking g2 saying
Oh, we just hope to play the whole team not just ambi. I don't think it's that simple bring more traps
They're gonna do the same type of work play
I'll tell you what let's get back into this series. What do we think should we do Matthew? Yeah
Yeah, let's do it, absolutely.
Go and fellow him, you're doing a great job.
Leaders into this one.
Thank you so much, Ian.
I mean, what more can we say about Ambi
that the desk already has in?
I mean, I guess I can say Ambi got almost half
of the total possible kills that Shroudify could have gotten
that whole match.
That's ridiculous.
And like, what do you do?
I mean, say that right, don't you say?
You just got to wipe it from your mind.
You got to pretend it never happened and just move on.
Because how easy is that though, right?
Because you're going into this map now,
knowing that Ambi just had one of the greatest performances
Siege, single map performances Siege has ever seen.
It can't be that easy to just ignore it.
Every time you swing someone, you know Ambi plays.
You got to be thinking in the back of your mind,
OK, this might be Ambi.
I might get slammed.
Well, at least they've got rid of some
of those crucial info ops that Rebellion were relying on
for their defense.
I mean, it's so, it's so rare to see that happen back to back to see lightning strike twice, but for Andy, I feel like it could happen to be honest going into five place and mining for rebellions first defense not starting on the attack this time for
map number two of Cafe Dostoevsky. They've got a pretty normal line up, I would say.
You know, obviously when you pick these middle four bomb sites for cafe, there's a
lot of vert you can get on the site as an attacker. So how do you counter that?
You go upstairs, you make the attack waste the time, don't give them the
opportunities to get map control for free. That's clearly what rebellion are
opting to go for with the Mellusi, with the Thorn, a lot of stall and intel ops,
the Mira as well. Now you're required to bring some sort of ranged
Har breach, maybe bring a twitch, which Ben is still highlighting over currently.
That could obviously change, but they still have at least some tools to
potentially deal with that.
And with there being an emphasis on the flank watch as well in the round for G2,
we are probably bound to see them use those air jabs again, just to stop
anyone from walking up red.
Like I believe the desk highlighted briefly as well, recontesting some of
those key staircases that way.
Once G2 get map control, they don't have to worry about rebellion, trying
to fight back for it as easily.
Yeah, I like the Brava pick here that Doki swapped off of Lyon onto she can counter the form
But mostly you're probably gonna see her at default camps as well as the ban sheet from the Lucy and those
Ernie gates so all that static utility is ripe for the picking from Doki as we already see him pile with his Brava in
There's the snow ban sheet on and that's a crucial one because if this roam through ends up being fast into reading
Chopped firebelly might miss out on those banshees
They won't have the heads up of that. I guess the one was what you would call it.
Just that really loud sound effect giving away. There's a rush to be had from sight.
Again, before you can make that commitment towards the objective, you gotta focus on working these picks upstairs,
getting that map control with the verticality and stopping.
A well needed entry for his team that's now Rexing on from white.
Shiko will look to take this space almost immediately and there should have go for a side brush here, looks like Harrison.
And in comes the repel, but Canadian wins the fight against Alamow to drop the striker.
In comes Ben-Shun, and Canadian is good for two, dropping the case in the middle of the bomb site.
Surf caught by Doki, on newbout though, and G2 are able to even up the man count,
but Canadian going huge in reading puts a damper on this G2 execute.
The old man still got it, keeping his tie 3 versus 3 as Spoyt will still hold upstairs
to stop this long clear and he goes for an aggressive play, but Doki's there to punish great patients for the blocker trying to help stomping upstairs do a exploit, but instead he's prepared for the run out with the lack of air job from the single doorway.
Holding this window once again, spoi tries to tempt fate just like his teammate did, but doesn't want to meet the exact same death.
So instead back away and let G2 keep this day in advantage of more importantly, Harrison,
With Canadian winning those two fights earlier in this round, they've got case control, but he's not good for three.
Stomp in, able to eat up those shots from the Vector, survive with one HP down through the wall by Spoit though.
Kenny, they've got the hero play to shop a fire of Ellie, and all he's got to do is find Doki in this hallway,
but the play goes down in the meantime, miss the round, Spoit can't land the shots, and Doki goes huge to put G2 on the board first.
And G2 wasting zero time with that adjustment as well, realizing that, you know, it doesn't
matter how much hurt they have, it doesn't matter how much map control they've established.
If they don't have case, they're out of luck at this point.
You've got to rotate back towards AC.
You've got to take control by pillar.
Now you've re-secured this man advantage, allowing yourself to get back into site.
And with their amount of info they had, that knowing Canadian was the only person by train
to defend the A bomb, they can just try to dog-fire him
and being low on HP, recover that diffuser with a two if not three-player
man advantage if Sleip won't get that wallbang kill from Reading Room
and start Kafe off with an attacking round win. This map is obviously a little
more attacker-sided than banked a map we had just gone to, but it is still
a multi-layered map similar to banked that can give a lot of attacking teams
struggle in the early to mid round. Yeah, so far this event Kafe has been
One of the most defender-sided maps in the pool is third after Consulate and Labs,
because a 61% defensive win rate, so 4-2 is pretty much what we're going to expect here.
So G2 getting that first attack around really opened things up here for them to get it,
perhaps a 3-3 split, which would be a huge advantage, heading into the latter half of this map,
especially because Shopify Rebellion hover around 50% on both sides.
We've now got the other middle floor bomb site in play for Shopify. It'll be Reading Room. Again, similar story to Mining, just less likely for a rush from the Mining window towards this time.
You want to go for a top to bottom here, get that bird, force back the roam, and then just kind of stand with your way and decide.
Hence why the lineup is almost, if not completely identical for G2, except the lack of a sledge in this round, whereas Rebellion, they also are looking to be having a very similar lineup as well.
that C4 almost didn't get an early kick for Cerf and now he'll be hunted down and G2 ran a perfect date on his teammate.
There's no spots from Cerf, but Junkie gets two to keep his band advantage with Tide almost immediately by Rex and as he falls off.
The death set before we started this match, this is going to be a bloody battle and Rebellion and G2 are proving that to be a fact.
Two trades for each team on that top floor. G2 started the killing off on the split.
but thanks to surf anorexia and they do not lose the man advantage they do
however lose the top floor
luckily for them gc are not really bringing any dedicated soft breach there's
no ram no sledge no box they don't even have
breach in charges so all they'll really be working with here are the premade holes
from the defense
and some of those explosions made by the nades. The explosions
still one more nitrocell here for Canadian they could have infill off a
mazzi pest
To potentially set that off in the right direction to get a man advantage now for Shopify air jab coming off
Denying that rotate from Brown
I believe in giving G2 a moment just to catch their breath gather more information before committing into reading room
They've got the vert control upstairs Benji even dropping the diffuser off the dip of that
Fall off by new being able to allow his teammate to pick that up
So he can try to pressure this post plant
But again, you've got to worry about Canadian and if he's in the right place to use this C4 while dodging that verticality
Rexon also worried about this hatch that Benjamaster looks like he really wants to drop. We know how much he likes to lurk.
I believe he heard Rexon on his runaway, but Rexon instead I think just one task say hell out of hell about.
People from Canadian does not land. Now trapped in the Banshee is Benjam. He's got case planting it deep on the cover
through upstairs from Shaiqo though. He's not quite good enough.
Rexon steps up for Shopify Rebellion and puts Shaiqo.
The lone Frenchman on G2 in a 1 versus 3, 24 seconds remaining.
He's got information on the player on white stairs.
That's Canadian, he's got the shotgun out, Apikos, Shiko cleans him up.
Two more to find now, Ambien, Rexon though far afield.
Shiko getting a little bit slowed down, almost catches Ambien, completely unaware.
And now Rexon's the last man standing.
More information is available for Shiko, but Rexon is just quite not close enough.
A little too close for Comfort there for Shopify, but burning out the clock will tie us up one to one off the back of
Rexons 3k in that round. The trade upstairs denied G2 that early man advantage to snowball against Shopify.
They had a lot of vert to utilize in the site, but instead rebellion to counteract that just simply play in the further back
regions, over by fireplace, playing over by reading hallway, waiting for that
laundry hatch drop, those longer angles really being a benefit to Rexxon's two-shot
DMR on the Tuber Al. And again, giving G2 no options to plant, they have to go for
the gunfight, Shiko gets two, but runs at a time before he can try to fight for the
third one there. And we're now not gonna be going into bar and cocktail, instead it'll be
double kitchen in play for Shopify with again emphasis on the skull GQ have been having a slower approach over all
When it comes into these attacks for cafe, so I think the clash of smoke is a great adjustment here to add into that
Big trades again from Shopify rebellion on that top floor
We talked about how good the trade game is for both of these teams and how important it'll be in such
What we presume to be frag heavy matchup
Activate your camera.
I say presumed to be we just watched Ambi drop 21 kills in nine rounds.
Of course, a realm upstairs for Shopify Rebellion.
They do not want to allow G2 to have free reign of that second floor,
especially with the ram now being brought from Stomp and Ambi,
taking a lot of early damage here from G2.
He's down to about half HP.
Luckily, you can still play for that C4.
Actually playing in VIP could get support from Canadian C3.
The first time we're seeing the clash on our cap A defense here.
A lot of times when you see this clash, he's either inside the site kind of by whiskey double, or you have him play in VIP to help protect.
In this round, it would be Ambien.
Canadian may be looking to make some distance here, allowing Rexton to this one-to-one.
Oh wow!
He made a Benja! Almost an opening duel, but Benja backs off immediately, doesn't want to tempt fate there.
The Brava can still remain alive just for an extra gun, maybe they're nice in utility as well upstairs, but Benja is literally one HP.
That barbed wire that both Dade and Surfeit brought, that might just be what downs him in this matchup.
That'd be really funny actually.
We've seen it before.
Speaking of barbed wire, Doki punches it once and leaves, baiting out the shots from Ambi.
Again, this clash is going to be such a focal point of the Rebellion's defense here today, the attempting fate.
Benja keeping him at bay.
Canadian then just picks up the shield, confirms the position of the Brava.
Meanwhile, Stompin has been performing some renovations upstairs on the ceiling with his boogie drones.
Lots of angles now opened up, no kills being had for G2 just yet.
Instead, if the rebellion is start things off, Rexon trying to do his best and the impression here,
taking off what little was remaining from Benja's health.
And there's still plenty of info for the Rebellion as well, Shiko detected from red.
The air jab to try to assist him.
Rexon now good for another, and G2 trying to barrel their way from brown stairs.
But there's so many angles to contest them.
Two versus five for the Rebellion as they remain strong downstairs.
Alamos stuck outside reception.
Shiko on the other side of the map now coming down red.
K-Nadion behind the shield cuts down the IGL for G2 and Shiko finds himself alone.
Down goes Spoi.
But there's still four more players to fight and look at this.
There's a long-range totem pole from Shopify Rebellion as they hold on to carpet with all four bodies.
Shai though, I don't know how the hell you're gonna win this man.
You might be one of the best players ever.
But Shopify Rebellion are trying to make damn sure you can't get down these stairs.
The Rebellion once again collapsing in on G2's attack.
The early information off of Canadian's clash to deal with that initial cut angle from reception lobby as well
Benja having no real chance of contesting another gunfight later on as he's so low on HP from Rex and tagging his feet
I believe from underneath the van if not it was spoilt maybe on the other DMR of the Aruni regardless
Rex in the one to finish off Benja
That's now the main advantage the rest of the rebellion having tons of information on G2's attack primarily focusing on VIP
So they readjust their positions to hold crossfires work off of that clash shield and another timeout is called early for
out their own problems like the head valve okay but it like doesn't matter like like let's
look at what's there but let's see let's look at what's there like have you seen
fucking low yeah open the hatch like let's like uh uh uh so look at the problems not
about the problems guys like yeah we are better than that guys you guys know that like we are
not playing all game let's fucking go guys wake up guys let's go guys let's go let's go guys
let's go go go go
dude he sounds stressed
He sounds stressed. Two-one lead for Shopify Rebellion.
Romaglio trying to hammer into his team that they need to reset.
That they're better than this, that they keep getting picked, isolated by members of Shopify Rebellion.
G2 have another three rounds to try and recover this half.
Though we have mentioned that benefit of winning round number one on the attack, the standard split here for cafe.
It's 4-2 for the defense.
G2 only has to win one more.
Obviously they want more than that, but they only need one more to reach that typical quota we see.
Back to Mining we go.
This was, I believe, one of the only bombsites they were successful at attacking.
They had an initial rush idea, hoping to spot a gap with Canadian being that only person on site
to defend against the rush from both way in Mining, but he still won those two picks back to back.
back-to-back, then they recovered in the middle late round getting a man advantage and
re-confirming case control. I imagine now at Alamo on this Montane they want to
prioritize again clearing the ropes early for map control but also having a safety net
when going in for a plant but there's a lot to counter him here.
The fan she's to slow down this shield in the overall room to gather more info.
Three nitro cells in the pocket of the rebellion as well but there being so much soft flooring
up stairs and Alamow chooses to clear from piano. That could be his death warrant, so
instead he'll opt to get down below some red stairs to get early map control towards the
site.
Stopping already opening up the walls of B. Back on the Ash, the operator that he first
became known for and all those console montagers and Doki with the opening pick cuts down and
B. Alamow already going for the plant and there is nothing that the rebellion can do
to stop it. I say that but then Rexon comes in from the hallway, shuts out both Doki and
Rocky and Alamo drops the case just as it was about to go down.
Spoiling on his rotate down brown, caught by Shiko, a man lead now for G2 as it's all up to Surf.
Beautiful work. Lurk is well from Stompin to make it this 3 versus 1.
On the fade away kills, Benji can't believe this Harrison. It's now 1v2 and Stompin has case control.
There's Invalid of the player, but from Nubut Shiko!
Zero pressure, shuts him down with the DMR, and there's the two default rounds we were hoping two could find on their attack.
And again, they do it on the first round of the new rotation, so there is more than just a small opportunity for more.
G2 would love to get this 3-3-1 half here against Shopify Rebellion, as we talked about when this game first started.
Shot of Fire Valley in despite cafe and in the tournament as a whole being more of a 6040 split.
Shot of Fire Valley are very much 50-50 on this map.
So you would think that one more round from G2 would at worst guarantee overtime.
Only time will tell, but a well needed round nonetheless for G2.
I loved how well they were able to play off of each other,
getting that early pressure into the bomb site,
the information from Alamo on Montaigne as well, but still having their insurance
policy, still having the lurk that also caught Rotate's off guard from the rebellion, making
sure they had a much bigger issue when it came to looking for those trades. They were
initially successful, off Rex's two kills, but still having Benja and Shiko playing towards
the chandelier side of the map made it very tricky for rebellion again on those later
on rotations. We go back down to Reading Room where again it was the Rex and Show getting
that 3k to keep Rebellion in the lead and he's still having a good game overall.
Ambi, not as much, a lot more quiet compared to Bank obviously.
I think what G2 have been doing well in the couple rounds they've won, and even in the
early round of round two is sitting back and waiting for Shostar Rebellion to do something.
G2 are playing these attacks a lot more passive, so if the round is a hole a lot more passive,
then they were on the last map just waiting for someone on the Rebellion to get aggressive
and overexposed themselves, and the angles G2 are already folding.
About 30 seconds in now as G2 starts to mount this clear,
the Reading Room fireplace is the site.
Slap try and take away this top floor presence
from Shopify Rebellion.
Spoilery already taking a little bit of damage,
takes the repel by stomping.
Lionscan goes out, spotting two members of Shopify Rebellion.
Stil these defenders upstairs hold firm.
Spoil trapped in the corner, gets out,
but can't make it past the rotate.
Drone giving away that he's down as well only a matter of time before G2 go hunting the twit throne to finish off spoilt
You don't see that one every day Harrison
Officially taking the lead and detecting rexon on two
He was looking to shoot the twitch turn and just dies to Shiko now G2 have the lead by three bodies
I thought it was just funny, but it was big brain and now G2 for the three-man lead
And finally that team synergy coming alive for G2, so much emphasis on just hunting down
the initial Rome.
Swaype had no chance of getting out of that position.
He was cut off from the hell window,
cut off all the way by Humidor and another player,
not too far behind, gathering information for G2
to shut him down.
Rexon as well, denied of a trade,
that Twitch throne, kind of baiting him in Shiko,
taking full advantage of it.
You've got those two bodies to your favor.
Rebellion now forced to go for some aggressive picks
and it doesn't net their way.
There for the first time, well, I guess excluding round of one,
because they were in the lead 1-0.
They're now back in the lead since round number one
concluded Harrison.
And we're heading back down to Double Kitchen.
So far, G2 have been incredibly solid on their own clear.
This has been the only site they've yet to win just yet,
however, and it was against a very similar lineup
to what the Rebellion are bringing now.
There's no more Val'Karin said.
Ambius on the Fenrir.
They'd be just adding extra stall potential
to make sure that G2 can't just simply enter the map for free
and try to work those coordinated entry picks that have netted them two rounds in a row on their attack.
We talked about the fact that, you know, when ambi is dropping 21, canadian does not need to get kills.
You know who rebellion do rely on to get kills?
Is it ambi? Is it spoi?
Yeah, but I was also going to say spoi to combine 1 for 9 right now.
Spoi coming into this game, the second highest rated remaining player in the tournament.
and second, I believe, to NJR.
We talked about his tweet, how he did not have a good kickoff.
The opening event of the year was not time to him,
but so far in Salt Lake City, he has been a massive part
of Shopify rebellion success, and they
are going to need him if they want to succeed on that number two
and take this before we go to the winner.
G2 now a different lineup slightly as well.
The Blackbeard to help get early map control on the top floor,
Allowing for Stompin to get those boogie drones on the ground creating the vert pressure upstairs to try and signal a plant
That's where the capitol and gridlock are going to come into play creating space for their teammates in the bomb site
To get that diffuser on the ground cutting off crucial lines of sight
There'd be no warden play either. There isn't a lot to counter these capitol smokes besides the limaggots
We'll be catching them and displacing them in this round
but zero time wasted for G2 on this vert, noticing the lack of a roam similar to round number three,
and now Rebellion forced to readjust to avoid these angles above them.
About half the round remaining. G2 are making pretty good time now they've got the vert done.
Basically nobody from Shopify Rebellion inside the site itself. Everyone else just next to it and
there's the double swing from Flash. Ami takes down Doki as the shock from the shield. Guard breaks
Blackbeard, Doki maybe overextending a little bit.
No help from his team, a result in an opening kill for the defense.
Canadian backing off towards garage, just waiting for this freezer drop.
That's sure to come from G2.
There's two members setting up for it.
Stomping, trying to push his way down.
White Stairs and isolate Canadian, but now staring at the shield.
Daring this clash to peek.
Ambique could come in to support.
There's so many bodies trying to hunt down Stomping.
Canadian can't do it though.
Alibou cleans him up with the asphyxiating bolt.
And now G2 have started to cement their place in the bombsite through Freezer.
Alamo crouching and gets him behind Bunker.
Here comes Surf with the Pico!
Shots down the case carrier and it's good for two!
Stumped it down the last man standing in a one versus four as Rexon.
And Surf once again put this team on their back.
And Surf, it was a mighty gamble to go for,
But when rolling the dice, you know it's worse to just lose your life
than have a play go down in that position.
The half is tied and the coach is brought back out once again for comms.
to cover, to avoid the clash that we did there.
So she gets to play like a crab,
she gets to take the hit from there,
and they have to have them on to push hit you
because they have better bombs,
just like you are my best, okay?
So like they don't have traps, they don't have.
And what do we do?
Can everyone just talk about, okay?
Like if this is not working,
like let's run like five traps on them,
like close the other windows,
like put this in the game,
like let's take the first one, okay?
Okay, good.
What do you want to do first?
I think it's out of the ring guys like the hall was clear just like a goya friend of
off for mining they get on the top every force of the back wall they played a mute there
the word was playing skylight so beware doki is always going to be starting like skylight
or shaco area pulse was in train and dining kade was kade is also playing in that area
maziz red shaco loves to play like the maziz red if we're looking for white gaps I want
you to be careful because alamount and I think pulse could be a third band if you want to
I want to do some of these on me. I want to do so this because that was banned in that match and I'm pretty sure they spam run it
That's fine. Okay, so again if we're looking for those white gaps
I just want you to be careful because Alma likes to sit and like dining and basically pulse down onto white and like the hall there
So just be aware of that
for mining again
Benji just likes to again placed under with C4 and again, they're gonna play under skylight check out like it's very default setup
So just make sure we're prepared for react
G2 Romalia warning his players about the shield play from Shopify rebellion trying to
Hammer the point home that they need to be holding vert they need to play traps again with how fast Shopify rebellion like to be if G2 forced
them through a maze of utility it will be sure to slow them down on the other side Shopify rebellion
banning out the soulless we heard Canadians saying that instead of the Izami he wanted to take her
out instead because G2 do run this operator a lot they even contemplated banning the pulse to
and are we going to see two more information bans? Not really I mean Monty kind of okay no more
utility so that's going to be Shopify rebellion just making those breaches a little bit easier
but so far, especially in that first half, there was tons, tons of information getting made, right?
No solos, no pulse, demo, snake, Val'kari, here on the other side, both teams are going to have a little more info available.
Again, good on Rebellion for tying up the half as they go towards the attacking side now.
G2, of course, emphasizing different information operators, with there being a solos band instead,
Alomau is now on the pulse, which the rebellion did warn their teammates about during the halftime phase.
We've got some other traps emphasized.
Doki is on the thorn, Shiko with Legion, and Rebellion as well.
Not having to worry about that, Cade on the board as well is going to make hard breach significantly easier,
much faster for them to open up these power angles.
And if a mirror is on the board, you typically see the Cade in synergy with her to have those mirror windows alive for a lot longer.
Now that is an issue as well, but the shields something that G2 were prepared for with this composition will now be in place
Canadian on the re-pick goes for his coveted blackbeard
Again, there's that shield play that Romalia was talking about
Blackbeard, of course, we did see in the previous round
Instantaneously punished by the clash now G2 aren't bringing her but again, they've got the traps
they've got Legion and Thorn who are sure to be a Thorn in the side of Plady.
I don't get it. I don't get it. Alright.
G2 also have the pulse. Alamount instead of Solus will be continuously scanning on this heartbeat sensor to make sure he knows exactly where Shopify Rebellion are coming from.
He's also got two C4s available to him, one in his pocket, one in Fengen Masters.
and you can see shop of our million obviously want to clear the top floor
they've got the black beer and the lion for the clear
spoiled to shut down the staircase once they have control and then we'll see
ambi do away with the ceiling above the bomb site
Razorbloom got there from Canadians and actually till now off the board as he
works his way in through bar avoiding this test from piano is the best outcome
to keep this shield alive as a lion's game will now go off allowing war map
control to be established here for the rebellion but this gives a lot of time for G2 to also
adjust and figure out how much emphasis is going into the top floor clear. It's only
Canadian as the Rome falls off that can now allow for the the boogie drains to come in here from ambi.
Like we see that soon as again the staircases now being locked down by sporting we try to see a
cheeky uh cheeky push-up from Stomp in there but he does not net a kill. Train hatch now falling
going to expose Alamow a little bit more, but you can see that at least for now no one's
pointing directly on his hatch. Rexon could be an easy victim for a C4 as he's standing
still droning right now. Alamow still on the cardiac sensor trying to see if he's going
to stay there. Oh, I forgot that's a hard floor. That's on me. I didn't realize he was on that
side of the wall. So now Alamow's got a C4 prep, maybe? Made some vert there with a shot.
I'm expecting someone to go through that rotate, but 50 seconds left to go and Abellion now
Now rotating outside, they've got ace on this mining wall, maybe to challenge Shaco, but he gets past two center angles, keeping the life for just an extra split.
They're only dodging those positions to keep us at a five versus five, but again, all this pressure upstairs is making it such a nightmare to play directly in train.
35 seconds left, going G2, are still five strong. This is going to be a difficult exit for Shopify rebellion.
gets the first kill out of Doki, but Floyd is immediately traded back as Benjamaster lines up to
a man's advantage now for G2. Alamow also in kitchen playing for the C4. A one-for-one trade goes
out. Rexon abdating the nitro cell. It's just him and Ambi against three. Spotting Malaysian,
taking him down. Ten seconds left and someone's got to pick up the case and start planting. Now
it's a 1v2 for Alamow and he's not playing for the first. He's gonna try and retake up White.
Amby covering Rexon as the play goes down and now both attackers can start to fall back
but they'll play the aggressive position just holding this cross here.
Pistol in hand, not good for Alamow and Shopify Rebellion take the lead.
Reading them like a book Harrison the halftime call from the coach expecting the pulse rebellion
were prepared for it. They dodged the nitro cell. That was the win condition left for
G2 at that disadvantage. They readjust the plant position. They forced the pulse to come
back upstairs and they're waiting with a man advantage. Great cut off by Pillar as well
by Ambi to at least get that advantage initially and secure a very straightforward plan. For
Rebellion as well, the initial clear upstairs went by so seamlessly. It felt like G2 were
terrified of trying to clear out against Canadian on the Blackbeard despite there being
No one directly behind him to play for his contact.
Instead, Rebellion were waiting outside.
They didn't want to lose any initial picks.
They wanted to keep the gridlock and ram intact for the Vert
and flank denial, which worked like a charm.
They had plenty of time to set up for Vert pressure, which
netted them a lot of success in the mid-round.
And site control, forcing back G2 to go for the wing con
of Alamo on the pulse, which again, they were expecting.
They were ready for it, and they denied it.
But then Rexon and Ambi coming in.
There's the kill from Rexon and then Ambie with the perfect coverage.
Stopping, stomping from walking up red and Alamo obviously unable to deny from below
because Rexon moved on to the hard floor for the first time since round three.
Shopify rebellion hold the lead despite Spoyt being 0 and 6 right now.
And you have to imagine he has been so consistently dominant throughout this entire tournament so far.
It's only a matter of time before he wakes up.
And if Shopify or Ravelli are doing this,
with them basically having no contribution on the scoreboard,
how good are they gonna look once Twink gets activated?
All the time we'll tell,
the RRU to try and keep these Selmas intact
will still be destroyed as you can shoot through them,
Alamow.
For the first entry of round number eight,
down goes the ace,
but at least those Selmas got deployed
to open up the prep wall,
to open up the single wall from Small Bake
looking into large bakery.
still angles for trades and that's where Valiant finds Ambion this look from garage shuts down Benja
but those Vulcan packs still deployed during the prep phase will provide value and that final minute marker is the rebellion
Based off their line-ups. They really want to emphasize getting in bakery
But g2 were doing such a great job at denying them shaco and doki both holding onto this position
Denying the rebellion any control here in bakery as shaco repositions and carpet
Rebellion maybe now looking for a different angle seeing that they can't really get themselves in you see ambi outside reception
Rexon also rotating over towards white
Each player from the attack currently split off from the rest and now repositioning over towards small big rexon joining Canadian back at
Bakery door C4 goes out though and it is perfect from Doki ambi with a quick trade
It's still a one-man advantage for G2 the rebellion we're able to fight out of a two-three disadvantage just last round
Can they do it again as Andy?
He's good for three kills he and rexson has been so damn good and now G2 might be sweating a little bit
Two versus two against the biggest frackers of the rebellion right now and 50 seconds left for intel and look at the utility left
from Rebellion. They've got two smoke bolts and pockety in piece and an ice of
that futility, but Alamo, a well-timed swing gets rid of Ambien. Now it's just
Rexon in the one versus one, but he takes down Stomp and does he have any
information on the Arunis position? He's since worked her way up towards Small
Bank. Rexon may be aware of this. He's peeking the right angle. Rotates his way
into site. Lit up to one HP, but Alamo is better in this one. The IGL ties the game
for G2 by the skin of their teeth. G2 tie us once again off an incredible entry department
and keeping Bakery control for over a minute and a half. Killing Smoit early, keeping him
unactivated for the rebellion, forcing the trade from Ambia across the map. It was a
good lurk, but the adjustment had to be made as they're still contesting for Bakery, keeping
someone directly in that position against the single wall. And that's another kill for G2
and a nitro cell getting rid of the ROU projectors, which would have been so helpful at denying those long-range lines of sight that G2 had at slowing down and denying this push from Bakery.
Wow, that was a nasty shot there from Shiko. Although Rebellion had a good job of baiting out the Legion here, with Andy attempting to ball that goo mine and just going back to being gone off, it wasn't enough as G2 just kept upping the ante for those picks.
We now see Reading Room in play for the ninth defense of Kafe with potential favor from them.
We've got Oryx back in play, which I can't remember the last time I've seen him on Kafe specifically.
This is a very interesting op, maybe used to counter the shields, but there are none in this composition picked by Shopify.
Yeah, I think it's a similar situation to Bank while Kafe is not quite as large as Bank is.
It can be just as if not more vertical, which like you mentioned, the Oryx can jump up
There's hatches for really fast rotation.
It also allows him to completely circumnavigate the grip lock
that's going to display because those are going to be placed on those staircases.
You don't need stairs if you're Oryx.
And I think it's just he has the added benefit of being in the counter to the shield.
That Shopify rebellion do like to bring us just this round.
Just like on bank, actually.
They don't have that.
So we won't see that interaction from the Oryx surf on the IQ
because they saw the Mazi and the pulse being played.
So he'll be able to keep almost constant track of Alamo's position who's currently playing underneath the extension to support the deformation
The shotgun to set up for a nitrocell from that main window
It'd be a very deadly combination of G2 play their cards right
Still the rebellion taking their time
This round going from top to bottom on the map
Spoigt creating for and some pressure looking into Piano and there's still nitro cells at the ready for G2 once they have the initial information
All this cardiac sensor, but they don't know about spoigt unfortunately though
He misses the opportunity for the kill keeping his tie out of five versus five as he pushes deeper in the building
No harm no foul though. He hasn't lost his life and Doki looks to retake into Piano Canadian the opening pick on the Shaco
Rexon very quickly traded back by Doki the player who I just called out was
retaking into Piano so maybe Spoyt missing out on that frag came back to
punish Shopify rebellion. Doki has since fallen back though down to bottom white
everyone off the top floor for G2 and now there's a minute for Shopify
rebellion to get this bird down from Ambi and try to set up for this execute.
They know about the position from Piano maybe expecting this hatch to be opened
up could be a great bait to set up
Benja with a nitro-cell now as you
hear that shorty in the background
working more angles.
The Boogie Drone deployed as well,
opening up Reading Room.
It looks to be the main execute point
for the rebellion, as they now have
the angles to cover this plant.
And the main advantage of Canadian this round
stopped and gone as well.
This could be a seamless attack from rebellion
so long as they keep that main advantage to trade.
By Spoy finally entering the lobby,
this map leaves just Alomau a similar position alone as Pulse.
Canadian two kills on that entry and Spoight waking up. Good for yet another
kill. Three kills for Spoight. We talked about it just the round prior. We know
how good he is. It was only a matter of time and how good are the rebellion
gonna be in the remainder of this map if Spoight can keep it up. The one round
where it mattered most. Although Spoit lost the entry initially, missing an opportunity from Piano.
He worked three different picks that tipped the tide in their favor versus G2. The initial trade
upstairs, the flank watch denial with those gridlock tracks providing so much info throughout the
round and closing it as Alamo attempts to rush him with the pistol. It isn't enough as Spoit still
holds white stairs. We go to bar and cocktail potentially for G2. An interesting pick perhaps,
Dipping in to round number 10, again, given the fact that this bombsite is so challenging to contest against the window rappel,
positions held by most attacking teams when dealing with foreign cocktail,
it'll be a really tough spot to get themselves out of. Maybe instead emphasizing on playing off the bombsite,
they still have a big roam presence with that foreign shotgun. They've got Shiko on the mausoleum once again.
Do we see around this round perhaps?
Maybe, but instead it could just be it might just be a rotation over towards humidor
Working off the back of these castles barricades to deny a lot of those longer lines of sight
It would be interesting to see how G2 hold on the cigar they got the immunity gate on the castle on the double
I feel like it's been a hot minute since we've seen a
a
Actual like a proper cigar with the castle and everything. Yeah, they don't have the new it's now
I'll not shotgun instead with the razor-gleeves for shields
Yeah, I feel like the mute is such a mainstay of this setting up the jammers inside
Inside cigar shop making sure that I don't even go in playing with the shotgun
But Ambi is also starting to be activated Shaco goes down first and G2 lose one of their two top fraggers
That early drone info allows for the lion scan to go off and stopping Shiko dead in his tracks giving
Ambi the entry of great call made early from the Rebellions to start this round on the right foot.
Ambi getting a potential cut off for the late round as well destroying a castle barricade and
another with his second frag grenade now readjusting great value gathered early on
for the rebellion as they begin to look towards this double wall again there being no mute jammer
There's nothing to deny this main breach leading into ticket to be opened up. They could try to avoid Alomar
With the thorn shotgun maybe have a Canadian throw this frag grenade to push him out
But instead he'll over commit and try to look for a kill under the hatch
It's a gamble
If he succeeds we'll be calling him a genius. If he fails we'll be calling him a moron. It's one of these 50-50 plays
No one from the rebellion peaking it just yet though and of course Alomar with no C4
Can't just lob one onto the roof to get a cheeky kill
Kading and Spoyd so tantalizingly close to this. Now the Doe could be called. It's going out. They have to know the Nade forces him back. There's no peek and Alomau gets away.
Maybe a little too passive there from the rebellion, but regardless, still a man up, not dying to Alomau under the red hatch. And Serp on a gap hit, maybe walking down through White, he could try to trade stop in here as he's now stuck on the open doorway. And he has to take this fight to recover case.
Here comes the Rotate from Uemai, but serves misses his opportunity.
The repeat though successful, so hits the bag, knowing that his team is just three kills away from being on match point.
Hacking the cams, giving his team even more information. Should there be defaults up? Should there be VPs?
Rebellion will have it all, and Spoyt gets yet another kill.
Doki, feeling the pressure up white, shot comes down to Doki.
Now only a one-man lead for the Rebellion with 45 seconds left, though they have plenty of time to play with.
And now Alomar looking to assist his teammate at Toki, looks for the play.
And Wenzel, are you kidding me?
The start of a lifetime to keep G2's hopes on Kafei alive.
Tying us two versus two, but it's in Wrexen.
Double the distance for the ace, shot, then out here on the board, he's got Wenzel, and he won't!
It's just Waxin now and he meets the same fate from Alamow!
Five to five as G2 denies serious point for the rebellion.
And then you've looked at G2, playing Alamow so aggressively under that hatch,
the rebellion send in the Nade, they send in the Dokudikall,
but they let him get away and it comes back to bite them,
Playing inside cigar shot perfectly.
Hitting like a life shot with the bricks on the CC
against the player on the rappel.
And then from there, playing perfectly with the M870.
Surf maybe.
I hope he didn't just lever on effect his team.
Wow.
Talk about ball knowledge.
Oh my god.
That's a deep pull.
Shout out lever on wherever he is.
Double kitchen we go to now for T2. They looked beautiful. Defending this bombsite Harrison,
they immediately figured out that the rebellion's goal was to try to push into Bakery, get that
single wall opened up, near out the extension, and push through PrEP to secure a plant with
the help of the ROU projectors and once again they'll be extending over by the
bakery side of the map just to initially deny that if things come down to the
opportunity of it. Rebellion not opting in for a sense this time instead Rexon's
on the capitao. Canadian with Blitz and a glass in play for the first time of this
series I believe maybe just trying to throw everything including the kitchen
sink at this warden but again don't to be is on the perfect option to stop these
smokes from being a threat while dealing against Glaz's thermal optic.
When it comes to a smoke battle, though, Glaz does tend to be a little bit stronger than
Warden.
Doki has to stand almost perfectly still to get complete use out of those glasses.
The C4 that went through Bakery's door that killed Canadian last time does not land.
Now they're one down.
They've still got two from Spalvin and Benja.
Here comes the smoke play and serve is good for the opening pick.
and down goes that pesky bakery player that gave Shopify Rebellion so much trouble last time.
A much better start here now for Shopify Rebellion as they smoke off the small big doubles.
Surfer will be armed with holding this position for a long period of time until his teammates can get into bakery.
Canadian will lead this charge on Blitz. Some damage dealt from the rotate,
but now they've got control of it pushing through prep. Can G2 slow down this attack?
Canadian has pushed deep in crab, and it's enough to flush out Stopper, but as he tries to jump through the window, Alamow cuts him down.
It's a good deal, boys. From G2, even the odds against the Rebellion. Now three on three.
More smokes come out. Surf gets smoked by Alamow on the pixel.
The ITL on G2 is trying desperately to keep his team in this game and not allow the Rebellion to be on match point just yet.
Spoy and Rexon both stuck inside Bakery.
Benjamaster coming in from Freezer to try and help his team on the site.
Spoy opening Alamo's ball, will force the Aruni back towards Whiskey Double.
Rexon recovers the case that was dropped by Canadian in Split.
He's got to worry about the player and coach.
There's so many angles, he lights up Shike a little bit,
but takes back a lot of punishment himself.
Spoy trying to cover his teammate from Carthage.
Flashbang will force the Azami away towards Reception,
reception, but still, Alamow is jiggling this angle, daring Rexon to push his way in.
Oh, he's so close. Alamow gathering information. He spots Rexon for a moment, calls it to his
zombie, more missed shots from both sides, so much wasted time from Shopify or rebellion.
30 seconds left, they try to get aggressive, though, spoilt. Lurched the pickover by the
carpet head holes, and now we're on two versus two. Rexon, though, no spots of plant just yet.
He's so worried about those head holes.
Spoigt forced to board back out of the bomb site.
Rexxen pushing deep behind the bomb chassis.
Halfway through.
Alamow worried about the player's small bank.
Is there any chance for them to deny no?
Spoigt takes off the head of Benjamaster.
And now Alamow is left with it all to do.
Lit up to 1 HP.
Through a bellion, they can almost taste it.
One bullet will put Alamow in the grave in the Saruni sooner or later.
will be forced to push into the waiting arms of the attack.
20 seconds remaining to get both these kills and hop on the case.
Rexon sitting so passive in prep,
spoilt just waiting to play off his teammate's contact.
They are playing this with zero mistakes.
Even Rexon able to get out of the bombsite.
There is no chance for Al-Amal.
Eight seconds left, seven seconds left.
He's forced on the stick and the rebellion are one away from top four.
The back-to-back clutch unsuccessful for Alamow Rebellion taking back this lead.
One round away from overtime for G2 and a second chance to take this series to Lair or
one round for the Rebellion for the first time in years, getting past the barrier of top 8 at any
international event that we've seen them perform in for the past several years. It all came down to
a 2 versus 2 with by the skin of their teeth Rebellion make enough space off of spoi to get
Rexon on that defuse. You mentioned it Harrenson, when this team has spoi activated how well can
G2 recover and it hasn't seen to be working out for him two massive rounds that rebellion have one off the back of
spoits securing a triple kill and getting those trades and it's a reattempt of double kitchen
I can't really blame them Harrison. This has been one of the best looking sites that G2 have gone for for cafe and the
rebellion have gone for a near identical attack each time this site has been picked the question will be
rebellion to try to triple down and go through vaguely or go for a different career this time around.
John, it hasn't just been a while. They technically have not been in the top four since Copenhagen. Wow.
When they were the Sonics, which is really not even the same team, the only player still there
here is Lexen and I guess super as the coach counts too. So for this core, it would be
a completely new experience to make it into the semifinals and all they have to do is
repeat the success we just saw on Double Kitchen.
Once again, orderly info gathered by Shopify and it seems like they'll try to pressure
out Bakery yet again, but this time having more emphasis over towards the reception side of the map.
I like this adjustment here from Shopify Rebellion because one of the biggest positions
that almost saved the round for G2 was not only Red Hall, but Coachek guarding over so much of that
prep location towards the bottom floor that they now want to deal with this spot early
to not have the plant be as unsuccessful. Canadian getting his way into Coachek, pressuring this
This is Ami. Try to go looking to take the fight, but loses it to the old man.
Canadian puts his team on top.
A second entry now for Canadian in this series, and a massive one to find.
Losing co-check control makes the site so challenging.
That's why Allen wants to reconnect with us now. Back up!
He punches Canadian in the rear, but it's still traded out for rebellion.
Here's your Blackbeard, but still have the cutoff nonetheless.
You've got the user control as well outside as Rex and Espoid, maybe looking to readjust in this round.
They notice a majority of that Brown position has been falling back up by G2.
Maybe they could go for Freezer instead for an execute.
Surf on the carpet cutoff.
He hears the Doka be calling. He hears Doki inside Bakery.
Here's the push-up from the shotgun, no from stopping.
We'll let him finish the shot!
Serve with a well-deserved team-ag!
Look at brother fucking, that's it!
It's all down to Ben Jail, one versus three!
Shot of the five rebellion!
Refill against expectations!
Refill against history!
And for the first time, crack it into the final four!
And we as the Lightning could strike twice here in Utah for the rebellion against one
of the best teams in Europe, it most certainly will today.
We'll see you in Top 4 Shopify.
Congrats on the win and G2.
Better luck next time for them.
They were one of the best teams coming out of Swiss stage, but they're set home early
today.
Harrison, unlike map one, everybody was firing on all cylinders today in map two.
And that guarantees with DZ Wildcard later today we will have two NA teams in the semifinal bracket.
What a game from Shopify Rebellion who now, since EWC last year, are 5-0 in maps against Q2.
and it's and with that being said Harrison I cannot wait to hear what
Shopify have to say about this post match series and we won't have to wait
any longer it's Ian talking to spoi hey Salt Lake City rebellion are in the
I'm so happy to see everyone in
the crowd here. You guys are
amazing. Thank you. Quite
recently, you've been in the
top four. Last time was way
back in Berlin. We all know
what happened there. How proud
are you to be right back in the
mix at the top again? It feels
great to be back, you know,
with a great team and big
play flights on today, and I'm
so happy to see everyone in the
crowd here. You guys are
Quite recently you, I guess, addressed some of the haters online who may be questioning your ability.
Do you feel like this is another dagger to the doubters out there?
I mean, they love to just, you know, I'm just doing my thing.
You know, the haters are always a part of it.
You know, people thought we were like the worst team for some reason, just after like one week.
And now we are here in top four of the majors, so I'm just happy.
I'm just very grateful. Thank you.
You've already mentioned the crowd support.
You're going to have a ton of it tomorrow in the semifinals.
You're going up against Twisted Mind undefeated here.
What do you make of them?
We're going to beat them, of course.
They haven't played Shopify yet.
I love that.
Spike, congratulations.
I'll let you go and join the rest of your team.
One more time for your semifinalists in Shopify Rebellion.
But now we're going to go to a quick break.
And when we come back, we've got an all-American,
North American desk for you.
Jonah is jumping in the hot speed.
See you soon.
Guys, it is so good to be with you here on the desk,
but we've got to talk about that last game.
We just witnessed clutch moments left and right,
and be dropping 21 kills on that very first map.
Lactic, they could not be touched.
Yeah, it was ludicrous.
I mean, we have to look back at some of those rounds,
because that's what really carried the momentum for them
to be able to get over this hurdle,
and especially break into the semifinals.
We haven't seen that for quite some time from this roster.
But I mean, again, it's these rounds that really capture
these moments from these players, specifically in round 11
right here.
Just from the gecko, Brooke plays from Serp.
They get the early round.
They get the picks going into their favorite.
But then Starch has slowly fade away from them.
They start to slowly lose their angle on this map.
And Doki said, you know, we want to play the rest of the team.
We just don't want to play on the side of Ambi.
And sure enough, you got exactly what he asked for.
You got every single player stepping up individually
here on the side of Rebellion and being able to bring this round
back.
And something that I want to highlight in this moment,
they did not give Alamo a chance to be
able to bring this round back.
And it just shows how much they wanted this.
They sure did. Alomar was doing his best on that double door, but the discipline from Shopify Rebellion,
I mean, they were really showing it when it mattered most, and it goes without saying.
I mean, Ambi had an amazing map one. The team showed up map two to be able to back them up.
The game plan from them-
Ambi was on there twice!
He's so good, he got to put him on there two times.
Ambi was on there twice.
I mean, something that we wanted to bloodbath, and that's exactly what we got.
I mean, specifically that last round, Surf getting the 3K with the starting it off with the knife.
I mean, that was just so beautiful. We saw the back and forth.
We saw the clutches, we saw the great plays,
cinema game.
And Ambi putting himself in the history books
in terms of KD on that very first map.
You just do not see things like that ever.
But moving into our next game here,
it is another historic one because the World Champs
are gonna come under fire and the challengers,
Team Falcons will be looking to take them on.
This is a big deal here for Team Falcons
because going up against the World Champs
as the underdog, always a big opportunity to prove that you belong.
And I think their performance so far has proved that you can never call the Falcons the underdog by any means.
And when you're talking about the Falcons, you immediately have to follow up with consistency.
This is their eighth S tier event with this rendition ever since back in Manchester when they brought users and solid top back on,
only being knocked out of top eight once.
And that was back at EWC 2025 when they were defending their title.
But back to the matters, they're still here on mainsates and they are just as lethal.
If not, they can still manage to get to a grand final.
And they are no stranger to the brutality that can come your way
when you have to enter the lobby with FaZe.
This team, no doubt, are going to be out for blood right now.
Yeah, absolutely.
I mean, when you look at why they're out for blood,
I mean, on one end, I mean, FaZe is just the puppet masters
of the Falcons roster, of even back during the Secret Roster
where they would win their, inevitably,
their second World Champion.
But both these teams, both these players, rather,
have lost two phase in a world championship final,
where I have no doubt in my mind,
if they can break through this,
they can get over this obstacle of phase.
I mean, this guy really can be the limit for this team,
but do you know who's going to be the one
and the key for that success?
It's going to be Jume.
Jume has added so much versatility to this roster,
where they simply didn't have that with Shaika before.
Even for a player like LickyFact,
he was stuck on static rolls.
He wasn't able to move around,
but with the addition of Jume,
Both of these players, there were a lot of questions.
Who's going to fill that void of Shaco?
Nobody's filling that void.
They're taking shared responsibility of bringing what's necessary.
And you know it as well as an ITL.
When you're able to be versatile,
you're able to flex around your operators,
how you set up around the map,
it only creates even more of a,
just a plethora of opportunities and straps across your board.
I mean, of course, when LickyFact joined the scene
when he was first joining on BDS,
those were his best roles, being the Romer, being that entry.
And it's something we saw washed out a little bit
as better players were joining the roster as well.
But it's nice to see a player like Jume
that can bring that flexibility, be aggressive, be defensive.
And now there's so much versatility, like you said.
Lickyback has so many opportunities
to be able to change everything that he needs to,
depending on a team.
And we see it on main stages where Falcons struggle sometimes.
So now having that more versatility to problem solve
will make it easy.
Absolutely.
And you can even look at it.
Just a team that even like DarkZero, for example,
when they brought on the support players,
you're seeing faults.
You're seeing J9O be able to flex and be
able to move around and just shine.
And then that's the exact same thing that is here happening with the side of Falcons.
Well, with FaZe, here's the deal.
They are back-to-back World Champs for a reason because they are just that good box.
The one thing that has eluded them so far, it's been a major title.
It sure has.
I mean, there really isn't anything besides a major title that FaZe haven't lifted up.
I mean, they've done everything that they possibly could.
And coming into this major, I mean, we know FaZe is a team that's going to be 3-0.
We know that they're going to be three on when it comes to the Swiss phase making it the main stage
It's expected almost guaranteed
But I will say that this stage so far this kickoff event is something that phase has had some challenges and it goes to show
Yes, they've won invites, but I'd say they showed us a lot more that that's impressive when it comes to their versatility
Three different NA teams. They've beat three different complete ways the win condition was completely
drastically change in each one of those.
Yeah, they limped their way through kickoff.
They were not the number one team from the SAL,
but here they are, the only SAL team remaining.
But as you said, right, it wasn't just pure clean domination.
Yes, it was 3-0, but they did have a little difficulty
getting all the way here.
They sure did, but the way that they were able to adapt
was something that was so beautiful.
Against Five Fears, they knew they were an aggressive team,
so they baited those gunfights.
Against SR, they knew that Canadian
isn't necessarily getting the kills,
So they were going for opening engagements early on.
And once they got that, they knew that they had that advantage.
They used it against SR and against Wildcard.
They understood.
They have hot and cold to stand in player.
They're probably not going to be great in those last few seconds
of the round.
So they push every single round to the max amount of limits
if the time is working against Wildcard.
So being able to acknowledge your opponent
and approach it correctly is something
that FaZe is so deadly at.
But that's always been the driving point for FaZe.
They are always able to control the tempo, the pacing,
the momentum of a match, and that's why every team always
ultimately succumbs to that.
So, Falcons have to be on top of it.
And it's exactly why that's been the dynamic here
between these two teams throughout the past few years.
Bayes has regularly had the upper hand over Falcons.
I mean, they've played four times
since Falcons has joined the EML,
and that being said, Bayes has won three of those times.
Arguably, the most important ones lack.
They won both invites against Falcons.
Falcons is the only one in Munich,
and it's a situation where we're at a major.
Maybe the tides will turn, maybe it's a different situation for Falcons to give them hope.
But at the end of the day, Faze has shown so much consistency and hard evidence
that they're able to adapt to whatever team is approaching them.
And that's what I'm talking about. If you need momentum, you need something to push you over the edge.
Getting a win over a team like Faze that has blocked you time and time again
from ultimate success winning the biggest event of the year, this will pay dividends for this team.
Not just even for the core Falcons, also for Savage, I mean not for Savage, but for Jume, like I said,
on that roster because he was so close and he was robbed as well.
Both these teams, both these players are looking for that comeback.
Well, Juma is a huge story as we go into this matchup because coming into kickoff,
he was the newest pickup.
They picked the best player they could possibly find.
Look at that team secret.
They take him on.
And now it's not just making them better, Fox.
It's making the entire team better.
Juma is playing well.
And as Lax talked about, it is enabling every single player on this roster to thrive.
I mean, sometimes roster changes works out for the player,
leaving and the new player that's joining the team.
I mean, we know Falcons has so much talent on the roster.
I think Jume is exactly what they needed.
Somebody that has that vocal ability,
being able to make plays on that entry,
being able to be very dynamic on his role.
And so it allows players like Solotov uses
to be able to just not think, just be able to entry,
focus on getting those picks.
And that's the beauty of having a player like Jume.
And they're saying lose.
Well, this is a routine that they did every single day
going into their matches.
We saw them at the hotel 10, 15 minutes
before the game starts.
You would expect them to be locked in, heads down, focused.
They're outside, kicking a ball around, staying loose.
I mean, that makes a difference.
Yeah, it absolutely does.
I mean, even me, back when we were playing,
I didn't really care to scrim.
I wanted to just focus on what I can control.
And I think what they're doing, that's
the exact thing that they're doing.
It's just focusing on the communication,
making us that they're in good vibes,
making sure that they're loose.
And that's something that I enjoy to see,
that everyone's involved.
No one is just sitting on the back end.
Everyone is making sure that they're there.
The camaraderie is there.
The energy is there.
And you can see that they are getting ready to be locked
in for this match.
It's good for the mental ability to be able to stay fresh in your mind.
You know, the hand-eye coordination, it helps when it comes to playing games.
I mean, we used to play ping pong back in the day sometimes.
I'm still doing it sometimes.
I'm able to stay active, so it's very helpful for the team.
And one thing that they have done really well,
and throughout my interviews with them this week, they said it every time,
our mental has never really been all that bad,
even when they suffered a bad loss here or there.
They stayed calm, they stayed composed,
and that's why they're here on the main stage.
And again, I think when you also have the leader of Licky back, I mean, again,
We know how intense he can get, but everyone can handle that.
And it comes from a place of care.
It comes from a place of knowing that they can be better versions of themselves,
which is why you don't see that mental gift of them,
is why you don't see them start to hide and shake because Licky Fax yell at them.
Or even we saw in a couple of those call-ins or the timeouts,
we saw him maybe even question Julio and some of those calls of just being,
maybe we need to transition, maybe we need to do this.
I think that is important for any team to be able to grow and just the dynamic of it.
I mean, again, they're on main stage for a reason.
They are, but when we talk about the conversation of mental fortitude, being strong, not letting Brown...
Okay, I mean...
Hurry! We're going up against FaZe. I mean, the back-to-back invite champions.
If there's any team that's going to mentally lose it against an opponent, it's going to be FaZe,
because they are perfect. They adapt. They understand exactly what they need to do,
and they're consistently putting up walls.
The ball is...
That Falcons is going to have to figure out what to do with it.
Well, let's slow things down for a moment and look where exactly we're headed to in this festive
We've seen the importance of these maps so far throughout the first two series our second series just ending in two this time
No doubt Falcons are gonna try to push this one as far as they can clubhouse. Oh, man
I mean, we're already gonna be in for one hell of a match just right out the gates. I mean clubhouse very simple map
We've talked about this is essentially the coliseum of maps
It's really just counter playing of who's gonna show
Fundamentally more sound and from what we've seen time and time again. It really has been phased but throughout this event so far
We've already seen Falcons play this twice beating keg and nip now
That's not the biggest serving sale, but at least for the side of nip
We know clubhouse is a predominantly heavily favored map in the sal
So the fact of the matter they're gonna bring phase here and already start out making them feel a little comfort
Does give me a little bit of question marks there, but I mean still you move it to shall lay
I mean we already saw how shall they look for the side for phase
I mean we sure do phase are amazing on shall a arguably the best map 15 and 4 for the total years so far and
And when it comes to them just being able to play on that map,
they're very slow paced, but at the same time,
the biggest hindrance on that map is Cyber.
You never know where he's coming from.
He's been able to be so flexible.
We'll see him on the entry. We'll see him on the flex.
We'll see him slowing it down, playing with the team.
And that's something where I'm imagining
that Falcons is trying to win the opening in Gatorade.
They need to already at the time. They need to.
And Faze is going to be adapting very heavily against it
to be able to play back.
So what is Falcons going to do?
That's what I want to see is how they're going to be able
to adjust to where cyber is positioned.
I think the win comes in.
Exactly.
Are they going to get aggressive when they realize
cyber is playing back?
At the end of the day, if we go to a full three maps,
both teams are pretty proficient on consulate.
So I'm imagining both teams will be able to win their respective map.
I love it when you guys get into it like this.
I mean, it's just such good energy.
Let's talk predictions, though, as we have to do before we go to the crowd.
I want to hear what you guys have to think.
Lex, who's got it?
It's hard to predict if someone other than the World
Chance is going to win.
Do Falcons have what it takes?
I think they do have what it takes.
They've shown that they can beat them back in Munich now, obviously, you know, that doesn't attest to, you know,
what an SI finish looks like, but I do think they can't get over there.
But just for the simple fact, I mean, you have to give it to the two-time world champions and how composed they've been,
how well they've been able to transition their play styles to accommodate each and every single team.
I gotta leave them on the table with Faze.
I agree. When it comes to the mental aspect and seeing Falcons on the stage like this and the outcomes until we're proven wrong,
I gotta give it to Faze.
All right, we're gonna go to crowd in just a moment, so hang the bear with me for a second.
If we're going to see that third map, if we're going to see Conslet at that point, do you think, oh, it's guaranteed to be a phased victory, they've taken it all that way, or is that where Falcons can thrive?
I think it's a phased victory.
I mean, I still want to give credit to Falcons.
They fought tooth and nail throughout many games here as well.
I mean, it hasn't been a breeze for either of these teams to get to this point, but they all have the mental resilience.
I think either way, it's not going to be clean cut and concise.
Who's going to win it unless somehow we're seeing a quick 7-0 on this person?
I think the biggest indicator will be how the team is looking and responding to each other on Falcons if they lose
One of the first two maps going into map three depending on their morale their energy
I think that will be a very big indicator. So maybe we revisit that question after map two
All right, we'll absolutely do that. Of course phase they have not dropped a map yet here in
SLC that means maybe when they face some adversity we could see things change a little bit
But I never get the opportunity to do this
So I'm gonna have to speak to the people behind me. All right. Let's see who thinks Falcons is gonna take this one
Let's hear it. Come on
Okay, little something something all right. Let's see back-to-back world champs. Let's hear it for phase
I think it's obvious to side it. Yeah, I mean you gotta you gotta go to the Falcons
What I mean, we know there's dream fans in the crowd
We know we've got that fan base coming over from Team Secret.
Just because of the performance that they put up at SI,
what feels like not too long ago at all.
Do you think he could take some of those lessons here,
bring them to Team Falcons and say, hey, Faze did this to us.
Here is what we need to prevent to make sure we get this one?
Well, listen, I think there's one thing to take away,
especially with Shaiiko's removal from the team,
is when we even saw them play last time,
we saw Licky Fack, the one who was performing the most.
And we did see Jumi was the second highest rated player
of that game in that championship final.
So I would think it does alleviate a little bit of pressure there of inconsistency that have played this Falcons roster now going into this setup.
But again, this isn't a grand final. This is a quarterfinal. There's still plenty of a road ahead of them.
They need to get over this hurdle of Falcons.
Having the experience is going to make Jume feel a lot more comfortable sitting in that seat going up against FaZe,
especially since it's so recent. That being said, it's FaZe. They adapt. We just talked about it.
Every single team that they've played against, different win condition, different ideal stylistic matchup
on who they're going up against.
So it really will be a battle on how fast Falcons can
understand and adapt, and how fast Faze can adapt as well.
Well, our players are ready to go,
so here's what we need to do now.
We have to find out if Falcons have
what it takes to take on the back-to-back world champs,
as Faze still chase their first ever major title.
the next two teams. All right.
Take a crack at the trophy, but
to do that, you've got to get
through your next opponent and
these next two teams know each
Team Falcons!
After a major roster shakeup that shook their chemistry, this squad is here to prove everything can finally click on the biggest stage.
Watch them hunt that old fire, and turn potential into playoff dominance.
And their opponents.
and
FaZe Clan!
The back-to-back six Invitational champions
are rolling undefeated through the Swiss
and now continue to chase dynasty status on American soil.
The Foulers run here, would fare the cement themselves
as the team of the era.
I mean talk about a familiar sight here the amount of times I've stood next to you guys
You know each other inside and out. It's another opportunity to prove that you're better than these guys and that you're better than these guys
Any final words for each other? It will be a good game like every time and
Enuffin
Come on KDS. Yeah, the same thing. You have a good time playing so they are very good
Sportsmanship, can we get a handshake here guys good stuff
To seasoned veterans ready to go at it here and call in the action. We got links and exciterica
A lot of teams have beef with FaZe, and I think that puts it mildly.
All of North America has basically lost a FaZe at this tournament,
but no team at this event is fighting for revenge for one, but two grand finals, Oli.
Oh yeah, this is a little bit of a grudge match in the making,
and the fact we get to see it here in the quarters is a massive treat indeed.
Of course, Falcons, they've got their own history with FaZe,
but looking a little bit deeper, what's happened recently on this team Falcon side?
Well, it is the addition of June and of course, who can forget June going up against FaZe in that team secret roster only a couple of months ago.
So it's almost a double whammy here, Lynx.
I mean, the fact that 80% have a chip on their shoulder against FaZe from a match two years ago, and their newest pick up has a chip on their shoulder from a match that happened one year ago, basically the same tournament.
It doesn't get much better than that.
But June in particular in that secret series against FaZe.
Channeling it seems like fate itself so many times and yet still falling short
These do seem inevitable at points Ali. Do you feel that way about them today?
I do in some ways and I don't in others
I feel like it's a very difficult balance to strike here because for me and my money
I don't know that we've seen phase play enough games yet here inside a Salt Lake the last time we saw them play
Was Tuesday today's Friday. They've played four maps to get to this point
I mean, Falcons, they've played 11.
And you talk about phases struggles
at majors in the past few years,
Fox is right, they always qualified the 3-0 at the 3-1,
but that means they might end up playing
only four, five, six maps
before getting into the main stage.
But if you're going up against a team like Falcons
who played 11 or other teams that have played double digits,
that's where we see phase struggle.
They go out in the quarters, they go out in the semis.
It's at S-Size when you play 8 billion maps, they do well.
But when you don't have a lot of time,
phase have struggled here in the past.
If you think about Falcons, what is the best possible outcome for them?
Playing a lot of maps.
They've just picked up June.
It is all about getting those reps in.
June doesn't need the experience of playing on the main stage.
She's got that in the bank already.
But the synergy with the team, that's something you can't fake.
And they've had to do that through a lower bracket run in the Swiss.
Not a complete one.
They didn't go down 0-2, but Falcons had their back against the wall
for a little bit of SLC already.
But now it is do or die for Falcons,
phase plan for our third quarter final of the day. Will it be the two-time world
champs or will it be Falcons with a little bit of young star power to try and
recreate that magic? We've got Clubhouse coming up right now. Clubhouse it is and
what a map it is going to be. It's a bit of a rare treat to see Falcons play on
Clubhouse. A delicacy. It's certainly a rare thing to see them lose it. It's the
the night preference map, they very often ban it, and very seldom will they pick it themselves.
However, when they end up playing it, they are bloody good at clubhouse.
Faze on the flip side, third choice.
So you can look into that and see what you will.
Double positive on it, six and three, that's fine.
They played a heck of a lot of club at the start of this year, and it's sort of tailed
off a little bit.
I'm a little bit surprised to see this be the map that we go to first in the series
in itself.
But we know that both of these two teams aren't necessarily massive on the old counter prep.
They like doing their own things.
Faze in particular, when you have a five that is this consistent, that is just this good,
you don't need a counter strat half the time.
You just focus on playing your game.
But by the same token, that is where sometimes that, you know, only playing three, four maps can hurt you a little bit.
If you're so focused on refining your game, if you don't have something to give you an edge, maybe you struggle.
But that's the thing with Faze.
They always just play their game.
It's been three years of playing their game and they've won two six invitations
all made every main stage and only gone out in the quarters.
What one time in three years.
Falcons today think they might just be the team to do it.
And given how they played so far, Holly, I don't hate their chances.
I really don't at all.
Falcons going to be starting off here on the attack downstairs.
We go as is tradition here with clubhouse.
It's going to be quite the extension, though.
The phase are bringing out with plenty of reinforcements going on upstairs
inside of both CCTV and cash.
and of course just making sure that that garage catwalk is locked off as well.
Some real time wasting operators being brought from the side of FaZe.
The Roman 2 round, Goyo canisters, and of course a couple of malusis
just to stop you from being able to just plainly walk on in which is
something that FaZe are looking to do. You can even bring in Snake.
It evades the first round of buying beer and LeakyFact doesn't need too much of an invitation to play it.
No, he does not. Snake has been one of LickyFax's most played operators over the course of the tournament.
And basically, since the loss of Shiko, we've seen that kind of the ability to take those 1v1s that lurk trade hands quite a lot.
He used to be Shiko and LickyFax now, uses will do it, EFAC will do it, Jume will do it as well.
But Jume playing the Blackbeard as well, another operator that he's played quite a bit here in SLC.
And one he will get very little showtime on in round one.
Cyber, who's playing Smoke, by the way, but not on site with a shotgun.
With the FMG9, he gets that first pick and Handy is hungry for a second.
Solotov just outside, but Lucy will drop down.
Spends 1-D trying to get that Romer and FaZe feel confident in their early game.
It's an early drop-off. We dropped off after only a minute here.
Typically you'll see teams try and push it just a little bit further,
trying to get to the halfway point.
But FaZe feeling like that could be a big win condition for them already.
and just cementing those players down in the basement where they've got those strong power positions.
As we'll see in right now, it is only a good thing. Sure, it gives the map control the way to Falcons,
but look at what's been removed. It's the Blackbeard. That's a big push in power for late runnings around,
as well as the roam clear. Falcons have retains to important utility,
not just that soliton standard, but users also. Both of his no-coby calls likely intact for this
execute. With all the bees as well to flood down blue, you would like the Blackbeard.
The Falcons have a lot of primary utility to make this a workable execute, but given
that's a 5v5 on site, you've got the F-naughts, you've got the Zodos, you've got a C4 and
Vulcan packs as well, they still have some work to do before this site is right for the
taking.
There is a little bit of a verb going on inside of Kitchen now, and Breede is going to exasperate
that problem to the players of FaZe that are looking to dig in a little bit below.
Still a minute left on the block, so no real cause for concern, but LeakyFact already
challenging Short and getting himself into Moto.
Creeping on in potentially two kills to go his way.
Dineclaw's one on blue, KDS turns his back.
Understandable, but he sees a second.
No way Cyber knew he could be peeked from that angle.
He's back to sneaking in.
How about a third?
How about number four?
Not even worried about it.
3v1 now for Falcon.
2v1 as the man himself picked back up.
Only 30 seconds to go.
He's easily burned by the Vulcan pack
the heat of it too much for Solid Snake.
And the 2v1 Falcons with 20 seconds to close this out.
Souls is just one HP.
The easiest kill of your lives.
We've seen a lot of crazy plays from FaZe and Blue.
We just won't see one today.
Falcons need to start off strong and winning the first is about as good as you can get.
What did I say at the start of that round?
The utility they're bringing to stop players from just walking in.
And what do we see happen?
You place that utility out on the map.
You then drop off from the roam clear
because you think you've got the kill onto the Blackbeard and you're like that.
You know what? We'll take it.
We've got two minutes to hold on downstairs.
That should be fairly straightforward.
They're missing a body. They're going to miss a line.
They're going to miss an angle to try and take us on.
In fact, seize the gap, seize the space, walks down main stairs,
straight through short.
Doesn't need to play around with Churchill too much.
It's already reinforced for him.
He's got a clear line to get straight into Motel
and the information from the Bs, the backstop from Solotov,
coming down those blue stairs and giving him everything that he needs.
Opened it right so bad. No rotate. Criminal.
Big 4k from LickyFack out in round one. Getting one on basement as well.
Can't get much better than that, especially going down in the opening pick. So now
phase move up, try CCTV, go through the motions, go through the normal site rotation.
In front of the CGM, in this case it'll be the other. Got a little bit of an extension,
I imagine with souls bringing that castle so see some focus over on the bedroom side. I believe the talcans lock in their pics
This is an annoying lineup, isn't it?
Think about it you've not got all of them really annoying defenders in there
You've got a couple scattered through the new in particular becoming increasingly more annoying because of these global abilities and because of how much
Safety the new general fries will likely say it's on the side of the attack
It isn't going to matter though two for two on opening deaths for June as once again
We're seeing that big impact operator that Falcons are trying to bring here not a fighter
But again look at if I he's about to walk with main stairs here
He's got the solid top scanner to he could find both of these guys
If it's you're already been drawn out early all e-fac has to do
With f2 in hand is this creep up and take his moment when it arises
Don't shoot the default trust your instincts. He catches his own blinker
E-FAC a one-man army over in Bedbury right now, but still struggling against two different weapons.
Running out of support.
Cyber has been a big player on the defense, not only for FaZe this round, but for FaZe!
I think E-FAC saw Ambi do some crazy work earlier on Solid Snake and thinks he can make it happen,
but Cyber, a one-man army as well.
Opposite sides on the second floor, putting Falcons in the 2v2.
I think FaZe have done a very good job to stabilise there and a lot of it has come off the back of Cyber.
LeafyFact has found so much space and value out of that bedroom push at the moment and he really has been screaming for support.
And as the support was trying to get there, Cyber was just cutting him down along the way.
Still a 2 vs 2 and plenty of time left, but look at the HP advantage.
Two impacts on both FaZe players at the moment, even that alone is going to be enough to send EFAC into the grave.
A strong breeze is enough to send EFAC into an early grave and maybe...
Just seeing the tip of KDS's head, that might be sufficient trying to find him!
Oh my goodness!
He back in flow state, first two rounds of clubhouse, this man is finding every gap.
Is he on the same set of bamboo as playing on?
Ah, is that the secret sauce? We just got like a NASA computer in that third spot.
They tried to keep us.
I'm going to do some things combining a little bit of resources with the one that goes to the wall, you know?
So in this one we're going to make a garage, with a cadet of tubarão, from the bench server,
it will only attack and leave the one that goes to the wall of the server's wall, that's it.
We're going to stay here, like, for all sides.
Keep that idea of smoking, and the others can get an ammo, that's it.
What ammo?
At the bottom of the room, that we're going to get now.
At the bottom of the chapel, we can basically keep the friends and net playing a little bit more there and there.
But when are you going to make that stop to hide the vocal in the hotel?
It's the second time I'm going to bomb it.
For what?
And now the bomb is money, man.
We have to hold that stop that we combined with the guy who has gone up, right?
Now it can be another play.
Let's go, let's go.
When they have struggled, it has been against underdogs who usually go on to lose the Major, might I add.
Go all the way back to Copenhagen, it was a crazy run from Volts and Ness.
Go all the way back to Atlanta, Lobin and Maya were having some of the best games we've ever seen on an international stage.
In the Manchester, you get Gunnar putting in a crazy performance, and now what do you know?
A couple years later in another May Major, EFAC is what, 7-1 in the first two rounds against FaZe?
It is much too early days to call anything. It's Falcon's pick after all.
But in a day of individual performances that has been phases a Kelly's heel at major past
It wasn't too early for face to call the tactical timeout once he's trying to stop that bleeding recognizing
Defensive rounds are right before the taking here on clubhouse two rounds by the way
Well phase I've got the opening pick and still failed to compare on to it
Something that Falcons have put quite a lot of focus on and they've been very good at is that opening engagement
And I was kind of keeping my eye out for people gonna play similarly today
And I'm sure as we get into the series, we may see a little bit more of that over on Chalet
But the main takeaway at the moment for those two rounds of four versus five big big performances
Not only for me five also three days well hitting that two and zero
So I've been good as well with this four to two
The only main performer today so far three K in the last round and that's 75% of the work he's done
It's been a dominant performance in feedback with another one.
This man could not miss a timing.
He broke every clock in the room.
He has every path in figured out and for Cyber in particular, one of if not the best defensive
players on phase of this tournament, being able to nail down basically the one in the
four plus one of phases set up is of the utmost importance.
Quick.
The wall now opens as well as Brutus.
He's going to be rocking that Maverick torch.
He can make a couple of murderholes as well.
He's going to line a side.
He has to pass for him!
He's shot six games!
Seals still managing to keep himself alive here
in conscious of the push coming from elsewhere.
This is something Falcons have been good at
with the advantage when they had it.
Granted not in this game, but previous.
Squeezing and really dying to encircle on those opponents.
That's a lay-off for Leaky back.
Well, he's going to fall.
He's going to fall, but Solotov's going to move quickly in.
Realizing the loss and presence for Falcons, he tries to compensate with timing.
Sprinting on into Jim, but Biddy came good for the retake.
Lining up the second as Solotov positioned well-known at this point.
Displaced deeper in the bedroom, and he's not finding the gaps that LickyFack has hit so far.
He's got information that can make it work, but not if Handy's pre-firing like that.
Jume's position revealed, and Jume quickly dispatched.
their first after the attack
timeout and finally an answer
for Falcons. Very impactful
time out there and it really
changing the pace of the game
at the moment in time. Think
it was necessary really
because you think about how
dominant those first couple
of rounds were granted a lot of
it off the back of one single
player, but being enabled by
the rest of the team, the gaps
still being found by leaky
fact. They're just not as wide
than others. It's not like the
Grand Canyon of gaps anymore in
this phase defense. They've
opening pick still going the opposite way. Falcons get the opening pick there and you
think they're going to start to run with it and do some good work, but a couple of nice
little double kills and everything quickly changes.
Don't think anybody's surprised with FaZe banning Solid Snake against the guy who has
got eight kills on Solid Snake through three rounds. And again, in all seriousness, it's
one of those powerful ops in the game as well. I think FaZe not really any other option
to ban going into the second half. On the flip side, taking down the bandit Falcons will
facems at least less resistance from the hard-breached denial. The utility again
wasn't like the main star of the show in round three, Ollie. That was just some
good coordination by FaZe upstairs.
I've been there with distraction tactic here of playing Snake in the first couple of rounds.
Opens up something, opens up a strategy that we've seen Farkins employee exceptionally well.
And that has been that lion play.
Solotov uses it originally. Solotov switching off onto it.
The lion in conjunction with some more of those information operators is gonna be a great tool.
Information operates in this sense. Not a global, not a dope, not a Deimos.
You're gonna be just rocking the shields. You've got UZIST and G.U. both looking to try and bring some of that shield action now.
And with the way that we've seen that lion played, I imagine the first kill's gonna come through,
through that lion scramble we hit, and it's gonna root the defenders in place and assist them in chaining that advantage.
The Thatcher's what interests me though, because we don't have any exterior walls as the focus of this attack.
It is a basement defense from the FaZe.
It seems to indicate to me,
Falcon's really gutting for the post-plant
and looking to disable two of those C4s
being brought by KDS and Vittacang, respectively.
First-line scanners will go out, no Deimos to track them,
but we'll route those defenders in place
and give some good information,
namely that two to three currently moving around the bomb site,
and that we'll leave a couple in the wind,
handing out, dropping down,
jorting the rest of the defense,
leaving KDS and Cyber up top.
It was about this point in the round
where we previously saw FaZe drop off when they defended this site in round number one.
They had got an opening pick off the back of that. This time, there's no real point.
They've not achieved enough yet to drop back and to give up and surrender that map control.
Cyber, little bit of a chance of an engagement there.
Isn't going to fully commit to it though. Couple of pop shots through the wall,
gets himself down those main stairs. Still with KDS at the top,
there's a bit of an unknown factor right now.
Whether or not he's unknown is going to be the big question here.
And see one shield repelling up to the roof.
That's Jume on the Blackbeard, who might just hop in the bedroom window.
KDS, both of them now.
Fires some potshots over towards the Blackbeard.
Losing the Zodos might be rough, but KDS will try to survive as long as he can.
Being pinched by two shields, I couldn't think of a worse situation for a roamer to face.
KDS will try valiantly to survive as long as he can.
But instead, Andy seeing him fall, and now looked to rat inside a garage.
The question that we can only answer at the end of the round now is, did KDS do enough?
Did he waste enough time? Nearly two minutes. Still with Handy out of action as well.
Little bit on the top of these oil pit stairs.
He's got a great chance after a few shots on Solotov, but does just let him pass.
That's not the end of the world though, because he's still an unknown factor.
We saw Falken's reaction incredibly well when the new one player was out on the road,
but they had no idea about Handy.
You still look at the cost though.
Solotov losing some E1Ds that might be problematic by taking down those Zodos.
It's still important.
Paceup done good to mitigate the damage,
but there is no decisive one for them just yet.
Jume, locking in after a slow first quarter, trapped in smoke,
recognizes his fate, and will accept it honorably.
Cybers and Toxic canisters, handy with a couple kills.
Breeday stuck at bottom main.
Handy now with three.
Looking to try and deny LickyFax double digits,
keeping him locked inside of Modo, and souls will get it.
He's win two in a row to tie things up early on.
Not only was the contribution from KDS enough there in terms of the time that he wasted,
but the fact that it was a big distraction and it held resource back from double and triple checking
what was going on inside of Garage for Falcons. Binnerman holding to be honest stood at the top
of oil pit stairs, but handy. He was dug in there for pretty much the majority in the round,
at least right up until the point he gets the kill over onto Solotov, showed some great trigger
Look at this, a point in there.
Bit of a long bell really when June gets the kill inside the blue,
but it was well-reacting soon.
Bang, couple of shots of eight canisters over there.
Another triple-three, four-handy.
Hanny and Cybert both leading the way for this defensive side of FaZe,
and that's not an uncommon sentence at literally any tournament in the past three years.
Cybert, as I mentioned earlier, one of the best defenders,
but Hanny pretty consistently one of the best players in the world
and consistently an MVP or MVP contender for FaZe.
At tournaments, they have one and lost.
The defensive side, then bouncing back after the time,
not just as instrumental as anything Raphael called.
Now we'll go back to CCTV and see what adjustments
both of these teams will make.
Falcons having a preference for the double shield
in round four,
so doing that, things went quite well for them
on the first go around on this attack.
So I'll be involved in by Licky back on Snake again.
Seems they'll be keeping a bit more of this
execute or plant focus lineup.
Now that Snake is still banned.
They've got a nice slight Swiss army knife here, really, of tools, haven't they?
You're gonna be able to get whatever they need to get open in terms of walls.
Apology to the band, apology to the Thatcher.
I look at the Thatcher and I think, that's gonna assist the garage player.
We've got the one by Magnus, but we're gonna have some banshees in there.
Soul is off on the door, man.
It's not a bad tool to clear out that catwalk with.
And if you can get in there and start to do a little bit of damage,
it's all effectable through the draw hole.
That wasn't on the bingo, Carl.
The Jume is gonna pick up another kill here as an opener.
He's been heavily involved in those opening engagements,
We start to be on the right side of him now.
The three out of four so far.
June, when he gets going, as we've all seen in Paris, he can make magic happen.
Two big 1v3s at that tournament just to keep secret alive, and it really seemed like he might just sail them to victory.
But Faze again, ever consistent, denied them at that moment.
But some good team play there to take down Cyber early on, handy with a C4.
He tried bringing things back, but the drone slowly drifts by his head.
probably doesn't feel as strong about that decision as he did before.
Yuzus on cutoff, just sitting outside the lounge door right now,
waiting to see if Handy or anybody from that matter decides to go for a walk through lounge.
The FaZe have been pretty consistent about these decisions,
trying to play their life, but as Handy takes the fight, Yuzus is ready for it.
June next up on the KDS.
Now it's Vidiking and Solz,
trying to fight back with over half the round to go.
The Tiki needs to be careful though, you can see him going back up the stairs.
He doesn't want to leave Solz alone on the side right now.
He has three toxic bay canisters, a minute 20 on the clock.
A lot can be done with that.
A C4 potentially would be a heck of a lot better,
but Falcons don't need to rush this.
They've got the advantage, they just need to leverage it,
work themselves into the right position.
We've got a bit of a stack up at the moment outside of Garage.
That's free for the takers.
And I imagine that drones are getting moved around now.
Just to confirm that, we can start C players taking a little bit more space.
To be told to use by Biddy King in response,
Send out some toxic canisters over to the flat wall.
SMG-11 not normally the gun we see used on that off angle.
Got a lot of recoil for an engagement.
That is about 30 yards away, it feels like.
They'll try their best.
Jume slowly being kicked down by some toxic gas, I believe.
And Falcons, a minute since we kind of
reached this 2B4 Equilibrium.
The big problem here is that the King has got a great line,
and Jume's just going to give himself away.
Solz is miles away, but he has been held for about a minute
by users now making has to deny has got to deny with no talks and canisters remaining
I'll just have to be with the SMG 11 we have seen some crazy shots Ruxen treating us to
a spectacle on this weapon earlier a bit of King little less so as it's windy inside of
cash they'll give licky fat the opening to hop in go for the plant in default needs to
win this fight on the platform player but Breide ready for it Falcons breaking phases
momentum and have guaranteed themselves an even half it's a very difficult job that
both Breda and users do at the end of that round, users hold an angle onto gym window
for what felt like about a minute, and Breda never really got himself off repel.
It wasn't required, but having to sit there, having to hold that angle and just know that
the team is going to get on with the rest of it and give you that opportunity, force
that player out of position, it's a very thankless task. Fortunately, they both got the moment
in the sun, picking up a kill, a piece there to cement a brief lead here for Falcons as
as we approach the halfway point of map one.
Continuing their run of success on the opening kills,
though that's the first time it actually results
in a successful round for Falcons.
It's been a game of recovery so far.
That one, the only one that's been successfully converted
by the winning team, in this case Falcons.
Now, next up for the final site on defense,
moving over to Jim and Bedroom for phases.
Last attempt to tie the half.
Bob looking right.
Doing really good.
In the middle of things,
coming out of that tack timeout.
The last thing we want to see is Falcons winning a round without Licky Fat going massive.
That was a slow burn for Falcons.
We won with every position covered, all the utility being used and everybody on the same page.
Yeah, it's gone from standout performance, it's gone from S.I. to just a normal game of siege right now.
We've seen it up in individual performance today already, and we've only watched a couple of games.
In fact, take it a peek early, if I saw her get a kill from this angle, right at the beginning
of this series against Jume, nobody looking to take a fight like we saw before.
It's been a very slight measure of decrease in the early round presence from FaZe, but
I think in moments like this, noticeable.
Starting things out, very aggressive, swinging the main stairs window, trying to contest
some of those extremities on Jim DeGroove.
It's the same, can't be said, we've got a couple players over to CCTV at Cash, it's
KDS and handy currently playing over on the east side, but even then
Fairly ready to retreat if the moment arises not facing any pressure at the moment beyond a whole open and con
Just trying to waste some more time over by flat Zodo canister goes down again
We were treated to a spectacle early on with some crazy plays about the back half of this clubhouse attack from Falcons has been
Slow and steady
Yes, Sam, we saw this side. It was round number three, and we had Lisa Frank still trying to just walk in and find a lot of space.
That's not being the game plan for the last couple of rounds from Falcons. They've transitioned into something much more traditional now.
And he's doing them quite well. Good control around being starting to be taken.
They're at least starting to burn away some of this utility handy.
He used his Zoto canisters now, so the walls wasn't really going to be stopping them from getting open, you can see now.
That's all picture and picture. There might be an opening up of that flat wall.
Good presence inside a carriage as well, and it just forces these fades by attack.
Fortunately for them, it must have been open, so if there's no real consequence to that,
Rosé is going to be getting open now by Juba.
Why do you tell me the Falcons need to make good on this investment so far?
Two minutes we spent.
We've got bees, we've got candelos that we just saw.
The time is starting to run out.
Not that I'm getting low on time, Ollie, but with a minute to go and they just open platform,
Faze has done a good job at stalling, and Handy has done a good job of fighting back.
Jube has been having a lot of trouble in this series so far.
Got a few kills throughout, but...
Constantly opening engagements and now two and three again.
Going down early, Yuzus down on Metal balcony as FaZe
have stalled time in the early round and now gone big in the late.
Looking back.
As Breide finds Cyber somewhere around the site,
looking for the solo con push.
Has a line on the player, trapped on bedroom door,
but with watching players behind him and handy getting another.
Reloading! Cover me!
It has just felt like Falcons over the last minute.
The last 40 seconds have slowly bled out in phase
with just consistent pressure tie things up.
Everybody's so well disciplined from phase there at the dying portion of the round.
No one giving any peaks away.
No one's trying to make anything happen
and just really getting that job done cementing the round.
So what do you want to do?
I didn't know you wanted to bounce it like that.
Listen to me, listen to me.
You want to catch it?
Yeah, for church you guys know what they do.
I can't explain the difference.
Yeah, I think we don't do too much, just play a little bit, I think it's more like the way we want to play, you know?
The only good thing they did was just forward taking together and playing aggro, you know?
And I think anything we do, if we do together, it's good.
If we play forward take, we can play really aggro at the start, together, they mainly just resume everything,
they just push everywhere, they apply pressure, no, default phase, you know?
And then they're going to see where is the gap and they're just going to push on this, so yeah, for me it's that simple.
Their strong partners is when they execute, they execute all together, okay?
They have a really good team play, so that's the only thing we look careful about.
Mainly for replacement, they execute from Blue's Danger, or Kitchen Dirt, okay?
Also, they do phase attacks, we cyber on the window,
or they can do top floor control with Shieldmaster, Jumping Con, okay?
Third team, usually they go direct with Andy Window, KDS, BB, Office Hatch, get the BB.
I have a lot of luck with BB, you should continue alive, though.
Ok, but you want to start, you don't want to start at 3.2, so...
That's it, if you fall, you die, Diablo?
If you fall at 2, you fall at other 3.
Ok, but then the blue one is black and the guy is green?
You can climb, remember, apparently, live, it's cool, right?
Yeah, sure.
And today, it's a wrap.
That's it.
Ok, but the part you fall from the sky is easier than the initial garage, right?
If you fall over the mountain.
I'm going to take the main, it's going to be empty
We can cap the chopper
Do you know if the other one is driving there?
In the truck?
Yes, he's driving the doll
Oh, that one is driving the doll?
I don't know if he's driving the doll, but he's driving the doll
Let's go
I'm going to take the C4 mirror, because the other one is driving the mirror
Let's go
Quick regroup at the half for Falcons in phase as we stand at 3-3 for both teams
They's moving to the attack and Falcons moving to the defense. It's tricky so far up until the past
Round five and six. They still have seen so far Ali not a clear lead for either team
I mean it has been quite a slow burn for the back half of that first level for that first half
And hopefully we see I think a little bit more pace because both these teams are quite excellent
And it's good seed so far. I'd like to see a little bit more
I'd like to see a little more of that SR energy we saw earlier.
I mean, even half.
So it's always going to be a good game, isn't it?
I think FaZe started off very slow.
That was evident in the first two rounds being taken.
Not only that, but the fashion in which those first two rounds were won in.
It was very dominant again, and it all came down to big solo players.
FaZe is not a team that will let one player shine head and shoulders above the rest consistently.
And it's been shown here.
Title timeout, shut down, and now we've got a 3-3 half.
Time to adjust, time to reset.
to go on to their own attacks
and to show us what they've got.
Of course, Falcons to flick over
onto their defenses. It's difficult
to say who it favors at this point
in the game, and I think it still
just kind of hangs in the balance.
It's map one. It is map one. It's also Falcons pick.
It's also Clubhouse. Matt, I think both teams
quite adept on will be quite experienced
on. Give a bit of a tech pause.
Apologies for the delay.
Solza said two good of a tournament.
We decided to kick him out of the game.
He's a very good tournament.
He's had a very good tournament.
Highest rate player on the phase coming into the day.
We make that point, but we could have literally said that about any other tournament in the past, like, five years, basically.
I think you could do. The consistency's there, isn't it, with Solz?
Not often does he get the big flashy plays. He's just always there, often lost alive.
Although, Handy's taken that mantle away from him a little bit now as well.
He's taken the mantle from him, and I will say, I still will remember sitting in South Hallow watching Night Haven Labs when I saw him miss a few prone shots on the floor.
And oh, we all know what happened after that.
So Souls 1, just as human as the rest of us,
but I will say sometimes seems to enter a bit more God-like form
than the other players on the phase.
But again, you can pretty much say that about anybody.
Vitaking is Monty Clutch is.
Cyber has a solo roams on defense.
KDS is just KDS half the time.
And that's good enough.
Balkans in the flip side.
Never really trying to make a new system work,
but the loss of Shiko is always going to be a problem.
There's always going to be something
you have to work around given the size and the magnitude
of a player like that.
So far, attempting to recreate him in the aggregate required a bit of a lower bracket run.
But I think that is expected for any team that's made a change.
And what a run it was for Falcons.
They run a bit of a gong look through the Swiss stage, 11 maps to get to this point now.
And I think that was demonstrated in the opening start of this game, wasn't it?
They came out very hot, very, no messing about, we're straight into it.
Faze had that little warm up time, didn't they?
They had that just period of idling,
It's never going to take phase too long to warm up into a series that much. We know for certain
There's falcons being the team that stands in their way at the moment
See it's
Taking its toll a little bit on those players. Good boy guys for the extended tech port here
Hopefully we'll get souls back into the lobby as soon as possible
I'm sure we've got a computer or two line around we can replace with if necessary
Sorry, we'll make sure that they are fully set up.
So, Lake, can you guys indulge me for a second?
I just want to ask a few questions.
Do you guys actually want FaZe to win?
I was going to say it because it sounded pretty even earlier
and I was like, there's no way that in a North American event
we're rooting for the one Brazilian team
who's beat every North American team at this tournament.
So just to clarify, do you want Vulcans to win?
I really just needed to set the record straight because I came in quite mad.
I was very worried as a North American.
I was very worried and we're all good.
I appreciate you all for bearing with me and bearing with us as well as we have
thankfully souls back in the lobby.
Hopefully we'll get things underway in just the next 10 to 15 seconds.
clubhouse it's a tie game 3-3 as competitive as it can be for our first half.
The FaZe have made some good pace in round six and as they move on to the other side
are looking to carry forth that moment.
What a bang potential here for the hard breaches.
Two hard breaches removed from Vulcans.
They're taking out the thermite and that Hibana.
FaZe on the flip side removing both electrification ups as well.
Kaden Bandit, see you later.
Incredibly high van rate for both those two.
Asshole 8 specifically.
And these teams are starting to really like the idea of just
being able to get stuff open and not have too much to worry
about.
Of course, secondary half-reach is a thing nowadays.
So you can bring an ace, you can bring a Monty,
you can bring a Grim.
You've still got a heck of a lot of potential
for getting those walls open.
Big problem with that is, of course, a mirror window.
Jesus, sure we'll be looking to be a bit of a nightmare with these placements, nor did we can see one on this platform, and we're getting that open straight away.
Another operator we see make her debut on Falcon's defense, or at least not on the defense for Clubhouse, would be that thorn.
Not something I believe we saw entirely in the first half from FaZe.
So those Razor Bloomsaw, all the time falling back. Now looking over towards the Grim in secret.
This is a baseman defense. Everybody act surprised. We've gone here for the first round.
So, FaZe, saying this, oh that's awkward.
I don't know what you can do about that.
You banned the mirror.
Honestly.
Well that's a solution for three rounds from now.
We are currently round seven.
There's not too much that you're going to be able to do about that and use this.
That's why you placed it there.
It makes it so awkward.
It's going to give a bit more security since the solo's up down there playing on small steps.
And the clock is going to go, oh this clock's in the mouth!
Oh my god!
Man it gets to be saved there.
It doesn't stop the opening pick from happening.
Or if it's the king is left super low.
I have not seen defenders pounce on a Monty quite like that.
I think everybody cheering for those shield changes.
On most costs, VitaKing his life.
But FaZe knowing how strong their IGL is on that Monty.
Want to keep him intact as we move into the late game.
An operator that's up to banned against VitaKing.
But these exact reasons, but putting him to 1 HP.
All Falcons have to do is take a step back.
They've got a C4, they've got Vulcan packs and Razor Blooms.
Sure, maybe a lot of utility for FaZe, Ollie, but that Monty is not nearly the powerhouse he once was.
Yeah, that Monty, he's dead to pretty much anything at the moment. Even an impact thrown in a decent location is going to be the damage.
Look at this. Second reshot, then being used for a little bit of soft breach.
Okay, if you go in for something a little bit more pinpoint, light destroyed, one of those fire ingredients, but...
Hot breach!
...it's never going to give you the sheer match stays off from required.
With three bodies here and a very low Monty.
You're going to be split in this final push, split in this execute.
It's going to be a Moto-Hatch drop, that much is almost certain.
A little bit of a mainstayers element in there.
Kitchen, there's just not been enough work done in that area.
It's as easy as that.
Literally as easy as that to take care of Bitter King.
Very quick investment from Jumen, he used this earlier,
and it pays off with a sequel in the late round.
And things were split before.
Handy and KDS on opposite sides of blue.
But Handy almost has two lineup for him.
Uses good with that trade.
KDS position revealed inside of blue.
To move down generator.
Trappin'l in his leg limping to a likely round loss.
All of his Bs gone.
No angles going his way.
Valken's will answer back phases victory
with one of their own.
Very successful top floor hold there from Valken.
They pay the price.
They lost two bodies in very quick succession.
But the teamwork and the synergy inside the garage was just beautiful to behold.
Faze desperately trying to keep everybody alive, desperately trying to save Monty
and destroy the key of our kid so Monty could back up out of garage.
And it just wasn't enough in the end.
He's very loose to slash damage there.
Z-Souls whacking away trying to make something happen.
Even users jumping out.
I hadn't actually clocked to the time who it was that was trying to save Vitteking
with users managing to get himself an angle there.
Troubles from downstairs, bottom of blue to pick that kill up on Solve,
just taking advantage of that confusion and that chaos.
Really great team play from Falcons in the early game there,
and of course, his closing things down in the late.
Got a little nervous when we saw Handy walking down Modo
and has the two line up for him.
Run for beauty!
Paris Handy does not miss that.
Paris Handy gets all three kills, actually.
Reach away at that.
Like a lot of Handys do, to be fair.
Thanks for waiting.
Give him a couple of rounds time and he probably picks up both of those.
He's also 10 and 4.
So we don't really need to critique too much.
Mandy having an excellent showing on Clubhouse so far.
Cyber cooled off a bit, but thinking about Cyber this tournament,
he's at like I think 120 or so EPS on defense.
Only about 80 to 90 on the attack.
This is by far and away his weaker side for base throughout this tournament.
So we're gonna look to players like Kady,
like Kady asked to try and pick up some of that slap.
Now she's stopped and moved on 4 to 3.
They start chaining together defenses, a win on Jim Beckham, for example.
They's in a bit of tricky territory. This might be Falken's pick, but they haven't let...
...comparatively speaking, underdogs...
...again, we're doing this!
We saw...
...they's able to break through it last time, and look, Cyber coming in with the reaction...
...just slipping in through lounge with a backstab against Jume...
...who's been having a rough tournament so far.
That's a very brave change that Leaky Fack has just made.
In the line of the Monty, she's switched over on Skopos.
Another kill coming in now.
Saw it off in June, both out of action here.
And FaZe in much better shape.
They're not getting fooled again by that keeper barricade trick,
trying to zone out that Monty.
Now, Cyber ready for it, just moving into the lounge.
Wiki back in the difficult position.
He's got to fall back.
Got to make his way back to the site,
join the rest of the team on Jim in bedroom.
The minute 46 seconds to go, what are Falcon's options?
They just have to try to take a fight in this mid-game, work a pick back,
because you have users with the C4 for later,
but Oli, we've got a long way to go until we reach that point,
and we have a hell of a drone in sight,
a direct line on two of the remaining defenders.
That's going to be massive, especially with the extra couple of mana advantage.
You can commit somebody to the windows, you can get somebody in below.
Those bees are going to further that information advantage,
and it looks like Scythe will just be going through a wall with those main stairs.
5v3, and they're still adding another dimension, by the way.
Still going for a backstab that Yuzus is ready for!
He's been greedy taking out the Lodgy player and like that, five to come two.
Bidikin with a shield as well.
Hey, yes, the only player with a gun to try to escort FaZe into a post-plant.
Bidikin quickly moving in as well.
One defender and Lodgy, the other in the hallway.
Cyber gets one, but Yuzus with the next.
Bidikin's been here before, but the shield changes.
Make him on T1v1. A little more difficult.
Being knocked back and forth.
Okay, it has viticking prepped.
Has he dry ran these changes?
Trying his best.
Half the round gone.
Just gotta move a little further.
A user's resorting to some destructive ingredients.
And still, it's been 30 seconds.
Users, tick, tick, tick, tick.
Can you get it?
Better luck next time.
You lost. We're unfortunate.
You just rounds out the round on
a quad kill, but it is pretty
impactless. In the one V1 with
the Monty. It's only real hope
there was the fire extinguisher
and he tried it, but you're
going to get stunned as well. So
you've got about as much
chances here in his ears got to
stay alive. Very well played
They've been there multiple times before. The coverage, of course, good. Good enough at least enable that plant to go down.
And another very close round between these two storied opponents.
If only that opening portion had gone slightly different.
Surprise that Facebook pulled out by against me first. Two rounds to go.
We could see in his army throw a keeper bar and get it on to the bottom of the garage and expect to get something going.
going gets the kill right at the very end it is a hollow victory unfortunately for
users but a king he has been in that position and ungodly number of times
maybe once he has the king in particular I feel like always seems to find
themselves in these 1v1s face continue stealing rounds back and forth neither
team a clear favorite at the moment for Falcons that becomes worrisome because
The clubhouse might be their pick, Ollie, but next up we have a man that is just unbelievable for FaZe.
Yeah, Charlie is no joke for FaZe.
The only thing is, and we've said this a few times, because it's been no joke for him for a while,
the only thing is there's a lot of tape on it, so there's a chance, you know, but FaZe just do the same thing every round anyway,
so you can know what they're going to do, but there's still just a little bit better.
And Charlie is definitely one of those grounds where they have proved themselves on repeatedly over the last six months.
Still a ways till we get there, and I wouldn't put this one pass going into an overtime.
Just given the back and forth nature that we've seen so far.
We aren't really waiting for one team to start to streak away a little bit.
Big performances that we've enjoyed on both sides.
Think back to the last two rounds.
We've had eight kills in the last two rounds.
Moving up to level four, first player on Balkans.
Did the break double digits on Clubhouse?
He has some time.
It mentions June having a rough map so far.
Good tournament, very good player.
Setting up a pre-season sequence.
He's getting a little bit comfortable right now
and taking his time.
But a player we will need to see show up if Africans want
this to be decisive.
Another difficulty with his plow wall.
Selma on, full open to impact out.
Now FaZe need to dedicate a little more energy
to opening up one of the more basic angles
and more basic positions on clubhouse attack.
Soliton scanner will find three of these roamers
on the west side of the map.
Both teams taking their time on this attacking side, mapping out every single nook, clearing every single cranny.
In soliton, the one Gershmot in pocket might just find himself in a tricky position. He's taking down Cyber early.
LickyFack also getting active as Viddicking trapped again, and Faze will fight back.
Two players in these column angles find their roamers, find their targets.
Falcons, they just make it back to the side in peace, but FaZe might have just saved them out.
It's not often that you see KDS missing out on opportunities there, when he's playing those close-up positions.
There were two players there that he could have locked in.
A third now, just feels a bit slow in the gunfight at the minute.
Solz is able to take down LeakyFact. There's a lot of information here, users.
He's still got a Yo-Kai drone.
Another Lion scan going to go out here from KDS.
Yousse and Jume now need to buddy up.
They know that the Monty is a factor.
There's only two guns that they're gonna be going head up with, but there's still 30 seconds.
And FaZe have time to gather this information, have time to figure out, okay, we've got one in garage,
we now know there's one at the top of red, where's the flank gonna go now?
He's gonna put it outside of Cash Door, as users baited in, great trade by Jume.
And this is technically just a one-b-one against him and Solz right now.
Hitter King has the shield up, can push the Azami to the brink on ADS,
You're just trying to find a way through the phase.
The time is ticking again.
They're on the other end.
Did it, King?
And hit by a headshot.
And Jume just one more second.
How about that Salt Lake City?
Jume's got something to say.
It's been a while since we've seen Jume amped up like that, but he is a player with clutch
running through his veins.
Somehow, I think that might not be the only one we see today.
Somehow I don't.
Jume has a tendency to find himself in those 1BXs against FaZe, mentioned early those 2
That made us all believe.
That's why looking to see Jume get active
is really important for Falkens in this series.
He's not the win condition. Don't get me wrong.
This is a very, very even team
when it comes to skill and impact.
But Jume in these big moments in the past year,
on secret especially,
has made magic happen.
A 1v3 there for Faze to put Falkens back in the lead.
And he got a little dicey there, let's be honest.
The knife, as Solz is looking at him,
we all panic a little bit.
A Jume is fired up after round 9, showing FaZe that they will have to do a bit more work
than that.
Round 10 it is.
The 5-4 score line, this becomes a pivotal round.
A chance for Falcons to put themselves onto a map point, submit their own map choice inside
this best of three.
They're not looking a million miles off the pace, let's be honest.
That was down to a very tight one versus one, as a couple of the rounds have been already
leading up to this.
It's been a game of individual so far.
Duming the last.
Next two and a half minutes, we'll find out who it's going to be here inside of round
ten.
I'm sure it's going to be somebody.
But at least for the start, we've got a leak track playing upstairs, solids off inside
of stock, hatch open.
So happy to roam up here for a little bit of time,
surrendering that hatch and saying,
look, we know you're gonna get it.
We know that you'll bring some secondary heart breach.
We're accepting of that.
We would rather try and hold out a little bit longer
and just waste a bit more time.
There is an option, something quite direct here
with Derby and Softon, vicking,
already marching down, not only on the Blackbeard,
but with the Defuser.
We have to be careful in this position though.
You and I have seen this go awry a couple of times before.
All the way back in phase one,
Blackbeard moving down and defenders
start piling into dirt and they all line up for the shield. This time though
Vinikeng might be Bolton Pax and a player in front of him. It's a jume to go down
first again. He's been involved in so many of these opening engagements and
unfortunately losing them more often than he's won. We've seen what can happen
when he survives to the late round. That has not always been a given or a
guarantee for Falcons. Now an advantage. Mentioned those roamers. Licky fact this is a
consistent position on a consistent operator for him to play. He's been
Now, Salatah basically the last vestige of this roam right on the hatch will quickly drop down.
Right at the minute and a half mark, still got 50% to go as Valgen setting up the second layer of his defense as FaZe make things through.
I quite like that from Green Day.
Pocket Goal, Rochannister. He might be able to stop this hatch from getting opened as well.
He is going to destroy this element. There are two tin openings on KDS, but that's going to mean he's going to rotate around to get into a position to use those.
Make it all!
We will commit once a Moto.
That's fairly standard.
If he wants to, Leaky Fat does still have a couple of impacts.
If Kitchen Hatch remains closed in this round, it's going to be devastating, especially with
the work that's already gone in towards that dirt side.
We are starting to see a bit of a rotate off now.
It could be more based around that Moto and that blue side.
Ooh!
Leaky Fat, this man is flying so many times, he knows when there might be a gap in the defense.
quickly checks dirt. And that is one whole dimension of this attack that Falcons no longer have to worry about.
It is a moto and blue push in all likelihood, and this is a position Falcons most defensive teams on Clubhouse have been in.
Many, many times before Grimm coming down blue, we have Linky Fax still stopped by that.
Bid of King finds an angle around the bomb chassis, and Falcons, even with that information, even with that foresight, are no match for FaZe.
Yeah, they just capitulate under the brush of their face
Recognizing the wind condition it isn't getting kitchen hatch open instead. It's pushing through moto
It's pushing down blue and it's fighting them where they are a little bit weaker
If multi is make now, I feel like they would not play more phase, you know
Which is for her so far after I feel like for basement
It just you can see play aggro, but it helps to fall back together and then be strong inside later
We can do even do start doing flesh plays even for gene. I think now
Now, we play part of our backs, more traps around, and we play the late round, you know?
Because they're not gonna like, just do default, really default anymore, you know?
Because they don't have Monty, they have Snake.
If you guys, you still wanna play Agour, just fucking mute on the, mute on your guys' feet,
and that's it.
You can even bait on Jim, to play like Solis, and then you don't, you don't say Pyre.
You stay above, and someone else will stay Pyre, you know?
Because the Hengis are gonna track you, and just fucking...
Right now, right now we can just do this, just drop this, as I'm with Jim.
Yeah, yeah, yeah, yeah, yeah.
I think it's good, I think it's good.
You don't want to go base with top?
No, no, no, no.
Okay, base me for short.
Yeah, I'm going to play good with short.
Those in the arena, they were rapidly deciding
which site they were going to right up
until the end of that tack timeout.
It literally swapped like five or six different times
what Falcons were thinking about.
Starting to feel a bit of that pressure against FaZe
as not a single team has won two rounds in a row
since round four from FaZe,
it has been completely back and forth.
Hawkins are good leading though, pretty well.
I would say Ali, they consistently seem to be able to get it.
And if they can this time, they'll be on their map,
on six rounds, and will just need one more after that to close things out.
I think the word is frantic for how that timeout was going.
They really always speak quite quickly anyway,
because they've got a short period of time,
and it's about relaying as much information as possible.
There's a bit of an unsure cause for whether we're going to be
downstairs in basement, upstairs in gym,
are you going to bait out on the Solace or not?
Are you going to spam the clash?
which angle are you going to be going for?
Sam, the clash.
The big addition in this line of the Parkinson's.
You've got the clash and that's the one that I think a lot of people will be drawn to.
For me, it's the mute.
Mute cameras that you see, you can do so much with that.
Those day mob scans.
That death mark is pretty useless if you've got a mute camera at your feet
or you've got one that you can run into
and sort of cleanse yourself from that negative effect.
So that's going to be a really key piece of utility.
See Breedane, you've got one in pocket at the minute.
Matt used to place that down at their moments notice, but it's going to be far less about that extension
It's going to be a lot a lot more slippy
They're going to drop off a lot senior and if Julio's anything to go by they're going to drop off together
It's also very good read because after Falcons banned the Monty
We see the demos in just one round from phase and I think Julio may be thinking that this might be part of a new look from phase
But they'll at least in the second half of their attacks bring this a lot more consistently alongside the blackbeard
Really good foresight from Balkans, of course, also bringing it in round 10 before the attack timeout.
Just mute in this clash. We'll do work both on and off the side. As again, we have base creeping up through dirt.
Vidikin going a little deeper into the tunnel than he did before. Nade goes through, Lucky Fat gets ahead of it.
Chasing the attack outside of dirt.
Exercising some of his property rights, trying to make sure that they get the hell out of here as fast as possible.
You targeted, and that's just some support for the clash.
That's not really going to give FaZe much of anything.
LickyFax saw the attack, trying to get a quick play on Dirt,
and he said, get the hell out of here.
It just batters him back a little bit, doesn't it?
There's still a couple of Candela's left around,
but that's something that you've drained away.
You've drained the Candela, we've also let them know,
you're not just going to be able to just walk straight down.
The potential for a bit of C4 action here,
because we do have a player up above Solotov at the moment.
He's been using his Zotocanisters to slow down these hatches from getting open.
Oh, that was very narrow. Only just misses out on souls there.
And an attempt and an impact. Second one will go through.
Falkens, they are fighting suit and nail for these hatches right now.
They do not want to give away an inch.
And it's not been clean, but it has been harnessed by Falkens.
They've been trying their best to deny this control. They've done a decent job.
They've still got a 5v5. Bunkering so far has paid off, in that way at least.
This is where things become tricky.
Soil says he's actually all of his candelas and all of the nades on the attack have been used as well.
So a lot of the key bits of utility, wait all the capitol bolts have been used too.
Every bit of utility that FaZe could have to make this a bit easier, it's not as much a factor.
They'll need to win this off-gun fights.
That's something that FaZe have lived up to before.
EFAC with one, side one the quick, lurk down blue, catches a timing, but down in the process as Bidikin moves in.
The defense has lost control of Church, they have lost the narrative but maintain the advantage.
Bidikin moving up, Handy moving in, has just found a line on one.
But EFAC, going for the flank, he's been here so many times before!
This man's done one thing for three and a half years.
It has been flank, it has been lurk.
He knows it better than anybody else.
The prioritization there from LeakyFuck is second to none.
He sees the player inside a moto,
knows he could be going for the swing,
but they've got the comms.
They know it isn't a three versus two.
It's a two versus two.
And what happens when someone starts to plant?
Two versus one.
And with the time running that low,
you have to prioritize the planter.
Tell your teammates to stay alive,
kill the person planting the diffuser,
and just let time do the rest.
Masterfully played by Leaky Pack.
You can literally see him change directions.
He just hears it, doesn't he?
Mid swing.
You can literally watch the moment he starts moving into Moto.
He hears the case open.
He pauses and just looks the other way.
He's now moving into what I think,
His third fourth full years the IGL of at least well couple of these players been a lot of rocks for changes since then
Two years IGLing the Solotov and use a situation long time with Brede as well
One of the longest ten-year players now just behind Brede to be fair
That's done quite a lot of work for this team
One of the OG fragging IGLs of the modern era of Rainbow Six
And talking about fraggers
But a bit of a rough game for Solotov hasn't it 3 and 12 right now and handy 16 and 7
He calls his bluff within 10 seconds of the round starting absolutely binds him through the window there again
Not the most common one, but pull it out in a format. Why not?
You just play for me
It's a good contribution on the side of Balkans grandstick of all those skills
It will need to be impactless, but they are rounds that could have been one at normal at the left still
Well, this pips all round.
We are gonna see Falcons starting a man down.
It wasn't too much of a problem for them at the start of the game,
but things have changed.
The landscape has shifted and FaZe have clicked in to another gear now.
Now starting to operate,
a lot more as we would have expected them to coming into this matchup.
Oh, this is beautiful.
Falcons are so consistently making this ace's life an living nightmare.
This might be the first bridge we see open in the airport's proper way
where you can actually transition through it.
Mirror being banned, probably big reason for that.
We give you a pat on the back, call that Brown Senate.
Actually able to open up the plow, actually able to open up the jacuzzi wall,
but now the class has changed hands, instead of licky-packed, bringing it.
June, we're gonna get directly in the attack's face
as Hive's bouncing all around gym bedroom right now.
Faze taking their time again. This has been a really slow attack
Opening kills have happened early, but they've used every second they have to set up this execute June
Taking a little bit of a swing outside on jacuzzi wall will find souls. He's also not having a great game himself
Three day spotting the blackbeard up on the side of Lodgy
Handy down below these kills happening all over the place
It is quite spread out from phase at the moment trying to find where falcons are weakest
He's trying to be the link with the players that are dropping this lodging hatch at the moment.
He's out there on the windows and needs to try and find an angle.
But Falcons are not being given a reason to move just yet.
We need a bit more info from Handi and we need KDS to come in with that shield.
KDS to make his way in. Handy might send us to OT all on his own.
Vinnikin also getting active.
Cyber will close things out over time between Falcons and FaZe.
Wouldn't have it any other way.
Who'd have thought we'd be here, a 6-6, nothing separating these two teams, rounds going back and forth, all the way since round four.
Soon as Faze got warmed up into the matchup, which, let's be honest, it took them two rounds, it didn't take them any time at all.
This has been a very competitive matchup.
As we were sort of hoping it was going to be, it's Faze Falcons, we're going to say.
These two have played each other plenty of times enough now on big stages all around the world
They're delivering here again inside a Salt Lake
And he delivering it in round 12
18 and 7 so far we're almost I mean well
We're not almost at Andy's scoreline because that was 21 and 1 it'd be physically impossible to recreate that at this point in the game
But handy almost reaching that 21 kill point a very quiet game for them. He's only okay
I was gonna say he's only had a 3k, he's only had a 3k, 3 rounds so he's had, he's had quite a few good moments.
But even then, that's only 50% of his kills. Everything else has been single ones or doubles here or there.
It's not been a massive takeover game from Handi.
Really a lot of that came in the first half. This has been just a very steady attacking side from FaZe.
He has been a big player in the opening pick. He's had the opening kill of the last three rounds, which is a really
powered FaZe on.
Obviously, it hasn't been an indicator as to who wins around every single time both those teams capable of fighting back from behind.
But when Handi is consistently finding that advantage, he's just taking a little bit of the pressure off.
Everyone on the side of Falkens, I imagine, is going to be tucked up for the first few seconds, not wanting to give themselves away so early this time as we've seen happen in previous rounds.
Especially you to switch into that scope. We're just going to try to teleport back to the site as soon as possible.
Turnover stay you're welcome. Vittacame, fire some shots into the jacuzzi wall.
Use some licky fact. Duo roam right now, construction and cash respectively.
Gonna run in that solid snake. At some point the Soloton scanner could find him out.
They're gonna need to debate this exact bait which Julio was talking about.
Play the mute, generate your team.
Let's, you know, give someone away, say that someone's out there, that they're gonna get caught on the Soloton scanner.
But somebody needs to be hidden. Somebody needs to have a mute, generate their feet, and be that unpredictable factor.
predictable factor. Force the drone work, force the clear. There's nothing here now.
There's no shield that they're going to be able to brute force with. It's going to be
on drone work alone, and if a new jump is in the way, it's going to be a problem.
That is if Ferries directly try and deal with it.
This is a bit of an if as users is just immediately going back to sight. I think LickyFack, yep.
LickyFack in June, both on the roam. Trying to escape some of these bits of intel gathering
from the attacking team, but one player sitting outside flat wall. Somebody's got to move
at some point. This is a play all time. It's Jumon Katwalk saying look at me, look at me.
Link, he's just overplayed his hand there and he was caught in the mute jammer. No one really
knew that he was there and he was hoping to get a nice line off the back of that keeper.
The game's now up, girls. Users in Solotov are joining them on their own. There are three players
in CCTD cash right now. The site is basically empty. In fact, I think Brede is in dirt.
If they realize this is happening, Vulcans might be in a bit of a tricky situation,
but they begin falling back.
I believe the Scopus has teleported back,
Jume are treating down.
Okay, they'll bolster the site in the final minute,
but that looked a bit shaky for a moment for Falcons.
Baving unsure, Clare was, now.
I think the read there probably is that Faze
know exactly what they're trying to do.
They know the music in play.
That was demonstrated by Cybers.
Reluctance to go in and start to try and make something happen.
We didn't see him on the scanner team,
which he basically would have been lying to him at that point.
Benos now, drop back to the site
and force this essential low-time execute
There's still a lot of work to do there.
Kitchen hatch has made it open the LX.
If Kitchen hatch isn't open at 30 for a second,
Space will again need to win this one off gunfights alone.
They very nearly did it on the last baseman attack.
Of course, Linky Fax found the perfect angle over in church
and just shut that down entirely.
5-4 for FaZe, but his uses goes for the retake.
He's got some good amount of kills himself,
but FaZe is able to shut that down within seconds.
They make it look easy.
kitchen hatch not open, breeches not even workable.
They only drop one body by the end of round 13.
Faze are really happy to work very effectively
in a short period of time.
It was something that Julio talked about
in the timeout for Falcons.
He said, they're happy in the execute.
That's where they are.
It's where some of their strongest play comes out.
And that was demonstrated,
especially when you've invested so much into a Rome game,
so much that just doesn't get cleared
because Faze, no, they're like,
We don't really want to challenge this, unfortunately it was the first kill.
Leakey fact, challenging KDS. That broke the deadlock of defense saying,
look, we're the defenders, we have the clock working down in our favor, you have to push us.
And FaZe were just holding for that opportunity, they were holding for that opening.
And Leakey fact gave it to him.
Literally played the rest of the round now, just a whole two minutes it felt like after that opening
pick. Actually not. Really? That's fun. That's like crazy. Half the round gone after that now that I think about it. Such a slow attack from FaZe all throughout their side.
Now moving to the defense, there's one chance at it. Their main opportunity to close things out. This is Fulkin's pick we have right now. And Shalaya, map that FaZe are 11 and 2 on going into the playoffs.
It's coming up right after this, no matter what. Win or lose. If FaZe can just win this one right here, they might be able to seal the series 2-0.
Falcons, they are going to change their line of approach.
Didn't play too many shields in the first six rounds.
There was one round where we saw them play two.
Stolls off.
It's going to be on the blitz this time.
Jume on the day, Moss.
They're going to be going at four that clear.
They know they need to get into the map very quickly
and start to flood these players back towards site
or even better still, send them to the cameras
and take them out of things.
The danger man at the moment has been handy.
20 and 7 at the moment, and he's gonna be a big target for this first bout of roam clearing.
They wanna hunt him down the best they can.
Of course, the main target always will be Cyber.
It's got Bidikinko support.
Ironic, it's only the Valkyrie we see Cyber playing.
Bidikinko said take that up.
C4 coming downstairs.
Shield goes out.
Solotop down in the process.
Jume also taking a lot of damage.
If you wanted to clear out this roam, Skalkins,
You'll need to try a bit harder than that.
Three players, three players going to pick Solotov back up.
Now Force Bidding King back downstairs.
I believe, if I'm correct, will be everybody?
No, almost everybody back to the site.
So leave me, of course, Cyber's holding out.
Moto Hatch open, but ready to drop at a moment's notice.
He's got the facility to play it for a little bit of time.
I mean, he's even got the default camera open.
Just wants to take another drone down.
just continue to wiggle this utility away for Falcons.
A minute and a half left on the clock.
And even 4 vs 4 on the execute,
you haven't got a full HP at Blitz.
And we've already seen how vulnerable a shield player can
be when they are at little to no health.
Especially with these impact grenades on the board,
especially in all likelihood, this is going
to be another slow on a team's alley.
This kitchen hatch play has been excellent for both teams.
Just like often we see the impacts get messed up.
Seen with Ana really bait them out well.
But so far this game, kitchen hats have been very difficult for the attacks to get.
We've always seen these moto and blue tanks from both teams,
and when you see why that's happening, or see how it's happening,
you get why these attacks are happening with 20 or 10 seconds left.
Top is still in pretty good position right now.
They've still got users, and they've still got three sets of bees.
So they're going to be able to flood in and find out where the players are.
They're going to be hiding behind Generator, behind Kitchen, and behind inside a church.
The problem is they haven't got the diffuser, and there's a very short amount of time left now.
There's so much information being exchanged here from Cyber in that scan and the drone's coming through.
People upstairs, where this drop is likely going to be coming from, it's going to be an explosive 25 seconds.
Now Salta's got to make his way in. Falkins as well, overall.
You explode into the site and not fall.
Parade a phase, not fall. Parade to this prowess, not fall. Parade to the bot man squad that just nobody can see him to be.
Vulcan's pick after 14 rounds goes the way of the two-time.
Faze closed the book on Clubhouse.
A Vulcan's map picked for one that they are all too familiar on.
They started off a little bit slow.
Little then people started thinking,
this isn't the phase that we knew from the group stage.
They've ran through every NA team.
They pulled it out in the end.
We've got more seats to come here at the Salt Lake City Major.
We are going to be back with map 2, line up for this!
Well, they're the two-time world champs for a reason.
In a match like that, the back-and-forths, the cat-and-mouse, the adaptability from both
teams, Bayes-Clan come out on top in his what-they-do-best box.
Both teams played an incredible map, but it's no surprise that Bayes are the ones with the
victory.
a bittersweet moment for Falcons because they played so good both teams played amazing an adaptive master class
I was saying it to you guys in the green room that when it was 5-5
We saw Julio call that timeout he perfectly read exactly what Faye is doing
They've transitioned to bringing the shields to hard pushing for the sites to be able to adapt to Falcons is roaming their utility
And immediately say let's play back with play of the site
Let's focus on stalling them out and that's when we go for the flanks and then it goes all the way to overtime
What a situation both teams deserved it at the end of the day phase is the best team in the world.
That was a clean shot and even for licking back, I mean they opened up this matchup with licking back getting too big in 4-0 just to put them up too ahead and even in this round for Jume.
And I'm glad I highlighted these two players in particular because they're the one that are taking that response with their really being the most flexible and versatile but it really has been showing throughout the entire half.
This was the dynamic that you highlighted coming in.
Zoom on this roster.
That'll be playing well and making the team strong,
but enabling LeakyFat to perform incredibly well.
That's exactly what we saw.
I think there's something to also take from this,
especially when LeakyFat can play on an operator-like solid sync
where he can gain that info.
He doesn't need to rely on the teammates to be able to get that feedback.
So when he has that information,
not only can he take control of the round
and he's obviously mechanically gifted and can shoot back,
but he can also instantly identify where the openings are,
How we can find the gap how we can exploit and both phase and Falcons were doing such a phenomenal job at
Understanding where they can go for an aggressive play where they can fall back to and then playing that trade game
And it really was a game of numbers and just playing that back and forth
Yeah, that round like you fact
Flanked on the base and instead of going for the Moto guy prones goes for the secured on the round win
I mean we're selling phase a little short here talking about how good Falcons was phase was amazing in their own right on
on adapting, but I mean, it's another day in the office
for them.
They're expected it.
And now, they're going to a map like Shallay,
their best map.
Right.
And they also had the clutch potential on that last map
that will no doubt carry over into Shallay.
We saw the clutch from Vidiking as well on that last map.
I mean, so many things that were going there.
This is why I'm saying why, like, Clubhouse is fundamentally,
that's where it's focused on, is the sheer fundamentals
and capitalizing on some mistakes.
And the mistakes already was allowing that information
coming from Jim, where Cyber probably doesn't sprint up main
and get that pick.
Now granted, Falcons did have a good fight back.
They responded very well, but it wasn't enough.
They were able to take sight from the side from Faze.
And then for Vittacombe, a master class, absolutely dog
walking users around the top floor and inevitably giving them.
And again, when it's a game of numbers,
it's a game of these rounds.
That round had that information maybe not been there.
They get rid of it.
This maybe turned into a 7-7, and we aren't here yet.
And we could be discussing maybe Falcons then wins it
in an overtime.
But fact of the matter is Faze, whenever
it comes down to these close rounds,
They are ice cold.
I mean, there's so many what ifs.
But one guarantee is handy showing up
when you need them the most.
I mean, 20 kills.
We've been having so many amazing individual plays.
First ambi, we started licky-fack off hot on this map one,
now handy with 20 kills.
Listen, I can guarantee you that same portrait,
that same facial expression on KDSSase
was probably the exact same outcome
once they finished that series.
Well, here now, Valve just have to figure something out
because they're going into FaZe's best map.
How can they overcome this and send us to the third?
Playing the exact same.
That's it.
Playing literally the exact same,
and not allowing as little mistakes
as that they were making here on Clubhouse.
At the end of the day, it's phased.
So either way, Falcons is putting their best foot forward.
And I agree.
They're adapting so well.
The timeouts are coming in perfectly from Julio.
Maybe if we can see Licky back being able to identify that
earlier on instead of needing a timeout or faster,
That's where we can see Falcons get the edge over Faze.
Right, that's a big difference, Baker.
You highlighted the importance of that timeout,
how right at that moment, if Falcons were going to win the map,
that could have been the breaking point for them,
but Faze made the comeback they sent it to overtime.
Lax, if they can recognize the adjustments they need to make sooner,
you've got to think that will set themselves back.
Absolutely, but that's going to be so important,
is that they can identify those moments
or identify those gaps very early on and realize,
okay, Faze did play an aggressive game before,
now they're playing a little slower.
That's when we should maybe get a little more aggressive.
Or when they notice they're playing a little aggressive,
maybe that's when we should fall back sooner
and then play into our layers.
But again, that really is going to be on the side of Falcons.
And again, for Faze, you're going on to, by far,
one of your best maps.
You're 15 and 4 on it.
The comfort already come into this.
I mean, you can, if we could just look at all the playercams,
everyone is just calm, collect.
I mean, this is day in, day out, Faze.
Night in day.
They're going to be expected to win this map.
But it's not to say that Falcons certainly
can't fight for it and push it to a map three.
I mean, the main reason why FaZe is so dominant when it comes to
Chalet is they're attacking half.
They're very scary on it without really needing to take many of the
well, they do a lot of it out exactly.
They set up on the outsides.
They set a lot of positions where if you're roaming, you run back to get caught.
That's where you lose that opening pick.
So that's what Falcons needs to go into it, keeping their head on a swivel,
making sure they're not losing those opening picks outside the water.
I think even more, especially on a map like this, this will only amplify how
cyber can move and facilitate around and how he can just pick and prod around the
map. They have to be vigilant of that. They have to be hyper fixated on. We haven't seen
cyber on the board yet. Clearly he's looking for somewhere to attack.
He was playing a lot slower because he was getting caught off guard.
And it's Clubhouse. Exactly. They're not going to be able to do too much.
But on a map like Xiaolay, again, we've seen cyber in many positions. And against SR,
he had five opening kills himself. That being said, it's very possible for him to take control of the map.
Well, the situation for Falcon here, obviously, they've had an incredible run through SLC so far.
looking at this, if they lose this second map, do you consider SLC a failure for them or can they be okay with this?
Because it's faked. I'm gonna be completely honest.
I do see it as a failure because the whole point of making a Ross change was to finally win something.
You don't want to keep getting second place. You don't want to keep getting third, fourth.
You want to eventually win. And now would be the cherry on top is if they bring Jume into this roster,
they're able to get over this hurdle.
They're able to finally get over that hurdle of winning something.
And if you go out sooner than later here, I would honestly say it's a failure, unfortunately.
Well, Falcons need a win on FaZe's best map.
It is Chalet, map number two over to Lynx and XR Troika to see if Falcons have what it takes.
Falcons don't just need a win. Falcons need hope. They need a chance.
They need to walk in because with a map like this coming up for FaZe,
in on basically unbeatable record in the past six months. Players that are still playing
some of the best siege three years into this roster being formed. Balkans need a whole lot
and a lot of them can't even control to go their way if they're going to come out on
Shatland.
I quite enjoy what you say basically unbeaten. Do you want to hazard the guests to the two
teams that have beat phase on this map? Did I bury the lead a little bit on that one?
I think you may have buried the lead.
They lost to Fluxo W7M, but they also have lost to Falcons.
Now, it was a long time ago, back at the November Major.
So, there is, I mean, it's the edge of the data
that we've sort of gone to, and it's the deepest part of the tunnel
that we dug to see what we want to talk about
between these two teams.
So, how much it means, time will only tell,
but there is one thing for certain,
and that is the 10-2 record on a map.
In this day and age is no joke whatsoever.
phase absolutely love shall I am for Falcons. They knew that going into this. They've left
this map up my pope. This is the best of three. They could have got rid of this map
if they wanted to, but they're obviously feeling confident enough to bring it out at this point.
And you can feel you can understand a little bit why that is because if we just had, you
know, the wild card game that started off, you go, Oh, why are we going to shall I? Yeah.
But right at the end of the switch, we have a beautiful seven to performance against various
in which Falcons did lock in, did get it figured out,
and they completely demolished one of the best teams in Europe.
So look at the bands that are starting to get into round number one,
then Falcons are going to be starting off on an attack inside.
They've opened up Asami and then Mira pretty far for the course.
To the other side that I'm most interested in right now, the Monty and the Snake.
It was a combination of Monty, Snake, Lyon and Deimos played in the game versus VP,
and it was a very, very successful.
Brede played Monty in four out of the six rounds,
and it was a massive part of this pushing power.
Now, we've still got the trifecta, we've still got Lyon,
Dokkape, and Deimos,
but you're just missing out on all those elements.
You're missing out on another.
Asolotov goes first down again.
Handy continuing that opening pick.
Prowess we saw on Clubhouse, right over onto Charlotte.
He has not skipped a beat.
And he's hit and made 21 with that kill.
Just continuing unimpeachable performance per face throughout the series so far.
But LickyFack has taken the reins, taken the dokeby.
He's trying to hunt down Handy.
Saw him on these blue stairs, he's still there right now.
Jume, taking the exact position he typically plays on Jalei and Cyber.
How is he ready for it? Jume is standing on the desk trying to avoid the C4.
Hanging KDS can only do so much to avoid Licky Fack and Usus.
Creeping up through the middle of the map, finding two kills.
KDS and Handy both outside, and now Cyber, equally outside the rest of the setup.
Not in a difficult position that defenders often have to play.
Trying to play his life as Licky Facks holding his cutoff at Yokai will give some support,
give some information, and push her back with the quick Yokai stun.
But he still remains, and Licky Fack, one around the corner, or Cyber,
Going up against users on the opposite side, no match for the F2, Falcons with an advantage.
Users a massive kill there, the very patient to try and pick Cyber off and get him away from the rest of the pack, Vitzking.
He can start to now rotate some of that Yokai utility and get it into a little bit of a better position.
They've done a great job of holding out on that extension, but now they find themselves where they weren't able to keep Cyber safe and they weren't able to trade it back.
So now we have a situation where Vitzking and Solz are left in a bit of a disadvantage here.
Licky-fucking-users, yes, they are both low, but there's still 45 seconds left on the clock and still ways of gathering information.
Breede, he's got a full wealth of utility, everything to play with on Capitow right now.
And depending on how many magnets there are remaining, they could get caught, but...
You've got some time to go through this barn, they've got time to walk off these angles, use these fire bolts,
Licky-fuck a quick kill on Office Door, and Sol's stuck currently behind the piano shield,
He's one creep in, but this is an easy position to read for Falkins,
a much harder player to deal with.
And it's just Licky Fack for a couple more seconds
until Greedy can get back up.
He grabs Brown, so he sees another,
but it'll be so much ammo in that Rony.
Even just a quick spray depletes his supply,
and Falkins bounce back quick.
Falkins, this is how they started off over on Clubhouse.
And as we've learned, it doesn't matter how you start,
it's how you finish, but that is the best way
that they could have kicked off this campaign on Chalet right now.
And he was looking a bit dicey for a time.
I think the hole from FaZe in the early portion was fantastic.
Again, it came down to a player like Euzis.
Two very key kills that he's able to get that just free up the roam game.
All of a sudden, perhaps don't need to worry about it.
We can just start moving forward.
Dealing with those players in those lurk positions
and not allowing them to get back to site would be massive for Falcon so far.
Not only have they been doing it quite cheaply,
But we've also been doing it very effectively, time-wise, giving themselves plenty to the late Apportion.
Two men cleared by Licky-Fack and users there. Only two players with Falcons get kills throughout that round,
and quite literally just moving into the middle floor, carving up the roam, splitting the winnings,
and moving on to the site and greedy to go for that plant.
Big first round for Falcons to bounce back after a heartbreaking loss on their pick of Floodhouse.
You need everything you can get your hands on, and face his home turf.
The first site goes their way. Now look to bar and games for the second.
One that we saw Falcons and I think a lot of teams so far in this tournament,
Ali showed a preference for it. The position that we always see a lot of
attention paid to is that stock position. Getting library, making sure
you're not exposing yourself to that angle. It's something Falcons have to concern themselves with.
KDS, with a lot of close play at the moment. He's also got
Visicking down below. That hatch is open, which it is.
He's going to have a nice line on anyone trying to hop on in.
So he's going to be so straight forward to clear out this live
reposition, especially given that KDS is playing on that one
line deployable shield, couple of magnets kicking around.
It's going to take a little bit more than the lion scan and a jump
on in.
And I'm going to have to see some utility
exchanged over in that direction.
Leaky back.
You're going to get a chance here.
And you're going to need to land too many shots for that.
D-M-R sneaks his way in through mud
and is able to take souls down.
Now he's got the Blitz moving on in, users, and looking back, trying to make basically round one happen again.
Don't be, don't be, might go down with the Blitz in the shields, in general alive inside the site.
Where was this bump? It's on Clubhouse.
Decided to show up at that plate, I guess. We'll take it.
It's a carbon copy so far for how Clubhouse started. Two very dominant rounds.
Let's hope for Falcon's sake, they don't run out of gas again.
Early timeout from FaZe, potentially.
No, surely not.
It worked quite well on Club.
Worked very well on Club.
It worked well on Club, but I don't know, LeakyFact dropped like a truth nuke on the
enemy team and dropped like eight kills in the first two rounds.
We haven't really seen that happen so far.
What's worse though?
One player dropping eight, or you just dropping four, June dropping two, and LeakyFact dropping
three. I think eight being the biggest number here and me being a very simple
brain. This is simple brain person. I think the bigger number scares the team
more than like the diffused smaller numbers. What do I know?
Maybe a tentative. The Vikings play a little bit of a clash here. We've got
Cyber on a bit of a trademark offense. It's going to be out there on Ella. Just looking to
feel a little more self-sufficient, because,
mind, they can help him to keep control of different areas.
Those that have been a bit of a want,
players getting in through mud, getting in through barren games.
So, it's going to be where he's going to start to lay a couple of those traps,
at least for the early board.
He should barricade some of those doors.
So, it's always Christmas in pocket, of course.
He'll be playing those as and when required.
But it's a big focus right now,
and a similar focus is what we've seen
from the last couple of rounds from Falcons is
getting control of that library,
library and getting downstairs into bar and games and trying to use that to push through the rest of the site.
It's been the focal point for each one of these rounds from Falkens.
They're in quite different ways.
Saw a lurk in the first, she opened the second, now just more direct control in the third.
Salatop hopping in, getting a immediate lay of the land.
Then using the drones to then see what's over by Blue Stairs.
See what's over in Short, see what's over from Kitchen.
June, hello!
A lot of opening deaths that we saw on Clubhouse this time.
Playing the normal library position for Falcons.
Fighting a bit more success this go-around.
A long angle takes down Handy.
Player, you have to deal with against Pace.
We've seen throughout this series, but Cyber as well.
An absolute menace on these defenses.
A long angle.
Nullifies the Candelas and that just leaves the intel for Falcons remaining.
Also, a lot of utility dedicated towards clearing out Bidiking on this clash.
He has to be careful. He is very, very far away from the rest of the defense.
Falken's trying their best to use this utility, but there we go. That's the cross we needed to see.
Switching out with the SMG, Bidiking will seal the kill while it's solo top.
The phase not with any clear lead. Redate from the top ropes.
Pyle drives the clash and yet fells in the process.
Souls so good on this cross!
Souls so good with the TCSG.
Licky-Fack, can you succeed where your teammates have failed?
Three bodies currently litter short.
And men who thought themselves capable of fighting souls
sitting inside of dining.
No calls.
No flashbags.
What are you going to do to get around this? Intel spotted, playing it so patient.
He sees him around the corner, but Solz doesn't even have to move to get four kills for FaZe.
A bit of an unfortunate one there, four Falcons.
They never actually managed to get that sidewall open.
Just too distracted in the hold, too distracted in the clash, too distracted in cyber,
and what was going on elsewhere on the map.
Without that wall open, it's going to be very easy for a player like Solz to tuck in,
find a very tight angle and just continue to hold it.
Kept making a life for a good portion of time on those library stairs.
And of course, as we saw, was able to grab three kills for his troubles.
Faze, join Falcons on the scoreboard now.
It's going to tilt two to one, which will favor Falcons.
They are going to choose now to take their tactical time out.
For those guys who are...
Oh, listen, I'm going to keep going.
And without the bomb from Sweet, from the bomb from Bar,
the souls, take the Aruni,
we're going to do the same move, just use the Aruni
and put the person on the KD, you know?
Because if you always do Foco Bomb,
they're not bringing, like,
to take you on the KD.
So keep going there, and if you do it with the captain,
the first one will be the KD's pinnacle.
If you use the KD's point of view, it's done.
That's it.
Listen, Raph, you're the best picker in the smoke,
You can, you can.
Ok, let's go, let's go.
You can also get souls.
Let's go.
biggest fan of. We'll try and game plan something different going into round four.
FaZe understand the current meta for timeouts very well I think. They like to take an early timeout.
They know they're going to get the halfway point to just sort of freshen up for whatever that second side is going to be.
They don't let the bleeding really start to slip. It's a very similar landscape to what we saw over on Clickhouse.
Starts to appear on Chalet as well. No clash this time but still some familiar faces. We've got the Ella this time being played
by Solz. Cyber, he's gonna flip over onto a mute, and we are gonna start to see a little
bit of thorn action. We've got a little bit inside of round two. We are gonna get it here
in round four as well. Four holes now, four phase. The Falcons. It's all about how they're
gonna try and break this. The first couple of rounds. You just massive three-k hit on
Round ball and Leafy back, really impactful open and picking round two and round four.
He's gonna take it out.
Cyber catches him short with the SMG-11 and Lyon.
Something that is often banned five days on this very map to try and keep people safe.
There's no longer a fighter.
No, Binikin forced out of the corner as well.
Smoke, usually not an opportunity we see going down this early.
Bites himself with the bottom of the block here on solar window.
Falkins trying to get back into things.
We've got three players, a Null Factor currently in round four.
Two not even using the shield.
He's put it on his back, pulled out the scar,
and I'll be pulling out Cam Duty for three days
for the next two minutes.
Whatever gamble Falcons thought they could play,
it did not pay off.
They just quickly realizing the situation,
getting a handle on things.
We've got a repeated clubhouse for the moment,
a big start by Falcons, a time out by Thays,
and then a two round comeback in which it just seems like they have everything under control.
And it wasn't even the timeout that did that for FaZe. It felt like the timeout could have
happened or not. It was the way that Falcons approached the round. They were just running
at them full sprinting, maybe trying to embody a little bit that energy that they brought in
round one and two and this time it just being batted back at the threshold.
You can see the idea from Falkins as well. Just trying to get some quick pace, especially if
attack time out. As we obviously heard Faze paying a lot of attention to what operators
they want to bring, what kind of setup. And a lot of operators as well, they don't really do a lot
of moving, don't really do a lot of sprinting around the map on smoke, a lot of the runey talk.
And so Falcons not even knowing that decided to make the read to go quickly and it's just completely something it's stopped
Wounded entirely by FaZe Clan
Now tie things up again just like clubhouse. This could mean we have another OT game for us in store
FaZe have the momentum presently in Falcons now the onus is on them
Bring this momentum back to make a compelling argument against the two-time world champions bar and games from FaZe now
Another site we heard mentioned a little bit in the time-out of days
I'll see what changes we see here because again it seems a size of cyber
Which everyone's got the memo and it is stick to the site
The mission objective is becoming increasingly more clear as this game takes on by and that is that phase are going to challenge
Alchins at the spawn
They are not going to give them free passage to the building at all
even saying let me play let me do something let me have a bit of involvement here
high spirits for the moment but this is going to get to crunch time very quickly
especially losing your race things get problematic june
plan that needs to go big with these dmr's caught with an aid in hand somehow doesn't die
i honestly cannot believe june did not just die at kds's mp5 but my instead just slips back around
the corner, plays the mezzanine position. All safe and sound for Falcons out on the
balcony, but they still in the advantage. Again, KDS is popping in and out of library.
He's got the shield to play behind. So can dodge line of sight against the attack to
the moment. In a particularly difficult position for the attack to clear, you might have these
magnets that can catch the bolts. You don't have a whole lot of secondary utility to burn
it either, so getting used is activated by extension is going to be a bit more difficult
So long as this is alive for Brede smoke moving down below users also join him doom around the mother position
Blue stairs and that is likely going to now be the round bit of an impactless kill there coming through from Brede
As he is able to get through the drone hole, but he won't be able to transition
He's been locked down by a razor bloom, but a 1D1 to be the wall.
He just sees the head again, fire vote going out.
Might just force him out of position, force cyber to the left.
This smoke might harm Breede just as much as it helps.
He'll creep through as he regains all of his mobility.
But it's an easy pre-fire for Handy and Faze with three in a row.
Got a little bit real there, and it looked like Breede might actually pull it out of the bag.
But then you remember who he is going up against in that final one versus two.
Very duckback, no need to overreact, no need to pressure.
Wait for Brede to make his chosen play,
where that's gonna diffuse down and double-push it at that time,
or he tries to sneak-play all the way through the smoke.
And the call was good from Parking.
He knew where the deployable shield was.
They knew that there was no way that they were gonna get hard
if they tried to just walk into the site,
and especially going through that murdering angle.
But they're just never accounting for Handi in Handi's position
about the level of portion.
But by the same token, it seems quite evident that Handi had accounted for that possibility.
Well, guess what? If Leaky Fight dies first, where's Leaky Fight likely going to be coming up from?
Probably Garage. Probably up those very blue stairs, that very blue corridor.
And it just opens the door and Handi can go. Oh, great.
Thanks, Simon. I'll just play here for free, shall I?
And so, Faze continuing to show just how complete a package this team is.
They've been a roster. They've been a core five for over three years at this point.
These might have been in major finals before, but this roster, while they haven't,
they have shown their dominance, their consistency on the international scene,
time and time again, event after event. And a kind of thing like that,
where the attack hasn't cleared out the top floor, or they're going to go based on it,
they're going to go from blue or mudroom. They've made these calculations so many times in the past.
It gives them the confidence to go for that solar spawn peek.
gotta give leaky fat credit, still keeping positive and thankfully for all of us, no
spawnpeek going the way it is. I love how both of them are still going for it here.
This is a limited issue map potentially and the boat is having a bit of a laugh on them
on a spawnpeek. Couple of points of damage put in on to leaky fat as well. One more siege,
one shot headshot. Regardless of range you're gonna be out of there so let's dance them
with the devil a little bit but we'll get away with it for the first opening portion
of round six. No doubt there will be an engagement a little bit later on likely between those two,
but at least in the first minute everyone has stayed alive. Pre-day has also made pretty good
ground already giving himself through that fireplace and already knocking on the door of this upstairs
breach. Obviously a whole lot of upstairs inside of office and master is pretty much required to
keep control of kitchen. That's why handy's there. You can place those Zoto canisters and just slow
down this progress.
So I keep the attack away as long as possible, and he also faces some vertical pressure from
player down below and dining.
There's almost lethal damage to use this, but the ace just escaping, and handy taking
up an off angle on the office balcony door when he's in June.
Might just hang with them, got deathmark tractors to give them something advantage.
They can't flash through the double window, but nobody actually on the rappel, so he's
safe for the time being.
I think to worry about that my change is uses moving up to the side of the building looking to take
That was the easiest kill of his life because of our candidate earlier, but lucky back in June
Just quickly hopping in of taking out not not with some important players, but the piano one in particular
And cyber making that run out is now known to be off site
He's having to make his way up solar and in through that area
He can try and push in a little bit through bathroom try and push a bit through master
But there is a bit of a cutoff being held on this top floor.
The site is downstairs though, and now we have to see the transition here from Falcons.
They haven't really got the bodies to leave somebody up here.
We might see June maybe remain, but they need to make progress on the site here, Link.
Otherwise, they're going to run out of time.
Creating some new angles and the wall is only going to add so much to this Falcons attack.
LickyFax made his way in, cleared a new path for the diffuser.
Not in his possession, neither player made it in sight.
June's gone down a bomb, and that means the horizontal's the main factor left for Falkins.
That simplifies things for FaZe, and the last thing you want against the best team in the world
is to give themselves an equation that they could solve in their sleep.
Bride and LickyFax both just one bullet away, and with no time to go,
Looking back, we'll give in to the good old college tribe at Cyber around the corner!
He's been here before.
He's got the job done.
He's given FaZe a 4-2 lead.
Can you hear me?
Yeah.
Okay, one attack.
They are pushing at the same time.
At the same time, so we should be ready to react together.
I think we just play our game, like what the fuck do we have to lose, you know?
Don't have nothing to lose guys, if you guys wanna play fucking aggro,
in fact we can do it, if we wanna play for back, we can do it good as well.
I feel like on attack, these last rounds, just like,
the guy pauses and say, oh it's Paul Pitch, I don't know what to do, you know?
And then last round, I think, just missy with like the 3-2-1, you know?
You just go at the same page, and that's what we need for defense, okay?
Yeah, you can explain the...
Yeah, I will just say like, they always put at the same time,
exactly at the same time, that's why they are good on the map, guys.
So when we see someone pushing, the other will push, or there is maybe the jungle guy cutting, but they will all push at the same time, and that's why they're really good on this map, okay?
So we should be ready to react together.
They never put their morn on the piano and pass through windows, but they put always four library mud, and they carry it, so if you want to run out, you run out of the window.
You don't run out mud or library, okay, useless.
Yeah.
Our gaming, the AXR go master solar clear, as far with one old thing piano, or like you come back from piano.
I'm not letting anyone play, man.
Fuck.
And that's it. We can't talk.
And the baron?
Stop being scared, guys.
They like to do that replay of yours, just like that.
They play a replay of yours.
You make the two walls, just like they do on Tesla.
They take the drone.
The way to replay it, we keep going forward.
You can take the burning bomb, it's an old one.
I'll take the other one.
None of the stuff is transferable to the fire department
It depends on the fire department
The fire department is changing a lot
And the guy always hits the KDS
So the KDS will be fine if you start with him
He always starts with the KDS
and does that HSE and you can go out
Let's go, let's go, let's go, let's go
Let's go, let's go, let's go
Let's go, let's go
Let's go
I'm going to see who the other guys are
Because I have
One thing I think it's worth mentioning that we heard in that tag timeout, nothing really
angry.
I feel like every event we've been treated to like some kind of crash out from licky
fact a moment where it just seems like the pressure's getting to them or he's freaking
out and everybody on the team feels scared.
Falcons were laughing for 30, 45 seconds.
They were literally cracking jokes about Cyber spawn peeking them and it feels like even
at the end of losing this, it feels like Falcons have absolved themselves of the pressure
that was really weighing them down on those past rosters and those past tournaments.
It was evident even from Julio wasn't it? It was just guys I think we just go out there and have fun
if we want to play quickly, play quickly, if we want to play aggro, play aggro, just go out there
and play whatever you think is going to be the best playstyle, whatever matches that the best.
It's quite refreshing in some ways, especially for an online nation game, for a game
in that gives a spot to the semi-finals tomorrow. I was definitely expecting a little bit more
He and a bit more passion coming out of there, but Falcons happy to keep cool heads
Maybe understanding that that's where they're going to perform their best here is they go into what is
Undoubtedly going to be a tough half off siege against phase
Now the issue playing phase on these shally attacks is a
Every style in the meta we have right now they play shields. They play game. I still could be snake
If they play more structured setups with disruption ops like the Grim and the Yeen,
it's probably on this map against FaZe in particular where the bands feel the most pointless for their opponents.
Because you can take out important things.
Monty Snake probably can do best bands on this map against FaZe, on equivocally,
and they can just basically play every style on this map that you can play for your own comfort because you're not going to play to disrupt FaZe.
You still give inside a demo at the end of the day.
You know, and if you don't mind the day much, you're still giving him snake.
If you don't mind that you're still giving him the dog, you get the picture.
You're only going to be giving them something extremely powerful.
Hand it off on the black beard as well.
You had a fun fight about KDS on this map, didn't you?
An unthinkable amount of rounds on the striker.
Something close to like 50 rounds on striker throughout their like the past few months on Chalet.
It's just, it's just so funny because it's like striker just feels like such a nothing operator.
Like KDS is picking an M4 flashes and two nades and he's like, yeah, that's my guy. That's all I need. That's all I need
That's my guy right there
That's all KDS needs to get the job done or at least it often is but if a quiet to show in in the opening six rounds here on
Chalet, but kind of out shun by both souls and cyber
At least scan onto a leaky fuck. I believe he'll cleanse himself there in one of those mute jammers and
Immediately get rid of that death mark tracker, but it's not stop cyber from moving in towards solar side
He's not stopped him. Jumen Likifeck also, taking a peek over towards Piano.
He's going to say KDS will absolutely be known by Falcons.
He always plays this position, always plays it on this operator.
Thank you, Assistant. You're under the cover.
But you have a bit of a decision to make as the defense.
Do we try to go for a two-man push?
Could we just try to swing him on that window?
But to get him the information that Cyber's already pushed in,
that Handy's moving in as well, they decide to fall back and rely on this utility.
That Valkyrie camera could not be any deeper in the rafters
If you literally put it in the buildings foundation, there's no way that things are going to spot that.
So that's a great amount of visibility.
Handy, he can get himself in towards this top floor now.
He starts to remove some of this utility, but a brilliant shot from Solotov.
A player that's been quite quiet up until this point.
He might just have landed an important kill onto Souls,
securing some more of those reinforced walls.
Okay, some have already been helping, but players inside a fireplace
are going to breathe a small sigh of relief.
from the flip side, you've lost Leaky Fack,
you've lost that Zolotov, still that Zola scanner.
Ooh, lost the Deathmark trackers too.
Zyu picking up the pace a little bit.
A lot of some Blackbanks flying behind him and Ivy Windo
and decides to swing ahead.
Turn this back to the warm-up time,
and Saved by Usas and saves himself.
Vulcans always seem to start these haves early,
but getting everyone involved in round seven,
it's about as good a start as we can hope.
And again, the big contribution comes team-wide,
but individually, users hitting the shots,
being in the right place at the right time,
and finding those levels of consistency
that we've seen him struggle with throughout Swiss and Plains.
Now is the time that we need to see players like users
really coming online, of course.
We expect it from players like June.
We expect it from players like Leaky Fag.
But big round there, from Falcons at the sideswap.
Still trailed by one,
a phase with a little bit more to think about
going into round eight.
We have a little work from Cydre, those long angles.
They're beautiful for Falcons in that round.
Solotov with the first kill on that thorn.
Users obviously with that great double that we just saw.
Basically just holding the power positions around library
and doing the absolute most they possibly could with them.
That's a very good sign for success on the Shelly defenses.
Something that Desk talked about quite a bit is how
FaZe make good use of those exterior angles.
But for that side in particular,
That's probably one of the hardest ones to do.
You've got the library window.
You've got the office balcony window,
but you don't have necessarily the focus on piano window
like you do in books with full clear.
You're not necessarily applying a lot of direct pressure.
And so for Falcons to basically not only avoid those windows,
but also hold out around library,
it's a great sign for that site going forward.
Orchid Falcons, they can't just play that one side.
They have to rotate around,
or they're likely going to see the value
of those exterior angles increase a little bit.
as the rounds that drive on by.
I remember the cheeky shock from the drone there,
as Jume actually catches a drone with one of his Mozzie pests.
Ooh, that's probably not what you want to see
if you are stuck at the moment.
Did go for a C4, but it's going to have to try and retreat back.
Basically all he does about C4 is keep the defender outside.
Now there's nothing he can do there.
Handy tosses an aid through, takes down Jume.
Probably the easiest opening pick.
We've seen Faze get this series so far.
Looking back, looking to trade it back, running out of support,
Impact up front, but one player from Budweb coming in from behind.
Handy! Just clotheslines him on the retreat.
A minute in in Falcons could not have gone through a worse reversal from last round and now.
Nine day distance isn't it? It lost three bodies and they haven't been able to give a single response so far.
Cyber comes in with the kill on to three days and uses...
There's only a few seconds ago I was praising him, but this is a tall, tall order right now.
An ace clutch against FaZe. You just don't fancy his chances.
Especially with what? No secondary utility, 1 HP now.
This is 5-3 for FaZe and users might as well just keep the ball rolling. Flawless for FaZe Clan.
Completely erasing the last round from Falken's mind.
Massive response there from FaZe, round 1 not going their way on the attack.
The difference, the recipe. Didn't really change all that much.
There was just a bit more of a focus on gathering that information.
maybe not the one but to be honest guys I think I would just fall back stress there
we are all pre-estimating the execute you know like the first round was so easy
because I think they probably gonna when the solider can bring the valk you can bring intel
bring the traps just play together you know I feel like if you guys want to aggro the first step
you guys have to be ready to be five fucking players on the first step you know because they
they don't care if they take two minutes to clear you guys they're gonna clear you guys okay
so it's up to you guys how you guys want to play but I feel like fall back with info to retake
Or maybe like a lot of traps can be good, you know?
But if you guys...
I would play trap this round and me as a me and we play full aground their face.
And the game is in the end.
In fact, we play full back out.
No, no!
Play aground this round.
Again, another hectic call, but in a good way.
Quite collaborative in the Falcon products right now.
Talking about what they might want to do this round.
And they will need to put all five of their heads together.
He's collecting, creating a round like we just saw from Handy in particular, still having
a great series, 95 by Nopy, 20 and 8.
That means he's got 29 kills through two maps so far.
Faze are playing at their absolute best right now.
This might only be their, what, sixth map in the whole tournament.
But they are playing like they have not missed a step since Paris.
It's a scary thing about this, Faze, after they can get to the finals and play 8 maps.
It's just disgusting, isn't it?
Because it's just so little that you will have then seen of them
to know what current form they are necessarily in,
such as small sample size.
We'll have played less maps than Falcons have come into this series.
It's not over yet, though.
And Falcons, after their time out,
you would hope that they'll be good for a round.
The Colson Julio, whatever you're going to do, just do it together.
Because FaZe are going to spend that time clearing you.
They don't mind if they spend two minutes of their time
clearing out every single inch of the map because they are confident in their
ability to execute. So how do you counter that? Well you can play aggressive but if you
get a play aggro it needs to be done as a full five and that's where we've seen the
gaps introduced in rounds eight and round seven and that's where we've seen phase two
a little bit of an advantage.
When you've been a team this long the rounds all fade together in proportion to each other.
You can spend minutes, it's been hours in total, slowly piecing these attacks together.
It is all one and the same for Fades.
One long career, how many times have they cleared stock, they just did this thing the exact last round.
And so here, Black Clear jumps in again, you've got your head's information on it, but Yuz is giving more support.
Trying to play like a full five, and yet Solz, downing two in the process.
Vulcan's committing so much to helping that Rome and it works. They get fit a king and handy two important picks
It's better than what we saw before
It's a two-to-two and you've lost your trap operators trap operators are great for the early portion around
You know what's good for the later portion a blackbeard phase
I definitely come up with words out of that opening engagement, but they've got time now to be said
They've got time to reposition themselves. Yes
There's still gonna have to go up against leaky back on the his army and likely a couple of grids my mind's kicking around from users
But it puts them in a much better position now Falcons again. It's about stabilizing
They need to remember what what's been the recipe for success there. They've done it together reload it
Play as a full five
Buy into the same vision the only thing you can do to win against face plan no matter what that strategy is
You cannot be split team. You cannot be a house divided against a team of this caliber
So cyber
Z ping on the Azami walking to the Goya walking the Goumine
We'll waste a little bit of time for the attack.
We get a drone in sight while he's just creeping in, but spotted.
But the fact takes a couple damage, but gains information in turn might be a worthy trade.
It was whatever angle Cyber could have gotten activated.
Time running really low down.
Leaky 5 bit kill on to souls.
Breede is still below with a C4 as well, to deny this plunge.
He can easily do it, whether it's Cyber or KDS, but it's got a land.
The players are dropping up top, and Breede is going to play down below.
He uses, needs to buy time and Breide needs to buy around.
Oh and a deathmark tracker on the final player.
He's been saving it the whole time.
It hits his feet and Cyber immediately clears out.
Rotates all the way around.
Just a knife in the heart of Falcons on round nine.
Moving it into the post.
Sia, Breide catches one.
Your deathmark tracker remaining so Cyber
just has to win this on intuition.
Moving as far back as he possibly can.
This TCSG is a menace at long range.
It can be difficult to control, but if it hits cyber, he is going down and going down fast.
So much time though. Breida taking this the slowest phase, taking their attacks,
and yet cyber giving out a bit of information.
Not moving a muscle, not moving an inch as Breidae,
trying, struggling, desperately seeking for some kind of ray, some kind of hope, and
Cyber snuffs it out by just making him afraid, winning around, off fear alone.
Breede, not even attempting the bait and switch there to disable that diffuser.
A big piece of utility that was working against Breede in that clutch, a bulletproof camera,
He was constantly played by Falcons on those main stairs, hacked by Grava in the opening portion of the round.
All of that information just being fed directly over to Cyber, enabling him to play as far back as he did.
As soon as I saw him retreat, I was like, they must have info.
There's no way Cyber puts that much space between him and the diffuser unless they know exactly what is going on.
They have got info on that post plan.
He knew that. He knows the camera has been compromised.
He knows that every one of his moves is being relayed over to Cyber.
An incredibly close round coming down to a 1v1.
We've not seen rounds that close since Clubhouse.
But now it just pays in a very dangerous position.
Matching series point.
So patient from Cyber in that clutch as well.
Well, the confidence to go that far away from the diffuser and just know you'll be okay.
You just cannot get there without the kind of experience that Cyber has, that FaZe have
to support that player, to support each other.
Falkens will get to play bar and games one more time, thankfully the site's now unlocked.
But it's looking like this might just be a 7-4 even if Falkens get this.
the space are playing like they want for this roster the first major trophy like
they need it. The two hammers are not good enough they have a little bit more
to prove especially as the last Brazilian team trying to cement themselves as one
of the greats.
round ten. Will it be here or will Falcon's head on the floor a little bit longer?
The rip-offs are very close affair. So far on Shallow, it's gone kind of as we expected
for a team white phase with this level of record on this map. Jesus, gonna be a little
bit on his own at the moment. His breathing not too far away underneath, but it does need
be cautious his location is very lightly known and the drone will move through and start to confirm that
which gets baited in our position ever so slightly. There's nowhere to go here, Leeds.
Nowhere to go. You'll get aggressive on the window though. No more see them drop down the hatch but
use us. Nobody himself gets too comfortable. Understands the odds at state perfocums right now.
Understand that just one round separates them from survival and death.
They'll take the aggressive line against Vidicang, decimate the Capitao utility,
zoom, barely takes any damage, but from that M4 KDS will fall off the window in
response. Phase for the first time it feels like this whole half really had a
deficit. The souls, a quick nade, a zombie, she was destined to die in the library.
It was a matter of when, not if.
Uzi's done a good job though, he's held on for a little bit of time and he got an opening pick.
Remove the Capitao and all of the utility that that brings. The diffuser,
That's in a little bit of a dodgy spot as well because, guess what?
Vittigin had that in his possession.
So, Faze want to try and plant this round.
They're going to have to go and recover it.
Fortunately, they've got the time to do so.
But whereas we saw Falcons play aggressively
and players all fight together,
they've progressed a little bit and they're a little bit more separate.
Hence, users not getting traded out there
and just ended up having to play his life.
Cyber now moving through the top of this office area.
He's got a good line over onto library.
And just needs to land the shot. He's getting peppered left and right right now.
He's getting demolished by face clan as they quickly move into Ivy.
Solotov needed to win it!
Falcons just decide to walk in.
Four kills in one second to keep them alive.
Falcons staying in this game by the skin of their teeth right now.
Four six, they cannot afford to slip up once.
FaZe will walk away with the map and the series, if that happens.
Falcons need to be flawless from here on out.
These next two rounds, try and cement and overtime and give themselves another opportunity.
They had an opportunity on Clubhouse, one that they squandered.
They are not going to be able to afford to do the same again here on Schalem.
So far, the timeout from Julio has worked, it's picked up a round, but they need to do it again.
Just the one round. Dust the one round they picked up so far. Two more times, two more defenses,
six minutes against FaZe with everything on the line.
We've been down to kitchen and dining, Hawkins.
We've been committing a decent bit to playing aggressive on these roams, to holding these power positions.
It's worked on bar games twice. It's been really, really good.
That's these other sides that have proven tricky, that have proven problematic when FaZe have a bit more room, it seems.
Maybe to find holes in these defenses.
ADS now marching over towards Ivy Window.
window same position but different operator than we saw last time instead him picking up the shield
we'll be bringing the blackbeard to the party right now some later cams being sent out from
solotop as well as the last valkyrie camera there just going to go in toward main lobby
you should do though because space love playing that double window position outside and this time kds
He's going to be even harder to shift from that spot as he's on the Blackbeard C4 thrown out and shot me there.
You can pepper that shield all you like, you're not going to get much of a damage onto it.
Maybe a run out of bathroom could be more successful, but that seems a little bit risky given the stakes right now.
Saltop just wishing he could win that fight, just wishing he had a better chance against a Blackbeard.
It's not happening and against an IQ, he's caught you completely off guard. It's not either.
Cyber 13 and 6 right now up against Falkens.
Another player will be lured in by the siren song on Ivy window
and will be just as powerless to do anything about it.
Lucky Facken stand on the solar side, just sees the head.
The soul is peeking a little bit but instead sees the feet.
He goes down.
Jume as well.
Uses needing to face a lot of resistance, spots the Blackbeard,
Turn to the side!
Uzius has started showing up on these defenses.
And on this roam, he might just be the only player remaining.
The good thing about this is Uzius has dealt with the players that are inside of the building right now.
The rest of FaZe, they're on the periphery.
They're the ones that were trying to hold these cutoffs.
We do have Handy at Snow Door. We do have Souls on Solar Repel.
But we've got to transition. We have to now make a bit more progress.
Well, Uzius, please get this.
lands on the head, but just can't land the shot.
Another attack, and he still falls short.
And so we come to Breide, who's scuttoned himself back
into the site.
One player outside, broke the window.
Three engagements, and he cannot mess up.
Krim and Dokobie going for the double swing.
Breide sees one, gets the shot, but he can't land the next.
Bays have made corner after corner.
And unfortunately, pumpkins are just another brick in the wall.
Bays 2 to 0, clues into the semis.
They might not have played the most maps here at Salt Lake,
but they have had the biggest impact so far.
Bays sailing through here.
Stage maps is all they have played
to get to a semifinal spot.
Almost did now.
Who are they going up against?
Well, who are they going up against?
Seems like it might be an NA team either way,
given the odds that we have in the bracket.
And that is not good for us.
It's the first non-NA team face
have played so far this tournament.
And unfortunately, they fall just the same.
2-0 in the best of ones.
2-0 in each best of three they've played.
Barely even any OT maps.
Just a couple thrown in there.
Bays continue to impress, continue
to dominate the opposition.
Whoever has a date with them in the 70s tomorrow,
I imagine is taking a big deep breath right now
because they'll need to get dialed
and against an opponent like this.
Faze are inevitable at the moment.
It wouldn't be a major in our beautiful game
if they weren't present throughout the course of the weekend.
Let's throw it over to Ian on the desk.
He's got KDS ready for a check.
Thank you very much, X.
I mean, FaZe Clan put themselves into the semi-finals, you just like clockwork, easy work, you haven't dropped one single math out here.
How is everything so easy for you?
I just, we are just playing very well, you know, like, we're very confident and we're watching the communication very well, so I think it's the main thing for us.
Communication?
Yes.
You have been on top for some time now of course. There's no denying that you are the greatest team in the world at the moment, back to back world champions.
You've never got this done personally KDS, you've never won a major. What would it mean to you to get one on the board?
I think the star match would be very good for us because we're trying to build something. Only us, we need this major and the AWC.
are you going to get to the end of this event without dropping a single map and
then raising that trophy? I don't think so because they're very good teams yet in the
tournament so I think it would be tough to do only zero map loss but we are finding the
best and we are going to make it. We're definitely doing a good job so far
ladies and gentlemen make some noise for FaZe Clan but themselves in the
semi-final congratulations KDS I'll let you go and join the rest of your team
We will be back with our final quarter-finals after the break.
That's the thing about FaZe Clan.
It doesn't always have to look flashing.
They don't always need the hero plays, but they are always better than almost everyone
else.
They do it every single time.
They get the win, put themselves over the line, and they are semi-final bound.
I mean, it's no surprise.
I mean, you asked who we were going to predict.
It is a little heartfelt to see the side of the Falcon not be able to get over this hurdle
But I mean it goes to showcase live base player time world champion
Consistency has always been key with this roster for a long time coming and again
It just shines through each and every single time. I mean is there a conversation to be had Falcons, you know
They gave rid of Shiko they bring in June do they still have the same issues when it comes to main stage maybe but at the end of the
Today, FaZe really just looked like the two-time champ.
They were amazing in the way that they were able to find
their picks outside of the map without risking bodies,
continuously making sure that every decision is for some type
of game, to be able to get the defuse down to stall time.
They played phenomenally well and we talked about it
at the end of the day.
Any given map, any given round,
Cyber can take control and in map two,
that's exactly what we saw Cyber was so dominant
on finding those picks.
Falcons just didn't have an answer.
There are so many teams we highlight as a triple threat
or quadruple threat.
It feels like everyone on FaZe can get the job done,
whether it's KDS lighting up the scoreboard or it's Handy.
This is a team that will just knock your socks off.
I mean, you got to give them a hand, right?
I mean, 31 and 15.
I mean, give them an extra hand at that point.
I mean, 6 and 1 on the entry.
Again, you can't take any single player on FaZe lightly.
They all can clutch up at any given moment.
They all can pop up at any given moment.
And Handy, two times in a row, back to back as I was the MVP
for a reason and he never lets us put off the gas.
I mean, if there's one thing that is always true,
it's consistency with FaZe, but also with KDS
is just nonchalantness.
Well, if there are three best of threes down
and we got one left, let's give you an updated bracket picture
to see how this has all shaken out so far.
And the semi-finals that we have ahead of us,
Twisted Minds and Shopify Rebellion,
that is locked in at this point.
FaZe Clan now await the winner of Dark Zero and Wildcard.
And that is exactly where we go next in all NA grudge match a matchup that we have seen
Several times already this year. I mean truly there is nothing like it
I know people have been waiting for this NA matchup because yes
It's a bummer that two teams from NA are facing each other
But as an NA fan it means we're definitely gonna see an NA team in the semi-final
So don't mind if I do yeah
I mean of course it goes without saying the NA fans want to be able to see their favorite players
I mean wild cards look so good internationally, especially with getting hot and cold. Wow. He's got so much left in the tank
I hope the team picks him up next stage as for the side of dark zero
They look arguably the best NA team coming into the event
They are very consistent when it comes to Salt Lake City now. I must speak from a former player side things
This is the worst case scenarios
You get to this point and you have to play an interregional match against someone that you were already familiar with and already have played numerous times
So for the player side of thing that definitely is a little bit of a bum. Well dark zero is a team that wild Carter familiar with
They're a team that we're familiar with they were called SSG last year at least the core of this roster
You throw Kino you throw NJR into the mix and Fox we have seen just how lethal this team can be
Everybody on the roster is performing so well with getting that versatility of Kino and NJR
the core SSG players all connecting on dark zero they've been phenomenal
I mean they look so ahead of the meta when it comes to innovating finding new ways to play being proactive off of each other
And also just having fun. We always talk about this team call out this synergy the mental
Mental fortitude that he brings to the team making sure everyone's playing together
They respect him they respect his call the more importantly folds inside of the server and we seem fold
Yeah, just continuously dominate this event players that we haven't talked about that much in the previous year
They're showing up now again, and he's turning back the clock just due to the fact that they did bring on support players like Kino like NJR
I mean again, it's paying dividends for this roster the most structure we've seen from this team
Well, there's a lot of pieces to this DZ puzzle that make them successful
But NJR has been the one up and above the rest so far through SLC
I mean, he's the best player in the tournament so far coming into the day
Obviously stats have been inflated now that they haven't had a chance to play but he's so consistent
They've really found the mark on where NJR needs to be for the team.
Because he's always been that player.
He locks down a position.
He locks down an angle.
He's so difficult to get him out of those holes.
And DarkZero have done a great job
of being able to put him exactly where he needs to be.
And he's a century turn at that point.
He does not miss.
And that's what we're seeing now.
Well, the big challenge here for Wildcard,
their opponents today, has been navigating some roster problems.
They lose Adrian.
And who do they find to replace him?
than hot and cold and that is what this whole arc has turned into the hot and
cold revenge tour dropped by M80 comes to Salt Lake City and so far he has been
a monster. I was hoping you could say he's been hot but we did highlight him
being on the monster he's the reason why Wildcard is here he sent them here off
that tremendous clutch throughout that series but again when you look at the
Wildcard roster as a whole I mean it's filled and comprised of phenomenal
players I mean ever since they came in during reload they have made every single
main stage since then so you can't discredit the rest of the players they're
all performing exceptionally well and if you're gonna pick up someone in
replace of Adrian who better than Han Calden he's absolutely been performing but
again now you're playing inter regionally now you're playing against
Archie you did just recently lose to them in the Swiss stage so there is a
little bit of grief there but I know they want to fight right back and get
that win well they've had to fight to get here it's been a heck of a road
through the Swiss they have had a very tough schedule lacks I mean you look at
They had to brawl too, but when you look at the strength of schedule, I feel for Wildcard, they got here despite having some very difficult opponents to face.
And I would say, and I would argue in this situation that you want that kind of road leading up until this point because then you can refine your skills.
So once you get to the main stage, everything should be concrete at that point. There shouldn't be any room for errors. There shouldn't be room for mistakes.
You shouldn't have to say what is you should be as concrete as you possibly can and as structured going into this
Especially again, you know where you went wrong against easy in the most recent matchup
Well exactly the elephant in the room here is that these two teams their NA rivals
They've played not only several times throughout kickoff leading up to this
But just a few days ago here in Salt Lake City
Let's start with kickoff and see how that broke down exactly Fox because these teams they are rivals
They played quite a few times in kickoff playoffs.
It was Wildcard who took the win.
It was a very close match.
As you can see, Labs, Clubhouse,
very nail-biter of a game, really pushed the distance.
But now we find ourselves in a situation
where Dark Zero's not just going to let this go to waste.
They're going to use it, try to improve themselves.
And that's what makes their win during this event
so much more dominant is the fact
that they ego-pick Labs and Clubhouse exactly where
they want to take them and absolutely shut Wildcard down.
And again, if we can just quickly transition back
So people can really see the stats on the side of Wildcard.
How different it is, granted there was a third map added.
But you can clearly see, from one game to the next,
whether it was kickoff or here, not everyone
has been on the same page, the same chapter, the same book.
That is going to be the only thing.
I mean, forget the script at this point.
I'm going to focus on being a player.
You need to come into this series mentally there, ready,
even on the coaching staff.
Don't just call time out just because you're
calling the time out to reset everyone.
It needs to be with a purpose.
And for everyone to be there, coming in with a purpose,
because that is the only way you're going to get through this series
is understanding that you need to be able to depth,
you need to be able to recognize the flaws that DC has
and how you can exploit it,
and especially when you lose the way that they did against ArcZero,
you are going to extrapolate a lot more from that loss
than DarkZero just having a really good day and getting that win over them.
Well, Fox talked to me about the maps here, as we said.
It's going to be vitally important because these teams
have been jockeying for position, playing against each other,
where we headed to tonight.
I mean, if we've seen anything,
probably don't take DarkZero to Clubhouse or Labs,
which is heavily going to decrease Wildcarts chances
because those are great maps for them.
DarkZero's picking out Clubhouse right away.
I mean, we just talked about it.
They dominated them 7-3 when it came into the tournament.
Yes, they've had a little bit of time,
but that's the biggest fear.
It really doesn't come down to the maps.
It's at the end of the day,
Wildcart is playing with a standing
and as smart as Han Kolt is, as versatile as he is,
at the end of the day, it feels like that rope,
there's only so much of it left.
I agree, but I will say, when push comes to shove,
that is the nice caveat of having Han Kolt
is he can bring a different idea, a different ideology
coming into this match, especially where we've
seen time and time again, when wildcards backs
are against the wall.
That's when they manage to persevere.
That's when they manage to come together and make magic happen.
And again, you add that little bit of added layer
from Han Kold, from his eye yelling on MAD.
They maybe can take something, which
is why they chose into boarder, knowing that DZ hasn't had
a lot of success.
They're 0-2-1 to lose in a shopfire,
barely twice on it.
I have no doubt they're going to find success on their maps.
And then we get to that cafe, which, honestly, for me,
That's a little bit of toss-up because that is one of Darkseals, if not their best map.
Well, we've talked a lot about what players do to get ready for matches today.
I can tell you what Hot and Cold was doing.
He was watching Ambie pop off earlier.
He had a tweet to say about it.
It's nice watching Ambie drop 20 kills on other teams.
I've had to deal with missing majors because of this guy.
I mean, that is what he was doing, busy studying up on the competition.
I mean, I'm sure you guys know.
It's nice to see things like that not happening to you.
Yeah, of course.
It's amazing to see your rival in a way
be able to dominate another team.
But saying that and then realizing that you
have to play another NA team as well, like you said,
that's the worst situation for an NA team.
Because everyone knows the little intro details that you do.
It really comes down to just who's adapting on the day.
Well, who do you think can adapt on the day?
It's gone both ways so far in the last few weeks.
It's a hard one to predict.
I mean, for me, like I said, Wildcard's playing with a substitute, dark zero, Neur's parents
are in the crowd, Chino's parents are in the crowd.
I gotta give it to dark zero.
I gotta say Wildcard, you got Han Kul's parents in the crowd, I believe, or his mom in the
crowd, and you have to support it.
I mean, I believe everyone is supporting Wildcard, right?
I mean, all right, so I mean, I'd have to go with Wildcard just because of what we've
seen them consistently throughout all of these SDR events.
storyline is amazing with the hot and cold revenge arc. We have seen this before with him,
right? Discarded, essentially, from a team. Chip on his shoulder comes back and dominates. I mean,
we are well on our way to something very similar. I mean, he's done it so many times. He did it with
Unwanted in Boston. I believe they got to top four, and then he did it with Beast Coast. He
was able to make the Beast Coast roster of these one two events. So at the end of the day, I mean,
I mean, what can't Han Cole do?
At this point, it's still a head
scratcher to me on why Han Cole
was dropped in the first place.
We may never know.
Maybe we don't get into that now,
but what we can get into a little more
lacks is talking about the dynamic
that that might lead to on Wildcard.
I mean, you have a very good IGL in Spiker.
He's a fragger and IGL a leader.
He's been that way for a while,
but you bring in another big voice,
another IGL.
How do you manage that dynamic?
I think that's the important thing.
I think you are going to obviously give
Biker the reins it is his team it is wild cards roster, but it's adding that little added leverage with hot and cold
Where he might see something or he can give another idea different process for us talking about the different ideologies
Obviously coming from 80 he still has a strap of the mind
He knows how they deal with these teams and that's the beauty of playing an interregional team like dark zero
We can take something that they were doing very well against m80 and use that here against our team and add it on
To an even depth further their strategy going into this match exactly and I think that's what we're seeing border to come out map
It's not really a map that I would say is a wild card map but Han cold coming over from a man M80
He doesn't have a reason to necessarily hide strats
He can bring a lot of new ideas to and that's why I think it's a good map for them to pick against dark zero
So they're going to it with hopefully some new strategy. We can't talk about dark zero without highlighting their coaching prowess
This was always something we highlighted when they were on SSG call out is still here
He goes toe-to-toe and essentially a coaching matchup with Ligonus here during that halftime break
It's going to be fascinating to hear like what exactly they're communicating to their player.
I mean every single time we've heard those interviews I mean both I mean interviews those
timeouts both coaches do a very good job at pinpointing certain situations and how to get
everyone focused on the one goal and get everyone feeding in that information. I mean it's really
hard to say now if you're looking at longevity wise I'd say the bonus on wildcard has found more
success with this team just based off their placing so far at these events but when you just look at
the culture and dynamic that we've always highlighted back on that SSG now dark zero
That culture, that brotherhood, stands next to none in the entire region of the world, across the world in terms of the professional scene.
Now I can't speak for a little bonus, but, um, Dark Zero's practice room's right next to my hotel room,
but I got to see them a good amount, and every home...
You didn't get sleep either.
No, not out too much, but every single time that they're practicing, or even if the players are relaxing,
call out is just always working, always figuring out counter-straps, always bottom-viewing, making sure that everything is figured out.
out and obviously I mean it goes without saying their energy that they bring to the table I mean I was asking them if there was anything they wanted me to say on the desk for them and it was just that new Drake album was coming out that was about it they're bumping that getting ready for the match that's that's their key point well it is time for our last quarter
final of the day. It is an NA grudge match, so we're going to turn down the lights. We're
going to get loud here in Salt Lake City as Dark Zero and Wild Guard go toe to toe.
Here's a fart on this Friday as the lights go out once again. We've seen some teams
emerge from the darkness, Victorious, and others crumble beneath the pressure. We've
We've got one more quarter-final to play, and it is an all-American affair.
Let's bring out our first team.
Welcome Dark Zero!
The rebuilt North American cart and early swiss stumbles into a statement run,
proving their new identity is battle tested and dangerous.
They are locked in and ready to remind everyone why veterans still own the big moments.
Let's welcome their opponents.
Wildcard came in!
The ultimate granders who clawed their way here.
Cure North American resilience on full display.
No one handed them this stage.
They earned every seat they're about to take.
All right.
Standing by with Fultz and Spiker, first things first, this is a rare occasion.
All-American quarter-final in North America. Let these guys hear you!
I know that you guys love to talk shit sometimes.
Can we get some final words for one another?
Uh, I'm gonna let the servers do the talking. I got nothing.
What do you think, Spikeya?
We owned them all last year, and we're gonna get back to that today.
Any final words?
What do you say?
Say it again?
We owned you guys all of last year, and we're gonna do it again.
0-2.
Okay!
Can we get a handshake, guys?
Go and take your seats.
I am so ready for this.
Salt Lake City, are we ready?
I'd say who's ready? We've got Parker, we've got Jesse and a very special guest for this one.
Thank you so very much Ian. We've got an all-American duel, so why not bring in some North Americans?
And who knows ball better than the guy who coached the last American team to victory on American soil?
Are you excited to hear Min talk?
You were a little worried. I was a little worried and I still am a little scared. Can't
believe I didn't say yes to doing this. I'm not going to lie. But at the same time, how
could I pass up a chance to 8 BZ and do a little bit of BZ hatewashing at the same time?
Root on my best friend. 10 years hot and cold. I think he's the people's champion.
Are we not rooting for hot and cold? Always good to get things started with some bias.
Right. That's asking. You're going right. I mean, why not? We've got such an amazing
matchup in front of us dark zero and wild card two organizations who go back years in
North American history and of course he had DZ kind of have that head-to-head matchup
but it's a brand new core for dark zero and these wild card guys you heard spiker said
it were dominated all year long last year so this is the moment now to prove exactly
who's on top wild card's been a very interesting story right because over the last calendar
year they have been one of the most consistent teams in North America but also the world
Yeah, and unfortunately they were knocked a bit of stride with Adrian being unable to play now
Obviously there was a little bit of draw line balding hot and cold
I think that's fair to say and what a resurgence
It's been for him as he stepped on to this team
But while he has been under the microscope so strongly do not discredit the other four players on this team
Nor their coach of Lagonas. It is not the hot and cold show in fact
It has been the bay and baby shark show for this wild card team
Yes, you need hot and cold to show up, but a baby shark and they have bad days today.
Foltson's prediction of an O2 might actually come to pass.
Yeah, and I think that's kind of been the problem in the matchups that they've had against them.
This baby shark has not really been showing up against DarkZero.
He's kind of their X factor. He's X factor for this match 100%.
Internationally, I think he's their best performing player at the moment at this tournament.
But for some reason, when they play against these NA teams, it's like they have him figured out.
He struggles regionally, but we'll have to see if he can kind of show up here.
Yeah, well that's been the story for Wildcard all year long, right?
Sure, internationally, we've seen them go on deep run after deep run after deep run,
but consistently, domestically, they haven't shown that same play.
So we've got a little bit of an interesting situation where sometimes,
you know, it's not exactly what we had come to expect from Wildcard.
Haughton Gold's mother, everybody.
Cheering for her son.
We love them all, Buck.
All the way from SoCal.
Congratulations, Haughton.
I know he's been waiting a long time to have his family here rooting him on in the crowd
And that's got to be a huge moment to play under these lights with family in the building
Well, let's get things underway
We know it's been a long day for most of you here
Which of these teams will be our second North American squad to make it to tomorrow?
Dark zero the favorites on social media, but the crowd here seems to be behind wild card
Will there be any difference? Do we think it's enough?
Who has the edge on map one of Clubhouse?
Barber, it's going to all come down to what gets shown in the server.
This is a map. These two teams have played many times before,
and as we jump into the operator bands, we know what to expect.
Kaid and Bandit, the most commonly banned operators here for the defense.
A Capitao starts for the offense.
Mint, what are we expecting of these off-bands?
I mean, yeah, 100% it should be a Cade-banded band or a Mirror-band.
You're usually going to be talking the wall denial.
Do you see what's going to get put out here?
So there is that bandit and there is that ace.
We are going to see the mirror on the wall, but Habana's up.
So I mean, they should have no problem getting the walls open.
Are you a fan of the Keene body?
I did see that tweet.
Is there any reference?
You didn't answer.
Yeah.
I did not answer.
I didn't want to talk about what I was saying.
He did talk about this Keene bandit band.
We know that there is a casual aspect of this community
who watches these shows brought about by all of the co-streamers
And in fact, we've actually ripped you away from your coastfaming machine to join us so sad
I mean shout out to George and Macy holding them before
We're getting set up here on the very first round. What's your expectation here? You know Paul
We're not gonna ask you to make a prediction, but yeah, if you had to do me first question
Do you think we go all three maps? I
Like to say we do I'd like to say we're gonna get a really good game between these two that baby shark is gonna show up
hot cold the other dog story we're gonna pull her through but you know I'm
expecting a quick little 2-0 for Wildcard man 2-0 Wildcard
I don't want that
I think
okay well we'll have to see how it comes through of course these two teams
extremely familiar with each other not just in the matches that they've played
over the last couple of weeks as the death broke down but also in the scrims
we've heard interviews from these players over the last couple of days
talking about that the fact that they are scrim partners they played a lot
against each other on stream but also off stream as well so it's going to be
really coming down to these players finding ways to adapt finding new ways
to surprise their opponents.
Sometimes that can be kind of hard isn't it Vince?
Yeah this is one of those
straps actually that DZ is kind of famous for. They have NJRs with Pachanka, they have the
Raptor wall double reinforced and if they go to that garage table they see that Pachanka
fires come out over the top. Now this caught Wildcard by surprise when the last
time they played but they're now well prepped they have Habana, they have the
range breach they have hot and cold on the demo second track that the truck but
we do see a flip coming yeah it does look like they're gonna go for the
master side over so that is all me kind of rafters position probably won't see a
lot of presence early on in this matchup maybe late depending on how this
round kind of plays out but we're expecting kind of a full over clear from
wild card right we're seeing these players over on the roam game Kino in
particular the most extended player on dark zero he has to be good in the
early round survey these walls that have been opened up now by the hard breach on
the side of dark zero talked about when that kait and band and band came in that
the walls will get open very quickly a good pace so far from wild card another
thing you referenced Kyle yeah that's how wild card would be this is this is
two gray rosters it's also a coaching showdown callout and lagonas receiving
praise from all regions for what they're able to do for their team yeah and this
seems like again like a look good as perfectly they're trying to pull them
onto the side of the garage you see hot and cold actually on the tub side right
He's waiting for Kina to get pulled, Engel yard to get pulled back to the other side.
They're gonna drop highway windows here and they're gonna get a lot of intel with that snake utility.
The Hotten Cold's still lurking. Should see his gunplay happening soon.
And there's a logic one to go off. Two kills for Dark Zero, baby shark on the board.
Full from monster takes down two.
Suddenly it's the man of the hour in a 1v4, a potentially hopeless situation.
One minute to go and Hotten might just go for the reset here.
I think he's well aware of the stakes and how nigh unwinnable this position is.
This position is so long, that Stark Zero doesn't throw their brains out.
Hot and cold is the most clutches of any player in Salt Lake City 5 so far coming into this game.
So if anyone can do it, it should be Matt, but this is a really tough spot 1v4.
Yeah, I mean, this point you just gotta find anything you can.
They've got some Demos utility, but they know he's gonna be underneath and lounge.
You're really just kind of hoping that DZ is gonna like throw around and go for some peeks,
but they're well disciplined, they're well coached, and they're call out.
Expect them to just kind of sit in sight right there. They're a very good defensive team.
Double the time left, only 20 seconds. So Hot and Cold just waiting things out.
He's been very vocal on this team. Spiker of course doing the lion share of the calling.
He might be able to take this time to reset and think about what comes next in the next round
because there's no universe in which Hot and Cold pulls this off. Discipline the absolute
word. You describe this Dark Zero defense and they'll take round number one.
Really simple stuff coming out from Dark Zero right. Solid anchor play from Hot and Cold.
It felt like a little bit maybe a little bit timid on the wild card side
They didn't get a lot of map control early
Of course, they weren't focused on the rafter side
But it took them a really long time even to engage with that roam game on the master side
Are we worried at all about nerves on a stage like this for wild card?
Yeah, I wouldn't say nerves
But I do think it's just going off a prep again
They're not trying to give away their take you seeing a lot of them sitting on the roof for the first like a minute
Yeah, I'm trying to pull dark zero onto one side not just try to be super predictable in their attacks
and I think that's just, it kind of goes into Lagunas' way of thinking.
So, bottom floor bomb site up next.
Not abnormal to see a team head downstairs, but we do tend to see them go one side up-site,
upstairs, then immediately jump over to the next one.
Mr. Major winning kill.
Why have been that rotation and instead skewed down to the bottom floor?
I mean, bottom floor is really good, especially when you have a roam coming out here.
We're going to have newers on the visual.
Wildcarts I think statistically been one of the worst attacking teams this event
Which is just something that's gonna happen when you have a new player into the roster hot and cold as good as he is
You know, he's an IGL he's gonna play a little bit differently than Adrian
So it's gonna take some kind of figuring out and then here's DZ. They're gonna play a David already been doing this room before
It's just gonna try to see if they can roam clear it. Yeah, newer than the vigil
This is something we saw from him earlier in the tournament not a huge surprise
This should be expected from wildcard, but you're also actually right man
Block our 40% offensive win rate one of the loans that we have here in Salt Lake City in particular on this base
Basement bomb sites they played it three times here in Salt Lake only a single win
So they've had some struggles on this map and with such a heavy roam game as well
It's gonna be really difficult to root these players out and still have time to go for that execute
Sets up that CCTV portion of the site as well to be the tertiary right so
For a lot of teams that is all reliable
I got my coordinates crossed.
I am standing on the different side of the desk,
and usual left is right, right is left.
Throws you freely.
Nearer is up here towards top, Red.
With the boss, G, not a super common gun
that we see all the time these days,
will have to be shot by his shots.
The push is coming in from wildcard now,
as we're seeing these players into the building.
Baby shark over towards Lodgy.
Hot and cold over towards Jim.
And hot and cold, the first one straight on default.
Operator, he knows very well.
Faults playing that Hibana time and time again.
good entry from hot and buys them some time newers still lurking not too far
removed as is typical with this map we get towards the halfway point if you
don't hold map control and get the kills you want you fall back and there was an
escort there with Jane I know hosting up they've switched spots now with Jane I
know that standing watching the lounge and stop portion could this catch wild
card off guard yeah it's interesting just to waste a little bit more time
there because they don't have that man advantage falling back down but what
they do have is because newers is on the vigil it's gonna counter the grim it's
He's the only operator that can actually do it nowadays, so he's just going to be able to back up and play that blue position and
have to see how Wildcard's going to want to attack this.
Yeah, going to be giving up that soft top space in 4v5. You have to favor Wildcard a little bit going into this.
It feels like they've got really good time on their hands. They've got, of course, the man advantage, but there are some details inside the site
they've got to worry about. You mentioned the vigil, these goyocancers as well, so they're going to be set up inside the site, the mute jammers, the keybos.
There's a lot of utility still to work through if you're Wildcard, so they've gotten past their own game. That's great, but a lot of the hard part is still to come.
Nades to clear away now toward that portion of blue.
Bay will work through the keep of barriers here,
a setup for a drop towards kitchen,
while somebody out wildcard holds that cross inside of blue.
40 seconds to go, and still wildcard
getting very safely positioned.
Yeah, I'd like to see them go for the trick,
or not the church side, the kitchen side,
because the zombie is super, super good
and very annoying to try to get out of this church position,
but they are going to get the first pick
on to their worst, which is going to be a easy execute now.
And now you got the shotgun posted up on the church
12 time running out for Wildcard.
And after referred to as a death drop,
they're going to have to hit the deck.
Down goes Kanzan at the hands of J9L, DZ on the board.
Kino there as well.
He's got another over towards Blue.
DZ's actually doing mighty good in the kill department,
but now it's NJR in a 1v2.
He's sequestered over inside a dirt tunnel that'll buy time.
But they will get the final kill,
as Spiker is not able to get diffuser down.
Wildcard will answer back.
Yeah, I was just going to say easy execute,
and I thought I was about to get my first caster curse,
which is so good a thing I passed it.
Glad to not have that happen yet.
But yeah, they just needed a 3-2-1-something.
Anything that got the man advantage
made it a lot easier for themselves.
They got kind of lucky that they didn't
pop the Vulcan canister there so they
can get an easy plan.
Yeah, no really nice little defense coming out there
from Dark Zero.
Wildcard maybe a little bit off the mark
going for that big execute.
But of course, in the end, Wildcard, excuse me,
GZ a little bit off the mark, stopping that coming through.
But Wildcard, get it done, and they make that play happen.
It's good somebody's wearing their jersey.
All right, all right, all right.
We're allowed a little bit of fun.
Mid started the show by saying he was going to be hate watcher.
That's true.
You should have seen it.
Luckily, there's no camera on me.
Han Cole got the opening pick, and I'm just fist bumping.
Ha ha ha ha.
That's been great.
Starts here two and one.
Of course, the substitute coming in for Wildcard.
You haven't been following throughout the group stage.
Bit of controversy with him being a veteran of his team.
And now a last minute sub in for Adrian.
He used to play fantastic with the clutches and of course in the late round, but can frag in the early round too when you're going for that full roam clear, everybody needs to participate.
Yeah, not only that, it's the comms he also provides. You look back at Wildcard when they were performing internationally. They had Dash on the team.
He's also a vocal secondary leader. With Adrian, he's rumored to be a little bit quieter coming from secret, so now they do have Hot and Cold.
He's able to play the shields and let Spiker kind of frag a little bit more, and he's also, because he's an IGL, he's able to talk a lot more and help out with the executes.
Yeah, especially for Spike, I mean he's clearly an experienced IGL. He's one of the best that we have in North America
But he's also the youngest IGL at this event, right? He still is somewhat inexperienced as a player, 21 years old
So having someone like Hot and Cold can be big to play behind him
Just missed the exothermic charge that'll open up a position now to punish bolts
As it said, going back downstairs, they ought to go back to the top floor. Newers gets down, Hot and Cold
Neurus is still existing inside this position. You saw the Skopos playing semi-unsupported inside a rafters and he cycles down
Yeah, that was extremely risky I'm surprised I didn't just bring Habana for the briefs like her almost caught off guard the mirror
I mean we're about to possibly see it again here potential to see for as well
Oh, the BFB just caught it the last moment, so they can't throw up that extra thermal charge, and the wall is open.
And Bay has been one of their best performing players from a fragging perspective, but small little pieces of utility like that.
Not really reflected on the scoreboard, but huge value and huge importance, and they have been flowed over round.
What's the game plan now from Wildcard? They don't have cash control, they're sitting outside the jacuzzi breach.
They've got some good utility, but what do you want to see from them in these next 90 seconds, Mint?
I mean, they're going to have to figure out what side they want to attack.
They're obviously trying to pull the defenders possibly back from the calf side.
We see a drone from Kansan moving into the cashroom, set up his flanks.
Now they're going to be able to play Windows, and it looks like we probably should see a little bit more of a direct take
in using the kind of the power operators, the glass, the game to try to get some of these killed out.
K9O is going to block this window upright as the Kandela comes in.
That buys them even more time, and J9O is such a strong spot here.
I was wondering if the glass had revealed itself just yet.
K-9-0 will continue to plug that hole. Flashbangs go in where the Candela can't do the trick.
Newers is a good cross now over towards that open jacuzzi breach.
K-9-0 is not relinquished control of that window.
He might expose his backside, but the attention of Wildcard is elsewhere.
Final 45 seconds and we are inches from these teams coming to blow, Jesse.
Yeah, this could be really tight.
Of course, the Candela still could be firing up, but they've all been used up,
so they've got to find other ways to force these players through.
K-9-0 is still fighting for his life.
They're throwing everything at him except for the kitchen sink.
Cans in and folds now on the board, but the number is favoring Dark Zero for the moment.
J9L gets the ball in, wildcard desperate because they're running out of time!
A good opportunity!
Bay takes down two!
Suddenly it's all up to NJR as Baby Shark and Bay will work together.
NJR caught inside a construction, and believe you me, there's work to be done.
Down goes Baby Shark, Bay empty-handed with no defuse hits, and the mayor does it again!
NJR the clutch!
He did it in Charlotte. That's how you want to major with him.
And now he's done it here and solely.
Yeah, I mean him going to the SSG core,
they already had so many clutch players and J9O and Neuers.
And now they get NJR as well.
And it's just it's just not even fair.
But that's how it doesn't matter if it's a 1v2, 1v3 for Nick.
Everyone knows you can still clutch it out.
Yeah, second opportunity for NJR.
He gets it done in the second moment.
So really massive right to come through from NJR.
If you were listening to our first cast of the day,
long group stage, of course,
But if you listen to ace and bez casting enterprise to us to try not to you would have heard that enterprise were the most clutch team throughout this tournament
And that is correct. But one percentage point behind them was dark zero
They've been so good in these late rounds and despite the fact that hot and cold has the single most clutches coming into this game as a team
It's been DZ who have been stronger in those moments. So not a surprise to see clutch just three rounds deep
Yeah, we see the mirror getting banned out now too, by the way, and the thermite which is really just going at that wall
And I again we don't want them to open up the big wall
So we're just gonna bring cans at this point. We are going I think this is the basement site
It is whoa, whoa, whoa wait till we get there
Last round I just not having anything to get Jane
I know out of cash or out of the gym position and he played it easy
He played it fantastic. He played it so much time. Again, they had nothing besides
Candela's. There's some players in North America that don't have to just move all the time.
Jayne, I know had a terrific kickoff, one of the highest rated players in North America,
really proving his value. I know that there were some, I think it's fair to say, some
decent and reasonable criticisms of DZ's offensive potential when you saw this roster announced.
said, okay, maybe, maybe, maybe
newers, but where's the support?
Well, Jaina knows been moved into that position, and frankly, it's flourished.
It's been a really nice to see him finding some success here on his DZ team.
Everyone's been really putting in the work, but now here in round four, after that last
set of off-vans come through, we see a bit of a change up.
Faults has jumped on this clash, and this is something that it seems like they might
have been saving until after that final ban came through.
What do you feel is with the clash on this bottom site?
Yeah, I feel like when you hold onto the main stairs, it's kind of a knowledge check, in
a sense. Like, you're just trying to see if they are going to have anything to create
everything to clear this out.
The opposite end of the capital.
So it's a great plan here.
I'm guessing he hit the clash as well.
There's no Nomad.
So this is like one of those positions again
where they had a good read about wild card
and not being able to clear certain power spots.
And we might be seeing it again here.
Unfortunate shot of the C4 there.
That's okay.
We want to throw up with it again.
Fault has been doing a great job.
It feels like wasting time.
Like you're right.
There's no Nomad.
They don't have a good way to force Fault's back.
And even if they have a way to maybe catch him
on the verpe when he rotates through,
he has no reason to move.
like the seagulls from finding Nima.
Minus three different people are looking,
but Matthew Stevens tears through two, Kino shuts him down.
A great entry point from Wildcard.
We've still got half the round to go.
Well, sometimes when you don't have utility,
you've got to make something happen.
And Han cold, he's been around even DZ long enough
to know when we're going to stall,
someone's got to make a hero play,
drop down a motor hatch, that's a better move.
Yeah, massive play from Han cold, of course.
He finds that gap, DZ a little bit down with their pants,
So they're gonna have to kind of find some way to work the man count back.
This is of course still a very defender favorite site sometimes.
Oh my.
Oh, the info is so good though.
And the follow-up, baby shot!
It was the same map where he had quite a blunder and kickoff.
I don't know if there's a clubhouse curse with the Frenchman,
but it is at least through NJR off this position.
Kitchen hatch opened up, impact by NJR does not succeed,
and we've got just under a minute to go in the round.
Yeah, I'm still worried.
3v4 for dark zero, but at the same time who's alive. It's NJR
We already seen in clutch a 1v2 once man count just doesn't matter to this guy
Maybe shark takes down Kino he avenges himself now double numbers for wild car
Looking for success on this bottom floor bomb site yet again amazingly it's gonna struggle for them
It might still be NJR takes down spikers
Baby Shark, is he about to do it again?
I said I would eat a hat if Souls clutched.
NGR will not do it.
My stomach is safe.
Newers will have to win a 1v2 inside a church,
saying his prayers, clutching his rosary.
Look at that answer.
It's the kill and we've got a tie game.
Oh, luckily for Wildcard, they got the weapon.
The weapon, 94, stepping up what it matters.
You referenced it before the game.
It's got to be Bay.
It's got to be Baby Shark stepping up what it matters.
He might have missed that easy kill, but at least we have the storm coming down Bane Hall to end the round.
Yeah, what a round coming through from Bay, making sure things don't fall apart at the final moment.
That's a critical kill to get here at the last moment for Wildcard.
Bay almost underrated players, and here's that play from Hawthorn.
It opens the door. That's really got to be the play, because you're right.
They didn't have any good ways to get past the clash on the main stairs, so hot and cold said,
I got to take a risk. I have to make something happen. He did just that.
He did just that, newer than a potential spot to clutch things up, but what a shot from
Bay finishing that up and tying the game 2-2.
Yeah, still, that's what's worrying me though, is they're not really having the operators
to kind of deal with some of these positions.
They kind of rely on a hero play from Hot Gold, but at the same time, they struggle on
attack, we're at 2-2, like this is still looking really good for Law of Turner.
I was gonna say, what's the win con here, right?
Wildcarts do not choose this map, usually, Siege Wisdom is a 4-2 on the side that you
choose on the map you didn't choose is pretty basic right? The wild card is not
just a team that is going along with the trends they've got a new player on the
roster then that pool might be a little smaller. It's harder for them to attack as
you both address gear so is a 3-3 even a good cushion for wild card or they need to shoot half?
I mean you would love higher but a 3-3 would be great I think the last time they
matched up they didn't win a single attack if I remember correctly versus 3-0.
It was rough on the offense for sure.
Yeah, it was rough on the offense.
So, you know, 3-3's looking pretty good.
I have a lot more faith in them on the defense path.
I think Darkshear can sometimes struggle with that.
Even though Stats don't show it, I think they're the highest attack.
They have the highest attack when you're at Yelp.
So, but I still think they can struggle because they have that four support structure.
Really only newers.
So, I mean, depending on what Wildcat does, I think they're looking good on the defense path.
Well, looking at balance back, of course, they won this site back in round number one.
the same NJR back here on the Chonka. You got the Azami inside of rafters, although it's newest.
Sorry, it's like a G and I know when the Leafs are on the Eggers here, but they're straight in the site.
Baby Shark's running in! Oh, and he gets turned on by J9O!
Baby Shark needs to hone his aiming shots just a little bit.
That's the second time in two rounds. He's had a golden opportunity and ultimately missed.
Would have liked to see if it draws more player, maybe sink that up a little bit,
since Jack was standing up to pick that gun. If I should have been a trade there, maybe I missed the opportunity,
But at least Jack is one HP probably going to be the next marketer.
It can't Scott the air jab down towards bottom garage.
The buckle tools try to force him out if those ADSes have been burned.
So there are opportunities, but Singer is getting awkward for Dark Zero now.
The momentum is scurrying to build for Wildcard.
Balls down inside of Oilpit.
This is a crazy position for him to be in on the castle.
It is. I mean, he's just expecting them to have no answers.
Basically, Walk in and start walking up the rafter stairs.
And to be honest, he's not far off.
Again, this is the problem with Wildcrup.
There's no answer here.
They do have a drone pointed in that direction, though, so you know, baby shark will be working those cams from the bench.
Jane, I know it's done a very good job of sticking with this position. He didn't when he was defending that gym window as well.
He's a completely immovable object. There's cans and to get it. You ought to take the body or you take the air job.
But as mentioned, you've got faults here in auxiliary. He's your insurance policy.
And I don't know if we're going to check this being this low on time. They're already worried about NJR with those two chonka fires over the top.
I called it out that first strap, I've seen a lot of teams kind of take this.
Doesn't seem to have an idea.
Yeah, they clearly know there was a castle down there, right?
You'd expect the castle to be somewhere around lounge, so they've got a clue that it could be,
but they're kind of pulling off that position.
They cleared the rafter's guide great, they don't have to play that.
They don't really have the time for the man to have to do so.
Volta's gonna look for the run out here.
Two bodies all three lined up, but he's worried about it.
Knocked over a free kill, maybe no.
Volta's still able to enjoy her!
However, how does it take advantage of that one?
Both the newers on the board,
Spiker the lone kill so far, but suddenly it's a 2v2.
Bay with a kill of his own.
Time running out for Wildcard,
looking for that ever important third round.
Spiker has pulled an opportunity.
Bay's watched out of position.
Spiker will still commit.
There go the Flames.
Spiker will have to take the man, the body.
Aquino will seal the deal.
Best Wildcard can hope for is a 3-3 first half as DZ.
Now sit on through.
This is the problem with DZ.
We keep talking about it, but it's these late round players
because they've got so many star players
in those late moments on their roster.
It's Kino, it's NJR, the best achalka in the world
in that position.
There's no doubt about it.
The Thorn having good value with that utility as well.
Just really nice late round coming through from DZ.
And again, for Wildcard,
took them a really long time to clear Raptors.
Didn't exactly see them take that space
after they cleared it out as well.
So maybe not the push we were looking for, man.
Now, I mean, again, Plan A didn't work.
It took them a long time to come up with that Plan B,
And I mean, credit credit to them.
They did make it happen.
I really like that they rotated the bomb to the left side
to try to counter the chopper and try to close to the drone
hole.
But no audio on the full to run out, I'm guessing.
Maybe there was a little bit of hectic comp, which
is something that was kind of nervous to me.
I had a conversation with Hot and Gold,
and said, what's kind of the biggest problem
there is within filling in.
And with his added voice onto the team,
it does seem like it does add a lot of extra comps into it.
I mean, there is a benefit of having somebody like Adrian
on the team.
If he's not talking a lot, there is more silence, right?
It's easier for you to hear things,
and teams have commented on this too.
You know, one of the things that people thought about
during this, maybe there are way too many cooks
in the kitchen, and I mean,
they got thrown out of free of this event,
so it would appear that none of those cooks
can actually cook at all.
But in here, if you've got Han cold being very open,
it's very easy for an airjab to go missed
when you're staring down 20 seconds on the clock,
you got three bodies stacked up,
you're stalling out,
and you just were able to flush out some of garage.
Whether you know Colts is there or not,
There's still more work to be done, and it's just ultimately a good time.
He's even making a lot of chaos here on these defense.
They've got one more opportunity now.
They'll go gym bedroom for the second time,
and the captain's gone back onto the clash again.
They didn't show this in their first-side rotation,
but he'll bring it back.
NJR on the chunk of twos.
They've got really good ways to slow down the wild card
on both this catch-side clear, but also, of course,
going for that plant.
There's no roamers really down below the site,
but they can use these utilities to kind of clear through on towards red.
That's where Fault is playing.
got newers right beside him over on the cash side too. Are we fully committing to this clear
manager? Are they kind of looking around and thinking is this what we want to push for?
Yeah I still think they're kind of looking here and you mentioned it. I mean Duxero's lineup is full
stall operators. Nick on his favorite operator for some reason he loves to chonka. They have the
clash which you should thank god we have hot and cold on the Zofia but it doesn't look actually
we're going to rotate to maybe a direct take. They bought that Zofia to get Jane I know out of that
position that was earlier in gym. That might be their adaption here and we'll we'll see if they
They kind of do the same thing.
They basically have to fault alone over Cache's side.
So every other defender on Dark Zero can kind of hold down the site.
This is going to be really tough for Wildcarts to break into.
They don't have the ying like they had last time either.
So they've got to find some other way to break through his defense.
90 seconds deep and not a kill on the board.
Wildcarts, you've got to think they want a little more than that.
Yeah, I mean, they swapped out the glass, the ying.
They bring utility instead with the line in the demo.
So the problem is assessing where they are and then flushing them into your waiting arms.
Why not bring some in?
Tell for you, you got some pretty good guns at the process.
Game was also pretty decent when it comes to the caliber-based destruction.
The clash now buying time as Folt successes the two holes opened up on the cruising wall.
He might be on a collision course with Hotten now as he walks up.
He's spotted knocking that shield out, but there's not enough coordination.
Maybe sure enough, fast enough.
Kanzin and Bay on the board, they'll get the clash on the run.
Maybe Sharp almost got more than he could shoot.
The round is over.
Five kills in the span of two seconds and a flawless end to the first half for Wildcard as they tied the game.
We're like just same shut the fuck gate man.
You're gonna use a snake, come through the strip side, look at that main rotation early, and you're gonna work our way back afterwards.
Oh yeah.
We'll just kind of play it slower off, showing that cache side pressure as well. They probably will
blow down main or stage side. So you cut that guy, then when we're actually ready to crank,
you're gonna work on main off that. Okay. And then for cache, if we identify they are
not doing a lounge extension, which they're probably not without the mirror. The only way they
could do is with castle. You're gonna work below, you and polker, you're gonna do like the fucking
big fuck. So upright. Or you're gonna go through the sludge. Oh yeah. Yeah, yeah, usually don't work
a lot. Outside of that, you know, this attack half right here, let's adjust your drone as well.
use it as kind of like a free drone and then because they have changed a couple of things
get the information you look great about that because you have an opportunity for it not what
you're going and then just fuck the extra drone like last time it doesn't matter
hurt hurt all right that's it that's it that's it all right well artistic display
well artistic display falls take take some rest here on the roof yeah here we go let's do
otherwise we're going to be super pinched right yeah for a cash box I have to be careful the
the rest is here and probably going to send the nearest to play on first floor right away
for our friends correct so be careful with that okay this guy running for you guys so the main
thing that is helping Bayon lounge, helping Bayon lounge is super important you're going to have the
one mine which they should wear that so helping him in the initial part is fine because the middle
one's going to be a little bit more different right okay and for basin bro playing the pulse right
there like being smart right we're going to start with five baits set up and then we're going to play
more bunker but at the end of the day spanker don't get killed in the room it is a bunker
set up but it just want to bait some triggers right okay you guys talk about it first try
They want to try to get a blue hatch, they try to shoot on cancer, they want to try to get a hatch, right?
They want to try to use the tip, like, what we're doing from there to try to get a kitchen.
It's a super important part.
Which strategy?
Just in general.
In general, yes.
Like, now initial plans don't have the echo, but during the match, guys, the echo can be very good, right?
Who has a problem for them.
So like, stick with the initial plan for the second round, if it's still not being done, bring it back, right?
I don't know.
And read the game for us, people.
I think we can see our cash easy again.
Keep the energy, good communication, let's go.
I mean, the two best coaches at N.A. like I love a lot.
Goten is time out and a call out time out.
Sometimes I have no idea what call out is talking about.
He's just talking about catalyzing gorillas and you better crank up the whatever it is
like all this lingo.
It's actually insane.
And then you have the blue bonus.
He's actually more strategical.
Hey, let's not get those free picks like her.
Let's make sure we're kind of playing backed up, playing off our team.
It's very interesting dynamic.
I think call out even had like over a minute left there is like, Hey, that's it.
Like just chill. Yeah, it's crazy the dynamic right because called doesn't even need the full two minutes
It's even need one and then Lagonas. He's wrap-gotting the whole way
I mean frankly meant if you're looking for a play-by-play casters to do it with you might have Lagonas on your side
He's been feeling out the information. I like that. We got the replay from Bay here just at the end there too
He was really that key point that we didn't get to catch live where he's coming in through jacuzzi right when that push
Is happening up the main stairs Bay's elevated himself up now eight and three
He's the highest rated player on wildcard through those first six rounds as we come to expect from day 94
Yeah, the storm like we mentioned before 8 and 3 the storm was arrived
But baby shark we need you to arrive on this defensive half if we are going to see them close out on this map
I gotta ask where do these nicknames come?
94 the storm oh well, you know what they come from Bay himself
He actually types in check the storm has arrived right when that's when you know
He is lost the weapon is here like he talks about himself in the third person, but you know what it gets us
Hi, didn't why not have a couple names if you're really bad at the game
It's cringe if you're really good at the game
It's still kind of cringe, but at least you're good at the game so we accept
But he gets away with it. All right, he's got the talent. He could say exactly what he wants in such a text chat
All right, we'll let him fly
highest rated player most frags as well and I don't expect me to slow down any at all on this side of the map
The one person that will be looking at his cotton cold
He's had some games where he's fallen off longer. It's gone long. He's done pretty well on his wall
He's going to be leading us quite heavily as a smoke in this one
And we see the operator bands span it up. They're not running it. So we're going to bring the thermite
It's going to create a ton of ghost pressure
It's going to make it really hard for wildcard to kind of figure out the takes and that's exactly what they're going to talk about
Do not be fooled. Do not be baited
I don't know what's going on.
They're going to be a gym side over push from dark zero.
They started to close in on baby shark.
He was the man we were asking for a little bit more from.
He didn't have the best first half three and five here coming into the round seven,
but he can be the difference maker.
If he has a good swing, that could change all the momentum.
Yeah, like you said, they're going to be going for that gym position.
Kino on the blitz is going to be the key driver here.
And I think he's kind of been struggling a little bit this tournament compared to domestically.
How like one of the best players in NA.
in NA, so we're gonna have to see it again, some domestic competition in pizza.
I mean, Kino's numbers were so inflated after those first couple games where DZ demolished
teams in the group stages, ended up coming in 4-0 to the playoffs, and after the very
first playoff matchup, everybody thought, oh, they're gonna be favorites to win.
Kino coming back down to Earth, DZ's chances fell a little bit.
First blood, by the way, spilled by DarkZero, answered back, baby sure gets one, traded
immediately.
Kino, the shield is down, there goes Spiker as well, Bay and Hot and Cold on the run.
Dark Zero doubling up on them, which is still over a minute to go, and Hot and Cold's position spotted as he'll be frozen in place from an E1D.
They might have to call him baby back after that play, but unfortunately his teammates are falling, Parker. One back from Hot and Cold, back brings us close to within one now.
These players are on wildcard, they've been so aggressive on the master side, it's been a really good job of downing these numbers on the side of DZ, but there's still so much time.
Yeah, this is exactly what they needed to do, because they were down in a man count, usually pro teams, they want to make sure it's a 3v3 before they back up on this side of the map.
on this side of the map. It's widely thought that if you give them the man advantage in the space over here,
it's extremely hard to win the late rounds. So we saw hot cold getting aggressive naked and aggressive and at this point
it's low time.
They will sit and lay down
trying to ride out the storm. Han cold takes out MJR. He exchanged most of his HP and he's nothing but a gun at this point.
Two guns technically because of the arsenal brought by hot cold. No gas canisters remaining.
He's got mirrors up far removed, fighting his way out.
Neewer's now looking for intel, but he's a little bit far removed.
You've got to go time, not on your side.
There goes Heimkohl, J90, finding the entry.
They looking for double digits, and he finds both.
He gets it.
His position pushed out by the name,
and Neewer's will get the follow-up.
Very good coordination by DarkZero
as they take the first round of the second half.
No storms here.
It's got all clear skies going through from DarkZero.
What a great attack that was over on the master side push.
Wow, and almost a 2v4 in their way, going in their direction,
but like you called before, like you just can't beat Darkseer in these end rounds.
Hot and cold almost did it, the veteran presence there,
but he just stuck out a little bit in the backstab.
I like they didn't panic too much in this, again,
like they didn't know Baby Shark's position here in South bathroom.
You see Kino gets a little bit caught off by that,
but it doesn't matter, just because you lose that spearhead, that shield,
you can still find ways to battle back.
They did a really good job trading through, and I think in this 2v2,
like it's unfortunate what Cole goes down in the midst of that I really did feel like that was a winnable position coming
Up from wild card, but in the end there's just too many angles to worry about isn't it?
Yeah, it is and I mean what did concern me there the dark sir hate watch coming up
They were a little slow in the next few after their first
Initial and then they started just kind of shoulder around bleeding some bodies as we call it to that to be to and then didn't know
What to do where they should have been able to read the hot cold and they kind of coming on that massive
Adressing newers was underneath of the snake
I think Kodak walked up that earlier into the space, but yeah, Darkseer is just not quite there yet.
I think I did want to ask you, is it still there? You know a thing or two about this game?
Gager's Pickering has been towards the bottom of all the operators. He's been in the sub 15 of the bottom 15 operators employed so far up this event.
And yet, we've actually seen a fair bigger count so far. What is it that is suddenly shoving that German operator to be used by now? Both?
Yeah, well first off I see an OSA and I want to know what that pick rate might be but
at the end of the day I think something Jager does is against these split kind of taking
teams it forces a little bit of teamwork so it forces you know people to come over here
and have some clear but bring a batch or bring whatever type of burn that you might need so
it forces again the team play which it's a nice little counter sometimes.
OSA the seventh least picked operator so far at this event so I mean you're spot on with
that frost the least picked operator of all very surprisingly been played one
round so far also for a round up to this point that makes a lot of sense and I'm
wondering if we're gonna see an old-school take here which was the
oh so going down the kitchen hatch maybe they read into this defensive lineup
that there is no actual impacts or anything to really stop that oh so
plant which was a read that we used to have on old dark zero when we kind of
figured out the state from me who was joined us from Eminem.
Yeah, there.
And yeah, this looks like, again,
kind of looking at that prep.
That is Zosa, thank you.
Couple of nitrates here that you've got a worry about,
of course, is an Osa player, but Baye on the Ozami
not bringing impacts over on the barbed wire instead.
Bit of a Rome presence that they're worried about too.
Of course, hot and cold here using
the aggressive new cameras.
He will find the shield of Kino first,
rips that nitro, but Kino able to back off, shoot that C4.
And now hot and cold is on mission,
waste as much time as possible.
That bing goes off, he gets the kill, also gets the hatch from not going up to the high-rise.
Pyros, a nice throw by Kino.
Oddin knows that roll very well, and I'm sure that's a sweet one for Kino to take him down.
Yeah, I mean, still two minutes of time left, wouldn't love to see Mag get one, maybe two,
but we'll have some kind of cyber-crazy play there, but, I mean, at the end of the day, not gonna happen.
I would like to see Wildcrow try to get a dress up here, because I'm really worried about this execute.
Yeah, 50 seconds now to go.
You've got Kandell's head by Jaina.
I know you've got the Osa Shrink coming in for fault
with the plant.
So much utility in here, exactly right.
The kitchen drop here to come.
The double drop with both the shields out.
Yes, Osa technically counts, but gassed so effectively
by Spiker.
Shut down.
There's points gone.
Osa will not be much of an impact here.
Now Kino breathing in those same gases.
Beating, looking for the back step.
We'll find Baby Shark.
Spiker gets yet another.
This is very good defense.
Maybe a small pause now as there's
20 seconds left in the round. Case will need to be recovered by Guard Zero as a surrender from that drop.
Newer takes down Bay. Wildcard will trail yet again.
Barks Zero looking to go 2-2 on these attacks and they are in mighty good shape to do that.
Newer is so damn good on attack that round. No, exception.
The best attacking team in Salt Lake City showing up today on their own map pick of Clubhouse.
2-0 to start this and Wildcard need to find a way to pump the brakes.
It's just how they actually have to stop with the smoke.
Same attacks, right? Let's bring in more traps from Cached Defaults, okay?
Can I make out?
Yeah, no, no. Cached Defaults, normal, okay?
You play the Echo, okay, Jake? That was said before.
Play the Echo, set the Rear, do the Game Frost.
Shaq, complete the tourney and kill them. You complete the Loots.
So, let's have some more traps, okay?
Remember, they already did that Master Tier, so be careful and direct the bomb site, okay?
But the playstyle was the same.
What if we're going for a basement? If we return later.
Let's put the same new chambers for Hot On Cold, top floor, but we don't need anyone right there.
They are a little bit slow, right?
Yeah.
Sorry, how to go?
No.
You can play the Goyo, Spiker, open with the smoke,
the rotation stops.
So let's bait, that's what we play, bunker.
Like, in the T2 execution, just anticipate a little bit,
anticipate a little bit, moral hatch,
a little bit like, pre-hatch, and that's it, OK?
When you go, team, don't forget about it.
It's important we tune a behavior, right?
So they're going to speed with behavior.
We do the rotation in that case.
Yes, CC.
Lots of information being relayed by Lagona.
It's very operator-specific intel coming out for him
and his teammates, too.
Looking for a bit of echo play for half.
looking for some go-yo play, and then focusing in on the traps,
wanting to see these different operators used out.
And when you're going up against Anosa,
and especially when you're going up against this Blitz,
the Kino has been running a lot here on these attacks.
Sometimes those stall operators, those trap operators,
can be really impactful to stop that momentum.
I said they have to pump the brakes.
That could be a good way to do it.
Yeah, I mean, you just said it right there
with the stall operators.
I think Lagornus, aka Lagornus,
is kind of breeding into Dark Zero,
being really slow on these attacks.
I mean every round is like 20 seconds kind of left and remaining and these guys just keep clutching up
So let's add some late-round utility. Let's play off of some echoes
Let's play off of some loyal farms and here we're gonna see even thorn for those late rounds as well
Stal potentials been the name of the game so far you highlighted when guard zero was defending now
Wildcard will do the same
For those that have been asleep for the last year or so you might be very confused as to thorns pick rate
But she received a number of buffs during stage two of last year has now become a very critical operator
and only one of the highest provenance actually of all the defenders really good for soft pressure good for Intel and also
There's kill potential especially if you're worried about that razor bloom killing you
You might want to take the body again when the casual get you out
It's hard to find a better form player than baby shark to it's his most played operator here at the Salt Lake City Major
He's got a 60% right on this off
So you know how good wildcard can be they're kind of falling back into some comfort picks Bay here on the echoes a fun one, too
You don't really think about Bay as a hard support echo player
But he's so good with this until be one of the best echoes in all in all of North America really
Yeah, and wildcard love to use vision usually it's a lot of out in echo play in their defenses
I actually think they're ahead of the meta on that against a lot of certain teams because the attack
With the new snake operator
It's the information meta on a tax the only way or one of the ways to counter that a lot of you are finding is to bring the information
And to figure out what exactly the attack is doing and then we heard the go to say once you've got what they're doing
Then we have our reaction then we have a response
information
You gotta bring it up bring Intel you bring Intel I bring Intel it was like that a whole
Bulletproof meta where you have to bring grenades you had to bring explosives as response to the defenders
Not not a fan of this. I think the first time this was brought out was souls, right?
You basically think this black beer would be the ACOG and you actually cannot see this guy.
This one is the best place to kind of go to the Rappler and everything just jumping over. Wow.
No response to that, right? How else are you going to try to force this guy out?
They try to get aggressive. It's like a worried about what could come next babe
and wanting to get aggressive on the echo here again. He's an aggro player.
This is what he does for enough offering in anything. Intel you've got the smokes.
you still got the flames of J9O so Wildcard a little worried about playing
too standard too passive and letting dark zeros utility do all the talking a
great operator in the hands of baby shark he'll lead off the killing on the
side of Wildcard now it's Bay engaging with the blackbeard dancing around that
grenade as it sails in over his head.
Bosco showed us how much damage this can do and Bay is suffering for it right now.
Down he goes to Kino similar position baby shark now for backup he's gotta read
He doesn't walk on in smoke will go good patience here from the Frenchman
And what a spray transfer he misses it will come back to haunt him J9O shuts him down
Wait a moment wildcars bailed them out of this position the ghosts of J9O in a 1v2
Good utility everything was starting off so well for guard zero, but it's fallen by the wayside. Here are the razor blooms
They know that even the smallest bit him and his daddy wanders into the gas concealed by the smoke
wild card win a much needed round much needed and off the time out from the
bonus I mean those were some great adaptions they took some early engagements
to in the garage door fights that I actually didn't even mind with they
getting aggressive with that echo hindsight but I think he was actually
pretty safe from that cap to a fire to play with Harry or basically underneath
the stairs yeah but he went for the fight but we needed baby shark to show up
and he did yeah really important for baby shark to come aggressive especially
playing with his team right Bay and baby shark that's the entry duo on wild card
that's the duo that you expect to see out there on the roam so to see them
having that coordination it's not just Bay all by himself on the echo making a
play he's got that teammate to support him so it's nice to see wild card coming
back out here with an aggressive defense after losing too straight after
having kind of your back against the wall it's good to see that aggression
coming back that was the first round gentlemen where the team that struck
first did not convert it to a round victory so so far the name of the game
If you draw the first kill, go from there.
There's a trade all the way back around, number one.
But since then, the team that has opened the scoring
has gone on to carry that forward.
White clockwork, we highlight the way
that teams can convert that first blood.
Usually the number is somewhere around 75 to 80%.
Here, well, it's well beyond that.
So when you're a team like DZ, when
you are an amazing attacking team,
when you've got a guy like Newers who is usually so good at it,
he makes it look effortless.
If DSE is able to keep up these opening duels and they have the first one in every round of their attack so far,
that is going to constantly put so much heat on the defenders of Wilde.
Makes things so much more difficult for those roamers, of course, on a wildcard, but it makes it so critical they have to come in and get those frags.
We had Bay at the halftime, with 8 and 3 coming into this.
Haven't found the scoreboard over these last couple of rounds, but look who's stepping it up.
Hands in now time his teammate for top right here on the lobby. He's been a huge performer and again
I'm not saying that they has not had big moments. I think he was important in that last one
But really nice to see him stepping up
Going to be by some hot
He's either hot or he's cold or I should see him a seven and six yard. He may be time to back off here
You're gonna you're gonna be in the video now
Yeah, I'm already in enough of those videos. It's okay
Love your fans. All right, we do see operator bands by the way, I was actually surprised
I was actually surprised they ran the map the first round prior when thermite was up
Maybe they didn't have enough information folks was on that now. We're gonna see
Now walls are gonna be nice and easy for NJR newers to open up
That's not opening to where you're talking about cast across a little bit
Tansen's gonna be the first to fall, so that gives a heavy advantage over towards Dark Zero.
Again, they haven't really cleared that catch-side.
Both these teams favoring to go a little bit more direct,
not taking out as much map control when they go for these pushes.
Still plenty of time though for DZ to work with.
They can walk inside a rafters, they can hunt for more frags,
and that's exactly what they're doing.
Yeah, looks like they want to get Bay out of the lounge position.
A nasty shot by Neewer's answered back by Damian Shark.
He's gone to J9-0, he's punished by NJR holding this cross inside of construction.
Things have gone very bad in the state of Wildcard over the last 20 seconds.
I mean, when Newer's hitting shots like that to break double digits, what on earth are you to do?
More players on the side of DZ, but more IGL still up on the side of Wildcard.
They can try to put their heads together and work their way out of this man disadvantage.
My worry is the time. There's so much still to play with for DarkZero.
They thought that accused get in their hands about util as well. What's the game plan here to claw things back?
I mean, it's just gonna be a normal window take that and they took the cash side is gonna be a really default
But spikeers already reading into this. He has to hold this gym window here. You've got to get aggressive
But there's no ring in force to be there now. I'm gonna go for a rat play
Foltz doesn't see this. No, he's got a good read
Dark zero moving to map points in a hurry
history repeating itself here clubhouse has been such a problem that for wildcard in his head to head versus dark zero of course we saw 7 3 domination back on Tuesday when DZ beat their regional opponents here on club and now two more opportunities to just the same.
You guys talk about the improvement, though.
Hey, we got four rounds.
You're right.
It's not over.
The third time they play this map, who won it?
Watch out.
Well, that's actually something I wanted to bring up, and I was kind of hoping in this
series is something we have at the high levels, like the rematch theory, the best of three
theory.
It's usually the team that loses the prior best of three.
They do the most learning in the body view, and they're going to win the next best of
three and you know that's totally me coping right now yes I would like to see
the stat on that I did notice that they brought a copium tank over here I was
wondering what it was
hitting it in between each round I mean I think that is that is mostly correct
right there's I think there's ego I think there's complacency I think
this preparation all of which play into that theory but Wildcard are gonna be an
aberration they are not playing at their full five and while Han cold is a
terrific player and is in arguably a huge part of why Wildcard even with a
Sub have been able to make top eight at this event.
They're still not at full potential.
If they had Adrian and they made it to the top eight,
yeah, I think there's a good chance
that we could see Wildcard more competitive.
Well, listen, substitute or not, Wildcard
will have to put all of their hopes
here in these next two rounds.
They've gone back down to the basement,
a site they lost last time,
but the one difference they've made in the off pool,
they brought hot and cold on the goal.
This is something that Donis called for,
an attack timeout, it's something he wanted to see.
Previously on the mute, now changing things up,
makes their tunnel a lot more difficult to clear through,
and that's exactly where Dark Zero are poking around.
Yeah, I think this was a great call.
They faked that roam again, but they got off the mute.
They expected them to go for dirt and ignore the roam
that they were doing the previous round.
Now they have to go and free these Goyo fire,
or these Vulcan canisters that early,
which is a good play by Kino.
Anyway, this is why you bring the Blackbeard,
just so you have these nades.
You get rid of the Vulcans.
This gives you the option to go dirt late.
Absolutely no roam game at all here.
So Wildcrow are happy to just sit in their site,
wait behind their Goyo canisters,
giving up some space towards Dark Zero.
Little bit concerned about that just because we do have a lot of utsils still on this DZ side
I'm looking at a ying and looking at a capitao. They can get these hatches open if they can get ready for a strong execute
It's gonna be maybe awkward for wildcard to hold things down
and then all these dark zero silhouettes are
Trapped on over towards the end of dirt tunnel. You think that this will be a pretty quick execute on the kitchen once all is said and done here
Kyle I think that's exactly where it's going and I'm a little worried
I just looked down and saw the capitao and I'm like
Because that's usually a very strong operator to attack the kitchen side.
Once you have dirt control, then they got the fires, they can fire on anyone.
Canine, church door, it just makes it extremely hard to hold.
Trying to save this utility coming through with the nades.
Of course, still 5v5 as we expect for this bombslay with no normers on the board.
J9 know where the cord's blue.
That's going to likely be where we see Ivory the Grim where the Capitals coming through
makes that position really annoying to try to hold on to for Wildcard.
In that position, you've got the Azami, you've got Bay.
He has been critical for wildcard success so far in this game. You'll have to have another big round from inside blue
Yeah, I mean just the storm holding down blue, but you called it with the cap. That's actually rotating over the stock
Looks like we're gonna go quick on the dirt position here. You know looking for a follow-up off the candela an opportunity for Han cold
He no makes no mistake about it
There's the first one from wildcard taking down dark zero with 40 seconds to go holding on to this numbers advantage
Hoping to hook these claws in a little bit deeper. They'll get one
It's the man of the hour, Mr. Attacker himself, Neuer's a dozen kills, make that another, DZ sweep through them and take their own map. Dark Zero, what that blame for moving on to the sevenths.
Ethan James, Neuer's won a round to close things out, the multi-kill key on the attack, a massive performance from DZ, but it's their own map pick and it's still a long series.
It is their own map, Nick, but I'm a little worried because we're following the pattern of the previous game where
Newers, he had his best career game ever against these guys, 13-4, 13-6, not far off, baby shark, 7-10, kind of negative at the moment too.
We're not seeing the players that we need to see, uh, they get the map green.
You're never in trouble today to lose at home, if Wildcard lose at home, that's the ball game.
What happens on corner? We'll find out in a few minutes.
We're here in Salt Lake City where we've put some of the best seeded players in the
world in a one versus one versus one trivia contest. Who's the youngest player here?
Thanks, Spiker. It's me. Spiker Classic. Spiker the youngest out here. It's always going to be you.
These will be questions about operator lore. You guys should be pretty good at this, right?
Hopefully. Policy? No.
Should I just check your head? No.
Who's the shortest player left here in Salt Lake City?
Can you lie? I guess.
No points for that one.
Which gadget enables an operator in a wheelchair
to be active on duty?
We're looking for the exact name of the gadget.
It's just called the Scopo Show?
Almost, you missed a couple of words in there.
There's four words in there?
There are, well, one of them is some letters, some numbers.
Oh, my gosh.
It is Scopo's V10 Pantheon Cells.
That sound familiar?
No, no.
I've never heard that in my life.
What is the name of Blitz's Special Forces?
DSD, oh, DSD Spine?
to be one of them. Pick one, and I'll take it.
Yes, team mate.
Correct. Good point there.
That was a wild time to record.
I looked ridiculous, but the players were into it.
It was fun, and hopefully people will get a kick out of that.
But DarkZero, they take the win to start things off here
on Clubhouse.
That is why you don't take DarkZero to Clubhouse.
Fox, we saw it in front of us.
They were simply the better team.
I think it really just came down to the experience aspect.
No hate onto Wildcard.
They played a hell of a game, but it
It felt like the casters were saying,
when it came down for the last couple of seconds,
that's where DZ arrived.
They were just doing amazing.
And when it came down to the big individual plays,
that's what we saw.
Not only was a great team play, but great clutches.
I mean, NJR in round three in a nice 1v2 situation.
Bay was able to get two picks pushing into the site.
But then NJR clutched up in a 1v2.
And that was something that was so beautiful for me.
And this is what we talked about, being a turret.
He's locked in a position.
Hell of a sell still back against the wall he gets to and then it goes without saying I mean yours is big clutch himself to be able to push this round that much closer to being a secure win.
I mean this three came from him locked in a church.
He realized that the fuselage way too far away couldn't get to his team so he took matters into his own hands was able to handle it all on his own.
Yeah.
Neuers was definitely firing on cylinders.
I mean there was multiple occasions where Neuers was just getting multi-frags like you're saying.
NJR just being a center.
I mean, 82, I mean, when you just look at the cost
from both sides, I mean, clearly, everyone
is trying to show up as best they can.
But again, DarkZero, just a little ahead of the curve.
They're newers, playing exceptionally well.
But again, one thing I really want to highlight outside
of just newers is those opening kills.
We heard Parker talk about it.
There was only one round out of those opening kills
that it wasn't converted.
Opening kills really led the way for either side, who
as ever were getting in.
Clearly, if you look on the side of DarkZero,
they were running away with those opening things.
They sure were.
And even in those situations, that seemed very clutch
appropriate for Wildcard.
Han cold inside of Lodgy in the 2v4.
A lot of these situations, it felt like Wildcard, Han cold
most of the time, was on his own.
He had to be able to get that man advantage back.
And he tried his absolute best.
But at the end of the day, you've
got five DZ players running at you in Sturt Club.
There's nothing you can do about it.
I mean, in one way, I'm glad that you mentioned that,
because he did almost find success in that one top floor
round, where he did just over-aggress and he gets picked
off from behind.
But even in that basement round,
He gets pushed all the way into the strip.
I mean, I would almost say go back to a turtle.
Have that little man advantage below,
being able to make this round go more into their favor,
just losing a death like that with no trade potential,
no one able to save him.
I need to see him more with the team,
especially in a dire situation now
where they don't have a lifeline.
Yeah, backs against the wall.
Wildcard need a win.
So maybe for some inspiration, our very own Ian Chambers
sat down with Hot and Cold's family ahead of this map.
you never forget your very first e-sports event, especially if that first event features
your son performing on stage. That is the case right here for Kristen. Kristen, you
are hot and cold, Mum. How much are you enjoying this experience?
Thanks so much. I'm so blessed to be here. Nothing was going to keep me from coming here.
How proud are you of him? Extremely proud of him. I am his biggest
fan, always. Do you think he's going to come back? I mean,
look. Oh, yeah. Of course.
You go we're going three maps. Oh, yeah, absolutely. Nick is here too. Now Nick hot and cold job, brother
Does this feel like an emotional moment to see him perform live?
It's sure a cool moment for sure. I'd say it's cool
Interesting when you've been watching him online, I guess did you imagine what an event like this would be like to see it live
And in person I tried to imagine but until you're here you can't
Yeah, yeah, so he's gonna win. Yeah, of course
Kristen is lovely to meet you. I hope you enjoy the rest of this event and for your sake
I hope he goes on to win this thing. He will
Thank you very much back to you guys
Wild card moments away from diving into this one and as we said they need a little bit of energy
They need that comeback and you know, maybe that can power hot and cold up a little bit see his favorite there in the crowd
There's nothing like a mother's support
I mean there's nothing that can come closer to and I think she is absolutely right and being able to have faith in hot and cold
And the rest of boys wild card to make something you love to see it at the end of the day
Even if he's not able to push in win this series win this tournament
I'm sure we're gonna see hot cold yet again on the main stage in the future
Well border is next and we've got our fantastic try cast standing by and ready to go in tarot Jesse and mint take it away
Well, I know it baby wasn't the result that you wanted but you can't say it wasn't a good map mint
I'm cold, certainly far from the problem, but again, Wildcard, they've been kind of running up hill this entire event, and it might just be too steep of a climb.
I mean, hey, I'm going to Salt Lake City Mountain. It looks like they're, uh, well, you can't Uber to the top of the mountain, that's for sure.
So, is this the end of the road for Wildcard? Porter awaits us, and, yeah, man, I'm going to ask you, are we going to map three?
Yeah, just just have a little bit more of that cope, you know, and I think we are going to map 3, but me and Jesse were we were just talking about this map pick coming out from wild card, which is actually quite interesting.
It's not even one of their favorite maps.
No, I'm talking to them before the event. They actually have no idea even what their map poll is. Maybe they're just like, Hey, maybe orders are map.
But traditionally this is not a wild card map.
And so them picking it here doesn't make a lot of sense.
Unless you're looking at Dark Zeros map rate as well,
where they lost 3-7, I believe it was, to...
Yeah, to shop Fireballion, back during the kickoff playoffs.
Which I don't even think is the strongest border team,
so I'm expecting Lagownas again, hopefully having good prep on border.
But the biggest problem that last map for me was the opening kills,
only having three opening kills.
They don't have any pushing power.
They didn't run a shield a single time.
I would expect that to change on a map like border.
Yeah, border is so important too.
Those opening frags can be even more critical.
So you've got kind of a really important goal
in front of you for wild card.
Find some of those entries.
Sink your teeth into a little bit.
You mentioned it.
This is a bit of a curve ball pick.
We don't expect wild cards to be picking a map like border,
but they do it out of maybe desperation.
They've played DZ so many times in the past.
They've lost 2-0.
They've struggled on some of their own map picks.
So throw a bit of a curve ball in there.
The only time we've seen this wildcard team play on boarder,
the factoring Cloud9 against Cloud in the kickoffs,
that was an 8-6 win.
So a win, but very scrappy.
And I'm going to run on a limb here and say,
Dark Zero are a better team than Cloud9.
I don't know how you can say such brash things
on a podcast like that.
That's a crazy, that's a heater right there.
That's a-
They bring me in for the hot takes.
That's why you're here.
To your point about the first bloods in the previous half,
every single player on Dark Zero.
Struck first all five of the players drawing first blood at least once
Of course across both attack and defense. So that is a well-oiled machine and again
Dark zero and they assembled this roster taking the core of space station gaming. The concern was
Bragging, but if all of them are fragging and bragging first
Yeah, well, I mean, I suppose they can all kind of shoulder some of that
Yeah, on a map like Borders, it doesn't really even matter how long it takes you because you don't really have to get much map control.
I mean, East Stairs already given here, Kino, in quickly with the shield operator.
But the first problem they're going to run into is the triple walls actually bandit trick.
Spike hit the bandit during the prep phase.
It looks like I caught Don Sero off guard. They have nothing to do with this.
And even the floor has droned. It keeps giving zap off this bulletproof.
That's a third time in a row now. They've zapped it away so they can't pull up this wall.
Mr. Mordekill, they do it again!
I mean until you force this guy off the camera that is going to stay closed. There's no way to open it
They're not allowed to play with their toys
They are very firm in time out. Mr. Multi kill newer is the first one to die
That is not the entry that DZ wanted and given that they drew first blood on every single attack on clubhouse
Things have already shifted ever so slightly. Yeah, I didn't look speaking of shifting
It looks like they're actually running at the CC player which is going to be the storm here in CC with the Aruni BMR
He is so good inside CC TV right up there
with Noah. How is that not a headshot? I'm not even playing and I'm mad about that one.
Nice picks from Kansan and Han cold. Only one kill so far. Jartzer struggling with this one.
That's all that we have in the muster. The sub himself wearing your jersey. The unwanted
jersey gets the final kill. Wildcard go up to a 1-0 lead. Yeah, nice shout out there with
Unwondered by the way. I like that. But I like Fruit of the Loom. Fruit of the Loom. Fruit of the
the room. It's extremely comfortable. Yes. They're breathable. Breatheable. I like what
they did there on defense. So they didn't try to play the trap heavy meta, which border
usually is. That's like the plant A for most of these teams. They went to like that plan
B, which is going to be using the castle. They probably would have loved the mirror
if it was up and then the bandit as well. You can get those at most stores all over
the world. Not a hard shirt to find. Not hard jersey to wrap. I miss it. I'm not going to
wear anyone. I'm wearing the championship white. You're wearing the home dress. We would have
be. This would have been our
home. Yeah, we would have worn
this for the very fun. Well,
really good start from wild card
one way or another. It starts
with cans and getting that
opening pick something we've
been focused on here, even though
you say game. I mean, glad you
brought that up with the bandit
tricks coming through. We saw
it with the bulletproof camera
as well. Made it really difficult
for dark Sierra to find an
opening on that defense. We'll
get a second chance coming
down here towards the bottom
for a ventilation workshop will
be our second approach for
wild card. What are you hoping
to see of the defense from
What are you hoping to see out of this defense from wallcard?
Well, again, it's going to be another compact defense running the cave tube.
So they're going to be trying to force dark zero to actually work to take some of this map control.
Probably if they want to read into the books walks, which is basically walking outside the CC balcony.
I'm assuming the army wall is double reinforced.
Now they're forcing folks to bring that back here to try to open up the wall.
Actually, it's the jail wall, which is also good.
So this is, again, it's just problem-solving. They're forcing DZ to play an uncomfortable
border. It's not just like traps and get a bunch of picks and get a bunch of easy kills.
They actually have to problem-solve.
Yeah, and I like the Twitch being brought out from J9O. You already see a little bit
of that problem-solving coming through alongside the faster, which you already mentioned, being
brought out by Volks. You got viewers in the IQ, so they've got the right tools here to
deal with it, but there's still a lot on the board they're going to have to clear through,
already opening things up and through Passport. It looks like there is a strong focus here
on the mid-floor one. They're trying to get into the south side of the map. They can get
space they might not have a bug the bombsite they might not be able to break
into lockers but they'll still have some good map control to then move over and
try to work some more picks. And in goes Kino, he's got two players nearby but he
might not be aware of that as he continues to, for a haul ass I believe, is the
official tower and he's blinded the battery. Baby Shark made that one a little bit too
close for comfort. On the side of Dark Zero I'm certain of that and Han cold wants
no smoke whatsoever. He peels completely off of his position, will survive for the
time being is whereabouts known by the drone inside a bathroom and the
kaiid will wait and live to see at least another few seconds cold so on his
own dark zero one to get that secured he doesn't get a frag that'll be a 5v3
advantage for DG so it's critical that Matt can do something here yeah it looks
like they're reading into dark zero just trying to go for like a workshop
plan they actually gonna just have to take some fights and they're narrowing them all
down three players a wild card no longer available as dark zero finding a
A little bit more sharpness on this entry than in the previous round.
Setting themselves up very effectively for a flawless end around number two to tie this up.
It all hinges on Kanzin and Bay.
Got the bird here, Parker. This is massive.
And the slope comes through, but with this shield, so difficult to deny the plants.
And they drop. It's the support player to fault collecting all of these kills.
Kanzin unable to determine the location of the new kit.
That's the first defuser planted in this series.
These teams are usually pretty good with utility,
But it's been all violence all the way down
Just stop a flawless end. Kansan will need to collect one two maybe five kills. Who knows?
Kansan sets a pretty nice clutch using his career
It starts by taking down pulse, but he'll run right into the blitz a keynote
What?
How did Kansan hit that one?
Unphased as ever, but his luck will run out after two
Dark zero answer back and tie the game. Well, it would have been the greatest clutch of the tournaments
What do you think is his greatest clutch?
Because he does have a good nickname after him.
Clutch is pretty good.
You know?
Yeah.
What's my what?
What do you think is his best clutch then?
Do you think it's the bank?
It's the bank one for sure.
You did that in jeans.
There's something to it.
There's something hot and cold right now.
The black shirt.
It's not only the black shirt.
He's wearing jeans.
He's wearing jeans as well.
Dream.
Dream is sexy.
You can get that chant gone maybe.
But anyway, he likes to play in jeans as well.
Why not?
because they're khakis being worn by Kalo.
A lot of jeans in the wildcard fans, too.
That's good to see starting to represent the team a little bit.
Of course, on the top and at the bottom,
these two squads have loaded up the arena
with their fans here today.
Dizzy and wildcard jerseys all throughout the crowd.
In this hometown matchup, we came to expect it.
But I don't know, I feel like the Dizzy fans
have been a little bit louder today.
I mean, I wouldn't fault any of these fans
after how loud that Shopify Rebellion G2 match was.
And that one was about five, six hours ago.
So, I mean, the fact that they've been able to stay in
prize to the occasion, kudos to you and the fans.
We are expecting a very noisy barn tomorrow
as even more fans fill in those seats here in Salt Lake.
Typically Fridays are the quietest day, and I gotta say.
Crowd, I'm not trying to win you over here,
but you've been pretty good for a Friday crowd.
So, give yourself a hand.
Yeah!
Incidentally, the loudest they've been is for themselves.
True.
They know what's important.
Of course, man!
If you're in a bathroom push, there's not a lot of map control being taken early.
I love this Sen's Law from Neewer's. It's wrapping a bit of a direct take fast here.
Are they gonna commit to it though, Mint? It feels like maybe not.
No, I think this is a fake kill going on ahead into another good read from DarkZero.
That previous round also, they noticed there was no Warden or soul, so they hit the site.
What do we see again? No more than no solo. They're not able to read it to the take.
It's just pure Wolvenile, which seems like that's kind of what the plan is for Wildcard.
We're seeing a lot of this bandit Kaiji brought out by Wildcard.
It was good enough to support them in that first round, not good enough in the second.
Easy. Finding success when they can get some of these early picks,
when they can make things a bit messy, when they can lower the round count,
the man count, over on the side of Wildcard.
They'll pivot now to a top floor take. Of course, the util throwing is a sight,
but they want to find some of these roamers before they get too active.
opportunity and they do down canton the midst of it is he aware though canton immobilized
by the immediate follow-up they need you on the full-souls one and back pocket there goes
the shield.
Gita will hope for something is there canton, canton is finished off, njr securing the kill
he started earlier on it's also the shield that's been dropped so bay is falling off
of this position he's got a gun in hand he'll take down vaults biker dies elsewhere the
advantage right now, four darts zero and they're going to
knock a bunch of utility in. This is a brisk one, one minute,
twenty still on the board. Kino getting confused, get down,
Nitro self-tossed a little bit short. Hotten's arm just not
strong enough. How does he not see him back, you Stevens? Oh my,
some tisk, tisk, your mother's in the audience, my friend.
Suddenly the advantage though, swinging back in favor of wild
card. Newellers and J9 now to stand for the next 30 seconds
as the job was done by Kino earlier.
There goes Neewer, so far it could retake Jack Fultz in,
but only find one.
Isolavane's a wild card as they pounce on the defused kits,
and wild card regains the lead.
He did miss the blitz there, but did we see the react?
That was a nasty shot.
Oh, my god.
He's feeling 19 again.
It's like he's flipping that game.
Well, the Huns turned back the clocks.
And of course, he's on the Valkyrie.
I've been calling Hot and Cold a Valkyrie crutch
for as long as I can remember.
On on one or two, I mean, yeah, he needs the MPX, basically.
Well, he hits heads with it.
That's all you can ask for a guy like that.
And really big moment there to secure that play.
Get that frag up on the hatch.
And then, of course, stick that disable, at least at the start.
Force the jump in from J9O.
It'll be a tactile easy.
Yeah.
They go back to Army here.
That's what I want to focus on.
Like, for the two mid-sights, it was pretty good.
On the Identifier early boat, like, I
want to push Jones deep with the triple between force
If it's not reinforced, I just want to fully commit to you so I have it as reinforced keynote
I want to go for your metal take where you like work up off that you just fucking straight up blast the trade
Decided to go to CC guy
Yeah, but you have to do it like Michael Montan or Bob. Yeah, yeah
That's perfectly fine
And then if it and like I said if it's not reinforced boker and let's just take ease just work all the way through a work
If you a semi on these guys, yeah, they did do with a man last time. That's what I'm saying
It could be either one
On the on on like the vents in the teller site
identify it's top hold. If it is a top hold, you can look for the rush, you can look for the top, like crank, whatever else it might be.
And then for teller's samesh, that's probably more default to sign-in, so she'll call us in.
Yeah, I mean, interesting. The whole time Al's kind of revolved around that triple wall, really.
I mean, we'll see. Just kind of call into this armory. Specifically use most of the time for armory to try to get this round win.
Do they want to crank up the metal stairs and go for the CC player? Go at Storm again? Or do they just want to commit
They just want to commit to actually going through the triple wall.
And then, I don't know if I like the call on vents, actually.
If it's a full top of, if they bring the warden soloist,
he wants to hit the site, but that might be the time
to go for the other direction, take our custom,
taking the free space, but we'll see how it works out here.
I do expect Ralford to not do the same thing.
They should attack, and we're seeing it here.
Yeah, immediately.
It's not even the same site coming out from log guards.
They will play all four sites on board, back to back to back
to back.
Customs supply basically never seen at a tier one level
Every now and again, but this is a really big curve ball
You know the biggest curve ball for me is we were running wall denial and yes, Kate got banned
But we're not gonna run bandit. We're gonna run hot hold on the alibi. Is that what I've been playing this event?
I would damn good questions. We'll check the numbers
I crushed the numbers and send them to me Jesse or us. I love alibi here, but trying to play in sight with you alibi
I don't know if this is just a snake counter. Obviously Miller's was on the snake and some people think that
Good counter instead of standing on a meat jammer, but you guys sound fantastic, huh?
Oh, no!
How on earth did folks find Spiker in the first 20 seconds of the round?
That is a devastating loss!
Dead.
So that's kind of a normal play. I mean, Spiker plays around the firehatch.
I feel like this is kind of...
Let's see it right here.
An instant replay.
Wow.
Window is prepped.
Spiker likes to play aggressive around there early, fall down the bathroom hatch,
and try to go for a flank late. Looks like another aggressive play, possibly.
Good read from one captain on to another baby shark hunting for a frag, but Neuers seems to be aware of it waiting for this peak.
I think baby sharks gonna think better of this.
You hope so, but this is just a patience battle and my money's on Neuers.
Yeah, mine is too. He's looking for a claymore. Of course, there's nothing there. He's used to Skagit.
It's good to read. Doesn't see anything though.
Maybe, maybe should be seeing that.
I think they might have an idea.
A pretty damn good idea as Fultz will go for a second.
He's got the lead, does he have the reflexes?
Can't control the recoil, but Neurs is there for the backup and a good one too.
Punches start Xero's lead and they come close.
As clean as they come, huge now two-man lead coming out.
Ninety seconds still here on the round as well.
Somebody on a wildcard has to make a big play now that they're down this much.
Yeah, you just said it. I mean it's a 3v5.
At this point you can't let them execute.
You need to try to find some aggressive plays.
The nitro cell goes out, maybe that would have gotten the kill in another round, nobody even close by now as they would have to fall off in this position.
It feels almost desperate coming out from Wildcard, even with their phones ringing they have to make these aggressive plays, over towards Metal, Hot and Cold wants to be the hero but nobody finding his line of sight yet.
It's got a great gun for it and it seems to sense that there's going to be a player walking in this front door.
I don't, can you beat the SMG-12?
Mary do you have Huffs as I can?
Wow. He's been golfing a lot. He's really hitting his shots. That's a good swing.
40 seconds now. Better than his Huff swing.
Hunting for another. Didn't quite find it. 38 seconds. You managed to bring things back towards one, but you still want more before they go for their push.
This is quite the gut to control. My God!
Han cold shreds. K9-0 and he is still running laps around this map.
They will get taken care of by Kino secured in just a matter of moments. I'm sure as Kino is looking for more opportunities
Newers will be the one credited with that one is Kanzin and Han cold now hit the deck
Two rats looking to make some noise
A cheesy play, but if there's anybody to find it it's those rats down goes Han cold Kanzin will need to save this one
He pops up down goes one
Time will run out though just too many targets for him to hit and TZ will win the round
At the last second he hit that shot. At the last possible second, he hit that shot.
And the fans are rowdy in Salt Lake City.
Oh my god, that one hurts to see Hot and Cold doing what he needs to do is the Super Sub finding some picks with Alibi.
I was about to go on a big segment about how I think Alibi is actually underrated.
Go on! That gun is, I mean, go on. You got the time? I got the time. You got the time.
The gun is great. We see Shaco take it first off. Shaco, great player, of course.
It's got a great gun, faster to fire. You got the payload, you got proxy arms for the gaps.
It's actually not that bad, especially in the middle now. Wicked Snake, we see him make those big plays.
I would have liked for Bay maybe to not give away his position in Blue Lobby or Blue Dust, maybe right a little bit and force next to you.
I don't even know if he was pinged. And then of course he upped right at the end of the round. Like, if Kanton had any other gun.
Yeah, unfortunately, the dam is just not quite enough.
There's two storms on Wildcard in that round,
but even still not quite enough to stop Dark Zero.
And look at this, Wildcard, despite the fact
that the top floor is often thought of
as the strongest side of the map,
they're not gonna go there.
They knew that maybe that's where the top time on
was being placed for the bonus,
so instead, or for Dark Zero, I should say,
so instead, they're just gonna avoid the top floor.
They'll save it until the very last round of their half
if they even played at all in that 6th round,
and go Ventsport Shot instead.
Yeah, and here's them switching it up again.
They're going to go to that top hold.
We see four players from Wildcard holding the top floor.
They're bringing Wildcard up.
Warden now for those smoke planets anticipating a rush.
Oh, no.
So if we go back to Clubhouse,
Dart Zero has first blood on every attacking round,
except for one.
And that was all the way back in round number one
of this affair since then, DZ has been terrific.
You both have tripped over yourselves
to talk about how good Dark Zero is on the tag,
and boy, oh boy, is it showing up
handily here on boarder.
It is, but I mean, it's still 2-2.
Yes, they got the man advantage
as long as they're able to get some trades here.
This is a very attacker-sided map.
I think for Dark Zero, you're obviously hoping
for a 3-3, but more than likely,
you want that 4-2, you want to close out
these next few rounds.
Well, it's been a couple of good rounds
coming in from yours as well,
starting to get active here on boarder.
It's the main entry fragger on this DZ squad, and he finds that one on the shark.
Now they've got to work some more picks.
Of course, taking this map from Troll upstairs with Kino.
Down below, Newer's on a bit of a lurk all by himself, down here towards the front door.
Okay, here with the Scorpion, a critical position.
He wants to hold this as long as possible, but hot and cold is actually the one to strike back.
Just put him on Valq, please.
Like, more often, put this guy on Valq.
I mean, six in for you right now.
He's trying his best.
We just need the rest of Wildcard to wake up.
It's been baby shark who's really been the boat anchor on this team coming in as one of the best rated players
I believe the best rated player on the team statistically
Yeah, he is the second worst rated player on wildcard this current point in time only spiker is below him
Which is abnormal for spiker as well
But I mean baby shark struggles are usually online on land he flourishes
But he's been swimming against the current and I think it's starting to take him away
A couple of big positions now being held dark zero
They've got newers just at the top of these metal stairs. Of course
He's hoping someone makes his swing can't and hold the other end all the gold on a favorite operator
There's a second. Oh, but he's out dualed by folks these two vets on a collision course
Newers and folks will now need to stare down the three on wildcard with folks hanging on to that diffuse kids
Objective play was not that important on clubhouse. We have seen the diffuser planted twice
Already on boarder will it happen again? I think it's a little unlikely
likely. Final 30 seconds now, Foltz walking into the danger zone. Out will go a logic
bomb. Well timed by Neuers. Foltz looking to capitalize off bad as he retakes the top
floor. He has his hands full against Bay, but he wins the engagement. A puzzling one and
now Neuers will join him. Arm in arm, hunting them down. Spiker good enough for one. Neuers
will need to be the savior with very limited time. Kanzin and Neuers in a 1v1. Hoping to
flush Kanzin out of this position. Neuers will get the kit to the halfway points. Kanzin
He's blocked off by the castle.
His own teammates utility, undoing him.
He's giving his position away.
Neuers will greet this.
Neuers is feeling himself today.
A dozen kills on map number 1-4 here so far.
Kansan hoping for the best.
Hopes on, he'll get a huge round from Neuers and dark zero.
Take the lead.
Easy fans on their feet after the big 1v1.
Neuers back to back rounds.
A huge impact coming through from his team.
team, Florida's finest can't quite do it now. Two rounds in a row as well in those clutch positions, in those late rounds with the MPX, with the other guns with the shotgun, he's not able to find those clutch moments today.
Yeah, he's not. And if it wasn't for that castle, I thought he was going to have that. Yeah, weird that he didn't know that that castle was there in that strat. But I want to say how good DZ is in these late rounds. But that was a total blunder from Wildcard in a 3v2.
why we're taking any engagements.
They had no win condition except walk upstairs
and find some kills before they can go for a plant
because we did have the vertical control.
They walked upstairs.
They got the ones that they wanted.
They traded it out.
And then again, a weird end round by Kansas.
Yeah, I mean, you can see right here, Bay.
Maybe a bit disconnected from Slyker,
the other top floor player in the midst of that.
It's kind of where you're seeing those,
maybe blunders come through,
but I did like from fault in the midst of that.
Before going up, that'll be flashes right towards the site.
That kind of puts the idea in the head of Wildcard, like oh they might just be going for a plant, they might not be clear up above, obviously a lot going on and they eventually figured it out, but even still, really good push from Dark Zero, capitalizing on some of those mistakes, and now 3-2, they cannot lose this half.
Yeah, and best case scenario for Wildcard, obviously get this round, we're not too happy with their attacks, that 40%.
Yeah, you have to imagine they'll be favorites on the second half BZ.
This is Vintage Nick right here.
This is Mailbox 101.
Let's get this guy Kali and just look at a window for two minutes.
She's a Gijbaad of Bay that was thrown out earlier.
A North American team earlier today has already punched their ticket to the semifinals.
Shot of Ira Dalyan with a statement game against G2.
Andy was giving off one of the best single-matt performances we've ever seen.
We're guaranteed another North American team, but what do they win?
They win a matchup against FaZe Clan, the defending world champions, who have yet to
drop a single map here at this event.
We've already seen one death who's hot cold and who died.
So what do they must do about this?
Pardon me?
I mean, that was a battle happening for about 20 seconds.
They just had his pistol out.
Let's fight a guy on a sniper rifle and win it.
Only they make that play.
Like who else in the world is gonna swing a tally up on that window with a pistol of all guns?
I mean you have to you're not swinging it with a scorpion, but good lord. That's not bank. That's the weapon by the way
That's the weapon
Sometimes you can't get caught in the storm
Collie could not ride that one out
And I mean what an answer back wild card suffering through hot and cold of all players to die earlier on
And they've managed to somewhat recover another pistol on this side though watch out for it
But Nuer is down below, 6-2, he's been the best player on DarkZero these last couple of rounds, he's been so deadly on these opening duels, two for two these last couple rounds, now hoping to be able to close this one out with a win.
Yeah, they're targeting Spiker here in Archives, they got the radio wall open next to him, but Spiker's gonna try to play in a spot here where he can stay alive, but they haven't trapped.
It's a suicide position for Bay.
Inside of security, we see that Ella or even the Denai, played in that position.
Bay is living on borrowed time.
Barry leaves with HP. You were right. They're trying to track down Spiker.
They've been unsuccessful so far. Bay gets another.
Oh my goodness, and now it's Kino on the ground.
Baby Shark needs to make up for lost time. He gets Spurs as well.
J9O will need to clutch out into 1v4. This is a gaunted task walking in.
He's going to drag Spiker down with him, how many more can he claim?
We've kind of been waiting for J9O to pop off.
This could be the potential, not a lot of time now for the superstar on Dark Zero to
work with.
He's got a good read.
Now in pursuit of Baby Shark, he's way around the TMR getting put in good news.
J9O with that pocket SMG in hand.
This is a messy one.
J9O wins it, but running out of time.
No defuse kit, can he find two kills in five seconds of valiant effort from Jack?
But it won't be enough while Carp will win on time alone.
3-3 the first half, neither of these teams close to victory.
Just like on Clubhouse, things oh so tight between these two NA Titans.
Yeah!
Oh!
Yeah, let's do it more. We just talked about, like, early on in the round, if they're playing it slow, when it gets quiet and they start stacking that pressure, that's when you look to get aggressive on them.
Especially on a map like this. And then, like Eddie was saying as well, make sure we're cheating. They're not that comfortable on this map. They don't play it a lot.
Yeah. Yeah.
Yeah.
They're a little hangage.
Yep, if you're not choosing at least do something,
like choose a helicopter or a bunch of that window.
There, yeah.
I think you can see the launch air for a minute.
Yeah, hold your legs.
It shows the light there.
Light for a little bit.
Hold on, hold on.
Little plant.
Wow.
Another round of little plants.
So bro, even more, like they're like,
they're like the walks and even more with the sub though,
they're like not fully comfortable enough.
If they're not fully like they're in fire and defuse,
so it's even more of an enable for them
to do those green walks, okay?
Yeah, yeah, we're just talking about the rushes or like fast walks for sure.
Yeah.
Alright, I love the rushes with the cat post plan outside that window.
If I see him out there, I'm actually gonna laugh.
The cat bar is out.
Also, as well, Bulkard, just case is over time.
If we do go back to the attack on the army site, we're not doing the best we can.
What do you want, defense? Army 5th, 5th, tall, extended.
They have some blanket strategies.
Remember, we can do some speed setups against Bulkard.
I think a lot of gunfights bro, like bring it, bring it for a third throw, bring it for a Q for this, but the strategy is open, the wall is expected to remember the hatch, you're going to be important, keep burning, drop on the hatches, so make sure Brad plays the right part, then I'm going to have the best creators for that to be seen from, right?
Yeah.
So there you go, we're finally matching three defense right here, they love to attack, right?
Yeah.
It's for a reason that they think that's why it's our time to work, cook them, talk about it.
Yeah.
That's a friend right at the moment, right?
Yo Admin, can I get more water?
I'm out.
I could get a lot of buy-in if you want to have it.
I don't want to stick water.
I haven't touched it.
Thank you for remembering, but I hope this mic can make it.
You can't be sympathetic.
Let's see what they've got.
Here, go base.
We're running the fuse here, right?
The weapon is thirsty, and that must be quenched.
First and foremost, let's get that handled.
They asked me for some water at the end of that tack time-out,
but I want to focus on Kino a little bit.
He spoke up in that time-out, and makes a bit of a statement there,
saying these guys are uncomfortable on boarder, but they're even more uncomfortable
the fact that they're playing with a substitute. That's substitute sitting
across the stage from Kino, none other than hot and cold. The one player that was
side by side with Kino six months ago when they lifted the trophy in Munich.
We have two major champions going head to head. And it's not a surprise that
Kino's got a little bit of a deeper read given his former teammates on the other
side. Yeah, even folks with a deeper read as well as mentioning the
The capitalities outside Ben's window, here's the 94, wow.
You said it.
Who else could do that?
Who else has the confidence to do that?
Not me.
While he's thirsty, too.
But what?
The 94 is now quenched.
It's a whole lake for him to drink from, not too far from here.
Salty though.
Salty.
Yeah.
Maybe we shouldn't drink from that.
But they did also mention about doing a lot of ghost pressure as well.
They want to slow down wild part, even if they're not going through these peaks, they
when I at least hit the barricades what I call like speed bumping you're just
trying to make them even slower but they would forward again you don't really
need to take that much map control this is a cheese map they were aware that
hey they might try to cheese on this map but again you have to take much
map control you take east stairs and then from there you take like two rooms
if you're in the site. Well as we come into the task swap once again it's all tied up.
When one might was also tied up on clubhouse that's the one thing when
wildcard moved to that second half they really started to struggle back on club
but they have to be able to answer much faster here on boarder.
Small difference though, or maybe massive difference actually.
That was DZ on attack and DZ attacking is their forte.
Wildcark was able to hold Dark Zero to just three successful attacks on this map.
So that could change the trajectory of this particular map.
Now Dark Zero will have to ride presumably the harder side, at least based on their own metrics.
But they seem pretty confident.
I mean, color's been happening.
Just why don't you?
Yeah, this is going to be a sighting hit right here.
I can't remember if this was wild card that did this
or somebody else.
But basically, a lot of people go for a back archive
plan.
They, one team, which is pretend it's not wild card,
used a maru to go through the window and actually
plant the window and take the archive side.
I think this is the reverse.
We're going to go through the window.
Baby Shark eats through the window.
Our map's going to suppress with the concussion
from the Zothia.
And we should see an execute coming here.
It's going to be dangerous the moment it comes through.
Shocked under the hand for Baby Shark.
He's just there for the frags, hoping to capitalize on some of that.
It's going to be Spiker, of course, who gets that plant down.
But already half HP, it's going to be risky.
Jane, I know the only one not heard with these logic policies.
He sits on a new jammer.
There they go off to the races.
He now finished off by Baby Shark using that guard hook
to slingshot his way into the heart of PZ's defense.
They'll turn the tables.
Newers eliminated Baby Shark.
So the surprise is good.
The fuse kick goes down, the surprise is even greater.
Four players on each side still alive, 8 of 10 up for this post-plant.
Perfect time to bring out the logic bomb.
Those new jammers doing an excellent job of concealing new defenders,
but Dark Zero cannot rest on their laurels.
They're running out of time, and so far the coverage for Wildcruise has been very good.
Neuer's trying his best, looking for kill number nine.
He'll get it, NJR under the fuse kicked up with the hole.
Nick, if you'd only trusted him, you would've probably
won the round.
Wildcard pulled that one out of that pocket,
and they take the lead.
Thank God for the backstab there, because I was worried
that that was just about to be a defuse.
Neuris nearly steals that away.
The defuse happening at the exact same moment.
A scary final post plant.
But Wildcard, they get the job done in the end.
Those Kiba barriers are not quite enough to stop things out.
And unfortunately, just jumping off that defuse kit, man.
That could have been such a different story
if they can just stick it.
But Wildcard, they keep the pressure up
through the midst of that, right?
Of course there's that is on and coming through.
But of course there's the Amaru up through the hatch as well,
but it doesn't seem to matter when the plant's going down,
they trade out the Amaru,
but they objective play still so good from Wildcard.
Yeah, I really like this Carapel Hook play.
I mean, again, they mask the sound,
the warden had absolutely no idea.
I would have just liked Baby Shark
to maybe pump the brakes there a little bit,
knock it over aggressive,
because you know the bomb is going to go down,
You need as many bodies as you can, especially against Dark Zero,
to make sure that they can't go for that retake.
What about Spike or two in the midst of that?
I mean, the fact that he downs the Azami as the Kiba is coming out,
if he's a second later on that, of course, there's no chance
that he's able to get that frag, and it's a completely different post plant,
so huge credit to Spike.
Of course, got the plant earlier in that one too.
Gains the lead now for Wildcard,
something they desperately need on their own pick.
Right. This looks like a read out of here from Dark Zero.
They're, at that point, they got the script.
They know Wildcard wants to go for these fast takes,
So they're going to just play a top hold here with the Warden and the Solas, so they are ready for any direct takes.
But, you see the weapon, he's on a weapon, he's on Pali right now.
It looks like he's going to go for the CZTB thing.
It's J9O, get a peek.
Hold your breath.
Pave the Cajones to do it when he was facing Nicole.
He has stolen all that power from NJR.
Shot once though, and now they know, right?
Now it's going to be a game of chicken.
You can't beat these angles.
Everything going to what you said.
This will be a quick one.
They're using so much utility on the side of Wildcard.
Maybe they might get a read of their own.
If Darkseer responded saying we're going to slow them down,
we're going to bog them down, Wildcard
might have to go back to the drawing board here,
because after those calls were made, patience on their side.
It does look like plan B coming out.
They were just trying to go for that CC pick early.
But now majority of the players on the radio side
They're going for this jump in, just trying to clear top floor.
Oh, and they'll trade it out.
Kansai missing the golden opportunity,
and NJR doesn't realize how close he came to certain death.
They'll realize who though, as Foltz gets punished by Spike
or an NJR, will have two lined up.
They've immediately vacated the premises.
Wildcard with the numbers advantage.
So they change things.
They make an adaptation, but it immediately works.
And now Wildcard, if his numbers advantage,
would have to round to go.
So clean to come through from Wildcard.
Now they can just play with their food.
They know the aggressive swans are going to come out,
so they just hold their angles, they're waiting for it.
Not a moment there for Bay to grab it, but still hungry.
And again, I don't think Darkseer have been following here.
They're gonna just try to play the aggressive fights,
and there's the weapon.
Oh, Jane, I know Falter's Bay now looking for his 10th kill.
This looks a little grand for Dark Zero.
They seemed a little confident.
Kino and Call-Out and the Timeout basically said,
like, they don't play this map,
they're not very comfortable here.
Well, this is discomfort,
I'd hate to see what a comfortable wild card
is able to do. NJR taking up baby shark now. The logic bombs are gone so you would have
just been a gun in hand and I mean, no one will have baby shark warm up. Two of the most
clutch players in the game. They brought a 2v4 right down to a 2v2. Kino and NJR, two
men you can never count out. Kansid's got the fender of NJR on the run. Good tracking
on his position. Kino will take that major winning experience to the bank with 30 seconds
to go, Spiker holding onto the case. No utility remaining, no flashes, no nades, Lyon starved
for that gadgetry. Kino will patrol from above, but I'm certain that they've heard this and
they'll send Kanzin in pursuit. Spiker will now get defused, get down. Blackbeard being
a great distraction. Kino will drop. He's not able to stop this one. Pulls out the shot
got in the corner, they have no idea how much it is there for insurance, what a round from
Wildcard.
I felt the caster curse coming, but thankfully we have Jesse here who realized that NJR was
still alive, that 4v2 quickly turned into a 2v2, and again that was something I discussed
with these guys right before the event is some of their problems is when they get that
man advantage, they have the two IDLs that are kind of coming up with these ideas, what
What do we do in the mid-round? How do we end the round? And they just need to trust one.
Yeah, it's really scary when that drop comes out in the 1v2.
Of course, such a huge opportunity to come through from Kino.
Didn't know where the plant was at first. It was only the shots of the play and it gave him a bit of a clue.
So that could have been even worse, but thankfully the trade was so quick to come right back out from the black pier.
A huge round from Kanzin. He's had a couple of big clutch opportunities.
He's yet to really capitalize on them, but that 1v1 was probably the best one that he could have gotten.
5v3 now from wildcard after that play again, you know, no idea figures it out at the last moment
But it's so quick the follow-up from kanzin and now you can see the the the face of the bonus
I mean, he's thrilled. He's so excited by this movement because they are now just two rounds away from map 3
Yeah, not only not only the bonus
I think the crowd might be waking up for a little bit. There might be some
Yeah, I might be seeing a map 3. I'm here. I think I have a chance to find the goal today in one day.
It is it is late in the day again. This is a this is a potentially tired crowd as the
First match began 12 hours ago, but I mean that's a long day for gamers. They're awake
What's 7 p.m. Mountain time so most of them should be waking up about now
Yeah, it looks like another adaption now coming out in dark zero
We said maybe they don't know how to play them out
But this is a good sign right here because they're bringing them here. They're bringing the castle
They're bringing the Goyo, they're going to force Wildcard out.
Instead of getting your free picks, we're going to be able to sit, trade on defense.
You have to clear us out of these spots.
That's a completely different defense of lineup coming through now from DZ.
So they're really trying to change things up.
They have a little bit more experience on boarder, so maybe you'd expect that to come
through from them.
Forcing different ideas out from Wildcard, really testing this team, as you said.
And so far it's been a bit slow from Wildcard.
They're doing a lot of droning.
I like that Twitch is being brought up by Baby Shark.
This is an excellent counter, both through the Goyo and to the Mira.
information. I mean that might be the most valuable aspect at all.
Uh-oh! And you've trapped Bolton to the corner and he loses the Miro window too!
Huge value from the Frenchman Baby Shark. A bit of frustration was shown on his face
when that first drone got shot. The second one far better and the value that comes from just
a small piece of his gadgetry. Now we'll give Wildcard a bit of breathing room here. They're two
for two on opening duels as attackers but with 90 seconds to go. Why around? Nobody dead yet.
So a little bit of utility being used out here, baby Sharky with the Amarley last time they attacked this site.
So he's had big value both on those two rounds that they've had so far.
Here's the top down now. You can start to see the picture.
DZ spread across this tall floor. They've got players in security. They've got players in break room.
They've got players in east. So much map control still being held by Dark Zero. 75 seconds.
Yeah, looks like they got to try to get NJR out of the east air position for him to still be here with two minutes and just throwing smokes now.
I mean, Kaden has to take the fight into a smoker, Nate.
Why didn't they got him out? In a casket?
It's Piker with another?
One high Britain.
That's two very fast kills as Wildcard pounce upon Guard Zero's offsite players.
Neewer's also suffering a beating, but so too a baby shark and hot and cold.
Right now the kills on the side of Wildcard spread out quite evenly.
Bay leading away, Kansan and Hot and Cold just steps behind.
Nine kills in the hands of Neewers and he is still alive.
40 seconds. So scary at this moment, right?
You have to do something if you're Dark Zero.
You just don't have the numbers, but what can they do?
Everybody on Wildcard's safe around offense.
They have to make a play.
Looking for an opening towards the safe offside.
Newer's still in this position.
Good enough for one.
Traded out as there's Hotten Cold hitting his ninth.
J9O and Kino now far enough back to welcome in
this advance from Wildcard.
Kansan holding the defuse kit.
The welcoming committee though.
They're a mean bunch.
And J9O might be greeted with some hostility.
He tears through Hotten, misses out on Kansan.
He's dropped spiker, but there's the weapon, the secret weapon to send Wildcard to map point.
Oh, if only he knew.
Oh, if only he knew where the plan was going down, Mint.
I'm glad he didn't know.
I'm glad he didn't know, Matt.
Asking right now for a timeout.
Maybe we're going to see one from all out possibly here.
I mean, at 6-3, probably.
I was a little worried how slow that attack was.
Again, trying to get Nick out of a power position after wasting two minutes,
But it worked out Kansan the veteran player making a great play all running through the smoke and a triple and spiker with another
Frag and then they had the time to once you get East airs
You're either gonna go office or CC side and chose office with the Habana no mute on board was a great call
Wind Bastion bands by the way
Don't like the uniforms and then we say you know we don't like no matter Kaid either at the time out was called for
It will not arrive. We will go into a very important round for dark zero gentlemen
I know you were exceptionally skeptical of this border pick, but this is why
This is why we talk about the game because guess what we were skeptical, but it looks like wild card
Maybe do what they were
Yeah, I was skeptical. I mean I would almost thought it was desperation like the map pools just didn't really quite align
They try to take him to some more comfortable maps for them like labs the last time they played and just work out because DZ's really good at these
Structured default maps having four support players down their team, right now
Now we're taking them to Border where it really doesn't fit their playstyle.
Maybe we're going to solve something the last time that they played Shopify.
The reason they lost 3-7 as well.
Yeah. I think right now it's looking like a great call.
Whoa!
Good information.
And again, this is showing more familiarity with the map of Border.
Like, sure, this is just a drone, but so far the pushes have looked really good from Wildcard.
The way they've been able to put together different aspects against different defenses.
Dark Zero's done a great job showing many different books to Wildcard that we've highlighted,
piloted but it doesn't seem to matter you'd be forgiven not thinking that
dark zero was the number one attacking team of the tournament after this map
because wild carbon flawless through three and they've gotten first blood in
all of those when DZ rode that second side of attack back on clubhouse they
struck first every single round and that momentum carried them to a victory
wild Carter now in the exact same position three for three on these opening
three loaded and they're hoping that momentum will net them the same result
That DZ was greeted with back on clubhouse if that is the case and Darkseer are unable to push us to overtime
Cathay will win them as a third map and of course gentlemen
I expect a free map on our final series of the day
They're on the site baby shark
Bloundling as Foltz gets torn through
Diffuse get going down though
They sacrifice the Frenchman
And blood for the blood god has paid off for the time being
Nitro Cell gets out
Pick back up by Foltz, Smyker's died too.
35 seconds remain, Dark Zero still have every player up,
but Wildcard unlocked in in this post plant.
They'll look with the Monty on the board,
Han cold on the very familiar shield operator.
They trying to waste as much time.
Can Dark Zero get on there? No, there goes they.
Han cold looking to smoke Foltz to keep him area destroyed.
Good coverage so far. Foltz on it, and we will go one more round.
Really nice play by Dark Zero with the kid on the ground.
Yeah, that was a really smart call from Wildcard, actually.
It was actually a fake.
Matt was Montane taking East.
They opened up the passport wall as well,
and had everyone on Dark Zero convinced that there was just going to be a normal East take.
But what actually happened?
They went for that site hit with the blitz jump through the window.
The candelas, the thatcher for any C4s and smokes.
Really good call, really good fake.
However, they lost too many bodies.
That is a hard retake to go against the zombie.
Another little pocket strat.
Now, how many times we've seen this at a wild card today, right?
They started things off with the Amaru jump off the hatch,
plant with the doka-dia.
I mean, they've got a lot of these little fake plant strategies
that you highly just started to happen.
But at some point, these ideas start to get predictable, right?
At some point, Dugs need a start to read into things.
If we're able to deny the plant,
despite having all that utility talks of babes, impact, C4s,
they didn't need it.
They were able to find so many of those frags.
And you start to wonder do darks here have to read at this point have they figured it out exactly what wild card
I do want to love these game plans. So we won around. Well, I don't want to sound the alarm just yet
But man wild card not good enough in round number nine
ten
Yeah, that's a great point and
Honestly, I would like wild card probably just go back to some defaults here, right? Let's not just try to cheese the whole time
I know we're up six three. You got a couple rounds to throw away. Why not? You just threw one way
Let's go for a new state. We got Spike around the A's. We got Habana.
Looks like we're going to try to open up some walls and clear some of these guys out of their positions.
Pump things down a little bit. Go buy the book. You don't have to get crazy every single round.
Vent's workshop, of course, with our site. The plenty of tall floor pleasant.
The presence to try to clear through. Kino on this solo might be a bit of a difficult position over inside of Armory.
They've got a couple different players here locked out of the tall floor. Kino alongside J9O and NJR.
The triple digit letters coming through to support this top floor room and Kino with this information
He sees all these drones just scurrying around on the roof. They claim the skylight too
Wildcard clearly having a bigger budget for the names letters were too expensive on the side of guard zero
There goes they at the hands of J9O as he will now escape through the hatch linking up with newers
On the bottom floor on that electrified jail wall
Suffering early deaths for wildcard now after they were the ones to strike first
This is not a good look and it is a bit of a worrying sign the alarm bells might be getting a little louder just yeah
They're starting to ring a little bit Parker here comes the entry from what's on into the map
He's scared under their control of course still you have faults down below to try to apply some pressure
But these players with their phones ringing their positions will be known and all of a sudden this space is getting really small for DZ
Yeah, I mean that was babe just walking down the hallway by the way like over two minutes
Yeah, I wonder if he had that same cam and CC and just all play and they sent the weapon at him
but didn't work out.
We're now going to have to see a little bit of a pivot here.
I think we're going to have to go for some of these top four picks.
Lepid's misfire.
It happens.
He's gun jammed, I don't know.
Still hoping for one of these players to wander into a crossfire.
Wildcard, they have to get more aggressive than this.
They have to be the ones to force the play.
That's why the flashbang comes out.
Lots of damage on the Keen over.
No follow-up.
He's not blinded.
Oh, maybe he is.
Getting some remedial aim training for Han.
No, he'll break double digits on that one.
Kansan was right there with him
Kino doesn't do any damage to either of these players on wildcard and with one minute to go back to a stalemate in numbers 4v4
It's good clear on the top floor though
This is wild cards portion of the map those nitro cells can be your undoing and spiker will learn that the hard way
It's a good clear, but they don't have any verdox. I was saying this was plan B
So it's gonna be a really tough execute. I can't clear anyone out of vents. They already lost somebody to a c4
What's gonna be the answer here?
A mighty good question and on a lot of time with Wildcard, holding their defuse kit now, having to go to the bomb sites.
Kansan knows there's a follow up too, in fact, but he can't hit them, and the drop is not good enough.
One round separating these two, the comeback very real, the alarms blaring on the side of Wildcard as DZ, push us to round 12.
Cafe at one point seemed like an inevitability, and now it's a huge question mark. DarkZero rally with two straight.
Hello, hello, let's look at here, okay?
They can go Armory or Customs, correct?
If they go Customs, let's play Direct Bombsite.
They have a little bit to leave that you guys just had, right?
So if you guys saw the potential to kill the guy on Workshop, kill him, okay?
But keep him working Direct Bombsite.
Even if they make spotters on both sides,
take a look if there's any gaps, we can spread a little bit, go Mortalis, etc.
What do you think, Armory guys? Let's look at the loud, Direct Bombsite again.
Hot and cold, play the ace.
Play the Zofis, but okay, the story goes open, I have to go all normal.
And one thing for Ushakun, enter and tell us, you're gonna walk the ace's stairs.
If you guys kill the armor guy like let's oppose over his position like archives or cute armor guy already planted the bomb right there
Let's abuse the gap of the queue. What about me?
I love if you don't get the queue you could play normal
It's correct if we slow down we open the radio all okay gonna radio all so all we're gonna get the queue and play the bomb or
Yeah interesting, I mean
Kind of getting cute with it. I would kind of like that to simplify it a little bit. I mean, Pagona's some good ideas.
Armoring, maybe we can do a little bit of a flip-flop.
Joby Armory player, go fast, plant the bomb.
Or he's going to put hot gold on the ace.
Maybe they don't get that pick. They at least have a plan B.
They're able to pivot off it and use the ace to start opening up some of these power positions and don't let the defenders hide.
But again, I'd really dislike them maybe even just bring like a montane and let's just start slowly working some of these picks out.
Well, this is kind of a problem too. You call a pocket strap for the bombs that you expect to come out.
And then what happened? Dark zero is saying, nope, we're not going to let you plan for that.
We're going to go to a bomb site. You will not have come to expect customs and supply.
This is the same trick that Wildcard played after DZ's tack time.
Oh, Wildcard, we occur. Ball said, we're going to play the fourth side on this map.
DZ have the exact same trick up their sleeve.
Well, it is pretty typical for after a time out to go to that fourth bomb site.
But the bonus did actually say if they do go customs, normally there's going to be a guy in workshop.
They want him to go direct at this site,
work the guy in the workshop and then see if he can just keep working direct.
Maybe plant in some smokes and they have a lot of them here.
The nine of a good coach is to be able to find multiple different opportunities,
know what the defense could go for, so it's not going to fully catch them off guard,
even if it waits a little bit of that time up.
I'm just astonished at how fast he's able to spit that information out.
I think I'm a pretty quick talker, but I feel out of breath listening to him.
I really need up my cardio.
These Brazilian coaches, they sure know how to spit the information.
I believe...
I have to focus. I'm just looking down, just trying to think, what are they saying?
Yeah.
Too much stimuli makes it hard to understand if DarkZero ultimately win this, we go to overtime, wildcard, prevail, we go to cafe.
Either way, FaZe Clan will be the opponent for these teams tomorrow, so the Brazilians get to drop a map through this entire event, the defending two-time world champions.
They love these teams beating the stuffing out of each other, and the more maps that these teams play, the more they will have to prep for tomorrow's game, and you know they best be feeling mighty comfortable no matter which NA team it is.
Don't worry about the nitro, they got it. Don't worry about it. It was EMPed, but there was a timer on the EMP, so it gets shot.
This has been a real nightmare of a U-Till game over on the jail wall, men. I mean, they've been really trying to get this wall open since the round began, and still no luck.
Yeah, this is really difficult. I mean, we're trying to go for a direct take into a bandit too, which is probably
I don't even know if that's the right call
But they are seeing like behind cold on the game if they do get this wall open
There isn't any warden or really any vision up. So a direct call could be really good here
Well, they wasted almost well more than half the round really but they finally get the wall open to brow cannot delay the entire
Three minutes. Thank God, but still with all of that time easy have been able to hold on to the top floor
There's not really any map that will help by Wildcard.
Look at how active this is.
The Nitro Cell goes out.
J9O was lined up for another.
Bolts will go down.
If the hands are hot and cold, Wildcard quite even their lives.
They do not want overtime to be followed.
But Darkseal have other ideas.
Jail opened up.
Now, next steps for Wildcard.
Just under a minute to go.
Looking for one of these opportunities still.
The drone information's been solid for Wildcard.
But these players up above have yet to really been dealt with.
There's been no attention paid to Jane I know no attention paid to these tall floors
He is alone up here, but even still if you can get a work play that could be so critical to end the round
Worry about stalling out for wild card. They've sputtered a little bit over the last couple rounds taking their foot off the gas
There's Jane. I know
Shark hunting the spear will go through
They now getting defused get down can Delos go off to obscure it pay at the halfway point natural so goes
It's good! DarkZero just bought themselves some serious time, but Kansan shuts down Neuers.
Now Kansan's sustaining serious damage, there goes Hotten. Kansan knows it's a done deal.
DZ win three of their own, and we go to X-Grimmings.
It can never be easy between these two NA Titans. DarkZero will not allow Wildcard to escape in regulation.
6-6, and it all comes down to the U2 game, the stall, and that 1v1 top floor.
What a round.
You set up a stall with the
bandit in the two growl like that's what worries me sometimes
that these real strategic coaches is do we have like the
thinking power, the IGN power in game or the freedom in game
to kind of make a different call from what we're seeing from the
operators because to me the top
top players probably looking like maybe a better option here
instead of wasting two minutes at the site.
He also wanted them to work the workshop pick.
They never even had enough time to look over there
because they were worried about the wall the whole time.
They were susceptible to that C4 out the window, which
is something we were doing on DZ like four years ago,
by the way, that we're still not ready for.
It just has me a little bit worried.
And this is all after Hot and Cold was asking Darkseer
to call a timeout when they were up 6-3,
and they haven't won a round after that.
That's karma.
I mean, I hate to say his name, but a lot of us
really does get down to Baby Shark being shut down so
effectively by DarkZero now. It's hard to gauge whether it's you falling short of your own expectations
or your opponents just simply having your number. But for a guy who came in as the best player on
this roster, he is a point ahead of Spiker for worse in the entire game. That's exactly right,
Park. I mean, they relied on Maybechart to get to this point here, top 8 in the playoffs. He was
on pace before this game to have the best career or the best event of his career. 111 EPS plus 18
coming into this, but if he can't find some way to dig deep, if he can't perform for his team on the biggest stage,
it's not worth it in the end. Unfortunately for him, he just went up against DZ and an NA regional farming team.
They're actually going to be going for the weapon here in security.
Mirrors having sensational outings so far, we come to expect that from player Vizcalibur.
12 kills in round one, he's matched that tally now here.
On-border plenty of time for him to amass even more as we will get two more rounds, potentially a third.
A limited OT is not on the board here, so one of these teams will ultimately prevail in the next 10 minutes.
First to eight on-border. The first 60 seconds of this overtime have gone without too much impact, but here comes a play from day.
And the run around, but he misses the opportunity. They've got him dead to rights.
Suddenly Baby Shark will swim into uncharted waters.
You know holding down the fort buying as much time as possible baby shark looking for the fall of over towards the break room
Area, they doing double duty now dancing around these days. Keto will land it blowing bay sky high
Goodbye to Kansan dark zero firing up the war machine. You got faults already walking towards sight
But thank goodness for baby shark suddenly hot and colds on the board as well. NGR will shut down the shark
DarkZero still with the advantage here. These teams coming to blows with plenty of time left in the round
It's the IGLs again. The brain power on the team. Can it also be the clutch power?
We said hot and colds, one of the most clutch players at this event. Can he make magic happen again in overtime?
Information seems good for DarkZero though. So much time to play with Hinkino. He's been excellent on the block here today.
Trying to take this space towards the top floor. J9o firing off to find these frags. They forced them back. No kills just yet.
55 seconds is continues to tick.
I think spiker might have one here. I don't think they have the information on them like we're saying
I don't see anyone on drones for DZ. We're just kind of watching at the moment. Looks like Jane. I know
You're actually a drone behind them
I might have heard them
They seem to have to read maybe not and the drop immediately follows the kill
Diffuse kitten on the hands of either remaining dark zero player
The brain trust as you called them spiker and hot and cold
Right now on 19 kills, Han cold leading the way on his team.
He does not want this to be the end of this major, though he didn't think he would make it here.
What a performance it's been.
A 13th kill for Matthew Stevens.
Who will find J-9-0?
How about Matthew Stevens again?
A huge round from Wildcard, and they stave off defeat for the time being, going up back to match point.
The match point, the captain and the substitute, the two IGLs staying alive and straight to the text chat, lost in the sloth.
Why are we, why are we or a farming right now, Hockfold? We were up 6-3. Just close it out, please.
Start to worry in moments like this, but you also got to keep the vibes up, right? I mean, you've kind of thrown this lead already.
You're worried about how that round was going. It should have been a DZ round.
you know, I thought was excellent in this position with the Blackbeard.
He's got that Nade frag forced early on to get that security player.
It was taking a really good space, but it was that mid-round frag from Baby Shark,
and then Hot and Cold is spikered.
Really the duo. You wouldn't expect the chemistry as they've not really played together in the past,
but this event, they've shown all of the coordination in the world.
I will say this, never having been a player, and you can correct me if I'm wrong on this one.
One of the greatest things that I have heard from players, and one thing that I've observed myself,
is how easy it is to play around Hot and Cold.
He can flourish on a support role, he can flourish on shields, he can flourish on IGL, and you can make him frag if he needs to.
And I imagine that's quite the boon here for the Wild Hunt.
They're setting me up to glaze him again. I mean, this is insane.
Yeah.
That's why we brought Yanni.
Yeah, I mean, Han Kohl, like, we put him on Thermite when he was 18, but he's always been a fragger, right?
The Ashmane from California with a ping advantage way back in the day.
Like, yes, sir.
If he needs to 14 kills, I mean, could you ask for a better super sub right now?
This is actually insane. No, this is exactly what they needed out of hot and cold
He has shown up big time for his temporary team here at the Salt Lake City major
But still they need one more round in order to force us on to cafe. We've gone to bathroom and tellers
This is the bonfire where we saw wildcard go for that crazy rush
They can't do that again. They try it once more. It'll easily be read by BZ
So it's not a me a different approach
Starting on the west side going to clear some of these positions over towards jail
Over to war is archives. They've got different opportunities to get into the map, but there's problems up on the top floor
It's got NJRVs. You've got Kino inside of office. You've got Faultons out of lockers
I mean so many players with pop score to deal with so what's the game plan for wild card?
No distinctive advantage here with attackers or defenders three three halves across the board to get us to this point
So he's a coin toss here
Yeah, I mean this just looks like they're just trying to do that same pool strategy right now hot and cold outside
window with the sense just kind of baiting that same take with opening the passport wall.
But we actually have Spiker outside of customs. Maybe more looking for a horizontal take.
Customs is completely free. I mean Newers is kind of looking to retake it right now.
Might be reading into this. He's really worried about being picked off. There goes Han cold the
bolts. The blitz of Spiker is in off to the races. They found an exploit. There's a path to the bomb
site and Baby Shark wins the duel against Newers. Spiker hoping for enough coverage. He's had to
to peel off the defuse kit.
Chase now, they taking some serious damage.
It's an absolute brawl.
Nobody right now coming out ahead.
NJR will take down Kansas.
Spike are still here, light-wishing, breathing in that gas.
He's not long for this Earth.
Baby Shark in a 1v3 looking to make some noise,
but DarkZero are locking down the bomb site.
They have control of the case.
It doesn't have any utility left.
Just throwing up the last flashbang,
and it's NJR to shut us down.
A single round will determine whether we have a third map or a victor in Dark Zero.
It was a great response out of Dark Zero. They retook cat control. They actually kind of right into that newer's.
Unfortunately, lost the fight. That was a big fight to get a B-shark right there. I thought that was the round winner. I'm not going to lie.
But I think it was the defender that retook cat. He didn't have any, Spiker didn't have any cover. He couldn't plant the bomb.
He couldn't plant the case. So he sat there waiting to see if they can make something happen.
And you saw the chaos in the site.
They didn't even know Spike's position.
One player was smoking.
The other had his back to him.
It was not a clean round for Dark Zero.
But you know what?
They don't ask how.
All that matters is that we're headed straight
towards round 15.
Missed that play from Giannino retaking Catwalk,
just as you were saying.
Mint's so critical to grab back control in,
but also around the bomb site.
Dark Zero maybe a little bit more comfortable on board
and it's showing at the final hour.
I will say when Wildcard defended all the way back 30
minutes ago in those first six rounds they won on Armory twice they won
bathroom tellers once the only bomb say that they won here and overtime was
completely different sites so they have options at their disposal where they
want to go is really up to them and they're gonna go to bathroom tellers
so how did it go? All the way back around number three they persevered they
with the clutch after Kino got the fuser down ultimately a very good round for
wild card, but that was ages ago. That might as well have been a whole other map again.
Are they going to be able to learn from that? Will we see three consecutive defender victories?
If that ends up unveiling, we go to cafe and we need one more map.
No matter what the circumstance, round 15 always demands a hero. And I gotta say, since
mentioning his name, Baby Shark has really stepped it up here on border. He has had some
critical frags in the mid-round, both rounds of overtime so far. If he could be the difference
He's playing Warden on site, so might not be super involved early, but watch out for these high-impact players on Wildfire.
This is a team who've made deep run after deep run after deep run at so many events in the past.
One more. It's so close to them here.
Yeah, I'm worried again. We...
A lot of fast players. This is gonna be the base of a Wildfire just in.
They saw it and they liked it very much, so they're gonna go in.
Das being breathed in by this Dark Zero team.
The Warden purge is on with commando pro Lutkin, Akina, books down as well.
The Sharkhunt is by new orders.
Hot and cold sustaining some damage.
Inside the site, they're tossing for control this tug-of-war between the teams.
And there might be a brief ceasefire now as things slow down.
Bay might be dead, but we are in the eye of the storm.
Spiker opportunity taught me. Seize the handbook.
No! NGR is better in man advantage for Dark Zero.
Who put him on ash?
The right call it would seem
No
If this is the end it's been one hell of a run from this wild card team playing with the sub
finals!
Darn, this is your ally!
That's like FDZ, isn't it?
2-0 for them as they move on.
What a statement, Atrium Dark 0.
Against their regional opponents,
they beat them so many times in the past.
13-1 record here,
but so much to play for.
They let their entire heart out on the stage.
In mids, you gotta feel bad for these
Blancark guys. They played so well just to get here.
Played so well, and on their map,
they got 6-3. Plenty of potential
to bring about any of those rounds and close them out.
But it doesn't really matter.
I mean, again, they have a sub for this tournament.
That's not going to go and pick those rounds apart.
They had a hell of a turn at the underdog story.
It was almost there.
And you see respect being shown once again,
hot and cold in Kino.
They lifted the hammer together six months ago in Munich.
But it won't be together here.
Only one could move on.
And today it's Kino.
Well, North America will have two teams in the semifinals.
So there will be much to cheer for as we move on.
The wall card was really hoping that Adrian's visa would clear in time.
They waited, they waited, they waited.
Alas, for no reason, it was not able to be done.
Hotpult stepped into a tough situation and ignored all the N80 stuff in the background
of what a performance it was from him to try and make this as close as possible.
But DZ just loved their all NA matchups.
The last time that a North American team made the grand finals on home soil, it was this
squad.
different players, but this organization that took home a trophy and made you were a key
part of that DZ, still very much in the running and tomorrow they will play up against the
two time defending world champions in FaZe Clan.
Don't really gonna get harder here at the Salt Lake City Major, but that's exactly what
they signed up for DarkZero, a huge roster change coming into the season and it's paid
off so far.
We know it was a long day, but it was an exciting day and let's cap it off with Kena on stage.
Thank you very much, Parker.
Dark Zero, a semi-finalist here in Salt Lake City.
Kino, that was a crazy map, too.
Oh, yeah.
We love the 7-7s.
You look the best ones.
You do love them, and I'm getting the impression
that you're really enjoying playing in a Dark Zero jersey.
How much are you enjoying being a part of this roster?
Oh, I love it.
I wouldn't want to do it with anybody else.
I like the full black day, even.
Starks, no shoes, it's wonderful out here.
Now, what I love about this as well,
we are literally just a matter of meters away
from your mum and dad who are watching.
Can we just make some noise for mum and dad down here?
Yeah!
Are you enjoying it?
Does it give any more pressure?
Is it amazing to play in front of them?
Yeah, it's great fun playing in front of my dad
and my girlfriend's also here somewhere.
And yeah, it feels good,
it feels good to win in front of them.
We'll see what happens.
You obviously lifted a major trophy not that long ago alongside Hot and Cold.
You just had to shake his hand and wave him off.
Was there any emotion there?
No, that's my boy, kind of the day.
Yep.
And can you see yourself raising another trophy here?
Because to do it tomorrow, first things first,
you need to be arguably the best team in the world in Faze Man.
I'll be honest, I'm not really thinking about that.
We're just playing the game in front of us.
Don't care about the trophy, don't care about Faze,
don't care if I think you're just playing.
I can't wait to see you in action once again tomorrow.
Great to see you.
Well done.
Big up moment, Dad.
And the girlfriend as well.
Kino goes to join the rest of his teammates.
Dax Hero are in the semifinals.
game and in an NA versus NA grudge match, we knew it would be about adaptability, about
changing things up on the fly, and that is where DZ won the game.
Yeah, absolutely.
I mean, you have to look at the timeout coming from Wildtart.
I think that's where really everything started to fall apart for them.
I don't know why it came out where it did, and then we also heard they definitely did
a bait and switch on that timeout.
They were getting prepped for armor.
You could hear from Lugonis and how they wanted to set up, and immediately it got instantly
turned on ahead.
DarkZero went to Customs, completely caught them off guard, and they didn't know how to respond from there.
But they even pushed that pass further. I mean, there was the one Archive Teller round, whether it was the one Teller's round, based on Teller's bathroom round, where they went for that quick execute or Z-Times jump into that window, try to go for that plant.
What I would have much rather have them see is they know. DarkZero knows that Wildcard can throw away some rounds.
What I would have rather had Wildcard season do is bait for that plant to move DarkZero around the map,
then take the round, take the site, take the control, and then essentially shoot fish in a barrel.
It was really Wildcard's game to win here to push to a map 3, and every single time they gave it away to DarkZero.
Yeah, I mean, we talked about it, map 1 was an instance of, you know, DarkZero was really winning it out in the later rounds.
They're a set team, they're not playing with a stand-in like Wildcard is, but at the end of the day,
You've got to give credit for Wildcard and that being said hot and cold himself
I mean I found myself watching that game and sometimes thinking to myself if hot and cold wasn't here
Do wildcard even make it this far? It felt like he was keeping them alive in this series
He's been having an amazing tournament so far. I know it's a team game at the end of the day
Wildcard is a great team
But that being said it felt like a little bit of inconsistencies issues that happen because they're just playing with us up
It is what it is feels like that is a
The 7-3, if Hot and Cold is not having the game that he is having, Baby Shark was a little
quiet and given that he was a key component of Wildcard's success so far in Salt Lake
City, it really hurt them.
I mean, but again, regardless of focusing on Hot and Cold's performance, like I said,
they were up 6-3 and even in some of the rounds that I was originally going to try to grab,
they had those rounds, Kansan in that one post-plant, he was unfortunately missed on
the diffuser of whoever's covering over him, I believe there was one second left.
That could have been a 7-3.
could have been another round,
or could have been a 7-2, essentially.
I mean, it's these small, crucial mistakes
that end up punishing in a situation like this.
It costs them their entire campaign here at SLC.
And all in that I am a little heartbroken
that the hot and cold revenge story comes to an end,
but I am stoked for the dark zero story
that is just starting to come together
because tomorrow they take on the world champs.
FaZe Clan are the next one coming under their gun.
I mean, you're going to go through that huge, crazy series
against Wildcard, breathe a little bit of fresh air,
wake up tomorrow, and then you're going against the world
champions.
I mean, I can't say I'm too envious on that upper side
of the bracket.
I mean, it really is at the end of the day,
who's going to be able to beat FaZe if any of the teams still
in the tournament can beat FaZe?
We're assuming it's going to be a gray match versus Dark Zero.
But at the end of the day, even if FaZe make it to the final,
SR twisted minds, it's an uphill battle
no matter what against the double-time invitational
champion.
So either way, you cut it, somebody has to be face.
It is true that this one could go either way.
I mean, you look at the bracket,
it's going to be a bumpy finish for all of these teams.
S.R. has to take on the twisted mind.
So there's a lot of seats yet to be played.
You can still get your predictions in if you haven't already.
You can head over to the R6 Esports website,
and you can win some prizes.
So if you haven't done that, make
sure to do it before the matches get underway tomorrow.
But Lex, I mean, you excited about the matches?
We got about two semifinals coming our way.
Today, absolutely delivered.
And again, every storyline is being made here in these moments.
I mean, even for tomorrow, if SR or the side of Twist of Minds makes it,
that's another piece of history.
Not only for SR, they're able to attend a grand final at that point.
And then even for the Mena region, once again,
we've never seen them here at a semifinal.
They're going to be here in a semifinal.
They push it once that further.
We've never seen them in a grand final.
Again, history.
There's so many storylines.
I'm excited to get into tomorrow.
And as an NA fan, we have two chances of making it.
Wait, if I do, there might be a little copium on one side of him.
At the end of the day, but yeah, there's so much story.
I mean, three new teams that are going
to be able to make it to the final besides Faze.
So that's why I think there are the Titans.
Everyone's looking at me.
And if DarkZero can take him out,
that makes the final even that much more juice here,
because we've never seen two of these teams in a final play
against each other before.
Well, DarkZero and Faze will be the second match tomorrow.
We will warm things up at 1 PM with Shopify Rebellion
and Twisted Minds.
To everyone who's tuned in today
for our marathon of a quarter final day,
thank you so much for watching.
To the crowd here in Salt Lake City,
you've been amazing.
We look forward to more action tomorrow.
Thank you so much.
The action continues tomorrow at 1 PM.
We'll see you then.
I